i Player: NOTgonnaKMSToday Game: Custom seed 0.34 Server: crawl.dcss.io Filename: 2026-03-22.16:03:23.ttyrec Time: (1774195403) Sun Mar 22 16:03:23 2026 i) [?1051l[?1052l[?1060l[?1061hi*C)0[?7hi+[?25l[?1ci74[?25h[?0cPlay a game with a custom seed for version 0.34.1-3-ga2c7840dd7. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 1494319969271616568   [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!i8" [?25l[?1ciE' i* Welcome, NOTgonnaKMSToday. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldi* t - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfi* In - Djinniw - Formicid f - Draconiano - Spriggani+ Bx - Naga g - Trollp - Tenguy - Octopode ib+ h - Deep Elf q - Oniz - Felid i - Armataurr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. i+ yThey regenerate magical power rapidly. + - Recommended species * - Random species i+ Y# - Recommended character ! - Random character % - List aptitudesi+ jSpace - Pick background first ? - Help Tab - Deep Elf Ice Elementalisti RWelcome, NOTgonnaKMSToday the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Ice ElementalistiOw - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.ivox - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.ivy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.ia Dj - Shapeshifter z - Alchemist Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.ij - Shapeshifter k - Wanderer Wanderers start with random equipment and skills. i;k - Wanderer l - Delver Delvers start their quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.iA nl - Delver m - Warper Warpwith a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.i m - Warper n - Hexslinger Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.iKun - Hexslinger o - Enchanter Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.i<o - Enchanter p - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell.i p - Reaver Picks a random background.  * - Random backgroundiѧ0p - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell. * - Random backgroundi=n uo - Enchanter p - Reaver Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.i1[o - Enchanter x - Air Elementalist Air Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.i Zw - Ice Elementalist x - Air Elementalist Icebegin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.iv - Fire Elementalist w - Ice Elementalist Fire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.i Yv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.i<iʨiNOTgonnaKMSToday the ChillerDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: FreezeiP#########.######.........##PPPPPPPPPPPPPPPPPPPP..@..PPPPPPPP..PPPPP..PPPPP.PPP...PPP.PPPP.PP.PPP.PP.PPP.PP.PP.PP.PP.PP.P.PP.P.PP.P.PP.P.P.PPP.P.P.PP.P.PP.P.PP.P.PiiWelcome, NOTgonnaKMSToday the Deep Elf Ice Elementalist.iJmGame seed: 1494319969271616568 (custom seed)ii#Press ? for a list of commands and other information.i-i 2[ _Found a staircase leading out of the dungeon.i<  # #.###.##PPPPPPP.@<..PPPPPPP..PPPPP..PPPP.PPP...PPP.PPP.PP.PPP.PP.PPP.PP.PP.PP.PP.PPP.P.PP.P.PP.P.PP.P.P.PPP.P.P.Pi P.P.PP.P.PP.P.Pi H1.0 (1 _i i i  # #.###.###PPP.PPPPPP@.<..PPPPP.PPPP..PPPPP..PPP.PPP.PPP...PPP.PP#PPP.PP.PPP.PP.PP#PP.PP.PP.PP.PP.P#PP.P.PP.P.PP.P.P#PP.P.P.PPP.P.P.P#PP.P.PP.P.PP.P.Pi i4 &2i i id#########.########.........##PPPPPPPPPPPPPPPP.PPPPPP..<..PPPPP#.PPPP.@PPPPP..PPP#.PPP.PPP...PPP.PP##PPP.PP.PPP.PP.PP #.PP.P.P #PP.P.PP.P.PP.P.P #PP.P.P.PPP.P.P.P #PP.P.PP.P.PP.P.P #PP.PP.P3ii # ##.## ######.## ##PPP #.PPPPPP..<..PPPPP #.PPPP@.PPPPP..PPP #.PPP.PPP...PPP.PP ##PPP.PP.PPP.PP.PP #PP.PP.PP.PP.PP.P #PP.P.PP.P.PP.P.P #PP.P.P.PPP.P.P.P #PP.P.PP.P.PP.P.P #PP.PP.PP.PP.P4iYi #########.########.........##PPPPPPPPPPPPPPPP #.PPPPPP..<..PPPPP #.PPPP..PPPPP..PPP #.PPP@PPP...PPP.PP ##PPP.PP.PPP.PP.PP #.PP.PP.P #PP.P.PP.P.P.P.P #PP.P.P.PPP.P.P.P #PP.P.PP.P.PP.P.P #PP.PP.P.P .PPP.PP.PPP5iۚ iNYou hit the plant. The plant begins to die.=6 _The plant is lightly damaged.i{  You hit the plant. The plant begins to die.7i݌3 _The plant is lightly damaged.i  You hit the plant.8 _The plant is lightly damaged.iI a _The plant is lightly damaged.  You hit the plant. The plant begins to die. _The plant is lightly damaged.  You hit the plant. _The plant is lightly damaged.  You hit the plant.9 _The plant is lightly damaged.i.  10.0 (1.0) _A nearby plant withers and dies.ik .  You hit the plant.  The plant is lightly damaged.1  You hit the plant.  The plant is lightly damaged. _A nearby plant withers and dies.  You hit the plant.  The plant is lightly damaged. _A nearby plant withers and dies.i # ##.## ######.## ##PPP #.PPPPPP..<..PPPPP #.PPPP..PPPPP..PPP #.PP@.PPP...PPP.PP ##PP..PP.PPP.PP.PP #PP.PP.PP.PP.PP.P #PP.P.PP.P.PP.P.P #PP.P.P.PPP.P.P.P #PP.P.PP.P.PP.P.P #PP.PP.PP.PP.P .PPP.PP.PPP.ii.-2i"iiThe plant is lightly damaged. _A nearby plant withers and dies.  You hit the plant.  i The plant is lighiatly damaged. is_A nearby plant withers and dies.  You hit the plant. The plant begins to die.i?%=i 3iiQ i%_The plant is lightly damaged.i  You hit the plant but do no damage.4iL i) 3 _The plant is lightly damaged.i] 7  You hit the plant.i_ &5i$k in 3 _The plant is lightly damaged.i  You hit the plant but do no damage.6 _The plant is lightly damaged.i<P.  You hit the plant.  You hit the plant but do no damage.You hit the plant.  7 _A nearby plant withers and dies.i' # ##.## ######.## ##PPP #.PPPPPP..<..PPPPP #.PPPP..PPPPP..PPP #.P@..PPP...PPP.PP ##PP..PP.PPP.PP.PP #PP.PP.PP.PP.PP.P #PP.P.PP.P.PP.P.P #PP.P.P.PPP.P.P.P #PP.P.PP.P.PP.P.P #PP.PP.PP.PP.P .PPP.PP.P.-8iLiv  You hit the plant. The plant begins to die.=9 _The plant is lightly damaged.i 7  You hit the plant.i '20i$ i( 3 _The plant is lightly damaged.i 7  You hit the plant.i &1i i 3 _The plant is lightly damaged.i _The plant is lightly damaged.  You hit the plant. _The plant is lightly damaged.  You hit the plant. _The plant is lightly damaged.  You hit the plant but do no damage.is&2iiq3 _The plant is lightly damaged.il .  You hit the plant.  The plant is lightly damaged.i+iF,&3i8i<V _A nearby plant withers and dies.i* # ########.## ######.## ##PP #.PPPPPP..<..PPPPP #.PPPP..PPPPP..PPP #.@...PPP...PPP.PP ##PP..PP.PPP.PP.PP #PP.PP.PP.PP.PP.P #PP.P.PP.P.PP.P.P #PP.P.P.PP.P.P.P #PP.P.PP.P.PP.P.P #PP.PP.PP.PP.P .PPP.PP.PP.i<i.-4i$iiE| # ########.## ######.## ##PP #.PPPPPP..<..PPPPP #.PPPP..PPPPP..PPP #..@..PPP...PPP.PP ##PP..PP.PPP.PP.PP #PP.PP.PP.PP.PP.P #PP.P.PP.P#PP.P.P.PP#PP.P.PP.P#PP.PP.PP.PP.P.PPP.PP.PPP.-5iW iui_iFii.iD1i=iHiViXi[biRoi~iii i<iii i+iiJiiiLiiJ i}, Xi3 ,iF iO i] iX_ ij it i i i iØ i ,it i i i i i i. ib i iE ig iR Bi Xi iJ ,i9] i_ i` ic A _You now have 10 gold pieces.ie iw gix ix ii{ i} i} if~ iY iK i i i iɆ i[ i i i i ih i i iF i i iD ##.#####.###+####.# #.....##. #####.#  #.##.########...##i #.........#.#.###...####.########..[ #....@.....# 53.0 (28.0)############  i V   i h    i E iף i ,4.0 (29iê iȲ < _Found a leather armour.i& ,5.0 (30i iX > _You now have 23 gold pieces (gained 13).ieIiIiZKi,Mi?OiSBiTiUiUiWiYi Zi [iW\i&^i^iB`i`ibiRcidieigigihiOki]miminni piqiriritiviviwiyi+{i{iB|iL~iiNiiՂiXińiLiiډ,iiiyiiiiiioi^iaiii1iiRibL _You now have 30 gold pieces (gained 7).i$imii؜iiɝiiÞii.iiѡiiiiii,i`i.ii,iiyiƫiʬiiiii0i̱ioiii\ii(i`iiii*ieiָi ibiiʺii2iֻiiǼiiiqiii&if  You encounter a jackal.i.PPPPP  P..PPP .h PPP.PP .###i .PP.PP .... P.PP.P ..# PP.P.P ... i.P.P.P #.# #  PP.P.P ##.###.##.#  P.PP.P #.....@...#  i.PP.PP ......#.####  PPP.PP ##... #.# i9kP..PPP ##. #.#iX .PPPPP #######.#####  ixPPPPPP ............# h   jackal (asleep) i##+### ###.##..###.#  iO...# #.##..# #.#  ##.# ##.##..# #.# i i-87.0 (32i38.0 (33 _iiic .PPPPP P..PPP .h .PPP.PP .### ## P.PP.PP ...... P.PP.Pi a ..#. .PP.P.P ... P.P.P.P #.# # i' h.PP.P.P ##.###.##.# P.PP.P #.# P.PP.PP.#.#### .PPP.PP ###...##.# iH P..PPP ##.# #.# i .PPPPP #######.##### P ............#  #+### ###.##..###.# i  .#i  #.##..# #.#  #.# ##.##..# #.# iB . i i 19.0 (1.0)i9 i i pE<..PPPPP P..PPP .h .PPP.PP .### ## P.PP.PPiip ...... .PP.PP.P ..#. P.PP.P.P ... P.P.P.P # #.# # ipoP.PP.P.P ##.###.##.# .PP.PP.P #.# P.PP.PP +ip.#.#### .PPP.PP ####...##.#ip P..PPP ##.# #.#iq i*q.PPPPP #######.##### .P ......# iYqs.###+### ###.##..###.# .#iyq #.##..# #.# #.# ##.##..# #.# iyi0{'90ii(i.<..PPPPP P..PPP .h.h .PPP.PP #K .### ## P.PP.PP #h ...... P.PP.PP.P #. ..#. .P.PP.P.P #. ...i P.P.P.P #) #.# # .P.PP.P.P ##.###.##.# P.PP.PP.P #.# P.PP.PP +.#.#### i.PPP.PP ####...##.# P..PPP ##.###.#i׼ .PPPPP #######.##### iU_P.P .# iŽVhh 2 jackals (asleep) #.###+### ###.##..###.# K   kobold (missile, asleep) #.....# #.##..# #.#  #.# ##.##..# #.#  i .  You encounter 2 jackals and a kobold.The kobold is quivering stones.Found a spear.i.iD*hi hhh1 wandering)  The kobold shouts! The jackal barks!i/==1ii3 _The kobold leaves your sight.i3u.<..PPPPP P..PPP ...h P...PPP.PP #h#.### ## .PPP.PP.PP #hK...... P.PP.PP.P #.# ..#. iҗP.P.PP.P.P #.. ... .PPP.P.P.P #)# #.# # P.P.PP.P.P ##.###.##.# P.PP.PP.P #.# .PPP.PP.PP +.#.#### P...PPP.PP ####...##.# iP..PPP ##.###.# i.PPPPP #######.##### P.i9P .# #.###+### ###.##..###.# ihK   kobold (missile)  #.....#i #.##..# #.#  #####.# ##.##..# #.# i{@hhii#4h.i>!.ip'KiChhi/--2iXiqi>PPPPP ..<..PP#.. PPPP..P.h.h P...P.#.### ## .PPP.PP.Ph....... PP.PP.PK#...#. P.P.PiY?.. ... .PPP. #)# #.# .P.PP.##@###.##. PP.PP.PP.P #......... .PPP.+.......#.#### Pi?y...PPP.PP ####...## PPPPP..i? ##.###.# .....i@#######.#### PP.PPPPPPP ........... ##.###+### ###.... iqBD.hiB)hiCF.Kijh 3 jackals (2 wandering)--3i "........## PPPPP## ..<..PP#.. PPPP..P..hh # P...Ph#.###.## .PPP.PP.Ph.......P.PP.P.#...#.. P.P.PK....... .PPP. #@# #.# .P.PP.##.###.##. PP.PP.PP.P #......... .PPP.+.......#.#### P...PPP.PP ####...## PPPPP.. ##.###.# .....#######.#### PP.PPPPPPP ........... ##.###+### ###.hi ^.h.i F.hi <.hiP .hiF 7/10 --------=4FreezeiSO _The kobold hits you with a +0 short sword.i N _You see here a +0 spear.iiI .  b - a +0 spear.h KThe jackal bites you.  ### < #..  ..K. #  #.#.###.##  #...h....  #.#...#..  #Kh......  #@# #.# #  ##.#  #...  +.......  ####...##.#  ##.###.#  2 jackals (1 ##### K 2 kobolds (missiles, 1 wandering)    You encounter a kobold. It is wielding a +0 dagger and quivering stones.iXD ### < #..  ..K. #  #.#.###.##  #...h....  #.#...#..  #Kh......  #@# #.# #  ##.#  #...  +.......  ####...##.#  ##.###.#  #####       The kobold hits you with a +0 short sword.3-----------------5it ii*2_* * * LOW HITPOINT WARNING * * *i_i ........## NOTgonnaKMSToday the Chiller PPPPPPPPPP ### Deep Elf ..<..PPPPP #.. Health: 3/10=======----------------- PPPPP..PPP ..K. #  Magic: 5/6====================---- P...PPP.PP #.#.###.##  AC: 2Str: 5 .PPP.PP.PP #...h....  EV: 11Int: 19 PP.PP.PP.P #.#...#..  SH: 0Dex: 15 P.P.PP.P.P #Kh......  XL:  1 Next:  0% Place: Dungeon:1 .PPP.P.P.P #@# #.# #  Noise: =--------  Time: 95.0 (0.0) P.P.PP.P.P ##.###.##.#  -) Nothing wielded PP.PP.PP.P #.........#  Cast: Freeze .PPP.PP.PP +.......#.#### P...PPP.PP ####...##.# PPPPP..PPP ##.###.# i Y  hh 2 jackals (1 wandering) .....PPPPP #######.#####  KK 2 kobolds (missiles, 1 wandering) PP.PPPPPPP ............# ##.###+### ###.##..###.# _* * * LOW HITPOINT WARNING * * *Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)ij........## NOTgonnaKMSToday the Chiller itPPPPPPPPPP ### Deep Elf ..<..PPPPP #.. Health: 3/10=======----------------- PPPPP..PPP ..K. #  Magic: 5/6====================---- P...PPP.PP #.#.###.##  AC: 2Str: 5 .PPP.PP.PP #...h....  EV: 11Int: 19 PP.PP.PP.P #.#...#..  SH: 0Dex: 15 P.P.PP.P.P #K†......  XL:  1 Next:  0% Place: Dungeon:1 .PPP.P.P.P #@# #.# #  Noise: =--------  Time: 95.0 (0.0) P.P.PP.P.P ##.###.##.#  -) Nothing wielded PP.PP.PP.P #.........#  Cast: Freeze .PPP.PP.PP +.......#.#### P...PPP.PP ####...##.# PPPPP..PPP ##.###.#  hh 2 jackals (1 wandering) .....PPPPP #######.##### it6 KK 2 kobolds (missiles, 1 wandering) PP.PPPPPPP ............# ##.###+### ###.##..###.# Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal!.hK..hi|=####...K.. ##.#.###.##.....h..#.#...#..#K†......#@##.#........##...####.##h   jackal (###onfirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (100% to hit)  You freeze the jackal!  You kill the jackal!ig ### < #..  .K.. #  #.#.###.##  #.....h..  #.#...#..  #K†......  #@# #.# #  ##.#  #...  +.......  ####...##.#  ##.###.#  #####       The kobold hits you with a +0 short sword.166.0 (1ipl _* * * LOW HITPOINT WARNING * * *ipV PPPPPPPPPP ### ..<.... PPPPP...K.. # P...PPP.iZq#.#.###.## .PPP.....h.. PP.PP.PP.#...#.. P.P.PP.K†...... .PPP..# #.# # P.P.P##@###.##. PP.PP.Pi~q#......... .PPP.PP.PP +.......#.### P...Piq_####...##.# iqzPPPP..PPP ##.####.....#iqo#.##..# #.#  iw0hix.ix$Ki h   jackal (wandering)KK 2 kobolds (missiles)The kobold shouts!i8(i&.i^=7Freezei<#i'W _The kobold throws a stone. The stone hits you but does no damage.i IPPPPPPPPPP ### NOTgonnaKMSToday the Chiller ..<..PPPPP #.. Deep Elf PPPPP..PPP ..h. #  Health: 3/10=======----------------- P...PPP.PP #K#.###.##  Magic: 4/6================-------- .PPP.PP.PP #.....h..  AC: 2Str: 5 i! ^PP.PP.PP.P #.#...#..  EV: 11Int: 19 P.P.PP.P.P #K†......  SH: 0Dex: 15 .PPP.P.P.P #.# #.# #  XL:  1 Next: 16% Place: Dungeon:1 P.P.PP.P.P ##@###.##.#  Noise: ==-------  Time: 97.0 (0.0) PP.PP.PP.P #.........#  -) Nothing wielded .PPP.PP.PP +.......#.####  Cast: Freeze i?! NP...PPP.PP ####...##.# PPPPP..PPP ##.###.# i]! '.....PPPPP #######.#####  h   jackal (wandering) PP.PPPPPPP ............#  KK 2 kobolds (missiles) i{! N##.###+### ###.##..###.#  #.....# #.##..# #.# i! __The kobold throws a stone. The stone hits you but does no damage.  i! Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i! ZAiming: Freeze (safe; 2% risk of failure)  i! QPress: ? - help, Shift-Dir - straight lineiig%PPPPPPPPPP ###  NOTgonnaKMSToday the Chiller ..<..PPPPP #..  Deep Elf PPPPP..PPP ..h. #   Health: 3/10=======----------------- i%P...PPP.PP #K#.###.##   Magic: 5/6====================---- .PPP.PP.PP #.....h..   AC: 2Str: 5 i&PP.PP.PP.P #.#...#..   EV: 11Int: 19 P.P.PP.P.P #K†......   SH: 0Dex: 15 i"&l.PPP.P.P.P #.# #.# #   XL:  1 Next: 16% Place: Dungeon:1 iC&?P.P.PP.P.P ##@###.##.#   Noise: ==-------  Time: 97.0 (0.0) ic&PP.PP.PP.P #.........#   -) Nothing wielded i&i.PPP.PP.PP +.......#.####   Cast: Freeze P...PPP.PP ####...##.#i&o PPPPP..PPP ##.###.#i& i&.....PPPPP #######.#####   h   jackal (wandering) i'8PP.PPPPPPP ............#   KK 2 kobolds (missiles) ##.###+### ###.##..###.#  i%'e#.....##.##..# #.#  iC'Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i'Aiming: Freeze (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linei'fThat would be overly suicidal.  Okay, then.i0i0i7iG;. _iGear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))b - a +0 spear Armour (go to first with [)  a - a +0 robe (worn)iAb - a +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.At 100% training you would reach 12.0 in about 9.3 XLs.Current attack delay: 1.1. Damage rating: 5 (Base 6 x 87% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.i PPPPPPPPPP ###  NOTgonnaKMSToday the Chiller ..<..PPPPP #..  Deep Elf PPPPP..PPP ..h. #   Health: 3/10=======----------------- P...PPP.PP #K#.###.##   Magic: 5/6====================---- .PPP.PP.PP #.....h..   AC: 2Str: 5 PP.PP.PP.P #.#...#..   EV: 11Int: 19 P.P.PP.P.P #K†......   SH: 0Dex: 15 .PPP.P.P.P #.# #.# #   XL:  1 Next: iu [37m16% Place: Dungeon:1 P.P.PP.P.P ##@###.##.#   Noise: ==-------  Time: 97.0 (0.0) PP.PP.PP.P #.........#   b) +0 spear .PPP.PP.PP +.......#.####   Cast: Freeze P...PPP.PP ####...##.# PPPPP..PPP ##.###.# .....PPPPP #######.#####   h   jackal (wandering) PP.PPPPPPP ............#   KK 2 kobolds (missiles) ##.###+### ###.##..###.#  #.....##.##..# #.#  Casting: Freeze (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Freeze (safe; 2% risk of failure)  Prei ss: ? - help, Shift-Dir - straight lineThat would be overly suicidal. _Okay, then.h.h--5 (0.5 _b - a +0 spear (weapon)iUPPPPPPPPPP ### NOTgonnaKMSToday the Chiller ..<..PPPPP #.. Deep Elf PPPPP..PPP ...h #  Health: 3/10=======----------------- P...PPP.PP #K#.###.##  Magic: 5/6ipD====================---- .PPP.PP.PP #...h.h..  AC: 2Str: 5 PP.PP.PP.P #.#...#..  EV: 11Int: 19 P.P.PP.P.P #K†......  SH: 0Dex: 15 .PPP.P.P.P #*# #.# #  XL:  1 Next: 16% Place: Dungeon:1 iP.P.PP.P.P ##@###.##.#  Noise: ---------  Time: 97.5 (0.0) PP.PP.PP.P #.........#  b) +0 spear i.PPP.PP.PP +.......#.####  Cast: Freeze P...PPP.PP ####...##.# PPPPP..PPP ##.###.# .....PPPPP #######.#####  h   jackal (wandering) PP.PPPPPPP ............#  KK 2 kobolds (missiles) ##.###+### ###.##..###.#  #.....# #.##..# #.# That would be overly suicidal. _Okay, then. _b - a +0 spear (weapon)  Reach: b) +0 spearPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (53% to hit)iAlPPPPPPPPPP ### NOTgonnaKMSToday the Chiller ..<..PPPPP #.. Deep Elf PPPPP..PPP ...h #  Health: 3/10=======----------------- P...PPP.PP #K#.###.##  Magic: 5/6====================---- .PPP.PP.PP #.....h..  AC: 2Str: 5 PP.PP.PP.P #.#h..#..  EV: 11illInt: 19 P.P.PP.P.P #K†......  SH: 0Dex: 15 .PPP.P.P.P #.# #.# #  XL:  1 Next: 16% Place: Dungeon:1 P.P.PP.P.P ##@###.##.#  Noise: ---------  Time: 97.5 (0.0) PP.PP.PP.P #.........#  b) +0 spear i*m.PPP.PP.PP +.......#.####  Cast: Freeze P...PPP.PP ####...##.# PPPPP..PPP ##.###.# i}.....PPPPP #######.#####  h   jackal (wandering) iPP.PPPPPPP ............#  KK 2 kobolds (missiles) ##.###+### ###.##..###.#  #.....# #.##..# #.# _Okay, then. _b - a +0 spear (weapon)  Reach: b) +0 spearPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (53% to hit)  You reach to attack! You hit the kobold.i.iKidii.i^Kiii O ### iU<iP #.. i͕Z ...h # i>x #.#.###.## iZ #K....h.. i7 #.#i" iR i iŗz #K# #.# # i i, if[ #.........# i +.......#.#### iEo ####...##.# ie ##.###.# ię$ #####i! i' iX i i i i iG. #.# iKi&8.6 (1.1iӝFreezeii˫ i$_b - a +0 spear (weapon) ic= Reach: b) +0 spear  i3Press: ? - help, Dir - move targeti٬gAim: a kobold, wielding a +0 short sword and quivering stones (53% to hit)  i1You reach to attack! You hit the kobold. iET_The kobold is severely wounded.i PPPPPPPPPP ### NOTgonnaKMSToday the Chiller ..<..PPPPP #.. Deep Elf PPPPP..PPP ...h #  Health: 3/10=======----------------- P...PPP.PP #.#.###.##  Magic: 5/6====================---- .PPP.PP.PP #K....h..  AC: 2Str: 5 PP.PP.PP.P #.#h..#..  EV: 11Int: 19 P.P.PP.P.P #.†......  SH: 0Dex: 15 .PPP.P.P.P #K# #.# #  XL:  1 Next: 16% Place: Dungeon:1 P.P.PP.P.P ##@###.##.#  Noise: ---------  Time: 98.6 (0.0) PP.PP.PP.P #.........#  b) +0 spear .PPP.PP.PP +.......#.####  Cast: Freeze P...PPP.PP ####...##.# [13i< dPPPPP..PPP ##.###.# .....PPPPP #######.#####  h   jackal (wandering) PP.PPPPPPP ............#  KK 2 kobolds (missiles) ##.###+### ###.##..###.#  #.....# #.##..# #.# You reach to attack! You hit the kobold. _The kobold is severely wounded.Reach: b) +0 spearPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (severelywounded, 53% to hit)iGPPPPPPPPPP ### NOTgonnaKMSToday the Chiller ..<..PPPPP #.. Deep Elf PPPPP..PPP ...h #  Health: 3/10=======----------------- P...PPP.PP #.#.###.##  Magic: 5/6====================---- .PPP.PP.PP #K....h..  AC: 2Str: 5 PP.PP.PP.P #.#h..#..  EV: 11Int: 19 P.P.PP.P.P #.†......  SH: 0Dex: 15 .PPP.P.P.P #)# #.# #  XL:  1 Next: 16% Place: Dungeon:1 P.P.PP.P.P ##@###.##.#  Noise: ---------  Time: 98.6 (0.0) PP.PP.PP.P #.........#  b) +0 spear .PPP.PP.PP +.......#.####  Cast: Freeze iHIP...PPP.PP ####...##.# PPPPP..PPP ##.###.# .....PPPPP #######.#####  h   jackal (wandering) PP.PPPPPPP ............#  KK 2 kobolds (missiles) ##.###+### ###.##..###.#  #.....# #.##..# #.# _The kobold is severely wounded.Reach: b) +0 speariEHPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (severelyivHKwounded, 53% to hit)  You hit the kobold.iPz .hYou kill the kobold!i\  ### < #..  ...h #  #.#.###.##  #K....h..  #.#    #)# #.# #    #.........#  +.......#.####  ####...##.#  ##.###.#  ##### h     kobold (missile)     #.#  The jackal barks!i b ### < #..  ...h #  #.#.###.##  #K....h.. iDb* #(#...#..  #(  #(# #.# #  ##@#  #.........# igb +.......#.####  ####...##.#  ##.###.# ibE #####   ib   ib1  #.# i[<F ### < #..  ...h #  #.#.###.##  #K....h..  #(#...#.. i<  #  #(# #.# #  ##@# i< #.........#  +.......#.#### i< ####...##.#  ##.###.#  #####i<,  i=   i0=  iJ=/ #.# i+KS  The kobold throws a stone. The stone hits you.i?†hi%..ih2---25====9.7 (1.1iiV _* * * LOW HITPOINT WARNING * * *i PPPPPPPPPP ### NOTgonnaKMSToday the Chiller ..<..PPPPP #.. Deep Elf PPPPP..PPP ...h #  Health: 2/10====-------------------- P...PPP.PP #.#.###.##  Magic: 5/6====================---- .PPP.PP.PP #K....h..  AC: 2Str: 5 PP.PP.PP.P #.#...#..  EV: 11Int: 19 P.P.PP.P.P #.†......  SH: 0Dex: 15 .PPP.P.P.P #h# #.# #  XL:  1 Next: 25% Place: Dungeon:1 P.P.PP.P.P ##@###.##.#  Noise: ====-----  Time: 99.7 (0.0) PP.PP.PP.P #.........#  b) +0 spear .PPP.PP.PP +.......#.####  Cast: Freeze P...PPP.PP ####...##.# i:  PPPPP..PPP ##.###.# .....PPPPP #######.#####  h   jackal PP.PPPPPPP ............#  K   kobold (missile) ##.###+### ###.##..###.#  #.....# #.##..# #.# The jackal barks!  The kobold throws a stone. The stone hits you. _* * * LOW HITPOINT WARNING * * *Reach: b) +0 spearPress: ? - help, Dir - move targetAim: a jackal (53% to hit)id$ie(PPPPPPPPPP ###ieT NOTgonnaKMSToday the Chiller ie0..<..PPPPP #..i5f; Deep Elf ivfPPPPP..PPP ...h #  Health: 2/10if====-------------------- P...PPP.PP #.#.###.##  Magic: 5/6====================---- i^g .PPP.PP.PP #.....h..  AC: 2Str: 5 PP.PP.PP.P #K#...#..  EV: 11Int: 19 P.P.PP.P.P #.†......  SH: 0i6h Dex: 15 .PPP.P.P.P #h# #.# #  XL:  1 Next: 25% Place: Dungeon:1 P.P.PP.P.P ##@###.##.#  Noise: ====-----  Time: 99.7 (0.0) PP.PP.PP.P #.........#  b) +0 spear .PPP.PP.PP +.......#.####  Cast: Freeze P...PPP.PP ####...##.# PPPPP..PPP ##.###.# .....PPPPP #######.#####  h   jackal PP.PPPPPPP ............#  K   kobold (missile) ##.###+### ###.##..###.# ih #.....# #.##..# #.# The jackal barks!  The kobold throws a stone. The stone hits you. _* * * LOW HITPOINT WARNING * * *Reach: b) +0 speariXicPress: ? - help, Dir - move targetAim: a jackal (53% to hit)iihiii^iO ### ic<iP #.. iZ ...h # i9x #.#.###.## ixz #..h..h.. iZ #K#...#.. i iE iMz #h# #.# # i i i[ #.........# i` +.......#.#### io ####...##.# ie ##.###.# iE$ #####i! iև4h 2 jackalsi^ i iӈ i i7 ii i- #.# i2_* * * LOW HITPOINT WARNING * * *i,;Reach: b) +0 spear i4 Press: ? - help, Dir - move targetiЊ7Aim: a jackal (53% to hit)  i,YYou closely miss the jackal. The jackal bites you.  i^ You die...ii0i ----i6iM====iyi  i--more--i iniVGear: 2/52 gear slots (Left/Right/Tab to switch category) iHand Weapons (go to first with ))  b - a +0 spear (weapon) Armour (go to first with [) i? a - a +0 robe (worn)i ii{ ir is)iiGoodbye, NOTgonnaKMSToday.2 NOTgonnaKMSToday the Chiller (level 1, 0/10 HPs)Began as a Deep Elf Ice Elementalist on Mar 22, 2026.iSlain by a jackal (3 damage)... on level 1 of the Dungeon.The game lasted 00:00:25 (100 turns). 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