:j Player: MrLetMeGetSome Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.13:05:04.ttyrec Time: (1782219904) Tue Jun 23 13:05:04 2026 :j0 [?1051l[?1052l[?1060l[?1061h:j2 V)0[?7h[?25l[?1c:j :ja :j Welcome, MrLetMeGetSome. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Made of living stone, Gargoyles have a preternatural affinity for earth magic. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gargoyle Monk:jP:j\P:jvMrLetMeGetSome the TrooperGargoyle **....Health: 14/14 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 10SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 maceNothing quivered#####.#+..##@####Welcome, MrLetMeGetSome the Gargoyle Monk.Will you prevail where others failed? Will you find the Orb of Zot?:j"Press ? for a list of commands and other information.:jV[ _Found a staircase leading out of the dungeon.:jk N  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.2   3.4  +1   i - Spellcasting   0.0   1.2  -1      :jҽ     b + Maces & Flails 3.0   4.0   0       c - Axes   1.5   1.2  -1      :j3 x d - Staves   1.7   1.0   0       e - Unarmed Combat   0.0   1.0   0      :jW         :jy ^    :j .     f - Armour   0.0   0.8  +1  :j +    g + Dodging2.4   4.2  -2  :j*      h - Stealth   0.0   0.7  +2          :ja !            :j _    :j a    :j _    :jؿ a    :j _    :j>             :jb pThe relative cost of raising each skill is in cyan.  :j Skills enhanced by cross-training are in green.  [?] Help:j [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j$TargetTarget--  --  --  --  --  --  --  --  --  :ja-z] set[-] clear selected targetcost|targets:j 0=[?25h[?0c0 :j% [?25l[?1c:j +3.0  -2 current training targets, if any.=] set aall targets:jBa-z] setselected target:j[?25h[?0c:j*0 :j [?25l[?1c:j 4.0  +1 =] set aall targets:jN[a-z] setselected target:j-<[?25h[?0c0 :j [?25l[?1c:j 6.0   0 =] set aall targets:j} :j%MrLetMeGetSome the TrooperGargoyle **....Health: 14/14 ========================Magic: 1/1========================AC: 4Str: 14###EV: 11Int: 10:j~5##.#SH: 0Dex: 12+..#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)###a) +0 mace:jNothing quiveredWelcome, MrLetMeGetSome the Gargoyle Monk.Will you prevail where others failed? Will you find the Orb of Zot?:jPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.:j:j|:j:j# _ _:j x _You open the door.:j— 8There is an open door here.:j A  You enter the shallow water.:j ?Water :jۜ :j N _Moving in this stuff is going to be slow.:j :j :j :j :jq ,:jʼ :jj 7 _You open the door.:jP :j :jb :j :jB :j & :jk :j  :j : There is an open door here.:j :j(  _:jA :j? :jZ :j :j! :jF :j :j @  There is an open door here.:j  You enter the shallow water.Water :jC :jO N _Moving in this stuff is going to be slow.:j= :j} :j :j :j ,:j :jq :j ,:j :j :j, n  You encounter a frilled lizard.:jq #......#..l...#....!##.....#....# ...##.#:j 0##.@#♣~~~♣♣~~~♣###♣~P####.##~##.##..'~'..#l   frilled lizard (asleep)#.##~##<####P~~###♣~~~P#:j) 021.2 (21.2):j =2.2 (22 _:j :j :jM##...g...l...# .......!#........#...# ####..#~♣~~~♣~~g   goblin (asleep).'~'...##~##<P~:j .g  You encounter a goblin. It is wielding a +0 dagger.:jE.l:j (ygl:j(:==3.2 (1.0):j/:j3K _The goblin shouts! The frilled lizard hisses angrily.:ja  #......# #......####......#..........g...l.!##........##.....# #@..# ##.## ##..# ♣~~~♣ ♣~~~♣ ###♣~P### #.##~##.# #..'~'..# #.##~##<#.g:j"%.l--4:j':j>(:j< g.... ###......# ...g....!#.......l#..###...:j  ##.####..# ♣~~~♣ g 2 goblins (1 wandering)##♣~P####~##.'~'..:jN .g  You encounter a goblin. It is wielding a +0 dagger.:j .g:j l gThe goblin shouts!:j- /==5:j( :j F _The frilled lizard bites you but does no damage.:jBV .g  You hit the frilled lizard.:j:.g:jp  The frilled lizard is heavily wounded.:jK-6.4 (1.2:j\ _The frilled lizard closely misses you.:jk .g  You closely miss the frilled lizard..:jޱg:ju  The frilled lizard is heavily wounded.:jH3---:j!7.6:jV:j3 _The frilled lizard bites you.:jh #.......#......# #......# ###..g...# .........# .!#.l..#  #.g...# ###.@.#  ##.## ##..# ♣~~~♣♣~~~♣###♣~P###:ji #.##~##.# #..'~'..##.##~##<#:jUk '.g:jk 8.g:jm I.l:jrw  The goblin attacks as it pursues you! The goblin hits you but does no damage.  The frilled lizard attacks as it pursues you!:j*x ,80:j< :j T _The frilled lizard misses you.:j>d~###......g..!##......... #...l###g. ##@####..# ♣~~~♣♣:jd###♣~P###.##~##..'~'.##~##<##P~~##:jf&.g:jgM.l:j5pR  The frilled lizard attacks as it pursues you!:jp&9:jv:jy _The frilled lizard barely misses you. The goblin closely misses you.:j(W #......####......# .........# ......g.!## ..........# #.....# ###gl.# ##.##.# ♣~~~♣ ♣~~~♣###♣~P### #.##~##.# #..'~'..#l   frilled lizard #.##~##<# ###P~~### ♣~~~P:j`*M.l:j*g:j/.g   goblinl   frilled lizard-30:j'5:j 7:j z .You hit the frilled lizard.:jY g:j 9.g:jD \g 2 goblins:j X--1=1.8 (1.2:jC :j R _You kill the frilled lizard!:j+ )You sock the goblin!.g:j,9.g:jK4q   goblin:jf7d4==23.1 (1.3:j=:j,@J _You kill the goblin!:j":j`1------4.3 (1.2:jO:jcx _You closely miss the goblin. The goblin hits you with a +0 dagger.:jڒ  You hit the goblin.  The goblin is heavily wounded.5.5:j :j = _The goblin hits you but does no damage.:jh )You hit the goblin.:j2==----36.8 (1.3 _You kill the goblin!:jn#......#  #......# ###......# .........# ........!## ..........# #.....# :j; ###...# ####..# ♣~~~♣  ♣~~~♣###♣~P###:jg#.##~##.##..'~'..#:j#.##~##<####P~~##:j:j4-70:j:j$  Things that are here::jQ _a +0 dagger; a +0 dagger; a goblin corpse:j  #......####......# .........# ........!## ..........# #.....# ###...# ##)##.# ♣~~~♣ ♣~~~♣###♣~P###:j%  #.##~##.# #..'~'..# #.##~##<# ###P~~### ♣~~~P:j= :j + d-8 _:jGt:ju3:jv:jV{|==:jD:j3b3==:j:j2,:j:jǔk _You start resting.HP restored.:j:j ,44.8 (6:jv4====5.8 (7 :jƢ _:j7:j(:j 3:j :j] ,:j P  Things that are here::j@ n  a +0 dagger; a +0 dagger; a goblin corpse:j :j  _:j :j :j7 :jv :j :jH :j :j :==:j :jx :j :j( :jU :j  ~........ ~........  #.......  #......# #......# ###......# .........# ........@##..........#.###.....####...# ##)## ##..#:jx ♣~~~♣ ♣~~~♣###♣~P##:j ,50.8 (5:ji +1.8 (6:jg% :j( R _d - a black potion:j9 3:j: :jA X:jF X:jpG :jgK ,:jL :jN : _Found 3 flux baubles.:jP :j]:jv^:ja:je:jJf:jh:jqk:jm:jkn:jQp:jss:ju:jv:j@x:jlz:j|:jC}:j~:j:j8:j|:j:jI:jO:j:j:j:j::jэ:j[:j# .##≈## ..#≈#.# .#.~.######.# ...~........# :jA+#.~........+ #.....@.# 71.8 (10.0)#......## #......# :j####......#######.........#..............###...•...........#:j#.......###.....##.......# ###...#:j:j%:jӞ:j I:j":jg- #  .##≈ ### ..#≈# ..# .#.~.######.# ...~.# #.~.......@+ #.......# #......# #......# ####......#  ######..#  #......##  #...•...........#  #.###.....#:jf4#.#..#...#....#......'.#2.0).##:j::j;L======3.8 (2:jL@:jWC= _As you open the door, it creaks loudly!:j"I:j%:jy(:jS-2 :j-: There is an open door here.:jE0:j0 _:j1:j)8j########.....# # #.....# .##≈ ####.....# :j82..#≈# ..#.....# .#.~.######.#.....##....~..#..#.~........'@# ------5:j8#.......#.# #......##.# #......##..:j8####......####. #####.........# ## :j)9i......## ...•..........:j9-.# :j:=------:j_@:j#C:jo ##.....#.##≈ ####.....#..#≈# ..#.....#.#.~.######.#.....##...~........#........ #.~........'.# .... #.......#.# .... #......##.#) #......##@..#8.8 (3####......####...# #####.........# ##.#.# .......# ###...# .......# ##)## .......# ##..#:j :jM  :j :j _Found a rapier.:j :j:j:j*:jc  You encounter a rat.:jb# #.....# .##≈ ####.....# ..#≈# ..#.....# ..#.~.######.#.....##.:j...~..#......#.~.'.#r..#.#.#..#......##.#).:jѽi#......##.@.# ####......####...# .# ##.# :j###.....# r   rat (wandering) :j4:jY.r0:j!::j29.8 (1 _:j:j:j>p #.....#  # #.....#  .##≈ ####.....# #..#≈# ..#.....#  .#.~.######.#.....##...~.#...#.~..'.#..#..#r.#......##.#@....... #......##...####...  ########...# #### ###.#.## .#•...........# .###.....# ..# ###...# ..# ##)#:jl{:j(|W3--=80:j:jQ! _The rat bites you.:jՈO _You see here a +0 rapier.:j+" o .You hit the rat.:j) (:j3- d4==42.0 (1.2:jo3 :j;6 G _You kill the rat!:j :j :j :j H _No target in view!:j?:j:j:jH _No target in view!:j:j/:j:jEH _No target in view!:j4:jf:j H _No target in view!:j v:jv:j|:jÀH _No target in view!:j:j:jb:jL@ _No target in view!:jc:jvd:j7i:jk:j:jt:jm:j:jT4:jZ:jx]:j4:j>:j:j 4:j :j :j.3:j7:j :j :jG P _:j :j3 :j :j :j :j :j :j :j :j^ :==:j_ :jh :jk :j :j :j :j ,:j! :j~# :j% ,:jQ& :je) :j]+ ,:j:, :j. :j3 B:j/4 :j6 ,:j9N :j\Q :jGR :jR :jS :jU :j.W :jW :j_X :jY :j[ :j'\ :j] :j_ :ja :jEd ,:j{e :jg ,:jxk ,:jk :ju :j|v :jx :j{ ,:j| :j} B:j :jl :j ,:j; :j ,:jp :j = _You now have 5 gold pieces.:jI 3:j :j :jC :j :jB :js :j :j :j :j :jԬ ,:j5 :j :jܲ :j7 :jk :ju  ...# ##..###.#.# ...# ##..##.#.###.# #)## ##....#.....# ..# ###...###### ~~♣ ##.......# ~~♣ #####...## ~P### ####........#.#.#. ~##.# ........##........ ~'..# .......@##..#.#.#.- ~##<# ..............# ~~### #####.........# :j ~~P# #..#......# ~~♣# #..#......# ♣## .≈.≈......# ..≈.≈#####.. ...≈. ##  You pick up a parchment of Iskenderun's Battlesphere and begin reading... :j1 1109.0 (27.0):j G-10.0 (28:j :j R _You add the spell Iskenderun's Battlesphere to your library.:j :j- :j :j< :j :j n:j ,:j :j! :j :jy :j :j :j :j :j :j :j :j :j^ :j :j :jb :j :j :j :j :j0 :j :jo :j :j2 :j{ :j1 :jE :j :j :j& :j? :jU ,:jw :j :j :jm :j) :j   ####.....# ##  ..#.....##......# ##.#.....##......# ..#.............# ....'.#...........# ....#.#...........# ...##.#)..........# ...##...####......# :j~ #...####...##....@.# ...# ###.##......# ...## #.##......# ....# #..####.#.# ....# ##..###.#.# #...# ##..##.#.###.# :j H##)## ##....#.....# #..####...###### ~~~♣:j  ##.......#You pick up a parchment of Ignite Poison and begin reading...:j/ 22.0 (123.0 (13 _You add the spell Ignite Poison to your library.:jA:jZB:jB:jG:jI:j3NB:j"O,:j$P:jQ:jS:jS:jT:jV:jNX:jX:jY:j7[:j\:j]:j]:j_:j%a:jqa:j]b:jc:jpe:je:jf:ji:jk:jhk:jk:jm:jio:jo:jjp:j,r:js:j^t:jt:j]v:jw:jw:jxx:jz:jh{:j{:j|:ji}:j~:j~:j:j,:jm:jÅM _You now have 17 gold pieces (gained 12).:j:j8:j:jW:j # >. #.  .. .. :jy#. ##### #. .# #.#######.######.# #.#.....@.......:j38.0 (15.#####.#.#####.######.##......# :jΐ#......# .........# .........# .:jz...........# .#:jP)..........# . ..####......#:j:jؘ,9.0 (16:j%:jM; _Found a stone staircase leading down.:jǒ4:j:jrH _No target in view!:j0 _:jx,:j,:ji:j:j:j,:j:j ,:jp :j!:jY":j#,:j%:j':j':j':j\/ _You open the door.:j1@  There is an open door here.:j&3:j3 _:jQ6:j6:j8,:j9:j.;:j%=,:jC:j$G #####+### ##.......# ........# #.......# #.......# ######.......#  ....>..@.#.####  #.#######.##.......  ...........'.......#  #.#######.##.......# # #. #.########## #.#######.####### # #.#.............. #:jG####.#.#####.####### ##......# #.#c - 2 scrolls labelled ODDIRGH MAPLORUE:jM-50.0 (11:jN,1.0 (12:jbE _You see here a +0 dagger.:jf 3:j :j :jW :j :j :j :j4 :j ,:j :j* :j :j :j :j 7 _You open the door.:j :j  :j :j @  There is an open door here.:jp :j  _:j :j< :j B:j :j% ,:j :j :j ,:j! :j  :j :j, :j] :jD :j- :j :j :j :j :j :j :j& :j :j"! :jt! :jx" :jZ# :j# :j# :j$ :j% :j% :jW& :j( :j) :j) :j<* :j+ :j, ,:j- :jh. :jn/ :j/ :j0 :jB1 :jv2 ,:j2 :jo4 :j5 :jh5 :j6 :j7 :jW8 ,:j8 :j9 :jE; :j; :j; :j= :j'> :js> :j> :j!@ :jbA :jA :jB ,:jC :j!D :jD :jhF :jF :jG :jxG :jH :jI :jI :j J :jNK :jgL :jL :jBM :jUN :jHO :jO :jP :jR :j#S ,:jS :jU :jV :j*W :jlW :jX :jY :jZ :jiZ :j[ :j] :jW] :j] :j^ :j` :jO` :j` :jb :ji y####.##.......##.# #.###########.######## ####.###########......... .................######## ####.###########.#  #.# #.#  #.# #.#  :jj q#.# #.#  #.# #@#  92.0 (41#.# #.#  #.# #.#   ..#   ..#   ~..#    .~.#    :jEk .%..#      :jq :j4r %3.0 (42:jgw :jz 0 _Found an inkwell talisman.:j :jK :j߹ :j :j :j X:jw :j :j :j :j) :j :j :j :j :j   #.#######.###########.........  #.#...................######## ..###########.#  # #.# #.#  .....# #.# #.# .....# #.# #.# .....# #.# #.# .....# #.# ##### #.# .....# #.#####@..###.# .....# ..............# .....# #.#####..~.~..# .....#........~..# .....######..~.~.# ##.#.# .....%..# ##.#.#[:j0 i15;15H#######..# ##.#.###.##..# ...#.....# #..#  You pick up a parchment of Ensorcelled Hibernation and begin reading...:j 3202.0 (9.0):jG .3.0 (10.0) :j :j P _You add the spell Ensorcelled Hibernation to your library.:j3:jE:j#.#.#####.#.# ....# #.# #.# ....# #.# #.# # #.# #.# # #.# #.# # #.# ##### #.# # #.#####...###.# # ..............# # #.#####.@~.~..# 4.0)# .~..# # [## #.#.#  .....%..# #.#.#  #######.#[14;2:jH.#.###.# #..# ..#.....# #..# ...######  # #.......#5.0 (2 _Found a chain mail.:j \ :j\ :jt` :jc :jf :jl B:j?m :jm :j?o :jvq :js :jt :ju :jy :j.| :j| :j} :j :j :j :jʂ :j :j :jF :j :j :jK :j :j   You encounter a bat.:j0 ..........# #.# #.#......# #.# #.#......# #.# ##### #.#......# #.#####...###.# ####......# ..............###......#####..~.~..# #.##......# #..........~..# #.##......# #[######..~.~.# :j- G#..####.#.# #.@........%..# ##..###.#.# #.##########..#  ##..##.#.###.#. #..#  ##....#.....#. #..#  ###...######. # ##.......#b b   bat (asleep) #####...##.  ####........#.#.#.  ..##........:jq 412.0 (7b.:j $b.:jZ Nb.:j Ob:jL 23.0 (8 _:jw :j :jkZ##......# #.# #.#.# #.# #.#.# #.# #.#.# #.# ##### #.# )....# #.#####...###.# .####......# ..............# ...##......# #.#####..~.~..# ##.##......# #..........~..#  #.##......# #@######..~.~.#  #.#.# #..........%..##.#.# #.##########..###.#.###.#b# #..#....#.....#.##..####...######.## ##.......#.# #####...##.# ####........#.#.#.b.b[0;:j\'10;1m.:ja:jeb+4.0 (1:ji:jmS _You see here a +0 chain mail.:jI#2.b:j,:j,5=5.3 (1.3:j2:j5 _You barely miss the bat. The bat closely misses you. x2:j` J †  You sock the bat!:jb7 56.6 _You kill the bat!:j4:j:j:jyX=Wear or take off which item? Inventory Items Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn) Floor Items ([,] to select) Armoura +0 chain mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jc:jj:j=q...##......# #.##.#MrLetMeGetSome the Trooper ...........# #.##.#Gargoyle **.... ...........# #.#:jq#.#Health: 14/14 ======================== ...........# #.# ##### #.#Magic: 1/1======================== )..........# #.#####...###.#AC: 4Str: 14 .####......# ..............#:j;rEV: 11Int: 10 ...##......# #.#####..~.~..#SH: 0Dex: 12 ##.##......# #..........~..#:jrrXL:  1 Next: 50% Place: Dungeon:1  #.##......# #@######..~.~.#:jr@Noise: =--------  Time: 216.6 (0.0)  #..####.#.# #.†........%..#:jra) +0 mace##..###.#.# #.##########..#Nothing quivered:jr##..##.#.###.#.##..###....#.....#.##..####...######.#:jsO###.......#.#:j5si#####...##.#####........#.#.#. :jss_Found a chain mail. _You encounter a bat. _You see here a +0 chain mail. _You barely miss the bat. The bat closely misses you. x2  You sock the bat! _You kill the bat!:jD{:jK|&-:j:j:jȍE-7.6 (1:jY:j4:jӕ+8.6 (2:j:jO:j+9.6 (3:j~:jvB20.6 (4:j:j A1.6 (5:j:j 2 _You start removing your armour. You continue removing your +0 robe. x5:j:jX  You finish removing your +0 robe.  You start putting on your armour.:j+2.6 (6:ji:jZ:j+3.6 (7:jA:jA4.6 (8:j:ji:jW+5.6 (9:jN:j/:j#6.6 (1:j 0.0) :jl:j& :j g10 6 _You continue putting on your +0 chain mail. x5:j:j% :jR _ _You finish putting on your +0 chain mail.:jkDrop what? (Left/Right/Tab to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 mace (weapon) Armour (select all with [)  c - an orb of light (worn)  d - a +0 chain mail (worn)b - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j?  1 it a - a +0 mace (weapon)  b + a +0 robe[Enter] accept (1 chosen):j3:j...##......# #.##.#MrLetMeGetSome the Trooper ...........# #.##.#Gargoyle **.... ...........# #.##.#Health: 14/14 ======================== ...........# #.# ##### #.#Magic: 1/1======================== )..........# #.#####...###.#AC: 10Str: 14 .####......# ..............#EV: 6Int: 10 :jr...##......# #.#####..~.~..#SH: 0Dex: 12 ##.##......# #..........~..#XL:  1 Next: 50% Place: Dungeon:1  #.##......# #@######..~.~.#Noise: ---------  Time: 226.6 (0.0)  #..####.#.# #.†........%..#a) +0 mace##..###.#.# #.##########..#Nothing quivered##..##.#.###.#.##..###....#.....#.#:j#..####...######.####.......#.######...##.#####........#.#.#. _You kill the bat! _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 chain mail. x5 _You finish putting on your +0 chain mail.:j+7.6 (1:j:j`) _You drop a +0 robe.:j> :j> :j0@ :j(C :jD :j+E :jxJ ,:jcK c  You encounter a bat.:jT 2###.#.#####.############## . ....#.# ##### # )....##.### .###b.. ....~.~. ##.##.......~.##.....[..~.~#..####.#.# #.†........%..###..###.#.# #.##########..#.b   bat (asleep)#.#:j0W B.b8:jZ +.:jb (:jb b3--=9.6 (2:jaj :jn B _The bat hits you. The bat leaves your sight.:j. I:jE K  A bat comes into view.b.[b   bat0:jjz n-30.6 (1 _:jCG †  You hit the bat.:j(:jBl4==6=1.9 (1.3:jp:jG _You kill the bat!:j,3:j:j:j0:jr,:j8X:jٲ_  You see here a bat corpse.:j:j5 _:j:jTf==:j#:j:j:j:j<  You see here a +0 robe.:j:j _:ju:jN:j:j:j(:jQ:j:j*:jw:j:j:j:j:j :j,:jv:j:jX:j:j:jA:jZ,:j<:j:jc  You encounter a rat.:j~ #.##......# #.#[..~.~  #..####.#.# #.#.†........%.  ##..###.#.# #.#.##########.  ##..##.#.###.#.#.  ##....#.....#.#.  ###...######.#  :jo##.......#.#  #####...##.#  ####........#@#.#. -  ..#........#  ..#..#.#.#.r..  ..............#.# ..  #####.........# . :j*U#..#......# .. r   rat (asleep) #..#......# .# .≈.≈......# .#..≈.≈#####..:j?R43.9 (12.0)r.:jcKr:jV6===4.9 (13:j  :j - _The rat squeaks loudly.:j=>#..####.#.# #.#.†........%..# #.#.# #.#.##########..# .#.###.#.#.. #..# ..#.....#.#..#..# :j]>#...######.#K# #  ##.......#.#.# #####...##.#.#####........#.#.#.#........##....@...#.##..#.#.#r....:j>........#.# #####...#.. :j> #..#......##.#..#......# #.#K   kobold (missile, wandering).≈.≈......# .# :j?r   rat..≈.≈#####.. .....≈. ##:jF :jGr.You encounter a kobold. It is wielding a +0 short sword and quivering stones.:jJG.K:jqR;):jS15.0):jdY:j\( _The kobold shouts!:j(..####.#.# #.#.†.%..# ..###.#.# #.#.####..# ##..##.#.###.#.#.. #..#  ##....#.....#.#.. #..# ###...######.#.# # ##.......#.#K# #####...##.#.# #####.#.#.#.#  :j.##.....@r.#  .##..#.#.#........#.# ..  #####.........#.. ...#..#......##.. ...#..#......# #.# ##.≈.≈......# .# ..≈.≈#####.. .. :jAJ.K:j#:j;$/--6:jd+:j.; _The rat bites you but does no damage.:jZ .KYou hit the rat.  The rat is heavily wounded.:jM  The rat bites you but does no damage.  The kobold hits you with a +0 short sword.:js1--------8.1 (1.2:j$ :j-_The rat bites you but does no damage.:j  You barely miss the rat.The rat is heavily wounded.9.3:j :j c _The rat bites you but does no damage. The kobold hits you but does no damage.:jŁ g †You hit the rat.:jS b   You kill the rat!:j b2==----7:j 50.6 (1.3:j͖ :j S _The kobold barely misses you.:jq h )You hit the kobold.:j (:j M==81.9:j ` _You kill the kobold!:jl :jm :jr :ju H _No target in view!:jH :j :j :j H _No target in view!:ja :jyb :jo :jr H _No target in view!:j8 :j :j :j H _No target in view!:je 4:j :j6 H _No target in view!:je 4:j^ :j  C _No target in view!:jK :j! :j :jP :jP4:j":j :j4:j :j:j4:j:jQ:j\ M##.....[######..~.~ ..#†........% #..# #.#.######### ##..##.#.#####....#.....#.#..#..###...######.......#.#.#  #####...##.#.# #####........#.#@#.#....†.# ##..#.#.#......:jK..............#.#...........#.. ....##..#.....# #.###.....# ...:j:jl2-20 :j _:jp:j# _ Things that are here::j _a +0 short sword; 2 stones; a kobold corpse:jI:jL _3==:jB:j:j:==:j:j0:j|4==:j_  You see here a rat corpse.:jQa _==:jV#....#.....#.#...#.# #..# ###...######.#.#.#.# #  ##.......#.#.#.#.#  #####...#.# #....#.#)#.#.# .......##......†.#.####.. .......##..#.#.#......... .............#.#........≈ ####.#..@......≈≈-653.0)  #..#......##..#....~≈. #..#......###.######.≈ .≈.≈......# #.# . ..≈.≈#####.. ...  ...≈. ## ?:jrX[39;49m.. ##. >. :jeB6.9 (14:jFQ _Found a stone staircase leading down.؄:jio I؄:jw ؄:jz ؄:j ,؄:j ؄:j k  You encounter a ball python.؄:j  ##..#  #####...##.#.#.#.# ###.؄:j .#)#.#. .......##......†.#.####.. .......##..#.#.#...............#.#........≈ ####.........#.........≈≈  #..#؄:j ##..#....~≈.  #..####@######..≈.≈؄:j n# #.# ؄:jЍ ..≈.≈#####.. ...  ...≈. ###?...؄:ji  ###..# >.#S   ball python (constriction, asleep) #.# S#؄:j! Y7.0)S.؄:j 6S.؄:j OS)؄:jy +8.9 (2؄:jx ؄:j 5 _The ball python hisses angrily.ل:j###...# ###........#.#) .......##......†.#.####..#.#.#..................≈ #####.........≈  #..###..#....~≈.##.######.≈.≈.≈ #@# ...≈.≈#####.......#  ...≈. ####?...# ###..# >S#. S.ل:j@ل:j+9.9 (1ل:j ل:jh ل:j ;###........#.#) .......##......†.#.####..#.#.#.............#.#........≈ #####..≈  #..##..#....~≈.....###.######.≈.≈.≈......###.#.........≈.≈#####....@..#  ...≈. ####? ###S ># S.ل:j =70ل:j ل:j ڄ:j   You completely miss the ball python.The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.ڄ:j0------- -3  =2.2 (1.3Constr ڄ:jڄ:j _The ball python completely misses you. The ball python constricts you.ڄ:j%  You hit the ball python.  The ball python is heavily wounded.The ball python bites you but does no damage.ڄ:j9/14 ---------3.5ڄ:j}ڄ:j`_ _The ball python constricts you.ڄ:jr †You sock the ball python!ڄ:j)ڄ:j_-- 6 94.8ڄ:j ڄ:j O _You kill the ball python!ڄ:j"........##......†.#.####...##..#.#.#................#.#..≈ #####.........#....≈  #..#......##..#....~≈. #..#......###.######.≈ .≈.≈......###.#........≈.≈#####.......# .≈. ####@†..# ###..#ڄ:j3 >.# #.# .# .# .# ڄ:jڄ:jv4-50ڄ:jڄ:j[-6.8 (2ڄ:j0ڄ:jc _e - a scroll labelled RAEGAZ CURPHOۄ:j ۄ:jr ۄ:j ۄ:j! ۄ:jO 10/14==ۄ:j ,ۄ:j ,ۄ:jw ۄ:j ;1ۄ:j \===ۄ:j ,ۄ:j! ۄ:j ,ۄ:jD ۄ:j ,ۄ:j ۄ:jv e=ۄ:j 92ۄ:j )==ۄ:ju ۄ:j Bۄ:j ۄ:j, ۄ:j$ nۄ:j :==ۄ:j( ۄ:j ۄ:j- L3==ۄ:jt ۄ:j ,ۄ:j ۄ:j ۄ:j" ۄ:j ۄ:j ۄ:j+ ۄ:j ۄ:jU k _You start resting.HP restored.ۄ:j ۄ:j 094.8 (18.0)ۄ:j 4====5.8 (19 _ۄ:j ۄ:j :j:j3:j!:j#:j'X:jp(:jH):je+:j-:j-:j.:j/:j2P==:j"3:j9####...##.#.#.#.# .#)#.#.# ##......†.#.####.. ....##..#.#.#......... ..........#.#........≈ #.........#.........≈≈ #..#......##..#....~≈. # #..#......###.######.≈≈~ .≈.≈......###.#.@......≈:jI:39.8 (4.0) .≈.≈#####.......######.≈ .≈. ####.†..# ###..#.>.####.:j:##.##.#.#:jk;:j'A:j1C:jI:j:jX:j,:j~:j :j!,:j":j#:jn$:jH%,:j-?.............#.#........≈ ####.........#.........≈≈  #..#......##..#....~≈. #  #..#......###.######.≈≈~  .≈.≈......###.#........≈  ..≈.≈#####.......######.≈  ...≈. ####.†..#  ########..#  .......@>.# 303 #########.#  #.# #.# #.# .# .# :j6:jz3:j;:j:j5:j :jR:j :j :jd!:j1#:j#:jZ$:j$:j&:jM':j':jb(:j):j1:j4<# .......#.#........≈ #####...#.........≈≈ # #..#......##..#....~≈. # #..#......###.######.≈≈ .≈.≈......###.#........:j4s ..≈.≈#####.......######. ...≈. ####.†..# #≈≈≈##########..# #.......>.#10.8 (7 #..############.# #.# :j5#.# #.# .# .#:j";:j`=:j:j:j:ja:jM :jr :jX:j,:jL:j{:j:ji:j4:j:j0:j:j :ji:j,:j#sP~~### #####.........#.. ~~~P# #..#......##..#.... ~~~♣# ######..#......###.##### #:j{$♣## ......≈.≈......###.#........≈.≈#####.......### ....≈.≈# ####.†..#  #≈≈≈##########..# #.............>.# #.@############.#:j$5.8 (5 #.## #.##. #.# #. #.##. .#:j% #. .##...:j%:j*:j2-:j:j::j:j:j:jn:j[:j:j:jE:j:j:j:j3:j:jRX:j. .....≈.≈#####.## ....≈.≈# ####.†..#  #≈≈≈##########..#  #.............>.#  #..############.#  #.## #.# #.# #.# #.# #.# #@# .#20 #. .# #.#  ..# ≈≈##≈≈ #.# .#.:j:j:j`I:jJ:jQJ:jP:jJQ:jXUn:jbV:jZW:jdX:jX:j!Y:j-Z:jb[:j[:jW\:ja0 #.......>. #..############.# #.## #.# #.# #.# #.# #.# #.# .##≈ #.# .#:j!b#≈≈.###.# #≈....@.# 4.8 (4##.##≈≈≈# ###≈≈≈ #.#≈≈. .#..≈~.#:j|b # ≈≈.### #### :j c:jg:ji:j :jԦ :j: :jح :jȮ :j :jG :jڵ ,:j :j :jA :j :jӾ  #≈≈≈######### #............. #..########## #.##  #.#  #.#  ##### #.#  #≈#.# #.# #≈≈@###.#:jI -8 #≈......###.##≈≈≈### ###≈≈≈.. #.#≈≈.. .#..≈~.# # ≈≈.#######:jx :j :j :j :j) #............ #..########## #.##  #. #.###### #.# #≈#.# #.# #≈≈.###.# #≈@.....# ##.##≈≈≈# ##.###≈≈≈.. ## #.#≈≈.. .#..≈~.# # ≈≈.### #### :j,^9.8 (1:j/I:j,;:ju?#.## #.# #.# ##### #.# #≈#.# #.# #≈≈.###.# #≈......# ##.##≈≈≈# ##@###≈≈≈..31.8 (2.## #.#≈≈..#.# .#..≈~.#:jS@## # ≈≈.### #### :j`E:j(H:jV:j:j :j?":j":j":j%:j &:jM&:j&:j>(:j+A  You enter the shallow water.:j,UWater :j/N _Moving in this stuff is going to be slow.:j2I:j3:jK4:j4(:j=5:j}6:j7:j@8:j8:j::j{>B:j>:jA,:jA:jC:jOE,:jF:jG:jH:j`I:j*N:jjP:j>TA  You enter the shallow water.:jT?Water :joU:j!XN _Moving in this stuff is going to be slow.:jY:j?Z(:j:jCS:j,:j׈:j:,:jn:jB:j:j:j:j.:j:j:j,:j:jB:j,:jH:jɫ:j/:j,:j:j,:j,:j:j:jl:jۼ:j8:j:j:j<:j:j[:j,:j4:jf:j,:jn:j:j:j:j:j:j,:j:jX:j:jD:jt:j:je:j:j[:j,:j:j:j:j^A  You enter the shallow water.:j?Water :j8:j  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.:j:j3(:j:j :jv 3:j :j:jn _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.:j?Water :j:j].  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.:j3:j:ji:j(:j:j:j:j# :jY :j0":j,#:j#:j#:j%:j',:j':jC):j#+,:j+:j9-:j\.,:j.:j\0:j1,:jM2:j4:j5,:j6:j9:j;:jp;:je<:j%>:j?:j2@:jB:jxD:j'F,:jF:jgH:jJ,:jK:j*T:jV,:jW:jK[:j\:jI]:j]:jDa:jWc:jc:jd:ji:jJk:jk:jl:jo:jq:jq:j3s:j)xB:j!y:jr|:jK~,:j:j]:jZ,:j`:j:j^:j:j :jF:jh,:jے:j6 _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You see here a rat corpse.:jٙ:jW _:j:jϝ:j=,:jX:j:j:j,:j:jI,:j:jZ:j7:j:jе:jT:j,:j:jZB:j:j^:j,:j:j:j,:jS:j:j:j:j:j:jP:j:j-:j:j,:jA:j :j~:j,:j:j:j?:j:j:j,:j:j*:j:jW:jQ :j!:j#:jQ$:j$:j&:j2(:j(:j\):jI-:j-:j-.:j;/:jI1:js2:j2:j3:j5:j`7:j7:jF8:jAD:jE:jE:jG:juJ:jWL:jL:j|M:jQ:jS:jS:j[X:j)\:jb:j?e,:jf:j>i:jj:jj:jk:jn:jUo:jo:jq:jt:jsu:j3v,:jy:j}z,:jz:j:j,:j+:j̆:jl:jj:jԋ:jՌ:jI,:j:j:j.:j:j7:j͕:jj:j̗:jڙ:jK:jh:jC:j:j:j3:j:j:j:j,:j:jbX:j:j:j:j:jY:j[,:j@:jO:j,:j:j@  There is an open door here.:j5 _:jU:jq:j,:j:jC:j0:j:j:j:j:jI:j:jb:jB:j:j:j,:j :jI  You enter the shallow water.Water :j:jN _Moving in this stuff is going to be slow.:j:j(:j:jA:j!c  You encounter a rat.:j(..#. # .#. ######r. .. ### #.....#.###. #≈# #..........##≈#########.........#≈#.......#..... #.#.~.######.#.....#.@.~........#.....##.~........'.#... ##≈#.......#.#... #≈#......##.#)..###......##...######......####... r   rat (asleep)######.........# ###.#..............## #.#...•...........# #.[11;76:j*H:j /Z.r465.0 (133.2):jL8r==64:j?:jCB? _The rat squeaks loudly. You hear a shout!:j :jN :jq :j^ Z _A rat is nearby!:jE #.# ..#.# # .#.#  #####.r ...### ##.###.##≈# ####.....##≈#########.........#≈#.......# #@#.~.######.# #...~........#.###.~.'.##≈#.......#.# #≈#......##.#). ###......##...# ####......####.. ######.# ### #...# #:j.#≈#.##.#.~.######.#:jq6 #...~..# ###.~........'.# ##≈#.#.# #≈#......##.# ###......## ####......#### ######.# :jz gFound a stone staircase leading down.:j ~ .g  You encounter a hobgoblin.:jj~g   hobgoblin (wandering)g   goblinr   rat3---9:j0:j!( _The rat bites you.:jPg †You hit the rat.:j .g  You kill the rat!.g:j<Ng:j:jMrLetMeGetSome the Trooper.#Gargoyle **....~#.#Health: 13/14 ======================--.. ## ..#.#Magic: 1/1========================.g#. .#.##### AC: 10Str: 14.g. ...####.. EV: 6Int: 10#.###.##≈##.. SH: 0Dex: 12.####.†...##≈#########.. XL:  1 Next: 100% Place: Dungeon:1>......@...#≈#.......#.. Noise: ==-------  Time: 470.2 (1.2)#########.#.~.######.#.. a) +0 mace:j[32X#...~........#.. Nothing quivered###.~........'.###≈#.......#.##≈#......##.# g   hobgoblin###......##.. g   goblin####......##########.........# # _The goblin shouts!  Found a stone staircase leading down.  You encounter a hobgoblin. _The rat bites you.  You hit the rat.  You kill the rat!:j _The hobgoblin shouts!  You have reached level 2!:j/  --more--:j(8/192/22 0% hobgoblin _:jp. ## .#~ #. #.#... ##...#.# .g#.. .#.##  ##.g. ...### # #.###.##≈# # .#####≈#########>..........#≈#.......###########.#.~.######.# #...~..#.###.~.'.#≈#.......#. #≈#......## ###......##. ####......##:jr:.g:jsF.g:jy:jz<--10 _:j _You see here a rat corpse.:j F.g:j;.g:j+:jV=-2.4 (1.2:jw:jTQ _You barely miss the goblin.:jmQh )You hit the goblin.:jRL.g:jZ(:j]d9==43.7 (1.3:je:jfJ _You kill the goblin!:ju .You hit the hobgoblin.:jR:jN==125.0:j:j.M _You kill the hobgoblin!:j^|4:j:j^H _No target in view!:jm4:jY:jH _No target in view!:jk4:jq:juH _No target in view!:j :jI:j:j :jB_No target in view!:j_4:ju^ _No target in view!:j4:j:jC _No target in view!:j T4:jZ:j\:j4:j<:j :j,4:j_:j:j:j:j:jsJ:jKt:j;:j:j:j:j`4:jf:jh:j:j1:j:j:jD:jw _ _ You see here a +0 dagger.:j::j _:j$:j:jS,:j6:j:j :jU:jy:j~:j:jW:j:j:jt:j:jz:j  You encounter an endoplasm.:j .? ..  ~. .# .# .# # J####.#.#> # ..#...=.. ##. ##....#  #..~ #.@.#.# -#.... ##...#.# #.....#....#.## ###......#....### #..###.###.##≈# ##.####)†...##≈########J   endoplasm (wandering)#>..........#≈#[:jE 31G.#.##########.#.~.######.#.#...~..#. .J82.0 (7.0  Found a scroll labelled GYAM ZARGHAGOWN.  Found an escape hatch in the floor.:j QJ:jF E-3.0 (8:ju t _The endoplasm quivers.:j####.? #... ...~. .# .~...# .# #  .~....####.#.#> #.~....J.#...=..#. ##@...#~ #...#.# ##...#.#  :j3#.....#....#.## #.....#....###..###.###.##≈# #.####)†...##≈########>..........#≈#......##########.#.~.######:j  The endoplasm freezes you.5------:j$4.0 (1:jk:j[% _You are frozen.:j  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.:j)s4-------=5.3 (1.3:j0:j% _You are frozen.:j v .You sock the endoplasm!:j R:j d5=206.5 (1.2:j :j1 M _You kill the endoplasm!:j[z 4:j0 :j H _No target in view!:j :j :j ^ _No target in view!:jp 4:j.y :ju{ H _No target in view!:j  _No target in view!:jd 4:jk :j l H _No target in view!:jB! 4:j, :jh/ C _No target in view!:j_ 4:j :j :j 4:j :j :j :jq :jX :j :j^ :j :j:jn:jp### #.? #... ...~. .# .~...# .# # .~....####.#.#>.#.~......#...=.:j##. ##.@..# #..~ #...#.# #.... ##...#.# #.....#....#.## ##......#....### #.#..###.###.##≈# #.#.####)†...##≈#.#>..........#≈#.#.#.#.~.######.#.:jC:j ;-70 _:j:j1:jA### ###.? .##... .#...~. .# .~...# .# # ..~....####.#.#>.##.~......#...=.##. ##..@.# #..~ #...#.# #.... ##...#.# #.....#....#.## #:ji#......#....### #.#..###.###.##≈# #.#.####)†...##≈#.#>..........#≈#.#.#.#.~.######.#.:jV-8:jU%:j-':j### ### ...#.? ..# ..#... #.# .....~. #.# ..~...# #.#.# .#.~....####.#.#>.##.~......#...=....###. ##...@# #..~ #...#.# #.... ##...#.# #.....#....#.## #:j#......#....### #.#..###.###.##≈# #.#.####)†...##≈#.#>....#≈#.#.#.#.~.######.#.:j <9:j:j:jQ ...ß### ###.#.#.? ..#.##... #.#.....~. #.#.. .~...# #.#.# .# .~....####.#.#>.## .~......#..@=....###. ##....#.#.ß...#..~ #...#.#... ...:jRl#.... ##...#.###.# ##.....#....#.## .########......#....#####.#..###.###.##≈# #.#.####)†...##≈#########.#>..........#≈#.......#.:j`Y=90:jAd:j #...ß.. ### ###.#... #.? ..#.#.. .#... #.#... #.....~. #.#.. ....~...# #.#.# ..# .~....####.#.#>.## #.~......#...@....# ##. ##....#.#.ß...ß#..~ #...#.#.....#.... ##...#.###.#####.....#....#.## .# ##......#....#### #.....##..###.###.##≈# :j' #.....##.####)†...##≈#.....##>.#≈#.#.....#:jT 96:j 2==1:j :j :jC +2.5 (2:j @ _b - a ring of willpower:j :ja Put on or remove which piece of jewellery? Jewellery (go to first with "=)  b - a ring of willpower:j c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j$O :jXMrLetMeGetSome the Trooper#...ß..Gargoyle **....######.#...Health: 16/19 ====================----#.?..#.#.. .Magic: 2/2========================#... #.#... #..AC: 10Str: 14...~. #.#.. ...EV: 6Int: 10.~...# #.#.# ..#SH: 0Dex: 12.~....####.#.#>.##XL:  2 Next: 20% Place: Dungeon:1:jKZ#.~......#...@....#Noise: ---------  Time: 492.5 (0.0)##. ##....#.#.ß...ßa) +0 mace#..~ #...#.#........Nothing quivered#.... ##...#.###.######.....#....#.## .#########......#....#####.....# #..###.###.##≈##.....# #.####)†...##≈#########.....# #>..........#≈#.......#.....#  _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _b - a ring of willpower:jFb:jb-3.0 (0.5:ji:jk4 _b - a ring of willpower (worn):juC I:jD :jE :jI X:jZJ :jJ K7=:jK :jM :jM :jGN :j#P ,:jQ :j3R :jR :juS :j"U :jU a8==:jCW :jW :j2X :jY :jKZ :jZ :jw[ :j\ :j-] :j>^ :j_ :j` i9===:j a :jd :je ,:jf :jh :jj ,:jk :j\ ==:jV :j :jڹ ,:j8 :j :j :j :j :j :jR :jL :j/ :j               #...ß..   ############.#... :j7   #.@..:.....#.#..   ##...######.#... #.   #...~.# #.#.. ...   #.~...## #.#.# ..#   #.~....####.#.#>.:jw ##   #.~......#........#   ##.~...##....#.#.ß... :j   #..~...#...#.#.......   #.....##...#.###.###:j 1516.0 (23.0):jh ,7.0 (24:j :j e _h - a scroll labelled GYAM ZARGHAGOWN:j43:ja5:j8:jL::j8?B:j7@,:jB:jC:j`E,:j-F:jAN  #...ß..  ###.#...  :jN#....@.....#.#.. . ##...######.#... #..  #...~.# #.#.. ...  #.~...#:jO #.~.... #.~......#........# ##.~...##....#.#.ß...ß :j\Ol#..~...#...#.#........ #.....##...#.###.#####:jOXYou pick up the Unrestrained Analects and begin reading...:jGU220.0 (3.0):jU+1.0 (4:jq:jt~  You add the spells Olgreb's Toxic Radiance, Ozocubu's Refrigeration and Discord_to your library.:j\:j Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice100% 2  b - Ignite PoisonFire/Alchemy100% 4  c - Iskenderun's Battlesphere Conjuration/Forgecraft 100% 4  d - Olgreb's Toxic Radiance Alchemy100% 4  e - Ozocubu's Refrigeration Ice100% 7  f - DiscordHexes100% 8 1 spell level left :j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j1 :j_ :jj +:jMrLetMeGetSome the TrooperGargoyle **....Health: 19/19 ========================Magic: 2/2========================AC: 10Str: 14EV: 6Int: 10#...ß..SH: 0Dex: 12############.#...XL:  2 Next: 20% Place: Dungeon:1#....@.....#.#.. .Noise: ---------  Time: 521.0 (0.0)##...######.#... #..a) +0 mace#...~.# #.#.. ...Nothing quivered#.~...## #.#.# ..##.~....####.#.#>.###.~......#........###.~...##....#.#.ß...ß#..~...#...#.#........#.....##...#.###.##### _b - a ring of willpower _b - a ring of willpower (worn) :j_h - a scroll labelled GYAM ZARGHAGOWNYou pick up the Unrestrained Analects and begin reading...  You add the spells Olgreb's Toxic Radiance, Ozocubu's Refrigeration and Discord_to your library.:j?P  Okay, then.:j:jD _:j:ji3:j:j:j _:j:j::j,:j:j6:j:j:j,:jM:j,:j:j:j,:j:j:jR:j:j:jS:j c  You encounter a bat.:ji#...ß..############.#... .#..........#.#..## .###...######.#...b.#...#...~.# #.#...ß...#.~...## #.#.#...# :j##.~....####.#.#>.## #.~......#..#  ##.~...##....#.#.ß...ß.  #..~...#...#.#.........  #.....##...#.###.######  #.....#....#.## .# ##########......#....#### #.....# b   bat (asleep)#..###.###.##≈# #.....##.####)†...##≈#########.....###>.....≈#.......#.....##:jF,.b:j7310.0):j8s.b.b:jANb:jJD32.0 (11 _:jP:jw w #...ß..  #.#... .  #..........#.#..## .#  .#.....#...   #.#...ß...   #.#.#...#  ##.#.#b.##  #....@...#  #....#.#.ß...ß.  ...#.#.........  ...#.###.######   .#   ##      )†  #>:jll  #...ß..  #.#... .  #..........#.#..## .#  .#.....#...   #.#...ß...   #.#.#...#  ##.#.#b.##  #....@...#  #....#.#.ß...ß.  :jm ...#.#.........  ...#.###.######   .#   ##      )†  #>:j 4:j4 :j Z _A bat is nearby!:j< f >You sock the bat!:j 5=3.3 (1.3) _You kill the bat!:j( _:j>:j :jn:j:j:j:j:j :jT:j~:j2:jN,:j-:j :j":j#:j#:j%:j',:j(:j+:j,:j--:jP.:j9:j,<,:j<:js>:j?:j@:j@:jiC:jD:jE:jE:j[H:jKx  You encounter a bat and a frilled lizard.:jR ###  #...#####..  ..#.......##  .# ..#....l..##  #...ß...ß..bß..# :jR-#####.#...#... .... ....#.#..###.###.## ##### ###.#.....#...#.@.# .....-  #.#...ß...ß...ß.# ##### #.#.#...#...#...# :jSx###.#.#>.###.###.## ### .#........#...#.... .... :jNS....#.#.ß...ß...ß.######## b   bat (asleep) :jS..#.#............... ........ l   frilled lizard (asleep) ..#.###.######...### #.######:jT ..#.###.# ######## :jXP.b46.3 (13.0):jY8.b:jV[} .lThe frilled lizard hisses angrily.:jbvbl:j;c4=7.3 (14:ji:jll: _The bat hits you but does no damage.:jK : ### #...#####.. ..#.......## .# ..#.......##  .lß..#  ....##b## #.@.#  ...ß...ß.#  .#...#...#>.###.###.## ....#...#.... .ß...ß...ß.## ............. ....###   #. :jv ` ### :jl #...#####.. ..#.......## .# ..#.......##  .lß..#  ....##b## #.@.#  ...ß...ß.#  .#...#...#>.###.###.## ....#...#.... .ß...ß...ß.## ............. ....###   :j :j :j z _There are monsters nearby!:j .bb..l:j ;8.5 (1.2:jP ):j :jX w _You closely miss the bat. The bat hits you but does no damage. x2:j5.b.l:jc>:j?!9.7:jD:jGv _You barely miss the bat. The bat hits you but does no damage. x3:j .b  You barely miss the bat. The bat hits you but does no damage.:j:j˾)50.9:j:j[ _The frilled lizard barely misses you.:j,  .b  You hit the bat.  The bat is severely wounded.b.:j@.@b.:j8  The bat hits you but does no damage. The frilled lizard barely misses you.2.2 (1.3:j=:j%AF _The frilled lizard bites you but does no damage.:jS .bYou barely miss the bat.The bat is severely wounded.:ji<b.:jЦs .bThe bat hits you.:j֯ 8--3.4 (1.2:j<:j:F _The frilled lizard bites you but does no damage.:j"s †You sock the frilled lizard!:j#Ab.:jb% .b  You kill the frilled lizard!:j,(:jt0K--94.6:j<f _The bat barely misses you.:j b.You hit the bat but do no damage.The bat is moderately wounded.:j}.bb.:j:j`(5.8:jZ:jP _The bat barely misses you.:j = ### #...#####.. ..#.......## .# ..#.......## #...ß...ß...ß..##.#...#... .....#.#..###.###†## #.#.....#...#@..#  #.#...ß...ß.b.ß.# # #.#.#...#...#...##.#.#>.###.###.## .#........#...#.... #....#.#.ß...ß...ß.## #.:j j.#.#............... .#.###.######...### #. ...#.###.# # #.:j1 ;.b:j Hb.:j :jf ,60:j@" :j# ' _The bat hits you.:j= q .You hit the bat.:j ):j 6338.1 (1.3:j :j* G _You kill the bat!:jF 4:jK :j%O H _No target in view!:jF :j= :j= :j H _No target in view!:j!1 :j1 :j; ^ _No target in view!:ji 4:j9 :j H _No target in view!:j% :j& :j:, :j/ H _No target in view!:j 4:j :j @ _No target in view!:jS 4:jvY :j~\ :j :jD :j :j! :jE4:jK:jM:j94:j/:j:j12:j2:j8:j;:jor4:jx:jz:jVI:jr:j| _:j:j;L9==:j:j:j.:j:j:ji _ You see here a frilled lizard corpse.:jQ:j _:j:j:j,:j:jY:j:jf:==:j:j:j:j:j:j:jB,:j1:j:jb:j:j:j:j:j:jD:jZ:j,:je:jf:j7:j,:j:j.,:j:j :jc :j :j :j_ :j :jZ :j :j :j:j?:j:j:jB:jB4  You encounter a ball python. ##### #######  #..@#####.....## - #.S..#.......###..#  #.#...#.......###.# #...ß...ß...ß..#..# ###########.#...#...#......## ..........#.#..###.###†##### S   ball p:j'5ython (constriction, asleep)#####.#.....#...#...#~.# #.#...ß...ß...ß.# ~...## #.#.#...#...#...#:jG: 80.1 (22.0)?SFound a scroll labelled GYAM ZARGHAGOWN.:je;KS.:jBOS):jlC4=1.1 (23:jK:jL5 _The ball python hisses angrily.:j ##### # #S@.#####.....## #.?..#.......###..# #.#...#.......###.# #...ß...ß...ß..#..###.#...#...#......## #.#.#..###.###†##### #...######.#.....#...#...#.~.# #.#...ß...ß...ß.# .~...## #.#.#...#...#...#:j~:j212.1 (1.0):j:jC _The ball python bites you but does no damage.:jI  You barely miss the ball python. The ball python bites you.:j8-- -3  3.3 (1.2Constr :j:j z _The ball python grabs you. The ball python constricts you.:j _The ball python grabs you. The ball python constricts you.You hit the ball python.  The ball python is severely wounded.  The ball python constricts you.  bites you but does no damage.:j:4.5:j<:j_ _The ball python constricts you.:jo †You hit the ball python.:j(:j_-- 6 75.7:j :jO _You kill the ball python!:jƶ4:j:j`H _No target in view!:j2:j_3:j9:js;H _No target in view!:jo:jH:j.:jH _No target in view!:j!4:j%':jI)H _No target in view!:j4:j:j%H _No target in view!:jw4:j :j"C _No target in view!:j4:j:j:j2 4:jr:j:jȑ3:j:jf:jЩ9== _:j:j,:j9:j,:j:jW:j͵:j,:j:j:jP==:jz} _h - 2 scrolls labelled GYAM ZARGHAGOWN (gained 1):j@:j:j:j,:jP:j :j:jH:j:j:j:j,:j:j:j:j:jo:j:jB:j:j:j:j:jD:jZB:j:j,:j1:j:j:j:jp:j,:j:j:jO,:j:j:j:j ,:j:j,:jF:j:j:j^:j:jZ:jI:j:j:j:j,:jM:j:j:j:j:j :jj!:j!:jY":j0:j+1:j1:jN2:j6:j7:j8:jd8:j;:j<:jA=:j=:jQ@:jA,:j]B:jE:jR,:j&U:jW:j~h:ji:jl:jm:jn,:jFq:jr:jIs:jt:jgv:jw:jx:jz:jC|:j}:j_~:j:j-:j,:j:jՅ:j:j:j]:j/:j:j*:ǰ:j:j/:j:jD:j:j>:j:jn:j?:jј,:jҙ:jt:j:j:jŝ:j`:j:jm:j:j:jN,:j1:j#:j},:j7:j:jʫ:j2:j:jܭ:j:jn:jү:jE:j,:j :j:j*:j:j:jQ:j,:jC:j_:j:j:j>:j:j:j#:jx:j:jZ:j:j:j:ji:j:j%:j:jS:j:j(:j:j`,:j:j:j,:jp:j\:j:jV:j:jA:j:j:j:j :j:jE,:j:jQ:j:j:j_:j:jB:j:j:j:j:j:jZ:j:j:j:j:j,:j,:jN:j:jm:j:j:jm:j:j:jy:j:j:j:j:j>:j:j  ### #.####### ### #.......#..#  #.#####.##.#  #.# #.# #.#  #'### #.# #@#  - ....# #.# #.#  ....# #.# #.#  ....# #.# #.#  ....# #.# #.#  ....# #.# #.#   #####.# #.#   :jY..##.# #.#    .....##.# #.###   :jw658.7 (73.0)-9.7 (74:j:jf _j - a scroll labelled QIOVUEF OSODDUWN:jb :jfc :jc :je :j;f :jmk :jk ,:j>l :j| :j| ,:jF} :j :j ,:jh :j :jȊ :j :jj :jg :j :jS :j :j :j :jC :j :jr :jܞ :jJ :j :j :j ,:j4 :j0 :jΩ :j :j :j :j! :j :jް :j :jn :j :j :j? :j :j' :j :j۾ :j` :jǿ :j :j :j B:j :jx ,:j :j :j= ,:jm :jF :j :jI :j~ :j :ju B:j@ :j :j :j :j :j :j# :j :j :jf :j :j :j :j ,:j :j :jA :j :j :j :j :jK :j :j :j :j :jl :jD :j> :j :j :j :j2 :jz :j :j :jl :j :j( :j :j :j' :j} :jv :j :j :j :jo :j ,:jn :j :j< :ju :jm :j' :j ,:j :j  :j :j@ :j :jJ! :j" ,:j# :je& :j' ,:j) :j+ :j- :j. :j. :j"1 :j2 ,:j3 :j 6 :j7 :j8 :j8 :j: :j\< ,:j)= :jx? :jW@ :j@ :jWA :jVC :jD :j5E :jE :jH :jWJ ,:jL ,:j=N ,:j5O :jP :jQ ,:jR :jT :jU :jV :jV :j:X :jwY :jY :jZ :jww ###.#.#.....# #..# ....#.#...#.# #..# #####.#.#.#.# #..# ....#.#.#.#.# #..######### ...##.#.#.#.# #........#≈# ....#.#)#.#.# #..####..≈≈# #......†.#.####..######.≈# #..#.#.#.........#≈≈≈##.## ......#.#.......@≈≈≈# #.## 708.7 (49..#.........≈≈######.## ..##..#....~≈..#.≈~##.# ..###.######.≈≈~#.≈~.##:jx ..###.#........≈###≈≈.# #####.......######.≈......# ####.†..# #...###### ##########..# #####.....>.#:j? :j _ _Partly explored, can't reach some places.:j]:j^3:jy........0.0):jz:j:j$_ _Partly explored, can't reach some places.:j 3:j :jD 4:j9" :j# _ _Partly explored, can't reach some places. :j7 :jWhere to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon  :jb :jp###.#.#.....# #..#MrLetMeGetSome the Trooper ....#.#...#.# #..#Gargoyle **.... #####.#.#.#.# #..#Health: 19/19 ======================== ....#.#.#.#.# #..#########Magic: 2/2========================  :j8...##.#.#.#.# #........#≈#AC: 10Str: 14 ....#.#)#.#.# #..####..≈≈#EV: 6Int: 10 ##......†.#.####..######.≈#SH: 0Dex: 12 ##..#.#.#.........#≈≈≈##.##XL:  2 Next: 37% Place: Dungeon:1 ......#.#.......@≈≈≈# #.##Noise: ---------  Time: 708.7 (0.0) ......#.........≈≈######.##a) +0 mace ......##..#....~≈..#.≈~##.#Nothing quivered ......###.######.≈≈~#.≈~.## ......###.#........≈###≈≈.# #####.......######.≈......# # ## :j##.†..# #...###### ##########..# ##### ..........>.# _No target in view! _h - 2 scrolls labelled GYAM ZARGHAGOWN (gained 1) _j - a scroll labelled QIOVUEF OSODDUWN _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places. :j :j\ :j= :j :j$ _ :jK, :jM  You enter the shallow water.Water  :jN _Moving in this stuff is going to be slow. :j5> :jK :j, :jTZ  There is a stone staircase leading down here. _ :jJ 2  You climb downwards. :j :j1 :j :jq _You encounter a goblin and a quokka.Found a stone staircase leading down.  There is a stone staircase leading up here. :jԢ :j{ ######+#.#  #..@.....# 22.8 (14.1) #r.........  #......g...  #.......... #.......... #.......... r   quokka #.......... g   goblin ###...##...  :ja :jݶd _There are monsters nearby! :juV ######+#.# #.@<.....# #r. #......g... #. #. #. #. ###...##... :j:Wg> :j :j9=3.8 (1.0) :j' :jRS _The quokka barely misses you. :jow g.  You barely miss the quokka. :j,t :jt-5.1 (1.3 :j{ :jg}> _The quokka bites you but does no damage. :j g.You barely miss the quokka. :j :j-6.3 (1.2 :jT :jA _The quokka bites you but does no damage. x2 :j g.You hit the quokka.  The quokka is moderately wounded. :j ` 7.5 :j<  :jq S _The quokka barely misses you. :j# ~ †You hit the quokka. :j- g   goblin  You kill the quokka! :j0 1458.7 :j{6  :j:: = _The goblin hits you but does no damage. :jz  :j .30.0 (1.3 :j  :jc | _You barely miss the goblin. The goblin hits you but does no damage. x2 :j C1.2 (1.2 :j\!  :j$ y _You barely miss the goblin. The goblin hits you but does no damage. :j h <You hit the goblin. :j ( :j 6502.5 (1.3 :j׬  :jE J _You kill the goblin! :j  :j  :j  :j' H _No target in view! :j+}  :j~  :jK  :j H _No target in view! :j 4 :j$  :j H _No target in view! :j 4 :j  :j. H _No target in view! :j%4 :j0+ :j-H _No target in view! :j 4 :j :jEC _No target in view! :jD :j :j :j :j-M4 :jGR :jT :j4 :j> :j :j`A4 :jQB :jD :j :j :jQ :j  :jn######+#.# #..@.....# #†. #......>... #.#.#.#.###...##... :jLv :jKw;-30 _ :js| :jA~9 _ There is a stone staircase leading up here. :j׀O _You see here a +0 dagger. :j :j :j :j :j@ :j_"P _ :jw$, :jm% :j' :jY* :j* :j+ :j3X :jd67 _You open the door. :jo: :j: :j< :jCX#...#.#...#....#.#........##...... #.# # ######@#.# -8.5 (5 :jPD#..<.....# #†....# #......>....+#...##...##...##...........# :jD5###...##....# :jE :jJ :jZQQ _There is an open door here. :j 3 :j5  :j  :j^  :j $ _ :j B :jD  :j  :j  :j  :j"  :j  :jk :  There is a stone staircase leading up here. :j #...#.#. ..#.... #.#... ..... ##... ... #.# #######'#.# #..@.....#41.5 (3 #†..........# #>....+ #...........# #...# #...# # :js ...# ###...##....#  :j  :j O _You see here a +0 dagger.:j3:jC:jR:j:jP _:j:j:j:j:j,:j:j:jWj  You encounter an endoplasm.:j#.#...#.#. ..#....... ##.#....... :j$.........# ##...#..#.# ....#..#.####.#.#..#... ######'#.#..#.## #..<.....#..@..# #†..........#.## #......>....+... #...........##.###...........# .##...........# J. J   endoplasm (asleep)#...........# ####...##....# .#... #....#:j(851.5 (10.0)J.:j/RJ:j0,2.5 (11:j7:j9 :j:X_The endoplasm quivers.:j h.#.......##.#....... .........# ##...#..#.# ....#..#.####.#.#..#... ######'#.#..#.## #..<.....#.....# :jܲ I#†..........#@## #......>....+.....##...........##.##....#...........# J# ..#...........# ..#...........# .####...##....# .#. #... #....# .# :j+ PJ.:jZ :j 13.5 (1.0):jE :j6 :jq## .........###...#..# .###.#.#..#... ######'#.#..#.##..<.....#.....# ##.†..........#.##...........>....+@....#.....##J##....# .# .:jg .#.##...##. #...  .. .# .#.:j0C=4 _The endoplasm hits you but does no damage.:j(   You hit the endoplasm.  The endoplasm is lightly wounded.  The endoplasm freezes you.7---5.7 (1.2:j:j% _You are frozen.:jLx  The endoplasm freezes you.You are frozen.  The endoplasm is almost dead.  The endoplasm barely misses you.  The endoplasm freezes you.:jMp13--------6.9:j^S:jU% _You are frozen.:j:w .You hit the endoplasm.:jn] KYou kill the endoplasm!K   kobold (missile, wandering)-----88.1:j:j _You encounter a kobold. It is wielding a +0 whip and quivering stones.:j@d.........# ##...#..#.# ....#..#.####.#.#..#... #######'#.#..#.## .##..<.....#.....##.##.##†..........#.##.....##......>....+.....# #.....##@##....#.##.# .. #.##.. #.##.####...##....##.#. #... #....##.#  #.# .#K#.. ...K.:j~DOK):jVr=90 _The kobold shouts!:jk}##...#..# ....#..#.####.#.#..#... #######'#.#..#.## ...<.....#.....##.##.#†..........#.##.....#......>....+.....# .....##.##.... ......##.##..###...##.. #...  .K. #.# .#.... .....:j:jD(((:jy...2--60 _The kobold throws a stone. The stone hits you.:jV....#..#.####.#.#..#... #######'#.#..#.## .#  #..<.....#.....##.##.#:j(#†..........#.##.....#  #......>....+.....#  #.....##.##....#.##.####..##.##.@.....##.##.#.##..#  ###...##....##.#... :jH #... #....##.#..K.# #.##.#...#.. ...#.. .... ... :j;KK.:jƽ:jn#3:j]b=--1:j:j:j#.#.#..#... # ######'#.#..#.## .# #..<.....#.....##.##.# :jF#†..........#.##.....# #......>....+.....# ## #.....##.##.....# #.##.####..# #.##.......# #.##.#@##..# ###...##....##.#.K......  #... #....##.#....##.# #.##.#...#.. .......#.. .:j _.. ...  .##..:jD=2:j:jqS _The kobold barely misses you.:jk )You sock the kobold!:j%):j*R=623.4 (1.3:j1:jl4 :j@D_You kill the kobold!:ja4:j:jĦH _No target in view!:j :jX :j :j# H _No target in view!:j :j :j :j H _No target in view!:jU :jlV :jR] :jl_ H _No target in view!:j  _No target in view!:j::jE;:j+<:j*@:js _14=5==:jt,:jIv:jx:jS6=====7= _No target in view! _ There is a stone staircase leading up here.:jl .#...#.#. ..#....... ##.#....... .........# ##...#..#.# ....#..#.### #.#.#..#... # ######'#.#..#.## .# :j8#..@.....#.....##.##-78.4 (15.0) #†..........#.##.... #......>....+.....##...........##.##...#....##.####.#....##...... #...........##.#.##. ###...##....##.#.).. #... #....##.#.... :j8-:j:jO _You see here a +0 dagger.:j<3:j=:jMB:j?O,:jP:jT:j|T:jU:jX:jadh8==:je:jjh:jj:j~m:jp:jp:jFq:jt,:jv:jz$ _You start resting.HP restored......#......#......:jò85.4 (7.0)9===6.4 (8 _:j*:j;i3:jj:jm:jEp:jq:j~vX:jw:jIy:j{:j{:j|:j@  There is an open door here.:j:jA== _:j:jÆ:j,:j<:jc:j,:jא:jq:j˔:jX:j:jN:jŝ  You open the door.  You encounter an adder.:jl# # .. .# ... ###.###.# .... .#...#.#.# ....> ..#....... ......##.#....... ..S..)'...# .)....##...#..#.# ..... +....#..#.### ...< ##.#.#..#... ########'#.#..#.## .##..<.....#.....##.##.# S   adder (wandering)#†..........#.##.....#[4:jB0m#......>....+.....# ##...........##.##.....:j^.S93.4 (7:jOS:jb+4.4 (8:j:jɺI _The adder hisses angrily.  Found a mace and a sling.:j| _Found a stone staircase leading down and a stone staircase leading up.:jҘ ####### #..... .#.... ###.###.#....#...#.#.#.>. ..#........##.#..S.).#.)....##...#..#.#..+....#..#.###.<..##.#.#..#... #######'#.#..#.## .# #..<.....#.....##.##. #†..........#.##..... #......>....+.....# #.##.##:jg :.S:j :j 25.4 (1 _:jG :j Q _There is an open door here.:j.##.# #... .#..###.###.#..#...#.#.#.>....#........##.#..S@'.#.)....##...#..#.#.+....#..#.###.<..##.#.#..#... ####'#.#..#.## .# #..<.....#.....##.## #†.#.##  #......>....+.....# #.##.##:jQ:j7]8--=6:j!:j` _The adder barely misses you. The adder bites you.:j(M _You see here a +0 mace.:j> }7---7.6 (1.2:j :j n _You hit the adder but do no damage. The adder bites you.:j  You hit the adder.  The adder is heavily wounded.8.8:j :j! z _The adder barely misses you. The adder bites you but does no damage.:jڔ  You hit the adder.  The adder is almost dead.:j ]8=800.1 (1.3:j :j S _The adder closely misses you.:jh  You completely miss the adder.The adder is almost dead.:jH -1.3 (1.2:j :j ! z _The adder barely misses you. The adder bites you but does no damage.:j  You hit the adder.  The adder is almost dead.:j? -2.6 (1.3:j :j( @ _The adder bites you but does no damage. x2:j? s †You hit the adder.:jJ R:j!K :jS MrLetMeGetSome the Trooper.#Gargoyle **....########.# #Health: 20/20 ========================.......... .#Magic: 2/2========================.........###.###.#AC: 10Str: 14.........#...#.#.#:jT EV: 6Int: 10......>....#.......SH: 0Dex: 12........##.#.......XL:  2 Next: 116% Place: Dungeon:2......†@'.........#Noise: =--------  Time: 803.8 (1.2)...)....##...#..#.#a) +0 mace........+....#..#.###Nothing quivered.....<..##.#.#..#... ###########'#.#..#.## .##..<.....#.....##.## :jqU #†..........#.##.... #......>....+.....# #...........##.##... The adder is almost dead. _The adder barely misses you. The adder bites you but does no damage.  You hit the adder.  The adder is almost dead. _The adder bites you but does no damage. x2  You hit the adder.:jW _You kill the adder!You have reached level 3!:ja /  --more--:jw  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? :j 4/24==3/3673 8% :je :j U _You feel stronger. x2::j3::j= ::j ::j::jP _::j,::j::jJ _Found a stone staircase leading down.::j"::j"::j#::j+>........... .#...........###.###.#...........#...#.#.#>....#........##.#.......†)'.........#)....##...#..#.#...+....#..#.###.@..##.#.#..#...-6.8 (3.0############'#.#..#.## . #..<.....#.....##. #†..........#.##.. #......>....+..... #...........##.##. #..##.### #...........##.... #..##.#.#::ju-8-::j*3::j5a _There is a stone staircase leading up here.::j=3::j::j::j::j$ _::jȜ::j::j::j::j::j::j~,::ju::jy::j,::jl::jy::j::jf::jV::j_::jc::j::jO::j::j::j::j}::j8::j::j::j::j::j::jP::j::jw::j  You encounter a goblin. It is wielding a +0 dagger.::jM .#  g.  .#  .##  ..  .# # ############.##.## #.>.::j...# #............###.###.# #............#...#.#.# #.........>....#..#...........##.#.......#.........†)'... g   goblin (asleep)#......)....##...#..#.##...........+....#..#.####........<..##.#.#..#... #::jp9.g15.8 (9::j}Qg::j 7==6.8 (10.0) ::j ::j( _The goblin shouts!;:j5 ;..# ..# ... #g# #.###..  #.# # ############@##.## #.>......# #....###.###.# #.;:j7 ....#...#.#.##...>....#...........##.#. #.........†)'.........##......)....##...#..#.##.....+....#..#.###;:j9 $.g;:jA ;:jB :--7.0);:jbI ;:jK <:jh_##....# #g##.####......# #@# # ###########.##.##>..............# ........###.##........#...#.#.#.....>..........##.#......†)'........)....##<:j!#<:j8.g<:j|W--8<:jd<:j<:jB$  You hit the goblin.  The goblin is moderately wounded.=20.0 (1.2<:j*<:jg.S _The goblin barely misses you.<:ji )You sock the goblin!<:jo(<:j6101.3 (1.3<:jy<:jvJ _You kill the goblin!<:j7K<:jJL<:jaS^ _No target in view!<:j4<:j<:jH _No target in view!<:j)>4<:jB<:jEH _No target in view!<:j4<:jK<:jnH _No target in view!<:j( <:j) <:jH0 <:jI2 H _No target in view!<:jä 4<:j5 <:jv C _No target in view!<:j 4<:jS& <:j* <:j 4<:jK <:j5 <:j/N <:j8O <:ja <:jd <:j <:j <:j <:je <:jH <:jH <:jO <:jR =:jJ3=:jP ,=:j: _=:jS _ You see here a +0 dagger.=:j=:j _=:jR=:jE=:j"=:j=:j6 =:j!=:j$=:j$=:j&%=:j+X=:j"2=:j3,=:j|4=:jz6=:j8=:j<=:j==:jR@=:jB,=:jC=:jE=:j0H,=:jZI=:jK=:jM=:j N=:j&O=:jWQ=:jS,=:jT=:jV=:j\Y=:jY=:jxZ=:j;\=:j^,=:js`=:jb=:jd,=:je=:jj=:j[n,=:jo=:jq=:js=:jt,=:j)w=:jy=:jz=:j{=:j}=:jw=:j=:j=:j=:j=:j =:j=:j`=:jg=:j=:j=:j=:j,=:jX=:j=:j=:j]=:j=:j~=:jƩ=:jN,=:j=:j;C####.########..........# #...........# ##..##.##.#### #...##....######..##.##.....# #.....######.# ##.##.# #.# #.##.#### - #)......# #.#  #.##.#### #.. ######.##.## #### =:jp......# .......###.###.# .......#...#.#.# ....>....#....... ......##.#.......45.3 (24.0)-6.3 (25=:j=:j^3 _e - a +6 ring of intelligence?:j+ ?:j ?:j n?:j B?:jL ?:j ?:jh ?:j ?:jd ?:jV ?:j5 ?:j ?:jt ?:j ?:jL ?:j ?:jk ?:j ?:jA ?:j ?:j ?:j ?:jR ?:j ?:jh ?:j ,?:j ?:j ?:j X?:j X?:jY ,?:j" ?:jZ ?:j ?:j ?:j ?:j ?:j} ,?:j ?:j! ?:jz# ?:j$ ,?:j% ?:jS' ?:j' ,?:j( ?:j+ ,?:j+ ?:j, ?:j- ?:jy. ,?:jp/ ?:j0 ?:jb1 ?:j1 ?:j3 ?:j 5 ,?:jn5 ?:j6 ?:jL8 ?:j8 ,?:j: ?:jj< ?:j< ?:jp= ?:j> ?:jFA ,?:jA ?:jC ?:j`E ,?:jF ?:jG ?:jyJ ?:jJ ?:jK ?:jL ?:jN ?:j{O ?:jP ?:j,R ?:jbT ,?:jYU ?:j[ ?:j'] ?:j] ?:jS^ ?:j` ?:j^c ,?:jd ?:jf ?:ji ,?:ji ?:j9l ?:jn ,?:jn ?:jp ?:js ,?:jt ?:jv ?:j`x ?:jx ?:jEy ?:j{ ?:j} ?:j} ?:jM~ ?:j ?:jK ?:j ?:j ?:j ?:jŇ ,?:jڈ ?:jҊ ?:j ?:jH ?:j ?:j ?:j ?:j ?:j ?:jX ?:j˜ ?:j/ ?:jk ?:j8 ?:jt ?:j ?:j ?:j ?:jЩ B?:j B?:j ,?:j  ##.##.# #.##.# #.##.#### #.##.##### #)......# #.##.....# #.##.######........### ########.##.## #.####..#....# .............# #.# #.......# .........###.###.# #....##.# .........#...#.#.#######.##.# ?:j 4......>....#....@....# #.##.#93.3 (47 ........##.#.........# ###### ......†)'.........###... ...)....##...#..#.# ∩+....#..#.###<..##.#.#..#... # ##########'#.#..#.## .#  #..<.....#.....##.##.#  #†....#.##.....#?:j ?:j ,4.3 (48?:j* ?:j 5 _Found Epuaci Kucy's Distillery.A:jA:jA:jA:j$A:jBA:jA:jBA:jA:j_A:jA:j,A:jA:jA:jA,A:j3A:j?A:j@A:jA:jA:juA:jA:jA:jVA:jA:jA:jzA:jFA:j A:jWelcome to Epuaci Kucy's Distillery! What would you like to do?  a -  39 gold a potion of attraction (unknown)b -  65 gold a potion of berserk rage (unknown)  c -  52 gold a potion of brilliance (unknown)  d -  104 gold a potion of cancellation (unknown)  A:je -  65 gold a potion of enlightenment (unknown)  f -  104 gold a potion of heal wounds (unknown)  g -  39 gold a potion of lignification (unknown)h -  52 gold a potion of might (unknown)  i -  26 gold 2 potions of moonshine (unknown)  j -  13 gold a potion of moonshine (unknown) You have 17 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listB:jU B:j B:j .#.##.######........###MrLetMeGetSome the Trooper #.##.## #.####..#....#Gargoyle **.... ......# #.# #.......#Health: 24/24 ======================== ..###.###.# #....##.#Magic: 3/3======================== ..#...#.#.#######.##.#AC: 11Str: 16 B:j ....#.........# #.##.#EV: 7Int: 10 .##.#.........########SH: 0Dex: 12 )'.........###....###XL:  3 Next: 10% Place: Dungeon:2 .##...#..#.# #..@.#$#Noise: ---------  Time: 901.3 (7.0) .+....#..#.###....###a) +0 mace .##.#.#..#.....#####Nothing quivered ###'#.#..#.###.# B:j <.....#.....##.##.# .........#.##.....# ....>....+.....# ## .........##.##.....# .........##.####..# _No target in view! _No target in view! _You see here a +0 dagger. _e - a +6 ring of intelligence _Found Epuaci Kucy's Distillery.  There is an entrance to Epuaci Kucy's Distillery here.B:j B:j B:j . _C:jp Put on or remove which piece of jewellery? Jewellery (go to first with "=)  b - a ring of willpower (worn)e - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip D:jD:jD:j#.##.######........###MrLetMeGetSome the Trooper #.##.## #.####..#....#Gargoyle **.... ......# #.# #.......#Health: 24/24 ======================== ..###.###.# #....##.#Magic: 3/3======================== ..#...#.#.#######.##.#AC: 11Str: 16 ....#.........# #.##.#EV: 7Int: 10 .##.#.........########SH: 0Dex: 12 )'.........###....###XL:  3 Next: 10% Place: Dungeon:2 .##...#..#.# #..@.#$#Noise: ---------  Time: 901.3 (0.0) .+....#..#.###....###a) +0 mace .##.#.#..#.....#####Nothing quivered ###'#.#..#.###D:j,.# <.....#.....##.##.# .........#.##.....# ....>....+.....# ## .........##.##.....# .........##.####..# _No target in view! _No target in view! _You see here a +0 dagger. _e - a +6 ring of intelligence _Found Epuaci Kucy's Distillery. _There is an entrance to Epuaci Kucy's Distillery here.D:jƾ_No target in view! _You see here a +0 dagger. _e - a +6 ring of intelligence _Found Epuaci Kucy's Distillery.  You feel clever.D:j&368 (0.5D:jD:j-: _e - a +6 ring of intelligence (worn)D:j+ D:j2, D:j, D:j0 D:j3 D:j}3 D:j7 ,D:j8 D:j+9 D:j9 D:j: D:j< D:j4= D:j= D:j@ D:j]B D:jB D:jC D:jD D:jH ,D:jVI D:jWL D:jN D:j8O D:jO D:jR D:jVU ,D:jV D:jZ D:j] ,D:j1^ D:j`` D:jb ,D:jd D:j*f D:jh D:jh D:jai D:jk D:jm D:jn D:jo D:jq D:js D:jt D:j_u D:jAw D:jdy D:jy D:jzz D:j| D:j~ D:j[ D:j D:j D:j ...#.....##.##.#  ......#.##.....#  .>....+.....##.##  ....##.##.....#  ....##.####..##  ..##.......######  ......##.#.##..#....#  ##....##.#.).......#   #....##.#....##@###  15.8 (14.0) #.##.#....#   D:j, {#..........   #..#........  ...........#.  #..#.##......#   ..#. #.##.# #   . [. .#      D:jƕ D:j ,6.8 (15D:j˛ D:jP - _Found a leather armour.E:jE:j"BE:jgE:j#E:jE:j#,E:j&,E:j'E:j;*E:jj-,E:j2.E:j=E:j?E:jCBE:jN\  You see here a +0 leather armour.E:jP _E:jPE:jRE:jm\XE:jW],E:j^E:jbE:j}e,E:jmnE:joE:js,E:j xE:jl}E:j[f  You encounter a quokka.E:j ##..#.........#  ###. ...........#.#  ... #..#.##......#  E:j .###.##..#.##.##.#.#  .....#.....[....#.#  .##......###.##### #  .............#  .........#####  r......@..#  ........###  .##.....#  #.##### #. # E:j r   quokka (asleep) E:ja.r31E:j_rE:j132.8 (16 _E:j\E:juF:jk ##..#.........# ###. ...........#.#. ... #..#.##......# .###.##..#.##.##.#.#. .....#.....[....#.#.##......###.##### #......##..#####.r.#.###F:j.##.....# #.##### #. #F:jhP.rF:jGK.rF:jF:jS13.0)F:jF:jF:jmk | ##..#.# ###. ...........#.# . ... #..#.##......#. .###.##..#.##.##.#.#. .....#.....[....#.#.##......###.##### #..##.#####.r.@....##.###.##.....#. #.##### F:jl  #. #..#F:jm A.rF:ju F:jYv &4F:j| F:j<~ F:j ~ †You thump the quokka!F:jg (F:jz =4=6.1 (1.3F:jq F:j J _You kill the quokka!F:jX] 4F:jc F:j%f H _No target in view!F:j 4F:jZ F:jw H _No target in view!F:j 4F:j F:j H _No target in view!F:j4F:jF!F:j$H _No target in view!F:jF:j$F:jԇF:j H _No target in view!F:j4F:jF:j C _No target in view!G:j54G:j=G:j@G:j94G:jG:j`G:j.4G:j3G:j46G:jL4G:jG:jG:j4G:j|%G:jk'G:jG:jG:jG:jrG:jG4G:jNG:jQG:j߿4G:jG:jQ_:jK _:jL _:j'M _:j:P _:j~Q _:jQ $ __:jV n_:jV _:j X ,_:jkX _:jY _:jZ _:j5Z _:jeZ _:j^ #.........#.....[....#.#....##......###.##### #...............# #.##.........##### ........†.....#  #.........### _:j_ C ....##.....#  .. #.#####  #@# -40.1 (4.0 #.#  ..#  #### _:j_ 8-_:jd _:jYf `:j I`:j `:j `:jE `:j n`:j `:j+ B`:j< `:j `:j `:j& `:jU `:j ,`:j `:j `:j `:j; `:j `:jy `:j? `:j ,`:j `:j `:j? `:j `:j2 `:j' `:j `:j #....###.##..#.##.## MrLetMeGetSome the Trooper#.........#.....[... Gargoyle **....##....##......###.### Health: 24/24 ========================.................#Magic: 3/3========================###.##.........#####AC: 11Str: 16`:jc Y.........†.....#EV: 7Int: 16#.#.........###SH: 0Dex: 12#####....##.....#XL:  3 Next: 14% Place: Dungeon:2.......@.##.#####Noise: ---------  Time: 948.1 (8.0)......##.##.#a) +0 mace@.... #.##.#Nothing quivered.... #....#... ######..@   Terence (asleep). _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!  You encounter Terence the Veteran. He is wielding a +0 flail.`:j /  --more--b:j5b:j=b:jEK.@b:jMP@b:jN4==9.1 (9b:jUb:jC[ _ You encounter Terence the Veteran. He is wielding a +0 flail. _Terence shouts!c:jy#.........#.....[....##....##......###.####.................# ###.##.........##### .........†.....# #.#.........### #####....##.....# .........##.##### ......##@##.# .@... #.##.# .... #....# ... ######... c:jK--50.1 (1c:j.c:jƈc:ja ##....##......###.#### .................# ###.##...#### .........†.....#  #.#.........#######....## .........##.####c:jGb@.....##.##.# @... ... #....# ######c:johc:j:iA--1c:j|tc:j ...........# ###.##.........##### .........† #.#.........### #####....##.....# .........##.##### ......##.##.# .@... #.##.# .... #.@..# ... ###### .. . c:j c:jI &2c:j< c:j d:j?.# ###.##.........##### .........†.....# #.#.........### #####....##.....# ..##.##### ......##.##.# .@... #.##.# .... #..@.# ... ###### d:j/U.. .d:j0d:j&3d:jd:jd:ji <4d:jm d:j d:jd:jN&5d:jd:jI e:j je:jej6e:jqne:joe:j)0@e:j//@   Terencee:j/&7e:j~6e:j7e:jC: C.@e:j,B <8e:j[H e:jfJ f:jv%  You thump Terence!  Terence is moderately wounded.Terence screams, "I hate trespassers!"=9.3 (1.2f:jf:jQ _Terence closely misses you.f:j>  You hit Terence.  Terence is heavily wounded.f:jX?)60.5f:jDf:jCG: _Terence hits you but does no damage.f:jd   You hit Terence.  Terence is severely wounded.Terence screams, "Stand, coward! You want a fight, show some honour!"f:j{d ]1---1.8 (1.3f:ji f:jcl r _Terence hits you with a +0 flail. Terence barely misses you.f:jkn   You hit Terence but do no damage.Terence is severely wounded.2=--3.0 (1.2f:js f:jiv Q _Terence closely misses you.g:j  You hit Terence but do no damage.Terence is severely wounded.g:j(4.2g:jg:j  You hit Terence but do no damage.  Terence is severely wounded. _Terence closely misses you.  You hit Terence but do no damage.Terence is severely wounded. _Terence closely misses you.g:j! _Terence closely misses you.  You hit Terence but do no damage.  Terence is severely wounded. _Terence closely misses you.  You hit Terence.  Terence is severely wounded.g:j9"-5.5 (1.3g:jK'g:j): _Terence hits you but does no damage.g:j1  You hit Terence.  Terence is almost dead.g:j151-g:j1!6.8g:j*8g:j:s _Terence closely misses you. Terence hits you with a +0 flail.g:jt  You completely miss Terence.  Terence is almost dead.g:j ~13---------=8.0 (1.2g:j g:ju 7 _Terence hits you with a +0 flail!g:j5f )You sock Terence!g:j;& g:jB6--------89-9.2 _Terence hits you with a +0 flail!  You sock Terence! _You kill Terence!  Training target 3.0 for Dodging reached!  Training target 4.0 for Fighting reached!  g:jBQYour Fighting skill increases to level 4!g:jHg:jKh _Your Dodging skill increases to level 3!h:j< .# ###.##.........##### .........†.....# #.#.........### #####....##.....# ..##.##### ......##.##.# .@... #.##.# .... #.@..# ... ###### ..  .--700 _h:jh:j$  Things that are here:h:jo _a +0 flail; a +0 scale mail; the human corpse of Terencel:jg zPick up what? 5/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 flail Armour (select all with [)b - a +0 scale mail Carrion the human corpse of Terence [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]m:j>b  a + a +0 flail[Enter] accept (1 chosen)m:jw m:jsx m:jG .................#MrLetMeGetSome the Trooper###.##.........#####Gargoyle **.............†.....#Health: 13/24 =============-----------#.#.........###Magic: 3/3========================#####....##.....#AC: 11Str: 16.........##.#####EV: 7Int: 16......##.##.#SH: 0Dex: 12.@... #.##.#XL:  3 Next: 89% Place: Dungeon:2.... #.@..#Noise: ---------  Time: 970.2 (0.0)... ######a) +0 mace..Nothing quivered.Training target 3.0 for Dodging reached!  Training target 4.0 for Fighting reached!  Your Fighting skm:j ill increases to level 4! _Your Dodging skill increases to level 3!Things that are here: _a +0 flail; a +0 scale mail; the human corpse of Terencem:jZ m:j a4=1.2 (1m:jr : _f - a +0 flailn:j^Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 mace (weapon)f - a +0 flail[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip o:jo:jo:j?}.................#MrLetMeGetSome the Trooper###.##.........#####Gargoyle **.............†.....#Health: 14/24 ==============----------#.#.........###Magic: 3/3========================#####....##.....#AC: 11Str: 16o:j.........##.#####EV: 7Int: 16......##.##.#SH: 0Dex: 12.@... #.##.#XL:  3 Next: 89% Place: Dungeon:2.... #.@..#Noise: ---------  Time: 971.2 (0.0)... ######a) +0 mace..Nothing quivered.Training target 4.0 for Fighting reached!  Your Fighting skill increases to level 4! _Your Dodging skill increases to level 3!Things that are here: _a +0 flail; a +0 scale mail; the human corpse of Terence _f - a +0 flailo:j  You unwield your +0 mace.2.2 (1f) +0 flailo:jo:j- _f - a +0 flail (weapon)p:j՘3p:j8p:jp:j,p:j#p:jYp:jТp:jp:jΥS5=p:j¦p:j,p:j+p:jr,p:j>p:j,p:jp:jt6==p:jĴp:j,p:jp:j3,p:jQp:jp:jPp:j۾p:jft7==p:j@p:j1p:jhp:jDp:jp:jp:j?p:j,p:jp:jUp:jk18==p:jp:j,p:jp:jhp:j19==p:jp:jp:jPp:jp:jp:jp:jp:j4,p:jrp:jp:jjp:j2=p:jp:j%p:jL20=p:jyp:jp:jp:jp:j:,p:jVp:j,p:j~p:jp:jda1==p:jp:j8 ,p:jp:jp:jKp:jp:j,p:jep:j~2==p:j+p:jp:j%p:jz$p:j&93p:j'E==p:j'p:j),p:jl*p:j_,,p:j-p:j`/,p:j0p:j2p:j2h4==p:j3p:j7p:jV:p:j:p:j;p:j=p:j@p:jI@p:jUAp:jCp:j Fp:jMFp:jGp:j Jp:jM  You encounter a kobold. It is wielding a +1 dagger of holy wrath.p:jEU #....###.##..#.##.# #.........#.....[.. ##....##......###.## .................# ###.##.........##### .........†.....# #.#.........### ######....##.....# #......@..##.##### #......##.##.#p:jVY #...... #.##.# #...... #.[..##...... ######.......K   kobold (wandering).............Kp:j[Z1015.2 (43.0)K.p:jeK===6.2 (44p:jmp:jr: _The kobold shouts! You hear a shout!p:j P #.........#.....[.##....##......###.# ...........###.####### .........†.....#  #.#.........#########....##.....#  #.........##.##### ###.##.#  #......##.##.# #......##.[..# #......#######.p:j? .##K#g   goblin (launcher, wandering)#.......#K   kobold#..g....#p:jG K.  You encounter a goblin. It is wielding a +0 club and carrying a +0 sling.p:j 'g.p:jq l)7.2 (1.0) p:jw p:jp ( _The goblin shouts!q:ja^##....##......###.# ................###.##.........#### .........†.....#  #.#.........########....## .........##.######.##.# [.####.......K##.q:j^=g..^q:jaIK.q:jja  The goblin unwields a +0 club. The goblin wields a +0 sling.q:jpc)))))))q:j ..@....q:j.-8q:jq:j { _The goblin shoots a sling bullet. The sling bullet barely misses you.q:j" ..........###.##.........#### .........†.....#  #.#.........########....## .........##.######.##.# [.K######........# #g..^.q:j7;q:jD )))The kobold hits you but does no damage. The goblin shoots a sling bullet.q:jx...=9q:jq:jdC _The sling bullet hits you but does no damage.q:jj )You hit the kobold.q:je   You kill the kobold!q:jU)))))q:jˌ}.@...q:j@79120.4 (1.2q:jaq:jڥA ###.##### .........†.....#  #.#.........#########....##.....#  #.........##.##### ###.##.#  #......##.##.# #......##.[..# #....@)#######.........# ##q:jL.# #...g...# #.......# #.....^.# #.......#  #q:j.# _The goblin shoots a sling bullet. The sling bullet completely misses you.q:jq:jj])))))))q:jDA....@..q:jB,10q:jJq:j N{ _The goblin shoots a sling bullet. The sling bullet barely misses you.q:jRc .........†.....#  #.#.........#########....##.....#  #.........##.##### ###.##.#  #......##.##.# #......##.[..#####.....)#######.......@..# ###.# #...g...# #.......# #^.# #.......#  #q:jdq.# ..#######q:jgNg.q:jmq:j n/--2q:juq:jtk )You sock the goblin!q:j+)q:j^3=-3.6 (1.2q:jџq:jJ _You kill the goblin!q:jq:jhq:jq:jH _No target in view!q:j4q:jQq:j  H _No target in view!q:jk 4q:js q:jv H _No target in view!q:ja q:j q:j q:j H _No target in view!q:jZ 4q:jb q:jd H _No target in view!q:j> 4q:j q:j C _No target in view!q:jJ 4q:j([ q:j^ q:j 4q:j q:j[ q:j"w 4q:jv} q:j q:j 4q:j q:j q:ji q:j{i q:jq q:jws q:j]4q:j>3q:jU4q:j]q:j6ar:j  #.#.........########....## .........##.######.##.# [.###)######..........# ### #.........^.###r:jQ-40 _r:jr:j# _ Things that are here:r:j]K _a +0 sling; a +0 clubr:j .........†.....#  #.#.........#########....##.....# #...##.######......##.##.# #......##.##.#  #......##.[..# ####.....)#######....# ###....)..# #.# #..#r:j !#.....^.# #.......#..##########r:jJ r:j G-5 _r:j r:jzY###.##.........#####.........†.....#  #.#.........#########....##.....# #...##.######......##.##.# #......##.##.#  #......##.[..# ###########r:j..........# ###....)..# #.......##..##.....^.# #.......#..#######r:j*<6r:js:j} _You see here a +1 dagger of holy wrath.s:j ;s:j>Drop what? (Left/Right/Tab to switch category) 6/52 gear slots (_ for help) Hand Weapons (select all with ))  f - a +0 flail (weapon)a - a +0 mace Armour (select all with [)  c - an orb of light (worn)  d - a +0 chain mail (worn) Jewellery (select all with "=)  b - a ring of willpower (worn) s:j> e - a +6 ring of intelligence (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]t:jP 1 it f - a +0 flail (weapon)  a + a +0 mace[Enter] accept (1 chosen)t:jMt:jw]###.##.........##### MrLetMeGetSome the Trooper.........†.....#Gargoyle **....#.#.........###Health: 24/24 ========================######....##.....#Magic: 3/3========================#.........##.#####AC: 11Str: 16#......##.##.#EV: 7Int: 16#......##.##.#SH: 0Dex: 12t:j]U#......##.[..#XL:  3 Next: 93% Place: Dungeon:2####.....@#######Noise: ---------  Time: 1026.6 (0.0)..........#t:jz^f) +0 flail###....)..#Nothing quivered#.......##.......##.....^.##.......##.......#..####### _No target in view! _No target in view! _No target in view!  t:j^7Things that are here: _a +0 sling; a +0 club t:j^h_You see here a +1 dagger of holy wrath.t:j_+7.6 (1t:jEgt:ji) _You drop a +0 mace.u:j'3u:jzu:ju:j|,u:j,u:jJ,u:jJu:ju:jBu:ju:ju:ju:jyu:jzu:jFu:ju:j:u:ju:jz,u:ju:j!u:j ,u:j u:ju:jtu:ju:jbu:jdu:ju:ju:jNu:ju:j%u:jIu:ju:j#u:j u:j u:jF"u:j#u:j&u:j&u:j(u:j)u:j[,,u:j-u:jG/u:j1,u:j3u:j:#...........##.####..#...........##.......#...........##.#.##..u:j: ###...##....##.#.)... #...##....##.#....# #...# #.##.#.. #...# #.......u:j; #...# ##..#.... ######.@.#####. ........ ........##..#.##.u:j.;j ####.##....###.##..#.##. # #.........#.....[.u:jh;4 ##....##......###.# #.................#u:j;^ #.###.##.........##### #...........†.....# u:j;K#.#.........###u:jC0414.0)u:jC,2.6 (15u:jQy _k - a scroll labelled FIFENA FAURGHu:j u:j wGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 flail (weapon) Armour (go to first with [)  c - an orb of light (worn)  d - a +0 chain mail (worn) Jewellery (go to first with "=)  b - a ring of willpower (worn) u:j׶ ; e - a +6 ring of intelligence (worn)v:j]f - a +0 flail (weapon). A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 3.7; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you reach 14.0 in about 6.1 XLs.  Current attack delay: 1.2. Damage rating: 13 (Base 10 x 115% (Str) x 114% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off Terence on level 2 of the Dungeon. v:j^gStash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Even after forcing their way, with great effort and loss, through this double (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.v:j   Things that are here: _a +0 sling; a +0 club _You see here a +1 dagger of holy wrath. _You drop a +0 mace. _k - a scroll labelled FIFENA FAURGH  Adjust to which letter? (? for menu, Esc to quit)v:jCv:jv:j"'#...........##.####.. MrLetMeGetSome the Trooper#...........##....... Gargoyle **....#...........##.#.##.. Health: 24/24 ========================###...##....##.#.)... Magic: 3/3========================#...##....##.#....# AC: 11Str: 16#...##.##.#.. EV: 7Int: 16#...##....... SH: 0Dex: 12#...# ##..#.... XL:  3 Next: 93% Place: Dungeon:2v:j#######.@.#####. ........ Noise: ---------  Time: 1042.6 (0.0)...............##..#.##. a) +0 flail####.##....###.##..#.##. Nothing quivered# #.........#.....[.##....##......###.##.................##.###.##.........#####v:j3##...........†.....######.#.........###v:jV#Things that are here: _a +0 sling; a +0 club _You see here a +1 dagger of holy wrath. v:j#_You drop a +0 mace. _k - a scroll labelled FIFENA FAURGHAdjust to which letter? (? for menu, Esc to quit)v:j*4v:j*/v:j1M _a - a +0 flail (weapon)w:jew3w:jWxw:j,}w:j~w:jP _w:j,w:jمw:jpw:jˈw:jw:jw:jw:j͎w:j w:jw:j0w:jrw:jw:jw:jSw:jw:jݕw:jJw:jKw:jxw:jw:j<w:jNw:jw:jw:jRw:j+w:jlw:jw:j w:jw:jhw:j٤w:jw:jew:jw:j٧w:j+w:jw:j߮w:jBw:jw:jհw:j w:jJw:jw:jyw:jw:jw:jw:jw:jw:jw:j%w:j9w:jLw:jw:jw:jw:j,w:jFw:jԿw:j/,w:jw:jw:jo,w:j w:jw:j]w:jw:jw:jSw:jw:jPw:jw:jw:jw:juw:jw:jw:jw:jw:j<w:jVw:jw:j w:jw:jqw:jTXw:jw:jG,w:jw:jc  You encounter a bat.w:jj #..... ###...#####...###..#...# ...b  #...# #....  #...# ......#############...##.......@............############.##...... #.##...w:j. #########.##... #.........#..... #####.##.###.##. b   bat (wandering) #.##........ #.######.#.. ########....w:j /68.6 (26.0)w:jE.bw:jw:j-39.6 (27 _w:j(w:j%w:j| ###. ##.. ###... ####.. #...#..... #...#... #...##.b... #...#.#................#.##.. #.##... #.##... #.........### #####.##.###.## #.## #.######.# #w:jCw:j .bw:j34.bw:j8.bw:jNbw:jp170.6 (1.0) w:jzw:j x:jqKb.x:jqMb.x:jr9.bx:j|K=1.8 (1.2x:jx:jg _You hit the bat but do no damage. The bat barely misses you.x:j( # ##.# # #..# ###... ####..# #....##.....# #....# #...+##.....# #....b.#....#.##.. #.##... #.##.... #.#####. #####.##.###.x:j(#. #.###. #.######.# #x:j*Gb.x:jB+6.bx:j1B20x:j7x:jP9: _The bat hits you but does no damage.x:j} # ##.# # #..# #### ####..# #.##.....# # ..# ##+##.....# #.#.b.#.##.#x:j{ #.##.# #.##.# #.##.# #####.##.###. #.# #.## #.# #.######. #x:j:.bx:jj3-3x:jx:jIf _The bat completely misses you. The bat hits you.x:j  # ##.# # #..# ### # ####..# # ..##.....# # ..# ##+##.....# #.#.b..#.##.# #.##.# #.##.# #.##.# #####.##.### #.# #.## #.# #.###### #x:jS" ?.bx:j" Jb.x:jK* x:j* T4=4x:j0 x:ji3 : _The bat hits you but does no damage.x:j b.b.x:j x:j -6.0 (1.2x:j x:j t _You closely miss the bat. The bat hits you but does no damage.x:j+ G †  You hit the bat.x:j Rx:j 557.3 (1.3x:jB" x:jQ$ G _You kill the bat!x:j x:j x:j2 x:j H _No target in view!x:j4 4x:jR x:j H _No target in view!x:jv 4x:j{ x:j~ H _No target in view!x:j40 4x:j2 x:j5 H _No target in view!x:jʩ x:j x:jı x:jƳ H _No target in view!x:j 4x:j! x:j"# @ _No target in view!x:j x:j3 x:j{ x:jC x:j4x:jIx:jx:j$4x:jx:jɋx:j.x:jx:jx:jy:jR64y:j|>y:j.?y:j4y:jy:jy:jFIy:j}y:j y:j: _y:jf^ _ You see here a bat corpse.y:j]y:j@= _y:j5y:jy:j`y:jy:jky:jy:j(y:jy:jy:jy:j0,y:jy:j y:jz"y:j#y:jo#y:j$y:jL&y:j&y:jI'y:j*y:j+y:jS+y:j+y:j -y:j.y:jd.y:j /y:j0y:j2y:j2y:j3y:j15y:j7,y:j8y:j:y:j#<,y:j<y:j>y:j@y:j@y:jAy:jwCy:jEy:j8Ey:j@Ny:jPy:j$Ry:jwRy:jSy:jCVy:jWy:j7Xy:j\Yy:jZy:jM]y:j]y:j^y:je`y:jby:jOby:j5cy:jmR #....  #.#... ..#.#  #. ..# ##### #.#.#   #. ... ..#.. ....   #.#+.# #.#.# #.. #  y:jn#.###....# #.#.# #.# #   ........###.#.###.#####   #..............##..   #..@.....#####...-  y:jn ###+##.### ###+##...   #.# #.......†.   ..# #.........   #### #y:jnU.  #.........  y:jn #.....   #.........  ##y:ju095.3 (18.0)y:j2vF-6.3 (19y:j{y:j|a _l - a scroll labelled BILAIT UMOTy:jVzy:jzy:jW _You open the door.y:jJy:jBy:jy:j,y:jy:jy:j|Jy:jly:j,y:jy:jy:j5y:juy:j`ny:jny:jy:jy:jqy:jy:jNy:jy:j[y:jy:jt,y:jHy:j)y:jy:jy:jy:jy:jj  You encounter an endoplasm.y:j ..#  # # ...# #. #.## ... ...  y:jH..J.. #.#  #..#. #.# ...#..#.## # # .......@.###.# # y:j#..#..###....# # # ..........##....# # y:j###............#.# # ##..###.#.###.#y:j ##...# #.#.#J   endoplasm (asleep) y:j5#....###.#.# #.... y:j]u#.#......#.. ..#.# y:jq#....####### #.#.#y:j6.J116.3 (20y:j@QJy:j,7.3 (21y:j y:j^ _The endoplasm quivers.z:jw........#  #........  #.....#.#  ........  ...J..#.# .#..#..#.# .#..#.## # ..###.# #..#..###....# #  ..........##....#  ##............#.# ##..###.#.###.#z:j` ##...# #.#.# #....###.#.# #.... #.#......#.. ..#.# #....# #.#.#z:j;.Jz:jz:j08.3 (1.0) z:j z:j7 z:jh o#......  ........# #........#.....#.# #........ ......#.# .#..#J.#.#  ....#.@#.## #...........###.# !##..#..###....# ..........##....####............#.# ##..###.#.###.#z:j  ##...# #.#.# #....###.#.# #.... #.#......#.. ..#.#z:j} Z=9z:j _Found a lumpy amethyst potion. The endoplasm barely misses you.z:jSD D20.5 (1.2z:jPK z:jM _You hit the endoplasm but do no damage. The endoplasm closely misses you.z:j  You hit the endoplasm.  The endoplasm is severely wounded.z:j% (1.7z:j z:j V _The endoplasm barely misses you.z:jD6 v .You sock the endoplasm!z:j7 v gYou kill the endoplasm!z:jC9 .z:jE@ g  You encounter a goblin. It is wielding a +0 dagger and wearing a +4 ring ofprotection.z:jB 072.9z:jYH z:jBM 3 _The goblin leaves your sight.z:j 4z:j z:j H _No target in view!z:j^' 4z:j, z:j. H _No target in view!z:jv z:j z:j z:j% H _No target in view!z:jz:j_z:jz:jH _No target in view!z:jz:jz:j#z:j-H _No target in view!{:j:4{:j {:j C _No target in view!{:j4{:j{:j{:j^4{:j={:jC{:jDr4{:jFx{:jtz{:j!M## .##.# ....g#....#.##.#........#.....#  ....#..#.## ...........###.# {:jх!##..#..###....# #........##.##..###......###.#{:j0g{:j.g   goblin (wandering){:j;-30 _{:j|{:jL{:j  ..#.#... ..# .###.#. .......#....g. #.###.##...........##.....#.#.. #....#..#.## ...........###.#!##..#..###....# ##..##...###............#.# ##..####.###.#{:jy +#...# {:j+ ?.g{:jj Qg{:j E====4{:jz {:j' $ _The goblin shouts|:j@l##.#.#. ##...#.#... . #.#......## .###.#.......?..............#...#.........  #.....#g###.# #.#.....##.......#.######.#..#..#.# #....#..#.## #...........###.#|:jm!##..#..###....# # #..........##....####............#.####.#.###.#|:jv  Found a scroll labelled ODDIRGH MAPLORUE.=---5|:jv~|:j= _The goblin hits you but does no damage.|:jh $You hit the goblin.|:jy ,|:jC(MrLetMeGetSome the Trooper##.#.#. ##Gargoyle **.......#.#... .Health: 24/24 ========================#.#......## .##.Magic: 3/3========================#.#.......?.....AC: 11Str: 16.........#...EV: 7Int: 16#.........SH: 0Dex: 12|:j)x#.....#$###.#XL:  3 Next: 100% Place: Dungeon:2#.#.....@.....#Noise: =--------  Time: 1127.1 (1.2)#.......#.#####a) +0 flail#.#..#..#.#Nothing quivered#....#..#.## #...........###.#!##..#..###....# ##..........##....####............#.###..###.#.###.# _No target in view! _No target in view! |:jl)_The goblin shouts!  Found a scroll labelled ODDIRGH MAPLORUE. _The goblin hits you but does no damage.  You hit the goblin.|:j* _You kill the goblin!You have reached level 4!|:j5/  --more--}:j:L9/294/474 0% }:j }:j^ P _You feel clever.}:j2  . .. ##.#.#.# ##...#.#... .. ##.#......## .##}:j4 /#.#.?.....#.........#...#.###............S.# #.....#@###.# ##.#.....# ##.......#.#######.#..#..#.# ##....#..#.## # #...........###.# # S   ball python (constriction, wandering)!##..#..###....# # ##..........##....# ####............#}:j8 V.##S.}:jQ= NS)}:j= 4-80}:jgC }:j\F r _You encounter a ball python.Things that are here:}:jH j _38 gold pieces; a +0 dagger; a +4 ring of protection~:j ~:j Pick up what? 5/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger ~:jD Jewellery (select all with "=)b - a +4 ring of protection Gold (select all with $)~:j c - 38 gold pieces [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:jb  b + a +4 ring of protection[Enter] accept (1 chosen):jI :j.  b + a +4 ring of protection  c + 38 gold pieces2:jU :j :j[ MrLetMeGetSome the Trooper. ..Gargoyle **....##.#.#.# ##Health: 29/29 ========================...#.#... .. #Magic: 4/4========================#.#......## .##..AC: 11Str: 16#.#.......?.....#EV: 7Int: 17.........#...#.## SH: 0Dex: 12#...........S..# XL:  4 Next:  0% Place: Dungeon:2#.....#@###.## Noise: ---------  Time: 1128.1 (0.0)#.#..........[39;:j 49m.## a) +0 flail#.......#.###### Nothing quivered#.#..#..#.###....#..#.## ##...........###.## S   ball python (constriction)!##..#..###....# ###..........##....#####............#.## _You kill the goblin!You have reached level 4! _You feel clever. _You encounter a ball python.Things that are here: _38 gold pieces; a +0 dagger; a +4 ring of protection:jl q S.  f - a +4 ring of protection:j_ A9.1 (1:j :j > _You now have 55 gold pieces (gained 38).:j ##. .# . .. .# ##.#.#.# .### ...#.#... ... ###.#......##..##...#.#?.....#  ...#...#.####.......@..S....#. #.....#)###.#####.#.#...........# #.#.......#.######.#.#..#..#.# #.#....#..#.## # #............###.#[:j 40m #.!##..#..###....# # #.#...##....# #.S.30:j7 ##. #.# . .. #.# ##.#.#.# #.### ...#.#....... ##.#.#......##..##.#.#.......?.....# .#...#.###.S.:j #.>#.....#)###.##.#.#...........# #.#.......#.##### #.#.#..#..#.# #.#....#..#.## # #............###.# #.:jƊ!##..#..###....# # #.#.##....# #.:j{  The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.The ball python bites you but does no damage.:j3 -2  =1Constr :jО:j_ _The ball python constricts you.:jq †You thump the ball python!:jR:j,] 7 12.4 (1.3:j:j O _You kill the ball python!:jy4:jŀ:j)H _No target in view!:j:jc:jv:j$H _No target in view!:jIc:jc:j*i:jkH _No target in view!:j4:j#:jH&H _No target in view!:jo4:j9:jH _No target in view!:jj :j& :jm :ju C _No target in view!:j֏ 4:j :jY :jPut on or remove which piece of jewellery? Jewellery (go to first with "=)  b - a ring of willpower (worn)  e - a +6 ring of intelligence (worn)f - a +4 ring of protection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j :j :j BMrLetMeGetSome the Trooper##. #.#Gargoyle **..... .. #.#Health: 29/29 ========================##.#.#.# #.###Magic: 4/4========================...#.#....... ##.AC: 11Str: 16#.#......##..##....EV: 7Int: 17#.#.......?.....#SH: 0Dex: 12.........#...#.###### XL:  4 Next:  1% Place: Dungeon:2#........@†......:jF #.> Noise: =--------  Time: 1132.4 (0.0)#.....#)###.######.. a) +0 flail#.#...........##.. Nothing quivered#.......#.######..#.#..#..#.##..#....#..#.## ##.. ...........###.##.. !##..#..###....# ##.. #..........##....##..  _No target in view! _No target in view! _No target in view! _No target in view! _No target in view! _No target in view!:j   To do this, you must remove one of the following items:  (? for menu, Esc to cancel)  < or e - a +6 ring of intelligence; > or b - a ring of willpower:jÉ  You remove your +6 ring of intelligence.  You feel stupid.51-3.4 (1:jc N _f - a +4 ring of protection (worn):jO# _c - 3 scrolls labelled ODDIRGH MAPLORUE (gained 1):j Q,:jHR:jT:jZW:jPf:jg:jIj:j^m,:jn:j3q:ju:jv:j:jj:j̀:j:j ..........#...#.#  #.#.........†....  #.#.....#)###.###:j!  #.#...........#  # #.......#.#####  #. #.#..#..#.# :j #.##....#..#.## #  #.............###.#  :j# #.#@##..#..###....# - :jS  #...#..........##.  #.#.###............#:j  #.#.###..###.#.###.# :jϊ # ####...# #.#.#  #....###.#.# :j) #.#......#.. ..#  #....####### #.# :jw #.#......#.. .:j0463.0):j:jӒ%7.4 (14:jo:jg[ _f - a lumpy amethyst potion:j*3:j:j:j :jX:ja:j :jE :j|!,:j ":j\%:jE&:j&:jh':j(:j):j*:j*:j+:j,:j(-:j-:j0:j~1:j1:j:2:j3:jt4:j4:j+5:je6:j7,:j18:j=;:jR<:j<:jT=:jP?:j@:jj@:j@:j}B:jC:jC:jtD:jBF:jG,:jH:jI:jJ:j%K:jK:j M:jSN:jN:j O:jP:j~Q:jQ:jER:j8U:jU:j V:jV:j/X:j.Y,:jY:j]:j_,:j_:ja:jb:jc:jSc:je:j)g:jhg:joh:jj:jml:jl:jm:jo:j=q:jq:jfr:jRt:ju:jv:jw:jx:jz,:j{:j}:j:jN:jj:j:j:j:jU:j:jn:j:j:j:j:j1:j:jg:j:j5:jŎ:jb:j4:ju:j:j:jI:j:jD:j:j:j:j:j:j:jP,:jL:j:j,:jò:jW:j:j:j1:jR:j,:j':j:j:jj:j,:j':j:jM:j:j:j:j&:j|:j:j:j$:jl:j:jG:j,:j/:jE:j:j:jD:j:j,:j!:j:j.:j{:j:j&:j:jY:j:j:j:j=:jY:j,:j:j:j,:j:j5:j7:j:j;:j:j,:j:j. :j :j ,:j:j,:j::j:j:j:j:j:jN:j:j:j}#X:j$:jV&:j&:jh':jl):jM+,:j,:j.:j-0:jv0:j1:j?3:j5:jJ5:js6:j8:j9,:j::j<:j=:j@>:je?:jA:jM:j:j:jP:j!:jm:j9:j:j :j :j :j:jk:j:j:j:jE:j:j:j:j:j:jM:j:j :j :jm":j$:j@%:j%:j%:j~):jU*:j*:jW+:j-:j>.,:j.:j4,:j 5:j5:j@8:j9:jN9:j9:j::j;:j;:jI<:jL>:j>:j&?:jCX:jC:jEX:jF:jG,:j,H:j I:jdI:jI:jJ:j2K:jK:jK:jL:jKM:jM:j1N:jZN:j%O:jP,:jP:jSR:juS,:jS:jW:jX:jX:j9Y:jZ:j\B:j_,:jX`:j`:jeX:jZf:jg:j/g:jg:ji:jj:j"k:jpk:j4m:j2n:jin:jSp:jQq:jq:j9r:jr:jt:ju,:jv:jx:jHy:jry:jbz:j,X:j:jT:j:jK:jۈ:j:ja:jˋ:j:j.###.#.###.#####..# #.. ...........##.....# # .....#####........# #.. ##.#######+##.....# #.. ##.# #.......†...#############.. ...# #.......................... #### #..........############.##. #..........# #.##. #.........@# #########.##.254.4 (107.0) :j;#..........# #..# ##########.# #####.##.###. #.# #.##..... #.# #.######. :j8p#.# ######## #.# #...... #<# #...... :j,#...:j:j%58:jr:j79 _Found a stone staircase leading up.:j3SI:j*V:jMW:jW:j.\X:j]:j^:jx_:j_:jZ`:jSa:j[b:jb:jb:jd:j|e:je:jf:jg:jg:j&h:jlh:ji:jj,:j k:jnP  There is a stone staircase leading up here.:jp:juq _:jr:j t:jsu:ju:jw:jLy:jz,:j{:j}:j~,:jf:j:jӁ:j":j:j:jB,:jh:j:jh,:j:j:j:j8:jċ:jO  #.##.## #.##.### #.###### ###.# #.#<#  #.#.# # #...# #. #####.### ####. #..@..# ..... #.##### ###. ##.. # #.. #... #... ..## :j&v###You pick up a parchment of Dimensional Bullseye and begin reading...:jř_70.4 (15.0)1.4 (16:j:j!M _You add the spell Dimensional Bullseye to your library.:j:jZRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings  d + rings of intelligence  e + rings of protection  f + rings of willpower Wands (select all with /)g + unknown wands Scrolls (select all with ?)h + unknown scrolls Potions (select all with !)i + unknown potions  j + potions of ambrosia (rare) Missiles (select all with ()k - boomerangs  l - darts  m - javelins  n - large rockso - stones [Up|Down] select [PgDn|>] page down [PgUp|<] page up:j-Y[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]:jv:j:j9#.##.##. MrLetMeGetSome the Trooper#.##.### Gargoyle **....#.###### Health: 29/29 ========================###.##.. Magic: 4/4========================#.#<##.. AC: 15Str: 16#.#.##.. EV: 7Int: 11#...##.. SH: 0Dex: 12:j#####.### ####.. XL:  4 Next:  1% Place: Dungeon:2#..@..#...... Noise: ---------  Time: 1271.4 (0.0)#.########... a) +0 flail##... Nothing quivered#...#...#...#.....##### _c - 3 scrolls labelled ODDIRGH MAPLORUE (gained 1) _f - a lumpy amethyst potion _Found a stone staircase leading up. _There is a stone staircase leading up here.  You pick up a parchment of Dimensional Bullseye and begin reading... _You add the spell Dimensional Bullseye to your library.:j:j4:j:j:j:j:j:j:j:j{:j:j:j:j":j:j,:j :j,:j7:j:j:j:j:j-:j:j:j):j:jW:jB,:jK:jh:jO:j:j:jS:j:j:j:j:ji:j:j? :jW:jL,:jX:jG:j:j:j:jd:j:j2:j:j:j:j:j:j:j:jD:jY:j:j :j :j#:jx$:j$:j/%:jl):j):j3*:j*:j3,:j,:jq-:j.:j.:j/:j0:jb0:j1:j2:j2:jZ3:j4:ja5:j5:j6:jW?:j@:j`@:j@:jE:jE:jF:jF:jJ:jLK:jK:jCL:jO:jP:jP:jaQ:jU:jV,:jV:j,\:jx]B:jn:jwpB:j't:ju:jnv:jiw:jz:j|,:jM~:jW:j!,:jO:j :j:j2:j|:j2:jD:j:j\,:ju:jΗ:j:j:j,:j:j::j`:j:j,:j:j:j:jѯ:j/,:j :j:j:jV:j%:jU:j:jܼ:j:j:j,:j*:j:jU,:jw:j:jR:j:j:j:j,:j:j,:j :jr:j,:jJ:j:jn:j:j!:j:j{:j:jk:j:j:j:j":j:jx:j:j,:jp:j F  You see here a +0 leather armour.:j:jc _:j:jK:j,:j:j:jr,:j;:j!:j:j)!,:j6&B:j&:j,:j-:j.:jQ/:j~1:jg3:j3:j4:j6:j8,:j9:j;:j=,:j>:j@:jB:j C:jMD:jE:jBG:jG:jWH:j(J:j#K:jjK:j=L:j$W:joX:jX:j Z:j]:j_,:jEa:jd:jf,:j8h:j9k:jl:jBm:j,n:j|q:j,s:j{s:jct:jIw:jx:jCy:jy:j|:j~:jd~:j:j:j:j-:j:j|:j:j:j:jA:j:j:jÎ:jB:j:j:j:j:j:jї:j:j:ju:j:j:j(7 _You open the door.:jA3:j  There is an open door here. _:jڿ:j,:j:j^:j4:j}:j:j:ju:j:j:jp:jt:j:j:j:j:j.:j:j-:j :jm:j:j:j8:j:jJ:j:jk:j:jZ:j:j:jx:j:j\ :jF:j:j:j:j,:j;:jP:j:j:j:jt:j,:jT:j!:j":j#:j#:j':j(,:j$):j,:j-:j-:j3.:j62:j63:j3:j4:j7:j)8:j}8:j8:j=:j1>:j>:j>:jVB:j#C:jC:jC:jkG:j7H:jqH:j I:jL:jIM:jM:jFN:jQ:jR,:jIS:jFV:j@W:jW:jX:j[:j\:j\:j6]:j _:j_,:ja:jb:je,:j4f:j#i:ji:ji:jj:jEm:jrn,:j0o:jq:jkr:jr:jcs:ju:jv,:jlw:j3y:jz,:j${:j}:j~:j~:j:j:j́,:j:j :j):jy:jم:jx:j|:jՈ:j]:j:j:j׌:j:jK:jz:jȐ:j:j:jŔ,:j%:jG:j)n:j|:j;:j۞:jk,:jK:j':j/,:je:j:j5,:j:jo:j,:j_:j:jԮ,:j:j:j':jl:jѲ:jX:j:j<:j:j:j:j:jĸ:jD #.#.###..###.#.### #.####...# #.#.#  #.# #....###.#. #.# #.#......#.. #.# #....######### #.# #.#......#.. #.# #.#+.###.#.###  #.###....# #.#.# #  #@.......###.#.###402.4 (131.0)  #####............. :j6 #........##### ###'##.####### #.##.# #....#  ######  #...   #... :jA:j#:jE _Done exploring.:j I:jA) .......0.0).........:jO- ,:j/ E _Done exploring.:ji :jk  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice100% 2  b - Dimensional Bullseye Hexes/Translocation 100% 4  c - Ignite PoisonFire/Alchemy100% 4  d - Iskenderun's Battlesphere Conjuration/Forgecraft 100% 4 :jKl M e - Olgreb's Toxic Radiance Alchemy100% 4  f - Ozocubu's Refrigeration Ice100% 7  g - DiscordHexes100% 8 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help:jl <[Esc] exit:j:j:j #.#.###..###.#.### MrLetMeGetSome the Trooper #.####...# #.#.# # Gargoyle **.... #.# #....###.#.### Health: 29/29 ======================== #.# #.#......#.... Magic: 4/4======================== #.# #....######### AC: 15Str: 16 #.# #.#......#.... EV: 7Int: 11 #.# #.#+.###.#.### SH: 0Dex: 12 #.###....# #.#.# # XL:  4 Next:  1% Place: Dungeon:2 #@....:j...###.#.### Noise: ---------  Time: 1402.4 (0.0) #####............. a) +0 flail #........##### Nothing quivered ###'##.####### #.##.# #... #....# #...  ###### #...  #...  #...  _You add the spell Dimensional Bullseye to your library. _You see here a +0 leather armour. _You open the door. _There is an open door here. _Done exploring. _Done exploring.:jP  Okay, then.:j":j+:j . _:jA:jECWhere to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon :jD:j | #.#.###..###.#.### MrLetMeGetSome the Trooper #.####...# #.#.# # Gargoyle **.... #.# #....###.#.### Health: 29/29 ========================:j #.# #.#......#.... Magic: 4/4======================== #.# #....######### AC: 15Str: 16 #.# #.#......#.... EV: 7Int: 11 #.# #.#+.###.#.### SH: 0Dex: 12 :jX#.###....# #.#.# # XL:  4 Next:  1% Place: Dungeon:2 :jU#@.......###.#.### Noise: ---------  Time: 1402.4 (0.0):j #####............. a) +0 flail #........##### Nothing quivered ###'##.####### #.##.# #... #....# #...  ###### #...  #...  #...  _You see here a +0 leather armour. _You open the door. _There is an open door here. _Done exploring. :jql_Done exploring. _Okay, then.:jw3:j*:j~,:j,$ _:j2:jw3:j 5,:j5:j=X:j_D:jE:jF,:jL:jNB:jT:jSV:jV:jW:j]:j]:j6^:j_:jd:j-f:jf:jg:jm:jCo:jo:jo:ju:jv:jv:j`w:j|:j}:j?~:jt:j:jB:jۋ:jc,:j&:jg:j,:j :jX:j:j:j:jo:j:j^:j:jb:j:jaB:jw:j:j:j4:j~:j,:jڼ:jq:j:j:j:ja  You see here a bat skeleton.:j5 _:j:jA:j`:j:j:j:j,:j:j:j:j:j:jD:j:,:j:j:j#,:js:j:j,:j:j:j\:j:jL:je:j:j:jc:jq:j:j:j:jS:j:j:jU :jH :j ,:j4 :j:j:jS:j:jL:j:j:jt:jt:j,:j:j/B:jU:j&:j':j ),:j ,,:j,,:j-:j/:j1:jL1:j2:j4:j5,:jA7:j;::j;,:j^=:j@,:j0A:jeC:jF:j_G:jG:jMX:jN:jzR:jR,:jT:jWY  There is a stone staircase leading down here.:jIX:jzZ:jZ$ _:j\:jR&3:jC:j:jQ:j# _You climb downwards.:j2 .... .~~~ .~~≈~ .~≈≈≈ .≈≈≈≈. .~~≈~.#+# ........# #@#52.9 (50.:js5) #.# ... ..### ##. ## :j:j:j7a _There is a stone staircase leading up here.:jST :jT :jV :j.X :j[ :j?` P _:j+a :jza :j!b :jd :j/p :jr :jss :js :jv   You encounter a rat.:jC Rr..#+##~~~~~....##.~≈≈≈≈.....##~.~≈≈≈~......##~.~~~≈~.......#~.............+...~~~~.......#:j 9~~.~~≈~...@..#~~.~≈≈≈.....##≈~.≈≈≈≈....##≈~.~~≈~.#+##..........##########<#r   rat (asleep)#.#.....###:j̍ ].r8.9 (6.0):j Jr:j 4==9.9 (7:j :jb - _The rat squeaks loudly.:jfF#..##  ......#+ ~~~~r .~≈≈≈≈ ~.~≈≈≈~# ~.~~~≈~.# ~......+ ...~~~~..@....# ~~.~~≈~......##:j ~~.~≈≈≈.....## ≈~.≈≈≈≈....## ≈~.~~≈~.#+## ..........##########<# #.# ...:j(K--60.9 (1:j.:j0:j...# #.#..## .......#+ .~~~~r .~≈≈≈≈ ~.~≈≈≈~# ~.~~~≈~.# ~......+ ...~~~~.......# ~~.~~≈~......## ~~.~≈.....## ≈~.≈≈≈≈....## ≈~.~~≈~.#+## ..........##########<# #.#:jB~r:j:jA--1:j:j:jB)M .## ....# #.#..## ......#+## ~~~~....##  .~≈≈≈≈r....## ≈≈#~~~≈~#~......+...~~~.~≈~.##~~.~.....##≈≈≈≈....##≈~.~~≈~.#+##..........#########<:j`+K.r:j6<2:jg9:j;:j;=:j4.1 (1.2:j:j̰t _You barely miss the rat. The rat bites you but does no damage.:j h †You sock the rat!:j])(:j},025.3:j2:jr5G _You kill the rat!:j[:j:jԛ:j͞H _No target in view!:jK4:j:j$H _No target in view!:jƉ:j:j{:jH _No target in view!:j:jb:j:j H _No target in view!:jQ:j:j:jH _No target in view!:j-:j1.:j3:j6@ _No target in view!:jʧ4:jխ:j:jh}3:j~:ji:j:jP _:jB:j:j:j:j:j:j̖:j:jܛ:jQ:j :j$:ju,:j:j:j6:j:j]:j:j:jh:j1:j:j:j:jH:j~:j:j:jI:j:jX:j,:j:ju:j>,:j::j:jP*       ##### ###   ##...###..   #.....#.   #####.......#   .......@..# :jJ5-77.3 (12.0)   .#####...##   ###.#.##   ..###.#   #.#.#.###   #> #....##   ..###.#..###   ............#+##   ~~~~.~~~~~....##:j:j8F-8.3 (13:j:jN _Found a stone staircase leading down.:j%9.3 (14:j:jR _n - a brown potion:j/4:j2:jD6H _No target in view!:j'3:jh:j:j:jf _:jV:j:jU:j],:j :j:j,:j:j:j:j\:j:j:j,:j6:j :j :j> :j :j :j>:j:j:j:j:jL:j:j9:j:j,:j:j ,:j :j":j$:jA%:j%:j':j):j):j*:jh+:j-,:j.:j/:j.1,:j1:jq2:jb4:j4,:j6:j!8,:j8:j+::jh;:j;,:j<:j>,:j?:jT&:jW,:jX:j=Y:jZ,:jI[:j\:jj^,:j^:jH`:ja:j9b:jb:j8d:jf,:jg:jh:j)j,:jj:jk:jm,:jn:jMo:j'q,:jq:jx:jV{,:j|:j}:j,:j^:j:j܄B:j:jA #........# #####.######.# ...##.# #.# ### ###.#.######.###.## # #.#.##..........# ###..........###.## .....######### #.# #.....# #.# ##...## #@# 515.3 (36  ##.## #.# # #.# #.# ###.# #. ..#+## ... ~....## #.. ≈.....## #.. ~.†....## ..<. ~.......#:jB6.3 (37:j:j9 _Found a stone staircase leading up.:j I:j :j :j B:jZ :j ,:jF :j i  You encounter a dart slug.:j5 ###.#.######.###.## # #.#.##..........# ###..........###.## .....### #.# .....# #.# ...## #.#  ##.##  #.# #.# ..#+#w.......# ~....## #.##...#.# ≈.....## #:j ...# ~.†....##.<.....#......w   dart slug (asleep) ........+..................#.###:j: x8.3 (2.0)ww:j ``The dart slug launches a dart at you.:jt> o..=9.3 (3:jD :jnG @ _The slug dart hits you but does no damage.:j_.# #.#.##..........# .###....###.## #.....######### #.# ##.....# #.#  ##...## #.# ## #.# ## #. #.# .###.#####.##### ...#+###w.@.....# ~~....## #.##...#.# ≈≈.....## # #...# ~.†....## ..<... ≈~.......# ......# ..+ ........ ~~.# .....#.## ≈~# ..... ≈≈:j:jmq `The dart slug launches a dart at you.:j:j PA.:jQ%20.3 (1:jT:jV@ _The slug dart hits you but does no damage.:jv .# #.#.##.# #.###.###.## ##.....# #.##.....# #.# # ##...## #.# ## ##.## #.# .## #.# #.#.###.# ####.#####.#+## #w.#~....## #.##...#.#≈.....## #. #...#≈~.†....## #. ..<... ~≈~.# .. ......#.+ .. ........:jRw ~.# #.......#.## ~≈~......## ##. .....# ≈≈≈.....##:j3 :j .-1:jr :j :jF -  The dart slug launches a dart at you. _The slug dart hits you but does no damage.  You hit the dart slug.  The dart slug is heavily wounded.:j5 t  The dart slug launches a dart at you.:jw |5----=2.5 (1.2:jf} :j` - _The slug dart hits you.:ji n †You sock the dart slug!:j (:j 063.7:j$ c _You kill the dart slug!:j( :j :jd :j3 H _No target in view!:jV:jW:j[:jt^H _No target in view!:j:j\:j:jNH _No target in view!:j(E:jF:jJ:jMH _No target in view!:jf4:j:jH _No target in view!:j<4:jOA:jDC _No target in view!:j:j:j:j8:jL:j)3:j.:jR6=--- _:j:je:j_,:jO,:j:j:jNh7==:jگ:j,:jI:j$:jr:jݵ:jq,:j :jQ:ja8==:j :j{:j:j:j:jg:j:j,:j}:j:jh9==:jp:j1 _HP restored.:jF3:j :j)e  You see here a dart slug corpse.:jG:j _:j:j:jk,:j|:jw:j:j29=:j:jr:jt:j:j:jJ:j:jO:j:j:j:j#:j:j#:jQ:j:j]:ji:j :jm:j:j:j:jr:j:j:jW:j:j0:j :j ,:j :j:j:jT:jJ:j:j:jU:j:j:j:j :j:j9:j:j ,:j":j$:j1%:j%:j<':j2):j):j):ji+:j-:j.:j.:j0:j}2:j3:j^3:j5:j6:j87:j7:j9:j::j;,:j<:j>,:j ?:jW@:jB,:jC:jcF:j`H:j*I,:jJ:jL:jL:j?M:jN:jP:jQ:jDQ:jUR:j}T:jT:jiU:jW:j Y,:jY:j[:j)\:jq\:j\:j]:j_:j}`,:ja:jc,:jmd:je:jg,:j`h:j0j:j*l:jl:j5m:jn:jp,:j}q:j7s:jWyX:jz:j/{:j{:j}:j:,:j:j&:j\,:j:jP:j :j`:j:j:jIj  You encounter an endoplasm.:jfn #.#  #.#  ####.#####  #†.......#  #.##...#.# :j` #.##...#.# # ## ##....<...# #.#######.........####...$..+..............#- .####.......#.###..... :jVu## ##........# ..#$### # #.###.#### ..# # #.###.# ..# #.....# .J. :jJ   endoplasm (asleep) #..##.# .##. :jܙ#..##.# .# . #.....#:j776.7 (53.0)J.:jRJ:jQF-7.7 (54:j:j^ _The endoplasm quivers.:jP)  #.# #.#  #†. #. # #.##...#.# #  ##....<...# #.### :j * ........####...$.. ...........@......# ......#.###......#  ##........# ..#$### # #.###.#### ..# #  #.###.# J.#  #.....# ...  #..##.# .##.  #..##.# .# .  #.....#:j ( #.# #.#  #†. #. #.##...#.# #  ##....<...# #.### ........####...$.. ...........@......# ......#.###......#  ##........# ..#$###  #.###.#### ..# #:j  #.###.# J.# #.....# ...  #..##.# .##. #..##.# .# . #....:j 4:j3 :j a _An endoplasm is nearby!:j} #.# ####.##### )##†.......# .##.##...#.# .##.##...#.# .#####....<...# .#.######.........####...$... +..............# ####.......#.#### # ##........# #..#$###  #.###.#### #..# #  #.###.# #J##.....# #...#..##.# #.###..##.# #.# .#.....# #.# ###.####J.8.7 (1.0) :jՆ :jo  :j :j9 _Found a war axe.:j####.##### )#†.......# ..##...### # ##....<...#######.........####...$... +.....................# ####.......#.#### ##..# #@.#$###  #.###.#### #J.# #  #..# ....####. .#..:j ##.###. #.#:ji  The endoplasm freezes you.:jV6---9:j :j% _You are frozen.:jo  You hit the endoplasm.  The endoplasm is heavily wounded.The endoplasm completely misses you.:jp6=80.9 (1.2:j'v:j y@ _The endoplasm hits you but does no damage.:j  You hit the endoplasm.  The endoplasm is almost dead.:j(2.1:j*:jA@ _The endoplasm hits you but does no damage.:jcw .You hit the endoplasm.:jl):jpj7=--83.3:ju:jwM _You kill the endoplasm!:j:j:j:jH _No target in view!:j'R4:jpX:jZH _No target in view!:jC 4:j3 :j H _No target in view!:j~ :j :j: :j H _No target in view!:j :j :j/ :jC H _No target in view!:jO :jDP :jP :jS :jX | _:j] B:jI^ :j^ h8==:j_ :ja :j$b :jDc :j~e ,:jf :jh ,:ji :jpk :jl h9==:jl :jn :jq ,:jr :jt :jw :jx :jYy :jz :j} ,:j~ :j :j 9=:j :j x _No target in view! _You now have 68 gold pieces (gained 13).:jM :j :j :j :jM :j :j} :j" :j :jؕ :jј :j) :j! :j E _The butterfly leaves your sight.:jb :j֡ :j1 :j :j m _You now have 74 gold pieces (gained 6). The butterfly leaves your sight.:j 3:j :j :j~ :j :j :j :j :j" :j :j :j :jf :j :j :j< ,:j :j :j ,:j; :j :jp :j :j :j :j f  You encounter a quokka.:j^ #.##...#.# #.### ..P#. ##....<...# #.#.#######. #.........####........... ...................###### #.......#.###......# ..P..# #..#.### .  #.###.#### #..###  #.###.# #..###  #.....# #...@# -  #..##.# #.##.#  #..##.# #.##.#  :j #.....# #.##.#  ##.#### #..r.#.# ## #.# r   quokka (asleep)#.# # ###.# #...#:jj l606.3 (23.0)r.:j `r:j M-7.3 (24 _:j :ju :jg5  #.### ..P#. <...#  . .. .....# ..P  #..#.### .   #..###   #..###   #...@#   #.##.#  :j #.##.#   #.##r#   #.....  #.# ## #.#  #.# #.# #..:jx  #.### ..P#. <...#  . .. .....# ..P  #..#.### .   #..###   #..###   #...@#   #.##.#  :jFyg #.##.#   #.##r#   #.....  #.# ## #.#  #.# #.# #..:j@4:j9:jˇ] _A quokka is nearby!:j S##....<...###### #.........####.......... ..........###### ##.###......# ..P ##..# #..#.### . :jS #.###.#### #..###  #..###......###.###.#..r#.###....:jS: #.# ## #.# ##...#####:jcVIr.:j\:j]/8.3 (1.0) :j] _:jxd:je:j  †You sock the quokka!:jY ):j >10=9.5 (1.2:j :j J _You kill the quokka!:jH .........####.......... ..........###### ##.###. ..P ##..# #..#.### .  #.###.#### #..###  #..###...#....###.##...#.###....##.:j\1##:jѺ:j5-100:j:js _You see here a quokka corpse.:j^:j_:j_:jcb:jd:jhP _:ji:ji:jAj:jzk:jm:jm:jon:j~p:jr:jr:jes:jt:jlv:jv:j)w:jx:jz:jz:j_{:j}:jU:j:j:j:je:j:j:jׅ:j]:j:j݇:j*:j!:jN:j:j9:jގ,:j:j:j:j:j?:jݕ:jٗ,:j:ju:j B:jv:jd,:j :j~:ji  You encounter a dart slug.:j.# #..###### # #....##.# .. # .# #.##.##.# .. w .# #.##†##.# .# .# # .# #.##.##.# .##.#.# ## #.......# .#....# ####.#### ....... #.######......#:j8 #......@..#- ########......# ###.### #  w   dart slug (wandering) :j/255.0):j:j36.5 (16 _:j:j:j #### #..### # #..###### ### :jc "# #....##.# #.. # # #.##.##.# #.. w :j # #.##†##.# #.# .# #  #.##.##.# #.##.#.# :j # #.......# #.#....######.#### #..#.######@.....#:j #.........#.#.# ########......# ####.###.##:j K.w:j! Mw:j 07.0) :j6 :j :j?..# #..#.### . ### #..###  #..###### ###  #....##.# #.. ##  #.##.##.# #.. .  #.##†##.# #.# w# #  #.##.##.# #.##.#.# #.......# #.#....#######.#### #...:j?#.######......####.........#.#.# ########......#####.###.# #:jG:j`H&8:jM:jO:jCK###......# ..P .# #..#.### . ## #..### #..###### ### #....##.# #.. +###.##.##.# #.. .. :jC#.##†##.# #.# w# # #.##.##.# #.##.#.# :jD#.......# #.#@...### ####.#### #...$#.######......###.#.........#.##########......#####.###:jDk.#.#:jwN9  Found 8 gold pieces.:jS& :j6Sa`The dart slug launches a dart at you.:jE:.:j.=9:j:j@ _The slug dart hits you but does no damage.:j, >........###### ###......# ..P  #..#.### . # #..### #..###### ### #....##.# #..#+###.##.##.# #..... #.##†##.# #.##w# # :j #.##.##.# #.##@#.# #.......# #.#....### ####.#### #...$ #.######......###.##.........#.#.#:j ########......# ####.####:j" k.#.#:j =30:j :j A _The dart slug bites you but does no damage.:j$  You sock the dart slug!  The dart slug is almost dead.:jt  The dart slug launches a dart at you.:jO:jdP5=1.7 (1.2:jV:jX@ _The slug dart hits you but does no damage.:j[u .You hit the dart slug.:jd(:jg85-2.9:jm:jpM _You kill the dart slug!:j:jl:jI:j:jl:jB:j:jI:ju:j:j-:jf:j:jA:j:j:j:j:j:j:j:j[:j:j::j:j,:jh :j" L _You now have 82 gold pieces (gained 8).:j} :j :j* :j :j ,:jU :j= :j :j :jz :j? :j ,:j :jL :j :j  :jI :j :j :j :jU :jB :j :j :jf :j! :jm# :j# :j7$ :j% :j( :jB( :jP) :jM* :j4, ,:j, :j. :jZ1 ,:j1 :jF4 :jw5 :jc6 ,:jk7 :jT9 :j9 :j : :jX; :jv= ,:j= :j> :jG :jI :jEI :jI :jL :jNS #.  P#. #...... ##. ..... ... ..... ### ... # :jS ?..P ....# . ... #.#.#  :jS "P. #..(# ### ### #@#  :jS P--56.9 (24.0) :jT #..#+##.. #.#  #....... #.#  :j@T #.##.#.# #.#  #.##.#.# #.# :j]T  :jT #.#....##### #.#    #..........# #.#    #......###.# #.   ...#.#.# #.#####.  :jU :j[ :jF\ F-7.9 (25:jo C _Found 3 poisoned darts.:j+:j:j| :jb :jc  You encounter a rat.:jM...## P..#......## ####....... .......... ###....r# ..P ..... ...#. P..(### ######+##... #.......#.# ..:jpt.r   rat (asleep).......# #..# #.#:jf`.r0.0):j"Jr:j&J====8.9 (1:j(:j*- _The rat squeaks loudly.:j#.  #. .. #.....##  #. ...#......##  #. ###.......   ........   :j#.....#  .P ...r.#  . ... #.#.#  P. #.@(# :jk  ### #.###  ..#+##.. #.#  . #.#  .##.#.# :jh#.#  .##.#.# #.#   .#....##### #.#  :j  .# #.#  :j  ......###.# #.#   :j-r:j .r   rat:j E----9:j:j:ju.  . .. #.....##  . ...#......##  . ###.......  . ........  # #.....#  P .....#  . ... #r#.#  P. #..@#  # ### #.###  .#+##.. #.#   #.#  ##.#.# #.#  ##.#.# #.#  #....##### #.#  # #.#  ###.# #.#  :jv!.r----60 _You see here 3 poisoned darts.:j!c  g - 3 poisoned darts:j=1Throw: 3 darts (poison) _The rat bites you but does no damage.:jct :ju -3.1 (1.2:jy :j} t _You barely miss the rat. The rat bites you but does no damage.:j:j(4.3:jl:j2 _You barely miss the rat. The rat closely misses you.:j .You thump the rat!:j065.5:j:jG _You kill the rat!:j#. #. .. #.....## #. ...#......## #.:j1 ###....... . ........ # #.....# .P .....#  . ... #.#.# :j P. #.@.# # ### #.### .#+##.. #.# :jb. #.#:jq .##.#.# #.# .##.#.# #.# .#....##### #.# .# #.# .###.# #.# :j!:j0"4-60:j':jW):jt :ju :ju :j| :j J:j n:j X:j' :jĨ :jR ,:j[ :j :jX :j߲ :j[ :j :j :j9 :j :j) :j :j :j :j4 :j :j :jq :j :j\ :j :j= :jw :j :j :j :jF :jl :j :jR ,:j :j :j ,:j2 :j :j ,:j :j :jK B:j- :j ,:j :j :j ,:j :j :jx :j :j :j :j :j :j :j3 :j :j :jX :j :j ,:j' :j :j1 :jZ :j :jJ ,:j :jE :j :j  :j~ :j~ :j :j  :jz :j :j :j :j, :j :j :j- :j :jV :j  You encounter a kobold. It is wielding a +0 club.:jd& ; #########  ## ......^.#  .. .######.#  :j& #. #.#  .##..#### #.#  ..K.....# #.#  :j& *#@# #.# - #.# #.#  :j9' #.###.###.#  #.........# ##. ##########.##### . ....P# ##...##:j' ( K   kobold (asleep) ..PP..##.....##  P#. P......#......##  ##. P#######.......# :j, QK.701.5 (35.0):j34 MK:j4 6===2.5 (36:j; :jA ( _The kobold shouts!:j  ######### ## ......^.# .. .######.#  #. #.# ##K.#### #.# #......@.# #.# ####..##.# #.# .... #.# #.# .###.###.###.#  #.........#  ##. ##########.#####  .#. ....P# ##... ..#. ..PP..##.... .P#. P......## :j(L.K:j:j9;---3.5 (1.0):j :j :jR% 6  ####  ###.......^.#  ....######.#  #.. #.# .##..#### #.#  #....K@..# #.#  ####..##.# #.#  ..... #.# #.# .###.###.###.#  #.........#  ##. ##########.#####  .#. ....P# ##...##  ..#. ..PP..##.....## :j=& c.P#. P......#......## :j!/ :j 0 P=--4:j^5 :j8 = _The kobold hits you but does no damage.:j| C5.7 (1.2:jM :j_ _You barely miss the kobold. The kobold barely misses you.:jf=  You completely miss the kobold. The kobold completely misses you.:j.>(6.9:jD:jnG= _The kobold hits you but does no damage.:j|I )  You sock the kobold!:j*:jф(:jً088.1:j_:jJ _You kill the kobold!:jAeN   #####  ###.......^.#  ....######.# . #..# #.# .##..#### #.# :je #....@...# #.#  ####..##.# #.#  .....##.# #.#  ..###.###.###.#  #..# :j f\ ##. ##########.#####  .#. ....P# ##...##  ..#. ..PP..##.....## :j5fe ..P#. P......#......## :jn:jo4-90:jLs:jvM _You see here a +0 club.:j80 :j0 :j1 :jL5 :j%8 :j\= P _:j> :j*? :j?@ :jA :jE :j`E :j[F :jH :j,K :j}K :jWM :jN :joQ :jQ :jR :j@T :jV :j,W :jW :jZ :jw\ :j\ :j{] :j^ :jsa :ja :jb :jsf :jf :jg :jJk M _You now have 96 gold pieces (gained 14).:jm :jn :jKo :jq :js :jNt :jt :jw :jz :jz :j| :j~ :j :j :jT :j( :j ,:j :jȋ :j :jk :j :j/ :j” :j :j :j :j :j :j' :j͜ :jk :j :j :j :j :j :jͦ :j3 :j :jx :j :jf :jdz :j :jj :j :j :jS :jl ,:j :j :j :j :j. :jv :j :j :j> :j= :j :j^ :j ,:j} :jF :jc :j :j :j2 :j :j :j :j :j :j] :j; :j :j :j :j; :j :j :jM :j :j :j :jM :j :j :j :jC ,:jP :j; :j :j :j :j :jj :j* :jE :j( :j{ :j :j :j :j :jg :j :j :j :j :j :j :j :jz :jN :j :jK :j :jK :j :j{ :j\ :j :j$ :j :j :j[ :j :j! :jR# :j% :j/& :j& :j( :jG* :j* :jp+ :j3 :jn5 :j5 :j6 :j9 :jI< ,:jT= :j? :jB :jC :jC :jqF :jH :jUI :jXJ :jCR ?  You see here a +0 war axe.:j9U :j V  _:jV :jwY :j[ :j2\ :j] :jA_ :ja :jb :jb :je :jg :j=h :jwi :jfl :jn :jGo :j]p :jFs :ju :j`v :jcw :jz :j} :j`} :jj~ :jF :j :jT :j :j :jχ :j3 :jш :j[ :j :j= :j :j< :jq :jǑ :jM :j :jz :jЕ :jp :j :j :j: :j :j# b  You see here a quokka corpse.:j :jN  _:j :jg :jp :j :jp :j̧ :j :j :j :j :j :j :jN :j :j) ,:j :j :j :j۵ :jR :j :j B:j :j B:j3 :j ,:jh :j :j :j{ :jo :j :jx ,:jZ :j :j$ :jr :j :j :j :jR :j :j :j :j8 :j :j :j :j :jP :jY :j :j% n ####.#### #..........# #.#MrLetMeGetSome the Trooper#.######......###.# #.#Gargoyle **....#.........#.#.# #.#####.#Health: 29/29 ========================########......# #.......#Magic: 4/4========================:j;& 6####.### #########AC: 15Str: 16#.#EV: 7Int: 11#.#SH: 0Dex: 12#.#####XL:  4 Next: 18% Place: Dungeon:3#@....#Noise: ---------  Time: 1789.1 (80.0):ju& #.###.#a) +0 flail#.#:j& Throw: 3 darts (poison)...#......:j& K   kobold (asleep).....K... _You kill the kobold! :j' _You see here a +0 club. _You now have 96 gold pieces (gained 14). _You see here a +0 war axe. :jB' _You see here a quokka corpse.  You encounter a kobold. It is wielding a +1 dagger of distortion.:jp8 /  --more--:j\d :jk :jo 8K.:jYv XK:jw 6==90.1 (81:j| :j @ see here a +0 club.now have 96 gold pieces (gained 14).a +0 war axe. _You see here a quokka corpse.  You encounter a kobold. It is wielding a +1 dagger of distortion. _The kobold shouts!:j i(((((((:jk 5K.:j2s K....:jPt j--1.1 (1.0)2:j={ :j k _You throw a dart. The dart closely misses the kobold.:j3`((((((:jK.....--:j.^2dart (poison) :j:jj _You throw a dart. The dart barely misses the kobold.:j$ `((((((:j 5K.:j' K....:jʮ ^3Nothing quivered:j: :j n _You throw a dart. The dart completely misses the kobold.:j8.......# #.#....########.#### ...######......###.# .........#.#.# #.#############......# #.......####.### #########..# #####:jq...##.##.#.K#.. .....(...:jЕ5K.:j:jn&4:j:j ##.###.#.# .......# #.#....####### ...######......###.# .........#.#.# #.#####:jޞ 3########......# #.......####.### ######### #####....#.###.##K#.#......:jX 5K.:j :j &5:j :j :j_K †##.##.# #.##.#.# .......# #.#....#######:jK n #.........######......###.# .........#.#.# #.#############......# #.......####.### ######### ####....K###.##.#.:jL -#..:j=T 5K.:jU :j&V &6:j[ :j] :jYEIK.:jK:j{L&7:jS:j6T:jG IK.:jL <8:j8Z :j j )You hit the kobold.:j ):j k 9=9.3 (1.2 _You kill the kobold!:j :j=% :j( o _Your Maces & Flails skill increases to level 4!:j6 3:j :j/% :j+ = .......# #.#....########.#### #.......... ##......###........#.#.# #.###########......# #...... :j+ ####.### ######## #.# .#####.....##.......:j3 (0.0:j9 <-800.3 (1 _:j< :jB } _You see here a +1 dagger of distortion.:j!3:j:jA:j :jP _:j:j:j:jd:j:j':jX:j<:j},:j:j:jA!,:j_":jq$:j(,:j):j<+:jX.:j.:j/:j&1:jF3:jv3:jI4:j 6:j7:j8:j8:j;:jD;:j;:jC=c _g - 3 poisoned darts:j?:jC?:j@:jA:jC:j(D:jD:jF:jqI:jI:jJ:jK:jXM:jM:jN:j|Q:jQ:j$R:jUN _You now have 108 gold pieces (gained 12).:jW:jX:jX:j [:j]:j]:j _:ja:jc:j d:jd:jg:j#j:jj:jk:jm:jo:jo:j=p:jq:js:jPt:jt:jsv:j"x:j_x:jx:jy:jW|:j|:j2}:j:j:j:j0:j:j:j:j5:j:jW:j:j:j:j͓:j:jڔ:j.:jݗ:j.:j:jf:jZ:j:j:jg:j)  You encounter a goblin. It is wielding a +0 club.:j ##............#    #.....#.#####.#  ....#......# #.#  ###.#:jd #.#  # #.# #.#  .# #.#  #'# #.#  ... ... -...  :j...   Throw: 3 darts (poison)..... :jߨ #....## #.#.##:j  g   goblin (wandering)#.#.# :j-#.#.g    :j׭729.3 (29.0)g.:jRg:j6==30.3 (30:j-:j( _The goblin shouts!:jue.....#.#####. ....#......# #. ###.##.##### #.  # #.# #. .'...... #...#.......##....##.##.## #g# ..##:j#g.:j:j:--1.3 (1.0):jE':j X....#......# ###.##.####  # #.#  '...##.## #.@.#+.........####....##.# #.#g## .# ..###:j g.--2:jh e###.##.####  # #.#  '...##.## ####...####+....@....####..g.## #.#.## # .#..#.###:jr :js .=3:j"y :j`{ = _The goblin hits you but does no damage.:j@  You hit the goblin.  The goblin is moderately wounded.:j 76---:j &4.5 (1.2:j~ :j 9 _The goblin hits you with a +0 club.:jY j )You hit the goblin.:ja S:j\d 1205.7:jAk :jm J _You kill the goblin!:j :jn :j8 :j H _No target in view!:jSP :j Q :jU :jX H _No target in view!:j :j :j :j H _No target in view!:j\< :j< :j+B :jD H _No target in view!:j :j* :j[ :jB H _No target in view!:j3:jð:j:jxt7=-- _:j:j:j:jo:j:j :j:j::j%:j`:jh8==:j:j@:jr:j3:j@:jv:jT:j,:j :j:j;9=:jv:j}:jK9=:j:j:j:j:j:j:j,:j:jH:j:j:jx:j:j:j2=:j:j]:jg:j:j::j+:jC,:j:j:j:j:j:j:j0:jz:jV:jG:j],:j$:j:jK:j:j:j:j :j :j :j :j:j:j:jJ:j~:j:j:j:j`:j :j!:j#:j$:j%:jv&:j`(:j(:j):jC+:j.:j7.:j /:j0:j2:j2:j3:jY5:j7:j 8:j9:j::j?<:jx<:jy=:j>:j@:jOA:jA:jC:jE,:jF:jTH:j[J:jJ:jK:j(N:jP:jP:jR:jHS:jU:jU:jV:j-X:jZ:jnZ:j|[:j&]:js_:j_:ja:jb:jd:j*e:jdf:jh:j&k:jkk:jfl:j*n:j p:jcp:jhq:jr:j\u:ju:jv:jsy:j{:jj|:j|:jGb _No target in view! _You open the door.:j\:j:jC:j @  There is an open door here.:j֎5 _:j:j:j:jN:j:j:j:j:jΞ:jf:j,:j:j:j:jB:j:jT:jY:j:jq:j:j:j,:jb:jԽ:j:j,:j:j,:j:jr:j:jV,:j:jl:j,:j:j:j:jR:j:j:j:j0:j:jk:jI:j:j:j:j=:j:j:j:j:j:j:j:j?:jy:j,:j:j):jc:j:j':j :j,:j:j:j:jS:j:j:j:jv:j:j f  You encounter an adder.:j #.......##.#  ###.####..##.## ##.#.###........ ###....##.....#.## #........#......#  #.##.###.##.#####  ###.##.# #.##.# :j: #......# #.##.#  #.#@#### #.##'## - #.######.#...##  #.............##  #.######.......##:jeJ ... #..........## ... #.#........'. S   adder (asleep)... #^#........##:j##.#S # #.......##:j4##.....##:j2902.7 (67.0).:jx"J   The adder hisses angrily.:jD#F-3.7 (68:j':j*2 _The adder leaves your sight.:j6# :j# :j{$ :j2' :j* h  An adder comes into view.:j1  ######.###.# #.......##. ###.####..##.# ##.#.###....... ###....##.# #........#......# #.##.###.##.##### ###.##.# #.##.# #.@....# #.##.:jA2 j#.#.#### #.##'#.#.######.#...#.#............#.#.######......#.... #...# S   adder....S #.#.'.... #^#.:je2 K.###.#. # :j2 1.......##:j<3 ,0.0):j4 6S.:j: :j A 24.7 (1 _:jA :jC :jl#.......##.# ###.####..##.###.#.###........###....##.....#.###.........# #.##.###.##.##### ###.##.# #.##.# #......# #.##.# #.#@#### #.##'##.#.######.#...#.#..........#.#.#######...S #........ #.#'.#.... #^#.###.#. # #.##:j2 ##:j[6S.:j:j*&5:j:j:jk$###.#######.#.###........###....##.....#.##........#......# ##.###.##.#######.##.#  #......##.#.#### #.##'####.#...##............##S######.......##... #...##.#'.#..... #^## ##.#. #  ###.# ## ##...##S.6:j:j:jq  You hit the adder.  The adder is heavily wounded.:jur 5=7.9 (1.2:jw :jwz ~ _The adder completely misses you. The adder bites you but does no damage.:j}  You barely miss the adder.The adder is heavily wounded.:j}(9.1:j:j1= _The adder bites you but does no damage.:j_v †You sock the adder!:j):jVCudgeller3410.3:j:jI _You kill the adder!:j)O ##.#.###........###....##.....#.##........#......# ##.###.##.######  .....#.###'#######.#...##:jO............##.######.##... #....##.....#.....####.#.#..##'#:j%X:j Y4-10:jMf:jjs _You see here an adder corpse.:j? :j :jԑ :j; :jM :jŜ f _:jp :jޝ :j' :j :j :j[ :j :j) :j :j٧ :j* :j f  You encounter an adder.:jǴ ###.##.# #.##.# #......# #.##.# #.#.#### #.##'## #.#.######.#...## #.#†............###.#.######.......## #####....###..........####..........#.#........'...####....@##^#...#.-###.#.## #.......## #.###.# ##.....## #. #.. ##...## # .#.# ##'# #.:j  . .. #. #. S   adder (asleep). .## # #... .S ## :j \5.3 (4S.:j qS6.3 (5:j :jV / _The adder hisses angrily.:j+Y.....#.###:j'###.#.######.#...###.#†............##.#.######.## #####....###...###..........#.#'...####.....##^### ###.#@## ##  ###.# ##.....##  #.. ##...## .#.# ##'#  .. #. #. S## # .. .. ##. .#:j;S.:j7S.:jҾ:jX+7.3 (1:jK:jo#.###'#####.#...##.#†............###.#.######.## #####....###...###..........#.#'...####.....##^### ###.#.## ##  ###@# ##.....##  #..# ##...## .#S# ##'# .. .. #. .#. .## # .... .. #.# #. .### ##S.8:jGK=9.5 (1.2:j:j| _You closely miss the adder. The adder bites you but does no damage. x2:j  You hit the adder.  The adder is lightly wounded.8-20.7 _The adder bites you.:j`......# # #.##'## .#.######.#...## #.#†......##  #.#.######## ####....###..####..........#.'..####.....##^.#####.#@## #.......#####.# ##.....###S.# ##...##:j0 .#.# ##'# .. .. #. .#. .## #. .... ..## .# #.## ## .#:jɩAS.:j:j,10:j+:jb _The adder attacks as it pursues you! The adder bites you but does no damage.:j\  You hit the adder.  The adder is heavily wounded.2.9 (1.2:j: { _The adder closely misses you. The adder bites you but does no damage.:j w  You hit the adder.  The adder is severely wounded.:j) 9=4.1 _The adder barely misses you.:jx  You hit the adder.  The adder is almost dead.5.3:j6~ _The adder bites you but does no damage. The adder completely misses you.:j- .You sock the adder!506.5 _You kill the adder!:ja  #.###'#####.#...##.#†............###.#.######.## #####....###...###..........#.#'...####.....##^### ###.#.## ##  ###@# ##.....##  #..# ##...## .#.# ##'# .. ......### ## .#-70:jV# 3:j$ :j& :j< =#.#.######.#...##.#†.........##.#.############....###...##...........#.#'....####.....##^#.### ###.#.## #.## #.# ###.## ### #.# #.## #.#-8#.#.# ##'# #.#......# #. #.##.#.#.## # #.#........ ####.#.#.#.###.###<.#[39;:j= k49m. ...9.5 (2:j[J O _Found a stone staircase leading up.:j%3:j#6:jJ......## #####....###..####...........#..'........##^#. ###.#.## ## #.# ###.## ##.....## #.# ##..# ##...## #.#>#.#.## ##'# .......@.# #. 30.5 (1#.#.#.#.## # .. ##..##.###<.#.# #. ... . # ### ## :jN[|1.5 (2 _Found a stone staircase leading down.:j :jZ :j5 S  You encounter a bat.## #.......## #.#. ###.## ##.....## #.#.# ##..# ##...## #.#.#>#.#.## ##'# #.###.........# #. #.# #.#.#.#.### # #.# ..........# ### #.#.#.#.#.###.###<.#@#  :j. s#. #.......b..# # ####.####..#  #.# #.# ..# b   bat (wandering) ###4.5 (3.b:jMB :j:D 25.5 (4 _:jU :j ###.## ### #.#.###..# ## #.#...#.#>#.#.## ##'# #.###.........# #. #.# #.#.#.#.#.### # ### #.# #..........# .... ### #.#.#.#.#.# ...## ##.###<.#.##.....#. #....@.....## ####.####b.#  #.# #.#..#### b.[39;:j49mb.b.b6.5 (1:j  You hit the bat.  The bat is moderately wounded.The bat completely misses you. The bat hits you but does no damage.=7.7 (1.2 _The bat barely misses you.:j$  You barely miss the bat.The bat is moderately wounded.8.9 _The bat hits you but does no damage. x3:j^/o .You hit the bat.:j8R:j<6140.0 (1.1:jA:jG _You kill the bat!:ji:jIj:jw^ _No target in view!:j:jZ:j^ _No target in view!:jǂ4:j6:jBH _No target in view!:jh:j_:j^ _No target in view!:jMdJ:jgH _No target in view!:j4:j:j@ _No target in view!:j4;:j;:jG:j?:jv4:j :j4:jH:j*:j _:j:j n:jUI:jL,:jM,:jSn:j#U:jnB:jo:jy:jJ{:j~:jĞ:jB:j:j:jn:j:jD:j:jQ:j:j:j̪:j:j`,:j:j:j=:j5:j:j":jp:j :j? _ There is an open door here.:j:j _:j=:jn:jB:j:jR:j:j`:j:j:j:j,:jP6........#......# #.# #.##.###.##.##### #.#  ###.##.# #.##.# #.#  #......# #.##.# #.#  #.#.#### #.##'## #.# :j3 #.#.######.#...## #.# #.#†............## #.# #.#.######.......## ##.######....###...####...#-71.0 (31.0)..........#.#........'.......####.....##^#........###..).####.#.##_#.......## #.#.#####.#####.....## #.#.####..# ##...## #.#...#.#>#.#.## ##'## #.###. .........# #.# #.# #. #.#.#.#.### #.#######.# ##:j\-2.0 (32:jM:j< _Found a faded altar of an unknown god.:ju| :jd} :jJ~ :jӯ :j% :jK ,:jߴ :j :j. ,:j. :jo :j B:jR :j B:j B:j :j :j' c  You encounter a bat.:j2  #.##.###.## ###.##.# #.## #......# #.## #.#.#### #.## #.#.######.#. #.#†......... >#.## #.#.######... ......######....###..... .......@..........#.#... b..##.######.....##^# # ###.#.##_#... ###.#####.. ##..# ##. :j #.#>#.#.## ## b   bat (asleep) .........# # #.#.#.#.### # .........:j 086.0 (14.b:j` Ab..b:j Nb:j ,7.0 (15:j4:j; _Found a stone staircase leading down.:j( #.##.###. ###.##.# #. #......# #. #.#.#### #.. #.#.######.#..:j #.#†.....#>#.### #.#.######.######....###..b..@...........#.#:j.##.######.....##^#. #. ###.#.##_#:j%#.:j$ ###.######. ##..# ##:jU#. #.#>#.#.## .. .#:j~#. #.#.#.#.### .# :j*0.b:j(-.b:j:j9=8.0):jm:j: _The bat hits you but does no damage.:jQH †  You sock the bat!:jYR:j]539.2 (1.2:jkm:jrG _You kill the bat!:j4:j:jH _No target in view!:j rP :j vB_No target in view!:jо:j:j%:j=H _No target in view!:jI_:jAh:j p:jrrH _No target in view!:j:jp:j:j H _No target in view!:j[4:j/c:jd@ _No target in view!:j34:jO:j~t:jJx:jr:jщ:j2Q:jF:jiX:j{j:jt:jE:j;:j:j:j:j{:j: _:jo^ _ You see here a bat corpse.:jI:j _:j,:j:j':j:j:j :jw:j:j:j:jT:jC:jU:j:j:j:j:j B:j:jk:j:jz:j:jj  You encounter an endoplasm.:j%#....# #.#.###....# #.#†...##>#.#### #.#.###.###.......######....# +.........†............####....##.######.....#:jM& #....##.# ###.#.# #....##.# ###.# #.#@###.# #- #.#.# #.# #.#>#.#:j' . ... ... ......:jJ'##.#.#J#.# #.#.#.......... ........:j'L## #.# #. #.#.#.#. J   endoplasm (asleep) ..# ## ##.###<. ### #. #.. :j'R# ###:jE=_97.2 (8.0J.:jBRJ:jHE-8.2 (9:j\:j^^ _The endoplasm quivers.:j†...##>#.####.####.###.......######.... +.........†............####....##.######.....# #....##.# ###.##....# ###.#.## ##.. #.#>#.##....J...... .......##.#.#.#.#.# #.#.#.#.......... ........## #.# #.# #.#.#.## ..# ## ##.###<### #. #. # ### [37:j8rm=9.2 (1 _The endoplasm hits you but does no damage.:j  You hit the endoplasm but do no damage.2000.4 (1.2 _The endoplasm hits you but does no damage.:jIx .You sock the endoplasm!:j):j051.6:j0:jM _You kill the endoplasm!:jk:jl:jr:juH _No target in view!:j\:j:jq^ _No target in view!:j#.#.## ##'## #.### ...... .........#[3:ju7m #.# #.# # .#.#.# #.#.#.#.### #.#######.# # .... ..........# ##.......###  #.# #.#.#.#.#.###...####.### ##.###<.#.##.....###.###-:jv:jed _There is a faded altar of an unknown god here.:ju:jXv:j{:j}:jf  _There is a shaft here.There is a faded altar of an unknown god here.  This altar belongs to (a) Zin, (b) Beogh or (c) Dithmenos, but you can't tell  which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.:j?<  Okay, then. _:j:j:j :j :j:j: _:jv;  There is a shaft here.:j:j _:jc:j:j:j0:j:j:j:j:j:j:j:j:j:j:j:j:j|:j^:j8 B:j :j:jH:j,:j:j:j:j:j,:j:j>:jO,:j:j):j$X:j$%,:j%:jw':j(:j9):j):jZ+:j,:j#-:j-:j/:j0,:jy1:j2:j14:j4:j4:j6:j)8:jl8:jx9:j%;:j<:j<:j>:j@:j6B:jB:jC:jG%  :jdG-There is a stone staircase leading down here.:j=I:jJ _:jJ:j9M:jVU#....# #.#†...........  ##>#.#### #.#.######....... .###.......######....###......... +.........†............#.#...........##.######.....##^#.......  #....##.# ###.#.##_#....  #....##.# ###.#####.....# :jW #.#.###.# ######..# ##...##  #.#.# #.#.#.#@#>#.#.## ##'## 49.6 (21  #.....................# #.# :jW ##.#.#.#.#.#.#.#.#.#.### #.### ..........[............# ##.... :jX] .## #.# #.#.#.#.#.#.#.#.###...# # ..# #######.###<.#.##.....#  ### #. #..........#.  #. ####.####..#.:jX  #. #.# #..#. :jaC50.6 (22:j=h:jl, _Found a pair of boots.:js:js:jt:jqx:jX:j:j@:j|,:j+:j:jb:j,:j:jܷ:jC:j:j,:j,:j:j,:j:j:j':jO,:j+:jm3:j4:jHc:jkd}  +. #### # # #.#.# #+# ##.#.# #.### #..... ...########...######.#. #.....@....#........... ######.........#.##.#.# #.#.....#.#...... #.##...##.######## #.###..## #.# #### #.# #.##.. ..# ###  You pick up a parchment of Fulminant Prism and begin reading...:jxqo75.6 (256.6 (26:j2sH _You add the spell Fulminant Prism to your library.:jXX[?25h[?0c  Search for what [? for help]? :jHG [?25l[?1c:j W:jX$:jX1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a pair of boots:jZLevel 3 of the Dungeon <<<>>>^_:j(Press ? for help) ##.# #......# #.##.##.##...###.#.#### #.##'###.##....##.#.######.#...## #.##....##.#†............## #.#  ##>#.#### #.#.######.......## ##.###.###.......######....###..........####...#### +.........†............#.#........'.........#:j ####....##.######.....##^#........###..).##.##....##.# ###.#.##_#.......## #.#.###.##....##.####.#####.....## #.#.###.# #.#.###.##########..# ##...## #.#...#.##+# ##.#.#.#.#.#.#.#>#.#.## ##'## #.###.#.## #.### #.....................# #.# #.# #.#..#:j ...########...######.#.#.#.#.#.#.#.#.#.### #.#######.# ####.#:ji #.....@....#...............[............# ##.......### #.#######.........#.##.#.#.#.#.#.#.#.#.#.#.###...####.##.#:j#.#.....#.#......##########.###<.#.##.....###.### #.#:j#.##...##.#########.# #..........#......# ####.###..##.#:jv#.# ####.####..#....####.# #####.#:j!#.# #.# #..#....##.#   #.#   #.# #.....#.#:jBz#..   ..# ..# #.......#:jb   ### ### #########:j~ :j MrLetMeGetSome the CudgellerGargoyle **....Health: 29/29 ========================Magic: 4/4========================AC: 15Str: 16EV: 7Int: 11SH: 0Dex: 12XL:  4 Next: 55% Place: Dungeon:3Time: _There is a shaft here. _There is a stone staircase leading down here. _Found a pair of boots.  You pick up a parchment of Fulminant Prism and begin reading... _You add the spell Fulminant Prism to your library.  Search for what [? for help]? boot:jN :j$ :j Q _:j B:j :js X:j߱ B:j :j :j :jx :j ,:jY :j :j ,:j B:j :j ,:js :ju :j :ju :j :ja ,:j :j :j< :j ,:jL :j :j8 :j  :j :j ,:j@ B:j{ :j :j :j ,:j :jF :j ,:jc" :j$ :j& :j)' :j( :j9+ :j1 :j2 :jr3 :j5 :jw9 B:j; :j= :j=> :j? :jB :j]E :jE :jF :jT +.........†............#.#...####....##.######.....##^#...#....##.# ###.#.##_#...#....##.####.#####..#.#.###.##########..# ##. # ##.#.#.#.#.#.#.#>#.#.## ## ### #.....................# # ..######.#.#.#.#.#.#.#.#.#.### # #...............@............# ## Noise: --------- 2097.6 (21.0) ....#.##.#.#.#.#.#.#.#.#.#.#.###. a) +0 flail ..#.#......##:jU ########.###<.#.##.. Throw: 3 darts (poison) .##.#########.# #........ .##.##.# ####.#### ###.##.# #.# # #.##.# # ..#..# # ###### # :j\ :jK_ V _You see here a +0 pair of boots.:jlG8.6 (1.0):j&s&_:ju, _h - a +0 pair of boots:jhWear or take off which item? Armour (go to first with [)  c - an orb of light (worn)  d - a +0 chain mail (worn)h - a +0 pair of boots[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j> :j :j  +.........†............#.#... MrLetMeGetSome the Cudgeller####....##.######.....##^#... Gargoyle **....#....##.# ###.#.##_#... Health: 29/29 ========================#....##.####.#####.. Magic: 4/4========================#.#.###.##########..# ##. AC: 15Str: 16 # ##.#.#.#.#.#.#.#>#.#.## ## EV: 7Int: 11 ### #.....................# # SH: 0Dex: 12 ..######.#.#.#.#.#[0;10:jB ;1m.#.#.#.#.### # XL:  4 Next: 55% Place: Dungeon:3 #...............@............# ## Noise: ---------  Time: 2098.6 (0.0) ....#.##.#.#.#.#.#.#.#.#.#.#.###. a) +0 flail ..#.#......##########.###<.#.##.. Throw: 3 darts (poison) .##.#########.# #........ .##.##.# ####.#### ###.##.# #.# # #.##.# # ..#..# # ###### #  _Found a pair of boots.  You pick up a parchment of Fulminant Prism and begin reading... _You add the spell Fulminant Prism to your library. _Search for what [? for help]? [39;:j u49mboot _You see here a +0 pair of boots. _h - a +0 pair of boots:j :j :j' :j f  You start putting on your armour.:j% c9.6 (1_:j+ :j<, -100.6 (2:j84 :j; :j; +1.6 (3:j@ &_:jJ A2.6 (4:jQ 8_:jg :jh +3.6 (5:j p :jy 6 _You continue putting on your +0 pair of boots. x5:j x _You finish putting on your +0 pair of boots.:j3:jo:jZ:jW:jRP _:jp,:j:j:jb:j,:j:jj:j:je:j9:j:ju:j25~:jI`:jP,:jQ:j,r:jp:j7:j:jb:j :j:j:j,:jB:j5B:jX:j:j:j:j:jB:j{:jB:je:jU:j,:j:j:j :jz:j5:j:jB:j:j,:j:j:j,:j:j:j:j:jX:j h  There is a stone staircase leading down here.:j :j  _:j:j:j:j9:j:j,:j:j:jB=B:j=A:jFB,:j'C:jF7 _You open the door.:jH:jJ3:jj  There is an open door here. _:j:j:jĚ,:j:jޝ:jդ:j.:jB:j:j,:jþ:j}:jJ,:jD:jS:jN  You encounter a bombardier beetle and an endoplasm.:j5 .. #. ####  .. #..#  #. ##.#  ##. #.#  #..####.## #.#  #.....BJ.# #.#  #@# #.# #.#  ##.# #.# #.#  #..# #.# ##.##  #.## #..## ##.##.##.# #...# ##..#...#.# #....# B   bombardier beetle (asleep) ##...##P##.#[39;4:j,*9m ##>#.#### J   endoplasm (asleep) ..##....#####.###.......# ..#..........'.........†.:jBJ79.6 (76.0)BJ:j480.6 (77 _:j :j…:j?..  #. #### .. #..# #. ##.# ##. #.# #..####.## #.# #...@.BJ.# #.# .....#.####.# #.# ### ##.# #.# #.# #..# #.# ##.###.## ##.# #...###.##.##.# #....# ..#...#.# #....#  ##...##P##.# ##>#.####..##....#####.###.......##…:j…:j! *The bombardier beetle sprays incendiary fluid at you.…:j1The burning spray hits you.…:j$.===1.6 (1.0)Fire  _You are covered in liquid fire! Move or burn!Å:jEOw.. #.#### .. #..# #. ##.###. #.# #..####.## #.# #.....BJ.# #.#.....#@####.# #.# ### ##.# #.# #.# #..# #.# ##.## #.## ##.# #...####.##.##.# #....##..#...#.# #....#...##P##.# ##>#.####..##....#####.###.......# ..#..........'..†.  You shake off some of the fire as you move.  The liquid fire burns you!Å:jnR ***The bombardier beetle sprays incendiary fluid at you.Å:jI..@5----2Å:jQÅ:jSS _The burning spray misses you.Å:j f3Å:jxÅ:jzÅ:j 3Å:j Å:ja Å:j$ E ..#####...### #..####.###.....BJ.#.....#.####.#### ##@#  #.##.###.## ##.# #...####.##..##..#........ .P#..........####....##.# Å:j P  You shake off some of the fire as you move.Å:j m1----------3Å:j} Å:j Z _The liquid fire burns you!ą:jy& #.#### .. #..# #. ##.###. #.# #..####.## #.# #.....BJ.# #.#.....#.####.# #.# ### ##.# #.# #.# #@.# #.# ##.## #.## ##.# #...####.##.##.# #....##..#...#.# #....#...##P##.# ##>#.###..##....#####.###.......ą:jZzT ..#..........'..† .P#..........####....## . ### #....##.ą:ją:j L---4ą:jCą:j^ _You shake off the liquid fire.ą:jҞ w..  #. #### .. #..# #. ##.# ##. #.# ą:j #..####.## #.#  #.....BJ.# #.# .....#.####.# #.# ### ##@# #.# #.# #..# #.# ##.## #.## ##.# #...## #.##.#..#...#.# #....# ##...##P##.# ##>#.####..##....#####.####..#..........'.........†.P#...##....##.#ą:jݦ ą:jϧ &5ą:jw ą:jc ƅ:jeLM. ###.. ƅ:j&[s###. #..####.## #....BJ..#.....#@###### ## #.# #..# #.# ##.## #.## ##.# #...##.B   bombardier beetle.J   endoplasm....ƅ:jlhƅ:jz *The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.ƅ:j .2=--===6Fire ƅ:j'ƅ:j.m _You are covered in liquid fire! Move or burn!ƅ:j> ..  #. #### .. #..# #. ##.# ##. #.# #..####.## #.#  #...@BJ..# #.# .....#.####.# #.# ### ##.# #.# #.# #..# #.# ##.## #.## ##.# #...###.##.##.# #....# ..#...#.# #....#  ##...##P##.# ##>#.####..##....#####.#####ƅ:j&  You shake off some of the fire as you move.  The liquid fire burns you!ƅ:j. h18------7ƅ:jv ƅ:j I _The bombardier beetle bites you but does no damage.ƅ:jt  You hit the bombardier beetle but do no damage.ƅ:jh{4---------8.8 (1.2ƅ:jƅ:jZ _The liquid fire burns you!Dž:j S  .. #. ####  .. #..#  #. ##.#  ##. #.#  #..####.## #.#  #...@BJ..# #.#  .....#.####.# #.#  ### ##.# #.# #.#  #..# #.# ##.##  Dž:j #.## ##.#   ##.    ##..   ##... ##> Dž:jU You thump the bombardier beetle!  The bombardier beetle is severely wounded.Dž:j  .. #. ####  .. #..#  #. ##.#  ##. #.#  #..####.## #.#  #...@BJ..# #.#  .....#.####.# #.#  ### ##.# #.# #.#  Dž:jA>#..# #.# ##.##  #.## ##.#  ##.   ##..   ##... ##>Dž:j#  .. #. ####  .. #..#  #. ##.#  ##. #.#  #..####.## #.#  #...@BJ..# #.#  .....#.####.# #.#  ### ##.# #.# #.#  #..# #.# ##.##  #.## ##.#   ##.Dž:j%    ##..   ##... ##> The liquid fire burns you!* * * LOW HITPOINT WARNING * * *Dž:j .. #. ####  .. #..#  #. ##.#  ##. #.#  Dž:j+X#..####.## #.#  #...@BJ..# #.#  .....#.####.# #.#  Dž:jP### ##.# #.# #.#  Dž:jv#..# #.# ##.##  Dž:j#.## ##.#  ##. Dž:j:  ##..Dž:j A   ##...Dž:j%[ ##>Dž:j~%  Dž:jw The bombardier beetle bites you.Dž:j4/29 -----------=90.0Dž:j^V _* * * LOW HITPOINT WARNING * * *Dž:jb The bombardier beetle bites you. _* * * LOW HITPOINT WARNING * * *hit the bombardier beetle.  You die...Dž:j u-1/29 -----------Dž:j /  --more--ȅ:jȅ:j#Gear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 flail (weapon) Missiles (go to first with ()  g - 3 poisoned darts (quivered) Armour (go to first with [) ȅ:jx c - an orb of light (worn)  d - a +0 chain mail (worn)  h - a +0 pair of boots (worn) Jewellery (go to first with "=)  b - a ring of willpower (worn)  f - a +4 ring of protection (worn)e - a +6 ring of intelligenceɅ:j<Ʌ:jaGoodbye, MrLetMeGetSome.89 MrLetMeGetSome the Cudgeller (level 4, -1/29 HPs)Began as a Gargoyle Monk on June 23, 2026.Incinerated by a bombardier beetle (6 damage)... on level 3 of the Dungeon.The game lasted 00:05:19 (2158 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb  14.13219161 RavnMiFi-27 escaped with the Orbʅ:j[Jʅ:jʅ:j? [?25h[?0c [?1051l[?1052l[?1060l[?1061l