:j!  Player: MrMagolor Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-06-23.21:15:53.ttyrec Time: (1782249353) Tue Jun 23 21:15:53 2026 :j2m [?1051l[?1052l[?1060l[?1061h:joV)0[?7h[?25l[?1c:j~:j :jxWelcome, MrMagolor. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachir - CoglinA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Earth Elementalist:j3 a - Gnolll - Kobold Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills:jR =l - Kobold m - Demonspawn Demonspawn are half human, half demon. They acquire strong demonic mutations as they grow.:jRHl - Kobold m - Demonspawn Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills.:jP k - Revenant l - Kobold Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.:j:j:jsYou are a Spriggan Artificer. Do you want to play this combination? [Y/n/q]:j}:j:jzYou are a Gargoyle Ice Elementalist. Do you want to play this combination? [Y/n/q]:j :j :j nYou are a Troll Fighter. Do you want to play this combination? [Y/n/q]:j:j:joYou are a Mummy Conjurer. Do you want to play this combination? [Y/n/q]:j:j6":j9#wYou are a Felid Ice Elementalist. Do you want to play this combination? [Y/n/q]:j=:jAGYou are a Kobold Conjurer. :j:B-Do you want to play this combination? [Y/n/q]:j:jM:j+WMrMagolor the ConjurerKoboldHealth: 10/10 ========================Magic: 3/3========================AC: 2Str: 4EV: 13Int: 19SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wielded:jWDCast: Magic Dart:j\ ###### #@.◊≈≈ ###..≈ ≈≈ ≈:jb:jfWelcome, MrMagolor the Kobold Conjurer.Everyone else who sought the Orb of Zot has failed. Will you be different?:ji:jPress ? for a list of commands and other information.:j:j[ _Found a staircase leading out of the dungeon.:j:j  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f + Spellcasting 2.1   3.0   0          :j9 b - Unarmed Combat   0.0   1.0   0   g + Conjurations 4.0   5.0   0                   c - Armour   0.0   1.4  -2      d + Dodging2.4   2.1  +2      e + Stealth2.6   1.5  +4  :jL                                                            :j                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  :j[/] auto|manual mode [*] useful|all skills [!] training|cost|targets:j TargetTarget--  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets:j}<[?25h[?0c0 :j [?25l[?1c:j 3.0  +2 current training targets, if any.=] set aall targets:ja-z] setselected target :jr<[?25h[?0c0 :jje [?25l[?1c:ji 3.0  +4 =] set aall targets:j d * Dodging   2.4:jT e * Stealth   2.6:jW a-z] setselected target :j<[?25h[?0c0 :j%m[?25l[?1c4.0 3.0 3.0 =] set aall targets:ja-z] setselected target :j5 <[?25h[?0c0 :j [?25l[?1c:j8.0 =] set aall targets:joMaces & Flails-1   pc - Axes0.0  --  -2  q - Hexes0.0  --   0  d - Polearms0.0  --  -2  r - Summonings0.0  --   0  e - Staves:j1  s - Necromancy0.0  --   0  :j f - Unarmed Combat   0.0  --   0  t - Forgecraft0.0  --   0   g - Throwing   0.0  --  +1  u - Translocations   0.0  --   0  v - Alchemy:jz0.0  --   0  h - Short Blades   0.0  --  +3  w - Fire Magic0.0  --   0  i - Long Blades0.0  --  -2  x - Ice Magic0.0  --   0  j - Ranged Weapons   0.0  --  +3  y - Air Magic0.0  --   0  z - Earth Magic0.0  --   0  k - Armour0.0  --  -2   l * Dodging   2.4  3.0  +2   0 - Invocations0.0  --  +1  m - Shields0.0  --  -2:j   1 - Evocations0.0  --  +2   n * Stealth   2.6  3.0  +4   2 - Shapeshifting   0.0  --  -1  useful|all:jG a-z] setselected target :jT.=[?25h[?0c0 :j?? [?25l[?1c:jHD o4.0 =] set aall targets:ja-z] setselected target :j<[?25h[?0c4.0 :jE [?25l[?1c:j&}6.0 =] set aall targets:jn$ a-z] setselected target :j<[?25h[?0c0 :j@ [?25l[?1c:jeB o4.0 =] set aall targets:j > u + Translocations 0.0:jmi ? v + Alchemy 0.0:j9:j@:jIF0  MrMagolor the Conjurer Kobold Health: 10/10 ======================== Magic: 3/3======================== AC: 2Str: 4 EV: 13Int: 19 SH: 0Dex: 13 ######XL:  1 Next:  0% Place: Dungeon:1 #@.◊≈≈Noise: ---------  Time: 0.0 (0.0) ###..≈-) Nothing wielded ≈≈Cast: Magic Dart ≈Welcome, MrMagolor the Kobold Conjurer.Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.:jH:jI:jkM:jeO:jW3:j:j:jl:j#P _:j$:jF$:j %:j&:j',:j):jp,X:jI0X:j1:j3B:j-8n:j09:jw9:j9:jb;:j[<:j<:j'=:j0>:j>:j?,:j@:jB,:jaC:jE:jM9You enter the shallow water.:jN?Water :j O:jQF _Moving in this stuff is going to be slow.:j.V:jV(:jW:jY:j[:j[:j\:j]:jU_,:j9`:ja:jb,:jb:j'':jo  ##.≈≈≈≈~◊  #.≈≈≈≈◊◊≈ ##.≈~≈≈◊. ##.≈≈~.◊ #..~~.. ##~..≈~. #....~.. #.♣.~◊.. #..@....24.6 (24.6) ###''### #.[#  #... ##### _You open the large door. _Found a scale mail.:jd _:js! : _:j{.   There is a large open door here. _  You see here a +0 scale mail.:j. :j/  _:jx@ v:j$E :jsI  ##.≈≈~.◊  #..~~..  ##~..≈~.# :j~J S #....~..#  #.♣.~◊..#  #.......#  ###''####+### #.[##.... #.....31.6 (7.0) #####.....> #...... #...... #...... ......  :jO :jR +2.6 (8:jW :jZ 9 _Found an escape hatch in the floor.:j ::j::jm;:jc' _You open the door.  There is an open door here. _ ##.~≈≈~◊  ##.≈≈≈~  ##.≈≈≈≈  ##.≈≈≈≈~◊  #.≈≈≈≈◊◊≈#>. ##.≈~≈≈◊.#.# ##.≈≈~.◊#.#  #..~~..#.#  ##~..≈~.#@# 8.6 (6 #....~..#.#  #.♣.~◊..#.#  #.......#.# ###''####'#### #.[##......# #..........# #####.....>#:j-d[17;13H #......#9.6 (7:jh:jk; _Found a stone staircase leading down.:jc I:jd :jsf :jkj :jj :jk :j......  ##.≈~≈≈◊.#.###### :jڔ @K   kobold (asleep)##.≈≈~.◊#.##..~~..#.###~..≈~.#.#:j \51.6 (12.0)2.6 (13:j :j c _Found a scroll labelled MOENONAAMN.:j" ***K  The magic dart hits the kobold.  The kobold is heavily wounded.:j#.K..2--------===3.0) _The kobold shouts!:j )The magic dart hits the kobold.**:j &..:jq 1----------------11--4Magic Dart _You kill the kobold!:jU:j&]:j^:j`:jUc:jd:j e!--------:j^e:j5i:jn:jo:jBq:jt:jq:j:jB:j,:j2================:j.,:j:j3========:j4 _Magic restored.:j:j]I:jX:j:j:j! :j :j# :j :jN :j:jp@========:j5:j6 ######## #<.◊≈≈≈≈ ###..≈≈≈ ◊.≈≈≈≈  ≈  ◊.~≈≈≈  #.≈≈≈≈ ##### ##.≈≈≈~≈ #.@.# --- #.≈~≈≈◊~ #)..# #≈.≈≈~~~ #...#.# #.≈~≈~◊◊ #.....# ##.~≈≈~◊ ####....##≈≈~ #......####.≈≈≈≈ #.###### ##.≈≈≈≈~◊###.#### #.≈≈≈≈◊◊≈#>......:j!081.6 (27.0):j&F-2.6 (28:j,:j/` _c - a scroll labelled MOENONAAMN:jx########  #<.◊≈≈≈≈  ###..≈≈≈  #◊.≈≈≈≈ #.≈~≈≈≈ #◊.~≈≈≈ ##.≈≈≈≈#####~≈ #...#  #.≈~≈≈◊~ #@..# :j #≈.≈≈~~~ #...#.#  #.≈~≈~◊◊ #.....#  ##.~≈≈~◊ ####....##  ##.≈≈≈~ #......## ##.≈≈≈≈ #.####~◊###.####  :j'◊◊≈#>......  ##.≈~≈≈◊.#.######:jd:j)13.6 (1.0):j:jF T _You see here a +0 short sword.:jP:jEquip or unequip which item?  - - Unarmed (current attack) Inventory Items :jArmour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) :jJHand Weaponsa +0 short sword:j>F[?] describe selected [!] equip|wield|wear[tab] equip|unequip :jN :j~U :j\[  ########MrMagolor the Conjurer#<.◊≈≈≈≈Kobold###..≈≈≈Health: 10/10 ========================#◊.≈≈≈≈:j[ {Magic: 3/3========================#.≈~≈≈≈AC: 2Str: 4#◊.~≈≈≈EV: 13Int: 19##.≈≈≈≈:j[ f#####SH: 0Dex: 13  :j[ U##.≈≈≈~≈#...#:j\ XL:  1 Next: 11% Place: Dungeon:1  #.≈~≈≈◊~#@..#:j=\ sNoise: ---------  Time: 83.6 (0.0)  :je\ #≈.≈≈~~~#...#.#-) Nothing wielded  :j\ #.≈~≈~◊◊#.....#Cast: Magic Dart:j\ ##.~≈≈~◊ ####....####.≈≈≈~ #......##:j.] ##.≈≈≈≈ #.########.≈≈≈≈~◊###.#####.≈≈≈≈◊◊≈#>......##.≈~≈≈◊.#.###### _The kobold shouts!  The magic dart hits the kobold. _You kill the kobold! _Magic restored. _c - a scroll labelled MOENONAAMN :jm] G_You see here a +0 short sword.:jf :j&i 4.1 (0.5b) +0 short sword:jr I _b - a +0 short sword (weapon):j3:j:jn:j:jK-:j.:j7/,:j/:jw1:j2:j3:j3:j5:j6:ji6:jH7:j@`# ≈ ≈ ≈ ≈ ≈ ≈ ###### ≈ #...#####..... ~ #...#....@# :j!A~ #...#.##### ◊ #.....# ◊ ####....## ~ #......## :jG.93.1 (9.0:jh:jav4.1 (10.0) _d - a scroll labelled YLE LUQOUDIUKA:j:j3:j2:jo pM #:j>!#### ###### ≈...#####@....0.0)..#.....#... ~.#.##### ). ◊#.....#.:j-A5.1 (1:j2= _Found a hand axe.:jt 3:j4 :j :jŤ :j: :je X:jө :j :j :j :j :jݮ :j ,:jp :j :jz B:j* :j ,:jk :j :jI ,:j :j :j? B:jn :j ,:jH :jd :j :j :j :j :jD :j :j :j :j :jy :j :j  ## ################ .#####............... .#.....#...#####..... .#.#####.).# #@#### ...# #.# ..## #.# .### #.# ## #.# :jR 1107.1 (12.0):j] ,8.1 (13:j* :j d _e - a scroll labelled ETECEM PYOMAIR:j Read which item? Scrolls  c - a scroll labelled MOENONAAMN  d - a scroll labelled YLE LUQOUDIUKA  e - a scroll labelled ETECEM PYOMAIR [!] read|quaff[?] describe selected:jo:jjv:jMrMagolor the ConjurerKoboldHealth: 10/10 ========================Magic: 3/3========================AC: 2Str: 4 ## ################EV: 13Int: 19 .#####...............SH: 0Dex: 13 .#.....#...#####.....XL:  1 Next: 11% Place: Dungeon:1 .#.#####.).# #@####Noise: ---------  Time: 108.1 (0.0) ...# #...# #.#b) +0 short sword ..## #...# #.#Cast: Magic Dart .## #...# #.# ###.# _c - a scroll labelled MOENONAAMN _You see here a +0 short sword. _b - a +0 short sword (weapon) _d - a scroll labelled YLE LUQOUDIUK:jA _Found a hand axe. _e - a scroll labelled ETECEM PYOMAIR:j- §§§§§§§§§§§§§§§The air fills with toxic fumes!  As you read the scroll labelled MOENONAAMN, it crumbles to dust.:j+9.1 (1:j:j>0 _It was a scroll of poison.:j4Read which item? Scrolls  d - a scroll labelled YLE LUQOUDIUKA  e - a scroll labelled ETECEM PYOMAIR [!] read|quaff[?] describe selected:jrb:jh:jsMrMagolor the ConjurerKoboldHealth: 10/10 ========================Magic: 3/3========================AC: 2Str: 4 ## ################EV: 13Int: 19 .#####.........§§§§§§SH: 0Dex: 13 .#.....#...#####§§§§§XL:  1 Next: 11% Place: Dungeon:1 .#.#####.).# #@####Noise: ---------  Time: 109.1 (0.0) ...# #...# #§#b) +0 short sword ..## #...# #§#Cast: Magic Dart .## #...# #§# ###§# _d - a scroll labelled YLE LUQOUDIUKA _Found a hand axe. _e - a scroll labelled ETECEM PYOMAIR:jjtThe air fills with toxic fumes!  As you read the scroll labelled MOENONAAMN, it crumbles to dust. _It was a scroll of poison.:j ###########************...,,,,,,,,,,,,###,,,,******,*####@####***,*** *,*####§#...* *,,,* *,*:jΏ####§#.#.***,,,* *,*####§#.#.,,,,,,* *,**,,,*####§#.##***,,,* *,* ************ *,*,* *,,,* *,*  ,,,,,,,,,,**** *,*,* *,,,* *,*  *********,,,,* *,*,* *,,,* *,* ****,***,*,************,*:j] As you read the scroll labelled YLE LUQOUDIUKA, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 shop/portal.:j,10.1 (1:j?:jr4 _It was a scroll of revelation.:j:j,:j$:jB:j:j:j :ju:j:j ,:j̷:j:jJ:j:j::j:j׻:jݼ:j.:jɽ:j:j:jN:j7:j:j:j):j,:jM:j:jE:j:j:j:jH:jZ:j,:j:j":j:j:j?:ji:j:j:j:j:jF:j:j,:j:j:j,:j ,:jh:j:jV:j:j,:j,:j:j:j7,:j:j,:j :j;:j:jL:ja:j:j:jR:j:j:j,:jT:j:j:j:j:jJ:j|:j:j:j.:jc:jL,:j,:j":j,:jQ:j:j~:j:j:j:j!:j,:j~:j :j):ja:j:j::je:j:jg:j:j:j:j,:jX:jq,:j:j:j:jQ:j:j,:jm:j(:jd:j:jq#:jX$,:j$:jW%:j|%:j%:jG&:j&:j&:jh':j':j':j(:j(:j ):j):j?*,:j*:j>+:ju+:j,:jY,:j,:jT-:j-:j.,:j.:j/:j/:j/:j*0:j0:j1,:j/2,:j4X:j:4:j|4:j4:jE5:j5:jA6,:j6,:jU7:j7:j7:j8:j]9:j9:j::j::j#;:j;:j<:jH<:j<:j!=:jt=:j=:j+>:jd>:j ?:jO?:j?:j(@:jl@:j@:j>A:jA:jA:jEB:jDF:jF,:jL ###########..................#####.....:jOM####@########.#...####.#.#.####.#.#.:jsM####.#.## _You start waiting.:jU1209.1 (99.0):jV110.1 (100.0):j\:j]]# _Done waiting.:j0 :j :j ,:j+ :j n:j5 ,:j :j :jU :j :j :j i  You encounter a hobgoblin.:j ..## #...#####.#.#.***,,,* *,* .## #...#####.#.#.,,,,,,* *,* ## *,,,*####.#.##***,,,* *,* ************ #.#,* *,,,* *,* :j9 ,,,,,,,,,,**** #.#,* *,,,* *,* *********,,,,* #.#,* *,,,* *, ****,**#.#,************,* *,,*#.#,,,,,,,,,,,,,,, **,,#@#************** :ju **,#^....,,,,,,,,,,,, *,....##***********Magic Dart :j "*.....# *****,,,, #..g..# *,,,+,,,, :j *,,,,,* *,***,,,, g   hobgoblin (asleep) *,,,,,** *,*,,,,,, ****,,,*** *,*,,,,,, ***,,,* *,*,,,,,,:j Y9.1 (9.0)g.:jk Dg:j .20.1 (10.0) :jN _:j :j3Read which item? Scrolls  e - a scroll labelled ETECEM PYOMAIR [!] read|quaff[?] describe selected:j2 ..## #...#####.#.#.***,,,* *,* MrMagolor the Conjurer .## #...#####.#.#.,,,,,,* *,* Kobold ## *,,,*####.#.##***,,,* *,* Health: 10/10 ======================== ************ #.#,* *,,,* *,* Magic: 3/3======================== ,,,,,,,,,,**** #.#,* *,,,* *,* AC: 2Str: 4 *********,,,,* #.#,* *,,,* *,* EV: 13Int: 19****,**#.#,************,* SH: 0Dex: 13*,,*#.#,,,,,,,,,,,,,,, XL:  1 Next: 11% Place: Dungeon:1**,,#@#[3:jP4 a4m*************** Noise: ---------  Time: 220.1 (0.0)**,#^....,,,,,,,,,,,, b) +0 short sword*,....##************ Cast: Magic Dart*..g..# *****,,,,#.....# *,,,+,,,,*,,,,,* *,***,,,, g   hobgoblin*,,,,,** *,*,,,,,,****,,,*** *,*,,,,,,***,,,* *,*,,,,,,As you read the scroll labelled YLE LUQOUDIUKA, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 shop/portal. _It was a scroll of revelation. _You start waiting. _Done waiting. _You encounter a hobgoblin.  As you read the scroll labelled ETECEM PYOMAIR, it crumbles to dust.  It is a scroll of identify.  --more--:j} g.  You don't currently have any unidentified items.1.1 (1 _:j:jt :j * The magic dart hits the hobgoblin.:j g. §The hobgoblin is severely wounded.### *,,,*####.#.##***,,,* *, #************ #.#,* *,,,* *, .,,,,,,,,,,**** #.#,* *,,,* *, #,,,,* #.#,* *,,,* *, ***#.#*#.#,************, #..##.#,,,,,,,,,,,,,, *#..#§###* *#.#§.... #.@...## #.....# ***** #.....# *,,,+,,, #..g..# *,*** #..)..#* *,*, [3:j _4m****,,,*** *,*, ***,,,* *,* ***,* *,*,,*** *,* *,*,,***:ji   The hobgoblin enters a dispersal trap! The hobgoblin blinks! You blink.2--------=2 _Found a dagger.:j1 **The magic dart hits the hobgoblin but does no damage.:j7g.:jq.#.#^..:ju1----------------3:j :j#b _The hobgoblin is severely wounded.:j.qY .  The magic dart hits the hobgoblin.:jvl*:j :..:j 0----------------334Magic Dart:ja:jM _You kill the hobgoblin!:j^--------1================:j=:jں:j2========:j+n:j:j:j:jX:j9========:j|:j3,:j:j-:ji:j::j:j:jz:j:j:j:j:j:j:j,:j:j,:j:j:j7:j:j:jT3========:j{:j4 _Magic restored.:jf:j:j":j9:j:j_:j:j:j::j:j:j:j:j@========:j7:j:j:j:jD:jP:j:jh,:jb:j+:ju:j:j:jS:j:j:j:j:j2:j:jr:jP:j:j:j:j:j:jB:j@:j:j-:jV:jj:jb:j:j$:j :j;:jz:j:j:j:j:jl:j:j:j :ji:je :j9 :j :j:j*:j:j`:j:j:jz:j:j:jB:j:jY:j:j:j:j:j:j:j,:jw:j:j :jQ:j:j:jf:j:j:j :j!:j!:jM":j#:jX$:j$:j %:j%:j':jX':j':j):j*:j*:j+:jR-:j.:j3/:j/:j2:jh4:j|5:j+6:j8:j9:j9:j::j`<:j=:j?>:j>:j@:jA:jA:j:j:j:j:j:j5:j:j:jx:jF:j:j:j:j:j:j :j:jJ!:jJ":j":j":j $:j%:j`&:j':jn):j{*:j*:j +:j",:j-:j.,:j/:jH1:j1:j1:jb2:jHD #..)..## *,*,,,,,,****+** ####...### *,*,,,,,,,,,,,, ###...# *,*,,,,,,,,,,,, ###.# *,*,,****,,,,,, #.# *,*,,****,,,,,, * #.# *,*,,***** * #.###,*,,*,,,,*** ****#...#,*,,*,,*,* ,,,*###@#,*,,*,,*,* -304.1 (80.0) ,,,** #.#,*,,,,**,* ,,,,* #..,*,,,,**,* ,,,,* ##..*,,,,**,* ,,,,**:jD  *.>.,,*,,*,* ,,,,,* ****,,**,*,* ,+++,* *,,*,,*,* ,+∩+,*,,*,**,* ,+++***,,,,,,,*:jxJ:j+LF-5.1 (81:j#Q:jS; _Found a stone staircase leading down.:jz  There is a stone staircase leading down here. _ _You now have 10 gold pieces.:j,:jn:j:j2:jI,:j:jE:ju:j:j:j:j.:j=:j:jD:j:j1:j :j ,:j  :j :j :j :j :j :j :j :j0 :j :j :j :jA :jr :j :j :jR :j :j] :j :j :j :j4 :j :j{ :j5 :j^ :j :j :j( :jB :j :j :j: :jA :j :j :j :j :j :j^ :j :jf :j :jW! :j" :jW$ :j$ :j8% :j' ,:j( :j) :j,* :j+ :j+ :jW, :j- :j. :j\/ ,:j7 t*,,,,*******,*,#.# *,*,,*,,,,,,,*,#.# ,**,**,*****,*,#.# *,*,,,,,,,,,,*,#.# ,**,**,*******,#.#,,,**,,,,,,,,,#.#*,*********####.# ,,,,,,,,,,,,.....# *,,,********####@# ***## :j8          :j< -43.1 (38:j> ,4.1 (39:jIA :j(E 0 _c - a +6 ring of dexterity:jӸ:jMEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 short sword (weapon) :jArmour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)c - a +6 ring of dexterity[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :jX :j :j*,,,,*******,*,#.#MrMagolor the Conjurer *,*,,*,,,,,,,*,#.#Kobold ,**,**,*****,*,#.#Health: 10/10 ======================== *,*,,,,,,,,,,*,#.#Magic: 3/3======================== ,**,**,*******,#.#AC: 2Str: 4 *,,,**,,,,,,,,,#.#EV: 13Int: 19 **,*********####.#SH: 0Dex: 13 ,,,,,,,,,,,,.....#XL:  1 Next: 33% Place: Dungeon:1 *,,,********####@#Noise: ---------  Time: 344.1 (0.0) *****###b) +0 short swordCast: Magic Dart         _You kill the hobgoblin! _Magic restored. _Found a stone staircase leading down. _There is a stone staircase leading down here. _You now have 10 gold pieces. _c - a +6 ring of dexterity   :j+[32mYou feel agile.496 (0.5 _c - a +6 ring of dexterity (worn) :jX :j] :jq^ :j^ :j^h :jB :jC :jj  You encounter an endoplasm. :j. *,,,,,,,,,,,,,,,,,,,#.# **,****,,,,*******,*,#.# **,,,*,*,*,,*,,,,,,,*,#.# *,,**,*,**,**,*****,*,#.# :jf*,,*,***,*,,,,,,,,,,*,#.# *,,**,*j**,**,*******,#.# *,,*,*,#.,,**,,,,,,,,,#.# *,,,,**##.#############.# *,,,,,,....@............# :jJj *******#...############.#####*###Magic Dart j   endoplasm (asleep) :j055.6 (11.0) :j36.6 (12 _ :j :j1 ***j    The magic dart hits the endoplasm. :j(r9.j..2--------=7.0) _The endoplasm is severely wounded. :j .  The magic dart hits the endoplasm.** :j..1----------------558Magic Dart :jO  :jC :j)_You kill the endoplasm! :j :jl , :j 7-------- :j  :j  :jU  :j  :j  :j  :j  :j"  :j  :j  :j|  :jD  :j  :j  :j  :j  :j|  :jP T2======== :j  :ju  :j'  :j  :j  :j  :j  :j  :j , :jZ  :j  :j 9======== :j  :j  :j  :j  :jr  :jF  :j  :j  :j:  :j  :j\  :j1  :j8  :j!  :j  :j  :jb  :jq T3======== :jT!  :jh#  :j%  :j &  :j'  :js0  :j%5  :j6  :j7  :j9  :j;  :j<  :j=  :jL@  :j`C   :jD R You encounter a frilled lizard. :jMD  :j0L  :jL !,,,,,,,, :j=M ,#.#  :jM ***************** :jM ****#.# :jN 2 *,,,,,,,,, :jaN ,,,#.# :jN @ **,****,,,,*******,*,#.# :jN g **,,,*,*,#.l* :jO ,*,#.# :jP t *,,**,#,*#.##,*****,*,#.# :jP T *,,*,###,#.. :jRQ *,#.# :jJR  *,,**,#.##.#*,*******,#.# :jS  *,,*,*,#..@#*,,,,,,,,,#.# :j~S - :jS G *,,,,####.##### :j| 0:j|c**,,,#:#,#..*,,,,,,,*,#.#0:j| 0:j4}*,,*#,#.*#.##,*****,*,#.#0:jf} 0:j}*,,*!###S#...,,,,,,,*,#.#0:j} 0:j~*,,*#g#.##.#*,*******,#.#0:jt~ 0:j~h*,,*,*,#@..#*,,,,,,,,,#.#0:j~-0:j6 0:jR*,,,,####.#############.#0:jmT*,,,,...................#0:jK*****###...############.#0:jR#####0:j###0:j 0:jcg   goblin (asleep) 0:jQ!0:j0:j 0:j0:j27.6 (20:jB 3.0)0:jɖ0:j -0:jF%8.6 (240:j0:jܩ 0:j80:j~_Found a sedimented grey potion and a parchment of Iskenderun's Battlesphere.2:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:j)  **,,,#:# *,,*#,#.*#.## *,,*!###S#... *,,*#g#.##.# #@..# ##.## ...... 2:jG* Q..## #####  2:jR  **,,,#:# *,,*#,#.*#.## *,,*!###S#... 2:j *,,*#g#.##.# #@..# 2:j M##.## 2:j !......2:j 9 ..##2:j \ ##### 2:j;  2:j? 2:j 2:j 2:jL ] _A goblin is nearby!2:jǟ2:j2:jW2:jH _No target in view!3:j *****************************,#. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#. *******************************#. *,,,,,,,,,,,,,,,,,,,#. **,*##*.,,,*******,*,#. **,,,#:#.#..*,,,,,,,*,#. *,,##,#.##.##,*****,*,#. *,,#!###!#...,,,,,,,*,#. *,,*#g#@##.#*,*******,#. *,,#.#$#...#*,,,,,,,,,#. *,,,,####.#############. *,,,,...................*****###...############.####### 3:jǬ 3:j= 19.6 (1.0)3:j 3:j  3:jl ]_Found a sapphire potion and 11 gold pieces.4:j S*,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# ********************************# *,,,,,,,,,,,,,,,,,,,#*,*##*.,,,*******,*,#,.#:#.#..*,,,,,,,*,# *,,##.#.##.##,*****,*,# *,,#!###!#...,,,,,,,*,# *,,*#g#.##.#*,*******,# *,,#.#@#...#*,,,,,,,,,# *,,,,####.############# *,,,,................. *****###...############4:j  ##### #4:j(4:j)930Magic Dart4:j+04:j3R _You see here 11 gold pieces.4:j )  The helpless goblin fails to defend itself.  You puncture the goblin!4:j*,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# MrMagolor the Conjurer ********************************# Kobold*,,,,,,,,,,,,,,,,,,,# Health: 10/10 ========================**,*##*.,,,*******,*,# Magic: 3/3========================**,,.#:#.#..*,,,,,,,*,# AC: 2Str: 4*,,##.#.##.##,*****,*,# EV: 14Int: 19*,,#!###!#...,,,,,,,*,# SH: 04:jOwDex: 19*,,*#)#.##.#*,*******,# XL:  1 Next: 100% Place: Dungeon:1*,,#.#@#...#*,,,,,,,,,# Noise: ---------  Time: 431.6 (1.0)*,,,,####.############# b) +0 short sword*,,,,.................. Cast: Magic Dart*****###...##################4:j     _A goblin is nearby! _No target in view! _Found a sapphire potion and 11 gold pieces. _You see here 11 gold pieces.  The helpless goblin fails to defend itself.  You puncture the goblin!4:j _You kill the goblin!You have reached level 2!4:j;$/  --more--5:jnx5/155/52 0% Magic Dart5:jxJ _5:j 5:j 5:j+ 5:jn ,5:j c _You now have 21 gold pieces (gained 11).5:j I5:j 5:j B5:j *,#.,#. ,,,,,,,,,,,,,#. ***********************#.,,,,,,,,,,,,#.**,*##*.,,,*******,*,#.**,,.#:#.#..*,,,,,,,*,#.*,,##.#.##.##,*****,*,#.*,,#!###@#...,,,,,,,*,#.*,,*#)#.##.#*,*******,#.5:j ^*,,#.#.#...#*,,,,,,,,,#.#5:j *,,,,####.###.*,,,,...................*****###...############.######### 5:j $4.6 (35:jm 5:j $5.6 (45:j1& 5:j*  5:jw* 5:j* 1_d - a sapphire potion5:j+ 6:j 3 ,* *, *,**, *,**, *,*, *,,,,,,,,,,,, ******************####********** *,,,,,$...,,,, **,*###...**,*, **,..#@#.#..*,,,,,,,*, *,,##.#.##.##,*, *,,#!###.#...*, *,,##)#.##.#*,*******, *,,#.#.#...#*,,,,,,,,, *,,,,####.## *,,,,.................. *****###...############ ###### You pick up a parchment of Iskenderun's Battlesphere and begin reading...6:j@ 7.6 (28.6 (3 _You add the spell Iskenderun's Battlesphere to your library.6:j 36:j 6:jD 6:jC 6:j, B6:jJ ,6:j~ 6:jq W *,* *  *,*****************************  *,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,  #*****####** #.,,,,$..., ##?####...,,*#...#.#.#..**6:j $ *,,##.#.##.##,*****,* *,,#@###.#...,,,,,,,* *,,##)#.##.#*,******* *,,#.#.#...#*,,,,,,,, *,,,.####.########## *,,,,................ *****###... 6:j* A##### 6:j ,40.6 (26:j +1.6 (36:j 6:j \ _f - a sedimented grey potion7:j97:j:7:j;7:j>7:jA,7:j'E,7:jqE7:jF7:jG7:jI7:j0R  You encounter a goblin. It is wielding a +0 dagger.7:jTZ *,*  *,* *,* *,***********,,,,,,,,,,,,,,,,,,,,7:jZ8************####**####* #..,,,$..., ##?####...,*******, *#.@.#.#.#..*, #..##.#.##.##,*****,7:jZ6 #.g#.###.#...Magic Dart #..##)#.##.#*,******7:jZ #..#.#.#...#*,,,,,,, *,,,.####7:j[g   goblin (asleep)*,,,,...............*****###...#########7:j:[######7:jCf+3.6 (27:jh24.6 (3 _7:jno7:js7:j} v )The magic dart hits the goblin.7:j B*7:j1k .7:jq 4-----5=5.6 (1Magic Dart _You kill the goblin!Training target 3.0 for Stealth reached!7:jx7:jzh _Your Stealth skill increases to level 3!8:jA>38:j@8:jB8:jFP _8:jF8:j)H8:jI,8:jJ8:jL8:jL;-----8:jCN8:jO,8:jTX8:jV,8:jDW8:j'Y8:jfY8:j[8:j[8:j1\8:j]8:j^8:j!_8:j`8:jb8:jbO5=====8:jd8:jje8:j'g8:jYg8:jh8:j(rM****************************,,,,,,,,,,,,,,,,,,,,,,,,,,,,,************##########******** #.....$...,,,,,,, ##@####...,*******-8:jvr*#...#.#.#..*,,,,,,.##.#.##.##,*****#.)#.###.#...,,,,,,,##.. 8:jr18:joz0572.0)8:jzF-8.6 (138:j8:j9` _c - a scroll labelled GYLOGHUZIT8:j 38:j 8:jn 8:j n8:jo ======8:j 8:j 8:j 8:jP 8:jj ,8:j 8:j  _You now have 28 gold pieces (gained 7).8:j{ 8:j 8:jv 8:jM 8:j 8:ji 8:j 8:j j  You encounter an endoplasm.8:jT$ ******#.#.# #,#.# *,#.#8:j$ { *,#.# *,#.# 8:j$ ************************,#.# ,,,,,,,,,,,,,,,,,,,,,,,,,#.# 8:j$ *****################****#.# #..........@...j,,,,#.# 8:j!% ##.####....######*,*,#.# 8:jF% *#...#.#.#..#,,,,,,,*,#.# Magic Dart8:jj% #..##.#.##.##,*****,*,#.##.)#.###.#...,,,,,,,*,#.#8:j% #..##)#.##.#*,*******,#.# j   endoplasm (asleep)#..#.#.#...#*,,,,,,,,,#.#*,,,.####.#############.#*,,,,...................#8:jK- ,608:j7. 39.6 (11 _8:j3 8:j4 9:j9:j{Read which item? Scrolls  c - a scroll labelled GYLOGHUZIT [!] read|quaff[?] describe selected9:j9:j9:j0 ******#.#.#MrMagolor the Conjurer#,#.#Kobold*,#.#Health: 15/15 ========================*,#.#Magic: 5/5========================*,#.#9:jdAC: 2Str: 4 ************************,#.#EV: 14Int: 19 ,,,,,,,,,,,,,,,,,,,,,,,,,#.#SH: 0Dex: 19 9:j/*****################****#.#XL:  2 Next:  5% Place: Dungeon:1#..........@...j,,,,#.#9:jNoise: ---------  Time: 469.6 (0.0)##.####....######*,*,#.#9:jb) +0 short sword*#...#.#.#..#,,,,,,,*,#.#Cast: Magic Dart9:j&r#..##.#.##.##,*****,*,#.##.)#.###.#...,,,,,,,*,#.#9:jF#..##)#.##.#*,*******,#.#j   endoplasm (asleep)9:je_#..#.#.#...#*,,,,,,,,,#.#*,,,.####.#############.#*,,,,...................# 9:j_You kill the goblin!Training target 3.0 for Stealth reached! _Your Stealth skill increases to level 3! 9:j_c - a scroll labelled GYLOGHUZIT _You now have 28 gold pieces (gained 7). _You encounter an endoplasm.9:j9:jP  Okay, then.9:j9:j''D _::j" ::j/ Drink which item? Potions  g - a potion of magic  d - a sapphire potion ::j  f - a sedimented grey potion [!] read|quaff[?] describe selected::j::j::j ******#.#.#MrMagolor the Conjurer#,#.#Kobold*,#.#Health: 15/15 ========================*,#.#Magic: 5/5========================*,#.#AC: 2Str: 4 ************************,#.#EV: 14Int: 19 ::jz,,,,,,,,,,,,,,,,,,,,,,,,,#.#SH: 0Dex: 19 *****################****#.#XL:  2 Next:  5% Place: Dungeon:1#..........@...j,,,,#.#Noise: ---------  Time: 469.6 (0.0)##.####....######*,*,#.#b) +0 short sword*#...#.#.#..#,,,,,,,*,#.#Cast: Magic Dart#..##.#.##.##,*****,*,#.#::j#.)#.###.#...,,,,,,,*,#.##..##)#.##.#*,*******,#.#j   endoplasm (asleep)#..#.#.#...#*,,,,,,,,,#.#*,,,.####.#############.#::j*,,,,...................#Training target 3.0 for Stealth reached! _Your Stealth skill increases to level 3! _c - a scroll labelled GYLOGHUZIT ::j_You now have 28 gold pieces (gained 7). _You encounter an endoplasm. _Okay, then.::jn  Okay, then.::j::j. _::jS ***j  The magic dart hits the endoplasm.::j j.::jz ..j.::jŠ f4-----=70.6 (1::jÑ ::j) ] _The endoplasm is almost dead.;:jKW .  The magic dart hits the endoplasm.;:jA**;:j&...;:j3----------11Magic Dart;:j#;:jM _You kill the endoplasm!;:jL Read which item? Scrolls  c - a scroll labelled GYLOGHUZIT [!] read|quaff[?] describe selected<:j<:j~<:j ******#.#.#MrMagolor the Conjurer#,#.#Kobold*,#.#Health: 15/15 ========================*,#.#Magic: 3/5==============----------*,#.#AC: 2Str: 4 ************************,#.#EV: 14Int: 19 ,,,,,,,,,,,,,,,,,,,,,,,,,#.#SH: 0<:jpDex: 19 *****################****#.#XL:  2 Next: 15% Place: Dungeon:1#..........@....,,,,#.#Noise: =--------  Time: 471.6 (0.0)##.####....######*,*,#.#b) +0 short sword*#...#.#.#..#,,,,,,,*,#.#Cast: Magic Dart#..##.#.##.##,*****,*,#.##.)#.###.#...,,,,,,,*,#.##..##)#.##.#*,*******,#.##..#.#.#...#*,,,,,,,,,#.#*,,,.####.#############.#*,,,,...................# <:j_Okay, then. _Okay, then.The magic dart hits the endoplasm. _The endoplasm is almost dead.The magic dart hits the endoplasm. <:j8_You kill the endoplasm!<:ja P  Okay, then.<:j/ <:j<:jW. _<:j|<:j4Drink which item? Potions  g - a potion of magic  d - a sapphire potion <:j f - a sedimented grey potion [!] read|quaff[?] describe selected=:jt=:j#=:j* ******#.#.#MrMagolor the Conjurer#,#.#Kobold*,#.#Health: 15/15 ========================*,#.#Magic: 3/5==============----------*,#.#AC: 2Str: 4 ************************,#.#EV: 14Int: 19 ,,,,,,,,,,,,,,,,,,,,,,,,,#.#=:jC+ SH: 0Dex: 19 *****################****#.#XL:  2 Next: 15% Place: Dungeon:1#..........@....,,,,#.#Noise: =--------  Time: 471.6 (0.0)##.####....######*,*,#.#b) +0 short sword*#...#.#.#..#,,,,,,,*,#.#Cast: Magic Dart#..##.#.##.##,*****,*,#.##.)#.###.#...,,,,,,,*,#.##..##)#.##.#*,*******,#.##..#.#.#...#*,,,,,,,,,#.#=:jw+*,,,.####.#############.#*,,,,...................# _Okay, then.The magic dart hits the endoplasm. =:j+_The endoplasm is almost dead.The magic dart hits the endoplasm. _You kill the endoplasm! =:j+6_Okay, then.=:j1P  Okay, then.=:j3=:j/9=:j;. _=:j!=:jsRead which item? Scrolls =:j6 c - a scroll labelled GYLOGHUZIT [!] read|quaff[?] describe selected=:j% =:j- =:jb2  ******#.#.#MrMagolor the Conjurer#,#.#Kobold*,#.#Health: 15/15 ========================*,#.#Magic: 3/5==============----------*,#.#AC: 2=:j2 \Str: 4 ************************,#.#EV: 14Int: 19 ,,,,,,,,,,,,,,,,,,,,,,,,,#.#SH: 0Dex: 19 *****################****#.#XL:  2 Next: 15% Place: Dungeon:1#..........@....,,,,#.#=:j2 7Noise: =--------  Time: 471.6 (0.0)##.####....######*,*,#.#b) +0 short sword=:jf3 *#...#.#.#..#,,,,,,,*,#.#Cast: Magic Dart#..##.#.##.##,*****,*,#.##.)#.###.#...,,,,,,,*,#.##..##)#.##.#*,*******,#.##..#.#.#...#*,,,,,,,,,#.#*,,,.####.#############.#*,,,,...................#The magic dart hits the endoplasm. _The endoplasm is almost dead.=:j3 The magic dart hits the endoplasm. _You kill the endoplasm! _Okay, then. _Okay, then.=:jB= e  As you read the scroll labelled GYLOGHUZIT, it crumbles to dust.=:j7? i-2.6 (1Tele =:j2D =:jvF ~ _You feel strangely unstable. It was a scroll of teleportation.>:j>:j3>:j>:j,>:jn>:j>:j j  #≈.≈≈~~~,* #...#. #.≈~≈~◊◊,* #..... ##.~≈≈~◊,* ####....# ##.≈≈≈~~* #......## >:j##.≈≈≈≈≈* #.######  ##.≈≈≈≈~◊###.#######  #.≈≈≈≈◊◊≈#>.........  ##.≈~≈≈◊.#.#########  ##@≈≈~.◊#.# - >:j= #..~~..#.#   ##~..≈~.#.# >:j  #....~..#.#  >:j> #.♣.~◊..#.# >:jx #.......#.#  ###''####'### >:j #.[##.....  #>:j>:j +5.6 (3>:j>:j56.6 (4>:j>:j@ _Your surroundings suddenly seem different.?:jւ3?:j?:jkB?:js?:j?:j&Q4=====?:jR?:j?:je?:j ?:j,?:jݖ?:jX?:jS======?:j9?:j$,?:j/?:j?:je?:j5?:j ,?:jY?:j ,?:j?:jB?:j?:jd?:j?:jѭ?:j>O5=====?:j?:j?:j,?:j)?:jY?:ji?:j?:jν?:j?:j?:j ?:j#?:j=====?:jB?:j?:j0?:j?:jh?:jE  There is a large open door here.?:jY?:jz _?:j~?:jB  You see here a +0 scale mail.?:j?:jx _?:j<?:j?:j X?:jn?:jB?:j?:j B?:j?:j?:j?:jA?:jM'?:j(?:j<)?:j)?:jA+?:j+?:jK,?:j,?:jK-?:jX.,?:j.?:j*1?:j2?:j[2?:j2?:j3?:j4?:jE5,?:j67?:jL:  You encounter a kobold. It is wielding a +0 club.?:jA'####'#####.....# [##......##.....# .........##..)..# ###.....>#####... ?:jB* #......####.. * #......# **#......## ,........########### ,...............@..# # ?:j^B,....#############.#*** # ,,...*  *,.K,* #?:jBMagic Dart ,,,,,*  ***,,.,** ****** ?:jBR *,,,,,,,*  ******* *,,,,,,,* K   kobold (asleep)  *,,,,,******,,,,,,,** ?:j C *,,,,,,,,,**,,,,,,,,*  *,,,,,,,,,+,,,,,+++,*?:jL1514.6 (38.0)?:jO35.6 (39 _?:jT?:j5X?:jE V )  The magic dart hits the kobold.?:jJ Q***?:j +...)?:j[ 4-----20=6.6 (1.0)Magic Dart?:j ?:jU J _You kill the kobold!@:jYm@:jp Spells (Memorise)TypeFailure Level  a - Searing RayConjuration4% 2  b - Fulminant PrismConjuration/Alchemy 56% 4  c - Iskenderun's Battlesphere Conjuration/Forgecraft 56% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 56% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit@:j @:jZ@:j.'####'#####.....# MrMagolor the Conjurer [##......##.....# Kobold .........##..)..## Health: 15/15 ======================== ###.....>#####...# Magic: 4/5===================----- * #......####.. AC: 2Str: 4 * #......#### EV: 14Int: 19 **#......## SH: 0Dex: 19 ,........############ XL:  2 Next: 20% Place: Dungeon:1 ,...............@..## Noise: =--------  Time: 516.6 (0.0) ,....#############.#***# b) +0 short sword ,,...**,.),*# [33@:j/4mCast: Magic Dart ,,,,,****,,.,** *******,,,,,,,******** *,,,,,,,**,,,,,******,,,,,,,***,,,,,,,,,**,,,,,,,,**,,,,,,,,,+,,,,,+++,* _Your surroundings suddenly seem different. _There is a large open door here. _You see here a +0 scale mail. _You encounter a kobold. It is wielding a +0 club.The magic dart hits the kobold. _You kill the kobold!Memorise Searing Ray, consuming 2 spell levels and leaving 2? Y - Yes  N - NoA:jRA:j&'####'#####.....# MrMagolor the Conjurer [##......##.....# Kobold .........##..)..## Health: 15/15 ======================== ###.....>#####...# Magic: 4/5===================----- * #......####.. AC: 2Str: 4 * #......#### EV: 14Int: 19 **#......## SH: 0Dex: 19 ,........############ XL:  2 Next: 20% Place: Dungeon:1 ,...............@..## Noise: =--------  Time: 516.6 (0.0) ,....#############.#***# b) +0 short sword ,,...**,.),*# :j6mCast: Magic Dart ,,,,,****,,.,** *******,,,,,,,******** *,,,,,,,**,,,,,******,,,,,,,***,,,,,,,,,**,,,,,,,,**,,,,,,,,,+,,,,,+++,* _Your surroundings suddenly seem different. _There is a large open door here. _You see here a +0 scale mail. _You encounter a kobold. It is wielding a +0 club.The magic dart hits the kobold. _You kill the kobold!-7.6 (1A:j[-8.6 (2A:j$9.6 (3 _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.A:j÷ A:j޸ 8Quiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [&] all spellsA:j% z[!] focus mode: off|onB:jaB:jy'####'#####.....# MrMagolor the Conjurer [##......##.....# Kobold .........##..)..## Health: 15/15 ======================== ###.....>#####...# Magic: 4/5===================----- * #......####.. AC: 2Str: 4 B:jAm* #......#### EV: 14Int: 19 **#......## SH: 0Dex: 19 ,........############ XL:  2 Next: 20% Place: Dungeon:1 ,...............@..## Noise: ---------  Time: 519.6 (0.0) ,....#############.#***# b) +0 short sword ,,...**,.),*# Cast: Searing Ray ,,,,,****,,.,** *******,,,,,,,******** *,,,,,,,**,,,,,******,,,,,,,***,,,,,,,,,**,,,,,,,,**,,,,,,,,,+,,,,,+++,* _You see here a +0 scale mail. _You encounter a kobold. It is wielding a +0 club.The magic dart hits the kobold. _You kill the kobold! B:j_You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'.B:j=B:jB:j)B:jϞ B:j 3B:jڡ B:jۥ | _B:j B:j 5=====B:j K.......# #..)..## #.....># ####...### #......#  ###... #......#  ### #......#  #.# .......###########. .................##. ...#############.#####.. ...* #@.).###210.0),,* **#....#* **** *,......*  ******* *.......* #  *,,,,,*****#...)...***,,,,,,,,,**,*,,,,,,,,,+,,,,,+++,**,,**,,,,+∩+,*******+*****,,,,+++**B:j B:jZ K=====30.6 (11B:j B:j % _Found a dagger.C:j 3C:j C:jC:jcC:j#BC:j$,C:j%C:j(C:jc*,C:j+C:j-C:j7**#......# # ,........########### ,............# ,....#############.#### ,,...* #..).# ,,,,,* ###....#* ****** #.......* C:jp8l ******* #.......*  *,,,,,*****#@..)...** 3.6 (3.0)  *,,,,,,,,,*#?......,*  *,,,,,,,,,+.....+++,*  *,,,,,,,,,##....+∩+,* ******+****#.[..+++** *,* ****,,,,*C:j9 *,* ****** *,* *,*C:j_?C:jB+4.6 (4C:jke> _Found a ring mail.D:j"D:j3D:j9G ,..##########..........#############.#### ,,...* #..).,,,###....#* *****.......  *******.,,,,,*****#...)...**,,,,*#@......,+.....+++##....+∩####..*,*D:jY@+5.6 (1D:jB+6.6 (2D:j`HD:j+S. _i - a scroll of identifyD:j  3D:j D:j D:j$ BD:j$ D:j]& D:j& D:j' D:j. 'D:j/ D:j00 D:j"1 D:jY5 j _You open the door.D:j5 D:j9 @  There is an open door here.D:j? w _D:j? D:j&@ D:jA D:j9B D:jB ,D:jC D:jE D:jG D:jJ D:jJ D:jkK D:jL D:j8N 'D:j$O 3D:jTO D:j=Q 7 _You open the door.D:j[   There is an open door here. _D:j\ D:j\ D:j] D:jZ^ D:j^ D:j^ D:jl_ D:jR` ,D:j` D:jb D:jc BD:je D:jde D:je D:je D:jij D:j)k ,D:jcm D:jn ,D:jon D:j#p D:jq BD:jr D:jt c  You encounter a bat.D:j{ % *#####'#####.[..+++**  #.# ####..,,*  #.# *##***  #.#   #.# D:j| r #.#  #.#  #.#######************ #...@...b,,,,,,,,,,,, D:j4| #########***######### #........Searing RayD:jU| < ##.####... D:j| *#...#.#.#. #..##.#.##. b   bat (asleep)D:j|  #.)#.###.#. #..##)#.##. D:j| 3#..#.#.#...D:j y58.6 (22.0)9.6 (23 _D:jۋ F:j (F:j F:jKj*#####'#####.[..+++**  MrMagolor the ConjurerF:j F:jP#.# ####..,,*  KoboldF:j* F:j#.# *##***  Health: 15/15 ========================F:j F:j#.#F:j+J Magic: 3/5F:jcE==============----------F:j F:j#.#F:jG AC: 2F:j,-Str: 4F:j^ F:j#.#F:jG EV: 14F:j.Int: 19F:j( F:jX#.#F:jG SH: 0F:j.Dex: 19F:j F:jY#.#######************ XL:  2 Next: 20% Place: Dungeon:1 #...@***b,,,,,,,,,,,, Noise: ---------  Time: 559.6 (0.0)F:jG: #########***######### b) +0 short sword #........ Cast: Searing Ray ##.####... *#...#.#.#.F:j #..##.#.##. b   bat (asleep) #.)#.###.#. #..##)#.##. #..#.#.#... F:j-_There is an open door here. _You encounter a bat.Aiming: Searing Ray (safe; 4% risk of failure)  F:jPress: ? - help, Q - select action, ( or ) - cycleF:j Shift-Dir - straight lineF:j1=Aim: a bat (asleep, 100% to hit)F:j *#####'#####.[..+++**  MrMagolor the Conjurer #.# ####..,,*  Kobold #.# *##***  Health: 15/15 ======================== #.# Magic: 3/5==============---------- #.# AC: 2Str: 4 #.# EV: 14Int: 19 #.# SH: 0Dex: 19 #.#######************ XL:  2 Next: 20% Place: Dungeon:1 #...@...†,,,,,,,,,,,, Noise: ---------  Time: 559.6 (0.0) #########***######### b) +0 short sword #........ Cast: Searing Ray ##.####... *#...#.#.#. #..##.#.##. b   bat (asleep) #.)#.###.#. #..##)#.##. #..#.#.#..F:j8.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  You focus your ray upon the bat. The searing ray hits the bat!  You kill the bat!F:j$ F:j|F:jL'[ F:jh #.#   #.# F:jZ  #.# F:j#.# #.#F:jjP #.#F:jr #...@****F:j=P  F:j#.)  #..##)F:jj   F:jplF:jm#...†  F:jnPress: ? - help, Q - select action, ( or ) - cycleF:jJnShift-Dir - straight linF:jn!e  F:jnGAim: a bat (asleep, 100% to hit)  F:joEYou focus your ray upon the bat. The searing ray hits the bat!  F:jo;You kill the bat!  F:jKpP(Press . to maintain the ray.)F:jxF:jIz5F:jz ==F:j{60.6 (1F:j{5ontinue: Searing RayF:j|&Ray F:jT|_F:j|F:j<G:j  *#####'#####.[..+++** #.# ####..,,* #.# *##*** #.# #.# #.# #.# #.# #..@....† #*** # ##.#### *#...#.#.# #..##.#.## #.)#.###.# #..##)#.## #..#.#.#--1ast: Searing Ray  G:j6_You stop channelling your searing ray.G:jl *#####'#####.[..+++** #.# ####..,,* #.# *##*** #.# #.# #.# #.# #.# #.† #*** # ##.#### *#...#.#. #..##.#. #.)#.###. #..##)#. #..#.#.#--2G:j *.........##....+∩+,**#####'#####.[..+++** #.# ####..,,* #.#*##*** #.# #.# #.# #.# #@#######********* #.......†,,,,,,,,,#########***###### #.... ##.#### *#.. #..##. #.)#.## #..##)3G:ja7M'.....++.........##....+∩+,*#####'#####.[..+++**####..,,*##***#######*********.......†,,,,,,,,,#########***######4G:j| .M##.......'.....++.........##....+∩+,*#####'#####.[..+++**####..,,*##***#######*********#.......†,,,,,,,,,#5G:j5 oM######...)...*##.......'.....++.........##....+∩+,*#####'#####.[..+++**####..,,*##***#.#######*********### 6G:jM###### #.......* ######...)...*##.......'.....++.........##....+∩+,*#####'#####.[..+++**####..,,*##***#.##.. 7H:jM********* ###### #.......* ######...)...*##.......'.....++.........##....+∩+,*#####'#####.[..+++**####..,,*##***#.##.# 8H:jo*M,,,,,,,##....#********* ###### #.......* ######...)...*.......##.............'.....++.........##....+∩+,*#####'#####.[..+++**####..,,*##***#.##.#9H:jD<M... #..).# ,,,,,,,##....#********* ###### #.......* ....######...)...*........##...............'.....++.........##....+∩+,*#####@#####.[..+++**####..,,*##***#.##.#4=====70 _There is an open door here.H:jb{M....#############.###... #..).# ,,,,,,,##....#********* ###### #.......* ######...)...*##.......'.....++.....@...##....+∩+,*#####'#####.[..+++**####..,,#.#*##***#.#H:jDH:j1 H:jO _H:jH:j3H:jLl X**,,,..................# *,,,....#############.#### *,,,,...*  #..).# *,,,,,,,* ###....#* ********* #.* *###### #.......* *.....######...)...** *.##.......,* *.'.....+++,* *.........##....+∩+,* *#####'#####.[..+++*#.# ####..,,*#.# *##***#.##.##.##.#2H:j :**,,,.#  *,,,....#.####  *,,,,...* #..).#  *,* ###....#*  * #.* *###### #.* *.....######...)...** *.##.,* *.'.....+++,* *.##....+∩+,* *#####'#####.[..+++** #. 3H:j.I:j,,,.# *,,,....#.#### *,,,,...* #..).# *,* ###....#* * #.* *###### #.* *.....######...)...** *.##.,* *.'.....+++,* *.##....+∩+,* *#####'#####.[..+++** #.# I:jI:j =====I:j4I:jI:jI:j,,,.# ,,,....#.#### ,,,,...* #..).# ,* ###....#*  #.* *###### #.......* *.....######...)...** *.##.,* *......+++,* *.##....+∩+,* *#####'#####.[..+++** #.# ####..,,* 5 _There is an open door here.I:j[Mh.# ....#.#### ...* #..).# * ###....#*  #.......* *###### #.......* *.....######...)...** *.##.,* *.'@....+++,* *.##....+∩+,* *#####'#####.[..+++** #.# ####..,,* I:j=`<6 _I:jcI:jt0.# # ,....#.#### #...* #..).# #* I:j0###....#* I:jR I:j'#.I:jĝ(* I:jR*###### #.I:jD(* I:j*.....######...)...** I:j՞*.I:j-(##.I:j),* I:jן*.I:ji'.@...+++,* I:jX*.I:jĠU##....+∩+,* I:jQ *#####'#####.[..+++** #.# ####..,,*I:jĩ#.# *##*** I:jI:j7I:j^I:j^I:jh I:j  .# #. ....#.#### #. ,...* #..).# #* ###....#*  #.* *###### #.* *.....######...)...** *.##.,* *.'..@..+++,* *.##....+∩+,* *#####'#####.[..+++** #.# ####...,*#.# *###** I:jz! I:j>" 8I:jV' I:j`) I:j{ }# #.##.#### #. ...* #..).# #* ###....#* # #.* #*###### #.* #*.....######...)...** *.##.,* *.'...@.+++,* *.##....+∩+,* *#####'#####.[..+++** #.# ####...,* I:j I:ja 9I:j I:j׊ I:j/# #.##.#### #.* #..).# ###.* ###....#* #. #.# #.*###### #.# #*.....######...)...#* #*.##.* #*.'....@+++,*  *.##....+∩+,*  *#####'#####.[..+++** #.# ####** 80J:jS'+∩++5===========1 _As you open the door, it creaks loudly! _Found Raha's Antique Armour Emporium.J:jm# #.# .#.#### #...# .* #..).# ###.# ,* ###....#* #.# #.# #. *###### #.# ##. *.....######...)...## #. *.##.# # *.'.....@++,* *.##....+∩+,* *#####'#####.[..+++** #.# ####...,*#.# ####** J:jw]------2 _J:jT{ J:j{J:jT|C_There is an open door here.J:j #############.#####...#. * #..).# ###.#. * ###....#* #.#. * #.......# #... ###### #.......# # .....######...)...##.> .........##........# ### .'.....'++,*  .##....+@+,* #####'#####.[..+++**  #.# ####...,* #.# ####**#.##.##.##.##.#######******************** J:jA ------3 _ _There is an entrance to Raha's Antique Armour Emporium here.K:jEWelcome to Raha's Antique Armour Emporium! What would you like to do?  a -  144 gold a chain mailb -  48 gold a leather armour  c -  168 gold a slimy leather armourd -  108 gold a pair of boots  e -  180 gold a pair of runed bootsK:jwNf -  108 gold a pair of gloves K:j2You have 28 gold pieces. K:jZ[Esc] exitK:j~[!] buy|examine itemsK:j[a-f] mark item for purchase K:jI[/] sort (type)K:j"[A-F] put item on shopping listL:j5 c $  You are short 140 gold pieces for the purchase.[Enter] buy shopping listM:jPe $ 32M:j\Qf $ 428M:j= Qd $ 536P:jEP:jKP:jW#############.#####...#. MrMagolor the Conjurer *#..).####.#. Kobold *###....#*#.#. Health: 15/15 ======================== *#.......#P:jK#... Magic: 5/5======================== ###### #.......###.. AC: 2Str: 4 .....######...)...###.> EV: 14Int: 19 .........##........#### SH: 0Dex: 19 .........'.....'++,*XL:  2 Next: 25% Place: Dungeon:1 .........##....+@+,*Noise: ---------  Time: 583.6 (0.0) #####'#####.[..+++**b) +0 short sword#.# ####...,*Cast: Searing Ray#.#####**#.##.##.##.##.#######********************P:j۟  _There is an open door here. _There is an open door here. _As you open the door, it creaks loudly! _Found Raha's Antique Armour Emporium. P:j_There is an open door here. _There is an entrance to Raha's Antique Armour Emporium here.P:jץP:jP:j٬P:j]h _You can access your shopping list by pressing '$'.P:j&P:jնP:j@P:jc'P:jP:j| ' _You open the door.P:j _You open the door.  There is an open door here. _  There is an open door here. _P:jCXP:j@  There is an open door here.P:jqP:j _P:jP:jP:jdP:jP:jP:jP:jP:j P:jnP:j(,P:jy _You open the door. _There is an open door here.  P:j%P:j[U _P:jdnP:j fP:jfP:jfP:jhGThere is an open door here.  P:j%jP:jj _P:jkP:jkP:jxlP:jlP:jlP:jGn,P:jnP:jnP:jgoP:jpBP:j'qP:jqP:jqP:j\rP:jrP:jyBP:jzP:j~XP:jXP:jP:j,P:jAP:j',P:jeP:jjP:jP:jVP:jP:jP:j>P:jP:jщ,P:jBP:jXP:jsiThere is an open door here.  You see here a bat corpse. _P:j?,P:j P:j>P:jP:jnP:jP:j P:j2P:j&P:jP:j5P:jP:jAP:jBP:jP:jP:jvP:jLP:jBP:jb4P:j,P:jnP:jBP:jP:j,P:j4P:j,P:jP:j,P:jP:jP:j^P:jP:jP:j]P:jP:jP:jP:j4P:jP:j P:jUP:jP:jnP:jBP:jP:j%i  You encounter a hobgoblin.P:j,e..# *,***,,,,****,*** ..## *,*,,,,,,****+*** ...### *,*,,,,,,,,,,,,,* ##...# *,*,,,,,,,,,,,,,*  ###.# *,*,,***#.g..,,,*  #.# *,*,,####...,,,,*  #.# *,*,,#.....,*****  #.###.#,,#....#*  #...#.#..#..#@#  ###.#.#..#..#.#  #.#.#....##.# Searing Ray #...#....##.# ##..#....##.# #.>...#..#.#g   hobgoblin (asleep) ####..##.#.# #..#..#.# #..#.##.#P:jB31661.6 (78.0)P:j632.6 (79 _P:ji>P:j~c ****g  You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin.  The hobgoblin is severely wounded.P:jp .gThe hobgoblin shouts!P:j...3----------===3.6 (1.0)ontinue: Searing RayRay P:j"P:j$f _(Press . to maintain the ray.)Q:j S****Q:jy3 b .b  The searing ray misses the hobgoblin..b.g..b   bat (wandering)2------------------4+  _You encounter a bat.R:jZS****R:jH).bg...1----------=--5Searing Ray++  _The searing ray misses the hobgoblin. The bat hits you but does no damage. x2S:j#,,+.###,,,,,,, ##...  ###***#.... ####...,#...g.,****##.#,,#...b#** ..#.#..#..#.# ## ..##...#. #.>...#..#.###..##.#. #..#..#.##.......b.g6ast: Searing Ray  _You stop channelling your searing ray. The bat misses you.S:j .###,,,,,,, ##...  ###***#.... ####...,.....,****##.#,,#...g#** ..#.#..#..#b# ##. ..#.# #.>...#..###..## #..#.#....#.#.###.b .gThe bat attacks as it pursues you! The bat hits you but does no damage.7 _The bat misses you.S:j&c##...  ###***#.... ####...,.....,****##.##** ..#.#..#..#g# ##b ..##..# #.>...#..###..## #..#.#....#.#.### #.#.#.b.g8S:j S:jC_The bat closely misses you.S:j0m ###***#.... ####...,.....,****##.##** ..#.#..#..#.# ##g ..##b..# #.>...#..###..## #..#.#....#.#.### #.#.#.b------9S:jz ].g=70 _You barely miss the bat. The bat misses you. The bat closely misses you.T:jo  You hit the bat.  The bat is moderately wounded.1 _The bat barely misses you. The bat misses you.T:jt)  You closely miss the bat.The bat is moderately wounded.2T:j@-T:j7I _The bat misses you.T:j,  You hit the bat.  The bat is severely wounded.T:j, q2=====3Searing RayT:jL2 T:j4 S _The bat barely misses you. x2U:j  ###.# *,*,,***#....,,,*  MrMagolor the Conjurer  #.# *,*,,####...,,,,*  Kobold  #.# *,*,,#.....,*****  Health: 15/15 ========================  #.###.#,,#....#**  Magic: 0/5------------------------  #...#.#..#..#.# AC: 2Str: 4  ###.#.#..#..#.# EV: 14Int: 19 #.#.#....##g# SH: 0Dex: 19 #...#....##b# XL:  2 Next: 25% Place: Dungeon:1 ##..#....##@# Noise: =--------  Time: 673.6 (0.0) #.>...#..#.# b) +0 short sword ####..##.#.# Cast: :jq;49mSearing Ray #..#..#.# #..#.##.# #.......# g   hobgoblin ##.#.#### b   bat #.#.# #.#.#The bat is severely wounded. _The bat barely misses you. x2  Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 85% to hit)U:jm ###.# *,*,,***#....,,,*  MrMagolor the Conjurer  #.# *,*,,####...,,,,*  Kobold  #.# *,*,,#.....,*****  Health: 15/15 ========================  #.###.#,,#....#**  Magic: 0/5------------------------  #...#.#..#..#.# AC: 2Str: 4  ###.#.#..#..#.# EV: 14Int: 19 #.#.#....##g# SH: 0Dex: 19 #...#....##.# XL:  2 Next: 25% Place: Dungeon:1 ##..#....##@# Noise: =--------  Time: 673.6 (0.0) #.>...#..#.# b) +0 short sword ####..##.#.# Cast: SearU:jping Ray #..#..#.# #..#.##.# #.......# g   hobgoblin ##.#.#### b   bat #.#.# #.#.#Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 85% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the bat.  You kill the bat!†Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, 85% to hit)  You focus your ray upon the hobgoblin. The searing ray hits the bat.  You kill the bat!  The searing ray hits the hobgoblin!hobgoblin!U:j ###.#   #.#   #.#     *#  *# *# *#  #.>      #.#.# #.#.#U:j]  ..†.  (Press . to maintain the ray.)40=4.6 (1ontinue: Searing RayRay _V:jV:jv3V:jK  You stop channelling your searing ray.V:jE _V:jV:j,V:jV:jV:jQV:jJV:jV:jV:jvV:jV:jV:jvV:jV:jV:jAV:joV:jV:j&V:jL1====V:jV:j?V:j,V:jBV:jV:jXV:jzV:jh====V:jpV:jV:jV:jIV:j,V:j V:j8V:j`V:jV:jV:j6V:jV:jV:jV:jV:jV:jV:jV:jA2=====V:jV:jV:jV:jV:jLV:jV:j8V:j\V:jV:j7V:jxV:jYV:j ======V:jV:jRV:jV:jV:j|V:jV:j V:jV:jV:jPV:jV:jzV:jV:jWV:jV:jBV:jXV:jV:j8V:jV:j=V:jQ3=====V:jV:jV:jV:j0V:jV:jV:j_V:j V:j V:j V:jB V:j ======V:j V:j V:j V:j= V:j V:j6 V:jr V:j.V:jlV:jV:jdV:jXV:j4X4==========5=====  You see here a hobgoblin corpse. _=====V:j<..# *****,,,,****,* ..# *,,,+,,,,+,, ..# *,***,,,,****, ..## *,*,,,,,,****+*** ...### *,*,,,,,....%.,,* ##...# *,*,,,,,......,,*###.# *,*,,***#.....,,*#.# *,*,,####.....,,*#.# *,*,,#...@..#****--734.6 (60.0)#.###.#,,#....####...#.#..#..#.ast: Searing Ray ###.#.#..#..#.#.#.#....##†#...#....##.##..#....##.#.>...#..#.#####..##.#.#V:jCV:jEG--5.6 (61V:j4KV:jPM0 _Found an inkwell talisman.V:j@3W:j!W:jW:j,W:j W:jB W:j W:jR W:j:W:j4W:jW:jW:jW:j,W:jW:j4,W:jW:joW:j W:jW:jW:j W:j"W:jR#W:j$,W:j%''W:j(3W:j(W:j8+7 _You open the door.W:jp,W:jr-W:j-W:j 2@  There is an open door here.W:j3W:j64 _W:j35W:j^7W:j9,W:j9W:jW;W:j<W:j"=W:j >W:j!?W:j@W:j(AW:jAW:jDW:j#.#,,,.........,*  *****,#.#***####.#.##**  Searing Ray W:j|O* *,#.# #.#...*  *****,#.# #.#*#K*  **,,,,#.# *,* *,*   K   kobold (missile, asleep) **,**,#.#*******,* *,*  **,**,#.#,,,,,,,,* *,*  **,**,#.#,******** *,*  W:j-88.6 (53W:j39.6 (54 _W:jW:jQW:j*,############,*,**  *,#..........#,*,*  *,#.########.#,*,*  *,#.#,,,,,,#.#,*,*  *,#.#,****,#.#.#,*  *,#.#,****,#.#.#,*  *,#.#,,,,,,#.#.#,*  ****,#.#,***###.#.#.#*  ,,,,>#.#,,,.....@....*  ****,#.#***####.#.###*   *,#.# #.#...*  ****,#.# #.###K#  *W:jQ,,,,#.# #.* *.#  *,**,#.#*******,* *,*  *,**,#.#,,,,,,,,* *,*  *,**,#.#,******** *,*  *,**,#.#,* *,*  W:joW:j290.6 (1.0)W:jW W:j"X:j$ )You focus your ray upon the kobold. The searing ray hits the kobold!***X:j ..)You kill the kobold!X:j3X:jH----------X:j5X:j ==X:jS>1ontinue: Searing RayX:j=SRay X:jD! X:j"X:jh"X_(Press . to maintain the ray.)Y:jY:jY:jY:jzK  You stop channelling your searing ray.Y:jw _Y:j8Y:jY:j\Y:jY:j9----------Y:jY:jY:j?Y:jY:j.Y:jaY:jY:j'Y:jeY:j1Y:jAY:jY:jpY:jY:jY:jY:jY:j>%4Y:ji,=====Y:jY:j,Y:j3Y:jnY:jY:jmY:jY:jY:jY:jPY:j======Y:jY:jY:j Y:jY:j Y:j]Y:j9 Y:j Y:j- Y:j Y:j[ Y:j Y:j,Y:jd7Y:j<Y:jDY:j7v5==========Y:j5Y:jΆY:jFY:jgY:jY:jҌY:jٍY:jY:jّY:jY:j>Y:jY:j& Y:ji.  Y:j՟ Y:j5*** ##*   *,******Y:j6###  Y:j *,,,,,,,,,,[...@..#  Y:j'--823.6 (3Y:j 2.0) Y:j *,########Y:ju.##  *,#..........#.#.#  ast: Searing Ray Y:jڤ *,#.########.#.#.#  Y:j9 *,#.#,,,,,,#.#.#.#  Y:jr *,#.#,****,#.#.#.#  Y:jEr *,#.#,****,#.#.#.#  Y:jBs *,#.#,,,,,,#.#.#.#  *Y:ji*,#.#,***###.#.#.##  Y:j%Y:jmG--4.6 (33Y:jHY:j# _Found a robe.Y:jxRead which item? Scrolls  i - 2 scrolls of identify [!] read|quaff[?] describe selectedY:j   MrMagolor the Conjurer  Kobold  Health: 15/15 ========================  Magic: 5/5========================  AC: 2Str: 4  EV: 14Int: 19  ***##*   SH: 0Dex: 19  *,*********###.####   XL:  2 Next: 45% Place: Dungeon:1  *,,,,,,,,,,[...@..#   Noise: ---------  Time: 824.6 (0.0)  *,############.#.##   b) +0 short sword*,#..........#.#.#   Cast: Searing Ray*,#.#######Y:j F#.#.#.#  *,#.#,,,,,,#.#.#.#  *,#.#,****,#.#.#.#   *,#.#,****,#.#.#.#   *,#.#,,,,,,#.#.#.#    **,#.#,***###.#.#.##    _You encounter a kobold. It is wielding a +0 dagger and quivering stones.You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold! _(Press . to maintain the ray.) _You stop channelling your searing ray. _Found a robe.Identify which item? (\ to view known items) Potions (select first with !)  d - a sapphire potion  f - a sedimented grey potion[?] describe selectedZ:jJqZ:juwZ:j}  MrMagolor the Conjurer  Kobold  Health: 15/15 ========================  Magic: 5/5========================Z:j}  AC: 2Str: 4  EV: 14Int: 19  ***##*   SH: 0Dex: 19  *,*********###.####   XL:  2 Next: 45% Place: Dungeon:1  Z:j-~*,,,,,,,,,,[...@..#   Noise: ---------  Time: 824.6 (0.0)  *,############.#.##   b) +0 short sword*,#..........#.#.#   Cast: Searing RayZ:jp~^*,#.########.#.#.#  *,#.#,,,,,,#.#.#.#  *,#.#,****,#.#.#.#  Z:j~ *,#.#,****,#.#.#.#   *,#.#,,,,,,#.#.#.#  Z:jSV  **,#.#,***###.#.#.##    _You encounter a kobold. It is wielding a +0 dagger and quivering stones.You focus your ray upon the kobold. The searing ray hits the kobold!  You kill the kobold! _(Press . to maintain the ray.) _You stop channelling your searing ray. _Found a robe.Z:j]  As you read the scroll of identify, it crumbles to dust.Z:j1+5.6 (1Z:j5Z:jϑ3 _d -> a - a potion of ambrosiaZ:j:Z:j<sRead which item? Scrolls  i - a scroll of identify [!] read|quaff[?] describe selectedZ:jZ:jZ:j+  MrMagolor the Conjurer  Kobold  Health: 15/15 ========================  Magic: 5/5========================Z:j  AC: 2Str: 4  EV: 14Int: 19  ***##*   SH: 0Dex: 19  *,*********###.####   XL:  2 Next: 45% Place: Dungeon:1  Z:j*,,,,,,,,,,[...@..#   Noise: ---------  Time: 825.6 (0.0)  *,############.#.##   b) +0 short sword*,#..........#.#.#   Cast: Searing RayZ:j^*,#.########.#.#.#  *,#.#,,,,,,#.#.#.#  *,#.#,****,#.#.#.#  Z:j: *,#.#,****,#.#.#.#   *,#.#,,,,,,#.#.#.#  Z:j  **,#.#,***###.#.#.##   You kill the kobold! _(Press . to maintain the ray.) _You stop channelling your searing ray. _Found a robe.  As you read the scroll of identify, it crumbles to dust. _d -> a - a potion of ambrosiaZ:j,Z:jFfIdentify which item? (\ to view known items) Potions (select first with !)  f - a sedimented grey potion[?] describe selectedZ:jK+ Z:j0 Z:j 7   MrMagolor the Conjurer  Kobold  Health: 15/15 ========================  Magic: 5/5========================  AC: 2Str: 4  EV: 14Int: 19  ***##*   SH: 0Dex: 19  Z:j7 *,*********###.####   XL:  2 Next: 45% Place: Dungeon:1  *,,,,,,,,,,[...@..#   Noise: ---------  Time: 825.6 (0.0)  *,############.#.##   b) +0 short sword*,#..........#.#.#   Cast: Searing RayZ:j7 ^*,#.########.#.#.#  *,#.#,,,,,,#.#.#.#  *,#.#,****,#.#.#.#  Z:j7  *,#.#,****,#.#.#.#   *,#.#,,,,,,#.#.#.#  Z:j`8   **,#.#,***###.#.#.##  Z:j8 R You kill the kobold! Z:j8 _(Press . to maintain the ray.) _You stop channelling your searing ray. _Found a robe.  Z:j*9 \As you read the scroll of identify, it crumbles to dust. _d -> a - a potion of ambrosiaZ:jC ]  As you read the scroll of identify, it crumbles to dust.Z:jF +6.6 (1Z:jJ Z:jM X _f -> L - a potion of lignification[:j3[:j/X[:j"n[:j[:j[:j*[:j[:j[:j,[:j[:j <  You see here a +0 robe.[:j [:j  _[:j [:j[:j[:j&[:j[:jq[:j[:jj[:j[:j[:j[:j"[:j[:j'[:j ,[:j\[:j[:j/[:jm[:j[:j[:jB[:j[:jsB[:j[:ja [:j [:j [:j"[:j&#[:jk#[:j#[:ja%[:j%[:j&[:jH&[:j,'[:j'[:j'[:j'[:j([:j)[:jN)[:j)[:j*[:jy*[:j*[:j*[:j,[:j+7i ### ###  #.############.### #..........[......#.############.#.##.#..........#.#.# #.#.########.#.#.# #.#.#,,,,,,#.#.#.# [:j7#@#.#,****,#.#.#.#448.0) #.#.#,****,#.#.#.# #.#.#,,,,,,#.#.#.# ***************#.#.#,***###.#.#.# ,,,,,,[:j7,,,.>#.#,,,.......... ,,,,******,*****,#.#***####.#.### [:j8***,*** *,* *,#.# #.#...* * *,,,* *,*****,#.# #.###)#*,,,* *,**,,,,#.# #.* *.#[:j=[:jD?,5.6 (19[:jD[:jLF; _Found a stone staircase leading down.[:j [:j [:j [:j@ [:jM n[:j X[:j/ e  There is a stone staircase leading down here. _[:j1 B[:j5 [:jk6 B[:jE7 [:j7 [:j7 [:j>8 [:j8 [:j9 [:j9 [:j: [:j; [:j; [:j; [:j#< [:j= ,[:jL> [:j> [:j? [:j`@ [:j@ [:j@ [:jqA [:j"B [:jTB [:jB [:jC [:j2D [:jnD [:jD [:jE [:jcF [:jF [:jF [:jG [:juH ,[:jH [:jDI [:jJ ,[:jQJ [:j\L [:jL [:jL [:j3M [:j1N [:jN [:jIg &[:jpj ,[:jl X[:j [:jg [:j [:j? [:j [:jT [:j܅ [:j [:j [:jׇ [:j [:j [:j [:jC [:j [:j [:j` [:j ,[:j= [:j [:j [:j4 [:j[ [:j [:j3 [:j [:jo [:jH ,[:j [:j [:j5 [:j [:jÕ [:j [:jB [:j [:jԗ [:j [:jC [:j [:jƙ [:jۚ [:j] [:j [:j [:jΜ [:j [:j [:j [:j [:jK [:j [:jƠ [:j [:j [:jg [:jݢ [:j [:jҤ [:j [:j [:j. [:j [:jè [:j [:jũ [:j ,[:j [:j ,[:j [:jԯ M _You now have 42 gold pieces (gained 14).[:ji [:j [:jڰ [:j [:j ,[:j5 [:jq [:j [:j7 [:j8 [:j [:jT [:j [:j [:j [:j ,[:j2 [:j׼ [:j [:j [:jM [:ji [:j( [:j[ [:j [:j [:jn [:j [:jS [:j [:jg [:j [:j [:j [:jY y _You now have 54 gold pieces (gained 12).[:j [:j [:j` [:j [:j [:j [:j [:j# [:j [:j [:j6 [:j ,[:j[:j[:j[:j %[:j*[:j0[:j @[:j@[:jTA[:jA[:jA[:jC[:jC[:jD[:j(D[:jE[:j@NW.#####.).#####.#######.### *,* .# #...#####.#...# #...# *,*## [:jN%## #...#####.#.#.###...# *,*#. # #...#####.#.#.......# *,*#.*,,,*####....# *,*#. #########* #.#.# #...# *,*#. ........#### #.#.# #...# *,*#. #######....# #.#.# #...# *,*#.[:jQO4####.###.#@#***********,*#.920.6 (75#..##.#...[.,,,,,,,,,,#.##..#.#################. ##.#^.................. #.....################ #.....# ****#.... #.....# *,,,+....'. #.....# *,**#....#[:jO #..)..## *,*,.....#[:jUV[:jW,1.6 (76[:j][:j_) _Found a scale mail.g:jn>  You see here a +0 scale mail. _g:j _You now have 64 gold pieces (gained 10).g:jBg:jl,g:jbg:j,g:j,g:jg:jXg:jյg:jg:j^g:j"g:jmg:jTg:jg:jg:j~g:j?g:jmg:jg:jg:j;g:jg:jg:jg:jhg:j2g:jg:jg:j#g:jag:jg:jSg:jg:jg:jUg:j)g:jg:jg:jg:jg:jg:jg:jTg:jg:jg:j g:j.g:j,g:jDg:j(g:j,g:jg:jn,g:jg:jg:j,g:j5g:j'g:j,g:jHg:jg:j,g:jg:jg:jRXg:jP,g:jg:jug:j4g:j,g:j8,g:j,g:jg:j Bg:jBg:jhg:jg:j,g:j g:j g:j ,g:j g:j g:jBg:j|Bg:j;g:jBg:jg:jjg:j,g:j(ng:j?' _You open the door.  There is an open door here. _  You see here an inkwell talisman. _g:jV@g:jfAg:jBg:jBg:jCg:jEg:j(Fg:jpFg:j!Gg:jHg:j1Ig:jIg:jIg:j1Kg:jKg:j!Lg:jwLg:jmMg:jNg:jNg:jOg:jQg:j9Rg:jzRg:jSg:j Tg:jU,g:jgUg:jX'g:jXg:jYg:jUYg:j4^7 _You open the door.g:j[_g:j_g:j_g:jd@  There is an open door here.g:jdg:je5 _g:jfg:jhgg:jgg:j hg:jhg:j)ig:jig:jtjg:jFlg:jlg:jm,g:jSng:jng:jGo,g:j sg:jksg:jsg:jsg:jxug:jug:j7vg:jkvg:jwg:jxBg:jyg:jHzg:jzg:jzg:j{g:jt|g:j|g:j-}g:j@  There is an open door here.g:j`g:j _g:jpg:jzg:j,g:jg:jTg:jg:jg:jDg:jg:jg:j%g:jg:j͛,g:juBg:jpg:j$g:jg:jğg:jơg:jg:jKg:jg:jg:jg:j_g:jХg:jJg:j,g:j g:j'g:jg:jJg:jg:jIJg:jg:j g:jg:jqg:j'g:j̷g:jZg:j!g:jg:jg:jzg:j0g:jg:jg:jIg:jg:j[g:jg:jg:jg:jeg:j,g:jUg:jg:j4g:jg:jg:jug:jg:jg:jg:j,g:jag:jg:j1g:jvg:jg:jg:jzg:jg:j5g:jFg:jg:jg:j'g:j,g:jFg:jg:jg:j,g:j4g:jg:jg:jg:j%g:j.(g:jg:jBg:jg:j,g:jg:j&g:jg:jg:jg:j]g:jg:jg:j4 g:j g:j g:j g:j g:j g:j g:jRg:jg:jg:jg:j,g:jbg:j%g:j,g:jg:j!,g:jg:jg:jg:jg:jFg:jg:jg:jwg:jg:j9g:jg:jg:j'g:j( g:j g:jQ5 g:ja7Bg:jq:g:j:g:j;g:jq<g:j<g:j^=,g:j>g:j+?g:ji?g:j?g:j@g:jAg:jBg:j>Bg:jCg:jD,g:jDg:jEg:jFg:jFg:j Gg:jHg:jHg:j.Ig:jIg:jJg:jKg:jKg:jLg:j+Mg:j Ng:jeNg:jNg:jOg:j:Pg:jPg:jPg:jRg:jS,g:jTg:jUg:jWg:jeWg:jWg:j3Yg:jeZg:jZg:j[g:j\g:j]g:j]g:j^g:jH`g:jag:jag:jbg:j`dg:j5f,g:jDgg:j+jg:jkkg:jkg:jlg:j`og:jpg:j+qg:jozg:ji|g:jBg:j*g:jg:j",g:jcg:jrg:jg:jg:jg:jg:j:g:jg:jg:jg:j{g:jg:jg:jg:j,g:jg:j<g:jg:jg:jg:jt g:j g:j g:j g:jXg:j"g:jg:j`g:jg:jV!g:j#"g:j"g:j"g:jn(g:j*Bg:j /g:j0g:jl0g:j0g:j5g:j6g:j/7g:j}7g:jJ=g:j>g:j>g:j>g:jD,g:jE,g:j"Kg:jLg:jLg:jLg:jRg:jSg:jSg:jCTg:jYg:jdZg:jZg:j,[g:j_g:jZ`g:j`g:jag:jkXg:jaoXg:jg:jg:jg:jmg:jg:jʦg:jFg:jg:jg:jͩg:j"g:j+Bg:jǺg:jgg:js,g:jg:jug:j g:jg:jg:jG,g:jg:jg:jg:jg:jFg:jjg:jg:j,g:jg:jg:jg:jn,g:jlg:j g:j g:j g:j} g:j(" ,g:j}" g:j% g:jp% g:j& ,g:j) g:j) g:j) g:j* g:jc- g:j. Bg:j1 g:j2 g:jF3 g:j#4 g:j86 g:j8 ,g:j9 g:jC< g:j= g:jT= g:jn> g:j6@ g:jD Xg:jE Bg:jNF g:jH Xg:jJ Bg:jK g:jK g:jL g:jM ,g:jM g:jKN g:jN g:jrO g:jP g:jCP g:j~P g:jQ ,g:j*R g:jR g:jS ,g:jS g:jT g:jkU g:jU g:jU g:jV g:jV g:jW g:j X g:j/X g:jX` `g:jaa g:j`d Bg:jd g:jf Bg:jh ,g:ji g:ji g:jfk g:jl g:jl g:jm g:jp Bg:jSq g:jr g:js g:j_s g:jt g:j{ g:jl{ g:j{ g:j| g:jK @  You see here a +0 hand axe.g:jF g:j 5 _g:j g:j] g:j g:jY g:j g:j܌ ,g:j g:jL g:j ,g:j7 g:j" g:j g:j` ,g:j̕ g:jH g:j g:j Bg:j Bg:j2 g:jN ,g:j g:j" g:j} g:j g:jU g:j g:j! g:j Xg:j g:j ng:j} g:j@ ng:j g:j g:j, g:jغ Xg:j ng:j g:j g:j. g:j& g:j g:j< ,g:jq g:j g:jN ,g:jb g:j% g:jY g:j ,g:j^ g:j g:j g:j= @  There is an open door here.g:j{ g:jt  _g:j g:j g:j Bg:j5 g:j g:j g:j* g:jj g:j g:j g:j g:j8 g:j ,g:j g:j g:j g:j) g:jB g:j g:j{ g:j g:j; g:j+ g:j g:jB g:j g:j g:jk g:j g:j g:j g:j@ g:jF g:j g:ji g:j g:j g:j/ g:j g:j ,g:jB g:j g:j/ Bg:j Xg:jq g:j~ g:j g:jV g:j g:j ,g:j, g:j~& g:j' g:j' g:j( g:j. g:j. g:jV/ g:j)0 g:j5 g:jO6 g:j6 g:j&7 g:j8< g:j= g:jn= g:jM> g:jHC g:j4D g:jD g:j E g:jI g:jJ g:jJ g:j;K g:jQ @  There is an open door here.g:j[` S _g:jb g:job g:jb g:jb g:jd g:j3e ,g:j`e g:ji g:jfj g:jj g:jj g:jn g:jo g:jo g:jip g:jt g:jMv g:jv ,g:j{ ,g:j=| g:j| g:j, Bg:js g:jC g:j g:j) g:jR g:j g:j g:j Xg:j Bg:jn g:j5 ,g:j g:jߥ g:j Bg:j7 g:j3 g:j g:j# g:jϯ g:j g:j g:j0 g:j۴ g:j ,g:j g:j޻ Xg:j g:jҿ g:j g:j g:jj g:j ,g:jz g:j4 g:j g:j g:jr g:j g:jO g:j g:j6 g:j g:j ,g:jr g:j g:j g:j g:j g:j ,g:j g:j" g:j g:j( g:jk g:j g:jk g:j g:j ,g:j% g:j ,g:j g:jY Bg:j g:j g:j g:j g:j* g:ja Xg:j g:j g:jM g:j g:jD ,g:j g:j g:j g:j Bg:j g:j# g:j ,g:j+ g:j g:j g:j g:j g:j g:j g:j: g:j g:jn Bg:j g:j Bg:jU g:j ,g:jq g:j g:j g:j g:j g:j ,g:jE g:jq g:j g:jw g:j g:j g:j g:j Xg:j4 Xg:jO Bg:j g:j ,g:j g:jR" g:j# Bg:j$ g:j% ,g:j% ,g:j' Xg:jt* ,g:jQ g:jR g:jS ,g:jrT g:jT g:j9U g:jmU g:jV g:jW g:jQW g:jW g:jX g:j]Y ,g:jY g:j[ g:j\ g:j8] g:j] g:jE_ g:j` g:jS` g:j` g:j2b g:j c g:jRc g:jc g:j,e g:je g:je g:jBf g:jHg g:jvh g:jh g:j2i g:jJl <  You see here a +0 robe.g:jm g:jm  _g:j+n g:j3o g:jp ,g:jp g:j r g:jr g:js g:js g:j)u g:jw Bg:jy ,g:j{ ,g:j} Xg:j~ g:j g:j g:jɀ ,g:j g:j/ ,g:j g:jL g:j g:j̃ g:jQ ,g:j g:jU g:j ,g:j g:j g:j g:jO ,g:j g:jF g:j g:j g:jΝ g:j g:j| ,g:jѡ g:j Bg:jɧ g:j $  Things that are here:g:jA :  a +0 dagger; 4 stonesg:j g:jK  _g:j( g:jj g:j ,g:j? g:j# g:j ,g:j g:j6 g:j* g:j& ,g:j g:jۻ g:j% g:j g:j g:j g:j g:j* g:j g:jF g:j{ g:j g:j g:j g:j3 g:jl g:j g:j Bg:jB g:j g:j g:jb g:j g:j> g:j ,g:j g:j? g:j g:j g:j= g:j g:j g:j g:j g:j= Bg:j ,g:j ng:js ,g:j g:jl g:j g:j g:j g:ji g:j g:j g:j g:j g:j` g:j g:jO g:j Bg:jS g:j g:jv g:j g:j* g:js g:jN g:j g:j g:jJ g:j g:j g:j g:j g:j& g:j ,g:j$ g:ja g:j g:j_ ,g:j g:j g:j g:j0 g:j{ g:j g:j g:j g:j Bg:j g:j g:j< g:j] g:j g:j g:j g:j, g:j{ g:j g:j g:j g:j g:ju g:j g:jh g:j g:j9 g:j g:j ,g:j g:j Bg:j@ g:j g:j g:j g:j g:j^ g:j g:j9 g:jb g:jY g:j g:j  g:jI g:j g:j g:j g:j g:j' 4g:j' ,g:j ) ,g:jl) ,g:jj+ g:j+ g:j3, g:j, g:jE. g:j. g:jX/ g:j 0 g:j0 g:j1 ,g:j2 g:jMF g:j:G g:jG g:j)H g:jT Xg:jsV g:jV g:jW ,g:jb] g:j] g:jD^ g:j^ g:je g:jqe g:je g:j1f g:j^k g:jk g:jk g:jl g:j{q g:jr g:jr g:jr g:jx g:jzx g:j y ,g:jm} g:j6~ g:jo~ g:j~ g:j# Xg:j$ g:j ,g:jlj g:j g:j ,g:je g:j g:jw ,g:jŔ g:jҙ g:jʚ g:j6 g:j g:j! g:j ,g:jâ g:jd ,g:jܩ g:jh g:j\ g:jذ Bg:jI g:j g:j> g:jh g:j g:jk g:jv ,g:j g:j( g:j g:j g:jl g:j g:j g:j g:j g:j g:jU ,g:j g:j ,g:jX g:j ,g:j0 g:j g:jY g:j g:j g:j g:j Bg:jt g:j <  You see here a +0 robe.g:j  _g:j0 Xg:j g:j Bg:j@ Bg:j g:j ,g:j g:j} g:j Bg:j2 g:j/ g:j ! g:j/) g:j, ,g:j, ,g:j 1 g:j1 g:j1 g:jB2 g:jI7 Xg:j; g:jQ< g:j= ,g:jWA g:jA g:jKB ,g:j2F g:jF ,g:jG g:jJ ,g:jK ,g:jQ Xg:jT ,g:jT ,g:jX Bg:jY g:ja ng:jYc Bg:j%e g:j#f g:jf ,g:ji g:jj g:jBk ,g:jon g:j/o g:jo ,g:jer g:jr g:jVs ,g:ju g:j5v g:jlv g:jv g:j| ng:j g:j g:jс g:j" ,g:jB ,g:j ,g:j ,g:j g:j\ g:j ,g:jC g:j ,g:js g:j Bg:j g:j g:j g:j ,g:j ,g:j g:jʝ g:j g:j ,g:jʡ g:j g:j4 g:j ,g:j g:j֮ g:j? g:j ,g:jn Xg:j g:jm g:j g:ja g:j g:j ,g:j g:j g:j/ g:j" ,g:j g:jb Xg:j g:jt ,g:jT g:j Xg:j g:j g:j g:j g:ja ,g:j@ ,g:j g:jBg:jng:j;g:jg:jg:jg:jg:jLg:jg:jg:j,g:jqg:j g:j Bg:j g:j g:j g:j6g:jg:j:g:jyg:jg:jg:j<g:j,g:jCg:j,g:jg:jdg:j#g:j,g:jg:jg:jg:jHg:jg:jK g:j g:j g:jY"g:j"g:j$,g:jH$g:j$g:j%g:j4%g:j&,g:j&g:j?'g:jS(g:j(g:j*Bg:j+,g:j+g:jp-Bg:j.g:j2u  There is an open door here. _g:j3g:j4g:j5g:j5g:jD7g:jP8g:j09g:j9g:j>Qg:j4R;  You see here a +0 scale mail. _  There is a large open door here. _g:j}S,g:jPUg:jVBg:j;Xg:jțng:jBg:jg:jTg:jg:j5g:jg:jg:j  You enter the shallow water.Water g:jN _Moving in this stuff is going to be slow.g:jg:j(g:j8g:jDg:jg:j>ug:jeg:jCg:j,g:j2g:jg:jTg:jg:jg:jg:jg:j,g:j|g:j[g:jg:jjg:jg:jg:j/ g:j g:j g:jg:j|  You enter the shallow water.Water g:j g:j;N _Moving in this stuff is going to be slow.h:jIh:j.O      #########*   #<.◊≈≈≈≈◊*   ###..≈≈≈≈*  h:jO #◊.≈≈≈≈≈*   #.≈@≈≈≈≈* 1478.4 (556.8)  #◊.~≈≈≈≈*   ##.≈≈≈≈≈* #####   ##.≈≈≈~≈◊* #...###  #.≈~≈≈◊~◊* #...#..h:jP  #≈.≈≈~~~◊* #...#.  #.≈~≈~◊◊,* #.....#  ##.~≈≈~◊,* ####...  ##.≈≈≈~~# #......##h:jR!h:jZh:jR\h:js__ _Partly explored, can't reach some places.h:j 3h:jl h:jQ 0.0)~...................h:j h:j   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesi:jhKi:j[Level 1 of the Dungeon<>>>>∩(Press ? for help)###### #.############.#### #..........[......# #.############.#.## #########*#.#..........#.#.# #<.◊≈≈≈≈◊*#.#.########.#.#.# ###..≈≈≈≈*#.#.#......#.#.#.# #◊.≈≈≈≈≈*#.#.#.####.#.#.#.# #.≈@≈≈≈≈*#.#.#.####.#.#.#.# #◊.~≈≈≈≈*##########.#.#......#.#.#.# ##.≈≈≈≈≈* ##### ################################.#.#.######.#.#.## ##.≈≈≈~≈◊* #...#####...............................>#.#.............# #.≈~≈≈◊~◊* #...#.....#...#####.........######.#####.#.########.#.#### #≈.≈≈i:j]~~~◊* #...#.#####.).#####.#######.### #.# #.#.##.#...# #.≈~≈~◊◊,* #.....# #...#####.#...# #...# #.#####.#.##.###)# ##.~≈≈~◊,* ####....## #...#####.#.#.###...# #.##....#.##.# #.# ##.≈≈≈~~# #......## #...#####.#.#.......# #.##.##.#.########.# #.# ##.≈≈≈≈≈# #.###### #...#####.#.#####...# #.##.##.#.#........# #.# ##.≈≈≈≈~◊###.################ #.#.# #...# #.##.##.#.#.######## #.# #.≈≈≈≈◊◊≈#>................#### #.#.# #...#:j^49m #.##.##.#.#.##.# ##.≈~≈≈◊.#.###############....# #.#.# #...# #.##.##.#.#.##.# ##.≈≈~.◊#.#####.###.#.############.##.##.#.#.##.# #..~~..#.##..##.#...[...........#.##.#.#.##.# i:j ##.≈≈≈~≈◊* #...#####...............................>#.#.............##.≈~≈≈◊~◊* #...#.....#...#####.........######.#####.#..#≈.≈≈~~~◊* #...#.#####.).#####.#######.### #.# #.#.# #.#...# i:j #.≈~≈~◊◊,* #.....# #...#####.#...# #...# #.#####.#.# #.###)# .~≈≈~◊,* ####....## #...#####.#.#.###...# #.##....#.# #.#  ##.≈≈≈~~# #......## #...#####.#.#.......# #.##.#  ##.≈≈≈≈≈# #.###### #...#####.#.#####...# #.##.#..# i:j /##.≈≈≈≈~◊###.################ #.#.# #...# #.##.##### #.≈≈≈≈◊◊≈#>................#### #.#.# #...# #.##.# i:j Y##.≈~≈≈◊.#.###############....# #.#.# #...# #.##.## ~.◊#.# ####.###.#..##.i:j  #.#  #..~~..#.##..##.#...[i:j #.##.#.#.# #.#  ##~..≈~.#.###..#.########i:j2 ###..####.i:jY  #....~..#.###.#^..................##.#.#.............# #.♣.~◊..#.#i:j #.....########################### #.......#.##.....# #####....####i:j  #''####'#####.....# #...'....'......# i:j #.[##......##.....# #.###....####.### i:j( #..........##..)..## #.#......####'### i:j y #####.....>#####...### #.#.........%...#   ##### #......####...# #.#.............# i:j w ...# #......# ###.# #.#..####.......#  #...###......# #.# #.#..####.......#  i:ji:j? MrMagolor the Conjurer Kobold Health: 15/15 ======================== Magic: 5/5======================== #########*AC: 2Str: 4 #<.◊≈≈≈≈◊*EV: 14Int: 19 ###..≈≈≈≈*SH: 0Dex: 19 #◊.≈≈≈≈≈*i:joXL:  2 Next: 45% Place: Dungeon:1 #.≈@≈≈≈≈*Noise: ---------  Time: 1478.4 (0.0) #◊.~≈≈≈≈*b) +0 short sword ##.≈≈≈≈≈* #####i:jCast: Searing Ray ##.≈≈≈~≈◊* #...### Water  #.≈~≈≈◊~◊* #...#.. i:j/#≈.≈≈~~~◊* #...#.# #.≈~≈~◊◊,* #.....# i:j\Q##.~≈≈~◊,* ####....## i:j##.≈≈≈~~# #......##You enter the shallow water. _Moving in this stuff is going to be slow.  i:j"You enter the shallow water. i:j_Moving in this stuff is going to be slow. _Partly explored, can't reach some places. _Partly explored, can't reach some places.i:ji:jHi:ji:ji:jS$[ _i:ju*3i:j*i:j-i:j/i:j4i:j7j:j Bj:j#j:jn$j:j$j:je%j:j'j:j),j:j)j:j-j:j]8j:j8j:j.:j:j:j:j9;j:j;j:jPnj:jP,j:jQj:jSj:jTj:j5Uj:jUj:jWj:jX,j:jYj:j_[j:j]j:ju]j:j^^j:j`j:jbj:juc,j:jej:jf,j:juhj:jij:jjj:jjj:jkj:jnL _Moving in this stuff is going to be slow. j:jyrV You enter the shallow water. _Moving in this stuff is going to be slow. j:jGsz_Partly explored, can't reach some places _ There is a large open door here.j:jtj:jv5 _j:jMw  You see here a +0 scale mail. _j:jd~j:j[m #..~~..#.##.  ##~..≈~.#.###  #....~..#.##  #.♣.~◊..#.#  #.......#.#  ###''####'####  #.[##......#  #..........#  #####.....@# 506.4 (28.0)  ##### #......#  #...# #......#  #...###......#  #............###########  ##.....................# #.......#############.#### #.......# #..)# #.......# ### _There is an escape hatch in the floor here.j:jj:j$j:j Level 1 of the Dungeon<>>>>∩(Press ? for help)#.≈≈≈≈◊◊≈#>................#### #.#.# #...# #.##.##.#.#.##.# ##.≈~≈≈◊.#.###############....# #.#.# #...# #.##.##.#.#.##.# ##.≈≈~.◊#.#####.###.#.############.##.##.#.#.##.# #..~~..#.##..##.#...[...........#.##.#.#.##.# ##~..≈~.#.###..#.#################.##.#.#.##########.## #....~..#.###.#^..................##.#.#.............# #.♣.~◊..#.##.....##################.#.############### #.......#.##.....# #####....####.#.####''####'#####.....# #...'....'......##.[##......##.....# #.###....####.####..........##..)..## #.#......####'########j:ja.....@#####...### #.#.........%...###### #......####...# #.#.............##...# #......####.# #.#..####.......##...###......##.# #.#..####.......##............############.# #.#..#......#######.....................##.###.#..#....####.......#############.#####...#.#..#..#.##.......##..).####.#.#..#..#.##.......####....###.#.#....##†###########.......##...#....##.######## #.......###..#....##.##.....######...)...###.>...#..#.#j:jb, ##.≈≈≈~~# ### #...#####.#.#....#######.# ##.≈≈≈≈≈# #. #...#####.#.####.......###.≈≈≈≈~◊###.################ #.#.# #...# ########.≈≈≈≈◊◊≈#>................#### #.#.# #...# #.###.≈~≈≈◊.#.###############....# #.#.# #...# #. #.# #.≈≈~.◊####.###.#.############.### #.#  #..~~#..##.#...[...........#..# #.# #~..≈~##..#.#################..##########.##....~..#.# ##.#^..................##.#.#.............##.♣.~◊..#.# #############.################.......#.# ...# #####.#.###':j,44m'####'###.....# #...'....'... #.[##.....# #.###....####.## #....#..)..## ....####'## #####.....@####...##.......%#### # ###..........# ## ###.# ###.......##...###......# # ###.......##.....########### .# ....######..............# #.###.#..#....###.......#############.#### #...#.#..#..#.......# #..).# ###.#.#..#..#.......# ###....## #.#.#....##†j:j" j:jI #..~~..#.##. MrMagolor the Conjurer##~..≈~.#.### Kobold#....~..#.## Health: 15/15 ========================#.♣.~◊..#.#Magic: 5/5========================#.......#.#AC: 2Str: 4###''####'####EV: 14Int: 19#.[##......#SH: 0Dex: 19#..........#j:jKJ XL:  2 Next: 45% Place: Dungeon:1#####.....@#Noise: ---------  Time: 1506.4 (0.0)##### #......#b) +0 short sword#...# #......#Cast: Searing Ray#...###......##............#############.....................##.......#############.#####.......##..).##.......####....## _Moving in this stuff is going to be slow. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _There is a large open door here. _You see here a +0 scale mail. _There is an escape hatch in the floor here.j:jJ j:jL j:j?V f _j:jZ nj:jc[ ,j:j2\ j:j^ @  There is an open door here.j:jN_ j:j&a K _j:ja j:jb ,j:j  ##.≈≈≈~≈◊* #...#####... #.≈~≈≈◊~◊* #...#.....#.. #≈.≈≈~~~◊* #...#.#####.) #.≈~≈~◊◊,* #.....# #.. ##.~≈≈~◊,* ####....## #.. ##.≈≈≈~~# #......## #.. ##.≈≈≈≈≈# #.###### #..#.≈≈≈≈~◊###.##############.≈≈≈≈◊◊≈#@................17.4 (11.0) ##.≈~≈≈◊.#.###############. ##.≈≈~.◊#.## #..~~..#. ##~..≈~.#. :ja 40m#....~..#.# #.♣.~◊..#.# #.......#.# ###''####'#### _There is a stone staircase leading down here.k:jhk:j=mk:jqrk:jwk:j~88.4 (1.0) _k:jk:j&2k:j ###### ....@# .#...# ...#.  ##... # ## k:jg-9.9 (2.5k:j?o9 _You climb downwards.k:jCsa _There is a stone staircase leading up here.k:jqn  _k:jo k:jdp k:jr ,k:jRs k:js k:ju ,k:ju k:jv k:jy ,k:jy k:jz k:j| ,k:j} k:j} k:j ,k:j k:j1 k:j ,k:jr k:j Xk:j} k:j w..######......<#...#...#.....#.#..[##...##.. #.#####.. #.###......##...... #..@..####.29.9 (10.0) #####.# #... ###.# ..k:jԖ k:j -30.9 (11k:jܜ k:j: # _Found a robe.l:jl:jil:jl:jl:j7,l:jl:j[l:jol:jl:jl:j]l:jl:jl:jl:jul:jl:j'l:j l:j         #....>..  .......######  ...........<#  ....#...#  ....@.....#.#6.9 (6.0)  ......[##...#  .####..##.###  ###..##.###..  ......##......  ####.....####.  #####.#  #...  ###.#l:jYl:j+7.9 (7l:jQ _Found a stone staircase leading down.l:jl:jF      #########  ##....>...  #######  +...........<#  #@.......#...#  #..........#.#  #......[##...#  #.####..##.###  #.####..##.###..  ......##......  ####.....####. ####.#  #...l:jl###...'42.9 (5======3.9 (6l:jj l:jI_As you open the door, it creaks loudly! You hear a shout!m:jۯ  You encounter a goblin. It is wielding a +0 club.        #########  ##....>...   g##########  ....@...........<#------  #####........#...#  #..........#.#Searing Ray  #......[##...#  #.####..##.### #.####..##.###.. g   goblin (wandering)  ......##...... ####.....####. #####.#m:jA@4.9 (1m:jm:j8&------m:j+5.9 (2 _m:jkm:j# m:jm:jC_There is an open door here.m:j;j A****m:j! ' .g  You focus your ray upon the goblin. The searing ray misses the goblin...3----------==6.9 (1ontinue: Searing RayRay  _(Press . to maintain the ray.)n:j )The searing ray hits the goblin!****n:j.)..2---------------50--7Searing Ray+  _You kill the goblin!n:jE 3n:jK n:j K  You stop channelling your searing ray.n:j E _n:j n:jJ n:j n:j ,n:j< n:j n:jX ;-----n:j n:j! ,n:j! n:jo# n:j# n:j$ n:j& ,n:jb' n:j|) ,n:j8* n:j+ n:j&, ;3=====n:jW, n:j(- n:j. n:j1/ n:j/ n:jW1 n:j1 n:j5 n:j8 n:j8 n:j9 n:jl= n:j= ======n:j> n:j@ n:j@ n:jRA n:jLC n:jC n:j D n:jfF ,n:jF n:j2H ,n:jH n:jpJ ,n:j'K n:jcM n:jM n:jDN n:jP n:jQ Q4=====n:jQ n:jT n:jT n:j>U n:j_W n:jW n:jDX n:jZ n:j[ n:j[ n:ji] n:j] ======n:j^ n:j` ,n:ja n:j+d ,n:jte n:j-g n:jg n:jh n:j:j ,n:jKk n:jm n:jn n:jn n:jp n:j q n:jr n:j-t n:jt O5=====n:j{v n:j]x 4 _Magic restored.n:jaz n:jz n:jk{ n:j } n:j ,n:j n:j n:jT ,n:j n:j& $  Things that are here:n:j _  a +0 club; a goblin corpsen:jp n:j D===== _n:j n:jٕ n:j^ n:j n:j} n:j n:j* n:j n:jޜ n:j} n:j ,n:j n:j n:j ,n:j n:j n:jܦ n:jJ ,n:jc n:j n:j n:j9 n:j? n:j n:jM n:j n:j n:jQ n:j n:j۸ n:j n:jȻ n:j9 ,n:j n:jA n:j n:jܾ n:j n:j5 n:j ,n:j" n:jJ n:j n:j n:j n:j n:j n:j n:j n:j4 n:js n:j n:j n:j ,n:j n:j n:je ,n:j n:j n:j n:j3 n:jk n:j> n:j n:j n:j= n:j n:j{ n:j n:jS n:j n:j n:jk n:j n:j n:jx n:j ,n:j n:j ,n:j) n:j n:j ,n:j n:j n:jN n:j ,n:j n:jb n:j n:j n:jC n:j ,n:j n:j( n:j n:jj ,n:jS n:j n:jd n:j n:j" n:j n:j7 ,n:jY n:jf ,n:j n:j ,n:jI n:jM M _You now have 76 gold pieces (gained 12).n:j n:j- n:j} n:j n:j n:jB n:j n:j n:j n:j+ ,n:j n:j  You encounter a goblin. It is wielding a +0 dagger.n:j en:j  1 ###  ###############.#  #..............@# --  #.#############.....  #.# #..##g n:j vast: Searing Ray  #.# ...# ##.# ## ...# g   goblin (asleep) #### ###### ..>...n:j& 1616.9 (69.0)n:j( 37.9 (70 _n:j- n:j1 o:jN### ###############.# #...............##### #.#############.@...# #.# #..##g# #.# o:j[....# #.# ####.# ..# #.# ### # .>....######o:jo:j08.9 (1.0) o:jRo:j;o:j=  o:j> )You focus your ray upon the goblin. The searing ray hits the goblin.o:jB S***o:j  o:jV ..)You kill the goblin!(Press . to maintain the ray.)3----------5===9ontinue: Searing RayRay  _You hear a loud squeak.p:jD***p:jS'1rp:j--..r   ratp:j.2------------------20Searing Ray+ p:j3p:j9T _You encounter a rat.p:j= ######.#....##### #.@...#  #..##r#  ....# ####.# #.### .p:j3>...p:j ######.#....##### #.@...#  #..##r#  ....# ####.# #.#p:js>...p:jJO---p:jEp:jZ _A rat is nearby!p:j+ t )The searing ray hits the rat!p:j( S***p:j\{ D..)p:j9 1----------601Searing Ray++ p:jw p:j G _You kill the rat!q:joD***q:jPH..)q:jQa0---------2q:jRPast: Searing Ray q:jWq:jZ> _You finish channelling your searing ray.q:jq:j!3q:jq:jnq:jq:jf  You encounter an adder.q:j'SS   adder (wandering)q:jB4.9 (2.Sq:jAq:j`q:js25.9 (3 _q:j q:jq:jt q:ju8 _You are out of magic!r:jT9S.r:j[r:j[O----6.9 (1 _r:jNar:jbr:j@  ###  ###############.#  #..............@#####  #.#############.....#  #.# #S.##)#  #.# ....# ##.#####.# ...##.# ######>...r:jo 7S.r:j7 <7r:j5 r:j s:j1u ### #.# #.##### #.#S....# #.# #..##)# #.# ....##.# ####.#.# #.#### ...>...s:j85S.s:jFO.Ss:j+<8s:js:j)s:j  ### #.# #.##### #.s:j7#.S...# #.# #..##)# #.# ....##.# ####.#.# #.#### ....>...s:j4S.s:js:jKU1====9s:js:js:j ### #.# #.##### #.#S....# #.# #..##)# #.# ....# #####.# ####.#.# #.###s:j_[# #....>...s:j6S.s:js:j'30s:jGs:jBs:j8E ### #.# #.S.##### #.#.....# #.# #..##)#  #.# ....# ######.# ####.#.# #.##  # ##....>....SS.1s:jFs:j  ### #.# #.S.##### #.#.....# #.# #..##)#  #.# ....# #.#s:j  ####.#.# #.##  #  ##....>...s:j 1S.s:j¬ OSs:j .=2s:j% s:ji / _The adder hisses angrily.s:j~M ! ### #.# #.S..##### #.#.....# #.# #..##)#  #.# ....# #.# ####.#.#s:jN  #.##  #  ##....>...s:jO 1S.s:jU s:jV M====-3s:j[ s:j] t:je ### #.# #.S...##### #.#.....# #.# #..##)#  #.# ....# #.# ####.#.# #.## # # # ##....>...t:jj1S.t:j>mt:j n@-4t:jart:jttt:j ### #.# #.S....##### #.#.....# #.# #..##)#  #.#t:j_ ....# #.# ####.#.# #.# .# .# # .# ##....>...t:jP1S.t:j/S.t:jt:j&5t:j t:jXt:j" ### #.# #.S......##### #.#.....# #.# #..##)#  #.# ....# #.# ####.# #.# #.# #.# #.# # #.# ##....>...S.6t:j#p ### #.# #.S.##### #.#.....# #.# #..##)#  #.# ....#  #.# ####.#  #.# #.#  #.#  #.# #  #.# ##....>...S.7t:j  ### #.# #...@..S.##### #.#.....# #.# #..##)#  #.# ....#  #.# ####.# #.# #.#  #.#  #.# #  #.# ##....>...S.S.8t:j ### #.# #..@.S. #.#..... #.# #..##)  #.# ....#  #.# ####.# #.# #.#  #.#  #.# #  #.# ##....>...S.9u:j{Qu:jXhDrink which item? Potions  g - a potion of magica - a potion of ambrosia  L - a potion of lignification[?] describe selectedu:ji   MrMagolor the Conjurer  Kobold  Health: 15/15 ========================  Magic: 1/5====--------------------AC: 2Str: 4EV: 14Int: 19###SH: 0Dex: 19###############.#XL:  2 Next: 60% Place: Dungeon:2#..@S...........#### Noise: ---------  Time: 1639.9 (0.0)#.#############..... b) +0 short sword#.##..##) Cast: Searing Ray#.#....############.#####.##...........##.#S   adder#.############.# ##########.# ##....>...The searing ray hits the rat! _You ku:j]k ill the rat! _You finish channelling your searing ray. _You encounter an adder. _You are out of magic! _The adder hisses angrily.5=====================40.9 (1Searing Ray _Magic courses through your body. The adder barely misses you.v:j  MrMagolor the Conjurer  Kobold  Health: 15/15 ========================  Magic: 3/5==============----------  AC: 2Str: 4  EV: 14Int: 19 ###  SH: 0Dex: 19 ###############.#  XL:  2 Next: 60% Place: Dungeon:2 #..@S...........#### Noise: =--------  Time: 1640.9 (0.0) #.#############..... b) +0 short sword #.# #..##) Cast: Searing Ray #.# ....#  ###########.# ####.#  #...........# #.#  S   adder  #.#####v:jw######  #.# #########  #.# ##....>... _The adder hisses angrily. _Magic courses through your body. The adder barely misses you.Aiming: Searing Ray (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (76% to hit)v:j  MrMagolor the Conjurer  Kobold  Health: 15/15 ========================  Magic: 3/5==============----------AC: 2Str: 4EV: 14Int: 19###SH: 0Dex: 19###############.#XL:  2 Next: 60% Place: Dungeon:2#..@****........#### Noise: =--------  Time: 1640.9 (0.0)#.#############..... b) +0 short sword#.##..##) Cast: Searing Ray#.#....############.#####.##...........##.#S   adder#.############.# ##########.# ##....>...Aiming: Searing Ray:j)!0m (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (76% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.v:jPOKS...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (76% to hit)  You focus your ray upon the adder. The searing ray hits the adder!  The adder is severely wounded.  (Press . to maintain the ray.)3----=1.9 (1ontinue: Searing RayRay v:jUv _The adder misses you. The adder bites you.v:j **** The searing ray hits the adder.v:j` S...  The adder is almost dead.2+  _The adder misses you.v:j 9 .  The searing ray hits the adder.****v:j` ....  MrMagolor the Conjurer  Kobold  Health: 13/15 ====================----  Magic: 2/5=========---------------AC: 2Str: 4EV: 14Int: 19###SH: 0Dex: 19###############.#XL:  2 Next: 125% Place: Dungeon:2#..@............#### Noise: ==-------  Time: 1643.9 (1.0)#.#############..... b) +0 short sword#.##..##) Continue: Searing Ray#.#....#Ray++ ###########.#####.##...........##.##.############.# ##########.# ##....>...The searing ray hits the adder.  v:j! The adder is almost dead. _The adder misses you.The searing ray hits the adder. _You kill the adder!Training target 3.0 for Dodging reached! _The adder misses you.  The searing ray hits the adder. _You kill the adder!raining target 3.0 for Dodging reached!  Your Dodging skill increases to level 3!You have reached level 3!  --more--w:j  Your experience leads to an increase in your attributes!Your base attributes are Str 4, Int 19, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? {:j}w7/19=6------{:j g63% Searing Ray{:j{:j/U _You feel stronger. x2{:jwA x  You stop channelling your searing ray. _8==-{:jo 09=== _HP restored.3==========4========{:j 5===={:j B{:j; {:j <===={:j {:j ,{:j {:j] {:j ,{:jp ,{:j {:j {:j+ 6===={:j {:j {:j ~===={:j? {:j {:j {:j_ {:j {:j {:j- {:jW {:j {:j ,{:j ,{:jF {:jM {:j7 {:j {:jR {:j {:ju {:j {:j {:j {:j ,{:j2 {:j{ {:j {:j_ {:j ,{:jU! ,{:j! {:j$ {:j% ,{:j& {:j' {:jK) ,{:j) {:jt* {:j+ {:j- ,{:jb. {:j/ {:j{/ {:j/ {:jB   You encounter a jelly.{:jR #.# #####..##)# #.# #......##.# #.# #.####.##.# ..# #.##.# ####j#.##.# ######.#.##.# .>...#......# ...###### ###....# .......<# #@...# -- ....#...# ....###.# ......#.# .... #.# Cast: Searing Ray ..[##...# .... # #..##.### .... #..##.###..  j   jelly (asleep) ...##...... #.....####. #####.#{:j%S [m{:j[ 1709.9 (66.0){:jC_ F--10.9 (67 {:j~ _{:j{ |:jv|:jQR  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 2.3   3.0   0           b - Unarmed Combat   0.0   1.0   0   h + Conjurations 4.1   5.0   0      i + Translocations 0.5   1.0   0  |:jM c - Short Blades   0.0   0.6  +3   j + Alchemy0.9   1.0   0           d - Armour   0.0   1.4  -2       e - Dodging   3.0   2.8  +2       f - Stealth   3.0   2.0  +4          |:j@                                                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help|:j*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets}:j}l#.######..##)#MrMagolor the Conjurer #.##......##.#Kobold #.##.####.##.#Health: 19/19 ======================== ..##.##.#Magic: 6/6======================== ####j#.##.#AC: 2Str: 6 ######.#.##.#EV: 14Int: 19 .>...#......#SH: 0Dex: 19 ...###### ###....#XL:  3 Next: 12% Place: Dungeon:2 .......<##@...#Noise: ---------  Time: 1710.9 (0.0) ....#...# ....###.#b) +0 short sword ......#.# .... #.#Cast: Searing Ray ..[##...#[3}:jm7m .... # #..##.### .... #..##.###..j   jelly (asleep) ...##...... #.....####. #####.#Your base attributes are Str 4, Int 19, Dex 13.Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x2 _You stop channelling your searing ray. _HP restored. _You encounter a jelly.}:j8 ****j  You focus your ray upon the jelly. The searing ray hits the jelly!}:j+ .jThe jelly is heavily wounded...4--------==1.9 (1ontinue: Searing RayRay  _(Press . to maintain the ray.)~:j T .  The searing ray hits the jelly!~:jY****~:j.~:jV2-....~:j95~:j?#.######..##)#MrMagolor the Conjurer ~:j@#.#~:jA#......##.#Kobold #.##.####.##.#~:jB1Health: 19/19 ======================== ..##.##.#Magic: 3/6============------------ ~:jC####.#.##.#AC: 2~:jCStr: 6 ######.#.##.#EV: 14~:jD,Int: 19 ~:jE}.>...#......#~:jE#SH: 0~:j F,Dex: 19 ~:jF...###### ###....#~:jG}XL:  3 Next: 117% Place: Dungeon:2 ~:jG,.......<#~:jGA#@...#~:jvHNoise: ---------  Time: 1712.9 (1.0) ~:jHg....#...# ....###.#~:jrI0b) +0 short sword ~:jIO......#.# .... #.#~:jYJ;Continue: Searing Ray ~:jJ[..[##...# .... #~:jEK'Ray+ ~:jK>#..##.### .... ~:jDL#..##.###.. ~:jL...##...... ~:j-M#.....####. ~:jM#####.#~:j/N_You focus your ray upon the jelly. The searing ray hits the jelly!  ~:jN7The jelly is heavily wounded. ~:j\_(Press . to maintain the ray.)  The searing ray hits the jelly! _You kill the jelly!Your Translocations skill increases to level 1!-- _(Press . to maintain the ray.)  The searing ray hits the jelly! _You kill the jelly!  Your Translocations skill increases to level 1!  Your Alchemy skill increases to level 1! have reached level 4!  --more--:j24/247------40% Searing Ray _:jD m Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 45% 4b - Iskenderun's Mystic BlastConjuration/Translocation 45% 4  c - Iskenderun's BattlesphereConjuration/Forgecraft 54% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:jm/:j|W#.######..##)#MrMagolor the Conjurer #.##......##.#Kobold #.##.####.##.#Health: 24/24 ======================== ..##.##.#Magic: 3/7==========-------------- ####.#.##.#AC: 2Str: 6 ######.#.##.#EV: 14Int: 19 .>...#......#SH: 0Dex: 19 ...###### ###....#XL:  4 Next: 10% Place: Dungeon:2 .......<##@...#Noise: ---------  Time: 1712.9 (0.0) ....#...# ....###.#b) +0 short sword ......#.# .... #.#Continue: Searing Ray ..[##...#:jX .... #Ray+ #..##.### .... #..##.###.. ...##...... #.....####. #####.# _(Press . to maintain the ray.)  The searing ray hits the jelly! _You kill the jelly!Your Translocations skill increases to level 1!Your Alchemy skill increases to level 1! _You have reached level 4!  Okay, then. _:j:ji Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 45% 4b - Iskenderun's Mystic BlastConjuration/Translocation 45% 4  c - Iskenderun's BattlesphereConjuration/Forgecraft 54% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:jy#.######..##)#MrMagolor the Conjurer #.##......##.#Kobold #.##.####.##.#Health: 24/24 ======================== ..##.##.#Magic: 3/7==========-------------- ####.#.##.#AC: 2Str: 6 ######.#.##.#EV: 14Int: 19 .>...#......#SH: 0Dex: 19 ...###### ###....#XL:  4 Next: 10% Place: Dungeon:2 .......<##@...#Noise: ---------  Time: 1712.9 (0.0) ....#...# ....###.#b) +0 short sword ......#.# .... #.#Continue: Searing Ray ..[##...#[:j37m .... #Ray+ #..##.### .... #..##.###.. ...##...... #.....####. #####.#The searing ray hits the jelly! _You kill the jelly!Your Translocations skill increases to level 1!Your Alchemy skill increases to level 1! _You have reached level 4! _Okay, then.  Okay, then.:j. _:j?   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 2.6   3.0   0           b - Unarmed Combat   0.0   1.0   0   h + Conjurations 4.3   5.0   0      i + Translocations 1.1   2.0   0   c - Short Blades   0.0   0.6  +3   j + Alchemy1.3   2.0   0  :j[m         d - Armour   0.0   1.4  -2       e - Dodging   3.0   2.8  +2       f - Stealth   3.0   2.0  +4                                              [1:jf6;22H                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets:jNj TargetTarget--  6.0 --  8.0 4.0 --  4.0 --  --  --  a-z] set[-] clear selected targetcost|targets:j3 <[?25h[?0c4.0 :ju [?25l[?1c:j. 3.0 current training targets, if any.=] set aall targets:j_ a-z] setselected target :jf<[?25h[?0c4.0 :jE [?25l[?1c:jO}3.0 =] set aall targets:j5 a-z] setselected target :jR [?25h[?0c:jN16.0 :j'b [?25l[?1c:jg}4.0 =] set aall targets:j#.######..##)#MrMagolor the Conjurer #.##......##.#Kobold #.##.####.##.#Health: 24/24 ======================== ..##.##.#Magic: 3/7==========-------------- ####.#.##.#AC: 2Str: 6 ######.#.##.#EV: 14Int: 19 .>...#......#SH: 0Dex: 19 ...###### ###....#XL:  4 Next: 10% Place: Dungeon:2 .......<##@...#Noise: ---------  Time: 1712.9 (0.0) ....#...# ....###.#b) +0 short sword ......#.# .... #.#Continue: Searing Ray ..[##...#[:j37m .... #Ray+ #..##.### .... #..##.###.. ...##...... #.....####. #####.# _You kill the jelly!Your Translocations skill increases to level 1!Your Alchemy skill increases to level 1! _You have reached level 4! _Okay, then. _Okay, then.:j:j:j@:jH:je :jf 3:jel K  You stop channelling your searing ray.:j0m / _:j1r _:jr :jxs :js :ju ,:jv :j%x :jx ,:j3z :jz ,:j]| :j| ,:j~ :j3 e4===:j( ,:j :j ,:j! :j ,:j :j5 Q===:j :j$ :j :j :jЍ :jV ,:j ,:j :jK X:j ,:j{ :j f5====:j ,:j :j B:j ,:j$ :j :jP ====:j :j :j ,:jЬ :jĴ ,:j :j c6===:j ,:j :j ,:j :j o===:j ,:jU :j :jt ,:j 7====:j B:jx :j ,:j :j :j0 :j <====:j8 :j. :j2 :j :j n#######.#.##.#MrMagolor the Conjurer ..>...#......#Kobold ....###### ###....#Health: 24/24 ======================== ........<# #####....#Magic: 7/7======================== .....#...# .....###.#AC: 2Str: 6 .......#.# .....# #.#EV: 14Int: 19 ...[##...# .....# #SH: 0Dex: 19 ##..##.### .....#XL:  4 Next: 10% Place: Dungeon:2 ##..##.###......@#Noise: ---------  Time: 1754.9 (42.0) ....##...............b) +0 short sword ##.....####......#.#.:j Cast: Searing Ray#####.# .........#... K....# #.###.#K   kobold (missile, wandering).. _You have reached level 4! _Okay, then. _Okay, then. _You stop channelling your searing ray.  You encounter a kobold. It is wielding a +0 dagger of distortion and quiveringstones.:jn /  --more--:jR:jHdSearing Ray 5.9 (43 _:jm  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 2.6   3.0   0           b - Unarmed Combat   0.0   1.0   0   h + Conjurations 4.3   5.0   0      i + Translocations 1.1   2.0   0   c - Short Blades   0.0   0.6  +3   j + Alchemy1.3   2.0   0  :j[m         d - Armour   0.0   1.4  -2       e - Dodging   3.0   2.8  +2       f - Stealth   3.0   2.0  +4                                              [16:jge;22H                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets:jTargetTarget--  4.0 --  8.0 3.0 --  3.0 --  --  --  a-z] set[-] clear selected targetcost|targets:j<[?25h[?0c8.0 :j [?25l[?1c:j'jn6.0 current training targets, if any.:j)kP=] set aall targets:j(R:j`:j!h#######.#.##.#MrMagolor the Conjurer ..>...#......#Kobold ....###### ###....#Health: 24/24 ======================== ........<# #####....#Magic: 7/7======================== .....#...# .....###.#AC: 2Str: 6 .......#.# .....# #.#EV: 14Int: 19 ...[##...# .....# #SH: 0Dex: 19 ##..##.### .....#XL:  4 Next: 10% Place: Dungeon:2 ##..##.###......@#:jyiNoise: ---------  Time: 1755.9 (0.0) ....##...............b) +0 short sword ##.....####......#.#.Cast: Searing Ray  #####.# .........#... K....# #.###.#K   kobold (missile, wandering).. _You have reached level 4! _Okay, then. _Okay, then. _You stop channelling your searing ray.  You encounter a kobold. It is wielding a +0 dagger of distortion and quivering _stones.:jp:jq:j:jF ...>... #......#...###### ###....#.....<# #####....##...# .....###.#...#.# ......# #.#[##...# ......# # ###..##.### ......# #..##.###.......### .....##........ ###.....#####.#.  #####.# .......... #... .K....#.#. ###.# ##.####.# .. :jI 2K.:j>Q :j;W +6.9 (1:jR] :j^ :j/$Okay, then. _You stop channelling your searing ray.  You encounter a kobold. It is wielding a +0 dagger of distortion and quivering _stones.  You focus your ray upon the kobold. The searing ray hits the kobold!****:j` ...$You kill the kobold!5-------1==7ontinue: Searing RayRay  _(Press . to maintain the ray.):j3C   You stop channelling your searing ray. _-------:jy 6===:j ===7====#........#...# .....###.# #..........#.# ......# #.# #[##...#.......# # #.####..##.###.......# #.####..##.###.......###  ......##...............  ####.....####......#.#. #####.# #.......... #... #$@....#.#.-- ###.####.####.# ..[:jR m #... ast: Searing Ray  ..... ### #.#...# .....###.#  #.#.# ......# #.#  #......[##...#.# #  #.####..##.###.#  #.####..##.###.### ......##............... ####.....####......#.#. #####.# #.... #... #@.....#.#. ###.####.####.# .. #... ..... ####:jO 079.9 (22.0):j g====--80.9 (23:je :jԴ M  You now have 94 gold pieces (gained 18).:j B1.9 (24:jo z _Items here: ( ) [ †.:j:j<:j:jR:jn:j:j:j)$R:jC:jHB:jQX:jh#.####.####.#  ...##......#  #........##  ########.###  ##...###  #........#  #......#.#  #......#.# #......#@# 98.9 (17.....#...#  ###.#  ... .[9.9 (18 _Found a leather armour.:jZ0:jAF  You see here a +0 leather armour.:jkMK _:j2X:j\:jx_:j5`:jb:jd,:jah:ji:jߌ......#.#.# #......#.#.##### #......#.#...........#...#... ###.#.# .# #...#####.#. #..[........ #.#.....#.###...#@.!..800##.###(...#.. .#?:j:j-10.9 (11:j:j.h _Found 4 poisoned darts.1.9 (12:j+:j] _t - a scroll of teleportation:j I:j[ .....#.#.# .....#.#.##### .....#.#...... .....#...#... ###.#.# #.#..#...#####.#.# #..[........ #.#.....#.### #..#...#..@..# ##.###.#...#(....###.# ...#.. ..# .#.?3.9 (2.0):j% +4.9 (3:j_' :j- [ _d - 2 fuming purple potions:j3:j:jҟ:jҡ:jf:j,:j:jp:j ###.#.# #.#.. #...#####.#.# #..[........ #.#.....#.###..#...#.....# ##.###.#...#(.. ..###.# .. .#.....###.# ...#.@...# ##.#...# . ###.#  .# ..:je:j$9.9 (5:j,20.9 (6:ja:j_ _c - a scroll labelled IRUMUXUQE:j Read which item? Scrolls  t - a scroll of teleportation  c - a scroll labelled IRUMUXUQE [!] read|quaff[?] describe selected:jM:jԳ:jo ###.#.# #.#..MrMagolor the Conjurer#...#####.#.#Kobold#..[........Health: 24/24 ========================#.#.....#.###Magic: 7/7========================#..#...#.....#AC: 2Str: 6##.###.#...#(..EV: 14Int: 19..###.# ..SH: 0Dex: 19.#.....###.#XL:  4 Next: 11% Place: Dungeon:2...#.@...#Noise: ---------  Time: 1820.9 (0.0)##.#...#..b) +0 short sword. ###.#Cast: Searing Ray.#.. _Found a leather armour. _You see here a +0 leather armour. _Found 4 poisoned darts. _t - a scroll of teleportation :j߼_d - 2 fuming purple potions _c - a scroll labelled IRUMUXUQE:jd  As you read the scroll labelled IRUMUXUQE, it crumbles to dust.:jl13-----------1.9 (1:j:jQQ _Your body is wracked with pain! It was a scroll of torment.:jI:j<4=----------:j:j:j=:j?,:j:ja,:j:j:jW5==:j:jN,:j:j n:j:j:jR^6==:jd:j:j"-=7=:jS/B:j0,:j/;18==:jE>B:j(B:jC:j7p9==20==1==2==:j{:jD~:j:j~:j:j :j:jR:ju:j.#=:j:j:jJ:j:j~3:j>=:jش:js:j:jJ:j:jɾ:j+:j:j:j:jK:j$:j:j4:j5/==:j:j:j:j:jL:j:j:jH:j:j.:j}:j:j:jV:j:j:jt:j)=:j:j:j:jl:j2:j:j:j ##.###.#...#(...  ..###.# ..# .#.....###.# ...#.....#  ##.#...#.. . ..###.# .##...###..# ...#......[##.#..@.## 71.9 (50.0). ###..#  ...##:jc D#. .#:jT:jn,2.9 (51:j> _Found a ring mail.:jcj 3:jlk :jn :jp :j,w :jx :j\z :jz ,:j{ :j} :j~ ,:j :j :jb :j؂ :j :j c  You encounter a bat.:jN  ..###.# .## .....###..# ...#......[ ##.#....## ...###..# #......# #...##.# .b###.# .# #...@.# .# ####.....#####.Searing Ray b   bat (asleep)7.0)8.9 (6 _:jE :jD :j; ****b  You focus your ray upon the bat. The searing ray hits the bat.:jG[ .b  The bat is severely wounded..b .  (Press . to maintain the ray.)5-------==9.9 (1ontinue: Searing RayRay  _The bat misses you.:j7c R .  The searing ray hits the bat.:ji H*** :j ...:j* -4-----------280Searing Ray+  _You kill the bat!:j3I:j7K  You stop channelling your searing ray.:j?B _:ju----:jB:jf5====:ji ,:j ,:jd :j :j :j====:jO,:j:j,:j8:j,:jx,:j:jU:jc6===:jB:j}X:jd&:jR':j(:j*Q===:jD,:j.,:j$/,:j71:jN2:j2,:j<4:j4,:j6:j6:j6:j8z7====:j;:j=B:j~D====:jE:jQ:jYS,:j|T:jT:jWB:jZ,:jI:j2X:j :jZ:j:j:jh:j؉,:j:jb,:j":j4:j:j:j:j...#......[ ##.#....## ...###..# #......# #...##.# #.#># ..###.##.# #... #.....##.# #..# ####.....# #..# #####.# #@.# --923.9 (43.0)#.# #..# #.####..# ast: Searing Ray #.......#######.###.##.##.#:j$:jMG--4.9 (44:jİ:jj; _Found a stone staircase leading down.:jj u:jx :j :jY ,:j( :jW :jV.  There is a stone staircase leading down here. _:j1 ,:j2 ,:j4 ,:jf5 ,:jb8 :jY: B:jC< ,:j ? B:j$@ :j@ :jB ,:jXD :jD :jE :jF :jH ,:jMK ,:jsL :jL :j c - 2 potions of curing:j<] Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  c - a +6 ring of dexterity (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j #MrMagolor the Conjurer ##Kobold .###Health: 24/24 ======================== ...#.#Magic: 7/7======================== .#.#.#..AC: 2Str: 6 .#.#.##### .### ##EV: 14Int: 19 .#.#...... ? ..#...SH: 0Dex: 19 .#...#... ..##.#...XL:  4 Next: 12% Place: Dungeon:2  ###.#.# #.#..@...#Noise: ---------  Time: 1966.9 (0.0)#...#####.#.#.####b) +0 short sword#..[........#.#Cast: Searing Ray#.#.....#.###.##..#...#.....#.#####.###.#...#(....#####..#:j m##.#...#.......#.....###.#...##...#.....###.# _Found a stone staircase leading down. _There is a stone staircase leading down here. _You see here a +0 ring mail. _i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. _d -> c - 2 potions of curing  Okay, then. _:j ~  _:j :j ##.# ....# ...## ##.## ##...### .#......#.# #.## ....#.#.# ...# ....#.#.########..### ## .....#.#.......#... .....#...#........##.#... ###.#.#####.#......# #...#####.#.#.#### #..[........#.# ..#.###.#:j #..#...#.....#.#####.###.#...#(....##### ..###.#...#......:j %70.9 (4:j :j $1.9 (5:jp :jc  :j :jM "_r - a scroll of revelation:j% :j You encounter a goblin. It is wielding a +0 club and carrying a +0 sling.:jw.....#.###...... .....#.#. .........#g...#.#. #... #.####.# #.. #......# #.# .## #@# .. #####.### #.# #.# ##...### #.# #.# Searing Ray  #........#.# #.###.##  #......#.#.# #......##......#.#.########..### ##g   goblin (launcher, asleep)#......#.#.............#........#...#........##.#...###.#.#####.#......#:jc:j$9.9 (8:j :j] #80.9 (9 :j  _:j&:j:j  )You focus your ray upon the goblin. The searing ray hits the goblin!****:j# )...  You kill the goblin!5-------4==1.9 (1ontinue: Searing RayRay  _(Press . to maintain the ray.):j\)   You stop channelling your searing ray. _-------:j 6======7====  You encounter a rat.M# ### ...#.#........).... .....#.#....####...r #...... -- ......##  .. #####.### #.ast: Searing Ray##...### #.# #.#.#....r   rat (asleep)..2:j 0009.0)--1.9 (20 _:j †You focus your ray upon the rat. The searing ray hits the rat.:jL****:jn ...†You kill the rat!:jh5-------5==2.9 (1:jh.0):jrontinue: Searing RayRay :j:j :jpX_(Press . to maintain the ray.):j^   You stop channelling your searing ray. _-------:jEd 6===:je :jf :jSg :jg :jh :jJi :j I===7====:jŒ y  You encounter a rat.:jߘ e####....# ###.## #.## ## #. .# ### ###.#.##... r.. ....#.#.#...... ..#)@....--#.#.#...... . #....†. :j {ast: Searing Ray ......# #.##### .....## #.# .. ####.### #.# #.# r   rat (asleep) ##...### #.# #.# #..#.# #.###.## #......#.#.# #:j͠ 024.9 (22.0):j A====--:j ,5.9 (23 _:j :j †You focus your ray upon the rat. The searing ray hits the rat!***:j †..  You kill the rat!5-------7==6.9 (1.0)ontinue: Searing RayRay  _(Press . to maintain the ray.):jQ U  You stop channelling your searing ray. _-------6======7====:j^ :jy` :jc :jf :jh :j/j :jk :jn :jp :jq :js :j\v :jby :jz <====:jP| :j~ :j :j :j" :j_ :j :j :j :j :j :j :jՒ :j :j :jޙ :jۚ :j :j :jB :j :jq :j :j :j :j :j :j/ :jo :jE :jS :j :jƴ :j :j :j :j2 :j :j :j :j :j :j :j :j. :jF :j :j :j :j :j1 :jC :j :j :jC :j :j :j :j :j :jN :j :j :jg :j :jd :j ,:jW :j+ :j :j :j :j ,:j5 :jL ,:j :j& :jC :j :j2 :je :jr ,:j :j :j :j= :j| :j7 :j :j? ,:j- :j/ :j ,:j :j :jH :j :jj :jg :j :j8 :j :jk :j :j :j1 :j8 :j :j :j :j :j_ ,:j; :jD :j ,:jY! :jF" :jr$ B:j& B:j( :j* :j* :j@+ :j, :j- :jx. :j. :j 0 :j1 :jQ2 :j2 :jR4 :j5 :ji6 :j7 :jA8 :j9 :j: :j: :j/> :j> ,:j'A x _t - 2 scrolls of teleportation (gained 1):j^B :jB :j/C :jeD :jIM          :j#N ..>.#  #...#   #...##  #  ####@..#  --91.9 (65.0) #############......# :jN B ...................#   Cast: Searing Ray #############.#.#..#   #.#....#  :jO  #.###.##    #.#   :jaO       :jT :jW G--2.9 (66:j[ :j] ; _Found a stone staircase leading down.:j:j,3:j.:jb&:j':j^-n:jE:j_  There is a stone staircase leading down here.:j} _' _You open the door.  There is an open door here.<....#  .....#  #.....#  #.....######### #....@'.......# 112.9 (20 .....#######.# ##### .....#######.# ..... ...........>.# .####.....#[:j5\34m####...# ....# #...### .##.# #.....# .##.#####...#.# ###.###############......#.#3.9 (21 _Found a stone staircase leading up.:jjC0  You encounter an endoplasm.:jJS` ##########<....# .........# #####....# ....#....######### .##.#....'.......# .##.....#######.#Searing Ray##.##### j........#######.# ...................>.#.####.....#####...#j   endoplasm (asleep) ........# #...### .....##.# .....# ..†..##.# ####...#.#:jJU7.9 (4:j`C.0)$j:jxj8.9 (5 _Found 14 gold pieces.:j .  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.****:j ~ ....  You kill the endoplasm!:j :j^ 5/8:j ---------20==9.9 (1ontinue: Searing RayRay :j߳  :j :jȵ X_(Press . to maintain the ray.):j   You stop channelling your searing ray. _---------6===:j===:j:jw:j,:j:jϼ7:j|===:j,:j:j:j:j%:jL:j:j:j(:j:j:j:j===:j%:j:j:j:jk:j:j:j1:j:j\:j:j-:j>:j:j :j:jT8===:j#######..###<....#...........####### )..........# .#....#.....######### .#.##.#......'.......# .#.##.#.......#--46.9 (27.0):j2y.##.##### ..$........#######.# .:j..........:je>........>.#:j/ast: Searing Ray .:j*......#### .:j..:j ...# :j):jO.#:j( #.:j9 ..##:j)..##.#:j#.....:jI. :j%†..##.#:j  ####...#.:j.  .:j########.###############.:jW.:j.  .:j@# ...........................#.:jf/ :j:j#:j):jB*--:j+%7.9 (28:j3:j7 :jy8:j89_Found a whip.:jMI:j]O:jQ:jR:jVB:jW;===:jfX:j~Y:jfd#######..###<....# ...........####### ..)..#.#....# ...########  #.#.##.#.......'.......  #.#.##.# #...........#######. ##.#.##.######..@........#######. †......................>. ############...  #).........##:jwe% #...  ###.##. #...  #....†..##.#####  #.########.###############.....  #.# ....................  #.# #.####.###############.#.#.:j v 9.0)  You now have enough gold to buy a pair of gloves on D:1, or buy a pair of bootson D:1.  You can access your shopping list by pressing '$'.:j{,50.9 (3:jTU _You now have 108 gold pieces (gained 14).:j&:j'3:j<*:j-,:j2B:j3:j 4:j7:j9:j|::j::j!=:j?,:jb@:j S<  You see here a +0 whip.:jXK _:jUY:j [,:j \:j{_:joy`:j|:j|:jQ}:jԛX:j:j,:j;:jҠ:jB:j:j,:je:j:jF:j#......##......# ####### #......###<....# #..............# ### #...)..........# ..# #..............######### #.# #..............'.......# #.# ####...........#######.# .######........@..#######.# 65.9 (15.0) .>.# ...#####...........#####...# ......##...........# #...### ...##.##........[..# #.....# †..##.# ####...#.# #####.######......#.# ......#.# :jH.####.######.#.#..#.#:j:j,6.9 (16:j`:j\2# _Found a robe.:j3@:jMA:jB:jD:jF:jK,:jDPX:jUX:ja:j:jnB:j:j:jЈ,:j:j͘:j:j#B:j3:jB:j<:j :j:j:j=:jG,:j:j-:j:jM,:j@:j:j0,:j:j,:j":j:j:jX:jB:j:j ,:j,:j:j:j:j_:jOn:j%,:j:jn:j,:j,:j:jz:j:j6:jX:jo,:j:j :j:j:j/:jB:j"4:jA&:j'':j':j):j*,:jF+:j.X:j9:ji;:j#<:j|<:jaB:j,:j,:jw:jz:j* ,:j :j :jB:jS:j@:j,:j(:j*:j+,:jm-:j1:j3,:j9,:j:,:j=:jEB:jK:jAM:j~N,:j Q:jR:jY:jZ:j\:j_:jh:jn:jyr:jt,:jv:j{,:j|:j~:j,:jŁ:jP:j:j::jU,:j:j,:jD:j:j:j:j:jX:j֕B:j:jz:j,:j:j[f  You encounter a jackal.:j:jp######........#...#.......###.##. #..........#.#.......# #.##. #......[##...#.......# #.##. #.####..##.###.......# #.##. #.####..##.###.......###.##. ......##.................. ####.....####......#.#.##. #####.####..........##. #.@.##).....#.#.##. ###.####.####.#.##. ...##......####.Searing Ray .#........## #. h########.### #. ##...###. h   jackal (asleep) #........#. #......#.#. #......#.#.:j/ :j.240.9 (74:j 31.9 (75 _:j:j:j".. .......#  [.......# #.##. .......# #.##. #.###........ ......##........... ....##. #####.###. #.@.##). ###.#. ... .#..  h### :j _.. .......#  [.......# #.##. .......# #.##. #.###........ ......##........... ....##. #####.###.:jZ  #.@.##). ###.#. ... .#..  h### :jY :jD :j :j ] _A jackal is nearby!:j { .  You focus your ray upon the jackal. The searing ray hits the jackal.:j ****:jW$ x ....  You kill the jackal!:j=, 6------2==2.9 (1.0)ontinue: Searing RayRay :j&2 :j4 f _(Press . to maintain the ray.):jb:j3:jK  You stop channelling your searing ray.:jmE _:jl:j3:j}------:jB:j:jկ,:jP:j^:jl,:jy7===:j:B:j:j#;===:jA:j,:j:jB,:j!:jB:j B:jy8===:j :j,:j:j:j:jm:j:j4:jf  You encounter a jackal.:j [##...#.. ####..##.###....####..##.###.......###.##. ......##.................. ...####......#.#.##. #####.####....##. #...##).##. #####.####.####.#.##.....@...##......####.--......#........## #.......########.### ast: Searing Ray......# ##...##..h...# #........#......#.h   jackal (asleep):jgd#.#. ..:j]0619.0):j\"N--2.9 (20 _:j1):j+:jR W [     ## #...##) #####.### ....@...# ......#..  ......#  ......#  ..h...# :j , :j  [     ## #...##) #####.### ....@...# ......#..:jΑ  ......#  ......#  ..h...#  :j :j :j© :j  :jf :j% O_A jackal is nearby!:j* ] ****h  You focus your ray upon the jackal. The searing ray hits the jackal.  The jackal is moderately wounded.:jԩ  h.The jackal barks!..6------===3.9 (1.0)ontinue: Searing RayRay  _(Press . to maintain the ray.):j [     ## #...##) #####.### ....@...# ......#..  ......#  ..h...#  ......#  :jw [     ## #...##) #####.### ....@...# ......#..  ......#  ..h...#  ......#   _A jackal is nearby!:j .  The searing ray hits the jackal.****:j hYou kill the jackal! h.You hear a bark!...h   jackal5---------54+  _You encounter a jackal.:j*7 V****:jc ]h.....4---------5++ :jLV****:jf(h.....3---------6ast _You finish channelling your searing ray.:jո R****:jm f h...  You focus your ray upon the jackal. The searing ray misses the jackal.(Press . to maintain the ray.)1---------==7ontinue: Searing RayRay  _The jackal misses you. x2:j W .  The searing ray hits the jackal!:jl ****:jC....0---------88+ :jtEJ _You kill the jackal!:j:j:j:jRK  You stop channelling your searing ray.:j _:j:jcK1===:j:j:j:j:j@:j:jO:j,:j:j#:j;===:j,:j,:jR:j,:j[:j ,:j :j= ,:j :j:jH:j:j:jK2===:j:j:jv:j:ju:j ,:j!,:j":j$:j$;===:j%:jk&:j&',:j(:j):ju):j*:jB+:j+:j,:j -:j|-:j/:j/U3===:jt3B:j(4:j 5:j6,:j37:j7:j;8:j9:ju:;===:j;:j<:jO=,:j?,:j?:jA,:j&B:j&C:j~:jt:j:jU4===:jƃ:j,:j_:j:j,:jĉ:jr,:j=:j;===:j:jL:j#:jγ5:j===:jq,:j:jc:j׿:j:jB:j,:j:jg:jB===:j:j:jI:j:j:j):j,:j,:jd:j,:j:j:jwO6===:j#:j(:j:j:j:j,:jB:jg===:jB:j,:jq:j ,:j :j,:j:j:jc7===:j,:j:j,:jK:j;,:j:j:j;===:jI:j,:j~:j,:jN:j:j?:j:j:jn :j :j":j"M8===:j*#:j:&:j':j':j':j):j*:jX+:j+:j,:jA-:j-,:jp.:j/:j/Q===:j[2:j 3:j3,:j4:j5:j6,:j8:j:,:jk;:j<:j2=,:j=:jT>:j?:j?,:jU@:jIA,:jA:jC:jOD,:jD:jpH:jK,:jK:jrM:jN:jO:jO:j#Q:jTR:jR:jR:jT:j=U:jU,:jW:j*Y:jY,:jZ:j[:j[\:j\:j]:j^,:jX_:j_:j`:jea,:j c:j^d,:j e:jf:jh,:j1i:jj:j"l,:jl:j_n:jo,:jzp:jr:j!t:jt:j2u:jv:jFx,:jy:jz #.......# ##.# #.....### . #.....# . ......# .....### ......#......#......#.....@#--###### Cast: Searing Ray :jߎ1360.9 (92.0):jϐG--1.9 (93:jh:jU _g - a potion of magic:j:j3:jcn:jX:jk  You encounter a ball python.:j : #.......# ##.# #.....###  #.....#  ......#  .......##  ........# S.......# ........# ....@...#...######..Searing Ray.S   ball python (constriction, asleep):jZ13.9 (2.0):j24.9 (3 _:jT:j:j? .  You focus your ray upon the ball python.  The searing ray hits the ball python.**** :j n ....  You kill the ball python!:j 6------30==5.9 (1ontinue: Searing RayRay :j^ :j f _(Press . to maintain the ray.):j:j3:jK  You stop channelling your searing ray.:j  _:j!R------:j",:jl#:jX$:j$,:j%:je&,:jB':j'M7===:j(:jHKQ===8======:jTF  #.......+   #.......#   #.....###   #.....#   #...........#   #..........##   #...........#   #...........#   #.@.........#--89.9 (24.0)   #.#.........#   #[#....######ast: Searing Ray   #.#....#  :jU#.#....#  #....#  #....#  ######  :jIZ:j^H--90.9 (25:jeb:jd# _Found a robe.:j 3:j :jA :ju M#####+..##>...#.#.0.0)........#.........  #[#....######.#.#....:j4 :j +1.9 (1:jN4 :j6 9 _Found an escape hatch in the floor.:j~iI:jHm:jn:jXo:j&t  You encounter a bat.:jW.........###.....#####..+...b..####>...#.....#.Searing Ray...........#.........#[#####b   bat (asleep)#.#.#....:j&2:j*23.9 (2 _:j:j:jk9         #....b#  #.....#  #.>...#  #......  #.@....  :jum#......  #......  #......  #.#....  #[       :j      #....b#  #.....#  #.>...#  #......  #.@....  #......  #......  #......:j  #.#.... #[   :j 4:j[ :j Z _A bat is nearby!:jlZ u †  You focus your ray upon the bat. The searing ray hits the bat.:jH_ Z****:jZ u †...  You kill the bat!:j> 6------1==4.9 (1ontinue: Searing RayRay :j| :jy f _(Press . to maintain the ray.):j=:jC3:jAK  You stop channelling your searing ray.:j/ _:j:j:jr<------:j:j:j*:jq:jy,:j:j0:j,:j:jJM7===:j:j:jA,:j:j,:j,:jO :j :jE ;===:j :jm :j :j0 :j :j( :ju :j%:jx:j:j{:j:j:j:jIM8===:j:jW:j:j:j:j:jh:j,:jFP  There is an escape hatch in the floor here.:jc:j  _:j:j :j|!:j!;===:jH":j#:j$,:j%:j@':jg(:j):jo):j*:j-B:j*.:jl/:j/:jL0:jt1:j'3:j3:j4:j]8<  You see here a +0 robe.:jw9:j9 _:jy::jh;:j@<:j<:j<:j=?:j?:j@:j@:jMA:jB,:jC:jC:jkD:jD,:jUE:jNFB:jG:jWH:jH,:jI:jTO #[#....######  #.#....#  #.#....#  :jHP#.#....#   #.#....#   #.######   #.#   #.#   #@# --427.9 (33.0)  #.#   #.# ast: Searing Ray   #.#  #<# :jP   :jV:jdWG--8.9 (34:j?[:j]; _Found an escape hatch in the ceiling.:j :jԐ 3:j' :j :j3 :j ,:j8 :j ,:j :j R  There is an escape hatch in the ceiling here.:jt :j  _:jf :j :jp :j ,:j :js :j ,:j :jk :j ,:j :j` :j ,:j :jS :j ,:j :j :j\ :j :j? :j :ja ,:j+ :j :jR :j :jW :j :j :jL :j :j :j7 :j :j0 :j :jڮ ,:jT :j ,:j ,:j B:j9 :j ,:j :j& :jr ,:j :j :jv :jų ,:j :jW :j ,:jt :j :jo :jĶ :jb :j. :j ,:jV :j :j[ :j :j :j :jE :j :j :j :j4 ,:j :j- :j ,:jܿ :j# ,:jm :j :j ,:jZ :j :j :jI ,:j :j) :j{ ,:j :j :jk ,:j :j :jA ,:j :j :jG ,:j :j" ,:jm :j :j ,:jW :j :j :j ,:j :j :j :jz :j% :j B:jf :j :j ,:jO :j :j :j- :j :j :j :j& :j :j :j ,:j :j` :j ,:jH :j :j ,:j_ :j :j ,:jj :j :j ,:j :j :j ,:j :j :j& ,:j :jv :j :j :jj :j :jU ,:j :jI ,:j :j :ji ,:j :jQ :j :j  You encounter a kobold. It is wielding a staff of air and quivering stones.:j z ..###.##.# #.......  #.....##.# #..####  ####.....# #..#  #####.# #..#  #.# #.K#  #.####..#  :j( #.......# ######.## #. #.Searing Ray #. #. ################.#:j K   kobold (missile, wandering) .................# ################.# ###:j ,82.9 (5:jW 33.9 (55 _:jE :j::j        #..#  #..# #.# #.K# #.####..# #.......# ######.## #@# #.# #.# #.# #.#:j`.# .................# ###:j(d        #..#  #..# #.# #.K# #.####..# #.......# ######.## #@# #.# #.# :j)8#.# #.#.# ................. ###:ji.:j0:j5:jX7] _A kobold is nearby!:jB% $You focus your ray upon the kobold. The searing ray hits the kobold.:j( Y****:jz $...  You kill the kobold!:jг 6------2==4.9 (1.0)ontinue: Searing RayRay :j :j f _(Press . to maintain the ray.):j3:j:jK  You stop channelling your searing ray.:j, _:j:j<------:jS:j:jo,:ja:j,:j:j:jQ:j:jl,:jG:jM7===:j':j:j,:j:j\:j:jo:j:j}:j:jC;===:j:j/:j:j:jv:j:j-:j0:j,:jz:j:jo:je:jM8===:j#:jq:j:jd:j:j:jt:j:j@ :j :j :j] ,:jq.###..# #.#.#.### #......# #.....#  #...##.# #.#>####..###.##.# #.......#.....##.# #..#########.....# #..# #####.# #..# #.# #.$# #.####.--#......######.#:j-ast: Searing Ray #.##.# #.# #.# #.# ###############.#:j'##.#....###.....####.#.###......#  #..#>####..###..........##########....####:j. ####.......######.##.:j1505.9 (21.0):j6e===--6.9 (22:jT :j$(j  You now have 114 gold pieces (gained 6).  Things that are here::j),7.9 (23:j-:j/ _a staff of air; 5 stones; a kobold corpse:j:j NPick up what? 3/52 gear slots (_ for help) Missiles (select all with ()a - 5 stones Magical Staves (select all with |)  b - a staff of air Carrion a kobold corpse [Up|Down] select:j [Esc] exit Letters toggle [.|Space] toggle selected[top]:j:  b + a staff of air[Enter] accept (1 chosen):j.:j:j ##.#....####.#.#...#MrMagolor the Conjurer...###..# #.#.#.###Kobold#......# #.....#Health: 24/24 ========================#...##.# #.#>####Magic: 8/8========================..###.##.# #.......AC: 2Str: 6#.....##.# #..#####EV: 14Int: 19####.....# #..#SH: 0Dex: 19#####.# #..#XL:  4 Next: 32% Place: Dungeon:2:jO#.# #.@#Noise: ---------  Time: 2507.9 (0.0)#.####..#b) +0 short sword#.......#Cast: Searing Ray######.###.##.##.##.##.#You kill the kobold! _(Press . to maintain the ray.) _You stop channelling your searing ray.  You now have 114 gold pieces (gained 6).  Things that are here: _a staff of air; 5 stones; a kobold corpse:ja:j+8.9 (1:j:j׵H _d - a staff of air:jh:ja3:j:jK:j:jF:jZ:j:ji:jv:j`:j:jl:j:j:jx:j:j!:j0:j:j:jn:j,:jg:j:jf:j,:j:j|:j,:j%:j:jx,:j[:j,:j:j :jC ,:j :j :j :jU:j:j:j|:j:jd:j[:j:j:jb:j:j3:j:j:joR  There is a stone staircase leading down here.:jY:j  _:j !:j[#:j#:jp$:j$:j&:j':j(:j):j):jD+,:j,:j7-:j.:j /:j/:j2A  You see here a +0 ring mail.:j4:j5 _:j5:jM7:j8,:jm9:j::j;:jJ<:j<:j=:j$?:j?:j^@:j@:jA:jB:jB:joC:jD,:j@E:jE:jF:j3G,:jJ:jJ:jK,:jP:jP:j1Q,:jR:jS:jpT,:jU:jOV:jV,:j9X:jX:jiY,:j[:j6\:j\:j0]:jj^:j_,:j4a:jb:jQc:jd:jd:jme:jf:jcg:jg:jh:ji:jsj:jj:jk:j4m:jm:j,n:j)o:j p:jp:j%q:jq:jrr:jr:jt,:jt:jDu:ju:j=x:jx:jzy:jy:j:{:j|:j }:j}:j~:j,:j :jف:j:j:jA:j:j:jy:j:j :j:j:j:j:j#:j:j:j:j[:j:jb:j:jē:jL:jϔ:jp,:jL:jlp _g - 2 potions of magic (gained 1):j3:j:jZ:j:jf,:j:j:j,:j:jr:j.,:jI:j:j,:j:j:j,:j:j5:jʩ,:j/:jZ,:j:j:jӮ:j,:jq:jP:j!,:j(:j\,:j9:j:j,:jz:jE:j+:j:j:j:j:js:j:j:ji:j:j@:j/:j:jz:j:j,:jz,:j_:j :j,:j:jM:j%,:j:j:jA,:j:j:jz,:j:j:j,:j:je:j:jt:j:jt.##..........# #.###.# .##..........# #.#  .##....###  ...............#.# ..  .............#.#.##..  ..#.##....####.#.#...  ###.##....# #.#..... #.##....# #......# #.##....# ###@.... 84.9 (76.0) ###.................. .##########..)..##### :j?.........# ≈≈≈.  ...####### ≈≈≈≈  ##.#    ...# #####    .### #...#    ..####.###   :j:j8,5.9 (77:j:j* _Found a short sword.:j::j <3:j=:jP?:j?:jDn:jF:j0H:jH:jI:jJ:jTt...#.##.. .#.##....####.#.#... ###.##....# #.#.....  #.##....# #......#  #.##....######..... ###.................. .##########..)..##### .........# .≈≈≈..# ...####### ≈≈≈≈≈@# 8.9 (3.0).# ≈≈≈≈≈.# ...# ##### ≈≈≈≈≈.# ### #:jU.#####.### .∩..ß# ..[..#.####### ####.#.#...#.# # #.#.#.###.# # #.....# #.#:jlZ:j]+9.9 (4:ja:jMd1 _Found Nynokh's Armour Shop.:j :j :jP :j0 :j :j. :j :jU B:j :j :j :jX :j( :j :jH ,:j( :jq Welcome to Nynokh's Armour Shop! What would you like to do?  a -  744 gold +2 fire dragon scalesb -  24 gold a +0 leather armour  c -  387 gold the -2 pair of gloves "Laacis" {rCorr Str+3 Dex+3 Slay+3}d -  54 gold a +0 pair of gloves  e -  48 gold a +0 ring mail  f -  10 gold a +0 robe  g -  10 gold a +0 robe  h -  48 gold a +0 scale mail You have 114 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list:j ha $  You are short 630 gold pieces for the purchase.[Enter] buy shopping list:jy:jn:j.#.# #.##....######.....MrMagolor the Conjurer #.####..................Kobold ....##########..)..#####Health: 24/24 ======================== ..#.........# .≈≈≈..#Magic: 8/8======================== #.#...#######.≈≈≈≈≈.#AC: 2Str: 6 ..###.# #.≈≈≈≈≈.#EV: 14Int: 19 #.....# #####.≈≈≈≈≈.#SH: 0Dex: 19 #...### #...#..≈≈≈..#XL:  4 Next: 32% Place: Dungeon:2 ###..####.###ß..@..ß#Noise: ---------  Time: 2594.9 (5.0) .....[..#.###########b) +0 short sword ...####.#.#...#.#Cast: Searing Ray #..# #.#.#.###.# ...#[39;4:j{9m #.....# #.# ##.# #.#>#####.# ##.# #.........# ##.# #..######## ...# #..# _There is a stone staircase leading down here. _You see here a +0 ring mail. _g - 2 potions of magic (gained 1) _Found a short sword. _Found Nynokh's Armour Shop.  There is an entrance to Nynokh's Armour Shop here.:j:j!:j$R _You see here a +0 ring mail. _g - 2 potions of magic (gained 1)a short sword. _Found Nynokh's Armour Shop.  There is an entrance to Nynokh's Armour Shop here. _You can access your shopping list by pressing '$'.:j^Shopping list: 5 items, total cost 1308 gold pieces  a - [D:1] 108 gold a pair of glovesb - [D:1] 108 gold a pair of boots  c - [D:1] 168 gold a slimy leather armour  d - [D:1] 180 gold a pair of runed boots  e - [D:2] 744 gold +2 fire dragon scales You have 114 gold pieces [!] travel|examine|delete items [a-e] choose item[Esc] exit:jb :j+g#.# #.##....######.....MrMagolor the Conjurer #.####..................Kobold ....##########..)..#####Health: 24/24 ======================== ..#.........# .≈≈≈..#Magic: 8/8======================== #.#...#######.≈≈≈≈≈.#AC: 2Str: 6 ..###.# #.≈≈≈≈≈.#EV: 14:j#####.# ##.# #.........# ##.# #..######## ...# #..# _You see here a +0 ring mail. _g - 2 potions of magic (gained 1) _Found a short sword. :j(i_Found Nynokh's Armour Shop.  There is an entrance to Nynokh's Armour Shop here. _You can access your shopping list by pressing '$'.:jmQ:jƚ 3:j̛ :jF :j :j | _:jʥ :j :j0 :j :j :j :j! ,:jW :j0 :j :j :jӵ :jj :jȻ ,:j :j :j :j :j] :j :j :jf :j :j] :j :j :jY :j :jr :j7 :jd :j ,:j ,:j :jv ,:j :j ,:j :j :j :j :jG :j :j ,:j :jn :j< ,:j :j ,:j ,:j :j :j3 :j; :j :j- :j :j7 :j :j ,:jE :j #########.#.#..#.#  ######## #.#....#  ...# #.###.##  .....# #.# #.#  .......### #.#  .......#.#<.. #.#  .......#.#.##.. #.#  .#.#.#...##.#  :j M....# #.#......@.#  618.9 (24.0)# #......##..#  .######........# ...............#.## #####..)..######.# ...#..≈≈≈..#.....#  ##.≈≈≈≈≈.####### :jd X   #.≈≈≈≈≈.#    ####.≈≈≈≈≈.#  :j :j5 ,9.9 (25:jT O _Found a stone staircase leading up.:j_:jɿ:jX:j,:j:j:jD:j:j:j:j :j:j:j:j,,:j3:j,:jr:j`:jTB:j:j&:j:j:j:j:j:jj:jB:jL:j,:j:jE:j:jn,:j:jW :j :jY ,:ji :j :jg :j :j# :je$ :j$ ,:jm* :jg+ :j, ,:jr2 :js3 ,:j3 :j9 :j; :j8= ,:j@ ,:j@ ,:jSD :jE B:jiJ :jBK :jK ,:jO :jO :jP :jP :jS :j6T ,:jU :jW :jX B:j;[ :jS\ B:j^ :ja B:jPb :jb :jl :j&n :jp :jq :jer :jr :jVv :jw :jyx ,:jvz :jM{ :j{ ,:j} :j2~ :j͂ :j :j= :j :j҈ ,:j :jˊ :j] ,:j :jc :j :j: :jn :j :j ,:jϑ :j~ :j ,:j :j ,:jg :j :j ,:j- ,:j ,:jn :jT X:j :jW B:j :j :j& ,:jm :j8 :j˹ :jW :jػ :j̼ :jc ,:jW :jG ,:j :jv :j B:j# :j ,:jG :j :j ,:jy :j6 :j ,:j, :jn :j ,:j :j :j^ ,:jF :jy :j :j> :j :j :jW ,:j| :j :j c  You encounter a rat.:j = .....#...#........##.#..... ###.#.#####.#......#.##### #...#####.#.#.####.## #..[........#.# #.## ##.#.....#.###.# #.#+ #..#...#.....#.####..# ##.###.#...#(....####### .......###.#...#.....# #...@#.....###.#...### r....#...#.....###.# ## ##'#.###.#...#.....# Searing Ray# ...#.. ..###.#...### :j ...# .. ### .....###..###...#......[.. r   rat (asleep) ...###.#....####. #### ...###..# #. #......# #.:j ,74.9 (5:j 35.9 (56 _:j :j9 :jM. †You focus your ray upon the rat. The searing ray hits the rat!:j4****:j0 ..†.  You kill the rat!:jg6------4==6.9 (1:j8.0)ontinue: Searing RayRay  _(Press . to maintain the ray.):j7 :j8 ,:jd; } wYou stop channelling your searing ray.:j= i  You encounter a dart slug.:jF j..##.#......#.............ast: Searing Rayw   dart slug (wandering):jG :jN Q0:j6T E--7.9 (1 _:jSX :jAY :j **** You focus your ray upon the dart slug. The searing ray hits the dart slug.:jZ w†The dart slug is moderately wounded....4------------==8ontinue: Searing RayRay :jwk| _(Press . to maintain the ray.):j@ X .  The searing ray hits the dart slug!:jF r***:j ...:j 3---------40--9Searing Ray+ :j :j M _You kill the dart slug!:jN:jO3:jJS :jVE You stop channelling your searing ray.:j_W' :jb_:jCd:jd:je:je:jMf:jf:j;g:jg9---:jh:ji:j|iU4===:ji:jj:j k,:jk:jl:jr:js:jLt:jt:j!v:jv%===:jw:jw:j{:j{,:j~:jf:j%:jφ:jN:j :j5===:j:j:jx:jy:jo:j>,:j/===:j,:jb:j:j:j':j:j O6===:j:j[:j:j:jA,:j:jZ:jS,:j:jQ;===:j:j:j:j:jF:jϥ,:j:j:j:jf:j,:jީ:j]M7===:j:j,:jd:j :j:j):js,:j:jӰQ===:j:j3:j,:j:j6:j:jf,:j:j:j\,:j:jǹc8===:j:j\:jݾ:j:j:j0:j:j\:j:jj:j:jV:j:j:j<;===:jN:j[" :j?...# #..[.#.# #.## ...###.#.....#.###.# #.##..+ #..#...#.....#.####....# ##.###.#...#(....##### .### .......###.#...#....... .# #....#.....###.#...#### .# †....#...#.....###.# ## ##'#.###.#...#.....# ## .:j# ...#..@..###.#...### #.-- .# .. ###.#.....###..####. .#  ..#...#......[..#. Cast: Searing Ray .#  #..###.#....####.#. :jB##  #......###..# #.#. #......# #. #...##.# #.#> ..###.##.# #..#.....##.# #..#You pick up a parchment of Passwall and begin reading...:j~1724.9 (45.0):j,5.9 (46:jW:jA _You add the spell Passwall to your library.:jm:js3:jD:j:j:j^n:j:jn:j3:j:j:jB:j:j:j:j:j:j\:jF:j:j :ja:j:j,:j/:j':j,:j:jw:j:j:j:j:j:j:j:j:j,:j:j0:j,:j:j:j:j0:j:j#........# ..†....#...#.........## ..##'#.###.#..........# ..∩....###........# #......###.#..... ...........# ###.#.......#...#.........# #.......##..###.#. [#....###### #.......##......## :j).#....# #.......##..#.#.......# #@......###...#......# #.. ......########## #....##### ####. .### .# .# .# .#:j -38.9 (13:j,9.9 (14:j{:j|. _i - a scroll of identify:jG  #..[........# ####.##.#.....#.####+ #..#...#.....†# ##.###.#...#(#.....### .._........###.#.. ...#.....# #...#....#.....## .........# ##...†....#...#..... ........## #....##'#.###.#...# .........# #..@....#.....###.#44.9 (5.0)........# ##......###.#.....## .........# ###.#.......#...# .........# #.......##..###.#. ....###### #....[:jL 40m...##......###. ....##.......##..#.#.....  ....##.......###...#...##  ....##.......# ..###.##  ....########## #.....## :j]X A5.9 (6:jg[  :jb\ :j!] '_Found a faded altar of an unknown god.:je`  :j4a :jd U_There is an empty arch of ancient stone here.:j 6M###.#####.# .... #..[........ #####.#.....#.##.+..#...#.....#†..# .....##.###.#...#(## .._........###.#..# #...#....###.# ##...†....#...#....###'#.###.#....∩....#.....###.#.##......###.#.....## .........# ###.#.......#...#.......... ..6.9 (1 _:jhM##### ###.#.###.#####.# .... #..[........ #####.#.....#.##.+..#####..#...#.....#†..##.....##.###.#...#(:jj## #.._........###.#..# #...#..###.# ##.@.†....#...#....#..##'#.###.#....∩....#.....###.#. .........# ##......###.#.....##...... :j:jC7:j{M .....#...#........####### ###.#.###.#####.# .... #..[........ ###### ##.#.....#.##.+..#####..#...#.....#†..##.....##.###.#...#(## #.._........###.#..# #.@.#....###.# ##...†....#...#....#..##'#.###.#.. .........# #..∩....#.....###.#..##.#... 8_:jFM#.#.... .....#...#........####### ###.#.###.#####.# .... #..[........ ###### ##.#.....#.##.+..#####..#...#.....#†..##.....##.###.#...#(## #..@........###.#..###...#..###.# ##...†....#...#.... ........## #....##'#.###.#...#.##..... 9 _There is a faded altar of an unknown god here.:ju _There is an empty arch of ancient stone here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Ignis, (b) Kikubaaqudgha or (c) Trog, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.:jv  Okay, then. _:j6  _:j J:j" :j ,:j[ :jb :j :j :js :j- :j :j :j :jR :j :j :j :j :j :j :j- :j :j :j :j\ :j :j9 :j :j :j :j :j :j :j :j :j% :j' :j( :jK) :j * :j+ :js, :j, :j@- :jI/ :j0 :j1 :j1 :jw3 :js4 :j4 :jo5 :j27 :j8 ,:j9 :j: :j; :j< :j< :j> :j> :jB? :j? :j@ :jA :jvB :jC :j,H n:jI ,:jI :jJ :jK :jEL ,:j+M :jM ,:j.N :jN :jO B:j+P :jP :jQ ,:j_R :j?S :jS :j0T :j-X :jv h:jQx ,:j>y :jy :jz :jn{ :j{ :j&} :j} :jB~ :j~ :j :j :j :j :j :jу :j ,:jم :j :ji :jˇ :j :j :j :j :j2 :j :j :j :j :jȏ :jP :jŐ :jp :j :j} ,:jl :jY ,:jҔ :jT :j ,:js :j :j! :j :j :jޜ :jk ,:j :jy :j :ji :jß :j :jj :j ,:j :j ,:j~ :ja :j :jq :j :j :j ,:j :j :jC :j٭ ,:j԰ :j :j ,:jo :jm ,:j' :j :j ,:j :j :j ,:jH :jB :j" ,:j :j :j B:jf :j :j; :ja :j :j ,:j ,:j X:ja ,:j :j :j :j& :jH :j :j :j2 :j :j :j ,:j :ji :j ,:j :j4 :j ,:j :j :j :j] :j :j :j <:ja& :j' :j+ B:j, :jb. :j/ :j/ :j1 :j3 :j4 :j> :j A :jB :j4C ,:jD :jE :jK :jN X:jO ,:jP ,:j|Q :jR ,:jGS :jT :jT :j`U :jU :jV :jlW :jW :j`X :jY :jY :j^Z :jZ :jf[ :j\ :j\ ,:j4d X:jf  ###  ###############.#  #...............#####  #.#############.....#  #.# #####..##)#  #.# #......##.# :jĉ ###.# #.####.##.# .# #...@#.##.# 85405.0) ##### ####.#.##.# ############# #.#.##.####### >........# #......##....#######.# ###....##....###<#.######....##......# #...#.......###.##....#.####.#.......# #.##....#.#[##...#.......# #.##....#.#.#:j :j :j E _Done exploring.:j\:j7^3:j(0.0)..........:jT,:jYE _Done exploring.:j^ :jbk Level 2 of the Dungeon <<<<>>>>∩_∩(Press ? for help) ###  ###############.#  :jl Q#...............#####  #.#############.....#  #.######..##)#  #.##......##.#########   ###########.##.####.##.##......#   #...........##...@#.##.##......#   #.###############.#.##.##......#   #.# ############### #.#.##.########......#   #.# ##....>........# #......##....##......# ####### :j*m   #.####.......######.# ###....##....####......###<....#   #.)..'...........<#.######....##......##..............#   ######........#...#.......###.##....#.###### #...)..........#  #..........#.#.......# #.##....#.#....# #..............#########  #......[##...#.......# #.##....#.#.##.# #..............'.......#  :j!n F#.####..##.###.......# #.##....#.#.##.# ####...........#######.#  #.####..##.###.......###.##.####.#.##.######...........#######.#  #.......##....................†..............................>.#  ######.....####......#.#.##.####.......#####...........#####...#  #####.####..........##.####).........##...........# #...###  #...##).....#.#.##...##.......##.##........[..# #.....#  #######.####.####.#.##...##....†..##.##################...#.#:jzO@>:j:jMrMagolor the Conjurer###Kobold###############.#Health: 24/24 ========================#...............#####Magic: 8/8========================:j#.#############.....#AC: 2Str: 6#.######..##)#EV: 14Int: 19#.##......##.#SH: 0Dex: 19 ###.##.####.##.#XL:  4 Next: 40% Place: Dungeon:2 ....##...@#.##.#Noise: ---------  Time: 2854.9 (0.0) #########.#.##.#b) +0 short sword ############# #.#.##.#######Cast: Searing Ray ...>........# #......##....# .....######.# ###....##....### .........<#.######....##......# ......#...#.......###.##....#.###  ........#.#.......# #.##....#.#..  ....[##...#.......# #.##....#.#.# tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. :jv _Okay, then. _Done exploring. _Done exploring.:j :j:jh :jQ_:j:j:jI:j+:j :j!:j_":j":j/$:j%:j%:j&:jd':j(:j5):j):j*:j+:j;,:j,:j-:j.:jW/:j/:jZ1:j1:js2:j2:j4:j5:j56,:j7:j8:j9,:jV::j;:j;:j <:j<:j}=:j=:j>:j?:j?:jk@:j(A:jJB:jC:jC:jkD:jD:jE:j8F:jF:jcG:j)H:jH:j'I:jI:jJ:j!K:jK:j5--------- 29  --30+ :jWD:jFW _The searing ray misses the adder.:jψ **** The searing ray hits the adder.:j oThe adder is severely wounded.:j  ...So   orc (wandering)The adder completely misses you.:jy 4------==1++ :j :jP# v _You encounter an orc. It is wielding a +0 short sword.:j T .  The searing ray hits the adder.:j y ****:j  :jB :j} .:j .:j .:j .  :jO You kill the adder!:jz :j :j1 3:jh )------:j 61:j 2:j ast:j2 ":jh :j :j  :jh :j 0_You finish channelling your searing ray.:j! #......  ...#.%.   ...... ###...# #..@..# †.......#  ####.##+#  #... ##..:jI #......  ...#.%.   ...... ###...# #..@..# †.......#  ####.##+#  #. ##.. :j&:j*1:j0:j3[ _An orc is nearby!:j = B ****o  You focus your ray upon the orc. The searing ray hits the orc.  The orc is severely wounded.:j| SThe orc shouts!  (Press . to maintain the ray.):jg .oYou hear an angry hiss.:j ..S   ball python (constriction):j 1---------14 ===3ontinue: Searing Ray:j =Ray :j :j \ _You encounter a ball python.:j1Yr )The searing ray hits the orc.:jS^w ***:j%G.S:j9%S%:j&?)..:j)0--------- 29  5---4+ :j/:j_2G _You kill the orc!:jL  .#......  )..#.%.   ...S.. ###...# #..@..# †.......#  ####.##+#  #... ##..:j`m  .#......  )..#.%.   ...S.. ###...# #..@..# †.......#  ####.##+#  #... ##.. :jt p---:jFz :jQ} b _A ball python is nearby!:j\:j:j:jK _You are out of magic!:j ..... <.....# #######.#.......# ##≈≈#≈§##)..#.%. .#### #≈≈...≈≈# ...S.. '######§.....≈###...# .....##.......#.....#†....#####...@...#...#### ####.##+# +##### #...  :jρ 9##.. ...:j K.S:jK :j , :j 2 5:j؋ Past: Searing Ray :j :j < _You stop channelling your searing ray.:j(:j2#..... :jG3M#<.... #..... #....# :jo3#.#...... #....# ##≈≈#≈§##)..#.%. :jZ5#.#### #≈≈...≈≈# ...... #'######§.....≈###.S.#.##.#.....#.†....#####.#:j5w.#### ####.##+# :j<#+##### #... ##...  ...:jh>5.S:j>:jZJ:jQ&6:jb:jp #.....  #<....  #.....  #....# #.#......  #....# ##≈≈#§≈##)..#.%.  #.#### #≈≈...≈§# ...... ##'######§.....≈###...# #......##.#..S..# #....†....#####:jE.# #......#### ####.##+# ##+##### #... ##... ...:j(K.S:jh:jӣ51===:j7:j:j:jt #..... #<.... #..... #....# #.#...... #....# ##≈§#§≈##)..#.%. #.#### #≈≈§..≈§# ......  ##'######§.§...≈###...#  #......##.#.....# :jL #....†....#####@..S...#  #......#### ####.##+#  ##+##### #... ##...  ...:j:/S.:j@§§:jP&8:jy:j:jG:j:j{:j+ -S.:jT ≈....  The ball python completely misses you. The ball python grabs you.:j 2--  4  =9Constr :j' :j _ _The ball python constricts you.:j ≈You closely miss the ball python. The ball python bites you.:j_c19-----40:j:j_ _The ball python constricts you.:jo †You hit the ball python.:j> §§≈§.§.§ :jJ 20=--===14 71:j  :j:j, :jI_You kill the ball python!:j%#.....  #<....  #.....  #....# #.#......  #....# ##≈≈#≈§##)..#.%.  #.#### #≈≈...§≈# ...... ##'######§.§.§.§###...# #......##.#.....# #....†....#####.@.....# #......#### ####.##+# ##+##### #... ##... ≈#§§≈§..§§ 29  -2 _You see here a ball python corpse.:jr@ _1==2====2====:j3==#≈§.§§§§.§§-542.0) _Key pressed, stopping explore.:j:jGear: 5/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with )) :j5 b - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |) :j d - a staff of air Jewellery (go to first with "=)  c - a +6 ring of dexterity (worn) :j: e - an amulet of the acrobat (worn):j3 #.....MrMagolor the Conjurer#<....Kobold#.....Health: 23/24 =======================-#....# #######.#......Magic: 2/8======------------------#....# ##≈≈#≈§##)..#.%.AC: 2Str: 6  #.#### #≈≈..§§§# ......EV: 29 Int: 19 ##'######§.§§..§###...#SH: 0Dex: 19 #......##...§.§§#.....#XL:  4 Next: 67% Place: Dungeon:3 #....†....#####.@.....#Noise: ---------  Time: 2954.4 (0.0) #......#### ####.##+#b) +0 short sword ##+######...Cast: Searing Ray##.[3:j 9;49m.....You closely miss the ball python. The ball python bites you. _The ball python constricts you.You hit the ball python. _You kill the ball python! _You see here a ball python corpse. _Key pressed, stopping explore.:j)A l   _3===4= _HP restored.====4===:j ===5======:jc :j :j :ja :j :j H6===:j B:j; :j :j :j ===:jA ,:j :j :j; :j> :jK :j :j{ :j2 :j :j< :j! :j< M7===:j :j' :j :j :j4 :j :j :j :j :j :j :jA :jb 4===:jk :j :j :j: X:j 8===:j :j :j }===:jS ,:j" :j" :j& :j' :j, :j+5 X:jW8 :j < :j= :j? :jB :jF :jL B:j'T X:jX ,:j&Z :jHi  ##....  .:....#..!..  #.....#..... # ......+?.... .. #....#@.... .. #........## .. #....#... .# #######.#........ :jej .# ##≈≈#≈≈##)..#.%... :j&k ## #≈≈...≈≈#.......# ####§.§...≈###...# ..##.......#.....# †....#####.†.....#:jk :jt 23012.4 (58.0):jy 614 3.4 (59:j :j t _f - the amulet of the Air {Inacc Fly rElec RMsl Air}:jx6:js7:jx9:j::j=:jDu 29  :jKCM  ##...:! #.....#. ##......+...#............## ..#....#.....#.:jL]..#.%.......:jR14.4 (1.0):jU514 5.4 (2:j!]x _c - a scroll labelled DEXEUF UPNUE:jsEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of air Jewellery (go to first with "=)  c - a +6 ring of dexterity (worn)  e - an amulet of the acrobat (worn)  f - the amulet of the Air {Inacc Fly rElec RMsl Air}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j:j:j OMrMagolor the ConjurerKoboldHealth: 24/24 ========================Magic: 8/8========================....AC: 2Str: 6##....EV: 14Int: 19.:....#..!..SH: 0Dex: 19#.....#.....XL:  4 Next: 67% Place: Dungeon:3 ##......+@....:jt Noise: ---------  Time: 3015.4 (0.0) ..#....#.....b) +0 short sword ..#........##Cast: Searing Ray ..#....#..... :j [.# #######.#........ :j .# ##≈≈#≈≈##)..#.%... ## #≈≈...≈≈#.......# ####§.§...≈###...# :j X..##.......#.....# _You kill the ball python! :j!_You see here a ball python corpse. _Key pressed, stopping explore. _HP restored. :j!O_f - the amulet of the Air {Inacc Fly rElec RMsl Air} :jW!c_c - a scroll labelled DEXEUF UPNUE:j(:j+:j>1:j8d  You start removing your amulet.:jl=+6.4 (1:jA:jVH:jK+7.4 (2:jP:jW:j[+8.4 (3:jk:js:jx+9.4 (4:j}:j:jL,20.4 (5:jό:j _You continue removing your amulet of the acrobat. x5:jA:j:j  You finish removing your amulet of the acrobat.  You start putting on your amulet.:jd+1.4 (6:jH:jګ:j+2.4 (7:jY:j:jӼ+3.4 (8:j\:j:j+4.4 (9:j:j:j=/5.4 (10.0):j:j _You continue putting on the amulet of the Air {Inacc Fly rElec RMsl Air}. x5  You finish putting on the amulet of the Air {Inacc Fly rElec RMsl Air}.  You fly up into the air.:jBFly :j:j* :jk_f - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air}:jߡ3:j:j:jkk  You encounter a ball python.:j.>#.S....# ##....#.:....#..!..# #.....#.@...# # ......+.....+ #....#.....Searing Ray :j#........### #....#..... # #######.#........ S   ball python (constriction, asleep) # ##≈≈#≈≈##)..#.%... # #≈≈...≈≈#.......# ###§.§...≈###...#:j,0.0):jC*6.4 (1:j:j[; _Found a stone staircase leading down.:jљ z .>#.S.  #....#  ##....#  .:....#..!..#  #.@...# # +.....+ . #....#.....# . #........### .:j@ #....#..... #  # )..#.%... # :j~7 .>#.S.  #....#  ##....#  .:....#..!..#  #.@...#  +.....+  #....#.....#  #........###  #....#....   )..#.% :j7:j>:jQE:j%Hb _A ball python is nearby!:jQh:ji& Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 41% 4b - PasswallEarth:j*j43% 3  c - Iskenderun's Mystic BlastConjuration/Translocation 43% 4  d - Iskenderun's Battlesphere:jVjwConjuration/Forgecraft 54% 4 5 spell levels left :jyj][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j,? :j_F :jO MrMagolor the ConjurerKoboldHealth: 24/24 ========================Magic: 8/8========================.>#.S.AC: 2Str: 6#....#EV: 14Int: 19##....#SH: 0Dex: 19.:....#..!..#XL:  4 Next: 67% Place: Dungeon:3#.....#.@...#Noise: ---------  Time: 3026.4 (0.0) #......+.....+b) +0 short sword .#....#.....#Cast: Searing Ray .#........###Fly .#....#..... # #######.#........S   ball python (constriction, asleep) # ##≈≈#≈:jP B##)..#.%... # #≈≈...≈≈#.......# ###§.§...≈###...#You finish putting on the amulet of the Air {Inacc Fly rElec RMsl Air}.  You fly up into the air. _f - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air}  You encounter a ball python. _Found a stone staircase leading down. _A ball python is nearby!:jFW P  Okay, then.:jk\ :ja :jc . _:jhX[?25h[?0c  Search for what [? for help]? :jo [?25l[?1c:j:j$:jF19 matches: travel [toggle: !], by type [/], hide useless & duplicates [=]  a - [carried] d - a staff of air  b - [carried] f - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air}c - [D:1] a pair of boots (108 gold) :ju d - [D:1] a pair of runed boots (180 gold)e - [D:2] a +0 pair of gloves (54 gold)  f - [D:1] a pair of gloves (108 gold) :j͂ g - [D:2] the -2 pair of gloves "Laacis" {rCorr Str+3 Dex+3 Slay+3} (387 gold)h - [D:1] a staircase leading out of the dungeon  i - [D:3] a stone staircase leading down  j - [D:2] a stone staircase leading down  k - [D:2] a stone staircase leading down  l - [D:2] a stone staircase leading down  m - [D:1] a stone staircase leading down  n - [D:1] a stone staircase leading down  o - [D:1] a stone staircase leading down  p - [D:3] a stone staircase leading up  q - [D:2] a stone staircase leading up  r - [D:2] a stone staircase leading up  s - [D:2] a stone staircase leading up:jN :jmMrMagolor the ConjurerKoboldHealth: 24/24 ========================Magic: 8/8========================.>#.S.AC: 2Str: 6#....#EV: 14Int: 19##....#SH: 0Dex: 19.:....#..!..#XL:  4 Next: 67% Place: Dungeon:3#.....#.@...#Noise: ---------  Time: 3026.4 (0.0) #......+.....+b) +0 short sword .#....#.....#Cast: Searing Ray .#........###Fly .#....#..... # #######.#........S   ball python (constriction, asleep) # ##≈≈#≈:jn>##)..#.%... # #≈≈...≈≈#.......# ###§.§...≈###...# _f - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air}  You encounter a ball python. _Found a stone staircase leading down. _A ball python is nearby! _Okay, then.Search for what [? for help]? air:j"tD _:j)  .SYou miscast Searing Ray. Nothing appears to happen.S)6------Contam: 10% =7.4 (1 _The ball python hisses angrily.:jz .  You focus your ray upon the ball python.  The searing ray hits the ball python!****:j L ...!You kill the ball python!4------------8=8ontinue: Searing Ray:j9#=Ray :j*:j/f _(Press . to maintain the ray.):j- I:j:   You stop channelling your searing ray. _------8% 5===6421:j\ ?=== _Your magical contamination has completely faded away.6===:jc :jd Q===:j0e :jf :jg :jg :jh :ji :ji :jj :jk :jk :jp 7===:jaq :jhr ,:j1s :j#........#  ##....# .:....#..@..# -- #.....#.....#  ......+.....+ ast: Searing Ray  #....#.....#  #........### #....#.....  #######.#........  ##≈≈#≈≈##)..#.%...  #≈≈...≈≈#.......#:j 063.4 (35.0):j F--4.4 (36:jK :j( V _d - an amethyst potion:jGD3:jE:jG:jtMX:j*N:jkN;===:jN:jQ':j+S3:jS:j:VF _You reach down and open the door.:jW:j1X:j[X:j[@  There is an open door here.:j]:jW^ _:j._:j`:jb:jb:j@c:jd:jf:j\f:jf:jh:jjB:jl:jm:jbm:jm:jw  ... ########## .>#....#....#####....#.......##....# #..@....#.....# ###.....#.....####+## .......'.....+#..... .###....#.....##<.... #........### :jx #..... #....#.....  #....# #######.#........  #....# ##≈≈#≈≈##)..#.%...  #.#### #≈≈...≈≈#.......#You pick up a parchment of Hellfire Mortar and begin reading...:jR273.4 (9.0):j.4.4 (10.0):jې:jH _You add the spell Hellfire Mortar to your library.:j3:jm43:j[<:jAn:j.B,:jW:jY,:jZ:j^B:j_:ja:j1a:jub:jc:jd,:je:jf:j#.... ....#####....# .......##....# .......#.....# ##.....#.....#.? .......'.....+B.### ###....#.....# ... #........### #.# # # #....#.....# #@##.#-- ###.#........###.†. ≈≈##)..#.%.......####ast: Searing Ray≈≈#.......#####.# ..≈###...#.... ..# ...#.....#########:j\C0B   clockroach (asleep, warded) ##.†.....#  ####.##+##...:jN1124.4 (30.0):jQ+5.4 (31:jHY:j1[1 _Found a scroll of identify.:j ****BYou focus your ray upon the clockroach. The searing ray hits the clockroach!:jX} .BThe clockroach is warded from harm.:j)..:jD6------==6.4 (1.0)ontinue: Searing RayRay :j:jf _(Press . to maintain the ray.):jlN****:jE.B:jb&..:j5----------7+  _The searing ray hits the clockroach. The clockroach is warded from harm.:j ** The searing ray hits the clockroach.:jn  .BThe clockroach is heavily wounded.The clockroach barely misses you.4------=8++  _The clockroach bites you but does no damage.:jB**:j O .BThe searing ray misses the clockroach.You finish channelling your searing ray.:jv2--3-------9ast _The clockroach bites you.:j2* .  You focus your ray upon the clockroach. The searing ray hits the clockroach.:j!0O**:j[l ..  You kill the clockroach!:jϺ:j##### .>#....MrMagolor the Conjurer ....#####....#Kobold .......##....#Health: 22/24 ======================-- .......#.....#Magic: 1/8===--------------------- ##.....#.....#.?AC: 2Str: 6 .......'.....+..###EV: 14Int: 19 ###....#.....# ...SH: 0Dex: 19 # #........### #.# #XL:  4 Next: 121% Place: Dungeon:3 # #....#.....# #@##.#Noise: ==-------  Time: 3130.4 (1.0) ###.#........###.†..#b) +0 short sword ≈≈##)..#.%.......####Continue: Searing Ray .≈≈#.......#####.#Fly Ray [0;10:jm..≈###...#.... ..# ...#.....######### ##.†.....#####.##+##...The searing ray misses the clockroach.You finish channelling your searing ray. _The clockroach bites you.  You focus your ray upon the clockroach. The searing ray hits the clockroach.  You kill the clockroach! _(Press . to maintain the ray.) _The clockroach bites you.  You focus your ray upon the clockroach. The searing ray hits the clockroach.  You kill the clockroach! _(Press . to maintain the ray.)  Your Spellcasting skill increases to level 3!You have reached level 5!:j/  --more--:j56/289-------751% Searing Ray:j;:jg=R _You feel stronger.:jN:jN:jgO:jRK  You stop channelling your searing ray.:jS/ _:jXX:jd:je:jf:jh:jPiq7=2===:jj:jl:j'm:jm:jo:jGo:j[p:jq:jr:jgr:js:jKt8=====:jt:j^v:jw:jրX:j,:j:j߃:j9=:j:j:j/U3===:j:j/,:j܉:jt,:jڌ:jU:j:jo:j:j͏;===:j~:jڑ:j#:j:j:j7:j:jS,:j :j3:j9,:j4====5======6======[:jm7====:j:j]X:jd,:j8===:j:jZ:j:j:j2:j:j.:j~;===:ja:j:j:j]:j,:j:j+ :jy :j :j ,:j :j1 :j{ M9===:jH:j:j:j,:j:j_:j:j:j6:j:j:j6:j:j(:j:j;===:j:j:j :jZ :j :j#:j#:j$:j'I _i - 2 scrolls of identify (gained 1):j(:jh):j):j*:j+:j8,:j,:j0:jr2:jY3:j3:jD6:j7:jr9B:j;B:j<:jZ=:j=:j>:jA:j+B:jB:jB:j&D:j8FB:jF:jH:jLH:jH:jI:jJ:jK:j|K:j6N:jWO:jO:jO:jQ:j>R:jyR:jR:jS:jT:j@U:jU:jwW:jX:jY:j~Y:jZ:j[:j[:jW\:jv^:j_,:jA`:j7a:jBb:jb:jb:jd:j@h:jh:j{i:jj:jk:jAl:jl:jm:jn:j2o:juo:jjp:jq,:jr:jr:jt:jXt:jt:ju:jv:j'w:j[w:jzn:j{:jE|:j|:j~:j ####  [...###  #.@.# --228.4 (98.0) ###.#  #.# ast: Searing Ray  #.###### #......# ####...# #...#### #......# #..###.#:j:jF--9.4 (99:jS:j# _Found a robe.:j:j Read which item? Scrolls  t - 2 scrolls of teleportationi - 2 scrolls of identify  :j3r - a scroll of revelation  c - a scroll labelled DEXEUF UPNUE [!] read|quaff[?] describe selected:jJ :j \ :j +:j   MrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 9/9========================AC: 2Str: 7EV: 14Int: 19####SH: 0Dex: 19[...###XL:  5 Next: 11% Place: Dungeon:3#.@.#Noise: ---------  Time: 3229.4 (0.0)###.#b) +0 short sword#.#Cast: Searing Ray#.######Fly #......#####...##...#####......##..###.#Your Spellcasting skill increases to level 3!You have reached level 5! _You feel stronger. _You stop channelling your searing ray. _i - 2 scrolls of identify (gained 1) _Found a robe.Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled DEXEUF UPNUE Potions (select first with [39;:j 49m!)  d - an amethyst potion[?] describe selected:j  MrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 9/9========================AC: 2Str: 7EV: 14Int: 19####SH: 0Dex: 19[...###XL:  5 Next: 11% Place: Dungeon:3#.@.#Noise: ---------  Time: 3229.4 (0.0)###.#b) +0 short sword#.#Cast: Searing Ray#.######Fly #......#####...##...#####......##..###.#Your Spellcasting skill increases to level 3!You have reached level 5! _You feel stronger. _You stop channelling your searing ray. _i - 2 scrolls of identify (gained 1) _Found a robe.  As you read the scroll of identify, it crumbles to dust.30.4 (1 :jU3_c -> a - a scroll of enchant armour:jRead which item? Scrolls  t - 2 scrolls of teleportationa - a scroll of enchant armour  i - a scroll of identify  r - a scroll of revelation [!] read|quaff[?] describe selected:jM  MrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 9/9========================AC: 2Str: 7EV: 14Int: 19####SH: 0Dex: 19[...###XL:  5 Next: 11% Place: Dungeon:3#.@.#Noise: ---------  Time: 3230.4 (0.0)###.#b) +0 short sword#.#Cast: Searing Ray#.######Fly #......#####...##...#####......##..###.# _You feel stronger. _You stop channelling your searing ray. _i - 2 scrolls of identify (gained 1) _Found a robe.  As you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armourIdentify which item? (\ to view known items) Potions (select first with !)  d - an amethyst potion:jQ[?] describe selected:j>   MrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 9/9========================AC: 2Str: 7EV: 14Int: 19####SH: 0Dex: 19[...###XL:  5 Next: 11% Place: Dungeon:3#.@.#Noise: ---------  Time: 3230.4 (0.0)###.#b) +0 short sword#.#Cast: Searing Ray#.######Fly #......#####...##...#####......##..###.# _You feel stronger. _You stop channelling your searing ray. _i - 2 scrolls of identify (gained 1) _Found a robe.  As you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armour:j ]  As you read the scroll of identify, it crumbles to dust.:j *1.4 (1:j0 :j` U _d -> A - a potion of attraction:jZ-:j{1$:jK31Read which item? :jN5Scrolls :j59 t - 2 scrolls of teleportation:j7:a - a scroll of enchant armour  :j8 r - a scroll of revelation :j9z[!] read|quaff:j9G[?] describe selected:j :j- :j{   MrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 9/9========================AC: 2Str: 7EV: 14Int: 19####SH: 0Dex: 19:jB [...###XL:  5 Next: 11% Place: Dungeon:3#.@.#Noise: ---------  Time: 3231.4 (0.0)###.#b) +0 short sword#.#Cast: Searing Ray#.######Fly #......#####...##...#####......##..###.# _i - 2 scrolls of identify (gained 1) _Found a robe.  :j As you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _d -> A - a potion of attraction:j? :j Enchant which item? Armour  a - a +0 robe (worn)[?] describe selected:j<:j  MrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 9/9========================AC: 2Str: 7EV: 14Int: 19####SH: 0Dex: 19[...###XL:  5 Next: 11% Place: Dungeon:3#.@.#Noise: ---------  Time: 3231.4 (0.0)###.#b) +0 short sword#.#Cast: Searing Ray#.######Fly #......#####...##...#####......##..###.# _i - 2 scrolls of identify (gained 1) _Found a robe.  As you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _d -> A - a potion of attraction:jP  Okay, then.:j:j :j. _:jo Shopping list: 5 items, total cost 1308 gold pieces  a - [D:1] 108 gold a pair of glovesb - [D:1] 108 gold a pair of boots  c - [D:1] 168 gold a slimy leather armour  d - [D:1] 180 gold a pair of runed boots  e - [D:2] 744 gold +2 fire dragon scales You have 114 gold pieces [!] travel|examine|delete items [a-e] choose item[Esc] exit:j :j& :j   MrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 9/9========================AC: 2Str: 7EV: 14Int: 19####SH: 0Dex: 19[...###:jq XL:  5 Next: 11% Place: Dungeon:3#.@.#Noise: ---------  Time: 3231.4 (0.0)###.#b) +0 short sword#.#Cast: Searing Ray#.######Fly #......#:jD ####...##...#####......##..###.# _Found a robe.  As you read the scroll of identify, it crumbles to dust. _c -> a - a scroll of enchant armour  As you read the scroll of identify, it crumbles to dust. _d -> A - a potion of attraction _Okay, then.:j :j\ :j :j5 :jϮI:j ,:jP _:jܵ:j:j:j~:j:j@:jɺ:j:j:j]:jy:je:j:j<:j:jN '  You see here a +0 robe.:j:jI:j:jh$ :j"_You reach down and open the door.:j:j:j0:jd:j0,:j :j@  There is an open door here.:j8:j _:j:j:j:j:j:j5:j:j:j:jU:j########.[...######'###...##.....###.# #.....# #.# #.....# #.#######..@..# #......#42.4 (11.0):j"#.#.#.# ####...#...#.#... #...####.###.###. #......#.....)... #..###.# #......#  :j#......## #####....>#.. ..#####.... :jf:j+3.4 (12:jX:jl% _Found a dagger.:j. :j. :j(0 :j*3 :j5 :j_5 :j9 ,:j : :jBA :jYB :jxD :jD :jE :jH :jJ :jJ :jZL :jN :jP :jP :jQ :jyU :jq :jt #.....# #.#######.....# #......##.#.#.######...#...#.#......#...####.###.###....#......#.....)......#..###.###.###....#......#.#.#......#......####.#.#@######....>#....51.4 (8.0).....#....#####....#...#.......##....#.....#.......#.[....###.....#.....#.###+## ##.......'.....+.#..... #.###....#.#<.... #.# #........#####..... ### #....#.....#:j {2.4 (9 _Found a helmet.:jj #.....# #......# #.#.#.######...#...#.#......#...#### .###.###....#......# .....)......#..###.# ###.###....#......#..#.#......#......###:jj#.#.#.######....>#...#...@.#....#####....##.....#.......##....##.....#.#.....##[....###.....#.....####+####+###.......'.....+ #..... #.###....#.....#  #<.... #.# #........###:jj  #..... ### #....#.....# :jk #....# #######.#........# :j%s:j#v*3.4 (1:j{:jo}:j #.#.#.######...#...#.#......#...#### .###.###....#......# .....)......#..###.# .###.###....#......#...#.#......#......## #.#.#.######....>#.. #.....#....#####. #..@..#.......##.... #.....#.#..... #[....###.....#.....###+####+###.......'..... #..... #.###....#..... #<.... #.# #........# #..... ### #....#..... #....# #######.#........ #....# ##≈≈#≈≈##)..#.%...4:j:j:jJx  ...#.#......#...####   .###.###....#......#   .....)......#..###.#   .###.###....#......#  :jx  ...#.#......#......#   #.#.#.######....>#. :jx q  #.....#....#####.  :jy  #.....#.......##   #.@...#:j#y .  :jBy  #[....###.....#  ###+####+###.......' :joy  :jy [ #..... #.###....# :jy  #<.... #.# #........# :jy  #..... ### #....#.... :jy _  #....# #######.#.. :jz  :j)z  #....# ##≈≈#≈≈##)..#.%   #.#### #≈≈...≈≈#.......#:jz :j :j %5:jB :j :jf   .###.###....#......   .....)......#..###.   .###.###....#......   ...#.#......#......   #.#.#.######....>  #.....#....#####.  :j2g  #.....#.......##   #.....#.   #@....###.....#  ###+####+###.......'   #..... #.###....#  :j|g  #<.... #.# #....   #..... ### #....#...  :jg  #....# #######.#..   #....# ##≈≈#≈≈##)..#.% :jg  #.#### #≈≈...≈≈#.....  #'######§.§...≈###...#.:j>u :jEw %6:j=} :j O _You see here a +0 helmet.:jEquip or unequip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  b - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  d - a staff of air Jewellery (go to first with "=)  c - a +6 ring of dexterity (worn)  f - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air}e - an amulet of the acrobat Floor Items ([,] to select) Armoura +0 helmet[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j .###.###....#...... MrMagolor the Conjurer  .....)......#..###. Kobold  .###.###....#...... Health: 28/28 ========================  ...#.#......#...... Magic: 9/9========================  #.#.#.######....># AC: 2Str: 7  #.....#....#####.. EV: 14Int: 19  #.....#.......##.. SH: 0Dex: 19  #.....#.......#... XL:  5 Next: 11% Place: Dungeon:3  #@....###.....#... Noise: ---------  Time: 3256.4 (0.0)  ###+####+###.......'... b) +0 short sword  #.....[39:j(;49m #.###....#... Cast: Searing Ray  #<.... #.# #........ Fly  #..... ### #....#...  #....# #######.#......   #....# ##≈≈#≈≈##)..#.%.   #.#### #≈≈...≈≈#.......   ##'######§.§...≈###...#. You see here a +0 robe. _You reach down and open the door. _There is an open door here. _Found a dagger. _Found a helmet. _You see here a +0 helmet. _:jcO7.4 (1:j:j#8.4 (2:j:j:j:j'#9.4 (3:j:j:j:j$60.4 (4:j:j8 :j :j:#1.4 (5:j:j) :j :j3 :j3_You start putting on your armour. You continue putting on your +0 helmet. x5:j:j,:j:j :jw:jM_You finish putting on your +0 helmet.:jM  _' _You reach down and open the door.  There is an open door here. _:j :jE ' _You reach down and open the door.  There is an open door here. _:j> :j` :jJ :j+ :j:jz:jW:j.:jY:j:j| :j :js :jC :j :jA>You encounter a rat.:jW #.....# #.######  #.....# #......#  #.#.#.######...# ###...###.###....#.............)......#..###r..###.###....#....:j.....#.#......#...:jA#.#.######....>#:jg #.....#....#####:jq ####.....#.......##:jSearing Ray #..#.....#.......# #.##.....###.##'####'###.......':jbr   rat (asleep):jL(.......#.###....#...:j!:j}<....###.#.# #.:jPc #........#### #....#...:j \.r83.4 (22.0):j' r:jz(*:j+5===4.4 (23:j1:j64 :j4_The rat squeaks loudly.:j         ...###.## .......). ...###.## .r...#.#. #@#.#.> #..... ####..... #..#..... #.##..... ' #......... #<.#.#   :jo(          ...###.## .......). ...###.## .r...#.#. #@#.#.> #..... ####..... #..#..... #.##..... :jp' #......... #<.#.#   :jv:jw:j:jZ _A rat is nearby!:js .  You focus your ray upon the rat. The searing ray hits the rat!:js{****:j٦f ....  You kill the rat!:j7------2-5.4 (1.0)ontinue: Searing RayRay :j:jf _(Press . to maintain the ray.):j@ r  You stop channelling your searing ray. _------8===:jI===:jG ,:j!:jf$:j%:j&:j):j*:j,:j^.:j#/:jG0:jl2:jD3:j4:jl7:jQ8:j89:j8===:j"9:j::j=:j?:j@:j1B:j-D:j?F:jG:jHH:jPK:j1M:jM:jN:jQ:jnS:j9T:j~T===:jT:jSU:jY:j\:jh]:j^:jXa:jc:jd:j:f:jZi:jk:jl:j,n:jp:jr:js:jt:jww:jy:jz:j]{:j|}:j:j:jX:jv:jS:j0:j$:j. :j: There is an open door here.:j:j _:j:j:jؕ:j:jf:j{:jl:j9:jk:j[:j/:jN:j:j:j7:j<:jX:j*:j:j:j:jƺ:j:j:jƾ:j:j:j:j:j :jv: There is an open door here.:j:j_ _:jd:j:j:j :j2:j:j:j$:j:ju':j:j:j:jF _You reach down and open the door.:j:j:j:j:j\ :j :jZThere is an open door here.:j :j_ :j_:jy:j:j:j:jJ:j?:j:j+:j:j:j:jt:j?:j:jJ :j :jx :j:j:j1:j:j:j:j:jZ:j:j:j:j:j(:j*:j+:j,:jW.:j3:j4:j4:jV6:j7,:j7:j1::j;:j>3:j>F _You reach down and open the door.:j@3:j@ :jThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here. :j8 :j _ :j,'You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here. _ :j5 :j? .#####... ....# ... ###.#  #.#  #.#  #.#  #.#  #.# ##########  :j?###'## #....#@..# --- .....######.##.....# .....'.......#.......Cast: Searing Ray .....#########....... ###### ...##### .#...  :j!F1356.4 (71.0) :jTHF--7.4 (72 :jL :jS _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _h - a ring of see invisible :j  :j1!  :j!  :j#  :j%  :j ) X :jd)  :j)  :j*  :ji,  :j,  :j-  :j.  :j/ , :j;0  :j1  :j2  :j3 , :jm4  :j5  :j5  :j'6  :j7  :j7  :j&8  :jg8  :jn9  :j%:  :j:  :j:  :j;  :j{C  #...  ##...  ... ## ####...  ###########.@.# 65.4 (8.0)  :jC = #....#...##.#.... #####.##.....##.#(.##..#........#..# ##........#......#####.#.#... #.##.# :jH  :jaJ *6.4 (9 :j0N  :jP 2 _Found 6 curare-tipped darts. :jq :j5Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn)  g - a +0 helmet (worn) Magical Staves (go to first with |)  :j d - a staff of air Jewellery (go to first with "=)  c - a +6 ring of dexterity (worn)  f - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air}e - an amulet of the acrobat  h - a ring of see invisible[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j  :jk  :jG #...MrMagolor the Conjurer##...Kobold...Health: 28/28 ========================Magic: 9/9========================AC: 3Str: 7EV: 14Int: 19##SH: 0Dex: 19####...XL:  5 Next: 12% Place: Dungeon:3###########.@.#Noise: ---------  Time: 3366.4 (0.0)#....#...##.#.... :j' b) +0 short sword #####.##.....##.#(.##Cast: Searing Ray .......#........#..#Fly ########........#......#####.#.#... #.##.# _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _h - a ring of see invisible _Found 6 curare-tipped darts. :j  :jB *9 (0.5 :jh  :j% 8 _h - a ring of see invisible (worn) :j :j :j( :j  :j< :j :j, :j :jU :jB :j :j :j :j :j :j ......#.....######### #####.†.....# # ####.##+# #...##..........>###... :j #.. #@# 9.9 (3.0 #.##.. ####.....  ###########...####.  #....#...##.#..... ###.##.....##.#(.### .....#........#..# ######........#......#####.# :j :j_+70.9 (4 :jO :j; _Found a stone staircase leading down. :j3 :j :j :j9 #####.†  ####.##+ #... #..... ..> ###........ :jr# #..####.....###########...####.#Fly #.#... #.# :j  :j*1.9 (1 :j. :j :j,  ####.##+ #... #..... ..> :j+- ###......# #..####@.... :jL-###########...####....#...##.#..... # :j.Fly #.#.# :jO3 :jS5%2 :j9 :j"; :jr[. #...  ##..... ...> ###... #..... #.#  #.##..####..... :j[###########..@####. #....#...##.#.... ####.##.....##.#(.### ......#........#..# #######.#... :j[...#####.##... #.# :j\3#.#  :jb :jOd%3 :jq :jCs :jq  #..... ..> ###.....# #..####....###########...####....#...##.#@.... ####.##.....##.#(.### .........#..# Fly ##### :j_x :jpz%4 :jA~ :j :jd   ..> ###.....# ##..####...###########...####....#...##.#..... ####.##..### .........#..# ######..#Fly  :j  :j} %5 :j`  :j Y _You see here 6 curare-tipped darts. :j8  :jc: %6 :j=  :jy@ / _i - 6 curare-tipped darts:j:j  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   i + Spellcasting 3.0   4.0   0          :jL b - Staves   0.0   1.2  -1   j + Conjurations 4.5   5.0   0   c - Unarmed Combat   0.0   1.0   0   k + Translocations 1.6   2.0   0   d - Throwing   0.0   0.8  +1   l + Alchemy1.8   2.0   0  :j     m - Air Magic   0.0   1.0   0   e - Short Blades   0.0   0.6  +3           n - Evocations   0.0   0.7  +2   f - Armour   0.0   1.4  -2       g - Dodging   3.0   2.8  +2       h - Stealth   3.0   2.0  +4  :j                                        :j_            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  :jݞ[/] auto|manual mode [*] useful|all skills [!] training|cost|targets:jz :j :j` .....>MrMagolor the Conjurer###...Kobold#.....Health: 28/28 ========================#.#Magic: 9/9:j ========================#.##..AC: 3Str: 7####.....EV: 14Int: 19###########...####.:j߅ SH: 0Dex: 19#....#...##.#.....:j iXL:  5 Next: 12% Place: Dungeon:3 ####.##.....##.#@.###Noise: ---------  Time: 3376.9 (0.0) :j* ......#........#..#b) +0 short sword :jI #######........#....Cast: Searing Ray...#####.######:jd 'Fly :jÆ N.#... #.##.# :j [_h - a ring of see invisible _Found 6 curare-tipped darts. :j U_h - a ring of see invisible (worn) _Found a stone staircase leading down. :j d_You see here 6 curare-tipped darts. _i - 6 curare-tipped darts:jb :j :jh :jБ :j :j) :j :j' :j :jc :j :jҬ :jH :j :j ,:jƯ :j :j :jP :j :j :j ,:j :j :jG :j~ :j :j :j :j :j :j< :j :j :j :j :j :j :j :j :j :j\ :j3 n _L - 2 potions of lignification (gained 1):j :j :j :j :j :j* :j :j :j :j, :j :jk :j1 :jr :j :j :j :j/ :j :j :j .##+#  ...#####+## #... #......#  :j_ ... #..>...# ###......# #........#  #.##.....# :j 3 #.##.....##  ####........@+ #####...####.##### :j ...##.#.........# ...##.#..###.##.# :j ......#..###.# . ......#....#.# :j L#####.######.# . #.#:j3 !#.#:j r......'...93.9 (17.0)...+#:j( :jU :j' L======4.9 (18:j :j O _As you open the door, it creaks loudly! You hear a shout!:jQ   There is an open door here.  You encounter an orc. It is wielding a +0 whip.#+#  #####+## .. #......# .. #..>...# ###......##.....#........##=...o#.##.....##...:#.##.....##..####.........'@.../------...####.#####..##.#.........###+##Searing Ray##.#..###.##.# #..#....#.# o   orc (wandering)  #.#  #.#:jh No.5.0):j0s ------6.9 (2:jRz  :j3{ :j{ J_Found a worn glass wand.:jˌ ****You focus your ray upon the orc. The searing ray hits the orc.:jT$ .oThe orc is lightly wounded.....7------==7.9 (1ontinue: Searing RayRay  _(Press . to maintain the ray.):jޕ **** The searing ray hits the orc.:j) .o..6---------8+  _The orc is heavily wounded.:j )The searing ray hits the orc!****:jM;...)5-----3=9Searing Ray++ :jG _You kill the orc!:jU****:jIY...):j4--------400ast: Searing Ray :j:j> _You finish channelling your searing ray.:j :j :j :j :j} B:j c  You encounter a rat.:j rr.'--Searing Rayr   rat (wandering)12.9 (2 _:jpU****:j .rYou focus your ray upon the rat. The searing ray misses the rat.(Press . to maintain the ray.):jRq.)r:jr2--------===3.9 (1:jGyontinue: Searing RayRay :j:j - _The rat squeaks loudly.:j .  The searing ray hits the rat.****:j( ...)1--------4---4Searing Ray+  _You kill the rat!:jB U****:jq ...)------5++ :jk  You stop channelling your searing ray. _:jB:j?,:j|:j|:jx:j2:j===:j;:j:j:j:j:j:jO:j):j:j:jy:j:jz:j===:j4:j:j:j:j :j:j:j:j :jo :j :j:jP:jC:jB:jC:j3:j===:j:j:j:j:j!:j$:j%:jc,:jP/:j%0:j1:j5:j5:jR6===:j6:j9:j;:j <:ji=:jE?:j?:j@:jlB:jB:jC:jE:j=F:jG:j@J:jJ#4:jJ1==:jL:jM:j9N:jpO:jQ:jQ:jS:jT:j5U:jV:jh[f==:j?\:j\:j ^:j_:j_:jla:jc:jc:j'e:jg:jg:j*i:jk:j lO5===:jtu:j%y:j[y:j{:jg~:j~:j:j:j!:jW:jr:jΆ%===:j:jm:j!:j]:j:js:jя:j?:j:j:j:j:jK:j:j:jE%6:jn*===:jƞ:j5:j:j:j8:j:j:j:jթ:j?:j:j%===:j=:j:j:jn:j̳:j:j*:j:j:jFX:jw:j:j;%7:j|)==:j:j:j:jK:ja:j:j:j::j:j:j:j:==:j|:j,:j-:j:jZ:j!:j:j:jN:j:j:j:j:j78===:j:ja:j1:j:j:j:j:j9:j2:j`:j:j:j:j4===:j]:j:j:jv:j:j:j%:j:j=:j:j:j:jg:j:jM9===:j:j:jV:j:j':jt:j?:jx:j:j!:j(:j):j*:j<40..#.... ..# ..######### # #+# . #####+## .. # .. #..>...#######:j4##......##.. ..##@.... #.##.....##...: #.##.)...ast: Searing Ray ####.........'..../Fly :j25###...####.#####..... .##.#.........###+###:j;080.9 (75.0):j=I===1.9 (76:jC:jH4 _j - a ring of resist corrosion:j:j>:j:j:j:ja:j},:jf:j:j:j:j:j :jZ :j B ########   #####+##  #......# ..  #..>...########.. :j  ###......##......# #........##......# #.###...@..# #.##.....##.)....# :j. ###.........'..../.# ...####.#####......# :jb .#.........###+#####..###.##.#:j ..###.# .#....#.######:j ##.#  :j AYou pick up a parchment of Swiftness and begin reading...:j 14.9 (3.0):jW *5.9 (4:j :j" B _You add the spell Swiftness to your library.:j:j:j:jh:j:j:j,:jH:j:jp:j2#####+###......#..#..>...########..###......##......#  #........##......#  #.##......#  #.##.....##.)....# ##.........'....@.# ..####.#####......# ..:j%x###+##### #..###.##.# #..###.#  #....#.# ######.# ##:j+7.9 (2:j^*8.9 (3:j&F _c - a wand of warping (11):j"Z:j^Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 short sword (weapon) Armour (go to first with [)  a - a +0 robe (worn)  g - a +0 helmet (worn) :j^Magical Staves (go to first with |)  d - a staff of air Jewellery (go to first with "=)  c - a +6 ring of dexterity (worn)  f - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air}  h - a ring of see invisible (worn)e - an amulet of the acrobat  :j_sj - a ring of resist corrosion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :j:jL:jBMrMagolor the Conjurer#####+##Kobold#......#..Health: 28/28 ========================#..>...########..Magic: 9/9:j_========================###......##......#AC: 3Str: 7  #........##......#EV: 14Int: 19  :j#.##.....##......#SH: 0Dex: 19  #.##.....##.)....#XL:  5 Next: 14% Place: Dungeon:3 :j##.........'....@.#Noise: ---------  Time: 3488.9 (0.0) ..####.#####......#:jfb) +0 short sword #.........###+#####Cast: Searing Ray #..###.##.#Fly #..###.# . #....#.# ######.# ##_You kill the rat! _You stop channelling your searing ray. _j - a ring of resist corrosion  You pick up a parchment of Swiftness and begin reading... _You add the spell Swiftness to your library. :j"_c - a wand of warping (11):jP  Okay, then.:jN:j:j. _:jL:jQEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 short sword (weapon) Armour (go to first with [) :j~Q a - a +0 robe (worn)  g - a +0 helmet (worn) Magical Staves (go to first with |)  d - a staff of air Jewellery (go to first with "=)  c - a +6 ring of dexterity (worn)  f - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air}  h - a ring of see invisible (worn)e - an amulet of the acrobat  :jQj - a ring of resist corrosion[?] describe selected [!] equip|wield|wear|put on:jRy[tab] equip|unequip :j:j :j MrMagolor the Conjurer#####+##:jmfKobold#......#..Health: 28/28 ========================#..>...########..Magic: 9/9========================:j###......##......#AC: 3Str: 7  #........##......#EV: 14:jInt: 19  #.##.....##......#SH: 0Dex: 19  :jd#.##.....##.)....#XL:  5 Next: 14% Place: Dungeon:3 ##.........'....@.#:jUfNoise: ---------  Time: 3488.9 (0.0) ..####.#####......#b) +0 short sword #.........###+#####Cast: Searing Ray :j#..###.##.#Fly #..###.# . #....#.# ######.# ##_You stop channelling your searing ray. _j - a ring of resist corrosion  :jYou pick up a parchment of Swiftness and begin reading... _You add the spell Swiftness to your library. _c - a wand of warping (11) _Okay, then.:j {  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or c - a +6 ring of dexterity; > or h - a ring of see invisible:j"  You remove your +6 ring of dexterity.  You feel clumsy.:jX&13489.9 (1:j+:j- :j05_j - a ring of resist corrosion (worn):j| ' _You reach down and open the door.  There is an open door here. :jĠ `_:j˧  _You now have 127 gold pieces (gained 13).:j ,:jV :j :j :j :jͰ :jo :j3 :j :jd :jϸ :j% :j :j :j :j :j :j= :j :j :j :j :jp :jt :j< :j :j :j :jW :j :j :j= :j :j/ :j :j :j" :j* :j :j :j :j" :j :j_ :j :j= :j :j :jI :j :j :jm :jD :j :j :jq :j :j :j :jP :j :j :jN :j+ :j :j :j= :j :je :j :j :j' :j :j :j :jm :j :j, :jv! :j" :j" :j# :j% :j% :j( :j* :j+ :j-, :j- :j. :j0 :jc1 :j1 :j3 :j)5 :j6 :j6 :jJ8 :j9 :j: :j5; :j< :j> :j> :jj? :j@ :j*B :jB :jC :jpE :j/H :jH :jI :jK :jM :j]N :jN :j5P :j~Q :jR :jR :jT :jU :jV :j$W :jY :jkY ':jZ :jG[ :j[ :j,\ :j`  :j>a :j{a "_You reach down and open the door.:juc :j'd :jd :je :j h :jj :jj :j0l :jn :jo :jp :j/r :jt :jyv :jw :jx :jz :j| :j} :j :j :j :j :j= :j :jP :j> :jh :j  :jA  :j There is an open door here.:j :jh  :j _:j6 :j :j :j :j› :j֝ :j :j :j1 :j :j :jɥ :ji :j :j :j2 :jǩ :j1 :j! ,:j :jʮ :j :j :jn :jM :j< :j :j :jD :je :j :j :j# :j? :j :j. :j :j :j` :j :j0 :j :j :j :j3 :j :j] :j :j/ :j :jL :j :j :j :jL :j :j :j ,:j :jx :j9 :j :j :j  ### #  ## # #...... #.# #...... ..# ###...... ### #........ ###...@.... #.......### #....... #.......### #.....###'## #.....# ...# #.....# :j ...########..... ...##......####.You pick up a parchment of Static Discharge and begin reading...:j 1553.9 (64.0):j +4.9 (65:jX :j I _You add the spell Static Discharge to your library.:j :j 3:j :jj n:jP! ,:jS" :j$ :j$ ,:j~% :j( B:jv) :jb+ :j+ :j@, :j- :j/ :j 0 :j0 :j5   You encounter a ball python.:j=  S. ###.# . !..#  #..#  #@.# # ##..##. # #......Searing Ray # # #.......:j> $ #...... ..#  ###......S   ball python (constriction, asleep) ###  #........ ###........ #.......###:jH 260.0):j9M 11.9 (7 _:jP :jJR :j .You focus your ray upon the ball python.  The searing ray hits the ball python.:jZY****:jG' ....  You kill the ball python!:j, 7------5==2.9 (1ontinue: Searing RayRay :j 1 :j3 f _(Press . to maintain the ray.):j R****:jZH....:j\6----------3+ :ja:jPc:j6:j8C  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   i + Spellcasting 3.0   4.0   0      :jW:     b - Staves   0.0   1.2  -1   j + Conjurations 4.5   5.0   0   c - Unarmed Combat   0.0   1.0   0   k + Translocations 1.6   2.0   0   d - Throwing   0.0   0.8  +1   l + Alchemy1.8   2.0   0       m - Air Magic   0.0   1.0   0   e - Short Blades   0.0   0.6  +3           n - Evocations  [4:j;0m 0.0   0.7  +2   f - Armour   0.0   1.4  -2       g - Dodging   3.0   2.8  +2       h - Stealth   3.0   2.0  +4                                  :j;                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  :j4<[/] auto|manual mode [*] useful|all skills [!] training|cost|targets:j/$TargetTarget--  4.0 --  6.0 --  3.0 --  3.0 --  --  --  --  --  :j6*--  a-z] set[-] clear selected targetcost|targets:j <[?25h[?0c0  :jyU"  :jLZ [?25l[?1c :j]\3.0 current training targets, if any.=] set aall targets :jK a-z] setselected target ":jd"<[?25h[?0c3.0 ":ju [?25l[?1c2.0 =] set aall targets#:juWa-z] setselected target #:j5<[?25h[?0c3.0 #:jp  [?25l[?1c2.0 =] set aall targets&:jޔ > m + Air Magic 0.0&:j m * Air Magic   0.0':jj p m - Air Magic   0.0':js> m + Air Magic 0.0(:j j * Conjurations   4.5(:jL k * Translocations   1.6(:jp j - Conjurations   4.5):j& > j + Conjurations 4.5):jmp k - Translocations   1.6):j . > k + Translocations 1.6*:j{ k * Translocations   1.6+:j l * Alchemy   1.8-:j \a-z] setselected target -:j &[?25h[?0c6.0 -:j .:jyt [?25l[?1c.:j!y5.0 2.0 2.0 3.0=] set aall targets/:j\b /:jh /:jfn MrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 6/9================--------..AC: 3Str: 7 ###/:jn 2###.#EV: 14Int: 19 ...!..#SH: 0Dex: 13 ####..#XL:  5 Next: 15% Place: Dungeon:3#@.#Noise: ---------  Time: 3563.9 (0.0) ###..##.b) +0 short sword /:jo <##......Continue: Searing Ray # ##......Fly Ray+ #.##...... ..####...... ####........###......../:jo #.......### _You add the spell Static Discharge to your library. _You encounter a ball python.You focus your ray upon the ball python.  /:jo The searing ray hits the ball python.  You kill the ball python! _(Press . to maintain the ray.)/:ju /:jv /:j{ /:j} /:j/:j/:j)/:j K  You stop channelling your searing ray./:j% _/:jz&/:j&/:j`'/:jK)/:j)/:j;*/:j+/:j+/:j,/:j<./:j./:j//:j0/:j 1N7==/:j1/:j3,/:j3/:j+5/:j5/:j%6/:j8/:j8/:j:/:j;/:j<:==/:j</:j>,/:jV?/:j@/:j@/:jA/:jB/:j;C/:jC/:jE,/:jqF/:j H/:j^H/:jI/:jJ/:j K78===/:jQK/:jK/:j`M,/:jS/:jU/:jZV/:jW/:jY/:jZ/:jZ/:jA\/:j\;===/:j]/:j{v  You encounter a kobold. It is wielding a +0 short sword.K..ast: Searing Ray...K   kobold (wandering)..85.9 (22.0)6.9 (23 _/:jˁ/:jp0:j&0:jC  Skill  Level Cost  Apt Skill  Level Cost  Apt 0:j9 a - Fighting   0.0   0.8  +1   i + Spellcasting 3.0   4.0   0           b - Staves   0.0   1.2  -1   j + Conjurations 4.5   5.0   0   c - Unarmed Combat   0.0   1.0   0   k * Translocations   1.6   2.0   0   d - Throwing   0.0   0.8  +1   l * Alchemy   1.8   2.0   0  0:jo    m + Air Magic0.0   1.0   0  0:jB e - Short Blades   0.0   0.6  +3      0:j׋     n - Evocations   0.0   0.7  +2  0:jXf f - Armour   0.0   1.4  -2       g - Dodging   3.0   2.8  +2      0:j. h - Stealth   3.0   2.0  +4      0:jl    0:ja    0:j_                                    0:j    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  0:jR[/] auto|manual mode [*] useful|all skills [!] training|cost|targets0:j˰  j * Conjurations   4.51:j1:j1:j6SMrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 8/9=====================---.KAC: 3Str: 7 ######.#EV: 14Int: 19 ...!..#SH: 0Dex: 13 ####..#XL:  5 Next: 15% Place: Dungeon:3#@.#Noise: ---------  Time: 3586.9 (0.0) ###..##.b) +0 short sword ##......1:jrCast: Searing Ray # ##......Fly #.##...... ..####......K   kobold (wandering) ####........###........#.......###You focus your ray upon the ball python.  The searing ray hits the ball python.  You kill the ball python! _(Press . to maintain the ray.) _You stop channelling your searing ray. _You encounter a kobold. It is wielding a +0 short sword.1:j1:j 1:j1:j1:jnIE.K6-----Contam: 10% 7.9 (1 _You miscast Searing Ray. Nothing appears to happen.1:j5 S****1:j  .KYou focus your ray upon the kobold. The searing ray misses the kobold.(Press . to maintain the ray.)1:jA ...K4-----------====8ontinue: Searing RayRay  _The kobold shouts!2:jcu $The searing ray hits the kobold.2:jǢL**2:j"Hr$.------6=---9Searing Ray+  _You kill the kobold!2:j62:jӬ2:jX2:j%  2:j&You stop channelling your searing ray.2:jE _2:j2:j2:j2:j!2:j2:j 2:j2:j2:j2:j2:j98% 2:j^2:j2:j2762:j_2:j2:j742:j2:jM22:j2:j 2:j W5===12:j 2:jL2:j =2:jw _Your magical contamination has completely faded away.2:j2:j,2:j2:j12:j;===2:js2:j2:j=2:j2:j2:j2:j2:jJ2:j2:j 2:j|!2:j!2:j<"2:jz#2:j#O6===2:j%2:jU&,2:jQ'2:jk),2:j/*2:jY,,2:j-2:j].2:j.;===2:js/2:j1,2:j12:j)32:jg32:jW42:jK6,2:jq72:j82:j82:j92:j&;2:jz;N7==2:jN<2:j=,2:j>2:jJ?2:j?2:ji@2:jA2:jA2:jEf==2:j$F2:jnG2:j H2:jfH2:jAJ2:jJ2:j5K2:jL2:j M2:jM2:j#O2:jO2:jO2:jQc8===2:jR2:jS,2:jT2:j1V2:j{V2:j-W2:jX,2:jY2:j[2:jo[;===2:jB\2:j]2:j ^2:j^2:j-`2:j`2:jua2:jb,2:jd2:jeB2:ji9===M>.. .. ###.#### ......!$ ###----634.9 (45.0) #..# #..##ast: Searing Ray  #...... # ##......#......-5.9 (46 _Found a stone staircase leading down.2:j} 32:j 2:j 2:j   You now have 135 gold pieces (gained 8). _You see here a +0 short sword.=== _L - 3 potions of lignification (gained 1)  You see here a +0 short sword. _2:j n2:jE 2:j 2:j!+ 2:j, 2:jj- 2:j. ,2:j/ 2:j0 2:j1 2:j2 2:j2 2:jO3 2:j; ##### ##...# . #...#  #...###.### #.....@....49.9 (14#>.....#..< #.......... #.####.#....###. 2:jj< d.....).#.#### #####..#.# #..#.. ##..##.#2:jA 2:j ^ ,50.9 (152:jc 2:je 9 _Found a stone staircase leading up.3:j 3:jο Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 9% 23:j5b - Fulminant PrismConjuration/Alchemy38% 4  c - Iskenderun's Mystic BlastConjuration/Translocation 38% 4  d - PasswallEarth3:jZN41% 3  e - SwiftnessAir3:j~41% 3  f - Iskenderun's BattlesphereConjuration/Forgecraft 52% 4 3:j* g - Hellfire Mortar3:jkFire/Earth/Forgecraft 100% 7 7 spell levels left 3:j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit4:j_4:jd4:jnMrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 9/9========================##### #..AC: 3Str: 7#...# ..EV: 14Int: 19#...# .#SH: 0Dex: 13#...###.###XL:  5 Next: 16% Place: Dungeon:3#.....@....Noise: ---------  Time: 3650.9 (0.0)#>.....#..<b) +0 short sword#..........Cast: Searing Ray#.####.#....###.Fly .....).#.#########..#.##..#..##..##.#...... _Found a stone staircase leading down.  You now have 135 gold pieces (gained 8). _You see here a +0 short sword. _[34:jo5mL - 3 potions of lignification (gained 1) _You see here a +0 short sword. _Found a stone staircase leading up.4:jw4:jxMemorise Static Discharge, consuming 2 spell levels and leaving 5? Y - Yes  N - No4:j!/ 4:j{I YMrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 9/9========================##### #..AC: 3Str: 7#...# ..EV: 14Int: 19#...# .#SH: 0Dex: 13#...###.###XL:  5 Next: 16% Place: Dungeon:3#.....@....Noise: ---------  Time: 3650.9 (0.0)#>.....#..<b) +0 short sword#..........Cast: Searing Ray#.####.#....###.Fly .....).#.#########..#.##..#..##..##.4:jJ <#...... _Found a stone staircase leading down.  You now have 135 gold pieces (gained 8). _You see here a +0 short sword. _L - 3 potions of lignification (gained 1) _You see here a +0 short sword. _Found a stone staircase leading up.4:jN *1.9 (14:jR 4:jZ 4:jh @2.9 (24:ji 4:jk *3.9 (34:jHs 4:jt _You start memorising the spell. You continue memorising. x24:jv 4:jr{ 4:j} c _You finish memorising. Spell assigned to 'c'.4:j Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 short sword (weapon) Magical Staves (go to first with |)  d - a staff of air[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 5:jMrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 9/9========================##### #..AC: 3Str: 7#...# ..EV: 14Int: 19#...# .#SH: 0Dex: 13#...###.###XL:  5 Next: 16% Place: Dungeon:3#.....@....Noise: ---------  Time: 3653.9 (0.0)#>.....#..<b) +0 short sword#..........Cast: Searing Ray#.####.#....###.Fly .....).#.#########..#.##..#..##..##.#...... _You see here a +0 short sword. _L - 3 potions of lignification (gained 1) _Yo5:jvu see here a +0 short sword. _Found a stone staircase leading up. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'c'.  You unwield your +0 short sword.4.9 (1d) staff of air  _d - a staff of air (weapon)5:jeGear: 10/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 short sword Missiles (go to first with ()i - 6 curare-tipped darts Armour (go to first with [)  a - a +0 robe (worn)  g - a +0 helmet (worn) Magical Staves (go to first with |)  d - a staff of air (weapon) Jewellery (go to first with "=)  f - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air}  h - a ring of see invisible (worn)  j - a ring of resist corrosion (worn)c - a +6 ring of dexterity  e - an amulet of the acrobat7:j d - a staff of air (weapon). A staff that increases the power of air spells cast by its wielder, and insulates them from electricity. If the wielder is skilled in Evocations and Air7:jN Magic, they can shock those struck by it, dealing electrical damage which bypasses half of defenders' armour. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 5.1 XLs. Wearing a shield would reduce your attack speed with this weapon.  Current attack delay: 1.2. Damage rating: 4 (Base 5 x 92% (Str) x 100% (Skill)). If you unwield this staff: Your attack delay would decrease by 0.2 (1.2 -> 1.0). It falls into the 'Staves' category. It is a one-handed weapon. You took it off a kobold on level 2 of the Dungeon. (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.8:j  _Found a stone staircase leading up. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'c'.  You unwield your +0 short sword. _d - a staff of air (weapon)  Adjust to which letter? (? for menu, Esc to quit)8:j0MrMagolor the ConjurerKoboldHealth: 28/28 ========================Magic: 9/9========================##### #..AC: 3Str: 7#...# ..EV: 14Int: 19#...# .#SH: 0Dex: 13#...###.###XL:  5 Next: 16% Place: Dungeon:3#.....@....Noise: ---------  Time: 3654.9 (0.0)#>.....#..<a) staff of air#..........Cast: Searing Ray#.####.#....###.Fly .....).#.#########..#.##..#..##..##.#...... _Found a stone staircase leading up. _You start memorising the spell. You c8:j).ontinue memorising. x2 _You finish memorising. Spell assigned to 'c'.  You unwield your +0 short sword. _d - a staff of air (weapon)  Adjust to which letter? (? for menu, Esc to quit) _a - a staff of air (weapon); d - a +0 robe (worn)8:j 8:jt 8:j 8:j 8:jX8:j%| _8:j8:j4&8:ju5,8:j58:j,78:j78:j*88:jz88:jX98:j0:8:jv;8:jB8:jE8:jE8:jQF8:jF8:jG8:jH8:j `8:j`8:ja,8:jb8:jc8:j:d8:jd8:jd8:je8:jf8:jf8:jFg8:jh8:jh8:jHi8:ji8:j)k8:jk8:jJl8:jl8:jy8:jo@ .##### 8:j 1# .....#8:jx 8:jȷE#. #####.#8:j 8:jwC#####.##.....# 8:j, 8:j`#...#....#.####### 8:j& 8:jf`#...###.##.......# 8:j 8:jx#...###.########.#  8:j%#..........^ #@#  8:j78:j 20.0) 8:je#>.....#..<# #...#  8:j#...........<.#.##  8:j-G#.#....###.#. ..  8:jj).#.#### .# .## 8:j 8:j-..#.# 8:jG 8:j-  8:j-..#.. 8:j 8:j@-  8:j-..##. 8:jϿ 8:j,-  8:jm.....   8:j,8:j 8:j$5.9 (218:j8:j 8:jw3_Found a stone staircase leading up.9:j9:j"9:jJ'9:j%(9:jP)9:j)*9:jt*9:j*9:j-9:j-9:j3.9:j.9:j/9:j~09:j09:j"19:j29:j:#>.....#..<#.#...# #...........<.#.## #.####.#....###.#....# .....).#.#### .##.### 9:jV;.#.# #...#  #..#.. ###...##  ##..##. #.......#  #...... #.###..##  #...... #..@...# 86.9 (1 9:j; #...... )...###.#  ###9:j < ###. #...  #........ ### ##........ # .....### .....# .....#9:j3<Z ### 9:j:B9:j5D+7.9 (129:jK9:jpN# _Found a club.9:jd _9:ji n9:j-j 9:jj 9:j\m ,9:jgn ,9:jxo 9:jrp 9:jp 9:jHq 9:js 9:jt 9:ju ,9:jw 9:jw 9:jx 9:j| 9:j~ 9:j 9:j[ 9:j 9:j 9:j~ 9:jȂ 9:j 9:jT <  You see here a +0 club.9:j 9:jh  _9:j 9:jt 9:jΓ 9:jE 9:j, n9:jZ ,9:jș 9:j^ 9:j B9:j 9:j 9:jK 9:j 9:jz 9:j¥ 9:j 9:jʦ 9:j) 9:js 9:jѪ ,9:j 9:j 9:j3 9:j 9:j 9:j 9:j 9:jz 9:jn 9:j ,9:jc 9:j 9:j 9:j޸ 9:jK 9:j˼ X9:j3 9:jo ,9:jʾ 9:j 9:j 9:j= 9:j 9:j 9:j 9:j 9:j 9:j 9:j 9:j 9:j4 9:jG 9:j 9:jg 9:j 9:jr 9:j B9:j 9:jX 9:j 9:j 9:j 9:j 9:j! 9:jg 9:j 9:j 9:j 9:jF 9:jN 9:j> X9:j 9:j 9:j 9:j 9:j 9:j 9:j< 9:jE 9:j; 9:j| 9:j 9:j 9:j 9:j 9:j 9:j 9:j 9:j 9:j 9:j 9:jJ 9:j 9:j 9:j @  There is an open door here.9:j 9:jb  _9:j 9:j 9:js 9:j 9:j 9:j '9:jS 9:j 9:j 9:j ,  #.......#   #.......#   #.....###   9:j* r#.....#   #.....######  #######.......##_##  #......####..##... 9:jZ  #......# #..####'##  9:j} #......# #.##.#.@.#  728.9 (41 9:j #.)....# #....'.⌠.+  9:j '......# ####.#...#  #......# ####+## 9:j 8 '##### 9:j W##.## 9:j 5#### 9:j7 *_You reach down and open the door.9:j' Y _Found a bloodstained altar of Trog.::jd::j::j,::ju::j::j ::jD:_ ::jH There is an open door here. _::j'::j ::j%::j::j::j@ ::jO#.......# ::j0#.......# ::j 0#.....### ::j.#.....# ::j߼S#.....###### ::j\.......##_## ::j8A......####..##...# ::jھn......# #..####'## ::jDz......# #.##.#..@# ::j31.9 (3::j .0) ::jk.)....# #....'.⌠.'._# ::j[......# ####.#...#.## ::j9Z......# ####+#### ::j ::j*,#.#::j)#::j ::j *_You reach down and open the door.::j ::j::jNN_Found a hide-covered altar of Uskayaw.::j~ 3::j ::j ::jL : _::j n::j @  There is an open door here.::j ::j 5 _::j '::j ::j 3::jR ### ### #####..##_## ......####..##...# ......# #..####'#### #.##.#...#.##::j I)..'.⌠.'._####.#..@#.##5.9 (4. ####'#### #'##### #.. ##_Fly ## _You reach down and open the door.::j _ _Found a sparkling altar of Nemelex Xobeh.;:jN3;:j;:jL;:j;:j _;:j-!@  There is an open door here.;:j";:j" _;:j<#;:jf&;:j<';:j';:j(;:j+@  There is an open door here.;:js-;:j/. _;:j.;:jH1;:j(2;:jm2;:j2;:j5;:j6;:j6;:j.7;:j|:;:j;;:j<;:jk<;:j?;:jw@;:j@;:j <:j3###########...####.#####.. # #....#...##.#.........###'## ######.##.....##.#..###.##.###.# '............. ########.#....#.####### # ...#####.######.# <:j4[ .#... #.# #.#### #....### #S ..<:j;<:j<06.0)<:jUA<:jB<:js ****S  )You focus your ray upon the ball python.  The searing ray hits the ball python.  The ball python is severely wounded.<:j } S.  The ball python hisses angrily.<:j'..<:j9:7------<:jo==7ontinue: Searing RayRay <:j]<:j8f _(Press . to maintain the ray.)<:j / .  <:jd -The searing ray hits the ball python!<:j ]**** <:j ....6---------8Searing Ray+ <:j <:j, O _You kill the ball python!=:jg =:j =:j) =:jkK  You stop channelling your searing ray.=:j _=:jN--=:j=:j=:j7=:je=:j;=:j=:j=:j=:j87===:j=:jC=:j.=:ju=:j=:jz=:j=:j=:j=:j =:jy=:jQ=:j:===:j =:j2 =:jo =:j =:j!=:j;"=:je"=:j;#=:j#=:j#=:j$=:j$=:j(%=:j%=:jY&#8=:j&*====:j&=:j'=:j'=:j"(=:j(=:j=)=:j)=:ji*=:j*=:j*=:j+=:j+;====:js,=:j,=:j-=:j]-=:j4=:j5,=:j06,=:j6=:j7=:j8=:j9=:jP:=:jlA=:jAF9====:jA=:jC=:jD,=:j"E=:jNF=:jG=:j\-====:j],=:j_=:jVb  You encounter a goblin. It is wielding a +0 club.=:jfhz..###........#....#.####### ### ...#####.######.#  .#... #.# #.####  #.# #....#  =:jh#.# ####.#  g### #.# #.# ... #.# ####.##.# #.@..# --####.#  ### =:j iPast: Searing Ray =:j-i~g   goblin (asleep)=:jp038.9 (30.0)=:jsL-9.9 (31 _=:jUx=:j}=:j/ .'.......#.#..###.##.... ...#########........#....#.###### #### ...#####.######.# .#... #.# #.#### #.# #....#. #.# ####.#.g#####.# #.#......#.#### #@##.# #....#####.####40.9 (1.0)>:ju1 )  You focus your ray upon the goblin. The searing ray hits the goblin!**** >:j< .)..  You kill the goblin!7------7==1ontinue: Searing RayRay  _(Press . to maintain the ray.)>:jҴE****>:j,;).)..>:j<6----------2+ >:j#B>:jsC>:jK.I  You stop channelling your searing ray. _--7====8======>:jk9======  You see here a +0 club. _>:jl>:j n,>:jn>:ju>:jv>:jw>:jMx>:j{x>:jx>:jz>:j|,>:j|>:j}>:j~>:j~>:j>:j>:j(>:jm>:jB>:jT>:js>:j>:j->:jh>:j>:j>:j,>:j,>:jz>:jm>:j>:j>:j2X>:j>:js>:j,>:j>:jy>:j>:j>:j>:j>:jK>:j>:j>:jdB>:jl>:j>:j>:j>:j>:j>:j>:j>:j@  There is an open door here.>:j>:j _>:j>:j>:j>:j>:jO>:j@  There is an open door here.>:j:>:j _>:j >:j>:jg>:j,>:jX>:j>:j(>:j>:j>:j  >:j >:j3 >:ji >:jh >:j' >:jW >:j >:jz >:j? >:ju >:j >:j >:jm >:j >:j >:j >:j >:j >:j? >:j >:j >:j) >:je >:j @  There is an open door here.>:j >:jq  _>:j >:j >:j ,>:j  >:j >:j >:j >:jj >:j" g  You see here a hobgoblin skeleton.>:j[# >:j#  _>:jC$ >:j% >:j& >:j_' ,>:j`) >:jJ* >:j* >:j* >:j#, >:j$- >:jw- >:j- >:j:/ >:j)0 >:j}0 >:j0 >:j1 >:j3 >:jl3 >:j3 >:j4 >:j5 >:jR6 >:j6 >:jx8 >:j^ l  You see here a ball python skeleton. _>:ja g  You encounter an iguana.>:j%p ....#### #....#.....# #.##.# #.#........###.†..# ...# ##≈≈#≈≈##)..#.%.......#### #### #≈≈...≈≈#.......#####.# >:jp ######§.....≈###...#.... ..# ....##.§.....#.....######### ..÷....#####.÷.....#  ....#### ####.##+## ######.@.... #####'##-- ######..... #......# ...#....[ #..>...## Cast: Searing Ray >:jp ##.##....l ###......###.####### #........###.##.##.....## l   iguana (asleep)>:jEq #.##.##.....###.#####.........'#.# ###########...####.#####>:j6| 24029.9 (87.0)>:j ,30.9 (88>:jp 9 _Found a robe.?:j}-   †..#  )..#.%   ### ..# .§.....#.. ..÷....÷.....# . ####.##+## ###  #.@....   ##.....  ...# #....[ #..>.# #....l  #.# ######  #.#  #.#  #.#  #.# ?:j   †..#  )..#.%   ### ..# .§.....#.. .÷....÷.....# . ####.##+## ###  #.@....   ##.....  ...# #....[ #..>.# #....l  #.# ######  #.#  #.# ?:j #.#  #.# ?:j?:j}?:j?:j^ _An iguana is nearby!?:jX`##########.#........###.†..# # ##≈≈#≈≈##)..#.%.......#### ?:j2au### #≈≈...≈≈#.......#####.# #§.....≈###...#.... ..# ...##.#.....######### ÷....#####.÷.....# ..#### ####.##+###### #### #......# #####' ## #......# ..# ....[# #..>...### #.# #....l####......##. #.# ?:ja########........##. #.#  #.##.....##. #.# #.##.....##. #.# ####.........'. ?:ja#.# ###########...####.#####. #'## #....#...##.#.........?:jj?:jk71.9 (1.0) _?:jq?:js?:j˪  ***lYou focus your ray upon the iguana.  The searing ray hits the iguana but does no damage.?:j<  l.  The iguana hisses angrily....7------==2ontinue: Searing RayRay  _(Press . to maintain the ray.)@:j+BI***@:jT2l.@:j'$...@:j6----------3+ @:j@:j@:jX _The searing ray misses the iguana.@:j< *** The searing ray hits the iguana.@:j l..  The iguana is moderately wounded.@:jq4----5-----==4++ @:j @:j+ _The iguana bites you.@:j) *** The searing ray hits the iguana.@:j l..  The iguana is severely wounded.You finish channelling your searing ray.13-------------4------5ast _The iguana bites you!@:jx  _You are too injured to fight recklessly!A:j†..#  )..#.%    ..# #. .÷÷.....#A:j3 ####.##+### ###  #......#   ##.@l..#   #....[# #..> #.....# #######  A:jgl†..#  )..#.%    ..# #. ÷÷.....# ####.##+### ###  #......#   ##.@l..#   #....[# #..> #.....# #######    The iguana bites you!4/28 -----------------6 _* * * LOW HITPOINT WARNING * * *B:jB:j Your spells (describe)TypeFailure Level a - Magic DartConjurationB:j2%1  b + Searing RayConjuration3% 2 c - Static DischargeConjuration/AirB:j*9%B:jP2 Select a spell to describe [?] help [!]/[I] toggle spell headersC:j^C:j`C:jU..##########.#........###.†..#MrMagolor the Conjurer ..# ##≈≈#≈≈##)..#.%.......####Kobold ### #≈≈...≈≈#.......#####.#Health: 4/28===--------------------- #####§.....≈###...#.... ..#Magic: 4/9==========-------------- ...##.§.....#.....#########AC: 3C:jStr: 7 .÷....#####.÷.....#EV: 14Int: 19 ...#### ####.##+######SH: 0Dex: 13 #####......# #####'##XL:  5 Next: 17% Place: Dungeon:3 C:jPH#####.@l..# #......#Noise: ==-------  Time: 4036.9 (0.0) ..#C:j#....[# #..>...### a) staff of air #.##.....####......##. Cast: Searing Ray #.#C:jK########........##. Fly #.##.##.....##. #.##.##.....##. l   iguana #.#C:j####.........'. #.# ###########...####.#####. #'## #....#...##.#.........###C:jDThe iguana is severely wounded.You finish channelling your searing ray. _The iguana bites you! C:ji_You are too injured to fight recklessly!  The iguana bites you! _* * * LOW HITPOINT WARNING * * *C:jIJC:j8C:jùC:jC:j C:j )Drink which item? Potions  c - 2 potions of curing  g - 2 potions of magica - a potion of ambrosia  A - a potion of attraction C:j  L - 3 potions of lignification [!] read|quaff|evoke[?] describe selectedD:j: D:j{B D:j9K M..##########.#........###.†..#MrMagolor the Conjurer ..# ##≈≈#≈≈##)..#.%.......####Kobold ### #≈≈...≈≈#.......#####.#Health: 4/28===--------------------- #####§.....≈###...#.... ..#Magic: 4/9==========-------------- ...##.§.....#.....#########AC: 3Str: 7 .÷....#####.÷.....#EV: 14Int: 19 ...#### ####.##+######SH: 0Dex: 13 ####D:jL #......# #####'##XL:  5 Next: 17% Place: Dungeon:3 #####.@l..# #......#Noise: ==-------  Time: 4036.9 (0.0) ..##....[# #..>...### a) staff of air #.##.....####......##. Cast: Searing Ray #.#########........##. Fly #.##.##.....##. #.##.##.....##. l   iguana #.#####.........'. #.# ###########...####.#####. #'## #....#...##.#.........###The iguana is severely wounded.You finish channelling your searing ray. _The iguana bites you! _You are too injured to fight recklessly!  The iguana bites you! _* * * LOW HITPOINT WARNING * * *D:jW 5  You feel better.D:jiY |10/28=====-7.9 (1D:j` D:j1b > _The iguana bites you but does no damage.E:jsE:jӷrEvoke which item? Wands E:j< c - a wand of warping (11) [!] read|quaff|evoke[?] describe selectedE:jA b..##########.#........###.†..#MrMagolor the Conjurer ..# ##≈≈#≈≈##)..#.%.......####Kobold ### #≈≈...≈≈#.......#####.#Health: 10/28 ========---------------- #####§.....≈###...#.... ..#Magic: 4/9==========-------------- ...##.§.....#.....#########AC: 3E:j Str: 7 .÷....#####.÷.....#EV: 14Int: 19 ...#### ####.##+######SH: 0Dex: 13 #####......# #####'##XL:  5 Next: 17% Place: Dungeon:3 ###E:j ##.@l..# #......#Noise: =--------  Time: 4037.9 (0.0) ..##....[# #..>...### a) staff of air #.##.....####......##. Cast: Searing Ray #.#########........##. Fly #.##.##.....##. #.##.##.....##. l   iguana #.#####.........'. #.# ###########...####.#####. #'## #....#...##.#.........### _The iguana bites you! _You are too injured to fight recklessly!  The iguana bites you! _* * * LOW HITPOINT WARNING * * *You feel better. _The iguana bites you but does no damage.E:j ..##########.#........###.†..#  MrMagolor the Conjurer ..# ##≈≈#≈≈##)..#.%.......####  Kobold ### #≈≈...≈≈#.......#####.#  Health: 10/28 ========---------------- #####§.....≈###...#.... ..#  Magic: 4/9==========-------------- ...##.§.....#.....#########  AC: 3Str: 7 .÷....#####.÷.....# EV: 14Int: 19 ...#### ####.##+### ###  SH: 0Dex: 13 #### #......# #####'##  XL:  5 Next: 17% Place: Dungeon:3 ### ##.@l**# #......#  Noise: =--------  Time: 4037.9 (0.0) ..# #..***# #..>...###E:j B[40m a) staff of air #.# #..***####......##. Cast: Searing Ray #.# ########........##. Fly #.##.##.....##. #.##.##.....##. l   iguana #.#####.........'. #.# ###########...####.#####. #'## #....#...##.#.........###The iguana bites you! _* * * LOW HITPOINT WARNING * * *You feel better. _The iguana bites you but does no damage.  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineF:jV..##########.#........###.†..#  MrMagolor the Conjurer ..# ##≈≈#≈≈##)..#.%.......####  Kobold ### #≈≈...≈≈#.......#####.#  Health: 10/28 ========---------------- #####§.....≈###...#.... ..#  Magic: 4/9==========-------------- ...##.§.....#.....#########  AC: 3Str: 7 .÷....#####.÷.....# EV: 14Int: 19 ...#### ####.##+### ###  SH: 0Dex: 13 #### #......# #####'##  XL:  5 Next: 17% Place: Dungeon:3 ### ##.@...# #......#  Noise: =--------  Time: 4037.9 (0.0) ..# #....[# #..>...### a) staff of air F:jm#.# #.....####......##. Cast: Searing Ray #.# ########........##. Fly #.##.##.....##. #.##.##.....##. l   iguana #.#####.........'. #.# ###########...####.#####. #'## #....#...##.#.........### _* * * LOW HITPOINT WARNING * * *You feel better. _The iguana bites you but does no damage.  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineSpace twists violently! The rupture engulfs the iguana!F:jr3†..#  )..#.%    ..#  ÷  ###     ##.@####   #..#### #..> #..### F:j#     F:jzF:jV.....[...F:jH1=45=======8.9 (1Searing RayThe iguana bites you but does no damage.  Aiming: Warp Space  Press: ? - help, Shift-Dir - straight lineSpace twists violently! The rupture engulfs the iguana! _You kill the iguana!  Training target 2.0 for Alchemy reached!F:j(F:j:h _Your Alchemy skill increases to level 2!F:jx uF:j F:j {5===F:jے ,F:j F:jk F:jŕ _12==F:j= F:jԗ ,F:j˜ F:jə F:j ;===F:j F:j, ,F:j͜ F:jH F:j ^3==F:ja F:j F:j٠ F:j F:j֢ ,F:jϣ F:j F:jM O6===F:j F:jަ F:j4 ^4==F:j F:j ,F:j^ F:j F:j F:jO F:j Q===F:jέ F:jM a5=F:j F:j F:jk F:j F:j- F:jo F:j' F:j F:j F:jӶ F:j F:j N7==F:j׸ F:j2 F:j S6=F:j F:jW F:j F:j F:j ,F:jc F:j F:j/ :==F:j F:j F:j ^7==F:j F:j F:j F:j F:j F:j& F:j F:j[ ,F:j F:j F:j H8==F:jP F8===F:j F:j F:j F:j} F:jc F:j F:j F:jt ,F:j( F:j F:jb #9F:j Y=====F:j5 F:j F:jr ,F:ji F:j F:j k20==F:j F:j n _You start resting.Magic restored.F:j, >-------F:j@ 075.9 (37.0)F:j p9===-------6.9 (38 _F:j# F:jX G:j<3G:jNG:j)G:jG:jXG:j G:j%1G:jE==G:jG:jhG:j;===G:jG:j>G:jG:jG:jv ,G:j !G:j"G:j"9=G:j#G:j(2G:j)G:j)G:jT*G:j+G:j+G:j,G:j-G:j .K3=G:j.G:j0,G:j0G:j2,G:j2G:j<4,G:j05G:j[6G:j6#4G:j6E==G:j7G:j8G:j%9G:j9G:j4;G:j;G:j;G:jd=,G:j">G:jT?G:j?h5==G:j AG:jAG:jAG:jBG:jCG:jEDG:jDG:jEG:jEG:jFG:jJHG:jHh6==G:jhIG:j^JG:jJG:j6KG:j)LG:jYLG:jMG:jMG:jNG:jNG:jOG:j...>#....# #....# #... ####....#.######## ####.####.#.##....#........# #......).#. ..#.....#..#####.### #######..#. ..#.....#..# #@..# #..#.135.9 (59'.....+..#######.# ##.. ..#.....#....#.....# #.... ......#####.##.##### #.... ..#.....# #.##.# #.... ........###.÷..# ###.... ..#.%.......#### #...... ......#####.# ###...... #...#.......# #. _:jl!mDone exploring.G:jG:j?G:jG:j8.0.0).........÷.........#.G:j@G:jG:j"E _Done exploring.H:jX]H:jfLevel 3 of the Dungeon <<<>>>___(Press ? for help)#.....# #......##.######.#######.#.#.######...######.##.....##......#.#......#...#####...#....#.########....###.###....#......###### #...###.##.......##........)......#..###.##...# #...###.########.##....###.###....#......##.### #..........^.###.##......#.#......#......######.#### #>.....#..<#.#...#######.#.#.######....>#....##....# #...........<.#.###.....#....#####....#.######## ####.####.#....###.#....#####.....#.......##....#........# #......).#.######.##.####..#.....#.......#.....#..#####.### #######..#.###....#...##.##.....###.....#.....#..# #@..##..#...#.####...#####'####'###.......'.....+..#######.###..##.#..#.......##.........#.###....#.....#....#.....##......#.##.###..###<....###.#.# #........#####.##.######......#.##......##........#### #....#.....# #.##.#H:j"h#......#.)...###.######....##########.#........###.÷..####......#####.# #.....##....# ##≈≈#≈≈##)..#.%.......#####........'.....# #####.##.#### #≈≈...≈≈#.......#####.####........####### #.###'######§.....≈###...#.......##.......#####.##......##.§.....#.....##########.......#### #.##....÷....#####.÷.....##.......##.# #.##......#### ####.##+#######.....####.#######.#H:j6\>@H:j_ H:jw ......###### #... MrMagolor the Conjurer ..###.##...# #... Kobold ......##.### #... Health: 28/28 ======================== ......######.#### #>.. Magic: 9/9======================== ....>#....##....# #... AC: 3Str: 7 ####....#.######## ####.####.#. EV: 14Int: 19 ..##....#........# #......).#. SH: 0Dex: 13 ..#.....#..#####.### #######..#. XL:  5 Next: 45% Place: Dungeon:3 ..#.....#..# #@..##..#. Noise: ---------  Time: 4135.9 (0.0) ..'.....+..#######:j\y z9;49m.###..## a) staff of air ..#.....#....#.....##..... Cast: Searing Ray ......#####.##.######..... Fly ..#.....# #.##.##..... ........###.÷..####.....  ..#.%.......#####.......  ......#####.####.......  #...#.......##.......##  _You start resting. _Magic restored. _HP restored. _You see here a ball python skeleton. _Done exploring. _Done exploring.H:jy H:j5 H:j  _H:j nH:jz ,H:j߭ H:j H:jv H:j H:j H:jo H:j H:jc H:j² H:j H:j H:j H:j H:j H:j@ H:j ,H:j@ BH:jb  ##.###### #.....# #......# #.#.#.######...##.#......#...#### ###.###....#......# ....)......#..###.# ###.###....#......##......#......##### #.#.#.######....@#....# 48.9 (13.0) #.....#....#####....#.######## #.....#.......##....#........# #.......#.....#..#####.### #.....###.....#.....#..# #...# ###'###.......'.....+..#######.#...#.###....#.....#....####.#.# #........#####.##.##### ....####:j m #....#.....# #.##.# _There is a stone staircase leading down here.I:jI:jI:jI:j>I:j79.0) _I:jI:j@ 4  You fly downwards.I:j>  #...... # #.....# #.#.....# #..K....:  #@..#  #@..#  #...#  #...#  ..... @   Sigmund (polearm, asleep) K   kobold (missile, asleep)  You encounter Sigmund the Dreaded and a kobold.The kobold is quivering stones.I:jA /  --more--J:jJ:jL K@@)K)Found a parchment of Call Canine Familiar.J:jf|M====51.4 (2.5J:jV~Searing RayJ:jRJ:j61 _The kobold shouts! Sigmund shouts!J:ja _There is a stone staircase leading up here.J:jF J:j+G J:jN J:j`Y _  Sigmund barely misses you.J:j^ 7-=---2.4 (1.0J:j` J:j3( -.3---. _The kobold hits you with a +0 short sword.J:j/  #.....# #.###### #.....# #......# #.#.#.######...# ..#.#......#...#### ###.###....#......# ....)......#..###.# ###.###....#......# ..#.#......#....K.##### #.#.#.######....@#....# J:j0 #.....#....#####@...#.######## #.....#.......##....#........# #.....#.......#.....#..#####.### #.....###.....#.....#..# #...# ###'###.......'.....+..#######.# .....#.###....#.....#....#.....# .###.#.# #........#####.##.##### ....#### #....#.....# #.##.#J:j 4-3.9 (2.5J:j  _You fly upwards. _There is a stone staircase leading down here.K:jK:jzRead which item? Scrolls  t - 2 scrolls of teleportationa - a scroll of enchant armour  r - a scroll of revelation [!] read|quaff|evokeK:j G[?] describe selectedL:jL:jL:jL#.....# #.######MrMagolor the Conjurer #.....# #......#Kobold #.#.#.######...#Health: 27/28 =======================- ..#.#......#...####Magic: 9/9======================== ###.###....#......#AC: 3Str: 7 ....)......#..###.#L:jEV: 14Int: 19 ###.###....#......#SH: 0Dex: 13 ..#.#......#....K.#####XL:  5 Next: 45% Place: Dungeon:3 #.#.#.######....@#....#Noise: ---------  Time: 4153.9 (0.0) #.....#....#####@...#.########a) staff of air #.....#.......##....#........#Cast: Searing Ray L:j#.....#.......#.....#..#####.### Fly #.....###.....#.....#..# #...# ###'###.......'.....+..#######.# @   Sigmund (polearm) .....#.###....#.....#....#.....# K   kobold (missile) L:j?d.###.#.# #........#####.##.##### ....#### #....#.....# #.##.# _The kobold shouts! Sigmund shouts! _There is a stone staircase leading up here.  Sigmund barely misses you. L:jy_The kobold hits you with a +0 short sword. _You fly upwards. _There is a stone staircase leading down here.L:jb  As you read the scroll of teleportation, it crumbles to dust.L:j8==4.9 (1Tele Fly L:jL:j. _You feel strangely unstable. The kobold hits you but does no damage.O:j4k #.....# #.#  #.....# #.######  #.....# #......# ##.#.#.######...# ...#.#......#...#######.###....#......# .....)......#..###.####.###....#......# ...#.#......#...@K.##### ##.#.#.######....>#....#  #.....#....#####@...#.######## ##.....#O:jU5.##....#........# .#.....#.......#.....#..#####.###.....###.....#.....#..# #...# ####'###.......'.....+..#######.# ......#.###....#.....#....#.....####.#.# #........#####.##.#####O:j%>O:j>%5O:jqEO:jG _Sigmund misses you. The kobold closely misses you.O:jH- #.....###.# #.....# #.#  #.....# #.######  #.....# #......# ###.#.#.######...# ...#.#......#...#######.###....#......# ......)......#..###.####.###....#..@...# ....#.#......#....K.##### ###.#.#.######....>#....#  #.....#....#####@...#.######## ###.....#.##....#........O:j.# ..#.....#.......#.....#..#####.# .##.....###.....#.....#..# #... '####'###.......'.....+..#######......#.###....#.....#....#.....O:j5O:j";.######...# ......#...#### ##....#......# ##### ......#..###.# #...#....#......# #.###.K.##### #.### .######....>#....# O:j;6#.... .#....#####@...#.######## ####. .#.......##....#@.......# #... .#.......#.....#..#####.### #### .###.....#.....#..# #...# ##.......'.....+..#######.# .###....#.....#....# #.# #........#####.##.#####  O:jR<### #....#.....# #.##.#  #####.#..###.÷..# #  ≈#≈≈##)..#.%.......#### # O:jMCO:jIO:j!K-6Searing RayFly O:j@PO:jR@ _Your surroundings suddenly seem different.P:jX .....#...#### ##...##### ..###... ##...## ..K.###########....>#...........#####@...#.######## ####...##....#........# #...#####.### ######P:j #...# ##.......'.....+..#######Fly ###.# ...≈≈#.......#####.#### P:jP:j?-7P:jP:jP:j#...........#####@...#.######## ####...##....#........# #...#####.### ###### #...# ##.......'.....+..####### #.###....#.....#....#....#Fly .##.# ....≈###...#.......##.. P:jYP:j[A=8P:jaP:jcP:j2.....#..###.# #...# #....#......# #.### .....#....K.######.# ######....>#....# #.... #....#####@...#.######## ####.# #.......##....#........# #... #.#.....#..#####.### ##### ###.....#.....#..# #...# #.......'.....+.@#######.# P:j&}.###....#.....#....#.....# .# #........#####.##.##### # #....#.....# #.##.# #.#........###.÷..# ## #≈≈##)..#.%.......#### #. ..≈≈#.......#####.# ###.###...#.......# #...#.....######### #.P:j8P:j%9P:jFP:jP:j .#......# #.### ....#....K.######.# #####....>#....# #....# ....#####@...#.######## ####.# .......##....#........# #..... .#.....#..#####.### ###### #P:jg 2#.....#.....#..# #...# .......'.....+..#######.# # ###....#.....#..@.#.....# # # #........#####.##.##### # P:j # #....#.....# #.##.# ##.#........###.÷..# ### ≈≈##)..#.%.......#### P:j= [#.. .≈≈#.......#####.# ###.###...#.......# #...#.....######### #. ##.÷.....# #.P:j1 P:j3 &60P:j'< P:j= P:j8G  K.###### #####....>#....... ....#####@...#.######## ####.##...##....#........# #......#####.### ###### ## #...# .......'.....+..######## ###....#.....#....#.... # #........#####@##.#####.....# #.##.# ##.#...##.÷.###Fly #.#  ####.##+#######.... P:jO P:j=Q %1P:j!W P:jX P:jW #####....>#....... ....#####@...#.######## ####.##...##....#........# #......#####.### ###### ## #...# .......'.....+..######## ###....#.....#....#.... # #........#####.##.#####.....# P:jP ##.#...##.÷..### ≈≈##)..#.%.......####..#Fly ..#P:jf#......# #####'###....P:jD P:j|P:j%2P:jSP:j Q:jW ....#####@...#.######## ####.##...##....#........# #......#####.### ###### ## #...# .......'.....+..#######Q:jX# ###....#.....#....#.... # #........#####.##.#####.....# #.##.# ##.#...Q:j##@÷..### ≈≈##)..#.%.......###Q:j.. .≈≈#.......#####.# ##Q:j-eFly ###Q:jQ##.....# #......##.... Q:j(Q:j+%3Q:j0Q:j1Q:j  ...##....#........# #......#####.### ###### ## #...# .......'.....+..######## ###....#.....#....#.... # #........#####.##.#####.....# #.##.# ##.#........###.÷.## ≈≈##)..#.%......@####.. .≈≈#.......#####.# ## ..≈###...#........#Fly #....[# #..>...########.... 4Q:j1 .#####.### ###### ## #...# .......'.....+..######## ###....#.....#....#.... # #........#####.##.#####.....# #.##.# ##.#........###.÷..### ≈≈##)..#.%.......####.. .≈≈#.......#####@# ## ..≈###...#.........#.....########Fly #.....####......##......#### 5Q:j3Q:j2^###.....#.....#..# #...# .......'.....+..#######.# .###....#.....#....#.....# .# #........#####.##.##### # #....#.....# #.##.#  ###.#........###.÷..## #≈≈##)..#.%.......#### #. ..≈≈#.......#####.# ### ...≈###...#.....@.# #...#.....######### # ###.÷.....#  #  ####.##+###### # #......# #####'## #Q:j ##.....# #......# # #....[# #..>...######## #.....####......##......### ########..##......# Q:jtQ:j%6Q:jQ:jVQ:j" $.###.....#.....#..# #...# ##.'.....+..#.# #.###....#.....#....#.....# #.# #.#####.##.###### #....#.....# #.##.##.#.###.÷..# ≈#≈≈##)..#.%.......#### #.≈≈#.#####.# ###.≈###...#.# #.#.....# ##.÷.....# # ####.##+### ### #Q:ju  #......# #####'## # ##.....# #......# #.. #....[# #..>...#..Q:j k #.....####......##......## Q:j :#.##......#Q:j Q:j+ %7Q:jQ Q:j R:j/.###.....#.....#..# #...##.'.....+..#.# .#.###....#.....#....#.....# .#.# #.#####.##.###### #....#.....# #.##.##.#.###.÷..# ≈#≈≈##)..#.%.#### ≈...≈≈#.#####.# .≈###...#.# # §.....#.....# ##.÷.....# # # ####.##+### ###R:j0 # #......# #####'## # ##.....# #......# #.  #....[# #..>...#.  #.....####......##......#  #.##......# R:j"8R:j9%8R:j?R:j@R:j.###.....#.....#..# #...# '###.'.....+..#.# ..#.###....#.....#....#.....# #.#.# #.#####.##.##### .#### #....#.....# #.##.##.#........###.÷..# #≈≈#≈≈##)..#.%.####≈...≈≈#.#####.# §.....≈###...#.# # .§.....#.....# # .#####.÷.....# # ## ####.##+### ### # #......# #####'## #R:jk ##.....# #......# # #....[# #..>...# #.....####......##...... #.##......R:jlR:j%9R:jR:jER:j.###.....#.....#..# #...# #'###.'.....+..#.#.#.###....#.....#....#.....# ##.#.# #.#####.##.##### ..#### #....#.....# #.##.##.#........###.÷..# ##≈≈#≈≈##)..#.%.......#### #≈≈...≈≈#.#####.# #§.....≈###...#.# #.§.....#.....# .#####.÷.....#R:j{m # ####.##+### ###  #......# #####'## ##.....# #......#  #....[# #..>... #.....####......## #.##R:jR:j&70R:jWR:jR:jM.#.......#.....#..#####.### .....###.....#.....#..# #...# ##'###.......'.....+..#######.# ....#.###....#.....#....#.....# ###.#.# #........#####.##.##### ...#### #....#.....# #.##.########.#........###.÷..#  ##≈≈#≈≈##)..#.%.......####  #≈≈...≈≈#......@#####.# ##≈###...#.......# ##.§.....#.....######### ...#####.÷.....#  #### ####.##+### # # .# #####'###.....# #......#  #....[# #..>...###### #.....####......##R:jTR:jW%1R:j\R:j^R:jh #.....#.#.....#..#####.### #.....###.....#.....#..# #...##'###.'.....+..#.#.#.###....#.....#....#.....# .###.#.# #........#####.##.#####.#### #....#.....# #.##.##.#..###.÷..# # ##≈≈#≈≈##)..#.%.#### # #≈≈...≈≈#.#####.##§.....≈###...#R:j? .# .##.§.....#.....##.#####.÷.....# .#### ####.##+### ### ## #......# #####'## # ##.....# #......# # #....[# #..>... # #.....####......##R:j R:j %2R:j: R:j, R:j#.....###.....#.....#..# #...# ####'###.......'.....+..#######.# ......#.###....#.....#....#.....####.#.# #........#####.##.##### .....#### #....#.....# #.##.# ##########.#........###.÷..# .# ##≈≈#≈≈##)..#.%.......#### ## #≈≈...≈≈#.......#####.# ###§.....≈###..@#.......# R:j8..##.§.....#.....######### ÷....#####.÷.....# #### ####.##+###### ### #......# #####'## ##.....# #......# .# #....[# #..>...#### R:jw.# #.....####......##.. .# ########..##R:jqR:j+%3R:jR:jS:j} ##'###.......'.....+..####### ......#.###....#.....#....#....###.#.# #........#####.##.####...####.....#  ##########.#........###.÷. ##≈≈#≈≈##)..#.%.......### ## #≈≈...≈≈#.......#####.# ##§.....≈###...#...... ..##.§.....#....@######## ÷....#####.÷ ..#### ####.##+######.Fly  .##.##.....##.. S:jQS:j%4S:j6S:jS:jKb ......#.###....#.....#....#....S:jrLr###.#.# #........#####.##.####...####.....# S:jL( ##########.#...S:jM##.÷. ##≈≈#≈≈##)..#.%.......### S:j`M## #≈≈...≈≈#.......#####.# S:jM\##§.....≈###...#...... S:jMI..##.§.....#.....######## S:jNI÷....#####.÷S:jYN S:jN..#### ####.##+###S:jN ### S:jOf### #......# #####'##S:j]O(Fly S:jOS:jOS:jPS:jCP .#S:jP4#.##.....##.)S:jpYS:j \%5S:jbS:jzeS:j'........#....[#6 _You reach down and open the door.S:j(  ###.#.# #........#####.##.####...####.....#  ##########.#...##.÷. ##≈≈#≈≈##)..#.%.......### ## #≈≈...≈≈#.......#####.# ##§.....≈###...#...... ..##.§.....#.....######## ÷....#####.÷ ..#### ####.##@###### ### #......# #####'## ##.....# #......Fly #.....# .#####.........'.. 7 _There is an open door here.S:j @ ...####.....#  ##########.#...##.÷. ##≈≈#≈≈##)..#.%.......### ## #≈≈...≈≈#.......#####.# ##§.....≈###...#...... ..##.§.....#.....######## ÷....#####.÷.....# ..#### ####.##'###### ### #...@..# #####'## #...... . #....[>...####Fly ####### .# ###########...####.#####.. 8 _S:j #...#...#..#+9 _You reach down and close the door.T:jT##########.#........###.÷..# # ##≈≈#≈≈##)..#.%.......#### # #≈≈...≈≈#.......#####.# #§.....≈###...#.......# .##.#.....######### ..#####.÷.....# .#### ####.##+###### ## #......# #####' # ## #......#  ....[# #..>...##### # #.....####......##... # ########........##. #  #.##.....##. # #.##.....##.) # ####.........'... # ###########...####.#####. ## #....#...##.#.........###'#80T:j ##≈≈#≈≈##)..#.%.......####  #≈≈...≈≈#.......#####.# #§.....≈###...#.......# .#.....######### ..#####.÷.....# #### ####.##+###### # #......# #####' ## #......#  #....@# #..>...###### #.....####......##.... ########........##. #.##.....##. #.##.....##.) ####.........'.... ###########...####.#####....#....#...##.#.........###'######.##.....##.#..###.##.###.#1 _You see here a +0 robe.T:j ≈≈...≈≈#.......#####.# ##§.....≈###...#.......§.....#.....######## ...#####.÷ #### ####.##+###### # #......# #####'## ##...... #....[>...#########......##....#######.. #.##) '.......#........#..###.##.....#2 _T:j~Evoke which item? Wands  c - a wand of warping (10) [!] read|quaff|evoke[?] describe selectedU:jhG #≈≈...≈≈#.......#####.#MrMagolor the Conjurer ##§.....≈###...#.......#Kobold ##.§.....#.....#########Health: 28/28 ======================== ...#####.÷.....#Magic: 9/9======================== #### ####.##+######AC: 3Str: 7 ##......# #####'##EV: 14Int: 19##.....# #......#SH: 0Dex: 13#....[# #..>...###### XL:  5 Next: 45% Place: Dungeon:3#....@####......##.... Noise: ---------  Time: 4182.9 (0.0)########........##.... a) staff of air#.##.....##.... Cast: Searing Ray#.##.....##.).. :jG0mFly ####.........'....###########...####.#####.... # #....#...##.#.........###'## ######.##.....##.#..###.##.###.# '.......#........#..###.##.....# _Sigmund misses you. The kobold closely misses you. _Your surroundings suddenly seem different. _You reach down and open the door. _There is an open door here. _You reach down and close the door. _You see here a +0 robe.  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Fly _:j-##.###_:j_:jŰ%2_:j_:jV_:je≈##)..#.%.......#### #. ≈≈#.......#####.# ### .≈###...#.......# #. ..#.....##########. #.÷.....#  #. _:jl####.##+### ### #.#......# #####'## #.##.....# #......# #.#....[# #..@...########.....#.....######......###########........##......# #.#.##.....##......# #.# #.##.....##.)....# #.. ####.........'......# ### #########...####.#####......#..#...##.#.........###'##### ##.....##.#..###.##.###.#_:jF3 _There is a stone staircase leading down here._:j_:j_:j_:j"_:j(,4 __:jH,_:j_G 4  You fly downwards._:jq ###  g.#   #.#   #.# _:j?  #@# #.....  #...##  #....#  ...... g   hobgoblin (asleep) `:jhB6.4 (2.5Searing Ray`:j`:jFS _You encounter a hobgoblin.`:j*"a _There is a stone staircase leading up here.`:j!W ### g.# #.# #.#`:jW #@# #.....  #...##  #....#  ...... `:jS ### g.# #.# #.# #@# #.....  #...##  #....#  ...... `:j`:j `:j`:j` _A hobgoblin is nearby!`:ju †You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin!`:jg O*** `:j" †..  You kill the hobgoblin!`:j 7------6==7.4 (1.0ontinue: Searing Ray`:jB =Ray `:j `:jr f _(Press . to maintain the ray.)a:j a:j3a:jK  You stop channelling your searing ray.a:j/ _a:ja:j:h------a:j,a:j-a:jVa:jϩ,a:j],a:jɫa:ja:jMM8===a:ja:ja:ja:ja:j0a:jna:ja:jòBa:j7===a:jc,a:ja:j,a:j(a:j,a:ja:jc9===a:jHa:j4 _Magic restored.a:jLa:ja:jMa:ja:jra:ja:ja:j~a:j a:jpa:jya:ja:ja:j,;===a:ja:ja:j,a:j0a:ja:ja:j†.##.##.##<#######.......#...####....#.......#####--###  ast: Searing Ray ...## #..#a:j-071.4 (24.0)a:jF--2.4 (25a:ja:j[. _i - a scroll of identifya:jYh  _L - 4 potions of lignification (gained 1)a:j6 ### †.# #.# #.# #<######.......#...#....##.# .......#.# ######.#.# ## #...##...#....#####..##..#9.4 (7.0)80.4 (8a:jƈ . _k - a +4 ring of slayingb:jΧb:jRead which item? Scrolls  t - a scroll of teleportationa - a scroll of enchant armour  i - a scroll of identifyr - a scroll of revelation [!] read|quaff|evokeb:jCG[?] describe selectedb:j b:j b:j MrMagolor the ConjurerKobold###Health: 28/28 ========================†.#Magic: 9/9========================#.#AC: 3Str: 7#.#b:jv 2EV: 14Int: 19#<#######SH: 0Dex: 13#.......#XL:  5 Next: 46% Place: Dungeon:4#...###@#Noise: ---------  Time: 4380.4 (0.0)#....##.#a) staff of air.......#.#Cast: Searing Ray######.#.#Fly ## #...##...#....#####..##..# b:j _(Press . to maintain the ray.) _You stop channelling your searing ray. _Magic restored. _i - a scroll of identify b:j i_L - 4 potions of lignification (gained 1) _k - a +4 ring of slayingb:j b:j b:j& b:jA f _You don't currently have any unidentified items.c:jc:jυ3c:j!c:jAc:jXP _c:j،c:j/c:jc:j;c:j,c:jtc:jc:ju,c:jɒc:jVc:jc:j@c:jc:jc:jX,c:jc:j(c:j<c:jc:jc:jМc:j֝c:j<c:jc:jc:jc:j$c:jcc:jc:jc:j>c:jc:j3c:jfc:jc:jc:jIc:jͫ  You encounter a kobold. It is wielding a +0 short sword.c:jY.......#.#######.#.# ## #...# ###...# +....##c:jt ###..# # #..# ##.###.## K...@..# ##.#.### .....Searing Ray ##.## #. K   kobold (asleep) c:j c:jg091.4 (11.0)c:j22.4 (12 _c:jc:jc:j=Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))b - a +0 short sword Armour (go to first with [)  d - a +0 robe (worn)  g - a +0 helmet (worn) Magical Staves (go to first with |)  a - a staff of air (weapon) Jewellery (go to first with "=)  f - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air}  h - a ring of see invisible (worn)  j - a ring of resist corrosion (worn)c - a +6 ring of dexterity  e - an amulet of the acrobat  k - a +4 ring of slaying[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip d:j6.......#.#MrMagolor the Conjurer######.#.#Kobold## #...#Health: 28/28 ========================###...#Magic: 9/9========================+....##AC: 3Str: 7###..#EV: 14Int: 19# #..#SH: 0Dex: 13##.###.##XL:  5 Next: 46% Place: Dungeon:4K...@..#Noise: ---------  Time: 4392.4 (0.0)##.#.###a) staff of air.....#Cast: Searing Ray##.###Fly #.K   kobold (asleep) _Magic restored. _i - a scroll of identify _:j<5mL - 4 potions of lignification (gained 1) _k - a +4 ring of slaying _You don't currently have any unidentified items. _You encounter a kobold. It is wielding a +0 short sword.  Okay, then. _e:j!@ ****K  You focus your ray upon the kobold. The searing ray hits the kobold.e:jV .KThe kobold is heavily wounded...7------==3.4 (1ontinue: Searing RayRay e:je:jܧ e:jX_(Press . to maintain the ray.)e:jBu )The searing ray hits the kobold!e:jFH**** e:j>.)..e:jy6--------7--4Searing Ray+ e:je:jJ _You kill the kobold!e:j- :****e:j >.)..e:jJ 5-------5++ e:jv e:j9 f:j_q Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 36% 4b - Iskenderun's Mystic BlastConjuration/Translocation 36% 4  c - SwiftnessAir38% 3  d - PasswallEarth41% 3  e - Iskenderun's BattlesphereConjuration/Forgecraft 50% 4  f - Hellfire MortarFire/Earth/Forgecraft 100% 7 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitg:j^ .......#.#MrMagolor the Conjurer######.#.#Kobold## #...#Health: 28/28 ========================###...#Magic: 5/9=============-----------+....##AC: 3Str: 7###..#EV: 14Int: 19# #..#SH: 0Dex: 13##.###.##XL:  5 Next: 47% Place: Dungeon:4.)..@..#Noise: ---------  Time: 4395.4 (0.0)##.#.###a) staff of air.....#Continue: Searing Ray##.###Fly Ray++ #. _Okay, then.You focus your ray upon the kobold. The searing ray hits the kobold.  The kobold is heavily wog:j unded. _(Press . to maintain the ray.)  The searing ray hits the kobold! _You kill the kobold!  Okay, then. _h:jMZ Your spells (describe)TypeFailure Level a - Magic DartConjuration2%1  b + Searing RayConjuration3% 2 c - Static DischargeConjuration/Air9%2 Select a spell to describe [?] help [!]/[I] toggle spell headersj:j3.......#.#MrMagolor the Conjurer######.#.#Kobold## #...#Health: 28/28 ========================###...#Magic: 5/9=============-----------+....##AC: 3Str: 7###..#EV: 14Int: 19# #..#SH: 0Dex: 13##.###.##XL:  5 Next: 47% Place: Dungeon:4.)..@..#Noise: ---------  Time: 4395.4 (0.0)##.#.###a) staff of air.....#Continue: Searing Ray##.###Fly Ray++ #.  You focus your ray upon the kobold. The searing ray hits the kobold.  The kobold is heavily wounded. _(Press j:j4. to maintain the ray.)  The searing ray hits the kobold! _You kill the kobold! _Okay, then.j:j Z Your spells (describe)TypeFailure Level a - Magic DartConjuration2%1  b + Searing RayConjuration3% 2 c - Static DischargeConjuration/Air9%2 Select a spell to describe [?] help [!]/[I] toggle spell headersk:jy.......#.#MrMagolor the Conjurer######.#.#Kobold## #...#Health: 28/28 ========================###...#Magic: 5/9=============-----------+....##AC: 3Str: 7###..#EV: 14Int: 19# #..#SH: 0Dex: 13##.###.##XL:  5 Next: 47% Place: Dungeon:4.)..@..#Noise: ---------  Time: 4395.4 (0.0)##.#.###a) staff of air.....#Continue: Searing Ray##.###Fly Ray++ #.  You focus your ray upon the kobold. The searing ray hits the kobold.  The kobold is heavily wounded. _(Press k:j. to maintain the ray.)  The searing ray hits the kobold! _You kill the kobold! _Okay, then.k:jq Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 36% 4b - Iskenderun's Mystic BlastConjuration/Translocation 36% 4  c - SwiftnessAir38% 3  d - PasswallEarth41% 3  e - Iskenderun's BattlesphereConjuration/Forgecraft 50% 4  f - Hellfire MortarFire/Earth/Forgecraft 100% 7 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitn:jz .......#.#MrMagolor the Conjurer######.#.#Kobold## #...#Health: 28/28 ========================###...#Magic: 5/9=============-----------+....##AC: 3Str: 7###..#EV: 14Int: 19# #..#SH: 0Dex: 13##.###.##XL:  5 Next: 47% Place: Dungeon:4.)..@..#Noise: ---------  Time: 4395.4 (0.0)##.#.###a) staff of air.....#Continue: Searing Ray##.###Fly Ray++ #.  You focus your ray upon the kobold. The searing ray hits the kobold.  The kobold is heavily wounded. _(Press n:jo p. to maintain the ray.)  The searing ray hits the kobold! _You kill the kobold! _Okay, then.  Okay, then. _o:jSS  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   i + Spellcasting 3.1   4.0   0           b - Staves   0.0   1.2  -1   j * Conjurations   4.6   5.0   0   c - Unarmed Combat   0.0   1.0   0   k * Translocations   1.9   2.0   0   d - Throwing   0.0   0.8  +1 :jT6m  l - Alchemy   2.0   3.0   0      m + Air Magic0.2   1.0   0   e - Short Blades   0.0   0.6  +3           n - Evocations   0.0   0.7  +2   f - Armour   0.0   1.4  -2       g - Dodging   3.0   2.8  +2       h - Stealth   3.0   2.0  +4      :jNU0X                                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsp:jp:jp:j_#.......#.#MrMagolor the Conjurer######.#.#Kobold## #...#Health: 28/28 ========================###...#Magic: 5/9=============-----------+....##AC: 3Str: 7###..#EV: 14Int: 19# #..#p:ja$SH: 0Dex: 13##.###.##XL:  5 Next: 47% Place: Dungeon:4.)..@..#Noise: ---------  Time: 4395.4 (0.0)##.#.###a) staff of air.....#Continue: Searing Ray##.###Fly Ray++ #.  The kobold is heavily wounded. _(Press . to maintain the ray.)  The searing ray hits the kobold! _You kill the kobold! _Okay, then. _Okay, then.p:j;)p:j;+p:j/p:j1p:jp:jp:j'p:j  You stop channelling your searing ray. _6======p:j#7==p:j-*p:j!f!==8======9===p:jo==='p:jvc  #...###.# #....##.# .......#.#######.#.#### #...######...#p:jw +_+....## #'###..# #@# #..#434.4 (39.0).###.###.##...).....#ast: Searing Ray #.##.#.#### .....####.####.# _You reach down and open the door.p:j}W _Found a radiant altar of Vehumet.q:jҒ M...# #....#......######.# #####...+_+....### #.# #..###.###.##...).....#.##.#.###....#5.4 (1.0) _ _There is an open door here.q:jeM<######...# #....#......######.# #####...+@+....##'## #.# #..###.###.##...).....##.#6 _q:jx)_ _There is a radiant altar of Vehumet here.:jZ&' _You reach down and open the door.  There is an open door here. _  You encounter a shadow imp and a quokka. ###  †.#  #.#  #.#  r#<########. .#.......##.5#. ?#...###.#.....##.#....##.##..##.@.......#.#....#.[:j*33m#######.#.#......# ### #...#Searing Ray....#.#######...#....#...'_+....##....#.###'###..#5   shadow imp (wandering)#####.# #.# #..#r   quokka (asleep) #.###.###.###...).....#.547.4 (11.0):j5:j928.4 (12 _:jA:j E:j^A****:j- 5.  You focus your ray upon the shadow imp. The searing ray misses the shadow imp.:jg4#...:j 67------==9.0)ontinue: Searing RayRay :j;8_:j>f _(Press . to maintain the ray.):jE , ****5    The searing ray hits the shadow imp.  The shadow imp is severely wounded.:j> .r.5:jK?r:j.....:j2 5-----55---1++ _You kill the shadow imp!Training target 2.0 for Translocations reached!:j8_:jdo _Your Translocations skill increases to level 2!:j E****:jr  ....  You finish channelling your searing ray.4------=--2ast_ _The quokka bites you but does no damage.:jϴ3_ _The quokka misses you.:j * You focus your ray upon the quokka. The searing ray hits the quokka.:jx rThe quokka is heavily wounded.(Press . to maintain the ray.):jy5---2--------=4ontinue: Searing RayRay :jԀ8_:j+ _The quokka bites you.:j2 †.# #.# #.#.#<########. .#.......##..#. ?#...###.# .....##r#....##.# #..##.........#.# ....#@#######.#.# ......# ### #...# ....#.#######...# ....#...'_+....## ....#.###'###.. #####.# #.# #..#:j3 #.###.###.## #...)..... ##.##.#.###:j~9 .rYou stop channelling your searing ray.:j?:j[@A6=--:j@^--5ast:jE:_:jVHi _The quokka twitches its whiskers.:j#.#<########. .#.......#..#. ?#...###:jt.....##.#....:j#..##.r.......:j8^....#.#######:j....@# ### #..:jDŽD#.######:je.#...'_+....#:jfa..#.###'###..# :j~#####.# #.# :j! #.###.###.#:jH..).....:j"#:j#.##.#.##:j^i # .....#:j(G.r:j։:j:j0=-:j6:jΗ:_:j6 _The quokka misses you.:jr:jh}.#<########. .#.......#..#. ?#...###.....##.#....#..##.............#r#######..# ### #.....#@######...#...'_+....#...#.###'###..# #####.# #.#  #.###.###.#..).....# #.##.#.## # .....# ###.##.r3---3===--7 _The quokka attacks as it pursues you! The quokka bites you.:jY+.#<########. .#.......#..#. ?#...###.....##.#....#..##.............#.#######....r# ### #.....#.######..'_+....####'###..# #####.# #.#  #.###.###.#..).....##.##.#.## # .....# ###.## #.#.r2----8_ _The quokka attacks as it pursues you! The quokka bites you.:jv #. .#.......#..#. ?#...###.....##.#....#..##.............#.#######...# ### #..#r######...'_+....####'###..# #####.# #.#  #.###.###.#..).....# #.##.#.## # .....#  ###.## #.# .r-9 _The quokka attacks as it pursues you! The quokka bites you.:jD S#..#. ?#...###.....##.#....#..##.............#.#######..# ### #..#.######r..'_+....#.###'###..# #####@# #.#  #.###.###.#..).....# #.##.#.## #......# ###.## #.# :j V.r:j :j .160:j" 9_:jY Q _The quokka attacks as it pursues you! The quokka bites you.:jl #..#. ?#...###.#  MrMagolor the Conjurer .....##.#....##.#  Kobold #..##.........#.#  Health: 21/28 ==================------ ....#.#######.#.#  Magic: 1/9==---------------------- ......# ### #...#  AC: 3Str: 7 ....#.#######...#  EV: 14Int: 19 ....#...'_+....##  SH: 0Dex: 13 ....#r###'###..#  XL:  5 Next: 55% Place: Dungeon:4 #####@# #.# #..#  Noise: =--------  Time: 4460.4 (0.0) #.###.###.##  a) staff of air #...).....#  Cast: Searing :jc>Ray ##.##.#.###  Fly  #......#  ###.###  r   quokka #.#  _The quokka attacks as it pursues you! The quokka bites you. _The quokka attacks as it pursues you! The quokka bites you.  Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (moderately wounded, 68% to hit):ju #..#. ?#...###.#  MrMagolor the Conjurer :jQ.....##.#....##.#  Kobold:j+ #..##.........#.#  Health: 21/28 ==================------ ....#.#######.#.#  Magic: 1/9==---------------------- ......# ### #...#  AC: 3Str: 7:j ....#.#######...#  EV: 14Int: 19 ....#...'_+....##  SH: 0Dex: 13 ....#.###'###..#  XL:  5 Next: 55% Place: Dungeon:4 #####@# #.# #..#  Noise: =--------  Time: 4460.4 (0.0):ja #.###.###.##  a) staff of air #...).....#  Cast: Searing Ray ##.##.#.###  Fly  #......#  ###.###  r   quokka #.# :jk`Aiming: Searing Ray (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (moderately wounded, 68% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka!  You kill the quokka!:j #..#. ?       :j4 .....*# ### #...#  ....#*  ....#*..'_  ....#*:j\-  :j~w #.# #..#    :jh#...)  :j$  :j :j D #.# :j0 :j'....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (moderately wounded, 68% to hit)  You focus your ray upon the quokka. The searing ray hits the quokka!  You kill the quokka!  (Press . to maintain the ray.):j,6=1.4 (1ontinue: Searing RayRay _:j29_:j4:jj} :j~ :j& :j] K  You stop channelling your searing ray.:j0  _2:j5 ,:j :j8 :jt :j :j a2===:jw :j: a3=:j :j> ,:jג ,:j ,:j g===:jƿ O=:j ,:jJ K4=:jw :j n:j :j :j U3===:jX :jI :j a5==:j :j :j) :j> :j :j :j :j[ Q===:ju :j :jc h6==:j :j8 :j ,:j n:jz :j :j~ 7==4==:j :jm :j ,:j:j ,:j:j,:j :j:j8====:j:j1 _HP restored.:j:j]:jH:j:js:j:j:j:j\!O=:j":j#:j#$O5===:j$:j~&:j(,:jT(:j):j`*:j+,:jN,:j-:j-;===:j.:j9,:j;:j<:j>:jC:jG:jG:jaH:jJ:jZK,:jL:j8MO6===:jN:j2P:jzP:jQ:jR,:jIS:jJU:jU:j V:jWQ===:jX:j;Z,:j[:jl]:j]:j^:j_:j*`:j`:jHd,:je:jh:j8iN7==:jrj:jk,:j l:j9nB:jo,:jBp:jq:jq:==:jr:jNt,:ju:jZv:jv:jQw:jz:j;{:jM|:jY},:j9~:jc8===:j@:j#:j:j:jЄ,:jK:j,:j :j:j;===:j~:j؊,:jT:jP:j:j:jB:jx:j:jۏ:j6:j:jǑ:j"M9===:jے:j7:j,:jU:j#:j[:j:j:j:j :jJ,:j:j(:j;===:jw:jp:j:j:jϤ:jY:jQ,:j.:j$n:j:j:j:jݳ:j:jӵ,:jp ###  †.#  #.#  ####.#  ..#<#######  #. #.#.......# #..#. #@#...###.# --.....##.#....##.# #..##.........#ast: Searing Ray ....#.#######.#.......# ### #...#....#.#######...#:jZ....#...'_+....##....#.###'###..######.# #.# #..#:j1538.4 (77.0):jF--9.4 (78:j:_:ja _c - a scroll labelled DINOYZOFRIY:j:jS3:j:j:jՏ:jΐ:j :j:j:j),:j:j:j:jQ,:jF:j*:jk:jӚ:j|:jk:j:j:j՞:j:j#:jU:jҡ:j:j:js:j:j:jT:j:j:j:j:j:j4:jP:j:j:j:j/:jí:j/:jܮ:j/,:j:j#:j+:jo:j:jr:jF:j:j:jY:jK:j:j:j:j:j<:j:j:jͽ:j:j_:jY:j:jG:j:j:jV,:j:j:j:j:jI:j+(Z  You encounter a kobold. It is wielding a +0 short sword and quivering stones... ... #.####### ##....#....#  #...@.#.##.#  #.#.#.#.##.# ###### ..##...##.#####....†Searing Ray #...#...##.......#### #K #.......#####.#### ..................# K   kobold (missile, asleep) #...#.##.##..#.##.# .#.#.##.##..#.##.# # #..........##.#61.4 (222.4 (23 _:j{a )You focus your ray upon the kobold. The searing ray hits the kobold.:jf****:j ...)You kill the kobold!:j7------7==3.4 (1.0)ontinue: Searing RayRay :jm:jHf _(Press . to maintain the ray.):j :jK :j$ 2  You stop channelling your searing ray. _------8======:j9, 9===:j,  You encounter a gnoll. It is wielding a +0 spear.:j}3 .....ğ#...  #.#######  ##.@..#....#-- #.....#.##.# :j4 g#.#.#.#.##.# ##### Cast: Searing Ray #..##...##.#####.... #...#...##.......#) ######.### ğ   gnoll (polearm, asleep) ..................#...#.##.##..#.##..#.#.##.##..#.##.:j< 0818.0):j> M--2.4 (19 _:j]C :j,I :jcg ****ğ)  You focus your ray upon the gnoll. The searing ray hits the gnoll.  The gnoll is lightly wounded.:j .ğThe gnoll shouts!  (Press . to maintain the ray.):j&..:jQ7------===3.0)ontinue: Searing RayRay :j:j ' _You hear a shout!:j **** The searing ray hits the gnoll.:j: oThe gnoll is heavily wounded.:j q ğYou hear a shout!:j C ğ:j% qYou encounter an orc. It is wielding a +0 dagger and quivering boomerangs.:j .ğYou encounter a gnoll. It is wielding a +0 flail.:jڱ o.ğğ 3 gnolls (2 polearms):j4 o   orc (missile)You encounter a gnoll. It is wielding a +0 spear.:j 6--------4+ :jʳ :j :jD % _The orc shouts!:j )The searing ray misses the gnoll. The searing ray hits the orc!:jcW****:j !.ğ.ğ:j+ )ğ.  You kill the orc!:j 05-----605++ :j7:j9R _The gnoll barely misses you.:jp1..)..ğ#ğğ #.#########....#....##...@.#.##.# #.#.#.#.##.# #######..##...##.#####....†#...#...##.......#####) #.......#####.# ...........#...#.##.##..#.##.#.#.#.##.##..#.##.## #..........##.#:j3.ğ.ğ:jp3:j3:j7:jr9f---6ast:j>:jB< _You stop channelling your searing ray.:j..)...#ğ.ğ #ğ#########....#....##.....#.##.# #.#.#@#.##.# ########..##...##.#####....†.#...#...##.......####.#) #.......#####.####. ............#<#...#.##.##..#.##.#. 2 gnolls (.#.#.##.##..#.##.#.# #..........##.#.:jL #..##.....:jR.ğ:j  ğThe gnoll attacks as it pursues you!:jD K.ğ:jh.ğ 3 gnolls (2 polearms):j2------=--7:j:jC _The gnoll hits you from afar with a +0 spear.:jp..)...#ğ. #ğ#########.ğ..#....##.....#.##.# #.#.#.#.##.# #########..##.@.##.#####....†.#...#...##.......####.##) #.......#####.####.#:j7 ...........#<##...#.##.##..#.##.#...#.#.##.##..#.##.#. 2 gnolls (# #..........##.#. #..##.........#.#####:jR.ğ:jTP.ğ:j:j2j3=------8:j:j:j..)...#ğ. #.#########.ğ..#....##...ğ.#.##.# #.#.#.#.##.# #########..##...##.#####....†.# #...#..@##.......####.# #) #.......#####.####.#  ............#<##...#.##.##..#.##.#....#.#.##.##..#.##.#.# #..........##.#. #..##.........#.######......# ###:jt.ğ.ğ:j4I  The gnoll attacks as it pursues you!:jp0-----=9:j Y _The gnoll hits you from afar with a +0 spear.:j%...#ğ. #.#########..ğ.#....##.....#.##.# #.#.#ğ#.##.# #########..##...##.#####....†.# #...#...##.......####.# #) #....@..#####.####.#  ...........#<###:j%#...#.##.##..#.##.#.....#.#.##.##..#.##.#...## #..........##.#. #..##.....   gnoll (polearm)....#.#######......# ### ....#.#######:jO-R.ğ:j-0ğ:j)4h.ğ 2 gnolls (polearms):j5.-90:j;:j<:jo...# .ğ. #.# ##....#....# #....ğ#.##.# #.#.#.#.##.# # #..##.ğ.##.#####....†.# #...#...##.####.# #) #.#####.####.# .#<##...#.##.##..#.##.#..#.#.##.##..#.##.#...## #..........##.#....##..##.   gnoll (polearm)....#.#.......# ### #.....#.#..ğ:j ğThe gnoll attacks as it pursues you!:j(g.ğ 2 gnolls (polearms):j15-------6====1:j:j2#  The gnoll attacks as it pursues you! _hits you from afar with a +0 spear.  attacks as it pursues you! _hits you from afar with a +0 spear.  attacks as it pursues you! _hits you from afar with a +0 spear.:jt T..) ...# .ğ. .####### ##....#....# #.....#.##.# #.#.#ğ#.##.# ######## #..##...##.#####....†.# #...#..ğ##@......####.# #) ######.####.# ..................#<######...#.##.##..#.##.#.......#.#.##.##..#.##.#...### #..........##.#....## #..##.........# ....#.#######.# ......# ### #.. :jw 3ğ:j=| .ğ   gnoll (polearm):j} q6=-----2:j] :j˃ :jM) ...#.ğ.  #.#######..#...... #.#ğ#.##.# #############....†...#...##......#) #....ğ..#####.####.# ..................#<##### Fly #.##.###.##.#:jw\ :j2ğ:j.ğ   gnoll (polearm):j?-3:j#:j:j|,..).# .ğ. #.#######..##....#....#.###.#ğ########.##...##.#####....†........####) #.....ğ.##### ..................#<######...#.##.##..#.##.#......:j$}z .#.#.#### # #.......... #..##.............#.#######..# ### #..:j3ğ:jQğ 2 gnolls (polearms):j·x9/28 ------=4:jA:j~ _hits you from afar with a +0 spear.  attacks as it pursues you! _hits you from afar with a +0 spear.  attacks as it pursues you! _hits you from afar with a +0 spear.with a +0 spear!:j"  Casting: Searing Ray (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j)  You feel a strong surge of power!is struck by an arc of lightning.  The gnoll is almost dead.  is struck by an arc of lightning.  The gnoll is moderately wounded.  The gnoll is struck by an arc of lightning.:j **   gnoll (polearm)  You kill the gnoll!:j4ğ:j\~ğ)ğ 2 gnolls (1 polearm):jUp4------7=5:j:jJn _The lightning grounds out. The gnoll closely misses you.:j0 ...# .ğ. #.#######..#....#....# #.....#.##.# #.#.#.#.##.# ######## #..##...##.#####....†.#:j #...#...##.......####.# #) #..ğ.ğ@.#####.####.# ..................#<#### #...#.##.##..#.##.#..... .#.#.##.##..#.##.#...## # #..........##.#.... #..##......... ....#.#######. ......# ### #.:jK ....#.#######:jG.ğ:j*:j--6:jd:jR _The gnoll hits you but does no damage.  Things that are here::jp _a +0 spear; a gnoll corpse:j   Casting: Static Discharge (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jM **You feel a strong surge of power!  The gnoll is struck by an arc of lightning.  The gnoll is severely wounded.:jS.ğ:j ğ@You resist. You are struck by an arc of lightning.:j------2-----------=7:jn:j9 _The gnoll hits you with a +0 spear.:j  Casting: Static Discharge (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jj   You feel a strong surge of power! You miscast Static Discharge.  Nothing appears to happen. The gnoll hits you with a +0 flail!  You die...:j~_-4/28 -------0----------Contam: 10% :jho/  --more--:j:j#=Gear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 short sword Missiles (go to first with ()i - 6 curare-tipped darts Armour (go to first with [)  d - a +0 robe (worn) :j#C g - a +0 helmet (worn) Magical Staves (go to first with |)  a - a staff of air (weapon) Jewellery (go to first with "=)  f - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air}  h - a ring of see invisible (worn)  j - a ring of resist corrosion (worn)c - a +6 ring of dexterity  e - an amulet of the acrobat  k - a +4 ring of slaying:jv 8:j :jd ?Goodbye, MrMagolor.161 MrMagolor the Conjurer (level 5, -4/28 HPs)Began as a Kobold Conjurer on June 23, 2026.Slain by a gnoll... wielding a +0 flail(13 damage)... on level 4 of the Dungeon.The game lasted 00:07:06 (4597 turns). :j Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswn:jb VSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb:j٧ :j; C [?25h[?0c [?1051l[?1052l[?1060l[?1061l