i{ Player: NewLich Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-03-03.15:17:29.ttyrec Time: (1772551049) Tue Mar 3 15:17:29 2026 i [?1051l[?1052l[?1060l[?1061hifV)0[?7h[?25l[?1cii`Welcome, NewLich. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesi i] ic NewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredi ########.....######..@.......#.....############i0 In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.i; /  --more--i4iGi' ii[ _Found a staircase leading out of the dungeon.i)e iye ii il F _Unknown command.i 4iز i/ F _Unknown command.i J# #.....##..<..#.....#####.# ig i 21.0 (1 _i9 i iP# #.....##..<.@......##.....#####.## i!<2iY&i&ir  # #.....# #..<@.......# #.....#####.# #iy <3iR~ i i[ # #.....# #.....# #.....#####.# #4 _There is a staircase leading out of the dungeon here.i>.i>/i/i1i#4i8f _i8i9i!?########.....########..<........# #....@#####.# 6.0 (2####### i?iWDiEi]JiXhis|###### ...######<.@......#.....#####.########i A7.0 (1i_iNi  # #.....# #..<@.......# #.....#####.# #i i &8i' i@IiNBiOi#Pi@Qi;RijRiSiUiUiVi/XiaXiXiZ,i'[i\iz],i~_BiLa,iaiTcicidigBig,iehiiiiiji{l,ili=niwniSp,ipi _Unknown command.i  ####### #.....# #..<..# #.....#####.# ####### .# .. ###7 _i]N ####### #.....# #..<..# #.....#####.# ####### .# ..iN,### iTinU&8iYi[z _You're doing great! Now, explore a bit until you reach the next blue square.iio M# #.....# #..<.......@# #.....#####.# # #.# ...####i=s <9iz ip)Q#######.....#######<...........###########  ...##### i +i+'20iV0i0i^r|#######.....#######<...........###########  #......######..# ir0.##iyi9z&1i~ii\ #######.....#######<...........#####i\(###### ##.##### #.@....##### .#ibiSc&2igihi# #.....####### #..<........# #.....#####.# # ##.##### i#..@...# #####..# .# i8+#ici&3iii# #.....####### #..<..# #.....#####.# # ##.##### #...@..# #####..# ..# ###i iF!&4i%i=&i# #.....# #..<.# #.....#####.# # ##.##### #....@.# #####..# ...# #####5i #  #.....#  #..<.#  #.....#####.#  # ##.##### #.....@# #####..# ....# ..######.#i <6i4 iE i: #######.....#######<...........########### ##.##### #......#####....#..#####i7Y7i̅C # #.....# #..<.# #.....#####.# # ##.##### #......# #####@.# #......# #..#####  #. #ii&8igicii@iyiFiQ  #######.....#######<...........########### ##.##### #......#####....####. #i Y9i^  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #...@..# #..##### #. #iBeie'30iiiEki4iiLi1# #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #....@.# #..##### i_2`#. #i7ih8&1iRiy # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #...@..# #..##### #. #2iW:####### #.....####### #..<........# #.....#####.# ####### ##.##### #......# i:7#####@.# #......# #..######.#i|A<3i EiZFi (####### #.....####### #..<........# #.....#####.# ####### ##.##### #......# #####..# #...@..# #..##### #.  # iiF&4i^iiW  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #..@...# #..##### #..i ( ###ix i &5i2 ij i` # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #.@....# #..##### #... #####id<6iiiki *#######.....#######<...........########### ##.##### #......######......#####......#########. 7i i#.....########..<........# #.....#####.# ####### ##.##### #......# #####..# #......# #..########..@.....##########.i_i&8iiiM#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #i!N@.# iRiRiS9iViXi5k#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# ipi@q'40i\uivi#.....#  #..<.#  #.....#####.#  # ##.##### #......# #####..# #......# #..# #..# #.# i<1i5ii #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# .#.#.#.##2i i i.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..# #.# #.# #.# #.##.##.###  Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\/|\i<3i]i _1 2 3 b j niQ <........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########.# 4i i{ i"/..#####.# #### ##.##### #......# #####..# #......# #..########........#########..# i'i(&5i*-i /i.i/### ##.##### #......# #####..# #......# iB/#..########........#########.ig/L.# i/ i8<6i]:i:i%{ #......# #####..# iK&#......# #..########........#########.i}&T.# i9,i,&7i0i1i  #####..# #......# #..##########........#.##########.#.# iN#.##.#.##  ixi&8iOiNT  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].iW i:X iF\ i'] iV+#......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.##.###iYi*Z&9i]i_ir##.#####  #......#  #####..#  #......#   #..####### #  #........##  #########.## ##.## ##.####.#.##.###im=50ixi? ,##.# ##.##### #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.#.iv@ n##.###iKE iE &1iJ iK iB..# .# ##### ......# ###..# ......#  ..####### # ........## ########.## ##.## ##.####.#.##.###i\IiI&2iJNiOi.## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.# ####### #.## .......## #######.## ##.## ##.####.#.##.###i4<3i6i83 _Found a stone staircase leading down.i(  ### .# ## #.# #. #.##### .>. ......# . ####..# ......# ##### #@## .......i)  ##.# ###### ##.## ##.#####.###.#.####.#####i/ <4i94 i4 i^t  #### # ...# ##.#.# ##. ##.##### ..>.......# . #####..# #......# #..###### #.......it & ##.# ####### ##.### ##.#####.###.#.###.#####i%z iz &5im~ i ier ##### ## ....# ##.##.# ##...  ##.##### #..>.  #......# #..  #####..#  #......#  #..###### i-B #....... #.######## ##.### ##.#####.###.#.###.##iib&6iioi/H ###### # .....# ##.## iHy####.# ##...## ##.##### #..>..# #......# #..  iH #####..# ##.  #......# ## #..#####iH\# #....... #iI?.########iAI ##.### ##.#####.###.#.##ilIiRi3T&7i[\i* v   ####### # i!+ ......# ## #####.# ##...## # ##.#####..# #......# ##...## #####..# ##.iS+ #......# ### #..###### #....... #i+ .######## ##.### ##.#####.## if1 i1 &8ib5 iO7  When standing on a staircase leading downwards, you can enter the next level _with [>].i|@ [ _There is a stone staircase leading down here.i iB ip it" i# -9 _i( i 2  A new level! To begin with, head over to that door to the right.iO  ####### #.....# #.@...+ #.....# ####### i +im .60.5 (2.5i\" iM$ _Also, remember: You can reread old messages with [Ctrl-P].iY& Y _There is a stone staircase leading up here.i]n# #.....# #.<@..+ #.....# # iwJ1.5 (1.0 _iU{io|i,c # #.....# #.<.@.+ #.....# # 2izf i # #.....# #.<..@+ #.....# # i&i&3iia\ _You can open a closed door by walking into it.i#######.....<...+...@######i+9i9&4i ?i'@iOUiUi<[i\i #####....#<..@+.....####### ii&5ii\ _You can open a closed door by walking into it.i^ ###.#'....+###.#i8e <6i#j ik _You open the door.iQC####### #.....####.# #.<...@....+ #.....####.# ####### iHFiF&7iMJiLI _There is an open door here.i####### #.....####.# #.<...'@...+ #.....####.# ####### i i -8 _ii!i ####### ##.....####.# #.<...'.@..+ #.....####.# ####### #9i*! ####### ## #.....####.# #.<...'..@.+ #.....####.# ####### ## 70i1& ig.$####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### io2i2&1i6i!7i i iמ i4 i: Bi i i i, i ,i iv i i i iެ ,i iI i i ,i i iJ i i i> id i# ii i iv i i iε i i i5 il i۷ iݸ i im iI i iܺ i} ir ,i_ i i i޾ i i] i* iz i i i i in i i i iH i i iG i{ ip i i i i iR i ,i iS i i i i i^ i iZ i ib i i i i& i il i i iB i~ i i i i i i iL i6 ,i i ,i1 i/ il i i ,i- ia i ,i i i i i" ie i i io i i i iK i i i7 ,i i i i> iY i i i| ,i i i iu iU i i i BiT i i i i i i ,i i i ir i ,i i i! i i i i) i i3 i ix i i2 i' i i i i i1 i i i i ,i i' in i i i iW i7 ii i i i in i> ix i i i ib i  iX i i i i2 i i& i i ,i@ i ic i ih i i i i i i i i* i ! ,i! i" i" iB# i$ ,i % iU& ,i& i' i' i( i) i!* ,i1+ ,i+ i, ,i- ia. ,i/ i0 ,i~0 iA  _You start waiting.i F U270.5 (99.0)1.5 (10ihF 0.0) iM 1 _Done waiting.i0###### ##....####@#<...'....+.....####.####### ###iih*2.0)iiCieiXfigigiEliTmBimimifnini/oioi!pipiXqiqiqiririKsisiti~i~BiBiyiii@ii,i΅i~iii҇ii&iii ii'iMi,,ii4ipiӎiiʏi=iiiLiii}iiQiKiޗiJiiטipiiiҚiiaiiBiiFi{iƝi^iiiiƟiiiiIiiiiiiFiiiiZi iRiiWiiiiiEBii^iii,iEiii]i iRiiLiiiiiiiiiiiHii4ii"i]iijiiiiiBi6iqiiViiiii}iCiiiiiimiiiiliifiiiiiZiiKiieii iii2iiCii`iiiiiFii6iin,iiiPiiii=iiiiiiijiiiWi,i>i,ii iwi)iviiii:ii%ii^ii i i" i i iM ip i i[ i iO _You start waiting.iv1371.5 (99.0)im.2.5 (100.0) i%89 _Done waiting.iSJ3iKiLi,PiPinQ,iQiS,iSiSiTi}Ti|U,iUiWiwW,iXiY,iZ,iiZi [iw[i[im\i\i\i],i#^i^i^i_in`i`iaiaibiXbibi0ciciAd,idieiLeieiOfififimgigigihihi iii,iii9jikjijijiki&ki}kikikiRlilimininiDoioioipipi+qiqigriririsisi)titiuijui9vioviwiwiwi)xixixi"yi|yiyiyi#zi;zipzizizi{ig{i~{i{i|iJ|i|i}i}i~iiOiiWiiiiցi#ii iwiCiiiiPiiO,iχif,ii%,ii؉iii{iiĊii@imiiiYi i[iԍiގi+iiZiiii9i}iDijiؓiiӔi@i",iiViii˜iiKiiNiihiii֜iiiiiiXiiii/iiyiiiգi"iri9iiiiiQiifiШiiiDi;iiiܬi1iͭiiϮi?iibiiiɱii۲i(iui*imiӴiiiVi:iiiĸiiniAiֺ,iiwiiʽiiZi iaiiiiUiLiiiiiii-iiniiGi+i}iiiiWiiMii,iKiW _You start waiting.i4471.5 (99.0)iI.2.5 (100.0) ii _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.i ####### ###.....####.<...'...@+....####.####### ## iSi!N3.0)i####### ###.....####.<...'....+....####@####### ##ii&&4iii ###### ##....####.#<...'...@+.....####.####### ###i i &5iH i io###### ##....####@#<...'....+.....####.####### ###i<6iPii'####### ###.....####.<...'...@+....####.####### ## i -i-&7i1i2i4####### ###.....####.<...'....+....####@####### ##iT9i):&8i=iA?i###### ##....####.#i<...'...@+.....####.####### ###iQ Y9io#.###.≈i'.....≈.###.≈#i[i '80ii _Done waiting. _You start waiting.Done waiting. _You start waiting.i4FDone waiting. _You open the door.iJ d# ##### #.....####.#.###.≈#.<...'....@.....≈#.....####.#.###.≈# ##### 1 _There is an open door here.i   # ##### ≈#.....####.#.###.≈#.<...'....'@....≈#.....####.#.###.≈# ##### ≈ 2 _To close an open door, press [C].i TUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipi NewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 482.5 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C].Okay, then. _i #.####..'....+.####.#3.5 (1iu i& ! _You close the door.iiiiMN _There's nothing to close nearby.iCd#.####..'....'.####.#4 _You open the door.iÝ #.####..'....+.####.#5iġ i# ! _You close the door.iw≈# ##### ≈≈#.....####.#.###.≈#.<...'....+.@...≈#.....####.#.###.≈# ##### ≈≈≈i<6i#ijp *#≈#≈≈#≈≈≈## ##### .≈≈≈.#.....####.#.###.≈#.<...'....+..@..≈#.....####.#.###.≈# ##### ≈≈≈≈≈≈≈.ip 2≈..iTv iv &7iz i*| iM, ≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....+...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  # ##### .≈≈≈≈≈..≈≈≈≈≈...≈≈≈.#.≈≈≈.#i,.~~~.##≈≈≈##i2<8i7i8i ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.# #.....####.#.###.≈≈≈≈≈.# #.<...'....+....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.# i~ <9i# i izTUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip i i iNewLich the Covered≈≈#Human≈≈#Health: 18/18 ========================≈≈≈#Magic: 3/3========================≈≈≈#AC: 2Str: 16#≈≈≈##EV: 10Int: 8 ####### ##### ##.≈≈≈.## iSH: 0Dex: 12 #.....####.#.###.≈≈≈≈≈.#XL:  1 Next:  0% Place: Dungeon:2 #.<...'....+....@≈≈≈≈≈..Noise: ---------  Time: 489.5 (0.0) #.....####.#.###.≈≈≈≈≈.#-) Nothing wielded ####### ##### #.≈≈≈≈≈.#Nothing quivered#.≈≈≈≈≈.##..≈≈≈..# i{ ##.≈≈≈.##.~~~.##≈≈≈## _To close an open door, press [C]. _Okay, then. _You close the door. _There's nothing to close nearby. _You open the door. _You close the door. i@n  Okay, then. i i. _ i. + ≈≈#≈≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #.≈≈≈# ia  i 390.5 (1 _ i  i<  i   ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #...≈≈≈.≈≈≈# i<1 im i #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## ##### ..≈≈≈.#.≈≈≈.#≈≈≈# 2 _Note how you can move through shallow but not through deep water.iN #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #..≈≈≈.#.≈≈≈.# .~~~.# ≈≈#i<3i$iSt4iCyi2zi$ ≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.# .<...'....+.....≈≈≈≈≈. .....####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #.@≈≈≈..# ##.≈≈≈.## #.~~~.# # ≈≈≈#4i+##≈≈≈## ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #...≈≈≈.##@≈≈≈.## #.~~~.# i,#≈≈≈# ≈≈≈#i1i2&5il6i7i ;###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #.#..≈≈≈.##.≈≈≈.## #@~~~.# i!#≈≈≈# ≈≈≈# i&iW'&6i-i 0ikb  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ib <...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# iwc ##.≈≈≈.## #.@~~.# ##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##ic ≈≈≈##≈≈≈#im You enter the shallow water.8.1 (1.6Water i*p i 7 _Moving in this stuff is going to be slow.i; ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~@~.# ##≈≈≈## #≈≈≈# #≈≈≈# ir<&iCiCD'9.7iIiJi` ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# ##≈≈≈## #≈≈≈# #≈≈≈# ihii)501.3i4qi= r ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# ##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈#i is 620i| i8 i ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....+...... .####.#.## ## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈#iis&3ixii"  ≈≈≈#  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.#####i" ^'....+...... .####.#.## ## ##### #..≈≈≈≈≈#..≈≈≈@.#i# ##.≈≈≈.##.~~~.##≈≈≈##i( i) &4i~. i/ i ≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.@# ##.≈≈≈.## #.~~~.# ##≈≈≈## i i_i&5iii7M #≈≈≈#  ##≈≈≈## i ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###.~~~.##iħi}&6i>iiD XM #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.##### '....+...... ####.#.## # ##### #..≈≈≈≈≈..≈≈≈..##.≈≈≈.###i- <7iC6 i 7 iW M  #≈≈≈#  ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###### '....+......+###.#.## # ##### #..≈≈≈≈≈#..≈≈≈..##i\u Y8ic>#≈≈≈# #≈≈≈# #≈≈≈# ≈≈≈#  ##≈≈≈##  ##### .## ###.#.###.≈≈≈≈≈.### ....+.....≈≈≈≈≈.@.+##.#.###.≈≈≈≈≈.###i ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.###≈≈≈# i i}&9ii\i7#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### +.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈## iLiҹ'10iii+*###...#'.<.#...####i)/i2&1i[;/ _You open the door.i0=Q _Found a stone staircase leading up.ii#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..##.#.~~~.# i'ihC2 _iUiI _There is an open door here.ir#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### ig8ii0-3 _i i.##...+.##4i? _You close the door.i t #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...+.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### iE i &5iO i  When standing on a staircase leading upwards, you can enter the previous level _with [<].i Y _There is a stone staircase leading up here.iv4i[ _You can't go down here!'i44'iSa'ib'ih-6 _'iHi'im/ 1'iu  ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣ ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣'i-7.8 (2.5'i  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.aiLNewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 517.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone staircasaie leading down.ci+P.@The floor.cici6..ciSd 7..diD?..di NewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 517.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelThe floor.i "9mdi> . _ei\ 3ei ei ei nei eiũ ei ei Bei# eia ei@ ei ,ei. ei eiز ei` ei ei ei eiٿ ei eiW ei ei ei ,ei, 4ei ei ei ei eiw ei% eic ei ei& ei ei ei ei eiA ei eij ei ei ei ei eib ei ei& ei ei_ ,eik eiE ei ei eiB ,ei eiM ei eiq ei ei ei ei ei eit ei ei eiS ei ei eiV ei ei eiG ei ei" ei ei ,eic ei ,eiT ei ei eiS ei ei eiM ei ,eio ei ,ei ei ei eiz ei| ,ei ei eiS ei eii ei ei) eim ei ei% eiy ei eiH eiD! Bei" ei" ei3# ei~$ ei$ ei% eie& ei& ei ' eiY( ei( ei) ei* ei + ei+ ei, ,ei- ei. ei. ei/ ei0 ei^1 ei1 ei3 BeiK9 eiU: ei: ei: ei'< eiU< ei< eiM> ,ei> ei@ ,ei@ eivA eiA eiB eiMC ei~C eiC eiHE ,ei2F eiF eiG eiG eiH ei#I eiI eiJ eiJ eiGK eiTL eiL eiL ei*N ei^N eiN ei(P ,eihP eiQ eiQ ei,R eiS eiS eiAT ei^U eiU eiU eiW ei&X ,eiiY eiY eiAZ eiA[ eiz[ ei[ eir] ,ei] ei^ eiC_ eiq_ ei` ei)a ei^a eib ,ei6c eid ,eid eif ,eif eih Beij ,eij eik eik eiyl eim eim ei&n eio ,ei!p ei{q ,ei7r eiw W _You start waiting.ei _616.8 (99.0)7.8 (100.0) eiy ei/ # _Done waiting.giB♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣ ♣....>@.♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣gi3HgiH18.0)gi Mgiji|ji,jiji/jijiji,jiMjirjijiji8,jijij ,ji. ji ji ji> ji^(jiw)BjiC*ji*ji"+ji|-,ji@.ji /ji/ji0ji2,ji2ji44,ji4ji7Bji9Bji:ji:ji#;ji<ji=ji=jiH?,ji?jiAji$FjisXjiZBji\ji\ji]ji^,ji\_ji`,jiJajiNbjibjicjidjidjiSejig,jigjiri,jiijik,ji}ljimji njinjipji:pjipjiqji+rjirjisjitjitjiL}W _You start waiting.ji1718.8 (99.0)ji0.9.8 (100.0) jisjiM# _Done waiting.jiv NewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12ji"x =...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 719.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down. _You start waiting. _Done waiting.  Press: ? - help, v - describe, . - travelA stone staircase leading down.ki V@.The floor.lioi;..lit~ NewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 719.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down. _You start waiting. _Done waiting.  Press: ? - help, v - describe, . - travelThe floor. _i 2m♣♣♣♣ ♣♣.♣♣...♣♣♣...♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣@♣♣ 21.8 (2 ♣♣♣  pi*NewLich the CoveredHumanHealth: 18/18 ========================♣♣♣Magic: 3/3========================♣ ♣♣.♣♣AC: 2Str: 16...♣♣♣...♣♣EV: 10Int: 8♣....>..♣SH: 0Dex: 12pis♣♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣♣@♣♣Noise: ---------  Time: 721.8 (0.0)♣♣♣-) Nothing wieldedNothing quivered _You start waiting. _Done waiting.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.pivN@♣A tree.qi(D ♣♣  You can't see that place.  [a tree.]qij ♣♣, v - describe, . - travelA tree.qiX2`.♣The floor.riNewLich the CoveredHumanHealth: 18/18 ========================♣♣♣Magic: 3/3========================♣ ♣♣.♣♣AC: 2Str: 16...♣♣♣...♣♣EV: 10Int: 8riؙ♣....>..♣SH: 0Dex: 12♣♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣♣@♣♣Noise: ---------  Time: 721.8 (0.0)♣♣♣-) Nothing wieldedri9Nothing quivered _Done waiting.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.riririR$ _riRnriV ♣♣♣ ♣ ♣♣.♣♣ ...♣♣♣...♣♣ ♣....>.@♣ 3.8 (2♣♣♣♣...♣♣♣♣.♣♣♣♣♣ririsi 6NewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣ ♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....>.@♣Noise: ---------  Time: 723.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.tiU@♣A tree.ti%=♣♣ _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, . - travelYou can't see that place.  [a tree.]ui [NewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣ ♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣uix XL:  1 Next:  0% Place: Dungeon:1♣....>.@♣Noise: ---------  Time: 723.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quiveredui ♣♣♣ _The floor.  Press: ? - help, v - describe, . - travel ui (_The floor.  ui kPress: ? - help, . - travelYou can't see that place.  [a tree.]ui ui ui . _wi1-NewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣ ♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....>.@♣Noise: ---------  Time: 723.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _The floor.  Press: ? - help, . - travelYou can't see that place. _[a tree.]  Press: ? - help, v - describe, . - travelThe floor.wi7.@xi8 ^NewLich the Coveredxi HumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣ ♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....>.@♣Noise: ---------  Time: 723.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ xi _The floor.  Press: ? - help, . - travelYou can't see that place. _[a tree.]  Press: ? - help, v - describe, . - travelThe floor.xi xi xi . _yiFENewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣ ♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....>.@♣Noise: ---------  Time: 723.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣You can't see that place. _[a tree.]  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.yi 7.@zi0<NewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8♣ ♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....>.@♣Noise: ---------  Time: 723.8 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣You can't see that place. zi_[a tree.]  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.zizi9zi. _zi- M ♣♣♣ ♣ ♣♣.♣♣ ...♣♣♣...♣♣zi  ♣....>@.♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣zin zi ziU +4.8 (1 _zi ziI {i] ♣♣♣♣ ♣♣.♣♣...♣♣♣...♣♣ ♣....>..♣♣♣♣..@♣♣ ♣♣.♣♣  ♣♣♣ {ie {ie &5{ii {ik |i# ♣♣♣ ♣ ♣♣.♣♣ ...♣♣♣...♣♣ ♣....>..♣ ♣♣♣♣.@.♣♣ ♣♣.♣♣ ♣♣♣|i <6|i|i|i ♣♣♣.♣ ♣♣.♣♣♣...♣♣♣...♣♣ ♣....>..♣ ♣♣♣♣@..♣♣ ♣♣.♣♣ ♣♣♣|i>|i&7|i|i~|iA  ♣♣♣ .♣ ♣♣.♣♣ ♣...♣♣♣...♣♣...@>..♣♣♣♣♣...♣♣♣♣.♣♣♣♣♣|ilI <8|ijN |iO }iL$ ♣♣♣.♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣}i}i%&9}i0}i}iLd . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ }i0j}ij'30}in}iq  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].~ii #♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣@...>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣~in~in&1~i*s~itizM.## ## # ♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣..@♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣.♣♣♣♣♣iTirU&2iYiZiG #.## .### #♣. ♣.♣ ♣♣♣ ♣..♣♣♣♣ ♣♣.♣♣ ♣.@.♣♣♣...♣♣iG  ♣♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣iP iP &3iV iGX i#.## #.## .### #♣ ♣. ♣.♣♣ ♣♣♣ ♣..♣♣♣♣ ♣♣.♣♣ ♣@..♣♣♣...♣♣ ♣♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣ii&4i!i"i7U ##.#  ##.## ##.## #.## .## ## ♣ #  ♣♣♣ ♣♣.@♣♣♣♣ ♣♣♣♣♣...♣♣♣...♣♣iѡ♣♣♣♣....>..♣♣♣♣♣...♣♣♣.♣♣♣♣♣iȨik&5i3iQii9 ##.# ##.##  ##.## ##.## #.##♣ .## ♣.# ♣.♣ ♣.♣♣♣ ♣♣♣ ♣@.♣♣♣♣ ♣♣.♣♣ ♣♣♣...♣♣♣...♣♣ ♣♣♣♣....>..♣ ♣♣♣♣...♣♣  ♣♣.♣♣  ♣♣♣iMY6iv# ##.# ##.## # ##.## ###.## .## ♣♣.## ♣. ###♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣♣.♣♣♣♣♣ip|<7iitiZ ### ##.# ##.## ##.##♣♣##.## ♣..## ♣♣..## ♣.i ### ♣♣♣ ♣♣..♣♣♣♣ ♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣♣.♣♣♣♣♣i ie 8iR i i2M##.#.##  ####.## ##.#. ##..♣ ##.##i5 .♣ ## ##.## ♣♣.♣ .###.## ♣...#.##♣.♣ ##.##i  ###.♣♣ ♣♣.♣♣♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣.♣♣..♣♣ir i &9iiii,...## #.#.## ####.## ♣##.## ♣     . i%j# ♣.♣#.♣ .♣♣@♣ #.♣.♣♣ ###♣.♣♣ iTj♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ ij{.♣♣♣♣♣...♣♣♣...♣♣ihk♣♣♣♣....>♣♣♣♣♣..♣♣.i|rir'40iwixiO>..# ..## .#.##  ###.## ♣ ##.## ♣   .  ♣♣♣. #.♣♣♣.♣♣♣ .♣.♣♣ ##♣.♣♣♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>♣♣♣♣♣..iTi0U&1iYiZi?K..# ## .♣♣ #.## §..♣.## §§..♣  ##.## §~..♣ ##.# ...♣  ##.## ..♣ ##.## ♣♣♣.♣ .## ♣♣.@♣ .## ♣♣.♣♣♣ ## ♣.♣♣  ♣.♣♣♣ iFi:G&2i@MigNi ##  ♣♣. ♣♣ # ♣♣.. .♣♣ .## ♣..~ §..♣ #.## i ♣..~§§..♣ ##.## ♣..~§~..♣ ♣......♣♣.i ♣♣.♣♣♣♣.♣♣i1 x♣.♣♣♣♣.♣♣♣ i_ k♣♣♣♣..♣♣♣♣ i~ W.♣♣♣♣♣...♣♣♣...♣i $♣i W♣♣♣♣....>♣  i Some dangerous ground is marked with exclusions. Autotravel will not lead you  into exclusions. Instead you will automatically stop.i '§i &3i i  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].i3 iJ   ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣###h u7m ♣♣.♣♣ ##.## ♣♣♣. #...## ♣♣♣♣..♣♣66.8 (23.0)Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.7.8 (24 _Found an exit from the tutorial.ii-Level 1 of the Dungeon<<>>(Press ? for help)  ..   ....♣♣♣   <......♣♣♣♣♣   ♣@...♣♣♣♣  ♣♣♣♣♣...♣♣♣  ♣♣♣♣..♣♣  ♣♣♣.♣♣  iX ♣♣.♣  #######♣♣.♣  #.....##########♣♣.♣♣  #..<........###.##♣♣♣.♣♣  #.....#####.###...##♣♣♣♣..♣♣  ####### ##.##### #..>..#♣♣...♣♣♣  #......# ##...##♣♣.....♣♣  #####..# ##.#.##♣..~§§..♣  #......# ####.##♣..~§§..♣  #..####### ##.##♣..§~§..♣  #........## ##.#♣♣.....♣♣  #########.## ##.##♣♣...♣♣  ##.## ##.##♣♣♣.♣♣  ##.###.##♣♣..♣♣  ##.#.##♣♣.♣♣♣  ##.##♣.♣♣ii iNewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 767.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###i♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial.iiiV iW 3iFZ i\ ,ia ,i#c Bid ij ,ik i m i2 i7 iņ i# i iZ  ♣♣♣♣♣ ♣♣...♣♣ ♣♣...@.♣♣ 73.8 (6♣.......♣♣♣♣ ♣...<......♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣ ♣♣♣♣..♣♣iL   ♣♣♣♣♣ ♣♣♣.♣  ♣♣.  ♣♣. i i՚ iڜ = _Done exploring.iR= ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣....@..♣♣♣♣♣...<......♣♣♣♣♣....♣♣♣....♣♣♣♣###♣♣.♣ iRCizD)4.8 (1 iD _iIiKi@5 ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣♣...<@.....♣♣♣♣♣....♣♣♣....♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣##.##♣♣♣.♣♣ ijH<5iMi(Oix   ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.♣♣♣♣ ♣...iy .♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣.. ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣. ##.## ♣♣♣.Congratulations! You've completed the first lesson!i <6i5 iՅ   To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y].i̇ V _There is an exit from the tutorial here.i0 i2 rAre you sure you want to leave the Dungeon? i2 IY - Yes  N - NoiAre you sure you want to leave the Dungeon? Y - Yes  N - No Uppercase [Y]es or [N]o only, please.iji5NewLich the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 776.8 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulatiions! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.7.8 (1 _  notify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (43, 22) has no triggerers for dgn_event 0Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door 20dTravel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...iiC [?25h[?0c [?1051l[?1052l[?1060l[?1061l