85¸j¹ž Player: Neomorder Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-09-26.21:12:24.ttyrec Time: (1790457144) Sat Sep 26 21:12:24 2026 95¸j‚bz[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c95¸jád95¸j*nkWelcome, Neomorder. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpG5¸jÜxG5¸jV}G5¸j?�|Welcome, Neomorder. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - WandererG5¸jß�¸s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended backgroundG5¸j‚¶ * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Helpn5¸j`N n5¸jQ Welcome, Neomorder the Hedge Wizard. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn5¸j„Qfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Onin5¸j¥QEz - Felid i - Armataurr - BarachiA - Mummy n5¸jÉQëGnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended speciesn5¸júQ” * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Change background n5¸jR? - Helpw5¸jˆEbTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all) w5¸j,Fð -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.}5¸j+¾7- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in}5¸j�¾€order to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes.}5¸j^w- The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ----------------------}5¸j».ÍArm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes5¸j‡k §Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic5¸jÝN-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - Staves Frg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth5¸j�r Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4€5¸j¶µ‘Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -2€5¸j¶í0 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Î5¸jEû ±Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Ï5¸jNÏ5¸j5N‘Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0Ï5¸jmNÀ+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 GargoyleÏ5¸j›Ny+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3Ï5¸j1Ï5¸jK1fKobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Ï5¸jª1ÐMerfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5Ï5¸jTÛ­Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +2Ï5¸j®Ûa0 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3Ï5¸j3ÃX  Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3Ò5¸jÐÆVine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl RngÒ5¸jg�Ý---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3Ò5¸jëg FBarachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2Ò5¸j ÇDraconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1×5¸j¹²¼Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5×5¸jï^ ®Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3×5¸j<# "Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -2×5¸jÙ# #0 +1 -- -30% +1 -1 +6×5¸jòâ �Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Ø5¸j˜ÉArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -2Ø5¸j÷É#0 0 -1 +10% 0 -1 +3Ø5¸jLMShp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpowerÛ5¸jËš¯General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - SummoningsÛ5¸jkƒ MMThe abbreviations used for the skills are:Ý5¸j¾å Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Ý5¸jÌÏ \  Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ì5¸j±Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3í5¸jð�°Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4î5¸jGÕFelid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3î5¸jÀÆ X  Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5ð5¸jìéNaga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3ð5¸j  X  Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3ó5¸jÈXCoglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ó5¸jú@dMBarachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3ó5¸jãH ó5¸jCI 2Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3ó5¸jXò XEvo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpoweró5¸j@~ ÚShp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocationsô5¸j=LªGrey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3ô5¸jkL§Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1ô5¸jÔL«+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4ô5¸j7:­Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1ô5¸jW;ò+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5ô5¸jI ÈNaga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7ô5¸j ¬ ¨Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3ö5¸jjÀDemigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3ö5¸jŨ«Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5÷5¸jXé»Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni÷5¸j¶éò-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +2÷5¸jãéa0 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3÷5¸jÐX  Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3ú5¸jP œDemigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1ú5¸j]P $+1 0 -1 +10% 0 -1 +3ú5¸j–ÀArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5û5¸jVè]Exp - experienceAlc - Alchemy WL - willpowerû5¸j¨ÈFelid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3û5¸j¦XIMinotaur+2 +1 -1 +2 -3û5¸jYa0 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5û5¸j4— lWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL û5¸j²— �---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataurû5¸jè— :+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3ü5¸jAGMExp - experienceAlc - Alchemyÿ5¸j‚VFelid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5ÿ5¸j`«TNaga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3ÿ5¸jÈÑ£Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0ÿ5¸jx– IArmataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1ÿ5¸jiy «Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +1ÿ5¸j·z V0 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -16¸jjŽcGrey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -16¸j= Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3 Felid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 06¸jÏÑ éGargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+16¸jëÒ –-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -26¸jq ŸNaga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni6¸j!+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 6¸jÅkKTroll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc 6¸jf&¨------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0 6¸j^\ Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni+11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 Draconian-1 0 -1 0 0 0 00 0 0 0 0 6¸j½ŸBlack -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +26¸jn%ëGrey -1 0 -1 0 0 0 00 0 -2 +2 0Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0Purple +1 0 +1 0 0 0 00 0 0 0 0Red -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -26¸j ìÎDeep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 Kobold0 0 0 0 0 0 00 0 0 0 0 Merfolk6¸jXì¼-1 -2 0 0 -2 -2 0 -3 +1 -2 -2 +3 Minotaur-4 -3 -4 -3 -3 -3 -2 -3 -3 -3 -2 -3 Mummy+2 -2 -1 -2 0 -2 -2 -2 -2 -2 -2 -26¸jšÓ6¸j» î Purple +1 0 0 0 0 0 0 0 -1 Red +1 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1 6¸j!  0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf 2 -3 -2 -3-2 0 -1 +3 Felid0 -- -- -- ---- -- -- Formicid +1 00 0 0 Gargoyle +1 0 -1 -1-1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold  -1 -2 -2 -1+3 -2 +3 Merfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy0 -2 -2 -2 -2 -2 -2 -2 -2 Naga0  0 0 0 0 0 0 -1 Octopode 0 0 0 0 0 0 0 0 0 Oni +3 0 0-1 -1 -3 Poltergeist-1 -2 -1 -1 -2 -3 +1 0 -2 Revenant+1 1+1 -1 -1 -3 Spriggan-2 -3 -2 -3 -3 -2 +1 -2 0 Tengu  +1 +1 +1 +1 +1 +1 +1 +1 Troll 2 -1 -2-2 -2 -4 Vine Stalker1 -1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------6¸j³ó SBarachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -16¸j*²¨  White -- -1 0 0 -1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4ep Elf -2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- +1 -- -30% +1 -1 +6 Formicid -1 +3 +3 +2 +1 0 +0% 0 +1 +4 Gargoyle -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2+2 +1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode -- 0 +4-1 +1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 +1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +2 +3 0 -30% +1 -1 +7 Tengu +1 +1 0 -2 -1 0 0 -20% +1 0 +3 Tr-2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -1 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL 6¸jÄ”`The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - FightingSpc - Spellcasting Ddg - Dodging6¸j'•æCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - Polearms6¸jv�Nec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL Human 0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +36¸jfë¿ -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Wer value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ----------------------6¸j± _TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.6¸jÎŽ¾ Welcome, Neomorder the Hedge Wizard. Please select your species. SimpleIntermediate Advanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk6¸jK�œl - Revenant u - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Mountain Dwarf n - Djinni  w - Formicid f - Draconiano - Spriggan x - Naga g - Trollp - Tenguy - Octopode 6¸jÕ�h - Deep Elfq - Oniz - Felid i - Armataur r - BarachiA - Mummy Djinn are ever-burning spirits. They learn spells automatically as they grow, and cast by drawing down their own fires. + - Recommended species 6¸j�œ * - Random species # - Recommended character ! - Random character % - List aptitudes 6¸j0�JSpace - Change background ? - Help6¸jñ¶6¸jÀ@6¸jÀN¥Neomorder the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 9EV: 11Int: 15SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 daggerCast: Magic DartFly 6¸jùSD######...##...#+..@##!..##...######6¸j][6¸j„_¹Welcome, Neomorder the Djinni Hedge Wizard.They say the Orb of Zot lies within this dungeon, but they say a lot of things.6¸jçd6¸j¶¯ Press ? for a list of commands and other information.  Found a murky yellow potion.  Found a staircase leading out of the dungeon.6¸jݺ6¸jú½£  You begin with the following spells memorised: Magic Dart, Blink, Call Imp, _Grave Claw, Mephitic Cloud.06¸jÑ¡PR6¸jÅi  _R6¸j`€ Ê##### #...# #...# +..<#3.0 (3 #@..# #...# #####  _d - a murky yellow potionW6¸j½êW6¸j?í$W6¸j•í·Gear: 3/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 hat (worn)^6¸jž ^6¸j ^6¸j³ ˆNeomorder the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 9#####EV: 11Int: 15#...#SH: 0Dex: 12#...#XL:  1 Next:  0% Place: Dungeon:1+..<#Noise: ---------  Time: 3.0 (0.0)#@..#a) +0 dagger#...#Cast: Magic Dart#####Fly Press ? for a list of commands and other information.  Found a murky yellow potion.  Found a staircase leading out of the dungeon.  ^6¸jM" ·You begin with the following spells memorised: Magic Dart, Blink, Call Imp, _Grave Claw, Mephitic Cloud. _d - a murky yellow potion^6¸jÔ& ^6¸jZ' ^6¸j‹+ ^6¸j. e6¸j÷ø SHIFTh6¸jºh6¸j6PDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.h6¸jŠçAttributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.h6¸jö[Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion h6¸j ØQ: FAQK.Mutations V: Version informationh6¸jW áL.Licence, Contact, History !: Display diagnosticsM.h6¸j| ¸Macros, Options, Performance Home: This screenN.Philosophyh6¸j¡ “1.List of Character Species2.h6¸jÓ ÎList of Character Backgrounds3.List of Skills4.List of Keys and Commandsh6¸jø š5.Inscriptions6.Dungeon sprint modesy6¸j¤Óy6¸jpÚy6¸j�ß=Neomorder the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 9y6¸jößÃ#####EV: 11Int: 15#...#SH: 0Dex: 12#...#XL:  1 Next:  0% Place: Dungeon:1+..<#y6¸jàßNoise: ---------  Time: 3.0 (0.0)#@..#a) +0 daggery6¸jGà}#...#Cast: Magic Dart#####y6¸jnà«Fly Press ? for a list of commands and other information.  y6¸j“à�Found a murky yellow potion.  Found a staircase leading out of the dungeon.  y6¸j»à¡You begin with the following spells memorised: Magic Dart, Blink, Call Imp, _Grave Claw, Mephitic Cloud. _d - a murky yellow potiony6¸jáày6¸j�åy6¸jzçy6¸j�ëy6¸jLî{6¸j Å� _Unknown command.}6¸jÈñ <.P~~~~ ♣..~.♣~#.~~~~#.....'}6¸jâö }6¸jŠû *4.0 (1}6¸jòþ }6¸j, 7 _You reach down and open the door.‡6¸jèy ‡6¸j-Œ Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display d‡6¸jï� þiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes’6¸j ë€------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools ’6¸j±3êimproves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. ’6¸jd-•6¸jh§ )Each spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and•6¸jËm -using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and¥6¸jlv¥uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I'¥6¸jÉ õand 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them every¥6¸jÛÙ once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta for potentially lethal damage).§6¸j4Ùrid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. Each spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose§6¸j9 ðSpellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools §6¸jÁ 1improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. Each spell has a level. A spell's level denotes the amount of skill §6¸jê ôrequired to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the §6¸j ‹Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. §6¸jp SThere are two ways to activate memorised spells: by "quivering" them and¨6¸j%ö/------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being¨6¸jtˆ…------------------------------------------------------------------------ H.SPELLCASTING ¬6¸j¿¿ÛEach spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells.¬6¸j�}jThere are two ways to activate memorised spells: by "quivering" them and°6¸j<. °6¸j”/ÓNeomorder the MagicianDjinni.Health: 15/15 ========================P~AC: 2Str: 9~~~ ♣ #####EV: 11Int: 15..~.♣~#...#SH: 0Dex: 12#.~~~~#...#XL:  1 Next:  0% Place: Dungeon:1#.....'..<#Noise: ---------  Time: 4.0 (0.0)#@..#°6¸j80#a) +0 dagger#...#Cast: Magic Dart#####Fly Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Magic Dart, Blink, Call Imp, _Grave Claw, Mephitic Cloud. _d - a murky yellow potion _Unknown command. _You reach down and open the door.°6¸j¾4°6¸j¤8°6¸jÏ<°6¸j?±6¸j)“ ±6¸ja— +  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   g + Spellcasting 3.3   6%  +11     ±6¸jô— ä     b + Unarmed Combat   0.0     0   h + Conjurations 3.3   6%  +11     i + Hexes3.3   6%  +11 ±6¸jC˜  c + Short Blades   0.0    -1   j + Summonings3.3   6%  +11     k + Necromancy±6¸j3™ ’3.3   6%  +11  d + Armour   0.0     0   l + Forgecraft3.3   6%  +11 e + Dodging2.1  11%  +1   m + Translocations 3.3   6%  +11 f + Stealth1.5   9%  -1   n + Alchemy3.3   6%  +11     o + Fire Magic±6¸jÌš 3.3   6%  +11     p + Ice Magic3.3   6%  +11     q + Air Magic3.3   6%  +11     r + Earth Magic3.3   6%  +11                                 ±6¸jœ� FThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsÃ6¸jqÈå g * Spellcasting   3.3   7 h * Conjurations   3.3   7 i * Hexes   3.3   7 j * Summonings   3.3   7 k * Necromancy   3.3   7 l * Forgecraft   3.3   7 2 m * Translocations   3.3   72 n * Alchemy   3.3   7 o * Fire Magic   3.3   7 p * Ice Magic   3.3   7 q * Air Magic   3.3   7 r * Earth Magic   3.3   7Ã6¸j¤E, g - Spellcasting   3.3    h - Conjurations   3.3    i - Hexes   3.3    j - Summonings   3.3    k - Necromancy   3.3    l - Forgecraft   3.3   55 m - Translocations   3.3   45 n - Alchemy   3.3    o - Fire Magic   3.3    p - Ice Magic   3.3    q - Air Magic   3.3    r - Earth Magic   3.3   Ä6¸j ò g + Spellcasting 3.3   6% h + Conjurations 3.3   6% i + Hexes 3.3   6% j + Summonings 3.3   6% k + Necromancy 3.3   6% l + Forgecraft 3.3   6%11 m + Translocations 3.3   6% 9 n + Alchemy 3.3   6% o + Fire Magic 3.3   6% p + Ice Magic 3.3   6% q + Air Magic 3.3   6% r + Earth Magic 3.3   6%Å6¸j¥èå g * Spellcasting   3.3   7 h * Conjurations   3.3   7 i * Hexes   3.3   7 j * Summonings   3.3   7 k * Necromancy   3.3   7 l * Forgecraft   3.3   7 2 m * Translocations   3.3   72 n * Alchemy   3.3   7 o * Fire Magic   3.3   7 p * Ice Magic   3.3   7 q * Air Magic   3.3   7 r * Earth Magic   3.3   7Æ6¸jF(, g - Spellcasting   3.3    h - Conjurations   3.3    i - Hexes   3.3    j - Summonings   3.3    k - Necromancy   3.3    l - Forgecraft   3.3   55 m - Translocations   3.3   45 n - Alchemy   3.3    o - Fire Magic   3.3    p - Ice Magic   3.3    q - Air Magic   3.3    r - Earth Magic   3.3   Æ6¸jz ò g + Spellcasting 3.3   6% h + Conjurations 3.3   6% i + Hexes 3.3   6% j + Summonings 3.3   6% k + Necromancy 3.3   6% l + Forgecraft 3.3   6%11 m + Translocations 3.3   6% 9 n + Alchemy 3.3   6% o + Fire Magic 3.3   6% p + Ice Magic 3.3   6% q + Air Magic 3.3   6% r + Earth Magic 3.3   6%Î6¸j‡²1-7Î6¸jȳˆ-77-77-7 77777777In manual mode, experience is spread evenly across all activated skills. auto|manualÑ6¸jM˜ g * Spellcasting   3.3 h * Conjurations   3.3 i * Hexes   3.3 j * Summonings   3.3 k * Necromancy   3.3 l * Forgecraft   3.33 m * Translocations   3.3Ñ6¸j) ì3 n * Alchemy   3.3 o * Fire Magic   3.3 p * Ice Magic   3.3 q * Air Magic   3.3 r * Earth Magic   3.3Ò6¸j‹, g - Spellcasting   3.3    h - Conjurations   3.3    i - Hexes   3.3    j - Summonings   3.3    k - Necromancy   3.3    l - Forgecraft   3.3   50 m - Translocations   3.3   50 n - Alchemy   3.3    o - Fire Magic   3.3    p - Ice Magic   3.3    q - Air Magic   3.3    r - Earth Magic   3.3   Ó6¸jIqò g + Spellcasting 3.3   7% h + Conjurations 3.3   7% i + Hexes 3.3   7% j + Summonings 3.3   7% k + Necromancy 3.3   7% l + Forgecraft 3.3   7% 7 m + Translocations 3.3   7% 7 n + Alchemy 3.3   7% o + Fire Magic 3.3   7% p + Ice Magic 3.3   7% q + Air Magic 3.3   7% r + Earth Magic 3.3   7%å6¸jÙâç a - Fighting 0.0  b - Unarmed Combat 0.0  c - Short Blades 0.0  d - Armour 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsì6¸jµC ! Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. By pressing its letter, you can cycle if and how a skill is trained:- deselected Skill will not be trained.+ selected Skill will be trained.* focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. This shortcut is useful when you want to train only one skill. ì6¸j×D ÉTraining can be done in two modes, which are toggled with the / key.  - automatic: Skills are weighted based on your use of them.  ì6¸jÁJ  - manual: Experience is spread evenly across all activated skills. In training target mode you can set skill training targets: target skill levels at which training of the skill will be automatically disabled. How fast you train a skill is governed by the following factors:  - aptitude: Shown white in the Apt column. Higher numbers mean that less experience is needed to advance a skill. Depends on species.ï6¸jUK Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   g + Spellcasting 3.3   7%  +11       ï6¸jøUÀ       b - Unarmed Combat   0.0     0   h + Conjurations 3.3   7%  +11      i + Hexes3.3   7%  +11  c - Short Blades   0.0    -1   j + Summonings3.3   7%  +11       k + Necromancy 3.3   7%  +11  d - Armour   0.0     0   l + Forgecraftï6¸j÷V3.3   7%  +11 e + Dodging 2.1   7%  +1   m + Translocations 3.3   7%  +11 f + Stealth 1.5   7%  -1   n + Alchemy 3.3   7%  +11     o + Fire Magic3.3   7%  +11       p + Ice Magic 3.3   7%  +11  ï6¸j€WÀ     q + Air Magic 3.3   7%  +11     r + Earth Magic3.3   7%  +11                ï6¸jãW                       ï6¸jQX| The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  ï6¸j“Xã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsû6¸j‘°û6¸jï¶û6¸jr½îNeomorder the MagicianDjinni.Health: 15/15 ========================P~AC: 2Str: 9~~~ ♣ #####EV: 11Int: 15..~.♣~#...#SH: 0Dex: 12#.~~~~#...#XL:  1 Next:  0% Place: Dungeon:1#.....'..<#Noise: ---------  Time: 4.0 (0.0)#@..#a) +0 dagger#...#Cast: Magic Dart#####Fly Found a staircase leading out of the dungeon.  û6¸j¾You begin with the following spells memorised: Magic Dart, Blink, Call Imp, _Grave Claw, Mephitic Cloud. _d - a murky yellow potion _Unknown command. _You reach down and open the door.û6¸j6ØPþ6¸j³  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   g + Spellcasting 3.3   0.6  +11          b - Unarmed Combat   0.0   1.0   0   h + Conjurations 3.3   0.6  +11     i + Hexes3.3   0.6  +11  c - Short Blades   0.0   1.2  -1   j + Summonings3.3   0.6  +11    þ6¸jγÿ k + Necromancy3.3   0.6  +11  d - Armour   0.0   1.0   0   l + Forgecraft3.3   0.6  +11 e + Dodging2.1   2.5  +1   m + Translocations 3.3   0.6  +11 f + Stealth1.5   2.4  -1   n + Alchemy3.3   0.6  +11     o + Fire Magic3.3   0.6  +11     p + Ice Magic3.3   0.6  +11     [39þ6¸j|µ;49mq + Air Magic3.3   0.6  +11     r + Earth Magic3.3   0.6  +11                                 The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets[39þ6¸j3¶;49m7¸j¨Ý„++++In automatic mode, skills are trained as you use them. 7¸j†Þlauto|manual7¸jîÍ g * Spellcasting   3.3 h * Conjurations   3.3 i * Hexes   3.3 j * Summonings   3.3 k * Necromancy   3.3 l * Forgecraft   3.3 m * Translocations   3.3 n * Alchemy   3.3 o * Fire Magic   3.3 p * Ice Magic   3.3 q * Air Magic   3.3 r * Earth Magic   3.37¸j/˜5 g - Spellcasting   3.3 h - Conjurations   3.3 i - Hexes   3.3 j - Summonings   3.3 k - Necromancy   3.3 l - Forgecraft   3.3 m - Translocations   3.3 n - Alchemy   3.3 o - Fire Magic   3.3 p - Ice Magic   3.3 q - Air Magic   3.3 r - Earth Magic   3.37¸j. ‚ g + Spellcasting 3.3 h + Conjurations 3.3 i + Hexes 3.3 j + Summonings 3.3 k + Necromancy 3.3 l + Forgecraft 3.3 m + Translocations 3.3 n + Alchemy 3.3 o + Fire Magic 3.3 p + Ice Magic 3.3 q + Air Magic 3.37¸j<< ! r + Earth Magic 3.3(7¸jn(7¸j#…Neomorder the MagicianDjinni.Health: 15/15 ========================P~AC: 2Str: 9~~~ ♣ #####EV: 11Int: 15..~.♣~#...#SH: 0Dex: 12#.~~~~#...#XL:  1 Next:  0% Place: Dungeon:1#.....'..<#Noise: ---------  Time: 4.0 (0.0)#@..#a) +0 dagger#...#Cast: Magic Dart#####Fly Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Magic Dart, Blink, Call Imp, _Grave Claw, Mephitic Cloud. _d - a murky yellow potion _Unknown command. _You reach down and open the door.(7¸j‰(7¸jLŽ(7¸jA‘*7¸j#Ú*7¸j7Þ~  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   g + Spellcasting 3.3   6%  +11         *7¸jÆß b + Unarmed Combat   0.0     0   h + Conjurations 3.3   6%  +11     i + Hexes3.3   6%  +11  c + Short Blades   0.0    -1   j + Summonings3.3   6%  +11     k + Necromancy3.3   6%  +11  d + Armour   0.0     0   l + Forgecraft3.3   6%  +11 e + Dodging2.1  11%  +1   m + Translocations 3.3   6%  [37*7¸jàqm+11 f + Stealth1.5   9%  -1   n + Alchemy3.3   6%  +11     o + Fire Magic3.3   6%  +11     p + Ice Magic3.3   6%  +11     q + Air Magic3.3   6%  +11     *7¸j‚à°r + Earth Magic3.3   6%  +11                     *7¸j³àa    *7¸jÖà;        The percentage of incoming experience used to train each skill is in brown.  *7¸jùà”The species aptitude is in white.  [?] Help*7¸j$áG[=] set a skill target  *7¸jJáã[/] auto|manual mode [*] useful|all skills [!] training|cost|targets07¸jŒ607¸jŸ<07¸j C•Neomorder the MagicianDjinni.Health: 15/15 ========================P~AC: 2Str: 9~~~ ♣ #####EV: 11Int: 15..~.♣~#...#SH: 0Dex: 12#.~~~~#...#XL:  1 Next:  0% Place: Dungeon:1#.....'..<#Noise: ---------  Time: 4.0 (0.0)#@..#a) +0 dagger#...#Cast: Magic Dart#####Fly Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Magic Dart, Blink, Call Imp, _Grave Claw, Mephitic Cloud. _d - a murky yellow potion 07¸j¾Ca_Unknown command. _You reach down and open the door.07¸j;F07¸j.J07¸j�M07¸j P67¸jâÆ1. P~ ~~~ ♣ ####..~.♣~~~~~#...#.....'@.<#.~~~~..~♣P #...~ ♣ #####67¸jEÎ67¸j™Ñ*5.0 (167¸j#Ö67¸jWØ77¸jt„ ã.~♣ P~.. ♣~P~ ♣~~ ♣~#####.~.♣~#...##.~~~~#...#§#.....@..<#77¸jï„ Z#.~~~~#...#.~♣P~#...#~~ ♣P~#####. ♣.~♣P~P♣~P♣~77¸jÚ� 6§77¸j:— %677¸j¥   You begin with the following spells memorised: Magic Dart, Blink, Call Imp, _Grave Claw, Mephitic Cloud. _d - a murky yellow potion _Unknown command. 77¸jÅ¥ n_You reach down and open the door. _There is an open door here.;7¸j÷;7¸jêDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display d;7¸jQþiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesJ7¸j5 Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health J7¸jp Œ[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andX7¸jÍ¥ é* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management:X7¸jN ƒ moving if necessary in view Shift-Tab, p : trigger quivered action; | : toggle view layers if targeted, aims atCtrl-O : show dungeon Overview nearest monster Ctrl-A : toggle auto-pickup Item types (and common commands) Inventory management: ) : hand weapons (wield) i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off) (press twice for pick up menu) ? : scrolls (read) d : Drop an item ! : potions (quaff) d#: Drop exact number of items X7¸jO = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) % : talismans (ePoke) Item Interaction: / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered action  pick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke) ] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scrollCarry it to the surfX7¸j$S ’ace and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:  (use = to assign slots)X7¸jV'`% : talismans (ePoke) Item Interaction: / : wands (eVoke){ : inscribe item X7¸jê'Ø: : books (Memorise, zap, Zap, f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke) ] : swap between most recent quiver act$ : gold ($ counts goX7¸j3(ßq : Quaff a potion 0 : the Orb of Zotr : Read a scroll X7¸jb(» Carry it to the surface and win! w : Wield an item (- for none) X7¸jÌ(÷' : wield item a, or switch to b Other Gameplay Actions: (use = to assign slots) X7¸jÿ(äa : use special Ability (a! for help) v : attack with wielded item X7¸j%)z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whatX7¸jT)ße/c : Equip or Unequip an item I : list all memorised spellsX7¸j{)‡W/T : Wear or Take off armour X7¸j«)èM : Memorise a spell from your library P/R : Put on or Remove jewellery X7¸jÑ)Þt : tell allies (tt to shout) ` : re-do previous commandX7¸jÿ)ÑAdditional help: Ins: repeat next command # of timesMany commands have context sensitive X7¸j**–help, among them X, x, f (or any form oNon-Gameplay Commands / Infotargeting), Ctrl-F, and G. X7¸j[*ÌF1: game menuYou can read descriptions of your Ctrl-P : show Previous messagesX7¸j‡*Þcurrent spells (I), skills (m?) and Ctrl-R : Redraw screen X7¸j´*Dabilities (a!).Y7¸j…ÌY7¸j1 ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item Y7¸j« s! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove)Y7¸jà VMItem types (and common commands)Y7¸jŠÃ 3Inventory management:\7¸jarUAutofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |\7¸jør : toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup\7¸j[€Mx: eXamine surroundings/targets_7¸jB×6Carry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an item_7¸jºßI : list all memorised spellsW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewelleryd7¸j,¸Ÿt : tell allies (tt to shout) ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitivehelp, among them X, x, f (or any form oNon-Gameplay Commands / Infod7¸jþ¸targeting), Ctrl-F, and G. F1: game menuYou can read descriptions of yourd7¸jCz™Ctrl-P : show Previous messagescurrent spells (I), skills (m?) and Ctrl-R : Redraw screenabilities (a!).e7¸j?2 ­( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)e7¸jß2 d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove)e7¸jõ1ëItem types (and common commands)Inventory management: ) : hand weapons (wield)e7¸j‡2Qi : show Inventory listf7¸j aAutofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickupf7¸j¸ã €Mx: eXamine surroundings/targetsg7¸jX ‘Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and * Dir., Ctrl-Dir. : attack without movepickup part of a single stackg7¸j¸ô É when 100 turns over (numpad-5)" : display worn jewelleryg7¸j)õ X$ : display gold in possessionk7¸jZI˜Rest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full orM : show your spell librarysomething is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourk7¸jí%Ù1 2 3 b j nm : show skill screen% : character overviewk7¸jʈ k7¸jŽ 0Neomorder the Magician.~Djinni♣ P~Health: 15/15 ========================.. ♣~AC: 2Str: 9PP~ ♣~EV: 11Int: 15~~~~ ♣~#####SH: 0Dex: 12...~.♣~#...#XL:  1 Next:  0% Place: Dungeon:1##.~~~~#...#Noise: ---------  Time: 6.0 (0.0)§#.....@..<#a) +0 dagger##.~~~~#...#Cast: Magic Dart...~♣P~#...#Fly k7¸j@� ±~~~ ♣P~#####. ♣.~♣P~P♣~P♣~You begin with the following spells memorised: Magic Dart, Blink, Call Imp, _Grave Claw, Mephitic Cloud. _d - a murky yellow potion _Unknown command. _You reach down and open the door. _There is an open door here.k7¸j.” 9§k7¸j"š k7¸jŸ :§k7¸jo¡ m7¸jýým7¸jà  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   g + Spellcasting 3.3   6%  +11     m7¸jÀý     b + Unarmed Combat   0.0     0   h + Conjurations 3.3   6%  +11     i + Hexes3.3   6%  +11  c + Short Blades   0.0    -1   j + Summonings3.3   6%  +11     k + Necromancym7¸jS†3.3   6%  +11  d + Armour   0.0     0   l + Forgecraft3.3   6%  +11 e + Dodging2.1  11%  +1   m + Translocations 3.3   6%  +11 m7¸j¡‘f + Stealth1.5   9%  -1   n + Alchemy3.3   6%  +11 m7¸jâ"    o + Fire Magic3.3   6%  +11 m7¸j}    p + Ice Magicm7¸j.$3.3   6%  +11     q + Air Magicm7¸jh§3.3   6%  +11 m7¸jÒã    r + Earth Magic3.3   6%  +11         m7¸jø³        m7¸jG            m7¸jha    m7¸jŒâThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  m7¸j­�[?] Help[=] set a skill target  m7¸j?ã[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsr7¸jþ7 å g * Spellcasting   3.3   7 h * Conjurations   3.3   7 i * Hexes   3.3   7 j * Summonings   3.3   7 k * Necromancy   3.3   7 l * Forgecraft   3.3   7 2 m * Translocations   3.3   72 n * Alchemy   3.3   7 o * Fire Magic   3.3   7 p * Ice Magic   3.3   7 q * Air Magic   3.3   7 r * Earth Magic   3.3   7t7¸j6:, g - Spellcasting   3.3    h - Conjurations   3.3    i - Hexes   3.3    j - Summonings   3.3    k - Necromancy   3.3    l - Forgecraft   3.3   55 m - Translocations   3.3   45 n - Alchemy   3.3    o - Fire Magic   3.3    p - Ice Magic   3.3    q - Air Magic   3.3    r - Earth Magic   3.3   u7¸jœò g + Spellcasting 3.3   6% h + Conjurations 3.3   6% i + Hexes 3.3   6% j + Summonings 3.3   6% k + Necromancy 3.3   6% l + Forgecraft 3.3   6%11 m + Translocations 3.3   6% 9 n + Alchemy 3.3   6% o + Fire Magic 3.3   6% p + Ice Magic 3.3   6% q + Air Magic 3.3   6% r + Earth Magic 3.3   6%v7¸jtSv7¸j Wv7¸jO]Neomorder the Magician.~Djinni♣ P~Health: 15/15 ========================.. ♣~AC: 2Str: 9PP~ ♣~EV: 11Int: 15~~~~ ♣~#####SH: 0Dex: 12...~.♣~#...#XL:  1 Next:  0% Place: Dungeon:1##.~~~~#...#Noise: ---------  Time: 6.0 (0.0)§#.....@..<#a) +0 dagger##.~~~~#...#Cast: Magic Dart...~♣P~#...#Fly ~~~ ♣P~#####. ♣.~7¸j¾^á14H♣P~P♣~P♣~You begin with the following spells memorised: Magic Dart, Blink, Call Imp, _Grave Claw, Mephitic Cloud. _d - a murky yellow potion _Unknown command. _You reach down and open the door. _There is an open door here.v7¸j´b9§v7¸jiv7¸j‰m:§v7¸j,px7¸j ¯Neomorder the Magician.~Djinni♣ P~Health: 15/15 ========================.. ♣~AC: 2Str: 9PP~ ♣~EV: 11Int: 15~~~~ ♣~#####SH: 0Dex: 12...~.♣~#...#XL:  1 Next:  0% Place: Dungeon:1##.~~~~#...#Noise: ---------  Time: 6.0 (0.0)§#.....@..<#a) +0 dagger##.~~~~#...#Cast: Magic Dart...~♣P~#...#Fly ~~~ ♣P~#####. ♣.~♣7¸jr°¸mP~P♣~P♣~ _d - a murky yellow potion _Unknown command. _You reach down and open the door. _There is an open door here.  Press: ? - help, v - describe, . - travelAn open door.x7¸j»†l @  You can't see that place.x7¸j@ -  x7¸jÙD-  x7¸j„Š-  x7¸jÜÌJ x7¸j†-  x7¸jM?  x7¸jÜ‹?  x7¸j‘Ì“~ , v - describe, . - travelSome shallow water.x7¸jÆT~♣A tree.x7¸jà“u ♣  You can't see that place.x7¸jáÒ>  x7¸jd‘„ ., v - describe, . - travelThe floor.x7¸jwÕL~.  Some shallow water.x7¸jù˜ :~~x7¸js× P.~The floor.x7¸j>š Q#.  A translucent rock wall.x7¸j³ x7¸jn! *##x7¸já! x7¸jœ¦ i #§x7¸j-§ MThe floor.  There is a cloud of flame here.z7¸j ° ‹ §#A translucent rock wall.z7¸j, Y#.The floor.z7¸jÊh 9..z7¸jX§ 9..z7¸jF, 9..z7¸j­2 9..z7¸j¾8.@  z7¸j9An opez7¸jV9n door.{7¸jÌþ F.@The floor.|7¸j©Ð«Neomorder the Magician.~Djinni♣ P~Health: 15/15 ========================.. ♣~AC: 2Str: 9PP~ ♣~EV: 11Int: 15|7¸júЃ~~~~ ♣~#####SH: 0Dex: 12...~.♣~#...#XL:  1 Next:  0% Place: Dungeon:1##.~~~~#...#Noise: ---------  Time: 6.0 (0.0)|7¸jÑ#§#.....@..<#a) +0 dagger##.~~~~#...#|7¸jCÑßCast: Magic Dart...~♣P~#...#Fly |7¸jcÑ‚~~~ ♣P~#####|7¸jƒÑŽ. ♣.~♣P~|7¸j£Ñ@P♣~P♣~ |7¸jÂÑ__Unknown command. _You reach down and open the door. |7¸jÞÑ�_There is an open door here.  Press: ? - help, v - describe, . - travelThe floor.|7¸j*Ó|7¸jÕÔ|7¸j¶×|7¸j†Ü|7¸jûá: _|7¸jLðÛ♣~ .~#P♣♣~ P~#P..~~ ♣~#P~~ ♣~#~.♣~#####.~.♣~#...##.~~~~#...#7.0 (1#§#....@'..<#|7¸jñI#.~~~~#...#.~♣P~#...#~ ♣P~#####♣.P ♣.~#♣P ♣P~#. P♣~# P♣~#|7¸j£û|7¸j�:§|7¸jo}7¸jû ¤~♣ ♣~~ .~#~P♣♣~~♣P~#~P..~~P♣~#~PPP~~.♣~#~.♣~#####.~.♣~#...#.###.~~~~#...#.#§#...@.'..<#.###.~~~~#...#}7¸jh A.~♣P~#...#~~♣P~#####~♣.P~ ♣.~# ♣P♣~ ♣P~#~.P♣ P♣~#~♣ P♣~#}7¸jÞ }7¸jN %8}7¸jí }7¸j" ‚7¸jsgf  Neomorder the Magician ~♣ ♣~~ .~# Djinni ~P♣♣~~♣P~# Health: 15/15 ======================== ~P..~~P♣~# AC: 2Str: 9 ~PPP~~.♣~# EV: 11Int: 15 ~~~~~~.♣~#####  SH: 0Dex: 12 .....~.♣~#...#  XL:  1 Next:  0% Place: Dungeon:1 .###.~~~~#...#  Noise: ---------  Time: 8.0 (0.0) .#§#...@.'..<#  a) +0 dagger .###.~~~~#...#  Cast: Magic Dart .....~♣P~#...#  Fly  ~~~~~~♣P~#####  ~♣.P~ ♣.~# ♣P♣~ ♣P~# ‚7¸jÃg  ~.P♣ P♣~#  ~♣ P♣~#    _You reach down and open the door. ‚7¸jûg¤_There is an open door here.  Press: ? - help, v - describe, . - travel _The floor.  ‚7¸j&haHit: a) +0 daggerPress: ? - help, Dir - move targetƒ7¸j'c A*@…7¸jò†~§ _There is an open door here.  Press: ? - help, v - describe, . - travel _The floor.  Hit: a) +0 daggerPress: ? - help, Dir - move targetYou can't get through.‡7¸jŒ×6Neomorder the Magician~♣ ♣~~ .~#Djinni~P♣♣~~♣P~#Health: 15/15 ========================~P..~~P♣~#AC: 2Str: 9~PPP~~.♣~#EV: 11Int: 15~~~~~~.♣~#####SH: 0Dex: 12‡7¸j`ا.....~.♣~#...#XL:  1 Next:  0% Place: Dungeon:1.###.~~~~#...#Noise: ---------  Time: 8.0 (0.0).#§#...@.'..<#a) +0 dagger.###.~~~~#...#Cast: Magic Dart.....~♣P~#...#Fly ~~~~~~♣P~#####~♣.P~ ♣.~#♣P♣~ ♣P~#~.P♣ P♣~#~♣ P♣~#‡7¸jªØ Press: ? - help, v - describe, . - travel _The floor.  Hit: a) +0 daggerPress: ? - help, Dir - move targetYou can't get through.  Okay, then.‡7¸jªà‡7¸j:æ8§‡7¸j˜è. _‰7¸jXË#Neomorder the Magician~♣ ♣~~ .~#Djinni‰7¸j¯ËY~P♣♣~~♣P~#Health: 15/15 ========================~P..~~P♣~#AC: 2Str: 9~PPP~~.♣~#EV: 11Int: 15‰7¸jCÌ~~~~~~.♣~#####SH: 0Dex: 12.....~.♣~#...#XL:  1 Next:  0% Place: Dungeon:1.###.~~~~#...#Noise: ---------  Time: 8.0 (0.0).#§#...@.'..<#a) +0 dagger.###.~~~~#...#Cast: Magic Dart‰7¸j°Ìå.....~♣P~#...#Fly ~~~~~~♣P~#####~♣.P~ ♣.~#♣P♣~ ♣P~#~.P♣ P♣~#‰7¸jáÌä~♣ P♣~#Hit: a) +0 daggerPress: ? - help, Dir - move targetYou can't get through. ‰7¸jÍ~_Okay, then.Press: ? - help, v - describe, . - travelThe floor.‹7¸j&ˆ§#...@Press: ? - help, Dir - move targetYou can't get through. _Okay, then.  Press: ? - help, v - describe, . - travelThe floor.re is a cloud of flame here.Ž7¸jÉBµ The floor. A cloud of flame. A cloud of raging fire. Any creature not entirely immune to fire will be hurt bytime spent in the flames. Ranged cold attacks passing through the cloud are substantially reduced in range, dissipating the cloud in the process. If placed near or over water, the heat will generate steam nearby. Ž7¸jùBcClouds of this kind an adventurer makes will vanish almost instantly once outside their sight.—7¸j*q4Neomorder the Magician~♣ ♣~~ .~#Djinni~P♣♣~~♣P~#Health: 15/15 ========================~P..~~P♣~#AC: 2Str: 9~PPP~~.♣~#EV: 11Int: 15~~~~~~.♣~#####SH: 0Dex: 12.....~.♣~#...#XL:  1 Next:  0% Place: Dungeon:1—7¸jrà.###.~~~~#...#Noise: ---------  Time: 8.0 (0.0).#§#...@.'..<#a) +0 dagger.###.~~~~#...#Cast: Magic Dart.....~♣P~#...#Fly ~~~~~~♣P~#####~♣.P~ ♣.~#♣P♣~ ♣P~#—7¸jPrg~.P♣ P♣~#~♣ P♣~#Press: ? - help, Dir - move targetYou can't get through. _Okay, then.—7¸jr}Press: ? - help, v - describe, . - travelThe floor.  There is a cloud of flame here.›7¸j 5} §~Some shallow water.›7¸jO£D~~›7¸j…Ý5~~›7¸jk(5~~›7¸j(^].~The floor.›7¸jì Z.~Some shallow water.›7¸j €D~~›7¸j /X.~The floor.›7¸j.ØÿNeomorder the Magician~♣ ♣~~ .~#Djinni~P♣♣~~♣P~#Health: 15/15 ========================›7¸jºØ5~P..~~P♣~#AC: 2Str: 9~PPP~~.♣~#EV: 11Int: 15~~~~~~.♣~#####SH: 0Dex: 12.....~.♣~#...#XL:  1 Next:  0% Place: Dungeon:1›7¸jèØå.###.~~~~#...#Noise: ---------  Time: 8.0 (0.0)›7¸jÙŠ.#§#...@.'..<#a) +0 dagger.###.~~~~#...#Cast: Magic Dart›7¸jAÙÄ.....~♣P~#...#Fly ›7¸jpÙ~~~~~~♣P~#####~♣.P~ ♣.~#›7¸jŸÙ ♣P♣~ ♣P~#~.P♣ P♣~#›7¸jÂÙš~♣ P♣~#Press: ? - help, Dir - move target›7¸jéÙYYou can't get through. _Okay, then.›7¸jÚPPress: ? - help, v - describe, . - travelThe floor.›7¸j:Û›7¸jMÝ›7¸j_à›7¸j�ä›7¸j9é: _›7¸jVøC~♣ ♣~~ .~#~P♣♣~~♣P~#~P..~~P♣~#~PPP~~.♣~#~.♣~#####~.....~.♣~#...#~.###.~~~~#...#›7¸jùß9.0 (1.#§#..@..'..<#~.###.~~~~#...#~.....~♣P~#...#~♣P~#####~♣.P~~♣.~#~ ♣P♣~~♣P~# ~.P♣~~P♣~#›7¸jZù• ~♣ .~~P♣~#›7¸jñ ›7¸j² :§›7¸j œ7¸jgô¯ _Sorry, you're not good enough to have a special ability.�7¸ja9�7¸j²=�7¸jØC�7¸j�Fž7¸j,ѬP~~♣ ♣~~♣.~#.~~P♣♣~~♣P~#.~~P..~~P♣~#♣~~PPP~~.♣~#.~.♣~#####P~.....~.♣~#...#~.###.~~~~#...#ž7¸jêÑ£.#§#.@...'..<#~.###.~~~~#...#P~.....~♣P~#...#♣~♣P~#####♣~~♣.P~~♣.~#P~ ♣P♣~~♣P~#P ~.P♣~~P♣~# ~♣♣.~~P♣~#ž7¸j£ßž7¸jtë510.0 (1.0) _ž7¸jRòž7¸jìôŸ7¸jz P~~♣ ♣~~♣.~#.~~P♣♣~~♣P~#.~~P..~~P♣~#P♣~~PPP~~.♣~#♣.~.♣~#####♣P~.....~.♣~#...#~.###.~~~~#...#.#§#@....'..<#~.###.~~~~#...#Ÿ7¸j]¡NP~.....~♣P~#...#P♣~♣P~##### ♣~~♣.P~~♣.~#.P~~♣P♣~~♣P~#P~~.P♣~~P♣~#PP ~♣♣.~~P♣~#Ÿ7¸j,¯/§Ÿ7¸j ¹%1Ÿ7¸jœÂŸ7¸j2Å 7¸j³I 7¸jŠ 7¸jÁ B 7¸jH# 7¸j»', 7¸jÂ) 7¸jš;U..~~P♣♣~~♣P~#..~~P..~~P♣~P♣~~PPP~~.♣~#♣.~~~~~~~.♣~#####♣P~.....~.♣~#...#~~~.###.~~~~#.......#§#.....'..<.~~~~#..3.0 (2PP~....@~♣P~#...P♣~~~~~~~♣P~#####Fly ~P~ 7¸jü<ÝPP♣~~ ♣~~♣♣P~ ♣~~♣ 7¸j´D 7¸jK:§ 7¸jGN¡7¸jýH ..~~P♣♣~~♣P~#~..~~P..~~P♣~#~P♣~~PPP~~.♣~#¡7¸jzýû ♣.~.♣~#####~♣P~.....~.♣~#...#~.###.~~~~#...#.#§#.....'..<#~.###.~~~~#...#¡7¸jÏý˜~PP~...@.~♣P~#...#~P♣~♣P~##### ♣~~♣.P~~♣.~#¡7¸jüýƒ~.P~~♣P♣~~♣P~#~PP~~.P♣~~P♣~#~PP ~♣♣¡7¸jBþD.~~P♣~#~ ~~ ♣~~♣♣ P~ ♣~~♣¡7¸jw5§¡7¸jq*4.0 (1¡7¸j:§¡7¸jí¢7¸j�à¢7¸jâà¢7¸jã¢7¸jëæ¢7¸jì¢7¸juð,¢7¸jMñ¢7¸jŽô¢7¸jõ¢7¸j¨ù¢7¸j0y ..~~P♣♣~~♣P~# ~..~~P..~~P♣~# ~P♣~~PPP~~.♣~#¢7¸jÒ2# ♣.~~~~~~~.♣~##### #~♣P~.....~.♣~#...# #~~~~.###.~~~~#...# +.....#§#.....'..<# #~~~~.###.~~~~#...#6.0 (2 #~PP~.@...~♣P~#...# #~P♣~~~~~~~♣P~##### ♣~~♣.P~~♣.~# ~.P~~♣P♣~~♣P~# #~PP~~.P♣~~¢7¸jPP♣~# #~PP~~♣♣.~~P♣~# #~.P~~ ♣¢7¸jCš~~♣♣#~PP~~ ♣~~♣¢7¸j¬¢7¸j]¢7¸j^¢7¸j?_¢7¸jä ¢7¸j�$,¢7¸j(¢7¸jø+¢7¸jj-?Water ¢7¸j‹K ..~~P♣♣~~♣P~# ~..~~P..~~P♣~# #~P♣~~PPP~~.♣~# #~♣.~~~~~~~.♣~##### #~♣P~.....~.♣~#...# #~~~~.###.~~~~#...# +.....#§#.....'..<# #~~~~.###.~~~~#...#8 #~PP@.....~♣P~#...# #~P♣~~~~~~~♣P~######~ ♣~~♣.P~~♣.~# #~.P~~♣P♣~~♣P~# #~PP~~.P♣~~P♣~# #~PP[4¢7¸jãN�0m~~♣♣.~~P♣~# #~.P~~♣ ♣~~♣♣ #~PP~~♣ ♣~~♣¢7¸j0TA§£7¸j�™£7¸jó™£7¸j÷›£7¸j  £7¸jt¤£7¸jÀ¤(£7¸j\©,£7¸j?®,£7¸j`°£7¸jK¾º#~PP~~♣.♣~~♣.#~..~~P♣♣~~♣P ~..~~P..~~P♣~# #~P♣~~PPP~~.♣~# ~♣.~~~~~~~.♣~#####~♣P~.....~.♣~#...20£7¸j¿ž+...@.#§#.....'..<~~~.###.~~~~#...#~PP~.....~♣P~#...#Fly #~P♣~~~~~~~♣P~#####P~.P~~♣P#~♣~#~PP~~♣♣.~~.P~~♣£7¸j8Ç£7¸j Î8§£7¸jÐ¥7¸j@ Q¥7¸j L ¥7¸jWV B¥7¸jõ^ y _You reach down and open the door.¥7¸j+b ¥7¸j7h  ¥7¸jÞh  ¥7¸j1i There is an open door here.¥7¸jAl  ¥7¸jÂl  ¥7¸jm /You encounter an endoplasm.¥7¸j[m ¥7¸j`y ¥7¸j?z s .> #~PP~~♣.♣~~♣.~#¥7¸jòz a #. #~..~~P♣♣~~♣P~#¥7¸j€{ \ #. #~..~~P..~~P♣~#¥7¸j]| s #. #~P♣~~PPP~~.♣~#¥7¸já| t #. #~♣.~~~~~~~.♣~##¥7¸ja} º #.##~♣P~.....~.♣~#.¥7¸jþ} ¢ #..#~~~~.###.~~~~#.¥7¸jû~ š #.@'.....#§#.....'.¥7¸jÚ K #.##~~~~.###.~~~~#.Magic Dart #. #~PP~.....~♣P~#.¥7¸jW€ s #. #~P♣~~~~~~~♣¥7¸j™€ P~##¥7¸jဠn J. #~P♣~~♣¥7¸j#� $.P~~♣.~#¥7¸jn� Ù .. #~.P~~♣P♣~~♣P~# J   endoplasm (asleep)¥7¸j;‚ 6 #.. #~PP~~.¥7¸j®‚ P♣~~P♣~#¥7¸jƒ N #.. #~PP~~♣¥7¸jèƒ ♣.~~P♣~#¥7¸j;„  ¥7¸j†„ G#~.P~~♣ ♣~~♣♣¥7¸jê„ ¥7¸jzš *5.0 (5¥7¸jŽŸ *6.0 (6¥7¸jê¥ ¥7¸jʨ ; _Found a stone staircase leading down.­7¸jn¾I.> #~PP~~♣.♣~~♣.~# #. #~..~~P♣♣~~♣P~# #. #~..~~P..~~P♣~# #. #~P♣~~PPP~~.♣~# #. #~♣.~.♣~##.##~♣P~.....~.♣~#.#..#~~~~.###.~~~~#.­7¸j ¿D#..@.....#§#.....'.#.##~~~~.###.~~~~#.#. #~PP~.....~♣P~#.#. #~P♣~♣P~#J. #~P♣~~♣... #~.P~~♣P♣~~♣P~##.. #~PP~#.. #~PP~ ­7¸jÇÇ­7¸j Ëa7.0 (1Magic Dart­7¸jÆÐ:§­7¸jåÓQ _There is an open door here.®7¸jÈÂ8§®7¸jfÈ®7¸j–Î8§®7¸jŸÐ±7¸jñ¤.> #~PP~~♣.♣~~♣.~# #. #~..~~P♣♣~~♣P~# #. #~..~~P..~~P♣~# #. #~P♣~~PPP~~.♣~# #. #~♣.~.♣~##.##~♣P~.....~.♣~#.#..#~~~~.###.~~~~#.#..'@....#§#.....'..<#.##~~~~.###.~~~~#.#. #~PP~.....~♣P~#.#. #~P♣~♣P~#J. #~P♣~~♣.P.. #~.P~~[40±7¸jO¦Rm♣P♣#.. #~PP~~.#.. #~PP~~♣♣ ±7¸j*¬4§±7¸jU³,8 _±7¸j©¹:§±7¸jù»±7¸jˆÅ ú.> #~PP~~♣.♣~~♣.~# #. #~..~~P♣♣~~♣P~# #. #~..~~P..~~P♣~# #. #~P♣~~PPP~~.♣~# #. #~♣.~.♣~##.##~♣P~.....~.♣~#...#±7¸jGÆ S#..#~~~~.###.~~~~#...##..'.@...#§#.....'..<##.##~~~~.###.~~~~#...##. #~PP~.....~♣P~#...##. #~P♣~♣P~#J. #~P♣~~♣.P~~♣.~#.. #~.P~~♣P♣~~♣P~##.. #~PP~~#.. #~PP~±7¸jÇ + ±7¸jfÏ ±7¸j®Ô %9±7¸jsØ ±7¸jXÚ ²7¸j¡IL .> #~PP~~♣.♣~~♣.~# #. #~..~~P♣♣~~♣P~# #. #~..~~P..~~P♣~# #. #~P♣~~PPP~~.♣~# #. #~♣.~.♣~ #.##~♣P~.....~.♣~#...²7¸j¶Jf #..#~~~~.###.~~~~#... #..'@....#§#.....'..< #.##~~~~.###.~~~~#... #. #~PP~.....~♣P~#... #. #~P♣~♣P~ J. #~P♣~~♣.P~~♣.~# .. #~.P~~♣P♣~~♣P~# #.. #~PP~~.P♣~~P♣~# #.. #~PP~♣♣.~~P♣~#  #~.P~~♣ ♣~~♣♣²7¸jS6§²7¸j'[&30²7¸j=a8§²7¸jÝc³7¸j‘ .> #~PP~~♣.♣~~♣.~# #. #~..~~P♣♣~~♣P~# #. #~..~~P..~~P♣~# #. #~P♣~~PPP~~.♣~# #. #~♣.~.♣~ #.##~♣P~.....~.♣~# #..#~~~~.###.~~~~# #..@.....#§#.....'.. #.##~~~~.###.~~~~# #. #~PP~.....~♣P~# #. #~P♣~♣P~ J. #~P♣~~♣.P~~♣.~#³7¸jF .. #~.P~~♣P♣~~♣P~# #.. #~PP~~.P♣~~P♣~# #.. #~PP~~♣♣.~~P♣~#  #~.P~~♣ ♣~~♣♣³7¸jÀ 8§³7¸jþ%1³7¸jø:§³7¸jhQ _There is an open door here.³7¸jOì % .> #~PP~~♣.♣~~♣.~# #. #~..~~P♣♣~~♣P~# #. #~..~~P..~~P♣~# #. #~P♣~~PPP~~.♣~# #. #~♣.~.♣~ #.##~♣P~.....~.♣~# #..#~~~~.###.~~~~# #.@'.....#§#.....' #.##~~~~.###.~~~~# #. #~PP~.....~♣P~#³7¸j0í ÿ #. #~P♣~♣P~ J. #~P♣~~♣.P~~♣.~# .. #~.P~~♣P♣~~♣P~# J   endoplasm (asleep) #.. #~PP~~.P♣~~P♣~# #.. #~PP~~♣♣.~~P♣~#  #~.P~~♣ ♣~~♣♣³7¸jØô ³7¸j†ú A2Magic Dart _³7¸jâ ³7¸jm ´7¸jðS! .>.#~PP~~♣.♣~~♣.~# #..#~..~~P♣♣~~♣P~# #..#~..~~P..~~P♣~# #..#~P♣~~PPP~~.♣~# #.##~♣.~~~~~~~.♣~ #.##~♣P~.....~.♣~# #..#~~~~.###.~~~~# #@.'.....#§#.....' #.##~~~~.###.~~~~# #.##~PP~.....~♣P~# #.##~P♣~~~~~~~♣P~ J..#~P♣~~♣.P~~♣.~# ...#~.P~~♣P♣~~♣P~# #...#~PP~~.P♣~~P♣~# #...#~PP~~♣♣.~~P♣~#  #~.P~~♣ ♣~~♣♣´7¸j½Y´7¸jk^%3´7¸jVd´7¸jtfº7¸j;.º7¸j�1˜An endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 98% to hit with your +0 dagger (while incapacitated). It has about 48% to hit you. Attack Max Damage Hit 3 It has a 20% chance to notice you each turn. It is immune to acid and corrosion and blinding. It can see invisible. It is amorphous and immune to ensnarement. It possesses the following natural abilities: [!]: Description|Statuses|Quote½7¸j ÿ½7¸j&Neomorder the Magician.>.#~PP~~♣.♣~~♣.~# Djinni#..#~..~~P♣♣~~♣P~# Health: 15/15 ========================#..#~..~~P..~~P♣~# AC: 2Str: 9#..#~P♣~~PPP~~.♣~# EV: 11Int: 15#.##~♣.~~~~~~~.♣~# SH: 0Dex: 12½7¸jÀì#.##~♣P~.....~.♣~# XL:  1 Next:  0% Place: Dungeon:1#..#~~~~.###.~~~~# Noise: ---------  Time: 33.0 (1.0)#@.'.....#§#.....' a) +0 dagger#.##~~~~.###.~~~~# Cast: Magic Dart#.##~PP~.....~♣P~# Fly #.##~P♣~~~~~~~♣P~#J..#~P♣~~♣.P~~♣.~#½7¸jxŸ...#~.P~~♣P♣~~♣P~# J   endoplasm (asleep)#...#~PP~~.P♣~~P♣~##...#~PP~~♣♣.~~P♣~##~.P~~♣ ♣~~♣♣ _You reach down and open the door.  There is an open door here.  You encounter an endoplasm. _Found a stone staircase leading down. _There is an open door here. _There is an open door here.½7¸j»½7¸jĽ7¸j›½7¸jÆ7¸jsR Æ7¸j¤W Æ7¸j\ Æ7¸j–_ F _Unknown command.Ú7¸jå7Ú7¸jæ;~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.Ú7¸jH<pB.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Ú7¸jp<¥Exploring the Dungeon :: Browse character notesE.Ú7¸j¤<¤Experience and Skills #: Browse character dumpF.Ú7¸jÊ<�Monsters ~: Macros helpG.Ú7¸jþ<ŸItems &: Options helpH.Spellcasting Ú7¸j$=—%: Table of aptitudesI.Targeting Ú7¸jI=–/: Lookup descriptionJ.Religion Ú7¸jn=ˆQ: FAQK.Mutations Ú7¸jÛ=žV: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenÚ7¸j>KN.PhilosophyÚ7¸j*>“1.List of Character Species2.Ú7¸jP>^List of Character Backgrounds3.Ú7¸ju>OList of Skills4.Ú7¸jš>ZList of Keys and Commands5.Ú7¸jÀ>aInscriptions6.Dungeon sprint modesê7¸jxAê7¸jVHê7¸j%OHNeomorder the Magician.>.#~PP~~♣.♣~~♣.~# Djinni#..#~..~~P♣♣~~♣P~# Health: 15/15 ========================#..#~..~~P..~~P♣~# AC: 2Str: 9#..#~P♣~~PPP~~.♣~# EV: 11Int: 15ê7¸jiOô#.##~♣.~~~~~~~.♣~# SH: 0Dex: 12#.##~♣P~.....~.♣~# XL:  1 Next:  0% Place: Dungeon:1ê7¸j™OU#..#~~~~.###.~~~~# Noise: ---------  Time: 33.0 (0.0)#@.'.....#§#.....' a) +0 dagger#.##~~~~.###.~~~~# Cast: Magic Dartê7¸jP&#.##~PP~.....~♣P~# Fly #.##~P♣~~~~~~~♣P~#J..#~P♣~~♣.P~~♣.~#...#~.P~~♣P♣~~♣P~# J   endoplasm (asleep)ê7¸jNP#...#~PP~~.P♣~~P♣~##...#~PP~~♣♣.~~P♣~##~.P~~♣ ♣~~♣♣There is an open door here.  ê7¸j€PÖYou encounter an endoplasm. _Found a stone staircase leading down. _There is an open door here. _There is an open door here. _Unknown command.ê7¸jQê7¸j²Wê7¸jì]ê7¸jébê7¸jWeë7¸jó2ë7¸jÓ3ë7¸j"<î7¸j_X î7¸j] î7¸j.h ï7¸jš,ï7¸j?2ï7¸jþ7ï7¸jæ9ò7¸j­.>.#~PP~~♣.♣~~♣.~# #..#~..~~P♣♣~~♣P~# #..#~..~~P..~~P♣~# #..#~P♣~~PPP~~.♣~# #.##~♣.~~~~~~~.♣~##.##~♣P~.....~.♣~#.#..#~~~~.###.~~~~#.#.@'.....#§#.....'.#.##~~~~.###.~~~~#.#.##~PP~.....~♣P~#.#.##~P♣~~~~~~~♣P~#J..#~P♣~~♣...#~.P~~♣P♣~~♣P~# #...#...# ò7¸jn%J.ò7¸j#2Jò7¸j/(14.0 (1 _ò7¸jü-ò7¸jó/ò7¸j&Ç a.>.#~PP~~♣.♣~~♣.~# #..#~..~~P♣♣~~♣P~# #..#~..~~P..~~P♣~# #..#~P♣~~PPP~~.♣~# #.##~♣.~.♣~##.##~♣P~.....~.♣~#.#..#~~~~.###.~~~~#.#..@.....#§#.....'.#.##~~~~.###.~~~~#.#.##~PP~.....~♣P~#.ò7¸jŒÇ þ#J##~P♣~♣P~#...#~P♣~~♣....#~.P~~♣P♣~~♣P~##...#~PP~#...#~PP~ ò7¸j+Ð 8§ò7¸jÄÕ \5Magic Dartò7¸jÎÛ :§ò7¸jFß Q _There is an open door here.ó7¸j{ '.>.#~PP~~♣.♣~~♣.~# #..#~..~~P♣♣~~♣P~# #..#~..~~P..~~P♣~# #..#~P♣~~PPP~~.♣~# #.##~♣.~.♣~#ó7¸j, )#.##~♣P~.....~.♣~#.#..#~~~~.###.~~~~#.#..'@....#§#.....'..<#.##~~~~.###.~~~~#.#.##~PP~.....~♣P~#.#J##~P♣~♣P~#ó7¸jv •...#~P♣~~♣.P...#~.P~~♣P♣#...#~PP~~.ó7¸j½ �#...#~PP~~♣♣ ó7¸jhJó7¸jšn§J   endoplasmó7¸j‚A6Magic Dart _ó7¸jÛ:§ó7¸j"ö7¸jÌoö7¸jÊqOAn endoplasm. A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time. Max HP: ~6Will: noneAC: +EV: + Threat: Low Class: Natural Size: V. Small Int: Mindless You have about 87% to hit with your +0 dagger. It has about 48% to hit you. Attack Max Damage Hit 3 It is immune to acid and corrosion and blinding. ö7¸j.#~PP~~♣.♣~~♣.~#Djinni#..#~..~~P♣♣~~♣P~#Health: 15/15 ========================÷7¸j·™ ³#..#~..~~P..~~P♣~#AC: 2Str: 9#..#~P♣~~PPP~~.♣~#EV: 11Int: 15÷7¸jÿ™ 4#.##~♣.~~~~~~~.♣~#### SH: 0Dex: 12#.##~♣P~.....~.♣~#... XL:  1 Next:  0% Place: Dungeon:1÷7¸jDš #..#~~~~.###.~~~~#... Noise: ---------  Time: 36.0 (1.0)#..'@....#§#.....'..< a) +0 dagger÷7¸jŽš u#J##~~~~.###.~~~~#... Cast: Magic Dart#.##~PP~.....~♣P~#... Fly #J##~P♣~~~~~~~♣P~####...#~P♣~~♣.P~~♣.~#÷7¸jÜš 3...#~.P~~♣P♣~~♣P~#J   endoplasm#...#~PP~~.P♣~~P♣~##...#~PP~~♣♣.~~P♣~##~.P~~♣ ♣~~♣♣You encounter an endoplasm. ÷7¸j› Ù_Found a stone staircase leading down. _There is an open door here. _There is an open door here. _Unknown command. _There is an open door here.÷7¸jÒ¢ 9§÷7¸jL¥ ÷7¸j�© :§÷7¸j« ú7¸jØOú7¸j÷QZDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesú7¸j S©E.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophyú7¸j“Sû1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesý7¸jö0Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andý7¸jqö_Ctrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ý7¸jËöº 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status ý7¸j—÷÷1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected ý7¸jDø and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsý7¸j°ø0O/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and 8¸j‚Ùž* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layers 8¸jÞ‡úif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup 8¸jí÷×Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)  8¸j±øŽ[ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item 8¸j<² ñ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7h8¸jW €" : amulets (Put on and Remove) % : talismans (ePoke)Item Interaction: / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)8¸jé F : select an item and Fire it | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7h8¸jW o$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scroll8¸j¥ \Carry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item 8¸jÜ¥ ¸Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armour8¸j4÷  M : Memorise a spell from your library P/R : Put on or Remove jewellery8¸j‚è 8¸j$ï 8¸jDö *Neomorder the Magician.>.#~PP~~♣.♣~~♣.~#Djinni#..#~..~~P♣♣~~♣P~#Health: 15/15 ========================#..#~..~~P..~~P♣~#AC: 2Str: 98¸jŠö °#..#~P♣~~PPP~~.♣~#EV: 11Int: 15#.##~♣.~~~~~~~.♣~#### SH: 0Dex: 128¸jüö m#.##~♣P~.....~.♣~#... XL:  1 Next:  0% Place: Dungeon:1#..#~~~~.###.~~~~#... Noise: ---------  Time: 36.0 (0.0)#..'@....#§#.....'..< a) +0 dagger8¸j&÷ ï#J##~~~~.###.~~~~#... Cast: Magic Dart#.##~PP~.....~♣P~#... Fly #J##~P♣~~~~~~~♣P~####8¸j„÷ H...#~P♣~~♣.P~~♣.~#...#~.P~~♣P♣~~♣P~#J   endoplasm#...#~PP~~.P♣~~P♣~##...#~PP~~♣♣.~~P♣~#8¸jµ÷ ÷#~.P~~♣ ♣~~♣♣You encounter an endoplasm. _Found a stone staircase leading down. _There is an open door here. _There is an open door here. 8¸jÚ÷ S_Unknown command. _There is an open door here.8¸j}þ ;§8¸j 8¸j 8¸j* 8¸jxî8¸jäðÔ Your spells (describe)TypeFailure Level  a - Magic DartConjuration4% 1 b - BlinkTranslocation8%2  c - Call ImpSummoning8%2  d - Grave ClawNecromancy8%2  e - Mephitic CloudConjuration/Alchemy/Air 14%8¸j4ñø3 Select a spell to describe [?] help [!]/[I] toggle spell headers-8¸j02-8¸j†<-8¸jGCÚNeomorder the Magician.>.#~PP~~♣.♣~~♣.~#Djinni#..#~..~~P♣♣~~♣P~#Health: 15/15 ========================#..#~..~~P..~~P♣~#AC: 2Str: 9#..#~P♣~~PPP~~.♣~#EV: 11Int: 15#.##~♣.~~~~~~~.♣~#### SH: 0Dex: 12-8¸jÛC:#.##~♣P~.....~.♣~#... XL:  1 Next:  0% Place: Dungeon:1#..#~~~~.###.~~~~#... Noise: ---------  Time: 36.0 (0.0)#..'@....#§#.....'..< a) +0 dagger#J##~~~~.###.~~~~#... Cast: Magic Dart-8¸j DO#.##~PP~.....~♣P~#... Fly #J##~P♣~~~~~~~♣P~####...#~P♣~~♣.P~~♣.~#...#~.P~~♣P♣~~♣P~#J   endoplasm#...#~PP~~.P♣~~P♣~##...#~PP~~♣♣.~~P♣~##~.P~~♣ ♣~~♣♣You encounter an endoplasm. _Found a stone staircase leading down. _There is an open door here. _There is an open door here. -8¸jÜDS_Unknown command. _There is an open door here.-8¸jFM;§-8¸j4P-8¸jŸW:§-8¸j3j/8¸j‹–.>.#~PP~~♣.♣~~♣.~# #..#~..~~P♣♣~~♣P~# #..#~..~~P..~~P♣~# #..#~P♣~~PPP~~.♣~# #.##~♣.~.♣~#/8¸j¾–#.##~♣P~.....~.♣~#...##..#~~~~.###.~~~~#...##..'.@...#§#.....'..<#/8¸jì–œ#J##~~~~.###.~~~~#...#/8¸j.—‹#.##~PP~.....~♣P~#...##J##~P♣~♣P~#...#~P♣~~♣.P~~♣.~#...#~.P~~♣P♣~~♣P~# #...#~PP~~/8¸jñ—i#...#~PP~ /8¸j_™"J./8¸joŸ/8¸jùŸ*7.0 (1/8¸j¦:§/8¸j¨18¸j 6 18¸jù6 18¸jf< 18¸j?>  _Found a stone staircase leading down. _There is an open door here. _Unknown command. _There is an open door here. _Sorry, you're not good enough to have a special ability.:8¸jCî.J:8¸jÅö6§:8¸jÄø,8 _:8¸ju:§:8¸jI=8¸j=¹ =8¸jÁº £Save game and exit? Y - Yes  N - No?8¸j0?8¸j€Z?8¸j¤u?8¸j3vD [?25h[?0c [?1051l[?1052l[?1060l[?1061l