iߖ Player: Mode7 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-02-15.09:28:32.ttyrec Time: (1771147712) Sun Feb 15 09:28:32 2026 i [?1051l[?1052l[?1060l[?1061hiJV)0[?7h[?25l[?1ciii0gWelcome, Mode7. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helpˑi ˑi 1Welcome, Mode7 the Minotaur. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard ˑi b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wandererˑi as - Summoner d - Hunterl - Delverˑi Mt - Necromancer e - BrigandWarrior-mageˑi, ju - Forgewright Zealotm - WarperˑiG Lv - Fire Elementalist f - Berserkerˑia \n - Hexslingerw - Ice Elementalist g - Cinder Acolyteˑiz /o - Enchanterx - Air Elementalist ˑi Hh - Chaos Knightp - Reavery - Earth Elementalistˑi z - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their ˑi Vchoice and potions of might. + - Recommended backgroundˑi @ * - Random background # - Recommended characterˑi 8 ! - Random character % - List aptitudesˑi :Space - Change species ? - HelpϑiZ ϑi ϑi _Welcome, Mode7 the Minotaur Berserker. You have a choice of weapons.  a - short sword(+1 apt)  b - mace (+2 apt)  c - hand axe (+2 apt)  d - spear (+2 apt)  e - falchion (+2 apt)f - unarmed(+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Helpᑑiᑑi ᑑiB Mode7 the SlasherMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0AC: 2Str: 21EV: 11Int: 4SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 falchionNothing quiveredᑑi e#####@.###.##.#..$...##..#..#ᑑi ##ᑑi ᑑi Welcome, Mode7 the Minotaur Berserker.The Orb of Zot is coveted for many reasons. Will you seize it for your own?Trog says: Kill them all!ᑑiD ᑑiS Press ? for a list of commands and other information.  Found 6 gold pieces.ᑑi ᑑi [ _Found a staircase leading out of the dungeon.摑iB #### #<@# ##.# ##.# .....##..#.# ..#摑i 0.. ##摑iZ 摑i 21.0 (1 _摑iC 摑i 瑑ir ####<.## ##.# ..$...##..瑑i瑑i&2瑑iC瑑iYꑑi 4ꑑi ꑑih 푑i#####<.# ##.#..$##......#.##..##..# ..#... ###..###푑i푑i&3푑i푑iCi 3iiiI"iN#,i#i#iq&i&i&i+|#####<.# ##.## ##.##..7.0 (4#.......##.##..###...# ..#..... .###..##.. ##### ### i&-i/1 _You now have 6 gold pieces.ijiiYiΌiWieBiΒiivii iXiіii$iviiB###### .#<.# . #.###.## .#..##.######..#i.#...#.#...##.....@.#11.0 (4.0)#.##..### ...##..# #.....#.##iО#..##...##### #### i:i}ii%Mode7 the SlasherMinotaur of Trog *.....Health: 19/19 ========================###### .Magic: 0/0#<.#. #.#AC: 2Str: 21##.## .#..EV: 11Int: 4##.######..#SH: 0Dex: 9#...#.#...#XL:  1 Next:  0% Place: Dungeon:1#.....@.#Noise: ---------  Time: 11.0 (0.0)#.##..###a) +0 falchion...##..#Nothing quivered#.....#.###..##...##### ####Press ? for a list of commands and other information.  Found 6 gold pieces. _Found a staircase leading out of the dungeon. 1d_You now have 6 gold pieces.  Press: ? - help, v - describe, . - travelThe floor.iq e@.#A rock wall.i: W.#The floor.io wMode7 the SlasherMinotaur of Trog *.....Health: 19/19 ========================###### .Magic: 0/0#<.#. #.#AC: 2Str: 21##.## .#..EV: 11Int: 4##.######..#SH: 0Dex: 9#...#.#...#XL:  1 Next:  0% Place: Dungeon:1#.....@.#Noise: ---------  Time: 11.0 (0.0)#.##..###a) +0 falchion...##..#Nothing quiveredip #.....#.###..##...##### ####Press ? for a list of commands and other information.  Found 6 gold pieces. _Found a staircase leading out of the dungeon. _You now have 6 gold pieces.  Press: ? - help, v - describe, . - travelThe floor.i)q it iv . _iDb###### . #<.# . #.# ##.###..  ##.######..# #...#.#...# #.......#  #.##.@###...##..# #.....#.####.. ### #### iIiqJ22.0 (1 _iMi2PiiDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsi# C.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.i~Monsters ~: Macros helpG.Items &: Options helpH.i?Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion ihQ: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.i9 fMacros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptionsis M6.Dungeon sprint modesi5l------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directioni+i$ i i_ :Mode7 the SlasherMinotaur of Trog *.....###### .Health: 19/19 ========================i #<.#. #.#Magic: 0/0##.## .#..AC: 2Str: 21i• ##.######..#EV: 11Int: 4i #...#.#...#SH: 0Dex: 9#.......#i XL:  1 Next:  0% Place: Dungeon:1#.##.@###i* Noise: ---------  Time: 12.0 (0.0)...##..#a) +0 falchioni[ #.....#.##Nothing quivered#..##...##i֖ ### ####Press ? for a list of commands and other information.  Found 6 gold pieces. _Found a staircase leading out of the dungeon. _You now have 6 gold pieces.  Press: ? - help, v - describe, . - travel _The floor.ia i i? i i.IiYi iXiciii^iiiTiNiiihi3iliiFi#,iniiiiiiziii\iii_i5iPiiiiii1 i ,iW,iiyiFound 6 gold pieces. _a staircase leading out of the dungeon. _You now have 6 gold pieces. iI Press: ? - help, v - describe, . - travel _The floor.  You encounter a frilled lizard.iU # i\#### ## .l#<.# #. #.###.## .#...i?##.#######...#.#@..##.......###ig###.##..###...##.#i##.....#.###..##...##il   frilled lizard (asleep)#########iJl.29.0 (17.0)iMli430.0 (18 _i!iX#iC..#..#..###### #.. ## l. #<.# ..#.##.# ##.## ..#... ##.######..# #...#.#.@.# #.......### ###.##..### ##...##..###.....#.###..##...## ##iD!#iHFK.liKiwL11.0)iPiRip .## ..# ..#   ..# ##### ##.. ## ..<.# #...#.##l###.## #...#...#i ##.######...#.#... #.......### ###.##..### ##...##..#.....#.##..##..i d.###########i K.li iw i 2i7 i i"` q.. #.## ...# #..#   ...# ##### ##.. ## ..<.# #...#.##.###.## #..@#.l.###.#######.#... #.......### ###.##.### ##...##..#.....#.##..##...###########iAf if &3ij il i  ..#.## ...# #..# ...####### ##.. ## .. <.# #...#.##.# #.## #...#l..# ##.######@.#  #...#.#.....###.#l   frilled lizard##i` $.i 'li i  &4i i is .  You slash the frilled lizard!  You kill the frilled lizard!i =8=5.1 (1.1i i W _Trog accepts your kill. i= rM.. #.## ...# #..#   ...# ##### ##.. ## ..<.# #...#.##.# i ##.## #..@#...###.#######.#...#.......####.### i  ip  i 4-60 i  iL  i V .. #.## ...# #..# ...## ## #### ##..### .. #<.# #...#.##.# ##.## #.@.#...# ##.######..# #...#.#...# #...... iF ).### ###.##..### ##...##..# ##.....#.## #..##...##  # i  i @-7 i  i "ia 3"ib "iNd "ik "im "i o "iEp ,"iyq "iRu X"iv ,"iw "icy "iqz ,"i| "i} "i4~ ,"i~ "i) B"iA "i" "i# "i" D"i "i͸ "i "i` "iʺ "i "i2 "iɼ "i "i˾ "i "i` "i "i5 "i "i "i "i "i "i "i] "iM "i "i "id "i@ "i "i "i "i' ,"i "if "iB "i "i( "i "i ,"i "iC "i i  You encounter a hobgoblin."i .....## #..#.###  ###....##  ##.#..##  ##....## ##### ########..####...  "i #<.# #...#.##.#.#  ##.## ##...#...#.#  ##.######..####@#  "i #...#.#...# #........$ #.......### #.#######. ###.##..### #.  #...##..# ..  .....#.## g..  g   hobgoblin (asleep) .##...## ###"i  #######    "iT 065.1 (28.0)"i ,6.1 (29"i "i * _Found 3 gold pieces.$io#..#.### ###....##  ##.#..## ##....## ##### ########..####...<.# #...#.##.##.## ##...#...#.  ##.######..####.####### #...#.#...# #.@......$....### #.#######. ###.##..### #. .. . .....#.## g##...## #### ####### $iv8g.$iDg$i17.1 (1.0)$i$ic%it #..#.###  ###....##  ##.#..##  ##....## #####  #..####...#  #<.# #...#.##.#.#  ##.## ##...#...#.#  ##.######..####.%iŋ #  #...#.#...# #.$  #.### #.#.  ###.##..### #.#%i ~ #...##..# g.# #.....#.## .... .##...## ##### #%i ,   %i 6g.%i2 %i &8%i %iߙ 'ic #..#.###  ###....##  ##.#..##  ##....## #####  #..####...#  #<.# #...#.##.#.#  ##.## ##...#...#.#  ##.######..####.#  #...#.#...# #.$  #.### #.#.  ###.##..### #g#  #...##..# ..#  .....#.## ....  .##...## #####      'id 6g.'ij <9'io 'ip (i..#.###  ....##  ##.#..##  ##....## #####  ..####...#  <.# #...#.##.#.#  #.## ##...#...#.#  ##.######..####.# #...#.#...# #.$#  #.### #g#.#  .##..### #.# (isN ...##..# ..#  #.## ....  ##...## #####   (i6   (ib2g.(iM  The hobgoblin attacks as it pursues you!(is/=70(i(i@ _The hobgoblin hits you but does no damage.*iNd  You hit the hobgoblin.  The hobgoblin is lightly wounded.*iN-1.2 (1.1*irV _The hobgoblin hits you but does no damage.+i  You hit the hobgoblin.  The hobgoblin is severely wounded.+ia(2.3+iї+iV _The hobgoblin barely misses you.,i , .  You closely miss the hobgoblin. You headbutt the hobgoblin.  You kill the hobgoblin!,i?1 R,i4 1253.4,i~8 ,iZ; W _Trog accepts your kill.-i#.###  #....##  ##.#..##  ##....## #####  ..####...#  .# #...#.##.#.#  -ikg.## ##...#...#.#  #.######..####.#  #...#.#...# #.$#  #.### #.#.#  #.##..### #.# -i ##..# ..#  #.## .... -i, #...## #####   -i_6   -i0;--i40-i-iN-i j#.###  ....##  #.#..##  ##....## #####  ..####...#  # #...#.##.#.#  ## ##...#...#.#  .######..####.#  -i ...#.#...# #.$#  .### #.#.#  .##..### #.#  .-i, ##..# ..#  #.## ....  -ij ...## #####     -i  -i -ii @-5-i -i) .ik.###  ##  .#..##  #....## #####  ..####...#   #...#.##.#.#  # ##...#...#.#  ######..####.#  #.#...# #.$#  .iМ-### #.#.#  ##..### #.#  ##..# ..#  .#.## ....  ## #####   .i6   .i.iӢ&6.iD.i<.im }###  ##  #..##  ....## #####  ..####...#  #...#.##.#.#   ##...#...#.#  ..####.#  .#.#...# #..i '$#  ### #.#.#  #..### #.# #  #..# ..#  #.## ....  ..iB ## #####     .ir  .i.iB&7.i.i.i2b  .##  ..##  ## #####  ..####...#  #...#.##.#.#  .i7##...#...#.#  ..####.#  #.#...# #.$#  .i### #.#.#  .i}..### #.# .#  ..# ..# .#  .## .... .#  .ifE## ##### .#  # .#  .#   .i .i &8.i.i\.i   ##  .## .iV  ## #####  #..####...#  ...#.##.#.#  #.i ...#...#.#  ..####.#  .i h.#...# #.#  .i ### #.#.#  ..i* ;### #.# #.#  .# ..# #.#  .iZ Y## .... #.#  # ##### #.#   .i #.#  #.#   .i .i< &9.i .i .i .i" %80.4 (2.i .i < _You now have 9 gold pieces (gained 3)./i 4/iS$/im&/i| # .##.## ##### #..####... ...#.##.# #...#.. ###..####.######## /i$}.#...# #...........### #.########## #.#  ....  /i/iW+1.4 (1/i/i/i\D2 .##.## ##### #..####... ...#.##.# #...#.. ###..####.######## .#...# #...........### #.########## #.#  . ## ....###/iEX  /i4J/iJ&2/iN/iP/ii .## ##### #..####... ...#.##.# #...#.. ###..####.######## .#...# #...........### #.########## #.#  . /iû## .... # #####  /is/i&3/iW/i/i[1 #..####... ...#.##.# #...#.. ###..####.######## .#...# #...........### #.########## #.#  . /i1## .... # #####  /i6/iQ7&4/i/:/i@<0if ...#.##.# #...#.. ###..####.######## .#...# #...........### #.########## #.#  . ## .... #0i3g #####  0iXl0il&50ip0ifr0izJ#...#.. ###..####.######## .#...# #...........### #.########## #.#  . ## .... # ##### ...#####60i.0iv0iL##..####.######## .#...# #...........### #.########## #.#  . ## .... # ######J........#0i###########J   endoplasm (asleep)0i0i/&70i0i[ _You encounter an endoplasm.0i .#...# #......... ...### #.########## #.#  . ## .... # ##### # #.# ##.##.#.#.###J....@...##########0i0iH&80i0i0i0iJ0i0iЇ0i0i0i;0i 0iWp0ip0it0iu0iy0i0i0i2i#.#...# #.# .### #.#######.# .### #.# ..#.# .# ..# #.#.# .## .... #.#.# # ##### #.#.# # #.#.# #  #.##.#.#.##  #J.# 2iWd #        2in.J2il1J2i&92i2i]^ _The endoplasm quivers.2ib .#.#...# #.# .### #.#######.# #..### #.# ..#.# #..# ..# #.#.# #.## .... #.#.# .## ##### #.#.# # #.#.# #  #.##.#.#.##  #.J.#  2i [#        2iS .J2i 2i '902i 2i; 3ip .  You hit the endoplasm.  You kill the endoplasm!3iR3iy>33=1.5 (1.13i3iW _Trog accepts your kill.4iw.#.#...# #.# .### #.#######.# #..### #.# ..#.# #..# ..# #.#.# .#.## .... #.#.# .## ##### #.#.# #4i.. #.#.# #  #.##.#.#.##  #.#  #   4i$     4iy4i+-24iҋ 04iw4id4i.#.#...# #.# .### #.#######.# .##..### #.#. ..#.# .##..# ..#.# #.#.# .#.## .....r #.#.# .## #####(. #.#.# # ... #.#.# #  #.##.#.#.##  #.#  4i#     r   rat (asleep)   4ic  You encounter a rat.4i3@-34i4iVJ _Found 4 large rocks.4i,#...#.#...# #.# #.### #.#######.# #.##..### #.#. ..#.# .##..# ..#.###.#.# .#.## .....r##.#.# #...## #####(.##.#.# # ...##.#.# #  #.##.#.#.##  #.# 4id #        4i!<44i4i4i2######..####.########.#...# #..............### #.###### ### #.#. .##..# ..#.# ...#.## .....r...## ######( ##### ........##.#.# # ##.#.#.#.........###########4i~:4i:&54iW@4iA5ig.## ##...#...#.# ######..####.########.#...# #..............### #.###### ### ###.#. .##..# ...#.# ...#.## .....r...## ######( ##### ....... # ......#.##.#.#.###### #.........###########5in<65i@s5iu5i|\  #...#.## .## ##...#...#.# ######..####.########.#...# #..............### #.###### #######.#. .##..# .....#.# ...#.## .......r...## ######( #####. # ......#.##.#.#.######.#.........# ###########5ia 5ib &75if 5i@g 6i .  The helpless rat fails to defend itself.  You hit the rat.  You kill the rat!6igR6i?20/20418.6 (1.16iC6iW _Trog accepts your kill.7i<.# #...#.##.#.# #.## ##...#...#.# #.######..####.#  #...#.#...# #.#  #.### #.#######.# #.##..#.#.. ..#.# .##..#.#.###.#.# .#.##.##.#.# #...## ######@.##.#.# 7ig#.##.#.# # .#.##.#.#.## #.#...#  #.##### #. #. #.  7i7i,907i7iJq _You see here 4 large rocks.8i-m #.## ##...#.. ##.######..####.########  #...#.#...# #.............### #.####### ##.##..#######.#.. .. .. ......#.###.#.## ......... 8i .z##...## #######(#### .......# #.########.#.........#8i,.|#.  8i48iO6.100.6 (1.0) 8is6 _8iY;8ib>8i #.## ##...#...#.#  ##.######..####.#  #...#.#...# #.#  #.### #.#######.# #.##..#######.#.. ..#.# #...##..# ......#.###.#.# .#.## .........##.#.# .##...###(.##.#.# #.##.#.# # 8il .#.##.#.#.## .######.#.........#  #.###########  #.#  #.#  #.#  #.#  8i 8iN &18i 8i 9iD.## ##...#...#.#  ##.######..####.#  #...#.#...# #.#  #.### #.#######.#  9i.##..#######.#.. ..#.#  ...##..# ......#.###.#.#  #.## .........##.#.#  9i##...## #(.##.#.#   .9i##.#.# #  .#.##.#.#.##  9i.######.#.........#  #.###########  9i!#.#  #.#  9iB#.#  #.# 9ie/  9i9i%&29i9i9ifM<.# #...#.## #.## ##...#...#.# ##.######..####.########.#...# #........  #.......### #.###### ########.#.. .9igD##..# ......#.# ....#.## ...........## ######## ######. # .......#.##.#.#.#.######.#.........#  ##.9ig9i(n9in&39is9ivq _You see here 4 large rocks.;ij<4;io;iqG _c - 4 large rocksi#.## ##...#...#.#  ##.######..####.#  #...#.#...# #.#  #.### #.#######.# #.##..#######.#.. ..#.# >iI0#...##..# ......#.###.#.# .#.## .........##.#.# .##...## #..##.#.# # .##.#.# #  >ij.#.##.#.#.##  .######.#.........# >i #.###########  #.# >i #.#  #.#>ir  #.# >i >i`>i&8>i>i>i#X ##.## ##...#...#.#  ##.######..####.#  #...#.#...# #.#  #.### #.#######.#  ###.##..#.#.. ..#.# #...##..# ......#.###.#.# #.....#.## ...##.#.# .##...###..##.#.# #.##.#.# # >i[#.#.##.#.#.## #.######.#...#  #.#####  #.#  #.#  #.#  #.#  >i^>iM_&9>ic>ie?i ##.## ##...#...#.#  ##.######..####.#  #...#.#...# #.#  #.### #.#.#  ###.##..?iQ#.#.. ..#.#  ##...##..# ......#.###.#.# #.....#.## ..##.#.# #..##...#..##.#.# #?iX.##.#.# # .#.#.##.#.#.##  #.######.#?i.#  #.##  #.#  #.#?i  #.#  #.# ?i ?i?iȅ?i 10?i6?i@i,@i҄Unequip which item? Hand Weapons (go to first with ))  a - a +0 falchion (weapon) Armour (go to first with [)  b - a +0 animal skin (worn)@i_[?] describe selected [!] unequip|take off[tab] equip|unequipCi*Ci/CiL4 ##.## ##...#...#.#  Mode7 the Slasher##.######..####.########   Minotaur of Trog *.....#...#.#...# #.........#   Health: 20/20 ========================#.......### #.#######.#   Magic: 0/0###.##..#######.#.. ..#.#   AC: 2Str: 21  ##...##..# ......#.###.#.#   EV: 11Ci4<Int: 4 ##.....#.## .........##.#.#   SH: 0Dex: 9 #..##...###########..##.#.#   XL:  1 Next: 41% Place: Dungeon:1 Ci4N#########.......@....##.#.# #   Noise: ---------  Time: 110.6 (0.0)Ci4%.#........#.##.#.#.##   a) +0 falchion#.######.#.........#   Nothing quivered#.###########  #.#Ci4Z #.#  #.# Ci5k #.#   Ci&5 You hit the rat.  You kill the rat! _Trog accepts your kill. Ci=5_You see here 4 large rocks. _You see here 4 large rocks. _c - 4 large rocksCi^5Ci9P  Okay, then.Ci :Ci<Ci>. _Di Diq# 4Gear: 3/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon) Missiles (go to first with ()  c - 4 large rocks Armour (go to first with [)  b - a +0 animal skin (worn)FiBFiGFi0L ##.## ##...#...#.#  Mode7 the Slasher##.######..####.########   Minotaur of Trog *.....#...#.#...# #.........#   Health: 20/20 ========================#.......### #.#######.#   Magic: 0/0###.##..#######.#.. ..#.#   AC: 2Str: 21  ##...##..# ......#.###.#.#   EV: 11Int: 4 ##.....#.## .........##.#.#   SH: 0Dex: 9 #..##...###########..##.#.#   XL:  1 Next: 41% Place: Dungeon:1 #########.......@....##.#.# #   Noise: ---------  Time: 110.6FiM (0.0).#........#.##.#.#.##   a) +0 falchion#.######.#.........#   Nothing quivered#.###########  #.# #.#  #.#  #.#    You kill the rat! _Trog accepts your kill. _You see here 4 large rocks. _You see here 4 large rocks. _c - 4 large rocks _Okay, then.Fi,R4FiUFi:WFi  ##.## ##...#...#.#  ##.######..####.#  #...#.#...# #.#  #.### #.#.#  ###.##..#.#.. ..#.#  ##...##..# ......#.###.#.#  ##.....#.## .##.#.#  #..##...#..##.#.#  #.##.#.# # #.#.#.##.#.#.##  #.######.#.# .. #.#Fi, #. #.# #.# #.# #.# Fi Fi 21.6 (1 _FiFi Gi$ ##.## ##...#...#.# ##.######..####.# #...#.#...# #.# #.### #.#.# ###.##..#.#.. ..#.# ##...##..# ......#.###.#.# ##.....#.## .##.#.# #..##...#..##.#.# ##.##.#.# # #.#.#.##.#.#.##Gi< #.######.#.#  .. #.##.. #.#g. #.#g   goblin (asleep)# #.#  #.#Gi<2GiZGiQs _You encounter a goblin. It is wielding a +0 dagger.Gio ##.## ##...#...#.# ##.######..####.# #...#.#...# #.# #.### #.#.# ###.##..#.#.. ..#.# ##...##..# ......#.###.#.# ##.....#.## .##.#.# #..##...#..##.#.# ##Gip.##.#.# # #.#.#.##.#.#.## #.######.#.# ... #.# ...) #.#.g... #.#### #.#  #.#GiuM g.  Found a spear.Gi5{RgGi{/==3GiKGi( _The goblin shouts!Gi\) ##.## ##...#...#.# ##.######..####.# #...#.#...# #.# #.### #.#.# ###.##..#.#.. ..#.# ##...##..# ......#.###.#.# ##.....#.## .##.#.# #..##...#..##.#.# ##.##.#.# # #.#.#.##.#.#. #.######.#. ... #. .g.). #.# ...... #.# ###### #.#  #.#GiFGi/--4GiGigGi`  ##.## ##...#...#.# ##.######..####.# #...#.#...# #.# #.### #.#.# ###.##..#.#.. ..#.# ##...##..# ......#.###.#.# ##.....#.## .##.#.# #..##...#..##.#.# ##.##.#.#  #.#.#.##.#.#... #.######.#Gi 7#.. ...# #.....g.).# #.##.......# #.## ####### #.#  #.#Gi gGi sg   goblinGiF "--Gif 5Gi Gi Hi"g ##.######..####.######## #...#.#...# #.............### #.##########.##..#######.#.. ..##.. ......#.#####.....#.#.....##...###################.......... #.##... #.######.#.......#.. .g.# #.#########....g.)##......Hign# ###### Hio$g.HitHi$u6HimyHizIi  You barely miss the goblin. Your headbutt misses the goblin.=7.7 (1.1Ii*IiLS _The goblin barely misses you.Ii  )You hit the goblin.  You kill the goblin!Ii()Iiv+1508.8Ii}1Ii3W _Trog accepts your kill.Ki2_g  #...#.#...# #.............### #.##########.##..#######.#.. ..##.. ......#.#####.....#.#.....##...###################.......... #.##... #@######.#.......#......# #.#########......) #...#+#KieKie4-90KijKi nO _You see here a +0 dagger.Kie 7 ....### #.##########.##..#######.#.. ..##.. ......#.#####.....#.#.....##...###################.......... ###.#........#.##...#)######.#.......#.....@# #.#########......) #......KiN Ki H-20 _Ki0 Ki Li* | #.### #.#.# ###.##..#.#.. ..#.# ##...##..# ......#.###.#.# ##.....#.## .##.#.# #..##...###########..##.#.# #............##.#.# ###.#........#.##.#.# ##...#)######.# #....@.# #..).# #.##LiI+ .# #.#  #+# #.#  #.#Li1 <1Li6 Li8 Miq #.### #.#. ###.##..#.#.. ..#. ##...##..# ......#.###.#. ##.....#.## .##.#. #..##...###########..##.#. ##............##.#. ###.#........#.##.#. ##...#)######.# #...@..# #..).# #.##.# #.# MiCr #+# #.#  #.#MixMix&2MiU~MiNi& M#.#...# #........ #.......### #.###### #########.#.. . ##...##..#.##.....#.## .........##...###########Ni #########........... ###.#........#.##.###..@#)######.#...... #.....######........)###.......# #.#Ni NiW &3Ni Nij Oi./M##.######..####.########.#...# #........ #.......### #.###### #########.#.. . ##...##..#.##.....#.## .........##...####################...........Oi1/ ###@#........#.##.###...#)######.#...... #......#######........).# #.##Oi&5<4Oi9Oi;Oi@ =M##.## ##...#...#.# ##.######..####.########.#...# #........ #.......### #.###### #########.#.. . ##...##..#.##.....#.## .........##...####################@.......... ###.#........#.##.###...#)######.#......#......# #.#######......).####Oi> Oi{ &5Oi Oid Pi9a##.## ##...#...#.# ##.######..####.##...#.#...# #.##.### #.#.####.##..#.#.. ..#.###...##..# ......#.###.#.###.....#.## .##.#.##..##...#..##.#.###.##.#.####.#.#.##.#.###...#)######.#.#......# #.#........).####.......##+##### PigPi h&6PilPiqnPiqj]##.## ##...#...#.# ##.######..####.# #...#.#...# #.# #.### #.#.# ###.##..#.#.. ..#.# ##...##..# ......#.###.#.# ##.....#.## .PijN##.#.# #..##...#..##.#.# ##.##.#.# ###.#.#.##.#.#.Pij##...#)######.#.#......# #.#........Pi k###....Pi?k#+###Pi_k+ PiqPiCr&7PivPi xPit   ##.######..####.######## #...#.#...# #.............### #.##########.##..#######.#.. ..##.. ......#.#####.....#.#.....##...###################.......... Pi ?###.##.##...#)######.#.......#..Nothing quivered......#....#+###Pi. Pi &8Pi Pi QiK_V  #...#.#...# #.............### #.##########.##..#######.#.. ..##.. ......#.#####.....#.#.....##...###################.......... ###.##.##...#@######.#.......#......# #.#########........) #...#+#QieQif&9Qi&kQinO _You see here a +0 dagger.Ri־ Ri- '30Ri Ri % _d - a +0 daggerTiTiSSDrop what? (Left/Right to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 falchion (weapon)d - a +0 dagger Missiles (select all with ()  c - 4 large rocks Armour (select all with [)  b - a +0 animal skin (worn) Ti[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Wi1Wi"#...#.#...# #.........# Mode7 the Slasher#.......### #.#######.# Minotaur of Trog *.....###.##..#######.#.. ..#.# Health: 20/20 ========================##...##..# ......#.###.#.# Magic: 0/0##.....#.## .........##.#.# AC: 2Str: 21#..##...###########..##.#.# EV: 11Int: 4#########............##.#.# SH: 0Dex: 9###.#........#.##.#.#. XL:  1 Next: 50% Place: Dungeon:1##...#@######.#........ Noise: ---------  Time: 130.8 (0.0)#......# #.######### a) +0 falchion........).# #.#Nothing quivered##im#.......# #.##+####### #.##.#You kill the goblin! _Trog accepts your kill. _You see here a +0 dagger. _You see here a +0 dagger. _d - a +0 dagger  Okay, then.Wi|Wi. _Wi' P ....### #.##########.##..#######.#.. ..##.. ......#.#####.....#.#.....##...###################.......... ###.#........#.##...#.######.#.......WiE( #.....@# #.#########........) ###......Wiz- Wig. )1.8 (1 Wi. _Wi3 WiA5 Xi' ###.##..#######.#.. ..##.. ......#.#####.....#.#.....##...###################.......... ###.#........#Xi2(.##...#.######.#.......##......# #.#########........) ###...... #+######XiX.Xi.&2Xip3Xi5Xi[ ###.##..#.#.. ..#.# ##...##..# ......#.###.#.# ##.....#.## .##.#.# #..##...###########..##.#.# Xi##......##.#.# ###.#........#.##.#.# ##...#.######.##......# #. Xi.@.# #.# ###XiŎ.# #.# #+Xiَ@# #.# XiA #.#XinXi&3XiXiN _You see here a +0 spear.YiYi84YiYi$ _e - a +0 spearYi O  ###.##..#.#.. ..#. ##...##..# ......#.###.#. ##.....#.## .##.#. #..##...###########..##.#. ##............##.#. ###.#........#.##.#. ##...#.######.##......# #. .# #.# ###.# #.# #+# #.#  #.#YifU YiU &5YiZ Yi\ Yin ###.##..#.#.. ..# ##...##..# ......#.###.# ##.....#.## .##.# #..##...###########..##.# ##............##.# ###.#........#.##.# ##...#.######.##......# #.Yiq.# #.##.# #.# #+# #.#  #.#Yi!Yiv&6YiYitZi9% ###.##..#.#.. .. ##...##..# ......#.###. ##.....#.## .##. #..##...###########..##. #......##. ###.#........#.##. ##...#.######.##......# #..# #.##.# #.# #+Zi# #.#  #.#ZiZi&7Zi4ZiZi ###.##..#.#..  ##...##..# ......#.### ##.....#.## .## #..##...###########..## #......## ###.#........#.## ##...#.######.#.######......# #..# #.##.# #.# #+# #.#  #.#Zi"Zic#&8Zi&Zi(ZiЛ  ###.##..#.#..  ##...##..# ......#. ##.....#.## . #..##...###########.. #.... ###.#.#. ##...#.######.##.######......# #.#.# #.##.# #.# #+# #.#  #.#Zi Zi &9Zi Zif [iIL ###.##..#.#.. ##...##..# ......#. ##.....#.## . #..##...####.. #.... ###.#.#. ##...#.######.# #.######......# #. #.# #.# #.# #.# #+# #.#  #.#[iRR[iR'40[iV[iMX[iF; [i; [i@ [iHC \i` \ip` \i` \i@b \id \ihh B\i#k ##...##..# ......#.####.....#.## ..\iTk #..##...###########..##########............# ###.#.#.#\ik ##...#.######.#.#.######......# #.###\ik #.............# #.# ######## #.#  \i3l #+####### #.#  #.# \iq F1'........\i r ................r   rat (asleep)...........+##########+r\i@v .  As you open the door, it creaks loudly!  You encounter a rat.\i0| H   The rat squeaks loudly.\i| L======2.8 (2\i \ī 0 _The rat leaves your sight.]iv 3]iz ]i ]i  e  A rat comes into view.]i *##.....#.#.....##...###################.......... ###.#..###...#.######.#..#.######......# #.####....... ]i: #######. #@########.............#..........### #..........##....##...r]is r   rat#+##########+.# .#]i} H0r.]i ]iA ------3.8 (1 _ _There is an open door here.^iT^i=------^iū^iZ _A rat is nearby!`i-T..##...###################.......... ###.####...#.######.#..#.######......# #.###............# ######.......# ######'#######.....@.......###  #.r.+##########+.# . r.4 _`i/`i1`i-c ########.......... ###.####...#.######.#..#.######......# #.###......... ######... ######'#######.............###  #.r...#+##########+.# . `id 2r.`i8j `ij &5`io `i~q ai< ###.####...#.######.#..#.######......# #.###........ ###### ######'#######.............###  #.r....#+##########+ .r.ai$<6aiai" ##...#.######.#..#.######......# #.###...... ###### ######'#######.............### #r..# #......#+##########+ .# .raiL& <7ai( ai* bi7biv8f18---=8.9 (1.1bi>big@b _You closely miss the rat. The rat bites you.bi{c * .  You barely miss the rat. The rat bites you. The rat closely misses you.You furiously retaliate! You headbutt the rat.  You kill the rat!bilh & biRk l7----850.0bio bis W _Trog accepts your kill.ci HM##...#.######.#.#.######......# #.##.............# #.# #######.......# #.# ######'# #.# #.. #.# #.### ##.# #.# #.# #+#+.# ci7NciN4-10ciRciUdiXdidiPdi8di]8=diũdi,diKdi,didi di~9=di didiK9=didi,di=diȷdididi,di3di/dij20===didi1 _HP restored.diRdidiNdi(dididimdidi_,didi[didi|:==di>di'didi0didididi didiXdi[didididi~didiFdiDdic,dididi'dikdidi+dic,dididididi7diw7 _You open the door.didididi@  There is an open door here.didin _dididik  You encounter a ball python.di V######'####### #.# #............. #.# #..........### ##..........# #...........### #.............# #+##########'.# dife ♣♣♣♣♣♣♣♣.#.### ♣#...#- S#≈≈≈≈#.♣#.#.# .≈≈≈≈ ≈.♣#.#.#.≈≈# ≈≈.♣#.#.≈ #≈≈.♣#.#.#di. ≈≈≈.♣#.#.#S   ball python (constriction, asleep)≈≈≈#.♣#...#......♣#.###diKS75.0 (24.0).diOS)di36.0 (25 _di$diiiDAA ######'# #.# #. #.# #.### ##.# #.....### #......# #+##'.#.♣♣♣♣♣♣♣♣.#.###♣.S....@.♣#...#♣.#≈≈≈≈#.♣#.#.#♣.≈≈≈≈≈≈.♣#.#.#♣.≈≈##≈≈.♣#.#.#♣.≈ #≈≈.♣#.#.#♣. ≈≈≈.♣#.#.#♣ ≈≈≈#.♣#...# ......♣#.###ii_C>.SiiHG7.0 (1.0)iicMii,Oiiū  ######'# #.# #. #.# #.### ##.# #.### #..# #+#'.##.♣♣♣♣♣♣♣♣.#.### ♣..S..@..♣#...# ♣.#≈≈≈≈#.♣#.#.# ♣.≈≈≈≈≈≈.♣#.#.# ♣.≈≈##≈≈.♣#.#.#iiM  ♣.≈≈ #≈≈.♣#.#.# ♣.≈ ≈≈≈.♣#.#.# ♣. ≈≈≈#.♣#...#♣. ......♣#.###iiƭ <.SiiY 9.Sii~ iiʹ &8ii` ii ji †You hit the ball python.  You kill the ball python!jiX(ji>66=9.1 (1.1jiTjiW _Trog accepts your kill.ki ######'# #.# #. #.# #.### ##.ki # #.### #..# #+#'.# ki #.♣♣♣♣♣♣♣♣.#.### ♣....†.@.♣#...# ki3 P♣.#≈≈≈≈#.♣#.#.# ♣.≈≈≈≈≈≈.♣#.#.# kiS ♣.≈≈##≈≈.♣#.#.# ki| ♣. ≈≈≈#♣. .....ki !kiq ki ,-80ki' 0ki kiӽ lic>li>li/@liSBliDli~Inli~JliNg  You see here a ball python corpse.liPliQ _liRliTli~VliVliWliYlii[li[li\li^lim`li`lialiclidlidlieliBili8lBlin7 _You open the door.limplipliqliu@  There is an open door here.lifwli)x _lixlizli{li|li|lix~lilililiMlislilili[lili,li҈livli,lililili2lili;lilililili[liliIlilili^liliUliliןlili7 _You open the door.lililili@  There is an open door here.li%li۩ _liHlilipliŬli~li li5lili li{liulili&liVliliѵliliEliϷliliwli\liPlililiǻlilili;lililiſli'lixliliililililielililililililililiQlilililieliiliYlili)lililili5lilinlili!lilililililililililililililililililililibli<li"limlilililili`li7 _You open the door.lililifli?lili<liliopen the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.lilic _li5lili+ligli+lilili?lilililislili4 li lic li/ li~lililikliHli,liQlilililililili lililililiXlili lib!li!lis$There is an open door here. _You open the door. _There is an open door here. _You open the door. _li$*There is an open door here.  li^&li' _li'li(liG*li*li?+li,li .liu.li/liK0li1li1lia2li4li6,li6li8li9li9lid:lii;lit<li<li=li>li?li?li@liAliBliBli>CliElihFliFlilGliHli2JliaJli,KliLliN,liNliPliRliGRliRlimTliU,liVliXliYliYYliZli[li\li\liq]li^li`liK`liali-g#####.......# #.#  #####'############.#  .................#.#  ..........######.# lijg& ..........# #.#  ..........### #.#  lig............# #.#  ##########'.# #.# lig .♣♣♣♣♣♣♣♣.#.####@# lig] - ♣....†...♣#...##.#  ♣.#≈≈≈≈#.♣#.#.##.#  li.h♣.≈≈≈≈≈≈.♣#.#.##.#  ♣.≈≈##≈≈.♣#.#.##.#  ♣.≈≈##≈≈.♣#.#.##.#  lijh  ♣.≈≈≈≈≈≈.♣#.#.##.#    ♣.#≈≈≈≈#.♣#...##.# lih   ♣........♣#.###  li n1255.1 (75.0)lin,6.1 (76li1sliu _You open the door. _There is an open door here. _You open the door. _There is an open door here. _d - a bubbling purple potionriO_M............# # #####'###########........#.#.######..# #.ri.### #. ............# #. ##########'.# .♣♣♣♣♣♣♣♣.#.##....†...♣#.. ♣.#≈≈≈≈#.♣#.#.##.# .... .ri' .....rim #.#ri#ri17.1 (1.0)ri risi[Y #####'############ .................######.#  ##.. ##########' .♣♣♣♣♣♣♣♣.#.### ♣....†...♣#...#≈≈≈≈#.♣#.##.# ♣........♣#.###  sisi.&8sisi-xixi'Gear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)xiTd - a +0 dagger  e - a +0 spear Missiles (go to first with ()  c - 4 large rocks xivArmour (go to first with [)  b - a +0 animal skin (worn)xi|i Potions:  Potions !  d - a bubbling purple potion}i}i}i#####.......# #.#  Mode7 the Slasher #####'############.#  Minotaur of Trog *..... .................#.#  Health: 20/20 ======================== }i ..........######.#  Magic: 0/0 ..........# #.#  AC: 2Str: 21 ..........### #.#  EV: 11Int: 4 ............# #.#  SH: 0}iDex: 9 ##########'.# #.#}i  XL:  1 Next: 66% Place: Dungeon:1 .♣♣♣♣♣♣♣♣.#.####@#}i   Noise: ---------  Time: 258.1 (0.0) ♣....†...♣#...##.#}i  a) +0 falchion ♣.#≈≈≈≈#.♣#.#.##.#}i@  Nothing quivered ♣.≈≈≈≈≈≈.♣#.#.##.# }ia♣.≈≈##≈≈.♣#.#.##.# ♣.≈≈##≈≈.♣#.#.##.#}i8   }i♣.≈≈≈≈≈≈.♣#.#.##.#   ♣.#≈≈≈≈#.♣#...##.#}iS   ♣........♣#.###}i.   }ij_You open the door. _There is an open door here. _You open the door. }iD_There is an open door here. _There is an open door here. }i=G_d - a bubbling purple potion}iT}i}iS}i~i ~i ~i ~iW ~i ~i ~i n~i^ ~i{ ~i ~i6 ~io ~i7 ~ir ~i ~i ~i ~i ~im ~iy ~iN ~i ~i ~i ~i ~i ~iZ ~i ~im ~i ~i ~i\ ~i ,~i ~iE ~i ~iB ~i ~i ~ik ~i ~i ~i, ~i ~iK ~i ~i ~i ~i ~i ~i ~i ~i ~i ~i ~i ~i ~iD ~iO ~i ~iK ~i ~i ~iN ~i ~i ~i ~i ≈≈.♣#.#.##.#  ≈≈.♣#.#.##.#  ≈≈.♣#.#.##.#  ≈#.♣#...##.###### ♣#.####.......~i[  ♣♣♣.#.# #######.  ##'.# #.  ##.# #.  #.# ~i  75.1 (17.0)  #.# #....(..#   #.# #.#######  ~i #####.# ## ......#  #######  ~i 4~i ~i ,6.1 (18~i ~i ' _Found 5 javelins.i D .i .#.♣#...##.####### ...♣#.####....... ♣♣♣.#.# #######.  ##'.# #. ##. .####.##i5 q...(..####### ####i ##   i iL #7iv .0)iN i i//?.♣#.#.##.#  .♣#.#.##.#  #.♣#...##.#######  ♣#.####.......#  ig/!.#.# #######.#  ##'.# #.#  ##.# i/Z#.#  i/#.# #.####.##  i/#.# i/#.@..(..#  #.# i/2#.#i/H  .# i/E###  i0 # i0C   i(0i?6i~6&8i$:i;iM.♣#.#.##.#  .♣#.#.##.#  .♣#...##.#######  .♣#.####.......#  .#.# #.#  ##'.# #.#  ##.# #.#  #.# #.####.##  #.# #..@.(..#  #.# i"#.#  .# ###  #    iȚiOi&9iioi++♣#.#.##.#  ♣#.#.##.#  ♣#...##.#  ♣#.####.#  .#.# #iV+.#  #'.# #.#  ##.# i|+#.# #  #.# #.####.##  i+?#.# #...@(..#  #.# #.#  .# i+[###  # ia,Y   i2i.3'80i7ia9iυ#.#.##.#  #.#.##.# .#  #...##.# .#  #.####.# .#  #.# #.# .#  '.# i8y#.# .#  #.# #.# )#  #.# #.####.##  ic#.# #....@..#  #.# i\#.#  #iY.# ###  ĭQ#   i( iii1i7i _Found a hand axe.iN _You see here 5 javelins.ii&2iOThrow: 5 javelinsiiQN _f - 5 javelinsi[ .#.##.#  .#.##.# #.#  ...##.# #.#  .####.# #.#  iS[ Q.# #.# #.#  .# #.# #.#  .# i~[ #.# #)#  .# i[ #.####.##  .# i[ y#.#  .# it\ -#.#  .# ###  .#    ib ib &3ie ig i5M#.##.# ..##.#########......i5######.#.# #)# #.####@##......i6M#.####### .#i6### i/6 i @i@i@4iCiFiM#.##.# ..##.#########......######i3. #@# #.####.###.......# .#iMS#.#######  ibii&5iiGQ _You see here a +0 hand axe.ii &6ii?' _g - a +0 hand axeiY?M#.##.# ..##.#########......###### #.# ####.# .##.......#  #####iDiME&7iHi_Ji\ M.#.##.# ..##.#########......###### #.# .##.####.##  i+b ib &8if ig iTM##.#.##.# ..##.#########......###### .##.# #.#  ii6i]9ibi`iHM ##.#.##.# ..##.#########......###### .#iI#.# #.#  iMiO'90i=Ri6TiZDfM ##.#.##.# ..##.#########...... .# #######.# #.#  ###iDi*IiI&1i8NiSi[ii' iF i iBiiiiitii7i!iiEiiiiiiiiii i",il#i %iX&i&i'iD)i*i+i+im1 #####.#.........# #.########### #.#...# #.# #######.# .i1.....#.# ###  ## # #.# #.i1 #.# #.###.# #...##.# #.i1J.##.# #.i2l.##.# #.# i02.##.# #.# .##.# #.# i6-300.1 (9i7/1.1 (10.0)i;i>X _f - a murky white potioniusisiItiuivizi2{i6|io|i|i}is~i~i9iCi#isiҁiii˃i7ii<iiiiiiMiLi!iri͋iьiiߍiHiHiSi|iiZiȒi ieiOiiPiiimii i9ii9iii͜ii|iiqiǟi#iiiiiiiRiii]iiiiiiiiaiiiii i]i iiiki"iiiXi۷iii#iiXiiiVi(i_iyi9i,iiiiiwiiii:iiBixii1i i6iiii iiiii{iiziiii\i,i)iui,i-igiiiixi,iiiiiiWiiiriiiiDiiiEiii\iiOi%iiRiiiii9iiiiiiTiiiiiiTiiqii'i* i i= i i iieii@iijiiiiidiUiihiiiiiRiDi[iiiiMii' i i!i "i"i#i$i$i\%i&iZ'i'i (i(i*i+i@+iO,i*-in-i-iW/i1 i2| You encounter a goblin. It is wielding a +0 dagger.i6Oi#7n ######## ...g...i>77 # iV7:## ##### .il7####...#.#i7g   goblin (asleep) ..#...#.# #..####.#######i7"i7`..# #.........ix=-65.1 (64i]>36.1 (65 _iBiFiG########...g...#######. #. . ## ####.###...#.##. ..#...#.# #. #..####.########.ii.gibQgi ;===7.1 (1.0)i iR( _The goblin shouts!i?        # .g.@.# #.# # #.# # #.# .## ##### #.# .####...# #.# .#.##.#.# #.# .#...#.# #.# #..####.#.# .g---8i@ iA i )You hit the goblin.  You kill the goblin!i:75=--i&9.2 (1.1iiW _Trog accepts your kill.i. i  You see here a +0 dagger. _iJ i i i i  Bi+ i i" i ni+ ik i i i> i i  i i^ iO i i i= i i_ i i ia # # #######.#≈ #....##..≈∩ i ##.##..#.#≈≈≈############### #.....##......@.........)..# -70.0)##..#.############.# i ###....###.#  ##.#..###.# i#! ##....## ##### #.#  ########..####...# #.# i! } #<.# #...#.##.#.# #.#  ##.## ##...#...#.# #.#  ##.######..####.########.#i* ]-80.2 (11i, ig/ 6 _Found Jytzikh's Armour Emporium.i)H##. # #.## #######.#≈≈. #....##..≈∩≈ ##.##..#.#≈≈≈# #.....##..........)..# ##..#.##.# ###....## #.# iH ##.#..## #.#  ##....## ##### #.#  #..####...# #.#  #<.# #...#.##.#.# #.#  ##.## ##...#...#.# #.#  ##.######..####.i;I #.#iCOiP11.2 (1.0)iZUiWif |#S #. #. # #.#### #######.#≈≈..# #....##..≈∩≈. ##.##..#.#≈≈≈#i{f  #.....##.)..# ##..#.##.# ###....## #.# if _ ##.#..## #.# if  ##....## ##### #.# if #..####...# #.# S   ball python (constriction, asleep) i"g 2 #<.# #...#.##.#.# #.#  ##.## ##...#...#.# #.# iIg [ ##.######..####.#.#i~o io &2i7u iw \ _You encounter a ball python.i  #S #.# #. #.#.#### # #######.#≈≈..#.#i  #....##..≈∩≈.. ##.##..#.#≈≈≈# #.....##.)..# ##..#.#iO #.# ###....## #.#  ##.#..##iv 1 #.# i  ##....## ##### #.# #..####...# #.#  #<.# #...#.##.#.# #.# i0  ##.## ##...#...#.# #.#  ##.######..####.#.#iL G.Si E.SiW NS)i &3i i! 5 _The ball python hisses angrily.i&< #.# #.# # #S# #.#.#### # #######.#≈≈..#.# #....##..≈∩≈... ##.##..#.#≈≈≈ #.....##.)..i< ##..#.##. ###....## #. ##.#..## #. ##....## ##### #. #..####...# #.i<* #<.# #...#.##.#.# #. ##.## ##...#...#.# #.i<U ##.######..####.#.i>D.SiCiGD&4i IiJih i i i T _Why would you want to do that?i #+#.##.#.# #.#.# #.#S#### # #.#≈≈..#.# #....##..≈∩≈...# ##.##..#.#≈≈≈ #.....##iu .) ##..#.## ###....## # ##.#..## # ##....## ##### # #..####...# # #<.# #...#.##.#.# # ##.## ##...#...#.# #i T ##.######..####.#i 1.Si i= i -5 _i% i' ih #+#.# #.#.# #.#.# #.#.#### # #######.#≈S..#.#ir #....##..≈∩≈...# ##.##..#.#≈≈≈ #.....##.) ##..#.# ###....## i ##.#..## ##....## # #..####...# iś/ #<.# #...#.##.#.# ##.## ##...#...#.# ##.######..####.iD i0SiS   ball python (constriction)i&6iiPi{+#.#  #.#.#### ######.#≈≈..# #....##..≈∩≈...# #.##..#@#S≈≈############i+.....##................)##..#.######################....####.#..## ##....## #####i#######..####..<.# #...#.####.## ##...#...#.i!#i<1Si ≈S   ball python (constriction)The ball python bites you but does no damage.i.=7iiQ _The ball python misses you.iO#+#.#.#.#### ########.#≈≈..#.....##..≈∩≈..##.##..#.#≈≈≈############.....##@S..............)#..#.################### ###....## ##.#..## ##....## #####i########..####...<.# #...#.##.##.## ##...#.. ##.######..####.#######iR  The ball python bites you but does no damage.is&8iip\ _The ball python completely misses you.i> †You slash the ball python!  You kill the ball python!irE RiI 6839.3 (1.1iGO iPR W _Trog accepts your kill.iM+#.#  #.#.#### ######.#≈≈..# #....##..≈∩≈...# #.##..#@#≈≈≈############.....##.†..............)##..#.######################....##i%it%5-900i+i,i M+#.#  #.#.#### ######.#≈≈..# #....##@.≈∩≈...# #.##..#.#≈≈≈############iƌ .....##.†..............)##..#.###################i i @-1iG i i3 i ia i7 i i niѶ i i i i0 i? i^ i i i i^  You open the door.  You encounter a hobgoblin.i .........g.#..........#..................... ...  #'#.#  #@#.#  ic /#.#.#  #.#.#### #  #######.#≈≈..#.#....##..≈∩≈...###.##..#.#≈≈≈############ g   hobgoblin (asleep)#.....##.†..............)##..#.###################i )##....##i Y.g5.3 (4i6 Cgi 4==6.3 (5i5 i + _The hobgoblin shouts!i  ...........#  .......g..#  .........  .......  ..... ...iL  #'#.#  #@#.#  #.#.#  #.#.#### #  #.#  #..≈∩≈...#  #.# #.†i )) ### i "i4  ...........#  .......g..#  .........  .......  ..... ... #'#.#  #@#.#  #.#.#  #.#.#### #  #.#i  #..≈∩ #.# #.†) ### i} 4i@ i ` _A hobgoblin is nearby!i|S M.......g..#.....#............#............+............#..#.# #.#.#### #..g   hobgoblin###.giWU iU ;--7.3 (1 _i[ i^ Q _There is an open door here.i3b.g#+.......@....########'#.#### ib#.#.#### ######.#≈≈..# #....##..≈∩≈...##.##..#.#≈≈≈############.....##.†..............)icK.gijikH--8 _i)piqiuR .g...#+............#######'#.###.## #.#.#### i S C######.#≈≈..# #....##..≈∩≈...##.##..#.#≈≈≈############i,[ i[ .=9i` ic @ _The hobgoblin hits you but does no damage.i2C############.g...#+............#######'###..#  iB#.#.#### ######.#≈≈..# #....##..≈∩≈...#i i3 719--ia !400ii - _The hobgoblin hits you.i †You barely miss the hobgoblin. You headbutt the hobgoblin.  You kill the hobgoblin!i(iimMode7 the Slasher#############Minotaur of Trog *.................#Health: 19/20 ======================--............#Magic: 0/0i2............#AC: 2Str: 21............#EV: 11Int: 4............#SH: 0Dex: 9............#XL:  1 Next: 100% Place: Dungeon:1.......@†...#iNoise: =--------  Time: 401.4 (1.1)............+a) +0 falchion............#Throw: 5 javelins#######'#.####.#.##.#.##.#.#### ########.#≈≈..#.##....##..≈∩≈...# _A hobgoblin is nearby! i_There is an open door here. _The hobgoblin hits you but does no damage. _The hobgoblin hits you.  You barely miss the hobgoblin. You headbutt the hobgoblin.  i$7You kill the hobgoblin!i| _Trog accepts your kill.You have reached level 2!i/  --more--iP26/27=1/1========================2 0% iViX4 _i_# .# .# .# .# .# iX.# ....# .+ .# ##.#.##.#.##.#.iJh#######.# ii;-20 _iiv _You see here a hobgoblin corpse.i# .# .# .# .# .# .# .iG ^†@..# .+ .# ###.#.##.#.##.##.# i'i/(G-3 _i-i0iH3iIiKiLiP7==iQiR,i|SiUiVi1WiWi?ZiX[i[ik\i^7 _You open the door.ip`O=i;aid@  There is an open door here.iei*f _ifiChiiiiiajiwliYmimionioipiqiqqirisisiotiuioviviwixiyiyiyij{i|ih|i|i~iiiȀi{iLiii^idž,iFii_,iiiWelcome to Jytzikh's Armour Emporium! What would you like to do?  a -  98 gold a +0 kite shieldb -  28 gold a +0 leather armour  c -  63 gold a +0 pair of boots  d -  63 gold a +0 pair of boots  e -  161 gold a +1 pair of glovesi"f -  56 gold a +0 ring mail  g -  56 gold a +0 ring mail  h -  12 gold a +0 robe You have 9 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listi:i;i&C........†...####Mode7 the Slasher............'..#Minotaur of Trog *.................##.#Health: 27/27 ========================#######'#.####.#Magic: 1/1========================#.#.# #.#AC: 2Str: 21#.#.# #.#EV: 11Int: 4#.#.####.#SH: 0Dex: 9#######.#≈≈..#.#XL:  2 Next:  0% Place: Dungeon:1iQD#....##..≈@≈...#Noise: ---------  Time: 421.4 (18.0)##.##..#.#≈≈≈############### a) +0 falchion#.....##.†..............)..# Throw: 5 javelins##..#.####################.####....###.###.#..###.# ##....## ######.# ########..####...##.# #<.# #...#.##.#.##.#  _Trog accepts your kill. _You have reached level 2! _You see here a hobgoblin corpse. _You open the door. _There is an open door here.  There is an entrance to Jytzikh's Armour Emporium here.iHi^Ji7L. _i3iei$i i$ _i@Xiii2,iiiiGiiOiiiyiitii=i]iQii=iii[iiii,ii&i,iiiiiy i _You have reached level 2!see here a hobgoblin corpse. _You open the door. _There is an open door here.  There is an open door here.iSi _iIi[iUiiiXiiiQi ijiiiiJ i iy!i#i$i$i+&i(iO*i*ie+ip.i=0i0ii1i4i5iM5i-6i7i\9i9iT:i<i=i>i>i`@iAi#BiBiDibEiEiRFiHiIiIiZJirKi:LiLi/MiNiOitOiOiPiQiQiaRisSivTiTi Ui ViWioWiWiXiYiZigZi5\i\i]i]i^i_i_ij`ixaigbibicididi#eieifigigiFhiHiiHjiji"kili`o  You encounter a goblin. It is wielding a +0 club.ipu ### #..# #..... #..iuh .....#################.. g......@................ .....##########.. ...#.. .i,v`#.. #.. iv### g   goblin (asleep) i5.g58.4 (37iQgią5==9.4 (38i&i:( _The goblin shouts!i 6  #### #.. #.#.g....@.................#.. #... #... ### i .gid i ---60.4 (1i% .0)ic ib i   #### ##...... ##......##...g#......##...... ##...... ##...... ##.### ..##i .giiA--1ii4i ##  #......#  #...... #....g #...... #......#  #......# #......# ###.####  .. ###i )The goblin closely misses you. You furiously retaliate!  You headbutt the goblin.  You kill the goblin!i(iR63=2i[i W _Trog accepts your kill.if # #......# #...... #.... #...... #......#  #......#  #......#  ###.#### iZ ..  ###iHi.-3ii$  Things that are here:ip _a +0 club; a goblin corpsei? # #......# #...... #...@) #...... #......#  #......#  #......#  ###.####  .. ###-4 _i^i7ili%mimipi^vBivixixiyi{i3}i}ix~iii)i&iiiΆiiiɐ|#......##......#############....).............#......#############......#. #......#... #......#.....###.#### i4.......@.#9.4 (5[....#####... . i$i,70.4 (6ii# _Found a robe.i- / #......# #......#. #....)... #......#... #......#... #......#.. #......#.###.####.#.[....#####.....#..i i +1.4 (1i~ is iY #......#.......#......#......#....).....#.........^#......#...#......#..#......#.###.####.#.[....#####...##.. #.iJY. ..# ##i<2ii2i #......# .#......#......#....).#......#......^#......##.#......##.#......##.###.####>.#i#..[....#####...##.#... #..##.? ...#. ####.ii&3i$i _Found a scroll labelled LOODAE BOZXE. Found a stone staircase leading down.i[ #......# .#......#......#....).#...... #......^#......# #.#......# #.#......#.#.###.####i\.>.##..[....#####.r.##.#.... #..##:...?. .... ##r   rat (asleep).##.. ###. #.. ..iic  You encounter a rat.ij&4isiv[ _Found a parchment of Confusing Touch.i .......##########)..............######## #^ ..##.###>....# ##..[..@.#####..........r....##.#..... #..##:..?. .... ##iX ##.. ###..  #.. ... ....i iV &5iG iB i ;###)..............######## #^ ..##.###>....# ##..[....######.......@..r....i##.#.. #..##:?. ....# ####.. ###..# #.. ....#. ....+ ...#iiw&6iii9###......#....)...#......##......^#......# #.#......# #.#......# .#.###.#### .>....# ##..[....#.r.......##.#....... #..##:.i\....?. ....# ##..##.. ###..##.. .... #. ....+ i-r.iJriE====7ii- _The rat squeaks loudly.i:ij6-=---i&8.5 (1.1i|ij _You hit the rat but do no damage. The rat bites you.i †You hit the rat.  You kill the rat!i (i y-6---9.7 (1.2i ir W _Trog accepts your kill.iM ###......#....) ..#...... #......^#......# #.#......# #.#......# .#.###.#### .>....# ##..[....# .†...... ......##.#...... ...... #..##:... ....?. ....# ##. .##.. ###..# #.. .... #. ....+  ...#iWy7=-800i^i(ciz W ###......#....) ..#...... #......^#......# #.#......## #.#......##.#.###.####.>...##..[....#.†.......##.#........ #..##:....?. ....# ##.#.##... ###..## #... .... #... ....+iC| T#... ...#iK i 9-1iv i is  ###......#....) ..#...... #......^#......# #.#......# # #.#......##.#.###.####.>..#.###..[....#.†.......##.#......is .##..##:....?......# ##..#.##....###..# # #....# .... #....# ....+ #....# ...#i" i΃ &2i i i9E ###......#....) ..#...... #......^#......# #.#......# # #.#......# ##.#.###.#### ...>.##.###..[....##.†.......##.#......iF:.##..##:....?......# ##..#.##....###..## #. #....# ....# #....# ....+  #....# ...#ioBiC&3iIiLi M ...########).........####^  # io>......###.####.####....>...........# #.###########...†#.#............##..##:...#....#iBi#=i*4iءi@M _You see here a +0 robe.iik&5ii!# _h - a +0 robei  ###)...........##### #^ .####.##.###....>i....# #.###########....†.......##.##..##:#....#i!i_&6iNii,Y .....##### #^ #.#.###.##.###....>....# #.##########...†.......##.#..#..##:iY?......# ###.##....#i`ia&7i?giii T  #^ #..#####.###....>....# #.##########....†.......##.#...##:iq V?......# ###.##....###..# #.....#iv i &8iM i i ? #..#####.###....>....# #.###.#######..........†.......##.##..##:.....# ###.##....###..# # #.  ....######iFiF&9iLiUTiT,90.7 (2i%YiZ\b _c - a scroll labelled LOODAE BOZXEiliêiiN _There are no items here.i/# #.#......# #.#.#......# ###.#.......###.#### ....>...........# #.###.......# #...†...... .##.#...... .##..##:... .# ##. ..#.##....###..# # #. #....# .... i3.iQi21.7 (1 _iioin z# #.#......# #.#.......#......# ###.#.......###.#### ....>...........# #.###.......####### #....†...... .##.#...... .##..##:... .# ##. ..#.##....###..# # #. #....# .... i iy i &2ir i i v# #.#......# #.#.......#......# ###.#.......###.#### ....>...........# #.###.......####### #...........†...... ..##.#...... .##..##:... .# ##. i ..#.##....###..# # #. #....# ....## #....# ....+#....##....#.....#.######ii i &3i5 i i# #.#......# #.#.......#......# ###.#.......###.#### ....>...........# #.###.......####### #...........†...... iB...##.#...... .##..##:... .# ##. ..#.##....###..# i # #. #....# ....# # #....# ....+#....# ...#i#....# #.....#.######iiu&4i4!i#i# #.#......# #.#.......#......# ###.#.......###.#### ....>...........# #.###.......####### #...........†...... i6Q.........##.#...... .##..##:... .# ##. ..#.##....###..# # #. #....# ....# # #....# ....+#....# ....##....# ....#.....# .####.###### .#iiw&5i7ii-M ^ #. #.#........###.#.......###.####....>...........# ###.......#########...........†...........##.#...........##.@##:..............# ##...#.##....###..# # #. #....# ....#..#.#.#i5iZ5&6ib;i=i 4iN i i$"# #......^#......# # #.#......# #.#.......#......# ###.#.......###.#### ....>...........# #.###.......######## #....†....... .##.#. .##@.##:... i".# ##. ..#.##....###..# # #. #....# ....# # #....# ....+ #....# ....# #....# ....# .....# .####  .###### .#iV*i*&7i@0i2isM...######## #^ #. #.#........###.#.......###.####....>...........# ###.......#########...........†#.......ip.....##..##:..............# ##...#.##....###..##..#..#....###ii#&8iWii24i8i:iW 4iK i iy AM###).............######## ^  ......###.####.####iIz ]....>....# ############..........@†...........##.#.......iz .....##..##:.................# ##..###..#.....+...iz )#.....#i" i &9i: iڑ i w###......#....)..#......##......^#......# # #.#......# #.#.#......# ###.#.###.#### ....>.....# #.###.iA # #.. .##.#. .........##..##:...............# ##...#.##....###..# .# #. #....# ...i >.## #....# ....+#....# ....# ii+(500io ip _You see here a rat corpse.i###......#....)..........#......##......^#......# # #.......#......# #.#.......#......# ###.#.......###.#### ....>...........# #.###.iVL##.†.##.#..........##..##:..####.iy&..#.##....###..# .# #. #....# ....# ## #...iZ#... ii-1 _iiti:E###......#....)..#......##......^#......# # #.......#......# #.#.......#......# ###.#.......###.#### ....>...........# #.###.##.i†..##.#..##..##:.......####...#.##....###..# ..## #. #....# ....# ## #.. ii`&2iiia###......#....)..#......##......^#......# # #.#......# #.#.#......#  ###.#.......###.####  ....>...........#  #.###.i##.†.#.##.#.#.##..##:......#.......####....#..#.##....###..# ...## #. #....# ....# .##iH# #....# ....+ # i{i&3iii} ###......#....)..#......##......^#......# # #.#......# #.#.#......# ###.#.###.#### ....>.....# #.###.# #.†.# .##.#.# .##..##:......# . ..#.##....# # #. #....# ....#..### #....# ....+ .##....# ....# .# ip i4 &4i% i' id  .....############## #^ #.. ####.### ....>...........# #.###.......###########...†......... .##.###..##:.....####........# .####iM i &5iQ i i*  #^ #.. ##...###.### ....>...........# #.###.......###########...†......... .##.#.##:.....#####.##....###..# ...#..##.###### .#ii9&6ii*i5 5 #......^#......# # #.#......# #.#.......#......#  ###.#.......###.####  ....>...........#  #.###.#  #....†.#  .##.#.#  .##..##.#  .####....#  ..#.##....###..# ...##  # #. #....# ....#..##  # #....# ....+ .#  #....# ....# .#  #....# ....#  .....# .####  .###### .#if<7ii _You see here a parchment of Confusing Touch.iH  You pick up a parchment of Confusing Touch and begin reading...8i!i$H _You add the spell Confusing Touch to your library.i#......^#......# # #.#......# #.#.......#......# ###.#.......###.#### ....>...........# #.###.# #....†.# .##.#.i,)# .##..##.# .####....# ..#.##....###..# ...## # #. #....# ....#..## iWiiD &9ia i Ēi W #......^#......#  # #.#......#  #.#.#......# .#.......###.#### >...........# .###.# .†.ĒiW # ##.#.# ##..##.# ####....# #.##....###..# ...##  #. #....# ....#..##  # #....# ....+..##....# ....#..##....# ....#..#ĒiW a.....# .####... Ēi] Ēi ^ '10Ēib Ēid Œi #......^#......# # #.#......# #.#.#......# .#.###.#### >...........# ###.# †.# Œi##.#.# ##..##.# ####....# #.##....###..# #...## #. #....# ....#Œi5!..## # #....# ....+..##....# ....#Œib..##....# ....#..#Œin.....# .####... ŒiBŒi&1ŒiŒiNƒitn #. #.##.### ..>....# ###.########### ...†.........##.#.##.....#### #.##....###..# #...#  ....#..## ....2ƒisƒiavƒiI .##.### ..>....# ############## ....†.........##.#....##.......#### #.##....###..# #@..##  ....#..##  +..# ...).ƒiPƒiwQ&3ƒiVƒi>Y$ _Found a spear.ƒi ##.### ..>....# ############## ...†.........##.#.....##.......#### #.##....###..# #...##  ....#@.##  +..#  ##......ƒiQ<4ƒiOƒiƒi  ..>....# ############## ...†.........##.#.....##.....#### #.##....###..# #...##  ....#..##  +@.#  ##.......ƒi ƒi &5ƒi$ ƒi ǒi^h ############## ...†.........##.#.##.....####....# #.##....###..# #...##  ....#..##  +..#  #.####...#ǒiV_-##........ǒieǒif&6ǒijǒilǒi w...†.........##.#.###.....####....# #.##....###..# #...#  ....#..##  +..#  #.####...#.###### .# . #...).##......#...#?....#ǒiǒi&7ǒiiǒif _Found a scroll labelled USAESTR NEAGU.ǒi>  ##.#.###.....####.... #.##....###..# #...#  ....#..##  +..#  ##.####@..#ǒi1? .###### .# #. #...).##........## ǒiMF ǒiF &8ǒiL ǒiN ǒip .##.....####.... #.##....###..# #...#  ....#..##  +..#  ##.####...ǒi q.###### .# #. #...).#...##.........## ǒiwǒiDx&9ǒi }ǒi~Ȓic .....#### #.##....###..# #...#  ....#..##  +..#  ##.####....###### .# #....## #.@.).#...#..#.........#ȒiKO# ȒiȒin'20ȒiZȒiȒia4####....# # .##....###..# #...## # . #....# ....#..## #  #....# ....+..# #....# ....#..# Ȓi4#....# ....#..## .....# .####...#  .###### .# #....## #..@).# #......# #.Ȓi4=# Ȓi4Q#.# Ȓi25Y#.# ȒiS5##.# #.#Ȓio5Ȓi@Ȓi@&1ȒiIȒi[Ȓiu M####....# # ##....###..# #...## #.  #....# ....#..## ##....# ....+..# ##....# ....#..#  #....# ....#..##  .....# .####...# # .###### .# #....## ##...@.# ##......# #.# ȒiG #...?....# ##.# #.# ##.#.# #.#Ȓi3 <2Ȓi Ȓi N _You see here a +0 spear.ʒiHʒiI&3ʒi\NʒiP$ _i - a +0 spearʒi * ##....###..# #...#.   ....#..## #+..#  # ##.####...# .###### .# #....## #.....##.# ..#r   rat (asleep)#.......r.#ʒi ʒi &4ʒi ʒi\ T _You encounter a rat.ʒi F  ....#..## #+..#  # ##.####...# .###### .# #....## #.....##.#.# ..#?#.##.##.#ʒi x.. K   kobold (asleep)r## r   rat (asleep)K...#ʒi3 <5ʒi ʒi s _You encounter a kobold. It is wielding a +0 dagger.˒i"u+..#  # ##.####...# .###### .# #....## # #.....## .?.#.# .?#.##.##..r##K.. .#.###˒iw4K.˒i}NK˒i}&6˒i˒i{e _Found a scroll labelled LOODAE BOZXE.˒i,F# ##.####...# .###### .# #....## ## #.....## .? .#.#  .#.##.##..K..r##.... ......####˒i7#.###...˒i8r.˒ia7K.˒idKr˒i0===7˒iP˒i& _The rat squeaks loudly.˒iO _You see here a scroll labelled USAESTR NEAGU.̒ix7nr.K.̒i>̒i>0---8̒i3F̒i]Hc _e - a scroll labelled USAESTR NEAGU̒i7$c#.####...# .###### .# #....## ### #.....##..? .#.#  .###....K.r##.....##......#####.###. ...####̒i&2r.̒i9/̒i~/1=--̒i/9̒ie6̒i :W _The kobold completely misses you.͒i )You slash the kobold!  You kill the kobold!͒i r   rat  Trog accepts your kill.͒i71030.8 (1.1͒i͒i; _The rat bites you but does no damage.͒i| †You hit the rat.  You kill the rat!͒iK KTrog accepts your kill.͒i K   kobold (missile, wandering)͒i. 532.0 (1.2͒i ͒i9 _You encounter a kobold. It is wielding a +0 short sword and quivering stones.Βi .####...# .###### .# #....## ### #.....##..? .#.#  .###....†##....@.##...##.......#####.###.......K# .....#### Βi1 5K.Βi< `-30Βi $  Things that are here:Βi r _a +0 dagger; a kobold corpseВiS.###### .# #....## ### #.....##..? .#.#  .###....†#....).##..## ......K#####.###..# ...#### ...Вi9K.ВiВiӪG-4 _ВifВi,ВiI #.....##..? .#.#  .###....†#....).##...## K........#####.###. ...#### Вi\J*...Вi O4K.Вi4WOK)Вi XВi9X>====5Вi`ВiCd( _The kobold shouts!Вi5 $You hit the kobold. You headbutt the kobold.  You kill the kobold!Вi&SВij7=---6.1 (1.1ВiВiRW _Trog accepts your kill.ђin[#.....##..? ##......#.# ##.# #.# #.# ###....†...# ##.#....)....# ##.#.# #..##.# ##....$....# #.# .##### #.#.# #..# #.# #.# #.#.----70ђiRTj .#.#  . ####....†##.....).##....###ђiT$ .........#####.####.......##.... ђiB[ђi[!-ђi[8ђi`ђiaђi}5 #......#.#  #.# #.# #.#  ##....†...# ## #....)....# ## #.#ђi6 #.. #.#  #....@....#ђi&6o #.# ђiH6[.##### #. ђig6m.# # .#ђi68  .#ђi68  .#ђi6T #.#ђi6j # ##ђi>ђi?&9Ғi& Ғi &  Ғi DYou now have 20 gold pieces (gained 11).  Things that are here:ҒiG,40.1 (2ҒiҒi` _a +0 short sword; a stone; a kobold corpseҒi\0 #......#.# #.# #.# #.#  ##....†...#  #....)....# ## #.# # #.# Ғi\ #...@)....# #.#.##### #..# #.# .#Ғi\ .# #.#Ғi\j # ##ҒidҒie+1.1 (1ҒilҒimӒiRM##..?# #..... #....† )#..##) #......... .........######.##.........#Ӓi@Ӓi&2ӒiӒiӒiM.###### .### #####..?# #..... #....† )#..##)Ӓi#.........#. .........#ӒiӒi&3ӒixӒiBӒim $.###### .# #....## ### ##.....##..? ##......#.# #.# #.# #.# ###....†...# ##....)....# ##.#.# #.Ӓi #.# ##....)....# ...##### #.#..# #.Ӓi( x.# #.# ӒiS d#.# #.Ӓi Ӓij &4Ӓi Ӓi Ԓi###### .# #....## ### #<#.....##..? ##......#.# ##.# #.# #.Ԓi# ###....†...# ##.#....)....# ##.#.# #..#Ԓi"d#.# #ԒiE#....)....# ...Ԓigh##### #.#.# ԒiN#..# #ԒiD.# #.ԒiѭI# #.ԒiԒi!&5ԒiԒimԒi .# #....## ### #<.#.....##..? ##.#......#.# ##.Ԓio]# ##.# ##.# ###....†...# ##.#....)....# ##.#.# Ԓiz#..##.# #Ԓi#....)....# .Ԓih##### #.#.# Ԓi<#..# Ԓi.M#.# #ԒiLR.# #.Ԓi<6ԒiԒiԒir  .# #....## ### #<.##.....##..? ##.##......#.# ##.#.# #.#.# #.#.# ԒiMr 5###.##....†...# ##.#....)....# ##.#.# #..##.#.# ##....)....# Ԓir /#.# #.##### #.#.# #...# #..Ԓir .# ######'.# #.Ԓi x Ԓix &7ԒiQ| Ԓi} ՒiM...# .####...# ## #### .### .###<##..?##.###  #..... ####....† ##)Ւi #.....##..#######....)....#.....ՒiՒi_&8ՒiՒikՒi0M...#..# ...# .####...# ## ## #### .### .###<##..?##.###  #..... ####....† ##)#.....##.Ւix#.........#######.....ՒiSՒi&9ՒieՒiՒiYM #...#..##  ...# .####...# ## Ւir## #### .### .###<##..?##.###  #.....Ւi ####....† ##)Ւiр`#...#.........##..##.Ւi-.....ՒiшՒi]'50ՒiՒiՒi> M+###.# #...#..##  ...# .####...# ## ## #### .### .###<##..?##.###  #..... ###Ւi? #....† ###....)....###.........#####ՒiG ՒiG &1ՒiN ՒiP Ւi" ># ....+..# ###.# ....#..# ..##.# ....#..## .## .####...# .## # .# #....##..### #<.# Ւi #.....##..? ##.##......#.# ##.##.# #.#.# #.#.# Ւi ###.###....†...# ##...#Ւi #....)....# ##.#.# Ւi Z#..##.#.# #Ւi1 #....)....# ##.# ՒiW l#.##### #.######.Ւi Ւi( &2Ւi Ւi& ֒i M#..####..#+..#..####...# .##....#..##..  ..# .####...# .## #### ### .###..###<.# ##..?##.####.#֒i^$ #.. #..... #####....†...###...#........#֒iK֒i&3֒i֒ij֒ih5M##..# #...##....#..##÷ ##..#+..#..####.#..####....#..##..  ..# .####...#..## #### ### .# #....##..###<.# .....##..?###.#......#֒i##.# #..#........####.#...)....#֒i֒i֒i*4֒i֒i M _Found a human skeleton.֒i}M....####....#.####..# #...##....#..##÷ ##..#+..#..####.##....#..##..  ..# .####...#..## ֒i1~#### ### .###..##<.# ##@.?###.#......#.#####.#......#........##......֒iZ~Z... ...........#֒i~֒i֒i&5֒i֒i`֒ib ####....# ##.##. .###..# #...## #.....# .# ....#..##÷ ##..#.# .# ....+..#..# ###. .# ....#..##.. ##.# .# ....#..##.. ֒i2c D##. .# .####...#..## # .# #....##..### #<.# #.....##.@?# ##.## #......#.### ##.##........# #.#........# ֒i}c #.#........# ###.###....†...# ##...#֒ic #....)....# ##.....#֒ic F#...# ֒id f#..##.#.# #֒i0l ֒il &6֒is ֒iu גiryt####....# ##.##..# ###..# #...## #.....# # ....#..##÷ ##..#.# # ....+..#..# ###. # ....#..##.. ##.#. # ....#..##.. ##. גi1z# .####...#..## # # .# #....##..### #<.# ##.....##..@# ##.## ##......#.### ##.##........# גivz#...##........# #.#........# ###.##.גiz##....†...# ##...##.#....)....# גi {e##.....#.#.........# #..##...##.גi{{E# #גiגi&7גiגi}  c - 2 scrolls labelled LOODAE BOZXE (gained 1)גi+8.1 (2גiגiT _You see here a human skeleton.ؒi U  There are no objects that can be picked up here.ؒiy ؒi ؒix# F _a human skeletonؒiz\0.####....# ##.##.. .###..# #...## #..... .# ....#..##÷ ##..#. .# ....+..#..# ### .# ....#..##.. ##.# .# ....#..##.. ## .# .####...#..## # .# #....##..### #<.#  #.....##.@÷# ##.##  #......#.### ##.ؒi\! #........# #... #........# # #........# ###.## ##....†...# ##...##ؒi] #....)....# ##.....# #.........#ؒi/] #..##... #.# ؒidؒiHe29.1 (1 _ؒijؒiflْi.####....# ##.## ..###..# #...## #..... ..# ....#..##÷ ##..#. ..# ....+..#..# ### ..# ....#..##.. ##. ..# ....#..##.. ## .ْiN.# .####...#..## # .# #....##..### #<.# #.....##@.÷# ##.## #......#.###ْiE ##. #........# # #........# # #........# ###. ##....†...# ##...ْiȊ #....)....# ##..... #..ْi~.# #..## #ْi%.# ْiْi'60ْiْiْiU. M##..##... #.......####....##.####..# #...##....#..##÷ ##..#+..#..####.##....#..##.. ْi.  ..# .####...#..## #### ### .###.@###<.# ##..÷##.#ْi. #.#####.##........##...ْi/ H. ..ْiD/ %.......#ْi6 ْij7 &1ْi= ْi? ْi Z.##..##.# #.####....# ##.##.###..# #...## #.# ....#..##÷ ##..#.# ....+..#..## ###.# ....#..##..# ##.# ....#..##..# .# .####...#..##ْi8 i # .# #....##@.### #<.# #.....##..÷# ##. #......#.### ##. #........#ْi  # #........# # #........# ###. ##....†...# ##... #....)....#ْi  ## #.# #..##ْi] ْi &2ْi ْi ڒi= M#..#####..##... #.......####....##.####..# #...##....#..##÷ ##..#+..#..####.#ڒi ...#..##..#  ...# .####...#.@## ## #### .###..###<##..÷###.##......#.###ڒi֯ ?##..#ڒiz ڒiط &3ڒi ڒi ےiTM...† #..#####..##... #.......####....##.####..# #...##....#..##÷ ##..#+..#..#ےiU###.#...#..##.@#  ...# .####...#..## ## #### .###..##<ےi=U#.....##..÷###.##.#ےi\ےi&]&4ےikےi|mےiM##########...† #..#####..##... #.......####....##.####..# #...##....#..##÷ ##..#+..#..####.#...#..##..#  ...# .####...#..## ## #### .# #....##..####<.#.# .#ےiےi^&5ےi} ےi* ےi~3.#.†.#.##.#.# .##..##.# ### #.####....##.. ##.ےiݸu.###..# #...##$. #.# ....#..##÷÷ ##...# ....+..#..## ###ےi.# ....#..##@.# .# ....#..##..#ےi2 .# .####...#..##ےi[ # .# #....##..###ےi #<. #.....##..÷# ##.ےi #......#.### ## #..#ےi۹ # #..# #ےir #.# ###ےiےi&6ےiےi` _Found a human skeleton and 18 gold pieces.ےi M....# ##########...† #.. ##ےi ##..##.......# #### #......####....##...#.###..# #...##$.#.#..##÷÷##..+..#.@####ےiM :##...#..##..#  ....# .####...#..######.#ےiU ےi &7ےiE ےi ܒiyM###.########....# ##########...† #.. ####..##.......# #### #......####....##...##.#ܒihz ##..# #...##$.#.#..##@÷###..+..#..#####..## ....# ....#..##..#..#ܒie<8ܒiՆܒit _You see here a human skeleton.ܒi;!> ....#  ###########†.........##.####.######.......####....##...###.#ܒi8"###..# #...##$.# ... ....#..##÷÷# #+..#.@## ####..##.. ##..# ..##........## ܒi~)ܒi*$9 ܒi* _ܒi/ܒi1ݒi, ###########†.........##.####.######ݒi}.......####....##...###.####..# #...##$.# ݒi... ....#..##÷÷# ݒiu#+..#..# ###ݒiv#..##@.# #ݒi ####...#..######ݒiI.##........####ݒiD ݒiݒi='70ݒi ݒi ݒi2M....# ##########...† #.. ####..##.......# #### #......####....##...#ݒiM2>#.###..# #...##$.#.#..##÷÷##..+..#.@#####ݒiq2#...#..##..#  ....# .####...#..##ݒi2###ݒi2(#.#ݒi:ݒi:ݒi:1ݒi?ݒiBޒiM###.########....# ##########...† #.. ####..##.......# #### #......####....##...##.###..# #...##$.#.#..##@÷###..+..#..#####..## ....# ....#..##..#..#ޒiѹޒi &2ޒigޒit _You see here a human skeleton.ޒiHJ###.#### ## # †.# ##.#.# ###..##.# #### #.####....##...# ##.####..# #...##$.# #.# ....#..##÷@# ##..## ....+..#..## ###.# ....#..##..# ## ....#..##..# ## .####...#..## #ޒiB .# #....##..### #<.##.....##..÷# ##.##......#.### ##.#.# #.ޒiޒi$-3 _ޒiEޒit _You see here a human skeleton.ޒi oM..........###.#########....# ##########...† #.. #####..##.......# #### #.......####....##...##.####..# #...##@.#....#..##÷÷####..#+..#..#####. ...# ....#..##..#ޒim *##ޒi ޒi -4 _ޒi ޒi ޒi? +5.1 (2ޒi ޒi > _You now have 38 gold pieces (gained 18).ߒi*#......# #.###.#### ## # †.# ##.#.# # .##..##.###### #.####....##...# ##.##.###..# #...##.@# #.# ....#..##÷÷## ##..#.# ....+..#..## ###.# ....#..##..# ##.# ....#..##..# ## .####...#..## #ߒiU} .# #....##..### #<.# #.....##..÷# ##.##......#.### ##.#ߒiżߒi=+6.1 (1ߒiߒiiici1iiiBBi =#......# #.#......# #......###.###########...# ########### ..†.#  ##.#...# ###### ##..##.......###### ....#...####....##.@.#iC##.##7###..# #...##..##.##.....# .# ....#..##÷÷## ÷# ##..#.# .# ....+..#..## .# ###.. .# ....#..##..# #i##. .# ....#..##..#  ##. .# .####...#..## iO###### ## .# #....##..### #<.##.....##..÷# i0##.##ii+8.1 (2iRiM _Found a human skeleton.ᒑi!ᒑi]!ᒑi!ᒑi#ᒑi*#......# #.#......# #.###.#### ## ᒑi+## #†.# # #.#.# ᒑi/+]# #..##.###### #....#ᒑiO+w####....##..@# ##.##..#ᒑiq+0 ###..# #...##..##.# #.....# ᒑi+# ....#..##÷÷## #÷# ##..#.# ᒑi+5# ....+..#..## ..# ###. # ....#..##..# †# ᒑi+##.#. # ....#..##..# ####..ᒑi,  # .####...#..## #ᒑi5,  # .# #....##..### ᒑil,#<.# # #.....##..÷# ##.## #ᒑi,E ᒑi.2ᒑiW6A9.1 (1ᒑi7K _Found a human corpse.⒑ib⒑i⒑i⒑i⒑iѼ_#......# #. .###.#### ########'...#  #. .############. .†.........# #. .#.# ⒑i#######. ..#########....##. ...####....##...##.##..#. ##..# #...##..###.....##.⒑i@0  ....#..##÷÷####÷##..#.# ⒑if ....+..#..## ..#.... ⒑iݽ ....#..##..# .†# ##.#  ....#..##..# $## ⒑iN.  .####...#..## †# ########  .# #....##..######<.# #. #.÷# ⒑iwb##.## ##..### ⒑i)#⒑i(⒑i,80.1 (1⒑i~⒑ihK _Found a human corpse.㒑iχ 㒑i. 㒑i 㒑i 㒑i n  You encounter a frilled lizard.㒑i9 ###.#### ########'# ....#  #.# ############.# †.........# #.# #.㒑i # #######.#########....##.##....##...##.##..#.# #..# #...##..##㒑i #.....##.†  ....#..##÷÷####..#.####㒑iՔ O....+..#..###....#....㒑i ....#..##..##.l.†# ##.#....#..##..#..$$## 㒑i ..####...#..##.††# ########㒑iJ b.# #....##..##### #<.# #.. l   frilled lizard (asleep) #.㒑ie ÷# ##.## ##.㒑i a#..### ###㒑i 4#..# 㒑i 1...#.#㒑i &0㒑iP +1.1 (1㒑im 㒑i$ W _Found 14 gold pieces and a human corpse.㒑iq t _You see here a human skeleton.䒑i<....#  #. ########### †......... ####### .#######....##.. ..####...####.##..#.# 䒑i#..# #...##..##.##.....##.†  ....#..##÷÷####÷## ##..#.####+..#..###..@.# ###....#..##..##.l.†䒑i- ##.#..#..$$# ##....####...#..##.††# ######## #....##..####<.# #. 䒑i\.##..÷# #.## ##.#.## ##.#####䒑i[..#  #...#....䒑iu䒑i-2 _䒑i8!䒑iH#咑iՊ ########### †......... ####### .#######....##.. ..####...####.##..#.# #..# #...##..##.##.....##.†  ....#..##÷÷####÷## ##..#.####咑i, +..#..###....# ###....#..##..##.l@† ##.#..#..$$# ##....####...#..##.††# ########咑iH  #....##..####<.# #.咑ib l .##..÷# 咑ix F#.## ##.#.##咑i T ##.#####..# 咑i 3 #...#....###.##..#咑i 咑i 咑i &3咑i 咑i_ 咑iN .  The helpless frilled lizard fails to defend itself.  You hit the frilled lizard.  You kill the frilled lizard!咑iU ^.咑iX 6204.2 (1.1咑i] 咑i^ W _Trog accepts your kill.撑i) †......... ####### .#######....##.. ..####...####.##..#.# #..# #...##..##.##.....##.†  ....#..##÷÷####÷## ##..#.####+..#..###....# ###....#..##..##...†撑iV ##.#..#..$@## ##....####...#..##.††# ######## #....##..####<.# #.##....†...###...##..# 撑i!撑i,50撑i撑iZ撑iU+6.2 (2撑i 撑im > _You now have 50 gold pieces (gained 12).撑if .†.# #. .#.# #. ..##.###### #....##.####....##...## ##.##..#. ##..# #...##..##.## #.....##. ....#..##÷÷####÷## ##..#. ....+..#..###....# ###.... ....#..##..##...†# ##.#..撑i  ....#..##..#..@.## ## .####...#..##.††# # .# #....##..##### #<.# # #.....##..÷# ##.## ## #......#.###撑i  ##. #.# #...#.撑iR  #.# # #.# ###.##..撑iv  ##....†...# ##...##..撑i 撑ih +7.2 (1撑i 撑i 撑iw 撑i $8.2 (2撑i 撑i > _You now have 64 gold pieces (gained 14).璑i 7 璑iN7 璑i7 璑i|< 璑i= 璑iB n璑iB 璑iD 璑i>E 璑itE 璑iE 璑iiI c  You see here a human skeleton.璑ifJ 璑iJ  _璑ioK 璑i)M 璑iN 璑iZN 璑iN 璑iP 璑iQ 璑i)R 璑iR 璑i(T 璑iT 璑iU 璑i~U 璑iV 璑iW 璑iW 璑iUX 璑i[ c  You see here a human skeleton.璑i\ 璑i_]  _璑i] 璑in_ 璑i;` 璑iq` 璑i` 璑iib 璑ic 璑iPc 璑ic 璑ie 璑if 璑iRf 璑if 璑ih 璑ii 璑ij 璑ij 璑il 璑in 璑in 璑ifo 璑i 5.5). Your EV would decrease by 0.9 (11.3 -> 10.4). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} -il/Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe./is Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)  d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  i - a +0 spear /i Missiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) Armour (go to first with [)  b - a +0 animal skin (worn)  h - a +0 robe  j - a +0 ring mail 0iBb - a +0 animal skin (worn). A large piece of thick skin covered in fur, cut from the corpse of an animal andworn as a primitive garment. It offers rudimentary protection against harm, but,having never been tanned, it carries a light stench of rotting flesh. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 2.2 (2.2 -> 0.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ 0iFB“He killed the noble Mudjokivis.  Of the skin he made him mittens,  Made them with the fur side inside, (t)ake off, (d)rop, (=)adjust, or (i)nscribe.2i`S Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)  d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  i - a +0 spear Missiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) 2i`Armour (go to first with [)  b - a +0 animal skin (worn)  h - a +0 robe  j - a +0 ring mail 3i_j - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.3 (2.2 -> 5.5). Your EV would decrease by 0.9 (11.3 -> 10.4). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ 3iG`“Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.4int Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)  d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  i - a +0 spear 4itMissiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) Armour (go to first with [)  b - a +0 animal skin (worn)  h - a +0 robe 4it< j - a +0 ring mail 5i5i͚5i~0#....)....#Mode7 the Slasher########.........#Minotaur of Trog *.....#............#####Health: 27/27 ========================#............#Magic: 1/15i========================#............#AC: 2Str: 21#............#EV: 11Int: 4.............#SH: 05iDex: 9.............#XL:  2 Next: 24% Place: Dungeon:15i.......@.....#Noise: ---------  Time: 630.3 (0.0).............#5i(a) +0 falchion.........)...#Throw: 5 javelins5iK.............#.............#...###########5ik4...##5iYou kill the kobold! _Trog accepts your kill.Things that are here: 5iw_a +0 short sword; 4 stones _You see here a +0 ring mail. _j - a +0 ring mail5ix5i5i5iװ7iYf 7ij 0Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  i - a +0 spear Missiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) 7iXj Armour (go to first with [)  b - a +0 animal skin (worn)h - a +0 robe  j - a +0 ring mail9i8j - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.3 (2.2 -> 5.5). Your EV would decrease by 0.9 (11.3 -> 10.4). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race 9i Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.:iHp:iw:i@|#....)....#Mode7 the Slasher########.........#Minotaur of Trog *.....#............#####Health: 27/27 ========================#............#Magic: 1/1========================#............#AC: 2Str: 21#............#EV: 11Int: 4.............#SH: 0Dex: 9.............#XL:  2 Next: 24% Place: Dungeon:1.......@.....#Noise: ---------  Time: 630.3 (0.0).............#a) +0 falchion.........)...#:i|uThrow: 5 javelins.............#.............#...###########...##You kill the kobold! _Trog accepts your kill.:i|Things that are here: _a +0 short sword; 4 stones _You see here a +0 ring mail. _j - a +0 ring mail:î:i/:iS:i{d  You start removing your armour.:iEA1.3 (1:iȓ:i+2.3 (2:i:iL:i+3.3 (3:i0:ig:i٠+4.3 (4:i:i:i+5.3 (5:iˬ:i1 0 _You continue removing your +0 animal skin. x5:i:i:i  You finish removing your +0 animal skin.  You start putting on your armour.:iK+6.3 (6:i:i:i +7.3 (7:i:i:i?+8.3 (8:iL:i:i +9.3 (9:i:i%:i040.3 (10.0):i:i 50 _You continue putting on your +0 ring mail. x5:iC:i:i^ _You finish putting on your +0 ring mail.- _The rat squeaks loudly.>iR #....)....# #.# #.##### #.# #.##.#.#.#.#.r.#.?.)...#...#...#.:...#.###>imA.r>iK$>i$/--5>i+>i4->ir #....)....# #.# #.##### #.# #.##.#.#.#.#.r.#>is*.?.)...#....#....#.:...#.##>it3r.>iV{>i%|A--6>iJ>i >i #....).... ##. #. #.# #.##.#.#.#.r.#.#.?.)...#.....#.....#.:...#.##>i>i>ir6-=7>i( _The rat bites you.?i?if5--8.4 (1.1?i?ia _You barely miss the rat. The rat bites you.?iT .  You barely miss the rat. You headbutt the rat.  You kill the rat!?iY (?i3\ J-79.5?i0` ?ipa W _Trog accepts your kill.@i~|v #....) ######## #.. #.# #.##.#.#.#.#$.#.?.)...#......#......#.:...#@i|F.##@iӅ@iK5-500@i@i+* _Found 9 gold pieces.@i ########.................###. #########.........$.....?)..@i0@i#6@iʵC=-1@i@i@iI . # #.. #..# #.##.##.##.##.##$.##.....?.)...##.##.##.:...##.##@i'R @iR &2@i|Y @i.[ Aiu ............##. .##########.........$.....?)..AiIAi&3AiAi Ai9" #. #..# #.# #.# #.# #.# #.# #$.# #......)...# #.# #.# #.:...#  #.#  #Ai$)Ai)&4AiM/Ai?Ai @v7==5.5 (2AiFFAiHa _h - a scroll labelled TASSACVUASABi  #. #.. #. #. #. #. #. #$. #.)... #. #. #.:...  #.#  #Biz Biڔ +6.5 (1Bi$ Bi Ci{ # #.. #. # # # # #$ #.) # # #.:... #.# #Ci;Ci&7CiDCiCiW  # # #. # # # # #$ #.) # # #.:... #.# ##Ci Ci &8Ci Cix   #   #   #   #   #   #   #   #$   #.)   #   #   #.:...   #..#   ###    Ci Ci0 B=9Ci Ci Di}/gM####### ##########.$.)  #..................Di6Di6'60Dib<Di=Di  #   #   #   #   #   #  #  #  #  #.   #  #  #.:...   #...#   ####   DixDi&1Di1Di!Di+2.5 (2Di7Di= _You now have 73 gold pieces (gained 9).DiV  #.   #.   #.   #.   #.   #. #. #. #. #.) #. #. #.:...#   #...# #DiV <###  Diu[ Di[ +3.5 (1Di^ Di_ Ei 3Ei Ei Ei Ei ,Ei} Ei ,Ei Ei Ei} Ei Ei Eiu Ei ,Ei$ Ei[ EiM ,Ei Ei? Ei Eii Ei Ei; Ei  Eit Ei Ei Ei Ei Eiz Eif$ EiW& Ei& Ei' Ei+, Ei. EiH. Ei/ Eiw3 EiY5 ,Ei56 Ei: Ei= ,Ei> EiB EiE EiE EiWG EiaK EiN ,EiO EiS EiV Ei=V EiZ Ei[ Eid^ Ei^ Eis` Ei5e Eig Ei5h Eii EiHn Eibp Eip EiDr Eiu Eix ,Eiy Ei*} EiK Ei Ei Ei Ei, Ei Ei Ei Eiӎ Ei6 Ei Ei Ei Eig Ei EiΚ Ei, ,Ei Ei EiԢ Ei Ei1 Ei Ei Ei Ei& Ei Ei) Eit Ei Ei> Ei Ei) Eiܰ Ei Ei ,Ei" Ei Ei2 ,Eiָ Eix 7 _You open the door.Ei, Eik Ei Ei @  There is an open door here.EiH Ei  _Ei Ei Ei_ ,Ei@ Ei Ei, k  You encounter a ball python.EiS  #.###.......###########  #...........†.........#  .........##.#.........#  .........##..##.......######  ..............####....##...##  ..#.##....###..###...##..##.##  # #. #....# #....#..##÷÷####÷##  # #....# #....'..#..###....# #....##..##..##...†# #....##..##..#....## EiC .....# #.####...#..##.††#  .###### #.# #....##..##### .. #.....##..÷# ... #......#.###S   ball python (constriction, asleep) .... #........# ...S #........# #........#Ei X96.5 (33.0)S.Ei OS)Ei 37.5 (34 _Ei Ei Gi...†..........##.#..##.######.....####....##...###.##....###..###...##..##.### #.  #....#..##÷÷####÷## # .'..#..###.... ..#..##..##...†.....#.####...#..##.††# .###### #.# #....##..#### .. #.....##..÷#......#.##...S #........# ..... #.....##....†S.S.GibG8.5 (1.0)Gi4'GiS/GiK 4GiΚ Gi GiЏ  #.†.# .##.#.# .##..##.......###### ...####....##...## ..#.##....###..###...##..##.## # #. #....# #....#..##÷÷####÷ # #....# #....'..#..###....Gi V #....# #....#..##..##...† #....# #@...#..##..#.... .....# #.####...#..##.††# .###### #.# #....##..##### .S. #.....##..÷# .... #......#.### ......#.# .......#.# ........#.# Gi g ##....†...#Gi 5S.Gi؛ Gi@ &9Gi Gii HiD.##.#.#######.....####....##...###.##....###..###...##..##.### #.  #....#..##÷÷####÷ # '..#..###.... #..##..##...†....#.HiBE####...#..##.††.###### #S# #....##..#### ....##..÷# ......#.##......#HiqEy..#.......#........#HiEn##########....†....).HiPR  The ball python bites you but does no damage.HiQe  0  =HiQC700Constr Hi[YHi\z _The ball python grabs you. The ball python constricts you.HiBd †You hit the ball python.  You kill the ball python!HiYj)Him^10 311.6 (1.1HiqHiTsA _Trog accepts your kill.Hi}sHi  .#######.....####...###.##....###..###...##..##.### #.  #....#..##÷÷####÷ # '..#..###.... .#..##..##...†..#....#.####...#..##.††.###### #@# #....##..#### ..........#.....##..÷# #...).....#......#.###...#..#.##.........#Hi Hia --20HiR Hi  _Found a spear.Hi x _You see here a ball python corpse.IiI$ .....####...###.##....###..###...##..##.### #.  #....#..##÷÷####÷ # .'..#..###.... ..#..##..##...†.....#Ii.J.####...#..##.††.########†###....##..#### .......@..#.....##..÷# #...).#.##...# IiXJ2#.........#IiDSIi8T>-3 IieT _IiN]Ii^Ii<$ #.##....###..##..##.### #.  #....#..##÷÷####÷ # ..'..#..###.... ..#..##..##...†....#.####...#..##.††.########†###....##..#### ..........#.....##..÷# #...)Iib=.#.##...# #....)....#Ii@FIiF&4Ii=OIiPIi<) F ..#.##....###..###...##..##. # #. #....# #....#..##÷÷####÷Ii)  # #....# #....'..#..### #....# #....#..##..##... #....# #....#..##..#.... .....# #.####...#..##.†† .#†###....##...#.....##..÷#Ii)  #...).@...#......#.### #.#Ii) e.# #.#Ii!* D.#  #IiA* A.#.# Iib* Y #....†...# Ii* V #....)....# Ii* : #.# Ii* : #.# Ii* ] #....)....#Ii3 Ii\4 &5Ii: Ii< Ji'Zu ..#.##....###..###...##..##. # #. #....# #....#..##÷÷#### # #....# #....'..#..### #....# #....#..##..## #....# #....#..##..# .....# #.####...#..##. .#†###....##...#.....##..÷# #...)@....#......#.### #.#.# #.#.# Ji[D #.#.#  #....†...#  #....)....#  #Ji\.#  #.#  #....)....#JiiJik&6Ji|JibJi!} A ..#.##....###..###...##..## # #. #....# #....#..##÷÷ # #....# #....'..#..### #....# #....#..##..## #....# #....#..##..# .....# #.####...#..##..#†###....##...#.....##..÷ #...@.....#......#. #.#.# #Ji~} .#.#  #.#.#  #....†...# Ji}  #....)....#  #.# Ji~  #.#  #....)....#Jiƈ Ji8 &7JiB JiՒ N _You see here a +0 spear.Ki' Ki &8KikKi$ _k - a +0 spearKiW  ..#.##....###..###...##.. # #. #....# #....#..##÷÷ # #....# #....'..#..### #....# #....#..##..## #....# #....#..##..#S .....# #.####...#..##.#†###....##...#.....##.. #.#......#. #.#.#KiW  #.#.#  #.#.#  Ki"X <#....†...#KiMX  #....)....# S   ball python (constriction, asleep)  #.# KirX B #.# KiX ] #....)....#Ki\ .SYou encounter a ball python.Ki] ..SKi] Kin NS)Ki'o &9Kiav Kilx 5 _The ball python hisses angrily.KiN  ..#.##....###..###...##.. # #. #....# #....#..##÷÷ # #....# #....'..#.. #....# #....#..##..# #....# #....#..##..#.. .....# #.####...#...#†###....##...S.#.....## #.#......#. #.#. #Ki!O .#. #.#. #....†... #....).... #. #.Ki]O \ #....)....KiP @.SKitV KiV '10Ki([ Ki2] Li............#.##..#.###..###...##..# #.#..##÷÷#'..#..# # #...#..#.. .....# #.####...#..#########†###....##.....S.#Li....##..........#.....###########....†Li&9).LiP<.SLiLi4&1LiLiLi$ .####....## ..#.##....###..###...## # #. #....# #....#..##÷÷ # #....# #....'..#.. #....# #....#..##..LiM%## #....# #....#..##..... .....# #.####...#...#†###....##.S.#.....##.##Li{%.#......#.. #.#. #Li%.# #.# #....† #....)Li%R # #Li%Li.Li/.=2Li5Li8 _The ball python closely misses you. The ball python misses you.Li2  You closely miss the ball python. The ball python barely misses you.Li3 -3.7 (1.1Li9 Li; Q _The ball python misses you.Li †You slash the ball python!  You kill the ball python!Li RLi9 7 44.8 Lib J_Trog accepts your kill.Li Li l _Your Long Blades skill increases to level 4!Mi(9 .####.... ..#.##....###..###...## # #. #....# #....#..## # #....# #....'..#.. #....# #....#..##### #....# #....#..##.. .....# #.####...#.#†###....##..#.....Mi .##.#........ #.#..$ #.#... #.#.. ##....†. #....) # #Mi?Mi%-Mi50MiMin$ _Found 14 gold pieces.Mi!x _You see here a ball python corpse.Mid .####.... ..#.##....###..###... # #. #....# #....#..## #. #....# #....'..##. #....# #....#..###.##....# #....#..##.......# #.####...#.#†###....Mi$e†.#......##.#.. #..#.$.. #...#Miae.... #.........#..... ###########....†...... #....)#######Mieh # #MimMinG-6 _MiquMivMi^ .#### ..#.##....###..###...Mi^ # #. #....# #....#.. #. #....# #....'..# #. #....# #....#..Mi8_#.##....# #....#........# #.####....Mi_#†###.....†.#.##.#.##...#.$..##.........#.##.........#Mi_FK.############.... K   kobold (asleep).# #....)Mi`;## #Mi6`R #Mij g  You encounter a kobold. It is wielding a +0 short sword.The kobold shouts! You hear a shout!MiEl6K.MiCtg   goblinK   koboldMit/==7Mi |Mis _You encounter a goblin. It is wielding a +0 dagger.Mi ? .#### ..#.##....###..### # #.##....# #....#.. #.##....# #....'.. #.##....# #....#..#.##....# #....#.......# #.####.#†###.†.#Mi .##.#.##.........#.g....$..##.........#.K......##.#.##.# #....#MiE h # #MiG 'g.Mi 4K.MiZ Mi /--8Mi Miz MiS  .#### ..#.##....###..### # #.##....# #....# #.##....# #....' #.##....# #....#.MihT {#.##....# #....#....# #.####.#†###.†.#.##.#.g......##.........#.K..$..##.#.##.#.##.# ## #MiT ? #MiW 'g.Mi8^ 4K.Mie Mi]f A--9Mi_m Min NixiP#.##....###..# ..# #.... ..'..#.#######.##..................# #.###########†###..†.........Niig..@..##....K....##.....$.######### #.##########Nik.gNizl4K.NisNiVt'20NizNi2|Ni g #.gNi6p Nip .=1.9 (1.1Niw Niy _You closely miss the kobold. The kobold barely misses you.Nisl T )You hit the kobold but do no damage. The goblin closely misses you.The kobold barely misses you. You furiously retaliate! You headbutt the kobold.You kill the kobold!Niu r   Trog accepts your kill.Nix 073.0Ni Ni݂ S _The goblin barely misses you.Ois  ..#.##....###..###   # #.##....# #....#   #.##....# #....'  # #.##....# #....#  #.Oi#.##....# #....#  #....# #.####  #.#†###  #.†.#  #......@...##Oi{.#  #......g...##.#  #Oi?.$..##.#  #.##.# Oim #.##  #.#Oiu #  # #  Oip #   #Oi2Oi,40OidOiS _The goblin hits you but does no damage.  Things that are here:Oiw _a +0 short sword; a kobold corpseOi+/ C5.1 (1.1Oi 4 Oig6 z _You closely miss the goblin. The goblin hits you but does no damage.Pi) _You closely miss the goblin. The goblin hits you but does no damage.  You closely miss the goblin. You headbutt the goblin.  The goblin is severely wounded.  The goblin closely misses you. You furiously retaliate!  You headbutt the goblin.  You kill the goblin!PiSPi1416.2Pi{PiW _Trog accepts your kill.QiJc #  #.... ..'#..#.#######.##...QiJ..............# #.###########†###..†.........)...##...$.QiKj  ########.. QiQQi8R%-QiLR7QiR 0QiWQiVY QilY Things that are here:Qi[r _a +0 dagger; a goblin corpseRiC;Ri;!-Ri;8Ri@RiJB% _l - a +0 daggerRiM..##..###..# ..' #.##...#######.##....# #....Ri+.....# #.############†##.....†..†.RiS6$  Ri~t#..........##.........#.Ri&Ri&9RiRiz$  Things that are here:Ri8 Ri\i_a +0 short sword; a kobold corpseRi Ri '30Ri Ri * _m - a +0 short swordRi  ..#.##....###..###. # #.##....# #....#. #.##....# #....'. # #.##....# #....#. #.#Riv k.##....# #....#. #....# #.####. #.#†###.Ri  #.†.#.Ri  #......†@..##.#. Ri p#......†...##.#. Ri |#.$..##.#.Riz  #.##.#. Ri N#.##. #.# #. # #. Ri, X#. #.Ri Ri &1Ri RiA SiRyk #  #.... ...'#....#.#######.##................###########†###..†.........†...##...SiyZ†.$.Sizd########... SigSi&2SiSiԉSi^  '#...#.#######.##.............###########†###..†.........†...##.†..##########.......... SireSi"f&3SilSi~Si~$4.2 (2Si-SiA> _You now have 87 gold pieces (gained 14).Si5- 0  #.##....# #....'   #. #.##....# #....#   #.#.##....# #....#   #.....# #.####   #.########†###   #Si- .†.#   #......†...##.#   #......†...##.#   #.##.#  Si-  #.##.#   #Si. .##   #.# #   # # Si. :  #  Si. ^ #   # Si/ H  #Si7 Sio8 +5.2 (1Sik? SiA Si  #.##....# #....   #. #.##....# #....   #.#.##....# #....   #.....# #.  Six  #.########†###   #.†..#   #......†...##.#  Si  #......†...##.#   #.##Si}.#   #.##.#  Si #.##   #.#Si  #   # #  Si,m  #   #  SiMv #   #SiBSi&6SiBSi Ti   #.##....# #  #. #.##....# #  #.#.##....# #  #Ti$....# #.  #.#†  #.†TiF. Tid #......†...##. Tih #......†...##.Ti  #.##.  #.##.Ti0  #Ti).#Ti::  #TiU*.#TiN #  TiE# # Ti2 # Ti2 # Ti7 # Ti ? #Ti Ti &7Ti'Ti(Ti)  #.##....# #  #. #.##....# #  #.#.##....# #  #.# #.Ti0  #.#†  #.† TiV #......†...##Ti~l  #......†...## Ti #.##  #Ti.##  #.#Ti  #.# Ti@{ #  Tie      #TiTiTi&8TiTiTi `  #.##....# #  #. #.##....# #  #.TiZ #.##....# #  #.# #. Ti c #.#†Ti W  #.†Ti   #......†...##  #......†...##Ti|   #.##  #.##  #.  #.#  # Ti j     #Ti TiTi&9TiTiTi@   #.##....# #  #. #.##....# #  #.#.##....# #  #Ti)A .# #  #.#  #TiPA ..† TipA  #......†...##  #......†...##TiA /  #TiA D.##  #TiA .## TiA < #.TiA 0  #TiB .# Ti5B 2 ##TiPB    TiB 1  TiB ? #TiK Ti=L '40Ti'S TiT Ti |M# #.#######.##.....# ########.....†††...... Ti e#..........########TiTia&1TiJTi Ui Ui Ui Ui Ui Ui BUi Ui Ui Ui. UiS Ui UiR Ui Ui Ui$ Ui Ui; Uij Ui Ui Ui Uiw Ui Ui0 Ui Ui Ui UiL Uie UiX Ui Ui Ui Ui Ui Ui0 Uip Ui UiL Ui Ui UiS Ui UiH Ui7 Ui  ###.#...  . ....>...UiC  #.###... Ui #. #.......  #> ........Uig  #. ........ Ui<\ #. .. UiY ##.###### ..#.## Uiy #..@....# # #.##52.2 (11.0)Ui  #######.# #.##Uiz  #.# #.## UiW #.#######.##.. Ui #.............  #..........###UiM #...........†.Ui,M #......†...##.UiI  Uicb#......†...##.UiUiL ,3.2 (12Ui Ui; _Found a stone staircase leading down.XivXiĉXi[XiXijXinXi(Xi'XiғXiXiXiXi XiSXiXi8XiXiXiXi#R  There is a stone staircase leading down here.XiXi _XiOXi_XimXiXi+Xi:XiXiYXi֡XiϢXiXiXigXi6XiXiRXiΧXiiXi~XiXi#XiXiܭXiCXiXiXi~XiXikXi>XiXiܵXiXi#Xi:XiXiXiXi޽Xi0Xi)XiXiX,XiXihXiXiXiXiXiXiXixM _You now have 99 gold pieces (gained 12).XiXiXiXiXiRXiXiXiXiXiXiXi Xi5XioXirXiuXiiXiXi`XiXi&,XiXiMXi$Xi`XiXiXiT,XiXi^Xi:XifXiXiXiXiXi XiXiF,XiXimXiXiXiXi>XiyXiXiXiAXi{XiXiXiwXipXiXipXiXi Xi Xi0 Xi XimXiXiXiZXi,Xi-XiXiXiZXiXisXiXiHXiXicXiXiXi Xig#7 _You open the door.Xi$Xi %Xi%XiS*@  There is an open door here.Xi+Xi3, _Xi,Xi.Xi0Xil0Xi81Xi3Xi_4Xi4Xi5Xi7Xi8Xi9Xi9Xi;>Xi>Xi9?Xi?XiqAXiBXiCXifCXiDXiEXiEXiGXipHXigIXiJXiJXieLXiMXiMXiNXiQ,XiRXiRXikTXiUXiUXiyWXi YXiUZXiZXi[XiYbXicXicXidXimgXihXihXijXiklXimXi,nXiloXiqXisXisXi!uXiwXiy,XizXi7}Xi ,XiXiXi<XiXiXiXi;XijXi͊Xi<Xi&XiXiXi XiXiPXitXiXir,XiXi=XiXiaXiWXi-XiXiۤXiXiDXi#,Xi)XiXihXiؽXi;XiXi`XiXiXi,XiXiIXiXiHXiIXiXiXicXiXiXiXi(;  There is a shaft here.XicXi _XiXi!XiXiXi@XiXiXiXiXi| XiXiXiXidXiXiXiXigXi Xi!Xil"Xi/(Xi)Xi1*Xi1+Xi=1Xi2Xi53XiQ4Xie9Xi:Xi;Xi<XitAXi-BXikBXiBXiGXi)IXiIXiJXi\PXiQXiSRXiaSXiXXiOYXiYXiZXi$aXiRbXibXicXiEhXiiXiSjXiIkXiuXivXiqwXihxXi}Xi~XiXiXirXiXiXiXi(Xi'XiXi#XiԐXiVXiXi0XiXiSXiXiXipXiPXiXi.Xi:XiXiRXi£XiħXiXiXiXibXiXip,Xi[XiǴ,XiaXiXiXiۺXi<XiXi ,XiXinXiXiXiRXi)XiI,Xi5XiXiXiJXi+XiXi,XivXiXiXiRXiLXiXi,XiXiXiXi]XiZXi-Xi1XiXiXi @  There is an open door here.Xi Xi  _Xi XiQ Xi Xi Xi Xi Xi Xi Xi Xi[ Xi Xi Xi Xi Xi7 ,Xi Xix! Xi&" Xi" Xi&# Xi& Xi( Xi{( Xi*) Xiy/ i  You see here a ball python skeleton.XiO0 Xi&1  _Xi1 Xi5 Xi 7 Xiw7 Xi8 Xi/< Xi8= Xi= Xi> XiA XiB XiB XiC Xi^G XiiH XiH XinI XiPM XicN XiN XiLO XiS XiS Xi.T XiT XiX Xi^Z XiZ Xif[ Xi_ Xi` Xi a Xia Xif Xi6g Xig Xih Xil Xim Xin Xin Xis Ximt Xit Xieu Xiy Xiz Xi{ Xi{ Xi Xi Xi; Xi Xiņ Xif ,XiN Xi >  You see here a +0 dagger.XiY K _Xi Xi XiN Xi Xi Xiœ Xi XiН Xi XiΡ Xi Xiۢ Xi Xi Xit Xio Xi XiG Xi XiF Xi5 XiL Xi XiV Xi Xi׶ ,Xiٷ Xi Xi= Xi Xi Xiھ Xio Xi Xi Xi7 Xi Xij Xi Xiq Xij Xi Xi0 Xi Xi Xi Xi Xi` Xi Xi^ Xi Xiq Xi$ Xiw Xi Xi XiU Xi Xi Xi Xi Xi Xi XiA Xi. ,Xi Xik XiW Xi XiD Xi Xi Xi Xi Xiz Xi Xi XiY Xi- Xi Xi> Xi Xi Xi Xi Xi Xi Xi< Xij Xi Xi| Xi BXi# XXi Xi Xi^ Xi Xi) Xi Xi8 Xi Xi BXi ,Xi, BXi Xi ,Xi Xi Xi Xi Xiu Xi Xi XXi BXi XXi`! ,XiQ" ,Xi7& XXi/) BXi, XXi/ XXih0 Xi1 Xi2 ,Xi 5 XXi=7 XXi9 ,XiTC .......# ###.##..####### ...†...# #. ##...##..#... ..)....# #>##.....#.##... .......# #.#..##...######### .......# #.######### ..)....# ###.#...... .......# ##...#.##### ...##### ......# ...# #.......# 926.2 (173.0) ...# #.......# ...# ######'########### ...# #............... ...# #..........###### ...# ##..........# #. ...# #...........### # ...# #.............# ...# #'##########'.# XiH B74XiN Q _Found a stone staircase leading down.\iޑ 3.# ###.##...†...# #.###...##..#.)....# #>##.....#.##.# #.#..##....# #.##.)....# #.# ###.#......# #.# ##...#.\i .##### #.######......#.# #@............#.# #.#.# ######'.# #.# #.######.# ##.# #.# #.### # \i )...# #.# #.# #'#'.# #\i \i؛ \i6 #8\iV .0)\i\ \if ]i]iL]i-]ix]i?M #.......### ...# ########.†.###...##..)>##.....#.##.......##...########.########..) ###.#......... ##...#.########]i######.......#######.......# ....#######'##########]iS]i&9]i\]i]i]M#.#...### #.......### ...# ########.†.###...##..]ib)>##.....#.##.......##...########.########..) ###.#.........]ie ##...#.##############.]if........ ....########.......#]i ]i@]i'30]ib]iT]i IM#.#####.######..## #.#...### #.......### ...# ###]i #####.†.###...##..)>##.....#.##.......##...########.########..) ###.#......... ##...#.############## ]i w....##.............##]i ]it &1]iz ]i ]itM##..÷##.## ##...#..#.#####.######..## #.#...### #.......### ...# ########.†.###...##..)>##.....#.##.......##...########.########..)]it ###.#......... ##...#.#### ....######.######......#]i_y]iy&2]iF}]ij~^i,M##..#####<.# #...#.####..÷##.## ##...#..#.#####.######..## #.#...### #.......### ...# ########.†.###...##..)>##.....#.##.......##...########.########..) ###.#..... ........##.# ##...#.####^i2^i3&3^ik9^i:^iL_{M#...#..##.††#######..####..#####<.# #...#.####..÷##.## ##...#..#.### ##^i_##.######..##.# #.#....### #.......### ...# ########.†.###...##..)^i_r#.....#.##.......##...########.########.. ...)....#^iJ`#.# ###.#.....^if^i{g^ig4^ik^ismc _There is a stone staircase leading down here.^i[OM##..#....## ##....## #...#..##.††#######..####..#####<.# #...#.##^i"\-##..÷# ##.## ##...#..#.###### ##.######..##...# #.#...#..### #.......### .#...# ########.†^i\L#...##..)>##.....#.##.......##...######## ........##.#########.......###^id^i=e-5 _^ik^iAp^iT M#...†##.#..## ##..#....## ##....## #...#..##.††#######..####..#####<.# #...#.####..÷# ##.## ##...#..#.###### ##.######..##....# #.#...^iZU .#..### #.......### .#..@# ########.†###.###...##..)>##.....#.##..... ........##.#..##...#########..^i\ ^iR] &6^iAb ^ic _i.#..##..##...†# ##.#..## .#..##..#....## ##....## #...#..##.††# #.. #....##..##### #<.# #...#. #.....##..÷# ##.## ##...# #......#.###### ##.######.. #.# ....# #...#.#...# #.# #..### #.### #.# #.@.# ###.##.. #....†...# ###.###...##..#.)....# #>##.....#.##.# #.#..##....# #.##.)....# #.# ###.#.# #.# ##...#..##### #.######......# .....# #.#_i_i4&7_i #_i$_iO.#..##..##...†# ##.#..## ..#..##..#....## ##....###...#..##.††# #.. ##....##..##### #<.# #...#. .#.....##..÷#_i-P3 ##.## ##...# .#......#.###### ##.######.. .#.# ....## #...#.#... .#.# #..### #. .#.# #@..# ###.##.. #_i`P#....†...# ###.###...##..# #....)....# #>##.....#.## #_iPz.# #.#..##... #.# #.# _iP #....)....# #.# ###.# #.# #.# ##...#..##### #._iPU######......# ......# #.#_iQ_ivW_iFX&8_i-^_i__i%M'..#..###....###....## #...†##.#..## ..#..##..#....## ##....## #...#..##.††#######..## ##....##..#####<.# #...#.##..÷# ##.## ##...##.###### ##.#######.....## #.#..._iZ#.@### #....... .#.....##...# ###### ##....†###.###...##.. #....)....##>##.....#.##...#_i_ih&9_i_i _i] x.'..#..###....# ###....##.#..##..##...†# ##.#..##.#..##..#....## ##....###...#..##.††# #..#....##..##### #<.# #...# ..#.....##..÷# ##.## ##... ._i t.#......#.####### ##.###### ..#.#.....## #...#.# ..#.# #@.### #. ..#.# ##...# ###.##..#....†...# ###.###...##..#  #....)....# #>##.....#.##  #.# #.#..##... _i5  #.# #.#....  _ic # #....)....# #.# ###.#..  ##.# #.# ##...#.#_i  .##### #.######......# _i" _i '40_i _i _io%_i&_i@+_i,`i}M#..##÷÷####÷## ##..#.######'..#..###....###....## #...†##.#..## ...#..##..#....## ##....##...#..##.††####### ###....##..#####<.# #...###..÷# ##.## ##..`i~#.####### ##.#######....@## #.#..#####..### #....... ..#.....##...# ##### ###....†...# ###.###...##..#..# `i`ib&1`iq`i`iwxd.#..##÷÷####÷## ##..#..'..#..###....# ###....##.#..##..##...†# ##.#..##.#..##..#....## ##.... .####...#..##.††# #.. †###....##..##### #<.# #....#.....##..÷# ##.## ##.#......#.# ##.######.#`iHy6.#...@.## #...#.#.#.#####..### #..#.# ##...# ###.##..#....†...# ###.###...##..# #....)....# #>##.....#.## #.# #.#..##...`iy #.# #.# #....)....# #.# ###.##`iys.# #.# ##...#.`i&`i&2`i`i`i"#....#..##÷÷####÷## ##..#. #....'..#..###....# ###....## #....#..##..##...†# ##.#.. #....#..##..#....## ##.... #.####...#..##.††# # #†###....##..##### #<.# #.#.....##..÷#`i#  ##.## ##.#......#.# ##..#.#..@..## #...#.#.#.#####..### #.#.# ##...# ###.##..#....†...# ###.###...##..# #....)....# #>##.....#.## #.# #.#..##... #.# #.`i5$# #....)....# #.# ###.##.# #.# ##...#`i+`in+`i+3`i0`iK2`iK n #....#..##÷÷####÷## ##..#.  #....'..#..###....# ###....  #....#..##..##...†# ##.#..  #....#..##..#....## ##  #.####...#..##.††# `i # ##†###....##..##### #<.# #.#.....##..÷# ##.## ##.#......#.# ##..#.#.@...## #...#..#.#####..### #.#`iJ .# ##...# ###.##..#....†...# ###.###...##.. #....)....# #>##.....#.`i  #.# #.#..##... #.# #.`i # #....)....# #.# ###.#.# #.# ##...`i/ `i &4`i `i `iŢ /# #....#..##÷÷####÷## ##..#. # #....'..#..###....# ###.... # #....#..##..##...†# ##.# # #....#..##..#....## ## # #.####...#..##.††# #†###....##..##### #<.# #`i{ .#.....##..÷# ##.## .#......#.# ##..#.#@....## #...#.#.#####..### #.#.# ##...# ###.##`i '#....†...# ###.###...## #....)....# #>##.....#. #`i .# #.#..##... #.# #.#`i  #....)....# #.# ####.# #.# ##`iѬ `i\ &5`i `i ai aiai'ai<biK(bi )bik)biB&0biGbi[IbiKE _Done exploring.ei* 3ei eij ei eiL : _ei ,eiܥ ,eiD ei ei2 eiڰ eiz ei ei ,eik ei ei ei ei ei ei ,eiT ei) eij ei ei ei ei' ei ei R  There is a stone staircase leading down here.ei eid  _ei ei ei& ei ei  eih ei" ei ei eip ei eiO ei eii ei8 ei ei< ei% ei& ei& ei' ei. ei/ ei0 ei0 ei7 eic8 ei8 ei9 ei@ eiA eioA ei}B eiBI ei9J eiJ ei)K eiR eiR ei=S eiS eiZ ei[ ei\ ei\ eid eid ei4e eie ei m eim ein ein ei}u eiGv eiv eiRw eixz ei{ eiH{ ei| ei~ ei eiJ ei ei ei ei ei ei ei ei ei ei ei ,eiR eiV ei eir ei ei ei ei ei ei˨ ei ei ei ei eiѰ ei ei eiv eiI ei ei$ eiZ ei ei ei ei ei eiE ,ei! ei ei ei eiP eic ei ei eiT ei0 ei ei ei7 ei eis ei eiL ei eiB ei ei ei ei eiB ei ei ei eiM ei eiK ei eiG eiT eiy ,ei ei Bei ei eiV ei ei ei ei+ ei_ ei ei ei ei ei ei eiL ei ei ei ei ei eiei7eineieiaeieieieiei ei ei eiE eieio,ei<eiei,ei"eiyeiei_eieieieieiei=eieiieiei#>  You see here a +0 dagger.ei$ei/% _ei&ei'ei)eic)ei*ei,ei-,ei_.ei00ei(1ei`1ei(2eiO4ei5eiM5eij6eiL8eiS9ei9ei0:ei<ei=ei>ei>ei@ei(AeihAeiAeirCei2Dei{DeiDeiFeiXGeiGei,HeiIeiJeiJeipKeiCMeiMeiNeiNeiPeiPeiQeiQeiMSeiTeiVTeiUeiVeieWeiWei|Xei4\i  You see here a ball python skeleton.ei\ei\] _ei]ei_eib - a +0 animal skin  h - a +0 robeqiqiqi_#........÷...####Mode7 the Slasher#............'..#Minotaur of Trog *.....#............##.#Health: 27/27 ========================########'#.####.#Magic: 1/1========================#.#.# #.#AC: 5Str: 21#.#.# #.#EV: 10Int: 4#.#.####.#SH: 0Dex: 9#######.#≈≈..#.#XL:  2 Next: 41% Place: Dungeon:1#....##..≈@≈...#Noise: ---------  Time: 1041.2 (0.0)qiw5##.##..#.#≈≈≈############### a) +0 falchion#.....##.÷..............)..# Throw: 5 javelins # ##..#.####################.# # ###....###.# ###.#..###.#  ###....## ######.# qiô########..####...##.# #<.# #...#.##.#.##.#qi  _There is a stone staircase leading down here. _You see here a +0 dagger. _You see here a ball python skeleton. qi2_There is an open door here. _There is an open door here. _There is an entrance to Jytzikh's Armour Emporium here.qiCqiqi@qiDril ri Welcome to Jytzikh's Armour Emporium! What would you like to do?  a -  98 gold a +0 kite shieldb -  28 gold a +0 leather armour  c -  63 gold a +0 pair of boots  d -  63 gold a +0 pair of boots ri  e -  161 gold a +1 pair of glovesf -  56 gold a +0 ring mail  g -  56 gold a +0 ring mail  h -  12 gold a +0 robe You have 99 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listi a + b - c - d - f - g - h -  After the purchase, you will have 1 gold piece.[Enter] buy marked itemsi߼ X Purchase items for 98 gold? (y/N)iN_$a -  2leather armourb -  63pair of boots  c -  d -  161 gold a +1 pair of gloves  e -  56 gold a +0 ring mail  f - g -  12obe gGi9 i ir #........÷...####Mode7 the Slasher#............'..#Minotaur of Trog *.....#............##.#Health: 27/27 ========================########'#.####.#Magic: 1/1========================#.#.# #.#AC: 5Str: 21#.#.# #.#EV: 10Int: 4#.#.####.#SH: 0Dex: 9#######.#≈≈..#.#i7 \XL:  2 Next: 41% Place: Dungeon:1#....##..≈@≈...#Noise: ---------  Time: 1041.2 (0.0)##.##..#.#≈≈≈############### a) +0 falchion#.....##.÷..............)..# Throw: 5 javelins # ##..#.####################.# # ###....###.# ###.#..###.#  #i ##....## ######.# ########..####...##.# #<.# #...#.##.#.##.#  _There is a stone staircase leading down here. _You see here a +0 dagger. _You see here a ball python skeleton. _There is an open door here. _There is an open door here. _There is an entrance to Jytzikh's Armour Emporium here.ic 9  n - a +0 kite shieldi i i j _Thank you for shopping at Jytzikh's Armour Emporium!i*ix/Gear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  i - a +0 spear  i/k - a +0 spear  l - a +0 dagger  m - a +0 short sword Missiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) Armour (go to first with [)  j - a +0 ring mail (worn)i0Yb - a +0 animal skin  h - a +0 robe  n - a +0 kite shieldi Rn - a +0 kite shield. A piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 8 Encumbrance rating: 10 Max blocks/turn: 3 It can be maximally enchanted to +5. If you switch to wearing this armour: Your EV would decrease by 1.6 (10.4 -> 8.8). i Your SH would increase by 6.4 (0.0 -> 6.4). You bought it in a shop on level 1 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.iii#........÷...####Mode7 the Slasher#............'..#Minotaur of Trog *.....#............##.#iHealth: 27/27 ========================########'#.####.#Magic: 1/1========================#.#.# #.#AC: 5Str: 21#.#.# #.#EV: 10Int: 4#.#.####.#SH: 0Dex: 9#######.#≈≈..#.#XL:  2 Next: 41% Place: Dungeon:1i"#....##..≈@≈...#Noise: ---------  Time: 1041.2 (0.0)iC##.##..#.#≈≈≈############### a) +0 falchionifL#.....##.÷..............)..# Throw: 5 javelins # ##..#.####################.# ii# ###....###.# ###.#..##i#.#  ###....## ######.# ########..####...##.#i  #<.# #...#.##.#.##.#  iM _You see here a ball python skeleton. _There is an open door here. _There is an open door here. i _There is an entrance to Jytzikh's Armour Emporium here.  n - a +0 kite shield _Thank you for shopping at Jytzikh's Armour Emporium!i%i _iikf  You start putting on your armour.ib+2.2 (1ii5"i"+3.2 (2i&ip4i4+4.2 (3i|9i^?i?+5.2 (4iDiIiIi$J$6.2 (5irMi~N  86 _You continue putting on your +0 kite shield. x5iOiJRiwT` _You finish putting on your +0 kite shield.iwiiIiG!T _Why would you want to do that?i>i!?iZDiF iFN_Why would you want to do that?i4iiT _Why would you want to do that?i. i/ i3 i5 T _Why would you want to do that?iB #####....# #.÷...#### #....'..# #............##.# ########'#.####.# #.#.# #.# #.#.# #.#  #.#.####.# #######.#≈≈@.#.# iC /....##..≈∩≈...# ##.##..#.#≈≈≈###############  #.....##.÷..............)..#  ##..#.####################.#iRC  ###....## #.# ##.#..##iC #.# ##....## ##### #.#########..####...# #.#iJ iK 27.2 (1 _iP iR ii!ikiiM _You can't go down here!iO Ii f _i Xi i_ i i i iL i i i i` i i iE i i i i i i i ij i# iY iX i i ,ie ih i ,i i @  There is an open door here.i* i  _i i i i i i5 i* ic i: i i i i i i iA i# iE @  There is an open door here.i i  _i[ i. i i> i i iI i i iK il ,i  i i i i i i i i i iA is i i! i  You see here a ball python skeleton.i! i!  _i/" i$ il$ i$ i$ i& i& i' ip' ig) i) i* i>* i+ i6, iY, i, iO. i. i. i/ id2 i3 ib3 i3 i7 i8 i69 i : iG= i]> ,i ? iA iB iC iC iF iF ,iNG iMJ iGK iK i$L iBO iKP iP i;Q iQT iT iU ihU iW i6X i`X iX i] >  You see here a +0 dagger.i ^ i^  _iF_ ib i1c ioc ic iZe ie i f if i{h ih i(i ii ij i{k ik i l im in in i_o i r i(s ios it iv iw i)x ix iz iV{ i{ i{ i~ i; i} i i= ,i ,i i iE i~ i i iZ iЊ i i[ i i i4 iϑ i% i i i{ iؕ i3 iҗ i i) id i i i ij i i iԝ i\ i] iD i i i i i> i i? i ib iͨ ig i iu i i ig i iM i i! iV i i i i i i i i ,i_ iù i i& i i i% i i# i iQ i i ir i i! i i i i i i i iO ix i i= i is i i iC i+ i i ij i i i iq i iy i iz in i i i i i" ,i i ik i i iJ i i iU i i i' i i iY i i i i i# i i i i iq i` i ie i i i i" i i iQ i i2 i i i\ i i{ ...#..##.††# ########..#### ....##..##### #<.# #...#.## .....##..÷# ##.## ##...#.. ......#.####### ##.######..## ........#.....## #...#.#...# ........#####..### #.......### ........# ##...# ###.##..###### ....†...# ###.###...##..#..... ...)....# #@##.....#.##.....134.2 (87.0) ........# #.#..##...######## ........# #.#########....... ...)....# #.# ###.#..... ........# #.# ##...#.#### ....##### #.######......# ....# #.............# ....# #######.......#iT  ....# ######'########## i$ iT c _There is a stone staircase leading down here.iL} i} i i} iK 85.2 (1.0) _i܇ iz 2 ......  .....  .....  #...  #..#  #.. #.#######  #@.......  #####....  . i -6.7 (2.5id i˰ # _You climb downwards.i a _There is a stone staircase leading up here.iu*...... ..... ..... #... #..# #.. #.##<#####. ..i +.iU/i@0ii0-7.7 (1.0 _i3i5iG; ...... ..... ..... #... #..# #.. #.# #. #####..... ... .iaMiM&8iPiSa _There is a stone staircase leading up here.iQi qGear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  ifi - a +0 spear  k - a +0 spear  l - a +0 dagger  m - a +0 short sword Missiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) Armour (go to first with [)  j - a +0 ring mail (worn)  n - a +0 kite shield (worn)b - a +0 animal skin  h - a +0 robeii Potions:  Potions i }!  d - a bubbling purple potion  f - a murky white potioniScroll Scroll?c - 2 scrolls labelled LOODAE BOZXE  e - a scroll labelled USAESTR NEAGU  h - a scroll labelled TASSACVUASAi 1c - 2 scrolls labelled LOODAE BOZXE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. i{ Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” i y -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.i%'Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled USAESTR NEAGU  h - a scroll labelled TASSACVUASA Potions (select first with !)  d - a bubbling purple potion  f - a murky white potion i%[?] describe selectedi; i "Mode7 the Slasher......Minotaur of Trog *..........Health: 27/27 ========================.....Magic: 1/1========================#...AC: 5Str: 21#..#EV: 8Int: 4#..SH: 6Dex: 9#.########XL:  2 Next: 41% Place: Dungeon:2i/ #@........Noise: ---------  Time: 1138.7 (0.0)#####.....a) +0 falchion...Throw: 5 javelins. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading up here.  As you read the scroll labelled LOODAE BOZXE, it crumbles to dust.  It is a scroll of identify.i i` i ZMode7 the Slasher......Minotaur of Trog *..........Health: 27/27 ========================.....i IMagic: 1/1========================#...AC: 5Str: 21#..#EV: 8i< Int: 4#..SH: 6Dex: 9#.########XL:  2 Next: 41% Place: Dungeon:2#@........i| nNoise: ---------  Time: 1138.7 (0.0)#####.....a) +0 falchion...Throw: 5 javelinsi . _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. i _There is a stone staircase leading up here.  As you read the scroll labelled LOODAE BOZXE, it crumbles to dust.  It is a scroll of identify.i i~ +9.7 (1i i  _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading up here.  As you read the scroll labelled LOODAE BOZXE, it crumbles to dust.  It is a scroll of identify. _d -> h - a potion of haste; c -> i - a scroll of identifyiT iY Gear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  i - a +0 spear  i5Z k - a +0 spear  l - a +0 dagger  m - a +0 short sword Missiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) Armour (go to first with [)  j - a +0 ring mail (worn)  n - a +0 kite shield (worn)b - a +0 animal skin  ijZ h - a +0 robeik(  Potions:  Potions !  h - a potion of haste  f - a murky white potioniScroll Scroll?  i - a scroll of identifyi|te - a scroll labelled USAESTR NEAGU  h - a scroll labelled TASSACVUASAi i - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. im It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all i  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.iIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled USAESTR NEAGU  h - a scroll labelled TASSACVUASA Potions (select first with !)  f - a murky white potion [?] describe selectediiMode7 the Slasher......Minotaur of Trog *..........Health: 27/27 ========================.....Magic: 1/1========================#...AC: 5Str: 21#..#EV: 8Int: 4#..SH: 6Dex: 9#.########iXL:  2 Next: 41% Place: Dungeon:2#@........Noise: ---------  Time: 1139.7 (0.0)#####.....a) +0 falchion...Throw: 5 javelins. _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading up here.  As you read the scroll labelled LOODAE BOZXE, it crumbles to dust.  It is a scroll of identify. _d -> h - a potion of haste; c -> i - a scroll of identifyii6iLKMode7 the Slasher......Minotaur of Trog *..........Health: 27/27 ========================.....Magic: 1/1========================#...AC: 5Str: 21i#..#EV: 8Int: 4#..SH: 6Dex: 9#.########XL:  2 Next: 41% Place: Dungeon:2#@........Noise: ---------  Time: 1139.7 (0.0)#####.....ia) +0 falchion...Throw: 5 javelins. _There is a stone staircase leading up here. iA(_There is a stone staircase leading up here.  As you read the scroll labelled LOODAE BOZXE, it crumbles to dust.  It is a scroll of identify. _d -> h - a potion of haste; c -> i - a scroll of identify  im8As you read the scroll of identify, it crumbles to dust.ii,40.7 (1i i #####....a) +0 falchion...Throw: 5 javelins. _There is a stone staircase leading up here.  As you read the scroll labi Celled LOODAE BOZXE, it crumbles to dust.  It is a scroll of identify. _d -> h - a potion of haste; c -> i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _f -> E - a potion of experienceƓiyƓiyƓizƓi|Ɠi~ƓiHBƓiX,ƓiƓigƓiƓiƈƓiƓi]ƓirƓiƓivƓiƓiƓiEƓiԓƓi?ƓiKk  You encounter a ball python.Ɠi{### ###########...###.........#...............#S..............##.................ƓiaN......................@.#?.....#.......#..... #..#######Ɠi.... #........... #.########Ɠi.. #<........S   ball python (constriction, asleep)ƓiܠK. #####........Ɠi.Ɠiv .S5.7 (5  Found a scroll labelled IGOXYTS QUSHRE.Ɠi5NS)Ɠi+6.7 (6ƓiFƓi5 _The ball python hisses angrily.ȓi### ############# .##S..................#?.....#.......#.ȓiw..#..#######.. #............ #.########... #<....... #####....ȓiG.Sȓir=.Sȓidȓi+7.7 (1ȓiȓi`ȓi- ## #.###.#.#K.##..Sȓi- .#.#.?.....#.#..#..##..#...........#.#########......#<.ȓi'. .K   kobold (wandering)#......#####..... ȓiH. I ...ȓi%9 .SYou encounter a kobold. It is wielding a +0 short sword.ȓi,: ".ȓiT: %Kȓi9? MKȓi@ &==ȓi8@ 8ȓiE ȓiAH ( _The kobold shouts!ȓi # ##.###.#.#.##.K.#.....S.##.##.?.....#.#.ȓi "#.#..####.#..........#.#########......#<. #......#####.....  ...ȓi G.Kȓi ȓi9 .-9ȓi ȓi | _You block the ball python's attack. The ball python barely misses you.ɓib7† _You block the ball python's attack. The ball python barely misses you.You closely miss the ball python.  bites you but does no damage.  The ball python closely misses you. You furiously retaliate!  You headbutt the ball python.  You kill the ball python!ɓi8=.Kɓi@K   koboldɓibB^4-50.9 (1.2ɓiHɓiKW _Trog accepts your kill.ɓi`# ##.###.#.#.##h. #...K..# #ɓi.# #.?.....#.#. #.#..#### #.#.........ɓi8.#.########h   jackal (wandering)ɓi]#......#<.K   kobold ɓi #......#####.....  ...ɓiF .hYou encounter a jackal.ɓi(f hThe jackal barks!ɓi@.Kɓi{".ɓi%hɓit|hh 2 jackals (1 wandering)ɓi4=10ɓiɓi ɓi+B_You encounter a jackal.ɓi x _You see here a ball python corpse.ɓi| .hYou closely miss the kobold.ɓi@.hɓi!9 hɓi!rThe jackal barks!  The kobold barely misses you.ɓi"@.hɓi0*|hh 3 jackals (1 wandering)ɓi*-3.1 (1.2ɓiE1ɓi4W _You encounter a jackal.ɓi | .hYou closely miss the kobold.ɓi} ;.hɓi ).hɓi) ɓip @.hɓi u hThe jackal barks!ɓi -4.4 (1.3ɓi ɓiv = _The kobold hits you but does no damage.ɓig )You hit the kobold.  You kill the kobold!ɓih =.hɓih ?.hɓici @.hɓii ;.hɓij ?.hɓiCp r   Trog accepts your kill.ɓiAs =8-5.6 (1.2ɓiy ɓi{ S _The jackal barely misses you.ʓi.h.hʓi .hYou barely miss the jackal. The jackal closely misses you.ʓiJNYou furiously retaliate! You headbutt the jackal.ʓiM  The jackal bites you but does no damage.ʓih6--6.8ʓiʓiN+ _The jackal bites you.ʓi  )You slash the jackal!  You kill the jackal!ʓi܌ .hTrog accepts your kill.ʓi| hThe jackal barely misses you.ʓif  You encounter a jackal.ʓi6558.1 (1.3ʓiۡʓi=A _The jackal bites you but does no damage. x2ʓi9G.hʓi4= ʓi= ʓiD>.hʓi>aYou barely miss the jackal. You block the jackal's attack.˓i˓i˓i7˓i=˓ig&9.3 (1.2˓i%˓i> ˓i˓i0_The jackal bites you but does no damage.˓i% )You slash the jackal!  You kill the jackal!˓iF .hTrog accepts your kill.˓i 9.h˓i L 2˓i" =6260.5 _The jackal bites you but does no damage. x2˓iu( ˓i* i _Your Fighting skill increases to level 4!͓i1 # ###......###.##.##.###. #...h@†.# #....h.# #.?.....#.#. #.#..##### #.#......... .#.############......#<. ͓i2  #......#####.....  ...͓i{< c  The jackal closely misses you.͓i= ,10͓iA ͓i|D T _The jackal bites you but does no damage.  Things that are here:͓iE w _a +0 short sword; a jackal corpseΓix  You closely miss the jackal. Your headbutt misses the jackal.The jackal closely misses you. The jackal bites you.Γi\5--2.8 (1.3Γi^Γiui _The jackal barely misses you. The jackal bites you.Γiq) . _The jackal barely misses you. The jackal bites you.  You barely miss the jackal. You block the jackal's attack.  The jackal barely misses you. You block the jackal's attack.  The jackal closely misses you. You furiously retaliate!  You headbutt the jackal.  You kill the jackal!Γi, q   jackalΓiD1 n6=-84.0 (1.2Γij7 Γi9 W _Trog accepts your kill.ϓi  ## ## #......###.# #.# #.## #. #...@)†.# #....h.# #.?.....#.#. #ϓi5.#..######  #.#. ..#.# ####......#<.  #......#####.....  ...ϓiϓi?,50ϓi!ϓi#$> _The jackal bites you but does no damage.Гi## ## #......###.# #.# #.## #. #....@†.# #....h.# #.?.....#.#. #.Гi2#..####### ..#.# # Гiy Гi &6ГiГiV _The jackal barely misses you. You block the jackal's attack.  Things that are here:Гiw _a +0 short sword; a jackal corpseГi?  You barely miss the jackal. The jackal barely misses you.7.2 (1.2ѓiѓiI> _The jackal bites you but does no damage.ѓiT ѓisU x7==8.5 (1.3ѓiZ ѓi ] p _You barely miss the jackal. You block the jackal's attack.ғiA  You closely miss the jackal. Your headbutt misses the jackal.The jackal barely misses you. You furiously retaliate! You headbutt the jackal.9.7 (1.2ғiғiIS _The jackal barely misses you.ӓiY   You barely miss the jackal. Your headbutt misses the jackal.The jackal is severely wounded.The jackal completely misses you.ӓi .71.0 (1.3ӓi, ӓi< > _The jackal bites you but does no damage.֓i5%  You hit the jackal but do no damage.The jackal is severely wounded.The jackal bites you but does no damage.֓i% (2.3֓i-, ֓iD. 4 _You block the jackal's attack.דi  You barely miss the jackal.The jackal is severely wounded.דi=D=3.6דiדiW _The jackal completely misses you.ؓi45 .  You hit the jackal.  You kill the jackal!ؓi== )ؓi @ 6754.8 (1.2ؓiD ؓiF W _Trog accepts your kill.ٓi  ######## ###########......###............#.. #....)†# .?.....##....###############.ٓiW ٓi 4-50ٓi4 ٓi ٓi  ######## ###########......###............#.. #....)†# ..?..@..#.......#....#######........ٓi ٓi @-6ٓi ٓi~ ړin ## ## #......###.# #.# #.## #. #....)†.# #.# #.?.@...#.#. #.#..# #.#. ..#.#  ####......#<. ړi #......#####.....  # ...  .ړi!ړi!&7ړi(ړi)ړi - # ## #......###.# #.# #.## #. #....)†.# #.# #.?@....#.#. #.#..# #.#.  ..#.#  ####......#<.  #......#####.....  # ... ړiV? .ړiړi&8ړiړiړio < # ## #......###.# #.# #.## #.. #....)†.# #.# #.@.....#.#. #.#..# #.#. ...#.# ####......#<. ړiհ  #......#####.....  # ...  .ړiA ړin &9ړi ړi] ړi ,80.8 (2ړi ړiS d _c - a scroll labelled IGOXYTS QUSHREۓi֎  ######## ###########......###.........#...##... #....)†# ...#.#.#######ۓi& r..........#########ۓiM ۓi +1.8 (1ۓi ۓiY ܓi4 ......###.........#....#... #....)†# ...ܓiT#.#.#######.............########.######ܓiz:<........ܓiܓi&2ܓiܓi|!ܓi4I ....#.. #....)†# ...#.#...$#######..................##############<........ܓiIN ####ܓiOܓi>P&3ܓi&SܓiT+ _Found 18 gold pieces.ܓi  #.# #..# #... #....)†.#.:. #.#ܓi ... #.#.#..$. #.#..#.#.#..#.#ܓi q.######......#<.ܓi& { #......#####..... ܓi9 #ܓiK B# ... ܓi] ? .ܓi< ܓi0 &4ܓit ܓi ] _Found a parchment of Poisonous Vapours.ܓi  #. #....###+#..<......#....)†..:....#....#ܓif .#.#.$..#.#...#.#.#..######......#< #......#####ܓi i ######## ܓi4 7<ܓi &5ܓi ܓi 9 _Found a stone staircase leading up.ݓi5 ##. #........#.###+#.......#<......#....)†#..:....#....#.......#..$..#.......#...#.#.#..######......#<. #......##### ######## ݓiݓi&6ݓi8ݓiݓi^C # #. #.. #.###+#....... #<......#....)†#..:....#......#.......#.$..#.......#...#.#.#..######......#<.. #......#####. ########ݓiݓiݓiA7ݓi_ ݓiv!ݓiW   #   #. #...   #.###+#..   #<......#....)†  #..:....#  .#.......#  ݓi,X T.$..#.......#..  .#.#  .#.  .######......#<  ݓi[X g.. #......#####  ... ݓiX }#  ...  ..  ݓiX L.   ݓi^ ݓi_ &8ݓic ݓie ݓiHa### . #....###+#........ #<..)†###..:......$..#....####.......#............####.######......#<...........#####...########...g   goblin (wandering)ݓiaL......gݓi"g g.  You encounter a goblin. It is wielding a +0 dagger.ݓikRgݓiQl/==9ݓioݓipr( _The goblin shouts!ޓi####### ####### ..### . #....###+#........ #<..ޓin)†###..:.....###ޓid#.......#.................#.####ޓis######......#<....ޓi......#####.. ########ޓi..ޓig.....ޓiޓi&g.ޓi ޓi 0--90ޓi9ޓi}R _You see here 18 gold pieces.ޓiB ####### ####### ......#### .... #.....###+#........ #<..)†###..:......$####..................#.####ޓi ######......#<.........#####.... ########g...ޓi 'g.ޓi ޓik "--ޓi &1 _ޓi ޓi ޓi####### ####### ......#### #....... #.......###+#........ #<..)†###..:..ޓi...$####.............##########......#<..........#####.g########.ޓi|ޓi&2ޓi} ޓi ߓid####### ####### .....#### #..#. #.......###+#........ #<..)†###..:ߓi .....$####..........ߓi9.##########<..........#####.ߓi\+g########ߓiĺgߓiJzg   goblin.ߓi&3ߓi.ߓiߓih####..#'ߓi&g.ߓiߓi &4ߓiŸߓi( _You open the door.ߓi ######## #######......###......# ####.........#. ..#..#.###'#......<......#....)†###..:........#$###.....####g######<..... ############g.5ߓin ߓi' i######## #######......###......# ####.........#. ..#.......###'#......<......#....)†###..:........#$i(###....g......####.######.<.... #......############i i%g.ii &6itiiء######## #######......###......# ####.........#. ..#.......###'#....<......#....)†###..:........#..###g.i6<..........##########......#<.... #......############ iq:.  iɪiJ.=7igi6 _The goblin hits you but does no damage.ihR _You see here 18 gold pieces.㓑iM  You now have 19 gold pieces (gained 18).㓑ic&8㓑i㓑i= _The goblin hits you but does no damage.㓑i` )You hit the goblin.  You kill the goblin!㓑ii )㓑itk %9㓑ik 200.0 (1.2㓑iq 㓑i;s W _Trog accepts your kill.䓑i!N  #......###.....  ## ####........   #. ..#  #.###'# 䓑i|Nf #<......#....)† ####..:....#.....  ..........##  #䓑iN=.#.#..##  䓑iN #䓑iN'.#䓑iN.#....  䓑iNI#..................#.###  䓑iN #䓑i OL######......#<...  䓑iOO #...... #......#####  䓑i0OD #...... ########䓑i{O #...... #...... #......䓑iO+ 䓑iV䓑i(W%-䓑i@W1䓑igW 0䓑i\䓑i^O _You see here a +0 dagger.哑iNM####### ###### #......#### ####..... ..#.....###'#........ #<..)†###..:.....##)...#...哑iHO..........###  #......######......#<....#......哑i@U哑iUG-2 _哑iAY哑iZ擑iU 擑iU 擑imY 擑iZ 瓑iLM####### ###### #......#### ####..... ..#......###'#........ #<..)†###..:......##)...#......  瓑i}n#..................#.####......瓑i瓑i&3瓑ik瓑iK瓑iy M####### ###### #......##### ####... ..#......###'#........ #<..)†####..:......瓑i0z ##  #......)...#.......#.....#......瓑i 瓑i 瓑i 4瓑i 瓑ik 蓑i5    ########   #......###  ## ####...  #. ..#.  #.###'# 蓑iz #<......#....)†  ####..@....#  #.#.#  #.#.#..蓑i  #......)...#.#蓑i`  #.......#.蓑i  #......######......#< 蓑i2 #......# #......  #......蓑i`r# #   #......蓑i蓑i֢蓑iU&5蓑i蓑i _You see here a parchment of Poisonous Vapours.铑il_M####### ##### #......##### ####..... ..#....###'#........ #<)†####..:.铑i#.  #..........#.......#..##......#铑i铑i-6 _铑i铑i铑iJ     # # #......###. ## ####..... #. ..#.... #.###'#. #<..@...#....)†. 铑i ####..:....#. #.#.#. #.#.#..# #......)...#.#. 铑i g#........#.# #......######......#<. #......# #......# 铑i 铑i &7铑i 铑i@ 铑iJ`    ######## #   #......###.  铑i`Z ## ####..... #. ..#... #.###'#. 铑i`,#<...@..#....)†.   ####..:....#.  铑ia #.#.#.   铑i3ak#.#.#..#   铑iZa#......)...#.#.   铑ia_#..#.#   铑ia#......######......#<.   #......# #......#####. 铑ia!铑ii铑ii&8铑iQo铑ipꓑiT~M####### ####### #......##########..........#......#.###@#........ #<..)†###..:.  #..........#.......#.....ꓑim...... ꓑiꓑi"&9ꓑi0ꓑiQ _There is an open door here.ꓑihM####### ####### ##########.....###'#........ #<......#....)†  ####..:....#.............ꓑi....... .........######ꓑiꓑi<.10 _ꓑiꓑibꓑi -        #   #......###   #ꓑip-   #...@.#  #.###'#  #<......#....)† ꓑi-  ####..:....#  #..........#.#  ꓑi- l  #..........#.#..  ꓑi- a  #......)...#ꓑi . `.#   #...........ꓑi+. `.#.   #......######......#<ꓑiP. ꓑi`4 ꓑi4 &1ꓑi9 ꓑi: 듑ih        #   #......###  # 듑i #..@..#  #.###'#  #<......#....)† 듑iz ####..:....#듑i ^  #....#.#듑i# -  #듑i5 ....#듑iG .#.. 듑ic F #......)...#듑iu .# 듑i ' #듑i ....듑i .#. 듑i ] #......######......#<듑i&듑i'&2듑i+듑i,듑iĄ      # # #......###. #. 듑iQ#...@.#. #.###'#. #<......#....)†. ####..:....#. #....#.#. 듑i}l#....#.#..# 듑iu#......)...#.#. 듑iȅD#.....#.#듑im #......######......#<.듑i}듑i&3듑i듑i듑iY       # #   #......###.   #.   #....@#.   #.###'#.   #<......#....)†.   듑i ####..:....#.   #..........#.#.   #..........#.#..#   #......)...#.#.   #............#.#   #......######......#<.듑iy 듑i &4듑i 듑i* 듑i 듑iC 듑i 듑i 듑i=N ######## #######......###......#######........#.###듑iN<......#....)†####..:....#......................######  #......# #......#####. 듑iS듑iPT&5듑iW듑iY 듑iYC_There is an open door here.쓑i{ ######## #######......###......#######.........#.....#......###'#......#<...@..#....)†####..:........#쓑i2|......  #......# ########쓑i쓑iՅ쓑i&6 _쓑i쓑i쓑ic;@ ######## #######......###......#######.........#.....#..#.###'#......<......#....)†쓑i;####..:........#..###...... 쓑i;3 #......쓑iC쓑i/D&7쓑iEI쓑iVK쓑i ######## #######......###......#######.........#.....#.......###'#......쓑i<......#....)†####..:........쓑i#..###쓑i!()...쓑iK"..쓑i\..#쓑ik"...... 쓑i{3 #......쓑i쓑i&8쓑i쓑i=쓑i  ######## #######......###......#######.........#.....#.......###'#....<......#....)†####..:쓑iֺ ........#..###)...쓑i X.......####..쓑iE g......  #......쓑iH 쓑i &9쓑i{ 쓑i 퓑i-E   #   #......###   #######.....  #.....#....  #.###'#...  #<......#....)† 퓑ioE] ####..:....#  #.#.#   #.#.#..  퓑iE #......)...#.#   #퓑iE......#.   #......######......#<퓑iE  #......# #......#####  퓑iEu  #......# ###퓑iEV#####   #......퓑iES  #...... 퓑iFU  #......퓑iK퓑iK'20퓑iKO퓑iFP퓑i  #   #......###  #######.  #.....#....  #.###'#...  #<......#....)†퓑i`U  ####..:....#  #.#.#  #.#퓑i.#..  #......)...#퓑iC.#  #퓑i.#. 퓑i #......######......#< 퓑i<Q #......# #......  #......# #  #......#퓑if  #......#   #......퓑i퓑i퓑i &1퓑i퓑i퓑iX ......###....#######..............#.###'#....<......#....)†####..:........#..#)........########<..#......#  퓑i퓑i!&2퓑i퓑i߲퓑i v ######........#....###'#....<......#....)†####..:........#..#)...#...퓑i .......########<.. #.###########  퓑i 퓑i &3퓑i 퓑i 퓑i݌  .....###'#...<......#....)†####..:........#..퓑i' #)...#........########.<..퓑iK 6 #.###퓑im P#######  퓑i% 퓑i˔ &4퓑i̘ 퓑iX iF ###'<......#....)†####..:............##.#i#)...#........########.<.. ########## i "  i& iDi&5ii<iG <......#....)†####..:....#................##..#)..iIz......########<..i]5 ###in(####### i8  iNi&6ii[i4$M.###'#........ #<......#....)†###..:....#.......#)...#.........##i####<........############  #......#ii&7iiiS M.....###'#........ #<..)†###..:....#..#.....##i )...#............######<........############ i V #......#iia&8iiyi i i i i! iH% ,i& iV) i) i* i". i90 ,i1 i4 i7 i*7 i8 i0< i?> i> i1@ iEC iE iE iJG ihJ isL iL iAN iQ iS iS iU iW iZ ,i|[ i] i_ i_ ia iSc ie ie i)g ii ik ,i!m i3o i^q iq ir i"u iv iw ix i(z i{ i| i| i~ i8 iu iG i i7 in i? ii i( ii i] ,i Bi nib Z  You encounter a quokka..#..................## '#.................... ...#....)†..........# ...#................# ...#.......#.......#. ...#.......#..####### ...#.......#......... ...........#.#########.# #####......#<...@.......  #......#####........  ######## #........  #........ #........ #........r   quokka (asleep) #.......r ......... i 48.0 (20.0)r.ri P9.0 (21 _i΋ N#.## #. #....)†.# #.........# #.......#.......#. #.......#..#i/  #.......#.. ....#.#.#.......#<....i v#......#####.# #.#.#.#......r.#..i Ar.i Ar.iY iٗ 250.0 (1.0)i i i _The quokka twitches its whiskers.i{ .## . #....)†.# #.# #.#.#. #.#..# #.#. #.#.#.#......#<.##......#####.# #.#....r.#.#.#.[.i|Ar.ii:&1ii- _Found a leather armour.iH##  #....)†.# #.# #.#.#. #.#..# #.#. #.#i.#.# ......#<.#  #......#####.  #i߳P #...r.#.#.#.#.[..i{?r.i?i&2ibii   You hit the quokka.  You headbutt the quokka, but do no damage.The quokka is almost dead.=3.3 (1.3i i T _The quokka closely misses you.it .  You hit the quokka.  You kill the quokka!i|)iB6864.5 (1.2iHiW _Trog accepts your kill.i(v .. #....)†# ...##. ..####### ..#....... .. .i(.#########.#.# ##<............#.  ####..####### ..........>..i60i04-50i5i7; _Found a stone staircase leading down.i֣ #....)†# .....##. ..####### ...#....... ..... ..#########.#.# ##<............#.  ####.####### ..............i˨i7@-6i3iLi5 .....##. ....####### ...#....... ..... .#########.#.# ##<............#.  ####.####### ....###...........ii &7igii.# ... .#.#. ..... .#..# ....# .#. ..... #.#.#.# #......#<..#. #......#####. # #.#.i,b#.#.#.[...>...###.$ii&8ii* _Found 4 gold pieces.i |# ... #.#. ..... #..# ....## #. ..... #.#.#.# #. ......#<.#. ......#####.# #.##.##.##.i ##.[..#.#.>...#.#.###.$#i id &9i i i_[# ... #.#....... #..##....## #....... .#.#.#.# #.#<.#.#####.#  #.# #.# #.# #.# ......iO.##ixi'60itii|# ... #.#....... #..##....## ##....... .[#.#.#.###.#<.#....~#####.#  #.# #.i.# #.# #.# #..........###i4i1i[i) _Found a chain mail.i ;# ... #.#....... .#..########....## .#.#....... ..[.#.#.#.###.#<.#....~ #####.#  #.# #.i # #.# #.# #..............###.i i@ &2iM i i> ##.....########....## .#.............. ..[#########.#.###....i ?<............#....~ ####...# #### [r   rat (asleep)......r.....iB r.  You encounter a rat.i Kri &==i 3iiV- _The rat squeaks loudly.i########....## .#.............. ..[.#########.#.###....<............#....~ ####...# #### [....>i9..###r..$ ......i5r.ii</--4iDii$............. ..[#########.#.###...<............#....~ ####...# #### [....>.r###...$ ..iN>.#########.....i5r.iniA--5ii;iW #. ..[. #.#.#.###.... #<.#....~ #####.#  #.# iXX #.# #.# #.# #...# .iX # .r...# ..###..iX . .#iV^ Rr>i5e ie &6i{i idk W _You see here a +0 leather armour.i&(  You hit the rat but do no damage. Your headbutt misses the rat.i(5=7.8 (1.3iL-iS/W _The rat bites you but does no damage. You block the rat's attack.i .  You hit the rat.  You kill the rat!i )i4 099.1i9 i  iG Q_Trog accepts your kill.i7ih7%-i7700i<i]?- _o - a +0 leather armouriO #. ..[. #.#.#.###.... #<.#....~ #####.i/P #  #.# #.# #.iTP # #.# #.# itP O.# .iP o>...# .iP S.###...iP t....#iP E.....iU iV @-1iZ i(\ ih.K#. ..[. #.#.#.###.... #<.#....~ #####.#  #.# #.# i.#.# #.# #.# .# i..>...#  .  .###....i#/......#.....i3i4&2i6i8icR #########.#.###... #<............#....~ ####...#    ..i.>..#....iái}&3i"i٨i/A 6 <............#....~ ####...#    ...>.iA .###$.#.....iXG iG &4iL iN i0 ####...#    ...>i..###$ ...i.iB....#........i?i &5iii\$   ...>..### ...~..~.i\...############......# #.............####i ]"#....iiei f&6i'liqiBr+7.1 (2iuiw= _You now have 23 gold pieces (gained 4).ipMM  ~~~..~~≈.>~≈≈≈.....# .~~≈≈###iM3..≈~.~ ..~..~...############ .....iSiT+8.1 (1iYik[ieI#.# #.#.~~~≈~.#.#...~~~.#.#...~~~♣.#...~~≈iI,.>...#.~~≈ .#..~~≈ .###.#..≈~.~iI.~..~.~.##......# #.iJ,.i!JR#.#.i@J5######..i#QiQ&9iUiWiB #.# #............#.~~~≈~.#......#...~~~._#.....#...~~~♣.  ....#...~~≈ .>...#.~~≈.#..~~≈ ###.#..≈~.~.~..~.~..i )##......# #..#.######..i{ iE '80i i< < _Found a faded altar of an unknown god.i~ UM..≈~~~~.~~~≈~....._ #...~♣.  i ......#...~~..>...#.~~≈ .........#..~~≈≈≈≈ ###............#@.≈~.~~~~..~.~.i .........#############......#i....i9,.......ibi&1iniiPx 4Mix ##~.≈≈≈..≈~~~~~~~≈~..._ix e #~♣.  ix ....#...~~>...#.~~≈ i3y ...~~≈≈≈≈ ###............#..≈~.~~~........~..~.~................###############.....iVy i  i &2i i iM...#....~ ##.~~≈≈≈~.≈≈≈..≈~~~~iۯ~~~≈~..._ #~♣.  ....#...~~ir>...#@~~≈ ...i 4~~≈≈≈≈ ###.if#..≈~.~~~i..............~..~.~.i?..iQ #.ib##.........irii&3ii$i4Miҡ#########.#.###.... ...#....~.~..~. ##i.~~≈≈≈~.≈≈≈..≈~~~~it~~~≈~..._ #i2~♣.  ....#@..~~ia~>...#.~~≈ ...i~~≈≈≈≈ ###............#..≈~.~~~.i%........i i˨&4iiRiIeM.............. ..[ #########.#.###..... ...#....~.~..~. iy##.~~≈≈≈~.≈≈≈is..≈~~~~~~~≈~..id._ #~♣. iփe ....#...~~i0>...#.~~≈ ...............#..~~≈≈≈≈......ii&5iii\ tM########....## .# i .............. ..[.#.#. #########.#.###..... i ...#....~.~..~. ##iȣ =.~~≈≈≈i ~.≈≈≈..≈~~~~~~~≈~..i =._ #i' ~♣.  ....#...~~ iG ...........>...#.~~≈≈≈≈≈....#iT i &6i i i M.....#....... . ########....##..#.#.## .............. ..[.#.#. #########.#.###..... ...#....~.~..~. ##.~~≈≈≈i ~.≈≈≈..≈~~~~~~~≈~..i ._ #~♣.  ..............#...~~≈≈≈i &....#####i iD &7iy i iM.#  .....#............. . ########....##..#.#.## .................[.#.#. #########.#.###..... ...#....~.~..~. ##.~~≈≈≈~.≈≈≈..≈~~~~~~~≈~..i._#............#...~~~♣...~..~.~.ii&8iGiCiM .# ....#.#.## #iQ.....#............. . ########....##..#.#.## .................[.#.#. #########.#.###..... ...iO#....~.~..~. ##.~~≈≈≈~.≈≈≈..≈~~~~i~~~≈~..#............#...~~~._#..≈~.~~~iiF &9iA'_i=iM.. ....#.# .# ....#.#.## # ......#............. . i $########....##..#.#.## .................[.#.#. #########.#.###..... ...#....~.~..~. ##i.{.~~≈≈≈~.≈≈≈iM:..≈~~~~il#............#.~~~≈~..#..~~ii{i 90i9_ii M##.. .##### . ....#.# .# ......#.#.## # ......#............. . ########....##..#.#.##. .................[.#.#. #########.#.###..... ...#...@~.~..~. ##......#..~~≈≈≈......#.~.≈≈≈#............#...≈~~~~.....i 4.#.~~i iS &1i if iiM ## ### .. ..##### . .....#.# #.# ......#.#.##.# ......#............... ########....##..#.#.##. .................[.#.#. #########.#.###.@... ......#....~.~..~. ##iX.#..~~≈≈≈#............#.~.≈≈≈~~........#...~~iiǦ&2i`'_i6iFM ###### ......##### # .......#.# #.# ......#.#.##.#.....#............... ########....##..#.#.##. i@l................@[.#.#.. #########.#.###..... ......#....~.~..~. ###............#..~~≈≈≈~........#...~~~♣.i=iٖ&3i 9_iic"# # .####### .######.# # .#.# # i## ......#.#.##.# #............... #....##..#.#.##. .#.#.. .#.###.~.~#....~.~..~.≈......#..~~≈≈≈~≈#.iy##.~.≈≈≈~~≈#..#...≈~#...#.~~~≈~..~#...#...~~~._. i|-i.&4i2i5S _You see here a +0 chain mail.iHyE# # #.# ###### #.# #####.# # ........#.# # # ......#.#.##.# #............... ....##..#.#.##. [@#.#.. .#.###.~.~.iz/#....~.~..~.≈~.#..~~≈≈≈~≈ #..#.~.≈≈≈~~≈ #...#...≈~~~~~≈ #....#.~~~≈~..~≈ #.....#...~~~._.~ iin-5 _iiqiC #.######......##### ........#.# #.#.#.##.#............... #######....##..#.#.##. . ...............[.#.#.... #######.#.###...@...~.~. ..........#....~.~..~.≈~ #....#..~~≈≈≈~≈≈.. #............#...~~~♣.♣~ .≈≈≈ii$&6iii# #.# ###### #.# ..#####.# ..# ........#.# r# # ......#.#.##.# #............... ....##..#.#.##.#.[.#.#..#.###.~.~.#....~.~..~.≈~. .#..~~≈≈≈~≈ ...#.~.≈≈≈~~≈ ....#...≈~~~~~≈ .#.~~~≈~..~≈~r[39;49i7m   rat (asleep) .#...~~~._.~≈ .#...~~~♣.♣~≈ i .rYou encounter a rat.iԥJrid0===7ii- _The rat squeaks loudly.i # #.# ###### #.# .. #####.# .. .# ........#.# .# .r# ......#.#.##r# ..#....... .. .....##..#.#.##.#.[.#.#..#.###.~.~.#....~.~..~.≈~.ic W#..~~≈≈≈~≈≈≈~..#.~.≈≈≈~~≈≈≈~#...≈~~~~~≈#.~~~≈~..~≈~≈r   quokka (wandering)#...~~~._.~≈~r   ratiչ #...~~~♣.♣~≈ is ;r.i G.ri1 _ri 0---8i iT W _You encounter a quokka.iz  ##.######  ......#####.# .. .....#.# .# r..# ......#.#.##.# .. ..#..............r .. . #####....##..#.#.##.#... .............[.#@#...... #####.#.###.......~.~.#....~.~..~.≈~....#..~~≈≈≈~.≈≈≈~~≈≈≈~..≈~~~~~≈≈r   rat~~~≈~..~≈~≈._.~≈~~♣.♣~≈≈iK.riiB---9ii'_i8i2  .  You closely miss the rat. The rat closely misses you. You furiously retaliate!  You headbutt the rat.  You kill the rat!i: (iz> @93=300.3 (1.2i[D iF W _Trog accepts your kill.i{ M### .# ##.###### #.# ... ##......#####.# .. .....#.# .# .....# ......#.#.##.#....# ..#................r.... #####....##..#.#@##.# .............[.#.#...... i|#####.#.###.......~.~... ........#....~.~..~.≈~....#.~#~r   quokka#...~~~._.~≈~i};r.ipi+-1i 0i9_idiZ ### .# ##.# ###### #.# ... ##......#####.# .. ......#.# .# .....# #.#.##.#....# ..#.............@.r..... #####....##..#.#.##.#... .............[.#.#... #####.#.###.......~.~.#....~.~..~.≈~....#..~~≈≈≈~..#.~.≈≈≈~~≈≈≈~#...≈~~~~~≈≈~~~≈~..~≈~≈i7r.ii@-2ii0iڂ  You miss the quokka. Your headbutt misses the quokka. The quokka bites you.i9 d5--=3.6 (1.3i i 4 _You block the quokka's attack.i3 †You hit the quokka but do no damage. You headbutt the quokka.  You kill the quokka!i99 (i9 i@ Mode7 the Slasher ####.#Minotaur of Trog *..... ...#.#Health: 25/27 ======================-- ...##.# ##.#Magic: 1/1i@ ======================== ...###### #.# ... ##AC: 5Str: 21 .........#####.# .. ...EV: 8Int: 4 i@ ...# ........#.# .# ....SH: 6Dex: 9 ...# ......#.#.##.#....#i@ XL:  2 Next: 100% Place: Dungeon:2 ..#.............@†......Noise: =--------  Time: 1304.9 (1.3) iA #####....##..#.#.##.#...a) +0 falchion iJA V.............[.#.#......Throw: 5 javelins #####.#.###.......~.~... iA F........#....~.~..~.≈~.. ...........#..~~≈≈≈~≈≈≈~ ...........#.~.≈≈≈~~≈≈≈~ iA @...........#...≈~~~~~≈≈≈ ...........#.~~~≈~..~≈~≈You kill the rat! _Trog accepts your kill.You miss the quokka. Your headbutt misses the quokka. The quokka bites you. _You block the quokka's attack.  You hit the quokka but do no damage. You headbutt the quokka.  You kill the quokka!iC _Trog accepts your kill.You have reached level 3!iM /  --more--i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? i£N  Uppercase letters only, please. iS31/332/2393 0%  i iU _You feel stronger. x2 i #. .# # #. .# # #.#.##.# ###### #.#.... ########.#... ...# .#.##.# ..# ......#.#.##.#....#.#. i .....##..#.#.##.#...#[.#.#......#.#.###.......~.~...#....~.~..~.≈~..~.#..~~≈≈≈~≈≈≈~. i2.#.~.≈≈≈~~≈≈≈~.#...≈~~~~~≈≈≈  is iqS2=- i50 _ i i s _You see here a quokka corpse. iRB  #. .# # #. .# #  iB H#.#.##.# ####### #.#....#.###.#####.#....#.# .#.##.#.. iB # ......#.#.##.#....#.#  iB 9#.† i"C ....##..#.#.##.#...#. iC [.#.#......# .#.###.......~.~...#....~.~..~.≈~..~.#..~~≈≈≈~≈≈≈~.#.~.≈≈≈~~≈≈≈~.#...≈~~~~~≈≈≈~~  iGK  iK G-6 _ iQ  iS  ih - #. ..# # # #. #.# . # #.#.##.#.# # ###### #.#....#.###.######.#....#. # .#.##.#. iȲ -# # ......#.#.##.#....#.# .†.....##..#.#.##.#...#.# i [.#.#......# .#.###.......~.~. i +.... i C#....~.~..~.≈~..~.#..~~≈≈≈~≈≈≈~..w i. bw   ribbon worm (asleep) iE #.~.≈≈≈~~≈≈≈~..#...≈~~~ i[ +  iC 9w. i) Xw iս &7 i  i& \ _You encounter a ribbon worm. iȤ #. ..###  #. #.#..  #.#.##.#.# #  #.#....#.###.#.#####.#....#.  .#.##.#.#  ......#.#.##.#....#.#†.....##..#.#.##.#...#.#[.#.#......# .#.###.......~.~..... i#....~.~..~.≈~..~w.##..~~≈≈≈~≈≈≈~...##.~.≈≈≈~~≈≈≈~...#...≈~~~~~≈≈≈~~+#  i=H(catching breath) i(  it````The ribbon worm expels a string of sticky webbing. iگHThe stream of webbing hits you but does no damage. i64.... iq7Z  4   0  i7@85 javelins i7,Held  ie> iB  iXB _You are caught in a web! i# i3==9 i iC _You struggle to detach yourself from the web. i$4w. i& iX': 9  6  i'U105 javelins i- i`0/ _You disentangle yourself. il#. ..### #. #.#.. #.#.##.#.# ## # #.#....#.###.#.######.#....#....... .#.##.#.......# ......#.#.##.#....#.#†.  if....##..#.#.##.#...#.#[.#.#......# .#.###.......~.~.....#....~.~..~.≈~..w..##..~~≈≈≈~≈≈≈~...# #.~.≈≈≈~~≈≈≈~.#...≈~~~~~≈≈≈~~+#.  i i &1 i" i# i#. ..### #. #.#.. #.#.##.#.# ## #  #.#....#.###.#.# #####.#....#....... #.##.#.......# #.#.##.#....#.#†.##..#.#.##.#...#.#[.#.#......# #.###.~.~.....#....~.~..~.≈~..w..##..~~≈≈≈~≈≈≈~...# #.~.≈≈≈~~≈≈≈~..... [9;17 iIH iLw~ i@ i&2 i i i< #. ..####. #.#.. ##.#.##.#.# ##.# ####....#.###.#. ...#####.#....#....... ....#.##.#.......# #.#.##.#....#.#####......†............##..#.#.##.#.@.#.####....[.#.#......# #.###.......~.~...w. ..#....~.~..~.≈~..~..#...#..~~≈≈≈~≈≈≈~...#~.≈≈≈~....≈~~~~~≈≈≈~~+#.#~~~≈~.. iǼ "~≈~≈~.. ....~~~._.~≈~w.=3 i˿  i i}j m  You barely miss the ribbon worm. You headbutt the ribbon worm!i^q  The ribbon worm is heavily wounded.iq 5=5.2 (1.3iv ix X _The ribbon worm barely misses you.i †You hit the ribbon worm. You headbutt the ribbon worm.  You kill the ribbon worm!i% )iP 576.4 (1.2iI i W _Trog accepts your kill.iڛ r #.#.. ##.#.##.#.# ##. ####....#.###.#.# ...#####.#....#....... ....#.##.#.......# ##.#####......†............##..#.#.##.#...#.####....[.#.#....@†# i| ;#.###.......~.~......# ..#....~.~..~.≈~..~..#. .....#...~~~._.~≈~.~..♣.♣~≈≈iu i 4-70i ib i . #.#.##.#.# ##. ###....#.###.#.# ...#####.#....#....... ....#.##.#.......# #.#.##.#....#.#####......†............##..#.#.##.#...#.####....[.#.#.....†#..S.. #.###.......~.~.@....# ..#....~.~..~.≈~..~...#..~~≈≈≈~≈≈≈~..i CS   adder (asleep)~~~♣.♣~≈≈.~..# .....#...~~≈≈≈i 3S.i~ /S.i ESib @-8i i W _You encounter an adder.i k#.#.##.#.# ##.#  #.#....#.###.#.# #####.#....#....... #.##.#.......# #.#.##.#....#.##### †............ ##..#.#.##.#...#.##[.#.#.....†#S. .###.~.~..@...# #....~.~..~.≈~..~..# #..~~≈≈≈~≈≈≈~...# i B#.~.≈≈≈~~≈≈≈~...... #.~~~≈~..~≈~≈~.. ..#...~~~._.~≈~.~.. ##...~ i U.Sixi&9i iPi+  You hit the adder.  The adder is heavily wounded.i+f0---=20.7 (1.3i"1ih2 i2D_The adder bites you. The adder bites you but does no damage.i  You hit the adder.  The adder is severely wounded.i¥ b1=--2.0i i 3 _You block the adder's attack.i  You closely miss the adder. Your headbutt misses the adder.The adder is severely wounded.i5-3.2 (1.2iĢ'_i*[ _You block the adder's attack. The adder bites you but does no damage.i h.  You barely miss the adder.  The adder misses you. You furiously retaliate!  You headbutt the adder.  You kill the adder!  Trog accepts your kill.i (i *=304.5 (1.3 _You can now call upon Trog for regeneration and willpower.i is h _Your Stealth skill increases to level 1!i#.#.##.#.# ##.#  #.#....#.###.#.# #####.#....#....... #.##.#.......# #.#.##.#....#.##### †............ ##..#.#.##.#...#.#[.#.#.....†#. ###.~.~...@..# #....~.~..~.≈~..~..# #..~~≈≈≈~≈≈≈~...# #...≈~#.~~~≈~..~≈~≈~.. ...#...~~~._.~≈~.~.. ###...~~~♣.♣~≈≈[37i_m.~..# iMi;-50 _i9_i+i#.#.##.#.# ##.#  #.#....#.###.#.# #####.#....#....... #.##.#.......# #.#.##.#....#.##### †............ ##..#.#.##.#...#.#[.#.#.....†#..~.~....@.# iA....~.~..~.≈~..~..# #..~~≈≈≈~≈≈≈~...# #.~.≈≈≈~~≈≈≈~......#...≈~~~~~≈≈≈~~+#.##.~~~≈~..~≈~≈~.. ...#...~~~._.~≈~.~.. ####...~~~♣.♣~≈≈.~..# iCiG2=-i6isii, ...#.###. #####.#....#....... ....#.##.#.......# #...#.#####ir......†............ ##..#.#.##.#...#.####### ....[.#.#.....†#........ i}##.......~.~......# iw....~.~..~.≈~..~i#..~~≈≈≈~≈≈≈~.~.≈≈≈~i)...i,#.i#i|≈≈≈≈~... ..#.~~≈≈≈≈≈iib&7i i iuE#.#....#.###.#.# i.#....#....... #.##.#.......# i(#.#.##.#....#.##### †............ i ..#.#.##.#...#.####### i: [.#.#.....†#........ .i[ ~.~......# ~.~..~.≈~..~.@# i #..~~≈≈≈~≈≈≈~...# i (#.~.≈≈≈~~≈≈≈~...... #...≈~~~~~≈≈≈~~+#.#i #.~~~≈~..~≈~≈~.. ...#...~~~._.~≈~.~.. ###i !#...~~~♣.♣~≈≈.~..##...~~≈i-!X~... i'i2(&8i+i,i̳iPii1i  ###...... ...#.##.#.......# #...#.##### .......†............ #..#.#.##.#...#.####### ...[.#.#.....†#........ #.......~.~......# ...~.~..~.≈~..~iB #..~~≈≈≈~≈≈≈~.~.≈≈≈~....#..≈~~~~~≈≈≈~~+#.#.#.#i u≈≈≈~.. .#..~~≈≈≈≈i_ i &9i i iJu  ...#.##.#.......# #.#.##### .......†............ #..#.#.##.#...#.####### ...[.#.#.....†#........ #.......~.~......# ## ...~.~..~.≈~..~..# .. .#..~~≈≈≈~≈≈≈~...#.#...#~.≈≈≈~....#..≈~~~~~≈≈≈~~+#.#~~~≈~..~≈~≈~.. ... #≈≈≈~≈. .#..≈~.~~~iDx 3==30i iA'....#..#..#..#..#iIiI&1iNiHQ( _You open the door.iB`iu`i bi ei4gijBiamiminipicrir#=i sitiui(wiwwiexiyizi4{io|i}i~iiiZiiȄidi;iiViii)iYi-iFivi̐iI i]y_c - 2 scrolls labelled IGOXYTS QUSHRE (gained 1)ic3iʓii3iXiiNiC,iiiiiiii՞i5iFii)iki>iT,iiiiiiiii,iiݨ,iii iDiniieiiëiQi̬ii.iiiJiiiiGi~iiiiiziiiCi;i.i_i̵iii3iiii*iiiiDiiݿiIii1iFi`ii;iSiz,iii1i{ii:i iriiciiiTiiyiiiziii iiiii]i3,iji$ii ii2i i`iipiii,iii$iimii ii,i<ii}iiiiiiiiiXii7ii2ii@iiieiiii<isiiiiihiiiyiRi}iRiiBi|iii,iSiXiji i i\ i iU i i i ijiiiiiikii,iiiMioiiCiiniiyii8iKi !i' ####  ..$### ij(o### #.)..########## #.##.#.......# ...# #.#.##.#.#####.# ...###### #.#@...#.###.#.#98.5 (67.0)i(........#####.#....#.......# .i(f..# ........#.##.#.......### ...# ......#.#.##.#....#.######## .i(.#..............†............... #####....##..#.#.##.#...#.#######i)  .............[.#.#.....†#........i,)  #####.#.###.......~.~......######  ........#....~.~..~.≈~..~..#.....iY)E i.i&/,9.5 (68i4iL6' _Found a hand axe.idM####  ..$### ###)..######## #.##.#.......i ##.#.#####.###### .#.###.#......#####.#....#....... i...# ........#.##.#.......###....#..............iC .#.....~ii(3400.5 (1.0)iiiRUM#####  ..$### ###)..######## ..... ##.#.########## #.#....#.###.# .........#####.#....#.......#..ij..# .....ii&1i,ii(M######  #...$### ###)..######## #.##.#...... ##i# ...###### #.#....#.###.#.#......##.#..i8i&2iDii XM#####  #..@$### ####.#.)..######### #.##.#...... ...#iT #.#.##.#.#####.##.i i~ &3i iW  ih###### #...@###  #.#.)..## # # #.##.#.# # #.#.##.###### #.#....######.#....#.# # .#.##.#.### # ......#.#.##.#....#.# .#.†. i iP&4 i] i i+5.5 (2 i` i> _You now have 36 gold pieces (gained 13). i u ######....### ####.#.@..######### ..# #.##.#........#.##.#.###### ####....##..#.#.##.#...#.########  i  i& +6.5 (1 i  i Q _You see here a +0 hand axe.!iM#####  #...@### ###.#.)..######## #.##.#...... ..##.#.##.#.#####.##!i(!i $7 !i) _!i!i5 #i(#ik#iD#i#i{,#iŪX#i#i#iز#i,#i#i¶#i#i#i#it#i@#i#i#i#i#i#i#i#i#i#i#i#i#i#i#i%#i^#i#i?#i#i#i#iT#iF#i#iK#ij#iQ#iu#i#iD#i#i#i#i#i#i#i#if#id#i8#ii#i#i5#i3#i]#i#i#i#i!#i#i#i,#i7#iq#iB#i#i#i#i#i8#i#i#i#i#i#i'#i#i#ij#i#i5#i#i#i#ip#ig#i#i@#i#is#ig #i #i #i #i #i #i4 #i #i #i #iu#i/#i#i*#i#i:#i~,#i#i#iv#i#i#ip#i#i#i#i(#i2#i`#i#i!#i`"#i"#i.##i$#i3&,#i'#i)#i+,#iK+#i,#i-,#i-#i/#i 0,#i0#i1#i2#i2#i3#iF4#iv5,#i6#i_7#i7#i8#i8#i9#i:#i:#i,;#i0<#i=#i(=#i=#i>#i?#i?#iO@#iA#iXB#iwB#i@C#iD#ieF,#iF#iG#iH#iI#i|I#inJ#iZK#i{K#iL#iM#i=Os  You encounter a rat and a hobgoblin.#iS...........>...#.~~≈≈≈≈≈≈≈≈~....# ...............#..~~≈≈≈≈≈≈≈~≈...# #i0S###............#..≈~.~~~ # #..............~..~.~.#................######iUS8###########......######.....................r....... ######...... #ixSP ......  .... #iS..g .. g   hobgoblin (asleep) # #iSr   rat (asleep) #iW^.r55.5 (48.0)#i,X1g.#i\sgr#i\5==6.5 (49#i a#ibC _The rat squeaks loudly. The hobgoblin shouts!$i&.>...#.~~≈~....# ..#..~~≈~≈...# ..#..≈~.~~~  #........$iW&!~..~.~.  #................#####  ##......##...$i&#....#.r.######.$i&B.........g.$i&E.....###.##$i&?.#$i(/r.$i)6g.$i-.$i.:--7.5 (1.0)$i4$i>6$iz]>...#.~~≈~....# #..~~≈~≈...# .#..≈~.~~~ #.~..~.~. $i]#..##### ##......######.#.$i^#.#.r.######.K$i:^w#.#...g.$iZ^R#.#.$i{^####.#K   kobold (missile, wandering).# $i^qr   rat$ih r.  You encounter a kobold. It is wielding a +0 short sword and quivering stones.$imi4K.$ii g$i j.$iqOK)$ir&==$ir 8$ily$i{( _The kobold shouts!$i >...#.~~≈~....# #..~~≈~≈...# .#..≈~.~~~ .~..~.~. .$i2 m##### .#......######.#.#.#.r...K.######.$iT v#..g.#.$iv R#.#.$i 7####.#$i @.# $iw /K.$i5 7g.$i $i .-9$ia $i P _The rat barely misses you.$i) †You hit the rat.  You kill the rat!$iz-K.$i K.  Trog accepts your kill.$ij[   The hobgoblin hits you but does no damage.$i0---2-60.7 (1.2$i$i- _The hobgoblin hits you.%iw -K.%iҎ %ig A1=--%i !1.9%i %iz z _You completely miss the hobgoblin. You block the hobgoblin's attack.&i{ )You barely miss the kobold. You headbutt the kobold.  You kill the kobold!&ir   Trog accepts your kill.&i533.0 (1.1&iU&il@ _The hobgoblin hits you but does no damage.'iF l  You hit the hobgoblin but do no damage.'i -4.2 (1.2'i'i_@ _The hobgoblin hits you but does no damage.'i? d  You closely miss the hobgoblin.'i? (5.4'iE 'iG @ _The hobgoblin hits you but does no damage.(iQ†You hit the hobgoblin.  You headbutt the hobgoblin, but do no damage.The hobgoblin is lightly wounded.  The hobgoblin barely misses you. You furiously retaliate!  You headbutt the hobgoblin.  You kill the hobgoblin!(iX)(i\{2==76.6(ia(icW _Trog accepts your kill.)i>...#.~~≈~....# #..~~≈~≈...# #..≈~.~~~ ~..~.~. .##### .......######.#.)iQB#.#.......@.######.†.##.##.)iiR#.#.)iQ####.#####. )i )i5 )i %-)i 70)i)i $  Things that are here:)io} _a +0 short sword; a stone; a rat corpse)i>...#.~~≈~....# .#..~~≈~≈...# #..≈~.~~~ .~..~.~. .##### .......######.#.)i%#.##.......)#######.†.##.# )i^@#.#.#.####.#####. #.# .#)i )i>-8 )i  _)i)i?)i 8>...#.~~≈~....# #..~~≈~≈...# #..≈~.~~~ ~.~..~.~. ...##### ........######.#.#.# #.......).# ######.†.## )i #.# #.#.#.####.#####.#.# .#)i" )i &9)iX )i *i*i*i*i*i~3==*i1 _HP restored.*i *i7*iw*i*i*iF*iq*i*ib.#...~~~♣.♣~≈≈.~..# ##*i#...~~≈≈≈≈≈≈≈~...# >...#.~~≈≈≈≈≈≈≈≈~....#*i>#..~~≈≈≈≈≈≈≈~≈...##..≈~.~~~.~~~....# *i]z........~..~.~.:.......# ..........######*i{E# ####......######*ic.##......*iM.#72.6 (3*if#...............#####*i#.......).......# ######.†.*i:,###...##.....#............*in#.............####.#####....*i*iL+3.6 (4*i*iM _Found a Grand Grimoire.+i3+i+i[+i+i9=+i+i+i=+i}+i+i+i+i+i2+i+i+i+i+i+i+i+i+i+i+iF+iW+i +i +i +i +i-+i,+i<+i+iX+im,+i+i +i!,+i"+id$+i!&,+i&+i=(+i),+i*+i++i,+i>-+i-+i]0+i1+i2+i3+i3+i?5+i5+i5+i 7+i*8+in8+i8+i;+ic<+i<+i=+i{>+i?+i?+i@+iA+i3C,+iC+iD+iE+iAF+iF+iH+iH+iI+iI+iL+iLB+iM+iN+iN+ikO+iQ+iQ+i9R+iS+iU+i W+i>W+iW+i$Y+isZ+i[,+i\+i]+i^+i^+i `+i>a+ia+ib+imc+iNd+id+id+idf+ig,+ih+ii+ijB+il+iLl+inl+il+im+i!o,+io+i q+iq+ir+iir+is+iBt+izt+it+iv+iw+imw+iw+ix+iy+iy+i;z+i{+i|,+i!}+i ~+i~+i~+i0+i+i+i6+i+ij+io+i+i +i˄+i+i+i>+i+i7,+iz+i+i+i΋+i&+i+i+i+i<+ia+i+iܐ+i0+i&+i+i7+i+ik+ia+i+iՕ+i+iƗ+i +i_+ii+i5+i+i˚+i̛+i+i+ia+i+i+iK+i+i+i+i+iC+i?+ix+i+i+i"+i+iH+iʧ+iɨ+i+i6+i+i+i+i¬+i+iN+i+i+i+i+ib+i+i+id+i,+i+iH+iQ+i+i+i +iպ+i+i~+i+i#,+i+i+i+i4+i+i+i+iY+i+i+i,+i+i+i/B+i+i+i2+i+i+i+i#+i+i+i|+i+i-+i^+i+i+i5+i+i+i+i+i*+i+iA+i+i+i+iB+i~+iF+i+i+i+i+iY+i~+i+il+i+i+iS+i+i+i+i?+i-+i+i+i[+i6+i+i!+i+ie+i+i_+i+i+iY,+i+in+i9+i+i+i+i+i+iM _You now have 54 gold pieces (gained 18).+i+iw+iI+i+iS+i+i+i+i+i+i2+i+i+i+i+ij #.....##.######+i #.###.##.####### +i#.# #.##.......# #.# #.########.#+i #.# #.......##.# +i8#.# #######....# #.# ######+i` #.###.#  +i#...@.#  #######  +i +i+i1562.6 (89.0)+iJ,3.6 (90+il+i b _d - a scroll labelled VIAJ SANNAID0i30i30iu0i0in0i\0i0iq0i0if0io0i0i0i0i0i0i0ip0i0i0i?0i0i0iO0i0i,0i0i #####.#...########.......#.#.#.#.....##.#######.#.#.#.###.##.#######.#.#<#.# #.##.......#.#.#.#.# #.########.#.#.#.#.# #.......##..#.#.# #######......@.#.######70.6 (7.0).###.##.....########0in0i+1.6 (80i0if9 _Found a stone staircase leading up.0i<0i=0iI=0i?0iv@1iu1i1i-1in1i1i1i,1i1i[ P  There is a stone staircase leading up here.1i 1i^  _1i 1ia1i,1in1ij1i1i<1i1i1i,1it1i+1i #.###.####.# ###.#.#..........# #.....#####.#...## #.....# #.#...# +....># #.#...# ##.....# #.#...###.##..... ..#...### 1i&!_#### #.#@..########......9 #.#.#.#.....##.######.#.#.#.###.##.######.#.#<#.# #.##......#.#.#.#.# #.########1io!8#.#.#.#.# #.......###.#.#.#.# #######...#.....#.#####1i!'###.###.#1i'1i-(,80.6 (91i,1i\/; _Found a stone staircase leading down.2iB2iUB2i~B2i#G2i$H2iKB2i6L2iL2i&M2iqO2iP,2iP2iR2iR2iS2i5S2i0T2iyU2iU2i?V2iW2iX2i+Y2iY2i\2iS^  You open the door.  You encounter a frilled lizard.2ic#................ ####.#####....... #.#.....##+#+# ###.#.###....#. #.#.#.###.####.# ###.#.#......... #.....#####.#...# ###.....# #.#...# 2i(d#.'@...># #.#...# #l#.....## #.#...# #......# #....... #....### ######## ##.#...########... #.#.#.#.....##2izdl   frilled lizard (asleep) #.#.#.#.###.##.## #.#.#<#.# #.##... #.#.#2idJ.#.# #.#####2ifFl6.6 (6.2ikNl2igl4==7.6 (72io2i r8 _The frilled lizard hisses angrily.3iB '  You closely miss the frilled lizard. You headbutt the frilled lizard.  You kill the frilled lizard!3iHR3iKL=9-8.8 (1.23iP3iRW _Trog accepts your kill.3il ~ # ####.##### #.#.....##+#+ ###.#.###....#. #.#.#.###.####. ###.#.#. #.....#####.#... ###.....# #.#...# #.@....># #.#...#3iκ  #.#.....## #.#... #.#......# ##.#....### #.##.#...##. #.#.#.#.....##.3i #.. #.#.#.#.###.##... #.#.#<#.# #.##3i j #.#.#.#.# #.3i\ 3i@ U--903i 3iv Q _There is an open door here.3ix b # ####.##### #.#.....##+# ###.#.###....# #.#.#.###.#### ###.#.# #.....#####.#... ###.....# #.#... #@'....># #.#... #.#.....## #.#... #.#......# #3iUy  #.#....###  #.##.#...# #.##.#.#.#.....##. ...#.#.#.#.###.##. ...#.#.#<#.# #.## #.#.#.#.# #.3i} 3iQ~ H-90 _3i 3i 4i ###.##### #.#.....##+####.#.###.....#.#.###.###4iA###.#.#..............#####.####.....# .'....>#.....##......# #.....### ######...#.#..#.#.#.#.# #.... 4i}4i&14i4i5i 5iT5i5i5i5i&5i5iQ 5i} 5i 5iG"5i#5i#5iO$5iX&5i'k  You encounter a ball python.5i[+#....####.....# #.#.... #.'....># #.#...S. #.#.....## #.#...5i+.... #.#......# #..#. #.#....### ######..... #.##.#...#########.....#.##.#.#.#.....###......@.#.#.#.#.###.##.........#.#.#<#.# #.#########..#.#.#.#.# #.#.#.#.#.#.# #... .## ##### .#.....#.# S   ball python (constriction, wandering) .###.###.#5i+ ## #.....# #######5iM.S.S5.8 (45i1NS)5i2+6.8 (55i45iG65 _The ball python hisses angrily.5i  ###  . #.'....>#  .S #.#  5i _... #.#  ..#. #.#  ..... #.# #.....#.## 5iJ [#......@.# .........#.#.#<#.#  #######..#5io   ##.#5i &  .#  5i '.#  .#5i )  ##  5i   5i% 5i ###  . #.'....>#  .S #.#  ... #.#  ..#. #.#  5i..... #.# #.....#.## #......@.# .........#.#.#<#.#  5i@#######..#  ##.#5ihW  .# 5iB .#  5i.# ##  5i5is5iY5ib _A ball python is nearby!7i% #.....#####.#.......###.....# #.#......#.'....># #.#.S....#.#.....## #.#....#.#......# #.#...#.#....### ..#.##.#...# #.....#.##.#.#.#.....## #.#.#.#.#.###.##.#.#.#<#.# #.###..#.#.#.#.# #. ##.#.#.#.#.# # .#.#.#.#.#  .#.....#.# .###.###.# ## #.....# 7ivD #7iG.S7i1w7iG.S7iE w   ribbon worm (wandering)S   ball python (constriction)7i8 +7.8 (17i7i 7iV_You encounter a ribbon worm.7i), #.....#####.# .w.....###.....# #.#.......#.'....># #.#......#.#.....## #.#.....#.#......# #7i**.#S..#.#....### #.#.##.#... #.....#.##.#.#.#..... #.#.#.#.#.###.#7iW*.#.#.#<#.# #.#..#.#.#.#.# #.7i* ##.#.#.#.#.# # .#.#.#.#.#  .#.....#.# .###.###.#  ## #.....#  #7i+7ig,#.7i,.w7iD-".7i`-%S7i2Ww7i%3&87i77i97i #.....#####.#..###.....# #.#..w.....#.'....># #.#.......#.#.....## #.#......#.#......# #.#...#.#....###  #.....S.#.##.#... #.....#.##.#.#.#..... #.#.#.#.#.###. #.#.#.#<#.# #. #..#.#.#.#.# #. ##.#.#.#.#.# # .#.#.#.#.# 7i c .#.....#.#S   ball python (constriction) .###.###.#  ## #.....#  #7i=v.Sw7i.w   ribbon wormS   ball python (constriction)7i&97i57i7ip  #.....#####..###.....# #........#.'....># #..w.....#.#.....## #..#.#......# #.#...#.#....###  #.#.##.#... #...S.#.##.#.#.# #.#.#.#.#.### #.#.#.#<#.# # 7iq (#..#.#.#.#.# # ##.#.#.#.#.# # .#.#.#.#.#  .#.....#.# .###.###.#  ## #.....#  #7i"u .wYou block the ball python's attack. The ball python grabs you.7i{ 7i]| e  0  =7i| C600Constr 7iĂ 7i _ _The ball python constricts you.9in  The ball python's grasp on you weakens, but your attempt to escape fails.9i052-9i`019ib9i _You block the ball python's attack. The ball python constricts you.9iE ##.#.#....$....>....# ###......###.....'....># ..#w....# #.......#....### #.......#.##.#...#####S.#.##... #.#.##........<#########.9i!F ##.##.#.#.#.# #......###.##### #.....9iH .wYou escape the ball python's grasp. Found 13 gold pieces.9iQ J  Found a stone staircase leading down.9iR h3= 9 29i X 9iZ C _The ball python bites you but does no damage.:i  .  You hit the ball python.  You kill the ball python!:iE .(catching breath)  Trog accepts your kill.:iK ````The ribbon worm expels a string of sticky webbing.:ib.@..:i R=414.0 (1.2:i\:iW _The stream of webbing misses you.;iw= ### .....##.#.#....$....>....# ###.##.....;iܯ...'....># .#....# #......w#....### #....@...#####;i #.#.....#.##... ##.#.#.#.##;i"7#........<;i8d#########.##.;iO.#.#.#.#.;itr# ##......###.###;i~O.w;iF;i+-5;i 0;i[;i;i?  You slash the ribbon worm!  The ribbon worm is heavily wounded.;i@928----;i@/==6.2 (1.2;iE;iG0 _The ribbon worm bites you.3 _You headbutt the ribbon worm.>i You hit the ribbon worm.  The ribbon worm is heavily wounded.>iy.11.1 (1.2>i>i9 _You block the ribbon worm's attack.>iq  You completely miss the ribbon worm.The ribbon worm is heavily wounded.>i r c22-----2.3>iw >iy 0 _The ribbon worm bites you!Aib †You hit the ribbon worm. You headbutt the ribbon worm!  You kill the ribbon worm!Aih (AiPl N-----83.5Aiq Ais W _Trog accepts your kill.Bi0 ? #.#.#.###.....# ###.#.#.$....>....# #.....#####.........###.....# #........#.'....># #.......#.#.....## #BiG1 ......#.#......# #.#...#.#....###  #...@...#.##.#... #.#.....#.##.#.#.# #.#.#.#.#. #.Bic1 z.#.#.#<#.# #Bi}1 #..#.#.#.#.# ##.#.#.#.#.Bi1 l# .#.#.#.#.#Bi1  .#.....#.# Bi1 P .###.###.#Bi7 Bi8 A3-Bi<8 40Bi= Bi @ x _You see here a ribbon worm corpse.Ci9~ j #.#.#......# ###.#.#.$....>....# #..........###.....# .....#.'....># .....#.#.....## Ciz~ .....#.#......# .#...#.#....###  #..@†...#.##.#... #.#.....#.##.#.#.#Ci~ # #.#.#.#.#. #..Ci~ z#.#.#<#.# ###..Ci~ h#.#.#.#.# ##.#.#.#.#.#Ci~ Z  .#.#.#.#.#Ci~   .#.....#.# Ci o .###.###.# Ci Ci !-CiՅ &5 _Ci Ci Di0 #.#.#.#.# ###.#.##..$....>....# #.....#.###.....#..#.'....>#...#.#.....##....#.#......#.#...#.#....### #.@.†...#.##.#... #.#.....#.##.#.#.# #.#.#.#.#.#.Din0 #...#.#.#<#. #########..#.#.#.#. ##.#.#.#.#. .#.#.#.#. .#.....#. .###.###.Di:6Di6&6Di-;Di<Di"cM#$.! #......##.#.#..$....>....# #####.....#.'....># .#.Di.........@.#...#.#....### ...###...†....###.....#.##.#........#.#.#.#.DiDiDiDi7Di $Di&f _Found a cyan potion and 6 gold pieces.Di3M #.#........#$.! #......##.#.#..Di.$....>....# #####.....'....># #Di>-....#........#...#.#....### ...###...†....##Dil. #.#.....#.##.#.#.#.Di Di 824=Di 8Di  Di Dik tM####.###_ #.#........#$.! #......##.#.#..Di\k N$....>....# #####.....'....># #.Dixk ........#...#.#....### Dik ...###...†...#.##.#...##.Dik Q..##.Dik 5 .Dik .Dir Dizs &9Dix Di{ 5 _Found a stormy altar of Qazlal.Ei7 ####.._......# #.#.# ###.#. #..$.!.# #.#.#. #.# ###.#.# #..$....>....# #......#.###.....#?.#.'....>#.#.#.....##.#.#......#.#...#.#....###.###...†...#.##.#...Ei7. #.#.....#.##.#.#.#.# #.#........#.#.#.# #..........#.#.#<# ###..#.#.#.# ##.#.#.#.#Ei"_Eis'20Ei:_Eif _Found a scroll labelled SEISTR CONKOT.Ei ####. ._......# #.# ..# ###.# #..$.!.# #.#.# #.# ###.#.# #..$....>....# #......#.###.....#.?.#.'....>#.#.#......#.#.......#...#.#.....###...†...#.##.#...Eiw@.. #.#.....#.##.#.#..## #.#.#.#.#.# #....#.#.#< #########..#.#.#. ##.#.#.#.EiEi0&1Ei %Eig M.....#. ####._ .......#$.! ......##.# #..$....>....# .###.....?'....>#..............#...#.#....##.#Ei_h M.#######Eio Eikp s5==2Eiw &_EiFx Fi*M##...... ####_ .......#$.! ......##.# #..$....>....# ..###.....?'....>#...............#.#.......Fi .#.##.......Fi Fi&3FiB_FinFiT M ##...... ####_ #.......#$.! ......##.#FiU  #..$.@..>....# ..###.....?'....>...............#.#.....#.Fi\U ...### #.#....Fi \ Fik\ &4Fia &_Fic GiѼ" # #. # ###. # #. ####. #._......# #. #.# ###. #..$.!.# #.#. #.# ###.#. #..$@...>....# #..... ..#.###......?.#.'....>.#.#.....GiO.#.#.#...#.#.....###...†...#.##.#. #.#.....#.##.#.# ..### #.#.#.#.#GiRGi&5Gi+:_Gi~GiIo # #. # ###. # #. #### #._......# # #.# ### #..$.!.# #.# #.# ###.# #..@....>....# # ..#.### ..?.#.'.....#.#.#.#.#...#.#....Gim.###...†...#.##.#. #.#.....#.##.#. ..### #.#.#.#.GiH96Gi;=6Gi8_GihA7.5 (2GiXB_Gi> _You now have 67 gold pieces (gained 13).HiDM##########  ##.... ####_ #.......#$.! .HiE##.# >....#  ..###..?.............#.'.............. #.#...HiLHi6M+8.5 (1HiS:_HiTHisL (M######.†##########  ##.... ###_ #.......#! .##.# >....# ..#............###..... ..........###...HiU <9Hi] &_HiVf Hif Z7=30.5 (2Hio HiPw = _You now have 73 gold pieces (gained 6).IiI5######.†.#.##.#. #.###. #.#. ####.#._......# #.#.# ###.#...@!.# #.#.#.# ###.#.#.>....# #...#.Ii 6###...?.#.'....>....#.#....#.#...#...#.#....#.###...†...#.##.#.Ii<Ii=+1.5 (1Ii{BIiCIi,######.†.#.##.#. #.###. #.#. ####.##._......# #.##.# ###.##....@.# #.#.##.# ###.#.##.>....# #.....#..#.###.....#..?.#.'....>#...#.#.....#.#.#.Ii.#...#.#....#.###...†...#.##.#.IiüIia&2Ii,B_Ii3.5 (2_ _f - a cyan potionIie ######.† # # # #. # ###. # #. ####. #._......# #. #.# ###. #.# #.#. #.# ###.#. #.>....# #..... ..#.###..... ..?IiO.#.'....> ...#.#..... .#.# .#...#.#.... .###...†...#.##.#IiIiv8==4.5 (1Ii8_IiVJil ######.† # # # #. # ###. # #. #### #._......# # #.# ### #.# #.# #.# ###.# #.>....# # ..#.### ..?.#.'.... ....#.# ...#.#JiH ..#...#.#.... .###...†...#.##.#JihJi&5JiB_JiJiP  #..#############............##..###_# .## #.##>...........##...Ji........###.......... #.#.....#.##.#. JiJia&6JiJi/Ki #############............##..###_# #.## #.##Ki]>...........##..?..'.......... #.#...Ki..### #.#........#.#. KiKiR&7Ki<8_KiKiV ............##..####_# #..## #.Ki7##>...........##...?..'....#Ki....### #.#........#.#. ## #..Ki7Kiq9==8Ki(I_KiU2 U #. # ###. # #.  #._......#  #..#  #.# #. #.# ###. #.>....# # ..#Ki2 ".###.?.#.'.#.#.#.#.#...#.#.###...†...#.##.#.# #.#.....#.##.#.#### #.#Ki3 .#.# ## #.#.#Ki; Ki < &9KiB :_KiD Kikh e #. # ###. # #..  #......._......# #..#  #.# # #.# ### #.>....# # ..#.###.?.#.'.#.#.#.#.#...#.#.###...†...#.##..# #.#.....#.##..#### #.#.Kih |.#. ## #.#.Ki;p 7_Kip '40Kiw 8_Kiy LiYLizYLi_Li`Li ##..#_# .# ########>........Li.....##.....?..'.#.#Li[s###############..#. Li%LiLi1Lid8_LiLiް ###. # #...  #......._......# #...#  #.#  #.# ###.>....# #.#.###.?.#.'.#.#.#.#.#...#.#LiU.###...†...#.##.# #.#.....#.##.#### #.#.## #.# #..#LibLi<$30Lik;=2Li:_LiLi@~  ###.  #..............  #......._......# #.......# #....# #...# ##.......>....# ##.#.####.......#.'#.#.#Li~ #.#.##.#...#.##.###...†...#.#.# #.#.....#.#.#### #.#Li~ ~.## #. #..Li~ Li Lir &3LiY 8_Li| Li +4.5 (2Lik Li c _j - a scroll labelled SEISTR CONKOTMiM ###. #. #._......# #........# #......# #....Mi.#  #.......>....#  #.#. #.#. #.#. #.#. #.#...#.Mi; #.###...†...#. #Mij|.# #.#.....#. #Mi.#### #.# # #MiG #MiMi+5.5 (1MidMiMi9E ###. #. #._......# #.# #.# #....Mi9{.# #.......>....# #.#. #.# #.#Mi+: #.# #.#...# #MiZ: .###...†...# #.# #.#.....# #Mi~:p.#### #.# Mi:~# # #MiAMiA#1MiA1=6Mi~F:_Mi>HMiґ  ###. #. #._...... #. #. #. #.......>.... #.#MiJ 3. #. #. #. #.#... #Mi .###...†... #.# #.#..... #.#### #.# # #Miߒ  MiӘ Mi[ &7Mi 8_Miv Mi ### # #._ # # # #.> #.# #Mi-* # # #.# #.###...† #MiRu.# #.# #Miqz.#### #.# MiU# # Mi<8MiY NiQ###.#.#._.#.#.#.#.>.#.#.Ni:R/#.#.#.#.#.#.###...†.NihR#.# #.#.#.#### #.#.NiR^# #.#NiYNiY&9NiHa:_NiaNiQ% ###. #. #._......##.##.##.##Ni% q.......>....##.#.##.##.##.Ni% ~##.#...##.NiA& `###...†...##.# #.#.....##.#### #.#.# #.#Nii& NiD- Ni- r2==50Ni23 8_Ni4 Ni ###. #. #._......# #.# #.# #.....# #.......>....# #.#.##.#.#.Ni: 8#.#.#.#.#...#.#.###...†...#.#.Ni| # #.#.....#.#.#### #.#.# #.#Ni .NiE Niä &1Ni" 8_Niī Ni7 ###. #. #._......# #........# #......# #.....# ##Ni .......>....# ##.#.##.#.'#.#.##.#.##.#...#.##.Ni ###...†...#.##.# #.#.....#.#Ni u#.#### #.#.#Ni T #.#.Ni Ni &2Ni Niv NiҊ ###. ##.............. ##......._......# #.......# #....# #...# ###.......>....# #.#.#.Ni ###.#.#.'.#.#.#.#.#.#.#.#...#.#.#.###...†...#.##.# #.#.....#.##.#### #.#.### #.##..#NiË Ni$ Ni &3Ni Nih Ni, ###. #.#... ##......._......# #...# ##.# ##.# ##Ni~ ##.>....# #.#.#.###.#.#.'.#.Ni 9#.#.#.#.#.#.#...#.#.Ni r#.###...†...#.##.#.Ni # #.#.....#.##.#.#### #.#.Ni! >#.## #.NiA 4#.#..#.Ni< Ni #3Ni N==4Ni7 :_Ni Nix _###. #.#.. ##......._......# #..# ##.# #.#.# ###.#########.Niy $>....# #.#.#.###.#.#.'.#.#.#.#.#.#.#.#...#.#.#.Ni'y ###...†...#.##.##.# #.#.....#.##.#Niy #.#### #.#..#.### #.#.##..#.#Ni Nig &5Ni 8_Ni+ Ni4###. #.#. ##......._......# ##..# ##.# #.##.# ###.##########.>....# #.#.#.###.#.#.'.#.#.#.#.#.#.#.#...#.#.#.###...†...#.##.#.#.# #.#.....#.##.#.#.#### #.#..#.#.## #..........#.#.#..#.#.Ni<<6NiC?_Ni###. #.#. ####.#._......# #.#..# ###.#.# #.#.#.Ni# ###.#.#########.>....# #.#.#.###.#.#.'....>#.#.#.#.#.#.#.#...#.#....##.Ni:###...†...#.##.#.#.# #.#.....#.##.#.##.Nip#### #.#.#.#.##Ni# #....#.#.##..#.#.#NiNib&7Ni :_NiNi1q###. #.#. ####.##._......# #.##..# ###.##.# #.#.##.# ###.#.###.Ni>....# #.....##.#.###.....##.#.'....>##.#.#.....##.#.#.#.#...#.#....##.###...†...#.##.#.#.# #.#.....#.##.#.#.Ni2#.#### #.#.#.#.#.## #....NicZ#.#.#<#..#.#.#.Ni#Niv$B=8NiI*8_Ni+OiPr###. #.#.# ####.##._......# #.#.#.# ###.#.#.# #.#.#.#.# ###.#.#.##.OiQT>....# #.....##.#.###.....# #.#.'....># #.#.#.....##.#.#......##.#...#.#....##.###...†...#.##.#...##.# #.#.....#.##.#.#.#Oi@Ra#.#### #.#........#.#.#.#### #....#.#.#<##..#.#.#.#OiYOiY&9Oi__:_Oi`Oi%<###. #.#.# ####.##._......# #.#.#.# ###.#.##.# #.#.#.##.# ###.#.#.##.Oi>....# #.....##.#.###.....#  #.#.'....>#  #.#.#.....##  #.#.#......#  #.  #.###...†...#.##.#...##.OiE.# #.#.....#.##.#.#.#.#.#### #.#........#.#.#.#.# #..Oikv..#.#.#<#.#..#.#.#.#.Oi<_Oi'60Oi$:_OiOiP"M ##........####.###_ #.#..#..#Oi"Q # .##.#.#..#######>....# #####.....OiQQ'....># ##....................#.#......#OiyQM..#OiQS....#.........OiiYOiY&1Oi\_8_Oi`PiمPi5Pi=Pi)PiPi[,PiƒR  There is a stone staircase leading down here.Pi{Pi _Pi4PiPifPi0PiPiPiYPiPiPiPi/PizPiPiPiPi֪PiʫPiPiPiPiPiPihPiPi;PicPiNPisPiZPiR  There is a stone staircase leading down here.PiPiJ _PiعPi`Pi߻PiPiPiPiDPigPiPiPiPiPimPiUPiPiPiPipPi Pi:PiPiPiPiKPiPimPiPi<PiPiKPiWPiPi6PiPiPiPiIPiPi Pi3PiPi,PiPi PiPiPiPi\Pi'PiPiPiPiPi4PiePiPi=PiPiPiPitPiPiPi0PiPiPi%PipPiPiPi/PipPiPiPi PiyPi%PiPiPiPi Pi,PiPisPiPiPinPifPiPiPitPiPiPiFPiPiPi9Pi\PiPiPiPiPi<PiPiGPiPiPi Pi Pi Piw PimPiPi'PimPiPi1PiRPiPi1PimPiPiPi@  There is an open door here.PiPi _PiPiPinPiPi^PikPiH Pi Pi:!Pi#Pi$Pi %Pi%PiI(PiZ)Pi)PiI*Pi,Pi-Pi$.Pi.Pi0Pi1Pi1Pi2PiG5PiW6Pi6Pi7Pis:Pi;Pi<Pi=Pi@PiXAPiAPiCPiMEPiFPiGPiJHPiJPi*LPiLPi1MPibNPi/OPi`OPiTPiUPiWPiWPiYPiZPi\Pi1]Pi'^Pi _Pi_Pi_Pi6`PiaPiaPiaPi?bPicPicPidPifdPifPiQgPigPiPhPi1jPi kPi=kPikPimPimPimPinPinPi9oPi`oPioPi@pPipPipPiqPi+.............# .........##### .).......# ÷.......######### ........#PiNc### ............# ..........#.# ................#.# ##.#####........@.# 725.5 (64.0)Pix1.#.....##+#+##### ##.#.###....#.# .#.#.###.####.# Pi.#.#..........# ...#####.#...## Piƌ,...# #.#...# ####### ..># #.#...# #.....# Pia...## #.#...###.###.#PiPiPi,E _Done exploring.Qi Qi<QiܨQi..............0.0).... ..Qi)QiQiE _Done exploring.TiV Ti Ti Ti Ti Ti@ _Ti Tik Ti Ti Ti Ti Ti Ti TiX Ti Ti TiI Ti^ Ti+ Ti_ Ti Ti Tif Ti Ti Ti TiT Ti Ti Ti%" Ti# Ti $ Ti$ Ti% Tix& Ti& Ti/' Ti( Ti( Ti) Ti) Ti+ Ti1- Ti- Ti~. TiR0 Ti1 Ti1 Ti3 Ti4 Ti6 Ti16 Ti57 Ti8 Ti9 Ti#: Ti: Ti; Ti; Ti; Ti; Ti< Ti= Ti/= Tic= Ti= Tib> Ti> Ti> Ti}? Ti@ TiJ@ Ti@ TimB Ti6C TibC TiC TiD TiQE Ti|E TiF TiJ Q# #.................#.# ####.#####..........# .._#.#.....##+#+##### TiJ ..# ###.#.###....#.#.# #.#.#.###.####.## ###.#.#..........#>....# #.....#####.#...##Ti K g###.....# #.#...# #### .........#.'....@# #.#...# #...46.5 (21.0) ....TiIK h.#.....## #.#...###.## .........#.#......# #.........# .....#...#.#....### ############ TipK Q##...†...#.##.#...########.......  #.#.....#.##.#.#.#.....##.######  TiK  #.#........#.#.#.#.###.##.######  TiK r #..........#.#.#<#.# #.##.......   #########..#.#.#.#.# #.########. Ti*L TiP TiQ c _There is a stone staircase leading down here.ViViViVViVi@87.5 (1.0) _Vil7_ViJ 3  You climb downwards.ViY ~  # #~.  #.. ###....  ##...###....B~≈  .......@.....~~  ####.....##.#.♣ Vi ..  #..#######.. ... ... Vi .# .# B   clockroach (warded) . Vi~-9.0 (2.5VixViT _You encounter a clockroach.ViPa _There is a stone staircase leading up here.Xi.~# #~.#.. ####.##...###....B~≈~.Xit&<@....~~.####.....##.#.♣##.. #..#..... ....# XiU.# .XiXi ###The clockroach sprays sand from its hourglass at you.Xi9/...Xi:f0---=50.0 (1.0Xi>XiA1 _The blast of sand hits you.Yi~.# ~~.# .#~..≈#.. ####.##...###....B~≈~≈.Yi!<.@...~~.####.....##.#.♣#~#........ .~#..#######..#~#... ......# .# ..YiYi<.-1YiYi0YiV c.# ...# ♣~..# ≈..#.~~.~# .#~..≈~#.. ####.##...###....B~≈~≈..<..@..~~.####.....##.#.♣#~.#..........~ YibW #..#######..#~#... .......# ...# .#.... ##....Yi:X K.BYi] YiE^ '=2Yia Yib X _The clockroach closely misses you.Yi  You hit the clockroach.  The clockroach is moderately wounded.Yi}-3.3 (1.3YiYiP _The clockroach misses you.Zik  You barely miss the clockroach.The clockroach is moderately wounded.Zih  The clockroach sprays sand from its hourglass at you.Zit:29Ziu5---4.6ZizZi|1 _The blast of sand hits you.[in  You hit the clockroach.  The clockroach is heavily wounded.[is  The clockroach sprays sand from its hourglass at you.[i[iO]5---5.8 (1.2[i[iw1 _The blast of sand hits you.[i1 .  You hit the clockroach. You headbutt the clockroach.  You kill the clockroach![i;([iJ[iOMode7 the Slasher.# ..Minotaur of Trog **.....# ♣~.Health: 25/33 ==================------.# ≈...Magic: 2/2[ih========================.#.~~.~AC: 5Str: 23#.#~..≈~EV: 9[iInt: 4#.. ####.......SH: 6Dex: 9[i###...###.....~≈~≈.XL:  3 Next: 114% Place: Dungeon:3[i.......<..@..~~...Noise: =--------  Time: 1757.0 (1.2)####.....##.#.♣#~.[i@a) +0 falchion#..........~Throw: 5 javelins[ip#..#######..#~#..........#[i...# .#.... ##....  You hit the clockroach.  [iϹThe clockroach is heavily wounded.The clockroach sprays sand from its hourglass at you. [i_The blast of sand hits you.  You hit the clockroach. You headbutt the clockroach.  You kill the clockroach![ie% [i{_Trog accepts your kill.You have reached level 4![i/  --more--]id N31/403/3104 8% ]ig ]ii O _You feel agile.^i:| l .# .. .# ♣~. .# ≈... .#.~~.~ # .#~..≈~ #.. ####^i4} K. ##...###.....~≈~≈. .<.@...~~... ####.....##.#.♣#~. #..........~ #..#######..#~# ... ...... .# ...# .# .... # #....^i} ^i ^i %-^i 8^iЄ 0 ^i _^iD ^i ^i Z .# .. .# ♣~. .# ≈... .#.~~.~^i 7 # .#~..≈~ #.. ####. ##...###.....~≈~≈. .<@....~~...^i* p ####.....##.#.♣#~. #..........~ #..#######..#~#^iO  ... ...... .#^iu V ...# .# ^i  .... #  #....^i_ ^i @-9^iP ^i _ie  .# .. .# ♣~. .# ≈... .#.~~.~ # .#~..≈~_i R #.. ####. ##...###.....~≈~≈. .@.....~~... ####.....##.#.♣#~. #....~ #..#..#~# ... ...... .# ...# .# .... #  #...._i _iX _i N2=60_i\ _iN a _There is a stone staircase leading up here.`iPv `iz BGear: 15/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  i - a +0 spear  k - a +0 spear  l - a +0 dagger  m - a +0 short sword Missiles (go to first with ()  c - 4 large rocks `iz P f - 5 javelins (quivered) Armour (go to first with [)  j - a +0 ring mail (worn)  n - a +0 kite shield (worn)b - a +0 animal skin  h - a +0 robe  o - a +0 leather armourbi Potions:  Potions !  h - a potion of haste bi f E - a potion of experience  f - a cyan potionci RScroll Scroll?  c - 2 scrolls labelled IGOXYTS QUSHRE  e - a scroll labelled USAESTR NEAGU  h - a scroll labelled TASSACVUASA  d - a scroll labelled VIAJ SANNAID  j - a scroll labelled SEISTR CONKOTfi"c - 2 scrolls labelled IGOXYTS QUSHRE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control? fiӛ Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.giՃ$ Scrolls: (Left/Right to switch category) Scrolls (go to first with ?)  c - 2 scrolls labelled IGOXYTS QUSHRE giR& e - a scroll labelled USAESTR NEAGU  h - a scroll labelled TASSACVUASA  d - a scroll labelled VIAJ SANNAID  j - a scroll labelled SEISTR CONKOT lic - 2 scrolls labelled IGOXYTS QUSHRE. A disposable arcane formula inscribed on parchment by a professional scribe or liblsorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. liS(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.mimimip Mode7 the Slasher.# ..Minotaur of Trog **.....# ♣~.Health: 32/40 ===================-----.# ≈...Magic: 3/3========================.#.~~.~AC: 5Str: 23#.#~..≈~miyEV: 9Int: 4#.. ####.......SH: 6Dex: 10##...###.....~≈~≈.XL:  4 Next:  8% Place: Dungeon:3.......@.....~~...Noise: ---------  Time: 1760.0 (0.0)####.....##.#.♣#~.mikda) +0 falchion#..........~Throw: 5 javelins#..#######..#~#..........#...# .#.... ##....You have reached level 4! mi_You feel agile. _There is a stone staircase leading up here.  As you read the scroll labelled IGOXYTS QUSHRE, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  miIt was a scroll of immolation.mimi+1.0 (1mimiqC _You feel agile. _There is a stone staircase leading up here.  As you read the scroll labelled IGOXYTS QUSHRE, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolationmi1. _c -> I - a scroll of immolationsi si si si? si <2siFa &2si]e M.........# #.................#.# .........# ####.#####..........# .._......# #.#.....##+#+##### .........# ###.#.###....#.# .........# #.#.#.###.####.# .........# ###.#.#..........# ....>....# #.....#####.#...## .........###.....# #.#...# #### .........#.'....@# #.#...# #... .........#.#.....## #.#...###.## .........#.sie # #.........# .....#...#.#....### ############ ##...†...#.##.#...########.......#.#.....#.##.#.#.#.....##.###### #.#........#.#.#.#.###.##.###### #..........#.#.#<#.# #.##....... #########..#.#.#.#.# #.########. sii -3.5 (2.5si 7_si? ! _You climb upwards.si c _There is a stone staircase leading down here.ui`.# #.#..# ####.#####.._......# #.#.....##+#+.# ###.#.###....#.#.# #.#.#.###.####.#.# ###.#.#.#.>....# #.....#####.#...##.###.....# #.#...# uina.#.'...@># #.#...# #.#.#.....## #.#...###..#.#......# #.#.#...#.#....### #...†...#.##.#...# uiaU# #.#.....#.##.#.#.#.....##. # #.#.#.#.#.#.###.##. #uia.#.#.#<#.# #.## uiRc\#..#.#.#.#.# #.#uixguih<34.5 (1.0 _uilui+nwi4wi$9FGear: 15/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)d - a +0 dagger  wis9e - a +0 spear  g - a +0 hand axe  i - a +0 spear  k - a +0 spear  l - a +0 dagger  m - a +0 short sword wi9Missiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) Armour (go to first with [)  j - a +0 ring mail (worn)  n - a +0 kite shield (worn)b - a +0 animal skin  wi :+h - a +0 robe  o - a +0 leather armourwiT ! wiT (Potions:  Potions !  h - a potion of haste  E - a potion of experience  f - a cyan potionyi}Scroll Scroll?  I - a scroll of immolation  e - a scroll labelled USAESTR NEAGUyiƬh - a scroll labelled TASSACVUASA  d - a scroll labelled VIAJ SANNAID  j - a scroll labelled SEISTR CONKOT{ilnVI - a scroll of immolation. A scroll that fills the creatures around the reader with an unstable and powerful inner flame. This fire is released any time the victims are hit, and explosively released upon their death. Giant creatures cause bigger explosions. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play, {in5 Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.i3? Scrolls: (Left/Right to switch category) Scrolls (go to first with ?)  I - a scroll of immolation  e - a scroll labelled USAESTR NEAGU  h - a scroll labelled TASSACVUASA  d - a scroll labelled VIAJ SANNAID  j - a scroll labelled SEISTR CONKOT iKiliC..........# #.................#. Mode7 the Slasher ..........# ####.#####.......... Minotaur of Trog **.... ..._......# #.#.....##+#+#### Health: 33/40 ===================----- ..........# ###.#.###....#.#Magic: 3/3======================== ..........# #.#.#.###.####.#AC: 5iStr: 23 ..........# ###.#.#..........#EV: 9Int: 4 .....>....# #.....#####.#...##SH: 6Dex: 10 ..........###.....# #.#...# ### XL:  4 Next:  8% Place: Dungeon:2 ..........#.'...@># #.#...# #.. Noise: ---------  Time: 1764.5 (0.0) ..........#.#.....## #.#...###.# a) +0 falchion i..........#.#......# #.........# Throw: 5 javelins ......#...#.#....### ########### ###...†...#.##.#...########...... # #.#.....#.##.#.#.#.....##.#####  # #.#........#.#.#.#.###.##.##### #..........#.#.#<#.# #.##...... #########..#.#.#.#.# #.######## As you read the scroll labelled IGOXYTS QUSHRE, it crumbles to dust.  The air around you briefly surges with heat, but it dissipates.  It was a scroll of immolation. _c -> I - a scroll of immolation _You climb upwards. _There is a stone staircase leading down here.iFii=iciaC# #.#.## ####.#####.#_......# #.#.....##+#+## ###.#.###....#.# # #.#.#.###.####.# # ###.#.#.# iCE>....# #.....#####.#...## ###.....# #.#...# ##.'....@# #.#...# #.#.#.....## #.#...###.##.#......# #.# #...#.#....### #iDs...†...#.##.#...#.  #.#.....#.##.#.#.#.....##.#  #.#.#.#.#.#.###.##.##.#.#.#<#.# #.##.#..#.#.#.#.# #.#.iFJiJ+5.5 (1i O7_i6Rc _There is a stone staircase leading down here.i>i?iDiHihM-6 _iMi&3iy` .# ..  .# ♣~.  .# ≈...  .#.~~.~  # .#~..≈~  #.. ####.......  ##...###.....~≈~≈.  .......@.....~~...  ####.....##.#.♣#~.  ....~  #..#######..#~# ... ...... .# ...# .# .... #i> #.... i?[4=8.0 (2.5i Ei7F# _You climb downwards.i4Ha _There is a stone staircase leading up here.ioE.# .. .# ♣~. .# ≈... .#.~~.~ # .#~..≈~ #.. ####. ##...###.....~≈~≈. .<@....~~... ####.....##.#.♣#~. #....~ #..#..#~#... .......# ...# .#.... # i@iJ9.0 (1.0 _iTi&.# .. .# ♣~. .# ≈... .#.~~.~ # .#~..≈~ #.. ####. ##...###.....~≈~≈. .i5<.@...~~... ####.....##.#.♣#~. #..........~ #..#######..#~#... .......# ...# .# i)i'70i ii6.# .. .# ♣~. .# ≈... .#.~~.~ # .#~..≈~ #.. ####. ##...###.....~≈~≈. .<..@..~~... ####.....##.#.♣#~. #..........~ #..#######..#~#... .......# ...# .#.... #i/#....ii &1iiiV f#.# ##.#.# .♣~.~#.#~≈...≈#.#.~~.~.# #.#~..≈~.#.. ####.~##...###.....~≈~≈.≈.<...@.~~...~####.....##.#.♣#~.≈#..........~~##..#######..#~#... #.......# #...# .#..... ###....i\ i\ R5==i\ 2i` i5b i!iiinijiN,i0iViưU6=iiiiii#iii,iiiIK7=iiiiiiEiiiU8=iixiinii ii],i<ii*K9=iiMiiaiSiiViiiihii40==ii1 _HP restored.iuii"i~iRiiii,iiiZii9=iii,i/iiS##.#~..≈~.~#.. ####.......~. .##...###.....~≈~≈.≈ .........<.....~~...~..####.....##.#.♣#~.≈# ..........~~# ~.#.~i#..#######..#~#~....~... #.........#.# #..@#..####96.0 (24.0) ...$......##  ######....... ####..#<# #....# i f#... #### i-i,7.0 (25ii7 ; _Found an escape hatch in the ceiling.i3  # #.#~..≈~.~ #.. ####.......~. . ##...###.....~≈~≈.≈ .. .......<.....~~...~.. ####.....##.#.♣#~.≈# #..........~~# ~.#.~ #..#######..#~#~....~ ... #.........# .#i D #.@.#..####.$......###.#  ####..#<# #....#  #... ####i i 18.0 (1.0)i i im # #.#~..≈~.~ #.. ####.......~. . ##...###.....~≈~≈.≈ .. .<.....~~...~.. ####.....##.#.♣#~.≈# #....~~# ~.#.~ #..#######..#~#~....~ ... #.# .# #@..#..####.$......###.# ####..#<# #....# #... ####iriIs&9iTwixi .. ####.......~. .#...###.....~≈~≈.≈ ........<~...~.. ####.....##.#.♣#~.≈#  #..........~~# ~.#.~#..#######..#~#~...... #.........# # #######...#..### .....$.@....## ########.......#i ####..#<.#ii(800iAiOib #.. ####.~. . ##...###.....~≈~≈.≈ .. .<.....~~...~.. ####.....##.#.♣#~.≈# #....~~# ~.#.~ #..#######..#~#~....~ ... #.........# .##...#..####iC.$@.....###.# ####..#<# #....# #...  ####i:i&1iiΨi)  #.. ####.~. . ##...###.....~≈~≈.≈ .. .<.....~~...~.. ####.....##.#.♣#~.≈# #...~~# ~.#.~ #..#..#~#~....~ ... #.i .# .##...#..####..###.# ####..#<# #....#  #...  ####i i^ &2i iC i +3.0 (2i i > _You now have 85 gold pieces (gained 12).i#.. ####.~. . ##...###.....~≈~≈.≈ .. .<.....~~...~.. ####.....##.#.♣#~.≈# #...~~# ~.#.~ #..#..#~#~....~ ... #..# .#...#..#### .## #.# ####..#<# #..i @..# iiH+4.0 (1ihiiiitiU _There's nothing to open nearby.iAi ii ii ik iYn iq P _is i/t it i v iw iw ix i9z i| i?| i| i~ i iw i' i6 i6 il i i i i i i i i. is i i iԑ i i8 i i iQ i R  There is an escape hatch in the ceiling here.i  You encounter a kobold. It is wielding a +0 club and quivering poisoned darts.i ...###.....~≈~≈.≈ .. .....<.....~~...~.. ##.....##.#.♣#~.≈# ~ # #..........~~#~~.#.~ K# ..#######..#~#~....~ .. i; ). #.........# .# #########...#..####..# i w..............##....# ##########......@#  ####..#<## ##....# ##...###### i K   kobold (missile, asleep)i /10.0)i 35.0 (11 _i i iLK ####.......~. ###≈~≈.≈ .. .....<.....~~...~.. #.....##.#.♣#~.≈# ~ # i!M"#..........~~#~~.#.~ K# ..#######..#~#~....~ .. . #.........# . #########...#..####..# ..............##@...# ##########.......########..#<###....#i@Mq##...######iTiEU16.0 (1.0)iXiSZiR ####.~. . ###.....~≈~≈.≈ .. <.....~~...~.. .....##.#.♣#~.≈# ~ # .~~#~~.#.~ K# #..#~#~....~ ..  #.# .# ...#..####..# i##.@..# .#### i####..#<## ##....###...iZ###### iK   kobold (missile, asleep)i4 KK)The kobold shouts!i ((((The kobold throws a dart. The dart hits you.iq;....i{r======7Pois iwixQ _You are poisoned.iW ####.~. . ###.....~≈~≈.≈ .. #.<.....~~...~.. . .....##.#.♣#~.≈# ~ .## ~~#~~.#.~ .K# #..#~#~....~... #.##.# ...#..####..# ##..@.# .#### ####..#<## ##....# ##...###### i K.Ki i] _38-----8i i $ _You feel sick.iC####.~. . ###.....~≈~≈.≈ .. .#. <.....~~...~.. .. ##.#.♣#~.≈# ~♣.## ~~#~~.#.~...# ..#~#~....~.K. #.##.# ...#..####..# ##...@# .#### ####..#<## ##....# ##### iK.Kii ^7-----9ifiI$ _You feel sick.i\  #.#~..≈~.~  ####.......~. . .## ###≈~≈.≈ .. .#.<.....~~...~.. .. ##.#.♣#~.≈# ~♣.## ........~~#~~.#.~...# ######..#~#~....~... #.........##K ######...#..####@.# ...........##....## #######.......########..#<###.##...#####i 96iK V=-=20iR i C _You feel sick. You block the kobold's attack.iH#.#~..≈~.~  ####.......~... .## .....~≈~≈.≈~.. .#. <.....~~...~..~ .. ##.#.♣#~.≈#.~♣.## ~~#~~.#.~...# ..#~#~....~... #.##K# ...#..####.@# i^##....## .#### ####..#<## ###...# i!i!p5=-1i$i&L _You feel sick. The kobold hits you but does no damage.i )You hit the kobold.  You kill the kobold!iC   Trog accepts your kill.You feel sick.i?92.2 (1.2is in [ _You are no longer poisoned.iM.~~. #.#~..≈~.~♣~ .#  ####.......~... .## ##≈~≈.≈~.. .#.<.....~~...~..~ .. ##.#.♣#~.≈#.~♣.## .......~~#~~.#.~...### #####..#~#~....~.....#  #.........## #####...#..####.. ..........##....## iy`######.......####ii"4-30i^i$  Things that are here:i _a +0 club; 4 poisoned darts; a kobold corpsei'M~≈...≈..~~.~.~~. # #.#~..≈~.~♣~ .#  ####.......~... .### ##≈~≈.≈~.. .#.<.....~~...~..~ .. ##.#.♣#~.≈#.~♣.## i'.......~~#~~.#.~...## #####..#~#~....~@....#  #.........##)###.# #####...#..####.. ..........##....##....##i-i.>-4 i. _i2i4i #.#~≈...≈. #.#.~~.~.~~.~## #.#~..≈~.~♣~~.# ####.~.....### i .....~≈~≈.≈~..≈.#. <.....~~...~..~~.. ##.#.♣#~.≈#.~♣.## iy ;~~#~~.#.~...### ..#~#~....~.@...# #.##)###.# ...#..####..# i ##....##.......########..#i I<## i i! &5i6 i, i`#.#~≈...≈. #.#.~~.~.~~.~## #.#~..≈~.~♣~~.# .~.....### .....~≈~≈.≈~..≈.#. .....~~...~..~~.. i ##.#.♣#~.≈#.~♣.## ~~#~~.#.~...### ..#~#~....~..@..# #.##)###.# ...#..####..# ###....##i y.......#### i> ii%6i 6iii #.#~≈...≈.  #.#.~~.~.~~.~##  #.#~..≈~.~♣~~.# .~.....### ~≈~≈.≈~..≈.#. ~~...~..~~.. ##.#.♣#~.≈#.~♣.## ~~#~~.#.~...### ..#~#~....~...@.#  #.##)###.# ...#..####..# .# i ##....## .#.#### ######..#<## i iX iq 7i i i#.#~≈...≈.  #.#.~~.~.~~.~##  #.#~..≈~.~♣~~.#  #.~.....###  ~≈~≈.≈~..≈.#.  ~~...~..~~.. i  #.#.♣#~.≈#.~♣.##  ~~#~~.#.~...###  #..#~#~....~....@#  #.i3##)###.#  #...#..####..# #.# iY ##....## #.#  i.#### ###  ####..#<## ij  ##....#  i ##...#   is#####   i iL&8ikiiC  .~~.~.~~.~##~..≈~.~♣~~.......~.....### ...~≈~≈.≈~..≈.#. ~...~..~~.. #.#.♣#~.≈#.~♣.## ...~~#~~.#.~...### #..#~#~....~.....i .......##)####..####..# ......##....#  i i #7i! 1=9i i ihAM~≈...≈. .~~.~.~~.~##~..≈~.~♣~~.# #.......~.....###≈~≈.≈~..≈.#. ih%...~~...~..~~.. #.#.♣#~.≈#.~♣.## ...~~#~~.#.~...###~#~....~..........##)## #...#..####.. ii......##....## #.# ioio'30irisi #.#~≈...≈.  #.#.~~.~.~~.~##  #.#~..≈~.~♣~~.# #.~.....### .~≈~≈.≈~..≈.#.i .~~...~..~~.. #.#.♣#~.≈#.~♣.## .~~#~~.#.~...###i #..#~#~....~...@.# i7y #.##)###.#iV #...#..####..# #.#i .##....## #.##i.#### ###  ####..#<##i ##....# ##...# #####ii&1iniiX #.#~≈...≈. #.#.~~.~.~~.~## #.#~..≈~.~♣~~.##.~.....###.~≈~≈.≈~..≈.#..~~...~..~~.. iX.##.#.♣#~.≈#.~♣.##.~~#~~.#.~...####..#~#~....~..@..# #.##)###.##...#..####..# #.#iX.##....## #.##.#### ###iXx ####..#<##  ##....# iY1 ##...# i'YG #####iaib&2iMgihiM#.♣~.~ ~≈...≈.##♣ .~~.~.~~.~#  #.#~..≈~.~♣~~.# ###.......~.....###≈~≈.≈~..≈.#. .....~~...~..~~.. ij}##.#.♣#~.≈#.~♣.## .....~~#~~.#.~..@### ###..#~#~....~....  #.........##)###. ###...#..####..# #.#ix.## #.###ii*?8=iM3iimir is iw i7y iҞi)iii'! #.##.♣~.~ #.#~≈...≈.##♣ #.#.~~.~.~~.~## #.#~..≈~.~♣~~.##.~.....### #.....~≈~≈.≈~..≈.#. <.....~~...~..~~...##.#.♣#~.≈#.~♣.##i.~~#~~.#.~.@.####..#~#~....~.....# #.##)###.##...#..####..# #.#i.##....## #.##.......#### ### ####..iP#<##  ##....# iH ##...#ii&4iiicM ##...#.♣~.~# ~≈...≈.##♣ .~~.~.~~.~## # 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##.......~.....###..#≈~≈.≈~..≈.#@..# ....~~...~..~~...### iA##.#.♣#~.≈#.~♣.### ....~~#~~.#.~...###..~.i8#...ii@ r40==1i iie ..  #.# ##... # #.##.♣~.~# .#  #.#~≈...≈.##♣ .  i/S#.#.~~.~.~~.~## .#  #.#~..≈~.~♣~~.# #.#  #.~.....###..#  iU~≈~≈.≈~..≈.#.@.#  ~~...~..~~...### iz #.#.♣#~.≈#.~♣.### i ~~#~~.#.~...###  #..#~#~....~.....# iu #.##)###.#  i   #...#..####..# #.#   ##....## #.#   .#### ###   iKi&2iiJi>  .. .# .# ##... .#  .##.♣~.~# #.#  .#~≈...≈.##♣ >.  .#.~~.~.~~.~## .#  .#~..≈~.~♣~~.# ##.#  .~.....###..#  ~≈~≈.≈~..≈.#..@#  ~~...~..~~...### i=?  .#.♣#~.≈#.~♣.###  ~~#~~.#.~...###  ..#~#~....~.....#  .##)###.#  ...#..####..# #.#  ##....## #.# i?  #.#### ###  i2E iE &3iKI iK ; _Found a stone staircase leading down.iRNM / ..  ##...  #.♣~.~# #.#~≈...≈.##♣ >..~~.~.~~.~## #~..≈~.~♣~~.# ##.....~.....###@.#≈~≈.≈~..≈.#...##.~~...~..~~...### .#.♣#~.≈#.~♣.### ~iNW #iTiT&4i Yi[S _Found an iron wand.i^U /#  .. .#  # ##... .#  ##.♣~.~# ##.#  #~≈...≈.##♣ #>.  iѽL#.~~.~.~~.~## #.#  #~..≈~.~♣~~.# ##.#  ~.....###.@#  .~≈~≈.≈~..≈.#...##  .~~...~..~~...### i  #.♣#~.≈#.~♣.###  .~~#~~.#.~...###  .i$s#~#~....~.....#  ##)###.#  #..####..# #.#  ##....## #.#  iAiB=5iii- M.. /  ..  ##...  .##.♣~.~# ##.#~≈...≈.##♣ #>..~~.~.~~.~## #~..≈~.~♣~~.# ##.....~.....###..i9. ≈~≈.≈~..≈.#...## .~~...~..~~...### ~♣.##ia. *iP5 i5 &6iS: i; iBM.. /  ..  ##...  #.♣~.~# ##.#~≈...≈.##♣ #>.#.~~.~.~~.~## #~..≈~.~♣~~.# ##.....~.....###.. .~≈~≈.≈~..≈.#...## ..♣. ~.~i iP &7iiAi>M.. /  ..  ##...  #.♣~.~# ##~≈...≈.##♣ #@.#.~~.~.~~.~## #.## #~..≈~.~♣~~.# ## ......~.....###..# i ?_.. ##iEiE&8iIiFLc _There is a stone staircase leading down here.i|  ...  ...  ...  #/#  i ?.. #.#   ##... #.#  #.♣~.~# i0 ##.#  ~≈...≈.##♣ #>@#  .~~.~.~~.~## #.##  ~..≈~.~♣~~.# ##.#  i ~.....###..#  ~≈~≈.≈~..≈.#...##  i W~~...~..~~...###  .♣#~.≈#.~♣.###  ~~#~~.#.~...###  #~#~....~.....#  i! i# -9 _i]& is' iOM........ #/ ..  ##...  #.♣~.~# ## ~≈...≈.##♣ #>. .~~.~.~~.~## #.## ~..≈~.~♣~~.# ##.# .##iUiWV'50i$Zi[iM......#............. #/ ..  ##...  #.♣~.~# ## ~≈...≈.##♣ #>. .~~.~.~~.~## #.## .if<1iiHi*M##......##.....##.....#........ #/ ..  ##...  #.♣~.~# ## ~≈...≈.##♣ #>.# ###iim&2iJiiM ##.#.....##.....##.....#  ..  ##...  #.♣~.~###.# #.#ii#&3itii+4.2 (2ii. _a - a wand of flame (23)iM ##.#..@..# ###.### ..  ##...#.# ..iip+5.2 (1i׭i+iKM##.## ###....... ###.###..#.#i? .ii&6i%"iZ#i4M #.# ##.## ####........###.### .##ii_&7i"iijF M #.# ##.## #####.....#.....# .#iL irL &8i`N iO i M #.# ##.## #####.....###.#.....# #.#iy i &9i il iwM. #.# ##.## #####.....###.#. #.....# #.#i i '60ii)iziԳiSii\Xiؽi3iEii4,ii$i2,iii<iiiii6iiViM,iii{,iIiiiGiii)iuiii2,iiYiiiFioiii_ii,i\iiiiii#,iiiiii@iriiiiSiyiiiii%iGiiiXiTi iC i= i idiiiKi,iiCi$i\iiJi iNi i!#. ... ###.###  .#.. #.....# .### #.. #.....# .....###.#######.....# .....................# i!...###..#####.#.....#  #.## ##..#.....#  #.# #..##.....# i" #@# #.###.....#  i<"#.# ##.# ###.###  ia"m...# #..# #.# #.# ##...# #.## #.#i"#.##.♣~.~# #.# ##.##.#~≈...≈.##♣# #>.#i"w#.#.~~.~.~~.~## #.## #.#~..≈~.~♣~~.# ##.# i"g. ####.......~.....###..#i(086.2 (26.0)i0),7.2 (27i,i'/U _k - a sapphire potioni`3i`ifcieeigiXiii+jinioipipirilvA  You enter the shallow water.iAw?Water iwiyN _Moving in this stuff is going to be slow.i{i|(iM}iiiA  You enter the shallow water.iՄ?Water iiN _Moving in this stuff is going to be slow.iˉi(iiۋi3ixiiiʑi6i?iii@i=iiiNiiE,iiϝiiԟiKii٢ii=ihiQi|iϥiiiGiiɩiiiQiciViriiiiұiBiHi... #.# #..... #. #.##.. ##..#.. ###. ....###...#.. iη;..... .......###.######.....## #...................... #....###..#####.i:....... #...## #.## ##.........##.#..# #.# #..#i.......@..##.# #.# #.##907.4 (20.2.......##.##.###.# ##.#i:7...$... #.##.....# #..# ....... #.####...# #.##iZ ....... #.##.♣~.~###.# ....<.. #.#~≈...≈.##♣#iz ....... #.#.~~.~.~~.~## # 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#.##.#..# # #.##.# # #.##.##.### #.##.## #.##.#### #.##.##.♣~. #.<..##.#~≈... ...!.##.#.~~.~ #####.#.#~..≈~ #.. ####. ##...###.....~≈~≈. .<.....~~...i3 i 4 &1i29 i: i* @ ..######.##....### #. . ..#### #.##.... #.##...##  #.##.#..#  #.##.#  #.##.##. #.##.## #.##.#### #.##.##.♣~ #.<..##.#~≈ ...!.##.#.~~. #####.#.#~..≈ #.. #### ##...###.....~≈~≈ iz D.<.....~~i 0Siޯ S   ball python (constriction, wandering)iñ &2iL i \ _You encounter a ball python.i q ..######.##....### #S. . ..#### #.##.... #.##...## #.##.#..# #.##.# #.##.##. #i .##.## #.##.#### #.##.##.♣ #.<..##.#~≈ ...!.##.#.~~ #####.#.#~.. #.. #### ##...###.....~≈~ .<.....~~iZ" G.Si" E.Si?' NS)i' &3iC+ i- 5 _The ball python hisses angrily.i՘ i[ i4 i^ i i  i i` i i7 i iQ i 4i& i i1 #.......... .......#### #S..#.##.....####.##.♣<~≈....!.......~~#####.#########.#~.. #.. ####...#...###.....~≈~.......<~.####.....##.#.♣#iy2D.Si6i7&4in<i=ieG.#### #..#S#.#.....####.##.♣<~≈....!.......~~#####.#########.#~.. #.. ####...#...###.....~≈~.......<~.####.....##.#.♣# #..........~~ihD.Sinino&5iuiowiX #..##S#......####.##.♣<~≈.#....!.......~~######.#########.#~.. #..# ####...#...###.....~≈~.......<~.####.....##.#.♣# #..........~~#..#######..#ii̱D.Siil&6ii/ip v##..S...##.##.##.♣#.#<~≈.#...@!.......~~#####.#########.#~.. #..# ####...#...###.....~≈~ixp >.......<~.####.....##.#.♣# #..........~~#..#######..#... #.....ir D.Six ixy &7iY~ i i~#.##...## #.##.#..# #.##.# #S.##.##.##.##.##.#.##.####.#.##.##.♣~#.##.<..##.#~≈.#....@.##.#.~~.######.#.#~..≈#..# ####.##...###.....~≈~≈.......<.....~~.####.....##.#.♣#~#....~~#~ixt#..#######..#~#~... #.iE.SiMD.Siii&8i͍iX _You see here a potion of haste.iۣ.##..###.#....##.# ##...S##. .#.♣~#.##<~≈.....!........##.#.~~.######.#########.#~..≈..# ####......##...###≈~≈.......<.....~~..####.....##.#.♣ #..........~ #..#######..#~#~iMD.Si\i<-9 _iii! †You hit the ball python. You headbutt the ball python.  You kill the ball python!i} Ri ?10=30.6 (1.2i i W _Trog accepts your kill.i6 ## #.....####.##.##..##†.♣~#.##.......<~≈..#.....~~#####.#########.#~..≈ #..# ####...........###...#...... iciȴ4-10iiiͽE-2.6 (2iia _h - 2 potions of haste (gained 1)i"} #.##...## #.##.#..# #.##.# #.##.##. #.##.## #.##.#### #.†.##.##.♣ #.##.<..##.#~≈ #.##.#.~~ ######.#.#~.. #..# #### ##...###.....~≈~ .......<.....~~ ####.....##.#.♣# #....~~# #..#######..#~# ... #ii+3.6 (1imiij #.##... #.##.#.. #.##. #.##.##. #.##.## #.##.# #.†.##.##. #.##.<..##.#~≈ #.##.#. ######.#.#~ #..# #### ##...###.....~≈i{Y .......<.....~~ ####.....##.#.♣ #....~~ #..#..#~ ... #iib&4iiGi2 U #.##... #..........##.### #......##.. #..........##.###. #....##.###. #...##. #. #.†.##.## #.##.<..##.#~ #.##.#. ######.#.#~ #..# #### ##...###.....~ .<..... ####.....##.#. #.i=3  #..#..# ... #i : ih: &5i> if@ i} : #.## #.##.# ####...... ..##..........##. #.##..........##. #.##..........##. #.##.†.##. #.##.<..##.# #.##.# ######.#.# #..# #### ##...###..... .<..... ####.....##.# #. #..#.. ... #i; i &6iڈ i i~ M. ####........#.†......##.......<.............######.#########.##..# ####..iiX&7i0iiii1iBi"iBihiɮi ii2i  You encounter a hobgoblin.i..######.##....##. ....####.. ##.. ... g...####..........##....##.....i.##.†........#.##.......<..##.##.............##.#######.#########.# g   hobgoblin (asleep)iw b9.6 (2  The hobgoblin shouts!i3E.bi'D.gigb   bat (wandering)i5==40.6 (3iNidT _You encounter a bat.iL #..#.##....######.##....##. ....## .. ##...####...gb........###...##...##.†......##<.............i9M######.#########.#..# ######...###iN7.b.biOV.b.gi UNbiU4--1.6 (1iZi\i  #..#.## ..######.##.... #.  .#### #.##. #.##.. #.##..######..g..b@.##.##..###.##.##... #.##.##.# #.##.†.##. #.##i c.<..##. #...##. ######.#. #..# #### ##...###i  .  The bat closely misses you. The bat barely misses you. You furiously retaliate!You headbutt the bat.  You kill the bat!i =.giF (i W1=-2i i W _Trog accepts your kill.iP\ #..#.## ..######.##. #. .. .####... #.##... #.###.... #.###.....#######....g.@..##.###.....###.##.###.... #.##.##### #.##.†.## #.##.<..## #..## ######.#iQ #..# #### ##...###iR;.giXieY.-3i^i`iK=4.9 (1.3iFiw _You closely miss the hobgoblin. You block the hobgoblin's attack.i7 †You slash the hobgoblin!  You kill the hobgoblin!iRit536.0 (1.1i=iW _Trog accepts your kill.i#v #..#.#.##### ..######.###...... #. #...... .#...... #.... #. #..... #. #.....###### #.....@...##. #.....###.##. #..... #.##. ###### #.##.†. #.##.<.. #. ######. #..#  ##...###ii+-7i$ 0igibv _You see here a hobgoblin corpse.ih/ _ #..#. #.###### ..######.## #......# #.  #......# .#....... #.#.# #. #.....# #. #.....###### #....@†...##. #.....###.##. #.....# #.##. ####### #.##.†. #.##.<.. #. ######. #..#  ##...###id6 iI7 G-8 _i; i= i iv i i} ih ij Bi7 iz i< i i$  #. ##......#..#. #.###### ..######.## ##. #.###...####.........>.##......@# 50.0 (2#.#.....# .#####.....†...##..........#.....###.##..........#.....# #.##.......... i !i i +1.0 (3i i 9 _Found an escape hatch in the floor.i"ii#iPiwiBiiHiieim!i!iQ"iy#i$iS%i%i&i(i(i)i+P  There is an escape hatch in the floor here.i-i- _iZ.i~1i3i  You encounter a hobgoblin.i9 #. #. ##... #.# ... #### #..#.##.. i:I#.###### ##.##....##......# ##.......... #......####.@........######.........>.#..........###.......######..........##...#io:#.#.....# #..........##.##.....######.......###.....†...##..g.......##.##. g   hobgoblin (wandering)#.....###.##..........##.##.i:#.....# #.##..........##.########## #.##.†.##.##.i=R7.0 (6g.iCNgiC5===8.0 (7iIiAK+ _The hobgoblin shouts!i,#. #. ## ##... #.# ... ..#### #..#.##.. ##.###### ...######.##....###.#......# ##. .#......####.####.##.........>.#.##....##.######.##...##.#.....# #.##.#..##.....######.g.##.##.....†...##.##.##.##.....###.##.##.##.#.....# #.##.##.## #.##.†.##.##.♣i-8g.i4i?55---9.0 (1i:i.<i 6##. #.  ## ## ... #.#  ... ...#### #..#.##.. ##.###### ....######.##....###.#......# ##. .##......####.####.##.>.#.##....##.i ######.##...##  #.#.....# #.g.#.....######.#.....†...##.##.##.##.....###.##.##.##.i# #.....# #.##.##.####.# #.##.†.##.##.♣~i 5g.i i C---60i i? i ##. #.  ####... #.#... ...#### #..#.##.. ## #.###### ....######.##....###.......# ##.......... .......####.####......#...>.#..##.i######.g## #.....# #..#.. ####...##†...##.##.#####.. #######†i.♣~ #.##.......<~≈..iiY.=1i>i7 _You block the hobgoblin's attack.id  You closely miss the hobgoblin.i~-2.2 (1.2ii@ _The hobgoblin hits you but does no damage.iC3.3 (1.1ii+ _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.iM  _The hobgoblin hits you but does no damage. _You hit the hobgoblin but do no damage. The hobgoblin closely misses you.  You hit the hobgoblin.headbutt the hobgoblin, but do no damage.  The hobgoblin is heavily wounded.  The hobgoblin hits you.iR 737--i &4.6 (1.3ic i @ _The hobgoblin hits you but does no damage.io  You hit the hobgoblin.  The hobgoblin is severely wounded.i[p -5.8 (1.2iv ix W _The hobgoblin closely misses you.i †You hit the hobgoblin.  You kill the hobgoblin!iSi057.0iiW _Trog accepts your kill.i>V 3iLW iCY iX] 8--iB^ i` i` ia id i?d ie iqk 9=ik il i=o io ip ir ,it iv iv i40==iw iz i| i%} iG~ i iׁ i i i iօ i iȆ i iP i 9=iI i i i, i iy i i2 i i3 iؖ i+ i̗ i i? im i i1 i i i iן i iC i; iu i $.%. ..  ###..  #... ##..#iW & ######... ........## #####..@###### .i 5-86.0 (19.0) i .............#### #.. ####.#######....######.# i& #......#####......... #......####.......... ##.........>.#..... #.......######.†..... #.#.....# #........iT R #.....######......i i !-i %7.0 (20i= i - _Found a quill talisman.i XM..<.%.. ...##.. #... ##..#######...# .......@# ######...###### .............#### #..####.#######....######.#..#.ia M .i 7<i 18.0 (1.0)iR iC 9 _Found a stone staircase leading up.i=M ........<.b%... ....##..# #.... ########.@.# ........## ######...###### .............#### #..##ib   bat (wandering)i5b.iE.bij/b.ili&9iKiT _You encounter a bat.i 1  .......<b..%...) .... .##..#... #........ ########... ........## ######...###### .............#### #..i^ ####.#######....######.#.# #......####..#...>.#..i ).b.i (.b.i (.b.i Nbi '90i iJ U _Found a runed dagger.iL) ... .....<...%...) ......##.b# #@....... ##..############...i ........## ######...###### .............#### #..####.#######....######.## ####..iևi).b.ib.ii.=1iYi.1 _You block the bat's attack.iמ .b  You hit the bat.  The bat is severely wounded.iE .bi9 i-2.1 (1.1iѫi: _The bat hits you but does no damage.igC~  You miss the bat. Your headbutt misses the bat.i^E .b  The bat is severely wounded.i F).b.irF b.iMi-N-3.3 (1.2iETiTV1 _You block the bat's attack.iQ]...........<%...)......###..#........ijR##@.############.b.# ........#######...######..............#### #.####.#######....######.# #......#####..........#...>.#imT&.biT'.biZi[,40i`ib1 _You block the bat's attack.”iX$........<.%...)......###..#...........##..######”i$M######.@.# ........#######..b######..............#### #.####.#######....######.# #......#####...........##.........>.#.”i$1######.†”i&#b.”i/'%.b”i,9 ”il,&5”iT1”is3Q _The bat closely misses you.Ôi....<...%...).....###..#......##..######Ôi[/######...# .......@########..b######..............#### #.####.#######....######.# #......#####...........##...>.#Ôi˵v.######.†# #..ÔiW(.b.Ôi  b.Ôi`Ôi&6ÔiRÔi#Q _The bat closely misses you.ĔiQ8]  You hit the bat. Your headbutt misses the bat.ĔiC †  The bat is severely wounded.The bat closely misses you. You furiously retaliate! You headbutt the bat.  You kill the bat!ĔiJSĔiM567.5 (1.2ĔiRĔi_TW _Trog accepts your kill.Ĕi|ĔiA}Ĕi~ĔiނĔiĔi.  You see here a bat corpse.ĔiĔi2 _ĔiĔi,.%...)...###..#...#.....##..######Ĕi######...# ........## #..†######......#### #..-ĔiA9.5 (2.0.#######....######.# #......#####.......#Ĕii#.....######........ #.....†...##........ĔiE Ĕi18-ĔiߟĔiŔi Ŕi` Ŕi Ŕi4 Ŕi ŔiP Ŕi8 Ŕi{ _  You see here a bat corpse.Ŕi Ŕi  _Ŕi Ŕi Ŕik Ŕi Ŕi Ŕi= Ŕi Ŕi# Ŕiu Ŕi* Ŕi k  You encounter a ball python.Ŕi #..........##...........#.S........#......<...# ...%...) # ........#ŔiZ N  ###..#.....  #.#  ##..######.. Ŕi ######...#........## #.#####..†###### .............#### #..#. S   ball python (constriction, asleep)####.#######....######.##.Ŕi }#......#####...#......####....Ŕi( ###Ŕi [.S2003.5 (4Ŕi% NS)Ŕi5& +4.5 (5Ŕi- Ŕi/ 5 _The ball python hisses angrily.Ɣiv {########.#.# #.###..#..........# #.S....<...# #....%...).# #..........# ###.@#..... #.........# Ɣi  ##..######...######...#........## #.#####..†###### ... .............#### #..#.#####.#######....######.##..#......# .Ɣi, Ɣi G.SƔi D.SƔi3 Ɣi +5.5 (1Ɣin Ɣi ɔih .  You hit the ball python.  You kill the ball python!ɔiYoRɔirE77=6.8 (1.3ɔixɔi<{W _Trog accepts your kill.ɔi3ɔi'ɔiɔiɔiuBɔiϐɔi ɔi{ɔi< #. ...# #######.#.# #......ɔiP.....<#....@...).#-8.8 (2.0#.....####..#...#.........####..######...##.ɔiW....##....ɔiߝɔi8-ɔi~ɔiT _You see here a quill talisman.̔i(M ...#..# ...#######.#.# ##̔im...<..%...)..........# ####..#......#.#.#..̔i ̔i#̔i)9.8 (1 ̔i _̔i ̔i ̔iDM ### ....#.. ..#######.#.# ##.....<..%...)#..........#...#̔iB̔i'10̔iE̔i͔i>3͔i,@͔iBA͔iG͔i$H͔i"L,͔iM͔iM͔iN͔iP͔iSR͔iR͔iuS͔iX....##..# #...# ########.#.# #..........##.##............. #..........# #......<...# #....%..@).# #...͔iYP.# ####..#........#.........#####..######...######...# ##..........## #.? #. #. #####..†###### #. ... #.# .....#### #..#.##.. ͔i] .... ##..# #...# #.#.# # #.##.# #... ͔i]#..........# #......<...# #....%...@.# #.# ####..#........ #.........######..#͔i^######...# ##....## ͔iA^#.? #. #.#####..†###### #. ... #.#.#### #..#.##..͔i"c+3.8 (3͔ic+4.8 (4͔if͔i)kx _You see here a +1 dagger of venom.ΔiUIΔiΔi: _Δi ΔidΔi\ΔiJΔi{ΔiΔiBΔiΔi!,Δi"Δi$Δi{(,Δi.XΔi7Δi=XΔiC#..........# #......<...# #....%...).# #..........######. ####..#..........| #.........####### ##..######...## ΔiUC#. ###...# ###..## ##. .....## ##.@# #. #. .. ##..†###### ##.......##.# #. ..........#### ####..#.##.. ##.. #.#######....######.ΔiC#....###...# #......#####.......... .......### #......####..........####........  #.>.#..........##....###.  ΔiC*.......######.†........##...## #.  .#.....# #..........##.#..# #. ΔiOH,23.8 (9ΔiH/4.8 (10.0)ΔiMΔiOc _c - a scroll labelled NEOLOL AQ UMEϔihϔihϔimiϔilϔio,ϔir,ϔitϔiDuϔibvϔi=xϔizϔigzϔi{ϔi}ϔiϔiϔi}ϔiuϔi,ϔiƅϔiنϔi,ϔi"ϔiϔiϔiӍϔiϔiϔi.ϔiuϔi7ϔiϔiP,ϔi_ϔiȘϔi-ϔivϔi9ϔi #...# ########.#.# # #..........##.# #....... . #..........# #.. #......<...# ###.. #....%...).# ... ϔi`..........######.# ####..#.........@|#  #.........######## ##..######...###. ..# ###..## ##. ϔiM...## ##..# #. #. .. ..†###### ##.# # .ϔiʩ#### ####..#.##.. ##.. #######....######.##....###...#. .....#####... .......###.#ϔinA#...# .#.# # .##.# . . .# ϔiܯM#.. ......<...# ####.. ....%...).# #... .######.# ..#.....# #..# ϔi~..######...## #. ϔi?G## ##..# #. #. ..# .†###### ##.##.# #.ϔi#### ####..#.##.. ##..#.....######.##....###...#.. #####. .###.#ϔiŶ&3ϔi8,5.8 (11ϔi ϔiv _You see here a staff of alchemy.Ҕi|M# #...# #######.#.# ##.# ... ... #.....<..###....#%...).# #....# ..........######ҔiZ ##..#..........|.......######## #..######...###...ҔiBҔi/6.8 (1.0) Ҕi^ _Ҕi1 Ҕi0 ҔiX M ....# #...# #######.#.# ##.# ... .. #.....<..###....#%...).# #@...# ..........######.##.###..#..........| ҔiAY p#.........########Ҕi` Ҕil` &7Ҕie Ҕig Ӕi=.... ##..# #...# .#.# # ##.# . ..# #.<...# ####....# %...).# #.@..# ӔiY>l######.##.# ..#...|# # .######## # ###..## ##.## ##..# #. #. ..####Ӕi>/ †###### ##.##.# #.....#### ####..#.##.. ##..#..ӔiEӔiXF&8Ӕi Ӕi ? Ӕi? ӔiB Ӕi=D Ӕi4H ,ӔiH ӔiO w.... ##..# .........##...# .>......#.#.# # ........#Ӕi5P ##.# ....!..#  .......### #.#..<...# ####....# ӔidP %...).# #...@# 9ӔiP 1######.##.# ..#..|#..# ########.## ӔiP ######...## #. # ###..## #. ӔiP # ##..# #. #. ..##### ##### ##......Ӕi-Q  ӔiV Ӕi~W ,40.8 (2Ӕi\ Ӕi_ ; _Found a stone staircase leading down.ԔiIԔijJԔiwKԔiINԔiPԔiWQԔiZU,ԔiV,ԔiWԔiXԔiaZ,Ԕi/[Ԕiq\Ԕi^Ԕi^Ԕi`Ԕi@bԔic%  ԔiOdIYou encounter a frilled lizard.Ԕih #.># Ԕih #........#  ### #........#  .... .##........# ##..# ...........# #...# #..>......# Ԕii #.#.# # #........# ...##.#.##.....@..#ԔiHi ...........###...# ####.#......... Ԕiyio<...# ####....####... ..).# #....#.## l. Ԕii....######.##.#.#. l   frilled lizard (asleep) Ԕii..........|#..# ....########.##Ԕi j. ###...## #. ##. #.Ԕini 4.8 (4.  Found a stone staircase leading down.ԔitS   The frilled lizard hisses angrily.Ԕit+5.8 (5ԔixԔi_{' Ԕi{Ul _The frilled lizard leaves your sight.ԔiՁl   frilled lizardԔih+6.8 (6ԔiqԔi[ _l - a bubbling white potion֔i #.>......#  #........#  ### #........#  .... .##........#  ...........#  #..>......#  # #........# #.....@..#  ...........###.  ####.#......... ֔i <...# ####....####l.. ).# #....#.## .. #.#.# . |#..#.##.##.. #. ##. #. ֔icx, #.>......#  #........#  ### #........#  .... .##........#  ...........#  #..>......#  # #........# #.....@..# ֔iYy ...........###.  ####.#......... <...# ####....####l..).# #....#.## ..#.#.# . |#..#.#.##. #. ##. ֔i֔i֔iDž֔ie _A frilled lizard is nearby!הi&#.>......#.###.... .# ##..# .... #..>#.# # #.. ....##.#.#הi'... ...##.# ####.#........l <####....####l.. ..)....#.## ...######.##.#.# .הi'......|#.. l 2 frilled lizards (1 wandering)########.##.. הi'###...## #. ###.  ###..## #. .# #הi- l.  You encounter a frilled lizard.הi-3l.הi3;הi^4+7.8 (1הiJ:הiV<8 _The frilled lizard hisses angrily.הiW W#.>......# #.# ### #.#  .... .##.# ..# .# ...# #..>......# .#.# # #.# הi\X ##.#.##.#  .###. # ####.#.....l.l. ...# ####....####...SהiX ).# #....#.## ..######.##.#.# ..|#..#.# הiX S   adder (wandering)#.##.. הiY # ll 2 frilled lizards...## #. ##. #. ####..## #. .# ##. #הi8Y הi5^ S.  You encounter an adder.הi^ 2l.הi_ *l.הif FSהig &8הim הi$o / _The adder hisses angrily.ؔi1#.>......# #.#  ### #.# ؔi.... .##.# ..# .# # #..>......# #.# # #.# ##.#.##.#  .###. ؔis# ####.#....l.l.# ####....####..S. ؔi+~).# #....#.## .######.##.#.# ..|#..#.# ..ؔi\1#.##.. ؔi.#. #ؔi;...## #. ##. #. #. ###..## #. .# ##. ؔi)#.ؔi&4S.ؔiO1l.ؔi2S.ؔiؔi?%=ؔip 9ؔiؔifT _The frilled lizard misses you.ؔi~ .### .... .## ... #..> #.# # #.. ..##.#.#.... ...##..w.# ####.#...@ll.....##....####S )....#.## . ..######.##.#.# ..ؔi_ ......|#..#. ..########.##.. .#. #...## #. ###. w   dart slug (wandering) ###..## #. .# #ll 2 frilled lizards  ##..#.# ..#####ؔi K.wؔi% 9S.ؔi  You encounter a dart slug.ؔi- '50ؔi ؔi T _The frilled lizard misses you.ٔi .  You hit the frilled lizard.  You kill the frilled lizard!ٔi]+l.ٔiK-w.ٔi0S.ٔiy   frilled lizardٔi.582.0 (1.2ٔiٔiW _Trog accepts your kill.ٔi w.  You hit the frilled lizard.  The frilled lizard is heavily wounded.ٔi& 8 ٔi!' -3.1 (1.1ٔi, ٔi.  ٔi. 8_The frilled lizard bites you but does no damage.ڔiI †You hit the frilled lizard.  You kill the frilled lizard!ڔiP-S.ڔiWr   Trog accepts your kill.ڔiRY594.3 (1.2ڔi\ڔi^R _The adder barely misses you.ڔi  w.  You hit the adder. Your headbutt misses the adder.The adder is moderately wounded.ڔi8 ڔi(5.5ڔiڔi3 _You block the adder's attack.۔i †You hit the adder. You headbutt the adder.  You kill the adder!w.۔iw   dart slug۔i 316.8 (1.3 _Trog accepts your kill.۔i5!۔i8#h _Your Dodging skill increases to level 3!۔i6 †You hit the dart slug. You headbutt the dart slug.  You kill the dart slug!۔i< R۔i@ 58.0 (1.2 _Trog accepts your kill.۔i D ۔ijE h _Your Shields skill increases to level 1!ᔑi 3ᔑi ᔑi ᔑi ᔑi, ^ _  Things that are here:ᔑi1  an adder corpse; a frilled lizard corpseᔑi ᔑi  _ᔑi> ᔑi ᔑiR ,ᔑih ᔑiᔑik  You encounter a ribbon worm.ᔑi[#........#  #........###.......#  .##........##..?......  ...........##w........  #..>......##.........  # #........##.........#.##........# ......^. ....###.......#  ####.#....†..@.-  ####....####....  #....#.## #...... ᔑif####.##.#.# #........|#..#.# #......... ######.##.. ##.......# #.. w   ribbon worm (asleep) ## #. ##. ##.....## #.# .## #. .# ##.##### #.# ..# #. #.# ..##### #.#ᔑiw61.0 (3.0wᔑiL-2.0 (4 _ᔑiW"ᔑi#┑i6#.# #.###.#.##.##..?......#.##w.##..>......##.# # #.##.# #.##........##......^..#  .###.#####.#....†...#####....####.##....#.## #.#.##.#.# #.|#..#.# #.#┑i.##.. ##.## #.. ## #. .# ## .w┑i┑ib+3.0 (1┑ir%┑i'䔑i$q> ##.....##  #.......###?......  #..>w . #.##........##......^..  ...........######....†.###....###  #....#.### ###.##. ...|#..#.# #..# ####.##.. ##.......## #.. # #. ##. ##.....## # .# ##䔑i%O.w䔑i-䔑i=.&4䔑i4䔑i6唑iKn> #######  ##.....##  #.......###?..... 唑i #..>. w.... #.###..@...^..#...........#####....†.###....### 唑i| #....#.### ###.##. ...|#..#.# #..####.##.. ##.......## #.. #唑i #. ##. ....##唑i"唑i#$39唑i#9-=5唑i*唑i,0 _The ribbon worm bites you.唑id  You hit the ribbon worm.  The ribbon worm is moderately wounded.唑i -6.3 (1.3唑i 唑i C _The ribbon worm bites you but does no damage.攑ic  You hit the ribbon worm. You headbutt the ribbon worm.  The ribbon worm is severely wounded.攑i(7.6攑iM 攑i~X _The ribbon worm barely misses you.甑i/ †You slash the ribbon worm! You headbutt the ribbon worm.  You kill the ribbon worm!甑iz(甑i-d40=98.8 (1.2甑i 甑ivW _Trog accepts your kill.ꔑiMode7 the Slasher#.>......# #######Minotaur of Trog **....#........# ##.....##Health: 40/40 ========================#........###.......##Magic: 3/3========================.##........##..?......#ꔑib pAC: 5Str: 23  ...........##.........#EV: 9Int: 4#..>......##.........#ꔑi SH: 7Dex: 10 # #........##..†......#XL:  4 Next: 39% Place: Dungeon:3 #.##........##..@...^..#ꔑic XNoise: =--------  Time: 2068.8 (0.0)  ...........###.......##a) +0 falchion####.#....†..........#Throw: 5 javelins####....####.........##....#.## #.........# ꔑi g###.##.#.# #.......... ...|#..#.# #.........# #####.##.. ##.......## #.. ꔑi # #. ##. ##.....## #.# _The ribbon worm barely misses you.ꔑi You slash the ribbon worm! You headbutt the ribbon worm.  You kill the ribbon worm! _Trog accepts your kill.ꔑiH iPress: ? - help, v - describe, . - travelThe floor.ꔑil@...^A dispersal trap.ꔑivO^.The floor.ꔑi{ J^.  A dispersal trap.씑iP.^The floor.씑i-..씑i6..씑i-..씑i 9..픑imMode7 the Slasher#.>......# #######Minotaur of Trog **....픑inY#........# ##.....##Health: 40/40 ========================#........###.......##Magic: 3/3========================.##........##..?......#AC: 5Str: 23  ...........##.........#EV: 9Int: 4#..>......##.........#SH: 7Dex: 10 # #........##..†......#픑i oxXL:  4 Next: 39% Place: Dungeon:3 #.##........##..@...^..#Noise: =--------  Time: 2068.8 (0.0)  ...........###.......##a) +0 falchion####.#....†..........#픑ioThrow: 5 javelins####....####.........##....#.## #.........# ###.##.#.# #.......... ...|#..#.# #.........# #####.##.. ##.......## #.. # #. ##. ##.....## #.# _The ribbon worm barely misses you.You slash the ribbon worm! You headbutt the ribbon worm.  픑ipYou kill the ribbon worm! _Trog accepts your kill.Press: ? - help, v - describe, . - travelThe floor.픑iq픑inw픑i~y. _iz M> #######  ##.....##  i |#.......###?.....  #..>. . #.##......^..  ...........###i# v#####.#....†..........##iJ (##.......##i^ iR 1-9.8 (1 i _i. i x _You see here a ribbon worm corpse.i+M> #######  ##.....##  #.......###?.....  #..> †.... #.##......^..  ...........###.......###.........#i1i22H-70 _i7ib9i^TM> #######  ##.....##  #.......###?.....  #..>. †.... #.##........##......^..###..........i`ZiZ&1i `ieaiiPii[ii,i5,iqiiS  #.>iz# #######  #..# ##.....##  #..###.......## ####..?.@....# 3.8 (2 ..........##...# ..>i##.........#  #..##..†..# ####......^# ..........###.## iC####.#....†...# ####....###....#.## #..ii"#iiiiz #.>......# # #.# ##.....## #.###.## .##.##..?@.....#i_{.##...#  #..>......##.#  #.##..†......# .##.##......^..# .###i{.##  ####.#....†..#  ####....####.# i/|t #....#.## #.#iKi+4.8 (1imiiwe #.>......# # #.# ##.....## #.###.##  .##.##...#  .##.# #..>......##.# # #.##..†......# ix#.##.##......^..#  .###.## ####.#....†..# ####....####.#  #....#.## #.#iiQ&5iii+6.8 (2i iX` _m - a scroll labelled RUQEMIEMACi/ #.>......# #######.##.....####.......##.#.... #..> # #..†i0#.........# ###.##.#.# #..........ip5i6+7.8 (1i:i<i #.>......# #######.##.....####.......##.#.... #..> # #..†.#....^##.......... is...|#..#.# #.........#ii&8iaiϭi%O #.>......# #######.##.....####.......##.#.... #..> # #.. #.#....^  ...i&#.......##.........# #####.##.. ##.......## #..i,i,&9i92i 5x _You see here a ribbon worm corpse.iy  #.>......# #######.##.....####.......##.#.... #..> # #..†.#^  ...#.......# ####.#....†...###.......## # #. ##. ##.....## #.#i i .80 _i i ij q #.>......# #######.##.....####.......##.#.... #..> # #..†.#....^  ...imj >##.@.....## ####.#....†......######.....## ij ## #. .# ##.##### #.#ir i?s igs 1iy i{ i .##.....####.......##.#.... #..> # #..†.#....^  ...........###.......# ####.#....†...#...####....#.## #.##### .# #. #.# ..##### #.#iYi&2ii=i1N7#.# ##.....## #.###.## .##.##.# .##.#  #..>......##.#  #.iN$##..†......# .##.##......^..# .###.##  ####.#....†.#  ####....####.iN#  #....#.## #.# iN.##.#.# #.|#..#.# #.# iNiSiDT&3iWiXiE .#.# ##.....##  #.###.## ##.##.# ##.# #..>......##.#  #.i ##..†......# ##.##......^..# ###.## ####.#....†.# ####....####.i # #....#.## #.# .##.#.# #.#iB |#..#.# #.# i7 i &4i i  i#.# ##.....## #.###.## .##.# ##.# ..>......##.# ia#.##..†......# .##......^..# ###.## .#....†.# ....####.i# ....#.## #.# i.##.#.# #.# i&iL i &5iDiiŸ.# ##.....## .###.## .##.i(# ##.# >......##.# .##..†......# .iS ##......^..# ###.## .#....†.iz# ....####.# #.## #.i:# iiٹ i$i&6iii# ##.....## ###.## ##.# ##.# >......##.# i|##..†......# ##......^..# ###.## .#....†.# ....####.# iy#.## #.# i\.#.# #..iڲr# ..#.# #.ii### .##.. #i  i). .# ##.#####iG+ ii{&7iȿiyiӀ  ##.......##.. >.†#....^..##.......## #.#....†..i) ....#### ..#.## #.#.# ..##.. iK ..##.# #..... ###.###i iO &8i i i3i3iyiiBi,ioii1i,itiBiiPiqii;i?ii3ii,iRioiIixiii,i#ijia,ii ii/iii-,ii!ii3iiiZiii'ii%ii/i!iIiii3iiiyiiiuiie,ii4iii(iiiii&ii5iii<,i+iiHiiii, ik i!i4#i$,i&i(i)i)iV*i+i,i,i}-iR1i72ix2i3i4ir5i5i+6i28i}9i9i7;iBXi!IiJiJiLiZNi P,igQi[SiTi1UiViXiYi]i^ibi*d,ieimipiIpiqi:ti_v,ivixiyizi{i}ib}i}i~ii,iكiii7iiikiiiiiiii},iiiii+i)iiءi iפiUii*iXiiiii,ii'i|,iQii,i.iiiGiiitXioii ii^,iii!,ii>iIiviiiiiiiiiiizi,i%i+i,i3ii,ii0i=i}iii,i8iiiiiiiii i i i7 i i i i i iw i i i i i i iy i i0! iz" iQ% i.' ,ij( iU+ i, i, i- iD1 i2 i03 i4 i9? iGA i}A iF i[J i\N iN iP iR iT ,i}V iX iZ i+[ i\ i_ ia iZb ic ibf i|h ,i}j ik icm im in iq i\s is ieu i-w i%y iZy i{ i| i iV i i ic i i ib i i] i i ie i i ib i i i iŖ i i# iҚ i6 i i i i iY ,i, iĤ i i" i iy i i} i8 i̯ i i iٱ i i i i iз i iƸ i% i iܺ i it i i= i i i i ,iN i i i i i: i! iP it i i= ik i! i i i- i i i f  You encounter a quokka.im . #....#####..†###### ##. #.................#### ##i } #....####.#######....#### i #....# #......#####..... i ###### #......####...... i& |##.........>.#.... iT #.......######.†.. #.#.....# #....iz ] #@#.....######....i  #..#.....÷...##....i j #.##.....###.##....i ` .. #.....# #.##....i . ... #####i0 d## #.##.†.. it r... #.##.... r   quokka (asleep) i #.... #....... #.... i 9 ######.# i +#..iR m19305.0)r.i Cr.i `ri 346 _i i iuk V #....†  #.......... ik S .####  #....  #... ##..il .> #..† #.#il  #@# #..#.....÷ #.## r.   ...  #.##.† iLm l....  #....  #.... i  #....†  #..........  .####  #....  #... ##..>iE  #..† #.#  #@# #..#.....÷ #.## r.  il N ...  #.##.† i U....  #....  i A#.... im i i i ] _A quokka is nearby!ix..............#### ######.#######....## #......#####.....##### #..... ##.........>.#.......######.†.# #..##.inu#####.÷...####.r. # #.... ######†#.... i\.#..#####.##iM #..#iAr.iNiJ85.0) _iDiii a #.####  #....####.#######.... #....# #......##### ###### #......#### ##...>.# #.......######.† #.#.....# # ##.#.....###### #@.#.....÷...## #r##.....###.## ...##.....# #.## #....## #.##.†i # #....# #.## #....# # #....# ######. #...## # ##i i@ %=id 6i$ i 4 _You block the quokka's attack.i`1i 2-8.0 (1.2i9i<s _You closely miss the quokka. The quokka misses you.i<iC  You hit the quokka.  The quokka is heavily wounded.The quokka bites you but does no damage.i9D-9.3 (1.3iGiHS _The quokka barely misses you.iχ  You barely miss the quokka.The quokka is moderately wounded.ij^39-200.4 (1.1i&iW+ _The quokka bites you.i| †You hit the quokka.  You kill the quokka!i Si/ 6411.6 (1.2i+ i W _Trog accepts your kill.iH ####.#######....## #......#####....####... ##.........>.#.......######.†i# #..######.÷...##.....####....## #....#######†##.....iD iWiT40=-i:20iis _You see here a quokka corpse.i i i i. i i $ _i ni i i i i9 i; i 9=i| i i iL i i i i i i! i# iU# i$ i?% i& iW& i& i( iN) i{) i* iU+ i , i:, i, i- i. i. i/ i0 iu1 i1 i:2 i>3 i4 in4 i4 i6 i7 i8 i8 i: i: i1; i; iS= i=> iu> i? ie@ iOA iA i2B ifC iD iD i}E iG i)H iH i@K N _You now have 111 gold pieces (gained 15).irL iL i#M i~N i;O ipO i4P iyQ iQR iR i0S iT iEU iU iPV iiX i|Y ,iY ie[ i)\ i`\ i\ i^ i_ i_ i` ic ic ,iqd if ig ig iFh ii ij ij ik il in i6n in iBq iDr ir ir ikt iUu ,iu i2w iw iw ix i@{ i'| ig| i| iق i i׃ iT i i ,i i i i i i‹ iL ,iJ i i> ,i+ i iג iq i0 i. i' ,i i i i i iʚ iK i i- iM i i# i i iѠ ,iq i iv ,i iS i- iq i i i ,i ie #...###### #..### #........############...###...####.##..........#...# #........#######...# #..#####..## ##...##### #.## ##..###..######.#######......## ###..............#######.....@#########....-50.6 (48.0)######## ######## i/ 3ip i i E _Done exploring.iqm 3i n i6 .......##..........## ##...###.................0.0)i i i E _Done exploring.i i i i i« iկ : _i ib i i6 iù i i ix i i i i i i i i i i iL i i i i i{ i7 i i i i i i9 i iL i i i i ix i if i i i i i iJ ,i i i i i i i? i i@ i i i; i i iy i i8 i P  There is a stone staircase leading up here.i i  _i i i! iK" i)# ix& i' i&( i( i, iU- i- i. i~1 i4 i5 i5 i07 i8 i8 i9 i= i> i_? iM@ iC iG i(H iI iL iN iN i0P iS iU ,iTW i;Z i\ il\ i] im` ie iDe if i i ik iMk il i4q ir iAs it iv ix ix iy i{ i`} i} i~ i iŁ i iA i ī i ix i i i ip i i ix ip iÌ i# i i i i_ ȋ i\ iO i7 i i i ...###..#####.#.....#  ..## #.## ##..#.....#  i& #..# #.# #..##.....#  iJ V##.# #.# #.###.....#  ##.###.# ##.# ###.###  i ##.....# #..# #.#  ####...# #.## #.#  ##.♣~.~###.# ##.#  #~≈...≈.##♣# #@.#  9i՜ a40.0) #.~~.~.~~.~## #.##i   #~..≈~.~♣~~.# ##.# i( ......~.....###..# ip .~≈~≈.≈~..≈.#...## .~~...~..~~...###   #.♣#~.≈#.~♣.### i u  .~~#~~.#.~...###   iɝ `.#~#~....~.....#  i i iҥ c _There is a stone staircase leading down here.iE54i[9i=iA81.6 (1.0) _ijBi_J 4  You climb downwards.ij  .   ..   o..   #... ###   #.... #.#   ik6#.....#.#   #....@#   #######   i4k iVko   orc wizard iyk ikbYou encounter an orc wizard. It is wielding a +0 dagger.i6==3.1 (2.5ii: _The orc wizard shouts! You hear a shout! x2i.a _There is a stone staircase leading up here.iYGear: 15/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  i - a +0 spear  k - a +0 spear  l - a +0 dagger  m - a +0 short sword Missiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) Armour (go to first with [)  j - a +0 ring mail (worn)  n - a +0 kite shield (worn)b - a +0 animal skin  h - a +0 robe  o - a +0 leather armour iu?  Potions:  Potions !  h - 2 potions of haste  E - a potion of experience  f - a cyan potion  k - a sapphire potion  l - a bubbling white potion i Scroll Scroll?  I - a scroll of immolation  e - a scroll labelled USAESTR NEAGU  h - a scroll labelled TASSACVUASA  dcroll labelled VIAJ SANNAID  j - a scroll labelled SEISTR CONKOT  c - a scroll labelled NEOLOL AQ UME  m - a scroll labelled RUQEMIEMAC ix  i}tMode7 the SlasherMinotaur of Trog **.....Health: 40/40 ========================..Magic: 3/3========================o..AC: 5Str: 23#... ###EV: 9Int: 4#.... #.#SH: 7Dex: 10#.....#.#XL:  4 Next: 41% Place: Dungeon:4#....@#Noise: ==-------  Time: 2293.1 (0.0)#######a) +0 falchionThrow: 5 javelins ip~o   orc wizard _There is a stone staircase leading up here. _There is a stone staircase leading down here.  You climb downwards.  You encounter an orc wizard. It is wielding a +0 dagger. _The orc wizard shouts! You hear a shout! x2 _There is a stone staircase leading up here. iQ iȂ i} iP iV.#..oo....o........o..... #.....### #.....#.# #.....#.# #...@<# #ooo 3 orcs (wandering) i` oYou encounter 3 orcs.An orc is wielding a +3 flail of protection.The orc shouts! x2 ia. i b/o i}b!. ib/o i+c1.o iWc ic;.o ic ihgooo 4 orcs ixi+4.1 (1 iDm i'rs _You encounter an orc. It is wielding a +0 falchion. i y#.#.o....#....o.o.#.....o.# .. #o....### #.....#.# #.....#.# #..@.<# # iN.o iP.o iNO.o ipG.o i . i.o is i&-- i 5 i i i[ #.#...... #...o.... #....o.o## ......o. #.....### #.o...#.# i1/ #.....#.# #.@..<# # ie$. i1o iV!. i{.o ij  i  i ". i %o i)  iI J.o i  i: A--6 i  i iqDungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characteriچi;Mode7 the Slasher#.#......Minotaur of Trog **....#........Health: 40/40 ========================#...oo..##Magic: 3/3========================.....o..AC: 5Str: 23#....o###EV: 9Int: 4#.....#.#SH: 7Dex: 10#..o..#.#XL:  4 Next: 41% Place: Dungeon:4#.@..<#Noise: ---------  Time: 2296.1 (1.0)#######a) +0 falchionThrow: 5 javelinso   orc wizardoooo 4 orcs _The orc wizard shouts! You hear a shout! x2 _There is a stone staircase leading up here.  iYou encounter 3 orcs.An orc is wielding a +3 flail of protection.The orc shouts! x2 _You encounter an orc. It is wielding a +0 falchion. i Q.o i&U.o ii9.o i i P.o i ii.=7 i iʤA _The orc wizard hits you but does no damage."i "ig Save game and exit? Y - Yes  N - No$i^ $ik ,Mode7 the Slasher#.#......Minotaur of Trog **....#........Health: 40/40 ========================#.......##Magic: 3/3========================...oo...AC: 5Str: 23#...o.###EV: 9Int: 4#...o.#.#SH: 7$ixk Dex: 10#..o..#.#XL:  4 Next: 41% Place: Dungeon:4#.@..<#Noise: =--------  Time: 2297.1 (0.0)#######a) +0 falchionThrow: 5 javelins$ik o   orc wizardoooo 4 orcsYou encounter 3 orcs.$ik An orc is wielding a +3 flail of protection.The orc shouts! x2 _You encounter an orc. It is wielding a +0 falchion. $ik t_The orc wizard hits you but does no damage.  Okay, then.$il $ivr $it . _'iuGear: 15/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  i - a +0 spear  k - a +0 spear  l - a +0 dagger  m - a +0 short sword Missiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) Armour (go to first with [)  j - a +0 ring mail (worn)  n - a +0 kite shield (worn)b - a +0 animal skin  h - a +0 robe  o - a +0 leather armour'i)9 Potions:  Potions !  h - 2 potions of haste  E - a potion of experience  f - a cyan potion 'ie*M k - a sapphire potion  l - a bubbling white potion(iScroll Scroll?  I - a scroll of immolation  e - a scroll labelled USAESTR NEAGU  h - a scroll labelled TASSACVUASA  dcroll labelled VIAJ SANNAID  j - a scroll labelled SEISTR CONKOT  c - a scroll labelled NEOLOL AQ UME  m - a scroll labelled RUQEMIEMAC(i0 Evocable Items: (Left/Right to switch category) Wands /  a - a wand of flame (23))i`Gear: 15/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +0 falchion (weapon)d - a +0 dagger  e - a +0 spear  )iRag - a +0 hand axe  i - a +0 spear  k - a +0 spear  l - a +0 dagger  m - a +0 short sword Missiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) )iaArmour (go to first with [)b - a +0 animal skin  )iajh - a +0 robe  j - a +0 ring mail (worn)  n - a +0 kite shield (worn))ia-o - a +0 leather armour+iv Potions:  Potions !  h - 2 potions of haste  E - a potion of experience  f - a cyan potion  k - a sapphire potion  l - a bubbling white potion,i] ,iScMode7 the Slasher#.#......Minotaur of Trog **....#........Health: 40/40 ========================#.......##Magic: 3/3========================...oo...AC: 5Str: 23#...o.###EV: 9Int: 4#...o.#.#SH: 7Dex: 10#..o..#.#XL:  4 Next: 41% Place: Dungeon:4#.@..<#Noise: =--------  Time: 2297.1 (0.0)#######a) +0 falchionThrow: 5 javelinso   orc wizardoooo 4 orcsYou encounter 3 orcs.An orc is wielding a +3 flail of protection.The o,icrc shouts! x2 _You encounter an orc. It is wielding a +0 falchion. _The orc wizard hits you but does no damage. _Okay, then.,if,ig,ij,ik-i-iDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents -i<jobtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notes-iwE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items -i&: Options helpH.Spellcasting %: Table of aptitudes-iI.Targeting /: Lookup descriptionJ.Religion Q: FAQ-iK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species-i2.List of Character Backgrounds3.List of Skills4.-i/nList of Keys and Commands5.Inscriptions-i[M6.Dungeon sprint modes8ih------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------ When you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character more powerful. As they gain levels, characters gain more health, magic, and spell levels. Additionally, the experience you gain is used to train your skills. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills and several additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. 8i iAThe ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27.9iVYou can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27.Ii!.?If you don't like the standard keyset (either because some keys do not work properly, or because you want to decrease the amount of typing necessary), you can use keymaps and macros. See macros_guide.txt in the docs/ directory, or read it from the in-game help menu.Iik Seeded play ======================================== Crawl dungeons are determined by a "seed" number used to initialise the game's random number generator. You may either let the game choose a seed Ii randomly, or specify a seed; if you choose a seed this puts the game in "Seeded" mode, which is scored separately. Playing games with the same seed value, as long as the game version is constant, should (within certain parameters) lead to the same dungeon. The entire connected dungeon will be determined by the game seed, including dungeon layout, monster placement, and items. Portal vaults and chaotic zones such as the Abyss are not guaranteed to be the same, and the placement of rare unique artefacts may vary depending on certain player actions. To set a game seed, use the "Choose game seed" option from the main menu; Iin you can also use the 'game_seed' rc file option, or the '-seed' command line option. In offline games you can view your game's seed with '?V' as well as in a character file; in online games a randomly chosen seed will only be shown to you after finishing the game. If you find that the same seed generates distinct parts of a dungeon on the same or different devices, please report it as a bug. However, keep in mind Ii Hthat upgrading your save game between multiple versions of crawl willJi< skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills and several additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. The ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). Ji You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27. The skill screen allows you to change which skills are exercised and at what speed. Note to new players: it is generally not necessary to finetune the skill selection. If you want to modify skill selection, here is how: There are two ways to assigning skills to practise: one is an automatic Ji4 mode, which puts experience points into the skills you have used recently. The other one is a manual mode, where you specifically select the skills toJij train. You can switch between the modes by pressing '/' in the character skill screen ('m'); also be sure to read that screen's help text should youKi6use spells from a safe distance. They can use the 'z' command to cast spells previously 'M'emorised. Again, see the Targeting section. Some monsters can be friendly; friendly monsters will follow you around and Ki6 fight on your behalf. You can command your allies using the 't' key, which lets you tell them who to attack, or else tell them to stay where they are, retreat, or to follow you again. You can also shout to get the attention of all monsters in range if, for some reason, you want to do that. Some special monsters are Uniques. You can identify a unique because he, she or they have a name and personality. Many of these come up with very nasty ideas how to rid the dungeon of you. Treat them very carefully, particularly if you meet one of them for the first time. Other, even rarer, obstacles are statues. A variety of statues can appear, ranging from harmless granite ones (who still often signify something of Ki<7Hinterest) to really dreadful ones. Be alert whenever seeing such a statue. When playing Crawl, you will undoubtedly want to develop a feeling for the different monster types. For example, some monsters move unpredictably while most attack head-on. Likewise, ranged or magic attackers will prove a Ki7different kind of threat from melee fighters. Learn from past deaths and remember which monsters pose the most problems. If particular monsters are giving you trouble, try to alter your tactics for future encounters.Ki%KiU  * AC: armour class; how well it ignores most damage  * EV: evasion; how well it avoids being hit (and your odds of hitting it  with your current melee attack)  * Will: willpower; its resistance to most Hexes and similar effects. - Its difficulty level, speed (if different from average speed), size,resistances, and special attacks. - Its spells and special abilities. Monster spells and abilities are  of four types:  * Natural abilities are innate, non-magical effects.  * Magical abilities are innate magical effects. They are affected  by antimagic.  * Divine abilities call upon the monster's god for a magical effect. Ki They are prevented by silence, but not affected by antimagic.  * Spells are cast using memorised magical words. They are both  prevented by silence and affected by antimagic. Ki8 : spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver) %talismans(use 'P'ut on and 'R'remove) } miscellaneous (use 'V' to evoke, 'Q' to quiver) $ gold (use 'g' to pick up) Ki]9 ======= ============= ================================================ There are several general keys for item management: d drop item; if you want to drop only some items from a stack (of arrows,  for example), then press 'd' followed by a number and then the item'sslot key g pick up item from the ground (also with the comma key ',') Ki9 _= reassign item slot (works also for spell slots and abilities) i Ki9 show inventory - pressing the key of an item shows additional information { inscribe item (see Appendix 5. "Inscriptions")Ki  Li pYou can carry at most 52 items at once, and your item slot usage is printed Li at the top of the inventory screen. You can use the adjust command (the '=' key) to change the letters to which Li˸ iyour possessions are assigned. This command can be used to change spell or ability letters, too. Liܸ Li FItems like scrolls, potions, and some other types each have a Li Ocharacteristic, like a label or a colour, which will let you tell them Li& apart on the basis of their function. However, these characteristics change between each game, so while in one game every potion of curing may be LiB Pyellow, in another game they might all be purple and bubbly. Once you have Li] Pdiscovered the function of such an item, you will remember it for the rest Lit Yof the current game. You can access your item discoveries with the '\' key. Li PIn order to get a description of what an item does, bring up the inventory Li (with 'i') and press the letter of that item. Try this when comparing different types of armours and weapons, but don't expect too much Liù information from examining unidentified items. In most equipment-related prompts and menus, the ';' key is a shortcut for Li߹ m"last unequipped item," meaning the armour, jewellery or weapon you most recently took off or unwielded.Li\  Li)]  Mifd drop item; if you want to drop only some items from a stack (of arrows,  for example), then press 'd' followed by a number and then the item's  slot key gMif pick up item from the ground (also with the comma key ',') = reassign item slot (works also for spell slots and abilities) Mif[i show inventory - pressing the key of an item shows additional information Mi gK{ inscribe item (see Appendix 5. "Inscriptions") Mi(g6\ check list of already discovered items MiFgIItem usage ======================================== Mia ------------------------------------------------------------------------ G.ITEMS ------------------------------------------------------------------------ Mia In the dungeons of Crawl there are many different kinds of normal and magical items to be found and used. Some of them are useful, some are nasty, and some give great power, but at a price. Some items are unique; Mib Nthese have interesting properties which can make your life rather bizarre Mi"b Pfor a while. They all fall into several classes of items, each of which is Mi4b Oused in a different way. Here is a general list of what you might find in MiEb Nthe course of your adventures, how they are displayed, and what commands MiXb $there are to use them: Mijb Z======= ============= ================================================ )Mib weaponsMib (use 'w'ield) (missiles(use 'f'ire or 'F'ire, 'Q' to quiver) [ armour (use 'W'ear and 'T'ake off) Mib U?scrolls(use 'r'ead) !potions(use 'q'uaff) Mic v/ wands (use 'V' to evoke, 'Q' to quiver) =rings(use 'P'ut on and 'R'emove) Mi?c p" amulets(use 'P'ut on and 'R'emove) | staves (use 'w'ield) :MiPc 8spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver)Siasingle stack of arrows and you want to pick up only some of them, use the ';' command. Note that picking up items from one square takes exactly one turn. However, dropping several items at once takes more turns. Typing 'i' displays your inventory (what you are carrying). When you are given a prompt like "Throw [or Wield, Wear, etc] which item?", you usually get a list of all available options. You can press '*' in case you want to wield something unusual. When the inventory screen shows "-more-", to show you that there is another page of items, you can type the letter of the item you want, even if it is not visible, instead of pressing Space or Enter to see the next page. You can carry at most 52 items at once, and your item slot usage is printed at the top of the inventory screen. You can use the adjust command (the '=' key) to change the letters to which your possessions are assigned. This command can be used to change spell or ability letters, too. Items like scrolls, potions, and some other types each have a characteristic, like a label or a colour, which will let you tell them apart on the basis of their function. However, these characteristics change between each game, so while in one game every potion of curing may be yellow, in another game they might all be purple and bubbly. Once you haveSi ) ======================================== These are rather important. You will find a variety of weapons in the dungeon, ranging from small and quick daggers to huge, cumbersome battleaxes and polearms. Each type of weapon does a different amount of damage, has a different chance of hitting its target, and takes a different amount of time to swing. There are several weapon skills (press 'm' to show a list of those that you are training) like Short Blades, Long Blades, Axes, etc. These skills affect damage, accuracy, and speed (up to a point). The same goes for Unarmed Combat. Weapons can be enchanted; when you first identify them, you reveal values which tell you how much more effective they are than an unenchanted version. Weapons which are not enchanted are simply '+0'. Some weapons also have special magical effects which make them very effective against vulnerable enemies. You can wield weapons with the 'w' command, which is a very quick action. If for some reason you want to go bare-handed, type 'w' followed by a hyphen ('-'). The ' (apostrophe) key is a shortcut which automatically wields the item in slot a. If item a is being wielded, ' causes you to wield item b instead, if possible. Try assigning the letter a to your primary weapon, and b toTi %See Appendix 5. "Inscriptions" for inscriptions which let you fine-tune the list of items to choose from. See also the Missiles section of options_guide.txt. Use the '(', ')' to cycle through your quiver without firing, and 'Q' to choose a quivered item from a list. If you would like to choose something to fire without inserting it into the quiver, use 'F' instead. The interface for shooting or throwing things is also used for evoking wands and casting certain spells, and is described in detail in section I (Targeting). [ Armour ======================================== This is also rather important. Most worn armour improves your Armour Class, which decreases the amount of damage you take from most types of injury. The heavier an armour is, the more AC (armour class) it will provide, at the expense of your EV (evasion) and stealth. Wearing heavy armour also increases your chances of miscasting spells and slow your attacks with missile weapons, effects which are only slightly reduced by your Armour skill. These penalties are larger if you have low Strength. A shield normally increases neither your AC nor your evasion, but it letsTi[  you attempt to block melee attacks and some ranged attacks aimed at you. Wearing a shield (especially larger shields) slows your attacks, hampers your ability to cast spells, and lowers your evasion. Weaker characters are more affected by these penalties, but all characters can reduce and eventually eliminate these penalties by mastering the Shields skill. You Ti also obviously cannot wield a two-handed weapon while wearing a shield. Shields are limited in how many attacks they can block each turn; larger shields can block more. Some magical armours have special powers. These powers are sometimes automatic, affecting you whenever you wear the armour, and sometimes must be activated with the 'a' command. Ti You can wear armour with the 'W' command, and take it off with the 'T' command. With '[' you can have a quick look at your current gear. Ti Most armours can be improved by reading the appropriate scroll. Body armour and bardings can be enchanted up to the base value of AC they provide. Ti) |Shields can be enchanted up to +3, +5, or +8, depending on their size. Other gear is limited to +2. TiB H? Magical Scrolls ======================================== UiY(and by doing so invoke their magic) with the 'r' command. ! Magical Potions ======================================== While scrolls tend to affect your equipment or your environment, most potions affect your character in some way. The most common type is the simple curing potion, which restores some health and cures many ailments, but there are many other varieties of potions to be found. Potions can be quaffed (drunk) with the 'q' command. / Wands ======================================== Sometimes you will be lucky enough to find a stick which contains stored Ui(magical energies. Wands each have a certain number of charges, which you immediately recognise when you pick them up. When you pick up a wand of type you already have in inventory, its charges are absorbed into the existing one. When a wand's charges are fully depleted, it vanishes. Wands are aimed in the same way as missile weapons, and you can release the power of a wand by evoking it with 'V'. See section I for targeting. Wands can be 'Q'uivered in order to shoot via the autofire or 'f'ireUil 8  interface, like spells and ammo.Vi- Shields are limited in how many attacks they can block each turn; larger shields can block more. Some magical armours have special powers. These powers are sometimes automatic, affecting you whenever you wear the armour, and sometimeViW- s must be activated with the 'a' command. You can wear armour with the 'W' command, and take it off with the 'T' command. With '[' you can have a quiVi- tck look at your current gear. Most armours can be improved by reading the appropriate scroll. Body armour Vi- and bardings can be enchanted up to the base value of AC they provide. Shields can be enchanted up to +3, +5, or +8, depending on their size. Vi- GOther gear is limited to +2. ? Magical Scrolls Vi- 9======================================== Vi- Scrolls have many different magical spells inscribed on them, some good and some bad. One of the most useful scrolls is the scroll of identify, which Vi'. will tell you the function of any item you have in your inventory; you might want to save these up for items that are dangerous or wasteful to use ViH. when unidentified, such as potions or other scrolls. You can read scrolls (and by doing so invoke their magic) with the 'r' command.WipUexisting one. When a wand's charges are fully depleted, it vanishes. Wands are aimed in the same way as missile weapons, and you can release the power of a wand by evoking it with 'V'. See section I for targeting. Wands can be 'Q'uivered in order to shoot via the autofire or 'f'ire Wiinterface, like spells and ammo. =" Rings and Amulets ======================================== Magical rings are among the most useful of the items you will find in the Widungeon. While equipped, they provide some kind of passive benefit to the wearer, such as increasing their attributes or providing various types of protection. Use the 'P' command to put on rings, and 'R' to remove them. WiYou can wear up to two rings simultaneously, one on each hand; which hand you put a ring on is immaterial to its function. If you try to put on a Wiring while both ring fingers are full, you will be asked which one to remove. Octopodes are an exception, and may wear up to eight rings on their tentacles. Wi/RAmulets are similar to rings, but have different range of effects. AmuletsWiM are worn around the neck, and you can wear only one at a time. It is very quick to wear or remove a ring, but amulets' magics make them cumbersome toWiT +  put on or take off._i There number of types of magical staves, each attuned to a different class of spells. While wielded they greatly increase the power of that class of spells. They can even be used in melee combat, although with mediocre effectiveness unless you can harness their special power, using a combination of the Evocations skill and the skill specific to the staff's type. : Books _iK#======================================== Most books contain magical spells which your character may be able to learn. Upon picking up a book, all of the spells in it will be added to your spell library, allowing you to access a description of each spell or _ij>memorise spells from it with the 'M' command. _iOccasionally you will find manuals of some skill. When you pick one up, your experience will have twice the usual effect when used for training t_iMhat skill. Once a certain amount of bonus experience has been gained in _iKthis way, you will automatically discard the finished manual. _iE% Talismans ======================================== _i|] Talismans allow their user to shift into a different form. Entering or_i{% +memorise spells from it with the 'M' command. Occasionally you will find manuals of some skill. When you pick one up, your experience will have twice the usual effect when used for training that skill. Once a certain amount of bonus experience has been gained in this way, you will automatically discard the finished manual. % Talismans Talismans allow their user to shift into a different form. Entering orving a form with a talisman requires a brief period of concentration, _i% =but otherwise, forms last until the user chooses to leave them. Most talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' _i% kforms, though weaker talismans have a limit to how helpful skill can be. { Miscellaneous _i"& 6======================================== _iF& These are items which don't fall into any other category. They can be evoked with 'V', just like wands. Runes, a particular item in this_i #_iG 1category, have no function whatsoever except to open the endgame. You must collect at least three in order to enter the Realm of Zot. Some particularly cocky adventurers brag about having retrieved ten or even fifteen runes through their strength and cunning, but most scholars on the _ii subject of Zot agree that such a thing is probably impossible in the first place, and secondly would be a meaningless achievement in any regard. _i Miscellany can often be 'Q'uivered in order to shoot via the autofire or 'f'ire interface, like spells and ammo. $ Gold and Gemsci7 Q======================================== Gold can be used to buy items should you run across shops. There are also a few more esoteric uses for gold. Gems are extremely rare items found at the end of many dungeon branches. They are completely useless within the dungeon, and only a particularly cocky adventurer would set out to retrieve even one to the outside world. Zot hoards these gems jealously, and will spitefully smash them soon after an adventurer enters the branch of the dungeon in which they rest. ci 8 Still, a very quick-moving adventurer might seize a gem first and keep its precious shards. Zot cannot track gems outside their home branches, so with truly astonishing speed, it might even be possible to abscond with one still intact... but such a feat is difficult to credit, and likely pointless besides. Once the Orb of Zot is taken, Zot will be unable to smash any gems. Artefacts ======================================== ci+8 Weapons, armour, jewellery and spellbooks can be artefacts. These come in two flavours: randomly created artefacts ('randarts') and predefined onesdi nWeapons, armour, jewellery and spellbooks can be artefacts. These come in di two flavours: randomly created artefacts ('randarts') and predefined ones ('unrandarts'). Randarts will always carry unusual names, such as "golden double sword" or "shimmering scale mail". Artefacts cannot be modified in any way, including enchantments. di UApart from that, otherwise mundane items can get one special property. di> These are called 'ego items', and examples are: boots of flight, a weapon of flaming, a helmet of see invisible, and so on. Note that, unlike artefacts, such items can be modified by enchanting scrolls. dif All ego items are noted with special adjectives but not all items noted in this way need have a special property (they often have some positivdi 1e enchantment, instead): di [:general: glowing, runed; :metal armours: shiny; :leather armours: dyed; di$ :other armours: embroidered. ------------------------------------------------------------------------ H.di; `SPELLCASTING ------------------------------------------------------------------------di Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells.qi{There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated qiwith a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular qispell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell.rirSpells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. ri 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change ri this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerousri; side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on thesi spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage). tiO!Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently.tir - The cursor will target on the monster which is closest to your position.  Should you have been firing at something previously, with the offender  still being in sight, the cursor will instead rest on the previous  target. - Pressing '+' or '=' moves the cursor to the next monster, going from nearer to  further away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can be  useful to target non-inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'. ti\ - When you are content with your choice of target, press one key of Enter, Del,  or Space to fire at the target. If you press '.', you also fire, but the  spell/missile will stop at the target's square if it misses. This can be  useful to keep friendlies out of the fire, or to make sure your precious  missiles won't end up in deep water. - You can press Escape if you changed your mind - no turns are deducted. There are some shortcuts while targeting: ti- Typing Shift-direction on your keypad fires straight away in that direction. - Pressing 'p' or 'f' fires at the previous target (if it is still alive and inti`ka  sight). Due to this, most hunters can go a long way by pressing 'vf' toti  fire their ammunition at a monster and then keep firing at it withfurther 'vf' strokes. At times, it will be useful to switch targets withthe '+' or '-' commands, though. If you target yourself while firing something harmful (which can be sensible at times), you will be asked for confirmation. Finally, the ':' key allows you to hide the path of your spell/wand/missile. ------------------------------------------------------------------------ J. RELIGION ------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations.ti~ "tiR~ KMany god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of auip4If you would like to start the game with a religion, choose your background from Berserker, Chaos Knight, or Cinder Acolyte. ------------------------------------------------------------------------ K.MUTATIONS ------------------------------------------------------------------------ The Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. Many mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation. Miscasting spells will cause magical contamination, which in turn can cause mutations if too much contamination is accrued at once. Certain powerful magical spells (such as 'Irradiate') also cause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous levels of contamination.ui  vi Finally, the ':' key allows you to hide the path of your spell/wand/missile. J.RELIGION ------------------------------------------------------------------------ viC :There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you vih can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' vi screen. vi To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. vi VMany god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of ayi Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ITARGETING yiB When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target. yi You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: yi - The cursor will target on the monster which is closest to your position.  Should you have been firing at something previously, with the offender  still being in sight, the cursor will instead rest on the previous yiֽ m target. - Pressing '+' or '=' moves the cursor to the next monster, going from nearer to yi further away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can be  useful to target non-inhabited squares.zi{spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for zi#potentially lethal damage).zigwell as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. Izihn addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. Each spell has a level. A spell's level denotes the amount of skill zi-hrequired to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type ziVh'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. zi~hVThere are two ways to activate memorised spells: by "quivering" them and zihusing the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster.zi Still, a very quick-moving adventurer might seize a gem first and keep its precious shards. Zot cannot track gems outside their home branches, so with truly astonishing speed, it might even be possible to abscond with one ziզstill intact... but such a feat is difficult to credit, and likely pointless besides. Once the Orb of Zot is taken, Zot will be unable to smash any gems. ziArtefacts ======================================== Weapons, armour, jewellery and spellbooks can be artefacts. These come in zitwo flavours: randomly created artefacts ('randarts') and predefined ones ('unrandarts'). Randarts will always carry unusual names, such as "golden ziqedouble sword" or "shimmering scale mail". Artefacts cannot be modified in any way, including enchantments. Apart from that, otherwise mundane items can get one special property.scalled 'ego items', and examples are: boots of flight, a weapon of flaming, a helmet of see invisible, and so on. Note that, unlike azirtefacts, such items can be modified by enchanting scrolls. All ego items are noted with special adjectives but not all items noted inziwC iThey are completely useless within the dungeon, and only a particularly ziC cocky adventurer would set out to retrieve even one to the outside world. Zot hoards these gems jealously, and will spitefully smash them soon after an adventurer enters the branch of the dungeon in which they rest.zi^ ;your spell library, allowing you to access a description of each spell or memorise spells from it with the 'M' command. Occasionally you will find manuals of some skill. When you pick one up, your experience will have twice the usual effect when used for training zi that skill. Once a certain amount of bonus experience has been gained in this way, you will automatically discard the finished manual. % Talismans zi ======================================== Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, zi but otherwise, forms last until the user chooses to leave them. Most talismans require some amount of Shapeshifting skill, without which a zi user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be. zi: N{ Miscellaneous ======================================== zij Iitems which don't fall into any other category. They can be{i=Wands are aimed in the same way as missile weapons, and you can release the power of a wand by evoking it with 'V'. See section I for targeting. Wands can be 'Q'uivered in order to shoot via the autofire or 'f'ire interface, like spells and ammo. =" Rings and Amulets ======================================== {i*>(Magical rings are among the most useful of the items you will find in the dungeon. While equipped, they provide some kind of passive benefit to the wearer, such as increasing their attributes or providing various types of protection. Use the 'P' command to put on rings, and 'R' to remove them. You can wear up to two rings simultaneously, one on each hand; which hand you put a ring on is immaterial to its function. If you try to put on a ring while both ring fingers are full, you will be asked which one to {iZ>remove. Octopodes are an exception, and may wear up to eight rings on their tentacles. Amulets are similar to rings, but have different range of effects. Amulets are worn around the neck, and you can wear only one at a time. It is very {i}>gquick to wear or remove a ring, but amulets' magics make them cumbersome to put on or take off.{i^shields can block more. {iSome magical armours have special powers. These powers are sometimes automatic, affecting you whenever you wear the armour, and sometimes must be activated with the 'a' command. {i'KYou can wear armour with the 'W' command, and take it off with the 'T' {iicommand. With '[' you can have a quick look at your current gear. Most armours can be improved by reading the appropriate scroll. Body armour and bardings can be enchanted up to the base value of AC they provide. Shields can be enchanted up to +3, +5, or +8, depending on their size. Other gear is limited to +2. ? Magical Scrolls {iScrolls have many different magical spells inscribed on them, some good and some bad. One of the most useful scrolls is the scroll of identify, which w{iill tell you the function of any item you have in your inventory; you might want to save these up for items that are dangerous or wasteful to use {iwhen unidentified, such as potions or other scrolls. You can read scrolls (and by doing so invoke their magic) with the 'r' command. {iM{iPShields are limited in how many attacks they can block each turn; larger{i2 *The 'F' and 'f' commands can be used to throw a missile. The default type to be thrown (which 'f' will launch) is shown in the "quiver" display below your weapon. Many other items, spells, and abilities can fill this quiver a{i13 s well. See Appendix 5. "Inscriptions" for inscriptions which let you fine-tune the list of items to choose from. See also the Missiles section of options_guide.txt{iH3 . {i]3 Use the '(', ')' to cycle through your quiver without firing, and 'Q' to choose a quivered item from a list. If you would like to choose something {ir3 =to fire without inserting it into the quiver, use 'F' instead{i3 . {i3 LThe interface for shooting or throwing things is also used for evoking {i3 Owands and casting certain spells, and is described in detail in section I {i3 (Targeting). {i3 `[ Armour This is also rather important. Most worn armour improves your Armour Class,{i3 Oich decreases the amount of damage you take from most types of injury. {i3 HThe heavier an armour is, the more AC (armour class) it will provide, at{i4n ======================================== These are rather important. You will find a variety of weapons in the dungeon, ranging from small and quick daggers to huge, cumbersome battleaxes and polearms. Each type of weapon does a different amount of damage, has a different chance of hitting its target, and takes a different {i~n amount of time to swing. There are several weapon skills (press 'm' to show a list of those that you are training) like Short Blades, Long Blades, Axes, etc. These skills affect damage, accuracy, and speed (up to a point). The same goes for Unarmed Combat. {in Weapons can be enchanted; when you first identify them, you reveal values which tell you how much more effective they are than an unenchanted version. Weapons which are not enchanted are simply '+0'. Some weapons also {in hhave special magical effects which make them very effective against vulnerable enemies. {in WYou can wield weapons with the 'w' command, which is a very quick action. {i o If for some reason you want to go bare-handed, type 'w' followed by a hyphen ('-').e ' (apostrophe) key is a shortcut which automatically wields the item in {i,o slot a. If item a is being wielded, ' causes you to wield item b instead, if possible. Try assigning the letter a to your primary weapon, and b to|i6`Hturn. However, dropping several items at once takes more turns. Typing 'i' displays your inventory (what you are carrying). When you are given a prompt like "Throw [or Wield, Wear, etc] which item?", you usually get a list of all available options. You can press '*' in case you want to |i`Ywield something unusual. When the inventory screen shows "-more-", to show you that there is another page of items, you can type the letter of the item you want, even if it is not visible, instead of pressing Space or Enter to see the next page. You can carry at most 52 items at once, and your item slot usage is printed at the top of the inventory screen. You can use the adjust command (the '=' key) to change the letters to which your possessions are assigned. This command can be used to change spell or ability letters, too. |i`.Items like scrolls, potions, and some other types each have a characteristic, like a label or a colour, which will let you tell them apart on the basis of their function. However, these characteristics change between each game, so while in one game every potion of curing may be |i`yellow, in another game they might all be purple and bubbly. Once you have discovered the function of such an item, you will remember it for the rest of the current game. You can access your item discoveries with the '\' key.|iksingle stack of arrows and you want to pick up only some of them, use the |i8O';' command. Note that picking up items from one square takes exactly onee|it[/ wands (use 'V' to evoke, 'Q' to quiver) = rings (use 'P'ut on and 'R'emove) " amulets (use 'P'ut on and 'R'emove) |staves(use 'w'ield) : spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver) % talismans (use 'P'ut on and 'R'remove) } miscellaneous (use 'V' to evoke, 'Q' to quiver) $ gold (use 'g' to pick up) |iN\======= ============= ================================================ There are several general keys for item management: d drop item; if you want to drop only some items from a stack (of arrows,for example), then press 'd' followed by a number and then the item's  slot key g pick up item from the ground (also with the comma key ',') = reassign item slot (works also for spell slots and abilities) i|i6DM!potions(use 'q'uaff) |il  * AC: armour class; how well it ignores most damage  * EV: evasion; how well it avoids being hit (and your odds of hitting it  with your current melee attack)  * Will: willpower; its resistance to most Hexes and similar effects. - Its difficulty level, speed (if different from average speed), size,  resistances, and special attacks. |i - Its spells and special abilities. Monster spells and abilities are  of four types:  * Natural abilities are innate, non-magical effects.  * Magical abilities are innate magical effects. They are affected by antimagic.  * Divine abilities call upon the monster's god for a magical effect. They are prevented by silence, but not affected by antimagic.  * Spells are cast using memorised magical words. They are both prevented by silence and affected by antimagic. }i|In the caverns of Crawl, you will find a great variety of creatures, most of which are displayed by capital or small letters of the alphabet. Many of them would very much like to eat you. To stop them from doing this, you will generally need to fight them. To attack a monster, stand next to it and move in its direction; this makes you attack it with your wielded weapon. Of course, some monsters are just too nasty to beat, and you will find that discretion is often the better part of valour. Sneaky characters are known to choose encounters to their liking. There are several other ways to kill monsters. When using a bow or other ranged weapon, the 'v' command will fire. See the section on Targeting in the Items Chapter for more on this. Likewise, many magicians will prefer to use spells from a safe distance. They can use the 'z' command to cast }iJspells previously 'M'emorised. Again, see the Targeting section. Some monsters can be friendly; friendly monsters will follow you around and fight on your behalf. You can command your allies using the 't' key, which lets you tell them who to attack, or else tell them to stay where they are, retreat, or to follow you again. You can also shout to get the attention of all monsters in range if, for some reason, you want to do that. Some special monsters are Uniques. You can identify a unique because he, she or they have a name and personality. Many of these come up with very nasty ideas how to rid the dungeon of you. Treat them very carefully,}i}i@Mskills (both for close and ranged combat) to many magical skills and several additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. The ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27. }iCAThe skill screen allows you to change which skills are exercised and at what speed. Note to new players: it is generally not necessary to finetune the skill selection. If you want to modify skill selection, here is how: There are two ways to assigning skills to practise: one is an automatic mode, which puts experience points into the skills you have used recently. The other one is a manual mode, where you specifically select the skills to train. You can switch between the modes by pressing '/' in the character skill screen ('m'); also be sure to read that screen's help text should you}i;[ Additionally, the experience you gain is used to train your skills. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon}iq }powerful. As they gain levels, characters gain more health, magic, and spell levels.~iy "Seeded" mode, which is scored separately. Playing games with the same seed value, as long as the game version is constant, should (within certain parameters) lead to the same dungeon. The entire connected dungeon will be determined by the game seed, including dungeon layout, monster placement, and items. Portal vaults and chaotic zones such as the Abyss are not guaranteed to be the same, and the placement of rare unique artefacts may vary depending on certain player actions. To set a game seed, use the "Choose game seed" option from the main menu; ~iyou can also use the 'game_seed' rc file option, or the '-seed' command line option. In offline games you can viewgame's seed with '?V' as well as in a character file; in online games a randomly chosen seed will only be shown to you after finishing the game. If you find that the same seed generates distinct parts of a dungeon on same or different devices, please report it as a bug. However, keep in mind that upgrading your save game between multiple versions of crawl will naturally lead to seed divergence. When playing offline, if you would like to ensure that your game can be upgraded without divergence, you can set 'pregen_dungeon = full' in your options file. (This will also ensure completely stable unique artefact placement.) On the other hand, to completely disable incremental pregeneration, you can set 'pregen_dungeon = false'. ~iAziMrandomly, or specify a seed; if you choose a seed this puts the game ini'artefact', etc. You can get help on finding by pressing '?' at the prompt. The Goal ======================================== Your goal is to locate the Orb of Zot, which is held somewhere deep beneath the world's surface. The Orb is an ancient and incredibly powerful artefact, and the legends promise great things for anyone brave enough to extract it from the fearsome Dungeon. Some say it will grant immortality or even godhood to the one who carries it into the sunlight; many undead creatures seek it in the hope that it will restore them to life. But then, some people will believe anything. Good luck! Zot ======================================== No one knows who or what Zot is: demon, god, wizard, something else entirely? But adventurers seeking the Orb will, in turn, be hunted by Zot. Even a moment's contact with Zot is enough to permanently damage one's health. Zot is very slow moving, and can only sense adventurers once they've spent an inordinately long time in one area of the dungeon. Even once this happens, adventurers will have plenty of warning to either descend to newiOP(or have been) located; you can then travel there or examine the pile. The Find command will also search in shop inventories. Furthermore, you can search skills like 'long blades' (this will find all weapons training the long blades skill) or general terms like 'shop', 'altar', 'portal',i% You can also use the stash search: Hitting 'Ctrl-F' and searching for "shop" will list all stores. The stash-search menu allows you travel quickly to a particular shop; if you just want to know what's in the shop, you can also examine the shop's inventory from the search menu without having to travel all the way to the shop. Some shops are antique stores that sell items of unknown provenance, usually at a good discount. The dungeon overview screen displays these with yellow glyphs. If you're short on gold for some particularly interesting commodity, you can place it onto your shopping list. The game will interrupt you when you have collected enough gold to finally purchase an item on that list. You can read the shopping list in the game with '$'. Automated Travel and Exploration ======================================== i& Crawl has an extensive automated travel system: pressing 'G' (or also 'Ctrl-G') lets you choose any dungeon level; the game will then take the shortest path to reach this destination. You can also use autotravel on the level map ('X'): Move the cursor to the place where you want to go and hit Enter. There are several shortcuts when choosing destinations: For example, try '<' and '>' to quickly reach the staircases.i mIf you've lost track of the shops in the dungeon, you can get a list of all im Fthe shops you've found in the dungeon overview (use 'Ctrl-O').iJ/them: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes. Occasionally you will find an archway (displayed as "\" or as an actual arch); these lead to special places like shops, themed one-off portals, or special branches such as Hell and Pandemonium. You can enter these by typing '<' or '>'. A few portals only accept one of '<' and '>'. Doors and Traps Doors can usually be opened by just walking into them (there is an option to disable this); else this can also be done using the 'O' command. They can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*' followed by a direction, will open/close doors, too. If there is no door in the indicated space, both Ctrl-direction and '*'-direction will attempt to attack any monster which may be standing there (this is the only way to attack a friendly creature with melee combat). If there is apparently nothing there, you will still attack it, just in case there's something invisible lurking around. The malevolent forces of Zot will attempt to thwart your progress throughi_doing this. Otherwise, the game ends, and you lose. Besides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is not iݰNmandatory to visit any particular branch, but you must explore some ofiquivers, and firing. Resting ======================================== If you press '5', you will rest until your health or magic return to full. iYou can rest for just one turn by pressing '.' or 's'. Resting stops if a monster appears or if you are otherwise interrupted. Examining your surroundings ======================================== iThe section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark igrey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get a iodescription of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities, and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features ifrom a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'.iik=Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. iNSee "Attacking and firing" for the full key list related to attacking,i\I{scarf of invisibility. These are accessed through the 'a' command. ------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== iIuYou can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, ymake your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this iIbis functionally equivalent to just pressing the direction key several times. i'JAnother convenient method for moving long distances is described in the section on Automated Travel and Exploration below. CombatiSometimes characters will be able to use special abilities, e.g. the Naga's ability to spit poison or the magical power to turn invisible granted by aiB small; Kobolds are small; Oni and Trolls are large; Nagas and Armataurs  are large with a medium torso; all other species are medium-sized. Many  talismans will change your size. Size affects your evasion: the smalleryour character, the more evasive it is. On the other hand, characters of  larger than medium size do not suffer the usual attack penalties when  standing in shallow water. Characters of smaller than medium size will  have problems with some larger weapons. Very small characters and largeitcharacters are not able to use most types of armour. Players and monsters  can only constrict foes of the same size or smaller. In the dungeon you  can also meet tiny and giant foes. Stealth  High stealth allows your character to move through the dungeon  undetected. It is affected by your species, dexterity, Stealth skill, and i= the encumbrance of your body armour. Your current Stealth level can also  been seen by pressing '@' or '%'. idThere are many ailments or enchantments that can temporarily befall you. These are noted in the stats area below the experience line. Many of them are self-explanatory, like Pois or Slow. Many others, however, can be i{subtle, and their effects can be examined by pressing '?/T' and searching for the name of status effect. iGMonsters within your field of vision are listed on a special panel, theiG current Will by pressing '%'. SizeDifferent species have different sizes: Spriggans and Felids are veryiQ  you will meet deeper in the dungeon are better at casting spells, and aremore likely to be able to affect you. You can get a rough idea of youri( monster list. Single monsters also get indicators of their health status in the form of a coloured box, and also on effects they enjoy or suffer from. If there are many monsters in view, the extended monster list can be ix displayed with 'Ctrl-X'. Within target mode you can directly target single monsters by use of the monster list by using 'Ctrl-X'. Sometimes characters will be able to use special abilities, e.g. the Naga's ability to spit poison or the magical power to turn invisible granted by a scarf of invisibility. These are accessed through the 'a' command. i {------------------------------------------------------------------------ D.EXPLORING THE DUNGEON i j------------------------------------------------------------------------ Movement iۙ }======================================== You can make your character walk around with the numeric keypad (try both i NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a i direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster i< is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other thaniw depending on your status (such as attacking with different weapons and at  different skill levels). There are some additional stats that aren't as important on a turn to turn basis and thus aren't listed in the main stats area. They can easily be checked with the '@' or '%' commands, though. Willpower iQ Affects your ability to resist the effects of enchantments and similarmagic directed at you. Has no effect on direct damage dealt by magic,  just on more subtle effects. Although your willpower increases with your  level to an extent determined by your character's species, the creatures  you will meet deeper in the dungeon are better at casting spells, and aremore likely to be able to affect you. You can get a rough idea of your i7 current Will by pressing '%'. Size i Different species have different sizes: Spriggans and Felids are very  small; Kobolds are small; Oni and Trolls are large; Nagas and Armataurs  are large with a medium torso; all other species are medium-sized. Many iR talismans will change your size. Size affects your evasion: the smaller i) your character, the more evasive it is. On the other hand, characters of  larger than medium size do not suffer the usual attack penalties when iZH standing in shallow water. Characters of smaller than medium size williy OTimeThis indicates the amount of time that has passed since entering thedungeon, and also displays in brackets the amount of time that yourprevious action took. Most actions take 1.0 units of time, but certainactions are particularly slow or quick (such as changing armour andiy Pswapping weapons respectively), and other actions can vary in time takeni Zs Significantly affects your ability to dodge attacks aimed at you, youreffectiveness with shields, your stealth, and your effectiveness whenstabbing unaware enemies. These primary attributes grow permanently from gaining levels, and may increase or decrease temporarily from mutations or while using certain ilZartefacts or abilities. Upon gaining levels 3, 9, 15, etc., you may choose an attribute to raise by two points. Most species gain additional attributes at some levels, with the frequency and the attribute to be increased determined by species. If any attribute drops to zero for some reason, you will experience very unpleasant side-effects, being slowed and suffering some stat-specific negativiZse effects. These effects will persist for a short while even after the attribute is restored. iZzFinally some additional information about your character and your progress through the dungeon is displayed. iZ"Experience Leveli![Abbreviated to "XL". Starting characters have experience level 1; thehighest possible level is 27. Gaining a level nets additional health and  magic points, and will grant spell slots and sometimes primaryiT[attributes.ilM weapons, and your damage with ranged weapons and long and short blades.i E  abbreviated as HP. You die if your health drops to zero or less (althoughyou can die in other ways, too). The main screen shows both your currentand maximum health. Usually, you regain health slowly over time. Pressing'5' or Shift-Num-5 lets you wait for a longer period. iM BMagic  A measure of magic or other intrinsic power. This is used primarily for  spellcasting, but is sometimes also used for the evoking and invoking of  many other special abilities. They are displayed in the same way as  health; nothing bad happens if these drop to zero, except, of course, is that you can't cast any spells. Resting also restores your reserves ofmagic. Next come your defences. For all of them, more is better. i Armour Classi Abbreviated to "AC". Your AC reduces the amount of damage you suffer from  most attacks (with a few rare exceptions), and provides some guaranteed  minimum protection against dami߄ nage from melee attacks. EvasionEV". This helps you avoid being hit by unpleasant thingsi N(but will not reduce the amount of damage you suffer if you do get hit). i( follow a lot of numbers. These describe different aspects of the character. HealthA measure of life force. Synonymous with hit points and sometimes i gcharacter worships a god, the name of the deity is also listed in the i Nsecond line, together with an indicator of piety. Below these two linesediYou will notice that a different set of backgrounds will be recommended (white) for each species. Although you are free to pick any background with almost any species (the only restrictions are religious backgrounds where some species are not permitted to worship certain gods, or backgrounds where the starting equipment is completely unusable by a given species), ihlooking at the recommended combinations should give you a rough impression of the weaknesses, strengths, and roleplaying flavour of the different species. For some backgrounds, you must pick a starting weapon before starting the game. When you start a new character (or load an old one) and want to get a rough i^impression, you may read the full character dump with ?# or examine it with the following commands: A shows any peculiarities like unusual speed or body parts m shows your skills and lets you disable (or focus) training as desired i&i lists equipment and itemsi0!Mii5 frandom, you will be prompted to confirm the chosen combination before the game starts. The choice of species affects several important characteristics, in particular the speed at which you learn different skills. This is very important, and helps to clearly differentiate the many available species. i >The following factors are species-dependent: Major: - The amount of health you get each level - Your rate of skill advancement - Your initial primary attributes (this also depends on background) - Various special abilities, powers and limitations Minor: iģ e- Your rate of level advancement - Occasional bonus points added to some primary attribute iۣ 5- The amount of magic points you get each level i >- Your innate willpower, your resistance to subtle magic i C- Your initial equipment (this also depends on background) i FNote: Humans are the average to which all other species are compared.iփ Mi, Ocombination if you would rather have the game decide for you. If both are io ------------------------------------------------------------------------ At the Crawl start screen, you will be presented with various game modes, a list of saved games (if any), and will be prompted to type a name for your character. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys. Game modes areigo : Dungeon CrawlStart a standard game of Crawl. Choose game seed  Start a standard game of Crawl with a custom seed (see "Seeded play"  below). Tutorial for Dungeon Crawlio sStart one of several specialised tutorials to learn how to play. Hints Mode for Dungeon Crawl io Start a standard game of Crawl, modified to provide help as you play. Dungeon SprintStart one of several single-map challenge mode games of Crawl.i( n------------------------------------------------------------------------ ij B.STARTING SCREENi i iSee the Crawl website to find an online server, links to download the game i 6for offline play, and other community resources:i7 http://crawl.develz.org/i)i }A.OVERVIEW ------------------------------------------------------------------------ Crawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous creatures. i If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode. Detailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a i7 short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game. While Crawl is strictly a single player game, you can interact with othersi 3.List of skills 4.List of keys and commands 5.Inscriptions 6.Dungeon sprint modes iv M------------------------------------------------------------------------ip DUNGEON CRAWL Stone Soup - the manual - Contents i-------- A.Overview B. Starting screen CAttributes and stats D. Exploring the dungeon E.Experience and skills F. Monsters G. Items H. Spellcasting I. Targeting J.Religion K. Mutations L. Licence, contact, history M. Macros, options, performance N. Philosophy (pas de faq) i1Appendices 1. List of character species 2. List of character backgrounds 3. List of skillsiuf ------------------------------------------------------------------------ At the Crawl start screen, you will be presented with various game modes, a list of saved games (if any), and will be prompted to type a name for your character. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys. Game modes are: ig Dungeon Crawl  Start a standard game of Crawl. Choose game seed  Start a standard game of Crawl with a custom seed (see "Seeded play"  below). Tutorial for Dungeon Crawl  Start one of several specialised tutorials to learn how to play. Hints Mode for Dungeon Crawl  Start a standard game of Crawl, modified to provide help as you play. Dungeon Sprint iPg @ Start one of several single-map challenge mode games of Crawl.i InstructionsView the instructional help text you are currently reading. The ArenaiY HInitiate an automated fight mode between two specified combatant groups.iM  and how powerful those spells are. igDexterity  Abbreviated to "Dex". Increases your accuracy with melee and rangedweapons, and your damage with ranged weapons and long and short blades.Significantly affects your ability to dodge attacks aimed at you, your  effectiveness with shields, your stealth, and your effectiveness whenstabbing unaware enemies. iT/These primary attributes grow permanently from gaining levels, and may increase or decrease temporarily from mutations or while using certain artefacts or abilities. Upon gaining levels 3, 9, 15, etc., you may choose an attribute to raise by two points. Most species gain additional iattributes at some levels, with the frequency and the attribute to be increased determined by species. If any attribute drops to zero for some reason, you will experience very iunpleasant side-effects, being slowed and suffering some stat-specific negative effects. These effects will persist for a short while even after the attribute is restored. i#Finally some additional information about your character and your progress through the dungeon is displayed. i~different skill levels). There are some additional stats that aren't as important on a turn to turn basis and thus aren't listed in the main stats area. They can easily be checked with the '@' or '%' commands, though. WillpowerAffects your ability to resist the effects of enchantments and similarmagic directed at you. Has no effect on direct damage dealt by magic, ig just on more subtle effects. Although your willpower increases with your  level to an extent determined by your character's species, the creatures  you will meet deeper in the dungeon are better at casting spells, and are  more likely to be able to affect you. You can get a rough idea of your  current Will by pressing '%'. i+Size iRA Different species have different sizes: Spriggans and Felids arisY  small; Kobolds are small; Oni and Trolls are large; Nagas and Armataurs iO are large with a medium torso; all other species are medium-sized. Many i talismans will change your size. Size affects your evasion: the smalleryour character, the more evasive it is. On the other hand, characters of i larger than medium size do not suffer the usual attack penalties when  standing in shallow water. Characters of smaller than medium size willhave problems with some larger weapons. Very small characters and largei======================================== You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is important to know that most monsters adjacent to you will follow when you change levels; this holds both for hostile and allied monsters. Notable exceptions are zombies and other mindless undead, who are too stupid to properly operate stairs. i+When taking stairs, you are guaranteed a chance to act before any monsters on the other side that you have not previously encountered. If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose. Besides the dungeon you start in, Crawl's dungeon has many branches. All of inthem are themed and host opponents of some special sort. It is not mandatory to visit any particular branch, but you must explore some of them: progress to the Realms of Zot (where the Orb is located) is only ipossible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes. Occasionally you will find an archway (displayed as "\" or as an actuali<Q shown what the shopkeeper has in stock and can choose what to buy. Unfortunately, the shopkeepers all have an exclusive deal with the Guild of Dungeon Procurers which prevents them using non-guild labour to obtain stock, so you can't sell anything in a shop. (But then, what shopkeeper i<would buy stolen goods from a disreputable adventurer, anyway?) To purchase one or more items, select them by pressing the letters of the item in the shop menu and then press Enter to make the purchase; you can examine items before buying them by pressing '!' and then the letter of the item. If you've lost track of the shops in the dungeon, you can get a list of all the shops you've found in the dungeon overview (use 'Ctrl-O'). i= You can also use the stash search: Hitting 'Ctrl-F' and searching for "shop" will list all stores. The stash-search menu allows you travel quickly to a particular shop; if you just want to know what's in the shop, you can also examine the shop's inventory from the search menu without having to travel all the way to the shop. Some shops are antique stores that sell items of unknown provenance, usually at a good discount. The dungeon overview screen displays these with yellow glyphs. ilTo access Crawl's help menu, press '?'. To get the list of all commands, press '?' again. A different, more verbose description of the commands also appears in Appendix 4. "List of Keys and Commands" of this text. Various other help texts are available as well, including this manual. You can also read the logbook from there by pressing ':'. Note that several commands have their own help screens, among them are targeting ('f'), level map ('X'), travel ('G' or 'Ctrl-G') and searching ('Ctrl-F'); again, press '?' when asked for input. iIf you don't like the standard keyset (either because some keys do not work properly, or because you want to decrease the amount of typing necessary), you can use keymaps and macros. See macros_guide.txt in the docs/ directory, or read it from the in-game help menu. ------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------ When you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character more powerful. As they gain levels, characters gain more health, magic, and ispell levels. i ------------------------------------------------------------------------ F.MONSTERS ------------------------------------------------------------------------ iU In the caverns of Crawl, you will find a great variety of creatures, most of which are displayed by capital or small letters of the alphabet. Many of them would very much like to eat you. To stop them from doing this, you will generally need to fight them. To attack a monster, stand next to it and move in its direction; this makes you attack it with your wielded weapon. Of course, some monsters are just too nasty to beat, and you will find that discretion is often the better part of valour. Sneaky characters are known to choose encounters to their liking. There are several other ways to kill monsters. When using a bow or other ranged weapon, the 'v' command will fire. See the section on Targeting in i the Items Chapter for more on this. Likewise, many magicians will prefer to use spells from a safe distance. They can use the 'z' command to cast spells previously 'M'emorised. Again, see the Targeting section. i½ =Some monsters can be friendly; friendly monsters will follow you around and fight on your behalf. You can command your allies using the 't' key, which lets you tell them who to attack, or else tell them to stay where they are, retreat, or to follow you again. You can also shout to get the attention ofi i show inventory - pressing the key of an item shows additional information { inscribe item (see Appendix 5. "Inscriptions") i \ check list of already discovered items Item usage ======================================== You pick up items with the 'g'et or ',' (comma) command, and drop them with the 'd'rop command. When you are given a prompt like "drop which item?", if you type a number before the letter of the item, you will drop that quantity of the item (similarly when picking up). The same works if you want to pick up only part of a stack and there are several types of items on the square (so that they are shown in a list). When there is only a single stack of arrows and you want to pick up only some of them, use the i =';' command. Note that picking up items from one square takes exactly one turn. However, dropping several items at once takes more turns. Typing 'i' displays your inventory (what you are carrying). When you are given a prompt like "Throw [or Wield, Wear, etc] which item?", you usuallyi7  slot a. If item a is being wielded, ' causes you to wield item b instead, if possible. Try assigning the letter a to your primary weapon, and b to your bow or something else you need to wield only sometimes. Note that this is just a typing shortcut and is not functionally different to wielding these items normally. ( Missiles ======================================== Ii f monsters are disobligingly distant, you can use missiles to weaken (or kill!) them from afar. You'll find a variety of type, ranging from simple stones and piercing javelins to sophisticated darts covered in many types of poisons. Upon impact, missiles may become destroyed. The chance for this to occur depends on the type of missile. The 'F' and 'f' commands can be used to throw a missile. The default type to be thrown (which 'f' will launch) is shown in the "quiver" display below your weapon. Many other items, spells, and abilities can fill this quiver as well. See Appendix 5. "Inscriptions" for inscriptions which let you fine-tune the in _list of items to choose from. See also the Missiles section of options_guide.txt. iNr[ Armour ======================================== This is also rather important. Most worn armour improves your Armour Class, which decreases the amount of damage you take from most types of injury. The heavier an armour is, the more AC (armour class) it will provide, at the expense of your EV (evasion) and stealth. Wearing heavy armour also increases your chances of miscasting spells and slow your attacks with missile weapons, effects which are only slightly reduced by your Armour skill. These penalties are larger if you have low Strength. i6aA shield normally increases neither your AC nor your evasion, but it let you attempt to block melee attacks and some ranged attacks aimed at you. Wearing a shield (especially larger shields) slows your attacks, hampers your ability to cast spells, and lowers your evasion. Weaker characters are more affected by these penalties, but all characters can reduce and eventually eliminate these penalties by mastering the Shields skill. You also obviously cannot wield a two-handed weapon while wearing a shield. Shields are limited in how many attacks they can block each turn; larger shields can block more. Some magical armours have special powers. These powers are sometimes automatic, affecting you whenever you wear the armour, and sometimes must be activated with the 'a' command.i  { Miscellaneousese are items which don't fall into any other category. They can be evoked with 'V', just like wands. Runes, a particular item in this category, have no function whatsoever except to open the endgame. You miust collect at least three in order to enter the Realm of Zot. Some particularly cocky adventurers brag about having retrieved ten or even fifteen runes through their strength and cunning, but most scholars on the subject of Zot agree that such a thing is probably impossible in the first place, and secondly would be a meaningless achievement in any regard. Miscellany can often be 'Q'uivered in order to shoot via the autofire or 'f'ire interface, like spells and ammo. $ Gold and Gems ======================================== Gold can be used to buy items should you run across shops. There are also a few more esoteric usesiE for gold. Gems are extremely rare items found at the end of many dungeon branches. They are completely useless within the dungeon, and only a particularly cocky adventurer would set out to retrieve even one to the outside world.iD\9Gold can be used to buy items should you run across shops. There are also a few more esoteric uses for gold. Gems are extremely rare items found at the end of many dungeon branches. They are completely useless within the dungeon, and only a particularlyi\Fcky adventurer would set out to retrieve even one to the outside world. Zot hoards these gems jealously, and will spitefully smash them soon after an adventurer enters the branch of the dungeon in which they rest. Still, a very quick-moving adventurer might seize a gem first and keep its precious shards. Zot cannot track gems outside their home branches, so with truly astonishing speed, it might even be possible to abscond with one still intact... but such a feat is difficult to credit, and likely pointless besides. i]Once the Orb of Zot is taken, Zot will be unable to smash any gems. Artefacts ======================================== iL]Weapons, armour, jewellery and spellbooks can be artefacts. These come in two flavours: randomly created artefacts ('randarts') and predefined ones ('unrandarts'). Randarts will always carry unusual names, such as "goldenixJThere are some shortcuts while targeting: - Typing Shift-direction on your keypad fires straight away in that direction. - Pressing 'p' or 'f' fires at the previous target (if it is still alive and in  sight). Due to this, most hunters can go a long way by pressing 'vf' to i;y fire their ammunition at a monster and then keep firing at it with  further 'vf' strokes. At times, itbe useful to switch targets with  the '+' or '-' commands, though. If you target yourself while firing something harmful (which can be sensible at times), you will be asked for confirmation. Finally, the ':' key allows you to hide the path of your spell/wand/missile. ------------------------------------------------------------------------ J.RELIGION ------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favoursiry in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience youiMutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerful enemies found deep in the dungeon. ikIt is more difficult to get rid of bad mutations than to get one. Using potions of mutation will remove a number of your current mutations, but will give you more mutations. These might be better to your taste. However, the only sure-fire ways is to join the gods Zin or Jiyva, each of whom provides some remedy against mutations. Demonspawn are a special case. Characters of this species get certain special mutations as they gain levels; these are listed in cyan. They are permanent and can never be removed. If one of your Demonspawn powers has been augmented by a random mutation, it is displayed in a lighter colour. Many species have special intrinsic features, like Trolls' claws and iFelids' fur. These can also be viewed on the 'A' screen. If enhanced by a mutation, they will be displayed in light blue. (Mutations cannot remove species intrinsics.) Some of these innate features will provide an activated ability, which can be used with the 'a' command. Some mutations are only temporary and will dissipate after slaying more enemies. These are listed in purple on the list of mutations, and marked as temporary.i  i developers and hundreds of contributors. ------------------------------------------------------------------------ M.MACROS, OPTIONS, PERFORMANCE ------------------------------------------------------------------------ i Crawl supports redefining keys via key maps. This is useful when your keyboard layout makes some key awkward to use. You can also define macros: these are command sequences which can make playing a great deal more convenient. Note that mapping 'a' to some other key will treat almost all pressings of 'a' in that new way (including dropping and wielding, etc.), so is not recommended. Macroing 'a' to some other key will only change the command key 'a'i! . You can set up key maps and macros in-game with the '~' key ('Ctrl-D' will also work); this also allows for saving all current key bindings and mi> acros. Alternatively, you can directly edit the macro.txt file. For more information on both and for examples, see macros_guide.txt. i` 3Crawl supports a large number of options that allow for great flexibility in the interface. They are fully documented in the file options_guide.txt. The options themselves are set in the file ~/.crawlrc (for UNIX systems - copy over init.txt to ~/.crawlrc) or init.txt (for Windows). i / * meaningful decisions (no no-brainers)* avoidance of grinding (no scumming)  * gameplay supporting painless interface and newbie support Minor design goals* clarity (playability without need for spoilers)  * internal consistency i) * replayability (using branches, species, playing styles and gods)  * proper use of out of depth monsters Balance iR ======================================== The notions of balance, or being imbalanced, are extremely vague. Here is is Pour definition: Crawl is designed to be a challenging game, and is also i renowned for its randomness. However, this does not mean that wins are an arbitrary matter of luck: the skill of players will have the largest ii Nmpact. So, yes, there may be situations where you are doomed - no action iӵ could have saved your life. But then, from the midgame on, most deaths are not of this type: By this stage, almost all casualties can be traced back i Pto actual mistakes; if not tactical ones, then of a strategical type, like i wrong skilling (too broad or too narrow), unwise use of resources (toonservative or too liberal), or wrong decisions about branid ch/god/gear. i,m The interface is radically designed to make gameplay easy - this sounds trivial, but we mean it. All tedious, but necessary, chores should be automated. Examples are long-distance travel, exploration and taking notes. Also, we try to cater for different preferences: both ASCII and tiles are isupported; as are vi-keys and numpad. Documentation is plenty, context-specific and always available in-game. Finally, we ease getting started via tutorials. Clarity Things ought to work in an intuitive way. Crawl definitely is winnable without spoiler access. Concerning important but hidden details (i.e. facts subject to spoilers) our policy is this: the joy of discovering something spoily is nice, once. (And disappears before it can start if you feel you ineed to read spoilers - a legitimate feeling.) The joy of dealing with ever-changing, unexpected and challenging strategic and tactical situations iRthat arise out of transparent rules, on the other hand, is nice again and iragain. That said, we believe that qualitative feedback is often better than precise numbers. iCIn concrete terms, we either spell out a gameplay mechanic explicitly (either in the manual, or by in-game feedback) or leave it to min-maxers ifi)Diversity  whenever there are choices to the player, be that choice of species, god,  weapon or spell, the various options should be genuinely different. It is  no good to provide dozens of weapons with different names (and perhaps  even numbers) if, in the end, they all play the same. Many different species  This is partly due to the skills and aptitude system. Similarly importanti~pare the built-in starting bonuses/handicaps of species; these often have  great impact on play. To us, balance does not mean that all combinations  of background and species play equally well! Some are much morechallenging than others, and this is fine with us. Each species has at  least some backgrounds playing rather well, though. iDungeon layout iO Even veteran players may find the Tomb or the Hells exciting (which are iP designed such that life endangering situations can always pop up). These i2 and other branches may or may not fit a given character's buildup. By the  way, we strongly believe that games are pointless if you can reach the iW invincible state. inReligion iO This addresses new players, as getting to the Temple and choosing a god iM becomes the first major task of most games. But religion is also a pointiq all sorts of game mechanics depending on what they find in the dungeon, and know how to defend itself against any type of damage or attack it encounters. Simple species ============== Species categorised as *Simple* work straightforwardly for players who have less experience with Crawl's game mechanics. While many do have quirks, ithese quirks tend to be passive traits that simplify gameplay, rather than challenges that a player has to consciously work around. While all of these species do have weaknesses of some kind, these weaknesses are simple to understand, aren't fundamentally crippling to all members of the species, and are balanced by other strengths. In many cases the special properties of these species allow the player to set aside many aspects of the game iXwhile still developing a strong character. Gnolls (Gn)iwGnolls are a species of caniform humanoids originally hailing from thearid deserts and grasslands of the east. In recent history they have  become unusually attracted to the Dungeon, establishing tribes around andeven inside of it. Unfortunately their long stay in the Dungeon hasexposed their somewhat fragile minds to excessive amounts of its magic.iexposed their somewhat fragile minds to excessive amounts of its magic.  On the one hand, their bizarrely altered brains now have incredibleproficiency at learning every skill. On the other, these same alterations  have rendered Gnolls incapable of selective learning. They learn all  skills at the same time, so are generally unable to specialise in any onething.  In order to survive with this limitation, Gnolls use their universal  knowledge to take advantage of every resource they find in the Dungeon.  They also have a knack for finding items, allowing them to easily locate  the Dungeon's hidden treasures. Minotaurs (Mi)  The Minotaurs are a species of hybrids, possessing Human bodies with  bovine heads. They delve into the Dungeon because of their instinctivelove of twisting passageways.  Minotaurs are extremely good at all forms of physical combat, but arei:awful at using any type of magic. They can wear all armour except forsome headgear. When in close combat, Minotaurs are able to reflexivelyheadbutt those who dare attack them. Merfolk (Mf)i*still make passable spellcasters, and their connection with the blood ofthe earth gives them a particular talent at fire and earth magics. Theirspell success is significantly less encumbered by armour than otherspecies.  They are superlative artisans and smiths, employed in ancient times byeven the gods themselves, and this spiritual history makes themexceptional at invoking divine aid. They can even use enchantment scrollsto improve artefacts that would be beyond the understanding of any otherspecies. Draconians (Dr)Draconians are Human-dragon hybrids: humanoid in form and approximately  Human-sized, with wings, tails and scaly skins. Draconians start out inan immature form with brown scales, but as they grow in power they takeon a variety of colours. This happens at an early stage in their career,and the colour is determined by chromosomes, not by behaviour.ost types of Draconians have breath weapons or special resistances.Draconians cannot wear body armour and advance very slowly in levels, butare reasonably good at all skills other than missile weapons, and thedevelop natural physical defences that compensate for the lack of bodyarmour, without needing to train their Armour skill at all. Still, each  colour has its own strengths and some have complementary weaknesses,iQMost types of Draconians have breath weapons or special resistances.Draconians cannot wear body armour and advance very slowly in levels, butare reasonably good at all skills other than missile weapons, and theydevelop natural physical defences that compensate for the lack of bodyarmour, without needing to train their Armour skill at all. Still, eachcolour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.They are good general-purpose spellcasters, and typically theirspellcasting aptitudes will adapt slightly when they gain a colour.  Draconian colours are detailed below, in the subsection titled  "Draconian types". Trolls (Tr)iTrolls are monstrous creatures with powerful claws. They have thick,knobbly skins of any colour from putrid green to mucky brown, which arecovered in patches of thick fur.They are incredibly strong, and regenerate rapidly from even the mostterrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing mostforms of armour. Deep Elves (DE)i{mystical relationship with water makes it easier for them to use alchemyand ice magic, which use water occasionally as a material component. Thelegendary water magic of the Merfolk was lost in ancient times, but someof that affinity still remains. Most other magic seems foreign to them. Gargoyles (Gr)A cross between ordinary stone gargoyles and living beings, Gargoyles arehideous humanoids with an affinity to earth magic. They have low health,but large amounts of innate armour which increases further as they gainlevels. They eventually gain the ability to fly.  Gargoyles' partially living form grants them immunity to poison, as wellas resistance to electricity, and protection from some effects of  necromancy. Their natural armour makes them strong melee fighters, andthey are naturally skilled with blunt weapons and in unarmed combat. Theycan also be exceptional earth-based conjurers. Mountain Dwarves (MD)Mountain Dwarves are stout and hardy folk, adept at fighting with axesixand blugeoning weapons, though lacking the dexterity to excel at otherforms of combat. Their reserves of magic are somewhat poor, though theystill make passable spellcasters, and their connection with the blood ofthe earth gives them a particular talent at fire and earth magics. Their  spell success is significantly less encumbered by armour than otheriw_ tend to be surprisingly nimble on land as well as in the water. Expertsat swimming, they need not fear drowning and move very quickly throughwater.The Merfolk have developed their martial arts strongly on thrusting andgrappling, since those are the most efficient ways to fight underwater.iwThey therefore prefer polearms and short swords above all other weapons,though they can also use longer swords quite well.As spellcasters, they tend to be quite good in specific areas. TheirndiW live in the oceans and rivers, seldom venturing toward land. However,Merfolk aren't as limited on land as some myths suggest; their tails willquickly reform into legs once they leave the water (and, likewise, theirlegs will quickly reform into a tail should they ever enter water). Theyi@kM The Merfolk are a hybrid species of half-Human, half-fish that typicallyi these quirks tend to be passive traits that simplify gameplay, rather than challenges that a player has to consciously work around. While all of these species do have weaknesses of some kind, these weaknesses are simple to understand, aren't fundamentally crippling to all members of the species, and are balanced by other strengths. In many cases the special properties of these species allow the player to set aside many aspects of the game i_while still developing a strong character. Gnolls (Gn)Gnolls are a species of caniform humanoids originally hailing from thearid deserts and grasslands of the east. In recent history they havebecome unusually attracted to the Dungeon, establishing tribes around andeven inside of it. Unfortunately their long stay in the Dungeon hasexposed their somewhat fragile minds to excessive amounts of its magic.  On the one hand, their bizarrely altered brains now have incredibleproficiency at learning every skill. On the other, these same alterationshave rendered Gnolls incapable of selective learning. They learn allskills at the same time, so are generally unable to specialise in any one  thing.  In order to survive with this limitation, Gnolls use their universalknowledge to take advantage of every resource they find in the Dungeon.i5============== Species categorised as *Simple* work straightforwardly for players who have less experience with Crawl's game mechanics. While many do have quirks,iG at swimming, they need not fear drowning and move very quickly throughwater.  The Merfolk have developed their martial arts strongly on thrusting and  grappling, since those are the most efficient ways to fight underwater.  They therefore prefer polearms and short swords above all other weapons,  though they can also use longer swords quite well.  As spellcasters, they tend to be quite good in specific areas. Their i mystical relationship with water makes it easier for them to use alchemy  and ice magic, which use water occasionally as a material component. Thelegendary water magic of the Merfolk was lost in ancient times, but someof that affinity still remains. Most other magic seems foreign to them. Gargoyles (Gr)A cross between ordinary stone gargoyles and living beings, Gargoyles arehideous humanoids with an affinity to earth magic. They have low health,but large amounts of innate armour which increases further as they gainlevels. They eventually gain the ability to fly.i60Gargoyles' partially living form grants them immunity to poison, as wellas resistance to electricity, and protection from some effects ofnecromancy. Their natural armour makes them strong melee fighters, andthey are naturally skilled with blunt weapons and in unarmed combat. Theyi"liAn immature form with brown scales, but as they grow in power they takeon a variety of colours. This happens at an early stage in their career,and the colour is determined by chromosomes, not by behaviour.  Most types of Draconians have breath weapons or special resistances.Draconians cannot wear body armour and advance very slowly in levels, butare reasonably good at all skills other than missile weapons, and theydevelop natural physical defences that compensate for the lack of bodyarmour, without needing to train their Armour skill at all. Still, eachcolour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.They are good general-purpose spellcasters, and typically theirspellcasting aptitudes will adapt slightly when they gain a colour.  Draconian colours are detailed below, in the subsection titled"Draconian types". Trolls (Tr)Trolls are monstrous creatures with powerful claws. They have thick,iBknobbly skins of any colour from putrid green to mucky brown, which arecovered in patches of thick fur.  They are incredibly strong, and regenerate rapidly from even the mosterrible wounds. However, they are hopeless at spellcasting and learnif most skills very slowly. Their large size prevents them from wearing mostforms of armour. Deep Elves (DE)i3unable to wield large weapons, but they are agile and stealthy, andadvance in levels slightly more quickly than Humans. Demonspawn (Ds)Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawnan be created in any number of ways: magical experiments, breedingunholy pacts, etc. Although many Demonspawn may initially beindistinguishable from those of pure mortal stock, they will inevitablygrow horns, scales or other unusual features. Powerful members of thisclass of beings also develop a range of unholy abilities, which arelisted as mutations.  Demonspawn advance slowly in experience and learn most skills slightly  slower than Humans, although they are talented at some forms of magic.hey learn Invocations especially quickly, although the good gods willnot accept their worship due to their unholy nature. Djinn (Dj)Djinn are beings of smokeless fire. They enter the world spontaneouslyi|and without explanation, born with a tireless hunger for knowledge andadventure. Djinn have a unique relationship with magic: rather thanlearning spells from books, their spells come from within, welling upfrom their fiery core as they gain experience. They draw from that same  fiery core to cast spells - for Djinn, magical power and health are onei>i >Revenants are skeletal undead, created when an individual dies to violentmagic without being mourned or remembered. They rise with fragmentaryrecollections of their former life and an all-consuming hunger to claw  back that existence which the world forgot.  So powerful is this drive which animates them that they can actually ripthe very existence from others, tearing fragments of souls and memoriesand even the fundamental essence of inanimate objects and turning theminto fuel for the unholy fire that forever flickers upon their form.  Their nature makes them uniquely skilled at wielding destructive magic;while their reserves of magical energy are poor and their aptitudesunremarkable (aside from an affinity for ice, earth, and necromanticmagic), they can channel damage-dealing spells through their claws,allowing them to perform melee attacks at the same time as they castspells. They can even burn away the memories they have collected tobriefly empower their magic and allow them to cast unhindered by armour.  Beyond this, they are sturdy and skilled at using their claws in unarmedcombat, and possess the same immunity to poison, negative energy, andi- torment that all undead share, as well as a resistance to cold. Tengu (Te)The Tengu are an ancient and feared species of bird-people with aiA i@allow them to leap great distances. When not leaping, they are somewhatslow-moving, and the long sight-lines that their heritage creates can bea major disadvantage, but they can master almost any skill. Advanced Species ================ *Advanced* species have some substantial weaknesses, and/or add multiple complex new mechanics to gameplay. This category includes several species i@that experienced players may not find difficult per se, but that may require quite a bit of experience to adapt to. It also includes species that are just plain difficult, such as Mummies. Coglins (Co) Unlike most of their goblin kin, Coglins augment their tiny frames with charm-wrought steel. Their exoskeletons, capable of wielding weapons independently in each arm, are begun with hand-me-downs from theiri@sprawling families. By the time they come of age, they are inseparable from their creations, and experienced individuals often further customise themselves with uniquely powerful additions. i"AHaphazard and jerry-rigged, Coglin exoskeletons lack the flexibility of  natural bodies. Though their arms can fly in a whir of destruction, it takes quite a bit of swinging to rev them up to that speed. Further,iU]  with their bodies swallowed in the controls of their machine, theyicThe Formicids are a species of humanoid ants. Just like their tiny insectncestors, the Formicids are well adept at earth work, both on thephysical and magical sides. Their abilities have been used to tunnel  immense underground communities and structures, many of which are tens of  thousands of years old.  Perhaps unfortunately, their strong ties to earth have left them  completely impervious to being teleported or hasted; Formicids are tied  to the earth with a complete sense of stasis. While this is a seemingly  bad property for a dungeon adventurer, stasis has the beneficial effect  of preventing many types of nasty hexes andi~d maledictions.  With the ability to lift ten times their own weight, the Formicids havestrength rivaling that of Oni. This, along with the fact that they havefour arms, allows Formicid warriors to equip both a shield and atwo-handed weapon at the same time.  Formicids make good earth mages and alchemists, but are quite capable atboth melee and ranged combat too. They are naturally bad at air magic andconjurations. idNagas (Na)Nagas are a hybrid species: Human from the waist up with a large snaketail instead of legs.i  They are reasonably good at most things and advance in experience levelsat the same rate as Humans. They are naturally resistant to poisons, cansee invisible creatures, and have tough skin, but their tails arerelatively slow and cannot move them around as quickly as can othercreatures' legs (this only affects their movement rate; all other actionsare at normal speed). Like Armataurs, their body shape also prevents themfrom gaining full protection from body armour. A Naga's biggest forte isstealth: Nagas are very good at moving unnoticed. Their tails eventuallyienergy and torment; have little warmth left to be affected by cold; andare not susceptible to muta Draconian types ======================================== Red Draconiansfeel at home in fiery surroundings. They are bad with ice magic but veryproficient with fire. They can breathe highly combustible embers whichcause a fiery explosion whenever they hits a foe. White Draconians i< stem from frost-bitten lands, and are naturally resistant to frost. Theybeathe piercing cold which encases anything it kills in a solid block ofice. They are versed in ice magic, but bad at fire. Green Draconiansifre used to venomous surroundings and breathe clouds of mephitic vapours.They are especially good in the arts of alchemy and without deficienciesifin other magic realms. Later on, they will develop a poisonous stinger. Yellow Draconiansihave a sulphurous breath full of corrosive acid, and are naturally acidresistant. Their knowledge of corrosion makes them especially good in thei~ maintenance of Forgecraft machinery. Later on, they gain an acidic biteattack. Grey Draconianscan breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with airmagic. Later on, iron fuses onto their scales to make them hardier thanother Draconians.iThe Hunter is a type of fighter who specialises in missile weapons. AHunter starts with a shortbow, a scroll of butterflies, and a set ofleathers. BrigandsA Brigand is a shady character who is especially good at killing, usingdaggers or darts. They start with a dagger, a robe and cloak, poisoneddarts, and a few deadly and rare curare darts. Zealot backgrounds ================== i~OZealots start the game already worshipping a god. BerserkersBerserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,should they prove worthy), but who forbids the use of spell magic. Theyenter the Dungeon with a weapon of their choice, and dressed in animal  skins. Chaos KnightsThe Chaos Knight is a plaything of Xom, subject to the god's constantlychanging moods. Xom is a very unpredictable (and possibly psychotic)ih/'Artificers have built, bought or burgled an assortment of magic wands tohelp them through the early Dungeon. Wands have a limited number of uses,though, so they'll want to upgrade from their club ASAP. ShapeshiftersShapeshifters use talismans to shift their body into different forms,granting them uncanny power but making them unable to use some items.They enter the dungeon with two talismans, some flux baubles, and apotion of lignification. Wanderersi0SWanderers are "jacks-of-all-trades, masters of none". They start the game  with a random assortment of skills, items, and maybe spells. DelversDelvers have, through some mishap, found themselves several floors below surface of the Dungeon. They're equipped with a wide variety ofmagical escape tools, and are well advised to use them to travel toarlier dungeon floors as quickly as possible. Warrior-mage backgrounds ======================== Warrior mages begin the game with a mix of physical combat and magiciݼof magic. Necromantic spells are a varied bunch, but many involve somedegree of risk or harm to the caster. Forgewright  The Forgewright specialises in the creation of magical constructs, ranging  from simple weapons to elaborate and powerful golems. Many of their  creations benefit from fighting alongside them. iElementalistsElementalists are magicians who specialise in one of the four types of  elemental magic: air, fire, earth or ice.  Fire Magictends towards indiscriminate, wide-range destructive conjurations and  starting fires.  Ice Magic offers diffuse, subtle effects, both defensive and offensive.  Air Magic  provides powerful but difficult to direct spells. i` Earth Magic  offers direct effects, some destructive and some debilitating.i`Earth Magic offers direct effects, some destructive and some debilitating. Alchemist  Alchemists start with knowledge of poison-based magic, which is extremely  useful in the shallower levels of the Dungeon where few creatures are  immune to it. ------------------------------------------------------------------------ 3.LIST OF SKILLS ------------------------------------------------------------------------ Here is a description of the skills you may have. You can check your current skills with the 'm' command, and therein toggle between progress i+adisplay and aptitude display using '*'. You can also read the table of aptitudes from the help menu using '?%', and during character choice with '%'. Fighting skills ======================================== ikaFighting is the basic skill used in ranged and melee combat, and applies no matter which weapon your character is wielding (if any). Fighting is also the skill that determines the amount of health your character gains as theyiV Autofight ('tab') to reach automatically. Finally, Unarmed Combat skill increases the accuracy, damage, and speed of attacks made while unarmed. Note that most auxiliary attacks, such as an Armataur's tail-slap or a Minotaur's headbutt, are not affected by Unarmed Combat. The only exception is the off-hand punch attack granted by using neither weapon nor shield, which Unarmed Combat makes somewhat more effective. Ranged combat skills ======================================== Ranged Weapons is the skill for bows, crossbows, and slings, whereas Throwing governs all things hurled without a launcher: boomerangs, javelins, nets, darts, etc. Just as with melee weapons, ranged weapon skills and throwing skills increase the speed at which you attack, along with slightly increasing your i accuracy and damage. Missile weapons, unlike melee or throwing weapons, are slowed by wearing heavy armour. Increasing your Strength and Armour skill will partially mitigate this. Magic skills ========================================i lSpellcasting is the basic skill for magic use. It affects your reserves ofiJ armour. Dodging  A high Dodging skill helps you to evade melee and ranged attacks more  effectively. This is more easily done in light armour, but can still be  useful in heavier armour. Stealth  Helps you avoid being noticed, and makes monsters more likely to losetrack of you when you leave their line of sight. Wearing heavy armour  penalises stealth attempts. Large creatures (like Trolls) are bad at  stealth, except for Nagas, which are unusually stealthy.  Stealth also helps you make a very powerful first strike against a  sleeping/resting monster who hasn't noticed you yet. This is most  effective with a dagger, slightly less effective with other short blades  and Felid claws, and less useful (although still by no means negligible)  with any other weapon.  Stealth also improves some melee attacks against confused, distracted, or  otherwise incapacitated monsters, though this is much less effective than  when the monster is asleep or paralysed.  Note that in addition to the bonus from weapon type, there is ani:iL dditional stabbing bonus based on the average of your stealth skill andyour skill with your wielded weapon. ShieldsAffects the amount of protection you gain by using a shield, and thedegree to which it hinders your evasion, attack speed and spellcastingsuccess. Mastering the Shields skill removes all penalties from using a  shield. InvocationsAffects your ability to call on your god for aid. Those skilleiL d atInvocations have reduced failure rates and produce more powerful effects.Some gods (such as Trog) do not require followers to learn this skill, oruse a different skill for their abilities instead (such as Necromancyi M under Kikubaaqudgha).  Invocations can increase your maximum magical reserves, although it has asmaller effect than Spellcasting in this regard. The bonuses are noti1M ycumulative: the highest contribution from Spellcasting or Invocations isused. EvocationsiUM This skill lets you use wands much more effectively, in terms of bothdamage and precision. Similarly, various other items that have evocableipowers work better for characters trained in this skill. ------------------------------------------------------------------------ 4. LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, ixplease look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- direction  This moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn).i^/Shift-direction or / directionThis moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless.i#oi Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration willi-open doors on its own unless you set travel_open_doors to avoid orapproach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-Wi. _ Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode. i. PdirectionIf a monster is in the target square, attack that monster. i TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). iOQ Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or thei automatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read its  description. z Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z.i$ii7Mode7 the Slasher#.#......Minotaur of Trog **....#........Health: 40/40 ========================#.......##Magic: 3/3========================...oo...AC: 5Str: 23#...o.###i#EV: 9Int: 4#...o.#.#SH: 7Dex: 10#..o..#.#XL:  4 Next: 41% Place: Dungeon:4#.@..<#Noise: =--------  Time: 2297.1 (0.0)#######iCXa) +0 falchionThrow: 5 javelinso   orc wizardoooo 4 orcsYou encounter 3 orcs.i`An orc is wielding a +3 flail of protection.The orc shouts! x2 _You encounter an orc. It is wielding a +0 falchion. _The orc wizard hits you but does no damage. i{6_Okay, then.iYiiAiiTgiYi Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - BerserkPiety-1%  b - Trog's HandPiety-1% [?] toggle between ability selection and description.ĕiMode7 the Slasher#.#......Minotaur of Trog **....#........Health: 40/40 ========================#.......##Magic: 3/3========================...oo...AC: 5Str: 23#...o.###EV: 9Int: 4#...o.#.#SH: 7Dex: 10#..o..#.#XL:  4 Next: 41% Place: Dungeon:4#.@..<#Noise: =--------  Time: 2297.1 (0.0)#######a) +0 falchionThrow: 5 javelinso   orc wizardoooo 4 orcsYou encounter 3 orcs.An orc is wielding a +3 flail of protection.[3ĕi7mThe orc shouts! x2 _You encounter an orc. It is wielding a +0 falchion. _The orc wizard hits you but does no damage. _Okay, then..oAn orc is wielding a +3 flail of protection.The orc shouts! x2 _You encounter an orc. It is wielding a +0 falchion.The orc wizard hits you but does no damage. _Okay, then.  A red film seems to cover your vision as you go berserk!.o.o .oYou feel yourself moving faster! You feel mighty! #.#...... #........ #.......##  ........ #.oo..###  #...o.#.#  #..oo.#.#  #.@..<#  ####### 60/608.1 (15 javelinsBerserk  _The orc wizard barely misses you.ɕi[@9 (0.8ɕiɕiV _You closely miss the orc wizard.ʕi) &  You hit the orc wizard.ʕi+ M.oʕiS, Q.oʕi - E.oʕi- J.oʕiV6  The orc wizard is moderately wounded.ʕi6 \59-9.7ʕiG= ʕip? ? _The orc wizard hits you with a +0 dagger.˕iaKO  You closely miss the orc wizard.˕iGMF.o˕iPP& ˕iPy.oThe orc wizard is moderately wounded.˕iZ  The orc hits you with a +0 dagger. The orc barely misses you.˕i]8*˕iU0 The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!̕iu8{̕ijvF5--̕ivF====300.4 (0.7̕iF}̕iT _Deactivating autopickup; reactivate with Ctrl-A.ѕiQ )You slash the orc!  You kill the orc!Trog accepts your kill.ѕiS J.oѕiT A.oѕi_  3 orcsYou feel the power of Trog in you as your rage grows.The orc closely misses you.ѕie |  You hear some strange, mumbled words.  A magic dart appears from out of thin air!ѕi ѕiS 47-----4=---1.3 (0.9ѕi ѕiW . _The magic dart hits you!ӕiDc )You closely miss the orc. You headbutt the orc!  You kill the orc!ӕi]jP 2 orcsӕi{m^7---2.0 (0.7ӕisӕi%vW _Trog accepts your kill.ӕi F )You slash the orc!  You kill the orc!ӕiM    orcTrog accepts your kill.ӕiJ  Found a stone staircase leading down.땑i%?땑i@땑iCz _You feel a strong urge to attack something.땑iG땑i6G)Berserk 땑iVG땑i\I땑iS....#..>.##....##.#.#........ 땑iS##..#####...........##...@.###--11.9 (2.0#.....#.##..)))#.##>#)...<##.#######땑iS)#땑iKT8--땑iZ땑i[앑iwo앑io앑iDr앑iv앑iB}r  Found a tapered glass wand.  앑is}You feel your anger nearly subside. You are no longer berserk.앑i27/40=Slow -Berserk 앑ii _You are exhausted. You feel yourself slow down.앑iL앑i앑i͋앑iNJ _Found an escape hatch in the ceiling.앑ij앑i앑i앑i  ..... .....########  ............ 앑iX ...........#  ..>........#  앑iyd#..........#  앑i#.#.......####  #.....@....... 앑i5.6 (3.7 #.......###### 앑i# #...........# 5 javelins #/#.....###.#  # #.....#.#앑iG #..)))#.# 앑igw#>#)...<# 앑ic#.####### 앑i7#<앑i`앑i앑iէiC .....########....... #>#.. #.####.....######......# iD!/#.....###.## #.....#.# #i~LiLH87.1 (1.5iPQiSi> ########....... #>#.. #.####.i%....######....# /#.....#### .# i:v #..)))#i`i'8.6iii  .....# ...#@..>.# #...#iG \ #.#.#### #..... #.###### #il .# #/#.....###.#i  # #.....#.# #..)))#.# i  #>#)...<# #.#######@   Edmund (wandering)  #<##iv i  You encounter Edmund the Younger. He is wielding a +0 flail of holy wrath.i /  --more--i2@.@i33@.@i:<i<A 29=i><(20.1 _iMiRPiv.....# . ...# ...>.# #@..# #.#.#### #..... #.iw###### #.# #/#.....###.# # #.....#.# #..)))#.# #.####### ##ix@.@iyiD'1.6i<i iI ....... ..#.> #.@ #.#i):####......######....# #/#...@.###.#iI# .#  #..)))ih>#)...<.######iF0@i,.iK%@i.@   Edmundi'3.1iiii ######## .......>#....# #@......####......#######.....@.....##/##.## #.......)))#.i >#)...<.########<##i' 1.@iJ i iJ u30==4.6i{ i< i; ######## .....>#... #.......####@.........######..........#/##.## #.......)))#.>#)...<.########<i!)##i_E.@iuiA24----i(=6.1iv i> D _Edmund hits you with a +0 flail of holy wrath.i$ <  You barely miss Edmund.i t18--------7.7 (1.6iɰ i" D _Edmund hits you with a +0 flail of holy wrath.i&  ..... .....########  ............  ............#  ...>........#  #..........#  #.#.......####  #.............  #....@@.######  #...........#  #/#.....###.# iy # #.....#.#  #..)))#.#  #>#)...<#  #.#######  #< iT##You hit Edmund.  Edmund is lightly wounded.iFg ..... .....########  ............  ............#  ...>........#  #..........#  #.#.......#### igD #.............  #....@@.######  #...........#  ig3#/#.....###.#  # #.....#.# igz #..)))#i h #>#)...<#  i,h\#.##### iOh_#< ##iqV  Edmund hits you with a +0 flail of holy wrath. x2i)r_9/40 ---------i@r%9.7 (2.0ixi_{V _* * * LOW HITPOINT WARNING * * *ii i] Gear: 15/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)i d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  i - a +0 spear  k - a +0 spear  l - a +0 dagger  m - a +0 short sword i yMissiles (go to first with ()  c - 4 large rocks i  f - 5 javelins (quivered) Armour (go to first with [) i!  j - a +0 ring mail (worn)  n - a +0 kite shield (worn)b - a +0 animal skin  iC +h - a +0 robe  o - a +0 leather armour io9 Potions:  Potions !  h - 2 potions of haste  E - a potion of experience  f - a cyan potion  iM k - a sapphire potion  l - a bubbling white potion ixA h - 2 potions of haste. An enchanted beverage which speeds the actions of anyone who drinks it. It is an uncommon potion.  iA Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.igimi~u.....Mode7 the Slasher.....########Minotaur of Trog **................Health: 9/40=====-------------------............#Magic: 3/3========================...>........#iuLAC: 5Str: 23#..........#EV: 9Int: 4#.#.......####SH: 7Dex: 10#.............XL:  4 Next: 88% Place: Dungeon:4iuw#....@@.######Noise: =--------  Time: 2329.7 (0.0)#...........#a) +0 falchioniv+#/#.....###.#Throw: 5 javelins# #.....#.#Fast+Slow -Berserk #..)))#.##>#)...<#i7v@   Edmund#.########<##You barely miss Edmund. i`v_Edmund hits you with a +0 flail of holy wrath.  You hit Edmund.  Edmund is lightly wounded.  Edmund hits you with a +0 flail of holy wrath. x2 _* * * LOW HITPOINT WARNING * * *iviG|{  ..... .....######## iu| ............  ............#  ...>........#  #..........# i|s #.#.......####  #.............  i|#....@@.######  #...........#  #/#.....###.#  i|# #.....#.#  #..)))#.#  #>#)...<# i|c #.#######  #< i}?##You feel yourself speed up.i<  ..... .....########  ............  ............#  ...>........#  i ^#..........#  #.#.......####  #.............  #....@@.######  #...........#  #/#.....###.#  # #.....#.#  i+ #..)))# #>#)...<# iX a #.##### i _#< ##iS  Edmund hits you with a +0 flail of holy wrath.  * * * LOW HITPOINT WARNING * * *i,3----i&31.2 (1.5ii P _Edmund closely misses you.iGV  You hit Edmund.  Edmund is lightly wounded.i+He4=---2.4 (1.2iOiPS _Edmund completely misses you.is  You hit Edmund. Your headbutt misses Edmund.  Edmund is lightly wounded.i,3.5 (1.1i;i0 _You block Edmund's attack.iK_  You closely miss Edmund.  Edmund is lightly wounded.i'4.6ii70 _You block Edmund's attack.i!6b  You completely miss Edmund.  Edmund is lightly wounded.i6u5==5.8 (1.2i<i=9 _Edmund hits you but does no damage.i  You hit Edmund.  Edmund is moderately wounded.i ,7.1 (1.3i i5 3 _You block Edmund's attack. x2i   ..... .....########  ............  ............#  ...>........#  #..........#  #.#.......####  #............. i  #....@@.######  #...........#  #/#.....###.#  # #.....#.#  #..)))#.#  #>#)...<#  #.#######  i6 (#< ia ##You slash Edmund!  Edmund is moderately wounded.ivb  ..... .....########  ............  ............#  ...>........#  #..........#  #.#.......####  #.............  ic #....@@.######  #...........#  #/#.....###.#  # #.....#.#  #..)))# #>#)...<#  #.##### #< ##im S  Edmund hits you with a +0 flail of holy wrath.i;n J2--8.4iu iw V _* * * LOW HITPOINT WARNING * * *"i?  You hit Edmund.  Edmund is moderately wounded."iC@Y3--9.6 (1.2"iI"iL0 _You block Edmund's attack.#i7  You hit Edmund. You headbutt Edmund, but do no damage.Edmund is heavily wounded.You feel yourself speed up.#i B40.8Fast #i !#i& #i(  #i( "_You block Edmund's attack.$i  You barely miss Edmund.  Edmund is heavily wounded.$i; ,1.6 (0.8$iţ $i P _Edmund closely misses you.)i s _Edmund closely misses you.You closely miss Edmund. You headbutt Edmund.  Edmund is heavily wounded.Edmund hits you with a +0 flail of holy wrath!  You die...  Edmund says, "I'd like to see a scythe do that!")iia-5/40 -)i,t/  --more--+iS1+i+4Gear: 15/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 falchion (weapon)d - a +0 dagger  e - a +0 spear  g - a +0 hand axe  i - a +0 spear  k - a +0 spear  +i4l - a +0 dagger  m - a +0 short sword Missiles (go to first with ()  c - 4 large rocks  f - 5 javelins (quivered) Armour (go to first with [)  j - a +0 ring mail (worn)  n - a +0 kite shield (worn)+i4\b - a +0 animal skin  h - a +0 robe  o - a +0 leather armour-i -iR,-i-iGoodbye, Mode7.129 Mode7 the Slasher (level 4, -5/40 HPs)Began as a Minotaur Berserker on Feb 15, 2026.Was a Believer of Trog.Slain by Edmund... wielding a +0 flail of holy wrath(8 damage)... on level 4 of the Dungeon.The game lasted 00:15:53 (2316 turns). 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