fg! Player: Mirf Game: DCSS 0.32 Server: crawl.dcss.io Filename: 2024-12-21.17:23:20.ttyrec Time: (1734801800) Sat Dec 21 17:23:20 2024 fg: [?1051l[?1052l[?1060l[?1061hfg; V)0[?7h[?25l[?1cfgA fgD fgM Welcome, Mirf. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Demonspawnu - Vampire d - Gargoylem - Djinniv - Demigod e - Draconiann - Sprigganw - Formicid f - Trollo - Ghoulx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Formicid Berserkerfgfg1fgWelcome, Mirf the Formicid. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigandfg Warrior-mageu - Fire Elementalist Zealotm - Warperv - Ice Elementalist f - Berserker  n - Hexslingerfg'[w - Air Elementalist g - Cinder Acolyteo - Enchanterfg<tx - Earth Elementalist h - Chaos Knightp - ReaverfgN/y - Alchemist fg`Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. fgut+ - Recommended background * - Random background # - Recommended characterfg8 ! - Random character % - List aptitudesfg\Space - Change species ? - Help Tab - Formicid Berserkerfg fg1Welcome, Mirf the Formicid Berserker. You have a choice of weapons.a - short sword(+0 apt)  b - mace (+0 apt)  c - hand axe (+0 apt)  d - spear (+0 apt)e - falchion(+0 apt)  f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Helpfg Tab - macefgHfgfg>Mirf the TrooperFormicid of Trog *.....Health: 18/18 ========================Magic: 1/1========================AC: 2Str: 21EV: 11Int: 6SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 spearAbil: Digfg...P..##### .P... ..##..P.$...###.. P.P ...###..PßP.P....#PP♣P♣P.....♣ßPP...P..♣P@.......#.....P......##....ß....Pß#..PPßPP.P.∩♣##.∩.PP....♣P##.....#..P.fgX\#########..##fgfgWelcome, Mirf the Formicid Berserker.The transcendent Orb of Zot lies far below, as if waiting for you to find it.Trog says: Kill them all!fgLfg&Press ? for a list of commands and other information.  Found 14 gold pieces.fgfg[ _Found a staircase leading out of the dungeon.fgfg  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.2   3.4  +1               b - Axes   1.7   1.0   0      c + PolearmsfgX3.0   4.0   0       d - Staves   1.7   1.0   0       e - Unarmed Combat   0.0   1.0   0                  fg*    f + Armour2.1   2.5  +1  fg+    g + Dodging1.7   2.4  -1  fgׇ.     h - Stealth   0.0   0.6  +3  fg!            fg=            fg{!            fg            fg    The relative cost of raising each skill is in cyan.  fgSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  fgb}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg: fgA fgL UMirf the Trooper...P..####Formicid of Trog *.....# .P... ..Health: 18/18 ========================##..P.$...##Magic: 1/1========================#.. P.P ...##AC: 2Str: 21#..PßP.P....#EV: 11Int: 6PP♣P♣P.....SH: 0Dex: 13♣ßPP...P..XL:  1 Next:  0% Place: Dungeon:1♣P@.......Noise: ---------  Time: 0.0 (0.0)#.....P......fgiM @a) +0 spear##....ß....PßAbil: Dig#..PPßPP.P.∩♣##.∩.PP....♣P##.....#..P.#########..##Welcome, Mirf the Formicid Berserker.The transcendent Orb of Zot lies far below, as if waiting for you to find it.fgM Trog says: Kill them all!Press ? for a list of commands and other information.  Found 14 gold pieces. _Found a staircase leading out of the dungeon.fgV fgW fg_ fg:b fg fg $fg 6Inventory: 2/52 slots fg hHand Weapons (go to first with )) fgC 1 a - a +0 spear (weapon) fg hArmour (go to first with [) fg 0 b - a +0 animal skin (worn)fg( fg a - a +0 spear (weapon). A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 3.0; use (s) to set 12.0 as a target for Polearms.At 100% training you would reach 12.0 in about 8.3 XLs.At current training (25%) you reach 12.0 in about 12.9 XLs.Current attack delay: 0.9. Damage rating: 8 (Base 6 x 127% (Str) x 111% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a weapon for one hand-pair. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon “The halberd is inferior to the spear on the battlefield. With the spear you (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.fg Inventory: 2/52 slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 animal skin (worn)fgV fg Mirf the Trooper...P..####Formicid of Trog *.....# .P... ..Health: 18/18 ========================##..P.$...##fg[ aMagic: 1/1========================#.. P.P ...##AC: 2Str: 21#..PßP.P....#fg EV: 11Int: 6PP♣P♣P.....SH: 0Dex: 13♣ßPP...P..XL:  1 Next:  0% Place: Dungeon:1fgš ]♣P@.......fgښ Noise: ---------  Time: 0.0 (0.0)#.....P......fg a) +0 spear##....ß....Pßfg 9Abil: Digfg #..PPßPP.P.∩♣fg/ ##.∩.PP....♣P##.....#..P.fgP 2#########..fge ##fgv Welcome, Mirf the Formicid Berserker.The transcendent Orb of Zot lies far below, as if waiting for you to find it.fg *Trog says: Kill them all!fg Press ? for a list of commands and other information.  Found 14 gold pieces. fgƛ N_Found a staircase leading out of the dungeon.fg+ fg fg fg....P..#### #..P...... ##..P.$...## #..PP.PP...## #..PßP.P....#.PP♣P♣P.....#♣ßPP...P.♣P<#.....P.##....ß....PßP#..PPßPP.P.∩♣P##.∩.PP....♣P.##.....#..P.#.#fgfg21.0 (1 _fgfgfg4....P..#### #..P...... ##..P.$...## #..PP.PP...## #..PßP.P....## ..PP♣P♣P.....#♣ßPP...P.♣P<.#.....P.##....ß....PßPP#..PPßPP.P.∩♣P.##.∩.PP....♣P.##.....#..P.#... fgXfg&2fg#fgfg'....P..#### #..P...... ##..P.$...## #..PP.PP...## #..PßP.P....## ..PP♣P♣P.....#♣ßPP...P....#♣P<.#.....P.##....ß....PßPP[#..PPßPP.P.∩♣P.##.∩.PP....♣P.##.....#..P..#########....######fgfg&3fg2fg# _Found a robe.fg M#.#...∩ ....P..#### #..P...... #..P.$...## ..PP.PP...## #..PßP.P....## ..PP♣P♣P.....##♣ßPP.@.P....#fgk  ♣P<......P.........##....ß....PßPP[..######fg fgC &4fg{! fg1# fgb kM$....fg Q#.#...∩ ....P..#### #..P...... #..P.$...## ..PP.PP...## #..PßP.P....## fg ..PP♣P♣P@....###♣ßPP...P....# ♣P<.#.....P...........#########....fg fg &5fg fgy + _Found 12 gold pieces.fgA5MfgGb #####.$....#.#...∩ ....P..#### #..P...... #..P.$...## PP.PP...## #..PßP.P@...## ..PP♣P♣P.....###♣ßPP...P....#♣P<...........##.....#..P....fgLfgM&6fgUfgeXfgzM #######$....#.#...∩ ....P..##### #..P.......#..P.$...## PP.PP@..## #..PßP.P....## ..PP♣P♣P.....###fg<%. ♣ßPP...P....#P..#..#.∩.PP....♣P...fgfgU&7fgfg\fgw\!M #######$....#.#...∩ ....P..#####.# #..P.........##..P.$.@.## PP.PP...## #..PßP.P....## ..PP♣P♣P.....###P♣ßP#. ♣P....PPßPP.P.∩♣P..fgbfg_c&8fgBjfgkfgI ### ######.. #.$....##.#...∩#.P..#####.# #..P.# ##..P.$@..## #..PP.PP...## #..PßP.P....## ..PP♣P♣P.....###.P♣ßPP...P....##. ♣P<. #.....P.  ##....ß....PßPP[  #..PPßPP.P.∩♣P..fg1fg&9fg fgfgܘ  ### ######.. #.$....##.#...∩#.P..#####.# #..P.# ##..P.@...## #..PP.PP...## #..PßP.P....##...PP♣P♣P.....###.P♣ßPP...P.#fg L.#..♣P<... #.....P.. ##....ß....PßPP[  #..PPßPP.P.∩♣P..fgأ fg} /10.0 (1.0)fg fgF fg +1.0 (2fg fgm 2 _You now have 14 gold pieces.fgNfg OfgSfgUN _There are no items here.fg) #### ######.. #.$....#####.#...∩# .......P..#####.# #..P@........#fg5 ##..P.....### #..PP.PP #..PßP.P# ...PP♣P♣P.....####...P♣ßPP...P....##.#..♣P<.....#.....P.........fgVZ ##....ß....PßPP[fgzfgi22.0 (1 _fgfgfgM # ##### ######... #.$....######.#...∩# .......@P..#####.#...##..P.........# ##..P.....### #..PP.PP #..PßP.P....## ...PP♣P♣P.....###fgN  #...P♣ßPP...P....# #.#..♣P<......#.....P.........fgWV fg$W &3fg|_ fg` fgM ##########...# #.$....#####.#@..∩# .....P..#####...#....###..P.....#####.#..♣P<......fgfg&4fg£fgZfgt M #########...# #.$@...#####.#...∩# ........P..#####...##..P.........#..#....P♣ßPP...P.fg} fg~ &5fg9 fg fg[} ##### ######...# #.@....# #####.#...∩# ........P..#####.# ...##..P.........#. ##..P.....###. #..PP.PP...##. #..PßP.P....## ...PP♣P♣P.....###  #...P♣ßPP...P....#fgfge$&6fgn+fgX4fg5+7.0 (2fg;fg>> _You now have 26 gold pieces (gained 12).fgfgxfgfg]N _There are no items here.fg##### ######...# #..@...# #####.#...∩# ........P..#####.# ...##..P.........#... ##..fg.. #..PP.PP...##. #..PßP.P....##...PP♣P♣P.....### fgI fgS 28.0 (1 _fg fg fgg ##### ######...# #...@..# fg #####.#...∩# ........P..#####.# ...##...... #..PßP.P....##...PP♣P♣P.....### fg fgU &9fg> fg fgt?q##### ######...# #....@.# #####.#...∩# ........P..#####.# ...##..P.........#... ##..P.....###.. #..PP.PP...##. #..PßP.P....## fgDfgF'20fgHfgNJfgU= ###########...#......# #####.#..@∩........P..#####.#.##..P........###.#fg...P♣ßPP...P...#.#..♣P<..........fg~*<1fg1fgT4fg2##### ######...# #......# #####.#...@# .P..#####.# ...##..P.........# ... ##..P.....###.. #..PP.PP...##. #..PßP.P....##...PP♣P♣P.....####...P♣ßPP fgfgu&2fgfgc _There is an empty arch of ancient stone here.fgc fg fg fg k _There is nothing on the other side of the stone arch.fgB ##### ######...# #......#fg; #####.#..@∩# .P..#####.# ...##..P.........# ... ##..P.....### .. #..PP.PP...## . #..PßP.P....## ...PP♣P♣P.....### #...P♣ßP...P....#  #.#..♣P<.fg;fgB$3 fg _fg<fgfg ##### ######...# #......# #####.#.@.∩# .P..#####.# ...##..P.........# ... ##..P.....###  .. #..PP.PP...## fgc . #..PßP.P....## ...PP♣P♣P.....### #...P♣ßPP...P..#  #.#..♣P<.fgffg&4fgfgfg- H ##### ######...# #......# #####.#@..∩# .P..#####.# ...##..P.........#  ... ##..P.....### .. #..PP.PP...## . #..PßP.P....## ...PP♣P♣P.....### #...P♣ßPP...P...# fg7. w #.#..♣P<.fg3 fgL3 &5fg6 fg8 fg(!###########...# #......# ######.#...∩#.......@.P..#####.###..P.........#fgms.. ##..P.....###  .. #..PP.PP...## . #..PßP.P....## ...PP♣P♣P.....###fg#...P♣ßPP...P....# #.#..♣P<.......... ..#.....P.fg`<6fgfgfg_ ##### ######...# #......##.#...∩##.P..#####.##....##..P.##... ##..P.....###... #..PP.PP.## . #..PßP.P....## ...PP♣P♣P.....### #...P♣ßPP...P....#fg #.#..♣P<......  ..#.....P.fgn&fg6'&7fg-fg/fgR  ##### ######...# #......# #.#...∩# #.P..#####.#fg  #....##..P.# #... ##..P.....###... #..PP.PP..##... #..PßP.P....##fg .. ...PP♣P♣P.....###. #...P♣ßPP..P....# #.#..♣P<.... fgt P ..#.....P.fg fg &8fg+ fg fg  ##### ######...# #......# #.#...∩# #.P..#####.# #....##..P.# #....##..P.....###...#..PP.PPfgq ...##..###..PßP.P....##... ...PP♣P♣P.....###... #...P♣ßPP...P....#..$. #.#..♣P<..  ..#.....P.fge fg7 &9fg4 fgћ * _Found 7 gold pieces.fgS & ##### ######...# #......# #.#...∩# #.P..#####.# #....##..P.# #....##..P.....### .......#..PP.PP...##.###..PßP.P....##. ...PP♣P♣P.....### K   kobold (asleep)..#...P♣ßPP...P....#K..$.##.#..♣P<.  ..#.....P.fgW fgQ\ tKK.fg\ '30fggb fg$f u _A kobold comes into view. It is wielding a +0 dagger.fg V ##### ######...# #......# #.#...∩# #fg> s.P..#####.# #....##..P.# #....##..P.....### .......#..PP.PP...## ......###..PßP.P....##. ...PP♣P♣P......K....#...P♣ßPP...P.....$.##.#..♣P< ..#.....Pfg3 fg ?K.fg ! &1fg$ fgs' fgt ###########.........# #######.#...∩.........P..#####.###..P........#..P.....### .......#..PP.PP.....K   kobold#.....##....ß....PßPPfgufgV{@K.fg{&2fgrfgfgR###########...# #......# #######.#...∩# #.........P..#####. #....##..P......... #.@..##..P.....### #.........#..PP.PP...##fg#...K...###..PßP.P....###...........PP♣P♣P.....##.#...P♣ßPP...P...#....$.##.#..♣P<....#..... ..#.....P .#.### ##....ß....PßP #..PPßPP.P.∩♣fgfg ?K.fg&3fgfgfgU ###########...# #......# #######.#...∩# #.........P..###### #....##..P.......####.#....##..P.....####....K@...#..PP.PP...## #.......###..PßP.P....# #.....PP♣P♣P..... ##...P♣ßPP...P..fg  #....$.##.#..♣P<....#........#.....P# .#.#### ##....ß....Pß###. #..PPßPP.P.∩♣ ##.∩.PP....fgӳ fg' %=fgI 4fgߺ fg T _The kobold closely misses you.fgRA9 (0.9fgfg*Q _You barely miss the kobold.fgJfg`4------5.9 (1.0fg4fgSw _You barely miss the kobold. The kobold hits you with a +0 dagger.fgI <6fg fgח z _You closely miss the kobold. The kobold hits you but does no damage.fgJfgJ&7fgPfg S _You closely miss the kobold. The kobold completely misses you.fg P  You hit the kobold.  The kobold is moderately wounded.fgP&8fgVfgKZT _The kobold closely misses you.fgm  You closely miss the kobold.The kobold is moderately wounded.fg*D5==----fg9fgzfg?S _The kobold barely misses you.fgP  You barely miss the kobold.The kobold is moderately wounded.fg ^3---40.8 (0.9fg: fg( ; _The kobold hits you with a +0 dagger.fgd&t  You hit the kobold.  You kill the kobold!fg,e)fg0M---111.7fg6fg9W _Trog accepts your kill.fg>  #. #####  #. ######...#  #. #......#  #.#######.#...∩#  #.#.........P..   #.#....##..P   ####.#....##..P.....   #....@....#..PP.PP...   #.###..PßP.P....   #...PP♣P♣P   #.#...P♣ßPP...P   #....$.##.#..♣P<   #.#........#.....P   #..#.#### ##....ß....P  .###. #..PPßPP.P.∩   ##.∩.PP....fg8?fgEfg*F5-2.7 (1.0fgKfgYP  Things that are here: _a +0 dagger; a kobold corpsefgi  #.###########.........# #######.#...∩.........P..######..P.......####.###....)....#..PP.PP...###..PßP.P....fg b....PP♣P♣#...P♣ßPP...P.#.#.  ##.....#..P fg fg G4=-fg6 &3 _fg" fg# fg5 ######.........# #######.#...∩.........P..######..P.......####.###....)....#..PP.PP......###..PßP.P........PP♣P♣#...P♣ßPP...P$.##.#..♣P<...........  #########. fgfg&4fgfg/ ......# #######.#...∩.........P..######..P.......####.###....)....#..PP.PP......###..PßP.P........PP♣P♣#...P♣ßPP...P$.##.#..♣P<.....#.#........#.....P#..#.########....ß....PJ.###. #..PPßPP.P.∩J   endoplasm (asleep).#  #fgl  An endoplasm comes into view.fg<.JJfg&5fgfg^ _The endoplasm quivers.fgΪfg+fgfgN _There are no items here.fg #######.#...∩.........P..######..P.......####.#....###....)....#..PP.PP......###..PßP.P........PP♣P♣#...P♣ßPP...P##.#..♣P<.....#.#........#.....P.#.########....ß....P.J###. #..PPßPP.P.∩ #.#.∩.PP....♣ .. ##.....#..P# fg t #########.  # fg fg .J.fg $6 fg _fg fg| Q _You see here 7 gold pieces.fg fg '.Jfg B=7fg fg = _You now have 33 gold pieces (gained 7).fgj fgn )  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.3   3.4  +1              fgn i b - Axes   1.7   1.0   0      c + Polearms3.0   4.0   0      fgo @ d - Staves   1.7   1.0   0      fg;o 8 e - Unarmed Combat   0.0   1.0   0      fg_o         fgo         f + Armour2.2   2.5  +1      g + Dodgingfgo 1.7   2.4  -1      fgp ; h - Stealth   0.0   0.6  +3      fg-p         fgOp         fgqp         fgp _    fgp a    fgp _    fg-r             The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsfg9 f * Armour   2.2fgp f - Armour   2.2fg.o - Spellcasting   0.0   1.0   0   b - Maces & Flails   0.0p - Conjurations   0.0   1.2  -1   c - Axes   1.7   1q - Hexes0.0   0.7  +2   d + Polearms 3.0   4r - Summoningsfg0.0   1.0   0   e - Staves   1.7s - Necromancy0.0   1.0   0  f - Unarmed Combat   0.0   1.0   0   t - Translocations   0.0   0.7  +2  g - Throwing0.0   1.0   0   u - Alchemy0.0   0.6  +3         v - Fire Magic0.0   1.0   0  fgJ h - Short Blades   0.0   1.0   0   w - Ice Magic0.0   1.0   0  i - Long Blades1.0   0   x - Air Magic0.0   1.4  -2  fgj - Ranged Weapons   0.0   1.0   0   y - Earth Magic0.0   0.7  +2  k - Armourfgǽ!2.2   2.5  +1   z - Invocations0.0   0.7  +2   l + Dodging 1.7   2.4  -1   0 - Evocationsfg/(0.0   0.8  +1  m - Shields0.0   0.6  +3   1 - Shapeshifting   0.0   1.0   0  n - Stealth0.0   0.6  +3  useful|allfg> m + Shields 0.0fgv  l * Dodging   1.7fg4p l - Dodging   1.7fgtR= g + Throwing 0.0fg > j + Ranged Weapons 0.0fg̯fgfgW #.#######.#...∩#Mirf the Trooper  #.#.........P..#### Formicid of Trog *.....  #.#....##..P....... Health: 14/18 ==================------  ####.#....##..P.....## Magic: 1/1========================  #....)....#..PP.PP...# AC: 2fg 'Str: 21  #.......###..PßP.P.... EV: 11Int: 6  #...........PP♣P♣P.... SH: 0Dex: 13  #.......#...P♣ßPP...P. XL:  1 Next: 11% Place: Dungeon:1  #....@.##.#..♣P<...... Noise: ---------  Time: 47.7 (0.0)  fgC#.#........#.....P..... a) +0 spear  #.J#.########....ß....P Abil: Dig fgs ..###.#..PPßPP.P.∩  fg{. #.##.∩.PP....♣  ..fge##.....#..P J   endoplasm  ##########.  #  _a +0 dagger; a kobold corpseAn endoplasm comes into view. _The endoplasm quivers. fg9_There are no items here. _You see here 7 gold pieces. _You now have 33 gold pieces (gained 7).fgfggfgfgfgu*  #.#.........P..###   #.#....##..P......  ####.#....##..P.....#   #....)....#..PP.PP...   #.......###..PßP.P...   #.....PP♣P♣P   ##...P♣ßPP...P  fg* ##.#..♣P<....  #.#..@.....#.....P   #.J#.########....ß  #..###. #..PPßPP.P.  fg+#. #. ##.∩.PP....  fg8+ .. ##.....#..   #.fg[+[ #########   .. fgx+T## fg/fgb7tJ.{ {fg7fg7S5==8.7 (1fg?fgGBfg, #.#.........P..### Mirf the Trooper #.#....##..P...... Formicid of Trog *..... ####.#....##..P.....# Health: 15/18 ====================---- #....)....#..PP.PP... Magic: 1/1======================== #.......###..PßP.P... AC: 2Str: 21 #...........PP♣P♣P... EV: 11Int: 6 #.......#...P♣ßPP...P SH: 0Dex: 13 #......##.#..♣P<..... XL:  1 Next: 11% Place: Dungeon:1 #.#J*@.....#.....P.... Noise: ---------  Time: 48.7 (0.0) #..#.########....ß.... a) +0 spear #..###. #..PPßPP.P. Abil: Dig #. #. ##.∩.PP.... .. ##.....#.. #. #########fg[37m J   endoplasm { {.. ## _There are no items here. _You see here 7 gold pieces. _You now have 33 gold pieces (gained 7).  Reach: a) +0 spearPress: ? - help, Dir - move target, f - endoplasmAim: an endoplasm (87% to hit)fg#  #.#.........P..### Mirf the Trooper #.#....##..P...... Formicid of Trog *..... ####.#....##..P.....# Health: 15/18 ====================---- #....)....#..PP.PP... Magic: 1/1======================== #.......###..PßP.P... AC: 2Str: 21 #...........PP♣P♣P... EV: 11Int: 6 #.......#...P♣ßPP...P SH: 0Dex: 13 #......##.#..♣P<..... XL:  1 Next: 11% Place: Dungeon:1 #.#J.@.....#.....P.... Noise: ---------  Time: 48.7 (0.0) #..#.########....ß.... a) +0 spear #..###. #..PPßPP.P. Abil: Dig #. #. ##.∩.PP.... .. ##.....#.. #. #########g m J   endoplasm { {.. ## _You see here 7 gold pieces. _You now have 33 gold pieces (gained 7).  Reach: a) +0 spearPress: ? - help, Dir - move target, f - endoplasmAim: an endoplasm (87% to hit)  You reach to attack! You hit the endoplasm.  #.#....# ####.#.... #....)... #.......### #......... #.......# #......##.#..♣P< #.#.J@.....# #..#.####### #..###.  #. #. ##.∩ ..  #.  { {.. ##9.6 (0.9fg N _You now have 33 gold pieces (gained 7).  Reach: a) +0 spear  Press: ? - help, Dir - move target, f - endoplasmAim: an endoplasm (87% to hit)  You reach to attack! You hit the endoplasm. _The endoplasm is lightly wounded.fg  You hit the endoplasm.  The endoplasm is severely wounded.fg1=50.5fgfgĪV _The endoplasm barely misses you.fgW z  You hit the endoplasm.  You kill the endoplasm!fg? 1.fg 6331.5 (1.0fg/ fg A _Trog accepts your kill.fg fg).  #.#.P..  #.#....##..P  ####.#....##..P.....  #....)....#..PP.PP  #.###..PßP.P  #...PP♣P♣P  #.#...P♣ßPP... fg #......##.#..♣P<  #.#.#.....P  #..#.##....ß  #..###.# #..PPßPP.P  #. #.# ##.∩.PP  ..# ##.....# fg #.#   { {..#fgf  ### fg8fg#6fg9=-2fgfgMfg& m  #.#.P..  #.#....##..P  ####.#....##..P  #....)....#..PP.PP  #.###..PßP.P  #.PP♣P♣P  #.#...P♣ßPP  #......##.#..♣P<  #.#.#.....P  #..#.fga' #....ß  #..###.# #..PPßPP.  #. #.# ##.∩.PP .. ..# ##.....#  ## #.#   { {..#  ### fg. fg/ @-3fg'4 fg5 fg f  #.#....##..P... ####.#....##..P  #....)....#..PP.PP  #.......###..PßP.P  #...........PP♣P♣P  #.#...P♣ßP #.#.#..♣P< #........#.....P  #.@#.########....ß #..###.# #..PPßPP  #. #.# ##.∩. .. ..# ##...  ## #.# #####  { {..#  ###  fg_lfgl&4fgrfgtfgm fgLn fgt fgv fg a  #.#....##..P  ####.#....##..P  #....)....#..PP.  #.......###..PßP.  #.....PP♣P♣  #.......#...P♣ßPP  ##......##.#..♣P<  #.#.#.....P  #@.#.#....ß fg  #..###.# #..PPß  #.> #.# ##.∩.PP  ..## ..# ##  ##. #.#  . { {..# # ###  fg fg &5fg fgM ; _Found a stone staircase leading down.fgi % ####.#....##..P  #....)....#..PP  #.......###..Pß  #.....PP♣P  ##...P♣ßP ##.#..♣P<  ## #.#........#....  #..##..#.########.... #.@###.# #..PP  #.># #.# ##.∩. ..##. ..# ##...  ##. .##.# ####  . { .b..#  ## #####b   bat (asleep)   fgfgfg8fg;b..bfg(q7==6fgM!fg#V _A bat comes into view.fg fgH fg fgS 5=7.4 (0.9fg fg  fg f_You closely miss the bat. The bat hits you but does no damage.fg#fg Tb>fg{ (8.3fgfg _You barely miss the bat. The bat barely misses you.fg4fgǎ....)....#..P....###..PßP...........PP♣.....#...P♣ß# ##......##.#..♣P<##. #.#........#.....#..##..#.######## #..###.# #..PPßb@# #.∩.P#...##....# ##...#..##. .##.# ##### . { ....### ####fg' fgfgfgt!b.fg4-9.3 (1.0fgmfg _The bat hits you but does no damage. _There is a stone staircase leading down here.fgn  You hit the bat.  You kill the bat!fg3†fgZL=4460fgfgؚW _Trog accepts your kill.fg  #.......###..Pß #...........PP♣P♣ #.......#...P♣ßP # ##......##.#..♣P<. ##. #.#........#.....P #..##..#.########....ßfg #.†###.# #..PPßP #.>###.# ##.∩.PP #...##@...# ... #..##. #.##.# ### # . {.....#   ## ####### fgw   fgwfg]8==-1fgfgxfg ....PP♣P♣#...P♣ßPP# ###.#..♣P<.##. #.#........#.....P#..##..#.########....ß #.†###.# #..PPßP#.>###.##.∩.P#...##... ##....#..##. #@##.# ######....b....  ############b   bat (asleep)fg fg @-2fg# fg# V _A bat comes into view.fg~ #...........PP♣P♣ Mirf the Trooper #.......#...P♣ßPP Formicid of Trog *..... # ##......##.#..♣P<. Health: 18/18 ======================== ##. #.#........#.....P Magic: 1/1======================== #..##..#.########....ß AC: 2Str: 21 #.†###.# #..PPßP EV: 11Int: 6 #.>###.# ##.∩.PP SH: 0Dex: 13 #...##....# ##.... XL:  1 Next: 44% Place: Dungeon:1 #..##. #@##.# ##### Noise: ---------  Time: 62.3 (0.0) ##....b.....#  a) +0 spear ############  Abil: Dig  b   batfg  (asleep)You kill the bat! _Trog accepts your kill. _A bat comes into view.Reach: a) +0 spearPress: ? - help, Dir - move target, f - batAim: a bat (asleep, 98% to hit)fgEm ^ #...........PP♣P♣ Mirf the Trooper #.......#...P♣ßPP Formicid of Trog *..... # ##......##.#..♣P<. Health: 18/18 ======================== ##. #.#........#.....P Magic: 1/1======================== #..##..#.########....ß AC: 2Str: 21 #.†###.# #..PPßP EV: 11Int: 6 #.>###.# ##.∩.PP SH: 0Dex: 13 #...##....# ##.... XL:  1 Next: 44% Place: Dungeon:1 #..##. #@##.# ##### Noise: ---------  Time: 62.3 (0.0) fg]n ##....b.....#  a) +0 spear ############  Abil: Dig  b   bat (asleep)Reach: a) +0 spearPress: ? - help, Dir - move target, f - batAim: a bat (asleep, 98% to hit)  You reach to attack!  The helpless bat fails to defend itself.  You puncture the bat!fgrv /  --more--fg>`  You kill the bat!fgD   # < ##.  #..## #.†###.#  .# ##.∩ .#     ##..........#  ############ fgZE3fgH4553.3 (1fgLfgOO _Trog accepts your kill.fg#...P♣ßPP# ###.#..♣P<.##. #.#........#.....P..##..#.########....ß #.†###.# #..PPßP.>###.##.∩.P#...##....# ##....#..##.##.## ######......@...#  ########### fgfg&4fg fgfg`(....PP♣P♣ .#...P♣ßPP # ##......##.#..♣P<.#. #.#........#.....P#..##..#.########....ß.†###.#..PPßfg:) #.>###.# ##.∩.PP #...##...##......##.##@##.########..........############fg.fg/&5fg3fgB6fg%}###..PßP.....PP♣P♣ .#...P♣ßPP # ##......##.#..♣P<.##. #.#........#.....P#..##..#.########....ß#.†###.#..PPß #.>#####.∩.PP #...##@...###......##.##.#########..........#############fgfgv&6fgZfgċfg!L  #....)....#..P  #.......###..PßP  #...........PP♣  #.......#...P♣ßP  # ##......##.#..♣P<  ##. #.#........#.....  #..##..#.########....fgC  #.†###.# #..PPß  #.@###.#∩.P  #...##....#...  #..##.##.##.#####  ##..........#  ############    fgfg9&7fgfg[ _There is a stone staircase leading down here.fg fg fgv fg fgn -8 _fg' fg: ..fgq .# .. #. #. fg#.## ##  #..#..# 2 fgɊ#@.# ##.#   fgH...   ##...fgh` ..... ##.. . fgfg8{fgI-9.0 (1.7fgfgVt _You climb downwards. _There is a stone staircase leading up here.fg .. .#.# .#.. .##. .##. .##.##.## #..#..# { #<@# ##.# fgO 0#... ###........##...fg fgD $70fgo 0 _fg fg fg;QfgL #.# .. #.# .# #.# .. #.# #. #.# #. #.# #.##.## fgM?#..#@.# {#<.#.......##.##......#.........###..............##...#....fgUfgU&1fgYfg[fg#.# .. #.# .# #.# .. #.# #. #.# #. #.# fg9U#.##.## #..#.@# { #<.#.##.##.#....###......##...#. fgܪfg&2fgfgfgq  #.#.. .#.#.##.## ....#..##J.... #<.#@.......##.## #...J   endoplasm (asleep)......fg fg &3fg fg: U _An endoplasm comes into view.fglt#.# .. #.# .# #.# ... #.# ..#. #.# ...#. #.# ...#.##.## ..#..#..##J.#<.#.##.##.#....###..#..####...#......# fgsfgt&4fgyfg{fgWI #.#fg Mirf the Trooper .. #.# Formicid of Trog *..... fg.# #.# .  Health: 18/18 ========================fgx .. #.# ..  Magic: 1/1fg3========================fg fg#. #.# ...  AC: 2Str: 21fg fg#. #.# ....  EV: 11Int: 6fg fg(#.##.## .....  SH: 0Dex: 13fg #..#..##J.....  XL:  1 Next: 55% Place: Dungeon:2 #<.#.@.......  Noise: ---------  Time: 74.0 (0.0) ##.##........  a) +0 spearfg fg#...........  Abil: Digfg, ###......... fg  #......... fg fg####...#..  J   endoplasm (asleep)fg & .....# fg ..... fg>  fgO1_You climb downwards. fg_2_There is a stone staircase leading up here. fgn9_An endoplasm comes into view.fg}+Reach: a) +0 spearfg8Press: ? - help, Dir - move target, f - endoplasmfgCAim: an endoplasm (asleep, 98% to hit)fgKe #.# Mirf the Trooper .. #.# Formicid of Trog *..... fge.# #.# .  Health: 18/18 ======================== .. #.# ..  Magic: 1/1======================== #. #.# ...  AC: 2fge=Str: 21 fgf#. #.# ....  EV: 11Int: 6fg'f #.##.## .....  SH: 0Dex: 13fgLf #..#..##J.....  XL:  1 Next: 55% Place: Dungeon:2fgrf #<.#.@.......  Noise: ---------  Time: 74.0 (0.0)fgf ##.##........  a) +0 spearfgf #...........  Abil: Digfgf1 ###.........  fg'g#.........  ####...#..  J   endoplasm (asleep) .....# fgg) ..... Reach: a) +0 spearPress: ? - help, Dir - move target, f - endoplasmAim: an endoplasm (asleep, 98% to hit)  You reach to attack!  The helpless endoplasm fails to defend itself.  You hit the endoplasm.fgn #.# .. #.# .# #.# .  fgo.. #.# ..  #. #.# ...  #. #.# ....  #.##.## ..... fgDo #..#..##......  #<.#.@J...... fgpo- .....  fgoa.....  ###......... fgo#......... ####...#.. J  fgoE .....# fgo..... fgp+5.0 (1fgwfgbxfg/  --more--fg"p_ _The endoplasm is heavily wounded.fg ^qYou hit the endoplasm.  You kill the endoplasm!fgc1.fgg<77=9 (0.9fglfgmO _Trog accepts your kill.fgM O#.# .. #.# ....# #.# .... #.# ..#. #.# ....>#. #.# #.#.##.## #.#..#..##.#<.#.fg J##.##.#...###.#.####...#......#..fg fgO 5-6.9 (1.0fgY fg 3 _Found a stone staircase leading down.fgz#.# .. #.# ....#.# #.# .... #.# ..#. #.# ....>.#. #.# #.....##.##.####.#..#..##.#<.#.##.##.#..###.#.####...#.......#.#..#fgfgF@-7fg=fg#.# .. #.# .....#.# #.# ......#.. #.# ......##. #.# ....>.##. #.# ##.....##.##.####.#..#..##.##<.#.##.##.#.$###.#.####...#....#......#.# fgi<8fgfga# _Found 11 gold pieces.fg #.# ##.(.## .. #.# ##.....## .# #.# #.......# .. #.# .......# #. #.# .....>.# #. #.# ###.##.##.#..#..### #<.#..##.##.#...$###.#.............####...#.........#.#........#fgfgz&9fg~ fgn% _Found 6 stones.fg& #####  #.# ##.(.## .. #.# ### .# #.# #.# .. #.# #.......# #. #.# #.....>.# #. #.# ###.##.##..#..#..##fg##<.#..##.##.#...$.####.##..............####...#....###......#.#fgj&fg"''80fg*fg,fgJ ######.# ##.(.fgK .. #.# ##....# #.# #.. .. #.# #.# fg,K #. #.# #.....>.# .fgsK b#. #.# ###...#.##.####.........#..#..##..#.. <.#....fgK .fgK 7##.#....fgK T$.#####fgK m.# #.fgK .fgK l####...#....####fg L O ......###fgL ..fg.L !#fg R fgR &1fgcW fg_Y fg: #.# ##.(... #.# ##....fg # #.# #.. #.. #.# #.# ..fg F#. #.# #.....>.# ...#. #.# ###...fgѼ }#.##.####...........#..#..##..fg T#<.#........fg 7##.#....fg8 $.######.#fgZ #..####...#....#####fg  #......###.........fg 4# fg fg fg 2fgZ fg fg0Z.. #.# ##....# #.# #.......# ##.. #.# #.# #..Z#. #.# #.....>.##...Z#. #.# ###..fg=#.##.####.........#..#..##..#....<.#.....##.#....$.####fg5###.#  #..####...#....##### #......#.## Z   adder zombie (dormant)...# Z   bat skeleton (dormant)fgV1###....fgfgfg`fg@fg ..{.ZZfgf  A bat skeleton and an adder zombie come into view.fg&3fgbfg9 _The bat skeleton moves out of view.fgz{# #.# #.. ##.. #.# #.......# #....  #. #.# #.....>.##....Z#. #.# ###.Z.Z.Z#.##.####.............  #..#..##..#..<.#.....##.##....$.#### ###.#  #...####...#....###### #......###...# fg{&###.... ZZ 2 bat skeletons (1 dormant) ... Z   ball python skeleton (constriction, d…)fg<fgfgGfgņfgfg\fgވfg.....ZZZ{Zfgo&4fg.fgљy _A ball python skeleton and a bat skeleton come into view.fgG|.. #.# #.# #.... #. #.# #.....>.##....Z #. #.# ###....... #.##.####..........Z #..#..##..fgH#..Z.<.#....Z......  ##.#.....# ....$.#### ###.#  #......fgBH####...#....######## #......#.##fgZH.........####....{fgrHR .... .... fgUnfgpVfgF\.Z..ZZ{ fg'].=5fgefgiC _The bat skeleton hits you but does no damage.fgX= #.# #.# #.... . #.# #.....>.##....Z. . #.# ##.....##....... .##.####........ ..#..##.#.Z..... #<.#.... ##.##....#  #.ZZ####  ###.# fgk#.####...#....#.#......#..###...{ fgZ..... .... fgo  The bat skeleton hits you but does no damage.  The bat skeleton barely misses you. The bat skeleton closely misses you.fg}fgr .Zw.w   ribbon worm (wandering)Z   adder zombieZZ 2 bat skeletonsZ   ball python skeleton (constriction, d…)The bat skeleton barely misses you.A ribbon worm comes into view.The bat skeleton closely misses you.fg&6fg+fgK C _The bat skeleton hits you but does no damage.fg   You closely miss the bat skeleton. The bat skeleton closely misses you.The bat skeleton barely misses you.The bat skeleton hits you but does no damage.fg fg  fg( .Z.Zw.Z)fg) #7fg) 2--7fg2 fg6 u _The bat skeleton closely misses you. The bat skeleton hits you.fglA  You closely miss the bat skeleton. The bat skeleton hits you.  The bat skeleton misses you.fgQDR  The bat skeleton hits you but does no damage.fgN.Zw.wfgNfgOY6---8fg\Xfg[ _The bat skeleton closely misses you. The bat skeleton barely misses you.fg@  #.# #.....>.##..  #.# ###....... ##.####............Z.. ..##..#....... <.#.......... .#Z....# fg w....ZZ#### ###.######.# #........####...#...w########.# #......#.## .........####....fg r ..... ....  fgz fg^  fg J The bat skeleton attacks as it pursues you!fgn fgV! U  The bat skeleton hits you but does no damage. x2fg+ {.$ZZZfg, &9fg5 fg-; _The bat skeleton closely misses you. The bat skeleton barely misses you.fg#.# #.....>.##...... #.# ##.....##....... .####............Z.. #..##........#...{... .#......... .##.......# .$Z#### fg}.Z######.##.Z.  ####...#...w#.#.#......#.## fg/n..... .... fgJ#ZZ 2 bat skeletons fg3fgfgfgwfg.{.ZwZZfg~.Z   adder zombieZZ 2 bat skeletonsfg'90fg=fg _The bat skeleton completely misses you. The bat skeleton barely misses you.fge.# #.....>.##...... .# ##.....##. .####.....Z.. ..##........#. #........{.. ##.........# $.#### .Z######.##. #.wZZ. fg####...#....#.#.#......#.## ..... .... fgFfgfgfg .{.wZZ  The bat skeleton hits you but does no damage.fg#7fg1=1fg=fgZ _The bat skeleton closely misses you.fg= {.You hit the bat skeleton.  The bat skeleton is heavily damaged.The bat skeleton hits you but does no damage.fgi -2.8 (0.9fg fg1 R _The bat skeleton misses you.fgHM.{ _The bat skeleton misses you. fg You hit the bat skeleton.  The bat skeleton is almost destroyed.The bat skeleton hits you but does no damage.fg+-3.8 (1.0fg|fg] _The bat skeleton closely misses you. x2fgˀ  You puncture the bat skeleton!  You destroy the bat skeleton!fg?fg f  Trog accepts your kill.fgԉfgfgpG .Z.Zw   bat skeletonZ   ball python skeleton (constriction)  The bat skeleton hits you but does no damage.fgfgHo.# #.....>.##......Mirf the Trooper .# ##.....##.......Formicid of Trog *..... .####............Z..fgHealth: 16/18 =====================--- ..##........#.......Magic: 1/1======================== #..................AC: 2Str: 21 ##................#EV: 11fgInt: 6 ............$.####SH: 0Dex: 13 #...........Z.######.##.XL:  1 Next: 100% Place: Dungeon:2 fgxg#............ZwZ@.......Noise: =--------  Time: 94.8 (1.0) ####...#....########.#..a) +0 spear#......#.##Abil: Dig.........#..###.........fgw   ribbon worm....Z   adder zombieZ   bat skeletonfg#Z   ball python skeleton (constriction)  The bat skeleton hits you but does no damage. _The bat skeleton closely misses you. x2  You puncture the bat skeleton!  You destroy the bat skeleton!fgnuTrog accepts your kill.The bat skeleton hits you but does no damage.fgIG _The bat skeleton hits you.  fg}@You have reached level 2!fg֫/  --more--fg* k22/24=2/22 0% fg[3 sbat skeletonball python skeleton (constriction)fg6 4 _fgi  You closely miss the bat skeleton.fgn.ZZw5.7 (0.9fgvfg{F _The bat skeleton hits you but does no damage. x2fg=  You hit the ribbon worm.fg3-6.7 (1.0fgMfg}9 _The ribbon worm is lightly wounded.fgO@  You hit the ribbon worm.  The ribbon worm is heavily wounded.fg+A$18fgA4----7fg?JfgM0 _The ribbon worm bites you.fgym g  You hit the ribbon worm.fgHo -8.6 (0.9fgv fgz _ _The ribbon worm is almost dead.fg5  (catching breath)  You hit the ribbon worm but do no damage.The ribbon worm is almost dead.fgM=  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.fgWfgOv 5 9.6 (1.0Held fgfgq. _You are caught in a web!fg $P11 100.6 (1.0)fg%fg+fg/f _The web tears apart. The ribbon worm misses you.fgf  You hit the ribbon worm.  The ribbon worm is almost dead.fgg t15-------1.5 (0.9fgo fgs 0 _The ribbon worm bites you.fg ~  You hit the ribbon worm.  You kill the ribbon worm!fgfgfg#f  Trog accepts your kill.fg .ZZZ.....fgfga4----2fgȦ 2.4fg&fg0 _The bat skeleton hits you.fg߆  You hit the bat skeleton.  The bat skeleton is heavily damaged.The bat skeleton hits you but does no damage.fg] o2---3.4 (1.0fg fg$ 3 _The bat skeleton hits you. x2fg+  You hit the bat skeleton.  You destroy the bat skeleton!fg7.fgb2.Z  ball python skeleton (constriction) fg5I--34fgu<fg}>W _Trog accepts your kill.fg >  You hit the adder zombie.fg S .Z  The adder zombie is lightly damaged.fg -5.3 (0.9fg fg_ Y _The adder zombie barely misses you.fgb  You hit the adder zombie.  The adder zombie is heavily damaged.fg,c^3=6.2fgifgmD _The adder zombie bites you but does no damage.fg}  You barely miss the adder zombie.The adder zombie is heavily damaged.fg(7.1fgfg_Y _The adder zombie barely misses you.fgc  You closely miss the adder zombie.The adder zombie is heavily damaged.fg.d!8.0fgpjfglY _The adder zombie barely misses you.fg0  You hit the adder zombie.  The adder zombie is heavily damaged.9.0 (1.0fgy2D _The adder zombie bites you but does no damage.fg%  You barely miss the adder zombie.The adder zombie is heavily damaged.fg G=9 (0.9fg- fg 1 _The adder zombie bites you.fgD  You puncture the adder zombie!  You destroy the adder zombie!fgHfg4P.ZZ   ball python skeleton (constriction)fgU 610.9 (1.0 _Trog accepts your kill.fg[fg&vh _Your Shields skill increases to level 1!fg { _Trog accepts your kill. _Your Shields skill increases to level 1!fgS hit the ball python skeleton.  The ball python skeleton is severely damaged.  The ball python skeleton barely misses you.  The ball python skeleton grabs you.fg& H1-- 1 fgE _1.8 (0.9Constr fg fg h _The ball python skeleton constricts you.fgƏ  You hit the ball python skeleton.  You destroy the ball python skeleton!fgӕ\.{.fg]--11 52.7fgYfgW _Trog accepts your kill.fg#.# #.....>.##...... #.# ##.....##. #.####....fg;.Z.. #..##........#.....{. .#.... .##fgd.........#.$.#### ##fg.######.##.  #.fgY.  ####...#....fgϿ#.#.. #......#.##  .# fg/ ..###....  .....  ....fgF.{fg5-3.7 (1.0fg'fg fg(b #.# #.....>.##......  #.# ##.....##....... ##.####............Z.. .#..##........#....... <.#.........{ #.##.......# #.$.####fgb#.######.##. #... ####...#....#.#.. #......#.##  .# fgc ..###....  .....  ....fgj8{ fg%k#2fgFkK=-4fgpfgmrfg%. #.# #.....>.##...... . #.# ##.....##....... .##.####....Z.. ..#..##.#....... #<.#.....{#.##.....#  #.$.####  ###.######.##. #... ####...#....#.#.. #......#.## .........# ..###.... ..... ....{.5fg&fg*fg- M..# #.... .....>.##...... #.# ##.....##......##.####...... ..#..###....... #<.#...{. ##.##......#..$.####  ########.##.....................####...#....########.#..#......#.##....##.....fg3 h{.6fgv7 fg9 fg># #.# #.# ## . #.# #.......# #..... #. #.# >.##...... #. #.# ##.....##....... #.##.####...........#..###.......  #<...g...#.##.......# #..#### #########.##. #.......................####...#....########.#.. ##.##.......#g   hobgoblin (wandering)fg?..###.... .........fg Hk  A hobgoblin comes into view.fgOa.ggfg^P0===7fgVfgC[o _The hobgoblin shouts! _You see here 11 gold pieces.fg#fg*8g.fg*#3fg+N==---8fg /fg$5> _You now have 44 gold pieces (gained 11).fg.# #.# #.......# ##  Mirf the Trooper fgf.. #.# #.......# #.....  Formicid of Trog *..... #. #.# #.....>.##......  Health: 13/24 =============----------- #. #.# ##.....##.......  Magic: 2/2======================== #.##.####...............  AC: 2Str: 21 fg[#..#..##........#.......  EV: 11Int: 6  #<.#...................  SH: 0Dex: 13 fg ##.##............g...#  XL:  2 Next: 65% Place: Dungeon:2 fgKM #.............@.####  Noise: ---------  Time: 118.7 (0.0)  ###.............######.##.  a) +0 spear  #.......................  Abil: Dig  ####...#....########.#..  #......#.## .........# g   hobgoblin ..###.... fgzX..... .... _The hobgoblin shouts! fg_You see here 11 gold pieces. _You now have 44 gold pieces (gained 11).  Reach: a) +0 spearPress: ? - help, Dir - move target, f - hobgoblinfg:Aim: a hobgoblin (62% to hit)fg5S .# #.# #.......# ##  Mirf the Trooper .. #.# #.......# #.....  Formicid of Trog *..... #. #.# #.....>.##......  Health: 13/24 =============----------- #. #.# ##.....##.......  Magic: 2/2======================== fgS #.##.####...............  AC: 2Str: 21 #..#..##........#.......  EV: 11Int: 6  #<.#...................  SH: 0Dex: 13 fgS  ##.##............g...#  XL:  2 Next: 65% Place: Dungeon:2  #.............@.####  Noise: ---------  Time: 118.7 (0.0)  ###.............######.##.  a) +0 spear fgS  #.......................  Abil: Dig  ####...#....########.#.. fgT 8 #......#.## .........#fg@T  g   hobgoblin ..###....fgfT + ..... .... fgT u_The hobgoblin shouts! _You see here 11 gold pieces. fgT S_You now have 44 gold pieces (gained 11).  Reach: a) +0 spearfgT kPress: ? - help, Dir - move target, f - hobgoblinAim: a hobgoblin (62% to hit)fg[  #.#  ##  #.# #.......# #.....  #.# #.....>.##...... fg[ m #.# ##.....##....... ............... .......#.......  #<...............  fg[ D.............#  fg\ q.......@g####  ..... fgA\ #...............  ####...#....#####fg`\ | #......#.#fg\ { .........#fg\ J ..###... fg\ d..... ....fg|] -9.6 (0.9fgb fg|f _You see here 11 gold pieces. _You now have 44 (gained 11).  Reach: a) +0 spear  fgf Press: ? - help, Dir - move target, f - hobgoblinAim: a hobgoblin (62% to hit) _You reach to attack! You barely miss the hobgoblin.fgG=20.5fgfgT _You barely miss the hobgoblin.fgf-( fg- You hit the hobgoblin.  The hobgoblin is moderately wounded.fg.fg.!1.4fg7V _The hobgoblin hits you but does no damage.fg  You hit the hobgoblin but do no damage.The hobgoblin is moderately wounded.fg~ ^4=2.3fg% fg W _The hobgoblin closely misses you.fg~z  You hit the hobgoblin.  You kill the hobgoblin!fgVE†fgL=73.2fg۞m _Trog accepts your kill.fg$# #.# #.# ##  #.# #.......# #. . #.# #.....>.##. . #.# ##.....##. .##.####.. ..#..##.#. #<.#. ##.##.#  #.####  ###.######.##. #... ####...#....######............#..###......... fgfgu5-4.2 (1.0fgfgv _You see here a hobgoblin corpse.fg}=M #.....## #..# ##..# #.....>.## #.# ##.....####.####. ..#..###<.#.... ##.##....#..†#####  ########.###.......................#.fg=V#......fgCfgDG-5 _fg!Gfg[Hfg #.# ##.( . #.# ##.....## #### #.# #.......# ##.... .fg. #.# #.......# #...... #. #.# >.##. #. #.# ##.....##. #.##.####... #..#..###.  #<.....#.##......#.  #.†##### #########.##. #.......................####...#....########.#.. #......#fgv.##.......#..###....fg fge!&6fg&fg(fgS  ###  #.# ##.(.## . #.# ##.....## ###  .# #.# #.......# ##....  .. #.# #.......# #......  #. #.# >.##. fgmT  #. #.# ##.....##.  #.##.####....#..###........ #<.....#.##......#. #.†##############.##. #.......................####...#....########.#.. #......#.##.......#fg` 5=7fg ### #.# ##.(.## . #.# ##.....## ### .# #.# #.......# ##.... .. #.# #.......# #...... #. #.# >.##....... #. #.# ##.....##. #.##.####............#..###. #<........#.##......#. #.†############.##. #.......................####...#....########.#.. ##.##fgEfg@&8fgfgfgE= ### #.# ##.( . #.# ### ### .# #.# #.# ##.... .. #.# #.......# #...... #. #.# fgE>.##....... #. #.# ##...@.##........ #.##.####....#..###.. #<.......#.##......#. #.fgE†###########.##. #....................fgE?...####...#....########.#..fgNfgdO&9fg4[fg ### #.# ##.( . #.# ### ### .# #.# #.# ##.... .. #.# #.......# #......fg #. #.# >.##. #. #.# ##.....##........ #.##.####............#..###..... #<.#........#.##......#. #.†##fg#########.##. #.......................fg|fg'30fgTfgfg| M #####   ##.(.## .. #.....## ### # ##fgZ} ...# #.....>.## #.# ##.....##.#.##.####....................fg} 4#.............#fg= fg #6fgȅ D==1fgΈ fg$ fg M #####   ##.(.## .. #.....## ### # ##...# #.....>.###. #.# ##.....##........#.#....#.............†#fg ]{2fg fg6 fg mM{ #####   ##.(.## .. ##..@..## ### # ##...# ##. #.# #.....>.##...................fgfgI&3fg["fg$fg#M{ #####   ##.@.## .. ##.....## ### # ##.. #.# #.......# #................fg'&4fg(fg*+L _You see here 6 stones.fg_fg_g7==5fgbfg(f" _c - 6 stonesfg  {######.# ##...##..fg ##..@..## ### .##.......# ##.....#............##.##................#.fg)' fg' &6fg+ fg- fg( {######.# ##...##..##.....## ### .##...@...# ##.....#..#>.##.............fgR#..............†#####fg̺fg&7fgnfg fgI{######.# ##..... #.# ##..fg{#### #.# #.. ##...... #.# #.# #...... #. #.# #.....>.##....... #. #.# #fgv##.. #.##.####........fg !fg8 e#..#..##..#fgL ~<.#....##.##..#fg` M.....fgr b†##############.##.fg fgd&fg&&8fg)fg+fg== L {######.# ##...##..##.....## ### .#.......# ##.....#..#>.##.#.....##.##.####...............#............##.......................fgAF fgF t18==9fgxJ fgK fg-H######.# ##...  .. #.# ##..#### #.# #.. ##...... #.# #.# #...... #. #.# #.....>.##....... #. #.# ###.. #.##.####................ #..#..##..#........ <.#............##.##.....†##############.##. #..........####...#....########.#..fgIfgJ'40fgMfg7Ofgus######.# ##... .. #.# ##.....## #### #.# #.......# ##....fgs.. #.# #.......# #......  #. #.# #.....>.##.......  fgs#. #.# ###........  fgt#.##.####......@.........  fg$t`#..#..##..# fg=tI<.#.....fgWt? ##.##fgqtA.....fgt[†########fgtX######.##. #.........fgt.####...#....########.#fgtX.. #......#.##fgs|fg|&1fgDfgfg )##### #.# ##...##  #.# ##.....## ### .# #.# #.......# ##.... fg".. #.# #.......# #...... #. #.# #.....>.##. #. #.# ##.....##. #.##.####. #..#..##.#.  #<.#....  fg##.##.......#.#..†##fg:######..fg)5#.fg@".fgV####...#....#### fgV$fg %&2fg*fg,fg+##### #.# ##...##  #.# ##.....## ###. # #.# #.......# ##....  #.# #.......# #...... . #.# #.....>.##. . #.# ##.....##. .##.####. ..#..##.#. #<.#.... ##.##.fgw........#.  #.....†##### .  ###..#.......####...#....# fg fgfg2fgJK9==fg^3fgfgfg #####  #.# ##...## .  #.# ##.....## ###.  #.# #.# ##.....  #.# #.......###.  #.# #.....>.##.  #.# ##.....##. ##.####. .#..##.#. <.#.....##..........#. #....†##### .# ###......######.##.#........####...#....### fg fg &4fg fg fg W##### #. #.# ##...## #. #.# ##.....## ###. fg.##. #.# ##.....##..####. #..##.fg!Y#. .#.... fg!z.##..#...# .fg!~†##### .#.  #.fg!S  ####...# fg!" fg-*fg8+&5fgP/fgW1fgx2##### #. .# ##...## #. .# ##.....## ###. .# #.# ###...... .# #.###.# .# #.....>.##.# .# ##.....##. .####. ..##.#. #..# ##.#...#†#.##.######.##. #...... ####...#....########.#.. fg9fg:&6fg>fgAfgCr##### #. # ##...## #. # ##.....## ####....P # #.# ###.......~ # #.###.# # #.....>.##.#. # ##.....##. ####.###.#.# .#. . ....#....##.#.. fg fgNfgrL20==fg7fgRfgfgt 2##### #.  ##...## #....~  ##.....## ####....P.  #.# ###.......~  #.###.fg #  #.....>.##.#.  ##.....##..# ##.#.# ## ...†######.##....fg5 ......#....#.#.. fgڦ fg8 fg_ 8fg$ fg6 fga ##### #.....##...## #....~≈##.....## ####....P.  #.# ###.......~  #.###.# .  #.....>.##.#.  ##.....##.#.# .#.# ## .†######.##...#....#.#.. fgh 7{fg7j &9fg7o fgqt fg~, ##### #.....  ##...## ##....~≈ fg, ##.....## ####....P. #.# ###.......~{ ~ #.###.# ~. #.....>.##.#. ##.....##.# fg- .# .#.# ## fg2- .######.##...... ...#....##fgT- X.#.. fgN5 ={ fg5 '50fg; fg< fg ##### ##..... ##...## ##....~≈ ~fg l.....## ####....P{ ~~ .# ###.......~ ~~ .###.fg8 I# ~. fgO .....>.##.#.....fgc .....##.fgt 9# .fg =# #.fg _# ## fg †######.########.#fg R#......fg c#....##.#.. fg: fg fg g~≈ §. §§§§g   goblin (missile, wandering)fg #=fg 1fg"  _A goblin comes into view. It is wielding a +0 dagger.fg9 t ##### ##.....§§ #...## ##...g~≈§§ .....## ####....P.~§# ###.......~~~§###.#.~....>.##.#..... .....##.# # fg #.# ## †######.########.##. #....#######fg̻ O#.#.. fg fg, g.§...~§{g   goblin (missile, wandering)fg T1=2fg fg * _Found 9 gold pieces.fg6}  ##..g.§.. ...## ##....~§§§ ## ####....P.~§§§## ###.......~~~§§§####.#.~....#>.##.#...... ##.# fg~ # #.# ## #...##†########.##. ..... #....########.#.. fg fgΆ fg j B..§.§§g~≈§B   giant cockroachg   goblin (missile)  The goblin shouts!fg /==3fgٓ fg b _A giant cockroach comes into view.fgl # ##B..§.§§ #...## ##...g~≈§§.## ####....P.~§§§#.# ###.......~~~§§§#.###.#.~...§#.>.##fg .#.......##.#.#.#.#.##.#...##.†######.## {fg .######.##....... .#....########.#.. fg9 $...#.##fg fg fg .B..gP.§§.g   goblin (missile)fg &--fg 4fg fg fg u  ##### ##.....§§ ##...## ##.B..~≈§§ #.....## ####...gP.§§§§#.# ###.......~~~§§§#.###.#.~..§.#.>.##.#...... #.....##.#.#.#fg: .#.##....#...##.†######.## {.######.##....... ..#....########.#.. ....#.##fgh fg fg .B..P.§§~g.fgv A--5fgï fg fgV .....§  #####  ##.....#...## ##....~≈§§ #.....## ####.B..P.§§~ ###.....g.~~~§§§..###fgh.~....# .....>.###...... #.....##..#.fgs.##......##fg.....#...##†######.## {fgǍD######.##fgߍd...............#....########.#..fg fgfg..B..~~~§~gfg٥#2fgN==6fg&fgbo _The giant cockroach waves its antennae.fgX   Mirf the Trooper ......  Formicid of Trog *..... fgX  ##### ##.....§§  Health: 22/24 ======================-- ##...## ##....~≈§§  Magic: 2/2======================== #.....## ####....P.§§~§#  AC: 2Str: 21 fgZ 7.......# ###....B..~~~§~§#  EV: 11Int: 6 .......###......g.#.~....#  SH: 0Dex: 13 .....>.##.......*.#......  XL:  2 Next: 75% Place: Dungeon:2 #.....##........@....#  Noise: ---------  Time: 156.2 (0.0) ...................#.#  a) +0 spear .......#...........#  Abil: Dig ..................## .............#...## fg[Z ........†######.## {  B   giant cockroach .........######.##. g   goblin (missile) ................... ..#....########.#..The goblin shouts! _A giant cockroach comes into view. fgZ #_The giant cockroach waves its antennae.Reach: a) +0 spearPress: ? - help, Dir - move target, f - goblinAim: a goblin, wielding a +0 dagger and quivering stones (55% to hit)fg.i  Mirf the Trooper ......  Formicid of Trog *.....  ##### ##.....§§  Health: 22/24 ======================-- fgi##...## ##....~≈§§  Magic: 2/2======================== #.....## ####....P.§§~§#  AC: 2Str: 21 .......# ###....B..~~~§~§#  EV: 11Int: 6 .......###......g.#.~....#  SH: 0fgi"Dex: 13 .....>.##.........#......  XL:  2 Next: 75% Place: Dungeon:2 fgj#.....##........@....#  Noise: ---------  Time: 156.2 (0.0) ...................#.#  a) +0 spear .......#...........#  Abil: Dig ..................## .............#...## ........†######.## {  B   giant cockroach .........######.##. g   goblin (missile) ................... ..#....########.#.. _The giant cockroach waves its antennae.Reach: a) +0 spearPress: ? - help, Dir - move target, f - goblinfgkAim: a goblin, wielding a +0 dagger and quivering stones (55% to hit)  You reach to attack! You hit the goblin.  You kill the goblin!fguofgw ....§§  ##### ##...§§§§  ##....~≈§§  ####.... fgw< ###.......~~~§§§# #......B.#.~....# >.##.........#...... .......@....# fgx*..........#.# ..........# .........##....#...##fgBx†######.## { #.##.fgsx8.....fgS}387.2 (1fg΃fg  Reach: a) +0 spear  Press: ? - help, Dir - move target, f - goblinAim: a goblin, wielding a +0 dagger and quivering stones (55% to hit)  You reach to attack! You hit the goblin.  You kill the goblin! _Trog accepts your kill.fgW<  Mirf the Trooper ....§§  Formicid of Trog *.....  ##### ##...§§§§  Health: 22/24 ======================-- ##...## ##....~≈§§  Magic: 2/2======================== #.....## ####....P.§§~§#  AC: 2Str: 21 .......# ###.......~~~§§§#  EV: 11Int: 6 .......###......B.#.~....#  SH: 0Dex: 13 .....>.##.......*.#......  XL:  2 Next: 85% Place: Dungeon:2 #.....##........@....#  Noise: ---------  Time: 157.2 (0.0) fgJ=...................#.#  a) +0 spear .......#...........#  Abil: Dig ..................## .............#...## ........†######.## {  B   giant cockroach .........######.##. ................... ..#....########.#..You reach to attack! You hit the goblin.  You kill the goblin! _Trog accepts your kill.Reach: a) +0 spearPress: ? - help, Dir - move target, f - giant cockroachAim: a giant cockroach (62% to hit)fgƏ  Mirf the Trooper ....§§  Formicid of Trog *.....  ##### ##...§§§§  Health: 22/24 ======================-- ##...## ##....~≈§§  Magic: 2/2======================== #.....## ####....P.§§~§#  AC: 2Str: 21 .......# ###.......~~~§§§#  EV: 11Int: 6 .......###......B.#.~....#  SH: 0Dex: 13 .....>.##.........#......  XL:  2 Next: 85% Place: Dungeon:2 fgk#.....##........@....#  Noise: ---------  Time: 157.2 (0.0) ...................#.#  a) +0 spear .......#...........#  Abil: Dig ..................## .............#...## ........†######.## {  B   giant cockroach .........######.##. ................... ..#....########.#..You kill the goblin! _Trog accepts your kill.Reach: a) +0 spearPress: ? - help, Dir - move target, f - giant cockroachAim: a giant cockroach (62% to hit)  You reach to attack!fg0G ...§§§  ##### ##...§.§§  ##....~≈§§  ####....  ###.......~~~§~§# #......).#.~....# >.##.......B.#...... .......@....# ..........#.# ..........# .........##....#...##fg†######.## { #.##...... _Trog accepts your kill.  Reach: a) +0 spear  Press: ? - help, Dir - move target, f - giant cockroachAim: a giant cockroach (62% to hit)  You reach to attack!  You hit the giant cockroach but do no damage.fgØb0--=8.2 (1fgxfg[4 _The giant cockroach bites you.fg . You hit the giant cockroach.  The giant cockroach is heavily wounded.fg-9.1 (0.9fg`fg] _The giant cockroach closely misses you.fg/ .§§.§§You barely miss the giant cockroach.The giant cockroach is heavily wounded.fg b1=-60.0fgļ fg# U _The giant cockroach misses you.fgڢ  You hit the giant cockroach.  You kill the giant cockroach!fg`.§.fgQ=91.0 (1.0fgfgW _Trog accepts your kill.fgu M§. .....§#  #####  ##..§.§.#...## ##...§§≈.~ #.....## ####....P.~§~ ###.......~~~§~§..###).#.~....# .....>.###...... #.....##...# .......#...........# #..fgN .......§.~≈§~§fgM4 K-2fgM. ......#  #####  ##.....§§ ##...## ##....~≈§§ #.....## ####....P.§~~ ###.......~~~~~§..###~....# .....>.###...... #.....##fg..# ...................#.##.fg{§§.§§§§-3fg+-a #§§~§§~~c - 13 stones (gained 7)  Things that are here:2=4.0 (2 _a +0 dagger; a goblin corpsefgDp................§§.§  .....§§# ### §§§ ## ~§§§ ## ####....P.§§~§# # ###.....@.~§§~~§# .#).#.~....# ....>#......##..###..#.## #.....#..†######.## {fg ..§..§§§~§$~~§§fg+5.0 (1fgzfgvfg.........ßP. ...... ........§.......§§§§  .....§§# ### §§§ ## ~§§§ fgl## ####...@P§§~§$# # ###.......~~~§§§# .#).#.~....#>#......###...###....#.# ##.#.#....##..fgɠ4....#...##fgv#≈~≈#fg&6fg4fgOfg 'M..P....ßP. ...............§.........§§§§ ..# ####  ##....§## ##..@.~≈§§ ## ####....P§§~~§ ###.......~~~§~≈ .....###......).#.~....#.......##..fg fg~ F§.§§.#.#..~§~$§~.fgR &7fg fg fg2Mß....P...ßP.........§.§....§.# #......§.# ####  ##.@...## ##....~≈§§ ## ####....P.~§~$ fg3.....# ###.......~~§~~≈##........#.#fg7fg:fggEb..§.#§§§#§§~b   bat (wandering)fgFB=8fgKPfgUV _A bat comes into view.fgY fgZ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 13 stones Abilities ([,] to cycle)  b - Abil: Dig  c - Abil: Shaft Self fg [ [*/%] inventory [^] all abilities[!] focus mode: off|onfg 3fg@Mirf the Trooper...........ß...Formicid of Trog *..........b.....P...Health: 22/24 ======================--..........ßP...Magic: 2/2========================..............AC: 2Str: 21............§§fgAEV: 11Int: 6..........§§.#SH: 0Dex: 13#.....§§§#XL:  2 Next: 95% Place: Dungeon:2 ######.@..§§§Noise: ---------  Time: 168.0 (0.0) ...####..§.~≈§§a) +0 spear ....## ####....P.~§~$#Throw: 13 stones .....# ###.......~~~~~≈# .....###......).#.~....# ...>.##.........#......#b   bat (wandering) ....##.............###.. .................#.# ## .....#...........#.#You kill the giant cockroach! _goB0;1mTrog accepts your kill.c - 13 stones (gained 7)  Things that are here: _a +0 dagger; a goblin corpse _A bat comes into view.fg$GfgHfgB, Mirf the Trooper...........ß...Formicid of Trog *..........b.....P...Health: 22/24 ======================--.....*....ßP...Magic: 2/2========================.....*........AC: 2Str: 21......*.....§§EV: 11Int: 6......*...§§.#SH: 0Dex: 13#..*..§§§#XL:  2 Next: 95% Place: Dungeon:2 ######.@..§§§Noise: ---------  Time: 168.0 (0.0) ...####..§.~≈§§a) +0 spear ....## ####....P.~§~$#Throw: 13 stones fgf. Z[34m.....# ###.......~~~~~≈# .....###......).#.~....# ...>.##.........#......#b   bat (wandering) ....##.............###.. .................#.# ## .....#...........#.# _a +0 dagger; a goblin corpse _A bat comes into view.Throw: 13 stonesPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - batAim: a bat (wandering, hasn't noticed you, 36% to hit)fgrrMirf the Trooper....(......ß...Formicid of Trog *..........(.....P...Health: 22/24 ======================--.....(....ßP...Magic: 2/2========================.....(........AC: 2Str: 21......(.....§§EV: 11Int: 6......(...§§.#SH: 0Dex: 13#..(..§§§#XL:  2 Next: 95% Place: Dungeon:2 ######.@..§§§Noise: ---------  Time: 168.0 (0.0) ...####..§.~≈§§a) +0 spear ....## ####....P.~§~$#Throw: gss40m13 stones .....# ###.......~~~~~≈# .....###......).#.~....# ...>.##.........#......#b   bat (wandering) ....##.............###.. .................#.# ## .....#...........#.# _a +0 dagger; a goblin corpse _A bat comes into view.Throw: 13 stonesPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - batAim: a bat (wandering, hasn't noticed you, 36% to hit)fgCA bat comes into view.  Throw: 13 stones  Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - bat  Aim: a bat (wandering, hasn't noticed you, 36% to hit)  You throw a stone. The stone misses the bat.fgWfgfgX -.....b..............§...§.§#.~§bfg3=9.0 (12 _fgfg.fgMirf the Trooper...........ß...Formicid of Trog *................P...Health: 23/24 =======================-..........ßP...Magic: 2/2========================...............AC: 2Str: 21......b........EV: 11Int: 6......*.....§#SH: 0Dex: 13#...*.§.§#fgXL:  2 Next: 95% Place: Dungeon:2 ######.@..§§§Noise: ---------  Time: 169.0 (0.0) ...####....~≈§§a) +0 spear ....## ####....P.~~~$#fg(/Throw: 12 stones fgMc.....# ###.......~~~§~≈# .....###......).#.~....# fgp...>.##.........#......#b   bat fg....##.............###.. .................#.# ## fg.....#...........#.#Aim: a bat (wandering, hasn't noticed you, 36% to hit) fgc__You throw a stone. The stone misses the bat.Throw: 12 stonesfgPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - batAim: a bat (36% to hit)fgMirf the Trooper...........ß...Formicid of Trog *................P...Health: 23/24 =======================-..........ßP...Magic: 2/2========================...............AC: 2Str: 21......b........EV: 11Int: 6......(.....§#SH: 0Dex: 13#...(.§.§#XL:  2 Next: 95% Place: Dungeon:2 fg%######.@..§§§Noise: ---------  Time: 169.0 (0.0) ...####....~≈§§a) +0 spear ....## ####....P.~~~$#Throw: 12 stones .....# ###.......~~~§~≈# .....###......).#.~....# ...>.##.........#......#b   bat ....##.............###.. .................#.# ## .....#...........#.#Throw: 12 stonesPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - batAim: a bat (36% to hit)  fgyYou throw a stone. The stone hits the bat.  The bat is moderately wounded.fgk fgD fg;......§....§b.~P.~fg b2-=70.0 (1fg~01fgfgvfg_(/  --more--fg0% _The bat hits you.fgWyYou miss the bat.The bat is moderately wounded.fg7c§.§......#...b.§§§P.§§§fg}d+9 (0.9fglfgCoA _The bat misses you.fgeYou hit the bat.  You kill the bat!fg...§#§.§#.§.§##fgifgdMirf the Trooper...........ß...Formicid of Trog *................P...Health: 22/24 ======================--..........ßP...Magic: 2/2========================...............AC: 2Str: 21...............EV: 11Int: 6fgo............§#SH: 0Dex: 13#.....§.§#XL:  2 Next: 105% Place: Dungeon:2 ######.@.§.§§Noise: =--------  Time: 171.8 (0.9) ...####....~§§§P.a) +0 spear ....## ####....P.~§~$#Throw: 11 stones .....# ###.......~~~§§≈# .....###......).#.~....# ...>.##.........#......# fg....##.............###.. .................#.# ## .....#...........#.# _The bat hits you.  You miss the bat.fgThe bat is moderately wounded. _The bat misses you.You hit the bat.  fg1You kill the bat!fg|  _Trog accepts your kill.You have reached level 3!fg/  --more--fg  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? fgL7/293/333 2% fgfgzU _You feel stronger. x2fg\M!...!......ß.ßP......................§# #...@.§.§# #### ###...§.§§ ## ##....~§§§P. ....## ####....P.~§~$##.........#.# ##fg.§...#.≈§~§§§§~§§..#.fg5-2.8 (1.0fg%fgz) _Found a coppery potion and a sedimented clear potion.fg4'M.....!...!......ß.ßP...........@.....# ...#....§...## #### ###.....§§§ ...####....~≈§~P.#.............###.fgۇ§§.#.§§§##§§§§§§~§~~.fgÈf8=-3fgfgofg~}..!...!..ß..P..ßP...........§§.# ...#.....§§§##  ###..§§§.§§ ## ##....§P.## ##### ###.......~§~~§≈####......).#.~.§§.#>.##.........#......# fg#O.§#..§§...§.#~§§§##~~~.......fg&4fgfg fg M ..#.....!...!......ß.ßP...@..............§§.##. ...#.....§.§## ######....§§...#.#~.~~...#......#......fg ....§#§...§§§§P.#~§##§~.#fg &5fg1 fg fgV########.....## ...#. ...... .!...!.......... .ß.... ..P.... ßP.... ....... .......... ......##. ...#.......§## #### ###....§§§.. ##....§§§§P.## ####....P.~§~§##.# ###.......~~~§~≈#...###).#.~....#fg"`.~§§fg&6fg+fgSfg  #############.....###.......!...!...........ß......P....ßP....................##. ....#.......§## ##########....§§§.. # ##....§§.§P.## ####....P.~§~§##.# ###.......~~~§§§#§§§§~9==7fg  ##############.....###.......!...!...........ß......P....ßP....................##. fg .....#.......§##  ##### ########....§§§.. ## ##....§§§§P.# ## ####....P§§§~§##fg i.~≈§~fg &8fg] fgw fgr; ###############.....###.....#.......!...!...........ß......P....ßP.......................##. #.....#.......§##  ##### #########....§.§..  ## ##....~≈§~P.#fg/§§§§.§.§.fg&9fgfg4fg ,M ###### ##########.....## #.....#.....!..@!......ß..............ßP....#########..§.fg§§§§.§§..80fgfgjfg g###### ###########.....## #.....#. . ....!...@. .ß.... .P.... .ßP.....§§§........§.§......§§§..##.# fg }§.§§§.§.fgm B=1fg/ fg9 .§.§..§§.§.fg +2.8 (2fg fg T _d - a coppery potionfg fg fgƥ fg N _There are no items here.fg ###### ###########.....## #.....#. . ....!. .ß.... .P.... .ßP.... .§§§.... ...§.§.... .§§.§##. #.....#......§.##  ##### #..§.§.§..fg.....§§..§..fg23.8 (1 _fgfgbfg[lt ###### #####.....###.....#.#..!..ß.....P.....ßP..........§§....#fgl.§§##.#.....#.##  ##### #..§.§.§..fg}u@§.fgu&4fgyfg|fg ###### ###########.....## ##.....#.#..!.#.ß....#.P....#.ßP.....§..... {#...§....#.§§##. ##.....#..##  ##### fg>4#..§.§.§..fgfgm&5fgJfgfg: ###### ####.....## ##.....#.#...#.ß.... #.P.... #.ßP.....§.....  {#....§.... ##..§§##. ##.....#...##  ##### #..§.§.§..fg=fg>&6fgqCfgJfgJ+7.8 (2fgZOfgQ] _e - a sedimented clear potionfg? fgH@ fgE fg+H N _There are no items here.fg[K#################.....##.....#.............#..$..fgd\_. ##ß.... #.P.... #ßP.......§.....{##.....§.... ##......§§##. ##.....#..##fg\##### #########..§.§.§.. .# ##...## ##....~≈§~P.#fgdfge+8.8 (1fgjfgm+ _Found 11 gold pieces.fg&#################.....### ##.....#..............#..#$... ##ß.... #.P.... #ßP....#...§.....{##.....§.... # ##......§§##. ##.....#..####### #########..§.§.§..  #.# ##...## ##....~≈§~P.#  #.#..## ##P§§§~§## fg|fg$&9fgfgfg#################.....### ##.....#........... ..#. #$.. ##ß #.P #ßP#...§{ ...##..§ .# ##......§§## ##.....#..##fg##### #########..§.§.§..#.# ##...## ##....~≈§~P.  #.#..## ##P§§§~§  #.# ..# ###.......~~~§§§fgfg9'90fgfg]fgB  ###### ###########..... # ##.....#fg0C  ..### #$. ##.ß #.P #.ßP #.§fgTC  { #...##.§#.# ##.§§fgC i. ##.....#.## ##### #########..§.§.§ #.# ##...## ##....~≈§~PfgC  #.# ##.....## ####....P§§§~§ # #.# #.# ###fgD '.~~~§§§fg&K fgK &1fgP fg/R fgFS  ###########..... # ##.....# ..### #$. ##.ß #.P #.ßP #.§ { #...##.§ #.# ##.§§. ##.....#. ##### #########..§.§.§ #.# ##...## ##....~≈§~ . #.# ##.....## ####....P§§§~ .# #.# #.# ###.~~~2fgfgg`###############....# ##.....#... ..#. #$.. ##ß #.P####ßP#...§{ #...##..§ #.# ##.§.. ##.....#..# ##### #########..§.§.#.# ##...## ##....~≈ .. #.#..## ##P§§§  .# #.# ..# ###.......~~~§  .. #.# #.###......).#.~..fgShfgh&3fgnfg@pfg   ########### # ##.....# ..###... #$..... ##... #.. ####.ß #.§ { #...##. #.## ##. .. ##.....# ####### ###..§.§fgr ~ #.# ##...## ##....~≈  .. #.# ##.....## ####....P .# #.# #.# ###.~~~ .. #.# #.###......).#.~fg<4fg}fgLfgE ############.# ##.....#...###....#$......##...ß#..P####.ßP#.§.{ #...##.§#.## ##.§.. ##.....#.####### ###..§.§.#.# ##...## ##....~≈§ .. #.# ##.....## ####....P§.# #.# #.# ###.~~~§.. #.# #.###......).#.~.fg fg &5fg| fgq fgq4###fg.# ##.....#...###.fg#$...##.ß.#.fg}P.####.ßP.#.fg§.{ #...##.§.fg7#.## ##.§fgX.. ##.....#.######## ##fg..§.§.§#.# ##...## ##....~≈§~ .fg #.# ##.....## ####....P§§§~ .# #.# #.fg# ###.~~~§ .. #.# #.fg@###......).#.~.fgfgL&6fg$fg 'fgb@############.....## ##.....#...###.#$..##.ß.#.P.####.ßP.#.§.fgbC{ #...##.§.#.## ##.§§#.. ##.....#.## #########..§.§.§.#.# ##...## ##....~≈§~P  #.# ##.....## ####....P§§§~§ # #.# #.# ###.~~~§ .fg7c #.# #.###......).#.~.fgkfgk&7fgEqfgrfgvM ##### fgG###########.....## ##.....#..####$...#ß .####ßP #...§.{ #...##.fg..#.## ##..............§§#.fgfgfg=&8fgdfgCfg[M ##### ###########.....### ##.....#..####$...#ß .####ßP #...§.{ #...##...............§..fg?dfgd&9fg?jfgkfg`f/M ##### ###########.....#### ##.....#....####$...#ß .###ßP#.................§...fgfb..#.# .fgofgp(200fgtfgvufg _M ##### ###########.....#### ##.....#....####$...###ß .####..............ßP..######fg fg &1fg fg fg   ###########.....### ##.....#.### #$ ####.ß #.P ####.ßP #...§ { #...##.§ #.## ##.§§ .. ##.....#. # #..§.§.§fgS fg &2fgg fg& fg  ##### ##.....#.### #$ ####.ß #.P ####.ßP #....§ { #...##.§ #.## ##. .. ##.....#. # #..§.§.fgEfg&3fgγfg޵fg{  ####### ##.....#.### #$ ####. #.. ####...ß #.......§ { #...##..... #.## ##..... .. ##.....# # #..§.§fg!fgI"&4fg'fgQ)fg Q  #####.## ##.....#.### # #### #.. ####..... #......... { #...##..... #.## ##.... .. ##.....# # #..§.fgfg&5fgfgfg2+6.8 (2fgfgw> _You now have 55 gold pieces (gained 11).fg4fg3fgN _There are no items here.fgR fg fg fg fg=dM ## ################### ##.....#.......@###.....######...fg.>####..#.................. .fg4DfgD27.8 (1 _fgGfg_Ifg  #.# ##.....##.####.###### #### #. ####... #....... { #...##.... #.## ## .. ##.....#fgfg-fg`8fgQfgOfgȑ #.# ##.....# #.### #.###### #### #.. ####... # { #...## #.## ## .. ##.....#fgÔfgh&9fgfgfg# .# ##.....# #.### #.###### #### #.. #### # { #...## #.## ## .. ##.....#fgGfg0'10fgfgfgU .## .# ##.....# #.### #.###### #### # #### # { #...## #.## ## .. ##.....#fg] ^{1fga fgc fg .### .# ##.....# #.### #.#######. ####.. ##Z ##### #Z   hound skeleton (dormant) { #...## #.## ## .. ##.....#.fg fgi fg g {.fg ]A hound skeleton comes into view.fg &2fg( fg ; _The hound skeleton moves out of view.fg...#### .# ##.....# #.### #.###### #.. #### ..Z. # #.... #### #..ß. #Z   scorpion zombie (dormant)....Z #...##Z   bat skeleton (dormant)#...Z. #.## ##fg,Z   hound skeleton .. ##.....#fgLfg@*Z..fg&3fg4fg t _A bat skeleton and a scorpion zombie come into view.fgPInventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Missiles (go to first with ()  c - 11 stones (quivered) Armour (go to first with [)  b - a +0 animal skin (worn) Potions (go to first with !)  d - a coppery potion  e - a sedimented clear potionfgFd - a coppery potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  fg#That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”-William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.fgPMirf the TrooperFormicid of Trog *.....Health: 29/29 ========================Magic: 3/3========================AC: 2Str: 23.EV: 11Int: 6...########### SH: 0Dex: 13.......######## ##.....# XL:  3 Next:  2% Place: Dungeon:2#.@......###....... Noise: ---------  Time: 213.8 (0.0)#.######........... a) +0 spear#.Z ####........ Throw: 11 stones....#........ Might #.... ####........#..ß. #........... Z   scorpion zombie (dormant)....fg[37mZ #...##........ Z   bat skeleton (dormant)#...Z. #.## ##....... Z   hound skeleton.. ##.....# _You now have 55 gold pieces (gained 11). _There are no items here.  A hound skeleton comes into view. _The hound skeleton moves out of view. _A bat skeleton and a scorpion zombie come into view.It was a potion of might.Z.ZZ.4.8 (1 _There are no items here.  A hound skeleton comes into view. _The hound skeleton moves out of view. _A bat skeleton and a scorpion zombie come into view.It was a potion of might. _You feel very mighty all of a sudden.fg @  You hit the hound skeleton.fg4x  The hound skeleton is moderately damaged.fg {Z..Z   hound skeleton  The hound skeleton bites you but does no damage.fg5=5.7 (0.9fgfg_ _The hound skeleton completely misses you.fg h  You barely miss the hound skeleton.fg; fg E ZZ .  bat skeletonZ   hound skeleton  The hound skeleton is moderately damaged.fg -6.7 (1.0fgo fgN F _The hound skeleton bites you but does no damage.fg E  You puncture the hound skeleton!fg = {.Z   bat skeleton  hound skeleton  The hound skeleton is almost destroyed.fg 5=7.6 (0.9fgJfgF _The hound skeleton bites you but does no damage.fg0  You hit the hound skeleton.  The hound skeleton is almost destroyed.fg17 ;Z,Z   scorpion zombie  bat skeletonZ   hound skeletonfg7 5-8.6 (1.0fg= fg@ \ _The hound skeleton closely misses you.fg  You puncture the hound skeleton!  You destroy the hound skeleton!fgfg}f  Trog accepts your kill.fgKZ.fg 47-9.5 (0.9 _The bat skeleton hits you but does no damage.  Your Ranged Weapons skill increases to level 1!fgfgwi _Your Throwing skill increases to level 1!fg!  You barely miss the bat skeleton.The bat skeleton hits you but does no damage. x220.5 (1.0fg&fg*R _The bat skeleton misses you.fg  You puncture the bat skeleton!  You destroy the bat skeleton!fgC fg KZ.fg 6521.4 (0.9fg  fg  fg I_Trog accepts your kill. fgp  You hit the scorpion zombie.  The scorpion zombie is lightly damaged. fg-2.4 (1.0 fgt fgF\ _The scorpion zombie barely misses you. fg=  You puncture the scorpion zombie!  The scorpion zombie is moderately damaged. fg@e6---=3.3 (0.9 fg fgG3 _The scorpion zombie hits you. fg  You barely miss the scorpion zombie.The scorpion zombie is moderately damaged. fgv m2-------4.2 fg  fg 3 _The scorpion zombie hits you. fg-<  You hit the scorpion zombie.  The scorpion zombie is heavily damaged. fg=|17--------5.2 (1.0 fgA fg3 _The scorpion zombie hits you. fg744  You puncture the scorpion zombie!  The scorpion zombie is severely damaged.6-----6 fg8 fg:3 _The scorpion zombie hits you. fgO  You puncture the scorpion zombie!  You destroy the scorpion zombie! fgpj. fg fgӏMirf the TrooperFormicid of Trog *.....Health: 17/30 =============-----------Magic: 3/3========================AC: 2Str: 23.EV: 11Int: 6...########### SH: 0Dex: 13.......######## ##.....# XL:  3 Next: 140% Place: Dungeon:2#.@......###....... Noise: =--------  Time: 227.1 (0.9)#.######........... a) +0 spear#.. ####........ Throw: 11 stones fgH....,#........ Might #.... ####........#..ß. #........... ..... #...##........ #..... #.## ##....... .. ##.....#  _The scorpion zombie hits you.  You puncture the scorpion zombie!  The scorpion zombie is severely damaged. _The scorpion zombie hits you.  You puncture the scorpion zombie!  You destroy the scorpion zombie! fg* _Trog accepts your kill.You have reached level 4! fg/  --more-- fga21/374/47422%  fgj fgQP _You feel clever. fgܺ O. ...########### .......######## ##..... #........#. #@######....# ####..... # fg #.....# #### #..ß..# #.. ......# #...###......# #.## ## ##........ ######### ##### fg6  fg <-8.1 (1.0 _ fg  fg  fgm ...###########....######## ##..... #........###.##.######....#.@# #####.....# #.....# ###..ß...........# #...###...#####.# ##...## fgM fg#n2=-9 fg fg fgy0 ...###########....######## ##..... #........###. fg. ##.######........##..## #####...@.# .....# ### fgݛw..ß....Might  fg~.##. fg.. #.# ##.....## ###  fg fg '30 fg; fg9 fg).. ...##########r........######## ##....... #........#.... ##.######... ....##..## #### #.....# # #..@..# #### #..ß..# #..#.......# #...####......# #.## ## ##........ ## ...########## ##### r   rat (asleep)##.# ##...##..# #.#..## ## .# #.# [4 fg*0m..# ###.1 fgd- fg1V _A rat comes into view. fg fg fg fgfgw .........##### .r........######## ##.. #........### ..... ##.###### ....##..## #### #.....# # #.@...# #### #..ß..# # #.......# #...## ##......# #.## ## ##........ ## ...##########  .##.# ##...## ..# #.# ##.....##  .# #.# #.# ###fg [40mfg" fg a.rrfgd &2fg fg= fga ...... ......#####  ..r.......######## ## ...... #........### ..... ##.###### ....##..## #### #.....# # #@....# #### #..ß..# #fgeT #.......# #...## ##......# #.## ## ##.. ## ...##########  .##.# ##...## ..# #.# ##.....##fgy .# #.# #.# fgZfg.{{fgT3=3fgfgfg(MBb....!.......  .......##### ###...........######## ##...r... #........###....... ##.######..........##..## ###fg....# ....### #..ß..# #..........# #...##.##......# #.## ##...B   giant cockroach (asleep)b   bat (asleep)r   rat.#fgz  A giant cockroach and a bat come into view.fgG.rfg&4fgKfg] _Found a glowing black potion.fgB#########Bb....!#.#  .##### ##........######## ##r..# #........###.###.######.........@##..## ####.......#.....# #....##.#.....# ####fg4CC... #.#..ß..# #... #.......# #.........# #.####........ ##. ...########## ##{ .##.# ##fgYHfgIfgR.B.rBfgR&5fgZfg^fg0s  You puncture the rat!  You kill the rat!fgОfg#fgAfg~fg\..Bb..fgm<bfg=4=6.0 (0.9fgfg W _Trog accepts your kill.fg>###########!##........#  #...B....##### ##....b.......######## ###.# #........####.###.######..#..##..## ####....#.....# #..##.#.....# ####>.... #.#..ß..# #...... #.......# #...... ##......# #.###.. ##........  ...########## #fgxfg fgfgfgP..Bb.fgMc4=7.0 (1.0fgPfg w _Found a stone staircase leading down. The bat closely misses you.fg  You hit the giant cockroach.  You kill the giant cockroach!fg fgs ..bb   batfg*a  Trog accepts your kill.fgO=79 (0.9fgfg!P _The bat barely misses you.fgmn  You hit the bat.  You kill the bat!fgk†fg}588.9 (1.0fg]fgW _Trog accepts your kill.fgfM########!  ##### ....######## ##.@.# #........###†..###.######...#.##..## ###...#.....# .....##.#.....# ####....ß..# .#.....#fgL#.. ##......fgMfg.-9fg@fgVfgNM########!  ##### ....######## ##...###........###†..###.######...#.##..## ###........#.....##... #.......... ##......fg5=-40fgfg fgcM########!  ##### ....######## ##...###........###†..###.######...#........##..## ####........ #.....fgjfgmk&1fgqfg M########!  ##### ....######## ##...###........####.....†..###.######......... #.#..fg) fg &2fg fgX fg{########## #.# #.#  #.##### #....######## #........###........####.....†..###.######....##..## ####.........#.....# #......##.#.....# ####fgfg&3fg$fgfgtY6=4.9 (2fg\fg Z _d - a glowing black potionfgR& 4fg + d _There are no items here.fg \ ##########........######....######## ##.#Might ....##.#.>.... #.#..ß..# #...... fgL fg 25.9 (1 _fg fg! fgtv@########## #........# #.# #.###### #.....######## ####........# #.....†..###.######... #........##..## #### .....# # .....##.#.....# #### >.... #.#..ß..# #.. ..... #.......# #...##fg}fgC~&6fg fgfg########## #........# #.# #.##### #.....######## ####........# #.....†..###.######... #........##..## ####......# ###.#.....# ####>.... #.#..ß..# #........ #.......# #...## .... ##......# #.## ##fgEfg&7fg fgW fg/7########## #........# #.# #.##### #.....######## ####........# #.....†..###.######... #........##..## ####.......# ###.#.....# ####>.... #.#..ß..# #......... #.......# #...##. ##......# #.## # #.. ##........fg6fg6W27=8fg,<fg =fg U########## #........# #.# #.##### #.....######## ####........# #...@.†..###.######..fg{ #........##..## ###........# ##.#.....# ##>....##.#..ß..# #..).......##.......# #...# .###......# #.## fg'####..### ##........ ...########## fgfg֔&9fgfgb% _Found a dagger.fgj ########## #........# #.# #.##### #.....####### ####........ #.....†..###.######. #..@.....##..## ##....fg N.....# ##.#.....# ##>....##.#..ß..# #.).......##.......# #...###......# #.######..### ##........  #.. ...#########{ .##.# ##...fg fg '50fg1 fgv########## #........# #.#fgF #.##### #.....###### ####....... #.....†..###.############........##..## ##.........# #fg$ ##.#.....# ##....>....##.#..ß..# #.).......##.......# #.#.fg .###......# #.#######..### ##........ g   goblin (asleep) #... ...######## ##.g .##.# ##.. ..# #.#fgfgs8==1fg#fg&s _A goblin comes into view. It is wielding a +0 club.fgj]x #........# #.# #.##### #.....##### ####......fg^ #.....†..###.###########........##..##  #.........#  ###.#.....# #....>....##.#..ß..#  #.).......##.......# #. #..###......# # ######..### ##........ #... ...#######fgR^w ##.g .##.# ##. ##...# #.# .# #.# fg0cfg[lcgg.fg!m/==2fgsfgw( _The goblin shouts!fgPe ####....########......†##########...##..## .....#.....##.#>ß).........# #..######..### ##........  #.g. ...########... .##.# ##. ##...# #.# ##. ##..fg~h fg"q ,g.fgq /--3fgz fg} fgt 2#.# #.##### #.##.###.#.....†..###.#######.##..## ##.#.....# fg #.##.#.....# ##....>.@..##.#..ß..# ##.).##.# #.#.###......# #.#######.g### ##. fgZ #... ...###... .##.# ##.###...# #.# ##.##.# #.# #... #.# #.fg fg ig.--4fg' fg fg #........#  Mirf the Trooper #........#####  Formicid of Trog *..... #............###### Health: 28/37 ==================------ #........###....... Magic: 4/4======================== #.....†..###.###### AC: 2Str: 23 ######........##..## # EV: 11Int: 7 #............#.....#  SH: 0Dex: 13 #.........##.#.....# # XL:  4 Next: 28% Place: Dungeon:2 #....>.@..##.#..ß..# # Noise: ---------  Time: 254.9 (0.0) #.)....*..##.......# #.. a) +0 spear #......g..###......# #.# Throw: 11 stones ######..### ##........ fg[m Might  #... ...######## ##... .##.# ##.. g   goblin ###...# #.# ##... ##.# #.# #.... .. #.# #.... _Found a dagger. _A goblin comes into view. It is wielding a +0 club. _The goblin shouts!  Reach: a) +0 spearPress: ? - help, Dir - move target, f - goblinAim: a goblin, wielding a +0 club (55% to hit)fgJ #........#  Mirf the Trooper #........#####  Formicid of Trog *..... #............###### Health: 28/37 ==================------ #........###....... Magic: 4/4======================== #.....†..###.###### AC: 2Str: 23 ######........##..## # EV: 11Int: 7 #............#.....#  SH: 0Dex: 13 #.........##.#.....# # XL:  4 Next: 28% Place: Dungeon:2 #....>.@..##.#..ß..# # Noise: ---------  Time: 254.9 (0.0) #.).......##.......# #.. a) +0 spear #......g..###......# #.# Throw: 11 stones ######..### ##........  Might [0;1fgK'0m #... ...######## ##... .##.# ##.. g   goblin ###...# #.# ##... ##.# #.# #.... .. #.# #.... _The goblin shouts!  Reach: a) +0 spearPress: ? - help, Dir - move target, f - goblinAim: a goblin, wielding a +0 club (55% to hit)  You reach to attack! You hit the goblin.  You kill the goblin!fgV   #........#####  #......... #........# #.....†..# ######........##..##  #............  #.........#  #....>.@..#  #.).......#  #......)..#  ######..###   #...  ##... .##.#  ###...# #.#   ##.# #.#   .. #.#  fgY>9315.8 (0.9fg4afgdb  Reach: a) +0 spearPress: ? - help, Dir - move target, f - goblinAim: a goblin, wielding a +0 club (55% to hit)  You reach to attack! You hit the goblin.  You kill the goblin! _Trog accepts your kill.fg ####....#########.......†###########fgfY...##..## ......#.....# ##.#>ß).........# #.......)..#########..### ##........ Might fg.##. #.# #.... fgfgݷfg8-6.8 (1.0fgfgfgzV ....#########.......†..###.###########...##..## ............#.....# ###fgz>ß).........# #...##fg{#####..### ##........ fgn{ #... ...########.Might .#....##. #.# ##... fgfg&7fgŊfgύM _You see here a +0 club.fg~( ###.......†..###.###########...##..## ............#.....# ###>ß).........# #.......)..##########.@### ##........  #...# ...#########.... .##.# ##...#Might ##fgd##.##.####.... fgzfg<-8 _fgfgfgI †###########...##..## ............#.....# ###>ß#.).......##.......# #..#......)..##########..### ##........  #.@.# ...#########......##.# ##.. ###...###.# ##.Might ..##..#..##..... fgOfgPU30=9fgWfgwXfgW ######........##..## #............#.....# #...##.#.....# ##fg -#....>....##.#..ß..# #.#.).......##.......# #...#......)..#fg # #.########..### ##........ fgC  #...###....###########.@....##.# ##...#...###.# ##.. ##.# #.# #.. ..##.# #.#.##.# #.fgd V#.##.# ##.##.####..#..#..##..fg 8<.#....fgY fg '60fg fg fgG  fgm T_You feel a little less mighty now.fg_######.##..## ##............#.....# fgc#.........##.#.....# ##....>....##.#..ß..# #.#.).......##.# #...#fg#......)..###......# #.## ######..### ##..fge #...###....#fg##..@...##.# ##...####...###.# ##.fg2X###.# #.# #...##.# #.#.##.# #.....>fgS#.##.# ##.#.##.####.#..#..##.fg{6#<.#.fgfg&1fg6fg)fgQ#......#.....# #.........##.#.....# #####....>....##.#..ß..# #...#.).......##.......# #...##fg##......)..###......# #.## ######..### ##........  #...###....############......##.# ##...fgr##.@.###.# ##.. ###.# #.# #.. ..##.# #.#.##.# #.....>#.##.# #fgF##.##.####..fg`#..#..##..<.#....##.#fg+fg(fg&2fgfgVfg^ #.#.....# #.#.........##.#.....# ####.#....>....##.#..ß..# #.#.).......##.......# #...##.#......)..###......# #.## #######..### ##........ ##...###....# ##......##.# ##...## ###..@###.# ##.....####.# #.# #.##..##.# #.###.##.# #.....>.##.##.# ##.....##.##.####.#..#..##.##<.#.##.##.fgj 1==3fg8p fgH fg fgZ fg͇ fg&fg'fg-fg3/fg3 #####.>ß..# #...)..........# #...##.....)..###......# #.## #######..### ##........ fg4E #...###....########## ##......##.# ##...## ###...###.# ##.....## ###@# ....... #..##.#>#.#.............. fg;fg<&4fgBfgDfg&\#....>....##.#..ß..# #....#.).......##.......# #...###......)..###......# #.## ######..### ##........  #...###....############......##.# ##...##...###.# ##.. ###.###.# #..  #.@##.# #.###.##.# #.....>.#.##.# ###.#.##.####.........#..#..##..###<.#.....##.#....†###fgvfgdC5fg+ fg:, fgf2 fgT4 fg{ g ).........# #...##.....)..##### #######..### ##........ ## #...###....########## ##......##.# ##...##  ###...###.....## ###.##....... #..fg& 4###> #.....##.###..........###............. fgdfg&6fg@fgCfg: .....)..##### #######..### ##........ ## #...###....########## #......##.# ##...##  ###...#fg:##.....## ###.##....... #..###> #.....##.###.........#..##.#fg;V.#.fg>;)...####...#....##fgm;D fgCBfgB?2=fgC7fg^GfglIfgi3 fg#####..### ##........ ## fg#...###....########## #......##.# ##...## fg ###...###.....## ###.##fgl....... #..#fgT#> fg3c#.....##.###.........#..##.fgQ_##<.#....fgr&fg@##fg2#......#.##fgfg&8fg9fg_fg|k   #...###....########## #......##.# ##...##  ###...###.....## ###.##....... #..##> #.....##.#.####.........#..##.##<.#...fg1l . ##.##.##..............#fgr fg's fg?s 9fg8w fgy fgP #...###....# ###......##.# ##...## ###...###.# ##.....## ###.###.# #.# ##..##.# #.###.##.# #.....>.##.#.##.# ##.....##.#.##.####.#.@#..##.#.fgP ##<.#.##.##.#....†####...##.....####...#....# fgW fgW '70fg#\ fg` fg[##......##.# ##...## #...###.# ##.. ###.###.# #.. ## #..##.# #.###.##.##.# #.....>.##..fg#.##.# ###..#.##.####.........#..#..##..###<@#.....fga.##....fg6†#####fgg# #..fgP####...#....#### #......#.##...####....fgfgST3=1fg[fgfgwfgxfg}fg~fgfQfg   ###...###.....## ###........# ## #..##.#.>.##. #.#.....##.##.####.........#..##.fgu! ###<.#.... ##@## #........†####................fg! 3......fg( fg=) fgh) 2fg- fg.0 fg\ J ###.###.# #.. ### #..##.# #.###..##.##.# #.....>.##..#.##.# ##.....##..#.##.####.........#..#..##........###<.#.............fgj\ .##......#.@............†####### #...####...#....##### #......#.##...fg\ #### .........fga fga fga 3fge fg[g  fgr###.###.# #.# ###.#..##.# #.......###.##.##.# #.....>.##.#.##.# ##.....##.#.##.####.#..#..##.#.##<.#... fgWsx##.##.#.†####.##.####...#....##......#.##.........#..###....  fgx fg^y&4 fgP| fg} fg###.###.# #.# ###.#..##.# #.......###.##.##.# #.....>.##. fg#.##.# ##.....##.#.##.####.#..#..##.#.##<.#..##.##.# fg#.†####.##.####...#....# fg-#......#.##.........# fgQ^..###.... fgyY.....  fg fg} fgK4== fg5 fg fg4 fgBi ###.###.# #.# ###.#..##.# #.......###. fgyi ##.##.# #.....>.##.#.##.# ##.....##.#.##.####. fgi #..#..##.#.##<.#.##.##.#.#.†####.##. fg{j ####...#....##......#.## ..###....!......  fgr  fgls &6 fg x  fgz ] _Found a glowing black potion. fg. =###.###.# #.# ###.#..##.# #.......###.##.##.# #.....>.##.#.##.# ##.....##.#.##.####.#..#..##.#.##<.#.##.##.#.#.†######.###.######.#. fg. ####...#....#.#......#.##.........#..###....#.  fg6  fg77 &7 fgs<  fg>  fg ###.###.# #.# ###.#..##.# #.......###......)##.##.# #.....>.##.#.##.# ##.....##.#.##.####.#..#..##.#.##<.#.##.##.#.#.†######.####.######.# fg #.####...#....#.##......#.##...#...###....#.!....  fg  fg} ?5= fg 8 fgd  fgN  fgQ ###.###.# #.# ###.#..##.# #.......###......).##.##.# #.....>.##.#.##.# ##.....##.#.##.####.#..#..##.#.##<.#.##.##.#...##.†######.####.######.# fg #.####...#....#.#. .#....###....#.#.!.#  fg?  fgK &9 fg  fg  fg )###.###.# #.# ###.#..##.# #.###......).###.##.# #.....>.##.##.##.# ##.....##.#.##.####.#..#..##.#.##<.#.###.##.#...##.†######.## ###.######.##. fgK #.####...#....#.#.#......#.##..........#.....###....#.#.!.......#  fg Z80 fgOU###.###.# #.# ###.~#..##.# #.###......).#.##.##.# #.....>.##.#.#.##.# ##.....##.#.##.####.##..#..##.#.###<.#. fgP###.##.#...## #.†######.## ###.######.##. #. ####...#....#####......#.##....#.....###....#.#.!.......#  fgX fg6Y&1 fgt] fg+_!fg^f  #..##......).#.##.....>.##........ ##.....##...###.........#.#..##.##<.#....# ##.###...##  #...†######.## ##.. .........###...#....########.#.#.!fg_R#. .......!fgyf!fgf56=!fgg2!fgl!fgTn!fgvU #>.##.. ##.....##....###..........#.#..##.#.#<.#....# ##.###...##  #...†######.## ##.##!fgnVA. .........###...#....########.# #......#.## ...###.....#.........!fg]!fg ^&3!fg:b!fg8d!fgY  #.....##..###........#.#..##.##<.#....# ##.###...##  #...†######.## ##.##. !fg.........###...#@...########.# #......#.## ..........# .###.....##..........!fg!fg&4!fg<!fg&!fgk z #.##.##.. #..#..##........#. ##<.#........... ##.##......# #........†###### ###.......######.##. #................. ####...#....########.#.. #....@.#.## #....###....... #.#.!.......### . #. .......[ ................. .!fgd !fgڥ &5!fg~ !fg ( _Found a ring mail.!fg( #.##.#### #..#..##........#. ##<.#............. ##.##................#... #.......†######.## ###.............######.## #........ ####...#....##.# #...@..#.## #.#.###.#.#.!.......####. #. .......[. .. .......... .........### .......!fg!fg(q7==6!fgr!fg"fg #.##.#### #..#..##.# ##<.#. ##.##..#... #....†######. ###......######. #......... ####...#....##.# #..@...#.## #.#.###.#.#.!.......## #. #.. .......[. ... ......# .... ........ ####. ......."fg~""fg#&7"fg&"fgz)"fgIe #.##.#### #..#..##.# ##<.# ##.##.# #...†######. ###.....######. #.......... ####...#....#. #.@....#.## #"fgf.#.###.#.#.!.......### #..#..#......[ ... ...# ........## .............."fg ####.# ."fg"fg("fgD8"fg "fg"fg- #..#..# ##<.#.... ##.##..# #.....†###### ###.....###### #.................. ####...#....######## ###......#.## #.............###.......#####.#.!.......### #..#..#.......[... ...#.........####.............. ####.# ....... .# ..."fg~"fg&9"fg׫"fgѭ"fg1 #<.#.... ##.### #...†########. ......###...#....###########......#.## #####....# .......@.###.......#####.#.!.......### #..#..#.......[ . ...#.##.###.#. .. ...# ."fg&"fgC=90"fgK"fgȒ#fg##<.#.##.##....#.#..............†######.###.............######.#........####...#....#.#fg&*###......#.## #####.# .###. #fg>#####.#.!.### #fg#..#..#.[ ... ...#.........#fg}####..............#fgף####.#.........#.#. ...#fgP..# .....#fgЫ#fg0&1#fgN#fgr1  ##.### #.......†########..... ............###...#....###########......#.## #####..........# .........###.......#####.#.@.......### #..#..#.[ .......#...#.........###fgQ#fg&2#fg-#fg#fg2+3.8 (2#fg #fg f _d - 2 glowing black potions (gained 1)#fg #fgB #fgI #fg N _There are no items here.#fg~ ##.##.#.#..............†######.####.............######.##........####...#....#.####......#.## #####..........#.###. #####.#.### #..#..#.[ .......#.. ####............#fg c..####.#.........#.#.......#.......##.......#fg #fg@ 24.8 (1 _#fg #fg! $fg##.##.#...##.......†######.####......######.##.......####...#....#.#.###......#.## $fg#####..........#.###. #####.#.### $fgW#..#..#.$fg7[ .......#. $fgX####.......####.#.$fgsb.#.#.$fgk..#..##.$fg $fgJ &5$fg$fg$fg##.##.#...##......†######.## ###.......######.##.#........####...#....##.#.###......#.## #####..........#.###. #####.#.### #..#..#.[........#. ####.....####.#.#.#...#.##.##.$fg<6$fg!$fgY"$fgDZ....†######.## ###.............######.##. #....................... ####...#....########.#.. ###......#.## #####..........#####.........###........#####.#.........#### #..#..#[.#.......#..#####......# ####.# #.#...#.##.##.. #.##$fgź$fg4&7$fg$fg$fgsq !#.$fgq †######.## ###.............######.##. #.............$fgq  ####...#....#.#.. $fg!r ###......#.## #####..........##### $fgEr c.###.. $fghr d#####.#.#### $fgr #..#..#.[.# $fgr :.#.$fgr # ####...# $fgr Y####.#.$fgs s#.#...#.$fg%#..###..##./......#'fg%#...<....#'fg-'fgx.&4'fgg3'fg5'fgD ####...#....#.#.. ###......#.## ###.#.#..##### ......###........ ......#.#### .... ..#..#.'fg [.# ...#..#{...##. ####.#.#.#.##...#.'fg #.## ..#.##....# b'fg #........###.'fgH ...# { b   bat (asleep)##./....##...<....#'fg 'fg 'fg 5'fg 'fg V _A bat comes into view.'fg &...#....#'fg, @.#.. ......#.## #####.#.#. ..#####..###.......... .#.'fgO ..####..#..#.......[.#..#.'fg 9..#S. .##..#.#.#.##...#.#.## ..  #.##.'fg h..# ..b.#........### ......# { ..'fg S   adder (asleep)##./......# .'fg| b   bat (asleep)#...<....#'fg h  An adder comes into view.'fg Q .SS'fg 9  The adder hisses angrily.'fgx /==6'fg 'fg K _The adder misses you.'fg; ...#....#.#.. ......#.## #####.#.#.#####.####.. #.####.# #..#.......[.#.##.........#.##S..#.#.#.##.  ..#.'fg e#.## .. #.##..........# ....b.#........### ......# b....##./......# ......b 2 bats (asleep)'fg^ #...<....# #######'fg 'fgI 'fg e  A bat comes into view.'fgU hb.b1 asleep)'fgǢ .-7'fg 'fgC R _The adder barely misses you.(fgC7  You hit the adder.(fgxB  The adder is lightly wounded.(fgV (.b(fg H4---(fgy &8.7 (0.9(fg(fgvO _The bat hits you but does no damage. The adder bites you.)fgW77  You hit the adder.)fg9)fg:o  The adder is moderately wounded.)fgCb.b.. b)fgDC--9.6)fg%M)fgQf _The adder bites you. The bat closely misses you.)fg:A ;  You hit the adder.  The adder is moderately wounded.  The bat hits you but does no damage. The adder barely misses you.)fggD -b.)fgD )10.5)fgyO )fgbR x _The bat hits you but does no damage. The adder closely misses you.*fg6X  You miss the adder.*fg;Gbat hits you but does no damage. The adder closely misses you.You miss the adder.bat clos  The bat barely misses you. The adder bites you.  You are poisoned.*fg<*fgG,b.*fgGH1==--1.4Pois *fg\S*fgW, _The adder poisons you!*fg  You closely miss the adder.The adder is moderately wounded.*fg*fgc*fgٯ+b.*fgb0---2.3*fgڹ*fg _You feel sick. The bat closely misses you. The adder barely misses you.*fg ?  You hit the adder.  *fg GThe adder is heavily wounded.*fg *fg *fg *fg = ..b  You feel sick. The bat hits you but does no damage. x2; The adder bites you.  You are more poisoned.25====----3.3 (1.0*fg *fg , _The adder poisons you!+fg%  You miss the adder.The adder is heavily wounded.+fgY  You feel sick. The bat barely misses you. The adder bites you.  You are more poisoned.+fg+fg-b..+fg?3======-----4.2 (0.9Pois +fg+fgN+fg, _The adder poisons you!+fg.  You hit the adder but do no damage.The adder is heavily wounded.+fg4+fg6  You feel sick. The bat closely misses you. The bat hits you but does no damage.+fgU8+fgD,b..b +fgdEo1---5.2 (1.0+fgN+fgR{ _The adder closely misses you. The adder bites you but does no damage.+fg  You hit the adder but do no damage.The adder is heavily wounded.+fg +fg$ +fg +fgӇ +fg ~ .bb.  You feel sick. The bat hits you but does no damage. The adder bites you.+fg $17+fg P====---6.1 (0.9+fgt +fg : _The bat hits you but does no damage.,fgoR  You closely miss the adder.,fgJThe adder is moderately wounded.,fgV,fg1,fgj,fg .bb  You feel sick. The bat closely misses you. The adder closely misses you.,fg15----7.1 (1.0Pois ,fg,fg: _The bat hits you but does no damage.,fg  You miss the adder.The adder is moderately wounded.,fgC,fg,fg2,fg(.bb,fg!3,fg>\===---8,fg,fgj w _You feel sick. The bat hits you. x2; The adder barely misses you.,fg  You hit the adder.  The adder is almost dead.,fg ,fg   #####.#.#.. ##.........# ........... #.........# [.#.........# ....#.......... ....##S........ ,fg >.......@bb.....  ......##.......  ...#.## ....... .....# .......  ,fg0 ..### .......  ...# .......  ,fgݘ  ##./......# .......  #...<....# ####### ,fgym U  #####.#.#.. ##.........# ........... #.........# [.#.........# ....#.......... ....##S........ .......@bb.....  ......##.......  ,fgm ...#.## ....... .....# .......  ..### .......  ...# .......  ##./......# ....... ,fg n #...<....# ####### ,fgLr  You feel sick. The adder bites you.  * * * LOW HITPOINT WARNING * * *,fgs  The bat hits you but does no damage. The adder closely misses you.,fgm~ 9b....b,fg X1--9.0 (0.9,fg ,fg : _The bat hits you but does no damage.-fg@   #####.#.#.. ##.........# ........... #.........# [.#.........# ....#.......... ....##S.b...... .......@.......  ......##b......  -fgtA6...#.## ....... .....# .......  ..### .......  ...# .......  ##./......# .......  #...<....# ####### You closely miss the adder.The adder is almost dead.-fg  #####.#.#.. ##.........# ........... #.........# [.#.........# ....#.......... ....##S.b...... .......@.......  ......##b......  ...#.## ....... .....# .......  ..### .......  ...# .......  ##./......# ....... -fg #...<....# ####### -fgt&  -fggYou feel sick. The bat hits you.  * * * LOW HITPOINT WARNING * * *-fg-fgB$:.b.b-fg$9/37 =---9-fg)-fgr,w _The bat hits you but does no damage. The adder barely misses you.-fg e  You miss the adder.The adder is almost dead.  #####.#.#.. ##.........# ........... #.........# [.#.........# ....#.......... ....##S........ .......@.b.....  ......##b......  ...#.## ....... .....# .......  ..### .......  ...# .......  ##./......# .......  #...<....# ####### -fg2K  #####.#.#.. ##.........# ........... #.........# [.#.........# ....#.......... ....##S........ .......@.b.....  ......##b......  ...#.## ....... .....# .......  ..### .......  ...# .......  ##./......# .......  #...<....# #######   You feel sick. The bat hits you but does no damage. The adder bites you.-fgG3-fg<8bb...-fga=!7-fg=Z=---20.8.fg.fg^V _* * * LOW HITPOINT WARNING * * *.fg   #####.#.#.. ##.........# ........... #.........# [.#.........# ....#.......... ....##S........ .......@bb.....  ......##.......  ...#.## ....... .....# .......  ..### .......  ...# .......  ##./......# .......  #...<....# ####### You miss the adder.The adder is almost dead..fg  #####.#.#.. ##.........# ........... #.........# [.#.........# ....#.......... ....##S........ .......@bb.....  ......##.......  ...#.## ....... .....# .......  ..### .......  ...# .......  ##./......# .......  #...<....# ####### .fgE  You feel sick. The bat hits you..fgm.fge  * * * LOW HITPOINT WARNING * * *.fg.fgN,b..fgB|6=--1.7.fg$.fg _The bat completely misses you. The adder misses you./fgb  You barely miss the adder.The adder is almost dead.You feel sick./fgc/fgkd/fg3o .bb.  You are no longer poisoned./fgoP5=-/fg3p)2.6/fgz/fg(~w _The bat hits you but does no damage. The adder barely misses you./fg)   #####.#.#.. ##.........# ........... #.........# /fg * [.#.........# ....#.......... ....##S.b...... .......@b......  ......##.......  ...#.## ....... .....# .......  ..### .......  ...# .......  ##./......# ....... /fg@* #...<....# ####### The bat hits you but does no damage. The/fgo* adder barely misses you.closely miss the adder.The bat barely misses you. The bat closely misses you./fg* The bat barely misses you. The bat hits you but does no damage.  The adder barely misses you. The bat hits you but does no damage./fg   #####.#.#.. ##.........# ........... #.........# [.#.........# ....#.......... ....##S.b...... .......@b......  ......##.......  ...#.## ....... .....# .......  ..### .......  ...# .......  ##./......# .......  #...<....# #######   The bat hits you.4/fg )-3.5/fg8! /fgc% /fg@( /fg9   /fg< (--more--0fgT _* * * LOW HITPOINT WARNING * * *0fg iYou hit the adder.  You kill the adder!0fg HTrog accepts your kill.0fgA 0fg 0fg 0fg b....b.bb 2 bats0fg P-504.5 (1.00fgZ 0fg m _The bat barely misses you. The bat hits you but does no damage.1fgt E#...#....#.#.. ##......#.## #####.#.#...#####.#.###.. .#.####1fgC -.# .#..#.......[.#.#.#.........#....b......##....b....#.#.. #.#.##. ..#.#.## .......  #.##..........# ....... #........### .......1fg  ..# ....... ##./......# ....... #...<....# #######1fg 1fg' 1fg ,1fg31fg) 3.b...b1fg !51fg+1=51fg(1fgH _The bat barely misses you.2fg#...#....#.#..#......#.## #####.#.#.. #..#####..#.###.......... #.#...####..# ..#..#.......[.#..#.#...#.. #2fg.##.b.#.#.b. #.#.##. ..#.#.## ....... #.##...# ...... #........### ....... ...# ....... ##./......# ....... #...<....# #2fgw,2fgKi  #####.#.#.. .........# ........... ...####.........# ....[.#.........# ......#.......... ......##b........ .......@b........  ........##.......  2fg.....#.## .......  .......# .......  #........###   ..........#   ##./......#   #...<....#  2fg  #####.#.#.. .........# ........... ...####.........# ....[.#.........# 2fgǯ......#.......... ......##b........ .......@b........  ........##.......  .....#.## .......  .......# ..... #........###   ..........#   ##./......#  #...<....# 2fg 2fgl%  2fgThe bat hits you.2fg2fg2fgbb..4-62fg]2fg\V _* * * LOW HITPOINT WARNING * * *3fg ####...#....#.#..  ###......#.## #####.#.#.. ##..#####.........#.###.................. #3fg֨#.#.####.........# #..#..#.[.#.........#.#..#... ##.##bb.  ####.#..3fg;. #.#.##. ..#.#.## ....... #.##....# ....... #........### . ....# .3fg" ##./......# . #...<..# 3fgȪ(#3fg.b73fg:3fg3S _The bat barely misses you. x24fg | ####...#....########.#..  Mirf the Trooper  ###......#.## #####.#.#..  Formicid of Trog *..... ##..........#####.........#  Health: 4/37==---------------------- ......###..................  Magic: 4/4======================== ##.#.........####.........#  AC: 2Str: 23 #..#..#.......[.#.........#  EV: 11Int: 7 ......#.........#..........  SH: 0Dex: 13 4fgw ##..............##b........  XL:  4 Next: 50% Place: Dungeon:2  ####.#.........@..........  Noise: =--------  Time: 327.5 (0.0)  #.#..........b##.......  a) +0 spear  ..#........#.## .......  Throw: 11 stones  #.##..........# .......  #........### .......  ..........# .......  bb 2 bats ##./......# .......  #...<....# ####### 4fg7 CThe bat hits you. _* * * LOW HITPOINT WARNING * * * _The bat barely misses you. x2  Reach: a) +0 spearPress: ? - help, Dir - move target, f - batAim: a bat (48% to hit)5fg\ b#5fg$M**#5fg b.., f - batAim: a bat (48% to hit)6fg<k b**6fg A..#6fg vb#, f - batAim: a bat (48% to hit)7fg3 ` *b8fgY5**8fgTb.., f - batAim: a bat (48% to hit)8fgy ####...#....########.#..  Mirf the Trooper  ###......#.## #####.#.#..  Formicid of Trog *..... ##..........#####.........#  Health: 4/37==---------------------- ......###..................  Magic: 4/4======================== ##.#.........####.........#  AC: 2Str: 23 #..#..#.......[.#.........#  EV: 11Int: 7 ......#.........#..........  SH: 0Dex: 13 ##..............##b........  XL:  4 Next: 50% Place: Dungeon:2 8fgz ####.#.........@..........  Noise: =--------  Time: 327.5 (0.0)  #.#..........b##.......  a) +0 spear  ..#........#.## .......  Throw: 11 stones  #.##..........# .......  #........### .......  ..........# .......  bb 2 bats ##./......# .......  #...<....# ####### The bat hits you. _* * * LOW HITPOINT WARNING * * * 8fg?{_The bat barely misses you. x2  Reach: a) +0 spearPress: ? - help, Dir - move target, f - batAim: a bat (48% to hit)8fg͂ .#..............####............[.#..............#..............##.............@b..............b##..........#.## ............#......###.........8fgZ.<..You reach to attack! You closely miss the bat. The bat closely misses you. x28fgU    .#.##  ......# ......... ....####.........# .....[.#.........# .......#.......... .......##.........  .......@b.........  #.#..........b##.......  ..#........#.## .......  ........#  #........###  ..........#   ##./......#  #...<....#  8fg1V 8fgX 6  The bat hits you.8fgeX 8fg ` P..b.b8fg` O3-8.4 (0.98fg6h 8fg8j V _* * * LOW HITPOINT WARNING * * *9fg4 ####...#....########.#..  Mirf the Trooper  ###......#.## #####.#.#..  Formicid of Trog *..... ##..........#####.........#  Health: 3/37=----------------------- ......###..................  Magic: 4/4======================== ##.#.........####.........#  AC: 29fgh5@Str: 23 #..#..#.......[.#.........#  EV: 11Int: 7 ......#.........#..........  SH: 0Dex: 13 ##..............##.........  XL:  4 Next: 50% Place: Dungeon:2  ####.#.........@*b........  Noise: =--------  Time: 328.4 (0.0)  #.#...........##.......  a) +0 spear 9fg5 ..#........#b## .......  Throw: 11 stones  #.##..........# .......  #........### .......  ..........# .......  bb 2 bats ##./......# .......  #...<....# ####### You reach to attack! You closely miss the bat. The bat closely misses you. x2  The bat hits you. _* * * LOW HITPOINT WARNING * * *Reach: a) +0 spear9fg(6hPress: ? - help, Dir - move target, f/p - batAim: a bat (48% to hit):fg  ####...#....########.#..  Mirf the Trooper  ###......#.## #####.#.#..  Formicid of Trog *..... ##..........#####.........#  Health: 3/37=----------------------- ......###..................  Magic: 4/4======================== ##.#.........####.........#  AC: 2Str: 23 #..#..#.......[.#.........#  EV: 11Int: 7 ......#.........#..........  SH: 0Dex: 13 ##..............##.........  XL:  4 Next: 50% Place: Dungeon:2  ####.#.........@.b........  Noise: =--------  Time: 328.4 (0.0)  #.#...........##.......  a) +0 spear  ..#........#b## .......  Throw: 11 stones[22:fgmX  #.##..........# .......  #........### .......  ..........# .......  bb 2 bats ##./......# .......  #...<....# #######  _* * * LOW HITPOINT WARNING * * *Reach: a) +0 spearPress: ? - help, Dir - move target, f/p - batAim: a bat (48% to hit)  You reach to attack! You hit the bat.  You kill the bat!  Reach: a) +0 spear  Press: ? - help, Dir - move target, f/p - batAim: a bat (48% to hit)  You reach to attack! You hit the bat.  You kill the bat!  Trog accepts your kill.:fg :fgQ :fg :fg8.#.## :fg@ :fgx ...:fg1...# :fg ....:fg/ 2..... :fgr i....####.........# :fg .....[.#.........# :fg!_.......#.......... :fg!g.......##......... :fgf" :fg #~.......@.......... :fgc# #.#...........##....... :fg$ ..#........#b## ....... :fg_$ :fg$0........# :fg$ :fgC%q #........###  :fg%..........#  b   bat ##./......# :fg'& #...<....#  :fg' :fgP1Q4=1:fg:$9.4 (1:fgb=:fg=:fgH  :fgI--more--:fg_J:fg 8 _The bat hits you but does no damage.fg%  ####...#....#.#.. ###......#.## #####.#.#..#.#####.........#.###..........#.#.####.........#  #..#..#>fg^& ..[.#.........#.#.#....#.##.. ####.#... #.#....##. ..#>fg& 2.#.## ....... #.##..# . #..>fg& ### . ..# .>fg&  ##./......# .>fg'  #...<....# #>fg"/ >fg/ 5-2.2 (1.0>fg6 >fg 8 >fg  ...#.## #####.#.#.. ####..........#####.........# ........###......... ####.#.........#####  #..#..#.......[.#.........#>fg .......#...#.......... ####.....##..  ####.#...... #.#...##....... ..#.#.## .......#.##...# . #.##>fg # ...# . ##./......# .S   adder (asleep) #...<....# ####### S.......#>fg: >fg d5=-3>fg >fgO Y _An adder comes into view.?fgYJ#####....#####.........# .........###......... #####.#.........#####  #..#..#.......[.#.........#.......#...#..........####.....##..  ####.#...... #.#...##.......?fg=Zb ..#.#.## .#.##...# . #### ...# . ##./......# .?fgnZ@ #...<....# ####### #S.......##?fgZ?.#?fg}c?fgc&4?fgJh?fghj@fgDQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 11 stones (quivered) Abilities ([,] to cycle)  b - Abil: Dig  c - Abil: Shaft Self [*/%] inventory [^] all abilities[!] focus mode: off|onAfgGAfg6%#####..........#####.........#Mirf the Trooper .........###..................Formicid of Trog *..... #####.#.........####.........#Health: 5/37===---------------------#..#..#.......[.#.........#Magic: 4/4========================Afg%}.......#.........#..........AC: 2Str: 23  ####..............##.........EV: 11Int: 7####.#....................SH: 0Dex: 13Afg%#.#...........##.......XL:  4 Next: 52% Place: Dungeon:2Afg&..#......@.#.## .......Noise: ---------  Time: 334.2 (0.0)Afg=&#.##..........# .......a) +0 spearAfgk&#........### .......Throw: 11 stones..........# .......Afg&(##./......# .......#...<....# #######Afg&S   adder (asleep)#S.......##........#Afg&You reach to attack! You barely miss the bat. _The bat hits you but does no damage.  Afg'8You hit the bat.  You kill the bat! Afg%'_Trog accepts your kill. _An adder comes into view.Afg(Afg!2Afgh4AfgU#####..........#####.........#Mirf the Trooper .........###..................Formicid of Trog *..... #####.#.........####.........#Health: 5/37===---------------------#..#..#.......[.#.........#Magic: 4/4========================.......#.........#..........AC: 2AfgCStr: 23  ####..............##.........EV: 11Int: 7####.#....................SH: 0Dex: 13#.#...........##.......Afg"XL:  4 Next: 52% Place: Dungeon:2..#......@.#.## .......Afg ENoise: ---------  Time: 334.2 (0.0)#.##.....*....# .......a) +0 spearAfg(#....*...### .......Throw: 11 stonesAfgH.....*....# .......##./*.....# .......#.*.<....# #######Afgk"S   adder (asleep)#S.......##........# _Trog accepts your kill. Afg4_An adder comes into view.Throw: 11 stonesPress: ? - help, Q - select action, (/) - cycleAfgkShift-Dir - straight line, f - adderAim: an adder (asleep, 98% to hit)AfgHg#####..........#####.........#Mirf the Trooper .........###..................Formicid of Trog *..... #####.#.........####.........#Health: 5/37===---------------------#..#..#.......[.#.........#Magic: 4/4========================.......#.........#..........AC: 2Str: 23  ####..............##.........EV: 11Int: 7####.#....................SH: 0Dex: 13#.#...........##.......XL:  4 Next: 52% Place: Dungeon:2..#......@.#.## .......Noise: ---------  Time: 334.2 (0.0)#.##.....(....# fghl34m.......a) +0 spear#....(...### .......Throw: 11 stones.....(....# .......##./(.....# .......#.(.<....# #######S   adder#S.......##........#Throw: 11 stonesPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f - adderAim: an adder (asleep, 98% to hit)  You throw a stone. The stone hits the adder.  The adder hisses angrily.Afg80AfgY/  --more--Bfg m  The adder is moderately wounded.Bfg Bfg% 6...Bfgp CS..BfgO )5.2 (1 Bfgv _Bfg Bfg[ Cfg2Lm#####..........#####.........#Mirf the Trooper .........###..................Formicid of Trog *..... #####.#.........####.........#CfgLHealth: 5/37===---------------------#..#..#.......[.#.........#Magic: 4/4========================.......#.........#..........AC: 2Str: 23  ####..............##.........EV: 11CfgLInt: 7####.#....................SH: 0CfgMDex: 13#.#...........##.......Cfg8M"XL:  4 Next: 52% Place: Dungeon:2..#......@.#.## .......CfgvM~Noise: ---------  Time: 335.2 (0.0)CfgMS#.##.....*....# .......a) +0 spear#....*...### .......CfgMThrow: 10 stones.....*....# .......CfgM:##./S.....# .......#...<....# #######Cfg NS   adder#........##........# Cfg8N{_The adder is moderately wounded.Throw: 10 stonesCfgNcPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - adderAim: an adder (moderately wounded, 32% to hit)Cfg&~#####..........#####.........#Mirf the Trooper .........###..................Formicid of Trog *..... Cfg~b#####.#.........####.........#Health: 5/37===---------------------#..#..#.......[.#.........#Magic: 4/4========================.......#.........#..........AC: 2Str: 23  ####..............##.........EV: 11Cfg~Int: 7####.#....................SH: 0Dex: 13#.#...........##.......XL:  4 Next: 52% Place: Dungeon:2..#......@.#.## .......Noise: ---------  Time: 335.2 (0.0)#.##.....(....# .......Cfg,'a) +0 spear#....(...### .......Throw: 10 stones.....(....# .......##./S.....# .......CfgW#...<....# #######S   adder#........##........#Throw: 10 stonesCfgybPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - adderAim: an adder (moderately wounded, 32% to hit)  Cfg}You throw a stone. The stone hits the adder.  The adder is moderately wounded.Cfg|Cfgi..S.Cfg| m6.2 (19 stones _Cfg,CfgDfg#####..........#####.........#Mirf the Trooper .........###..................Formicid of Trog *..... #####.#.........####.........#Health: 5/37===---------------------#..#..#.......[.#.........#Magic: 4/4Dfg)========================.......#.........#..........AC: 2Str: 23  ####..............##.........EV: 11Int: 7####.#....................SH: 0Dex: 13#.#...........##.......DfgXL:  4 Next: 52% Place: Dungeon:2Dfg..#......@.#.## .......Noise: ---------  Time: 336.2 (0.0)Dfgד#.##.....*....# .......Dfg6a) +0 spearDfg#....*...### .......Throw: 9 stonesDfg.....S....# .......Dfg-(##./......# .......#...<....# #######DfgFS   adder#........#Dfg[1#........#DfgoHYou throw a stone. The stone hits the adder. Dfgd_The adder is moderately wounded.Throw: 9 stonesDfgPress: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - adderDfgvAim: an adder (moderately wounded, 32% to hit)Dfg1 m#####..........#####.........#Mirf the Trooper .........###..................Formicid of Trog *..... #####.#.........####.........#Dfg{ 3Health: 5/37===---------------------#..#..#.......[.#.........#Magic: 4/4========================.......#.........#..........AC: 2Dfg Str: 23  ####..............##.........EV: 11Int: 7####.#....................SH: 0Dfg /Dex: 13#.#...........##.......XL:  4 Next: 52% Place: Dungeon:2Dfg ..#......@.#.## .......Dfg2 ~Noise: ---------  Time: 336.2 (0.0)DfgH #.##.....(....# .......Dfg^ 6a) +0 spearDfgt #....(...### .......Throw: 9 stonesDfg .....S....# .......Dfg ##./......# .......Dfg #...<....# #######S   adderDfg #........##........#Throw: 9 stonesDfg Press: ? - help, Q - select action, (/) - cycleShift-Dir - straight line, f/p - adderDfg9 Aim: an adder (moderately wounded, 32% to hit)  You throw a stone. The stone hits the adder.  The adder is heavily wounded.DfgK DfgP a.S.DfgQ 67.2 (18 _DfgmV DfgW Efg" #####..........#####.........#  Mirf the Trooper .........###..................  Formicid of Trog *..... #####.#.........####.........#  Health: 6/37Efg| ===---------------------  #..#..#.......[.#.........#  Magic: 4/4========================  .......#.........#..........  AC: 2Str: 23  ####..............##.........  EV: 11Int: 7  ####.#....................  SH: 0Dex: 13 #.#...........##.......  XL:  4 Next: 52% Place: Dungeon:2Efg  ..#......@.#.## .......  Noise: ---------  Time: 337.2 (0.0) #.##.....*....# .......  a) +0 spear #....S...### .......  Throw: 8 stones ..........# .......  ##./......# .......  #...<....# #######  S   adder #........# Efg #........#Aim: an adder (moderately wounded, 32% to hit)  Efg You throw a stone. The stone hits the adder. _The adder is heavily wounded.Reach: a) +0 spearEfg< Press: ? - help, Dir - move target, f/p - adderAim: an adder (heavily wounded, 44% to hit)Ffg9#####..........#####.........#  Mirf the Trooper .........###..................  Formicid of Trog *..... #####.#.........####.........#  Health: 6/37Ffg===---------------------  #..#..#.......[.#.........#  Magic: 4/4========================  .......#.........#..........  AC: 2Str: 23  ####..............##.........  EV: 11Int: 7  ####.#....................  SH: 0Ffg"Dex: 13 #.#...........##.......  XL:  4 Next: 52% Place: Dungeon:2Ffg ..#......@.#.## .......  Noise: ---------  Time: 337.2 (0.0) Ffgr#.##..........# .......  a) +0 spear #....S...### .......  Throw: 8 stones ..........# .......  ##./......# ....... Ffg #...<....# #######  S   adder #........#Ffgϓo #........#You throw a stone. The stone hits the adder. Ffg_The adder is heavily wounded.Reach: a) +0 spearPress: ? - help, Dir - move target, f/p - adderFfg&Aim: an adder (heavily wounded, 44% to hit)  You reach to attack! You hit the adder but do no damage.Ffg{ ###.... .......####Ffg  #.......[.#....  Ffgf#.........#.... FfgN ..........##... Ffg$u ####.#..............  Ffg<j#.#...........#FfgS\  ..#....Ffgm  Ffg Ffg#.##.....S....#   FfgS#........### FfgΝ  Ffg^..........# Ffg Ffg##./......#  Ffg4#...<....#  FfgNY #........#FfgdX #........# Ffgy Ffg;-8.1 (0.9FfgFfg _The adder is heavily wounded.  Reach: a) +0 spear  Press: ? - help, Dir - move target, f/p - adderAim: an adder (heavily wounded, 44% to hit)  You reach to attack! You hit the adder but do no damage. Ffgh_The adder is heavily wounded.GfgU   ###.... .......####  #.......[.#....  #.........#....  ..........##...  ####.#..............  #.#...........#Gfg   ..#......@.#.##   #.##.....S....#   #........###   ..........#   ##./......#   #...<....#    #........# #........#You hit the adder.  The adder is almost dead.Gfgqu  ###.... .......####  #.......[.#....  #.........#....  ..........##...  ####.#..............  #.#...........#  ..#......@.#.##   #.##.....S....#   #........###   ..........# GfgDv  ##./......#  #...<....#   #........# #........# Gfg  The adder closely misses you. The adder bites you.  * * * LOW HITPOINT WARNING * * *You are poisoned.Gfg҂ 5===9.1 (1.0Pois Gfg0 Gfg, , _The adder poisons you!Hfg' HfgO ###.... .......####  #.......[.#....HfghK  #.........#....Hfg8  ..........##...Hfg9  ####.#..............Hfg  Hfg #.#...........#HfgO  ..#......@.#.##   #.##.....S....#   #........###   Hfgn..........#   ##./......#   #...<....#   #........# #........#You closely miss the adder.The adder is almost dead.Hfg ###.... .......####  #.......[.#....  #.........#....  ..........##... Hfg ####.#..............  #.#...........#  ..#......@.#.##   #.##.....S....#   #........###   ..........#   ##./......#  #...<....#   #........# #........# Hfgպ  You feel sick. The adder bites you.  * * * LOW HITPOINT WARNING * * *You are lethally poisoned!Hfg3=--40Pois HfgHfgV, _The adder poisons you!Hfg  ###.... .......####  #.......[.#....  #.........#....  ..........##...  ####.#..............  #.#...........#  ..#......@.#.##   #.##.....S....#   #........###   ..........#   ##./......#   #...<....#   #........# #........#You closely miss the adder.Hfg&{ ###.... .......####  #.......[.#....  #.........#....  ..........##...  ####.#..............  #.#...........#  ..#......@.#.##   #.##.....S....#   #........###   ..........#   ##./......#  #...<....#   #........# #........# HfgP  The adder is almost dead.* * * LOW HITPOINT WARNING * * *Hfg׃S2--1HfgFHfg#a _You feel sick. The adder barely misses you.Hfg   ###.... .......####  #.......[.#....  #.........#....  ..........##...  ####.#..............  #.#...........#  ..#......@.#.##   #.##.....S....#   #........###   ..........#   ##./......#   #...<....#   #........# #........#You barely miss the adder.Hfg@ a ###.... .......####  #.......[.#....  #.........#....  ..........##...  ####.#..............  Hfg f#.#...........#  ..#......@.#.##   #.##.....S....#   #........###   ..........#   ##./......#  #...<....#   #........# #........# Hfg ZMYou barely miss the adder.The adder is almost dead.  * * * LOW HITPOINT WARNING * * *You feel sick. The adder closely misses you.Hfg O1-2.0 (0.9Hfg Hfg = _The adder bites you but does no damage.IfgP  You closely miss the adder.The adder is almost dead.You die...IfgR%J0-Ifg8/  --more--JfgJfg Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 spear (weapon) Missiles (go to first with ()  c - 8 stones (quivered) Armour (go to first with [)  b - a +0 animal skin (worn) Potions (go to first with !)  d - 2 potions of heal wounds {unknown} Jfg}O e - a potion of berserk rage {unknown}KfgEs Kfgs,Kfg{Kfg7~Goodbye, Mirf.74 Mirf the Trooper (level 4, 0/37 HPs)Began as a Formicid Berserker on Dec 21, 2024.Was a Follower of Trog.Kfg\~uSuccumbed to an adder's poison... on level 2 of the Dungeon.The game lasted 00:03:01 (348 turns). Kfg~Best Crawlers -1.59874334 freshwater VSCj-27 escaped with the Orb2.53115580 tswnHuSh-27 escaped with the OrbKfg~3.32457476 tswnTrRe-27 escaped with the Orb4.26687813 tswnSpSh-27 escaped with the Orb5.26460741 tswnKfg~MDHs-27 escaped with the Orb6.26319591 MollyMollu OpFi-27 escaped with the Orb7.25873036 tswnMDRe-27 escaped with the OrbKfgr8.25355277 MollyMollu OpFi-27 escaped with the Orb9.24699432 MollyMollu OpFi-27 escaped with the Orb  Kfg-t10.23823169 MollyMollu OpFi-27 escaped with the Orb  11.23737872 oddsox OpCA-27 escaped with the Orb  Kfgk12.23156942 tswnMDSh-26 escaped with the Orb  13.22614997 MollyMollu OpFi-27 escaped with the OrbLfgBLfg1JLfg>L? [?25h[?0c [?1051l[?1052l[?1060l[?1061l