NiJ Player: Nitant Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-03.21:12:06.ttyrec Time: (1772572326) Tue Mar 3 21:12:06 2026 Ni [?1051l[?1052l[?1060l[?1061hNiV)0[?7h[?25l[?1cNiNiNi^Welcome, Nitant. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Made of living stone, Gargoyles have a preternatural affinity for earth magic. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gargoyle Earth ElementalistNiXNi}Nitant the DiggerGargoyleHealth: 10/10 ========================Magic: 3/3========================AC: 4Str: 11EV: 11Int: 15SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Sandblastß. .ß#. .#ß. .ß##.#.### ß...ß #ß#ß#ß#...#ß#ß#ß...............#.).@...#..............[ß#ß#ß#...#ß#ß#ß# ß...ß ###.#.##ß. .ß#. .#ß. .ßNiWelcome, Nitant the Gargoyle Earth Elementalist.Are you destined to find the splendid Orb of Zot, or to die trying?NiCNiPress ? for a list of commands and other information.  Found a hand axe and a ring mail.NiNi*[ _Found a staircase leading out of the dungeon.Ni4Ni98  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   f + Spellcasting 2.0   3.6  -1          Ni 9  b - Unarmed Combat   0.0   1.0   0   g + Conjurations 1.1   1.7  +1      h + Earth Magic3.6   2.8  +2           c - Armour   0.0   0.8  +1      d + Dodging1.5   2.8  -2      e + Stealth2.1   2.1  +2      Ni49            NiQ9a    Nip9        Ni9_    Ni9!            Ni9_    Ni9        Ni:a    NiG:            Nie:    The relative cost of raising each skill is in cyan.  Ni:The species aptitude is in white.  [?] Help[=] set a skill target  Ni;[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsNiHa d * Dodging   1.5Nio d - Dodging   1.5Ni* e * Stealth   2.1Ni&o e - Stealth   2.1Ni  g * Conjurations   1.1Ni f * Spellcasting   2.0NiC p f - Spellcasting   2.0Nip g - Conjurations   1.1Ni=w> g + Conjurations 1.1Ni TargetTarget--  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsNiA <[?25h[?0c0 Niu-[?25l[?1c3.0 current training targets, if any.=] set aall targetsNis h * Earth Magic   3.6NiЎ a-z] setselected target Ni <[?25h[?0c0 Ni " Nih [?25l[?1c5.0  +2  =] set aall targetsNi Ni Nitant the Diggerß. .ßGargoyle#. .#Health: 10/10 ========================ß. .ßMagic: 3/3========================##.#.##AC: 4Str: 11# ß...ß #EV: 11Int: 15ß#ß#ß#...#ß#ß#ßSH: 0Dex: 10...............XL:  1 Next:  0% Place: Dungeon:1#.).@...#Noise: ---------  Time: 0.0 (0.0)..............[-) Nothing wieldedß#ß#ß#...#ß#ß#ßCast: Sandblast# ß...ß ###.#.##Ni Dß. .ß#. .#ß. .ßWelcome, Nitant the Gargoyle Earth Elementalist.Are you destined to find the splendid Orb of Zot, or to die trying?Press ? for a list of commands and other information.  Found a hand axe and a ring mail. _Found a staircase leading out of the dungeon.Ni Ni Ni Ni Ni[3Ni$NiUG# +## ß...ß ##.#.# ß.#.ß #.#.##  ##ß...ß # ß#ß#ß#...#ß#ß#ß#........@.......###.).<...#####..............[ ß#ß#ß#...#ß#ß#ß## # ß...ß## ###.#.##ß.#.ß##.#.#ß. .ßNiNNiN$ _NiX]NiM# +## ß...ßNi##.#.#ß.#.ß  ##.#.##  ##ß...ß## ß#ß#ß#..@#ß#ß#ß#................ ###.).<...#####Ni<..............[ß#####.#.#Ni~Ni3,NiNiU*M# +## ß...ß#.#.##ß.#.ß  ##.#.##  ##ß..@ß## ß#ß#ß#...#ß#ß#ß#Ni+................###.).<...#####..#ß.#.ßNiY5,Ni;Ni[M# +## ß...ß ##.#.###ß.#.ßNiB ##.#@##  ##ß...ß## ß#ß#ß#...#ß#ß#ß#................#.#.#ß#####.#.#NizNi@NiNi+Ni!fM##+### ß...ß #.#.#ß.#@ß# ##.#.##  ##ß...ß## ß#ß#ß#...#ß#ß#ß#..#Ni"I#..#####ß...ß##Ni+,Ni=2Ni!_M###+####ß...ß#.#@##ß.#.ß ##.#.## ##ß...ß##...#ß.......NiC.##..ß#ß#...#ßNic,NiNiv ###+### #ß.@.ß# ##.#.## #ß.#.ß# ##.#.## ##ß...ß# ß#ß#ß#...#ß#ß#ß#Ni |................ ###.).<...##### ..............[Ni3Ni[NiNiy##.###..#'Ni΄,NisNiM##### ....###...# ###@###ß...ß#.#.##ß.#.ß#.<.. _You open the door.NiO3NirNi_  ####### ..S....### #.@.#  ###'### #ß...ß# ##.#.## #ß.#.ß# ##.#.##S   ball python (constriction, asleep) ##ß...ßNi~`# ß#ß#ß#...#ß#ß#ß#................There is an open door here.Nihk  You encounter a ball python.NinNizv+9.0 (9Niy710.0 (10.0) _Ni~NiCNi######### ...S...@##########...#  ###'### #ß...ß# ##.#.## #ß.#.ß# ##.#.## ##ß...NiN`# ß#ß#ß#...#ß#ß#ß#NiNi8#1Ni_.0)SandblastNiNisNi7.#.S..@.###.#...# ###'### #ß...ß# ##.#.## #ß.#.ß# ##.#.##  ##ß...ß##  ß#ß#ß#...#ß#ß#ß#NiNi5&2NiNiNio ~ †The blast of sand hits the ball python!Ni.s <##Ni ..Ni t2--------1=3.5 (1.5Ni* 3SandblastNi5NiO _You kill the ball python!Niao4NiqNis _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ni=NiNijNi Ni  $ _Ni Ni Ni5 Ni! NiE Ni Nim Ni Ni& >--------Ni ! Ni% ,Ni( Ni1, Nig, Ni/ Ni3 Ni4 Nis7 Ni; Ni; Ni? NiWC NiC Ni|F NiJ NiK Ni9N Ni$S NiS T3========NiDW Ni)  Nie #.##....†.@..####.#...# ###'###  #ß...ß# ##.#.##  #ß.#.ß#  ##.#.##  ##ß...ß##  ß#ß#ß#...#ß#ß#ß# _Magic restored.Ni- Ni Ni NiT 2 #.# #....†@...### #.#...# ###'### #ß...ß# ##.#.##  #ß.#.ß#  ##.#.##  ##ß...ß##  ß#ß#ß#...#ß#ß#ß#Ni[ ,Nim Ni  #.# #....@....### #.#...# ###'###  #ß...ß#  ##.#.##  #ß.#.ß#  ##.#.##  ##ß...ß##  ß#ß#ß#...#ß#ß#ß#Ni? BNik. I  #.# #...@†....### #.#...# ###'###  #ß...ß#  ##.#.##  #ß.#.ß# Ni]/  ##.#.##  ##ß...ß##  ß#ß#ß#...#ß#ß#ß#You see here a ball python corpse.Ni4 Niu5 )======== Ni5 _Ni: Niޛ ##.. #.# #..@.†....### #.#...##. ###'####Ni  #ß...ß#  ##.#.## #ß.#.ß# ##.#.## ##ß...ß## ß#ß#ß#...#ß#ß#ß# Ni ,Ni Ni  #### ..S #.# #.@..†....### #.#...# #.. ###'### #.. #ß...ß##.. ##.#.###.. #ß.#.ß#S   ball python (constriction, asleep)#.. ##.#.###.# ##ß...ß## ß#ß#ß#...#ß#ß#ßNiY k  You encounter a ball python.Ni 6-SandblastNi< ].S29.5 (16.0)Ni! NS)Ni~# N-30.5 (17 _Ni ) Ni+ Ni\ .  The blast of sand hits the ball python!NiRNiQNif^2--------2=2.0 (1.5)Sandblast _You kill the ball python!Nip F..†...Niq Nit Niz Niyz Ni~ Nix ,Ni Ni NiK NiM Nip Ni >--------NiU Ni Nin Ni Ni4 Nit Ni] Ni ,Ni Ni Ni NiN Ni6 Ni Nie Ni NiR Nir Niq j3========Nit Niy-  ##### ...# #.# #@...†....### #.#...# #... ###'### #.... #ß...ß# #...## ##.#.## #.... #ß.#.ß# #.... ##.#.## #.#### ##ß...ß## ß#ß#ß#...#ß#ß#Ni0 Ni}1 Ni`5 Niܕ  ##### ... #.#########....†....##########...#........###'####....##..#ß...ß.Ni #............... Nix BNi ##### ... #.#########....†....#####.#######...#.@......###'#####..#ß...ß## ##.#.#Ni##.###.).<...### Ni,Nim Nimi     #####   ...#   #.#########   #....†....###   ##.#...#   #@.......###'###  NiBoC #....##..#ß...ß#   #...## ##.#.##   #....# #ß.#.ß#   #...... ##.#.##   #.########ß...ß##   #.# ß#ß#ß#...#ß#ß   #.#   ###.).<...NivNiv@========Ni{Ni~9 #####  ...#  #.######### Ni } #....†....###  ##@#######...#  #........###'###  Ni>H#....##..#ß...ß#  #...## ##.#.## Nik#....# #ß.#.ß# Ni#...... ##.#.##  Nie#.########ß...ß##  #.# ß#ß#ß#...#ß#ß# #.# ..............Ni,NiNirM####...# .#########  #@...†....####.#######...# #........###'###....##..#ß...ß#.#.Ni,Ni$Ni M########........# #########  #....†....###.#######...# Ni#........###'####....##.####NisNigNiPNiYM########Ni=9.......@# .######.#########  #....†....####.#######...#Niu9#...##....NiNi"NiNiNi.}         #  #.#  #.######.##   #....†....###   ##.#######...#   #Ni}........###'###   #....##..#ß...ß#   #...## ##.#.##   #....# #ß.#.ß#  Ni}n #...... ##.#.##Ni NiJNiKNiw         #  #.#  #.######.##   #....†....###   ##.#######...#   #..NiN......###'###   #....##..#ß...ß#   #...## ##.#.##   #....# #ß.#.ß#   #...... ##.#.##Ni~,Ni7Ni!W&         #  #.#  #.######.##  #....†....###  ##.#######...#   #........###'###  #....##..#ß...ß#   #...## ##.#.##NiWV   #....# #ß.#.ß#   #...... ##.#.## Ni_,NicNi         # NiQ= #.#  #.######.##  #....†....###  NiR ##.#...# Ni #........###'  #....##..#ß...ß Ni_ #...## ##.#. Ni #....# #ß.#.ß  #...... ##.#.Ni1,NimNi-Q         #  #.#  #.######.##Ni.( # #....†....###   ##.#...#  #........###' NiN. #....##..#ß...  #...## ##.#.  #....# #ß.#.Ni}.u  #...... ##.#.Ni35,Ni9NiL         #  #.#Ni,  #.######.##  #. #....†.... #. ##.#... #. #........###' #. #....##..#ß #. #...## ##.# #. #....# #ß.#Ni^t  #...... ##.#NiNiLNiNiA;         #  #.#  #.######.# Ni #.# #....†....  #.# ##.#  #.# #........###  #.# #....##..#ß  #.# #...## ##.  #.# #....# #ß.  #...... ##.Nim ,Ni7NiNs ##########........######.######### #....†....##.#######..#.# #.########ß. Nizy,NiNiQI ##########........######.######### #....†....##.#######..........####.# #.# ß#ß#ß#. NiNiNiNiI ##########........######.######### #....†....##.#######..........###....##..#ß.#.#NiI #.# ....... NiP,NiWNi ##########........######.######### #....†....Nib[##.#######..........###....##..#ß.## ###.# ###.). Ni,NiʾNiP ##########........######.######### #....†....##.#######..........###....##..#ß.## ##.# #ß#:# ....... NiO%,Ni)Ni\ ##########........######.######### #....†....##.#######..........###....##..#ß.## ##.# #ß.. ###.. ß#ß#ß#. Ni{,NiNi3 ##########........######.######### #....†....##.#######..........###....##..#ß.## ##.# #ß.. ##########ß### ####ß. Ni,NiwNi|^ ........######.######### #....†....##.#######..........###....##..#ß.## ##.# #ß.. ##########ß ß#ß#ß# ##. NiEf,NijNi ######.######### #....†....##.#######..........###....##..#ß.## ##.# #ß.. ##########ß ß#ß#ß#...... ß. Ni,Ni-Ni9  #....†....##.#######..........###....##..#ß.## ##.# #ß.. ##########ß ß#ß#ß#......:# ###.) ##. NiEA,NiHNib-##.#######..........###....##..#ß.## ##.# #ß.. ##########ß ß#ß#ß#......:# ###.)........##.ß#ß#ß# .# ####ß# ## ß## ßNi,NiڳNi  ........###....##..#ß.## ##.# #ß.. ##########ß ß#ß#ß#...... ###.).....# ......##.### ß#ß#ß#Ni ,Ni% Ni\. v -  You pick up a parchment of Lesser Beckoning and begin reading...Ni3 070.0 (38.0)Ni35 F-1.0 (39Ni9 Ni; I _You add the spell Lesser Beckoning to your library.Ni.# #.........NiNi1 ##..#ß.## ##.# #ß.. ##########ß ß#ß#ß## .......###...+ ###.)....# ......##.### ß#ß#ß# .# ####ß#NiNiNiNi| #.# #....##..#ß. #.# #...## ##.# #.# #....# #ß.# #.# #...... ##.# #.# #.#ß. #.# #.# ß#ß#ß#. #.# #.# . #.###...+ ###.).< Ni}#.@...# . ###.### ß#ß#ß#. .# ####ß. .# ##.# .#ß.# .###.# .# .# Ni,NiNi #.# #....##..#ß. #.# #...## ##.#. #.# #....# #ß.#. #.# #...... ##.#. #.# #.#ß. #.# #.# ß#ß#ß#. #.# #.# . #.###...+ ###.).<. #..@..# . ###.### ß#ß#ß#. #.# ####ß. #.# ##.#. #.# ß.#. #.# ##.#. #.# ß.Ni . #.# Ni,NiNiCP; ## ##.#.# #ß.. ##########ß..## ß#ß#ß##.# ##.# .......###...+ ###.).<....# ........###@### ß#ß#ß# #.# ####ß ##.##.#Ni0V,NiJZNi  #.# #....##..#ß...ß #.# #...## ##.#.# #.# #....# #ß.#.ß #.# #...... ##.#.# NiP#.# #.########ß...ß #.# #.# ß#ß#ß#...# #.# ##.# ......... #.###...+ ###.).< Niֺ\#...@.# ....... ###.### ß#ß#ß#...# #.# ####ß...ß #.# ##.#.# #.# ß.#.ß #.# ##.#.# #.# Ni5ß. .ß #.# #.#NiNiNi`Ni|%2 #.# #....##..#ß...ß# #.# #...## ##.#.# #.# #....# #ß.#.ß# #.# #...... ##.#.# #.# #.#ß...ß# #.# #.# ß#ß#ß#...#ß #.# ###.# . #.###...+ ###.).<. #....@# . ###.### ß#ß#ß#...#ß #.# ####ß...ß# #.# Ni%##.#.# #. #. #. #.# Ni/-Ni-Ni2Ni9M....###'##.##..#ß...ß## ##.#.## #ß.#.ß..... ##.#.#.########ß...ß# #.# ß#ß#ß#...#ß#.# ###.# ........#.###@..+ ###.).<.....#.# ...........###.### # ß#ß#ß#...#ß  #.#####ß...ß##Ni,Ni-Niu #.# #.###'###  #.# #....##..#ß...ß#  #.# #...## ##.#.##  #.# #....# #ß.#.ß#  #.# #...... ##.#.##  #.# #.#ß...ß# #.# #.# ß#ß#ß#...#ß# #.# ###.# . #.###.@.+ ###.).<...# #.....#.# . ###.###.# ß#ß#ß#...#ß# #.# .# ####ß...ß# #.# .. i40m#.# .. #.# ... #.# ... Ni,NiNidP #.# #....##..#ß...ß#  #.# #...## ##.#.##  #.# #....# #ß.#.ß#  #.# #...... ##.#.##  #.# #.########ß...ß   #.# #.# ß#ß#ß#...#ß#ß   #.# ###.# .............   #.###...+ ###.).<...##   Nie#.....#@# .............   ###.###.# ß#ß#ß#...#ß#ß    #.# #.# ####ß...ß##   #.# #.. ##.#.## #.# #.. ß.#.ß #.# #.##.#.# #.# #... ß. .ß #.# #.... Nik,Ni,pNi+M....###'##..##..#ß...ß## ##.#.## #ß.#.ß..... ##.#.## #######ß...ß##  #.# ß#ß#ß#...#ß#ß.# ###.# .............###..@+ ###.).<...###.....#.# .............###.###.# ß#ß#ß#...#ß#ß  #.# #.# ####ß...ß###.#....Ni;NiNiNi>##ß#ß#......'.#......#ß#ß##NiDNiDNiJNi  #.# #.###'###  #.# #....##..#ß...ß#  #.# #...## ##.#.##  #.# #....# #ß.#.ß#  #.# #...... ##.#.##  #.# #.########ß...ß##  #.# #.#ß#ß#ß#ß#...#ß#ß# #.# ###.#. Nië#.###...@.# ###.).<...# #.....#.#. ###.###.#ß#ß#ß#ß#...#ß#ß# #.# #.### ####ß...ß# #.# #.. #.# #..Ni  #.# #.. #.# #...Ni.! _You open the door.Ni@INi  #.# ##.#######...# #.# #........###'### #.# #....##..#ß...ß# #.# #...## ##.#.## #.# #....# #ß.#.ß# #.# #...... ##.#.## #.# #.########ß...ß## #.# #.#ß#ß#ß#ß#...#ß#ß#ß#.# ###.#@................#.###...'.#####.).<...#####.....#.#................[Ni9 '###.###.#ß#ß#ß#ß#...#ß#ß#ß#.# #.########ß...ß#####.# #.. ##.#.###.# #.. ß.#.ß#.# #... ##.#.##.# #... ß. .ßThere is an open door here.Ni% NiO&  _Ni+ Ni K #.# #........###'### #.# #....##..#ß...ß# #.# #...## ##.#.## #.# #....# #ß.#.ß# #.# #...... ##.#.## #.# #.########ß...ß## #.# #.#ß#ß#ß#ß#...#ß#ß#Ni  #.# ###.#................ #.###...@.#####.).<...### #.....#.#................ ###.###.#ß#ß#ß#ß#...#ß#ß# #.# #.########ß...ß#### #.# #.. ##.#.##Nia L #.# #.. ß.#.ß #.# #... ##.#.# #.# #... ß. .ß #.# #....NiE ,Ni՛ Ni* x   #.# #....##..#ß...ß#   #.# #...## ##.#.##   #.# #....# #ß.#.ß#   #.# #...... ##.#.##   #.# #.########ß...ß## Ni   #.# #.#ß#ß#ß#ß#...#ß#ß   #.# ###.#...............   #.###...'.#####.).<...##   #.....#@#...............   ###.###.#ß#ß#ß#ß#...#ß#ß  Nif T #.# #.########ß...ß##   #.# #.. ##.#.##  Ni  #.# #.. ß.#.ß   #.# #... ##.#.#  NiA  #.# #... ß. .ß   #.# #....   #.#  There is an open door here.Ni Niy  _Nih Nilq \## ##.#.#.# #ß.#.ß.. ##.#.#########ß...ß##ß#ß#ß#ß#...#ß#ß###.#................###...'.#####.).<...##....#.#...............##.###@#ß#ß#ß#ß#...#ß#ß #.# #.########ß...ß###. ##.#.## . ß.#.ß.# ##.#.#. ß. .ß..######NiKr Niy ,Niz~ Ni  .# #ß.#.ß.. ##.#.#########ß...ß##ß#ß#ß#ß#...#ß#ß###.#................###...'.#####.).<...##....#.#...............##.###.#ß#ß#ß#ß#...#ß#ß #.# #@########ß...ß###.......##.#.## ..##.. ß.#.ß #  Ni BNiT NiT  NiT }#.# #...... ##.#.## Ni5U  NiU g#.# #.########ß...ßNiU  Ni&V o#.# #.#ß#ß#ß#ß#...#ß#ß#NimV  NiV #.# ###.#................NiUW  NiW #.###...'.#####.).<...###NiW  NiAX Q#.....#.#................NiX  NiY b###.###.#ß#ß#ß#ß#...#ß#ß#NiY  NiZ #.# #.########ß...ß####NiZ  NiZ #.# #.@......##.#.##  NiX[ #.# #....##..#ß.#.ß  Ni[ X#.# #...## ##.#.#  #.# #.... ß. .ß Ni\ #.# #..... #.# ####### Nib Nid Nie Ni0#.# #.########ß...ß####Nitant the Digger#.# #........##.#.##Gargoyle#.# #....##..#ß.#.ßHealth: 10/10 ========================#.# #...####.##.#.#Magic: 3/3========================#.# #....##..#ß. .ßAC: 4Ni3?Str: 11#.# #........#EV: 11Int: 15#.# #######.##SH: 0Dex: 10#.#XL:  1 Next: 20% Place: Dungeon:1#@#Noise: ---------  Time: 99.0 (0.0)#.#-) Nothing wielded#.#Cast: Sandblast..#Nid?Z### _You open the door. _There is an open door here. Ni?|_There is an open door here. _Found a hand axe. _You see here a +0 hand axe. Ni?_b - a +0 hand axeNiNiz5 (0.5b) +0 hand axeNi+Ni60 _b - a +0 hand axe (weapon)Ni]Ni`Ni$dNi gF _Unknown command.Niz NiH{ Ni Ni .......##.#.## ##..#ß.#.ß ####.##.#.#.##..#ß. .ß....# ######.# #.# ..### Ni\ NiM $ _Ni NiR ##..#ß.#.ß ####.##.#.#.##..#ß. .ß....# ######.# #.# .#.....#r##### r   quokka (asleep)Ni] f  You encounter a quokka.Nif Niq 0100.5 (1.0)Nit 21.5 (2 _Niw| Ni~ Ni> #.# #...####.##.#.# #.# #....##..#ß. .ß #.# #........#  #.# #######.## #.# #.# #.#######.##....@.# #r######NiFNiG<2.5 (1SandblastNiLNiNNi > #.# #...####.##.#.# #.# #....##..#ß. .ß #.# #........# #.# #.## #.# #.# #.# ######.# #...@..# #r######Ni Y3Nie; #.# #...####.##.#.# #.# #....##..#ß. .ß #.# #.# #.# #.## #.# #.# #.# ######.# #..@...# #r#######NijNil&4NiopNi}rNiO #.# #...####.##.#.# #.# #....##..#ß. .ß #.# #.# #.# #.## #.# #.# #.# ######.# #.@....#Ni# #r###### #...##.#...##NiTrrNi.=5NiNiT _The quokka closely misses you.NiNi-6.8 (1.3NiNi2 _You hit the quokka but do no damage. The quokka closely misses you.Ni  You miss the quokka.The quokka bites you but does no damage.Ni݄ (8.1Niщ Ni L _The quokka misses you.Ni|  You barely miss the quokka. The quokka closely misses you.Ni$~(9.4NiaNi߄> _The quokka bites you but does no damage.Ni?10.7NiNic" _You closely miss the quokka. The quokka misses you.Ni; Ni X6/10 ----------Ni !2.0Ni Ni%  NiT \_You barely miss the quokka. The quokka bites you. x2NiNi)(3.3NiNi( _You closely miss the quokka. The quokka misses you.Ni4 #.# #...####.##.#.#  Nitant the Digger #.# #....##..#ß. .ß  Gargoyle Ni]#.# #........#  Health: 6/10==============---------- #.# #######.##  Magic: 2/3================-------- #.#  AC: 4Str: 11 #.#  EV: 11Ni2gInt: 15 #.#  SH: 0Dex: 10 ######.#  XL:  1 Next: 20% Place: Dungeon:1 #.@....#  Noise: =--------  Time: 113.3 (0.0) #r######  b) +0 hand axeNi[P #.Ni~ Cast: Sandblast .. NiN##. #.Ni r   quokka ..Ni ## Niq_You barely miss the quokka. The quokka bites you. x2 Ni_You closely miss the quokka. The quokka misses you.Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (75% to hit)Ni#.# #...####.##.#.#Nitant the Digger#.# #....##..#ß. .ßGargoyle#.# #........#Health: 6/10==============----------#.# #######.##Magic: 2/3================--------#.#AC: 4Str: 11#.#EV: 11Int: 15#.#SH: 0Dex: 10######.#XL:  1 Next: 20% Place: Dungeon:1#.@....#Noise: =--------  Time: 113.3 (0.0)#r######b) +0 hand axe#.Cast: Sandblast..##.#.r   quokka..##Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, imQ - select actionShift-Dir - straight lineAim: a quokka (75% to hit)  The blast of sand hits the quokka.  The quokka is almost dead.NiONi RS4-----4.8 (1.5NiUNiX.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a quokka (75% to hit)  The blast of sand hits the quokka.  NiYThe quokka is almost dead. _The quokka closely misses you. The quokka bites you.Niw _ #.# #...####.##.#.#  Nitant the Digger #.# #....##..#ß. .ß  Gargoyle #.# #........#  Health: 4/10=========--------------- #.# #######.##  Magic: 1/3========---------------- #.#  AC: 4Str: 11 #.#  EV: 11Int: 15 #.#  SH: 0Dex: 10 ######.#  XL:  1 Next: 20% Place: Dungeon:1 #.@....#  Noise: =--------  Time: 114.8 (0.0) Niw a#r######  b) +0 hand axe #. Cast: Sandblast .. ##. #. r   quokka .. Niw N##The quokka is almost dead. Niw _The quokka closely misses you. The quokka bites you.  Aiming: Sandblast (safe; 4% risk of failure)  Nix Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead, 75% to hit)Niu K #.# #...####.##.#.#  Nitant the Digger #.# #....##..#ß. .ß  Gargoyle #.# #........#  Health: 4/10=========--------------- #.# #######.##  Magic: 1/3========---------------- #.#  AC: 4Str: 11 #.#  EV: 11Int: 15 #.#  SH: 0Dex: 10 Ni ######.#  XL:  1 Next: 20% Place: Dungeon:1 #.@....#  Noise: =--------  Time: 114.8 (0.0) #.######  b) +0 hand axe #. Cast: Sandblast .. ##. #.Ni + r   quokka .. ##Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead, 75% to hit)  Ni eThe blast of sand hits the quokka.  You kill the quokka!Ni\  #.#   #.#  .ß  #.#   #.#   #.#  #.#  #.#  #  #  #  #. .. ##. #. .. ## NiJ NiO r46.3 (1.5Sandblast _NigT NiU Ni`5======6==2========Ni==7==========Ni3NiTI==NiNiO8===Ni\NiB,NiNiP,NiNi,NiNi  Shift-Dir - straight line  Aim: a quokka (almost dead, 75% to hit)  The blast of sand hits the quokka. _You kill the quokka! _You start resting.  Magic restored.Niv9=====-Ni 037.3 (21.0)Ni r3========-8.3 (22 _NibNiNi+Ni1,Ni1Niq<,Ni7>NiXG,NiJNiQNitQ:==NiVNi]V========Ni cNikg10/10===NioNiRb  #.# #...####.##.#.# #.# #....##..#ß. .ß #.# #.# #.# #.## #.# #.# #.# ######.# #@.....# #.###### #.# ... ##.# #.# ... ### _HP restored.Nie3NiNi>  .##..#ß. .ß....# ######.# #.# ######.#.....###### ...##.##NiE ,NiCO Nis : ....# ######.# #.# #####......####### #...........#.##.####.#.#Ni< ,Ni߱ Ni:  ######.# #.# #####.....### #.#####.....##.######.#...@.......##.####.## #.# Ni! Q===NiP Niz #.# #.## #.# #.# #.# ######.# #......# ### #.###### .....##.######.##....#.##.####.#.## #.# ...####Ni ,Niu Ni ^ #. #.# #.#######.# #......##### #.###### .....##.######.# #............ #.##@####.#.# # #.#  ...##### Ni ,Ni NiV #####.....#### #.#####.....##.######.# #............#.##.####.#.# #@# #.......##.#####.## #Ni_ Ni {#####.....#### #.#####.....#.# #............##.####.#.##.##.#### #...@...####### # Ni ,Ni Ni% #.# ######.# #......# #### #.###### .....##.######.# #...... #.##.####.#.# #.##.#### #....@..# #.#####.# # # Ni+ ,Ni/ Ni '#.# ######.# #......# #### #.###### .....##.######.# #...... #.##.####.#.# #.##.#### #.....@.# #.#####.# # .# ...##.#..##NiI ,Ni Ni^ #.# ######.# #......# #### #.###### .....##.######.# #...... #.##.####.#.# #.##.#### #......@# #.#####.# # #.# #..#.###.#...###Ni0 ,Ni1 Nib c #####.....#### #.#####.....#.# #............##.####.#.##.##.#### ......#.######  #..#Nif ,Nij Ni- ' .....#### #.#####.....#.# #............##.####.#.##.#### #.......#.#####  #...####Ni Ni; Ni Nid4 #### #.#####.....#.# #............##.####.#.#### ......#####.# # #.#.# #@..### Ni:,Ni>Ni#### #.###### .....##.######.# #............ #.##.####.#.# #.##.####.##.......#.##.#####.#.# # #.#.# #.@.# #.### #.# ...####Ni,NiNi .....##.######.# #............ #.##.####.#.# #.##.####.#  #.......#.# #.#####.#.#Ni@ # #.#.# #...# #@### #.#  ...##### Ni Ni0 NiC Ni+ #............##.####.#.####.# ......#.######.#. #.#.# #...#### #...[.......#.....######.#####Ni^4-59.3 (21Ni&:Ni<-60.3 (22NiM@NiB( _Found a ring mail.Ni& f.............Ni NiW NiDM##.####.#.####.# ......#####.#.# #.#.# #...###.#####.######...[..@....#.....########## NiS,NiYNi$  #.##.####.#.# #.##.####.# #.......#.# #.#####.#.# # #.#.# #...# #.### #.#####.##### #...[.@.....#.######.###Ni%,NiiNi( #.##.####.#.# #.##.####.# #.......#.# #.#####.#.# # #.#.# #...# #.### #.#####.##### #...[@......#.######.##.#.#.#.#...Ni3,Ni5NiT] #.##.####.#.# #.##.####.# #.#.# #.#####.#.# # #.#.# #...# #.### #.#####.##### #...@.......#.######.#.######.# #.# #.# #.# #.# ...Ni\,NiobNi,~  ......#####  #..####.#####.#########...[..............@######.######.#  #.#You see here a +0 ring mail.NiNiP _NiNi'<  #.##.####.#.#   #.##.####.#   #.......#.#   #.#####.#.#  # #.#.#   #...#   # #.###   #.#####.#####   ####..@[.......#  ........######.#  #.######.#   #.#   #.#   #.#   #.#   ...  #.#NiYCNiCNiINi  #.##.####.#.#   #.##.####.#   #.......#.#   #.#####.#.#   #. #.#.#  #. #...#   #. #.###   #.#####.#####   ####.@.[.......#  ..######.#  .#.######.#   #.#  #.#  #.#   #.#   ...   #.#Ni,NiZNi7  #.##.####.#.#  #.##.####.#  #.......#.#  #.#####.#.#  #.# #.#.#  #.# #...#  #.# #.###  #.#####.#####  ####@..[.......# #..######.# #.#.######.#  #.#  #.#   #.#   #.#   ...   #.#Ni!Ni1"Niy&Ni  #.##.####.#   #.......#.#  #.#####.#.#  #.# #.#.#  #.# #...#  #.# #.###  #.#####.##### ##.####...[.......# #.....@....######.#  #.#.######.#  #.# Nil #.#   #.#   #.#  ... NiL #.# Ni8,Ni[Ni  #.##.####.#  #.......#.#  #.#####.#.#  #.# #.#.#  #.# #...#  #.# #.###  #.#####.#####  ##.####...[.......#  #....@.....######.#  #.#.######.# # #.#   #.#   #.#   #.#  Ni ...   #.# Ni,Ni Nid  #.##.####.#  #.#.#  #.#####.#.#  #.# #.#.#  #.# #...# NieT #.# #.### # #.#####.#####  ##.####...[.......#NiFe/  #...@......######.#  #.#.######.#Nie  #. #.# #. #.# #. #.#Nie #. #.#l   frilled lizard (asleep) NifY#l ... #Ni fN# #.# Nion  You encounter a frilled lizard.NiDvNiH-70.3 (10Ni31.3 (11 _NisNiNi  Spells (Memorise)TypeFailure Level  a - PasswallEarth14% 3  b - Stone ArrowConjuration/Earth 24% 3  c - Lesser BeckoningTranslocation 32% 2  d - Brom's Barrelling Boulder Conjuration/Earth 61% 4  e - PetrifyAlchemy/Earth 71% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitNi/ NiO Nim  #.##.####.#Nitant the Digger #.......#.#Gargoyle #.#####.#.#Health: 10/10 ======================== #.# #.#.#Ni Magic: 3/3======================== #.# #...#AC: 4Str: 11 #.# #.###EV: 11Int: 15 Ni. # #.#####.#####SH: 0Dex: 10 Nih ##.####...[.......#XL:  1 Next: 40% Place: Dungeon:1Ni  #...@......######.#Ni Noise: ---------  Time: 171.3 (0.0) Ni #.#.######.#b) +0 hand axe #. #.#Ni Cast: Sandblast #. #.# #. #.# #. #.#l   frilled lizard (asleep) #l ... ## #.# _You start resting. _Magic restored. _HP restored. _Found a ring mail. _You see here a +0 ring mail. _You encounter a frilled lizard.NiU P  Okay, then.Nis Ni Ni . _Ni< QNiU v  #.......#.# #. #.#####.#.# #. #.# #.#.# #. #.# #...# #. #.# #.### #. #.#####.##### #.####...[.......#  #..........######.#  #.#@######.#   #.# #.#  #.# #.#  #.# #.#  #.# #.#  #l. ...  ### #.#  Ni^ Nia 22.3 (1 _Nig NiOh Ni!#. #.##### .######.#######.####...[.......#..........#######.#.######.#  #@# l. ...## #.#Ni&l.l=3SandblastNiNi8 _The frilled lizard hisses angrily.NiWH .######.#######.####...[.................#######.######.#  #.# l.. ...## #.# NiY5l.Niu^NiU_.-4NiAdNifNi9 A###Ni3 l..  The blast of sand misses the frilled lizard.Ni, l2--------=5.8 (1.5Ni& Ni F _The frilled lizard bites you but does no damage.Ni A###NiE l..  The blast of sand misses the frilled lizard.The frilled lizard bites you but does no damage.NiFw1----------------7.3NiLNiM[ _The frilled lizard barely misses you.NiMA###Ni_ l..  The blast of sand misses the frilled lizard.0----------------8.8SandblastNi[ _The frilled lizard barely misses you.Nih   You hit the frilled lizard.  The frilled lizard is heavily wounded.80.1 (1.3NiZ  _The frilled lizard closely misses you. The frilled lizard barely misses you.Ni  You barely miss the frilled lizard.The frilled lizard is heavily wounded.Nid(1.4NiXNi5\ _The frilled lizard closely misses you.Ni]  You barely miss the frilled lizard.The frilled lizard is heavily wounded.NiU^(2.7NiZeNi q[ _The frilled lizard barely misses you.NivR .  You hit the frilled lizard.Ni)NifQ--------54.0NiNi NiDD_You kill the frilled lizard!Ni Q.#######.#######.####...[.................#######.######.#  #.# . ...### #.#-50Ni Ni0 Ni3NiNi,Ni+Nip1========NiNi%,NiNiHNiNi%NiNiNNiNiNi@========NirNiNiNi1 Nid,NiNiK,Ni`Ni,Ni;Ni!,Nik$Ni&Ni?'Ni*Ni>/Ni/Ni3Nir7Ni7Ni<NiCj2========NiqENiJ,NiUNiJ\Ni\NiaNif,NikNipV========NitNiIzNizNi~NiNiNi̇NiċNi7NiNiE,Ni*NiNiNiԡNiNi:Ni_Ni,NiNiNiyT3========NirNii&#######.#######.####...[.................#######.######.#  #.# .........#######.#NiU,Ni$Ni####.#######.####...[.................#######.######.#  #.# .#####.Ni|........#######.# NiA,NiNi&Y #.###  #. #.#####.#####.####...[...............######.##.#.#####. #.######.#.........########.#Ni,NiNicc..# #.###  #. #.#####.#####.####...[...............######.##.#.#####. ######.#.........########.#NijNij9========NinNiM#..# #.###  #. #.#####.#####.####...[...............######.##.#.##### ######.# #.........#Ni,NiZNi8VM####.#.. #.###  #. #.#####.#####.####...[...............######.##.#.#####  #.######.#NiDBNi#M #......####.#.. #.###  #. #.#####.######.####...[......#..........######.##.#@##### Nim#.# #.#NiA,NiNiy   #.##.####.#  #.# #.......#.#  #.# #.#####.#.#  #.# #.# #.#.#  #.# #.# #...#  #.# #.# #.###   #.# #.#####.#####  ##.####...[.......#  #.@........######.# #.#.######.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.######.# #.#......... #.########.# Ni#!Ni#NiHM.###.###.....####.#.. #.###  #.# #.#####.######@####...[...............######.##.###### #.#.# #.##.###Ni,NiƑNiM............###.###.....####.#.. #.###  #@# #.#####.######.####...[......#..........######.# NiV#.#.######.##.#..Ni,NiNiXdr.....##.######.#............###.###.....####.#.. #.###  #.# #.#####.#####.####...[......#..........######.##.#.##### ######.#NiXiNiiNi$oNie|M####  .....##.######.#............###.###.....####.#.. #.###  #.# #.#####.#### Ni##.####...[.......##.#.##.#.#Ni,NiNicM M #......#####  .....##.######.#............###.###.....####.#..NiN  #.###  #.# #.#####.######.#.#NiJW ,Ni^ Ni M##### #......#####  Ni e.....##.######.#............###.###.....####.#Ni .. #.# #.# #.###.#.NiG Ni NiF Nip5 -M ##### #......#####  .....##.######.#............###.###.....####.Ni6 # #.# #.# #...#.#.Ni; Nih< Ni@ NiǞ M ##### #......#####  Ni e.....##.######.#............###.###.....### Ni #.# #.# #.#.#... NiƦ Ni, Nij Ni )M ##### #......#####  .....##.######.#............###.###..... Ni #.# #.#####.#.##.#Ni Nil Ni Nix M#.# #######.## ##### #......#####.# .....##.######.#............###.###Nify  #.# #.......#.##.#Nil ,Nif Ni@ $M........#.# #######.## ##### #......##### .....##.######.####.............# #.# #.##.####.#Ni I#.#Ni ,NiE NiY 5 #.# #.#  #.# #.##  #.#  #.#  #.#  ######.#  #......#  ######.##.######  #.@....##.######.#  #.####.  #.# #.##.####.#.#  #.# #.# #.# #.# #.# Ni^ Ni@ q #.# #.#  #.# #.##  #.#  #.#  #.#  Ni½ ######.#  #......#  ######.##.######  #..@...##.######.#  #.####.Ni  #.# #.##.####.#.# Ni C #. NiI =#. Nii S#. #.Ni ' Ni A#. Ni Ni< Ni= Ni^(  #.# #.#  #.# #.##  #.#  #.#  #.#  ######.#  ##......# Nig*  ######.##.######  #...@..##.######.#  #.####.  #.# #.##.####.#.# Ni/ ,Ni`4 Ni  #.# #.#  #.# #.##  #.#  #.#  #.#  ########.#  NiZ .##......#  ######.##.######  #....@.##.######.#  #.####.  #.# #.##.####.#.#  #.# #.##.####.# Ni #.# #.. #.# #.# #.# #.# #.# #.# Ni BNi #.# #.#  #.# #.##  #.#  ##.#  #.#.#  .#########.#  ..##......#  ######.##.######  #.....@##.######.#  #.####.  #.# #.##.####.#.#  #.# # #.# # #.# # #.# # #.# #Ni+ Ni ,NiNisM##..#ß. .ß........#.# #######.##  #. #.######### #...##......###### .....##.######.##.####............  #.# #.##.####.#.###.#NiLBNic  #.# #...####.##.#.#  #.# #....##..#ß. .ß  #.# #........# #.# #######.##  #. #.# Ni #. #.#  #. #.#  #.#########.#  #.@.##......#  ######.##.######   #......##.######.#  #.####............  #.# #.##.####.#.#  #.# #.##.####.#  #.# #.......#.#  #.# #.#####.#.#  #.# #.# #.#.#NiNiNiNi8  #.# #...####.##.#.  #.# #....##..#ß. .  #.# #.#  #.# #.##  #.# #.#  #.# #.#  #.# #.#  #.#########.# NiD #@..##......#  ######.##.######  #......##.######.#  #.####..  #.# #.##.####.#.#  #.# #.##.####.#  #.# #.......#.#  #.# #.#####.#.#   #.# #.# #.#.#Ni,NiNi #.# #...####.##.#.# #.# #....##..#ß. .ß #.# #.#  #.# #.##  #.# #.#  #.# #.#  #.# #.#  #.#########.#  #.@.##......#  ######.##.######  #......##.######.#  #.####.. #.# #.## #.# #.# #.# #.. #.# #.# Ni,NilNi~ #.# #....##..#ß. .ß  #.# #........#  #.# #######.##  #.# #.#  #.# #.#  #.# #.#  #.#########.#  #...##......#  ######@##.######  Ni#......##.######.# #.####............  #.# #.##.####.#.# #.# #.##.####.# #.# #.......#.# #.# #.#####.#.# #.# #.# #.#.# #.# #.# #...#Ni6,NiNiq] ....# ######.# #.# #.#.#########...##.....######.##.######......#####............#.# #.##.####.#.###.#  #.# #.# #.###Nie,NikNis #.# #######.##  #.# #.#  #.# #.#  #.# #.#  #.#########.#  #...##......#  ######.##.######  #......##.######.# Ni<#.####.@..........  #.# #.##.####.#.#  #.# #.##.####.#  #.# #.......#.# #.# #.#####.#.#Ni #.# #.# #.#.# Ni+#.# #.# #...#Nii #.# #.# #.### #.# #.#####.#####NiNiNiNiNiT #.# #.##  #.# #.#  #.# #.#  #.# #.#  #.#########.#  #...##......#  ######.##.######  Ni Ux#......##.######.#  #.####..  #.# #.##.####.#.#  #.# #.##.####.#  NiQU#.# #.......#.# #.# #.#####NiUy.#.# #.# #. #.# #. #.# #. Ni\\,NiaNi. #.# #.##  #.# #.#  #.# #.#  NiR#.# #.#  #.#########.#  #...##......#  ######.##.######  #......##.######.#  Nim#.####..  #.# #.##.####.#.#  NiE#.# #.##.####.#  #.# #...Nif #.# #.#####.#.#Ni  Ni Ni NiNixNiNi2#.# #.## #.# #.# #.# #.# #.# #.# #.#########.# #...##......# ######.##.###### #......##.######.# #.####.. Ni33#.# #.##.####.#.# #.# #.##.####.# #.# #.......#.##.# #.#####.#.# Ni3&NiY:,NiM?Ni*[#.# #.## #.# #.# #.# #.# #.# #.# Ni#.#########.# #...##......# ######.##.###### #......##.######.##.####..#.# #.##.####.#.#Ni1#.# #.##.####.# #.# #....#.# #.###Ni2 Ni Ni8NiNiNix #.# #.## #.# #.# #.# #.# #.# #.# #.#.# Ni Y#...##......# ######.##.###### #......##.######.##.####..#.# #.##.####.#.##.Ni% #.# #.##.####.# NiM Nit Ni,NiRNi|!#.# #.## #.# #.# #.# #.# #.# #.# #.#.# #...##......# ######.##.###### Niq}#......##.######.##.####..#.# #.##.####.#.##.##.# #.##.####.# #.# #.#.##.# #.#####.#.##.# #.# #.#.#Ni}P#.# #.# #...##.# #.# #.### Ni2,NiNi#.# #.## #.# #.# #.# #.# #.# #.# #.#.# #...##......# ######.##.###### ##......##.######.##.####..#.# #.##.####.#.##.#.#.# #.##.####.# ##.# #.#.##.# #.#####.#.##.# #.# #.#.##.# #.# #...##.# #.# #.### NiMNiNiBNie#.# #.## #.# #.# #.# #.# #.# #.####.#.#..#...##......#.#######.##.######.#  #......##.######.##.####..##.# #.##.####.#.##.#.##.# #.##.####.#.#  #.# #.#.#.##.# #.#####.#.#b##.# #.# #.#.#.#b   bat (asleep)#.# #.# #...#..  #.#NiIf~ #.# #.##### Nilc  You encounter a bat.NiuH-SandblastNi1250.0 (65.0)Ni31.0 (66 _NiNimNiX †  The blast of sand hits the bat!Ni[P###Ni-0...Niv92--------6=2.5 (1.5)SandblastNi<G _You kill the bat!Ni..........####.................Ni(NiSNiBNiNi@NiFNiQ,NikNiT--------Ni,Ni,NiNi,NiNi,NiNi ,NibNi,Ni#Ni,Ni"Ni&j3========Ni*Ni#.# #.## #.# #.# #.# #.# #.# #.### #.#.#.. #...##......#.# ######.##.######.# #......##.######.###### #.####..# #.# #.##.####.#.##.#.# #.# #.##.####.#.# #.# #.#.#.# #.# #.#####.#.#†# #.# #.# #.#.#.# #.# #.# #...#.. #.# #.# #.#### Ni^,NiNi#.# #.## #.# #.# #.# #.# #.# #.### #.#.#.. #...##......#.# .##.######.# ......##.######.###### .####..# .# #.##.####.#.##.#.# .# #.##.####.#.# # .# #.#.#.# .# #.#####.#.#†# .# #.# #.#.#.# .# #.# #...#.. .# #.# #.##### Nic Ni Nik Nim #.# #.##  #.# #.#  #.# #.#  #.# #.###  #.#.#..  #...##......#.# .##.######.# ##.######.###### ####..# # #.##.####.#.##.#.# # #.##.####.#.# .# # #.#.#.# .# # #.#####.#.#†# .. # #.# #.#.#.# .# # #.# #...#.. .. # #.# #.##### ## Nir Ni]s Ni[w Ni j#.# #.## #.# #.# #.# #.# #.# #.### #.#NiS .#.. #...##......#.# .##.######.# ##.######.###### ..#  #.##.####.#.##.#.#  #.##.####.#.##.# .#  #.#.#.##.# #  #.#####.#.#†#...  #.# #.#.#.#.Ni} .#  #.# #...#..... 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Ni* #.# #.#####.##?#  #.#####.#####.Ni 6-68.5 (16.0)Ni~ Ni F-9.5 (17Ni% Ni ; _Found a stone staircase leading down.Ni+G*......NiGNiNNi# #.# # #.# # #.### #########.#.. .##......#.# #.##.######.# ..##.######.###### #................# .##.####.#.##.#@# #.##.####.#.##.#. #.......#.#.##.#.## #.#####.#.#†#...># #.# #.#.#.#..#.# #.# #...#....... #.# #.#####.##?# #.#####.#####. #.. #...[.......#Ni_,NiZNi(C ## #########.#.. ..##......#.# #.##.##### .##### #................# ###.####.#.##.#.#.#.#......######.#.#†#...># ...#.#.# #.# .....######.#Ni=BNig ## #########.#.. ..##......#.# #.##.##### .##### #................#####.####.#.##.#.#..# ......#######.#.#†#...>#  #.#.#.#..#...##NiL#.. ####.#Ni,NiNi&: ########.#.. ..##......#.# #.##.##### .##### #................#####.####.#.##.#.#.#Ni#.#..# ......#.#.##.#.#######.#.#†#...@#  #.#.#.#..#...#........##?###.#####.#Ni,Ni NiKj} ..##......#.# #.##.##### .##### #................#####.####.#.##.#.#.##.#..# ......#.#.##.#.######.#.#†#...>#  #.#.#.#..#..#.......######.##?####.#NijCThere is a stone staircase leading down here.NiqNiq _NilwNi#.##.##### .##### #................#####.####.#.##.#.#.Ni4R.#..# #......#.#.##.#.## .######.#.#†#...># .. #.#.#.#..#.#.#Ni\..#.....@.######.##?#Ni####.#####. #.. ..[.......# #. .....######.#. ####.# ### ##  NiNioNiNi\E .##### #................#####.####.#.##.#.#.# ##.#..# .#......#.#.##.#.###.#####.#.#†#...>##..  #.#.#.#..#.#.# ..#.......# #####.##@######.#####. #....[.......# #.#.## ####.#NiK,NiWNNi#ZNiF_276.5 (7.0)Nib+7.5 (8NifNiic _c - a scroll labelled YWARPH WUGATHNi: x....>..Ni; Ni@ Ni/ ##.######.# .##.######.###### ................### .##.####.#.##.#.#.# # .##.####.#.##.#..# .# .......#.#.##.#.###.# .#####.#.#†#...>##.. .# #.#.#.#..#.# .# #...#......@# .# #.#####.##.## .#####.#####. #..# [.......# #.#.# ....######.# #..#.# ###.# ### ##  #.#  #.#  #.#Ni ,Ni Nik ##......#.# ##.######.# ##.######.###### ..............### ##.####.#.##.#.#.# # ##.####.#.##.#..# .# .....#.#.##.#.###.#.# #####.#.#†#...>##....# # #.#.#.#..#.# # #...#...... # #.#####.##.## #####.#####. #..#[.......# #.#.# ...######.# #..#.# ##.# ### ##  #.#  #.#Ni ,Niu Nip| d####.#.. ......#.# .#.######.# .# #.######.###### .# ..............###.# .####.#.##.#.#.#.# #.####.#.##.#..# .# .....#.#.##.#.###.#.# ###.#.#†#...>##@...#  #.#.#.#..#.#.###....#  #...#......#..  #.#####.##.## ####.#####. #..#[.......# #.#.# ..######.# #..#.# #.# ### ## #.#Ni ,Ni Ni .#.. ......#.# #.# .######.# #.# .######.###### #.# ###.# .####.#.##.#.#.#.# .####.#.##.#..#..# ##.#.##.#.###.#.# .#.#†#...>##.@..# #.#.#.#..#.#.###....# Nij z#...#.......## .#.#.#####.##.## .. #.#####. #..# .. [.Ni ~# #.#.# ## Ni ,.#Ni Nip NiJ Ni1^ M #.### #####.#.......... ######.###### ............###.#.# ###.#..# # ....#.#.##.#.###@#.# ###.#.#†#...>##....# #.#.#..#.#.###....# #...#.......## #.#...## #..#..#$#Nie ,Nin Ni ####.#.. ... .....#.# #.#.# ######.# #.#.# ######.###### #.#.#...........###.#.# ####.#.##.#.#.#.#.# ####.#.##.#..#..#.#..#.#.##.#.###.#.# ##.#.#†#...>##..@.#  #.#.#.#..#.#.###....##...#.......## #.#....  #.#####.##.## #..### ##.#####. #..# ... .......# #.#$## ######.# #.# # ### ## #Ni@ ,Ni Ni w .#.. ... #.# #.#.# .# #.#.# .###### #.#.# ###.#.# .#.##.#.#.#.#.# .#.##.#..#..#.# #.#.##.#.###.#.# .#.#†#...>##...@# #.#.#.#..#.#.###....# #...#.......## .#.#....# #.#####.##.## .# #..#.#####. #..#.# ...# #.#.# .$##.# #..#.# .Ni # ### ## .# Ni  ....#.##.#.# ######### ...........## ###.#.##.#.#.#Ni .#.. ..###. #.#.#†#...>##....##.#.#..#.#.###@...#..#.......###.#.#....######.##.###.# #..####..#.$###.#.Ni BNit #.# #.#.# .# #.#.# .###### #.#.# ###.#.# Ni .#.##.#.#.#.#.# .#.##.#..#..#.# Nig #.#.##.#.###.#.# # .#.#†#...>##....##.# .#.#.#..#.#.###.@..# ...#.......###.#.#....# .#####.##.###.###..#### .#####. #..#.# ....Ni C# #.#.# .$###.# #..#.# #Ni .#### ## .#.#Ni[% Ni% Ni* Ni B ######## ..........## ##.#.##.#.#.###.#..#.# . .###.#.# .#†#...>##....##..#..#.#.###.....#.......###.#@#....# .#####.##.###.###..#### #..#.# ..... #.###..#.#Ni' ,Ni Nia Q.###### #.#.# .........###.#.# #.#.##.#.#.#.#.# ### #.#.##.#..#..#.# .. .#.##.#.###.#.# .# Ni #.#†#...>##....##.# # #.#.#..#.#.###....##.#.#.......###.#.#....# #####.##.###.###@.#### #####. #..#.# #........Ni ...# #.#.# #.$###### ###.# #..## ### ## . .# ## .# Nik,NiNih........###.#.# #.##.#.#.#.#.##### .#.##.#..#..#.##.. .#.##.#.###.#.##.# .#†#...>##....##.# # .#.#..#.#.###....##.# .#.......###.#.#....# ####.##.###.###..#####.#. #..#.# #.@......# ...# #.#.# #.$####### ##.# #..#.# #.#.#  ### ###....# #.###Nisi-.##g# #.# g   hobgoblin (asleep)#.# #.#.# #.#Niqi  You encounter a hobgoblin.NiyNi088.5 (11.0)Ni%39.5 (12 _NiNiNiNi>NiNi` _A hobgoblin is nearby!Ni5#.##.#.#.#.#.#####.#..#.##.. ###.#.##.#†#...>##....##.# #.#..#.#.###....##.......###.#.#... ####.##.###.###..#####.# #..#.# #....... ...# #.#.# #.@####### ##.#.# #.#.#  ### ###... #.####g# #.# .#  NiO90.0) _NiNiQ _You see here 7 gold pieces.Ni{Nis&1Ni<Ni1 _You now have 7 gold pieces.Ni#.#.##.#.#.#.#.##### #.#.##.#..#..#.##.. #.#.##.#.###.#.##.# #.#†#...>##....##.# # #.#.#..#.#.###....##.# ..#.###.#.#....##.##.###.###..#####.##. #..#.# #.#.# #.#.# #@.########.# #..#.# #.#.# ### ###....# #.###.# #g# #.# #.# #.##.# #.#.# #.#Ni9g.NiDgNi}A===2SandblastNiDNi$+ _The hobgoblin shouts!Ni #.#.##.#..#..#.##.. .#.#.##.#.###.#.##.# .#.#†#...>##....##.# # .#.#.#..#.#.###....##.# ...#.......###.#.#....# .#####.####..#####.# .#####. #..#.# #........# .....# ##..####### ####.# #..#.# #@#.#  ### ###....# #g###.#.# #.# #.#Ni* y #.# #.#.Ni 7g.NiNi!0---3Ni'NiE,NiZ\ .  The blast of sand hits the hobgoblin!Ni_)NiNi 2--------8=--5.0 (1.5Sandblast NiEV_You kill the hobgoblin!Ni7Nil _Your Earth Magic skill increases to level 4!Ni Ni Ni Ni Ni $ _Ni% Ni Ni՗ NiW NiV Ni Ni Ni Ni= >--------Ni6 Ni Ni? Ni_ NiJ ,Ni Ni? 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Nii!H##  Ni!Ni,Nii/Ni5Ni8] _A goblin is nearby!Nipq g #.##.#.#.## #.# .#.#.###.## #.# .#.##. #.# ...###.##### #.#.........# #.########?. ######.###.###........... #.# #............... #.# #####.##.###.## #.. ..g....@.......> ### ############.... ## Niq .gNix Ni z V--60.0 (1.0)Sandblast _Ni~ Nir Ni? # #.##.#.#.## #.# #.#.#.###.## #.# #.#.##.#.## #.#.###.##### #.# #.# #.########?.#.###.###........... #.# #...............NiM@  #.#######.##.###.## #......g.> ####.... ##Ni:B .gNiDG NiH A--1Ni[M Ni'O Niw )The blast of sand hits the goblin.Ni9# Ni<.NiA2--------9=2.5 (1.5SandblastNi{GNiIJ _You kill the goblin!Ni # #.##.#.#.## #.#  #.#.#.###.## #.##.#.##.#.## #.#.###.##### #.##Ni.# #.########?.  #.###.###........... #.# #............... #.Ni#.##.###.## #.)Ni.> #.... ##NiDJ-30NiNi" NiJg # #.##.#.#.## #.# #.#.#.###.## #.##.#.##.#.## #.#.###.##### #.##.# #.########?. NiK#.###.###........... #.# #........ #.#.##.###.## #..> Ni{Ka#.... ##NiQNi T!-Ni:T4Ni/YNiI\O _You see here a +0 dagger.NioNi!&5NiN'Ni)% _c - a +0 daggerNij Ni Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) Niѳ  b - a +0 hand axe (weapon)c - a +0 dagger[?] describe selected [!] equip|wield|wear[tab] equip|unequip Ni( Ni. # #.##.#.#.## #.#Nitant the Digger#.#.#.###.## #.#Gargoyle ###.#.##.#.## #.#Health: 10/10 ======================== ......###.##### #.#Magic: 2/3================-------- ###...........# #.########?.AC: 4Str: 11#######.###.###...........EV: 11Int: 15#.# #...............SH: 0Dex: 10#.#######.##.###.##Ni/]XL:  1 Next: 90% Place: Dungeon:1#.......@..........>Noise: ---------  Time: 365.5 (0.0)################....b) +0 hand axe##Cast: Sandblast _The goblin shouts! _A goblin is nearby!The blast of sand hits the goblin. _You kill the goblin! _You see here a +0 dagger. _c - a +0 daggerNi6B  You unwield your +0 hand axe.Ni8u6.5 (1c) +0 dagger Nik=Ni?. _c - a +0 dagger (weapon)Nie" Ni% Drop what? (Left/Right to switch category) 3/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +0 dagger (weapon)b - a +0 hand axe Armour (select all with [)  a - a +0 robe (worn) [Up|Down] select[Esc] exit Ni% Letters toggle [.|Space] toggle selected[top]Ni 1 item  c - a +0 dagger (weapon)  b + a +0 hand axe[Enter] accept (1 chosen)NiNi" Ni~  # #.##.#.#.## #.#Nitant the Digger#.#.#.###.## #.#Gargoyle ###.#.##.#.## #.#Ni .Health: 10/10 ======================== ......###.##### #.#Magic: 2/3================-------- Ni  Q###...........# #.########?.AC: 4Str: 11#######.###.###...........EV: 11Int: 15#.# #...............SH: 0Dex: 10Ni3 #.#######.##.###.##XL:  1 Next: 90% Place: Dungeon:1#.......@..........>Ni 8Noise: ---------  Time: 366.5 (0.0)################....c) +0 dagger##Cast: SandblastThe blast of sand hits the goblin. _You kill the goblin! _You see here a +0 dagger. _c - a +0 dagger  You unwield your +0 hand axe. _c - a +0 dagger (weapon)Ni, +7.5 (1Ni C _You drop a +0 hand axe.Nid INi ,NiW Ni ,Ni Nio ,Niĸ Niѿ ,Ni Ni ,Ni Ni 3========Nig  #.###...#.###.#  # #.##.#.#.## #.#  #.#.#.###.# ##.#.##.#.## #.# .....###.##### #.# ##...........# #.########?.  #######.###.###........... #.# #...............#.#######@##.###.## #.......)..........> ################.... ##Ni #.####.###....#  #.###...#.###.# # #.##.#.#.## #.# .#.#.###.# #.#.##.#.## #.# ....###.##### #.# Ni #...........# #.########?. #######.###.### #.# #.....@.........#.#######.##.###.## #.......)..........> Nik ################....##Ni Ni* Nim Ni1.#.##..#.#.#.#.#  #.####.###....#  #.###...#.###.#  #.##.#.#.## #.# .#.#.###.# #.##.#.## #.# ...###.##### #.# ...........# #.########?. Ni2######.###.### #.# #...............#.#######.##.###.## #.......)..........>################....##Ni8Ni9Nim=NiY#.##..#.#.#.#.# #.####.###....# #.###...#.###.# #.##.#.#.## #.# #.#.###.## #.# #.##.#.## #.# ###.##### #.# # #.#?. .###.###... #.# #....... #.#.##.###.##.......)..........Ni>################.... NiCV========NiNi$].##..#.#.#.#.# .####.###....# .###...#.###.# .##.#.#.## #.# .#.###.## #.# .##.#.## #.# ###.##### #.# # #.#?..###.###...#.# #.......##.#Ni~.##.###.##.......).....################....###Ni,NiNi 9##..#.#.#.#.# ####.###....# ###...#.###.# ##.#.#.## #.# #.###.## #.# ##.#.## #.# ###.##### #.# ## #.#?..#.###.###...#.# #.......##.#.##.###.#### #.)..........>#Ni9#########.....####Ni~@,NieENiqi..#.#.#.#.# .###....# ...#.###.# .#.#.## #.# .###.## #.# .#.## #.# .##### #.# .# # #.#?..#g.###.###...#.# #.......Ni##.  #.#.##.###.####  #.)..........>  ########.....##### g   goblin (asleep)Ni  You encounter a goblin. It is wielding a +0 club.NiNiw>.g792.0)NigQgNi56==80.5 (13NixNi( _The goblin shouts!Ni ..#.#.#.#.# .###....# ...#.###.# .#.#.## #.# ###.## #.# .#.## #.# #.##### #.# #.# # #.#?..#.#.###.###.......@....g.# #.# #.......##. #.#.##.###.#### #.)..........> ########.....###### Ni# g.Ni* a--1.0)SandblastNi7 Niw )The blast of sand hits the goblin!Ni6A###NiH...Ni..#.#.#.#.#Ni,/Nitant the Digger Ni[$##.###....#Ni!Gargoyle Ni$#...#.###.#NȋcHealth: 10/10 ======================== NiD.#.#.## #.#Ni"0Magic: 2/3NiPC================-------- Niz<###.## #.#Ni-AC: 4NiВ,Str: 11 Ni<.#.## #.#Ni*#Nit#EV: 11Ni,Int: 15 Ni;<#.##### #.#Niє4#.#Ni#SH: 0NiH,Dex: 10 Ni......# #.########?..#.#Ni͕}XL:  1 Next: 100% Place: Dungeon:1 Ni #.###.###.......@...)..#NiUNoise: =--------  Time: 383.0 (1.5) Ni#.# #...............##..c) +0 dagger #.#######.##.###.####Cast: Sandblast #.......)..........> ################.....######You unwield your +0 hand axe. _c - a +0 dagger (weapon) Ni_You drop a +0 hand axe.  You encounter a goblin. It is wielding a +0 club. _The goblin shouts!  The blast of sand hits the goblin! NiNi[&_You kill the goblin!Ni*You have reached level 2!NiNiD/  --more--Ni5/153/5----------2 0% SandblastNiNi4 _Ni<[ a#.#.#.#.# .###....# .# ...#.###.# .## #.#.## #.# ...## #.# .. #.## #.# .# # .##### #.# .#.# # #.#?..#.# .###.###.)..# .# #.##. .#.##.###.#### .)..........>######.....######b.bb   bat (wandering)-40 _You encounter a bat.Ni P##..#######.#.#.# #.. ###....# #.# ..#.###.# #.## .#.## #.# #.. #.# #..  #.# #.# # ##### #.# #.#.# ...# #.########@..#b# ###.###)..# # #...............##.... #######.##.###.#### ##. ......)..........> ##############.....######b.b.Ni .-5Ni* _The bat leaves your sight.6.0 (2 _c - 2 scrolls labelled YWARPH WUGATH (gained 1)Ni 3NiNiN--NiNiT" bb   bat (wandering)A bat comes into view.Nim)/SandblastNi2++7.0 (1Ni9-1KNi4K   kobold (wandering)Ni5+8.0 (2Ni;Ni?q _You encounter a kobold. It is wielding a +0 whip.Ni .#.# #.. ###....# #.# ...###.# #.##. #.## #.# #....# #.# #...## #.# #.#.# #### #.# #.#.# ...# #.########...#.# ##.###..........@)K.#  #.....##.....#####.##.###b#### ##.# .....)..........> #############..... ###### Ni 8b.Ni 8b.Ni@ 7b.Ni -K.Niy Ni* +9.0 (1Nip Ni Ni T .  The blast of sand hits the bat!Ni K   kobold (wandering) Ni+ KKYou kill the bat!The kobold shouts!NiN/ 10--------2-----4====90.5 (1.5Ni5 Ni8 9 _The kobold hits you with a +0 whip.Ni4NiPNi^ _You are too injured to fight recklessly!Ni..#.#.#.# #.. Nitant the Digger ###....# #.# ..  Gargoyle .#.###.# #.##. Health: 10/15 ================-------- #.## #.# #.... Magic: 1/5====-------------------- .## #.# #...# AC: 4Str: 11 ## #.# #.#.# EV: 11Int: 15 #### #.# #.#.# SH: 0Dex: 10 ...# #.########...#.#  XL:  2 Next:  4% Place: Dungeon:1 ##.###..........@K..#  Noise: ====-----  Time: 390.5 (0.0)  #...............##i1 m.....  c) +0 dagger ######.##.###.#### ##.#  Cast: Sandblast .....)..........> #############..... ###### K   kobold _The kobold hits you with a +0 whip. _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (77% to hit)NiF.#.#.#.# #.. Nitant the Digger ###....# #.# ..  Gargoyle .#.###.# #.##. Health: 10/15 ================-------- #.## #.# #.... Magic: 1/5====-------------------- .## #.# #...# AC: 4NiStr: 11 ## #.# #.#.# EV: 11Int: 15 #### #.# #.#.# SH: 0Dex: 10 ...# #.########...#.#  XL:  2 Next:  4% Place: Dungeon:1 ##.###..........@$..#  Noise: ====-----  Time: 390.5 (0.0)  #...............##.....  c) +0 dagger ######.##.###.#### ##.#  Cast: Sandblast .....)..........> #############..... ###### K   koboldNiǰNiAiming: Sandblast (safe; 4% risk of failure)  NiPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 whip (77% to hit)  Ni5dThe blast of sand hits the kobold!  You kill the kobold!Ni} #.. #.# ..  #.##. #.# #.... #.# #...# #.# #.#.# #.# #.#.# #.#####NiK ...  ...... .## ##.# )..........>##  Ni@Ni)E8=---2.0 (1.5Sandblast _NiKNi8LNi #.#.#.# #.. ....# #.# .. #.###.# #.##. .## #.# #.... # ## #.# #...# .# #.# #.#.# #.# #.# #.#.# g:# #.#...#.# .###...# #.##..##.###.#### ##.# ######## g   hobgoblin (wandering)Ni .gYou encounter a hobgoblin.Found a book of Geomancy.Ni :Ni# 2=========30SandblastNi Ni $ _The hobgoblin shouts!Ni k _Items here: $ )) †.Ni.#.#.#.# #..#....# #.# .. .#.###.# #.##. #.## #.# #.... # .## #.# #...# .# ## #.# #.#.# #.## #.# #.#.# .:.# #.#...#g##.###$..#  #.##......#.##.###.#### ##.## .....)..........>####..... ######NiK.gNiNi!811=NiE----4 _NiLNiV ##....# #.# .. ..#.###.# #.## #.# #.... # #.# #...# .# #.# #.#.# #.### #.# #.#.# .: ....# #.########...#.# ###.###...........$g.# #....##...... #######.##.###.#### ##.## ......)..........> ##############..... ######Ni 1g.Ni Y----5Ni Ni; Ni"#.###....# #.# ...#.###.# #.##. #.#.## #.# #.... # ##.## #.# #...# .# #.## #.# #.#.# #.# .##### #.# #.#.# .:.# #.#...#.# .###.###.g..# .# #.##...... .#.##.###.#### ##.##.)..........>####..... ######Ni$G$gNi-<6Ni.7Ni,9Ni<4Ni $#.###....# #.# ..  Nitant the Digger ...#.###.# #.##.  Gargoyle #.#.## #.# #.... #  Health: 11/15 =================------- ##.## #.# #...# .#  Magic: 1/5====-------------------- #.## #.# #.#.# #.#  AC: 4Str: 11 .##### #.# #.#.# .:  EV: 11Ni> Int: 15 .....# #.########...#.#  SH: 0Dex: 10 .###.###...........$..#  XL:  2 Next:  8% Place: Dungeon:1 .# #............@*g##......  Noise: ---------  Time: 396.0 (0.0) .#######.##.###.#### ##.##  c) +0 dagger .......)..........> Cast: Sandblast ###############.....  NiD {######   g   hobgoblin _There are no items here. _There are no items here.  Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (82% to hit)Ni P#.###....##.# ..Nitant the Digger ...#.###.##.##.Gargoyle #.#.## #.##.... #Health: 11/15 =================------- ##.## #.##...# .#Magic: 1/5====-------------------- #.## #.#NiA!p#.#.# #.#AC: 4Str: 11 .##### #.##.#.# .:EV: 11Int: 15 .....# #.########...#.#SH: 0Dex: 10 .###.###...........$..#XL:  2 Next:  8% Place: Dungeon:1 .# #............@#g##......Noise: ---------  Time: 396.0 (0.0) .#######.##.###.#### ##.##c) +0 dagger Ni!.......)..........>Cast: Sandblast ###############.....######g   hobgoblinNi!Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineNi"Aim: a hobgoblin (82% to hit)  The blast of sand hits the hobgoblin.  The hobgoblin is almost dead.Ni1g.NiNii<=7.5 (1.5 _NiQNiNi;C#.###....# #.# ..  Nitant the Digger ...#.###.# #.##.  Gargoyle #.#.## #.# #.... #  Health: 11/15 =================------- ##.## #.# #...# .#  Magic: 0/5------------------------ #.## #.# #.#.# #.#  AC: 4Str: 11 .##### #.# #.#.# .:  EV: 11NiCInt: 15 .....# #.########...#.#  SH: 0Dex: 10 .###.###...........$..#  XL:  2 Next:  8% Place: Dungeon:1 .# #............@g.##......  Noise: =--------  Time: 397.5 (0.0) .#######.##.###.#### ##.##  c) +0 dagger NiD.......)..........> Cast: Sandblast ###############.....  ######   g   hobgoblinThe blast of sand hits the hobgoblin. _The hobgoblin is almost dead.Aiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 82% to hit)Ni+#.###....# #.# ..  Nitant the Digger ...#.###.# #.##.  Gargoyle #.#.## #.# #.... #  Health: 11/15 =================------- ##.## #.# #...# .#  Magic: 0/5------------------------ #.## #.# #.#.# #.#  AC: 4Str: 11 .##### #.# #.#.# .:  EV: 11Int: 15 .....# #.########...#.#  SH: 0Dex: 10 .###.###...........$..#  XL:  2 Next:  8% Place: Dungeon:1 .# #............@..##......  Noise: =--------  Time: 397.5 (0.0) .#######.##.###.#### ##.##  c) +0 dagger .......).....i-49m.....> Cast: Sandblast ###############.....  ######   g   hobgoblinAiming: Sandblast (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 82% to hit)  The blast of sand hits the hobgoblin.  You kill the hobgoblin!Ni?i #.# ..  #.##.  #.# #.... #  #.# #...# .#  #.# #.#.# #.#  #.# #.#.# .:  #.###.# ....#  ... ##. ##.## )>  Ni`Ni)2==169.0 (1.5Sandblast _Ni(NiyNix.#.#.# #.. ###....# #.# . ..#.###.# #.##. .#.## #.# #.... # #.# #...#  #.# #.#.# #.# ##### #.# #.#.# .:...# #.########...#.# ###.###$..# # #...............##...... #######.##.###.#### ##.## ......)..........> ##############.....######NiNi6-4000NijNiNi.#.#.#.# #.. ###....# #.# .. #.###.# #.##. #.## #.# #.... # .## #.# #...# .# ## #.# #.#.# #.#  #.# #.#.# .: # #.#...#.# .###.$..#  #.##...... Ni.##.###.#### ##.## )..........>###..... Ni{V-1NixNiNiR#.#.#.# #.. ....# #.# .. #.###.# #.##. .## #.# #.... # ## #.# #...# .#  #.# #.#.# #.#  #.# #.#.# .: Ni2S,# #.#...#.# .###...# #.##...... .##.###.#### ##.## ## NiYNi9Z&2Ni}^Niej  You now have 18 gold pieces (gained 11).  Things that are here:Ni=fw3===3.0 (2NikNim[ _a +0 whip; a +0 club; a goblin corpseNi/Ni1:Pick up what? 2/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 whip Carrion NiF2a goblin corpse [Up|Down] select[Esc] exit Niq2Letters toggle [.|Space] toggle selected[top]Ni^, NiI Ni#.#.#.##..Nitant the Digger ##....##.# ..Gargoyle #.###.##.##.Health: 13/15 ====================---- .## #.##.... #Magic: 0/5------------------------ ## #.##...# .#AC: 4Str: 11 # #.##.#.# #.#EV: 11Int: 15 ### #.##.#.# .:SH: 0Dex: 10 ..# #.########...#.#XL:  2 Next: 16% Place: Dungeon:1 #.###...........@..#Noise: ---------  Time: 403.0 (0.0) #...............##......c) +0 dagger #####.##.###NiZs[37m.#### ##.##Cast: Sandblast ....)..........> ############.....######The blast of sand hits the hobgoblin. _You kill the hobgoblin!You now have 18 gold pieces (gained 11).  Things that are here: _a +0 whip; a +0 club; a goblin corpseOkay, then.Ni*NiNidNi. _NiD.#.#.# #.. ....# #.# .. .###.# #.##. # ## #.# #.... .## #  #.# #...# .. .#  #.# #.#.##?#.#  #.# #.#.#..: # #.#...#.# .###.)@.# .##..##.###.#### .##.#Ni )..........> .# ###..... ..###### ##NiKNiZ1====4.0 (1NiNi_You kill the hobgoblin!  You now have 18 gold pieces (gained 11). Ni Things that are here: _a +0 whip; a +0 club; a goblin corpse _Found 3 scrolls labelled YWARPH WUGATH.NiF ##..####### #.# #.. ...# #.# .. #.# #.##. ## #.# #.... .## # #.# #...# ..  #.# #.#.##?#.# # #.# #.#.#..:.# # #.########...#@# ###)..# ..............##....... ###.##.###.#####.##.### Ni ..)..........> ..# # ##########........#########Nif Ni &5Ni NiA NiF|........# .####### #.# #.. ...# #.# .. #.# #.##.###  #.# #......## #  #.# #...##..  #.# #.#.##?#.#  #.# #.#.#.@:.#  #.########...#.##...... ##....)..# #.### .............##........ ##.##.###.#####.##.### # .)..........> ..# # Ni#########........#########NioNid&6NiENiNiҴe.# ..# #.# #..### #.##.. .##.# #.##.### .. #.# #......##.# Nia#.# #...##....# #.# #.#.##?#.# #.# #.#.#..@.# #.#...#.##..)..# ##.#..##..##.###.#####.##.##### ).> ..# #........Nii/###Ni<7Ni=Ni<v _You see here a book of Geomancy.Ni['#..#####.# #........#.#######  #.# #..# # ...# #.##.. .####.# #.##.### ...  #.# #......##.#  #.# #...##....#  #.# #.#.##@#.#  #.# #.#.#..:.#  #.########...#.##....... ##...)..# ##.#### Nif\.............##........ ##.##.###.#####.##.##### .)..........> ..# # #########........#########NizdNih{4======8 _NipNieyNi{+9.0 (2NiNio _c - 5 scrolls labelled YWARPH WUGATH (gained 3)Ni 3NiJ Ni Ni Ni Ni ,Niɟ NiL Ni j5====Ni Ni ,Ni Ni ,Ni Ni m2=====NiH Ni P==Ni^ Ni ,Ni Ni Ni Ni[ Ni S=====Ni< Ni  ,Nin Ni1 Ni Ni( Ni* Ni* Ni/ Ni5 Ni76 Nia; Ni? ,NiD NiI NiOJ Ni[O Ni'U g3=====NiCZ Ni_ Ni1` Nid Ni(j ,Nin Nit ,Niy NiD Ni ======Niz Ni ,Ni Ni ,Ni Niu ,Ni Nii ,Nið Niζ ,Ni Ni ,Ni Ni ,Ni^ Ni Ni Q4=====Ni Ni ,Ni Ni ,Ni Ni Ni_ Ni~ Ni S=====Ni Ni4$ ,Ni, Nit4 Ni4 Ni5< NiC ,NiI NiFO ,NiU NiT[ ,Ni3a Nig Nig Nil Ni9s Nis H5=====Ni*y Ni ........# ..####### # #..##.# #.##.. .### #.# #.##.### ... Nie .# #......##.# #.# #...##....# #.# #.#.##.#.# #.# #.#.#..@.# #.########...#.##....... #...........)..# ##.#### ....##........ Ni &#.##.###.#####.##.##### )..........> ..# # ########........ Ni <######### NiA ,Ni NiQj # # .# #..# ## # #.##.. .### .# #.##.### ... .# #......##.# .# #...##....# .# #.#.##.#.# .# #.#.#..:@# .#...#.##. .)..####.#.##........ .##.###.#####.##.#####  You see here a book of Geomancy.NipNiUq _NiuNiH ###### #..# ####.. .###.### ... .....##.# ##....##.##.#.# ..:.##.###########...#.##@.................)..####.#######........ #NiQM......###### .# ## .. .#####.### ......##.#..##....##.#.#  #.#.#..:@##.#### .########...#.##........)..####.##### ...........##........#Nig'S=====Niu.Niݒ:M##### .......###### .# ## #.. .#####.### .......##.#..##....###.#@#  #.#.#..:.##.#### .########...#.##........ ...........)..####.#####..#.##NiH,NiNiM...# ##### .......###### .# ## ##.. .###.##.### .........##..##..@.###.#.##  #.#.#..:.##.#### .########...#.##..........####...#..###Nir ,NiVNis# #####.# # # ## # #..# .## # #.##.. ..### # #.##.####... # #......##.# # #...##...@# # #.#.##.#.## # #.#.#..:.##.#### #...#.##..)..####.# NiW|,NibNi%M## ...# ##### ...... ###### ### .# ..## ##.. ..#####.####...#...##..##....#.#.## ##.#.#..:.##.####...#Ni,Ni`NiZPM ## ...# ##### ......# # ###### #.### .##....## #......####.####@..#...##.#.#..##....# # ##.#.##.#.###.#Nib,NiciNiP # .# # .# # #  #.###  #..##....##  #.##......###  #.##.####.@.#  #......##.#.#  Ni #...##....#.#  #.#.##.#.##?# #.#.#..:.##.####...#.##........)..####.##### Ni,NiNitEo.# .# ###.# NiGX....# # ##### #.### #..##....###.##......####.##.####...# #......##.#@# #...##....#.# NiG#.#.##.#.##?# NiLHr#.#.#..:.##.#### NiHh######...#.##........ NiH}........)..####.#####Ni/IT##........NiI6###.#####.##.##### NiI`.......> ..# NiJ+#Ni9T,NiYNi ###.# ...# ##### #.### #..##....####......#######........##.#.##...#.##.#.##?..:.##.####Ni1P. ####........NiBNi^1S ###.# ...# ####.### #..##....####......#######........##.#.##...Ni1Z#.##.#.#..:.##.#### ######...#.##........#.###...Ni10#########Ni9,Ni@NiLNiR062.0 (53.0)Ni`T,3.0 (54Ni ZNi,]c _e - a scroll labelled JAPTIA CUALAINiHf###.#Nitant the Digger ....# #Gargoyle ##### #.###Health: 15/15 ========================#..##....##Magic: 5/5========================#.##......###AC: 4Str: 11#.##.####...#EV: 11Int: 15#......##.#.#NiWHSH: 0Dex: 10#...##....#.#XL:  2 Next: 16% Place: Dungeon:1#.#.##.#.##@#NiHNoise: ---------  Time: 463.0 (0.0)#.#.#..:.##.####c) +0 dagger ######...#.##........NiHCast: Sandblast ........)..####.##### ........##........ NiH.###.#####.##.##### .......> ..# .# Ni@I####.........######### _You see here a book of Geomancy. _c - 5 scrolls labelled YWARPH WUGATH (gained 3) _You see here a book of Geomancy. _e - a scroll labelled JAPTIA CUALAIPress: ? - help, v - describe, . - travelNibI'The floor.Ni#V@#A rock wall.Ni5 ##c - 5s labelled YWARPH WUGATH (gained 3) _You see here a book of Geomancy. _e - a scroll labelled JAPTIA CUALAIPress: ? - help, . - travelYou can't see that place.  [a rock wall.]Ni` H.#the floor.]Niy  :., g - get item[Stash: a book of Geomancy]Ni  A book of Geomancy. A book containing basic spells involving the element of Earth. Readers are recommended to wear a pair of gardening gloves. You found it on level 1 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified useless_item spellbook book Ni  SpellsTypeLevel Known  a - SandblastEarth1 yes  b - Stone ArrowConjuration/Earth 3 yes  c - PasswallEarth3 yes Ni bSelect a spell, or (g)o to location.Nit ###.#Nitant the Digger ....# #Gargoyle ##### #.###Health: 15/15 ========================#..##....##Magic: 5/5========================#.##......###AC: 4Str: 11#.##.####...#EV: 11Int: 15#......##.#.#SH: 0Dex: 10#...##....#.#XL:  2 Next: 16% Place: Dungeon:1#.#.##.#.##@#Noise: ---------  Time: 463.0 (0.0)#.#.#..:.##.####c) +0 dagger ######...#.##........Cast: Sandblast ........)..####.##### ........##........ .###.#####.##.##### .......> ..# .# ####........Niu t[37m.######### _You see here a book of Geomancy. _e - a scroll labelled JAPTIA CUALAIPress: ? - help, . - travel, g - get itemYou can't see that place.  [Stash: a book of Geomancy]  [the floor.]Ni ###.#Nitant the Digger ....# #Gargoyle ##### #.###Health: 15/15 ========================#..##....##Magic: 5/5========================#.##......###AC: 4Str: 11#.##.####...#EV: 11Int: 15NiR#......##.#.#SH: 0Dex: 10#...##....#.#XL:  2 Next: 16% Place: Dungeon:1#.#.##.#.##@#NiNoise: ---------  Time: 463.0 (0.0)#.#.#..:.##.####c) +0 dagger Nir######...#.##........Cast: Sandblast ........)..####.##### ........##........ .###.#####.##.##### .......> ..# .# ####.........######### _You see here a book of Geomancy. Ni_e - a scroll labelled JAPTIA CUALAIPress: ? - help, . - travel, g - get itemYou can't see that place.  [Stash: a book of Geomancy]  [the floor.]NiNi#Ni. _Ni*...#...#..#.:..Ni +Ni:NiQ6.# ### .... ##### #.### .##....## .....####.####.....##..##....#.#.##.#  #.#.#..:.##.#### ######...#.##........)..####.##### ........##........###.#####.##.##### .......> ..# .# ####.........Ni؟NiNi$ _NiNiaM.# ### ....# # ##### #.### .##....## .....####.####.....##..##....#.#.##.# Ni#.#.#..:.##.####.Ni ,NiNiy  # #.# ..# ####.# .....# # ###### #.###  #..##....##  #.##......### #.##.####.@.# #......##.#.# #...##....#.# #.#.##.#.##.#NiS #.#.#..:.##.#### #######...#.##.........)..####.##### .........##........ #.###.#####.##.#####NiP,NiNi#  # ##.# ...# #####.# ......# # Ni####### #.### # #..## # #.##.....@### # #.##.####...# NiM# #......##.#.# # #...##....#.# # #.#.##.#.##.# #.#.#..:.##.#### Ni########...#.##.........)..####.##### ..........##........NiNiNimNik=.# .# # .##.#.# .#####.#.# # .# #.#### .# #..##....## .# #.##....@.### .# #.##.####...# .# #......##.#.# .# #...##....#.# .# #.#.##.#.##.# .# #.#.#..:.##.#### .NiRll#...#.##..)..####.##### .##.Ni,t,Ni@zNi#.. #.# #.# ###.# #....# #####.# .......# # .####### #.## #.# #..##..@.## .# #.##......### #.# #.##.####...# #.# #......##.#.# #.# #...##....#.# #.# #.#.##.#.##.# Nim#.# #.#.#..:.##.#### #.########...#.##........ #.)..####.#####Ni,NiNiUO#.. ##.##.#.# ##..##.##. .#....##. #..#####.# #. #.# #. #..# #.#### .#.# #..##.@..##.# #.##......### ##.# #.##.####...#  #.# #......##.#.#  #.# #...##....#.#  #.# #.#.##.#.##.#  #.# #.#.#..:.##.####  #.NiDPq#...#.##. ##.)..####.#####NiX,NiC_Ni.##.. .##.# #.# .##.# # #.#.##.# #.# #.#....# #.##..#####.# #.#  #.# #.##..# #.#### #.#.# #..##@...##.# #.##......####.# #.##.####...# # #.# #.Ni.....##.#.# #.# #...##....#.# #.# #.#.##.#.##.# # #.# #.#.#..:.##.#### # #.##...#.##. ###.)..####.#####Ni,NiNi2sM###.. 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Nid {.#.# .#.# .#.# .#.# .#.##### ##.# Nid I.#.##...# .#.##.# ##.###.##.#.##.# # #. #.##....##.# #. #.# #.#.#....# #. #.# Nik .###..#####.# #. #.# ## #.# #. #.# .###..# #. #.#### #.#.#.# #..##....##Nivm NiOr Ni . #.#.# #.#.# #.#.# #.#.# #.#.########.#.#.##...# #.#.##.# .##.###.##.#.##.# # #.##.##....##.# #.##.# ##.#.#....# #.##.# #.###..#####.# #.##.# .## #.# #.##.# #.###..# #.##.#### .#.#.#.# #..##....##Ni NiF NiA *  ...  #.#.#  #.#.#  #.#.# ##.#.# .#.#.#.# #..#.##...##.#.##.##.##.###.##.# #....##.# # #.##.# .###....##.# #.##.##.#.#....# #.##.# ##.###..#####.# #.##.# #.## #.# NiA ;#.##.# .#.###..# #.##.#### #.#.#.#.# #..##....##NiG ,Ni{ NiI  ... #.#.# #.#.# # #.#.##.#.## Niݫ a#.#.#.#.# .#..#.##.##.#.##.##.##.###.##.##....##.# ## #.##.# #.###....##.# #.##.# .###.#.#....# #.##.#Nip }#.###..#####.# #.##.# .#.## #.# #.##.# #.#.###..# #.##.#### .#.#.#.#.# #..##....##Nih ,Ni Nig Y ... #.#.# #.#.# ## #.#.### .###.#.# #. .#.#.#.#.#.#..#.##.# .###.#.##.##.##.###.##.# Ni o>##....##.# ##. #.##.# .#.###....##.##. #.##.# ..###.#.#....##. #.##.# .###.###..#####.# #.##.# ..#.## #..# #.##.# NiC .#.#.###..####### #.##.#### ..#.#.#.#.# #..##....##Ni Niy Ni# Ni  ... #.#.# #.#.## #.#.# ####.###.#.# #.. #.#.#.#.#.# #..#..#.##.# #.###.#.##.##.##.###.##.# .>##....##.# ##.# #.##.# #.#.###....##.##.# #.##.#.###.#.#....##.# #.##.# #.###.###..#####.# #.##.# #..#.## #........# #.##.# #.#.#.###..####### #.##.#### #..#.#.#.#.# #..##....##NiC ,Ni Ni M...   ### ####.# ..###.#.# #.....# #.#.#.########@#######.#............. #.###.#.##.##.##.###.##. .>##....##.## ##.# #.##.####Nib Nij_ ... #.#.# #.#.# #### #.#.######.# ...###.#.# #.....# .#.#.#.#.########.######## .#..#..#.##.....@........# .#.###.#.##.##.##.###.##.# Ni` ..>##....##.## ##.# #.##.# .#.#.###....##.##.# #.##.# ....###.#.#....##.# #.##.# ####..#####.# #.##.# ##..#.## #........# #.##.# ##.#.#.###..####### #.##.#### #Niz` n#..#.#.#.#.# #..##....##NiSg Nig Nik Ni  ... #.#.# #.#.## #.#.# #####.#.###.#.# #.....# #.#.#.#.#.##.# #.#..#..#.##.# #.#.###.#.##.##.##.###.##.#.>##....##.##.##.# #.##.# ..#.#.###....##.##.# #.##.#.###.#.#....##.# #.##.# .##.###.###..#####.# #.##.# .##..#.## #..# #.##.# .##.#.#.###..####### #.##.#### .##..#.#.#.#.# #..##....##Nil Ni5> ... #.#.# #.#.#  #.#.# #####.# ###.#.# #.....# .#.#.#.#.##.# .#..#..#.##.....# .#.###.#.##.##.##.###.##.# >##....##.##.##.# #.##.# #.#.###....##.##.####.#.#....##.# ##.###.###..#####.# ##..#.## #..# ##.#.#.###..####### Ni)B Ni ... #.#.#  #.#.#  ### #.#.# #####.# .###.#.# #.....# #.#.#.#.########@######## #..#..#.##..............# #.###.#.##.##.##.###.##.# >##....##.##.## NiX #.#.###....##.## ...#....##.###.###..#####Ni /..#.## #........# #.##.#.#.#.###..####### #.##.####Ni Nin Ni۱ Ni%... #.#.#  #.#.#  ## #.#.# #####.# .###.#.# #.@...# .#.#.#.########.######## ..#..#.##..............# ###.#.##.##.##.##Ni >##....##.##.##.##.###....##.##.# ..#....##.# .###.###..#####.#Ni ..#.## #........# #.##.#NilNiZNiNi}... #.#.# #.#.# # #.#.# #####.# ###.#.# #..@..# #.#.#.##.######## #..#.##........# ###.#.##.##.##. ##....##.##.##. #.###....##.##.###.#.#....##. ###.###..#####. 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Noise: ---------  Time: 1048.0 (0.0) .#.#......# ####.#####.####### c) +0 dagger .'...##.#.#########.# #.#Oip.Cast: Sandblast .#.####.#...........# #.# ß#.####.#....############.# ##........................# #  .............####.........# #  ...#########.# #.######### #  Oi.:...##.# #.##Oi.  _a +0 whip; a +0 club; a goblin skeleton _There is an open door here. Oi.{_You see here a +0 ring mail. _There is an open door here. _Done exploring. Oi.7_Done exploring.Oi/Oih0Oik8Oi9Oi=| _OiB>Oi?Oi@OiAOiAOiOi1,OiOi^Oi?,Oi'Oi`Oin,OiOi#.#########.#  #.# ####.####  #.######)......# ###........#####.# #####..# #.#### #.#.# #..# #....###### #.#.# ##.# #.##.##≈≈≈# .#.# #.#####.##.#..∩≈##### #.#.# #......@##...≈≈≈....# 54.0 (6...# ####.#####.########.# #.#.#########.# Oij #.# #.#...........# #.# #.# #.#....######.# #.# ..# ##.#####.........# #..# ######.# #.######### #.## #.# #.# #.#OiOiOiFc _There is a stone staircase leading down here.OiPrOirOiFvOiUyOi|25.0 (1 _Oi Oi1&2Oi .........# .........# .......... .........#  .........#  .........#  .........#  .......@.#  .........#  .........#   ########## OiOi}-6.5 (2.5Oi5Oi# _You climb downwards.Oia _There is a stone staircase leading up here.Oi Oi? 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Oi Oi]'.#.#.#.#.### Oii, Oim OiD ######### #.#  #.#  #.[ ### #.# #.#..# #.# #.#  Oie.#..####.# #.# #.#.......# #...@...+ ####.###.......# ##........#'######.#.####.#.#'..#.# #.# Oi.#####.# #.#.#..# #.#.##### #... Oier#'..######## _You open the door. Oi  Oi Oi Oi @ # #.# #.#  #.[ ### #.# .#..# #.# #.# .#..####.# #.# .#.# #....@..+  Oi@####.###.......# ##.#'#### ##.#.####.#.#'..#.# #.#.#####.# #.#.## #.#.# Oi@#### #...#  OiH, OiM Oi# #.# #.# #.[ ### #.# #..# #.# #.# #..####.# #.# #.# #.....@.+  Oim####.###.......# ##.#'#### ##.#.#'..#.# #.#.#####.# #.#.## #.#.# Oiڭ_#### #...#  Oi9 Oi Oi Oi'# #.# #.# .[ ### #.# ..# #.# #.# ..####.# #.# .# #......@+ ####.###.......# ##. OiG#'#### ##.#.####.#.#'..#.# #.#.#  Oi$, Oi' Oi#.#'..##.# Oi{, Oi4 OiZ ## #.# #.# [ ### #.# # #.# #.# #####.# #.##.#  OiZ# #.......@..# ####.###.......##.# ##.#'#### ###.#.####.#.#  Oi_You open the door. 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Oi  Oi )30.5 (26.0) Oiѿ B1.5 (27 Oi  Oi   Oi  Oi D_Found a pair of boots. Found a stone staircase leading down. Oi .....'...###............ #. .. Oi1  OiP, _ .......####. ### ...'. ###.####.# #........#'#####.#.##.##.####.#.# #@.[...# ..#.# ##.#>... ## .# .# .##......... Oi4  OiP5  Oi~:  Oi #.#..# #.#..#..  Oi$ ### #.#..#.##.# #.#..#.# OiK .# #.##.#.# Oim # #.'..#.#.###. Oi {##.#.# . Oi #'#####.#.##.#  Oiɜ .#.####.#.# #.@[...#  Oi @#.# #.#.# ###.#>...#.# #.#.# .# .. Oi # #.#.# .# #  Oi# v#### #...# .# '..# Oi@ q .# ##. .#  Oi\ d##. .#  Oi̥  Oi  Oi  Oi4 Q#.#..# #. Oik #..#.. ### #.#..#.#  Oi #.# #.#..#.# .# #. Oi B##.#.# # #.'..#.# .###.##.#.#  Oi #'#####.#.##.#  Oi+ #.####.#.# #..@...#  Oi #.# #.#.# ###.#>...# .# #.#.# #.# ..# #.#.# #.# #.# #...# #.# #  Oi z..# #.# Oi {. #.# Oi z. #.#  Oi  OiP , Oi  Oiv } .. ####..##.. .'.... #.####.#.# .. .......#'#####.#.##.# #.####.#.# #..[..  OiQ ###@#>...# #.# ..... . #.####.# #.........You see here a +0 pair of boots. Oiq  Oi`  _ Oi  Oi #. Oi #..#  #.#..#..  Oi2 # #.#..#.# .# #.#..#.# .# OiZ # #.##.#.# .# #. Oi} R'..#.# ... Oi ###.......##.#.# .. ......#'#####.#.##.# .####.#.# #..[@..#  Oi' .# #.#.# ###.#>...# # #.#.# #.#......# .# #.#.# #.##.#.### ## #...# #.# Oi  .# # .######## #.# .# . #.# . . #.# # . Oi E #.# Oi, Oi Oi|J#.#..#.. # #.#..#.# ####.. #.#..#.# ...#.# # #. Oi|##.#.# .#.... # #.'..#.# ..... ###.##.#.# ... . Oi}5....#'#####.#.##.# ... ####.#.# #..[...#.....  Oi6}# #.#.# ###.#@...#  Oi[}Y# #.#.# #.#......# # #.#.# #.##.#.###  Oi}# #...# #.# .# # Oi}###### #.# .#....... #.# .. Oi} #.# ## #.# Oi, Oi Oi  #.#..#  #.#..#..  #.#..#.######..  #.#..#.#....#.#  #.##.#.#..#  #.'..#.#...... ##.......##.#.#.... . ....#'#####.#.##.# ... ##.#.# #..[..@#.....  Oi #.#.# ###.#>...#  #.#.# #.#......#  #.#.# #.##.#.###  #...# #.##.#.# ####### #.##.#.# #.#... # #.#### #.# OiCThere is a stone staircase leading down here. Oi1 Oi _ OiZ Oi^M#######  ##. ...#####...#...#.#.####.....#  '..#.#........# ##.......##.#.#........# ....#'#####.#.##@# ##..[...#.....###.#>...# #.#.# #.#......###### Oi', Oi. OiM#######   ##. ...#####.....#.####  '. ##.......##.#.#.@......# ....#'#####.#.##.#.....# ###..[...#.....##.#.# ###.#>...#....#.#......#.#### ##... # OiR, Oi΢ Oi #..# #..# #.#..# ## #.#..#.. ... #.#..#.######...# #.#..#.#....#.#.# #.##.#.#..#.....# #.'..#.#.# .##.#.#..# #'#####.#.##.#.....# .#.# #..[...#.....#  #.#.# ###.#>...#.  #.#.# #.#......#.##.#.# #.##.#.### #  #...# #.##.#.# #.##. OiZ R#.#  Oi, Oi3 Oi'~#..#  #..# #######..#  .#..# #### .#..#.. ... .#..#.######...# .#..#.#....#.#.# .##.#.#..#.....# .'..#.#...@....# ....##.#.#........# ..#'#####.#.##.#.....# #.#.# #..[...#.....# #.#.# ###.#>...#..... #.#.# #.#......#.###  OiC#.#.# #.##.#.###.#...# #.##.#.# # ##### #.##.#.# Oi Oi Oi>#..#  #..# #######..#  #..# #######..#.. .....#..#.######...# #..#.#....#.#.#  Oig##.#.#..#.@...# '..#.#........# ....##.#.#........# .#'#####.#.## .#.# #..[...#.....# .#.# ###.#>...#..... .#.# #.#......#.### .#.# #.##.#.###.# ...# #.##.#.# # Oi, Oi Oin#..#  #..# ######..#  #..# ##########..#.. .......#..#.######...# #..#.#....#@#.# ##.#.#..#.....# '..#.#........# ....##.#.#... #'#####.#.## #.# #..[...#.....# #.# ###.#>...#..... #.# #.#......#.### #.# #.##.#.###.# OiB Oi8.M ##### ###############...............#####@..#. Oi*..#.###.#.#..#..... .....'..#.#........##..##..#......#.## Oi Oi Oi OiS#..#  #..# #####..##..##################..#........@.......#..#.######...#####.#..#.#....#.#.#  OiS##.#.#..#.....#'..#.#........# ....##.#.#........# '#####.#.##.#.....# .# #..[...#.....# .# ###.#>...#..... Oic] Oiy^ Oib Oi#..# #..# ..# #..##..#..##..#.######...#####.##..#.#....#.#.# ##.#.#..#.....#'..#.#.......###.#.#........# #####.#.##.#...# # #..[...#.....#  Oi, Oiz Oi<#..# #..# ..# #..# #..#..# #..#.######...#####.# #..#.#....#.#.# ##.#.#..#.....#'..#.#........###.#.#........#.#.##.#.....#  #..[...#.....#  OiI, OiK Oi߮#..#  #..# ..# #..# #..#..# #..#.######...#####.# #..#.#....#.#.# ##.#.#..#.....#'..#.#........###.#.#........#.#.##.#.....##..[...#.....#  Oix Oi, Oi Oiu #..# #..# ..# #..# #..#..# #..#.######...#####.# #..#.#....#.#.# ##.#.#..#.....# '..#.#...  Oio(, Oir- OiُB    ..#  ..#  ..#  ..#  ..#..#  ..#.######...#####.#  ..#.#....#.#.# # #.#.#..#.....#  ..#.#........#  #.#.#........#  Oi  #.#.##.#.....#    #..[...#.....#    ###.#>...#.....    Oim, Oi Oi    .#  .#  .#  .#  .#..#  .#.######...#####.#  Oi~ .#.#....#.#.# .#  .#.#..#.....# .# .#.#........# ># .#.#........# g#  g   hobgoblin (asleep) .#.##.#.....# .#  ..[...#.....# .# .#>...#.....  Oi,  OiU i  You encounter a hobgoblin. Oi Oiu,50 Oi#,2.5 (21 Oi$ Oi '9 _Found an escape hatch in the floor. Oi Oi Oi Oi _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Oi   Nitant the Digger  Gargoyle  Health: 15/15 ========================  Magic: 4/5===================----- .# AC: 4Str: 11 .# EV: 11Int: 15 .# SH: 0Dex: 10 .################## XL:  2 Next: 41% Place: Dungeon:2 .#..............@.# Oi  Noise: ---------  Time: 1152.5 (0.0) .#.######...#####.# c) +0 dagger .#.#....#.#.# .# Cast: Sandblast .#.#..#.....# .# .#.#........# ># .#.#........# g# g   hobgoblin (asleep) .#.##.#.....# .# ..[...#.....# .# ##.#>...#..... _Found an escape hatch in the floor.  Oi4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line Oi   Nitant the Digger  Gargoyle  Health: 15/15 ========================  Magic: 5/5======================== .#  AC: 4Str: 11 .#  EV: 11Int: 15 .#  SH: 0Dex: 10 .##################  XL:  2 Next: 41% Place: Dungeon:2 .#..............@.#  Noise: ---------  Time: 1152.5 (0.0) .#.######...#####.#  c) +0 dagger .#.#....#.#.# .#  Cast: Sandblast .#.#..#.....# .# .#.#........# ># .#.#........# [4 Oi& g4mg#  g   hobgoblin (asleep) .#.##.#.....# .# ..[...#.....# .# ##.#>...#..... _Found an escape hatch in the floor. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  That would be overly suicidal.  Okay, then. _ Oix   # #  #  ################## #................#  #.######...#####@#  Oi #.#....#.#.# #.#  #.#..#.....# #.#  #.#........# #>#  #.#........# #g#  #.##.#.....# #.#  .[...#.....# #.#  #.#>...#..... ..#  #.#......#.###  Oi Oi[F3.5 (1Sandblast _ Oip Oi Oi ~ †The blast of sand hits the hobgoblin! Oi r### Oi-; P..> Oi@ 4-----50=5.0 (1.5Sandblast OiE  OiH M _You kill the hobgoblin! Oi(  Oi1 Level 2 of the Dungeon<>>>(Press ? for help)#..##..##########..##.......#..################## #.......#..#................# Oi2  #.[  ### #.......#..#.######...#####@# #.#..# #.# #.......#..#.#....#.#.# #.##. #.#..####.# #.......##.#.#..#.....# #.# #.##.#.......# #.......'..#.#........# #># ........####.###.......##.#.#........# #†# ........##........#'#####.#.##.#.....# #.# ........##.#.####.#.# #..[...#.....# #.# ........'..#.# #.#.# ###.#>...#..... ..# ........####.# #.#.# #.#......#.###  .............# #.#.# #.##.#.###.# Oi2 S ..........#### #...# #.##.#.#  # >.........'..########  #.##.#.# ..........##.........  #.#... # Oi2 Z #####.....##.........  #.####  Oi%3 #.....##.........  #.##.....##.........     #.....##......... OiM3 j ###+##### ########.........  OiT M@#OiF7 #Oiog?  Oi'-  Oid@ #Oi7.#Oi7<..Oic 7..Oi) <..Oi&' 7..Oi <.#Oi7.#OiD7..Oi7..Oi=>7[.Oicq Oic   Nitant the Digger  Gargoyle  Health: 15/15 ======================== #  Magic: 4/5===================----- #  AC: 4Str: 11 #  EV: 11Int: 15 ##################  SH: 0Dex: 10 #................#Oi .  XL:  2 Next: 50% Place: Dungeon:2 #.######...#####@#  Noise: =--------  Time: 1155.0 (0.0) #.#....#.#.# #.#  c) +0 dagger #.#..#.....# #.#  Cast: Sandblast #.#........# #># #.#........# #†# #.##.#.....# #.# Oi8 6  .[...#.....# #.#   #.#>...#..... ..# Oi?   #.#......#.###  Press: ? - help, Q - select actionShift-Dir - straight lineThat would be overly suicidal. _Okay, then.The blast of sand hits the hobgoblin! _You kill the hobgoblin!Oi Oi Oi Oik Oi Oi͓ ,Oi" Oi ,Oid Oi Oi ,Oi= Oim OiŸ Oi Oi. Oi Oi Oi" ,Oi Oiv Oi Oi Oi Oi Oiz Oi Oi) OiG 5===== _Magic restored.Oi Oi Oi Oi OiB nOi Oi Oir Oi Oi- ======Oi< ,Oi Oi Oi Oiw #.......#..###################.......#..#................# ### #.......#..#.######...#####.# #.# #.......#..#.#....#.#.# #.# #.# #.......##.#.#..#.....# #.# Oi ..# #.......'..#.#........# #># #.###.......##.#.#........# #†# .#'#####.#.##.#.....# #.#.#.# #..@...#.....# #.#-70.0 (15.0) #.#.# ###.#>...#..... ..# #.#.# Oin ......#.### ..# #.#.# #.##.#.###.### #...# #.##.#.# # ..######## #.#.# #......... ... #........ #.####.. #.#Oi 8-OiL Oi V _You see here a +0 pair of boots.OiOi^11.0)Oi/Oi, _b - a +0 pair of bootsOivWear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)b - a +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip OiCOiKOiPm #.......#..################## Nitant the Digger#.......#..#................# Gargoyle ### #.......#..#.######...#####.# Health: 15/15 ======================== OiP#.# #.......#..#.#....#.#.# #.# Magic: 5/5======================== #.# #.......##.#.#..#.....# #.# AC: 4Str: 11 ..# #.......'..#.#........# #># EV: 11Int: 15 OiP0#.###.......##.#.#........# #†# SH: 0Dex: 10 Oi QT.......#'#####.#.##.#.....# #.# XL:  2 Next: 50% Place: Dungeon:2 Oi7QN#.####.#.# #..@...#.....# #.# Noise: ---------  Time: 1171.0 (0.0) #.# #.#.# ###.#>...#..... ..# c) +0 dagger #.# #.#.# #.#......#.###OiQCast: Sandblast ..# #.#.# #.##.#.###.# ### #...# #.##.#.# # OiQS..######## #.##.#.# #......... #.#... # #......... #.#### #......... #.# _Okay, then.The blast of sand hits the hobgoblin! _You kill the hobgoblin! _Magic restored. Oi2R^_You see here a +0 pair of boots. _b - a +0 pair of bootsOiXOiZOi9_Oim  You start putting on your armour.2.0 (1OiuOiw+3.0 (2Oi{OiOi+4.0 (3OibOiWOi+5.0 (4Oi̠W6.0 (5Oi7Oi 5 _You continue putting on your +0 pair of boots. x5OigOidOib _You finish putting on your +0 pair of boots.OiB .......#####........Oi` H#.#..# #.#..#...#  #.#..#.######...#####.# .# #.#..#.#....#.#.# #.# .# #.Oi* ##.#.#..#.....# #.# # #.'..#.#........# #># .###.##.#.#........# #†# #'#####.#.##.#.....# #.# .####.#.# #...@..#.....# #.# .# #.#.# ###.#>...#..... ..# .# #.#.# #.#......#.### Oi k# #.#.# #.##.#.###.# #...# #.##.## #.##.#.# . #.#... # . #.#### Oi Oi՞ $ _Oi¢ Oi P#.#..#................# Oi' # #.#..#.######...#####.#  #.#..#.#....#.#.# #.# # #.##.#.#..#.....# #.# # #.'..#.#........# #># ###.Oi ##.#.#........# #†# ....#'#####.#.##.#.....# #.# ####.#.# #......#.....# #.# # #.#.# ###.#@...#..... ..# Oi # #.#.# #.#......#.### # #.#.# #.##.#.###.# # #...# #.##.#.# ####### #.##.#.#....... #.#... # #.#### #.#Oi ,OiO Oi>q   #.#..#.######...#####.#  #.#..#.#....#.#.# #.#  #.##.#.#..#.....# #.#  #.'..#.#........# #># #.##.#.#........# #†# ....#'#####.#.##.#.....# #.# ###.#.# #......#.....# #.#  #.#.# ###.#>...#..... ..#  #.#.# #.#.@....#.### Oisr / #.#.# #.##.#.###.#  #...# #.##.#.# # ###### #.##.#.# ....... #.#... # #.#### #.#  There is a stone staircase leading down here.Oix 5 _Oi{ Oi \#.#..#.######...#####.# #.Oi #..#.#....#.#.# #.# #.##.#.#..#.....# #.# #.Oio h'..#.#........# #># .##.#.#........# #†# #'#####.#.##.#.....# #.# .#.# #......#.....## #.#  OiE H#.#.# ###.#>...#..... ..#  #.#.# #.#..@...#.###  #.#.# #.##.#.###.#  #...# #.##.#.# #  #.##.#.# #.#....# #.######   Oi Oi- Oi OiF v.#..#.######...#####.# .#..#.#....#.#.# #.# .##.#.#..#.....# #.# .'..#.#........# #># .OiG ##.#.#........# #†# #'#####.#.##.#.....# #.# .#.# #......#.....### #.# #.#.# ###.#>...#...# #.#.# #.#...@..#.### #.#.# #.##.#.###.# #...# #.##.#.# #  #.##.#.# #.#..OiG .# #.#####   Oi4R OiR OiW Oi #..#.######...#####.# #..#.#....#.#.# #.# ##.#.#..#.....# #.# '..#.#........# #># ##.#.#........# #†# #'#####.#.##.#.....# #.# .#.# #......#.....#####.# .#.# ###.#>...#...# .#.# #.#....@.#.### .#.# #.##.#.###.# Oi ...# #.##.#.# #  #.##.#.# #.#....# #.######   Oi OiL Oiq Oi*A#..#................# #..#.######...#####.# #..#.#....#.#.# #.# ##.#.#..#.....# #.# '..#.#........# #># ....##.#.#........# #†# #'#####.#.##.#.....# #.# #.# #......#.....#####.# #.# ###.#>...#@........# #.# #.#......#.##### #.# #.##.#.###.# ..# #.##.#.# # ### #.##.#.Oi+# #.#....# #.###### #.# Oi82,Oi5Oi#..#.# #..#.######...#####.# OiC#..#.#....#.#.# #.# ##.#.#..#.....# #.# '..#.#.# #># ##.#.#..# #†# '#####.#.##.#.....# #.# .# #......#.....#####.# .# ###.#>...#.Oi# .# #.#......#.# Oi.# #.##.#.###.# Oi# #.##.#.# .# #.##.#.# .#Oi #.#....# .# #.###### .# #.# .. OiOiOiݢOi#..#.######...#####.# #..#.#....#.#.# #.# ##.#.#..#.....# #.# '..#.#........# #># ##.#.#.# #†# #####.#.##.#.....# #.# # #......#.....#####.# # ###.#>...#.........# # #.#......#@###### # #.##.#.###.# # #.##.#.# #.# # #.##.#.# #.# . #.#....# #.# #.###### #.#[15Oi,`;2H #.# ...... OiA Oi OiOi-0 ....#.#.# #.#.#..#....'..#.#...>##.#.#...† ####.#.. # #......#.....####Oi0y##.#>...#.........# #.#......#.###### #.#.###@#  ... .Oi9,Oi>Oi ##....'..#.#....>##...† ####.#... # #......#.....######.#>...#........ #.#......#.###### #.#.###.#  .....>... .Oi`086.0 (10.0)OiOiD,7.0 (11OiIOi`; _Found a stone staircase leading down.OiB..>...#.......#..OifCOi^JOi6 '..>##.† ####.#.... # #......#.....######.#>...#........ #.#......#.###### #.#.###.#  #. ....####......<....# #OiU0.0)<OiOiH+8.0 (1OiOi9 _Found a stone staircase leading up.Oi8##† ####.#.... # #.....#####.#>...#........ #.#......#.###### #.#.###.#  . ....#### ..........#..>...#. .#.<....#.# #Oi8q#......# #Oi@OiiB&9OiFOiHOi[y ####.#. # #.....#####.#>...#........ #.#......#.###### Oi#.#.###.#  ....#### #..........#Oi$ #........#.##...###+......#OiyOiY'90OiOiĩOiIOiub2  #.....#####.#>...#........ #.#......#.###### #.#.###.#  ....#######.##### #.....@....# #...#.##......#OinBOir ###.#>...#.........#  #.#......#.######  #.##.#.###.#  #.##.#.# #.#  #.##.#.# #.#  #.#....# #.#  #.########.##### #.# #..........#  #.#.#  #.....K Oi###..>...#.#### #.<....#.# #......# # +......# K   kobold (asleep)#.Oie  You encounter a kobold. It is wielding a +3 dagger.OiWOi&1OiM22.0 (2 _OiQOi% #.#......#.###### #.##.#.###.# #.##.#.# #.# #.##.#.# #.# #.#....# #.# #.########.######.# #..........# Oi&  #........#.######.....K.###..>...#.####. #.<....#.# #......# #+......##......# ...Oi*/K.Oi0MKOiF44==3.0 (1Oi9Oi;( _The kobold shouts!Oi-:#.#......#.###### #.##.#.###.# #.##.#.# #.# #.##.#.# #.# #.#....# #.# #.#.##### #.# #.Oi..# #.#.##.K..####..>...#.####.#Oi:#.<....#.# #......#.#+.#.#Oi,#......#.#.#.#.Oid@#.#Oi/K.OiӷOi@--4SandblastOiOiOis4####Oii/K.Oi-K.Oi.Oi#4Oie-----=-5.5 (1.5Oi Oi Z _The blast of sand misses the kobold.Oi4####Oi4K...Oi3----3----------7.0OiƠOi _The blast of sand misses the kobold. The kobold hits you with a +3 dagger.Oi...#.####.#  #.<....#.#  #......#.#  Oiz6+......#.#  #......#.#  Oi7j ........#.#   ........#.#    Oi<7D Oi?OilC6-2000OiIOiJMo _You see here a +3 dagger.Oi Oir @-1Oi Oip E _d - a +3 daggerOiDWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +0 dagger (weapon)  d - a +3 dagger[?] describe selected [!] equip|wield|wear[tab] equip|unequip OiOiOi: #.#......#.######  Nitant the Digger#.##.#.###.#  Gargoyle#.##.#.# #.#OiA  Health: 14/15 ======================--#.##.#.# #.#  Magic: 1/5====--------------------#.#....# #.#  AC: 5Str: 11Oi#.########.#####  EV: 11OiInt: 15 Contam: 10% #.# #..........#  SH: 0OiDex: 10#........#.######Oi  XL:  2 Next: 54% Place: Dungeon:2#.........@.....#Oi2  Noise: ---------  Time: 1201.5 (0.0)OiT###..>...#.####.#  c) +0 dagger#.<....#.#Oi  Cast: Sandblast#......#.# +......#.# #......#.#  Oi........#.#  ........#.# Oi^   OiYou miscast Sandblast. Nothing appears to happen. _The kobold hits you but does no damage.  The blast of sand hits the kobold! Oi;_You kill the kobold! _You see here a +3 dagger. Oi0_d - a +3 daggerOi @  You unwield your +0 dagger.Oi l2.5 (1d) +3OiG Oi8 . _d - a +3 dagger (weapon)Oip3Drop what? (Left/Right to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  d - a +3 dagger (weapon)c - a +0 dagger Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]OiH 1 item  d - a +3 dagger (weapon)  c + a +0 dagger[Enter] accept (1 chosen)OiOi #.#......#.######  Nitant the Digger#.##.#.###.#  Gargoyle#.##.#.# #.#  Health: 14/15 ======================--#.##.#.# #.#  Magic: 1/5====--------------------#.#....# #.#  AC: 5Str: 11#.########.#####  EV: 11Int: 15 Contam: 10% #.# #..........#  SH: 0Dex: 10#........#.######  XL:  2 Next: 54% Place: Dungeon:2#.........@.....#  Noise: ---------  Time: 1202.5 (0.0)###..>...#.####.#[10;33OiVH  d) +3 dagger#.<....#.#  Cast: Sandblast#......#.# +......#.# #......#.#  ........#.#  ........#.#    Oi4The blast of sand hits the kobold! _You kill the kobold! _You see here a +3 dagger. _d - a +3 daggerYou unwield your +0 dagger. _d - a +3 dagger (weapon)OibZ5==3.5 (1Oi3 Oi+ _You drop a +0 dagger.Oi9 _Oi0O w2=====8% OiUT OiT 76OiD[ Oi b Oib 74Oiog Oiz ==2Oi{ m=====1OiF Oi =Oi Oi w _Your magical contamination has completely faded away.Oik Ois Oi Oi nOi }3=====OiE# Oi) Oi5* OiT. OiN OiO OiU Oi^ Oir^ Oid Oik Oi...#.####.#  Oi #.<....#.#  #......#.#  +......#.#  #......#.#  ........#.#  .#.#   Oi1 ,Oi OiCW >#.#......#.######  #.##.#.###.#  #.##.#.# #.#  #.##.#.# #.#  #.#....# #.#  #.##.#####  #.# #..........#  #.#.######  #.).@...#  ###..>...#.####.#  #.<....#.#  #......#.#  +......#.#  #......#.# Oi]X  .#.#  .#.#   Oia ,Oiyg Oin '.#......#.######  .##.#.###.#  .##.#.# #.#  .##.#.# #.#  .#....# #.#  .#.#####  .# #..........#  #.#.######  #.)..@..#  ###..>...#.####.#  #.<....#.# # Oi B#......#.#  +......#.#  #......#.#  .#.#  .#.#   Oi ,Oi Oi= #......#.######  ##.#.###.#  ##.#.# #.#  ##.#.# #.#  #....# #.#  #.#####  # #.#  #.#.######  #.)...@.#  Oi= ###..>...#.####.#  #.<....#.# .#  #......#.# .# +......#.# .#Oi*>  #......#.# .# .#.# .# .#.# .#  OiiJ S=====OiOR Oi ......#.######  #.#.###.#  #.#.# #.#  #.#.# #.#  ....# #.#  .#####   #.#  #.#.######  #.)....@#  ###..>...#.####.#  #.<....#.# #.#  #......#.# #.#  +......#.# #.#  #......#.# #.#  Oi .#.# #.#  .#.# #.#   Oi Oi/ Oif Oiw) #.#.###.#  ... #######.#####  #..........Oi).#.######.).....##..>...#.#### #.<....#.# .#.# Oi)*D Oi8,Oi<OiW  ... #######.#####  #..........#.######..).....##..>...#.#### #.<. .+#.#  OiOiOi'Oi' ... #######.#####  #..........#.######.).....##..>...#.#### #.<. .+#..Oi",Oi'Oi]... #######.#####  #..........#.######.).....##..>...#.#### #.<. .+#..OiYvOi#######.#####  #..........#.######.).....##..>...#.#### #.<. .+#..Oi:,OiOi8 #..........#.######.).....##..>...#.#### #.<. .+#..OiGBOi#.######.).....##..>...#.#### #.<. .+#../Oi[ .).....##..>...#.#### #.<. .+#..#.#  Oi ),Oi/Oi ##..>...#.#### #.<. .+#....#  Oi,OijOiOi>7  #.<. .+#..###  Oi,Oiy Oip .+#..  OiAyOizOi~Oi& +#../  Oi,OiOi3R #../.  OiZ,OiW_OiA....###Oi,OiOitOi057.5 (54.0)Oi,8.5 (55OiOi1 _e - a wand of paralysis (5)Oi0 |........Oi4 Oiȕ ........########Oi ,Oi Oi..#####.......########Oi OiOiOijtQ #.#  #.#  #.#  #.#  #.#  #.#  #.# #.######.# #.# #        OiS},OiՀOi #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.######.#  #.#  #        Oi,OiOi  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.######.#  #.#  #        Oi83,Oi6Oim #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.######.#  #.#  #OiBO        OiU,Oi˥Oi #.#  #.#  #.#  #.#  #.#  #.# # #.#  #.######.#  #.#  #        Oi,OiaOiuM #.# .. #.# .. #.# .. #.# #. #.# #. #.#  #. #.#  #.######.#  #.#  #  Oi,OiOi #.# ..# #.# ..# #.# ..# #.# #.# #.# #.# #.# #.# #.# #.######.# #.# #OiOiOilOiX........#.#... #.######.........##########Oi^,OiVcOio>........#.#.... ######.........##########OiOiNOiOi0M #...........#.#....... #######........##Oi87,Oi;OipM+##......###..#....#.....#....... #.######.#OiOi,Oi1M# +##...###..........###.#.# #.#OiD7Oi7Oi<Oik7 #......#.# #.# +......#.# #.##......#.# #.#.#.# #.# .#.# #.# ##......# #.# #.# #.# #.# #.# #.# #.#.###.# #.#.#. #.# #.# #.# #.# #.######.# #........# ####Oi,OiۮOi# #......#.# #.# +......#.# #.##......#.# #.# .#.# #.# .#.# #.# ##......# #.# #.# #.# #.# #.# #.# #.#.###.# #.##.#.$ #.# #.#... #.# #.##.. #.######.##. #..## ###Oi,OiOil# #......#.# #.# +......#.# #.# ####......#.# #.# ..#.# #.# ..#.# #.# ##......# #.# #.# #.# #.# #.# #.# #.#.###.# #.#.#.#.$. #.# #.# ..... #.# #.# #...## #.######.# #.#. #.# #.# ##Oi.,Oi@Oi]# #......#.# #.# +......#.# #.# ####......#.# #.# ..#.# #.# ..#.# #.# ##......# #.# #.# #.# #.# #.# #.# #.#.###.# #.#OiB<.#.#.$.# #.# #.##.....# #.# #.# #...### #.######.#  #.#. #.# #.## #  #Oi`-75.5 (17Oi Oi ,6.5 (18Oi5Oi|; _Found an escape hatch in the ceiling.Oiw~..................OioxOi~Oi^ +......#.# #.#####......#.# #.# ...#.# #.# ..#.# #.# ##......# #.# .# #.# #.# #.#..##.#.......# #.#.......@.###.# #.#<.#.#.$.# #.# #.# #.....# #.# #.# #...### #.######.# #.#. #........# #.## ########## # Oi,OiWOiW  #### ... ## .##..##.#.......#.......###.#.<.#.#.@.#  #....#...### #.#####OiaOiYaOi;hOi|q,OivOi9  ..Oi+.#.# #.# ........#.# #.# ##......# #.#Oi:# .# #.#.# #.#.# #.#..##.#.......# #.# .........###.# #.#Oi .<.#.#...# #.# #.# #..@..# #.# #.# #...### #.######.# #.#.# #........# #.### ########## # _You now have 25 gold pieces (gained 7).Oi3OiOi`^ .#.# #.##.##......# #.##.#.# #.#.# #.#.# #.# ..##.#.......# #.# .........###.# #.# .<.#.#...# #.# #.# #.....# #.# #.# #.@.### #.######.# #.#.# #........# #.### ########## #. ##Oi`Oi)##.##......# #.# # #.#.......# #.# #.# #.#.......# #.# # ..##.#.......# #.# # .........###.# #.# # .<.#.#...# #.# #.#Oi #.....# #.# #.# #...### #.######.# #@#.# #........# #.### ########## #.. #### Oi.OiOi8Oi-o..#. ..##.#.............###<.#.#...#  #.....#..### #.#####.#.# #.......## #########......# ######.# Oi5,Oi;OiD .# #.#.# #.#  ..##.#.......# #.#  Oi.........###.# #.#  .<.#.#...# #.# #.#  #.....# #.# #.# #...### #.######.# OiYA#.#.# #........# #.################ #.@.....# Oin#######.#  OiOiI  OiBOiP.# #.#.# #.# ..##.#.......# #.# .........###.# #.# .<.#.#...# #.# #.# #.....# #.# #.# #...### #.######.# #.#.# #.# #.## #..@....# #.# Oi.# #.#.# #.# ..##.#.......# #.# ...###.# #.# .<.#.#...# #.# #.# #.....# #.# #.# #...### #.######.# #.#.# #.# #.## #...@...# #.# Oiv.# #.#.# #.# ..##.#.......# #.# ...###.# #.# .<.#.#...# #.# #.# #.....# #.# #.# #...### #.######.# #.#.# #.# Oi@#.## #....@..# #.# #OiOiOi OiY.# #.#.# #.# ..##.#.......# #.# ...###.# #.# .<.#.#...# #.# #.# #.....# #.# #.# #...### #.######.# #.#.# #.# #.##OiY> #.....@.# #.# .# .###Oi``,OidOi8.# #.#.# #.# ..##.#.......# #.# ...###.# #.# .<.#.#...# #.# #.# #.....# #.# #.# #...### #.######.# #.#.# #.# #.## #......@# #Oi.# #.# ..####Oi ,Oi,Oi2 ..##.#..........###<.#.#...#  #......### #.#####.#.# #.......#.###############.......# ####### .### Oif:,Oi>OiJu.......###<.#.#...#  #......### #.#####.#.# #.......###############.......# #######.......######## Oi,Oi`Oi J<.#.#...#  #......### #.#####.#.# #.......##############.......# ############.......########Oi2OiOi<Oir .<.#.#...# #.# #.# #.....# #.# #.# #...### #.######.# #.#.# #.# #.######## #.......# #######.#.#.#.##Oiy,Oi}Oio .<.#.#...# #.# #.# #.....# #.# #.# #...### #.######.# #.#.# #.# #.####### #.......# #.##.#.##.##OiOiOi&Oi]I .<.#.#...# #.# #.# #.....# #.# #.# #...### #.######.# #.#.# #.# #.# #.......# #.# #.#.# #.# #Oi7eBOi6I .<.#.#...# #.# #.# #.....# #.# #.# #...### #.######.# #.#.# #.# #.# #.......# #.# #.#.#Oi #.# #Oiu,Oi2Oi  .<.#.#...# #.# #.# #.....# #.# #.# #...### #.######.# #.#.# #.# #.# #.......# #.# #.#.# #.# #Oi& ,Oi* Oi # .<.#.#...# #.# #.# #.....# #.# #.# #...### #.######.# #.#.# #.# #.# #.......## #.# #.#.# #.# #Oi ,Oi Oi 9# .<.#.#...# #.# #.#.#.....# #.# #. ##.#...### #.######.#.#.#.# #.#.#.#.#.......# #.#.# #.#.# #.# #Oi ,Oi Oi _ t..# .........###.# # ###.<.#.#...# #.# # . #.#.....# #.# # ## #.#...### #.###### . #.#.#.# #....... # #.#.############## #.#.......# #.#######.# #@#######.# #.........############Oi_  Oig Oih Oik Oij ##.#...... ..........## ###.<.#.#.. . ....# #.# ##...### #.###### ..# #....... #.##############.......#######.........########### Oi ,Oi Oi9 [M.# #.#...##.#...... ..........## ###.<.#.#.. . ....# #.# ##...### #.###### ..# #....... #.##############.......########.........##OiA ,OiF Oi M .#. #.#...##.#...... ..........## ###.<.#.#.. . ....# #.# ##...### #.###### ..# #....... #.##############......Oi }#.#######.# OiP ,Oif Oi M## .#. #.#.....##.#...... ..........## ###.<.#.#.. Oi! . ....# #.# ##...### #.###### ..# #....... #.##############......#.#######.#Oi! Oi-+ ,Oi< Oi_ M  ...# .####.#.#. #.#......##.#...... ...........## ###.<.#.#.. . ....# #.# ##...### #.###### ..# #....... #.###############.#.......#Oi ,Oi Oi M.  ## ...# .# #####.#. #.#........##.#...... ..Oi .#.#..........## ###......<.#.#.. . ....# #.# ##...### #.###### ..# #....... Oi u##.#.#################OiU ,Oi! Oi M#### .  ## ...# .# #. #.## .###.#. #.#.... #.....##.#...... ..#.#..........## ###......<@#.#.. Oi . ##.####.#.....# #.# ##...### #.###### .#.#.#.# #.......#..Oi BOi& #.# ####......#.# #.# .#.# #.## ### .#.# #.## #.#.##.##......# .# #.#.##.#.# Oi .# ###.#.##.#.......# .# #.....##.#.......# .#.#.#...###.# .###.@.#.#...# #.# .#.####.#.....# #.# .##OiK  #.#...### #. .. #.#.#.# # ## #.#. #.#.......# Oi~ f#.#######.# Oi #.#######.#  #..#OiC Oi Oi Oib4  #.# ####......#.#  #.##. .#.#  #.# #.### .#.# ##.## #.#.##.##......#.# #.#.##.#.#.# ###.#.##.#.......#Oiic.# #.....##.#.......#.#.#.#...###.# ..###<.#.#...# #.#.#.####.#.....# #.# ..## #.#...### #..Oic #.#.#.# ## #.#. #.#.......# #.#.# #.Oi,d#.#  #..#There is an escape hatch in the ceiling here.Oi nOin _OiSxOi #.# ####......#.# #.# #.# .#.# #.# #.### .#.##.## #.#.##.##......# #....# #.#.##.#.#.# ###.#.##.#.# #....# . #.....##.#.......# #....#.#.#...###.# #..###OiY .<.#.#...# #.# #... .####.####.#.....# #.# #..##.. #.#...### #. #...## #.#.#.# ## #.#.  #.#.......# Oi #.#.#  #.#.#  #..#Oi,Oi3Oi[ v #.# ####......#. #.# #.# .#. #.# #.### .#.  ###.## #.#.##.##......# ##....# #.#.##.#.#.# . ###.#.##.#.# ##....# #." #.....##.#.......#  #....#.#.#...###.#  #..###.<.#.#...# #.#  #... ..####.####.#.....# #.#  #..## ... #.#...### #.  #...Oi&  ###. #.#.#.# #  #####. #.#.## #.#.......#  #.#.#  #.#.#  #..#Oik,Oi Oi #.# ####......# #.# #.# .# #.# #.### .# ###.## #.#.##.##......##....# # #.#.##.#.#.# ?.[ ###.#.##.#.##....# ##."# #.....##.#.......# #....# #.....#.#...###.# #..###.<.#.#...# #.#Oi= #... #..####.####.#.....# #.# #..## ...# #.#...### #. #... ###.# #.#.#.# # #### #.# #.#. ### #.#.......#  #.#.#  #.#.#  #..#Oip311.5 (352.5 (36OiaOi.- _Found a leather armour.Oi1.....<.#.#...#....#...#..#..#...................OiaOi! # #.# ####...... # #.#.. #.# . # #.##. #.### . # ###.## #. #.#.##.##......#....#### #. #.#.##.#..#.?.[ #.###.#.##.#.#....# ##."#.#.....##.#. #....#.#.....#.#.###. #..###....<.#.#...# #. #... .#..####.####.#.....# #. #..## ...# #.#...### #. #... ###Oi .# #.#.#.# # #### #.# #.#. ### #.#.#  #.#.#  #.#.#  #.#.# #.# + .# #.# ### #### .# #.# ..# #.# .# #. #.# #.### . .# ###.## #.# #.#.##.## .####....#### #.# #.#.##.# .........#.?.[ #.###.#.##.# #####....# ##."#.#.....##.#..... #....#.#....@#.#..........### #..###Oi ;............<.#.#...# # #... ..#..####.####.#.....# # #..## #J ...# #.#...### # #... $. ###.# #.#.#.# #### ## #.# #.#.####### J   endoplasm (asleep)### #.#.......#  #.#.# #.#######.#  You encounter an endoplasm.Sandblast3.5 (1.0)4.5 (2 _Found 7 gold pieces.OiK.# #.#+..... Nitant the Digger .# #.# ### ####..... Gargoyle .# #.# ..# #.# ........ Health: 15/15 ======================== .# #.# #.# #.### ....... Magic: 4/5===================----- .# ###.## #.# #.#.##.##..... AC: 5Str: 11 .####....#### #.# #.#.##.#...... EV: 11Int: 15 .........#.?.[ #.###.#.##.#...... SH: 0Dex: 10 #####....# ##."#.#.....##.#...... XL:  2 Next: 54% Place: Dungeon:2  #....#.#....@#.#..........### Noise: ---------  Time: 1314.5 (0.0)  #..###....**......<.#.#...# #[4Oi0m d) +3 dagger  #... ..#.*####.####.#.....# # Cast: Sandblast  #..## #J ...# #.#...### #  #... $. ###.# #.#.#.# #  #### ## #.# #.#.####### J   endoplasm (asleep) ### #.#.......# #.#######.# #.#######.#You encounter an endoplasm. _Found 7 gold pieces.  Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)Oi_ .# #.#+..... Nitant the Digger .# #.# ### ####..... Gargoyle .# #.# ..# #.# ........ Health: 15/15 ======================== OiA W.# #.# #.# #.### ....... Magic: 4/5===================----- .# ###.## #.# #.#.##.##..... AC: 5Str: 11 .####....#### #.# #.#.##.#...... EV: 11Int: 15 .........#.?.[ #.###.#.##.#...... SH: 0Dex: 10 #####....# ##."#.#.....##.#...... XL:  2 Next: 54% Place: Dungeon:2  #....#.#....@#.#..........### Noise: ---------  Time: 1314.5 (0.0)  #..###............<.#.#...# # d) +3 dagger Oi & #... ..#..####.####.#.....# # Cast: Sandblast  #..## #. ...# #.#...### #  #... $. ###.# #.#.#.# #  #### ## #.# #.#.####### J   endoplasm (asleep) ### #.#.......# #.#######.# #.#######.#Aiming: Sandblast (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  Oim kThe blast of sand hits the endoplasm!  You kill the endoplasm!Oi ) #.# #.# ###  #.# ..# #.#  #.# #.# #.###   #.# #### #.# .?.[  #  #  #..###....##......<.  #... ..#.###.  #..## #. ...#   #... $. ###.#   #### ## #.#  ###      Oiޓ /...Oi 62=6.0 (1.5Sandblast _ Oi #.# #.# + ..# #.# ##### #### #.# #.# #...# #.# #.# #.# #.#.# #.### #.# ###.## #.#.# #.#.##.## #.####....#####.#.# #.#.##.# # Oi ^.#.?.[.#.###.#.##.##....# ##."#.#.....##.# #....#.#...@.#.#. #..###......<.#.#...#  #......#..####.####.#.....#  #..## #.. ...# #.#...### #... $.. ###.# #.#.#.# #### #### #.# #.#. ### #.# Oi . #.#. #.#. Oi Oi+4-70 Oi  Oi !Oi$ #.# #.######## # ##.# #.#  + ...# #.# ##### #### ##.# #.# #...# #.#  #.# #.# #.#.# #.### .  #.# ###.## #.#.# #.#.##.##  #.####....#####.#.# #.#.##.#  #.........#.?.[.#.###.#.##.#######....# ##.@#.#.....##.#.... #....#.#.....#.#..........# #..###............<.#.#...# #......#..####.####.#.....# #..### #.. ...# #.#...###[14;6!Oig%H #... $..# ###.# #.#.#.# #### #### #.# #.#.######## #.#..... #.#!Oi/!Oir1@-8!Oi6!OiB!OiB+9.0 (2!OiG!OizJ1 _c - an amulet of reflection!Oio# ### #......... #.< #.# #.######## # ###.# #.#  + ....# #.# ##### #### ###.# #.# #...# #.# # #.# #.# #.#.# #.### . # #.# ###.## #.#.# #.#.##.## # #.####....#####.#.# #.#.##.# # #.........#.?.@.#.###.#.##.# # ######....#.##..#.#.....##.#... # #....#.#.....#.#.......... # #..###............<.#.#...!Oi #......#..####.####.#..... #..#####... ...# #.#...## #... $..#####.# #.#.#.# #### #### #.# #.#.####### #.#.....!Oi!Oi,20.0 (1!Oi!OiW _You see here a +0 leather armour."Oi*.# ### #. #. .# #.# #.# # .###.# #.# +.# #.# ##### #### .###.# #.# #...# #.# .# #.# #.# #.#.# #.### .# #.# ###.## #.#.# #.#.##.## .# #.####....#####.#.# #.#.##.# .# #"OiI.#.?@[.#.###.#.##.# .# ######....#.##..#.#.....##.# .# #....#.#.....#.# ## #..###............<.#.# #......#..####.####.# #..#####... ...# #.#... #... $..#####.# #.#.#.# #### #### #.# #.#. ### #.#"Oi-"Oi-1 _"Oi"OiX"Oil6.# ### #. # ..# #.# #.# # ..###.# #.# +.# #.# ##### #### ..###.# #.# #...# #.# .# #.# #.# #.#.# #.### .# #.# ###.## #.#.# #.#.##.## ..# #.####....#####.#.# #.#.##.# <.# #.#.@.[.#.###.#.##.# ..# ######....#.##..#.#.....##.# ..# #....#.#.....#.## #..###......<.#.#"Oi7 #......#..####.####.# #..#####... ...# #.#... #... $..#####.# #.#.#. #### #### #.# #.#. ### #.#"Oi?"Oi@&2"OijN"OiV"OiBX+3.0 (2"Oi^"Oiao _c - 6 scrolls labelled YWARPH WUGATH (gained 1)"Oi K.# #.# #.######## .###.# #.#  .....# #.# ###########.# #.# #...# #.# ...# #.# #.# #.#.# #.### .# #.# ###.## #.#.# #.#.##.#.# #.####....#####.#.# #.#.##. .<.# #.........#...[.#.###.#.##.# ...# ######....#@##..#.#.....##.#.# #....#.#.....#.#...... #### #..###............<.#.# #......#..####.####.#. #..#####... ...# #.#"Oiڔ  #... $..#####.# #.#.# #### #### #.# #.#.# ### #.#.. #.###"Oi5 "Oik +4.0 (1"Oi "Oi #Oi7 # ...###########...# #.# .. ### ###.##.##.####....####<.# #.........#...[.#.## ...# #######Oi##..#.#.... .....#.#....... ######............<.#.# #......#..####.####.#..####....###.### #Oin5=====5#Oi#Oi*#Oi...# #.# ############.# #.# #...# #.# ...# #.# #.# #.#.# #.#### #.# ###.## #.#.# #.#.##.### #.####....#####.#.# #.#.##.#. <.# #.........#...[.#.###.#.##.#. .#Oi.# ######....#.##..#.#.....##.#.# #....#.#.....#.#........ ### #..###.@..........<.#.# #......#..####.####.#...#..#####.......# #.#.#... $..#####.# #.#.##### ##### #.# #.#.# #OiЕ### #.#... #.#####.##.....#Oi#Oi<&6#OiY#Oi#Oif @# #.# ##### ####. .###.# #.# #...# #.# . .# #.# #.# #.#.# #.### . .# #.# ###.## #.#.# #.#.##.##. .# #.####....#####.#.# #.#.##.#. .# #.#...[.#.###.#.##.#. .#Oiuf # ######....#.##..#.#.....##.#. .# #....#.#.....#.#. #..###.<.#.#.#......#..####.####.#.#..#####.......# #.#...##Oif #... $..#####.# #.#.#.##### ##### #.# #.#.#### #.#.#.##.##.#Oip #Ois &7#Oix #Oi,{ $OiƑ7 ###...# #.# ... ### ###.##.##.#####....#####.........#...[.#.#######....#.##..#.#.... .#.....#.#....... ####............<.#.# #......#@.####.####.#....#####.......# #... $..#####.########## $Oid$Oi&8$Oi$Oi$Oi$Oi@$Oi2$Oif$OiQ$Oiw"$Oi"&$Oi7($Oi t  ### ###.##.##.#####....#####.#.#.........#...[.#.##$Oi f#####....#.##..#.#.... #....#.#.....#.#....... ####............<.#.# #......#..####.####.#..#####@......# $Oi #.....$..######$Ois ######### #.##$Oi/ $Oi F=====9$OiN $Oi $Oi .# #.# ###.## #.#.# #.#.##.## ..# #.####....#####.#.# #.#.##. <.# #.........#...[.#.###.#.##.# ..# ######....#.##..#.#.....##.# ..# #....#.#.....#.#...... ### #..###............<.#.# $Oiu #......#..####.####.#. #..#####.......# #.# #.....$@.#####.# #.#.#. ########## #.# #.#.# ### #.#... #.####$Oi  #. #..... ###### $Oi $Oi '30$Oi9 $Oi $OiXO.# #.# ###.## #.#.# #.#.##..# #.####....#####.#.# #.#.##.# .<.# #.#...[.#.###.#.##.#.# ######....#.##..#.#.....##.#.# #....#.#.....#.## #..###............<.#.# #......#..####.####.#$OiY #..#####.# #.# #.....@..#####.# #.#.# # #.# #.#. ### #.#$OilY #. #. # $Oid$Oif&1$Oim$Oiv$Oiw+2.0 (2$Oit}$Oi= _You now have 32 gold pieces (gained 7).%Oiq%Oir%Oi x%OizN _There are no items here.%Oi4%Oi %OiF _Unknown command.%Oi mPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip &Oi?x &Oi &OiG ...# #.# ###.## #.#.# #.#.##.# Nitant the Digger &Oi ...# #.####....#####.#.# #.#.##.# Gargoyle .<.# #.........#...[.#.###.#.##.# Health: 15/15 ======================== &Oi ...# ######....#.##..#.#.....##.# Magic: 5/5======================== ...##....#.#.....#.#....... AC: 5&Oi Str: 11 #####..###............<.#.# EV: 11&Oi Int: 15#......#..####.####.#.. SH: 0&Oi+ .Dex: 10&OiN I#..#####.......# #.#.. XL:  2 Next: 62% Place: Dungeon:2#.....@..#####.# #.#.# Noise: ---------  Time: 1332.0 (0.0)&Oi E########## #.# #.#.# d) +3 dagger### #.#.. Cast: Sandblast#.###&Oi %#.####....##### &OiƆ `_c - an amulet of reflection _You see here a +0 leather armour. &Oi _c - 6 scrolls labelled YWARPH WUGATH (gained 1) _You now have 32 gold pieces (gained 7). &OiC p_There are no items here. _Unknown command.&Oi &Oi _&Oi &Oi f  You start putting on your amulet.&Oi +3.0 (1&Oi &Oi& &Oi +4.0 (2&Oi^ &Oi &Oi $5.0 (3&Oi &Oi% &Oi +6.0 (4&Oi &Oi &Oi +7.0 (5&Oi &Oi 5 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  &Oi 4You feel a shielding aura gather around you.&Oii &Oi= &Oi? X _c - an amulet of reflection (worn)&Oiz &Oibz &Oi, &Oi # #.# ###.## #.#.# #.#.##.## #.####....#####.#.# #.#.##.#. <.# #.#...[.#.###.#.##.#.# ######....#.##..#.#.....##.#.# #....#.#.....#.#. #..###............<.#.#.#......#..####.####.#.#..#####.# #.#.#......@.#####.# #.#.#.# #.# #.#.#### #.#.#.##.##.&Oin #&Oi &Oi $ _&Oi &OiM H# #.# #.# #.#.# #.### ... .# #.# ###.## #.#.# #.#.##.# .# #.####....#####.#.# #.#.##.#. .# #.........#...[.#.###.#.##.#. .# ######....#.##..#.#.....##.# .# #....#.#.....#.#........ ##&OiN #..###............<.#.##......#..####.####.#.#..#####@......# #.#...##........#####.# #.#.#.########## #.# #.#.###### #.#....#.##.######......#######&OijW ,&OiCc &Oi p###.# #.# #...# #.# .. # #.# #.# #.#.# #.### ... # #.# ###.## #.#.# #.#.##.# # #.####....#####.#.# #.#.##.#. # #.........#...[.#.###.#.##.#. # ######....#.##..#.#.....##.# #&Oi ! #....#.#.....#.#........ ##..###............<.#.##......#.@####.####.#.....#..#####.......# #.#...##........#####.# #.#.#.# ########## #.# #.#.####&Oiͽ ### #.#.....#.# #.###### &Oi m#....... ######## &Oif &Oi &OiC &Oi &Oi. ...# #.# ##### #### ##.# #.# #...# #.# ..  #.# #.# #.#.# #.### ...  #.# ###.## #.#.# #.#.##.#  #.####....#####.#.# #.#.##.#.  #.........#...[.#.###.#.##.#.  ######....#.##..#.#.....##.# #....#.#.....#.#..........##..###....@.......<.#.#...##......#..####.####.#.....#..#####.......# #.#...####........#####.# #.#.#.######&Oi. [40m##### #.# #.#.######## #.#......#.##.########........&Oi5 &Oip5 &Oi7: &Oi 4# #.# ##### ####. #.# #.# #...# #.# . #.# #.# #.#.# #.### . #.# ###.## #.#.# #.#.##.##. #.####....#####.#.# #.#.##.#. #.#...[.#.###.#.##.#. &Oi? ######....#.##..#.#.....##.#.#....#.#.....#.#.##..###.....<.#.#...# #......#..####.####.#.....# #..#####.......# #.#...### #........#&OiƜ ########## #.# #.#.#### #.#.#.#.#.#.#.&Oi ,&Oi% &Oi # #.# ##### ####. .# #.# #...# #.# . .# #.# #.#.# #.### . .# ###.## #.#.# #.#.##.##. .####....#####.#.# #.#.##.#. .#...[.#.###.#.##.#.....#.##..#.#.....##.#.#....#.#.....#.#.##..###.....&Oi! <.#.#...# ##......#..####.####.#.....# ##..#####.......# #.#...### ##........#####.# #.#.#.# ########### #.# #.#.#### #.#.##.#.##.#.#&Oi] (#.#&Oi,&Oi[&Oixw# #.# ##### ####. # #.# #...# #.# . # #.# #.#.# #.### . # ###.## #.#.# #.#.##.##. ####....#####.#.# #.#.##.#.#...[.#.###.#.##.#.....#.##..#.#.....##.#.#....#.#.....#.#.###.#..###.....<.#.#...# #.#......#..####.####.#.....# #.&Oi0x#..#####.......# #.#...### #.#........#####.# #.#.#.# #.# #.# #.#.#### #.#.##.#.##.#.##.#&Oi~,&Oiց&Oi> #.#  +......#  #.# ##### #####  #.# #...# #.# ..#  #.# #.#.# #.### ........#  ###.## #.#.# #.#.##.## ###....#####.#.# #.#.##.#.# &Oi.......#...[.#.###.#.##.#.# ###....#.##..#.#.....##.#.......##....#.#.....#@#..........###.##..###............<.#.#...# #.##......#..####.####.#.....# #.##..#####.......# #.#...### #.##........#####.# #.#.#.# #..&Oi1!########## #.# #.#.############ #.#.......# #.#######.#&Oi,&Oi'Oi o#.#########......#.#.# .. +......#.#.# ##### .# #####.#.# #...# #.# ..#. #.# #.#.# #.### ........#.  ###.## #.#.# #.#.##.## ##....#####.#.# #.#.##.#.# ......#...[.#.###.#.##.#.# 'Oi ##....#.##..#.#.@...##.#.......#  #....#.#.....#.#..........###.#  #..###............<.#.#...# #.#  #......#..####.####.#.....# #.#  #..#####.......# #.#...### #.##'Oi #........#####.# #.#.#.# #...########## #.# #.#.############# #.#.......# 'Oi,'Oi'Oi5}n#......... #.<....#.#'Oiy~e#.######## ### #......#.#'Oi%e#.# #.. +......#.#'OiG#.# ##### #.# #####.##.# #...# #.# ..#.# #.# #.#.# #.### ........#.##.## #.#.# #.#.##.#'OiM# #....#####.#.# #.#.##.#.# .....#...[.#.###@#.##.#.# #....#.##..#.#.....##.#.......# #....#.#.....#.#..........###.# #..###............<.#.# #......#..####.####.#.....# #.# #..#####.......# #.#...### #.### #........#####.# #.#.#.# #.... ########## #.# #.#.############## #.#.......#'Oi,'Oi 'OicM#####..>........ <####### ### # #.. +#######'Oi*C. .  #.# ## ...# ###.## # #....#####.#.# ...[.#.###.#.##..#.#.....##.#...... #....#.#.....#.#..........###.#.#.##..'Ois='Oi|,'Oi^'Oi a M..........). #####..>........ <####### ### # #.. +#######. .  #.# ## ...# ###.## # #....#####.#.# ...[.#.###.# #....#.##..#.#.....##.#.......#.#........<.'OiaJ##.####.#.##'Oip,'Oiu'Oi|M#.# ..........). ##'Oi2G###..>........ <####### ### # #.. +#######.'Oihl .  #.# 'Oi## ...# ###.## # #....#####.#.# 'Oi.....#...[.#.###.#.##.#.......#'OiU'Oi'Oid'Oi[EWM#.#.#.# 'OiF{..........). ### ###..>........ .# #.<####### ###. # #.. +#######. .  #.# ## ...# ###.## # #....#####.#.# #.#.##.#.......#####'Oi........ .# #.<####### ###.##### #.......+#######. .  #.# ## ...# 'Oi###.## #.#.# #.#.##.##......#...'Oi,'Oi'Oi$mM....# #.# #######.#####.#.#.# . #.........). ## # ###..>........ .# #.<####### ###.##### #@......+#### #.#.#####. ...'Oi$#.# #.#.# #.####.........#.####..'Oi/,'Oi2'Oi1##. #.#....# #.# ##. #.#.##### ##. #.# #.# ##. .# #.#.# ##. .# #.)..'Oi .# ###..>...#.##. .# #.<....#.#  #.# ###.#####......#.#  #.# #.+......#.#  #.# ##### #.#.#####......#.#  #.# #...# #.#....'Oi>g#.#  #.# #.#.# #.###.## #.#.# #.# ....#####.#.# #.##...[.#.###.# ....#.##..#.#....'Oi+ 'Oi,'Oi'Oi) . #.#....# #.# . #.##.##### . #.# #.# 'Oi . #.# #.#.# #. #.# #.'Oi). #. #.# ###..>...#.# #. #.# #.<....#.# #.# ###.#####......#.# #.# #.+......#.# 'Oi[#.# ##### #.#.#####......#.# #.# #...# #.#....#.# #.# #.#.# #.####...## #.#.# #.#.##.##'Oi#####.#.# #.'Oi#...[.#.###.#.##..#.#... 'Oi9,'Oi'Oif. #.#....# #.# . #.##.##### . #.# #.# . #.# #.#.# . #.# #.). . #.# ###..>...#.# . #.# #.<....#.# # .# ###.#####......#.# # .# #.'Oi]+......#.# # .# ##### #.#.#####......#.# # .# #...# #.#...#.# # .# #.#.# #.####.#.# # .## #.#.# #.#.##.##......# ######.#.# #.#.##.#.# # #...[.#.###.#.##.#.# # #.##..#.#.....##.#.# # #.#.....#.#.###.# # 'Oi,'Oi'Oi'Oi #.#....# #.#  #.#.#####  #.# #.#  #.# #.#.# #.# #.). #.# ###..>...#.####. #.# #.<....#.# #. # ###.#####......#.# #. # #.+......#.# #. # ##### #.#.#####......#.# #. # #...# #.#..#.# #. # #.#.# #.####.#.# #. ## #.#.# #.#.##.##......# #. .#####.#.# #.#.##.#.# #. .#...[.#.###.#.##.#.# #. .#.##..#.#.....##.#.# #. .#.#.....#.#.['OiN17;23H###.# #.'OiB'Oih #.#....# #.#  #.#.#####  #.# #.#  #.# #.#.# #.# #.).....# #.# ###..>...#.####.# #.# #.<....#.# #.# ###.#####......#.# #.# 'Oii#.+......#.# #.#  ##### #.#.#####......#.# #.#  #...# #.#.#.# #.#  #.#.# #.####.#.# #.# # #.#.# #.#.##.##......# #.# #####.#.# #.#.##.#.# #.# #...[.#.###.#.##.#.# #.# #.##..#.#.....##.#.# #.# #.#.....#.#.###.# #.#'Oi4t,'OiLy'Oi #.#....# #.#  #.#.#####  #.# #.#  #.# #.#.######  #.# #.).....#  #.# ###..>...#.####.#  #.# #.<....#.# #.#  ###.#####......#.# #.# #.+......#.# #.# ##### #.#.#####......#.# #.# #...# #.#.#.# #.# .#.# #.#.##.#.# #.# ...[.#.###.#.##.#.# #.# .##..#.#.....##.#.# #.# .#.....#.#.###.# #.#'Oi'Oi|'Oi'OiV...................'...........................'Oi^,'Oib'Oi(0  #.#....# #.#  #.########.#####  #.# #..........#  #.# #........#.######  #.# #.........).....#  #.# ###..>...#.####.#  #.# #.<....#.# #.#  ###.#####......#.# #.# #.......#.# #.# ##### #.#.#####......#.# #.# 'Oi#...# #.#............#.# #.# #.#.# #.####.........##.#.# #.#.##.##......#.#.# #.#.##.#.......#[.#.###.#.##.#.......# ##..#.#.....##.#.......# _You open the door.'Oi3'Oi'Oi7% #### #.##.#.# #.#  #.#....# #.#  #.########.#####  #.# #....#  #.# #........#.######  #.# #.........).....#  #.# ###..>...#.####.# .... #.# #.<....#.# #.# #### ###.######.# #.#  #.......'......#.# #.#  'Oi8##### #.#.#####......#.# #.#  #...# #.#......  #.#.# #.####.........#.# #.#  #.#.# #.#.##.## ##.#.# #.#.##.#. .[.#.###.#.##.#.#.#.....##.#......  There is an open door here.'OiA'OiB _'OiH'OiN..# #.##.#.# #.# ### #.##.#.# #.#  #.#....# #.#  #.########.#####  #.# #...#  #.# #..#.######  #.# #.........).....#  #.# ###..>...#.####.# ... #.# #.@....#.# #.# ### ###.#####......#.# #.#  #.......'......#.# #.# ##### #.#.##### #...# #.#... #.#.# #'Oi.####.........#.# #.#.#.# #.#.##.## #.#.#  [.#.###.#'Oi,'Oi'OiR # #.##.#.###.# .# #.##.#.# #.# ## #.##.#.# #.#  #.#....# #.#  #.########.#####  #.# #..#  #.# #.#.######  #.# #.........).....#  #.# ###..@...#.####.# .. #.# #.<....#.# #.# ## ###.#####......#.# #.#  #.......'### #.#.##### ...# #.#..... .#.#'Oi[39;49m #.####.........#.# #.# .#.# #.#.##.## .#.#   There is a stone staircase leading up here.'Oi%'Ois& _'Oi+'Oi # #.#......#.###### # #.##.#.###.#  #.##.#.# #.# # #.##.#.# #.#  #.#....# #.#  #.########.#####  #.# #..#  #.# #.#.######  #.# #...).....# 'Oi #.# ###..>...#.####.# . #.# #.<....#.# #.# # ###.#####.  #.......' ### #.#.#####.# #.#..... #.# #.####.........#.# #.# #.# #.#.##.##  There is a stone staircase leading down here.'Oiܘ'Oi _'Oi'Oi) #.#......#.######  #.##.#.###.#  #.##.#.# #.#  #.##.#.# #.#  #.#....# #.#  #.########.#####  #.# #.#  #.# #.#.######  #.# #......@..).....#  #.# ###..>...#.####.#  #.# #.<....#.# #.# 'Oi 'Oin ,'Oi 'Oim #.#......#.###### #.##.#.###.# #.##.#.# #.# #.##.#.# #.# #.#....# #.# #.#.##### #.# #..# #.# #.#.###### #.# #.......@.).....# #.# ###..>...#.####.# 'Oin #.# #.<....#.# #.#  #.#.### # #.#..... 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#.#..#.######...#####.# .# #.#..#.#....#.#.# #.# .# #.##.#.#..#.....# #.# .# #.'..#.#........# #># .###.......##.#.#........# #†# ......#'#####.#h##.#.....# #.# .####.#.# #...@..#.....#####.# .# #.#.# ###.#>...#.........# )Oiڪ .# #.#.# #.#......#.####### .# #.#.# #.##.#.###.# #...# #.##.#.# #.# .######## #.##.#.# #.#. #.#....# #.#. #.########.#####. #.# #...#)Oiq )Oi /--2)Oib )Oi@ > _The jackal bites you but does no damage.)Oi  You hit the jackal.  The jackal is heavily wounded.)OiA--3)Oi)OiO _The jackal misses you. x2*Oid  You hit the jackal.  The jackal is almost dead.*Oi&4*Oi*OiT _The jackal closely misses you.*Oij †You hit the jackal.*Oi(*Oi+b705Sandblast*OiF*OiJ _You kill the jackal!*OiR1*Oi3*Oi:*Oi<H _No target in view!*Oi 3*Oi *Oi.  #.#..# #.#..#...#*Oi # #.#..#.######...#####.# #.# #.#..#.#....#.#.# #.# #.# #.##.#.#..#.....# #.# ..# #.'..#.#........# #># #.###.##.#.#........# #†#.#'#####.#†##.#.....# #.# *Oi ^#.####.#.# #..@...#.....#####.# #.# #.#.# ###.#>...#.# *Oid #.# #.#.# #.#......#.# ..# #.#.# #.##.#.#.## #...# #.##.*Oi #.# #.# ..# #.##.#.# #.# *Oi #. #.#....# #.# #. #.###*Oi #####.##### #. #.# #.#*Oi# *Oi $ _*Oi_ *Oif  #.#.. #.#..#...  ### #.#..#.######...#####.  #.# #.#..#.#....#.#.# #. ##.# #.##.#.#..#.....# #..# #.'..#.#.# #>#.###.##.#.#*Oi h .# #†.#'#####.#†##.#.....# #. .#.####.#.# #.@....#.....#####. .#.# #.#.# ###.#>...#. ##.# #.#.# #.#......#..# #.#.# #.##.#.##.## #...# #.##.#.# #.# '..# #.##.#.# #.# ##. #.#....# #.# ##. #.##.##### ##*Oih r. #.# #.#*Oip *OiUq *Oisv *Oi  #########..# #.#..################ *Oi #.#..#.............. ### #.#..#.######...#####  #.# #.#..#.#....#.#.# # ###.# #.##.#.#..#.....# # ....# #.'..#.#.# # ###.###.......##.#.#........# # #........#'#####@#†##.#.....# # #.#.####.#.# #......#.....##### ..#.# #.#.# ###.#>...#........ ###.# #.#.# #.#......#*Oi .##### ....# #.#.# #.##.#.###.# .#### #...# #.##.#.# #.#*Oi0 ~ .'..######## #.##.#.# #.# .##*Oio . #.#....# #.# .##. #.########.##### *Oi *Oi{ *Oi_ *Oi&G M########..#.....#..################ #.......#..#...............## #.....#####...####  .....#...#.# ###.....### *OiH S....# #.......'.##.###.......##@#.#..........#'#####.#†##.# #.#.###......#.....##### ..#.# #.#.# ###.#>...#..........*OiEQ hh   jackal (wandering)You encounter a jackal.*OiY &-*OiWZ *8.0 (3*Oim *Oip L-9.0 (4 _*Oiw *OiPz +Oi0a #..# #h.# +OiA1#.......#..# #.......#..#  ### #.......#..#  #.# #.......#..#  #.......##.#  #.......'..# #@# #.#†  #....+Oij1O #.#.# ###.#> #.#.# #.# #.#.# #.# +Oi1A #...#  #.#   #.# +Oi12  #.# +Oi #..# #h.# #.......#..# #.......#..#  ### #.......#..#  #.# #.......#..#  #.......##.#  #.......'..# +Oi#@# #.#†  #.... #.#.# ###.#> #.#.# #.# #.#.# #.#  #...#      +Oi+Oi+Oi+Oi] _A jackal is nearby!+Oi #.########h.#..############### #.......#..#...............#....#..#.######...####  ..#...#.# ###+Oi@### ....# #.......'.##.###.......##.#.#..........#'#####.#†## #.#.###......#.....##### ..###.#>...#........ ####......#.##### ....# #.## .#### #... .'..#########.#+OiE.h+OiK+Oi4400.0 (1 _+Oi+Oi+Oiߏ########..#h.################ #.................## #.......#..#.######...####  .....#...#.# ###.....### ....# '.##.###.......##.#.#..........#'#####.#†## #.#.###......#.....##### ..###.#>...#........ ###......#.##### ....# #.## .#### #...+OiE.h+OidE.h+Ois+Oi271Sandblast+Oi+Oi+Oi ########..################ .#...............#h#.######...####  #...#.# ###.....### ....# #.......'.##.###.......##.#.#..........#'#####.#†## #.#.###+Oi ......#.....##### ..###.#>...#........ ###......#.##### ....# #.##+Oi Qhh+Oi`" .=2+Oi( +OiN* L _The jackal misses you.+Oi  You closely miss the jackal. You block the jackal's attack.+Oi &3+Oi" +Oi% S _The jackal barely misses you.+Oia  You closely miss the jackal.+Oi&4+Oit+Oi> _The jackal bites you but does no damage.,Oi+  You hit the jackal.  The jackal is heavily wounded.,Oi,&5,Oi0,Oin3S _The jackal barely misses you.,Oi  You hit the jackal.  The jackal is heavily wounded.The jackal barely misses you.  ,OikYou closely miss the jackal.  The jackal bites you but does no damage.,Oi?&6,Oi,OiT _The jackal closely misses you.,Oi  You hit the jackal.  The jackal is almost dead.,Oi&7,Oi¬,OimT _The jackal closely misses you.,OiM~  You hit the jackal but do no damage.The jackal is almost dead.,Oi U4--8,Oi ,Oiv i _The jackal bites you. The jackal barely misses you.,OiP  You hit the jackal but do no damage.The jackal is almost dead.,Oi]R &9,Oi8X ,Oi0[ S _The jackal barely misses you.-Oi@ #..# #..# #..# #..# #..# #..#  ### #.h#  #.# #.@#  ##.#  ..# ##.# #.#†  #.. #.#.# ###.#> #.#.#  #.#.# -Oi! -Oiyc #..# #..# #..# #..# #..# #..#  ### #.h#  #.# #.@#  ##.#  ..#-Oid ##.# #.#†  #.. #.#.# ###.#> #.#.#  #.#.# -Oil-Oim-Oi?r-Oi2u] _A jackal is nearby!-Oi  You completely miss the jackal.The jackal is almost dead.10-Oi-OiE> _The jackal bites you but does no damage.-Oix{  You miss the jackal.The jackal is almost dead.-OiY|&1-Oi"-OiA _The jackal bites you but does no damage. x2-Oi' j †You hit the jackal.-Oiz1 (-Oi!< 5==92Sandblast-OiBI ` _You kill the jackal!-Oi M########..################ .#...............######...####  ...#.# ###### ....# #.......'..#.#........# ##-3-Oi -Oi s _You see here a jackal corpse..Oi~N.OieO.OiT.Oi5=M########..################ ..............#†#.######...####  ...#.# ###.# #.......##.#.#..#.....# ####.Oiɼ.Oi$ _.Oi.Oi%M########..################ .#...............#†#.######...#####.# #.......#..#.#....#.#.# ##...Oi-,.Oi3.OiZM....########.@################ .#...............### #.......#.†#.######...######.#.OiP==.Oi.Oi&Mh....########..#################.......#..#...............h   jackal (wandering)#.#.Oi f  You encounter a jackal..Oi]8-.Oi2.6.0 (3.OiR.Oi[+7.0 (4.Oi!.Oi$3 _The jackal leaves your sight..OiX...†.Oi.Oi.Oi`blM..... #..########..##.......#..################..#.Oii.Oi5j.Oi_n.OiM............. #..#########..###.#.Oi,.Oi.Oi#9M#.#...................#..##..#.Oi=,.Oi?.Oi{.M....#.##........#............#..##.†#.Oi.,.OiU.Oi M#.#....#.##........##........##..##..#.Oi| ,.Oik .Oiw "M###.#.......#....@...#####..#...........#..# ........[.#..#.Oi ,.Oi .OiC #......#.#.## #......#.#... #.. #.. #.# #.# #.# #.....@..# ####..#..Oi #..#..#..#@..#..#.#..#..#.#...[.@   Terence (asleep)#..#h# ...h   jackal (wandering)##..#.. ###.#.#..#.OiP .Oi .Oii rNitant the Digger#......#.#.##Gargoyle#......#.#...Health: 15/15 ========================#...........Magic: 5/5========================#..........AC: 5Str: 11#........#EV: 11Int: 15#........#SH: 5Dex: 10#........#XL:  2 Next: 79% Place: Dungeon:2#.....@..#Noise: ---------  Time: 1423.0 (6.0)####..#........Oi} d) +3 dagger#..#.......Cast: Sandblast#..#@......#..#.#.....#..#.#...[.@   Terence (asleep)#..#h# ....h   jackal (wandering).Oi #########..#.. ###.#.......#..#################You hit the jackal. _You kill the jackal! _You see here a jackal corpse.  You encounter a jackal. _The jackal leaves your sight.  You encounter Terence the Veteran and a jackal..OiW /  --more--0Oi0Oi0Oi;'Sandblast0OiBh<0Oi Nh0Oi +4.0 (70Oi] 0Oi8  _You kill the jackal! _You see here a jackal corpse.  You encounter a jackal. _The jackal leaves your sight.  You encounter Terence the Veteran and a jackal. _Found a stone staircase leading up.0OiP}Nitant the Digger#......#.#.##Gargoyle#......#.#...Health: 15/15 ========================#...........Magic: 5/5========================#..........AC: 5Str: 11#........#EV: 11Int: 15#........#SH: 5Dex: 10#........#XL:  2 Next: 79% Place: Dungeon:2#.....@..#Noise: ---------  Time: 1424.0 (0.0)####..#.......d) +3 dagger#..#.......Cast: Sandblast#..#@......#..#.#.....#..#h#...[.@   Tere0Oi+~nce (asleep)#..#<# ....h   jackal#########..#.. ###.#.......#..#################You encounter a jackal. _The jackal leaves your sight.  You encounter Terence the Veteran and a jackal. _Found a stone staircase leading up.  Press: ? - help, v - describe, . - travelThe floor.1Oi_0@.1Oi ?..1Oi˔ .@The jackal leaves your sight.  You encounter Terence the Veteran and a jackal. _Found a stone staircase leading up.  Press: ? - help, v - describe, . - travelHere: Terence, wielding a +0 hand axe and wearing a +0 scale mail (asleep)  The floor.1Oig Terence the Veteran A veteran of a war against the armataurs' elephant-riders. He has recently retired to make a new home in the dungeon. Max HP: ~20 Will: +AC: ++ EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with your +3 dagger (while incapacitated). He has about 52% to hit you. Attack Max Damage Hit: +0 hand axe 11 He has a 19% chance to notice you each turn. He can open doors. 1Oi[!]: Description|Statuses2Oi[Nitant the Digger#......#.#.##Gargoyle#......#.#...Health: 15/15 ========================#...........2Oi>]Magic: 5/5========================#..........AC: 5Str: 11#........#EV: 11Int: 15#........#SH: 5Dex: 10#........#XL:  2 Next: 79% Place: Dungeon:2#.....@..#Noise: ---------  Time: 1424.0 (0.0)####..#.......d) +3 dagger#..#.......Cast: Sandblast#..#@......#..#.#.....#..#h#...[.@   Terence (asleep)#..#<# ....h   jackal#########..#.. ###.#.......#..################# 2Oi]x_The jackal leaves your sight.  You encounter Terence the Veteran and a jackal. _Found a stone staircase leading up.  Press: ? - help, v - describe, . - travelHere: Terence, wielding a +0 hand axe and wearing a +0 scale mail (asleep)  The floor.2Oi+Nitant the Digger#......#.#.##Gargoyle2Oi\,n#......#.#...Health: 15/15 ========================#...........Magic: 5/5========================#..........AC: 5Str: 11#........#EV: 11Int: 15#........#SH: 5Dex: 10#........#XL:  2 Next: 79% Place: Dungeon:22OiI-3#.....@..#Noise: ---------  Time: 1424.0 (0.0)####..#.......d) +3 dagger#..#.......Cast: Sandblast#..#@......#..#.#.....#..#h#...[.@   Terence (asleep)#..#<# ....h   jackal#########..#.. ###.#.......#..################# 2Oi-p_The jackal leaves your sight.  You encounter Terence the Veteran and a jackal. _Found a stone staircase leading up.  Press: ? - help, v - describe, . - travelHere: Terence, wielding a +0 hand axe and wearing a +0 scale mail (asleep)  The floor.2Oi22Oi82OiP;. _2Oix #......#.#.## #......#.#... #........ # ## #.# #.# #.# ####.@#....... #..#....... #..#@...... #..#.#..... #..#h#...[. #..#<# ....2Oimy #########..#.. ###. #.......#..################  #.#..#............... 2Oi 2Oi8 h5.0 (1Sandblast _2Oia 2OiU 2Oi  ....... . # #.##........#####..#....... @.##..#### #.......#.†#.######...##### 2Oi" &62Oi)2Oi3Oi ..... .. .# #.##........#.......###..#....... @.#h#...[#.†##.# #.......#..#.#....#.#.# # 3OiX!3Oi"&73Oiv'3Oi*3Oi޲  #.# #...............###..#....... @.#h#...[<# ...#..# ###.# #.......##.#.#..#.....# # 3Oiu0h3Oi{E.h3Oish   jackal3Oi78Sandblast3Oiq3Oi3Oiq}# .........3Oiq###.h#....... #..@3Oiq,.#h#...[3Oir<# ...#########..#.. ###3OiBrw.......#..################...............###3Oir†#.######...#####..#.#....#.#.# ####.... ...3Oir%'..3OisD.h3OiMz3Oi{&93Oi3Oi3Oi>F 5.###..#....... #.h.#@.#h#...[<# ...#########..#.. ###.......#..################...............###3OiF †#.######...#####..#.#....#.#.# ####.... ...'.. ###.####3OiF 3Oi!I D.h3OiO 3OiP '303OiV 3OiX 3Oi@ 6###..#....... h#@.#.#h#...[<# ...3Oiv #########.@#.. ###.......#..################...............###†#.######...#####3Oi ..#.#....#.#.# ###3Oi =#.... ...'.3Oi 2. ###.####3Oi S........#'#####.#†##.#3Oi .h.h3Oi 3Ois &13Oi 3Oi 3Oi###..#....... @.#h#h#...[.#<# ...#########..#.. ###.......#.@################...............###†#.######...#####..#.#....#.#.# ##3Oi7##.... ...'.. ###.####........#'#####.#†##.##.####.#.# #.....###3OiD.h3Oix3Oi&23OiI3Oid4Oi"###..#....... @.#h#...[h#<# ...#########..#.. ###.......#..################...............###†#.######...#####..#.#....#.#.# ####.... ...'.. ###.####........#'#####.#†##.##.####.#.# #.....### ..#.# ##.#>...#........4Oi!D.h4Oi"E.h4Oip/<34Oi94Oi @.#h#...[<# ...#########..#.. ###.......#.h################.#...............#########...#####..#.#....#.#.# ####.... ...'.4Oi . ###.####........#'#####.#†##.##.####.#.# #.....### ..#.# ##.#>...#........ ## #.#......#.#####4OiXD.h4Oi_J  The jackal attacks as it pursues you!4Oi.=44Oi4Oi}7 _The jackal bites you but does no damage.4Ois _You see here a jackal corpse.4Oi. a  You closely miss the jackal.4Oi &54Oi 4Oi4 > _The jackal bites you but does no damage.4Oiک  You hit the jackal.  The jackal is moderately wounded.4Oi֪ &64Oi\ 4Oi3 W _The jackal closely misses you. x25Oi7  You barely miss the jackal.The jackal is moderately wounded.5Oi8&75OiA5Oi,DT _The jackal closely misses you.5Oi$<  You closely miss the jackal.The jackal is moderately wounded.5Oi8=&85OiC5Oi4GS _The jackal barely misses you.5Oij †You hit the jackal.5OiR879Sandblast _You kill the jackal!5Oi79 'M###.@..#....h#...[ #..#<# ...########..#.. ###. .################ ..............#†#.######...####  ...#.# ###.# #.......##.#.#..#.....# ####5OiE E-405OiJ 5OiN s _You see here a jackal corpse.5Oi [####..#.......Nitant the Digger#..#.......Gargoyle#..#@......Health: 15/15 ========================#..#.#.....Magic: 5/5========================#..#h#...[.AC: 5Str: 11#..#<# ....EV: 11Int: 15#########..#.. ###.5Oi& GSH: 5Dex: 10#.......#..################ XL:  2 Next: 87% Place: Dungeon:2#.......#.@#............... Noise: ---------  Time: 1440.0 (0.0)5OiN ### #.......#.†#.######...##### d) +3 dagger5Oi #.# #.......#..#.#....#.#.# # Cast: Sandblast ###.# #.......##.#.#..#.....# # ....# #.......'..#.#........# # 5Oi2 ###.###.......##.#.#........# #  #........#'#####.#†##.#.....# #  #.#.####.#.# #......#.....#####  ..#.# #.#.# ###.#>...#........ You hit the jackal. _You kill the jackal! _You see here a jackal corpse.  Press: ? - help, v - describe, . - travel, g - get item5OiX iItem here: a jackal corpse.  The floor.5Oids .@  The floor.6OiZP#.  A rock wall.6Oin=<#  You can't see that place.  [a stone staircase leading up.]6Oi,Xh<the floor.]6Oi.@.h6Oi2( @@.6Oi .....................#.......[...... ###.7Oi####..#.......Nitant the Digger#..#.......Gargoyle#..#@......Health: 15/15 ========================#..#.#.....Magic: 5/5========================#..#h#...[.7Oi8 AC: 5Str: 11#..#<# ....EV: 11Int: 15#########..#.. ###.SH: 5Dex: 107Oi#.......#..################ XL:  2 Next: 87% Place: Dungeon:2#.......#.@#............... Noise: ---------  Time: 1440.0 (0.0)7Oi### #.......#.†#.######...##### d) +3 dagger#.# #.......#..#.#....#.#.# # Cast: Sandblast ###.# #.......##.#.#..#.....# # ....# #.......'..#.#........# # ###.###.......##.#.#........# #  #........#'#####.#†##.#.....# #  #.#.####.#.# #......#.....#####  ..#.# #.#.# ###.#>...#........  _You kill the jackal! _You see here a jackal corpse.  Press: ? - help, . - travelYou can't see that place.  [the floor.]  Placed new exclusion.7Oi7Oi(&7Oi(. _7OiU7Oi>V7Oi]7Oi #........# ####..#. #..#. #..#@...... #..#.#..... #..#h#...[. #..#<# .... #########..#.. ###.  #.#@.############### #.#.†#.............. ### #.#.†#.######...### # #.# #.#..#.#....#.#.# ####.# #.##.#.#..#.....# .....# #.'..#.#.# ###.###.......##.#.#........# #........#'#####.#†##.#.....# 7Oibg[34m##.#.####.#.# #......#.....####7OiV7Oi$ _7Oi7Oi6M........# ###.@..#....h#...[ #..#<# ...########@.#.. ###. ..############### †#..............### #.......#.†#.######...####.#7Oi>,7OiD7Oiި;M.........# ###.@..#....h#...[ #@.#<# ...########..#.. ###. ..################.......#.†#...............#7Oi*,7Oi7OiM.........# ###7Oi .@..#....h#...[ #..#<# ...########..#.. ###. 7Oi6#.......#..###############.#7Oi7Oik7Oi#7OitM...................# ###.@..#....h#...[ #..#<# ...#########..#.. ###.##.#7Oi,7Oi7Oi+`M...................#............# ###.@..#....h#...[#..#<# ....7Oi+#..#7OiC,7Oi#7OiBeM#.#...#...........#..........#.#........#.#........# ###.@..#....#..#h#...[.#.†# 7Oial7Oil7Oiq7Oi5M###.#..................##.....#..##........# ###.@.7Oi#..#.#.....#.†#7Oi=,7OiH7Oi@  #......#.#.## ##.#... #........... #... #........# #.# #........# #..@.....# ####..#.7OiTA  #..#. #..#@...... #..#.#..... #..#h#...[. #..#<# ....7OiA  #########..#.. ###.  #.#..##############7OipJ ,7Oi)P 7Oi M # .###.#...........................# #####..#.......7Oi e..#7Oi] ,7Oi 7OiL' M##+#+##  # .#.###.#...........................# ####..#.........#7Oi~- 7Oi@. 7Oi4 7Oi M##+#+##  # .#.###.#...................7Oi #........#..#7Oio ,7Oi 7Oi~ PM##+#+##  # .#.###.#....................#........#..#7Oi_ ,7Oi 7Oi@ RM##+#+##  # .#.###.#..................#........#..#7Oi 7Oi^ M##+#+##  # .#.###.#.................#........#...#7Oi ,7Oi 7OiM M##+#+##  # ###.#...........#..........####..#7OiSU ,7OiZ 7Oi} M##+#+##  # ###.#...#...........#........#7Oid ,7Oi 7Oi~' #.####.#..'7OiA+ ,7Oi . 7Oi" M  .###.#### #......#7Oi ###@#+##  # ###......#.#....#........# _You see here a jackal corpse. 7Oi֋ x Press: ? - help, . - travel  You can't see that place. _You open the door.7Oiؒ 37Oi 7OiD  ##  .# ###.####  #.@....####'#+##.# #......# # #......#.#.###......#.##..........#..........#........#.#.....7Oi I...#  There is an open door here.7Oi 7Oi  _7Oi 7OiT[#### ..# ###.#### #..@...# ###'#+##.# #......# # #...#...#...7Oi[#...#... 7Oia,7OiUe7Oij9M########..^.....# ###@####7Oi #.....##'#+##.##......# #...#.#.7Oi ,7Oi7Oi+P#########..^.....#  ###.#####...@..# ###'#+##.# #......# # 7OiV,#......#.#.###......#.#...#...........#..........#........#.#........#7Oin3,7Oi78OiUR######### 8OiU..^.....# ###.#### #....@.# ###'#+##.# 8Oi:V#......#.# #......#.#.###......#.#...#........... 8Oi]V}#........#. 8Oi[8Oi[8Oi_8Oi@J #########8Oi ..^.....# ###.#### #...@..# ###'#+##.# #......#.# #......#.#.## #......#.#... #........... 8Oi1$ #.......... #........#.  #........#8Oi8Oi<8Oi8Oi + #########..^.....# 8Oi,= ###@#### #......# ###'#+##.# #......#.# #......#.#.## #......#.#... #........... #.......... #........#.8Oig28OiB38Oi88Oi`##########8OiA...^...@.# ...#####.#### #......# ###'#+##.# #......#.# #......#.#.## #......#.#... #........... #..........8Oi,8OiX8Oi&##...^..@..##...#####.##### #......# ###'#+##.#  #......#.#  #......#.#.##  #......#.#...  #...8Oi.  #..........8OidB8Oiq # #...^.@...# #...#####.#### #. #......# ###'#+##.# #......#.#  #......#.#.##  #......#.#...  #....  #..........8Oibw,8Oi{8Oi# #...^..@..# #...#####.#### #. #......# 8Oi###'#+##.##......#.# 8Oi,8Oi8OiEy# #...^...@.# #...#####.#### #. #......# ###'#+##.# 8Oi@L,8Oi@Q8Oid5############...^.....# #...#####@#####. #......#  ###'#+##.# #......#.##......#.#.###......#.#...#...........#..........#........#.8Oi8Oi8Oi8Oi=]############...^.....# #...#####.#####. #...@..#  ###'#+##.# #......#.# #......#.#.###......#.#...#...........#..........#........#.#........#8Oi",8OiP&8Oi~########### #...^.....# #...#####.#### #. #....@.# ###'#+##.# #......#.# #......#.#.###......#.#...#........... #........#. 8Oi],8Oi>8Oi############...^.....# #...#####.#####. #......#  ###'#+##@# #......#.# #......#.#.###......#.#...#...........#..........#........#.#........##........#8Oi,8Oi48Oi@]F ###########...^.....#####.#### #...... ###'#+##........##....#........#.#8Oid,8Oii8Oi ###########...^.....#####.#### #...... ###'#+##........##....... .#.#.........# .####..#.......8OiR,8Oix8Oi9 ###########...^.....#####.#### #...... ###'#+##........##....................................#.###...# #...###..##..#.......8Oi?,8OiH8Oi############...^.....# ..#...#####.####.##. #......#.# ###'#+##.#.# .#......#.#.# ...#......#.#.##....#......#.#.......#........@.......#.........#........#.#.#####........#.# ##........#.##........#..####..#....... #..#@ipY9m8Oi(# #...^.....# #.. #...#####.####.# #. #......#.# #####'#+##.#.# ..#......#.#.# .#......#.#.##.#......#.#.#.........#..........#........#.#.#8Oi9)#........#.#.##........#.# ##........#..###8OiX)#..# 8Oi4,8OiL;8Oi%  ########### ## 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M . # . #############.# #.#####.... .####...........................#.# #. .#.#############.####.#  ;Oi:1 B;OiQ 5M;Oi j## . # .;OiɎ  #############.# #.######.....#;Oi B####.. ;Oi% ...............#.# #.#  ####;Oi ;Oi ;Oi] ;OiU ;OiC M## . # . #############.# #.#####;Oi .....######.#. ...............#.# #.#  # ..#;Oi ,;Oi ;Oi;k M## . # .;Oik  #############.# ......#@######....#####.# .................# #.#  ;Oik ?#.#;Oiu ;Oiv ;Oi ;Oi M## . # . #############@# ......#.######.............# .##..............####.#  ....... ..#...;Oi ,;Oih ;Oie M## . # . #############.# #.##### .##...................#  ...##. ....######.#;Oi M### . # ;Oi? V. #############.# .##............#.######  ...#.#;Oi ;Oi ;Oi ;Oi. M######## ....... # . .###############.# .#.#;Oik1 ;Oi%2 ;Oi5 ;Oi M######## ....... # ######. .##.# ..#;Oi^ ,;Oi ;Oi :   # .# ##.# #.. #.# #.# #.# #.##.# #.##.#.###### #.##........# #.##...####.# ;Oi o#..# #.# ;Oi ;Oit ;Ois;OiL]   # .#  ###.#  #.. #.# #.# #.# .#.#.#;Oi] .#.##.#.###### .#.##.......# .#.##..####.# .#..# #.# ;Oisc,;Oi}g;Oi`   .# .#  ## .#.#  #.. #.# ;Oi)#.# #.# .#.#.# #.#.##.#.###### #.#.##.......# #.#.##..####.# #.#..# #.# ;Oi,;Oi-;Oic/   #.# #.# # ## #.#.# # #.. #.# #.# #.# .#.#.#;Oi@0 #.#.##.#.###### .#.#.##.......# .#.#.##..####.# .#.#..# #.# ;Oi6,;Oi;T #.#  #.# # ## #.#.# .# #.. #.# #.####.# #.#.#.#.# '#+##.#.##.#.######.#.#.##Oiy ###.##########..........########### #######.#########...^.....# #.......# #####.####.###### #......####### ###'#+##.#@##....................#.#.##........#.#.##.##########. >OiЅ>Oi&3>Oi>OiH>Oiȫ  ###.##########..........########### #######.#########...^.....# #.......# #####.####.###### #......#######>OiO  ###'#+##.#.##...................h#.....###.#.##........#....#.# #........ >OiƬ >Oi< >OiW &4>Oi >Oi >Oi? .##########..........########### #######.#########...^.....# #.......# #####.####.###### #......####### ###'#+##.#.##...................h#...................#....###......#####..#.......#.# #.####### >Oi]Y5?Oi ?Oi?Oiˉ?Oiċ?Oi ..........########### #######.#########...^.....# #.......# #####.####.###### #......####### ###'#+##.#.##......................#.....?Oih#@..............#..........h....h   jackal (wandering).?Oid#..##..#.......#.# #.#?Oi%.?Oi$h?OiG.h?Oi4..?OiԠ&6?Oid?Oi?Oi x########### #######.######### #...^.....# #.......# # #...#####.####.####### # #. #......#.###############?Oi  ###'#+##.#.##............# #......#.#.##.... #......#.#.##. #......#.#.. #........?Oi e# #.........?Oi .# #........#.#.#############?Oi[  #........#.#.##.........)?OiA  #.....h..#.#.##.########## #........#....#.# #...... ####..#.......#.# #.###### #..#.#.# #.# #..#@......#.# #.#?Oi 8h.?Oi- 0@?Oi 7.@   Terence (wandering)h   jackal.?Oi  A===7Sandblast?Oi" ?Oi$ ' _The jackal barks!@Oij #......... ########### #######.####### #...^.....# #.......#  #...#####.####. #. #......#.############# ###'#+##.#.##... #......#.#.##... #......#.#.##... #......#@#....... #......... #................. #........#.#.############ #.....h..#.#.##.........) #........#.#.##.######### h   jackal #........#....#.# #......####..#.#.#@Oi #.##### #..#@......#.# #.#@Oim h@Oi.@OiS6h.@Oi$4..@Oi'0---8@Oi\-@Oi/@OiHT 3######## #.........########## #######.########^.....# #.........#####.### #. #......#.################'#+###......#.#...........................h.....................############........#.#.##.........)..#.##.#########........#.....####..#.#####@OiV 6h.@Oi] *.@Oi^ B---9@Oifc @OiWe @Oi P## ######## #.........########## #######.########^.....# #.........#####.### #. #......#.################'#+####.#....h........................#.############......#.#.##.........)...@Oi {#.##.#########........#.....@Oi 5h.@Oi 6h.@Oi @Oi (600@Oi @Oi AOit## ######## #.........########## #######.########^.....# #.........#####.### #. #......#.################'#+#.h#.###.#AOiݤ............................#.############....#.#.##.........)#.##.#########AOi5h.AOiAOi&1AOiAOiUAOic  ###  #.####### #........ ########### #######.####### #...^.....# #.......# #...#####.####. #. #....@.#.############# ###'#+##.#.## #......#h#.## #......#.#.## #......#.# #......... #................AOi d #........#.#.########### #.#.#.##.........AOi:e8h.AOi#kAOi(l&2AOipAOirAOiͩ / ### #. # ########### #. #...^.....# #.# #...#####.####.# #. #...@..#. ###'#+##h#.## #......#.#.## #......#.#.## #......#.# #.. #......... #........#.#. #........#.#.##h.AOiE J  The jackal attacks as it pursues you!AOit .=3AOi AOiϸ A _The jackal bites you but does no damage. x2BOiz ### #. #BOi { ########### #. #...^.....# #.#BOi-{p #...#####.####.#BOiO{l #. #..@.h.#. ###'#+##.#.##BOiw{ #......#.#.## #......#.#.## #......#.# #BOi{= #.........BOi^ #........#.#. #........#.#.##h.BOiBOi&4BOieBOiZ _The jackal attacks as it pursues you! You block the jackal's attack.BOi"a ### #. # ##### #. #...^.....# #.#BOia #...#####.####.# #. #.@.h..#. ###'#+##.#.## #......#.#.## #......#.#.## #......#.# #... #......... #........#.#. #........#.#.##BOib-h.BOigBOith&5BOilBOi{z _The jackal attacks as it pursues you! The jackal closely misses you.BOi X### #.### #....########### #######.### #...^.....# #.......#  #...#####.####.####### #. #..h...#.### ###@#+##.#.##....... #......#.#.## #......#.#.## #......#.#.. #........ #......... #........#.#.#######BOis  #........#.#.##..... #........#.#.##.####BOiƊ 0h.BOiK BOiE &6BOiǖ BOi - _You block the jackal's attack.BOi` Q _There is an open door here.COi###.###...########### #######.###...^.....# #.......# #####.####.###### #.h....###COih ###'#+##.#.##.......#..@...#.................#.#.#######.#.##.........#.#.##.####...#.# #.COiK.hCOiICOit5-7 _COiCOiCOi .###...########### #######.###...^.....# #.......# #####.####.###### #......## ###h#+##.#.##...............................#.#.#######.#.##.........#.#.##.####...#.# #.###..#...COi D'hCOi 3@COi @   Terence (wandering)h   jackalCOi .=8COi COi0 S _The jackal barely misses you.DOih4@.DOiP@DOii&9DOiDOiơ _You barely miss the jackal. The jackal closely misses you.DOi @.  You hit the jackal.  The jackal is moderately wounded.DOi E. DOi] '10DOi DOi T _The jackal closely misses you.EOi)Z #.### Nitant the Digger#.... Gargoyle########### #######.### Health: 15/15 ========================#...^.....# #.......#Magic: 5/5========================#...#####.####.#######AC: 5Str: 11#. #......#.######### EV: 11Int: 15###'#+##.#.##....... SH: 5Dex: 10#..h...#.#.##....... XL:  2 Next: 87% Place: Dungeon:2#..@...#.#.##....... Noise: =--------  Time: 1610.0 (0.0)#......#.#.......... d) +3 dagger#.......@........... Cast: Sandblast#...................Oi'[ p9;49m#........#.#.########........#.#.##..... @   Terence#........#.#.##.#### h   jackal#........#....#.# #.####..#.......#.# #. _You barely miss the jackal. The jackal closely misses you.You hit the jackal.  The jackal is moderately wounded. _The jackal closely misses you.Press: ? - help, v - describe, . - travelThe floor.FOiY; #.### Nitant the Digger#.... Gargoyle########### #######.### Health: 15/15 ========================#...^.....# #.......#Magic: 5/5========================#...#####.####.#######AC: 5Str: 11#. #......#.######### EV: 11Int: 15###'#+##.#.##....... SH: 5FOi; Dex: 10#..h...#.#.##....... XL:  2 Next: 87% Place: Dungeon:2#..@...#.#.##....... Noise: =--------  Time: 1610.0 (0.0)#......#.#.......... d) +3 dagger#.......@........... Cast: Sandblast#...................#........#.#.########........#.#.##..... @   Terence#........#.#.##.#### h   jackalFOi@< z#........#....#.# #.####..#.......#.# #. _You barely miss the jackal. The jackal closely misses you.You hit the jackal.  FOi< The jackal is moderately wounded. _The jackal closely misses you.Press: ? - help, v - describe, . - travelThe floor.FOi> FOiD FOiG . _GOi̩ ###  #.## #... ########### #######.## #...^.....# #.......# #...#####.####. #. #......#.######## ###'#+##.#.## #.@h...#.#.## #......#.#.## ##.# #.......@ #........... #........#.#.###### #.#.#.##.... #........#.#.##.### #........#....#.# #GOic4@.GOiP  The jackal barely misses you.1.0 (1GOi;GOiP> _The jackal bites you but does no damage.GOi### #.### #....########### #######.####...^.....# #.......# #...#####.####.# #. #......#.############@#+##.#.##.#..h...#.#.##.#......#.#.###......#.#.#......@...#...................#........#.#.#######GOi#........#.#.##.....#........#.#.##.###GOis9@.GOiGOi{&2GOijGOi7 _The jackal bites you but does no damage.GOiQ _There is an open door here.GOi\ ### #.#### #.....########### #######.#####...^.....# #.......# #...#####.####.# GOiP 9#. #.@....#.#############'#+##.#.##.#..h...#.#.##.#......#.#.###.....@#.##..........h   jackal#....................#........#.#.#########........#.#.##......GOi, 6h.GOi# GOi 5-3 _GOiw GOi HOi### #.##### #......########### #######.#####HOi/#...^.....# #.......# #...#####@####.# #. #......#.##############h#+##.#.##.#......#.#.##.HOiN3#......#.#.###.....@#.##..........#.....................#........#.#.#########HOi7h'HOiHOi.=4HOiHOi S _The jackal barely misses you.HOi:  ###  #.#### #..... ########### #######.#### #...^...@.# #.......# #...#####.####. #. #.h....#.########## ###'#+##.#.## #......#.#.## #......#.#.## #.....@#.#  #........HOiQ   #............. HOi 1hHOi .h   jackalHOil .-5HOi HOi,1 ### #. # # #. #...^..@..# #.# #...#####h####.# #. #......#. ###'#+##.#.## #......#.#.## #......#.#.## #.....@#.# #HOi1R #.........HOi22h.HOi9HOi:.=6HOi@HOiCS _The jackal barely misses you.IOi ^E ### #. # # #. #...^.@.h.# #.# #...#####.####.IOi^# #. #......#. ###'#+##.#.## #......#.#.## #......#.#.## #.....@#.# # #.........IOiEa-h.IOia0@IOihg@   Terenceh   jackalIOijh%-IOih 7IOimIOi?pIOi ### #. # # #. #...^@.h..# #.# #...#####@####.# #.# #......#.# ###'#+##.#.## #......#.#.## #......#.#.## #.....@#.# # #.........IOi-h.IOi-1@.IOik9 IOi.=8IOiIOi7T _The jackal closely misses you.IOi s @.  You hit the jackal.IOi  The jackal is severely wounded.IOi &9IOiѿ IOiz > _The jackal bites you but does no damage.KOi  You closely miss the jackal.The jackal is severely wounded.KOi V4--20KOiB KOi + _The jackal bites you.LOifH .  You hit the jackal.LOiP-@.LOi (LOi^5==951LOiLOiYJ _You kill the jackal!LOiF LOiH Really walk into that teleport trap? Y - Yes LOiI ' N - NoMOiMOi<  Nitant the Digger  GargoyleHealth: 15/15 ========================Magic: 5/5========================## AC: 5Str: 11#. EV: 11Int: 15#. SH: 5Dex: 10MOiH########### #######. XL:  2 Next: 95% Place: Dungeon:2#...@.@...# #....... Noise: =--------  Time: 1621.0 (0.0)#...#####.####.###### d) +3 dagger#.#. #......#.###### Cast: Sandblast# #+###'#+##.#.##....#......#.#.##....#......#.#.##.... @   Terence#.....@#.#.......#................#................ _The jackal bites you but does no damage.  You closely miss the jackal.The jackal is severely wounded. _The jackal bites you.  You hit the jackal. _You kill the jackal!MOi8MOi;  ........# ###  #............# #.# #............###.##................##............###.# MOi#............# #.# #............# #.#  #............# #.### #..@.......<.# # #(...........#  #............#  ##############  You enter a teleport trap! The teleport trap disappears.MOiO  Your surroundings suddenly seem different.MOiMOif-2.0 (1SandblastMOiZ MOid - _Found 4 poisoned darts.NOi #....# #.#   #.###.#   #.....#   ####.#   #.# #.#   #.# #.#   #.# #.##   #<.# #...   #(...# ####   #NOi.#   ##############       NOiNOi@-3NOiNOiNOiU   #.# #.#   #.###.#   #.#   #.###.#   #.# #.#   #.# #.#   #.# #.   #.<.# #   #.#   #.#   #       NOi\ NOi._ &4NOid NOih T _You see here 4 poisoned darts.NOi1 NOi &5NOi NOi * _e - 4 poisoned dartsOOi3OOiOOiIR # ###...#..# #.#<.# #...###............##############OOiY,OOi{^OOiM###+##### ###...#..# #.#<.# #...###  #............#OOi,OOiTOOi*M #..#######+##### ###...#..# #.#<.# #..  #............# ###OOi0,OOi4OOiz #.   #...   ########+##### #   #.# ###  #.# #.#  #.###.#  #....#  #.###.#  #.# #.#  #..# #.#  #...# #.##   #..<.# #...   #.# ####   #............# ##############    OOi,OOiOOi} #. #. #.... ########+##### ##### #.# ###  #.# #.#  #.###.#  #....#  #.###.#  #.# #.#  #..# #.#  #...# #.### #..<.# #.... #.# ##### #............# ############## OOi4 ,OOiX OOin#####.#.#. #.....########+##### #######.# ### #.# #.# #.###.# #....# #.###.# #.# #.# #..# #.# #...# #.#####..<.# #..... #.OOiroG# ###### #............# # ############### OOi`tOOiEuOOi yOOi..........######.....##.....##.....# #.....########+##### ########.# ### #.# #.# #.###.# #....# #.###.# #.# #.##..# #.# #...# #.#####..<.# #......#.# ######.#............# #.OOi,OOiOOiH>'...........######.....##.....##.....# #.....########+##### #########.# ### ##.# #.# ##.###.# ##....# ##.###.# ##.# #.# #..# #.# ####...# #.#####..<.# #......#.# ######.OOiP,OOi=UOOi..###>'............##.#####.....##.#.....##.#.....##. #.....##.########+##### ########.#.# ### #.#.# #.# #.#.###.# #.#....# #.#.###.# #.#.# #.# #.#..# #.# ####...# #.#####..<.# #......OOi,OOiOOi3$;.#>.'..#.##.#####.....##.#.....##.#.....##.#.....##.#+##### #.#.......@....# ### #.#............# #.# #.##......###.# #.##.....# #.##....###.# #.##...# #.# #.##..# #.# ###.##..OOiq%# #.####.#..<.# #.OOiF,,OOi$1OOi........##.##.##.#'OOih,OOiOOi M....... .###>'..#. .......# #### #.# #.....#######@##### #######...#... OOi#............###.# #.#.............# _You open the door.OOi[   SS   ball python (constriction, wandering)  You encounter a ball python.OOifOOi/36.0 (11.0)OOiOOib37.0 (12 _OOi)$OOi'Q _There is an open door here.POi#####............ .###.... >'..#S .......# #### #@# #.....#######'##### #######............# ##.............# .....###........#. .POi8D ###.#POiK.SPOiDF.SPOi<NS)POiJ=8.0)SandblastPOi POi 5 _The ball python hisses angrily.POiϙ '...#####........#......###.... >'..##... .......# ####S #.# #.....#######'##### #######.......# ##.........# .........###.................## POiX R  The ball python bites you but does no damage.POi; &9POi POi X _The ball python barely misses you.POi3  You hit the ball python.  The ball python is severely wounded.POi'40POi"POi _The ball python barely misses you. The ball python closely misses you.QOi1M .  You hit the ball python.QOi58RQOi9QOi@........'..#.# Nitant the Digger#.............####.# Gargoyle#..................# Health: 15/15 ========================#...............#### Magic: 5/5========================.... >.........'..# AC: 5Str: 11#... ..........##.. EV: 11Int: 15..# #####.....##.. SH: 5QOiMADex: 10#.# #.....##.. XL:  2 Next: 100% Place: Dungeon:2#@# #.....##.. Noise: =--------  Time: 1641.0 (1.0)#.# #.....##.. d) +3 dagger########'##### ########.. Cast: Sandblast#............# ### #..#............# #.# #.##............###.# #.# #................# #.# #............###.# #.# #............# #.# #.#  _The ball python barely misses you.You hit the ball python.  The ball python is severely wounded. _The ball python barely misses you. The ball python clQOiAosely misses you.You hit the ball python. _You kill the ball python!QOiB'  The ball python is severely wounded. _The ball python barely misses you. The ball python closely misses you.  You hit the ball python. QOiB_You kill the ball python!Your Conjurations skill increases to level 2!You have reached level 3!QOi^L/  --more--QOi  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ROi 9/196/673 0% SandblastROi# ROi1 S _You feel clever. x2SOisSOilu7 Spells (Memorise)TypeFailure Level  a - PasswallEarth9% 3b - Stone ArrowConjuration/Earth16% 3  c - Lesser BeckoningTranslocation28% 2  d - Brom's Barrelling Boulder Conjuration/Earth 45% 4  e - PetrifySOi@vAlchemy/Earth 58% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitUOi"UOiUOis........'..#.# Nitant the Digger#.............####.# Gargoyle#..................# Health: 19/19 ========================#...............#### Magic: 6/6========================.... >.........'..# AC: 6Str: 11#... ..........##.. EV: 11Int: 17..# #####.....##.. SH: 5Dex: 10#.# #.....##.. XL:  3 Next:  0% Place: Dungeon:2#@# #.....##.. Noise: =--------  Time: 1641.0 (0.0)#.# #.....##.. d) +3 daggerUOiD########'##### ########.. Cast: Sandblast#............# ### #..#............# #.# #.##............###.# #.# #................# #.# #............###.# #.# #............# #.# #.#  _You kill the ball python!Your Conjurations skill increases to level 2!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2UOi2P  Okay, then.UOiUOiWUOi. _UOi M##.......'..........####.....#......###.....>'..##.####... .....#.......# #### #.# #.....########'##### ########..............-2.0 (1 _VOi+dIM...VOid.....##.....'........####............#...............### #.....>.........'..#####.........#......@# ###########.# #.....##..VOiVe-.....VOimVOip@-3VOicwVOi]yVOiO IVOi M##.####....##'..####....### #.....>'..##.####.@..............#############VOi #.# #.....##.....VOi ,VOi VOi]  #.##.#....... .#######.##... .##.#. #.'..#. #####. #.... #......## >.' #.####..............## #.......#######.....#########.# #.....## #.# #.....## #.# #.....## ########'##### ######## #............# ### #.VOi  #.# #.# #.VOi ,VOi* VOi| e #. #.#..#### ##+##.##.#..... ..#######.##. .##.# #.'..# ##### #... #@.....## >.' #.####..............## #.......#######.....#########.# #.....## #.# #.....## #.# #.....## ########'##### ######## #.# ### #VOi BVOi14 .M   ##### ##+##.##.#...... .#####..##'..####........## #.....>'.#.####..............##'#VOi: VOiI M #.[    #.#### ##+##.##.#...... .#####..##'..####........##VOi #.....>.........'..#VOiò VOiδ VOi~ VOi* 4M #.[    #.#### ##+##.##.#...... .#####S####.#......##'..####..#...............##S   adder (asleep).#VOi91 f  You encounter an adder.VOig> /SandblastVOieF +8.0 (5VOiG 29.0 (6 _VOiO VOiqT XOi- ###S  The blast of sand hits the adder!XOi:.S.S.XOivg5----=50.5 (1.5XOi>XOig^ _The adder is severely wounded.XOiAIV .  The blast of sand hits the adder!XOiG_#XOi3`BXOi4.XOi4--------272.0SandblastXOijXOi I _You kill the adder!XOiXOiO?......XOi 3XOi,XOiXOi,XOigXOi*,XOiXOi^XOi:----XOiXOi,XOiXOi ,XOiXOif5====XOi7XOi,XOic XOi,,XOimXOi8XOi:====XOi<YOi(YOi-YOiOz6====YOi%qM #.[    #.#### ##+##.##.#...... .####.####.#......###.#.###.'..####YOio#.................#.#YOi3,YOitYOi(##+#### #.[ #......? #.#..# #........ #.##.#..####.......##+##.##.#.......YOii)z........#######.######...#........##.#.#.#.###.'..#.#.#####...#.......### #.....>'..YOi)}#.####..............##.#.......#######.....##.YOi5,YOi"<YOi###+##### #.[ #?# #.#..# #.# #.##.#..######+##.##.#..... ........#### ###.####..##. #........##.##.#.###..'..# #.#### #.... #......##YOiϢ #.....>.' #.####..............##YOiYOiwYOiYOiM###+#### #.[ ?#   #.##.#..######+##.##.#...............#####.####..#...................##.##....>..YOi YOir!<====YOiT(YOiR7M###+#### #.[ ?#   ######+##.##.#.....................#####.####............##.......... #..........YOidM###+#### #.[    ######+##.##.#..........................####... #...........YOid YOihYOiYOi0YOi1YOi7YOiӞ: #+##### #.[ .# #.#..# ..# #.##.#....##+##.##.#.....###.####...## #...........##. #.#.###......'.. #. #....... # YOip_c - 7 scrolls labelled YWARPH WUGATH (gained 1)YOi3YOipYOii#+##### #.[.# #.#..##..# #.##.#..#..##+##.##.#.....#.###.####....### #.............## #.#.###.......'YOi #.#. #....... #YOi ,YOi@$YOi7#+##### #.[.# #.#..##..# #.##.#.. #..##+##.##.#.....#.###.####..... # #........ #.#.###...' #.#. #.... #YOiBYOi>##'YOi+YOi/YOi:YOin         ###  #'##### #.[  .# #.#..  #YOil..# #.##.#..   #..##+##.##.#  ......  #.###.####..   #.#.........  # #.#.###....   #.#.# #.....   # YOiƚ)_You open the door.YOiYOiYOiYOi      ### ########'######.  .............##.#.   ###...@.....# #.##.#  YOi2v #..##+##.##.#  ..............  ####.###.####.  #.#........   # #.#.###...  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_You climb downwards.fOi a _There is a stone staircase leading up here.fOi&0 ###.<#.#  fOifOiř520.0 (1.0 _fOifOiofOi` 6 ###.<.#.#  fOi\ fOi &1fOi~ fOiz fOi(###.<..##...2gOi D_ ###.<...#####..  gOiJgOiM&3gOiJQgOiSgOi ###  #.#  #<#  #.#  #.#  #.#  #.###  #.@.#  #.###  #.#  #.#  gOi>Z#.#  ...  #..  #.   gOi<4gOiĔgOigOi ###  #.#  #<#  #.#  #.#  #.#  #.###  #..@#  #.###  #.#  #.#  #.#  ...  #..  #.   gOigOib&5gOigOigOi> gOi gOip gOib hOi4hOihOihOii4hOihOihOi(hOihOiShOihOi  ###  #.#  #<#  #.#  #.#  #.#  #.###  #.@.#  #.###  #.#  #.#  #.#  ...  #..  #.  hOihOi{&6hOihOihOil^###  #.#  #<#  #.#  #.#  #.#  #.###  #...#  #@###  #.#  #.#  #.#  ...  #..  #..  #..#  hOihOi&7hOihOihOiE~  .<.##..#### ##..#  hOi hOi &8hOi hOij iOi4k<.##..## ....#..##.#..####iOi iOi &9iOiiOiliOi. .##..## #.....##.#..##  iOi|4iOir6'30iOi9iOi;iOi9k #.#  #.#  #.###  #...#  #.###  #.#  #.# ###.### #.@...#  #.#..##  #.#..#  #.#..#  #.#..# #$#### #. ..  iOi1@iOixB&1iOiZFiOiWI+ _Found 17 gold pieces.iOi  #.#  #.###  #...#  #.###  #.#  #.# ###.###  #.....#  #@#..##  #.#..#  #.#..#  #.#..#  #$#### iOie #.#  ...  ###  iOi <2iOi jOi2I ##..### .###.###.....##..##   jOigOjOi/Q&3jOiUjOiXjOi( ..## ####.###.....#..# $###  jOijOiV&4jOijOiCjOi)j ## ###.###.....#..# $###.#   jOi{ljOi9uC5jOi  ###.###.....#..# ##.# ...#####6jOiz A7.0 (2jOi jOi > _You now have 60 gold pieces (gained 17).jOip 7###.###.....#..# ## #.......##########jOi jOi^ +8.0 (1jOi jOiE kOirn###.### #.#.....# #.#.#..## #.#.#..# #.#.#..# #.#.#..# #.#.#### #!#.##### #.@.....#  #########       kOiSkOiV&9kOiؗkOiU _Found a clear potion.kOiq  #.#  #.###.###  #.#.....#  #.#.#..##  #.#.#..#  #.#.#..#  #.#.#..#  #.#.####  #@#.#####  #.......# #########    kOi7r    kOiiy kOip =40kOiӆ A1.0 (2kOi kOi2 R _j - a clear potionlOid&... #.# ##.##....#..# #.#####.......##########lOialOiB+2.0 (1lOilOiClOizM###... #.# ##.##....#..# #.####lOin{#.......#  #lOilOi(&3lOi|lOiTlOi lOif Read which item? Scrolls  c - 7 scrolls labelled YWARPH WUGATH  d - a scroll labelled SYEVUGU DEGE lOi  e - a scroll labelled JAPTIA CUALAI [!] read|quaff|evoke[?] describe selectedmOi mOi.#.###   Nitant the Digger..# #.#   Gargoyle... #.#   Health: 19/19 ========================mOiW#.###.###   Magic: 6/6========================#.#.....#   AC: 6Str: 11#.#.#..##   EV: 11Int: 17#.#.#..#   SH: 5Dex: 10mOi#.#.#..#   XL:  3 Next: 29% Place: Dungeon:3#@#.#..#   Noise: ---------  Time: 1843.0 (0.0)mOi^#.#.####   d) +3 dagger#.#.#####   Cast: Sandblast#.......#  #########     mOiw      _You climb downwards. _There is a stone staircase leading up here. _Found 17 gold pieces. _You now have 60 gold pieces (gained 17). _Found a clear potion. _j - a clear potionmOiP  Okay, then.mOimOiwmOi. _mOi mOi Read which item? Scrolls  c - 7 scrolls labelled YWARPH WUGATH  d - a scroll labelled SYEVUGU DEGE  e - a scroll labelled JAPTIA CUALAI [!] read|quaff|evoke[?] describe selectednOinOinOi#.###   Nitant the Digger..# #.#   Gargoyle... #.#   Health: 19/19 ========================#.###.###   Magic: 6/6========================#.#.....#   AC: 6Str: 11#.#.#..##   EV: 11Int: 17#.#.#..#   SH: 5Dex: 10#.#.#..#   XL:  3 Next: 29% Place: Dungeon:3#@#.#..#   Noise: ---------  Time: 1843.0 (0.0)#.#.####Oikm   d) +3 dagger#.#.#####   Cast: Sandblast#.......#  #########           _There is a stone staircase leading up here. _Found 17 gold pieces. _You now have 60 gold pieces (gained 17). _Found a clear potion. _j - a clear potion nOi>_Okay, then.nOi(  As you read the scroll labelled YWARPH WUGATH, it crumbles to dust.  It is a scroll of identify.nOik/  --more--nOiWnOi_Identify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled SYEVUGU DEGE  e - a scroll labelled JAPTIA CUALAI Potions (select first with !)  f - 2 bubbling ruby potions  j - a clear potion[?] describe selectedpOi_pOiepOik#.###   Nitant the Digger..# #.#   Gargoyle... #.#   Health: 19/19 ========================#.###.###   Magic: 6/6========================#.#.....#   AC: 6Str: 11#.#.#..##   EV: 11Int: 17pOibl#.#.#..#   SH: 5Dex: 10#.#[34m.#..#   XL:  3 Next: 29% Place: Dungeon:3#@#.#..#   Noise: ---------  Time: 1843.0 (0.0)#.#.####   d) +3 daggerpOi2m#.#.#####   Cast: Sandblast#.......#  #########           _You now have 60 gold pieces (gained 17). _Found a clear potion. _j - a clear potion _Okay, then.As you read the scroll labelled YWARPH WUGATH, it crumbles to dust.  It is a scroll of identify.pOiwpOix+4.0 (1pOi|pOi~W _j -> C - a potion of cancellation; c -> i - 6 scrolls of identifyqOiqOiRead which item? Scrolls  i - 6 scrolls of identify  d - a scroll labelled SYEVUGU DEGE qOi  e - a scroll labelled JAPTIA CUALAI [!] read|quaff|evoke[?] describe selectedqOi qOiw qOi #.###   Nitant the Digger..# #.#   Gargoyle... #.#   Health: 19/19 ========================#.###.###   Magic: 6/6========================#.#.....#   AC: 6Str: 11#.#.#..##   EV: 11Int: 17#.#.#..#   SH: 5Dex: 10#.#.#..#   XL:  3 Next: 29% Place: Dungeon:3#@#.#..#   Noise: ---------  Time: 1844.0 (0.0)#.#.####OiD lm   d) +3 dagger#.#.#####   Cast: Sandblast#.......#  #########           _Found a clear potion. _j - a clear potion _Okay, then.As you read the scroll labelled YWARPH WUGATH, it crumbles to dust.  It is a scroll of identify. _j -> C - a potion of cancellation; c -> i - 6 scrolls of identifyIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled SYEVUGU DEGE  e - a scroll labelled JAPTIA CUALAI Potions (select first with !)  f - 2 bubbling ruby potions[?] describe selectedsOisOi1sOiR #.###   Nitant the Digger..# #.#   Gargoyle... #.#   Health: 19/19 ========================#.###.###   Magic: 6/6========================#.#.....#   AC: 6sOi PStr: 11#.#.#..##   EV: 11Int: 17#.#.#..#   SH: 5Dex: 10#.#.#..#   XL:  3 Next: 29% Place: Dungeon:3#@#.#..#   Noise: ---------  Time: 1844.0 (0.0)#.#.####   d) +3 dagger#.#.#####   Cast: SandblastsOi #.......#  #########           _Found a clear potion. _j - a clear potion sOil _Okay, then.As you read the scroll labelled YWARPH WUGATH, it crumbles to dust.  It is a scroll of identify. _j -> C - a potion of cancellation; c -> i - 6 scrolls of identifysOi2]  As you read the scroll of identify, it crumbles to dust.sOi+5.0 (1sOi\sOi[ _f -> h - 2 potions of hastesOi-W sOiyX URead which item? sOiY Scrolls  i - 5 scrolls of identify  d - a scroll labelled SYEVUGU DEGE  e - a scroll labelled JAPTIA CUALAI [!] read|quaff|evoke[?] describe selectedtOi= tOi tOi #.###   Nitant the Digger..# #.#   Gargoyle... #.#   Health: 19/19 ========================#.###.###   Magic: 6/6========================#.#.....#   AC: 6Str: 11tOi9 #.#.#..##   EV: 11Int: 17#.#.#..#   SH: 5Dex: 10#.#.#..#   XL:  3 Next: 29% Place: Dungeon:3#@#.#..#   Noise: ---------  Time: 1845.0 (0.0)tOir (#.#.####   d) +3 dagger#.#.#####   Cast: Sandblast#.......#  #########   tOi         _Okay, then.As you read the scroll labelled YWARPH WUGATH, it crumbles to dust.  It is a scroll of identify. _j -> C - a potion of cancellation; c -> i - 6 scrolls of identify  As you read the scroll of identify, it crumbles to dust. tOi F_f -> h - 2 potions of hastetOi tOiu qIdentify which item? (\ to view known items) tOi Scrolls (select first with ?)  d - a scroll labelled SYEVUGU DEGE tOiм  e - a scroll labelled JAPTIA CUALAI[?] describe selectedvOi vOip ]#.###   Nitant the Digger..# #.#   GargoylevOi١ z... #.#   Health: 19/19 ========================#.###.###   Magic: 6/6========================#.#.....#   AC: 6Str: 11#.#.#..##   EV: 11Int: 17vOi0 #.#.#..#   SH: 5Dex: 10#.#.#..#   XL:  3 Next: 29% Place: Dungeon:3vOik #@#.#..#   Noise: ---------  Time: 1845.0 (0.0)#.#.####   d) +3 daggervOi #.#.#####   Cast: Sandblast#.......#  #########       vOiJ     _Okay, then.As you read the scroll labelled YWARPH WUGATH, it crumbles to dust.  It is a scroll of identify. _j -> C - a potion of cancellation; c -> i - 6 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f -> h - 2 potions of hastevOi: ]  As you read the scroll of identify, it crumbles to dust.vOi +6.0 (1vOiڰ vOi ] _d -> b - a scroll of blinkingwOiwOiʂsRead which item? Scrolls wOi; b - a scroll of blinkingi - 4 scrolls of identify  e - a scroll labelled JAPTIA CUALAI [!] read|quaff|evokewOiPG[?] describe selectedyOiGyOi%yOi+#.###   Nitant the Digger..# #.#   Gargoyle... #.#   Health: 19/19 ========================#.###.###   Magic: 6/6========================#.#.....#   AC: 6Str: 11yOi\,j#.#.#..##   EV: 11Int: 17#.#.#..#   SH: 5Dex: 10#.#.#..#   XL:  3 Next: 29% Place: Dungeon:3#@#.#..#   Noise: ---------  Time: 1846.0 (0.0)#.#.####   d) +3 daggeryOi,#.#.#####   Cast: Sandblast#.......#  yOi-#########          It is a scroll of identify. _j -> C - a potion of cancellation; c -> i - 6 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f -> h - 2 potions of hasteAs you read the scroll of identify, it crumbles to dust. _d -> b - a scroll of blinkingyOi0uIdentify which item? (\ to view known items) yOiv1Scrolls (select first with ?)  e - a scroll labelled JAPTIA CUALAI[?] describe selectedyOiSyOi/yOiC#.###   Nitant the Digger..# #.#   Gargoyle... #.#   Health: 19/19 ========================#.###.###   Magic: 6/6yOi========================#.#.....#   AC: 6Str: 11#.#.#..##   EV: 11Int: 17#.#.#..#   SH: 5Dex: 10#.#.#..#   XL:  3 Next: 29% Place: Dungeon:3yOic#@#.#..#   Noise: ---------  Time: 1846.0 (0.0)#.#.####   d) +3 dagger#.#.#####   Cast: SandblastyOiP#.......#  #########          It is a scroll of identify. yOiZ_j -> C - a potion of cancellation; c -> i - 6 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _f -> h - 2 potions of hasteAs you read the scroll of identify, it crumbles to dust. _d -> b - a scroll of blinkingyOir]  As you read the scroll of identify, it crumbles to dust.yOi +7.0 (1yOilyOib _e -> t - a scroll of teleportationzOi!'M..### #.####... #.# ##.##....#..# #.#.#####  zOiM,zOi-&8zOi1zOi3zOijM## #...### #.####... #.# ##.##....#..#.#.####  zOizOiA&9zOizOizOi @ :M ## #...#### #.####... #.# ##.##....#zOiy@ #.#.#..#  zOi]F zOiXH '50zOiL zOiN zOi6 3zOi zOi M ## #...zOi k#####.#.###...#.... #.# ##.##.....##.#.#..#  zOi +###zOi zOi zOio zOiT ^M #.## #...#########.#.###........#.#..........#.# ##.##.....##.#.#..#  #..zOi[ zOi[ zOi@_ zOiֿ 9#<#  .#.#  .#.#  .#.#  .#.###   .#...#  #########.#.###  .#.#.#  ........@.#.#  ######.###.###  #.#.....#  zOi #.#.#..##  #.#.#..#  #.#.#..#  #.#.#..#  #.#.####  #.#.#####  zOi, ,zOi zOi+ w#.#  ..#<#  #.#.#  #.#.#  zOi, #.#.#  #.#.###   #.#...#  #########.#.###  ........#@#.#  ..........#.#  ######.###.###  zOi, #.#.....#  #.#.#..##  #.#.#..#  #.#.#..#  zOi:- }#.#.#..#  #.#.####  zOi2 zOiz3 zOi6 zOiD zM####...#< ## #.#...#########@#.###......#...........#.# ######.###.###  zOi| ,zOi zOi zOi (M #####...#< ## #@#...#########.#.####...........#.#  .#.zOi M #zOi ,zOi zOi7k M #####...#< ## #.#...#########.#.###........#.#.#  zOiwv BzOi,| zOiE M #####...#< ## #.#...#########.#.###  zOi ,zOi` zOi@M ######...#< ###.#...#  zOiE,zOiJzOiԩM ###########.........#< #.#.###  ###zOi,zOidzOiM ###########........@#<#######.#.#  ..#zOi3,zOi{Oi8c   ### #.# .#<# #.#.#  #.#.#  #.#.#  #.#.###  #.#...#  ##.#.###  .#.#.#  ...#.# {OiZ={Oi={Oi@{Oi    ### #.# .#<# #.#.#  #.#.#  #.#.#  #.#.### {OiΞ( #.#...#  #.#.###  .#.#.#  ...#.# {Oi,{Oi'{Ois=   ### .#.# .#<# .#.#.#  #.#.#  #.#.#  #.#.###  #.#...#  #.#.###  .#.#.#  ...#.# {Oi5,{Oi{Oi   ### #.#.# #.#<# #.#.#.#  #.#.#  #.#.#  #.#.###  #.#...#  #.#.###  .#.#.#  ...#.# {Oi   ###  #.#.#  #.#<# {Oiw #.#.#.#  #.#.#  #.#.#  #.#.###  #.#...#  #.#.###  .#.#.#  ...#.# {Oi{OiH{Oi{OiCCO   ###  #.#.#  #.#<#  #.#.#.#  #.#.#  #.#.#  #.#.###  #.#...#  #.#.###  .#.#.#  {Oi7DE...#.# {Oi1I,{OiL{Oi5   ###  #.#.#  #.#<#  #.#.#.#  #.#.#  #.#.#  #.#.###  #.#...#  #.#.###  .#.#.# {OiK ...#.# {Oin{Oi{Oie{Oi"  # ###  #.#.#  #.#<#  #.#.#.# # #.#.#  #.#.#  #.#.###  #.#...#  #.#.###  .#.#.#  ...#.# {OiX{Oi{OiN{Oi zI ## ###  #.#.#  #.#<#  #.#.#.#  #. #.#.# .. #.#.#.## #.#.###.. #.#...#.. #.#.###..> .#.#.# ...#.#{Oiǁ0699.0){Oi{Oiއ-70.0 (20{Oij{Oih; _Found a stone staircase leading down.{Oi .................{Oiq {Oi {Oi 6 ### ### #.#.# #@..#<# #.#.#.# #.# #.#.# ..# #.#.#{Oi  .### #.#.### .. #.#...# .. #.#.### ..> .#.#.#  .#.#{Oi& ,{Oi* {Oi  ######.###########............#<#########.#. ...........######.###.###{Oix B{Oi ######.###########............#<#########.#. #...#..)..#####..... ..#.... #########.#.##....> ........#.#.##... .#{Oii  ######.###.### #.#.....{Oi; 12.0){OiB {Oi# +3.0 (3{Oi {Oi * _Found a short sword.|Oi![...|Oi ######.###########...........#<#########.#.####.# #...#..)..####... .........#.#.#..##|Oi1 ### ### #.###.# #...#<# #.##.#.# ####.# #.#.# #..@.# #.#.# #..)..### #.#.### #..... #.#...# #..... #.#.###..>. .#.#.#.#..... .#.# #....# ######.###.### #.... #.#.....#  #.#.#..## |Oi,|Ois|OiM ### ### #.##.# #..#<# #.##.#.# ####.# #.#.# #.@..# #.#.#|Oi1N #..)..### #.#. #.....# #.#... #.....# #.#. .....>.. .#.#.#|OiaN#.#...... .#.# g   hobgoblin (asleep)|OiNg #....## ######.###.## #....|OiNg #.#..... #.#.#..#|OiWi  You encounter a hobgoblin.|Oi_|OigT5.0 (2g.|OimNg|Oiop4==6.0 (3|Oiv|OiyC _The hobgoblin shouts! You hear a loud squeak.}OiY u###### #.###########.# #...........#<# #.#########.#.#####.# #.#.#####....# #.#.##..)@.### #.#.#}OiZ W #.....#  #.#.. #.....# #########.#.#.....>.. ........#.#.#g#..........#.#.. #....##########.###.# #....# #.#.... #....# #.#.# #.#.#..}Oi\ 9g.}Oib }Oig E--7.0 (1Sandblast}Oim }Oin ~Oi N##### #.###########. #...........#< #.#########.#.####.# #.#.~Oif####....# #.#. #..)..### #.#. #..@..#  #.#.~Oi  #.....# #########.#..g...>...........#.#.~Oi..#.#.................#... #....##########.###. #....# #.#... #....#~Oip #.#.# #.....~Oi#[ #.#.# #.#.#~Oi8g.~OiO~Oi}A--8~Oi ~Oi7"~Oi%] ~ †The blast of sand hits the hobgoblin!~OiCb ^#~Oi| .~Oi 5----33=9.5 (1.5Sandblast~Oi ~Oi M _You kill the hobgoblin!Oi3Oi~OiOiIf----Oi2,Oi Oi,OiOiC,Oio%Oi*OiL+N6====Oi0Oi #######.###########.#...........#<##.#########.#.#####.# #.#.#####....# #.#.#Oi#..)..### #.#.##.....# #.#.#†..@.# #########.#.#.......>...........#.#.#..#.#.................#.#.. #....##########.###.#Oi.. #....# #.#.... #....# #.#.#OiB #..... #.#.#....... Oia#.#.#.Oi2#.#.#. _Magic restored.Oiܝ3OiϣOi}{#.###########.# #...........#<# #.#########.#.# ####.# #.#.# ####....# Oi}#.#.# #..)..### #.#.##.....# #.#.....#†....###########.#.##.......>@..........#.#.# ..#.#......#.# Oi5 . #....##########.###.#.. #....# #.#...... #....# #.#.#..# #..... #.#.#..#...... #.#.#..#...... #.#.#..##.#.####Oi0,OiOi}n#.#.# #.#<# #.#.#.# ####.# #.#.# ####....# #.#.# #..)..### #.#.##.....# #.#...#..#†....#.#.#.>.Oi~d#.#.# ..#.#.#.# .. #....#.###.#.. #....# #.#.....#. #....# #.#.#..##..... Oi~#.#.#..#....... #.#.#..#...... Oi~e#.#.#..##.#.####Oi,OiGOiU #...........#<# #.#########.#.#####.# #.#.#####....# #.#.# #..)..### #.#.## #.....#  #.#.....#†....###########.#.#.....>...........#.#.# #.#.......#.# .. #....##########.###.## #....# #.#..... . #....# #.#.# #..... #.#.#......... #.#.#..# ... #.#.#..# ... #.#.####  #.#.#### Ois h====Oio #.#########.#.#####.# #.#.#####....# #.#.#. #..)..### #.#.#.. #.....#  #.#.....#†....###########.#.#.....>...........#.#..#.#.......#.# .. #...@##########.###.# #....# #.#.... . #....# #.#.# #..... #.#.#......... #.#.#..... #.#.#..... #.#.##.... #.#. #......Oiy,OipOi####.# ####.... #..)..##. #.....# ..#†....###########.#.#.......>.............#.#................ .. #....##########.##..  #.#.... # .Oi%..............###.##.....######Oi,OiOi\  ####..... #..)..##..#.....# ....#†....###########.#.#.......>.............#.#....... .. #....##########.##..  #.#.... # ...#...........##..#........#Oivg r   rat (wandering)rYou encounter a rat.OiYr &-Oiu 093.5 (14.0)Oi>~ Oiw M-4.5 (15 _OiΉ Oi Oi .. #..)..### #.#. ...#.....#  #.#. ...#†....###########.# .......>...........#.#.#.#........#.Oi0  .. #....##########.###. #....# #.#... . #....#### #.#.# #..@....# #.#.#.....# #.#.#Oi e.# #.#.#.# #.#.##.# #.#..# #.....r.#.# ######...#...#+####Oi 7r.Oi+ Oi 15.0)Oi Oi- Oi ...#.....#  #.# ...#†....###########.# .......>...........#.##.#......# .. #....##########.###... #....# #.#.... #....#### #.#.#.....#.......# #.#.#......# #.#.#.# #.#.#.# #.#.#.# #.#.r.# #........#.# #####.#...#+#### #...#Oi\9r.OiپKrOi/==6OitOi- _The rat squeaks loudly.Oi6"  ...#.....# #. ...#†....###. .......>...#.#..#.#.......#... #....##.... #....# #.#.. #....#### #.#..#.# #.#..# #.#..# #.#..# #.#..r.# #.#..# #.#Oi" -.# #....#...#+#####....#...#Oi6/ .r--7SandblastOi3 Oi4 OiT ' OiT /.  The blast of sand hits the rat!Oi~Y L##Oi -..Oi 5----5=-9.0 (1.5SandblastOin Oi1 G _You kill the rat!Oi3OiOiOi,Oi,OiOi6,OiOiOi[:----OiOi ,OiOi2OijOi Oi2&Oi&Oi*Oiv0Oi4,Oi,:Oi:Oi:G6====Oi>Oi? ...#.....# #.#....#†....###.........>....## #..#.#......#.#....#....##.#......#....# #.##......#....#### #.##......#.# #.#.......# #.#.# #.#.# #.##.# #.##.# #.#Oiݢ^.# #....#...#+####  #....#...#OiWOiOivOi2 .. #..)..### #.#....#.....# #....#†....######### .........>. # #..#.#............... #.#....#....##########. #......#....# #. #......#....#### #. #OiFU#.......# #.........# #..# #...# #.#.# # #......# #.?......#.......Oir.# #####....#...#+#####....#...#Oi,Oi!OiC#.#....#.....# . .#....#†....######### .........>..........Oi9R#.#..#.#... #.#....#....########## #......#....# # #......#....#### #Oi`###......#.......# #..Oi.........# #..Oi~.# #.# ###Oiˇ.# # #.# #Oi2?#Oi.# #####....#...#+##Oi-###OiT #....#...# Oi1,OiOi. .#....#†....######## ...........>......... #.#..#.#... #.#....#....######### #......#....#  #......#....#### ####......#.......# ............# ...# .# #.##.#  #.#OiN?#.#####....#...#+#### #....#...# #....# ..#OiOi5====Oig Oi;qs ...........>........ #.#..#.#... #.#....#....######## #......#....#  #......#....#########......#.......#.............#...#.##.##.# #.#?#....#Oiq####....#...#+#### #....#...# #....# ..# +$...#Oix,Oi}Oi= #.#..#.#... #.#....#....####### #......#....#  #......#....####.#####......#.......#..............#...#.# .#.##.# #.#?#.#Oi####....#...#+#### #....#...# #....# ..# +$...# #....#Oi8,OiOi P #.#....#....###### #......#....#  #......#....####.#####......#.......# ..............# .......# ......# .#.##.# #.##.?#.######....#...#+#### #....#...# #....# ..# +$...# #....# ....#OiWOiXOi]Oi . ###.####.#..................................... .#.##... #.##..#.?.@....#..####....#...#+### # ....#Oi,OimOi/  #......#....# #......#....#### .#####......#.# ....................# ...........# ..........# .#.##...# #.##..# #.?@.....#.# #####....#...#+#### #....#...# #....# ..# +$...#Oi50  #....# ....# ....#OiG7 Oi7 OiY= Oil  #......#....#### #......#....####..#####......#.# ....................# ...........# ..........# .#.##...# #.##..# #.@......#.# #####....#...#+#### #....#...# #....# ..# +$...# #....#  ....#  ....#Oio ,Oi Oi $-Oi] 1918.0 (19.0)Oi5 F-9.0 (20Oi Oi a _c - a scroll labelled WACARIORCHUOi0...........OiOijS#......#....# ### #......#....#### ..#####......#.# ...........# ..........# .........# .#.##..# #.##.# #..#.# #####....#...#+#### #....#...# #....# ..#OiS+$...##....# OibBOi#......#....# ### #......#....#### ..#####......#.# .......# .......# .......# .#.##.# #.##.# #..#.# #####....#...#+#### #....#...# #..+$...##....#....#....#OiBOi5### #......#....####..#####......#.......# ......# .....# ......# #.### #.##.# #........#........# #####@...#...#+####  #....#...# Oiy6#....# ..# +$...##....##....#.....#......Oi=,OiBOif  ..####... ......... .#.## ..#........#...#####.#+###   +$...# ......#OiOiOiOi8  ........ .#.##. #.##.........#.####.#+###   Oi+$...# #........#OiOiOi_ Oi݂x. .#.##.. #.##.........#.####.#+###   + OiF#.#.......##.......#Oi ,OiOi͜,Oi#Oi  ..#####.....'..#### _You now have 72 gold pieces (gained 12).OiTOiOiOi  .# ..............# .#.##..............# #.##........# #........#.# #####....#...#+#### #....#...#.#####....# ..# #.....@....#.#####....# #....# .....# ......# .......# .......# #.......# _You open the door.Oi5IOi\ .# #.##..............# #.##..............# #........#..# #####....#...#+####  #....#...# ...#####....# ..# Oi#.....'....# ...#####@...#  #....# .....# ...........##..Oi)6.. #...  OiGThere is an open door here.Oi(Oi _OiOi{_ .#.## ........#####.#+###  ...####  #.....' ...######......#...........#............##... ... [...Oiq,29.0 (1OiyOiټf30.0 (11 _Found a robe.OiV......'..OiOi!Oi  .......######+###  ...####  #.....' ...##### #######.#.......#... #......#..........Oid,OiOi #.##.# #........#.# #####....#...#+####Oi #....#...# ...#####....# ..# #.....'....# ...#####....# Oi#....# #....#OiTZ #.##.##.##...##.#.. #.Oiz.. #.....[...... #.OiOiOiOi! #..#.# #####....#...#+#### #....#...# ...#####....# ..# #.....'....# ...#####....# #######....# #..........#. #....@......#.# #.# #...##.#..... #... #.....[.... #........... Oi0,Oi5Oiۘ #####....#...#+#### #....#...# ...#####....# ..# #.....'....# ...#####....# #######....# #..........#.#...........#.# #.# #...##.#...... #... #.....[.... #..........OiEl   frilled lizard (asleep). ..l. Oi\n  You encounter a frilled lizard.OiOi13.0 (3.0)Oix24.0 (4 _OiOiOiJ  #....#...# ...#####....# ..# #.....'....# ...#####....# #######....# #..........#.#...........# #......# #.# #...##.#....... #.......... #.....[...... #...........< ......... Oi K ]l... .....Oi1T OiV +5.0 (1Oiq\ Oi_ ; _Found an escape hatch in the ceiling.Oi...#####....# ..# #.....'....# ...#####....# #######....# #..........#.#..# .# #.# #..@##.......#Oif#.......##.........#..#.....[....#..#..........#Oi@<..........#...l..........#..........####..?.....OiOi&6Oi)Oih _Found a scroll labelled RYSYBR LUPNUYNT.Oi Oi Oi% Oi* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Oi  #.....'....# ...#####....# #######....# #..........#.#..# .....# #............######...##.......##.....@.##... #..#.....[.... #.#.......... #<... #...l....... #.......  ####..?....... ..........#Oim Oi9 A7Sandblast _Oi Oi Oia .  The blast of sand hits the frilled lizard!OiP###Oi0...Oi$5----7=8.5 (1.5SandblastOiCOiR _You kill the frilled lizard!Oi  ...##### #######............#.#......#............#####...##.......##...#.....[....OiS.<.... ..)........###OiOi4-90Oi1; _Found a dagger.Oiu   ##..........#.##...........#OiEv .......#####...##.......##...[.....<.......... .......... ..........#Oi= Oi A-40Oi OiW-H ..........#.##...........#......#####...##.......##..Oi-C.#.....[..........<.......... .  ...........#Oi4OiU9&1Oiq?OiAOi#.#.....#####...##.......##..........#.....[..........<.. .  ###..? .....#.)##.... l   frilled lizard (asleep)..##.l.Oio l.  You encounter a frilled lizard.Oi%NlOiC----2OiOi8 _The frilled lizard hisses angrily.Oi#.#####...##...........##..........#.....[..........<.. .  Oi#M###..? ......#...)##....#l##...Oi,$3 #..Oi%9l.Oiz-Oi\573SandblastOi<Oi>Oi,Y †The blast of sand hits the frilled lizard!Oia_S###Oi4...Oi=4----9=5.0 (1.5SandblastOitOiR _You kill the frilled lizard!Oi  #####...##...........##..........#.....[..........<.. .  ####........#...)##..#.......?.....OiL Oi 4-60Oi Oi t _Found a scroll labelled BOGOL UZXUNK.Oi f5====-7.0 (2Oix Oi& e _d - a scroll labelled RYSYBR LUPNUYNTOi3OiOi,OihOi,OiOiaOiOi$ OiHR====Oi"Oi*,Oi0Oi8,Oij<Oi$A,OiFOiBP,OiSOi=Z,Ois_OieOiTfOitfG6====OiGkOi%*#####...### #.......##.........#......[#.#.......... #......<... #.. #. Oi####.........# ...)### ....†# .....##OiX..##.Oi]?...#.Oi.Oi,OiOi M#.......##..#......[#.#.......... #......<... #.. #. ####.........# ...)### ....†# ......# ##..##.?.......#.....OiROi  .[.....<.. . . ###.................# )........###Oi.† .##...g..g   hobgoblin (asleep)..##.#.[........Oizi  You encounter a hobgoblin.OiOi$059.0 (12.0)Oi-60.0 (13Oi/Oi( _Found a ring mail.OiH|P#.#.......... #......<.......... #.... #... ####... ..............# ...)........### ....†.......# ......# ##......#...g..#.?.......#......##.#.[...... #.#.#.Oiˉ|====1.0)Oi/Oi4Oi Oi  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ois G#......<... #.......... #..... ####.... .......# ...)### ....†# .......###....##.......#...g#.?.......#........##.#.[... #.#.#...... #.#.. Oiv . g  Oi?v .The hobgoblin shouts! You hear a shout!OiOw 2g.Oi Oi gg   goblinOi Oi :===2SandblastOiN Oi q _You encounter a goblin. It is wielding a +0 club.Oi~ †The blast of sand hits the hobgoblin!Oi<##g   Oi>).g.Oi.U+..Oiq_5----43--3.5 (1.5SandblastOi2kOi..#...# .####.#...#Oi"b  #.# ##Oi;n 084.0 (13.0)Oiu Oi0y ,5.0 (14Oi Oiw ; _Found a stone staircase leading down.Oi<K...Oi0OiWYj)### .....†.# . .....###.... ##OiY....)... ##..†.... #...........##.......... ###.##@#.[.......... #.#.#.......... ..#.#..........#..#.#...#+#OiZ.. ##>..#...# .# ###.#..Oi&Z].# #.# ## Oi@Z Oi eR====OifhOiC .† . .....###...##....) .#..†.#........##.......................... ###.##.#.[.... #@#.##...####+#.. OiJ,Oi7OiW;V  .....##...##......) #.........#..†.#...............##............... ###.##.#.[ #.##.#.#Oi;A#...###+#..  ##>. .#..#.##OiIBOi ##...) #.........#..†...............##............. ###.##.#.[OiT #.##.#.#..####+#..  ##>..#...# .# ###.# Oif,OiOi.#..†.... #................. ..##........ ........... ###.##.#.[  #.##.#.#. #....#.#. ###..#.#...#+#.. Oi ##>@.#...# .# #.#...#  #.# ## ..### Oi,Oi\ OiJ#........ ..##......... ............. ###.##.#.[.  #.##.#.#. #....#.#. ###..#.#...#+#..  ##>..#...# .# ##@#...#  #.# ## #.. #### Oi,OiKOi4#..#....... ###.##.#.[ #.##.#.##....##.#+#..  ##>. .# ###.  #@# #.......######.. OikOi|Z....... ###.##.#.[ #..##..#+#..  ##>. .# ###.  #.#####.#.......###### Oi`,OieOi... ###.##.#.[. #.##.#.#. #....#.#. ###..#.#...#+#.. ##>..#...# .# ###.#...# #.#####.#.#.#.Oi",OiOi;B... ###.##.#.[. #.##.#.#. #....#.#. ###..#.#...#+#.. ##>..#...# .# ###.#...# #.#####.#.#.#. .Oi<Oie<OiAOi[i... ###.##.#.[. #.##.#.#. #....#.#. ###..#.#...#+#.. ##>..#...# .# ###.#...# #.#####.#.#.##. ..##Oik,Oi[Oi ... ###.##.#.[. #.##.#.#. #....#.#. ###..#.#...#+#.. ##>..#...# .# ###.#...# # ##.#####.#.#.# #....####Oi,OiOifx... ###.##.#.[.Oix #.##.#.#. #....#.#. Oix ###..#.#...#+#.. ##>..#...#.#.# Oix###.#...#.# ###.#####.#.#.# Oiy-#.Oi..#...#.#.# ###.#...#.# ### #.#####@#.....#..........# #######.............##########Oi6,OiOioQ.........  ###.##.#.[....  #.##.#.#.......... #....#.#.......... ###..#.#...#+#..  ##>..#...#.#.# #.#...#.#.#####. #.#####.#.......#.......@..# #######......... ......############# Oi8[Oi[Oi`Oi##...... .................... ###.##.#.[.......... #.##.#.#.......... #....#.#..........###..#.#...#+#.. ##>..#...#.#.# ###.#...#.#.######.#####.#@.......Oi/#..........#############......... ......#############OiOiOiOi3M ##............ ....................## ##[...........##...........###..#+#..##>.. ###.#...#.#@#####..#####.#..................#############.........Oi4-.##Oi<,OiCOiM#..†  ....##............ ..............#### ##[..............##.................##..###..#+#........##>.. ###.#...#.#.#####..#####.#........#..........######..##Oil,OiOi M#....).r.#..†.  ...##.......... .............#### ##[......##.#.#................#.#..........#####..#OiL +#@.......##>......).###.#...#.#.#####..#.#####.#........#r   rat (wandering)....##Oi" c  You encounter a rat.OiY- Oi7 .r2003.0 (18  Found a long sword.  The rat squeaks loudly.Oi`D r==4.0 (19OiX | _The rat twitches its whiskers.Oi0 )...  ...#..†.......  .r........... ............ .............#### .#.[..............  #.##.#.#..............  #....#.#..........##..  ###..#@.......  ##>.#.#....).  ###.#.#####..  #.#####.#..  #..........  ........  ......#####  ########OiF! )...  ...#..†.......  .r........... ............ Oi.............#### .#.[..............  #.##.#.#..............  #....#.#..........##..  ###..#@.......  ##>.#.#....).  ###.Oi<#.#####..  #.#####.#.. #.......... Oib........  ......# ######## Oi?OiOi!OiQZ _A rat is nearby!Oi2 .###....#.....)...... #...#..†.......  #r...##....... ..........Oi2#######.##.#.[. #.##.#.#..... #....#.#.....@....##..###..#.#...#+#........Oi\7>..#...#.#.#....).###.#...#.#.#####.. #.#####.#........ #..........#############......... ......#############.rOi>Oi@U--5.0)Sandblast _Oi[IOitKOi%†.# . .####.....)...... #Oi#..†.  #...  ..##r...  Oi..........#######.##.#.[Oi. #.##.#.#.....Oi #....#.#..........##..###..#.#...#+#........Oi%>..#...#.#.#....).OiI###.#...#.#.#####.. #.#####.#........Oinu #..........#############......... .Oi'.....#####OihG.rOiHOiDA--6Oi`OiOiv †The blast of sand hits the rat!Oi#?#Oi.5----7=7.5 (1.5SandblastOiMOiG _You kill the rat!Oi2IOi=BOiMBOi9XBOiT\P----Oi_Oic,OizgOin,OisOiz,Oi1OiDžd6====OiOi^....)..###  .....†# ....###....... ##....) #.#..†  #. ..##... Oi.............†####  ###.##.#.[. #.##.#.#........ #....#.#..........##.. ###..#.#...#+#........Oin##>..#...#.#.#....).###.#...#.#.#####.Oi?.#.#####.#........Oier#..........#############.........Oi,OiOiRa..# ....)........###. .....†# #.  ...###.......$##....)#.#..†  #. .##.... ............†#### ###.##.#.[.Oi\b #.##.#.#........ #....#.#..........#####..#.#...#+#........##>..#...#.#.#....).###.#...#.#.#####..#.#####.#........#..........######OikOilOiPsOiM ####...  ........)..## .....†# .  ..###.$#......)#..†  ##..... Oi|............†.......#### ##[......#.##.#.#................#####.#........Oi,OiOiQM... ####..........  ..............)........## .....†.# .  .....###.$#....)#..†  ##..... OiQ3............†.......#### ###.##.#.[..............#...#.#.#####.Oik[Oi\<====OicOi<rM.... ####..........  ..............)........## .....†.# .  ..###.$#....)...#..†  ##..... Oi............†.......####..#...#.#.#....Oi,OiOi;M<.... ####.  ..............)........## .....†.......# .  ..###.$#.......#..† Oi< .##........................#...#+#........OiD,OiSKOiͬ M..#..<........ ####.  ......)........## .....†.......# .  ......###$#....)Oi#..†#.....................#..........##.You see here a +0 club.OiOiS _OiOi#.#.  #......<.....  #...  #...  ####.. .#.).###.OiA †.# #. .###.$. ##.).  #.#..†..  #......... ##.Oit ..†.......####.  #.##.#.#Oi + Oi*,Oi3OiO#.#. #......<.... #... #.. ####..#.).###.†.# #.###.$..Oim<). #.#..†.. #......†.......####.#.##.#.[.............. # Oi#.##.#.#.............. Oi8,OiOi .#. ......<... ... ...#...##.#).###.#†.Oib /# #.####.$..# .).# .#..†.. ... ...†.......####.# .##.#.[...............# Oi .##.#.#.............. # Oiv ,Oi Oi #. <....# ..# #.# ).###.# †.# #.Oi\ # ###.$..# ).# #..†......†.......####.# ##.#.[...............# ##.#.#.............. # Oiޒ ,OiB Oi #. <. . # ..# #.# .Oi| s###.# †.# #.# ###.$..# ).# #..†....o..†.......####.#o   orc (asleep) #Oi .#.[.....#.#...............# Oi ~  You encounter an orc. It is wielding a +0 club.Oi &-Oi 026.5 (19.0)Oi% M-7.5 (20 _Oii- Oi1 Oi<.................. .............. ............# ............# #..........# #..........# † #..........# #.....@.$..# ..).........# .†............. ..............o OiZ............... †.......####.#### [...............# ...........# Ois/<.................. .............. ............# ............# #..........# #..........# † #..........# #.....@.$..# ..).........# .†............. .............................†.......####.#### [...............#...........# _An orc is nearby!Oi x#. <. Oil . # .# #.# ###.# .# #.# ###......@$..# ).# #..†..Oi o.o..oOiŎ †.......####.#o   orc priest (asleep) Oi, /.#.[...............# oo 2 orcs (asleep) .#.#..... Oi o.  You encounter an orc and an orc priest.Oi٘ #.Oi .oOi #.Oi /oOi ooowandering)Oi :==8.5 (1.0)OiI Oi , _The orc priest shouts!Oiv 7#. <. . # # #.# ###.# # #.# ###...# ).# #..†.. o#oo#†.####.# #.[......# #.#.. o.o..oOiz OiD 9--9SandblastOi Oi" R _You see here 15 gold pieces.Oi o.  You now have 87 gold pieces (gained 15).OiC.oOi2o.Oi) ao1 wandering)Oi&==Oi 30OiOi% _The orc shouts!OiU....#.......... Nitant the Digger ..<..................  Gargoyle .....................  Health: 19/19 ======================== ...................#  Magic: 5/6====================---- ...................#  AC: 6Str: 11 ........#..........#  EV: 11Int: 17 OiVv......###..........#  SH: 5Dex: 10 ......# #..........#  XL:  3 Next: 47% Place: Dungeon:3 ......###.......@..#  Noise: ==-------  Time: 2030.5 (0.0) .........).......**#  d) +3 dagger .....#..†..........o...  Cast: Sandblast .....................oo# .......................# .....†.......####.######  o   orc priest #.[...............# oo 2 orcs (1 wandering) Oi!W#.#...............# #.#..........##.. _The orc shouts!  Aiming: Sandblast (safe; 2% risk of failure)  OiVWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOiWtAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (84% to  hit)Oi....#..........Nitant the Digger ..<..................Gargoyle .....................Health: 19/19 ======================== ...................#Magic: 5/6====================---- ...................#AC: 6Str: 11 ........#..........#EV: 11Int: 17 ......###..........#SH: 5Dex: 10 ......# #..........#XL:  3 Next: 47% Place: Dungeon:3 ......###.......@..#Noise: ==-------  Time: 2030.5 (0.0) .........).......###d) +3 dagger .....#..†..........o...Cast: Sandblast .....................oo# .......................# .....†.......####OiQ .######o   orc priest #.[...............#oo 2 orcs (1 wandering) #.#...............# #.#..........##.. _The orc shouts!  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (84% to  hit)Oi%i..oo Oi?& Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (84% to  hit)  The blast of sand hits the orc priest but does no damage.  The orc shouts!Oi$*Oido.o.oo  The orc priest casts a cantrip, but nothing happens.Oi;;W.oOiaDOiF-2.0 (1.5OiNOiP Oi9Q[_The orc priest looks braver for a moment.Oiμm#.....[.... .# <. .# .# .#.# Oi###.# # #.# ###..# ...)# #..†oo..o..#..........# oo 2 orcs ....†####.###### .[...# .#.Oi="....#Oiѿ9o.OiJ*oOi.Oio   orc priesto   orcOi5--30Oi0OiOimV.#................<.....#.##.####.#.# #.#.###.#....)o##..†..oo...........#...#†####.###### #.[........# o 2 orcs #.#...# #.###..o.o.o.OipOi_qA--4OiSyOizOi3....#................  Nitant the Digger ..<..................  Gargoyle .....................  Health: 19/19 ======================== ...................#  Magic: 4/6Oi================-------- ...................#  AC: 6Str: 11 ........#..........#  EV: 11Int: 17 ......###..........#  SH: 5Dex: 10 ......# #..........#  XL:  3 Next: 47% Place: Dungeon:3 ......###.......@o.#  Noise: ---------  Time: 2034.0 (0.0) .........).......*.#  d) +3 dagger .....#..†.........oo...  Cast: Sandblast .......................# OiE.......................# .....†.......####.######  o   orc priest #.[...............# oo 2 orcs Oi#.#...............# #.#..........##.. _The orc priest looks braver for a moment.Aiming: Sandblast (safe; 2% risk of failure)  Oi֌aPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (84% to  hit)OiL@....#................Nitant the Digger ..<..................Gargoyle .....................OiHealth: 19/19 ======================== ...................#Magic: 4/6================-------- ...................#AC: 6Str: 11 ........#..........#EV: 11Int: 17 ......###..........#SH: 5Dex: 10 Oi`......# #..........#XL:  3 Next: 47% Place: Dungeon:3 ......###.......@o.#Noise: ---------  Time: 2034.0 (0.0) .........).......#.#d) +3 dagger Oi.....#..†.........oo...Cast: Sandblast Oi.......................# .......................# .....†.......####.######Oio   orc priest #.[...............#Oi|oo 2 orcs #.#...............# #.#..........##.. _The orc priest looks braver for a moment.OiVAiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleOi5Shift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (84% to  hit)OiiAo.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (84% to  hit)  The blast of sand hits the orc priest but does no damage.OiB5o.Oi5LOiL5=5.5 (1.5Oi/UOiW1 _You block the orc's attack.Oiu ....#................  Nitant the Digger ..<..................  Gargoyle .....................  Health: 19/19 ======================== ...................#  Magic: 3/6============------------ ...................#  AC: 6Str: 11 ........#..........#  EV: 11Int: 17 ......###..........#  SH: 5Dex: 10 ......# #..........#  XL:  3 Next: 47% Place: Dungeon:3 Oi l......###.......@o.#  Noise: =--------  Time: 2035.5 (0.0) .........).......oo#  d) +3 dagger .....#..†..............  Cast: Sandblast .......................# .......................# .....†.......####.######  o   orc priest #.[...............# oo 2 orcs #.#...............# #.#..........##.. _You block the orc's attack.  Aiming: Sandblast (safe; 2% risk of failure)  Oi aPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (84% to  hit)Oib....#................Nitant the Digger ..<..................Gargoyle .....................Health: 19/19 ======================== ...................#OiMagic: 3/6============------------ ...................#AC: 6Str: 11 ........#..........#EV: 11Int: 17 ......###..........#SH: 5Dex: 10 ......# #..........#OioXL:  3 Next: 47% Place: Dungeon:3 ......###.......@o.#Noise: =--------  Time: 2035.5 (0.0) .........).......oo#d) +3 dagger .....#..†..............Cast: Sandblast Oi.......................# .......................# .....†.......####.######Oiҗo   orc priest #.[...............#Oioo 2 orcs #.#...............# #.#..........##..Oi7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOihAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (84% to  hit)  The blast of sand hits the orc priest.  The orc priest is moderately wounded.Oi 2o.Oi-o.OiJ(s  You block the orc's attack.  The orc priest hits you but does no damage.Oi(Oi)U8--7.0 (1.5Oi$1Oi<3q _The orc barely misses you. The orc hits you with a +0 club.Oiv@ ....#................  Nitant the Digger ..<..................  Gargoyle .....................  Health: 18/19 ======================-- ...................#  Magic: 2/6========---------------- ...................#  AC: 6Str: 11 ........#..........#  EV: 11Int: 17 ......###..........#  SH: 5Dex: 10 OiHA ......# #..........#  XL:  3 Next: 47% Place: Dungeon:3 ......###.......@o.#  Noise: =--------  Time: 2037.0 (0.0) .........)......oo.#  d) +3 dagger .....#..†..............  Cast: Sandblast .......................# .......................# .....†.......####.######  o   orc priest #.[...............# oo 2 orcs #.#...............# OiA #.#..........##.. _The orc barely misses you. The orc hits you with a +0 club.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (moderatelywounded, 84% to hit)Oi....#................Nitant the Digger ..<..................OikGargoyle .....................Health: 18/19 ======================-- ...................#Magic: 2/6========---------------- ...................#AC: 6Str: 11 ........#..........#OiEV: 11Int: 17 ......###..........#SH: 5Dex: 10 ......# #..........#XL:  3 Next: 47% Place: Dungeon:3 Oi}......###.......@o.#Noise: =--------  Time: 2037.0 (0.0) .........)......oo.#Oid) +3 dagger .....#..†..............Cast: Sandblast .......................# Oi3.......................# .....†.......####.######o   orc priest OiHU#.[...............#oo 2 orcs #.#...............# #.#..........##..OikPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOiAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (moderatelywounded, 84% to hit)  The blast of sand hits the orc priest.  OiLThe orc priest is heavily wounded.OiyShift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (moderatelywounded, 84% to hit)  The blast of sand hits the orc priest.  The orc priest is heavily wounded.  The orc priest hits you but does no damage.Oi-8.5 (1.5OiOOiV _The orc hits you but does no damage. You block the orc's attack.Oi....#................  Nitant the Digger ..<..................  Gargoyle Oi%.....................  Health: 18/19 ======================-- ...................#  Magic: 1/6====-------------------- ...................#  AC: 6Str: 11 ........#..........#  EV: 11Int: 17 ......###..........#  SH: 5Dex: 10 ......# #..........#  XL:  3 Next: 47% Place: Dungeon:3 Oi ......###.......@o.#  Noise: =--------  Time: 2038.5 (0.0) .........)......oo.#  d) +3 dagger .....#..†..............  Cast: Sandblast .......................# .......................# .....†.......####.######  o   orc priest #.[...............# oo 2 orcs #.#...............# #.#..........##.. _The orc hits you but does no damage. You block the orc's attack.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavilyOi22wounded, 84% to hit)OiU....#................Nitant the Digger ..<..................Gargoyle .....................Health: 18/19 ======================-- ...................#Magic: 1/6====-------------------- ...................#AC: 6Str: 11 ........#..........#EV: 11Oi Int: 17 ......###..........#SH: 5Dex: 10 ......# #..........#XL:  3 Next: 47% Place: Dungeon:3 ......###.......@o.#Noise: =--------  Time: 2038.5 (0.0) .........)......oo.#d) +3 dagger .....#..†..............Cast: Sandblast .......................# .......................# .....†.......####.######o   orc priest #.[...............#oo 2 orcs #.#...............# #.#..........##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (i 33mheavilywounded, 84% to hit)  The blast of sand hits the orc priest but does no damage.  The orc priest is heavily wounded.Oi3 wounded, 84% to hit)  The blast of sand hits the orc priest but does no damage.  The orc priest is heavily wounded.  The orc priest closely misses you. The orc hits you but does no damage.  You block the orc's attack.  The orc priest hits you but does no damage.Oiv 57-Oi '40.0 (1.5Oio OiM W _The orc hits you with a +0 mace. The orc hits you with a +0 club.Oi....#................  Nitant the Digger ..<..................  Gargoyle .....................  Health: 17/19 =====================--- ...................#  Magic: 0/6------------------------ ...................#  AC: 6Str: 11 ........#..........#  EV: 11Int: 17 ......###..........#  SH: 5Dex: 10 ......# #..........#  XL:  3 Next: 47% Place: Dungeon:3 ......###.......@o.#  Noise: =--------  Time: 2040.0 (0.0) OiV.........)......oo.#  d) +3 dagger .....#..†..............  Cast: Sandblast .......................# .......................# .....†.......####.######  o   orc priest #.[...............# oo 2 orcs #.#...............# #.#..........##.. _The orc hits you with a +0 mace. The orc hits you with a +0 club.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOi"Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavilywounded, 84% to hit)Oi&T....#................Nitant the Digger ..<..................Gargoyle .....................Health: 17/19 =====================--- ...................#Magic: 0/6------------------------ ...................#AC: 6Str: 11 ........#..........#EV: 11Int: 17 ......###..........#SH: 5Dex: 10 ......# #..........#XL:  3 Next: 47% Place: Dungeon:3 ......###.......@o.#OiNoise: =--------  Time: 2040.0 (0.0) .........)......oo.#d) +3 dagger .....#..†..............Cast: Sandblast .......................# .......................# .....†.......####.######o   orc priest #.[...............#oo 2 orcs #.#...............# #.#..........##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavilywounded, 84% to hit)  The blast of sand hits the orc priest but does no damage.  The orc priest is heavily wounded.OiOiOi|,10---------1====SandblastThe orc priest is heavily wounded.  The orc priest casts a cantrip, but nothing happens.The orc hits you with a +0 club. The orc hits you with a +0 mace.  The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourchoice!"  (press Y on the ability menu to convert to Beogh)OiP4/  --more--Oi?Oi1 1.5 (1.5OiZSandblastBeogh _OiOi Oi mRead which item? Scrolls  b - a scroll of blinking  t - a scroll of teleportationi - 3 scrolls of identify  c - a scroll labelled WACARIORCHU  d - a scroll labelled RYSYBR LUPNUYNT Oi  e - a scroll labelled BOGOL UZXUNK [!] read|quaff|evoke[?] describe selectedOinOi2Oi}@....#................Nitant the Digger ..<..................Gargoyle .....................Oi%Health: 10/19 ============------------ ...................#Magic: 1/6====-------------------- ...................#AC: 6Str: 11 ........#..........#EV: 11Int: 17 ......###..........#Oi4SH: 5Dex: 10 ......# #..........#XL:  3 Next: 47% Place: Dungeon:3 ......###.......@o.#Noise: =--------  Time: 2041.5 (0.0) Oi7.........)......oo.#d) +3 dagger .....#..†..............Cast: Sandblast Oi.......................#Beogh .......................# OiA~.....†.......####.######o   orc priest #.[...............#OidGoo 2 orcs Oi{#.#...............# #.#..........##..OiThe orc priest is heavily wounded.The orc priest casts a cantrip, but nothing happens.Oi^The orc hits you with a +0 club. The orc hits you with a +0 mace.  OirThe orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make yourOi^choice!" _(press Y on the ability menu to convert to Beogh)Oin  As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. The orc priest closely misses you.Oiy2.5 (1Tele Beogh OiOiu _The orc hits you but does no damage. The orc barely misses you.Oi3 ....#................  Nitant the Digger ..<..................  Gargoyle .....................  Health: 10/19 ============------------ ...................#  Magic: 0/6------------------------ ...................#  AC: 6Str: 11 ........#..........#  EV: 11Int: 17 ......###..........#  SH: 5Dex: 10 ......# #..........#  XL:  3 Next: 47% Place: Dungeon:3 ......###.......@o.#  Noise: =--------  Time: 2042.5 (0.0) Oi3 .........)......oo.#  d) +3 dagger .....#..†..............  Cast: Sandblast .......................#  Tele Beogh .......................# .....†.......####.######  o   orc priest #.[...............# oo 2 orcs #.#...............# #.#..........##.. _The orc hits you but does no damage. The orc barely misses you.Aiming: Sandblast (safe; 2% risk of failure)  Oiy4 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavilywounded, 84% to hit)Oi....#................Nitant the Digger ..<..................Gargoyle .....................Health: 10/19 ============------------ ...................#Magic: 0/6------------------------ ...................#AC: 6Str: 11 ........#..........#EV: 11Int: 17 ......###..........#SH: 5Dex: 10 ......# #..........#XL:  3 Next: 47% Place: Dungeon:3 ......###.......@o.#Noise: =--------  Time: 2042.5 (0.0) .........)......oo.#d) +3 dagger .....#..†..............Cast: Sandblast .......................#Tele Beogh .......................# OiN[40m.....†.......####.######o   orc priest #.[...............#oo 2 orcs #.#...............# #.#..........##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavilywounded, 84% to hit)  The blast of sand hits the orc priest.  The orc priest is heavily wounded.OiɎwounded, 84% to hit)  The blast of sand hits the orc priest.  The orc priest is heavily wounded.  The orc priest hits you with a +0 dagger.  You block the orc's attack. The orc closely misses you. x2  The orc priest hits you but does no damage.4.0 (1.5SandblastOiOi: _The orc hits you but does no damage.OifG  You hit the orc priest.  The orc priest shouts, "Surrender to Beogh and we'll let you live!"OiN P  #.## #... ####### ## #.##  .. ####.# Oi$O  .# ####....#  .# .. #..)..### #.#....#.....# #.#....#†....#### OiXP ..........>..... ..####.#.#..#.#......... #.#.#....#....##### ..#......#....# ### ####......#....#### ..#####......#.......# ....................# ..............# ....................#The orc priest is severely wounded.OiU Oi'b j-50Oic @ _Your surroundings suddenly seem different.Oi Oi Oi Oi% ,Oi BOi Oi OiO S1=OiI Oi˝ Oi nOit U1====2=========Oi i3=Oi^ Oi ,Oi Oi ,Oi Oi ,Oi OiA Oi 14==2====OiZ Oin ,Oi OiW ,Oi' Oi ,Oi Oi ;5Oi d======Oi Oiu ,Oi Oi+ Oiv Oi Oi] ,Oi OiY Oi 9=Oii Oi Oi E6==Oi Oi; Oi V3====Oiy Oi Oi6 Oi Oin ,Oii Oi Oi S7===Oi Oi Oia Oi <====Oil Oi Oi- Oi OiB Oi Oi Oib Oi 9=Oi Oi Oi/ K8=Oi Oi Oi Oi Oia Oi P4====Oiw OiF ,Oiq Oi k _You start resting.HP restored.Oin# 8-Oi- 082.0 (37.0)Oi1 9===3.0 (38 _Oim6 Oi7 OikOiOiOibOiOit,Oi<====OitOiOi,OiНOiOi@:==OiàOiu,OiOi,OiթOiOiЬOiOiOiP5====OiOi,OiOiOiROiLOiOi(OiOiR====OiOiOiOiSOiOiOiVOieOiOiEOiy,Oi\OiOi>OiOin _You start resting.Magic restored.Oi Oi.100.0 (17Oid6====1.0 (18 _OiOizOiOi;NLevel 3 of the Dungeon<<>>(Press ? for help)###### #.###########.# #...........#<#  ####### ## #.#########.#.#  ....... .. ####.##.#.#  ....... .# ####....##.#.#  ....... .# .. #..)..####.#.###  .......#.#....#.....#Oi #.#...#  .......#.#....#†....###########.#.###  .......@..........>...........#.#.#  ..####.#.#..#.#.................#.#    #.#.#....#....##########.###.###  ..#......#....##.#.....# ### ####......#....#### #.#.#..##  ..#####......#.......# #.#.#..#  ....................# #.#.#..#  ....................# #.#.#..# Oii7 ....................# #.#.####  .#.##..............# #.#.#####  #.##..............# #.......# #........#........# ######### #####....#...#+####  #....#...# Oi[ " ....................#.#.#..# ....................# #.#.#### .#.##..............# #.#.#####  #.##..............# #.......# #........#.......######### #####....#...#+###    #....#...#     ...#####....# ..#    #.....'....#   ...#####....#  #######....#  #..........#. ##.....    #......Oi\ { #......#####...### #.......## #........#.....[....  #........#..  #......<....  #.........  #.......................#  ####....................#Oi=  ## ###  #.###########.#  #...........#<#  ####### ##  #.#########.#.#  ....... ..  #### #.#.#  ....... .# ####....#.#.# ....... .# .. #..)..####.#.### .......#.#....#.....##.#...# .......#.#....#†....###########.#.###Oi  .......@..........>...........#.#.# ..####.#.#..#.#.................#.#   #.#.#....#....##########.###.###  ..#....##.#.....#### ####....#### #.#.#..## ..#####.......# #.#.#..#  .............# #.#.#..#  ...........# #.#.#..#  ....................# #.#.####  .#.### #.#.#####  #.##Oi ^# #.......# ### ######### #####....#...#+####    #....#...#  Oiv_Oi[v #.## Nitant the Digger#... Gargoyle####### ###.## Health: 19/19 ========================....... ..####.# Magic: 6/6========================....... .# ####....# AC: 6Str: 11....... .# .. #..)..### EV: 11Int: 17.......#.#....#.....#SH: 5Dex: 10.......#.#....#†....#### XL:  3 Next: 47% Place: Dungeon:3.......@..........>..... Noise: ---------  Time: 2101.0 (0.0)Oiw..####.#.#..#.#......... d) +3 dagger#.#.#....#....##### Cast: Sandblast..#......#....#### ####......#....####..#####......#.......#....................#....................#....................#The orc priest is severely wounded. _Your surroundings suddenly seem different. _You start resting. _HP restored. _You start resting. _Magic restored.Oi xOiayOiOiOi,OiOi(OitOi OiOiOiڔOixOiOi\OiOiOiўOiOiOivOiGOiШOi%OifOiTOiOi%OiOizOiVOiOiOiOiy,OiͿOiOiOi<OiOiSOiOiOi{OiOi,Oi(OiBOi.OiyOiOiIOi,OiOiOi,OiOiOiOiOiOiOil,Oi@OiOiOiOiQOiOOiG,OiOiOi<OiOiOiOiCXOiOiOiOiOiOiOiOiJ Oi OiS Oi Oi OiOiZOiOiOiy,OiOi2Oii,OiOiOiOiUOiOiOi!,Oi!Oi#Oi$,Oi%Oi&OiX),Oi*Oi*Oi,,Oi|-Oi .Oi-0,Oi0OiE1OiR3,Oi3Oi4Oi6,Oi7Oi8Oi9Oi":OiJ:Oi;Oi<Oi%=,Oi>Oi@,Oi$AOiAOiNCOiCOi DOiDOivFOiFOimGOi)HOi`J,OiJOi#LOi N,OiNOiOOi\Q,OiQOiROiSOiSOi7TOiTOiCVOiVOiVOitWOirYOiY,OiZOi[Oi7\Oiq\Oib    ### ###  #.###########.#  #...........#@#  48.0 (4OiJc=7.0)#.#########.#.#  ####.##.#.#  #....##.#.#  Oic)..### #.#.###  ...# #.#...#    ...###########.#.###    .>...........#.#.#    Oic...............#.#   Oi6eOi iOi|k. _Your surroundings suddenly seem different. _You start resting. _HP restored. _You start resting.Magic restored. _There is a stone staircase leading up here.Oi2 Oi3 Oi7 Oi< OiB N9.0 (1.0) _Oi H 2  You climb upwards.Oi ###.........##'##.##.#.......# #. ........................####.###. ###.###.####............##.......  #.#...................##.#.#####.#.#.###.............'..#.# ##.#.#.# #.............####.# ##.#.#.# #..................# ##.#.#.# #...............#### ##.#.#.# #.....@.........'..#####...#.####..............##.....  #####.......#######.....##..... #######.# #.....##..... #.# #.....##..... 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'##### ########..... #.....# ### #..... #............# #.# #.####OiH 50.5 (2.5 _Level annotation: TerenceOi c _There is a stone staircase leading down here.Oi Oi Oi Oi~ .##.##.##.#..####.# #. ##..##'##.##.#.......# #. ............####.### ##.###.####Oi v##........#.#.......##.#.####.#.#.#.###.'..#.# #.#.#.#.# #.####.# #.#.#.#.# #...# #.#.#.#.# #.#### #.#.#.#.# #.....>'..######...#.####..............##.#####.......#######.....##.#######.# #.....##.#.# #.....##. #.# #.....##.########'##### ########.#.# ### #......OiŇ Oi͈ $ _Oi Oi ..##.##.##.#..# #.# #. #..##.##.##.#..####.# #. ###'##.##.#.......# #. ...........####.### #.###.######........# #.#.......##.#.####.# #.#.#.###.'..#.# #.# #.#.#.# #.####.# #.# #.#.#.# #...# #.# #.#.#.# #.......#### #.. #.#.#.# #.....>'..###### #...#.####..............##. #####.......#######.....##.#######.# #.....##.#.# #.....##. #.# #.....##.########'##### ########.Oi ,Oi Oice /####'######.##.##.#.[ ### #. .##.##.##.#..# #.# #. .##.##.##.#..####.# #.##'##.##.#.......# #. ..........Oif ####.###.... .###.######........#' .#.......##.#.####.#. .#.#.###.'..#.# #.#. .#.#.# #.####.# #.#. .#.#.# #...# #.# .#.#.# #.......#### #... .#.#.# #.....>'..####### ...#.####..............##. ####.......#######.....##.#######.# #.....##.#.# #.....##. #.# #.....##.Oiwo ,Oi,v Oit  ### #.##.##.# #. ###'######.##.##.#.[# ### #.##.##.##.#..# #.# #.##.##.##.#..####.# #.##'##.##.#.......# #. .........####.###..... 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Oi O ###'######.##.##.#.[# ###.##. .##.##.#..######'##.##.#.......# ........##.###..... ###.#####........#'.....##.#.###OiP s#.....'........#### #.#.# #..................# #.#.##.....#OiY ,Oia Oi M#######..@#####  ##  ###  .. ###'######.##.##.#.[# ###.##.##.#..# Oi #.##.##.#..######'##.##.#.......# ........##.###..... ###.####.......#'.....##.#.####.....'.. #.#.# #.............####.# #.#.#.#######.....#Oi Oim Oi Oi> M.......)# #######..? #####  ##  ###  .. ###'####[# ###.##.#..# ##.##.##.#..######'##.##.#.......# ........##.###..... ###.####.......#'.....##.#.### #.#.###.............'..#.# #.#.##. #..............##OieB OiB OiI Oi) JM#########.# .......)# #######..? #####  ##  ###  .. ###'####[# ##.# ##.##.##.#..######'##.##@#.......# ........##.###..... ###.####.......#' #...................##.#.####.#.#...>.........'Oi<\M #...#########.#'#.......)# #######..? #####  ##  ###  .. ###'####[# ## .######'##.##.#.......# ....................####.###..... ###.####............##........#'#....#.... ..#..............OiX,Oi_OiM(# ####.### #....#. #########.#'#.......)# #######..? OiC:#####  ##  ###  .. ###'####[# ## .######'##.##.#.......# ....................####.###................. ........'OiM..##...........Oi,OiOiQ<SM.# #......# (# ####.### #....#. #########.#'#.......)# #######..? #####  ##  ###  .. ###'####[# ## .#### ........##'##.##.#.......# #.................Oi,Oi Oil#M%# #.##.#..##.# #......(# ####.### #....#. #########.#'#.......)##.#..## #######..? #####  ##  ###  .. ###'####OiSm[# ## ........##.##.##.#..####.# #..........Oiv,OiG}OiM###.####%# #.##.#..#.# #......(# ####.### #....#. #########.#'## #.......)##.#..##.#... ########.##.#..?...... ######  ##  ###  .. ###'####Oi[# ## ........##.##.##.#..# #.# #........OiU,OiYOiTM....#......... ###.####%# #.##.#..#.# #......(# ####.### #....#. #########.#'## # .......)##.# ########.##.#.@?...... ###### #.##.##.##.###.  ###  .. OiU###'######.##.##.#.[# ### #........Oi]OiQ^OicOi#.# #..###.##.####. #.#%# #.##.#..#. ##.# #......##.  #(# ####.####.  #.# #....#.  #.#.#'## # #  #.Ois )##.#..##.#...#  #.##.#..@......# ##.##.##.##.###.# #.### #.##.##.# ... #.'######.##.##.#.[###### #.##.##.##.#..# #.# #.##.##.##.#..####.# #.##'##.##.#.# #.Oi.....####.###..####.....##.#'#Oi^ @@   Terence (wandering) ##.####............##........#'##Terence comes into view.OiCOi/64.5 (14.0)OiOi 35.5 (15 _Oi+OiM _You see here a scroll labelled OTOYTU ROMIOKH.Oia ###.###.##.####. #  #%# #.##.#..#. # #.# #......##.  #(# ####.####.  #.# #....#.  #.#########.#'## # # #.......)##.#..##.#.@.# ########.##.#..?......# ###### #.##.##@##.###.# #.....### #.##.##.# ... # ###'######.##.##.#.[###### # ........##.##.##.#..# #.# #Oi .##.##.##.#..####.# #.##'##.##.#.......# #.............####.### ###.####......##........#'# #...........##.#.####.#.Oi J.@Oif Oie 86.0) _Ois Oi Oi   #%# ...# #......# (# ####.##.# #....########.#'## # #......)##.#..##.#..@#######.##.#..?......# ###### #.##.##.##.###.# #.....### ... ###'#####OiO.[###### .........# #.##'.......  #.#.###.............'..#.# #.#.# Oi{Oi&7OiOi~Oi4  .# #......# (# ####.##.# #....########.#'## # #......)##.#..##.#..@Oi+5 #######.##.#..?......# ###### #.##.###.# #.....### ... ###'#####.[###### .........# #.##..... #.#.# #.............####.# #.#.# Oi$? <8OiN OiP Oi " (# ####.##.# #....########.#'## # #Oik ......)##.#..##.#..@#######.?......# ###### #.##.###.# #.....### ... ###'#####.[###### .........# #.##'................ #.#.# #..................# #.#.# Oi Oi &9Oi OiT OiYb .# #....########.#'## # #......)##.#..##.#..@#######.?......# ###### #.##.###.# #.....### ... ###'#####Oib.[###### .........# #.##'................####.##....................'..##Oib........... #.#.# #...............#### #...# OibOilOiUn'70OiFuOivOi̮x ########.#'## # #......)##.#..##.#..@#######.?......# ###### OiY8#.##.###.# #.....### ... ###'#####.[###### .........# #.##'................####.## ###.####............##........#'#....#......#.............. #.#.# #.....>.........'..######## OiϴOi &1OiOiUW ......)##.#..##.#..@#######.?......# ###### #.##.###.# #.....### ... ###'#####.[###### .........# #..#####'##.##.#..............@...####.## ###.####........#'# #.......#.####.#....>.........' ..#.####..............##......... 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Oi_#(# ####.####. #.# #....#. ##### #.#.#'###.#.### #.)##.#..##.#...# #.##.#..OiJ_.#  #.##.##.##.###.# #Oi_.# #.##.##.#......# #. Oi_#'######.##.##.#.[###### #..##.##.##.#..# #.# #Oi'`..##.##.##.#..####.# #..##'##.##.#.......# #.Oi[`P....####.###. #.####Oi`(.##.#'OilOimOivOid.#.# # ##.###.##.####. #  #%# #.##.#..#.  #.# #......##.  #(# ####.####.  #.# #....#. #####  #.#.#'###.#.###  #.)##.#..##.#...#  #.##.#...#  #.##.##.##.###.# #  ### #.##.##.#......# # ##'######.##.##.#.[###### #.##.##.##.#..# #.# #.##.##.##.#..####.# #.##'##.##.#.......# #.....####.### ##.####.##.#'OihOiDOia#####.....)#### # ....#.........#. # ###.###.##.####.  #%# #.##.#..#.# #.# #......##.  Oib# #(# ####.####.  #.# #....#. #####  #.#########.#'###.#.### #.......)##.#.@##.#...# ########.##.#.........# ###### #.##.##.##.###.# #  ### #.##.##.#......# # Oi4c###'######.##.##.#.[###### #.##.##.##.#..# #.# #.##.##.##.#..####.# #Oic##'##.##.#.......# # ........####.###.....OirOisOi|Oi+}.#####.....)#### .#.#...P #.###.##.####.ß.  #%# #.##.#..#.P.OiFE  #.# #......##.ß #(# ####.####.. #.# #....#.# ##### #.#.#'###.#.### #.)##.#@.##.#...# #.##.#...#  #.##.##.##.###.# #Oi ### #.##.##.#......# ##'######.##.##.#.[###### #.##.##.##.#..# #.# #.##.##.##.#..####.# #.##'##.##.#.# #.####.###Oi,Oi Oibu EM . .####)####.ß...~♣ .....#.........#...P.~ ####.#####.ß...%# #.##.#..#.P.ß.# #......##.ß.(# ####.####..  #....#.# ##### #########.#@###.#.##.......)##.#..##.#...# #######.........# ######.##.##.##.###.# #....# .#Oi } ,Oi Oi9  M..... .####...♣.~.####)####.ß...~♣. .....#.........#...P.~.P ####.#####.ß...⌠..%# #.##.#..#.P.ß.ß...# #......##.ß.....ß(# ####.####........ #....#@# ##### #########.#'###.#.##.......)##.#..##.#...# ########.##.#.........# #####.#.. ##.#There is an open door here.Oi g SS   adder (wandering) .........##.##.##.#..####.# #....You encounter an adder.Oi Oi@ -212.5 (15Oi O.SOi Oi( 33.5 (16 _Oi Oi' Oie Q.SOiE Oiu 14.0)Oi Oi Oi)U.SOi2Oi^5&5Oi4<Oi(>Oi$7S.Oi%FS⌠Oi-OSOiO0&6Oi8Oi/FOi .S7SandblastOis####.######.....#.ß.P.~P. .####...♣.~.####)####.ß...~♣. .....#.........#...P.~.P ####.#####.ß...⌠%# #.##.#..#.P.ßSß...# #......##.ß.....ß(# ####.####@.......Oiv #....#.####### #########.#'###.#.##.......)##.#...########.........# ##### #.##.##.##.###  ### .....# ####'####[##### OiU.SOiOi&&8Oi_OiOiG C####OiR .SS.Oi *..OiN g5----=20.0 (1.5Oi OiM Y _The blast of sand misses the adder.Oi"4####Oi S...  The blast of sand misses the adder. The adder bites you but does no damage.Oi]i4--------1.5Oih _The adder barely misses you.Oid p  The blast of sand hits the adder!OiW @The adder is almost dead.Oik @   Terence (wandering)S   adderOi o3--------3.0Oi Oi q _The adder closely misses you. You block the adder's attack.Oi) ...........#@ß.P.~P.######...♣.~..#Oi*E)####.ß...~♣........#...P.~.P ####.###.##.####.ß...⌠..  #%# ..#.P.ß.ß.# #......##.ß.....ß(# ####.####.S.......# #....#@###############.#'###.#.###......)##.#..##.#...#######........# ##### #.##.###.# #.....# .........##.##.##.#..####.# #....Oik7Oi7,40Oi?OiBR _The adder barely misses you.Oi45C######...♣.~.#)####.ß...~♣........#...P.~.P ####.###.##.####.ß...⌠..  #%# ..#.P.ß.ß...# #......##.ß.....ßOi5n(# ####.####.S.......# #....#.###############.#.###......)##.#..##.#...#######.Oi5V....##### Oi5#.##.###.# #....#####.#..... Oi6X####'#####[###### .........Oi06L.# #.##'....OiQ6Oi7U.SOi*@OiHA%-OihA 5OiHOi{KQ _There is an open door here.OiU/ #)####.ß...~♣ .........#...P.~.P ####.###.##.####.ß...⌠..  #%# ..#.P.ß.ß.# #......##.ß.....ß(# ####.####.........# #....#S###############.#'###.#.###......)##.#@.##.#...#######........# ##### #.##.###.# #....#####.#..... ####'#####[###### ..........# #.##'................####.##.SOi 5 OiL6 .=6Oi = Oi? = _The adder bites you but does no damage.OiUC  You miss the adder.The adder is almost dead.OiCC----7OiJOiM= _The adder bites you but does no damage.Oi= †You hit the adder.Oi> 4====758Sandblast _You kill the adder!Training target 5.0 for Earth Magic reached!OiEOiGl _Your Earth Magic skill increases to level 5!OiY #...P#.ß.#.P.#.ß#..#.#+  You close the door, pushing everything out of the way.Oi[.-9OibOiudS _You see here an adder corpse.Oi ........#...P.~.P ####.###.##.####.ß...⌠..  #%# ..#.P.ß.ß.# #......##.ß.....ß(# ####.####.........# #....#.###############.#+###.#.###......)##.#†.##.#...#######........# ##### #.##.###.# #....#####.#.....#.. Oio.###.####............##........#' OiOiA-30Oi3Oi;Oi ###.###.##.####.ß...⌠.. #  #%# #.##.#..#.P.ß.ß.. ##.# #......##.ß.....ß #(# ####.####........ #.# #....#.####### #.#########.#+###.#.####.......)##.#†.##.#...# ########.##.#.........# ###### #.##.##@##.###.# #.....### #.##.##.#......# #. ###'######.##.##.#.[###### #. ........##.##.##.#..# #.# #.##.##.##.#..####.# #.##'##.##.#.......# #............####.###. ###.####.....##........#'# #........##.#.####.#.#Oic OiY &1Oi Oi Oi-   #%# ..#.P.ß.ß.# #......##.ß.....ß (# ####.####.........# #....#.###############.#+###.#.###Oie. ......)##.#†.##.#...#######.##.#.........# ###### #.##.##.##.###.# #.....###..... ###'#####[###### .........# #.Oi/ ... #.#.###.............'..#.# #.#.# Oi; [====2OiE OiF Oi_ .# #......##.ß.....ß (# ####.####.........# #....#.###############.#+###.#.###......)##.#†.##.#...#######.##.#......###### #.##.###.# #.....###..... ###'#####[###### .........# #.##..... #.#.# #.............####.# #.#.# Oia&3OiuOi" (# ####.####.........# #....#.###############.#+###.#.###......)##.#†.##.#...#######.##.#......###### #.##.###.# #.....###..... ###'#####[###### ........Oi7.# #.##'................ #.#.# #..................# #.#.# Oi6Oi/&4OiOiSOi .# #....#.###############.#+###.#.###......)##.#†.##.#...#######.##.#......###### #.##.###.# #.....###..... ###'#####[###### .........# #.##'................####.##....................'..##........... #.#.# #...............#### #...# OiOi&5OiOi1OiOiROi OiKOi Oi Oi Oi` Oi Oi BOi Oi% Oi P5====Oi Ois Oi Oi OiK ,Oi* OiE OiO Oi/& Oi2. R====Oi4 Oi; ,Oi4B OiG ,OiM Oi[X ,Oi[ Oig ,OiVi Oi{p ,Oi^v OiW d6====Oi҆ Oi  M(# ####.####........ #....#.####### #########.#+###.#.##.......)##.#†.##.# #######.........# ###### #.###  ### .....# OiI $###'####[##### .##.##.#..######'##.##.#.......# ....................####.###................. ........'..##Oiv 7........... _Magic restored.OiE 3Oin Oiv M.# #......##.ß.....ß(# ####.####........ #....#.####### #########.#+###.#.##.......)##.#†.##.# #######.........# ###### Oihw #.### Oiw F ### Oi.x ,.....# Oilx ###'####Oix "[#####Oiy  Oi\y F.##.##.#..#### Oiy }........##'##.##.#.......# #.....Oi/z Oi~ Q............Oic ,Oiԋ OiO -M%# #.##.#..#.P.ß.ß..#.# #......##.ß.....ß(# ####.####........ #....#.####### #########.#+###.#.##.......)##.#†.##.# #######.........# ###### #.###  ### .....# ###'####[##### ........##.##.##.#..####.# #.....Oi -.....Oi ,Oi+ Oibe DM###.#####.ß...⌠%# #.##.#..#.P.ß.ß..#.# #......##.ß.....ß(# ####.####........ #....#.####### #########.#+###.#.##.......)##.#†.##.#...# ########.##.#.........# ###### Oif #.###  ### .....# ###'####[##### ........##.##.##.#..# #.# #........Oixo Oio <====Oiv Oi c.....#.........#...P.~.P ####.###.##.####.ß...⌠..  #%# #.##.#..#.P.ß.ß.. #.# #......##.ß.....ß #(# ####.####........ #.# #....#.#######  #.#########.#+###.#.### #.......)##.#†.##.#...# Oi ########.##.#@........# ##### #.##.##.##.###.# #  ### #.##.##.#......# # ####'######.##.##.#.[###### #.##.##.##.#..# #.# #OiI .##.##.##.#..####.# ###'##.##.#.......# # ..............####.###.... Oiq ;.###.####.##........#'Oi ,Oi[ OiN }M####)####.ß...~♣. .....#.........#...P.~.P ####.#####.ß...⌠%# #.##.#..#.P.ß.ß...# #......##.ß.....ß(# ####.####........OiVO  #....#.####### #########.#+###.#.##.......)##.#...# #######.........# ##### OiO #.##.##.##.###### #.##.##.#......# #....OiO G#..OiY ,Oia Oiz b  You see here an adder corpse.Oi Oi #...P#.ß.#.P.#.ßOi] .#..#.#'549.0)Oi Oi M======5.0 (20Oi Oi O _As you open the door, it creaks loudly! You hear a shout!Oi Oi|#7 Spells (Memorise)TypeFailure Level  a - PasswallEarth8% 3b - Stone ArrowConjuration/Earth13% 3  c - Lesser BeckoningTranslocation28% 2  d - Brom's Barrelling Boulder Conjuration/Earth 38% 4  e - PetrifyOi$Alchemy/Earth 56% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitOi#*Oi2Oi;.#####.....)####.ß...~♣.Nitant the Digger Oi;.....#.........#...P.~.PGargoyle ####.###.##.####.ß...⌠..Health: 19/19 ========================#%# #.##.#..#.P.ß.ß..Magic: 6/6Oi|<L========================#.# #......##.ß.....ßAC: 6Str: 11#(# ####.####........EV: 11Int: 17#.# #....#.#######SH: 5Dex: 10#.#########.#'###.#.###XL:  3 Next: 75% Place: Dungeon:2#.......)##.#@.##.#...#Noise: ======---  Time: 2255.0 (0.0)########.##.#.........# ##### d) +3 daggerOi='#.##.##.##.###.# #.... Cast: Sandblast### #.##.##.#......# #.... ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #....  .........##.##.##.#..####.# #....  .........##'##.##.#.......# #....  .....................####.###....  Oi=h_Your Earth Magic skill increases to level 5!You close the door, pushing everything out of the way. _You see here an adder corpse. _Magic restored.  You see here an adder corpse. _As you open the door, it creaks loudly! You hear a shout!Oi(FP  Okay, then.OiGOiNOiQ OiQS_OiVTOivv#...P#.ß.#.P.#.ß#..#.#+OiFL------6.0 (1Oi$Oi') _You close the door.Oi` Oi)   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   h - Spellcasting   2.0   3.6  -1          Oi  b - Unarmed Combat   0.0   1.0   0   i + Conjurations 2.3   2.5  +1   c - Throwing   0.0   1.2  -1   j - Earth Magic   5.0   4.2  +2      Oi      d - Short Blades   0.0   1.2  -1   k - Evocations   0.0   1.2  -1  Oi'          e - Armour   0.0   0.8  +1      OiK . f - Dodging   1.5   2.8  -2      Oin . g - Stealth   2.1   2.1  +2      Oi l    Oi         Oi n    Oi         Oi-         OiM _    Oio         Oi n    Oi _    Oi     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  Oi :[?] HelpOi G[=] set a skill target  OiT [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsOi!Oi{OiOik;.#####.....)####.ß...~♣.Nitant the Digger .....#.........#...P.~.PGargoyle ####.###.##.####.ß...⌠..Health: 19/19 ========================#%# #.##.#..#.P.ß.ß..Magic: 6/6========================Oi4#.# #......##.ß.....ßAC: 6Str: 11#(# ####.####........EV: 11Int: 17#.# #....#.#######SH: 5Dex: 10#.#########.#+###.#.###XL:  3 Next: 75% Place: Dungeon:2#.......)##.#@.##.#...#Noise: ---------  Time: 2256.0 (0.0)########.##.#.........# ##### d) +3 daggerOir #.##.##.##.###.# #.... Cast: Sandblast### #.##.##.#......# #.... ####'######.##.##.#.[###### #.... Oi8.........##.##.##.#..# #.# #....  .........##.##.##.#..####.# #....  OiǠ.........##'##.##.#.......# #....  .....................####.###....Oi  _You see here an adder corpse. _Magic restored.  OiYou see here an adder corpse. _As you open the door, it creaks loudly! You hear a shout! _Okay, then. Oi9*_You close the door.OigOiƩOiOiOi Oi Level 2 of the Dungeon <<<<>>>>(Press ? for help)#.# #####.####### #........................#.# #.##.# #...........#@ß.P.~P. #........................#.# #.##.# ###......####...♣.~.. #........#.#.#############.####.##.#####.....)####.ß...~♣. #........#.#.##.........).......##.....#.........#...P.~.P #........#.#.##.##########.###########.###.##.####.ß...⌠.. #........#....#.# #........##%# #.##.#..#.P.ß.ß.. ####..#.......#.# #.#########.# #......##.ß.....ß #..#@......#.# #.##(# ####.####........ #..#.......#.# #.##.# #....#.####### #..#.#.....#.# #.##.#########.#+###.#.####..#h#...[.#.# #.##.......)##.#@.##.#...#i= 48H#..#<#.......###.#########.##.#.........# #########..#...###.......##.##.##.##.###.# #.......#..##################### #.##.##.#......# #.......#.†#................############'######.##.##.#.[###### #.......#.†#.######...#####.##...............##.##.##.#..# #.# #.......#..#.#....#.#.# #.##.#####.........##.##.##.#..####.# #.......##.#.#..#.....# #.##.#####.........##'##.##.#.......# #.......'..#.#........# #>##...........................####.###.......##.#.#........# #†########.###.####............##........#'#####.#†##.#.....# #.##.#...................##.#.####.#.# #......#.....#####.##.#.#.###.............'..#.# #.#.# ###.#>...#.........#Oi  #.# #......##.ß.....ß #..#@......#.# #.# #(# ####.####....... #..#.......#.# #.# #.# #....#.####### #..#.#.....#.# #.# #.#########.#+###.#.### #..#h#...[.#.# #.# #.......)##.#@.##.#...# #..#<#.......###.# ########.##.#.........# #########..#...###.. #.##.##.##.###.# #.......#..############ #.##.##.#......# #.......#.†#................############'##Oi Q.##.#.[###### #.......#.†#.######...#####.##...............##.##.##.#..# #.# #.......#..#.#....#.#.# #.##.#####.........##.##.##.#..####.# #.......##.#.#..#.....# #.##.#####.........##'##.##.#.......# #.......'..#.#........# #>##...........................####.###.......##.#.#........# #†########.###.####............##........#'#####.#†##.#.....# #.#.#...................##.#.####.#.# #......#.....##### #.#.#.###.............'..#.# #.#.# ###.#>...#........ #.#.#.# #.............####.# #.#.# ..#.###### #.#.#.# #..................# #.#.# #.##.#.###.# Oi #.#.#.# #...............#### #...# #.##.#.# #.# #.#.#.# #.....>..'..########  #.##.#.# #.# #.....##...  #.#....# #.############.....##.........  #.########Oi # #######.# #.....##.........  #.# #.OiL>>Oi9Oi5.#####.....)####.ß...~♣.Nitant the Digger .....#.........#...P.~.PGargoyle ####.###.##.####.ß...⌠..Health: 19/19 ========================#%# #.##.#..#.P.ß.ß..Magic: 6/6========================#.# #......##.ß.....ßAC: 6Str: 11#(# ####.####........EV: 11Int: 17#.# #....#.#######SH: 5Dex: 10#.#########.#+###.#.###XL:  3 Next: 75% Place: Dungeon:2#.......)##.#@.##.#...#Noise: ---------  Time: 2256.0 (0.0)########.##.#.........# ##### d) +3 dagger#.##.##.##.###.# #.... Cast: Sandblast### #.##.##.#i<m......# #.... ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #....  .........##.##.##.#..####.# #....  .........##'##.##.#.......# #....  .....................####.###....  _You see here an adder corpse. _Magic restored.  You see here an adder corpse. _As you open the door, it creaks loudly! You hear a shout! _Okay, then. _You close the door.OiI=Oi?Oi5@OiBOiGOiIOi;JOisKOiQOiT,OifMagic restored.  You see here an adder corpse. _As you open the door, it creaks loudly! You hear a shout! _Okay, then. _You close the door.  You see here a +0 robe. _OijOi=&Oi  There is an open door here. _OiXOiOirOiWOiOib Oi1 Oi Oiq Oi Oi Oi Oi  #.......#.÷#................# # #.......#.÷#.######...#####.# # #.......#..#.#....#.#.# #.# # #.......##.#.#..#.....# #.# # #.......'..#.#........# #># Oi ###.......##.#.#........# #†# .....#'#####.#÷##.#.....# #.# ####.#.# #......#.....#####.# # #.#.# #..#.........#87.0 (3Oi w1.0) # #.#.# #.#......#.####### # #.#.# #.##.#.###.# # #...# #.##.#.# #.#Oi <#### #.##.#.# #.# #.#....# #.#  #.########.#####  #.# #...#  #.# #........#.#####Oi" ,Oi' c _There is a stone staircase leading down here.Oi Oi Oi z8.0 (1.0) _OiN&3Oi . ############ .......... . .........### .......#.#.. .......#.#.. Oi...########........#.#.. %......@.......... ........###...####.#.#.. ......#.# # #.#.#.. ....#.#.# ..#.... ... # #.# ### ####.... .. #.# ..#####.... . #.# .......... ... .......... ..........Oiv-9.5 (2.5Oi)~OiB _You climb downwards.  Found a quill talisman.OiBa _There is a stone staircase leading up here.Oip 3Ois Oi u########### ..........  ##. #.#.... .......#.#....########........#.#%......<......###...####.#.##.# # #.#.##.#.# ..#. #.#.# ### #### ..#.# ..########.# ..... ...  #.  .#.##Oi. Oi $ _Oi OiI x########## ..........### #.... #.#.... .#.##....########..#.#%......<.............#...###...####.#.##.# # #.#.##.#.# ..#. #.#.# ### #### ..#.# ..##### ###.# ..... ...  #.  .#.## #.##OiM OiM OiQ Oi  ..........#####....##....########...%......<........#.........###...####.#.#..#.# # ......# ..#....... ### ###.... . ..#... #...#..... Oi Oi$  #####....##....#....########...%......<......#.........###...####.#.#........#.# # ......# ..#.. ### ###....... ..#...##### ......#####. Oi% Oi* Oi  ....##....#....########...%......<......#.........###...####.#.#........#.# # ......# ..#........### ###Oi ....... ..###### ........ ...#. OiX ,Oi Oi  .... .#. #.... .#.#....########Oi .#..%......<#.........###...####.#......#.# # #.#...#.#.# ..#.#.#.# ### ####Ois .#.# ..#####.######.# ... ...  .Oi  #.  .#.## #.## # ##### #Oi Oi Oi4 OiJ}  .... .# #.... .##....########.#Oi}  ...%......<#.........###...####.#...#.# # #.#.#.#.# ..#Oi} A.#.#.# ### ####.#.# ..#####.######.# Oi} ... ... . . #. Oi ~ .#.## #.## #... #### Oiڄ ,Oi Oi  .... . #....# . ###....########. ...%......<.###.........###...####...#.# # #.Oi) .#.#.# ...#.#.# ### .#.# ...######.# :.... ... ...Oi] #. ... .#... #.#Oi G # Oi] Oi Oi Oi\q ....  #....#  ###....########. ...%......<..###...###...#####..#.# # #.#.#.# .#.#.# ### .#.# ...######.# .:..... ... ... #. OiG\.... .#.?...... #.##.... #Oi|\+..... Oie,Oi7lOi ....  #....# . ###....Oic#. ...%......<.###...###....#..#.# # Oi .#.#.# .#.#.# ### .#.# ..Oi.######.# .:.....# ... .# #. .. .#.?....... ##.....Oib # .....## Oi,Oi!Oi #....#.. #########... ...%......<....###.........###...####.....#.# # .#. .#.# ### #Oii1..... ..####### ...: .... ## Oie#######...# OiOi ,OiOi\.. ###....######## ... ...%......<.....###...###...###...#.# # .#.#.# .#.#.# ###......#.# ....######.# ..:...@.# ... .......# #. ..# ?.######.....# # #####  ... #.Oi,OiOiI .. ###....#>.... ...%......<....###...###....#..#.# #.#.#.#.#.#.# ###.......#.# ....######.# OikO.:..@..# ... .# #. .# ...?.#######.....# .....## #######  #Oi1301.5 (12.0)Oi* Oi,2.5 (13OiOi=9 _Found an escape hatch in the floor.Oi4 >.... ...%......<........###...####....#.# .#.#.# .#.#.# ##...#.# .#..######.# :.....# ... ...@...# #. ..# ?.#######.....# .....####### ..Oi< Oi;E 13.0)OiH OiI Oi%......###...####...#.# .#.#.#.#.#.# #...#.# #######.# ......:.....# ..........## #...# ?.#######.....# OiD&.....####### Oi-Oi!2&4Oi7Oi9Oi/#...#.# .#.#.#.#.#.#...#.# #######.#......:.....# ..........## #...# ?.#Oi/0######.....# .....####### Oi:Oi<&5OiCOi*EOipf C .....#.#.# .#.#.#..#.#.#..#.#.#.######.#.:.....# ....## #..#..#.######.....#. .....## #######Oih &6Oil Oiy OiV| +7.5 (2Oi s _t - a scroll of teleportationOi` .###.###.......#.#.# .#.#.# ....#.#.# .........#.# ...#..........######.# .:.....# ... .## #..OiO # ...............# ....######.....# .......########Oi Oi +8.5 (1Oi Oi OiCOiF >.... ...%<.....###..###.#. #......#.....#####.#: ..## #.........######........ .....##.#######OiNOiS&9OiYOi [OiOaM .. ###....########>........%<.....###..###.#. #......#.....#####.# ..## #................#OikOio'10OiOuOi~e  You pick up a parchment of Sigil of Binding and begin reading...Oi̓+1.5 (2OiOiQI _You add the spell Sigil of Binding to your library.Oi{k3OipOi...>........%......<............###...###......#.....#.# ..#.#.# ..OiAk#.#.# #..#.# ...#######.# ..............# ... .Oiqm## #. .Oi .# ....######Oi... .....## #####Oi+## OiOi{OiOiE........###...###......#.....#.# ..#.#.# ..#.#.# ##....#.# ....#######.# ..............# ... .## #. OiF. .# ....######.....# ... .....## ####### ..OiN,OiSOif #....#.# .#..###... .###### ...... .........## #Oiߴ......# ###### .....##OiOiOi`Oi!.#..##... .###### ...... .........## #......# .######..........# . .###########  . .Oi)"  # OiZ),Oie-Oi.#.#.# # .............#.#  ...#..........######.#  ..............# ... ..............## #. ...............#  ...............# ....######.....# .........#Oi@ .#.######### OiU,OiOi' .#.#.#  ..........#.# ...#..........######.# .......# ... ......## #. ......#Oi  ......# ....######.....# .....## .#.#Oi ,OiOis .#.#.# .#.# ...#.######.# .......# ... ......## #. ......# .......# ....######.....# .....##.#.#Oi]wOinxOic|Oi3 .#.#.# .#.# ...#.######.# .......# ... ......## #.#......#........#.######.....#.....##.#.#OiM,OiOi"K .#.#.# .#.# ...#.######.##.......# ...#.......## #..#........#........#.######.....#.....##.#.## .........#OiS,OiXOiۺ, .#.#......#.#...#.######. #..............# . #..............## #.#...............#.............#.######.....#.....##.#.#.#. ... ..........#..... ......#....Oi1,OiOi( .#.# ............# #...#..........######. #..............# . #..............## .#...............#............#.######.....#.....##.#.#.#.....##...... .........#....... ....... .#......#Oi /Oi/Oi3OiR..#...#..........#####....... ..........## ..................######............#......#@########### ..#.....#  #...................#......# .# .##....OixOiOiOi #...######....... ...........## ................######.............##.########### #....@#  .....J.....#####..J   endoplasm (wandering).............OiL j  You encounter an endoplasm.Oi#Oi 023.5 (12.0)Oi=%34.5 (13 _Oi+Oi,Oi?z Spells (Memorise)TypeFailure Level  a - PasswallEarth8% 3b - Stone ArrowConjuration/Earth13% 3  c - Lesser BeckoningTranslocation28% 2  d - Brom's Barrelling Boulder Conjuration/Earth 38% 4e - Sigil of BindingHexes50% 3  f - PetrifyAlchemy/Earth 56% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitOi>y Oi #...#..........###### Nitant the Digger. #..............# . Gargoyle.. #..............##Health: 19/19 ========================...#...............#Magic: 6/6========================...................#AC: 6Str: 11Oi ........######.....#EV: 11Int: 17..................##SH: 5Dex: 10......#.###########XL:  3 Next: 75% Place: Dungeon:3..#....@#Noise: ---------  Time: 2324.5 (0.0)#..........J.d) +3 dagger..........#####Cast: SandblastOi ...#......#..........#...#......#Oi J   endoplasm (wandering)....................... _There is a stone staircase leading up here. Oi _Found an escape hatch in the floor. _t - a scroll of teleportationYou pick up a parchment of Sigil of Binding and begin reading... Oi4 _You add the spell Sigil of Binding to your library. _You encounter an endoplasm.Oio P  Okay, then.OiZ Oi Oi . _Oi A. #.....# .... #..............## #...#...............# ...................# .######.....# ...........## ......#.########### ..#.....########  #.....@....J......######...## .......#..... ..##.Oi) /J.Oi OiѦ F5.5 (1Sandblast _Oi9 Oi[ .  The blast of sand hits the endoplasm!!OiA###Oi}....Oi<5----9=7.0 (1.5SandblastOiDOiM _You kill the endoplasm!OiA43Oi7Oi=OiAOiBOiHOiUHOiLOi|QOiQOiUOiP[Oi[:----Oi_OidOi eOiHiOimOi%nOiVqOivOiHvOixOi|,OiOiROi86====OiЄOiOi% .. #.## #...#..... .........# ..######.....# ............## ......#.########### ..#.....########.  #..................###### ...## ..........# ...#......OiZ.##. _Magic restored.Oi3Oi=OiY ..# ..........######..............#.#.########### #.....########.  ...................###### .# .#......... ..Oi,a,OieOiE ..######...........##.########### #.....########.  ..................###### # ..#............... ....OiOiOimOi$5######..........##.########### #.....########.  Oij5x..................###### # ..#..#.. .##....  Oi5-......... ......Oi\=Oi=<====OiFBOij..........##.########### #.....########.  ..................###### # .##...#...... ##......  .......Oi)m . ##Oi,OiOi .## ......#.# ..#.....########. #.............. ..###### ...#......# ..# ...#......## ..@# ..##.#OiZ . .#....... ..#....... ..# ....... ...# ....... ..##..## # Oi  #.########### #.....##.  ..................###### # .### ...###.....@....... ### . ..........# #.## Oi" ,Oi o......#.# ..#.....########. #........ ..###### ...#......# ..# #...#......## ..#...###....##.#....... ..Oi ;#...........##...........##...........##............##..##.##......# #.# #.#OiS ,Oi8 Oi\ I #....Oie_ x.  ..................###### #......# ##.........##Oi_ ## .....###.......... ........##Oi_ m## ......Oi_ K#.......Oi_ ... Oi` #......# ..... Oiyh Oih Oin Oi  #........................###### ...#......# ## ..........# ..# ...#......## ...# ...........###..... ........... ##..# ........OiP .  # # .# # .#Oiz > # ##..## # ..##......# #.Oi $ # #......# .. # .....### ..Oi ,Oi} Oi]? ..#.....########.  #........................###### ...#......# ## ..........# ..# ...#......## ...# .Oi? ..###..... .....  ........## #Oi? Q.. #..Oi? C# #..Oi@ C# #..Oi3@ T....# #.OiT@ k...........##..##.Oiu@ ?..##......# #.# #.. #......# ..##Oi@ %.....###OiG Oi.H OiL Oi ......#.###..#.....########.  #........................###### ...#......# ## ..........# ..# ...#......## ...##...###............ ..#####..........#......#Oi #..# #......# #............##..##.OiI ..##......# #.# #... #......# ..###Oi^ Oi Oi Oiu ......#.# ..#.....#. #....... ..........###### ...#......# ##### ....# ....# ...#......## ....#...###......#...##..#..........#.......##..# #..Oi # #..##..## #...##......# #.# #.. #......# .. #Oi% ,Oi+ Oi ......#.# ..#.....#. .#....... ..###### ....#......# ###### ....# #....# ...#......## #....### #...###......##..##.##..# #..........# #..##.Oi #.# #..# #..##..## #...##......# #.# #.. #......# .. ####.Oie ,Oiq Oi> ..#.....#. .. #.............. #....###### Oi 8.....#......# #######..........# #....# #...#......## #....#####...........###......#..... #..##....# #####....# #......Oi `.#### #..Oi' # #..# #..Oi ##..## #.#####.# #.. #......# .. #### .....### Oi -......Oi ,Oi Oim t  ........ #..........###### ..# ###### #.......# #....#......#####........###......##.............  ##.....#### ....OiTn K.....### ....### +#....)... Oix ,Oi} Oi  ..........###### ..# ###### #.......# #....#......#####..###......##.............  ##.....####Oi* c ........#### #........†.. Oi ,Oi OiM # ###### #OiM.......# #....#......#####..###......##..............  OiN##.....#### ...# #....Oi;N\.#### OiVNs##..#..OirN>.#.........OiND OiV,Oib\Oi .....######..###......##..............  .##..........# #### ....# #.....### ##..# ..##......###.# ....Oi^.##..... Oi,OiOi. #####........###......##..............# .##..........# #### ..........### .....##@.## ..##......###.#  #......# ..####OiM/u#..... Oi(8,OiZ>Oi^...#......## #....### ##. ...###......## #. .............# #..##..........# #####.............# #..Oi_...#### #.....# #.....# #..##.@## #...##......###.# #.. #......# #..# ####......### #+## .... ....)......†.Oi@_0.##.#.OifOi2gOijOi ..###......##.............  ##.........#### .........###.. Oi{.........#....##..## ..####@#   #..#### .....### #+##.....OiU#...... Oi,OiOi? ............  ##.........#### ..........###.........# .......###..# ..####.##  #@.#### .....### #+#..... ... ....)..##...... OiLI,OiVOi'....ß.ß........+.ß._.ß.+#.......###.ß.ß.##Oi,Oi<OiZ -60.0 (33.0) _You open the door.Oi&Y _Found a hazy altar of Hepliaklqana.Oi  ##....#### ...................###......# ...##..# ..###.## Oi #..### .....### #@##..... ... #.....# ....) #.ß.ß.#Oi:.†###.....#OiX.......... OiOiGR-1.0 (1.0) _OiOiQ _There is an open door here.Oi!"  ...........###....# .##..# ..###.##  #..#### .....#####'### ..... ... #..@..# ....) #.ß.ß.†#.......# .....###+######.##.#. Oi#)Oi,-2 _Oi01Oi2Oic=  ###....# ##..# ..###  #..#### .....#####'### ..... ... #.....# ....) #.ß@ß.†#.......# .....+.ß._.ß.+ ###.##.#. OiB OisM C3Oi   ##..# ..###  #..### .....#####'### .....Oi 7 ... #.....# ....) ##.ß.ß.##.†#...@...# .....+.ß._.ß.+ ###.......# #....#. Oi Oi &4Oi Oi8 Oi  ##..# ..###  #..### .....#####'### ..... ... #.....# ....) ##.ß.ß.##.†.......# .....+.ß.@.ß.+ ###.......# #.ß.ß.####..#. OiOim&5Oi Oi#a _There is a hazy altar of Hepliaklqana here.OiȖS  You kneel at the altar of Hepliaklqana.Oi/  --more--Oim Oiݵ Hepliaklqana the Forgotten Hepliaklqana the Forgotten accepts the worship of those who would remember theirforebears, and fight alongside the greatest of them all. Acolytes of Hepliaklqana sacrifice a small part of their life essence to manifest their ancestor into the world; as they explore and form new experiences, they will find themselves able to shape and control their ancestor's memory, eventually bringing them into the ranks of the mythical heroes. Favour - Hepliaklqana is neutral towards you. Granted powers:(Cost)Your life essence is reduced. (-10% HP) Your ancestor manifests to aid you. You can recall your ancestor.(2 MP)You can remember your ancestor's identity.(Instant)You can swap creatures with your ancestor.(2 MP, Piety-)You can heal and protect your ancestor.(4 MP, Piety-)You drain nearby creatures when transferring your ancestor. [!]: Overview|Powers|Wrath [J/Enter]: join religionOiHOiNOiU ................##...... Nitant the Digger...........##..###...... Gargoyle..##......###.###...... Health: 19/19 ========================. #......# #..#####... Magic: 6/6========================.....#####'### ........ AC: 6OiVStr: 11... #.....# ....).... EV: 11Int: 17##.ß.ß.## .....†... SH: 5Dex: 10#.......# ........ XL:  3 Next: 79% Place: Dungeon:3+.ß.@.ß.+ ##...... Noise: ---------  Time: 2365.0 (0.0)#.......# #...... d) +3 dagger##.ß.ß.## #...... Cast: Sandblast#.....# ..##......###+### ..........###.##.#. #.##.#. #....#. ###..#.  _Magic restored. _You open tOiWhe door. _Found a hazy altar of Hepliaklqana. _There is an open door here. _There is a hazy altar of Hepliaklqana here.  You kneel at the altar of Hepliaklqana.OiXp  Hepliaklqana welcomes you!Oic/  --more--OiOi͇~  of Hepliaklqana ......6.0 (1 _Oi<Oi%Oi3OiOi{:.##..## #.#####.## #.. #......# #..# #### .....#####'### ...... ... #.....# ....) ##.ß.ß.## .....†#.......# .+.ß._.ß.+ ###....@..# #.##.ß.ß.## #......# ..##.###+### ..... ###.##.#.[ #.##.#.##....#.####..#.# ##>..#Oi,OiOi.##..## #...##......###.## #.. #......# #..# ####......#####'### .... #.....# ....).##.ß.ß.## .....†.#.# .+.ß._.ß.+ ##.#.....@.# #.##.ß.ß.## #.#.....# ..##.###+### .###.##.#.[.#.##.#.#.#....#.#.###..#.#.##>..#.Oi,OiLOic....# #......< ..........##..## #. ..##......###.## #.... . #......# #..# ####.....#####'### .... #.....# ....)..##.ß.ß.## .....†#.......# ...+.ß._.ß@+ ##.#.......# #.##.ß.ß.## #.#.....# ..#####+### ............###.##.#.[.#.##.#.#.#....#.#.###..#.#.Oil,OirOif##.............##'...#....#...#..#...##OiBOiQ # #......<.##..## ##. .##......###.## .##.  #......# #..# ###.#####......#####'### ....... #.....# .......).OiS##.ß.ß.##........†.#.#..##.+.ß._.ß.@...###.#.......#....##.###.ß.ß.##....##.#.....# ....##.###+### .).....†...###.##.#.[....# #.##.#.#....# #....#.#.###..#.#. _You open the door.Oi^3Oi{Oi ##..## ##.. #####.## .##.  #......# #..# ####.#####.....#####'###........... ... #.....#........)# ##.ß.ß.##........†##.......#..##......#+.ß._.ß.'...####.......#.###.ß.ß.##....##.......#.....##.###+###..).....† ##...###.##.#.[....#...# #.##.#.#.#...# #....#.#.#...# ###..#.#...# ##iBY7m>..#...#There is an open door here.Oi.K _OiW####.## .##. #......# #..######.##### .....#####'###........... ... #.....#........)## ##.ß.ß.##........†# #.......#..##......#+.ß._.ß.'...###.#.......#....##.###.ß.ß.##.@..##.......#.....##.###+###..).....† ##...###.##.#.[.......# #.##.#.#.#...# #....#.#.#...# ###..#.#...#+#...# ##>..#...#.#.#...#.Oib,Oi..#...#. ##### ###.#...#. #.#####. #.......  _You open the door. _There is an open door here. _You see here the +5 dire flail "Nyugaq" {heavy, ^Fragile Int+2 Dex+2 SInv}.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +5 dire flail "Nyugaq" {heavy, ^Fragile Int+2 Dex+2 SInv}.  The floor.Pi The +5 dire flail "Nyugaq" {heavy, ^Fragile Int+2 Dex+2 SInv}. A flail with long spikes and a heavy head. Base accuracy: -3 Base damage: 13 Base attack delay: 1.3 This weapon's minimum attack delay (0.9) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 6.5 XLs.Current attack delay: 1.9. Damage rating: 28 (Base [13 + 10 (Hvy)] x 102% (Str) x 100% (Skill) + 5 (Ench)).Pi =Heavy: It deals dramatically more damage, but attacks with it are muchslower. ^Fragile: It will be destroyed if unequipped. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Pi\ If you switch to wielding this weapon: Your EV would increase by 0.1 (11.0 -> 11.1). Your spell failure would improve trivially. (g)et.Pi Pi?.....#####'###................... Nitant the Digger... #.....#........)........## Gargoyle of Hepliaklqana ......##.ß.ß.##........†.......# Health: 19/19 ========================#.......#..##............## Magic: 6/6========================+.ß._.ß.'...###............ AC: 6Str: 11#.......#....##.........#.. EV: 11Int: 17##.ß.ß.##....##............ SH: 5Dex: 10#.....#.....##............ XL:  3 Next: 79% Place: Dungeon:3###+###..@.............†.. Noise: --------- Pi Time: 2375.0 (0.0)##...###.##.#.[..... d) +3 dagger#...# #.##.#.#..... Cast: Sandblast#...# #....#.#.....#...# ###..#.#...#+#...# ##>..#...#. ##### ###.#...#. #.#####. #.......  _You open the door. _There is an open door here. _You see here the +5 dire flail "Nyugaq" {heavy, ^Fragile Int+2 Dex+2 SInv}.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +5 dire flail "Nyugaq" {heavy, ^Fragile Int+2 Dex+2 SInv}.  The floor.Piu.....#####'###................... Nitant the Digger... #.....#........)........## Gargoyle of Hepliaklqana ......##.ß.ß.##........†.......# Health: 19/19 ========================#.......#..##............## Magic: 6/6PitvO========================+.ß._.ß.'...###............ AC: 6Str: 11#.......#....##.........#.. EV: 11Int: 17##.ß.ß.##....##............ SH: 5Dex: 10#.....#.....##............ XL:  3 Next: 79% Place: Dungeon:3###+###..@.............†.. Noise: ---------  Time: 2375.0 (0.0)Piv##...###.##.#.[..... d) +3 daggerPiv#...# #.##.#.#..... Cast: SandblastPiwU#...# #....#.#.....#...# ###..#.#...#+#...# ##>..#...#.Pi3wl ##### ###.#...#.PiTwf #.#####. Piwd#.......  _You open the door. Piw"_There is an open door here. Piw_You see here the +5 dire flail "Nyugaq" {heavy, ^Fragile Int+2 Dex+2 SInv}.  PiwHPress: ? - help, v - describe, . - travel, g - get itemPiwItem here: the +5 dire flail "Nyugaq" {heavy, ^Fragile Int+2 Dex+2 SInv}.  The floor.Pi|PiчPi̊. _ Pi_.ß.'...#... PiL Pi Pi6#......# #..######.##### .....#####'##...... #.....#.).##.ß.ß.##........† #.......#..##..##+.ß._.ß.'...#........###.ß.ß.##....##........##....###+###..).............†##...###.##.#.[##....###..#+...# ##>.##### ###.#...##### Pi}% Pi"&$ _ Pi2 Pi:XM##.## .##... #......# #..######.##### .....#####'##...... #.....#.).##.ß.ß.##........† #.......#..##..##+.ß._.ß.'...#........###.ß.ß.##.....#.....##....###+###..).............†##...###.##.#.[.....###### Piy, Pi PiT+M.. ##.## .##... #......# #..######.##### .....#####'###.............. #.....#.).# Pi+#.ß.ß.##........† #.......#..##..##+.ß._.ß.'...#........###.ß.ß.##.....#.....##..###+###..).............†..##...# Pi& Pik' PiZ. PiM..... < ..##.## .##... #......# #..######.##### .....#####'###.............. #.....#........).##.ß.ß.##........† #.......#..##..##+.ß._.ß.'.@.##. Pir.......###.ß.ß.###.....#.....##.............. ##...# Pi, Pi PiM..#.....< ..##.## .##... #......# #..######.##### .....#####'###............... #.....#........).##.ß.ß.##........÷ #.......#.@##..##+.ß._.ß.'...##........###.ß.ß.##....##..............#+ #...# Pi;B PiA#### #.#.# .##..#....# .##......< ......##..## .##. ......###.## .##.....# #..######.##### ....#####'###...... #.....#..)..#####.ß.ß.##..@.....÷.# #.......#..##......###+.ß._.ß.'...###.....#.......#....##.........#..†##.ß.ß.##....##....#.....#.....##.###+###..).............†##...###.##.#.[.#...# #.##.#.#. Pi, Pi Pi..# #.##.#### #.##.#. Pi# #.##..#....# #.##......<##..## #.##.###.## #.##......# #..######.#####. ...#####'###...#. ... #.....#..)..###. Pi##.ß.ß.##........÷# #.#.......#..##...###+.ß._.ß.'...###.....)#.......#....##.........#..†##.ß.ß.##....##.....#.....#.....##........... Pi###+###..).............†##...###.##.#.[. Pi}-, Pi3 PiMM######...# ...####..#.....<.##.## #.##.......# #..######.#####.#####'##... ... #.....#........).##.ß.ß.##........÷ #.......#..##............###....#.. #.#...#.... Pi, Pi Pi-M.. #..... .###.#####...# ...####..#.....<.##.## #.##.......# #..######@#####...#####'##... ... #.....#........).###.ß.ß.##........÷.......# #.. ....##...#...... PiQ, Pi) PiޖM#### ...: . #..... .###.#####...# ...####..#.....<.##.## #@##.....# #..######.#####...#####'###................... ... #.....#........)........###.##.÷..... ....##....##..... Pi, Pi0 PiM## #....### ######.. ....: . #..... .###.#####...# ...####..#.....<.##.## #.##.....# #..######.##### Pi . ...#####'###...................#............. #..##....'...#....##.... Pi-/, Pi4 Pi& Pi5%M Pi  Pi)  Pip  Piœ## #....### .# #. ## Pi### Pi###.. .. Piĝ.. Pi h#: .# #..... . Pi, ## Pi8#.##### Pi%...# ... Pi# Pi( ### Pia ..# Pi ..... Pi_< Pi!. PiT##.## #.##...  Pi&q.....# #..######.#####........... Pi7..... Piޣ! Pi  PiJ-...###. Pi  Pi Pi Pix PiA( M##########  .. .. ## #....### .# #. #######.. ....#: .# #..... .###.#.#####...# ...####..#.....<. .....###.## #.##...............##..  Pi5)  Pi/*  PiD2  PiD M##### ...##### ..# #.. #######  .. .. ## #....####.# #.# ## Pi 5#####.. ....: .# #..... .###.#.#####...##...#####..#.....< .....##..## #.##................. Pi֦ , Piʭ  Pi M....... #.....'##### ## ## ...##### ..# #.. #######  .. .. ## #....####.# #.# #######.. .... Pi : .# #..... .###.#####...##.@.#######.##..# ..........# #.##......<.......... Pi'  Pi  Pi&  Pi . #.....'.###### ## ## ...#####.# ###### ..# #.. #.# #....# .. .. #.## #....####.###.# ##.###......##..#.. #.##:#.# # ..##.##.#.#####...##.##@..#.##.######.##.#.# #.##.#.# #.##......<.##..## #.##.###.## #.##.# #..######.#####.#####'###.......#  ... #.....#........).### Pi , Pi  Pi' jM########...#####.......#.....'##### ## ## ...##### ..# #.. #######  .. .. ## #....####.###.# #######..#....:#.# #.....###.#####...##...######.## ...........# #.##........#...... PilF B Pi KM### ########......#####....... .. #.....'##### .## ## ...##### ..# #.. #######  .. .. ## #....####.###.# #######..#.... #.....###.#####...##...## ...........######.##........#.....# Pi$ , Pi  PiV t  You pick up a parchment of Summon Seismosaurus Egg and begin reading... Piա \93.0 (18.0)4.0 (19 Pi f _You add the spell Summon Seismosaurus Egg to your library. Piu......... Piu Pio Piq...........####### #.#### #########....#####........ .. #.....'.###### .## ## ...#####.# ###### ..## #.. #######.# #....# ..# .. # #....####.###.# #####.#.. #...##.#.# #....##.##.#.#####...##....##...##.######.##.#.# #.##........#......# #.##<.##..## #.## #......###.## #.##.. Pi Piz$M######......... ............###### ##### ########... ...#####.......).. #.....'##### ...## ## ...#####...## #.. #######  #..# .. ## #....####@###.# #######..#....##.#.# #..... ...##..........##.#.#####...##....# Piv015.0) Pi[6.0 (2 _Found a morningstar. Piw Pi Spells (Memorise)TypeFailure Level  a - PasswallEarth8% 3b - Stone ArrowConjuration/Earth13% 3  c - Lesser BeckoningTranslocation28% 2  d - Brom's Barrelling Boulder Conjuration/Earth 38% 4e - Sigil of BindingHexes50% 3  f - PetrifyAlchemy/Earth 56% 4  Pi  g - Summon Seismosaurus Egg Summoning/Earth 56% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitPiyPiQPi94..######.....##..... Nitant the Digger ............#######. Gargoyle of Hepliaklqana ...... #.############. Health: 19/19 ======================== ..########......#####. Magic: 6/6======================== ...........)..#.....'. AC: 6PiStr: 11 ....###### ...## ## ...#####. EV: 11Int: 17 ....# ######...## #.. #######. SH: 5Dex: 10 ....# #....# #..# .. #....... XL:  3 Next: 79% Place: Dungeon:3 ....## #....####@###.# ##....... Noise: ---------  Time: 2396.0 (0.0) .....###......##..#.. #........ d) +3 dagger ...............##.#.# #........ Cast: Sandblast ...##..........##.#.#####...##... ...............##...#.......##... ............######.##........#...  ............# #.##........#...Pi[m  ............# #.##......<.....  .......##..## #.##............ Press: ? - help, v - describe, . - travel, g - get itemItem here: the +5 dire flail "Nyugaq" {heavy, ^Fragile Int+2 Dex+2 SInv}. _The floor.  You pick up a parchment of Summon Seismosaurus Egg and begin reading... _You add the spell Summon Seismosaurus Egg to your library. _Found a morningstar.PieP  Okay, then.Pi)PiPi. _PiȐ(..PiPi Pi[............# #.########.....# #... .............####### .#.##### #########....#####........).. #.....'.######....### ## ...#####.# ######...## #.. #######.# #....# #@.# .. # #....####.###.# ##Pib#####..#.. #...##.#.# #....##.##.#.#####...##....##...##.######.##.#.# #.##........#......# #.##<PiPix$ _Pi PiqM.......########......... .............###### .###### ########... ...#####.......).. #.....'#####....### ## ...#####..@## #.. ####### ###..# .. ## #....####.###.# ## ......###......##..#.. #.......#.#Pi{,PiPi.# .#.##.# #.##.######.....# #.## .#.#####. .#.... ....).. #......######....### ## ....# ######.@.## #.. .# #....###..# .. #Pi'^.## #....####.###.# ##.###......##..#.. #.##.#.# #.##.##.#.#####...##.##...#.##.######.##.#.# #.##.#Pi,PiPil#.# .#..# #..######.....# #.### Pim.#.#####...#....## ....)... #.######....### ## ... #......# ######@..## #.. .# #....###..# .. # Pimi#......## #....####.###.# ##.###......##..#.. #.##.#.# #.##.##.#.#####...##.##...#.##PiAng.######.##.#.# #.##.#PixPiyPiPi9JM## #. ..... #.......#######.....# ..............#######.###########.. ## ########....###Jg.# ...###.......)....S.ß.. #.... .#####...@### ## ... ######...## #.. ##### . ###..# .. #......## #....####.###.# ##......Pib{S   adder (asleep)Pi#PiDhJ   endoplasm (asleep)Pihg   hobgoblin (asleep)Piy Pi} Pi Pi4_You encounter an endoplasm, a hobgoblin and an adder.Pi /SandblastPi-400.0 (4Pi+1.0 (5Pi>!Pi$$ _Found a sling.Pil Pin 5----Contam: 10% 2.0 (1Piv Piy G _You miscast Sandblast. Nothing appears to happen.PiX #.    ### ####.. ## ####....###Jg.# .....)....S.ß.. #...@### ##  ######...## #..  #....###..# ..  #.###.# ..#.. .#.# #PiR #.    ### ####.. ## ####....###Jg.# .....)....S.ß.. #...@### ##  ######...## #..  #....###..# ..  #.###.# ..#.. .#.# #PiyPiPiPi d _There are monsters nearby!Pi, ##SThe blast of sand hits the adder but does no damage.Pii2S)S..JPiS5+g.PiE6 wThe adder hisses angrily. The hobgoblin shouts!Pio@Tw   dart slugJ   endoplasm (wandering)g   hobgoblinPioAx4--------===3.5 (1.5PiKp _You encounter a dart slug.Pi V .  The blast of sand hits the adder!Pi _w   dart slugJ   endoplasm (wandering)g   hobgoblinPi 4J)Pi G.gPiW .Pi .J.PiX 5g)Pi& J   endoplasm (wandering)g   hobgoblinPi' Pii/ K#..............## #. ..... Nitant the Digger #...............#.#.# Gargoyle of Hepliaklqana ...... ................##.# Health: 19/19 ======================== .....######.....##.. Magic: 3/6============------------ ...............###### AC: 6Str: 11 ...#.###########.. ##EV: 11Int: 17 Contam: 10% .....########....###...# ...### SH: 5Dex: 10 PiR0 ..............)..Jg).ß.. #.... XL:  3 Next: 104% Place: Dungeon:3 .......######...@### ## ...### Noise: =--------  Time: 2405.0 (1.5) #......# ######...## #.. ##### d) +3 dagger .......# #....###..# .. #.... Cast: Sandblast #......## #....####.###.# ##.... ........###......##..#.. #..... ..................##.#.# #..... J   endoplasm (wandering) ......##..........##.#.#####...## g   hobgoblin ..................##...#.......## ...............######.##........# _You miscast Sandblast. Nothing appears to happen. Pi1 )_There are monsters nearby!The blast of sand hits the adder but does no damage.  The adder hisses angrily. The hobgoblin shouts! _You encounter a dart slug.The blast of sand hits the adder!Pi1 -- _You kill the adder!You have reached level 4!PiN> /  --more--Pib24/247------24 2% Pi,PiR _You feel stronger.Piz: J  The blast of sand hits the endoplasm.Pi wThe endoplasm is almost dead.The endoplasm freezes you.PiבJw   dart slugJ   endoplasmg   hobgoblin0----2------6.5PiPiʙ% _You are frozen.Pi\Z .  The blast of sand hits the endoplasm.PiZbg   hobgoblinPi+g.Pi5w)Pi.g.PiPil1-------48.0PiPiM _You kill the endoplasm!Pi.#..............## #. ..... Nitant the Digger #...............# .#.# Gargoyle of Hepliaklqana ...... ................# #.# Health: 20/24 ====================---- .....######.....# #.. Magic: 0/7------------------------ ...............### ### AC: 6Str: 12 ...#.###########.. ##  EV: 11Int: 17 Contam: 10% .....########....###...# ...### SH: 5Dex: 10 ..............).g.w).ß.. #.... XL:  4 Next:  4% Place: Dungeon:3 Pi.......######...@### ## ...### Noise: =--------  Time: 2408.0 (0.0) #......# ######...## #.. ##### d) +3 dagger .......# #....###..# .. #.... Cast: Sandblast #......## #....####.###.# ##.... ........###......##..#.. #..... ..................##.#.# #..... w   dart slug ......##..........##.#.#####...## g   hobgoblin ..................##...#.......## ...............######.##........#PiRThe blast of sand hits the endoplasm. _You kill the endoplasm!Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (82% to hit)Pi8W##..............## #. ..... Nitant the Digger #...............# .#.# Gargoyle of Hepliaklqana ...... ................# #.# Health: 20/24 ====================---- .....######.....# #.. Magic: 0/7------------------------ ...............### ### AC: 6Str: 12 Pi@X...#.###########.. ##  EV: 11Int: 17 Contam: 10% .....########....###...# ...### SH: 5Dex: 10 ..............).†.w).ß.. #.... XL:  4 Next:  4% Place: Dungeon:3 .......######...@### ## ...### Noise: =--------  Time: 2408.0 (0.0) #......# ######...## #.. ##### d) +3 dagger .......# #....###..# .. #.... Cast: Sandblast #......## #....####.###.# ##.... ........###......##..#.. #..... ..................##.#.# #..... w   dart slug PiXk......##..........##.#.#####...## g   hobgoblin ..................##...#.......## ...............######.##........#Aiming: Sandblast (safe; 2% risk of failure)  PiXSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (82% to hit)  The blast of sand hits the hobgoblin!  PiX>You kill the hobgoblin!Pi `a #.      ## ###..# .....  ##   #..   ..   #.. .#.# Pi`3#PiPi(```Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (82% to hit)  The blast of sand hits the hobgoblin!  You kill the hobgoblin!  The dart slug launches a dart at you.PiO..@Pi41=7% 79.5 (1.5SandblastPi1Pi8O _The slug dart misses you.Pi  ..## #. ..... #.#.........#######.....# #...............###. ####.###########.. ## ########....###...# ...###PiI .......).@.w).ß.. #.... .#####....###...### ... ######...## #.. ##### . Pi M###..# .. ### #....####.###.# #######..#.....#.# #.....###.#####...##...#w.1===5-100Sandblast _You see here a hobgoblin corpse.Pi'  You hit the dart slug.3=1 _The dart slug is moderately wounded.Pi  You hit the dart slug.  The dart slug is heavily wounded.Pi 2==12Pi Pi V _The dart slug barely misses you.Pi  You hit the dart slug.  The dart slug is severely wounded.Pi ```````The dart slug launches a dart at you.PiZ ....).@The slug dart misses you.3 _Your magical contamination has completely faded away.PiT& Pi†You hit the dart slug.Pi===104SandblastPimM _You kill the dart slug!Pih #..............# ... ..... Nitant the Digger #..............## #. ..... Gargoyle of Hepliaklqana ...... #...............# .#.#.# Health: 22/24 ======================-- ................# ..#.# Magic: 1/7===--------------------- .....######.....# #.#.. AC: 6Str: 12 ...............###.### EV: 11Int: 17 ...#.###########.. ##SH: 5Dex: 10 .....########....###...# ...### XL:  4 Next: 10% Place: Dungeon:3 ..............).@†.).ß.. #.... Noise: =-------- [39;49PiE m Time: 2414.5 (0.0) .......######....###...### ...### d) +3 dagger #......# ######...## #.. ##### Cast: Sandblast .......# #....###..# .. #.... #......## #....####.###.# ##.... ........###......##..#.. #.....  ..................##.#.# #.....  ......##..........##.#.#####...##  ..................##...#.......##  _Your magical contamination has completely faded away.  You hit the dart slug. _You kill the dart slug!Press: ? - help, v - describe, . - travel, g - get itemItem here: a hobgoblin corpse.  The floor.Pi{ n .@  The floor.Pis )., g - get itemItem here: a morningstar.  The floor.Pic |#..............# ... ..... Nitant the Digger #..............## #. ..... Gargoyle of Hepliaklqana ...... #...............# .#.#.# Health: 22/24 ======================-- ................# ..#.# Magic: 1/7===--------------------- .....######.....# #.#.. AC: 6Str: 12 ...............###.Pie ### EV: 11Int: 17 ...#.###########.. ##SH: 5Dex: 10 .....########....###...# ...### XL:  4 Next: 10% Place: Dungeon:3 ..............).@†.).ß.. #.... Noise: =--------  Time: 2414.5 (0.0) .......######....###...### ...### d) +3 dagger #......# ######...## #.. ##### Cast: Sandblast Pif 8.......# #....###..# .. #.... #......## #....####.###.# ##.... ........###......##..#.. #.....  ..................##.#.# #.....  ......##..........##.#.#####...##  ..................##...#.......##  _Your magical contamination has completely faded away.  You hit the dart slug. _You kill the dart slug!Press: ? - help, v - describe, . - travel, g - get itemItem here: a morningstar.  The floor.Pij PiGv PiP| . _Pi|.# ... . .## #. . .Pi}# .# .#.## .. #.#######.....# #. #.###. ##.#####.. ## PiA}#....###...## ...#Piu}6).†@.).ß..? #.######....###...### ...# Pi}H......# ######...## ##.. ## #....###..# .. #. 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The orc priest mumbles some strange prayers to Beogh against you.!Pi oooo!Pi v14----------===4.5 (35!Pi=% !PiM& _Beogh smites you!!Pi%) Q _There is an open door here."Pi(  #...# .# #)#.# ........#  ##.#.## .#.##...o...#  #..#..# #.##...oo...# ##.###.## #........#.# #..#%#..### #####....#...#+#### ..##.##...#### #....#...##...###....#####....# ..# "Pi * T†.).ß...####....@'....##...###....#####....#.##.##...#....# #..#)#..####..........#. ##.###.## ##...........##..#..# #......# .##.#.## #......# .##.#.#####...##.......# .##...#.##."Pi3 "Pi5 B---5.5 (1.0) _"Pik< "Pi= "PiGN....#..#...#....#+....#....#...#..#..#.##"PiOB---6"PiV"Pi$Y) _You close the door.#Pi< #...# .# # #)#.# .# # ##.#.## .#.##...o.# # #..#..# #.##...oo.##.###.## #.#.# ##..#%#..### #####....#...#+####.##.##...#### #....#...# .###...###....#####....# ..# ††.).ß...####...@.+....# #Pi<.###...###....#####....#.##.##...##....# ##..#)#..####.#. ###.###.## ##.# .##..#..# #.# ..##.#.## #.# ..##.#.#####...##.# ..##...#.##.#PiI#PiNo5=---------7#PijU#PiV#PiB # #...# . ## #)#.# . .# ##.#.## .#.##...o. .# #..#..# #.##...oo. .###.###.## #.#.#..#%#..### #####....#...#+ #...##.##...#### #....#...# ..###...###....#####....# ..# .††.).ß...####..@..+....# .#Pi .###...###....#####....# #...##.##...########....##..#)#..####.#. ####.###.## ##.# ..##..#..# #.# ...##.#.## #.# ...##.#.#####...##.# ...##...#.##.#Pi׹ #Pi" &8#Pi! #Pi #Pi.# #...# .## #)#.# .# ##.#.## .#.##...o ..# #..#..# #.##...oo ..###.###.## #.# #PiT.###..#%#..### #####....#...#+ ##...##.##...#### #....#...#.###...###....#####....# ..# ).††.).ß...####.@...+....#.###...###....#####....# ##...##.##...########....# .###..#)#..####.#. .####.###.## ##.# ...##..#..# #.# ....##.#.## #.# ....##.#.#####...##.# ....##...#.##.#Pi#Pi&9#Pi##Piv%$Pio.## #)#.# ..# ##.#.## .#.##...o.# #..#..# #.##...oo.###.###.## #........#.#%#..### #####....#...#+# ###...##.##...#### #....#...# ....###...###....#####....# ..# .).††.).ß...####.....+....# ....###...###...@#####....# $Pi###...##.##...########....# ..###..#)#..####..........#. ..####.###.## ##..# ....##..#..# .#..##.#.## #.#.##.#.#####...##.#.##...#.......##...$PiLL######.##..#.....[....$Pi o.'..o   orc$Pi 0o$PiIo   orc priesto   orc$Pis'20$Pi+,B _An orc opens the door.$Pi=.## #)#.# .# ##.#.## .#.##...o.# #..#..# #.##...oo.###.###.## #.#.###..#%#..### #####....#...#+#...##.##...#### #....#...# #....###...###....#####oo..# ..# ..).††.).ß...####.....'....# #....###...###..@.#####....##...##.##...########....#.###..#)#..####.#..####.###.## ##.# .....##..#..# #.#.##.#.## #$Pi+ .#o   orc.##.#.#####...##.# ......##...#.##. ...######.##.#.....[....$PiU.o$Pi-*o$Pi.o   orc priesto   orc$Pig6==1$Pi+$Pi$Pi= m.## #)#.# .# ##.#.## .#.##...o.# #..#..# #.##...oo.###.###.## #.#.###..#%#..### #####....#...##...##.##...#### #....#...# ##....###...###....#####o...# ..#$Pi > o.).††.).ß...####.....o....# ##....###...###.@..#####....##...##.##...########....#.###..#)#..####.#. ....####.###.## ##.#.##..#..# #.#.##.#.## #.#o   orc.##.#.#####...##$Pi> !.# $Pi? $Pi'C w.##...#.##. ....######.##.#.....[....$Pi4E 3o'$PiF *o$PiQ .o   orc priesto   orc$PiJS &2$Pi\ $Pi ^ $Piu ..# ##.#.## .#.##...o.# #..#..# #.##...oo #.....###.###.## #........#.#%#..### #####....# ######...##.##...#### #....#...$PiDx q....###...###....#####....# .. ....).††.).ß...####....oo....# ###....###...###....#####....#####...##.##..@########....# #....###..#)#..####..........#. #....####.###.## ##..# #......##..#..# .#..##.### #.#$Piz .##.#.#####...##.#o   orc$Pi{ .##...#.......##...######.##..#.....[.....# #.##.#..........$Pi{~ 3o.$Pi *o$Pi 'o   orc priesto   orc$Piy &3$Pio $Pi %Pi˖R.# ##.#.## .#.##...o.# #..#..# #.##...oo ##.....###.###.## #.#.###..#%#..### #####....##...##.##...#### #....##....###...###....#####....# .).††.).ß...####...oo'....##....###...###....#####....#  ######...##.##.@.##....#  #....###..#)#..####.#.  #....####.###.## ##.# ##......##..#..# #.#.##.#.## #.#.##.#.#####...##.# o   orc.##...#.##..######.##.#.....[.# #.##.#%Pi3o.%PiO*o%Piѣ.o   orc priesto   orc%Pi&4%Piخ%Piϰ%Piq.# #..#..# #.##...oo ###.....###.###.## #........# ...#%#..### #####....# ########...##.##...#### #....#....###...###....#####....# ......).††.).ß...####..oo.'....# %PiB#####....###...###....#####....#  ######...##.##...########....# #....###..#)#.@####..........#. # #....####.###.## ##..# %Pi###......##..#..# .# ....##.### #.#.##.#.#####...##.#%PiB.##...#.......##.. o   orc######.##..#.....[.# #.##.#.....%Pi)b.# #.##<.%Piݐ3o.%PiP*o%Pi.o   orc priesto   orc%Pig7==5%Pi%Pis%Pih ####.....###.###.## #........# ....#%#..### #####....# #########...##.##...#### #....#....###...###....#####....# .......).††.).ß...####.oo..'....# ######....###...###....#####....# # ######...##.##...########....# %Pi2i x# #....###..#)#..####..........# ## #....####.###@## ##. .###......##..#..# . .....##.#.## #. #.##.#.#####...##..##...#.......##.%Pii W######.##..#.....[. o   orc.# #.##.#.......%Pii .# #.##<.##..## #.##......%Pip ]o.o%Pi}y .o   orc priesto   orc%Pi{ &6%Pi %PiM %PiZ(.....#%#..### #####.... ##########...##.##...#### #........###...###....#####.... ........).††.).ß...####oo...'.... .######....###...###....#####.... .# ######...##.##...########.... .# #....###..#)#..####.......... %Pi)].## #....####.###.## ##. ..###......##..#@.# .....##.#.## # ##.##.#.#####...## ..##...#.......########.##..#.....[%Pi).# #.##.#......# #.##<.##..## #.##...... .###.## #.## %Pi06%Pi"8&7%Pi?%PiA&Pi ##########...##.##...#### ....###...###....#### ........).††.).ß...####oo...' .######....###...###....##### ######...##.##...###....###..#)#..####......#&PiE#.###.## .###......##..#..# #.....##.#@## ######...## ....#....##. &Pih....# #..######.#####............ &PiA&Pi&8&PiE"&Pi5$Π  ....###...###....#### ........).††.).ß...####oo...' .######....###...###....##### ######...##.##...###....###..#)#..####......##.###.## &Pi#< 4.###......##..#..# #.....##.#.## #####...## ..#...#....######.#.[#. ..#####'###...................#.. &PiCE &PiG t18==9&PiO &Pi$Q &Pi| .........).††.).ß...####oo...'######....###...###....##### ..# ######...##.##...######## ..# #....###..#)#..####..... ..## #....####.###.## ## ...###......##..#..# .....##.#.## # .##.##.#.#####...## ...##.@.#.......########.##..#.# #.##.#......# #.##<.##..## #.##.......###.## #.##.# #..######.##########'###.........#. #.....#)###&Pi٢ 2o&Pi o   orcΠ '30&Piٴ &Pi &PiPY######....###...###....##### ######...##.##.o.###....###..#)#..####......##.###.## .###......##..#..# #.....##.#.####.#####...## .....#....######@##. #.##<..##..#.# #..######.##########'###..........# #.....)##  ##.ß.ß.##.÷ .oo&Piko   orc priesto   orc1&Pi7u&Piw'Pi)Y  ######...##.##.o.###'Pi)....###..#)#.o####......##.###.## .###......##..#..# #....'Pi*`.##.#.####.#####...## ...#...#....######.##. <..##..#.# #..######.#####...#.......#..##............###.'PiC,$.'Pi_,1o'Pi-o'Pi'-'Pi56.o   orc priesto   orc'Pi=8&2'Pi?'PiRH ....###..#)#.o####......##.###o## .###......##..#..# #....'PiH.##.#.####.#.#####...## ...#...#....######.#. <..##..#'PiH{.# #..######.#####'PiHD#####'###..........#'PiI.##..+.ß._.ß.'...###.............)'PiKU.o'PiFL*o'PiyU.o   orc priesto   orc'PiWq9==3'Pi`'Pie'Pi j ##.###o## 'PiqU.###......##..#o.# #.....##.#.# .###.#.#####...## ...'Piy..#....######.#. <..##..#.# #..######.##########'###..........'Pi_# #.....)##'Pi6[........###.'PiRZ#.......#....##.........#..†.'PiQ.o'Pi)o'Pi.o   orc priesto   orc'Pi&4'Pi'Pi'Pix  .###......##..#.o# #.....##.#o# .###.#####...## .....#....######.#. <..##..#.# #..######.##########'###..........# #.....#........)##  ##.ß.ß.##........÷ #..##....'...#....##....##.ß.ß.##....##...............o'Piy *o'Pi҂ .o   orc priesto   orc'Piފ &5'Pi 'Pi@ ....##.#o# .###o#####...## .....#....######.#. 'Pi<..##..#.# #..######@##########'###............#'Pi #.....#........)........## 'Pih ##.ß.ß.##........÷.. 'Piu.......#..##.......#'Pid....##....##.....#.....#.....##..............'Pig.o'Pi&6'Pi0 'Pi"(Piͯ^##.##.#.#####...## ....##..o#.......########.##..#.# #.##.#.# #.##<.##..## #.##.......###.## #.##.# #..######.#####.#####'###...@.......# (PiE/ ... #.....#)### ##.ß.ß.##..÷.# # #.......#..##.....### +.ß._.ß.'...###(Pii... #.......#....##(Pi#..† ##.ß.ß.##....##.(Pi.... #.....#.....##..(Pi ###+###..)...†(Pi`U.o(Pi(Pir20==7(Pi(Pi (Pio....#....######o#. #.(Pio7<..##..#.#(Pip #..######.#####.#####'###..........(Pip9#  ... #.....)## ##.ß.ß.##.÷ .......#..##.....#+.ß._.ß.'...###...#.......#....##.(Piyq#..†#.ß.ß.#...... #.....#...##+###..).............† ##...###.##.#.[...(Pi tQ.o(Pi|(Pi&8(Pil(Pi((Pi/4######.#. #o.<..##..#.# #..######.#####.#####'###..........#  ... #.....)## ##.ß.ß.##.÷ .......#..##.....#+.ß._.ß.'...###...#.......#....##.#..†#.ß.ß.#...... #.....#...##+###..).............† ##...###.##.#.[... #...# #(PiQ.o(Pi(Pib&9(Pi֝(Pi(PiEj .# #.##.#.# #o##<.(Pij ##..## #.##...... #......###.## #.## #......# #..######.##########'###.........  ... #.....#)# ##.ß.ß.##..÷.#  #.......#.@##.....(Pi k b.# +.ß._.ß.'...###...... #.......#....##...# ##.ß.ß.##....##............ #.....#.....##... ###+###..)...† (Pik W##...###.##.#.[.. #...# #.##.#.# #...# #....#.#(Piil Q.o(PiIt (Piw '40(Pia (Pi (PiO .# #.##<.##..## #o##...... ##......###.## #.##  #......# #..######.#####  .....#####'###.........  ... #.....#.)# ##.ß.ß.##........÷. #.......#..##.....# +.ß._.ß.'@..###..(Pi > #.......#....### ##.ß.ß.##....##. #.....#.....## ###+###..)....† ##...###.##.#.[.. #...# #.##.#.# #...# #....#.#(Pi" p #...# ###..#.#...#(Pi- Q.o(Pi (Pi B=1(Pi (Piu )Pi.# #.##......<.##..## #.## .##......###.## #o## #......# #..######.##### .....#####'###. ... #.....#........). ##.ß.ß.##........÷. #.#..##. +.ß._.ß.@...### #.#....##.#)PiR ##.ß.ß.##....## #.....#.....## ###+###..).....† ##...###.##.#.[ #...# #.##.#.# #...# #....#.# #...# ###..#.#....o)Pi#)Pi(T1=2)Pi2)Pi5Q _There is an open door here.)PiI.# #.##......<.##..## #.## ..##......###.## #.## . #......# #..######o##### .....#####'###.... ... #.....#........))Piɚ ##.ß.ß.##........÷ #.#..## +.ß._.ß@'...### #.#....##. ##.ß.ß.##....## #.....#.....##)Pi` ###+###..)..... ##...###.##.#.[ #...# #.##.#.#..  #...# #....#.#..  #...# ###..#.#.. )Pi4)Pi-3 _)Pi)PiѰ*Pi/SM..#.....<... ..###.## #.##... . #......# #..######o#####*Pi 0.....#####'###............ #.....#........).#.ß.ß.##........÷#......@#..##..+.ß._.ß.'...##.......#.##.ß.ß.##....##..........*PiH0t. .#.#*Pil0*PiR=*Pi@&4*Pi!F*PiG*Pi *Pi &5*Pi *PiU +Pidi+Pi lq2==6+PiBs+Pi*u+Pi3o+Pi o   orc7Sandblast+Pib ,Pic   You hit the orc.  The orc is heavily wounded.,Pi .=8,Pi,Pi: _The orc hits you but does no damage.,PiƤ oYou closely miss the orc.The orc is heavily wounded.,PiE o   orc priesto   orc,Pid &9,Pi_ ,PiS Q _The orc closely misses you.-Pi2W  The blast of sand hits the orc but does no damage.-Pi^o'o.-Pi.o-Pi| .  The orc is heavily wounded.-PiKooo 2 orcs-Piӱ1-6----51.0 (1.5-Pi-PiRR _You block the orc's attack. The orc hits you with a +0 club..Pi F.######.##..# #.##............# #.##<...##..## #.##  ..##......###.## #.##... #......# #..######o#####.....#####'###.... #.....) ##.ß.ß@##........÷ #.......#o.##. +.ß._.ßoo...### #.......#....###.ß.ß.##....## #.....#.....#####+###..)..........#...###.##.#.[ #...# #.##.#.#.Pig 1o..Pi ,o.PiI 7o'.Pi Q .o   orc priestoo 2 orcsThe orc attacks as it pursues you! The orc misses you..Pi{! ,20.Pi=+ .Pi- w _The orc attacks as it pursues you! The orc completely misses you..Pi ....##...#  ....######.##  ....# #.##......  ......# #.##<...##..## #.## ..##......###.## #.##... #......# #..######o#####.....#####'###.... #...@.#) ##.ß.ß.##........÷ #.....oo#..##. +.ß._.ß.'o..### #.......#....###.ß.ß.##....## #.....#.....#####+###..)..........#...###.##.#.[o.Pi='.o.-3/Pi##.##.#.##### .....##...# .....######.## ..# #.##...... ......# #.##...##..## #.## ..##......###.## #.##../PixH. #......# #..######o#####.....#####@###.... #.....#) ##.ß.ßo##........÷ #......o#..##. +.ß._.ß.o...### #.......#....###.ß.ß.##....##/Pi #.....#.....#####+###..)........../PiD4o./Pi10o'/Pij 9o./PiQ/PiC@-4/Pi/PiQ _There is an open door here./PiS 4...o##  .##..#.#####..........##.........#####..............##.###.## #.##.... #......# #@.######o#####.....#####'###.... #...o.#.).##.ß.ß.##........÷#.....oo#..##..+.ß._.ß.'...#.......#...##.ß.ß.##........#.....##/PiU :o./Pi:V 9o./PiV /o./Pi|W 9o./Piy` /Pib o2=----5 _/Pij /Pil 0Pi #####..#.. .....##.#o##  .###.#####......##............#####.......#..........#..##.###@## #.##.... #......# #..######o#####.....#####o##.... #...o.#.).#.ß.ß.##........÷#.....o.#..##..+.ß._.ß.'...##.......#..##.ß.ß.##0PiL.0Pilo'o.0PiOooo 2 orcs0Pi&60PiB0Pi0Pij ...# #....####.###.## ##  ###......##..#..# #.....##.#o## ###...##.#.##### ....##...# ...######.## ..........# #.## ..........# #.##...##@.## #.## ..##......###.## #.##... #......# #o.######o#####.....#####o###.... #.....) ##.ß.ßo##........÷ #.......#..##. +.ß._.ß.'...### #.......#....##o.o   orc priestoo 2 orcs70Pi0Pi~1PiE1Pi1PiP1PiJ  ....# #....###..#)#..# ...## #....####.###.## # #####..#..# #....##.#o## ###...##.#.##### ....##...#1Pi*! = .######.## .# #.## ............@...# #.##.........##..## #.## ..##......###.## #.##... #......# #o.######o#####.....#####o###..... #...o.)o   orc. ##.ß.ß.##........÷ #.......#..##. +.ß._.ß.'...###1PiL% fo.o1PiX( 8o.1Pi{1 |'o 2 orcs1PiK3 &81PiW 2Piʾ D  The blast of sand hits the orc.2PiJ o.oo.o.o   orc priestoo 2 orcs3===9.5 (1.52PiP 2PiS [ _The orc is heavily wounded.3Pi43Pi 4Pi ...#......# ######...##.##... ....# #....###..#)#..# ...## #....####.###.##  ###.#..# ...##.#o## ##..##.#.#### ....##...# .######.## ....# #.## ...o..# #.##.........##o.## #.## ..##......###.## #.##... #......# #o.######o#####...#####'###..... #...o.)..... ##.ß.ß.##........÷ #.......#..##.o.o.o.iXm-6007PiV ....######....###...### ...#......# ######...##.##.. ....# #....###..#)#..#7PibV ...#......## #....####.###.## .....###.#..#...##.#o## ##.##.#.### 7PiV....##...# .....######.## 7PiV.o...# #.## ..o...# #.##7PiV}...##..## #.##7PiW ..##......###o## #.##... #......# #..######o####.#####'###7PiDW.. #...o.)..... ##.ß.ß.##...7PiY4o.7Pi^^mo.o.7Piie7Pif!-7PiBf17Pio7Pihq8Pi@8PiRead which item? Scrolls  b - a scroll of blinking  t - a scroll of teleportationi - 4 scrolls of identify  c - a scroll labelled WACARIORCHU  d - a scroll labelled RYSYBR LUPNUYNT  e - a scroll labelled BOGOL UZXUNK  h - a scroll labelled OTOYTU ROMIOKH [!] read|quaff|evoke[?] describe selected8Pi 8Pi  8PiH  ..........######....###...### Nitant the Digger...#......# ######...##.##.. Gargoyle of Hepliaklqana ................# #....###..#)#..# Health: 23/24 =======================-...#......## #....####.###.## Magic: 6/7====================----...........###......##..#..# AC: 6Str: 12.....................##.#o## EV: 11Int: 178Pi^ ........##..........##.#.### SH: 5Dex: 10...................##...#.. XL:  4 Next: 10% Place: Dungeon:3..........@o....######.##.. Noise: ---------  Time: 2561.5 (0.0)...........o....# #.##.. d) +3 dagger................# #.##.. Cast: Sandblast...........##o.## #.##....##......###.## #.##... #......# #..######o#### o   orc priest......#####'###......... oo 2 orcs8Pi ?...... #...o.#........)..... ##.ß.ß.##........ _You block the orc's attack. The orc hits you with a +0 club.  The orc attacks as it pursues you! The orc misses you. _The orc attacks as it pursues you! The orc completely misses you. _There is an open door here.  The blast of sand hits the orc. _The orc is heavily wounded.8PiR* P  Okay, then.8Pi:+ 8PiE5 8Pi@7 . _9Pim #........).††.).ß... ....######....###...## ...#......# ######...##.##. ....# #....###..#)#.. ...#.# #....####.###.# ...........###.#..#....##.#o##.##.#.## .........##...# .o....######.## o....# #.## ......# #.##...##o.## #.## ..##......###.## #.##.. #......# #..######o### ......#####'###.. #...o.imo.o.o.9Pi 9Pi `4=2.5 (1 _9Pi49Pi #.).††.).ß ..........######....###... ...#......# ######...##.## ..........# #....###..#)# ...#......## #....####.###. ...........###......##..#.. ......##.#o .##.##.#. .o.##...# .o.....######.## .# #.## .o...# #.## .##..## #.## ..##......###.## #.## . #......# #..######o ......#####'### ...... #...o.#i40m9Pir4o.9Pi /o.9Pi9Pi9Pi9Pi&39PiX9Pi9Pi? 9Pi6 9Pi9Pi`9Pi% } #.).††.).ß ..........######....###... ...#......# ######...##. ..........# #....###..#)# ...#......## #....####.### .....###......##..# 9Pi% ,......##.#o .##.##.#. .oo.##... .######. .# #. .o....# #. .##..## #..##......###.## #... #......# #..######o.. ......#####'### ...... #...o.#9Pik& 9PiX( 7o.9Pi) 5o.9Pi) 3o.9Pi3 9Pi4 &49Pii> 9Pi? 9Pi\ u..#.....########....###. #..............).††.).ß ..........######....###.. ...#......# ######...##. ..........# #....###..#) ...#......## #....####.## ...###.#9Pi^ ....##.###o.........##.#o....##.........######.#o.....# #.......# #....##..## #..##......###.## #. o   orc.. #......# #..######o.. ......#####'###9Pi 2o.9Pi- 4o.9Piñ ,o9Pi y.o 2 orcs9Piɼ &59Pi 9Pi :Pi ;......#.###...##.#..#.....########....###... #.......).††.).ß..........######....###.....## ######...##.#..........# #....###..#):Pi\]...### #....####.##.#####..#..............##.#o.##.##.#.oo...##.............######.##..o......# #.#..........# #.#............##..## #.#....##......###.## #.#:Pi .... #......# #..######o# :Pi,1o:Pi.o   orc:PiB=6:Pi_:Pi;PiJ oYou hit the orc. oThe orc is severely wounded.;PiOo   orc priestoo 2 orcs=7;PisV;PiXP _The orc barely misses you.;Pig )You hit the orc.;Pi o.  You kill the orc!The orc priest invokes the aid of Beogh against you.Beogh smites you!;PiWo   orc;Pix11-------------4=8  ;PiyThe orc priest invokes the aid of Beogh against you.  Beogh smites you! _Ouch! That really hurt!Training target 3.0 for Conjurations reached!  Your Conjurations skill increases to level 3!  You need to enable at least one skill for training.;Pie/  --more--=Piy=Pi}C  Skill  Level Cost  Apt Skill  Level Cost  Apt =Pi~ a - Fighting   0.0   0.8  +1   h - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   0.0   1.0   0   i - Conjurations   3.0   3.4  +1   c - Throwing   0.0   1.2  -1   j - Earth Magic   5.0   4.2  +2           d - Short Blades   0.0   1.2  -1   k - Invocations   0.0   0.8  +1  =Pi[8;22H     l - Evocations   0.0   1.2  -1   e - Armour   0.0   0.8  +1       f - Dodging   1.5   2.8  -2       g - Stealth   2.1   2.1  +2                                         [=Pi>34m                     You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets@Pi> j + Earth Magic 5.0BPi< j * Earth Magic   5.0BPip j - Earth Magic   5.0BPiqs> i + Conjurations 3.0CPi7 TargetTarget--  --  --  --  --  --  --  --  --  CPi8 P--  --  --  a-z] set[-] clear selected targetcost|targetsCPi <[?25h[?0c0 DPi+Q [?25l[?1c5.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsDPiZ DPi DPi M......#.###########...##.# Nitant the Digger..#.....########....###... Gargoyle of Hepliaklqana ......#..............).††.).ß. Health: 11/24 ===========-------------..........######....###... Magic: 6/7====================----DPi ...#......# ######...##.# AC: 6Str: 12..........# #....###..#)# EV: 11Int: 17...#......## #....####.### SH: 5Dex: 10...........###......##..#. XL:  4 Next: 14% Place: Dungeon:3.........@...........##.#o Noise: ==-------  Time: 2568.5 (1.0)DPi .......o##..........##.#. d) +3 dagger.........o.o........##... Cast: Sandblast.................######.#DPi= #.........o......# #.#.................# #.# o   orc priestDPi 9............##..## #.# o   orc....##......###.## #.#.... #......# #..######o#The orc priest invokes the aid of Beogh against you.DPi# 'Beogh smites you! _Ouch! That really hurt!Training target 3.0 for Conjurations reached!  Your Conjurations skill increases to level 3!You need to enable at least one skill for training.DPi+ DPi\ DPi . _EPi  ......#.###########...##.# Nitant the Digger ..#.....########....###... Gargoyle of Hepliaklqana ...... #..............).††.).ß. Health: 11/24 ===========------------- ..........######....###... Magic: 5/7=================------- ...#......# ######...##.# AC: 6Str: 12 ..........# #....###..#)# EV: 11Int: 17 ...#......## #....####.### SH: 5Dex: 10 ...........###......##..#. XL:  4 Next: 14% Place: Dungeon:3 .........@...........##.#o Noise: ==-------  Time: 2568.5 (0.0) .......o##..........##.#. d) +3 dagger ........Pi 34m.o.o........##... Cast: Sandblast .................######.# #.........o......# #.# .................# #.# o   orc priest ............##..## #.# o   orc ....##......###.## #.# .... #......# #..######o#Your Conjurations skill increases to level 3! _You need to enable at least one skill for training.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (82% to hit)FPi:......#.###########...##.# Nitant the Digger..#.....########....###... Gargoyle of Hepliaklqana ......#..............).††.).ß. Health: 11/24 ===========-------------..........######....###... Magic: 6/7====================----...#......# ######...##.# AC: 6Str: 12..........# #....###..#)# EV: 11Int: 17...#......## #....####.### SH: 5Dex: 10...........###......##..#. XL:  4 Next: 14% Place: Dungeon:3.........@...........##.#o Noise: ==------- Pi<0m Time: 2568.5 (0.0).......o##..........##.#. d) +3 dagger.........o.o........##... Cast: Sandblast.................######.##.........o......# #.#.................# #.# o   orc priest............##..## #.# o   orc....##......###.## #.#.... #......# #..######o#Your Conjurations skill increases to level 3! _You need to enable at least one skill for training.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (82% to hit) Pi=}40m_You need to enable at least one skill for training.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 club (82% to hit)  Okay, then.FPixaFPi)c. _GPiL J......#.###########...##.# Nitant the Digger..#.....########....###... Gargoyle of Hepliaklqana ......GPiM #..............).††.).ß. Health: 11/24 ===========-------------..........######....###... Magic: 6/7====================----...#......# ######...##.# AC: 6Str: 12..........# #....###..#)# EV: 11Int: 17...#......## #....####.### SH: 5Dex: 10...........###......##..#. XL:  4 Next: 14% Place: Dungeon:3.........@...........##.#o Noise: ==-------  Time: 2568.5 (0.0).......o##..........##.#. d) +3 dagger.........o.o....GPiN [34m....##... Cast: Sandblast.................######.##.........o......# #.#.................# #.# o   orc priest............##..## #.# o   orc....##......###.## #.#.... #......# #..######o#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (82% to hit) _Okay, then.Press: ? - help, v - describe, . - travelThe floor.GPi T@#A rock wall.HPi6AP#.The floor.HPib.oShift-Dir - straight line  Aim: an orc, wielding a +0 club (82% to hit) _Okay, then.  Press: ? - help, v - describe, . - travelHere: an orc priest, wielding a +0 dagger and wearing a +0 ring mailHPi" An orc priest. A servant of Beogh, the ancient god of the orcs. Beogh rewards its devoted prayers by striking down its enemies. Max HP: ~15 Will: + AC: ++ EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 68% to hit with your +3 dagger (at present). It has about 56% to hit you. Attack Max Damage Hit: +0 dagger 6 It can open doors. It possesses the following divine abilities, which are affected by silence:  a - Cantripb - PainHPiW (78%,1d9) (5)  c - Smiting7-17 (7) d - Heal Other(7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.IPi; ......#.###########...##.# Nitant the Digger..#.....########....###... Gargoyle of Hepliaklqana ......#..............).††.).ß. Health: 11/24 ===========-------------..........######....###... Magic: 6/7====================----...#......# ######...##.# AC: 6Str: 12..........# #....###..#)# EV: 11Int: 17...#......## #....####.### SH: 5Dex: 10...........###......##..#. XL:  4 Next: 14% Place: Dungeon:3.........@...........##.#o Noise: ==-------  IPi< 8[33mTime: 2568.5 (0.0).......o##..........##.#. d) +3 dagger.........o.o........##... Cast: Sandblast.................######.##.........o......# #.#.................# #.# o   orc priest............##..## #.# o   orc....##......###.## #.#.... #......# #..######o#Shift-Dir - straight lineAim: an orc, wielding a +0 club (82% to hit) _Okay, then.IPi= Press: ? - help, v - describe, . - travelHere: an orc priest, wielding a +0 dagger and wearing a +0 ring mail  The floor.JPio2......#.###########...##.# Nitant the Digger..#.....########....###... Gargoyle of Hepliaklqana ......#..............).††.).ß. Health: 11/24 ===========-------------..........######....###... Magic: 6/7====================----...#......# ######...##.# AC: 6Str: 12..........# #....###..#)# EV: 11Int: 17...#......## #....####.### SH: 5Dex: 10...........###......##..#. XL:  4 Next: 14% Place: Dungeon:3.........@...........##.#o Noise: ==-------  JPi35[33mTime: 2568.5 (0.0).......o##..........##.#. d) +3 dagger.........o.o........##... Cast: Sandblast.................######.##.........o......# #.#.................# #.# o   orc priest............##..## #.# o   orc....##......###.## #.#.... #......# #..######o#Shift-Dir - straight lineAim: an orc, wielding a +0 club (82% to hit) _Okay, then.Press: ? - help, v - describe, . - travelHere: an orc priest, wielding a +0 dagger and wearing a +0 ring mail  The floor. _JPiJPiRead which item? Scrolls  b - a scroll of blinking  t - a scroll of teleportationJPi3i - 4 scrolls of identify  c - a scroll labelled WACARIORCHU  d - a scroll labelled RYSYBR LUPNUYNT  e - a scroll labelled BOGOL UZXUNK  h - a scroll labelled OTOYTU ROMIOKH [!] read|quaff|evoke[?] describe selectedKPi KPi KPiy ......#.###########...##.# Nitant the Digger..#.....########....###... Gargoyle of Hepliaklqana ......#..............).††.).ß. Health: 11/24 ===========-------------..........######....###... Magic: 6/7====================----...#......# ######...##.# AC: 6Str: 12..........# #....###..#)# EV: 11Int: 17...#......## #....####.### SH: 5Dex: 10...........###......##..#. XL:  4 Next: 14% Place: Dungeon:3.........@...........##.#o Noise: ==-------  KPi [33mTime: 2568.5 (0.0).......o##..........##.#. d) +3 dagger.........o.o........##... Cast: Sandblast.................######.##.........o......# #.#.................# #.# o   orc priest............##..## #.# o   orc....##......###.## #.#.... #......# #..######o#Shift-Dir - straight lineAim: an orc, wielding a +0 club (82% to hit) _Okay, then.Press: ? - help, v - describe, . - travelHere: an orc priest, wielding a +0 dagger and wearing a +0 ring mail _The floor. o.  As you read the scroll of teleportation, it crumbles to dust.KPi KPi 9/24 --7====-9.5 (1Tele KPi KPi } _You feel strangely unstable. The orc hits you with a +0 club.LPibn............###..#%....#.###########...##.#..########....###.. #.......).††.).ß.#####....###...######...##.. ..#)### #....####.######......##..#......oo##o#o..........##...........######o..........##..###.## #.LPi7o.LPiKo)LPiLPibO--70LPiLPiMPi ..................###..#%# Nitant the Digger ......#.###########...##.# Gargoyle of Hepliaklqana ...... ..#.....########....###... Health: 9/24=========--------------- #..............).††.).ß. Magic: 6/7====================---- ..........######....###... AC: 6Str: 12 ...#......# ######...##.# EV: 11Int: 17 ..........# #....###..#)# SH: 5Dex: 10 ...#......## #....####.### XL:  4 Next: 14% Place: Dungeon:3 .........@.###......##..#. Noise: ---------  Time: 2570.5 (0.0) .........oo..........##.#o d) +3 dagger .......)##MPiq..........##.#. Cast: Sandblast .........o..........##... Tele  .................######.# #.........o......# #.# o   orc priest .................# #.# o   orc ............##..## #.# ....##......###.## #.#As you read the scroll of teleportation, it crumbles to dust. _You feel strangely unstable. The orc hits you with a +0 club.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (82% to hit)MPi oo _You feel strangely unstable. The orc hits you with a +0 club  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (84% to  hit)MPi{ ..................###..#%# Nitant the Digger......#.###########...##.# Gargoyle of Hepliaklqana ........#.....########....###... Health: 9/24=========---------------#..............).††.).ß. Magic: 6/7====================----..........######....###... AC: 6MPi| >Str: 12...#......# ######...##.# EV: 11Int: 17..........# #....###..#)# SH: 5Dex: 10...#......## #....####.### XL:  4 Next: 14% Place: Dungeon:3.........@.###......##..#. Noise: ---------  Time: 2570.5 (0.0)MPi} P.........oo..........##.#o d) +3 dagger.......)##..........##.#. Cast: Sandblast.........o..........##... Tele .................######.##.........o......# #.# o   orc priest.................# #.# o   orc............##..## #.#....##......###.## #.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (84% to  hit)  The blast of sand hits the orc priest!  The orc priest is heavily wounded.MPi o  % ......#. MPi ..#.....### #........).†† ..........# ...#......#  ..........# ) ...#......##  MPiQ @.........@.# MPiz .........oo...... .......)##...... MPi y.........o...... ................MPi Y #.........o......#  MPi .................#  ............##..##  MPi Shift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (84% to  MPi hit)  The blast of sand hits the orc priest!  The orc priest is heavily wounded.The orc priest hits you with a +0 dagger.MPi$  % ......#. ..#.....### #........).†† ..........# ...#......#  ..........# ) ...#......##  .........@.# .........oo...... .......)##...... .........o...... ................ #.........o......#  .................#  ............##..##   MPi$ n  The orc hits you with a +0 club.  * * * LOW HITPOINT WARNING * * *6---=2.0 (1.5 _The orc priest barely misses you. You block the orc's attack.NPiO ..................###..#%# Nitant the Digger ......#.###########...##.# Gargoyle of Hepliaklqana ...... ..#.....########....###... Health: 6/24======------------------ #..............).††.).ß. Magic: 5/7=================------- ..........######....###... AC: 6Str: 12 ...#......# ######...##.# EV: 11Int: 17 ..........# #....###..#)# SH: 5Dex: 10 ...#......## #....####.### XL:  4 Next: 14% Place: Dungeon:3 .........@.###......##..#. Noise: =--------  Time: 2572.0 (0.0) .........oo..........##.#o d) +3 dagger ....Pi*Sm...)##..........##.#. Cast: Sandblast .........o..........##... Tele  .................######.# #.........o......# #.# o   orc priest .................# #.# o   orc ............##..## #.# ....##......###.## #.# _The orc priest barely misses you. You block the orc's attack.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavilywounded, 84% to hit)OPi ..................###..#%# Nitant the Digger......#.###########...##.# Gargoyle of Hepliaklqana ........#.....########....###... Health: 6/24======------------------#..............).††.).ß. Magic: 5/7=================-------..........######....###... AC: 6Str: 12...#......# ######...##.# EV: 11Int: 17..........# #....###..#)# SH: 5Dex: 10...#......## #....####.### XL:  4 Next: 14% Place: Dungeon:3.........@.###......##..#. Noise: =--------OPie$[40m  Time: 2572.0 (0.0).........oo..........##.#o d) +3 dagger.......)##..........##.#. Cast: Sandblast.........o..........##... Tele .................######.##.........o......# #.# o   orc priest.................# #.# o   orc............##..## #.#....##......###.## #.#Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavilywounded, 84% to hit)  You miscast Sandblast. NOPi%othing appears to happen.OPi}GsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavilywounded, 84% to hit)  You miscast Sandblast. Nothing appears to happen.  The orc priest mumbles some strange prayers to Beogh against you.OPiIoContam: 10% 3.0 (1OPiu Z _You barely resist. You block the orc's attack.PPiW ..................###..#%# Nitant the Digger ......#.###########...##.# Gargoyle of Hepliaklqana ...... ..#.....########....###... Health: 6/24======------------------ #..............).††.).ß. Magic: 4/7=============----------- ..........######....###... AC: 6Str: 12 ...#......# ######...##.# EV: 11Int: 17 Contam: 10%  ..........# #....###..#)# SH: 5Dex: 10 ...#......## #....####.### XL:  4 Next: 14% Place: Dungeon:3 .........@.###......##..#. Noise: =--------  Time: 2573.0 (0.0) .........oo..........##.#o d) +3 daggerPiSm .......)##..........##.#. Cast: Sandblast .........o..........##... Tele  .................######.# #.........o......# #.# o   orc priest .................# #.# o   orc ............##..## #.# ....##......###.## #.# _You barely resist. You block the orc's attack.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavilywounded, 84% to hit)PPik ,..................###..#%# Nitant the Digger......#.###########...##.# Gargoyle of Hepliaklqana ........#.....########....###... Health: 6/24======------------------#..............).††.).ß. Magic: 4/7=============-----------..........######....###... AC: 6Str: 12...#......# ######...##.# EV: 11Int: 17 Contam: 10% ..........# #....###..#)# SH: 5Dex: 10PPi6m ...#......## #....####.### XL:  4 Next: 14% Place: Dungeon:3.........@.###......##..#. Noise: =--------  Time: 2573.0 (0.0).........oo..........##.#o d) +3 daggerPPim .......)##..........##.#. Cast: SandblastPPin .........o..........##... Tele .................######.##.........o......# #.# o   orc priest.................# #.# o   orcPPisn ............##..## #.#....##......###.## #.#PPin Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavilywounded, 84% to hit)  PPio uThe blast of sand hits the orc priest.  The orc priest is almost dead.PPi PPi #.###########.#  #...........#<#  #. #.#########.#.#  . ####.# #.#.#  ###....# #.#.#  ..)..### #.#.###  .....# #.#...#  ÷....###########.#.###  ...>...........#@#.#  ........#.#  ....##########.###.###  ....# #.#.....#  ....#### #.#.#..##  .......# #.#.#..#   .......# #.#.#..#   .......# Pi< 40m#.#.#..#    .......# #.#.####   PPiJ8 l-4.5 (1.5Sandblast  Shift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavilywounded, 84% to hit)  The blast of sand hits the orc priest.  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_Found a stone staircase leading down.^Pi r........^Pi ^Pi ^PiHh }M #.....#.>#......######...............#########...#............. .......### ##......#......# ####^Pii ...#.......^Pior ,^Pix ^Pi M.....#...###...#.....#..>....#.#......######..............#.....########...#............. #.............######...^Pi g ..####........^Pi ,^Pi ^Pic PM  ..... .....#...###...#..>....#.#......######..............#.....######## #.....#.................. ...#..........^Pik ^Pi M   ..... .....#...###...#^PiC ...>....#..#......^Pi ######..............# ^Pi #.....#.....########.^Pi i .#.......#.^Pi ^Pi ^Pi ^Pi=O M#.......   ..... .....#...###...#..>....#...#......######.......... #.........#.########. ..........^PiOW ,^Pib^ ^PiI rM..####.#....... .......  ..... .....#...###...#.>....#...#..........###### #...................#......#...^Pi^ ,^PiP ^Pi5M>.......#######....####.###. .......  ..... .....#...###...#.>#.......... #...........######..#..........^PiA^Pi`C^PiS^Pi8_  .. ###  .....>........ ########....### #.#......# #. #.. #...... ...... ##...###...# #...@..#. #.>....#. #......#.... #.................. #...........###### #.............. #.........#.# #.....#.....######## #.....#......^Pi ,^Pi^Pi)M . .. ### .....>.......#######..........####......#...........#............##..@###...#...>  #......#............... ...#.....#....^Pi2} oo   orc priest (wandering)   #.....#.....########.An orc priest comes into view.^Pi:>_Pi2907.0 (8.0)_Pi_Pi 28.0 (9 __Pi_Pi_Pi .... ..  .....> ########..... #........#.. #............ #............ #............ ##..@# #......# #.>....# #......# #....... #........ #......... #.........#_PiT& #..._Pi<x.... .. .....> ########..... #........#.. #............ #............ #............ ##..@# #......# #.>....# #......# #....... #........ #......... #.........#_Pi=S #..._PiC_PiSH_PiwM_PiaPb _An orc priest is nearby!`Pi .o9.0 (1 _`Pi6 6o.`Pi% `Pi* '10`Pi1 `Pi3 aPi.o1aPiuK.oaPi aPir&2aPiyaPiaPi6G.oaPi<aPiK@&3bPibPibPiso.4bPiDbPibPi ` .. ....# #. .... # .. ###  .....>........% ########....### #.## #.. #.o #.....@....... ###...###...#. #......#..... #.>....#..... #......#. #.................. #...........###### #..................... #.........#.##bPiO G.obPi bPi &5bPi2# bPiW% cPirF.ocPiz<6cPicPi$~ cPi cPil cPiA cPi- _You can't see any susceptible monsters within range! 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(Use Z to cast anyway.)ePi$  #....# ## #....# #....##... ###....# #.....>........% ########..........###... #........##..... #... #. #. ###...###@..#....### #......#.....#  #.>....#....o# #......#......# #........ ePi& #...........######.....# #.....................## #.........#.###########.. #.....#.....#....#ePi) 2o.ePi1 XoePiF3 A===9SandblastePi? ePiA , _The orc priest shouts!gPiv ## The blast of sand hits the orc priest.gPi7o.gPi$...gPih6------20.5 (1.5gPiDgPib _The orc priest is heavily wounded.gPiOy #The blast of sand hits the orc priest but does no damage.gPi 6o.gPi { .  The orc priest is heavily wounded.gPi 2--5---------2.0gPiX gPi- ? _The orc priest hits you with a +0 dagger.hPi]u  The blast of sand hits the orc priest.hPih  The orc priest is severely wounded.4-------3.5hPi hPiX _The orc priest closely misses you.hPik^  The blast of sand hits the orc priest but does no damage.hPir  The orc priest is severely wounded.hPi3=-3-------5.0hPi hPi Z _The orc priest barely misses you. x2hPiw^  The blast of sand hits the orc priest but does no damage.iPi  The orc priest is severely wounded.2-------6.5iPi iPi 8 _You block the orc priest's attack.iPi̮^  The blast of sand hits the orc priest but does no damage.iPi=  The orc priest is severely wounded.The orc priest closely misses you.iPi7?b1-------8.0iPiEiPiIA _The orc priest hits you but does no damage.kPikPi,Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 darts (poison)b - Throw: 2 throwing nets  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Sandblast kPi:G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onlPiatlPi#....# ## #....# Nitant the Digger#....##... ###....# Gargoyle of Hepliaklqana ......#.....>........%... Health: 23/24 =======================-########..........###..... Magic: 1/7===---------------------#........#......#......... AC: 6Str: 12#......................... EV: 11Int: 17#......................... SH: 5Dex: 10lPi#......................... XL:  4 Next: 18% Place: Dungeon:3###...###@o.#..........### Noise: =--------  Time: 2928.0 (0.0)#......#..............#d) +3 dagger#.>....#..............## Throw: 2 throwing nets#......#...............##......................##...........######.....## o   orc priest#.....................####.........#.###########..#.....#.....########....#The orc priest is severely wounded. _You block the orc priest's attack.  The blast of sand hits the orc priest but does no damage.  The orc priest is severely wounded.lPiThe orc priest closely misses you. _The orc priest hits you but does no damage.lPiilPi)lPi[ #....# ## #....# Nitant the Digger#....##... ###....# Gargoyle of Hepliaklqana ......#.....>........%... Health: 23/24 =======================-########..........###..... Magic: 1/7===---------------------#........#......#......... AC: 6Str: 12#......................... EV: 11Int: 17#......................... SH: 5Dex: 10#......................... XL:  4 Next: 18% Place: Dungeon:3###...###@o.#..........### Noise: =--------  Time:Pi m 2928.0 (0.0)#......#..............#d) +3 dagger#.>....#..............## Throw: 2 throwing nets#......#...............##......................##...........######.....## o   orc priest#.....................####.........#.###########..#.....#.....########....# _The orc priest hits you but does no damage.  Throw: 2 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (severelywounded, 54% to hit)mPi&#....# ## #....# Nitant the Digger#....##... ###....# Gargoyle of Hepliaklqana ......#.....>........%... Health: 23/24 =======================-########..........###..... Magic: 1/7===---------------------#........#......#......... AC: 6Str: 12#......................... EV: 11Int: 17#......................... SH: 5Dex: 10#......................... XL:  4 Next: 18% Place: Dungeon:3###...###@o.#..........### Noise: =--------  Time:Pi'm 2928.0 (0.0)#......#..............#d) +3 dagger#.>....#..............## Throw: 2 throwing nets#......#...............##......................##...........######.....## o   orc priest (caught)#.....................####.........#.###########..#.....#.....########....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (severelywounded, 54% to hit)  You throw a throwing net. The throwing net hits the orc priest.  The orc priest is caught in the net!mPiaoShift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (severelywounded, 54% to hit)  You throw a throwing net. The throwing net hits the orc priest.  The orc priest is caught in the net!  The orc priest is severely wounded.mPi:c2===9.0 (1mPiy>throwing net mPi mPi$? _The orc priest struggles against the net.mPiZ  You hit the orc priest but do no damage.The orc priest is severely wounded.mPi[ U4=30mPic mPie ? _The orc priest struggles against the net.nPi'$  You hit the orc priest.  The orc priest is almost dead.nPi$&1nPi>+nPi-? _The orc priest struggles against the net.nPiJ  The orc priest mumbles some strange prayers to Beogh against you.Beogh smites you!  Ouch! That really hurt!nPiKr11-------------==2nPiRnPiU? _The orc priest struggles against the net.oPi #....# ## #....# Nitant the Digger#....##... ###....# Gargoyle of Hepliaklqana ......#.....>........%... Health: 11/24 ===========-------------########..........###..... Magic: 2/7======------------------#........#......#......... AC: 6Str: 12#......................... EV: 11Int: 17oPi #......................... SH: 5Dex: 10#......................... XL:  4 Next: 18% Place: Dungeon:3###...###@o.#..........### Noise: ===------  Time: 2932.0 (0.0)#......#..............#d) +3 dagger#.>....#..............## Throw: throwing net#......#...............##......................#oPi #...........######.....## o   orc priest (caught)#.....................####.........#.###########..#.....#.....########....# _The orc priest struggles against the net.  oPi, $Throw: throwing netoPiP _Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almostoPiu Bdead, entangled in a net, 93% to hit)pPi \#....# ## #....# Nitant the Digger#....##... ###....# Gargoyle of Hepliaklqana ......#.....>........%... Health: 11/24 ===========-------------########..........###..... Magic: 2/7pPi\q======------------------#........#......#......... AC: 6Str: 12#......................... EV: 11Int: 17#......................... SH: 5Dex: 10#......................... XL:  4 Next: 18% Place: Dungeon:3###...###@((#..........### Noise: ===------  Time: 2932.0 (0.0)#......#..............#d) +3 dagger#.>....#..............## Throw: throwing net#......#...............##......................#pPiV]#...........######.....## o   orc priest (caught)#.....................####.........#.###########..#.....#.....########....#pPi]iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almostpPi]dead, entangled in a net, 93% to hit)  You throw a throwing net.  The throwing net completely misses the orc priest.pPi0^pPil8opPiv--3.0 (1Nothing quivered _pPi&pPi0rPiWQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 darts (poison)b - Zap: wand of paralysis (5) Spells ([,] to cycle)  c - Cast: Sandblast [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onsPisPi#....# ## #....# Nitant the Digger#....##... ###....# Gargoyle of Hepliaklqana ......#.....>........%... Health: 11/24 ===========-------------########..........###..... Magic: 2/7======------------------#........#......#......... AC: 6Str: 12#......................... EV: 11Int: 17sPi#......................... SH: 5Dex: 10#......................... XL:  4 Next: 18% Place: Dungeon:3###...###@o(#..........### Noise: =--------  Time: 2933.0 (0.0)#......#..............#d) +3 dagger#.>....#..............## Cast: Sandblast#......#...............##......................#sPi#...........######.....## o   orc priest (caught)#.....................####.........#.###########..#.....#.....########....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linesPi0Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almostdead, entangled in a net, 93% to hit)  You throw a throwing net. _The throwing net completely misses the orc priest.sPisPi{sPisPi5 #....# ## #....# Nitant the Digger #....##... ###....# Gargoyle of Hepliaklqana ...... #.....>........%... Health: 11/24 ===========------------- ########..........###..... Magic: 1/7===--------------------- #........#......#......... AC: 6Str: 12 #......................... EV: 11Int: 17sPiɢu #......................... SH: 5Dex: 10 #......................... XL:  4 Next: 18% Place: Dungeon:3 ###...###@o(#..........### Noise: =--------  Time: 2933.0 (0.0) #......#..............#  d) +3 dagger sPi?#.>....#..............##  Cast: Sandblast #......#...............#  #......................#  #...........######.....## o   orc priest (caught) sPi#.....................### #.........#.###########.. #.....#.....########....# _The throwing net completely misses the orc priest.sPiУNAiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclesPiqShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almostdead, entangled in a net, 100% to hit)sPi|#....# ## #....# Nitant the Digger#....##... ###....# Gargoyle of Hepliaklqana ......#.....>........%... Health: 11/24 ===========-------------sPiA~$########..........###..... Magic: 1/7===---------------------#........#......#......... AC: 6Str: 12#......................... EV: 11Int: 17#......................... SH: 5Dex: 10#......................... XL:  4 Next: 18% Place: Dungeon:3###...###@o(#..........### Noise: =--------  Time: 2933.0 (0.0)#......#..............#d) +3 dagger#.>....#..............## Cast: Sandblast#......#...............##......................#sPi~Z#...........######.....## o   orc priest (caught)#.....................####.........#.###########..#.....#.....########....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almostdead, entangled in a net, 100% to hit)  sPiThe blast of sand hits the orc priest but does no damage.  The orc priest is almost dead.sPi sPiR (sPi| osPi osPis sPi 2Shift-Dir - straight linesPiS |Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almostsPi Cdead, entangled in a net, 100% to hit)  sPi @The blast of sand hits the orc priest but does no damage.  sPi7 9The orc priest is almost dead.sPir BThe orc priest struggles against the net.sPi sPi% 2sPid =sPi &4.5 (1.5sPi sPi0  sPi sPi :_The net rips apart, and the orc priest comes free!tPip #....# ## #....# Nitant the Digger #....##... ###....# Gargoyle of Hepliaklqana ...... #.....>........%... Health: 12/24 ============------------ ########..........###..... Magic: 0/7------------------------ #........#......#......... AC: 6Str: 12 #......................... EV: 11Int: 17 #......................... SH: 5Dex: 10 #......................... XL:  4 Next: 18% Place: Dungeon:3 ###...###@o(#..........### Noise: =--------  Time: 2934.5 (0.0) #......#..............#  d) +3 dagger #.>....#..............##  Cast: tPiRK[39;49mSandblast #......#...............#  #......................#  #...........######.....## o   orc priest #.....................### #.........#.###########.. #.....#.....########....# _The net rips apart, and the orc priest comes free!  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almostdead, 84% to hit)tPiB #....# ## #....# Nitant the Digger #....##... ###....# Gargoyle of Hepliaklqana ...... #.....>........%... Health: 12/24 ============------------ ########..........###..... Magic: 0/7------------------------ #........#......#......... AC: 6Str: 12 #......................... EV: 11Int: 17 #......................... SH: 5Dex: 10 #......................... XL:  4 Next: 18% Place: Dungeon:3 ###...###@)(#..........### Noise: =--------  Time: 2934.5 (0.0) #......#..............#  d) +3 dagger #.>....#..............##  Cast: PiC7mSandblast #......#...............#  #......................#  #...........######.....## o   orc priest #.....................### #.........#.###########.. #.....#.....########....#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almostdead, 84% to hit)  The blast of sand hits the orc priest!  You kill the orc priest!tPiJ  ##  #....##...  #.....>........% ########......... #......# #....... #....... #.......  ...tPiL  #.>...  ... ... .....#### ......  ....#.##   tPi tPi s676.0 (1.5Sandblast _tPi' uPi#....# ## #....##....##....###....##.....>.%.#...###.#.#......#.#.##.##.###...###.@(#.##......#.# #.>....#.## #......#.# ##.......# ##...........######.....##.............###.uPio#.........#.###.#.....#.....#....#uPiJ-70uPiںuPi$  Things that are here:uPiο _a +0 dagger; a +0 ring mail; an orc corpseuPi-e#....# ## #....##.#....##....###....##.....>.%.#.###.#.#......#.#.#.#.#.#.###...###.)@#.##......#.# ##.>....#.## ##......#.# ##.......# #.#...........######.....###.#.......###.#.........#.###...##.....#.....#....#uPiU3=-8 _1===9.0 (2uPi\uPi_ uPi_D_f - a throwing netuPi~ 3uPi8 uPi ,uPi XuPi uPi ^4==uPi3 uPi uPi| ;===uPi uPi0 ,uPi uPiE uPi uPiO uPi uPi ^5==uPi uPi uPiY uPiu uPià ,uPi uPi uPi U2===uPi[ uPi uPi ^6==uPi uPia ,uPi uPi ,uPi! uPi` uPi ;===uPi uPiҵ O=uPiڶ uPi¹ i7=uPi uPi ,uPiv uPi: uPi uPi uPi ,uPi uPi uPi5 18==3====uPiW uPi ,uPi uPi ,uPi 9uPi R======20==4===1==uPi uPi9 BuPi ===uPiS" uPi$ uPib3 h2==uPi6 uPi9 ,uPi: uPia= uPi= uPi> uPilA ,uPiC uPiY =5====3=====uPiz[ k _You start resting.HP restored.uPie uPidp 083.0 (44.0)uPiSu ~4==4.0 (45 _uPi6{ uPi{| vPi#vPiOvPivPivPiLBvPivPivPi,vPivPivPi`9=vPiBvPivPiEM6===vPivPi\BvPi,vPiqvPi,vPi(vPiXvPi;===vPivPivPinvPiMvPivPi\vPivPivPiBvPivPi,vPivPivPivPivPin _You start resting.Magic restored.vPivPij -98.0 (14vPiKd7====9.0 (15 _vPivPivPiIvPiJ; ........##....# ###.# #....##..#....##....###....#### #.....>........%########....###vPiLn#.##.##.#.##.#.##...........@...............###...###.).#######......#....# #.#.>....#....## #)#......#....# ##.............# #.#..######.##.vPiVLL...........####.........#.###...vPiU,vPi\vPi#########.##### .. ........##....# ###.# #....##...#....##....###....##### #.....>........%<########....###.#.##.#.#.#.#.#.vPi#.#.#.................#.###...###.).#.######......#.....# #..#.>....#.....## #)##......#.....# ##.##...............# #.#.######..##............###..#%vPil,vPivPi/ #.# ############.###### .. ........##....#####.# #....##....#....##....###....###### #.....>........%<########....###.##.##.#.##.#.#.##.#.#.##.................#.####...###.).#######.##......#....# #...#.>....#.vPi1## #)#.#......#...# ##.#.#...........# #..#.#.#########vPi8,vPiq?vPiD#.#. #.#. ############.###### .. ........##....#####.# #....##.....#....##....###....####### #.....>........%<..########....###...##..##...........#.#.#.#.#.#.#.#.#.#.vPi'#.................#.#.###...###.).#######.###......#.# #...##.>....#...## #)#.##......## ##.#.##...........# #..#..====vPi #...#.#. #.#. ############.###### .. ........##....#####.# #....##......#....##....###....######## #.....>........%......<... ########....###.### #.##.#.#. #..#.#.#.# #..#.#.#.# #....................#.#.. vPi N###...###.).#....######.###......#..# #...#  #.>....#..## #)#.#  #......## ##.#.##vPi& ,vPi- vPi ###..##...#.#..# #.#. #############.###### #.. ........##....#####.# #....##.......#....##....###....######## #.....>...@....%......<.... #######....###.### .##...........#.#... ..........#.#.#.#. ............#.#.#.## ...........................#.#... ##...###.).#..........######.#### #......#.......# #...# #.>....#.## #)#.#vPi HM #####..#....# #############.##### #.. ........#..#####.# #....##........##...@###....######## >........%<... #######..........###.........### ........#......#...........#.#.................................#vPi ,vPi" vPi1 M #####..#....# #############.##### #...........#####@# ........##....###....######## >........%......<... #######..........###.........###.... . .#........ vPi ,vPi vPi M #####..#....# #############.##### #@..........#####.###....##........##....###....#########.....>........%......<............##... .............vPi! vPi) r #######.......#..#.vPi ################# #...........#......#####@###....##..#....###....########...>........%......<...........##................ ##...###.).#..........######.#### vPi vPi vPiZ vPi` ######.. #.... #.# #.#..vPi #############.###### #...........#.vPi X #....#####.###....##. #....##..@.###....######## #.....>........%......<.. ########..........###.........### #........#vPi4 a#...........#.#. #.vPiQ W.....#.#.#.# vPim Y#..........#.#.#.# vPi c#............#.#.. vPi ###...###.).#..........######.###  #......#...vPi J.# #...#vPi( ,vPi vPit ###. #. #.# #.##############.###### #...........#. #....#####.###....##.vPiHu  #....##....###....####### #.....>.@......%......<..########..........###...##  #........##...........#.#.  #.vPiu ...........#.#.#  #...........#.#.#.  #vPiv .............#.#.   ###...###.).#..........######.##   #......#........# #...# vPi6v  #.>....#.## #)#.# vPi ,vPi vPia  ### # 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([-] to clear) Items ([,] to cycle) yPiƂ  a - Throw: 4 darts (poison)b - Throw: throwing net  c - Zap: wand of paralysis (5) Spells ([,] to cycle) yPi$ d - Cast: Sandblast yPi][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onzPizPiְ #.........##......### Nitant the Digger zPi.#.........##......# # Gargoyle of Hepliaklqana ...... #...............##### Health: 24/24 ======================== zPiT#...####..........#.. Magic: 7/7======================== zPi#...# #.........##.ß AC: 6Str: 12zPi #...# #.........#... EV: 11zPiбAInt: 17 zPi#...####....#....'.ß. SH: 5Dex: 10zPi# zPiK#................#... XL:  4 Next: 67% Place: Dungeon:3 zPiw####@............##.ß Noise: ---------  Time: 3052.0 (0.0) zPi#..........##..#.. d) +3 dagger zPiɲ#..........##..### Throw: throwing net zPiP#..........##..... zPi P#..........####### zPi5#..........# #..........#zPiN ############ _HP restored. _You start resting. _Magic restored. _There is an escape hatch in the floor here. _Done exploring. _Done exploring.zPiBzPizPizPi zPi: Level 3 of the Dungeon <<<<>>>>_(Press ? for help)#######................# #.##........#................##......................# #.##......<..................##........)........##..## #.##.........................##.........##......###.## #.##.......................###zPi #.........##......# #..######.#####....................##...............#####'###...................#..........##...####..........#.....#........)........###..........#zPi #...# #.........##.ß.ß.##........÷.......# #..........##...# #.........#.......#..##............###..........#zPi zPi #...####....#....'.ß._.ß.'...###.............).........#####zPi R#................#.......#....##.........#..†..............#zPi ]####@............##.ß.ß.##....##...........................#zPi O#..........##..#.....#.....##...........................#zPi" #..........##..###'###..).............†.......####.######zPi5 e#..........##........##...###.##.#.[...............#zPiG _#..........############...# #.##.#.#...............#zPiZ R#..........##...# #....#.#..........##...#zPio ^#..........##...# ###..#.#...#+#.........##zPi ############zPi )#...# ##>..#...#.#.#....)...#############.#...#.#.#####....##......<# #.#####.#..........#zPi #.####### #..........######.###.# ############...........#zPi.  ###.o...##...##  #####..#.....[##########........#.......<..)..#..## #.##.....#zPi ##......###.## #.##.##......## #..######.#####.......#####'###....##.#.....#........)zPi  #.........##.ß.ß.##........÷# #. # ###...#### ...####....#....'.ß._.ß.'...#)####zPi: #......#.......##..†####@...##.ß.ß.##....##zPiߌ A...........#.....##............#..###'###..).............†####.#######........##...###.##.#.[..##########.##... zPi ..........#....#.#..........##...# #..........#...# ###..+#.........#############zPi8 # ##>..#...#.#.#....)#zPiY a###.#...#.#.#####.........<# #.zPi{ (#.#{Pi{Pi #.........##......### Nitant the Digger #.........##......# # Gargoyle of Hepliaklqana ...... #...............##### Health: 24/24 ======================== #...####..........#.. Magic: 7/7======================== #...# #.........##.ß AC: 6Str: 12 #...# #.........#... EV: 11Int: 17 #...####....#....'.ß. SH: 5Dex: 10 #................#... XL:  4 Next: 67% Place: Dungeon:3 ####@............##.ß Noise: ---------  Time: 3052.0 (0.0)[1{Pi=0;5H #..........##..#.. d) +3 dagger #..........##..### Throw: throwing net #..........##..... #..........####### #..........# #..........# ############ _HP restored. _You start resting. _Magic restored. _There is an escape hatch in the floor here. _Done exploring. _Done exploring.{Pi{Pis{Pi{Pi?{PiP _{Pi{Pi{Pi]{Pi {Pi ,{Pi{Pi{Pi,{Pi`{Pi${Pi',{Pi({Pi10{Pi 2{Pin2{Pi3{Pi<{Pij>{Pi>{Pic@{PiZH{PiJ{PiK{PiL{PiT{PiNW{PiW{PiY{Pia{Pi?c{Pic{Pibe{Pik{Pim{Pi>n{Pio{Pi\w{Piy{Piy{Pie{{Pi {Pi+{Piy{Pig{PiYou start resting.Magic restored. _There is an escape hatch in the floor here. _Done exploring. _ There is an open door here.{Pi#K _{Pi{Pi{Pi{Pix{Piʡ{PiL,{Pi{Pi{Pi{Pi-{Pi{PioB{Pir{Pi{Piۿ{PiH{Pi{Pi{Pi{Pi[{Pi{Pi{Pi{Pii{Pi{Pi@  There is an open door here.{Pi{Pi _{PiI{Pi{Pi{Pi{Pi{Pi{Pi{Pi{Pi{Pi{Pi {PiV{Pi{Pi{Pi{Pi{Pi3{Pi'{Pi {Pi{Pi){Pi {PiV {Pi {Pi {Pi{Pin{Pi{PiU{Pi8{Pi>{Pi{Pi0{Pi#{Pi&,{Pif({Pi_+{Pia.{Pi.{Pi0{Pi3{Pi|6,{Pi7{Pi:{Pi<{PiF={Pi>{PiF.###..#)#..####...#....... .####.###.## ##...........##..... ...##..#..# #....##..... {Pi,G/....##.#o## #......#....## ....##.#.#####...##.......#....# ....##...#.......##....{Pi^G..# .######.##........#.....[......## .# #.##........#{Pi~G. .# #.##..........86.0 (3{PiG 4.0) {PiG## #.##........... ## #.##............. {Pi H.######.#####..... ###.............#.......... {Pi)H..#........)........###..........{PiWH  ß.##........÷.......# #..........  {PiyH...#..##............###..........  {PiH.ß.'...###.............)......... {PiH{PiI{Pi,Q{PiSc _There is an escape hatch in the ceiling here.{PiB{PiG+Level 3 of the Dungeon <<<<>>>>_(Press ? for help)#.....#..............).††.).ß...####oo...'....#..........##.............######....###...###....#####....#..........###......#......# ######...##.##...########....#..........##..............# #....###..#)#..####..........#..........##.......#......## #....####.###.## ##...........##........##...............###......##..#..# #............##........#####......................##.#o## #............#....#######.........)##..........##.#.#####...##.......#....####.........o..........##...#.......##............##.................######.##........#.....[......############................# #.##........#................##......................# #.##......@..................##........)........##..## #.##.........................#{Pi+a#.........##......###.## #.##.......................####.........##......# #..######.#####....................##...............#####'###...................#..........##...####..........#.....#........)........###..........##...# #.........##.ß.ß.##........÷.......# #..........#{Pi+9#...# #.........#.......#..##............###..........##...####....#....'.ß._.ß.'...###.............).........#####{Pi ,=#................#.......#....##.........#..†..............#####.............##.ß.ß.##....##...........................##..........##..#.....#.....##...........................#{PiI ###### #...........#............#.#....#..)..### #.#.### #....#####...............#.#....#.....# #.#...# #....##....###....########........#.#....#÷....###########.#.### #.....>........%......<............>...........#.#.########....###.........###...####.#.#..#.#.........#.##.....#.#.....####.#.#....#....##########.###.###....#.#.#.#......# #.#.....##.......#.#.############# #.#.#..###........#.#......######.......# #.#.#..####...###.).####...............# #.#.#..# #......##...# #......# #.#.#..# #.>....## #)#.# #....# #.#.#### ##.......# ##.#.## #...#.### #.#.##### #........# #..#..# #...#.##.# #.......#[{Pi+39;49m #...######.....###.###.###...##.# ######### #.......###..#%#..##########....#...#'#### #.........#.###########...##.##...#### #....#...#.#  #.....########....###...###....#####....#...#.###### #..........).††.).ß...####oo...'....#...# #.............######....###...###....#####....#...# #......#......# ######...##########....## ....# #....###..#)#..###### #.......#......## #....####.###.## ##### {Pi {Pi) .###..#)#..####..........#....... Nitant the Digger .####.###.## ##...........##..... Gargoyle of Hepliaklqana ...... ...##..#..# #............##..... Health: 24/24 ======================== ....##.#o## #............#....## Magic: 7/7======================== ....##.#.#####...##.......#....# AC: 6Str: 12 ....##...#.......##............# EV: 11Int: 17 .######.##........#.....[......## SH: 5Dex: 10 .# #.##........#.............. XL:  4 Next: 67% Place: Dungeon:3 .# #.##......@................ [33{Pic mNoise: ---------  Time: 3086.0 (0.0) ## #.##....................... d) +3 dagger ## #.##....................... 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for help)#...........######.....###.###.###...#........#........# ######### #.....................###..#%#..##########....#...#'####~Pi4#.........#.###########...##.##...#### #....#...#.##.....#.....########....###...###....#####....#...#.#######.....#..............).††.).ß...####oo...'....#..........##.............######....###...###....#####....#..........###......#......# ######...##.##...########....#..........##..............# #....###..#)#..####..........#..........##.......#......## #....####.###.## ##...........##........##...............###......##..#..# #............##........#####......................##.#o## #............#....#######.........)##..........##.#.#####...##...@...#....####.........o..........##...#.......##...†........##.................######.##........#.....[......############................# #.##........#................##......................# #.##......<..................##........)........##..## #.##.........................##.........##......###.## #.##.......................####.........##......# #..######.#####....................#~Pi5#...............#####'###...................#..........##...####..........#.....#........)........###..........##...# #.........##.ß.ß.##........÷.......# #..........##...# #.........#.......#..##............###..........#~PipA O@<PiCO ...###....#####....#...#.######Nitant the Digger .ß...####oo...'....#..........#Gargoyle of Hepliaklqana ...... ...###....#####....#..........#Health: 24/24 ======================== #.##...########....#..........#Magic: 7/7======================== #)#..####..........#..........#AC: 6Str: 12 ###.## ##...........##........#EV: 11Int: 17 .#..# #............##........#SH: 5Dex: 10 .#o## #............#....######PiPXL:  4 Next: 68% Place: Dungeon:3 .#.#####...##...@...#....#Noise: =--------  Time: 3098.0 (0.0) ...#.......##...†........#d) +3 dagger #.##........#.....[......#####Throw: throwing net #.##........#................# #.##......<..................# #.##.........................# #.##.......................### #.#####....................# ................#..........# _You can't go up here! _The rat bites you but does no damage.  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Pi!  ### #.##.##.#......# # ####'######.##.##.#.[###### #.##.##.##.#..# #.# #.##.##.##.#..####.# ###'##.##.#.......# # ..............####.###.... .###.####.##........#'Pie!,Pi5,PilM####)####.ß...~♣. .....#.........#...P.~.P ####.#####.ß...⌠%# #.##.#..#.P.ß.ß...# #......##.ß.....ß(# ####.####........ #....#.####### #########.#'###.#.##.......)##.#...# #######.........# ##### #.##.##.##.###### #.##.##.#......# #....#..PiNPiPiP M .####...♣.~. .####)####.ß.S@~♣. .....#.........#...P.~.P ####.#####.ß...⌠PiR#%# #.##.#..#.P.ß.ß...# #......##.ß.....ß(# ####.####........ #....#.####### #########.#@###.#.##.......)##.#÷.##.#...# #######.........# ######.##.##.##.###.# #....#@   Terence (wandering)S   adder (wandering).#  You see here an adder skeleton.Pi;nf  You encounter an adder.Pi{Pik.@93.5 (27.0).SPi@==4.5 (28Pi۟Pi _Terence shouts!Pi'Q _There is an open door here.PiM+ #)####.ß..S~♣ .........#...P@~.P ####.###.##.####.ß...⌠..  #%# ..#.P.ß.ß.# #......##.ß.....ß(# ####.####.........# #....#.#######PiD,########.#'###.#.###......)##.#@.##.#...#######.##.#.........# ##### #.##.###.# #....#####.#..... ####'#####.#.[######. . .#  .....................####.###.... Pi6Pi7,--5.5 (1Pi7.0) _Pi@PiDu _You see here an adder skeleton.PipE2@PiO@   TerencePiPH--6 _Pi`fPi+ .#####.....)####.ß..S~♣.Nitant the Digger .....#.........#...P@~.PGargoyle of Hepliaklqana ...... ####.###.##.####.ß...⌠..Health: 24/24 ========================#%# #.##.#..#.P@ß.ß..Magic: 7/7========================#.# #......##.ß.....ßAC: 6Str: 12#(# ####.####........EV: 11Int: 17#.# #....#.#######SH: 5Pir+ Dex: 10#.#########.#'###.#.###XL:  4 Next: 69% Place: Dungeon:2#.......)##.#@.##.#...#Noise: ---------  Time: 3196.5 (0.0)Pi+ ########.##.#.........# ##### d) +3 daggerPi, 1#.##.##.##.###.# #.... Throw: throwing net### #.##.##.#......# #.... ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... @   Terence .........##.##.##.#..####.# #.... .........##'##.##.#.......# #.... .....................####.###.... _Terence shouts! _There is an open door here. _You see here an adder skeleton.  Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePi .#####.....)####.ß..S~♣.Nitant the Digger .....#.........#...P@~.PGargoyle of Hepliaklqana ...... ####.###.##.####.ß...⌠..Health: 24/24 ========================#%# #.##.#..#.P@ß.ß..Magic: 7/7========================#.# #......##.ß.....ßAC: 6Str: 12#(# ####.####........EV: 11Int: 17#.# #....#.#######SH: 5Dex: 10#.#########.#'###.#.###XL:  4 Next: 69% Place: Dungeon:2#.......)##.#@.##.#...#PiNoise: ---------  Time: 3196.5 (0.0)########.##.#.........# ##### d) +3 dagger#.##.##.##.###.# #.... Throw: throwing net### #.##.##.#......# #.... ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... @   Terence .........##.##.##.#..####.# #.... .........##'##.##.#.......# #.... .....................####.###.... _There is an open door here. _You see here an adder skeleton.  Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then. _Pi  ........#...P@~.P ####.###.##.####.ß...⌠..  #%# ..#.P@ß.ß.# #......##.ß.....ß(# ####.####.........# #....#.###############.#'###.#.###......)##.#÷.##.#...#######........# ##### Pi #.##.###.# #....#####.#..... ####'#####[###### ..........# #...  .###.####............##........#' Pi Pi3 27.5 (1 _Pi Pi Pi"2@Pi@   TerencePi&8Pi Pi,Pip.....#.........#...P@~.PNitant the Digger ####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 7/7========================#(# ####.####.@......AC: 6Str: 12#.# #....#*#######EV: 11Int: 17#.#########.#*###.#.###SH: 5Dex: 10#.......)##.#*.##.#...#XL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: ---------  Time: 3198.5 (0.0)Pigp#.##.##.##.###.# #.... d) +3 dagger### #.##.##.#......# #.... Throw: throwing net ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... Pip.........##.##.##.#..####.# #.... @   Terence .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#'Shift-Dir - straight line _Okay, then.Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (54% to hit)Pi% .....#.........#...P@~.PNitant the Digger ####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 7/7========================#(# ####.####.@......AC: 6Str: 12#.# #....#(#######EV: 11Int: 17#.#########.#(###.#.###SH: 5Dex: 10#.......)##.#(.##.#...#XL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: ---------  Time: 3198.5 (0.0)#.##.##.##.Pi% g###.# #.... d) +3 dagger### #.##.##.#......# #.... Throw: throwing net ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence (caught) .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#'Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (54% to hit)  You throw a throwing net. The throwing net hits Terence.  Terence is caught in the net!Pi @.'÷9.5 (1Nothing quiveredPiFPi  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (54% to hit)  Pi.You throw a throwing net. The throwing net hits Terence.  Terence is caught in the net! _struggles against the net.Pi:Pi=SQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 darts (poison)b - Zap: wand of paralysis (5) Spells ([,] to cycle)  c - Cast: Sandblast [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onPiRPi .....#.........#...P@~.PNitant the Digger ####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......Pi~#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 7/7Pi========================#(# ####.####.@......PimAC: 6Str: 12#.# #....#.#######EV: 11Int: 17#.#########.#'###.#.###SH: 5Dex: 10#.......)##.#÷.##.#...#PiXL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: ---------  Time: 3199.5 (0.0)Pi"]#.##.##.##.###.# #.... d) +3 dagger### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... Pip.........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence (caught) .........##'##.##.#.......# #.... Pio.....................####.###.... .###.####............##........#'PiWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (54% to hit)  PiYou throw a throwing net. The throwing net hits Terence.  Terence is caught in the net! _Terence struggles against the net.PiPi Pi Pim .....#.........#...P@~.P  Nitant the Digger ####.###.##.####.ß...⌠..  Gargoyle of Hepliaklqana ......  #%# #.##.#..#.P@ß.ß..  Health: 24/24 ========================  #.# #......##.ß.....ß  Magic: 6/7====================----  #(# ####.####.@......  AC: 6Str: 12  #.# #....#*#######  EV: 11Int: 17  #.#########.#*###.#.###  SH: 5Dex: 10  #.......)##.#*.##.#...#  XL:  4 Next: 69% Place: Dungeon:2  ########.##.#@........# ##### Noise: ---------  Time: 3199.5 (0.0) #.##.##.##.###.# #.... d) Pin [40m+3 dagger  ### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence (caught) .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#' _Terence struggles against the net.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (entangled in  a net, 100% to hit)Pix.....#.........#...P@~.PNitant the Digger ####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 6/7====================----#(# ####.####.@......AC: 6Str: 12#.# #....#########EV: 11Int: 17#.#########.#####.#.###SH: 5Dex: 10#.......)##.##.##.#...#XL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: ---------  Time: 3199.5 (0.0)#.##.##.##.Pix4###.# #.... d) +3 dagger### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence (caught) .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (entangled in  a net, 100% to hit)  The blast of sand hits Terence.  Terence is lightly wounded.Pij.'÷=201.0 (1.5Pi*N _Terence struggles against the net.PiR\.....#.........#...P@~.P  Nitant the Digger ####.###.##.####.ß...⌠..  Gargoyle of Hepliaklqana ......  #%# #.##.#..#.P@ß.ß..  Health: 24/24 ========================  #.# #......##.ß.....ß  Magic: 5/7=================-------  #(# ####.####.@......  AC: 6Str: 12 PiYS* #.# #....#*#######  EV: 11Int: 17  #.#########.#*###.#.###  SH: 5Dex: 10  #.......)##.#*.##.#...#  XL:  4 Next: 69% Place: Dungeon:2  ########.##.#@........# ##### Noise: =--------  Time: 3201.0 (0.0) #.##.##.##.###.# #.... d) +3 dagger  ### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... PiS.........##.##.##.#..####.# #.... @   Terence (caught) .........##'##.##.#.......# #.... PiS.....................####.###.... .###.####............##........#' _Terence struggles against the net.  PiSAiming: Sandblast (safe; 2% risk of failure)  Pi TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly  wounded, entangled in a net, 100% to hit)Pif .....#.........#...P@~.PNitant the Digger ####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 5/7=================-------#(# ####.####.@......AC: 6Pig Str: 12#.# #....#########EV: 11Int: 17#.#########.#####.#.###SH: 5Dex: 10#.......)##.##.##.#...#XL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: =--------  Time: 3201.0 (0.0)#.##.##.##.###.# #.... d) +3 dagger### #.##.##.#......# #.... Cast: Sandblast Pi h ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence (caught) Pi2h .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#'Pifh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePih Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly  wounded, entangled in a net, 100% to hit)  Pih TThe blast of sand hits Terence but does no damage.  Terence is lightly wounded.Pi_ 3.'÷Pi* -2.5 (1.5Pi Pi  Shift-Dir - straight line  Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly  Pin wounded, entangled in a net, 100% to hit)  The blast of sand hits Terence but does no damage.erence is lightly wounded. _struggles against the net. x2Piv.....#.........#...P@~.P  Nitant the Digger ####.###.##.####.ß...⌠..  Gargoyle of Hepliaklqana ......  #%# #.##.#..#.P@ß.ß..  Health: 24/24 ========================  #.# #......##.ß.....ß  Magic: 4/7=============-----------  #(# ####.####.@......  AC: 6Str: 12  #.# #....#*#######  EV: 11PioInt: 17  #.#########.#*###.#.###  SH: 5Dex: 10  #.......)##.#*.##.#...#  XL:  4 Next: 69% Place: Dungeon:2  ########.##.#@........# ##### Noise: =--------  Time: 3202.5 (0.0) #.##.##.##.###.# #.... d) +3 dagger  ### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence (caught) .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#' _Terence struggles against the net. x2  Aiming: Sandblast (safe; 2% risk of failure)  PirPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (entangled in  a net, 100% to hit)Pi#|.....#.........#...P@~.PNitant the Digger Pi%####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 4/7=============-----------#(# ####.####.@......AC: 6Str: 12#.# #....#########EV: 11Int: 17#.#########.#####.#.###SH: 5Dex: 10#.......)##.##.##.#...#XL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: =--------  Time: 3202.5 (0.0)#.##.##.##.###.# #.... d) Pip&I+3 dagger### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence (caught) .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#' _Terence struggles against the net. x2  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (entangled in  a net, 100% to hit)Pi^@.'÷@  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (entangled in  a net, 100% to hit)  The blast of sand hits Terence but does no damage.  Terence struggles against the net.Pi-4.0 (1.5PiDPiSA _The net rips apart, and Terence comes free!PiX.....#.........#...P@~.P  Nitant the Digger ####.###.##.####.ß...⌠..  Gargoyle of Hepliaklqana ......  #%# #.##.#..#.P@ß.ß..  Health: 24/24 ========================  #.# #......##.ß.....ß  Magic: 3/7==========--------------  #(# ####.####.@......  AC: 6Str: 12  #.# #....#*#######  EV: 11Int: 17 Pi@ : #.#########.#*###.#.###  SH: 5Dex: 10  #.......)##.#*.##.#...#  XL:  4 Next: 69% Place: Dungeon:2  ########.##.#@........# ##### Noise: =--------  Time: 3204.0 (0.0) Piz \#.##.##.##.###.# #.... d) +3 dagger  ### #.##.##.#......# #.... Cast: Sandblast Pi ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... Pi  .........##.##.##.#..####.# #.... @   Terence .........##'##.##.#.......# #.... .....................####.###.... Pi!.###.####............##........#'Terence struggles against the net. _The net rips apart, and Terence comes free!  Aiming: Sandblast (safe; 2% risk of failure)  PiE!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePi!jAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (84% to hit)Pi x.....#.........#...P@~.PNitant the Digger ####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 3/7==========--------------#(# ####.####.@......AC: 6Str: 12#.# #....#########EV: 11Pi8Int: 17#.#########.#####.#.###SH: 5Dex: 10#.......)##.##.##.#...#XL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: =--------  Time: 3204.0 (0.0)#.##.##.##.###.# #.... d) +3 daggerPi*@### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#'Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclePieShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (84% to hit)  The blast of sand hits Terence.  Terence is lightly wounded.PiPCU.@Pi(DP.@Pi1N!÷PiO45.5 (1.5 _PiXPiYPi8CPiDSQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 4 darts (poison)b - Zap: wand of paralysis (5) Spells ([,] to cycle)  c - Cast: Sandblast [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onPi$Pi{7 PiJ .....#.........#...P@~.PNitant the Digger ####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 3/7==========--------------#(# ####.####........AC: 6Str: 12#.# #....#.#######EV: 11Int: 17#.#########.#@###.#.###SH: 5Dex: 10#.......)##.#÷.##.#...#XL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: =--------  Time: 3205.5 (0.0)#.##.##.##.###iK m.# #.... d) +3 dagger### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#'Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (84% to hit)  The blast of sand hits Terence. _Terence is lightly wounded.PiM PiSV PiW PiPi{Evoke which item? Wands  e - a wand of paralysis (5) [!] read|quaff|evoke[?] describe selectedPiPi{ Pi1 Pi <.....#.........#...P@~.PNitant the Digger ####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 3/7==========--------------#(# ####.####........AC: 6Str: 12#.# #....#.#######EV: 11Pi; Int: 17#.#########.#@###.#.###SH: 5Dex: 10#.......)##.#÷.##.#...#XL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: =--------  Time: 3205.5 (0.0)#.##.##.##.###.# #.... d) +3 dagger### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence .........##'##.##.#.......# #.... .....................####.Pi N###.... .###.####............##........#'Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (84% to hit)  The blast of sand hits Terence. _Terence is lightly wounded.Pi .....#.........#...P@~.P  Nitant the Digger ####.###.##.####.ß...⌠..  Gargoyle of Hepliaklqana ......  #%# #.##.#..#.P@ß.ß..  Health: 24/24 ========================  #.# #......##.ß.....ß  Magic: 3/7==========--------------  #(# ####.####........  AC: 6Str: 12  #.# #....#.#######  EV: 11Int: 17  #.#########.#@###.#.###  SH: 5Dex: 10  #.......)##.#*.##.#...#  XL:  4 Next: 69% Place: Dungeon:2  ########.##.#@........# ##### Noise: =--------  Time: 3205.5 (0.0) #.##.##.i m##.###.# #.... d) +3 dagger  ### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#'The blast of sand hits Terence. _Terence is lightly wounded.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly  wounded, chance to affect: 57%)Pi .....#.........#...P@~.PNitant the Digger ####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 3/7==========--------------#(# ####.####........AC: 6Str: 12#.# #....#.#######EV: 11Int: 17#.#########.#*###.#.###SH: 5Dex: 10#.......)##.#÷.##.#...#XL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: =--------  Time: 3205.5 (0.0)#.##.##.##.###.#i m #.... d) +3 dagger### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#'The blast of sand hits Terence. _Terence is lightly wounded.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly  wounded, chance to affect: 57%)Pi X@(paralysed)PiLS :@PiuT 4==6.5 (1Pi^ Pi` p _Terence is lightly wounded.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly  wounded, chance to affect: 57%) _Terence becomes paralysed!Pidz6.....#.........#...P@~.P  Nitant the Digger ####.###.##.####.ß...⌠..  Gargoyle of Hepliaklqana ......  #%# #.##.#..#.P@ß.ß..  Health: 24/24 ========================  #.# #......##.ß.....ß  Magic: 2/7======------------------  #(# ####.####........  AC: 6Str: 12  #.# #....#.#######  EV: 11Int: 17  #.#########.#@###.#.###  SH: 5Dex: 10  #.......)##.#*.##.#...#  XL:  4 Next: 69% Place: Dungeon:2 Pi{  ########.##.#@........# ##### Noise: ===------  Time: 3206.5 (0.0) #.##.##.##.###.# #.... d) +3 dagger  ### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence (paralysed) .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#' _Terence becomes paralysed!  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePi{Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly  wounded, paralysed, 100% to hit)Pi0?.....#.........#...P@~.PNitant the Digger ####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 2/7======------------------#(# ####.####........AC: 6Str: 12#.# #....#.#######EV: 11Int: 17#.#########.#@###.#.###SH: 5Dex: 10Pi#.......)##.##.##.#...#XL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: ===------  Time: 3206.5 (0.0)#.##.##.##.###.# #.... d) +3 dagger### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence (paralysed) .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#'Press: ? - help, Q - select action, ( or ) - cyPiW%cleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly  wounded, paralysed, 100% to hit)  The blast of sand hits Terence.  Terence is moderately wounded.Piyd'÷Pioe=--8.0 (1.5 _PilPi/oPi, .....#.........#...P@~.P  Nitant the Digger ####.###.##.####.ß...⌠..  Gargoyle of Hepliaklqana ......  #%# #.##.#..#.P@ß.ß..  Health: 24/24 ========================  #.# #......##.ß.....ß  Magic: 1/7===---------------------  #(# ####.####........  AC: 6Str: 12  #.# #....#.#######  EV: 11Int: 17  #.#########.#@###.#.###  SH: 5Dex: 10  #.......)##.#*.##.#...#  XL:  4 Next: 69% Place: Dungeon:2  ########.##.#@........# ##### Noise: =--------  Time: 3208.0 (0.0) #.##.##.##.###.# #.... d) +3 dagger Pih.  ### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence (paralysed) .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#' _Terence is moderately wounded.Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (moderatelywounded, paralysed, 100% to hit)Pi+c.....#.........#...P@~.PNitant the Digger ####.###.##.####.ß...⌠..Gargoyle of Hepliaklqana ......#%# #.##.#..#.P@ß.ß..Health: 24/24 ========================#.# #......##.ß.....ßMagic: 1/7===---------------------#(# ####.####........AC: 6Str: 12#.# #....#.#######EV: 11Int: 17#.#########.#@###.#.###SH: 5Dex: 10#.......)##.##.##.#...#PidXL:  4 Next: 69% Place: Dungeon:2########.##.#@........# ##### Noise: =--------  Time: 3208.0 (0.0)#.##.##.##.###.# #.... d) +3 dagger### #.##.##.#......# #.... Cast: Sandblast ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #.... .........##.##.##.#..####.# #.... @   Terence (paralysed) .........##'##.##.#.......# #.... .....................####.###.... .###.####............##........#'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (moderatelyiWeHwounded, paralysed, 100% to hit)  The blast of sand hits Terence!  Terence is severely wounded.PiE'÷Pil2===9.5 (1.5 _PiYPi>Pi ####)####.ß..S~♣. .....#.........#...P@~.P ####.#####.ß...⌠%# #.##.#..#.P.ß.ß...# #......##.ß.....ß(# ####.####........ #....#.####### #########.#@###.#.##Pi .......)##.#...# #######.........# ##### #.##.##.##.###  ### .....# ####'####[##### .######'##.##.#.......# ........##.###....PiY Pi 5-100Pij Pi u _You see here an adder skeleton.Pi )The helpless Terence fails to defend himself.  You puncture Terence!PicRPiPi.#####.....)####.ß..S~♣.Nitant the Digger .....#.........#...P@~.PGargoyle of Hepliaklqana ...... ####.###.##.####.ß...⌠..Health: 24/24 ========================#%# #.##.#..#.P.ß.ß..Magic: 2/7======------------------#.# #......##.ß.....ßAC: 6Str: 12#(# ####.####........EV: 11Int: 17#.# #....#.#######SH: 5Dex: 10#.#########.#)###.#.###XL:  4 Next: 113% Place: Dungeon:2#.......)##.#@.##.#...#Pi@Noise: ---------  Time: 3211.5 (1.0)########.##.#.........# ##### d) +3 dagger#.##.##.##.###.# #.... Cast: Sandblast### #.##.##.#......# #.... ####'######.##.##.#.[###### #.... .........##.##.##.#..# #.# #....  .........##.##.##.#..####.# #....  .........##'##.##.#.......# #....  .....................####.###.... The blast of sand hits Terence! _Terence is severely wounded. _You see here an adder skeleton.  The helpless Terence fails to defend himself.  You puncture Terence! _You kill Terence!Pi _You see here an adder skeleton.  The helpless fails to defend himself.  You puncture Terence! Pi_You kill Terence!Your Conjurations skill increases to level 4!You have reached level 5!Pi:/  --more--Pi#c 8/282/85 7% SandblastPin Pi9s 4 _PirM .####...♣.~. .####)####.ß...~♣. .....#.........#...P.~.P ####.#####.ß...⌠%# #.##.#..#.P.ß.ß...# #......##.ß.....ß(# ####.####........ #....#.####### #########.#@###.#.##.......)##.#÷.##.#...# #######.........# ######.##.##.##.###.# #....# .#Pi/PiX-2 _PiPiG  There is an open door here.  Things that are here:PiT _a +0 hand axe; a +0 scale mailPiPiPiPiPi$ _PiPi,PiPi,Pi8BPiPi? SS   adder (wandering) .........##'##.##.#.......# #....An adder comes into view.Pi"/SandblastPi%#*6.5 (4Pi#O.SPip+Pi,27.5 (5 _Pin4Pi5Pi* SS  You closely miss the adder.The adder hisses angrily.Pim3======8.5 (1PiPi@= _The adder bites you but does no damage.PiQ^Pi_/--9Pij _You barely miss the adder. The adder bites you but does no damage.Pi `\  You hit the adder.  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##.# #.#.# ###....### ##.# #.#.#........#Pim#.# #.#..#...ß.ß.ß.#.# #....#.ßP..⌠.P.ß.Pi4,PimPi) ### #.# #.# #.#.# ##.# .# #.#......#.# .##.#.####.#.# .# ###### #.Pi* #.# #.#.# .###....### #.#.# #.#.###........##.# #.#..#...ß.ß.ß.#.# #....#.ßP..⌠.P.ß.Pif1 ,Pi4 Pi D### #.# #.# #.#.# # #.# #.# #. #......#.# #.# #.. #.####.#.# #.# ###### #.# #.# #.#.# #.###....### #.# #.# #.#.#########........# #.# #.#..#...ß.ß.ß. #.# #....#.ßP..⌠.P.ß.....ßPi Pi ,Piܟ PiT 13706.0)Pi PiV Pi ^ _Partly explored, can't reach some items.Pi]............................PinPinPis@,0.0)PiFPiFPiH^ _Partly explored, can't reach some items.PiTPiLevel 2 of the Dungeon <<<<>>>>(Press ? for help)#######.##########.############........@##...........##.#######.############ #######.#########.#########.# #.##.........# #.......##.##......#.# #.#Pi#...#####.####.########.##.####.#.# #.# ###### #.#.# #......#.###############.##.# #.#.# #.###....### #.#'###'#+##.#.##............#.#######.# #.#.#########........#######.#......#.#.##...................##.# #.#........#...ß.ß.ß.........#......#.#.##..............####.##.# #....#######.ßP..⌠.P.ß.....ß.#.....@#.#.................# #.##.# #####.#######..P..~P..P.ß.ßP..#........................#.# #.##.# #...........#.ß.P.~.....⌠...ß.#........................#.# #.##.# ###......####...♣.~.....~.PP..#........#.#.#############.####.##.#####.....)####.ß...~♣.⌠.♣~P..ß.#........#.#.##.........).......##.....#.........#...P.~.P.P.~.♣...#........#.#.##.##########.###########.###.##.####.ß...⌠..♣..~...ß.#........#....#.# #........##%# #.##.#..#.P.ß.ß....P~.....####..#.......#.# #.#########.# #......##.ß.....ß...⌠P..ß.# #..#@......#.# #.##(# ####.####Pi9T.........ß.ß.ß...# #..#.......#.# #.##.# #....#†#######........## #..#.#.....#.# #.##.#########.#)###.#.###....### #..#h#...[.#.# #.##.......)##.#÷.##.#...###### #..#<#.......###.#Pi+8#.# #......##.ß.....ß...⌠P..ß.# #..#@......#.# #.##(# ####.####.........ß.ß.ß...# #..#.......#.# #.##.# #....#†#######........## #..#.#.....#.# #.##.###.#)###.#.###....### #..#h#...[.#.# #.# #.......)##.#÷.##.#...###### #..#<#.......###.# ########.##.#.........# #########..#...###.......#Pi9m #.##.##.##.###.# #.......#..###### ### #.##.##.#......# #.......#.÷#......############'######.##.##.#.[###### #.......#.÷#.######...#####.##...............##.##.##.#..# #.# #.......#..#.#....#.#.# #.##.#####......##.##.#..####.# #.......##.#.#..#.....# #.##.#####.........##'##.##.#.......# #.......'..#.## #>##................####.###.......##.#.#.# #†########.###.####............##........#'#####.#÷##.#.....# #.#...................##.#.####.#.# #......#.....#####.##.#.###......'..#.# #.#.# ###.#>...#.........#.#.#.# #.............####.# #.#.# #.#......#.#######Pi9#.#.#.# #..................# #.#.# #.##.#.###.##.#..........#### #...# #.##.#.#.#.# #.....>..'..########### #.##.#...#.####..............##....# #.#...#####.......#######.....##...........# #.########.###Pi5:########.# #.....##...........# #.# #..........#PikT Piz   Nitant the Digger  Gargoyle of Hepliaklqana ......  Health: 28/28 ========================  Magic: 8/8========================AC: 7Str: 12EV: 11Int: 17###SH: 5Dex: 10#.#########XL:  5 Next: 15% Place: Dungeon:2Pik{ P#........@#Noise: ---------  Time: 3370.5 (0.0)#.#######.#### d) +3 dagger ########.# #.##.. Cast: Sandblast #......#.# #.##.. #.####.#.# #.# ###### #.# #.# #.#.# #.###....### #.#  #.# #.#.#########........#######  #.# #.#........#...ß.ß.ß........  #.# #....#######.ßP..⌠.P.ß.....ßPi{   _You see here an adder corpse.  There is an open door here.  Things that are here: Pi{ _a +0 hand axe; a +0 scale mail _Partly explored, can't reach some items. _Partly explored, can't reach some items.Pi| PiS} Pi PiD Pi : _Pi Pi Pi ,Piv Pi3 Piw ,Pi) Pi BPi Pi Pi ,Pi Pi Pi ,Pi_ Pi Pi Pi vPi Pi Pi` Pi Pi  Pi PiD Pi1 Pi Pi2 Pi Pi Pi& Pi( Pi( Pi* Pi|0 Pi2 Piq3 Pi4 PiF; Pi= Pi)> Pip? PifF PiH ,PiJ Pi....#.#.#  ......#.#  Pi-6.0 (2.5PiPiſ# _You climb downwards.Pia _There is a stone staircase leading up here.Pi3PiPi! (0.0Piw' ,Pi( E _Done exploring.PiPiqLevel 3 of the Dungeon <<<<>>>>_(Press ? for help)########### ###### ###..#..##########..#### #.###########.# #......................# #...........#@# #.#..#############..##.# #.#########.#.# #.#....................####.##.#.# #############.#............###..####....##.#.# ###### #...........#............#.#....#..)..####.#.### #....#####.###....##..............#.#....#.....##.#...# #....##....###....########........#.#....#÷....###########.#.### #.....>........%......<......................>...........#.#.# ########..........###.........###...####.#.#..#.#.................#.# #........#......#...........#.#.....####.#.#....#....##########.###.### #.........................#.#.#.#.#......#......#....##.#.....#Pik #.........................#.#.#.##########......#....#### #.#.#..## #...........................#.#......#####......#.......# #.#.#..# ###...###.).#..........######.#####.....................# #.#.#..# #......#..............# #...# #.....................# #.#.#..# #.>....#..............## #)#.# #.....................# #.#.#### #......#...............# ##.#.## #...#.##..............# #.#.##### #......................# #..#..# #...#.##..............# #.......# #...........######.....###.###.###...#........#........# ######### #.....................###..#%#..##########....#...#'#####.........#.###########...##.##...#### #....#...#.#PiWPO@>Pi Pi&   Nitant the Digger  Gargoyle of Hepliaklqana ......  Health: 28/28 ========================  Magic: 8/8========================  AC: 7Str: 12  EV: 11Int: 17######   SH: 5Dex: 10 # #.###########.#   XL:  5 Next: 15% Place: Dungeon:3 # #...........#@#   Noise: ---------  Time: 3416.0 (0.0) # #.#########.#.#   d) +3 dagger ####.##.#.#   Cast: Sandblast #....#i G#.#.#  )..####.#.###  ...##.#...#    ...###########.#.###    .>...........#.#.#    ...............#.#    _Partly explored, can't reach some items. _You see here a +0 club. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Done exploring.Pi Pi Pi Pi : _Pi Pi Pi Pi Pi Pi/ Piu Pi Pip Pi ,Pit Pi Pi Pi Pi_ Pi PiC Pi Pi6 Pi Pi PiF Pi Pi Pif Pi Pi} Pi Pi Pi Pij Pi Pi# ,Pi Pi Pi ,Pi\ PiE Pi Pi5 Pi Pi Piu Pi Pi Pi Pi| Pi Pi Pi} ,Pi  ,Pi Pi ,Pi PiV# Pic$ ,Pi$ Pi5( Pi( Pi( Pi~) Pil, Pi - Pi~- Pi- Pi0 PiD1 Pi1 Pi1 Pi4 Pi*5 Pig5 Pi6 PiK8 Pi9 Pi9 Pi9 Pi'< Pi< Pi= Pi= Pi[@ PiOA PiA Pi B PibD PiE PiGE PiE PiG PiI ,PiI PiK PiOL PiL PiM PiN PiO PiO PiRP PiR PiS PibS PiS PiU PiqW ,PiTX PidZ Pi[ Pi[ Pi\ Pi<_ Pi` Pi` Pid ,Pi`e Pie Pif Pih Pi.j Pij Pik Pi"n PiXo Pio Pip Piz Pi/} ,PiJ~ Pi ##########..#### #.###########.# ...............# #...........#<# ##########..##.# #.#########.#.# ...............####.# #.#.# .......###..####....# #.#.# .....#.#....#..)..### #.#.# .....#.#....#.....# #.#.. .....#.#....#÷....###########.#.# ................@...........#.#.#52.0 (36.0)Pi ###.#.#..#.#.................#.#.#....#....##########.###.# .....#......#... #.#.... ######......#....#### #.#.#.. .#####......#.......# #.#.#...................# #.#.#.. ...........# #.#.#.......# #.#.###PiΔ Pi' Pi c _There is a stone staircase leading down here.PidPiPiOPiPix83.0 (1.0) _Pi PiK J 4  You climb downwards.Pi   .  .+  . # #..#  ...#. ....#  ......###.....#  .o#  ....oo.#  )≈≈≈≈≈≈§≈≈≈..o#  .≈........≈...# .≈.≈≈≈≈≈≈.≈...# .≈.≈....§.≈.... oooo 4 orcs .≈.≈.≈§.≈.≈.... .≈.≈.∩≈.≈.≈....  You encounter 4 orcs.An orc is wielding a +2 antimagic short sword.PiG ]====4.5 (2.5SandblastPi Pi r _The orc shouts! x2; You hear a shout!  Found a war axe. Found Ceisom's Magic Scroll Emporium.Pi a _There is a stone staircase leading up here.Piz /o.Pi+ .oo.Pi 0oPi /o.PiZ §§§§§≈≈§≈§§≈§§.≈.§..§§§.≈.≈≈≈≈≈≈.§.≈.≈....Pi o 5 orcs.≈.≈.≈§.≈.§.≈.≈.∩≈.≈.≈..PiC L----5.5 (1.0Pi& Pi+ o _You encounter an orc. It is wielding a +0 mace.PiQTo..PiR8o.Pi7S2o.Pim^§.§§≈≈§§§§§§≈§.≈.≈§ 4 orcs..PiK_Q=---6Pi5gPixi _You closely miss the orc. The orc barely misses you.PiӉ Pi Pi Pi 2oPiޙ 3o.PiY -o.PiҚ PiF Pi §§.§....§§§≈≈≈≈≈§≈§§§.....§.§.≈.≈§§≈§§.§...≈.≈§§§.§.≈§..o 5 orcs.§.≈.≈§§≈.≈.....≈.≈§§≈.§.≈....Pi &7Pi Pi i 3 _The orc misses you.PiK ##########..#### #.###########.# ...............# #...........#<# ##########..##.# #.#########.#.# ...............####.# #.#.# .......###..####....# #.#.# Pi .....#.#....#..)..### #.#.# .....#.#....#.....# #.#.. .....#.#....#÷....###########.#.# ..........@...........#.#.# ####.#.#..#.#.................#.# ####.#.#....#....##########.###.# .....#......#....# #.#.... ######......#....#### #.#.#.. Pi .#####......#.......# #.#.#.. ....................# #.#.#..  ....................# #.#.#..  ....................# #.#.### Pi h-9.0 (2.5SandblastPi Pi ! _You climb upwards.Pi c _There is a stone staircase leading down here.Pi##########..#### #.###########.# Nitant the Digger ...............# #...........#<# Gargoyle of Hepliaklqana ...... ##########..##.# #.#########.#.# Health: 28/28 ======================== ...............####.# #.#.# Magic: 7/8=====================--- .......###..####....# #.#.# AC: 7Str: 12 .....#.#....#..)..### #.#.# EV: 11Int: 17 .....#.#....#.....# #.#.. SH: 5Dex: 10 Pi3.....#.#....#÷....###########.#.# XL:  5 Next: 15% Place: Dungeon:3 ................@...........#.#.# Noise: ---------  Time: 3459.0 (0.0) ####.#.#..#.#.................#.# d) +3 dagger ####.#.#....#....##########.###.# Cast: Sandblast .....#......#....# #.#.... ######......#....#### #.#.#.. .#####......#.......# #.#.#..  ....................# #.#.#..  ....................# #.#.#..  ....................# #.#.###  _You climb upwards. _There is a stone staircase leading down here.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linePi,x##########..#### #.###########.# Nitant the Digger ...............# #...........#<# Gargoyle of Hepliaklqana ...... ##########..##.# #.#########.#.# Health: 28/28 ======================== ...............####.##.#.# Magic: 8/8======================== .......###..####....##.#.# AC: 7Str: 12 .....#.#....#..)..####.#.# EV: 11Int: 17 .....#.#....#.....##.#.. SH: 5Dex: 10 .....#.#....#÷....###########.#.# XL:  5 Next: 15% Place: Dungeon:3 ................@...........#.#.# Noise: ---------  Time: 3459.0 (0.0) i~10d####.#.#..#.#.................#.# d) +3 dagger ####.#.#....#....##########.###.# Cast: Sandblast .....#......#....##.#.... ######......#....#### #.#.#.. .#####......#.......# #.#.#..  ....................# #.#.#..  ....................# #.#.#..  ....................# #.#.###  _You climb upwards. _There is a stone staircase leading down here.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.Pi& _There is a stone staircase leading down here.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  That would be overly suicidal.  Okay, then.PiaPi|Pi. _Pi Pi4 Pi# Pi& F _Unknown command.Pi'PijLevel 3 of the Dungeon <<<<>>>>_(Press ? for help)########### ###### ###..#..##########..#### #.###########.# #......................# #...........#<# #.#..#############..##.# #.#########.#.# #.#....................####.##.#.# #############.#............###..####....##.#.# ###### #...........#............#.#....#..)..####.#.### #....#####.###....##..............#.#....#.....##.#...# #....##....###....########........#.#....#÷....###########.#.### #.....>........%......<......................@...........#.#.# ########..........###.........###...####.#.#..#.#.................#.# #........#......#...........#.#.....####.#.#....#....##########.###.### #.........................#.#.#.#.#......#......#....##.#.....# #.........................#.#.#.##########......#....#### #.#.#..##iNm #...........................#.#......#####......#.......# #.#.#..# ###...###.).#..........######.#####.....................# #.#.#..# #......#..............# #...# #.....................# #.#.#..# #.>....#..............## #)#.# #.....................# #.#.#### #......#...............# ##.#.## #...#.##..............# #.#.##### #......................# #..#..# #...#.##..............# #.......# #...........######.....###.###.###...#........#........# ######### #.....................###..#%#..##########....#...#'#####.........#.###########...##.##...#### #....#...#.#Pib ^>@Pi#.................######.##........#.....[......##### #######................# #.##........#................# #......................###<......# Piҗ#........)........##..###.........................# #.........##......###.###....### #.........##......# #..####............#  #...............#####'###.......#..........#  #...####..........#.....#..).###..........# #...#.....##.ß.ß.##........÷.# #..........##...#....#.......#..#####...# ...#....'.ß._.ß.'...###.............)...##### ..##....##.........#..†..............# #####.ß.ß.##....##...Pi"............#  ###..#.....#.....##.....................#  ###..###'###..).......†.####.######  #..........##.##...###.##.#.[# #..........############...# #.##.#.#Pi>C# #..........# #...# #....#.###...# #..........# #...# ###..#.#...#+### ############ #...# ##>..#...#.#.#....)...#Pi= ############.#...#.#.#####....# #......<# #.#..........#  #.####### #..........######.##Pis[ Piu ##########..#### #.###########.# Nitant the Digger ...............# #...........#<# Gargoyle of Hepliaklqana ...... ##########..##.# #.#########.#.# Health: 28/28 ======================== ...............####.##.#.# Magic: 8/8======================== .......###..####....##.#.# AC: 7Str: 12 .....#.#....#..)..####.#.# EV: 11Pi Int: 17 .....#.#....#.....##.#.. SH: 5Dex: 10 .....#.#....#÷....###########.#.# XL:  5 Next: 15% Place: Dungeon:3 ................@...........#.#.# Noise: ---------  Time: 3459.0 (0.0) ####.#.#..#.#.................#.# d) +3 dagger ####.#.#....#....##########.###.# Cast: Sandblast .....#......#....##.#.... ######......#....#### #.#.#.. .#####......#.......# #.#.#..  ....................# #.#.#..  ....................# #.#.#..  ....................# #.#.### Aiming: Sandblast (safe; 2% risk of failure)  Pi\ [36mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal. _Okay, then. _Unknown command.Pi Piе Pi Piھ : _Piw Pi. BPi Pi Pif Pi Pi# Pi Pi ,Pi8 Pi. ,Piy Pi! Pi& BPiW XPi Pi ? Pi@ PiiM Pi#Q ,PiR PiZ Pif[ Pi\ Pi ^ Pih XPil Pim ,Pin PiOs Pidu ,PiEx Piz PiM} ,Pi' XPib Piʉ PiS ,Pi@ Pi PiX Pi Pi Pi@ Pi֛ ,Pi> Pib Pi Pi Piå Pi Piy Pi Pi Pi BPi Pi Pi PiH Pi Pi Pi Pi Pi PiS Pi" Pi Pi Pi Pi Pib Pi ,Pi ,Pi Pi Pir Pi Pi Pi Pi ,Pi Pi ......#....##.........#..†....... .ß.ß.##....##........... .....#.....##.................... ##'###..).............÷.......####...###.##.#.[............. #######...# #.##.#.#............. #...# #....#.#..........## #...# ###..#.#...#+#....... #...# ##@..#...#.#.#....)502.0 (43.0) Pi f############.#...#.#.#####. #......<# #.#####.#....... #.####### #..........##### #.# ############....... #.# #...............##### #.# #)############### #.# #.# #.# #.#Pi6$  _There is a stone staircase leading down here.Pi] Pi Pi Pi d3.0 (1.0) _PilJ 4  You climb downwards.Pi"1 ≈.........##>.  .............  ≈...."......  ≈..........#  ≈...S.....!#  ≈..........  .........# #....@.# #....#.......  ......# #......  #....# .....# ###.. ....# ## ....# S   ball python (constriction, asleep) ...# ...# Pi>4.5 (2.5SandblastPi* _You encounter a ball python.Found a fuming pink potion and a thick filigree amulet.  Found a stone staircase leading down.Pia _There is a stone staircase leading up here.Pi   Nitant the Digger ≈.........##>.  Gargoyle of Hepliaklqana ...... .............  Health: 28/28 ======================== ≈...."......  Magic: 7/8=====================--- ≈..........#  AC: 7Str: 12 ≈...S.....!#  EV: 11Int: 17 ≈....*.....  SH: 5Dex: 10 ......*..# XL:  5 Next: 15% Place: Dungeon:4 #....@.# Noise: ---------  Time: 3504.5 (0.0) #....#.......  d) +3 daggeri' ;10m ......# #......  Cast: Sandblast #....# .....#  ###.. ....#  ## ....#  S   ball python (constriction, asleep) ...#  ...# Found a stone staircase leading down. _There is a stone staircase leading up here.  Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)Pi  Nitant the Digger ≈.........##>.  Gargoyle of Hepliaklqana ...... .............  Health: 28/28 ======================== ≈...."......  Magic: 7/8=====================--- ≈..........#  AC: 7Str: 12 ≈.........!#  EV: 11Int: 17 ≈..........  SH: 5Dex: 10 .........# XL:  5 Next: 15% Place: Dungeon:4 #....@.# Noise: ---------  Time: 3504.5 (0.0) #....#.......  d) +3 dagger ......# #...... Pi  Cast: Sandblast #....# .....#  ###.. ....#  ## ....#  S   ball python (constriction, asleep) ...#  ...# Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The blast of sand hits the ball python!  You kill the ball python! ≈.........##>.  .............  ≈...."......  ≈..  ≈..  ≈....#.....  ......#..# #Piz #...  ......# #......  #....# .....# ###.. ....# Pi## ....# ...# ...# PiJ&..PiQz6=6.0 (1.5Sandblast _PiJXPi~bPi3Pi^Piy8§PiKPiPiN§PiPiQ.Pi&W≈§§§§PiPil!Pin§§§§..§≈Piz~≈.§.§.8===Pi:PiM ...##...## ..[≈..##>.§.....§...." §§# #.≈.!#....≈....#........@# ##....<.#  #....#....... ......###......#....# .....####.. .....### .....#.....#...# _Magic restored.Pi`6-13.0 (7.0Pi/.§.-4.0 (8 _Found a ring mail.Pi O<Piӓ PiD TM #.... ... ...##...## ..[.≈##>.$.........§..."....... §.# #!#....≈.....#.........##..####....<.# # #....#...........Pi4 -.......#Pi, i.§§Pi5 PiV  .... .... #.... ......##...## ..[.≈##>.$..........§....". §§.# #. ≈§!#....≈......# .........##..###....<.# .## #....#.............###.....#....# .....####.. .....###Pi Pi Pi Pi {.... .... ... #.... ..... ...##...## ..[.. ≈.##>.$.. ... §...."....... §§.# #. ≈§..@#.... ≈.......# ..##..## ###....#.............###......#....# .....####.. .....# ===7.0 (38.0 (4PiԜ n _k - a fuming pink potionPiNI....PiPi-Pi.&MPin/#Pi/.Pif0 .... .....Pi1u. #.... ......Pid2v ...##...## ..[...≈##>.$..................."............§ #§.#....≈.....#Pi2.........##..##.##..........#Pi"BPiBPi0JPiM #.... . #.... . #.... ... ...##...## ..[≈##>.$.........."....@.......§#.#...§.#....≈.............#.##..# .....Pi>,PiyPiL- #....##... .....##.... #. #.... ..... #.... ......=...##...## ..[.≈##>.$.......§...."..........§§..##.#....≈§.#.......≈....#.. .Pi..........##..##....##....<.# .## #.. #....#....... #.......###.Pi>Pi>PidEPiͩ1#....# #... .....#.#.... ##.#.... ..Pi:... #.... #......=....##...###..[....#≈.##>.$....#..§...."......$§§..##.#.≈§..#....≈.....#.....##..##...##....<.# .## #..#....#. PiPiPi3Pi0Pi.1)... ..... Pi1U .. ##....# Pi1_#... .. #.....#PiM29#.... .##Pi2F #.... ..Pi2.Pik3... #.... #......=Pi3...##...###..[....# Pi~4≈.........##>@$....# Pip5<.............Pi5#PiK§....".............$§§..##.#.....#≈§.#......≈....#.............##..##.....##....<.# .## #.... #....#.. #.PipYPiݹ... ...... ..... ##....##.#...... #.....#.#......##.#.... ..... #.... #......=.# ...##...###..[....# ≈.##>.@....# ....# §...."......$.§§..##.#.....#.≈§..#...≈......#...##..##..##....<.##.## .#. Pi,Pi|Pi,PiPiL  §§#... ...... . ... ##....##...... #.....##......## #............... #.... #......=...##...###..[@...#  ≈..##>......#  .............#  §....".............$..  §§.PiM.##.#.....#≈§.#....  ≈....#.  .........##..##...##....<.##.## .#..... _You now have 97 gold pieces (gained 10).Pi1^3PifPi≈§≈§..... > .§§#.... ..(... ...... . ... ##....##...... #.....##......## #.............  ... #.... #....@.=...##...###..[....# ≈.##>......# .............# §....".............$... §§..##.#.....#.. ≈§.#.... ≈Pi{....#. .........##..##...Pi,26.0 (8PiF≈≈...Pi+7.0 (9PiePil9 _Found an escape hatch in the floor.Pi7 ........Piy? Pi a≈≈≈...... .>....#.... ..(.... ...... .... ##....##.#...... #.....#.#......##.#. ... #.... #.....@=.# ...##...###..[....## .##>......# Pi # ....".$....##.#.....#.. §..#.. Pi t§≈§§§§Pic Pi3 ≈§≈§.......>..§§§#.......(.... ....... .... ##....##.#...... #.....#.#......##.#. #.... #......@.# ##...###..[....## ##>......# #Pi4 ".$... .##.#.....#.. .#.......#......... PiF ≈§§§§§.§.§Pi_N Pi] Pil ≈§≈...§.§.9.0 (2Pip ,30.0 (3Piiw Pi| 1 _f - a ring of see invisiblePi7..PiPi e ≈§≈§.......>.......#.(... §.§.... ....##....###...... #.....#.#.............. .. #.... #..# ##...###..[...@##......##>......# ....#........ .......##..##.......... #....<.##.## .#.....Pitua.§Pig}Pi....#.(... §...... ......##.§..##......#...... #.....#.......#............. .. #.... #..# ##...###..[....##......##>.....@# ....#"$.........##.#.....#...............#...#..###..#..... #....<.##.###.#.....#####....... #.PiH;.PiGPiQ^ ... §...... ....##....##.....#...... #.....#.....#......... .. #.... #..# ##...###..[....#......##>......##....#"$............##.#.....#...>##..##.#..##..##....# ....###......Pil+2.0 (2Pi|Pi}+3.0 (3PiˇPi; _Found a stone staircase leading down.Pi Pi Put on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)f - a ring of see invisible[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Pi  Pi> ... §...... ......Nitant the Digger... ##....##......Gargoyle of Hepliaklqana ......#...... #.....#.......Health: 28/28 ========================#......##.............Magic: 8/8========================#.....................AC: 7Str: 12 .. #.... #........#EV: 11Int: 17 ..##...###..[....##SH: 5Dex: 10 ........##>......##XL:  5 Next: 16% Place: Dungeon:4 ................@.#Noise: ---------  Time: 3533.0 (0.0) ...".............$ix 9;49m......d) +3 dagger .........##.#.....#...>#Cast: Sandblast .........#............## ............#..........# .......##..##........... #....<.##.###.#.....#### #....#........##....# ....###...... _Found a ring mail. _k - a fuming pink potion _You now have 97 gold pieces (gained 10). _Found an escape hatch in the floor. _f - a ring of see invisible _Found a stone staircase leading down. Sf - a ring of see invisible (worn)S   adder (wandering)5 (0.5Pi m _You encounter an adder.PiH ...    ... ##....##......   #.....#.......  ##.............  ........  #.... #........##..[....###>......##.......@.#".............$...... ##.#.....#...># ...........## ...#..........# ..##........... <.##.###.#.....#### ..##....# PiG5 ...    ... ##....##......   #.....#.......  ##.............  Pi5........  #.... #........##..[....###>......##.......@.#Pi5".............$...... Pi:6##.#.....#...># Pif6...........##...#..........#Pi6..##........... <.##.###.#.....####..##....#Pi>PiAPiHPiI] _An adder is nearby!PiKH ...    ... ##....##......   #.....#.......  ##.............  ........  #.... #........##..[....###>......##.......@.#".............$...... ##.#.....#...># ...........## ...#..........# ..##........... <.##.###.#.....#### ..##....# Pi@b ...    ... ##....##......   #.....#.......  ##.............  ........  #.... #........##..[....###>......##.......@.#".............$...... ##.#.....#...># ...........##...#..........#..##........... <.##.###.#.....####..##....#PidPi iPi4rPihu] _An adder is nearby!PiPiPiPiOF _Unknown command.Pimb ... §...... ...... ... ##....##...... #...... #.....#....... #......##...... #......S........ #.... #........#.##...###..[....##.##>......##Pi c.#.".$...... §.##.#.....#...># §.#....##....#....#.##..##.... ##....<.##.###.#.....####  #....#........##....# Piac5.....###......PiiJ.SPi!sPiv44.5 (1.0 _Pi}Pi*Pi2  ... §...... ...... ... ##....##...... #...... #.....#....... #......##..... #.......S......  ... #.... #.#  ...##...###..[....## ≈.##>......##.# §....".$......§.##.#.....#...># ≈§.#....## ≈....#...#.##..##.  ##....<.##.###.#.....##Pi ,[m #....#........##....# ......###.......SPi c5SandblastPij Pi †The blast of sand hits the adder!##Pia:[.Pii7---24=7.0 (1.5SandblastPiwqPiHuI _You kill the adder!Pi Pi" Pi| Pi BPi ,Pi{ PiI ,Pi! Pi0 PiY1 9---Pi8 PiT PijU Pid Pi-t ,Pi~ Pi ,Pi Pi PiЦ M8===Pi3 Pi [... ##....##...... #...... #.....#....... #......##............. #........ ... #.†# ...##...###..[....## .........##>......## # ..........#...#"$...........##.#.....#...># .Pi '.#............## ......#..# .##..##. ##....<.##.###.#.....####Pi) ....#........##....# .....###......# .<..## .....#Pi$ ]-45.0 (8.0<Pil2 Pi7 E-6.0 (9Pi3= Pi@ 9 _Found a stone staircase leading up.PiR.PiH=... ##....##...... #...... #.....#....... #......##....... #.......  #.... #.†......# ##...###..[....## ##>......## .# #...#."..@$...... .##.#.....#...># .#...## #..###..##.PiGJ....<.##.###.#.....#### #....#...###......# ..<..# PiY,Pi`Pi... ##....##......  #...... #.....#.......  #......##.............g#......... #.... #.†......# ..##...###..[....## .###>......## ..# #...#."...@.##.#.....#...>#.#....## #....###..##.. ....<.##.###.#.....####.g   goblin (asleep) ###......# Pi_  You encounter a goblin. It is wielding a +0 dagger.PiPi+7.0 (1Pit28.0 (2 _PiPi>Q _You see here 8 gold pieces.Pi0"] ...    #.....#  #......  ......... . #.... #.†......# .. ..[....## .# >......## ..# ........#...#.. ".......@....... Pi" #.#.....#...>#. ............## ..#..........# .##............ <#.#.....####. ..##....# ..# ..<..#  PiS ^ ...    #.....#  #......  .........  #.... #.†......# .. ..[....## .# Pi˼ >......## ..# ........#...#.. ".......@....... #.#.....#...>#. ............## ..#..........#Pi .##............<#.#.....####. Pi. ..##....#..# ..<..# Pi& Pi Pi Pi ] _A goblin is nearby!PipPiWI===9.0 (1PiG%Pi(> _You now have 105 gold pieces (gained 8).Pig Y... ##....##...... #...... #.....#......... #......##.............g. #..........  #.... #.†......# ... ##...###..[....## ..# ##>......###..# #...#."...##.#.....#...>#.#.....## #......PiH ..###..##.........<.##.###.#.....####.#........##....# .###......# ..<..# Pi ).g.PiS QgPi  0==50Pi& P _The goblin shouts! You hear a shout!PiVL... ##....##...... ...... #.....#......... ......##............... ..........g. #.... #.†......# .... PiXW...###..[....## ..# ##>......###..# .#...#. ".##.#.....#...>#.#......## #....PiW....###..##...PiW<.##.###.#.....####.. #.PiW.##....# ..####......# ..<..Pi^XX# .# Pi\_).g.PiMoPi@--1SandblastPiPiTPiL... ##....##......  #.....#......... ##............... ............ .... #.†......##..g. ...###..[....###..# .##>......###..# ..#...#. .o##.#.....#...>#.#............## .#..........###..##.....<.##.###.#.....####.. o   orc (wandering) .#..##....# ..# g   goblin ###......# ..<..#iO40m .o.g.PiSPir\A--2Pi_Pids _You encounter an orc. It is wielding a +0 hand axe.PiDw )The blast of sand hits the goblin!PiWG##Pi2 oYou kill the goblin!Pi6.PimA-..PilG7---=3.5 (1.5SandblastPiyOPiWs _You encounter an orc. It is wielding a +0 hand axe.Pi  ... ##....##....... #.....#..........##............................ #.... #.†......##.... #...###..[....###.)# ..##>......###..# ..o.#...#..... "..##.#.....#...>#.....#............## ..#..........#.##..##......<.##.###.#.....####...#..##....# ..# .###......# ..<..# .# # .....#iD\m-40Pi ... ##....##...... #...... #.....#......... #......##............... #............  #.... #.†......##....#...###..[....###.)# ..##>......###..# ..o.#...#..... ."..##.#.....#...>#.....#......## ..#..........#.##..##.............<.##.###.#..####...#..##....# ..# ..###......# ..<i40m..# .# .# .....#KPi=K   kobold (missile, wandering)-5Pi  You encounter a kobold. It is wielding a +0 short sword and quivering poisoned _darts.Piï/#...... #......K.  #......##...............  #................... . #.... #.†......##. .##...###..[....###.)# . .......##>......###..# ..o.....#...#....."........... ..##.#....@#...>#.....#............## .....#..........# ##..##............<.##.###.#.....####..Pi}.#........##....# ..#### ..<..# .#  #<...#. .....#Pi 0KPi.K   kobold (missile, wandering)Pi&6PiPi-; _Found an escape hatch in the ceiling.Pi * #......##.....K. #............... .. #.... #.†......## ..##...###..[....###.)# . ........##>......###..# ..o.....#...#....."............##.#.....#...>#.....#......@.....## .....#..# ##..##... #....<.##.###.#.....####.. #....#........##....# ..#### ..<..# .#  #<...# #.. .....PiE+# ###..# ## .....#Pi02oPi>o   orc (wandering)Pi^CB---7PiNMPiOPi  #.......o ... #.... #.†......##....##...###..[....###.)# ........##>......###..# ..o...Piׂ O..#...#....."................ §.........##.#.....#...>#.... §.#............## .....#..# ##..##... ##....<.##.###.#.....####..  #....#........##....# ..# .....#### ..<..# Pii c .# .....# #<...# ##.. .....# ###..#  ## .....# ..# .....#Pi Pi &8Pi9 Pi PiN.. #.†##.... ##...###..[....###.)# ......##>......###..# ..o ......#..... ".......... .....##.#.....#...>#.... .#............## . ...# ##..##.. PiO#....<.##.###.#.....####....#........##....# ..# ....##.# ..<..# .## .....# #<...# #.. .....# ###..# .....# ..# .....# .## ...#Pi`Pihe&9PimPioPi|##...###..[....###.)# ......##>......###..#....o ......#..... "......... .....##.#.....#...>#.... #............## . ..# ##..##..<.##.###.#..@..####. ....#........##....# ..# ...####..<..# .# # .....# ##<...# .....# ###..# .....# ..# .....# .## ...# .# Pi'2oPi o   orc (wandering)Piy'60PiPiTPi$ ......##>...#.o..o....#...#....."............##.#.....#...>#.............## ...#.## ##..#..<.##.###.#.....####..#........##.@..# ..######..< # .....# ##<.   ### #  .#PiܡPiV8===1PiPi  ....#...#....."..............##.#.....#...>#.............## ...#.## ##..##...<.##.###.#.....####..#........##....# ..######. # .....# ##<.  PiX R ###.#Pi Pi <2Pi9 a _There is a stone staircase leading up here.Piy Pi| -3 _Pi Pi݄ PiPi&4Pi'PiPi6##>##..#.o..o.#...#.....".........................##.#.....#...>#....#..## .......#..##...##..##........... #....<.##.###.#.....####.. #......##@...# ..#..###......##..<..# .#.# .....# ##<...#.. .....# ##Pi7`#..# ## .....# ..#.....# .##...# .# .#.#PiGPiFLD===5PiQPiTPiR ##...###..[....###.)# .##>##..#.o..o.#...#....."........................ §.##.#.....#...>#.... §#.........### ........##..##..........#....<.##.###.#@....####..  #......##....# ..#..###......##..<..# .# ....# .....# ##<...#.. .....# ###..### .....# ..#.....# .##...# .#  .#Pi Pii &6Pi Pi Piij  ... #.... #.†......##....  ...##...###..[....###.)# . ≈##>##..#.o..o.#...#....."........................§.##.#.....#...>#.... ≈§#... ≈......### .........##..##.@........#....<.##.###.#.....####..  #.......##....# ..#..###......##..<..# .# #....# .....# ##<...# ###.. .....# ###..### .....# ..#.....# .##...Pi8 E# .#Pij Pi &7Pi Pi Pif ..........o. ... #.... #.†......##....  ...##...###..[....###.)# .  ≈..##>##..#.o..o  ......#...#.....  §...."........................  §§.##.#.....#...>#....  ≈§#...  ≈......###.........##..##..........#....<.##.###.#.....####..  #....#........##....#..#  ......###......##..<..# .#  #....# .....#Pil ##<...####.. .....# ###..### .....# ..#.....# .##PiY8Pi' ###..K. ................o. ... #.... #.†......##....  ...##...###..[....###.)# . ≈...##>......###..#.o..o ....................#...#..... §...."........................ §§.##.#.....#...>#.... ≈§#... ≈.......###.........##..##..........#....<.##.###.#.....####.. #....#....iX34m....##....#PiG..# ......###......##..<..# .# #....# #......# ##<...####.. ##.....# ###..### .....# ..#PiPi̽&9PiPiLPi #...... #.....#... #......##.......K. ................o. ... #.... #.†......##....  ...##...###..[....###.)# . ≈.........##>.##..#.o..o ..............#...#..... §...."........................ §§Pi.##@#.....#...>#.... ≈§.........#... ≈.............###.........##..##..........#....<.##.###.#.....####.. #....#........##....#..# ......###......##..<.# .# #....# #......# ##<.####.. ##.....# ###..#Pi2Pi6'70Pi==PiO?Pi{  ... ##....##  #...... #.....#... #......##..K. ..........o. ... #.... #.†......##....  ...##...###..[....###.)#  ≈##>##..#.o .....#...# §...."......@............ §§.........##.#.....#...>#..Pi|{  ≈§.........#..... ≈.............#....##.........##..##..........#....<.##.###.#.....####.. #....#........##....#..# ......###......##..<..# .#Pi|  #....# .# ##<...#Pi PiD &1Pi> PiS Pi[  ... ##....##...... #...... #.....#. #......##.K. #........o. ... #.... #.†......##.... ...##...###..[....###.)# ≈.##>......###..#.o .#...# §...." §§.##.#.....#...># ≈§..#............## ≈......#..........## ..##..##.. ##....<.##.###.#...####.. #....#.##....#Pip  .. ......###......##..<..# .  #....# #......# ##<...#2Pi ... ##....##...... #...... #.....# #......##..K #.........o. ... #.... #.†......##.... ...##...###..[....###.)# ≈.##>......###..#.o .#...# §...." §§.##.#.....#...># ≈§.#............## ≈....#...## .##..##.... ##....<.##.###.#.....#### #....#........##....#  PiS 5[34m......###......##..<..#  #....# #......# ##<...#Pi =R3PiP?Pi ... ##....##...... #...... #.....# #......##.... #...........oPiL5 ... #.... #.†......##.... ...##...###..[....###.)# ≈.##>......###..#. .#...# §...." §§Piv.##.#.....#...># ≈§.#.##Pi ≈...#. Pi .##..## ##....<.##.###.#.....#### #....#........##....# ......###......##..<..#  #....# #......# ##<...#PikY4Pi ... ##....## #...... #.....# #......##.... #............ §.. #.... #.†......## §..##...###..[....###.)# ≈.##>......###..# .#...# §...." .##.#.....#...> ≈.#. ≈...#. .##..##PiU ##....<.##.###.#..... #....#........##....# ......###......##..<..#  #....# #......# ##<...#PikA§§PiT&5PicPi Pi` ... ##....## #.......#.....#. #......##≈. #......§.. #.... #.†......##§..##...###..[....###.) ≈.##>......###.. .#... ≈...." §.##.#.....#... §§.#. §..# §§.##..###....<.##.###.#.....  #....#........##....# ......###......##..<..#  #....# #......#iaIm ##<...#Pibv..§§§.≈Pi&6PiePicPi  ... ##....##..# #.#.....#.. #......##≈.§ #.......§... #.... #.†......##.§.§.##...###..[....###..≈.##>......###.#.§....".§§.##.#.....#§.#≈..#§.##..##.###....<.##.###.#.....#  #....#........##....# Pi  ......###......##..<..#  #....# #......# ##<...# Pi/ .≈≈..≈§≈.≈§Pi0 &7Pi'9 Pih: Pi( m ... ##....##.# #.......#.....#.# #......##≈..##........≈... #.....#.†......##≈.≈...##...###..[....###≈.≈.##>......###≈.#≈.≈....≈§≈.##.#.....#§≈§.#§≈≈.#§.##..##.###....<.##.###.#...... #....#........##.... ......###......##..<.. #....# #......# ##<...Pi 2oPi @§..≈.§§...o   orc (wandering)Pi( &8PiN Piۺ Z _You see here an amulet of wildshape.PiV .og - an amulet of wildshapePit..oPiP/==9PiPi% _The orc shouts!Piiq... §...... . ........##....#...# #.......#.....#....# #.....o##≈≈≈..##..............≈... #.....#.†...≈.≈...##...###..[....###.≈.§##>##≈...#≈.≈...........≈.≈.##.#.....#§.≈.Pilrh#....§≈≈....#.§..........##..##.....###....<.##.###.#.....#. #....#.......#......###..<..#Pi~U.oPi§--80SandblastPiw ....#.......(.#...... . ..##....#...# #.#.....#....# #......##..≈≈≈..##....o.........≈... #.....#.†...≈.≈...##...###..[....###.)≈.§##>......##≈...#≈.≈...........≈.≈.##.#.....#§.≈.#....§≈§....#.§..........##..##...........###....<.##.###.#.....#. #....#....#Piho.oPi*h§§§§§o 2 orcs (1 polearm)--1 _You encounter an orc. It is wielding a +0 trident.Pi~t )The blast of sand hits the orc!Pi#   orc (Pii U.oPi4 T.oPi 1oPi! !.§.§§≈.§§§o 2 orcs (1 polearm, 1 wandering)Pi;) 7---5=3.0 (1.5SandblastPic3 Piz6 G _You kill the orc!Pi;PiN>lDrop what? (Left/Right to switch category) 7/52 gear slots (_ for help) Hand Weapons (select all with ))  d - a +3 dagger (weapon) Missiles (select all with ()e - 4 poisoned darts Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Pi>Jewellery (select all with "=)  c - an amulet of reflection (worn)  f - a ring of see invisible (worn)g - an amulet of wildshape [Up|Down] select[Esc] exit Pi`?Letters toggle [.|Space] toggle selected[top]Pi)  1 item  d - a +3 dagger (weapon)  g + an amulet of wildshape[Enter] accept (1 chosen)PiX Pio v....#.......( Nitant the Digger.#.......o...... .... Gargoyle of Hepliaklqana ..............##....##.... Health: 28/28 ========================...# #.......#.....#..... Magic: 7/8=====================---....# #......##o.......... AC: 7Str: 12≈≈≈..##.......o........... EV: 11Int: 17..≈... #..)..#.†......##.. SH: 5Dex: 10Pip ≈.≈...##...###..[....###.) XL:  5 Next: 25% Place: Dungeon:4≈.§.§....@..##>......###.. Noise: =--------  Time: 3583.0 (0.0)≈.§.§.................#... d) +3 dagger≈.§§...................... Cast: Sandblast≈.≈..........##.#.....#...§.§§§........#............§≈§.............#......... oo 2 orcs (1 polearm, 1 wandering)§..........##..##...........###....<.##.###.#.....##. #....#........##....# _The orc shouts! _You encounter an orc. It is wielding a +0 trident.The blast of sand hits the orc! _You kill the orc!Piq qAutopickup disabled for amulets of wildshape.  You drop an amulet of wildshape.Pir 3o.Pit 2o.Pi 7§o§...§§§..≈o 3 orcs (1 polearm, 2 wandering)Pi@ D-4.0 (1SandblastPiO Pi  _You encounter an orc. It is wielding a +0 trident.The blast of sand hits the orc! _You kill the orc!  Autopickup disabled for amulets of wildshape.  You drop an amulet of wildshape. _You encounter an orc. It is wielding a +0 club.Pi( )The blast of sand hits the orc!###oo 2 orcs (Pig o .  You kill the orc!.o oThe orc shouts!o§.§.o.o...≈.≈..≈.o   orc wizard (wandering)oo 2 orcs (1 wandering)Piq 6---7==5.5 (1.5SandblastPihw Pi x _You encounter an orc wizard. It is wielding a +0 dagger.Pirc .#..§.§.o....... .... o......o##....##...# #.#o....#..###......≈≈≈..##).....≈... #..)..#.†##≈.≈...##...###..[....###.)..."..##>..............#.≈.##.#.....#§.§.........≈≈...###....#.....PiR......###......##..<..#Pi.o.oPi+t≈oPi,60PiPi7 _The orc shouts! You hear a shout!Pi) ........##....##...# #o.....o#o....#...# #......##......≈≈≈..##).Pi..≈... #..)..#.†##≈.≈...##...###..[....###.)..."..##>...........#.≈.##.#.....#§.........≈...#..##..#..###....<.##.###.#.....## #....#........##....# ......###......##..<#....# #......# ##<.PiBgPiQ.oPi S.oPirg   goblinPi/--7PiPis _You encounter a goblin. It is wielding a +0 dagger.PiB# ...# #o....#.g.# #.o...o##......≈≈≈..##......)...≈... #..)..#.†......##≈.≈...##...###..[....###.)..."..##>...........#.≈.##.#.....#§.........≈...#..##..##..###....<.##.###.#.....## #....#........##....#  ......###......##..<#....# #......# ##<.##.. ## ###Pi* '.gPi+ .o.oPi9 O§§§§Pi= A--8PiG PivJ PiP§###......≈≈§g.##.o..o.)...§... #..)..#.†......##≈.≈...##...###..[....###.)..."..##>...........#.≈.##.#.....#§.§.........≈≈...#..##..#..###....<.##.###.#.....##Pi*Q #....#........##....# ......###......##..<#....# #......# ##<.###.. ##.....# ### ##  Pi_.o§g.oPik8§PipB---9Piz{Pi~x _The orc sings a few bars from the Orcish anthem.Pi3≈≈§§.#)...§g.. #o.o..#.†......##≈.≈...##...###..[....###.)..."..##>...........#.§........≈##.#.....#§.§.........≈≈...#..##..#..###....<.##.###.#.....## #....#........##....# ......###......##..<#....# #......# ##<.##.. ##.....# ###Pi3 ##. .....#  #Pik5'.gPi6O.oPi>I)oPip§§§§7===90Pi3PiPA>..§... #..)..#.†##≈.≈g..##.oo###..[....###.)......"..##>...§.............#.§........##.#.....#§.§..........≈≈...#..##..##..###....<.##.###.#.....## #....#........##....#  ......###......##..<#....# #......# ##<.##.. ##.....# ### ##. .....#  .....## #Pi_D'.gPiDO.oPiJJ.oPiW8§Pi`&1PinPi8hy≈.≈...##...###..[....###.)§.g....oo.##>.....................#.§...##.#.....#§.§..........≈≈...#..##..##..######.#.....## #....#........##....#  ......###......##..<#....# #......# ##<.##.. ##. ### ##. .  ..# #Piq.g"o.oPi`|M.§§Pi}&2PiPiha _There is a stone staircase leading up here.Pi '.gPi O.oPiW J.oPi& ≈Pi P.≈≈.PiT -3 _Pi޲ Pi Pi5v.g.oPi2J.oPi7#.PiJS===4SandblastPiPiPi@~w )The blast of sand hits the goblin.PiI###Pi O.oPi.o.oPimPi#H§....Pi()m6---8=6.0 (1.5Pi2Pir7J _You kill the goblin!PiW m #The blast of sand hits the orc.Pi Q.oPi9 ".Pib .oPi 0oPiO -oPi Q.oPi ≈oo 4 orcs (2 wandering)Pi; g5------7.5Pi Pi [ _The orc is heavily wounded.Pi0 )The blast of sand hits the orc!oo 3Pi "o.oPiή o.  You kill the orc!.oPi :§§PiW M---309.0Pi_ Pi> Q _The orc closely misses you.Pi' Pi> The blast of sand hits the orc.Piے .oThe orc is severely wounded.The orc shouts!o.Pi+s.o1Pi+j4---=600.5PiЭPiǰv _The orc hits you but does no damage. The orc closely misses you.Pi& t )The blast of sand hits the orc!Pi ao 2Pic Q.oPiad N.oPif O.oPih N.oPi U≈≈o3------2-2.0 _You kill the orc!PiT u )The blast of sand hits the orc!!PiY ##   orcPi O.oPi~ i§§.)Pi 2------4-3.5Pi Pib G _You kill the orc!PiTt )The blast of sand hits the orc!PiYE##Pipxh≈≈......)Piʀ1------65.0SandblastPi5PiG _You kill the orc!Pi" -≈.≈...##...###..[....###.) Nitant the Digger≈.≈......"..##>......###.. Gargoyle of Hepliaklqana ......≈.....................#... Health: 28/28 ========================≈.≈....................... Magic: 1/8===---------------------≈.≈..).......##.#.....#... AC: 7Str: 12§.≈.....))...#............ EV: 11Int: 17§≈≈.............#......... SH: 5Dex: 10Pir d§........))##..##......... XL:  5 Next: 36% Place: Dungeon:4..###....@.##.###.#.....## Noise: =--------  Time: 3605.0 (0.0). #....#........##....# d) +3 dagger......###......##..<..# Cast: Sandblast#....# #......# ##<...####.. ##.....# ###..###. .....# ..#.....# .##...# .#.#The blast of sand hits the orc!! _You kill the orc!The blast of sand hits the orc! _You kill the orc!Press: ? - help, v - describe, . - travelA stone staircase leading up.PiՖ )@ _You kill the orc!  The blast of sand hits the orc! _You kill the orc!  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 short sword; an orc corpse.  The floor.Pi≈.≈...##...###..[....###.) Nitant the Digger≈.≈......"..##>......###.. Gargoyle of Hepliaklqana ......≈.....................#... Health: 28/28 ========================≈.≈....................... Magic: 1/8===---------------------≈.≈..).......##.#.....#... AC: 7Str: 12§.≈.....))...#............ EV: 11Int: 17§≈≈.............#......... SH: 5Dex: 10§........))##..##......... XL:  5 Next: 36% Place: Dungeon:4..###....@.##.###.#.....## Noise: =--------iT33m  Time: 3605.0 (0.0). #....#........##....# d) +3 dagger......###......##..<..# Cast: Sandblast#....# #......# ##<...####.. ##.....# ###..###. .....# ..#.....# .##...# .#.# _You kill the orc!The blast of sand hits the orc! _You kill the orc!Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 short sword; an orc corpse.  The floor.PiѰPisPi. _Pia 3Pie Pin Pio Piu Pi9y Piy Pi | Piȗ a2===Pi Pi\ BPi ,Pij Pi ,Pi Pi PiJ ;===Pi- Pi ,Pi Pi8 ,Pi Pi ,Pi PiG ,Pi Pi Pi) U3===Pi" Pi* ,Pia- Pi&< Pi< Pi? PiI BPiT PiQo ===Pi8t _You start resting.An orc comes into view.Pi o§-o   orc (wandering)PiH /23.0 (18.0)Pi Piԙ M-4.0 (19 _Pi Pi- Pie..§... #..)..#.†.....≈.≈...##...###..[....###.)#≈.≈"..##>......###..#≈...o#...#≈.≈..............≈.§..).......##.#.....#...>§.≈.....))...#....#§≈≈......#.Pifp§........)@##..##............###....<.##.###.#.....###. #....#........##....# ......###......##..<..##....# #......# ##<...####.. ##.....# ###..# ##. .....# ..#.....# .#...#Pii3o.PixPi{15.0)PiPi7Q _You see here a +0 hand axe.Pi≈≈§§.##......)......§... #..)..#.†......##...##...###..[.)≈"..##>......###.o..#...#≈.................≈.§..).......##.#.....#...>.))...#....#≈≈.@.....#§........))##..##...........###....<.##.###.#.....###. #....#........##........###......##..<....# #......# ##<.###.. ##.....# #####...#...##o.Pi#[40m§PiPir4===6Sandblast _Pi1PiPiJ; ###o  The blast of sand hits the orc.  The orc is heavily wounded.PiU.oPiJ{§...§..Pi o3---===7.5 (1.5PiPi% _The orc shouts!Pi )The blast of sand hits the orc!##Pi1§.§§§.§....)).Pi92------8--9.0SandblastPi] _You kill the orc!Pi t3PiLPi)h§.....PiPi,PiPiOQ.Pi/O---Pi?PiL,Pi]WPig,PiqPik3===PiPi˜,PiPi\§§§PiPi#,PijPi...§§===Pi PiIg§.§§PiPi(PiA0...PiCBPi;OPiT^;.Pi:jPiHz,Pi]Pi*k4===PiBPiPihPiPiPi~+ Pi>: ,PiiV g===Pie Pif Pip PiA \§§§PiW Pi ?§§Pi ,Pi #§§..§......5===Pii Pi[ BPis ,Pi( Pi^6 Pi6 Pi@ PiS z§§===PiY Pig Pioi Pi\ Pi ,Pi Pi ,Pi Pi [..§§Pi Pi Pi T.§.Pi< O6===PiQ Pi ;.Pi' Pi]; ?§§Pi< PiXK PiYq KK   kobold (missile, wandering)A kobold comes into view.Piٌ H---Pi /65.0 (36.0)Pi Pi M-6.0 (37 _Piۯ PiB Pi ;...§# #......##≈≈§§.##......).......o..§§.. #..)..#.†......##....≈.≈§..##...###..[K...###.)# ≈.≈"..##>......###..#.≈.............#...#≈.≈........)................≈.§..).......##.#.....#...>§.≈.....)).@.#....##§≈≈......#.#Pi §........))##..##.............###....<.##.###.#.....####. #....#.......#......###......##..<..# #....# #......# ##<...####.. ##.....# ###..#Pi ##. .....# ..#PiS 6K.Pi Pi O===7.0 (1.0)Pic Pij Pi%T# .#o....#...§# ###..≈≈§§.##......).............o..§§.. #..)..#.†.K....##....§..##...###..[)# ≈"..##>......###............#...#≈........)................≈.§..).....@.##.#.....#...>.))...#...#≈≈.......##§........))##..##............###....<.##.###.#.....####Pi. #....#........##........###......##..<....# #......# ##<.###.. #####Pi[5K.Pi8§Pi&8Pi>PiPi5- ..##....# ...# #.......#o....#...§# #......##...K≈≈§§.##......)..K....o..§§.. #..)..#.†......≈.≈§§.##...###..[....###.)# ≈.≈"..##>###..#.o≈....Pi#...#≈.≈........)@................≈.§..).......##.#.....#...>#.§.≈.....))...#....## §≈≈......#.##§........))##..##..............###....<.##.###.#.....####.. #....#........##....# .......###......##..<..##....# #......# ##<...#Pi 6K.PiPi&9Pi#Pi:Pi$k ".#..§.§.o....... ......  ........##....# ...# #.......#.....#....§# #......##.KK≈≈§§.##......).......o..§§.. #..)..#.†......Pik ≈.≈§§.##...###..[....###.)# ≈.≈"..##>###..#.o≈....#...#≈.≈........).................≈.§..).......##.#.....#...>#..§.≈.....))...#.......§≈≈......#....##§........))##..##............ ..###....<.##.###.#.....####.Pil <. #....#........##....# ........###..<..# .Pi>p 6K.Pi Pi׈ '70PiV Pi PikU ....#.......(.. .#..§.§.o....... ......  ..##....## ...# #...K...#. ...§# #......##K≈≈§§.##......).......o..§§.. #..)..#.†......≈.≈§§.##...###..[....###.)# ≈.≈......"..##Pil###..#.o≈....#...#≈.≈........).................≈.§..).......##.#.....#...>#...§.≈.....))...#........§≈≈......#.## §........))##..##..............###....<.##.###.#.....####... #....#....# ..#Pip1K.PiPi&1Pi0Pic _There is a stone staircase leading down here.Pi≈§≈§.......>...  ... ....#.......(.. .#....§.o....... ......  ........##....##  ...# #.......#K....#.  ...§# #......##K≈≈§§.##......).......o..§§.. #..)..#.†......≈.≈§§.##...###.@[....###.)#  ≈.≈......"..##>Pi( ###..#.o..o≈............#...#≈.≈........).................≈.§..).......##.#.....#...>#....§.≈.....))...#....## .§≈≈......#...##  §........))##..##............  ..###....<.##.###.#.....####..PiO7K.Pi`3§Pi.]7===2 _PiL,Pi.PiP Pi Pi Pi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Pi^ ≈§≈§.......>. ... ...§#.......(.#....§.o......... ........##K...## # #.......#....§# #......##.K.≈≈§§.##......).......o...§§.. #..)..#.@......##.... §§.##...###..[....###.)# .≈"..##>###..#.o..o.Pi_...#...#≈........)................≈.§..).......##.#.....#...>#....))...#...## .≈≈.............##§........))##..##............Pic.Pip@KPit-3 _PiPi/s _You see here an adder corpse.Pi .  ≈§§§.......>...  ... ..§§#(.. .#....§.o.K............  ........##....##...... ...# #.......#.....#. ...§# #......##K ≈≈§§.##......).....o ..§§.. #..)..#.†...... ≈.≈§§.##...###..[....###.)# . ≈.≈"..##>###..#.o..o ≈....#...#..... ≈.≈........).................... K   kobold (missile, wandering) ≈.§..).......##.#Piv.....#...>#.... §.≈.....))...#............## . §≈≈......#.##PiY.Pis§§.§KPi&4PiI _The kobold leaves your sight.PiHk§§.......≈§§.§......>...§.. .K§§#.......(...#....§.o....... ........##....##.........# #.......#.....#.........  ...§# #......##.....K.  ≈≈§§.##......)o  ..§§.. #..)..###...  ≈.≈§§.##...###..[#.)# .  ≈.≈......"..##>......###..#.o..o  ≈.........#...#..... Pi+JA ≈.≈)...........  ≈.§..).......##.#.....#...>#....  §.≈.....))...#............## .  §≈≈.............#..........##  §.))##..##...PiOXU..§Pi\&5PifPi@js _You see here an adder corpse.Pi- §§.......  ≈§§.>... .§.. .K§.#.......(..#..§.§.o.......Pi.. .##....##  ...# #.......#.....#... ...§# #......##..K. ≈≈§§.##......)......o. ..§§.. #..)..#.†......##....  ≈.≈§§.##...###..[....###.)#  ≈.≈......"..##>##..#.o ≈............#...# ≈.≈........)............... ≈.§..).......##.#.....#...>#..Pie/ §.≈.....))...#..  §≈≈.............###Pi?≈.§.§PiDK===6 _Pi]Pit^PiHPi Spells (Memorise)TypeFailure Level  a - PasswallEarth8% 3b - Stone ArrowConjuration/Earth9% 3  c - Brom's Barrelling BoulderConjuration/Earth26% 4  d - Lesser BeckoningTranslocation28% 2  e - Sigil of BindingHexes50% 3  f - PetrifyAlchemy/Earth56% 4  g - Summon Seismosaurus EggSummoning/Earth56% 4 7 spell levels left Pi][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitPik PiQNitant the Digger§§.......Gargoyle of Hepliaklqana ......≈ ≈§§........>...Health: 28/28 ========================.... .K§.#.......(..Magic: 7/8=====================---.#.§..§.o..............AC: 7Str: 12....§...##....##......EV: 11Int: 17...# #.......#.....#......... SH: 5Dex: 10...§# #......##.............K. XL:  5 Next: 38% Place: Dungeon:4≈≈§§.##......)@............o.Noise: ---------  Time: 3Piy676.0 (0.0)..§§.. #..)..#.†......##....d) +3 dagger≈.≈§§.##...###..[....###.)#Cast: Sandblast≈.≈......"..##>......###..#.o..≈.....................#...#....≈.≈........)...................≈.§..).......##.#.....#...>#...§.≈.....))...#............##§≈≈.............#..........## _A kobold comes into view. _There is a stone staircase leading down here. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here an adder corpse. _The kobold leaves your sight. _You see here an adder corpse.PiPiMemorise Stone Arrow, consuming 3 spell levels and leaving 4? Y - Yes Pi' N - NoPi Pi +PiB Nitant the Digger§§.......Gargoyle of Hepliaklqana ......≈ ≈§§........>...Health: 28/28 ========================.... .K§.#.......(..Magic: 7/8=====================---.#....§.o..............AC: 7Str: 12........##....##......EV: 11Int: 17...# #.......#.....#......... SH: 5Dex: 10...§# #......##.............K. XL:  5 Next: 38% Place: Dungeon:4≈≈§§.##......)@............o.Noise: ---------  Time: 3676.0 (0.0)..§§.. #iC 9;49m..)..#.†......##....d) +3 dagger≈.≈§§.##...###..[....###.)#Cast: Sandblast≈.≈......"..##>......###..#.o..≈.....................#...#....≈.≈........)...................≈.§..).......##.#.....#...>#...§.≈.....))...#............##§≈≈.............#..........## _A kobold comes into view. _There is a stone staircase leading down here. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here an adder corpse. _The kobold leaves your sight. _You see here an adder corpse.7.0 (1Pi`X _This spell is quite dangerous to cast!8.0 (2Pi FKPi` §K   kobold (missile, wandering)PiV <9.0 (3SandblastPiѨ Piߩ G.KPiU 9≈Pi ,80.0 (4Pi Pi _You start memorising the spell. You continue memorising. x3Pis Pij y _You finish memorising. Spell assigned to 'b'.Pifw )The blast of sand hits the kobold!Pirl(PiT ?§§Pih=1.5 (1.5SandblastPi:$Pi (J _You kill the kobold!Pi%  §§.......§≈§ ≈§§........>.....§ .K§.#.(.#....§.o..... ........##....##...# #.......#.....#...§#.##......K≈≈§§.#).o. ..§§.. #..)..#@†##.... Pi& &≈.≈§§.##...###..[....###.)# ......"..##>...#.o..........#.....§........))##..##............Pic] j≈..§..Pif 4-20Pik Pi PiF  Spells (Memorise)TypeFailure Level  a - PasswallEarth8% 3b - Brom's Barrelling BoulderConjuration/Earth26% 4  c - Lesser BeckoningTranslocation28% 2  d - Sigil of BindingHexes50% 3  e - PetrifyAlchemy/Earth56% 4  f - Summon Seismosaurus EggSummoning/Earth56% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitPi} Pi Pi §§.......Nitant the Digger§≈§≈ ≈§§........>...Gargoyle of Hepliaklqana ........§. .K§.#.......(..Health: 28/28 ========================.#......o..............Pi3 -Magic: 7/8=====================---........##....##......AC: 7Str: 12...# #.......#.....#......... EV: 11Pif +Int: 17...§# #......##.............K. SH: 5Dex: 10Pi r≈≈§§.##......).............o.Pi 3XL:  5 Next: 38% Place: Dungeon:4..§§.. #..)..#@†......##....Pi ZNoise: ---------  Time: 3682.5 (0.0)≈.≈§§.##...###..[....###.)#d) +3 daggerPiE *≈.≈......"..##>......###..#.o.. Cast: Sandblast≈.....................#...#....Pio )≈.≈........)...................≈.§..).......##.#.....#...>#...Pi §.≈.....))...#............##§≈≈.............#..........##§........))##..##............ _You see here an adder corpse. _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.  Pi* ]The blast of sand hits the kobold! _You kill the kobold!Pi P  Okay, then.PiF Pi  Pi< . _PiU3Pi^PinR≈§§§§Pi: _PiK≈§≈.§§§§PiߚPi≈≈ ≈§§§§...§.§§§PiPi.PiW/W§≈.......PiX0PiTk≈.PiQ.PiPi,Pi§§§§§§8===PiPi -V §§ §§. §§....... §≈§§§§≈≈§§........>... §.§§§[..K§.#.(..#......o........ ..##....##  ...# #.......#.....#... ...§# #......##..K. ≈≈§§.##......@.......o. ..§§..##..)..#.†......##.... ≈.≈§§.##...###..[....###.)#  ≈.≈......"..##>##..#.o ≈.............#...#PiG.B ≈.≈........)............... ≈.§..).......##.#.....#...>#.. §.≈.....))...#.. §≈≈.............### _Magic restored.Pi?.§ §.§§.§§§90.5 (8PiDF+1.5 (9PiMPiaT §§.§§..≈§≈...§.[.. _Found a ring mail.  e - 9 poisoned darts (gained 5)Pif/2.5 (10.0)Pi,xPi{L _Items here: )) ††.Pi $.Pi Pi Pi@ §§.§§.. §§....... §≈§§≈§≈≈§§........>... ...§.[..K§.#.......(.. .#......o..... ........##....##...... ...# #.......#.....#. ...§# #......##.K. ≈≈§§.##......)o. ..§§..##..)..#.†......##.... ≈.≈§§.##...###..[....###.)# ≈.≈......"..##>......###..#.o.≈........#...#.≈.≈........)...≈.§..).......PiA ##.#.....#...>#.§.≈.....))...#.. Pi]O oo   orc wizard (wandering)An orc wizard comes into view.Pio_ Pib +0.0)Pi H3.5 (1 _Pi` Pi Pib: .....§. §§....... §≈≈§≈≈≈≈§§........>... .....[..K§.#.......(.. .#......o..... ........##....##...... ...# #.......#.....#. ...§# #......##.K. ≈≈§§.##.......o.....o. ..§§..##..)..#.†......##....Pi: ≈.≈§§.##...###..[....###.)# ≈.≈......"..##>......###..#.o ≈........#...# ≈.≈........).. ≈.§..).......##.#.....#...># §.≈.....))...#.Pif;j.....##  §≈≈.#.##PiL§§.§..≈PiPD===4PiX\Pi+bl _Items here: )) ††.Pi$ §§.§... §§.......≈≈≈§≈≈≈≈≈≈.>.........[...§.#.......(..#.............. ...##....##.........# #.......#.......Pi$  ...§# #......##.....K ≈≈§§.##......)o.....o ..§§..##..).@#.†......##... ≈.≈§§.##...###..[....###.)# ≈.≈......"..##>......###..#.o ≈...............#...#. ≈.≈).............. ≈.§..).......##.#.....#...>#. Pi&  §.≈.....))...#............##  §≈≈.............#..........##  §.))##..##... Pi5 X≈§≈≈≈Pi9 -5 _PiD PiH Pi.nPinPimPi......§ §§ ≈§≈≈≈≈≈≈≈≈≈........>... ......[...§.#(.. .#...............  .........##....# ...# #.......#.....#....§# #......##......K≈≈§§.##......@.......o.....o..§§..##..)..#.†......##....≈.≈§§.##...###..[....###.)# ≈.≈"..##>......###..#.o≈.............#...#≈.≈........)..................≈.§..).......##.#.....#...>#..im§.≈.....))...#............##§≈≈......#.##Pi §oo   orc wizard (wandering)An orc wizard comes into view.PiPi&0Pip i§§§..≈Pi$26.5 (1 _Pi.Pi3l _Items here: )) ††.PiX..§§§.. §§.......≈≈≈≈≈≈≈§≈≈≈.>... ......[...§.#.......(.. .#.............. ...##....##.........# #.......#....... ...§# #......##.....KPi@ ≈≈§§.##......)o.....o ..§§..##..).@#.†......##... ≈.≈§§.##...###..[...o###.)# ≈.≈......"..##>......###..#.o ≈...............#...#. ≈.≈).............. ≈.§..).......##.#.....#...>#Pi §.≈.....))...#............##  §≈≈.............#..........##  §.))##..##... PiPi#PiT4C7 _Pie Spells (Memorise)TypeFailure Level  a - PasswallEarth8% 3b - Brom's Barrelling BoulderConjuration/Earth26% 4  c - Lesser BeckoningTranslocation28% 2  d - Sigil of BindingHexes50% 3  e - PetrifyAlchemy/Earth56% 4  f - Summon Seismosaurus EggSummoning/Earth56% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitPibPi_Pi[..§§§.. §§.......Nitant the Digger≈≈≈≈≈≈≈§≈≈≈........>... Gargoyle of Hepliaklqana ............[...§.#.......(.. Health: 28/28 ========================.#..................... Magic: 8/8Pi%========================.........##....##...... AC: 7Str: 12...# #.......#.....#........ EV: 11Int: 17...§# #......##.............K SH: 5Dex: 10≈≈§§.##......).......o.....o. XL:  5 Next: 38% Place: Dungeon:4..§§..##..).@#.†......##.... Noise: ---------  Time: 3697.5 (0.0)≈.≈§§.##...###..[...o###.)#d) +3 dagger≈.≈......"..##>......###..#.o Cast: Sandblast≈.....................#...#..≈.≈........).................≈.§..).......##.#.....#...Pi& [40m>#. §.≈.....))...#............## §≈≈.............#..........## §........))##..##............ e - 9 poisoned darts (gained 5) _Items here: )) ††. _An orc wizard comes into view. _Items here: )) ††. _An orc wizard comes into view. _Items here: )) ††.PiB _Items here: )) ††. _An orc wizard comes into view.Items here: )) ††. _An orc wizard comes into view.Items here: )) ††.  Okay, then.PiqPPi`Pie. _Pi  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   h - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   0.0   1.0   0   i + Conjurations 4.6   4.2  +1   c - Throwing   0.0   1.2  -1   j - Earth Magic   5.0   4.2  +2           d - Short Blades   0.0   1.2Pi  -1   k - Invocations   0.0   0.8  +1       l - Evocations   0.0   1.2  -1   e - Armour   0.0   0.8  +1       f - Dodging   1.5   2.8  -2       g - Stealth   2.1   2.1  +2                            Pi._                                   The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsPiz Pi7 PiN Q..§§§.. §§.......Nitant the Digger≈≈≈≈≈≈≈§≈≈≈........>... Gargoyle of Hepliaklqana ............[...§.#.......(.. Health: 28/28 ========================.#..................... Magic: 8/8========================.........##....##...... AC: 7Str: 12...# #.......#.....#........ EV: 11Int: 17...§# #......##.............K SH: 5Dex: 10Pi& ≈≈§§.##......).......o.....o. XL:  5 Next: 38% Place: Dungeon:4..§§..##..).@#.†......##.... Noise: ---------  Time: 3697.5 (0.0)≈.≈§§.##...###..[...o###.)#d) +3 dagger≈.≈......"..##>......###..#.o Cast: Sandblast≈.....................#...#..≈.≈........).................≈.§..).......##.#.....#...>#. §.≈.....))...#............## §≈≈.............#..........## §........))##..##............  Pij _Items here: )) ††. _An orc wizard comes into view. _Items here: )) ††. _An orc wizard comes into view. _Items here: )) ††. _Okay, then.Pi 4Pi Pi Pi'g..§§§.. §§ ≈≈≈≈≈≈≈§≈≈≈........>... ......[...§.#(.. .#...............  .........##....# ...# #.......#.....#....§# #......##......K≈≈§§.##......@.......o.....o..§§..##..)..#.†......##....≈.≈§§.##...###..[....###.)# ≈.≈"..##>.....o###..#.o≈...Pi..........#...#≈.≈........).................. o   orc wizard (wandering)≈.§..).......##.#.....#...>#..§.≈.....))...#............##§≈≈......#.##PiM.oPiU§≈≈§Pi'28.5 (1 _PiPiwl _Items here: )) ††.PiN..§§§.. §§....... ≈≈≈§≈≈§§≈≈≈........>... ......[...§.#.......(.. .#............ .........##....##...... ...# #.......#.....#. ...§# #......##.K. ≈≈§§.##......)Pic.....o. ..§§..##..)..#.†......##.... ≈.≈§§.##...###..[....###.)# ≈.≈......"..##>......###..#.o.≈............o..#...#.≈.≈........)...≈.§..).......##.#.....#...>#.§.≈.....))...#.. Pi-M.oPi Pi-9 _Pim!Pi#Piq d ..§§§.. §§.......PiLs  ≈≈≈§≈≈§§≈≈≈........>... ......[...§.#.......(.. .#............ .........##....##...... ...# #.......#.....#. ...§# #......##.K. ≈≈§§.##.......o. ..§§..##..)..#.†......##.... ≈.≈§§.##...###..[....###.)# ≈.≈......"..##>......###..#.o ≈........#...# ≈.≈........)......o ≈.§..).......##.#is m.....#...># §.≈.....))...#......##  §≈≈.#.##PiY{ M.oPi l..§.§Pi (700Piv Pif l _Items here: )) ††.Pi{[....§.§ §§.......≈≈≈§≈≈§§≈≈≈.>... ......[...§.#.......(.. .#.............. ...##....##.........# #.......#....... ...§# #......##.....K ≈≈§§.##......)o ..§§..##..).@#.†......##... ≈.≈§§.##...###..[....###.)# ≈.≈......"..##>......###..#.o ≈...............#...#. ≈.≈..§.....).............. ≈.§..§.......##.#o....#...># §.≈.....))...#............##i]3m  §≈≈.............#..........##  §.))##..##... Pi*e§≈§≈≈§§§.)Pie-1 _PioPiqPiKPicPiGfPi?  ....§.§ §§. ≈≈§≈§≈≈§≈≈≈..>.....§§§.[.....#.......(...#...... .##....##...... ...# #.#.....# ...§# #......##. ≈≈§§.##......).o ..§§..##..)@.#.†......##.... ≈.≈§§.##...###..[....###.)# ≈.≈......"..##>......###..#. ≈....#...# ≈.≈........) ≈.§..).......##.#o....#...># Pi:A :[40m§.≈.....))...#.## §≈≈.............#. §.))##..##Pi1W q§§≈§≈§Pi7q C2Piw  ....§.§ §§..≈≈≈§§§≈§≈≈≈≈..>...§§§.[§....#.( ..#. .##....## ...# #.#.....# ...§# #......## ≈≈§§.##......). ..§§..##..@..#.†......## ≈.≈§§.##...###..[....###.)# ≈.≈......"..##>......###..# ≈....#...# ≈.≈.).. ≈.§..).......##.#o....#...> §.≈.....))...#. i} 0m§≈≈......#. §.))##..##Pi l≈§≈§§§§§Pis &3Pi2 Pi Q _You see here a +0 hand axe.Pi=.≈≈≈§§≈§≈§§§≈.>. ....§§§.[§§§..#.......( ..#........... .##....##...# #.#..... ...§# ##..... ≈≈§§.##......) ..§§..##..)..#.†......## ≈.≈§§.##.@.###..[#.) ≈.§......"..##>......###.. ≈.§...................#... ≈.≈).............. ≈.≈..).......##.#o....# §.§.....))...#............iвm §≈≈.............#. §.))##..## ..###....<.##.###.#.....##...§≈§.§4 _PiPi ...§...§§§§..#.( ..#............ ..##....##...# ##.....#.§###......≈≈§§.##).....≈§..##..)..#.†......##≈.≈...##...###..[....###.)≈§.....@..##>.......................#.≈)...........###....<.##.##. #....#........##....#Pi§§.§≈≈Pi1&5Pi7p _You see here an amulet of wildshape.Pi}#.....§..............##....##...# #.#.....#.....§# #......##.......≈≈§§.##......)......≈...##..)..#.†##≈.§...##...###..[....###.)#≈.≈......"..##>......###..#≈..§.........#...#≈.≈..).≈.≈..).##.#.....#...>§.≈.....))...#............#§≈≈.............#.§........))##..##...###....<.##.###.#.....###. #....#........## ......####..<..#Pi!.Piϗ-6 _Pi HPi .......##....##...# #.......#.....#.....§# #......##.......≈≈§§.##......).....o..≈...##..)..#.†......##≈.§...##...###..[....###.)# ≈.≈......"..##>......###..#.≈............#.≈.≈.....≈.≈..).##.#.....#...>#§.≈.....))...#............##§≈≈.............#§........))##..##...###....<.##.###.#.....####. #....#........## ......###......##..<..#Pi #....# #......# ##<..#PiH <7Pi   Things that are here: _a +0 club; a +0 leather armour; an orc corpsePi4 ...# ##.....#.....§# #......##.......K≈≈§§.##......).....o..≈...##..)..#.†......##.... ≈.§...##...###..[....###.)# Pi O ≈.≈......"..##>......###..#.oPiO ≈............#.≈.≈).....≈.≈..)##.#.....#...>#§.≈.....))...#............## §≈≈.............#§........))##..##....###....<.##.###.#.....####. #....#........##....# . ......###......##..<..##....# #......# ##<..####.. ## ###..#Pi;d Pi=s -8 _Pi| Pi~ Pi §##.K≈≈§§.##)......o...≈...##..)..#.†......##.... ≈.§...##...###..[....###.)# ≈......"..##>......###..#.o..............#...#..≈)...............).......##.#.....#...>#§.≈.....))..@#............## ≈........#PiB.##..))##..##...##..........###. .....# ..#PiVPi &9Pi9Pi@Pi :≈≈§§.##......)..o. ..≈...##..)..#.†......##.... ≈.§...##...###..[....###.)# ≈.≈......"..##>......###..#.o.≈...............#...#...≈.≈)................≈.≈..).##.#.....#...>#§.≈.....))...#............## §≈≈..........@..#§........))##..##.. ..###....<.##.###.#.....####. #....#........##....# . ......###......##..<..# #....# i;Vm#......# ##<..####.. ##.....# ###..# ##. #.....# ..# .....# .##oPiwo   orc wizard (wandering)10Pi 4≈≈§§.##......).o. ..≈...##..)..#.†......##.... ≈.§...##...###..[...o###.)# ≈.≈......"..##>......###..#.o.≈.............#...#.≈.≈.)......Piм K≈.≈..).......##.#.....#...>#.§.≈.....))...#.## §≈≈.#.## §.))##..##. Pi \..###....<.##.###.#.....####.. . #....#........##....# ..#......###......##..<..# .##....# #......# ##<...####.. ##.....##. #.....# PiE PiZ &1Pi Pi/ PinT...§# #......##K≈≈§§.##......).......o..≈...##..)..#.†......##....≈.§...##...###..[...o###.)#  ≈.≈......"..##>......###..#.o..o≈...............#...#≈.≈........).................≈.≈..).......##.#.....#...>#....§.≈.....))...#.@..........## .§≈≈......#..........##  Pin§........))##..##............  ..###....<.##.###.#.....####..  . #....#........##....# ..#......###......##..<.Pin# .##....# #......# ##<...####.. ##.....# ###Pi!o..###. #.....# ..#PiPi‰&2PiPiPi...§# #......##.K. ≈≈§§.##......)...o. ..≈...##..)..#.†......##.... ≈.§...##...###..[....###.)# . ≈.≈......"..##>......###..#.o..o ≈........o...#...#..... ≈.≈.)....... ≈.≈..).##.#.....#...>#.... §.≈.....))...#.## . §≈≈.#.## §.))##..##.. ..###....<.##.###.#..... im. #....#........##..........###......##..<..# .# o   orc wizard (wandering)#....# #......# ##<...####.. ##.....# ###..# PiG.oPiPi/73SandblastPiXPiPi}O  Casting: Sandblast (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PiM:The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - NoPi(The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No [Y]es or [N]o only, please.Pi Pi%_...§# #......##.............K.Nitant the Digger ≈≈§§.##......).............o.Gargoyle of Hepliaklqana ...... Pi&&..≈...##..)..#.†......##....Health: 28/28 ======================== ≈.§...##...###..[....###.)# . Magic: 8/8======================== ≈.≈......"..##>......###..#.o..o AC: 7Str: 12 ≈.....................#...#..... EV: 11Int: 17 ≈.≈........)......o............. SH: 5PiM&,Dex: 10 Piv&|≈.≈..).......##.#.....#...>#.... XL:  5 Next: 38% Place: Dungeon:4 Pi&§.≈.....))...#..@.........## . Noise: ---------  Time: 3713.5 (0.0) §≈≈.............#..........##Pi 'd) +3 dagger §........))##..##............Cast: Sandblast ..###....<.##.###.#.....####.. . #....#........##....# ..#PinB......###......##..<..# .#o   orc wizard (wandering)#....# #......# ##<...####.. ##.....# ###..###. #.....# ..# _You see here an amulet of wildshape.  Things that are here: _a +0 club; a +0 leather armour; an orc corpseCasting: Sandblast (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.Pi9EPijK. _Pi2O  Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Pi]4Pi$f _You don't know that spell.PiK ≈≈§§.##......)o  ..≈...##..)..#.†##...  ≈.§...##...###..[....###.)# .  ≈.≈......"..##>......###..#.o..o  ≈...............#...#.....  ≈.≈........)......o.............  ≈.≈..).......##.#.....#...>#....  §.≈.....))...#............## .  §≈≈............@#..........##  §.))##..##............  ..###....<.##.###.#.....####..  . #....#........##....# ..#  iL0m......###......##..<..# .# #....# #......# ##<...#  ###.. ##.....# ###..# ##. #.....# ..# .....# ##.o4.5 (1 _PiGO  Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.QiThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - NoQiQin 6 ≈≈§§.##......).............o.  Nitant the Digger  ..≈...##..)..#.†......##....  Gargoyle of Hepliaklqana ......  ≈.§...##...###..[....###.)# . Health: 28/28 ========================  ≈.≈......"..##>......###..#.o..o Magic: 5/8===============---------  ≈.....................#...#..... AC: 7Str: 12  ≈.≈........).................... EV: 11Int: 17 Qi   ≈.≈..).......##.#o....#...>#.... SH: 5Dex: 10  §.≈.....))...#..*.........## . XL:  5 Next: 38% Place: Dungeon:4  §≈≈............@#..........##  Noise: ---------  Time: 3714.5 (0.0)  §........))##..##............  d) +3 dagger  ..###....<.##.###.#.....####..  Cast: Sandblast  . #....#........##....# ..# Qib 8 ......###......##..<..# .#  #....# #......# ##<...#  o   orc wizard (wandering)  ###.. ##.....# ###..#  Qi ##. #.....# ..#  .....# .## Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (quite dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineQip Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 60% to hit)Qis ≈≈§§.##......).............o.Nitant the Digger..≈...##..)..#.†......##....Gargoyle of Hepliaklqana ......≈.§...##...###..[....###.)# . Health: 28/28 ========================≈.≈......"..##>......###..#.o..o Magic: 5/8===============---------≈..................`..#...#..... AC: 7Str: 12  ≈.≈........)......`............. EV: 11Int: 17  ≈.≈..).......##.#`....#...>#.... SH: 5Dex: 10  §.≈.....))...#..`.........## . XL: Qi 5 Next: 38% Place: Dungeon:4  §≈≈............@#..........##Noise: ---------  Time: 3714.5 (0.0)  §........))##..##............d) +3 dagger..###....<.##.###.#.....####..Cast: Sandblast  . #....#........##....# ..#......###......##..<..# .##....# #......# ##<...#o   orc wizard (wandering)###.. ##.....# ###..###. #.....# ..#.....# .##Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (quite dangerous; 9%[Qi39;49m risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 60% to hit)Qi@t.oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (quite dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 60% to hit)  The stone arrow misses the orc wizard.Qit..oQiބJ====5.5 (1QiݘB _The orc wizard shouts!Qi O  Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qi QiV The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - NoQiQi ≈≈§§.##......).............o.  Nitant the Digger  ..≈...##..)..#.†......##....  Gargoyle of Hepliaklqana ......  ≈.§...##...###..[....###.)# . Health: 28/28 ========================  ≈.≈......"..##>......###..#.o..o Magic: 2/8======------------------  ≈.....................#...#..... AC: 7Str: 12  ≈.≈........).................... EV: 11Int: 17  ≈.≈..).......##.#.....#...>#.... SH: 5Dex: 10  §.≈.....))...#..o.........## . XL:  5 Next: 38% Place: Dungeon:4  §≈≈............@#..........##  Noise: ====-----  Time: 3715.5 (0.0)  §........))##..##............  d) [0;10Qi(x;1m+3 dagger  ..###....<.##.###.#.....####..  Cast: Sandblast  . #....#........##....# ..#  ......###......##..<..# .#  #....# #......# ##<...#  o   orc wizard  ###.. ##.....# ###..#  ##. #.....# ..#  .....# .## _The orc wizard shouts!  Casting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (quite dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (60% to hit)Qi ≈≈§§.##......).............o.Nitant the Digger..≈...##..)..#.†......##....Gargoyle of Hepliaklqana ......≈.§...##...###..[....###.)# . Health: 28/28 ========================Qi≈.≈......"..##>......###..#.o..o Magic: 2/8======------------------≈.....................#...#..... AC: 7Str: 12  ≈.≈........).................... EV: 11Int: 17  ≈.≈..).......##.#.....#...>#.... SH: 5Dex: 10  §.≈.....))...#..o.........## . XL:  5 Next: 38% Place: Dungeon:4  §≈≈............@#..........##Noise: ====-----  Time: 3715.5 (0.0)  §........))##..##............d) +3 dagger..###....<.##.###.#.....####..[40QimCast: Sandblast  . #....#........##....# ..#......###......##..<..# .##....# #......# ##<...#o   orc wizard###.. ##.....# ###..###. #.....# ..#.....# .##QiVCCasting: Stone Arrow (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (quite dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineQiAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (60% to hit)  The stone arrow hits the orc wizard!Qi=uonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (quite dangerous; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (60% to hit)  The stone arrow hits the orc wizard!  The orc wizard is almost dead.Qi#@`==--6.5 (1QiLQiNW _The orc wizard barely misses you.Qiw ≈≈§§.##......).............o.  Nitant the Digger  ..≈...##..)..#.†......##....  Gargoyle of Hepliaklqana ......  ≈.§...##...###..[....###.)# . Health: 28/28 ========================  ≈.≈......"..##>......###..#.o..o Magic: 1/8===---------------------  ≈.....................#...#..... AC: 7Str: 12  ≈.≈........).................... EV: 11Int: 17  ≈.≈..).......##.#.....#...>#.... SH: 5Dex: 10  §.≈.....))...#..o.........## . XL:  5 Next: 38% Place: Dungeon:4  §≈≈............@#..........##  Noise: ==-------  Time: 3716.5 (0.0) Qie §........))##..##............  d) +3 dagger  ..###....<.##.###.#.....####..  Cast: Sandblast  . #....#........##....# ..#  ......###......##..<..# .#  #....# #......# ##<...#  o   orc wizard  ###.. ##.....# ###..# Qim ##. #.....# ..#  .....# .## _The orc wizard barely misses you.Aiming: Sandblast (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  77% to hit)QiOHe ≈≈§§.##......).............o.  Nitant the Digger  ..≈...##..)..#.†......##....  Gargoyle of Hepliaklqana ......  ≈.§...##...###..[....###.)# . Health: 28/28 ========================  ≈.≈......"..##>......###..#.o..o Magic: 1/8Qi!I===---------------------  ≈.....................#...#..... AC: 7Str: 12  ≈.≈........).................... EV: 11Int: 17  ≈.≈..).......##.#.....#...>#.... SH: 5Dex: 10  §.≈.....))...#..).........## . XL:  5 Next: 38% Place: Dungeon:4  §≈≈............@#..........##  Noise: ==-------  Time: 3716.5 (0.0)  §........))##..##............  d) +3 dagger QioI ..###....<.##.###.#.....####..  Cast: Sandblast  . #....#........##....# ..#  ......###......##..<..# .#  #....# #......# ##<...#  o   orc wizard QiI ###.. ##.....# ###..#  ##. #.....# ..#  .....# .## Qi)JPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  77% to hit)  The blast of sand hits the orc wizard!  You kill the orc wizard!QiS )  )..#.†......Qiq  #..[....###.)#  "..##>......##  ..#  ...)...  ≈.≈..).......#...>  )).......##  ...  .))  <  .    #<..#    #......# ##<  ###.. ##.....#  ##. #.....#   QiQiK {61-8.0 (1.5Sandblast _QiQiQi$(Qi)IQiQQi BQiyQiEQiQiBQiQiOQiQi?2===QiHQiY,QifQiiQi|QiQiǫQ===QiگQi,QiQiQiQi`Qi,QiQik ,QiD3===QiLQiK^,Qi/kQi|,QiQi֤,Qi QiQih;===QiQi,Qi#Qi7,QioQi,QiDR÷Qis4===QiQi,Qi_Qi Q===QiQiy,Qi-Qi$QiQiQi0,Qi=QiJ,Qi8ZQiXhO5===QijiQiHvQi,QiQi,QiLQi,QiQiQ===QiQi,QiCQiDnQiJNQi iBQiS6===QiQiBQivBQi,Qi Qi- Q===Qi7 QiI ,QiS~ Qi Qi Qi Qi Qic F7===Qi Qi_! ,Qi# Qi64 ,Qi> QigL ,QiY Qi! Q===Qi] Qi˜ ,Qi Qi ,Qi Qi ,Qi Qi ,Qi QiR y8===Qi ...§# #......##K ≈≈§§.##......).......o ..≈...##..)..#.÷......##.... ≈.§...##...###..[....###.)# . ≈.≈"..##>......###..#.o..o ≈.....................#...#..... ≈.≈........).................... ≈.≈..).......##.#.....#...>#.... §.≈.....))...#..@.........## . §≈≈......#..........## §........))##..##............ ..###....<.##.###.#.....####..Qiݮ [39;49m . #....#........##....# ..#......###......##..<..# .##....# #......# ##<...####.. ##.....# ###..###. #.....# ..#Qi߼ ,Qi Qi $  Things that are here:Qi9  # #......#. ..§# #......##...K ≈§§.##......).............o .≈...##..)..#.÷......##.... .§...##...###..[....###.)# . .≈"..##>......###..#.o..o ...............#...#..... .≈........).................... .≈..).......##.#@....#...>#.... .≈.....))...#..).## . Qi: ≈≈......#.## ......))##..##............###....<.##.###.#.....####.. #....#........##....# ..#  ......##.##..<..# .##....# #......# ##<...#  ###.. ##.....# ###..#  a +0 dagger; a +0 robeQiL QiM  _QiY QiB  ...##....# # #.......#.....#. .§# #......##K §§.##......).......o ≈...##..)..#.÷......##.... §...##...###..[....###.)# . ≈"..##>###..#.o..o ..Qil #...#..... ≈........)......@............. ≈..).......##.#.....#...>#.... .....))...#..).## . ≈......#.##......))##..##............ ###....<.##.###.#.....####..  #....#........##....# ..# ......##Qi? *.##..<..# .# #....# #......# ##<...#Qi JJ   endoplasm (wandering)You encounter an endoplasm.Qi G--Qi /80.0 (62.0)QiG Qi M-1.0 (63 _Qi Qi Qi h.##....##...... # #.......#.....#......... §# #......##.Qi7 .....K. .##......).....o. Qi ...##..)..#.÷......##.... ...##...###..[....###.)# . ......"..##>......###..#.o..o #..J#..... .). ..).##.#.....#...>#.... .....))...#..)..## . .....#.##))##..##.......<.##.###.#.....####..  #....#........####..... Qi G.JQiv' Qi, O===2.0 (1.0)Qi+8 Qi: QiKd.##....##......  #.#.....#......... # #......##.......K. .##......)......o. ##..)..#.÷......##.... ##...###..[....###.)# . "..##>......###..#.o..o #...#..... ).QiJ..... ).##.#.....#...>#.... ))...#..)...## . #..##))##..##......<.##.###.#.....####.. Qi#....#...###......##. Qi`>.JQi%QiW&3QiQiQi4Qi  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Qi7- .##....##......  #.#.....#...  #......##............... ##......)......... ##..)..#.÷......##.... ##...###..[....###.)# . "..##>......###..#.o..o #...#..... ).J.... ).##.#.....#...>#.... ))...#..).........## . #....##))##..##.. ....<.##.###.#.....####.Qi- . ###......# .JQi1 -4 _Qi = QiV QiX ##....##...... #.#.....#......... #......##............... ......)............... ##..)..#.÷......##.... ##...###..[....###.)# . "..##>......###..#.o..o #...#..... ).QiP  .##.#.....#...>#J... ))...#..).........## . #........##))##..##.........<.##.###.#.....####.. #........##....# ..####......##..<. Qik "J.QiN RJQi &5Qi QiK ^ _The endoplasm quivers.QiVM4##....##...... .#.....#......... ......##............... ......)............... ..)..#.÷......##.... ...###..[....###.)# . "..##>......###..#.o..o #...#..... QiM3).J.... ##.#.....#...>#.... ))...#..).........## . #....QiN>))##..##...<.##.###.#.....####.. #..##....# ..####......##..<..# .# Qi+RJ.Qi>`Qi*a76SandblastQilQioQiZ .  The blast of sand hits the endoplasm!Qi?##Qij ...7---2=7.5 (1.5 _The endoplasm quivers.  The blast of sand hits the endoplasm! _You kill the endoplasm!  Training target 5.0 for Conjurations reached!  Your Conjurations skill increases to level 5!You need to enable at least one skill for training.Qi{/  --more-- QiB  Qi% QiB Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   h - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   0.0   1.0   0   i - Conjurations   5.0   5.0  +1   c - Throwing   0.0   1.2  -1   j - Earth Magic   5.0   4.2  +2           d - Short Blades   0.0   1.2  [0;10 Qi ?;1m-1   k - Invocations   0.0   0.8  +1       l - Evocations   0.0   1.2  -1   Qi| e - Armour   0.0   0.8  +1       f - Dodging   1.5   2.8  -2       g - Stealth   2.1   2.1  +2                                       Qi]                        You need to enable at least one skill.[?] Help Qi*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets QiN> j + Earth Magic 5.0 QiCGTargetTarget--  --  --  --  --  --  --  --  QiGk --  --  --  --  a-z] set[-] clear selected targetcost|targets Qip<[?25h[?0c0  Qi "  Qi /[?25l[?1c8.0   The current training targets, if any.  The species aptitude is in white.=] set aall targets Qi Qi, Qi~^.......##....##......Nitant the Digger .......#.....#.........Gargoyle of Hepliaklqana ...... ......##...............Health: 28/28 ======================== ......)...............Magic: 7/8=====================--- #..)..#.÷......##....AC: 7 Qi>BStr: 12 #...###..[....###.)# .EV: 11Int: 17 .."..##>......###..#.o..oSH: 5Dex: 10 ...............#...#.....XL:  5 Next: 62% Place: Dungeon:4 ....)...........@........Noise: =--------  Time: 3787.5 (1.5) ......##.#.....#...>#.... Qid) +3 dagger .))...#..).........## .Cast: Sandblast .........#..........##  Qi..))##..##............ ..<.##.###.#.....####.. ..#........##....# ..# .###......##..<..# .# # #......# ##<...#  QiC_The endoplasm quivers.The blast of sand hits the endoplasm! _You kill the endoplasm!Training target 5.0 for Conjurations reached!  Your Conjurations skill increases to level 5!You need to enable at least one skill for training. QiRCSandblast Qi Qi. _ QiG3 QiP Qi] QiL^$ _ Qig Qiu, Qi~ Qi Qi} Qiq Qi, Qi Qi, Qi QiT, Qi_ Qic8=== Qi Qi^t7§............... ##....##........#.....#......... ##.......... .....)........... ..)..#.÷......##.... .###..[....###.)# . "..##>......###..#.o..o  Qi#u..........#.@.#..... ).................... ....##.#.....#...>#.... ))...#..).## .........#.## .))##..##............<.##.###.#.....####.... Qibu##....# ..###..< QiuN# .# Qi, Qi Qi(§§§§..#(.. §.......... ##....##..#.....#... ##....).....)..#.÷......##.... .###..[....###.)# . "..##> Qil###.@#.o..o ..........#...#..... ).................... ....##.#.....#...>#.... )...#..).## .........#.## . ))##..##............ <.##.###.#.....####......# ..# Qi, Qi  QiqM≈§≈§§§≈..>.§§§§..#.......(..##..§.......... ##....###...#.....#.....##.....................).............)..#.÷......##......... ..###..[ . "..##>###..#.o..o...#...# ..).................... 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Qig , Qi#  QiD. $- Qi7 1804.5 (17.0) Qi1= F-5.5 (18 QiD  QiG 6 _e - 11 poisoned darts (gained 2)Qi ......).QijQiL≈§§.§...# §§.§.≈§... #. .. # ≈§§≈.≈....# ###.... .# §≈.§.≈......#.....##.# ....#...#....# .. #  # .. §.§ §§QiM....#..# §≈§§§≈........>.@.....# §§§§..#...##....§...........####....##.......#.##....QiN..)..... )..#.÷......##.... .###..[....###.)QijN!QiZQi[QidQin4/..§.§§..# ≈§§.§...# .... §.§.≈§... #.... # §≈.≈....# ###.... .# ≈.§.≈......#.....##.# ....#...#....# .. #  # .. .§ §§..@.#..# ≈§§§≈........>.......# §§§§..#...##....§............##..##....#.#.. ......#...##... ..).........#.÷......Qi`<Qi>QiDDQii≈§≈§...# .§.§§..# #..$. §.§...# ..... .§.≈§... #.... ## §≈.≈....# ###.... .# .§.≈......#.....##.# ....#...#....## ...#  # .. § §§....#..# ≈........>.......# §§§..#...##..... §..................##..##....#..#. ......#.....##......)....Qi0M.§oo ≈§≈§.. .§.§§#..$. §§.§...# ..... .§.≈§... #.... # §≈# ###.... .§.≈......#.....##.# Qi8#...#....#...# ..#....>. §§.....#..#..# §§§≈........>.......# #..#................Qi\8.5 (3.0)9.5 (4 _Found a stone staircase leading down.Qi6<:......Qi<QiDQi{§<oo# ..§oo...# #....## ≈≈§≈§...# #.....# ..§.§§..# #..$..# ≈§§.§...# .....#.§.≈§... #.....## §§≈.≈....# ###.... .# ≈.§.≈......#.....##. ....#...#@...## ....#  .#....>. .§ §§......#..#..# ≈§§§≈.>.......# .#§§§..#.##..... .§............##...##....##........#.. . ...#.....#Qi,QiQi%-.###.o...# .§<oo# #.... ...§oo...# #....## ≈≈≈§≈§...# #.....# ...§.§§..# #..$..≈§§.§...# .....##.§.≈§... #.....##§§≈.≈....# ###......# §≈.§.≈......#...@.##. ....#...#....## ......#  ...#....>. §.§ §§......#..#.#≈§§§≈.>.......# .#§§§..#..##.....§..................##...##....###.. .QiZ-Qi-QiS4QiXM . .###.o...# #.#...§<oo#  ...§oo# ≈≈≈§≈§.. ...§.§§#..$..# ≈§§.§...# +.....## §§.§.≈§... # ≈§§≈# ###.@....# §≈.§.≈....##.# ...#...#....##..............#...............QibQi(cQiiQi"M # .######.o...# #.#...§<oo#  ...§oo# ≈≈≈§≈§.. ...§.§§#..$..# ≈§§.§...# +.....## §§.§.≈§... ## ≈§§≈Qi# ###..... §≈.§.≈......#.....##.# ....#...#....##......#..........##...QiQi#QiVQiFGM .+ # ### .######.o...# #.#...§<oo#  ...§oo# ≈≈≈§≈§.. ...§.§§#..$..# ≈§§.§...# +..@..## §§.§.≈§... ### ≈§§≈# ###..... §≈.§.≈......#.....##.##...........>.......#Qi}R,QiXQiM . .+  # ### .###..####.o...# #.#...§<oo#  ...§oo# ≈≈≈§≈§.. ...§.§§# ≈§§.§...# +.....## §§.§.≈§... ### ≈§§≈.≈....# ###......#................#QiWhj   .+  #..# ####  ....# ####..# ###.o...# #.#... §<oo# #....# ..§oo...# #....## ≈≈§≈§...# #...@.# ..§.§§..# #.....# ≈§§.§...# +.....## §.§.≈§... ##.....##§≈.≈....# ###......# ≈.§.≈......#.....##.#....#...#....##..............# #....> _You now have 122 gold pieces (gained 17).Qi,r3QixQij<M . .+  # ####  .###..# ###.o...# #.#... §<oo#  ..§oo## ≈≈§≈§... ..§.§§# ≈§§.§...# +.....###..........Qi,QiQif M . .+  # ###  .####..# ###.o...# #.#...# §<oo#  ..§oo## ≈≈§≈§....# ..§.§§..# #.....#....#....#Qip,Qi.vQiM . .+  # ###  .#### ###.o...# #.#.@.# §<oo# # ..§ooQip# ≈≈§≈§...# #.....##....##.Qi,Qi1QinP.+#..#####....# ####..# .###.o...# #.#...# .§<oo# #..@.## ...§oo...# #....## QiR9≈≈≈§≈§...# #.....# ...§.§§..# #.....# §≈§§.§...# +....## §§.§.≈§... ##.....## ≈§§≈.≈....# ###......#≈.§.≈......#.....##.# ....#...#....##QiRZQiZQi(_Qi$<.+#..##### . ....# ####..# ..###.o...# #.#...#.§<oo# #....## ....§oo...# #.@..## ≈≈≈≈§≈§...# #.....# ....§.§§..# #.....# §§≈§§.§...# +.....##§§.§.≈§... ##.....## .≈§§≈.≈....# ###......# §§≈.§.≈......#.....##.# ....#...#....## ..............#Qi,QiPQi1.+ ##..##### #. ....# ####..#..###.o...# #.#...#.§<oo# #....## §....§oo...# #....## ≈≈≈≈≈§≈§...# #@....# .....§.§§..# #.....# ≈§§≈§§.§...# +.....## ≈§§§.§.≈§... ##.....## ≈.≈§§≈.≈....# ###......# ≈§§≈.§.≈......#.....##.# ....#...#....## ..............# ..#....>.Qip<,QiAQi ..+ ##..#####. ..####.. ...###.o.#..§<oo# #....## §....§oo...# #....## ≈≈≈≈≈§≈§..... .....§.§§.. ≈§§≈§§.§.+#§.§.≈§... ##.....##Qi....#. ..§.§ §§............#..#..#Qia,QiŴQi .+ ##..#####. ..####.. ...###.o.#...#§<oo# #....## §....§oo...# #....## ≈≈≈≈≈§≈§..... .....§.§§.. ≈§§≈§§.§.+#§.§.≈§... ##.....##.≈§§≈.≈....# ###......#....#......#.. §≈§≈§§§≈........>.......# .#Qi,Qi %QiJ##.#._#...#'#Qi,Qi9_QiߞR 26.5 (17.0) _You open the door.QiV _Found a shimmering altar of Xom.Qi5s...................Qi5Qi;Qim .+  # #..#... #### .#. ....#._.####..#.###.o...# ..#.#...#.§<oo# #§§§#....## .§....§oo...#.§.#....## §≈≈≈≈≈§≈§...#._.#.....# §.....§.§§..#...#.....# .≈§§≈§§.§...# #@.....## .≈§§§.§.≈§... ###.....## Qiş.≈.≈§§≈.≈....# ###......# .≈§§≈.§.≈......#.....##.# ....#...#....## ........# .....#...>.Qin.§.§ §§.....#..#..# §§≈§≈§§§≈.>QiL.# .#Qi,0.0)Qiy...._...§Qi+7.5 (1Qi8_Qi< _Found an ornate altar of the Wu Jian Council.QiQ _There is an open door here.QiNO.QiΥ . .+  # #..#... #####. ....#._.####..#.###.o...# ..#.#...# .....§<oo# #§§§#....##.§....§oo...#.§§#....##§≈≈≈≈≈§≈§...#._.#.....# §§.....§.§§..#..@#..... ≈.≈§§≈§§.§...####' ≈.≈§§§.§.≈§... #### §.≈.≈§§≈.≈....# ###......# ≈.≈§§≈.§.≈......#.....##. ....#...### Qi2....# .#....>. ....§.§ §§......#..#..#Qi@: _QiIY__Qi] .+  ##..#... #### .#. ....#._.####..# ..###.o...# ..#.#...# §<oo# #§§§#....## §....§oo...#.§§#....## ≈≈≈≈≈§≈§...#._.#.....# .....§.§§..#...#.....# .≈§§≈§§.§...####@.....# Qi .≈§§§.§.≈§... ### .≈.≈§§≈.≈....# ###. .≈§§≈.§.≈......#.....### ....#...#....#..........#.#....>. 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It is wielding a +0 falchion and wearing the +4 scalemail "Akuampog" {Harm rC++ Str-4 Stlth+}.Qi Qi 18.0)Qi F.RQi E, ally target)Qi 29.5 (4 _Qiy Qi) Qi,.....####..<..# .# ###......# ##<...# #....# ###..#  ##...##.....# ..#  ##..........# #.##  #..#####..#  #####....# ##.......#.#..R.....# #...###..###(...@...# #...##...####.#.o. ..####........#.....##.....##....####..#.........# .....##..####.......# ....###### ...###..# ### .. ...## .Qi4o.QiJ.RQi5%oQiU;io80.5 (1QiQiIN###......# ##<...# #....# ###..# ##.....# ..# ##..........# #.## #..#####..# #####....# #.......#.#...R....# ...###..###(.......####. ...##...####.#o... .####........#.....##.....##....####..#.........# ....##..####..###### ...###..# ### ..... ... ## #... . . o..RQiQiA71SandblastQit/Qi 0##Qi1o.QiJ.RQiӓ3o.QiuQiDe7---=3.0 (1.5QiQi«H _The blast of sand hits the orc but does no damage.Qin  The blast of sand hits the orc.Qi*s  The orc is moderately wounded.Zulima hits the orc. The orc hits Zulima with a +0 falchion.Qidte6------4.5Qi|Qi= _Zulima hits the orc but does no damage.QiWW  The blast of sand hits the orc but does no damage.Qi  The orc is moderately wounded.Qig5------6.0Qi _The orc closely misses you. Zulima barely misses the orc. The orc misses you.Qi n  The blast of sand hits the orc.Qi^ &  Qi_ =The orc is heavily wounded.Zulima barely misses the orc. The orc hits you with a +0 falchion.2---4------7.5Qig Qim T _Zulima closely misses the orc. Qi4W  The blast of sand hits the orc but does no damage. QiNZ  The orc is heavily wounded.The orc hits you but does no damage. Zulima closely misses the orc. Qiem3------9.0 Qiw_ _The orc misses you. QiW  The blast of sand hits the orc but does no damage. Qi_W  The orc is heavily wounded.Zulima hits the orc but does no damage. The orc hits you but does no damage.---90.5 _Zulima hits the orc. QiE W  The blast of sand hits the orc but does no damage. Qia  The orc is almost dead.The orc barely misses you. Zulima hits the orc but does no damage. Qib 3=--2---2.0 Qi~k  Qi^n 1 _You block the orc's attack.!Qiֽ  You hit the orc but do no damage.The orc is almost dead.30!Qix _Zulima barely misses the orc. The orc hits you but does no damage.!Qi )You closely miss the orc.The orc is almost dead.Zulima hits the orc.!Qie(!Qia74Sandblast!Qi !QimC _The orc dies!!Qi/3!Qi7!QiC,!QiK!QiY!QiY!QiYu4==---!Qia!Qii,!Qip!Qi0z!Qi]{!QiO!Qi\k3===!Qi\!Qi~5==!Qi2!Qi,!Qi˸!Qi,!Qi!Qivg===!QiO=!Qi|!Qi^!Qi!Qi!Qi~,!Qia!QiH ,!Qi!QiKk4===!Qi!Qi',!Qi.!Qi*9,!Qi{@"Qi=,"Qi"Qid'"Qi (;==="Qi5"Qi=,"QiF"QiR,"QirZ"Qic,"Qij"QiKu,"Qi7|"Qie5==="Qiۍ"Qi,"Qi"Qi`,"Qi"Qi==="Qi"Qi,"Qi"Qi9,"Qi"Qi,"Qik""Qi5-"Qi-O6==="Qi6"QiA,"QiH"QiR,"QicZ"QiEd,"Qip"Qi{Q==="Qi"QiZ,"QiW"Qi,"Qi"Qiʺ,"QiN"Qi8,"Qi"Qi#c7==="Qi"QiW"Qi"Qi"Qi"Qi","Qi:6,"Qi0<"QiF"QiG;==="QiXN"QiW"QioX"Qi`"Qi k"Qik"Qis"QiX}"Qi}"Qij"Qi-"Qi"QiM8==="Qi"Qit$-"Qig###......# ##<...# ....##.....# ###..# ...##.....# ..# ..# ##.## .#####..# .##....# .#.#.# ###..###(....R..####.##...####.#...@. ####.##.##.....##....####.#....##..####.###### ....###..# "Qi### /......... #... ......"Qi 24045.0 (51.0)"Qi.F-6.0 (52"QiB"QiK _Found a wand of paralysis (13).  Things that are here:"Qi~  a +0 falchion; the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}; an orc _corpse"Qi 5."Qi )"Qi#....##.....# ###..# ##...##.....# ..# ##..........# ##.##..#####..# ###..##....#.#.#........####..###(....R..####...##...####.#...)....... .####........##. ......##.....##....####......#.........# ##..####.##### ....###..#### #/......... ##. ...... ##. ....."QiɓQ.R"Qi"Qi~$ _"Qir"Qi  ##...##.....# ..#  ##..........# ##.##  ....#####..#  ###..........##....#.#.#........####..###(.......####.. #...##...####.#..R).......####........##... .......##.....##@...####.. #.........#.........# ##..####.##### ....###..#"Qi |### #/.........P ### ##... ....... ##. ...... .. ....."QiU.R"Qi[3"Qi85"Qi} ##..........# ##.## ....#####..# ###....##....#.#.#........#  #...###..###(.......####.. ##...##...####.#...)....... ...####........##R.. #.......##.....##....####.. ##.........#....@....# ##..####.######....###..# #..### #/.........P. #### ##... ....... ##.. ...... ... ........."QiQ.R"Qi"Qi;==="Qiس"Qiu * .#####.. ###...##....#.#.#........# #...###..###(.......####.. ###...##...####.#...)....... #...####........##... ##.......##.....##R...####..  ##.........#.........# ##..####.######....###..# ##..### #/.........P.  #### ##........... ##........... ......#............# #.....##.R"Qi2)"Qi)"Qi[2"Qi ###..##....#.#.#........# #...###..###(.......####..###...##...####.#...).......  #...####........##...  ##.......##.....##....####..  ##.........#....R....# ##..####.......#  #####..@.###..#  ##..### #/.........P.  #### ##........... ##........... ......#............# .  ### ##.##"QiQ.R"Qi3"Qi"Qi.#.#........# #...###..###(.......####..###...##...####.#...)....... #...####........##... ##.......##.....##....####.. ##.........#.........# ##..####.R.....# #####....###..# ##..### #/@........P. #### ##... ##.. ......#...........# . #.....##  ##.## ##"QiQ.R"Qi$3"Qim."QiB* ##.#.#.# #...###..###(.......####.. ###...##...####.#...). #...####..##... ##.##.....##....####.. ##.#.........# ##.....##..####.......# #.....#######..R.###..# ##..### #@..P. #### ##. ##. ......#..... .......# . #.....## ##.#### ##"QiQ.R"Qi4"Qiˡ"QiE"Qi},"Qi+"Qir 54.0 (8.0) _e - a wand of paralysis (17) (gained 13 charges)"Qi"Qi"QiT _Key pressed, stopping explore."Qi"Qi"Qi"QiF _Unknown command.0Qi=##.......#.#........#Nitant the Digger#...###..###(.......####..Gargoyle of Hepliaklqana *.....###...##...####.#...).......Health: 25/25 ========================#...####........##..........Magic: 8/8========================##.......##.....##....####..AC: 7Str: 12##.........#.........#EV: 11Int: 170QiA##.....##..####.......#SH: 5Dex: 10#.....#######....###..#XL:  5 Next: 67% Place: Dungeon:4##..### #@R........P.Noise: ---------  Time: 4054.0 (0.0)######...........d) +3 dagger##...........Cast: Sandblast......#.....0QiWZ.......# .#.....##R   Zulima the ancestor##.###### _corpse 0Qi_e - a wand of paralysis (17) (gained 13 charges) _Key pressed, stopping explore. _Unknown command.0QiaPress: ? - help, v - describe, . - travelThe floor.0Qi9.@0QiO9..0Qi9..0QiMk P#.  A rock wall.0QiA u .# _e - a wand of paralysis (17) (gained 13 charges) _Key pressed, stopping explore. _Unknown command.Press: ? - help, . - travelYou can't see that place.  [the floor.]1QiwQC..1QiIW .)v - describe, . - travel, g - get itemItems here: a +0 falchion; the +4 scale mail "Akuampog" {Harm rC++ Str-4Stlth+}; an orc corpse.  The floor.1Qid ##.......#.#........#Nitant the Digger#...###..###(.......####..Gargoyle of Hepliaklqana *.....###...##...####.#...).......Health: 25/25 ========================#...####........##..........Magic: 8/8========================##.......##.....##....####..AC: 7Str: 12##.........#.........#EV: 11Int: 17##.....##..####.......#SH: 5Dex: 10#.....#######....###..#XL:  5 Next: 67% Place: Dungeon:4##..### #@R........P.Noise: ---------  Time: 4054.0 (0.0)######...........d) +3 dagger##...........Cast: Sandblast......1Qi*e #............# .#.....##R   Zulima the ancestor##.###### _Key pressed, stopping explore. _Unknown command.Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 falchion; the +4 scale mail "Akuampog" {Harm rC++ Str-4Stlth+}; an orc corpse.  The floor.1Qie 1Qih 1Qir 1Qix 1Qi'z $ _1Qi ,1Qi@ 1Qi 1Qi 1Qi 1Qi 1Qi 1Qi 1QiL 1Qi 1Qii 1Qi 1Qi 1Qi 1Qi 1Qi< 1Qi ,1QiZ 1Qi 1Qiۯ 1Qi 1Qi% 1Qi9 1QiϺ 1Qi. 1Qig 1Qi 1Qi 1Qil $  Things that are here:1Qi ..###......# ##<...# ....##.....# ###..# #...##.....# ..# #..........# ##.## ...........#####..# ##..........##....# .......#.#........# ..###..###(.......####.. ..##...####.#...@. 61.0 (7 ####........##.R. .....##.....##....####.. ........#.........# ...##..####.......# ..#######....###..# ### #..........P. ###...........##...........iU 9m1Qir 1Qi   a +0 falchion; the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}; an orc _corpse2QiP2QiPick up what? 6/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 falchion Armour (select all with [)  b - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]2Qi  b + the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}[Enter] accept (1 chosen)3Qi^.3Qi73QiFM..###......# ##<...#Nitant the Digger ....##.....# ###..#Gargoyle of Hepliaklqana *..... #...##.....# ..#Health: 25/25 ======================== #..........# ##.##Magic: 8/8======================== 3QiTN...........#####..#AC: 7Str: 12 ##..........##....#EV: 11Int: 17 .......#.#........#SH: 5Dex: 10 ..###..###(.......####..XL:  5 Next: 67% Place: Dungeon:4 ..##...####.#...@.......Noise: ---------  Time: 4061.0 (0.0) ####........##.R........d) +3 dagger .....##.....##....####..Cast: Sandblast ........#.........# ...##..####.......# 3QiN..#######....###..#R   Zulima the ancestor ### #..........P. ###...........##...........Items here: a +0 falchion; the +4 scale mail "Akuampog" {Harm rC++ Str-43QiN,Stlth+}; an orc corpse. _The floor.  Things that are here:  a +0 falchion; the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}; an orc _corpse3Qi!a3Qid+2.0 (13Qik3Qio _g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}3Qi@ e......3QiF 3Qi #..<..# .# .###......# ##<...# ...##.....# ###..# ...##.....# #..# .# ##.## ...#####..# #....##....# ....#.#..# ###..###(......@####.. .##...####.#...)' ###........##.R........###.....##.####..#....#...# .#3Qi x..####.......# .#######....###..## #..........P. 3Qi ;R.3Qi 33Qi` 3Qi8 ###......# ##<...# .# ###..# ##.....# #..# ......# ##.## #####..# .##....# .....#.#........# ###..###(.####..## ##...####.#...R.@.....'. ##........##....#o ...##.....##....####..# ..#.........# .###..####.......# #######....###..# # #..........P.o   orc (asleep) ##...........3QiN  You encounter an orc. It is wielding a +0 flail.)R33QiW w, ally target)4.0 (2 _3Qic 4QiٛF.# ###..# ##.....# #..# ......# ##.## #####..# ###....# .#[#.#........# ..'. ##..###(####..###...####.#...)R......'.o........##.....@....#o ..##.....##....####..# ..#.........# .# ##..####.......# ######....###..# #..........P. ##........... )..........#.....4Qi .RYou encounter an orc. It is wielding a +0 dagger.4Qi, ally target)5.0 (1 _Found a helmet.4Qiy 4Qi?{ ##.....# ###..# ##.....# #..# ...# ##.## ..#####..# ..# ###....# ⌠.#[.#.#..# ...'. ..###(.####..# ...####.#...).R.....'.o) .##.#o ##.....##....####..# #...# .# ..####.......# .#....###..# ##.P. ##. 4QiK} H.R4QiW 4Qiߏ 4Qi^ 64Qi A _Found a quarterstaff.5QiW......# ##<...# .....# ###..# ..### #.....# #..# ..# ##.## #... #####..# ...# ##5Qi....##....# .⌠.#[.# ..#.#........# ...'. ###(.......####..#########.#...)..R.@..'.o)#......##..........#oK.# ##.....##....####..# # ...#.........# ..# ..####.......# ...# ####....###..# ...##..P. ...#o 2 orcs (asleep, 1 ally target)##.. ....K   kobold (asleep)##......R7Sandblast _You encounter a kobold. It is wielding a +0 dagger.5Qi\{  ###o1 asleep, 1 ally target)The blast of sand hits the orc.  The orc is severely wounded.5Qi R.R5Qi 6o.5Qi +K.5Qi 1o.5Qi_ 8R.5Qi .KoK5Qi g7---===8.5 (1.55Qi)% 5Qi}' > _The orc shouts! x2; You hear a shout! x26QiE )Zulima avoids your attack. The blast of sand hits the orc!6Qiq##   orc (6Qi0K.6Qi/J.R6QiR j  You kill the orc!6Qi w6------8--70.06Qi6Qi> _The kobold hits Zulima with a +0 dagger.6Qi͞ )Zulima avoids your attack. The blast of sand hits the kobold.6QiC?##6Qi=.R oYou kill the kobold! oYou encounter an orc. It is wielding a +0 club.The orc hits Zulima with a +0 dagger.6Qi F .oo 3 orcs (1 wandering, 1 ally target)You encounter an orc. It is wielding a +0 club.6QiOJ5------9--1.56QidX6QiR`T _Zulima closely misses the orc.7QiP4t )The blast of sand hits the orc!7Qir<y#o 27QiFp [You kill the orc!7Qi .    orc (The orc hits Zulima with a +0 dagger. Zulima barely misses the orc.7Qiv4------713.07Qi{7Qi; _The orc hits Zulima with a +0 dagger.7Qi[uj ###Zulima avoids your attack.7Qik oThe blast of sand hits the orc but does no damage.  Zulima hits the orc but does no damage. The orc barely misses Zulima.7QiI  ..R o 2 orcs (1 ally target)You encounter an orc. It is wielding a +0 short sword.7Qi7 m3------4.57Qi 7Qi T _Zulima closely misses the orc.8Qi|2o8Qi}Q.o8QiNO oo 3 orcs (1 wandering, 1 ally target)You miscast Sandblast. Nothing appears to happen.---Contam: 10% -508Qi38Qi9z _The orc hits Zulima with a +0 dagger. Zulima closely misses the orc.8Qi> n#......# ##<...# ##.....# ###..# ..### ##.....# #..# .....# ##.## #...8Qi۴ 5.#####..# ...# ##.##....# o⌠.#[.#.#.#........# )..'o #..###(.####..#####.####.#...).Ro.)#.##.#...# .##.....##....####..# #.#.........# ..# #..####.......# ...##....###..# ...# #.P. ...# 2 ##. ....  ##.8Qi 3o.8Qi D o8Qi CThe orc shouts!8QiI b==6Sandblast8Qi7 8Qi [ _The orc barely misses Zulima. Zulima hits the orc but does no damage.:Qij[  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.:Qig#......# ##<...#Nitant the Digger ##.....# ###..# ..###Gargoyle of Hepliaklqana *..... ##.....# #..# ....Health: 25/25 ======================== .......# ##.## #...Magic: 3/8=========--------------- .......#####..# ...# ##AC: 7Str: 12 ........##....# o⌠.#[.#EV: 11Int: 17 Contam: 10% ...#.#........# )..o.SH: 5Dex: 10 #..###(.......####..#####XL:  5 Next: 71% Place: Dungeon:4 :Qi...####.#...)...@...Ro.)#Noise: ==-------  Time: 4076.5 (0.0) ........##..........#...#d) +3 dagger .##.....##....####..# #Cast: Sandblast ....#.........# ..# #..####.......# ...# #####....###..# ...#R   Zulima the ancestor#..........P. ...#oo 2 orcs (1 ally target)##........... ....##...........Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Retreat in which direction?Press: ? - help, Dir - move target:Qi -.@:QiL#......# ##<...#Nitant the Digger ##.....# ###..# ..###Gargoyle of Hepliaklqana *..... ##.....# #..# ....Health: 25/25 ======================== .......# ##.## #...Magic: 3/8=========--------------- .......#####..# ...# ##AC: 7Str: 12 ........##....# o⌠.#[.#EV: 11:QiMInt: 17 Contam: 10% ...#.#........# ).o'.SH: 5Dex: 10 #..###(.......####..#####XL:  5 Next: 71% Place: Dungeon:4 ...####.#...)...@...Ro.)#Noise: ==-------  Time: 4076.5 (0.0) ........##..........#...#d) +3 dagger .##.....##....####..# #Cast: Sandblast ....#.........# ..# #..####.......# ...# :Qi}N#####....###..# ...#R   Zulima the ancestor#..........P. ...#oo 2 orcs (1 ally target)##........... ....##...........Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  :QiOkRetreat in which direction?Press: ? - help, Dir - move target:Qi1Q2o:QinRBR):QiE^ (retreating)o 3 orcs:Qi`E--7.5 (1Sandblast:Qitl:Qio<  r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.  Retreat in which direction?Press: ? - help, Dir - move target _Fall back! The orc hits Zulima with a +0 dagger.;Qi#......# ##<...# .##.....# ###..# ..### .##.....# #..# .....# ##.## #....#####..# ...# ##.##....# o⌠.#[.#.#.#........# ).o'.#..###(.####o.##### #...####.#...)..@...R)o.)# #.##.#...# ..##.....##....####..# #.#..# ..##..####.......# ...##....###..# ...# #;Qi....P. ...# ##........... ....  ##.;QiU.o;Qi+o..o;Qi1R.;Qi98 ;QiA--8;QiS ;Qi ;Qi t )The blast of sand hits the orc!;Qi0 e# 2 orcs;Qi. o) R.  You kill the orc!o..2---3=80.0 (1.5;Qi!9 ;Qi: 3 _The orc barely misses Zulima.Qi R.  You barely miss the orc.>Qi[k  The orc is severely wounded.>Qirm1===35Sandblast>Qi>QiiT _The orc closely misses you. x2>Qi< e )You hit the orc.>Qi? CR)>QiO  >QiP v   orcYou kill the orc!>Qi Q >Qi*r 146 _The orc closely misses you.?QiXp R.  You hit the orc.?Qi |  The orc is heavily wounded.The orc barely misses you.3=--7 _Your magical contamination has completely faded away.?QiEG )  You hit the orc.?Qi3R.?Qi[C ?Qia68Sandblast?Qi?Qi:G _You kill the orc!?QiO &.# ###..# ..### .##.....# #..# .... ......# ##.## #... #####..# ...# ####....# o⌠.#[.# #.#........# )..'. ##..###(####..##### #...####.#R..)..).)..)..)# ........##.....@....#...# ?QiP ..##.....##....####..# # ..#.........# ..# ##..####.......# ...# ######....###.. #..........P. ...#  ##........... .................#.....?QiR 7R.?Qi_ ?Qib L===-9?Qil ?Qir M _You see here a +0 club.@Qii,##.....# ###..# ..### ##.....# #..# .... # ##.## #... #####..# ...# ## ##....# o⌠.#[.# #.#..# )..'. ..###(.R.....####..##### ...####.#...)..).)..)..)# .@Qi- ##.....)@...#...# ##.....##....####..# # #...# ..# ..####.......# ...#....###..# ...##.P. ...# @Qi=R@QiOSH-90 _@Qi@n@Qiq@Qi,......# ##<...# .....# ###..# ..### #.....# #..# ..# ##.## #... #####..# ...# ## ....##....# .⌠.#[.# ..#.#........# )..'. ###(.R.....####..##### ####.#...)..).@..)..)# ......##.....)....#...# ##.....##....####..# # ...#.........# ..# ..####.......# ...# ####....###..# ...##..P. ...###.. ....##.....[0@Qi8;10;1m=1@Qi>  Things that are here: _a +0 short sword; a +0 ring mail; an orc corpse@QiA#..<..# .# .....# ##<...# ..+ .....# ###..# ..#### #..# .@QiB# ##.##'##... #####..# .#...# ## ....##....# '.⌠.#[.##.#........# #)..'..# ###(.R.....####@.##### ####.#...)..).)..)..)# ......##.....)....#...# #.....##....####..# .)#.........# #..# ## .####.......# +...# ###....###..# #...##..P.....###.... ....@QihR@Qi+V54=@QiW2@Qin@QiAW _Found a glowing rapier.AQiR} ?# ##<...# ..+ # ###..# #..#### #..# #.... # ##.##'##... #####..# .#...# ##....# '.⌠.#[.# AQi ~ #.#........# #)..'..# ###(.R.....####..##### ####.#...)..).).@)..)# ....##.....)....#...# ##....####..# .)# .#.........# #..# ## ####.......# +...# ##....###..# #...# AQie~ #..........P.....#  #......AQi <3AQi AQiv BQiښ# ##<...# ..+ # ###..# #..### # #..# #.... # ##.##'##... #####..#..#...# ## ##....# .'.⌠.#[.# .#.# #)..'..# (.R.....####..##### .#...)..).)..@..)# ##.....)....#...# ##....####..#..)# #.# #..##+##.# +...#....###..# #...# #.P.Qiʛ9;49m....# ##...... BQi=BQiT2===4BQiQBQiG  There is an open door here.  Things that are here:BQi] _a +0 dagger; a +0 flail; a +0 ring mailBQi; ...# ##<...# ..+Nitant the Digger ...# ###..# #..###Gargoyle of Hepliaklqana *..... ...# #..# #....Health: 24/25 =======================- ...# ##.##'##...Magic: 2/8======------------------ ...#####..#..#...# ##AC: 7Str: 12 ....##....# .'.⌠.#[.#EV: 11Int: 17 .#........# #)..'..#SH: 5BQi%? Dex: 10 ##(.R.....####..#####XL:  5 Next: 76% Place: Dungeon:4 ###.#...)..).)..@..)#Noise: ---------  Time: 4094.0 (0.0) ....##.....)....#...#d) +3 dagger ....##....####..#..)#Cast: Sandblast #.........# #..##+## ###.......# +...# #....###..# #...# #..........P.....# BQi@D ##................##...........There is an open door here.  Things that are here: _a +0 dagger; a +0 flail; a +0 ring mail  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 dagger; a +0 flail; a +0 ring mail.  An open door.BQi6 t @.  The floor.CQiK>..CQi.), g - get itemItem here: a glowing rapier.  The floor.DQit...# ##<...# ..+DQiuNitant the Digger ...# ###..# #..###Gargoyle of Hepliaklqana *..... ...# #..# #....Health: 24/25 =======================- ...# ##.##'##...Magic: 2/8======------------------ ...#####..#..#...# ##AC: 7Str: 12 ....##....# .'.⌠.#[.#EV: 11Int: 17 .#........# #)..'..#SH: 5Dex: 10 ##(.R.....####..#####XL:  5 Next: 76% Place: Dungeon:4 ###.#...)..).)..@..)#Noise: ---------  Time: 4094.0 (0.0) ....##.....)....#...#d) +3 daggerQiv30X ....##....####..#..)#Cast: Sandblast #.........# #..##+## ###.......# +...# #....###..# #...# #..........P.....# ##................##...........There is an open door here.  Things that are here: _a +0 dagger; a +0 flail; a +0 ring mail  Press: ? - help, v - describe, . - travel, g - get itemItem here: a glowing rapier.  The floor.DQiDQi/DQiY$ _DQid,DQiEa5=DQiDQinDQi4DQi,DQiDQi# #..# #.... # ##.##'##... #####..#..#...# ## ##....# .'.⌠.#[.#....# #)..'..# R.....####..##### )..).)..)..)# .##.....)....#...# DQi.##....####..#..@# 7.0 (3...# #..##+## ...# +...# ..###..# #...# ........P.....# ............... . .....#..... .....# .DQi'DQi1DQi _You see here a +1 rapier of electrocution.MQiH}.# ###..# #..### .# #..# #.... .# ##.##'##... ###..#..#...# ####....# .'.⌠.#[.# ........# #)..'..# (.R.....####..##### #.#...)..).)..)..)#MQi~.##.....)....#.@.###....####..#..)#.# #..##+## #.......# +...####..# #...#P.....#..... #............#.....MQihMQi28.0 (1 _MQiMQioMQi5.# ##<...# ..+ .# ###..# #..### ..# #..# #.... ..# ##.##'##... ###..#..#...# ####....# .'.⌠.#[.# #........# #)..'..# #(.R.....####..##### ##.#...)..).)..)@.)#.##.....)....#...###....####..#..)# ..# #..##+## ##.......# +...####..# #...#P.....#..... ##...........9MQiOQi# ###..# #..### .# #..# #.... # ##.##'##... #####..#..#...# ##....# .'.⌠.#[.# .....# #)..'..# (.R.....####..##### .#...)..).)..)..)# ..##.....)....#.@.# ##....####..#..)# .....# #..##+## ## +...# ...###..# #...#OQi.....P.....#. ......#.....OQiOQi.D=100OQiOQiOQio# #..# #.... # ##.##'##... #####..#..#...# ##....# .'.⌠.#[.# .....# #)..'..# R.....####..##### .#...)..).)..)..)# .##.....)....#...# ##....####..#..@# .....# #..##+## # +...# ..###..# #...#.....P.....#. .....#.....OQi@qM# .OQi7|OQi}&1OQiʆOQi  _You see here a +1 rapier of electrocution.OQi)# #..# #....Nitant the Digger # ##.##'##...Gargoyle of Hepliaklqana *..... #####..#..#...# ##Health: 25/25 ======================== .##....# .'.⌠.#[.#Magic: 2/8======------------------ .......# #)..'..#AC: 7Str: 12 .R.....####..#####EV: 11Int: 17 .#...)..).)..)..)#SH: 5Dex: 10 .##.....)....#...#XL:  5 Next: 76% Place: Dungeon:4 .##....####..#..@#Noise: ---------  Time: 4101.0 (0.0) .......# #..##+##OQid) +3 dagger .......# +...#Cast: Sandblast ..###..# #...# ........P.....# ............... ........... .....#..... .....# . _The floor. _You see here a +1 rapier of electrocution. _You see here a +1 rapier of electrocution.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 rapier of electrocution.  The floor.PQiz @+  A closed door.PQi @+, g - get itemItem here: a +1 rapier of electrocution.  The floor.QQi3A +1 rapier of electrocution. A slender, sharply pointed sword, with an uncommonly elegant design. Base accuracy: +4 Base damage: 7 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.  Your skill: 0.0  At 100% training you would reach 14.0 in about 5.3 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 7 x 100% (Dex) x 100% (Skill) + 1 (Ench)). Elec: It sometimes electrocutes victims (1/4 chance, 8-20 damage). This weapon falls into the 'Short Blades' category. It is good for stabbing QQi4Dhelpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 4 of the Dungeon. Stash search prefixes: {ego} {branded} {Short Blades} {one-handed} {elec} {meleeweapon} (g)et.QQi # #..# #....Nitant the Digger # ##.##'##...Gargoyle of Hepliaklqana *..... #####..#..#...# ##Health: 25/25 ======================== .##....# .'.⌠.#[.#Magic: 2/8======------------------ .......# #)..'..#AC: 7Str: 12 .R.....####..#####EV: 11Int: 17 .#...)..).)..)..)#SH: 5Dex: 10 .##.....)....#...#XL:  5 Next: 76% Place: Dungeon:4 .##....####..#..@#Noise: ---------  Time: 4101.0 (0.0) .......# #..##+##d) +3 dagger .......# +...#Cast: Sandblast ..###..# #...# QQi "........P.....# ............... ........... .....#..... .....# . _The floor. _You see here a +1 rapier of electrocution. _You see here a +1 rapier of electrocution.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 rapier of electrocution.  The floor.QQi # #..# #....Nitant the Digger # ##.##'##...Gargoyle of Hepliaklqana *..... #####..#..#...# ##Health: 25/25 ======================== .##....# .'.⌠.#[.#Magic: 2/8======------------------ .......# #)..'..#AC: 7Str: 12 .R.....####..#####EV: 11Int: 17 .#...)..).)..)..)#SH: 5Dex: 10 .##.....)....#...#XL:  5 Next: 76% Place: Dungeon:4 .##....####..#..@#Noise: ---------  Time: 4101.0 (0.0) .......# #..##+##d) +3 dagger .......# +...#Cast: Sandblast ..###..# #QQi C...# ........P.....# ............... ........... .....#..... .....# . _The floor. _You see here a +1 rapier of electrocution. _You see here a +1 rapier of electrocution.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 rapier of electrocution.  The floor.QQi QQi . _RQigW2.0 (1RQiGk RQiRlRQiOqH_h - a +1 rapier of electrocutionSQi#.# ###..# #..### .# #..# #.... .# ##.##'##... ###..#..#...# ####....# .'.⌠.#[.# ........# #)..'..# (.R.....####..##### #.#...)..).)..)..)#.##.....)....#.@.###....####..#...#.# #..##+## #.......# +...####..# #...#P.....#..... #............#.....SQiq3===3SQigSQiP.# ##<...# ..+ .# ###..# #..### ..# #..# #.... ..# ##.##'##... ###..#..#...# ####....# .'.⌠.#[.# #........# #)..'..# #(.R.....####..##### ##.#...).R).)..)@.)#.##.....)....#...###....####..#...# ..# #..##+## ##.......# SQii+...####..# #...#R   Zulima the ancestorP.....#..... ##...........SQiH.RSQiSQiS54SQiSQi SQi Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip UQi]UQiOhUQis\..# ##<...# ..+Nitant the Digger ..# ###..# #..###Gargoyle of Hepliaklqana *..... ..# #..# #....Health: 25/25 ======================== ..# ##.##'##...Magic: 3/8=========--------------- ..#####..#..#...# ##AC: 7Str: 12 ...##....# .'.⌠.#[.#EV: 11UQiuInt: 17 #........# #)..'..#SH: 5Dex: 10 #(.R.....####..#####XL:  5 Next: 76% Place: Dungeon:4 ##.#...)..R.)..)@.)#Noise: ---------  Time: 4104.0 (0.0) ...##.....)....#...#d) +3 dagger ...##....####..#...#Cast: Sandblast .........# #..##+## ##.......# +...# ....###..# #...#R   Zulima the ancestor ..........P.....# #................ ##........... _You see here a +1 rapier of electrocution. _You see here a +1 rapier of electrocution.  UQiVvPress: ? - help, v - describe, . - travel, g - get itemItem here: a +1 rapier of electrocution. _The floor. _h - a +1 rapier of electrocutionUQi~P  Okay, then.UQiUQiJUQi . _UQïUQiьOGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  d - a +3 dagger (weapon)  h - a +1 rapier of electrocution UQiG<Missiles (go to first with ()e - 11 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn) UQiz9 f - a ring of see invisible (worn)VQiUh - a +1 rapier of electrocution. A slender, sharply pointed sword, with an uncommonly elegant design. Base accuracy: +4 Base damage: 7 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Short Blades.  At 100% training you would reach 14.0 in about 5.3 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 7 x 100% (Dex) x 100% (Skill) + 1 (Ench)). Elec: It sometimes electrocutes victims (1/4 chance, 8-20 damage). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {elec} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.WQi3WX Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  d - a +3 dagger (weapon)  h - a +1 rapier of electrocution Missiles (go to first with ()  e - 11 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} WQiWJewellery (go to first with "=)  c - an amulet of reflection (worn)  f - a ring of see invisible (worn)WQiAd - a +3 dagger (weapon). A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 3.6 XLs.  Current attack delay: 1.0. Damage rating: 7 (Base 4 x 100% (Dex) x 100% (Skill) + 3 (Ench)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 2 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee equipped weapon _________________ (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.YQi n Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  d - a +3 dagger (weapon)  h - a +1 rapier of electrocution Missiles (go to first with ()  e - 11 poisoned darts Armour (go to first with [) YQia  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  f - a ring of see invisible (worn)ZQiOUh - a +1 rapier of electrocution. A slender, sharply pointed sword, with an uncommonly elegant design. Base accuracy: +4 Base damage: 7 Base attack delay: 1.2 This weapon's minimum attack delay (0.5) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Short Blades.  At 100% training you would reach 14.0 in about 5.3 XLs.  Current attack delay: 1.2. Damage rating: 8 (Base 7 x 100% (Dex) x 100% (Skill) + 1 (Ench)). Elec: It sometimes electrocutes victims (1/4 chance, 8-20 damage). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {elec} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ZQi] Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  d - a +3 dagger (weapon)  h - a +1 rapier of electrocution Missiles (go to first with ()  e - 11 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  f - a ring of see invisible (worn)[Qi? [Qix [QiY} ..# ##<...# ..+Nitant the Digger ..# ###..# #..###Gargoyle of Hepliaklqana *..... ..# #..# #....Health: 25/25 ======================== ..# ##.##'##...Magic: 3/8=========--------------- ..#####..#..#...# ##AC: 7Str: 12 ...##....# .'.⌠.#[.#EV: 11Int: 17 #........# #)..'..#SH: 5Dex: 10 #(.R.....####..#####XL:  5 Next: 76% Place: Dungeon:4 ##.#...)..R.)..)@.)#Noise: ---------  Time: 4104.0 (0.0) ...##.....)....#...#d) +3 dagger [[Qi(~ 34m...##....####..#...#Cast: Sandblast .........# #..##+## ##.......# +...# ....###..# #...#R   Zulima the ancestor ..........P.....# #................ ##........... _You see here a +1 rapier of electrocution.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 rapier of electrocution. _The floor. _h - a +1 rapier of electrocution _Okay, then.[QiI [Qi [Qi7 [Qi: \Qi\QiLWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  d - a +3 dagger (weapon)  h - a +1 rapier of electrocution[?] describe selected [!] equip|wield|wear|put on\Qi~y[tab] equip|unequip \Qio\Qi\Qi&..# ##<...# ..+Nitant the Digger ..# ###..# #..###Gargoyle of Hepliaklqana *..... ..# #..# #....Health: 25/25 ======================== ..# ##.##'##...Magic: 3/8=========--------------- ..#####..#..#...# ##AC: 7Str: 12 ...##....# .'.⌠.#[.#EV: 11Int: 17 #........# #)..'..#SH: 5Dex: 10 #(.R.....####..#####XL:  5 Next: 76% Place: Dungeon:4 ##.#...)..R.)..)@.)#\Qi'Noise: ---------  Time: 4104.0 (0.0) ...##.....)....#...#d) +3 dagger ...##....####..#...#Cast: Sandblast .........# #..##+## ##.......# +...# ....###..# #...#R   Zulima the ancestor ..........P.....# #................ ##........... _You see here a +1 rapier of electrocution.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 rapier of electrocution. _The floor. _h - a +1 rapier of electrocution _Okay, then.\Qig+ )R ##...........  You unwield your +3 dagger.  You hear the crackle of electricity.\QiD\QiFz5.0 (1h) +1 rapier (elec)\QiT\QiNV? _h - a +1 rapier of electrocution (weapon)\Qir .# ##<...# ..+.# ###..# #..###.# #..# #.....# ##.##'##....#####..#..#...# ##.##....# .'.⌠.#[.# .#.# #)..'..# ##(.R.....####..######.#...)..)R)..@..)#.##.....)....#...#.##....####..#...# #.# #..##+###.# +...# #....###..# #...# #.P.....# ##.....  ##\Qir .\Qi G.R\Qiv \Qi' &6\Qi \Qi G  There is an open door here.  Things that are here:\Qi ] _a +0 dagger; a +0 flail; a +0 ring mail]Qi..##..<..# .#.# ##<...# #..+ .# ###..# #..###.# #..# #.....# ##.##'##... ###..#..#...# ##....##....# .'.⌠.#[.#.#........# #)..'..#(.R.....####.@##### ####.#...)..).R..)..)#.##.....)....#...# .....##....####..#...# .#...# #..##+#####.......# +...# ##....###..# #...#  P.....#.....]QipFR)]Qi]Qi-7 _]Qi0]QiV]Qi*..# ..# #..<..# '..# # ##<...# #..+ # ###..# #..#### #..# #....# ##.##'##... #####..#..#...# ## ....##....#..'.⌠.#[.# .#........# #).@'..# (.R.....####R.##### ###.#...)..).)..)..)# ##.....)....#...#...##....####..#...#...# #..##+###.......# +...# #....###..# #...# [3]Qin94m#..P.....#]Qi4R.]Qik]Qi&8]Qi]Qi]Qi0x ##....# ..# ##..<..# '..# # ##<...# #..+ # ###..# #..### # #..# #.... # ##.##'##... #####..#..#...#### ##....#..'.⌠.#[.# #.# #)R.@..# (.R.....####..##### .#...)..).)..)..)# ##.....)....#...###....####..#...# .# #..##+## .# +...# ....###..# #...#[37]Qiy m ]Qi{z E.R]Qi4 ]Qi+ &9]Qi ]Qi Q _There is an open door here.]Qi\Y##....# ..# ##..<..# '..# # ##<...# #..+ # ###..# #..### # #..# #.... # ##.##'##... #####..#..#...#### ##....#..'.⌠.#[.# .# #).R'@.# (.R.....####..##### .#...)..).)..)..)# ##.....)..##....#### #..##+## ]QiZE.R]Qig]Qii.10 _]Qi]QiM^Qiobk#.#.....####.. ..# ..# #..<..# '..# # ##<...# #..+ # ###..# #..### # #..# #. # ##.##'##... #####..#..#...#### ##....#..'.⌠.#[@# .......# #)..R..# .R.....####..##### #...)..).)..)..)###.....)..##....####..#...# .# #..##+##....# +...####..# #...#^Qid4R'^Qio^Qipq&1^Qiy^Qi|^Qi8|#.#.....####...##....# ..# ..##..<..# '..# .# ##<...# #..+ .# ###..# #..### .# #..# #.... .# ##.##'##... .#####..#..#...####.##....#..'.⌠.#@R#.# #)..'..# (.R.....####..##### #.#...)..).)..)..)# ..##.....)....#...# ..##....####..#...# .# #..##+## #^Qi|.# +...# ...###..# #...#^Qin^Qi^4===2^Qi^Qi+ _You swap places with Zulima.^QiO _You see here a +0 helmet.^QiO^QiP&3^QiY^Qi\% _i - a +0 helmet^Qi* ^Qi, Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}i - a +0 helmet[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip _Qiv _Qi _QiW ##.#.....####..Nitant the Digger ...##....# ..#Gargoyle of Hepliaklqana *..... ..##..<..# '..#Health: 25/25 ======================== .# ##<...# #..+Magic: 4/8============------------ .# ###..# #..###AC: 7Str: 12 .# #..# #....EV: 11Int: 17 .# ##.##'##...SH: 5Dex: 10 .#####..#..#...####XL:  5 Next: 76% Place: Dungeon:4 ..##....#..'.⌠.#@R#Noise: ---------  Time: 4113.0 (0.0) ........# #)..'..#_Qi{ h) +1 rapier (elec) (.R.....####..#####Cast: Sandblast #.#...)..).)..)..)# ..##.....)....#...# ..##....####..#...#R   Zulima the ancestor ........# #..##+## #.......# +...# ...###..# #...#Things that are here: _a +0 dagger; a +0 flail; a +0 ring mail _There is an open door here. _You swap places with Zulima. _You see here a +0 helmet. _i - a +0 helmet_Qi _Qi _Qi _Qiı _Qi +4.0 (1_Qi _Qi _Qi' +5.0 (2_Qi& _Qi _QiZ +6.0 (3_Qi _QiT _Qi- +7.0 (4_Qi _Qi _Qi +8.0 (5_Qi* _Qi, 8 _You start putting on your armour. You continue putting on your +0 helmet. x5_Qi. _Qi>I q _You finish putting on your +0 helmet._Qi4l3_Qiݫ __Qi_Qi4O5===_QiI_Qi,_Qi_QiU,_Qi3_Qi,_Qi_Qi _Qi});===_Qi3+_Qi8_Qi9`Qi!X`Qiv7B`QiJB`QiP`QihSO6===`QiE[`Qig`Qior`QiV`Qi,`Qi`Qi",`Qi `QiQ===`Qi`QiQ,`Qi`Qi,`Qis`QiR!,`Qi -`Qi;AB`QiWy7===`QiHwB`QiӉB`Qi,`Qi#`Qi`QiԪ;===`Qi`Qi:`Qi`QiX`Qi%,`Qi `Qi^,`Qi0+`Qi<,`QiI`QiZc8===`Qih`Qi....##....# ..#<..# '..# ##<...# #..+ .`Qi.# ###..# #..### ..# #..# #.... .`Qi J.# ##.##'##...#####..#..#...####..##....#..'.⌠.#.R# #........# #)..@..# #(.R.....####..##### ##.#...)..).)..)..)# ...##.....)....#..`Qiz).#.##....####..#...#.......# #..##+## ##.# +...# ....###..# #...#.......P.....#`QiJU.R`Qi3`Qi$`Qi `Qi###.#.....####....##....# #..#..##..<..# '..#.# ##<...# #..+ .# ###..# #..###.# #..# #.....# ##.##'##... ###..#..#...#### ....##....#..'.⌠@#..# .#........#..#)..'R.#(.R.....####..##### ###.#...)..).)..))#.##.....)....#...###....####..#...# #..# #..##+## ###.......# +...# #....###..# #...#There is an open door here.`Qi14R.`Qi`Qi6$ _`Qiծ`QiZR.##............ ###.#.....####....##....# #.##..<..# '..###<.+ #######.# #..# #.......# ##.##'##.......######..#..#..@### ....##'.⌠.#..# .#........#..#)..R..#(.R.....####..#### ###.#...)..).)..)..).).. ....##....####..#... #..#..##+## ###.......# +R'`Qihl`Qi-G.## .............. ###.#.....####... ..# .#..# `QiP#..<..# '..# # ##<...# #..+ # # ###..# #..####.# # #..# #.# # ##.##'##..@....######..#..#...####.#..##....#..'.⌠R#..# ........#..#)..'..#(.R.....####..##### ##.#...)..).)..)..)# ##.....).. ...##....####..#...# ...# #..##+##R.`Qi `Qis ;===`Qi `Qi#..).... ...#.##... ..##..............###.#.....####.....##....# .#..#..##..<..# '..# .# ##<...# #..+ #.# ###..# #..####.#`Qi.# #..# #.#.# ##.##'##.......####..#..#..R####.# ....##....#..'.⌠.#..# .#........#..#)..'..#(.R.....####..##### ###.#...)..).)..))#.##.....)....#...###....####..#...#`QiʒLR.`Qi3`QiC`Qi#.#.....#...>#. #..)##......##... ..##...........###.#.....####....##....#..#.##..<..# .'..# ##<.+ #######.# #..# #... ##.##'##.R....#####..#..#...####.#...##....#..'.⌠.#..# .# .#........#..#)..'..`Qi-(.R.....####..#### ###.#...)..).)..)..).)..`Qi:R.`Qir#3`Qi-`Qi###..#'.(#`Qi[,`Qiq`Qi7 ................... #.....#...>#..... )..##......##................. ###.#.....####... ..#..#..#### #..<..#g.'..#..# # ##<...# #..@.(# # # ###..# #..####.# # #..# #.R.....# # ##.##'##.......#`Qi#####..#..#...####.#..##....#..'.⌠.#..# .# #........#..#)..'..# g   goblin (asleep) #(.R.....####..##### ##.#...)..).)..)..)# _You open the door.`Qi5!  You encounter a goblin. It is wielding a +0 club.`Qi,`Qi1s55.0 (37.0)R.`Qis<F, ally target)`Qi?36.0 (38 _`QiI`Qi\Q _There is an open door here.aQiW aQi aQiY7  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)bQi #...#...... ....................... ##.#.....#...>#....... #..)#........###.... ..##...............###.#.....####... ..##....#..#..####..##..<..#g.'.@#..# bQix".# ##<...####..'.(# #.# ###..# #R.####.#.# #..# #.......#.# ##.##'##.......####..#..#...#### ....##....#..'.⌠.#..# .# .#........#..#)..'..#(.R.....####..#####bQi#8R.bQi0bQi1L7.0 (1.0)Sandblast _bQi:bQi<bQi9x& bQihz1)  The blast of sand hits the goblin!bQi=###bQi45.'.7---7=8.5 (1.5SandblastbQi<bQi.?J _You kill the goblin!bQi= ....... #.#.....#...>#....... ..).........##...... ..#.#.... ##..... ###.#.....####... ...##....#..#..####bQiP ##..<..#).'..#..# # ##<...####R.@.(# ## ###..# #..####.# # #..# #.......# # ##.##'##.......######..#..#...####.#....#..'.⌠.#..# #........#..#)..'..# #(.R.....####..#####.#...)..).)..)..)#bQif E.RbQi bQi J-90bQiQ Q _There is an open door here.cQiw .#.....#...>#....... ).##...... #.##.... ##..... .#.....####... ##....#..#..#### ##..<..#).'..#..# cQi^# ##<...####.R'@(# # # ###..# #..####.# # #..# #.......# # ##.##'##..#####..#..#...##....#..'.⌠.#..# .# .#..#)..'..# (.R.....####..##### .R-60 _cQi% #.....#...>#. ).##...... #.cQi$##.... . .#.....####... ##....#..#..#### ##..<..#).'..#..# # ##<...####..R.@# # # ###..# #..####.# # #..# #.......# # ##.##'## ##....#..'.⌠.#..# .# 'RcQi:<1cQix=cQiF]---2.5 (2cQihKcQiL6 _e - 14 poisoned darts (gained 3)cQiIcQi= XcQicQicQiH8===cQiLcQi7. .#.....#...>#. .).##...... .#.##.... ##. ##.#.....####....##....#..#..####.##..<..#).'..#..# .# ##<...####..'@R# # .# ###..# #..####.# .# #..# #.......# .# ##.##'##.# .#####..#..#...####.# ..##....#..'.⌠.#..# .# .#..#)..'..# (.R.....####..##### #.#...)..).)..)..)#cQi,cQiGcQiF . #.#.....#...>#....... ..).##...... ..#.##.... .##.....#.#.....####....##....#..#..####.##..<..#).'..#..#.# ##<...####..@.R# # ..# ###..# #..####.# ..# #..# #.......# ..# ##.##'##.......# ..#####..#..#...####.#.##....#..'.⌠.#..# .# #.#..#)..'..# #(.R.....####..##### ##.#...)..).)..)..)# _You swap places with Zulima.R.cQiU3cQiacQi1 #...# ....................... ##.#.....#...>#....... #..)#........###.... ..##...............###.#.....####... ..##....#..#..####..##..<..#).'.@#..# .# ##<...####..'R.# #.# ###..# #..####.#.# #..# #.......#.# ##.##'##.......####..#..#...#### ....##....#..'.⌠.#cQi..# .# .#........#..#)..'..#(.R.....####..#####There is an open door here.cQiFR.cQihP _cQiXX #>####...#.. .................#.#.....#...>... #..).........##............##.....#...##..................####.#.....####.......#.##....#..#.@###.##..<..#).'..#..# ##<...####..R..# ###### #..# cQiZ  ##.##'##......#####..#..#...####.#...##'.⌠.#.# .# .#.....#)..'..cQiR\ KR'cQii cQik ;===cQis cQi ..[....###.)#...... >###..#.##...#.. ...............#.....#...>#..).........##........ ..........##.....#...............# ###.#.....####..@....#..#..#..####.##..<..#).'.R#..# # ##<...####..'..# ## ###..# #..####.## #..# #.......# cQi E# ##.##'##.......######..#..#...####.#..##....#..'.⌠.#..# .#cQi LR.cQid 3cQii cQi&c ([....###.)#...... ......###..#.#.#...#.#.# .#.....#...>#..#)..##..#.##.....#. ##.# .#.....####...@...# ##....#..#.R####.# ##..<..#).'..#..# # ##<...####..# ###..# #..cQid 9# #..# #.......# # ##.##'##..#####..#..#... cQig LR.cQip cQip cQiw cQiX 0[....###.)#...... ###..#.#. #...#.# ...# #.....#...>#...#. )..##.. #.##.....#.... .# cQih .#.....####..R.@..# ##....#..#..####.# ##..<..#).'..#..# # # ##<...#### # #..# #.# cQiz F.RcQi 3cQi cQi^ ....###.)#...... ###..#.#. #...#...# .# . .....#...>#....#. .##..... .##.....#.... .# .#.....####...R.@.# cQiZ` i##....#..#..####.# ##..<..#).'..#..#.#  ##<...####..'..#.#  ###..# #..####.#  #..# #.......#  ##.##'##.......#..#..#...####.# cQic cQie ?.RcQi:m cQi^n cQi)v cQi ###..#....#....#.....# .........# .#...>#....#.. ...##............ ##.... .. #.....####....R..# ##....#..#..####@# cQi n#..<..#).'..#..#.# <...####..'..#.# #..# #..####.# #..# #.......###.##'##.......# ###..#..#...####.#....#..'.⌠.#..#..# .....#..#)..'..#cQi. F.RcQiA 3cQiK cQim ) ####.#...#.# .......# #...>..#..cQin ##............##.....#.... .....................####.....R#....#..#..####...<..#).'..#.. ##<...####..'..###### #..#  ##.##'##......##..#..#...####.# #'.⌠.#..#..#cQi{ ,cQi cQi1 B.##....) .##..####.#...# ......# ..#...>.#...##.............###.....#....... .....................####.....R#....#..#..####...<..#).'..#.. ##<...####..'..###### #..#  ##.##'##......##..#..#...####.#cQiM .. ....## ..####.)#.cQi T.##.###..#...#. #...#...# #.........# ..##...>#....###.............####.....#@......# ................###.##.# .....####.....R.# ..#..#..####.# ..<..#).'..#..#.# #<...####..'..#.# ###..# #..####.#..# #.......#  ##.##'##.......#cQi͞ MR.cQic 3cQia cQi-g ##.## ..# ###.)#.##.. ###..#.#. #...#.# ## # ..# #...>#.#...# ##.## ##.....#.# R###.##.# ####.......# .. ....#..#..####.# ...<..#).'..#..#.# ... <...####..'..#.# ....# #..####.# .  #..# #.......# R.cQi1cQi1cQiDcQiۭ ##.## ..# ###.)#.##.. ###..#.#. ##...#.# .## ##..# #...>#.#...# ##.## ##.....#R.@....# .###.##.# ####.......# ... #..#..####.# ..... <..#).'..#..#.# #.....# ...####..'..#.# ......# #..####.# ..... #..# #.# ##...# cQiF.RcQi3cQiLcQik) ##.## ..# .)#.##.. #..#.#. .# #...#.# .## ##..# #...>#.#...# ##.## ##.....#.R.@...# .###.##.# ####.......# .... #..#..####.###..... ..#).'..#..#.# ##.....#####..'..#.# ...... ..# #..####.# ...... cQi+F.RcQi83dQidQi##.## ..#)#.##...#..#. ...# .## .....#.. #...>##. ....#...#.##.....#..R............###@##.#####.......##......#..#..####.###.....#).'..#..#.# ##.....####..'..#.# ......# #..###..#.....# ##...####'# ..#..#...####dQi#,dQi5dQi2.)#. #..#.. .# ...#.# .## .....##..# >##...# ...##.............## ..#..R....# .......###.##.#####.......##..@...#dQi#..#..####.### #).'..#..#.# ####..'..#.# #.# #..####.# ## #.......# .##...## ##'##.# . ..## dQi#^#..#...####.# . ..# dQi\5#..'.⌠.#..#.dQi M.RdQi9dQidQi3dQi..#. .......# .##............##..>#..........#.##.............##.##.....#.......#........###R##.######.......##........#..####.###).'..#..#.# ##.....####..'..#.# .# #..###.....# .##...# ##'# ..## ..#...#### S   ball python (constriction, asleep)'.⌠.#..#..### #S#)..'..#  You encounter a ball python.dQi831.0)S..RdQiժUSlly target)dQi'34.5 (22 _dQidQieQi< T .#.....# .## ....##..# >...#...# .....## .......# .###.##.## .....##..R...# .####.###.@...# ).'.. ##.....# eQi3 '..#.# #......#   #......#   .##...##  . ..##  . S.# ## #.# )eQiJf i .#.....# .## ....##..# >...#...# .....## .......# .###.##.## .....##..R...# .####.###.@...# ).'.. ##.....# '..#.# #......#   #......# eQih  .##...## . ..##  . S.# ## #.#)eQio eQitt eQiO x _A ball python is nearby!fQi..#. .#.##..# >##...# ##...## #.......# ..##.##.# ######..R...# #..#..####.###.....# #).'..#..#.# ####..'..#.# #. # #..####.# #......# # #.......# .##...## fQi/#'##.# #. ..## ..#...####.# #. S.# ..'.⌠.#..#..### #.# ..#)..'..# ..##..#####fQiS..RfQi:S.5.5 (1.0)Sandblast _fQih .##..# >##...# ##....## #.......# ..##.##.# #####......# ..#..####.###..R..# ).'..#..#.# ##...##..'..#.# #.  #..####.# #......#  #.......##..##S..## '##.###. ...## .#...####.# #. ...#'.⌠.#..#..####.#.# #)..'..# ## .. ##..#### .)..)..)#S..R6gQi .RYou barely miss the ball python.The ball python bites you but does no damage.gQiigQi4-  1  =7.7 (1.2Constr gQi@gQiz _The ball python grabs you. The ball python constricts you.gQi?1  You barely miss the ball python.The ball python bites you but does no damage.  The ball python constricts you. Zulima closely misses the ball python.gQi-r3--8.9gQigQiܴ _You block the ball python's attack. The ball python constricts you.gQin .  You hit the ball python.  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(.R.....####..#####...........# .#...)..).)..R..)#......##...# ..##.....)....#...#.# kQi.##....####..#.@.#.....).##### .....#).#..##+##.......# ##..'...# #.# ...###..####...# #.#.....P.....####.##...........#...## #..##.###.## ......#.###.# ## ......##....#.### ###kQi?M)RkQi83kQiBkQi '#g.#.g#####gg 2 hobgoblins (asleep)kQi  You open the door.  You encounter 2 hobgoblins.kQi" Sandblast.R53.1 (7.0), 1 ally target)4.1 (8 _kQilQinO##.##'##.#...## ####..#..#...####.###.....# .##....#..'.⌠.#..#..####.#.##...#)..'.##...## (.R###..#####........... #.#...)..).)..)..)## ..##.....)....#....##lQiQ####..#R).####......#).#..##@##.......# #..'...#g.# ...###..####...#.g#.......P.....####............#...## ##..##.###.## ......#..###.# ### #....#.### #######..####lQiSG.RlQi alQi@d+5.1 (1lQi olQisQ _There is an open door here.lQi †The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin!  Lightning courses through the hobgoblin!!lQi H.RlQic ~   hobgoblin (asleep,lQi) 596.3 (1.2lQiM6 lQi9 M _You kill the hobgoblin!mQiM#####..#..#...####.###.....# ....#..'.⌠.#..#..####.#.#.....#..#)..'..#..##.##.. .R.....####..#####...........# .#...)..).)..)..)#......##...# .##.....)....#...#.# ##....####..#..R#.....).##### mQiq.....#).#..##'##.......# #..'...#†@#.# ..###..####...#.g#. .....P.....####.## ...........#...###..##.###.## .....#.###.# ### g   hobgoblin (asleep)##....#.### #######..######## ####mQiU/RmQi*.gR   Zulima the ancestorg   hobgoblin (ally target)mQi 4=70mQimQigZ _The hobgoblin completely misses you.mQiN'RmQi_  You hit the hobgoblin but do no damage. The hobgoblin barely misses you.8.5 (1.2mQimQiZ _Zulima closely misses the hobgoblin.nQi t †You puncture the hobgoblin!nQi809.7SandblastnQic _You kill the hobgoblin!nQi3:%.##....#..'.⌠.#..#..####.#.## ...#)..'.##...## .R###..#####........... .#...)..).)..)..)###.....)....#....######..#).#### .......#).#..##'##.......# ..'...#R.####..####...#........P.....####............#...## #..##.###.###..###.# ###....#.### ### ####..######## #### ##nQiS<nQi{=5-600nQiU _You see here a hobgoblin corpse.nQi< InQiw &###..#..#...####.###.....##....#..'.⌠.#..#..####.# ........#..#)..'..#..##.##...## (.R.....####..#####...........# #.#...)..).)..)..)#.# ..##.....)....#...#.......##..###....####..#...#.....).#####.#).#..##'##. #.......#..'...#@.#####..####...#.R#..#P.....####.......##........#...## #.....#..##.##nQiٶ #.##.#.........###.# ###..##....#.### ### .....####..#### #.#### ####nQii ,nQi nQip + _You swap places with Zulima.nQiP   ##.##'##.......###.#...## .#####..#..#...####.###.....# ##'.⌠.###.#.## .....#)..'..#..##.##...# (.R.....####..####.. #.#...)..).)..)..)##..)....#...#.......##..##....####..#...).##### .).#..##@## #.......#..'...#†.####..####...#.R.P.....####.......## ........#...## #......#..##.###.##.........###.# ###.##....#.### ### .....####..####You see here a hobgoblin corpse.R†nQiaS nQi` : _nQi q .# #..# #.##..##...## ..# ##.##'##.......###.#...#####..#..#...####.###.....##....#..'.⌠.#..#..####.# #........#..#)..'..#..##.##...## #(.R.....####..#####...........# ##.#...)..).)..)..)#.#.##.....)....#...#.......##..#nQi ##....####..#@..#.....).##### ..#).#..##'##. ##.......#..'...#R.#####..####...#.†#..#P.....####.......##........#...## ##.....#..##.###.##  ......#.........###.# ###..##....#.### ###There is an open door here.nQie NR†nQih nQi $ _nQiG, nQi ######.####...... #..# ..##...## ##.##'##.......###.#...#######..#..#...####.###.....# ...##.'.⌠.###.#.## .....#)..'..#..##.##...# #(.R.....####..####.. ##.#...)..).)..)..)##..)....##..nQiQ Y##....####..#...).##### ..).#..##R# ##.......#..'...#†.#####..####...#.†. .P.....####.......## #........#...## ##......#..##.###.##  .........###.# ###nQi9 KR'nQiK 3nQi nQi;D .# ##<...####..'..#.# #......#.# ###..# #..####.####......#.# #..# #.......##..##...##.# ##.##'##.......###.#...#####..#..#...####.###..... ....##....#..'.⌠.#..#..####.# .#........#..#)..'..#..##.##...##(.R.....####..#####...........# nQiE 3###.#...)..).)..@..)#.#.##.....)....#...#.......##..###....####..#R..#.....).##### #..#).#..##'##. ###.......#..'...#†.### #....###..####...#.†#..#P.....####.......##..........#...####.....#..##.###.##nQi R.nQiϗ G  There is an open door here.  Things that are here:nQi  ..##..<..#).'..#..#.# ##.# ##<...####..'..#.# #.......# ###..# #..####.####.......# #..# #.......##..##...#.# ##.##'##.......###.#...#####..#..#...####.###..... .....##....#..'.⌠.#..#..####.# #.#........#..#)..'..#..##.##(.R.....####.@#####........... ####.#...)..).)..)..)#..##.....)....#R..#.......##.. .....##....####..#...#.....).#### .#.nQi H..#).#..##'##. ####.......#..'...#†.## ##....###..####...#.†#..#  P.....####.......##........#...##a +0 dagger; a +0 flail; a +0 ring mailnQi KR.nQi : _nQi$ nQi ..##....#..#..####.#..##..<..#).'..#..#.# ##.# ##<...####..'..#.# #.# ###..# #..####.####......# #..# #.......##..##....# ##.##'##.......###.#...####..#..#...####.###..... ......##....#..'.⌠.#..#..####.# .#.#........#..#@..'..#..##.## .###(.R.....####..#####....... .####.#...)..).)..R..)#nQi˜ .##.....)....#...#.......##. #.....##....####..#...#.....).### ..#..#).#..##'##. .####.......#..'...#†.### ###....###..####...#.†#..# P.....####.......##nQi^ KR)nQi 3nQi nQi $  Things that are here:nQi|K ##.###.#.....####..........##....#..#..####.# #......##..<..#).'..#..#.# ##.# ##<...####..'..#.# # #.....# ###..#. #..####.####. #.....# #..#. #.......##..##...# ##.##'##.......###.#...###..#..#...####.###..... .......##....#..@.⌠.#..#..####.# ..#.#........#..#)..'..#..##.## ..###(.R.....####.R#####.......####.#...)..).)..)..)# .......##.....)....#...#....... ##.....##....####..#...#.....).## ...#..#).#..##'##. nQiN ..####.......#..'...#†.### ####....###..####...#.†#..#a +0 club; a +0 ring mail; an orc corpsenQimRKR.nQiČnQi$ _nQinQik  nQi h))##..##...........###.## <.##.###.#.....####.........##....#..#..####.# ##......##..<..#).'..#..#.# ##.# ##<...####..'..#.# # ##.....# ###..#..#..####.####. ##.....# #..#..#.......##..##.# ##.##'##.......###.####..#.@#...####.###.........##....#..'.⌠.#..#..####.#.#.#........#..#R..'..#..##.## #..###(.R.....####..#####.......####.#...)..).)..)..)# ........##.....)....#...#....... .##.....##....####..#...#).#..#..#).#..##'##. #..####.......#..'...#†.#There is an open door here.nQi KR)nQinQi$ _nQi)oQii.##.###.#.....######..... ........##....#..#..####.###..<..#).'..#..#.# ......# ##<...####..'..#.# #.# ###..#..#..####.####. #.....# #..#..#.......##..## ......# ##.##'##.......###.#..#####..#.R#...####.###.......#..@.⌠.#..#..####.##.#........#..#)..'..#..##.##..###(.R.....####..#####........ ..####.#...)..).)..)..)#......##....##.....)....#...#. ##.....##....####..#...#.....).# ...#.........#).#..##'##..#oQik#####..'...#†.#.# ####....###..####...#.†#.oQi=|,oQioQi{+ _You swap places with Zulima.oQie ##..##............###.##.## ##.###.#.....####.......##......# ...#..#..####.###.....##..<..#).'..#..#.# ##. .....# ##<...####..'..#.# #. .....# ###..#..#..####.####...# #..#..#.##..## ##.##'##.......###.#...######..#.R#@..####.###.....#....##....#..'.⌠.#..#..####.#.# .#.#........#..#)..'..#..##.## .###(.R.....####..#####.oQii.. .####.#...)..).)..)..)#......##.. ......##.....)....#...#.......##. #.....##....####..#...#.....).###...#).#..##'##.# .####.......#..'...#†.#.##  There is an open door here.oQi3RoQi".R   Zulima the ancestoroQi$$ _oQioQi ....#.##.....#.......# ..##..................###.##.## #.###.#.....####.......##......# ..#..#..####.###.....##oQi#..<..#).'..#..#.# ##.....## ##<...####..'..#.# #.# ###..#..#..####.####...# #..#..#.##..## ##.##'##@......###.#...######..#..#...####.###.....# ....##....#..R.⌠.#..#..####.#.## #.#........#..#)..'..#..##.##...# ###(.R.....####..#####... ####.#...)..).)..)..)#......##.. .....##.....)....#...#.......##.....##....####..#...#.....).####...#).#..##'##.#oQi0MR'oQi93oQilYoQi/#..).##.............## ...#.##.....#.......# ..##..................###.##.## ###.#.....####.......##......# ..#..#..####.###.....## #..<..#).'..#..#.# ##.....### ##<...####..'..#.# #......## ###..#..#..####.####...# #..#..#.##..## ##.##'##.......###.#...######..#..#R..####.###.....# ....##....#..'.⌠.#..#..####.#.## .#........#..#)..'..#..##.##...##(.R.....####..#####.....# ###.#...)..).)..)..)#......##...#Qi-5H##.....)....#...#.......##.. ....##....####..#...#.....).#####R.oQi3oQi)Mx#.#.....#...>#... #..)oQiO|##.......#.##.....#.......# .##...........#.##.# .###.#.....####.......##. .##....#..#..####.###.....## .##..<..#).'..#..#.# ####<...####..'..#.# ######.####...... #..#..#....##...## ##.##'##R......###.#...#######..#..#...####.###.....#...##....#..'.⌠.#..#..####.#.## .#........#..#)..'..#..##.##...#(.R.....####..####.. ###.#...)..).)..)..)##..)....##..oQibQMR.oQi]oQiF_oQimoQi}...............# ##.#.....#...>#..........#... #..)##.......#.oQi.##.....#.......# .##...........#.##.# .###.#.....####.......##. .##....#..#..####.###.....## .##..<..#).'..#####<...####.@'..#.# ##.####.####...... #..#..#.R.....##..##...## ##.##'##.......###.#...#######..#..#...####.###.....#...##.'.⌠.###.#.## .#.....#)..'..#..##.##...#(.R.....####..####.. ###.#...)..).)..)..)##.R.oQi3oQiioQif#...# .# .........................## ##.#.....#...>#..........#... #..).##.......#..##.....#.......# .##..................###.##.# .###.#.....####.......##. .##....#..#..####.###.....## .##..<..#).'.@#..#.# ####<...####..'..#.# ##R####.####...... #..#..#.......##..##...## ##.##'##.......###.#...#######..#..#...####.###.....# ...##'.⌠.###.#.## .#.....#)..'..#..##.##...#(.R.....####..####..oQi hl[36mR.oQiqoQi#>####. .# #...#...# .# ..................## ##.#.....#...>....#... #..).........##.............#....##.....#.......# .##..................###.##.# .###.#.....####.......##. .##....#..#.@####.###.....## .##..<..#).'..#..#.# ####<...####.R'..#.# ######.####...... #..#..#....##...## ##.##'##.......###.#...#######..#..#...####.###.....#...##'.⌠.###.#.## .#.....#)..'.oQi.#..##.##...#R.oQioQi f..[....###.)#.##...# >###..#.#. .# #...#..# .## ...............##..# #.....#...>#..#...# ).........##.............## ..........##.....#.......# ............###.##.## oQig###.#.....####..@....##......# ..#..#..####.###.....## #..<..#).'.R#..#.# ##.....## # 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##.§.≈.§....≈.§§....####.≈.≈§≈§R≈.≈§≈....#####.##.≈.≈§§§@§.≈§§§.....#...#..≈§≈.§§§≈.≈.≈......#...####.§≈.≈§§§§..§.≈..#....≈.≈§§§≈≈≈≈)§.#....≈§..§......§..#..).≈§§≈≈≈≈≈≈§≈≈..>###...§.....[.....#.[16;~Qit6H###....#............ ######...#....##....##~QiYS§...§≈§≈§§§§..≈...≈.§.§§§.≈§§§...≈§≈.§.R≈.≈§§§≈.≈.§..~Qiɹ§.§≈§§§≈..§§.§≈§.≈.≈≈≈≈.≈...§§.§§..§..§§≈§≈≈≈≈§.§......[§...#.~QiA_~Qiz~QiWelcome to Ceisom's Magic Scroll Emporium! What would you like to do?  a -  960 gold a manual of Staves  b -  624 gold a scroll of acquirement (unknown)c -  48 gold a scroll of amnesia (unknown)  d -  48 gold a scroll of fear (unknown)  e -  48 gold a scroll of fear (unknown)f -  24 gold a scroll of identify  g -  12 gold a scroll of noise (unknown) ~Qi h -  36 gold a scroll of teleportation You have 128 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listQi%b $  You are short 496 gold pieces for the purchase.[Enter] buy shopping listQiApa $ 1456 gold pieces for the purchase.QiRQc $ 504QiPbQimQi%}#...#............###.....#...#.#. Nitant the Digger .........#....§...<..#...#≈≈≈#... Gargoyle of Hepliaklqana *..... .........§....§..§.......#...#... Health: 25/25 ======================== ######...§§)≈≈≈≈§≈§§§§...#._.#... Magic: 8/8========================#...§≈§§§§§§§§§.§...#...#... AC: 8Str: 12###..≈.§.§§≈§≈≈§§§..####'... EV: 11Int: 17##.§.≈§§§...≈§≈.....####.. SH: 5Dex: 10#.≈.≈§§.R≈.≈§§§...#####.. XL:  5 Next: 83% Place: iPmDungeon:4##.≈.≈§§§@≈.≈.§......#.... Noise: ---------  Time: 4490.1 (28.0)#..≈§§.§≈§≈.≈.≈§§....#...# h) +1 rapier (elec)###.§≈§≈..§§.§≈§≈........... Cast: Sandblast#....≈.≈≈≈≈≈≈≈≈)§...........#....≈...§§.§§..§...........#..).§§≈§≈≈≈≈§§≈≈........>.. R   Zulima the ancestor###..§......[§....#.........###....#.................... ######...#..........##....##..... _a +0 dagger; a goblin skeleton _You see here a +0 war axe. _Qi[37mYou see here a +2 antimagic short sword. _j - a +2 antimagic short sword _You drop a +3 dagger.  There is an entrance to Ceisom's Magic Scroll Emporium here.Qi=QiHQi _a +0 war axe. _You see here a +2 antimagic short sword. _j - a +2 antimagic short sword _You drop a +3 dagger.  There is an entrance to Ceisom's Magic Scroll Emporium here. _You can access your shopping list by pressing '$'.QiK §§§§§§.§§§§...≈§§§.R≈.≈§§§§@≈.≈..§≈§≈.≈.QiLM .§§.§≈§)Qi"W QiC ,0.0)Qi Qi Qi1 E _Done exploring.QiQiQiQiQisQiQi2E _Done exploring.Qi]| Qi wLevel 4 of the Dungeon <<<<>>>>___∩(Press ? for help) #########.....#..'#### ##### ###.#...##......#..#...# #### #.#.###.#.....#..........#._.####..# QiK +##...#............###.....#...#.#...# #.........#....§...<..#...#≈≈≈#....## #.........§....§..§.......#...#....## #######...§§)≈≈≈≈§≈§§§§...#._.#.....# #...§≈§§§§§§§§§.§...#...#.....# ###..≈.§.§§≈§≈≈§§§..####'.....##### ##.§.≈§§§...≈§≈.....####.....########.## #.≈.≈§§.R≈.≈§§§...#####......##.......## ##.≈.≈§§§@≈.≈.§......#.....##.##........#### #..≈§§.§≈§≈.≈.≈§§....#...#....###....#.....### ###.§≈§≈..§§.§≈§≈................#..#.###......# #....≈.≈≈≈≈≈≈≈≈)§.............#....>....#....### #....≈...§§.§§..§.............#..#..#.#......# #..).§§≈§≈≈≈≈§§≈≈........>.......##.#.#......##Qi , ###..§......[§....#..........##...............# ###....#........................##....###.....# ########...#..........##....##........#.......#......# #..........####.......#.....#........................# #....§§.....###......##...................###.....#### #§§§≈≈≈≈§≈≈..##......)..........................#.#Qi^O@>Qi.d > #§§...§§§.§...##..)..#.÷......##...........###..### #.≈.≈≈≈≈≈.§§..##...###..[....###.)#.........##...# #.≈.≈...≈§§......"..##>......###..#..........#...# #.≈.≈._.≈§....................#...#...........#..## #.≈§....≈.≈........)..........................##..# Qi1#.≈§≈≈≈≈≈.≈..).......##.#.....#...>#..........#...#QiPEQiGQiu#...#............###.....#...#.#. Nitant the Digger .........#....§...<..#...#≈≈≈#... Gargoyle of Hepliaklqana *..... .........§....§..§.......#...#... Health: 25/25 ======================== ######...§§)≈≈≈≈§≈§§§§...#._.#... Magic: 8/8========================Qix#...§≈§§§§§§§§§.§...#...#... AC: 8Str: 12###..≈.§.§§≈§≈≈§§§..####'... EV: 11Int: 17##.§.≈§§§...≈§≈.....####.. SH: 5Dex: 10#.≈.≈§§.R≈.≈§§§...#####.. XL:  5 Next: 83% Place: Dungeon:4##.≈.≈§§§@≈.≈.§......#.... Noise: ---------  Time: 4490.1 (0.0)#..≈§§.§≈§≈.≈.≈§§....#...# h) +1 rapier (elec)###.§≈§≈..§§.§≈§≈........... Cast: Sandblast#....≈.≈≈≈≈≈≈≈QizQ)§...........#....≈...§§.§§..§...........#..).§§≈§≈≈≈≈§§≈≈........>.. R   Zulima the ancestor###..§......[§....#.........###....#.................... ######...#..........##....##..... _j - a +2 antimagic short sword _You drop a +3 dagger.  There is an entrance to Ceisom's Magic Scroll Emporium here. _You can access your shopping list by pressing '$'. _Done exploring. _Done exploring.QiQiQiߟQi: _QiQi,QiӺQiQi%,Qi9QiQiQi],QiQiQi,Qi Qi1 Qi^ Qi Qi Qi Qi& Qi++ Qin1 Qi3 Qik4 QiB Qi3J ,QiM QiP^ Qi` Qig ,Qij Qi&w Qio| QiT ,Qi Qiv Qij Qi' ,Qi' Qi( Qi ,Qi Qi? Qi Qi Qi Qi Qi7 Qi Qi BQiJ Qi Qi$ Qi' ,QiM Qi?R Qic[ Qi] Qim_ Qim Qi.t ,Qiw Qi Qi Qi ,Qi“ Qi Qi Qi ,Qiʮ Qi Qi8 Qi Qi Qi Qi Qi/ Qi ,Qi Qi Qi Qi Qi QiT Qi Qi ,Qi Qiq Qi` Qi" ,Qi % Qi3 Qi8 Qi= ,Qi[A QiN Qi1S QiV QiX QiZ QiTf Qij Qizn Qip Qis Qih| Qi Qi ,Qi֋ Qi 4You drop a +3 dagger.  There is an entrance to Ceisom's Magic Scroll Emporium here. _You can access your shopping list by pressing '$'.Done exploring. _ You see here a +3 dagger.Qi̢ Qi QiҪ  _Qi Qiz Qin ,QiB Qix Qij Qi` ,Qic Qi ,Qi+! ,QiF$ Qi4 Qi|< Qi\@ QiA QiC QinW Qi[ Qi1i BQi nQi ,Qi BQi ,Qi; Qi Qi Qi Qi- ,QiB Qi=% Qi* Qi. ,Qi\1 Qi= QiF QiL QiO QiP Qiw^ Qiud Qi^j Qi4l Qitn Qi{ Qiφ Qi+ ,Qi Qi Qi[ Qi ,Qi% Qis Qiý Qi Qi ,Qi BQi0   You see here a +0 war axe.QiF 5 _Qi QiQQi|Qi Qi QiQi,Qi["Qi%Qi)Qib.Qi/QiP1Qi8QiL=QiAQi~CQiDQi+MQiPQiW,QiYQi aQi.eQijQikQi mQiz,Qi;QiQiPQi2,Qi,QiÕQiQi֣BQiէQiQiPQiQiQiQiQinQi,Qi,QiQiQiQiiQi_QiA ,QirXQiQi,Qi6 Qi$Qi0BQi2Qi8Qi|*BQi.Qi5Qi8Qi>Qi@QiGQi[K@  You see here a +0 hand axe.QiBQQiVQiX _Qir\QiaQi gQilQinQibrQi QihQi,QiHQiQiQi,QiYQiQi~Qi_,QiQi| ###........§[..........#  ###..§.#..................... ##...#..........##....##........# .....####.......#.....#....... ......###......##............. ≈≈≈≈§..##......).............. ....≈...##..)..#.÷......##..... §≈≈.§§..##...###..[....###.)#.. ..≈§§......"..##@......###559.1 (69.0) _.≈§...........R........#. ..≈.≈........)........ ≈≈≈.≈..).......##.#.....#...># ....≈.....))...#..)...## ≈≈§≈≈.............#...## ..§........))##..##..... Qi....###....<.##.###.#.....#### #...#.#....#..#..#QiQiQic _There is a stone staircase leading down here.Qi% QiX) Qi6 QiG QiO 960.1 (1.0) _Qid[ 5 _QiZ S 5.  You climb downwards.Qi?  ##+##  ##...##  Qi ##.....##  ##.......##  #...#  +.........+  #Y........#  #..@....#  ##R....##  ##...##  ##+##  Y   ice beast (asleep) Qi8>1.6 (2.5SandblastQi Qi T _You encounter an ice beast.Qia _There is a stone staircase leading up here.Qi Nitant the Digger##+##Gargoyle of Hepliaklqana *.....##...##Health: 25/25 ========================##.....##Magic: 8/8========================##.......##AC: 8Str: 12#.........#EV: 11Int: 17+.........+SH: 5Dex: 10#Y........#XL:  5 Next: 83% Place: Dungeon:5#..@....#Qi Noise: ---------  Time: 4561.6 (0.0)##R....##h) +1 rapier (elec)##...##Cast: Sandblast##+##R   Zulima the ancestorY   ice beast (asleep) _There is a stone staircase leading down here.  You climb downwards. _You encounter an ice beast. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelA stone staircase leading up.QibM.@The floor.Qiy7..QiC>..QiiNitant the Digger##+##Gargoyle of Hepliaklqana *.....##...##Health: 25/25 ========================##.....##Magic: 8/8========================##.......##AC: 8Str: 12#.........#EV: 11Int: 17+.........+SH: 5Dex: 10#Y........#XL:  5 Next: 83% Place: Dungeon:5#..@....#Noise: ---------  Time: 4561.6 (0.0)##R....##h) +1 rapier (elec)##...##Cast: Sandblast##+##R   Zulima the ancestorY   ice beast (asleep) _There is a stone staircase leading down here.  You climb downwards. _You encounter an ice beast. _i=l40mThere is a stone staircase leading up here.  Press: ? - help, v - describe, . - travelThe floor.QirQiv. _Qi5}Qi|Nitant the Digger (Gargoyle Earth Elementalist) Turns: 4503, Time: 00:12:22 Health: 25/25QiAC:  8 Str: 12 XL: 5 Next: 83% Magic: 8/8EV: 11 Int: 17 God: Hepliaklqana [*.....] Gold: 128SH:  5 Dex: 10 Spells: 4/8 levels left rFire . . . (100%) h - +1 rapier (elec) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) i - +0 helmet rElec + (33%) (no cloak) rCorr .(100%) (no gloves) SInv + b - +0 pair of boots Will .....c - amulet of reflection Stlth ++f - ring of see invisible HPRegen 0.24/turn(no ring) MPRegen 0.11/turn %: reflection @: no status effects A: reduced essence, sicknQijess immunity, negative energy resistance 1, electricityresistance, torment resistance 1, stone bodyQic+ Qi7 Nitant the Digger##+##Gargoyle of Hepliaklqana *.....##...##Health: 25/25 ========================##.....##Magic: 8/8========================Qi&: ##.......##AC: 8Str: 12#.........#EV: 11Int: 17+.........+SH: 5Dex: 10#Y........#XL:  5 Next: 83% Place: Dungeon:5#..@....#Noise: ---------  Time: 4561.6 (0.0)##R....##h) +1 rapier (elec)##...##Cast: Sandblast##+##R   Zulima the ancestorY   ice beast (asleep) _There is a stone staircase leading down here.  You climb downwards. _You encounter an ice beast. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travel _The floor.Qi< QiaB Qi(E Qif/Nitant the Digger##+##Gargoyle of Hepliaklqana *.....##...##Health: 25/25 ========================##.....##Magic: 8/8========================##.......##AC: 8Str: 12#.........#EV: 11Int: 17+.........+SH: 5Dex: 10#Y........#XL:  5 Next: 83% Place: Dungeon:5#..@....#Noise: ---------  Time: 4561.6 (0.0)Qi1##R....##h) +1 rapier (elec)##...##Cast: Sandblast##+##R   Zulima the ancestorY   ice beast (asleep) _You encounter an ice beast. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelA stone staircase leading up.QiПM.@The floor.QiI-..QiY. _There is a stone staircase leading up here.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelHere: an ice beast (asleep)Qi@ ........................................@...........QiF  ........................................@...........  Placed new exclusion.  Reduced exclusion size to a single square.QimQi-'........................................@...........Qig Nitant the Digger##+##Gargoyle of Hepliaklqana *.....##...##Health: 25/25 ========================##.....##Magic: 8/8========================##.......##AC: 8Str: 12#.........#EV: 11Int: 17+.........+SH: 5Dex: 10#Y........#XL:  5 Next: 83% Place: Dungeon:5#..@....#Noise: ---------  Time: 4561.6 (0.0)##R....##h) +1 rapier (elec)##...##Qi NCast: Sandblast##+##R   Zulima the ancestorY   ice beast (asleep)Press: ? - help, v - describe, . - travelHere: an ice beast (asleep)  The floor.  Placed new exclusion.  Reduced exclusion size to a single square.  Removed exclusion. Placed new exclusion.Qi% Qis Qi . _QiCp4Qi9tQi|H, ally target)Qi22.6 (1 _QiQi 4.###........§[.....#..........##.###..§.#........................ ##...#..........##....##........# .....####.......#.....#.......... ......###......##................ ≈≈≈≈§..##......)................. ....≈...##..)..#.÷......##....... §≈≈.§§..##...###..[....###.)#.... ..≈§§......"..##@......###..#.... _.≈§............R.......#...#.... ..≈.≈........[................... ≈≈≈.≈..).......##.#.....#...>#... ....≈.....))...#..[.........##... ≈≈§≈≈.............#..........##.. ..§........))##..##.............. ....###....<.##.###.#...QiER[40m..####... #...#.#....#........##....#..#..#Qie`4.1 (2.5SandblastQiQiE Here: an ice beast (asleep)  The floor.  Placed new exclusion.  Reduced exclusion size to a single square. _You climb upwards. _There is a stone staircase leading down here.Qi5 Qi'. sLevel 4 of the Dungeon <<<<>>>>___∩(Press ? for help)Qi/  #....≈.≈§≈≈≈§§≈§≈.............#....>....#....### #....§..§§......≈.............#..#..#.#......# #..).§≈≈§§§§≈≈≈≈≈........>.......##.#.#......## ###........§[.....#..........##...............# ###..§.#........................##....###.....# ########...#..........##....##........#.......#......# #..........####.......#.....#........................# #...........###......##...................###.....#### #§§§≈≈≈≈≈≈§..##......)..........................#.# #§§.......≈...##..)..#.÷......##...........###..### #.≈.≈≈§≈≈.§§..##...###..[....###.)#.........##...# #.≈.≈...≈§§......"..##@......###..#..........#...# Qi1 #.≈.≈._.≈§............R.......#...#...........#..## #.≈§....≈.≈........[..........................##..# #.≈§≈≈≈≈≈.≈..).......##.#.....#...>#..........#...# #.≈.§.....≈.....))...#..[.........##.............## #.§≈§≈≈≈§≈≈.............#..........##.....#.......# #...§...§........))##..##..................###.##.## ######....###....<.##.###.#.....####.......##......# ##...#.#....#........##....#..#..####.###.....## #.........###......##..<..#).'..#..#.# ##.....## ###.#....###......####<...####..'..#.# #......# #####....##.....# ###..#..#..####.####......#QiB ##..§.§.....§§.§...#..#.###......≈.≈§≈≈≈§§≈§..>....#....###..§..§§...........#..#.#..).§≈≈§§§§≈≈≈≈≈..>.......##.#.##......§[.....###.......... ###..§.#.........##....##########...#...#....#####.#......................######.....####§≈≈≈≈≈≈§..##......).........#.Qi .§§.......≈.)..#.÷......##...###..###≈§≈≈.§§..##...###..[)#..≈§§"..##@####...#.≈._.≈§....R#...#..#....≈.≈........[................#§≈≈≈≈≈.≈..).......##.#.....#...>#...≈.§.....))...#..[##.......#§≈§≈≈≈§≈≈.......##.....#.......#...§...§........))##..##...........#.##.#######....###....<.##.###.#.....####.......##.###...#.#....#..##....#..#..####.#.........###......##..<..#).'..######.#....###.###<...####..'..#.# QiV =>>Qi3Qipv ###........§[.....#..........##. Nitant the Digger###..§.#........................ Gargoyle of Hepliaklqana *..... ##...#..........##....##........# Health: 25/25 ======================== .....####.......#.....#.......... Magic: 8/8======================== ......###......##................ AC: 8Str: 12 ≈≈≈≈§..##......)................. EV: 11Int: 17 ....≈...##..)..#.÷......##....... SH: 5Dex: 10 §≈≈.§§..##...###..[....###.)#.... XL:  5 Next: 83% Place: Dungeon:4 ..≈§§......"..##@......###..#.... Noise: ---------  Time:iym 4564.1 (0.0) _.≈§............R.......#...#.... h) +1 rapier (elec) ..≈.≈........[................... Cast: Sandblast ≈≈≈.≈..).......##.#.....#...>#... ....≈.....))...#..[.........##... ≈≈§≈≈.............#..........##.. R   Zulima the ancestor ..§........))##..##.............. ....###....<.##.###.#.....####... #...#.#....#........##....#..#..#The floor.  Placed new exclusion.  Reduced exclusion size to a single square. _Removed exclusion. Placed new exclusion. _You climb upwards. _There is a stone staircase leading down here.Qi; _QiŽBQi,QiiQiQiQi-Qi>4,Qi\QibQi#nQiQiQiu,QiQi<QiZ....#.....#........... ...##...................###.....# ...).............# )..#.÷......##...........###..### .###..[....###.)###...# ..##>......###..##...# ........#...#.....#..## .[..........................##..#.##.#.....#..R@#........#76.1 (12.0) ...#..[.........##.............##....#....##.....## )##..##...........###.##.# .##.###.#.....####.......##... ........##....#..#..####.###... #......##..<..#).'..#..#.# ##..####<...####..'..#.# #...# ###..#..#..####.####....Qi^Qi=  Placed new exclusion.  Reduced exclusion size to a single square. _Remov. Placed new exclusion. _You climb upwards. _There is a stone staircase leading down here. _QioQi/QiQiQi87.0) _Qi~Qi7.R 5.  You climb downwards.Qi"7 ## .. .#  .# #  .##.###  ##  #@R# #.#..# Qi9& ..# ..#  ...# #### #### #_## ...ß  ....# ....ß QiU-8.6 (2.5QiQi _Level annotation: exclusion: ice beastFound a hide-covered altar of Uskayaw.Qia _There is a stone staircase leading up here.QiBQiXQi Qi$## ### .. ... .##.# .#.# # ..##.###.#R@# #.#..# ..##..# ...# ######### ##_##ß...ß .Qi&a....#.....ßQi},Qi1.Qi18_Qi“@ ### ###... .....##.# #.#.# # ..##.######@....... #R.##....# #.#..# ... ..##..# # ...# ######### ##_##ß...ß#.....ß _You swap places with Zulima.Qiݜ3Qi98_Qi### ### ... ... ..##.# #.#.# # #..##.#### ##R....... #@.##....#.#..# .....##..# #...# ######### ##_## ß...ß .....# .....ß Qi; ,QiQi+ _You swap places with Zulima.Qivf ### ### ... ... ..##.# #.#.# # #..##.#### ##R.......<.##....##..# ...#..##..# #....# ##### ##### ##_## ß...ß .....# .....ß Qiy There is a stone staircase leading up here..RQi2QiZ$ _QiQiT ### ###   ... ...  # ..##.#  #. #.#.# #  #.# #..##.####  ..# ##........  #.###R.##....#  #.#.#..# ...  #.@##..# #  #....#######  ##### ##_##   ß...ß   .....#   .....ß    QiQ<RQi3Qi8_Qi_ B  ### ###   ... ...   # ..##.#   #. #.#.# #   #.# #..##.####   ..# ##........   #.###<.##....#   #.#R#..# ...   #@.##..# #   #....#######   ###### ##_##   ß...ß   .....#   .....ß    Qib Q.RQiPg 3Qim Qi&  ... ...# ..##.##. #.#.# ##.# #..##.#### ..# ##........ #.###<.##....# #.#.#..# ...#.##.R##..# ##...@####### ##### ##_ ß...ß.....#ß Qi ,Qi QiA ### ### ... ...# ..##.# #. #.#.# # #.# #..##.####..# ##........#.###<.##....# #.#.#..# ...#.##@R##..# #....########### ##_##ß...ß#.....ßQiI ,QiN Qin  ### ### ... ... ..##.# #. #.#.# # #.# #..##.####..# ##........#.###<.##....# #@#....#.##.R##..# ##....#####Qi ###### ##_##ß...ß#.....ßQi ,QiJ 8_Qi#    ### ###  ... ...  # ..##.#   #. #.#.# #  #.# #..##.#### #..## ##........ ##<.##....#  ##.#.#..# ...  #.##.R##..# #  #....####### ###### ##_##  ß...ß  .....# .....ß Qi)& KR.Qi"- Qi/ Qi2 QiI    ##########  #. .......  #. ..##.#   #. #.#.#.# #   #.#.# #..##.#### #.@## ##........ #.#.###<.##....#  #.##R#.#..# ...  #.##..##..# #  #....####### Qi B###### ##_##  ß...ß  .....# .....ßR.Qiџ Qi١ Qi 8_QiO E   ##########  #. .......  #. ..##.#  #.##.#.#.# #  #.#@# #..##.####  #..## ##........  #.#R###<.##....#  #.##.#.#..# ... #.##..##..# # #....####### Qi] ###### ##_## ß...ß .....#RQi .R   Zulima the ancestorQiv Qi Qiu    ##########  #. .......  #. #..##.#  #.##@#.#.# #  #.#.###..##.####  #.R## ##........  #.#.###<.##....# #.##.#.#..# ... #.##..##..# # #....####### ###### ##_## ß...ßQi~x MR.QiJ} Qi Qiԁ 8_Qi# Q #############........... #@.##.# ##.#.#.# # .#R###..##.#####..## ##........#.#.###<.##....#.##.#....#.##..##..# #....########### ##_##Qi MR.Qi 3Qi QiL 6 ############...@.......#.##..##.##. #R#.#.# # #.###..##.####..## ##........#.#.###<.##....##.##.#.#..# ...##..##..# #....#####Qi\N LR.QiS QiUU QiX Qiʿ S  # #....# #.##R.##.##.# #.##.#.#.# #  #.#.###.. #..## ##.. #.#.###<.##....#  #. # Qi< BQir$ #  #....#  #.##R.##.##.#  #.##.#.#.# #  #.#.###. #..## ##.Qi& #.#.###<.##....#  #.##.#.#.. #.##..##..# # Qit(LR.Qi,Qi-Qi<1Qih# #....R.@....# #.##..##.##.# #.##.#.#.# # #.#.###..##..## ##..#.#.###<.##....# #.##.#.#..#.##..##..Qiّ[ .RQiiQi QiQin# #.....R.@...# #.##..##.##.# #.##.#.#.# # #.#.###.#..## ###.#.###<.##....# #.##.#.##.##..## QiF.RQi3QiQivQi *# #......R.@..# #.##..##.##.# #.##.#.#.# # #.#.###..##..## ##..#.#.###<.##....# #.##.#.#..#.##..##.. .RQi/3Qi8Qiz# #.......R.@.# #.##..##.##.# #.##.#.#.# .# #.#.###..##.#####..## ##........#.#.###<.##....# #.##.#.#..#.....#.##..##..#... # QiF.RQiCQiQiQi5 # #........R.@# #.##..##.##.# #.##.#.#.##.# #.#.###..##.#####..## ##........#.#.###<.##....# #.##.#.#..#.....#.##..##..#... # Qi F.RQi3QiQibw#############.........R.##..##.##.#.#.#.###..##.####.## ##........#.###<.##....##.#.#..#......#. #...############### ##_Qi!,QiQi*#############.........R.##..##.###..###..##.####.## ##........#.###<.##....##.#.#..#......#.#...################ ##_## ß...ßQiM.RQi3Qi 8_QiV#############...........##..##.##R#.#.##..###..##@####.## ##........@..#.###<.##....###.#.#.#..#.....#..###...############### ##_## @   Sigmund (polearm, asleep) Qi8Y\ß...ß.....#QiZQijQis  Nitant the Digger  Gargoyle of Hepliaklqana *.....  Health: 25/25 ========================Magic: 8/8========================#############AC: 8Str: 12#...........#EV: 11Int: 17#.##..##.##R#SH: 5Dex: 10#.##.#.#.##.#XL:  5 Next: 83% Place: Dungeon:5#.#.###..##@####Noise: ---------  Time: 4602.6 (24.0)#..## ##........@..Qivgh) +1 rapier (elec)#.#.###<.##....###.Cast: Sandblast#.##.#.#..#.....##.##..##..#....###....###########R   Zulima the ancestor###### ##_##@   Sigmund (polearm, asleep)ß...ß.....#Found a hide-covered altar of Uskayaw. _There is a stone staircase leading up here. _You swap places with Zulima. _You swap places with Zulima. _There is a stone staircase leading up here.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe.Qi/  --more--QiQitQi#M.RQi-+G, ally target)Qi2< 3.6 (25 _QiO49_QiK=Qi   Casting: Sandblast (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qi%Qi:QiȰQi Qi6_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Qi;P##############...........# #.##..##.##.# #.##.#.#.##R# #.#.###..##.#########..## ##....@...@...#.#.###<.##....####.##.#.#..#.....# #.##..##..#....###....################# ##_##  ß...ß .....#.....ß.RQiYb4.6 (1.0)Sandblast _Qi_Qi cQi  Casting: Sandblast (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qi< Qi$ The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - NoQiG QiRA x  Nitant the Digger  Gargoyle of Hepliaklqana *.....  Health: 25/25 ========================  ############# Magic: 5/8===============---------  #...........# AC: 8Str: 12  #.##..##.##.# EV: 11Int: 17  #.##.#.#.##.# SH: 5Dex: 10 QiC  #.#.###..##R########  XL:  5 Next: 83% Place: Dungeon:5  #..## ##....@***@...  Noise: ---------  Time: 4604.6 (0.0)  #.#.###<.##....###..  h) +1 rapier (elec)  #.##.#.#..#.....#  Cast: Sandblast  #.##..##..#....##  #....###########  ###### ##_## R   Zulima the ancestor ß...ß @   Sigmund (polearm, asleep, ally target) .....# .....ßCasting: Sandblast (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (quite dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straighQi&F t lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, ally target,  100% to hit)Qi  Nitant the Digger  Gargoyle of Hepliaklqana *.....Qil/Health: 25/25 ========================#############Magic: 5/8===============---------#...........#AC: 8Str: 12#.##..##.##.#EV: 11Int: 17#.##.#.#.##.#SH: 5Dex: 10#.#.###..##R########XL:  5 Next: 83% Place: Dungeon:5#..## ##....@```@...Noise: ---------  Time: 4604.6 (0.0)#.#.###<.##....###..h) +1 rapier (elec)#.##.#.#..#.....#Qi3Cast: Sandblast#.##..##..#....###....################# ##_##R   Zulima the ancestorß...ß@   Sigmund (polearm, ally target).....#.....ßAiming: Stone Arrow (quite dangerous; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, ally target,  100% to hit)  The stone arrow hits Sigmund!!  Sigmund is severely wounded.Qi_.R@.QiV..===5.6 (1QiQit  Press: ? - help, Shift-Dir - straight line  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, ally target,  100% to hit)  The stone arrow hits Sigmund!!  Sigmund is severely wounded. _Sigmund shouts!QiO4####QiL.RQig@.R.Qio .The blast of sand misses Sigmund.Qi:*Qi (confused)Sigmund casts a spell at you.Qi>:RQi@m4----7.1 (1.5QiFQiJ. _Zulima appears confused.QiRg )Zulima avoids your attack. The blast of sand hits Sigmund!Qil =#Qi 0RQi( Qi<   Nitant the Digger  Gargoyle of Hepliaklqana *.....Health: 25/25 ========================#############Magic: 3/8=========---------------#...........#AC: 8Str: 12#.##..##.##.#EV: 11Int: 17#.##.#.#.##.#SH: 5Dex: 10#.#.###..##.########XL:  5 Next: 227% Place: Dungeon:5Qi m#..## ##....@R).....Noise: =--------  Time: 4608.6 (1.5)#.#.###<.##....###..h) +1 rapier (elec)#.##.#.#..#.....#Cast: Sandblast#.##..##..#....###....################# ##_##R   Zulima the ancestor (confused)ß...ß.....#.....ß _Sigmund shouts!  The blast of sand misses Sigmund.  Sigmund casts a spell at you. _Zulima appears confused.  Zulima avoids your attack. The blast of sand hits Sigmund! _You kill Sigmund! -  Sigmund casts a spell at you. _ppears confused.  Zulima avoids your attack. The blast of sand hits Sigmund! _You kill Sigmund!Your Earth Magic skill increases to level 6!You have reached level 6!QiM /  --more--Qi 8/289----666% SandblastQi Qi| ] _Zulima remembers more of her old skill.Qi.@!  Nitant the Digger  Gargoyle of Hepliaklqana *.....Health: 28/28 ========================#############Magic: 3/9========----------------#...........#AC: 8Str: 12#.##..##.##.#EV: 11QiBInt: 17#.##.#.#.##.#SH: 5Dex: 10#.#.###..##.########XL:  6 Next: 66% Place: Dungeon:5#..## ##....@R).....Noise: =--------  Time: 4608.6 (0.0)#.#.###<.##....###..h) +1 rapier (elec)#.##.#.#..#.....#Cast: Sandblast#.##..##..#....###....################# ##_##R   Zulima the ancestor (confused)ß...ß.....#.....ß _You kill Sigmund!Your Earth Magic skill increases to level 6!You have reached level 6! _Zulima remembers more of her old skill.  Press: ? - help, v - describe, . - travelThe floor.Qi& @R  Your Earth Magic skill increases to level 6!You have reached level 6! _Zulima remembers more of her old skill.  Press: ? - help, v - describe, . - travelHere: Zulima the ancestor (confused, friendly)  The floor.Qi@R), g - get itemItems here: a +0 scythe; a +0 robe; the human corpse of Sigmund.Qi0  Nitant the Digger  Gargoyle of Hepliaklqana *.....Health: 28/28 ========================#############Magic: 3/9========----------------#...........#AC: 8Str: 12#.##..##.##.#EV: 11Int: 17#.##.#.#.##.#SH: 5Dex: 10#.#.###..##.########XL:  6 Next: 66% Place: Dungeon:5Qi@3#..## ##....@R).....Noise: =--------  Time: 4608.6 (0.0)#.#.###<.##....###..h) +1 rapier (elec)#.##.#.#..#.....#Cast: Sandblast#.##..##..#....###....################# ##_##R   Zulima the ancestor (confused)ß...ß.....#.....ßYour Earth Magic skill increases to level 6!You have reached level 6! _Zulima remembers more of her old skill.  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +0 scythe; a +0 robe; the human corpse of Sigmund.  The floor.QiX5Qi{<Qi?. _QitQiwQi{Qi}R.RQi҅QiM$ _Qi08_QiYS.RQiEQi֙QicQi9R.QiUQiQig8_QiS.RQiQiQiQiǿ9R.Qig;Qi T4==QiQi|@ _Zulima seems less confused.QiQiQiQiQiWQiQiQi8_QiQi:==Qi8_Qi ,QiyQi\QiQi8_Qi%,Qi*8_Qi2Qi4Qi888_Qi@QiAO5===QiMF8_QiNQiPQi4UQi]Qi_QicQikQimQirQi|Q===QiQiۉQǐQihQiAQiQi^QiQiѩQij8_QiBQieQigO6===QiPQiQiQi8_QiQiQiQi",Qi8_QiCQim4===QiQi}QiQi#8_QiQi!Qi*&8_Qi.Qix0Qi4"_Qi6Qi%=Qi?QiYI8_QiLQi0NN7==QiTQi],QieQimQioQiu8_Qi}QiQi/QiQi:==Qi5Qi(QiqQi8_QiQiQiQiQiQihQidQiQiQi(c8===QiQiyQi5QiQiQiQiQi Qi Qi28_Qi(Qi;===QiOQi',Qiu.Qi6,QiHQiSPQiRQiWQi^Qi`Qic8_QilQinM9===QihtQir ### #..# #.##..##.##.# #.##.#.#.##.# #.#.###..##.##..## ##.....@).....##.#.###<.##..R.###.#.##.#.#..#.....# ###### ##_## ß...ß.....# _Magic restored.Qim3Qi8_QiV # #.# #.##..##.##.# #.##.#.#.##.# #.#.###..##.# #..## ##......@.....# #.#.###<.##..R.###.#.##.#.#..#.....# #  #....########### ##_## .....# Qin[ ,Qi=_ 8_Qi?c $  Things that are here:Qi- "  #  #.#  #.##..##.##.#  #.##.#.#.##.#  #.#.###..##.#  #..## ##......)@....#  Qi} f#.#.###<.##..R.###.  #.##.#.#..#.....# ##.  #.##..##..#....##  #....###########  ###### ##_## ß...ß.....#  a +0 scythe; a +0 robe; the human corpse of SigmundQi :R.Qi Qi $ _Qin 8_Qi7 O # #.# #.##..##.##.# #.##.#.#.##.# #.#.###..##.# #..## ##......R.@...# #.#.###<.##....###.....# #.##.#.#..#.....# .##.# #.##..##..#....## # #....########### ###### ##_## Qi': Dß...ß Qi; F)RQifB Qi D ;===QiH Qig 2 .# .##..##.##.# .##.#.#.##.# .#.###..##.# ..## ##......)R.@..# .#.###<.##....###.....# .##.#.#..#.....# ..##.# Qi[ .##..##..#....## ..# ....########### ... ##_## ....ß...ß ##### .RQiʳ Qi Qiչ 7_Qi  # ##..##.##.# ##.#.#.##.# #.###..##.# ## ##......).R.@.# #.###<.##....###.....# ##.#.#..#.....##..##.# ##..##..#....###..# ## #...Qi + ##_## #.... ß...ß ###### .RQi.( QiD* Qi. 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Qi_ G###....####.##.##.#...# #.##.# #.###.###.##..##.........##......#.######.######.#.# #.##.# #.......#### #######.#Qi& F.RQi, Qi Qi Qi ......# ......# ...## ..#..# QiI j)###.# ..####.###### .# # #.# =#.## ###....####.#####....# +.)..R.$ ###....####.##.......##.#...# #.##.#  #####.######..# #.# #.## Qi097.6 (10.0)Qi%F.RQiQi,8.6 (11QiQiN' _Found a hand axe.QiQ....##......Qi# # ... .## #.. #..# #)# ##.# ...  ####.###### #.###  #.Qi # #=#.## ....####.#####....# .)...R.$+....####.##.##.#...# #.##.#  #####.######.# #.# #.## .RQi3QiDQi|##.## .....# . ####.#...#)# ##.# ... ###.###### #.###  #.........# #=#.## ##....####.#####@...#### ..........)....R......$+ ##....####.####...# ###.###Qi~..........######.#####.#.......QiQiQiʏQi  ##.# .## .....# . ####.#...##)## ##.# ... ###.###### #.###  #.........# #@#.## ##....####.#####....#### ..........)....R......$+ ##....####.##.####...# #.#####.###..#.........######.#####.#QiMR.Qi63Qi'QiQi^701.6 (3.0)2.6 (4Qi$Qip,, _d - a ring of wizardryQik #..Qifn Qi(t Qi ##.#. .# ....# .#. # ... ###.##..  #..# ##)####.# ... ####.###### #.### #.........# #.#.## #....####.#####R@..#### .........)...........$+ #....####.##.......#### .#...# #.##..# #.###.###.##.# Qih #.........##......#.# #####.######..#  #.# #.###.# #.#Qi Qi Qi QiN ...# .#. # ... ##.##..  #..# ##)####.# ... ###.###### #.### .........# #.#. ....####.#####R...#### ........).......@...$+ ####.###### .#...# #.##.# .###.###.##.# .........##......#.####.######..#  #.# #.###.# #.#### #######.#QikQ Q.RQigW QiY Qi^ Qi # .#. # ... .## #.. #..# ##)## ##.# ... .###### #.### # #.#.## ####.#####....#### )......R.@..$+ ####.##.#### #...# #.##.# Qi _##......#.#.######........# #.# #.......###.# #.......# .RQio Qi Qi] Qi~8 a# .#. # ... .## #.. ..# ##)## .# ... .###### #.### # #.#.## ####.#####....#### ).Qie; rR.@.$+ ####.##.#### ...# #.##.# .###.##..###......#.#.######........#  #.# #.......##  #.# # .RQiZD 3QisI Qi J# .#. # ... ## #.. # ##)## .# ... .###### #.### # #.#.## ####.#####....#### )..R.@$+ ####.##.#### # #.##.......# .###.##........###......#.#.######........# #.# #.......## #.# #.......# Qi F.RQig Qi Qiϻ Qi .#.  ...  #.. # ##)## # ... ###### #.### # #.#.## ####.#####....#### )...R.@+ ####.##.#### # #.##.......# .###.##.....Qi <...###......#.# .######........# .# #.. .RQi.'3Qi-Qi4,Qi9QiS& +#..................'..............lh........+#l   iguana (asleep)h   hound (asleep) _You now have 138 gold pieces (gained 10).QiϬ  You open the door.  You encounter an iguana and a hound.QiNQiϽk9.6 (7, ally target)Qi310.6 (8 _QiQiQiQiGPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  f - a ring of see invisible (worn)QiSd - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Qi pQixQi.#.Nitant the Digger...Gargoyle of Hepliaklqana *..... ##..Health: 28/28 ======================== ###)##+#Magic: 9/9Qi======================== #......AC: 8Str: 12 ###### #.###....EV: 11Int: 17 .....# #.#.## .....SH: 5Dex: 10 ####.#####....####......XL:  6 Next: 66% Place: Dungeon:5 ....)..........R@'......Noise: ---------  Time: 4710.6 (0.0) ####.##.......####......h) +1 rapier (elec) .# #.##.......# ..lh.Cast: Sandblast .###.##........# .... .....##......#.# ... .######........#+#R   Zulima the ancestor .# #.......##l   iguana (asleep,Qiۆ% ally target) .# #.......#h   hound (asleep) ## #######.# _f - a wand of mindburst (13) _Found a hand axe. _d - a ring of wizardry _You now have 138 gold pieces (gained 10).  You open the door. _You encounter an iguana and a hound.QieQi>-1.1 (0.5QiQi?3 _d - a ring of wizardry (worn)Qi .#. ...  #..  ##)## #+# ... #...# #.### #....## #.#.## #.....#.#####....####......#)...R.@......#.##.####. # #.##.......# #..lh. ###.##........# #.##......#.# #...# ######.# #+# # #.## # #.# Qiפ 9h.Qi .Rl.Qi mlhQi H===2.1 (1.0SandblastQi Qi$ : _The iguana hisses angrily. The hound barks!Qi6 Q _There is an open door here.QiL> ## The blast of sand hits the iguana!Qih.h.l.h.QiQif8-----3.6 (1.5QiQi QiY_The iguana is severely wounded.Qi  .#. ... # #.. # ##)## #+## # ... #...## #.### #....#.# #.#.## #.....##.#####....####......#.).@Rh.....##.##Qi U.####.l..... .# #.##.......# #...... .###.##........# #......##......#.# #...# .######.# #+## .# #.## .# #.# ## #.#'RQi$  --40 _You swap places with Zulima. The hound bites Zulima. The iguana bites Zulima!Qi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Qi? .#. Nitant the Digger ... Gargoyle of Hepliaklqana *..... # #.. Health: 28/28 ======================== # ##)## #+##  Magic: 5/9=============----------- # ... #...#  AC: 8Str: 12 ###### #.### #....#  EV: 11Int: 17 .....# #.#.## #.....#  SH: 5Dex: 10 ####.#####....####......#  XL:  6 Next: 66% Place: Dungeon:5 ....)...........@*h.....#  Noise: =--------  Time: 4714.6 (0.0) ####.##.......####Rl.....  h) +1 rapier (elec) .# #.##.......# #...... i\C9m Cast: Sandblast .###.##........# #..... .....##......#.# #...# .######........# #+##  R   Zulima the ancestor .# #.......## l   iguana (ally target) .# #.......# h   hound ## #######.# _You swap places with Zulima. The hound bites Zulima. The iguana bites Zulima!  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, ally target, 75% to hit)Qi{ h*RlQi rh.  Aim: a hound (60% to hit)Qira.#.Nitant the Digger...Gargoyle of Hepliaklqana *..... ##..Health: 28/28 ======================== ###)##Qib#+##Magic: 5/9=============----------- #...#...#AC: 8Str: 12 ###### #.### #....#EV: 11Int: 17 .....# #.#.## #.....#SH: 5Dex: 10 ####.#####....####......#XL:  6 Next: 66% Place: Dungeon:5 ....)...........@`h.....#Noise: =--------  Time: 4714.6 (0.0) ####.##.......####Rl.....h) +1 rapier (elec) .# #.##.......# #......Cast: Sandblast .###.##........# #..... .....##......#.# #...# iO14d.######........# #+##R   Zulima the ancestor .# #.......##l   iguana (ally target) .# #.......#h   hound ## #######.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (60% to hit)  The stone arrow hits the hound!Qi h. l.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (dangerous; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (60% to hit)  The stone arrow hits the hound!  The hound is almost dead.Qi ?=5.6 (1 _Zulima closely misses the iguana. The hound bites you but does no damage.Qi^N †The blast of sand hits the hound.QiU(QiQ l.  You kill the hound!  Zulima barely misses the iguana. Zulima hits the iguana. 4---80-7.1 (1.5 _You block the iguana's attack.QiBl _Your Earth Magic skill increases to level 7!Qi+4####Qi& l...  The blast of sand misses the iguana. Zulima closely misses the iguana.Qit3------8.6QiQiS _The iguana barely misses you.Qi   You hit the iguana but do no damage.The iguana is severely wounded.Zulima hits the iguana but does no damage.Qi -9.8 (1.2QiQiNS _The iguana barely misses you.Qi Zulima hits the iguana but does no damage.  Zulima barely misses the iguana.  The iguana bites you but does no damage.Qi)21.0QiYQi$- _Zulima hits the iguana.Qir  You closely miss the iguana.The iguana is severely wounded.The iguana bites you! Zulima barely misses the iguana.Qilu 17----------4===2.2QiN{ Qi. > _The iguana bites you but does no damage.Qi{Qi~Qi3Qi!^ _You are too injured to fight recklessly!Qi  .#. Nitant the Digger ... Gargoyle of Hepliaklqana *..... # #.. Health: 17/28 ==============---------- # ##)## #+##  Magic: 3/9========---------------- # ... #...#  AC: 8Str: 12 ###### #.### #....#  EV: 11Int: 17 .....# #.#.## #.....#  SH: 5Dex: 10 ####.#####....####......#  XL:  6 Next: 80% Place: Dungeon:5 ....)...........@l......#  Noise: ==-------  Time: 4722.2 (0.0) ####.##.......####R......  h) +1 rapier (elec) .# #.##.......# #....Qi ..  Cast: Sandblast .###.##........# #..... .....##......#.# #...# .######........# #+##  R   Zulima the ancestor .# #.......## l   iguana (ally target) .# #.......# ## #######.# _The iguana bites you but does no damage. _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, ally target, 85% to hit)Qi v.#.Nitant the Digger...Gargoyle of Hepliaklqana *..... ##..Health: 17/28 ==============---------- #Qiz ##)###+##Magic: 3/9========---------------- #...#...#AC: 8Str: 12 ###### #.### #....#EV: 11Int: 17 .....# #.#.## #.....#SH: 5Dex: 10 ####.#####....####......#XL:  6 Next: 80% Place: Dungeon:5 ....)...........@l......#Noise: ==-------  Time: 4722.2 (0.0) ####.##.......####R......h) +1 rapier (elec) .# #.##.......# #......Cast: Sandblast .###.##........# #..... .....##......#.# #...# Qi$ .######........# #+##R   Zulima the ancestor .# #.......##l   iguana (ally target) .# #.......# ## #######.#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (severely wounded, ally target, 85% to hit)  The blast of sand hits the iguana but does no damage.  The iguana is severely wounded.Qilu†Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line: an iguana (severely wounded, ally target, 85% to hit)  The blast of sand hits the iguana but does no damage.  The iguana is severely wounded.Zulima hits the iguana.Qi}q(Qixq92-3.7 (1.5SandblastQi~QiF _The iguana dies!Qi}ZQi"]Qi)bQic8R.QilQioS8=Qi]uQi_|Qi0~QiQiQiQi1QiQiQizQiQi^9==QiQiFQiIQiQi94QiJ1==QiQiQiQi{Qi|QiU9=QiQiDQiN20=Qi0QiBQiV:==QiQi1,Qi QiQi2QiQiQi j1==Qi`%Qi+Qi-Qi>{5===Qi4BQidFQiwHQi RQiSk2=QiqXQi`,QieQilQin;===Qi}rQixQizQi}Qi,Qi\K3=Qi‰Qiz,QiQiQi QiޜQi%QiO6===QivQiQiEh4==QiQiQiQiQiQiqQiQiHQi;===Qi$QihQih5==QiQiQiQi Qi Qi Qi$ QiX. ,Qi5 Qi> QiA j=7==QiE QiM a6=Qi,T Qi] ,Qie Qi>q ,Qi/x Qi Qi; :==Qi Qi Qi! h7==Qi Qig ,QiT Qi Qi Qi Qi4 ,Qi Qi Qio 8==8===Qi_ Qi N _HP restored.QiJ Qi. Qi3 Qiv Qi ,Qi Qi Qi M====Qi& Qi Qi Qi! Qi)+ ,Qi1 Qi]9 ,Qi&? Qi-G ,QiM QiuT ,QiZ Qib Qile M9===Qih Qi% 1.#. ...  #..  ##)## #+##  ... #...#  #.### #....# # #.#.## #.....# .#####....####......# ).R@......# .##.####. # #.##.......# #...... ###.##........# #.....##......#.# #...# ######.# #+## Qi" ,Qi Qi d _You swap places with Zulima.  There is an open door, spattered with blood here.QiI  .#. ... #.. ##)## #+## ... #...#  #.### #....# # #.#.## ##.....# .#####....####......# ).R†# .##.####.#  #.##.......# ##..##.# #.....###......#.# #...#.# #+## QiL  You see here a hound corpse..RQiYU QiX $ _Qi] QiE . .#.#. ... ..  ##)##+##  ... # ### #.### # ..# #.#.## # #.#####....####.@....# .).....R......# #.##.......####.......# .##.# ##........ #.##..# ##.. ..##......#.# #... ####. #+###.##.......#Qi NR†Qiu 3Qis Qi< . .#.#. ... ..  ##)##+##  ... # ## #.### # Qi? .# #.#.## ##.@...# #####....####R.....# )............†......# .##.####.......# .##.# ##........##..# ##.....### .##......#.# ##... ###. #+###.#QiC :R.Qi.P Q===QixU Qi . .#.#. ... ..  ##)##+##  ... # # #.### ##.@..# # #.#.## ##R....# #####....####......# ....†. ##.####.......# ##.# ##........ ##..# ##.....###......#.# ##... ##.# #+##Qi :R.QiZ 3Qi2 Qi6< . .#.#. ... ..  ##)##+##  ... .@.#  #.### ##R...#  #.#.## # ####....####.....# ....†......#.####.......# .# ##..........# ##.....### #QiH? ......#.# ##...R.QihG 3QiN Qi̴ .........#.##.##.#'Qi BQi,  ##.## .#...#. #..  #.# ##)## ##@##... ##R.## ##..  #.#.## ##.. ####....####.. ....†......# ###.## ##..........# ##.....### _You open the door.Qi63QirBQi'  #.. ##.###...# .#Qi9:...#. #..  #@# ##)## ##'##... ##R..### ##..  #.#.## ##.. ####....####.. ....†......####.## ##........  There is an open door here.R.Qij: _QiQi+# ###. #.. #.##.#.#...## ..... .#...#. #..  #.# ##)## ##R#... ##...### ##....#  #.#.## ##.. ####....####.. ....†......####.#Qiq.LR'Qi4Qi7Qiq>Qi\^# ###. #.. #.##.## #.#...## ......# .##...##.. #..  #R# ##)## ##'#... ##..## ##....#  #.#.## ##.....# ####....####.. ....†.Qi`LR.QihQikQioQi# ###. #.. .##.## ..##.#...# ..........# .##.@.####.##.R #..  #.##)## ##'#... ##..## ##..  #.#.## ##.....# ####....####..QiLR.Qi?3QiQiC# ### . #..  #.##.## ..##.#...##  ........ .# .##.#....#. ##R#... #.#.. #.#  ##)###'## ... ...##.### ##....#  #.#.## ...#R.QiQL# #### . #.. #.## ..##.#.@.## ..........# . .# #.##.#..R## .#. .. ##.##Qi ... ..# #.# #.. # #.###)## ##'## ... ##...# #.### ##....#R.QiQiQiQiqD# #########. #........ #.##@## ..##.#...## .......R.. .# #.##.#..###. ...###... ..## #.. # #.##)## ##'#... ##..R.Qi# ##########. #.@....... #.##.#####.##..##.#.R.##  ..........#. .# #.##.#...##.#. ...##.##... ..## #.#.. # #.#  ##)##'##R.QiIQiF# #. #..#.##R#####.#..##.#...## ..........#  . .# #.##.#...##  QiGI.#. ...##.##  ... ..## #.#  #.. # #.# Qi{KER.QiPQiDRQi(WQi!# #. #.R.>#.##.#####.###:..##.#...## ..........# . .# #.##. .#. ...##.## ... ..# QixW--93.7 (70.0)QiF.RQiQiYF-4.7 (71QiQi; _Found a stone staircase leading down.Qi ........'Qi QiDd p# #. #..R.>.#.##.#####.###:#Qif $..##.#...## # #. ...##.## .RQio Qi&r Qiw Qi # #. #...R.@....>.#.##.#####.###:#..##.#...## .# .Qi # .# .# #.##.#...## .# . ...##.## .# ..## #.# .# # #.# .. Qi F.RQiJ Qi Qi Qi # #. #....R.@...>.#.##.#####.###:##$..##.#...## #.# .# #.# # #.##.#...## #.# ...##.## #.#  ..## #.# #.#  # #.# #.. Qit F.RQi! Qi Qi4 Qi{S     # # . #.....R.@..>...# #.##.#####.###:##$# ..##.#...## #.#  .# #.#   #.##.#...## #.#  ...##.## #.# QigV  ..## #.# #.#  # #.# #..   ##'##  .RQii Qil Qis Qi )    # #  . #......R.@.>...#  #.##.#####.###:##$#  Qil ..##.#...## #.# # .# #.#  #.##.#...## #.#  ...##.## #.#  ..## #.# #.#  # #.# #..  ##'##  QiS F.RQi Qi Qi QiY    # #  . #.......R.@>...#  #.##.#####.###:##$#  ..##.#...## #.# .#  .# #.# .# #.##.#...## #.# .. ...##.## #.# ## ..## #.# #.#  # #.# #..  ##'##  Qi]F.RQiXh3QikjQi    # #  . #........R.@...#  #.##.#####.###:##$#  .##.#...## #.# #.#  # #.# #.#  .##.#...## #.# #..  ...##.## #.# ###  .## #.# #.#  Qi #.# #..  ##'##  .RQiC3QiQi   # ################ . #.........R>...#.##.#####.###@##$# .##.#...## #.# #.# ........ .##.#...#.  ...##.## ## .## #.#   .##'## ##...There is a stone staircase leading down here.Qi\Qi! _Qi'QiR4  You pick up a book of Hexes and begin reading...  You add the spells Anguish, Cause Fear and Enfeeble to your library.Qi<3802.7 (8.0)Qi>+3.7 (9Qi _You now have 146 gold pieces (gained 8).QiQi Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - Brom's Barrelling BoulderConjuration/Earth6% 4  c - Lesser BeckoningTranslocation12%2  d - PetrifyAlchemy/EarthQi17% 4  e - Summon Seismosaurus EggSummoning/Earth17% 4  f - Sigil of BindingHexes22% 3  g - AnguishHexes/Necromancy56% 4  h - Cause FearHexes56% 4  i - EnfeebleHexes100% 7 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitQiA Qiy Qi   Nitant the Digger  Gargoyle of Hepliaklqana *.....  Health: 28/28 ========================  Magic: 9/9========================  AC: 8Str: 12  EV: 11Int: 17  # ################  SH: 5Dex: 10. #.........R>...#  XL:  6 Next: 92% Place: Dungeon:5#.##.#####.###@##$#  Noise: ---------  Time: 4803.7 (0.0) .##.#...## #.# #.#Qi   h) +1 rapier (elec) .........# #.# #.#  Cast: Sandblast .##.#...## #.# #.. ...##.## #.# ### .## #.# #.#  R   Zulima the ancestor#.# #.. ##'## ##...# _There is an open door here. _Found a stone staircase leading down. _There is a stone staircase leading down here.  You pick up a book of Hexes and begin reading...  You add the spells Anguish, Cause Fear and Enfeeble to your library. _You now have 146 gold pieces (gained 8).Qi P  Okay, then.Qi Qi. Qi . _Qi f......R>Qi Qi8 Qisf      # ################  . #.........R>@..#   #.##.#####.###.##$# ##.#...## #.# #.# # ........# #.# #.#  ##.#...## #.# #..  ...##.## #.# ### ## #.# #.#  .# #.. '##  Qii J.RQio Qip $ _Qi*u Qi Z     #  . #.R.@.#  #.##.#####.###.##$#  #.#...## #.# #.# .#  # #.# #.# .. #.#...## #.# #.. #.# ##.## #.# ### .# # #.# #.# ## #.# #..  ##'##  Qi F>RQil Qi Qia Qi;I    #   #.>R.@#  .##.#####.###.##$#  .#...## #.# #.##.#  # #.# #.#...  .#...## #.# #...#.#  .##.## #.# ###. .#   #.# #.# ## ##  #.# #..  ##'##  Qi0MF.RQiSQiUQiZQi(################..........>.R. .##.#####.###.##...## #.# #.##.........#...#..#.##.## ##. .#  #.#  ## #.  ##'## ##...Qi,QiRQi,QiQi|@ ################..........>.R. .##.#####.###.##...## #.# #. ......#...##...#...#.##.## #.# ###.  #.#  ## #.  ##'## ##... #. _You now have 149 gold pieces (gained 3).QiM.RQiW3Qi+ Qi^n################..........>... .##.#####.###.##R...## #.# #.##.##.....#.@.##...##...##.## #.# ###.  #.#  ## #.  ##'## ##... #. .QiqM.RQiVw3Qip|QiF&    #####  #.>...#  ##.#####.###.##.#  #...## #.# #.##R##  # #.# #.#..@#  #...## #.# #...#.#  ##.## #.# ###...#  #.# #.# ##.##  #.# #.. ..Qipu ##'## ##. #...# #. ....# #. #  Qi`QiOQi!QiLl################..........>... ##.#####.###.##...## #.# #.##R## ........ #...#..##.## #.# ###..  #.#  ##.#. .. ##'## ##... .QiNOM.RQi+TQiUQiYQi  ################  #..........>...# .##.#####.###.##.# .#...## #.# #.##.## ......# #.# #.#..R# #...## #.# #...#.# .##.## #.# ###.@.#  #.# #.# ##.##  #.# #.. .. #'## ##.# ...# #.# .# #.# .# #.# .# #.# .# QiHM.RQi3QiQi/$################..........>... .##.#####.###.##...## #.# #.##.##......#...#...##...#R#.## #.# ###...  #.#  ##@##........#  ##'## ####### ##... . ...#Qi2Q.RQis9Qi;Qi?Qi################ . #..........>...# #.##.#####.###.##.# #.#...## #.# #.##.## ......# #.# #.#...# #.#...## #.# #...#.# .##.## #.# ###.R.# # #.# #.######.##  #.# #......@.# #'## ########.# ...# #.# .# #.# .# #.# .# #.# .# ..# Qi..# ## #........ .RQiVQi#QiXQi#..........>...#  .##.#####.###.##.#  .#...## #.# #.##.## ......# #.# #.#...#  .#...## #.# #...#.#  .##.## #.# ###...#   #.# #.######R##   #.# #........#  ##'## ########@#  ##...# #.#  #....# #.#  .....# #.#  .....# #.#  # ..# i 0m .##  ..  ### .RQi%3Qi})QiȈ.##.#####.###.##...## #.# #.##.##.....#...# .#...#..#.##.## ##...  #.# #.######.#.......R#  ##'## ########. ##...# . ...##.. #.....### ##...## QiQ.RQixQiQiٮQi...## #.# #.##.## ......#...# .#...#..##.## ##...  #.# #.######.#.......#  ##'## ########R ##...# #.. ...##..#. #.....### ##...##  #+## QiTM.RQi3QiQi(........#...#..##.## ##...  #.# #.######.#.......#  ##'## ########. ##...# #R.. ...#..#.. .#. #.....### ###...##  #+## .RQiQiWQiQi #...#..##.## ##...  #.# #.######.#.......#  ##'## ########. ##...# .R ..#s....# #....#.. ##.#. #.....### ###...##  #+## s   scorpion (asleep)Qih  You encounter a scorpion.Qi/SandblastQic.R19.7 (16.0)QiG, ally target)Qi420.7 (17 _Qi"Qio&QiyXQi[C  Skill  Level Cost  Apt Skill  Level Cost  Apt Qic^ a - Fighting   0.0   0.8  +1   h - Spellcasting   2.0   3.6  -1           b - Unarmed Combat   0.0   1.0   0   i - Conjurations   5.0   5.0  +1   c - Throwing   0.0   1.2  -1   j + Earth Magic7.2   5.7  +2           d - Short Blades   0.0   1.2  -1   k - Invocations   0.0   0.8  +1  Qi`[39;49m     l - Evocations   0.0   1.2  -1   e - Armour   0.0   0.8  +1       f - Dodging   1.5   2.8  -2       g - Stealth   2.1   2.1  +2                                          Qib                     The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsQi?oMaces & FlailspAxes  q - Hexes   0.0   1.2  -1d - Polearms0.0   1.2  -1   r - Summonings0.0   1.2  -1  e - Staves 0   0   s - Necromancy 1.4  -2f - Unarmed Combat   0.0   1.0   0   t - Forgecraftg - Throwing1.2  -1   u - Translocations   0.0   1.2  -1         v - Alchemy0.0   1.4  -2  h - Short Blades   0.0   1.2  -1   w - Fire Magic0.0   1.0  iB;1m 0  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   1.0   0  j - Ranged Weapons   0.0   1.0   0   y - Air Magic0.0   1.4  -2   z + Earth Magic 7.2   5.7  +2  k - Armour0.0   0.8  +1  l - Dodging1.5   2.8  -2   0 - Invocations0.0   0.8  +1  m - Shields0.0   0.8  +1   1 - Evocations0.0   1.2  -1  n - Stealth2.1   2.1  +2  QiZE5[34m 2 - Shapeshifting   0.0   1.7  -3  useful|allRiORiQRiVRi^.#...## #.# #...#.#  Nitant the Digger .##.## #.# ###...#Ri`  Gargoyle of Hepliaklqana *.....#.# #.######.##  Health: 28/28 ========================#.# #........#  Magic: 9/9========================##'## ########.#  AC: 8Str: 12 ##...##.#  EV: 11Int: 17 #....##.#  SH: 5Dex: 10 .....##R#  XL:  6 Next: 92% Place: Dungeon:5 .....##@#  Noise: ---------  Time: 4820.7 (0.0) .....# #s....#  h) +1 rapier (elec) ......# #....##[40RiKcm  Cast: Sandblast ........ ##.#. #.....### ###. ##...###.  R   Zulima the ancestor#+###.  s   scorpion (asleep, ally target)#.  You pick up a book of Hexes and begin reading...  You add the spells Anguish, Cause Fear and Enfeeble to your library. _You now have 146 gold pieces (gained 8). _Okay, then. _You now have 149 gold pieces (gained 3). _You encounter a scorpion.Ri3hRiijRiqRitRiRiڸRiRiF _Unknown command.Ri ###sThe blast of sand hits the scorpion.RiT#K.sRi%C.sRi*.Ri=,e8---=2.2 (1.5Rih1Ri46 _The scorpion is lightly wounded.RiC # The blast of sand hits the scorpion!RiA K.sRiI k  The scorpion is almost dead.RiK e7------3.7Ri-P RiWT A _The scorpion stings you but does no damage.Ris;\  The blast of sand hits the scorpion but does no damage.Ri  The scorpion is almost dead.6-----5.2 _The scorpion misses you. The scorpion barely misses you.RiHL \  The blast of sand hits the scorpion but does no damage.Ri A  The scorpion is severely wounded.5-----6.7 _The scorpion barely misses you.RiW.#...## #.# #...#.# Nitant the Digger .##.## #.# ###...# Gargoyle of Hepliaklqana *.....  #.# #.######.## Health: 28/28 ========================  #.# #........# Magic: 4/9==========--------------  ##'## ########.# AC: 8Str: 12 ##...# #.# EV: 11Int: 17 #....# #.# SH: 5Dex: 10 .....# #R# XL:  6 Next: 92% Place: Dungeon:5 .....# #@# Noise: =--------  Time: 4826.7 (0.0) .....# #...s.# h) +1 rapier (elec) ......# #....##[RiIZ11;34H Cast: Sandblast ........ ##.#. #.....### ###. ##...## #. R   Zulima the ancestor  #+## #. s   scorpion (ally target) #.The scorpion is severely wounded. _The scorpion barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, ally target, 83% to hit)Ri Z.#...## #.# #...#.#  Nitant the Digger .##.## #.# ###...#  Gargoyle of Hepliaklqana *.....#.# #.######.##  Health: 28/28 ========================#.# #........#  Magic: 4/9==========--------------##'## ########.#  AC: 8Str: 12 ##...##.#  EV: 11Int: 17 #....##.#  SH: 5Dex: 10 .....##R#  XL:  6 Next: 92% Place: Dungeon:5 .....##@#  Noise: =[Ri\34m--------  Time: 4826.7 (0.0) .....# #...#.#  h) +1 rapier (elec) ......# #..#.##  Cast: Sandblast ........ ####. #.....### ###. ##...###.  R   Zulima the ancestor#+###.  s   scorpion (ally target)#.  The scorpion is severely wounded. _The scorpion barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, ally target, 83% to hit)Ri6s.. _The scorpion barely misses you.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a scorpion (severely wounded, ally target, 83% to hit)  The blast of sand misses the scorpion.2------8.2 (1.5 _The scorpion stings you. x2Ri .#...## #.# #...#.# Nitant the Digger .##.## #.# ###...# Gargoyle of Hepliaklqana *.....  #.# #.######.## Health: 22/28 ==================------  #.# #........# Magic: 3/9========----------------  ##'## ########.# AC: 8Str: 12 ##...# #.# EV: 11Int: 17 #....# #.# SH: 5Dex: 10 .....# #R# XL:  6 Next: 92% Place: Dungeon:5 .....# #@# Noise: =--------  Time: 4828.2 (0.0) .....# #...s.# h) +1 rapier (elec) ......# #....##[Ri 11;34H Cast: Sandblast ........ ##.#. #.....### ###. ##...## #. R   Zulima the ancestor  #+## #. s   scorpion (ally target) #.The blast of sand misses the scorpion. _The scorpion stings you. x2  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, ally target, 83% to hit)Ri & .#...## #.# #...#.# Nitant the Digger .##.## #.# ###...# Gargoyle of Hepliaklqana *.....  #.# #.######.## Health: 22/28 ==================------  #.# #........# Magic: 3/9========----------------  ##'## ########.# AC: 8Str: 12 ##...# #.# EV: 11Int: 17 #....# #.# SH: 5Dex: 10 .....# #R# XL:  6 Next: 92% Place: Dungeon:5 .....# #@# Noise: =--------  Time: 4828.2 (0.0) .....# #...†.# h) +1 rapier (elec) ......# #....##RiM)  Cast: Sandblast ........ ##.#. #.....### ###. ##...## #. R   Zulima the ancestor  #+## #. s   scorpion (ally target) #.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, ally target, 83% to hit)  The blast of sand hits the scorpion!  You kill the scorpion! #.# #...#.#  #.# ###...#  #.# #.##  #.# ..#  ##'##   #.#  #.#  Ri/ #R#  #@#  #  #  ##.#.  ###.  #.  #+## #.  #. Ri .#...## #.# #...#.#  Nitant the Digger .##.## #.# ###...#  Gargoyle of Hepliaklqana *.....#.# #.######.##  Health: 23/28 ===================-----#.# #........#  Magic: 4/9==========--------------##'## ########.#  AC: 8Str: 12 ##...##.#  EV: 11Int: 17 #....##.#  SH: 5Dex: 10 .....##R#  XL:  6 Next: 120% Place: Dungeon:5 .....##@#  Ri` [40mNoise: =--------  Time: 4829.7 (1.5) .....# #...†.#  h) +1 rapier (elec) ......# #....##  Cast: Sandblast ........ ##.#. #.....### ###. ##...###.  R   Zulima the ancestor#+###. #.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleRi Shift-Dir - straight lineAim: a scorpion (severely wounded, ally target, 83% to hit)  The blast of sand hits the scorpion! _You kill the scorpion!  You have reached level 7!  --more--Ri ,6/32=10=-70%  _Zulima remembers more of her old skill.RiO....... _Rib7=-RiRiRiRiRiR8==Rit RiRiHRiRiw$Ri-RiK/U5===RiT5Ri<Ri?RiFRiOPRi4S?9=RiTRiM\RifRi/iRipRixRi{;===Ri RieRiRiRiRi˝L30=RiRiBRi>RiRi+RiUN6==Ri-Ri]RiRiRiRRih1==RiRib,RiRiRi!:==RivRiRi Ri: Ri@Ri.h2==RiRiH!,Ri,&Ri-,Rir2Ri8Ri:N7==Ri}>Ri9FRi]H9=RiRLRiSRiURiYRi`RiaRieRiۡ==8===Ri-===Ri9==RinRi|==RiBRi BRi,Ri! BRi RiRiMQ10/10===RigRiz#.## ##..  #.# #.######.#.......#  ##'## ######## ##...# .# .##. #R#...#.#...†.#.#.. ##.#. #.....### ## ##...##  #+## Ri~Q.RRi~Ri߄RiRitJ.##.## #.# ###...# # #.# #.######.##  #.# #........#  ##'## ##.#  ##...# #.# #....# ## #.# Ri#.....# ##.##.# .# #...#R# .# #...@.# .# #....## #. ##.#.# #.....### ###.#  ##...## #.#  #+## #.#  #.#  #.#  Rit,RiRi] ##.#...## #.# #...#.# ...##.## #.# ###...# ## #.# #.######.##  #.# #........#  ##'## ########.#  ##...# #.#  ##....# ## #.# ##.....# ##.##.# #......# #..@#R# † #...†.# # #....## ... ##.#.# ..### ###.# ##...## #.# #+## #.#   #.[4Ri`0m#  #.#  You see here a scorpion corpse.RRi\f.R   Zulima the ancestorRi:h$ _RiskRi&.##.#...## #.# #...#.#  ...##.## #.# ###...# .## #.# #.######.##  #.# #.#  ##'## #.#  ##...# #.#  ##....# ####.#  ##.....# ##.##.# #......# #.@.#.# .†......# #...R.# #.# #....##  ##. ##.#.#  Rib" ##.....### ###.#  ##...## #.#  #+## #.#  #.#  #.# R†RiRia;===RisRi>..##.## #.# ###...#  ## #.# #.######.##   #.# #........#  ##'## ########.#  ##...# #.#  ##....# ####.#  ##.....# ##.##.#  #......# #..R#.#  †......# #..@†.#  #.#....##  . ##.#.#  ### ###.#  ## #.#   #+## #.#  Ri@ #.#  #.#    Ri5FRiHRiKRiή~# #.# #.######.##   #.# #........#  ##'## ########.#  ##...# #.#  ##....# ####.#  #.....# ##.##.#  ......# #..R#.#  ......# #...†.#  .#...@##  . ##.#.#  ### ###.#  ## #.#   #+## #.#  Ri #.#  #.#  #.#   .RRi Ri\RiRinF .......# ##'## ##########...# ##.### #.##.# ....#...R.#.#..## #.. ##.#@# #.....### ##  ##...##  #+## Ri!O†RRi(3RiJ.Ri4##'## ##########...# ##.### #.##.# .#...#.##...†.#.# #...R# #.. ##.#.# #.....### ##  ##...##  #+## RiM.RRiRiRi:Ri##...# ##.### #.##.##.# .#...#.#...†.#...# #.. ##.#R# #.....### ###.  ##...##  #+##  .Rij M.RRi RiRiRiVt##.### #.##.##.# ....#...†.#..# #.. ##.#.# #.....### ###R  ##...## #. #+##  .##RiwM.RRi||Ri}Ri$Ri:.##. ....#...†.#..# #.. ##.#.# #.....### ##  ##...## #R #+## . .##RiM.RRiRi/Ri%Ri | ....#...†.#..# #.. ##.#.# #.....### ##  ##...##  #+## R #..##.RRi <..†.#..# #.. ##.#.# #.....### ##  ##...##  #+##  #R..##Ri M.RRi Ri/ Ri; Ri. .#..# #.. ##.#.# #.....### ##  ##...##  #+## R..###Ri1 M.RRi6 Rih8 Ri: Ri| #.. ##.#.# #.....### ##  ##...##  #+## R.....?..########Ri M.RRi Riq RiJ Ri #.....### ##  ##...##  #+## R#######.....?..########.RRip Ri5 3Ri  ##.....### ###.#  ##...## #.#  #+## #.#  #.#  #.#  #.#  #.# .#R# .?.@.# #        Ri3 ,Ri} Ri  ##.....### ###.#  ##...## #.#  #+## #.#  #.#  #.#  #.#  #.# F.#R# #.....?@..# #      F   Prince Ribbit (asleep)  Ri Ri RiX  ##.....### ###.#  Nitant the Digger##...###.#  Gargoyle of Hepliaklqana *.....#+###.#  Health: 32/32 ========================#.#  Magic: 10/10 ========================#.#  AC: 8Str: 12#.#  EV: 11Int: 17#.#  SH: 5Dex: 10F.#######R#  XL:  7 Next: 10% Place: Dungeon:5#.....?@..#  Noise: ---------  Time: 4896.7 (67.0)###########Ri   h) +1 rapier (elec)  Cast: Sandblast    R   Zulima the ancestor  F   Prince Ribbit (asleep)  The blast of sand hits the scorpion! _You kill the scorpion!You have reached level 7! _Zulima remembers more of her old skill. _You see here a scorpion corpse.  You encounter Prince Ribbit.RiV /  --more--RiF Ri?M 8-RiO Q.RRiU G, ally target)Ri[ < 7.7 (68 _Riz] RiL` Ri(# ##.....### ###.# # ##...## #.# # #+## #.# # #.#  #.#  #.#  #.# .F.#.#  #.....@.R.#  #  Ri++      Ri@.FR.J _You kill the scorpion!  You have reached level 7! _Zulima remembers more of her old skill. _You see here a scorpion corpse.  Prince Ribbit croaks. You hear a shout!FJ   jelly==8.7 (1.0)RiCO _You encounter a jelly.RisF _You see here a scroll labelled TECIKHL BEWE.Ri Q.FRi& F.JRis .Fj - 2 scrolls labelled TECIKHL BEWE (gained 1)Ri Ri @--9SandblastRi Ril p _Prince Ribbit lets out a mournful croak. Ri.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Ri4ov# ##.....### ###.#  Nitant the Digger # ##...## #.#  Gargoyle of Hepliaklqana *..... # #+## #.#  Health: 32/32 ======================== ##.#  Magic: 7/10================-------- #.#  AC: 8Str: 12 #.#  EV: 11Int: 17 #.#  SH: 5Dex: 10 .J.#######.#  XL:  7 Next: 10% Place: Dungeon:5 RiOr#..F**@R..#  Noise: ---------  Time: 4899.7 (0.0) ###########  h) +1 rapier (elec)  Cast: Sandblast  R   Zulima the ancestor  F   Prince Ribbit (ally target)  J   jelly _Prince Ribbit lets out a mournful croak.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (ally target, 50% to hit) Ri# ##.....### ###.#  Nitant the Digger # ##...###.#  Gargoyle of Hepliaklqana *..... # #+###.#  Health: 32/32 ======================== ##.#  Magic: 7/10================--------#.#  AC: 8Str: 12#.#  EV: 11 RiInt: 17#.#  SH: 5Dex: 10.J.#######.#  XL:  7 Next: 10% Place: Dungeon:5#..F``@R..#  Noise: ---------  Time: 4899.7 (0.0)###########  h) +1 rapier (elec)  Cast: Sandblast    R   Zulima the ancestor  F   Prince Ribbit (ally target)  J   jelly Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (ally target, 50% to hit)  The stone arrow hits Prince RiǑ Ribbit! Ri!y.J.Fonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Prince Ribbit (ally target, 50% to hit)  The stone arrow hits Prince Ribbit!  Prince Ribbit is heavily wounded. RiI*h.==900.7 (1 RiU-p _Prince Ribbit lets out a mournful croak. Ri7  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Ri># ##.....### ###.#  Nitant the Digger # ##...## #.#  Gargoyle of Hepliaklqana *..... # #+## #.#  Health: 32/32 ======================== ##.#  Magic: 4/10=========--------------- #.#  AC: 8Str: 12 #.#  EV: 11 RiAInt: 17 #.#  SH: 5Dex: 10 ..J#######.#  XL:  7 Next: 10% Place: Dungeon:5 #...F*@R..#  Noise: ==-------  Time: 4900.7 (0.0) ###########  h) +1 rapier (elec)  Cast: Sandblast  R   Zulima the ancestor  F   Prince Ribbit (ally target)  J   jelly _Prince Ribbit lets out a mournful croak.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of fa RiCilure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (heavily wounded, ally target, 50% to hit) Ri# ##.....### ###.#  Nitant the Digger # ##...###.#  Gargoyle of Hepliaklqana *..... # #+###.#  Health: 32/32 ======================== ##.#  Magic: 4/10 Ri=========---------------#.#  AC: 8Str: 12#.#  EV: 11Int: 17#.#  SH: 5Dex: 10..J#######.#  XL:  7 Next: 10% Place: Dungeon:5#.````@R..#  Noise: ==-------  Time: 4900.7 (0.0)###########  h) +1 rapier (elec)  Cast: Sandblast    R   Zulima the ancestor  F   Prince Ribbit (ally target)  J   jelly _Prince Ribbit lets out a mournful croak.Casting: Stone Arrow (safe; 1% risk of failur RiZe)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (heavily wounded, ally target, 50% to hit) RiJ.F RiQ.J RiIF§ Ri$1. Riy+1.7 (1 Riz RiK4  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Prince Ribbit (heavily wounded, ally target, 50% to hit)  RiF_The stone arrow misses Prince Ribbit. Prince Ribbit blinks! RisB ### The blast of sand hits the jelly! RiGJ.J Ri §The jelly is almost dead.Prince Ribbit hops awkwardly around. Ri|J.J Ri.§J   jelly (ally target) RiUl3---3.2 (1.5 Ri2 Rit+ _Prince Ribbit blinks! RiO0V .  The blast of sand hits the jelly! Ri3;# Riڽ. Ri2-----7-4.7Sandblast Ri RiI _You kill the jelly!Ri;-Ri50RiRikRi2FRiYD.FRi֦F   Prince Ribbit (ally target)Ri֨@-6RiRi;Ri' J.FRi. Ri0 ^3===7Riw5 Ri8 Ri Q.FRi Ri 78SandblastRi Ri0 Ri@j.§Ri9r(Ri9Sandblast _Prince Ribbit blinks!Ri6 2FRi; F   Prince RibbitRi<= '10Ri B RinE Rik J.FRi: C.FRi d.(ally target)Ri D===1Ri RiRiY.F2SandblastRi(Rit _Prince Ribbit catches a fly with his tongue.Ri/  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri @# ##.....### ###.#  Nitant the Digger # ##...## #.#  Gargoyle of Hepliaklqana *..... # #+## #.#  Health: 32/32 ======================== ##.#  Magic: 0/10------------------------ #.#  AC: 8Str: 12 #.#  EV: 11Int: 17 #.#  SH: 5Dex: 10 Ri_...#######.#  XL:  7 Next: 17% Place: Dungeon:5 #.F***@R..#  Noise: ---------  Time: 4912.7 (0.0) ###########  h) +1 rapier (elec)  Cast: Sandblast  R   Zulima the ancestor  F   Prince Ribbit (ally target) _Prince Ribbit catches a fly with his tongue.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (heavily wounded, ally target, 50% to hit)Rip # ##.....### ###.#  Nitant the Digger # ##...##RiWr #.#  Gargoyle of Hepliaklqana *..... # #+###.#  Health: 32/32 ======================== ##.#  Magic: 0/10------------------------#.#  AC: 8Str: 12#.#  EV: 11Int: 17#.#  SH: 5Dex: 10...#######.#  XL:  7 Next: 17% Place: Dungeon:5#.F```@R..#  Noise: ---------  Time: 4912.7 (0.0)###########  h) +1 rapier (elec)  Cast: Sandblast    R   Zulima the ancestor  F   Prince Ribbit (ally target) Riut 4 Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (heavily wounded, ally target, 50% to hit)  The stone arrow hits Prince Ribbit.Ri2 n.Fonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Prince Ribbit (heavily wounded, ally target, 50% to hit)  The stone arrow hits Prince Ribbit.  Prince Ribbit is heavily wounded.Rib ..Ri g==3.7 (1SandblastRi Ri l _Prince Ribbit hops awkwardly around.RiN  ##.....### ###.#   ##...## #.#   #+## #.#   RiQ #.#  #.#  #.#  #.#  ...#.#  #..F..R@..#  #         RiR v.FR.RiZ 8 Ri\ &4Ri` Rij N _You swap places with Zulima. Prince Ribbit hits Zulima!!RiRim1==--5SandblastRidRiab _Zulima completely misses Prince Ribbit. Prince Ribbit closely misses Zulima.Ri8 RiA--6Ri7k _Prince Ribbit hits Zulima! Zulima closely misses Prince Ribbit.Ri2##.....### ###.#  ##...## #.#  #+## #.#  #.#  #.#  #.#  #.#  ...#.#  #...FR..@.#  #          .  Prince Ribbit hits Zulima! .FZulima is destroyed!F   Prince Ribbit7Ri Riv_Prince Ribbit says, "You're just another fly to me."RiT #........ ##.#.#  ##.....### ###.#  ##...#.#  #+###.#  #.#  #.#  Ri n#.#   #.#  ...#######@#  #....F....#  ###########       .FRik Rii &8Ri3 Ri Ri.# #....## #........ ##. ##.....### ####...###+##...#######.....F...###########RiҥQFRi(F   Prince RibbitRiC==9RiRi~Rip # †. .# #....## #........ ##. ##.....### ####...###+##...#######.....F.F.###########RiM 0§Ri4# 20Sandblast _Prince Ribbit blinks!Ri%M## †. .# #....## #........ ##. ##.....### ####...###+##...#######.# RiRi&1RiRiRi : M##.### †. .# #....## #........ ##. ##.....### ####...###+###.# RiOB !.RiD &2RiI RiL Ri[M# ## ##.##Ri^## †. .# #....## #........ ##. ##.....### ####...###+###.# RiPdRif&3Ri4lRioRiT9M ## # ####.# ##.##..## †. .# #....## #........ ##. RiW##.....### ####...###+###.# ###RiX3FRiZ6F.RibF   Prince RibbitRiqeS2==4RimRiqRieC  ##'## #######  ## # ####.# ###.##.#...## ..†. .# #....## #........ ##. ##.....### ####...###+## #....#######F.....F...RiSF 7F.RiK RiN &5RiS RiV Ri( #.# #....... ##'## #######  ## # ### ###.##.##...#.## #...†. .# #....## #........ ##. ##.....### ####...###+##. #F...#######F.Ri <6RiPRiRRi^ #######.## #.# #.......Rif w ##'## #######  ## # ### ##.###.## †.# .# #...@## #........ ##. ##.....### ####...###+##.FF.Ritj 8F.Ri`n Ri`z <7Ri} Riue.##.## #.# ###...#  Rihh#.# #.######.## .# #........#  '## ########.#  #  #.#  # ###.#  # ##.##.#  # #...#.#  # #...†@#  ......# #....# ........ ##.#.#  #.....### ###.#  ##...#.#  #+###.#  #F#  #.#  #.#  Rirj8F.RieqRigtC==8RizRi}Rir...##...# .##.## #.# ###...######.## #.# #.......  ##'## ####### ## # ####.##...## †.Ri# #....## ........ ##......### ## ##...##.#+##FF.RiwKF§Ri.Ri79SandblastRi RiR+ _Prince Ribbit blinks!Riˎ .....#.....##...# .##.## #.# ###...######.## #.# #.......  ##'## ####### ##Ri 2 # ###.##...## #...†.# #....## ........ ##.#F.....### ## ##...###+##Rik 8F.RiØ Ri\ '30Rix Riݣ Ri[#...##.# ......#.....##...# .##.## #.# ###...######.## #.# #.......  ##'## ####### ## # ###.### .†.# #...F## ........ ##. #RiH.....### ## ##...###+##F.Ri Ri &1Ri RihRi0r v#.#####.## #...###.##.....#.....##...# .##.## #.# ###...######.## #.# #.......  ##'## ####### ## # ###.### F.# #....## ........ ##.# #.....### ## ##...##F†Riu 7F.Ri} t3===2RiG Ri Ri  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rik.##.#####.###.##.# Nitant the Digger .#...## #.# #.##.## Gargoyle of Hepliaklqana *..... ......# #.# #.#...# Health: 32/32 ======================== .#...## #.# #...#.# Magic: 0/10------------------------ .##.## #.# ###...# AC: 8Str: 12  #.# #.######.## EV: 11Int: 17  #.# #........# SH: 5Dex: 10  ##'## ########.# XL:  7 Next: 17% Place: Dungeon:5 ##...# #@# Noise: ---------  Time: 4932.7 (0.0) #....# ####*# h) +1 rapier (elec) .....# ##.##F# Cast: SandbRi last .....# #...#.# .....# #...†.# ......# #....## F   Prince Ribbit ........ ##.#.# #.....### ###.# ##...## #.# _Prince Ribbit blinks!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (heavily wounded, 50% to hit)Ri[o .##.#####.###.##.#  Nitant the Digger .#...## #.# #.##.##  Gargoyle of Hepliaklqana *..... ......# #.# #.#...#  Health: 32/32 ======================== .#...## #.# #...#.#  Magic: 0/10------------------------ .##.## #.# ###...#  AC: 8Str: 12#.# #.######.##  EV: 11Int: 17#.# #........#  SH: 5Dex: 10  ##'## ########.#  XL:  7 Next: 17% Place: Dungeon:5 ##...##@#[9;2Rir r7H  Noise: ---------  Time: 4932.7 (0.0) #....#####`#  h) +1 rapier (elec) .....# ##.##`#  Cast: Sandblast .....# #...#`# .....# #...†`# ......# #....##  F   Prince Ribbit ........ ##.#.# #.....### ###.# ##...###.# _Prince Ribbit blinks!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (heavily wounded, 50% to hit)Ri^ :F.Ri )..Ri g==3.7 (1SandblastRi[ Ri W  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Prince Ribbit (heavily wounded, 50% to hit) _The stone arrow misses Prince Ribbit.RiR #..........>..#.#####.###.##.# #...###.##.....#...#...##...# .##.## #.# ###....######.## #.# #.......  ##'## ####### ##RiH #. # ####F#.### †.# #....## ........ ##.# #.....### ##F.Ril  Prince Ribbit attacks as he pursues you!  Prince Ribbit hits you!Rif19----------4RiRi @ _Prince Ribbit hits you but does no damage.Ri  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiRiRiRiNe _You don't have enough magic to cast this spell.Ri^'Ri*Read which item? Scrolls  b - a scroll of blinkingi - 4 scrolls of identify  c - a scroll labelled WACARIORCHU  d - a scroll labelled RYSYBR LUPNUYNT  e - a scroll labelled BOGOL UZXUNK  h - a scroll labelled OTOYTU ROMIOKH Ri,1 j - 2 scrolls labelled TECIKHL BEWE  l - 2 scrolls labelled UXKER CAURCH [!] read|quaff|evoke[?] describe selected!Ri!Ri!Ri #..........>...#  Nitant the Digger .##.#####.###.##.#  Gargoyle of Hepliaklqana *..... .#...## #.# #.##.##  Health: 19/32 ==============---------- ......# #.# #.#...#  Magic: 0/10------------------------ .#...## #.# #...#.#  AC: 8Str: 12 .##.## #.# ###...#  EV: 11!RiInt: 17#.# #.######.##  SH: 5Dex: 10#.# #........#  XL:  7 Next: 17% Place: Dungeon:5  ##'## ########@#  Noise: ==-------  Time: 4934.7 (0.0) ##...##F#  h) +1 rapier (elec) #....#####.#  Cast: Sandblast .....# ##.##.# .....# #...#.# .....# #...†.#  F   Prince Ribbit ......# #....## ........ ##.#.# #.....### ###.# !Rid[18;2HPrince Ribbit attacks as he pursues you!  Prince Ribbit hits you! _Prince Ribbit hits you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.!RiP  Okay, then.!Ri!Ri!Ri. _!Rig!Rij%Drink which item? Potions  g - a potion of magic  h - 2 potions of haste  C - a potion of cancellation  f - a white potion  k - a fuming pink potion [!] read|quaff|evoke[?] describe selected$Ri$RiF $RiR)) #..........>...#  Nitant the Digger .##.#####.###.##.#  Gargoyle of Hepliaklqana *..... .#...## #.# #.##.##  Health: 19/32 ==============---------- ......# #.# #.#...#  Magic: 0/10------------------------ .#...## #.# #...#.#  AC: 8Str: 12 .##.## #.# ###...#  EV: 11Int: 17#.# #.######.##  SH: 5Dex: 10#.# #........#$Ri-  XL:  7 Next: 17% Place: Dungeon:5  ##'## ########@#  Noise: ==-------  Time: 4934.7 (0.0) ##...##F#  h) +1 rapier (elec) #....#####.#  Cast: Sandblast .....# ##.##.# .....# #...#.# .....# #...†.#  F   Prince Ribbit ......# #....## ........ ##.#.# #.....### ###.# Prince Ribbit hits you! _Prince Ribbit hits you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. [$Ri40434m_Okay, then.$Ri8E  Magic courses through your body.$Ri;20=10/10 ========================-5.7 (1Sandblast$RiB$RicG@ _Prince Ribbit hits you but does no damage.$Ri  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Ri #..........>...# Nitant the Digger .##.#####.###.##.# Gargoyle of Hepliaklqana *..... .#...## #.# #.##.## Health: 20/32 ===============--------- ......# #.# #.#...# Magic: 7/10================-------- .#...## #.# #...#.# AC: 8Str: 12 .##.## #.# ###...# EV: 11Int: 17  #.# #.######.## SH: 5Dex: 10  #.# #........# XL:  7 Next: 17% Place: Dungeon:5  ##'## ########@# Noise: =--------  Time: 4935.7 (0.0) ##...# #F# h) +1 rapier (elec) #....# ####.#%RiW Cast: Sandblast .....# ##.##.# .....# #...#.# .....# #...†.# F   Prince Ribbit ......# #....## ........ ##.#.# #.....### ###.# _Prince Ribbit hits you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (heavily wounded, 50% to hit)%Riw #..........>...# Nitant the Digger .##.#####.###.##.# Gargoyle of Hepliaklqana *..... .#...## #.# #.##.## Health: 20/32 ===============--------- ......# #.# #.#...# Magic: 7/10================-------- .#...## #.# #...#.# AC: 8Str: 12 .##.## #.# ###...# EV: 11Int: 17  #.# #.######.## SH: 5Dex: 10  #.# #........# XL:  7 Next: 17% Place: Dungeon:5  ##'## ########@# Noise: =--------  Time: 4935.7 (0.0) ##...# #.# h) +1 rapier (elec) #....# ####.#%RiJ[m Cast: Sandblast .....# ##.##.# .....# #...#.# .....# #...†.# F   Prince Ribbit ......# #....## ........ ##.#.# #.....### ###.#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (heavily wounded, 50% to hit)  The stone arrow hits Prince Ribbit!! >...#   #.# #.##.##  #.# #.#...#  #.#   #.#   #.# #.##  #.# #...  ##'##   #.#       %Ri  #...†.#  #....##   ##.#.#   ###.#  %Ri%RiGeomancer63=6.7 (1  Aim: Prince Ribbit (heavily wounded, 50% to hit)  The stone arrow hits Prince Ribbit!! _You kill Prince Ribbit!  Training target 8.0 for Earth Magic reached!  Your Earth Magic skill increases to level 8!  You need to enable at least one skill for training.%Ri( /  --more--&Ri&RiC  Skill  Level Cost  Apt Skill  Level Cost  Apt &Ri a - Fighting   0.0   0.8  +1   h - Spellcasting   2.0   3.6  -1  &RiH         b - Unarmed Combat   0.0   1.0   0   i - Conjurations   5.0   5.0  +1   c - Throwing   0.0   1.2  -1   j - Earth Magic   8.0   6.4  +2           d - Short Blades   0.0   1.2  -1   k - Invocations   0.0   0.8  +1       l - Evocations   0.0   1.2  -1   e - Armour   0.0   0.8 &Ri( +1       f - Dodging   1.5   2.8  -2       g - Stealth   2.1   2.1  +2                                                          &Ri    You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets(Rik`> h + Spellcasting 2.0(Ri] %TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets(Ri <[?25h[?0c0 )Ria [?25l[?1c)Ri+go-- =] set aall targets+RiJrain rain   100%         +Ri            The percentage of incoming experience used to train each skill is in brown.trainingtargets,Ri# Cost Cost  0.8  3.6  1.0  5.0  1.2  6.4  1.2  0.8  1.2  0.8  2.8  2.1 relative cost of raising each skill is in cyan.] training|cost.Ri2> i + Conjurations 5.0.Riz%TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets.Riu<[?25h[?0c0 /Ri[- [?25l[?1c/Ri 6.0 current training targets, if any.  The species aptitude is in white.=] set aall targets1Ria-z] setselected target 1RiS<[?25h[?0c0 1Ri [?25l[?1c1RiQ3.0 =] set aall targets2Ri2Ri$2Ri #..........>...#  Nitant the Geomancer .##.#####.###.##.#  Gargoyle of Hepliaklqana *..... .#...## #.# #.##.##  Health: 20/32 ===============--------- ......# #.# #.#...#  Magic: 7/10================-------- .#...## #.# #...#.#  AC: 8Str: 12 2Riɝ.##.## #.# ###...#  EV: 11Int: 17#.# #.######.##  SH: 5Dex: 10#.# #........#  XL:  7 Next: 63% Place: Dungeon:5  ##'## ########@#  Noise: ==-------  Time: 4936.7 (1.0) ##...##.#  h) +1 rapier (elec) #....#####.#  Cast: Sandblast .....# ##.##.# .....# #...#.# .....# #...†.#   ......# #....##   ........i0m ##.#.#   #.....### ###.#  Aim: Prince Ribbit (heavily wounded, 50% to hit)  The stone arrow hits Prince Ribbit!! _You kill Prince Ribbit!Training target 8.0 for Earth Magic reached!  Your Earth Magic skill increases to level 8!You need to enable at least one skill for training.2Rik1-Sandblast2Ri(2Ri&. _2Rir32Ri(w2Ri{2Ri}$ _2RiZ2Ri2Rin1-8==2Ri,2Ri2Rif2Ri1S2=2Ri2Ri,2RiF2Ri2Ri:==2RiZ2Ri,2Rii2Ri2Rik23==2RiL,2RiR2Ri2Ri,2Ri`2Rib2Ri L9==2Ri2Ri/&4==2Ri,2Ri32Ri?52RilAB2RiJE2RiL2RiN:==2RiQ2RiW2RiYU5=2Ri`]2Ri&i,2Rik2RiLq2Rias2Riv2Ri|2Ri~P10/11==2Ri2Ri 2RirK6=2Ri2Rin2Ri2RiP==2Ri2Rir~7==2Ri>2Ri,2Ri2Ri,2Ri2RiRR   Zulima the ancestor2Ri W1===--2Rik65.7 (29.0)--6.7 (30 _Zulima emerges from the mists of memory!3Ril 33Ri;x d§R3RiM .3Riچ h8==3Rim 3Riל 3Ri 3Ri 3RiT Q===3Ri 3Ri6 ,3Ri 3Ri: 3Ri U9=3Ri 3Ri 3Ri 3Ri 3Ri ,3Riw 3Ri 3Ri 3Ri 3Ri 3Ri! L30=3Ri% 3RiR 3RiiY ~1==3Ri3] 3Rie 3Rih 3Ril 3Riw ,3Ri~ 3RiI ,3Ri 3Ri 3Ri] h2==3Riך 3Ri 5##############  #..........>..#.#####.###.##.# #...##.##.#......#...#...##...#.# .##.## #.# ###...######.## #.# #.......  ##'## ########R# # ###.### †.# #....## ........ ##.3Ri+ ,3Ri 3Rity B ##############  #..........>..#.#####.###.##.# #...##.##.#.....#.#.....##...#.# .##.## #.# ###...#.######@## #.# #........  ##'## ########R# # ##3Ri| #.### †.# #....## _You swap places with Zulima.3RiN~ LR.3Ri/ 33Ri 3Rif   ################  #..........>...# #.##.#####.###.##. #.#...## #.# #.##.## ......# #.# #.#...# #.#...## #.# #...#.# ..##.## #.# ###@..# # #.# #.######.##  #.# #.......R#  ##'## ########.#  ##...# #.# ##....# ####.# #.....# ##.##.# .# #...#.#  #...3Ri †.# R.3Ri 3Ri: 3Ri 3Rie    # ################  . #..........>...#  #.##.#####.###.##.# ##.#...## #.# #.##.## ........# #.# #.#...# ##.#...## #.# #.@.#.# ...##.## #.# ###...# ## #.# #.######R##  #.# #........#  ##'## ########.#  ##...# #.#  ##....# ####.# ##.....# ##.##.# #......# #...#.# 3Rih KR.3Rin 3Rip 9=3Riv 3Ri '     # ################  . #..........>...#  #.##.#####.###.##.# ##.#...## #.# #.##.## .........# #.# #@#...# ##.#...## #.# #...#.#  ...##.## #.# ###R..# .## #.# #.######.##  #.# #........#  ##'## ########.#  3Ri] # ##...# #.#  ##....# ####.#  ##.....# ##.##.# 3Ri KR.3Ri 3Ri 3RiC 3RiXZ  # ###############. #..........>..  #.##.#####.## ##.#...##.# ..........#.. .##.#...##.R.#.#  ...##.## #.# ###...# .########.## #.# #........ ##'## ########.# ## 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##'## #.#4Ri=ER.4RibI4RiO # # . #....@.R...>...# #.##.#####.###.##.# ..##.#...## #.# #.##.## 4Ri.# #.# #.#...#  .# #.##.#...## #.# #...#.# #. ...##.## #.# ###...# .. ..## #.# #.######.## .. # #.# #........# )## ##'## #.#4RiER.4Ri34Ri4Ri@ # # . #...@.R....>...# #.##.#####.###.##.# ..##.#...## #.# #.##.##  .# #.# #.#...# . .# #.##.#...## #.# #...#.# .#. ...##.## #.# ###...# ... ..## #.# #.######.## #.. # #.# #..# #)## ##'## #.#4RiIER.4Ri{f34Rik4Ri3h # # . #..@.R.....>...# #.##.#####.###.##.# ..##.#...## #.# #.##.## ..........# #.# #.#...#  . .# #.##.#...## #.# #...#.#  .#. ...##.## #.# ###...#  ... ..## #.# #.######.##  #.. # #.# #..# ##)## ##'## #.#R.4Ri34Ri9q # # . #.@.R......>...# #.##.#####.###.##.# ..##.#...## #.# #.##.## ..........# #.# #.#...# . .# #.##.#...## #.# #...#.# .#. ...##.## #.# ###...# ... ..## #.# #.######.## #.. # #.# #..#  ##)## ##'## #.#4RiuER.4Ri|34Ri׈4Ri# ################ . #..R.......>...# #.##@#####.###.##.#..##.#...## #.# #.##.## ..........# #.# #.#...#. .# #.##.#...## #.# #..#.# .#. ...##.## #.# ###...# ... ..## #.# #.######.## #.. # #.# #........#)## ##'## ########.# ......# #.#iKmR.4Ri4Ri|4RiN4Ri!m# ################ . #.R........>...# #.##.#####.###.##.#..##.#@..## #.# #.##.##...........# #.# #.#...#. .# .#.##.#...## #.# #...#.# .#. ...##.## #.# ###...# ... ..## #.# #.######.## #.. # #.# #........#)## ##'## ########.# ...#...# #.#4Riq # #.###.#####.#.R4Riw34RiJ4Ri### ################ .. #..........>...# #.##R#####.###.##.###..##.#...## #.# #.##.##......@....# #.# #.#.... .#..#.##.#...## #.# #...#. .#. ...##.## #.# ###... ... ..### #.# #.######. #.. #.# #.# #........4Ri0#)### #'## ########.# ......# #.# ## #.###...#####.# .# #.#.##.#.##.#.R4Ri$ 4RiK/4Ri?4Ri:####################. ..##..........>...#.# #.##.#####.###.##.##..##.#R..## #.# #.##. #...........# #.# #.#... .#..#.##@#...## #.# #...# .#.........##.## #.# ###. ........#####.# #.######. #...#.# #.# #........#)### #'## ########. ... ...# #. ### #.###.#####. ..# #.#.##.#.##. #.####4Riί#....##.# #...#..R4Ri`4Ri ###################. ..##..........>.. #.# #.##.#####.###.## ##..##.#...## #.# #.## #......R....# #.# #.. .#..#.##.#...## #.# #.. .#.......@.##.## #.# ###. .#####.# #.###### #...#.# #.# #.......#)### #'## ######## ... ...# # #### #.###.##### ...# 4Ri#m[34m#.#.##.#.## ##.#####....##.# #...# ..)............†......# #...†.R4Ri*34Ri14Ri##.# ######### #.... ..##....> #.#. #.##.#####.###. ##..##.#...## #.# #.##...........# #.# #.# ...#..#.##R#...## #.# #.. .#..##.## #.# ### .#####.# #. #...#.## #.# # ##)### ##'##  ... ##...## #.### ##....# .# #.#.## ie0m##.....# ##.#.#####....####......# #....).†......# #....R4Ri34Ri4RiL ## .########### #.......##...> #.#.##.##.#####.###. ##..##.#...## #.# #. ##...........# #.# #. ...#..#.##.#...## #.# #. .#.R.##.## #.#  .#####.# #. # #...#.### #.# # # ##)###. ##'## # .... ##...## #.### ##....# .# #.#.## ##.....# ##.#.##4Ri|__###....####......# #.).†......# #R.4Ri## .#####################.......##..........> #.#.##.##.#####.###.##..##.#...## #.# . ##..............#..#.##.#...#.#......R..##.## #..#####.# #.## ##...#.### ....##)###. ##'## ###### ... . ##...###### #.### ##....## ......## ##.##. ####.#####....####.. ....)............† ####.######.#4RiJ  ## 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#.#........#####.# # ###.##.##...#.### #.# #  #..# #.##)###.# ##'## ###.# #........# ##...# ####.##########R##### ##....# 5Ri` 1#.........# #.#.## ##.....# #....####.#####.@..####......# .........)............÷......# #....####.##.......####..#...# #.##.......# ##. #.###.###.##.#### #.........##......#.# ## #####.######..# #+##  #.# #.###.# #.#5RiD M.R5Ri3 I5Ri? ...# #.#.#.........##.## #.# #.#........#####.# #. ##.##.##...#.### #.# #.  #..# #.##)###.# ##'## ###.# #........# ##...# ###.##########.##### ##....# .........# #R#.## ##.....# ....####.#####....####......# ........).......@....÷......# ####.######. .#...# #.##.# ##.. .###.###.##.#### .........##......#.# #####.######..# #+5RiC p##  #.# #.###.# #.#### #######.#5Ri5R .R5RiU 5Ri| # #.#........#####.# #.# #.##.##...#.### #.# #. #..# #.##)###.# ##'## ### ##.# #........# ##...# ##.##########.##### ##....# ........# #.#.## ##.....# ####.#####.R..####......# ...)............÷......# ####.######... #...# #.##.# ##........ ###.###.##.#### ........##......#.# ## ###.######........# #+##  #.# #.......## 5Ri #.# #.......#### #######.# 5Riy M.R5Ri 5Ri 5RiJ 5Rixl #.###...#.### ..##)###.# ##'## ### ##.......# ##...# #########.##### ##. ........# #.#.## ##.####.#####....####.....).......R....÷...####.##.......####.......# #...#  ##.. ###.##.# ##.....### .......#.# ##...## ###.####..# #+##  #.# ### ####### ...###.R5Rip 5Ri a.)###.# ##'## ### ##.......# ##...# #########.##### ##. ........# #.#.## ##.####.#####....####.....)............÷####.##......R####.# #...# .## ##.. ###.##.# ##.....### .......5Rio #.# ##...## ###.####5Ri; ..# #+##  #.# ########## ...### #.....R5Ri? 5Ri ..# #.##)###.# ##'## # #.# #........# ##...# .##.##### ##....# # #.#.## ##.....# #####.#####....####......# #)......÷......# #####.##.......####.# # ...# #.##......R## ##. #.###.##.......@# ##.....### ##......#.# ##...## .######........# #+##  #.# #.....##  #.# #....#  ### ic 40m#######.# #.#....##.5Ri 5Ri 5Ri 5Ri,#.......# ##...# #########.##### ##. .......# #.#.## ##.#####.#####....####.....)............÷####.##.......####.#.# R## ##.. ##.##..# ##.....### .......##......#@# ##...## ##.####..# #+##  #.# ..# ...######## #. ...#### #.....#####5Ri3M.R5Ri935RiA5RiC#.##########.#####.# ........# #.#..#####.#####....##.# .....)............÷......# ####.##.......####.......# #...# #.##.......## ##........ ###.###.##.......R# ##.....### ........##......#.# ##...## ###.######......@.# #+  #.# ##  #.# #.  ### #######.# #.# #.#...### #.# #.... ... ##### .R5RiM[40m5Ri/5Ri3........# #.#.## ##.####.#####....####.....)............÷####.##.......####.# #...# 5Ri6## ##.. ###.##.# ##.....### .......#R# ##...## ###.####..# #+##  #.# ##  #######...### #.......####5RiX9Q.R5Ri,B6Ri6Ri6Ri so####.#####....####.....)............÷####.##.......####.# #...# ## ##.. ###.##.# ##.....### .......#.# ##...## ###.####R.# #+##  #.# .##  #######6RiYv7...### #.......#######.R6Ri[~6Ri6RiÅ6RiT7....)............÷####.##.......####.# #...# ## ##.. ###.##.# ##.....### .......#.# ##...## ###.####..# #+##  #.# R# .# ## #######...### #.......#### 6Ri### .R6Ri6Rik6Ri6Ril~####.##.......####.# #...# #.#### ##.. ###.###.##..# ##.....### ........##......#.# ##...## ###.######........# #+##  #.# #.......# #......R# ## #######....### #.......####.#####6RioM.R6RiHx6Ri.|6Ri(6Ri#...#  ##.. ###.###.##........# ##.....### ........##......#.# ##...## ###.######........# #+##  #.# #.......# ...# #######R #....### #.......####.......#####..# )##))6Ri/5050.7 (846Ri>M.R6Rid1.7 (85 _Found a club and two hammers.=Ri[........=Ri=Ri=Ri ##.##.# ##.....### ..........#.# ##...## ###.####....# #+##  #.# #.......#  #######=Ri3 @ #R....### #....))P......[..#####).P...........# .Po...#####.###).P..# #)))## ))) o   orc (wandering)##=Rit  You encounter an orc. It is wielding a +2 hammer of protection.=Ri(=Rih/e0.0))o=Ri2Q.R=Ri>E, ally target)=RiA+2.7 (1=RiM=RiU _Found a ring mail, an iridescent hammer and seven hammers.ARiX .........###.# ##...## ####.######........# #+  #.# #.......##  #.# #.......# ### #######.# #.#) #R#...##ARin))))####.####.. #...)))P...@..[..# ####).P...........# )...#####.###)oP..# #)))##) ### ARiLo..RARi3ARi6&3ARiGARi1Lf _Found nine hammers and a runed hammer.BRi`####.####..# #+##  #.# #  ####### ) )))...##)))####R####.. #...)P......[..####......# oP)...#####.##BRi.).P..# # ))))##### BRi!o..RBRi6aooBRi9&4BRiALBRiP* _Found three hammers.CRi.oR.CRi8CRi;75SandblastCRi,NCRiQCRi :#####CRik K)oCRi?p U.RCRi ` .  The blast of sand hits the orc but does no damage.CRi e0---=7.2 (1.5CRiܚ CRi 7 _The orc completely misses Zulima.DRi ## The blast of sand hits the orc.DRiC$The orc completely misses Zulima.  The blast of sand hits the orc.  The orc is heavily wounded.Zulima hits the orc.  hits Zulima with a +2 hammer of protection.  ZulimaDRi,6.. DRi29/11 -----8.7SandblastDRiwTDRiXC _The orc dies!DRit>#.######.# #+## #.# #.......## #.# #.......#DRib  ### # #.#)# #.#) #.# ...)####.####.. #))P......[..#. ).P.R.#.).P)$..#####.###).).P..## #)))))##)##DRi|DRi4-90DRiDRig _Found seven hammers and a runed hammer.ERi0?e #.# ##  #.# #. ### ##########.# @))### #.#)))) #.#...))####.####.. #.)P......[..#. ##).P.R.........# ..).P)$@.#####.###)).).P..## # )))))# )##### @   Edmund (asleep)ERi=CERiy -You encounter Edmund the Younger. He is wielding a +0 dire flail of venom.ERi`/  --more--GRi+7R.GRiuFG, ally target)GRi\J'60GRipGRiug _Found eight hammers and a runed hammer.HRiUP #.# #.## #.# #.# ########.#)@))### #.#) #.# )####.####.. #))PR.....[..#. .)))).P.#)..).P)@..#####.###).).P..## #)###)##HRi1]n )@Found eight hammers.HRia7R.HRiUX@HRi/==1HRi4HRi: _Edmund shouts!  Things that are here:HRi _17 gold pieces; a +2 hammer of protection; a +0 scale mailIRi!v IRiMz ,Pick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 hammer of protection Armour (select all with [)b - a +0 scale mail Gold (select all with $)c - 17 gold pieces IRi|~ [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]KRiKRiKRi#.# #.......##Nitant the Geomancer#.# #.......#Gargoyle of Hepliaklqana *.....##############.#Health: 32/32 ========================))))### #.#Magic: 9/11===================-----))@)))) #.#.. AC: 8Str: 12))))))R####.####.. # EV: 11Int: 17))))))P......[..#. # SH: 5Dex: 10.)))).P...........#XL:  7 Next: 63% Place: Dungeon:5)..).P)@..#####.###Noise: ==-------  Time: 5061.7 (0.0)))).).P..## #h) +1 rapier (elec))))))))###Cast: Sandblast)))))))RiklH#######R   Zulima the ancestor@   Edmund (ally target) _Found eight hammers and a runed hammer.  Found eight hammers. _Edmund shouts!  Things that are here: _17 gold pieces; a +2 hammer of protection; a +0 scale mail  Okay, then.KRiFKRiJKRi!iKRi m. _KRix #.# #.## #.# #.# ##.#)#### #.#)@))))# #.# #))))))R####.####.. #))))))P......[..#. +.)))).P.##)..).P@$..#####.####))).).P..## #)####)###KRiG)@KRim3R)KRi#KRi&E--2.7 (1SandblastKRiBKRiF1 Found eight hammers. _Edmund shouts!  Things that are here: _17 gold pieces; a +2 hammer of protection; a +0 scale mail _Found three hammers. Found a runed translucent door.KRi"IO _You see here a +0 hammer.KRi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LRiO c #.# #.......##  Nitant the Geomancer #.# #.......#  Gargoyle of Hepliaklqana *..... ##############.#  Health: 32/32 ======================== )))))#### #.#  Magic: 6/11=============----------- ))))))))# #.# . AC: 8Str: 12 LRi$#)))@)R)####.####..  EV: 11Int: 17 #))))*)P......[..#.  SH: 5Dex: 10 +.))))*P...........#  XL:  7 Next: 63% Place: Dungeon:5 #)..).P@$..#####.###  Noise: ---------  Time: 5062.7 (0.0) #))).).P..## #  h) +1 rapier (elec) ))))))))###  Cast: Sandblast #)))))))# #########  R   Zulima the ancestor  @   Edmund (ally target)Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all LRi'Mspells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (ally target, 71% to hit)LRi2 _Zulima barely misses Edmund.VRi5  #.# #.## #.# #.......###############.##### #.#)))# #.#  #))))))@####.####...#))))))PR.....[..#...+.)))).P...........#.#)..)@P)$..#####.### #))).).P..## #VRie8 )))###)##)))))))##########VRi; K)@VRi? 9  Found three hammers.VRi_ MM   Menkaure (wandering)You encounter Menkaure, Prince of Dust.VRitn /  --more--WRio WRi.s 7R.WRi L 1 _WRi WRi` WRi˥ -#.# #.# ##############.# )))))))#### #.# M))# #.# #R####.####....#)))))@P......[..#. ..+.)))).P.....#.#)..).P)$..#####.### #))).)@P..## # ))))))))))### WRi& q)###  ######### WRi֬ l)@)WRi~ U)RWRi & WRi z8=========2WRi(WRiE,XRi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.XRiI8 #.# #.......#  Nitant the Geomancer ##############.#  Gargoyle of Hepliaklqana *..... )))))))#### #.#  Health: 32/32 ======================== )))))))))# #.#  Magic: 5/11==========-------------- #)))))))####.####..  AC: 8XRiMStr: 12 ..#)))))RP......[..#.  EV: 11Int: 17 ..+.)))@.P...........#  SH: 5Dex: 10 .#)..)*P)$..#####.###  XL:  7 Next: 63% Place: Dungeon:5 #))).)@P..## #  Noise: ---------  Time: 5072.7 (0.0) ))))))))))###  h) +1 rapier (elec) )##)))))))# Cast: Sandblast #########  R   Zulima the ancestor  @   Edmund (ally target)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: XRiMQ=[39;49mStone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (lightly wounded, ally target, 71% to hit)YRiѵ #.# #.......#Nitant the Geomancer##############.#Gargoyle of Hepliaklqana *.....)))))))#### #.#Health: 32/32 ========================)))))))))# #.#Magic: 5/11==========--------------#)))))))####.####..AC: 8Str: 12..#)))))RP......[..#.EV: 11Int: 17..+.)))@.P...........#SH: 5Dex: 10.#)..)`P)$..#####.###XL:  7 Next: 63% Place: Dungeon:5#))).)@P..## #Noise: ---------  Time: 5072.7 (0.0)))))))))))###h) +1 rapier (elec))##)))))))#Cast: Sandblast###YRi" ######R   Zulima the ancestor@   Edmund (ally target)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (lightly wounded, ally target, 71% to hit)  The stone arrow hits Edmund.YRiR3 G)@YRi7 E)RYRiMS YRiV 4==3.7 (1YRi\ YRiއ   Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (lightly wounded, ally target, 71% to hit)  The stone arrow hits Edmund. _Edmund is moderately wounded.ZRiP#.# #.##.# #.......# ##############.# )))))))#### #.# )))# #.# . #)))))))####.####.. ..#))))))P......[..#. ..+.)))R.P...........# .#)..)@P@$..#####.### #))).).P..#))))###)##)))))))##########ZRiUC.@ZRi Y )REdmund attacks as he pursues you!ZRiv27-----4ZRiZRiv _Edmund hits you with a +0 dire flail of venom. _You see here a +0 hammer.ZRij #####.######. #+###.# #.##.# #.......# ##############.# )))))))#### #.#  )))# #.# .. #)))))))####.####.. #..#))))))P......[..#. #..+.)))).P@..........# .#)..)RP)$..#####.### #))).)@P..#))))###)##)))))))##########ZRiw @..RZRiD ZRiI i8=----5ZRi  ZRi k_Edmund attacks as he pursues you! Edmund barely misses you.[Ri,5 C.........#.# ##...#######.#####.#+###.# #......#############)#### #.# ))# #.# .. ))####.####.#))))))[..#. #..+.)))).P............#)..).P@$..#####.### #))).)RP..## #))###)##)))))))#########@)R.[RioW g -6[Ri~ [Rio [Ri= #.###.###.##........#.. #.........###.# ##...######.######..# #+## #.# #.## #.# #.......# ##############.##### #.# ))# #.# . #))))))@####.####.. \Ri ..#))))))P[..#..+.)))).P@..........#.#)..).PR$..#####.### #))).).P..## # )))###)##)))))))##########@.\Ri R)  Edmund attacks as he pursues you!\Ri$\Ri(j21------=7\RiV\Ri[= _Edmund hits you with a +0 dire flail of venom!\Ri^} _You see here a +2 hammer of holy wrath.\Ri+ #.........###.# ## #####.######........# #+ #.# ##  #.# #. ##############.# )))))))#### #.# )))))))))# #.# #)####.####.. ..#P@.....[..#. ..+.)))).PR..........#\Ri .#)..).P)$..#####.### #))).).P..## #))))))))))### )##)#  ######### @.\RiN3R.\Ri \Rig5-8 _\RiD \RiH_You see here the +4 hammer of Kismet {holy, rCorr Int+3 Stlth+}.\Ri ####.####..# #+# #.# #  #############)))))))####  ))) #@####.####....)PR.....[..#.+............#\Ri  .#)..).P)$..#####.## #))).).P..## # ))))))))))###### ########)@\Ri[ 1R.\Ri \Ri z2=------9 _\RiJ \Ri+! ]Ri2 #.# #.## #.# #.# ##############.# )))))))#### #.# ))# #.# .#R####.####....#)))))@P......[..#. ..+.)))).P.....##)..).P@$..#####.### #))).).P..## # ))))))))))### )### #########]RiK)@]RiQ)R]Ri]RiY6===80]Ri]Ri~O _You see here a +0 hammer.]RiW#####.######. #+###.# #.##.# #.......# ##############.# )))))))#### #.#  )))# #.# ..]Ri #)))))))####.####.. #..#)))))RP......[..#. #..+.))))@P@..........# .#)..).P)$..#####.### #))).).P..#))))###)##)))))))##########]RiC.@]RiB)R]Ri]Ri6&1]RiE&]Rii)g _Edmund gestures with his flail.^Riz.........#.# ##...#######.#####.#+###.# #......#############)#### #.# ))# #.# .. ))####.####.#))))))[..#. #..+.))))RP............#)..).P@$..#####.### #))).).P..## #))###)##)))))))#########^Rir@).R^Ri3^Ri &2^Ri^RiK^Ri #.###.###.##........#.. #.........###.# ##...######.######..# #+## #.# #.## #.# #.......# ##############.##### #.# ))# #.# . #))))))@####.####..  ..#))))))P[..#..+.)))).P@..........#.#)..).PR$..#####.### #))).).P..## # )))###)##)))))))##########^Ri8@.^Ri R)  Edmund attacks as he pursues you!^Ri÷^Rid1-=3^Ri^Ri= _Edmund hits you with a +0 dire flail of venom.^Ri} _You see here a +2 hammer of holy wrath.^RiF  #.........###.# ## #####.######........# #+ #.# ##  #.# #. ##############.# )))))))#### #.# )))))))))# #.# #)####.####.. ..#P@.....[..#. ..+.)))).PR..........# .#)..).P)$..#####.### #))).).P..## #))))))))))### )##)#  ######### @.^Ri 3R.^Ri4 i===-4 _^Ri|  _You see here the +4 hammer of Kismet {holy, rCorr Int+3 Stlth+}._RiDi?####.####..# #+# #.# #  #############)))))))####  ))) #@####.####....)PR.....[..#.+............# .#)..).P)$..#####.## #))).).P..## # ))))))))))###### ########_Ri:m|)@R._Ri_RiG-5 __Ri޷_Ri_Ri9 #.# #.## #.# #.# ##############.# )))))))#### #.# ))# #.# .#R####.####....#)))))@P......[..#. ..+.)))).P.....##)..).P@$..#####.### #))).).P..## # ))))))))))### )### ########_RiO=x#)@_Ri@Q)R_Ria_Rie&6_Riq_RiÚO _You see here a +0 hammer.`Ric#####.######. #+###.# #.##.# #.......# ##############.# )))))))#### #.#  )))# #.# .. #)))))))####.####.. #..#)))))RP......[..#. #`Rie..+.))))@P@..........# .#)..).P)$..#####.### #))).).P..#))))###)##)))))))##########.@`Ri_B)R`Ri/y2=7 _`Ri2aRi_.........#.# ##...#######.#####.#+###.# #......#############)#### #.# ))# #.# .. ))####.####.#))))))[..#. #..+.))))RP............#)..).P@$..#####.### #))).).P..## #))###)##)))))))#########@).RaRi8aRis>.=8aRim _Edmund attacks as he pursues you! Edmund barely misses you.cRicRiMcRicRiPF _Unknown command.cRi7 cRi; cRi!k cRi#o F _Unknown command.cRicRicRicRiӦF _Unknown command.dRi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dRi'  #.........##......#.# ##...## Nitant the Geomancer  #####.######........# #+##  Gargoyle of Hepliaklqana *..... #.# #.......##  Health: 22/32 ================-------- #.# #.......#  Magic: 3/11======------------------ ##############.#  AC: 8Str: 12 )))))))#### #.#  EV: 11Int: 17dRi  )))))))))# #.# .. SH: 5Dex: 10 #)))))))####.####.. # XL:  7 Next: 63% Place: Dungeon:5 ..#))))))P@.....[..#. # Noise: =--------  Time: 5088.7 (0.0) ..+.)))).P@..........#  h) +1 rapier (elec) .#)..).PR$..#####.###  Cast: Sandblast #))).).P..## #  ))))))))))### )##)))))))# R   Zulima the ancestor ######### @   Edmund (ally target)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow dRi] *[40m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (moderately wounded, ally target, 71% to hit)eRi'* #.........##......#.# ##...## Nitant the Geomancer#####.######........# #+## Gargoyle of Hepliaklqana *.....#.# #.......##Health: 22/32 ================--------#.# #.......#Magic: 3/11======------------------##############.#AC: 8Str: 12)))))))#### #.#EV: 11Int: 17)))))))))# #.#.. SH: 5Dex: 10eRiQ.#)))))))####.####.. # XL:  7 Next: 63% Place: Dungeon:5..#))))))P@.....[..#. # Noise: =--------  Time: 5088.7 (0.0)..+.)))).P@..........#h) +1 rapier (elec).#)..).PR$..#####.###Cast: Sandblast#))).).P..## #))))))))))###)##)))))))#R   Zulima the ancestor#########@   Edmund (ally target)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (moderately wounded, ally target, 7eRip2-1% to hit)  The stone arrow hits Edmund!eRieRiPress: ? - help, Shift-Dir - straight line: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (moderately wounded, ally target, 71% to hit)  The stone arrow hits Edmund!  Edmund is severely wounded.  Edmund hits you with a +0 dire flail of venom!eRi10---------4===9.7 (1eRi eRi ) _Zulima hits Edmund.fRi!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.fRi #.........##......#.# ##...## Nitant the Geomancer  #####.######........# #+##  Gargoyle of Hepliaklqana *..... #.# #.......##  Health: 10/32 =======----------------- #.# #.......#  Magic: 1/11==---------------------- ##############.#  AC: 8Str: 12 )))))))#### #.#  EV: 11Int: 17 )))))))))# #.# .. SH: 5Dex: 10 fRi#)))))))####.####.. # XL:  7 Next: 63% Place: Dungeon:5 ..#))))))P@.....[..#. # Noise: ==-------  Time: 5089.7 (0.0) ..+.)))).P@..........#  h) +1 rapier (elec) .#)..).PR$..#####.###  Cast: Sandblast #))).).P..## #  ))))))))))### )##)))))))# R   Zulima the ancestor ######### @   Edmund (ally target)fRiMCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (severely wounded, ally target, 71% to hit)gRi0* #.........##......#.# ##...## Nitant the Geomancer#####.######........# #+## Gargoyle of Hepliaklqana *.....#.# #.......##Health: 10/32 =======-----------------#.# #.......#Magic: 1/11==----------------------##############.#AC: 8Str: 12)))))))#### #.#EV: 11Int: 17)))))))))# #.#.. SH: 5Dex: 10gRi.#)))))))####.####.. # XL:  7 Next: 63% Place: Dungeon:5..#))))))P@.....[..#. # Noise: ==-------  Time: 5089.7 (0.0)..+.)))).P@..........#h) +1 rapier (elec).#)..).PR$..#####.###Cast: Sandblast#))).).P..## #))))))))))###)##)))))))#R   Zulima the ancestor#########@   Edmund (ally target)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (severely wounded, ally target, 71%gRi1+ to hit)  The stone arrow hits Edmund!gRi     #+##  #.#   #.#   ######  )))))))#### #.#  )))))))))# #.#  #)))))))####.####..  ..#))))))P@.....[..#.  ..+.)))).P@..........#  .#)..).PR$..#####.###  #))).).P..## #  ))))))))))###gRi )##)))))))# #########Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (severely wounded, ally target, 71% to hit)  The stone arrow hits Edmund!  Edmund is almost dead.gRiױ    #+##  #.#   #.#   ######  )))))))#### #.#  )))))))))# #.#  #)))))))####.####..  ..#))))))P@.....[..#.  ..+.)))).P@..........#  .#)..).PR$..#####.###  #))).).P..##  ))))))))))### )##)))))))# ######### gRi  Edmund hits you with a +0 dire flail of venom!  * * * LOW HITPOINT WARNING * * *gRit3/32 -----90.7 (1gRi&gRiw2 _Zulima barely misses Edmund.iRiriRivRead which item? Scrolls  b - a scroll of blinkingi - 4 scrolls of identify  c - a scroll labelled WACARIORCHU  d - a scroll labelled RYSYBR LUPNUYNT  e - a scroll labelled BOGOL UZXUNK  h - a scroll labelled OTOYTU ROMIOKH  j - 2 scrolls labelled TECIKHL BEWE  l - 2 scrolls labelled UXKER CAURCH [!] read|quaff|evoke[?] describe selectedkRiekRi)wkRi #.........##......#.# ##...## Nitant the Geomancer#####.######........# #+## Gargoyle of Hepliaklqana *.....#.# #.......##Health: 3/32==----------------------#.# #.......#Magic: 1/11==----------------------kRi|##############.#AC: 8Str: 12)))))))#### #.#EV: 11Int: 17)))))))))# #.#.. SH: 5Dex: 10#)))))))####.####.. # XL:  7 Next: 63% Place: Dungeon:5..#))))))P@.....[..#. # Noise: ==-------  Time: 5090.7 (0.0)..+.)))).P@..........#h) +1 rapier (elec).#)..).PR$..#####.###Cast: Sandblast#))).).P..## #))))))))))###)##)))))))#R   Zulima the ancestor#########@   RimEdmund (ally target)(severely wounded, ally target, 71% to hit)  The stone arrow hits Edmund!  Edmund is almost dead.Edmund hits you with a +0 dire flail of venom!  * * * LOW HITPOINT WARNING * * * _Zulima barely misses Edmund.kRio #.........##......#.# ##...## Nitant the Geomancer  #####.######........# #+##  Gargoyle of Hepliaklqana *..... #.# #.......##  Health: 3/32==---------------------- #.# #.......#  Magic: 1/11==---------------------- ##############.#  AC: 8Str: 12 )))))))#### #.#  EV: 11Int: 17kRiP )))))))))# #.# .. SH: 5Dex: 10 #)))))))####.####.. # XL:  7 Next: 63% Place: Dungeon:5 ..#))))))P@.....[..#. # Noise: ==-------  Time: 5090.7 (0.0) ..+.)))).P@..........#  h) +1 rapier (elec) .#)..).PR$..#####.###  Cast: Sandblast #))).).P..## #  ))))))))))### )##)))))))# R   Zulima the ancestor ######### @   Edmund (ally target)Edmund is almost dead.Edmund hits you with a +0 dire flail of venom!  * * * LOW HITPOINT WARNING * * * _Zulima barely misses Edmund.  Blink to kRi-Lwhere?Press: ? - help, Dir - move targetkRi15@*kRiS9.*kRiw 9.*kRiJ9.*lRih9.*lRi9.*lRio>?[*lRi .....##......#.# ##...##Nitant the Geomancer .######........# #+##Gargoyle of Hepliaklqana *..... .# #.......##Health: 3/32==---------------------- .# #.......##Magic: 1/11==---------------------- #############.##.#AC: 8Str: 12 ))))))#### #.# ....EV: 11Int: 17 )))))))))# #.# ........###### SH: 5Dex: 10  #)))))))####.####...... #.....F. XL:  7 Next: 63% Place: Dungeon:5 .#))))))P§.....[@.#. ######## Noise: ==-------  Time: 5090.7 (0.0) .+.))))lRiE [40m.P@..........#h) +1 rapier (elec) .#)..).PR$..#####.###Cast: Sandblast  #))).).P..## .# )))))))))### .# ##)))))))#.#@   Edmund###########Edmund is almost dead.Edmund hits you with a +0 dire flail of venom!  * * * LOW HITPOINT WARNING * * * _Zulima barely misses Edmund.  Blink to where?Press: ? - help, Dir - move target@.R)R   Zulima the ancestor@   Edmund (ally target)4=--1.7 (1SandblastlRi/ lRiS4 K  Edmund hits you with a +0 dire flail of venom!  * * * LOW HITPOINT WARNING * * * _Zulima barely misses Edmund.  Blink to where?Press: ? - help, Dir - move target _As you read the scroll of blinking, it crumbles to dust.oRi ##......#.# ##...## # ######.# #+## # # #.## # # #.# # #.# ####.###### #.# ......### #.# ..# #)####.####......##.....F. #))))))P§@....[.@#. # +.)))).P.# #)..).P)R..#####.### #))).).P..## #.#### #.#)# ..# @   Edmund # ###oRi ~.@.@oRi 2RoRiu %$R   Zulima the ancestor@   Edmund (ally target)oRi A--2oRi: oRi pRi-##.##..# ##.....### ###. ...##......#.# ##...#. #####. #+###.  #.# #.  #.......# # #. ###########.# #####.## #.#### #.# #......## #. )# #.# #...####### )))))))####.####@.....##.....F... ))))))P§..@..[..#.##.############ .)))).P.R.........# )..).P)$..#####.###.).P..## #.# pRik)### #.# @   Edmund )))))))# ..# ###########RpRi<.@pRi,%.R   Zulima the ancestor@   Edmund (ally target)pRi&3pRif$pRi'pRi .##.## ##........ ##.#.# #.##..# ##.....### ###.# ..##......#.# ##...#.# ####. #+###.##.# #.#  #.......# # #.# ##########.# #####.## #.##### #.# #......### #.## #.# #...#######.#)####.####......##.....F... )))))P§...@.[..#.##.#############))).P..R........ # ..).P)$..#####.###.).P..## #.#### #.# ))))))# ..# ##########pRi[ pRi9 &4pRi/ pRiU5 qRiЖ.##.####.......# #....# .##.## ##........ ##.#.# ##..# ##.....### ###.# .##......#.# ##...#.# ###. #+###.# #.# #.# qRi #.......# # #.# #########.# #####.## #.# #### #.# #..@...### #.# # #.# #...#######.# )####.####......##.....F...# )P§...@.[..#.##.############# ))).P..R........# .# .).P)$..#####.### .#.).P..## #.# #### #.# )))))# ..#qRiqRi \5=5qRiqRiuqRinA##.####.# #....## ##.## ##. ##.#.# ##.# ##.....### ###.# ##......#.# ##...## #.# .# #+## #.#  #.## .##.#  #.# .# #.# .# #####.## #.# )#### #.# #...@..### #.# # #.# #.#######.# ####.####......##.....F...# )P§...@.[..#.##.######.P..R...... ).P)$..#####qRiF .).P..## #.# .#### #.# .# RqRiZR   Zulima the ancestor6qRi/eqRiisRi(u.## . ##.#.# . ### ###.# ......#.# ## #.# ..# #+## #.# .## #.# #.# #.# #.# #.# #######.# #####.##.#  #.# #......#### #.# )))# #.# #...#######.# ####.####......##.....F...# ))P§...@.@..#.##.############# ).P..R..R.....##.# sRiM:.P)$..#####.####.#..## #.# #.# @   Edmund )))### #.# #.## ..# #.# #### ###[@sRiQ>1RsRiL .R   Zulima the ancestor@   Edmund (ally target)sRiPS2==7sRi]sRiQatRi< .## ##. ##.#.# .# ##.....### ###.# ......#.# ##...## #.# .tRiz# # #+## #.# .## #.# #.# .# #.# #.# .# #####.## #.#  #.# #......#### #.# # #.# #.#######.# ####.####......##.....F...# )P§...@.[@.#.##.####### .P..R...R....##.# P)$..#####.####.# .P..## #.# #.# @   Edmund### #.# #.#Ri5' #K# ..# #.# .@@.tRiA tRiE &8tRiQ tRiGU uRiJ## ##. ##.#.# # ##.....### ###.# #.# ##...## #.# # #+## #.# ## #.# #.# # #.# #.# .# #####.## #.#  #.# #......#### #.# )# #.# #.uRipO#######.# )####.####@.....##.........# P§...@.[..#.##.###### P..R...R....##.# )$..#####.####.# P..## #.# #.# )### #.# #.# )# ..# #.# @.uRiS2RuRi]~R   Zulima the ancestoruRia@   Edmund (ally target)uRifR6=9uRiouRisuRi8 ## ##. ##.#.# # ##.....### ###.# #.# ##...## #.# # #+## #.# ## #.# #.# # #.# #.# uRi< Q.# #####.## #.#  #.# #......#### #.# # #.# #.@.#######.# ####.####......##.# §...@.[.R#.##.##### ..R...R....##.# $..#####.####.# ..## #.# #.# @   Edmund ### #.# #.# uRiE uRivI (100uRi P uRiS vRi Z## ##. ##.#.# # ##.....### ###.# #.# ##...## #.# # #+## #.# ## #.# #.# # #.# #.# .# #####.## vRiP#.#  #.# #......#### #.#  #.# #.@.#######.# .####......##.# ...@.[.R#.##.#### R...R....##.# ## #.# #.#   .@vRi1RvRi  R   Zulima the ancestor@   Edmund (ally target)vRi C==1vRivRi9wRiOy  ### ###.# #.# ## #.# .# #+## #.# ## #.# #.# # #.# #.# ##.# #####.##.#  #.# #......#### #.#  wRi} #.# #..@......#######.# ##.####......##.@.......# ..@.[.R#R##.############# R...R....##.# #####.####.# ## #.# #.# # #.# #.# @   Edmund ..# #.#### wRi؁ 9.@wRiч wRiR &2wRiB wRiҗ xRi # ##.....### ###.# #.# ##...## #.# # #+## #.# ## #.# #.# # #.# #.# .# #####.## #.# #.# #......#### #.# #.# #...@.....#.# .####......##.# @.[.R#R##.### ...R....##.#  #.# #.# .@xRixRio7==3xRiLxRixRit # ##.....### ###.#  #.# ##...## #.#  # #+## #.#  .## #.# #.#  .# #.# #.#  .# #####.## #.#  .# #......#### #.#  .# #....@....#.#  .####......##.#  @.[.R#R##.###  R....##.#  .####.#   #.# #.#  #.# #.#  ..# #.#  ###   .@RxRiay R   Zulima the ancestor@   Edmund (ally target)xRi| &4xRiӃ xRi yRiL# ##.....### ###.#  .# ##...## #.#  .# #+## #.#  ## #.# #.#  # #.# #.#  # #####.## #.#  # #......#### #.#  # #....R@...#.#  ####......##.yRi#  .[.R#R##.###  .R....##.#  .####.#  #.# #.#  #.# #.#   @   Edmund..# #.#  ###   .@RyRiF|.R   Zulima the ancestor@   Edmund (ally target)3==5yRiIyRiHyRi# ##.....### ###.#  # ##...## #.#  # #+## #.#  # #.# #.#   #.# #.#   #####.## #.#   #......#### #.#   #.....R@..#.#  ......##.#  [.R#R##.###  R....##.#  .####.#  #.# #.#  #.# #.#  @   Edmund..# #.#    ###   yRil.@RyRiO.R   Zulima the ancestor@   Edmund (ally target)yRiN&6yRiyRi* _Edmund says, "People will remember me! They'll remember me and die!"yRi  ##.....### ###.#   ##...## #.#   #+## #.#   #.# #.#  #.# #.#  #####.## #.#  #......#### #.#  #......R@.#.# yRi  u ......##.#  .R#R##.###  ....##.#  #.####.#  #.# #.#  #.# #.#  @   Edmund ..# #.#   ###   .@yRi" ,RyRi& .R   Zulima the ancestor@   Edmund (ally target)yRiF* o8==7yRi/ yRi2 zRi~##.....### ###.#  ##...## #.#  #+## #.#  #.# #.#  #.# #.#  #####.## #.#  #......#### #.#  #.R.#.#  #......##@.#  R#R##.#  ##.#  .####.#  .# #.#  .# #.#  @   Edmund# #.#     .@R.@zRi#.R   Zulima the ancestor@   Edmund (ally target)zRi8&8zRi'zRizRi>##.....### ###.#  ##...## #.#  #+## #.#  #.# #.#  #.# #.#  .## #.#  ......#### #.#  .R#.#  ......##..@.....@#  #R##.#  ##.#  ####.#  # #.#  # #.#  @   Edmund # #.#     .@RzRi}e.R   Zulima the ancestor@   Edmund (ally target)==9zRizRi{Ri........ ##. ##.....### ####...##+##  #.# {Ri####.## #### ...####### ......##.R.@..... #R##.############# ..###.# #.R.@{RiW{Ri810Sandblast{Ri {Ri {RimM.# #....## #........ ##. ##.....### ####...##+##  #.# ####.## #### ...####### ......##..R.@.... #R##.############# {RiP{Riގ9=1Sandblast{Ri{Ri{Ri bM# †. .# #....## #........ ##. ##.....### ####...##{Ri T+##  #.# ####.## #### ...####### ......##..R.@....# #{Ri: {RiZ &2{Ri1 {RiZ |Riz5M|RiG## . .# #....## #........ ##. ##.....### ####...##+##  #.# ####.## #### .........#######.# |Ri/@|Ri@   Edmund|Ri73Sandblast|RiU|Ri|Ri##.### . .# #....## #........ ##. ##.....### ####...##+##  #.# ####.## #### ...####### ......##..R.@..@. #R##.############# ..##|Ri6@.|Riގ|Riʑ]4==4|Ri|Ri|Ri a# ## ##.#### . .# #....## #........ ##. |Ri ##.....### ####...##+##  #.# ####.## #### #....#######@ ......##..R.@.... #R##.############# ..@.|Ri 2R|Ri+ R   Zulima the ancestor@   Edmund (ally target)|Ri l10/32=5|Ri |Ri[ |Ri0 = ## # ####.# ##.##..## . .# #....## #........ ##. ##.....### ####...##+## |Ri  #.# ####.## .#### #@...####### ......##..R.@..R. #R##.#############@.R.|Ri |Ri &6|Ri |Ri }Riy  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}RiS ##...# #.# Nitant the Geomancer ##....# ####.# Gargoyle of Hepliaklqana *..... #.....# ##.##.# Health: 10/32 =======----------------- ......# #...#.# Magic: 1/11==---------------------- ......# #.....# AC: 8Str: 12 .......# #....## EV: 11Int: 17 #........ ##.#.# SH: 5Dex: 10 ##.....### ###.# XL:  7 Next: 63% Place: Dungeon:5  ##...## #@# Noise: ---------  Time: 5116.7 (0.0)  #+## #*# h) +1 rapier (elec)  #.# #*#[39;}RiW 49m Cast: Sandblast  #.# #*# ####.## #@# ......#### #.# R   Zulima the ancestor .........#######R# @   Edmund (ally target) ......##..R.@....# #R##.#############Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (almost dead, ally target, 71% to hit)}RiN ##...# #.# Nitant the Geomancer ##....# ####.# Gargoyle of Hepliaklqana *..... #.....# ##.##.# Health: 10/32 =======----------------- ......# #...#.# Magic: 1/11==---------------------- ......# #.....# AC: 8Str: 12 .......# #....## EV: 11Int: 17 #........ ##.#.# SH: 5Dex: 10 ##.....### ###.# XL:  7 Next: 63% Place: Dungeon:5  ##...## #@# Noise: ---------  Time: 5116.7 (0.0)  #+## #.# h) +1 rapier (elec)  #.# #.# }Ri#WCast: Sandblast  #.# #.# ####.## #)# ......#### #.# R   Zulima the ancestor .........#######R# @   Edmund (ally target) ......##..R.@....# #R##.#############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +0 dire flail of venom and wearing a +0 leather armour  (almost dead, ally target, 71% to hit)  The stone arrow hits Edmund!!  #.#  ####.#  ##.##.#  #...#.#        ###.#   #@#  #+## #`#  #.# #}Ri[[m`#  #.# #`#  #)#  #.# #R# ..#  }Ri8R.}Ri0...}Riv91==7.7 (1 _You kill Edmund!  }RiPTraining target 3.0 for Spellcasting reached!  Training target 6.0 for Conjurations reached!  Your Spellcasting skill increases to level 3!  Your Conjurations skill increases to level 6!You need to enable at least one skill for training.}Ri`/  --more--~Ri^ ~RiIb M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   h - Spellcasting   3.0   4.8  -1      ~Rif      b - Unarmed Combat   0.0   1.0   0   i - Conjurations   6.0   5.9  +1   c - Throwing   0.0   1.2  -1   j - Earth Magic   8.0   6.4  +2           d - Short Blades   0.0   1.2  -1   k - Invocations   0.0   0.8  +1       l - Evocations   0.0   1.2  -1   e - Armour   0.0   0.8  +1  [~Riii 39;49m     f - Dodging   1.5   2.8  -2       g - Stealth   2.1   2.1  +2                                                              Yo~Rim u need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets~Ri > j + Earth Magic 8.0Ri > h + Spellcasting 3.0Ri, h * Spellcasting   3.0Ri p h - Spellcasting   3.0RiTf  j * Earth Magic   8.0Ri p j - Earth Magic   8.0RiqQ > h + Spellcasting 3.0RiNTargetTarget--  -- Ri --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsRiG<[?25h[?0c0 Ri= " Ri [?25l[?1cRiu $4.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsRiY> i + Conjurations 6.0RiPa-z] setselected target RiI <[?25h[?0c0 Ri.` " Ri[m [?25l[?1cRi\q 7.0 =] set aall targetsRi,> j + Earth Magic 8.0Ri, Ri ##...##.#  Nitant the Geomancer ##....#####.#  Gargoyle of Hepliaklqana *..... #.....# ##.##.#  Health: 10/32 =======----------------- ......# #...#.#  Magic: 1/11==---------------------- ......# #.....#  AC: 8Str: 12 .......# #....##  EV: 11Int: 17 #........ ##.#.#  SH: 5Dex: 10 ##.....### ###.#  XL:  7 Next: 91% Place: Dungeon:5  ##...###@#  Noise: ==Ri-------  Time: 5117.7 (1.0)#+###.#  h) +1 rapier (elec)#.##.#  Cast: Sandblast#.##.# ####.###)# ......#### #R#  R   Zulima the ancestor .........#######.# ......##..R.@....# #R##.############# _You kill Edmund!Training target 3.0 for Spellcasting reached!  Training target 6.0 for Conjurations reached!  Your Spellcasting skill increases to level 3!Your Conjurations skill increases to level 6!You need to enable at least one skill for training.RiCSandblastRiRi|. _RiVRi% Ri Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   h + Spellcasting 3.0   4.8  -1           b - Unarmed Combat   0.0   1.0   0   i + Conjurations 6.0   5.9  +1   c - Throwing   0.0   1.2  -1   j + Earth Magic8.0   6.4  +2           d - Short Blades   0.0   1.2  -1i9;49m   k - Invocations   0.0   0.8  +1       l - Evocations   0.0   1.2  -1   e - Armour   0.0   0.8  +1       f - Dodging   1.5   2.8  -2       g - Stealth   2.1   2.1  +2                              Ri!                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsRir j * Earth Magic   8.0Rir p j - Earth Magic   8.0RiRiRi ##...##.#  Nitant the Geomancer ##....#####.#Ri  Gargoyle of Hepliaklqana *..... #.....# ##.##.#  Health: 10/32 =======----------------- ......# #...#.#  Magic: 1/11==---------------------- ......# #.....#  AC: 8Str: 12 .......# #....##  EV: 11Int: 17 #........ ##.#.#  SH: 5Dex: 10 ##.....### ###.#  XL:  7 Next: 91% Place: Dungeon:5  ##...###@#  Noise: ==-------  Time: 5117.7 (0.0)#+###.#  h) Ri8+1 rapier (elec)#.##.#  Cast: Sandblast#.##.# ####.###)# ......#### #R#  R   Zulima the ancestor .........#######.# ......##..R.@....# #R##.############# _You kill Edmund!Training target 3.0 for Spellcasting reached!  Training target 6.0 for Conjurations reached!  Your Spellcasting skill increases to level 3!Your Conjurations skill increases to level 6! _You need to enable at least one skill for training.RiRiRiRicRic##.### #.##.##.# ....#....## #.. ##.#.# #.....### ##  ##...##  #+## .# ####.##) ......####Rii+R...#######.##..R.@... #R##.############ ..##.# R.RinRi{s;--8.7 (1 _RixRip}Ri!.##. ....#..## #.. ##.#.# #.....### ##  ##...##  #+## .# ####.##R ......####....######Ri%##..R.@... #R##.############ ..##.# ##Ri*IR)RiK0Ri4e1=--9Ri;Ri?Ri b......## #.. ##.#.# #.....### ##  ##...##  #+## .# R ####.##) ......####....######Ri ##..R.@... #R##.############ ..##.# ## Ri Rid '20Ri RiE 2 _You swap places with Zulima.Ri ..## #.. ##.#.# #.....### ##  ##...##  #+## .# R. Rii f####.## ......####....########..R.@... #R##.############ ..##.# ## .RRi Ri &1Ri, Ri# $  Things that are here:Ri9' _a +0 dire flail of venom; a +0 leather armour; the human corpse of EdmundRi 3Ri- Riv Ri Q2== _Ri+ Ri Ri f2==Ri Ri Ri Ri Ri: RiP Ri! 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Ri# Ri) Ri Ri= Riʧ RiW Ri Ri Ri+ RiI _1====Ri Ri Ri Ri( Ri Ri Ri' Ri RiZ Ri RiD Rif S2=Ri Ri Ri N7==Ri Ri` Ri- Ri Ri RiF Ri Ri Ri{ k23==Ri Ri Ri :==Ri Ri Ri Ri[ Ri RiT" Ri$ Ria) Rih- 4==Ri0 Ri3 N8==Ri-6 Ri9 Ri; Ri> RisD RiBG Ri'J RiP RiS U5=Ri+V RiZ Ri\ :==RiG_ RiLd Rig ,Rin Riq Ri :==Ri_ Ri RiE RiN Ri Ri Ri Ri Ri h8==Ri Ri Ri3 Ri RiRiP10/11==Riq RiRi=RiRibRi!U9=Ri$RiY,Ri/Ri2Ri;Ri?:==RiBRiK,RiRRi[Ri_L30=RibRijRixmRipRixRi|M1===RiRi4Ri/RiqRiL91RiE==RiɠRiRiIRiRiQ===RiRi,RiRiRih2==RiRiv .## #.. ##.#.# #.....### ##  ##...##  #+## .# R ####.##) ......####...########..R.@... #R##.############ ..##.# ## RiQ.RRi RiRi]RiQ#.. ##.#.# #.....### ##  ##...##  #+## .# ####.##R ......####....########........ 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Ri$ Ri86 Rid [#.# #+## # # #.## #.# # # #.# #.# ##.# #####.## #)#### #.# #......#### #)# #.# #.........# #)####.####......##.RiN . #))))))P§.....[..#R##. +.)))).P..##.# #)..).P)$..#####.####.# #))).).P..## #.# #.#)### #.# #.# #)# ..# #.## ### #.#.RRif 3Ri RiH .######.# #+## .# #.## #.# .# #.# #.# #.# #####.## )#### #.# #......#### RiL f)# #.# #.........  #)####.####......##. .#))))))P......[..#.##. .+.)))).P.R.##.# .#)..).P)$..#####.####.#  #))).).P..## #.# #.#)### #.# #.# ##)# ..# #.#  # ### #.#R.Ria 3Ris Ri #.######.# #+## #.# #.## #.# #.# #.# #.##.# #####.##)#### #.# #......####  )# #.# #......... #)####.####......##. ..#))))))P......[..#.##. ..+.)))).P.R..##.#  .#)..).P)$..#####.####.#Ri  #))).).P..## #.# #.#)### #.# #.# )##)# ..# #.# # ### #.#R.Ri Ri Ri6# Ri M#.######.# #+##  #.# #.......## #.#  #.# #.......# #.#  #.# #####.##  )#### #.# #......#### )# #.# #......... #)####.####......##. Ri¡ G ..#))))))P......[..#.##.  ..+.)))).P.R...##.# .#)..).P)$..#####.####.# #))).).P..## #.# #.#  )### #.# #.#  )##)# ..# #.# # ### #.#R.Ri Ri Rik Ri^ #.######.# #+## #.# #.......## #.# #.# #.......# #.# Rieb ##.# #####.## )#### #.# #......#### )# #.# #......... #)####.####......##. ..#))))))P......[..#.##. ..+.)))).P....@.R....##.# .#)..).P)$..#####.####.# #))).).P..## #.# #.# )### #.# #.#  )##)# ..# #.# ######### ### #.#Ri[f ER.Ri~ Ri Riѥ RiW #.######.# #+## #.# #.......## #.# #.# #.......# #.# Ri 1##.# #####.## )#### #.# #......#### )# #.# #......... #)####.####......##. ..#))))))P......[..#.##. ..+.)))).P...@.R.....##.# .#)..).P)$..#####.####.# #))).).P..## #.# #.# )### #.# #.#  )##)# ..# #.# ######### ### #.#Ri# ER.Riy: 3RiKa Ri } #.# ## #. #.# #....... #.# ##############.# #####.## )))))M)#### #.# #......#### )))))))))# #.# #.........# #)####.####......##....#))))))P......[..#.##.#####Ri { ..+.)))).P....R......##.#  .#)..).P)$.@#####.####.# #))).).P..## #.# #.#))))))))))### #.# #.# )##)# ..# #.# ######### ### #.# M   Menkaure (wandering)Rih  Menkaure comes into view.Ri)*Ri?1Z)M22706.0)Ri5ER.RiN`Mally target)Ri}Q5==87Ri}mRiq& _Menkaure shouts!Ri #.# #.## #.# #.# #.# #.# ########.# #####.## ))))))M#### #.# #...... )# #.# #......... #)####.####......##. ..#))))))P......[..#.##. ..+.)))).P...R.......##.# .#)..).P)$@.#####.####.# #))).).P..## #.# #.# )### #.# #.#  )##)# ..# #.# ######### ### #.#Riؔ2R.RiIRiԲ:--9.0)RiRiSRi  #.# #.## #.# #.# #.# #.# ##.# #####.## ))))))M#### #.# #...... )# #.# # #)####.####......##RiW , ..#))))))P......[..#.##. ..+.)))).P..R.##.# .#)..).P)@..#####.####.# #))).).P..## #.# #.# )### #.# #.#  )##)# ..# #.# ### ### #.#Ri z)MR.Ri Ri S--30SandblastRi? Ri_C $  Things that are here:RiF _17 gold pieces; a +2 hammer of protection; a +0 scale mailRin,#####.#####.+###.# #.......# #.# #################.## )#### #.###))))))M))# #.# .. ))####.####......#))))))P......[..#.##.###..+.)))).P@R.........Rit0.#)..).P)$..#####.### #))).).P..##))### #)##)))))))..############ #.#Ri3~)MR.RidRih-1 _RinjRi1RiF)MRi0R.RiRiL&2RiRi#Ri  #.# ## #. #.# #. #.# ##############.# #####.## )))))))#### #.# #......# )))))))))# #.# #....... #R####.#####Ri)..#)))))MP......[..#.## ..+.)))).P...........##.#  .#)..).P@$..#####.####.# #))).).P..## #.# #.#))))))))))### #.# #.# )##)# ..# #.# ######### ### #.#Ri)M)RRi Ri &3Ri3& Ri* O _You see here a +0 hammer.Ri!  Casting: Stone Arrow (safe; 1% risk of failure)  Rig% \Confirm with . or Enter, or press ? or * to list all spells.Ri|  #.# #.......## #.#  Nitant the Geomancer #.# #.......# #.#  Gargoyle of Hepliaklqana *..... ##############.# #####.## Health: 32/32 ======================== )))))))#### #.# #......# Magic: 8/11=================------- )))))))))# #.# #....... AC: 8Str: 12 #)))))))####.####......# EV: 11Int: 17 ..#)))))RP......[..#.##.## SH: 5Dex: 10 ..+.))))MP...........##.#  XL:  7 Next: 91% Place: Dungeon:5 .#)..).P@$..#####.####.#  Noise: ---------  Time: 5233.7 (0.0) #))).).P..## #.# #.#  h) +1 rapier (elec) ))))))))RiS c))### #.# #.#  Cast: Sandblast )##)))))))# ..# #.#  ######### ### #.#   R   Zulima the ancestor  M   Menkaure (ally target) _You see here a +0 hammer.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (ally target, 86% to hit)Ri]#.# #.......## #.# Nitant the Geomancer#.# #.......##.# Gargoyle of Hepliaklqana *.....##############.# #####.## Health: 32/32 ========================)))))))#### #.# #......# Magic: 8/11=================-------)))))))))# #.# #....... AC: 8Str: 12#)))))))####.####......# EV: 11Int: 17..#)))))RP......[..#.##.## SH: 5Dex: 10Rij[..+.))))MP...........##.# XL:  7 Next: 91% Place: Dungeon:5.#)..).P@$..#####.####.# Noise: ---------  Time: 5233.7 (0.0)#))).).P..## #.# #.# h) +1 rapier (elec)))))))))))### #.# #.# Cast: Sandblast)##)))))))#..# #.############# #.#R   Zulima the ancestorM   Menkaure (ally target)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (ally target, 86% to hit)  The stone arrow hits Menkaure!RiN!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Menkaure (ally target, 86% to hit)  The stone arrow hits Menkaure!  Menkaure is moderately damaged.==4.7 (1RiglA _Zulima hits Menkaure.RiT  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri  #.# #.......## #.#  Nitant the Geomancer #.# #.......# #.#  Gargoyle of Hepliaklqana *..... ##############.# #####.## Health: 32/32 ======================== )))))))#### #.# #......# Magic: 5/11==========-------------- )))))))))# #.# #....... AC: 8Str: 12 #)))))))####.####......# EV: 11Int: 17 ..#)))))RP......[..#.##.## SH: 5Dex: 10 ..+.))))MP...........##.#  XL:  7 Next: 91% Place: Dungeon:5 .#)..).P@$..#####.####.#  Noise: ==-------  Time: 5234.7 (0.0) #))).).P..## #.# #.#  h) +1 rapier (elec)i 4m ))))))))))### #.# #.#  Cast: Sandblast )##)))))))# ..# #.#  ######### ### #.#   R   Zulima the ancestor  M   Menkaure (ally target) _Zulima hits Menkaure.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, ally target, 86% to hit)RiI  #.# #.......## #.#  Nitant the Geomancer #.# #.......# #.#  Gargoyle of Hepliaklqana *..... ##############.# #####.## Health: 32/32 ======================== )))))))#### #.# #......# Magic: 5/11==========-------------- )))))))))# #.# #....... AC: 8Str: 12 #)))))))####.####......# EV: 11Int: 17 ..#)))))RP......[..#.##.## SH: 5Dex: 10 ..+.)))).P...........##.#  XL:  7 Next: 91% Place: Dungeon:5 .#)..).P@$..#####.####.#  Noise: ==-------  Time: 5234.7 (0.0) #))).).P..## #.# #.#  h) +1 rapier (elec) ))))))))RiWP ))### #.# #.#  Cast: Sandblast )##)))))))# ..# #.#  ######### ### #.#   R   Zulima the ancestor  M   Menkaure (ally target)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, ally target, 86% to hit)  The stone arrow hits Menkaure!RiyZ N #.#  #.#  #.#  #.#  #######  )))))))#### #.#  )))) #.#  #)).## ..#))..[Ri_ l ..+.)...  .#).  #)) #.# #.#  ))))) #.# #.#  )##)) ..#  ### ###  Ri B)RRi Ri Rit, *#.# #.......## #.# Nitant the Geomancer#.# #.......##.# Gargoyle of Hepliaklqana *.....##############.# #####.## Health: 32/32 ========================)))))))#### #.# #......# Magic: 5/12==========--------------)))))))))# #.# #....... AC: 8Str: 12#)))))))####.####......# EV: 11Int: 17Ri1 ..#))))))P......[..#.##.## SH: 5Dex: 10..+.))))RP...........##.# XL:  7 Next: 121% Place: Dungeon:5.#)..).P@$..#####.####.# Noise: ==-------  Time: 5235.7 (1.0)#))).).P..## #.# #.# h) +1 rapier (elec)))))))))))### #.# #.# Cast: Sandblast)##)))))))#..# #.############# #.#R   Zulima the ancestorCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, ally targeRi6 Qt, 86% to hit)  The stone arrow hits Menkaure!Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (heavily damaged, ally target, 86% to hit)  The stone arrow hits Menkaure! _You destroy Menkaure!  You have reached level 8!Ri'= /  --more--Ri6/363-880% SandblastRiRiP _You feel clever.Ri#.# #.## #.# #.# #.# #.# ##.# #####.## )#### #.# #......#)# #.# #.#)####.####......#..#))))))P......[..#.##.#..+.))))RP.##.# .#)..).P)@..#####.####.# #))).).P..## #.# #.# )### #.# #.# )##)###Ri O.RRisRi6--6 _Ri5)RiNk  You now have 166 gold pieces (gained 17).  Things that are here:RiXSF--7.7 (2Rib}Ri@` _a +2 hammer of protection; a +0 scale mailRi{  #.# #.## #.# #.# #.# #.# ##.# #####.## )#### #.# #...... )# #.# # #)####.####...... ..#))))))P......[..#.##. ..+.)))).P.##.# .#)..).P@R..#####.####.# #))).).P..## #.# #.# )### #.# #.# )##)# ..# #.# ## ### #.#Ri Ris +8.7 (1Ri Ri + _You swap places with Zulima.Rin O _You see here a +0 hammer.RiL#####.######..# #+# #.# #.## #.# #.# #.......# #. ##############.# ######### #.# #))# #.# #...... #)))))))####.####...... ..#))))))P[..#.##.#.+.))))@P...........##.#.#)..).P)R..#####.####.# #))).).P..## #.# #.# )))### #.# #.#)##)))))))# ..# #.############# #.#RiQFR)RiORi]E-9 _RiRiRi", #####.######........# #+# Nitant the Geomancer#.# #.......## #.# Gargoyle of Hepliaklqana *.....#.# #.......##.# Health: 36/36 ========================##############.# #####.# Magic: 5/13=========---------------)))))))#### #.# #...... AC: 9Str: 12)))))))))# #.# #...... EV: 11Int: 18#)))))))####.####...... SH: 5Dex: 10..#))))))P......[..#.##.# XL:  8 Next: 10% Place: Dungeon:5..+.))))@P...........##.# Noise: ---------  Time: 5239.7 (0.0).#)..)Ri=1.PR)..#####.####.# h) +1 rapier (elec)#))).).P..## #.# #.# Cast: Sandblast))))))))))### #.# #.#)##)))))))#..# #.############# #.# R   Zulima the ancestorThings that are here: _a +2 hammer of protection; a +0 scale mail _You swap places with Zulima. _You see here a +0 hammer.  Press: ? - help, v - describe, . - travelThe floor.Rilq@R _You swap places with Zulima. _You see here a +0 hammer.  Press: ? - help, v - describe, . - travel, g - get item  Here: Zulima the ancestor (friendly)  Item here: a +0 hammer.Ri R)  Items here: a +2 hammer of protection; a +0 scale mail.  The floor.Riȇ #####.######........# #+# Nitant the Geomancer#.# #.......## #.# Gargoyle of Hepliaklqana *.....#.# #.......##.# Health: 36/36 ========================##############.# #####.# Magic: 5/13=========---------------)))))))#### #.# #...... AC: 9Str: 12)))))))))# #.# #...... EV: 11Int: 18#)))))))####.####...... SH: 5Dex: 10..#))))))P......[..#.##.# XL:  8 Next: 10% Place: Dungeon:5..+.))))@P...........##.# Noise: ---------  Time:Ri= 5239.7 (0.0).#)..).PR)..#####.####.# h) +1 rapier (elec)#))).).P..## #.# #.# Cast: Sandblast))))))))))### #.# #.#)##)))))))#..# #.############# #.# R   Zulima the ancestor _You swap places with Zulima. _You see here a +0 hammer.  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +2 hammer of protection; a +0 scale mail.  The floor.RiRiɡRi. _Ri #.# #.## #.# #.# #.# #.# ##############.# #####.#)))))))#### #.# #.....))# #.# #.#####.####......#RiR..#))))))P......[..#.##.##..+.))))RP.....##.# #)..).P@)..#####.####.# #))).).P..## #.# #.# ))))))))))### #.# #.# )### . ######### ##Ri+Ri/,40.7 (1RiYRi]# _You swap places with Zulima.RiaO _You see here a +0 hammer.RiCu#.# #.## #.# #.# #.# #.# ##.# #####.## )#### #.# #......#)# #.# #.#)####.####......#..#))))))P......[..#.##.#..+.))))RP.##.# .#)..).P)@..#####.####.# Ri!#))).).P..## #.# #.# )### #.# #.# )##)###.RRiARiEc6==1 _RiuRiy$  Things that are here:Ri}j _a +2 hammer of protection; a +0 scale mailRiZ` #.# #.## #.# #.# #.# #.# ##.# #####.## )#### #.# #...... )# #.# # #)####.####...... ..#))))))P......[..#.##. ..+.)))).P.##.# .#)..).P@R..#####.####.# #))).).P..## #.# #.# )### #.# #.#Rihh= )##)# ..# #.# ## ### #.#RiRiJ&2RiRiB+ _You swap places with Zulima.RiO _You see here a +0 hammer.Riv#####.######..# #+# #.# #.## #.# #.# #.......# #. ##############.# ######### #.# #))# #.# #...... #)))))))####.####......Ri ..#))))))P[..#.##.#.+.))))@P...........##.#.#)..).P)R..#####.####.# #))).).P..## #.# #.# )))### #.# #.#)##)))))))# ..# #.############# #.#R)RiC`3 _Rie.........#.# ##...#####.#####.+#.# #.......# #################.#)###)) #.#  ))####.####.......#)[..#..+.)))).P............#)..).PR)..#####.### #))).).P..##))## #)##)))))))..############ #.#Ri36R)Ri Ri1&4RiRiH _You see here the +4 hammer of Kismet {holy, rCorr Int+3 Stlth+}.RiAz Ri~ B==5Ri Ri ~ _k - the +4 hammer of Kismet {holy, rCorr Int+3 Stlth+}Ri$#.###.###.##..# ##..#.........##......#.# ##...#####.######. #+##.# #.##.# #.# #.......# #.# ##############.# #####.##)))))))#### #.# #......#)))# #.# #.Ri #)####.####.......#))))).P......[..#.##.#..+.))))RP...........##.# .#)..).P))..#####.####.# #))).).P..))))### #.# #.# )##)))))))# ..############ #.#R.Ri#Ri(&6Ri,URi^} _You see here a +2 hammer of holy wrath.Ri #.#...# #.### #.###.###.##........#. #.........###.# ##...#####.######..# #+# #.# #.## #.# #.# #.......# #. ##############.# ######### #.# #))# #.# #...... ##)))))))####.####...... ..#)))))RP......[..#.##.#.+.)))).P...........##.#RiJ ].#)..).P))..#####.####.# #))).).P..## #.# #.# )))### #.# #.#)##)))))))# ..# #.############# #.#RiC$7R.RiDRiH-7 _RiTyRi!~O _You see here a +0 hammer.Ri1 #.#...# #.##.## ## #.###.###.##.# ## #.##......#.# ## #####.######.# #+ #.# #.## #. #.# #.# #. #######Ri6#.# #####. )#### #.# #)# #.# ##)))))R)####.#### ..#))))).P......[..#.##. ..+.)))).P...........##..#)..).P))..#####.####.# #))).).P..## #.# #. )### #.# #. )##)# ..# #. # ### #.RihRi#l&8Ri؊Ri _Found a hammer.RiO _You see here a +0 hammer.Ri #.#...# #.##.## ## #.###.###.##.# ## #.##......#.# ## #####.######.# # #.# #Ri.## # #.# #.# #########.# #####)#### #.# #)# #.# ##)))))R)####.#### ..#))))).P......[..#.## ..+.)))).P.##÷..#)..).P))..#####.##### #))).).P..## #.# # )### #.# # )##)# ..# # # ### #RiV4R)RiVRi%V7=9Ri Ri$! _Found two hammers.Ri(O _You see here a +0 hammer.Rib  #.#...# #.##.## ## #.###.###.##.# ## #.##......#.# ## #####.######.#  #.# #.##  #.# #.# #######.# Ri%g #)#### #.# #)R))# #.# ##)####.#### ..#))))).P......[..#. ..+.)))).P. ÷..#)..).P))..#####. ####))).).P..## #.#  )### #.# )##)# ..# # #RiKm /R)Ri Ri_ '50RiY Ri%  _Found a hammer.Ri } _You see here a +2 hammer of concussion.RiN #.###.###.##..# ## #.........###.# # #####.######........#  #.# ## #.# #.RiR<################.# ###))))))))#### #.# #..)R)))# #.# # #####)@)))))####.#### ..#))))).P......[..# ..+.)))).P...........÷..#)..).P))..#####.######))).).P..## #.# ))))))))))### #.# )##)# ..# ######### ### RiWU)RRiqRiv&1RiRiBm _Found a hammer. _You see here a +0 hammer.Rin .......#.# ####.####..#  #.# # ################.# #####))))))))#### ..))))) #####))R))))####.### ..#)@))).P......[..##j..+.....#÷..#)..).P))..#####.#######))).).P..## # ))))))))))### ## . ##########j   Crazy Yiuf (asleep) Rir Ri Crazy Yiuf (asleep)You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff ofchaos.Ri /  --more--RiRi>1 2 _Ri%RiB} _You see here a +1 hammer of protection.Ri : #####.######........#  #.# ## #.# #.################.# ####))))))))#### #.# #. )))))# #.# # #####))R))))####.#### #)..#))))).P......[..#Ri% #j..+@)))).P......... #÷..#)..).P))..#####.# #####))).).P..## #. ))))))))))# #.# )##)# ..# ######### ###Ri U)RRiu* Ri/ B=3RiU Ri4Z % _Found a hammer.Ri #####.######........#Nitant the Geomancer#.# #.......##Gargoyle of Hepliaklqana *.....#.# #.......#Health: 36/36 ========================################.# ## Magic: 7/13============------------##))))))))#### #.# #. AC: 9Str: 12)))))))))))))# #.# #. EV: 11Int: 18#####)))))))####.####. SH: 5Dex: 10#)..#)R))).P......[..# XL:  8 Next: 10% Place: Dungeon:5#j..+@)))).P.......... Noise: ---------  Time: 5253.7 (0.0)#÷..#)..).P))..#####.# h) +1 rapier (elec)RikK#####))).).P..## #.# Cast: Sandblast))))))))))### #.#)##)))))))#..############# R   Zulima the ancestorj   Crazy Yiuf (asleep)You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff of _chaos. _You see here a +1 hammer of protection. _Found a hammer.  Press: ? - help, v - describe, . - travelThe floor.Ri~f\+@A runed translucent door.RiZ.+The floor.Ri-..RiM> j. _You see here a +1 hammer of protection. _Found a hammer.  Press: ? - help, v - describe, . - travel  Here: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (asleep, fire blocked by a runed translucent door)Rig Crazy Yiuf the Enlightened A withered old gnoll with a long silver beard, wielding a quarterstaff and wearing a cloak. He looks like a figure from mythology! Wait, is his beard held on to his ears with hooks? Max HP: ~19 Will: + AC: + EV: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 98% to hit with your +1 rapier of electrocution (while incapacitated). He has about 56% to hit you. AttackMax Damage Hit: +3 quarterstaff (chaos) 21 + chaos He has a 20% chance to notice you each turn. He has an unusual item: a +3 quarterstaff of chaos. He is vulnerable to silver and hated by Zin. He can open doors. [!]: Description|Statuses|QuoteRiД#####.######........#Nitant the Geomancer#.# #.......##Gargoyle of Hepliaklqana *.....#.# #.......#Health: 36/36 ========================################.# ## Magic: 7/13============------------##))))))))#### #.# #. AC: 9Str: 12)))))))))))))# #.# #. EV: 11Int: 18#####)))))))####.####. SH: 5Dex: 10#)..#)R))).P......[..# XL:  8 Next: 10% Place: Dungeon:5#j..+@)))).P.......... Noise: ---------  Time: 5253.7 (0.0)#÷..#)..).P))..#####.# h) +1 rapier (elec)ir.0m#####))).).P..## #.# Cast: Sandblast))))))))))### #.#)##)))))))#..############# R   Zulima the ancestorj   Crazy Yiuf (asleep) _You see here a +1 hammer of protection. _Found a hammer.  Press: ? - help, v - describe, . - travelHere: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (asleep, fire blocked by a runed translucent door)  The floor.Ri?#####.######........#Nitant the Geomancer#.# #.......##Gargoyle of Hepliaklqana *.....#.# #.......#Health: 36/36 ========================################.# ## Magic: 7/13============------------##))))))))#### #.# #. AC: 9Str: 12)))))))))))))# #.# #. EV: 11Int: 18#####)))))))####.####. SH: 5Dex: 10#)..#)R))).P......[..# XL:  8 Next: 10% Place: Dungeon:5#j..+@)))).P.......... Noise: ---------  Time: 5253.7 (0.0)#÷..#)..).P))..#####.# h) +1 rapier (elec)iDO9m#####))).).P..## #.# Cast: Sandblast))))))))))### #.#)##)))))))#..############# R   Zulima the ancestorj   Crazy Yiuf (asleep) _You see here a +1 hammer of protection. _Found a hammer.  Press: ? - help, v - describe, . - travelHere: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (asleep, fire blocked by a runed translucent door)  The floor.RifRik. _Ri8 *'Ri< /R)Ri _ G, ally target)Rib <4.7 (1SandblastRiu Ri ( _You open the door.Ri2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri #####.######........#  Nitant the Geomancer #.# #.......##  Gargoyle of Hepliaklqana *..... #.# #.......#  Health: 36/36 ======================== ################.# ## Magic: 4/13=======----------------- ##))))))))#### #.# #. AC: 9Str: 12 )))))))))))))# #.# #. EV: 11Int: 18 #####)))))))####.####. SH: 5Dex: 10 #)..#R)))).P......[..# XL:  8 Next: 10% Place: Dungeon:5 RiA#j***@)))).P.......... Noise: ---------  Time: 5254.7 (0.0) #÷..#)..).P))..#####.# h) +1 rapier (elec) #####))).).P..## #.# Cast: Sandblast ))))))))))### #.# )##)))))))# ..# ######### ### R   Zulima the ancestor  j   Crazy Yiuf (asleep, ally target)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (asleep, ally target, 100% to hit)Ri  #####.######........#  Nitant the Geomancer #.# #.......##  Gargoyle of Hepliaklqana *..... #.# #.......#  Health: 36/36 ======================== ################.# ## Magic: 4/13=======----------------- ##))))))))#### #.# #. AC: 9Str: 12 )))))))))))))# #.# #. EV: 11Int: 18 #####)))))))####.####. SH: 5Dex: 10 Ri O#)..#R)))).P......[..# XL:  8 Next: 10% Place: Dungeon:5 #)..'@)))).P.......... Noise: ---------  Time: 5254.7 (0.0) #÷..#)..).P))..#####.# h) +1 rapier (elec) #####))).).P..## #.# Cast: Sandblast ))))))))))### #.# )##)))))))# ..# ######### ### R   Zulima the ancestor  j   Crazy Yiuf (asleep, ally target)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (asleep, ally target, 100% to hit)  The stone arrow hits Crazy Yiuf!!Ri    #.#   #.#   ##########  ##)))### #.#  )))))))# #.#  #Ri` $))# #.P......[ #)```@)))).P. #P)) #.P..##  ))))###  )))#  ######### Ri <..'Rif o4==5.7 (1SandblastRi RiS   Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak  (asleep, ally target, 100% to hit)  The stone arrow hits Crazy Yiuf!! _You kill Crazy Yiuf!RifW #####.######.# #.# #.## #.# #.# ################.# RiJO ##)#### #.# # )# #.# # #####)####.#### #)..#R)))).P......[.. #)..@.)))).P #÷..#)..).P))..#####. #####))).).P..## #. )### #. )##)# .. ## RiRiIf5==--6RiR" Ri]& ] _There is an open translucent door here.Ri~ ' #####.######.# #.# #.## #.# #.# ################.#  ##)#### #.#  )# #.#  #####)####. #)..#R)))).P......[ #).@'.)))).P #÷..#)..).P))..##### #####))).).P..## # )### # )##)#  ######### Ri U)RRi Ri# H--7 _Riw Ri Ri #####.######.# #.# #.## #.# #.# ##.# ##)#### #.# )# #.# #####)####. #)..#))))).P......[Rig #)@.R.)))).P #÷..#)..).P)).. #####))).).P..##  )# )##)# ######### R'RiRi2&8RiSRiH #####.######. #.# #. #.# #.# #.# ##Ri\p)#### #.# )# #.# #####)####. #)..#))))).P...... #@.R'.)))).P #÷..#)..).P)).. #####))).).P..##  )###  )##)# #R.RiQRi&9Ri RiZ$  Things that are here:Ri~ f _a +3 quarterstaff of chaos; a +0 cloakRiRi$Pick up what? 11/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 quarterstaff of chaos Armour (select all with [)b - a +0 cloak [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Ri  b + a +0 cloak[Enter] accept (1 chosen)RiO Ri Ri,> 0#####.######........ Nitant the Geomancer#.# #.......# Gargoyle of Hepliaklqana *.....#.# #.......# Health: 36/36 ========================################.# Magic: 5/13=========---------------##))))))))#### #.# AC: 9Str: 12)))))))))))))# #.# EV: 11Int: 18Ri2D #####)))))))####.# SH: 5Dex: 10#)..#))))).P...... XL:  8 Next: 14% Place: Dungeon:5#@R.'.)))).P...... Noise: ---------  Time: 5259.7 (0.0)#÷..#)..).P))..### h) +1 rapier (elec)#####))).).P..##Cast: Sandblast))))))))))###)##)))))))##########R   Zulima the ancestor(asleep, ally target, 100% to hit)  The stone arrow hits Crazy Yiuf!! _You kill Crazy Yiuf! _There is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloakRi:e Riji ,60.7 (1Ri Ri $ _l - a +0 cloakRi)Ri Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  i - a +0 helmet (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}l - a +0 cloak[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip RinRiRi #####.######........ Nitant the Geomancer#.# #.......# Gargoyle of Hepliaklqana *.....#.# #.......# Health: 36/36 ========================################.# Magic: 5/13=========---------------##))))))))#### #.# AC: 9Str: 12)))))))))))))# #.# EV: 11Int: 18#####)))))))####.# SH: 5Dex: 10#)..#))))).P...... XL:  8 Next: 14% Place: Dungeon:5#@R.'.)))).P...... Noise: ---------  Time: 5260.7 (0.0)#÷..#)..).P))..### h) +1 rapier (elec)#####))).).P..##Cast: Sandblast))))))))))###)RiP[40m##)))))))##########R   Zulima the ancestorThe stone arrow hits Crazy Yiuf!! _You kill Crazy Yiuf! _There is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak _l - a +0 cloakRiU+Ri0RipZRiOvRiRz+1.7 (1RiRiRi+2.7 (2RiRiRi +3.7 (3Ri*RiLRiPa6==4.7 (4Ri_Ri%Ri+5.7 (5RiERiƞ 10 _You start putting on your armour. You continue putting on your +0 cloak. x5RiRi˽Z _You finish putting on your +0 cloak.RiRiWield or unwield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  j - a +2 antimagic short sword  k - the +4 hammer of Kismet {holy, rCorr Int+3 Stlth+} Floor Items ([,] to select) Hand Weapons a +3 quarterstaff of chaos[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip RiQRiRi#####.######........ Nitant the Geomancer#.# #.......# Gargoyle of Hepliaklqana *.....#.# #.......# Health: 36/36 ========================################.# Magic: 6/13===========-------------##))))))))#### #.# AC: 10Str: 12)))))))))))))# #.# EV: 11Int: 18#####)))))))####.# SH: 5Dex: 10#)..#))))).P...... XL:  8 Next: 14% Place: Dungeon:5#@R.'.)))).P...... Noise: ---------  Time: 5265.7 (0.0)#÷..#)..).P))..### h) +1 rapier (elec)#####))).).P..##Cast: Sandblast))))))))))###)Ri^[40m##)))))))##########R   Zulima the ancestor _There is an open translucent door here.  Things that are here: _a +3 quarterstaff of chaos; a +0 cloak _l - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.Ri8P  Okay, then.Ri<RigRiyl. _RiRiGear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  j - a +2 antimagic short sword  k - the +4 hammer of Kismet {holy, rCorr Int+3 Stlth+} Missiles (go to first with ()e - 14 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  i - a +0 helmet (worn)  l - a +0 cloak (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  f - a ring of see invisible (worn)Ri_ k - the +4 hammer of Kismet {holy, rCorr Int+3 Stlth+}. A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 3.0 XLs.  Current attack delay: 1.4. Damage rating: 12 (Base 8 x 105% (Str) x 100% (Skill) + 4 (Ench)). Holy: It has been blessed by the Shining One, dealing an additional three-quarters of any damage that pierces undead and demons' armour. Undead and demons cannot use this. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It cannot be enchanted further. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Ri Gear: 12/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  j - a +2 antimagic short sword  k - the +4 hammer of Kismet {holy, rCorr Int+3 Stlth+} Missiles (go to first with ()  e - 14 poisoned darts Armour (go to first with [) Ri@ a - a +0 robe (worn)  b - a +0 pair of boots (worn)  i - a +0 helmet (worn)  l - a +0 cloak (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  f - a ring of see invisible (worn)RiT) Ri1? RiL Riai #####.######........ Nitant the Geomancer#.# #.......# Gargoyle of Hepliaklqana *.....#.# #.......# Health: 36/36 ========================################.# Magic: 6/13===========-------------##))))))))#### #.# AC: 10Str: 12)))))))))))))# #.# EV: 11Int: 18#####)))))))####.# SH: 5Rium Dex: 10#)..#))))).P...... XL:  8 Next: 14% Place: Dungeon:5#@R.'.)))).P...... Noise: ---------  Time: 5265.7 (0.0)#÷..#)..).P))..### h) +1 rapier (elec)#####))).).P..##Cast: Sandblast))))))))))###)##)))))))##########R   Zulima the ancestorThings that are here: _a +3 quarterstaff of chaos; a +0 cloak _l - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _Okay, then.Ri] Rio Ri RiV RiD{Ri`Wield or unwield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  h - a +1 rapier of electrocution (weapon)  j - a +2 antimagic short sword  k - the +4 hammer of Kismet {holy, rCorr Int+3 Stlth+} Floor Items ([,] to select) Hand Weapons a +3 quarterstaff of chaos[?] describe selected Rif[!] equip|wield|wear|put on[tab] equip|unequip Ri"RiRi#####.######........ Nitant the Geomancer#.# #.......# Gargoyle of Hepliaklqana *.....#.# #.......# Health: 36/36 ========================################.# Magic: 6/13===========-------------##))))))))#### #.# AC: 10Str: 12)))))))))))))# #.# EV: 11Int: 18#####)))))))####.# SH: 5Dex: 10#)..#))))).P...... XL:  8 Next: 14% Place: Dungeon:5#@R.'.)))).P...... Noise: ---------  Time: 5265.7 (0.0)#÷..#)..).P))..### h) +1 rapier (elec)#####))).).P..##Cast: Sandblast))))))))))###)Ril[40m##)))))))##########R   Zulima the ancestorThings that are here: _a +3 quarterstaff of chaos; a +0 cloak _l - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _Okay, then.RiR _Okay, then.  You unwield your +1 rapier of electrocution.  Your +1 rapier of electrocution stops crackling.  You feel clever.  The +4 hammer of Kismet {holy, rCorr Int+3 Stlth+} softly glows with a divine  radiance!Ri21266.7 (1k) +4 hammer of Kismet {holy, rCorr Int+3Ri7-Ri0U _k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}RiB+ Ri/ Drop what? (Left/Right to switch category) 12/52 gear slots (_ for help) Hand Weapons (select all with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  h - a +1 rapier of electrocution  j - a +2 antimagic short sword RiA3 _Missiles (select all with ()e - 14 poisoned darts Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  i - a +0 helmet (worn)  l - a +0 cloak (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (select all with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  f - a ring of see invisible (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Ri% 1 item  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  h + a +1 rapier of electrocution[Enter] accept (1 chosen)RiqRi"#####.######........ Nitant the Geomancer#.# #.......# Gargoyle of Hepliaklqana *.....#.# #.......# Health: 36/36 ========================################.# Magic: 6/13===========-------------##))))))))#### #.# AC: 10Str: 12)))))))))))))# #.# EV: 11Int: 21#####)))))))####.# SH: 5Dex: 10#)..#))))).P...... XL:  8 Next: 14% Place: Dungeon:5#@R.'.)))).P...... Noise: ---------  Time: 5266.7 (0.0)#÷..#)..).P))..### k) +4 hammer of Kismet {holy, rCorr Int+3 #####))).).P..##Cast: Sandblast))))))))))###iQSm)##)))))))##########R   Zulima the ancestorYou unwield your +1 rapier of electrocution.  Your +1 rapier of electrocution stops crackling.  You feel clever.The +4 hammer of Kismet {holy, rCorr Int+3 Stlth+} softly glows with a divine  radiance! _k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}7.7 (1Ri$Ri(< _You drop a +1 rapier of electrocution.Ri;jRi"nRiRi,RiRi,RiRi!",Ri/=RiW,Ri~Ri"RiM7=RiRi,Ri* Ri, ,RiA Ric ,Riz Riۗ O=Ri Ri ,Ri Ri ,Ri~; RiQ d8==Ri\n Ri ,Ri Ri Ri Ri8 Ri0 ,RiY Riu Riy :==Ri Ri ,Ri Ri Ri Ri Ri; ,Ri}W Riq d9==Ri Ri ,Ri7 Ri ,Ri  RiZ@ ,Ri1[ Ri P==Ri Rie ,Ri Ri* Ri RiRi;,RifRiwRiR10/13==RiRiտ,Ri1Ri,Rir(RiG-,Ri0RiB1P==Ri]Ripr,Ri؇Riy,RiuRiERiHE1==RiRi,Ri!HRi'c,RitRi͟RiRiRiRi:==RiRi#,Ri9Ri#Y,RiCmRi$RiRiRi;b2==Ri.Ri,Ri#RiK,RifRia,RiRi&Ri:==RiRip,Riw Ri$,Ri5Riz\,RiCrRiAb3==RiRi]#####.######.##.# #.##.# #.# #.# ##)#### #.# )# #.# #####)####.##)..#))))).P......[#R@.'.)))).P.#÷..#)..).P))..######))).).P..## # Riv,RiVRi(3 #####.######.# #.# #.## #.# #.# ##.# ##)#### #.# )# #.# #####)####.##)..#))))).P......[.#R.@'.)))).P.Ri,T#÷..#)..).P))..######))).).P..## #)### #)##)# .######### # _You swap places with Zulima.)RRi7Z3Ri$Ri#####.######.# #.# #.## #.# #.# ################.# ###)#### #.# #)# #.# ######)####.##)..#))))).P......[.#)R.@.)))).P.#÷..#)..).P))..#####.#####))).).P..## #.)### #.)##)# .######### #.RRi+3RiKRiW  #.# #.## #.# #.# ################.# ####))))))))#### #.# #.)))))# #.# #.#########.####.#)..#))))).P......[..#).R'.)))).P..#÷..#@..).P))..#####.######))).).P..## #.# ))))))))))### #.#)### ..# ######### ###RiV  There is an open translucent door here..RRiRiRA== _RiS#RiH"  ################.# ####))))))))#### .))))) ########.####)...P......[..##)..R.....#÷..#)..).P))..#####.#####@)).).P..## RiոR#)))))))))))))### ##)))## .### ##########  You see here a +0 hammer.Ri1322.7 (55.0)RiM'RRi Rix ,3.7 (56Ri- Ri3 " _Found four hammers.Ri7 O _You see here a +0 hammer.Ri v################.# #))))))))#### #.#  )))))# #.# # #####)####.#### #)..#))))).P......[. #)..'.)))).P......... #÷..#R..).P))..######)#####))).).P..## #.#)))))@)))))))### #. ##)))##)# .. ### ######### # Ri$ Q)RRipF RieJ 14.7 (1.0)Ri$y Ri}  _Found a hammer.Ri6 O _You see here a +0 hammer.Riu; #.#  ##)#### #.#  )# #.#  #####)####. #)..#))))).P......[ #)..'.)))).P #÷..#)..).P))..##### #)#####R)).).P..## # #)### # ##)))##)#  #### ### RiNU)RRizRi-5 _RimRi$O _You see here a +0 hammer.Ri>h))))))))#### #.# )))))# #.# #####)####.## #)..#))))).P......[ #)..'.)))).P......# #÷..#)..).P))..#####)#####))).).P..##  #)))))R)))))))###  ##))@##)#  ############## Ri*q2R)RiכRi-6 _RinRifO _You see here a +0 hammer.Ri/ ##)#### #.# )# #.# #####)####. #)..#))))).P......# #)..'.)))).P #)#÷..#)..).P)).. #)#####))).).P..## #))))R)### ##)@)##Ri)# ######Ri}U)RRi/Riw3&7RiCRi8H _You see here a +0 hammer. _Found a _You see here a +0 hammer. __Found aRiK _Found a _You see here a +0 hammer. __Found a _You see here a +0 hammer.Rid  ##)#### #.#)# #.#)#####Ri& )####.#)#)..#))))).P #)#)..'.)))).P #)#÷..#)..).P)).. #)#####))).).P..## #)### ##@)R##)# ######Ri /R)Ri Ri &8Ri  Ri _You see here a +0 hammer. __Found a _You see here a +0 hammer. _Found three hammers.Ri& } _You see here a +2 hammer of holy wrath.Ri3RiRiM$ ################ ####### # #))))))# # #)#####)))))))#### #)#)..#))))).P #)#)..'.)))).P.... #)#÷..#)..).P))..# #)#####))).).P..## #@)))))###)R)##)))))))###############R)Riv: _RiRi#K8 #RiHO.###)#### #.#)# #.#)#####)####.#)#)..#))))).P.#)#)..'.)))).P.#)#÷..#)..).P))..##)#####))).).P..## #R@)### ##)))##)# ######  You see here a +0 hammer.Ri3RiWA _You swap places with Zulima.Ri F #.####)#### #.##)# #.##)#####)####.##)#)..#))))).P.#)#)..'.)))).P.#)#÷..#)..).P))..##)#####))).).P..## #R)### ##)))##)# ##############  You see here a +0 hammer.RiJF)RRi jRin$ _RiRi #.# ###)#### #.# #)# #.# #)#####)####.##)#)..#))))).P......[#)#)..'.)))).P.Ri9$q#)#÷..#)..).P))..##)#####))).).P..## #)R)### ##)))##)# ##############  You see here a +0 hammer.Ri'F)RRi8P _Ri*= #.# ###)#### #.# #)# #.# #)#####)####.##)#)..#))))).P......[.#)#)..'.)))).P.#)#÷..#)..).P))..##)#####))).).P..## ##))R)### ###)))##)# .############## #You see here a +0 hammer.Ri.F)RRiPRiS$ _Ri!Ri J #.# ####)#### #.# ##)# #.# ##)#####)####.##)#)..#))))).P......[.#)#)..'.)))).P.#)#÷..#)..).P))..#####.#)#####))).).P..## #.#)))R)### #.##)))##)# .######## #You see here a +0 hammer.Ri F)RRipL RiP $ _Ri Ri ; #.# #.......#  ################.# ######## #.# #.#)))))))# #.# #.#)#####)))))))####.#####)#)..#))))).P......[..##)#)..'.)))).P.........#)#÷..#)..).P))..#####.##)#####@)).).P..## #.##))))R))### #.###)))##)))))))# ..################# _You swap places with Zulima.ee here a +0 hammer.  Ri G)RRiK Ri.######.# #+## .# #.## #.# .# #.# #.# .# #####.## #### #.# #......#### # #.# #.........#)####.####......##. .#))))).P......[..#.##.# .'.)))).P.....R.@...##.# #)..).P))..#####.####.# ))).).P..## #.# #.# ### #.# #.# Ri֊h##)# ..# #.# ### #.# .RRi3RiRi$# #.## #.# # # #.# #.# # ############.# #####.## )))))#### #.# #......#### #))# #.# #.........####### #####.####......##........ #))))).P......[..#.##.########### '.)))).P......R....##.# #)..).P))..#####@####.# Ri(^#))).).P..## #.# #.# ))))))))### #.# #.# ## .####### ## .RRi?3RiTRi+ ###########.# #####.## )))))#### ......####)))........###### ####.####......##.........P......[..#.##.########### '........R...##.# #)..).P))..#####.###)).).P..## #@# ))))))))### # .########## Ri M.RRi3Ri/Ri^###########.# #####.## )))))#### ......####))).......###### ####.####......##.........P......[..#.##.########### '............##.# #)..).P))..#####R##)).).P..## #.# ))))))))### ##......Rib################ .RRip3Ri~Ri)))))#### ......####)))...###### ####.######.........P......[..#.##.########### '............##.# #)..).P))..#####.##)).).P..## #R# ))))))))########. ##......################ RigM.RRi53RiRiɤN###############.## ####### ) #.# #...#######))####.####......##........ #)......[..#.##.########### '.)))).P.............).P))..#####.### #))).).P..## #. )#######)))))))##......R ################## #.#Ri6,RiRi6  #.......# #.# ###############.## ###....#### ) #.# #.........#######))####.####......##........ #)......[..#.##.########### '.)))).P.............).P))..#####.### #))).).P..## )#######.Ri:8)))))))##......R ################## #.# _You swap places with Zulima.R.RiK3RiZRi # # #.......# #.# ###############.## ###.....#### ) #.# #.........#######))####.####......##........ #)......[..#.##.########### '.)))).P...........#..).P))..#####@### #))).).P..## #. )######R)))))))##....... ################## #.#Ri7LR.Ri3RiRik####. #+##.  #.##.# #.  #.......# #.# #. ###########.# #####.## #)#### #.# #......#### #. )# #.# #.........####### )))))))####.####......##......... ))))).P......[..#.##.############ .)))).P.........@.##.# )..).P))..#####.####.# .).P..## #R# #.# )Ri@p########.# #.# )))))))##.......# #.# ################# #.#R.Ri3RilRi ..##......#.# ##...#.# ####. #+###.##.##.# #.#  #.......# #.# #.# ##########.# #####.## #)##### #.# #......#### #.## #.# #.........#######.#)####.####......##......... )))).P......[..#@##.#############))).P...........##.# ..).P))..#####R####.# .).P..## ########. ))))))##.......# #.# Ri################ #.#R.Ri3Ri2Ri|W##..# ##.....### ###.# .##......#.# ##...#.# ###. #+###.# #.##.# #.#  #.......# #.# #.# #########.# #####.## #)# #### #.# #......#### #.# # #.# #...#######.# )####.####..@...##.........# RiK.P......[..#.##.############# ))).P.........R.##.# .).P))..#####.####.# ).).P..## #.########.# #.# )))))##....... ############### #.#R.Ri"3RiRi/ ##.## ##........ ##.#.# ##..# ##.....### ###.# ......#.# ##...##.# ##. #+###.#  #.##.# #.#  #.......# #.# #.# ########.# #####.## #)# )#### #.# #......#### #.# # #.# #...#######.# )####.####......##.........# .P......[..#R##.############# )).P...........##.#P))..#####.Ri3 ####.# .).P..## #.# #.# ########.# #.# ))))##.......# #.# ############## #.#R.Rix? 3Ri J Ris %.####.......# #....# #.## ##........ ##.#.# ..# ##.....### ###.# ......#.# ##...##.# #. #+###.# #.##.# #.# .......# #.# #.# #######.# #####.## #)# Ri ^#### #.# #....@.#### #.# # #.# #.........#######.# )####.####..R...##.........# ).P......[..#.##.#############...........##.#P))..#####.####.# ).P..## #.# #.#########.# #.# )))##.......R.Ri 3Ri Rirb ....÷# .##.# #....#### ##........ ##...# ##.....### ###.# ##...##.+### #.......# #.# .###.# #####@## ) ###...####  #.# #...R.....#######))####.####......##.........Ri$g K......[..#.##.############# ).P........... .P))..#####.###.P..## #.######R.Riq 3Ri} RiA ####....##### ....÷# .##.# #....#### ##........ ##...# ##.....### ###.# ##...##.+### #.......# #@# .###.# #####.## ) ####....R.####  #.# #.........#######Ri ^))####.####......##...............[..#.##.############# ).P........... .P))..#####.###.P..## R.Ri Ri Ri RiH|  #.#.## ###.# ####....##### ....÷# .##.# #....#### ##........ ##...# ##.....### ###.# ##...##.+### #.......# #.# .######R## ) ###....####  #.# #.........#######))####.####......##.........Ri ......[..#.##.############# ).P........... .P))..#####.###R.Ri 3Riu Ri Ri b##...5..#RiX /......##Ri i.......##...............Ri% '5   shadow imp (wandering)Ri*  You open the door.  You encounter a shadow imp.Ri5 Rib: ].567.7 (22.0)Ri5W \55ally target)Ri\ 38.7 (23 _Ril Ri Rii    ##......#  ÷...5..##  .......##   ##........   ##.....### ###.#  ##...## #.#  #'## #.#  #@# #.#  #R# #.# Ris #####.## #)#  #.# #......#### #.# )))# #.# #...... )))....# )[..#.##.## ).P...........##.#)).RiZ    ##......#  ÷...5..##  .......##   ##........   ##.....### ###.#  ##...## #.#  #'## #.#  #@# #.#  #R# #.#  #####.## #)#  #.# #......####  )))# #.# #...... )))Ri#....# )[..#.##.## ).P...........##.#)).Ri?4Riw _A shadow imp is nearby!Ri7 ####.##### ## ##  #.#.## ###.# ####....####......# # ....÷...5..## .##.##+ #....#### ##........ ##...# ##.....### ###.# ##...##.##Ri ........# #R# .######.## ) ###...####  #.# #.........#######))####.####......##...............[..#.##.############# ).P............5R.Ri Ri L9.7 (1.0)Sandblast _Ri Ri" Q _There is an open door here.Ri........# ## ####.##### ## ##  #.#.## ###.# ####....#### # ....÷......## Ri.".##...5...##+# #....#### ##......... ##...# ##.....### ###.# ##.@.##.# ##'###R.......# #.# .######.## ) #######  #.# ...#######))####.####......##.........[..#.##.#############Ri1%E.5Ri'7R.Ri0Ri3'70Ri=RigAi _The shadow imp puffs mist at you.RiVD####Ri*D.5Rii7R'Ri| ..  The blast of sand misses the shadow imp.Rin  The shadow imp gestures at you.RiBRi@Gd2--=2.2 (1.5Ri#NRiR- _You struggle to resist.RiPSu  The blast of sand hits the shadow imp.Ri  The shadow imp is moderately wounded.Zulima hits the shadow imp but does no damage.Ri8*Ri n  The shadow imp gestures at you.RijY 8@Ri] 4--1----3.7Rid Ri h y _Pain shoots through your body! Zulima barely misses the shadow imp.RiO\ .  The blast of sand hits the shadow imp!!Ri(Ri/RiD5=-0----55.2SandblastRiO RiXH_You kill the shadow imp!Ri>3RiP,RiS[,Ri0gRiHkRipRi?|RiD6==1==Ri]Ri9,RiRiˣ,RiCRi=,RiRiRi.L===RiERi,Ri(Ri,RiRi ,RiFRi-b2==Rid<RiFRi`KRiSRi[,RieRipRitRizRiP==Ri@Ri,RiRiXRiRiRiRiL3==RiRi >`.##)###.# ##'## ########.# ........# #  #.# ###.#### ##.#  #.#.## # ##.##.# ###....####......# #...#.# ...÷......## #.....# .####.......##+# #....# .## ##.........# ##.#.# ..# ##...@.### ###.# ......#.# ##..R#.# . ##'##.# RiKCw.##.# .......# #.# #.###.# #####.## #)# ### #.# #......#### #.## #.# #.........#######.# ))####.####......##.........#Ri,KRiORiTRi7RiOG##...#.### #.# #........# ##)###.# ##'## ########.# .......# #  #.# ##.#### ##.#  #.#.## # ##.##.# ##....####......# #...#.# ..÷......## #.....# ####.......##+# #....#RiS## ##.....@...# ##.#.# .# ##.....#### ###.# #.# ##..R#.#  ##'### ......# #.# #.# ##.# #####.## #)# ## #.# #......#### #.# )# #.# #...#######.#R.RiRiRiRiZ T...#.### #.# #.# )###.# ##'## #.# # ##...# #.# .##### ##....# ####.# #.#.## ##.....# ##.##.# ....####......# #...#.# ÷......## #.....# ####.##+# #....## ## ##......@..# ##.#.# # ##....R#### ###.# #.# ##...## #.# # #.# Ri^ #.# .# ##### Rid Ri(h Ril Rie Ri j...#.### #.# #.RiB # Ri )###.# ##'## #.# # ##...# #.# .##### ##....# ####.# .#.## ##.....# ##.##.# ....####......# #...#.# ÷......## #.....# ####.##+# #....## ## ##.......@.# ##.#.# # ##....R#### ###.# #.# ##...## #.# # ##'### #.# #.# #.# Ri ER.Ri Rik :==Ri Rid #.### #.# #.# ###.# ##'## #.# # ##...# #.# ##### ##....# ####.# #.## ##.....# ##.##.# ####......# #...#.# ÷......## #.....# ####.##+# #....## Ri*i ## ##......R.@# ##.#.# # ##.....#### ###.# #.# ##...## #.# # ##'## ## #.# #.# .RRi}o Ris Rix Ri >######PPP##P...P#ß.>.ßP...PP.P'Ri Ri Ri Ri Z -99.2 (24.0) _You open the door.Ri a _Found a staircase to the Ecumenical Temple.Ri>RiIGGear: 11/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword Missiles (go to first with ()e - 14 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  i - a +0 helmet (worn)  l - a +0 cloak (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  f - a ring of see invisible (worn)Ri|RiuRi,"..#.### #.# #........#Nitant the Geomancer ###.# ##'############.#Gargoyle of Hepliaklqana *..... ....# ##...##PPP# #.#Health: 36/36 ======================== ##### ##....#P...P#####.#Magic: 13/13 ======================== #.## ##.....#ß.>.ß##.##.#AC: 10Str: 12 Ri...####......#P...P#...#.#EV: 11Int: 21 ......÷......##P.P #.....#SH: 5Dex: 10 ...####.......##'# #....##XL:  8 Next: 15% Place: Dungeon:5 ...## ##.......R@# ##.#.#Noise: ---------  Time: 5399.2 (0.0) ....# ##.....#### ###.#k) +4 hammer of Kismet {holy, rCorr Int+3 ..#.# ##...###.#Cast: Sandblast ....# ##'###.# ...## #.##.# ...##.##.#R   Zulima the ancestor ##.# #####.###)##.# #......#### #.##.# #.........#######.#i~5mThe shadow imp gestures at you. _Pain shoots through your body! Zulima barely misses the shadow imp.The blast of sand hits the shadow imp!! _You kill the shadow imp! _You open the door. _Found a staircase to the Ecumenical Temple.RiߛRi֞Ri~Ri RifP....RiRiu....##########.## ..#.### #.# #....... ###.# ##'########### ....# ##...##PPP## #### ##....#P...P### #.## ##.....#ß.>.ß##.#####......#P...P#...#...÷......##P.P##.....##.......##@# #....#### ##.......R.# ##...# ##.....#### ##Ri#.# ##...##.# ##'### # ...# #.# . #####.## )#### RiRiw$ _Ri&Ri ...##.## #.# ###.......##########.## ..#.### #.# #....... ###.# ##'########### ....# ##...##PPP## #### ##....#P...P### #.## ##.....#ß.>.ß##.######P...P#...#...÷##P@P##.....##.......##'###....#### ##.......R.# ##...# ##.....#### ###.# ##...##.# ##'### ...# #.# . #####.## RiX~)There is an open door here.R.RiRi!$ _RiR$Riɒ#####.# #.######.##.### .......# ###.# ##'############ ....# ##...##PPP## ##### ##....#P...P#### #.## ##.....#ß.>.ß##. ...####......#P...P#...Ri...÷##PRP##....####.##@###....# ##.........# ##.#.# .# ##.....#### ###.# ##...## ..# ##'## ## #.#  ##.# #####.##)  ......####.RiRi8RiRiM+ _You swap places with Zulima.Ri #.### #.# #........ )###.# ##'############.# .....# ##...##PPP## #.# .##### ##....#P...P#####.# .#......#ß.>.ß##.##.# ....####......#P...P#...#.#....÷......##PRP##.....#####.......##'###....##.## ##.......@.# ##.#...# ##.....#### ###.##.# ##...## #.#...# ##'Ri #.## #.# #.#. #.# #.# ###.# #####.## #)#  #.# #......#### #.# #.# #.........#######.#There is an open door here..RRin!Riy%$ _Ri*RiY#...#.### #.# #.# #)###.# ##'############.#.# ##...##PPP## #.# #.##### ##....#P...P#####.# #.#.## ##.....#ß.>.ß##.##.# #....####......#P...P#...#.#.÷......##P.P##.....#.####.##R###....##.## ##.# ##.#.#Ri+.# ##.....#### ###.#.#.# ##...## #.#.# ##'## #.#.## #.# #.#.# #.# #.# ####.# #####.## #)# # #.# #......#### #.# # #.# #.#.#'RRiFRi!RiRi #)###.# ##'############.# .......# ##...##PPP## #.# ##.##### ##....#P...P#####.#  #.#...#ß.>.ß##.##.# ##....##..#P...P#...#.# .........÷......##P.P##.....#####.......##'###....##.## ##.......R.# ##.#.RiD P..# ##....@#### ###.##.# ##...## #.#...# ##' #.## #. #.#. #.# #.# #####.# #####.## #)# #.# #......#### #.# )# #.# #.........#######.# )####.######.........#R.Ri# 3Ri(- Ri ........# ##...##PPP## #.# ###.#####.#P...P#####.#  #.#..#ß.>.ß##.##.# ###....##.#P...P#...#.# ..........÷......##P.P##.....#####.......##'###....##.## ##......R..# ##.#...# ##.....#### ###.##.# ##..@## #.#...# ##' #.## #. #.#.# #.#Ri' ! #.# ######.# #####.## #)# #.# #......#### #.# ))# #.# #.........#######.#)####.####......##.........# .P......[..#.##.#############.RRi Ri Ri Ri T####.#####.#P...P#####.#  #.#..#ß.>.ß##.##.# ####....##.#P...P#...#.# ...........÷......##P.P##.....# #####.......##'###....## #.## ##.........# ##.#. #..# ##....R#### ###.# #Ri% #.# ##...## #.# #........# ##Ri"7 Y #.# ## #. #.# #. #.# #.# #######.# #####.## #)# #.# #......#### #.# Rid; ()))# #.# #.........#######.#)####.####......##.........#.P......[..#.##.############# ).P...........##.#.RRiF Ri;J RiQ Rik  #.#.## ##.....#ß.>.ß##. ####....####.RiU ;P...P#... ...........÷#P.P##.... #####.##'###....# ##...# ##.#.# .# ##.....#### ###.# ##..R## ..# ##'## ## #@#  ######.# #####.##) ......####. )))...#########.####......##.........P......[..#.##.############.....# .P))..#####.##There is an open door here..RRiG Ri $ _Ri RiF ####....####.P...P#... ...........÷.#P.P##.... #####.......##'## ##.........# ##.#.# .# ##.....#### ###.# ##...## ..# ##R## ## #.#  ######.# #####.##) ......####. ))).......#########.####......##........RiTK .P......[..#.##.############.....# .P))..#####.## ).P..## #.# 'RRiU 3RiGm Ri d...........÷#P.P##.... #####.......##'## ##.........# ##.#.# .# ##.....#### ###.# ##...## ..# ##'## ## #R#  Ri .######.# #####@##) #.# #......####. )))#.........#########.####......##.........P......[..#.##.############.....##.# .P))..#####.## ).P..## #.# )))#######.RRi 3Ri Ritc T#####.##'## ##.........# ##.#.# .# ##.....#### ###.# ##...## ..# ##'## ## #.#  R######.# #####.##) #.# #....@.####. )))...######Ri9h ###.#####.........P......[..#.##.############.....# .P))..#####.## ).P..## #.# )))########........RRi,r 3Ri+} Ri  ##...# ##.#.# .# ##.....#### ###.# ##...## ..# ##'## ## #.#  ######.# #####R##) ......####. )))...#########.###Ri/ ##.........P......[..#.##.############.....# .P))..#####.## ).P..## #.# )))########....... ############.RRib 3Riw RiJt _.# ##.....#### ###.# ##...## ..# ##'## ## #.#  ######.# #####.##) ....R.####. ))).....#########.#####.........P......[..#.##.############.....##.# .P))..#####.## ).P..## #.# )))########...... ############ Ri-x M.RRi Ria Ri> Ri#.# ##...## ..# ##'## ## #.#  ######.# #####.##) ......####. )))R....#########.####......##.........P......[..#.##@############.....##.# .P))..#####.## ).P..## #.# )))#######...... ############RiM.RRi3RiRi*..# ##'## ## #.#  ######.# #####.##) #.# #......####. )))#.........#########.####....R.##.........P......[..#.##.############.....##@# .P))..#####.## ).P..## #.# )))#######...... ############.Ri0M.RRiRiFRiyRi## #.#  ######.# #####.##) ......####. )))Ri........#########.####......##.........P......[..#.##R############.....##.# .P))..#####.## ).P..## #.# )))#######...... ############...RRiA3RiRi? ######.# #####.##) ......####. ))).......#########.#####........RiC.P......[..#.##.############.....##R# .P))..#####.####. ).P..## #.# )))#######...... ############..#.#.RRiNRiRRiNYRiy+######.# #####.##) ......####. )))...#########.#####.........P......[..#.##.############.....##.# .P))..#####.####R ).P..## #.# #.))#######...... Ri############..#.#....RRiRiRiRi]V ......####. )))...#########.#####.........P......[..#.##.############.....##.# .P))..#####.## ).P..## #.# #R))#######....... ############..#.#......#RiaM.RRii3RiuRiB)))...#########.#####.........P......[..#.##.############Ri(8.....##.# .P))..#####.## ).P..## #.# )))#######R.......# #. ############.#.#........R   Zulima the ancestor....###... ..RRiRi<RiRif=###.#####.........P......[..#.##.############.....##.# .P))..#####.## ).P..## #.# )))#######.......# #R ############# #.....!..........###.#..............######Rij .##.###.RRiu3RiRi.P......[..#.##.############.....##.# .P))..#####.## ).P..## #.# )))#######...... ############# #R# ##### #.#.....#....!................#.##.###.#...... ........#.#####..... ##.### #.#Ri"M.RRi|RiRiRi]l .P......[..#.##.# .P.##.# P))..#####.####.# .P..## #.# #.# #.# #.# ##.# #.#  #.####### #R#.....##.@...!..#..##.###.#.........#......#######..... ##.##.#RinRipRiRi P......[..#.##.# P.##.# ))..#####.####.# P..## #.# #.# )#.# #.# )##.# #.#  #.####### #R#.....##..@..!...#.#.#.##.###.#.#........#.##.....##### ###..... ##.### RiM.RRi3Ri Ri*Rix......[..#.##.# .##.# )..#####.####.# ..## #.# #.# #.# #.# ##.# #.#  #.# #.#.....### #.R.@.!...# .#.# .##.###.#.#..#.##...##..... Riz|##.### .RRi3Ri^Ri5[..#.##.# ##.# ..#####.####.# ## #.# #.# .# #.# .# #.#  #.# #.#.....### #..R.@!...# .#.# .##.###.#.. #..#..##..... RiwF.RRiRiRi Rin[..#.##.# ##.# #####.####.# ## #.# #.# .# #.# .# #.#  #.# #.#.....### #...R.@...# .#.# .##.###.#... #.#.###.....#####.###..... ###.##Rirq# .RRiPxRi{RiRiԌRi1427.2 (28.0)Ri",8.2 (29RiwRi`Z _n - a bubbling inky potionRig f............Ri> Riv Ri! O....##.# #####.####.# # #.# #.# ###.# #.# ......# #.# ####### #.####### #.#.....####....R....# .............@#.# .##.###.#...... #........#.###..#.....#####.###..... #### .Ri& # ##+##.RRiM+ Ri. Ri1 Ri ####.####.#   #.# #.#  ####.# #.#  .....# #.#  ###### #.#######  #.#.....### #.........#  ............R.#.###... .##.###.#.....@.......  #........#.### #.....#####.#  ##..... .#  .### ##  .#    ##+## ##... RiH Q.RRi" 3Ri% Riy .####.#  #.# #.#  .# #.#  # #.#   #.#######  #.#.....###  #.........# # .Ri3 .#.###...# .##.###.#....R.# #.#.###...# #.....#####.# # ##..... ..#  ##.### ###  #.#   ##+##  ##...##  .RRi Ri$ Ri' Rid q.####.#  #.# #.#  .# #.#  # #.#   #.#######  #.#.....###  #.........# ##  ..#.###...#  .##.###.#.....R.#  #.#.###...# Riב  #.....#####.# ##  ##..... ..#  ##.### ####  #.#   ##+##  ##...##  .RRi" Riv Ri Ri/ .####.#  #.# #.#  #.# #.#  # #.#   #.#######  #.#.....###  #.........# ###  .#.###...#  ##.###.#......R.@....#  #.RiS #.###...#  #.....#####.# .##  ##..... ..# # ##.### ####  #.#   ##+##  ##...##  .RRi 3Ri Riy .####.#  .# #.#  .# #.#  .# #.#   #.#######  #.#.....###  #.........# ####  .#.###...#  #.###.#.......R.@...#  #.#.###...#  Ril} #.....#####.# #.##  ##..... ..# .#  ##.### #### # #.#   ##+##  ##...##  .RRi Riӆ Rim Ri u####.#  # #.#  # #.#  # #.#  # #.#  #.#.....###  #.........# #####  .#.###...#  .###.#........R.@..#  #.#.###...#  #.....#####.# ##.## Ri  ##..... ..# .#  ##.### #### .#  #.# .# .# ##+## .# ##...##  .RRih RiRiRij #.#   #.#   #.#   #.#######  #.#.....### #.........# ##### ..........#.###...#  ###.#...R...#   #........#.###.@.#  Rin#.....#####.# ##.##  # ..# #.#  ### #### #.#  .# #.#   #.#  ##+###.#  ##......  #.. .RRirRiuRixRi######.....###........# ##### ..........#.###... ###.#...........  #........#.###R. #.....#####.# ##@## ##..... ..# #.#  ##.### ### #.#    ##+## ##...##........## .......##Ri ######.....###........# ##### ..........#.###... ###.#...........  #........#.###R..# Rik #.....#####.# ##.## ##..... ..# #@#  ##.### ### #.#    ##+## ##...##........## .......###..RRiIRi ######.....###........# ##### ..........#.###... ###.#.............#  #........#.###...# #.....#####.# ##R##..... ..# #.#  ##.### ### #.#    RiA_##+## ##...##........## .......###...#+.RRiʍRiRikRiR.....###........# ##### ..........#.###...# ###.#.............#  #........#.###.. #.....#####.# ##.##..... ..# #R#  ##.### #### #. #.#    ##+## ##...##........## .......## #..##...#+Ri0 #.RRiiRiRiB Ri/s........# ##### ..........#.###...# ###.#...........  #........#.###.. #.....#####.# ##.##..... ..# #.#  ##.### #### #R #.# #.  ##+## ##...##........##..... .......## .#..##..# ....## .K+ .. .. .#K   kobold geomancer (asleep)# #. ..# #<....# Ri'~  You encounter a kobold geomancer. It is wielding a +0 dagger.RiچRiL`.R40.2 (12Riz, ally target)1.2 (13 _Ri RiRie ..........#.###... ###.#..........  #........#.###. #.....#####.# ##.##..... ..# #.#  ##.### #### #.  #.# #R #.  ##+## ##...## #...[.....#.....## #.#........# .......## #.#..##..#Rij E.# .....## .K#+ ...... .####. ..# <....# #.#.# #.....#.RRi-r Riu B2.0)SandblastRiz Ri} - _Found a leather armour.Rid##.#.......#  #........#.###...#  .....#####.# ##.##   ..# #.#  ### #### #.#  .# #.#   #R#  Riܜ##+## ######.####  #...## #...[..@..#  ..#.#... . #.#..##..#  .# .....## .K#  .+ ...... .#  .###....# .#  <....# #.#.# #  ...## #...  ##  .RRi'Ri&3RiFRiRi ##K  The blast of sand hits the kobold geomancer.Ri;Q.RRi?K..RRi G$.RiKd2--=4.7 (1.5RiPRiTk _The kobold geomancer is moderately wounded.Ri #The blast of sand hits the kobold geomancer but does no damage.RiS 7K.Ri z  The kobold geomancer is moderately wounded.Ri( c1----6.2Ri= RiW  _Zulima hits the kobold geomancer. The kobold geomancer barely misses you.Ri{  The blast of sand hits the kobold geomancer!RiR}  The kobold geomancer is almost dead.Zulima hits the kobold geomancer but does no damage.  The kobold geomancer hits you with a +0 dagger.Ri5-0----7.7RiRi` _Zulima barely misses the kobold geomancer.Ri Q  The blast of sand hits the kobold geomancer.RiE ### _Zulima barely misses the kobold geomancer.The blast of sand hits the kobold geomancer.  The kobold geomancer is almost dead.  The kobold geomancer points next to you and mumbles some strange words.The wall shatters!Ri] )The blast of rock fragments hits you but does no damage.  Zulima hits the kobold geomancer.Ri C@..Ri 9/13 ----26=======9.2SandblastRi Ri P _The kobold geomancer dies!Ri3RiRi+Ri ,RiC6=10/13==RiRi>Ri=Ri'RiRiRiRiRiRi Rib===Ri?#Riq,Ri%0Ri5Ri)HRiPLRi2QRi\,RieRi_nb1==RivRi,Ri4RiRiÖRiRi$RiyRiRiRi:==Ri+RiRi2RiRi(,RiRiRisL2==Ri}XRiRieRiRiRiRiuRiRi!:==Ri$Ri+Ri@/Ri+3Ri?;Ri>RiERi6JRiLRiQRixXRi[L3==RicRi........#.###...#  ....#####.# ##.##   ..# #.#  ### #### #.#  #.# #.#   #.#  #+## ######.####  Ri...## #...[..... .#.#....R  #.#..##..#  .# .....## ..#  .+ ...... ..#  .###....# ..#  <....# #.#.# ..#  ...## #... ..#  ## ..#  #+##  RiRiiRi_Ri$  Things that are here:RiG #.###...#  #####.# ##.##   ..# #.#  .### #### #.#  .# #.# RigL- #.#  +## ######.####  ## #...[.....##  ## #.#....R)@.#  ## #.#..##..#  .# .....###..#  .+ ...... #..#  .###....# #..#  ....# #.#.# #..#  ## #... ...#  ## ...#  +##  a +0 dagger; a +0 robe.RRiSRiW$ _Ri[RiRi]#####.# ##.#. ..# #.# ### ### #Ri+ #. +## ######.#### ..## #...[.....##.## #.#.....R...## #.#..##.# .....##+ ...... ###....## #.#.# ## #... .## +## ###Ri,RiRiK2.....#.###...# #####.# ##.## .... ..# #.# #.### #### #.# #.# #.#  #.# #+## ######.##  #...[.....## #.#.....@..# .## #.#..##R.# ..# .....###..# ..+ ...... #..# RiVP..###....# #..# <....# #.#.# #..# ..## #... ...# ...## ...# #+###### RiURiX:==Ria^ _You swap places with Zulima.  Things that are here:Ri #.#.###...# .#####.# ##.## #..... ..# #.# #.### #### #.#  #.# #.# Ri #.# #+## ######.#### #...## #...[.....## .## #.#....@)..# .## #.#..##R.# ..# .....###..# ..+ ...... #..# ..###....# #..# .<....# #.#.# #..# .## #... ...# #...## ## ...# #+## ####  a +0 dagger; a +0 robeR.RiwRi$ _RiRi> #####.# ##.## ##..... ..# #.#  ##.### #### #.#  #.# #.#  #.#  ##+## ######.#### ...## #...[.....## ..## #.#.....R..# ..## #.#.@##..# ..# #.....###..# ..+....... #..# ..###....# #..# <....# #.#.# #..# #.....## #.iC h7m.. ...# ## ## ...#  ##+ #### R)RiaQ 3RiY Ri  #.....#####.# ##.##  ##..... ..# #.#  ##.### #### #.#  #.# #.#  #.#  ##+## ######.####  ##...## #...[.....## #.....## #.#....R)..# #.## #.#@.##..# ..# #.....###..# ..+.. #..# Y..###....#.##..# #..<....# #.#.# .##..# Ri #.....## #... .....#  ##...## ###. .....#  ##+#### .#####  .RRi Ri Ri Ri7 #..... ..# #.#  ##.### ### #.#  ##+## ######.######...## #...[.....## ##.....## #.#.....)..# #.......## #.#.#.R##..# ..# #....@###.+........ Y###....#.# #..<....# #.#.# Ri< #.....## #... ...  ##...## ###. ...  ##+## ## .#### .# Ri A ,RiH Ri i### #### #.#  .# #.#   #.#  ##+## ######.####  ##...## #...[.....##  #..#.#.....)..#  ..#.#.#.R##..#  ..###.....###..#  .+.....#  .###....#.##..#  ..<....# #.#.##.##..#  RiĴ ...## #... ......#  ## ###. ......#  +## ####.#####   #.#   #.#     RRi* .R   Zulima the ancestorRi Ri Ri) t #.#    ##+## ######.#### ##...## #...[.....## #.....## #.#.....).. .......## #.#.#..##.###....R###.+........###....#<....# #.#.# #.....## #... .... ##...## ###......  ##+## ####.#### #.# Ri- M.RRi3 Ri6 Ri; Ri A  ##+## ######.#### ##...## #...[.....## #.....## #.#.....).. .......## #.#.#..##.###.....###.+.......R###....#.<....# #.#.# #.....## #..........##...## ###........#  ##+## ####.##### #.# RiN M.RRi Rij Ri& Ri g##+## ######.#### ...## #...[.....## ..## #.#.....)..# ..## #.#.#..##..# ..###.....###..# ..+........##..# Y..###....#R##..# #..<....# #.#.##.##..# ##.....## #....@.....#  ## ###.#  ##+## ####.#####  Ri# #.#  #.#  #.#  #.#  .#  .RRi(* Ri]- Ri%1 RiD m##...## #...[..... #..#.#.....)..#  ..#.#.#..##..#  ..###.....###..#  .+........##..#  .###....#.##..#  Ri K..<....# #.#.##R##..#  ...## #..........#  ## ####  +## ####.#####   #.#  #.#  #.#  #.#  #.#  ..#   .RRi Ri Ri Riq .....## #.#.....).. .......## #.#.#..##.###.....###..#+........##..####....#.##..Ri N<....# #.#.##.##. #.....## #.....R..#...## ###....  ##+## ####@##### #.# .##.RRi RiL Ri# Ri. h.......## #.#.#..##.###.....###..#+........##..###....#.##..#<....# #.#.##.##..# #.....## #..........# ##...## ###...R....#  ##+## ####.##### #@# .##.RRi t.###.....###.+........##..####....#.##..#<....# #.#.##.##.. #.....## #......... ##...## ###......  ##+## ####R#### #.# .##RiM.RRiM3Ril Ri|ov+........###....#<....# #.#.# #.....## #........ ##...## ###....  ##+## ####.#### #R# Ris..##.RRi1yRi|RiRi/###....#<....# #.#.# #.....## #........ ##...## ###....  ##+## ####.#### #.# R..###Ri M.RRi[RiR3Ri*-<....# #.#.# #.....## #........ ##...## ###....  ##+## ####.#### #.# R........########.RRi43Ri[=Ric#.....## #........ ##...## ###....  ##+## ####.#### #.# R#######........########.RRi3RiRi')#.....## #..........#  ##...## ###........#  ##+## ####.#####  #.#  #.#  #.#  #.# #R# j.# j#   Ri-   jj 2 gnolls (polearms, asleep)Ri4f  You encounter 2 gnolls.Ri?>-------RiCc.R94.2 (45.0)RiQF, 1 ally ta…)RifWL-------5.2 (46Rir^Ri^c9 _Found a stone staircase leading up.Ri3 ##.....## #..........#  ##...## ###........#  ##+## ####.#####  #.#  #.#  #.#  #.# #.# #j.R# #jRi #      R.Ri{%Ri(16.2 (1.0)RiD.RiN1Ri40 ##.....## #.#  ##...## ###.#  ##+## ####.#####  #.#  #.#  #.#  #.#  Ri:#.#  #j....@.R.#  #j#      R.Ri{p<jj1 asleep, 1 ally 7SandblastRiuRiPq ###The blast of sand hits the gnoll!Ri .jThe gnoll is almost dead.j.Ri ..jlly target)Ril f2--===8.7 (1.5Ri Ri ' _The gnoll shouts!Ri& Riy###The blast of sand misses the gnoll. The blast of sand hits the gnoll!RiNIJ.jRiM, jThe gnoll is heavily wounded..jj.RiW.j 3 gnolls (2 polearms, 1 ally target)RiV\n1------500.2Ri`Rigq _You encounter a gnoll. It is wielding a +0 flail.Rirv )The blast of sand hits the gnoll!Rizq# 2 gnolls (1 polearmRit.j.jRi/. 0/14-----7--1.7 _You kill the gnoll!Training target 4.0 for Spellcasting reached!Ri$ _Your Spellcasting skill increases to level 4!RiJ ##.....## #.#  ##...## ###.#  ##+## ####.#####  #.#  #.#  #.#  RiM #.#  #.#  #<.jj.R@..#  #.#       )j.jRiW Ri][ 4-20Ri_ Risc r _You swap places with Zulima. Zulima barely misses the gnoll.Ri )Zulima avoids your attack. The blast of sand hits the gnoll!!Ri#   gnollRiz)j R (ally target)You kill the gnoll!Ri9/14 -----9=4.2 (1.5RiHRiS _Zulima hits the gnoll! The gnoll hits Zulima with a +0 flail.Ri1 )Zulima avoids your attack. The blast of sand hits the gnoll!Ri9;#Ri+,RRi--305.7SandblastRi RiI _You kill the gnoll!Rij Ri+ Ri RiR Ri Ri Ri : _Ancestor HP restored.Ri Ri RiV Ri Ri Ri! ,Ri Ri ,RiRiRiiR10/14==Ri?Ri>Ri"Ri)Ri0,Ri{7Ri>,RiDRi9LRiO:==RiVRiZ,RiD`RigRikRi\oRi.wRi {K1=RiRiRi RiRiRilRiCRi>RiLRiRiRi9=RiRiRiRiRi,Ri1RiRi L2==RiMRiRiRiRi RiRiRiQRilRiRi Riv :==Ri{RiRiRiRi4Ri8Ri<RiiRiVRi RiRiL3==RiRi\Ri Ri$Ri4*,Ri.Ri5Ri8Riv;Ri>Ri A:==RiCRi#HRiJRiAMRi,TRi]WRiYRi]Ri`L4==RiQcRi ##.....## #.#  ##...## ###.#  ##+## ####.#####  #.#  #.#  #.#  #.#  #.#  #<..))@R..#  #.#      Rie,RiTRiO  ##.....## #.#  ##...## ###.#  ##+## ####.#####  #.#  #.#  #.#  #.#  #.#  #<..)@.R..#  #.#      _You swap places with Zulima.RiSER.RiXRi6\Ri^Rikb$  Things that are here:Ri  ##.....## #.#  ##...## ###.#  ##+## ####.#####  #.#  #.#  #.#  #.#  #.#  #<..@)R...#  #.#       a +0 flail; a +0 spearRiER.Ri: _RiRiCO  ##.....## #.#  ##...## ###.#  ##+## ####.#####  #.#  #.#  #.#  #.#  #.#  #<.@)R....#  #.# .. ##     You see here a +0 spear.R)RiHRiLA== _Ri3PRi ##.....## #.#  ##...## ###.#  ##+## ####.#####  #.#  #.#  #.#  #.#  #.#  #<@.R)....#  #.#  ...  ####  R)RiRiRi<Ri, ##.....## #.# ##...## ###.# ##+## ####.##### #.# #.# #.# #.# #.# #@.R))....# #.# ...# #####Ri1ER.Rim6Ri9Ri=Ri̥  ##...## ### ##+## ####.#### #.# #########<R.))...########........# ######## There is a stone staircase leading up here.RiBRi _RicRijT ##+## ####.#### #.# ########<R.))...##.####.########.......@# ########RiQ.RRi#Ri&Ri)Rio ##+## ####.##### #.# #.# #.# #.# #########.# #<..))....##.####R##.##RiڗRi!RiRi ##+## ####.##### #.# #.# #.# #.# #########.# #<..))....#.###.####R##.##Ri Q.RRiRiRiRi{ ##+## ####.##### #.# #.# #.## #.##. #########.##. #<..))....#RiՀ8#.###.####.###.R.##R.RiRi Ri:Ri1 ##+## ####.#. #.##. #.###. #.# ##.. #.# #... #.# #.. #<..))....# #.###.####.## #.R..# #Ri/ER.RiRiRiRib ##+## ####. #.# #.# #.# #.# ##.## #.# ##...## #.# #..... #.# #... #<..))....# #.###.####.## #....@.R...# #RifER.Rij3Ri(rRi##...## ###.......##+######.### #.#  ##.## ##...## #.....########## #...# #<..))....#.###@####.#########.....R....############ Ri7Ri?RiRiL##..#...##...## ###........##+######.#####.# #.# .# #.# ## #.# ##...## #.# #.....##########.#  #..@# #<..))....# #.###.####.##########.....R....# ############ RiP[RRiV.R   Zulima the ancestor RiXRi\Ri^..<....# #.#.##.####.....## #..##...## ###........##+######.#### #.#  ##.## #...## #...@.########## ##...###<..))....###R####.#########..........############ Ri1MR.RigRigRiRiy8 ##.....## #....... ## ### ##+## ####.### #.# #.#  #.# #.##.## #.#..## #.# #.....##########.# ##.@R###<..))....##.###.####.######### #..........#  ############ Ri@Ri}DRi/HRiש ##...## ### ##+## ####.### #.#  #.# ##.####...##Ri1.....###########..R###<..))...#.###@####.#########..........# ############ Ri,,RiKRi  ##+## ####.## #.# #.#  #.# #.###.## #.###...## #.# #.....##########.# ##..R###<..))....##.###.####.######### #...@......#  ############Ri J.RRi# 3Ri& Ri= p ##+## ####. #.# #.# #.# #.# ##.## #.# ##...## #.# #.....##.## ##...###<..))....# #.###R####.#Ri׍  #.# #.RRi Ri Ril Ri  ##+## ####. #.# #. #.# #. ##.## #.#####...## #...#.....#. #.##...###<..)).... #.###.####. #.@.R......# #Ri ER.Ri Ri Ri RiNp ...## ###..#+###### #.# # #. # ## ######...## # ..#.....########## #.##...###<..))... #@###.####.####### #..R.......############# Riu FR.Rix RiK{ Ri6 Ri ##.....## #..##...## ###...##+##### #.#  ##.## ##########...## ........#.....##########...###<..))....###.####.#######.R........############ Ri KR.Ri Ri Ri Ri5V ..<....# #.#.####.....## #..##...## ###...##+##### #.#  ##.## ##########...## .......@#.....#################.##...###<..))...R###.####.#######..........############ RiZ LR.Ri^ Ria Rie Ri  #..<....# #.#. ##.....## # ##...## ### ##+##  #.#  #.#  ##.## .##...## .#.....#R##...###<..)).. #.###.####. #...# #####Ri ,Riv RiC  #..<....# #.#. ##.....## # ##...## ### ##+##  #.# #.# ##.###.##...###.#.....#R##...###<..)) #.###.####.RiH  #..# ####R.Ri9N RiR RiV Ri r #..<....# #.# ##.....## # ##...## ### ##+##  #.# #.# ##.## #.##...## #.R.#..... #.##...###<..)) #.###.####.  #..#  Ri; m#R.Ric Ri Ri Rih8  #..<....# #. ##.....## # ##...##  ##+##  #.# #.# ##.## #.##...## #....@.R..#..... #.##...###<..) #.###.####.  #..#  #Ri< ER.RiB RiF Ri$I RiN  #..<....# # ##.....## # ##...##  ##+## #.# #.# ##.## #.##...## #...@.R...#..... #.##...###<.. #.###.####.  #.Ri+ .#  #R.Ril 3Ri/ RiD(y #..<....#  ##.....##  ##...##  ##+## #.# #.## ##.## #.##...## #..@.R....#..... #.##...###< #.###.####.  #..#  #R.Ri.Ri2Ri 6Ri #..<....#.. ##.....##.. ##...##.. ##+###. #.##. #.# #. ##.## #.#...## #.@.R.....#..... #.##...###< #.###.####.Ri #.. R.Ri RibRiRi= #..<....# ... ##.....## ... ##...## ... ##+## #.# #.# #.# #.# #.# ##.## #.#...## #@.R......#..... #.##...###Ri+  #.###.#### #. R.Ri'3Ri/Ri]#Y...............<....##.....####...##...##+## #.#  ##.## ##########...## .R.......#.....#########.##....###.####.........########## Rif,RilmRi%z+........ #Y...............<......... ##.....####...##...##+## #.#  ##.## ##########...## .R.......#.....#########.##....###.####.........##########RiKR.RiRiRiRiN#......$.. +........ #Y........#.....# #..<....#.....# ##.....##.....##...##...##+## #.# .# ##.## RiRR##########...## .........#.....#########.##....###.####.........##########R.RiXRi\RiH`Ri\_##..###....5# #......$.. +........ #Y..........<....#.....# ##.....###.....# ##...###.....###+##. #.# R# ##.## ##########...##.........#.....#########.##....###.#### 5   shadow imp (asleep).........##########Rij  You encounter a shadow imp.Ri&-Rit75.7 (70.0)R.RiF, ally target)RiM-6.7 (71 _RiRiRi7w ..###....5#  ......$..  .......  #.....# #..< #.....#  #.....#   #.....# ##+##  #@# #.#  #R# #.#  #.# ##.##  Ri#.#  #.........#.... ###.##... #.###. #.........Riq  ..###....5#  ......$..  .......  #.....# #..< #.....#  #.....#   #.....# ##+##  #@# #.#  #R# #.#  #.# ##.##  #.# #.........#.... ###.##... #.###. #.........Ri Riې Rik Riݗ a _A shadow imp is nearby!Ri"6Ri:## #.. #.#.#.# ####..###....5# #..#.......$.. +...+........ #Y........#.....# #..<....# #.....# ##..#.....# ##...#...@.###+####.####.# #R# .# #.# .###.##########...###.........#.....#########.##...###<#.###.####.#..........Ri@.5R.RiIO5RitM:==7.7 (1.0)Ri%SRiVn  The shadow imp shouts, "Away with thee, thou mammering clapper-clawed _wormtrail!"Ri3##  #..##.# ## #.. #.#.#.# ### #..###.....# #..##.......$.5 +...+.......... #Y........###.....# #..<....# #.....# ##..#....@# ##...#.....# ##+####R####.# #.# .Ri##.# .###.##########...## #.........#..##########.##...###<#.###.####.#5Ri;R.Ri.5   shadow imp (ally target)Ri @--8SandblastRiRi/ Ri , ##+## #. 5# ##...##  #..##.# ##.....## . #.#.#.# #### #..###.....# ###$.. +.+.........5 #Y........##..<....##.....##.##...##...R.##+#####.###. Ri ##.# ##.## #.##########...## 5   lemure (wandering).........#.....#### 5   shadow imp (ally target)#########.##...###<..5Ri :R.Ri Ri A--9Ri. Ri W _You encounter a lemure.Ri^E[ .  The blast of sand hits the shadow imp!RiRK(Ri.Ri(RiN3--1=81.2 (1.5SandblastRiRiN _You kill the shadow imp!Ri Ri  Your spells (describe)TypeFailure Level  a + SandblastEarth1% 1 b - Stone ArrowConjuration/Earth1%3 Select a spell to describe [?] help [!]/[I] toggle spell headersRiPower Damage Range Noise 76% 2d164 Almost silent70% 3d11 4 QuietRiRi\ Ri##+##Nitant the Geomancer##. .# ##...##Gargoyle of Hepliaklqana *.....#..##.# ##.....##RiHealth: 36/36 ========================#.. #.#.#.# ##.......## Magic: 13/14 ======================--#..###.....# #.........## AC: 10Str: 12.......$.. +.........+. EV: 11Int: 21......... #Y........## SH: 5Dex: 10#.....# #..<....#XL:  8 Next: 31% Place: Dungeon:5#....@# ##.....##Noise: =--------  Time: 5581.2 (0.0)#....R# ##...##k) +4 hammer of Kismet {holy, rCorr Int+3 #.....###+##Cast: SandblastRi%[12;12H###.####.##.##.##.###.##R   Zulima the ancestor#.##########...###.........#.....#############.##...###<. _A shadow imp is nearby!The shadow imp shouts, "Away with thee, thou mammering clapper-clawed _wormtrail!" _You encounter a lemure.The blast of sand hits the shadow imp! _You kill the shadow imp!Ri/RiRi-(Rij+Ri Ri Ri Ri+ F _Unknown command.Ri% @  ##+## #. .# ##...##  #..##.# ##.....## . #.#.#.# #### #..###.....#####$....+.+.Ri 4..........# #Y........##..<.....# ##.....##R##...##.....##+#####.### #.# .# ##.###.##########...##.........#.....####R.Ri RiP :-2.2 (1 _Riq RiXo#.##. .. . .# ##+## ###. .# ## # #..##.# ## ##.. #.#.#.# #### #..###.....###..###.$....+...+..........@.# #Y........#####.....### #..<....# ##....R# ##..##.....# ##...# ##.....# ##+####.####.# #.# .##.# .###.########Ris##...##R.5Rikx5   lemure (wandering)Ri|@-3RiRieW _You encounter a lemure.Ri' l##.### ## .# #.#. .5  ##+## ##. .# ##...##  #..##.# ##.....## . #.#.#.# #### #..###.....######$@...+.+............###Y........####....R### #..<....##.....####...Ri+ ## #.....##+#####.### #.# ##.##R..5Ri3 N5ally target)Ri7 &4Ri> RiB Ri{z ##.### .. .# #.# #. .. #. 5# ##+##  ##. .# ##...##  #..##.# ##.....##  #.. #.#.#.# ##.##  #..###.....###.. .@....+..+ .R.###Y..#.....### #..<....#  #.....# ##.....# #.....# ##...#Ri~ #.....# ##+## ###.### #.#  #.# #.#  #.# ##.##RiRi8&5RifRiɑ25Ri5   lemureRijk4==6.2 (2SandblastRiRi? _You now have 186 gold pieces (gained 20).Riه.. .# #.#  #. ..  #. 5# ##+###. .# ##...## #..##5#..###.. #.#.#.#..## #..###.....###..# j............+..+R.###Y..#####.....### #..<....#  #.....# ##.....##Ri@ #.....# ## #.....# ##+ ###.### #. #.#  #.# #.##.##j   gnoll (polearm, asleep) #.##########...##Ri88R.RiN.5RiF(ally target)Rig+7.2 (1RiRiMs _You encounter a gnoll. It is wielding a +0 halberd.Ri  #. ..  #. 5# ##+####. .# ##...### #..##.#..###.. #.#.#5#..##..###.....###..jj........R...+......###Y.. ####..@..### #..<.... #.....# ##.....##Riy O #.....# ## #.....# ##+ ###.### #. #.#  #.# #.##.## #.##########...##j 2 gnolls (1 polearm, asleep) #.........#.....##Ri R..5Ri Ri&8RiLRi p _You encounter a gnoll. It is wielding a +0 whip.Ri #. .. #.# 5# ##+### ##. .# ##...## #. #..##.# ##..... #.. #.#.#.# ##.j##..###...5R###..jj.+..###Y. ####.@...### #..<.... #.....# ##..... #.....# ##...##  #.....# ##+##  ###.### #.# #.# #.#icH #.# ##.## #.##...##j 3 gnolls (2 polearms, asleep) #.#.....Riݹ 5.  You encounter a gnoll. It is wielding a +0 spear.The gnoll shouts!.j.jj.Ri~jjj2 wandering)Ri/==9RiRiW _Zulima closely misses the lemure.Ri #. .... #.# 5# ##+## #. ##.# .# ##... #.. #..##.# ##..... #.. #.#.#.# ###j##..###..5.R###jj.+.j.###Y ####@....### #..< #.....# ##..... #.....# ##...  #.....# ##+##  ###.### #.# #.# #.# #Ri\.# ##.## #.##...j 4 gnolls (3 polearms, 3 wandering) #.#.....Ri3R..5.jj.RiMjjRiŜM==--90Ri#Riq _You encounter a gnoll. It is wielding a +0 spear.Ri&  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiW  #. ..  Nitant the Geomancer .. #.# 5# ##+## Gargoyle of Hepliaklqana *..... #. ##.# .# ##...# Health: 36/36 ========================Ri  #.. #..##.# ##..... Magic: 11/14 ==================------ #.. #.#.#.# ##...... AC: 10Str: 12 #j##..###...R.###....... EV: 11Int: 21 jjj.......5.....+....... SH: 5Dex: 10 ........**....###Y...... XL:  8 Next: 31% Place: Dungeon:5 ####@....### #..<... Noise: ---------  Time: 5590.2 (0.0) #.....# ##..... k) +4 hammer of Kismet {holy, rCorr Int+3  #.....# ##...# Cast: Sandblast #.....# ##+## ###Ri[m.### #.#  #.# #.#  R   Zulima the ancestor #.# ##.## 5   lemure (ally target) #.##########...# jjjj 4 gnolls (3 polearms, 3 wandering) #.........#..... _You encounter a gnoll. It is wielding a +0 spear.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, ally target, 67% to hit)Ri Q#. ..Nitant the Geomancer.. #.# 5# ##+## Gargoyle of Hepliaklqana *.....#. ##.# .# ##...# Health: 36/36 ========================#.. #..##.# ##..... Magic: 14/14 ========================#.. #.#.#.# ##...... AC: 10Str: 12#j##..###...R.###....... EV: 11Int: 21jjj.......5.....+....... SH: 5Dex: 10..............###Y...... XL:  8 Next: 31% RiVPlace: Dungeon:5####@....### #..<... Noise: ---------  Time: 5590.2 (0.0)#.....# ##..... k) +4 hammer of Kismet {holy, rCorr Int+3 #.....# ##...# Cast: Sandblast#.....###+#####.####.##.##.# R   Zulima the ancestor#.###.## 5   lemure (ally target)#.##########...# jjjj 4 gnolls (3 polearms, 3 wandering)#.........#.....Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, ally target, 67% to hRi[Kit)  Okay, then.RisRi#Ri. _Ri!V.. #.# 5# ##+###. ##.# .# ##...#.. #..##.# ##..#.. #.#.#.# ##..#j##..###...R.###..jjj.......5.....+.........###Y ####.....### #..< #.@...# ##.....##.....# ###.....# +## ###.### .# #.# #.# ##.##.##########..#iue539;49m.........#.....##########.##...##.R.5j.j   gnoll (polearm)1.2 (1 _RiRiD$ c#. ##.# .# ##...##. #..##.# ##...... #.#.#.# ##.......#j##..###.....###.jj.j.......R....+.........5....###Y ####.....### #..<  ##.....# ##...# ##+## ##.## #.#  #.# ##.###########...##........#.....########.##...## #.###.#.R.5jRi51  K.K   Pikel (distracted)5   lemure (ally target)j   gnoll (polearm)You encounter Pikel, Merchant of Souls. He is wielding a +1 whip of flaming.Riݥ /  --more--Ri! Ri / YKKRi4 6 2 _Ri< RiHE Ri #.. #..##K# ##..#.. #.#.#.# ##..#j##j.###.....###...jj..............+.....R...###Y. ####.5...### #..<....# #.....# ##.....###.....# ## #..@..# +## ###.### .#  #.# #.# #.# ##.##.##########..#.........#..#########.##...### 5   lemure (ally target) #.###.##jRi    gnoll (polearm)#..........R.5.jKRi^ g.K   Pikel5   lemure (ally target)j   gnoll (polearm)RiB &3Ri RiRiP#.#K# ##.......#j##..###.....###..jj...j..........+.......###Y ####..R..### #..<....# #..5..# ##.....#. ##...##  ##+## ###@### #.#  #.# ##.###########...##........#.....##########.##...# #.###.#5   lemure (ally target)........ j   gnoll (polearm)#########Ri.5K.jRij.K   Pikel5   lemure (ally target)j   gnoll (polearm)Ri======4 _Zulima hits the lemure.Ri6#j##..###...K.###..jj..............+......j.###Y ####..R..### #..<....# #.....# ##.....#Ri#..5..# ##...## #.....# ##+## ###.### #.#  #@# ##.###########...##........#.....##########.##...# #.###.#........ 5   lemure (ally target)######### j   gnoll (polearm) .R.5Ri .jKRij3.K   Pikel5   lemure (ally target)j   gnoll (polearm)5Ri;RiIRiw jj.........K....+..............###Y ####j....### #..<....# #..R..# ##.....##.....# ##...## ..5.. ##+## ##.## #.# Riw > #.# ##.###########...##........#.....##########.##...# #.###.#........######### 5   lemure (ally target) j   gnoll (polearm) .R.5KRi Q.jRi9 j.K   Pikel5   lemure (ally target)j   gnoll (polearm)Rin &6Ri RiX Ri>..K..###Y ####.....### #..<....# #.j...# ##.....#..R..# ##...## . ##+## ##5## #.#  #.# Ri##.###########...##........#.....##########.##...# #.###.#........######### 5   lemure (ally target)j   gnoll (polearm) .R.5K.jRi j.K   Pikel5   lemure (ally target)j   gnoll (polearm)Ri&7Ri]]RivRi\ # The blast of sand hits the lemure!Ri F.R.K.5.j.R.K3--=8.7 (1.5Ri^ u _The lemure is severely wounded.Ri ####.....### #..<....# #.....# ##.....#K ##...## j ##+## ##.## #.#  #R# 5##.##.##########...##........#.....##########.##...# #.###.#........#########.5.j.R.j.KRiRi4-90Ri~;Ri  .  The blast of sand hits the lemure!  You kill the lemure!Ri,j   gnoll (polearm)Ri .KThat felt strangely unrewarding.  Zulima hits the gnoll but does no damage.Ri[+E, ally target)Ri0r2----=601.2 (1.5Ri6Riv;6 _The gnoll closely misses Zulima.RiK ####.....### #..<....# Rim #.....# ##.....## #.....# ##...## #.....# ##+## ###K### #.# #j# #.# #R# ##.## #.#...## #.#.....##.##...###<#.###.####.#.#  20RiD{ i _Zulima hits the gnoll. The gnoll hits Zulima with a +0 spear!Ri  ####.....### #..<....# #.....# ##.....## #.....# ##...## #.....# ##+## ###K### #.# #j# #.# #R# ##.## #.#...## #.#..... #.##...### #.###.#### # Ri 5Zulima hits the gnoll.  Pikel waves his whip at you.The gnoll hits Zulima with a +0 spear.Ri 55   lemurej   gnoll (polearm, ally target)Rih .-3Ri! Ri W _You encounter a lemure.Ri=  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiHq ####.....### #..<....# Nitant the Geomancer #..5..# ##.....## Gargoyle of Hepliaklqana *..... #.....# ##...##  Health: 36/36 ======================== #.....# ##+##  Magic: 9/14===============--------- ###K### #.#  AC: 10Str: 12 #j# #.#  EV: 11Int: 21 #R# ##.##  SH: 5Dex: 10 #*##########...##  XL:  8 Next: 31% Place: Dungeon:5 #@........#.....## Noise: ---------  Time: 5603.2 (0.0) #########.##...### k) +4 hammer of Kismet {holy, rCorr Int+3  #.###.#### i^vDmCast: Sandblast #......... ##########  R   Zulima the ancestor  K   Pikel  5   lemure  j   gnoll (polearm, ally target) _You encounter a lemure.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, ally target, 77% to hit)RiRi@####.....### #..<....# Nitant the Geomancer#..5..# ##.....## Gargoyle of Hepliaklqana *.....#.....# ##...## Health: 36/36 ========================#.....###+##Magic: 12/14 ====================----###K####.#AC: 10Str: 12#j##.#EV: 11Int: 21#R###.##RiSH: 5Dex: 10#.##########...## XL:  8 Next: 31% Place: Dungeon:5#@........#.....## Noise: ---------  Time: 5603.2 (0.0)#########.##...### k) +4 hammer of Kismet {holy, rCorr Int+3 #.###.#### Cast: Sandblast#.........##########R   Zulima the ancestorK   Pikel5   lemure  j   gnoll (polearm, ally target)Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, ally target, 77% to hit)  Okay, then.RiRiRi'Ri". _Rip )Zulima avoids your attack. The blast of sand hits the gnoll!RivF##Ri2R.Ri .5You kill the gnoll!Pikel hits Zulima with a +1 whip of flaming.Ri  . (ally target)Pikel burns Zulima. Zulima hits Pikel.Rig=====2=4.7 (1.5  Pikel hits Zulima with a +1 whip of flaming.  Pikel burns Zulima. Zulima hits Pikel. _Pikel hits Zulima with a +1 whip of flaming!  Training target 7.0 for Conjurations reached!  Your Conjurations skill increases to level 7!RiPYou need to enable at least one skill for training.Ri/  --more--Ri~) Ri Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   i - Spellcasting   4.0   5.9  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations   7.0   6.7  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic   8.0   6.4  +2   d - Throwing   0.0   1.2  -1      Ri[37m     l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                Riڏ;[37m                                      You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsRi= a + Fighting 0.0Riq TargetTarget--  --  --  --  --  --  -- Riv  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsRi <[?25h[?0c0 Ria [?25l[?1cRi U2.0  +1  The current training targets, if any.  The species aptitude is in white.=] set aall targetsRi^Y Ri] Ri)k Rio ####.....### #..<....# Nitant the Geomancer#.....# ##.....## Gargoyle of Hepliaklqana *.....#..5..# ##...## Health: 36/36 ========================Ri%t #.....###+##Magic: 12/14 ====================----###K####.#AC: 10Str: 12#R##.#EV: 11Int: 21#.###.##SH: 5Dex: 10#.##########...## XL:  8 Next: 32% Place: Dungeon:5#@........#.....## Noise: =--------  Time: 5604.7 (1.5)#########.##...### k) +4 hammer of Kismet {holy, rCorr Int+3 #.###.#### Cast: Sandblast#.........##########R   Zulima the ancestorK   Pikel (ally target)5   lemurePikel hits Zulima with a +1 whip of flaming.  Pikel burns Zulima. Zulima hits Pikel. _Pikel hits Zulima with a +1 whip of flaming!  Training target 7.0 for Conjurations reached!  ix 40mYour Conjurations skill increases to level 7!You need to enable at least one skill for training.Ri Ri` . _Ri  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ri Ri> ####.....### #..<....# Nitant the Geomancer #.....# ##.....## Gargoyle of Hepliaklqana *..... #..5..# ##...##  Health: 36/36 ======================== #.....# ##+##  Magic: 9/14===============--------- RiC###K### #.#  AC: 10Str: 12 #R# #.#  EV: 11Int: 21 #*# ##.##  SH: 5Dex: 10 #*##########...##  XL:  8 Next: 32% Place: Dungeon:5 #@........#.....## Noise: =--------  Time: 5604.7 (0.0) #########.##...### k) +4 hammer of Kismet {holy, rCorr Int+3  #.###.#### Cast: Sandblast #......... ##########  R   Zulima the ancestor  K   Pikel (ally target)  5   lemureCasting: Sandblast (safe; 1% risk of failure)  RimHConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (lightly  wounded, ally target, 67% to hit)RiR ####.....### #..<....# Nitant the Geomancer#.....# ##.....## Gargoyle of Hepliaklqana *.....#..5..# ##...## Health: 36/36 ========================#.....###+##Magic: 9/14===============---------###K####.#Ri AC: 10Str: 12#`##.#EV: 11Int: 21#`###.##SH: 5Dex: 10#`##########...## XL:  8 Next: 32% Place: Dungeon:5#@........#.....## Noise: =--------  Time: 5604.7 (0.0)#########.##...### k) +4 hammer of Kismet {holy, rCorr Int+3 #.###.#### Cast: Sandblast#.........##########R   Zulima the ancestorK   Pikel (ally target)5   lemureConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (lightly  wounded, ally target, 67% to hit)  Zulima avoids your attack. The stone arrow hits Pikel!!RiQF .5j5Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (lightly  wounded, ally target, 67% to hit)  Zulima avoids your attack. The stone arrow hits Pikel!!  Pikel is severely wounded.Ric q )You encounter a lemure.Pikel hits Zulima with a +1 whip of flaming...K   Pikel55 2 lemures (1 unaware)j   gnoll (polearm, unaware)=5.7 (1Rik ` _Zulima is destroyed!Ri"f  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiA] ####.....### #..<....# Nitant the Geomancer #.j5..# ##.....## Gargoyle of Hepliaklqana *..... #.....# ##...##  Health: 36/36 ======================== #..5..# ##+##  Magic: 6/14==========-------------- ###K### #.#  AC: 10Str: 12 #*# #.#  EV: 11Int: 21 RiJb#*# ##.##  SH: 5Dex: 10 #*##########...##  XL:  8 Next: 32% Place: Dungeon:5 #@........#.....## Noise: ==-------  Time: 5605.7 (0.0) #########.##...### k) +4 hammer of Kismet {holy, rCorr Int+3  #.###.#### Cast: Sandblast #......... ##########  K   Pikel  55 2 lemures (1 unaware)  j   gnoll (polearm, unaware)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (severelywoundedRi2g, 67% to hit)RiVT ####.....### #..<....# Nitant the Geomancer #.j5..# ##.....## Gargoyle of Hepliaklqana *..... #.....# ##...##  Health: 36/36 ======================== #..5..# ##+##  Magic: 6/14==========-------------- ###)### #.#  AC: 10Str: 12 #)# #.#  EV: 11Int: 21 #.# ##.##  SH: 5Dex: 10 #.##########...##  XL:  8 Next: 32% Place: Dungeon:5 #@........#.....## Noise: ==-------  Time: 5605.7 (0.0) #########.##...### k) +4 hammer of Kismet {holy, rCorr Int+3 iZK0m #.###.#### Cast: Sandblast #......... ##########  K   Pikel  55 2 lemures (1 unaware)  j   gnoll (polearm, unaware)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (severelywounded, 67% to hit)  The stone arrow hits Pikel!!Ri^   #..< #.j5..#  #.....#   #..5..# ##+##   #.#  #`# #.#  #`# ##.##  #`#######  ... ### Ri+Ri §Press: ? - help, Shift-Dir - straight line: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (severelywounded, 67% to hit)  The stone arrow hits Pikel!!  You kill Pikel!  With Pikel's spell broken, his former minions thank you for their freedom.§Ri + .Ri bjThe lemure departs this earthly plane. x2Ri6 §)..j   gnoll (polearm) RiP 9/39876.7 (1  With Pikel's spell broken, his former minions thank you for their freedom.  The lemure departs this earthly plane. x2 _The gnoll shouts!  Training target 2.0 for Fighting reached!  Your Fighting skill gained 2 levels and is now at level 2!  You need to enable at least one skill for training.  --more--Ri"Ri)  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   i - Spellcasting   4.0   5.9  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations   7.0   6.7  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic   8.0   6.4  +2   d - Throwing   0.0   1.2  -1     RiR*      l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2              i*37m                    Ri*        Ri+a    RiF+        Rii+You need to enable at least one skill.[?] HelpRi+G[=] set a skill target  Rig,[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsRi$ > k + Earth Magic 8.0RiGTargetTarget--  --  --  --  --  --  -- Ri6 --  --  -- Ri& --  -- RiS --  a-z] set[-] clear selected targetcost|targetsRi{RiL&[?25h[?0c0 RiRi- [?25l[?1cRi $10.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsRie RiS Ri ####.....### #..<....# Nitant the Geomancer#..§..# ##.....## Gargoyle of Hepliaklqana *.....#..j..# ##...## Health: 39/39 ========================#..§§.###+##Magic: 6/14==========--------------###)####.#AC: 10Str: 12#)##.#EV: 11Int: 21#.###.##SH: 5Dex: 10#.##########...## XL:  8 Next: 87% Place: Dungeon:5#@........#.....## Noise: ==-------  Time: 5606.7 (1.0)#########.##...### k) +4 hammer of Kismet {holy, rCorr Int+3 iG V11;24H#.###.#### Cast: Sandblast#.........##########j   gnoll (polearm)With Pikel's spell broken, his former minions thank you for their freedom.  The lemure departs this earthly plane. x2 _The gnoll shouts!  Training target 2.0 for Fighting reached!  Your Fighting skill gained 2 levels and is now at level 2!You need to enable at least one skill for training.Sandblast _Your Earth Magic skill increases to level 9!Riw..............###Y........####.....### #..<....§##.....##j.##...##..§§.##+#####)###) #.#  ##.## ##########...## Ribx.........#.....#########.##...###.####.........########## Ri{K§jRis9.§RiTJ--7Sandblast _RiRiRif- & Ri- ###Ri- I The blast of sand hits the gnoll!Ri) Q.jRi K)jRi2 >........Rie g5--=-Ri &9.2 (1.5Ri` Ri Y _The gnoll is almost dead.Ri w )The blast of sand hits the gnoll!!RiU @#Ri .Riu 4----810.7SandblastRiO Ri- I _You kill the gnoll!RiYaMjj..+...............###Y........####.....### #..<.........# ##.....####...##.....##+#####)###) #.#  ##.## ##########...## .........#.....#########.##...###Ri5==-10RiRiRioM#j##..###.....###jj.......+...............###Y........####.....### #..<....#.....# ##.....##.....##...##.....##+#####)### #.#  ##.## ##########...## Ri b#.........#.....###Ri8§Ri+@-2RiRi  RiThings that are here: _a +0 halberd; a +0 spear; a gnoll corpseRi~ dM #.. #.#.#.# ####j##..###.....###jj....§...+...............###Y........##### #..<....#.....# ##.....###.....# ##...###.....###+#####@###) #.#  ##.## #.##########...##Ri 8Ri 0jRi §.j   gnoll (polearm, wandering)Ri -3 _Ri Ri $  Things that are here:Riy _ _a +1 whip of flaming; a +0 robeRiQ0 #..   #j##..###.§...# jj............ ...... ####.....### #..< #.....#  #.....#   #.....# ##+##  ###@### #.#  #)# #.#  #.# ##.##  #.#  Ri1N#.. ###Rit #..   #j##..###.§...# jj............ ...... ####.....### #..< #.....#  #.....#   #.....# ##+##  ###@### #.#  #)# #.#  Ri.R#.# ##.##  #.# #.. ###RiRiRiRi@\ _A gnoll is nearby!Ri.##.# ##.....# #.. #.#.#.# ####j##..###.§...###jj........+.......j.......###Y........##### #..<....##.....####...###..@..###+#####)###) #.#  ##.############...##.........#.....#########.##...###.####.........RiqQ.jRi(v.j)RiA===4SandblastRi Ri@9 _The gnoll shouts! You hear a shout!Ri{w $The blast of sand hits the gnoll!!Rig##Ri&..RiK4--90--6.2 (1.5SandblastRi@ Ri$I _You kill the gnoll!Ri'C 3RiY Rif ,Rio Riy ,Ri` Ri Ri T5==Ri Ri ,Riѣ Ri ,Ri RiL ,Riy Ri P==Ri Ri ,Ri Ri ,Ri Ri1 96Ri 1==Rij Ri ,Ri Ri r==7==RiT ==RR   Zulima the ancestor---Ric 038.2 (22.0)Ri F-9.2 (23Ri Ri# > _Zulima emerges from the mists of memory!RiӁ3RiRi3R.Ric8=RiRiRiRRiRi[RiRiſRi*RiRiRiWO=RiRiD,RiM Ri\RiRiRi'Rii)N9==Ri&0Ri:Ri_:RiBRiKRiLRi TRi]Ri]RieRipP==RixRiԂRiRiARi۔RiRi?Rid,RiRiRiؽR10/14==RiRiIRiRiXRiY,RiRi2,Ri_Ri Ri :==Ri6 Ri RiQ Ri@! Ri+ ,Ri3 Ri= Ri3> K1=Ri1G RiU ,RiCY Ric jj   gnoll (wandering)A gnoll comes into view.Rin Riq ,63.2 (24Ri r 8R.Ri| hjjally target)Ri 34.2 (25 _Ri RiT Ri,Jw #..   #j. #.#.#.#  #j##..###.....# jj............ ....... ####$....### #..< #.....#  #...R.#   #..@..# ##+##  ###)### #.# RiJ #)# #.#  #.# ##.##  #.#  #.. ###Ri3 #..   #j. #.#.#.#  #j##..###.....# jj............ ....... ####$....### #..< #.....#  #...R.#   #..@..# ##+##  ###)### #.#  #)# #.#  #.#  #.# #.. ###RiRiRiRi-\ _A gnoll is nearby!Ri #. ##.# .# ## #.. #..##.# ## #j. #.#.#.# ##. #j##..###.....###. jj....+...............###Y.......####$....### #..<.... #.....#..# #.@.R.#...## #.....##+#####)### #.# #)# #. #.# ##Ri* #.########## #.........#.....#########.##... #.###.###RiLQ.jRi7R.RiRip85.2 (1.0) _Riq(Ri*RiW  .. #.# 5# ##+ #. ##.# .# ## #.. #..##.# ## #.. #.#.#.# ## #j##j.###.....### jj...+..............###Y..####$....### #..<... #@.R..#.. #.....#...# #.....##+#####)### #.#RiF  #)# #. #.# ## #.########## #.........#.....#########.##...Ri Q.jRi. 3R.Ri Ri S=6SandblastRim Ri Ri#v )The blast of sand hits the gnoll!RiV*D##RiѻF.$Ri 0-1=7.7 (1.5SandblastRiRiI _You kill the gnoll!RiB RiB Ri[ RiLl a1=Riu Ri| Ri| RiI Ri ,Ri Riѡ Ri4 Ri Ri Ri; 9=Ri߽ Ri ,RiG Ri ,Ri* RiW b2==Riw RiI Ri Ri Ri[ Ri#a Ria :==Rik RiDw ,Ri7 Ri ,Ri: Ri ,Ri Ri* b3==Riμ Ri ,Ri' Ri ,Ri& Ri ,Ri$ Ri Ri< :==Ri Ri, ,Ri26 Ri@ ,RiH RiS b4==Ri/\ Ri} 0 #. .. .. #.# 5# ##+# ##.# .# ##...#.##.# ## #.. #.#.#.# ###.##..###.....###.....)..+...............###Y...####@....### #..<.R##.....##...Ri g.....##+#####)###) #.# .# ##.#.##########...#.........#.....Ri RiA Ri Ri k  You now have 199 gold pieces (gained 13).Ri Riz]   .. .# #.####. #. ..  ... #.# 5# ##+ #.. ##.# .# ## #.. #..##.# ## #.. #.#.#.# ####.##..###.....###)...+.......@.......###Y.....#####)....### #..< #.R...#. #.....#... #.....##+####)### #.# #)# #. #.# ## #.########## _You see here a +0 spear.Rib 9R.Rij Rij Rir Ri  ##. #.. .. .# #.###.# #. ..  ...# #.# 5# ##+ #..# ##.# .# ## #..# #..##.# ## #..# #.#.#.# ####.##..###.....###...+.............###Y......#####R....### #..<... #.....## #.....#.. #.....##+###)### #. #)# #. #.# ##Ri zd)==Ri :  Things that are here:Ri$e 9 ##.## # #.. .. .# #.### .. ...# #.# 5# ##+#.# .# ##.##.# ## #..# #.#.#.# ##.##.##.@###.....###)...+.....R.......###Y....#####)....### #..<....##.##.##.......##+###)###)  a +0 whip; 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You encounter a phantom.RiRiLn42.7 (15t, ally target)Ri33.7 (16 _RiRiJ _Found 9 gold pieces.Rinf> #..#########..##....................###.#.#####.....## ##.###...## #.#...............######.#####.#########.R.......# #.#  ##.############.### #@# #.........#...####..###.....# # #.......# ..#..# ...##+$+ ..........#....W....# ##.......##### ...##RigN.RRi4.0) _ _There is an open door here.Ri{uU#####..##....................###.#.#####.....## ##.###...## #.#...............######.#####.#########.........# #.#  ##R############.#####'## #.........#.@.####..###.....# # #.......# ..#..# ...##Riv+$+ ..........#....W....# ##.......### ##.....## ### ...## ##.RixN.RRiHRi-5 _RiRiSi .........###.#.#####.....## ##.###...## #.#...............######.#####.#########.........# #.#  ##.############.#####R## #.........##...#####..###..@..# # #.......# ..#..# ...##+$+ ..........#....W....# ##.......### ##.....## ### ...## Si ##...## ##. #Si@ N'RSiNSi76SandblastSiJ"Si#Si6 ###W  The blast of sand hits the phantom!Si9bW..RSicXW..Sind/RSinSiRo63--Sio.=8.2 (1.5Si j + Conjurations 7.0Si{iTargetTarget--  --  --  Si|--  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsSi^6<[?25h[?0c0 Si@ [?25l[?1cSiN $8.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsSi]SieSin#.........###.#.###.##. Nitant the Geomancer#.##.....## #.#.###.##. Gargoyle of Hepliaklqana *.....##.###...## #.#........ Health: 39/39 ========================........######.#####.### Magic: 11/14 ==================------######.........# #.#AC: 10Str: 12Si(p##.############.### EV: 11Int: 21##'## #......... SH: 5Dex: 10##...## #..###..## XL:  8 Next: 100% Place: Dungeon:5#..@..# # #..## Noise: =--------  Time: 5751.2 (1.5)#...R...#....## k) +4 hammer of Kismet {holy, rCorr Int+3 #.........# ...##.## Cast: Sandblast+$........+ ..........#.........# #.........##.......## #.......## R   Zulima the ancestor##.....## ### ...####...####.# Sip_The phantom hits Zulima. Zulima closely misses the phantom.Zulima avoids your attack. The blast of sand hits the phantom!! _You destroy the phantom!Training target 10.0 for Earth Magic reached!  Your Earth Magic skill increases to level 10!You need to enable at least one skill for training.SizE#.........###.#.###.##. Nitant the Geomancer#.##.....## #.#.###.##. Gargoyle of Hepliaklqana *.....##.###...## #.#........ Health: 39/39 ========================........######.#####.### Magic: 11/14 ==================------######.........# #.#AC: 10Str: 12##.############.### EV: 11Int: 21##'## #......... SH: 5Si|Dex: 10##...## #..###..## XL:  8 Next: 100% Place: Dungeon:5#..@..# # #..## Noise: =--------  Time: 5751.2 (1.5)#...R...#....## k) +4 hammer of Kismet {holy, rCorr Int+3 #.........# ...##.## Cast: Sandblast+$........+ ..........#.........# #.........##.......## #.......## R   Zulima the ancestor##.....## ### ...####...####.# _The phantom hits Zulima. Zulima closely misses the phantom.Si|VZulima avoids your attack. The blast of sand hits the phantom!! _You destroy the phantom!Training target 10.0 for Earth Magic reached!  Your Earth Magic skill increases to level 10!You need to enable at least one skill for training.Si}e  You have reached level 9!Si/  --more--Si  Your experience leads to an increase in your attributes!Your base attributes are Str 12, Int 18, Dex 10.Increase (S)trength, (I)ntelligence, or (D)exterity? 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Nitant the Geomancer#.##.####)#####)) Gargoyle of Hepliaklqana **....#.##....#)))))))) Health: 43/43 ========================#.########)))##)) Magic: 15/15 ========================##########.############### AC: 11Str: 12#.................#.# # EV: 11%Si' Int: 23#.#######..######.#.# # SH: 5Dex: 10#.# #R.######.#.###### XL:  9 Next:  0% Place: Dungeon:5#.# #####@.##...........## Noise: ---------  Time: 6150.2 (0.0)#.# #.........###.#.###.## k) +4 hammer of Kismet {holy, rCorr Int+3 #.# #.##.....## #.#.###.## Cast: Sandblast####.###.###...## #.#.......#.[...........######.#####.###.##########.........# #.# R   Zulima the knight#.###.############.###.###'## #........#.###...## %Si( [40m#..###..# _You see here a scarf of resistance. _You swap places with Zulima. _There is an open door here. _Partly explored, can't reach some places. _You swap places with Zulima. _There is an open door here.%Si.4 %Si5 5R%Si7 3%Si}< n%Si= %Si? %SiA %SiB %Si;C %SiC %SiE %SiJG %SiH %SioI %Si J %SiK %SiVM %SiN %SiO %SiOP %SiQ %SiS %Si U %SiU %SiV %SiX %SiY %Si[ %Si[ %Si|\ %Si] %Si_ %Si` %Sia %Sirb %Sic %SiTe %Sif %Sikg %Sih %Si[i %Sij %Sim %Sim %Sin %Sio %Sip %SiWr %Sir %Sis %Si 1  ##########.#####   #...............   #.#######..#####   #.# #..#####   #.# #####..##...   #.# #.........# %Si a  #.# #.##.....##   ####.###.###...##   #.@R..........###61.2 (11.0)   #.##########.......   #.# ##.###   #.# ##'##   #.# ##...##   #.### ##.....#   #.#.## ##......   #....####..#   .....[.'.........+%Si %Si %SiN W _You swap places with Zulima. _There is an open door here. _Partly explored, can't reach some places. _You swap places with Zulima. _There is an open door here. _You see here a scarf of resistance.%SiM G2.2 (1.0)%Siz %Si O _h - a scarf of resistance&SiXo&SiqWear or take off which item? Armour (go to first with [) &Sisz a - a +0 robe (worn)  b - a +0 pair of boots (worn)  i - a +0 helmet (worn)  l - a +0 cloak (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}  h - a scarf of resistance[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 'Si: 'SiB 'SiK = ##########.##### Nitant the Geomancer  #............... Gargoyle of Hepliaklqana **....  #.#######..##### Health: 43/43 ========================  #.# #..##### Magic: 15/15 ========================  #.# #####..##... AC: 11Str: 12  #.# #.........## EV: 11Int: 23  'SiM #.# #.##.....## SH: 5Dex: 10  ####.###.###...##XL:  9 Next:  0% Place: Dungeon:5  #.@R..........##### Noise: ---------  Time: 6162.2 (0.0)  #.##########....... k) +4 hammer of Kismet {holy, rCorr Int+3  #.###.##### Cast: Sandblast  #.###'##  #.###...##  #.### ##.....## R   Zulima the knight  #.#.## ##.......##  #....####.........#  #.....[.'.........+ _There is an open door here. _Partly explored, can't reach some places. _You swap places with Zulima. _There is an open door here. _You see here a'SiZO k scarf of resistance. _h - a scarf of resistance'Si V 'SiW 'Si^ 'Sif 'Sil +3.2 (1'Si2o 'Si| A4.2 (2'Si 'Si 'Sin +5.2 (3'Si~ 'Si 'Si~ +6.2 (4'Siȝ 'Si 'Si +7.2 (5'Si 'Si 0 _You start removing your armour. You continue removing your +0 cloak. x5'SiW 'Si 'Si  You finish removing your +0 cloak.  You start putting on your armour.'Si +8.2 (6'Si, 'Si 'SiT +9.2 (7'SiF 'Sil 'Si ,70.2 (8'Si 'Si 'Sic +1.2 (9'Si 'Sip 'Si /2.2 (10.0)'Si 'Si/ _You continue putting on your scarf of resistance. x5  You finish putting on your scarf of resistance.'Si 'Si 'Si^ d _You feel resistant to extremes of temperature.'Si 'Si'Drop what? (Left/Right to switch category) 12/52 gear slots (_ for help) Hand Weapons (select all with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword Missiles (select all with ()e - 14 poisoned darts 'SiArmour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  i - a +0 helmet (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}l - a +0 cloak Jewellery (select all with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  f - a ring of see invisible (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top])Si  1 item  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  l + a +0 cloak[Enter] accept (1 chosen))SiW)Si\  ##########.##### Nitant the Geomancer  #............... Gargoyle of Hepliaklqana **....  #.#######..##### Health: 43/43 ========================  #.# #..##### Magic: 15/15 ========================  #.# #####..##... AC: 10Str: 12  #.# #.........## EV: 11Int: 23  #.# #.##.....## SH: 5Dex: 10  ####.###.###...##XL:  9 Next:  0% Place: Dungeon:5 )Sic4 #.@R..........##### Noise: ---------  Time: 6172.2 (0.0)  #.##########....... k) +4 hammer of Kismet {holy, rCorr Int+3  #.###.##### Cast: Sandblast  #.###'##  #.###...##  #.### ##.....## R   Zulima the knight  #.#.## ##.......##  #....####.........#  #.....[.'.........+ _You start removing your armour. You continue removing your +0 cloak. x5  You finish removing your +0 cloak.  You start putting on your armour. _You continue putting on your scarf of resistance. x5  You finish putting on your scarf of resistance. _You feel resistant to extremes of temperature.)Si=+3.2 (1)Si)Si* _You drop a +0 cloak.)SiX..........)Sic)SiX)SiO&0)Si V)SiX)Si[_ _Partly explored, can't reach some places.+Si^c3+SiBi+Si+Si+Si<+Si _ _Partly explored, can't reach some places.+Si3+Siu+Si[+SiCa+Si.d+Sig_ _Partly explored, can't reach some places.+SiO+SiedLevel 5 of the Dungeon <<<>>>>_(Press ? for help)#.##.####)#####))).).P..## #.# #.##.##....#)))))))))))))########.# #.##.########)))##)))))))##.......# #.###########.############################## #.########.................#.# #.##.#.....####.#######..######.#.# #.##########.........# ######.# #..######.#.######.# #####...............#.###...##.# #####..##...........##.# ##...#..##.###.#.............#+Si#.# #.........###.#.###.##.# #.......##.##........#.###...##.# #.##.....## #.#.###.##.# #.......##.#.....#####.# ##.######.###.###...## #.#........# #......###.##..........# #.##.@R..........######.#####.########...#.# #.###.######### #.##.##########.........# #.# #.........###.# #.##.##.###.############.####.####.##.....# #.##.##.###'## #...........# #.##.#######+## ######.#### #.###...## #..###..##..# ##.##.# ##...## #...[.....## #.### ##.....## #..###..##..# #..##.# ##.....## #.#.....)..# #.#.## ##.......## #.......##..# #.#.#.# ##.......## #.#.#..##..# #....####.........###....##+Si6.##..###.....###.........###.....###..# #.....[.'.........+............)..........+.........'........##..# #....####.........###...................###Y........###....#.##..# #.....# ##.......## #.......#####)....###  #..<....## #.#.##.##..# #####.# ##.....## ####...## #.....# ##.....## #..........# +Sin]#.@R..........######.#####.########...#.# #.###.######### #.##.##########.........# #.# #.........###.##.##.######.####.####.##.....##.##.# ##'## #...........# #.##.#######+## ######.#####.# ##...## #..###..##..# ##.##.# ##...## #...[.....###.### ##.....## #..###..##..# #..##.# ##.....## #.#.....)..##.#.## ##.......## #.......##..# #.#.#.# ##.......## #.#.#..##..##....####.........###....##.##..###.....###.........###.....###..##.....[.'.+............)...+.........'........##..#+Si,#....####.........###.............###Y........###....#.##..#.....# ##.......## #.#####)....###  #..<....## #.#.##.##..#####.# ##.....## ####...## #.....# ##.....## #..........# #.# ##...## ###.# #.....# ##...## ###........# #.#+## #.# #.....# ##+######.##### #.# #.# #.# ###)### #.# #.#  #.# #.# #.# #)# #.# #.#  #.# ##.## #.# #.# ##.## #.#  #.######...## #.#+Si[39;49m #.##########...## #.#  #.##.# #.# ....#.....##########.#  #.##.###...># #.# #########.##...###<..))....#  #.##.####.#.# #######.##.###.####.#########  #)......###.####.##..........#  ####......################### -Si>-SiG ##########.##### Nitant the Geomancer  #............... Gargoyle of Hepliaklqana **....  #.#######..##### Health: 43/43 ========================  #.# #..##### Magic: 15/15 ========================  #.# #####..##... AC: 10Str: 12  #.# #.........## EV: 11Int: 23  #.# #.##.....## SH: 5Dex: 10  ####.###.###...##XL:  9 Next:  0% Place: Dungeon:5  #.@R..........##### Noise: ---------  Time: 6173.2 (0.0)  -SimI#.##########....... k) +4 hammer of Kismet {holy, rCorr Int+3  #.###.##### Cast: Sandblast  #.###'##  #.###...##  #.### ##.....## R   Zulima the knight  #.#.## ##.......##  #....####.........#  #.....[.'.........+You finish putting on your scarf of resistance. _You feel resistant to extremes of temperature. _You drop a +0 cloak. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.-Si&K-SiU-SiW5R-SiY-Si$_f _-Sik-Sin-Sio-SitX-SiQx-Si&z-Si.|,-Si`}-Sis-Si-Si-Si-Si-Si-Siމ-Si[-SiB-Si--Si-Sil-Si5-Si)-Si-Si-SiH-Si'-Si-SiZ-Si$-Si-Si-Si-SiL-Si4-Si-Si-Si-Si{-SiH _You feel resistant to extremes of temperature. _You drop a +0 cloak. _Partly explored, can't reach some places. _ You see here a scarf of harm.-Si:5 _-Si:,-Si-Si]-Si-Si@  There is an open door here.-Si-Si-Si< _-Si-Si-Si-Si;,-Sic-Siy-Si-Si -Si!-Si6-Si-SizX-Si-Si -Si9-SiE-Si7 _You open the door.-Si,-Si-Si-Si-SiY@  There is an open door here.-Si$-Si-Si _-Si.-Si-Si6-Si-Si-Sij-Si-SiP-Si~-Sii,-Si-SiG -Si ,-Si -Si(-Si-Si)-Si.,-Si-SiW-Si-Si-Si}-Si# #####.# ##.....## ####...##  #.# ##...## ###.#  #.# ##'## #.#  #.# #.# #.#  #.# #.# #.#  #.# ##.## #.#  -Si%#.######...## #.#  #.##.......R# #.#  #.##.###...@# #.# 98.2 (25.0) #.##.####.#.# #######.#  #)......###.####.......#  ####.##..........####### #........###### ########## -Siq'-Si.-Si2c _There is a stone staircase leading down here.LSi~LSixLSiLSiLSir89.2 (1.0) _LSiLSi_ .  You climb downwards.  You hear the sound of rushing water.LSiu /  --more--MSiy 6  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!MSig ##########  +R@....$.5  ####......  )....  $.5. ... #.55 2 ufetubi (asleep) MSiw/200.7 (2.5MSiMSiy _You encounter 2 ufetubi.Found 19 gold pieces and a whip.MSiZa _There is a stone staircase leading up here.NSi\ #+R<@...$.5#####......#.)....#..$.5.#......###.##.#.# #.#NSia_ E.RNSie G, 1 ally target)NSiRl 41.7 (1.0 _NSiAq NSips OSi%@# +.R.@..$.5# ####......# #.)....# #.###.##.# .# .# .# #<ROSi)72SandblastOSi0OSi>3OSi\ .  The blast of sand hits the ufetubus!!OSiX###   ufetubus (asleep)OSiN_R.ROSifc..., ally target)OSil4--=4.2 (1.5SandblastOSisOSiwL _You kill the ufetubus!OSi OSi OSi OSic _You can't see any susceptible monsters within range! (Use Z to cast anyway.)PSi~PSiPSiPSii _You can't see any susceptible monsters within range! (Use Z to cast anyway.)PSi3WPSiZPSiaPSiRdPSi3x # +.<..@.$.5# ####R.....# #.)....# ####.##.# .# .# PSiz I.RPSi e-50Sandblast _PSi PSiŏ PSiVY .  The blast of sand hits the ufetubus!PSi$[A###PSiH.$..PSi3----=6.7 (1.5SandblastPSiPSiL _You kill the ufetubus!QSiIQSiQSi QSi QSi,QSiQSi4==QSiQSi QSi&QSi*QSi0QSi3:==QSi GQSiQSix5==QSi~ " # +.<...@$..# ####.R....# #.)....# ####.##.# #.# .##.# ## _Magic restored.QSi{QSiiQSiQSiu# +.<....@..# ####.R....# #.)....# .#####.##.# #.# .##.# ##QSi:R.QSiP3QSiUQSiQSiձQSi]QSi ########### +.<...R...# ####..@...# #.)....# #..$...#........######.##.# #.# .# #.# ## ..# _You now have 216 gold pieces (gained 8).QSiAGf==QSi###########+.<...R...####.... #.).$......######.## #.# #..###QSiM.RQSi3QSiyQSilG ###########+.<.......####..R. #.)..#.......#######.## #.# .##..# ## .RQSiqy IQSi BQSi  ###########+.<.......# ####......#  #.)R...# .###......# #.......@..# #######.##.#  #.# .# #.# ##..#### _You now have 227 gold pieces (gained 11).QSi M.RQSi) 3QSi#! QSi @## +.<.......# ####......# #.)....# .###...R..# #..@.# #.##.# #.# .# #.# ##..#### QSi QSi .# +.<.......# ####......# #.)....# .###...R..# #...@# #.##.# #.#..# #.#.##..#.###.##QSi Q.RQSi QSiM QSiK QSi" ###########+.<.......####.... #.).###..#........R.######.## #.#.#.#..#.## ## QSi ,QSi QSi7 6-27.7 (21.0)QSi - _Key pressed, stopping explore.QSiW .......R.QSi QSit1 ########### +.<.......# ####......# #.)....#.###......##........R.# #######.##.# #.#@.# #.#.## ..#. ###.. ##. .#.P..QSi4 2RQSi"= .R   Zulima the knightQSi? $ _QSi_D QSi ###########+.<.......#### #.).###..#....######.##R #.#..##..#.# ###.. ##.# .#P.PQSi Q.RQSi; 3QSi QSiv f+.<.......#### #.).###..#....######.##. #.#R.#.##QSiex ..#@# ###....# ##.#.# .# .PP ..... .PP .##QSiW{ M.RQSiO 3QSi QSi,#### #.).###..#....######.##.# #.#..#R#..#.#######@...# ##.# .# .PP ..... .PP# .##...RQSiq ####......# #.)....# .###......# #.# #.##.# #.#..# #.#.## ..#R#### ###.@..# ##.#.# ..# .P #..P ...#.... .P.#...P# ..#...## ......QSil,QSi0QSi"####......# #.)....# .###......# #.# #.##.# #.#..# #.#.## ..#R#### ###..@.# ##.#.# #..#..P #..P.....#.......P.#...P#...#...###P$...... .....RQSi>(3QSi]2RSiH^ #.)....# .###......# #..........# #######.##.#  #.#..# #.#.## ..#.#######.R..#  ##.#@# #..#..P...##..P.......##.......P..##...P#.....##...###P$..#..... ....##.P.. ...P#.RRSiRSiL*.###..#....######.##. #.#..#..#.#######..R. ##.#.####.#..#@.P...##..P.......##.......P#...P#...#...###P$..... ..#.P.. ...P^##. ##..RRSi23RSiNRSi#..........#  #######.##.#   #.#..#  #.#.##  ..#.#### ###....# #  ##.#R####.# #..#..P...# #..P.@.. #.......P..#  #...P#.....#  #...###P$..#  #..... ....#  #.P.. ...P#  #^##. ##.#  #RSiP P#   .RRSi3RSiRSi7#######.##.#   #.#..#  #.#.##  ..#.#### # ###....# .#  ##.#.####.#  #..#.RP...# #..P.......#  #.....@.P..#  #...P#.....#  #...###P$..#  #..... ....#  #.P.. ...P#  #^##. .##.#  #RSi2:*P .. P#   ## #   RSi;<Q.RRSihE3RSiMRSib #.#..#  #.#.## .# ..#.#### .# ###....# .#   ##.#.####.#  #..#..P...# #..P..R....#  #.......P..#  #...P#.@...#  #...###P$..#  #..... .....#  #.P.. .....P#  #^##.>_..##.#  #P .l.... P#   #######Sizm #  l   iguana (asleep)     You encounter an iguana. .R37.7 (10  Found an ancient bone altar of Kikubaaqudgha., ally target)8.7 (11RSiB9 _Found an escape hatch in the floor.RSi} O #.#..# #.#.## .#  ..#.#### .#  ###....# .#  ##.#.####.#  #..#..P...##  #..P.......#  #.....R.P..#  #...P#.@...#  #...###P$..#   .....#  #.P.. .....P#  #^##.>_..##.#  #P .l.... P#  ####### #  RSip  #.#..# #.#.## .#  ..#.#### .#  ###....# .#  ##.#.####.#  #..#..P...##  #..P.......#  #.....R.P..#  #...P#.@...#  #...###P$..#   .....#  #.P.. .....P#  #^##.>_..##.#  #P .l.... P#  #######RSi!s  # RSiu RSiy  RSi5| X_An iguana is nearby!SSi#.#.## .# ..#.#### .#  ###....# .#   ##.#.####.#  #..#..P...# #..P.......#  #.....R.P..#  #...P#.....#  #...###P@..#  #...........#  #.P........P#  #^##.>_..##.#  #P#..l.... P# SSi  ######## .#   #    SSiP.RSSie SSiL9.7 (1.0)Sandblast _SSiSSijR _You see here 10 gold pieces.SSi_  R.  You now have 237 gold pieces (gained 10).l.lSSi/=40SSi5F _The iguana hisses angrily.TSiۡz _The blast of sand hits the iguana!!TSiۥL##TSi+G.RTSi2N..TSi@;4--22.2 (1.5SandblastTSiBTSiYJ _You kill the iguana!USi43USi<USirI,USiKUSiMV,USi\USif,USi:nUSiuN--USi|USi,USi5USi.b5==USi&USi(..#.#### .#  ###....# #.#   ##.#.####.#  #..#..P...# #..P.......#  #.......P..#  #...P#.R...#  #...###P...#  #.........@.#  #.P........P#  #^##.>_..##.#  #P#....... P#   ######## .#   .#  ## Si29H   .RUSi3USiUSi{W###....# # ##.#.###..#..P...##.P.............PP#.....###PR#..........P.......@P^##.>_..##.P#....... P ######## . #USilM.RUSinUSiHUSiUSi  ##.#.####.#  #..#..P...# #..P.......#  #.......P..#  #...P#.....#  #...###P...#  #.........R.#  #.P........P#  #^##.>_..##@#  #P#.......#P#   #########.#   ..#  ###       _You hear the slow rusting of a very distant drain.USi M.RUSie3USiUSii###....# #.#  ##.#.####.  #..#..P...##  #..P.......#  #.......P..#  #...P#.....#  #...###P...#  #...........#  #.P.......@P#  #^##.>_..##R# #P#.......#P# #########.#  ..# ###    USiwUSiB{USi3==USi USic ..#.#### ###....# #.#.####.# .#..P...#.P.........P..P#... #...###P..........@..P........P^##.>_..##R#P#.......#P#########..### USi'~_You swap places with Zulima.R.USiUSi+USi%USiBdW#.#.## ..#.######....# #.#.####.# #..P...#.P...........P..P#... #...###P............P.......RPUSif^##.>_..##.#P#.......#P#########..###USihLR.USioUSiqUSix{USi. #.#.## ..#.######....# #.#.####.# #..P...#P...........PP#... #...###P..........R.USiq.P........P^##.>_..##.#P#.......#P#########..###USiNLR.USi$USiUSiUSi Up######.##.# .#.#.## ..#.######....# #.#.####.# #..P...#P...........P..P#.... #...###P.R...........P........P^##.>_..##.#P#.......#P#########..USiVLR.USi?^USi`USieUSiJ......... ######.####.# .#.#.## ..#.######....# #.#.####.# #..P...#P.........P...P#...R #...###P.USiw|...........P........P^##.>_..##.#P#.......#P#########USi"LR.USi_USi!USiUSixB### ......... ######.####.# .#.#.## ..#.######....# #.#.####.# .#..P..@##P..........PR.P#... #...###P............P........PUSiE^##.>_..##.#P#.......#PUSiGLR.USiNUSiPUSiMVUSiC #.)### ......... ######.####.# .#.#.## ..#.######....# #.#.####@# .#..P...##P.....R.#....PP#... #...###P............P........P^##.>_..##.R.USi2####..  #.)### ......... ######.####.# .#.#.## ..#.######....# #.#.####.# .#..P..R#.P.......#......P..#..P#...USi@5 #...###P............P........PUSiU7LR.USio>USiK@USi}EUSiw+.<. ####..  #.)### ..........# ## ######.##.# .##.# .#.#.## ..#.######....# #.#.#.####R# #..P...#USiHP.........P..#P#.....# #...###P...R.USi۵3USiUSi:########## +.<. ####..  #.)#### ..........#.### ######.##.#....##.#.....USi!I#.#.## ..#.#### #.###....# #R#.#.####.# #..P...#P.........PP#.....# #...###P.USi7%LR.USi/3USiq6USi1 ########## +.<. ####..  #.)....# .#### ..........#.### ######.####.#.....USi#.#.##....#...#.##### #R###....# #.#.####.# #..P...#P.........PP#...USiLR.USi USiUSiUSiS   #  +.<.#  ####......#  #.)....#  .###......# #.#.### #.##.#....###  #.#..#....@.# USi/ #.#.##....#R#  ..#.#######.#  ###....# #.#  ##.#.####.#  #..#..P...##  #..P.......#  #.P..#  #...P#.....# USiW,USi USi@  #  +.<.#  ####......#  #.)....#  .###......#  #.#.####  #.##.#....###  #.#..#...@..#  #.#.##....#R#  ..#.#######.#  ###....# #.#  ##.#.####.#  #..#..P...##  #..P.......#  #.P..#  #...P#.....# R.USip A  ###########  +.<.# ####......#  #.)....#  .###......#   #..........#.####  #######.##.#..@.###  #.#..#....R.#  #.#.##....#.#  ..#.#######.# ###....# #.#  ##.#.####.  #..#..P...##  #..P.......#  #.......P..# R.USi7  ..  #.  +.<.#.  ####......#.  #.)....#.  .###......#.  #.#.####  #.##.#.@.R###  #.#..#......#  #.#.##....#.#  ..#.#######.#  ###....# #.#  ##.#.####.#  #..#..P...##  #..P.......#  #.P..# USi 3R.USi USi USiI USif  ..#  ##.#  +.<.#.#  ####......#.#  #.)....#.#  .###......#.#  #.#.####  #.##.#@.R.###  #.#..#......#  #.#.##....#.#  ..#.#######.#USii  ###....# #.# ##.#.####.#  #..#..P...## #..P.......# #.P..#R.USi6r 3USi{ USiP v$ .##########+.<.####.. #.) .### ..........#@#### #######.##.#.R..###.#.....#.#.##....#.#..#.#######.####....# #.#.######..P...#P.....USij/ BUSiJ G.$ .##########+.<.####.. #.) .### ..........#.#### #######.##.#.R..###.#......##.#.##....#.#..#.##########....# #.#.######..P...#USi R.USi '..#.$ .##########+.<.####.. #.) .###.# ..........#R#### #######.##.#....##.#.....#.#.##....#..#.#########....# #.#.#####USi LR.USiV( 3USi/ USib M[.. ..#..$ .##########+.<.####.. #.)....#. .###R# ..........#.###########.##.#....##.#.....#.#.##......#.#########....# USi 6-71.2 (29.0)USi[ LR.USi USi F-2.2 (30USi A _Found a plate armour.VSirp...........VSi5VSiVSi?l######..[.. ....#....$ .##########+.<.####......#. #.)....#R .###..........#.###########.####.#.....#.#.##......#.######R.VSibC3VSi1OVSib########...[.. #......#.$.....#.....$ #......##########+.<..####......#R #.) .###..........#.#### #######.####.#.....#.#.##....VSi´LR.VSi3VSiVSi+{ ######## #...[..###..$......# #.....$.# #.....@.# ###########.# +.<.#R#####......#.# #.)....#.#VSiX.d .###......#.#  #..........#.###########.##.#....### #.#..#......#VSiP0LR.VSi9GVSi&JVSi\RVSik###### #...[..# ##......#..$..... #.......###########R+.<.####......#. #.) .###VSi..........#.###########.####VSiCR.VSi 3VSiZVSi,VSiVSiN  ######## #...[..###...$...@..####.......# #.....R.# ###########.# +.<.#.#####......#.# #.)....#.# .###......#.# #..........#.#### _You now have 251 gold pieces (gained 14).VSi [ #.......#VSiF i≈##≈VSiI VSifP VSi  #≈#####≈...$+§#≈#  #§§...######≈§..@.§§§....###.#.#R....#..... ######## .[..#  .#....#.##......## ###..#.........#..###VSi KR.VSi4 #...#≈.§.#≈§§VSiD VSi VSi?1 G  #####≈...$+...≈.§..#  #§...@#######≈§§...§§§..R###.#.#..#...#.....VSi4 g ######## ..[# .#....#.##......## ###..#.........VSi6 LR.VSik? .≈§..#≈≈.##VSieA VSiG VSi߲ ,  #####≈...$+....@#  #≈§...########≈...R.....##≈≈.........####.#.#.....#.....#  #...#.######## ..[#VSiP M .#....#.##......#VSi$ LR.VSi! ?§.VSi VSi VSi\C# ≈ ≈#####§...$+..#  #≈...R#######≈......#≈≈.......###.#.#.......#.....# ######## .[VSiyE3#VSi]GLR.VSiQP3VSiTVSi =# ≈ ≈#####§...$+..R#  #######≈.....#≈≈......###.#.#.......# #######VSi$LR.VSiW§VSiVSi4# #≈ ≈#####§+.....R #######≈.....#≈§....###.#.#.......#VSi8LR.VSi@WSijWSiWSi(8§WSi1WSiWSip # #≈ #§##### #§....# +...@R# #≈....# #≈....# #≈....######WSi%##≈.........# #≈§.........# ###.#.#.....# #...#.....# #...#.######### _You now have 265 gold pieces (gained 4).WSi :≈WSi WSiWSixu  # #§ #§#####WSiw #≈....# +..@.R# #≈....# #≈....#  #≈....######  ##≈.........# #≈§.........# ###.#.#.....# #...#.....#  #...#.# _You hear the slow rusting of a very distant drain.WSi;zER.WSi&WSiWSiWSiWSi; # #§ #§##### #≈....# +.@.R.# #≈....# #≈....#  #≈....###### ##≈.........# #≈§.........# ###.#.#.....# #...#.....#  #...#.#WSi)ER.WSi3WSiWSip # #§# #§##### #≈....# +@.R..# #≈....# #≈....#  #≈....######  ##≈.........# #≈§.........#WSiXs~ ###.#.#...# #...#....#  #...#.#WSiuER.WSix~3WSi̅WSi>e###§#§≈≈#≈...⌠≈...≈#≈._..'WSi⌠≈§..≈#≈...#≈≈≈##⌠#WSi-Y≈§§.WSiWSi7_WSiP 305.2 (33 _You open the door.WSi%W _Found a burning altar of Makhleb.WSiS.............WSiWSibWSi[ #### ##§#⌠## #§≈≈≈§#§##≈...≈#≈######⌠≈...≈#§....# #§._..@.R...##⌠≈...≈#≈....##≈...≈#≈....#WSik #≈≈≈§§#≈....###### ##⌠#⌠#≈.........# #####≈§.# ###.#.#...# #...#...#  #...#.#WSi3R.WSi69⌠WSi$ _WSi9_WSinN  #### ##⌠#⌠## #§≈≈≈§#§# ##≈...≈#≈##### #⌠≈...≈#§....# #§._.@'R....# #⌠≈...≈#≈....# ##≈...≈#≈....# #≈≈≈§§#≈WSiiq....###### ##⌠#⌠##≈......# #####≈§.........# ###.#.#....# #...#.....#  #...#.#There is an open door here.WSisER.WSi^{o§##⌠§§#§§#§§#WSi\}$ _WSi49_WSi#####⌠#⌠## #§≈≈§§#§###≈...≈#≈##### #⌠§§..≈#§....# #§§_..R.....#..@≈#≈....# ##≈...≈#≈....# #≈≈≈§§#≈....###### ##⌠#⌠##≈........WSiA.# #####≈§.........# ###.#.#.....# #...#.....# #...#.########.....#.##...[..WSiQ'RWSii#≈#≈§≈§WSiJ≈≈WSitWSisl### ##⌠#⌠## #≈≈≈§§#§# ##§§..≈#≈##### #⌠§§..≈#≈....# §.@'.....# #§§...R#≈....# ##≈...≈#≈....# #≈≈≈≈≈#≈....#####WSiBo###⌠#⌠##≈.........######≈§.........# ###.#.#.....##...#.....##...#.#########WSi{G.§WSi}WSiWSii.#.##### §.##⌠#⌠##≈##≈≈≈§§#≈# ##§§..≈#≈##### #⌠§.§.≈#≈....# #§§§..@.....# #§§...R#≈....# ##≈...≈#≈....# #≈≈≈≈≈#≈.##⌠#⌠##≈.........######≈≈.........# ###.#.#.....##...#.....# ##### §§##⌠#§#≈≈§#≈§§§§≈§WSi[39;49m.§_≈§WSi=j . . .#. #####≈§§ ##⌠#§##≈# #≈≈§§§#≈# ##≈§§§≈#≈##### #§≈§.§≈#≈....# #§§_..'@....# #§≈§..R#≈....# ##≈...≈#≈....# WSim-#≈≈≈≈≈###⌠#⌠######≈≈.# ###.#.#.....##...#.....#  There is an open door here.WSioNR≈WSi;x-≈.≈⌠§..§§#≈.⌠≈.§§WSiz$ _WSi9_WSi!c. ..#. #####≈≈. ##⌠#§##≈# #≈≈§§§#≈# ##≈§.§≈#≈######⌠§..§§#≈....# ≈._..R.....# #⌠≈...≈#≈@...# ##§...≈#≈....# ≈≈≈≈≈#≈....########⌠#⌠##§.........WSi9P######≈≈...# ###.#.#.....#  #...#.....##...#.#########.....#.##...[..#WSi M'RWSi@§≈§≈§§§..#..#..WSiWSi09_WSib######≈≈##⌠#§##≈#≈§§§§##§§.§§#≈#####⌠≈..§§#≈.... #≈._..'.#⌠≈...≈#R.#§...≈#≈ #≈≈≈≈≈#≈§...#######⌠#⌠#..... #####§§........ ###.#.#WSiQe #...#########.....#.##...[...#...##WSinf..§WSiv9_WSil#####≈≈##⌠#§##≈#≈§§§§##§§.§§#≈#####⌠≈..§§#≈.... #≈._..§.#⌠≈...≈#R.#§...≈#≈ #≈≈≈≈######⌠#⌠#..... #####§§ ###.#.# #...#..#########WSi.....#.##...[...#....#...### ###..#....WSiO≈RWSi##≈#§'§§§≈#WSiWSix9_WSi>X##⌠#§##≈#≈§§§§###§§.§§#≈#####⌠≈..§≈#§.... #≈._..'§#⌠≈...≈#§.#§...≈#≈R #≈≈≈≈≈#≈§...#######⌠#⌠##§@........ #####≈ ###.#.# #...#.WSi[#...#.#########.....#.##...[...#....#...### ###..#.... #..####WSi]M.RWSi]dq##≈.≈§WSi3fN≈≈.WSilWSi≈§§§§##§§.§§#≈#####⌠≈..§≈#§....WSi8 #≈._..'.#⌠≈...≈#≈.#§...≈#§ #≈≈≈≈≈#≈R...#######⌠#⌠##≈......... #####≈ ###.#.# #...#...#.#########WSi.....#.##...[...#....#...### ###..#.... #..####WSiM.RWSi7≈WSiWSi9_WSiR ##§§.§§#≈#####⌠≈..§≈#§.... #≈._..'.#⌠≈...≈#≈.#§... #≈≈≈≈######⌠#⌠##≈R........ #####≈≈. ###@#.#.... #...#.....#.#########.....#.##...[...#...##WSiU =# ###..#.... #..#### ..# ###########WSixW F.RWSi^ WSi` WSie 7_WSi ⌠≈..§≈#§.... #≈._..'.#⌠≈...≈#≈.#§... #≈≈≈≈#######⌠#⌠##≈......... #####≈≈R....... ###.#.#.... #@..##########.....[...#...### ###..#.... #..#### ..# ###########+.<........RWSi §_WSivG  #≈._..§.#⌠≈...≈#≈....##§.... #≈≈≈≈######⌠#⌠##≈......... #####≈≈....... ###R#.#. #..#########..........[.......#...##WSicJ .### ###..#.... #..#### ..# ###########+.<.......####WSidL M.RWSi5S 7§WSiU WSiZ 7_WSi #⌠≈...≈#§.#§...≈#≈....# #≈≈≈≈≈#≈....#######⌠#⌠##≈......... #####≈≈...... ###.#.#. #R.#######...#.#########..........[..#...##WSiI ### ###..#.... #..#### ..# ###########+.<.......#### #.)WSi M.RWSi WSiq WSi WSipB \ #⌠≈...≈#§....# ##§...≈#≈....# #≈≈≈≈≈#≈....###### ##⌠#⌠##≈.........# #####≈≈.........# ###.#.#.....# #...#.....##R..#.#...#.##...[..##.....#....#.##......##WSiD #.### ###..#.#  #..####.# ..# #.# .###.# .+.<.#.# .####......#.#  #.)....#.#WSiO ,WSiW WSi  #⌠≈...≈#§....# ##§...≈#≈....# #≈≈≈≈≈#≈....###### ##⌠#⌠##≈.........# #####≈≈.........# ###.#.#.....# #...#.....##R..#.#...#.##...[..##.....#....#.##......## #.###:###..#.##< #WSir ..####.#.. ..# #.#.. .##.##$. .+.<.#.##.. .####......#.#  #.)....#.#WSih -21.2 (16WSi Q.RWSi WSi0 ,2.2 (17WSiJ WSiz ; _Found an escape hatch in the ceiling.YSi V ##§...≈#≈....# #≈≈≈≈≈#≈....###### ##⌠#⌠##≈.........# #####≈≈.# ###.#.#.....# #...#.....###########...#.#########.........R...#.##...[..# ##....@#....#.##......# #.###:###..#.... #<. #..####. .... ..# #. ......###########.#$.....+.<.......#. #......####......#. $....... #.)....#..###......#.YSiX 2R.YSid YSi 13.0)YSi/ YSi + _Found 16 gold pieces.ZSiLi #≈≈≈≈######⌠#⌠#..... #####≈≈..... ###.#.#. #...###########...#.#########........R....#.##...[.. ##.....#....#. #.###@###..#.... #<..#..####.......# #......############$.....+.<.............####$. #.)#######.###..#....ZSilU.RZSiuZSiw&4ZSi}ZSiRd  You pick up a parchment of Kinetic Grapnel and begin reading...ZSiӋ+5.2 (2ZSiґZSiH _You add the spell Kinetic Grapnel to your library.ZSi| 3ZSi ZSi[ #⌠#⌠#..... #####≈ ###.#.# #..##################.............[.. ##....R#. #.###.###..#.... #@..#..#####.......# ############$.....+.<.............####ZSi $.# #.)#######.###.. #....######.##.RZSi IZSi   #####≈ ###.#.# #..##################.............[.. ##.....#. #.###R###..#.... ##<..#..#####.@.....# ZSi u###########$.....+.<.............####$.# #.)########.###.. #....######.## #.#.There is an escape hatch in the ceiling here.ZSi M.RZSi ZSi $ _ZSi@ ZSid  ###.#.#.....# #...#.....###########...#.######## .............#.##...[.. ##.....#....#.##...... #.###.###..#... ##R..#..#### #.......# # ########### #$.....+.<.......# #......####......# $.......# #.)....#########.###......# #....#ZSi  #######.##.# #.#..# #.#.##<RZSiڒ 3ZSi ZSi  #..#################.............[.. ##.....#....#. #.###.###..#... ##<..#..####R......# ......###########+.<.............####$.# #.)########.###.. #....######.## #.#.#.ZSikQ.RZSi 3ZSiZSi,ZSi#ZSi' #################.............[.. ##.....#....#. #.###.###..#... ##<..#..####.......# R.....###########......+.<.......#####.....$.# #.)ZSi6#############.###.. #....######.## #.#.#.###... _You now have 276 gold pieces (gained 11).ZSiM.RZSi֖ZSiZSiZSi65.............[.. ##.....#....#. #.###.###..#... ##<..#..####.......# ......###########R.....+.<.......#.#####......#####.....$.# #.)############.###.. #....######.## #.#.#.###... ##.#ZSiM.RZSiZSiZSid[Si:& .#.##...[ ##.....#....#.## #.###.###..# ##<..#..#### #.......# # #......# #......+.<. #.#####R.....####...... #.....@.......# #.).... #.###...... #. #.##. #.#.. #.#. ..#. ### ##.[SiD,[SilJ[SiW,[Sie[Si  .#.##...[ ##.....#....#.## #.###.###..# ##<..#..#### #.......# # #...... #......+.< #.#####R.....#### #.......# #.) [Si#.### # #.## #.# #.#. ..#. ### ## _You now have 292 gold pieces (gained 16)..R[SiJ[Si%[SiI[Si9 .#.##... ##.....#....#.## #.###.###..# ##<..#..####[Sit; #.......# # #...... #......+.< #.#####......#### #...@.R.......# #.) #.### # #. #.# #.# ..# ### [Sij>ER.[SiHI[Si .#.## ##.....#....#.## #.###.###..# ##<..#..#### #.......# # #......# #......+.< #.#####......#### #..@.R........# #.) #.### # #. #. #. .. [Si ER.[Si[Si[Si[Si .#.## ##.....#....#.## #.###.###..# ##<..#..###### #.......# ##. #...... #. #......+.< #.#####......#### #.@.R.........# #.) #.### # # # #  [Si!ER.[Si(3[Si-[Sia .#.## ##.....#....#.## #.###.###..# ##<..#..#### ### #.......# # #.. #...... #.# #......+.< #.#####......#### #@.R..........# #. #.### #  [Si(ER.[Si3[Si[Si##########.........##.....#....#.###.###.###..#... ##<..#..###### #.......# .##### #......+.<.#####......###.R...........# #############.###.....######[Si( ,[Si[SiW ..##########.........##.....#....#.###.###.###..#... ###<..#..######.##.......# .(.###### +.<.#####......###.R...........# #############.###.....######R.[Si3[Sij[Si###.# ..##########.........##.....#....#.###.###.###..#... ###<..#..######.##.......# .(.######.####+.<.R########.............# #############.###[SiS0.....######[Si_LR.[Si[Sip[Si[SikW###.#.#.#...#.#...#.#.#.##.##.....#....#.##.#.###.###..#.###<..#..####.####.##.......# #.#.@(.##......##R#####......+.<.#.#####......####.#.............# #.)####.###.#.[Sin.###[Si\v[Si y[Si`~[Si###.#.#.#...#.##########...#.#.....#.##.##.....#....#.##.#.###.###..#..###<..#..####.####.##.......# #.#..@.##......##R#####......+.<.#.#####......####.#.............# #.).###.###.#.#.#.#.[SiLR.[Si[Si[Si[Si[Si 044.2 (19.0)[Si ,5.2 (20[Si>[Si36 _e - 20 poisoned darts (gained 6)[Si [Si   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   i - Spellcasting   4.0   5.9  -1  [Si          b - Maces & Flails   0.0   1.0   0   j + Conjurations 7.4   6.7  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  10.0   8.5  +2   d - Throwing   0.0   1.2  -1           l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1  [37[Si m         f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                                              [3[Si 9;49m        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets\Siv \Sik\Si###.#.#..... Nitant the Geomancer#...#..... Gargoyle of Hepliaklqana **....##########...#.#### Health: 43/43 ========================.............#.##.. Magic: 15/15 ========================##.....#....#.##.. AC: 10Str: 12#.###.###..#..... EV: 11Int: 23.###<..#..####.. SH: 5Dex: 10####.##.......# #.. XL:  9 Next:  2% Place: Dungeon:6#.R@.##......####### Noise: ---------  Time: 6345.2 (0.0)#.#####......+.<.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#####.\Si![40m.....####... Cast: Sandblast#.............# #.).#############.###...#....... R   Zulima the knight#######.#.#.You pick up a parchment of Kinetic Grapnel and begin reading... _You add the spell Kinetic Grapnel to your library. _There is an escape hatch in the ceiling here. _You now have 276 gold pieces (gained 11). _You now have 292 gold pieces (gained 16). _e - 20 poisoned darts (gained 6)\Si#\Si%\Si*\Si,\Si  Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - Brom's Barrelling BoulderConjuration/Earth1% 4  c - Kinetic GrapnelForgecraft4%1  d - PetrifyAlchemy/Earth5% 4  e - Summon Seismosaurus EggSummoning/Earth5% 4  f - Lesser BeckoningTranslocation6%2  g - Sigil of BindingHexes12% 3  h - AnguishHexes/Necromancy38% 4  i - Cause FearHexes38% 4  j - EnfeebleHexes100% 7 12 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitfSi fSij###.#.#..... Nitant the Geomancer#...#..... Gargoyle of Hepliaklqana **....##########...#.#### Health: 43/43 ========================.............#.##.. Magic: 15/15 ========================##.....#....#.##.. AC: 10Str: 12#.###.###..#..... EV: 11Int: 23.###<..#..####.. SH: 5Dex: 10####.##.......# #.. XL:  9 Next:  2% Place: Dungeon:6#.R@.##......####### Noise: ---------  Time: 6345.2 (0.0)#.#####......+.<.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#####.fSiQ[40m.....####... Cast: Sandblast#.............# #.).#############.###...#....... R   Zulima the knight#######.#.#.You pick up a parchment of Kinetic Grapnel and begin reading... _You add the spell Kinetic Grapnel to your library. _There is an escape hatch in the ceiling here. _You now have 276 gold pieces (gained 11). _You now have 292 gold pieces (gained 16). _e - 20 poisoned darts (gained 6)Memorise Brom's Barrelling Boulder, consuming 4 spell levels and leaving 8? Y - Yes  N - NofSin fSi 4###.#.#..... Nitant the Geomancer#...#..... Gargoyle of Hepliaklqana **....##########...#.#### Health: 43/43 ========================.............#.##.. Magic: 15/15 ========================##.....#....#.##.. AC: 10Str: 12fSiS #.###.###..#..... EV: 11Int: 23.###<..#..####.. SH: 5Dex: 10####.##.......# #.. XL:  9 Next:  2% Place: Dungeon:6#.R@.##......####### Noise: ---------  Time: 6345.2 (0.0)#.#####......+.<.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#####......####... Cast: Sandblast#.............# #.).#############.###...#....... R   Zulima the knight#######.#.#.You pick up a parchment of Kinetic Grapnel and begin reading... _You add the spell Kinetic Grapnel to your library. _There is an escape hatch in the ceiling here. _You now have 276 gold pieces (gained 11). _You now have 292 gold pieces (gained 16). _e - 20 poisoned darts (gained 6)fSi޾ +6.2 (1fSii fSii o _This spell is dangerous to cast!fSi +7.2 (2fSi] fSi$ fSi +8.2 (3fSi fSi" fSi +9.2 (4fSi fSip X50.2 (5fSi _You start memorising the spell. You continue memorising. x4fSi fSi  fSi5 c _You finish memorising. Spell assigned to 'c'.hSiv  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hSij  Your spells (cast)TypeFailure Level  a + SandblastEarth1% 1  b - Stone ArrowConjuration/Earth 1% 3 c - Brom's Barrelling BoulderConjuration/Earth1%4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitkSikZ Brom's Barrelling Boulder Unleashes a massive rolling boulder in a given compass direction. This boulder kSi\damages any creature it hits, rolling over those who perish beneath it and pushing any others helplessly backwards (along with anyone else unfortunate enough to be standing behind them). Its size and reckless locomotion make it difficult to use in confined areas; if launched down narrow passages, it will rapidly abrade against the walls and fallapart. It will also crumble if it leaves the caster's sight or strikes a wall orotherwise unmoveable creature. Level: 4Schools: Conjuration/EarthFail: 1%  Power: 44% Damage: 2d8 (max 2d14)  Range: 7  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 8 irresistible or fragmentation damage.lSi# l Your spells (cast)TypeFailure Level  a + SandblastEarth1% 1  b - Stone ArrowConjuration/Earth 1% 3  c - Brom's Barrelling Boulder Conjuration/Earth 1% 4 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitmSiLkmSiqmSiy###.#.#..... Nitant the Geomancer#...#..... Gargoyle of Hepliaklqana **....##########...#.#### Health: 43/43 ========================.............#.##.. Magic: 15/15 ========================##.....#....#.##.. AC: 10Str: 12#.###.###..#..... EV: 11Int: 23mSi4}.###<..#..####.. SH: 5Dex: 10####.##.......# #.. XL:  9 Next:  2% Place: Dungeon:6#.R@.##......####### Noise: ---------  Time: 6350.2 (0.0)#.#####......+.<.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#####......####... Cast: Sandblast#.............# #.).#############.###...#....... R   Zulima the knight#######.#.#. _e - 20 poisoned darts (gained 6) _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mSi4###.#.#..... Nitant the Geomancer#...#..... Gargoyle of Hepliaklqana **....##########...#.#### Health: 43/43 ========================.............#.##.. Magic: 15/15 ========================##.....#....#.##.. AC: 10Str: 12mSi#.###.###..#..... EV: 11Int: 23.###<..#..####.. SH: 5Dex: 10####.##.......# #.. XL:  9 Next:  2% Place: Dungeon:6#.R@.##......####### Noise: ---------  Time: 6350.2 (0.0)#.#####......+.<.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#####......####... Cast: Sandblast#.............# #.).#############.###...#....... R   Zulima the knight#######.#.#. _e - 20 poisoned darts (gained 6) _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.  Casting: SimmSandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mSiX ###### mSi:>#.Okay, then.mSi8mSijmSi>. _mSi mSiI" z Your spells (describe)TypeFailure Level  a + SandblastEarth1% 1 b - Stone ArrowConjuration/Earth1%3  c - Brom's Barrelling BoulderConjuration/Earth1%4 Select a spell to describe [?] help [!]/[I] toggle spell headersmSi_ Power Damage Range Noise 100% 2d204 Almost silent88% 3d12 4 Quiet44% 2d8 7 A bit loudnSinSinSi###.#.#..... Nitant the Geomancer#...#..... Gargoyle of Hepliaklqana **....##########...#.#### Health: 43/43 ========================.............#.##.. Magic: 15/15 ========================##.....#....#.##.. AC: 10Str: 12#.###.###..#..... EV: 11Int: 23.###<..#..####.. SH: 5Dex: 10nSiC 9####.##.......# #.. XL:  9 Next:  2% Place: Dungeon:6#.R@.##......####### Noise: ---------  Time: 6350.2 (0.0)#.#####......+.<.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#####......####... Cast: Sandblast#.............# #.).#############.###...#....... R   Zulima the knight#######.#.#. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.nSi nSi+ nSi nSi3 nSiʅ nSij nSi֍ nSi F _Unknown command.nSi ".<..R@.##..#####..#####........nSi nSiz nSi&M _###.#.#.....##...#.....###########...#.#......#.##.##.....#....#.##.#.###.###..#.#.###<..#..####.####.##.# #.#.R.@##......##.#####......+.<.#.#####......####.#.# #.).#.###.#.#nSiO .##.##.#.RnSiW nSi*Z $ _nSi^ nSim x#####≈≈....###.# ....#############.........##.....#....#.##.###..#... #.###<..#..#######.# #....R.#########.####+.<.#.#########...............# #.)#############.###........######nSi ,nSi? nSi<H ##⌠#⌠#######≈≈....###.# ....#############.........##.....#....#.##.###..#...nSi|?\ #@###<..#..#######.# #...#..R.#########.####+.<.#########...............# #.)#############.###........###### _You hear the slow rusting of a distant drain.nSiAMR.nSiH3nSiNnSi/nSip&≈≈≈≈≈nSi#######⌠#⌠#######≈≈....###.# ....##########.###...........##.....#....#.##.###..#... #.###<..#..######R.# #......###########+.<.#########...............# #.)nSir#############.###........R.nSi3nSiUoSiu##§... ≈≈≈≈≈#######⌠#⌠#######≈≈....###.# #...#......################...............##@....#....#.##.###.###..#... #R###<..#..######.# #......###########+.<.#########...............# #.)#############.###oSi LR.oSi3oSioSit| #⌠≈...≈#§....##§...≈#≈....#  #≈≈≈≈≈#≈....####⌠#⌠##≈.#####≈≈.........###.#.#..... #...#.....#############...#.####.......@..........#.##..######.....#....#.## #R###.###..#.. #.###<..#..#### ####.##.......# #.. #....##......####### #.#####......+.< #.########. #.............# #.)oSiLR.oSiʈ3oSioSi #⌠≈...≈#§....# ##§...≈#≈....# #≈≈≈≈≈#≈.... ##⌠#⌠##≈ #####≈≈ ###.#.# #...#.#...#...#.##.######R....#....#.## #.###.###..# #.###<..#..#### ####.##.# # #....##...... #.#####......+.< #.#####......#### #.# #.)oSiJR.oSiFoSioSioSibj #⌠≈...≈#§....# ##§...≈#≈....# #≈≈≈≈≈#≈.... ##⌠#⌠##≈ #####≈≈ ###.#.#. #...#.#...#..R.#.##.######.....#....#.##. #.###.###..# #.###<..#..#### ####.##.# # #....##...... #.#####......+.< #.#####......#### #.# #.oSinER.oSi6uoSi,woSi{oSi #⌠≈...≈#§....# ##§...≈#≈....# #≈≈≈≈≈#≈.... ##⌠#⌠##≈ #####≈≈# ###.#.#.. #...#.#...#..R..#..######.....#....#... #.###.###..## #.###<..#.. ####.##.# #....##...... #.#####......+.< #.#####......#### #.# #oSi9ER.oSi3oSioSie| #⌠≈...≈#§....# ##§...≈#≈....# #≈≈≈≈≈#≈.... ##⌠#⌠##≈ #####≈≈### ###.#.#c.... #...#.#...#.o.R...#..######.....#....#... #.###.###..###. #.###<..#..# ####.##.# #....##...... #.#####......+.< c   centaur (launcher, asleep) #.#####......o   orc (asleep) #.#  You encounter a centaur and an orc.The centaur is carrying a +0 shortbow.oSijoSit co9.2 (9c)owanderoSiuw4ing)The centaur shouts!oSiQ{ ))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.oSi{ cThe arrow hits you but does no damage.oSiv}R.o.oSi{.oSi! ......, ally target)You encounter a centaur. It is carrying a +0 shortbow.oSi )))))))))The centaur shoots an arrow.  You block the arrow with an invisible shield... and reflect it back!oSiXX........@oSi9==60.2 (10.0)oSioSiAP _The arrow hits the centaur. The centaur leaves your sight.pSiF #⌠≈...≈#§.... ##§...≈#≈....# #≈≈≈≈≈#≈....#. ##⌠#⌠##≈#. #####≈≈#c# ###.#.##c..... #...##o.....#...##.R...##......######.....#....##...... #.###.###..##... #.###<..#.. #... ####.##.##### #....##...... #.#####......+. cc 2 centaurs (launchers, 1 wandering, 1…) #.#####......  #.#$cpSi^Mkccdistracted, pSi W?))))))pSi3R.pSiJ.opSico....@cally target)opSiJ-1.0)SandblastpSipSiw _Found 4 gold pieces. The centaur shoots an arrow. The arrow barely misses you.qSi$  #⌠≈...≈#§.... Nitant the Geomancer ##§...≈#≈.... Gargoyle of Hepliaklqana **.... # #≈≈≈≈≈#≈.... Health: 43/43 ======================== #. ##⌠#⌠##≈.... Magic: 14/15 ======================-- qSi' #. #####≈≈.... AC: 10Str: 12 #####$# ###.#.# EV: 11Int: 23 #c..c.. #...# SH: 5Dex: 10 #.o..**#############...# XL:  9 Next:  2% Place: Dungeon:6 #......@R..............# Noise: =--------  Time: 6361.2 (0.0) #......######.....#....# k) +4 hammer of Kismet {holy, rCorr Int+3  #...... #.###.###..# Cast: Sandblast ####... #.###<..#..# #... ####.##.......# #### #....##......## R   Zulima the knight #.#####......+. cc 2 centaurs (launchers, 1 ally targeqSiN) Bt) #.#####......## o   orc #.............# _The arrow hits the centaur. The centaur leaves your sight. _Found 4 gold pieces. The centaur shoots an arrow. The arrow barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (91% to hit)rSi(rSi0+rSi]2#⌠≈...≈#§.... Nitant the Geomancer##§...≈#≈.... Gargoyle of Hepliaklqana **....##≈≈≈≈≈#≈.... Health: 43/43 ========================#.##⌠#⌠##≈.... Magic: 15/15 ========================#.#####≈≈.... AC: 10Str: 12#####$####.#.# EV: 11Int: 23#c..c..#...# SH: 5Dex: 10#.o....#############...# XL:  9 Next:  2% Place: Dungeon:6#......@R..............# Noise: =--------  Time: 6361.2 (0.0)#......######.....#....# k) +4 hammer of Kismet {holy, rCorr Int+3 #...... rSio5 #.###.###..# Cast: Sandblast####... #.###<..#..##... ####.##.......##### #....##......## R   Zulima the knight#.#####......+. cc 2 centaurs (launchers, 1 ally target)#.#####......## o   orc#.............# _The arrow hits the centaur. The centaur leaves your sight. _Found 4 gold pieces. The centaur shoots an arrow. The arrow barely misses you.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, carrying a +0 shortbow (91% to hit)rSi<Found 4 gold pieces. The centaur shoots an arrow. The arrow barely misses you.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a centaur, carrying a +0 shortbow (91% to hit)  Okay, then.rSi\?rSiErSiRH. _rSiy )The blast of sand hits the centaur!!rSi##   centaur (launcher,rSif9.crSiG.orSiud ..  You kill the centaur!rSiܗD)))))rSi6Q.orSi%N....@rSiI*d4--72.7 (1.5rSiQ1rSio4p _The centaur shoots an arrow. The arrow closely misses you.rSiu )The blast of sand hits the orc!!rSi <##sSiMG.csSiZ` ..  You kill the orc!sSi` ))))The centaur shoots an arrow. The arrow barely misses you.sSiM...@sSiL ))))Zulima blocks the arrow. The centaur shoots an arrow.sSiM...@sSi܍k3----=4.2sSisSiJl _The arrow closely misses you. Zulima blocks the arrow.sSiD ### The blast of sand hits the centaur!sSi@.csSi-t ..  The centaur is almost dead.sSi=))sSiy5+..sSi8b2---5.7sSiIsSiP sSisSS_The centaur shoots an arrow. The arrow hits you but does no damage.sSi# x )The blast of sand hits the centaur!sSi\* @##sSi !..sSi 1---12-7.2 _The centaur shoots an arrow. The arrow hits you but does no damage.  The blast of sand hits the centaur! _You kill the centaur!  Training target 8.0 for Conjurations reached!  Your Conjurations skill increases to level 8!  You need to enable at least one skill for training.sSi /  --more--uSiTuSi6  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   i - Spellcasting   4.0   5.9  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  10.0   8.5  +2   d - Throwing   0.0   1.2  -1     uSi      l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2              Si `37m                                        You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsSi)> i + Spellcasting 4.0Sir8TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsSiF)<[?25h[?0c0 Si; [?25l[?1cSi  $6.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsSiqSiSi#⌠≈...≈#§.... Nitant the Geomancer##§...≈#≈.... Gargoyle of Hepliaklqana **....##≈≈≈≈≈#≈.... Health: 43/43 ========================#.##⌠#⌠##≈.... Magic: 11/15 =================-------Si#.#####≈≈.... AC: 10Str: 12#####$####.#.# EV: 11Int: 23#...)..#...# SH: 5Dex: 10#...)..#############...# XL:  9 Next: 12% Place: Dungeon:6#...)..@R..............# Noise: =--------  Time: 6367.2 (1.5)#......######.....#....# k) +4 hammer of Kismet {holy, rCorr Int+3 #...... #.###.###..# Cast: Sandblast####... #.###<..#..##... ####.##.......##### #....##......## R   Zulima the knight#.#####......+.#.#####......###.............# _The centaur shoots an arrSiow. The arrow hits you but does no damage.  The blast of sand hits the centaur! _You kill the centaur!Training target 8.0 for Conjurations reached!  Your Conjurations skill increases to level 8!You need to enable at least one skill for training.SandblastSiSiO. _SiSib Si0%Si.SiY1S2== _Si9SiA,Si=NSiX,Si[SieSigSinSiQyP==Si{Sig,SiSi,SiSia3=SiSi,SiSi,SizSiSiSiu Si6O=SiSie%,Si -Si6Si9Sip>SiHSiJL4==Si(PSiYSi`[Si`SiJk,SiXqSiQ,SiSi-Si[:==SiSi>SiSiSi<SiSi)SiSilL5==SiSi+ #⌠≈...≈#§ ##§...≈#≈ ## #≈≈≈≈≈#≈ #. ##⌠#⌠##≈ #. #####≈≈ #####$## ###.#. #...)..# #... #...)..#... #...).@.R.Si-! #......######.....#.... #......# #.###.###.. ####...# #.###<..#.. #...# ####.##. ##### #....##...... #.#####......+ #.#####...... #.Si/3R.SiI3SiBQSi] #≈._.. #⌠≈...≈#§ ##§...≈#≈ ### #≈≈≈≈≈#≈ #..⌠#⌠##≈ #.#####≈≈.Si #####$#####.# #...)..# # #...)@.############# #...)..R.......... #......######.....#. #......# #.###.#######...# #.###<..# #...# ####.##......##### #....##...... #.#####...... #.#####SiJR.Si3Si9_Si0#⌠≈..§≈#§ #≈._..§.⌠≈...≈#§ ##§...##≈≈≈≈≈. ##⌠#⌠## #.# #####≈≈..####$####.#...)@.# ).R#############)..............#####.....#......##### #.###<..#...# ######### #....Si<,SiC7_Si;#§§.§§#≈###⌠≈..§≈#§ #≈._..§.⌠≈...≈#§ ##§...### #≈≈≈≈≈. ##⌠#⌠## #.# #####≈≈..#####@#####.#...)..# ).R#############)..............#####.....#......##### #.###<..#...# ######### #....Si>9R.SiгP==Si9_Si,SiSi2   #≈§§§§#≈# #§§.§§#≈###⌠≈..§≈#§ #≈._..§.⌠≈...≈#§ ##§...########≈≈≈≈≈.....###⌠#⌠## #@# #####≈≈..#####.#####.##...)R.# #...)..##############...)..............######.....#......##### #.###<..#...# #### _You now have 296 gold pieces (gained 4).Si5 LR.Si= 3SiS 9_Si #⌠#§# #≈§§§§#≈# #§§.§§#≈###⌠≈..§≈#§ #≈._..§.⌠≈...≈#§ ##§...########≈≈≈≈≈.....###⌠#⌠## #.###### #####≈≈..####R####.#.)..# ..)..#############...)..............#......######.....#..#....##### #.###<..#Si LR.Si 3Si 9_Si? _≈§§§§##§§.§§#≈##⌠≈..§≈#§.. #≈._..§.#⌠≈...≈#§#§...≈#≈#########≈≈≈≈R.....###⌠#⌠####### #####≈#####.## ###.#...).. #...)..############..).....................######.....##......# #.###.#######<.. ####.##.....SiJ ,SiQ 7_Si  ##§§.§§#≈##⌠≈..§≈#§.. 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#..P..R.....P#.#####.#^##.@_..##.#.......#P#.......#PSid #...)..................#.##...[..##......######.....#....#.##......###......# #.###.###..#..........#<Si(<Si<<<SiR Sie ##.#.####.#Nitant the Geomancer ##..#..P...##Gargoyle of Hepliaklqana **.... ##..P.......#Health: 43/43 ======================== ##.......P..#Magic: 15/15 ======================== ##...P#.....#AC: 10Str: 12 #Sii ##...###P...#EV: 11Int: 23 ##...........#SH: 5Dex: 10 ##.P..R.....P#XL:  9 Next: 12% Place: Dungeon:6 ##^##.@_..##.#Noise: ---------  Time: 6610.2 (0.0) ##P#.......#P#k) +4 hammer of Kismet {holy, rCorr Int+3 ##.#########.#Cast: Sandblast#....#######R   Zulima the knight _There is an open door here. _There is an open door here. _There is a stone staircase leading up here. _You see here a +0 whip. _You hear the brisk rusting of a very distant drain. _There is an escape hatch in the floor here.Sim ,SiRt Siy Si^| : _Si ,Si? ,Siʋ Si Si{ Si ,Si Si? Si Si Siݤ Si SiM Si ,Siq SiI Si Si Si ,Si4 Si Si ,Si Si, Si Si Si Si* Sie Si Siv SiH Si Si Si Si* Si ,Si Si Si Si= ,Si Si Si Si Si Si Si{ Si SiZ ,Si Si Si Si Sii Si Si_ SiH Si Si Sio Si Si Si! ,Si$ Si' Si8 ,Si< Si? SiC SioF SiH SiI SiK SiUO SiMR SiT SiU SifZ Si\ Si^ ,Sic Sim #...#.....# ###########...#.######### ...............#.##...[..# #####.....#....#.##......## Sin k #.###.###..#..........#  #.###<..#..####.......#  ####.##.......# #.......#  #....##......###########.#  #.#####......'.@R......#.#320.0)  #.#####......####......#.#  #.............# #.)....#.##############.###......#.#######..........#.#####...########.##.#....#########.#.##.#..#......####......#.########.#.##....#.##.#.######..........#.#######.#Sip Six Si{ a _There is a stone staircase leading up here.SiXSie4SiukSir81.2 (1.0) _Si;uSiP 5.  You climb upwards.SiQ#####.# ##.....## ####...## #.# ##...## ###.# #.# ##'## #.# #.# #.# #.# #.# #.# #.# #.# ##.## #.#SiH #.######...## #.# #.##........# #.# #.##.###..R@# #.# #.##.####.#.# #######.# #)......###.####.......# ####.##..........#######........############### Si-2.7 (2.5Si(Si+_ _Level annotation: exclusion: ice beastSia.c _There is a stone staircase leading down here.SiSiuLevel 5 of the Dungeon <<<>>>>_(Press ? for help)#.###.############.####.####.##.....# #.##.##.###'## #...........# #.##.#######+## ######.#### #.###...## #..###..##..# ##.##.# ##...## #...[.....## #.### ##.....## #..###..##..# #..##.# ##.....## #.#.....)..# #.#.## ##.......## #.......##..# #.#.#.# ##.......## #.#.#..##..# #....####.........###....##.##..###.....###.........###.....###..# SiK"#.....[.'.........+............)..........+.........'........##..# #....####.........###...................###Y........###....#.##..# #.....# ##.......## #.......#####)....###  #..<....## #.#.##.##..# #####.# ##.....## ####...## #.....# ##.....## #..........# #.# ##...#####.# #.....# ##...## ###........# #.# ##'###.# #.....###+######.##### #.# #.##.# ###)####.##.##.# #.##.##)##.##.##.# ##.###.##.###.###.##.######...###.##.##########...###.##.##........##.##.........#.....##########.##.##.###..R@##.##########.##...###<..))....##.##.####.#.#iA' 40m #######.##.###.####.##########)......###.####.......##..........#####.##..........####################........################Si #### .....#### #..# #.##)###.# ##'########### #..# .....ß#.## ##.# #........# ##...##PPP## #.#  #..# #..## ####.##########.##### ##....#P...P#####.#  ##..##ß.!.  #...## #.........# #.#.## ##.....#ß.>.ß##.##.# #...##....  #....###....####.#####....####......#P...P#...#.# #ß....  #....'..........)............÷......##P.P##.....# #.....##....  #....###....####.######.......##'###....## #.##.###ß...  #...## #.#...# #.##Sia## ##.........# ##.#.# #.#### ##>#  #..## #.###.###.##........# ##.....#### ###.# #.# #######.## #.........##..# ##...## #.# #.# #...#'## #####.######........# ##'## #.# #.# ###...# #.# #.......## #.#  #.# #.# ###.# #.......##.# #.# ##.####### ################.# #####.###)# #.# ##...#....###))))))))#### #.# #......#### #.# #.# #......####)))))))))))))# #.# #.........#######.# ##.#######im ##...#.##.#)#####)))))))####.####......##.........# #........######.##.##.#)#)..#))))).P......[..#.##.############# ##.#####..............#)#)..'.)))).P...........##.# ### ########.##.####)#÷..#)..).P))..#####.####.#  #.##.####)#####))).).P..## #.# #.#  #.##....#)))))))))))))########.# #.# #.########)))##)))))))##.......# #.#Si Si  #####.# ##.....## ####...##Nitant the GeomancerSi #.# ##...#####.#Gargoyle of Hepliaklqana **....#.# ##'###.#Health: 43/43 ========================#.# #.##.#Magic: 15/15 ========================#.# #.##.#AC: 10Str: 12#.# ##.###.#EV: 11Int: 23#.######...###.#SH: 5Dex: 10#.##........##.#XL:  9 Next: 12% Place: Dungeon:5#.##.###..R@##.#Noise: ---------  Time: 6632.7 (0.0)#.##.####.#.# #######.#k) +4 hammer of Kismet {holy, rCorr Int+3 #)......###.####.......#Cast: Sandblast####.##...i m.......########........################R   Zulima the knight _You hear the brisk rusting of a very distant drain. _There is an escape hatch in the floor here. _There is a stone staircase leading up here.  You climb upwards. _Level annotation: exclusion: ice beast _There is a stone staircase leading down here.SiX Si Sik : _Si nSi Si ,Si/ ,SiF nSi Si ,Si ,Si. nSi/ @  There is an open door here.Sio Si! 5 _Si# Si* Si, Si/ ,Si1 Si: Si< Siu> ,Si@@ SiG SiI Si^K ,SiWO SixW Si4Z Si\ ,Sid 7 _You open the door.Sig Si*i 3Sij Sis @  There is an open door here.Sizv Sixx 5 _Siy Si Si SiK BSiӏ ,SiH ,Si{ Si~ ,Si ,Si֟ Si Siv Si Si ,Siұ Si Si@ SiϷ ,Si Si Si ,Si Si ,Si[ ,Si. Si Si Si Si ,Si Si Si Si Si$ Sir Si Si SiA ,Si Si Si Si Si Si Si Si ,Si Si XSi# Sib' XSi) Si, Si. SiP2 Si3 Si!5 Si 8 Si: ,Si; ,SiA SiC ,Si1E ,SiL SiN SiR Si T ,Sig[ Si_ Sia Si[c Sid Sig Sik Si}n Si7p ,Sicu Si w Six ,Si>z Si\~ Si Si BSiM Si΅ SiN BSi' Si{ Siڎ ,SiD Si Si ,Si ,Si Si XSiS Siƛ Si. nSi ,Si Sip Si/ ,Si ,Sid Si Si" ,Sii Si" Si\ BSih Si Si SiJ ,SiY Si8 Si Si XSi BSi Si ,Si ,Si Siu Si Si Si Sig Si Sia Si SiL ,Si Si( Si+ ,Si Si Si< Si Si Sid Siy Si$ Si SiU ,Si7 SiC Si SiT ,Si Siv Si Si SiZ" SiA$ Si*( Siu* Si, Si . Si0 @  There is an open door here.Si42 Si3 Si/6 5 _Si8 Sia: Si< Si= ,Si? SiA SiC Si9E SimF SiG SiI SiK SiM ,SiP Sint   There is an open door here. _Si ###...........# #.# #.#...# .#..#.##.#...## #.# #...#.# .........##.## #.# ###...# ......#####.# #.######.## ..#.### #.# #........# ###.# ##'############.# ....# ##...##PPP## #.# ##### ##....#P...P#####.# #.## ##.....#ß.@.ß##.##.# 96.7 (64.0) ...####......#P.R.P#...#.# ......÷#P.P##.....# ...####.......##'###....## ...## ##.........# ##.#.# ....# ##.....#### ###.# ..#.# ##...###.# ....# Si3  ##'## #.# ...## #.# #.# _There is a staircase to the Ecumenical Temple here.SiSi6Level 5 of the Dungeon <<<>>>>_(Press ? for help)#.#.###..##.##########...#.......##..........>...##..## ##......).....#####..###.#.##.##.#####.###.##.##.#.###<.##....###.....##.## ##..##.#...## #.# #.##.###.##.#.#..#.....##..##.####..###...........# #.# #.#...##.##..##..#....###..##.###.....#..#.##.#...## #.# #...#.##....########### #......##.#.#.........##.## #.# ###...####### ##_## #......##.#........#####.# #.######.## ß...ß  ######.## #.##...#.### #.# #........##### .....#####..# #.##)###.# ##'############.##..# .....ß#.## ##.# #........# ##...##PPP## #.##..# #..## ####.##########.##### ##Si9....#P...P#####.###..##ß.!.  #...## #.........# #.#.## ##.....#ß.@.ß##.##.###...##....  #....###....####.#####....####......#P.R.P#...#.###....#ß....  #....'..........)............÷......##P.P##.....##.....##....  #....###....####.##.......####.......##'###....###.##.###ß...  #...## #.#...# #.##.......## ##.........# ##.#.##.#### ##>#  #..## #.###.###.##........# ##.....#### ###.##.# #######.## #.........##......#.# ##...###.##.##...#'## #####.######........# ##'###.##.####...##.# #.......## #.##.##.####.##.# #.......##.##.##.###.####### ################.# #####.###SiX<)##.###...#....###))))))))#### #.# #......#### #.#SiTU..........# SiX##..##.##.#  ####.#.#.##.# ###.######################## .###..##.#########  #...#.##..........>...# .## ##......).....####  #..####.#####.###.##.# #.###<.##....###  #.## ##..##.#...##.##.#.##.#.#..#.....##..##.# ##..###...........# #.# #.#...#.##..##..#....###..##.## ....#..#.##.#...## #.# #...#.##....########### #......# .#.........##.## #.# ###...####### ##_## #......# #..#####.# #.######.##  ß...ß  ######.## #.##...#.### #.# #....... #### .....#### #..# #.##)###.# ##'########## #..# .....ß#.## ##.# #........#Sie\^[39;49m ##...##PPP##  #..# #..## ####.##########.##### ##....#P...P##### ##..##ß.!## #.........# #.#.## ##.....#ß.@.ß##.##. ##...##..###....####.#######......#P.R.P#...#.##....#ß....  #....'..........)....÷......##P.P##.....#....##....  #....###....####.####.......##'###....###.###ß...  #...## #.#...# #.## ##.........# ##.### ##>#  #..## #.###.###.#.# ##.....#### #########.## #.........##.# ##...###...#'## #####.........# ##'.###...# #.# #.......## #.# Siy SiU ###...........# #.# #.#...#Nitant the Geomancer .#..#.##.#...## #.# #...#.#Gargoyle of Hepliaklqana **.... .........##.## #.# ###...#Health: 43/43 ======================== ......#####.# #.######.##Magic: 15/15 ======================== ..#.### #.# #........#AC: 10Str: 12 ###.# ##'############.#EV: 11Int: 23 ....# ##...##PPP## #.#SH: 5Dex: 10 ##### ##....#P...P#####.#XL:  9 Next: 12% Place: Dungeon:5 #.## ##.....#ß.@.ß##.##.#Noise: ---------  Time: 6696.7 (0.0) ...####......#P.R.P#i4 40m...#.#k) +4 hammer of Kismet {holy, rCorr Int+3 ......÷......##P.P##.....#Cast: Sandblast ...####.......##'###....## ...## ##.........# ##.#.# ....# ##.....#### ###.#R   Zulima the knight ..#.# ##...###.# ....# ##'###.# ...## #.##.# _There is an open door here. _You open the door. _There is an open door here. _There is an open door here. _There is an open door here. _There is a staircase to the Ecumenical Temple here.Si XSi You open the door. _There is an open door here. _ staircase to the Ecumenical Temple here. _You swap places with Zulima.Si l  There is an open door here.Si 5 _SiI Si Si BSi Sis! BSi,' ,Si) Si+ SiQ- Si. ,Si0 Sir7 XSi9; ,Sia@ XSi?D ,SiG BSiI @  There is an open door here.SiK SiM SiO 5 _Si\ Sib nSie Sig BSisi Sik Sim ,Sin Sipp Sir SiKs ,SiCu ,Siv Six ,Siz ,Si5| Si} SiG ,Si Si ,Si ,SiJ Si Si߉ BSi[ Si Si ,SiI Si Sis Si Siݖ ,Si SiT Siϛ Si Si= Si nSi ,Si* BSiЬ ,SiҮ BSi Si̳ BSiֵ Si d        ################  ....##.........R@...#  725.7 (29.0)##.##.#####.###.##.#  .##.#...## #.# #.##.##  ......# #.# #.#...#  .##.#...## #.# #...#.#  #.## #.# ###...#  .#####.# #.######.##  ## #.# #........#   ##'############.#  SiF Si Si c _There is a stone staircase leading down here.SiS6.7 (1.0) _Sio .  You climb downwards.  You hear the sound of rushing water.Si3/  --more--Si-  6  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!  You hear the quick rusting of a drain very nearby.Si!Z #.# #Si/D #.# # #.# ##.######......####### ..  l...f..@R  ###########    f   sleepcap (dormant)  l   iguana (asleep)Si>8.2 (2.5SandblastSiv _You encounter a sleepcap and an iguana.Sia _There is a stone staircase leading up here.Si.M #.#  #.#  #.#  .#########.#  l...f..@R..#  ############ SiSi M #.#  #.#  #.#  .#########.#  l...f..@R..#  ############  SiۇSiFSiz _There are monsters nearby!SiI ##f    The blast of sand hits the sleepcap!!Si@.fSi9.fSiM (ally target)SiKb4--=9.7 (1SiESia _The sleepcap is severely damaged.Si s  The blast of sand hits the sleepcap!Si b  The sleepcap is almost destroyed.3----31.2Siwi Sil 6 _You block the sleepcap's attack.Si)|Z .  The blast of sand hits the sleepcap!!SiÃxl   iguana (asleep)Si3, ally target)Six(2---32.7SandblastSi-SiJ7O _You destroy the sleepcap!Sil #.#  #.#  #.#  #. # #.#.##l<R..##R.-30Si 1 #.# #.# #.# #. #  #.#.# #l....@.R...# #Si WR<Si Sia @-4Si Si Sia 4Si Si _You can't see any susceptible monsters within range! (Use Z to cast anyway.)SiSiSiSi~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)SiY0Y #.# #.# #.# #. #  #.#.# #l...@.R<...# #Si4/R.Si8Si=;o3=5Sandblast _Si@SiBSiEz †The blast of sand hits the iguana!!Si =###SiC...SiI2-5=7.2 (1.5SandblastSiNSiQJ _You kill the iguana!SiZh Sik Sin SiHr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Si! Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - Kinetic GrapnelForgecraft4%1  c - PetrifyAlchemy/Earth5% 4  d - Summon Seismosaurus EggSummoning/Earth5% 4  e - Lesser BeckoningTranslocation6%2  f - Sigil of BindingHexes12% 3  g - AnguishHexes/Necromancy38% 4  h - Cause FearHexes38% 4  i - EnfeebleHexes100% 7 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitSi Si#.# Nitant the Geomancer#.# Gargoyle of Hepliaklqana **....#.# Health: 43/43 ========================#.## Magic: 12/15 ===================-----#... AC: 10Str: 12#### EV: 11Int: 23SH: 5Dex: 10#.#########.#XL:  9 Next: 15% Place: Dungeon:6#†...@R.<...#Noise: =--------  Time: 6737.2 (0.0)#############k) +4 hammer of Kismet {holy, rCorr Int+3 Cast: Sandblast  R   Zulima the knight _You destroy the sleepcap! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Siks_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  The blast of sand hits the iguana!! _You kill the iguana! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Si%n  Okay, then.SiG,Si.. _Sig SiU Si Si:B  _SirK BSi;U ,Si$^ SiWa Sif Sij Sit a3=Si y Sid} Si Si` BSi Siԙ ,Si Si̦ O=Siޫ Si Si~ Sim Si# ,Siw Si5 SiF L4==Si Sie ,Si Si ,Si} Si ,Si Si P==Si Si  ,Si Si! Si$ Sio' Si1 Si3 L5==Si96 Si k  #.# #.# #.# #. #  #.#.# #†..@.R.<...# # _Magic restored.Si 3R.Si 3Si Si, K #. #. #. #.### #... .. #.#.# #†.@.R..<...# #Si  [R.Si 3Si( Si! Si ( #Si [ # # # #### # ...##  ... #.#.# #†@.R...<...# #Si ER.Si- Si Si Si z ####  ...###  ...# #.#.# #@.R....<...# #R.Si' P==SiP, Si  ##### ....###...# #########†R.....<...#############  You see here an iguana corpse.Sit 5 _Si޲ Si<-g###### .(....###..@# ###.#########†R.....<...############# R.SiiSiFh.######.(....### #.@.# ###R##.# #†......<...# ######SiF#.########..(....### #@..# ###R##.# #†......<...# ######R.Si-SiT%####### #..(...@##########.R.# ###.#########†......<...############# SihSi2lSiKtSi^ #.# #..(..@.### #.R.# ###.##.#  #†......<...# ######R.Si5SijX #.# #..(.@.R### #...# ###.##.# Si^ #†......<...# ######R.SiEbSij3Si`  #.# #..(@.R.###SiF #...# ###.##.# #†......<...# #####SiER.Si3Si8SinQ# #.# #..@.R..### #...# ###.##. #†......<... SiTER.Si[Sii_SidSij$-Sir070.2 (33.0)SivF-1.2 (34SiL _e - 22 poisoned darts (gained 2)Sir#Si($ Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - Kinetic GrapnelForgecraft4%1  c - PetrifyAlchemy/Earth5% 4  d - Summon Seismosaurus EggSummoning/Earth5% 4  e - Lesser BeckoningTranslocation6%Si*2  f - Sigil of BindingHexes12% 3  g - AnguishHexes/Necromancy38% 4  h - Cause FearHexes38% 4  i - EnfeebleHexes100% 7 8 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitSiS DescribMemorise|DescribeSi Hide) Describe|HideSi= 1 spell hiddenSie< 2s hiddenSi!/ 3Siu / 4Si˫ / 5SipShowLesser BeckoningTranslocation6Siۣ2Sigil of BindingHexes 12% 3AnguishHexes/Necromancy38% Cause Fear Hexes 38% e - EnfeebleHexes100% 7Hide|ShowSiFMemorise)Passwall Earth 13Kinetic Grapnel Forgecraft4% 1PetrifyAlchemy/Earth 5% Summon Seismosaurus EggSiSummoning/Earth5% MemoriseShowSil_ DescribMemorise|DescribeSiD` Summon Seismosaurus Egg Summons the egg of a brutish lizard, just on the verge of hatching. So long as there are foes nearby and the caster remains adjacent to the egg, it will hatch several turns after being summoned to wreak havoc upon its summoner's foes. Even as a juvenile, a seismosaurus is a force to be reckoned with. It is nearly as hardy as a mountain, and its footfalls are capable of creating violent seismic shockwaves. Each shockwave deals considerable damage to non-flying enemies, and may sometimes even cause them to lose their footing altogether. Spell power increases the egg's durability and the strength of the seismosaur within, but not the time it takes to hatch. Level: 4Schools: Summoning/EarthFail: 5% Power: 27% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either summons a nameless horror or deals up to 12 fragmentation damage. You can sustain at most one creature summoned by this spell. _________________ Si Spells (Describe)TypeFailure Levela - PasswallEarth1%SirW3  b - Kinetic GrapnelForgecraft4% 1  c - PetrifyAlchemy/Earth 5% 4  d - Summon Seismosaurus Egg Summoning/Earth 5% 4 8 spell levels left 5 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitSiP Si| Si  Nitant the GeomancerGargoyle of Hepliaklqana **....Health: 43/43 ========================Magic: 15/15 ========================AC: 10Str: 12EV: 11Int: 23#SH: 5Dex: 10#.#######XL:  9 Next: 15% Place: Dungeon:6#..@R...###Noise: ---------  Time: 6771.2 (0.0)#######...#k) +4 hammer of Kismet {holy, rCorr Int+3 ###.#########. Cast: Sandblast#†......<...############R   Zulima the knight _You kill the iguana! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then. _Magic restored. _You see here an iguana corpse. _e - 22 poisoned darts (gained 2)Si  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Okay, then. _Magic restored. _You see here an iguana corpse. _e - 22 poisoned darts (gained 2)  Okay, then.Si  Siu Si+! . _Si(  #>  #.  #.  #.  #.   #.   #.#   #.@.R...###   #...#   ###.#   #†......<      Si/R.SiSi+2.2 (1Si@Si3; _Found a stone staircase leading down.Si< 3SirA Si& u   #>#  #.#  #.#  #.#  #.#  #.#  #.#  #@.R....###   #...#   ###.   #†......<     Si 3R.Si Si Si Si .<> ####### .R.....#########...# ###.########†......<.##########Si @<3Si Si +4.2 (2Si" Si% 9 _Found a stone staircase leading up.Sic .SiSiSi@C#...<> .####### .R.....#########...####.########†......<.##########SiF9R.SiULSi*OSiQSi##...<>.# R####### .......#########...####.########†......<.##########SiR.SiD...##...<>.R# .#######.......#########...# ###.########†......<.##########R.Sih #...##...<>.R.#######.......#########...####.########†......<. _You hear the rapid rusting of a drain very nearby.SibLR.Sis3SisSiBC### ...?.#.#.#...<>.R.####### .......#########...####.########SiLR.Si$Si('Si *Siϑ.... )##...# #.. .).## ...).??.#.#..####.#.........<.R .#######.......#########...#Si2+9.2 (5SiULR.SiSi,80.2 (6SiwSi6 _Found a war axe, a sling and a trident.Sic _There is a stone staircase leading down here.Siw  #. ...... .......)##  #.#....... # #.#....).# #.##....)....  ??.#.#..#.. #.####.#....... #......@<# ###..#.#># SiV{<# #.#R# #>#.# ..#.# ###.#  #.#  #.#######  #.......###R.SisSi+1.2 (1SiMSi; _Found a stone staircase leading down.Si'   #.# .##  #.#......  .......)##  #.#.......  # #.#....).# #.##....)....  #.??.#.#..#..  #.####@#.......  #.......<# ###..#.#R# #.##.#.# Siݡ#. #>#.# # ..#.# ###.#  #.#  #.#######R>SiqSi&2SiSiظSiv (   .#   #.# .##  #.#......  .......)##  #.#.......  # #.#....).# SiHz { #.##....)....  #.?@.#.#..#..  #.####.#.......  #......R<# ###..#.#>#  #.##.#.#  #. #>#.# # ..#.# ###.#  #.#Si} 1R.Si Si &3Si Si Si+ +4.2 (2Si Si| i _t - 2 scrolls of teleportation (gained 1)Si/  #. .# #. #.# .## #. #.#...... .. .......)## #. #.#....... Si #. #.#....).#  #.##....)....  #.@..#.#..#..  #.####R#.  #.......<#  ###..#.#>#  #.##.#.#  #. #>#.#  # ..#.#  ###.#   #.#Siſ4R.SiSi+5.2 (1SijSiYSi+6.2 (2SiSir: _i - 5 scrolls of identify (gained 1)SiSiTSi~Si5   #.# .#  #.##.# .##  #.##.#......  ..........)##  #.##.#.......  #.##.#....).# Si8 #.##....)....  #@.R.#.#..#..  #.####.#.  #.......<#  ###..#.#>#  #.##.#.#  #. #>#.#   # ..#.#   ###.#   #.#Si<3R.SiBSi@ESiDISiŷ}.  .#  .## #.##.#...... ..........)##.......#.#....).###....).. #.R..#.#..#####.#..............<###..#.#>###.#.#. #># ..##SiQ,SiSi3>##.  .#  .## ##.##.#...... ..........)##...#....).###....).. #.R..#.#..#####.#..............<####..#.#>###.SinA. #># ..R.SiUJ3Si.PSi ##.  .#  #.##.# .## ####.##.#...... #............)##....##.#....).#R##....).. #....#.#..#####.#..............<###..#.#>##.. #>R.SiSiSiDSi+ ##.  .#  #.##.# .## ###.##.#...... #...@........)####.#.##.#.......# #R##.#....).###....).. #....#.#..#####.#..............<###..#.#>Si/~##.R.Si663Si<Si61     ###  #..  #.# .#Si*  #.##.# .##  ####.##.#......  #..@..)##  ##.#R##.#.  #.#.##.#....).# #.#.##....).... #.#....#.#..#..  #.####.#.  #.......<#  ###..#.#>#   #.##.#.#SilSiSibSi"      ###  #..  #.# .#  #.##.# .##  ####@##.#......  #............)##  ##.#R##.#.......  #.#.##.#....).#Si!5 #.#.##....).. #.#....#.#..#..  #.####.#....... #.......<# ###..#.#>#R.Si*Si.Sic2Si  ###.  .#   .## ####.##.#...... #...R........)####.#.##.#........#.##.#....).##.#.##....)......#.#..#####.#..............<SiLR.SiSi5SiSi  ####.#.#.....# .#  #.##.# .## ###R##.#...... ............)####....##....).###....)......#.#..#####.#.......Si}LR.SiqSiSi!Si  # ###.#.....#.##.#.#  #R##.# .## ###.##.#..................)###...#....).###....)......#.#..#SiWLR.Si`3SiSi:       #  ####.#.#  #.@....#  #R##.#.#  #.##.# .##  ####.# #..... ##.#.##.#.  #.#.#Si #.#.# Si,Si SiRt  .# .# h# .# .# .#  ####.#.#  #..@...#  #R##.#.#  #.##.# .##  ####.##.# #........ ##.#.##.#.  #.#.##.#....).# h   hound (asleep) #.#.##.. Si#e  You encounter a hound.SiSiumR97.2 (11.0).Sio4, ally target)Siۙ38.2 (12 _SiTSiiSiGNp  #.#  #.#  #.#  #h#  #.#  #.#   #.#  Si~Q ####@#.#  #.R....#  #.##.#.#  #.##.#...## ####.##.#...... #............)##  ##.#.##.#.......  #.#.##.#....).# #.#.##....)...RSiYSiQ\B9.0)SandblastSitbSidSiIo....h #@# ####.#.##..R...##.## ...#####.##.#...... ............)###...#....).#R.800SiQSiTSi] ##h  The blast of sand hits the hound.  The hound is lightly wounded.Siy^ m.h.h4--====1.7 (1.5 _The hound barks!SiV .  The blast of sand hits the hound!!SiSi3----7=---3.2SandblastSiSiI _You kill the hound!Si. Si1 Si4 Si$= Si2@ SiG SiJ Si|M SiP SiW Si;Z Si] Sid SiYg L4==Sij Si&q Siyt Siw Si~ Si Sis SiI Si? Si Si Sid :==SiӞ Si Si˨ Si٫ Si Si] Si> Si= 95SiE )==Si SiMZ >...#.#R####@#.##......##.##.#.##.#..#####..................)###.#.##.#....... ).#...)....Si] ,Si}o Si 4  #.#  #.#  #.#  #.#  #.#  #.#  #R### ####.#.# #....@.#  #.##.#.#  #.##.#...##Si2 k ####.##.#...... #............)## ##.#.##.#.......  .#.##.#....).# #.#.##....).... #.#....#.#..#.. _You swap places with Zulima..RSi 3Si Si` v #.# # #.# # #.# # #.#  #.#  #.### ####R#.#  #......#  #.##.#@#  #.##.#...## ####.##.#...... #............)## ##.#.##.#....... .#.##.#....).## #.#.##....)..... #.#....#.#..# #.####.#........RSij 3SiBn Si  #.#######.#.#....R.# ##.##.#.#.#..#####.................)####.#.##.#........ #.#.##.#....).###....)........#.#..####.#.....Si` ......<#.RSi Si_ :==Si Si/N  #.# #.   #.# ###   #.# .. #.# .. #.###.# ####.#.#.# #......#.#  #.##.#R#.#  #.##.#.@.##  ####.##.#.# #............)# ##.#.##.#..  #.#.##....)..... Si}R #.#....#.#..#. #.####.#.. SiY ,Si.b Si Si  Si #.# ##### #.# #..   #.# ...  #.###.#  ####.#.#.#  #......#.#  #.##.#R#.#  #.##.#...##.### ####.##.#..@.....# #............)####  ##.#.##.#........  #.#.##.#....).##.. #.#.##....)..... #.#....#.#..# #.####.#...... #.......<#..##.### ###..#.#>i -m#Si M.RSib ISi$ds#.# ## ##.# #.. ##.# ... ##.###.# ####.#.#.# #......#.# ###.##.#.#.# ..#.##.#.R.##.### ####.##.#...@....# #.)#### ##.#.##.#.. #.#.##.#....).##..#.#.##....).....#.#....#.#..#.... #.####.#.. Si hM.RSi\nSi=uSixSi4#.# ## ####.#.# #.. #.#.# ... ##.###.# ####.#.#.# #......#.# #### #.##.#.#.# ... #.##.#...##.### Si|####.##.#..R.@...# #.)#### ##.#.##.#........ #.#.##.#....).##.. #.#....#.#..#.... #.####.#..........#.......<#..##.### Si(F.RSiSijSiaSiCU#.# ## ####.#.# #.. #.#.# ... ##.###.# ####.#.#.# #......#.###### #.##.#.#.##... #.##.#...##.### ####.##.#...R.@..# #.)#### ##.#.##.#........ #.#.##.#....).##..#.#.##....).....#.#....#.#..#.... #.####.#..........#.......<#..##.### SiuF.RSi3SiSif ... ######...# ...### #.#####.#.#.# .....#.######.####.#.##........ #.##.#...##@######.##.#....R...............)#####.#........#....).##..Si& ##....)..... ....#.#..#....####.#.................<#..##.###SiCBSiD#.# #.#.# #....#.# ## ####.#.# #.. #...#.# ... #### #.###.# ####.#.#.# #......#.######.###SiΎ#.##.#.#.##.@......! #.##.#...##.###.########.##.#....R...#  #............)######.#.##.#........#.#.##.#....).##..#.#.##....)....#.#....#.#..#....#.####.#..........R.Si3SirSiY#.# #......##.# #......##.# ## ####...##.# #.. #...##.# ... ##.###.# ####.#.#.# ##......#.######.###.##.##.#.#.##..!##.##.#...##R###.# ####.##.#........# # #....)#### ##.#.##.#........  #.#.##.#....).##..  #.#.##....).....  #.#....#.#..#.... R.Si#.# #......##.# .. #......# #.# ## .. ####...# #.# #.. ..#...# #.# ... .###### #.###.# #.####.#.#.# .# #......#.######.###.# #.##.#.#.##.R.@....!# #.##.#...##.###.##### .##.#........#.# ...)####.#.#.##.#........ .# #.#.##.#....).##... #.#.##....)..... .# #.#....#.#..#.....# .RSiu@\#.# #......##.# ... #......# #.# ## ... ####...# #.# #.. .. #...# ##.# ... .# ##### ##.###.# ###. #####.#.#.# ..# #SiD#......#.######.###.# ##.##.#.#.##..R.@...!# ##.##.#...##.###.##### .##.#........#.# )####.# .#.##.#...# # .#.##.#....).##... # .#.##....).....>.# # .#....#.#..#.....# # .####.#. #SicNY----27.2 (24.0)SiR .RFound an escape hatch in the floor.SidSiThF-8.2 (25SipoSiym _You hear the rapid rusting of a drain nearby.SiD]....#.##......##.....Si#.# #......##.# ... #......# #.# ## ... ####...# #.# #.. .. #...# ##.# ... .# ##### #.#.###.# ####. #. ####.#.#.# ...# #. #......#.######.###.# #. #.##.#.#.##...R.@..!# # #.##.#...##.###.##### .##.#.#.# )####.# #.##.#...# # #.##.#....).##... #. #.##....).....>.# #. #....#.#..#.....# #. ####.#. iD17;32H#..RSiSiYSi#.# #......##.# ... #......# #.# ## ... ####...# #.# #.. .. #...# ##.# ... .# ##### #.#.###.# ####. #.#.#.#.# ...# ##.# ......#.######.###.# #. .##.#.#.##....R.@.!# # .##.#...##.###.##### .##.#.#.# )####.# # .##.#..# # .##.#....).##... #.# .##....).....>.# #.# ....#.#..#.....# #.#.#. #.#.RSin#.# #......##.# ... #......# ##.# ## ... ####...# ##.# #.. .. ## #...# ##.# ... .# .# ##### #.#.###.# ####. .##.#Sip.#.#.# ...# .# #.##.######.###.# #. ##.#.#.##.....R.@!# # ##.#...##.###.##### ##.#.#.# )####.# # ##.#.# ###. ##.#....).##... #.#. ##....).....>.# #.#.#.#..#.....# #.#..#. #.#..RSiSi Si Si՞#.# #......######. #.# ... #......# #. #.# ## ... ####...# #. #.# #.. ...## #...# ####. #.# ... .##.# ##### #. #.###.# ####. /.# #.# #.#.#.# ...# #.# #.##.######.###.# #. #.#.#.##......R.@# # #.#...##.###.##### .#.#.# )####.# # #.#.# ###. #.#....).##... #.#.# #....).....>.# #.#.##.#..#.....# #.#.# #.#. #.#.#.imR32.2 (4.0)3.2 (5Si;h _o - an inky potionSi ...Si Si SiR @)........ .$#### ... ## ### #..#...# #### ... .####### #....##.# ####. / #.#.#.# ...# ### ....#.######.###....#.##.......R.#######.###.##### #.#........#.# .......)#### ###......###..#....).##... #....).....> ..#.#..#.....#Si ...)..#######..#)........ .$#### .. #... ## ### ##...#...# #### ... #.####### #....##.# ####../ #.#.#.# ...# ### ....#.######.###....#.##.......R.#####Si _##.###.##### #.#........#.# .......)#### ###......###..#....).##... #....).....>R.Si 3Si! Si   ...##### )..#######....#)...........$#### ... #... ## ... ### ##...#...# #### ... #.####### #....##.# ####../ #.#.#.# ....###.### ....#.######.###R....#.##.........#######.###.##### #.#........ .......)#### ###......###..#....).##...Si LR.Siv ISic  #...)..#  ... ##### #...)..  #.# ....# #...)  #.# ...$ #......######  #.#Sif ? ... #......# #  #.# ## ... ####...# #  #.# #.. #...## #...# ####  #.# ... #.##.# ##### #  #.###.# ####..@.# #. ##.#.#.# .....###R# #..#.######.###.# # ##.#.#.##...# #.#...##.###.######.#.#.#.)####.# #.#.# ### ##.#....).##... #.#.Sian Siq Six SiC ,Si Si  #####.##  #...)..# ... ##### #...)..####### #.# #....# #...)......... #.# SiK #....$ #......######. #.# ..... #......# #. #.# ## #... ####...# #. #.# #.. #...## #...# #### #.# ... #.##@# ##### #.... #.###.# ####....# #.# #.#.#.# .....###R# #.### ....#.######.###.# #.... #.#.#.##.........# ##### #.#...##.###.##### #.#........#.# .......)####.#  ### #.#..........# ###. _c - a wand of roots (24) (gained 14 charges)R.Si3SiJ SiSig #.###### #####.## #...)..#  ... ##### #...)..######  #.# #....## #...).......  #.##....$# #......######  #.# #.....##.#......# #  #.# ## #......####...# #  #.# #.. #..@## #...# ####  #.# ... #.##.# ##### #...  #.###.# ####...R# #. ##.#.#.# .....###.# #.## .....#.######.###.# #... ##.#.#.##.........###Sio## ##.#...##.###.##### ##.#........#.# ........)####.# ##R.Si4.....## #.##########.#   ...#### )..######## #...)........$# ##### #.....##.#... ##...### #..#### #...# ####Si ... #.##R# ##### #...  #.###.# ####... ##.#.#.# .....## .....#.######.###...#.##.........######.###.##### ##.#........#.#Si"KR.Si)3Si1SiWY ######.....## #.##########.#   ...#### )..#######)........$# ##### #....@##.#... ## ###......### #.R#### #...# #### ... #.##.# ##### #...  #.###.# ####....# ##.#.#.# .....### .....#.######.###...#.##.........######.###.#####SiK^LR.Simi3Si{Si}######.....## #.##########.# Si  ...#### )..#######)........ #### #.....##.#... ## ###..R...### #..#### #...# #### ... #.####### #...  #.###.# ####....# ##.#.#.# .....###.### .....#.######.###...#.##.........####SiLR.SiSi'SiSi+BSi    #...... #.###### #####.## #...)..# ... ###### #...).. #.# #....## #...) #.# #...@.# #...... #.# #....R##.#......#  #.# ## ###......####...#  #.# #.. #...#### #...#  #.# ... #.##.# ##### # #.###.# ####....# #.#.#.#.# .....###.# #..#.######.###.# # .##.#.#.##..#iӚ|30H _You now have 299 gold pieces (gained 3).SiٴSi"\#########......#.###### Si0&#####.## #...)..#  ...###### #...)..#######.# #....## #...)........#.# #...R.# #......#######.# #....@##.#......#  #.# ## ###......####...# ##.# #.. #...#### #...# #####.# ... #.##.# ##### #...#.###.# ####....# #.## ##.#.#.# .....###.# #.# .....#.######.###.# #... ##.#.#.##.........# #### ##.#...##.###.#####SiDSiHSiQSi? #......#.###### #####.## #...)..# ...###### #...)..####### #.# #....## #...)......... #.# #...R.# #......###### #.# #.....##.#......# #. #.# ## ###...@..####...# #. #.# #.. #...#### #...# ####. #.# ... #.##.# ##### #.... #.###.# ####....# #.### #.#.#.# .....###.# #.# ....#.######.###.# #.... #.#.#.##.........# ##### #.#...##.###.#####.#........#.# _You swap places with Zulima.SiM.RSiM3Si)SiK#......###⌠.. #.###### #.#####.## .#...)..#  ###### .#...)..# .# #....## .#...). .# #.....# f#......######. .# #....R##.#......# #.# .# ## ###....@.####...# #.# .# #.. #...#### #...# ####.# .# ... #.##.# ##### #....# .###.# ####....# #.# .#.#.# .....###.# #.##.######.###.# #. .#.#.##..# #f   sleepcaSiO%p (dormant) SiwVh  You encounter a sleepcap.Sia/SandblastSi(eb.R47.2 (14.0)Sip4t, ally target)SiSw38.2 (15 _SiSiASi #f    The blast of sand hits the sleepcap!Si%G.fSiUSiMg4--=9.7 (1.5) SidSi:c _The sleepcap is moderately damaged.Si& Z .  The blast of sand hits the sleepcap!!Si"- (SiȻ Siw 3----851.2Sandblast _You destroy the sleepcap!Sie...........Si@mSi)r,SizSiSiކSipSiBSil| _You hear the rapid rusting of a drain nearby.SiŪL4==SiSi.SiqSiSiESiSiSi:SiSSi SicSi}:==SiSiSi.SiSib,Si SiSiL5==Si#SiӅ#......###⌠##.. #.###### ##.#####.## #.#...)..#  ###### #.#...)..# # #....###.#...). # #.....##.#......######. # #.....##.#......# #.# Si$# ## ###...R.@####...# #.# # #.. #...#### #...# ####.# # ... #.##.# ##### #....# ###.# ####....# #.# #.#.# .....###.# #.##.######.###.# #. #.#.##.# # .RSi3Si Si########≈≈≈## #......###⌠. #.###### #######.#  .##### )..#########....#).............######... #.....##@#... ## ###....R.### #..#### #...# #### # ... #.####### #.... ###.# ####... #.#.# ....##### ..#.######.###......#.##.........Si7#########.###.#####Si ,Sik%Si N ##≈.. #########≈≈≈## #......###⌠. #.###### #######.#  Si.##### )..##########)........#####... #.....##.#... ## ###....R.### ##...#### #...# #### # ... #.####### #.... ###.# ####... #.#.# ....##### ..#.######.###......#.##.........#######R.SiISi+⌠ ##≈.. #########≈≈≈## #......###⌠. #.###### #######.#  .##### )..##########).........#####... #.....##R#... ## ###......### #..#### #...# #### # ... #.####### #.... ###.# ####... #.#.# ....##### ..#.######.###......R.Si%P==Si<Si#≈._⌠ ##≈.. #########≈≈≈## #......###⌠. #.###### #######.# Si2 .##### )..############.#...)........R#####... #.....##.#... ## ###......### #..#### #...# #### # ... #.####### #.... ###.# ####... #.#.# ....#####R.Siª3Si~7_Si⌠≈§.#≈._⌠ ##≈.. #########≈≈≈### #......###⌠. #.###### #######.#  .Si##### #.#...)..############R#...)........#####... #.....##.#... ## ###......### #..#### #...# #### # ... #.####### #.... ###.# ####...Si"LR.Sit)Si,Si19_Siܚ #§§§⌠≈§.#≈._⌠ ##≈.. #########≈≈≈####.#......###⌠.$..#.###### #######.# #.Si|~ .##### #R#...)..##########)........#####... #.....##.#... ## ###......### #..#### #...# #### # ... #.####### #.... _You hear the drain falling apart.R.Siާ3Si9_SiE≈§§≈##§§#⌠≈§..##≈._#⌠≈. ##≈... #########≈≈≈§#####.#......###⌠#§#.@$..#.###### #####.#####.## Si= #R#...)..#  ###### #.#...)..########## #....###.#...)......... #.....##.#......######.... #.....##.#......# #.#  ## ###......####...# #.#  #.. #...#### #...# ####.##.R.Si&Si*Si.7_Si%#≈§§≈##§§§.≈#⌠≈§..≈##≈._.#⌠≈...≈##≈...§#≈≈≈§≈#####.#......###⌠#§##..@..#.###### ##R#####.## ##.#...)..# ###### #.#...)..##....###.#...).#.....##.#......######.#.....##.#......# #.###.## ###......####...# #.###< Si#.. #...#### #...# ####.##.R.SiI3Si9_SiJ,SiSiU# #≈§§≈≈###§§§.≈##⌠≈§..≈###≈._..'### #⌠≈...≈#..##≈...§#.##≈≈≈§≈######.#......###⌠#§##.R.@.#.###### #####≈#.#####.## Si ' ##.#...)..# ###### #.#...)..##....###.#...).#.....##.#......######.....##.....##.#......# #.###.# ## ###......####...# #.###<. .. #...#### #...# ####.##. _You now have 314 gold pieces (gained 15)..RSi=SiASiRE7_SiOs#≈§§≈≈#≈##§§§.≈#≈#⌠≈§..≈#≈##≈._..'.#### #⌠≈...≈#≈#.. ##≈...§#≈#.##≈≈≈§≈#≈#####.#......###⌠#§##≈#..R.@#.###### #####≈#.#####.## ##.#...)..# ####### #.#...)..#Si;#....###.#...).#.....##.#......######.....#.#.....##.#......# #.###.# # ###......####...# #.###<. . #...#### #...# ####.##..RSi|SiSi9_Si$#⌠#⌠# #≈§§≈#§§§⌠≈§..≈#≈ ##≈._..'.###⌠≈...≈. ##≈...§ #.#########≈≈≈§≈#####@#......###⌠#§##Si)...R.#.###### #####≈≈#.#####.###  ##### )..##############)..............#####.....#.  #.....##.#....## # ###......### #.###<SiJ/SiH2Si67_Si #####≈#⌠#⌠# #≈§§≈#§§§⌠≈§..≈#≈ ##≈._..'.######.##⌠≈...≈......###≈...§ #@#########≈≈≈§≈#####.#......###⌠#§###...R.#.###### #####≈≈####.###Si  ##### )..##############)..............#####.....#.  #.....##.#....##R.Sir3SilSiGZ .#.###≈≈.##⌠#⌠##≈#≈§§≈≈#≈###§§§.≈#≈##⌠≈§..≈#≈ ##≈._..'..#######.##⌠≈...≈#≈.#.@.....###≈...§#≈. #.#########≈≈≈§≈#≈.#####R#......###⌠#§##≈.#.....#.###### #####≈≈.#.#####.## ###. SiJ#.#...)..# #.###### #.#...)..##############....###.#...)...............#.....##.#......######.....#..R.Si*!Si$Si(SicW.#. #####≈≈. ##⌠#⌠##≈# #≈§§≈≈#≈# ##§§§.≈#≈##⌠≈§..≈#≈.##≈._..'.#.##⌠≈...≈#≈.#..@....###≈...§#≈.#R###≈≈≈§≈#≈.#####.#......###⌠#§##≈.#.....#.###### #####≈≈.#.#####.## ###.#Si8#.#...)..# #.###### #.#...)..#.#....###.#...).#.....##.#......######.....#.Si ER.SicSisSi9_Si f .#. #####≈≈. ##⌠#⌠##≈# #≈§§≈≈#≈# ##§§§.≈#≈##⌠≈§..≈#≈.##≈._..'.#.##⌠≈...≈#≈.#.R.@...###≈...§#≈.#.###≈≈≈§≈#≈.#####.#......###⌠#§##≈.#.....#.###### #####≈≈.#.#####.## Si ###.#.#.#...)..# #.###### #.#...)..#.#....###.#...).#.....##.#......######.....#. _The walls and floor vibrate strangely for a moment..RSi Si_ Si 9_Si X.#. #####≈≈. ##⌠#⌠##≈# #≈§§≈≈#≈# ##§§§.≈#≈##⌠≈§..≈#≈.###≈._..'.#.##⌠≈...≈#≈.#..R.@..###≈...§#≈.Si o#.###≈≈≈§≈#≈.#####.#......###⌠#§##≈.#.....#.###### #####≈≈.#.#####.## ###.#.##.#...)..# #...# ###### #.#...)..#...# #....###.#...).# #.....##.#......######.....#....#Si F.RSi" Si Si Si |.#. .# #####≈≈. .# ##⌠#⌠##≈# O# #≈§§≈≈#≈# .###§§§.≈#≈#.##⌠≈§..≈#≈....#.###≈._..'.....##.##⌠≈...≈#≈....##...R.@.###≈...§#≈....##.###≈≈≈§≈#≈....#Si #####.#......###⌠#§##≈.#.....#.###### #####≈≈.#.#####.## ###.#.#.#.#...)..# #...#. #.#...)..#...#. O   ogre (asleep) ....###.#...).#. .....##.#......######.....#....#.SiL#  You encounter an ogre. It is wielding a +0 giant spiked club.Si{, &-Si/ ^.R80.2 (29.0)Si9 G, ally target)Si; M-1.2 (30 _SiB :_SiK Si+SiEvoke which item? Wands  c - a wand of roots (24)e - a wand of paralysis (17)  f - a wand of mindburst (13) [!] read|quaff|evoke[?] describe selectedSi% Si#8 Si&< .#.Nitant the Geomancer.# #####≈≈.Gargoyle of Hepliaklqana **.....# ##⌠#⌠##≈#Health: 43/43 ========================O# #≈§§≈≈#≈#Magic: 15/15 ========================.###§§§.≈#≈##### AC: 10Str: 12.##⌠≈§..≈#≈....# EV: 11Int: 23.###≈._..'.....# SH: 5Dex: 10#######.##⌠≈...≈#≈....# XL:  9 Next: 18% Place: Dungeon:6#....R@.###≈...§#≈....# Noise: ---------  Time: 6881.2 (0.0)#.#########≈≈≈§≈#≈....# k) +4 hammer of Kismet {holy, rCorr Int+3 #####.#......###⌠#§##≈..... Cast: Sandblasti? H#.....#.###### #####≈≈.....#.#####.#####.#.#.#.#...)..##...#. R   Zulima the knight ##### #.#...)..#############...#. O   ogre (asleep, ally target) ....###.#...)..................#. .....##.#......######.....#....#. _You destroy the sleepcap! _You hear the rapid rusting of a drain nearby. _You hear the drain falling apart. _You now have 314 gold pieces (gained 15). _The walls and floor vibrate strangely for a moment. _You encounter an ogre. It is wielding a +0 giant spiked club.SiF P  Okay, then.SiI SiQ SiT . _SiSiSiVSir _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Si q.#. #.# #####≈≈. #.# ##⌠#⌠##≈# #O# #≈§§≈≈#≈# #.###§§§.≈#≈##### #.##⌠≈§..≈#≈....# #.###≈._..'.....# #.##⌠≈...≈#≈....# #....R.@###≈...§#≈....# #.###≈≈≈§≈#≈....#Si #####.#......###⌠#§##≈.#.....#.###### #####≈≈.#.#####.## ###.#.#.#.#...)..# #...#. #.#...)..#...#.####.#...).#.###.#......######.....#....#.#.RSi Si 22.2 (1 _Si :_Si Si*  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si{   .#.  Nitant the Geomancer #*# #####≈≈.  Gargoyle of Hepliaklqana **.... #*# ##⌠#⌠##≈#  Health: 43/43 ======================== #O# #≈§§≈≈#≈#  Magic: 11/15 =================------- Si4#*###§§§.≈#≈#####  AC: 10Str: 12 #*##⌠≈§..≈#≈....#  EV: 11Int: 23 #*###≈._..'.....#  SH: 5Dex: 10 #######*##⌠≈...≈#≈....#  XL:  9 Next: 18% Place: Dungeon:6 #.....R@###≈...§#≈....#  Noise: ---------  Time: 6882.2 (0.0) #.#########≈≈≈§≈#≈....## k) +4 hammer of Kismet {holy, rCorr Int+3  #####.#......###⌠#§##≈...... Cast: Sandblast #.....#.###### #####≈≈...... #.#####.## ###.#.#.. #.#...)..# #...#.. R   Zulima the knight #### #.#...)..#############...#.# O   ogre (asleep, ally target) ...###.#...)..................#.# ....##.#......######.....#....#.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: SiyuBrom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (asleep, ally target, 100% to  hit)Si ?   .#.  Nitant the Geomancer #.# #####≈≈.  Gargoyle of Hepliaklqana **.... #.# ##⌠#⌠##≈#  Health: 43/43 ======================== Si #O# #≈§§≈≈#≈#  Magic: 11/15 =================------- #.###§§§.≈#≈#####  AC: 10Str: 12 #.##⌠≈§..≈#≈....#  EV: 11Int: 23 #*###≈._..'.....#  SH: 5Dex: 10 #######○##⌠≈...≈#≈....#  XL:  9 Next: 18% Place: Dungeon:6 #.....R@###≈...§#≈....#  Noise: ---------  Time: 6882.2 (0.0) #.#########≈≈≈§≈#≈....## k) +4 hammer of Kismet {holy, rCorr Int+3  #####.#......###⌠#§##≈...... Cast: Sandblast #.....#.###### #####≈≈...... #.#####.## ###.#.#.. #.#...)..# #...#.. R   Zulima the knight #### #.#...)..#############...#.# O   ogre (asleep, ally target) ...###.#...)..................#.# ....##.#......######.....#....#.#Casting:Si C Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (asleep, ally target, 100% to  hit)Si@  .#.  #.#   #.#   #O#   #.#  #.# Si  #*###≈._  #######○#  #.....R@#  #.#######       )*   boulder (minion, rolling)===3.2 (1Si :○Si] ,onfirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (asleep, ally target, 100% to  hit) _You send a boulder barrelling forward!SiI*☼SiR.R.Si A○Sir0---4Si8_Si J _Your boulder is abraded by the wall and falls apart.Si HR°SiL E.OSib l.OSi A===5SandblastSi :_Si & _The ogre shouts!Siu W  Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si?'   .#.  Nitant the Geomancer #*# #####≈≈.  Gargoyle of Hepliaklqana **.... #*# ##⌠#⌠##≈#  Health: 43/43 ======================== Si#*# #≈§§≈≈#≈#  Magic: 7/15===========------------- #O###§§§.≈#≈#####  AC: 10Str: 12 #*##⌠≈§..≈#≈....#  EV: 11Int: 23 #R###≈._..'.....#  SH: 5Dex: 10 #######*##⌠≈...≈#≈....#  XL:  9 Next: 18% Place: Dungeon:6 #......@###≈...§#≈....#  Noise: ===------  Time: 6885.2 (0.0) #.#########≈≈≈§≈#≈....## k) +4 hammer of Kismet {holy, rCorr Int+3  #####.#......###⌠#§##≈...... Cast: Sandblast #.....#.###### #####≈≈...... #.#####.## ###.#.#.. #.#...)..# #...#.. R   Zulima the knight #### #.#...)..#############...#.# O   ogre (ally target) ...###.#...)..................#.# ..Sik..##.#......######.....#....#.# _The ogre shouts!  Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (ally target, 100% to hit)Si7 (   .#.  Nitant the Geomancer #.# #####≈≈.  Gargoyle of Hepliaklqana **.... #.# ##⌠#⌠##≈#  Health: 43/43 ========================Si>;  #.# #≈§§≈≈#≈#  Magic: 7/15===========------------- #O###§§§.≈#≈#####  AC: 10Str: 12 #R##⌠≈§..≈#≈....#  EV: 11Int: 23 #○###≈._..'.....#  SH: 5Dex: 10 #######.##⌠≈...≈#≈....#  XL:  9 Next: 18% Place: Dungeon:6 #......@###≈...§#≈....#  Noise: ===------  Time: 6885.2 (0.0) #.#########≈≈≈§≈#≈....## k) +4 hammer of Kismet {holy, rCorr Int+3  #####.#......###⌠#§##≈...... Cast: Sandblast #.....#.###### #####≈≈...... #.#####.## ###.#.#.. #.#...)..# #...#.. R   Zulima the knight #### #.#...)..#############...#.# O   ogre (ally target) ..SiS> *.###.#...)..................#.# ....##.#......######.....#....#.# _The ogre shouts!  Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant spiked club (ally target, 100% to hit)SibB F*☼SiM n .#.  #.#   #.#   #.#   #O#  #R#  #*###≈._  #######○#  @#  #.#######       )*   boulder (minion, rolling)Si_ 6.2 (1_○Sid M  Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant spiked club (ally target, 100% to hit) _You send a boulder barrelling forward! Zulima blocks the ogre's attack.Si\?*○Siq .  Your boulder barrels into Zulima. Zulima avoids your attack.Si=# OR°  Your boulder is abraded by the wall and falls apart.---7SandblastSiV_○Si!T _Zulima barely misses the ogre.Si% \.° Si B---8Si Si; \ _Zulima blocks the ogre's attack. Zulima hits the ogre with a +0 flail!Si  ?# .# #####≈≈..# ##⌠#⌠#O# #≈§§≈≈#≈# R###§§§.≈#≈####⌠≈§..≈#≈ #.###≈._..'.#######@##⌠≈...≈......###≈...§  #.#########≈≈≈§≈######.#......###⌠#§##....#.###### #####≈≈....####.####.#  . #### )..##############)..............Si'  Found a scroll labelled RYSYBR LUPNUYNT.9Sandblast_Si"G _The ogre hits Zulima with a +0 giant spiked club!Silg W  Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SiΚ  . .  Nitant the Geomancer #?# .#.  Gargoyle of Hepliaklqana **.... #.# #####≈≈.  Health: 43/43 ======================== #.# ##⌠#⌠##≈#  Magic: 4/15======------------------ #O# #≈§§≈≈#≈#  AC: 10Str: 12 #R###§§§.≈#≈#####  EV: 11Int: 23 #*##⌠≈§..≈#≈....#  SH: 5Dex: 10 #*###≈._..'.....#  XL:  9 Next: 18% Place: Dungeon:6 #######@##⌠≈...≈#≈....#  Noise: ---------  Time: 6889.2 (0.0) #.......###≈...§#≈....#  k) +4 hammer of Kismet {holy, rCorr Int+3  #.#########≈≈≈§≈#≈....##Si [40m Cast: Sandblast #####.#......###⌠#§##≈...... #.....#.###### #####≈≈...... #.#####.## ###.#.#.. R   Zulima the knight #.#...)..# #...#.. O   ogre (ally target) #### #.#...)..#############...#.# ...###.#...)..................#.#Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, ally target,89% to hit)Si  . .  Nitant the Geomancer #?# .#.  Gargoyle of Hepliaklqana **.... #.# #####≈≈.  Health: 43/43 ======================== #.# ##⌠#⌠##≈#  Magic: 4/15======------------------ #)# #≈§§≈≈#≈#  AC: 10Str: 12 #R###§§§.≈#≈#####  EV: 11Int: 23 #.##⌠≈§..≈#≈....#  SH: 5Dex: 10 #.###≈._..'.....#  XL:  9 Next: 18% Place: Dungeon:6 #######@##⌠≈...≈#≈....#  Noise: ---------  Time: 6889.2 (0.0) #.......###≈...§#≈....#  k) +4 hammer of Kismet {holy, rCorr Int+3  #.#########≈≈≈§≈#≈....##Si  Cast: Sandblast #####.#......###⌠#§##≈...... #.....#.###### #####≈≈...... #.#####.## ###.#.#.. R   Zulima the knight #.#...)..# #...#.. O   ogre (ally target) #### #.#...)..#############...#.# ...###.#...)..................#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (moderately wounded, ally target,89% to hit)  Zulima avoids your attack. The stone arrow hits the ogre!! . .  #?# .#.  #.#   #.#   #)#   #`  #`  #`###≈._    #..  #.#    SiW[1K   )Sio.R.Siy5/16=24==90.2 (1SandblastSi:_Si  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, ally target,89% to hit)  Zulima avoids your attack. The stone arrow hits the ogre!! _You kill the ogre!Si0. ?# .# #####≈≈..# ##⌠#⌠#)# #≈§§≈≈#≈# .###§§§.≈#≈####R##⌠≈§..≈#≈ #@###≈._..'.#######.##⌠≈...≈#.......###≈...§ SiY_ #.#########≈≈≈§≈######.#......###⌠#§##....#.###### #####≈≈....####.####.#  . #### )..#############Si%Sib/--1Si@:_SiSi . . ?# .# #####≈≈..# ##⌠#⌠#)# #≈§§≈≈#≈# .###§§§.≈#≈####⌠≈§..≈#≈ #R###≈._..'.######.##⌠≈...≈......###≈...§# #.#########≈≈≈§≈######.#......###⌠#§##....#.###### #####≈≈....####.####.#  .Si| 8 Si2 A--2Si 9_Si 2 _You swap places with Zulima.SiE  . ?# .# #####≈≈..# ##⌠#⌠#)# #≈§§≈≈#≈# #§§§.≈#≈####.##⌠≈§..≈#≈ #R###≈._..'.######.##⌠≈...≈......###≈...§# #.#########≈≈≈§≈######.#......###⌠#§##....#.###### #####≈≈....####.####.#Si 7R.Si Sif &3Si3 8_Si Si[ . ?# .# #####≈≈..# ##⌠#⌠# #≈§§≈≈#≈# .###§§§.≈#≈####R##⌠≈§..≈#≈ #.###≈._..'.######.##⌠≈...≈......###≈...§  #.#########≈≈≈§≈######.#......###⌠#§##....#.###### #####≈≈....Si_7R.SigSikB=4SirSiv  Things that are here: _a +0 giant spiked club; an ogre corpseSi+ . ?# .# #####≈≈.#⌠#⌠#)# #≈§§≈≈#≈# R###§§§.≈#≈####⌠≈§..≈#≈ #.###≈._..'.######.##⌠≈...≈......###≈...§#Si #.#########≈≈≈§≈######.#......###⌠#§##R.Si6C5 _SiB_Si] . ?# .# #####≈≈..# ##⌠#⌠#R# #≈§§≈≈#≈# #§§§.≈#≈####⌠≈§..≈#≈ #.###≈._..'.######.##⌠≈...≈......###≈...§# #.#########≈≈≈§≈##SiBIR)SiJp6==6Si} Si .  .#.# #####≈≈.R# ##⌠#⌠#)# #≈§§≈##§§§.≈#≈####⌠≈§..≈#≈ #.###≈._..'.######.##⌠≈...≈......###≈...§#Si7R.Si}Si&7Si;_SiS Si!+8.2 (2Si~9_Siq _d - 3 scrolls labelled RYSYBR LUPNUYNT (gained 1)Si y.  .# .#R# #####≈≈..# ##⌠#⌠#)# #≈§§≈##§§§.≈#≈####⌠≈§..≈#≈ #.###≈._..'.######.##⌠≈...≈Si 7R.SiM Si +9.2 (1SiI ;_Si Si[##. . R# .# #####≈≈..# ##⌠#⌠#)# #≈§§≈≈#≈# #§§§.≈#≈####⌠≈§..≈#≈ #.###≈._..'.Si@7R.Si+SiwD==900Si;_SiSi`Si~s The blast of sand hits the sleepcap!! _You destroy the sleepcap! _You hear the rapid rusting of a drain nearby. _You hear the drain falling apart. _You now have 314 gold pieces (gained 15). _The walls and floor vibrate strangely for a moment. _You encounter an ogre. It is wielding a +0 giant spiked club. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You send a boulder barrelling forward! _Your boulder is abraded by the wall and falls apart. _The ogre shouts! _You send a boulder barrelling forward! Zulima blocks the ogre's attack.  Your boulder barrels into Zulima. Zulima avoids your attack.  Your boulder is abraded by the wall and falls apart. _Zulima barely misses the ogre. _Zulima blocks the ogre's attack. Zulima hits the ogre with a +0 flail!  SiFound a scroll labelled RYSYBR LUPNUYNT. _The ogre hits Zulima with a +0 giant spiked club!  Zulima avoids your attack. The stone arrow hits the ogre!! _You kill the ogre! _You swap places with Zulima.  Things that are here: _a +0 giant spiked club; an ogre corpsed - 3 scrolls labelled RYSYBR LUPNUYNT (gained 1)Si[ n _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  The blast of sand hits the iguana!! _You kill the iguana!  You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored. _You see here an iguana corpse. _e - 22 poisoned darts (gained 2) _Found a stone staircase leading down. _Found a stone staircase leading up. _You hear the rapid rusting of a drain very nearby. _Found a war axe, a sling and a trident.  There is a stone staircase leading down here. _Found a stone staircase leading down. Si F_t - 2 scrolls of teleportation (gained 1) _i - 5 scrolls of identify (gained 1) _You encounter a hound.  The blast of sand hits the hound.  The hound is lightly wounded. _The hound barks!  The blast of sand hits the hound!! _You kill the hound! _You swap places with Zulima.  Found an escape hatch in the floor. _You hear the rapid rusting of a drain nearby.Si Nitant the Geomancer###Gargoyle of Hepliaklqana **....#..Health: 43/43 ========================#.#Magic: 6/16=========---------------#.#AC: 10Str: 12#.#EV: 11Int: 23#.#SH: 5Dex: 10#.#XL:  9 Next: 24% Place: Dungeon:6#@#Noise: ---------  Time: 6900.2 (0.0)#R#. .k) +4 hammer of Kismet {holy, rCorr Int+3 #.#.#.Cast: Sandblast#.# #####≈≈.#.# ##⌠#⌠##≈##)# #≈§§≈≈#≈#R   Zulima the knight#.#Si##§§§.≈#≈######.##⌠≈§..≈#≈....##.###≈._..'.....#Zulima avoids your attack. The stone arrow hits the ogre!! _You kill the ogre! _You swap places with Zulima.  Things that are here: _a +0 giant spiked club; an ogre corpse _d - 3 scrolls labelled RYSYBR LUPNUYNT (gained 1)Si3Si]SiSiSic8_Si&_7=Si-:_SiVBf_SiK,SiSSis_=__8==Siof_Si~8_Si,Si8:_Si]Si4Sil_==SiSizSiSSij:_SiN c9=Si$8_Si9,SiI>:_SiTH,Si %__=_Si_10/16==SiP_==SiSiK,Si/ |_SiW 1=_SiI+ BSi0 Si5 Si; :_Si? ,SiE :_SiAL SiO 9=SiS SiZ Si^ Sib 8_Simj Sim N2==Si~ Sik Si8 Si :_Si ,Si 8_Si Si` SiU :_Si! Si :==Sij Si Si Si- Si ,Si :_SiJ Si K3=Si 8_Si Si Si Si Sij Si Si& ,Si+ :_Si4 SiG8 9=Si; SiD SimH SiK SiY d_Si$c Sif L4==Sigj :_SiEq Sit Siw Si Si Si Si֎ ,Si Si Si6 :==SiH Sij Siô Si :_SiS a5=Si) Si ,Si Si] Si( Sij :_Si Si Si :_Si0 /=__Si7 b6==Sib $_Sih Sie ##.. Sim R  .# #####≈≈..# ##⌠#⌠#)# #≈§§≈##§§§.≈#≈####⌠≈§..≈#≈R.Si SiP Si SiO O##..R   .# #####≈≈..# ##⌠#⌠#SiDS )# #≈§§≈##§§§.≈#≈####R.SiZ Si^ Sib Si ##..R.#  .# #####≈≈..# ##⌠#⌠#)# #≈§§≈#Si LR.Si! ISi< ## ..##...R.#Si@@  .# #####≈≈..# ##⌠#⌠#R.Si4M f==SiZ  ### ...##.#..#.R.   .# #####≈≈.R.Si 3SiVT  ### ...##..#.###R.#  .#R.SiH#### ... ###.# #.@.# #R### #.# #.##.##.# #.##.# Si1BSi ##### #... ###.# #..@# #R### #.# #.##.##.# #.##. Si4LR.Si3SiVSiP##### #....####R..####.#.# Si ,SiISi #### #@...####.##.##.R.#.###.#.#R.Si3SiuSis###### #.@..# ###R##.# #...# ##.### #.# Si|,SíSi ###### #..@.# ###R##.# #...# .# #.### ..#.# ##.#.# ..#.# ..#.# ... SiLR.Si3SiFSi075.2 (75.0)Si1SiSiH  _You kill the ogre! _You swap places with Zulima.  Things that are here: _a +0 giant spiked club; an ogre corpsed - 3 scrolls labelled RYSYBR LUPNUYNT (gained 1) _Key pressed, stopping explore.SiJSii_You destroy the sleepcap! _You hear the rapid rusting of a drain nearby. _You hear the drain falling apart. _You now have 314 gold pieces (gained 15). _The walls and floor vibrate strangely for a moment. _You encounter an ogre. It is wielding a +0 giant spiked club. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You send a boulder barrelling forward! _Your boulder is abraded by the wall and falls apart. _The ogre shouts! _You send a boulder barrelling forward! Zulima blocks the ogre's attack.  Your boulder barrels into Zulima. Zulima avoids your attack.  Your boulder is abraded by the wall and falls apart. _Zulima barely misses the ogre. _Zulima blocks the ogre's attack. Zulima hits the ogre with a +0 flail!  Found a scroll labelled RYSYBR LUPNUYNT. Si(n_The ogre hits Zulima with a +0 giant spiked club!  Zulima avoids your attack. The stone arrow hits the ogre!! _You kill the ogre! _You swap places with Zulima.  Things that are here: _a +0 giant spiked club; an ogre corpse _d - 3 scrolls labelled RYSYBR LUPNUYNT (gained 1)  Key pressed, stopping explore.Si The blast of sand hits the iguana!! _You kill the iguana!  You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored. _You see here an iguana corpse. _e - 22 poisoned darts (gained 2) _Found a stone staircase leading down. _Found a stone staircase leading up. _You hear the rapid rusting of a drain very nearby. _Found a war axe, a sling and a trident.  There is a stone staircase leading down here. _Found a stone staircase leading down. _t - 2 scrolls of teleportation (gained 1) _i - 5 scrolls of identify (gained 1) _You encounter a hound.  The blast of sand hits the hound.  The hound is lightly wounded. _The hound barks!  The blast of sand hits the hound!! _You kill the hound! _You swap places with Zulima.  Found an escape hatch in the floor. _You hear the rapid rusting of a drain nearby. _o - an inky potionSiSiSiNitant the GeomancerGargoyle of Hepliaklqana **....Health: 43/43 ========================Magic: 16/16 ========================AC: 10Str: 12EV: 11Int: 23SH: 5Dex: 10######XL:  9 Next: 24% Place: Dungeon:6#.R@.#Noise: ---------  Time: 6975.2 (0.0)###.##.#k) +4 hammer of Kismet {holy, rCorr Int+3 #...# .#SiCast: Sandblast#.### ..#.# ##.#.# ..R   Zulima the knight#.#..#.#...#.# _You kill the ogre! _You swap places with Zulima.  Things that are here: _a +0 giant spiked club; an ogre corpse _d - 3 scrolls labelled RYSYBR LUPNUYNT (gained 1) _Key pressed, stopping explore.SiSiSiYSi2Si...........SicSibSiq,###### #.R.@# ###.##.# #...##.# #.####..#.# ###.#.# .. #.# ..#.# ... SiQJ.RSiSi%: _Si"######..R.###.##...#####.. ###. .. .....Siv .#.. .Si,SiՔSi#######..R.###.##..####.......F ###....## ....# ..$#.# .#..F   bullfrog (asleep).#Si h  You encounter a bullfrog.SiSi*:.RSi#7.2 (2Si!G, ally target)Si-&+8.2 (3Si,,Si~/+ _Found 15 gold pieces.Si/  ###### #....# ###.##R# #...##@# #.####.......F  #.# ###....##  #.# ....#  #.# ..$#  #.# ...#  #.# .#..  #.# .#..  #.# .#. Si=Si ###### #....# ###.##R# #...##@# #.####.......F  #.# ###....##  #.# ....# #.# ..$# #.# ...#  #.# .#..  #.# .#.. #.# SiSi SiP%Sic(_ _A bullfrog is nearby!Si9#######....# ###.##R#######...##.#.f..####.####.@.....F.#.# ###....####.# ....# #.# ...$##.# ....Siа##.# ...#..#.# ...#.f   sleepcap (dormant)#.# ...#.F   bullfrog (asleep, ally target)#.# #####≈≈..RSi\Si<9.2 (1SandblastSiFSiY _You encounter a sleepcap.SiZ .  The blast of sand hits the sleepcap!!Si6#F   bullfrog (asleep, ally target)SiN.RSi(.Si5--5=80.7 (1.5SandblastSiנSiO _You destroy the sleepcap!Sibf###### #....# ###.##.###### #...##.#....##.####R.@....F.#.# ###....##.# #....# #.# #...$##.# .....##.# ....#.. #.# ....#... #.# #. .RSiBk4-10SinSiKqSi[###### #....# ###.##.###### #...##.#....####.#.####.R.@...F.#.# ###....##.# #....# #.# #....#.. #.# #....#... #.# #....#... .RSig-2SandblastSiBSiSi | †The blast of sand hits the bullfrog!!SiN A###Si L... 4Si ---9=4.2 (1.5Sandblast _You kill the bullfrog!SiB  _Your Spellcasting skill increases to level 5!SiנISiܩ: _Si5=SiSiZ=SiSi[Si&Si#Si L6==SiSige#######....# ###.##.#######...##.#....####.##.####..R....†...##.# ###..@.##### Si$ki#.# #....# #.# #...$# #.# #.....##.# #....#..#.# #....#.#.# #....#... h   hound (asleep)#.# #####≈≈..h#.# ##⌠#⌠##≈#Sipe  You encounter a hound.Siz&-Si~d.R92.2 (8.0Si], ally target)§SiL-3.2 (9 _SiːSiSiӛ U   ###.##.###### #...##.#....####.#  #.####.......†...#  #.# ###.R@.#####  #.# #....# #.# #...$# #.# #.....# #.# #....#..  #.# #....#...  #.# #....#...  #.# #####≈§..h  #.# Si6    ###.##.###### #...##.#....####.#  #.####.......†...#  #.# ###.R@.#####  #.# #....# #.# #...$# #.# #.....# #.# #....#. #.# #....#...  #.# #....#...  #.# #####≈§.. #.# Si ? SiC SiH SiK \ _A hound is nearby!Sis#######....# ###.##.#######...##.#....####.##.####.......†...# #.# ###.R..##### #.# #...@# #.# #...$# #.# #.....# #.# #....#..#.# #....#..#.# #....#... #.# #####≈§..h#.# ##⌠#⌠##≈####)# #≈§§≈≈#≈#SiwO.RSiCSi24.2 (1 _SiASiUSi ######....###.##.######...##.#....####.#####.......†.. ###....#####  #..R.# .#.....#..#.....#####≈§..h.##⌠#⌠##≈#####h   hound (asleep)Si% )# #≈§§≈≈#≈#.###§§§.#####.RSi}, 3, ally target)Si/ &5Si< h _You see here 15 gold pieces.SixF .R==6SiM SiTQ ? _You now have 329 gold pieces (gained 15).Si######....###.##.######...##.#....####.#####.......†.. ###....#####   ##...R#.#.....##.....#...######≈§..h...>Si##⌠#⌠##≈#######)# #≈§§≈≈#≈# .###§§§.#####⌠≈§..≈#≈....Si h.  You swap places with Zulima. 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Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  f - a ring of see invisible (worn)l - a ring of protection from cold[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Si4SiSi"   Nitant the Geomancer  Gargoyle of Hepliaklqana **....  Health: 43/43 ========================### ###  Magic: 16/16 ========================#.. ..#  AC: 10Str: 12######.# #.#  EV: 11Int: 23#...##.# #.#  SH: 5Dex: 10#.#.##.# #.#Si]'  XL:  9 Next: 31% Place: Dungeon:6#......####@#  Noise: ---------  Time: 7031.2 (0.0) ### #.......R.#  k) +4 hammer of Kismet {holy, rCorr Int+3 ..####.#.#########  Cast: Sandblast ...†...#.# ..######.# ..####...#  R   Zulima the knight ..#....### ..#....+ .#.....# The hound is almost dead. _You block the hound's attack. The hound barely misses you.The blast of sand hits the hound!! _You kill the hound! _HP restored. _l - a ring of protection from coldSi 2w  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or f - a ring of see invisible; > or d - a ring of wizardrySi v  You remove your ring of see invisible.2.2 (1SiB Si ? _l - a ring of protection from cold (worn)SiQ.......R..........SiSiSi## ## #.. .###.#.##.#  #......####. ### #.......R.Si5####.#.#########.†...#####...### ..#....+R.SiSi,Si Si/j## ### #.. .###.#.##.# #.Sim #......####R ### #.........####.#.#########.†...#####...###R.SirSiuSio|Si*####### #.....###..#.##.# #R #......####. ### #.........####.#.#########.†...#####...SiLR.Si3SiLSi SiaA SiD Siq ######## #......#######.####.# #...##.# #.# ###### #.#.##.# #.# #....# #....R.####.# #.##.###### #.#.........# ..##.#....####.#@######### Si ####.......†...#.#  ###....######.# # #....####...# # ##....#....### # #.....#....+ # #.# # #....#.†...# # #....#.....#.RSi Si Si' Si ########......######.#####...##.# #######.#.##.# #..........#####.###### #.#.R....... Siv" ..##.#....####.#.######## ####.......†...#@#  ###....##### ..#....##...+#.....#†.....#####≈≈......>..RSi/* Si- Si1 Si %......######.####...##.# #######.##.# #.........#####.###### #.#......... ..##.#....####.#R######## ####.......†...#.#  ###....##### #..#Si[ 6....##.....#....+#.....##.†#....#####≈≈......>.##⌠#⌠##§########.RSi 3Si Sih ######.####.# #...##.# #.####### #.#.##.# #.#  #....# #......####.# ##.##.###### #.#.........# ...##.#....####.#.######### .####.......†...#R# .# ###....######.# .# #....####.@.# .# ##....#....### .# #.....#....+ .# #.# .# #....#.†...# .# #....#.....# .# #####≈≈......>. .# ##⌠#⌠##≈######## Si)# #≈§§≈≈#≈#.RSiSisSiSi #...##.# #.####### #.#.##.# #.# #....# #......####.# ###.##.###### #.#.........# #...##.#....####.#.######### #.####.......†...#.# #.# ###....######R# #.# #....####...# #.# ##....#...@### #.# #.....#....+ #.# #Si݅Z.# #.# #....#.†...# #.# #....#.....# #.# #####≈≈......>. #.# ##⌠#⌠##≈######## #)# #≈§§≈≈#≈# #.###§§§.≈#≈#####.RSiʌSiSiӓSi$v'...###.#SiUSilSi.Si%f  #######.#.##.# #.#  #....# #......####.# ##.##.###### #.#.........# ...##.#....####.#.######### .####.......†...#.# Sim*I.# ###....######.# .# #....####.R.# .# ##....#....##### .# #.....#....@...# .# #....#.....###.# .# #....#.†...# .# #....#.....# .# #####≈≈......>. .# ##⌠#⌠##≈######## )# #≈§§≈≈#≈# .###§§§.≈#≈##### .##⌠≈§..≈#≈....# _You open the door.RSi1.R   Zulima the knightSi 5Si9Si ###### #.#.##.# #.# #....# #......####.# .##.###### #.#...# ##.#....####.#.# ####.†...#.# # ###....######.# Si# #....####...# # ##....#...R##### # #.....#....'@..# # #....#.....###.# # #....#.†...# # # #....#.....# # #####≈≈......>. # ##⌠#⌠##≈######## # #≈§§≈≈#≈#  There is an open door here..RSiSi$ _SiSi #.#.##.# #.# ....# #......####.# .##.###### #.#...# ##.#....####.#.# .†...#.#  ###....######.# Si ; #....####...#  ##....#....#####  #.....#....R.@.#  #....#.....###.#  #....#.†...# .#  #....#.....# .#  #####≈≈......>..#  ##⌠#⌠##≈#### 'RSi)Si,Si.Si 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#≈...§≈≈§≈######.RSiTmSipSips9_Si"#.†...#.# ###....######.# #....####...# ##....#....##### #.....#....'...# #....#.....###.# #....#.†...# #.# #....#.....###R# #####≈≈§.....>@.#  ##⌠#⌠##≈#  #≈§§≈≈#≈# ##§§§.≈#≈##### #⌠≈§..≈#≈....# ##≈._..'.....# #⌠≈...≈#≈....# ##≈...§#≈....# ##≈≈≈§≈#≈....######SiSiSiS9_SiYb%#.†...#.# # ###....######.# # #....####...# # ##....#....##### # #.....#....'...# # #....#.....###.# # #....#.†...# #.# # #....#.....###R# # #####≈§§.....@..# # ##⌠#⌠##§# # #≈§§≈≈#≈# ###§§§.≈#≈##### ##⌠≈§..≈#≈....##≈._..'.....# Sif##⌠≈...≈#≈....# ###≈...§#≈....# ###≈≈≈§≈#≈....######.RSim3Si8s7_Si .####.†...#.# .# ###....######.# .# #....####...# .# ##....#....##### SiL.# #.....#....'...# .# #....#.....###.# .# #....#.†...# #.# .# #....#.....###.# .# #####≈§§....@>R.# .# ##⌠#⌠##§# )# #≈§§≈≈#≈# .###§§§.≈#≈##### .##⌠≈§..≈#≈....# .###≈._..'.....# .##⌠≈...≈#≈....# .###≈...§#≈....# ####≈≈≈§≈#≈....######There is a stone staircase leading down here.R.Si.≈§.#≈Si$ 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R.Si 3Si^ Sif +     #   ##### #.   #...# #.#   #####...#.# #.#.   #..R.@....####### #.#.   ##.##....###.#.   #.#...#####.....##.#.   #.#......##.....##.#.   #.#.####.####......#   Si #.#.#..#.# #...#### .RSi 3SiH SiF , # # # # ##### #. #...# #.# #####...#.# #.#. #...R.@...####### #.#. ##.##....###.#. #.#...#####.....##.#. #.#......##.....##.#. #.#.####.####......# #.#.#..#.# #...####    Si F.RSi Si Si Sik ##.#.#####.##### #.#...# ##.######...#.# #.#.#....R.@..####### #.#.##.##....###.#.#.#...#####.....##.#.#.#......##.....##.#.#.#.####.####......#Sio T#.#.#..#.# #...#### ##.#....#.# #.##.# # .RSiu 3Siz Si ##.###.#.######.######.##.....##...#.# #.######...#.# #.#...)#.....R.@.####### #.#...)Sih F##.##....###.#...)#.#...#####.....##.#.#.#......##.....##.#.#.#.####.####......####.#.#.#..#.# #...#### #.#.#....#.# #.##.# # .RSi Si Si Si-U'#### #...###  #.# ).# #####.#.#####.# #.....#. #...#.# #.#####.#####...#@# #.#...).#......R..####### #.#...).##.#########....###.#...)#.#...#####.....##.#.#.#......##.....##.#....#.#.####.####......####.#.#.#..#.# #...#### #..#.#....#.# #.##.# ### #.###.##.####....#Si`7-276.7 (89.8)SieG.RSikSioF-7.7 (90SiuSi"y# _Found a mace.Sio8.............Sis?Siۧ4### #...### #.## )#######.... ########...#.# .......R.####### )##.#########....#)###.....##.....##.#...###.####......####..#### #......#.# #.##.# ###Sia;R.Si.Si@Si-Si(Siq-!Si9M### #...#.#### #.###...)#######.... #...#.########...#R# .........####### )##.#########....#)###.....##.....##.#...###.####......####..#### #..R.Si@SiDSiHSi\ ### #.. #.##### #.# #...@.# #####.# #####.# #.....# #...#R# #.##### #####...#.# #.#...) #.........####### #.#...)#.##########.#...) #.#...#####.....##.# #.#......##.....##.#.. #.#.####.####......####SiWLR.SilSiSiSi'b  # # #.##### #. #..@).# #####. #####R# #..... #...#.# #. #####...#.# #.#... #..# #.#... ##.#########....###.#... #.#...#####.....##.# #.#......##.....##.# #.#.####.####......####You see here a +0 mace.Si21R. _SiZ=SiܖZ..#.#.#.#.  #. # #.#####Si # #.@.R.# ##### #####.# # #...#.# #. #####...#.# #.# #.# #.# ##.#....###.# #.#...#####.....##.# #.#......##.....##.# #.#.####.####......R)SiSiSiSi   ..o   #.#   #.#  Si  #.#   #.#   #.#   #.#####   #@.R).#   #####.# #   #...#.# #.   #####...#.# #.#   #.# #.#   ##.#....###.#   #.#...#####.....##.#. o   orc wizard (asleep)   #.#......##.....##.#   #.#.####.####......Si   You encounter an orc wizard. It is wielding a +0 dagger.SivSi`R.82.7 (5.0)Si"3, ally target)Si%23.7 (6 _Sim-Si22Si ..o #.# #.# #.# #.# #.# Si>"#.#####  #@R.).#  #####.#  #...#.#  .#    Siwy..o#.##.##.#Siv|#.##.##.##### #@R.).# #####.# #...#.#  .#       SiSiSiهSib _An orc wizard is nearby!Si\o...o ##### .R.).########.#.. #...#.#####...#.# .........####### ##.########o   orc (asleep).....##.....##.#.Sic1R.SikSigo+4.7 (1Si&tSicws _You encounter an orc. It is wielding a +0 hand axe.SiqBo...o .##### R..).########..Siu, #####...#.# .........####### ##.#####o 2 orcs (asleep)###SiɎ/ .oYou encounter an orc. It is wielding a +0 falchion. oThe orc shouts! You hear a shout!SioooR.Si%- oooo 2 orc wizards (1ooYou encounter an orc wizard. It is wielding a +0 dagger.Si$@==5SandblastSi,SiN _You hear a shout! The orc shouts! The orc wizard shouts!SiY  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Si   Nitant the Geomancer oo. Gargoyle of Hepliaklqana **.... .o. Health: 43/43 ======================== .*. Magic: 12/16 ==================------ Sių#o# AC: 10Str: 12 #*# EV: 11Int: 23 #*# SH: 5Dex: 10 #*# XL:  9 Next: 33% Place: Dungeon:6 #@# Noise: ==-------  Time: 7285.7 (0.0) #R#####  k) +4 hammer of Kismet {holy, rCorr Int+3  #...).# #### Cast: Sandblast #####.# #... #...#.# #.## #####...#.# #.#. R   Zulima the knight #.........####### #.#. oo 2 orc wizards (1 ally target) ##.#########....###.#. oo 2 orcs #.#...#####.....##.#.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder i4m(dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit)Si#    Nitant the Geomancer oo. Gargoyle of Hepliaklqana **.... ... Health: 43/43 ======================== .o. Magic: 12/16 ==================------ #o# AC: 10Str: 12 SiU( #.# EV: 11Int: 23 #.# SH: 5Dex: 10 #.# XL:  9 Next: 33% Place: Dungeon:6 #@# Noise: ==-------  Time: 7285.7 (0.0) #R#####  k) +4 hammer of Kismet {holy, rCorr Int+3  #...).# #### Cast: Sandblast #####.# #... #...#.# #.## #####...#.# #.#. R   Zulima the knight #.........####### #.#. oo 2 orc wizards (1 ally target) ##.#########....###.#. oo 2 orcs #.#...#####.....##.#.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure) ic, d Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit).o.ooonfirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit)  You miscast Brom's Barrelling Boulder. Nothing appears to happen.Si4 M.oo.o..o.#.#Si]8 #o##.##.##@##R##### #...).# #####.#       o 3 orcs   Contam: 12% 6.7 (1Si? SiG o _You encounter an orc. It is wielding a +0 club.Si;n   Sir GCasting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SiC    Nitant the Geomancer .oo Gargoyle of Hepliaklqana **.... .o. Health: 43/43 ======================== .o. Magic: 8/16Si: ============------------ #*# AC: 10Str: 12 #o# EV: 11Int: 23 Contam: 12%  #*# SH: 5Dex: 10 #*# XL:  9 Next: 33% Place: Dungeon:6 #@# Noise: ==-------  Time: 7286.7 (0.0) #R#####  k) +4 hammer of Kismet {holy, rCorr Int+3  #...).# #### Cast: Sandblast #####.# #... #...#.# #.## #####...#.# #.#. R   Zulima the knight #.........####### #.#. oo 2 orc wizards (1 ally target) ##.#########....###.#. ooo 3 orcs #.#...#####.....##.#.Casting: Brom's Barrelling Boulder (dangerous; Si 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit)Si   Nitant the Geomancer .oo Gargoyle of Hepliaklqana **.... .o. Health: 43/43 ========================Si) .o. Magic: 8/16============------------ #.# AC: 10Str: 12 #o# EV: 11Int: 23 Contam: 12%  #.# SH: 5Dex: 10 #.# XL:  9 Next: 33% Place: Dungeon:6 #@# Noise: ==-------  Time: 7286.7 (0.0) #R#####  k) +4 hammer of Kismet {holy, rCorr Int+3  #...).# #### Cast: Sandblast #####.# #... #...#.# #.## #####...#.# #.#. R   Zulima the knight #.........####### #.#. oo 2 orc wizards (1 ally target) ##.#########....###.#. ooo 3 orcs #.#...#####.....##Si.#.Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit).o.o.o.oSiW*○Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit)  You send a boulder barrelling forward!  Your boulder barrels into the orc wizard.Si...oo.SiA.oo#.##o##*##°##@##R##### #...).# #####.#        *   boulder (minion, rolling)=7.7 (1Si#C**Si<e _The orc wizard is moderately wounded.SiM )Your boulder barrels into the orc wizard!*☼.o.oooSi^G.o oYou kill the orc wizard! )You encounter an orc wizard. It is wielding a +0 dagger.Your boulder barrels into the orc!*☼ )You kill the orc!Si\xX○○. 2 orcs7-5---8Sandblast○Si!J _Your boulder is abraded by the wall and falls apart.Si w#...#...oooo)○○.# R#### ...)#######.. #####...#.# .........####### ##.#####.oooooo.SR.SiBS   adder (distracted)oo 2 orcs---9Sandblast○ _You encounter an adder.Si { )The blast of sand hits the orc wizard!Si s##   orc wizardSifQ..o.oooSSiCo| ○○Ss SiWsN(1 ally target)You kill the orc wizard!Sixv **The orc wizard casts a spell at you.Si{Siw@°°Si 7---6==91.2 (1.5Si9°SiD _The puff of flame hits you but does no damage.Si ## The blast of sand hits the orc wizard.Si^.Sio# °°.........#######   ##.#########....###.#.The orc wizard is moderately wounded.Siw **The orc wizard points at you and mumbles some strange words.Si >).Si w34---------2.7Si2Si. _The magic dart hits you!Si - _You are too injured to fight recklessly!TijD#...# ... oo#o#).R.#####..).########TiH...#...######..........########.#########....## #.#....STiR S   adderoo 2 orcs (1 ally target)You swap places with Zulima.Ti Z **(ally target)The orc wizard casts a spell at you.Tiq8R.Ti2)TiF030TiPTi D _The magic dart hits Zulima but does no damage.Ti{ #...#..S.ooo)R #### ...)#######.. #####...#.# .........####### Ti##.#####S.oTiײ)o.STi o   orc priest (distracted)o   orc wizard (ally target)S   adder (…)You encounter an orc priest. It is wielding a +0 falchion.TiJ8% -4TiTi[ _Zulima closely misses the orc wizard.Ti+ Ti,/ 8-Ti5 Ti8 ^ _You are too injured to fight recklessly!Ti  Nitant the Geomancer #...# Gargoyle of Hepliaklqana **.... ... Health: 34/43 ==================------ ..o Magic: 6/17========----------------Ti Soo AC: 10Str: 12 #)# EV: 11Int: 23 Contam: 8%  #o# SH: 5Dex: 10 #R# XL:  9 Next: 36% Place: Dungeon:6 #@# Noise: ---------  Time: 7294.7 (0.0) #.# k) +4 hammer of Kismet {holy, rCorr Int+3  #.#####  Cast: Sandblast #...).# #### #####.# #... #...#.# #.## R   Zulima the knight #####...#.# #.#. o   orc priest (distracted) #.........####### #.#. o   orc wizard (ally target) ##.##Ti #######....###.#. S   adder(…)_You are too injured to fight recklessly!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, ally target, 82% to hit)Ti2@  Nitant the Geomancer #...# Gargoyle of Hepliaklqana **.... ... Health: 34/43 ==================------ ..o Magic: 6/17========---------------- Soo AC: 10Str: 12Ti #)# EV: 11Int: 23 Contam: 8%  #)# SH: 5Dex: 10 #R# XL:  9 Next: 36% Place: Dungeon:6 #@# Noise: ---------  Time: 7294.7 (0.0) #.# k) +4 hammer of Kismet {holy, rCorr Int+3  #.#####  Cast: Sandblast #...).# #### #####.# #... #...#.# #.## R   Zulima the knight #####...#.# #.#. o   orc priest (distracted) #.........####### #.#. o   orc wizard (ally target) ##.#########....###.#. S   adder(…)[18;2TiHPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, ally target, 82% to hit)  Zulima avoids your attack. The blast of sand hits the orc wizard!  You kill the orc wizard! #...#Ti5.....oSoo#)##)#####@##.# #...).#       S   adder   oo 2 orcsTid.So.)STi-i.o.oTiXs)Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, ally target, 82% to hit)  Zulima avoids your attack. The blast of sand hits the orc wizard!  You kill the orc wizard!  Zulima hits the adder with a +0 flail!Ti|Rooo 2 orcs (1 ally target)Tiz5=58=6.2 (1.5Ti}Ti3E _The adder dies!TiL  Nitant the Geomancer #...# Gargoyle of Hepliaklqana **.... ... Health: 35/43 ===================----- ... Magic: 5/17=======----------------- .oo AC: 10Str: 12 #o# EV: 11TiInt: 23 Contam: 5%  #*# SH: 5Dex: 10 #R# XL:  9 Next: 38% Place: Dungeon:6 #@# Noise: =--------  Time: 7296.2 (0.0) #.# k) +4 hammer of Kismet {holy, rCorr Int+3  #.#####  Cast: Sandblast #...).# #### #####.# #... #...#.# #.## R   Zulima the knight #####...#.# #.#. o   orc priest #.........####### #.#. oo 2 orcs (1 ally target) ##.#########....###.#. _The adder dies!Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, [3Ti 7m( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (ally target,  85% to hit)TiMR  Nitant the Geomancer #...# Gargoyle of Hepliaklqana **.... ... Health: 35/43 ===================----- ... Magic: 5/17=======----------------- .oo AC: 10Str: 12 #)# EV: 11Int: 23 Contam: 5%  #)# SH: 5Dex: 10 TiV#R# XL:  9 Next: 38% Place: Dungeon:6 #@# Noise: =--------  Time: 7296.2 (0.0) #.# k) +4 hammer of Kismet {holy, rCorr Int+3  #.#####  Cast: Sandblast #...).# #### #####.# #... #...#.# #.## R   Zulima the knight #####...#.# #.#. o   orc priest #.........####### #.#. oo 2 orcs (1 ally target) ##.#########....###.#.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (ally target,  85% to hit)  Zulima avoids your attack. The blast of sand hits the orc!  You kill the orc!Ti[ #...#.......oo#)########@##.# #...).#          orc   TiQ.oTidoR.TiWo 2 orc priests (1 ally target)TiUO297.7 (1.5TiaTi  Shift-Dir - straight line  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (ally target,  85% to hit)  TixZulima avoids your attack. The blast of sand hits the orc!  You kill the orc! _You encounter an orc priest. It is wielding a +0 hand axe.Ti\#...##...#.o.o.oR #####...)#######.. #####...#.# .........####### .oTi 6=180Ti%Ti4b _The orc hits Zulima with a +0 falchion. Zulima hits the orc with a +0 flail.Tid D  Zulima blocks the orc's attack.Ti׽ TiL|  The orc priest looks encouraged for a moment.TiDRe6=9TiQWTiZ\K _Your magical contamination has completely faded away.Ti}k #...# #...# #...# ... .oo #o# #R# #@# #.# #.# #.#####  #...).#  Tip'#####.#       The orc priest looks encouraged for a moment.Your magical contamination has completely faded away.  Zulima blocks the orc's attack.  The orc priest mumbles some strange prayers to Beogh against you.Beogh smites you!  The orc priest calls down the wrath of Beogh upon you.TiTH #...# #...# #...#TidY....oo#o##R##@##.##.##.##...).# #####.#      Tivd )Beogh smites you!  * * * LOW HITPOINT WARNING * * *Zulima hits the orc with a +0 flail!Tiep(TivTizu12--------------==300TiTiC _The orc dies!Ti  Casting: Sandblast (safe; 1% risk of failure)  Ti\Confirm with . or Enter, or press ? or * to list all spells.TiR  Nitant the Geomancer #...# Gargoyle of Hepliaklqana **.... #...# Health: 12/43 ======------------------ #...# Magic: 3/17====-------------------- ... AC: 10Str: 12 .oo EV: 11Int: 23 #*# SH: 5Dex: 10 #R# XL:  9 Next: 39% Place: Dungeon:6 TiBX#@# Noise: ==-------  Time: 7300.7 (0.0) #.# k) +4 hammer of Kismet {holy, rCorr Int+3  #.# Cast: Sandblast #.#####  #...).# #### #####.# #... R   Zulima the knight #...#.# #.## oo 2 orc priests (1 ally target) #####...#.# #.#. #.........####### #.#. _The orc dies!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 falchion (ally target, 76% to hit)Tiy   Nitant the Geomancer #...# Gargoyle of Hepliaklqana **.... #...# Health: 12/43 ======------------------ #...# Magic: 3/17====-------------------- ... AC: 10Str: 12 .)o EV: 11Int: 23 #)# SH: 5Dex: 10 Ti #R# XL:  9 Next: 39% Place: Dungeon:6 #@# Noise: ==-------  Time: 7300.7 (0.0) #.# k) +4 hammer of Kismet {holy, rCorr Int+3  #.# Cast: Sandblast #.#####  #...).# #### #####.# #... R   Zulima the knight #...#.# #.## oo 2 orc priests (1 ally target) #####...#.# #.#. #.........####### #.#.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 falchion (ally target, 76% to hit)  Zulima avoids your attack. The stone arrow hits the orc priest!!Ti  #...# #...# #...#....)o#`##`##@##.#Tia #.##...).# #####.#     orc priest    TiYjD.oTiR(ally target)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 falchion (ally target, 76% to hit)  Zulima avoids your attack. The stone arrow hits the orc priest!!  You kill the orc priest!411.7 (1 _Zulima closely misses the orc priest. Tix^  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Tign   Nitant the Geomancer #...# Gargoyle of Hepliaklqana **.... #...# Health: 12/43 ======------------------ #...# Magic: 0/17------------------------ ... AC: 10Str: 12 .). EV: 11Int: 23 #o# SH: 5Dex: 10 #R# XL:  9 Next: 41% Place: Dungeon:6 #@# Noise: ==-------  Time: 7301.7 (0.0) #.# k) +4 hammer of Kismet {holy, rCorr Int+3  #.# Cast: Sandblast #[ Ti Om.#####  #...).# #### #####.# #... R   Zulima the knight #...#.# #.## o   orc priest (ally target) #####...#.# #.#. #.........####### #.#. _Zulima closely misses the orc priest.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (ally target, 76% to hit) Tik|  Nitant the Geomancer #...# Gargoyle of Hepliaklqana **.... #...# Health: 12/43 ======------------------ #...# Magic: 0/17------------------------ ... AC: 10Str: 12 .). EV: 11Int: 23 #)# SH: 5Dex: 10 #R# XL:  9 Next: 41% Place: Dungeon:6 #@# Noise: ==-------  Time: 7301.7 (0.0) #.# k) +4 hammer of Kismet {holy, rCorr Int+3  #.# TiF Cast: Sandblast #.#####  #...).# #### #####.# #... R   Zulima the knight #...#.# #.## o   orc priest (ally target) #####...#.# #.#. #.........####### #.#.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (ally target, 76% to hit)  Zulima avoids your attack. The stone arrow hits the orc priest! Ti; #...# #...# #...#....).#)##`##@##.##.##...).# #####.#       Ti83R Ti=3=22.7 (1Sandblast Ti Ti!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (ally target, 76% to hit)  Zulima avoids your attack. The stone arrow hits the orc priest! _You kill the orc priest! Ti"  Ti 3 TiB m  You start resting. Ancestor HP restored. Ti7  Ti:* a0--3.7 (1 _ Ti1  Ti Ti3 Ti, Ti+L1=4= Tix, Ti5== Ti TiٿB Ti`B Ti_2= Ti Tii6= Ti Ti*n Ti  TiRO= TiG Ti_7= Ti Ti Ti#, Ti3C3==18== Ti8B Ti<f== Ti,@a9= TixCu4= TiG TiJB TiUO20= TiR, TikVO= TiYB Ti]B TiYa1=5== Ti(eB TihB Tizli2= Tio TisP== Ti|X Tiڀ, Ti) Tiň3=6= Ti Tiȑ, Ti, Ti TiZ, Ti44== Ti Ti^X Tii7= Tiw5= TiB Tiÿ, Tiu Tiue= Ti) Tii6= Ti3, Ti Ti 8== Ti7== TiB, Ti2 ==8= Ti6 Ti: Ti>M9= TiB TiF, TiJ Ti;N9= TiQ TiAU, TiXe= Ti\ Ti_, Tic30=10/17== Ticg, TiukB Ti,o Ti!|31=== Ti B Ti]2=1= TisB TiQ, Ti, Ti~, TiR}3== Ti TiB Ti Tiۢ, Ti}c2= Ti Ti/4= Ti, Ti Ti5==3==6== Tif== Ti~B Ti7= Tia4= Ti TikX Ti, Ti w8= Tiw TiO= Ti, Ti&9=5== Ti) Ti,B Tic0 Ti4, TiA Ti}Eb40= TiIP== TiL TiP TiS, Ti-W Ti{Za6= Ti^ Ti`k1= Tic, Tiaf TiFi Ti%l, Ti2o|2== Tiq Tit TiYw, TiAz Ti&}, Tivn _You start resting.Magic restored. Ti9-- Ti241108.0) Tib7==29 _ Ti  Tiu I Ti!  Ti ~3== TiU<  #...##...#.).)R#####...)#######.. #####...#.#  TiA _HP restored. Ti:U I TiZ + _You swap places with Zulima. Ti(  #######...#...##.).....#)R#### ...)#######..  Tiw #Items here: )) [[ ††.R. Ti  Ti{ $ _ Tib  TiA 4  ###  ##..##.@.....###)##...#R# .#. #####...) TiG ######..Items here: ))))) [[[[ †††.R) TiO  TiT A== _ TiX  Ti0\ $  Things that are here: TiJ  #####  #...#  Ti  #...#  #...#  #...# ###  #...#...#  #.)@....#  ##R##...#  #)# ..#  #.# .# #.# ## #.# # #.##### # #...).# # #####.# #.a +0 falchion; an orc corpse Ti  Ti @= _ Ti9  TiN##### #...# #...# #...# #...##### #...#...# #.).@...# ##R##...# #)# ...# #.# ...##.# #### ##.# #.#.##### #.#...).#  TiT#####.#####.# #.R) Ti `3 Tii Tiy##### #...#  Ti'#...# #...# #...##### #...#@..# #.)R....# ##)##...# #)##...##.##...#.##########.# #.#.#####  #.##...).# #####.#.R Ti9 Ti% Ti< TiD 19.7 (7.0) Ti  TiY Ti_ _Partly explored, can't reach some places. Ti Tic.. Ti9 TiP&0 Ti Tiu _Partly explored, can't reach some places. Ti{N3 Ti@V Ti Ti Ti™u _Partly explored, can't reach some places. Ti.g Level 6 of the Dungeon <<<<>>>>>__(Press ? for help) ###.##.###### #.#.........#  #...##.#....####.#.#########  #.####.......†...#.#  #.# ###....######.#  #.# #....####...#  #.# ##....#....#####  ######.# #.....#....'...#  #...##.# #....#.....###.#  #...##.# #....#.†...# #.#  #...##.# #...§#.....###.#  #...######.# #####§§......>..#  #...#@..##.# ##⌠#⌠##§##########  #.).R...##)# #≈§§≈≈#§#  ##)##...##.###§§§.≈#≈#####  #)##...##.##⌠≈§..≈#§....#  #.##...##.###≈._..'.....#  #.#############.# TiPn #⌠≈...≈#≈....#  #.##.......###≈...§#≈....#  #.######.#########≈≈≈§≈#≈....######  #...).######.#......###⌠#§##≈.........#  #####.##.....#.###### #####≈≈.........#  #...#.##.#####.#####.#.#.....#  #####...#.##.#...)..##...#.....# TiHv #####.##.....#.###### #####≈≈.........##...#.##.#####.## ###.#.#.....######...#.##.#...)..# #...#.....# Ti9{ #.........####### #.#...)..#############...#.###########.#########....###.#...)..................#.##...[..##.#...#####.....##.#......######.....#....#.##......###.#......##.....##.#......# #.###.###..#..........##.#.####.####......####...# #.###<..#..####.......##.#.#..#.# #...#### #...# ####.##.......# #.......##.#....#.# #.##.# ##### #....##......###########.##.###.##.####....# #.#####...... Ti '.<.......#.#####.#.#.##.....###.# #.#####......####......#.##......#.######.###.# #.............# #.)....#.##.##.#.#.##.........# #############.##......#.##.##.#...##.###.##### ######........#.########.##.#........#.# #...########.##.#....####............)####.# ######.#.# #.#..#......###.#.##.#..........### ###......#.########.#.##....#.##.#.##.#....).##....#  Ti' #.#.######..........#.#######.##.#.##....).....>.#.# #.#.# ############....# #.##.#....#.#..#.....#.# #.#.# ##.#.####.##.####.#............# #.#.##### #..#..P...###.......<#..##.########## #.#.....# #..P.......#Tia Ti/Nitant the GeomancerGargoyle of Hepliaklqana **....Health: 43/43 ========================#####Magic: 17/17 ========================#...#AC: 10Str: 12#...#EV: 11Int: 23#...#SH: 5Dex: 10#...#####XL:  9 Next: 42% Place: Dungeon:6#...#@..#Noise: ---------  Time: 7419.7 (0.0)#.).R...#k) +4 hammer of Kismet {holy, rCorr Int+3 ##)##...#Cast: Sandblast#)##...##.##...##.######### R   Zulima the knight#.##..#.######.##...).######.# _Items here: ))))) [[[[ †††.  Things that are here: _a +0 falchion; an orc corpse _[39;49Ti mPartly explored, can't reach some places. _Partly explored, can't reach some places. _Partly explored, can't reach some places.Ti"Ti/'Tis+,Ti4  Things that are here: _a +0 falchion; an orc corpse _Partly explored, can't reach some places. _You swap places with Zulima.Ti8ITig=TiCBTiITiPf  Items here: ))))) [[[[ †††.TiSTiXK _Ti_^  Items here: )) [[ ††.TicTi~hK _TitlTijp,TiUt,TinTi,TiBTi",Ti,TiTi,TiBTiݠTiTiA,TiζTio<  You see here a +0 mace.TiٽTiK _Ti:,Ti,Ti,Ti,TiF,Ti_,Ti.BTiTiTiBTi4,TiBTi_TiXTiTiE,Tiw,TinTiY,Ti BTiTiGTi BTiB#,Ti@&BTi?)Ti,XTi/Ti{2BTiK5Ti 8,TiF;BTio>Ti]ATiDBTiGTiJBTiLTiOTiRTiU,TiAY,Ti\Ti_,Ti:c,TiVfTiPi,TilTi>pTit,TiBw,TizTi}Tii,TiTiTi],Ti{,TioTiTi,TiϚTiTi Ti,TiTiTi],Ti,TiKTi۸,TiF,Ti####.#.#.##.....###.##......#.######.###.##.##.#.#.##.........##.##.#...##.###.##### ###.##.#........#.# ............)####.# #.#.##.#..........### #.#.##.#....).##....# Ti#.#.##....)....R@.#.#57.7 (38.0) #.#....#.#..#.....#.# #.####.#............# #.......<#..##.########## ###..#.#>#....##~#~#~##.##.##.#.#.####~#~#~#~#.# #.##>#.#.##.##†#~#~##.##....#.#.##.††#†#~#~#.#######.#.##.##.#~#~#~.####Ti w _There is an escape hatch in the floor here.TiCTig%Level 6 of the Dungeon <<<<>>>>>__(Press ? for help) #.#.#..#.# #...#### #...# ####.##.......# #.......#  #.#....#.# #.##.# ##### #....##......###########.#  #.###.##.####....##.#####......'.<.......#.#  ####.#.#.##.....###.##.#####......####......#.#  #......#.######.###.##.............# #.)....#.#  #.##.#.#.##.........##############.###......#.#  #.##.#...##.###.#####Ti+[8;49H######..........#.####   ####.##.#........#.##...########.##.#....###   #............)####.#######.#.##.#..#......#   ##.#.##.#..........######......#.########.#.##....#.#  #.#.##.#....).##....##.#.######..........#.#######.#  #.#.##....)....R@.#.##.#.# ############....# #.#  #.#....#.#..#.....#.##.#.###.#.####.#  #.####.#............##.#.[34Ti1m######..#..P...##  #.......<#..##.###########.#.....##..P.......#  ###..#.#>#....##~#~#~##.##.#####.##.......P..#  #.##.#.#.####~#~#~#~#.##.# #.##...P#.....#  #.##>#.#.##.##†#~#~##.##.# #.###...###P...#  #....#.#.##.††#†#~#~#.##.# #.##...........#  ######.#.##.##.#~#~#~.#### #.# #.##.P........P#  #.#....#~#~#~#~#....# #.#####.##^##.>_..[34TiC6m##.#  #.#######~#~#~##.##.# #.......##P#.......#P#  #.......#######..##.# ##########.#########.#Ti3@>TiTi ####.#.#.##.....###.#Nitant the Geomancer#......#.######.###.#Gargoyle of Hepliaklqana **....#.##.#.#.##.........#Health: 43/43 ========================#.##.#...##.###.#####Magic: 17/17 ======================== ###.##.#........#.#AC: 10Str: 12 ............)####.#EV: 11Int: 23 #.#.##.#..........###Ti SH: 5Dex: 10 #.#.##.#....).##....#XL:  9 Next: 42% Place: Dungeon:6 #.#.##....)....R@.#.#Noise: ---------  Time: 7457.7 (0.0) #.#....#.#..#.....#.#k) +4 hammer of Kismet {holy, rCorr Int+3 #.####.#............#Cast: Sandblast #.......<#..##.########## ###..#.#>#....##~#~#~##.##.##.#.#.####~#~#~#~#.#R   Zulima the knight#.##>#.#.##.##†#~#~##.##....#.#.##.††#†#~#~#.#######.#.##.##.#~#~#~.#### _Partly explored, can't reach some places. _You swap places with Zulima. _Items here: ))))) [[[[ †††. _Items here: )) [[ ††. _You see here a +0 mace. _There is an escape hatch in the floor here.TiTiTiDTiI$ _TiR#BTi&BTi2*Ti .,Ti1,Ti5,Ti89,Ti<Tir@TiC,TiUTi~YTi]Ti>a,Ti{dTigTijTimBTi)qTiAtTiw,Ti{f  There is a stone staircase leading up here.TiTi5 _TiTiX  ####.##.#........#.#   #............)####.#   ##.#.##.#..........###   #.#.##.#....).##....#   #.#.##....).....>.#.#   #.#....#.#..#.....#.#   #.####.#............#   #.......R#..##.##########   ###..#.#@#....##~#~#~##.#66.7 (9   #.##.#.#.####~#~#~#~#.#   #.##>#.#.##.##†#~#~##.#   #....#.#.##.††#†#~#~#.#   ######.#.##.##.#~#~#~.#   #.#....#~#~#~#~#..   TiJ #.#######~#~#~##.#   #.......#######..#   #######...# ####Tiy _There is a stone staircase leading down here.Tig Tik Tin Tipu Tix 27.7 (1 _Ti Ti' J<7Ti=  ##+##  Ti #@R.#  #.....#  #.......#  #.........# +$........+ #.........#  ##.......## ##.....## Ti--9.2 (2.5Ti93Ti7? _You climb downwards.  Found 9 gold pieces.Ti;a _There is a stone staircase leading up here.TiUP 3TiU TiP w##+####<R.###.@...##.......##..#+$+#.### ## ##...##Ti P _Ti%* z##+##<R.##.....##..#..# +$.+ #.# #### ## ## ....Ti0 U.RTi4 3Ti(9 Tiؚ ##+##<..##.R...##......#..# +$.+ #.# ### ## ## .... #.##.Tit Q.RTị 3Ti Ti O##+##<..##.....##R.....# #.........# +.+ #.# ### ## ## ..... #.##. .#Ti! Q.RTi 3Ti Ti Ti" Tib& Ti m .#..##..........<.'...#..#.# _You now have 338 gold pieces (gained 9).Ti k<Ti P 75.2 (6.0 _You open the door.TiV Y _Found a stone staircase leading up.TiZ*D<..Ti.Ti 5Ti^Z ##+### ##<..##.. ##.....###..#####.#.#.R.#.<.@..+.#..#.#. #..##.## #.. ##.....###.. ##...###.. .....Tic$... #.##...# .#.RTidTi$ _TiTir ##....##+####..<..## .........#####..####..#.........#<.'R.+ ....#.@#.........# . #..##.......## #..###.... #..# ##... #..# ..... ...# #.##. ..## .###  There is an open door here.Ti ER.Ti3: _TiTi7|  #.###.  .... ##+## ##<. .... ##.....## ###..#####.##.......#.#.......@.R.........+.#....#..#.........##.#. #..##.......### #..#....## #..# ##...## #..# ..... ...# #.##. ..## .#.##Ti[R'Ti3TiTi2    #.   ###.##   ..... ##+##   ##... ##<..##   .... ##.....##   ###..#####.......#  #.#.#  #<R'..+  #.#....#..#.#   #.#..#..##.......##  # #..#..###..Ti...##  #.#..# ##...##  #. #..# .....  .. ...# #.##.  .. ..## .#   .##There is a stone staircase leading up here.R.TiTi,$ _Ti2TiZw #.  ###.###  .....# ##+##   ##...#<..##   ....# ##.....##  ###..####..#  ###.......#.........#   #.......R.'..+   #.#...@#..#.........#   #.#..#..##..#  Ti/ # #..#..###.   #.##..# ##   #. #..# .....   .. ...# #.##.   .. ..## .# #...## R<TiTiTiTi ###.###  .....# ##+##  ##...#<..##  ....# ##.....## ###..####..# ###.......#..#  #......R<.'...+  #.#....#..#...#  #.#@.#..##Ti |#  # #..#..###  #.##..# ##  #.##..# .....  ......# #.##.  .....## .#  #...##  ..... .RTiTi\Ti|Timz .....##+######<..## .##.....#####..#####.......###.......#..##.......<.'.+#.#...R#..#.# #.#..#..### #.....##  #.##..# ##...## #..# .........Ti#.#### #...## ......RTiXTiTiTiR####<..## .##.....#####..#####.......###.......#..#.......<.'.+#....#..#.# #.#R.#..### #.#.....##  #@##..# ##...## #..# .........#.##......## ##...##..... .......TiM.RTi3TiTix[ .##.....#####..#####.......###.......#..#.......<.'.+#....#..#.# #.#..#..###Ti` #R.#..###.....##  #.##..# ##...##  .....#.......# #.###........## .# ####...### ...................###...###.RTie3TikTie###..#####.......###.......#..#.......<.'.+#....#..#.# #.#..#..### #..#..###.....## # #R##..# ##...## #.#.##..# .....#..@....# #.###..## .# ###...###  ............#####...### #TiM.RTiz3TiTi<  ###..#####.#  ###.......#.#  #.......<.'..+ TidA #.#....#..#.#  #.#..#..##.##  #.#..#..###.....##  #.#.##..# ##...##  #.#R##..# .....  #.@.....# #.##.  #.## .#  ####...###  ......  ........  #.##  ###...###   #...# TiqETiJ,Ti٪l ###.........  #.......<.'..  #.#....#..#. Ti* #.#..#..##  #.#..#..###  #.#.##..# ## # #.#R##..# ..... #.#.......# #.##. #..@.....## .#   ####...#   ......# ......... #.......##  ###...#  #...#  #### .RTiߴ3TiTi  ###.#  #.......<.'.  #.#....#..# #.#.#..#..##. #.#.#..#..###..... #.#.#.##..# ##...##  #.#.#.##..# .....  #.#.R.....# #.##.  #.@......## .#  ####...###  ......#  .........  #.......##  ###...###  #...#  #### TiQ.RTi!3Ti%TiI ###.#. #.......<.'.. #.#....#..#. #.#.#..#..##.# #.#.#..#..###.....# #.#.#.##..# ##...##  #.#.#.##..# .....  #.#.......# #.##.  #.R@.....## .#  ####...###  ......#  ......... #.......##Ti ###...###  #...# #### Ti̓,TiɗTiN  #.......<.'.+ #.#....#..#..# Ti#.#.#..#..### #.#.#..#..###  #.#.#.##..# ##...##  #.#.#.##..# .....  #.#.......# #.##.  #.R......## .#  ####@..###  .......#  #.......... #.......## ###...###  #...#  ##### _You swap places with Zulima..RTig 3Ti Tip  #.#....#..#..#  #.#.#..#..###  #.#.#..#..###  #.#.#.##..# ##...##  #.#.#.##..# .....  #.#.......# #.##.  #..R.....## .#  ####...###  #...@...#  #.... #.##.# ###...###  #...# #####   .RTiԁ ITi q #.#.#..#..### Ti  #.#.#..#..####  #.#.#.##..# ##...##  #.#.#.##..# .....  #.#.......# #.##.  #........## .#  ####R..###  #.......##.## #..... #.##.## ###...###   #...# #####    .RTi 3Ti TiZ  #.#.#..#..##.##  #.#.#..#..###.....##  #.#.#.##..# ##...##  #.#.#.##..# .....  #.#.......# #.##.  Ti_ #........## .#  ####...###  #...R...##.##. #..... #.##.##. ###...###  #...# #####   .RTi_d Tig Ti=k Ti  #.#.#..#..##.##  #.#.#..#..###.....##  #.#.#.##..# ##...##  #.#.#.##..# .....  #.#.......# #.##.  #........## .#  ####...### Ti  #.......##.##. #....R. #.##.##. ###...###   ##### .RTi Ti Ti Tia> #.#.#..#..##.## #.#.#..#..###.....## #.#.#.##..# ##...## #.#.#.##..# ..... TiB 8#.#.......# #.##. #........## .# ####...### ##.......##.##.#.....R.#.##.##.###...### ..#...# #######.RTibG TiDN 3Ti[ #.#.#..#..##.## #.#.#..#..###.....## #.#.#.##..####...## #.#.#.##..#.. ..... #.#.......#.# #.##. #........##.# .# ####...### .# .#.......##.##...##......R.#.##.##...####...### ... .#...# #########Tiڹ F.RTi 3Ti* TiH( #.#.#..#..##.## #.#.#..#..###.....## #.#.#.##..####...## #.#.#.##..#.. ..... #.#.......#.# #.##. #........##.# .# .####...####.# ..#.......##.##...#.TiW- e#.......R.#.##.##...#.###...####... ..#...# ##### ######.RTi1 3Ti5 Ti ...#..#.........##.#..###.....#####...###.##..#.. ....#.......#.# #.##..........# .####...####.# ........##@##...#.....R.......Ti .......##.##...####...####... .......# ##### ######## TiR ,Ti TiA #.#.#..#..### #.#.#..#..### #.#.#.##..####...## #.#.#.##..#.. ..... #.#.......#.# #.##.##........##.# .##.#####...####.# ............##.##...#.##........R.@......#TiW b#.......##.##...#.####...####... ....# #...# ##### #########.RTi Ti+ Ti Tix #.#.#..#..##.## #.#.#..#..###.....## #.#.#.##..####...## #.#.#.##..#.. ..... #.#.......#.# #.##.# #........##.# #.##.#####...####.# ..#.......##.##...#.# #.........R.# #.Ti~ ##.##...#.# ###...####........# #...# ########## .RTi 3Ti Ti #.#.#..#..##.## #.#.#..#..###.....## #.#.#.##..####...## #.#.#.##..#.. ..... #.#.......#.# #.##.# #........##.###.##.## ####...####.##....... Ti& #.......##.##...#.# #..........R.@....# #.##.##...#.# ###...####........# #...# #### .RTi Ti7 Ti TiX...#..#.........##......#####...###.##..#.. ..... #.......#.# #.##.# Ti]........##.###.##.#######...####.##.......#....##.##@..#.#.......R...........##.##...####...####...........# ############### TiPb,Ti3fTie#.......<.'.+  #.#....#..#.........#  #.#.#..#..##.......#.#.#..#..###.....##.#.#.##..####...##  #.#.#.##..#.. .....  #.#.......#.# #.##.#  #........##.###.##.###  ####...####.##.@.....##.......##.##...#.#.##...........R.....# #.......##.##...#.####...####........##...# ###############R.TilTiTi7Ti<##.......#.#......<.'..+...#..#................##......#####...##TiA9#.##..#.. ..... #.......#.# #.##.# ........##.###@##.#######...####.##..........##.##R..#.#.#....................##.##...#.####...####...........# ###############R.TiaTi5Ti Tioh ###..###### ##.......#.#......<.'..+...#..#.........##......######...####.##..#........##.......#.#  ........##.###.##.#######...####.##.R.....#....##.##...#.#.#....................##.##...#.####...####........#...# ###############TitLR.Tix3TiTin ....# ##.....# ###..########.......#.#......<.'.+Ti3...#..#..##.......##.#..###.....#####...###.##..#....@...##.......#.###.##.# ........##.###R##.######...####.##..........##.##...#.#.#....................##.##...#.###...####........##...# ##########R.Ti3Ti"TiT....# ##.....## ###..#####.## ###.#.# #.......<.'..+ #.#....#..#.# #.#.#..#..##.## #.#.#..#..###.....## #.#.#.##..####...### #.#.#.##..#.....@..# #.#.......#.###R##.# #........##.###.##.### ####...####.##.......#  Ti3Y#.......##.##...#.#.#  #...........#  #.##.##...#.#  ###...####........# Tia,TifTi-....# ##.....##  ###..#####.......## .#.........# .......<.'.........+ .#....#..#.........# .#.#..#..##.......## .#.#..#..###.....## .#.#.##..####...### .#.#.##..#......@.# Ti+.#.......#.###R##.# ........##.###.##.### ...####.##.......# #.......##.##...#.#.# #..........#.# #.##.##...#.# # ###...####........# R.TiV3TiTi OD###..#####.. #.......#.........# ......<.'.........+ #....#..#.........# #.#..#..##.......## #.#..#..#.## Ti]S#.#.##..####...### #.#.##..#.....R..# #.......#.###.##@# .......##.###.##.### ##...####.##.......# .......##.##...#.## .................#.# .......##.##...#.# # #...####........#  #...# ##########  #####.RTiX3Ti^Tik.......#.. ......<.'.+ #....#..#.........##..#..##.......###.....## ##..####...###......R.......#.###.##. .......### ##...####.##.......# .......##.##...#.#.#..............#.#Ti...##.##...#.# ##...####........#  #...# ############# .RTiGTivTiTiO>.....<.'.+ .#..#..# .#..#..##.......## .#..#..### .#.##..#### .#.##..#........# .......#.###.##R# ......##.###.##.### #...####.##.....@.# Ti1C......##.##...#.#.# ............#.# ..##.##...#.#.# #...####........#.#...# ##########[. ##### ## .RTi&ITiMTiPTi3K.#..#..# #..#..##.......## #..#..### #.##..#### #.##..#........# ......#.###.##.# TiL....##.###.##R#######.##.......# .....##.##...#.#@# ............#.# ..##.##...#.#.# ####........#.# ...# ##########[### ### .RTi3TiTi'#..#..####.....## ##...#........ ......#.###.##. .....##.### ...####.##.....R. .....##.##...#.#.................##.##...#####....... ##########[. #### ###Ti,M.RTi13Ti6Ti#.....## ##...#........ ......#.###.##. .....##.### ...####.##....... .....##.##...#.#RTi..............#....##.##...#####....... ##########[. #### #### .RTiTi9TiTiS )##...#Tiip........ ......#.###.##. .....#### ...####.##....... .....##.##...#.#...............#R...##.##...#.#.####....... ##########[......o #### #########   o   orc wizard (asleep)Ti  You encounter an orc wizard. It is wielding a +0 dagger.Tiq).R514.2 (39.0), ally target)5.2 (40 _Ti/Ti45Ti.##..#........ ......#.###.## .....##.###.##.#######.##....... .......#.#..............#.Ti...##.##...#.#R####........#.####### ##########@......o #### #########TiN.RTirTi16.2 (1.0)Ti Ti8 _You see here a +2 pair of gloves of hurling.Tix M.RTi& Ti &7TiH Ti X _m - a +2 pair of gloves of hurlingTiӵ.##..#.# #.###.##.# ##.###.##.### ####.##.......# ##.##...#.#.# #.# ##.##...#.#.# ####.#.#o# ##R@.....oo #opriest)oo 2 orc wizards (asleep, 1 ally target)Timg  You swap places with Zulima.8TiTin _You encounter an orc priest and an orc wizard.TiR ##..#.# #.###.##.# ##.###.##.### ####.##.......# ##.##...#.#.# Ti #.# ##.##...#.#.# ####.#.#o## ##R.@....oo# #Ti t.Ro.Ti  loooooTi a==9SandblastTiK Y _The orc priest shouts! The orc wizard shouts!Ti   Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ti ##..#........# Nitant the Geomancer ....#.###.##.# Gargoyle of Hepliaklqana **.... ...##.###.##.### Health: 43/43 ======================== .####.##.......# Magic: 13/17 ==================------ ...##.##...#.#.# AC: 10Str: 12 .............#.# EV: 11Int: 23 ...##.##...#.#.# SH: 5Dex: 10 .####........#.#######o#  XL:  9 Next: 42% Place: Dungeon:7 .# ##########.R@***o*o#  Noise: ==-------  Time: 7519.2 (0.0) ## ###########  k) +4 hammer of Kismet {holy, rCorr Int+3   Cast: Sandblast  R  [40Ti m Zulima the knight  o   orc priest  oo 2 orc wizards (1 ally target)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit)Ti ##..#........# Nitant the Geomancer ....#.###.##.# Gargoyle of Hepliaklqana **.... ...##.###.##.### Health: 43/43 ======================== .####.##.......# Magic: 13/17 ==================------ ...##.##...#.#.# AC: 10Str: 12 .............#.# EV: 11Int: 23 ...##.##...#.#.# SH: 5Dex: 10 .####........#.#######o#  XL:  9 Next: 42% Place: Dungeon:7 Ti .# ##########.R@...oo.#  Noise: ==-------  Time: 7519.2 (0.0) ## ###########  k) +4 hammer of Kismet {holy, rCorr Int+3   Cast: Sandblast  R   Zulima the knight  o   orc priest  oo 2 orc wizards (1 ally target)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit).oo.☼*TiA Yoonfirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target,  100% to hit)  You send a boulder barrelling forward!Ti#.##.#######o#  #.R@○  ###########  o   orc(…)=20.2 (1Ti_:○Tio _You encounter an orc. It is wielding a +0 club.TiWG ○*Your boulder barrels into the orc wizard! )The orc wizard is severely wounded.The orc wizard hits your boulder but does no damage.  Your boulder barrels into the orc wizard!○* )You kill the orc wizard!TiC°   orc wizardTiٻTiok4---1SandblastTie9°Ti}J _Your boulder is abraded by the wall and falls apart.Ti.##..#.#.#.###.##.#.##.###.##.### ..####.##.......#.##.##...#.#.#.#.#.##.##...#.#.# ..####.#.#o# ..# ##.@R○○°)oo## #.Ro..oTi3N°.(ally target)Ti"B---2TiH _You swap places with Zulima.Ti1Z>##..#.# #.###.##.# ##.###.##.### ####.##.......# ##.##...#.#.# #.# ##.##...#.#.# ####.#.#.# # ##..@R°.ooo#  # Ti_°RooTi'e!.Tih73SandblastTiAlTiqTiEW  Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TilY##..#........# Nitant the Geomancer ....#.###.##.# Gargoyle of Hepliaklqana **.... ...##.###.##.### Health: 43/43 ======================== .####.##.......# Magic: 10/17 ==============---------- ...##.##...#.#.# AC: 10Str: 12 .............#.# EV: 11Int: 23 ...##.##...#.#.# SH: 5Dex: 10 .####........#.#######.#  XL:  9 Next: 44% Place: Dungeon:7 TitI.# ##########..@*R*ooo#  Noise: ---------  Time: 7523.2 (0.0) ## ###########  k) +4 hammer of Kismet {holy, rCorr Int+3   Cast: Sandblast  R   Zulima the knight  o   orc priest (ally target)  o   orc wizard  o   orc _You swap places with Zulima.  Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (ally target, 76% to hit)TijO##..#........# Nitant the Geomancer ....#.###.##.# Gargoyle of Hepliaklqana **.... ...##.###.##.### Health: 43/43 ======================== .####.##.......# Magic: 10/17 ==============---------- ...##.##...#.#.# AC: 10Str: 12 .............#.# EV: 11Int: 23 ...##.##...#.#.# SH: 5Dex: 10 TiIo.####........#.#######.#  XL:  9 Next: 44% Place: Dungeon:7 .# ##########..@.R.)oo#  Noise: ---------  Time: 7523.2 (0.0) ## ###########  k) +4 hammer of Kismet {holy, rCorr Int+3   Cast: Sandblast  R   Zulima the knight  o   orc priest (ally target)  o   orc wizard  o   orcCasting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe (ally target, 76% Tiytto hit)  Zulima avoids your attack. The stone arrow hits the orc priest!!#.#  ```)oo#  ###  owizardo   orcTiF.RTiz-o.Tia8.(ally target)Tim<6==4.2 (1TiTi-=onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 hand axe (ally target, 76% to hit)  Zulima avoids your attack. The stone arrow hits the orc priest!! _You kill the orc priest!Tiu: )Zulima avoids your attack. The blast of sand hits the orc wizard!!TiH###o   orcTikt.Ro.Ti )  You kill the orc wizard!Zulima hits the orc with a +0 flail!Ti/..Ti28-7-5.7 (1.5  You kill the orc wizard!hits the orc with a +0 flail! _The orc dies!  Training target 6.0 for Spellcasting reached!  Your Spellcasting skill increases to level 6!You need to enable at least one skill for training.Ti/  --more--Ti-Ti1  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   i - Spellcasting   6.0   8.3  -1          Tih5 b - Maces & Flails   0.0   1.0   0   j - Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  10.0   8.5  +2   d - Throwing   0.0   1.2  -1           l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Ti@9Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                                                      [Ti=20;2HYou need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsTi2 = a + Fighting 2.0Ti(~rTargetTarget--  --  --  -- Ti --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets Ti[V<[?25h[?0c0  Tia `[?25l[?1c4.0  +1  The current training targets, if any.  The species aptitude is in white.=] set aall targets Ti  Ti Tic##..#........#Nitant the Geomancer ....#.###.##.#Gargoyle of Hepliaklqana **.... ...##.###.##.###Health: 43/43 ======================== .####.##.......#Magic: 10/18 =============----------- ...##.##...#.#.#AC: 10Str: 12 .............#.#EV: 11Int: 23 ...##.##...#.#.#SH: 5Dex: 10 .####........#.#######.#XL:  9 Next: 47% Place: Dungeon:7 .# ##########..@...R).#Noise: =--------  Time: 7525.7 (1.5) #############k) +4 hammer of Kismet {holy, rCorr Int+3 Cast: Sandblast Ti%`  R   Zulima the knightYou kill the orc wizard!Zulima hits the orc with a +0 flail! _The orc dies!Training target 6.0 for Spellcasting reached!  Your Spellcasting skill increases to level 6!You need to enable at least one skill for training.Sandblast Ti Ti. _!Ti/!Ti:!Ti{!TiP _!TiR)R.!Tic3!Ti0 !Ti#3R.!Ti(!Ti+!Ti/!Ti5,!Ti:!TiA!TiwEM1=!TiH!TitL!Ti`O!TiR!TiW,!Tip\!Tib!Ti6e!Tih!Ti*m!TiDp9=!TiVs!Ti"x!Ti {!Ti~!Ti|!TiX!Ti!Ti6d2==!TiՐ!Ti!Ti!Ti]!Ti!TiG!Ti !Ti!Ti{!TiV!Ti&!Tiʷ:==!Ti!Ti,!Ti,!TiW!Ti M3=!TiK!Ti!Ti!Ti_!Ti,!Ti!Ti!Ti!Ti!Ti1 e=!TiG,!Tit!Ti@a4=!Ti!Ti",!Ti(!Ti,,!Ti@1!Ti5!Tik:,!TiCO=!TiH!TiN,!TifR!TiY!Ti]L5==!TiIlX!Tir,!Tiov!Ti},!Ti!Ti.f==!Tin!TiI,!TiK6=!Tiǯ!Ti ,!Ti-!TiL,!Ti9!Ti!Ti,!Ti!Ti9=!Ti!Ti^!TiF!Ti/!Ti!TiK7=!Ti!Ti!Ti!Ti!Ti!Ti!Ti!Ti!Tiv !Ti !Ti!Ti9=!Ti!Ti\!Ti !Ti$!Ti)!Ti-L8==!Ti0!TiC: ..#.# #.###.##.# ##.###.##.### ####.##.# ##.##...#.#.# #.# ##.##...#.#.# ####.#.#.# # #!Ti:#..R@..)).#  # _Magic restored.!Ti3!Ti!TiP ..#.# #.###.##.# ##.###.##.### .##.# ##.##...#.#.# #.# ##.##...#.#.# .#.#.#  ##..R.@.)).#  # _You swap places with Zulima.!TiJF.R!Ti3!Ti !Ti#.# #.###.##.# ##.###.##.### .##.# ##.##...#.#.# #.# ##.##...#.#.# .#.#.#  #!Ti#...R.@)).# # .R!Ti!Ti!Ti<!Ti#.# #.###.##.# .###.##.### .##.# .##...#.#.# #.# .##...#.#.# #.#.#.# ##....R.@).# # !TiF.R!Ti` !Ti:==!Ti!TiYs .# .###.##.# .# .###.##.### .# .##.!Tiw# .# .##...#.#.# .##.# .# .##...#.#.# .# .#.#.# .....R)@.# #  Items here: ))) [[ †††..R!Ti{: _!Ti!Tip # ###.##.# #.# ###.##.### #.# ##.# #.# ##...#.#.# #.# #.# #.# ##...#.#.# #.# #.#.# !Ti......R)@# #  You see here a +0 club.)R!Ti!Ti $ _!Tia!TiUm##...## .......# #.##.##... ##...# ...... ##...#.#.# .......#.####### ########......)R.###########!TiY !Ti}],!Tia!Ti..... ##...## .......# #.##.##... ##...# ...... ##...#.#.# .......#.####### ########......)R.########### !TiMR)!Ti3!Ti!TiD/.......## #..... ##...## .......# #.##.##... ##...# ...... ##...#.#.# #. .......#.#######R ########......)).########### !Ti'4LR.!Ti83!Ti<!Ti/. .......## #..... ##...## .......# #.##.##... ##...# ....... ##...#.#.# #R .......#.####### ########......)).########### !Ti LR.!Ti!Ti!Ti!TiP+.. .......## #..... ##...## .......# #.##.##... ##...#. ......R ##...#.#.# .......#.####### ########......)).###########!TiLR.!Tis3!Ti!TiU~#+... .......## #..... ##...## .......# #.##.##.... ##...#R ...... ##...#.#.# .......#.####### ########......)).###########!Ti"LR.!Ti*3!Tia!Tim#####+... .......## #..... ##...## .......# #.##.##....R ##...# ...... !Ti##...#.#.# .......#.####### ########......)).###########R.!Ti!Ti !TiV !Ti5g #.....## # ####+... .......## #..... ##...## .......# .#.##.##R!TiXk 4... ##...# ...... ##...#.#.# .......#.####### ########......)).R.!Ti0p !Tir !Tiu !Ti #<..## #.....## ###. # .###+... .......## #..... ##...## ....... 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The blast of sand hits the bullfrog!!#Tiq (#Ti 4/446---518.7Sandblast#Ti b _You kill the bullfrog!$Ti˄$TiWWear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  i - a +0 helmet (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}  m - a +2 pair of gloves of hurling[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip %Ti%Tib%Ti#.#Nitant the Geomancer#.# ...Gargoyle of Hepliaklqana **....#.# #.#Health: 44/44 ========================#.# #.#Magic: 16/18 =====================---#.# #.#AC: 10%TiUStr: 12#.# #.# #EV: 11Int: 23#.# #.###.##.#SH: 5Dex: 10#####.# #........#XL:  9 Next: 51% Place: Dungeon:7 # #.....# #@# .##Noise: =--------  Time: 7618.7 (0.0) ####...#########R#...###k) +4 hammer of Kismet {holy, rCorr Int+3 +.......................Cast: Sandblast ####.....#########....## # ##.##.##.#.#####.### #R   Zulima the knight#.##.##.# _You swap places with Zulima. _You encounter a bullfrog.[37%TimThe blast of sand hits the bullfrog! _The bullfrog is severely wounded.The blast of sand hits the bullfrog!! _You kill the bullfrog!%Ti+%Ti&-%Ti%Tif  You start putting on your armour.%TiE-9.7 (1%Ti%TiB20.7 (2%Ti6%Ti%TiY7=1.7 (3%Ti%TiE%Ti+2.7 (4%TiM %TiZ%Tiq+3.7 (5%TiO%Ti 3 _You continue putting on your +2 pair of gloves of hurling. x5  You finish putting on your +2 pair of gloves of hurling.%Ti%Ti%Tiy#\ _You feel that your aim is more steady.%Ti/+ .......................%Ti1 3%Tii> P _%TiQ =%Tif 8==%Ti ...  #.# # ###.##  #####.# #....@...#  #.....# #####.##.## ####...#########R#...### +....................... ####.....#########....## # ##.#.#.####.## #%Ti6 :R.%Ti 3%TiK %TiC #.# ... #.# ... #.# #.# #.# #.# #.# #.# #.# #.# # #.# #.###.##.# #####.# #.....@..#  #.....# #####R##.## ...##.#...### ...............#########....##  ##.##.# #.#.# %Ti+ #.# ... .##.# ... .##.# #.# .##.# #.# .##.# #.# .##.# #.# .# #.# #.###.##.#  #####.# #......@.#  #.....# #####R##.## ...##.#...### .............#########....##  ##.##.# #.#.# ####.# ##.##.# .# R.%Ti. #.# .....# #.# .....# #.# #.##.# #.# #.##.# #.# #.##.# #.# #.##.# #.# #.###.##.# #####.# #.....R.@# #.....# #####.##.## ...#.#...### ............###....## ##.##.# ##.#.#  ####.# ###.# %Ti Z.R%Ti P==%Tid! %TiȂ  ....... #.#  #.# #.###.######.# #......R.# ..# #####.##.## #...#########.#...### ..................... #.....#########....## ##.##.#.#######.#%Tie %Ti %Tiː %Tii i#.## ...%Ti =....  #.# #.###.######.# #......R.# ..# #####.##.## #...#########.#...### ..................... #.....#########....## ##.##.#.#######R.%Ti 3%Ti%TifI.. #.## ........ #.##.  ###.##R####.# #..........# #####.##.## %Tik2#...#########.#...### ..................... #.....#########....## ##.##.R.%Tio%Tis%Tiu%Ti##.. ###.## ........... #.##R  ###.######.# #........%Ti{..# #####.##.## #...#########.#...### ..................... #.....#########....##R.%Ti%Ti%Ti&Ti ## .. # 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#..@..# #.###R######... ###.#..........# #.# #........####### #.# #.#......# #.# ###.##.# #.# #.##.# #.# #.##.#  #.# #.##.#&TizJR.&TiI&Tie # #.@.R.# #.###.######... ###.#..........# #.# #........####### #.# #.#......# #.# #.###.##.# #.# # #.##.#  #.# #.##.#  #.# #.##.#R.&Ti&Ti0Ok####### #..R..# #@###.######...###.#..........##.# #........####### #.# #.#......# #.# #.###.##.# #.# # #.##.# #.# #.&TiSz##.# #.# #.##.# # #.# #.###.##.#R.&TiMX3&Ti_&Ti#######.R...#.###.######...###@#..........# #.# #........#######.#......# #.###.##.# #.##.# . ##.###.# ## ####......&TiQ.R&Tip3&Tig&TiV'####### #.....# #R###.######...###.#..........##.# #.@......####### #.# #.#......#  #.# #.###.##.# #.# #. #.##.# #.# #. #.##.# # #.# #. #.##.# ## #.# #.###.##.# .## #####.# #........# ..## #.....# #####.##.##&Ti+M.R&Tiy03&Ti`3&TiK4####### #.....# #.###.######...###R#..........##.# #........####### #.# #@#......#  #.# #.###.##.#&Ti< #.# #.# #.##.# #.# #.# #.##.# ## #.# #.# #.##.# .## #.# #.###.##.# ..## #####.# #........# ...## #.....# #####.##.##..####...#########.#...###.R&Ti&TiŞ&Tiԡ&Ti####### #.....#  #.###.######... ###.#..........# #.# #.@......########.# #R#......# #.# #.###.##.# #.# #.# #.##.# #.# #.# &Tif# #.# #.# #.##.# ## #.# #.###.##.### #####.# #........### #.....# #####.##.##&TiX ,&Ti &TimT ####### #.....# #.###.######... ###.#..........# #.# #..@.....####### #.# #R#......# #.# #.###.##.# #.# #.# #.##.##.# #.# #.##.# &Timr#.# #.# #.##.#  #.# #. ## #####.# #. _You swap places with Zulima.R.&Ti w3&Tirz&TiA####### #.....# #.###.######... ###.#..........# #.# #.R.@....####### #.# #.#......# #.# #.###.##.# #.# #.# #.##.##.# #.# #.##.##.# #.# #.##.# &Tih #.# #.###.##.# #####.# #........# .R&Ti3&Ti&TiDE####### #.....#  #.###.######... ###.#@.........# #.# #..R.....########.# #.#......# #.# #.###.##.##.# #.# #.##.##.# #.# #.##.# #.# #.# #.##.# #.# #.###.##&Ti|I.#  #####.# #........#.R&TiL3&TiO&TiY####### #.....# #.###.######... ###.#.@........# #.# #...R....# #.# #.#......# #.# #.# #.##.##.# #.# #.##.# #.# #.# #.##.##.# #.###.##.# &TiZLR.&Ti>3&Ti9&TiU####### #.....# #.###.######... ###.#R.@.......# #.# #........# #.# #.#......# #.# #.# #.##.# #.# #.# #.##.##.# #.###.##.# &Ti#F.R&Ti&3&Ti)&TiSh####### #.....# #.###.######... ###.#.R.@......# #.# #........# #.# #.#......# #.# #.# #.##.##.# #.# #.##.# #.# #.# #.##.##.# #.###.##&Ti.# .R&Tiڍ3&TiL&Tii####### #.....# #.###.######... ###.#..R.@.....# &Ti,u#.# #........# #.# #.#......# #.# #.###.##.##.# #.# #.##.##.# #.# #.##.# #.# #.# #.##.##.# #.###.##.# .R&Tib3&TiD&Ti_] ####### #.....# ##.###.######.###.#...R.@....# #.# #........# #.# #.#......# &TiPb #.# #.###.##.##.# #.# #.##.##.# #.# #.##.# #.# #.# #.##.##.# #.###.##.# .R&Ti!g 3&Tik &Ti # #.....# ##.#.###.######.###.#....R.@...#  #.# #........#  #.# #.#......#  #.# #.###.##.#  #.# #.# #.##.#  #.# #.# #.##.# &TiP F.R&Tid &Tiv &Ti &Ti: # #.....# ###.##.###.######.###.#.....R.@..# &Ti> #.# #........# #.# #.#......# #.# #.###.##.# #.# #.# #.##.# .R&Ti}B 3&TiE &Ti # #.....# ####.##.###.######.&Tiۧ ###.#......R.@.# .# #........# .# #.#......# .# #.# #.##.# .R&Ti̮ I&Ti'D # #.....# #####.##.###.######.###.#.R.@# # #........# # #.#......# # #.# #.##.# .R&Tiv p###### .....# #####.### #.###.######@.......  ###.#........R.##...##........####### ..#.#......## ###.##&Tij # #.....# #####.##.###.######.###.#.R.##...#  #........####### ...#  #.#......# .##  #.###.##.# #  #.# #.##.# R.&Ti{ 3&Ti &Ti\ /# ##.....# #####.##.###.######R. ###.#.##...# #........####### ....# #.#......# ...## #.###.##.# #.## #.# #.##.# .# #.# #.##.# &Tid .# #.# #.##.# +# .R&Tiik I&Ti& .#.#.#.#.## .#  #.....# #####.##.###.######.R..#.##...# ........#######.....# .#......# ##...## .###.##.# ##.## .# #.##.# .# &Ti F.R&Ti 3&Ti &Ti< ..# ..# ..# #.# #.# # #.# #.....# #####.# #.###.######..R..#.##...# .......#######.....# # #.##.# #.# # #.##.# #.# # #.##.# #+# &Ti B F.R&Ti1'Ti^5t72.7 (49.0)R.'Ti:H, ally target)'Tih>33.7 (50 _'TiA'Ti2F'Tix )....F.#...#....#.####.......#######R #.###### #......# #####.####### #.###.######............ #.#..........##...###### .......#######.....R.'TiP d4.7 (1.0)(Ti^(####.##....F.#...###....#.####..#......R############ #.# ....# #####.#########.######............ #.#..........##...######(Tird7R.(Ti/j<5(Tiq(Tiv(Ti #.# ####.##.....#F. ####.#.#.......... #..####.R......############ #.# ....# #####.#########.######............(TifR.6Sandblast(Ti_(Ti| †The blast of sand hits the bullfrog!!(Ti L###(Ti;1,...(Ti]9 5/457--5=8.2 (1.5Sandblast _You kill the bullfrog!(Ti?(TiEi _Your Fighting skill increases to level 3!(Ti 3(Ti_ (Ti3 (Ti $ _(Ti (Ti ,(Tio (Ti (Ti (Ti (Ti{ b8==(Ti\ (Ti}w  #.# ####.#.....##†... ####.##..@.......##..####.## #.R####......############ ....# #####.#######(Tir| 2R.(Ti܁ 3(Ti (Ti #.# #.# #####.## ......## #..†.. #.... #...####.#.##...###.R####.##..# #.####..##.......########.# #.# #.# (Ti (TiQ (Ti (Ti\[ #+# #.# #.######.##......## #..†..# #....#  #..@####.#.# #..........##.R####.### #..# #.####..# #.......########.# #.# ####### #.#(Ti-bLR.(Tig3(Tin(TiX(TiP#+# #.#  #.# ######.## ?.......## #..†#...@# #...####.#.# #..R.......# ##..####.### #..##.####..# #.......########.# (TiLR.(TiP==(Ti)Ti #+# #.# #.#######.?.......## #..@..# #....##  #..R####.#.# #..........##..####.### #..# #.####..# #.......########.#)Ti5LR.)TiM$3)Ti))Tid  #+# #.# #.#######..?..#.#.###..†..# #..R.##  #...####.#.# #..........##..####.### #..# #.####..# #.......#You see here a bullfrog corpse.)Tiʙ9R.)TiP: _)Ti)Ti,  #+# #.# #.##.#.##)Ti.?...@...###.#.###.R†..# #....##  #...####.#.#  #..........# ##..####.### #..# #.####..#  #.#)Ti,)Ti")Ti  #+# #.# #.##.#.##.?..@....###.#.###.R†..# #....## #...####.#.# #..........# ##..####.###  #..#  #.####..#  #.#R.)Ti&3)Ti)TiO #+# #.# #.##.#.##:....?.@.R...###.#.###..†..## #....## #...####.#.# #..........# ##..####.### #..# #.####..#  #.#R.)Ti3)Tie!)Ti #+# #.# #.#.###.#.##.:....?@.R....###.#.###..†..# #. #....###. #...####.#.##. #..........##. ##..####.####. #..# #.####..#  #.#R.)TiHI)Ti #+### #.#.. #.##.###.#.###.:....@.R.....###.#.###..†..## #.# #....## #.# #...#)Ti ###.#.# #.# #..........# #.# ##..####.### #.# #..# #.####..#  #.#R.)Til)Ti)Ti.)Ti#,)Ti*)Ti`  #+# #### #.# ... #.# #.###.#.## #.:...@.R......## #####.#.###..†..# #.#.# #....###.#.# #...####.#.#..#.# #..........#)TiC<###.# ##..####.### #.# #..# #.####..#  #.# _d - 4 scrolls labelled RYSYBR LUPNUYNT (gained 1)R.)Ti )Tix)Ti)Ti #+# ##### #.# ...# #.# #.###.#.## #.:..@.R.......## #####.#.###..†..# #.#.# #....## #.#.# #...####.#.# ..#.# #..........# ###.# ##..####.### #.# #..# #.####..#  #.#)Ti/ ER.)Ti3)Ti)TiU})TiB> #+# ##### #.# ...# #.# #.###.#.## #.:.@.R........## #####.#.###..†..# #.#.# #....## #.#.# #...####.#. ..#.# #.......... ###.# ##..####.  #.# #..#  #.####..#  #.#R.)TiȊ)Ti)TiL)Ti* #+### ##### #.#.. ...# #.# #.###.#.## #.:@.R...## #####.#.###..†..# #.#.# #....## #.#.# #...####.# ..#.# #.... ###.# ##..####.  #.# #..#  #.####..#  #.#)TiER.)Ti3)Ti )Tik..#.#.#. #+# ###.##### #.# ... ...# #.# #.###.#.## #.@.R...## #####.#.###..†..# #.#.# #....##)Ti4qW #.#.# #...####. ..#.# #.... ###.# ##..####.  #.# #..#  #.####..#  #.#R.)Tiv3)Ti})Ti} -  You pick up a parchment of Lee's Rapid Deconstruction and begin reading...)Tie099.2 (21.0))TiH-700.2 (22)Tii _You add the spell Lee's Rapid Deconstruction to your library.+Ti` Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - Lee's Rapid DeconstructionEarth1% 5  c - Kinetic GrapnelForgecraft3%1  d - PetrifyAlchemy/Earth4% 4  e - Summon Seismosaurus EggSummoning/Earth4% 4 12 spell levels left 5 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit.Ti܈DescribMemorise|Describe.Ti : Lee's Rapid Deconstruction Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is .Tis strongly reduced by armour. Targets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion. Level: 5School: EarthFail: 1%  Power: 26% Damage: 3d14* (max 3d44*)  Range: 7  Noise: Extremely loud Miscasting this spell causes magic contamination and also deals up to 12 fragmentation damage. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ 2Tim 2Tiq i Spells (Describe)TypeFailure Levela - PasswallEarth1%3  b - Lee's Rapid Deconstruction Earth1% 5  c - Kinetic GrapnelForgecraft3% 1  d - PetrifyAlchemy/Earth 4% 4  e - Summon Seismosaurus EggSummoning/Earth4% 4 12 spell levels left 5 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit3Ti=J Hide) Describe|Hide3Ti 7Show  a - Lesser BeckoningTranslocation 5% 2  b - Sigil of BindingHexes11% 3Anguish Hexes/Necromancy3Ti432% 4Cause FearHexes 32% EnfeebleHexes 100% 7Hide|Show4TiJJMemorise)Passwall Earth 13Lee's Rapid DeconstructionEarth% 5Kinetic GrapnelForgecraft 3% 1Petrify Alchemy/Earth4% Summon Seismosaurus EggSummoning/Earth4% 4MemoriseShow5Ti>@5Ti=H5TiRNitant the Geomancer..Gargoyle of Hepliaklqana **....#.Health: 45/45 ========================#.Magic: 18/18 ========================#.#+#AC: 13Str: 12###.##### #.#EV: 11Int: 23... ...# #.#SH: 5Dex: 10#.###.#######.##XL:  9 Next: 55% Place: Dungeon:7#.@R...........##Noise: ---------  Time: 7700.2 (0.0)#####.#.###..†..#k) +4 hammer of Kismet {holy, rCorr Int+3 #.#.# #....##Cast: Sandblast#.#.# #...####...#.# #........###.# ##..####.iW39;49m R   Zulima the knight#.# #..##.####..##.......# _You kill the bullfrog! _Your Fighting skill increases to level 3! _You see here a bullfrog corpse. _d - 4 scrolls labelled RYSYBR LUPNUYNT (gained 1)  You pick up a parchment of Lee's Rapid Deconstruction and begin reading... _You add the spell Lee's Rapid Deconstruction to your library.5Ti+_5TicMemorise Lee's Rapid Deconstruction, consuming 5 spell levels and leaving 7? Y - Yes  N - No5Ti5TiNitant the Geomancer..Gargoyle of Hepliaklqana **....#.Health: 45/45 ========================#.Magic: 18/18 ========================#.#+#AC: 13Str: 12###.##### #.#EV: 11Int: 23... ...# #.#SH: 5Dex: 10#.###.#######.##XL:  9 Next: 55% Place: Dungeon:75Ti#.@R...........##Noise: ---------  Time: 7700.2 (0.0)#####.#.###..†..#k) +4 hammer of Kismet {holy, rCorr Int+3 #.#.# #....##Cast: Sandblast#.#.# #...####...#.# #........###.# ##..####. R   Zulima the knight#.# #..##.####..##.......# _You kill the bullfrog! _Your Fighting skill increases to level 3! _You see here a bullfrog corpse. _d - 4 scrolls labelled RYSYBR LUPNUYNT (gained 1)  You pick up a parchment of Lee's Rapid Deconstruction and begin reading... _You add the spell Lee's Rapid Deconstruction to your library.1.2 (15Ti5Ti5 ###.# ##..####. R   Zulima the knight #### #.......# _This spell is dangerous to cast!5TiA2.2 (25TiY5Tiy+3.2 (35Ti5TiA4.2 (45TiN5Tiy5Ti+5.2 (55Ti 5TiM5Ti+6.2 (65Ti5Ti$ 5TiP_You start memorising the spell. You continue memorising. x55Ti5Tic _You finish memorising. Spell assigned to 'd'.8Ti8TiL  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.0   3.4  +1   i - Spellcasting   6.0   8.3  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  10.0   8.5  +2   d - Throwing   0.0   1.2  -1      8Tiۊ      l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2              8Ti                                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets8TiŁ 8Ti 8Ti Nitant the Geomancer..Gargoyle of Hepliaklqana **....#.Health: 45/45 ========================#.Magic: 18/18 ========================#.#+#AC: 13Str: 12###.##### #.#EV: 11Int: 23... ...# #.#SH: 5Dex: 108Tiĕ 4#.###.#######.##XL:  9 Next: 55% Place: Dungeon:7#.@R...........##Noise: ---------  Time: 7706.2 (0.0)#####.#.###..†..#k) +4 hammer of Kismet {holy, rCorr Int+3 #.#.# #....##Cast: Sandblast#.#.# #...####...#.# #........###.# ##..####. R   Zulima the knight#.# #..##.####..##.......# _d - 4 scrolls labelled RYSYBR LUPNUYNT (gained 1)  You pick up a parchment of Lee's Rapid Deconstruction and begin reading... _You add the spell Lee's Rapid Deconstruction to your library. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x5 _You finish memorising. Spell assigned to 'd'.8Ti_ 48Ti 8Ti@ 8Ti=9Tid Your spells (describe)TypeFailure Level  a + SandblastEarth1% 1 b - Stone ArrowConjuration/Earth1%3  c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5 Select a spell to describe [?] help [!]/[I] toggle spell headers9Ti 9Ti Nitant the Geomancer..Gargoyle of Hepliaklqana **....#.Health: 45/45 ========================#.Magic: 18/18 ========================#.#+#AC: 13Str: 12###.##### #.#EV: 11Int: 23... ...# #.#SH: 5Dex: 10#.###.#######.##XL:  9 Next: 55% Place: Dungeon:7#.@R...........##Noise: ---------  Time: 7706.2 (0.0)#####.#.###..†..#k) +4 hammer of Kismet {holy, rCorr Int+3 #.#.# #....##Cast: Sandblast#.#.# #...####...#.# #........###.# ##..####.i '39;49m R   Zulima the knight#.# #..##.####..##.......# _d - 4 scrolls labelled RYSYBR LUPNUYNT (gained 1)  You pick up a parchment of Lee's Rapid Deconstruction and begin reading... _You add the spell Lee's Rapid Deconstruction to your library. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x5 _You finish memorising. Spell assigned to 'd'.9Ti 9Tic :Ti>:TiDD  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.0   3.4  +1   i - Spellcasting   6.0   8.3  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  10.0   8.5  +2   d - Throwing   0.0   1.2  -1      :Ti2J      l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2              :TiO                                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsTiR#...  #.# +###.######.......# #.# ###.#######.## .R............######.#.###..†...#######..#.# #.......###.# ##..#### ####>Tij# ##...  #.# +##.#####..@....# #.# #.#.###.#######.## # #.R............######.#.###..†...#######..#.# #.......###.# ##..#### R.>Ti3>Ti>Tij # # .#. ... #.# #.# #.# #+# ###.##### #.# #.@.....# #.# #.#R###.#######.## #.#....###:#####.#.###..†..##. #.#.# #....###. #.#.# #...#. ..#.# ### ###.# ##..  #.# #..#>Ti,>Ti >Tin# # .#. ... #.# #.# #.##+####.##### #.# #.......# #.# #@#R###.#######.##>Tis #.#..............# #:#####.#.###..†.. #.# #.#.# #.. #.# #.#.# # #.. ..#.# #..... ### ###.# ##..## #.# #..# #.####..#R>Ti(z.R   Zulima the knight>Ti~>Ti>Ti.#..#.##.#+####.#####..R.....#.#.###.#######.##.............:#####.#.###..†...# #.#.# #....##. ...## ###.# ##..## #.# ###.....R>Ti>Ti\/.#.###+####.#####........R#.###.#######.##.#..............####.#.###..†...# #.#.# #....##. ...## ###.# ##..## #.# #..# ##....######>TiaM.R>Tif3>Til>Ti,vs  You pick up a parchment of Forge Blazeheart Golem and begin reading...>Ti|,13.2 (7>Ti+4.2 (8>Tie _You add the spell Forge Blazeheart Golem to your library.>Tic;...#...>Ti#.##+####.#####........#.###.#######.##R#...............#####.#.###..†.. #.#.# #....##. ...### ###.# ##..## #.# ###....######>TiQ.R>Ti3>Ti>Ti #+####.#####........#.###.#######.##.............R#####.#.###..†...# #.#.# #....##......#..########.# ##..## #.# #>Ti ##....#############.R>Ti 3>Til >Ti #+####.#####........#.###.#######.##..............#####.#.###..†..R# #.#.# #....#.#####.##......#..########.# ##..## #.# #..# >Ti< ##....#############.....# #####.##.R>Ti I>Ti   #.# +##.####......# #.# ###.#######.#.#..............#####.#.###..†...# #.#.>Ti{ #####.###R......#.# #.....#########.# ##..## ####......############ #>Ti ,>Ti5 >Ti   #.# +##.####>Tiȋ ......# #.# ###.#######.#.#..............#####.#.###..†.. ..#####.###R......#.# #.....#########.# ##..## ####......###### _You swap places with Zulima.R.>Ti\ >Ti' >Tiy >TiZ ...  #.# +##.####......# #.# ###.#######.#.#..............#####.#.###..†...# .R#######.......#.# #.....#########.# ##..## ####......######R.>Ti I>Tifq r#...#  #.# +##.####......# #.# ###.#######.#..............#.#####.#.###..†..R# .#######.......#.# #.....#########.# ##..## ####......>Tiv LR.>Ti{ 3>Ti >Ti # ##...#.  #.# +##.#####......# #.# ###.#######.#.#..............#R#####.#.###..†.. .#######.......#.# #.....#########.# ##..## ####>Ti{ LR.>Til 3>Ti >Tia # # .#. ... #.# #.#   #.# #+# ###.##### #.# #.@.....# #.# #.#.###.#######.## #R#..............###.#####.#.###..†#.# #.#.# #.#.#####.#.# #...####.......#.# #......#########.# ##..####.# #..#>Ti$g LR.>Tim >Ti$q >Tiu >Ti # # .#. ... #.# #.#   #.# #+# ###@##### #.# #.......# #.# #R#.###.#######.## #.#..............###.#####.#.###..†##.# #.#.# #....## #.#####.#.# #...#####.......#.# #.......#########.# ##..####>Ti MR.>Ti 3>Ti >TiMt ## .#. ..# #.#...  #@# +###.######.R.....# #.# #.#.###.#######.##.#..............##.#####.#.###..†.. .###########.......#.# #.......R.>Ti ## .####. ..#..# #....#.....  #.# +##R####.......# ##.#.###.#######.###.#..............######.#.###..†.. .###########R.>Ti:b #  ## .####. ..###...# #....#..#...##....#.  #R# +##.####.......# ####.#######.## ..............#>TijA#####.#.###..†.. .##R.>Ti G3>TiL>Ti #  ## .## ####. ..####....# #.....+#..#...##.@..###.###R  #.# +##.####.......# #.# ###.#######.##..............#####.#.###..†..>TiHLR.>Tis3>Ti>Ti`7##.# ## .## ####. ..#### ....###.....+ #..#...# #..@.# ##R### >Ti9<)#.# #.####.##.......# #.# #.#.##.#.. >TiB,?Ti?Tip##. #.####  ....#  ## ...## ####. ...#### ....###.....+#..#.#....##R####.# #.# #+#?Tiv###.##### #.# #.......# #.##.#.###.#######.###.#..............##R.?Ti~I?Ti[  #.### #....#  ##....## ####. #...####....###@....+#..#...#####..R.####.###.# #.# +##.####.......# ####.#######.##?TiMR.?TiR3?Ti{?Tim # #. #.  #.#### #.... ##....## ####. #@..####....###.....+..#.R.#### #....####.### #.#  #.# #+# ###.##### #.# #.......# #.?TirLR.?Tiw?Ti|?TiR?Tib# . ###   ##..@.## ####..#...####....###R....+####..#...####....####.### #.# +##.####?TiKR.?Ti3?Ti7?TiY#.#. #. #. #. #.#### #....# ##.@..## ####..#R..#### ....###.....+ ####..#...######....## ##.###  #.#  #.# #+#  ###.##### #.#?TiygB?TiTM #.# #.# #.# #.# #.# #.#  #.#### #@...# ##....## ####..#R..#### ....###.....+####..#...######....###.### #.# #.# #+#R.?Ti?\ #### #....#  ##.R..## ####..#...#### ....###.....+####..#...######....####.###R.?Timb?TiCt#.#R####...###....######..#...#### ....###.....+####..#...#### ##....##  ##.### #.##+#?Ti?Ti?Ti?TiOO R####....##@...######..#...####?TiU ....###.....+####..#...#### ##....# ##.###  #.##+####.#####. _You swap places with Zulima..R?TiAuI?Ti( #.# #.# #.# #.# #.# #.#### #R...##....######@.#...####y.......###.....+#######..#...#### ##....## ##.### #.#  #.##+# y   hornet (wandering)###.##### #.# #.......# #.#?TiT  You encounter a hornet.?Ti38.2 (24.0)?.R?TiQB9.2 (25?TiBO _Found a scroll of identify. The hornet leaves your sight.?Ti ..............?Tip ?Ti ?Ti:  #.# #.# #.# #.# #.#### #....##R...##.#######..#...####.?.....@.###.....+.#######..#...#### ##....##  ##.### #.# #.##+#?Ti@ ###.##### #.# #.......# #.# #.#.###.#######.#?TiG yy   hornet (wandering)A hornet comes into view.?TiL ?TiR 0.0).R?TiW G, ally target)?TiZ 340.2 (1 _?Ti ` ?Tid @Ti<I #.#  #.#  #.#  #.#  #.####  #....#  ##....##  .#######R.#  y?.....@.# @Ti! .#######..#  ##....##  ##.###  #.#  #.#     @Ti  #.#  #.#  #.#  #.#  #.####  #....#  ##....##  .#######R.#  y?.....@.#  .#######..#  ##....##  ##.### #.# #.#     @Ti@TiN@Ti@Ti] _A hornet is nearby!@Ti #.# #.# #.# #.# #.#### #....# ##....##.#R.#...####.y?.###.....+.#..#...#### ##....## ##.### #.# #.# #+ ###.##### #. #.# #. #.#.###.#.y...R@Ti-1 _@TiCTi/ #.# #.# #.# #.# #.#### #....# ##....##.#..#...####.?...@.R.###.....+.#..#...#### ##....## ##.### #.# #.# # ###.##### # #.# # #.#.###.#CTi'FER.CTiQC2CTiu 4CTi  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)DTikk #.# #.# #.# #.# #.#### #....## ##....##.#..#...####.?..@.R..###.....+.#..#...####. ##....## ##.###  #.# #.#DTi  ###.##### #.# #.#.###.R.DTiDTi-3 _DTiDTiDTi  #.# #.# #.# #.# #.#### #....##. ##....###....#..#...####.?.@.R...###.....+#....#..#...#####.# ##....##  ##.###  #.# #.# DTic  ###.#####  #.# #.#.###.R.DTi DTi~ &4DTi DTi N #.# #.# #.# #.# #.##### #....# ##.# ##....###....#..#...####.?@.R....###.....+#....#..#...#### #.#. ##....### ##.###  #.# #.#  ###.#####  #.# #.#.###.R.5ETi2~ #.###. #.##.. #.#.. #.#.. #.#### # #. #....# ##.#. ##....###....#..#...####.@.R.....###.....+#....#..#...#### #.#.. ##....###. ##. ##.###.# #.## #.#  ###.#####  #.# #.#.###.ETi/R.ETi<6ETiETi ETi+7.2 (2ETiP _i - 6 scrolls of identify (gained 1)ETit ETi3 ETi ETi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)FTi7 3FTiFTi k + Earth Magic 10.0KTi KTi KTiS #.#Nitant the Geomancer##.#. #.#Gargoyle of Hepliaklqana **....#... ## #.#Health: 46/46 ========================... #. #.#Magic: 16/18 =====================---...#. #.####AC: 13Str: 12###.#. #....#EV: 11Int: 23##.#.. ##....##SH: 5Dex: 10####....#######..#...### XL:  9 Next: 67% Place: Dungeon:7+......@R.......###..... Noise: =--------  Time: 7751.2 (1.5)####....#######..#...### k) +4 hammer of Kismet {holy, rCorr Int+3 #.#..# ##....##KTi [38GCast: Sandblast#. ##.###.#### .###.###.#R   Zulima the knight###.######.......##.#.###.##The hornet is almost dead.The hornet misses you. Zulima hits the hornet with a +0 flail. _The hornet dies!Training target 4.0 for Fighting reached!  Your Fighting skill increases to level 4!You need to enable at least one skill for training.SandblastKTi D _LTiպ LTi LTi LTiX | _LTiJ BLTiQ LTi a7=LTi2- BLTi3 LTiY: ,LTi @ LTipc =LTiJn x8==LTit LTi  ##.###.#. #...# ## #.# #.#  ...#.# #.### ###.#.#   ##.#..# ##....## ####...@#######..#...###+.......R.......###.....####....#######..#...### #.#.##....##LTi .###.##.##### .### ###.####......#LTi BLTiI #.#  #.# .# #.# ##.#. #.# ##...# ## #.# #.... #.# #.# ...#.#### ###.#....#  ##.#.@# ##....## ####....#######..#...####+.......R.......###.....+####....#######..#...####..# ##....#.###.# ##.##### .### #.####.#####LTiO 3RLTiU .R   Zulima the knightLTib[ LTiw #.# #.#  #.# .# #.# #. #.# ##...# ## #.# #.... #.# #.# #..#.#### #.#....#  ##.#..## ##....## ####...R#######..#...#### +...............###.....+####....#######..#...####..# ##....#.###.# ##.##### .### #.#R.LTi LTiD#.# #.#  #.# ##.# #.# ##.#. #.# ##...# ## #.# #....##.# #.# ..#.#### #.#.....# LTibJ  ##.#.R## ##....## ####....#######..#...####+...............###.....+####....#######..#...####..# ##....#.###.# ##.##### .##R.LTi;PP==LTiTLTi%v#.# ##.# #. #.# #.# #.# #.# #.# ##...#.## #.# #....##@# #.# ...#.## #.#### #.#R....#  ##.#..## ##....######....#######..#...####+...............###.....+ ####....#######..#...####..# ##....#.###.# ##.###R.MTi  #.# # #.# #. #.# # #.# ## #.# ##...#@## #.#.##.# #.#  #...#R## #.#### ###.#.## #.... ##.#..## ##....## ####....#######..#...#### +...............###.....+####....#######..#...#### #.#..#...##R.R   Zulima the knightMTig##..#.  #$ #.# #. #.# #. #.# # #.# ## #.# ##...#.## #.##....##R# #.#  ##...#.## #.#### ###.#.## #.... ##.#..## ##....##  ####....#######..#...#### +...............###.....+####....#######..#...####R.MTiIMTi= ###MTi% ..# #.#  #$# #.# #.# #.# #.# #.# # #.# ##.#.## #.# ##...#R## #.# #....##.# #.# ##...#.## #.#### ###.#.## #.... ##.#..## ##....## ####....#######..#...#### +...............###.....+MTi<KR.MTip3MTiMTi]##.. $ #@# MTic ##.##  ##.#R## ##...#.###....##.####...#.## #.### ###.#.## # ##.#..## ##....######....#######..#...####R.MTii3MTirMTi##.. $MTi #.#  ##R##  ##.#.## #...#.##....##.# #.# #...#.## #.### ###.#.## # ##.#..## ##....##R.MTia3MTiRMTi(Hp###.. . #R#  ##.##  ##.#.## #...#.#....##.##...#.## #.### ###.#.## #MTiYNLR.MTiV3MTi[MTia,MTi$gMTiv ########....... .MTi)R #.#  ##.##  ##.#.## #...#.#....##.#...#.## #.### _You now have 354 gold pieces (gained 16).R.MTi3MTiMTixC########.......#######. R #.#  ##.##  ##.#.## #...#.#....##.#MTiHLR.MTiM3MTiSMTiIJ/#.#.#R# #.# #.# #.# #.# #.# #.# ##.## #.# ##.#.## #.# ##...#.## #.# MTih #....##.# #.#MTi,MTi.MTiC+##.##.#R# #.# #.# #.# #.# #.# #.# ##.## #.# ##.#.## #.# ##...#.## #.#  #....##.# #.#MTi1JR.MTiL73MTiIGMTiO # #.R.# #.#.# #.# #.#  #.# #.#  #.# #.#MTi6 ##.## #.#  ##.#.## #.#  ##...#.## #.#  #....##.# #.#R.MTi3MTiڹMTi6 # #....@.R..# #.#.# #.# #.#  #.# #.#  #.# #.# ##.## #.#  ##.#.## #.#  ##...#.## #.#  #....##.# #.#MTiER.MTif#3MTi(MTi6 # #...@.R...# #.#.# #.# #.#  #.# #.#  #.# #.# ##.## #.#  ##.#.## #.#  ##...#.## #.#  #....##.# #.#MTiZER.MTiIMTi< # #..@.R....# #.#.## #.# #.#  #.# #.#  #.# #.# ##.## #.#  ##.#.## #.#  ##...#.## #.#  #....##.# #.#MTiER.MTih 3MTiMTimk # #.@.R.....# #.#.# #. #.# #.#.. #.# #.#### #.# #.# ##.## #.#  ##.#.## #.#  ##...#.## #.#  #....##.# #.#MTi^sER.MTi.y3MTio~MTi # #@.R......# #.#.# #.# #.# #. ..# #.# #. #### #.# #. ##.## #. ##.#.## #. ##...#.## #. #....##.# #.MTiER.MTi3MTiMTiM ###########.R.......####### ##..### ##.####.#.####...#.##....##.#...#.#MTi1U,MTiJ[MTi###########.R.......####### #............####.# ##.####.#.####...#.##....##.#...#.##.#.## .RMTiUIMTi.-W###########..........R#######....###.# #........##### ##.## ##.#.####...#.##....##.MTi73#...#.##.#.## ##.#..## #.RMTi83MTi>MTi ##### #...#.# #.#######.#.###R# #.# #.# #.# ##....##### #.# #.# ##.## # ##.#.## #MTiƥ# ##...#.## # #....##.# # ##...#.## # ###.#.## # ##.#..## ##MTi,MTi MTi x ##### # #..#.#. #.#######.##.....###R# #.# #.# #.# MTi Y#....##### #.# .#. ##.## # # ##.#.# ##...#.# #....##.#  ##...#.# ###.#.# ##.#..## .RMTi]# 3MTiL( MTiސ # #.## ## #.#.#.# #.#.# #.....###.# #.# #.R.# #.# ##....##### #.#.#.# ##.#### #. ##.#.### ##...#.## #....##.#  ##...#.##  ###.#.## ##.#..#R.MTi 3MTi MTi> # ##.## ## #.#.#.## #.#.# #.....###.# #.# #....@.R..# #.# ##....##### #.#.#.##MTi+  ##.##.### #. ##.#.## #. ##...#.###+ #....##.#  ##...#.##  ###.#.##  ##.#..##R.MTi} 3MTi MTix \## .###########MTiH .##.## #..............#.## #.####### #.....###.# .R..##...@#####.....#.## ##.##### #. ##.#.## ##...#.##+....##. ##...#.##.#.####.#..######....#####MTi ,MTiH MTi ~ ## # .. # #.##.### #.# .....#.## #.#.# #.....###.# #.# #.....R...# #.# ##..@.##### #.#.#.## ##.###.### #.# ##.#.## #.# ##...#. #+# #....##. ##...#.  ###.#.##  ##.#..## ####....MTi) Q.RMTi IMTiw\ b# ####. .. ###########.##.### #..............#.## #.####### #.....###.# .....###...R#####......#@## ##.###.### #.# ##.#.## ##...#.+....##. ##...#.##.#.###.#..######....####+...........MTic MTi0i ,MTi U # ### #. .. ########### #.##.### #.........#.....#.## #.#######.# #.....###.# #.# #.........# #.# ##.@.R##### #........#.## ###.#####.# ## #.# ##...#+# #....# ##...#. ###.#MTi7 .# ##.#.. ####....###R.MTi IMTi= # #### #. ..# ########### #.##.### #.........# .....#.## #.#######.# #.....###.# #.# #.........# #.#.###.##..R.##### #.#.......@#.## #.###.#####.#.#. #.#.. #+# #....# ##... ###.#.####.. +.........MTi:C ER.MTiI 3MTiO MTi۰  # #### #. ..#  #.##.### #. .....#.## #.#. #.....###.# #.# #.........# #.#.###.##.R..##### #..#.## ##.#.##.#####.# ##.# #.# ##... #+# #.... ##... ###.# ##.#.. ####.... +.......MTi Q.RMTi[ 3MTih MTi% Z ###### #. ..#  #.##.### # .....#.## #.##.#.....###.# # #.#.........# ##.###.##....##### #.R#.## ###.##.#####.# ##.# #.# ## #+# # ## ###. ##.#. ####.... +.......MTi+ ER.MTi0 3MTi*6 MTif  ######  #....# ######## #.##.### #....... .....#.## #.##### #.#.....###.#  #.#.........#  ##.###@##....##### .........R.#.## ####.##.#####.# ###. #.# ###. #+# #. .. ##### ##.# ####...MTiڡ FR.MTiP 3MTi MTi ###### #....# ####### #.##.### #...... .....#.## #.##### #.#.....###.#  #.#.........#.###.###.##....#####.......@.R..#.## ###.##.#####. #.# #.# #.# #+#  #.#  ## ..# ## ###. ####.. +..MTiER.MTi3MTiMTi~######....# ##########.### #........ .....#.## #.######. #.#.....###.# ........###.###.##....####.......R...#.## .###.##@#####.# # MTiބM#.# ##+. #.####. ####.+...####MTi1,MTiMTi ######  #....# ######## #.##.### #....... .....#.## #.#####. #.#.....###.# .. #.#.........##.###.###.##....######......@.R...#.## #.###.##.#####.# .. #.# #.# ### #.# #+#  #.#  ..# #### ## #### +..R.MTi3MTiNTi:   ######   #....#   ### #.##.### #   ... .....#.## #.   #.## #.#.....###.#   ... #.#.........#   #.###.###.##....#####   #.R....#.##   #.###.##.#####.#   ... #.# #.#   ###. #.# #+#  .. #.#  .. ..#  #.. ### # o   orc (asleep)  ..o ####   +NTiC  You encounter an orc. It is wielding a +0 club.NTiH&-NTiNy.801.2 (50.0)RNTiTE, ally target)NTifj-2.2 (51 _NTiްNTi  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   4.2  +1   i - Spellcasting   6.0   8.3  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.0   0   k + Earth Magic 10.1   8.5  +2   d - Throwing   0.0   1.2  -1      Ti2H     l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2               NTi[34m                                       The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsOTicYTargetTarget--  --  --  --  --  12.0--  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsOTi:<[?25h[?0c12.0 OTi( [?25l[?1cOTi }12.0 =] set aall targetsPTi%W Nitant the Geomancer  ######Gargoyle of Hepliaklqana **....  #....# ##### Health: 46/46 ========================  ### #.##.### #.... Magic: 18/18 ========================  ... .....#.## #.### AC: 13Str: 12  #.## #.#.....###.#EV: 11Int: 23  ... #.#.........#SH: 5Dex: 10  #.###.###.##....#####XL:  9 Next: 67% Place: Dungeon:7  #.....@......#.##Noise: ---------  Time: 7802.2 (0.0)  #.###.##RPTi^S#####.#k) +4 hammer of Kismet {holy, rCorr Int+3  ... #.# #.#Cast: Sandblast  ###. #.# #+#  .. #.#  .. ..#R   Zulima the knight  #.. #### o   orc (asleep, ally target)  ..o####  +... _The hornet dies!Training target 4.0 for Fighting reached!  Your Fighting skill increases to level 4! _You need to enable at least one skill for training. _You now have 354 gold pieces (gained 16). _You encounter an orc. It is wielding a +0 club.PTiAg4PTilPTiV 7 ######   #....# ####  ### #.##.### #...   ... .....#.## #.##   #.### #.#.....###.#   ...# #.#.........#  #.###.###.##....#####  PTiX  #............#.##   #.###@##R#####.   #.....##.# #.#  #.###.##.# #+#   ..##.#  .....#  #..####o   orc wizard (asleep)  ..o# ##)   ..o. +..   ###PTir oYou encounter an orc wizard. It is wielding a +0 dagger.The orc shouts!PTi ~o. oYou encounter an orc priest. It is wielding a +0 short sword.o.oo 2 orc priests (wandering)o   orc wizard (wandering)o   orc==3.2 (1PTi PTiw x _You encounter an orc priest. It is wielding a +0 dagger.RTiU  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TTimTTi3tTTicyTTiP _You don't know that spell.UTi,  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UTi~ | Your spells (cast)TypeFailure Level  a + SandblastEarth1% 1  b - Stone ArrowConjuration/Earth 1% 3 c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitWTi3WTiWTi ######Nitant the Geomancer  #....# #### Gargoyle of Hepliaklqana **....  ### #.##.### #... Health: 46/46 ========================  ... .....#.## #.## Magic: 18/18 ========================  #.### #.#.....###.# AC: 13Str: 12  ...# #.#.........# EV: 11Int: 23  #.###.###.##....##### SH: 5Dex: 10  #............#.##XL:  9 Next: 67% Place: Dungeon:7  #.###@##R#####.#Noise: ==-------  Time: 7803.2 (0.0)  #.....##.# #.#Tin40mk) +4 hammer of Kismet {holy, rCorr Int+3  #.###.##.# #+#Cast: Sandblast  ..##.#  .....#  #.o####oo 2 orc priests (wandering)  ..o#### o   orc wizard (wandering)  .o.o+.. o   orc  ### _You encounter an orc priest. It is wielding a +0 dagger.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.WTiWTi ######Nitant the Geomancer  #....# #### Gargoyle of Hepliaklqana **....  ### #.##.### #... Health: 46/46 ========================  ... .....#.## #.## Magic: 18/18 ========================  #.### #.#.....###.# AC: 13Str: 12  ...# #.#.........# EV: 11Int: 23  #.###.###.##....##### SH: 5Dex: 10  #............#.##XL:  9 Next: 67% Place: Dungeon:7  #.###@##R#####.#Noise: ==-------  Time: 7803.2 (0.0)  #.....##.# #.#Ti n40mk) +4 hammer of Kismet {holy, rCorr Int+3  #.###.##.# #+#Cast: Sandblast  ..##.#  .....#  #.o####oo 2 orc priests (wandering)  ..o#### o   orc wizard (wandering)  .o.o+.. o   orc  ### _You encounter an orc priest. It is wielding a +0 dagger.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.WTiKD ######  Nitant the Geomancer #....# #### Gargoyle of Hepliaklqana **.... ### #.##.### #... Health: 46/46 ======================== ... .....#.## #.## Magic: 13/18 =================------- #.### #.#.....###.#  AC: 13Str: 12 ...# #.#.........#  EV: 11Int: 23 #.###.###.##....#####  SH: 5Dex: 10 #............#.##  XL:  9 Next: 67% Place: Dungeon:7 #.###@##R#####.#  Noise: ==-------  Time: 7803.2 (0.0) #.....##.# #.#  k) +4 hammer of Kismet {holy, rCorr Int+3  #.###.##.# #+#  Cast: SandblastWTiSJ ..##.#  .**..#  #.o*###  oo 2 orc priests (wandering) ..o# ### o   orc wizard (wandering) .o.o +.. o   orc ### _You don't know that spell.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.WTi ..#**oWTi1oo#.o  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid DeconstrWTiuction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Fragment what (e.g. wall or brittle monster)?: an orc priest, wielding a +0  short sword and wearing a +0 leather armour (wandering, hasn't noticed you)  You cannot affect that.XTig oo**oA rock wall.XTi & ######  Nitant the Geomancer #....# #### Gargoyle of Hepliaklqana **.... XTi= ### #.##.### #... Health: 46/46 ======================== ... .....#.## #.## Magic: 13/18 =================------- #.### #.#.....###.#  AC: 13Str: 12 ...# #.#.........#  EV: 11Int: 23 #.###.###.##....#####  SH: 5Dex: 10 #............#.##  XL:  9 Next: 67% Place: Dungeon:7 #.###@##R#####.#  Noise: ==-------  Time: 7803.2 (0.0) #.....##.# #.#  k) +4 hammer of Kismet {holy, rCorr Int+3  #.###.##.# #+#  Cast: Sandblast ..##.#  .....#  #.)####  oo 2 orc priests (wandering) ..o# XTi 0 ### o   orc wizard (wandering) .o.o +.. o   orc ###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  The wall shatters!  The blast of rock fragments hits the orc!XTi +)The blast of rock fragments hits the orc!  You kill the orc!  The blast of rock fragments hits the orc wizard.  The orc wizard is moderately wounded.orc wizard shouts! priest!   ###   ...   #.###   ...#   #.###.###.##.  #............#.##    #.....##.# #.#  #.###.##.# #+#  .. ... #.#####o   orc priest ..## o   .o## XTiI o.  You kill the orc priest!XTim oThe orc priest shouts!o.XTi $ o)o   orc (wandering)XTi,* j9======4.2 (1XTi1 XTi: p _You encounter an orc. It is wielding a +0 flail.[Tie [Ti [Ti [Tiq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\Ti?cu   ######  \TiSh+ #....# #####   ### #.##.### #....   ... .....#.## #.###   #.### #.#.....###.#   ...# #.#.........#  #.###.###.##....#####   #.....@......#.#   #.###.##.#####.#  #.....##.# #.#  #.###.##.# #+#   ..##.# .....#  #.o####  .o.# #### ..o)+...o.\Timt\Ti} ****** The orc wizard casts a spell at you.You block the puff of flame... and reflect it back!\Ti @.....  The puff of flame hits the orc wizard!\Ti G------5\Ti= = _You hear a shout!]TiVu ######  #....# # ### #.##.### #. ... .....#.## #.# #.### #.#.....###.#  ...# #.#.#  #.###.###.##....#####  #.#.##  #.###.##.#####.#  #.....##.# #.# # #.###.##.# #+# # ..##R# # .....# # R   Zulima the knight #oo#### ## ...#[39]Ti{;49m ####. ..o) +.R.]TiL]TiE------6]Ti]TiU :R.]TiR ]Ti &7]Ti ^Ti8W:R.^TiXb<8^Ti{|_TiĻ1o_Tifo   orc wizard_Tie4=9Sandblast_Ti_Ti_Ti~ )The blast of sand hits the orc wizard!!_TiK##_Tin*o_TiV..o   orc priest_Tiym3-71=10.7 (1.5_TiĨ_TiN _You kill the orc wizard!`TiR^###### #....# #### #.##.### #.... .....#.## #.##.### #.#.....###.# ...# #.#.........# #.###.###.##....##### #.#.## #.###.##R#####.# ##...o.##.# #.# ##.###.##.# #+# #...##.# #.....# ##oo#### ##....# ####...o) +.`TiE!1o`Ti&x)o   orc priest`Ti+4-10`Ti1`Ti6aTiٵ  aTiCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.aTi  Nitant the Geomancer ######  Gargoyle of Hepliaklqana **.... #....# ####### Health: 46/46 ======================== ### #.##.### #...... Magic: 10/18 =============----------- ... .....#.## #.##### AC: 13Str: 12 #.### #.#.....###.#  EV: 11Int: 23 ...# #.#.........#  SH: 5Dex: 10 #.###.###.##....#####  XL:  9 Next: 71% Place: Dungeon:7 #.....**@....#.##  Noise: ---------  Time: 7811.7 (0.0) #.###o##R#####.# # k) +4 hammer of Kismet {holy, rCorr Int+3  #...).#Tim#.# #.# ## Cast: Sandblast #.###.##.# #+# #. ..##.# ## .....# ## R   Zulima the knight #oo#### ##. o   orc priest ...# ####.. ..o) +..... _You kill the orc wizard!Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 dagger (76% to hit)aTi   Nitant the Geomancer ######  Gargoyle of Hepliaklqana **.... #....# ####### Health: 46/46 ======================== ### #.##.### #...... Magic: 10/18 =============----------- ... .....#.## #.##### AC: 13Str: 12 #.### #.#.....###.#  EV: 11Int: 23 ...# #.#.........#  SH: 5Dex: 10 #.###.###.##....#####  XL:  9 Next: 71% Place: Dungeon:7 #.......@....#.##  Noise: ---------  Time: 7811.7 (0.0) aTi(#.###)##R#####.# # k) +4 hammer of Kismet {holy, rCorr Int+3  #...).##.# #.# ## Cast: Sandblast #.###.##.# #+# #. ..##.# ## .....# ## R   Zulima the knight #oo#### ##. o   orc priest ...# ####.. ..o) +.....Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 dagger (76% to hit)  The stone arrow hits the orc priest!! ######  #....#  ### #.##.###  ...   #.###   ...# .....#  Ti/4m#.##...#####  #.....``@....#.##  #.###.#  #...).##.# #.#   #+#    .....#  #oo####  ...#  ..o) aTi+"..aTi(o3==2.7 (1SandblastaTiLaTi!onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 dagger (76% to hit)  The stone arrow hits the orc priest!! _You kill the orc priest!aTi 3aTi9 aTi aTit ,aTi+" ,aTi( aTi. aTi3 M1=aTip7 aTiy= ,aTiD aTiL ,aTic aTixo ,aTi5y aTiB O=aTiɈ aTis ,aTiW aTi aTi N2==aTia aTi ,aTiD aTiw ,aTi aTi aTi_ aTi aTi P==aTi aTi ,aTi> aTi c3=aTiaTiT,aTibaTiaTi#aTi(aTig/ oo   orc (wandering)An orc comes into view.aTi98--SandblastaTiJ?g297.0)R.aTipJF, ally target)aTiBOO--30.7 (18 _aTi}TaTi^YbTip )Zulima avoids your attack. The blast of sand hits the orc!!bTiv @##bTi L.RbTiT 2-=2.2 (1.5)SandblastbTi bTi G _You kill the orc!cTi'03=cTiCXcTiJ,cTiOcTiTO=cTiZcTibcTih,cTipcTi+uK4=cTi!zcTiIcTi4cTicTicTicTicTiMcTiڞcTijcTi׶cTiл9=cTicTi%,cTicTicTicTiycTicTidL5==cTixcTicTi=cTicTicTi cTicTi?cTiCcTicTi#cTi ):==cTi=/cTi2cTi!7cTi:cTiBcTiFK6=cTiKKcTiPcTi^UcTiYcTi_cTiccTihcTiUncTi rcTihvcTi}cTi9=cTiDcTiД,cTicTivcTi:K7=cTi0cTicTicTincTi},cTicTicTicTiJcTiO=cTiMcTi'cTicTicTicTiL8==cTi cTiBo6######  #....# ########### #.##.### #.......... .....#.## #.#######.### #.#.....###.# cTit| ...# #.#.........# #.###.###@##....######......R.....#.##.###)##.#####.# #...).##.# #.# ##.###.##.# #+##....##.# ##......# ##oo#### ##.#...# ####.RcTifz3cTicTimY#####  #....# ########### ##.##.### #.......cTi... .....#.## #.#######.##### ...# #@#.........###.###.##....##### ......R....#.## ###)##.#### ##..).##.####+#.##. ..... ###oo#### ##.#R.cTi3cTicTiU#####  #....# ###########.#####.##.### #...................#.## #.#######.##### ...# #.#.........###.###R##....##### ...........#.## ###)##.#### ##..).##.####+#.##. .....cTi[ ##R.cTi`3cTiecTim-#####  #....# ###########.#####.##.### #...............@...#.## #.######cTi#.#####.#.....### ...# #R#.........###.###.##....#####...........#.## ###)##.#####.# ##..).##.##.####+#.##.R.cTiP==cTicTiGID ###### #....#  ###.#####.##.### # ....#.## #..#.#####R#.....###.# ...# #.#...# #.###.###.##....##### #......#.## #.###)##.#####.#cTi}N  #...).##.# #.# ## #.###.##.# #+# # ..##.# ##cTioS,cTiYcTiK ###### #....#  ###.#####.##.### ##....#.## #.#.#.#####R#.....###.# ...# #.#.........# #.###.###.##....##### #......#.## #.###)##.#####.#  #...).##.# #.#  #.###.##.# #+# # ..##.# cTiJR.cTi|3cTicTi0      ######   #....#   ###.#####.##.### #   #.R....#.## #.   #.#.#####.#.....###.# cTi'6&  ...# #.#.........#   #.###.###.##....#####   #......#.##   #.###)##.#####.#   #...).##.# #.#   #.###.##.# #+#   ..##.#R.cTiMIcTi     ######  # #....#   ###.#####.##.### #   #....@.R.....#.## #.   #.#.#####.#.....###.#  .....# #.#.#   #.###.###.##....#####   #......#.##   #.###)##.#####.#  cTi_ #...).##.# #.#   #.###.##.# #+#   ..##.#R.cTi3cTicTiJ    ### .. ######  #. #....#   ###.#####.##.### #  #...@.R......#.## #. cTi  #.#.#####.#.....###.#  .....# #.#.#  #.###.###.##....#####  #............#.##  #.###)##.#####.#   #...).##.# #.#   #.###.##.# #+#   ..##.#R.cTi}! 3cTiI% cTi܅   ####  ..# ######  #.# #....# ## ###.#####.##.### #.  #....R.......#.## #  #.#@#####.#.....###.  #.........# #.#.........cTi   #.###.###.###.##....###  #............#.##  #.###)##.#####.  #...).##.# #.#  #.###.##.# #+#  ..##.#  .....#R.cTi 3cTi cTi }  ####  ..# ######  #.# #....# # ###.#####.##.###   #...R........#.## #  #.###.#.#####.#.....###cTi5   #.....@...# #.#.......  #.###.###.###.##....###  #............#.##   #.###)##.#####.  #...).##.# #.#  #.###.##.# #+#  .. ..##.# #. .....# #oo####.RcTi 3cTi cTi.p     ####  ..# ######  #.# #....#   ###.#####.##.###   #............#.##   #.###.#R#####.#.....  #....@....# #.#  #.###.###.###.##....  #............#.##  #.#cTiu ##)##.#####.#  #...).##.# #.#  #.###.##.# #+#  ... ..##.#  #.. .....#   #oo####.RcTi{ 3cTi cTi [    ####  ..# ######  #.# #....#  ###.#####.##.###  #............#.##  #.###.#.#####.#.....  #...@.R...# #.#  #.###.###.###.##....  #............#.##  #.###)##.#####.#  #...).##.# #.#  #.###.##.# #+#  ... ..##.#  #.. .....#   #oo####cTi ER.cTiI 3cTi cTi_     ####  ..# ######  #.# #....#  ###.#####.##.###  # #............#.  #.###.#.#####.#.....  #..@.R....# #.#  #.###.###.###.##....  # #............#.  #.###)##.#####.#  #...).##.# #.#  #.###.##.# #+#  ... ..##.#  #.. .....#   #oo####cTie xR.cTi8m cTiK     ## 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The blast of sand hits the iguana!oTit+;#oTi_'6---4-6.2Sandblast _You kill the iguana!pTi>.#.## ##.## #. ##)##.#####.# ##.#.## #. .).##.# #.# ##...#.## #. ##.##.# ##+# #....##.# #..##.# #...# ##...#.## #..# >....# ###.#.## # #.)####.# ##.#..## ##.#### .[.....####....#...)..+ .[.....@.R..###.####....#.. #...#.# ##.#..# ## #...#.# #.###.# ## #.### #...# ##.#.## # #.##+# ##.## pTiG[34m# #.# #.# #.# ### #.# #.# #.# # #.# ##.###### #.# #.#R.--70 _Found a stone staircase leading down. _There is an open door here.pTi=.#.## ##.## ##)##.#####.# ##.#.## # ..).##.# #.# ##...#.## ##.##.# ##+# #....##.# #.##.# ##...# ##...#.## #.# #>....# ###.#.## # ##.)####.## ##.#..## ## #...#### ..[.....####....#.)..+ ..[....@'R. #....###.####....pTiF# ##...#.## ##.#..# ##  #...# #.....# #.###.#  #.### ##...# ##.#.##  #.# ##+# ##.##  #.# #.# #.#  #.# #.# #.# #  #.# ##.###### #.# #.R.pTi_N]-8 _pTiLUpTi ]pTi<g.#.## ##.## .###)##.#####.# ##.#.## .).##.# #.# ##...#.## .###.##.# ##+# #....##.# .##.# ##...# ##...#.## .###>....## ###.#.## pTiT#.)#####.## ##.#..## #...####...[.....####....# #....)..+...[...@.R#....###.####....#  ##...# #.## ##.#..#  #...# ##.....## #.###.#  #.### ##...# ##.#.## #.# ##+# ##.## #.# #.# #.#  #.# #.# #.# # #.# ##.###### #.# #R'pTihpTiK &9pTiSpTilpTi*#.#.## ##.## #.###)##.#####.# ##.#.## #...).##.# #.# ##...#.## #.###.##.# ##+# #....##.#.##.# ##...## ##...#.## #pTi=!.###>....## ###.#.###.)#####.## ##.#..##  ##...####...[.....####....  #....)..+...[..@.R'  ##....###.####.... ##...# ##.## ##.#..#  #...# ##.....## #.###.# #.### ##...## ##.#.## #.# ##+# ##.## #.# #.# #.# #.# #.# #.# #.# ##.###### #.#R.pTipTiU7=70pTi pTir pTi! 8 #.#.## ##.##  #.###)##.#####.# ##.#.##  #...).##.# #.# ##...#.## ##.###.##.# ##+## #....##.#.##.# ##...## ##...#.## ##.###>....## ###.#.##  ####.)#####.## ##.#..## ##...####...[.....####....pTi Z #....)..+...[.@.R.'  ##....###.####.... ##...# ##.## ##.#..#  #...# ##.....## #.###.#  #.### ##...## ##.#.## #.# ##+## ##.##  #.# #.# #.#  #.# #.# #.#  #.# ##.###### #.#R.pTiN pTi- &1pTiR pTi pTiHsX# #.#.## ##.## # #.###)##.#####.# ##.#.## # #...).##.# #.# ##...#.#.###.##.# ##+## #....##..##.# ##...## ##...#.#.###>....## ###.#.## ####.)#####.## ##.#..## ##...####...[.....####.... #....)..+...[@.R..' ##....###.####....pTiyP ##...# ##.## ##.#..#  #...# ##.....## #.###.#  #.### ##...## ##.#.## #.# ##+## ##.##  #.# #.# #.#  #.# #.# #.#  #.# ##.###### #.#R.pTipTib&2pTipTiqTis.# #.#.## ##.## .# #.###)##.#####.# ##.#. .# #...).##.# #.# ##...#. qTi.###.###.##.# ##+## #....##.##.# ##...## ##...#.#.###>....## ###.#. ####.)#####.## ##.#..## ##...####...[.....####.... #....)..+...@.R...' ##....###.####.... ##...# ##.## ##.#..#  #...# ##.....## #.###.#  #.### ##...## ##.#.## #.# ##+## ##.##  #.# #.# #.#  #.# #.# #.#  #.# ##.###### #.#qTi/R.qTiqTi&3qTi qTipt _You see here an orb of mayhem.rTi.# #............#.####.## Nitant the Geomancer .# #.###)##.#####.#rTiP##.#.# Gargoyle of Hepliaklqana **.... .# #...).##.# #.###...#. Health: 46/46 ======================== .###.###.##.# ##+###....## Magic: 17/18 ======================-- .........##.# ##...## ##...#. AC: 13Str: 12 ####........###>....## ###.#.# EV: 11Int: 23####.)#####.......## ##.#..## SH: 5Dex: 10##...####...[.....####....### XL:  9 Next: 74% Place: Dungeon:7#....)..+...@R....'.......... Noise: ---------  Time: 7973.2 (0.0)##....###.........####....###rTiW[40m k) +4 hammer of Kismet {holy, rCorr Int+3 ##...# ##.......## ##.#..#Cast: Sandblast#...# ##.....## #.###.##.### ##...## ##.#.###.###+## ##.##R   Zulima the knight#.##.##.##.##.##.##.###.###### #.# _Found a stone staircase leading down. _There is an open door here. _You see here an orb of mayhem.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of mayhem.  The floor.rTi Rf An orb of mayhem. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of mayhem': It causes witnesses of your kills to go into a frenzy, attacking everything nearby with great strength and speed. You found it on level 7 of the Dungeon. Stash search prefixes: {ego} {branded} {Mayhem} {offhand armour} {offhand armor}{auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (g)et.sTiZ.# #............#.####.## Nitant the Geomancer .# #.###)##.#####.###.#.# Gargoyle of Hepliaklqana **.... .# #...).##.# #.###...#. Health: 46/46 ======================== .###.###.##.# ##+###....## Magic: 17/18 ======================-- .........##.# ##...## ##...#. AC: 13Str: 12 ####........###>....## ###.#.# EV: 11Int: 23####.)#####.......## ##.#..## SH: 5Dex: 10##...####...[.....####....### XL:  9 Next: 74% Place: Dungeon:7#....)..+...@R....'sTiB!.......... Noise: ---------  Time: 7973.2 (0.0)##....###.........####....### k) +4 hammer of Kismet {holy, rCorr Int+3 ##...# ##.......## ##.#..#Cast: Sandblast#...# ##.....## #.###.##.### ##...## ##.#.###.###+## ##.##R   Zulima the knight#.##.##.##.##.##.##.###.###### #.# _Found a stone staircase leading down. _There is an open door here. _You see here an orb of mayhem.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an orb of mayhem.  The floor.sTix.# #............#.####.## Nitant the Geomancer .# #.###)##.#####.###.#.# Gargoyle of Hepliaklqana **.... .# #...).##.# #.###...#. Health: 46/46 ======================== .###.###.##.# ##+###....## Magic: 17/18 ======================-- .........##.# ##...## ##...#. AC: 13Str: 12 ####........###>....## ###.#.# EV: 11Int: 23sTiS####.)#####.......## ##.#..## SH: 5Dex: 10##...####...[.....####....### XL:  9 Next: 74% Place: Dungeon:7#....)..+...@R....'.......... Noise: ---------  Time: 7973.2 (0.0)##....###.........####....### k) +4 hammer of Kismet {holy, rCorr Int+3 ##...# ##.......## ##.#..#Cast: Sandblast#...# ##.....## #.###.##.### ##...## ##.#.###.###+## ##.##R   Zulima the knight#.##.##.##.##.##.##.###.###### #.# _Found a stone staircase leading down. _There is an open door here. _You see here an orb of mayhem.  Press: ? - help, v - dsTitescribe, . - travel, g - get itemItem here: an orb of mayhem.  The floor.sTiVsTi~. _sTi3sTisTiPsTi$ _sTijsTiز,sTipsTi"sTi^L8==sTisTis6# #.###)##.#####.# ##. # #...).##.# #.# ##.. ###.###.##.# ##+###....# ........##.# ##...##...#. ###..###>.###.#.##  ####.)#####...##.#..## ...####...[##....###....)..+...[R....'...........##....###....@....####....##### ### ##.#..# ...# sTiO<## #.###.# #.### ## ##.#.###.# ##+## #.###.# #.# .# #.# ##.###### #.##.# ##.......sTiAsTiFsTi.KsTi}..).##.# ##...#. ###.#####+##....##. .......##...###...#.# ###........###>....###.#.#  ####.)#####.......## ##.#..##  ##...####...[.....####....####....)..+...[R....'...........#....###.........####....#### ##...# #### ##.#..#   ##.....## #.###### ##...## ##.#.# ##+## #.## #.# ###.########.......sTi{######......#.RsTi3sTisTi*> ##.#####+##....##. .......##...###...#.# ###........###>....###.#.#  ####.)#####.......## ##.#..##  ##...####...[.....####....####....)..+...[.....'...........#....###....R....####....#### ##...# ##.......## ##.#..#   ##..@..## #.###sTieD (### ##...## ##.#.# ##+## ##.##  #.# ###.########.......######......#.....###....#..###.RsTiK 3sTikS sTi> #.......##...###...#.# ###........###>....###.#.#  ####.)#####.......## ##.#..##  ##...####...[.....####....####....)..+...[.....'...........#....###.........####....#### ##...# ##...R...## ##.#..#   ##.....## #.###### ##.@.## ##.#.# ##+## ##.##  #.# #.# ##.######sTi@ ##.......######......#.....###....#..########.......###......RsTiD P==sTi sTi2 '#.##.##.#.........sTi{= ,sTiD sTif G ###........###>....###.#.#  ####.)#####.......## ##.#..##  ##...####...[.....####....####....)..+...[.....'...........#....###.........####....#### ##...# #### ##.#..#   ##..R..## #.###### ##...## ##.#.# ##@## ##.## sTi [ #.# #.# ##.########.......######......#.....###....#..########.......###..... #####..#.#..##### _You open the door..RsTi IsTi2   ####.)#####.......## ##.#..##  ##...####...[.....####....####....)..+...[.....'...........#....###.........####....#### ##...# #### ##.#..#   ##.....## #.###### ##.R.## ##.#.# ##'## ##.##  #@# #.# ##.########.......######......#.....###....#..########.......###..... #####..#.#..##### #..##.#.#  There is an open door here.sTi8 M.RsTiD> : _sTiC sTi>  ##...####...[.....####....####....)..+...[.....'...........#....###.........####....#### ##...# ##.......## ##.#..#   ##.....## #.###### ##...## ##.#.# ##R## ##.##  #.# #.# ##.########.......######......#.....###....#..########.......###..... #####..#.#..##### #..##.#.#....sTiO c'RsTi sTi sTiw ....)..+...[.....'...........#....###.........####....#### ##...# ##.......## ##.#..#   ##.....## #.###### ##...## ##.#.# ##'## ##.##  #R# #.# .##@########.......#######......#.#.....###....#..########.......###..... #####..#.#..##### #..##.#.#....#.#####sTi# .RsTi+ sTi #....###.........####....#### ##...# ##.......## ##.#..#   ##.....## #.###### ##...## ##.#.# ##'## ##.##  #.# #.# R##.########.@.....#######......#.....###....#..########.......###..... #####..#.#..##### #..##.#.# ....sTiH #.##### #.#.RsTi IsTi n ##...# #### 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Uih# #.# ###.####...## ##... # #.# #.# ####.## ##.. # #.# #.# ##.###.<##R.UiqIUie # #...@.R..# #.######.# ### #.# ##.## # #####.## ##.#.## .# ##......###.###.## .#.# ..##.## ##. .# #.# ###.####...## ## .# #.# #.# ####.## ##.. ## #.# #.# ##.###.<##R.Ui3UiUiF # #..@.R...# #.######.# #### #.# ##.## # #####.## ##.#.## #.# ##......###.###.## #.#.# ..##.## ##. #.# #.# ###.####...## ## ..# #.# #.# ####.## ##..# #.# #.# ##.###.<R.UiMIUi97 #Ui #.@.R....# #.######.# ### #. #.# ##.##  # #. #####.## ##.#.##  #.# #.##......###.###.  #.#.# #...##.## ##.#.# #.# ####.####...## ##.# #.# #.# ####.## ### #.# #.# ##.###.<R.UiIUi # #@.R.....# #.######.# ### #.# #.# ##.##Ui # #.######.## ##.#. #.# #.##......###.###. # #.#.# #.........##.## ###.# #.# ####.####...## .# #.# #.# ####.## ### #.# #.# ##.###.R.Ui'3UiB.406.2 (99UiH,UiOE _Done exploring.Uii ..........## ##.#...###.###..##......###.UiN 3UiϦ ,0.0)Ui ,Ui E _Done exploring.UiLUiLevel 7 of the Dungeon<<<>>>(Press ? for help)###########@R......###########.######.# ####.......# #######.# #.# ##.###.#####.# #....# ########### #.######.## ##.#.######.# ###.#####.##.### #.........# #.##......###.###.## ##.##Ui#.# #............#.## #.#######.# #.........##.## ##.#######.#.###.###.#.#####.#.....###.# #.# ####.####...## ##.......###.##.........# #.#.........# #.# #.# ####.## ##..######.#.###.###.###.###.##....##### #.# #.# ##.###.<## ##.###.# #............#.####.## #.###.#..###..##.# #.###)##.#####.###.#.## #.###.#.###.##.# #...).##.# #.###...#.## #.####.##.##.###.###.##.# ##+###....##.# #.###'###.##.........##.# ##...## ##...#.## #.#### ##...###.######........###>....## ###.#.## #....# ##.....## ##.#####.)#####.......## ##.#..## ##....## ##.......##i1w39;49m ##..###...####...[.....####....#######..#...####.........####...###....)..+...[.....'...............###.....+.........+.......###....###.........####....#######..#...####.........####...####...# ##.......## ##.#..# ##....## ##.......## ##..##...# ##.....## #.###.###.### ##.....## ##.##.### ##...## ##.#.###.###...###.##Uio O@>UiUi'  Nitant the Geomancer  Gargoyle of Hepliaklqana **....  Health: 46/46 ========================  Magic: 18/18 ========================  AC: 13Str: 12  EV: 11Int: 23  SH: 5Dex: 10##########XL:  9 Next: 81% Place: Dungeon:7#@R......#Noise: ---------  Time: 8406.2 (0.0)#.######.# ### k) +4 hammer of Kismet {holy, rCorr Int+3 #.# #.# ##.## Cast: Sandblast########### #.######.## ##.#.##.........# #.##......###.###. #iX/G40m #.#######.# #.........##.## ## R   Zulima the knight ###.# #.# ####.####...## # ....# #.# #.# ####.## ## ##### #.# #.# ##.###. _You swap places with Zulima. _You see here a bullfrog skeleton. _There is an open door here. _There is an open door here. _Done exploring. _Done exploring.Ui6f _UiAUinUi XUiUinUi'nUi-nUi4nUi@UiHnUi5RUi^Ui!fXUimUiRtnUiznUi/UivUiϕXUinUinUinUinUi;nUinnUi#nUidXUi,UiBUi@  There is an open door here.Ui Ui5 _UiBUipBUi#BUipBUi XUi ,Ui7XUiBUi,Ui%BUi+Ui86#.###.#.#####.#.....###.# #.# #.........# #.#.........# #.# #.###.###.###.##....##### #.# #.# #............#.## ##.# #.# #.###)##.#####.# ##.#. #.# #...).##.# #.# ##...# #.###.###.##.# ##+## #....# #.........##.# ##...## ##...# #####........###@R...## ###.#.45.2 (39.0)####.)#####.......## ##.#..###...####...[.....####... #....)..+...[.....'.........Ui:= ##....###.........####....## ##...# ##.......## ##.#..#  #...# ##.....## #.###.# #.### ##...## ##.#.## #.# ##'#UiCUiJ _There is an open door here. _Done exploring. _There is an open door here. _ stone staircase leading down here.UiUiOUi&Uix-Ui 586.2 (1.0) _UiOBUiR 8.  You climb downwards.Ui!G ### ##ß##   ...   ..Y   #.#   #R# #@# ###   Y   ice beast (asleep)Ui>7.7 (2.5SandblastUiUi[  _You encounter an ice beast.Found a scroll labelled NOLOIDIBOA. _There is a stone staircase leading up here.Ui ##Y  Zulima avoids your attack. The blast of sand hits the ice beast!Uir R? Y(ally target)The ice beast is heavily wounded.Zulima blocks the ice beast's attack.7--=9.2 (1 _Zulima hits the ice beast with a +0 flail.Ui|u .  Zulima avoids your attack. The blast of sand hits the ice beast!UiG##UiiEP.RUiMUi\X6---750.7SandblastUi_M _You kill the ice beast!Ui3] Uim BUi} w7=UiΉ BUiN =Uiñ BUi; x8==Ui Ui$ !  ### ###ß###.........R### _Magic restored.Ui0 3UiX: UiC - _You swap places with Zulima.60.0)UiL \-1.7 (11UipV ` _m - a scroll labelled NOLOIDIBOAUinUiu3Uir# ### ##.#ß###ß###⌠####..............#............?..R### UiPLR<Ui3UiyUiJ5 # ### # #ß###ß###⌠###.#......@.....?.#######.#######R<### UiR.==Ui# ### # #.#ß###ß###⌠###ß#.#.......@....?.#R##.# #<####Uid,UitUiJx# ### ## #.#ß###ß###⌠###ß##.#........@...?.#R##.# #<####UiTR.Ui]Uif# ### ## #.#ß###ß###⌠###ß##.D#.......R.@..?.#.##.# D   acid dragon (asleep)Uil  You encounter an acid dragon.UiUi9_.R5.7 (4.0)Uiy, ally target)6.7 (5 _UiUiUie # ### ## #.#ß###ß###⌠###ß##  #................D  #........R@..?....  #######.##########  #.# #<# ###Ui*UiKL # ### ## #.#ß###ß###⌠###ß##  #................D  UiT#........R@..?....  #######.##########  #.# #<# ###UiE\Ui3cy _An acid dragon is nearby!UiM# ### ### ##.#ß###ß###⌠###ß#Ui,\#.D.#..R.@.?.#.##.# Ui4E.RUi;H7.7 (1 _UinBUi_IUi # ### ### # #ß###ß###⌠###ß###.@.....D.........R..?.....#######.############.<### UiVI.RUi<8Ui UiUiXi# ### ### # #.#ß###ß###⌠###ß###ß#.D.#.R.?.#.##.# ### ..Ui{_I.RUig<9UipUi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui`UitgUi9n _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Uif # ### ### # #.#ß###ß###⌠###ß###ß##.D.#.R?.#Ui ~.# ### Ui DDcatching breath, ally ta…)The acid dragon roars!Ui ***The acid dragon spits acid at you.Ui=UiUi,UiUi-,Uik4=UicUiuUi O=Ui BUi 5=4=Ui*0,Ui,UiFGUiOO=UiXUinBUi`wUi>a7=UiˆUi@,Ui,UiUi,UidUihUi%9=UiXUiM,UiUib8==UiUiW # ### ### ### # #.#ß###ß###⌠###ß###ß#.# #.# #.?@.R..$..# #.# #.#  #<#  ###Ui^3R.UihIUi9 # ### ### ### # #.#ß###ß###⌠###ß###ß#.# #.# #.@.R...$..# #.# #.#  #<#  ###R.UiTXUiUZ # ### ### ### # #.#ß###ß###⌠###ß###ß#.# #.# #.R@....$..# #.# #.# _m - 2 scrolls labelled NOLOIDIBOA (gained 1)Ui`P==UiQjUi  # ### ### ### #  #.#ß###ß###⌠###ß###ß#.#  #.#  #.R.@...$..#  #.# #.# _You swap places with Zulima.Ui}F.RUiw3UiUi?# ### ### ### # #.#ß###ß###⌠###ß###ß#.# #.# #..R.@..$..# #.# #.# UirFZ.RUiN3UiYUi{# ### ### ### ## # .#ß###ß###⌠###ß###ß#.# .# ...R.@.$..# .#UiN #.# .RUi13UiUis) # ### ### ### ## # #ß###ß###⌠###ß###ß#.# # ...R.@$..# .# #.# Ui01F.RUi83UiAUi#  ### ### ### ###.# ß###ß###⌠###ß###ß#.# # ....R.@..# .# #.# Uiuy.RUi֯Ui  You now have 400 gold pieces (gained 21).  Things that are here:UiYUi*c -525.2 (32.0) _a +0 falchion; a boomerangUiN-UiT _Key pressed, stopping explore.Ui@.....UicUiQk##  .#  ### ### ### ###.# ###ß###⌠###ß###ß#.# .@.# ..............R)..# ###.################.##<#### UiZ:R.Uia: _UihUiA###.. #.##  ..#  ### ### ### ###.# ##ß###⌠###ß###ß#@# R..# ..............)..# ##.################.#  #<#  ### .RUiUi3UiAo###.. #.# #.  ### ### ### ## ##ß###⌠###ß###ß#.......R ..............).. ##.###############.<###UiOMR.Ui$W3Ui_Ui`# .#####. ... #.## #@.#  ### ### ### ###.# ###ß###⌠###ß###ß#R#....# ...............)..# ###.############### #.# #<####Ui_LR.UiUi3Uia  .##########.#.:........### #..  ### ### ### ###R ###ß###⌠###ß###ß#... ...............).. ###.###############.<UiQl~R.UipvUi7 # .#########.:.....@..########.### #R.#  ### ### ### ### ###ß###⌠###ß###ß#... ...............).. ###.###############.R.Ui| # .##.#.:....@...##R### #..#UiV ### ### ### ###.# ß###ß###⌠###ß###ß#.#...#.)..##.###  #.#UiC,UiUi.  # .##.#.:...@....#Uic d#R### #..# # ### ### ### ###.# #ß###ß###⌠###ß###ß#.#...#.)..# #####.#  #.#R.UiP IUi# 9 # .##.#.:..@.R...##.### #..#  # ### ### ### ###.# .#ß###ß###⌠###ß###ß#.#...# .)..# ######.#  #.#Ui. [R.Ui 3Uii C # .##.#.:.@.R....##.### #..#  # ### ### ### ###.# #.#ß###ß###⌠###ß###ß#.# #...# #.)..# #.#  #.#Ui ER.Ui 3Ui Ui i # .##.#.:@.R.....##.### #..#  # ### ### ### ###.# Ui  #.#ß###ß###⌠###ß###ß#.#  #...#  #.)..#  #.#  #.#R.Ui IUi  # .##.#.@.R......#.#.### #..#  # ### ### ### ###.#  #.#ß###ß###⌠###ß###ß#.# #...#  #.)..#  #.#  #.#R.Ui'   You pick up a parchment of Ozocubu's Armour and begin reading...UiM 37.2 (18.2 (13 _You add the spell Ozocubu's Armour to your library.Ui..........UiJ Uipy # .##.##.R.##.#.### #..#  # ### ### ### ###.#  #.#ß###ß###⌠###ß###ß#.# #.#  #.)..#  #.#  #.#R.Ui~3UiUi # .# #.# #.R.# #.#.### #..#  # ### ### ### ###.#  #.#ß###ß###⌠###ß###ß#.# #.#  #.)..#  #.#  #.#R.Ui # .# #.# #....@.R..# #.#.### #..#  # ### ### ### ###.#  #.#ß###ß###⌠###ß###ß#.# #.#  #.)..#  #.#  #.#Ui [R.Ui3Ui~ # .# #.# #...@.R...# #.#.### #..#  # ### ### ### ###.#  #.#ß###ß###⌠###ß###ß#.# #.#  #.)..#  #.#  #.#R.UiUiUiUi # .# #.# #..@.R....# #.#.#### #..#  # ### ### ### ###.#  #.#ß###ß###⌠###ß###ß#.# #.#  #.)..#  #.#  #.#R.UiIUiXy # .# #.# #.@.R.....# #.#.### #FUi #..# # ### ### ### ###.#  #.#ß###ß###⌠###ß###ß#.# #.# #.)..#F   bullfrog (asleep)  #.#  #.#Ui׏h  You encounter a bullfrog.Ui/SandblastUil`R.43.2 (5.0)Uiy, ally target)4.2 (6 _Ui UiUiv  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   4.2  +1   i - Spellcasting   6.0   8.3  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.0   0   k + Earth Magic 11.2   9.5  +2   d - Throwing   0.0   1.2  -1      i2H     l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2               Ui[34m                                       The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsUi*Ui%Ui.Nitant the GeomancerGargoyle of Hepliaklqana **....Health: 46/46 ========================Magic: 18/18 ========================AC: 13Str: 12# EV: 11Int: 23.# SH: 5Dex: 10################.# XL:  9 Next: 94% Place: Dungeon:8#.@R.............# Noise: ---------  Time: 8544.2 (0.0)#.############.### k) +4 hammer of Kismet {holy, rCorr Int+3 #F#..#Cast: Sandblast# ### ### ### ###.##.#ß###ß###⌠###ß###ß#.##.....................#R   Zulima the knight#..................)..#F   bullfrog (asleep, ally target)####Ui6###.################.#Things that are here: _a +0 falchion; a boomerang _Key pressed, stopping explore.  You pick up a parchment of Ozocubu's Armour and begin reading... _You add the spell Ozocubu's Armour to your library. _You encounter a bullfrog.Ui>UiUiֱ\ Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - Kinetic GrapnelForgecraft3%1  c - PetrifyAlchemy/Earth3% 4  d - Summon Seismosaurus EggSummoning/Earth3% 4  e - Ozocubu's ArmourIce11% 3  f - Forge Blazeheart GolemFire/Forgecraft32% 4 7 spell levels left 5 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitUi}UiHUiNitant the GeomancerGargoyle of Hepliaklqana **....Health: 46/46 ========================Magic: 18/18 ========================AC: 13Str: 12# EV: 11Int: 23.# SH: 5Dex: 10################.# XL:  9 Next: 94% Place: Dungeon:8#.@R.............# Noise: ---------  Time: 8544.2 (0.0)#.############.### k) +4 hammer of Kismet {holy, rCorr Int+3 #F#..#Cast: Sandblast# ### ### ### ###.##.#ß###ß###⌠###ß###ß#.##.....................#R   Zulima the knight#..................)..#F   bullfrog (asleep, ally target)####Ui=###.################.#Things that are here: _a +0 falchion; a boomerang _Key pressed, stopping explore.  You pick up a parchment of Ozocubu's Armour and begin reading... _You add the spell Ozocubu's Armour to your library. _You encounter a bullfrog.  Okay, then. _Ui .  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R #...#### ß...ß#.#..# ...###.#### ########....###...........#.....###UiLR.Ui3IUi .+ ß...ß.R #...#### ß...ß#.#..# ...###.#### ########....###...UiLR.UiTIUi# .+ #. ß...ßR #...#### ß...ß#.#..# ...###.#### ###UibR.UiW3Uic## .+. #R ß...ß #...#### ß...ß#.#..# UiLR.UiIUi^b+##. .+.R ß...ß #...#### ß...ß#.#UijLR.UirIUi3####. #....+.R ß...ß #...#### R.UiSUiSe......:.....#..#..'UiOv,Ui ######..:.. #...####...##........###..R ß...ßUi~ _You open the door.R.Ui3Ui(UiZ  ## #...... #...:. #.... #...# #...# ####...# #...@'#.###R#.. #.#. Uia#.# #.# #.#  ß...ß #.#  #...# #.#  #...# #.#There is an open door here.Uizh5 _UioUi+#########.....#...:#.... #...#  #...# ####.@. #....'#.....###R# .... #Ui.#.. #.##.#  #.# ß...ß #.# R.Ui UiUiGUij w#########.....#...:#.... #...#  #..@# ####...#  #....R#.....###.#.... #.#... #.# #.# #.# ...ßR'Uix 3Ui Ui1 2#######...#:..####....... #...###..R #....'##...##....UiM :R.Ui 3Ui[ UiHZ ######...# :..####........##..... #..R# ...###.... #....'##...##.....Uia LR.Uih 3Uio Ui ######## #......# #...@..#### #......#..R##... #...# .....####...# ..... #....'## #####.....###.#.......Ui MR.Ui IUi d  You pick up a parchment of Shatter and begin reading...UiZ Y45.7 (436.7 (44Ui V _You add the spell Shatter to your library.Ui.....'...UiT#########......# #......#######...R@......##...####...# ......#####...# ......##....'## #######.....###.# .... #.#... #.# Ui߮C# #......# #......###### #...R.# #...##......# #...##......# ####...###....'###.....###.# UiY.RUiF3Ui] # #......# #......###### #....@R.....# #...##......# #...##......# ####...##......# #....'#### .....###.#  .... #.#  ... #.#  #.#Ui z  # #......# #......###### #...@.R.....# #...##......# #...##......# ####...##......# #....'##########Ui" .....###.# .... #.# ... #.#  #.# _You swap places with Zulima.R.Ui3UiUidR######## #......# #......###### #....R......# #..@##......# #...##......#####...##......# #....'##########.....###.# .... #.# ... #.# #.#  #.#R.UilUit######## #......# #......###### #...R.......# #...##......# #.@.##......#####...##......# #....'##########.....###. .... #.#  #.# # #.# #.# ß...ß #.#.RUi3Ui6Ui6Q######## #......# #......###### #...........# #..R##......# #...##......#####@..##......# #....'##########.....###.#  .... #.#  #.# ## #.# #.#ß...ß #.#  #...# #.#.RUiX3Ui_UiW######## #......# #......###### #...........# #...##......# #.R.##......#####...##......# #..@.'##########......###.#  #.# #.#### #.# #.#ß...ß #.# #...# #.#  #...# #.#Ui0.RUiUi2N ######## #......# #......###### #...........# #...##......# #...##......# ####R..##......# #.@..'##.###.#.. #.#... #.#ß###ß## #.### #.#  ß...ß #.#  #...# #.#  #...# #.#Ui;Q.RUiTCIUi # #......# #......###### #...........# #...##......# #...##......# ####...##......# #@.R.'##.###.#.# #.#.# #.##ß###ß### #.## ## #.#  ß...ß #.#  #...# #.#  #...# #.#R.Uie3Ui Uia########.........######.........##...## ####..#ß###ß#.R..'#########.......@###.#  #.##ß###ß## ## ß...ß #...####Ui&Uid.,Ui֐ # #......# #......###### #...........# #...##......# #...##......# ######...##......##ß###ß#.R..'##.###.#.# #.#.# #.###ß###ß### #.#  # ## #.# ß...ß #.#  #...# #.#  #...# #.#  #...#### #.#UiטQ.RUidIUi  # #......# #......###### #...........# #...##......# #...##......# ######...##......#.##ß###ß#....'##.R###.#.# #.#.# #.#.##ß###ß### #.# # ### #.# ß...ß #.#  #...# #.#  #...# #.#  #...#### #.#Ui  xR.Ui  Uit  # #......# #...... #........... #...##...... #...##...... ######...##.......##ß###ß#....'.R.###.#⌠.# #.#.# #.#..##ß###ß### #.#. ## ### #.# ß...ßUi@}  #.#  #...# #.#  #...# #.#  #...#### #.#R.Ui# 3Ui Ui  # #......# #...... #...... #...## #...### ######...##.##ß###ß#....'.R..###.#.⌠.# #.#.# #.#...##ß###ß### #.#.. ## ### #.# ß...ß #.#  #...# #.#  #...# #.#  #...#### #.#Ui [R.Ui 3UiD\ # # #......# #...... #...... #...##UiFc k #...### ## ######...###...##ß###ß#....'.R...###.#.⌠.# #.#.# #.##...##ß###ß### #.##.. ## ### #.# ß...ß #.# #...# #.#  #...# #.#  #...#### #.#R.UiIj 3Uiq Ui - # #......# #...... #...... #...## #...## #. ### ######...###...##ß###ß#....'.R....###.#.⌠.# #.#.# #.###...##ß###ß### #.#Ui=  #... ### ### #.##ß...ß #.##...# #.# #...# #.#  #...#### #.#R.Ui 3Uio UiB  # #......# #...... #......## #...###ß. #...## #.. ### ######...##ß##...##ß###ß#....'.R.....###.#.⌠.# #.#.# #.#ß##...##ß###ß# #.# #... ### ### #.# #ß...ß #.# ##...#Ui+K ` #.# #...# #.#  #...#### #.#R.UiU IUi # ß... #......#... #......#.!. #...... ##... #...## #ß... #...##Ui  #... ### ######...###ß##...##ß###ß#....'.R......###.#.⌠.# #.#.# #.##ß##...##ß###ß## #.## #... ### ### #.# #ß...ß #.# ##...# #.# #...# #.#  #...#### #.#R.Ui 3Ui. Ui6   ß...ß # #...# #.... #.!.# #... ##...# #...## #ß...ß #...## #...#### ######...###ß##...##ß###ß#....'.R.###.#.⌠.# #.#.# #.##ß##...##ß###ß### #.# # #...#### ### #.# #ß...ß #.# ##...# #.# #...# #.#  #...####ij? 40m #.#R.Ui/G Ui[ W##...######ß...ß... #.!...#...##..#ß...ß #.. #...#### ######...##ß##..@##ß###ß#....'###..R........##⌠.................##ß##...##ß###ß#### #...#### ####ß...ß# Ui Ui Uic Ui. ! ..... ##...# ##### ß...ß #...Ui_6 h #...# #... #.!. #.... ##...## #...ß...ß# #... #.@.#### ######... ##ß##...##ß###ß#....'## ........R........###.# ......⌠..........# #.#..................# #.####ß##...##ß###ß### #.### #...#### ### #.# #ß...ß #.###...# #.#R.Ui? 3UiF Uip ;### ..... ##...######ß...ß.. #.!.# ..#...#..#ß.@.ß# #.. ##...#### ######...Ui ##ß##..R##ß###ß#....'##................## ......⌠.........................###ß##...##ß###ß##### #...#### ###ß...ßR.Ui 3UiC Ui,4.# .#### .....  ##...######ß...ß.. #.!.# ..##.@.##..ß...ß# #.. ##.R.#### ######...##ß##...##ß###ß#....'##..............## ......⌠......................###ß##...##ß###ß##### #...#### ###R.Ui63UiƖ.. .# .#..###.# .....  ##...#######ß...ß#.. #.@.# ..##...##Ui`..ß.R.ß# #.. ##...#### ######...##ß##...##ß###ß#....'##..............## ......⌠.....................###ß#ß###ß###R.UiIUi71.7 (252.7 (26 _p - a ruby potionUib Spells (Memorise)Ui* TypeFailure Level  a - PasswallEarth1% 3b - Kinetic GrapnelForgecraft3%1  c - PetrifyAlchemy/Earth3% 4  d - Summon Seismosaurus EggSummoning/Earth3% 4  e - Ozocubu's ArmourIce11% 3  f - Forge Blazeheart GolemFire/Forgecraft32% 4  g - ShatterEarth100% 9 7 spell levels left 5 spells hidden UiG[Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitUiDescribMemorise|DescribeUiHide) Describe|HideUi ^ShowLesser BeckoningTranslocation52Sigil of BindingHexes 11% 3AnguishHexes/Necromancy32% Cause Fear Hexes 32% Enfeeble Hexes100% 7 Hide|ShowUi=Memorise)Passwall Earth 13Kinetic Grapnel Forgecraft3% 1PetrifyAlchemy/Earth 3% Summon Seismosaurus EggSummoning/Earth3% Ozocubu's ArmourIce 11% 3  f - Forge Blazeheart GolemFire/Forgecraft32% 4  g - ShatterEarth100% 9MemoriseShowUibyDescribMemorise|DescribeUiR Shatter Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls. Level: 9School: EarthFail: 100%  Power: 28% Damage: 3d23* (max 3d71*)  Range: N/A  Ui9Noise: Deafening Miscasting this spell causes magic contamination and also deals up to 109 fragmentation damage. _________________ “So the people shouted when the priests blew with the trumpets: and it came to  pass, when the people heard the sound of the trumpet, and the people shouted  with a great shout, that the wall fell down flat, so that the people went up  into the city, every man straight before him, and they took the city. Vi$D Spells (Describe)TypeFailure Levela - PasswallEarth1%3  b - Kinetic GrapnelForgecraft3% 1  c - PetrifyAlchemy/Earth 3% 4  d - Summon Seismosaurus Egg Summoning/Earth 3% 4  e - Ozocubu's ArmourIce11% 3  f - Forge Blazeheart Golem Fire/Forgecraft 32% 4  g - ShatterEarth100% 9 Vi57 spell levels left 5 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitViVi<Nitant the Geomancer.. .#Gargoyle of Hepliaklqana **.....# .#Health: 46/46 ========================..###.#Magic: 18/18 ========================.....AC: 13Str: 12##...####### EV: 11Int: 23#ß...ß##.... SH: 5Dex: 10#...##.... XL:  9 Next: 97% Place: Dungeon:8#.@.##.... Noise: ---------  Time: 8672.7 (0.0)##.R.###...# k) +4 hammer of Kismet {holy, rCorr Int+3 #ß...ß##...# Cast: Sandblast[12;1Vi4H##...#### ######...###ß##...##ß###ß#....'##.................###.# R   Zulima the knight......⌠..........# #.#..................# #.####ß##...##ß###ß### #.# _You open the door. _There is an open door here.  You pick up a parchment of Shatter and begin reading... _You add the spell Shatter to your library. _You swap places with Zulima. _p - a ruby potion  ##...#### ######...##ß##...##ß###ß#....'##...........##R   Zulima the knight ......⌠..................... ###ß##...##ß###ß### #.#Okay, then. _Vi_.....................Vi3Vi_E#.. .# #... .# #...# .# ...###.#......  ##...## #######ß...ß#.#..@# #.#...# #.....##.R.## #...##ß...ß# #...# ##...#### ######...##ß##...##ß###ß#....'###..........Vi###.#...⌠.....................# #.#R.Vi< : _ViVik5# VirU  #...# .#.....###.#.......  #...#######ß..@ß###...## #..R# ..##...##ß...ß#  ### ######...##ß##...##ß###ß#....'###....# ⌠R.Viy3Vi\Vi-O# Vi+B. . #...# .....###.#......... ##..@#######ß...ß##..R## #...# ..#...##ß...ß#  ### ######...##ß##...##ß###ß#....'###.#R.ViIViK c#.#  #.# ## #.# #.. #.# #... #.# #...# #.# .....###.# ........@#  ..##...## ########ß..Rß# #.ViR ##...###.#...# #......##...## #...##.#ß...ß# #...##. ##...#### ######...##.##ß##...##ß###ß#....'####R.Vi[[ IVi = #.# #.# ## #.# #.. #.# #... #.# #...# #.# .....###.# .#.##..R##  #ß...ß# # ##...## # #...# # ##...## #...## #ß...ß# #...##Vi  ##...#### ######...## ##ß##...##ß###ß#....'Vij BVim1  #.# #.# ## #.# #.. #.# #... #.##...# #.#o.....###.#.#.##..R##Vi 9 9 . #ß...ß# # ##...## # #...# # ##...## #... #ß...ß# #...# o   orc warrior (wandering) ##...#### ######... ##ß##...##ß###ß#....'Vi@  You encounter an orc warrior. It is wielding a +0 flail.ViqL 7.7 (5R..oViS oally target)8.7 (6 _ViZ ViQd Vi# #.# #.# ### #.# #.. #.# #... #.#.##...# #.#.###.#.o....@...#o....##.R.## .. #ß...ß# #. ##...## # #...# # ##...## #... #ß...ß# #... ##...#### ######... o   orc wizard (wandering) ##ß##...##ß###ß#....'Vi*1R.Vi31 oYou encounter an orc wizard. It is wielding a +0 dagger..o.oVi9oo   orc9.7 (1SandblastVi#@ViGz _You encounter an orc. It is wielding a +1 dagger of speed.Vi  #.# #.# #### #.# #... #.# #... #.#oo##...## #.#.###.#.o.#.##R..## .o.. #ß...ß# #... ##...## ##.. #...# #Vi W#. ##...## #. #ß...ß# # ##...#### ###### ##ß##...##ß###ß#....' oo 2 orcs (1 wandering)Vi  R.  You encounter an orc. It is wielding a +0 flail..oViq .o.o.oVi ooViq 1===80Vi R _The orc wizard shouts! The orc shouts! VifA  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Via  Nitant the Geomancer #.#  Gargoyle of Hepliaklqana **.... #.#  Health: 46/46 ======================== #### #.#  Magic: 14/18 ==================------ #... #.#  AC: 13Str: 12 #... #.#  EV: 11Int: 23 ..##...## #.#  SH: 5Dex: 10 Vi.oo.....###.#  XL:  9 Next: 97% Place: Dungeon:8  *****o*@R...#  Noise: ===------  Time: 8680.7 (0.0) ......##...## ### k) +4 hammer of Kismet {holy, rCorr Int+3  ...o. #ß...ß# #.. Cast: Sandblast .... ##...## #.. #.. #...# #.. #. ##...## #.. R   Zulima the knight . #ß...ß# #.. o   orc warrior (ally target) ##...#### ######.. o   orc wizard ##ß##...##ß###ß#....' oo 2 orcsCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder [ ViEm(dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (ally  target, 100% to hit) Vi1t  Nitant the Geomancer #.#  Gargoyle of Hepliaklqana **.... #.#  Health: 46/46 ======================== #### #.#  Magic: 14/18 ==================------ #... #.#  AC: 13Str: 12 #... #.#  EV: 11Int: 23 ..##...## #.#  SH: 5Dex: 10 .o.o....###.#  XL:  9 Next: 97% Place: Dungeon:8  .....o.@R...#  Noise: ===------  Time: 8680.7 (0.0) ......##...## ### k) +4 hammer of Kismet {holy, rCorr Int+3  ...o. #ß.[3 ViD}7m..ß# #.. Cast: Sandblast .... ##...## #.. #.. #...# #.. #. ##...## #.. R   Zulima the knight . #ß...ß# #.. o   orc warrior (ally target) ##...#### ######.. o   orc wizard ##ß##...##ß###ß#....' oo 2 orcsCasting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (ally  target, 100% to hit)R.oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, Vi}wielding a +0 flail and wearing a +0 plate armour (ally  target, 100% to hit)  You send a boulder barrelling forward! *○You encounter an orc. It is wielding a +0 mace and carrying a +0 shortbow.Your boulder barrels into the orc warrior.o..o FThe orc warrior is lightly wounded.  The orc warrior hits your boulder with a +0 flail! Vi #.#  #.#  #### #.#  #... #.#  #... #.#  F.##...## #.#  ...o...R###.#  ..o.o*°@....#  o...o.##...##  ..... #ß...ß#  .... ##...##  #.. #...#  #. ##...##  . #ß...ß#  ##...#### F   sky beast o   orc wizard Vi7g[47m(…)1.7 (1 ViZ _You encounter a sky beast. Vi#.##.# #### #.# #... #.# #... #.# F.##...## #.# ...o...R###.# ..o.o*°.....# o...o.##@..## ####..... #ß...ß# #....... ##...## #.#.. #...# #.#. ##...###.. #ß...ß# #. ##...#### ######.##ß##...##ß###ß#....'# oo 2 orcs.................###.# * ViS   boulder (minion, rolling) *○Your boulder barrels into the orc warrior.F.R *○The orc warrior is moderately wounded.Your boulder barrels into the orc warrior..oo Vi8o. Vi d..o.. F   sky beasto   orc wizard(…)---2 Vi  Vi c _The orc warrior is heavily wounded.Vi W  Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi #.#  Nitant the Geomancer #.#  Gargoyle of Hepliaklqana **.... #### #.#  Health: 46/46 ======================== #... #.#  Magic: 11/18 ==============---------- #... #.#  AC: 13Str: 12 .F##...## #.#  EV: 11ViEInt: 23 ...o....###.#  SH: 5Dex: 10 ...*ooR*....#  XL:  9 Next: 97% Place: Dungeon:8 o.o...##@..## #### Noise: ---------  Time: 8682.7 (0.0) ..... #ß...ß# #... k) +4 hammer of Kismet {holy, rCorr Int+3  .... ##...## #... Cast: Sandblast #.. #...# #... #. ##...## #... . #ß...ß# #... R   Zulima the knight ##...#### ######... o   orc warrior (ally target) ##ß##...##ß###ß#....'# F   sky beast ................Vi .###.# o   orc wizard(…)Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (sparse dust,  72% to hit)Vi8{ #.#  Nitant the Geomancer #.#  Gargoyle of Hepliaklqana **.... #### #.#  Health: 46/46 ======================== #... #.#  Magic: 11/18 ==============----------ViA #... #.#  AC: 13Str: 12 .F##...## #.#  EV: 11Int: 23 ...o....###.#  SH: 5Dex: 10 ...*o°R.....#  XL:  9 Next: 97% Place: Dungeon:8 o.o...##@..## #### Noise: ---------  Time: 8682.7 (0.0) ..... #ß...ß# #... k) +4 hammer of Kismet {holy, rCorr Int+3  .... ##...## #... Cast: Sandblast #.. #...# #... #. ##...## #... . #ß...ß# #... R   Zulima the knight ##...#### ######...ViM o   orc warrior (ally target) ##ß##...##ß###ß#....'# F   sky beast .................###.# o   orc wizard(…)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (sparse dust,  72% to hit)  Zulima avoids your attack. The stone arrow hits the orc wizard! #.#  #.#  #### #.#  #... #.#  #... #.#  .F##...## #.#  ...  ...*o°``....#    .....   ....   #.. #...#ViV?  #.   . #ß...ß#  ##...####  ##ß##...# o   orcVip*○R.ViX*○.FAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (sparse dust,  72% to hit)  Zulima avoids your attack. The stone arrow hits the orc wizard!  You kill the orc wizard!Vi k°°o)..Vi<9==3.7 (1Vi<F*°°Vi\ _Something hits your boulder.Vi( Viۮ /###Vi3 x ☼The orc blocks the blast of sand.Vi< +°o.o.F oYour boulder crumbles as it rolls away.o o)Zulima closely misses the orc warrior.ViN Z○oFo)..oo 3 orcs (1 launcher)0--5.2 (1.5ViW Vi_ B _The orc warrior hits Zulima with a +0 flail.Viv  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vib0 #.#  Nitant the Geomancer #.#  Gargoyle of Hepliaklqana **.... #### #.#  Health: 46/46 ======================== #... #.#  Magic: 7/18=========--------------- #... #.#  AC: 13Str: 12 ..##...## #.#  EV: 11Int: 23 Vii....oRo.###.#  SH: 5Dex: 10 .○oFo).*....#  XL:  9 Next: 99% Place: Dungeon:8 o.o...##@..## #### Noise: =--------  Time: 8685.2 (0.0) ..... #ß...ß# #... k) +4 hammer of Kismet {holy, rCorr Int+3  .... ##...## #... Cast: Sandblast #.. #...# #... #. ##...## #... . #ß...ß# #... R   Zulima the knight ##...#### ######... o   orc warrior (ally target) ##ß##...##ß###ß#....'# F   sky beastViq .................###.# ooo 3 orcs (1 launcher)Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +1 dagger of speed, wearing a +0 scale mail and wearinga +0 kite shield (84% to hit)ViWP o**ViNuo*Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (81% to hit)Vi oRo) warrior, wielding a +0 flail and wearing a +0 plate armour (heavilywounded, ally target, 78% to hit)Via j#.#Nitant the Geomancer#.#Gargoyle of Hepliaklqana **....#### #.#Health: 46/46 ========================#... #.#Magic: 7/18=========---------------#... #.#AC: 13Str: 12..##...## #.#EV: 11Int: 23....``o.###.#SH: 5Vi Dex: 10.○oFo)``....#XL:  9 Next: 99% Place: Dungeon:8o.o...##@..###### Noise: =--------  Time: 8685.2 (0.0)..... #ß...ß##... k) +4 hammer of Kismet {holy, rCorr Int+3 .... ##...###... Cast: Sandblast#.. #...##...#. ##...###.... #ß...ß##... R   Zulima the knight##...#### ######... o   orc warrior (ally target)##ß##...##ß###ß#....'# F   sky beast.................###.#Vi  ooo 3 orcs (1 launcher)Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (heavilywounded, ally target, 78% to hit)ViK .Vi=T *o..o.oooVia  R°...o.F ooo 3 orcs (1 launcher)  Zulima avoids your attack. The stone arrow misses the orc warrior.=6.2 (1Vii 9°Vix B _Zulima hits the orc warrior with a +0 flail!Vi #.#Nitant the Geomancer#.#Gargoyle of Hepliaklqana **....#### #.#Health: 46/46 ========================#... #.#Magic: 7/18=========---------------#... #.#AC: 13Str: 12..##...## #.#EV: 11Int: 23...ooR..###.#SH: 5Dex: 10.°...o.o....#XL:  9 Next: 99% Place: Dungeon:8o.o.F.##@..###### Noise: ==-------  Time: 8686.2 (0.0)..... #ß...ß##... k) +4 hammer of Kismet {holy, rCorr Int+3 .... ##...Vi###... Cast: Sandblast#.. #...##...#. ##...###.... #ß...ß##... R   Zulima the knight##...#### ######... o   orc warrior (ally target)##ß##...##ß###ß#....'# ooo 3 orcs (1 launcher).................###.#Aim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (heavilywounded, ally target, 78% to hit)  Zulima avoids your attack. The stone arrow misses the orc warrior. _Zulima hits the orc warrior with a +0 flail!  Press: ? - help, v - describe, . - travelThe floor.ViBLo@Zulima avoids your attack. The stone arrow misses the orc warrior. _Zulima hits the orc warrior with a +0 flail!  Press: ? - help, v - describe, . - travel  Here: an orc, wielding a +1 dagger of speed, wearing a +0 scale mail and  wearing a +0 kite shieldVi #.#Nitant the Geomancer#.#Gargoyle of Hepliaklqana **....#### #.#Health: 46/46 ========================#... #.#Magic: 7/18=========---------------#... #.#AC: 13Str: 12..##...## #.#EV: 11Int: 23...ooR..###.#SH: 5Dex: 10.°...o.o....#XL:  9 Next: 99% Place: Dungeon:8o.o.F.##@..##Viݎ #### Noise: ==-------  Time: 8686.2 (0.0)..... #ß...ß##... k) +4 hammer of Kismet {holy, rCorr Int+3 .... ##...###... Cast: Sandblast#.. #...##...#. ##...###.... #ß...ß##... R   Zulima the knight##...#### ######... o   orc warrior (ally target)##ß##...##ß###ß#....'# ooo 3 orcs (1 launcher).................###.#Zulima avoids your attack. The stone arrow misses the orc warrior. _Zulima hits the orc warrior with a +0 flail!  Press: ? - help, v - describe, . - travelHere: an orc, wielding a +1 dagger of speed, wearing a +0 scale mail and  wearing a +0 kite shield  The floor.Via Vi . _Vi*  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi( Your spells (cast)TypeFailure Level a - SandblastEarth1%1  b + Stone ArrowConjuration/Earth 1% 3 c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitVi Vi6#.#Nitant the Geomancer#.#Gargoyle of Hepliaklqana **....#### #.#Health: 46/46 ========================#... #.#Magic: 7/18=========---------------#... #.#AC: 13Str: 12..##...## #.#EV: 11Int: 23...ooR..###.#SH: 5Dex: 10.°...o.o....#XL:  9 Next: 99% Place: Dungeon:8o.o.F.##@..###### Noise: ==-------  Time: 8686.2 (0.0)..... #ß...ß##... k) +4 hammer of Kismet {holy, rCorr Int+3 .... ##[3ViZ^7m...###... Cast: Sandblast#.. #...##...#. ##...###.... #ß...ß##... R   Zulima the knight##...#### ######... o   orc warrior (ally target)##ß##...##ß###ß#....'# ooo 3 orcs (1 launcher).................###.#Press: ? - help, v - describe, . - travelHere: an orc, wielding a +1 dagger of speed, wearing a +0 scale mail and  wearing a +0 kite shield _The floor.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#.#Nitant the Geomancer#.#Gargoyle of Hepliaklqana **....#### #.#Health: 46/46 ========================#... #.#Magic: [40Viوm7/18=========---------------#... #.#AC: 13Str: 12..##...## #.#EV: 11Int: 23...ooR..###.#SH: 5Dex: 10.°...o.o....#XL:  9 Next: 99% Place: Dungeon:8o.o.F.##@..###### Noise: ==-------  Time: 8686.2 (0.0)..... #ß...ß##... k) +4 hammer of Kismet {holy, rCorr Int+3 .... ##...###... Cast: Sandblast#.. #...##...#. ##...###.... #ß...ß##... Vi[36mR   Zulima the knight##...#### ######... o   orc warrior (ally target)##ß##...##ß###ß#....'# ooo 3 orcs (1 launcher).................###.#Press: ? - help, v - describe, . - travelHere: an orc, wielding a +1 dagger of speed, wearing a +0 scale mail and  wearing a +0 kite shield _The floor.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then. _Vio  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Via K #.#  Nitant the Geomancer #.#  Gargoyle of Hepliaklqana **.... #### #.#  Health: 46/46 ======================== #... #.#  Magic: 2/18==---------------------- #... #.#  AC: 13Str: 12 ..##...## #.#  EV: 11Int: 23 ...ooR.**##.#  SH: 5Dex: 10Viq  .°...o.o**..#  XL:  9 Next: 99% Place: Dungeon:8 o.o.F.##@..## #### Noise: ==-------  Time: 8686.2 (0.0) ..... #ß...ß# #... k) +4 hammer of Kismet {holy, rCorr Int+3  .... ##...## #... Cast: Sandblast #.. #...# #... #. ##...## #... . #ß...ß# #... R   Zulima the knight ##...#### ######... o   orc warrior (ally target) ##ß##...##ß###ß#....'# ooo 3 orcs (1 launcher) .................###.# _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction ViC (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.ViC.#o..You cannot affect that.Vi o.Fragment what (e.g. wall or brittle monster)?: an orc, wielding a +1 dagger of  speed, wearing a +0 scale mail and wearing a +0 kite shieldVi .oYou cannot affect that.Vim..'t see that place.  [the floor.]Vi _ O.#a rock wall.]ViEx .#not affect that.Vi7 @..Viɵ @..Vi *****A rock wall.Vid.Viפc.#..You cannot affect that.ViQ 7..Vi 7.. Viv****ooA rock wall. Vi{ ..#..ooFragment what (e.g. wall or brittle monster)?: an orc, wielding a +0 mace,  wearing a +0 robe and carrying a +0 shortbow  You cannot affect that.!Vi!iooflail anding mail!Vid o.You cannot affect that.!Vi)k..'t see that place.  [the floor.]!Vi)O.#a rock wall.]"Vi2o#Fragment what (e.g. wall or brittle monster)?: an orc warrior, wielding a +0  flail and wearing a +0 plate armour (severely wounded, ally target)  You cannot affect that."VizRoZulima the knight, wielding a +0kite shield (lightly damaged, friendly)"VioRan orc, wielding a +0 flail and  wearing a +0 ring mail"Vi4 |oomace,obe and carrying a +0 shortbow"Vi ****ooA rock wall.#Vij #Vi} #.#Nitant the Geomancer#.#Gargoyle of Hepliaklqana **....#### #.#Health: 46/46 ========================#... #.#Magic: 7/18=========---------------#... #.#AC: 13Str: 12..##...## #.#EV: 11Int: 23...ooR..###.#SH: 5Dex: 10.°...o.o....#XL:  9 Next: 99% Place: Dungeon:8o.o.F.##@..###### Noise: ==-------  Time: 8686.2 (0.0)..... #ß...ß##... k) +4 hammer of Kismet {holy, rCorr Int+3 .... ##[3#Vi* 37m...###... Cast: Sandblast#.. #...##...#. ##...###.... #ß...ß##... R   Zulima the knight##...#### ######... o   orc warrior (ally target)##ß##...##ß###ß#....'# ooo 3 orcs (1 launcher).................###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  Okay, then.#Viw #ViX . _#Viի ####...##..##...## #.#..ooR..###.°...o.o...o.o.F.##...#####..... #ß@..ß#... ##...##.. #...#  ##...##. #ß...ß#VicBo   orc...........⌠..........# #.#.o#Vi#Viz8========-7.2 (1#Vi#Vik _The orc attacks as it pursues you! The orc barely misses you.%Viq X  Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Vi. W #.#  Nitant the Geomancer #### #.#  Gargoyle of Hepliaklqana **.... #... #.#  Health: 46/46 ======================== #... #.#  Magic: 5/18======------------------ ..##...## #.#  AC: 13%Vi. "Str: 12 ...ooR..###.#  EV: 11Int: 23 %Vi/ .°...o......#  SH: 5Dex: 10 %Vi*/ o.o.F.##o..## #### XL:  9 Next: 99% Place: Dungeon:8 %ViN/ +..... #ß@..ß# #... Noise: =--------  Time: 8687.2 (0.0) %Viw/ .... ##...## #... k) +4 hammer of Kismet {holy, rCorr Int+3  %Vi/ #.. #...# #... Cast: Sandblast #. ##...## #... . #ß...ß# #... ##...#### ######... o   orc%Vi/ I ##ß##...##ß###ß#....'# .................###.#%Vi"0 $ ......⌠..........# #.#%ViR0 9Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%Vit0 Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +1 dagger of speed, wearing a +0 scale mail and wearing%Vi0 $a +0 kite shield (84% to hit)&Vi9C3 #.#  Nitant the Geomancer #### #.#  Gargoyle of Hepliaklqana **.... #... #.#  Health: 46/46 ======================== #... #.#  Magic: 5/18======------------------ ..##...## #.#  AC: 13Str: 12 ...ooR..###.#  EV: 11&ViC Int: 23 .°...o......#  SH: 5Dex: 10 o.o.F.##)..## #### XL:  9 Next: 99% Place: Dungeon:8 &ViC..... #ß@..ß# #... Noise: =--------  Time: 8687.2 (0.0) .... ##...## #... k) +4 hammer of Kismet {holy, rCorr Int+3 &ViC #.. #...# #... Cast: Sandblast &ViD#. ##...## #... . #ß...ß# #...&Vi;D ##...#### ######... o   orc ##ß##...##ß###ß#....'#&ViD .................###.# ......⌠..........# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +1 dagger of speed, wearing a +0 scale mail and wearinga +0 kite shield (84% to hit)  The stone arrow hits the orc!&ViN #.#  #### #.#  #... #.#  #... #.#   #.#        .....   ....   #.. #...#  #.   .   ##...####  ##ß##...#  .........    &Vi+Ro.R   Zulima the knighto   orc warrior&ViIb&=8.2 (1  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +1 dagger of speed, wearing a +0 scale mail and wearinga +0 kite shield (84% to hit)  The stone arrow hits the orc! _You kill the orc!&Vi( #####...#..#..##...## #..oo.R.###°...o.o...o.o.F.##)..#####..... #ß...ß... ##@..###.. #...#  ##...##. #ß...ß# ##...#### #####..⌠.....................# #.#.o--9&Vi&Vi%'Vi#n..... #.#..##...## #..oo.R.###°...o......#o.o.F.##o..#####..... #ß...ß... ##...###.. #@..#  ##...##. #ß...ß# ##...#### #######ß#ß###ß#....'#.................###.⌠... ......###ß##...##ß###ß##R)o'Viq|R   Zulima the knight'Viqo   orc warrior (ally target)'VisB--90'Vi|'Vi=(ViOs..##...##.oo.R.###°...o.R....#o.o.F.##)..######..... #ßo..ß... ##...###.. #...#  ##@..##. #ß...ß# ##...#### #######ß##...##ß###ß#....'#.................###.⌠... .(Vio!.....###ß##...##ß###ß## ## ## ### (Vi; .(Vie.o(Vi2!.(ViP/R(Vi,o(ViG$o   orc (launcher)(Vi%&1(Vi.(Vif0(Vi..##...##.oo.R.###°...o.o....#o.o.F.##R..######..... #ß...ß#... ##o..###.. #...#  ##...##. #ß@..ß# ##...#### #######ß##...##ß###ß#....'#.................###.⌠.... ..............###ß##...##ß###ß## ## #...#### ###  #ß...ß .oF)R(Vi m . F   sky beasto   orc (launcher)The orc unwields a +0 mace. The orc wields a +0 shortbow.(Vif )The orc shoots an arrow.(Vi|t)2(Vi}? _The arrow hits Zulima but does no damage.(Vi.oo..F##°...o.o....#o.o.F.##)..######..... #ßR..ß#... ##...##.. #o..#  ##...##. #ß...ß ##@..#### #######ß##...##ß###ß#....'#.................###....⌠..........# ..............###ß##...##ß###ß## ## #...#### ###  #ß...ß o   orc (launcher)#...#.oF.R(ViiP.o(Vi9d.F   sky beasto   orc (launcher)6==3(Vi}(Vi*Vi\]1°...o..F..o.o.F.##o..######..... #ß...ß#... ##R..##.. #...#  ##o..##. #ß...ß ##...#### #######ßß###ß#....'#...................###.........⌠..........# .........ß###ß##...##ß###ß## ## #...#### ###  #ß...ß #...##o   orc (launcher) .oF.R*Vi^K)o*Vii.F   sky beasto   orc (launcher)*Vij&4*Viz*Vio.o.F.##)F.#####..... #ßo..ß#... ##...##.. #R..#  ##...##. #ßo..ß ##...#### #####ß###ß##...##ß###ß#....'#.......@...........###.⌠ .*Vi\ß###ß##...##ß###ß## ## #...#### ###  #ß...ß #...## #...# o   orc (launcher)###*Vip{.oF*ViP.R*Vi^.F   sky beasto   orc (launcher)*Vi3))*Vi8!..*Vi:&5+Vi] _The orc shoots an arrow. Zulima blocks the arrow.+Vir@..... #ßoF.ß... ##...##.. #...#  ##R..##. #ß...ß# # ##o..#### #####ß###ß##...##ß###ß#....'#...................###.⌠ .ß###ß##...##ß###ß## ## #...#### ###  #ß...ß #...## #...# ###ß...ß#.##+ViN.o+Vi.F+Vi O.R+Vi^o..F   sky beasto   orc (launcher)6+Vi+Vi+Vi  ##Fo.##.. #...#  ##...##. #ßR..ß# ####...#### #####ß###ß##o..##ß###ß#....'#...................###.⌠ .ß###ß##...##ß###ß## ## #...#### ###  #ß...ß# #...## #...# ###ß...ß#.###...##..+ViV .oF.R+Vi 2o+Vi ..F   sky beasto   orc (launcher)+Vi C==7+Vi +Vir ,ViN#.. #F.o#  ##...##. #ß...ß# ####R..#### #####ß###ß##...##ß###ß#....'#.......o...........###..⌠ .ß###ß##@..##ß###ß## ## #...#### ###  #ß...ß# ##...# #...# ###ß...ß#.###...##..#.#### ###.#,ViO|.oF,ViPO.R,ViV/o,Vi\ ...F   sky beasto   orc (launcher),Vi]&8,Vie,ViLg,Vi ##Fo.##. #ß...ß# ####...#### #####ß###ß##R..##ß###ß#....'#...................###........o⌠ ...............ß###ß##...##ß###ß## ## ## ###  #ß...ß# ##...# #...# ###ß...ß#.###...##..##.#### ###.######....###...#,Vi|.oF,ViO.R,Vi/o,Vi ..F   sky beasto   orc (launcher),Vi;&9,ViJ$,Vi8%,Vi . #ßFo.ß ####...#### #####ß###ß##...##ß###ß#....'#.......R...........###.....⌠..........# ..o.......ß###ß##...##ß###ß## ####...#### ###  #ß@..ß# #...# #...# ###ß...ß#.###...##..##.#### #######....###...#.......#.....###.oF.R,Viq 8o,Vi ..F   sky beasto   orc (launcher),Vi ]7=700,Vi< ,Vi -Vi;{ ####F.o#### #####ß###ß##...##ß###ß#....'#...................###...R⌠..........# ......ß###ß##o..##ß###ß## ####...#### ###  #ß...ß# ##@..##-Vi #...# ###ß...ß#.###...##..##.#### #######....###.........#.....##########-Vi|.oF-ViaO.R-Vi/o-Vi ...F   sky beasto   orc (launcher)-Vi'&1-Vix-Vi-Vi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-ViE  ####...#### ######... Nitant the Geomancer ß###ß##Fo.##ß###ß#....'# Gargoyle of Hepliaklqana **.... ...................###.# Health: 46/46 ======================== ........⌠..........# #.# Magic: 4/18=====------------------- .......R...........# #.# AC: 13Str: 12 ß###ß##...##ß###ß### #.# EV: 11Int: 23 ####o..#### ### #.# SH: 5Dex: 10 #ß*..ß# #.# XL:  9 Next: 99% Place: Dungeon:8 ##@..## #.# Noise: ---------  Time: 8701.2 (0.0) #...# #.# k) [32-ViMF m+4 hammer of Kismet {holy, rCorr Int+3  #...#### #.# Cast: Sandblast ß...ß#.## #.# #...##..# #.# #...###.#### ###.# R   Zulima the knight #.#####....###...# o   orc warrior (ally target) #........#.....### F   sky beast ###......#.#####  o   orc (launcher)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour  (severely wounded, ally target, 78% to hit)-ViKN ####...#### ######... Nitant the Geomancer ß###ß##Fo.##ß###ß#....'# Gargoyle of Hepliaklqana **.... ...................###.# Health: 46/46 ======================== ........⌠..........# #.# Magic: 4/18=====------------------- .......R...........# #.# AC: 13Str: 12 ß###ß##...##ß###ß### #.# EV: 11Int: 23 ####)..#### ### #.# SH: 5Dex: 10 #ß...ß# #.# XL:  9 Next: 99% Place: Dungeon:8 ##@..## #.# Noise: ---------  Time: 8701.2 (0.0) #...# #.# k) +4 hammer of Kismet {hol-Vi/Zy, rCorr Int+3  #...#### #.# Cast: Sandblast ß...ß#.## #.# #...##..# #.# #...###.#### ###.# R   Zulima the knight #.#####....###...# o   orc warrior (ally target) #........#.....### F   sky beast ###......#.#####  o   orc (launcher)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour  (severely wounded, ally target, 78% to hit)  The stone arrow hits the orc warrior!   ß###ß##Fo.##ß# ....... ..⌠...       ###  #ß`..ß#[39;-ViE\49m    #...#        #...#  #.###F   sky beast #..o   orc (launcher) -Vi..#o.o   orc (launcher)--31Vi _The sky beast closely misses Zulima. Zulima misses the sky beast.1Viړ&.......Fo..........###.R⌠.... .....ß###ß##...##ß###ß## ####)..#### ###  #ß...ß# #...## #...# ####ß...ß#.####...##.. #...###.#### #######....###..1Vi .......#.....######### #+>..##.#1Viu oSomething hits Zulima.1Vi )The open air twists around violently and strikes Zulima!  Zulima hits the orc with a +0 flail!1ViG. 1ViW4--41Vi`1VixC _The orc dies!4Vi  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.4Vif*.......F...........###.# Nitant the Geomancer.......R)..........# #.# Gargoyle of Hepliaklqana **.......................# #.# Health: 50/50 ========================ß###ß##...##ß###ß### #.# Magic: 4/19=====-------------------####)..#### ### #.# AC: 14Str: 12#ß...ß##.# EV: 11Int: 23##...###.# SH: 5Dex: 10#...##.# XL: 10 Next:  2% Place: Dungeon:8#@..#####.# Noise: ---------  Time: 8704.2 (0.0)#4Vi,ß...ß#.###.# k) +4 hammer of Kismet {holy, rCorr Int+3 ##...##..##.# Cast: Sandblast#...###.#### ###.##.#####....###...##........#.....### R   Zulima the knight###......#.######......+>..##......#.#.#Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Retreat in which direction?Press: ? - help, Dir - move target4Vi+t.......F...........###.# Nitant the Geomancer.......R)..........# #.# Gargoyle of Hepliaklqana **.......................# #.# Health: 50/50 ========================ß###ß##...##ß###ß### #.# Magic: 4/19=====-------------------####)..#### ### #.# AC: 14Str: 12#ß...ß##.# EV: 11Int: 23##...###.# SH: 5Dex: 10#...##.# XL: 10 Next:  2% Place: Dungeon:8#@..#####.# Noise: ---------  Time: 8704.2 (0.0)4Viu[40m#ß...ß#.###.# k) +4 hammer of Kismet {holy, rCorr Int+3 ##...##..##.# Cast: Sandblast#...###.#### ###.##.#####....###...##........#.....### R   Zulima the knight (retreating)###......#.######......+>..##......#.#.#Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Retreat in which direction?Press: ? - help, Dir - move target4Viv+5.2 (14ViL~4Vi6  r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.  Retreat in which direction?Press: ? - help, Dir - move target _Fall back! Something barely misses Zulima.5ViU} R) .....ß###ß##...##ß###ß## ####)..#### ###  #ß...ß# #...## #...# ##...#####ß@..ß#.###...##.. #...###.#### #######....###.........#.....###........#.#5Vi /R5Vi.R   Zulima the knight (retreating)5Vi\5=65Vi95Vi5ViT m R.ß###ß##...##ß###ß## ####)..#### ###  #ß...ß# #...# #...# ##...####ß...ß#.####@..##.. #...###.#### #######....###.........#.....#############.#...#.#5Vi-W /R5Vi` .R   Zulima the knight (retreating)5Vi g &75Vif 6Vi* ß###ß##R..##ß###ß## ####)..#### ###  #ß...ß# #...# #...# ##...#####ß...ß#.####...##.. #.#### #######....###.........#.....####.##### #......+>..#.....#.##.#...#.#R.R   Zulima the knight (retreating)86Vifc  ####R..#### ###  #ß...ß# #...# #...# ##...#####ß...ß#.###...##.. #.#### #######....###.........#.....####......#.#####  #......+>..#......#.#....##.#.....##### R)R   Zulima the knight (retreating)96Vi/N.R6Vi8 6ViRC=106Viw6ViT7Vi3F.RF   sky beast17Viq7Vi7Vi D.F7Vi< 6R.7Vi] 7Vi \6=27Vi 7Vi- 9Vi-9Vi$.ß###ß##...##ß###ß#######)..#### ###ß...ß##FR.## #...# ##...#### ß...ß#.##..# ..###.#### ###9Vi.#####....###...........#.....######......#.#####......+>....#......#####.#9Vis7x.FR.9Vi89Vin973Sandblast9VimA9ViC:Vi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:Vi 4 ß###ß##...##ß###ß### #.# Nitant the Geomancer ####)..#### ### #.# Gargoyle of Hepliaklqana **.... #ß.R.ß# #.# Health: 50/50 ======================== ##...## #.# Magic: 3/19===--------------------- #F..# #.# AC: 14Str: 12 ##*..#### #.# EV: 11Int: 23 #ß*..ß#.## #.# SH: 5Dex: 10 ##*..##..# #.# XL: 10 Next:  2% Place: Dungeon:8 #@..###.#### ###.# Noise: ---------  Time: 8713.2 (0.0) #.#####....###...# k) +4 hammer of Kismet {holy, rCo:Vi;5rr Int+3  #........#.....### Cast: Sandblast ###......#.#####  #......+>..#  #......#.#.#  R   Zulima the knight (retreating) #........#.#  F   sky beast ####.#...#.#  #.#...#.# _Fall back! Something barely misses Zulima.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (69% to hit):Vi ß###ß##...##ß###ß### #.# Nitant the Geomancer####)..#### ### #.# Gargoyle of Hepliaklqana **....#ß.R.ß##.# Health: 50/50 ========================##...###.# Magic: 3/19===---------------------#F..##.# AC: 14Str: 12##`..####:ViO <#.# EV: 11Int: 23#ß`..ß#.###.# SH: 5Dex: 10##`..##..##.# XL: 10 Next:  2% Place: Dungeon:8#@..###.#### ###.# Noise: ---------  Time: 8713.2 (0.0):Vi} E#.#####....###...# k) +4 hammer of Kismet {holy, rCorr Int+3 #........#.....### Cast: Sandblast:Vi ###......#.######......+>..##......#.#.#:Vi R   Zulima the knight (retreating)#........#.#:Vi F   sky beast####.#...#.#:Viz #.#...#.#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sky beast (69% to hit)  The stone arrow hits the sky beast!!:Viv G.F:Vi 5R.:Vi7 \...==4.2 (1:Vi :Vim onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a sky beast (69% to hit)  The stone arrow hits the sky beast!! _The sky beast is almost dead.;Vi93  ß###ß##...##ß###ß### #.# Nitant the Geomancer ####)R.#### ### #.# Gargoyle of Hepliaklqana **.... #ß...ß# #.# Health: 50/50 ======================== ##...## #.# Magic: 2/19==---------------------- #...# #.# AC: 14Str: 12 ##F..#### #.# EV: 11Int: 23 #ß*..ß#.## #.# SH: 5Dex: 10 ##*..##..# #.# XL: 10 Next:  2% Place: Dungeon:8 #@..###.#### ###.# Noise: ==-------  Time: 8714.2 (0.0) #.#####....###...# k) +4 hammer of Kismet {holy, r;Vi3 DCorr Int+3  #........#.....### Cast: Sandblast ###......#.#####  #......+>..#  #......#.#.#  R   Zulima the knight (retreating) #........#.#  F   sky beast ####.#...#.#  #.#...#.# The stone arrow hits the sky beast!! _The sky beast is almost dead.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 80% to hit);Vix;  ß###ß##...##ß###ß### #.# Nitant the Geomancer ####)R.#### ### #.# Gargoyle of Hepliaklqana **.... #ß...ß# #.# Health: 50/50 ======================== ##...## #.# Magic: 2/19==---------------------- ;ViU> #...# #.# AC: 14Str: 12 ##†..#### #.# EV: 11Int: 23 #ß...ß#.## #.# SH: 5Dex: 10 ##...##..# #.# XL: 10 Next:  2% Place: Dungeon:8 #@..###.#### ###.# Noise: ==-------  Time: 8714.2 (0.0) #.#####....###...# k) +4 hammer of Kismet {holy, rCorr Int+3  #........#.....### Cast: Sandblast ###......#.#####  #......+>..#  #......#.#.#  R   Zulima the knight (retreating) #........#.#  F   sky beast ####.#...#.#  #.#...#.# i> AmAiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sky beast (almost dead, 80% to hit)  The blast of sand hits the sky beast!!  You kill the sky beast!;ViE C   ####)R.#### ###  #ß...ß#  ;VimE %##...##  #...#    #ß# ;ViE D ### ;ViF  ;ViF  ;ViF  ;ViF ;ViF  ;ViG H> ;Vi6G =#...  ;ViYG :#.... ;ViyG m####.# ;ViG ;Vi .;Vi LR..;Vi5-5.7 (1.5Sandblast _Vi4AM #### ######...ß###ß##...##ß###ß#....'.....#)......................ß###ß##...##ß###ß#######)..#### ####ß...ß###@..## #...# #†..#### #ß...ß#.###.#####>Vi >Vi> '20>Vi>Vi>Vi3JM. #ß...ß#  ####...#### ######...ß###ß##...##ß###ß#....'..............##).......................ß###ß##...##ß###ß#######)..#### ####ß@..ß#>Vi^4l##...## #...# ##†..#####.###.. >Vi@>ViC>ViC1>ViY>Vi UM#. ##...#. #ß...ß#  ####...#### ######...ß###ß##...##ß###ß#....'...............##...).........................ß###ß##...##ß###ß#######@..#### ###ß...ß##...###...##.##.###>Vi X=2>Vi >Vi w  Things that are here: _a +0 flail; a +0 plate armour?ViR`M. #...# #. ##...##. #ß...ß#  ####...#### ######...ß###ß##...##ß###ß#....'.........#........).........................ß###ßß###ß#######)..#### ####ß...ß##...###.##...#?Vi?Vi"C3 _?Vi?VifM.... ##...##. #...# #. ##...##. #ß...ß#  ####...#### ######...ß###ß##...##ß###ß#....'.#).......@...........ß###ß##...##ß###ß#######)..#### ####ß...ß##.###...##?Vip?VivS4==4?Viy?Vi|?ViV M. #ß...ß.... ##...##. #...# #. ##...##. #ß...ß#  ####...#### ######...ß###ß##...##ß###ß#....'.#)...................ß###ß##...##ß###ß#######)..#### ### #.##...?Vi Y5@VixDMo.o.F.##)..####. #ß...ß.... ##...##. #...# #. ##...##. #ß...ß#  ####...#### ######...ß###ß##...##ß###ß#....'.#)...................ß###ß##...##ß###ß### #.####†..#@VixY6@ViM.°...o...... o.o.F.##)..#####. #ß...ß.... ##...##. #...# #. ##...#. #ß...ß#  ####...#### ######...ß###ß##@..##ß###ß#....'.#)...................# #.##...#@Viu <7@Vio-@Vi?@ViM..oo...###.°...o......# o.o.F.##)..#####. #ß...ß.... ##...##. #...# #. ##...#. #ß...ß#  #### ######...ß###ß##...##ß###ß#....'...................##........)..........# #.#....##@Vio ##...##@Vi@Vi.C==8@Vi @Vi{"@Vi gM##...## ..oo...###.#.°...o......# o.o.F.##)..#####. #ß...ß.... ##...##. #...# #. ##...#. #ß@..ß#  ####...#### ######...ß###ß##...##ß###ß#....'...................###.#.... ###...9@Vi @Viw @Vi+ M #... ##...## #..oo...###.#.°...o......# o.o.F.##)..#####. #ß...ß#.... ##...##. #...# #. ##@..##. #ß...ß#  ####...#### ######...ß###ß##...##ß###ß#....'#.. ...##)..####5=30@Vi1 @Vi3 @ViM #... ##...## #..oo...###.#.°...o......# o.o.F.##)..####. #ß...ß#.... ##...##. #@..# #. ##...##. #ß...ß# ####...#### ######...##...##ß#@Vi @Vi} &1@Vi@ViAViM###.. #.# #... #.##...## #..oo...###.#.°...o...... o.o.F.##)..####. #ß...ß#.... ##@..##. #...# #. ##...##. #ß...ß##...#.......AViԍAVi6&2AViAVigp#M#####..# #... #.##...## #..oo...###.°...o...... o.o.F.##)..####. #ß@..ß#.... ##...##. #...# #. ##...###...#..)...AVi{AViy|3AVi AVilAVi!M##### #... #.#.##...## #........###.....)...... o.o.F.##@..#####. #ß...ßAVi#.... ##...###.. #...##........AVi =4 _Items here: ) [[ †.BViD #.#Nitant the Geomancer#.#Gargoyle of Hepliaklqana **....#### #.#Health: 50/50 ========================#... #.#Magic: 5/19======------------------#... #.#AC: 14Str: 12..##...## #.#EV: 11Int: 23........###.#SH: 5Dex: 10.....)......#XL: 10 Next:  5% Place: Dungeon:8o.o.F.##@..###### Noise: ---------  Time: 8734.7 (0.0)..... #ß...ß##... k) +4 hammer of Kismet {holy, rCorr Int+3 .... ##...###... Cast: Sandblast#.. BVi a[33m#...##...#. ##...###.... #ß...ß##... ####...#### ######... ß###ß##...##ß###ß#....'# ...................###.# Things that are here: _a +0 flail; a +0 plate armour _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor, spattered with blood.BVi  What do you want to examine? Items  a - ([) a +0 kite shield  b - ([) a +0 scale mail  c - ()) a +1 dagger of speed  d - (†) an orc corpseDVi4#.#Nitant the Geomancer#.#Gargoyle of Hepliaklqana **....#### #.#Health: 50/50 ========================#... #.#Magic: 5/19======------------------#... #.#AC: 14Str: 12..##...## #.#EV: 11Int: 23........###.#SH: 5Dex: 10.....)......#XL: 10 Next:  5% Place: Dungeon:8o.o.F.##@..###### Noise: ---------  Time: 8734.7 (0.0)..... #ß...ß##... k) +4 hammer of Kismet {holy, rCorr Int+3 .... ##...###... Cast: Sandblast#..DVi  #...##...#. ##...###.... #ß...ß##... ####...#### ######... ß###ß##...##ß###ß#....'# ...................###.# Things that are here: _a +0 flail; a +0 plate armour _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor, spattered with blood.#.#Nitant the Geomancer#.#Gargoyle of Hepliaklqana **....#### #.#Health: 50/50 ========================#... #.#Magic: 5/19======------------------#... #.#AC: 14Str: 12..##...## #.#EV: 11DVi"Int: 23........###.#SH: 5Dex: 10.....)......#XL: 10 Next:  5% Place: Dungeon:8o.o.F.##@..###### Noise: ---------  Time: 8734.7 (0.0)..... #ß...ß##... k) +4 hammer of Kismet {holy, rCorr Int+3 .... ##...###... Cast: Sandblast#.. #...##...#. ##...###.... #ß...ß##... ####...#### ######... ß###ß##...##ß###ß#....'# ...................###.# Things that are here: _a +0 flail; a +0 plate armour _Items here: ) [[ †.  Press: ? - help, v - dDVi$escribe, . - travel, g - get itemItems here: ) [[ †.  The floor, spattered with blood.DVir .@  The floor.DVii H#.#Nitant the Geomancer#.#Gargoyle of Hepliaklqana **....#### #.#Health: 50/50 ========================#... #.#Magic: 5/19======------------------DVi #... #.#AC: 14Str: 12..##...## #.#EV: 11Int: 23........###.#SH: 5Dex: 10.....)......#XL: 10 Next:  5% Place: Dungeon:8o.o.F.##@..###### Noise: ---------  Time: 8734.7 (0.0)..... #ß...ß##... k) +4 hammer of Kismet {holy, rCorr Int+3 .... ##...###... Cast: Sandblast#.. #...##...#. ##...###.... #ß...ß##... ####...#### ######... ß###ß##...##ß###ß#....'#DViU [37m ...................###.# Things that are here: _a +0 flail; a +0 plate armour _Items here: ) [[ †.  Press: ? - help, v - describe, . - travelThe floor.DViC DVi D _DVi&+ #.# #.# #### #.# #... #.# #... #.# ..##...## #.# ........###.#DVi' .....).@....#  ......##)..## ### ..... #ß...ß# # .... ##...## # #.. #...# # #. ##...## #. #ß...ß# # ####...#### ######.. ß###ß##...##ß###ß#....'DVi:H5.7 (1 _DViGEVi9V #.# #.# ##### #.# #...# #.#. #...# #.#.##...## #.#.###.#EVi6:^#.....)@.....#'......##)..## #......#ß...ß# ##......##...## ##..#.. #...#EVip: # #.....##...## #EVi:[..#...#ß...ß# #.# ######...#### ######EVi:X ß###ß##...##ß###ß#....EVi-HEViWP&6EVi1 _Found a robe.EVi #.# #.#ß ##### #.##. #...# #.#... #...# #.#...##...## #.#.......###.###.....)......#.'.....@##)..#####......#ß...ß#  #......##...## # ##..#..##...# # #.....##...## #[..#...#ß...ß# #:.# ######...#### ######. ß###ß##...##ß###ß#.. ...................##6=7 _Found a parchment of Ozocubu's Armour.FVi5a #.#ßo. ##### #.###.. #...# #.#..... #...# #.#..##...## #.#.......###.###.....)......#..'......##)..## ##....@.#ß...ß#  #......##...##  ##..#..##...  #.....##...##[..#...#ß...ß#:.########...#### ##### o   orc (wandering)... ß###ß##...##ß###ß#.. ...................# ).#FViQ.oFViZooFVi&8FViFViP6  #.# ß... ##### #.##o.. #...# #.#. #...# #.#.##...## #.# ..###.##.##.....)......##..'......##)..## ##...@..#ß...ß# #......##...## ##..#..##...# #.....##...## [..#...#ß...ß# :.########...####  ... ß###ß##...##ß###ß# .. . .)..o9FViD GViQU #.###... #.# ß... ##### #.#####... #...# #.##...o.. #...# #.#.......##...## #.# R..........###.# #.##.....)......##..'..@...##)..##...##......#ß...ß# #......##...###..#..##...GViTJ #.....##...## [..#...#ß...ß# R   Zulima the knight :.########...#### ### o   orc ... ß###ß##...##ß###ß#.. .GViU;.oGViUGVi%W8R.GViaD(ally target)GVie840SandblastGViapGVi sHViT )The blast of sand hits the orc!!##HViF.RHVi+..HVi5-=2.2 (1.5SandblastHViHViG _You kill the orc!HVi 3HVi HVif Q.RHVi HVi L6=HViG# HVi$ Q.RHViT0 HVi0 HVi4G HViV ,HVi` HVi-l ,HViu HVi  O=HViK HVi ,HVi HVi ,HVi HVi޺ i7=HViL HVi ,HVit HVij ,HVi HVi HVif HVid# =HVi ) HVi@ HVi^A T8==HViP HVi\ ,HViZc HVi=n HVin HViw HVi ,HVi{ HVi P==HVi HViF ,HViV HVi HViE #9HVio 0=HVi HVi HVi] HVi HVi ,HVi HViW6 BHVi7 O=HViL BHVi&_ HVin Q10/19=HViLo HViow HVib ,HVi HVi ,HVi HVi ,HViE HVi HVi 9=HVi HVi ,HVig HVi HVi; HVi= HVi c1=HVi~ HVi,HViXHVijHViHVi'HVi3,HVi;HViRO=HVi_HVihj,HViF2==HVi,HViGHViHVirHViHViFHViHViHVi:==HViHVi 3=HViHViCHViHVimHVi HVi7 HViMHVi,HVi1HViK@O=IVigIVi,IViWIVi%c4=IVi]IVigIVi"pO=IVi+|IViVIViIViѪIVio,IViIViQa5=IViIVi;IViIViIVi}/,IVi%:IViRD,IViAMIVihWIViW9=IVi`IVi4i,IViqIVi0|IVi|E6==IVi'IViՎ,IViIViIVixIViثIVi,IVijIVi8P==IVitIVi,IViIVia7=IViIVi,IVi#BIVi)IVi3IVi3IVi;IVi{FO=IVi?OIViZ,IVicIVioIVipK8=IVixIViIViIVi!IVi,IViIVi,IViIVi=IVi9IVib9==IVi3IVim #...# #.###...# #.# ß...ß##### #.# ####...##...# #.###......##...# #.##.....).##...## #.##>............###.# #.##.@...)......# #..'..R...##)..##!...##......#ß...ß#... #......##...##. ##..#..##... #.....##...## [..#...#ß...ß# :.########...#### # Viݭm... ß###ß##...##ß###ß-825.2 (83.0)-6.2 (84IViHIViaX _You swap places with Zulima. Found a stone staircase leading down.IViIViIVi"IVi=#...##.###...# #.# ß...ß##### #.#####...##...# #.###......##...# #.# #.....).##...## #.#IVi #>............###.# #.##.....)......# #..'@.R...##)..##.!...##......#ß...ß#.... #......##...##. ##..#..##... #.....##...##[..#...#ß...ß#:.########...IVi0#### #... ß###ß##...##ß# .. ................R.IVij3IVi"JViB5 #...# #.# ##...# #.# ß...ß##### #.# ####...##...# #.# ##......##...# #.# #.....).##...## #.# #>.....###.# #.##.....)......# #..@.R....##)..##.!...##......#ß...ß#.. #......##...##JViC... ##..#..##...##.. #.....##...###. [..#...#ß...ß## :.########...#### ... ß###ß##...##ß .. JViF3R.JViP3JViYJVi;  #...# #.# ##...# #.#JVi ß...ß##### #.# ####...##...# #.# ##......##...# #.# #.....).##...## #.# #>......###.# #.##.....)......# #.@'R.....##)..##.!...##......#ß...ß#.. #......##...##[...... ##..#..##...##..... #.....##...##JViZ #..... [..#...#ß...ß# #####.:.#######...####JVi#... ß###ß##...##ß ..  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LVi0 MVi ##...#Nitant the Geomancerß...ß#####Gargoyle of Hepliaklqana **....####...##...#Health: 50/50 ========================##......##...#Magic: 19/19 ========================#.....).##...## AC: 14Str: 12########>............## EV: 11Int: 23#.[....#.#.##.....).... SH: 5Dex: 10#......#.#..'......##). XL: 10 Next:  5% Place: Dungeon:8#.....@R...##......#ß.. Noise: ---------  Time: 8835.2 (0.0)#..........##......##.. k) +4 hammer of Kismet {holy, rCorr Int+3 #...[......###..#..##..MVi& [m Cast: Sandblast######.....# #.....##..#......[..#...#ß..#####.:.########.. R   Zulima the knight#...#ß###ß##..#.....................)There is an open door here. _Found a robe. _Found a cloak. _n - 3 bubbling inky potions (gained 2)  Press: ? - help, v - describe, . - travelThe floor.MVio0@.NVi'>..NViO>..NVi5>..NViu  .:Found a robe. _Found a cloak. _n - 3 bubbling inky potions (gained 2)  Press: ? - help, v - describe, . - travel, g - get itemItem here: a parchment of Ozocubu's Armour.  The floor.OViu##...#Nitant the Geomancerß...ß#####Gargoyle of Hepliaklqana **....####...##...#Health: 50/50 ========================##......##...#Magic: 19/19 ========================#.....).##...## AC: 14Str: 12########>............## EV: 11Int: 23#.[....#.#.##.....).... SH: 5Dex: 10#......#.#..'......##). XL: 10 Next:  5% Place: Dungeon:8#.....@R...##......#ß.. Noise: ---------  Time: 8835.2 (0.0)OViv#..........##......##.. k) +4 hammer of Kismet {holy, rCorr Int+3 #...[......###..#..##.. Cast: Sandblast######.....# #.....##..#......[..#...#ß..#####.:.########.. R   Zulima the knight#...#ß###ß##..#.....................) _Found a robe. _Found a cloak. _n - 3 bubbling inky potions (gained 2)  Press: ? - help, v - describe, . - travel, g - get itemItem here: a parchment of Ozocubu's Armour.  The floor.OVi{OViOVidž. _OVia3OVijOViß...ß##### #####...##...# ###......##...# ##.....).##...## #########>............####.[....#.#.##.....).....#......#.#..'......##)#......R...##......#ß..#....##......##.#...[###..#..##.######.....# #.....##. #......[..#...#ß.#####.:.########. #...#ß###ß##.#............ .)..OViyOViL$ _OVi[OViU####...##...# #.##......##...# #.#.....).##...## #.########>............###.#.[....#.#.##.....)......#......#.#..'......##)..##......R...##......#ß...ß#....##......##...##...[###..#..##...#######.....# #.....##...# #......[..#...#ß...ß#####.:.########...# #...#ß###ß##...##............ .)#.ß###ß##...#OViWQ.ROVia3OVi>jOViIZ##......##...# #.##.....).##...## #.#########>............###.##.[....#.#.##.....)......##......#.#..'......##)..###..........##......#ß...ß#.R..##......##...###...[......###..#..##...# ######...@.# #.....##...# #......[..#...#ß...ß#####.:.########...## #...#ß###ß##...##.................)##.#ß###ß##...## ####)..#OViQ.ROVi3OVi3OVig#.....).##...## #.# ########>............###.# #.[....#.#.##.....)......# #......#.#..'......##)..## #..........##......#ß...ß# #.##......##...## #...[....R.###..#..##...# ######.....###.....##...# #....@.[..#...#ß...ß# #####.:.########...## #...#ß###ß##...##ß#.................#.)###............ ##ß###ß##...##ßOVih ## ####)..# #ß...ß#OVikQ.ROVi.OVihOViOViOVi########>............###.# #.[....#.#.##.....)......# #......#.#..'......##)..## #..........##......#ß...ß# #.##......##...## #...[###..#..##...# ######....R###.....##...# #......[..#...#ß...ß# #####.@.########...#### #...#ß###ß##...##ß#..................#............)###............ ##ß###ß##...##ß# ## ####)..#### #ß...ß###..OVit.##.ROVi3OVi'OVi=  #.[....#.#.##.....)......# #......#.#..'......##)..## #..........##......#ß...ß# #.##......##...## #...[###..#..##...# ######.....###.....##...# #.....R[..#...#ß...ß# #####.:.########...#### #..@#ß###ß##...##ß#...................#............)###...... ###ß###ß##...##ß## ## ####)..####  #ß...ß###...##...#  You see here a parchment of Ozocubu's Armour..Vi,;10;1mROViOVi$ _OViHOVi$OVi$#######>............###[#.##.....).......#.#..'......##)..#.......#ß...ß.......##......##...##...[......###..#..##...# ######.....###.....##...##......[..#...#ß...ß# #####.:@######## OVi)%pR#ß###ß##...##ß##.....................)###.................###ß###ß##...##ß#### ####)..#OVi%>###ß...ß##...##OVi3,OVi:OViб  #.....).##...## #.# ########>............###.# #.[....#.#.##.....)......# #......#.#..'......##)..## #..........##......#ß...ß# #..........##......##...##...[......###..#..##...# ######.....###.....##...## OVi V#......[@.#...#ß...ß# #####.:.########...#### #..R#ß###ß##...##ß####.......#............)###..................###ß###ß##...##ß##### ####)..#### ##ß...ß# _You swap places with Zulima.OVi2LR.OVi3OViOViK< #.##...# #.#  #.....).##...## #.# ########>............###.# #.[....#.#.##.....)......# #......#.#..'......##)..## #..........##......#ß...ß# #..........##......##...##...[......###..#..##...# ######.....###@....##...## #......[..#...#ß...ß# #####.:R########...#### #...#ß###ß##...##ß###ß#.....#....)###...................###ß###ß##...##ß###ß##OVij=  ####)..#### ##R.OVicH OVi I OViHS OViK ^ #####......##...#  #.....).##...## #######>............###[##.....).......#.#..'#)..#.....##......#ß...ß.......##....#...[.....#..##...# ######.....###.....##...#......[R.#...#ß...ß# #####.:.######### ###...#ß###ß##...##ß###ß#...)###...................###ß###ß##...##ß###ßOVir MR.OVi1 3OVi OVio8  ß...ß#### ######......##...#  #.....).##...## #######>............###[#.##.....).......#.#..'#)..#..ß...ß.......##.@....##...##...[......###..# ######.....###R....##...#......[..#...#ß...ß######.:.######### ##...#ß###ß##...##ß###ß#...#..)###...................OVi9 LR.OVijF 3OViQ OVi2 %##...#  ß...ß#### ####...##.##......##...#  #.....).##...## #######>............###[#.##.....).......#.#..'#)..#..ß...ß.......##....#...[......###R.#.. ######.....###.....##...#......[..#...#ß...ß#OVi #####.:.######## ##.#ß###ß##...##ß###ß...)OVi] LR.OVi 3OViJ OViC  ##...#  ß...ß#### ####...##.##......##...#  #.....).##...## #######>............###[##.....).......#.#..'#)..#.....##......#ß...ß.......##.R..#...[......###..#.#######.....###.....##...#......[..#...#ß...ß# #####.:.######### ##.#ß###ß##...##ß###ß.R.OVihS OVi  ##...#  ß...ß#### ####...##..##......##...#  #.....).##...## #######>............###[#.##.@...).......#.#..'......##)..#.....##.R....#ß...ß.......##....##...[......###..##OVi> ######.....###.....##...#......[..#...#ß...ß######.:.######### ##.#ß###ß##...##ß###ßOVi LR.OViv 3OVi OVi7K d  ##...#  ß...ß##### ####..##......##...#  #.....).##...## #######>.....@......###[....#.#.##.....).......#.#..'.R....##)..#.....#ß...ß.......##....##...[......###..# ######.....###.....##...#......[..#...#ß...ß######.:.######## ##OViYM LR.OViX 3OVi|a OVi~ 9⌠...ß  ##...#  #ß...ß#### ####.##......##...#  #.....)@##...## #######>............###[....#.#.##.R...).......#.#..'#)..#.....#ß...ß.......##....#...[......###..########.....###.....##...#......[..#...#ß...ß#OVi LR.OVi 3OViT OViP 1##...#⌠...ß  #...##  #ß...ß#### ######.....  #.....).##...## #######>.....R......###[....#.#.##.....).......#.#..'......##)..#.....##ß...ß.......##....##...[......###..########.....###.....##...#R.OVi\ 3OVi?g OVix OVi  OVi 7##...#OVi /⌠...ßOViZ  OVi N #...# OVi Q#...## OViP ] #ß...ß####OVi 7 ####OVi A##......OVi^  OVi  OViw #.....)R##...## OVi #######>............###OViS [....#.#.##.....)......OVi .#.#..'......##)..#OVi$ 3....OVip ..#ß...ßOVi .......##......##...OVi ##OVi] 6...[.....OVi #OVi !#OVi1 OVi ROVi* .OVi~ OViOViOVi!OVi OViD. ##...#⌠...ß  #...# #...##  #ß..@ß#### ####...####.....R  #.....).##...## #######>............###[....#.#.##.....).......#.#..'......##)..#......#ß...ß.......##....##OViLR.OVi3OViOVi8ß. ##...##⌠...ß  #...# ##..@##  #ß...ß#### ####..R####.....  #.....).##...## #######>............###[....#.#.##.....).......#.#..'......##)..#..ß...ßOVi< LR.OVi*3OVi2PViU##...$ß. #...###⌠...ß  #..@# ##...##  #ß..Rß#### ####...###.....  #.....).##...## #######>............###[....#.#.##.....).......#.#..'#)..#PViWLR.PVia3PVigPVi2 ##ß#####...$ß. #...# #...###⌠...ß#  #...# ##..R##  #ß...ß#### #####.....  #.....).##...## #######>............###[##.....)......R.PViPVi] ## 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QVi QViF.RQViQVi!QVi)QVi## ### ###ß###ß###ß###.##.....R.@..)...##ß.###.<#.###QVi#⌠...ß# ##...## QVi<F.RQViU3QViGQVi %## ### ## ##ß###ß###ß###.##......R.@.)...# #ß.# ##.<#.#...##ß###ß### ###.#⌠...ß# QVi QVi F.RQVi3QViQViie## ### ### .##ß###ß###ß###.##.......R.@)...# #ß.# ##.<#.#...##ß###ß### ####...#### ####⌠...ß# QVi F.RQViOQViQViQVi.## ### ### ..##ß###ß###ß###.QViT##........R.@...# #ß.# ##.<#.#...##ß###ß### ###...#### ####⌠...ß# QVi^ QViF.RQViQViQViQVix #.##...## ### ### ..##ß###ß###ß###.##.........R)@..# #ß.# ##.<#..... #...##ß###ß######## #⌠...ß#  You see here a +0 orcbow.QVi|F.RQVi: _QViQViQ ...# #.# .# .##.#QVi ......### ### ### $.##ß###ß###ß###.##..........R.@.# #ß.# ##.<#..... #...##ß###ß##########...##QVi N#⌠...ß# QViF)RQVivoIQVi^w#.. #.# # #.# .# #.##.### #......### ### ### #$......#QVi##ß###ß###ß###.###..........)R.@#  #ß.#  ##.<#..... #...##ß###ß########  QVi`##...#### ###  #⌠...ß# QViNF.RQVi3QViQVi##.   .# ##.###  #......# ## ### ### #$ ##ß###ß###ß###@......##..........).R.#.....+QVi'ß...# #...###...........<#........  ß###ß######## ##...#### ###⌠...ß##  #...# QVi(QViH)QViK0QVi##.  # .# ##.###  #......# ## ### ###  ##ß###ß###ß###.......##..........).R.#.....+ß........###...###...........<#........  QVi ß###ß######## ###...#### ###⌠...ß##QViGMR.QVi 3QViBQViA,QViQVi% ### #.. QViJ&n#.# # #.# .# #.##.###  #.@....##  ### ### #.......# ß###ß###ß###R......# ##..........)...#.....+ #ß.QVi&..###...# ##...........<#.........QVi&...##ß###ß############ ##...#### ### #⌠...ßQVi'I# _You now have 421 gold pieces (gained 9).QVi)MR.QVi13QVi8QVi##### .##.. .##.# .# #.# .# #.##.### #..@...##  ## ### ### #.R.....# ##ß###ß###ß###.......# ..........). ß.....#....<#......... #...##ß###ß######### QVi,QViQVi6k### ####.# #....# #.##.# #.##.# #.##.### #...@..## ## ### ### #.R.....# ß###ß###ß###.......# .. .<#......... ...##ß###ß############# ...#### ### ...ß#QVi8:R.QViB3QVi*JQViS{#######.# QViq#....# #.##.# #.##.# #.##.####..R... # ### ### #....@..# ß###ß###ß###.......# .........)...#.....+ .........###...#<#.........##ß###ß################# #ß###QViM.RQVi3QViWQViqJ #######.# #....# #.##.# #.##.# #.##.####......### ### #...R...# ##ß###ß###.....@.# ........)...#.....+ .........###...# <#......... .##ß###ß############# .#### ### ß#### #.#.QViML /RQViS QViDT QVik QVi q####.# #....# #.##.# #.##.# #.##.####......  ### ### #.......# ##ß###ß###....R..# .......)...#....@+ .........###...# <#......... ##ß###ß############# #### # ß# ## # #.# ##QVio Q.RQViC QVi: QVi QVi%o ######'....c#####.#c   centaur (launcher, asleep)QViy  You open the door.  You encounter a centaur. It is carrying a +0 orcbow.QVi QVi" c83.2 (18.0)clly target)The centaur shouts!QVil )))))) The centaur wields a +0 orcbow. The centaur shoots an arrow.  You block the arrow with an invisible shield... and reflect it back!QViZ+ 9R.QVi4 3@'....QViY8 5==4.2 (19QVi(@ QVisJ 1 _The arrow hits the centaur!SVi SViT 5)))))SViȀ M.RSVi (....SViܪ ))))The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.SVi5 )....SVi : k43-----5.0)SViA SViE . _Zulima blocks the arrow.TViS####.# #....# #.##.# #.##.# #.##.### #......## ### ### #.......# ß###ß###.......# .....)...#....R@....c# ###...#####.# <#......... ß###ß####### #   TVi\TVilb ))))You swap places with Zulima. The centaur shoots an arrow.TVih)....TVi@-6TViTVi?5 _The arrow hits you but does no damage.TVizQ _There is an open door here.TViE ####.# #....# #.##.# TViF S#.##.# #.##.### #......##  ### #.......# ß###ß###.# )...#....R'@...c# TViF ###...#####.# <#......... ß###ß###### TViG * TVi0G  TVi6R TVifZ ' TViZ )))))The centaur shoots an arrow.  You block the arrow with an invisible shield... and reflect it back!TVib J.RTVi' U@...cTVi )))The arrow closely misses the centaur. The centaur shoots an arrow.TVixy ...34--------=7SandblastTVir~ TVi ) _The arrow hits you!UVi####.# #....# #.##.# UVi#.##.# #.##.### #......##  ### #.......# ###ß###.# )...#.....R.@..c# ###...#####.# <#......... ###ß############# # ### UVi4F))UViE'RUVi!..UVi_5----8UViUViY _The centaur shoots an arrow. The arrow hits you but does no damage.UVi_+UVi",UVi3UVi5^ _You are too injured to fight recklessly!UVi7 ####.# Nitant the Geomancer #....# Gargoyle of Hepliaklqana **.... #.##.# Health: 35/50 ================-------- #.##.# Magic: 18/19 ======================-- #.##.### AC: 14Str: 12 #......## EV: 11Int: 23 # ### #.......# SH: 5Dex: 10 ###ß###.......#######  XL: 10 Next:  5% Place: Dungeon:8 ....)...#.....'R@**c#  Noise: ==-------  Time: 8888.2 (0.0) ........###...#####.#  k) +4 hammer of Kismet {holy, rCorr Int+3 .....<#......... Cast: Sandblast ###ß####UVi9P######### # ###  R   Zulima the knight  c   centaur (launcher, ally target) #.# #.# _The centaur shoots an arrow. The arrow hits you but does no damage. _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (heavily wounded, ally target, 91% to hit)VVi!_ ####.# Nitant the Geomancer #....# Gargoyle of Hepliaklqana **.... #.##.# Health: 35/50 ================-------- #.##.# Magic: 18/19 ======================-- #.##.### AC: 14Str: 12 #......## EV: 11Int: 23 # ### #.......# SH: 5Dex: 10 ###ß###.......#######  XL: 10 Next:  5% Place: Dungeon:8 ....)...#.....'R@..)#  Noise: ==-------  Time: 8888.2 (0.0) ........###...#####.#  k) +4 hammer of Kismet {holy, rCorr Int+3 VVi".....<#......... Cast: Sandblast ###ß############# # ###  R   Zulima the knight  c   centaur (launcher, ally target) #.# #.#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 orcbow (heavily wounded, ally target, 91% to hit)The blast of sand hits the centaur!  You kill the centaur!VVi)h      #......## ### #.......#... .....'R@##)# ##. <#.........# ###  #.# #.#VVi..VVig+8-9.7 (1.5Sandblast: a centaur, wielding a +0 orcbow (heavily wounded, ally target, 91% to hit)The blast of sand hits the centaur! _You kill the centaur!  Training target 12.0 for Earth Magic reached!  Your Earth Magic skill increases to level 12!You need to enable at least one skill for training.VVi/  --more--WVialWVin  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   4.2  +1   i - Spellcasting   6.0   8.3  -1  WVioD         b - Maces & Flails   0.0   1.0   0   j - Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  12.0  10.6  +2   d - Throwing   0.0   1.2  -1           l - Invocations   0.0   0.8  +1  WVip e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                  WVi8q                WViq                    You need to enable at least one skill.[?] Help[=] set a skill target  WVixr[/] auto|manual mode [*] useful|all skills [!] training|cost|targets]ViҬ > i + Spellcasting 6.0^ViA8TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets^Vie;<[?25h[?0c0 kVi}" kVi [?25l[?1ckVi$10.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsmViW> k + Earth Magic 12.0oVi a-z] setselected target oVi [?25h[?0coVi~ *0 qVi [?25l[?1cqVi16.0 =] set aall targetsqVi qVih ?####.#Nitant the Geomancer#....#Gargoyle of Hepliaklqana **....#.##.#Health: 35/50 ================--------#.##.#Magic: 18/19 ======================--#.##.###AC: 14Str: 12#......##EV: 11Int: 23 # ### #.......#SH: 5Dex: 10 ###ß###.......#######XL: 10 Next:  8% Place: Dungeon:8 ....)...#.....'R@..)#Noise: =--------  Time: 8889.7 (1.5) ........###...#####.#k) +4 hammer of Kismet {holy, rCorr Int+3 .....<#.........Cast: Sandblast ###ß############# # ###qVix RR   Zulima the knight#.##.#Aim: a centaur, wielding a +0 orcbow (heavily wounded, ally target, 91% to hit)The blast of sand hits the centaur! _You kill the centaur!Training target 12.0 for Earth Magic reached!  Your Earth Magic skill increases to level 12!You need to enable at least one skill for training.qViqViqVi. _qViIqVi@qVi<$ _qViqVid36=qViqVi^,qVicqVixb9==qViqVieqViqVii3qVi8m7=qVi?rVi==rVilrViL(a8=rVi,1rVi9,rVi_>rViG,rViWBrVi]rVidrVigN9=rVijrVi|rrVisrVixrVirVizrViurVi7,rVi͕rVib40=rViê,rVi,rViXrVi1=rVirVirVi rVis K2=rVi3rViPrVi+ rVi'rVi/,rVid6rVi>k3=rViwDrViN,rViSrVi^ZrViZrViarVi hrVihrVinrVitrViuK4=rVi3{rViۇ,rVirVirVimrVi<rViDrViU5=rVirVirViӭrViXrVi,rViFrVia6=rVirVi4,rVi rVi',rVi0/rVi7,rVi>rVi[Ik7=rViMrViV,rVi8\rVic,rVihjrViqa8=rViyrVirVi9=rVi|rVib50=rVirVi`jrViSv####.# #....# #.##.# #.##.# #.##.### #......##  ### #.......# ß###.# )...#.....'R.@.)# ###...#####.# <#......... #ß#  ### .RrVi~3rViArVi####.# #....# #.##.# #.##.# #.##.### #......## ### #.......# ß###.rVi# )...#.....'.R.@)# ###...#####.# <#......... .# ß# +# ### rVi rViF.RrVi 3rVi=rViO{4####.# #....# #.##.# #.##.# #.##.### #......##  #.# ß###.# )...#.....'..R.@# ###...#####.# <#. #.# ß# #+#  #.#  #.#.RrVi3rVirVi{8 ...##.###.....## ##. ß##..####### .)...#.....'...R)....###...#####<#......... ß############# #+ ##  #.#You see here a +0 orcbow.rVi l= _rVi m##.###.....## ##. ß######## .)...#.....'...R)....###...#####.rVim<#......... ß############# #+ ##  #.#rVitM.RrVivrViXwrViЍrVi'...<>?..#.....................###.########rVi8<rViqrViPrVis[ -947.7 (58.0) _You open the door.rVi | _Found a stone staircase leading down and a stone staircase leading up.sViBsViME  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   4.0   4.2  +1   i + Spellcasting 6.0   8.3  -1          sViF b - Maces & Flails   0.0   1.0   0   j - Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.0   0   k + Earth Magic 12.0  10.6  +2   d - Throwing   0.0   1.2  -1           l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour sViQ   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                                                      sViwS)[39;49mThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetstViݣ3TargetTargettVi0--  10.0--  --  --  16.0--  --  --  --  --  --  --  tVia-z] set[-] clear selected targetcost|targetstVi<[?25h[?0c10.0 uVik [?25l[?1cuVix8.0 current training targets, if any.=] set aall targetsvVi da-z] setselected target vVi_+<[?25h[?0c16.0 wViۅ ( wVi [?25l[?1cwVi }13.0 =] set aall targetsxVixVixViA #.##.#Nitant the Geomancer#.##.#Gargoyle of Hepliaklqana **....#.##.###Health: 50/50 ========================#......##Magic: 19/19 ======================== ## #.......#AC: 14Str: 12 ß###.......#######xVi2EV: 11Int: 23 .)...#.....'....)#SH: 5Dex: 10 .....###...#####R#XL: 10 Next:  8% Place: Dungeon:8 ..<#......... #@#Noise: ---------  Time: 8947.7 (0.0) ß############# #'#k) +4 hammer of Kismet {holy, rCorr Int+3 ##...Cast: Sandblast<>?..#......#.#........R   Zulima the knight#.#.......####.#xVio.#########.#Training target 12.0 for Earth Magic reached!  Your Earth Magic skill increases to level 12! _You need to enable at least one skill for training. _You see here a +0 orcbow. _You open the door. _Found a stone staircase leading down and a stone staircase leading up.xViz xVi5xVixVi{(xViZu...)xVi^xVi4\##.....## ##. ß######## xVi.)...#.....'....) .....###...#####R<#......... #. ß############# ## #.....# ..?<>?........w#......#.ß##.# ... ....... .##### .######## w   Gastronok (asleep)..xVixVixVii #.##.#Nitant the Geomancer#.##.###Gargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 19/19 ======================== ß###.......#######AC: 14Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####R#SH: 5Dex: 10 ..<#......... #.#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise: ---------  Time: 8947.7 (0.0) ###.....#xVi[k) +4 hammer of Kismet {holy, rCorr Int+3 ..?<>?.....Cast: Sandblast...w#......#.ß##.# ... ...........#.# .. .......####R   Zulima the knight#.# # .########w   Gastronok (asleep)#.# ..#.#Your Earth Magic skill increases to level 12! _You need to enable at least one skill for training. _You see here a +0 orcbow. _You open the door. _Found a stone staircase leading down and a stone staircase leading up.  You encounter Gastronok the Ponderous. He is wearing a +0 hat of stealth.xVi/  --more--zVi]SzVi_/SandblastzVi6i  .Rneed to enable at least one skill for training.see here a +0 orcbow. _You open the door. _Found a stone staircase leading down and a stone staircase leading up.  You encounter Gastronok the Ponderous. He is wearing a +0 hat of stealth.Found a scroll labelled TECIKHL BEWE.zVi;shwwlly target)zVix5===8.7 (1zVizVi* _Gastronok gurgles horribly!zViQ _There is an open door here.zViA Q #.##.#Nitant the Geomancer#.##.###Gargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 19/19 ======================== ß###.......#######AC: 14zViA _Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####.#SH: 5Dex: 10 ..<#......... #R#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise: ===------  Time: 8948.7 (0.0) ###.....#k) +4 hammer of Kismet {holy, rCorr Int+3 ..?<>?.....Cast: Sandblast...w#......#.ß##.# ... ...........zVi;B #.# .. .......####R   Zulima the knight#.# # .########w   Gastronok (ally target)zVimB #.# ..#.#You encounter Gastronok the Ponderous. He is wearing a +0 hat of stealth.Found a scroll labelled TECIKHL BEWE. zViB _Gastronok gurgles horribly! _There is an open door here.  Press: ? - help, v - describe, . - travelzViB *An open door.{Vi%M@.The floor.{Vi/k.<A stone staircase leading up.{Vi>W<#rock wall.{Vi[  w#  Found a scroll labelled TECIKHL BEWE. _Gastronok gurgles horribly! _There is an open door here.  Press: ? - help, v - describe, . - travelHere: Gastronok, wearing a +0 hat of stealth (ally target)  The floor.{ViD Gastronok the Ponderous A voracious and surprisingly intelligent slug, devoted to eating everything and everyone he comes across, with a pointed hat perched rakishly atop his head. He acquired the hat the same way he acquired his intelligence and his knowledge of spells: by consuming their former owner, a powerful wizard. Max HP: ~150 Will: ++AC: + EV: + Threat: Lethal Class: Natural Size: Giant Int: Human Speed: 50% (normally travels slower than you) You have about 95% to hit with the +4 hammer of Kismet. He has about 72% to hit you. Attack Max Damage Bite 40 He is resistant to drowning{ViE . He can see invisible. He can travel through water Despite his appearance, he can open doors. [!]: Description|StatusesVi #.##.#Nitant the Geomancer#.##.###Gargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 19/19 ======================== ß###.......#######AC: 14Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####.#SH: 5Dex: 10 ..<#......... #R#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise: ===------  Time: 8948.7 (0.0) ###.....#k) +4 hammer of Kismet {holy, rCorr Int+3 ..?<>?.....Cast: Sandblast...w#......#.ß##.# ... ...........#.# .. .......####RVi   Zulima the knight#.# # .########w   Gastronok (ally target)#.# ..#.#Found a scroll labelled TECIKHL BEWE. _Gastronok gurgles horribly! _There is an open door here.  Press: ? - help, v - describe, . - travelHere: Gastronok, wearing a +0 hat of stealth (ally target)  The floor.Vil Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyViZDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through traps p : fire at Previous target (also f) _ : cycle through altars : : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam ViTab : cycle through shops and portals(also / Dir.) r : move cursor to you Vie : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ViR( : cycle to previous suitable action ) : cycle to next suitable action.Viu #.##.#Nitant the Geomancer#.##.###Gargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 19/19 ======================== ß###.......#######AC: 14Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####.#SH: 5Dex: 10 ..<#......... #R#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise: ===------  Time: 8948.7 (0.0) ###.....#k) +4 hammer of Kismet {holy, rCorr Int+3 ..?<>?.....Cast: Sandblast...w#......#.ß[39;49m##.# ... ...........#.# .. .......####RVi   Zulima the knight#.# # .########w   Gastronok (ally target)#.# ..#.#Found a scroll labelled TECIKHL BEWE. _Gastronok gurgles horribly! _There is an open door here.  Press: ? - help, v - describe, . - travelHere: Gastronok, wearing a +0 hat of stealth (ally target)  The floor. #.##.#Nitant the Geomancer#.##.###Gargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 19/19 ======================== ß###.......#######AC: 14Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####.#SH: 5Dex: 10 ..<#......... #R#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise:Vi5 ===------  Time: 8948.7 (0.0) ###.....#k) +4 hammer of Kismet {holy, rCorr Int+3 ..?<>?.....Cast: Sandblast...w#......#.ß##.# ... ...........#.# .. .......####R   Zulima the knight#.# # .########w   Gastronok (ally target)#.# ..#.#Press: ? - help, v - describe, . - travelHere: Gastronok, wearing a +0 hat of stealth (ally target)  The floor.Vis Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through traps p : fire at Previous target (also Vi [0;10;1mf) _ : cycle through altars : : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main): Q : choose fire action. ( : cycle to previous suitable action ) : cycle to next suitable action.Vi' #.##.#Nitant the Geomancer#.##.###Gargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 19/19 ======================== ß###.......#######AC: 14Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####.#SH: 5Dex: 10 ..<#......... #R#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise: ===------  Time: 8948.7 (0.0) ###.....#k) +4 hammer of Kismet {holy, rCorr Int+3 ..?<>?.....Cast: Sandblast...w#......#.ß##.# ... ...........#.# .. .......####RViI)#   Zulima the knight#.# # .########w   Gastronok (ally target)#.# ..#.#Press: ? - help, v - describe, . - travelHere: Gastronok, wearing a +0 hat of stealth (ally target)  The floor.Vi1 #.##.#Nitant the Geomancer#.##.###Gargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 19/19 ======================== ß###.......#######AC: 14Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####.#SH: 5Dex: 10 ..<#......... #R#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise: ===------  Time: 8948.7 (0.0) ###.....#k) +4 hammer of Kismet {holy, rCorr Int+3 ..?<>?.....Cast: Sandblast...w#......#.ß##.# ... ...........#.# .. .......####RVi3+   Zulima the knight#.# # .########w   Gastronok (ally target)#.# ..#.#Press: ? - help, v - describe, . - travelHere: Gastronok, wearing a +0 hat of stealth (ally target)  The floor.Vi #.##.#Nitant the Geomancer#.##.###VizTGargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 19/19 ======================== ß###.......#######AC: 14Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####.#SH: 5Dex: 10 ..<#......... #R#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise: ===------  Time: 8948.7 (0.0) ###.....#k) +4 hammer of Kismet {holy, rCorr Int+3 ..?<>?.....Cast: SandblastVi=...w#......#.ß##.# ... ...........#.# .. .......####R   Zulima the knight#.# # .########w   Gastronok (ally target)#.# ..#.#Press: ? - help, v - describe, . - travelHere: Gastronok, wearing a +0 hat of stealth (ally target)  The floor.ViVi\D _Vi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vij Vi  Your spells (cast)TypeFailure Level  a + SandblastEarthVi A1% 1 b - Stone ArrowConjuration/Earth1%3  c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5 Vi Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitVihViiVi #.##.#Nitant the Geomancer#.##.###Gargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 19/19 ======================== ß###.......#######AC: 14Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####.#SH: 5Dex: 10 ..<#......... #R#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise: ===------  Time: 8948.7 (0.0) ###.....#k) +4 hammer of Kismet {holy, rCorr Int+3 ..?<>?.....Cast: Sandblast...w#......#.ß##.# ... ...........#.# .. .......####RVi,   Zulima the knight#.# # .########w   Gastronok (ally target)#.# ..#.#Press: ? - help, v - describe, . - travelHere: Gastronok, wearing a +0 hat of stealth (ally target) _The floor.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi. #.##.#Nitant the Geomancer#.##.###Gargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 19/19 ======================== ß###.......#######AC: 14Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####.#SH: 5Dex: 10 ..<#......... #R#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise: ===------  Time: 8948.7 (0.0) ###.....#k) +4 hammer of Kismet {holy, rCorr Int+3 ..?<>?.....Cast: Sandblast...w#......#.ß##.# ... ...........#.# .. .......####RViG(   Zulima the knight#.# # .########w   Gastronok (ally target)#.# ..#.#Press: ? - help, v - describe, . - travelHere: Gastronok, wearing a +0 hat of stealth (ally target) _The floor.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vit:Okay, then.ViVViViH . _Vi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi]  #.##.# Nitant the Geomancer  #.##.### Gargoyle of Hepliaklqana **....  #......## Health: 50/50 ======================== ## #.......# Magic: 14/19 =================------- ß###.......####### AC: 14Str: 12 .)...#.....'....)# EV: 11Int: 23 .....###...#####.# SH: 5Dex: 10 ..<#......... #R# XL: 10 Next:  8% Place: Dungeon:8 ß############# #@# Noise: ===------  Time: 8948.7 (0.0) ## #.....#  k) +4 hammer of Kismet {holy, rCorr Int+3  .***>?.....  Cast: Sandblast ...Vi__ w**.....#.ß#  #.# ... **.........  #.# .. .......####  R   Zulima the knight  #.# # .########  w   Gastronok (ally target)  #.# ..  #.# _Okay, then.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.ViqI.?<#...  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Fragment what (e.g. wall or brittle monster)?: Gastronok, wearing a +0 hat of  stealth (ally target)  You cannot affect that.Vi *******A rock wall.Vi1 #.##.#Nitant the Geomancer#.##.###Gargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 14/19 =================------- ß###.......#######AC: 14Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####.#SH: 5Dex: 10 ..<#......... #R#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise: ===------  Time: 8948.7 (0.0) ###.....#k) +4 hammer of Kismet {holy, rCorr Int+3 .###>?.....Cast: Sandblast...###.....#.ß##.# ... ##.........#.# .. .......####Ri`3Q39;49m   Zulima the knight#.# # .########w   Gastronok (ally target)#.# ..#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  The wall shatters!  The blast of rock fragments hits Gastronok!!Viܜ .?<w#...  Gastronok is lightly wounded.  You hear a shout!Vi 8*Viv u  Gastronok looks at you while chanting.Vi @You feel yourself slow down.======9.7 (1Vi* ,Slow Vi4 = _You hear a shout!ViL ##.###  # ##  ß###.......######)...#.....'....)...###...#####. ..<#......... ß############# #R# ## #.....#  ..?<>?.....  ...w##.ß#... ....... .......##### .########..ViViH=-----51.2 (1.5SandblastViKVi2 _You swap places with Zulima.Vih ViLj T------2.7Viq Vi"s Viy20wVi;w   GastronokVib?U-4.2SandblastVicVioRT'RVij (ally target)5=5.7VinVi^ _Zulima blocks Gastronok's attack. Zulima hits Gastronok with a +0 flail!Vi.##.....## ##. ß######## .)...#.....'....) .....###...#####.<#......... ß############# Vi## #.R..o# ..?w>?.........#......#.ß##.# ... ....... .#### # .########  .. o   orc wizard (wandering)Vi_2o.Vi   You encounter an orc wizard. It is wielding a +0 dagger.Vi'7.2Vi  K _Zulima hits Gastronok with a +0 flail!Vi Q _There is an open door here.ViX  Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ViO5 #.##.# Nitant the Geomancer  #.##.### Gargoyle of Hepliaklqana **....  #......## Health: 50/50 ======================== ## #.......# Magic: 12/19 ===============--------- ß###.......####### AC: 14Str: 12 .)...#.....'....)# EV: 11Int: 23 .....###...#####.# SH: 5Dex: 10 ..<#......... #.# XL: 10 Next:  8% Place: Dungeon:8 Vi6ß############# #@# Noise: ---------  Time: 8957.2 (0.0) ## #.R.o.#  k) +4 hammer of Kismet {holy, rCorr Int+3  ..?w>?.....  Cast: Sandblast ....#......#.ß#  Slow  #.# ... ...........  #.# .. .......####  R   Zulima the knight  #.# # .########  w   Gastronok (ally target)  #.# .. o   orc wizard  #.#Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: ViI7[37mGastronok, wearing a +0 hat of stealth (moderately wounded, ally target,  100% to hit)Vix>T w*Vi, R>Aim: Zulima the knight, wielding a +0 flail and wearing a +0 kite shield  (friendly, 81% to hit)ViCf R*Vi.oAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)ViDZ  #.##.#Nitant the Geomancer#.##.###Gargoyle of Hepliaklqana **....#......##Health: 50/50 ======================== ## #.......#Magic: 12/19 ===============--------- ß###.......#######AC: 14Str: 12 .)...#.....'....)#EV: 11Int: 23 .....###...#####.#SH: 5Dex: 10 ..<#......... #.#XL: 10 Next:  8% Place: Dungeon:8 ß############# #@#Noise: ---------  Time: 8957.2 (0.0) ###.R.o.#k) +4 hammer of Kismet {holy, rCorr Int+3 ..?w>?.....Cast: Sandblast....#......#.ß#Slow #.# ... ...........#.#iZ 0m .. .......####R   Zulima the knight#.# # .########w   Gastronok (ally target)#.# ..o   orc wizard#.#Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The stone arrow hits the orc wizard!Vi  The orc wizard is almost dead.The orc wizard hits you but does no damage.  Gastronok bites Zulima!! Zulima hits Gastronok with a +0 flail.ViX s  The orc wizard casts a spell at you.ViK ViE {47--====8.7 (1.5Vi Vi = _The puff of flame hits you. You resist.Vi  #.##.# Nitant the Geomancer  #.##.### Gargoyle of Hepliaklqana **....  #......## Health: 47/50 ======================-- ## #.......# Magic: 11/19 =============----------- ß###.......####### AC: 14Str: 12 .)...#.....'....)# EV: 11Int: 23 .....###...#####.# SH: 5Vim Dex: 10 ..<#......... #.# XL: 10 Next:  8% Place: Dungeon:8 ß############# #@# Noise: ====-----  Time: 8958.7 (0.0) ## #.R.o.#  k) +4 hammer of Kismet {holy, rCorr Int+3  ..?w>?.....  Cast: Sandblast ....#......#.ß#  Slow  #.# ... ...........  #.# .. .......####  R   Zulima the knight Vi  #.# # .########  w   Gastronok (ally target)  #.# .. o   orc wizard  #.# _The puff of flame hits you. You resist.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleVin Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  82% to hit)Vis #.##.# Nitant the Geomancer  #.##.### Gargoyle of Hepliaklqana **....  #......## Health: 47/50 ======================-- ## #.......# Magic: 11/19 =============----------- ß###.......####### AC: 14Str: 12 .)...#.....'....)# EV: 11ViInt: 23 .....###...#####.# SH: 5Dex: 10 ..<#......... #.# XL: 10 Next:  8% Place: Dungeon:8 ß############# #@# Noise: ====-----  Time: 8958.7 (0.0) ## #.R.).#  k) +4 hammer of Kismet {holy, rCorr Int+3  ..?w>?.....  Cast: Sandblast ....#......#.ß#  Slow  #.# ... ...........  #.# .. .......####  R   Zulima the knight  #.# # .########  w   Gastronok (ally target)  #.# .. o   orc wizard Vi[17d #.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  Vi82% to hit)  The blast of sand hits the orc wizard!  You kill the orc wizard!ViG      < #.#Via #@#   ..  ....ß#  #.# ... ...  #.# .. .......####  #.# # .########  #.# ..  #.#Vi~d.  Shift-Dir - straight line  VihAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  82% to hit)  The blast of sand hits the orc wizard!  You kill the orc wizard!  Zulima hits Gastronok with a +0 flail! Gastronok bites Zulima!!Vi w   GastronokVi[8===--60.9 (2.2ViVi J _Zulima is destroyed!ViU ##.###  # ##  ß###.......######)...#.....'....)...###...#### ..<#......... ß############# #'# ## #...).#  ..?w>?.....  ....##.ß#... ....... .......##### .########..ViAw<ViVie&2==----2.4 (1.5Vi'Vi2'ViwViSz9=--3.9Vi.ViI _You close the door. Gastronok breaks down the door.Vi_4 ...# ##.###  # ##  ß###.......######)...#.....'....)...###...#### ..<#......... #. ß############# #'# ## #.w.).#  ..?<>?..... ....#......#.ß#. ............. .......##### .########ViS ,Vi= Vi7 '5.4Vi Vi< b _Gastronok wobbles crazily.ViP ####.# #....# #.##.# #.##.#  #.##.#  ## ### #.......# #ß###.......#######)...#.....'...@)#....###...#####.# ...<#......... #.#ß############# #'# ###Vi: #.w.).# ..?<>?..... ....#......#.ß# #.# ... ........... #.# .. .......####Vi Vi\ 50=6.9SandblastViVikVil  ####.# #....# #.##.# #.##.# #.##.### #......##  ### #.......# ##ß###.#.)...#.....'..@.)#.###...#####.#.<#......... #.#Visn #ß# #'#  ### #.w.).# ..?<>?..... ....#......#.ß# #.# ... ...........  #.# .. .####Vi z Vi{ u3===8.4Vi Viu Vi} ####.# #....# #.##.# #.##.# #.##.### #......## # ### #.......##ß###.#Vi~.)...#.....'.@..)#.###...#####.#.<#......... #.##ß####### #'# # ### #.w.).#  ..?<>?.....  ....#......#.ß#  #.# ... .  #.# .. .####ViVi'9.9ViVimVi, ####.# #....# #.##.# #.##.# #.##.### #......## ## ### #.......# ß###ß###.#.)...#.....'@...)#.###...#####.#.<#......... #.# ß###ß############# #'# ## ### #.w.).#  ..?<>?.....  ....#......#.ß#  #.# ... .  #.# .. .####Vi,1wVih)w   Gastronok71.4SandblastVi/Vi1Vi) x ####.# #....# #.##.# #.##.# #.##.### #......### ### #.......# #ß###ß###.#.)...#.....@....)#.###...#####w#.<#......... #.# #ß###ß###### #'# ### ### #.w.).# # ..?<>?..... # ....#......#.ß#  #.# ... . # #.# .. .####ViB( =2.9SandblastVi- Q _There is an open door here.Vi-| #....# #.##.# #.##.# #.##.### #......##### ### #.......#ß###ß###.####### Vi}.......)...#.....'....)#.....###..@#####w#<#...........#.# ##ß###ß#############.#'# #### ### #.w.).# ß# ..?<>?..... ##....#......#.ß##.# ... ..... ## #.# #### ß##### #.# # .########Vi0wVi.w   GastronokVi{4==4.4 _ViVi`Vim #.##.# #.##.# #.##.### #......##Vi### ### #.......# ###ß###ß###.####### ........)...#.....'...w)#.....###...#####.#<#.....@.....#.# .##ß###ß#############.#'# .#### ### #.w.).# .ß# ..?<>?..... .##....#......#.ß# .#.# ... Vib..... .## #.# #### .ß##### #.# # .######## .##...# #.# ..ViViD'5.9ViViVi{ #.##.# #.##.# #.##.### #......## # ### ### #.......# ß###ß###ß###.......#######.)...#.....'...w)#.###...#####.#.<#.#.# ..##ß###ß###.#'# ..#### ### #.w.).# ..ß# ..?<>?..... ..## ....#......#.ß# ..# #.# ... . Viv..## #.# .. .#### ..ß##### #.# # .# ..##...# #.# ..Vi0wVikw   GastronokVi '7.4Vi&ViM(Vi*  #.##.# #.##.# #.##.### #......### ### ### #.......# #ß###ß###ß###.......#######.)...#.....'.w.w)#.###...#####.#.<#.#.#.##ß###ß###.#'#.#### ### #.w.).#.ß# ..?<>?..... ...## ....#......#.ß#.# #.# ... . ...## #.# .. .#### ...ß##### #.# # .# ...##...# #.# ..Vi+ Vi7. '8.9Vi2 ViD4 Vi #.##.# #.##.# #.##.### #......##  ## ### ### #.......##ß###ß###ß###.......# #.)...#.....'.w.w)# ß.###...#####.# #.<#.#.# #...##ß###ß###.#'# #...#### ### #.w.).# ⌠...ß# ..?<>?..... #...## ....#......#.ß #...# #.# ... #...## #.# .. .#### ß...ß##### #.# # .# #...##...# #.# ..Vi *Gastronok waves his eye-stalks in wide circles.Vi@43----5==80.4ViEViL _The confined air twists around weakly and strikes you!Viq #.##.# #.##.# #.##.### #......## ## ### ### #.......#  ##ß###ß###ß###.......####### ##.)...#.....'.w.w)# #ß.###...#####.# ##.<#Vi;.#.#  #...##ß###ß###.#'# ##...#### ### #.w.).# #⌠...ß# ..?<>?..... ##...## ....#......#.  #...# #.# ... #...## #.# .. . Vi#ß...ß##### #.# # .# ##...##...# #.# ..Vi0wVi.w   GastronokVi7b4=---1.9ViViVi #.##.# #.##.# #.##.### #......## ## ### ### #.......# ##ß###ß###ß###.......#######  ##.)...#.....'w..w)#  #ß.###...#####.#  ##.<#Vi,.#.# #...##ß###ß###.#'#  ##...#### ### #.w.).#  #⌠...ß# ..?<>?  ##...## ....#......# #...# #.# ...   ##...## #.# .. . Vi #ß...ß##### #.# # .# ###...##...# #.# ..Vi0wViG.w   GastronokVi'3.4ViHViGVic>  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ViZt m  Okay, then.ViKu Viw . _Vi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ViA #.##.#  Nitant the Geomancer #.##.#  Gargoyle of Hepliaklqana **.... #.##.###  Health: 44/50 =====================--- #......##  Magic: 10/19 ============------------  ## ### ### #.......#  AC: 14Str: 12  ##ß###ß###ß###.......#######  EV: 11Int: 23  ##..........)...#.....w...w)#  SH: 5Dex: 10  #ß..............###..*#####.#  XL: 10 Next:  8% Place: Dungeon:8 Vi ##...........<#@..........#.#  Noise: ---------  Time: 8983.4 (0.0)  #...##ß###ß#############.#'#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##...#### ### #.w.).#  Cast: Sandblast  #⌠...ß#..?<>?.... Slow  ##...## ....#......#  #...# #.# ... ........ w   Gastronok  ##...## #.# .. .......##  #ß...ß##### #.# # .######## ###...##...# #.# .. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetFragment what (e.g. wall or brittle monster)?: Gastronok, wearing a +0 hat of  stealth (moderately wounded)  An open door.Via w***A rock wall.ViK #.##.#Nitant the Geomancer#.##.#Gargoyle of Hepliaklqana **....#.##.###Health: 44/50 =====================---#......##Magic: 10/19 ============------------## ### ### #.......#AC: 14Str: 12##ß###ß###ß###.......#######EV: 11Vi Int: 23  ##..........)...#.....#...w)#SH: 5Dex: 10  #ß..............###..######.#XL: 10 Next:  8% Place: Dungeon:8  ##...........<#@.....##...#.#Noise: ---------  Time: 8983.4 (0.0)#...##ß###ß#############.#'#k) +4 hammer of Kismet {holy, rCorr Int+3 ##...#### ####.w.).# Cast: Sandblast#⌠...ß#..?<>?.... Slow ##...##....#......##...##.# ... ........ w   Gastronok##...###.# .. .......###ß...ß##### #.# # .######## ###...##...# #.# ..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction Vi, $[37m(dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  The wall shatters!  The blast of rock fragments hits Gastronok!!ViC@Fw...Vij5=====4.9 (1.5ViVif ] _Gastronok is heavily wounded.VicX  Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vin5 C #.##.#  Nitant the Geomancer #.##.#  Gargoyle of Hepliaklqana **.... #.##.###  Health: 45/50 =====================--- #......##  Magic: 5/19======------------------  ## ### ### #.......#  AC: 14Str: 12  ##ß###ß###ß###.......#######  EV: 11Int: 23  ##..........)...#.....w...w)#  SH: 5Dex: 10 Vi6  #ß..............###..*#####.#  XL: 10 Next:  8% Place: Dungeon:8  ##...........<#@..........#.#  Noise: =====----  Time: 8984.9 (0.0)  #...##ß###ß#############.#'#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##...#### ### #.w.).#  Cast: Sandblast  #⌠...ß#..?<>?.... Slow  ##...## ....#......#  #...# #.# ... ........ w   Gastronok  ##...## #.# .. .......##  #ß...ß##### #.# # .######## ###...##...# #.# .. Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetFragment what (e.g. wall or brittle monster)?: Gastronok, wearing a +0 hat of  stealth (heavily wounded)  An open door.Vi w***A rock wall.Vi3 '#.##.#Nitant the Geomancer#.##.#Gargoyle of Hepliaklqana **....#.##.###Health: 45/50 =====================---#......##Magic: 5/19======------------------## ### ### #.......#AC: 14Str: 12##ß###ß###ß###.......#######EV: 11Int: 23  ##..........)...#.....#...w)#SH: 5Dex: 10  #ß..............###..######.#XL: 10 Next:  8% Place: Dungeon:8  Vi 0##...........<#@.....##...#.#Noise: =====----  Time: 8984.9 (0.0)#...##ß###ß#############.#'#k) +4 hammer of Kismet {holy, rCorr Int+3 ##...#### ####.w.).# Cast: Sandblast#⌠...ß#..?<>?.... Slow ##...##....#......##...##.# ... ........ w   Gastronok##...###.# .. .......###ß...ß##### #.# # .######## ###...##...# #.# ..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  The wall shatters!  The blast of rock fragments hits Gastronok!!Vi{ K'wVi "..ViI b6=6.4 (1.5Vi Vi Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  The wall shatters!  The blast of rock fragments hits Gastronok!! _Gastronok is severely wounded.Vi X  Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi #.##.#  Nitant the Geomancer #.##.#  Gargoyle of Hepliaklqana **.... #.##.###  Health: 45/50 =====================--- #......##  Magic: 1/19Vi=-----------------------  ## ### ### #.......#  AC: 14Str: 12  ##ß###ß###ß###.......#######  EV: 11Int: 23  ##..........)...#.....*...w)#  SH: 5Dex: 10  #ß..............###..w*####.#  XL: 10 Next:  8% Place: Dungeon:8  ##...........<#@.....**...#.#  Noise: =====----  Time: 8986.4 (0.0)  #...##ß###ß#############.#'#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##...#### ### #.w.).#  Cast: Sandblast  #⌠...ß#Vif..?<>?.... Slow  ##...## ....#......#  #...# #.# ... ........ w   Gastronok  ##...## #.# .. .......##  #ß...ß##### #.# # .######## ###...##...# #.# .. _Gastronok is severely wounded.Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.ViN#.##.#Nitant the Geomancer#.##.#Gargoyle of Hepliaklqana **....#.##.###Health: 45/50 =====================---#......##Magic: 1/19=-----------------------## ### ### #.......#AC: 14Str: 12##ß###ß###ß###.......#######EV: 11Int: 23  ##..........)...#.....#...w)#SH: 5Dex: 10  #ß..............###..######.#XL: 10 Next:  8% Place: Dungeon:8  ##...........<#@.....##...#.#Noise: =====----  Time: 8986.4 (0.0)#...##ß###ß#############.#'#k) +4 hammer of Kismet {holy, rCorr Int+3 ##...#### ###iNM26H#.w.).# Cast: Sandblast#⌠...ß#..?<>?.... Slow ##...##....#......##...##.# ... ........ w   Gastronok##...###.# .. .......###ß...ß##### #.# # .######## ###...##...# #.# ..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  The wall shatters!  The blast of rock fragments hits Gastronok!!Vi>.w'..6=7.9 (1.5Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  The wall shatters!  The blast of rock fragments hits Gastronok!! _Gastronok is almost dead.Vi;  #.##.#  Nitant the Geomancer #.##.#  Gargoyle of Hepliaklqana **.... #.##.###  Health: 46/50 ======================-- #......##  Magic: 0/19------------------------  ## ### ### #.......#  AC: 14Str: 12  ##ß###ß###ß###.......#######  EV: 11Int: 23  ##..........)...#.....'...w)#  SH: 5Dex: 10  #ß..............###...#####.#  XL: 10 Next:  8% Place: Dungeon:8  ##...........<#@....w.....#.#  Noise: =====----  Time: 8987.9 (0.0)  #...##ß###ß#############.#'#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##...#### ### #.w.).#  Vi< [33mCast: Sandblast  #⌠...ß#..?<>?.... Slow  ##...## ....#......#  #...# #.# ... ........ w   Gastronok  ##...## #.# .. .......##  #ß...ß##### #.# # .######## ###...##...# #.# .. The blast of rock fragments hits Gastronok!! _Gastronok is almost dead.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVi Vi #.##.#Nitant the Geomancer#.##.#Gargoyle of Hepliaklqana **....#.##.###Health: 46/50 ======================--#......##Magic: 1/19=-----------------------## ### ### #.......#AC: 14Str: 12##ß###ß###ß###.......#######EV: 11Int: 23  Vi &##..........)...#.....'...w)#SH: 5Dex: 10  #ß..............###...#####.#XL: 10 Next:  8% Place: Dungeon:8  ##...........<#@....w.....#.#Noise: =====----  Time: 8987.9 (0.0)#...##ß###ß#############.#'#k) +4 hammer of Kismet {holy, rCorr Int+3 ##...#### ####.w.).# Cast: Sandblast#⌠...ß#..?<>?.... Slow ##...##....#......##...##.# ... ........ w   Gastronok##...##Viƹ #.# .. .......###ß...ß##### #.# # .######## ###...##...# #.# ..The blast of rock fragments hits Gastronok!! Vi _Gastronok is almost dead.Aiming: Sandblast (safe; 1% risk of failure)  ViO Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineViP :Okay, then.Vi Vi/ Via . _Vi2 #....# #.##.# #.##.#  #.##.### #......## ## ### ### #.......#  ##ß###ß###ß###.......####### ##)...#.....'...w)#ViT #ß............@.###...#####.##...........<#.....w.....#.# #...##ß###ß#############.#'#  ##...#### ### #.w.).# #⌠...ß# ..?<>?...#...## ....# #... #.# ... ....... ##...## #.# .. .......#  #ß...ß##### #.# # .########ViH"2w.Viy)Vi,L-----9.4 (1.5Vi4Vi6n _Gastronok gurgles, "A snack! A snack!"ViK  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ViP  Okay, then.Vi;-----Vi;Vi. _Vid{  #....#  Nitant the Geomancer #.##.#  Gargoyle of Hepliaklqana **.... #.##.#  Health: 46/50 ======================-- #.##.###  Magic: 0/19------------------------ #......##  AC: 14Str: 12  ## ### ### #.......#  EV: 11Int: 23  ##ß###ß###ß###.......#######  SH: 5Dex: 10  ##..........)...#.....'...w)#  XL: 10 Next:  8% Place: Dungeon:8 Vi&} F #ß............@.###...#####.#  Noise: ---------  Time: 8989.4 (0.0)  ##...........<#....w......#.#  k) +4 hammer of Kismet {holy, rCorr Int+3  #...##ß###ß#############.#'#  Cast: Sandblast  ##...#### ### #.w.).# Slow  #⌠...ß#..?<>?...  ##...## ....#...... w   Gastronok  #...# #.# ... .......  ##...## #.# .. .......#  #ß...ß##### #.# # .########Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineViVi.\#....#Nitant the Geomancer#.##.#Gargoyle of Hepliaklqana **....#.##.#Health: 46/50 ======================--#.##.###Magic: 1/19=-----------------------#......##AC: 14Str: 12## ### ### #.......#EV: 11Int: 23##ß###ß###ß###.......#######SH: 5Dex: 10##..........)...#.....'...w)#Vi9XL: 10 Next:  8% Place: Dungeon:8#ß............@.###...#####.#Noise: ---------  Time: 8989.4 (0.0)##...........<#....w......#.#k) +4 hammer of Kismet {holy, rCorr Int+3 #...##ß###ß#############.#'#Cast: Sandblast##...#### ####.w.).# Slow #⌠...ß#..?<>?...##...##....#...... w   Gastronok#...##.# ... .......##...###.# .. .......##ß...ß##### #.# # .########Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVi:Okay, then.ViVi4ViA. _ViVi*490.9 (1.5 _ViVimVio bb   bat (summoned, wandering)Vi 72==2.4SandblastViC Vi= W _Okay, then.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Gastronok's eyestalks quiver as he mumbles some strange words.Vi]A;b..bViYBb.ViD.bViD-w.ViQ=3.9Vi`VicViߌfb.b.b.Vi$.bViš;)Vi]8==5.4Vi̥Vi: _The bat hits you but does no damage.Vi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi{3ViVie _You don't have enough magic to cast this spell.ViVi'ViViF _Unknown command.ViB.bb.ViX (swift)The bat closely misses you.Gastronok casts a spell.Gastronok's movement is quickened by the wind!ViT'6.9ViViP _The bat barely misses you.Vit| #.##.# #.##.# #.##.### #......#### ### ### #.......#ß###ß###ß###.......#######..........)...#.....'...w)# #ß.....###...#####.# ###b..w.......#.# #...##ß###ß#############.#'##...#### ### #.w.). #⌠...ß# ..?<>?.. ##...##....#.. #...#.# ... #...## #.#  #ß...ß##### #.# # .##########...##...# #.# ..VibViH.VibViKb.Vi.b   bat (summoned)ViC=8.4ViVi** _You block the bat's attack.Via _There is a stone staircase leading up here.ViGl .Vi(v ?bVi y ?9=Viy 3=9.9SandblastVi Vi` = _The bat hits you but does no damage. x2Vi 8bb.Vi3 Db.wVi %.b.Vi8.w   Gastronok (swift)b   bat (summoned)Vig>9001.4SandblastViP _The bat hits you but does no damage.Vi&#.##.#Nitant the Geomancer#.##.#Gargoyle of Hepliaklqana **....#.##.###Health: 49/50 =======================-#......##Magic: 3/19Vi,===---------------------## ### ### #.......#AC: 14Str: 12##ß###ß###ß###.......####### EV: 11Int: 23##..........)...#.....'...w)# SH: 5Dex: 10#ß.............w###...#####.# XL: 10 Next:  8% Place: Dungeon:8##..........b@#...w.......#.# Noise: =--------  Time: 9001.4 (0.0)#...##ß###ß#############.#'# k) +4 hammer of Kismet {holy, rCorr Int+3 ##...#### ####.w.). Cast: Sandblast#⌠...ß#..?<>?.. Slow ##...##....#.....ViJ#...##.# ... ...... w   Gastronok (swift)##...###.# .. ....... b   bat (summoned)#ß...ß##### #.# # .###########...##...# #.# .. _You block the bat's attack. _There is a stone staircase leading up here. _The bat hits you but does no damage. x2 _The bat hits you but does no damage.  Press: ? - help, v - describe, . - travelA stone staircase leading up.ViCXW@#rock wall.Vi(n@#stone staircase leading up.ViVQ.@The floor.Vi.wThe bat hits you but does no damage. x2 _The bat hits you but does no damage.  Press: ? - help, v - describe, . - travel  Here: Gastronok, wearing a +0 hat of stealth (almost dead, covering ground  quickly)VigZ0 #.##.#  Nitant the Geomancer #.##.#  Gargoyle of Hepliaklqana **.... #.##.###  Health: 49/50 =======================- #......##  Magic: 3/19===--------------------- ## ### ### #.......#  AC: 14Str: 12  ##ß###ß###ß###.......#######  EV: 11Int: 23  ##..........)...#.....'...w)#  SH: 5Dex: 10  #ß.............w###...#####.#  XL: 10 Next:  8% Place: Dungeon:8  ##..........b@#...w.......#.#  Noise: =--------  Time: 9001.4 (0.0) Vi[ #...##ß###ß#############.#'#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##...#### ### #.w.). Cast: Sandblast  #⌠...ß#..?<>?.. Slow  ##...## ....#.....  #...# #.# ... ...... w   Gastronok (swift)  ##...## #.# .. ....... b   bat (summoned)  #ß...ß##### #.# # .#######  ####...##...# #.# .. _The bat hits you but does no damage. x2 _The bat hits you but does no damage.  Press: ? - help, v - describe, . - travelHere: Gastronok, wearing a +0 hat of stealth (almost dead, covering ground  quickly)  The floor.Vi9   #.##.#  #.##.###  #......##  ## ### ### #.......#  ##ß###ß###ß###...  ......)...#  .........w#  ......b@#  #...##ß###ß###   ### #.w.)  ..?<>?   Vi~~ #...# #.# ...   #.# ..   #.# #   #.# ViViViVis d _There are monsters nearby!Vio  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Vi@v #.##.#  Nitant the Geomancer #.##.#  Gargoyle of Hepliaklqana **.... #.##.###  Health: 49/50 =======================- #......##  Magic: 0/19------------------------ ## ### ### #.......#  AC: 14Str: 12  ##ß###ß###ß###.......#######  EV: 11Int: 23  ##..........)...#.....'...w)#  SH: 5Dex: 10 Viw #ß............*w###...#####.#  XL: 10 Next:  8% Place: Dungeon:8  ##..........b@#...w.......#.#  Noise: =--------  Time: 9001.4 (0.0)  #...##ß###ß#############.#'#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##...#### ### #.w.). Cast: Sandblast  #⌠...ß#..?<>?.. Slow  ##...## ....#.....  #...# #.# ... ...... w   Gastronok (swift)  ##...## #.# .. ....... b   bat (summoned)  #ß...ß##### #.# # .#######  ####...##...# #.# .. Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +0 hat of stealth (almost dead, covering ground  quickly, 100% to hit)Via  #.##.#  Nitant the Geomancer #.##.#  Gargoyle of Hepliaklqana **.... #.##.###  Health: 49/50 =======================- #......##  Magic: 0/19------------------------ ## ### ### #.......#  AC: 14Str: 12  ##ß###ß###ß###.......#######  EV: 11Int: 23  ##..........)...#.....'...w)#  SH: 5Dex: 10 Vi I #ß.............w###...#####.#  XL: 10 Next:  8% Place: Dungeon:8  ##..........§@#...w.......#.#  Noise: =--------  Time: 9001.4 (0.0)  #...##ß###ß#############.#'#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##...#### ### #.w.). Cast: Sandblast  #⌠...ß#..?<>?.. Slow  ##...## ....#.....  #...# #.# ... ...... w   Gastronok (swift)  ##...## #.# .. ....... b   bat (summoned)  #ß...ß##### #.# # .#######  ####...##...# #.# .. Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Gastronok, wearing a +0 hat of stealth (almost dead, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!!  You kill Gastronok!Vi 0[Vi[    #.##.#  #.##.###  #......##  ## ### ### #.......#  ##ß###ß# Vi0 [ ...  ........`  ...  #...##ß#   ### #.w.)  ..?<>?    #...# #.# ...   Vi; #.# ..    #.# #   #.# Vix_ .Vi d 50=2041=2.9 (1.5SandblastVixl Vip   Press: ? - help, Shift-Dir - straight line  Aim: Gastronok, wearing a +0 hat of stealth (almost dead, covering ground  quickly, 100% to hit)  The stone arrow hits Gastronok!!  You kill Gastronok! _The bat disappears in a puff of smoke!ViqD]#....# #.##.# #.##.# #.##.###  #......##  ### ### #.......# ß###ß###ß###.......####### ##.)...#.....'...w)# #ß..@[###...#####.# ##..........§<#...........#.# ...##ß###ß#############.#'# ##...#### ###ViEj #.w.).##⌠...ß#  ..?<>?##...# ....# ...# #.# . ##...## #.# .. .......#  #ß...ß##### #.# # .######## VijS.RR   Zulima the knight--4.4Vi[Vi^> _Zulima emerges from the mists of memory!Vi'd#....# #.##.# #.##.# #.##.### #......## ## ### ### #.......# ##ß###ß###ß###.......#  ##.)...#.....'...w)#  #ß.###...#####.#  ##.R#.#.# #...##ß###ß####.#'#  ##...#### ### #.w.).#  #⌠...ß# ..?<>?.##...## Vi`)@....#......##...# #.# ... .##...## #.# .. .# Vib-GR§Vi8*<Vi[:\1=--5.9ViBViD$  Things that are here:Vi,G _a +0 hat of stealth; the elephant slug corpse of GastronokVi8 Vi̠ '7.4ViW c _o - a +0 hat of stealthVi/Vi0Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  i - a +0 helmet (worn)  m - a +2 pair of gloves of hurling (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}  o - a +0 hat of stealthVi߿c[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Vi|ViґVi#....#Nitant the Geomancer#.##.#Gargoyle of Hepliaklqana **....#.##.#Health: 50/50 ========================Vi#.##.###Magic: 1/20=-----------------------#......##AC: 14Str: 12## ### ### #.......#EV: 11Int: 23##ß###ß###ß###.......#######SH: 5Dex: 10  ##..........)...#.....'...w)#Vi~XL: 10 Next: 41% Place: Dungeon:8  #ß............R@###...#####.#Noise: ---------  Time: 9007.4 (0.0)  ##...........<#...........#.#k) +4 hammer of Kismet {holy, rCorr Int+3 #...##ß###ß#############.#'#Cast: Sandblast##...#### ####.w.).# Slow #⌠...ß#..?<>?....##...##....#......# R   Zulima the knight#...##.# ... ........##...###.# .. .......###ß...ß##### #.# # .########You kill Gastronok! _The bat disappears in a puff of smoke! _Zulima emerges from the mists of memory!  Things that are here: _a +0 hat of stealth; the elephant slug corpse of Gastronok _o - a +0 hat of stealthViVi%ViʾViB8.9 (1.5ViaVi`Vi-10.4 (3.0ViVViVi X2=1.9 (4.5ViZViq Vih#,3.4 (6.0Vij,Vic<Vi>,4.9 (7.5Vi 3 _You start removing your armour. You continue removing your +0 helmet. x5Vi%  You finish removing your +0 helmet.  You start putting on your armour.Vi\*,6.4 (9.0Vi2ViI3==7.9 (10.5)ViMVi[Vi^-9.4 (12.0ViiViyVi|.20.9 (13.5Vi݇ViVi-2.4 (15.0ViVi^ _You continue putting on your +0 hat of stealth. x5  You finish putting on your +0 hat of stealth.ViEViViH _You feel stealthy.ViVi!Drop what? (Left/Right to switch category) 15/52 gear slots (_ for help) Hand Weapons (select all with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword Missiles (select all with ()e - 22 poisoned darts Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +0 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}i - a +0 helmet Jewellery (select all with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  l - a ring of protection from cold (worn)f - a ring of see invisible  n - an amulet of guardian spirit [Up|Down] select[Esc] exit ViQLetters toggle [.|Space] toggle selected[top]Vi  1 item  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  a + a +0 robe (worn)[Enter] accept (1 chosen)Vi ViN- P#....#Nitant the Geomancer#.##.#Gargoyle of Hepliaklqana **....#.##.#Health: 50/50 ========================#.##.###Magic: 3/20===---------------------#......##AC: 13Str: 12## ### ### #.......#EV: 11Int: 23Vi. ##ß###ß###ß###.......#######SH: 5Dex: 10  ##..........)...#.....'...w)#XL: 10 Next: 41% Place: Dungeon:8  #ß............R@###...#####.#Noise: ---------  Time: 9022.4 (0.0)  ##...........<#...........#.#k) +4 hammer of Kismet {holy, rCorr Int+3 #...##ß###ß#############.#'#Cast: Sandblast##...#### ####.w.).# Slow #⌠...ß#..?<>?....##...##....#......# R   Zulima the knight#...##.# ... ........##...###.# .. .......###ß...ß##### #.# # .######## _You start removing your armour. You continue removing your +0 helmet. x5  You finish removing your +0 Vi;/ helmet.  You start putting on your armour. _You continue putting on your +0 hat of stealth. x5  You finish putting on your +0 hat of stealth. _You feel stealthy.Vi 3  _Vi9 ViF Vi8L X4=3.9 (1.5ViO ViZ Vi] ,5.4 (3.0Vic Vin  oo   orc (distracted) _You start removing your armour. You continue removing your +0 robe. x3  You encounter an orc. It is wielding a +1 heavy flail.Vix ViHz Keep disrobing? Y - Yes  N - NoViVil#....#Nitant the Geomancer#.##.#Gargoyle of Hepliaklqana **....#.##.#ViSHealth: 50/50 ========================#.##.###Magic: 4/20====--------------------#...o..##AC: 13Str: 12## ### ### #.......#EV: 11Int: 23##ß###ß###ß###.......#######SH: 5Dex: 10  ##..........)...#.....'...w)#XL: 10 Next: 41% Place: Dungeon:8  #ß............R@###...#####.#Noise: ---------  Time: 9025.4 (3.0)  ##...........<#...........#.#k) +4 hammer of Kismet {holy, rCorr Int+3 #...##ß###ß#############.#'#Cast: Sandblast##...#### ####.w.).# Slow #⌠...ß#..?<Vi5>?....##...##....#......# R   Zulima the knight#...##.# ... ........ o   orc (distracted)##...###.# .. .......###ß...ß##### #.# # .########You start putting on your armour. _You continue putting on your +0 hat of stealth. x5  You finish putting on your +0 hat of stealth. _You feel stealthy. _You start removing your armour. You continue removing your +0 robe. x3  VitgYou encounter an orc. It is wielding a +1 heavy flail.Vi9R.ViSU.oVi`oally target)ViJ@6.9 (4.5SandblastVi Vi 4 _You stop removing your armour.Vi  #....# #.##.# #.##.# #.##.### #......## ## ### ### #..o....# ##ß###ß###ß###.......# ##.)..R#.....'...w)# #߆###...#####.# ##.<#.#.# #...##ß###ß####.#'# ##...#### ### #.w.).# #⌠...ß# ..?<>? ##...## ....#...... #...# #.# ...  ##...## #.# ..i ;49m .  #ß...ß##### #.# # .#R.Vi . 8 Vik2 W5==8.4 (1ViD? $ Vi@ L_Zulima blocks the orc's attack. Zulima hits the orc with a +0 flail.Vi #.##.# #.##.# #.##.### #......#### ### ### #..o....#ß###ß###ß###.R.....#######..........)...#.....'...w)# #ß....†###...#####.# ###...........#.# #...##ß###ß#############.#'##...#### ### #.w.). #⌠...ß# ..?<>?..Vi5 ##...##....#.. #...#.# ... #...## #.#  #ß...ß##### #.# # .##########...##...# #.# ..Vi) )The orc hits Zulima with a +1 heavy flail.  Zulima hits the orc with a +0 flail!Vin5(Vi9z==9.9SandblastViSBViC< _The orc dies!VifEa _There is a stone staircase leading up here.Vi; U.RVi Vi /31.4 _Vi Vi ViwU.RViyVi}'2.9Vi˅ViViViF]6=4.4Vi Vi:"Vi Vi Drop what? (Left/Right to switch category) 15/52 gear slots (_ for help) Hand Weapons (select all with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword Missiles (select all with ()e - 22 poisoned darts Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +0 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}i - a +0 helmet Jewellery (select all with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  l - a ring of protection from cold (worn)f - a ring of see invisible  n - an amulet of guardian spirit Vi [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Vi/  1 item  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  i + a +0 helmet[Enter] accept (1 chosen)ViW Vim #.##.#Nitant the Geomancer#.##.#Gargoyle of Hepliaklqana **....#.##.###Health: 50/50 ========================#......##Vi)o Magic: 6/20=======-----------------## ### ### #..)....#AC: 13Str: 12##ß###ß###ß###.......####### EV: 11Int: 23##..........)...#.....'...w)# SH: 5Dex: 10#ß............R†###...#####.# XL: 10 Next: 41% Place: Dungeon:8##...........@#...........#.# Noise: ---------  Time: 9034.4 (0.0)Vivp #...##ß###ß#############.#'# k) +4 hammer of Kismet {holy, rCorr Int+3 ##...#### ####.w.). Cast: Sandblast#⌠...ß#..?<>?.. Slow ##...##....#.....#...##.# ... ...... R   Zulima the knight##...###.# .. .......#ß...ß##### #.# # .###########...##...# #.# .. _You stop removing your armour. _Zulima blocks the orc's attack. Zulima hits the orc with a +0 flail.  The orc hits Zulima with a +1 heavy flail.  Zulima hits the orc with a +0 flail! _The orc dies! _There is a stone staircase leading up here.Vis ,5.9 (1.5Vi{ Vik + _You drop a +0 helmet.Vii3ViqVin,ViViViˎVi}Vii7=Vi Vi ,ViûViViViVi ,Vi{ViY98Vi<;==ViVi",ViVVi,Vi ViN+>Vi]2Vi!<j _You feel yourself speed up.Vi=9=Vi7BViLS9=ViMViSVi],Vi.eVik,Vi]oVivViwVi}Vi;O=ViVi,ViViyViXf10/20==Vi2Vi,ViViViViVi,Vi'ViVi:==ViViVimViGN11=Vi Vi{,ViVi!Vi"Vi^)Vi2Vi3Vik9ViHO=Vi{IViS,ViYViaVibM2=Vi&hVir,VixViC,Vi+Vi,ViViO=ViViVizViViViM3=VivVi{Vi6ViViViViVi,ViVi!Vi9=Vi]Vi!,ViViVi,M4=Vi ViSViViVijViVi Vi&Vi}&Vi+Vi32Vi29=Vi66Vi<,ViM@ViBEViEN5==ViJViOViPViUVi[,ViB`VioVipVivVi}Vi}3==VilVi,ViViViK6=ViVi9ViVi=ViViZViViiViΰVi>ViGO=ViVik,VitViViXK7=Vi,Vi,ViVieViViViViQViVi.Vi9=ViTViW,ViViViED8=ViVi",Vi"'Vi-,Vi74Vi<,Vi'CViHViI9=ViLViTVipUK9=ViYVicVicVijViosVisViVi,ViHViVi9=Vi/ViViVi`ViVioM20==ViVi7#....# #.##.# #.##.# #.##.###  #......##  ### ### #..)....# ß###ß###ß###.......####### ##.)...#.....'...w)# #ß.†###...#####.# ##...........R#...........#.# ...##ß###ß#############.#'# ##...#### ### #.w.).##⌠...ß# ViE9T ..?<>?##...# ....#...# #.# .##...## #.# .. ....... #ß...ß##### #.# # .########Vi|B,ViIVi ####.# #....# #.##.# #.##.# #.##.###  #......##  ### ### #..)....# ß###ß###ß###.......#######  ##.)..@#.....'...w)#  #ß..†###...#####.#  Vi##...........R#...........#.# ...##ß###ß#############.#'#  ##...#### ### #.w.).#  #⌠...ß#  ..?<>?##...# ....##...# #.# ..##...## #.# .. ....... _You swap places with Zulima.Vi#MR<Vi>Vi7Vi[Vi;& ### ####.# #....# #.##.# #.##.# #.##.###  #......##  ### ### #..)....# ß###ß###ß###.@.....####### ##.)...#.....'...w)# #ß.R†###...#####.# ##...........<#...........#.#...##ß###ß#############.#'ViV=0# ##...#### ### #.w.).# #⌠...ß#  ..?<>?..... ##...# ....##...# #.# ...Vi=MR.ViVG3Vi&OViGZVia ### ####.# #....# #.##.# #.##.# #.##.###  #......##  ### ### #.# ß###ß###ß###.......####### ...)..R#.....'...w)# ß..†###...#####.# #...........<#...........#.#Vi4cT...##ß###ß#############.#'# ...#### ### #.w.).# ⌠...ß#  ..?<>?. #...# ....##.ßVi[dv119.9 (84.0)R.Vi oVirJ==20.9 (85VizVi&}$  Things that are here:Vi* _a +1 heavy flail; an orc corpseViVi&Gear: 14/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword Missiles (go to first with ()e - 22 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +0 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  l - a ring of protection from cold (worn)f - a ring of see invisible  n - an amulet of guardian spiritVi VitNitant the Geomancer###Gargoyle of Hepliaklqana **....####.#ViHealth: 50/50 ========================#....#Magic: 20/20 ========================#.##.#AC: 13Str: 12#.##.#EV: 11Int: 23#.##.###SH: 5Dex: 10#......##XL: 10 Next: 41% Place: Dungeon:8  Vi:## ### ### #..@....#Noise: ---------  Time: 9120.9 (0.0) ##ß###ß###ß###.R.....#######k) +4 hammer of Kismet {holy, rCorr Int+3 #..........)...#.....'...w)#Cast: Sandblast ß.............†###...#####.# #...........<#...........#.# #...##ß###ß#############.#'#ViaRR   Zulima the knight #...#### ####.w.).# ⌠...ß#..?<>?..... #...##....#......#.ß _There is a stone staircase leading up here. _You drop a +0 helmet. _You feel yourself speed up. _You swap places with Zulima.  ViThings that are here: _a +1 heavy flail; an orc corpseVir Vi Vi ViN ViKA ,....ViCB ViL Vi F#######.# #....# #.##.# #.##.# #.##.####...... ## ### ### #..)....# #ß###ß###ß###.R.@...####### ..........)...#.....'...w)# .Vi ....†###...#####.# ..<#...........#.# ...##ß###ß#############.#'# ...#### ### #.w.).# ...ß# ..?<>?..... ...## ....#......#.ß# ...# #.# ... .....Vi J.RVi Vi $ _Vi Vi, ####.# #....# #.##.# #.##.# #.##.###Vi- #...... # ### ### #..)....# ß###ß###ß###..R....####### .........)...#..@..'....)# ...†###...#####.# .<#...........#.# ##ß###ß#############.#'##### ### #.w.).#ß# ..?<>?.....## ....#......#.ß#Vi. "# #.# ... .....##.# .. .......####Vib/ Q.RVi; Vi; VinB Vi #....# #.##.# #.##.# #.##.####......### ### #..)....# ##ß###ß###.......####### ........)...#.R...'....)# ..†###.@.#####.# <#...........#.# ##ß###ß#############.#'# #### ### #.w.).# .ß# ..?<>?..... .## ....#......#.ß# .# #.# ... .....##.# .. .......####ß##### #.# # Vi .########.RViӷ Vi Vih Vi$ #.##.# #.##.# #.##.####......  ### ### #..)....# ##ß###ß###.......####### .......)...#.....'....)# ..†###R..#####.# <#......@....#.# ##ß###ß#############.#'# #### ### #.w.).# ß# ..?<>?..... ## Vi & ]....#......#.ß# # #.# ... ..... ##.# .. .......#### ß##### #.# # .######## ##...# #.# ..Vi& ".Vii' /RViM 3ViW Vi% #.##.# #.##.# #.##.### #......## ### ### #..)....# ß###ß###.......####### )...#.....'....)# †###...#####.# <#.....R.@...#.# ß###ß#.#'#  ### #.w.).#  #.# ... . Vi J.RVi 3Vi Vi3 #.##.# #.##.# #.##.### #......##  ### #..)....# ß###ß###.......# Vi4 )...#.....'....)# †###...#####.# <#......R.@..#.# ß###ß#.#'#  ### #...).#  ..?<>?..... ....#......#.ß##.# ... ...........  #.# .. .#### Vi7F.RVicB3ViKVi #.##.# #.##.# #.##.### #......##  ### #..)....# ###ß###.......# )...#.....'....)# †###...#####.# <#.......R.@.#.# ###ß#.#'#  ### #...).# ....#......#.ß##.# ... ....o...... #.# .. .......#### Vi3o   orc (wandering) #.# # .######## Vi̿~  You encounter an orc. It is wielding a +0 whip.Vi3ViY.R6.9 (6ViUS.oViF, ally target)Vi27.9 (7 _ViViVi#.##.# #.##.####......### #..)....# #ß###.......####### ...)...#.....'....)# ..†###...#####.# ViE<#........R..#.# ##ß#############@#'#  ### #...).# ..?<>?.........#......#.ß##.# .........#.# .........o#### ## #.# #..######## .# #.# +..# #.#ViNH.RViv:o.Vi_ooVi&<8.9 (1SandblastViViViI0 #.##.####...... ### #..)....# #ß###.......####### ..)...#.....'....)# ..†###...#####.# ViD1 <#.........R.#.# #ß#############.#'#### #.@.).# .....?<>?.....#.....#......#.ß##.# #.........o.....#.# ...#### # #.# .#..########  #.# +.. # #.# #. ## #.#Vi2 P.RVi3 9o.ViA> Vi~? Vi? ;*9Vin  _You can now swap creatures with your ancestor.Vi )The blast of sand hits the orc!#Vi?19--=31.4 (1.5SandblastVig.] _You kill the orc!ViZ Nitant the Geomancer (Gargoyle Earth Elementalist) Turns: 8990, Time: 00:29:30 Health: 50/50AC: 13 Str: 12 XL: 10 Next: 41% Magic: 19/20EV: 11 Int: 23 God: Hepliaklqana [***...] Gold: 421SH:  5 Dex: 10 Spells: 9/22 levels left rFire + . . (50%) k - +4 hammer of Kismet {holy, rCorr Int+3 Stlth+} rCold + + . (33%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) o - +0 hat {Stlth+} rElec + (33%) h - scarf {rC+ rF+} rCorr + (50%) m - +2 pair of gloves {Hurl} SInv .b - +0 pair of boots Will .....c - amulet of reflection Stlth ++++d - ring ofViH ) wizardry HPRegen 0.28/turnl - ring of protection from cold MPRegen 0.17/turn %: reflection, wizardry (x1) @: no status effects A: reduced essence, sickness immunity, negative energy resistance 1, electricityresistance, torment resistance 1, stone bodyViTVif #.##.###Nitant the Geomancer#......##Gargoyle of Hepliaklqana ***... ### #..)....#Health: 50/50 ======================== #ß###.......#######Magic: 19/20 ======================-- ..)...#.....'....)#AC: 13Str: 12 Vig.....†###...#####.#EV: 11Int: 23 ...<#...........#.#SH: 5Dex: 10 #ß#############R#'###XL: 10 Next: 41% Place: Dungeon:8 ####.@.).#Noise: =--------  Time: 9131.4 (0.0).....?<>?.....#k) +4 hammer of Kismet {holy, rCorr Int+3 .....#...)..#.ß#Cast: Sandblast#.# #...............#.# ...........#### # #.# .#..########R   Zulima the knight # #.# +.. # #.# #. ##Vih[39;49m #.#Things that are here: _a +1 heavy flail; an orc corpse _You encounter an orc. It is wielding a +0 whip. _You can now swap creatures with your ancestor.The blast of sand hits the orc! _You kill the orc!VikViTuVi?.....#.#...)..#.ß##.# ##............... #.# .#### ## #.# ..#..######## .# #.# . +.o .# #.# #. .## #.# # ..###.#Vi:o.ViU.RVibooVi<5.4 (1SandblastViIVia _There is a stone staircase leading up here.Vi'Vi.Vi8Vi:Vi>& (### #..).... ##ß###.......####### ...)...#.....'....)#...†###...#####.#<#...........#. ##ß#############.#'###  ### ......#...).##. R<>?.....#......#@..)..#.ß##.# ##.....................#### ###.o######## .. +.. #. # .###.#...o.?ViE/ Ro   orcVi3 ]20==6 _Vi9 Vin; Vivv )The blast of sand hits the orc!Vi|?#Vi6.RVi.R   Zulima the knightVi19--=7.9 (1.5SandblastVi!Vi$G _You kill the orc!ViL? ViL@ ViJ Vi0W ,Vi,] Vih ,Viq Vi"y ,Vi Vi c20==Vi0 ViU3 #......## # ### #..)....# ###ß###.......#######)...#.....'....)#...†###...#####.# .....<#...........#.# ###ß#############.#'### # ### ?......#...).##........@<>?..... .......#...)..#.ß# #.# ###....R.......... #.# ......)......#### ### #.# ...#..########.# #.# .. +...# #.# . #.) #.# #..###.#-41.9 (4.0R.iR~8HR   Zulima the knight-2.9 (5 o _Found a rapier.  j - 3 scrolls labelled TECIKHL BEWE (gained 1)oo   orc3.9 (6Vi_} _You encounter an orc. It is wielding a +2 mace of protection.ViJ{.  # ### #..)....#  †##.# <.#.# ########.#'### # ### ?......#...).##.  .......@<>?.....#  Vi|$.......#R..)..#.ß#  #.# ###...............  #.# ......)......####  #.# ...#..########  #.# .. +.o #.# . #.) #.# #..Vifa  ### #..)....#  †##.# <.#.# ########.#'###  ### ?......#...).##.  .......@<>?.....#  .......#R..)..#.ß#  #.# ###...............  #.# ......)......## #.# ...#..######## #.# .. +.oVi #.# . #.) #.# #..Vi Vi/$Vi-Via0[ _An orc is nearby!Vi## ### #..)....# ß###ß###.......####### .....)...#.....'....)#....†###...#####.#<#...........#.# ß###ß#############.#'### ### .?......#...).##.Vip ...<>?.....##R..)..#.ß##.#####............... #.#.......)#### #### #.#....#..######## ...# #.#... +.o.# #.#.. #.)o   orc.## #.#. #....###.# ##.)......#Vi*1RVi:o.Vic  .R   Zulima the knighto   orc (ally target)Vi}F4.9 (1Sandblast _ViViPViL####Vi/R.Vio..RVi)3.....Vim+U19--=Vi,6.4 (1.5Vi5ViD8W _The blast of sand misses the orc.Vi w )The blast of sand hits the orc!!Vi& @#ViN .ViaW 8---7.9SandblastVid Vig G _You kill the orc!ViViGViVi[ Vi Vi0VijViVi%Vi.Vi/K9=ViDVixP,ViWYVid,ViimViWx,ViVie=Vik,ViViViM20==ViViA2ß###ß###.......####### .....)...#.....'....)...†###...#####.Vin3b<#...........# ß###ß#############.#'### ## ### .?......#...).##. ...<>?.....#R.#...)..#.ß##.#####...@..................)#### #####..######## ... +... #.)Vi=4K# #.#. #...###.# ##)..... .#.##)..#########ViKViLViWViAf$-Vi=m(.....)...#.....'....)...†###...#####.#<#...........#.# ß###ß#############.#'### ## ### .?......#...).##. 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Vi–##............. ..##ß###⌠###ß###.############R.ViwVi{Vi{Vi6 H ######'....)#####.# ......#.# ###### #####.#'####....#...).##.ß#ß.<>......#?##...)..#.ß#ß........ ...)......####.#R #..###########... +..#ß###ß###ß#.###)................. ##............. Vi..##ß###⌠###ß###R.ViP3Vi ViQ.223.9 (34ViRVi4[Vi\E _Done exploring.Vi ....)............. ..Vi Vi| Vi&# ,0.0)Vi( Vi+ ViN/ E _Done exploring.Vi[0Vi2 Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - PetrifyAlchemy/Earth2% 4  c - Summon Seismosaurus EggSummoning/Earth2% 4  d - Kinetic GrapnelForgecraft3%1  e - Ozocubu's ArmourIce10% 3  f - Forge Blazeheart GolemFire/Forgecraft30% 4  g - ShatterEarth100% 9 9 spell levels left 5 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitVii DescribMemorise|DescribeVi>$Hide) Describe|HideVi9ShatterEarth 100% 9 6Wie Ozocubu's ArmourIce 10% 3Shatter Earth100% 9 7Wi) Wi0..#Nitant the Geomancer ..#######Gargoyle of Hepliaklqana ***... ..'....)#Health: 50/50 ======================== ..#####.#Magic: 20/20 ======================== ......#.# #######AC: 13Str: 12 #####.#'####.....#EV: 11Int: 23 ....#...).##.ß#ß.#SH: 5Wi2Dex: 10 .....<>......#?#.#XL: 10 Next: 41% Place: Dungeon:8 ....#...)..#.ß#ß@#Noise: ---------  Time: 9223.9 (0.0) ................R#k) +4 hammer of Kismet {holy, rCorr Int+3 ...)......####.#.#Cast: Sandblast #..###########...# +..#ß###ß###ß#.### #.)............#R   Zulima the knight #..............# ##.............# ..##ß###⌠###ß### _e - 2 scrolls labelled BOGOL UZXUNK (gained 1) _Found a parchment of Lesser Beckoning. _You see here a +0 rapier. _You swap places with Zulima. _Done exploring. _Done exploring.Wi9P  Okay, then.Wi5<WiAWi#D. _WisWiWiWiqWiW WiWiOE _Done exploring.Wika"..#Nitant the Geomancer ..#######Gargoyle of Hepliaklqana ***... ..'....)#Health: 50/50 ======================== ..#####.#Magic: 20/20 ======================== ......#.# #######AC: 13Str: 12 #####.#'####.....#EV: 11Int: 23 ....#...).##.ß#ß.#SH: 5Dex: 10 .....<>......#?#.#XL: 10 Next: 41% Place: Dungeon:8 Wi4c....#...)..#.ß#ß@#Noise: ---------  Time: 9223.9 (0.0) ................R#k) +4 hammer of Kismet {holy, rCorr Int+3 ...)......####.#.#Cast: Sandblast #..###########...# +..#ß###ß###ß#.### #.)............#R   Zulima the knight #..............# ##.............# ..##ß###⌠###ß### _Done exploring. _Done exploring. _Okay, then. _Done exploring.  Press: ? - help, v - describe, . - travelThe floor.Wi Uß@A granite statue.Wiч ?ß _Okay, then. _Done exploring.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled RIPOISIFRE.  The floor.WiK0..#Nitant the Geomancer ..#######Gargoyle of Hepliaklqana ***... ..'....)#Health: 50/50 ======================== ..#####.#Magic: 20/20 ======================== ......#.# #######AC: 13Str: 12 #####.#'####.....#EV: 11Int: 23 ....#...).##.ß#ß.#SH: 5Wi1^Dex: 10 .....<>......#?#.#XL: 10 Next: 41% Place: Dungeon:8 ....#...)..#.ß#ß@#Noise: ---------  Time: 9223.9 (0.0) ................R#k) +4 hammer of Kismet {holy, rCorr Int+3 ...)......####.#.#Cast: Sandblast #..###########...# +..#ß###ß###ß#.### #.)............#R   Zulima the knight #..............# ##.............# ..##ß###⌠###ß### _Done exploring. _Okay, then. _Done exploring.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled RIPOISIFRE.  The floor.Wi4WinBD _Wii3WirWi`WiHq _Done exploring.Wi+ Wi Level 8 of the Dungeon<<<>>>(Press ? for help)#.##.##.##.####......#### ### ### #..)....###ß###ß###ß###.......#########..........)...#.....'....)##ß.............†###...#####.###...........<#...........#.# ########...##ß###ß#############.#'####.....###...########...........#...).##.ß#ß.##⌠...ß#..................<>......#?#.###...####....#..........#...)..#.ß#ß@##...# ######.#####................R###...###.#.......)......####.#.##ß...ß##### #.#....#..###########...#WiJ ####...##...# #.#....+..#ß###ß###ß#.#####......##...# #.#....#.)............##.....).##...## #.#....#..............#########>............###.#.##.##.............##.[....#.#.##.....)......#.##...##ß###⌠###ß####......#.#..'......##)..##.##...#############..........##......#ß...ß#.+#...# #......##..........##......##...##.##...# #......######Wi8 ^>@ Wiu Wi..#Nitant the Geomancer ..#######Gargoyle of Hepliaklqana ***... ..'....)#Health: 50/50 ======================== ..#####.#Magic: 20/20 ======================== ......#.# #######AC: 13Str: 12 #####.#'####.....#EV: 11Int: 23 ....#...).##.ß#ß.#SH: 5Dex: 10 .....<>......#?#.#XL: 10 Next: 41% Place: Dungeon:8 ....#...)..#.ß#ß@# WiNoise: ---------  Time: 9223.9 (0.0) ................R#k) +4 hammer of Kismet {holy, rCorr Int+3 ...)......####.#.#Cast: Sandblast #..###########...# +..#ß###ß###ß#.### #.)............#R   Zulima the knight #..............# ##.............# ..##ß###⌠###ß### _Okay, then. _Done exploring.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled RIPOISIFRE. _The floor. _Done exploring. Wi Wi Wi1 Wi Wi"$ _ Wiƣ, Wi Wic Wi Wi Wi WiZ WiO, Wi Wi WiZ WiC Wi Wi Wi WiS Wik Wi Wi Wi< WiB Wi Wi Wi Wi Wi WiZ Wi- Wi Wi Wi WiG, Wi WiK  Wi;  Wi WiS Wi Wi) Wi Wi Wit Wi Wi,p #......## ### #..)....# #ß###.......#######)...#.....'....)#†###...#####.# ...<#...........#.# ####### #ß#############.#'####.....# ###...........#...).##.ß#ß.#...........<@R.....#?#.#310.0)##...)..#.ß#ß.#  Wi.####.#####.................#  #.#.......)......####.#.# # #.#....#..###########...# # #.#....+..#ß###ß###ß#.### # #.#....#.)............# #.#....#..............# .###.#.##.##.............# Wi0 WiBy _There is a stone staircase leading down here. Wi4.0) _ Wi'G Wi.9. Wim #####  #######......  #....@....#  ......R##...#  $#####. ###  #. #. Wim..  .? ..  WitQ-6.4 (2.5 WiW WilZ _You climb downwards.  Found 11 gold pieces and a scroll of teleportation. Wi]a _There is a stone staircase leading up here. WiI  Wi|  WiX  Wi  ##### #...... #...@<....#.R##...#.$#####.# ### #.# #.# ... .?. ... Wi P _ WiU ############.......###...R<....# .......@##...#$#####.# ### #.# ...?.#...# Wiۊ , Wi  Wi  ############.......###...R<....# .......##...#.$#####@# ## #.# ...?#...##...# _You swap places with Zulima. Wi M.R Wi 3 Wi  Wib ############.......###....<....# .......R##.$#####.# ## #@# ...#.?.##...#..... WiPe M.R Win 3 Wi'v  Wi ############.......###....<....# .......##$#####R# ## #.# #...##.?.#...... Wi M.R WiC 3 Wi  WiP ############.......###....<....# .......##$#####.# ## WiQ !#R# ##.###.@.#?............. Wi S M.R WiTZ  WiQ[  Wi c  WiV ############.......###....<....# .......##$#####.# ## #.# ##R##.......................###...### Wiu M.R Wi  Wi  Wi  Wi3  Wi  Wi  Wi{R  ##### #######......###....<........##....$#####.# ### #.# #.#R#...# ..... ....... .......###...### _t - 3 scrolls of teleportation (gained 1) Wi[3 Wi'a WiF  ##### #######......###....<........##....$#####.# ### #.# ##@##.R#...# ....... ....... _You swap places with Zulima.R. Wiw3 Wi Wi7 ##### #######......###....<........##....$#####.# ### #@# ##.###.R.#.#...#  Wi9LR. Wiw@3 Wi Wif\ ##### #######.......###....<.........##....$#####@# ### #.# #R##...##...##...# ..... WihLR. Wip3 Wiv Wi? ##### #######......#.###....<....#.......@.##...##.$#####.# ### #R# ##.## #...# #...# #...# Wi #...# #...# WiLR. Wi93 Wi  WicT ##### #.......#.###....<....#.##...##.$#####R# ### #.# ##.## #...# #...# #...# #...#  #...#R. WifI WiK ##### #......#.#.###....<....#.R.##...#.##.$#####.# ####. #.#  ##.##  #...# #...#  #...#  #...#  #...#R. WiI Wi>< ##### #######.......#.#.###....<....#.R..##...#.##.$#####.# ### #.# #.#.. ##.### #...# #...#  #...#  #...#  #...#R. Wi-? WiE@ WiD Wiާ##.#.. #####.. #######......#.#.#.###....<....#.R...##...##..##.$#####.# ### #.#> #.# .. ## ##.## # WiK. #...## #...#  #...#  #...#  #...# WiC052.4 (16.0) WiER. Wi WiL,3.4 (17 WiA Wi~4 _Found a staircase to the Lair. Wi7e.....#.#.. #....#....##### ..... #######......##.#.#.###....<....# .........R....##...# #..##.@#####.# ### #.#># #.# .. ### ##.###. #...# # #...# #...#  #...#  #...# .....R.4.0)5.4 (2 Wi? _You now have 432 gold pieces (gained 11). Wi  Wiȣ  Wia  Wi ## #### ...... #.#..# #....# ##..... ##### .....# #######......###.#.#.###....<....#.......@.R.....##...####..##..#####.# #### #.#># #. ..#### ##.## #.# #...##. #...## #...#  #...# #...# Wi 3R. Wi  Wi2  Wi  Wi{ I## ####......#.# #....## #.##..... #####D......# #######......###.#.#@###....<.........R......##...###..##..#####.# ##### #.#># # ..#### ##.##.##.D   steam dragon (asleep)# Wi l  You encounter a steam dragon. Wi  Wi W6.4 (1R. Wi H, ally target) Wiҗ 27.4 (2 _ Wi  Wi Wi ##.#### ...... #.#..# #....###.##.....##### #D......# #######......###.#.#.###....<....# .......@R.......##...#####..##..#####.# ### ## #.#># #.#  ..#### ##.###.# #...# #. #...# #Wi  #...# #...#  #...#WiWi+8.4 (1WiWi'Wij^ ##.##### ...... #.#..## #....## #.##.....  #D......# #.####.#.#.###....<....#.R.##...#.####..##..#####.# ###Wi  ##.#.#># #.##..#### ##.## #.# #...# #. #...# #. #...#D   steam dragon (asleep).. #...#  #...#WiW/R.Wi" G, ally target)Wi79SandblastWiWiWi{  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wi   Nitant the Geomancer ##.#####  Gargoyle of Hepliaklqana ***... ......  Health: 50/50 ======================== #.#..#  Magic: 17/20 ====================---- # #....##  AC: 13Str: 12 #.##..... #### EV: 11Int: 23 #D*.....# #######..... SH: 5Dex: 10 .####*#.#.###....<....#  XL: 10 Next: 41% Place: Dungeon:9 ......*@R........##...#  Noise: ---------  Time: 9259.4 (0.0) .####..##..#####Wi.# ###  k) +4 hammer of Kismet {holy, rCorr Int+3  ##.#.#># #.#  Cast: Sandblast #..#### ##.##  #.# #...#  #. #...#  R   Zulima the knight #. #...#  D   steam dragon (asleep, ally target) .. #...#  #...# _You encounter a steam dragon.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (asleep, ally target, 100% to hit)Wis Nitant the Geomancer##.#####Gargoyle of Hepliaklqana ***.........Health: 50/50 ========================#.#..#Magic: 17/20 ====================----# #....##AC: 13Str: 12#.##.....#### EV: 11Int: 23Wi #D`.....# #######..... SH: 5Dex: 10.####`#.#.###....<....# XL: 10 Next: 41% Place: Dungeon:9......`@R........##...# Noise: ---------  Time: 9259.4 (0.0).####..##..#####.# ### k) +4 hammer of Kismet {holy, rCorr Int+3 ##.#.#># #.#Cast: Sandblast#..#### ##.###.##...##.#...#R   Zulima the knight#.#...#D   steam dragon (ally target)..#...##...#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (sWib*afe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (asleep, ally target, 100% to hit)  The stone arrow hits the steam dragon!!  The steam dragon is severely wounded.Wi7R.Wi*.DWixWiі".Wi~.Wiě5==60.4 (1Wi,Wi  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a steam dragon (asleep, ally target, 100% to hit)  The stone arrow hits the steam dragon!!  The steam dragon is severely wounded. _The steam dragon hisses angrily.Wi;####Wij 5R.Wi^l G.DWiu .... The blast of sand misses the steam dragon.Wiw c6--1.9 (1.5Wi~ Wi C _Zulima hits the steam dragon with a +0 flail!Wi2J3##Wi.D .RThe blast of sand misses the steam dragon.You block the steam dragon's attack.5---3.4 _The steam dragon claws you but does no damage.Wic( `  The blast of sand hits the steam dragon but does no damage.Wi 1  The steam dragon is almost dead.The steam dragon bites you but does no damage.  The steam dragon barely misses you.-4.9Wiƭ Wi C _Zulima hits the steam dragon with a +0 flail.Wi [The blast of sand hits the steam dragon!  You kill the steam dragon!Wiή(Wi2O.RWii;WiB4--56.4SandblastWiHWiKH _The steam dragon scales are intact enough to wear.Wi8 3Wi< WiAD WiyI ,WigQ WiR WiFV Wi\ ,WiIa Wi\h Wifi 8--Wi?m Wi?s Wit N5==Wiyx Wi= ,Wi8 Wi* ,Wi WiR WiJ Wi Wi P==Wi Wi a6=Wi Wiſ ,Wi Wi ,Wi WiY ,Wi Wi Wi 9=Wiu Wi ,Wi Wiv 97Wi (=Wig% Wi* ,Wi/ Wi8 ,Wi= WiGD Wi'E Wi%I WiP WiQ 9=WiaV Wi1] Wi1_ Wi b Wi3j Wi k K8=WiAo WiRv ,Wiz Wis ,WiX Wi ,Wi Wi; O=Wi WiD ,Wi! Wi a9=Wi Wi Wi6 Wi/ Wi ,Wiy WiB Wi Wi Wi =Wi  20==Wi| B ##.##### ......# #.#..##. #....## #.##.....### #.......# #######......####.#.#.###....<....#Wi ~ ......R..........##...# .####.@##..#####.# ### ##.#.#># #.#  #..#### ##.## #.## #...# #.# #...# #.# #...# ... #...# #.# #...# ..... _Magic restored.Wi Wi Wi Wii  ...... # #.#..##. #....##Wi#.##..... ###.......# #######......####.#.#.###....<....#.......R..........## .####..##..#####.# ## ##@#.#># #.#  #..#### ##.#### #... ...#.#............WiBM[RWi 3WiWis{# #.#..# #. #....###.##..... Wi|#####.......# #######.......####.#.#.###....<....# .......[..........##...# ####.R##..#####.# ###  ##.#.#># #.# #.@#### ##.##.## #...# #.# #...# #.#...#.# #...# #.# .....Wi};.. .. WiM.RWiWiӈWiWi #. #....## #.##.....### #.......# #######......####.#.#.###....<....# .......[..........##...# .####..##..#####.# ### ##R#.#># #.#  #..#### ##.## #@## #...# #. #...# #.# #...# ... #...# #.# #...# #.# ..... .......... ... .###...###.RWi[Wi:==Wi Wi+##..... ###......# #######......####.#.#.###....<....#.....[..........## .####..##..#####.# ## ##.#.#># #.#  #R.#### ##.##.## #... ....#.###....... ... .......#####...### Wi`.Q.RWi5Wi6Wi;Wi......# #######......####.#.#.###....<....#.....[..........## .####..##..#####.# ## ##.#.#># #.#  #..#### ##.##R## #....# #......##.#.##.##.#.# .. ...... ... .........##Wi ~.. ###...###.....WiAM.RWiWiWiLWiM..####.#.#.###....<....#.....[..........## .####..##..#####.# ## ##.#.#># #.#  #..#### ##.##.## #...R# ###.#####..@...##.##.#.# .. ...... ... ...Wi......## .. ....# ###...###.....##.###Wi M.RWi&Wi'Wi-WiȐ..####.#.#.###....<....# .......[..##...# .####..##..#####.# ### ##.#.#># #.# #..#### ##.## #.## #...# #.# #...# ###R#### #...# #...@..# #...# #.#.##.# #...# #.#.# .. ..... . ... ...##.... ........#....# ###...### .......##.###Wi~,WiWi ..####.#.#.###....<....# .[..##...# .####..##..#####.# ### ##.#.#># #.# #..#### ##.## #.## #...# #.# #...# ###R#### #...# #....@.# #...# #.#.##.# #...# #.#.# ... ..... . ... ..##.... ...........#....#..####...### ........#.##.####.#Wi&M.RWiWiWiWi~C..####.#.#.###....<....# .[..##...# .####..##..#####.# ### ##.#.#># #.# #..#### ##.## #.## #...# #.# #...# ###.#### #...# #...R.@# #...# #.#.##.# #...# #.#.##... ..... . .........##....#...........#....#..####...### ........#.##.####.#Wi\.RWiaWiWi3c.....[..........## .####..##..#####.# ## ##.#.#># #.#  #..#### ##.##.## #...#.# ###.####....R.#.#.###.#.##........... ...............##....#........ #....#..####...###........# . .##.#### #. WiBWi!d2 .####..##..#####.# ## ##.#.#># #.#  #..#### ##.##.## #... ###.#####....R.#.#.##.#####...................##....#Wif #....#..####...###.........# ..##.####  #. . #Wi gM.RWim3WisWiM.####..##..#####.# ### ##.#.#># #.# #..#### ##.## #.## #...# #.# #...# ###.#### #...# #......# #...# #.#.##R#####...# #.#.##. . ##....#. #....#..####...###.........# ..##.####.# .#. ..#. ###WiBWiLT ##.#.#># #.# ..#### ##.##.## #...# #.# #...# ###.#### #...# #......# #...# #.#.##R#####...# #.#.##.......... .........##....# ....#..####...###.........# ..#.##.####.# . #. ..# . ### WiYM.RWiG_Wis`WibWi..#### ##.##.## #...# #.# #...# ###.#### #...# #......# #...# #.#.##.#####...##.#.##.R...................##....# ....#..####...###.........# ..# Wi1.##.####.# .. #. ..#. ### WiM.RWiWi#WiWi?#..#### ##.## #.## #...# #.# #...# ###.#### #...# #......# #...# #.#.##.#####...##.#.##....R.WiA!##....#....#....#..####...### .........# ..# .##.####.# ..##. ..# .#. ### #WiCM.RWiK3WiQWi,#..#### ##.## #.## #...# #.# #...# ###.#### #...# #......# #...# #.#.##.#####...##.#.##......!.##....#...R.Witk#....#..####...#.........# ...# .##.####.# ....##. ..# ....#. ### ....# #...#....WiF.RWiWiWiWi:@#..#### ##.## #.## #...# #.# #...# ###.#### #...# #......# #...# #.#.##.#####...##.#.##......!.##....#....R.#....#..####...#.# #...# .##.####.# .....##. ..# #....#. ### #....# ##...# .RWi$A3WiGWiQ.## #... ###.####......#.##.#####...#####.......................!##....#.....R...... #....#..####@..#####.........# #...# ##.####.# .....# #. ..# .#. ####. # ## .....Wi,WidWi#..#### ##.## #.##...#  #.# #...# ###.#### #...# #......# #...# #.#.##.#####...#######.#.##......#..................!##....#.....R.@......##....#..####...######.........# #...# .##.####.# .....##. ..# WiW. ####.#....# # ##...# .....WiF.RWi#3Wiv)Wi##.#.#># #.# #..#### ##.## #.##...#  #.# #...# ###.#### #...# #......# #...# #.#.##.#####...###### #.#.##......#...............@..!....  ##....#......R.......#.#....#..####...######.........# #...#  .##.####.# .....##. ..# .#....# . ####.#....## [4WiR0m##...# WiCLR.Wi3Wi%Wi##.#.#># #.# #..#### ##.## #.## #...# #.# #...#  ###.#### #...#  #......# #...#  #.#.##.#####...######  #.#.##...#.# ......R.@.!. ##....#..............#.##....#..####...###### .# #...# .##.####.# ......#Wi#. ..##.#....# . ####.#....## ##...# WiJ.RWi 3Wi>Wix##.#.#># #.# #..#### ##.## #.## #...# #.# #...# ###.#### #...# #......# #...# #.#.##.#####...###### #.#.##...#.#......R.@!.....#..............#.# #....#..####...###### ##.####.# ......#  #. ..##.#....#  . ####.#...Wiz.## ##...# .RWi03Wi*Wi0Y##.#.#># #.#  #..#### ##.##  #.## #...#  #.# #...# .#### #...# ......# #...# .#.##.#####...###### .#.##...#.##........R.@. ....#..............#.##. ....#..####...###### # #...#.####.# ......# #. ..##.#....# . ####.#....## ##...# WihF.RWi]WiWiWid $-Wi  1324.4 (58.0)Wi F-5.4 (59Wi WiG Z _q - a fuming golden potionWi{/..........................Wi1Wii5Wi.#.#># #.# #..#### ##.## #.## #...# #.# #...# .#### #...# # #...# #.##.#####...###### #.##.#.##.R.#.#.##.#..####...###### .####.# ......# . ..##.#....# Wi Wi6.RWi".#.#># #.# ..#### ##.## .## #...# .# #...# # .#### #...# ..# #...# #.. .##.#####...###### .. .##.#.##.R.##.#.##.Wi%#..####...###### ..# #...# ... ####.# ......# .##  ..##.#....# O.####.#....# .O   two-headed ogre (asleep) Wi&.  You encounter a two-headed ogre. It is wielding a +0 dire flail and a +0 giantclub.Wi7Wi;z.6.4 (1.0)RWi%y, ally target)7.4 (2 _Wi Wi WieJ#.#.#># #.# #..#### ##.## #.## #...# #.# #...# # #.#### #...# ...# #...# #.. WiLj#.##.#####...###### .. #.##.#.##......#.#.R.#.##....#..####...###### ...# #...# ... .####.# ......# .## . ..##.#....# O. ####.#....# .  # ##...#  .....WiTWiV+8.4 (1Wi\Wi^Wi.#.#># #.# ..#### ##.## .## #...# .# #...# # .#### #...# .. # #...# #.. .##.#####...###### .. .##.#.##... # #.R.#.##... #..####...###### .. # #...# Wi... ####.# ......# .##  ..##.#....# O. ####.#....# . O   two-headed ogre (asleep) WigI.RWiAH, ally target)Wi!&9Wi&WiޚWi Z#.#># #.# #### ##.## ## #...# # #...# # #### #...# .# #...# ###.. ##.#####...######... . ##.#.##..# #.R#.##.#..####...######... .# #...# ##....# ......# ..##..##.#....# .O. ####.#....# #.## ##...# .. Wi 3R.Wi Wi '30Wi Wi Wi^.#># #.# #### ##.##  #...#  #...# ##  #...# ... # #...# ####.. ..#####...######... ..#.#.##.R.@....# #.#.##. #..####...######... ..# #...# ###... ..# ......# ..##  ..##.#....# Wifn.O.  ####.#....# .#.# # ##...# ... .RWihWiXk&1WiqqWisWiи #### ##.## # #... ### ###...# ..####..... #.#####...######... ...#.............#.##..... .R.....# #......#@##.....Wi ####...######... ...# #...# ###... ##.# ......# ..###  ..##.# .O.  ###.# # ## .... .....#.##  .....Wi G.RWi Wi` 72SandblastWi Win Wi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Wi #### ##.## Nitant the Geomancer # #...# Gargoyle of Hepliaklqana ***... #...# ###  Health: 50/50 ======================== ### #...# ...#  Magic: 17/20 ====================---- ..# #...# ####.....  AC: 13Str: 12 #.#####...######... ...#  EV: 11Int: 23  Wi #..............#.##.....  SH: 5Dex: 10 ................R....#  XL: 10 Next: 45% Place: Dungeon:9 #..............#@##.....  Noise: ---------  Time: 9332.4 (0.0) #..####...######.*......  k) +4 hammer of Kismet {holy, rCorr Int+3 ...# #...# ###*.....  Cast: Sandblast ##.# ......# .*###.  ..##.#....# .O.  ####.#....# .#.#  R   Zulima the knight  # ##...# ....  O   two-headed ogre (asleep, ally target) ..... #.##  .....Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all Wi Mspells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (asleep,  ally target, 100% to hit)!WilP#### ##.##Nitant the Geomancer # #...#Gargoyle of Hepliaklqana ***...#...####Health: 50/50 ======================== ### #...#...#Magic: 17/20 ====================---- ..# #...# ####.....!WiRAC: 13Str: 12 #.#####...######... ...#EV: 11Int: 23 #..............#.##.....SH: 5Dex: 10 ................R....#XL: 10 Next: 45% Place: Dungeon:9 #..............#@##.....Noise: ---------  Time: 9332.4 (0.0) #..####...######.`......k) +4 hammer of Kismet {holy, rCorr Int+3 ...# #...# ###`.....Cast: Sandblast ##.# ......#.`###.  ..##.#....#.O.  ####.#....#.#.#R   Zulima the knight# ##...#....O   two-headed ogre (ally target).....!WiT#.##.....Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (asleep,  ally target, 100% to hit)  The stone arrow hits the two-headed ogre!  The two-headed ogre is moderately wounded.!Wi.RO.!Wia....===3.4 (1!Wi+  Press: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (asleep,  ally target, 100% to hit)  The stone arrow hits the two-headed ogre!  The two-headed ogre is moderately wounded. _The two-headed ogre shouts in stereo!"Wi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."Wi)#### ##.## Nitant the Geomancer # #...# Gargoyle of Hepliaklqana ***... #...# ###  Health: 50/50 ======================== ### #...# ...#  Magic: 14/20 ================-------- ..# #...# ####.....  AC: 13Str: 12 #.#####...######... ...#  EV: 11Int: 23 #..............#.##.....  SH: 5Dex: 10 .................R...#  XL: 10 Next: 45% Place: Dungeon:9 #..............#@##.....  Noise: ===------  Time: 9333.4 (0.0) #..####...######.*......  k) +4 hammer of Kismet {holy"Wi^,, rCorr Int+3 ...# #...# ###*.....  Cast: Sandblast ##.# ......# .O###.  ..##.#....# ...  ####.#....# .#.#  R   Zulima the knight  # ##...# ....  O   two-headed ogre (ally target) ..... #.##  .....Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, ally target, 89% to hit)#Wiq#### ##.##Nitant the Geomancer # #...#Gargoyle of Hepliaklqana ***...#...####Health: 50/50 ======================== ### #...#...#Magic: 14/20 ================-------- ..# #...# ####.....AC: 13Str: 12 #.#####...######... ...#EV: 11Int: 23 #..............#.##.....SH: 5Dex: 10 .................R...#XL: 10 Next: 45% Place: Dungeon:9 #..............#@##.....Noise: ===------  Time: 9333.4 (0.0) #..####...######.`......k) +4 hammer of Kismet {holy, rCorr Int+3 ...# #...# ###`.....Cast: #Wi[zA[mSandblast ##.# ......#.`###.  ..##.#....#.`.  ####.#....#.#.#R   Zulima the knight# ##...#....O   two-headed ogre (ally target).....#.##.....Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, ally target, 89% to hit)#Wi+3R.#Wi6O.#Wi +. ..#Wi3-4.4 (1#Wi#Wi Sonfirm with . or Enter, or press ? or * to list all spells.#Wi Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, ally target, 89% to hit) _The stone arrow misses the two-headed ogre.$Wi\  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$Wi& #### ##.## Nitant the Geomancer # #...# Gargoyle of Hepliaklqana ***... #...# ###  Health: 50/50 ======================== ### #...# ...#  Magic: 11/20 =============----------- ..# #...# ####.....  AC: 13Str: 12 #.#####...######... ...#  EV: 11Int: 23 #..............#.##.....  SH: 5$Wi Dex: 10 ................R....#  XL: 10 Next: 45% Place: Dungeon:9 #..............#@##.....  Noise: ==-------  Time: 9334.4 (0.0) #..####...######.*......  k) +4 hammer of Kismet {holy, rCorr Int+3 ...# #...# ###O.....  Cast: Sandblast ##.# ......# ..###.  ..##.#....# ...  ####.#....# .#.#  R   Zulima the knight  # ##...# ....  O   two-headed ogre (ally target) ..... #.##  .....Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line$Wi[ Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, ally target, 89% to hit)%WiTB%WiK#### ##.##Nitant the Geomancer # #...#Gargoyle of Hepliaklqana ***...#...####Health: 50/50 ======================== ### #...#...#Magic: 14/20 ================-------- ..# #...# ####.....AC: 13Str: 12 #.#####...######... ...#EV: 11Int: 23 #..............#.##.....SH: 5Dex: 10 ................R....#XL: 10 Next: 45% Place: Dungeon:9 #..............#@##.....Noise: ==-------  Time: 9334.4 (0.0) #..####...######........%Wi^Mk) +4 hammer of Kismet {holy, rCorr Int+3 ...# #...# ###O.....Cast: Sandblast ##.# ......#..###.  ..##.#....#...  ####.#....#.#.#R   Zulima the knight# ##...#....O   two-headed ogre (ally target).....#.##.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, ally target, 89% to hit)  Okay, then.%Wi\S%WiT%WiPZ%Wi]. _&Wi.#># #. .#### ##.## ## #...#  #...# ### #### #...# ...# ...# #...# ####..... ##.#####...######... ...# ###.##..... ........@R....# &Wi).#..............#.##..... .#..####...######........ ....# ####O..... ###.# ......####. ..##.#....# ...####.#....#.#.## ##...# ....#.##&Wi]N.R&Wi 6O.&WiO&Wit ;--5.4 (1 _&Wi(&Wi2&WiT  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&Wi #.#># #.# Nitant the Geomancer .#### ##.## Gargoyle of Hepliaklqana ***... ## #...# Health: 50/50 ======================== # #...# ###  Magic: 11/20 =============----------- #### #...# ...#  AC: 13Str: 12 ...# #...# ####.....  EV: 11Int: 23 ##.#####...######... ...#  SH: 5Dex: 10 ##..............#.##.....  XL: 10 Next: 45% Place: Dungeon:9 ................@.....#  Noise: ---------  Time: 9335.4 (0.0) .#..............#R##.....  k) +4 hammer of Kismet {holy, rCorr Int+3 .#..####...######&Wis [[39;49m.O......  Cast: Sandblast ....# #...# ###...... ###.# ......# ..###.  ..##.#....# ...  R   Zulima the knight  ####.#....# .#.#  O   two-headed ogre (ally target) # ##...# ....  ..... #.## Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, ally target, 89% to hit)&Wi#.#># #.#Nitant the Geomancer .#### ##.##Gargoyle of Hepliaklqana ***... ## #...#Health: 50/50 ======================== ##...####Magic: 11/20 =============----------- #### #...#...#AC: 13Str: 12 ...# #...# ####.....EV: 11Int: 23 ##.#####...######... ...#SH: 5Dex: 10 ##..............#.##.....XL: 10 Next: 45% Place: Dungeon:9 ................@.....#Noise: ---------  Time: 9335.4 (0.0) .#..............#`##.....k) +4 hammer of Kismet {holy, rCorr Int+3 .#..&Wi####...######.O......Cast: Sandblast ....# #...# ###...... ###.# ......#..###...##.#....#...R   Zulima the knight####.#....#.#.#O   two-headed ogre (ally target)# ##...#.........#.##Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club  (moderately wounded, ally target, 89% to hit)  Zulima avoids your attack.  The stone arrow hits the two-headed ogre!!'Wi5%R  (moderately wounded, ally target, 89% to hit)  Zulima avoids your attack.  The stone arrow hits the two-headed ogre!!  The two-headed ogre is heavily wounded.hits the two-headed ogre with a +0 flail!  Zulima blocks the two-headed ogre's attack.'Wi)4==6.4 (1'Wi-'WiA1K _The two-headed ogre hits Zulima with a +0 giant club!'Wi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Wi #.#># #.# Nitant the Geomancer .#### ##.## Gargoyle of Hepliaklqana ***... ## #...# Health: 50/50 ======================== # #...# ###  Magic: 8/20=========--------------- #### #...# ...#  AC: 13Str: 12 ...# #...# ####.....  EV: 11Int: 23 ##.#####...######... ...#  SH: 5Dex: 10 ##..............#.##.....  XL: 10 Next: 45% Place: Dungeon:9 ................@.....#  Noise: ==-------  Time: 9336.4 (0.0) .#..............#R##.....  k) +4 hammer of Kismet {holy, rCorr Int+3 .'Wi #..####...######.O......  Cast: Sandblast ....# #...# ###...... ###.# ......# ..###.  ..##.#....# ...  R   Zulima the knight  ####.#....# .#.#  O   two-headed ogre (ally target) # ##...# ....  ..... #.## Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (severelywounded, ally target, 89% to hit)(Wip#.#># #.# Nitant the Geomancer .#### ##.## Gargoyle of Hepliaklqana ***... ## #...# Health: 50/50 ======================== # #...# ###  Magic: 8/20=========--------------- #### #...# ...#  AC: 13Str: 12 ...# #...# ####.....  EV: 11Int: 23 ##.#####...######... ...#  SH: 5Dex: 10 (WiFs##..............#.##.....  XL: 10 Next: 45% Place: Dungeon:9 ................@.....#  Noise: ==-------  Time: 9336.4 (0.0) .#..............#R##.....  k) +4 hammer of Kismet {holy, rCorr Int+3 .#..####...######.)......  Cast: Sandblast ....# #...# ###...... ###.# ......# ..###.  ..##.#....# ...  R   Zulima the knight  ####.#....# .#.#  O   two-headed ogre (ally target) # ##...# ....  ..... #.## Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (severelywounded, ally target, 89% to (Wimv^hit)  Zulima avoids your attack.  The stone arrow hits the two-headed ogre!!(Wiw># #.# ##.## #...#(Wiy #...# ###  #...# ...#  #...# ####..... ..# ...# ....... ....# .......#`##..... ..#..  #...# ###...  ..##   ...   .#.# #  ... ..... (Wi8R(Wi 1647.4 (1Sandblastwounded, ally target, 89% to hit)  Zulima avoids your attack.  The stone arrow hits the two-headed ogre!! _You kill the two-headed ogre!  Training target 13.0 for Earth Magic reached!  Your Spellcasting skill increases to level 7!(Wi(Wiam _Your Earth Magic skill increases to level 13!)Wi)Wi)Wi)Wi)WiZ9= _)Wi )Wi)Wi()Wi)Wi",)Wi')Wi0,)Wi-6)Wi<)WiH>9=)Wi"C)Wi.LN )WiQ)Wi>Y{10/21=)Wi`)Wih)Wi j)Win)Wiu,)Wir{)Wi,)Wi)Wi)Wi9=)WiE)Wi,)Wi)Wi: _Ancestor HP restored.)WiűN11=)Wi϶)Wi,,)Win)Wi,)Wia)Wi)Wi §§.....#.#..A ball of steam appears from out of your range of vision.  The ball of steam hits Zulima.  Zulima resists.)WiD'--)WiA*525.0)*)Wi§R§§.##§..##)WiK====3.4 (16)WihC _You hear an angry hiss.*Wi O.#.#># #.# ..#### ##.## .## #...# .# #...# ### .#### #...# ...#.# #...# ####..... .##.#####...######... ...# .##.#.##......§....#*Wi) .#.#R##..... ..#..####...######§§.......# #...# ###§..... ####.# ......# ..###. ..##.#....# ...  ####.#....# .#.#  # ##...# ....  ..... #.##*Wiݶ 5R§*Wi *Wi b=----4.0)*Wia *WiO +Wid#.#.#># #.# #..#### ##.## #.## #...# #.# #...# ### #.#### #...# ...#.# #...# ####..... #.##.#####...######... ...# #.##.#.##......R§....#.#.#§##.....+Wi@g.#..####...######§§.......# #...# ###§..... .####.# .....# ..###. . ..##.#....# ...  ####.#....# .#.#  # ##...# ....  ..... #.##+Wih/R.+Wi.2=----5+Wi\#.#.#># #.#  #..#### ##.##  #.## #...#  #.# #...# ### ##.#### #...# ...#.# #...# ####..... .#.##.#####...######... ...# .#.##.#.##......R.§....#.#.#.##......#..####...######§§...... .# #...# ###§..... #.####.# ......# ..###. #. ..##.#....# ... . ####.#....#+Wi: .#.#  # ##...# ....  ..... #.##+Wi/R.+Wi+WiZ&6+Wi+WiQ+Wi(  ##.#.#># #.# #..#### ##.## #.## #...# #.# #...# ####.#### #...# ...# #......# #...# ####..... #.#.##.#####...######... ...# #.#.##.#.##......R..§....# #....#.#.##..... #....#..####...######§§.......# #...# ###§..... ##.####.# ......# ..###.  #. ..##.#....# ...  . ####.#....# .#.# # ##...# ....  +Wi [40m..... #.##R..7,Wi$ ##.#.#># #.# #..#### ##.## #.## #...# #.# #...# ###  ###.#### #...# ...#  #......# #...# ####.....  #.#.##.#####...######... ...#  #.#.##.#.##......R.# ##....#.#.##.....  #....#..####...######§§...... .# #...# ###§..... .##.####.# ......# ..###. #. ..##.#....# ... . ####.#....#,Wi:&6[39;49m .#.# # ##...# ....  ..... #.##,Wi>(/R.,WiL)1D,Wi1D   steam dragon (distracted),Wi3&8,Wi1;,Wi=] _You encounter a steam dragon.,WiL ####..##..#####.# ####.#.#># #. #..#### ##.## #.## #...#  #.# #...# ### ###.#### #...# ...# #......# #...# ####..... #.#.##.#####...######... ...#  #.#.##.....#.##.....  ......R.........# #....#..............#D##.....  #....#..####...######§......  .........# #...# ###§......##.####.# ......####. #. ..##.#....# .... ###,WibP ,#.#....##.## ##...# .....R,WiQ /D.,Wi^ Dally target)=9,Wizm -Wi ..##..#####.# ### ##.#.#># #.# #..#### ##.## #.## #...# #.# #...# ###  ###.#### #...# ...#  #......# #...# ####.....  #.#.##.#####...######... ...#  #.#.##.#.##..... .D.....# ##....#.R..#.##.....  #....#.. .# #...# .##.####.# ......# ..###. #. ..##.#....# ... . [-WiU 40m####.#.... D.R.-Wi -Wi U60Sandblast-Wi   Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Wi###..##..#####.# ###  Nitant the Geomancer  ##.#.#># #.# Gargoyle of Hepliaklqana ***...  #..#### ##.## Health: 50/50 ========================  #.## #...# Magic: 9/21==========--------------  #.# #...# ###  AC: 13Str: 12  ###.#### #...# ...#  EV: 11Int: 23  #......# #...# ####.....  SH: 5Dex: 10  #.#.##.#####...######... ...#  XL: 10 Next: 64% Place: Dungeon:9  #.#.##.........@**..#.##.....  Noise: ---------  Time: 9360.4 (0.0) ...................RD......#  k) +4 hammer of Kismet {holy, rCorr Int+3 ##....#.....[4.Wi&0m.........#.##.....  Cast: Sandblast  #....#..####...######§§...... .........# #...# ###§..... .##.####.# ......# ..###.  R   Zulima the knight  #. ..##.#....# ...  D   steam dragon (ally target)  . ####.#....# .#.#  # ##...# .... _You encounter a steam dragon.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (ally target, 78% to hit).Wic###..##..#####.# ###Nitant the Geomancer##.#.#># #.#Gargoyle of Hepliaklqana ***...#..#### ##.##Health: 50/50 ========================#.## #...#Magic: 9/21.WiDe==========--------------#.##...####AC: 13Str: 12  ###.#### #...#...#EV: 11Int: 23  #......# #...# ####.....SH: 5Dex: 10  #.#.##.#####...######... ...#XL: 10 Next: 64% Place: Dungeon:9  #.#.##.........@``..#.##.....Noise: ---------  Time: 9360.4 (0.0) ...................`D......#k) +4 hammer of Kismet {holy, rCorr Int+3 ##....#..............#.##.....Cast: Sandblast  #....#..####...######§§...... .........# #...# ###§..... .##.####.# ......#..###.R   Zulima the knight#. ..##[40.Wi5fm.#....#...D   steam dragon (ally target). ####.#....#.#.## ##...#....Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (ally target, 78% to hit)  Zulima avoids your attack. The stone arrow hits the steam dragon!!.Wi..Rcatching breath, ally t…)Aim.Wi8  Press: ? - help, Shift-Dir - straight line: a steam dragon (ally target, 78% to hit)  Zulima avoids your attack. The stone arrow hits the steam dragon!!  The steam dragon is severely wounded.  Zulima barely misses the steam dragon..Wi ******  The steam dragon breathes steam at you.The ball of steam hits Zulima.  Zulima resists..Wi-B §.######§@§.§.#§R§§§##The ball of steam hits you. You resist..Wi44---10/21======1.4 (1.WiD.WiK' _You hear a shout!/Wiߴ ##.#.#># #.#  #..#### ##.#### #... ######.#### #/WiN.........# #.####.....#.##.#####.§.######... ...#.......§§§.§§#.##..... ........@.§RD......# ##....#§§#.##.....  ####...######§§. .........# #...# ###§ .##.####.# ......# ..###  #. ..##.# ... . #####.# # ## .... .....#.##/Wi #..  Zulima blocks the steam dragon's attack./WiF-----2/Wi/WiG _The steam dragon claws Zulima but does no damage./Wi J ##.#.#># #.#/WiU t Nitant the Geomancer  #..#### ##.## Gargoyle of Hepliaklqana ***...  #.## #...# Health: 44/50 =====================---  #.# #...# ###  Magic: 9/21==========--------------  ###.#### #...# ...#  AC: 13Str: 12  #......# #...# ####.....  EV: 11Int: 23  #.#.##.#####...######... ...#  SH: 5Dex: 10  #.#.##........§§§.§§#.##.....  XL: 10 Next: 64% Place: Dungeon:9 ................@**RD......#  Noise: ---------  Time: 9362.4 (0.0) ##....#...........§§§#.##.....  k) +4 hammer of Kismet {holy, rCorr Int+3 /Wi  #....#..####...######§§......  Cast: Sandblast .........# #...# ###§..... .##.####.# ......# ..###.  #. ..##.#....# ...  R   Zulima the knight  . ####.#....# .#.#  D   steam dragon (catching breath, ally t…) # ##...# ....  ..... #.## _The steam dragon claws Zulima but does no damage.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (severely wounded, catching its breath, ally target, 85% tohit)/Wi.  ##.#.#># #.# Nitant the Geomancer  #..#### ##.## Gargoyle of Hepliaklqana ***...  #.## #...# Health: 44/50 =====================--- /Wi0  #.# #...# ###  Magic: 9/21==========--------------  ###.#### #...# ...#  AC: 13Str: 12  #......# #...# ####.....  EV: 11Int: 23  #.#.##.#####...######... ...#  SH: 5Dex: 10  #.#.##........§§§.§§#.##.....  XL: 10 Next: 64% Place: Dungeon:9 ................@.§R.......#  Noise: ---------  Time: 9362.4 (0.0) ##....#...........§§§#.##.....  k) +4 hammer of Kismet {holy, rCorr Int+3  #....#..####...######§§......  Cast: Sandblast .........# #...# ###§..... .##.####.# ......# ..###.  #. ..##.#....# ...  R   Zulima the knight [4/Wi1 0m . ####.#....# .#.#  D   steam dragon (catching breath, ally t…) # ##...# ....  ..... #.## Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (severely wounded, catching its breath, ally target, 85% tohit)  Zulima avoids your attack.  The blast of sand hits the steam dragon!/Wi`5  ># #.#  /Wi16  ##.##  #.## #...#  #.# #...# ###   #...# ...#   #...#   ### ...#  ...#.# .......@###.......# .../Wi6 #.#  ###  #...#  .   #. ..##.#....# ...  . ####.#....#  /WiH8 # ##...#  ..... /Wi R.  Shift-Dir - straight line  Aim: a steam dragon (severely wounded, catching its breath, ally target, 85% tohit)  Zulima avoids your attack.  The blast of sand hits the steam dragon!  You kill the steam dragon!/WiI 0R§/Wi w#.........##/Wi 58=3.9 (1.5Sandblast _/Wi /Wi 0WiQ.0Wiv`B0Wi}ba6=0Wi"g0Win0Wipe10/21=0Wit0Wi{0Wi|0Wi0Wi0Wi0Wi0Wi,0Wi2U7=0Wi0Wi0Wi9=0Wi0Wi׫0WiĬ0Wiұ0Wi0Wi |8=11=0Wi0Wi,0Wi0Wi,0Wi0Wi,0Wiz0Wiu0Wi`9==0Wi0Wi0Wi0Wi80Wi#0Wi:M2=0Wij0WiI0Wi1L50=0Wi#0Wi!,1 _HP restored.0Wi.0WiV50Wi=,0WiOC0WiKO=0WiP0WiX0WiYi=3=0Wi]0Wi1e0WiNf0Wij0Wir kk   wyvern (wandering)You encounter a wyvern.0Wi|&-0Wi{~/85.9 (22.0)0WiSJ.R0Win`kkally target)0WiM-6.9 (23 _0Wi1Wi.kk.1WiOG.R1Wi 1Wi|B7.9 (1.0)Sandblast1Wi1Wi2Wi06 ##.#.#># #.# Nitant the Geomancer  #..#### ##.## Gargoyle of Hepliaklqana ***...  #.## #...# Health: 50/50 ========================  #.# #...# ###  Magic: 12/21 =============-----------  ###.#### #...# ...#  AC: 13Str: 12  #......# #...# ####.....  EV: 11Int: 23  #.#.##.#####...######... ...#  SH: 5Dex: 10  #.#.##..............#.##.....  XL: 10 Next: 68% Place: Dungeon:9 ................@**Rk......#  Noise: ---------  Time: 9387.9 (0.0) ##....#..............#.##.....  k) +4 hammer of Kismet {holy, rCorr Int+3  #....#..####...######2Wi<§......  Cast: Sandblast .........# #...# ###§..... .##.####.# ......# ..###.  #. ..##.#....# ...  R   Zulima the knight  . ####.#....# .#.#  k   wyvern (ally target) # ##...# ....  ..... #.## _HP restored. _You encounter a wyvern.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (ally target, 85% to hit)2Wih{ ##.#.#># #.#Nitant the Geomancer#..#### ##.##Gargoyle of Hepliaklqana ***...#.## #...#Health: 50/50 ========================#.##...####Magic: 12/21 =============-----------###.#### #...#...#AC: 13Str: 12  #......# #...# ####.....EV: 11Int: 23  #.#.##.#####...######... ...#SH: 5Dex: 10  2Wij#.#.##..............#.##.....XL: 10 Next: 68% Place: Dungeon:9 ................@###k......#Noise: ---------  Time: 9387.9 (0.0) ##....#..............#.##.....k) +4 hammer of Kismet {holy, rCorr Int+3 #....#..####...######§§......Cast: Sandblast .........# #...# ###§..... .##.####.# ......#..###.#. ..##.#....#...R   Zulima the knight. ####.#....#.#.#k   wyvern (ally target)# ##...#.........#.##Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ik40m) - cycleShift-Dir - straight lineAim: a wyvern (ally target, 85% to hit)  Zulima avoids your attack. The blast of sand hits the wyvern!  The wyvern is moderately wounded.2WiR..R2Wi5=9.4 (1.52Wi2Wi  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wyvern (ally target, 85% to hit)  Zulima avoids your attack. The blast of sand hits the wyvern!  2WiThe wyvern is moderately wounded. _The wyvern barely misses Zulima. x2; Zulima barely misses the wyvern.2Wi ##.#.#># #.# Nitant the Geomancer  #..#### ##.## Gargoyle of Hepliaklqana ***...  #.## #...# Health: 50/50 ========================  #.# #...# ###  Magic: 11/21 ============------------  ###.#### #...# ...#  AC: 13Str: 12  #......# #...# ####.....  EV: 11Int: 23  #.#.##.#####...######... ...#  SH: 5Dex: 10  #.#.##..............#.##.....  XL: 10 Next: 68% Place: Dungeon:9 ................@**Rk......#  Noise: =--------  Time: 9389.4 (0.0) ##....#..............#.##.....  k) +4 hammer of Kismet {holy, rCorr Int+3  #....#..####...2Wivu######§§......  Cast: Sandblast .........# #...# ###§..... .##.####.# ......# ..###.  #. ..##.#....# ...  R   Zulima the knight  . ####.#....# .#.#  k   wyvern (ally target) # ##...# ....  ..... #.## The wyvern is moderately wounded. _The wyvern barely misses Zulima. x2; Zulima barely misses the wyvern.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (moderately wounded, ally target, 85% to hit)2Wi  ##.#.#># #.# Nitant the Geomancer  #..#### ##.## Gargoyle of Hepliaklqana ***...  #.## #...# Health: 50/50 ========================  #.# #...# ###  Magic: 11/21 ============------------  ###.#### #...# ...#  AC: 13Str: 12  #......# #...# ####.....  EV: 11Int: 23  #.#.##.#####...######... ...#  SH: 5Dex: 10  #.#.##..............#.##.....  XL: 10 Next: 68% Place: Dungeon:9 ................@..R†......#  Noise: =--------  Time: 9389.4 (0.0) ##....#..............#.##.....  k) +4 hammer of Kismet {holy, rCorr Int+3  #....#..####...2Wi| Q[33m######§§......  Cast: Sandblast .........# #...# ###§..... .##.####.# ......# ..###.  #. ..##.#....# ...  R   Zulima the knight  . ####.#....# .#.#  k   wyvern (ally target) # ##...# ....  ..... #.## Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (moderately wounded, ally target, 85% to hit)  Zulima avoids your attack. The blast of sand hits the wyvern!!  You kill the wyvern!2Wi k ># #.#   ##.##  #.## #...# 2Wi F #.# #...# ###   #...# ...#   #...#   ####... ...#  ...#.# .......@###†......# ...#.#  ####  #...#  .   #. ..##.#....# ...  . ####.#....#  # ##...#  ..... 2Wic /R.2Wi'j .2Wio 2=7290.9 (1.5Sandblast _2Wi{ 3Wi33Wi3Wi|3R.3Wi3Wi#3Wi %3Wi!.3Wi/3Wi43WiJ=3Wi>3WiB3WiK3WicM9=3WiQ3WiY,3Wia3Wig3WiiM3=3WiUo3Wiw3Wiy3WiY~3Wi3Wi3Wi3Wi,3Wim3Wi3O=3Wií3Wi,3Wih3Wi-;43Wi)==3Wi<3Wi,3Wi3WiM,3Wi3Wi,3Wi!3Wi3Wi3==3Wiq 3Wik,3Wi;3Wi&c5=3Wi,3Wi@,3Wi2I3WiR,3Wi[3Wic,3Wihl3Wi13Wi2=3Wi3Wi3Wi@3Wi3Wi3WiK6=3Wif3Wi,3Wi[3Wi3Wi3Wi3Wi3Wi 3Wi3WiH3Wi9=3Wi3Wi,3Wil3WiVa7=3Wi;3Wi),3Wic3Wi3Wi!3Wi%3Wi.,3Wi33Wi<3Wi=9=3WiB3WiI,3WiO3WiX3WiYK8=3Wi^3Wif3Wih3Wi*o3Wiv3Wi9=3WiB3WiJ3WiK3Wi}T3WiR\3Wi]L1==3Wib3Wi #..#### ##.## #.## #...# #. #...#######.#### #...#...# #......# #...# ####..... #.#.##.#####...######... ...#3Wi #.#.##..............#.##............R..†......#  ##....#.....#.##.....  #....#..####...######§§...............# #...# ###§.....  .##.####.# ......# ..###.  #. ..##.#....# ... . ####.#....# .#.# # ##...# .... ..... #.## .....3Wi,U.R3Wi13Wi 3Wi3Wi@M## #... ######.####.........####.....#.##.#####...######... ...#.............#.##................†......#  ##....#.R....#.##..... .####..@######§§..........# #...# ###§##.####.##......# ..### #. ..##.#....# .... ####.#....##.# # ## .... .....#.##. 3WiJ,3WiT3WiҮ1 ######.####.........####.....#.##.#####...######... ...#.............#.##................†......#  ##....#.........R....#.##..... .####...######§§..........# #..@# ###§##.####.##......# ..### #. ..##.#....#3Wi ... . ####.#.# # ## .... .....#.##........3WimU.R3Wi3Wi3Wi3Wi!###.####.........####.....#.##.#####...######... ...#.............#.##...................†......#  ##....#..............#.##..... ####..R######§§..........####...## ###§##.####.##....@.# ..### #. ..##.# ... . ####.#.# # ## .... .....#.##....... .......#.3Wip#M.R3Wi)3Wi]+:==3Wi/3Wid###.#### #...# ...#  #......# #...# ####.....  #.#.##.#####...######... ...#  #.#.##......#.##..... ............†......# ##....#..............#.##.....  #....#..####...######§§...... .####..R## ###§..... .##.####.##.....@# ..###. #. ..##.#....# 3Wig... . ####.#....# .#.# ....... ........##..3Wi,3Wi3Wi......####.....#.##.#####...######... ...#.............#.##..... ..............†......# ##....#..............#.##.....  ####...######§§. .........####..R## ###§ .##.####.##......# ..###  #. ..##.#... ... . ####.#.# # ## .... ......3Wiq#.##........#..##.. #..#.#..#3WiM.R3Wi)33Wis3Wis#.##.#####...######... ...#.............#.##..... ....................†......# ##....#..............#.##.....  ####...######§§. .........####...## ###§ .##.####.##.....R# ..###  #. ..##.#.... ... . ###.# # ## .... .......#.###..#.##. #..#.#..##.#... 3WivM.R3Wi{3Wi|3Wi3Wi<.............#.##..... ....................†......# ##....#..............#.##.....  ####...######§§. .........####...## ###§ .##.####.##......# ..###  #. ..##.#...R ... . ##.#.# # ## ....#........##.###.#3Wil ##. #..#.#..##.#... ..#.###3WiM.R3Wi33Wi<3Wi+V...........†......# ##....#..............#.##.....  ####...######§§. .........####...## ###§ .##.####.##......# ..###  #. ..##.#... ... . ##R#.# #.##...### ....#.....@..##.## #.. #..#.#..####.#... ..# W.###W   shadowghast (dormant)## ..# ##3Wim]k  You encounter a shadowghast.3WiWf&-3Wiie.R451.9 (61.0)3Wi oHt, ally target)3WisM-2.9 (62 _3Wi3y3Wi{5Wi5WioPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  l - a ring of protection from cold (worn)f - a ring of see invisible  n - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 6Wij6Wi6WiD....................†......#Nitant the Geomancer ##....#..............#.##.....Gargoyle of Hepliaklqana ***...#....#..####...######§§......Health: 50/50 ======================== .........####...## ###§.....6WiMagic: 21/21 ======================== .##.####.##......#..###.AC: 13Str: 12#. ..##.#....#...EV: 11Int: 23. ####.#....#.#.#SH: 5Dex: 10#.##.R.###....XL: 10 Next: 72% Place: Dungeon:9#.....@..##.##Noise: ---------  Time: 9452.9 (0.0)#........#k) +4 hammer of Kismet {holy, rCorr Int+3 #........#Cast: Sandblast##.........#..#.#..####.#... ..#R   Zulima the knightW.###.. ..#W   i0;10;1mshadowghast (dormant, ally target)## ..# ###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (moderately wounded, ally target, 85% to hit)  Zulima avoids your attack. The blast of sand hits the wyvern!! _You kill the wyvern! _You encounter a shadowghast.6Wi~  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or d - a ring of wizardry; > or l - a ring of protection from cold8WiQ2 .RYou remove your ring of protection from cold.8Wi5+3.9 (18Wi7:8Wi>8 _f - a ring of see invisible (worn)8WisT  ##....#......#.##.....  #....#..####...######§§...............####...## ###§.....  .##.####.##......# ..###.  #. ..##.#....# ...  . ####.#....#8WiW  .#.# #.##...### .... #...R....# #.## #....@...#  #.# ##..... #..#.#..#####......#W.###.....#### ..##### #..R8Wi] 8Wia &48Wie 8Wig 9Wif #....#..####...######§§...............####...## ###§..... .##.####.##......# ..###. #. ..##.#....# ...  . ####.#....# .#.# #.##...### .... #........# #.## #..R.....#  #...@....# ##..... #..#.#..#####......#W.###..#### ..##### #. .R59Will9Win9Wi".........####...## ###§..... .##.####.##......# ..###. #. ..##.#....# ... 9Wi#] . ####.#....# .#.# #.##...### .... #........# #.## #.#  #.R......## ##..... #..#.#..#####......# W.###..#### ..##### #.#  ....9Wim%N.R9Wim+9Wi076Sandblast9Wi49Wi37:WiEnj .##.####.##......# ..###:Wio #. ..##.#....# ...  . ####.#....# .#.# #.##...### ... #........# #.# #.#  #.## ##R.......... #@.#.#..#####......# W.###.....#### ..##### #.# .. .. :WirM.R:Wiy:Wi7}&7:WiU:Wi";Wi$  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;Wi;Wi .##.####.##......# ..### Nitant the Geomancer #. ..##.#....# ...  Gargoyle of Hepliaklqana ***... . ####.#....# .#.# Health: 50/50 ======================== #.##...### ... Magic: 18/21 ====================---- #........# #.# AC: 13Str: 12 #........#  EV: 11Int: 23 #........##  SH: 5Dex: 10;Wi ##...........  XL: 10 Next: 72% Place: Dungeon:9 #@R#.#..####  Noise: ---------  Time: 9457.9 (0.0) #*#......#  k) +4 hammer of Kismet {holy, rCorr Int+3  W*###.....#  Cast: Sandblast ### ..#####  #.#  ..  R   Zulima the knight ..  W   shadowghast (dormant, ally target) _f - a ring of see invisible (worn)  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadowghast (dormant, ally target, 100% to hit);WiŨ .##.####.##......# ..### Nitant the Geomancer #. ..##.#....# ...  Gargoyle of Hepliaklqana ***... . ####.#....# .#.# Health: 50/50 ======================== #.##...### ... Magic: 18/21 ====================---- #........# #.# AC: 13Str: 12 #........#  EV: 11Int: 23;WiΪ #........##  SH: 5Dex: 10 ##...........  XL: 10 Next: 72% Place: Dungeon:9 #@R#.#..####  Noise: ---------  Time: 9457.9 (0.0) #.#......#  k) +4 hammer of Kismet {holy, rCorr Int+3  ..###.....#  Cast: Sandblast ### ..#####  #.#  ..  R   Zulima the knight ..  W   shadowghast (dormant, ally target)Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: ;Wi)o[37ma shadowghast (dormant, ally target, 100% to hit)  The stone arrow hits the shadowghast!!;Wi5   ;Wid #. ..##.#....# ...  . ####.#....#  #.##...###  ..#  ..#  ..##  ......   ;Wi #`#......#  .`..#  ### ..##### #.# ..  .. ;WiI:&..;Wi <2-7==8.9 (1  Aim: a shadowghast (dormant, ally target, 100% to hit)  The stone arrow hits the shadowghast!! _You destroy the shadowghast!  Training target 8.0 for Spellcasting reached!  Your Spellcasting skill increases to level 8!  You need to enable at least one skill for training.;WiD/  --more--Wi = a + Fighting 4.0>Wiz TargetTarget--  --  --  --  --  --  -- >WiX|  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets>Wi<[?25h[?0c0 ?WiA " ?Wi [?25l[?1c?Wiw U6.0  +1  The current training targets, if any.  The species aptitude is in white.=] set aall targets@WiNS@WiY@Wi a .##.####.##......#..### Nitant the Geomancer#. ..##.#....#... Gargoyle of Hepliaklqana ***.... ####.#....#.#.# Health: 50/50 ========================#.##...###... Magic: 18/22 ===================-----#........##.# AC: 13Str: 12#........#EV: 11Int: 23#........##SH: 5Dex: 10##...........XL: 10 Next: 77% Place: Dungeon:9#@R#.#..####Noise: ==-------  Time: 9458.9 (1.0)#.#......#k) +4 hammer of Kismet {holy, rCorr Int+3 [@Wib%37m..###.....#Cast: Sandblast### ..######.#..R   Zulima the knight..Aim: a shadowghast (dormant, ally target, 100% to hit)  The stone arrow hits the shadowghast!! _You destroy the shadowghast!Training target 8.0 for Spellcasting reached!  Your Spellcasting skill increases to level 8!You need to enable at least one skill for training.@Wie\1/51Sandblast@Wioj@Wim. _@Wiu  Spells (Memorise)TypeFailure Level  a - PasswallEarth@Wi| C1% 3b - PetrifyAlchemy/Earth1% 4  c - Summon Seismosaurus EggSummoning/Earth1% 4  d - Ozocubu's ArmourIce9% 3  e - ShatterEarth100% 9 12 spell levels left 7 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAWitAWi|AWi .##.####.##......#..### Nitant the Geomancer#. ..##.#....#... Gargoyle of Hepliaklqana ***.... ####.#....#.#.# Health: 51/51 ========================#.##...###... Magic: 18/22 ===================-----#........##.# AC: 13Str: 12#........#EV: 11Int: 23#........##SH: 5Dex: 10##...........XL: 10 Next: 77% Place: Dungeon:9#@R#.#..####AWinNoise: ==-------  Time: 9458.9 (0.0)#.#......#k) +4 hammer of Kismet {holy, rCorr Int+3 ..###.....#Cast: Sandblast### ..######.#..R   Zulima the knight..Aim: a shadowghast (dormant, ally target, 100% to hit)  The stone arrow hits the shadowghast!! _You destroy the shadowghast!Training target 8.0 for Spellcasting reached!  Your Spellcasting skill increases to level 8! _You need to enable at least one skill for training.AWiƌP  Okay, then.AWiAWiWAWi. _BWi׎BWi=Put on or remove which piece of jewellery? Jewellery (go to first with "=) BWiǓE c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  f - a ring of see invisible (worn)l - a ring of protection from cold  n - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip CWiNCWiYCWi .##.####.##......#..### Nitant the Geomancer#. ..##.#....#... Gargoyle of Hepliaklqana ***...CWi. ####.#....#.#.# Health: 51/51 ========================#.##...###... Magic: 18/22 ===================-----#........##.# AC: 13Str: 12#........#EV: 11Int: 23#........##SH: 5Dex: 10##...........XL: 10 Next: 77% Place: Dungeon:9#@R#.#..####Noise: ==-------  Time: 9458.9 (0.0)#.#......#k) +4 hammer of Kismet {holy, rCorr Int+3 ..###.....#Cast: Sandblast### ..######.#..R   Zulima the knightCWi..The stone arrow hits the shadowghast!! _You destroy the shadowghast!Training target 8.0 for Spellcasting reached!  Your Spellcasting skill increases to level 8! _You need to enable at least one skill for training. _Okay, then.CWiw  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or d - a ring of wizardry; > or f - a ring of see invisibleDWi$K  You remove your ring of see invisible.DWi&4--9.9 (1DWi+DWi.? _l - a ring of protection from cold (worn)DWiDWibDWi DWimDWivDWiDWio DWi| DWi?DWi DWi1DWiDWiDWiK9=DWiK#DWiL)DWi*DWiy.DWiS5DWi6DWi9DWi?,DWiCDWiIDWiJ9=DWiMDWiSDWi~TL20=DWiWDWiL]DWi@^DWiVaDWifDWigDWijDWipDWiqDWisDWi_yDWi^z9=DWi}DWiDWiDWi[DWi DWi K1=DWiDWiDWiDWi]DWiDWi;DWi(DWi/DWiMDWiDWi"DWiO9=DWi1DWiDWi,DWiDWiTx2==DWi7=  #. ..##.#....# ... . ####.#....# .#. #.##...### .. #........# # #..#  #..## ##........... ##.R#.#..#####......# .......###.....#.#.#### ..#####DWi>  #.# .. .. DWiP@ 3R.DWieE DWi3F DWiI DWi  . ####.#....# .# #.##...###  #........# # #........#  #........## ##........... ##R.#.#..####DWi ###.####.#......# #......@###.....##.#.####.#..##### #.#.# ................y   killer bee (asleep).y..DWi j  You encounter a killer bee.DWiZ 9--DWi I.81.9 (22.0)DWiS Ry   killer bee (asleep)DWi 32.9 (23 _DWi DWi EWikS .   #.##...### EWi #........#  #........#  #........##  ##....  ##..  ###.####.#  #......@#  #.#.####.#  #.#.#  ....  ...  .....  ....  .y.. EWib .   #.##...###  EWid8#........#  #........#  #........##  ##....  ##..  ###.####.#  #......@#  #.#.####.#  #.#.#  .... ... .....  .... .y.. EWijEWiilEWi?pEWira _A killer bee is nearby!EWiy d3.9 (1.0) _EWiӺ FWi* #.##...###.#........# ##........#  #........###...........##..#.#..#### ###.####.#R.....# #.......###.....# FWi a#.#.####@#..#####  ##.#.# .... ...........#y.....#yy 3 killer bees (asleep)y..y..#.>....#FWik  You encounter 2 killer bees.FWiC==4FWi9!FWiM$; _Found a stone staircase leading down.GWiGWiC&5GWiGWiGWi۫ #........# #.##........#  #........###...........##..#.#..#### GWiܭ ###.####.#R.....# #.......###.....# #.#.####.#..#####  ##@#.# #.......##.......##.......##.y#yy..y..# yy 5 killer bees (asleep)#..>..##..y....#GWiF 3RGWi R   Zulima the knightyyyyy 5 killer bees (asleep, 1 ally targ…)GWi6 76SandblastGWi GWiz \ _You encounter 2 killer bees.HWi .###...........#.#..#######.####.#R.....# .......###.....##.####.#..#### ##.#.#### #.@.R...#.yyy..y..>..y#######HWigy.y.HWiy.y.y.HWiBz.Ry.y.y.y>y.HWiVyyyyy1 ally target)HWiRE====7HWiuHWi7 _The killer bee buzzes angrily. x3IWi!K  The blast of sand hits the killer bee!IWiN^UyIWi`N.y.IWia .yThe killer bee is heavily wounded.IWic y.  Zulima blocks the killer bee's attack. x2; The killer bee stings you.IWig@y.  The killer bee is heavily wounded.  Zulima blocks the killer bee's attack. x2; The killer bee stings you.  Zulima hits the killer bee with a +0 flail.killer bee stings you but does no damage.  IWiiThe killer bee closely misses Zulima. Zulima blocks the killer bee's attack.  The killer bee barely misses you.IWipR  The killer bee stings you but does no damage.IWirg46---1--IWis[=---9.4 (1.5IWixIWi{< _Zulima blocks the killer bee's attack.JWi'#.#.# ........## ......... ##..#.#..######.####.#R.....#......###.....#.#.####.#..#######@#.####...JWiRyyy.>.......#########JWi5y.JWi9 y.  The killer bee attacks as it pursues you!y.y.JWiӞ y.  The killer bee barely misses you. Zulima blocks the killer bee's attack.JWiޠ0y.JWi?b  Zulima misses the killer bee.JWiI---900JWigJWivC _The killer bee stings you but does no damage.JWi& #.##...### .. #........##. #........ #........##  ##........... ##..#.#..#### ###.####.#R.....#JWi #.......###.....##.#.####@#..##### ##.#.#### #yyy....# #yyR....# #.......# #.......# #.......# 3 #..>....# #.......#JWiC1yJWiV  The killer bee attacks as it pursues you!JWiJWi.JWix( JWiSyYou block the killer bee's attack.  The killer bee stings you but does no damage.JWiPo..y 4 killer bees (1 ally target)JWiw#7JWi==--1JWiBJWiJ[ _Zulima closely misses the killer bee.JWi †The blast of sand hits the killer bee!! 3KWi2y.KWiFy.KWi/ yYou kill the killer bee!The killer bee stings you but does no damage. x2KWiY$8/52=--82.9 (1.5KWi*KWi-Z _Zulima barely misses the killer bee.KWi"T .  The blast of sand misses the killer bee.The blast of sand hits the killer bee!!KWiUXP# 2 killer beesKWi y(1 ally target)  You kill the killer bee!The killer bee stings you. The killer bee barely misses you. x2KWiQ7-0KWi7<-804.4KWi5KWiZ _Zulima barely misses the killer bee.KWiPq †The blast of sand hits the killer bee!!KWix V   killer beeKWi [y.yKWic o .  You kill the killer bee!KWi A RKWi g.  The killer bee barely misses you.KWi h (ally target)  The killer bee stings you but does no damage.KWi, 8=19--15.9KWi$$ KWi;' Y _Zulima blocks something's attack. The killer bee leaves your sight.LWiMJ####LWi(y... _Zulima blocks something's attack. The killer bee leaves your sight.  The blast of sand misses the killer bee.The killer bee barely misses you. Zulima blocks something's attack.misses you. Zulima blocks something's attack.  Zulima misses the killer bee.  The killer bee stings you but does no damage.LWid*a8--7.4LWi=0LWi25 _Something barely misses Zulima.LWiu  The blast of sand hits the killer bee.LWiI  The killer bee is moderately wounded.barely misses you. Something closely misses Zulima.  The killer bee stings you but does no damage.  Something stings Zulima!  Zulima hits the killer bee with a +0 flail!killer bee stings you but does no damage.LWiK9=-=8.9LWiNLWiPA _Something stings Zulima but does no damage.LWir  †The blast of sand hits the killer bee.LWiw )LWi *yLWi O . y   killer bee (ally target)  You kill the killer bee!The killer bee stings you but does no damage.  Zulima hits the killer bee with a +0 flail!LWi f87-3500.4LWi@ LWie 0 _The killer bee stings you.MWi †The blast of sand hits the killer bee!MWi)MWi73R.MWi<MWiAf6--4-MWiB>1.9SandblastMWiGMWiJN _You kill the killer bee!MWiIIMWifMWi#;9MWiMWiK7=MWiMWi,MWiMWiMWiMWiMWib50=MWiMWi MWiu 9=MWiMWi,MWixMWi&1=8=MWi[(MWiR+MWi2MWi4MWi\7MWiQ?MWi"AMWi}EMWiJMWiLMWiOMWiWMWirYg2==MWi+]MWicMWidK9=MWiOhMWin,MWiqMWiuMWivMWi%xMWi~MWi&9=MWi2MWiMWi9=MWiMWiMWi#MWiMWib20=MWiMWiЪ,MWiMWi,MWi,MWi,MWiMWiMMWi9=MWizMWi`a1=MWiyMWi,MWiMWi,MWiZMWiE ,MWi MWi= O=MWi MWi ,MWi$ MWi* MWi, L2==MWi/ MWi . ####.#....# # #.##...###  #........## #........ #........##  ##........... ##..#.#..#### ###.####.#R.....# #......@###.....##.#.####.#..##### ##R#.#### #.......# #.......# #.......# #.......# #.......# #..>....#R†MWiI  . ####.#....# . #.##...###  #........#  #........# #........## ##..... ##..#.#..#### ###.####.#R.....# #.###.....# #.#.####R#..##### ##†#.#### #.......# #.......# #.......# #......# #.......#  #..>....#MWix JR.MWip IMWi n . ####.#....#  #.##...### #........# #........# #........## ##....# ##..#.#..#### ###.####.#R.....# #....@.R###.....# #.#.####.#..#####.. ##†#.####... #.......#### #.......# #.......# #.......#  #.#  #..>....#R.MWip 3MWio MWi  . ####.#....# #.##...### #.# #.#### #.##.. ##. #. ##..#.#..#### ###.####.#R.....# #...@.R.###.....# #.#.####.#..##### ... ##†#.#### ..... #.# #####. #.##. #.##. #.##. #.#  #..>....#MWig ER.MWiE MWi :==MWi. MWi _ . ####.#....#MWi  #.##...### #.# #.# #### #.## ..# ##. #.# ##..#.#..#### ###.####.#R.....# #..@.R..###.....# #.#.####.#..######.... ##†#.#### .....## #.# #####.# #.# #.# #.# #.# #.# #.# #.#  #..>....#MWi ER.MWi 3MWiJ MWi>  #.##...###.......##### ..# ##....##.#..#######.####.#R.....# ...R...####.#@####.#..####...# ##†#.#### #.....## #.......#####.#  ... #..>.MWi ,MWi! 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(Use Z to cast anyway.)PWif... .#. ... .....#.####..........PWijPWiC####.# ##..>....# . #.##.# ##. #.# #.. #.# #.## .# ..> #.#### #.# ##.## #.# #.####....R.@# ####.# # #  PWiJ.RPWiPWi$ _PWiPWi< % ####.... ..##..> .......# ########### #.. ##.## ..> #.#### ##.## ####### ....#.####.....R.###.......################ #PWiD ,PWi!I PWi:  #. ####.... ..##..> .........# ############ #.. ##.##.##.# #....>..# #.#### ##.## ####### ....#.####.....R.###.......################ #PWiz MR.PWi- 3PWi/ PWiD . #. ####.... ..##..> .........# ##.# ########## #.. ###.## #...@>..# #.#### ####.######.## #######R ....#.####.......###.......################ #PWi LR.PWi" 3PWi' PWi PWi #PWi) ##.... #.# ####.... ..##..> .........# ##.# ########## #..# ##.##@##.# ....>.. #.#### ####R######.## ####### ....#.####.......###.......################ #PWiΠ LR.PWid PWi PWin PWi  ##†#.#### #.# . ..#  #.# .##.  #.# ..#..  #.# ###.#.# ###.......# ... .##..>....# ... 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PWi Q##.#..######†#.#### . # ..###...# ..#..  #.###.#.# ###.......##.......#>....##.......#PWi2 .......# ##@# ########## #..# ##R## ....>..## ####### .##.## ####### ...#.####....... ###.......################PWi MR.PWi PWiQ PWiT PWi< ...###..... ###.#..##### #. .'#†#.#### .. . ##. ..# .##...# ..#...  ###.# ###...>....##....@..#PWir .......##.###.#.########### #.R# ###.## ....>..## ####.#### .##.## ####### ...#.####....... ###.......#######PWi LR.PWi 3PWi PWijn ###.....# .#..##### ##. #..'  ##†#.#### .. ...#  #.# #. ...#  #.# #.##...#  #.## ..#...  #.##.###.#.# .##.# ##..>....##.....@.# ##.PWip ##.###R#.# # #..#.# # #.##.##.# # #....>..# #### ####.#### ##.## #######.##.####.......# PWiNz PWi"| PWi` PWiw 0#.#R.....# .###.....# ..#. #.#..##### ##. ##..' ##†#.#### .. ....# #.# #. #...# #.# #.##...# #.## #..#... #.##.###.#.# .......##......@# PWi ..>....##.......# .......##.###R#.# ######### #..# #.##.##.# #....>..# # ####.#### #.## #######.# .#.####.......#PWi MR.PWi PWi PWi PWi\ #..#.#..#### #.#R#. .###.....# ..#..#..##### ##. ##..'#†#.#### .. .#. #...# #.##...### #..#...~##.###.#....>....RPWi^ '.......##.### ########## #..##.## #....>..## ####.#### #.## #######PWi|` MR.PWim IPWi ......... ##..#.#..#### K# #.#R#. .###.....# ..#..#..##### ##. ##..'#†#.#### .. . #...#  #.##...#PWij L #..#@..~##.###.#.#.~~#.....##......R# ..≈≈≈>....##.......# #≈≈≈ #.......##.#### ## ########## #..##.##K   kobold brigand (missile, asleep) #....>..## ####PWi  You encounter a kobold brigand. It is wielding a +0 short sword and quiveringpoisoned darts.PWiz PWiC r601.9 (11R.PWi D, ally…)PWi 32.9 (12 _PWiL PWi]RWi'C ..## ........... #..~ # .#.#..#### #..# K#R.....# #..###.....# # #..#. .#..##### ##.###..' †#.#### .......# .# #. #...# .# #.##.@.## .## #..#...~# .##.###.#R#.~~# .......##.......#...≈≈≈ ..>....##.......####≈≈≈≈ .......##.###.#.# #### ######### #..#.#RWiME 6 #.##.##.# #....>..#R.RWiK RWi....##.......####≈≈≈≈ ......##.###.#.# #### ######## #..#.##.##.##.#SWi(8R.SWiSWiH&4SWiSWiSWi& #.## .## ...~ .........~ ..#.#..#### K# #R SWi o#.#.#.#.....# # #..#...... #..##### ##.###..'...... †#.#### .....##.##...#  #.##..R# #..#...~####.#.#.~~#....#...≈≈≈ >......####≈≈≈≈ ......##.###.#.# #### ######## #..SWi 7R.SWi SWi- 75SandblastSWi2 TWi,#...### .... # ##.## # ..... ## ...~ ........ #..~ # .#.#..#### #..# K# # R.....# #..##.#.#.#...# # #..#. ..##### ##.###..@....... TWi,/#.#### ........#.......# ##.##..R##.#j#j## #.##...##.# ### #..#...~# ###.###.#.#.~~# ....##.#...≈≈≈ >....##.......####≈≈≈≈ jj 2 gnolls (1 polearm, asleep) .....##.###.#.# ####TWip88R.TWi@TWiB&6TWiITWiKP _You encounter 2 gnolls.TWiMQ _There is an open door here.UWi`H ##K  lly target)The blast of sand hits the kobold brigand!!UWi.KR.UWiU.KUWi8R.UWiUWiT1--=UWi8.4 (1.5UWiSUWig _The kobold brigand is severely wounded.UWi )The blast of sand hits the kobold brigand!!UWijj 2 gnolls (1 polearm, asleep)UWi1M.RUWi9E, 1 ally t…)UWiB 3/530---69.9 _You kill the kobold brigand!UWi$MUWi\Vi _Your Fighting skill increases to level 5!VWiN...### .... # ##.## # ..... ## ...~  #..~ ## #.#..#### #..# .# # VWi1.....# #..##.#.#.#. .....# # #..#).##### ##.###.R' .#### .#.# ##.##...##.#j#j#.# #.##...## #..#...~#####.###.#.#.~~# ##.......#...≈≈≈ ....##.......## VWif/.RVWiVWi2VWiʲ3-100 VWi _VWiVWiv ### .... # ##.## # ..... ## ...~  #..~### # VWi&y 8.#..#### #..##.#j# ## #..##.#.#.#.## # #..#). ##### ##.###..R. #### .#.# ##.##...##.#j#j#.## #.##...##.#j# ### #..#...~### ###.###.#.#.~~# ##.#...≈≈≈ jj 4 gnolls (2 polearms, asleep, 1 all VWiف E'RVWi܉ VWi @-1VWi VWi W _You encounter 2 gnolls.WWi :.### .....# ##.##.# ......## ...~. #..~### # #.#..#### #..##.#j# #.# #..##.#.#.#.#.# # #..#)WWip. .##### ##.###..'@R. .#### .#..# ##.##...##.#j#j#.#.# #.##...##.#j# #.## #..#...~### #.##.###.#.#.~~#.##.#...≈≈≈ 2 gnolls (1 polearm, asleep, 1 ally t ....##.####≈≈≈≈ ....##.###.#.# ####WWi^N.RWWi'WWi~ T1=2WWi$WWi'2 _You swap places with Zulima.XWiZ)#...### .....# ##.##.# ......## ...~. #..~### # .#.#..#### #..##.#j# # R.....# #..##.#.#.#.# #.....# # #..#). ..##### ##.###... #.#### XWi]?.#..R.......# ##.##...##.#j#j#.#.# #.##...##.#j# #.## #..#...~### #.##.###.#.#.~~#.##.......#...≈≈≈ >....##.......####≈≈≈≈ .....##.###.#.# ####XWi*g )Zulima hits the gnoll with a +0 flail!!!XWi,u jj   gnoll (polearm)The gnoll dies!XWis|Y3SandblastXWi/XWiK2 _You hear a shout! The gnoll shouts!XWiQ _There is an open door here.YWig ij.jYWim s jYou hear a shout! x4YWi6 {j.RYWig .j.jjj 4 gnolls (2 polearms, 1 ally target)YWi A===4SandblastYWi YWi $ p _You encounter a gnoll. It is wielding a +0 whip.ZWiLK 6j.ZWiT ZWiE\ (((A dart appears from out of your range of vision.ZWiH .jj).jZWi [....---5ZWiW ZWi T _Zulima blocks the dart. Zulima hits the gnoll with a +0 flail.\Wi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\Wi+ #...### .... Nitant the Geomancer ......# ##.##\Wi+.  Gargoyle of Hepliaklqana ***... ......# ..... Health: 53/53 ======================== ......## ...~ Magic: 18/22 ===================----- .......... #..~### #  AC: 13Str: 12 .#.#..#### #..##.#.# #  EV: 11Int: 23 R.....# #..##.#.#.#.#  SH: 5Dex: 10 #.....# # #..#)*j.j....  XL: 10 Next: 86% Place: Dungeon:9 ..##### ##.###..@*..j.....  Noise: ---------  Time: 9615.9 (0.0) #.#### ........#..jR.....  k) [3\Wi/ 2m+4 hammer of Kismet {holy, rCorr Int+3 .....# ##.##...##.#)#.#.#  Cast: Sandblast .....# #.##...##.#.# # .....## #..#...~### # .....##.###.#.#.~~# R   Zulima the knight .....##.......#...≈≈≈  jjjj 4 gnolls (2 polearms, 1 ally target) >....##.......####≈≈≈≈ .....##.###.#.# #### _Zulima blocks the dart. Zulima hits the gnoll with a +0 flail.  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (81% to hit)]Wiw .j**]Wi *j  Casting: Sandblast (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (moderately wounded, ally target, 81% to  hit)]WiT #...### .... Nitant the Geomancer ......# ##.## Gargoyle of Hepliaklqana ***... ......# ..... Health: 53/53 ======================== ......## ...~]WiV  Magic: 18/22 ===================----- .......... #..~### #  AC: 13Str: 12 .#.#..#### #..##.#.# #  EV: 11Int: 23 R.....# #..##.#.#.#.#  SH: 5Dex: 10 #.....# # #..#).j.j....  XL: 10 Next: 86% Place: Dungeon:9 ..##### ##.###..@...).....  Noise: ---------  Time: 9615.9 (0.0) #.#### ........#..jR.....  k) +4 hammer of Kismet {holy, rCorr Int+3 .....# ##.##...##.#)#.#.#  Cast: Sandblast .....# #.##...]WiX )[34m##.#.# # .....## #..#...~### # .....##.###.#.#.~~# R   Zulima the knight .....##.......#...≈≈≈  jjjj 4 gnolls (2 polearms, 1 ally target) >....##.......####≈≈≈≈ .....##.###.#.# #### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (moderately wounded, ally target, 81% to  hit)  The stone arrow hits the gnoll!]Wif  .... ##.## ..... ...~  #  # #  #.#.# ]Wih  # ....  ```).....  .........  ##.##.#.#  #   #.#.~~#..#...≈≈≈  3 gnolls (1 polearm) >...## ]Wi U jAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (moderately wounded, ally target, 81% to  hit)  The stone arrow hits the gnoll!  You kill the gnoll!j.]Wi j..j]Wie .j.jj 4 gnolls (1 polear]Wi .m, 1 ally target)]Wi <7==6.9 (1]Wi ]Wih p _You encounter a gnoll. It is wielding a +0 club._Wi9=  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`Wi`Wi`Wi^`WiP _You don't know that spell.aWi<aWi!aWi-aWi1F _Unknown command.aWi#...### .... Nitant the Geomancer ......# ##.## Gargoyle of Hepliaklqana ***... ......# ..... Health: 53/53 ======================== ......## ...~ Magic: 17/22 ==================------ .......... #..~### #  AC: 13Str: 12 .#.#..#### #..##.#.# #  EV: 11Int: 23 R.....# #..##.#.#.#.#  SH: 5Dex: 10 #.....# # #..#*j.......  XL: 10 Next: 87% Place: Dungeon:9 ..##### ##.###..@.j.j.....  Noise: ==-------  Time: 9616.9 (0.0aWi0) #.#### ........#...R..j..  k) +4 hammer of Kismet {holy, rCorr Int+3 .....# ##.##...##.#)#.#.#  Cast: Sandblast .....# #.##...##.#.# # .....## #..#...~### # .....##.###.#.#.~~# R   Zulima the knight .....##.......#...≈≈≈  jjjj 4 gnolls (1 polearm, 1 ally target) >....##.......####≈≈≈≈ .....##.###.#.# #### _You don't know that spell. _Unknown command.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (87% to hit)aWi > #...### .... Nitant the Geomancer ......# ##.## Gargoyle of Hepliaklqana ***... ......# ..... Health: 53/53 ======================== ......## ...~ Magic: 17/22 ==================------ .......... #..~### #  AC: 13Str: 12 .#.#..#### #..##.#.# #  EV: 11Int: 23 R.....# #..##.#.#.#.#  SH: 5Dex: 10 #.....# # #..#)).......  XL: 10 Next: 87% Place: Dungeon:9 ..##### ##.###..@.j.j.....  Noise: ==-------  Time: 9616.9 (0.0) #.#### ...aWi~@ .....#...R..j..  k) +4 hammer of Kismet {holy, rCorr Int+3 .....# ##.##...##.#)#.#.#  Cast: Sandblast .....# #.##...##.#.# # .....## #..#...~### # .....##.###.#.#.~~# R   Zulima the knight .....##.......#...≈≈≈  jjjj 4 gnolls (1 polearm, 1 ally target) >....##.......####≈≈≈≈ .....##.###.#.# #### Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (87% to hit)  The blast of sand hits the gnoll!!  You kill the gnoll!aWi#E  .... ##.## ..... ...~  #  # #  #.#.#  # #..##).......  .....  ......j..  ##.##.#.#  #   #.#.~~#..#...≈≈≈  3 gnolls ( >aWiBG ]...## aWi j.R.j.j.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (87% to hit)  The blast of sand hits the gnoll!!  You kill the gnoll!  The gnoll hits Zulima with a +0 whip. You block the gnoll's attack.R.aWi 6)aWif c8=-8.4 (1.5aWi aWi= ; _The gnoll hits Zulima with a +0 whip.cWi#...### .... Nitant the Geomancer ......# ##.## Gargoyle of Hepliaklqana ***... ......# ..... Health: 53/53 ======================== ......## ...~ Magic: 17/22 ==================------ .......... #..~### #  AC: 13Str: 12 .#.#..#### #..##.#.# #  EV: 11Int: 23 R.....# #..##.#.#.#.#  SH: 5Dex: 10 #.....# # #..#)).......  XL: 10 Next: 87% Place: Dungeon:9 ..##### ##.###..@jR.j.....  Noise: =--------  Time: 9618.4 (0.0) cWii#.#### ........#....j....  k) +4 hammer of Kismet {holy, rCorr Int+3 .....# ##.##...##.#)#.#.#  Cast: Sandblast .....# #.##...##.#.# # .....## #..#...~### # .....##.###.#.#.~~# R   Zulima the knight .....##.......#...≈≈≈  jjj 3 gnolls (1 ally target) >....##.......####≈≈≈≈ .....##.###.#.# #### The gnoll hits Zulima with a +0 whip. You block the gnoll's attack. _The gnoll hits Zulima with a +0 whip.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (ally target, 87% to hit)cWi99z#...###....Nitant the Geomancer ......# ##.##Gargoyle of Hepliaklqana ***... ......# .....Health: 53/53 ======================== ......## ...~Magic: 17/22 ==================------ .......... #..~### #AC: 13Str: 12 .#.#..#### #..##.#.# #EV: 11Int: 23 R.....##..##.#.#.#.#SH: 5cWi=<Dex: 10 #.....# # #..#)).......XL: 10 Next: 87% Place: Dungeon:9 ..##### ##.###..@jR.j.....Noise: =--------  Time: 9618.4 (0.0) #.#### ........#....j....k) +4 hammer of Kismet {holy, rCorr Int+3 .....# ##.##...##.#)#.#.#Cast: Sandblast .....# #.##...##.#.# # .....## #..#...~### # .....##.###.#.#.~~#R   Zulima the knight .....##.......#...≈≈≈jjj 3 gnolls (1cWi= ally target) >....##.......####≈≈≈≈ .....##.###.#.# ####Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (ally target, 87% to hit)  The blast of sand hits the gnoll!  The gnoll is severely wounded.cWi0ccWiE.ccWij)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (ally target, 87% to hit)  The blast of sand hits the gnoll!  cWi$The gnoll is severely wounded.  You encounter a centaur. It is carrying a +0 orcbow.cWi? KThe gnoll hits you with a +0 flail. Zulima hits the gnoll with a +0 flail.cWi4j.cWi+.c.cWinhKK   kobold brigand (missile)c   centaur (launcher)jjj 3 gnolls (1 ally target)cWi^47---9.9 (1.5cWicWi  You encounter a kobold brigand. It is wielding a +0 dagger and quivering _poisoned darts.cWi #...### .... Nitant the Geomancer ......# ##.## Gargoyle of Hepliaklqana ***... ......# ..... Health: 47/53 =====================--- ......## ...~ Magic: 16/22 =================------- .......... #..~### #  AC: 13Str: 12 .#.#..#### #..##.#.# #  EV: 11Int: 23 R.....# #..##.#.#.#.#  SH: 5Dex: 10 #.....# # #..#)).......  XL: 10 Next: 87% Place: Dungeon:9 ..##### ##.###..@jRj)c.K..  Noise: =--------  Time: 9619.9 (0.0) Wi 10d#.#### ........#...j.....  k) +4 hammer of Kismet {holy, rCorr Int+3 .....# ##.##...##.#)#.#.#  Cast: Sandblast .....# #.##...##.#.# # .....## #..#...~### # .....##.###.#.#.~~# R   Zulima the knight .....##.......#...≈≈≈  K   kobold brigand (missile) >....##.......####≈≈≈≈  c   centaur (launcher) .....##.###.#.# ####  jjj 3 gnolls (1 ally target)You encounter a kobold brigand. It is wielding a +0 dagger and quivering _poisoned darts.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flailcWiy X (almost dead, ally target, 87% to hit)cWi #...### .... Nitant the Geomancer ......# ##.## Gargoyle of Hepliaklqana ***... ......# ..... Health: 47/53 =====================--- ......## ...~ Magic: 16/22 =================------- .......... #..~### #  AC: 13Str: 12 .#.#..#### #..##.#.# #  EV: 11Int: 23 R.....# #..##.#.#.#.#  SH: 5Dex: 10 #.....# # #..#)).......  XL: 10 Next: 87% Place: Dungeon:9 cWi? ..##### ##.###..@)Rj)c.K..  Noise: =--------  Time: 9619.9 (0.0) #.#### ........#...j.....  k) +4 hammer of Kismet {holy, rCorr Int+3 .....# ##.##...##.#)#.#.#  Cast: Sandblast .....# #.##...##.#.# # .....## #..#...~### # .....##.###.#.#.~~# R   Zulima the knight .....##.......#...≈≈≈  K   kobold brigand (missile) >....##.......####≈≈≈≈  c   centaur (launcher) .....##.###.#.# ####  jjj 3 gnolls (1 ally target)Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - secWi> lect action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 flail (almost dead, ally target, 87% to hit)  The blast of sand hits the gnoll!!  You kill the gnoll!cWi8 ` .... ##.## ..... ...~  #  cWi! # #  #.#.#  # .....  .K..  .........  ##.##.#.#  #   #.#.~~#..#...≈≈≈ >...## cWi k ####  2 gnollscWi_ cc.j.cWia 2K.cWic ?c)cWie cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 flail (almost dead, ally target, 87% to hit)  cWif The blast of sand hits the gnoll!!  You kill the gnoll!  The gnoll barely misses Zulima. Zulima hits the gnoll with a +0 flail.cWiq K.  You encounter a centaur. It is carrying a +0 shortbow.The gnoll hits Zulima but does no damage.cWi{ c 2 centaurs (launchers)(1 ally target)cWip 6821.4 (1.5cWi2 cWip 7 _Zulima blocks the gnoll's attack.eWiD .......# ##.##.# ......## ...~..... #..~### ##.#..#### #..##.#.# # #R.....# #..##.#.#.#.# ##.....# # #..#))c...c..##### ##.###..')Rj)K.... †#.#### .......@#..j...... eWiKF ......# ##.##...##.#)#.#.#.# #.##...##.#.# # .## #..#...~### #.##.###.#.#.~~#.##.......#...≈≈≈ .>....##.####≈≈≈≈ ......##.###.#.# ####   centaur (launcher) ######## #..#.#    gnoll (eWiwR eWi:[ ))))))The centaur wields a +0 orcbow. The centaur shoots an arrow.eWi 0ceWi= 3K.eWi )  The arrow misses you. Something barely misses Zulima.  Zulima blocks the gnoll's attack. Zulima hits the gnoll with a +0 flail!eWi .)c..c.').@.c 2 centaurs (launchers, 1 ally target)eWiO 4=20eWi eWi E _The gnoll dies!fWi4  )))The centaur wields a +0 shortbow. The centaur shoots an arrow.fWi ` ..)  The arrow hits Zulima but does no damage.fWi S))))))fWiU )').@.  The centaur shoots an arrow. The arrow barely misses you.fWiz] A)))fWi 3 ..)  The centaur shoots an arrow. Zulima blocks the arrow. ))))The centaur shoots an arrow.  You block the arrow with an invisible shield... and reflect it back!fWiiu EK)fWi )')@7=3fWi fWi( S _The arrow hits the centaur! Zulima blocks something's attack.iWi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iWic'.......# ##.## Nitant the Geomancer .......# ..... Gargoyle of Hepliaklqana ***... .......## ...~ Health: 48/53 =====================--- ........... #..~### #  Magic: 14/22 ===============--------- ..#.#..#### #..##.#.# #  AC: 13Str: 12 #R.....# #..##.#.#.#.#  EV: 11Int: 23 ##.....# # #..#))c..c...  SH: 5Dex: 10 #..##### ##.###..**RK).....  XL: 10 Next: 87% Place: Dungeon:9 †#.#### .......@#..j......  Noise: ==-------  Time: 9623.4 (0.0) ......# ##.##...#iWi)l#.#)#.#.#  k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #  Cast: Sandblast ......## #..#...~### # ......##.###.#.#.~~# ......##.......#...≈≈≈  R   Zulima the knight .>....##.......####≈≈≈≈  K   kobold brigand (missile) ......##.###.#.# ####  cc 2 centaurs (launchers, 1 ally target) ######## #..#.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (72%  to hit)iWi.......# ##.##Nitant the Geomancer .......# .....Gargoyle of Hepliaklqana ***... .......## ...~Health: 48/53 =====================--- ........... #..~### #Magic: 14/22 ===============--------- ..#.#..#### #..##.#.# #AC: 13Str: 12 #R.....##..##.#.#.#.#EV: 11Int: 23 ##.....# # #..#))c..c...SH: 5Dex: 10 #..##### ##.###..```K).....iWiNXL: 10 Next: 87% Place: Dungeon:9 †#.#### .......@#..j......Noise: ==-------  Time: 9623.4 (0.0) ......# ##.##...##.#)#.#.#k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #Cast: Sandblast ......## #..#...~### # ......##.###.#.#.~~# ......##.......#...≈≈≈R   Zulima the knight .>....##.......####≈≈≈≈K   kobold brigand (missile) ......##.###.#.# ####cc 2 centaurs (launchers, 1 ally target) ######## #..#.#Aiming: Stone Arrow (safe; 1% risiWik of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (72%  to hit)  Zulima avoids your attack.  The stone arrow hits the kobold brigand!iWi}.cto hit)  Zulima avoids your attack.  iWi2The stone arrow hits the kobold brigand!  iWiބThe kobold brigand is moderately wounded.The centaur unwields a +0 orcbow.centaur hits Zulima but does no damage.iWi iWiH!iWi5)iWiIThe centaur kicks Zulima but does no damage.  iWi'/Zulima hits the centaur with a +0 flail!iWi¦ ')R   centaur (launcher)The centaur dies!iWiڭH, ally target)iWi1 jThe kobold brigand throws a dart. The dart hits Zulima!iWi3 .jiWi= j.jj 2 gnollsiWiC b9=904.4 (1iWiM iWiW p _You encounter a gnoll. It is wielding a +0 club.jWi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jWi.......# ##.## Nitant the Geomancer .......# ..... Gargoyle of Hepliaklqana ***... .......## ...~ Health: 49/53 ======================-- ........... #..~### #  Magic: 11/22 ============------------ ..#.#..#### #..##.#.# #  AC: 13Str: 12 #R.....# #..##.#.#.#.#  EV: 11Int: 23 ##.....# # #..#)))......  SH: 5Dex: 10 #..##### ##.###..**RKjcj...  XL: 10 Next: 90% Place: Dungeon:9 jWi†#.#### .......@#.........  Noise: ==-------  Time: 9624.4 (0.0) ......# ##.##...##.#)#.#.#  k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #  Cast: Sandblast ......## #..#...~### # ......##.###.#.#.~~# ......##.......#...≈≈≈  R   Zulima the knight .>....##.......####≈≈≈≈  K   kobold brigand (missile, ally target) ......##.###.#.# ####  c   centaur (launcher) ######## #..#.# jj 2 gnollsCasting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand,jWi( wielding a +0 dagger and quivering poisoned darts  (moderately wounded, ally target, 72% to hit)jWih #.......# ##.##Nitant the Geomancer .......# .....Gargoyle of Hepliaklqana ***... .......## ...~Health: 49/53 ======================-- ........... #..~### #Magic: 11/22 ============------------ ..#.#..#### #..##.#.# #AC: 13Str: 12 #R.....##..##.#.#.#.#EV: 11Int: 23 ##.....# # #..#)))......SH: 5Dex: 10 #..##### ##.###..```Kjcj...jWi....##.......####≈≈≈≈K   kobold brigand (missile, ally target) ......##.###.#.# ####c   centaur (launcher) ######## #..#.#jj 2 gnollsjWiVm Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, ally target, 72% to hit)  Zulima avoids your attack.  The stone arrow hits the kobold brigand!!jWi .jWi j.  Press: ? - help, Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, ally target, 72% to hit)  Zulima avoids your attack.  The stone arrow hits the kobold brigand!!  The kobold brigand is almost dead.jWi )The kobold brigand hits Zulima with a +0 dagger.jWi8 {')Rjj   gnoll5.4 (1 _Zulima barely misses the kobold brigand.kWiq .......# ##.## Nitant the Geomancer .......# ..... Gargoyle of Hepliaklqana ***... .......## ...~ Health: 49/53 ======================-- ........... #..~### #  Magic: 10/22 ==========-------------- ..#.#..#### #..##.#.# #  AC: 13Str: 12 #R.....# #..##.#.#.#.#  EV: 11Int: 23 ##.....# # #..#)))......  SH: 5Dex: 10 #..##### ##.###..**RK)j....  XL: 10 Next: 90% Place: Dungeon:9 †#.#### .......@#...j.....  Noise: ==-------  Time: 9625.4 (0.0) ......# ##.##kWizt [40m...##.#)#.#.#  k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #  Cast: Sandblast ......## #..#...~### # ......##.###.#.#.~~# ......##.......#...≈≈≈  R   Zulima the knight .>....##.......####≈≈≈≈  K   kobold brigand (missile, ally target) ......##.###.#.# ####  j   gnoll ######## #..#.# _Zulima barely misses the kobold brigand.Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (almost dead, ally target, 82% to hit)kWiӋ.......# ##.## Nitant the Geomancer .......# ..... Gargoyle of Hepliaklqana ***... .......## ...~ Health: 49/53 ======================-- ........... #..~### #  Magic: 10/22 ==========-------------- ..#.#..#### #..##.#.# #  AC: 13Str: 12 #R.....# #..##.#.#.#.#  EV: 11Int: 23 ##.....# # #..#)))......  SH: 5Dex: 10 #..##### ##.###..')R))j....  XL: 10 Next: 90% Place: Dungeon:9 †#.#### .......@#...j.....  Noise: ==-------  Time: 9625.4 (0.0) ......# ##.##...#Wio34m#.#)#.#.#  k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #  Cast: Sandblast ......## #..#...~### # ......##.###.#.#.~~# ......##.......#...≈≈≈  R   Zulima the knight .>....##.......####≈≈≈≈  K   kobold brigand (missile, ally target) ......##.###.#.# ####  j   gnoll ######## #..#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (almost dead, ally target, 82% to hit)  Zulima avoids your attack.  The blast of sand hits the kobold brigand!kWiϓ[ ##.## ..... ...~ #..~### #  # #  .#.#.#  # ......  ##.###..###))j.... † ...kWiI  ##.)#.#.#   #   ..#...≈≈≈ >...####≈≈≈≈j   gnoll#.#.#  kWicShift-Dir - straight line  Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (almost dead, ally target, 82% to hit)  Zulima avoids your attack.  The blast of sand hits the kobold brigand!  You kill the kobold brigand!kWi,j.kWi^AjkWiR+ ')Rjj   gnoll sergeant (polearm, missile, dis…)c   centaur (launcher)You encounter a gnoll sergeant. It is wielding a +0 trident and quivering athrowing net.kWi=A  The centaur shoots an arrow.lWim~ cjj)c  , distracted, ally t…)The arrow hits Zulima but does no damage.lWi?50/54926.9 (1.5lWi0lWi> _Zulima hits the centaur with a +0 flail!mWi.......# ##.## Nitant the Geomancer .......# ..... Gargoyle of Hepliaklqana ***... .......## ...~ Health: 50/54 ======================-- ........... #..~### #  Magic: 9/22=========--------------- ..#.#..#### #..##.#.# #  AC: 13Str: 12 #R.....# #..##.#.#.#.#  EV: 11Int: 23 ##.....# # #..#)))......  SH: 5Dex: 10 #..##### ##.###..**Rcj.....  XL: 10 Next: 92% Place: Dungeon:9 mWi†#.#### .......@#...jj....  Noise: ==-------  Time: 9626.9 (0.0) ......# ##.##...##.#)#.#.#  k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #  Cast: Sandblast ......## #..#...~### # ......##.###.#.#.~~# ......##.......#...≈≈≈  R   Zulima the knight .>....##.......####≈≈≈≈  j   gnoll sergeant (polearm, missile) ......##.###.#.# ####  c   centaur (launcher, distracted, ally t…)######## #..#.# _Zulima hits the centaur with a +0 flail!  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wmWiUounded, not watching you,  ally target, 91% to hit)mWiT........# ##.##Nitant the Geomancer .......# .....mWiS0Gargoyle of Hepliaklqana ***... .......## ...~Health: 50/54 ======================-- ........... #..~### #Magic: 9/22=========--------------- ..#.#..#### #..##.#.# #AC: 13Str: 12 #R.....##..##.#.#.#.#EV: 11Int: 23 ##.....# # #..#)))......SH: 5Dex: 10 #..##### ##.###..###cj.....XL: 10 Next: 92% Place: Dungeon:9 †#.#### .......@#...jj....Noise: ==-------  Time: 9626.9 (0.0) ......# ##.##Wi19;49m...##.#)#.#.#k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #Cast: Sandblast ......## #..#...~### # ......##.###.#.#.~~# ......##.......#...≈≈≈R   Zulima the knight .>....##.......####≈≈≈≈j   gnoll sergeant (polearm, missile) ......##.###.#.# ####c   centaur (launcher, ally target) ######## #..#.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (severely wounded, not watching you,  ally target, 91% to hit)  Zulima avoids your attack. The blast of sand hits the centaur.  The centaur is severely wounded.mWi[e')RcmWi ))))Aim: a centaur, wielding a +0 shortbow (severely wounded, not watching you,  ally target, 91% to hit)  Zulima avoids your attack. The blast of sand hits the centaur.  The centaur is severely wounded.The centaur shoots an arrow. The arrow closely misses Zulima.  You block the arrow with an invisible shield... and reflect it back!mWib 2jmWid ]j)mWio W')R@#..jc   centaur (launcher, ally target)j   gnollmWiv X  The arrow hits Zulima. The centaur shoots an arrow.mWi )The arrow hits Zulima but does no damage.  Zulima hits the centaur with a +0 flail!mWi jThe centaur dies!mWiX8 .jj 2 gnolls (1 ally target)mWi= =148.4 (1.5mWiG mWiI Y _Zulima blocks the gnoll's attack. Zulima blocks something's attack.nWi)Y.......# ##.## Nitant the Geomancer .......# ..... Gargoyle of Hepliaklqana ***... .......## ...~ Health: 51/54 ======================-- ........... #..~### #  Magic: 8/22nWi8/========---------------- ..#.#..#### #..##.#.# #  AC: 13Str: 12 #R.....# #..##.#.#.#.#  EV: 11Int: 23 ##.....# # #..#)*j......  SH: 5Dex: 10 #..##### ##.###..**Rj).....  XL: 10 Next: 94% Place: Dungeon:9 †#.#### .......@#..j.j....  Noise: ==-------  Time: 9628.4 (0.0) ......# ##.##...##.#)#.#.#  k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #  Cast: Sandblast ......## #..#...~### # ......##.###.#.#.~~# ......##.......#...≈≈≈ Wi)10m R   Zulima the knight .>....##.......####≈≈≈≈  jj 2 gnolls (1 ally target) ......##.###.#.# #### ######## #..#.#The centaur dies! _Zulima blocks the gnoll's attack. Zulima blocks something's attack.  Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (ally target, 87% to hit)nWiJ.......# ##.## Nitant the Geomancer .......# ..... Gargoyle of Hepliaklqana ***... .......## ...~ Health: 51/54 ======================-- ........... #..~### #  Magic: 8/22========---------------- nWiM..#.#..#### #..##.#.# #  AC: 13Str: 12 #R.....# #..##.#.#.#.#  EV: 11Int: 23 ##.....# # #..#)))......  SH: 5Dex: 10 #..##### ##.###..')Rj).....  XL: 10 Next: 94% Place: Dungeon:9 †#.#### .......@#..j.j....  Noise: ==-------  Time: 9628.4 (0.0) ......# ##.##...##.#)#.#.#  k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #  Cast: Sandblast ......## #..#...~### # ......##.###.#.#.~~# ......##.......#...≈≈≈  R   Zulima the nWiiOknight .>....##.......####≈≈≈≈  jj 2 gnolls (1 ally target) ......##.###.#.# #### ######## #..#.#Aiming: Sandblast (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (ally target, 87% to hit)  The blast of sand hits the gnoll!  You kill the gnoll!nWifSQ ##.##nWijT ..... ...~ #..~### #  # #  .#.#.#  # #..#)#)......  ##.###..##Rj)..... † ...  ##.)#.#.#   #   ..#...≈≈≈ nWiUu>...####≈≈≈≈j   gnoll#.#.#  nWiq.jnWinWi3)')j   gnoll sergeant (polearm, missile, all…)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 club (ally target, 87% to hit)  The blast of sand hits the gnoll!  You kill the gnoll!  The gnoll barely misses Zulima.nWis9=5-9.9 (1.5nWinWib _Zulima completely misses the gnoll sergeant.oWi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.oWi%Y.......# ##.## Nitant the Geomancer .......# ..... Gargoyle of Hepliaklqana ***... .......## ...~ Health: 51/54 ======================-- ........... #..~### #  Magic: 6/22oWi'======------------------ ..#.#..#### #..##.#.# #  AC: 13Str: 12 #R.....# #..##.#.#.#.#  EV: 11Int: 23 ##.....# # #..#)))......  SH: 5Dex: 10 #..##### ##.###..**Rj).....  XL: 10 Next: 95% Place: Dungeon:9 †#.#### .......@#..j.j....  Noise: =--------  Time: 9629.9 (0.0) ......# ##.##...##.#)#.#.#  k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #  Cast: Sandblast ......## #..#...~### # ......##.###.#.#.~~# ......##.......#...≈≈≈  Wik)36mR   Zulima the knight .>....##.......####≈≈≈≈  j   gnoll sergeant (polearm, missile, all…)......##.###.#.# #### ######## #..#.#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  quivering a throwing net (ally target, 84% to hit)oWi".......# ##.##Nitant the Geomancer .......# .....Gargoyle of Hepliaklqana ***... .......## ...~Health: 51/54 ======================-- ........... #..~### #oWiMagic: 6/22======------------------ ..#.#..#### #..##.#.# #AC: 13Str: 12 #R.....##..##.#.#.#.#EV: 11Int: 23 ##.....# # #..#)))......SH: 5Dex: 10 #..##### ##.###..```j).....XL: 10 Next: 95% Place: Dungeon:9 †#.#### .......@#..j.j....Noise: =--------  Time: 9629.9 (0.0) ......# ##.##...##.#)#.#.#k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #Cast: Sandblast ......##oWiSI #..#...~### # ......##.###.#.#.~~# ......##.......#...≈≈≈R   Zulima the knight .>....##.......####≈≈≈≈j   gnoll sergeant (polearm, missile, all…)......##.###.#.# #### ######## #..#.#Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  quivering a throwing net (ally target, 84% to hit)  Zulima avoids your attack.  The stone arrow hits the gnoll sergeant!!pWiL#')RPress: ? - help, Shift-Dir - straight line  Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  quivering a throwing net (ally target, 84% to hit)  Zulima avoids your attack.  The stone arrow hits the gnoll sergeant!!  The gnoll sergeant is severely wounded.pWi1 (((The gnoll sergeant throws a throwing net.  The throwing net misses Zulima. The throwing net hits you.pWi')Rjj   gnoll sergeant (polearm, ally target)pWi   5   0 =30.9 (1Held pWiPn _You become entangled in the net! Zulima blocks something's attack.qWip )Zulima hits the gnoll sergeant with a +0 flail!qWiwi   The gnoll sergeant dies!qWiVzw2=7--1  qWi{kZulima hits the gnoll sergeant with a +0 flail!  The gnoll sergeant dies! _Something hits Zulima but does no damage.  Training target 6.0 for Fighting reached!  Your Fighting skill increases to level 6!  You need to enable at least one skill for training.qWi//  --more--sWiYsWi$^  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   5.9  +1   i - Spellcasting   8.0  10.7  -1          sWi` b - Maces & Flails   0.0   1.0   0   j - Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  13.0  11.7  +2   d - Throwing   0.0   1.2  -1           l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - sWicbArmour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                                                      Wic20;2HYou need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetszWi> k + Earth Magic 13.0{Wi?TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  -- {WigA! a-z] set[-] clear selected targetcost|targets{Wib<[?25h[?0c0 |Wi [?25l[?1c|Wi $15.0   The current training targets, if any.  The species aptitude is in white.=] set aall targets|Wiy |Wi.......# ##.##Nitant the Geomancer .......# .....Gargoyle of Hepliaklqana ***... .......## ...~Health: 52/54 =======================- ........... #..~### #Magic: 6/22======------------------ ..#.#..#### #..##.#.# #AC: 13Str: 12 #R.....##..##.#.#.#.#EV:  5 Int: 23 ##.....# # #..#)))......SH:  0  Dex: 10 #..##### ##.###..')R)).....XL: 10 Next: 97% Place: Dungeon:9 †#.####[|WiJO39;49m .......@#..j.j....Noise: ---------  Time: 9631.9 (1.0) ......# ##.##...##.#)#.#.#k) +4 hammer of Kismet {holy, rCorr Int+3 ......# #.##...##.#.# #Cast: Sandblast ......## #..#...~### #Held ......##.###.#.#.~~# ......##.......#...≈≈≈R   Zulima the knight .>....##.......####≈≈≈≈ ......##.###.#.# #### ######## #..#.#Zulima hits the gnoll sergeant with a +0 flail!  The gnoll sergeant dies! _Something hits Zulima but does no damage.  Training target 6.0 for Fighting reached!  Your Fighting skill increases to level 6!You need to enable at least one skill for training.|Wis  Sandblast|Wif|Wi. _}Wiw2j}Wiր )You tear a large gash into the net. Zulima hits the gnoll with a +0 flail!}Wǐ1.}Wi%2}Wiʞ}WiE _The gnoll dies!~Wi~Wiܴa11  5 3~Wi~WiI7 _You shred the net and break free!~Wi9#...### .... # ##.## # ..... ## ...~ ~Wi........ #..~### # .#.#..#### #..##.#.# # R.....# #..##.#.#.#.# ...# # #..#)))...... ..##### ##.###..@)R))..... #.#### ........#......... # ##.##...##.#)#.#.## #.##...##.#.# ### #..#...~### ###.###.#.#.~~# ....##.#...≈≈≈ [0~Wi;10;1m>....##.......####≈≈≈≈ .....##.###.#.# ####R.~Wi{~Wiy37=4~Wik~Wi Q _There is an open door here.WiO3WiVWi`Wib$ _WiVmWi,Wi7Wi594Wi(=WiFWizO=WiWiKi8=WiGWi,WiWi5Wi@2=WiWi~,Wi|Wi2 O=WiWis,Wi'Wi2i9=Wi9WimD,WiaLWiV,WiFqWi|Wi~Wi2Wi$Wi9=WigWiƩ{10/22=WiFWi,WiͻWi,WiWi,WiWiO=Wi(Wi5,WiWi j1==WiWi{,Wi()Wi5,WiLWi],WigWitWiv:==Wi>}Wi߇WiމWi Wixd12=Wi3Wi(WiLWi Wi"WiKWi[WiWiOWiCWiO=WiWi$ Wi M3=WiWiWiWi'Wi3,Wi|<WiYWil\WiPeWi.pO=WiwWiWiʅWiWiWiM4=WiΞWi{,Wi-Wi ,WiWib,WiWiO=WikWi5=Wi&BWi4,WiILWiZYO=WiaWiAmWioWivWi[083.9 (49.0)WiAWiOWi$T _Key pressed, stopping explore.WiWihWiWiWi.T6= _WiWi,Wi}Wi},Wi!Wi,Wi0Wi Wi 2=WiWia7=Wi?'Wi1,WiGWiW,WibaWil,WiuWiVO=WiWi ,Wi8WiWi!  An arrow appears from out of your range of vision.  The arrow hits Zulima!WiDJ8= Wi-94.9 (11WiQQ=5.9 (12 _WiYWi`[WiI 3Wij Wi w 8 Wiy  An arrow appears from out of your range of vision.  The arrow hits Zulima!Wi Wi ,0.0)Wi- Q==6.9 (1 _WiND Wi[Wio^WirWiWi   An arrow appears from out of your range of vision. _The arrow hits Zulima!  .WiҘWi$&0Wi,Wi_0;--7.9 (1 _Wi9Win;Wih> Wi@ Put on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  l - a ring of protection from cold (worn)f - a ring of see invisible  Wi7C un - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip WigfWikWiu#...###....Nitant the Geomancer ......# ##.##Gargoyle of Hepliaklqana ***... ......# .....Health: 54/54 ======================== Wiv......## ...~Magic: 18/22 ===================----- .......... #..~### #AC: 13Str: 12 .#.#..#### #..##.#.# #EV: 11Int: 23 R.....##..##.#.#.#.#SH: 5Dex: 10 #.....# # #..#)))......XL: 10 Next: 97% Place: Dungeon:9 ..##### ##.###..@R.)).....Noise: =--------  Time: 9697.9 (0.0) #.#### ........#.........k) +4 hammer of Kismet {holy, rCorr Int+3 .....# ##.##...##Wix[m.#)#.#.#Cast: Sandblast .....# #.##...##.#.# # .....## #..#...~### # .....##.###.#.#.~~#R   Zulima the knight .....##.......#...≈≈≈ >....##.......####≈≈≈≈ .....##.###.#.# ####An arrow appears from out of your range of vision. _The arrow hits Zulima!  An arrow appears from out of your range of vision. _The arrow hits Zulima!  An arrow appears from out of your range of vision. _The arrow hits Zulima.WixP  Okay, then.WiԃWiWi. _Wio.....# ##.## # ..... #..~ ... #..~### # #.#..#### #..##.#.# #....# #..##.#.#.#.# .....# # #..#)))....m. .##### ##.###..'R.))..... #### ........#@........ ....# ##.##...##.#)#.#.# # #.##...##.#.# # ## #..#...~### ###.###.#.#.~~###.......#...≈≈≈##.......####≈iJ10;1mm   merfolk (polearm, launcher, distracted)....##.###.#.# #### ###### #..#.#Wi9R)Wi5  mmally targ…You encounter a merfolk. It is wielding a +1 orcbow of electrocution, quiveringa throwing net and carrying a +0 trident.WiL)))))))Wi Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip WiNp Wiӆ ..# ##.##Nitant the Geomancer ..# .....Gargoyle of Hepliaklqana ***... ..## ...~Health: 46/57 ===================----- ...... #..~#######Magic: 13/23 =============----------- ..#### #..##.#.#.# # #AC: 14Str: 12 ..##..##.#.#.#.#.#EV: 11Int: 23 ..# # #..#)))...R)...SH: 5Dex: 10 ### ##.###..').)).......XL: 11 Next:  2% Place: Dungeon:9 ## ........#...@.......WiW _Noise: ==-------  Time: 9705.9 (0.0) .# ##.##...##.#)#.#.#.#k) +4 hammer of Kismet {holy, rCorr Int+3 .# #.##...##.#.# #Cast: Sandblast .## #..#...~##### .##.###.#.#.~~# .##.......#...≈≈≈R   Zulima the knight .##.......####≈≈≈≈ .##.###.#.# #### ### #..#.#The merfolk unwields a +1 orcbow of electrocution.  It stops crackling. The merfolk wields a +0 trident.  Zulima blocks the merfolk's attack.  Zulima hits the merfolk with a +0 flail. _The merfolk dies! _You have reached level 11!Wiw n  Okay, then.Wiڥ Wi֩ . _Wi-  _Okay, then.  Offhand : (nothing)  Armour : a - a +0 robe  Helmet : o - a +0 hat of stealth  Gloves : m - a +2 pair of gloves of hurling  Boots : b - a +0 pair of bootsWi2 Wi^A  _Cloak : h - a scarf of resistanceWiʇWiWiWiF _Unknown command.Wi>$ _Unknown command.Offhand : (nothing)WiA' Wi0 Wi@3 _Cloak : h - a scarf of resistanceWi%Wi7qPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  l - a ring of protection from cold (worn)Wi:f - a ring of see invisible  n - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip WiWiWio..# ##.##Nitant the Geomancer ..# .....Gargoyle of Hepliaklqana ***... ..## ...~Health: 46/57 ===================----- ...... #..~#######Magic: 13/23 =============----------- ..#### #..##.#.#.# # #AC: 14Str: 12 ..##..##.#.#.#.#.#EV: 11Int: 23 ..# # #..#)))...R)...SH: 5Dex: 10 ### ##.###..').)).......XL: 11 Next:  2% Place: Dungeon:9 ## ........#...@.......Noise: i{m==-------  Time: 9705.9 (0.0) .# ##.##...##.#)#.#.#.#k) +4 hammer of Kismet {holy, rCorr Int+3 .# #.##...##.#.# #Cast: Sandblast .## #..#...~##### .##.###.#.#.~~# .##.......#...≈≈≈R   Zulima the knight .##.......####≈≈≈≈ .##.###.#.# #### ### #..#.#Offhand : (nothing)  Armour : a - a +0 robeHelmet : o - a +0 hat of stealthGloves : m - a +2 pair of gloves of hurlingBoots : b - a +0 pair of boots _Cloak : h - a scarf of resistanceWiP  Okay, then.WiWiWi. _WiWiWiWi`WiT4= _WiWiU.RWi.RWiR;7WiVWi%,Wi/Wi>O=WiGLWiUWWi6\WihWi8=5=WiWi,WiߧWi,Wi*Wik9=WiYWi&O=Wi)WiL 6=Wi`Wi,WiWi8(b50=Wi1Wi'?,WiYWi`fO=Wi1=Wic7=Wi2Wi,WizWi',Wi:Wi;2Wi%WiO=WiWi w8=Wi Wi%! K3=Wi+ WiP7 Wi9 Wi@ WiW ,WiMb Wi:k Wi-o 9=Wiu Wi9 k4=WiR 9=Wi Wiw a5=Wi XWi, O=WiI6 WiA WiNE 6=20=WiO Wiaf ,Wixi Wig WiV Wi Wi Wi+ Wi Wi` }7==WiU WiT Wil Wi WiY Wi D1=Wi WiY ,Wi Wi(& Wio) 9=Wi1 WiA ,WiK WiY Wi\\ 9=Wiyd Wip a2=Wid{ Wiχ ,Wi Wi& WiB O=WiB Wi< ,Wis Wi Wi L3==WiW1 Wi'= %--WiQJ ### .....# ##.##...## ...~ ..... #..~####### #..#### #..##.#.#.# # #.# #..##.#.#.#.#.# ...# # #..#)))....)...## ##.###..').@). ### ........#....R...... ..# ##.##...##.#)#.#.#.# ..# #.##...##.#.# #.## #..#...~#####.##.###.#.#.~~# .##.#... ..##.......####≈≈≈≈ ..##.###.#.# ####WiM MR56.9 (51.0).Wi)Y Wib G--7.9 (52Wii Wi  e - 30 poisoned darts (gained 8)8.9 (53 _Items here: ))))) [ †††.WiA.WiWip~i.# #.#### .....# ##.##...## ...~ ........ #..~####### #..#### #..##.#.#.# # #.# #..##.#.#.#.#.# ....# # #..#)@)....)...## ##.###..').)R. Wi@4#### ........#............# ##.##...##.#)#.#.#.#.# #.##...##..# # #.## #..#...~#####.##.###.#.#.~~#.##.#....##.......####≈≈≈≈WiJJR)Wim3WiWiS$  Things that are here:WiWi .# .#.#.### .....# ##.##.# ......## ...~. #..~####### #.#..#### #..##.#.#.# # #Wii.# #..##.#.#.#.#.#.# # #..#@)R....)... .##### ##.###..').)). .#### .#..# ##.##...##.#)#.#.#.#.# #.##...##.#.# # #.## #..#...~#####.##.###.#.#.~~#.##.......#...≈≈≈ ....##.####≈≈≈≈a +0 spear; a gnoll corpseWi[_R)9.9 (1.0)WiWiP==60.9 (2 _WioWi(E  e - 34 poisoned darts (gained 4)Wi +1.9 (3WiWi4 _You see here a +0 short sword.Wi 3Wi WiFC # .#.# ### .... WiaF # ##.## # ..... ## ...~  #..~####### .#..#### #..##.#.#.# # # # #..##.#.#.#.#.# # # #..#R@)....)... ##### ##.###..').)). #### .#. # ##.##...##.#)#.#.#.## #.##...##.#.# # ### #..#...~##### ##.###.#.#.~~###.......WidI [1P WiXR ,Wiy[ Wi^ H _You swap places with Zulima.  Things that are here:Wi  # .#.# ### .... # ##.## # ..... ## ...~  #..~####### #..#### #..##.#.#.# # # # #..##.#.#.#.#.# # # #..#R)@....)...  ##.###..').)).  .#. # ##.##...##.#)#.#.#.## #.##...##.#.#.# ###i' 9m #..#...~##### #  a +0 spear; a gnoll corpse)RWi Wi $ _Wi Wiw $  Things that are here:WiS  # .#.# ### .... # ##.## # ..... ## ...~  #..~####### ..#### #..##.#.#.# # # # #..##.#.#.#.#.# # # #..#)R)@...)...  ##.###..').)).  .#. # ##.##...##.#)#.#.#.## #.##...##.#.#.# # ### #..#...~####### iV uP a +0 club; a +0 orcbow)RWi| : _Wi Wi%  .#.#  .... # ##.## # ..... ## ...~  #..~####### #### #..##.#.#.# # # # #..##.#.#.#.#.#.# # #..#))R.@..). ##.###..').)). .#. # ##.##...##.#)#.#.#.#. # #.##...##.#.#.#.# # ## #..#...~####### # i( C;15H)RWiL IWi .#.#  .... # ##.## # ..... ## ...~  #..~####### #### #..##.#.#.# # # # #..##.#.#.#.#.#.# # # #..#)))R.@.). ##.###..').)).÷  .#.  ##.##...##.#)#.#.#.#.#  #.##...##.#.#.#.# # # #..#...~######### .Ri, "9mWi34.#.#  ....  ##.##  .....  ...~  #..~######### #..##.#.#.#.# #  #..##.#.#.#.#.#.#.  # #..#))).R.@).  ##.###..').)).÷.  .#.  ##.##...##.#)#.#.#.#.#.#.##...##.#.#.#.#.# #  #..#...~######### # Wi27F.RWi_D3WivOWiLaWil.#.# .... ##.## .....  ...~  #..~#########  #..##.#.#.#.# # #..##.#.#.#.#.#.#.## #..#)))..R.@....../ ##.###..').)).÷. .#. ##.##...##.#)#.#.#.#.#.##.##...##.#.#.#.#.# # ##..#...~########### Wi`oY.R7.9 (6Wi}Wi&A8.9 (7Wiےn _Found a long brass wand.  Things that are here:WiB _a +0 trident; a +1 orcbow of electrocution; a merfolk corpseWi})))...Wi .#.#  ....  ##.##  .....  ...~  . #..~########### # #..##.#.#.#.#.#  #..##.#.#.#.#.#.#.# # #..#)))...R)/# #.###..').)).÷.._ #.#Wii #.##...##.#)#.#.#.#.#.# #.##...##.#.#.#.#.#.# #  #..#...~########### # .#.#.~~#  #...≈≈≈  ####≈≈≈≈  WiT&0WiJ.RWirWi+9.9 (1Wi5$Wi;'9 _Found a bloodstained altar of Trog.Wi 3Wis Wi& E.#.#  ....  ##.##  .....  ...~   #..~#Wiq) ####   #..##.#.#.#.#.# # #..##.#.#.#.#.#.#.##   #..#)))....R.@..../#  .###..').)).÷.._# #.# .##...##.#)#.#.#.#.#.##  .##...##.#.#.#.#.#.# #  ..#...~#############  #.#.#.~~#  #...≈≈≈  ####≈≈≈≈  Wi- F)RWiy IWi .#.#  ....  ##.##  .....  ...~  #..~###### #..##.#.#.#.#.#.#  #..##.#.#.#.#.#.#.##  #..#)))....)R.@.../#  ###..').)).÷.._#  #.##  ##...##.#)#.#.#.#.#.##  ##...##.#.#.#.#.#.###  .#...~#############  .#.#.~~#  #...≈≈≈  ####≈≈≈≈  .Wi [42mRWi  IWi`r .#.#  ....  ##.##  .....  ...~  #..~#Wit w####  #..##.#.#.#.#.#.# # #..##.#.#.#.#.#.#.##  #..#)))....).R.@../#  ..').)).÷.._#  #.##  #...##.#)#.#.#.#.#.##  #...##.#.#.#.#.#.###  #...~#######  #.#.~~#  #...≈≈≈  ####≈≈≈≈  Wiv F.RWi Wiʄ Wiċ Wi #.#  ....  #.##    ...~  #..~#Wi c###  #..##.#.#.#.#.#.###  #..##.#.#.#.#.#.#.##  #..#)))....)..R.@./#  #..').)).÷.._#  #.##  ...##.#)#.#.#.#.#.##  ...##.#.#.#.#.#.###  ...~######  .#.~~#  .#...≈≈≈  .####≈≈≈≈  WiAF.RWiF Wi WiWi^yf.#    .##    ~  ..~###  ..##.#.#.#.#.#.###  ..##.#.#.#.#.#.#.##  Wi|j..#)))....)...R.@/#  ..').)).÷.._#  #.##  ##.#)#.#.#.#.#.##  ##.#.#.#.#.#.###  ~#####  #.~~#  #...≈≈≈  ####≈≈≈≈  Wi~F.RWi3WiEWiL#    ##    .~  .~#  .##.#.#.#.#.#.###  .##.#.#.#.#.#.#.##  .Wi=#)))....)....R.@#  .').)).÷.._#  .#.##  .##.#)#.#.#.#.#.##  .##.#.#.#.#.#.###  .~####  .~~#  ...≈≈≈  ≈≈≈≈  Wi1F.RWiWiWiCWi.(Wi1,75.9 (6Wi4+6.9 (7Wi;Wi1 _p - a wand of polymorph (4)Wi~#.....WiWiWiI~.. ## ..~############# .##.#.#.#.#.#.###.#.#.#.##)))....).....R.##').))........÷.@_##.......##.#)#.#.#.#.#.## .#.#.#.#.### ~############# ~# ..≈≈≈ ###≈≈≈≈  ####WiWiWi}WiWi. .## . .~ .~### .##.#.#.#.#.#.### .##.#.#.#.#.#.#.## .#)))....).....R.##Wi .').)).÷@._# .#.## .##.#)#.#.#.#.#.## .##.#.#.#.#.#.### .~### #.~~# #...≈≈≈ #≈≈≈≈ # #### Wi,Wi3Wix+. #.## . .~ #..~#### #..##.#.#.#.#.#.### #..##.#.#.#.#.#.#.## #..#)))....).....R.## #..').)).@.._# .#.## .##.#)#.#.#.#.#.## .##.#.#.#.#.#.### .~#### .#.~~# .#...≈≈≈ .####≈≈≈≈ .# #### Wi-,WiWi]  .... #.## .  ...~  #..~#####  #..##.#.#.#.#.#.###  #..##.#.#.#.#.#.#.## Wi #..#)))....).....R.## #..').))÷.._# .#.## #...##.#)#.#.#.#.#.## #...##.#.#.#.#.#.### #...~##### #.#.~~# .#...≈≈≈ .####≈≈≈≈ #.# ####  There is a cache of baked goods here.Wi\U.RWi : _WiWis~ ....  ##.##  .....  ...~  #..~######  #..##.#.#.#.#.#.###  #..##.#.#.#.#.#.#.##  #..#)))....).......## #..').)).R.._# .#.## #...##.#)#.#.#.#.#.## #...##.#.#.#.#.#.### .#...~###### .#.#.~~# .#...≈≈≈ .####≈≈≈≈ .#.# #### R÷WiZ[mWiWiWiWif ....  ##.##  .....  ...~  #..~Wid#######  #..##.#.#.#.#.#.###  #..##.#.#.#.#.#.#.##  #..#)))....).......## .###..').)).R÷.._# .#.## .##...##.#)#.#.#.#.#.## .##...##.#.#.#.#.#.### .#...~####### #.#.#.~~# .#...≈≈≈ .####≈≈≈≈ #.#.# #### Wi*ER.Wi Wi Wi# Wi\ 7 ....  ##.##  .....  ...~ . #..~############# # #..##.#.#.#.#.#.###Wi   #..##.#.#.#.#.#.#.## # #..#)))....).......## #.###..').))....@.R.÷.._# .#.## #.##...##.#)#.#.#.#.#.## #.##...##.#.#.#.#.#.### #..#...~############# #.#.#.~~# .#...≈≈≈ .####≈≈≈≈ #.#.# #### Wi ER.Wi Wiu Wi Wi,  ....  ##.##  .....  ...~ . #..~############# # #..##.#.#.#.#.#.### Wi  #..##.#.#.#.#.#.#.##  # #..#)))....).......## #.###..').))...@.R..÷.._# .#.## #.##...##.#)#.#.#.#.#.##  #.##...##.#.#.#.#.#.###  #..#...~##############.#.#.~~# .#...≈≈≈.####≈≈≈≈#.#.# ####Wi ER.Wi Wi< Wi' Wi  .... ##.## ..... # ...~. #..~############## #..##.#.#.#.#.#.### #..##.#.#.#.#.#.#.## # #..#)))....).......## Wi D ##.###..').))..@.R...÷.._#  .#.##  ##.##...##.#)#.#.#.#.#.## #.##...##.#.#.#.#.#.### #..#...~############# .###.#.#.~~# .#...≈≈≈ .####≈≈≈≈ .###.#.# ####R.Wi WiG Wi Wi 9# .... # ##.## # ..... ## ...~. #..~############## #..##.#.#.#.#.#.### # #..##.#.#.#.#.#.#.## Wi # # #..#)))....).......## # ##.###..').)).@.R....÷.._# .#.## ##.##...##.#)#.#.#.#.#.## #.##...##.#.#.#.#.#.### # #..#...~############# #.###.#.#.~~# #.#...≈≈≈ #.####≈≈≈≈ #.###.#.# ####Wi ER.Wi! 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WiO Wi ER.WiO 3Win WiyS ##### ..... #### #########.# #.....##.#^ ### #.###.#.###.##### #.# #..## ##....# #.###...###.###.# #.....##.#R..##.##########.#####.##@.[.......#  #....##.#####.#####.# ####.......#####.# ####.......##.......# ...#.##............##÷......## #.##.....# ####.).  ###..######WiKr .RWi   ### # #.## # #.....##.#^##  #.###.#.###.##### #.# #..## ##....# #.###...###.###.# #.....##.#.R.##.# ###.#####.##.@[.......# #....##.#####.#####.# ####.Wi #####.# ÷......#.# .RWi 3Wi WiI  ### # #.## # #.....##.#^##  #.###.#.###.##### #.# #..## ##....# #.###...###.###.# Wi$M#.....##.#...##.# ###.#####.##R.@.......# #....##.#####.#####.#  ####.#####.# .##.......##.##.## ÷......#.# Wi0PF.RWiWWiYWid^WiC?   ###  #.##  #.....##.#^##  #.###.#.###.#####  #.# #..## ##....#  #.###...###.###.#  #.....##.#...##.#  ###.#####.##.R[@......# #....##.#####.#####.# ####.#####.# .##.......# #.##..## ......#...# #.##.....#......#.)......#......#  You see here a +0 plate armour..RWihWiz$ _WiWi+  . ###  #.##  #.....##.#^##  #.###.#.###.#####  #.# #..## ##....#  #.###...###.###.#  #.....##.#...##.#  Wi###.#####.##..R.@.....#  #....##.#####.#####.#  .#####.#  .##.......#  .##...##  #.........#  .##.....#......#  .)......#......#  .######  WiF[RWiP3WiWik   ###  .##  .....##.#^##  .###.#.###.#####  .# #..## ##....#  .###...###.###.#  .....##.#...##.#  .#####.##..[R.@....#  #....##.#####.#####.#  .#####.#  ##.......#  ##..##  #...#  ##.....#......#  )......#......#  #.######  .RWiUk ###  .##  ##.#^##  ###.#.###.#####  # #..## ##....#  ###...###.###.#  .##.#...##.#  #.#####.##..[.R.@...#  #....##.#####.#####.#  #.#####.#  ##.......#  #.##  #.#  #.....#......#  ......#......#  .######  Wi y.RWiWiu- ###  .##  ##.#^##  .#.###.#####   #..## ##....#  ...###.###.#  .##.#...##.#  Wix&.#####.##..[..R.@..#  ....##.#####.#####.#  .#####.# # ##.......#  .##  #.#  .....#......#  #......#  ######  Wi[{F.RWiJ3WiSWi ###  .##  ##.#^##  #.#.###.#####  #..## ##....#  #...###.###.#  ..##.#...##.#  #####.##..[...R.@.#  ##.#####.#####.#  #####.# .#  ##.......# .# ## .# .#.# .$ #......# #. Wi7#......# . ######  .RWiWiVWi~WiK_ ###  .##  ##.#^##  .#.###.#####  ..## ##....#  ...###.###.#  .##.#...##.#  WibK.##..[....R.@#  ##.#####.#####.#  #####.# #.#  ##.......# #.#  ## #.#  #.# >.$  #......# .#.  #......# . .  ######  Wij-66.5 (45WimF.RWirWit,7.5 (46Wi{Wi}; _Found a stone staircase leading down.WiWWi`OQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 34 darts (poison)b - Zap: wand of roots (24)  c - Zap: wand of paralysis (17)  d - Zap: wand of mindburst (13)  e - Zap: wand of quicksilver (7)  f - Zap: wand of polymorph (4) Spells ([,] to cycle)  g - Cast: Sandblast  h - Cast: Stone Arrowi - Cast: Brom's Barrelling Boulder  j - Cast: Lee's Rapid Deconstruction (1%) Abilities ([,] to cycle)  k - Abil: Recall Ancestor  l - Abil: Transference [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onWi[Wij  Nitant the Geomancer###  Gargoyle of Hepliaklqana ***... ####.##  Health: 57/57 ======================== .##.#^##  Magic: 23/23 ======================== .#.###.#####  AC: 14Str: 12 ..## ##....#  EV: 11Int: 23 ...###.###.#  SH: 5Dex: 10 .##.#...##.#######  XL: 11 Next:  2% Place: Dungeon:9 ####.##..[.....R@#  Noise: ---------  Time: 9867.5 (0.0) ..##.#####.#####.#  k) +4 hammer of WilKismet {holy, rCorr Int+3 .....#####.# #.#  Cast: Sandblast ..##.......# #.# ..........## #.# #.........# >.$  R   Zulima the knight ...#......# .#. ...#......# . . .....###### _Found a plate armour. _There is a shaft here. _You swap places with Zulima. _You swap places with Zulima. _You see here a +0 plate armour. _Found a stone staircase leading down.WiusWi;uWi]X[?25h[?0c  Search for what [? for help]? WiԱ [?25l[?1cWiWid2 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] e - 34 poisoned darts Results elsewhere ([,] to cycle)  b - [D:8] a boomerang (9 further duplicates in 3 piles)Wi Wi Wi! -  Nitant the Geomancer###  Gargoyle of Hepliaklqana ***... ####.##  Health: 57/57 ======================== .##.#^##  Magic: 23/23 ======================== .#.###.#####  AC: 14Wi5$ Str: 12 ..## ##....#  EV: 11Int: 23 ...###.###.#  SH: 5Dex: 10 .##.#...##.#######  XL: 11 Next:  2% Place: Dungeon:9 ####.##..[.....R@#  Noise: ---------  Time: 9867.5 (0.0) ..##.#####.#####.#  k) +4 hammer of Kismet {holy, rCorr Int+3 .....#####.# #.#  Cast: Sandblast ..##.......# #.# ..........## #.# #.........# >.$  R   Zulima the knight ...#......#Wi& [40m .#. ...#......# . . .....###### _There is a shaft here. _You swap places with Zulima. _You swap places with Zulima. _You see here a +0 plate armour. _Found a stone staircase leading down.  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Wi .h .# .# .# .  .# ..##  .#  ##.#  #@.#  #R##  #.# . #.# <... #.# #.... #.# #.#..Wi= #.###.#........... #........ #####.WiWiWilWiOd _A howler monkey is nearby!Wi  #.#  h.h # #.# # #.#   #.# . #### #.# ..## .... .# ...#.#.# ##@# Wiux....#.## #..#  #.... #R##.##.#..# #.# #.......# #.# ##########<.... #.# #.......#####.# #.# #.#.....#####.# hh 2 howler monkeys (asleep, 1 ally targ…) #.###.#........... #........##.#######R.WiGWi13.5 (1.0)Wi:Wi^ _You encounter a howler monkey.WiJ h#.# h.h  ###### .... ...###....#.###R. #......####.# #.......##########<.....h 3 howler monkeys (asleep, 1 ally tar ########.#...........WiuR 8R.WiU WiX &4Wi` Wic ^ _You encounter a howler monkey.WiN}..h#.# h.h  ###### .... #....##R....#.###.. #......#.####.# #.......##########<..... #####R.5SandblastWi:AK.#####..h#.# h.h  ####.## .... #R...##....#.##. #......#.####.##.# #.......##########<.....Wi2HU.hWiK.h.h R.  The howler monkey howls! x3WiV hhh2 catching breath,  The howler monkey hoots and howls with incredible vigour! x2Wi$ZH=========6Wij]WiCa* _You hear a shout! x2Wiͽ  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.WiJ  .### Nitant the Geomancer ### Gargoyle of Hepliaklqana ***... #*. Health: 57/57 ======================== #*# Magic: 19/23 ===================----- #h# AC: 14Str: 12 .h.# EV: 11Int: 23 #h## SH: 5Dex: 10 #*## XL: 11 Next:  2% Place: Dungeon:9 #@# . #### Noise: =========  Time: 10006.5 (0.0) #R# ..## .... k) +4 hammer of Kismet {holy, rCorr Int+3  #.# ...#.#.## Cast: Sandblast ##.# ....#.## #..# #...... #.## #.##.#..# Ri Um   Zulima the knight #.# #.......# hhh 3 howler monkeys (2 catching breath,…) #.# ##########<.... #.# #.......#####.# _You hear a shout! x2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (catching its breath, ally target, 100% to hit)WiO" .### Nitant the Geomancer ### Gargoyle of Hepliaklqana ***... #.. Health: 57/57 ======================== #.# Magic: 19/23 ===================----- #.# AC: 14Str: 12 hh.# EV: 11Int: 23 #h## SH: 5Dex: 10 #.## XL: 11 Next:  2% Place: Dungeon:9 #@# . #### Noise: =========  Time: 10006.5 (0.0) #R# ..## .... k) +4 hammer of Kismet {holy, rCorr Int+3 WiN!k #.# ...#.#.## Cast: Sandblast ##.# ....#.## #..# #...... #.## #.##.#..# R   Zulima the knight #.# #.......# hhh 3 howler monkeys (2 catching breath,…) #.# ##########<.... #.# #.......#####.# _You hear a shout! x2  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (catching its breath, ally target, 100% to hit)Wi$=*☼  Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a howler monkey (catching its breath, ally target, 100% to hit)  You send a boulder barrelling forward!  The howler monkey hits your boulder but does no damage.  Your boulder barrels into the howler monkey.Wi+ ### #.. #.# #h# hh. #*# #○# #@# .  #R# ..##  #.#  ##.#  #..#  #.##  #.# 1 ally targetWi.) #.# <*   boulder (minion, rolling) #.# ===------7.5 (1Wi3G*○*Wi6Q _The howler monkey is lightly wounded.Wio *○Your boulder barrels into the howler monkey!Wivs O.hWix *○ _The howler monkey is lightly wounded.r boulder barrels into the howler monkey!  Wi | wThe howler monkey is heavily wounded.  The howler monkey hoots and howls with incredible vigour!  hits your boulder but does no damage. .  The howler monkey is almost dead.WiE hh  Your boulder is abraded by the wall and falls apart.Wi7 R========-8Wi L○○Wi ' _You hear a shout!WiG8w #The blast of sand hits the howler monkey!Wi1O○hWi_. .hThe howler monkey is severely wounded.The howler monkey hoots and howls with incredible vigour!.hWic°°catching breath,…)Wix[8-10.0 (1.5 Wi9°WiZ _The howler monkey barely misses you.Wi0 °The blast of sand hits the howler monkey!Wi*L 2 howler monkeys (1 catching breath, Wi)O.hWir-N.hWi0 .hYou kill the howler monkey!Wi6&..Wi:a7--1.5Wi?Wiy _The howler monkey hoots and howls with incredible vigour!Wi:### ..#.hh##.#R. ###.## ......#.#.### .... #......##.##.#..#Wiޭ#.# ....#.# ##########<...........#####.##.hh.Wi"7R.Wi4ally target)Wi8=--------20  _You swap places with Zulima.WiYe .  The howler monkey misses Zulima.  Zulima hits the howler monkey with a +0 flail!WiMj [   howler monkey (Win ]3--------3Wi c _The howler monkey dies!WiLN ### Zulima avoids your attack.  The blast of sand hits the howler monkey.Wi Q.hWik †The howler monkey is moderately wounded.Zulima blocks the howler monkey's attack.  Zulima hits the howler monkey with a +0 flail!!Wie HR.Wi 7-=5.0 (1.5SandblastWi Wi M _The howler monkey dies!Wi4WisWiA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Wiy 3Wi~ Wi Wi $ _WiU Wi .R8=Wi WiL Wi ,Wi Wi% ,Wi# Wi- ,Wi2 Wi7 Wi~; 9=Wi> WiDF Wi J K9=WiM WiT ,WiyX Wiva ,Wih Wio Wi1s Wiv Wiڀ O=Wi Wiދ ,Wi Wii Wi› L20=Wi. Wi ,Wi Wi ,Wi Wia ,Wi Wi Wiy 9=Wi8 Wi% WiM D1=Wi Wi ,WiU Wi ,Wi! Wi$ Wi Wi Wi# WiS' 9=Wi+ Wi5 ,Wi: WiC WiG D2=WiK Wi_ XWic Witg Wi$o ,Wis Wi| Wi 9=WiZ Wi Wi E3==Wi Wi  .#####.#.# ...†.  ####R## .... ...##....#.##. #......#.####.##.# #.......##########<.....Wi? ,Wi@ Wity [ ..... .#####.##.## ...† . ####R## .... ...##....#.##. #......####.##.# #.......##########<.... _You swap places with Zulima.Wi~ LR.Wi Wi Wi: Wi ###..... .#####.# #.# ##.##.##.# #.......#. R ####.## .... ...##....#.##. #......####.# #.......#Win LR.Wim 3Wi Wiud   #.###..... .##### #.. # #.# ###.## #...@...#####†####R  ####.## .... ...##....#.##. #......###.#You see here a howler monkey corpse.Wih LR.Win Wir A== _Wi u Wi) S #.###..... .###### #.. # #.# ##.##@##.# .......####R####  ####.## .... ...##....#.##. #......Wio NR†Wi= 3Wi WiT #.###..... #.######.#... #........ #@# #.##.##.# #...R...#####†####  ####.## .... ...##....#.##R.WiX3Wi3^Wi  #.### ..... # .######.# #@....... #.##.#.####R## .......####†####  ####.## .... ...#WiLR.WiIWi4v #  #.  #.# #. ..# . # . .# ####.#.# #. # #R##.#.# #.##.##.#  #.......# # ####†#### #. #.# #. #.# . ####. #.# ..## . #.# ...#.#.##.Wi;Wi7?WiWi_ # # #. # #.# Wi6cs#. ##..####. .# . . .# ... .####. ####.#.# #.# # #R##.#.## #.##.##.# # #.......# # ####†#### #. #.# #.# #.# . ####.# #.# ..## . #.# ...#.#.##.WifLR.WijWimWijqWif # #. #. #. . #.##. .. #. ### ... ..####.# ..# .... .[Wim #.# ..... .####. ####.#.##. #.R.#. # #.##.#.##. #.##.##.# ##. #.......# ###. ####†#### #. #.# #.#. #.# . ####.#. #.# ..## . #.# ...#.#.##.WiF.RWi3Wi WiX .    .## .. #....#### ... ..####.#..# .... .......[ #.# ..... .####.####@#......# #..R........ #.##.#.#######.##.#.# .......# .######†#### ##.  ####.#.## ....Wi^,Wi|aWiP## .    ## .. #....######### ####.##.......# .... .......[ #@# .####.####.#......# #..R........ #.##.#.#######.##.#.# .......# . ######†#### ##.  ####.#WiaMR.Wi3WiWi_< ## .    ## .. #....######## ####.##......@# .... .......[#.#####.# .####.###R## #........... .#######.##.#.# Wil?i.......# . ######†#### ##. R.WiRWiVWiYWiKw##. .# #..#...######### ... ..####.#......R# ......[#.#####@# ..... .####.. ####.#. ##..... # #.##.#.#####.#.# ......# .#####†#### ##.. #.# #. ###WidWic8  .# #..#...######### ... ..####.##......R# ......[#.#####.# ..... .####.. . ###........... # #.##.#.#####.##.##.#.# ......# .#####†#### ##.. #.# #. ###.## ...... _You swap places with Zulima.Wi<M.RWiB3WiGWiZ # #.#   ### #. #.   ## ... #.##.   .. .... #....   #########.#.......####.#   #.......#.#............[.   #.#####R#....... .####..#    ####.#....... ##.#   #....@........   # #.##.#.######.#   #.##.##.#.# WiA#.#   #.......#.. ###.#   ####†########...    #.# #.#.#   #.# . ####.#.#   #.# ..## .......   #.# ...#.#.##.RWiֹ3WiWi# .... # #.# #### #. #. ### .#.## #.. ..... #..... #########.#.####.#.# #.......#.#......[.. WiW'6#.#####.#..####..# ####R###.# #............#. # #.##.#.#####.# #.# #.##.##.#.#  #.# #.......#.. ###.## ####†########..... #.#  #.#.##  #.# . ####.#.##  #.# ..## ......... Wi*3RWi0.R   Zulima the knightWiH3Wi8Wig##.### .... # #.# ####### #. #.###..#.## #... #.......#########.#.####.#.##.......#.#....[...#.#####.#.####..#####.#.##.# #....R......... #.# #.##.#.#####.## #.##.##.##.#.# # #.##.......#.. ###.#######†########......#.#  #.#.##.#.# . ####.#.##Wi]MR.Wi)WiWiWi##.#### .... # #.#..# ##########. #....####.##.## Wi#...##.......##########.#.####.#.#.##.......#.#....[...#.#####.#..####..##..####.#R# ##.#.#> #..............# #..#### #.##.#.#####.### #.##.##.##.#.# .# #.# #.......#.. # ###.########†########......##.#  #.#.##.#R.Wi3Wi#WiD##.#####...... # #.#..# ##########. #....####.......##.##..... #...##.......# #########.#####.#.#.##.......#.#.....[.....#.#####.#.R.####..##..# ####.#...# ##.#.#>##.......# #..##### #.##.#.#####.### #.###.##.##.#.# .# #.##.......#.. # ###.########†####### #......# #.# #.#.##.##.# . ####.#.##...WiyF.RWiWiHWiWiH...... # #.#..# ##########. #....####.......##.##..... #...##.......# ##########.#####.#.#.####.......#.#.....[......#.#####.#..R####..##..## ####.#....@....# ##.#.#># #.......# #..#### # #.##.#.#####.### #.## #.##.##.#.# .# #.##.......#.. # ###.########†####### #......# Wia  #.# #.#.##.####.# . ####.#.##....#.# ..## ...........RWi~3WiWi~# #.#..# ##########. #....####.......##.##..... #...##.......# ###########.#####.#.#.###.#.......#.#.....[.......#.#####.#...####..##..### ####.#...R.....# ##.#.#># #..........@...# #..#### # #.##.#.#####.### #.## #.##.##.#.# .# #.# #.......#.. .# ###.####Wi####†####### ## #......# #.# #.#.##.#####.# . ####.#.##.....#.# ..## ..........#.# ...#.#.##....#.RWi3WiWiT# #.#..# ##. #....## ###.##.##..... #..##.# ###.#.####.#.#.###.#.......#.#.....[.#.#####.#.........####..##..#####.#.........# ##.#.#># #.........R.@..# #..#### ## #.##.#.#####.### #.## ##.##.##.#.# #.# #.# #Wiy#.......#.. ..# ###.#### #####†# ### #......# ##.# #.#.##.##.# . ####.#.##.#.# ..## .#.# ...#.#.##....#..RWi%3WioWi0j ##########. #....#####.......##.##..... #........# ############.####.#.#.###.........#.#......[......#####.#.........####..##..#### .........# ##.#.#># ..........R...# #..#### ## #.##.#.#####@### #.## .##.##.#.# #.#  ......#.. ..# ###.#######†####### #### #...... #.##.#.##.####Wi n. ###......## ...........#.#.##....## ...####Wiu,Wi|Wi###.......##.##..... ........# ############.####.#.#.###.........#.#......[......#####.#.........####..##..#### ####.#.........# ##.#.#># Wik..........R...# #..#### ## #.##.#.#####.### #.## .# #@#  ......#.......# ###.#######†############ #...... #.##.#.##.####. ###......## ...........#.#.##....## ...####. #...........Wi{F.RWiWi;Wi!WiSYY........# ############.#.##.#.#.###.........#.#............[......#####.#.........####..##..#### .........# ##.#.#># ..............# #..#### ## #.##.#.#####R#### .##.##.#.#####.#  ......#......@# ###.#######†############ #...... #.##.#.##.####. ###......## ...........#.#.##....## ...####.Wi\ #...........##.##.#..##.####.##...RWisg3WinWir####.....  #..........# ###########.#.......####.#.#.###......#.#............[........#.#.........####..##..#######.#.........# ##.#.#>#  #...............#### #.##.#.#####.######.##.#.#####@# #.# .......#......R# ###.#######†############ #......#  #####Wi8 ####.#.##.## ......... ...#....#....#.##....#. #.............####Wi,WiAWi[   ##########. #....######.....  #..#.......# ###########.#.####.#.#.###......#.#............[........#.#####.#.........####..##..#######.#.........# ##.#.#>#  #..............# #..#### #####.##.#.#####.# #.# .......#......R# ###.#######†############ #......#  ##### ####.#.##.## ......... ...#....#....#.##....# _You swap places with Zulima.R.Wi_ Wi 7 # #.#..#  ##########. #....#######.##.....  #...##.......# #### #########.#.......####.#.#.### #.......#.#............[......... #.#####.#.........####..##..#########.#.........# ##.#.#>#  #............@.# #..#### # # #.##.#.#####.### #.##. #.##.##.#.#####R# #.# #. #.......#.......# ###.#### #. ####†############ #......# #.Wib #.#  #.#.##.######.# . ####.#.###.# ..## ...........# ...#.#.##....#.......R.Wi 3Wi Wi=  ......  # #.#..#  ##########. #....#######.##.....  #...##.......# ##### ########.#.......####.#.#.### .......#.#............[.......... .#####.#.........####..##..#####.####.#........@# ##.#.#># #.  #..............# #..#### #  #.##.#.#####R### #.##. .##.##.#.#####.# #.# #. .......#.......# ###.#### #. ###†############ #......# #.#.#  #.#.##.######.# .WiA [40m ####.#.###.# ..## ..........R.WiJ 3WiU Wiļ N##.##### ...... # #.#..#  ##########. #....######.....  #..#.......# ##### ########.#.####.#.#.### .......#.#............[......... .#........@####..##..#######.#.........# ##.#.#># ...........R..#### ##  #####.#### .##.##.#.#####.# #.# .......#.......# ###.### ###†############ #......#  ##### ####.#.##Wi MR.Wi Wi Wi WiU ##.##### ......  # #.#..#  ##########. #....#######.##.....  #...##.......# ###### #######.#.......####.#.#.###....<.....#.#.......@....[..........# #####.#.........####..##..#####.#####.#........R# ##.#.#># #.##..............# #..#### ##.#  #.##.#.#####.### #.##. ##.##.#.#####.# #.# #. ......#.......# ###.#### #. ##†############ #......# iZ 4m#.#.#  #.#.##.#####R.Wit` Wi ##.##### ...... # #.#..# ##########. #....## ###.......##.##..... #..##.# #.#.####.#.#.###....<..#.#........@...[.#Wi .#........R####..##..#####.# ####.#.........# ##.#.#># #.# #..............# #..#### ##.# #.##.#.#####.### #.## #...# #.##.#.#####.# #.# #...# .....#.......# ###.#### #...# #†#### #......# #...# #.# #.#.##.#####...#R.WiK 3Wi WiV ##.##### ...... # #.#..# ##########. #....## ###.......##.##..... #...##.......# #..#.####.#.#.###....<..#.#.......R.@..[.##..#.........####..##..#####.# .#.........# ##.#.#># #.# ..............# #..# .##.#.#####.### #.## .##.#.#####.# #.# #...# .# #.#.##.#####...#iY ;38H.RWi ^ WiL ##.##### ......# #.#..# #. #....## ###.......##.##..... ##.........##.......# #..#.####.#.#.###....<..#.#........R.@.[.##..#.........####..##..#####.# #.#.........# ##.#.#># #.# .........# #. ##.#.#####.### #.# ##.#.#####.# #.# #...# Wi # #.#.##.#####...#.RWi 3Wi0 WiF  .# ##.##### ....... # #.#..#  ##########. #....##. ###.......##.##....... ##  #.........##.......# ####### ###.#.......####@#.#.###....<.. ..#.#.........R..[..........##... #.#.........####..##..#####.# ## #.#.........# ##.#.#># #.# ............# #..#### ##.##.#.#####.### #.## #...# #.#.#####.#iK 49m #.#  ..#.......# ###.############# #......# #...#Wi_R  oo   orc (wandering)You encounter an orc. It is wielding a +0 short sword.Wi[ &-Wi^ /80.0 (65.0)Wia G.RWih F, ally target)Wil M-1.0 (66 _Wit Wi| Wi_ .# ##.#####o  .......  # #.#..#  #. #....##.  #.##.......  #.......# #@#< ..#.#..........R.[...... #.#.........####..##..#####.# #.#.........# ##.#.#># #.# ............# #..#### ##.## .### #.## #...# .# #.# #...# .# ###.#### #...#   #...# Wi .# ##.#####o  .......  # #.#..#  #. #....##.  #.##.......  #.......# #@#<.#.#..........R.[.......#.........####..##..#####.# .#.........# ##.#.#>#  ............# #..#### .### #.## #...# .# #.# #...# .# Wi###.####   Wi[ _An orc is nearby!Wie#.. #.# ##.#####o ....... # #.#..#  ##########. #....##.#  #####.##.......# ###  #...##...@...# ####### ##.#.......####.#.#.###....<....# .#.#..........R.[..........##... .#.........####..##..#####.# ### .#.........# ##.#.#># #.# ...........# #..#### ##.## .#.#####.### #.## #...# o 2 orcs (wandering, 1 ally target) .#.#####.# #.#  .#.......#iiC;49m ###.###Wix.Wi|R..oWi1 oYou encounter an orc. It is wielding a +0 whip.WiX1 wandering, 1 distracted, 1 …)Wiˏ12.0 (1.0)Wi]Wio _You encounter an orc. It is wielding a +0 club.Wi* #.. #.# o ##.#####o ....... # #.#..# #. #....##.# ###.##.##.# # #.##.# #. #.#.####R#.#.###....<....# #.#....[..........##...# #.####..##..## #.# ##.#.#>## #..#### ##.## #.#####.### #.## #...# #.#####.# #im/ R37m. R.Wi5 Wi8 &3WiuA WiD WiQh#.. #.# ###.#####o ........ # #.#..#  ##########. #....##.#  ###.##..@....# ##### ...##...R...#########...... .#.Wi UW####.#.#.###....<....# # .#....[..........##...# # .####..##..#####.# ### ## ##.#.#># #.# # .........# #..#### ##.## # .#####.### #.##...# # .#####.# #.# #...# #oR.WieY2oWiaoooo 2 orcs (1 ally target)Wi>e74SandblastWiKkWiKnWi& t )The blast of sand hits the orc!WiN ##   orc (WiYw 9R.Wi{ .o oYou kill the orc!o.Wi Q.RWiƉ ..o   orc warrioro   orc (ally target)Wi c2--=5.5 (1.5 Wim Wi w _You encounter an orc warrior. It is wielding a +0 mace.WiM )Zulima avoids your attack. The blast of sand hits the orc!Wi>S=#Wi3E.RWiU.oWiF(ally target)Wib1---7.0WiAWiG _You kill the orc!Wi ## Zulima avoids your attack. The blast of sand hits the orc warrior.Wi  .RThe orc warrior is moderately wounded.The orc warrior hits Zulima but does no damage.  Zulima barely misses the orc warrior.Wiϰa0--8.5WiGWi A _The orc warrior hits Zulima with a +0 mace.WioJ k ####Zulima avoids your attack.Wi .Ro. The blast of sand misses the orc warrior.Zulima hits the orc warrior but does no damage.Wi K-=90.0Wi W _The orc warrior hits Zulima with a +0 mace!WiR ##Zulima avoids your attack. The blast of sand hits the orc warrior.WiiTXo!The blast of sand hits the orc warrior.  The orc warrior is moderately wounded.blocks the orc warrior's attack.  Zulima hits the orc warriorflail.  The orc warrior hits Zulima with a +0 mace.Wih_.Ro   orc wizard (wandering)Wic_19--1.5WiKhWipx _You encounter an orc wizard. It is wielding a +0 dagger.Wi(. ## Zulima avoids your attack. The blast of sand hits the orc warrior!Wiٹ )oThe orc warrior is severely wounded.WiW o.R oZulima hits the orc warrior with a +0 flail.8---3.0WicWi= _Zulima blocks the orc warrior's attack.Wi3  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.WiL  Nitant the Geomancer  Gargoyle of Hepliaklqana ***... #.. Health: 57/57 ======================== #.# o  Magic: 15/23 ===============--------- ###.#####o  AC: 14Str: 12 ......).  EV: 11Int: 23 # #.#.o# SH: 5Dex: 10  ##########. #....##.#  XL: 11 Next:  3% Place: Dungeon:9 ##.......##.##..@*Ro.# ##### Noise: =--------  Time: 10093.0 (0.0) .........##.......#########...... k) +4 hammer of Kismet {holy, rCorr Int+3 izP4m.#.......####.#.#.###....<....# # Cast: Sandblast .#............[..........##...# # .........####..##..#####.# ### # .........# ##.#.#># #.# # R   Zulima the knight .........# #..#### ##.## # o   orc warrior (ally target) .#####.### #.## #...# # o   orc wizard .#####.# #.# #...# #Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (almostdead, ally target, 75% to hit)Wi]e #oWi #.RYou can't see that place.Wia q # *Wi"o#Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)WiT  Nitant the Geomancer  Gargoyle of Hepliaklqana ***... #.. Health: 57/57 ======================== #.# o  Magic: 15/23 ===============---------WiV ###.#####o  AC: 14Str: 12 ......).  EV: 11Int: 23 # #.#.)# SH: 5Dex: 10  ##########. #....##.#  XL: 11 Next:  3% Place: Dungeon:9 ##.......##.##..@.Ro.# ##### Noise: =--------  Time: 10093.0 (0.0) .........##.......#########...... k) +4 hammer of Kismet {holy, rCorr Int+3 .#.......####.#.#.###....<....# # Cast: Sandblast .#............[..........##...# # .........####..##..#####.# ### # .........# ##.#.#># #.# # Ri9 49m   Zulima the knight .........# #..#### ##.## # o   orc warrior (ally target) .#####.### #.## #...# # o   orc wizard .#####.# #.# #...# #Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The stone arrow hits the orc wizard!!WiQ #.. #.# o  #    # Wi   #...`##.# # #.###<....# . ## ###  ##.#.#># #.#  #..#### ##.##  #.## #...#  #.# #...# Wim .  You kill the orc wizard!You hear a shout!  Zulima blocks the orc warrior's attack.4==4.0 (1WiDyX _Zulima hits the orc warrior with a +0 flail.Wi/ )Zulima avoids your attack. The blast of sand hits the orc warrior!Wi ?##Wi9 1oWi> R))oWiH .o   orc (ally target)Wi%T =5--5.5 (1.5 Wi[ Wi` O _You kill the orc warrior!Wi z )Zulima avoids your attack. The blast of sand hits the orc!WiP@#Wi+RWiWi4---7.0SandblastWiA Wim$G _You kill the orc!Widz Wi~ Wi WiB Wiӓ Wi Wi Wi© Wiɯ Wi5 WiV Wi WiR Wi5 F5=Wi Wi3 ,Wi Wi ,WiE Wi ,Wi Wi O=Wi0 WiG N Wi7O Wi[ c6=Wi-d Wim ,Wiu Wi BWi ,Wi Wi( Wi] 9=Wi WiX Wi M7=Wi Wim Wid WiF Wi Wi Wi Wi Wiy Wi Wi7Wi 9=WiOWi(,Wik7WiBWiGD8=WiGLWiW,Wi"`Wim,WivWi,Wi*WiWi9=WiΛWi'WiK9=WiWipWigWiWi,WiWiW,Wi WiO=WiV Wi+,Wi6Wi"WiL20=Wi!WiG.Wi2Wi8WiF,WiPWi\,WimfWirWiUv2=WiR|WiɇWiD1=WiWi&,Wi4Wi׳,WiнWih,WiWiO=Wi4WiXWiWiWiWi K2=WiWi?,WiQWiZ,Wi}cWi2pWi)tWiE=3==WieH#..  #.# ###.#####o ......). # #.#.)# ########. #...@##.#  ###.##..R.)).# ##### .##.......#########...... #.####.#.#.###....<....# # #....[..........##...# #.####..##..#####.# ### #.# ##.#.#># #.# #. ........# #..#### ##.## #. #####.### #.##.Wi{O..# #.Wi . .?#.. ?.? #.# ..####.#####.##.>#.......).....# # #.#.@# #########. #....##.# ##.##..R.)).# ##### .#.......#########......####.#.#.###....<.# #.....[..........##...###..##..#####.# ###Wi6##.#.#># #.# .........#### ##.# _You swap places with Zulima.Wiǹ6-146.0 (49.0)WiMR.WiWiF-7.0 (50Wi~Wi2 _Found an escape hatch in the floor.Wil _Items here: )) [[ †.Wi(.WiWi"WiF L . .?#.. ?.? #.# .. ###.#####.##.>#......@).....# #.##.#.)##.##..#########. #...R## ###....)).# ##### .Wi5K .......#########......####.#.#.###....<.# #.....[..........##...###..##..#####.# #####.#.#># #.# R.WiU WiZ $ _Wigb Wi ....?.#.. ?.? #.# .. ####.#####.##.>.#.......@.....# #.##.#.R##.##.. #....##.# ##.......# .####.#.#.###....<....# # ....[..........##...# #.####..##..#####.# ### #.## ##.#.#># #.# #.#Wi0 P==Wi Wi $  Things that are here:Wie G ...............#...?.#.. ..?.? #.# ... .####.#####.##.>.##.......)@....# #.##.#.R##.##...#Wi j . #....##.# ###.##....)).###.......########.#.#.###....<....# #.[....##...# #.####..##..#####.# ### #.#  a +0 whip; a +0 scale mail; an orc corpseR)Wiw Wiz $ _WiA Wi y...... ...... ...... ##...?.. #.. ...?.? .Wi #.# #... ..####.#####.##.>.# #.......R.@...# #.##.#.)##.##...# . #....##.# ## ##.##..##.......######.#.#.###....<....# #.[.##...# #.####..##..#####.# ### #.## ##.#.#># #.# #.# #)RWiM 3Wi Wiu ,#######..... ....... ###...?... ...?.?WiKz  #.# #........###.#####@##.>.#......)R....#  #.##.#.)##.##... #######. #....##.# #####....)).# #####.......#########...... ####.#.#.###....<.####.....[..........##...# #....###..##..#####.# ### #.##Wi2 ,WiS Wi5 ##########.##.# #.......#.######...?...##........?.?...# #.# #.@......#####.#####.##.>.####.......)R....#.#  #.##.#.)##.##...# ######. #....##.# #####.##....)).# ##### ##.......#########......####.#.#.###....<....# ######....[..........##...# #.....Wi MR.Wi5 3Wi5 Wia ######### #.# #.#  #.......# .######...?...# #........@.?...#  #.#####........# ####.#####R##.>.####.......).....#.#  #.##.#.)##.##...# #####. #....##.# #### ##.##....)).# #######.......#########......####.#.#.###....<....# #######R.Wi Wi Wi Wi WiH Wi Wif/ C # #.# #.# #.# .######...?...# #..@?...# Wi3 6#.#####.R......# ####.#####.##.>.### #.......).....#.##.##.#.)##.##...#. #....##.###### ##.##.. ####.#.#.###....<....# # _j - 4 scrolls labelled TECIKHL BEWE (gained 1)R.WidS IWiQ # #.# #.# #.# .######...?...# #.R.@...# #.#####........# ####.#####.##.>.###  #.##.#.)##.##...#. #....##.###### ##.#Wiy ...... # .####.#.#.###....<....# #.RWi& 3Wi Wi* ,Wi Wicm ####### #.... .######...........R. #.#####........###.#####.##.>###......).....# Wi\g% #.##.#.)##.##... ###. #....##.########....)).# #####.......#########...... _t - 4 scrolls of teleportation (gained 1)WiqWitWiBWiWi-59.0 (12Wi-60.0 (13WiWi3e _u - a scroll labelled OXTUISTRO CYNLIWik\.R....)..Wi_Wi5eWi|^######### #.......# #.# #.#.######...R...##.......# #.#####........#####.#####.##.>.### #.......).....#.# #.##.#.)##.##...# ####. #....##.###### ..##.##....)).# ##### ..##.......#########...... ..####.#.#.###....<....# #######Wi WiWiWi^  # #.# #.# #.# .######...R...# #.....# #.#####.# ####.#####.##.>.### #.).....#.# #.##.#.)##.##...##. #....##.######.##.##....)).# ##### ...##.#.......####.#.#.###....<....# _You swap places with Zulima.WibQ.RWiHi3Wi!sWi # #.# #.# #.# .######.......# #.R....# #.#####.# ####.#####.##.>.###  #.).....#.# #.##.#.)##.##..##. #....##.######.##.##....)).# #####.##.#########.......####.#.#.###....<....# WiER.WiWiWiWiIX ## #.# #.# #.##.######.......# #.R.....# #.#####.# ####.#####.##.>.### #.).....#.# #.##.#.)##.##...##. #....##.######.##.##....)).# #####.##.#########.......####.#.#.###....<....# R.Wia3WijWil{ ######### #.......# #.......# #.......# #.######.......# #.R......# #.#####.# ####.#####.##.>.### #.).....#.# #.##.#.)##.##...#Wi#. #....##.###### ......##.##....)).# #####.##.#########.......####.#.#.###....<....# R.Wi3WiWiL ######### #.......# #.......# #.......# #.######.......# #....@.R.......# #.#####.# ####.#####.##.>.### #.).....#.# #.##.#.)##.##...##. #....##.######.##.##....)).# #####.##.#########.......####.#.#.###....<....# WivQER.WiW3Wi _Wi # #.# #.......# #.......# #.######.......# #...@.R........# #.#####.# ####.#####.##.>.### #.).....#.#  #.##.#.)##.##...##. #....##.###### #.##.##....)).# ##### .##.#...... #.####.#.#.###....<....# WiER.Wi 3WiWiQM # #.# #.## #.......# #.######.......# #..@.R.........# #.#####.# ####.#####.##.>.###  #.).....#.#  #.##.#.)##.##...#  #. #....##.###### ##.##.##....)).# ##### .##.#...... .#.####.#.#.###....<....# R.WiUWiYWibWi...... ##. #.##. #.# #. #.# #.######.......# #.@.R..........# #.#####.# ####.#####.##.>.### #.......).....#.#WiSZ #.##.#.)##.##...# #. #....##.#######.##.##....)).# #.##.......# #.#.####.#.#.###....<....#R.WiU3WizWia J ... ... ... # #.# #.# #.# #.# #.# #.# #.######.......# #@.R.....# #.#####.# ####.#####.##.>.### #.......).....#.# #.##.#.)##.##...# #. #....##.######  ###.##.##....)).#  #.##.......# ##.#.####.#.#.###....<....#Wi2f ER.Wi'o WiOs WiT| Win P####. ... ######## #....######.....R........ #.#####........###.#####.##.>###......).....# #.##.#.)##.##... ##########. #....##.##########....)).# ###  #.........#########....Wi; 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It is wielding a +0 dagger, wearing a +0 robeof fire resistance and wearing a ring of resist corrosion.Wi /SandblastWi &73Wi I4.0 (14 _Wi Wi Wiϩ ##KThe blast of sand hits the kobold geomancer.  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_Why would you want to do that? _You swap places with Zulima.Wi;T WiWiWiWi4Wi1WiG_ _Partly explored, can't reach some places.Wi֪Wiͷ0Level 9 of the Dungeon <<<<>>>>>^_(Press ? for help)#.##.##.#.#####.### #.## #...# #.....##.#...##.########.##.##.#.#####.# #.##...# ###.#####.##..[.......##.......#.......# ###.#### #...##....##.#####.#####.#####÷############ #......# #...# ####.......#####.# #.##.# #.....## #.#.##.#####...######.......##.......# #.##.# #....#.####.#.##..............#.##............## ##.##### #.# #...###......................÷......#.........# #>.....# #.# #....#.#.##....#..............#.##.....#......# #.#.##.# WiϽ##.# #......#.##....#..####...######.)......#......# #.#.##.# #..# ###.#.............####...## ###........###### #.#.##.# #.###.##.#..##.####.##......# ###..###.####.#.##.# #.##.......##......##.#....# #......#.##.#@##.# #.# ##########<......#######.#....# #.#..#.#.##..R...# #.# #.......#####.#### #.##...### #.#......# ############.#### #.# #.#.....#####.##........# #.#.##.####≈≈≈≈≈≈≈≈≈≈≈≈~# #.###.#...........##........# #.#.......≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# #........##.############# #........###.<.....~~##############≈≈#  #####.#####.# #.....# ##............###..~#############  #≈≈# #.#####.# #.###.# ##..#.#..####.# #..##.#.#.#.#.#.### ≈WiLa#  #.......# #.###.####.#......# #.# #..##.#.#.#.#.#.#.###§§  ######### #.#.......###.....# #.# #..#)))....).......###§# #.#.#.####.#..########.###..').))........÷.._#  #.#....# ##.#.#####.........#...............##Wi [>@Wi  #.# #.......#####.#### #.##...### #.#......# ######.#### #.# #.#.....#####.# #........# #.#.##.####≈≈≈≈≈≈≈≈≈≈≈≈~#  #.###....# #........# #.#.......≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  #........##.############# #........###.<.....~~##############≈≈# #####.#####.# #.....# ##............###..~#############  #≈≈# #.#####.# #.###.# ##..#.#..####.# #..##.#.#.#.#.#.### ≈≈#  #.......# #.###.####.## #.# #..##.#.#.#.#.#.#.###§§  ######### #.#.......###.....# #.# #..#)))....).......###§# #.#.#.####.#..##.###..').))........÷.._#  #.#....# ##.#.#####.........#...Wi ............##  #.....## .##.##.##...##.#)#.#.#.#.#.##  #####.# #.......##.##.##...##.#.#.#.#.#.###  #.# #.......##.##..#...~#############  #.# #.......##.###.#.#.~~#   ####.#####.......#...≈   #......##..>....##.......####   #.##.#.###.###.#.#     #.##.#.###########.##..#.# #....#.# #.##.##.# ##..###.# #....>..# #.....#.#### ####.####......##.## ........#.####.......#Wib^>>Wi=G#########.#.......####.#.#.###....<....###########.###.......#.#............[..........##...# #.....##.#^## #.##WiU####..##..#####.###### #.###.#.###.##### #.#####.#.........# ##.#.#># #.# #.# #..## ##....# #.##..............# #..#### ##.## #.###.###.# #.##.##.#.#####.### #.## #...# #.....##.#...##.####### #.##.##.#.#####.# #.# #...# ###.#####.##..[.......# #.......#.......# ###.#### #...# #....##.#####.#####.# ####÷############ #......# #...# ####.......#####.# #.# #.# #.....####.#####...######## #.# #.# #....#.####.#.##.......#.##............## ##.######.# #...###...............÷......#.........# #>.....##.#i;49m #....#.#.##....#.......#.##.....#......# #.#.##.###.# #......#.##....#..####...######.)......#......# #.#.##.##..# ###.#.............####...## ###........###### #.#.##.##.###.##.#..##.####.##......# ###..###.### #.#.##.##.##.......##......##.#....# #......#.# #.#@##.##.# ##########<......#######.#....# #.#..#.#.##..R...##.# #.......#####.#### #.##...### #.#......# ############.#####.# #.#.....#####.# #........# #.#.##.####≈≈≈≈≈≈≈≈≈≈≈≈~# #.###.#...........# #........# #.#.......≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# #........##.############# #........###.<.....~~##############≈≈# #####.#####.## ##.....##..~#############  #≈≈#Wid Wiu ....#####.# #.#  Nitant the Geomancer .##.......# #.#  Gargoyle of Hepliaklqana ***... .........## ##.#####   Health: 57/57 ======================== .........# #>.....#   Magic: 23/23 ======================== ..#......# #.#.##.#   AC: 14Str: 12 ..#......# #.#.##.#   EV: 11Int: 23 ....###### #.#.##.#   SH: 5Dex: 10 #.####.#.##.#   XL: 11 Next:  7% Place: Wi p[39;49mDungeon:9 #.##.#@##.#   Noise: ---------  Time: 10451.1 (0.0) #.##..R...#   k) +4 hammer of Kismet {holy, rCorr Int+3 ..# ############.####   Cast: Sandblast ####≈≈≈≈≈≈≈≈≈≈≈≈~# ...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# .~~##############≈≈#  R   Zulima the knight .~############# #≈≈#  .##.#.#.#.#.#.### ≈≈#  .##.#.#.#.#.#.#.###§§  _Moving in this stuff is going to be slow. _Partly explored, can't reach some places. _Why would you want to do that? _Why would you want to do that? _You swap places with Zulima. _Partly explored, can't reach some places.Wi Wi n _Wi& Wi* XWi6 Wi; XWiA WiNF XWi/b Wik ,WiIw XWi8~ ,Wi+ BWi! ,Wi ,WiH Wi Wi Wi: BWi Wik XWi XWi Wi ,Wi BWi ,Wi> BWio nWi Wi< BWi Wi nWi: Wij vWi ,Wi Wi7 ,Wi ,WiE Wi ,Wi BWi Wi Wi BWi' Wi Wi BWi Wi< Wi BWi Wi BWi ,Wi' WiS+ ,Wi/ Wi3 Wie7 BWi; Wi\C XWiLH WiEL ,WiO ,Wi%T WiX ,Wi] ,Wia ,Wi } #.......).....#.# #.#. #.##.#.)##.##...# #.#. #########.##....##.###### #...##.##....)).# ########......##.......#########......<.WitC .....####.#.#.###....<....#####........[..........##...# #.. .......####..##.R#####.###### #.# .......# ##.#.#@# #.# #.#503.1 (52.0) .......# #..#### ##.## #.# ####.### #.## #...# #...# #.# #...# ###..# ###.#### #...# # ###### #......# #...# #### .....## #.#.##.#####...######... ....#.####.#.##..............#.## ...###......................÷....WiHK Wi;O $ _Partly explored, can't reach some placesWhy would you want to do that? _You swap places with Zulima. _Partly explored, can't reach some places. _There is a staircase to the Lair here.WiWiWiWi`N4.1 (1.0) _WiGWi8-Generating dungeon...o\\/o/ building the Dungeon \o\Wi< /o/Wi|P< \o\Wi&< /o/Wi< \o\WiO<< /o/WiZtbuilding the Lair of Beasts \o\Wi}WixJNitant the GeomancerGargoyle of Hepliaklqana ***...Health: 57/57 ========================Magic: 23/23 ========================AC: 14Str: 12EV: 11Int: 23SH: 5Wi}Dex: 10XL: 11 Next:  7% Place: Lair:1Noise: ---------  Time: 10504.1 (1.0)k) +4 hammer of Kismet {holy, rCorr Int+3 Cast: Sandblast _Why would you want to do that? _Why would you want to do that? _You swap places with Zulima. _Partly explored, can't reach some places. _There is a staircase to the Lair here.  You climb downwards. Welcome to the Lair of Beasts!WiΨd  #...?.YY..  ##........  P.......##  #.....#..  #.......  ##.....#  #......#  #..@..#  #..R.......  #P......##.#  ##......#  #......#  #.......R   Zulima the knight  #......##YY 2 yaks (asleep)  #.......  Wi/ 5.6 (2.5 _You swap places with Zulima. _Partly explored, can't reach some places. _There is a staircase to the Lair here.  You climb downwards. Welcome to the Lair of Beasts! _You encounter 2 yaks.Found a scroll labelled NAME YSUSE. _There is a staircase back to the Dungeon here.Wi  #######.#.# ...?.YY. ##.  #P.......### #.....#... Wi....... ##  #....@.#  ##..<..#  ..R.......  #P......##.# # #......#  #.  #......## #.......R.WiJ, 1 ally target)Wi|+6.6 (1.0 Wi _WigWiUWi, #########.#.# #...?.YY..#. #P.......#####..... ......##....##..R..#  #....P#.###.##WiBR<Wi<7Wi[Wi     ####  #######.#.#  #...?.YY...  ##........Y. P.......####  #.....#.....  #..@........  ##.....#....  #...R..# . #..<..#  #..........  #P......##.# #......#Y 3 yaks (asleep, 1 ally target)  ##  #.......R.Wi<Wi78SandblastWiWi T _You encounter a yak.Wip\  #########.#.# #...?.YY..#.Y. #P.......#####.... #...........##...R.#.........# ...##..<..# # #....#P#.###R.WibWif&9WikWixnWi  Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wiu   Nitant the Geomancer  Gargoyle of Hepliaklqana ***...  Health: 57/57 ======================== ####  Magic: 19/23 ===================----- #######*#.#  AC: 14Str: 12 #...?.YY...  EV: 11Int: 23 ##....*...Y.  SH: 5Dex: 10 #P...*...####  XL: 11 Next:  7% Place: Lair:1WiU  #..@..#.....  Noise: ---------  Time: 10509.6 (0.0) #...R.......  k) +4 hammer of Kismet {holy, rCorr Int+3  ##.....#....  Cast: Sandblast #......# ...  ##..<..# #  #..........  R   Zulima the knight #P......##.#  YYY 3 yaks (asleep, 1 ally target) ##......#  #......# _You encounter a yak.Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (asleep, ally target, 100% to hit)WijtWi~ Nitant the Geomancer  Gargoyle of Hepliaklqana ***...  Health: 57/57 ========================  ####Magic: 23/23 ========================  #######.#.#AC: 14Str: 12  #...?.YY...EV: 11Int: 23  ##........Y.SH: 5Dex: 10  #P.......####XL: 11 Next:  7% Place: Lair:1  #..@..#.....Noise: ---------  Time: 10509.6 (0.0)  #...R.......k) +4 hammer of Kismet {holy, rCorr Int+3  ##.....#....Cast: Sandblast  #......# ...  Wi[##..<..# #  #..........R   Zulima the knight  #P......##.#YYY 3 yaks (asleep, 1 ally target)  ##......#  #......#Casting: Sandblast (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (asleep, ally target, 100% to hit)  Okay, then.Wi4WiWi. _WiE   #########.#.# #...?.YY..#.Y. #P..@....######.....# #...R.......##.#......# ...##..<..# ## #....#P#.##R.10.6 (1 _WiS Wi         ####  #######.#.#  #...?.YY...  ##..Y.  #P.......#### #....R#.....  #...........  ##.....#.... Wi  #......# ... ##..<..# ##  #..........  #P......##.#R.Wi Wi$ &1Wi) Wi. WiG  #########.#.# #.@.?.YY..##........Y. P.....R.######.. ......#.......#....##..<..# ### #....WiR.Y.WiߖmY2 asleep, 1 ally target)Wiš&2WiWiWi  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wi{   Nitant the Geomancer  Gargoyle of Hepliaklqana ***...  Health: 57/57 ========================Wi<   Magic: 19/23 ===================-----  AC: 14Str: 12  EV: 11Int: 23 ####  SH: 5Dex: 10 #######.#.#  XL: 11 Next:  7% Place: Lair:1 #.@***YY**.  Noise: ---------  Time: 10512.6 (0.0) ##.....R.Y..  k) +4 hammer of Kismet {holy, rCorr Int+3  #P.......####  Cast: Sandblast ##.....#.....  #...........  ##.....#....  R   Zulima the knight #......#....  YYY 3 yaks (2 asleepWi , 1 ally target) ##..<..# ###  #.......... _Okay, then.Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (asleep, ally target, 100% to hit)Wi   Nitant the Geomancer  Gargoyle of Hepliaklqana ***...  Health: 57/57 ========================  Magic: 19/23 ===================-----  AC: 14Str: 12 Wi_ EV: 11Int: 23 ####  SH: 5Dex: 10 #######.#.#  XL: 11 Next:  7% Place: Lair:1 #.@☼*.YY...  Noise: ---------  Time: 10512.6 (0.0) ##.....R.Y..  k) +4 hammer of Kismet {holy, rCorr Int+3  #P.......####  Cast: Sandblast ##.....#.....  #...........  ##.....#....  R   Zulima the knight #......#....  YYY 3 yaks (2 asleep, 1 ally target) ##..<..# ###  #.......... _Okay, then.Casting: Brom's Barrelling Boulder (safe; 1% rWiisk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (asleep, ally target, 100% to hit)Y.Y.Wi^?Wi####  #######.#.#  #.@○*Y.Y...  ##.....RY...  #P.......####  ##.....#... #......... ##.....#....  #......#.... YY ##..<..# ###*   boulder (minion, rolling) #..........  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (asleep, ally target, 100% to hit)  You send a boulder barrelling forward! Zulima hitWi Os the yak with a +0 flail!===3.6 (1Wi{$:○Wi(& _The yak bellows!Wi ☼*Your boulder barrels into the yak!Wi ○*The yak is heavily wounded.Zulima blocks the yak's attack. The yak gores your boulder.  Your boulder barrels into the yak!Wi 6YWi q○°2 Wi Y4SandblastWi 9°Wi \ _The yak is severely wounded.Wi% .Your boulder barrels into the yak!☼*WiWi*l ☼*You kill the yak! .Zulima hits the yak with a +0 flail! The yak closely misses Zulima..YWi°○.Y○ 2 yaks (1WiI9---5SandblastWiti°○.Y○Wi5J _Your boulder is abraded by the wall and falls apart.Wi  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wifd   Nitant the Geomancer  Gargoyle of Hepliaklqana ***...  Health: 57/57 ========================  Magic: 15/23 ===============---------  AC: 14Str: 12Wih   EV: 11Int: 23 ####  SH: 5Dex: 10 #######.#.#  XL: 11 Next:  9% Place: Lair:1 #.@***Y***.  Noise: ---------  Time: 10515.6 (0.0) ##.....RY...  k) +4 hammer of Kismet {holy, rCorr Int+3  #P.......####  Cast: Sandblast ##.....#.....  #...........  ##.....#....  R   Zulima the knight #......#....  YY 2 yaks (1 ally target) ##..<..# ###  #.......... _Your boulder is abraded by the wall and falls apart.  Casting: Brom's Barrelling Boulder ijl l0m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (sparse dust, 100% to hit)Wi(  Nitant the Geomancer  Gargoyle of Hepliaklqana ***...  Health: 57/57 ========================  Magic: 15/23 ===============---------  AC: 14Str: 12  EV: 11Int: 23 ####  SH: 5Dex: 10 Wi#######.#.#  XL: 11 Next:  9% Place: Lair:1 #.@○*.Y○...  Noise: ---------  Time: 10515.6 (0.0) ##.....RY...  k) +4 hammer of Kismet {holy, rCorr Int+3  #P.......####  Cast: Sandblast ##.....#.....  #...........  ##.....#....  R   Zulima the knight #......#....  YY 2 yaks (1 ally target) ##..<..# ###  #.......... _Your boulder is abraded by the wall and falls apart.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, DirWi - move targetAim: a yak (sparse dust, 100% to hit)Y○  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (sparse dust, 100% to hit)  You send a boulder barrelling forward! Zulima barely misses the yak.Wi%P####  #######.#.#  #.@ Wi# ##.....RY...  #P.......####  ##.....#... #......... ##.....#....  #......#....  ##..<..# ### *   boulder (minion, rolling) ===6.6 (1Wi p○*Y○*Wi:+ _The yak gores Zulima.WiH ☼*Your boulder barrels into the yak. ○*The yak is lightly wounded.  The yak gores your boulder but does no damage.  Your boulder barrels into the yak! °○○*Y*  The yak is moderately wounded.Wi[6=---7Sandblast _The yak gores your boulder.Wi2 ○*Your boulder barrels into the yak!Wi>  The yak is severely wounded.Zulima hits the yak with a +0 flail! The yak gores Zulima.  Your boulder barrels into the yak!WiAD☼* .You kill the yak!WiJ.○°○○   yakWisOY11---8WiY` _Your boulder is abraded by the wall and falls apart.Wiq        ####  #.#.#  #..@○°○○...  ##.....RY...  #P.####  ##.....#..... #........ ##.....#....  #......#....  # Wiy } †Zulima hits the yak with a +0 flail!Wi' Q°.°Wi .39Wi 9°Wi\ C _The yak dies!Wi7       ####  #.#.# #...@.°○. ##.....R†. #P.####  ##.....#..... #..... ##.....#... #......#.... ##..<..# #### Wie.°20Wi 9°WiGR..=1.6 (2WiWi?` _v - a scroll labelled NAME YSUSEWiF      #### Wi:#######.#.##. #....R....... ##....@.† #P.####+ ##.....#.....  ............ ##.....#. #......#. ##..<..# #### .......... #P......##.#Wi8 WiO +2.6 (1WiWWiWiq! (###########.#.##.....R......##......†#P.####+#.....#...... .......##..#....Wi% #..<..# #### #..........#P##.##.#.RWif, WiS0 V7=3WiL5 Wi8 Wi]Wi Wi-WiZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)WiIWi5P _Wi@BWim _Ancestor HP restored.Wie=Wiw8=Wi,Wi0BWi:WiEBWiWe=Wib,WiiWi9oa9=Wi tWi/XWicWiWiBWiWi9=WiFWiWi.E20=WiWiWiWiWi7,WiWiWiWiWiL Wi 9=WiWiMWiWi$Wi6w1=Wi>WiCWiHWihNWiRWiWWi[_WidWiiWiHWiŅ9=WiҊWi8WiWiWia2=WiخWi,Wi}Win,Wi?Wi,Wi>WiWiD9=WiWib3==WiHWihk         ####  #######.#.##.# ........ ##....R@†...... #P.......####+# ##.....#......  #............ ##.... #......#...... ##..<..#+####.# Wi*q#.......... .. #P.##.# _Magic restored.Wi*v3Wi|Wi7 #####  #######.#.##.## #......@. ##....R.†....... #P.......####+#. ##.....#...... #............ ##.......  Wi#......#....... ##..<..#+####.# #.... ..R.Wi!3WiWi-c##### #.#.##.##.....R.##......†.?#P.......####+#.##.....#......#......##.....#....... #......#.......##..<..#+###Wihs#.# .RWi|n3WitWi4##### #.#.##.##......R.##......†.?.#P.......####+#.##.....#...... .#............##.....#....... #......#.##..<..#+ WiF.RWiWi:==WiWiL##### ##.#.##.##.......R.##......†.?.#P.......####+#.##.....#...... ..#............ .##.....#. #......##..<. WiQF.RWiY3Wi_WiD;##### ## #.#.##.##........R.##......†.?.#P.......####+#.##.....#...... .#..... ..##.....#. ## WiF.RWi?3WiWir5######## #.#.##.######.#.........R.##......†.?.#P.......####+#.Wih9[##.....#...... #.#..... ..##.....#. ## .RWiAWicEWiIWiǫ###############.#.##.######.##..........R........##......†.....@.?#P.......####+#...##.....#...... ............ .##.....#######......#. Wi9##..<..#+####.#.......... ..#P......##.#.RWi3WiLWi6Q######## Wi.<#.#.##.######.##.............##......†....R.@?.#P.......####+#.##.....#.......#.#... .##.....#....... .##......#....... .###..<..#+####.# ..#.... .# WiCF.RWi8SIWi[######## ##.#.##.######.##............. ##......†.....R.@. #P.......####+#. ##.....#.......#.#.....#. ##.....#.......#.# #......#.......#.# ##..<..#+####.#..  #.....# .RWipBWiI?p  ######## # #######.#.##.######.####...............†......R. P.......####+#.. #.....#.......#..............#.........#.......#.######## ......#.......#.# #..<..#+####.##...........# _m - 3 scrolls labelled NOLOIDIBOA (gained 1)Wi;FLR.WiCJ3WiPWi*# # .#.##.######.# ..............R. ......†......... .......####+#. .....#.......#. .....#. .....#.......#.#.#.......#.# ..<..#+####.##.. Wi F.RWi^3Wi:Wi?$ # ## .#.##.######.#.........R..†............####+#.#.......#..#.Wi) Q#.......#.#.#.......#.# . #.RWi&/ Wi3 WiN7 Wi e# ### .#.##.######.######P..........R..†............####+#.#.#..#.#.......#.#.WiS I#.#.# .. <..#+####.##.. ..#.RWi Wi WiH Wi ######## ### ###.#.##.######.######P# ..............R..........†...............####+#...#..............#.#.#.#########.#.# .#+####.##.. ............# ###Wi o.#.RWi 3Wi Wiz} ######## #### ##.#.##.######.######P## .........................†...........R ...####+#.......#.......Wi .#.##.#########.#.# .#+####.##.. .........# ####.# #.RWi Wi Wi Wi 6 ######## ### ## #.#.##.######.######P### ........................ .†.............####+#......R #.........#. ##.######## #.#.# . #+####.##.. .........# ..#####.# .## #.RWi  Wi WiNq  ####### ### ## .#.##.######.######P#### ........................ †............ .####+#........RF .#..#.######## .#.# . +####.##.. . .........# ...#### ##.# ...# # ...# F   cane toad (asleep) # ...# Wiz i  You encounter a cane toad.WiZ Wi ^.R74.6 (51.0)WiC G, ally target)WiƗ 35.6 (52 _Wiv Wis WiS ### ## #.##.######.######P# ............. .............. ####+#..#.R.Wi&rF.#.#.#.#.# #. ####.##.. ..# #...#.# #...#  #...#  ....# .RWiWi16.6 (1.0)WiWiWi ### ## .##.######.######P#####l+#.#.R......F.#.#.#.#.# #..##.. .# ##...# .# #...# #...# l   komodo dragon (asleep)....# F   cane toad (asleep, ally target)WiD.RWiWi<7Wi^ _You encounter a komodo dragon.WiAWiWi5Wiu _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Wi ### ### # Wi4*##.######.######P#####l#+#.#.R.....F.#.#.#.#.# #..##.. #.# ##...# # #...# #...# ....# .RWiWiA8Sandblast _WiBWi ###F  The blast of sand hits the cane toad!!WiP"F..R.F.RWiqWi d2--=80.1 (1.5 Wix _The cane toad is severely wounded.WiMb # Zulima avoids your attack. The blast of sand hits the cane toad.WiA  R The cane toad is almost dead.Zulima blocks the cane toad's attack.  Zulima hits the cane toad with a +0 flail.Wi k1---==1.6Wi Wi 2 _The cane toad stings Zulima!Wi †Zulima avoids your attack. The blast of sand hits the cane toad!!#WiHHR.Wi&G, ally target)Wi/ 0--8--3.1Sandblast _You kill the cane toad!Wi7Wi;m _Your Earth Magic skill increases to level 14!Wi# ### ### # #.######.######P#####l# .... #+#...#.WitvR.#.............†#.########. ...#.# #.##.. #............ .....# ##...#########...# #...#....#R.Wi?Wi{1=---4Wi0 _WiWiWi1V# ### ### # #######.######P#####l#.# .... +#..R#..#.............†#.########. ..#.# ##.. #............. ....# ##...######### #...#R.-5SandblastWihz # ### ### # # ######.######P#####l#.##WiU ;. ..R #..#..#.............†#.########..# ##.. #.............. ...# ##...#########. R.WiWi&6WiWim Wi  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wi  Nitant the Geomancer  Gargoyle of Hepliaklqana ***...  Health: 57/57 ========================  Magic: 18/23 ==================------  AC: 14Str: 12 # ### ### # #  EV: 11Int: 23 ######.######P#####l#.##  SH: 5Dex: 10 .................*R.....  XL: 11 Next: 18% Place: Lair:1 ................@.......  Noise: ---------  Time: 10586.1 (0.0) #.......................  k) +4 hammer of Kismet {holy, rCorr Int+3 .#......................  Cast: Sandblast .#.............†........ i93d.#.########............. .#.# #.............  R   Zulima the knight ##.. #..............  l   komodo dragon (asleep, ally target) ...# ##...#########.  #...# _Your Earth Magic skill increases to level 14!Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (asleep, ally target, 100% to hit)Wi Nitant the GeomancerGargoyle of Hepliaklqana ***...Health: 57/57 ========================Magic: 18/23 ==================------AC: 14Str: 12 # ### ### # #EV: 11Int: 23 ######.######P#####l#.##SH: 5Dex: 10 .................``.....XL: 11 Next: 18% Place: Lair:1 ................@.......Noise: ---------  Time: 10586.1 (0.0) #.......................Wi k) +4 hammer of Kismet {holy, rCorr Int+3 .#......................Cast: Sandblast .#.............†........ .#.########............. .#.##.............R   Zulima the knight ##.. #..............l   komodo dragon (ally target) ...# ##...#########.#...#Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (asleep, ally target, 100% to hit)  Zulima avoids your attack.  The stone arrow hits the komodo dragon!!  The komodo dragon is heavily wounded.Wic l.R : a komodo dragon (asleep, ally target, 100% to hit)  Zulima avoids your attack.  The stone arrow hits the komodo dragon!!  The komodo dragon is heavily wounded.komodo dragon hisses angrily.  Zulima hits the komodo dragon with a +0 flail.Wilh 4==7.1 (1Wil Wip 6 _The komodo dragon misses Zulima.Wi\ q ###Zulima avoids your attack.Wi = l.R The blast of sand misses the komodo dragon.Zulima blocks the komodo dragon's attack.  Zulima hits the komodo dragon with a +0 flail!Wi b7--8.6 (1.5 Wi8 Wil ? _Zulima blocks the komodo dragon's attack.Wi0 †Zulima avoids your attack.  The blast of sand hits the komodo dragon!!WiC##Wi)P.RWi1,..Wi8t-22-90.1Wi<3SandblastWilAWiGIQ _You kill the komodo dragon!WivG 3WiM WiU WiZ WiXa Wise Wi^i Wil Wi}r 8 Wiv WiQy WiB ,Wi WiF Wig K8=Wi Wi- Wi6 Wi( Wi Wi Wi. Wi Wi Wi WiU Wi 9=Wi Wi Wi Wi WiK Wi K9=Wi Wi Wi Wi WiD Wi Wi Wi8 Wi Wi Wio Wi 9=Wi Wip Wi L20=Wi Wi WiJ" Wi% Wi+ Wi;/ Wi2 Wij7 Wi: Wi= WiC Wi"G 9=Wi0J Wi O Wi>R WiyU Wi[ Wi3_ K1=Wi|b Wig ,Wik WiAs Wi w Wiz Wi WiR Wi^ WiS Wi 9=Win Wi Wi K2=WiZ Wi ,Wiö Wi Wi3 Wi Wi Win Wi( Wi O=Wi BWi 3==Wi:V   ### ### # # #####.######P#####†#.###. ..R. #.. #.............† #.########..# #.. #.............. ..# ##...#########.Wi a Wid Wil Wi$ ### ### ## # .######P#####†#.#..R. ..†. .#Wi g. .# #.#F   blink frog (asleep) .. #.F Wi> j  You encounter a blink frog.Wik &-Wi p624.1 (34.0).RWi H, ally target)Wib M-5.1 (35 _Wi Wi  ### ### ## # ##P#####†#.#### .......@....... ............... .......R....... Wi............... ....†.......... ...............  #..............#  #...............F   Wiߗ  ### ### ## # ##P#####†#.#### .......@....... ............... .......R....... ...................†.........................  #..............# Wic #............... WiWiWiWia _A blink frog is nearby!Wiwm### ### ##### ###.######P#####†#.##### ..........................R.Wi† ########...... # #.## #..F. # ##...#########.#.. #...#.RWiWic86.1 (1.0) _WiWiWi .### ### ##### ##.######P#####†#.###### ........................R.† #######...... #.### #..Wi 0F.  ##...#########.#.. #...# .#. Wi/ FThe blink frog gives a loud, deep croak!  You hear a croak. x2Wi FF..RWi LF.Wi F§You encounter a blink frog. x2F.Wio* }FFF 3 blink frogs (1WiH3 M=====7Wi> WiB , _The blink frog blinks!Wi6V  ### ### ##### #.######P#####†#.####### ........................RF†....... ######...... WiU[ #.§####....##...#########.#FF...# .#...##...# .. ..+....#.RF.F.F.WiMd 8.Wih A---8SandblastWi:n Wiq Wi †The blast of sand hits the blink frog!!Wir~### 2Wi&OIF.WiT F§You kill the blink frog!R.Wi3ZKF.Wi;d .The blink frog blinks! The blink frog hits Zulima.Wii2--4=--9.6 (1.5 WinWir[ _Zulima closely misses the blink frog.Wijt #The blast of sand hits the blink frog.WiyKF.Wi .. The blink frog is moderately wounded.The blink frog hits Zulima. The blink frog hits you!Wi %49----1---=31.1Wi*Wi0w _The blink frog hits Zulima. Zulima closely misses the blink frog.Wi u #The blast of sand hits the blink frog!!Wis s §FThe blink frog is almost dead.The blink frog hits you but does no damage. .RThe blink frog barely misses Zulima. The blink frog blinks!Wi[ ..0---2.6WiЙ n _The blink frog closely misses you.Wi@ †The blast of sand hits the blink frog!!WiXG   blink frog (Wi §You kill the blink frog!R.Wi(Wi50=----7-4.1SandblastWi3WiA, _The blink frog blinks!WiJInnate Abilities, Weirdness & MutationsYour life essence is reduced to manifest your ancestor. (-10% HP)You are immune to sickness and miasma.You are immune to poison.a - You resist negative energy. (rN+)b - You are resistant to electric shocks. (rElec)c - You are resistant to unholy torment.d - Your stone body is resiliant and immune to petrification. (AC +8)e - [Your large and strong wings let you fly.] XL 14 []: Gained at a future XL. Wi84 WiM Nitant the GeomancerGargoyle of Hepliaklqana ***...Health: 50/57 =====================--- ### ### #####Magic: 20/23 ====================---- #.######P#####†#.#######AC: 14Str: 12 ........................EV: 11Int: 23 ........................SH: 5Dex: 10 ........................XL: 11 Next: 27% Place: Lair:1 ................@R......Noise: =--------  Time: 10634.1 (0.0) ..........†......†......k) +4 hammer of Kismet {holy, rCorr Int+3 ######..................Cast: Sandblast#..............###§#...............†.##...#########.#...R   Zulima the knight#...#.#iT 40m...##...#.. ..+....#The blink frog hits you but does no damage.  The blink frog barely misses Zulima. The blink frog blinks! _The blink frog closely misses you.The blast of sand hits the blink frog!!  You kill the blink frog! _The blink frog blinks!WiZ Wi_ WiV Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0%  b - Transference2 MP, Piety-21% [?] toggle between ability selection and description.Wi WiNWiNNitant the GeomancerGargoyle of Hepliaklqana ***...Health: 50/57 =====================--- ### ### #####Magic: 20/23 ====================---- #.######P#####†#.#######AC: 14WiyStr: 12 ........................EV: 11Int: 23 ........................SH: 5Dex: 10 ........................XL: 11 Next: 27% Place: Lair:1 ................@R......Noise: =--------  Time: 10634.1 (0.0) ..........†......†......k) +4 hammer of Kismet {holy, rCorr Int+3 ######..................Cast: Sandblast#..............###§#...............†.##...#########.#...R   Zulima the knight#...#.#...##...#.. ..+....#The blink frog hits you but does no damage.  The blink frog barely misses Zulima. The blink frog blinks! _The blink frog closely misses you.The blast of sand hits the blink frog!!  You kill the blink frog! _The blink frog blinks!WiP  Okay, then.WiAWikWic. _Wi Wi Wi Wi F   cane toad (wandering)FYou encounter a cane toad.Wi <WiJ FF-5.1 (1 _Wiu ## ### ##### .######P#####†#.#######. ........................R†. #####.......  #.Wi<|###§#..†.##...#########.#.....# .#...##...# F. ..+ ....# .# ..# F..RWi3FWi. (ally target)F   blink frogWi˙Q-6SandblastWihWir Wii_You see here a blink frog corpse.WiS  ## ### ##### .######P#####†#.#######.......................††R #####......  ####.†F. #...#########.#...# #...# F#...#WiC .. ..+.# ..# .# F.F..RWi_ F†F.Wi Wi 517 _Wi Wi. # The blast of sand hits the cane toad!Wi? F.The cane toad is moderately wounded.Zulima blocks the blink frog's attack.WiJ  (ally target)Zulima completely misses the blink frog.WiPc19-=8.6 (1.5 Wi0UWisZD _The blink frog hits Zulima but does no damage.Wi| :##Wi^ F †The blast of sand misses the cane toad. The cane toad closely misses you.The blink frog hits Zulima but does no damage.  Zulima hits the blink frog with a +0 flail!Wi < F.(ally target)  The blink frog dies!2-3040.1Wij M _You block the cane toad's attack.Wij(J  The blast of sand hits the cane toad!Wi۵  The cane toad is heavily wounded.The cane toad stings you!  Zulima hits the cane toad with a +0 flail.Wi38-----8-=1.6WieWi7 _You block the cane toad's attack.WiAtWi8xWiG}Wi^ _You are too injured to fight recklessly!WinWiWiLt _You are too injured to fight recklessly!Wi  Nitant the Geomancer ## ### ##### Gargoyle of Hepliaklqana ***... .######P#####†#.#######.  Health: 38/57 ================-------- WiC........................  Magic: 17/23 =================------- ........................  AC: 14Str: 12 ........................  EV: 11Int: 23 ........................  SH: 5Dex: 10 .........†......†.......  XL: 11 Next: 30% Place: Lair:1 #####...........@R......  Noise: ==-------  Time: 10641.6 (0.0)  #...........F.†###..  k) +4 hammer of Kismet {holy, rCorr Int+3  #...............†..  Cast: Sandblast  ##...#########.#...#  #...# .#...#  #...# .. ..+  R   Zulima the knight  ....# Wiq .# ..#  F   cane toad (ally target) .# .#  _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (heavily wounded, ally target, 87% to hit)Wi, Wib Nitant the Geomancer ## ### #####Gargoyle of Hepliaklqana ***... .######P#####†#.#######.Health: 38/57 ================-------- ........................Magic: 18/23 ==================------ ........................AC: 14Str: 12 ........................EV: 11Int: 23 ........................SH: 5Dex: 10 .........†......†.......XL: 11 Next: 30% Place: Lair:1 #####...........@R......Noise: ==-------  Time: 10641.6 (0.0)#...........F.†###..k) +4 hammer of Kismet {holy, rCorr Int+3 #...............†..Cast: Sandblast##...#########.#...#i 3;5H#...#.#...##...#.. ..+R   Zulima the knight....#.# ..#F   cane toad (ally target).# .# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a cane toad (heavily wounded, ally target, 87% to hit)WiC  Aiming: Sandblast (safe; 0% risk of failure)  Wi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a cane toad (heavily wounded, ally target, 87% to hit)  Okay, then.Wi9 Wis! . _Wir Wi'z Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wi4+WiI  Nitant the Geomancer ## ### ##### Gargoyle of Hepliaklqana ***... .######P#####†#.#######.  Health: 38/57 ================-------- ........................  Magic: 15/23 ===============--------- ........................  AC: 14Str: 12 ........................  EV: 11Int: 23 ........................  SH: 5Dex: 10 .........†......†.......  XL: 11 Next: 30% Place: Lair:1 #####...........@R......  Noise: ==-------  Time: 10641.6 (0.0)  #...........F.†###..  k) +4 hammer of Kismet {holy, rCorr Int+3  #...............†.. iP7m Cast: Sandblast  ##...#########.#...#  #...# .#...#  #...# .. ..+  R   Zulima the knight  ....# .# ..#  F   cane toad (ally target) .# .#  _Okay, then.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (heavily wounded, ally target, 81% to hit)WiNitant the Geomancer ## ### #####Gargoyle of Hepliaklqana ***... .######P#####†#.#######.Health: 38/57 ================-------- ........................Magic: 15/23 ===============--------- ........................AC: 14Str: 12 ........................EV: 11Wi8$Int: 23 ........................SH: 5Dex: 10 .........†......†.......XL: 11 Next: 30% Place: Lair:1 #####...........@R......Noise: ==-------  Time: 10641.6 (0.0)#...........F.†###..k) +4 hammer of Kismet {holy, rCorr Int+3 #...............†..Cast: Sandblast##...#########.#...##...#.#...##...#.. ..+R   Zulima the knight....#.# ..#F   cane toad (ally target).# .#Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow Wi((safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (heavily wounded, ally target, 81% to hit)  The stone arrow hits the cane toad!Wi[ †Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a cane toad (heavily wounded, ally target, 81% to hit)  The stone arrow hits the cane toad!  The cane toad is almost dead.  Wi2Zulima hits the cane toad with a +0 flail!Wid)Wif52.6 (1SandblastWi/WiI _The cane toad dies!Wif# ### ##### #.######P#####†#.#.....Wik].†......†.#.R...... #.†.†###.. #.†... ##...#.#...# #...# .#...# #...# .. ..+ ....# .#...# .#...#R.WixvWizWiID9--3Wi4Wi(Wi;Level 1 of the Lair of Beasts <(Press ? for help) ######## ### ### #####   Wi#######.#.##.######.######P#####†#.#######.  #..........................................  ##......†...................................  #P.......####+#.............................  ##.....#.......#............................  #.............#.............†......†.......  ##.....#.......#.########..........@R.......  #......#.......#.#   #...........†.†###..  ##..<..#+####.##..  #...............†...   #...............#  ##...#########.#...#  #P......##.# #...# .#...#  ##......#  #...# .. ..+  #......#  ....# .#...#  #.......   .#...# #......##  #.......   Wi &O@<Wic Wi4z Nitant the Geomancer ### ### #####Gargoyle of Hepliaklqana ***... Wi~ #.######P#####†#.#######.Health: 39/57 ================-------- .........................Magic: 15/23 ===============--------- .........................AC: 14Str: 12 .........................EV: 11Int: 23 .........................SH: 5Dex: 10 ..........†......†.......XL: 11 Next: 35% Place: Lair:1 ######..........@R.......Noise: ---------  Time: 10643.6 (0.0)#...........†.†###..k) +4 hammer of Kismet {holy, rCorr Int+3 #...............†...Cast: Sandblast##...#########.#...##...#.#...##...#.. ..+i 6mR   Zulima the knight....#.#...#.#...#Press: ? - help, Shift-Dir - straight lineAim: a cane toad (heavily wounded, ally target, 81% to hit)  The stone arrow hits the cane toad!  The cane toad is almost dead.Zulima hits the cane toad with a +0 flail! _The cane toad dies!Wi Wi Wȋ c6=Wi ,Wi Wi= ,WiĦ WiO Wi/ Wiñ ,WiH Wi{ Wi Wi< WiA P40Wi Wi Wi O=Wi Wi< Wi: WiV Wi ,Wi Wi< Wi 41=7=Wi WiK Wi, Wi ,Wi Wi WiB ,WiY Wi Wi WiR Wi m2=Wi Wi% {=Wi0 8=WiCJ '3=Wi`q 9=4=9=Wis Wi BWiێ ,Wi9 Wi) Q5Wi ,Wiڞ e=Wi Wi) Wi x20=Wi Wiڱ w6=Wi WiB Wi! WiA BWi' Wi Wi BWi Wid Wi O=Wi ,Wi Wi k7=Wi3 ,WiF Wi! a1=Wi ,Wi Wip Wig ,Wi Wi O8Wic >=Wi  #######.#.##.######.   #...................   ##......†............   #P####+#......   ##.....#.......#.....   #.............#.....   ##.....#.......#.####   #....R.#.......#.#   ##..@..#+####.##..74.6 (31.0)   #...............#   #P##.##+#..# Wi" >  ##......# #.#   #......# .#   #.......   #......##  #.......  Wib( Wi- Wi2 d _There is a staircase back to the Dungeon here.Wi5LRead which item? Scrolls  t - 4 scrolls of teleportationi - 6 scrolls of identify  c - 2 scrolls labelled WACARIORCHU  d - 4 scrolls labelled RYSYBR LUPNUYNT  e - 2 scrolls labelled BOGOL UZXUNK  h - 3 scrolls labelled OTOYTU ROMIOKH  j - 4 scrolls labelled TECIKHL BEWE  l - 2 scrolls labelled UXKER CAURCH  m - 3 scrolls labelled NOLOIDIBOA  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedWi Wi Wi  #######.#.##.######. Nitant the Geomancer  #................... Gargoyle of Hepliaklqana ***...  ##......†............ Health: 48/57 ====================----  #P.......####+#...... Magic: 21/23 =====================---  ##.....#.......#..... AC: 14Str: 12  #.............#..... EV: 11Int: 23  WiN Y##.....#.......#.#### SH: 5Dex: 10  #....R.#.......#.#XL: 11 Next: 35% Place: Lair:1  ##..@..#+####.##..Noise: ---------  Time: 10674.6 (0.0)  #...............#k) +4 hammer of Kismet {holy, rCorr Int+3  #P......##.##+#..#Cast: Sandblast  ##......##.#  #......#.#  #.......R   Zulima the knight  #......##  #.......  Aim: a cane toad (heavily wounded, ally target, 81% to hit)  The stone arrow hits the cane toad!  The cane toad is almost dead.Zulima hits the cane toad with a +0 flail! _The cane toad dies! _There is a staircase back to the Dungeon here.Wi  .....##...§#.§§§#§§@§Wi R#§§§§#P....§.#As you read the scroll labelled RYSYBR LUPNUYNT, it dissolves into smoke.  It was a scroll of fog.5.6 (1Wia Wi / _d -> g - 3 scrolls of fogWi# WiY) @Read which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportationi - 6 scrolls of identify  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  h - 3 scrolls labelled OTOYTU ROMIOKH  j - 4 scrolls labelled TECIKHL BEWE  l - 2 scrolls labelled UXKER CAURCH  m - 3 scrolls labelled NOLOIDIBOA  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedWiWiWib #######.#.##.######. Nitant the Geomancer  #................... Gargoyle of Hepliaklqana ***...  ##......†............ Health: 48/57 ====================----  Wi#P.......####+#...... Magic: 21/23 =====================---  ##.....#.......#..... AC: 14Str: 12  #.............#..... EV: 11Int: 23  ##...§.#.......#.#### SH: 5Dex: 10  #.§§§R.#.......#.#XL: 11 Next: 35% Place: Lair:1  ##§§@§.#+####.##..Noise: ---------  Time: 10675.6 (0.0)  #§§§§...........#k) +4 hammer of Kismet {holy, rCorr Int+3  #P....§.##.##+#..#Cast: Sandblast  ##......##.#  #......#.#  #.......Ri%7m   Zulima the knight  #......##  #.......  Zulima hits the cane toad with a +0 flail! _The cane toad dies! _There is a staircase back to the Dungeon here.  As you read the scroll labelled RYSYBR LUPNUYNT, it dissolves into smoke.  It was a scroll of fog. _d -> g - 3 scrolls of fogWi8#.........##......†.P.......##.....#........§§§§#§#§#§.....§.§§.##.#..#......#.......#......##.Wi-7It was a scroll of fog. _d -> g - 3 scrolls of fog  As you read the scroll labelled TECIKHL BEWE, it crumbles to dust.  You hear a loud clanging noise!noise.  j -> Nnoise=========6.6 (1Wig WiO2 _You hear a loud, deep croak!Xi)ARead which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportationi - 6 scrolls of identify  N - 3 scrolls of noise  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  h - 3 scrolls labelled OTOYTU ROMIOKH  l - 2 scrolls labelled UXKER CAURCH  m - 3 scrolls labelled NOLOIDIBOA  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXi\K XiR Xi\ 9 #######.#.##.######. Nitant the Geomancer  #................... Gargoyle of Hepliaklqana ***...  Xia ##......†............ Health: 48/57 ====================----  #P.......####+#...... Magic: 21/23 =====================---  ##.....#.......#..... AC: 14Str: 12  #.............#..... EV: 11Int: 23  ##.§§§§#.......#.#### SH: 5Dex: 10  #.§§§R§#.......#.#XL: 11 Next: 35% Place: Lair:1  ##§§@§§#+####.##..Noise: =========  Time: 10676.6 (0.0)  #§§§§§..........#k) +4 hammer of Kismet {holy, rCorr Int+3  #P.§.§§.##.##+#..#Cast: Sandblast  ##......##.#  #......#.#  #.......[0;1Xi8g 0;1mR   Zulima the knight  #......##  #.......  _d -> g - 3 scrolls of fog  As you read the scroll labelled TECIKHL BEWE, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.  j -> N - 3 scrolls of noise _You hear a loud, deep croak!  As you read the scroll labelled NOLOIDIBOA, it crumbles to dust.  It is a scroll of enchant armour.Xi8m /  --more--XiXi TEnchant which item? Armour  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  o - a +0 hat of stealth (worn)[?] describe selectedXiXiŪXi #######.#.##.######. Nitant the Geomancer  #................... Gargoyle of Hepliaklqana ***...  ##......†............ Health: 48/57 ====================----  #P.......####+#...... Magic: 21/23 =====================---  ##.....#.......#..... AC: 14Str: 12  #.............#..... EV: 11Int: 23  ##.§§§§#.......#.#### SH: 5Dex: 10  #.§§§R§#.......#.#XL: 11 Next: 35% Place: Lair:1 Xi0# ##§§@§§#+####.##..Noise: =========  Time: 10676.6 (0.0)  #§§§§§..........#k) +4 hammer of Kismet {holy, rCorr Int+3  #P.§.§§.##.##+#..#Cast: Sandblast  ##......##.#  #......#.#  #.......R   Zulima the knight  #......##  #.......  You hear a loud clanging noise!  It was a scroll of noise.  j -> N - 3 scrolls of noise _You hear a loud, deep croak!  As you read the scroll labelled NOLOIDIBOA, it crumbles to dust.  It is a scroll of enchant armour.Xi4 §##.................#......Your +0 hat of stealth glows green for a moment.Xi9c5---------7.6 (1XiPXi: _m -> a - 2 scrolls of enchant armourXiOXi;Read which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  i - 6 scrolls of identify  N - 3 scrolls of noise  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  h - 3 scrolls labelled OTOYTU ROMIOKH  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXi1 #######.#.##.######. Nitant the Geomancer  #................... Gargoyle of Hepliaklqana ***...  ##......†............ Health: 48/57 ====================----  #P.......####+#...... Magic: 21/23 =====================---  ##.....#.......#..... AC: 15Str: 12  #.............#..... EV: 11Int: 23  ##.§§§§#.......#.#### SH: 5Dex: 10  #.§§§R§#.......#.#XL: 11 Next: 35% Place: Lair:1  ##§§@§§#+####.##..Noise: ---------  Time: 10677.6 (0.0)  #§§§§§..........#k) +4 hammer of Kismet {holy, rCorr Int+3  #P.Xi7[34m§§§§.##.##+#..#Cast: Sandblast  ##......##.#  #......#.#  #.......R   Zulima the knight  #......##  #.......  j -> N - 3 scrolls of noise _You hear a loud, deep croak!  As you read the scroll labelled NOLOIDIBOA, it crumbles to dust.  It is a scroll of enchant armour.  Your +0 hat of stealth glows green for a moment. _m -> a - 2 scrolls of enchant armourXifJ #####..........#####......†...####P.......########.....#....#####..§§......#####....####.§§§R§#....*#####§§@§§#+###*#####§§§§§§....*####P§§§§§.##.######§.§§.§#...,,,#.#***#####...§§§#...,,,*.#*,*#####..........,,,+,,,,,#####......####,~**,,,,,#####..........~~,,,,,,,*,,,,,,,~~~~~~~~,,,,As you read the scroll labelled OTOYTU ROMIOKH, it crumbles to dust.  You feel aware of your surroundings. It was a scroll of revelation.92=8.6 (1XiPXiT6 _h -> r - 2 scrolls of revelation Xi> Xi1Read which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  i - 6 scrolls of identify  r - 2 scrolls of revelation  N - 3 scrolls of noise  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selected Xi" Xi>* Xi5 #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 49/57 ====================----   ####P.......####+#...... Magic: 22/23 ======================--   #####.....#.......#..... AC: 15Str: 12   #####..§§.........#..... EV: 11Int: 23   #####.§§§§#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####[ Xio<K34m§§@§§#+####.##..*Noise: ---------  Time: 10678.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§§§§.##.##+#..#Cast: Sandblast   #####§.§§.§#...,,,#.#***   #####...§§§#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,It is a scroll of enchant armour.  Your +0 hat of stealth glows green for a moment. _m -> a - 2 scrolls of enchant armour  As you read the scroll labelled OTOYTU ROMIOKH, it crumbles to dust.  You feel aware of your surroundings. It was a scroll of revelation. _h -> r - 2 scrolls of revelation XiDLIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE Potions (select first with !)  f - a white potion  k - a fuming pink potion  n - 3 bubbling inky potions  o - an inky potion  p - 2 ruby potions  q - a fuming golden potion[?] describe selected Xi  Xie  Xi ~ #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 49/57 ====================----   ####P.......####+#...... Magic: 22/23 ======================--   #####.....#.......#..... AC: 15Str: 12   #####..§§.........#..... EV: 11Int: 23  Xi   #####.§§§§#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§§#+####.##..*Noise: ---------  Time: 10678.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§§§§.##.##+#..#Cast: Sandblast   #####§.§§.§#...,,,#.#***   #####...§§§#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,  [39;4 Xi@ 9m #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,It is a scroll of enchant armour.  Your +0 hat of stealth glows green for a moment. _m -> a - 2 scrolls of enchant armour  As you read the scroll labelled OTOYTU ROMIOKH, it crumbles to dust.  You feel aware of your surroundings. It was a scroll of revelation. _h -> r - 2 scrolls of revelation Xi  #####..........#####......†...####P.......########.....#....#####..§§......#####§§§§§#....####.§§§R§#....#####§§@§§#+########§§§§§§....####P§§§§§.##.######§.§§.§#...#####...§§§#...#####..........#####......#########..........As you read the scroll of identify, it crumbles to dust. Xi~ +9.6 (1 Xi(#  Xi' [ _o -> c - a potion of curing Xic XiĈ1Read which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  i - 5 scrolls of identify  r - 2 scrolls of revelation  N - 3 scrolls of noise  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXi Xi|&  #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 49/57 ====================----   ####P.......####+#...... Magic: 22/23 ======================-- XiU+   #####.....#.......#..... AC: 15Str: 12   #####..§§.........#..... EV: 11Int: 23   #####§§§§§#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§§#+####.##..*Noise: ---------  Time: 10679.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§§§§.##.##+#..#Cast: Sandblast   #####§.§§.§#...,,,#.#***   #####...§§§#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   Xi/  #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,, _m -> a - 2 scrolls of enchant armour  As you read the scroll labelled OTOYTU ROMIOKH, it crumbles to dust.  You feel aware of your surroundings. It was a scroll of revelation. _h -> r - 2 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _o -> c - a potion of curingXiK4 3Identify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE Potions (select first with !)  f - a white potion  k - a fuming pink potion  n - 3 bubbling inky potions  p - 2 ruby potions  q - a fuming golden potion[?] describe selectedXiXiXi96 #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 49/57 ====================---- Xi  ####P.......####+#...... Magic: 22/23 ======================--   #####.....#.......#..... AC: 15Str: 12   #####..§§.........#..... EV: 11Int: 23   #####§§§§§#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§§#+####.##..*Noise: ---------  Time: 10679.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§§§§.##.##+#..#Cast: Sandblast   #####§.§§.§#...,,,#.#***   #####...§§§#...,,,*.#*,*   #####..........,,,+,,,,, [0;Xiv10;1mR   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,, _m -> a - 2 scrolls of enchant armour  As you read the scroll labelled OTOYTU ROMIOKH, it crumbles to dust.  You feel aware of your surroundings. It was a scroll of revelation. _h -> r - 2 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _o -> c - a potion of curingXiT]  As you read the scroll of identify, it crumbles to dust.Xi,80.6 (1XiG _n -> m - 3 potions of mightXiaXi1g1Read which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  i - 4 scrolls of identify  r - 2 scrolls of revelation  N - 3 scrolls of noise  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXiIPXiZXic #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 49/57 ====================----   ####P.......####+#...... Magic: 22/23 ======================--   #####.....#.......#..... AC: 15Str: 12 Xii  #####..§§.........#..... EV: 11Int: 23   #####§§§§§#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§§#+####.##..*Noise: ---------  Time: 10680.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§§§§.##.##+#..#Cast: Sandblast   #####§.§§.§#...,,,#.#***   #####...§§§#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,You feel aware of your surroundings. It was a scroll of revelation. _h -> r - 2 scrolls ofXin  revelation  As you read the scroll of identify, it crumbles to dust. _o -> c - a potion of curingAs you read the scroll of identify, it crumbles to dust. _n -> m - 3 potions of mightIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE Potions (select first with !)  f - a white potion  k - a fuming pink potion  p - 2 ruby potions  q - a fuming golden potion[?] describe selectedXiXiXi% #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 49/57 ====================----   ####P.......####+#...... Magic: 22/23 ======================--   #####.....#.......#..... AC: 15Str: 12   #####..§§.........#..... EV: 11Int: 23 Xi  #####§§§§§#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§§#+####.##..*Noise: ---------  Time: 10680.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§§§§.##.##+#..#Cast: Sandblast   #####§.§§.§#...,,,#.#***   #####...§§§#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,You feel aware of your surroundings. It was a scroll of revelation. _h -> r - 2 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _o -> c - a potion of curingAs you read the scroll of identify, it crumbles to dustXi#. _n -> m - 3 potions of mightXiJ #.#§P.##.#As you read the scroll of identify, it crumbles to dust.XiZ50=1.6 (1Xi"Xi_ _k -> r - a potion of resistanceXi`Xie1Read which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  i - 3 scrolls of identify  r - 2 scrolls of revelation  N - 3 scrolls of noise  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXiXi}Xi #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 50/57 =====================---   ####P.......####+#...... Magic: 22/23 ======================--   #####.....#.......#..... AC: 15Str: 12 Xi  #####..§§.........#..... EV: 11Int: 23   #####§§§§§#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§.#+####.##..*Noise: ---------  Time: 10681.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P.§§§§.##.##+#..#Cast: Sandblast   #####..§§.§#...,,,#.#***   #####...§§§#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,[39Xix;49mAs you read the scroll of identify, it crumbles to dust. _o -> c - a potion of curingAs you read the scroll of identify, it crumbles to dust. _n -> m - 3 potions of might  As you read the scroll of identify, it crumbles to dust. _k -> r - a potion of resistanceIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE Potions (select first with !)  f - a white potion  p - 2 ruby potions  q - a fuming golden potion[?] describe selectedXi Xi Xi 6 #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 50/57 =====================--- Xif   ####P.......####+#...... Magic: 22/23 ======================--   #####.....#.......#..... AC: 15Str: 12   #####..§§.........#..... EV: 11Int: 23   #####§§§§§#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§.#+####.##..*Noise: ---------  Time: 10681.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P.§§§§.##.##+#..#Cast: Sandblast   #####..§§.§#...,,,#.#***   #####...§§§#...,XiR $,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,As you read the scroll of identify, it crumbles to dust. _o -> c - a potion of curingAs you read the scroll of identify, it crumbles to dust. _n -> m - 3 potions of might  As you read the scroll of identify, it crumbles to dust. _k -> r - a potion of resistanceXi  §§.#.§#§P§§.##.§.§#...............As you read the scroll of identify, it crumbles to dust.Xia +2.6 (1Xi K _q -> b - a potion of brillianceXiXi]1Read which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  i - 2 scrolls of identify  r - 2 scrolls of revelation  N - 3 scrolls of noise  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXiFXiXi> #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***... XiZ  #####......†............ Health: 50/57 =====================---   ####P.......####+#...... Magic: 22/23 ======================--   #####.....#.......#..... AC: 15Str: 12   #####..§§§§.......#..... EV: 11Int: 23   #####§§§§.#.......#.#### SH: 5Dex: 10   ####.§§§R.#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§§#+####.##..*Noise: ---------  Time: 10682.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§.Xi'M§§.##.##+#..#Cast: Sandblast   #####.§.§.§#...,,,#.#***   #####....§§#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,As you read the scroll of identify, it crumbles to dust. _n -> m - 3 potions of might  As you read the scroll of identify, it crumbles to dust. _k -> r - a potion of resistanceAs you read the scroll of identify, it crumbles to dust. _q -> b - a potion of brillianceIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE Potions (select first with !)  f - a white potion  p - 2 ruby potions[?] describe selectedXi Xi > #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***... Xi  #####......†............ Health: 50/57 =====================---   ####P.......####+#...... Magic: 22/23 ======================--   #####.....#.......#..... AC: 15Str: 12   #####..§§§§.......#..... EV: 11Int: 23   #####§§§§.#.......#.#### SH: 5Dex: 10   ####.§§§R.#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§§#+####.##..*Noise: ---------  Time: 10682.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§.Xix§§.##.##+#..#Cast: Sandblast   #####.§.§.§#...,,,#.#***   #####....§§#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,As you read the scroll of identify, it crumbles to dust. _n -> m - 3 potions of might  As you read the scroll of identify, it crumbles to dust. _k -> r - a potion of resistanceAs you read the scroll of identify, it crumbles to dust. _q -> b - a potion of brillianceXiu ...###.....#..#..§§§..#....§................###.......XiAs you read the scroll of identify, it crumbles to dust.3==3.6 (1Xi Xi=X _f -> L - a potion of lignificationXi1Xi50Read which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  i - a scroll of identify  r - 2 scrolls of revelation  N - 3 scrolls of noise  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXi Xi7 XiS _ #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 50/57 =====================---   ####P.......####+#...... Magic: 23/23 ========================   #####.....#.......#..... AC: 15Str: 12   #####..§§§........#..... EV: 11Int: 23 Xi6   #####.§§§.#.......#.#### SH: 5Dex: 10   ####.§§§R.#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§§#+####.##..*Noise: ---------  Time: 10683.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§..§.##.##+#..#Cast: Sandblast   #####...§.§#...,,,#.#***   #####......#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,As you read the scroll of identify, it crumbles to dust. [19Xi d_k -> r - a potion of resistanceAs you read the scroll of identify, it crumbles to dust. _q -> b - a potion of brilliance  As you read the scroll of identify, it crumbles to dust. _f -> L - a potion of lignificationIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE Xi> Potions (select first with !)  p - 2 ruby potions[?] describe selectedXiM XiT XiB] T #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 50/57 =====================--- Xib   ####P.......####+#...... Magic: 23/23 ========================   #####.....#.......#..... AC: 15Str: 12   #####..§§§........#..... EV: 11Int: 23   #####.§§§.#.......#.#### SH: 5Dex: 10   ####.§§§R.#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§§#+####.##..*Noise: ---------  Time: 10683.6 (0.0)   #####§§§§§§.........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§..§.##.##+#..#Cast: Sandblast  Xih C[40m #####...§.§#...,,,#.#***   #####......#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,As you read the scroll of identify, it crumbles to dust. _k -> r - a potion of resistanceAs you read the scroll of identify, it crumbles to dust. _q -> b - a potion of brilliance  As you read the scroll of identify, it crumbles to dust. _f -> L - a potion of lignificationXiuu ..#.....#.#As you read the scroll of identify, it crumbles to dust.Xi:{ 314.6 (1Xi Xi T _p -> M - 2 potions of mutationXiXiwRead which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportationa - 2 scrolls of enchant armour  r - 2 scrolls of revelation  N - 3 scrolls of noise  c - 2 scrolls labelled WACARIORCHU  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXiJ Xi Xi T #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 51/57 =====================--- Xi   ####P.......####+#...... Magic: 23/23 ========================   #####.....#.......#..... AC: 15Str: 12   #####..§§.........#..... EV: 11Int: 23   #####.§§§.#.......#.#### SH: 5Dex: 10   ####.§§§R.#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§.#+####.##..*Noise: ---------  Time: 10684.6 (0.0)   #####§§§§§..........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§..§.##.##+#..#Cast: [3Xi߾ 4mSandblast   #####...§.§#...,,,#.#***   #####......#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,As you read the scroll of identify, it crumbles to dust. _q -> b - a potion of brilliance  As you read the scroll of identify, it crumbles to dust. _f -> L - a potion of lignificationAs you read the scroll of identify, it crumbles to dust. _p -> M - 2 potions of mutation  This is a scroll of acquirement!Xim /  --more--XirChoose an item to acquire.  a - the +0 scale mail of Honesty {Regen+ Str+2}b - a ring of flight  c - Raaxorpho's Vellum of Lucent Steel  d - 716 gold pieces (you have 463 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit-XiQ  a - the +0 scale mail of Honesty {Regen+ Str+2}  c - Raaxorpho's Vellum of Lucent Steel.Xiyacquire|examineexamine item0Xiь Raaxorpho's Vellum of Lucent Steel. A book of magic spells. It is an ancient artefact. You acquired it on level 1 of the Lair of Beasts. Stash search prefixes: {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Searing RayConjuration2 no  b - Construct Spike Launcher Forgecraft2 no  c - Awaken ArmourEarth/Forgecraft 4 no  d - BombardConjuration/Earth 6 no  e - Chain LightningConjuration/Air 9 no4Xi(Bombard 4XiӘ,Blasts an iron ball toward a target. The force of the blast often sends the caster staggering backwards. Level: 6 Schools: Conjuration/Earth Fail: 4%  Power: 28%  Damage: 9d5 (max 9d16) Accuracy: ++++  Range: 4  Noise: A bit loud Miscasting this spell causes magic contamination and also deals up to 18 irresistible or fragmentation damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.AXi Raaxorpho's Vellum of Lucent Steel. A book of magic spells. It is an ancient artefact. You acquired it on level 1 of the Lair of Beasts. Stash search prefixes: {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  Spells TypeLevelKnown  a - Searing RayConjuration2 no  b - Construct Spike Launcher Forgecraft2 no  c - Awaken ArmourEarth/Forgecraft 4 no  d - BombardConjuration/Earth 6 no  e - Chain LightningConjuration/Air 9 noEXi}Choose an item to acquire.  a - the +0 scale mail of Honesty {Regen+ Str+2}  b - a ring of flight  c - Raaxorpho's Vellum of Lucent Steel EXiL  d - 716 gold pieces (you have 463 gold) [!] acquire|examine items [a-d] examine item[Esc] exitLXi,{ Raaxorpho's Vellum of Lucent Steel. A book of magic spells. It is an ancient artefact. You acquired it on level 1 of the Lair of Beasts. Stash search prefixes: {artefact} {artifact} {book} Menu/colouring prefixes: identified spellbook book  SpellsTypeLevelKnown  a - Searing RayConjuration2 no  b - Construct Spike Launcher Forgecraft2 no  c - Awaken ArmourEarth/Forgecraft 4 no  d - BombardConjuration/Earth 6 no  e - Chain LightningConjuration/Air 9 noLXi Choose an item to acquire.  a - the +0 scale mail of Honesty {Regen+ Str+2}  b - a ring of flight  c - Raaxorpho's Vellum of Lucent Steel  d - 716 gold pieces (you have 463 gold) LXi a[!] acquire|examine items [a-d] examine item[Esc] exitMXiJmacquire|examineselect item for acquirementNXi+ Acquire Raaxorpho's Vellum of Lucent Steel? (y/N)OXimOXi" #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 51/57 =====================---   ####P.......####+#...... Magic: 23/23 ========================   #####.....#.......#..... AC: 15Str: 12   #####..§..........#..... EV: 11Int: 23 OXi  #####..§§.#.......#.#### SH: 5Dex: 10   ####.§§§R.#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####§§@§.#+####.##..*Noise: ---------  Time: 10684.6 (0.0)   #####§§§§...........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§.§...##.##+#..#Cast: Sandblast   #####......#...,,,#.#***   #####......#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####...XiHm.......~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,As you read the scroll of identify, it crumbles to dust. _f -> L - a potion of lignificationAs you read the scroll of identify, it crumbles to dust. _p -> M - 2 potions of mutationThis is a scroll of acquirement!  Something appears at your feet!5.6 (1OXi<h _f -> L - a potion of lignification  As you read the scroll of identify, it crumbles to dust. _p -> M - 2 potions of mutation  This is a scroll of acquirement!  Something appears at your feet! _c -> A - a scroll of acquirementQXiiz .............#.§§§R§##.§@§§##§§§§§.....QXi٪§§...##.#..#..#..#..#..You pick up Raaxorpho's Vellum of Lucent Steel and begin reading...6QXiQXi  You add the spells Searing Ray, Construct Spike Launcher, Awaken Armour, _Bombard and Chain Lightning to your library.RXi RXin ?Read which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportation  A - a scroll of acquirementa - 2 scrolls of enchant armour  r - 2 scrolls of revelation  N - 3 scrolls of noise  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE RXiR [!] read|quaff|evoke[?] describe selectedUXioUXiUXi#9 UXi|'#######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 51/57 =====================---   ####P.......####+#...... Magic: 23/23 ========================   #####.....#.......#..... AC: 15Str: 12   #####..§..........#..... EV: 11Int: 23   #####..§§.#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####.§@XiY,(m§§#+####.##..*Noise: ---------  Time: 10686.6 (0.0)   #####§§§§§..........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§§...##.##+#..#Cast: Sandblast   #####......#...,,,#.#***   #####......#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,This is a scroll of acquirement!  Something appears at your feet! _c -> A - a scroll of acquirement  You pick up Raaxorpho's Vellum of Lucent Steel and begin reading...  You add the spells Searing Ray, Construct Spike Launcher, Awaken Armour, _Bombard and Chain Lightning to your library.UXi/Choose an item to acquire.  a - a ring of magical powerb - a book of Conjurations  c - a +3 great mace of holy wrathd - 918 gold pieces (you have 463 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exit\Xi\Xi) #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 51/57 =====================---   ####P.......####+#...... Magic: 23/23 ========================   #####.....#.......#..... AC: 15Str: 12   #####..§..........#..... EV: 11Int: 23   #####..§§.#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####[3\XiZ2m.§@§§#+####.##..*Noise: ---------  Time: 10686.6 (0.0)   #####§§§§§..........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§§...##.##+#..#Cast: Sandblast   #####......#...,,,#.#***   #####......#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,This is a scroll of acquirement!  Something appears at your feet! _c -> A - a scroll of acquirement  You pick up Raaxorpho's Vellum of Lucent Steel and begin reading...  You add the spells Searing Ray, Construct Spike Launcher, Awaken Armour, _Bombard and Chain Lightning to your library.\Xi ]Xi` ]Xi Shopping list: 3 items, total cost 1632 gold pieces  a - [D:4] 48 gold a scroll of amnesia (unknown)  b - [D:4] 624 gold a scroll of acquirement  c - [D:4] 960 gold a manual of Staves You have 463 gold pieces [!] travel|examine|delete items [a-c] choose item[Esc] exit`Xi`Xix!`Xi* #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 51/57 =====================---   ####P.......####+#...... Magic: 23/23 ========================   #####.....#.......#..... AC: 15Str: 12   #####..§..........#..... EV: 11Int: 23   #####..§§.#.......#.#### SH: 5Dex: 10 `Xi0  ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####.§@§§#+####.##..*Noise: ---------  Time: 10686.6 (0.0)   #####§§§§§..........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§§...##.##+#..#Cast: Sandblast   #####......#...,,,#.#***   #####......#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,This is a scroll of acquirement!  Something appears at your feet! _c -> A - a scroll of acquirement  You pick up Raaxorpho's Vellum of Lucent Steel and begin reading...  You add the spells Searing Ray, Construct Spike Launcher, Awaken Armour, _Bombard and Chain Lightning to your library.`Xi4`Xim9`XiB?`Xix `Xi} Read which item? Scrolls  g - 3 scrolls of fog  t - 4 scrolls of teleportation  A - a scroll of acquirementa - 2 scrolls of enchant armour  r - 2 scrolls of revelation  N - 3 scrolls of noise  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedbXibXi1bXi" #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 51/57 =====================---   ####P.......####+#...... Magic: 23/23 ======================== bXi   #####.....#.......#..... AC: 15Str: 12   #####..§..........#..... EV: 11Int: 23   #####..§§.#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####.§@§§#+####.##..*Noise: ---------  Time: 10686.6 (0.0)   #####§§§§§..........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§§...##.##+#..#Cast: Sandblast   #####......#...,,,#.#***   #####......#...,,,*.#*,*   #####..........,,,+,,,,,bXi [39;49m R   Zulima the knight   #####......####,~**,,,,,   #####..........~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,This is a scroll of acquirement!  Something appears at your feet! _c -> A - a scroll of acquirement  You pick up Raaxorpho's Vellum of Lucent Steel and begin reading...  You add the spells Searing Ray, Construct Spike Launcher, Awaken Armour, _Bombard and Chain Lightning to your library.Choose an item to acquire.  a - a ring of magical powerb - a book of Conjurations  c - a +3 great mace of holy wrathd - 918 gold pieces (you have 463 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitfXi- o+ Acquire 918 gold pieces? (y/N)hXihXi #######.#.##.######. Nitant the Geomancer   #####................... Gargoyle of Hepliaklqana ***...   #####......†............ Health: 51/57 =====================---   ####P.......####+#...... Magic: 23/23 ========================   #####.....#.......#..... AC: 15Str: 12   #####..§..........#..... EV: 11Int: 23   #####..§§.#.......#.#### SH: 5Dex: 10   ####.§§§R§#.......#.#*XL: 11 Next: 35% Place: Lair:1   #####Xi/2m.§@§§#+####.##..*Noise: ---------  Time: 10686.6 (0.0)   #####§§§§§..........#*k) +4 hammer of Kismet {holy, rCorr Int+3   ####P§§§...##.##+#..#Cast: Sandblast   #####......#...,,,#.#***   #####......#...,,,*.#*,*   #####..........,,,+,,,,, R   Zulima the knight   #####......####,~**,,,,,   #####......F...~~,,,,,,,  *,,,,,,,~~~~~~~~,,,,Something appears at your feet! _c -> A - a scroll of acquirement  You pick up Raaxorpho's Vellum of Lucent Steel and begin reading...  You add the spells Searing Ray, Construct Spike Launcher, Awaken Armour, _Bombard and Chain Lightning to your library.  Something appears at your feet!F.§RhXisw#..##..P.....§#.#§#P.#§F   bullfrog (wandering, ally target)hXi"+7.6 (1hXihXip _c -> A - a scroll of acquirementpick up Raaxorpho's Vellum of Lucent Steel and begin reading...  You add the spells Searing Ray, Construct Spike Launcher, Awaken Armour, _Bombard and Chain Lightning to your library.  Something appears at your feet! _You encounter a bullfrog.iXiI F.You now have enough gold to buy a scroll of acquirement on D:4, or buy a manualof Staves on D:4.  You can access your shopping list by pressing '$'.iXiG§RiXi!J##.#§.§§.##§.§...#.....#.....F.......###.......28iXi'iXi%+A _You now have 1381 gold pieces (gained 918).jXia?R§jXi0m§§§.........§§§##.###...#.§.#...#....jXi&9jXijXiekXing1FkXi?nE§RkXiGvx§§§§§.......##.###.....§#.......##F   bullfrog (ally target)kXi|890SandblastkXi'kXiO §Zulima avoids your attack. The blast of sand hits the bullfrog!!kXi @#kXi^!#.......##......P......#.......§..#.§§§..##.§@§.##.§§R......#P...†..##.#...#..kXia(3=2--6=2.1 (1.5SandblastkXi.kXi4L _You kill the bullfrog!lXit lXi lXi| lXi ......§##§.lXi M§..lXi J-30lXi =--Dungeon:9-.lXi: V #.......).....#.# #. #.##.#.[##.##...# #.# #########.##....##.###### # .......##.##....)).# ######## .......##.......#########......< .......####.#.#.###....<....##### ............[..........##...# #.. .......####..##R.#####.###### #.# .......# ##.#.#@# #.# #.# .......# #..#### ##.## #.# ####.### #.## #...# #.. ####.# #.# #...# ### .....#lXil .#### #...# # ###### #......# #...# #### .....## #.#.##.#####...######... ....#.####.#.##..............#.## ...###......................÷....lXiyl -4.6 (2.5lXiv lXi{ _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Lair here.mXiShopping list: 3 items, total cost 1632 gold pieces  a - [D:4] 48 gold a scroll of amnesia (unknown)  b - [D:4] 624 gold a scroll of acquirementc - [D:4] 960 gold a manual of Staves You have 1381 gold pieces [!] travel|examine|delete items [a-c] choose item[Esc] exitoXi$oXiNitant the GeomancerGargoyle of Hepliaklqana ***...Health: 53/57 ======================--Magic: 22/23 ======================--AC: 15Str: 12EV: 11Int: 23SH: 5Dex: 10XL: 11 Next: 36% Place: Dungeon:9Time:You can access your shopping list by pressing '$'. _You now have 1381 gold pieces (gained 918).  Zulima avoids your attack. The blast of sand hits the bullfrog!! _You kill the bullfrog! _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Lair here.oXiJoXioXioXiC4 _oXi63==oXi) J _Magic restored.oXi4oXioXi8#,oXi'x5=oXi,,oXi0BoXiP5,oXi9g==oXi=oXi$BBpXi,pXi^pXi 6=pXin  There is a stone staircase leading up here.pXiQ _pXiJI.8.pXiN,pXi'T7 _You climb upwards.pXi#\R  There is a stone staircase leading down here.pXi8`pXicfb7=pXiBm _HP restored.  There is a stone staircase leading up here.pXir; _pXiwpXi݁j=7>pXi BpXi! _You climb upwards.pXioR  There is a stone staircase leading down here.pXiJpXiW _You swap places with Zulima.pXi"JpXinpXipXijXpXipXiXBpXipXiB@  There is an open door here.pXiL _pXidpXi,pXiBpXi,pXiBpXiOpXi!XpXi&pXi]BpXipXi]BpXi,pXi+,pXiBpXi'XpXipXi BpXiXpXiBpXi,pXiBpXi,pXib"npXi%BpXi4),pXi,BpXi1npXi]7,pXi;BpXi?XpXiC,pXiGXpXiXLpXiPXpXi8WnpXi#[XpXi^BpXibBpXi6eXpXich,pXikBpXicoM _You open the door.pXirJpXiv@  There is an open door here.pXipyL _pXit|,pXiBpXi BpXiNXpXi.pXiȎBpXil,pXi̕XpXi͙XpXiRn  There is a stone staircase leading up here.pXiQ _pXi7.6.pXiJpXipXi07 _You climb upwards.pXiR  There is a stone staircase leading down here.pXi _You swap places with Zulima.pXip`pXi,pXijpXixpXi\XpXi,pXiXpXiXpXi[XpXiy BpXif BpXiXpXi-BpXiRBpXi9,pXi@XpXi}XpXi",pXi&XpXi)XpXi-npXi2XpXi@6BpXi9npXi^=XpXi0AXpXiDn  There is a stone staircase leading up here.pXiIQ _pXi; 5  You climb upwards. _Level annotation: exclusion: ice beastpXi"  There is a stone staircase leading down here. _pXipXipXi+XpXii,pXiBpXiBpXi,pXi'npXiCpXiXpXi pXiXpXivpXiBpXidpXipXiB"XpXi&pXi*BpXiM.pXiZ2BpXi6,pXi9pXi6=BpXiBpXi7pXiN,pXi,pXir,pXiBpXi,pXiBpXi,pXi7 BpXi9 ,pXiBpXif,pXiBpXi,pXi8,pXi*,pXi/XpXiH6pXiJ:,pXi#?,pXiDXpXiVH,pXiLXpXiQ,pXicUXpXi^pXicBpXi)h,pXikBpXico,pXi3sBpXiv,pXiyBpXi3}pXiXpXi؃pXiʆBpXi pXiԍ  Things that are here:  a +0 robe; a +0 scythe; the human skeleton of SigmundpXipXiݔb _pXijpXiXpXiXpXi,pXi#BpXi/,pXiXpXiBpXiȽ,pXi XpXiL  There is a stone staircase leading up here. _pXipXi# &4pXi BpXi ! _You climb upwards.pXi R  There is a stone staircase leading down here.pXic% ,pXi>* 6 _pXi. pXi1 pXi5 ,pXi9 pXi3= pXi:A pXiE BpXi{J pXiJN pXiR BpXi}X pXi\ pXima BpXie pXii pXi.. R   Zulima the pXidknight###...§.....[§...§#.........###...§#....§............... ######...#..........##....##.....pXigpXiGkr _There is an entrance to Ceisom's Magic Scroll Emporium here.sXi#!sXid+9Welcome to Ceisom's Magic Scroll Emporium! What would you like to do?  a $  960 gold a manual of Staves  b $  624 gold a scroll of acquirementc $  48 gold a scroll of amnesia (unknown)  d -  48 gold a scroll of fear (unknown)  e -  48 gold a scroll of fear (unknown)f -  24 gold a scroll of identify  g -  12 gold a scroll of noise  h -  36 gold a scroll of teleportation sXik2You have 1381 gold pieces. You are short 251 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-H] put item on shopping listwXi>5  a $  960 gold a manual of Staves  h +  36 gold a scroll of teleportation After the purchase, you will have 1345 gold pieces.marked items zXi  b +  624 gold a scroll of acquirement  h +  36 gold a scroll of teleportation721|Xiu  b +  624 gold a scroll of acquirement  f +  24 gold a scroll of identify697}XiD!N-721~XiY Purchase items for 660 gold? (y/N)Xi7  b $  48 gold a scroll of amnesia (unknown)  c -  48 gold a scroll of fear (unknown)  e -  24 gold a scroll of identify  f -  12 gold a scroll of noise 721 gold pieces. You are short 287 gold pieces for the purchase.fshopping listXi=8FXi5 Xi? XiK e#...#.........§..###.....#...#.#. Nitant the Geomancer .........#........<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...........§§§...........#...#... Health: 57/57 ======================== ######....≈)§§≈≈≈§≈§≈≈...#._.#... Magic: 23/23 ========================#....≈.§.§.....§≈§..#...#... AC: 15Str: 12XiP ###..≈§≈.≈≈§≈≈≈§§...####'... EV: 11Int: 23##§≈§≈.≈....≈.§§....####.. SH: 5Dex: 10#§≈§≈.≈.R≈.§§§....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.≈.@≈.§§§......#.... Noise: ---------  Time: 10907.1 (0.0)#..≈.≈.≈≈≈§.§.§§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###..≈.≈.§...§≈§§§.......... Cast: Sandblast#..§.≈.≈≈≈≈≈≈XiU ≈§)≈...........#....§.§.§.....§≈...........#..[.≈§≈§≈≈§≈≈≈≈≈........>.. R   Zulima the knight###...§.....[§...§#.........###...§#....§............... ######...#..........##....##..... _You climb upwards. _There is a stone staircase leading down here. _You see here a +0 war axe. _You see here a +3 dagger. _There is an entrance to Ceisom's Magic Scroll Emporium here.  A - a scroll of acquirementXiY see here a +0 war axe. _You see here a +3 dagger. _There is an entrance to Ceisom's Magic Scroll Emporium here.  A - a scroll of acquirement  t - 5 scrolls of teleportation (gained 1)  Thank you for shopping at Ceisom's Magic Scroll Emporium!Xi^ Xi/u Xiz h _You can access your shopping list by pressing '$'.XiGXiLRead which item? Scrolls  g - 3 scrolls of fog  t - 5 scrolls of teleportation  A - a scroll of acquirementa - 2 scrolls of enchant armour  r - 2 scrolls of revelation  N - 3 scrolls of noise  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXiuXiXi#...#.........§..###.....#...#.#. Nitant the Geomancer .........#........<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...........§§§...........#...#... Health: 57/57 ======================== Xi7######....≈)§§≈≈≈§≈§≈≈...#._.#... Magic: 23/23 ========================#....≈.§.§.....§≈§..#...#... AC: 15Str: 12###..≈§≈.≈≈§≈≈≈§§...####'... EV: 11Int: 23##§≈§≈.≈....≈.§§....####.. SH: 5Dex: 10#§≈§≈.≈.R≈.§§§....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.≈.@≈.§§§......#.... Noise: ---------  Time:iڠ40m 10907.1 (0.0)#..≈.≈.≈≈≈§.§.§§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###..≈.≈.§...§≈§§§.......... Cast: Sandblast#..§.≈.≈≈≈≈≈≈≈§)≈...........#....§.§.§.....§≈...........#..[.≈§≈§≈≈§≈≈≈≈≈........>.. R   Zulima the knight###...§.....[§...§#.........###...§#....§............... ######...#..........##....##..... _You see here a +3 dagger. _There is an entrance to Ceisom's Magic Scroll Emporium here.  A - a scroll of acquirementt - 5 scroXi;lls of teleportation (gained 1)  Thank you for shopping at Ceisom's Magic Scroll Emporium! _You can access your shopping list by pressing '$'.Choose an item to acquire.  a - the +9 scales of the Dragon King {Command, rPois rF+ rC+}  b - the ring "Hero's Friend" {Int+3 Slay+4}c - a serpent talisman  d - 679 gold pieces (you have 721 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitXiyacquire|examineexamine itemXiXi:#The +9 scales of the Dragon King {Command, rPois rF+ rC+}. A suit of armour created from the enchanted scales of a once-mighty king of dragons. In his time, titans and lesser dragons struggled with him in vain — butas with all things, even he was eventually cast down and undone. Of his life anddeeds, this is all that remains. Base armour rating: 12Encumbrance rating: 23 Command: It improves the power and success of your Summoning spells inproportion to your Armour skill. rPois: It protects you from poison. rF+:It protects you from fire. rC+:It protects you from cold. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 19.0 (15.0 -> 34.0). Your EV would decrease by 14.8 (11.0 -> -3.8). Your spell failure would worsen by up to 99% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. Youd it on level 4 of the Dungeon.Xi8 iChoose an item to acquire.  a - the +9 scales of the Dragon King {Command, rPois rF+ rC+}  b - the ring "Hero's Friend" {Int+3 Slay+4}  c - a serpent talisman  d - 679 gold pieces (you have 721 gold) [!]|examine items [a-d] examine item[Esc] exitXi< The ring "Hero's Friend" {Int+3 Slay+4}. It is an ancient artefact. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4).If you were wearing this ring: Your spell failure would improve trivially. You acquired it on level 4 of the Dungeon. Stash search prefixes: {artefact} {artifact} {Slay+4} {jewellery} Menu/colouring prefixes: identified artefact jewellery _________________ “Life is too short to occupy oneself with the slaying of the slain more than  once.”  -Thomas HuxleyXiChoose an item to acquire.  a - the +9 scales of the Dragon King {Command, rPois rF+ rC+}  b - the ring "Hero's Friend" {Int+3 Slay+4}c - a serpent talisman  d - 679 gold pieces (you have 721 gold) [!] acquire|examine items [a-d] examine item[Esc] exitXiXi$#...#.........§..###.....#...#.#. Nitant the Geomancer .........#........<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...........§§§...........#...#... Health: 57/57 ======================== ######....≈)§§≈≈≈§≈§≈≈...#._.#... Magic: 23/23 ========================#....≈.§.§.....§≈§..#...#... AC: 15Str: 12###..≈§≈.≈≈§≈≈≈§§...####'... EV: 11Int: 23XiO*##§≈§≈.≈....≈.§§....####.. SH: 5Dex: 10#§≈§≈.≈.R≈.§§§....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.≈.@≈.§§§......#.... Noise: ---------  Time: 10907.1 (0.0)#..≈.≈.≈≈≈§.§.§§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###..≈.≈.§...§≈§§§.......... Cast: Sandblast#..§.≈.≈≈≈≈≈≈≈§)≈...........#....§.§.§.....§≈...........#..[i0m.≈§≈§≈≈§≈≈≈≈≈........>.. R   Zulima the knight###...§.....[§...§#.........###...§#....§............... ######...#..........##....##..... _You see here a +3 dagger. _There is an entrance to Ceisom's Magic Scroll Emporium here.  A - a scroll of acquirementt - 5 scrolls of teleportation (gained 1)  Thank you for shopping at Ceisom's Magic Scroll Emporium! _You can access your shopping list by pressing '$'.Xi5Xi9Xi@XiyAPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  l - a ring of protection from cold (worn)f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Xi^R #...#.........§..###.....#...#.#. Nitant the Geomancer .........#........<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...........§§§...........#...#... Health: 57/57 ======================== ######....≈)§§≈≈≈§≈§≈≈...#._.#... Magic: 23/23 ========================#....≈.§.§.....§≈§..#...#... AC: 15Str: 12###..≈§≈.≈≈§≈≈≈§§...####'... EV: 11Int: 23##§≈§≈.≈....≈.§§....####.. SH: 5Dex: 10#XiZ §≈§≈.≈.R≈.§§§....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.≈.@≈.§§§......#.... Noise: ---------  Time: 10907.1 (0.0)#..≈.≈.≈≈≈§.§.§§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###..≈.≈.§...§≈§§§.......... Cast: Sandblast#..§.≈.≈≈≈≈≈≈≈§)≈...........#....§.§.§.....§≈...........#..[.≈§≈§≈≈§≈≈≈≈≈........>.. R   Zulima the kXig night###...§.....[§...§#.........###...§#....§............... ######...#..........##....##..... _You see here a +3 dagger. _There is an entrance to Ceisom's Magic Scroll Emporium here.  A - a scroll of acquirementt - 5 scrolls of teleportation (gained 1)  Thank you for shopping at Ceisom's Magic Scroll Emporium! _You can access your shopping list by pressing '$'.  #§≈§≈.≈.R#####XL: 11 Next: 36% Place: Dungeon:4#.@≈.§§§.. Noise: ---------  Time: 10907.1 (0.0) .≈≈≈§.§.#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ##..≈.≈.§...§≈§§§.Cast: Sandblast§.≈.ip m≈≈≈≈≈≈≈§)≈.....§.§.§.....§≈.............[.≈§≈§≈≈§≈≈≈≈≈........>R   Zulima the knight..§.....[§...§#.... ###...§#....§........... ######...#..........##....##.....Okay, then.Xiw XiZ . _XiB Xi Gear: 15/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword Missiles (go to first with ()e - 34 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  l - a ring of protection from cold (worn)f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spiritXiYh d - a ring of wizardry (worn). A ring that increases the success rate of its wearer's magical spells. If you remove this ring: Your spell failure would worsen trivially. Xi0n GYou found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified equipped jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (r)emove, (d)rop, (=)adjust, or (i)nscribe.Xi5Gear: 15/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword Missiles (go to first with ()  e - 34 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  l - a ring of protection from cold (worn)  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spiritXiE Xi XiS #...#.........§..###.....#...#.#. Nitant the Geomancer .........#........<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...........§§§...........#...#... Health: 57/57 ======================== ######....≈)§§≈≈≈§≈§≈≈...#._.#... Magic: 23/23 ========================Xi #....≈.§.§.....§≈§..#...#... AC: 15Str: 12###..≈§≈.≈≈§≈≈≈§§...####'... EV: 11Int: 23##§≈§≈.≈....≈.§§....####.. SH: 5Dex: 10#§≈§≈.≈.R≈.§§§....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.≈.@≈.§§§......#.... Noise: ---------  Time: 10907.1 (0.0)#..≈.≈.≈≈≈§.§.§§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###.iC Cm.≈.≈.§...§≈§§§.......... Cast: Sandblast#..§.≈.≈≈≈≈≈≈≈§)≈...........#....§.§.§.....§≈...........#..[.≈§≈§≈≈§≈≈≈≈≈........>.. R   Zulima the knight###...§.....[§...§#.........###...§#....§............... ######...#..........##....##..... _There is an entrance to Ceisom's Magic Scroll Emporium here.  A - a scroll of acquirementt - 5 scrolls of teleportation (gained 1)  Thank you for shopping at Ceisom's Magic Scroll Emporium! _You can access your shopping list by pressing '$'. _Okay, then.Xi Xi Xi Xi XiXi-Welcome to Ceisom's Magic Scroll Emporium! What would you like to do?  a $  960 gold a manual of Stavesb $  48 gold a scroll of amnesia (unknown)  c -  48 gold a scroll of fear (unknown)  d -  48 gold a scroll of fear (unknown)e -  24 gold a scroll of identify Xi: f -  12 gold a scroll of noise You have 721 gold pieces. You are short 287 gold pieces for the purchase. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type) [Enter] buy shopping list [A-F] put item on shopping listXi Xi% Xi)0 #...#.........§..###.....#...#.#. Nitant the Geomancer .........#........<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...........§§§...........#...#... Health: 57/57 ======================== Xi=5 ######....≈)§§≈≈≈§≈§≈≈...#._.#... Magic: 23/23 ========================#....≈.§.§.....§≈§..#...#... AC: 15Str: 12###..≈§≈.≈≈§≈≈≈§§...####'... EV: 11Int: 23##§≈§≈.≈....≈.§§....####.. SH: 5Dex: 10#§≈§≈.≈.R≈.§§§....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.≈.@≈.§§§......#.... Noise: ---------  Time:i: 40m 10907.1 (0.0)#..≈.≈.≈≈≈§.§.§§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###..≈.≈.§...§≈§§§.......... Cast: Sandblast#..§.≈.≈≈≈≈≈≈≈§)≈...........#....§.§.§.....§≈...........#..[.≈§≈§≈≈§≈≈≈≈≈........>.. R   Zulima the knight###...§.....[§...§#.........###...§#....§............... ######...#..........##....##..... _There is an entrance to Ceisom's Magic Scroll Emporium here.  A - a scroll of acquirementt - 5 scrolls of teleportation (gained 1)  Thank you for shopping at Ceisom's MXia> agic Scroll Emporium! _You can access your shopping list by pressing '$'. _Okay, then.XinB XiL XiP h _You can access your shopping list by pressing '$'.XiNn Xis Read which item? Scrolls  g - 3 scrolls of fog  t - 5 scrolls of teleportation  A - a scroll of acquirementa - 2 scrolls of enchant armour  r - 2 scrolls of revelation  N - 3 scrolls of noise  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXiK+ Xi%1 Xi: #...#.........§..###.....#...#.#. Nitant the Geomancer .........#........<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...........§§§...........#...#... Health: 57/57 ======================== ######....≈)§§≈≈≈§≈§≈≈...#._.#... Magic: 23/23 ========================#....≈.§.§.....§≈§..#...#... AC: 15Str: 12###..≈§≈.≈≈§≈≈≈§§...####'... EV: 11Int: 23##§≈§≈.≈....≈.§§....####.. SH: 5Dex: 10#§Xi@ ≈§≈.≈.R≈.§§§....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.≈.@≈.§§§......#.... Noise: ---------  Time: 10907.1 (0.0)#..≈.≈.≈≈≈§.§.§§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###..≈.≈.§...§≈§§§.......... Cast: Sandblast#..§.≈.≈≈≈≈≈≈≈§)≈...........#....§.§.§.....§≈...........#..[.≈§≈§≈≈§≈≈≈≈≈........>.. R   Zulima the knightiE 7;6H###...§.....[§...§#.........###...§#....§............... ######...#..........##....##.....A - a scroll of acquirementt - 5 scrolls of teleportation (gained 1)  Thank you for shopping at Ceisom's Magic Scroll Emporium! _You can access your shopping list by pressing '$'. _Okay, then. _You can access your shopping list by pressing '$'.Choose an item to acquire.  a - the +9 scales of the Dragon King {Command, rPois rF+ rC+}  b - the ring "Hero's Friend" {Int+3 Slay+4}c - a serpent talisman  d - 679 gold pieces (you have 721 gold) [!] acquire|examine items [a-d] select item for acquirement[Esc] exitXi + Acquire the ring "Hero's Friend" {Int+3 Slay+4}? (y/N)Xi6P Xij #...#.........§..###.....#...#.#. Nitant the Geomancer .........#........<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...........§§§.§§§.......#...#... Health: 57/57 ======================== ######....≈)≈§≈§≈§≈§≈§...#._.#... Magic: 23/23 ========================#....≈.≈§.§...§.≈§..#...#... AC: 15Str: 12Xip ###..≈§§.≈≈§≈≈§.≈...####'... EV: 11Int: 23##§≈§≈.≈....≈.≈.....####.. SH: 5Dex: 10#§≈§≈.≈.R≈.§§≈....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.§.@≈.§.§......#.... Noise: ---------  Time: 10907.1 (0.0)#..≈.≈.≈§≈§.§.≈......#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###.§≈§≈.....§≈§§........... Cast: Sandblasti%v D6H#..§§≈§≈≈≈≈≈≈≈§)≈...........#...§§§........§≈...........#..[.≈≈≈≈≈≈≈§≈≈≈≈........>.. R   Zulima the knight###.......§§§....§#.........###....#.................... ######...#..........##....##.....A - a scroll of acquirementt - 5 scrolls of teleportation (gained 1)  Thank you for shopping at Ceisom's Magic Scroll Emporium! _You can access your shopping list by pressing '$'. _Okay, then. _You can access your shopping list by pressing '$'.Xi +8.1 (1XiI :_Xi#$ 5 _Something appears at your feet!XiXi?TWear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Xi"= XiF#...#.........§..###.....#...#.#. Nitant the Geomancer .........#........<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...........§§§.§§§.......#...#... Health: 57/57 ======================== ######....≈)≈§≈§≈§≈§≈§...#._.#... Magic: 23/23 ========================#....≈.≈§.§...§.≈§..#...#... AC: 15Str: 12###..≈§§.≈≈§≈≈§.≈...####'... EV: 11Int: 23##§≈§≈.≈....≈.≈..XiP[40m...####.. SH: 5Dex: 10#§≈§≈.≈.R≈.§§≈....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.§.@≈.§.§......#.... Noise: ---------  Time: 10908.1 (0.0)#..≈.≈.≈§≈§.§.≈......#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###.§≈§≈.....§≈§§........... Cast: Sandblast#..§§≈§≈≈≈≈≈≈≈§)≈...........#...§§§........§≈...........#..[.≈≈≈≈≈≈≈§≈≈≈≈........>.. R XiWm[42m  Zulima the knight###.......§§§....§#.........###....#.................... ######...#..........##....##.....t - 5 scrolls of teleportation (gained 1)  Thank you for shopping at Ceisom's Magic Scroll Emporium! _You can access your shopping list by pressing '$'. _Okay, then. _You can access your shopping list by pressing '$'. _Something appears at your feet!  Okay, then.XiH]XigD _Xi......§<..#......§§.§....≈≈§§≈≈§≈≈§.≈..§....§≈..§.≈≈.§§§§.§...≈.≈.§§@≈.≈.§..≈§§...≈§≈≈≈≈≈§≈≈)≈.....≈≈≈≈≈≈≈≈≈≈≈≈........[......XiI.9.1 (1Xi?:_Xis _p - the ring "Hero's Friend" {Int+3 Slay+4}Xi&nXis Your spells (describe)TypeFailure Level  a + SandblastEarth0% 1 b - Stone ArrowConjuration/Earth1%3  c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5 Select a spell to describe [?] help [!]/[I] toggle spell headersXi 3Power Damage Range Noise 100% 2d204 Almost silent100% 3d13 4 Quiet57% 2d9 7 A bit loud33% 3d17* 7 Extremely loudXi\TypeFailure LevelEarth  0% 1 Conjuration/Earth 1% 3Conjuration/Earth 1% 4Earth1% 5XiVXiW`Xijm#...#.........§..###.....#...#.#. Nitant the Geomancer .........#.......§<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...............§§.§......#...#... Health: 57/57 ======================== ######....≈)≈≈≈§§≈≈§≈≈...#._.#... Magic: 23/23 ========================#....§.≈..§....§≈...#...#... AC: 15Str: 12###..§.≈.≈≈§≈≈≈.≈...####'... EV: 11Int: 23##.§§§.≈....§.≈.....####.. SH: 5Dex: 10Xis#.§.≈.≈.R≈.§.≈....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.§§@≈.≈.§......#.... Noise: ---------  Time: 10909.1 (0.0)#..≈.≈.≈§≈§.≈.≈......#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###.§≈§≈.§§...≈§§........... Cast: Sandblast#..§§≈§≈≈≈≈≈§≈≈)≈...........#...§§§.........≈...........#..[.≈≈≈≈≈≈≈≈≈≈≈≈........>.. R   Zulima the knight###.........i6ym[.....#.........###....#.................... ######...#..........##....##..... _You can access your shopping list by pressing '$'. _Okay, then. _You can access your shopping list by pressing '$'. _Something appears at your feet! _Okay, then. _p - the ring "Hero's Friend" {Int+3 Slay+4}Xi}XiXiXiXi7 Xi@ TWear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Xi! Xi0, Xi7 m#...#.........§..###.....#...#.#. Nitant the Geomancer .........#.......§<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...............§§.§......#...#... Health: 57/57 ======================== ######....≈)≈≈≈§§≈≈§≈≈...#._.#... Magic: 23/23 ========================#....§.≈..§....§≈...#...#... AC: 15Str: 12###..§.≈.≈≈§≈≈≈.≈...####'... EV: 11Xiq> Int: 23##.§§§.≈....§.≈.....####.. SH: 5Dex: 10#.§.≈.≈.R≈.§.≈....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.§§@≈.≈.§......#.... Noise: ---------  Time: 10909.1 (0.0)#..≈.≈.≈§≈§.≈.≈......#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###.§≈§≈.§§...≈§§........... Cast: Sandblast#..§§≈§≈≈≈≈≈§≈≈)≈...........#...§§§.........≈XiD 3...........#..[.≈≈≈≈≈≈≈≈≈≈≈≈........>.. R   Zulima the knight###.........[.....#.........###....#.................... ######...#..........##....##..... _You can access your shopping list by pressing '$'. _Okay, then. _You can access your shopping list by pressing '$'. _Something appears at your feet! _Okay, then. _p - the ring "Hero's Friend" {Int+3 Slay+4}XiJ n  Okay, then.XikT XiY . _XiԙPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  d - a ring of wizardry (worn)  l - a ring of protection from cold (worn)f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  p - the ring "Hero's Friend" {Int+3 Slay+4}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip XijXi3vXi#...#.........§..###.....#...#.#. Nitant the Geomancer .........#.......§<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ...............§§.§......#...#... Health: 57/57 ======================== ######....≈)≈≈≈§§≈≈§≈≈...#._.#... Magic: 23/23 ========================#....§.≈..§....§≈...#...#... AC: 15Str: 12###..§.≈.≈≈§≈≈≈.≈...####'... EV: 11Int: 23Xif##.§§§.≈....§.≈.....####.. SH: 5Dex: 10#.§.≈.≈.R≈.§.≈....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.§§@≈.≈.§......#.... Noise: ---------  Time: 10909.1 (0.0)#..≈.≈.≈§≈§.≈.≈......#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###.§≈§≈.§§...≈§§........... Cast: Sandblast#..§§≈§≈≈≈≈≈§≈≈)≈...........#...§§§.........≈.......Xiؐ....#..[.≈≈≈≈≈≈≈≈≈≈≈≈........>.. R   Zulima the knight###.........[.....#.........###....#.................... ######...#..........##....##..... _Okay, then. _You can access your shopping list by pressing '$'. _Something appears at your feet! _Okay, then. _p - the ring "Hero's Friend" {Int+3 Slay+4} _Okay, then.Xi~  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or d - a ring of wizardry; > or l - a ring of protection from coldXi .§..<..#..§....§§...≈≈≈≈≈≈..≈≈...≈.≈.≈≈≈≈§§.≈...§.≈.≈...§§§≈..Xi%+.§§≈.≈§R≈§≈§≈..§§.§...≈.≈.§§§§.≈§≈§.≈§≈.§....≈§≈§.≈≈≈≈≈§§≈)≈§..≈≈.....You remove your ring of wizardry.  You feel clever.Xi360910.1 (1XiY8_Xi_H _p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}Xi Xi  Your spells (describe)TypeFailure Level  a + SandblastEarth0% 1 b - Stone ArrowConjuration/Earth1%3  c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5 Select a spell to describe [?] help [!]/[I] toggle spell headersXi$ Xi0 XiB< #...#.........§..###.....#...#.#. Nitant the Geomancer .........#.....§..<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ..............§....§§....#...#... Health: 57/57 ======================== ######....≈)≈≈≈§≈≈≈≈≈≈...#._.#... Magic: 23/23 ========================Xi@ #....≈.≈..§....§≈...#...#... AC: 15Str: 12###..≈.≈.≈≈≈≈§§.≈...####'... EV: 11Int: 26##.§.≈.≈...§§§≈.....####.. SH: 5Dex: 10#.§§≈.≈§R≈§≈§≈....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.§§@≈§§.§......#.... Noise: ---------  Time: 10910.1 (0.0)#..≈.≈.§§§§.≈§≈§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###.§≈§≈.§....≈§≈§.......... Cast: SandblastXiD #..§§≈§≈≈≈≈≈§§≈)≈§..........#...§§§.........≈...........#..[.≈≈≈≈≈≈≈≈≈≈≈≈........>.. R   Zulima the knight###.........[.....#.........###....#.................... ######...#..........##....##.....To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or d - a ring of wizardry; > or l - a ring of protection from cold  You remove your ring of wizardry.  You feel clever. _p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}Xi@H XiK Xi\U XiY Xi?N Xi0U  Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2b - PasswallEarth1%3  c - Awaken ArmourEarth/Forgecraft2% 4  d - PetrifyAlchemy/Earth2% 4  e - Summon Seismosaurus EggSummoning/Earth2% 4  f - Construct Spike LauncherForgecraft9%2  g - BombardConjuration/Earth9% 6  h - Ozocubu's ArmourIce17% 3  i - Chain LightningConjuration/Air100% 9  j - ShatterEarth100% 9 13 spell levels left 7 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitXi;Xi3Xi#...#.........§..###.....#...#.#. Nitant the Geomancer .........#.....§..<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ..............§....§§....#...#... Health: 57/57 ======================== ######....≈)≈≈≈§≈≈≈≈≈≈...#._.#... Magic: 23/23 ========================#....≈.≈..§....§≈...#...#... AC: 15Str: 12###..≈.≈.≈≈≈≈§§.≈...####'... EV: 11Int: 26##.§.≈.≈...§§§≈.....####.. SH: 5Dex: 10#.§§≈.≈§R≈§≈XiP≈....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.§§@≈§§.§......#.... Noise: ---------  Time: 10910.1 (0.0)#..≈.≈.§§§§.≈§≈§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###.§≈§≈.§....≈§≈§.......... Cast: Sandblast#..§§≈§≈≈≈≈≈§§≈)≈§..........#...§§§.........≈...........#..[.≈≈≈≈≈≈≈≈≈≈≈≈........>.. R   Zulima the knight###.........[.....#.........###....#.................... ######...#..........##....##.....To do thXirCis, you must remove one of the following items:(? for menu, Esc to cancel)< or d - a ring of wizardry; > or l - a ring of protection from cold  You remove your ring of wizardry.  You feel clever. _p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}  Okay, then. _XiP f..§....§§.)..≈..§....§≈..≈..≈..≈.≈...§§§≈.§≈.≈§R≈§≈§≈..≈.§§@≈§§.§..≈.§§§§.≈§≈§§≈.§....≈§≈§§)≈§..........≈.......Xi'Xi~[4XicXihE _Done exploring.XiXi-   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   5.9  +1   i - Spellcasting   8.0  10.7  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.0   0   k + Earth Magic 14.8  12.7  +2   d - Throwing   0.0   1.2  -1      i 2H     l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2               Xis[34m                                       The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsXiR XiTW RTargetTarget--  --  --  --  --  15.0--  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsXi X=] set aall targetsXiV#...#.........§..###.....#...#.#. Nitant the Geomancer .........#.....§..<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ..............§....§§....#...#... Health: 57/57 ======================== ######....≈)≈≈≈§≈≈≈≈≈≈...#._.#... Magic: 23/23 ========================#....≈.≈..§....§≈...#...#... AC: 15Str: 12###..≈.≈.≈≈≈≈§§.≈...####'... EV: 11Int: 26##.§.≈.≈...§§§≈.....####.. SH: 5Dex: 10#.§§≈.≈§R≈§≈§≈....#####.. Xi. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.§§@≈§§.§......#.... Noise: ---------  Time: 10910.1 (0.0)#..≈.≈.§§§§.≈§≈§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###.§≈§≈.§....≈§≈§.......... Cast: Sandblast#..§§≈§≈≈≈≈≈§§≈)≈§..........#...§§§.........≈...........#..[.≈≈≈≈≈≈≈≈≈≈≈≈........>.. R   Zulima the knight###.........[.....#.........###....#.................... ######...#..........##....##.....< or d - a ring of wizardry; > or l - a ring of protection from cold  You remove your ring of wizardry.  You feel clever. _p - the ring "Hero's Friend" (worn) {Int+3 Slay+4} _Okay, then. _Done exXi}Yploring.XiVbXijLevel 4 of the Dungeon <<<<>>>>___∩(Press ? for help) #########.....#..'#### ##### ###.#...##......#..#...# #### #.#.###.#.....#..........#._.####..# ##...#.........§..###.....#...#.#...# #.........#.....§..<..#...#≈≈≈#....## #..............§....§§....#...#....## #######....≈)≈≈≈§≈≈≈≈≈≈...#._.#.....# #....≈.≈..§....§≈...#...#.....# ###..≈.≈.≈≈≈≈§§.≈...####'.....##### ##.§.≈.≈...§§§≈.....####.....########.## #.§§≈.≈§R≈§≈§≈....#####......##.......## ##.≈.≈.§§@≈§§.§......#.....##.##........#### #..≈.≈.§§§§.≈§≈§.....#...#....###....#.....### ###.§≈§≈.§....≈§≈§...............#..#.###......# #..§§≈§Xip[36m≈≈≈≈≈§§≈)≈§............#....>....#....### #...§§§.........≈.............#..#..#.#......# #..[.≈≈≈≈≈≈≈≈≈≈≈≈........>.......##.#.#......## ###.........[.....#..........##...............# ###....#........................##....###.....# ########...#..........##....##........#.......#......# #..........####.......#.....#........................# #...........###......##...................###.....#### #§§§≈≈≈≈≈≈§..##......)..........................#.#XiRO@>XigXi#...#.........§..###.....#...#.#. Nitant the Geomancer .........#.....§..<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... ..............§....§§....#...#... Health: 57/57 ======================== ######....≈)≈≈≈§≈≈≈≈≈≈...#._.#... Magic: 23/23 ========================#....≈.≈..§....§≈...#...#... AC: 15Str: 12###..≈.≈.≈≈≈≈§§.≈...####'... EV: 11Int: 26##.§.≈.≈...§§§≈.....####.. SH: 5Dex: 10#.§§≈.≈§R≈§≈§≈....#####.. XXi…L: 11 Next: 36% Place: Dungeon:4##.≈.≈.§§@≈§§.§......#.... Noise: ---------  Time: 10910.1 (0.0)#..≈.≈.§§§§.≈§≈§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###.§≈§≈.§....≈§≈§.......... Cast: Sandblast#..§§≈§≈≈≈≈≈§§≈)≈§..........#...§§§.........≈...........#..[.≈≈≈≈≈≈≈≈≈≈≈≈........>.. R   Zulima the knight###.........[.....#.........###....#.................... ######...#..........##....##.....< or d - a ring of wizardry; > or l - a ring of protection from cold  You remove your ring of wizardry.  You feel clever. _p - the ring "Hero's Friend" (worn) {Int+3 Slay+4} _Okay, then. _Done exploring.iG772HXiXiUXi_Where to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon  T - Temple L - LairXiXi([?25h[?0c#...#.........§..###.....#...#.#. Nitant the Geomancer .........#.....§..<..#...#≈≈≈#... Gargoyle of Hepliaklqana ***... Xi...............§....§§....#...#... Health: 57/57 ======================== ######....≈)≈≈≈§≈≈≈≈≈≈...#._.#... Magic: 23/23 ========================#....≈.≈..§....§≈...#...#... AC: 15Str: 12###..≈.≈.≈≈≈≈§§.≈...####'... EV: 11Int: 26##.§.≈.≈...§§§≈.....####.. SH: 5Dex: 10#.§§≈.≈§R≈§≈§≈....#####.. XL: 11 Next: 36% Place: Dungeon:4##.≈.≈.§§@≈§§.§......#.... Noise: ---------  Time: 10910.1 (0.0)#..≈.≈.§§§§.≈§Xi :[31m≈§.....#...# k) +4 hammer of Kismet {holy, rCorr Int+3 ###.§≈§≈.§....≈§≈§.......... Cast: Sandblast#..§§≈§≈≈≈≈≈§§≈)≈§..........#...§§§.........≈...........#..[.≈≈≈≈≈≈≈≈≈≈≈≈........>.. R   Zulima the knight###.........[.....#.........###....#.................... ######...#..........##....##.....You remove your ring of wizardry.  You feel clever. _p - the ring "Hero's Friend" (worn) {Int+3 Slay+4} _Okay, then. _Done exploring.  What level of the Lair of Beasts? (default 1, ? - help) Xi. [?25l[?1cXiJ0Xi! XiXiE _XiXi!,Xi%Xik.Xi4Xi8,XiCXiHXi9M,XigQXiZXiaXisf,XiMpXivXi~BXiXi*XiBXiXiXiϸ,XiXifXi`Xi,XiXi=Xi,,XiXinXiXi[,XiVXiV Xi,XiXi^"Xi]'Xi+,Xip/Xi:Xi?XiD,Xi9HXiySXiLYXi]BXiiXinXi tBXi}Xi,XiXigXiXiBXi"XiګXioBXiXiXi,XiXiXirXiBXi/XiXiBXiXi,Xi Xi[XiXi, BXi+Xi0Xi5BXi0BXiIXiNNBXiYXi`XieBXiqXi)vXi}XiX,XiW You feel clever. _p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}Okay, then. _Done exploring.  You see here a +3 dagger.Xi˖Xi5 _XiXi/Xi,XiXiXiXi+Xi4,XiXiRBXiiXiAXiXiBXi/Xi4Xi9BXiqDXigIXiN,Xi5RXiZXi^Xi e,XihXiqXi[wXiC|BXiXi,XiXiXiXi,XiwXi"XiDXiXin,XijXiXi,XiNXi%,XiKBXi4XiXi8BXi\XXi XizXiXi,BXi?  You see here a +0 war axe.Xi Xiy$K _Xi@+Xi0,Xi\4Xi<XiAXiE,Xi1JXiZN,Xi-R,XiUXiYXiE\Xir_BXiKfXiiXimBXilqXitXiCxBXif|XiaXiBXiMXiNXiWBXiϒXiXi;BXi5Xi1XiBXiXiXiQ,Xi=XiXisXifBXi\XiXiBXi<Xi Xi,XiXibXiBXiXiXi,Xi^XiKXiXi9,XiXiXi Xi)BXiXiXiBXiXia"Xi%BXi)Xi,BXiz0Xi4,Xi8BXiU<Xi?XiuCBXi`GXiaJXiNBXi RXiUXi#YBXi\XiZ`Xic,Xif,XijXiHmBXipXi=tXiwBXi|,Xi,Xi΄,Xi,Xiڌ,XiȐXiXiXXiBXio  There is a stone staircase leading down here.Xi.Xi9: _XiXij R .5  You climb downwards.Xi  _Level annotation: exclusion: ice beastXi~" P  There is a stone staircase leading up here.XiP) b _Xi;0 ,XiW ,Xi ] XXia Xif BXi.k ,Xi:o Xi?s XXicy XiB} ,Xi Xi Xi6 Xid BXi Xiݗ $  Things that are here:XiI z  a +0 robe; a +0 scythe; the human skeleton of SigmundXi b _Xi Xi ,Xi ,Xi; Xi# ,Xie ,Xi* Xi ,Xi ,Xi Xi, BXi Xi ,Xi BXi nXi Xi BXi Xi Xi XXil Xi XXi Xi/ BXi Xi ,Xi BXi Xi ,Xi ,XiS XiU ,Xi ,Xi# ,Xi5' XXi* BXi- XiI1 ,Xi4 BXiW8 Xi; Xid? ,XiF XiZK Xi$P ,XiS ,Xi~W Xi[ Xi` BXi@c ,Xif BXij XXiyn Xiq ,Xi|u BXiz nXi_ Xi XXi XXiI BXi BXi@ XXi, BXiʡ XXi nXi XXi nXii nXi XXi BXi nXi nXi Xi Xi| Xi Xi| XXi XXi Xi nXi nXi! XXi  There is a stone staircase leading down here.Xi ; _Xi?O .6.XiU e _You climb downwards.Xi[  There is a stone staircase leading up here. _Xic Xii nXi|o XiHu Xiz nXi. Xi XiV XiQ Xi Xis nXiϞ nXi' XXi BXiʫ BXiٯ XXi$ ,Xi BXi p  There is a stone staircase leading down here.Xi ; _Xi] XiU/7.Xie _You climb downwards.XiP  There is a stone staircase leading up here.XiL _XiXiXiXXiXXi BXiG,XiXXiYou climb downwards. _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here.  n open doorXi"x _Xi'XXi,,Xi~1BXid5,Xi9BXid=,XiABXi XXi BXi!BXi-Xi%nXi-nXig@JXiMXiTnXiZXXi_XXiwXiXinBXi  There is an open door here.Xi,XiL _Xi4,XitBXi[BXiT,XiBXi,XiBXi#  There is a stone staircase leading down here.Xi; _XiXi!&8XiP[ _You climb downwards.  There is a stone staircase leading up here. _  There is a stone staircase leading down here.XiWQ _XiL\Xih&9XinBXiet# _You climb downwards.Xi{P  There is a stone staircase leading up here.Xi6 _Xiх,XifBXip,XiBXiXXiG,XiBXihXi,XiBXihXi,XiY,Xi,XiBXif #.......).....#.#  #.##.#.[##.##...# #.# #########.##....##.###### .......##.##....)).# ######## .......##.......#########......< .......####.#.#.###....<....##### ............[..........##...# .......####..##.R#####.###### #.# .......# ##.#.#@# #.# #.#1121.6 (211.5) .......# #..#### ##.## # Xiw####.### #.## #...# # ####.# #.# #...# ### .....# ###.#### #...# # ###### #......# #...# #### .....## #.#.##.#####...###### ....#.####.#.##..............#.## ............÷XiXi _You climb downwards. _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here. _aircase to the LairXiXXi3^Read which item? Scrolls  g - 3 scrolls of fog  t - 5 scrolls of teleportationa - 2 scrolls of enchant armour  r - 2 scrolls of revelation  N - 3 scrolls of noise  e - 2 scrolls labelled BOGOL UZXUNK  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXi#Xi̾Xi#.......).....#.# #.#. Nitant the Geomancer#.##.#.[##.##...# #.#. Gargoyle of Hepliaklqana ***... #########.##....##.###### #... Health: 57/57 ======================== .......##.##....)).# ########. Magic: 23/23 ======================== .......##.......#########......<. AC: 15Str: 12 Xi.......####.#.#.###....<....##### EV: 11Int: 26 ............[..........##...# #.. SH: 5Dex: 10 .......####..##.R#####.###### #.# XL: 11 Next: 36% Place: Dungeon:9 .......# ##.#.#@# #.##.# Noise: ---------  Time: 11121.6 (0.0) .......# #..#### ##.## #.# k) +4 hammer of Kismet {holy, rCorr Int+3 ####.### #.## #...# #.. Cast: Sandblast ####.# #.##...# ### .....# ###.#### #...## ###### #......# #...# #### R   Zulima the Xiknight .....## #.#.##.#####...######... ....#.####.#.##..............#.## ...###......................÷.... _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _There is a staircase to the Lair here.Xi3 §#§§§§§§§§§§§§§§§#§§§§§§Xi§The air fills with toxic fumes!  As you read the scroll labelled BOGOL UZXUNK, it crumbles to dust.  It was a scroll of poison.Xib+2.6 (1XikXip1 _e -> p - a scroll of poisonXiMXi*SsEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword XiWArmour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip XiPXi4Xi #.......).....#.# #.#. Nitant the Geomancer#.##§#§§##.##...# #.#. Gargoyle of Hepliaklqana ***... #########.##.§§§##.###### #... Health: 57/57 ======================== .......##.##§§§§)).# ########. Magic: 23/23 ======================== .......##..§§§§§#########......<. AC: 15Str: 12 .......####.#§#§###....<....##### EV: 11Int: 26 ............[§§§§§.....##...# #.. SH: 5Dex: 10 .......####..##§R#####.###### #.# XL: 11 Next: 36% Place: i,0mDungeon:9 .......# ##.#.#@# #.##.# Noise: ---------  Time: 11122.6 (0.0) .......# #..#### ##.## #.# k) +4 hammer of Kismet {holy, rCorr Int+3 ####.### #.## #...# #.. Cast: Sandblast ####.# #.##...# ### .....# ###.#### #...## ###### #......# #...# #### R   Zulima the knight .....## #.#.##.#####...######... ....#.####.#.##..............#.## ...###......................÷.... _There is a stone staircase leading up here. _There is a staircase to the Lair here.  The air fills with toxic fumes!  As you read the scroll labelled BOGOL UZXUNK, it crumbles to dust.  It was a scroll of poison. _e -> p - a scroll of poisonXin  Okay, then.XiXiA. _Xi XisRead which item? Scrolls  g - 3 scrolls of fog  t - 5 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  N - 3 scrolls of noise  l - 2 scrolls labelled UXKER CAURCH  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedXi=XiCXiI#.......).....#.# #.#. Nitant the Geomancer#.##§#§§##.##...# #.#. Gargoyle of Hepliaklqana ***... Xi/M#########.##.§§§##.###### #... Health: 57/57 ======================== .......##.##§§§§)).# ########. Magic: 23/23 ======================== .......##..§§§§§#########......<. AC: 15Str: 12 .......####.#§#§###....<....##### EV: 11Int: 26 ............[§§§§§.....##...# #.. SH: 5Dex: 10 .......####..##§R#####.###### #.# XL: 11 Next: 36% Place: Dungeon:9 .......# ##.#.#@# #.##.# Noise: ---------  Time: 11122.6 (0.0) .......# #..#### ##.## XiQ[34m#.# k) +4 hammer of Kismet {holy, rCorr Int+3 ####.### #.## #...# #.. Cast: Sandblast ####.# #.##...# ### .....# ###.#### #...## ###### #......# #...# #### R   Zulima the knight .....## #.#.##.#####...######... ....#.####.#.##..............#.## ...###......................÷.... _There is a staircase to the Lair here.  The air fills with toxic fumes!  As you read the scroll labelled BOGOL UZXUNK, it crumbles to dust.  It was a scroll of poison. _e -> p - a scroll of poison _Okay, then.Xi^ (weak-willed)As you read the scroll labelled UXKER CAURCH, it crumbles to dust.  A wave of despondency washes over your surroundings.  It was a scroll of vulnerability.XicY3.6 (1Will/2 XihXil8 _l -> V - a scroll of vulnerabilityXiT6Xi;3XiTABXiIBXiQnXikVBXi%bXig,XilXiqBXiv,XizBXiXi%BXiXi,Xi<BXi,Xi,Xi4BXiBXi,XixXiUBXiaBXiY,Xin,XiL,XiBXiv,Xi6BXiXiDBXiSBXi2,Xi@,Xi,Xi,XiPXih Xi ,Xi} BXii BXi BXi ,Xi! BXi) XXi9. ,Xi2 m _You start waiting.Xi= .#.[.............#.<...........XiZH 061.6 (38.0)XiM 62.6 (39XiR XiW _ _You feel your willpower return.XizXi XiXiG3.6 (1.0)XiXiP6.Lair:1Xi<  #######.#.##.#####   #####..................   #####......÷.........   ####P.......####+#.....   #####.....#.......#....   #####.............#.....   #####.....#.......#.####   ####......#.......#.#*   #####.R@..#+####.##..*   #####...............#*   ####P...÷..##.##+#..#   #####......#...,,,#.#***   ##......#...,,,*.#*,*   #####..........,,,+,,,,,   #####......####,~**,,,,,   #####..........~~,,,,,,,   i0540m*,,,,,,,~~~~~~~~,,,,XiS-5.1 (2.5Xi]Xidc _You climb downwards. Welcome back to the Lair of Beasts! _There is a staircase back to the Dungeon here.XiSM 3Xi.S Xi ` #####................... #####......÷... ####P.####+# #####.....#....... #####.............#. #####.....#.......#.##### ####......#.#.#*  #####.R<..#+####.##..*  #####...@...........#*  ####P...÷..##.##+#..#  #####......#...,,,#.#*** #####......#...,,,*.#*, #####....,,,+,,,,,, #####......####,~**, #####....~~,,, #.~~~~~~~~ **,~≈,Xi M.RXi7 Xi $ _Xi Xiy0 #####. #####......÷.. ####P.......####+#. #####.....#.......#. #####.......#. #####.....#.#.# ####......#.#.#*  #####..<..#+####.##..*  #####..R.#* Xi"6 ####P...÷..##.##+#..#  #####......#...,,,#.#*** * #####......#...,,,*.#*,* #####....,,,+, #####......####,~**, #####....~~, #.~~,,,,,* **,~≈~~~~~~,.RXi=XilBXiHXiJr #####.   #####......÷.   ####P.......####+#.   #####.....#.#.   #####.......#.   #####.....#.#.#   ####......#.#.#* *   #####..<..#+####.##..* #   #####...R.#* #   ####P...÷..##.##+#..#  #####......#...,,,#.#*** *   #####......#...,,,*.#*,***,   #####....,,,+,   #####......####,~**,   #####....~~,   #.~XiK,,,,,*   **,~≈~~~~~~,,,,,,*.RXiȵ3XiDXiQ$ #####. #####......÷. ####P.......####+#. #####.....#.#. #####......#. #####.....#.#.# ####......#.#.#* *# #####..<..#+####.##..* #. #####....R.#* # ####P...÷..##.##+#..# # #####......#....,,#.#*** **# #####......#......*.#*,***,. #####..........,..+, #####......####,~##, #####..........~~, #.......~,,,,,* .Xi)+[0;10;1mRXi.3Xi5XiRY1#####.#####......÷.####P.####+#.#####.....#.#.#####...#.#####.....#.#.#.####......#.#.#* *#.#####..<..#+####.##..* #.#####.....R.#* ##.####P...÷..##.##+#..# #.#####......#....,,#.#*** **#.#####......#......*.#*,***,.#####.............+,#####......####.~##,#####..........~~.#.......~~~~~~~~,,,,,* XiaF.RXig3XizpXiXi#####......÷####P.####+######.....#.......#####.......#.#####.....##.############......#.......#.#* *#.#<..#+####.##..* #..#####......R........#* #####P...÷..##@##+#..# #.#####......#......#.#*** **#.#####......#......#.#*,***,..#####.............+,,,,,,,,,,,#####......####.~##,#####..........~~.,, #.......~~~~~~~~,,,,,*******,,...,,~≈~~~~~~, *,,~~~~~~~≈~,,,,*****Xi?.RXiWXiXioG####P.####+######.....#.......#####.......#.#####.....##.############......#.#.#* *#.#<..#+####.##..* #..#####.......R.......#* #####P...÷..##.##+#..# #.#####......#..@...#.#*** **#.#####......#......#.#*,***,..#####.............+,,,,,,,,,,,,#####......####.~##,#####..........~~.,,Xiu #.......~~~~~~~~,,,,,*******,,...,,~≈~~~~~~, *,*,,,,,,,,~~~~~~~≈~,,,,*****,*~≈~~,,~≈~~*,,**,,*,.RXi[{3XiXi#####.....#.......#####.......#.#####.....##.############......#.#.## *#.#<..#+####.##..# #..#####...............#* ##...#####P...÷..##R##+#..# #...#Xi$#####......#......#.#*** **#...######......#...@..#.#*,***,....######.............+,,,,,,,,,,,,*#####......####.~##,*#####..........~~.,,* #.......~~~~~~~~,,,,,*******,,...,,~≈~~~~~~, *,**,,,,,,,,~~~~~~~≈~,,,,*****,**~≈~~..~≈~~*,,**,,*,,,,,,,~≈≈~,>,~≈~~,,,,,,,,,.RXiXiXi^Xi`.#########.## *#..<..#+####.##..# #..............#* ##...#P...÷..##.##+#..# #......#..R...#.#*** **...#....,***,.Xig....+,,,,,,,,,,,,*####.~##.......~~.. #.......~~~~~~~~.,,,,*****,,**,,...,,~≈~~~~~~..:,,,* *,*,,,,,,,.~~~~~~~≈~..,,*****,,,,,..~≈~~..~≈~~#,,**,,*,, *,,,,..~≈≈~.>.~≈~~.,,,,,,,*~~≈~,,≈~≈~**Xip.73.1 (8.0XivM.RXiK|Xi+4.1 (9XiXiz _Found a parchment of Passwall. Found a stone staircase leading down.Xi d<.......Xi4 Xi XiR #####.#.† #####.....#.#.#. ####......#.#.## *#. #####..<..#+####.##..# #. #####...............#* ##...# XiX ####P...÷..##.##+#..# #...# #####......#......#.#*** **#...# #####......#...R..#.#*,***,....# #####..@.+,* #####......####.~##,* #####...~~..,*#.......~~~~~~~~.,,,,*****,,***,,.....~≈~~~~~~..:,,,* *,**,,,,,...~≈~..,,*****,*,**,,,,...~≈~~..~≈~~#,,**,,*,*,,,,..~≈≈~.>.~≈~~.,**,,,,,,~~~≈~,,≈~≈~*,*Xi` Xi?f Xil Xig ;.#.†......#.#.##.......#.#.## *#...<..#+####.##..# #................#* ##...#P...÷..##.##+#..# #...# ......#......#.#*** **#...# ......#...R..#.#*,***,....# ...@+,Xi * ......####.~##,* ....~~..,** #.......~~~~~~~**,,.....~≈~~~~~~..:,,,* *,**,,,,,...~~~~~~~≈~..,,*****,*,***,,,,...~≈~~..~≈~~#,,**,,*,*,,,,..~≈≈~.>.~≈~~.,**,,,,,,~~~≈~,,≈~≈~*,**,.RXi Xi 3XiI #.##P##'..........................Xia ,XiZl Xi  .#.†......#.#.##.......#.#.## *#...<..#+####.##..# #..........#* ##...#P...÷..##.##+#..# #...# ......#......#.#*** **#...# ......#......#.##P###,....# ..R.@.* Xi ......####.~##.* ....~~....** #.~~~~~~~~.....#  **,,.....~≈~~~~~~..:...  *,,,,,...~~~~~~~≈~....#****,*,***,,,,...~≈~~..~≈~~#..#*,,*,*,,,,..~≈≈~.>.~≈~~....**,,,,,,~~~≈~,,≈~≈~*,**, _You open the door..RXi' Xi~ Xi- XiR  .....##...............#.............†#.......#.########. #......#.......#.## *..<..#+####.##..# #........................#* ##...##### #P...÷..##.##+#..# #...# ......#......#.#*** **#...# ......#......#@##P###,....# ......R'.* ......####.~##.* XiX q##...~~..........,,,,**  #.......~~~~~~~~.....##***,,* **,,.....~≈~~~~~~..:...# *,*** *,,,,,...~~~~~~~≈~....##***,*,*** **,,,,...~≈~~..~≈~~#..#*,,*,,,,..~≈≈~.>.~≈~~....,,There is an open door here..RXi>_ : _Xi3f Xi 6P.......####+#.#...........#.............†#.....#.####### #......#.......#.## *#<..#+####.##..# #......... #Xi A#...............#* ##...##### #P...÷..##.##+#..# *** **##......#.##P###,....#.......R........####.~##........,,,,* #...~~..........,,,,*  #.......~~~~~~~~.....##***,,* *,,.....~≈~~~~~~..:...# *,***,~~~~~~≈~....##***,*,*** *.~≈~~..~≈~~#..#*,,*R'Xi\ Xi/ XiL Xi\V#÷...... #P.......####+#.#.............#.............†#......#.####### #......#.......#.## *#<..#+####.##..# #......... ##...............#* ##...##### #P...÷..##.##+#.@# ......#.#*** **##......#R##P###,....#.......'...####.~##....* #...~~..........,,,,*  #..~...##***,,**,,.....~≈~~~~~~..:...# *,***,~~~~~~≈~....##***,*,***XiaLR.XigXiwlXipXi\:. ##÷..........P.......####+#.#............#.............†#....#.####### #......#.......#.## *#<..#+####.##..# #......... ##..............@#* ##...##### #P...÷..##.##+#..# ......#R#*** **##......#.##P###,....#.......'####.~##... #...~~..........,,,,*  #..~~~...##***,,**,,.....~≈~~~~~~..:...# *,***XiULR.Xi)3Xi=XiW , #######.#.##.######.######P#####..#÷..........P.......####+#....#..............†####### #......#.......#.## *#<..#+####.##@.# #......... ##...............## ##...##### #P...÷..##.##+#.R# ....#.#*** 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~~≈~,,≈~≈~*,,,,,,,,**,,,**, ~≈≈~~≈≈≈~~,,*******,XiM.RXi3XiXi?#.## *#.†.†### ###.##..# #.........†... .......## ##...#########.#...# .##+#..# #...# *,.#...# .....#.#### ###...# **..,..+#.##P###.....# *,.#...#...'............# **.#...# ##.~##........R...# **,*,,,* ..~~....@.#* *,,**+,* ~~~~~~~.....#####..# **,,,,, ≈..:...# *.##*,,,*** ~~~~~~≈~....##***.#,*******,,,*,, ≈~~..~≈~~#..#*,,*..,,,,,,,,,,,,, ≈~.>.~≈~~....,,,,..* ~≈~,,≈~≈~*,,,,,,,.##,,,**, ≈≈~~≈≈≈~~,,##*****,* ≈~~≈≈≈~~,,** *,,XiFM.RXiOXi!TXiWYXiC#.## *#.†.†###..##..# #......†...,.## ##...##.#...#, ##+#..# #...# *,.#...#,#.#### ###...# **..,..+,#.##P###.....# *,.#...#, ....'.....# **.#...#, #.~##....# **,*,,,*, .~~.R.@#* *,,**+,*,.....#####..# **, ~~~~~~..:...# #.##* *,,,***+≈~....##**#.#,*,,,*, ~~..~≈~~#..#*,,#.., ~.>.~≈~~....,,,...,*, Xi3≈~,,≈~≈~*,,,,,,..##,,,*,,,,,,*,~~≈≈≈~~,.##*****,**, ~~≈≈≈~~,** *,.RXi3Xi(Xiq5##.##..# #....†..., ......##...#########.#...# ##+#..# #...# *, ....#.#### ##*..,..+P###..,.#...# ....'.........* #.~##..........,*,,,* .~~...R.##,,**+ ~~~~~~.....#####@.#*,,,,,,:...# #.##* *,,,***+≈~....##**#.#,*******,,,*,,,..~≈~~#..#*,,#..,,,,,,,,,,,, ~.>.~≈~~....,,,.Xi;* ≈~,,≈~≈~*,,,,,,..##,,,*~≈≈≈~~,##****,** ~~≈≈≈~~,..** ,,~≈~~~**,XiND,XiJXiw}......##...#########.#...# ##+#..# #...# *, ....#.#### ##*..,..+P###..,.#...# ....'.........* #.~##..........,*,,,* .~~............R.##,,**+ ~~~~~~.....#####..Xi*,,,,,,:...# #@##* *,,,***+≈~....##**#.#,*******,,,*,,,..~≈~~#..#*,,#..,,,,,,,,,,,, ~.>.~≈~~....,,,...$* ≈~,,≈~≈~*,,,,,,..##.,,*~≈≈≈~~,,,,,,..##*##*,** ~~≈≈≈~~,..** ,,~≈~~~**,,,,..., ,,,,~,*** *.RXi3Xi Xi$ ##+#..# #...# *, Xi) ....#.#### ##*..,..+P###..,.#...# ....'.........* #.~##..........,*,,,* .~~.....##,,**+ ~~~~~~.....#####R.#*,,,,,,:...# #.##* *,,,***+≈~....##**#@#,*******,,,*,,,..~≈~~#..#*,,#........,,,,,, ~.>.~≈~~....,,,...$.....,,,,,* ≈~,,≈~≈~*,,,,,...##...#.~≈≈≈~~,,,,,...##*####,** ~~≈≈≈~~,,,,,....** ,,~≈~~~**,,....., ,,,,~,***,..P...** * ******* ÷,**** *,***.RXin0 3Xi5 Xi D....#.#### ##*..,..+P###..,.#...# ....'..........* #.~##..........,*,,,* .~~.....##Xi/ ,,**+ ~~~~~~.....#####..#*,,,,,,:...# #R### *,,,***+≈~....##**#.#.#####**,,,*,,,..~≈~~#..#*,,#@.......,,,,,, ~.>.~≈~~..........$* ≈~,,≈~≈~*........##...#~≈≈≈~~,.......##*####,,,,,,,** ~~≈≈≈~~,,.......** *,,~≈~~~**......., ,,,,~,***...P...** * ******* *....P÷.**** *,***,***,,,*,*****.RXi 3Xi9 Xi* #.#### ###...# **..,..+,#.##P###.....# *,.#...#, ...'.....# **.#...#, .~##....# **,*,,,*, ~~...## *,,**+,*,.....#####..# **,..:...# #.### *,,,***+*≈~....##**#R#.#,,,*, ~..~≈~~#..#*,,#. .>.~≈~~.$.*, ~,,≈~≈~*.##...#..,,,,*, ~~≈≈≈~~,.##*####,**,+ ~Xi ≈≈≈~~,,.** *,≈~~~**.,* *,~,***...P...** **, *....P÷.**** *,*,****,*,****,* *Xi ,Xi& Xi[ =#.##P###.....# *,.#...#,,* ..'............# **.#...#,,* ~##............# **,*,,,*, ~....#*,,**+,*,~~.....#####..# **,,,,,,,..:...# #.###,,,***+**≈~....##**#R#.#######,,,*,,,,, ..~≈~~#..##P.#..........,,,,, XiĘ >.~≈~~..........* ,,≈~≈~*##...#*, ~≈≈≈~~,.##*####,,,,,,,**,+* ≈≈≈~~,,.......** *,,,,,~~~**.......,* *, ,,~,***...P...** **, ***** *....P÷.**** *,,****,****,,,,,,,,*,**** ,,,,,,,÷,,,,,,* *.RXiȤ XiH Xi Xi" ,Xi Xix8 5 #.##P###.....# *,.#...#,,* '.....# **.#...#,,* ##....# **,*,,,*,,,* ...## *,,**+,*,.....#####..# **,..:...# #.### *,,,***+**,≈~....##**#.#.#.,,*, .~≈~~#..##P.#.R.* .~≈~~..*,,,,,* ,≈~≈~*.##...#....,,*,,,,,* XiA? ≈≈≈~~,.......#######,,,.,,,**,+*~~,,.......** *, ≈~~~**.......,* *, ,~,***...P...** **, *....P÷.**** *,****, *,****,*,****,* **,÷,* **, _You now have 745 gold pieces (gained 24)..RXi3D 3Xi K Xi -#.##P###.....# *,.#...#,,* '.....# **.#...#,,** ....# **,*,,,*,,,*..## *,,**+,*,.....#####..# **,..:...# #.### *,,,***+**, ~≈~....##**#.#.#..,*, ~≈~~#..##P.#...*, ~≈~~.R.*,,,,,*, ≈~≈~*.##...#.....,*,,,,,*,Xi ~~,.......#######,,...,,**,+**,~~,,.......** *,,,,. ~~~**.,* *, ~,***...P...** **, *....P÷.**** *,****,,* ,****,*,****,* **,*÷,* **,*.RXi Xi Xi Xi* .##P###.....# *,.#...#,,* .....# **.#...#,,** ....# **,*,,,*,,,*..## *,,**+,*, ~.....#####..# **, ~..:...# #.### *,,.***+**, ≈~....##**#.#.#...*, ≈~~#..##P.#...*, ≈~~..R.*,,,,,*, ~≈~*.Xi1 ##...#......*,,,,,*,~~,.......#######,.....,**,+**, ~~,,.** *,,...**.,* *,,,... ,***...P...** **,,,,.. *....P÷.**** *,,,,,,.,****,,*, ****,*,****,* **,*,÷,* **,*,.RXiT7 3XiC> Xi !##P###.....# *,.#...#,,* ....# **.#...#,,** ...# **,*,,,*,,,*..## *,,**+,*, .....#####..# **,,,. ..:...# #.### *,..#**+**, ~....##**#.#.#...#, ~~#..##P.#...*, ~~...R.#,,,,,*, ≈~*.##...#......#,,,,,*, ~~,.Xi J#######.......**,+**, ~,,.** *...**.,* *.... ***...P...** **..... *....P÷.**** *,....l..****,,*,, l   basilisk (asleep),*,****..(....* **,*,÷,* **,*,*Xi h  You encounter a basilisk.XiI XiD z.209.1 (35.0)RXiG G, ally target)Xiq -10.1 (36Xi Xi$ - _Found 3 poisoned darts.Xi ..........# **.#...#,,* ..........# **,*,,,*,,,*****..#*,,*#+.*,,,,,,,,#####..# **,....,, .:...# #.##...#**+**..##**#.#.#######...#.,,,,, ~#..##P.#...............,,,,* ~...........#,,,,,*, ~*.##..R##,,,,,*, ~,.#######.*,+**,,,* ,,.** #.,,,,,,,,* **.,* #. **...P...** *#.*  *....P÷.**** *.....l..#***,,*l   basilisk (asleep)*,,,,,,,,*,***#..(....# **,*,,* ,,÷,,,,........# **,*,*,* **,,,,*Xi&/RXid-+.R   Zulima the knightl   basilisk (asleep, ally target)Xir311.1 (1.0)Xi7Xi<Xif# **,*,,,*,,,******#*,.##+.*,,,,,,,,,#####..# **.....,, :...# #.##...#*#+** ...##**#.#.#######...#..,,,, #..##P.#................,,,* ..............R#,,,,,*, *##...#......#..,,,*,,,,* ,.#######.*,+**,,,** ,.** #.Xi{.,,,,,,,* *.,* #....P...** *#.** *....P÷.**** *.....l..##**,,* *,,,,,,,,*,**##..(....# **,*,,** ,÷,,,,........# **,*,*F   cane toad (asleep),..F.....# **,,,,*** l   basilisk (asleep, ally target)*,*********,,,,,,,.RXiXi 72SandblastXiXiZ _You encounter a cane toad.Xi   Xi Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xi .........# **,*,,,*,,,****** Nitant the Geomancer .........## *,.##+.*,,,,,,,,, Gargoyle of Hepliaklqana ***... ...#####..# **.....,,,,,,,,,, Health: 57/57 ======================== :...# #.### *...#*#+**,,,,,, Magic: 20/23 ====================---- ...##**#.#.#######...#..,,,,,,,,, AC: 15Str: 12 #..##P.#................,,,*,,,,, EV: 11Int: 26 .....................#,,,,,*,,,,, SH: 5Dex: 10 Xi? *........##...#R.....#..,,,*,,,,* XL: 11 Next: 36% Place: Lair:1 ,.......#######.@.....#*,+**,,,** Noise: ---------  Time: 11212.1 (0.0) ,.......** #..*......,,,,,,,** k) +4 hammer of Kismet {holy, rCorr Int+3 *.......,* #..*......,,,,,,,,* Cast: Sandblast *...P...** *#...*.....,,,,,,,** *....P÷.**** *.....l..##**,,*,,,* *,,,,,,,,*,**##..(....# **,*,,** R   Zulima the knight ,÷,,,,,,,,,,,,........# **,*,*,* F   cane toad (asleep) ,,,,,,,,,,,,,,..F.....# **,,,,*** l   basilisk (asleep, ally target) ,,,,,,,,*,******,,,,,,***,,,,,,,* _You encounter a cane toad.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * tXi o list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a basilisk (asleep, ally target, 100% to hit)Xi7J.........#**,*,,,*,,,****** Nitant the Geomancer .........## *,.##+.*,,,,,,,,, Gargoyle of Hepliaklqana ***... ...#####..# **.....,,,,,,,,,, Health: 57/57 ======================== :...# #.### *...#*#+**,,,,,, Magic: 20/23 ====================---- ...##**#.#.#######...#..,,,,,,,,, AC: 15Str: 12 #..##P.#................,,,*,,,,, EV: 11Int: 26 .....................#,,,,,*,,,,, SH: 5Dex: 10 *........##...#R.....#..,,,*,,,,* XL: 11 Next: 36% Place: Lair:1 ,.......#######.@.....#*,+**,,,** Noise: ---------  Time: 1XiO1212.1 (0.0) ,.......** #..`......,,,,,,,** k) +4 hammer of Kismet {holy, rCorr Int+3 *.......,* #..`......,,,,,,,,* Cast: Sandblast *...P...** *#...`.....,,,,,,,** *....P÷.**** *.....l..##**,,*,,,* *,,,,,,,,*,**##..(....# **,*,,** R   Zulima the knight ,÷,,,,,,,,,,,,........# **,*,*,* F   cane toad (asleep) ,,,,,,,,,,,,,,..F.....# **,,,,*** l   basilisk (ally target) ,,,,,,,,*,******,,,,,,***,,,,,,,*Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a basilisk (asleep, ally target, 100% to hit)  The stone arrow hits the basilisk.  The basilisk is lightly woundedXiT.XiF..RXi l.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a basilisk (asleep, ally target, 100% to hit)  The stone arrow hits the basilisk.basilisk is lightly wounded.hisses angrily.XiIz..Fdistracted)Xi4==3.1 (1Xi[Xig _The basilisk hisses menacingly.XiF  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xi.........# **,*,,,*,,,****** Nitant the Geomancer .........## *,.##+.*,,,,,,,,, Gargoyle of Hepliaklqana ***... ...#####..# **.....,,,,,,,,,, Health: 57/57 ======================== :...# #.### *...#*#+**,,,,,, Magic: 17/23 =================------- ...##**#.#.#######...#..,,,,,,,,, AC: 15Str: 12 #..##P.#................,,,*,,,,, EV: 11Int: 26 .....................#,,,,,*,,,,, SH: 5Dex: 10 *........##...#......#..,,,*,,,,* XL: 11 Next: 36% Place: Lair:1 ,.......#######R@.....#*,+**,,,** Noise: ==-------  Time: 11213.1 (0.0) ,.......** #..*......,,,,,,,** k) +4 hammer of Kismet {holy, rCorr Int+3 *.......,* #..*......,,,,Xi%,,,,* Cast: Sandblast *...P...** *#...l.....,,,,,,,** *....P÷.**** *........##**,,*,,,* *,,,,,,,,*,**##..(....# **,*,,** R   Zulima the knight ,÷,,,,,,,,,,,,...F....# **,*,*,* F   cane toad (distracted) ,,,,,,,,,,,,,,........# **,,,,*** l   basilisk (ally target) ,,,,,,,,*,******,,,,,,***,,,,,,,* _The basilisk hisses menacingly.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a basilisk (lightly wounded, ally target, 72% to hit)Xi .........# **,*,,,*,,,****** Nitant the Geomancer Xi.........## *,.##+.*,,,,,,,,, Gargoyle of Hepliaklqana ***... ...#####..# **.....,,,,,,,,,, Health: 57/57 ======================== :...# #.### *...#*#+**,,,,,, Magic: 17/23 =================------- ...##**#.#.#######...#..,,,,,,,,, AC: 15Str: 12 #..##P.#................,,,*,,,,, EV: 11Int: 26 .....................#,,,,,*,,,,, SH: 5Dex: 10 *........##...#......#..,,,*,,,,* XL: 11 Next: 36% Place: Lair:1 ,.......#######R@.....#*,+**,,,** Noise: ==-------  Time: 11213.1 (0.0) ,.......** #.........,,,,,,,** k) +4 hammer of Kismet {holy, rCorr Int+3 *.......,* #.........,,,,,,,,* Cast: Sandblast *...P...** *#.........,,,,,,,** *....P÷.**** *........##**,,*,,,* iO4d*,,,,,,,,*,**##..(....# **,*,,** R   Zulima the knight ,÷,,,,,,,,,,,,...F....# **,*,*,* F   cane toad (distracted) ,,,,,,,,,,,,,,........# **,,,,*** l   basilisk (ally target) ,,,,,,,,*,******,,,,,,***,,,,,,,*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a basilisk (lightly wounded, ally target, 72% to hit)  The stone arrow hits the basilisk!!  *,.##+. **.... :...# #.### *...#*##.##......##...# #..`...... #..`...... ...÷.**** .####..(....#im ÷...F....# ........# XiŦF..RXisIF.Xiرn..Fally target)Xib384.1 (1XiվXionfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a basilisk (lightly wounded, ally target, 72% to hit)  The stone arrow hits the basilisk!! _You kill the basilisk!XiG  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xi .........# **,*,,,*,,,****** Nitant the Geomancer .........## *,.##+.*,,,,,,,,, Gargoyle of Hepliaklqana ***... ...#####..# **.....,,,,,,,,,, Health: 57/57 ======================== :...# #.### *...#*#+**,,,,,, Magic: 14/23 ==============---------- ...##**#.#.#######...#..,,,,,,,,, AC: 15Str: 12 #..##P.#................,,,*,,,,, EV: 11Int: 26 .....................#,,,,,*,,,,, SH: 5Dex: 10 *........##...#......#..,,,*,,,,* XL: 11 Next: 38% Place: Lair:1 ,.......#######.@.....#*,+**,,,** Noise: ==-------  Time: 11214.1 (0.0) ,.......** #R*.......,,,,,,,** k) +4 hammer of Kismet {holy, rCorr Int+3 *.......,* #.*.......,,,,,,,,*Xi [37m Cast: Sandblast *...P...** *#.*.......,,,,,,,** *....P÷.**** *..F.....##**,,*,,,* *,,,,,,,,*,**##..(....# **,*,,** R   Zulima the knight ,÷,,,,,,,,,,,,........# **,*,*,* F   cane toad (ally target) ,,,,,,,,,,,,,,........# **,,,,*** ,,,,,,,,*,******,,,,,,***,,,,,,,* _You kill the basilisk!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (ally target, 81% to hit)Xi-.........#**,*,,,*,,,****** Nitant the Geomancer .........## *,.##+.*,,,,,,,,, Gargoyle of Hepliaklqana ***... ...#####..# **.....,,,,,,,,,, Health: 57/57 ======================== :...# #.### *...#*#+**,,,,,, Magic: 14/23 ==============---------- ...##**#.#.#######...#..,,,,,,,,, AC: 15Str: 12 #..##P.#................,,,*,,,,, EV: 11Int: 26 .....................#,,,,,*,,,,, SH: 5Dex: 10 *........##...#......#..,,,*,,,,* XL: 11 Next: 38% Place: Lair:1 ,.......#######.@.....#*,+**,,,** Noise: ==-------  Time: 11214.1Xi (0.0) ,.......** #R`.......,,,,,,,** k) +4 hammer of Kismet {holy, rCorr Int+3 *.......,* #.`.......,,,,,,,,* Cast: Sandblast *...P...** *#.`.......,,,,,,,** *....P÷.**** *..F.....##**,,*,,,* *,,,,,,,,*,**##..(....# **,*,,** R   Zulima the knight ,÷,,,,,,,,,,,,........# **,*,*,* F   cane toad (ally target) ,,,,,,,,,,,,,,........# **,,,,*** ,,,,,,,,*,******,,,,,,***,,,,,,,*Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (ally target, 81% to hit)  The stone arrow hits the cane toad!!XiiO.RXioIF.Xiu_.5.1 (1Xi Xionfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (ally target, 81% to hit)  The stone arrow hits the cane toad!! _The cane toad is severely wounded.XiD ##Zulima avoids your attack. The blast of sand hits the cane toad.XiW †The cane toad is severely wounded.Zulima hits the cane toad with a +0 flail!XiFt x.REarth Mage3-42-6.6 (1.5  The cane toad is severely wounded.  Zulima hits the cane toad with a +0 flail! _The cane toad dies!  Training target 15.0 for Earth Magic reached!  Your Earth Magic skill increases to level 15!You need to enable at least one skill for training.Xi{ /  --more--Xir Xii   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   5.9  +1   i - Spellcasting   8.0  10.7  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations   8.0   7.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  15.0  13.8  +2   d - Throwing   0.0   1.2  -1     Xi       l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2              i `37m                                        You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsXiS > j + Conjurations 8.0Xi8TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsXi*<[?25h[?0c0 Xi Q [?25l[?1c10.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsXiB Xiê .........#**,*,,,*,,,****** Nitant the Earth Mage XiЯ .........## *,.##+.*,,,,,,,,, Gargoyle of Hepliaklqana ***... ...#####..# **.....,,,,,,,,,, Health: 57/57 ======================== :...# #.### *...#*#+**,,,,,, Magic: 13/23 =============----------- ...##**#.#.#######...#..,,,,,,,,, AC: 15Str: 12 #..##P.#................,,,*,,,,, EV: 11Int: 26 .....................#,,,,,*,,,,, SH: 5Dex: 10 *........##...#......#..,,,*,,,,* XL: 11 Next: 42% Place: Lair:1 ,.......#######.@.....#*,+**,,,** Noise: =--------  Time: 11216.6 (1.5) ,.......** #.........,,,,,,,** k) iP m+4 hammer of Kismet {holy, rCorr Int+3 *.......,* #.R.......,,,,,,,,* Cast: Sandblast *...P...** *#.†.......,,,,,,,** *....P÷.**** *........##**,,*,,,* *,,,,,,,,*,**##..(....# **,*,,** R   Zulima the knight ,÷,,,,,,,,,,,,........# **,*,*,* ,,,,,,,,,,,,,,........# **,,,,*** ,,,,,,,,*,******,,,,,,***,,,,,,,*The cane toad is severely wounded.Zulima hits the cane toad with a +0 flail! _The cane toad dies!Training target 15.0 for Earth Magic reached!  Your Earth Magic skill increases to level 15!You need to enable at least one skill for training.Xi CSandblastXi Xi . _Xi Xi Xiu bR.XiY Xi T4= _Xi XiӶ Xi: Xi Xi Xi Xi Xiv =Xiv 5==Xi~ ,Xi 6=Xi ,Xi Xi ,XiT Xin Xip 9=Xi Xi c7=Xi Xi Xi& Xi, XiI ,Xih BXir Xiz O=Xi Xi ,Xiˠ XiƦ 98Xie (=Xip Xi ,Xi Xi BXi~ ,Xi Xio Xi9=XiXiXi6K9=Xi%BXi.Xi9,Xi9@XiKXiiQXi\XidXij9=XiEpXizXiXiӅXiXiL20=XiXiXiXiXiMXiXiXipBXiXiP{=XiXie a1=XiXi,Xi"Xi/,Xi7Xi(=Xi2a2=Xi:XiA,XiuIXi6T,XicXiwBXi*~O=XiׄXi,XiXiXi9L3==XiXi0* #*,.##+.*,,,,,,,,,,#####..# **.....,, #.##...###+** ..##**#.#.#######...#..,,,,##P.#................,,,* ............#,,.,,*,##...##...,,*,,,,** .#######..#.+**,,,** .** #.R..,,,,,,** .,* #... ...P...** *#.†..** ....P÷.**** #........###*,,*,,,* ,,,,,,,,*,**##..(....# **,*,,** ÷,,,,........# **,*,*,* ,..# **,,,,****,**#####**,,,,,,,*** **,,, _Magic restored.Xi|:3XiBXi#####..*.....,.# #.### *...###+**##**#.#.#######...#..,,,P.#.................,,*...........#,..##...#..**#######.......##.+**,,,** ** #.R........,,,,.,P...** *#.†..*.P÷.**** #........###*,,*,,, ,,,,,,,,*,**##..(....# **,*,,* ÷,,,,,....*, ,.**,,,,***,**####**,,,,,,,**** *.*,, *,,,,,,*,,,XiXi$XiXiF7.# #.### *...###+**##**#.#.#######...#..,,,P.#.................,,*...........#,.##...#...**#######.......##.+**,,,** ** #.R........,,,,.XivA,P...** *#.†@.*.P÷.**** #........###*,,*,,, ,,,,,,,,*,**##..(....# **,*,,* ÷,,,,.....*, ,..**,,,,***,*#####**,,,,,,,**** *.*,, *......#..,*** *****,,,,*.RXiaIXiu##**#.#.#######...#..,,,P.#.................,,*...........#..##...#...**#######.......##.+**,,,** ** #..........,,,,R,P...** ##.†..*.P÷.**** #...@....###*,,*,,, ,,,,,,,,*,**##..(....# **,*,,* ÷,,,......*, ,...**,,,,***,######**,,,,,,,**** *.#,, *......#...,*** ****#....##...÷,,,,,***,,Xi!v,,,,**,*,***.RXiXi':==Xi2XisP.#.................,,*...........#...##...#..**#######.......##.+**,,,** ** #..........,,,,,XizP...** ##.†R.*.P÷.**** #........###*,,*,,, ,,,,,,,,*,**## **,*,,* ÷,........*, ,..**,,,,***,######**,,,,,,,**** *.#,, *......#...,*** ****#....#÷,,,,,***,,,,..**,*,***,,,,,,,,,,,,,,,,**,,,***,,.RXi˅XiXiXiB$-Xi`v72.6 (56.0)-3.6 (57XiXiJ6 _e - 37 poisoned darts (gained 3)Xi) D....Xi XiN Xi$S S.....#...,,* *##...#......#...,,*,,,,* ,#####.......##.+** ,.** #....,,,,,,** *.,* #.,,,,,,,* *...P...** ##.†........* *....P÷.**** #...R....###*,,*,,,* *,,,,,,,,#.####.......# **,*,,** ,÷,......# **,*,*,* ,.# **,,,,****P######......#,,,*,*** *#.......#,, *,* *#..., *** ****#....##... *,,÷,,,,,***,,*#....#,,..**,*,*** *,,,,,,,,,,,,,,....##,,,***,,,***,,,*XirY Q.RXi_ Xie Xipk Xi0 ~.#...,,* ~*.##...#......#...,,*,,,, ~,.#######.##.+**,,, ,,.** #.,,,,,, **.,* #., **...P...** ##.†........,,,,,,  *....P÷.**** #.###*,,*,,, **.#.####.R.....# **,*,, ,,÷......# **,*,*,.# **,,,,Xi ,#P######......#**,,*** *#.# **,* *......#...  *,,,,,,*** ****#....##...  *,,÷,,,,,***,,*#....#,,..**,*, **,....##,,,***,,, *,**,,,***,,,,,,Xi: Xi{ Xi XiyI ~.#...,,* ≈~*.##...#......#...,,* ~~,.#######.##.+**,,, ~,,.** #.,,,,,, ~**.,* #.*...P...** ##.†........,,,,,, * *....P÷.**** #..###*,,**.#.####.R.....# **,*,,,÷,,,,,.......# **,*,*.# **,,,,Xi[P .#P######......#**,*** *#.#*,* *......#... *,,,,,,*** ****#....##... *,,÷,,,,,***,,*#....#,,..**,*,  **,....##,,,***,,, **,**,,,***.RXicX 3Xi_ Xi ≈~~.#...,,* ~≈~*.##...#......#...,,* ≈~~,.#.......##.+** ~~,,.** #.......... ~~**.,* #.... ,***...P...** ##.†........ ** *....P÷.**** #........###*,,**.#.####.......# **,*,÷,,,,...R......# **,*,..# **,,,,P.#P######......#** *,#** *#.......#*,* *......#...Xif  *,,,,,,*** ****#....##... *,,÷,,,,,***,,*#....#,,..**,*, **,....##,,,***,,,*,**,,,***R.Xi 3Xi9 Xi?> V~≈~~.#...,,* ≈~≈~*.##...#......#...,,*≈~~,.#.......##.+** ≈~~,,.** #..........~**.,* #.......... ~,***...P...** ##.†........* *....P÷.*#** #........###*,,* ,****.#.####.......# **,*,÷,,,.......@.R.......# **,*...# **.P.#P######......#** **.,,#** *#.......#  ****,* *......#... *,,,,,,*** ****#....##... *,,÷,,,,,***,,*#....#,,..**,* **,....##,,,****,**,,,***Xi!D ER.XiJ 3XiOP Xiu .~≈~~.#...,,* ,≈~≈~*.##...#......#...,,*≈~~,.#.##.+**≈~~,,.** #. 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Xi ,Xi Xit= q**.~.###...P...#*,........# #....P÷.#**........#####.##*#.#*..................÷.*..##.##.....**.,,##*##....#.P.#P*,,,** ##..###**.,.P.....P#*,,,* #.R.## ***#.XiC _# *,,,* ##..@# #......##**,,,* #..## #..÷..P,,***,,*****#..# **,....,*,,,,,,.)..#******,*,,,,,......,**,*,,,.....+##.**,**,,,. *,,,,,*,*,* *.RXi:L XiQR XiuX Xid 7 *,######## #....P÷. **........#####.##*#........ *..................÷Xi0 . *..##.##.....*.,,##*##....#P.# *,,,** ##..###**.,.P.....P# *,,,* #...## ***#....... *,,,* ##.R.# ## *,,,* #.@## #..÷..P,, **,,*****#..**,....,,, *,,,,,,.)..#******,,,,, *,,,,.......,,,,,** *,,......+##.****** *,,...#..,,,),,*,*  *,,......,,,,.,*,* *,,...#..,,,,,,*,* *,,,,,,*,**Xi Xi ,Xi@  **.#####.##*#....... *..................÷ *..##.##.....*.,,##*##....#P *,,,** ##..###**.,.P.....P *,,,* #...## ***#....... *,,,* ##.R.# # *,,,* #..## #..÷..P, **,,*****#@.# **,.... *,......)..#******,,,,, *,...........,,,,* *,.......+##.#** *,....#..,,,)..*,* *,.......,,,,..#,* *,....#..,,,,,.#,* *,.......,,,,,.#,** *,,,,,*,,,**XiG P[7;18H.RXiL 3Xi?R Xi  ..........÷##.##......**.,,##*##....#P,,,** ##..###**.,.P.....P #...## ***#.......#...# # #R.##÷..P,*,.######..# **,...., *,......)@.#******,,,,,,.........,*+##.##$.**#..,,,)..**....,,,,..#..#,......#**,...#,,,**,**Xi M.RXiw 3Xi Xi? = *.÷ *..##.##.... **.,,##*##....#.P *,,,** ##..###**.,.P..... *,,,* #...## ***# *,,,* ##...# #...... *,,,* #..## #..÷..PXiJF k **..######R.# **,.... *.@..#****** *., *.+##.##$.,,,,,, *.....#...,,)..*,* *.........,,,..#,* *.....#....,,,.#,* *..........,,,.#,** *.....#....., *,*,XiYR ,XiX XiE z *..##.##.**.,,##*##....#P*,,,** ##..###**.,.P*,,,* #...## ***#..*,,,* ##...# #......#*,,,* #..## #..÷..P,**..######R.# **,....,,.......)..######*,,,,,,,*........,,**.+##.##$.,,,,,,****.....#...,,)..*,,,,,,,* *.........,,,..#*.....#....,,,.#*..........,,,.#,**.....#.....,,,,,*,..,....,,,,,,****,,,,,*,,,You see here a +0 long sword..XiS .RXic : _Xi Xi{@ *..##.##.**.,,##*##....#.P.#*,,,** ##..###**.,.P.....P#*,,,* #...## ***#.#*,,,* ##...# #......#*,,,* #..## #..÷..P,**..######..# **,....,*.)R.#,*..**.+##.##$.*XiF *.....#...,,)..*,* *.........,,,..#*.....#....,,,.#*..........,,,.#,** *.....#.....,**,..,....,,,,,,*,***,*,,,,,*,XiEL XiQ XiV Xi ~*..##.##.**.,,##*##....#.P.#P*,,,** ##..###**.,.P.....P#*,,,* #...## ***#.# *,,,* ##...# #......##**,,,* #..## #..÷..P,,***..######..# **,....,*.)R.#.*..**,*.Xi +##.##$.**.....#...,,)..*,,.,,,,* *.........,,..*.....#....,...#,* **..........,...#,** **.....#.........**,..,....,,,...#.***,*,,,,,*,.RXiE XiE Xi% Xi4*..##.##.**.,,##*##....#.P.#P#*,,,** ##..###**.,.P.....P#*,,,* #...## ***#.# *,,,* ##...# #......##* *,,,* #..## #..÷..P,,***..######..# **,....,*.)..#.*..R.**,**.+##.##$.*Xi;*.....#...,.)..*,...,,,* **......#,,,.,,,* **.....#........#,* **........#,** *,*.....#.........,****,*,..,..........#.,,,,,,***,,**,,,,,*,.RXi@XiFXi'JXi2R*..##.##.**.,,##*##....#.P.#P#*,,,** ##..###**.,.P.....P### *,,,* #...## ***#.# *,,,* ##...# #......##* **,,,* #..## #..÷..P,,***..######..# **,....,*.)..#.*...R.**,*,*.+##.##$.******,*.....#.....)..*.....,,* *,*........#,....,,* *,*.....#........#,,...,,* **,Xi4*..............#,,,.S,,** *,*.....#.........,,,,.,,,****,, S   water moccasin (asleep)*,..,....#.,,,,,,***,,*,*,,,,,*,Xin  You encounter a water moccasin.XisXi.R27.4 (11.0), ally target)Xi`38.4 (12 _XiXiY      *,,,* #...##   *,,,* ##...#   *,,,* #..## #..÷ Xi_r ###..#  ..)..#######...  ......R@.......  ...+##.##$.....  ..)..*.....,,*  .......#,....,,*  #........#,,...,,*  ........S,,**  #.......  .......  Xi      *,,,* #...##   *,,,* ##...#   *,,,* #..## #..÷  ###..#  ..)..#######...  ......R@.......  ...+##.##$.....  ..)..*.....,,*  .......#,....,,*  #........#,,...,,*  ........S,,**  #.......  ....... Xi  XiXi,Xi Xi$e _A water moccasin is nearby!Xi) T*..##.##.**.,,##*##....#.P.#P#*,,,** ##..###**.,.P.....P###  *,,,* #...## ***#.#  *,,,* ##...# #......##* **,,,* #..## #..÷..P,,***,**..######..# **,....,*.)..#.*...R.**,*,*.XiM 6+##.##$.******,*.....#.....)..#.* *,*........#......,* *,*.....#........#,.....,* **,*.......#,...S.,** *,*.....#.........,,....,,****,*,..,..........#.,....,***,,*,*,,,,,*,*.RXi% Xi 89.0) _Xiz' Xi, Xi**.,,##*#P.#P#### *,,,** ##..###**.,.P### *,,,* #...## ***#.......# *,,,* ##...# #......##* *** *,,,* #..## #..÷..P,,***,, **..######..# **.....,,,,,,,.......)..#######.....,,*.....R.....**,**..+##.##******,*.....#.....)..#.* *,*..............#.* *,*.....#........#.* **,*..............#....S..** *,,*.....#................,****,*,..,..........#.......***,,*,,,,,*,.......,.......,,,,,,,***,,,,,*,*,,,**,*+,,**Xi'D.RXi-Xi&D'30XiPXi] Xi?eL_You see here 18 gold pieces.Xi8 ,,,** ##..###**.,.P### * ,,,* #...## ***#.......# * ,,,* ##...# #......##* **** ,,,* #..## #..÷..P,,***,, *..######..# *#.....,,,,,,, *.......)..#######......, *......R....**,* *.+##.##$#*****, *.....#.....)..# *, *..............#.# *, *.....#........#.# **, Xi1 2*..............#....S..#* *,, *.....#.................****, *,..,..........#.#**,, *,,,,,*,.........,,,,,,*** *,,,,,*,,,,,,,,#...##.#+,,** *,,,,,,+******,*,,,,,,,,,,,,,,**.RXi@ Xi S*1SandblastXi< XiO$ k _You can now heal and protect your ancestor.Xi  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xi,,,** ##..###**.,.P.....P### * Nitant the Earth Mage ,,,* #...## ***#.......# * Gargoyle of Hepliaklqana ****.. ,,,* ##...# #......##* **** Health: 57/57 ======================== ,,,* #..## #..÷..P,,***,,* Magic: 20/23 ====================---- *..######..# *#.....,,,,,,,,, AC: 15Str: 12 *.......)..#######......,,,,,,,,, EV: 11Int: 26 *..............R........,**,*,,,, SH: 5Dex: 10 *........+##.##$.......#*****,,,, XL: 11 Next: 42% Place: Lair:1 Xi%2*.....#.....)..#@......# *,,,, Noise: ---------  Time: 11331.4 (0.0) *..............#.**....# *,,,, k) +4 hammer of Kismet {holy, rCorr Int+3 *.....#........#...*...# **,,,, Cast: Sandblast *..............#....S..#* *,,,,, *.....#.................****,,,,, *,..,..........#.......#**,,*,,,, R   Zulima the knight *,,,,,*,................,,,,,,*** S   water moccasin (asleep, ally target) *,,,,,*,,,,,,,,#...##.#+,,**,,,** *,,,,,,+******,*,,,,,,,,,,,,,,** _You can now heal and protect your ancestor.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (asleep, ally target, 100% to hit)Xi^> ,,,** ##..###**.,.P.....P### * Nitant the Earth Mage ,,,* #...## ***#.......# * Gargoyle of Hepliaklqana ****.. ,,,* ##...# #......##* **** Health: 57/57 ======================== ,,,* #..## #..÷..P,,***,,* Magic: 20/23 ====================---- *..######..# *#.....,,,,,,,,, AC: 15Str: 12 *.......)..#######......,,,,,,,,, EV: 11Int: 26 *..............R........,**,*,,,, SH: 5Dex: 10 *........+##.##$.......#*****,,,, XL: 11 Next: 42% Place: Lair:1 XiAE *.....#.....)..#@......# *,,,, Noise: ---------  Time: 11331.4 (0.0) *..............#.``....# *,,,, k) +4 hammer of Kismet {holy, rCorr Int+3 *.....#........#...`...# **,,,, Cast: Sandblast *..............#....S..#* *,,,,, *.....#.................****,,,,, *,..,..........#.......#**,,*,,,, R   Zulima the knight *,,,,,*,................,,,,,,*** S   water moccasin (ally target) *,,,,,*,,,,,,,,#...##.#+,,**,,,** *,,,,,,+******,*,,,,,,,,,,,,,,**Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (asleep, ally target, 100% to hit)  The stone arrow hiXiK ts the water moccasin!!Xir AS.Xi: .RS.Xi 6...Xi 4==2.4 (1Xi3 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Xi <Press: ? - help, Shift-Dir - straight line  Aim: a water moccasin (asleep, ally target, 100% to hit)  The stone arrow hits the water moccasin!! _The water moccasin is almost dead.Xi> .The blast of sand hits the water moccasin.#Xim,..Xi19-4-3.9 (1.5SandblastXiXi&R _You kill the water moccasin!XiAY 3Xij ,Xip Xiz Xi ,Xi XiӍ b20=Xi֡ Xi ,Xil Xi ,Xi; Xi1 Xi Xi< Xio Xi- 9=Xi Xi a1=Xi! Xi. Xi Xi XiA Xi Xir Xi ,Xi$ Xi13 O=Xi9 XiE ,XiK XiDS Xim\ a2=Xig ,Xin Xix ,Xi+ Xi Xiؐ XiH Xi O=Xi$ Xi Xi L3==Xi Xi "**.,,##*##....#......#P#### *,,,** ##..###**.,.P.....P### *,,,* #...## ***#.......# *,,,* ##...# #......##* ** *,,,* #..## #..÷..P,,*** **..######..# *#.....  *)..#######......,,,, Xi%  *..........,**,*  *........+##.##@R......#*****  *.....#.....)..#.......# *  *..............#.# *  *.....#........#.# **  *..............##* *  *.....#...........***  *,..,..........##**,,*,,,  *,,,,,*,................,,,  *,,,,,*,,,,,,,,#...##.#+,,**,,,*Xi, Xi1 Xi57 XihB ,XiI Xi  ..##.##............... *.,,##*##....#..........P.#P##### ,,,** ##..###**.,.P.....P### * ,,,* #...## ***#. ,,,* ##...# #......##* **** ,,,* #..##..÷..P,,***,,* *..######..# *#....., *.Xi )..#######,,,,,, *........@.,**,*, *........+##.##.R......#*****, *.....#.....)..#.# *, *..............#.# *, *.....#.#.# * *........#.#* *, *.....#....****,, *,..,..........#.#**,,*,,,, *,,,,,*,................,,,,,,** _You now have 763 gold pieces (gained 18).Xi 3XiO Xi3..##.##. .,,##*##....#....P.#P#** ##..###**.,.P.....P### *#* #...## ***#.......# *.* ##...# #......##* ****#* #..## #..÷..P,,***,,*# ..######..# *#.. .Xi9)..#. ..**,*, .+##.##.R......##****, .....#.....)..#.......# *, ......#.# *, .....#........#.# **, ....#.#* *, .....#.........#***, ,..,..........#.##*,,*, ,,,,,*,.,,,,,,***,Xi"BXiG:==Xi4MXi/}##.##. ,,##*##....#..........P.#P######. ,** ##..###**.,.P.....P### *#. ,* #...## ***#.......# *. ,* ##...# #......##* ****#. ,* #..## #..÷..P.,***,,*#. .######..# ##..)..#..#*,*,+##.##.R......###***,#.....)..#.......# *,.#.# *,#........#.# **,....#.#* *,#.........#***, ..,..#.##*,,*,*,.,,,,,,***,*XiLR.Xi13XiXi<.....÷ ##.##........................... ,##*##....#..........P.#P######. ** ##..###**.,.P.....P### *# * #...## ***#. *.. * ##...# #......##* ****#. * #..#..÷..P..***,,*# ######..# ...)..#######..,,,Xi.......R.......##,*,..+##.##........###***,#.....)..#.# *,........#.# *,#........#.# *.##* *,.#.#***,, .,....###*,,*,,,,,,,R.Xi%IXi#####.##*#.#.#### .......÷...... ##.##.................... ,##*##....#..........P.#P##### ** ##..###**.,.P.....P### *#Xi/...## ***#.......# *.##.......##* *** * #..## #..÷..P..***,,*# ######..# ##...)..#######R........,,................##,...+##.##..##**#.....)..#... #...... **.##* ..#..#***,Xi,XizXi### #....P÷.#### #.#####.####........#.#### .......÷...... ##.##.......................... ,##*##....#..........P.#P##### ** ##..###**.,.P.....P### *#...## ***#.......# *.##.......##* *** * #..## #@.÷..P..***,,*# ######..# ##...)..#######R........,,................##,...+##.##..##**#.....)..#........ # **.Xi t##* R.Xiv&3XiQ/Xi.....~.###...P...## ##.†#### #....P÷.#### #.#####.####........#.#### .........÷...... ##.##.......................... ,##*##....#..........P.#P##### ** ##..###**.,.P.....P### *#...## ***#.......# *.##.......##* *** * #..## #..÷..P..***,,*# ######..# ##R...)..#######.........,,................##,...+##.##..##**#.....)..#..# # **R.XiٯXi\~~~≈~~~##........# #.......~.###...P...## ##.†#### #....P÷.#### #.#####.####........#.#### ................÷...... ##.##.......................... ,##*##....#..........P.#P##### ** ##..###*#...P.....P### *#...## ***#@......# *.##.........##* *** * #..## #R.÷..P..***,,*# ######..# ##...)..#######.........,,................##,...+##.##...Xi##**#.....)..#.. R.Xi Xi'Xi-Xiy~≈~~≈≈≈~~.# #~~~≈~~~##........# #.......~.###...P...## ##.†.######## #....P÷.#### Xi#####.####........#.#### .....÷...... .##.##................. ,,##*##....#..........P.#P###### ,** ##..###*#..@P.....P### *# ,* #...## ####.......# * ,* ##...# #R.....##* ****# ,* #..## #..÷..P..***,,*# .######..# ##....)..#######.........,.................##,*....+##.##........###***#.....)..#.......# *R.XiX3XiXig+~≈≈~~≈≈≈~~.#######~≈~~≈≈≈~~...# #~~~≈~~~##........# #.Xid5Z......~.###...P...## ##.######## #....P÷.#### #####.####........#.#### ......÷. ..##.##................. .,,##*##....#...@......P.#P###### ,,** ##..#####...P.....P### *# ,,* #...## ####R......# * ,,* ##...# #......##* ****# ,,* #..## #..÷..P..***,,*#######..# ##...)..#######.........,.................##,*....+##.#.###***R.Xi~@IXiw≈~~≈≈≈~~..## #..~~~≈~~~##.. #....~.###...P...## ##.†######## #....P÷.#### #..#####.####........#.###.........÷.............. .##.##.. ,,##*##....#...R......P.#P###### ,** ##..#####..@P.....P### *#. ,* #...## ####.......# *.. ,* ##...# #......##* ****# ,* #..## #..÷..P..***,,*#. .######..# ##........,,,,,,......)..#######...,,................##,*+##.##........###***,#.....)..# *,XiXikXiXi 7W .~~~≈~~~## #....~.###...P...## ##.†######## #....P÷.#### #....#####.####........#.###.........÷.............. ##.##....... ,##*##....#...R......P.#P###### ** ##..#####...P.....P### *#. * #...## ####@......# *.. * ##...# #......##* ****# * #..## #..÷..P..***,,*#. ######..# ##........,,,,,,.. .....)..#######...,,,................##,*+##.##........###***,Xi(?.#.....)..#.......# *,........#.......# *, _You swap places with Zulima..RXiE3XiOXi#p...~.###...P...## ##.†######## #....P÷.#### #....#####.####........#.###.........÷.............. #.##.......*#..........P.#P###### * ##..#####..RP.....P### *#.  #...## ####.......# *..  ##...# #.@....##* ****#  #..## #..÷..P..#**,,*#. #####..# ##.........,,,,,.. ....)..#######...,,*................##.**Xic+##.##........###***,*#.....)..#.......# *,........#.......# *,*##.# **,*.RXi3Xi^XiXi7######## #....P÷.#### #....#####.####........#.###.........÷.............. .##......... #*#..........P.#P######  ##..#####...P.....P### *#. Xi{= #...## ####R......# *..##...# #......### ****#..## #..@..P..#**,,*#. ####..# ##..........,,,,....# ...)..#######...,,**................##.#*,+##.##........###**#,*, .#.....)..#.# *,........#.......# *,** .##.# *.#.#* *,.RXiDXiIXiOXiL #####.####........#.###Xi.........÷.............. ##.......... *#..........P.#P######  ##..#####...P.....P### *#.#...## ####.......# *..##...# #.R....### ****#....#..## #..÷..P..###,,*#....# ###..# ##...@.......,,,....## ..)..#######...,,**,................##.#*,,+##.##........###**#,*, #.....)..# *,* .........#.......# *,** ##.# **,* .#.#* *, #.**,***There is a cache of fruit here..RXiXi$ _Xi(XiZ<V#####.####.#.####.÷......... #......... ##....#..........P.#P######. ##..#####...P.....P### *#. #...## ####.......# *......# ##...# #......### ****#....##..## #..R..P..###.,*#....#,..# ##........##, .)..#######...**,.........##.#.*,+##.##..###**#,*, .....)..#.......# *,**,#.# *,***, .#.# **,* *#.#* *,* * .#***,*÷RXiXIXiM#####.####.#.####.#÷.........# .........# #....#..........P.#P######......# #..#####...P.....P### *#. ...## ####.......# *......#. #...# #......### ****#....##. #..## #..÷..P..###..*#....#, #..# ##...R.....##, Xi_)..#######...**,.........##.#.*,,,* .+##.##..###**#,,.,,,,*,)..#.......# *,**,#.# *,***,#.......# **,* **,#.......#* *,* *#***,*.RXiXiqXiXi!2######## #....P÷.#### #..# #####.####........#.##### ÷........# ...............................# ....#..........P.#P######......#*#####...P.....P### *#.# ..## ####.......# *......#. ...# #......### ****#....##.. ..#XiM8Y#..÷..P@.###..*#....#,,. ..# ##....R.....#########.....* ................##.#....,,,*,,,** +##.##........###*##,...,,,*,,,,*)..#.# *,,..,,*#.......# *,,,.,,,***,,#.......# ** **,,##* *,* **,.RXi{?3Xi'IXi, #....P÷.#### #.#.####........#.####.# ÷......# ......# *#..........P.#P######......#* .#####...P.....P### *#.#, .## ####.......# *......#.# #......### ****#....##. .## #..÷..P.@###..*#....#,,. .Xiδ# ##.....R.##,,,* .#...**,,,*.........##.#..... ##.##..###*##.....,,*,,,,*)..#.......# *,....,,,**,,*#.......# *,,...,,***,,,*#.......# **,,...,,* **,#.#* *,* **,R.XiXiXiSXi5(.####........#.#### * ........÷......# *.# **#....P.#P#######**, #####...P.....P### *#.,, ## ####.......# *......#... #......### ***##....##..., ## #..÷..PR.###..##....#,,..* Xi/# ##........@.........##,,,** #######........,**,,,** ..............##.#*,,,** #.##........######.*,,,,*** .)...# *,*,,**,..#.......# *,.....,***,#.......# **,,....,* **,,,,#.......#* *,,,....,* .**,*****,.RXi6Xi<XiBXiq>........÷..........*#..........P.#P######**, #####...P.....P### *.#,XiY ####.......# *......#... .# #......### **###....# #.÷..P..###..##....#,,..* # ##.......R..........##,,,* #######.........,**,,,* ..............##.#,,,** #.##........######.,** .)..#.......# *,.....,,**,,**, ....#...........,***,,,**.**,,....,* **,,,,* *,,,....,* **..#***,,,,,,,,***###*,,*,,,,,**Xi۲,XiXi" .*#..........P.#P######**, Xiy( #####...P.....P### *.#, ####.......# *......#... .# #......### *####....# #.÷..P..###..##....#,,..* # ##.......R..........##,,,* #######.........,**,,,* ..............##@#......,*,,,** #.##........######......,*,,,,** .)..#.......# *,.....,,**,,**, ....#.........,***,,,****,,....,* **,,,,* *,,,....,* **..#***,,,,,,,,***###*,,*,,,,,**..,,,,,,***,***,,,****.RXi/ Xi6 Xi(< Xi ÷# ..........................# .#..........P.#P######......#**##...P.....P### *#.#,, # ####.......# *......#..., # #......### *####....##...,,..÷..P..###..##....#,,.. ##...........## Xi ######.........R@.......**, .............##.#.......*,,,** *, .##........######.......*,,,,* )..#.# *.......,**,,**,#.# *.......***,,,***#.# **.......* **,,##* *,.......* **,.***,.......*****,,,###*,,*,,,,,,,,,,,,**,,Xiۭ ,XiO Xi" #.####..#.##### **,÷# ..........................# ..........P.#P######......#** ###...P.....P### *#.#,,  ####.......# *......#..., #......### *####....##...,,,..÷..P..###..##....#,,..**,  ##..........## #####.Xi, .R..#*, ............##.#.#,,,** *, ##........######.#,,,,***,,#.# #.,,**,*,#.# #.#**,,,***#.# *#.# **,,##* *..# **,.***,.......*****,,,R.Xi' 3Xij. XiB .####.#.####.# **,*÷.# **,*# **, ..........P.#P######......#**,...P.....P### *#.#,####.......# *......#...,#......### #####....##...,#..÷..P..###..##....#,,..**,*##.........R.##,,,***,......##,,,***,.........##.#.#,,,** *,,>..######.#,,,,***, .#.......# #.#*,,**,*, .#.# #.##*,,,***,* .#.# *#.Xi # **, .#.#* *.# **,#***,.*****,.RXi 3Xih Xi ####.#.####.# **,*,÷.# **,*,# **,.......P.#P######......#**, #...P.....P### *#.#, ####.......# *......#...,#......### #####....##...,#..÷..P..###..##....#,,..**,*,Xi v##..........R.##,,,***,......##,,,***, ..........##.#.#,,,** *,,>, ..######.#,,,,***, #.......# #.#*,,**,*, #.# #.##*,,,***,*, #.# *#.# **, #.#* *.# **,#***,.*****,.RXi XiN$ XiO) Xie 5.#.####.# **,*,÷.# **,*,*.# **,,,,* ........P.#P######......#**, ...P.....P### *#.......#,.......# *......#...,#......### #####....##...,#..÷..P..###..##....#,,..**,*,*##...........R.@....##,,,***,,,*......##,,,***, .........##.#.#,,,** *,,>, .######.#,,,,***, .......# #.#*,,**,*,,,* .# #.##*,,,***,*,* .# *#.# **,* .#* *.# **,#***,.*****,Xi F.RXi 3Xi Xi .#.####.# **,*,,*÷......l# **,*,*,......# **,,,,* .......P.#P######......#**, ..P.....P### *#.......#,.......# *......#...,#......### #####....##...,#..÷..P..###..##....#,,..**,*,* ##............R.@...##,,,***,,,* #......##,,,***,......##.#.#,,,** *,,>,,*######.#,,,,***,,,,,* ......# #.Xi <#*,,**,*,,,*# #.##*,,,***,*,*# *#.# **,** l   komodo dragon (wandering)#* *.# **,#***,.*****,Xi~ m  You encounter a komodo dragon.Xi G--Xi ^l.81.9 (48.0)Xi&% F.RXiJ* G, ally target)XiI/ M-2.9 (49 _Xi7 Xi3< XiA....P÷.#### #..###*,,*, #..#.####.......# **,*,,** .÷.....l.# **,*,*, ................# *** ......P.#P######......##** .P.....P### ##.......#,, Xi#.......# *......#..., #......### #####....##...,,,,,,,, #..÷..P..###..##@...#,,..**,*,*.....R*** ......#*,,,,.##.#.#,,,** *,,>,,*######.#,,,,***,,,,,*# #.#*,,**,*,,,*# #.##*,,,***,*,*# *## **,,**#* *..# **,.lXi G.RXi#l3.9 (1.0)Xi(Xi"-Xi>...P...## ##.†..,,,,,,** ....P÷.#### #..###*,,*,,,* .#.####.# **,*,,** ÷........# **,*,*,* .............l.# **,,,,*** ....P.#P######......##*** P.....P### ##.#,,* . #......#..., ......### #####.@..##...,,,,,,,,, ..÷..P..###..##....#,,..**,*,***,.....R***,....#*,,,,.##.#.#,,,** *,,>,,***######.#,,,,***,,,,,* # #.#*,,**,*,,,*# #.##*,,,***,*,*# *## **,,**.lR.Xi1M4SandblastXiXiuYiL  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yi...P...## ##.†........,,,,,,**  Nitant the Earth Mage ....P÷.#### #........###*,,*,,,*  Gargoyle of Hepliaklqana ****.. ........#.####.......# **,*,,**  Health: 57/57 ======================== ÷....................# **,*,*,*  Magic: 20/23 ====================---- .....................# **,,,,***  AC: 15Str: 12 .....P.#P######....l.##*,,,,,,,** EV: 11Int: 26 P.....P### ##...*...#,,,,,,,,,* SH: 5Dex: 10 .......# #...*..#...,,,,,,,,, XL: 11 Next: 44% Place: Lair:1 ......### #####.@..##...,,,,,,,,, Noise: ---------  Time: 11384.9 (0.0) ..÷..P..###..##R...#,,..**,*,***, k) +4 hammer of Kismet {holy, rCorr Int+3 ....Yis..............##,,,***,,,***, Cast: Sandblast .................##,,,***,,,,,,** ......##.#.......#,,,** *,,>,,*** ....######.......#,,,,***,,,,,* * R   Zulima the knight ....# #........#*,,**,*,,,**** l   komodo dragon (ally target) ....# #.......##*,,,***,*,***, ....# *#.......# **,,,,,,,,**,, _You encounter a komodo dragon.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (ally target, 84% to hit)Yi 3...P...## ##.†........,,,,,,** Nitant the Earth Mage ....P÷.#### #........###*,,*,,,* Gargoyle of Hepliaklqana ****.. ........#.####.......# **,*,,** Health: 57/57 ======================== ÷....................# **,*,*,* Magic: 20/23 ====================---- .....................# **,,,,*** AC: 15Str: 12 .....P.#P######....l.##*,,,,,,,** EV: 11YiInt: 26 P.....P### ##...`...#,,,,,,,,,* SH: 5Dex: 10 .......# #...`..#...,,,,,,,,, XL: 11 Next: 44% Place: Lair:1 ......### #####.@..##...,,,,,,,,, Noise: ---------  Time: 11384.9 (0.0) ..÷..P..###..##R...#,,..**,*,***, k) +4 hammer of Kismet {holy, rCorr Int+3 ..................##,,,***,,,***, Cast: Sandblast .................##,,,***,,,,,,** ......##.#.......#,,,** *,,>,,*** ....######.......#,,,,***,,,,,* * R   Zulima the knight ....# #........#*,,**,*,,,**** l   komodo dragon (ally target) ....#i37m #.......##*,,,***,*,***, ....# *#.......# **,,,,,,,,**,,Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (ally target, 84% to hit)  The stone arrow hits the komodo dragon!!Yix.l.RYik.==5.9 (1YiYi onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a komodo dragon (ally target, 84% to hit)  The stone arrow hits the komodo dragon!! _The komodo dragon is heavily wounded.Yi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yi_...P...## ##.†........,,,,,,**  Nitant the Earth Mage YiWd....P÷.#### #........###*,,*,,,*  Gargoyle of Hepliaklqana ****.. ........#.####.......# **,*,,**  Health: 57/57 ======================== ÷....................# **,*,*,*  Magic: 17/23 =================------- .....................# **,,,,***  AC: 15Str: 12 .....P.#P######......##*,,,,,,,** EV: 11Int: 26 P.....P### ##...l...#,,,,,,,,,* SH: 5Dex: 10 .......# #...*..#...,,,,,,,,, XL: 11 Next: 44% Place: Lair:1 ......### #####.@..##...,,,,,,,,, Noise: ==-------  Time: 11385.9 (0.0) ..÷..P..###..##.R..#,,..**,*,***, k) +4 hammer of Kismet {holy, rCorr Int+3 ..................##,,,***,,,***, Cast: Sandblast ............iim.....##,,,***,,,,,,** ......##.#.......#,,,** *,,>,,*** ....######.......#,,,,***,,,,,* * R   Zulima the knight ....# #........#*,,**,*,,,**** l   komodo dragon (ally target) ....# #.......##*,,,***,*,***, ....# *#.......# **,,,,,,,,**,, _The komodo dragon is heavily wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (heavily wounded, ally target, 84% to hit)Yi...P...## ##.†........,,,,,,** Nitant the Earth Mage ....P÷.#### #........###*,,*,,,* Gargoyle of Hepliaklqana ****.. ........#.####.......# **,*,,** Health: 57/57 ======================== Yi÷....................# **,*,*,* Magic: 17/23 =================------- .....................# **,,,,*** AC: 15Str: 12 .....P.#P######......##*,,,,,,,** EV: 11Int: 26 P.....P### ##...l...#,,,,,,,,,* SH: 5Dex: 10 .......# #...`..#...,,,,,,,,, XL: 11 Next: 44% Place: Lair:1 ......### #####.@..##...,,,,,,,,, Noise: ==-------  Time: 11385.9 (0.0) ..÷..P..###..##.R..#,,..**,*,***, k) +4 hammer of Kismet {holy, rCorr Int+3 ..................##,,,***,,,***, Cast: Sandblast .................##,,,***,,,,,,** ......##.#.......[4YiYu0m#,,,** *,,>,,*** ....######.......#,,,,***,,,,,* * R   Zulima the knight ....# #........#*,,**,*,,,**** l   komodo dragon (ally target) ....# #.......##*,,,***,*,***, ....# *#.......# **,,,,,,,,**,,Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (heavily wounded, ally target, 84% to hit)  The stone arrow hits the komodo dragon!YitGI.lR.6.9 (1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a komodo dragon (heavily wounded, ally target, 84% to hit)  The stone arrow hits the komodo dragon! _The komodo dragon is severely wounded.YiQ x  The blast of sand hits the komodo dragon!YiM .The komodo dragon is almost dead.The komodo dragon bites you.  Zulima hits the komodo dragon with a +0 flail!Yi <.Yi\ 2---6-8-8.4 (1.5SandblastYi Yi M _The komodo dragon dies!Yi3YiYi,YiYiPc7=YiYiK,YiYiym3=--Yi[ YiBYiO=Yi&Yi.Yi4U4=Yi;Yi&Gw8=YiPYi WYi%]Yi/ca5=YiwjYis,Yi{YiYis9=YiюYi,YiݚYiK6=9=YiYi,Yi Yi,YiYi SS   black mamba (wandering)HP restored.  You encounter a black mamba.Yiu7=--Yi0404.4 (16.0)Yi,Ddistracted)YiM-5.4 (17 _Yi YiYi....# #..., P...## ##.†........,,,,,,** P÷.#### #......S.###*,,*,,,* .#.##### **,*,,** ...# **,*,*,* ...............# **,,,,*** ....P.#P######......##***P### #.#,,* #...@..#...,*...### #####..R.##...,,,,,,,,, .÷..P..###..##....#,,..**,*,***,.***,,..........#*,,,,,,**,.##.#.#,,,** *,,>,,***######.#,,,,***,,,,,* *,# #..#*,,**,*,,,*# #.##*,,,***,*,*.SR.YiaSally target)YicM=6.0)YiYi$>#*.....# #.........,P...## ##.†........,,,,,,*P÷.#### #........###*,,*,,,#.####.....S,*... **,*,*,.......... **,,,,*** P.#P######......##****P### ##..@....#,*,.# #....R.#....* .....### #####....,,,,,,, .÷..P..###..##....#,,..**,*......##,,,***,,,***,...........##,,,***,,,,,,**,..##.#..** *,,>,,****#####.#,,,,***,,,,,* .#*,,**,*,,,****.SYi8.SR.YiYi!f20=7SandblastYi8YiYi,  Casting: Sandblast (safe; 0% risk of failure)  Yi:2 \Confirm with . or Enter, or press ? or * to list all spells.Yi ......## #..........,,,,,,**  Nitant the Earth Mage .......# #..........,,,,,,,*  Gargoyle of Hepliaklqana ****.. ..P...## ##.†........,,,,,,**  Health: 57/57 ======================== Yi ...P÷.#### #........###*,,*,,,*  Magic: 17/23 =================------- .......#.####.......# **,*,,**  AC: 15Str: 12 ....................# **,*,*,*  EV: 11Int: 26 .................S..# **,,,,***  SH: 5Dex: 10 ....P.#P######...*..##*,,,,,,,*** XL: 11 Next: 48% Place: Lair:1 .....P### ##..@R...#,,,,,,,,,*, Noise: ---------  Time: 11407.4 (0.0) ......# #......#....,,,,,,,,* k) +4 hammer of Kismet {holy, rCorr Int+3 .....### #####....##....,,,,,,,,, Cast: Sandblast .÷..P..###..##....#,,..**,*,***,, .................##,,,***,,,***,, ................##,,,***,,,,,,**, R   Zulima the knYi Night .....##.#.......#,,,** *,,>,,**** S   black mamba (ally target) ...######.......#,,,,***,,,,,* *, ...# #........#*,,**,*,,,****, _You encounter a black mamba.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black mamba (ally target, 63% to hit)Yiy ......## #..........,,,,,,**Nitant the Earth Mage .......# #..........,,,,,,,*Gargoyle of Hepliaklqana ****.. ..P...## ##.†........,,,,,,**Health: 57/57 ======================== ...P÷.#### #........###*,,*,,,*Magic: 17/23 =================------- .......#.####.......# **,*,,**AC: 15Yi Str: 12 ....................# **,*,*,*EV: 11Int: 26 .................S..# **,,,,***SH: 5Dex: 10 ....P.#P######...`..##*,,,,,,,*** XL: 11 Next: 48% Place: Lair:1 .....P### ##..@R...#,,,,,,,,,*, Noise: ---------  Time: 11407.4 (0.0) ......# #......#....,,,,,,,,* k) +4 hammer of Kismet {holy, rCorr Int+3 .....### #####....##....,,,,,,,,, Cast: Sandblast .÷..P..###..##....#,,..**,*,***,, .................##,,,***,,,***,, ................##,,,***,,,,,,**, R   Zulima the knight .....##.#.......#,,,** *,,>,,**** SYip    black mamba (ally target) ...######.......#,,,,***,,,,,* *, ...# #........#*,,**,*,,,****,Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black mamba (ally target, 63% to hit)  The stone arrow hits the black mamba!!YiDG.SYiO.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a black mamba (ally target, 63% to hit)  The stone arrow hits the black mamba!!  The black mamba is severely wounded.black mamba bites you but does no damage.YiDYJ==8.4 (1Yib\ _Zulima closely misses the black mamba.YiD####YiZ ...S The blast of sand misses the black mamba.The black mamba bites you! The black mamba closely misses you. x2Yi`46-----6-9.9 (1.5 Yi*fX _Zulima hits the black mamba with a +0 flail!Yi L  The blast of sand hits the black mamba.Yif  The black mamba is almost dead.The black mamba closely misses you. The black mamba barely misses you.Yim 5---11.4Yit \ _Zulima closely misses the black mamba.Yi~ †The blast of sand hits the black mamba!Yi8(YiQ>Yi#F`7------53YiKf-2.9SandblastYi,,****,######.......#,,,,***,,,,,* *,# #.#*,,**,*,,,****,YiYi/ Yig%Yib/ ## #.,,,,,,** # #...,* P...## ##.÷........,,,,,,** P÷.#### #.###*,,*,,,* #.####.# **,*,,** # **,*,*,* ...# **,,,,*** P.#P######..†...##*,*P### ##..R.@..#,*,# #......#.**,### #####....##...* ..P..###..##....#,,..##.*,***,,,*.....##,,,*#*,,,***,Yi.....##,,,***,,,,,,**,##.#.#,,,** *,,>,,****,>######.#,,,,***,,,,,* *, .# #.#*,,**,*,,,****,,* _You swap places with Zulima..RYi.3Yi=Yi N## #.,,,,,,** # #...,* ...## ##.÷........,,,,,,** P÷.#### #.###*,,*,,,* #.####.Yi# **,*,,** # **,*,*,* ...# **,,,,*** P.#P######..†...##*,*P### ##...R.@.#,*,# #......#.**,### #####....##..* .P..###..##....#,...##.♣,***,,,*,.....##,..##*,.,***,##,,.##*,,,,,,**,,,*##.#.#,,,♣# *,,>,,****,>, ######.......#,,,,***,,,,,* *, # #.#*,,**,*,,,****,,*.RYi*+IYiSG #., ## ##.÷........,,,,,,** ÷.#### #........###*,,*,,,* ...#.#### **,#,,** ......# **.♣.*,* ...# **....*** P.#P######..†...##*$....,,*******### ##....R..#......,,,*,,,,,# #......#@.......,,,,** .### #####....##.YiM* P..###..##....#....##.♣.***,,,*,, .............##...##*,.,***,,,,,...##...##*,,,,,,**,,,* .##.#.......#...♣# *,,>,,****,>,, #####.......#...,***,,,,,* *,,,,  #........##.,**,*,,,****,,**  #.##*,,,***,*,***,,,*.RYiTP==Yi[YiJE# #.,* ## ##.÷........,,,,,,** .#### #........###*,,#,,,* #.####.......# **.#,.** .# *#.♣.#,* ...# *#....#** Yi.#P######..†...###$.....,* P### ##.....R.#.*, .# #......#.**, ### #####....##.***,* ..###..##....#....##.♣.#**,,,*,##...##*,..***,##...##*,,,,.,**,,,*, ##.#.#...♣# *,,>,,****,>,.#...,***,,,,,* *,#..##.,**,*,,,****,,**,#.##*,,,***,*,***,,,***,.RYiYiYi}Yi8## #.,,,,,,** ** #.........., * ## ##.÷........,,,,,,** * #### #........###*,,#,,.* * .#.####.......# **.#,.#* *.....# *#.♣.#,* * ..............# *#....##* #P######..†...###$********* ### ##.......#*,,, # #......#R.Yi>4**,,,,, ## #####....##..........,,,***,** .###..##....#....##.♣.##*,,,*#...#**,,,,,, ....##...##*,,...,**,,,* #.#.#...♣# *,,>..#***,> ###.#...,***,,,..# *,,,,,#..,**,*,,,****,,**,,.RYiC3Yi JYi #.,,,,,,** **, # #.,,,.,,,* *, # ##.÷.,,,.,,*# *, #.###*,.#,,.# *, #.####.# **.#,.#* *,# *#.♣.#,* *,# ##....### *, P######..†...###$......#,Yi ##.......#.*, #......#.R.**, # #####....##.***,**, ###..##....#....##.♣.###,,,*,##...##*...#**,*##...##*,....,**,,,*, .#.#...♣# *,,>..#***,>,.#...,***,,...# *,#.##.,**,*,,,****,,**,,,*Yi&3-63.9 (51.0)Yi+LR.YiYi F-4.9 (52YiYi; _Found a stone staircase leading down.YiH......YiYidYiQ=######.+**,,,,** #...,,,* # ##.÷........,,,.,,*# ### #.##*,.#,,.# #.####*.#,.# *#.♣.#,* .............# ##....### YiWP######..†...####******** ## ##.......#R.*,, #......#**,,,,, # #####...........,,***,** ###..##....#....##.♣.###,,,*,,,,,.##...##*...#**,,,,,,,,* ..##...##*,....,**,,,* .#...♣# *,.>..#***,> ##...,***,,...# *,,,,,,,,Yi`,YidYij,YiFpYi! .##.+**,,,** *,  #.,,...,** **,  #.,,..,,,* *,  ##.÷.,,..,,*# *, #.###*,.#,,.# *, .####.# **.#,.#* *,# ##.♣.#,* *,# ##....### *, ######..†...###.#*, # ##.Yi!#R..#,#......#.**,  #####....##.***,**,..##....#....##.♣.###.,,*,##...##*...#**,*,##...##*,....,**,,,*, #.#...♣# *,.>..#***,>, #.#...,***,,...# *, _You now have 783 gold pieces (gained 20).R.Yi3YiYiK Y...#...,,*,,,,********* ######.+*#,.,** #..,*  ##.÷........,,..,,*# ## #.##*,.#,,.# .####**.#,.# ##.♣.#,* ............# ##@...### #####..†...###R......#******** # ##.......#..#,, #......#**,,,,,  #####............,***,** ##..##....#....##.♣.###.,,*,,,,,.##...##*...#**,,,,,,,,* .#...##*,....,**,,,*YiS ♣# *,.>..#***,>YiX Yi] Yi ...#......#...,,*,,,,*,.##.+##..,** *,#......,** **,#.....,,,* *,##.÷.,...,,*# *, # #.###*..#,,.# *, ####.# *#.#,.#* *,# ##.♣.#,* *,# ##.@..### *,..†...###R......#*,  ##.#...#,#......#.#*, #####....##.***,**, #..##....#....##.♣.###.F,*,Yib '##...###...#**,.*,, F   cane toad (asleep)##...##*.....,**,,,*, .#...♣# *,.>..#***,>,Yi i  You encounter a cane toad.Yi YiU h8.9 (4.0).RYiN H, ally target)Yi 29.9 (5 _Yis Yi YiA.+##..,**  .....,**  ....,,,*  ##.÷...,,*# # ..#,,.#  *#.#,.#*  ##.♣.#,*  ##.@..### #.R.....#  #.........#  ............##.............#....##.♣.###.#...###...#**,....##*..... *,.>>Yi.+##..,**  .....,**  ....,,,*  ##.÷...,,*#  ..#,,.#  *#.#,.#*  ##.♣.#,*  ##.@..### #.R.....#  #.........#  ............##.............#....##.♣.###.#...###...#**,....##*..... *,.>>Yi\Yi֥Yi}Yi˰` _A cane toad is nearby!Yi###.#.+##..,** *,,,,*  #.........## **,,,*#........* ,,,*##.÷......## *,,,*Yi@%i#........###*..#...# *,,,* ### *#.#..#* *,,,* ....# ##.♣.#,* *,,,*# ##....### *,,,* ####..†...###.R.@...#********,,,*  ##.......#....,,,,,,,,#......#.....** ####....##.*,**,,,* ..##....#....##.♣.###.F.*,,,,,,,* .......##...###...#**,..,,,,,*,,*##...##*.....,**,.,*,,,,,#...♣# *..>..#***,>,,,,,,,*#...,***,,...# *,,,,*.RYi,Yi;3370.9 (1 _Yi9Yi>YiP  #.........## **,,,*  #.........* ,,,* ##.÷......## *,,,* #........###*..#...# *,,,* ## *#.#..#* *,,,* ...Yi # ##.♣.#,* *,,,* # ##....### *,,,* ###..†...###.......##*******,,,*  ##.......#...R,,,,,,,,#......#.......*** ###....##.*,**,,,* .##....#....##.♣.###.F.#,,,,,,,*....##...###...#**,...,,,,*,,*##...##*.....,**,..*,,,,,#...♣# #..>..#***,>,,,,,,,**#...,**#.!...# *,,,#.,**,*,,,****,,**,,,*,,*Yi e kFound a potion of brilliance. Found a stone staircase leading down.  The cane toad gives a loud, deep croak!F..RYi kFk   wyvernYi2% A===1SandblastYi+ Yi0 W _You encounter a wyvern.Yi^  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yij  #................## **,,,*  Nitant the Earth Mage  #.................* *,,,*  Gargoyle of Hepliaklqana ****.. ##.÷..............## *,,,*  Health: 57/57 ======================== #........###*..#...# *,,,*  Magic: 20/23 ====================---- ##.......# *#.#..#* *,,,*  AC: 15Str: 12 .........# ##.♣.#,* *,,,*  EV: 11Int: 26 .........# ##....### *,,,*  SH: 5Dex: 10 ###..†...###.......##*******,,,** XL: 11 Next: 53% Place: Lair:1  ##.......#.....@...#,,,,,,,,,,,* Noise: ===------  Time: 11471.9 (0.0)  #......#......R.**.k#*,,,,,,,,** k) +4 hammer of Kismet {holy, rCorr Int+3 [Yi 34m###....##..........*..#**,**,,,*  Cast: Sandblast .##....#....##.♣.###F..#,,,,,,,* ......##...###...#**,...,,,,*,,** .....##...##*.....,**,..*,,,,,,,* R   Zulima the knight .....#...♣# #..>..#***,>,,,,,,,** F   cane toad (ally target) .....#...,**#.!...# *,,,,,,,,,,*  k   wyvern ......##.,**,*,,,****,,**,,,*,,* _You encounter a wyvern.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (ally target, 81% to hit) Yil{ #................##**,,,* Nitant the Earth Mage#.................**,,,* Gargoyle of Hepliaklqana ****.. ##.÷..............##*,,,* Health: 57/57 ======================== #........###*..#...#*,,,* Magic: 20/23 ====================---- ##.......# *#.#..#* Yi7*,,,* AC: 15Str: 12 .........# ##.♣.#,**,,,* EV: 11Int: 26 .........# ##....###*,,,* SH: 5Dex: 10 ###..†...###.......##*******,,,** XL: 11 Next: 53% Place: Lair:1  ##.......#.....@...#,,,,,,,,,,,* Noise: ===------  Time: 11471.9 (0.0)  #......#......R.``.k#*,,,,,,,,** k) +4 hammer of Kismet {holy, rCorr Int+3 ###....##..........`..#**,**,,,* Cast: Sandblast .##....#....##.♣.###F..#,,,,,,,* ......##...###...#**,...,,,,*,,** .....##...##*.....,**,..*,,,,,,,* R   Zulima the knight  Yi[34m.....#...♣# #..>..#***,>,,,,,,,** F   cane toad (ally target) .....#...,**#.!...# *,,,,,,,,,,* k   wyvern ......##.,**,*,,,****,,**,,,*,,*Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (ally target, 81% to hit)  The stone arrow hits the cane toad!! Yik.F.k. YiL.R Yic..-2.9 (1 YiK onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (ally target, 81% to hit)  The stone arrow hits the cane toad!! _The cane toad is heavily wounded. Yi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. YiJ  #................## **,,,*  Nitant the Earth Mage  #.................* *,,,*  Gargoyle of Hepliaklqana ****.. ##.÷..............## *,,,*  Health: 57/57 ======================== #........###*..#...# *,,,*  Magic: 17/23 =================------- ##.......# *#.#..#* *,,,*  AC: 15Str: 12 .........# ##.♣.#,* *,,,*  EV: 11Int: 26 .........# ##....### *,,,*  SH: 5Dex: 10 ###..†...###.......##*******,,,** XL: 11 Next: 53% Place: Lair:1  ##.......#.....@.k.#,,,,,,,,,,,* Noise: ==-------  Time: 11472.9 (0.0)  #......#........**..#*,,,,,,,,** k) +4 hammer of Kismet {holy, rCorr Int+3 ###....##...[4 Yi% .0m....R..F..#**,**,,,*  Cast: Sandblast .##....#....##.♣.###...#,,,,,,,* ......##...###...#**,...,,,,*,,** .....##...##*.....,**,..*,,,,,,,* R   Zulima the knight .....#...♣# #..>..#***,>,,,,,,,** F   cane toad (ally target) .....#...,**#.!...# *,,,,,,,,,,*  k   wyvern ......##.,**,*,,,****,,**,,,*,,* _The cane toad is heavily wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (heavily wounded, ally target, 81% to hit) YiI #................## **,,,*  Nitant the Earth Mage  #.................* *,,,*  Gargoyle of Hepliaklqana ****.. ##.÷..............## *,,,*  Health: 57/57 ======================== #........###*..#...# *,,,*  Magic: 17/23 =================------- ##.......# *#.#..#* *,,,*  AC: 15Str: 12 .........# ##.♣.#,* *,,,*  EV: 11Int: 26 .........# ##....### *,,,*  SH: 5Dex: 10  YiO###..†...###.......##*******,,,** XL: 11 Next: 53% Place: Lair:1  ##.......#.....@.k.#,,,,,,,,,,,* Noise: ==-------  Time: 11472.9 (0.0)  #......#............#*,,,,,,,,** k) +4 hammer of Kismet {holy, rCorr Int+3 ###....##.......R.....#**,**,,,*  Cast: Sandblast .##....#....##.♣.###...#,,,,,,,* ......##...###...#**,...,,,,*,,** .....##...##*.....,**,..*,,,,,,,* R   Zulima the knight .....#...♣# #..>..#***,>,,,,,,,** F   cane toad (ally target) .....#...,**#.!...# *,,,,,,,,,,*  k   wyvern ......##.,**,*,,,****,,**,,,*,,* Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  [ YiU36mPress: ? - help, Shift-Dir - straight lineAim: a cane toad (heavily wounded, ally target, 81% to hit)  The stone arrow hits the cane toad!!    ........* *,,,* ÷......## *,,,* ..#...# *,,,*   *,,,*   *,,,*  # *,,,* ##  #.  ........``..#....# .....#......##*.....,**,.. #..>..#***,>k   wyvern#.!...#   YiILk. YiER. YiS`.(ally target) Yi0e73.9 (1  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (heavily wounded, ally target, 81% to hit)  The stone arrow hits the cane toad!! _You kill the cane toad! Yi# Yi<m _Your Conjurations skill increases to level 9! Yior  The blast of sand hits the wyvern!! Yi0@  The wyvern is severely wounded.The wyvern bites you but does no damage. x2 YigFd6--5.4 (1.5 YiZLl _Zulima barely misses the wyvern. Yib †The blast of sand hits the wyvern! Yi: ( Yi  Yi -9-6.9Sandblast Yip  Yi J _You kill the wyvern! Yi Yi Yi Yi, Yi) Yi, Yi/ Yi B Yi, Yi Yi Yi# Yi) Yi/c7= YiF4 Yi;, YiH YiV, Yi] Yib, Yisi Yi$ Yi:2= Yi Yi Yi K8= Yi Yi, YiY Yi? Yi Yih Yi* Yiӹ Yi  YiN YiO= Yi Yi- Yi Yi YiDa9= Yi Yi Yi YiO Yi, Yip Yi Yi Yi7  YiXO= Yi Yi"b20= Yi# Yi*, Yi0 Yi/7, Yi9? YiF, YiL YihRO= YiCX Yi;cB Yiia1= YiUo Yit, Yiz Yiw, Yik Yi Yiߓ Yi̙ Yi_O= Yi Yi  YiV, Yio Yia2= Yi Yi, Yi, Yi9 Yi= Yi% YiX YiO= Yi Yi Yi L3== Yi Yi"h #..* *,,,*#.÷........## *,,,*  #..###*..#...# *,,,* ###.# *#.#..#* *,,,* ...# ##.♣.#,* *,,,*.# ##....### *,,,*  Yio####..†...#...##*******,,,*  ##........†..#..,,,,,,,,, #..R...#* ####....##......#**,**,,, ..##....#....##.♣.###...#,,,,,,,* .......##...###...#**,...,,,,*,,*.##*.....,**,..*,,,,,,,.#...♣# #..>..#***,>.#...,**#.!...# *,,,* F   blink frog (asleep)..##.,**.#F,.##**,,**,,,*,,**,,,***,*,***,,,***,*,,,* Yi}tj  You encounter a blink frog. Yiu&- Yii|.515.9 (39.0)R Yi՜G, ally target) YiM-6.9 (40 _ Yi Yi Yi &   ##.÷.....##  ..#...#  *#.#..#*  ##.♣.#,*  ##....### ##.......##  ..#......†..#..  #......@.....##.......R.....# Yih ....##.♣.###......###...#**,....##*..... #..>..#***,>#.!...# .#F,.## Yig){   ##.÷.....##  ..#...#  *#.#..#*  Yix/ ##.♣.#,*  ##....### ##.......##  ..#......†..#..  #......@.....##.......R.....#....##.♣.###......###...#**,....##*..... #..>..#***,>#.!...# .#F,.## Yi5 Yi: Yi@ Yi-Ea _A blink frog is nearby! YiL#.÷## *,,, # #..###*..#...# *,,, ####.# *#.#..#* *,,, ....# ##.♣.#,* *,,,.# ##....### *,,, #####..†...#...##*******,,,  ##.......†..#..,,,,,,,, .#............#*  YiR#####....##R.....#**,**,,, #..##....#....##.♣.###...#,,,,,,,......##...###...#**,...,,,,*,,..##*.....,**,..*,,,,,,.#...♣# #..>..#***,>.#...,**#.!...# *,,,..##.,**.#F..##**,,**,,,*,,*,,,*##.♣.#**,,,***,*,,,.# **,,,,,,,,**,,,,,,,,,,,,.R YiY Yi|_87.9 (1.0) _ Yi=g Yi5m Yi ; # #........###*..#... #### *#.#..#* ....##.♣.#,##....### #####..†...###.......##******  ##.......#......†..#..,,,,,......#......#* #####....#...#**,** #......##@♣R###...#,,,, ........##...###...#**,...,,,,*##...##*......#*,..*,,,,...♣# #..>..##**,>,,**#.!...# *,,,F 2 blink frogs (asleep Yi 2).F..# .......# **,,,,,,,,,,,,,,,,,,,,,R.R   Zulima the knightFF 2 blink frogs (asleep, 1 ally target)8 Yi  Yi [ _You encounter a blink frog. Yi+  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. YiW Yi\ Yind Yii _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Yi ### *#.#..#* ....##.♣.#,##....### #####..†...###.......##****** YiT ##.......#......†..#..,,,,,......#............#* Yio#####....##......R......#**,** #..YiC....##.♣.###...#,,,, Yiә........##...###@..#**,...,,,,*##...###......#*,..*,,,,Yi...♣# #..>..##**,>,Yi,**#.!...# *,,,.##.,**.#F..##**,,**,,,*Yi6##*,,,###.♣.#**,,,***,*, **,,,,.F..#*,,,,,,,,,Yiٚ F 3 blink frogs (asleep, 1 ally target) **,,,...F.,****,****Yi;.RYiEYiLYi(T==9SandblastYi`Yi[ _You encounter a blink frog.YiU  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yit####.......# *#.#..#* *,,, Nitant the Earth Mage ...........# ##.♣.#,* *,,, Gargoyle of Hepliaklqana ****.. ...........# ##....### *,,, Health: 57/57 ======================== Yi/#####..†...###.......##*******,,, Magic: 20/23 ====================----  ##.......#......†..#..,,,,,,,, AC: 15Str: 12  #......#............#*,,,,,,,, EV: 11Int: 26 #####....##.............#**,**,,, SH: 5Dex: 10 #..##....#....##R♣.###...#,,,,,,, XL: 11 Next: 59% Place: Lair:1 Yi&........##...###@..#**,...,,,,*,, Noise: ---------  Time: 11519.9 (0.0) .......##...###.*....#*,..*,,,,,, k) +4 hammer of Kismet {holy, rCorr Int+3 .......#...♣# #.*>..##**,>,,,,,,, Cast: Sandblast Yi@.......#...,**#.*...# *,,,,,,,,,, ........##.,**.#F..##**,,**,,,*,, .......##*,,,###.♣.#**,,,***,*,,, R   Zulima the knight .......# **,,,,.F..#*,,,,,,,,,,,, FFF 3 blink frogs (asleep, 1 ally target) .......# **,,,...F.,,,,,,,,,,,,, .......*****,,,,,,,,,,,*,****,,,, _You encounter a blink frog.Yi#Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (asleep, ally target, 100% to hit)Yi '####.......# *#.#..#**,,, Nitant the Earth Mage ...........# ##.♣.#,*Yi^ 9*,,, Gargoyle of Hepliaklqana ****.. ...........# ##....###*,,, Health: 57/57 ======================== #####..†...###.......##*******,,, Magic: 20/23 ====================----Yiϣ u##.......#......†..#..,,,,,,,, AC: 15Str: 12#......#............#*,,,,,,,, EV: 11Int: 26 #####....##.............#**,**,,, SH: 5Dex: 10 Yi #..##....#....##R♣.###...#,,,,,,, XL: 11 Next: 59% Place: Lair:1 ........##...###@..#**,...,,,,*,, Noise: ---------  Time: 11519.9 (0.0) Yi> .......##...###.`....#*,..*,,,,,, k) +4 hammer of Kismet {holy, rCorr Int+3 Yin 8.......#...♣# #.`>..##**,>,,,,,,, Cast: Sandblast .......#...,**#.`...# *,,,,,,,,,, ........##.,**.#F..##**,,**,,,*,, Yi@ .......##*,,,###.♣.#**,,,***,*,,, R   Zulima the knight .......# **,,,,.F..#*,,,,,,,,,,,, FFF 3 blink frogs (2 asleep, 1 ally targ…).......# **,,,...F.,,,,,,,,,,,,, .......*****,,,,,,,,,,,*,****,,,,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a blink frog (asleep, ally target, 100% to hit)  Yic yThe stone arrow hits the blink frog!!  The blink frog is severely wounded.Yi) LF.Yi. 3§FAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a blink frog (asleep, ally target, 100% to hit)  The stone arrow hits the blink frog!!  The blink frog is severely wounded.  The blink frog gives a loud, deep croak! x2YiD/ K.RYi0 LF.Yi2 -§Yi3 1F.Yi3 YimA ?..!.F 2 blink frogs (1 ally target)===20.9 (1SandblastYi~I YiJ  YiK )_The blink frog blinks! x3Yi Yi: YiM Yi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Yi....##.♣.#,##....### #####..†...###.......##******  ##.......#......†..#..,,,,,......#............#* #####....##.............#**,** #......##.♣.###...#,,,, ........##...###.R.###,...,,,,*##...###.@....#*,..*,,,,Yi&...♣# #..>..##**,>,,**#.!...# *,,,.##.,**.#§..##**,,**,,,*##*,,,###F♣F#**,,,***,*, **,,,,....#*,,,,,,,,, **.,***?..,,*,**** ,,,,,,,,,,,,******* YiKF.YiL.RYi3FYiuLF.YiF 3 blink frogs (1 ally target)---1SandblastYi# Yi1 _Found a scroll of identify.Yi  §The blast of sand hits the blink frog!!Yi ## 2 blink frogsYiS F. FYou kill the blink frog!YiT GF.YiCU !.YiU 1RYi2Y ' YibY `§You encounter a blink frog.Yi{Z JF.Yi7\ lZulima blocks the blink frog's attack. The blink frog blinks!Yi[i ] †l   komodo dragon (distracted)FF 2 blink frogs (1 ally target)You encounter a komodo dragon.Yim 619-Yi0n X62=--3.4 (1.5 Yiv Yiy u _Zulima misses the blink frog. The blink frog leaves your sight.Yi #Zulima avoids your attack. The blast of sand hits the blink frog!!Yi F.The blink frog is almost dead. F.The blink frog hits Zulima but does no damage.l.YipRll?Yia8--4.9Yi _Zulima blocks the blink frog's attack. Zulima misses the blink frog.Yi !Zulima avoids your attack. The blast of sand hits the blink frog!!YiB#   blink frogYi3)3FYi)F.l.Yi*KF.YiM, l†You kill the blink frog!Yi8RF 2 blink frogs (1 ally target)Yi=J-56.4YiLYi _Zulima blocks the blink frog's attack. Zulima closely misses the blink frog.Yim # The blast of sand hits the komodo dragon!Yi"F. F.The komodo dragon is moderately wounded.Yi > Zulima blocks the blink frog's attack. x2; The komodo dragon bites Zulima!YiY^7-=7.9YihYiA _Zulima hits the blink frog with a +0 flail!YiT x #The blast of sand hits the komodo dragon.YirT §FThe komodo dragon is moderately wounded.YiV 0§Yi`Y F.The blink frog blinks! The blink frog hits Zulima! The blink frog blinks!YiZ 3FYi\ .RZulima blocks the komodo dragon's attack.YiV_ 0§Yihh >.(ally target)   blink frogYij c6--9.4Yir Yiy T _The komodo dragon barely misses Zulima. The blink frog blinks!Yi>px #The blast of sand hits the komodo dragon.YiF FThe komodo dragon is heavily wounded.Yis0§YiHl.Yi F.The blink frog blinks! x2Yi>!. Yi} K-[9;46H-30.9YiYiD _Zulima hits the komodo dragon with a +0 flail.Yi,O x  The blast of sand hits the komodo dragon!Yig LF.Yi F.The komodo dragon is severely wounded.The komodo dragon bites you but does no damage.YiZ .Zulima hits the komodo dragon but does no damage.YiP j5--2.4Yi Yi [ _The komodo dragon closely misses you.YiR .The blast of sand hits the komodo dragon!!YiF   blink frogYi{JF.Yi^|2FYi F†You kill the komodo dragon!YiKF.Yi F 2 blink frogs (1 ally target)Yi k4--93.9Yi-Yi0[ _Zulima closely misses the blink frog.Yizv #The blast of sand hits the blink frog!!YiF! §The blink frog is almost dead. .   blink frog (The blink frog blinks! Zulima misses the blink frog.3--5.4 _The blink frog barely misses you.YiK H####Yi` §FThe blast of sand misses the blink frog.Yi6b N.RYic 3FYi|z !.F 2 blink frogs (1 ally target)Yi u-6.9SandblastYip Yi n _The blink frog barely misses you. The blink frog blinks!Yig4YioYiq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Yi  Your spells (describe)TypeFailure Level  a + SandblastEarthYi 0% 1 b - Stone ArrowConjuration/Earth1%3  c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5 Select a spell to describe [?] help [!]/[I] toggle spell headersYiJ3Power Damage Range Noise 100% 2d204 Almost silent100% 3d13 4 Quiet65% 2d10 7 A bit loud36% 3d18* 7 Extremely loudYiu Yi} ...........# ##.♣.#,**,,, Nitant the Earth Mage ...........# ##....###*,,, Gargoyle of Hepliaklqana ****.. #####..†...###.......##*******,,, Health: 57/57 ========================##.......#......†..#..,,,,,,,, Magic: 13/23 =============-----------#......#............#*,,,,,,,, AC: 15Str: 12 #####....##.............#**,**,,, EV: 11Int: 26 #..##....#....##.♣.###...#,,,,,,, SH: 5Dex: 10 Yi~ ........##...###...###,...,,,,*,, XL: 11 Next: 69% Place: Lair:1 .......##...###.@....#*,..*,,,,,, Noise: =--------  Time: 11536.9 (0.0) .......#...♣# #.§>..##**,>,,,,,,, k) +4 hammer of Kismet {holy, rCorr Int+3 .......#...,**#.!...# *,,,,,,,,,, Cast: Sandblast ........##.,**.#R..##**,,**,,,*,, .......##*,,,###.♣.#**,,,***,*,,, .......# **,,,,..F.#*,,,,,,,,,,,, R   Zulima the knight .......# **,,,....F,,,,,,,,,,,,, FF 2 blink frogs (1 ally target) Yi3 .......*****,,,...?..,,*,****,,,, ,,,,,,,,,,,,**,,,,,,,***** *,,,,The blink frog is almost dead.The blink frog blinks! Zulima misses the blink frog. _The blink frog barely misses you.Yi BThe blast of sand misses the blink frog. _The blink frog barely misses you. The blink frog blinks! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Yi Yi' Yi Yi Yif5 Yi6 Yi> YiA F _Unknown command.Yi}e##....### #####..†...###.......##******  ##.......#......†..#..,,,,,......#............#* #####....#......#**,** #......##.♣.###...#,,,, ........##...###...###,...,,,,*##...###......#*,..*,,,,...♣# #.@>..##**,>,Yie,**#.!...# *,,,.##.,*#.#R..##**,,**,,,*##*,,,###.♣.#**,,,***,*, **,,,,..F.#*,,,,,,,,,Yif@ **,,,....F,***?..,,*,**** ,,,,,,,,,,,,**.......#**** ***,***,,,*****,,,,** YigHF.YifhCF.YirYiesD-7.9 (1SandblastYi2{YiJ~S _Zulima misses the blink frog.Yib †Zulima avoids your attack. The blast of sand hits the blink frog!YiE##   blink frogYiQF.F.YiC* !R(ally target)You kill the blink frog!Yiz1m2-72=9.4 (1.5 Yi99Yi<S _Zulima misses the blink frog.Yit ~ .The blast of sand hits the blink frog!!Yi| @#Yi CR†Yi| 2.Yi Z11--540.9 _Zulima misses the blink frog.  The blast of sand hits the blink frog!! _You kill the blink frog!  Training target 10.0 for Conjurations reached! Yi Your Conjurations skill increases to level 10!You need to enable at least one skill for training.Yi /  --more--YiYi  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   5.9  +1   i - Spellcasting   8.0  10.7  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations  10.0  10.1  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  15.0  13.8  +2   d - Throwing   0.0   1.2  -1     Yi      l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2              [Yi`37m                                        You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsYi?> i + Spellcasting 8.0Yi8TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsYil&<[?25h[?0c0 Yi /[?25l[?1c10.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsYi`Y Yi_ Yih T...........# ##....###*,,, Nitant the Earth Mage #####..†...###.......##*******,,, Gargoyle of Hepliaklqana ****..##.......#......†..#..,,,,,,,, Health: 57/57 ========================YiGi #......#............#*,,,,,,,, Magic: 11/23 ===========------------- #####....##.............#**,**,,, AC: 15Str: 12 #..##....#....##.♣.###...#,,,,,,, EV: 11Int: 26 ........##...###...###,...,,,,*,, SH: 5Dex: 10 Yiwi .......##...###......#*,..*,,,,,, XL: 11 Next: 75% Place: Lair:1 Yii w.......#...♣# #.@>..##**,>,,,,,,, Noise: =--------  Time: 11540.9 (1.5) .......#...,**#.R...# *,,,,,,,,,, k) +4 hammer of Kismet {holy, rCorr Int+3 Yii U........##.,*#.#†..##**,,**,,,*,, Cast: Sandblast .......##*,,,###†♣.#**,,,***,*,,, Yi j F.......# **,,,,....#*,,,,,,,,,,,, .......# **,,,.....,,,,,,,,,,,,, R   Zulima the knight Yi6j .......*****,,,...?..,,*,****,,,, ,,,,,,,,,,,,**.......#**** *,,,, ,***,***,,,*****,,,,***,,,, Yij _Zulima misses the blink frog.The blast of sand hits the blink frog!! _You kill the blink frog!Training target 10.0 for Conjurations reached!  Your Conjurations skill increases to level 10!You need to enable at least one skill for training.Yi_q CSandblastYix Yiz . _Yi3Yi|YiYiU12= _YiYip,Yi+"Yi*+Yi|,Yi2Yi<,YiDDYiLYi-M9=YiIUYi]8 Yi;^YidYilYiMmM3=YisYi}Yi&~YiYi9YiYiYi YiYivYiWYi9=YiHYi@YiȿM4=YiyYi/: _Ancestor HP restored.YiYiYi,YiMYi,YiYiYiU9=YiG YiYioYiYic5=Yib#Yi+,Yi2Yii;,YiBYi#L,YiRYifZO=YiCaYii,Yi&pYixYi>yM6=YijYiه,YizYi,YiYi,YiYiO=Yi4Yihc7=YiYio,YiAYi4,Yi,Yi,YiYi[Yi9=YiYi],Yiu Yi Yi2K8=YiYiS,YiQ#Yi.Yi/YiC7YiA,YiUYi]aYiaYi!b2=YivlYiwa9=YiM~YiOYiYiYiYiYiQYi,YiYiO=Yi'20=YiHYiBYi8Yi),YiYiU ,Yir7=1=YiABYiM,YiWPYiY,Yi#aYiiO=YipYiz,YiրYia2=Yi׎Yi,YijYiYi^Yi|YiK,YiYi:O=YiYib3==YiYiI#####..†...###.......##******  ##.......#......†..#..,,,,,......#............#* #####....#....#**,** #Yi[J}......##.♣.###...#,,,, ........##...###...###,...,,,,*##...###......#*,..*,,,,...♣# #.R>..##**,>,,**#.@...# *,,,.##.,*#.#†..##**,,**,,,*##*,,,###†♣.#**,,,***,*, **,,,,....#*,,,,,,,,, **YiJ..,*****,,....?..,,*,**** ,,,,,,,,,,,,**.......#**** ***,***,,,**###....## ,**** **,** *,,*,** Yic,YiDnYi_}o _You swap places with Zulima.  b - 2 potions of brilliance (gained 1)Yi[~YiYi  ##.......#......†..#..,,,,,,#......#............#*,* ####....##.............#**,**,,,* ..##....#....##.♣.###...#,,,,,,,* .......##...###...###,...,,,,*,,*##...###......#*,..*,,,,,#...♣# #.R>..##**,>,,,,,,,*#...,**#.†...# *,,,,*#.,*#.#†@.##**,,**,,,*,,*##*,,,###†♣.#**,,,***,*,,,*# **,,,.....#*,,,,,,,,,,,,*# **........,,*****#......?..,,*,****,,,,* ,,,,,,,,,..##.......#**** *,,,,* ***,***,,.**###....## *,,,,** **,** *..*.## *,,,,* ** *,* **+,+** **** *,,,,* _You see here a blink frog corpseYia..RYiYiyYiYie#......#......#*,** ###....##.............#**,**,,,* .##....#....##.♣.###...#,,,,,,,* ....##...###...###,...,,,,*,,*##...###......#*,..*,,,,,#...♣# #..>..##**,>,,,,,,,**#...,**#.†R..# *,,,,* Yi'g#.,*#.#†..##**,,**,,,*,,* ##*,,,###†♣@#**,,,***,*,,,* # **........#*,,,,,,,,,,,,* # *#........,,* ****#......?..,,*,****,,,,* ,,,,,,,,..##.......#****  **,***,,.**###....## *,,,,* * **,** *..♣.##  * *,* ##+.+#* **** *,,,,* * **,*** *,,,,,****,,***,Yi4iM.RYisYis:==YizYi"###....#.#**,**,,,* .....##.♣.###...#,,,, ......##...###...###,...,,,,*,,**##...###......#*,..*,,,,,,,...♣# #..>..##**,>,*,**#.†...# *,,, .##.,*#.#†.R##**,,**,,,*##*,..###†♣.#**,,,***,*, **.......@#*,,,,,,,,, *#.......***Yi?....#.#*** ,,,,,,,,..##.......###** **,***,,.**###....## ** **,** *..♣.##  *,* ##+.+#* ********,*** *,,.,,****,,***,,,,, *** *,,,,**,,,,,,,,,,,,,*YiM.RYi3YiYiT<.....##.♣.###...#,,,, ......##...###...###,...,,,,*,,**##...###......#*,..*,,,,,,,...♣# #..>..##**,>,*,**#.†...# *,,, .##.,*#.#†..##**,,#*,,,*##*,..###†♣R#**,..#**,*,YilV **........##.....,,,, *#.......***?....#.#*** ,,,,,,,,..##.......###** **,***,,.**###....## ** **,** *..♣.##  *,* ##+.+#* *******,*** *,,.,,****,,***,,,,, *** *,,,,**,,,,,,,,,,,,,* ,,*****,,,,,,*Yi8YM.RYiFbYicYiH.....##...###...###,...,,,,*,,**##...###......#*,..*,,,,,,,...♣# #..>..##**,>,*,**#.†...# *,.. .##..*#.#†..##**..#*,,,*##*,..###†♣.#**...#**,*, **.......R##.....,,,, *#...***#.#*** ,,,,,,,,..##.......###** **,***,,.**###....## ** **,** #..♣.##  *,* ##+.+#* ********,*** *,,.,,****,,***,,,,, *** *,,,,**,,,,,,,,,,,,,* ,,*****,,,,,,,.*,,,,,.R-Yi1x609.9 (69.0)-10.9 (70YiYi. _i - a scroll of identify Yi  Yi  Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2b - PasswallEarth1%3  c - Awaken ArmourEarth/Forgecraft2% 4  d - PetrifyAlchemy/Earth2% 4  e - Summon Seismosaurus EggSummoning/Earth YiU 2% 4  f - BombardConjuration/Earth4% 6  g - Construct Spike LauncherForgecraft9%2  h - Ozocubu's ArmourIce17% 3  i - Chain LightningConjuration/Air100% 9  j - ShatterEarth100% 9 13 spell levels left 7 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit#Yi #Yij #Yi ?......##...###...###,...,,,,*,,** Nitant the Earth Mage .....##...###......#*,..*,,,,,,,* Gargoyle of Hepliaklqana ****.. #Yi4 .....#...♣# #..>..##**,>,,,,,,,** Health: 57/57 ======================== .....#...,**#.†...# *,..,,,,,,,* Magic: 23/23 ======================== ......##..*#.#†..##**..#*,,,*,,* AC: 15Str: 12 .....##*,..###†♣.#**...#**,*,,,* EV: 11Int: 26 .....# **........##.....,,,,,,,* SH: 5Dex: 10 .....# *#......R.......,,,,,,,* XL: 11 Next: 75% Place: Lair:1 .....****#......@....#.#***,,,,* Noise: ---------  Time: 11610.9 (0.0) ,,,,,,,,..##.......####Yi% [34m** *,,,,* k) +4 hammer of Kismet {holy, rCorr Int+3 **,***,,.**###....##*,,,,* Cast: Sandblast **** **,** #..♣.##*,,,,* * *,* ##+.+#* **** *,,,,** * **,*** *,,.,,****,,***,,,,,* R   Zulima the knight *** *,,,,***,,.,,,,,,,,,,,,,,,** ,,*****,,,,,,,..,,,,,,,,,,,,,,,* ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,* _You need to enable at least one skill for training. _Ancestor HP restored. _You swap places with Zulima.  b - 2 potions of brilliance (gained 1) _You see here a blink frog corpse. _i - a scroll of identify#Yi P  Okay, then.#YiP #Yi #YiG . _#Yiws.†...#Yi#YiY$Yi#)##....#....##.♣.###...#,,,,,,,* ##...###,...,,,,*,,** ##...###......#*,..# #...♣# #..>..##**,>*#...,**#.†...# *,...,,,,,,* ..*#.#†..##**..#*,,,*,,* ##*,..###†♣.#**...##*,*,,,* # **..##* # *#......R@.......,,,,,,* ....****#...........#.##**,,,,* ,,,,,,,..##...#** *,,,,* ,***,,.**###...** **,** #..♣.## *,,,,* *,* ##+.+#* **** *,,,,**  **,***$Yi*3 *,,.,,****,,**** ** *,,,,***,..,* ,*****.. _$Yit~....#....##.♣.###...#,* ##...###...###,....,,,*,,** ##...###......#*,..#.* $Yi~#...♣# #..>..##**.>.** #...,**#.†...# *....,,,,,,* ##..*#.#†..##*#..#*,,,*,,* ##*,..###†♣.#*#...###,*,,,* $Yi~# **.##.* # *#......R.* $Yi)****#...........#.###*,,,,* ..##.$YiQ###** *,,,,*  **,** #..♣.##$Yi*,* ##+.+#* **** *,,,,** **,*** *,. *,,,,***. $Yi $YieF.R$YiΊ$Yi`$Yi$YiD-....#....##.♣.###...#,* ##...###...###,......,*,,** ##...###......#*,..#.* #...♣# #..>..##*♣.>..,,,,,** #...,**#.†...# *....,,,,,,* ##..*#.#†..##*#..#*,,,*,,* ##*,..###†♣.###...###.*,,,* # **.##.* # *#.R.* ****#...........#.####,,,,* ..##.###** *,,,,* ***,,.**###....## $Yi@*,* 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........#..##..##...#.......>..###♣.>....P..# †...# #..........# ####..##...#♣.###...###.#..R $Yi ...##.....................#.####...##### ## ♣.## +.+#* ***** ..,,****,,**#.....,,,,,,,,.....# $YiM.R$Yi$Yi $YiO$Yi˔W.......#..##..##...#.......>..###♣.>....P..# $Yi5†...# #..........# ####..##...#♣.###...###.#. ...##...........R.....$Yib.....#.####...##### ## $Yiӕ%♣.## +.+#* ***** ..,,****,,**#.....,,,,,,,,.....#. ,,$YiM.R$YiB3$Yiث$Yi/..##...#....... .>..###♣.>....P..# †...# #..........# ####..##...#♣.###...###.#. $Yi...##.............R.....#.####.......##### ## ♣.## +.+#* ***** ..,,****,,**#.....,,,,,,,,.....#.$Yiy ,,.***************$Yi$ M.R$YiB$Yi$Yi%Yi~6>..###♣.>....P..# †...# #..........# ####..##...#♣.###...###.#. ...##......................#.####...R...##### #....%Yi7## ♣.## +.+#* ***** ..,,****,,**#.....,,,,,,,S.....#S. ,,..SS 2 water moccasins (asleep)%Yi"7********####### ** **%Yi?o  You encounter 2 water moccasins.%YiF%Yi5Kd.R44.9 (34.0)%YiPI, 1 ally tar…)%YiR35.9 (35 _%YiX%YiZ%Yij>.>.## †...# #..........# †..##...#..# †♣.###...###.#...# ............# ..............# .#....#  #..R.#  #...@#  #....#  **** #....#* %Yi#.....* .....#* ......# ........# #######.#  *** %Yi >.>.## †...# #..........# †..##...#..# †♣.###...###.#...# ............# ..............# .#....#  #..R.#  #...@#  #....#  **** #....#* #.....* .....#* ......# ........# #######.#  ***  _There are monsters nearby!%Yii †...# #.......... %YiȒ ^#†..####..##...#..# #†♣.###...###.#...# ....##............#%Yi P ...............#%Yi%  %Yi .....#.####....# ....##### #..R.# %Yi # #....# ♣ #..@.# %Yi #+.+#* **** #....#* ,..,,****,,**#.....# .,,,,,,,,,S.....## ,...#%Yi n ,,...# %Yip *******########.# *** *## %Yi N.R%Yiʞ %Yị L6.9 (1.0)Sandblast _%Yi %Yi &Yiy ###S1 asleep, 1 ally tThe blast of sand hits the water moccasin!!  &Yi܏QThe water moccasin is severely wounded.&Yiou.S.S&Yi.RS.S.&YicR.R&Yi=.S&Yi#v.Slly target)&Yi$c2--=8.4 (1.5 &YiX)&Yi+8 _The water moccasin hisses angrily.&Yi .The blast of sand hits the water moccasin!!&Yi#   water moccasin&Yi-<S.&Yi.9 S&YiD/V.You kill the water moccasin!&Yi58G(ally target)&Yi=_1---7&Yi<> 9.9&YiD&Yi F_ _Zulima closely misses the water moccasin.&Yi y  The blast of sand hits the water moccasin.&Yi   The water moccasin is moderately wounded.The water moccasin bites you but does no damage.  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##.#..#*Yi+wz# ##.♣.#. .......# ##....### #...# ..†...###.......#########...##.#......÷..#...# ......#......##........#*YixLR.*YiU*Yi*Yid*Yid *,.##+.*,* ***,,***.....,,,..........#***,*,,*  *...###+*#...../...,* ####...#..,,,........,**Yi.....,,#......,*.#...,,#.....,,,,,,,,,,,* #...,,#....*********,,,* ###.+##...#* *,,,,* ##*#...# #....# #...# #.÷.............R## #...#.####..#...# #...# #.# ##.#..## #...#.# ##.♣.#.# #...# ........# ##....### #... #*Yi#..†...###.......#########...## ##.......#......÷..#...#*YibLR.*YiW3*YiS *Yiub*,*,,,*,,,******,*,** *,,,,.##+.*,. ***,,****.....,,,..........##**,*  *...###+*#...../..... ####...#..,,,......... ...,,,,,,,#...,,#....#********##.+##..@#*,,,,*.##*.R.# #.÷..............## .###..#... ###.#..# ##.♣.#. *Yiv........# ##....### #†...###.......#########...#*YiwLR.*Yi3*Yi֊*Yi .#...#,,** ***,,** *,,**,*,,,*...######.#.#* *,,,,.##+.*,. ***,,****.....,,,..........##**,*  *...###+##...../ ####...#..,,......... .......,,,#...,,#..@.#********##.+##...##*Yi,,,,*.......R#*...# #.÷..............# .###..#... ###.#..# ##.♣.#. ........# ##....### #*YiLR.*Yi*Yi*Yi *Yil**.#...#,,** ***,,** *,,**  **,*,,,*...######.#.#* *,,,*  *,.##+.*..# ***,,**  *Yiymd**.....,,..###*,*,,* *...###+##...../.* ...#..,,.* ,,#.* #...,,#.* ......#...,,#...@#*,,,* .*Yin##.+##..R## *,,,,* ........## *#...# .. .÷..#####..#...# #...# .# ##.#..#*Yien# ##.♣.#. *Yi5|,*Yi*YiE, *,,,****,,* .#...#%.#* *##..** *,,**,*,,,*...######.#.#* *,,,,.##+.*. ***,,****.....,,...........###*,*  *...###+##...../ ###...#.......*YiE.@.......,,#...,,#....#######**##.+##..R##,,,,*.......#* ....÷..............####..#...##.#..# ##.♣.#.*Yi6-755.9 (103.0)*YiTMR.*Yi*YiF-64*Yi *Yi[0 _Found a rimehorn talisman.*Yi? ........*Yij **..,..+,,* *,,,,,,,,,* *,.#...#,,* *..P****,,* **.#...#%.#* *##..** *,,** **,*,,,*...######.#.#* *,,,* *,.##+.*..# ***,,* **.....,,...........####,*,,*  *...###+##...../* ##...#.......* ...,,#.* #...,,#............,,,,* #...,,#...R########*,,,* ##.+##...## *,,,,*......## *#...#..# #...# ÷........#####..#...# ##.#..#*Yik MR.*YiUt *Yi u *Yis *Yi ,.#...# **..,..+,...,,, *,,,* *..P****,,* .#...#%.#* *##..** *,,* **,*,,,*...######.#.#* *,,, *,.##+.*. ***,,** **.....,,...........####,*  *...###+##...../ ##...#............#......R.......,#...,,#....########*##.+##...#,,,,*......#* ... ÷..............####..#...*Yi LR.*Yi  *Yi *Yi *Yiq t##,.#...#,...*..,..+,....,, *,,,* *..P#***,,* .#...#%.#* *##..#* *,,* **,*,,,*...######.#.#* *,,, *,.##+.*. ***,,** *Yir ]**.....,,...........####,*  *...###+## ##...#.................#....R.........,#...,,#....########*##.+##...#,,,,*......#* ........ ÷..............#*Yis LR.*Yi{ *Yi| *Yi҃ *Yi *Yi. *Yi *Yij  ...†...,,* **,* #.#...#,,* *,,.* ,.#...#,,* *,,.* ..,..+,,* *,....,,,,* ,.#...#,,* *..P#***,,* .#...#%.#* ###..#* *,,** *,,,*...######.#.#* *,,,* ,.##+.*..# ***,,* *.....,,...####,*,,* *...###+##.......* #...#....R.* .....#.,,,*#...,,#.............,,,*#...,,#....#########,,,* ##.+##...## *,,,,*## *#...# . _b - a wand of quicksilver (1*Yi^ 1) (gained 4 charges)*Yi MR.*Yi 3*Yip *Yi} †###..,* *,,* ..†...,,* **...* .#...#,,* *...* .#...#,,* *..* ..,..+,,* *.....,,,,* .#...#,,* *..P#***,,* .#...#%.#* ###..#* *,,** *,,,*...######.#.#* *,,,* .##+.*..*Yie # ***,,* .....,,.....####,*,,* ...###+##......R.......,,,* #.......,,,*.....#.,,*#...,,#..............,,* #...,,#....#########.,,*##.+##...## *,,,,*## *#...#*Yi` MR.*Yic I*Yi V.....,* *,* †###..,* *..* †...,,* *#.* #...#,,* #..,* #...#,,* #.* ,..+,,* #.....,,,,* #...#,,* #..P#***,,* *Yif u#...#%.#* ###..#* *,,** *,,,*...######.#@#* *,,,* ##+.*...# ***,,*.,,...R.####,*,,* ###+##..............,,,*#.............,,,*.....#.....,,* #...,,#..............,,*#...,,#....#########.,,*##.+##...## *,,,,**Yi MR.*Yi 3*Yii *Yiv *, ....* †###... .†...*.. #...#... .,..+....,,,* #..P#***,,* #...#%.#* ###@.#* *,,* *,,,*...######.#.## *,,, *Yiw ##+.*...........R# ***,,**..,,...........####,*##+##.....#.............,......#.......................#...,,#....#########.*Yiy LR.*Yi4 3*Yi *Yi ,* ****,* ,* ##.....F...,* .....,* *.* ###..,* *..* †...,,* *#.* ...#,,* #.* ..#,,* #...* ,..+,,* #.........* ...#,,* #.@P#***,,* ...#%.#* ###..## *,,** ,,,*...######.#R## *,,,* #+.*..# ***,,*.,,...####,**Yi ,,*###+##..............,,,* #.............,,,* F   cane toad (asleep).....#...#...,,#..............,,**Yi i  You encounter a cane toad.*Yi*YiE v64.9 (8.0)R.*Yi+H, ally target)*Yi25.9 (9 _*Yi*YiT +Yi   ##.....F...,*  *..........**  *..........* † *#.........*  #.........*  #.........* +YiqM #.........*  #.@P# %.#* ###R.## *,,** #.## *,,,* ..#  ... .... ..... ...... . +Yi[   ##.....F...,*  *..........**  *..........* † *#.........*  #.........*  #.........*  #.........*  #.@P# %.#* ###R.## *,,** #.## *,,,* ..# +YiU\W....... ..... .......+Yi$d+Yig+Yi|v _A cane toad is nearby!,Yi]z,******,,,,**  ,* ***#..........*  ,* ##.....F....*  ....,* #.# ##..,* *..#  ,,* *#.#  #,,* #.#  ..#,,* #.# ,Yi5 +,,* #..@......#  #,,* #..P####..#  ..#%.#* ###R.## *,,**  ,,*...######.#.## *,,,*  +.*....# ***,,* ..,,...........####,*,,*  ###+##........,,,*  #.............,,,*  ......#.....,,*  R.,Yi׆,Yi=26.9 (1 _,Yi,Yi,Yib,,,,,,,,  ,******,,..##  ,* ***#..........#  ,* #F....#  ...,* #.#* #..,* #..#  ,,* *#.#  .#,,* #.#  .#,,* #.#  .+,,* #.........#  .#,,* #.RP####..#  .#%.#* ###..## *,.#*  ,*...######.#.## *,,,*  .*..# ***,,* .,,....####,*,,*  ##+##......,,,*  .,,,*  R.,Yi,Yi&7,Yi,Yi,Yi ;,*  ,,,,,,,,..S*  ,******,,..##  ,* ***#..........#  ,* #F....#  ..,* #.#* * #..#  .,,* *#.#  #,,* #.#  #,,* #.........# ,Yi ^ +,,* #..R......#  #,,* #..P####..#  #%.#* ###..## *..#*  *...######.#.## *,..#  *..# ***,,## ,,....####,*,,*  ,Yin S   water moccasin (asleep) #+##,,,*  ,Yi .SR.,Yis C.S,Yi WS,Yi! 78Sandblast,Yi0( ,Yi]+ _ _You encounter a water moccasin.,Yi ###FThe blast of sand hits the cane toad.  The cane toad is lightly wounded.,Yi.F.S,Yi!R..F,YiC.S,Yi1KR.,Yi$'6.,Yi*f2--===70.4 (1.5 ,Yi0,Yi 4+ _The cane toad croaks.-Yi #Zulima avoids your attack. The blast of sand hits the cane toad.-Yi2 .SThe cane toad is lightly wounded.-Yi65 .SThe cane toad stings Zulima but does no damage. x2-Yi?9R-YiBk1-----1.9-Yi}I-Yi(MY _Zulima barely misses the cane toad.-Yij # Zulima avoids your attack. The blast of sand hits the cane toad.-YiQ RZulima barely misses the cane toad.The cane toad is moderately wounded.Zulima blocks the cane toad's attack. The water moccasin closely misses you.  closely misses the cane toad.The water moccasin bites you but does no damage.-Yim j0----3.4-Yi& -Yia) E _The cane toad stings Zulima but does no damage..Yiw # Zulima avoids your attack. The blast of sand hits the cane toad!.Yi6 R The cane toad is severely wounded.The water moccasin closely misses you. Zulima blocks the cane toad's attack.  Zulima hits the cane toad with a +0 flail.2----4.9.Yi^:W _The water moccasin bites you. The cane toad barely misses Zulima..Yim †Zulima avoids your attack. The blast of sand hits the cane toad!.Yi#S   water moccasin.Yi*( R(ally target)You kill the cane toad!The water moccasin bites you but does no damage.  Zulima closely misses the water moccasin..YiD2`19-836.4.YiF;.YinF _The water moccasin bites you but does no damage..Yiw   .Yix Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Yid ..,,,,,,,,,,,,,,,,,,,,*  Nitant the Earth Mage ..,,,,,,,,............*  Gargoyle of Hepliaklqana ****.. ..,******,,..........##  Health: 52/57 =====================--- ..,* ***#..........#  Magic: 16/23 ================-------- ..,* ##..........#  AC: 15Str: 12 ..,* #..........#*  EV: 11Int: 26 ..,* #.....†....#  SH: 5Dex: 10 .Yie L.,,* *#....RS...#  XL: 11 Next: 83% Place: Lair:1 #,,* #....@....#  Noise: =--------  Time: 11776.4 (0.0) #,,* #.........#  k) +4 hammer of Kismet {holy, rCorr Int+3 +,,* #.........#  Cast: Sandblast .YiYf #,,* #..P####..# #%.#* ###..## *..#* *...######.#.## *,..#  R   Zulima the knight *............# ***,,##  S   water moccasin (ally target) ,,...........####,*,,* #+##..............,,,* _The water moccasin bites you but does no damage.  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (ally target, 63% to hit)/YiQ1..,,,,,,,,,,,,,,,,,,,,*  Nitant the Earth Mage ..,,,,,,,,............*  Gargoyle of Hepliaklqana ****.. /Yi..,******,,..........##  Health: 52/57 =====================--- ..,* ***#..........#  Magic: 16/23 ================-------- ..,*##........`.#  AC: 15Str: 12 ..,*#........`.#*/Yiq  EV: 11Int: 26 ..,*#.....†.`..#  SH: 5Dex: 10 .,,**#....R`...#  XL: 11 Next: 83% Place: Lair:1 #,,*#....@....#  Noise: =--------  Time: 11776.4 (0.0) #,,*#.........#  k) +4 hammer of Kismet {holy, rCorr Int+3 /Yi+,,*#.........#  Cast: Sandblast #,,*#..P####..# #%.#* ###..## *..#* *...######.#.## *,..#  R   Zulima the knight *............# ***,,##  S   water moccasin (ally target) ,,...........####,*,,* #+##..............,,,* _The water moccasin bites you but does no damage.  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (ally target, 63% to hit)/Yi<...S  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a water moccasin (ally target, 63% to hit)  The stone arrow misses the water moccasin.The water moccasin barely misses you./Yiי3=7.4 (1/Yi't _Zulima barely misses the water moccasin.0Yi$ †The blast of sand hits the water moccasin!!0Yi0Yi3=5-4-8.9 (1.5Sandblast0Yiڷ0YiR _You kill the water moccasin!0YiU0YiyV0Yi_0Yii0YijM6=0Yiq0Yi|0Yi}0Yi0Yi\0YiHU4=0Yi^0Yi0YiĢ0Yi0Yiδ0Yi9=0Yi90Yi5=7=0Yi0Yi70Yi!0Yiu0Yi&,0YiK0Yiz0YivU6=0Yix0Yi0Yi 9=0Yi0Yi0Yi0Yi&0Yi0a8=0Yi70Yi?0Yi@K7=0YiH0YiR0YiS0YiZ0Yi c0Yi*d0Yik0YiwO=0Yi~0Yiۅ0Yig=9=0YiÏ0Yi,0Yiv0Yi!,0Yi0Yi0Yi0Yi?0Yie=0Yi0Yi0YiC0Yifx20=0Yi0Yi0Yi 0Yi,0Yi0Yis%0Yi&0Yi.0Yi50Yi69=0Yi?0YioH0YiOI0YibP0Yi!X0YiYK1=0Yia0Yij0Yij0Yi|s0Yi_{,0Yi0Yi=,0Yi0Yi[O=0Yi-0Yi0YiEK2=0Yi0Yi0Yi0Yi0Yi 0Yi] 0Yic 0Yi 0Yi 0Yi 0Yi$) O=0Yiz- 0Yi5 0Yi7 0YikR 3==0Yi@ ,............*  .,******##  .,* ***#  .,* ##.#  .,* #..#* 0Yi z .,* #.....†....#  ,,* *#....R†...#  ,,* #.........#  ,,* #.#  ,,* 0YiE #.#  ,,* #..P####..#  0Yi Y%.#* ###..## *..#* ...######.#.## *,..#  0YiŻ ............# ***,.##  ,...####,*,,# 0Yi¼  +##.......,,,*  ....,,,*  0Yi M.R0Yi 30Yih 0Yi7 ~,******##  ,* ***#  ,* ##.#  ,* #..#*  ,* #.....†....#  ,* *0Yi8 †...#  ,* #.....R...#  ,* #.........#  ,* #.#  ,* #..P####..#  .#* ###..## *..#* ..######.#.## *...#  ........# ***..## 0Yi1F  ..####,*..#  ##.......,..#  ...,..#  #*  .R0Yi.M 0Yi ******,,.##  * ***#.#  * ##.#  * #.#*  * #.....†....#  * *#.....†...#  * #.........#  * #......R..#  * #.......@.#  * #..P####..#  #* ###..## #..#*  .######.#.## #...#  # **#..##  ####,#..#  #....#  ...#  .#.,,*  0YiS ,0Yi 0Yi~1  ***#. #.#*†....# *#.....† #........R.....P#### #* ###..## #..#* .######.#.## #...#.........# **#..#####,#..# #...... .# ,0Yi3 M.R0Yi< 0Yi= :==0YiAE 0YiL 9 ##.#   #..#*   #.....†....#   *†...#   #.........#   #...#   #.......R.#   #..P####..#  ###..## #.@#* ######.#.## #...#  .........# **#..##  ####,#..#  .......#  .....#  #....#  #......#  #....#########.,,*  0Yi M.R0Yi 0Yi 0Yi 0Yi~, .#*...†....# *#.....† #................P####.R * ###..## #..## ######.#.## #.@.# .........# **#..####,#..# ....... #...########### *,,0Yix. 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#.......)..######R...........+##.###.....)..#.......#.#..#8Yi{#...,,,,,,#,+******,*,,8YiM.R8Yi 38Yi8Yiw...# #...## ###..#...# P #..##..######..# # #.......)..######..........R+##.##.....#.....)..#.......#.#..##...,,,,,,#.+******,*,,,,,,,,,,,8YicyM.R8Yi38Yi8YiX..#...# P #..##..######..# # #.......)..######..........+##.##R....#.....)..#............#...#..##...,,,,,,#.+******,*,,.,,,,,,,,*8YiM.R8Yi 38Yi 8Yii P #..##..######..# # #.......)..######..........+##.###.....)..#R................#...#..##...,,,,,,#.+******,*,,..,,,,,,,*.,.R8Yiq 38Yiz 8Yi) #..######..# # #.......)..######..........+##.###.....)..#.......R....#......#....##...,,,,,,#.+******,*,,..,,,,,,,*.*8Yi M.R8Yi( I8YiW T #.......)..######............+##.###.....)..#.......#R..........#....##...,,,,,,#.+******,*,,..,,,,,,,8YiX *.#....? *****,***,,**,****8YiY M.R8YiZb 38Yii 8Yi" ...........+##.###.....)..#.......#.R....#.......##.....,,,,,,#.+******,*,,..,,,,,,,*.#....? #####.###,,**,**** *** *******8YiT M.R8Yif 8Yi 8Yi 8Yi\ & #..+##.## #.....#.....).. #..............#. #.....##. #.......#. #.....#. #R......# #.....#.... #.@...#..,,,,,,# #......+******,*,,, #...,,,,,,, *#. *.. ##....? #####.###.,**,*****  *## *******8Yi_ M.R8Yiq 38Yi|| 8Yi^  #.....#.....).. #..............#. #.....##. #.......#. #.....#.......... #..............# #.R...#.... #.....#....,,,,#...# #..@...+******,*,,,, #....,,,,,,,,* *#.* #.. ##....? ###.###..**,******  *## **#**** 8Yi[ M.R8Yi 8YiT 8YiT 8Yi5]  #..............#. #.....#........#. #..............#. #.....#.... #..............# #.....#.......... #..R..#....,,,,#...## #......+####**,*,,,,, #.....,,,,,,,* *#.*, #.., ##....? ###.###..#*,******* 8Yi^ *## **##***   8Yi` M.R8Yii 38Yip 8Yic c #.....##. #..............#. #.....#.......... #..............# #.....#.......... #.....#....,,,,#...## #...R..+#####*,*,,,,,, #............,,,,,,* *#.*, #..,* 8Yi ##....? ###.###..##,********  ### **##***     .R8Yi I8YiQ .8YiR G#..................##..............#....,,,,#...##.....+#####*,*,,,,,,..R.......,,,,,,*##.....#.,,*#....?, #####.###..##,******** ### **##***8Yi,T M.R8Yi[ 8Yi\ 8Yid 8Yi #..........##........#....,,,,#...##.....+#####*,*,,,,,,..........,,,,,,*##....R......,,*##, #####.###..##,******** ### **##*** 8Yix M.R8Yie 8Yio 8Yi_ 8Yi 8Yi 8Yi 8YiTw  #.....#.   8YiU#..............#.   #.....#..   #.....#....,,,,#...##.#   #......+######,*,,,,,,.   #.....*,,.   ##......*,,.   #.....R.*.   ##......   #####.###..##P*#   ### **##***       _t - 6 scrolls of teleportation (gained 1)8YixgI8Yil #.....#. #........#.# #.....#.. #.....#....,,,,#...##.#+ #......+######.*,,,,,,. #.....*,,. ##......8YiD*,,. #.....R.*.P ##...... #####.###..##P## ### **##***  8Yi.8Yi/R8Yi8Yi8Yi*8Yi6B#.....#.##......#.##.....#.#.....#....,,,,#...##.#+.#......+######.#,,,,,,.9Yi2#.....*,,.##......F,,,*,,.#.......*.P###.....R..#####.###..##P##### *###*** F   Jeremiah (polearm, asleep)9Yi9Yi9Yip&#.....#.................# Nitant the Earth Mage#..............#.......## Gargoyle of Hepliaklqana ****..#.....#.................. Health: 57/57 ========================9Yi(#.....#....,,,,#...##.#+. Magic: 23/23 ========================#......+######.#,,,,,,... AC: 15Str: 12#...............,,,*,,... EV: 11Int: 26##..............F,,,*,,... SH: 5Dex: 10#................,,,,,*.P# XL: 11 Next: 84% Place: Lair:1##.....R.@.......,,,,,,... Noise: ---------  Time: 11973.9 (88.0)#####.###..##P##******### k) +4 hammer of Kismet {holy, rCorr Int+3 ### *###***Cast: SandblastR   Zulima the knightF   Jeremiah (polearm, asleep) _You swap places wit9Yi(\h Zulima. _There is an open door here. _You now have 800 gold pieces (gained 17). _t - 6 scrolls of teleportation (gained 1)  You encounter Jeremiah, Barachi Dreamer. They are wielding a +2 trident ofdraining and wearing an orb of guile.9Yi|6/  --more--;Yi;Yi;YiNF.R;YiG, ally target);Yi < 4.9 (89 _;Yi;Yi;Yi& #.....#.................# Nitant the Earth Mage#..............#.......## Gargoyle of Hepliaklqana ****..#.....#.................. Health: 57/57 ========================#.....#....,,,,#...##.#+. Magic: 23/23 ========================#......+######.#,,,,,,... AC: 15Str: 12#...............,,,*,,... EV: 11Int: 26##..............F,,,*,,... SH: 5Dex: 10#................,,,,,*.P# XL: 11 Next: 84% Place: Lair:1##......R@.......,,,,,,... Noise: ---------  Time: 11974.9 (0.0)#####.###..##P##******###;Yid+ [m k) +4 hammer of Kismet {holy, rCorr Int+3 ### *###***Cast: SandblastR   Zulima the knightF   Jeremiah (polearm, asleep, ally target)_You now have 800 gold pieces (gained 17). _t - 6 scrolls of teleportation (gained 1)  You encounter Jeremiah, Barachi Dreamer. They are wielding a +2 trident of _draining and wearing an orb of guile.Press: ? - help, v - describe, . - travelThe floor.;Yi/ C.@Yif6u .FThe floor.>Yi=x.............#..............,,#...##..#,,,,,,.........,,,........F,,,.........,,,,,.......,,,,,,..>Yi z.Reduced exclusion size to a single square.  Removed exclusion.>YiC .FHere: Jeremiah, wielding a +2 trident of draining, wearing a +0 robe and  wearing an orb of guile (asleep, ally target)  The floor.>Yi ~.................#.................,,#...##..#,,,,,,.........,,,.......F,,,........,,,,,.......,,,,,,...?YiU#.....#.................# Nitant the Earth Mage#..............#.......## Gargoyle of Hepliaklqana ****..#.....#.................. Health: 57/57 ========================#.....#....,,,,#...##.#+. Magic: 23/23 ========================#......+######.#,,,,,,... AC: 15Str: 12#...............,,,*,,... EV: 11Int: 26##..............F,,,*,,... SH: 5Dex: 10#................,,,,,*.P# XL: 11 Next: 84% Place: Lair:1##......R@.......,,,,,,... Noise: ---?YiD------  Time: 11974.9 (0.0)#####.###..##P##******### k) +4 hammer of Kismet {holy, rCorr Int+3 ### *###***Cast: SandblastR   Zulima the knightF   Jeremiah (polearm, asleep, ally target)_draining and wearing an orb of guile.Press: ? - help, v - describe, . - travelHere: Jeremiah, wielding a +2 trident of draining, wearing a +0 robe and  wearing an orb of guile (asleep, ally target)  The floor.  Placed new exclusion.?Yi?Yi2. _?YiB #.....#........... #..............#....... #.....#................ #.....#....,,,,#...##.#+ #......+######.#,,,,,,.?Yi #........,,,*,, ##........F,,,*,, #.........,,,,,*.P ##......@R.,,,,,,. #####.###..##P##****** ### *###*** ?Yi?Yi+5.9 (1?Yi"?Yi$2 _You swap places with Zulima.?YiHd 2  #.....#..........   #..............#.......   #.....#................   #.....#....,,,,#...##.#   #......+######.#,,,,,,.   #..,,,*,,   ##..F,,,*,,   #..,,,,,*.  ?Yie  ##.R.,,,,,,.   #####.###..##P##******   ### *###***       ?Yi1g AR.?Yiho *.?Yi9r &6?Yix ?Yiz @Yia  #.....#.........   #..............#......  #.....#...............  @Yib% #.....#....,,,,#...##.  #......+######.#,,,,,,  #..,,,*,,   ##..F,,,*,,   #..,,,,,*   ##....@.R.,,,,,,  #####.###..##P##******   ### *###***       @YidAR.@Yifk@Yi/n&7@Yit@Yiv@Yi`;  #......#  #.....#.........  #..............#.....  #.....#.............  #.....#....,,,,#...##  #+######.#,,,,, @Yil #...,,,*  ##.F,,,*,  .... .....R.........,,,,, #####.###..##P##***** ### *###***     @YiFR.@Yi4#@Yid'&8@Yi2.@Yi(0@Yi    #.....#........#....  #.......#  #.....#.........  #..............#  #.....#.............  #.....#....,,,,#...#  #+######.#,,,,  #...,,,*  ##..@....F,,,*  R... ...............,,,, #####.###..##P##**** ### *###***    @Yi FR.@Yi @Yi  &9@Yi @Yi @Yie   #......#  #.....#........#...  #..............#  #.....#.........  #..............#  #.....#............ @Yi h #.....#....,,,,#...  #+######.#,,,  #.@.......,,,  ##...R...F  .. ...............,,, #####.###..##P##*** ### *###***   @YiK FR.@Yi> @Yi '80@Yi @Yi @Yiyg  #.....#.....)..#  #......#  #.....#........#..  #..............# @Yih6 #.....#.........  #........#  #.....#.........  #.....#....,,,,#..  #@.....+######.#  #..R......  ##.F  #.. ##...............,, #####.###..##P##** @Yija### *###***  @YikFR.@Yi(s@Yix&1@Yi@YiׅAYiPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  q - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip CYio CYi  #.....#.....)..#.. Nitant the Earth Mage #..............#.. Gargoyle of Hepliaklqana ****.. #.....#........#.. Health: 57/57 ======================== #..............#.. Magic: 23/23 ======================== #.....#........... AC: 15Str: 12 #..............#.. EV: 11Int: 26 #.....#........... SH: 5Dex: 10 #.....#....,,,,#.. XL: 11 Next: 84% Place: Lair:1 #@R....+######.#,, Noise: ---------  Time: 11CYi 981.9 (0.0) #...............,, k) +4 hammer of Kismet {holy, rCorr Int+3  ##..............F,, Cast: Sandblast #................,, ##...............,, #####.###..##P##** R   Zulima the knight ### *###***Press: ? - help, v - describe, . - travelHere: Jeremiah, wielding a +2 trident of draining, wearing a +0 robe and  wearing an orb of guile (asleep, ally target)  The floor. _Placed new exclusion. _You swap places with Zulima.  Okay, then.CYi" CYi . _DYiw #.....#.....)..#.. Nitant the Earth Mage #..............#.. Gargoyle of Hepliaklqana ****.. #.....#........#.. Health: 57/57 ======================== #..............#.. Magic: 23/23 ======================== #.....#........... AC: 15Str: 12 #..............#.. EV: 11Int: 26 DYixb#.....#........... SH: 5Dex: 10 #.....#....,,,,#.. XL: 11 Next: 84% Place: Lair:1 #@R....+######.#,, Noise: ---------  Time: 11981.9 (0.0) #...............,, k) +4 hammer of Kismet {holy, rCorr Int+3  ##..............F,, Cast: Sandblast #................,, ##...............,, #####.###..##P##** R   Zulima the knight ### *###***The floor. _Placed new exclusion. _You swap places with Zulima. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.DYi:@.DYiA5..DYi/!5..DYi :..DYif5..EYi5..EYi2T5..EYi/ ..Placed new exclusion. _You swap places with Zulima. _Okay, then.Press: ? - help, . - travelYou can't see that place.  [the floor.]EYiK5..EYi!5..EYiYs5..EYi5..EYimP5..EYi5.FEYi* Jeremiah, Barachi Dreamer Jeremiah was a peaceful dreamer, prone to impromptu naps. They slipped into slumber while gazing into a magical orb, and dreamed of an old and hateful powerbinding them into service. Now Jeremiah stumbles through the dungeon, searching for the precious dreamshard that will restore their master’s power, unsure whether they wake or slumber still. Their dreams leak into reality in the form of a constant stream of butterflies. Max HP: ~45 Will: none AC: + EV: +++ Threat: High Class: Natural Size: Medium Int: Human Speed: 100% (travel: 83%) (normally travels slower than you) You have about 98% to hit with the +4 hammer of Kismet (while incapacitated). They have about 62% to hit you. AttackMax Damage Hit: +2 trident (drain) 16 + 12 (drain) They have a 15% chance to notice you each turn. They are resistant to drowning. They can travel through water. [!]: Description|StatusesGYi #.....#.....)..#.. Nitant the Earth Mage #..............#.. Gargoyle of Hepliaklqana ****.. #.....#........#.. Health: 57/57 ======================== #..............#.. Magic: 23/23 ======================== #.....#........... AC: 15Str: 12 GYiT*#..............#.. EV: 11Int: 26 #.....#........... SH: 5Dex: 10 #.....#....,,,,#.. XL: 11 Next: 84% Place: Lair:1 #@R....+######.#,, Noise: ---------  Time: 11981.9 (0.0) #...............,, k) +4 hammer of Kismet {holy, rCorr Int+3  ##..............F,, Cast: Sandblast #................,, ##...............,, #####.###..##P##** R   Zulima the knight ### *###*** GYi_Placed new exclusion. _You swap places with Zulima. _Okay, then.Press: ? - help, . - travelYou can't see that place.  [the floor.]GYi9q #.....#.....)..#.. Nitant the Earth Mage #..............#.. Gargoyle of Hepliaklqana ****.. GYid#.....#........#.. Health: 57/57 ======================== #..............#.. Magic: 23/23 ======================== #.....#........... AC: 15Str: 12 #..............#.. EV: 11Int: 26 #.....#........... SH: 5Dex: 10 #.....#....,,,,#.. XL: 11 Next: 84% Place: Lair:1 #@R....+######.#,, Noise: ---------  Time: 11981.9 (0.0) #...............,, k) +4 hammer of Kismet {holy, rCorr Int+3  ##..............F,, Cast: SandblastYiң1K #................,, ##...............,, #####.###..##P##** R   Zulima the knight ### *###*** _Placed new exclusion. _You swap places with Zulima. _Okay, then.Press: ? - help, . - travelYou can't see that place.  [the floor.]GYi,GYi0GYiǮ. _HYiHYiPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  q - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put onHYiT[tab] equip|unequip IYinIYiuIYi}q #.....#.....)..#.. Nitant the Earth Mage #..............#.. Gargoyle of Hepliaklqana ****.. IYi~g#.....#........#.. Health: 57/57 ======================== #..............#.. Magic: 23/23 ======================== #.....#........... AC: 15Str: 12 #..............#.. EV: 11Int: 26 #.....#........... SH: 5Dex: 10 #.....#....,,,,#.. XL: 11 Next: 84% Place: Lair:1IYil #@R....+######.#,, Noise: ---------  Time: 11981.9 (0.0) #...............,, k) +4 hammer of Kismet {holy, rCorr Int+3 IYi ##..............F,, Cast: Sandblast #................,, ##...............,, #####.###..##P##** R   Zulima the knightIYif ### *###*** _Placed new exclusion. _You swap places with Zulima. _Okay, then.Press: ? - help, . - travelYou can't see that place. _[the floor.]IYi,  You can't see that place. _[the floor.]  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or l - a ring of protection from cold  > or p - the ring "Hero's Friend" {Int+3 Slay+4}JYi8  You remove your ring of protection from cold.  You feel clever.JYi< 4322.9 (1JYiF JYiS : _q - a +6 ring of intelligence (worn)KYi #.....#.....)..#. #.......#. #.....#..#. #..............#. #.....#.......... #........#. #.....#..........KYiG+ #.....#....,,,,#. #R@....+######.#, #.., ##..F, #.., ##.., #####.###..##P##*   KYi(KYi&3KYiKYi2 _You swap places with Zulima.KYi  #.....#.....)..#. #......#. #.....#........#. #........#. #.....#..........KYiڇ  #........#. #.....#.......... #.....#....,,,,#...# #R.@...+######.#, #..,,,* ##..F,,,* #.., ##.., #####.###..##P##* ### *###***KYi   KYi A.RKYiҐ KYi &4KYi KYi KYi  #.....#.....)..#. #..............#. #.....#........#. #.......#. KYi A#.....#.......... #..............#. #.....#.......... #.....#.....,,,#...# #.R.@..+######.#, #..,,,*, ##..F,,,*, #.., ##.., #####.###..##P##* ### *###***  KYi A.RKYi KYi &5KYi KYi LYi #.....#.....)..#. #..............#. #.....#........#. #..............#. #.....#.......... #..............#. #.....#............... #.....#......,,#...##. #..R.@.+######.#, #..,,,*, LYi##..F,,,*, #..,,,,,* ##.., #####.###..##P##* #  LYiA.RLYiLYi&6LYi&LYi(LYi^% #.....#.....)..#.   #..............#.   #.....#........#.   #..............#. #.....#.......... #..............#.......   #.....#................ #.....#.......,#...##.#   #...R.@+######.#,,,,,,. #..,,,*,,.   ##..F,,,*,,.   #..,,,,,*.   ##..,,,,,,. #####.###..##P##******#   ###  LYiA.RLYi6LYi&7LYi?LYipLYis O #..............#.# #.....#........#.# #..............#.......# #.....#........... #..............#.......# #.....#............... #.....#.......,#...##.#+ LYi #....R.+######.#,,,,,,.. #......@........,,,*,,.. ##..F,,,*,,. #...,,,,,*.P #.,,,,,,. #####.###..##P##******## ### *###**# LYi K.RLYi? LYiX &8LYi LYi} MYit Y#...........#.........#....................#.#.#.................MYiy #.......,#...##.#+.+######.#,,,,,,..R.........,,,*,,.#.F..,,,,,*.P#,.. #####.###..##P##******## ### *###**MYi+ <9MYi MYi6 NYi= #.....#........#.......# Nitant the Earth Mage#..............#.......# Gargoyle of Hepliaklqana ****..#.....#................. Health: 57/57 ========================#..............#.......# Magic: 23/23 ========================#.....#................. AC: 15Str: 12#.....#.......,#...##.#+ EV: 11NYi!Int: 32#......+######.#,,,,,,.. SH: 5Dex: 10#.....R.........,,,*,,.. XL: 11 Next: 84% Place: Lair:1##......@.......F,,,*,,.. Noise: ---------  Time: 11989.9 (0.0)#................,,,,,*.P k) +4 hammer of Kismet {holy, rCorr Int+3 ##...............,,,,,,.. Cast: Sandblast#####.###..##P##******##### *###**#R   Zulima the knightYou remove your ring of protection from cold.  You feel clever. _q - a +6 ring of intelligence (worn) _You swap places with Zulima.  Press: ? - help, v - describe, . - travelNYi"'The floor.OYiN5@.OYi'5..OYi5..OYi 5..OYi0] 5..PYihd5..PYi5..PYioZ .F  You feel clever. _q - a +6 ring of intelligence (worn) _You swap places with Zulima.  Press: ? - help, . - travelYou can't see that place.  [the floor.]PYi‘n......#........................#..................,#...##..#,,,,,,.........,,,.......F,,,........,,,,,........,,,,,,...PYiKi p  Reduced exclusion size to a single square.  Removed exclusion.QYiq#.....#........#.......# Nitant the Earth Mage#..............#.......# Gargoyle of Hepliaklqana ****..#.....#................. Health: 57/57 ========================#..............#.......# Magic: 23/23 ========================#.....#................. AC: 15Str: 12#.....#.......,#...##.#+ EV: 11Int: 32#......+######.#,,,,,,.. SH: 5Dex: 10#.....R.........,,,*,,.. XL: 11 Next: 84% Place: Lair:1##......@.......F,,,*,,.. Noise: ---------  Time: 11989.9 (0.0)#................,,,,,*.P k) +4 hammer of Kismet {holy, rCorr Int+3 ##...............,,,,,,.. Cast: SandblastYisG0H#####.###..##P##******##### *###**#R   Zulima the knight _You swap places with Zulima.  Press: ? - help, . - travelYou can't see that place.  [the floor.]  Reduced exclusion size to a single square.  Removed exclusion.QYivQYio}QYi. _QYi#.....#.#.# #.....#.#*#.....#.##......#.##.....#.#.....#.,#...##.#+.#......+######.#,,,,,,.QYi#.....R.,,,*,,.##.F,,,*,,.#.,,,,,*.P###.,,,,,,.#####.###..##P##******# F   Jeremiah (polearm, asleep)QYi.F.RQYi1bbFlly target)QYi$5==90.9 (1QYiRbbQYi & _Jeremiah shouts!RYi .*..#..#...##.#...#,#...##.#+.+######.#,,,,,,..R......b.,,,*#.b.F.,,,,,*.P##.,... #####.###..##P##******### ### *###**# RYi M.bRYiO b...bRYi0 .RJeremiah mumbles a slurred invocation.RYi bb.bbRYi c44--------1RYi _bbbRYi/ v _Something smites you! The butterfly leaves your sight.SYi  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.SYiAN #..............#.......#* Nitant the Earth Mage #.....#.................# Gargoyle of Hepliaklqana ****.. #..............#.......## Health: 44/57 ==================------ #.....#.................. Magic: 19/23 ===================----- #.....#.......,#...##.#+. AC: 15SYi2CmStr: 12 #......+######.#,,,,,,... EV: 11Int: 32 #.......R.......,,,*,,... SH: 5Dex: 10 ##............bb.b,,*,,... XL: 11 Next: 84% Place: Lair:1 #........@*****F*,,,,,*.P# Noise: ---------  Time: 11991.9 (0.0) ##............b..,,,,,,... k) +4 hammer of Kismet {holy, rCorr Int+3  #####.###..##P##******### Cast: Sandblast ### *###**#   R   Zulima the knight SYiZD F   Jeremiah (polearm, ally target)Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Jeremiah, wielding a +2 trident of draining, wearing a +0 robe and wearingan orb of guile (ally target, 100% to hit)SYiWX  #..............#.......#* Nitant the Earth Mage #.....#.................# Gargoyle of Hepliaklqana ****.. #..............#.......## Health: 44/57 ==================------SYiWZ  #.....#.................. Magic: 19/23 ===================----- #.....#.......,#...##.#+. AC: 15Str: 12 #......+######.#,,,,,,... EV: 11Int: 32 #.......R.......,,,*,,... SH: 5Dex: 10 ##............b..b,,*,,... XL: 11 Next: 84% Place: Lair:1 #........@....bF.,,,,,*.P# Noise: ---------  Time: 11991.9 (0.0) ##............b..,,,,,,... k) +4 hammer of Kismet {holy, rCorr Int+3  #####.###..##P##******### Cast: Sandblast ### *###**#   R   Zulima the knight SYi!\ Z F   Jeremiah (polearm, ally target)Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Jeremiah, wielding a +2 trident of draining, wearing a +0 robe and wearingan orb of guile (ally target, 100% to hit).b.bSYi\ b.b.SYi] M.RSYi$^ E○*SYi}` Ab.SYij & #.... #.... #..... #.....## SYitl #......+######.# #.............. ##........R...bb. @° ##............b.. #####.###..##P## ### *##  *   boulder (minion, rolling) SYi0p 5===2.9 (1SYii} bbbbbonfirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Jeremiah, wielding a +2 trident of draining, wearing a +0 robe and wearingan orb of guile (ally target, 100% to hit) _You send a boulder barrelling forward!TYikX&b..bb.b.b..bb.○*.b.b.b.R.bb.☼*TYi\2.○○TYi`0---3TYihbb..bbTYiVkTYi|-Kb.TYi=/b..bb.TYiW0b.b.TYi: .Your boulder barrels into the butterfly!!  You kill the butterfly!TYi<s○*.bTYi? b.The butterfly disappears in a burst of colours!TYi$GD.RTYiPH ○*Jeremiah hits your boulder but does no damage.  Your boulder barrels into Jeremiah!!TYiI.b.b..bTYilSb°○°○*Fb TYiWX5---4TYi`bbbb○°○*b.bTYia1*TYi d\ _Jeremiah is heavily wounded.TYi#.#.#* #.....#.##.....#.##.....#.#.....#.,#...##.#+.#......+######.#.,,,,,.#.bb..,,*,,.##.R.bb..,,*,,.#.°○°○*F.,,,,*.P###.b.b..TYii!#####.###..##P##### ####**# ***TYib.b.TYiwb..bTYi`& TYi-☼*Your boulder barrels into Jeremiah!.bTYi .bJeremiah is severely wounded.b.TYizb.b.b.b.TYi.R ○*Jeremiah hits your boulder with a +2 trident of draining.  Your boulder barrels into Jeremiah!TYi'b.°bb○°b*   boulder (minion, rolling) TYi&5TYiAbb.bbbbb○°bTYi] _Jeremiah is severely wounded.UYi> #.#.#* #.....#.##.....#.###.#.....#.#.....#.,#...##.#+..##......+######b#..,,,,.#.b.bb...,*,,.##.R..b..,*,,.#.°bb○°*F,,,*.P##.##.b..,,,,.#####.###..##P##### ####**# UYiV@ **~*## F   Jeremiah (polearm, ally target)# *   boulder (minion, rolling)#UYiDA k.b.UYiA b..bUYi|B >b.UYiB .bb.UYiC <b°UYiX .Your boulder barrels into Jeremiah!!  You kill Jeremiah!UYi` ..UYih ).UYiCp ..UYix +.UYiw ..UYi 2○UYi q)○*UYi. Q.RUYi ○The butterfly disappears in a burst of colours! x7UYi< ^b.○.UYiݭ ]20=86UYi :○UYiո  UYi /_Your boulder crumbles as it rolls away.VYiX #.#.#* ##.....#...##....#.###.#.....#.....#.....#......b.#...##.#+..##......+######.#...,,,.#.*,,.....###.*,,.#.R@..○.○○.,,*.P##.###..#####.###..##P##### ####*## **#*~#*#~#♣#~#VYie W°.°°VYi &7VYi 9°VYi 2 _You swap places with Zulima.WYitY#.#.#* #.#.....#.........####.#.#.......###..##.....#......#.....#......b.#...##.#+..##.#......+######.#....,,.#.#,,.....#.##.#,,.#.WYivR.@.°.°°..,*.P##.#.##..#####.###..##P#######.### ####*## **#.*~#.*#~.#♣~#~##~WYiw+.RWYiWxWYi@...)WYi*T6=8WYi3WYiuWYiױ1#.#.#* #.#.....#...........####.#..#.......###..#.#.....#......#.....#......b.#...##.#+..##.#......+######.#.....,.#.#,,.....#.##.#.,.#.R.@...)...*.P##.#.##..#####.###..##P#WYi######.### ####### **#.*~#.*#~.~#♣~#~~P##~WYiִA.RWYiWYiX&9WYiWYiWYid#.#.#* #.#.....#.................####.#...#.......###..#.#.....#...............##.....#........#...##.#+..##.#......+######.#.......##.#,,.....#.##.#...##.R.@..)...#.P##.#..###..#####.###..##P#######.### ####### **#.*~#.*#~.~#♣~#~~P~##~.R=2000WYi! 9#.#.#* #.#.....#.................####.#....#.......###..#.#.....#................##.....#........#...##.#+..##...##......+######.#.......##.#,,.....#...# ##.#.# #.R.@.)...#.P##.#..#P ##.#####.###..##P#.### ####### **#.*~#.*#~.~~.#♣~#~~P~##~~~PWYi A.RWYi@ WYi ?7=WYiG 1WYi WYi WYiE n#.#.#* #. #.....#.................####. #.....#.......###..#. #.....#................# #.....#........#...##.#+..##...# #......+######.#......## #.#,,.....#...# .#.# .R.@)...#.P##.#..#P. #. #####.###..##P#.### ####### **#.*~#.*#~.~~.#♣~#~~P~~♣##~~~P♣WYiH A.RWYiR WYiuU T1=2WYi] WYiK_ XYia.#.#* #. .....#.................####. ......#.......###..#. .....#.......................###. .....#........#...##.#+..##...# ......+######.#..............## .#,,.....#...# .#.#R.@...#.P##.#..#P.# ..###..##P#.....#### ####### **#.....#*~#.....#*#~.~~..~#♣~~~~~♣#~~P~~♣ XYi?.RXYi>XYii&3XYi#XYi _Items here: ) [[ †.XYiZ4 ..............#.......#* #...... Nitant the Earth Mage .....#.................####...... Gargoyle of Hepliaklqana ****.. ..............#.......###..#..... Health: 47/57 ===================----- .....#.......................###. Magic: 21/23 =====================--- .....#........#...##.#+..##...### AC: 15Str: 12 ......+######.#..............##EV: 11Int: 32 ..................#,,.....#...#SH: 5Dex: 10 XYir6 `..................#..........#### XL: 11 Next: 88% Place: Lair:1 ...............R@...#.P##.#..#P.# Noise: ---------  Time: 12003.9 (0.0) ................................. k) +4 hammer of Kismet {holy, rCorr Int+3 ####.###..##P##############.....# Cast: Sandblast### #######**#.....#*~#.....#*#~.~~..~ R   Zulima the knight#♣~~~~~♣#~~P~~♣♣##~~~P♣ _Your boulder crumbles as it rolls away. _You swap places with Zulima. _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.YYiO What do you want to examine? Items  a - ([) a +0 robe  b - ()) a +2 trident of draining YYiM c - (†) the barachi corpse of Jeremiah  d - ([) an orb of guile\Yi#' ..............#.......#* #...... Nitant the Earth Mage .....#.................####...... Gargoyle of Hepliaklqana ****.. ..............#.......###..#..... Health: 47/57 ===================----- .....#.......................###. Magic: 21/23 =====================--- .....#........#...##.#+..##...### AC: 15Str: 12 ......+######.#..............##EV: 11Int: 32 ..................#,,.....#...#SH: 5Dex: 10 ..................#..........#### XL: 11 Next: 88% Place: Lair:1 ...............R@...#.P##.#..#P.# Noise: ---------  Time: 12003.9 (0.0) ................................. k) +4\Yi+  hammer of Kismet {holy, rCorr Int+3 ####.###..##P##############.....# Cast: Sandblast### #######**#.....#*~#.....#*#~.~~..~ R   Zulima the knight#♣~~~~~♣#~~P~~♣♣##~~~P♣ _Your boulder crumbles as it rolls away. _You swap places with Zulima. _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.\Yi@; i..............#.......#* #...... Nitant the Earth Mage .....#.................####...... Gargoyle of Hepliaklqana ****.. \Yi< ..............#.......###..#..... Health: 47/57 ===================----- .....#.......................###. Magic: 21/23 =====================--- .....#........#...##.#+..##...### AC: 15Str: 12 ......+######.#..............##EV: 11Int: 32 ..................#,,.....#...#SH: 5Dex: 10 ..................#..........#### XL: 11 Next: 88% Place: Lair:1 ...............R@...#.P##.#..#P.# Noise: ---------  Time: 12003.9 (0.0) ................................. k) +4 hammer of Kismet {holy, rCorr Int+3 ####.###..##P##############.....# Cast: Sandblast### #######**#.....#*~#.....#*#~.~~..~[\Yi;> x37m R   Zulima the knight#♣~~~~~♣#~~P~~♣♣##~~~P♣ _Your boulder crumbles as it rolls away. _You swap places with Zulima. _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.]YiP..............#.......#* #...... Nitant the Earth Mage .....#.................####...... Gargoyle of Hepliaklqana ****.. ..............#.......###..#..... Health: 47/57 ===================----- .....#.......................###. Magic: 21/23 =====================--- .....#........#...##.#+..##...### AC: 15Str: 12 ......+######.#..............##EV: 11Int: 32 ]YiR..................#,,.....#...#SH: 5Dex: 10 ..................#..........#### XL: 11 Next: 88% Place: Lair:1 ...............R@...#.P##.#..#P.# Noise: ---------  Time: 12003.9 (0.0) ................................. k) +4 hammer of Kismet {holy, rCorr Int+3 ####.###..##P##############.....# Cast: Sandblast### #######**#.....#*~#.....#*#~.~~..~ R   Zulima the knight#♣~~~~~♣#~~P~~♣♣##~~~P♣ _Your boulder crumbles as it rolls away. _You swap places with Zulima. _Items here: ) [[ †.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.]YiU]Yi\]Yi^. _^Yi..............#.......#* #...... Nitant the Earth Mage .....#.................####...... Gargoyle of Hepliaklqana ****.. ..............#.......###..#..... Health: 47/57 ===================----- .....#.......................###. Magic: 21/23 =====================--- .....#........#...##.#+..##...### AC: 15Str: 12 ......+######.#..............##EV: 11Int: 32 ..................#,,.....#...#SH: 5Dex: 10 ..................#..........#### XL: 11 Next: 88% Place: Lair:1 ...............R@...#.P##.#..#P.# Noise: ---------  Time: 12003.9 (0.0) ................................. k) [4^Yi0m+4 hammer of Kismet {holy, rCorr Int+3 ####.###..##P##############.....# Cast: Sandblast### #######**#.....#*~#.....#*#~.~~..~ R   Zulima the knight#♣~~~~~♣#~~P~~♣♣##~~~P♣Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.^Yi O What do you want to examine? Items  a - ([) a +0 robe  b - ()) a +2 trident of draining ^Yi  c - (†) the barachi corpse of Jeremiah  d - ([) an orb of guile^Yi{An orb of guile. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of guile': It weakens both your willpower and the willpower of everyone youhex, the latter of which is increased by your Evocations skill. Enemy Willpower: -20 (max -108) You took it off Jeremiah on level 1 of the Lair of Beasts. Stash search prefixes: {ego} {branded} {Guile} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (g)et.`Yiz  What do you want to examine? Items  a - ([) a +0 robe  b - ()) a +2 trident of draining  c - (†) the barachi corpse of Jeremiah  d - ([) an orb of guileaYii..............#.......#* #...... Nitant the Earth Mage .....#.................####...... Gargoyle of Hepliaklqana ****.. aYi..............#.......###..#..... Health: 47/57 ===================----- .....#.......................###. Magic: 21/23 =====================--- .....#........#...##.#+..##...### AC: 15Str: 12 ......+######.#..............##EV: 11Int: 32 ..................#,,.....#...#SH: 5Dex: 10 ..................#..........#### XL: 11 Next: 88% Place: Lair:1 ...............R@...#.P##.#..#P.# Noise: ---------  Time: 12003.9 (0.0) ................................. k) +4 hammer of Kismet {holy, rCorr Int+3 ####.###..##P##############.....# Cast: Sandblast### #######**#.....#*~#.....#*#~.~~..~aYifu[40m R   Zulima the knight#♣~~~~~♣#~~P~~♣♣##~~~P♣Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor.aYi0..............#.......#* #...... Nitant the Earth Mage aYiS.....#.................####...... Gargoyle of Hepliaklqana ****.. ..............#.......###..#..... Health: 47/57 ===================----- .....#.......................###. Magic: 21/23 =====================--- .....#........#...##.#+..##...### AC: 15Str: 12 ......+######.#..............##EV: 11Int: 32 ..................#,,.....#...#SH: 5Dex: 10 ..................#..........#### XL: 11 Next: 88% Place: Lair:1 aYiX...............R@...#.P##.#..#P.# Noise: ---------  Time: 12003.9 (0.0) ................................. k) +4 hammer of Kismet {holy, rCorr Int+3 ####.###..##P##############.....# Cast: Sandblast### #######**#.....#*~#.....#*#~.~~..~ R   Zulima the knight#♣~~~~~♣#~~P~~♣♣##~~~P♣Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemaYiItems here: ) [[ †.  The floor.cYiv ..............#.......#* #...... Nitant the Earth Mage .....#.................####...... Gargoyle of Hepliaklqana ****.. ..............#.......###..#..... Health: 47/57 ===================----- .....#.......................###. Magic: 21/23 =====================--- .....#........#...##.#+..##...### AC: 15Str: 12 ......+######.#..............##EV: 11Int: 32 ..................#,,.....#...#SH: 5Dex: 10 ..................#..........#### XL: 11 Next: 88% Place: Lair:1 ...............R@...#.P##.#..#P.# Noise: ---------  Time: 12003.9 (0.0) ................................. k) +4cYiy @ hammer of Kismet {holy, rCorr Int+3 ####.###..##P##############.....# Cast: Sandblast### #######**#.....#*~#.....#*#~.~~..~ R   Zulima the knight#♣~~~~~♣#~~P~~♣♣##~~~P♣Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.  The floor. _dYi9dYidYidYidYi$ _dYi dYidYiK8=dYidYiW",dYiU)dYi0dYi1K2=dYiN8dYi?dYi@U9=dYi`GdYilNdYiOdYiUdYi^,dYifdYindYi_p9=dYiQvdYidYiTE50=dYidYi_dYi1L3==dYi"dYiIdYiڦdYidYiдdYiU1=dYi!dYi=,dYidYidYi:==dYi dYidYi%2dYidYi,dYi dYiBdYi$,dYi8+dYiV4a3=dYiY;dYiC,dYi"LdYiU,dYi3\dYiWck4=dYiUjdYi:s,dYiydYidYidYidYi,dYi dYia5=dYidYi,dYidYi޷,dYi\dYi3k6=dYiodYi!dYiudYi+dYitdYirdYidYidYidYidYia7=dYi dYiEp ##.# #........#.......#* #.#..............#..........#.......###..#.....#.......................###.#........#...##.#+..##...####+######.#..............## #,,.....#...# .@#..........#### dYiq R)...#.P##.#..#P.## ................................. ###.###..##P##############.....#### #######***~#.....#**#~.~~..~*#♣~~~~~♣##~~P~~♣dYifs LR.dYi dYi dYiB dYi . #.......# ##.........#.......#* #.................####..........####..#........................###.#........#...##.#+..##...####+######.#..............#.@#,,.....#...# R.#..........#### )...#.P##.#..#P.## ................................. ###.###..##P################## #######* ~#.....#*#~.~~..~*♣~~~~~♣#dYi ,dYi dYiy ?#.....)..........# #........# ##...#.......#* #.................####..........#.......###..#.......................###.#........#...##.#+..##...####+######.#..@...........#..#.......#...# R.#..........#### )...#.P##.#..#P.## ................................. ###.###..##P################# #######dYi| h*~#.....#*#~.~~..~*dYiL} MR.dYiz dYix dYi dYi v...+##.##.#####.....).......... #.# ##.........#.## #dYiS .........####..........#.......###..#.........................###.#........#..@##.#+..##...####+######.#.......#.......R#.#...# ..#..........####)...#.P##.#..#P.## ................................. ###.###..##P################## #######*~#.....#dYi LR.dYi_ dYi 9=dYi dYiQ Q#.....)..# #.........#.......# #.##.......# ##..#.......## #..#...........####..#.......###..#..............###.##dYi> =#........#...##.#+..### +######.#..R@..........## ...........##...# .......#...####)...#.P##.#..#P.###.................. ##.###..##P##############.....###  ### ####### **#.....# *~#.....#**#~.~~..~*dYi< ,dYii dYi o........#.# #.###.......# ##.#.#.......## #..##........####.#.#.......###..#..............###.####........#...##.#+..### +######.#..R...........## ...........##...# #......#...#### #....)...#.P##.#..#P.####........................ #.###..##P##############.....##### ####### **#.....#  *~#.....#**#~.~~..~*#♣~~~~~♣#dYi F.RdYi dYiw dYiY dYi ##.# ##.# .#.......## #..# #........####.#.#.......###..#. .#..............###.###P .#..#...##.#+..### dYi! +######.#...R..........## ...........#.#...# ##.#...#### #....)...#.P##.#..#P.####........................ .###..##P##############.....#### ## ####### **#.....#  *~#.....#* *#~.~~..~*#♣~~~~~♣##~~P~~♣♣dYi^ M.RdYi dYi8 dYi dYi" .#.## #..# #........####.### ..dYi #.......###..#... #..............###.###P #.#...##.#+..##...#### ##. .+######.#..............## #............#R#...# ##..#....#### #..)...#@P##.#..#P.####..................... ###..##P##############.....####.# # ####### **#.....# ### *~#.....#**#~.~~..~* #♣~~~~~♣##~~P~~♣♣##~~~P♣dYi M.RdYi. IdYi x.##.#### .#.......###..#..................###.###P .#...##.#+..##...#### ##.# +######.#..............## #.# ............#.#...# ##.#dYiՉ ...#.R........#### #...)...#.P##.#..#P.####.......@............... ##..##P##############.....####.##  ####### **#.....# ###  *~#.....#**#~.~~..~*#♣~~~~~♣# #~~P~~♣♣##~~~P♣*dYi׊ M.RdYiߣ 3dYi dYis####.##.......###..#.............###.###P..##...##.#+..##...#### ##.# ######.#..............## #.# ..#.......#...# ##.#.#..........#### #.)...#RP##.#..#P.#####....##P#.....####.# # **#.....# ### #♣~~~~~♣# .RdYiP####.#####.#.......###..#.#.....###.###P..##...##.#+..##...#### ##.## .#..............## #.# .#.......#...# ##.#.#..........#### #....#)...#.P##.#..#P.#####.R. ..##P#.....####.# **#.....# ### *~#.....#* #♣~~~~~♣# .RdYidYidYiJ%####.#####.#.......###..#..#.......###.###P..##...##.#+..##...#### ##.## .#..............## #.# .#.......#...# ##.### .#..........#### #....#)...#.P##.#..#P.#####..R.##P#.....####.# **#.....# ### *~#.....#**#~.~~..~*dYi'#♣~~~~~♣# #~~P~~♣♣ dYi(F.RdYiu0dYi)2dYi7eYiu####.#####.#.......###..#...##...........###.###P..##...##.#+..##...#### ##.## #.#..............## #.# #.#.......#...# ##.### #eYiw-.#..........#### #....#)...#.P##.#..#P.#####...R. ##P#.....####.# **#.....# ### #*~#.....#**#~.~~..~##♣~~~~~♣# #~~P~~♣♣##~~~P♣ eYiyF.ReYi3eYiReYi####......##.......###.###P..######...##.#+..##...#### ##.## #. ##.#..............## #.# # .......#.......#...# ##.### #..#..........#### #....###.)...#.P##.#..#P.#####...............R............ #P##############@....####.####### **#.....# ###  *~#.....#* *#~.~~..~#♣~~~~~♣##~~P~~♣♣ ##~~~P♣##~~~#*****eYivF.ReYieYiTeYiO eYias ........###.###P..######...##.#+..##...#### ##.## #. ##.#..............## #.# ## .......#.......#...# ##.### #...........#### #....##)...#.P##.#..#P.#####................R.......... eYiu#P##############.....####.###### ### ** ### ## *~* #~.~~..~# #♣~~~~~♣~~P~~♣♣#~~~P♣ ####   Press: ? - help, v - describe, . - travel, g - get item  Items here: ) [[ †. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItems here: ) [[ †.eYiwM.ReYi}eYieYieYiA #...##.#+..##...#### ##.## #. ##.#..............## #.# ## .......#.......#...# ##.### #...........#### #....##)...#.P##.#..#P.#####........................... #P##############R....####.###### ### **#.....# ### ## *~* #~.~~..~# #♣~~~~~♣#~~P~~♣♣#~~~P ##~~~#   Press: ? - help, v - describe, . - travel, g - get item  Items here: ) [[ †. _The floor.  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...........# ###..##  Gargoyle of Hepliaklqana ****.. ...........####.#..#  Health: 57/57 ======================== ##.................#  Magic: 23/23 ======================== ...................#  AC: 15Str: 12 ..#................#  EV: 11Int: 32 ..#................#  SH: 5Dex: 10 ..#....#########...#  XL: 11 Next: 88% Place: Lair:1 +##...###P@..#  Noise: ---------  Time: 12102.7 (0.0) ......####R..#  Yi[F0mk) +4 hammer of Kismet {holy, rCorr Int+3 .......##...#  Cast: Sandblast ......###...# #..#...##...# ##.#..###...#  R   Zulima the knight ##.♣.#.##...# #....####...# .......#########...## _The floor.  You enter the shallow water. _Moving in this stuff is going to be slow. _You swap places with Zulima. _Done exploring. _Done exploring.hYiahYi'hYi0+hYi/,hYi2  You enter the shallow water. _Moving in this stuff is going to be slow. _You swap places with Zulima. _Done exploring. _You swap placehYip3s with Zulima.hYi4hYiUAuhYi>BhYi'ChYiDhYiGhYiIhYidKhYiKhYiLhYiOhYiQhYicShYi3VhYiSYhYi[hYi7_BhYiahYidhYifhYighYihhYi"ihYikhYimhYiZohYiohYiphYishYiC{nhYiz}hYi~hYi\hYihYihYihYiNhYihYi4hYiFhYiXhYi,hYihYihYihYihYiǞhYiAhYishYiUhYi4hYi hYihYihYihYi@hYi ##....### #...# ###.......#########...## #......÷..#...........# .....##........## ##....###.##P..# #....##.♣.###...#.......# #...###...###........#..## .###......##..R#.......# ..♣# #..>..###♣.@....P..## 17.7 (15.0)###.÷...# #..........# #..##.#÷..####..##...#..# #...###÷♣.###...###.#...##........##............Yi 34m#  ##.....................# #...........#.####....# ...##.......##### #....######....## #....#hYihYi2hYitc _There is a stone staircase leading down here.hYi hYi hYi( hYiA3 hYiI N8.0) _hYi .You climb downwards.  You feel an oppressive heat about you.hYi /  --more--iYiB  2  There is an entrance to a volcano on this level. Hurry and find it before the  entrance collapses! . ....######.#...  .......@R......  .....+##.  ....[...#.....#  .........#.#.# ........# #.#.# ... #.#.  ..F.....# #.# F   bullfrog (asleep) ##.......  20.2 (2.5iYiy- iYiO1 m _You encounter a bullfrog.Found a scale mail.iYi5 a _There is a stone staircase leading up here.kYiC.#...............######.#...#.......<R..........+##.P....[...#.....##.........#.#.#..#.##....#.#.F.....#.#.#.#F##.......# #...F   skyshark (asleep) #..PPP.. #F   bullfrog (asleep).RkYiWM3, ally target)kYiQ-1.2 (1.0kYi^o _You encounter a skyshark.kYidz ...#.......$...#...######.#...#.......<.........R...+##.P....[@..#.....#.#.........#.#.#...#.#.#+#....#.#.....F.....#.#.#.##F##.......#.#...# #..PPP...#.# #..#...... F.Found 11 gold pieces.R.F.F.kYi{ %FkYi YFkYi ===kYi5 2kYi SandblastkYi kYiǝ * _The bullfrog croaks.oYiw&A.. .#..  ..... $.....# .. ......######.#... .#<....... ........@....+##. .P....[R..#.....# .#.........#.#.#. .....F....#.#.#.#+#.....F.......#.#.#.# #.##.......#.#..# #..PPP...#.#..#......#.oYi)8F.oYi + .FYou swap places with Zulima.oYiq-SF.oYi49 oYi6.-3oYi@oYivA? _Zulima hits the bullfrog with a +0 flail!pYi*Mt.. .#..  ..... $......# .. ......######.#... .#... .............+##. .P....[R..#.....# .#....F.#...........#.#.#.#+#..F..#.#. ..........#.#.#.# #.##.......#.#..# #..PPP...#pYiP F.The bullfrog completely misses Zulima.  pYiyQ4The bullfrog hits Zulima but does no damage.pYi[f---4pYiapYi[c8 _Zulima hits the bullfrog with a +0 flail.pYi fa _There is a stone staircase leading up here.qYi>  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qYi  Nitant the Earth Mage  Gargoyle of Hepliaklqana ****..  Health: 57/57 ======================== ... Magic: 20/23 ====================---- .#.. AC: 15Str: 12 ..... $.  EV: 11Int: 32 .....# ..  SH: 5qYi>Dex: 10 ......######.#...  XL: 11 Next: 88% Place: Lair:2 .#.......@.......  Noise: ---------  Time: 12124.2 (0.0) ........*....+##.  k) +4 hammer of Kismet {holy, rCorr Int+3  .P....[R..#.....#  Cast: SandblastqYi .#....F....#.#.#.  .....F....#.#.#.#  qYi}+#...........#.#.  R   Zulima the knight ..........#.#.#.#  F   skyshark qYi#.##.......#.#...  F   bullfrog (ally target) qYi&i# #..PPP...#.#. _There is a stone staircase leading up here.  qYi_XCasting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  qYiPress: ? - help, Shift-Dir - straight lineAim: a bullfrog (severely wounded, ally target, 72% to hit)rYi8}rYi[Nitant the Earth MageGargoyle of Hepliaklqana ****..Health: 57/57 ========================...Magic: 23/23 ========================.#..AC: 15Str: 12.....$.EV: 11rYiInt: 32.....#..SH: 5Dex: 10......######.#...XL: 11 Next: 88% Place: Lair:2.#.......@.......Noise: ---------  Time: 12124.2 (0.0).............+##.k) +4 hammer of Kismet {holy, rCorr Int+3 .P....[R..#.....#Cast: Sandblast.#....F....#.#.#......F....#.#.#.#+#...........#.#.rYi-R   Zulima the knight..........#.#.#.#F   skyshark#.##.......#.#...F   bullfrog (ally target)# #..PPP...#.#.Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rYi{aAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (severely wounded, ally target, 72% to hit)  Okay, then.rYiړrYiMb _rYiq  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.rYi P  Okay, then.rYi/ rYi rYi . _tYiy; _Okay, then.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.tYiO~  Nitant the Earth Mage tYi~ Gargoyle of Hepliaklqana ****..  Health: 57/57 ======================== ... Magic: 20/23 ====================---- .#.. AC: 15tYi~<Str: 12 tYi..... $.  EV: 11Int: 32 tYib.....# ..  SH: 5Dex: 10 tYi......######.#...  XL: 11 Next: 88% Place: Lair:2 .#.......@.......  Noise: ---------  Time: 12124.2 (0.0) tYi........*....+##.  k) +4 hammer of Kismet {holy, rCorr Int+3 tYiM .P....[R..#.....#  Cast: Sandblast .#....F....#.#.#.  .....F....#.#.#.#  tYi+#...........#.#.  R   Zulima the knight tYi..........#.#.#.#  F   skyshark tYiӀ#.##.......#.#...  F   bullfrog (ally target) # #..PPP...#.#. tYi_Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  tYiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (severely wounded, ally target, 72% to hit)tYiU0   Nitant the Earth Mage  Gargoyle of Hepliaklqana ****..  Health: 57/57 ======================== ... Magic: 20/23 ====================---- .#.. AC: 15Str: 12 ..... $.  EV: 11Int: 32 .....# ..  SH: 5Dex: 10 ......######.#...  XL: 11 Next: 88% Place: Lair:2 .#.......@.......  Noise: ---------  Time: 12124.2 (0.0) .............+##.  k) +4 hammer of Kismet {holy, rCorr Int+3  .P....[R..#.....#  Cast: Sandblast .#....†....#.#.#.  .....Yi1 mF....#.#.#.#  +#...........#.#.  R   Zulima the knight ..........#.#.#.#  F   skyshark #.##.......#.#...  F   bullfrog (ally target) # #..PPP...#.#. Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (severely wounded, ally target, 72% to hit)  Zulima avoids your attack. The stone arrow hits the bullfrog!!tYi 8  ... .#.. ..... $.  .....# ..  ........  .#......  ........`....+##.  .P....[`..#  .#....#. .....#.# +#...........#.#.  tYi8 ..........#.#.#.#  #.##.......#.#... # tYi߿ NF.tYi t.R(ally target)tYi <9==5.2 (1tYi tYi 4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bullfrog (severely wounded, ally target, 72% to hit)  Zulima avoids your attack. The stone arrow hits the bullfrog!! _You kill the bullfrog!uYiX  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uYi%  Nitant the Earth Mage  Gargoyle of Hepliaklqana ****..  Health: 57/57 ======================== ... Magic: 17/23 =================------- .#.. AC: 15Str: 12 ..... $.  EV: 11Int: 32 .....# ..  SH: 5Dex: 10 uYi......######.#...  XL: 11 Next: 89% Place: Lair:2 .#.......@.......  Noise: ==-------  Time: 12125.2 (0.0) ........*....+##.  k) +4 hammer of Kismet {holy, rCorr Int+3  .P....[R..#.....#  Cast: Sandblast uYis.#....F....#.#.#.  ..........#.#.#.#  +#...........#.#.  R   Zulima the knight ..........#.#.#.#  F   skyshark (ally target) #.##.......#.#...  # #..PPP...#.#. uYi_You kill the bullfrog!Casting: Stone Arrow (safe; 1% risk of failure)  uYisHConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (ally target, 84% to hit)uYiNitant the Earth MageGargoyle of Hepliaklqana ****..Health: 57/57 ========================...Magic: 17/23 =================-------.#..AC: 15Str: 12.....$.EV: 11Int: 32.....#..uYiSH: 5Dex: 10......######.#...XL: 11 Next: 89% Place: Lair:2.#.......@.......Noise: ==-------  Time: 12125.2 (0.0)........`....+##.k) +4 hammer of Kismet {holy, rCorr Int+3 .P....[`..#.....#Cast: Sandblast.#....F....#.#.#...........#.#.#.#+#...........#.#.uYiR   Zulima the knight..........#.#.#.#F   skyshark (ally target)#.##.......#.#...# #..PPP...#.#.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the skyshark!!uYi{.RPress: ? - help, Shift-Dir - straight line  Aim: a skyshark (ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the skyshark!!  The skyshark is moderately wounded.  The skyshark closely misses Zulima.  The skyshark tail-slaps Zulima but does no damage. x2uYi}+6.2 (1uYiuYi‡? _Zulima hits the skyshark with a +0 flail.vYi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vYiޱ  Nitant the Earth Mage  Gargoyle of Hepliaklqana ****..  Health: 57/57 ======================== ... Magic: 14/23 ==============---------- .#.. AC: 15Str: 12 ..... $.  EV: 11Int: 32 .....# ..  SH: 5Dex: 10 ......######.#...  XL: 11 Next: 89% Place: Lair:2 .#.......@.......  Noise: ==-------  Time: 12126.2 (0.0) ........*....+##.  k) +4 hammer of Kismet {holy, rCorr Int+3  vYi.P....[R..#.....#  Cast: Sandblast .#....F....#.#.#.  ..........#.#.#.#  +#...........#.#.  R   Zulima the knight ..........#.#.#.#  F   skyshark (ally target) #.##.......#.#...  # #..PPP...#.#. _Zulima hits the skyshark with a +0 flail.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, ally target, 84% to hit)vYi>lNitant the Earth MageGargoyle of Hepliaklqana ****..Health: 57/57 ========================...Magic: 14/23 ==============----------.#..AC: 15Str: 12.....$.EV: 11Int: 32.....#..SH: 5vYi{mDex: 10......######.#...XL: 11 Next: 89% Place: Lair:2.#.......@.......Noise: ==-------  Time: 12126.2 (0.0)........`....+##.k) +4 hammer of Kismet {holy, rCorr Int+3 .P....[`..#.....#Cast: Sandblast.#....F....#.#.#...........#.#.#.#+#...........#.#.R   Zulima the knight..........#.#.#.#F   skyshark (ally target)#.##.......#.#...# #..PPP...#.#.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  vYinPress: ? - help, Shift-Dir - straight lineAim: a skyshark (moderately wounded, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the skyshark!vYi@C.R Aim  Press: ? - help, Shift-Dir - straight line: a skyshark (moderately wounded, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the skyshark!  The skyshark is heavily wounded.  The skyshark barely misses Zulima. The skyshark tail-slaps Zulima. x2vYin+7.2 (1vYii vYi? _Zulima hits the skyshark with a +0 flail!vYi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vYi   Nitant the Earth Mage  Gargoyle of Hepliaklqana ****..  Health: 57/57 ======================== ... Magic: 11/23 ===========------------- .#.. AC: 15Str: 12 ..... $.  EV: 11Int: 32 .....# ..  SH: 5Dex: 10 ......######.#...  XL: 11 Next: 89% Place: Lair:2 .#.......@.......  Noise: ==-------  Time: 12127.2 (0.0) ........*....+##.  k) +4 hammer of Kismet {holy, rCorr Int+3  .P....[R..#.....#  Cast: Sandblast .#....FvYi ....#.#.#.  ..........#.#.#.#  +#...........#.#.  R   Zulima the knight ..........#.#.#.#  F   skyshark (ally target) #.##.......#.#...  # #..PPP...#.#. _Zulima hits the skyshark with a +0 flail!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (severely wounded, ally target, 84% to hit)vYi(Nitant the Earth MageGargoyle of Hepliaklqana ****..Health: 57/57 ========================...Magic: 11/23 ===========-------------.#..AC: 15Str: 12.....$.EV: 11Int: 32.....#..SH: 5Dex: 10vYi......######.#...XL: 11 Next: 89% Place: Lair:2.#.......@.......Noise: ==-------  Time: 12127.2 (0.0)........`....+##.k) +4 hammer of Kismet {holy, rCorr Int+3 .P....[`..#.....#Cast: Sandblast.#....F....#.#.#...........#.#.#.#+#...........#.#.R   Zulima the knight..........#.#.#.#F   skyshark (ally target)#.##.......#.#...# #..PPP...#.#.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineYi;2HAim: a skyshark (severely wounded, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the skyshark!!vYi9.RPress: ? - help, Shift-Dir - straight line  Aim: a skyshark (severely wounded, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the skyshark!!  The skyshark is almost dead.  The skyshark bites Zulima.  The skyshark tail-slaps Zulima but does no damage.vYi+8.2 (1vYi;$vYi(: _Zulima blocks the skyshark's attack.wYi0  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wYi  Nitant the Earth Mage  Gargoyle of Hepliaklqana ****..  Health: 57/57 ======================== ... Magic: 8/23========---------------- .#.. AC: 15Str: 12 ..... $.  EV: 11Int: 32 .....# ..  SH: 5Dex: 10 ......######.#...  XL: 11 Next: 89% Place: Lair:2 .#.......@.......  Noise: ==-------  Time: 12128.2 (0.0) ........*....+##.  k) +4 hammer of Kismet {holy, rCorr Int+3  .P....[R..#.....#  Cast: Sandblast .#....FwYi[32m....#.#.#.  ..........#.#.#.#  +#...........#.#.  R   Zulima the knight ..........#.#.#.#  F   skyshark (ally target) #.##.......#.#...  # #..PPP...#.#. _Zulima blocks the skyshark's attack.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (almost dead, ally target, 84% to hit)wYiA   Nitant the Earth Mage  Gargoyle of Hepliaklqana ****..  Health: 57/57 ======================== ... Magic: 8/23========---------------- .#.. AC: 15Str: 12 ..... $.  EV: 11Int: 32 .....# ..  SH: 5Dex: 10 ......######.#...  XL: 11 Next: 89% Place: Lair:2 .#.......@.......  Noise: ==-------  Time: 12128.2 (0.0) .............+##.  k) +4 hammer of Kismet {holy, rCorr Int+3  .P....[R..#.....#  Cast: Sandblast .#....†....#.#.#. wYiC   ..........#.#.#.#  +#...........#.#.  R   Zulima the knight ..........#.#.#.#  F   skyshark (ally target) #.##.......#.#...  # #..PPP...#.#. Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (almost dead, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the skyshark! ... .#.. ..... $.  .....# ..  ........  .#......  ........`....+##.  .P....[`..#  .#..wYipD H..#. .....#.# +#...........#.#.  ..........#.#.#.# #.##.......#.#... # wYi ;R.9/24=989.2 (1Sandblastonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a skyshark (almost dead, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the skyshark! _You kill the skyshark!wYiN  wYiR wYi I_Your Spellcasting skill increases to level 9!wYip xYi Your spells (describe)TypeFailure Level a - SandblastEarth0%1  b + Stone ArrowConjuration/Earth 1% 3 c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5 Select a spell to describe [?] help [!]/[I] toggle spell headersxYi APower Damage Range Noise 100% 2d204 Almost silent100% 3d13 4 Quiet 76% 2d11 7 A bit loud42% 3d20* 7 Extremely loud}Yi }Yi }Yi SNitant the Earth MageGargoyle of Hepliaklqana ****..Health: 57/57 ========================...Magic: 9/24=========---------------.#..AC: 15Str: 12.....$.EV: 11Int: 32.....#..SH: 5Dex: 10......######.#...XL: 11 Next: 98% Place: Lair:2.#.......@.......Noise: ==-------  Time: 12129.2 (0.0)........R....+##.}YiH wk) +4 hammer of Kismet {holy, rCorr Int+3 .P....[...#.....#Cast: Sandblast.#....†....#.#.#...........#.#.#.#+#...........#.#.R   Zulima the knight..........#.#.#.##.##.......#.#...# #..PPP...#.#.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (almost dead, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the skyshark! _You kill the skyshark! _Your Spellcasting skill increases to level 9!}Yi }Yi }Yi7 }Yi ~YiR~Yi4U~Yi[~Yi]F _Unknown command.~Yi~Yix~YiĠ~YiH~Yij$ _~Yi4~Yi:~Yi~Yi~YiK,~Yiu~Yi: _Ancestor HP restored.~YiF~Yi~Yi ~Yi ~Yi2~Yi ~Yi e10/24=~Yi&~Yi'2~Yi2~Yi8~YirF,~Yi6M~YiX~YiOZ~Yih~Yi)o~Yio9=~Yi>w~Yi0~YiS1=~Yiч~Yi,~Yir~Yiǟ,~Yi~Yi~Yi~Yi~Yi[9=~Yi~Yi1~Yii2=~Yi~Yi#,~Yi~Yi,~Yiy~Yi~Yi"~Yi~Yi O=~Yi~Yiy~YiN13=~YiM~Yi~Yi ~Yi2#~Yij)~Yi)~YiK.~YiR5,~Yi8~Yi ?~Yik?9=~YiB~YiI~Yi$J~YiO~YiTc4=~YiyZ~Yi`,~Yie~Yin~YiBo~Yit~Yi}~~Yi~~Yio~Yi~Yi 9=~Yi~Yi~Yi3M5=~Yic~Yi,~Yi1~Yi,~Yi:~Yi\,~Yi~YiO=~Yi'~Yi~YiM6=~Yi~Yi,~Yi~Yi~Yi~Yi ~Yi~Yi~Yi~Yik _You hear the slow rumble of a very distant avalanche of rocks.~Yi9=~Yi"~Yi*,~Yi./~Yi5~Yiz5M7=~Yi 9~Yi?~Yi?~YiyC~YiI~YiI~YiL~Yi W,~YiZ~YinO=~Yit~Yi~YivK8=~Yi~Yi.,~YiŸ~Yi6,~Yi~Yi,~YiN~YiO=~Yi/~Yi~Yi4K9=~Yi ~Yi(,~YiK ~Yi~Yi~Yi$~Yi3,~Yi)8~Yi?D~YiD9=~Yi L~YiFXb20=~Yi\~Yii~Yirj~Yip~Yi|,~Yi~Yi,~Yi~YisO=~Yi)~Yi~Yi|~Yi~Yi~Yi K1=~Yi~Yi,~Yi~YiN~Yi~Yi~YiU,~Yi~Yi%~Yi9=~Yi ~Yi a2=~Yi ~Yi[# ,~Yi8 ~YizD ,~YiK ~YiU ,~Yi$\ ~Yig ~Yih 9=~Yim ~Yiry a3=~Yi4~ ~Yi ,~Yi ~Yiߖ ,~Yi ~YiD ,~Yi` ~Yio O=~Yi ~Yi ~Yi K4=~Yi ~Yi/  $... P..#.. ........ $.#.....# .. .......######.#..#.<.R....+##.#.P....[...#.....# .#....†....#.#.#.#.#.#.#.#+#....#.#.#.#.#.#.#.#.##....... _Magic restored.~Yi3 LR.~Yi= 3~Yi=E ~Yi .....#$.... ..P..#.. .... ..... P$.# ......# #.. ........######.#..#.R..+##.#..P....[...#.....# .#....†....#.#.#.#..#.#.#.#+#.....#.#.# ...#.#.#.#.##.##.......#.#..... ~Yi F<R~Yiw ~Yip ~YiҾ ~Yi$ #..... P..#$. ... ...P...#.. ......#..... P$.#P.#.....# ##..........######.#..#.<R..+##.#..P....[...#.....# ~YiY% .#....†....#.#.#.#...#.#.#.#+#...........#.#.# ..........#.#.#.#.##.##.......# ~Yi( F.R~Yi3 ~Yi3 ~Yi: ~YiN  ..#...#...... P..#$. .P...#.. ......# P$.#P.## ##......######@#......#<.R..................+##.#..P....[...#.....##....†....#.#.#~Yi {.#..........#.#.#.# +#...........#.#.#..........#.#.#.#.#.##.......#.#.....~Yi ~YiƩ 9=~Yi+ ~YiP ......###..... #P..#$.. ##...P.....#.. .......# ..... P$.#P.#.....# ##@.............######.#.#.......<.R.......~Yi x.............+##.#....P....[...#.....#...#.#....†#.#.#.#.....#.#.#.# ...+#.....#.#.# #...........#.#.#.#.#~Yi MR.~Yio$ ~Yi$ ~Yir+ ~Yi #..# #.......###..... #P..#$.. ##...P......#.. #.......# ..... #P@.#P.#. .....# ##........######R#..#<......................+##.#.....P....[...#.....#...#....†....#.#.#.#.#.#....#.#.#.# ...+#. #.~YiC MR.~Yi ~Yi2 ~Yi ~Yi׫ ,~Yi ~YiS   ...#  #..# ....# #........# ..#.....# ##.....  #P..#$....# .. ##...P.....# .#.. #...@...#  ..... ##P..#P.#.  .....# ##R........  ~Yi 9......######.#........# .#<............# .............+##.#....# .P....[...#.....#...#. .#....†....#.#.#  ...#.#.#.# ... _You now have 811 gold pieces (gained 11).~YiI MR.~Yiu" ~Yi# ~Yix) ~YiŒ  ...#......  #..#.....#  #........#  #..#.....# ##...# #P..#$....#  ... ##...P.....#  .#.. #....@..#  ~YiZ s..... ##PR.#P.#.  .....# ##.........  ......######.#........#  .#.<............#  .~Yi c....+##.#....#  .P....[...#.....#...#.#  .#....†....#.#.#.#.#.## .#.#.#.# ....  ~Yi{ LR.~YiE ~Yi ~Yi ~Yiq .. ###...## ...#......  #..#.....#  #........#  ..#.....##  ##.....  #P..#$....#  ... ##...P@....# #.. #...R...#..#  ##P..#P.#. # # ##.........  .....######.#........#  ~Yi-#<............#  ............+##.#....#  P....[...#.....#...#.#  #....†.#.## ~Yi G.R~Yi~Yi~Yig#~Yi!M... ...P .. ###...##..##..#...  #..#.....###.........# #P..# .##...P... #.. ....R..#.. ##P..#P.#..## ##..........# .....######.#.## #<............# ............+##.#....# P....[...#.....#...#.~YiMR.~Yi3~Yi~Yi!~YiN  You now have 824 gold pieces (gained 13).~Yi[~Yi۹~Yi!  ... ...## ... ...P# ..###...##  ...#......#  #..#.....#  #........  #..##  ##..@......#  #P..#.....##  ... ##...PR....# # #.......#..# ~Yi". ##P..#P.#  ##..........# ......######.#........## #<............# .............+##.#....# _You hear the slow rumble of a very distant avalanche of rocks.~Yi&LR.~Yi/~Yi^0~Yi6YiUX ##... . .. ...## .. ...P# .###...##  ...#......#  #..#.....#  #........ YiY #.@#.....##  ##.........#  #P..#R....##  ... ##...P.....#  .# #.......#..#  ..... ##P..#P.#   ##..........#  ......######.#........##  .#<............#YiZ Yi]KR.YifYimgYibnYi...# ##... ....##... .# ......#......... ...P......###...#....#......##......#  #..#.....###..R...... #P..#.....## .#...P...Yi#.. #...... ##P..#P.#..# # ##...............######.##YiKR.Yi&3YieYiGj .....# ##... ##.... .# ..#... ...P........###...#........#......##.....#..  #.R#.....#YiH#......... #P..#.....## .#...P....#.. #.......#.. ##P..#P.#..# # ##..YizLLR.YiUYi]VYi\Yi #....... .......# ##..... ##..... .# . ...#. ...P##...#.......###...#..#.....### #.R......# Yi_Q #..#.....##......... #P..#.....## .#...P.....##.. #.......#..# P..#P.#..# YiLR.YiFIYio9 #. #.#. ........## ##......>###........# .....#......P##...#.........###...#.R#### #........# Yi*: #..#.....##......... #P..#.....## .#...P.....#.. ......YiE5--225.2 (96.0)YiGLR.Yi&RYiUG--6.2 (97Yi\[Yi^; _Found a stone staircase leading down.Yi?j........Yi?YiFYiȪP#.......# ... #.# ... ..# ..# ##># ....# ....## ....P#Yi* .###...## R#......# ###...#..#  ### #........#  #..#.....####.........# #P..#.....## ...#...P.....Yiԫ#.. #.......#..#  ..... ##P..#P.#..#Yi,YiռYi  #.#.. #.#. ..#.# ##......>#.##.#...##.....P#..###...##.R#......##...#..#.....# #####........#Yi  #..#.....## ##......# #P..#.....## ... ##...P....# .#.. #.......#..#  ..... ##P..#P.#..#Yip" ER.YiB+ Yi+ Yi1 Yi ..... #.#. ..#.# ##>#..#..#...##....P#.###...##Yi .R.#......# ####..@#..# #####........# #..#.....###.........# #P..#.....##...#...P.....#.. #.......#..# ..... ##P..#P.#..# .....# ##..........#Yi؛ ER.Yi4 Yiգ Yi~ Yi  #.#. #.......#. ........#$YiA ##>###......##........P#....###...##.......@.R..#......#..####...#..#.....######........ #..#..## ##.........# #P..#.....## ...Yiv  ##...P.....# .# #.......#..# ..... ##P..#P.#Yi ER.Yi 3Yif YiX~ ##P.#.. ..$####>## #.......P....###...#......R...#..####...#..#..Yi v#####....# #..#.....##......... #P..### .#...P...#.. ......Yi ,Yiے Yi q ## ##P..#... ........$####>##Yi  #.......P....###...#......R...#..####...#..#... #####........# #..#.....##......... #P..#.##Yi O .#...P...Yi KR.Yis Yi Yi  YiGi J  ## ##P..#..... ........$####......>## #...........PR....###...#Yi#j ...............#.####...#..#.. #####........#  #..#.....##......... #P..###Yi'm LR.Yijv Yiw YiR| Yi }  ## ##P#..... ........$####......>##........# .#R..........P...###...#...............#Yi C.####...#..#.. #####........# #..#.....##.........Yi/ LR.Yi Yi Yi Yi.K  #.... #..... ##...##.##P.... #.#.## #.#.. .#.$......####......>#.##.#.R.##...P#YiK ,......#...##......#......#.####...#..#.....#.. #####........#.. #..#.....##  ##.#Yic BYig j #...## #.... #...... ##...## #.##P.... #.### #.#...# ..#$....@.####>#..##.........R..........##............Yi P#......###...##...........#......#.####...#..#.....#.. #####.......... #..###Yi KR.Yi Yi Yi Yi(D  #...##. #....#. #....#.. ##...###.#.##P....# #.##.## #.#.# .#.$...@..####......>#YiD .R.##.#............##........P##......###...##......#......##....####...#..#.....##.... #####......#  .. #..#.....##YiH JR.YiR YiNS YiY YiF .. #...##.. #....# ... #.... #..# ##...## #.#.##P....# #.##.## #.##.# .#S...$..@.R.####......>#...##.#..Yi .##......P#.#......###...##......#......#.#....####...#..#.....# S   black mamba (asleep) #.... #####..#  .. #..#.....##Yir k  You encounter a black mamba.Yi YiY Q.S37.2 (11Yi CR.Yi <.SYi5 _Slly target)Yiy 38.2 (12 _Yi Yi7 YiH 4Yi Yi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Yi ... #...## ... #....# ... #....# #..# ##...## #.#.##P....# #Yi.# ##.## #.##.# .#.S.$.@.R..####......>#...##.#.Yi...P#.#......###.........#......Yi! .#....####...#..#.....#..#.... #####.#YiK o .. #..#.....Yis#9.SYi$CR.Yi':.SYi0Yi92C9.0)Sandblast Yi2 _Yi8Yi:YiV0####YiA$SYi'P.RYi .. The blast of sand misses the black mamba.The black mamba misses you.Yid3-==40.7 (1.5 YiYif B _Zulima hits the black mamba with a +0 flail!YiqL  The blast of sand hits the black mamba!Yi  The black mamba is heavily wounded.The black mamba bites you!  The black mamba bites you but does no damage.YiU4-----2Yi( >--2.2YiFYixw _The black mamba bites you. Zulima closely misses the black mamba.YiK_} .The blast of sand hits the black mamba!!Yi[e(YiYiNitant the Earth Mage... #...##Gargoyle of Hepliaklqana ****..... #....#Health: 48/57 ====================----... #....#Magic: 21/24 =====================---#..# ##...##AC: 15Str: 12#.#.##P....# #.......# EV: 11Int: 32##.........## #.......# SH: 5Dex: 10##...........# ........# XL: 11 Next: 103% Place: Lair:2.....$.@....####......># Noise: =--------  Time: 12243.7 (1.5).......R.....##........# k) i h;1m+4 hammer of Kismet {holy, rCorr Int+3 .......................# Cast: Sandblast.......................P#.#..............###...#.................#...... R   Zulima the knight..#....####...#..#.....#..#.... #####........#..#..#.....#The blast of sand hits the black mamba!  The black mamba is heavily wounded.The black mamba bites you!  The black mamba bites you but does no damage. _The black mamba bites you. Zulima closely misses the black mamba.The blast of sand hits the black mamba!!Yie' YiR- _You kill the black mamba!YiEAYou have reached level 12!Yi/  --more--YiW 53/63=5--32 2% SandblastYou feel stronger.Yi[Yi+`] _Zulima remembers more of her old skill.Yi r Yir Yiy Yi Yi R2= _Yi Yi Yi Yi Yi ;4Yi Yi ,Yi Yi Yi 9=Yi Yi Yiy Q53=Yi\ Yi ,YiD Yi ,Yi Yi% ,Yiw, Yi9 Yi: ]6==Yi@ YiK YiL YiR Yi3^ Yi_ K4=Yid Yimp Yi!q U7=Yi8 YiE ,Yi XYi 8==Yi w5=Yi( ,Yi Yi Yi^ Yid Yir k9=Yi Yi O=Yi Yi1G 60Yi_ nYi-f Yit a1=Yi{ Yi ,Yi| Yi _You hear the slow rumble of a very distant avalanche of rocks.Yi Yi ,Yiϸ Yi k2=Yi? Yi ,Yi YiH Yi Yi YiG Yi K3=Yi Yik l #...# #...## .... #....# ... #....# #..# ##...## #.#.##P....# #. ##.## #.#.# ..$@.....####......>.R.....##...Yil #.#.###.....#..#....####...#..#..... ..#....# #####. .. #..#..... _HP restored.Yiy Yiz Yi* Yi,  #...# #...## .... #....# ... #....# #..####...## #.#.##P....# # ##.## #.###.# #......@......####.......R.....###.#.### ...#Yi 6...#....####...#..#....#....# ##### .. #..#Yi$ JR.Yi 3Yi Yiq Yi Yi Yi~t #  #...# #...#...... #.....####...##  #.#.##P.... #### #.###...@.......# .#.R.....######........###.### .................###...#..#Yiu z....#....# #####... _You now have 836 gold pieces (gained 12).Yi Yi 9=Yij Yiw .... #...#.#......... #......####...##  #.#.##P.... #### #.###...........# .#.R.....######........###.### ................###...#..#Yi~ KR.Yip Yi YiYiGjN... #... ..#...##....#... #.....####...##  #.#@##P.... ##...## #Yi@k.###...R.......# .#.............######........###.### ................Yi@sLR.Yi}3YipYi:L..# .... #... ...#...## #...##......# #....#.# #....# #.@####...##  #.#.##P....# # ##..R......## # .###...........#  #.........## .......Yi_## ....... ..........###.#.###Yi^LR.YiYiYiYie.@....... ...## ..... #.... ....#...## #...###......# #....#.# #....##..####...##  #.#R##P....# # ##.........## # .###...........#  #.........## .........## ...... .......R.Yi23Yi6Yis .... .... ...## ....... #....#....#...## #...## #......# #....# #@..# #....# ##.R####...## #.#.##P....# # ##.........## # .###...........# Yi  #.............#### ...............## ...... YiJR.Yi@YiYiYiB ####.#.P.P##.......... ...## ........... #....# #....#...###...@.Yi #...###.R.# #..... ##..####...##  #.#.##P.... ##.........## #.###...........# .#.......####....##YiYizYi7 Yi  ####.#.P.P##.. ... ..# ....## ... #....# #....#...## #...## #..@...# #....# #...###.R.# #....##.. ##..####...##YiT. #.#.##P....# # ##.........## # .###...........#  #.............#### ...............## YiJR.YiYiHYiYi[ ####.#.P.P##.............# #.....##.#..........#....# #....#...## #...## #.@.R..# #....# #...###...# #....#Yi #... ##..####...##.## #.#.##P....# #. ##.........## # .###...........#  #.............#### .........## Yi\ER.YiJYiYiYip ######  ####.#.P.P##.............. .............## #...........#...##.#................#....# #...@#...## #...## ####..R...# #....# #...###...# #....# #.... ##..####...## ..##.. #.#.##P....# #. ... ##...# #Yiq....###...........# .PP##...## ##YiuFR.Yi{Yi|YiYi##########.#.P.P##.............. ...........## #........... #...##.#........ ........#....#  #....#...## #...######@R....#....###..#.... ##..####...##..##.. #.#.##P....# ##. ... ##.........# ....###...........# ..PP##.............####.... .........##...Yi\c.####.#.P.P##..Yid .............. .......## #.. #...##.#. ........#....#  #....#...## #...##Yid ####.R....# #....# #..@###...# #....#..P##..####...###..##..P#P#.#.##P....# #. ....P##.....# ....###...........#PP##.............###... ...............Yie##.. .... YiiER.Yi oYioYitYi .............. ......## #...Yi #...##.# ........#....#  #....#...## #...###. ####R.....# #....##:.#...###...# #....#..P##..####...###..##..P#P#.#.##P....# #. ....P##.........## ###...........#PP##.........##... ...............##.. ...... #.. .... ###.#YiYi .Yi!1RYiYiYi%Yid .## #... #...##.#........ ........#....# #. #....#...## #...###.# ####....... #:.#..R###.. #.....P##..####...##..##@.P#P#.#.##P.........P##.........#.........###..#P...PP##.............#.##.... .................##..... #.. ....... #.. ###.#. .....RYi\zIYi.## # #...##.# ........#....# #. #....#...## #...# #.# ####......# #....Yi...#:.#...###...# #.......##..R..P##..#####..##..P#P#.#.##P.... #...@...P##........###...........##P...PP##...........##....................# ..##........... #......... #..####.#. ..#. ....#....####YiBYij.Yi.RYimYiYiYicU ...## #...#...##.#........ ........#....# . #....#...## #...### #.# ####......# #....#...#:.#...###...# #....##.....P##..####...###..##@.P#P#.#.##P #...R...P##.........##..........###.......##P...PP##.............##..##............## ..##..........Yi)V>#............. #..####.#... ..#. .............YidYieeYikYi . ..... .## #.... #...##.#........ ........#....#  #. #....#...## # # #.# ####......# #....#:.#...###...# #.......##.@...P##..#### #..##..P#P#.#.##P....Yi!i #...R...P##... ..........###........... ##P...PP##... ..##......# ..##.....  ... #.......  ... #..####.#  _You swap places with Zulima.Yi(3RYi.R   Zulima the knightYiYiYiQu . .. .## #... #...##.#.......... .#....# #. #....#...## #... # #.######......# # ...#:.#...###...# # ...##@....P##..####... #..##R.P#P#.#.##P #.......P##.........YiRJ ..........###.... ##P...PP##............. ..##........#...##.......... #....... ... #..####.#YiWJR.Yib`Yi`YigYiA ####.#.P.P##... .. .## #... #...##.#.......... ........#....#  #. #....#...## #Yi.Z # #.######......# ##:@#...###...# ##....##.R...P##..####...###..##..P#P#.#.##P# #.......P##... ..........###..... ##P...PP##... ..##..#...## .... #.......YiFR.Yi)3YiYi+H ####.#.P.P##..... ... ... .## #. ..F #...##.#. ..#.#....# #.# #....#...## # # #.######......# # ...#@.#...###...# #YiYI #....##R....P##..#####...###..##..P#P#.#.##P# #.......P##... .###.... ##P...PP##......... ..##F   cane toad (asleep) .#...## .... #YiPi  You encounter a cane toad.Yi\Y6-SandblastYi_mR98.7 (55.0).YiTiH, ally target)YilM-9.7 (56 _YisYiwl _You see here a parchment of Iskenderun's Battlesphere.Yi])n  You pick up a parchment of Iskenderun's Battlesphere and begin reading...Yi2G300.7 (1.0) Yi4R _You add the spell Iskenderun's Battlesphere to your library.Yi<9  ###### ##. ####.#.P.P##.. .#.... .## #......F #...##Yis: ......#........#....#  #.## #....#...## # # #@######......# #.R#...###...# # #.#....##.....P##..#### #...###..##..P#P#.#.##P##.. #.......P##....#..........###........ ##P...PP##.. ..##.#...##Yi? FR.YiI YiGK &1Yi}\ Yi, ##F  The blast of sand hits the cane toad!!  The cane toad is severely wounded.Yit>M.FYiNAK.FYi.O4-====3.2 (1.5 YiTYi^= _The cane toad gives a loud, deep croak!YiK]  The blast of sand hits the cane toad but does no damage.YiS <  The cane toad is severely wounded.47-------3--===-4.7YiYiQ _You block the cane toad's attack. The cane toad stings you!Yie N-Yi t _You are too injured to fight recklessly!Yi8^  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yi  ######  Nitant the Earth Mage .##. ####.#.P.P##. Gargoyle of Hepliaklqana ****.. .... ............. Health: 47/63 =================------- ..... ............ Magic: 20/25 ===================----- #.... .## #........... AC: 15Str: 13 .... #...##.#........  EV: 11Int: 32 ..#........#....#  SH: 5Dex: 10 #F## #....#...## # XL: 12 Next:  2% Place: Lair:2 # #@######......# # Noise: ===------  Time: 12304.7 (0.0) #....#R.#...###...# # k) [40m+4 hammer of Kismet {holy, rCorr Int+3  #.#....##.....P##..#### Cast: Yi Sandblast #...###..##..P#P#.#.##P ##.. #.......P##...... ..#..........###....... R   Zulima the knight ... ##P...PP##.......... F   cane toad (ally target) .. ..##................ .#...##.............. _You are too injured to fight recklessly!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, ally target, 81% to hit)Yi{ *######Nitant the Earth Mage.##.####.#.P.P##. Gargoyle of Hepliaklqana ****......Yi ............. Health: 47/63 =================-------................. Magic: 20/25 ===================-----#.... .## #........... AC: 15Str: 13.... #...##.#........ EV: 11Int: 32..#........#....#SH: 5Dex: 10Yi #F## #....#...## # XL: 12 Next:  2% Place: Lair:2# #@######......# # Noise: ===------  Time: 12304.7 (0.0)#....#R.#...###...# # k) +4 hammer of Kismet {holy, rCorr Int+3 #.#....##.....P##..#### Cast: Sandblast#...###..##..P#P#.#.##P##.. #.......P##........#..........###....... R   Zulima the knight... ##P...PP##.......... F   cane toad (ally target).. ..##.................#...##..............Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow i 0m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, ally target, 81% to hit)  The stone arrow hits the cane toad!Yiyx/onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (severely wounded, ally target, 81% to hit)  The stone arrow hits the cane toad!  The cane toad is almost dead.Yizj42--5.7 (1YijYi_/ _The cane toad stings you.Yi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yi' ######  Nitant the Earth Mage .##. ####.#.P.P##. Gargoyle of Hepliaklqana ****.. .... ............. Health: 42/63 ================-------- ..... ............ Magic: 17/25 ================-------- #.... .## #........... AC: 15Str: 13 .... #...##.#........  EV: 11Int: 32 ..#........#....#  SH: 5Dex: 10 #F## #....#...## # XL: 12 Next:  2% Place: Lair:2 # #@######......# # Noise: ==-------  Time: 12305.7 (0.0) #....#R.#...###...# # k) +4 hammer of Kismet {holy, rCorr Int+3  #.#....##.....P##..#### Cast: imSandblast #...###..##..P#P#.#.##P ##.. #.......P##...... ..#..........###....... R   Zulima the knight ... ##P...PP##.......... F   cane toad (ally target) .. ..##................ .#...##.............. _The cane toad stings you.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, ally target, 81% to hit)Yie  ######  Nitant the Earth Mage .##. ####.#.P.P##. Gargoyle of Hepliaklqana ****.. .... ............. Health: 42/63 ================-------- ..... ............ Magic: 17/25 ================-------- #.... .## #........... AC: 15Str: 13 .... #...##.#........  EV: 11Int: 32 ..#........#....#  SH: 5Dex: 10 #†## #....#...## # XL: 12 Next:  2% Place: Lair:2 # #@######......# # Noise: ==-------  Time: 12305.7 (0.0) #....#R.#...###...# # k) +4 hammer of Kismet {holy, rCorr Int+3  #.#....##.....P##..#### i i 0mCast: Sandblast #...###..##..P#P#.#.##P ##.. #.......P##...... ..#..........###....... R   Zulima the knight ... ##P...PP##.......... F   cane toad (ally target) .. ..##................ .#...##..............Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (almost dead, ally target, 81% to hit)  The stone arrow hits the cane toad!!Yin    .##.  ....  .....  #.... .##  ....     #†##   #   #  #.. #...P ##.. .. ..# ...  .. Yi Yi Yi 3Yi9 8Yi =Yi& 5Yi 6.7 (1Yi SandblastYi~ Yi Yi Yi Lonfirm with . or Enter, or press ? or * to list all spells.YiW! |Aiming: Stone Arrow (safe; 1% risk of failure)  YiV" TPress: ? - help, Shift-Dir - straight line  Yi|# Aim: a cane toad (almost dead, ally target, 81% to hit)  Yi# -The stone arrow hits the cane toad!! Yiz$ B_You kill the cane toad!Yi'Yi~YitYiYiؿYi,YiYiuYiYi{Yiu94YiYi Yi9=YiYiYi K9=Yi&Yi4Yi5Yi:YieEYi8FN45=YiOLYikYilYivYiYi{9=YiΌYiYiYW6=YiYiYi620=YiYiYiYiYiYimYiY%7Yi'Yi?Yi'YiYi Yic9=YiYi _You hear the slow rumble of a distant avalanche of rocks.Yi K1=Yi]&Yi?w8=YiF,YiRBYi8WYi^YiP_g9==YibYi:kYikK2=YioYi|,YiÂYiɌYiL50=YiYir,YiYiO=YiYiYiQYi@YiYiJ1=3=YiYiYiYiYiYiYi-2=4=YiYi%a3=Yi(Yin1Yi1Yi5Yi>Yi?YiDYiALYiL9=Yi/QYiTXYiX4=5=Yi\YiXdYidYihYiqYiqYiMuYi|Yi|%5YiˁYiYi9=YiYiB4--47.7 (41.0)Yiҝ9--YiFYihT _Key pressed, stopping explore.YiYi<YigYiYi $ _YiYiYiK6=YiYiOYiYiVYisYi7YiYiYiYi4 YiqYi#7Yi~2=YipYi>",Yi&Yi.Yi/Yi3Yi<Yi=58=YiC=YiBYiKYiLYiQYi\YiP]Yi`YiNhYihU9=YimYiuuYi%vYi;{YimYiYiYiYiYiYiYiЩ&60YiYi,YiYi,Yi1=Yi nYi2=Yi#Yi5+Yi+Yi@BYiT _You hear the slow rumble of a distant avalanche of rocks.3=Yi9.##.####.#.P.P## .... ........... .....  #.... .## # .... #...##.# ..#........#....# . ##†## #....#...##....##.#.######......# #...@#R.#...###...# #....##.....P##..##Yi  #...###..##..P#P#.#. ##.. #.......P##..... ..#..........#. ##P...PP##.. ..##...... #...##....  .... # Yif2RYi8.R   Zulima the knightYiYi<Yi31 ....YiN4  ........... ..... 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R## ..................P###########...##.P.#..#. ###..## #P......##.... #P#P..##.......#P.....##....Yiu ###......#.##.#YiJR.Yi|Yi(YiYic{  # ### ####.##.####P#####.P#. .##.R. ...## ....P###...##.P.#..# ###..####.... #P......##.... #P#P..##....... ##P.....##....# ###......#.##.YiER.YiQYiYiGYib ## ### ####.##.####P#####.P#. ..R. ...## ....P##.#...##.P.#..# ###..####.... #P......## #P#P..##...... ##P.....##.... ###......#.##YiER.YiYYi9Yi Yi'u ### ### ####.##.####P#####.P#. ..R.. ...## ....P##.#...##.P.#... ###..#### #P......## #P#P..## ##P.....##. ###......#.Yi wER.YiYiYi YiH# ### ### ####.##.####P#####.P#. #.R... ?...## YiSB#....P.#...##.P.##. ###..##### #P......## #P#P..## ##P.....##. ###......#.YiER.YiYiYi) YijP        ## ### ### ###   #####.##.####P#####.P#.   #.R....  #?...##  Yi5l#....P  #...#...##.P.#  #. ###..####   # #P......##   #P#P..##   ##P.....##.   ###......#YiqER.YizYi{YiYih        ###### ### ###   #####.##.####P#####.P#   #....@.R....  #?...   ##....   #...#...##.P.   ##.. ###..####   #. #P......  # #P#P..##   ##P.....##   ###......R.YiEvy ###### ### #######@##.####P#####.P# #.....R.......?...##.......................###########...##.P.##..##..###. #P......##.P#P..##..##P.....##Yi,Yi^Yi-D       Yi###### ### ## #####.##.####P#####.P  #...@.R.............. ?............  ##..........  #...###########...##.P YiYD ##.. ###..###  #.. #P......  #.#P..##.  #. ##P.....#  ###.....YiER.Yiq3YiYiid      ###### ### # #####.##.####P#####. ....R.............. ?..@.........  ##....  #...###########...##  ##.. ###..##  #.. #P.....  #..#P..##  #.. ##P.....  #§§ ###....  #......YixY.RYid..Yi       ###### ###   #####.##.####P#####  ##....  #?.@.R..  ##...  #...#...##  ##... ###..  #..P #P..  #..## #P#P..  #... ##P...  #..# ###  #R.Yi_YiKYiYimdU       ###### ###  #####.##.####P  ##....Yize<  #?@.R..  ##...  #...#...  ##... ###..  #..P# #P..  #..## #P#P..  #... ##P...  #..# ###  #YilER.YiIYiZ       ###### ###  #####.##.####P  ##....  #@.R...  ##...  #...#...  ##...# ###.  #..P# #P..  #..## #P#P.  #... ##P  #..# ###  #YiER.Yi7IYiYiYYiYii      ###### ### #####.##.####P#### ##................. #.R.......... ##@.... #...###########...# ##...# ### #..P# #P... #..## #P#P. #... ##P.. #..# # #§§# #... # _g - 4 scrolls of fog (gained 1)Yi6uW§§.YiuYi6{Yi    ###### ### Yi{#####.##.####P##### ##.................. #.R.......... ##..... #..@###########...## ##...# ### ..P# Yi:#P... #..## #P#P..# #... ##P.. #§§# # #§.# #...SS 2 water moccasins (asleep) §S.S # .Yio  You encounter 2 water moccasins.YiYiYi0 a.R413.7 (66Yi2! F§..§YiC" G, 1 ally tar…)§YiX% Yi) Yi. ,4.7 (67 _YiO> Q§S§Yip Yi~ ###### ###  #####.##.# ##...........Yix #............. ##R............. #..@#. ##...# ###. #..P# #P.. #..## #P#P.. #.§. . #..#  #§§#  §S§S Yi( ###### ###  #####.##.# ##........... #............. ##R............. #..@#. ##...# ###. #..P# #P.. #..## #P#P.. #.§. . #..#  #§§#  §S§S YiC/Yi2Yi9Yiu<d _There are monsters nearby!Yi: ( Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2b - PasswallEarth1%3  c - Awaken ArmourEarth/Forgecraft1% 4  d - PetrifyAlchemy/Earth1% 4  e - Summon Seismosaurus EggSummoning/Earth1% 4  f - BombardConjuration/Earth3% 6  g - Construct Spike LauncherForgecraft4%2  h - Iskenderun's BattlesphereConjuration/Forgecraft 4% 4  i - Ozocubu's ArmourIce10% 3  j - Chain LightningConjuration/Air100% 9  k - ShatterEarth100% 9 16 spell levels left 7 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitYi% Yi[K Nitant the Earth Mage Gargoyle of Hepliaklqana ****.. Health: 63/63 ========================Yi\ ###### ###Magic: 25/25 ======================== #####.##.####P##### AC: 15Str: 13 ##.................. EV: 11Int: 32 #................... SH: 5Dex: 10 ##R................. XL: 12 Next:  5% Place: Lair:2 #..@###########...## Noise: ---------  Time: 12414.7 (0.0) ##...#Yi####..# k) +4 hammer of Kismet {holy, rCorr Int+3  #..P##P.... Cast: Sandblast #..###P#P..# #.§.##P.... #..####... R   Zulima the knight #§§##..... SS 2 water moccasins (asleep, 1 ally tar…) Yi§S§S##.... #.... _Key pressed, stopping explore. _You hear the slow rumble of a distant avalanche of rocks. _You now have 849 gold pieces (gained 13). _g - 4 scrolls of fog (gained 1) _You encounter 2 water moccasins. _There are monsters nearby!YiiP  Okay, then.YiYi YiQ. _YiU   ###### ### #####.##.####P#### ##.................  #........... Yia ##R..........  #...###########...#  ##@..# ###..  #..P# #P...  #..###P  #.§. ##P...  #..## ###..  #§§# #.  §S§S ##  #§§§Yi/T # ...#YiJ.RYigE...Yi+5.7 (1Yi <§§Yi5 _Found a staircase to the Swamp.Yiz u###### ########.##.####P######..........................##......#.R.###########...###...# ###.. #@.PP.##P#P.#P.## ###§.# ...S§S##§§§ k   swamp drake (asleep).k§S§...#. SSS 3 water moccasins (asleep, 1 ally ta…).....#.RYiv Yia &6Yi §§ _You encounter a swamp drake and a water moccasin.YiI###### ########.##.####P######.......................#....#...###########...##R..# ###.. #..PP.###P#P.YiU#P.# ###§.# ...S§S##§§§P .k§S§...##§§§§......# Yi S§The water moccasin hisses angrily. x2; The swamp drake roars!YiAS§Yi\?S§Yi@k.YiE7.RYiYi.§kSSS1 ally target)Yir@==7SandblastYiY§§§§§Yi8 _The water moccasin hisses angrily.Yi]e ##The blast of sand hits the water moccasin!YihYiSYi%.YiAS§Yi@S§YikYi §Yi3YiZYiSYi §YiZYiYiuS.S..RYiSYi .Yi!Yi YiR!YikYi1§YiCThe water moccasin is severely wounded.YiYi§.§...§.Yib4--9.2 (1.5 Yi§§.§§§§Yi|^ _The water moccasin barely misses you. x2Yi †The blast of sand hits the water moccasin!!Yi_f 2 water moccasinsYi S.You kill the water moccasin!Yi k.Zulima hits the water moccasin with a +0 flail!Yid ..(1 ally target)The water moccasin barely misses you. x2Yir3--6=20.7Yi W§§§§§YiY\ _The water moccasin closely misses you.YiL †The blast of sand hits the water moccasin!!Yik    water moccasinYi:> §(catching breath) (ally target)The water moccasin barely misses you. x2 _The water moccasin closely misses you.The blast of sand hits the water moccasin!!  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YiLo................#P.#..$. .# .......<######... ..........# P$##.#.+# ###..#YiQM.RYiZYi[YibYi .##....#####...# ..........#P....#..........+... . P#.#.....#..#+#...P.P#P.P.# ###.....#............P .. Yi #....#.R....[.#...............@..#P.#..$. .# <######... ...# P$##.#.+# ###.. #....## _You hear the brisk rumble of an avalanche of rocks nearby.Yi+5.7 (2YiJM.RYi}Yi+6.7 (3YiYi- _Found a leather armour.Yi U..Yi Yi ..........#P............+....... . P#.#.....#..#+#...P.P#P.P.# ###.....#............P ..  #.......[.#.R...............#P.#..$. .# ######... ..Yi .# P$###.#.+# ###.. #....##...... Yi M.RYi Yi\ Yi` Yi  .........+......... . P#.#.....#..#+#...P.P#P.P.# ###.....#............P ..  #...............[.#..............R..#P.#..$. .# <######... .. P$##Yi ##.#. +# ###.. #....###......##....#  There is a stone staircase leading up here.Yi M.RYi Yi- $ _Yiң Yi.. . P#.#.....#..#+#...P.P#P.P.# ###.....#............P ..  #....#..........[.#.............#P.#..$. .# R######... ...## P$###.#. +# ###.....#.. #....###......  ##....# ####..YiXM<RYiYiYi"Yib . #.#.....#..#+#...P.P#P.P... .#...#.....P .#.....#....#..... .#.[.#.... .....#P.#..$. .#..YiȍK<######... ..R## .P...@# .#..## ..#....... +#.###.....# .#....## #.##...... # ##....#####..Yi ,YiYi#,YiYi' + ............................ P#.#.....#..#+#...P.P#P.P... .# ####..........#......P  #.....#....#......  #[.#............. ..........#P.#..$. .# YiY).<######... . .@## .P .R# .# ..## ..#....... +####.....# .. #....## #. #..#....#####.. _You now have 862 gold pieces (gained 13).Yi83YiAYiHh #P....##. .......+ Yi\i......................... . P#.#..#+#...P.P#P.P... .# ###............P#....#.........#[.#............. ...........#P.#..$. .#####....##P.R##.##Yiji...#....... +####.....#. #....##.#......###....# _You swap places with Zulima.Yi\oKR.YiyYi<{Yi;Yi ##....#####...#.# #P....##. .....+ ........................... .. #Yi>.#.....#..#+#...P.P#P.P... .# ###..........#.P .#.....#....#...... .#[.#............. ...........@.#P.#..$. .#.<######... ....R## .P....# .#........##....#....... +####.....# ..#....###.##...... #There is a stone staircase leading up here.YiLR.YifYi$ _Yi5 YirC# ##....# ....#.. ##....#####...#.# .#P....##. ...+ .......................... .. .#.....#..#+#...P.P#P.P... .# ##..........#.P .#.....#....#.Yit .#.[.#...@......... .............#P.#..$. .#.R######... .....## .P....# .#........##....#....... +####.....# ....###.##Yi?yMR<YiyYijYiYiA....# ##.# ....#. #....#####...#.#...#P....#.......#.#...+ ...... ... #.....#..#+#...P.P#P.P... .#.. .#.P . #.....#....#. . #.[.#....YiS. . ..R.#P.#..$. .#..<######.... ...## .P..........# .#.........## ..#....... +#.S   water moccasin (wandering)###.....# .#....## #.##.Yin  You encounter a water moccasin.Yi? YiKTS.35.7 (9YiELR.YiH, ally target)Yi#66.7 (10.0) _Yi+Yi.YiK  #...#.......#.. ....#.......#.# ..............+ ............... ... #...P.P#P.P... .#.. #............P #..........S.. [.#...R@........ .......#P.#..$.  .......<######....  ........##  .........#  ........##  .#.......     YiM[  #...#.......#.. ....#.......#.# ..............+ ............... ... #...P.P#P.P... .#.. #............P #..........S.. [.#...R@........ .......#P.#..$.  YiN6.......<######....  ........##  .........#  ........##  .#.......     YiVYiXZYicYiage _A water moccasin is nearby!YiGm....# ##.# ....#. ....#####...#.#.. .. #P....#.......#.# +.. ... .....#..#+#...P.P#P.P... .#.. .#.P ..... .....#....#.S.. .....# .[.#...R. ...#P.#..$.. .#..<######..... ...## . .P..........# .#.........## ..#....... +#.###.....# .#....## #.##..S.RYijOYSYiNQ17.0)Yi]RSandblast _YiYYi<\Yi ### The blast of sand hits the water moccasin.Yi3;S.Yi7S.YiDžKR.Yi !S.YiYi͐Yi]b4-=9.2 (1.5 Yi|Yi i _The water moccasin is moderately wounded.Yi.cz  The blast of sand hits the water moccasin!!Yi  The water moccasin is almost dead.Zulima closely misses the water moccasin.Yib3--40.7YiEYi I _The water moccasin bites you but does no damage. x2Yi †The blast of sand hits the water moccasin!Yi(Yi^/Yi6K-102.2Yi73SandblastYi?YiXCR _You kill the water moccasin!YiYiϞYi!YiYiYiEYiYi#Yi Yi  Yit Yi + YiZA ,YiKM Yig` ,Yil Yid Yi K4=Yi Yi` ,Yiѫ Yiu ,Yi Yi YiI YiU Yi Yi 9=Yi Yi Yi@ K5=Yi Yi#o ....# ##.# ....#....######...#.......#.. .. #P....#.......#.# ......+..... #..#+#...P.P#P.P.... .#.. #.Yivp P. ..... #....#.....R.) .....# [.#......@.......##P.#..$... .#..<######...... .........## ...# .P....[.........# ..# .#....†.## .. ..#. . +#.###.....# .#....## #.##.YiH Yi Yi YiK  # ##.# ....#....# #####...#.......#.. .. .. #P....#.......#.#......+..... #..#+#...P.P#P.P..... .#.. #.YiF bP.. ..... #....#.....R.). .....# [.#......†......##P.#..$.... .#..<######...........## #....#. .P....[..# ....# .#....†..## ...... ..#. ..... +#.###.....# ...<. .#....## #.##.You see here a water moccasin corpse.Yi a-54.2 (12.0)<Yi M.RYi$ Yit) F-5.2 (13Yi5 Yi9 9 _Found a stone staircase leading up.YiPK.YipYi_#####...##.. .. .. .#P....#.#.#.. ...............+..... ...#..#+#...P.P#P.P.#.. ....#............P..P...#....#.Yi).......#..[.#......R..#.##......#P.#@.$......#.......  <######.............## ##....#...P....[. ....# .#....†..## ...... .........# ......P+####.....# ....<..... #....## ..#.####.###...... # #..PPPYiAH†RYi YiYi;YiՆ#####...#.#.. .. .. #P....#.#.#......+.... #..#+#...P.P#P.P.#.. #.P..P..... #....#.).# [.#......†R.#......##P.#.@$......#.<.<######..## ##....#...P....[..Yi/# #....# .#....†..## #...... ..#. #......P+#.###.....# P....<.#....## ...#.####.##.#...... # #..PPP.YiM.RYiؙYi9=YifYi...#.#.. .. .. #P....#.......#.#.....#.+.....#. #..#+#...P.P#P.P.#.. #.P..P..... #....#.).Yi~# [.#......†..#......##P.#R.@......#.<. .<######. .## ##....#...P....[...# .# #....# ..#....†. .## #...... ..# .#. #......P+#.###.....# P....<....##....## ...#.####.##.#...... # #..PPP.YiF.RYi9&Yi'Yi1YiAYiBYiLYi  ##....# ....#....# ### ###...#.......#.......# .. #P....#.......#.#.....# .....+.....#. .................. ##+#...P.P#P.P.......#.. # ....#.YiλWP..P..... #.#.......).......# [.#......†....@...#......######..#P.#.R.#.<<######....................## ##....#...P....[...# #....#...#....†......## #..........# #....... #......P+#.. ###.....# P....<............### ...#.####.##.......# _You now have 881 gold pieces (gained 19).YiLR.Yi3YiYiWU#...# ....#....####...  ##..........#.#.....#....# #### ##...#.#.......# .. P....##.#.....# #+.....#.. ............... # .#+#...P.P#P.P.......#.. #.#.P..P..... #.#......@).......# [.#......†...R....#......######..#P.#...#.<<######....................## ##....#...P....[...#.. #....#...#....† ......## #..........#.# ....... #......P+#.. ##.....# P....<............#iVY0;10;1mR.YiYYi[aYioYi}y#.# ....#....####...# ##..#.#.....#....# # #...#.#.# .. # ....#.#.#.....# .#+.....#.#P.##. #+#...P.P#P.P.#.#.#.P..P..... ##PYiz#.R.@.# ##. [.#......†........#......######.##P.#.........#.......<.<######..+## ##....#...P....[...#.# #....#...#....†....#.### #...........#.#. #......P+#...# #.....# P....<.#.#.YiA`.R61.2 (6.0)Yi1Yi+2.2 (7YiYi! _You see here the +0 quarterstaff of Hell's Wrath {flame, Str+3 Dex+3}.YiZ G........Yi Yi YiV ##. ................. ......#.....#....####...#........#.#.....#....# #####.#.......#.......# ..#.##.#.....# ..###.+.....#...YiX 7P ................# # +#...P.P#P.P.......#...# #... .#.P.@P.....# ##P .#......R).......# ##.. .#......†..#......######.#..#P.#.#.......<.....<######.....................+### ##....#...P....[...#.... #....#...#....†## #.................#.# ..... #......P+#.Yin\ LR.Yi?h YiXi $ _Yir Yi ....#..####.##...#................... ....#.....#....####...#........#.#.....#....# #####.#.......#.......# ..# .##.#.....# ..## ##.+.....#....P ...............# # #...P.P#P.P.....@.#...# #... #.PR.P.....# ##P #.......).......# ##.. #......†..#......######.#..#P.#...#.......<......Yin (<######.....................+#### ##....#...P....[...#.... #....#...#....÷## #....#.#Yi LR.Yi_ Yi Yi YiR ##..........#..####.#.# .#YiV !..#....................#..#.....#....####...#..#.#.#.....#....# #####. .#.#.......# ..# ..# .##.#.....# ..## ##.+.....#P..# ................@....# ##...P ...P.P#P.P....R..#...# #... .P..P.....# ##P..# .......).......# ##...†..#......######.#..#P.#..#.......<....... .<######.....................+#### ##....#...P....[...#.... #....#...#....÷YiW LR.Yi1` 3Yi"f Yi #.#.#..####.#......# #.#...........#..#.....#....####...#..#.#.#.....#....# #####. #.#.#>..# #..#. #.#.#.....#...## ##.+.....#....# #P..#.R.@...# ##...P.P.P#P.P.......#...# #.P..P.....# ##P..#P).......# ##.†.#......######.#.#P.#.#.......<. <######.....................+##.# .## ##....#...P....[...#.....#.# #....#...#....÷....#.#.#.#Yi +5.2 (3YiB F.RYi Yi +6.2 (4Yi Q _Found a stone staircase leading down.Yi+[..)YiYizYiMX#...##.#........... .#..####.#.####....................#.YiZ<.#.....#....####...#..# .#.#.....#....# #####.... .#.......#>..# ..##.#.....#...## ##....+.....#P..#.............R....## ##...P .P.P#P.P.......#...# #.......P..P.....# ##P..#P......).......# ##...†..#......######.# ..#P.#.#.......<......... ######.....................+## ## ##....#...P....[...#.....#..Yi]G.RYihYiiYi4rYi...##...## .#...##........#............#..####.#####....................#..#.....#....####...#..##.#.....#....# #####....#.......#>..# ..##.#.....#.@.## ##....+.....#....# #P..#. .Yi.............R...## ##...P P.P#P.P.......#...# #.......#P..P.....# ##P..#P.#......).......# ##...†..#......######.# .#P.#...#.......<.........###.....................+##YiMR.YiYiYilYiT##P...PP#### ..##..........## #...##.......#............#..####.#####....................#..#.....#....####...#..##.#.....#....# #####....Yi|V#.......#>.@# ..##.#.....#...## ##....+.....#R...# #P..#. .................## ##...P.... .P#P.P.......#...# #.......#.P..P.....# ##P..#P.#......).......# ##.. ..†..#......######.# #P.#.#<.........Yig[MR.Yii3YiyYiyq..........###.# . ##P...PP###### ..##.........## #...##..........................#..####.#........##................###...#..##..@.# #####....>..## #..##.#.R.##...+.....#....# #P..# .................## ##...P... .P#P.P.......#......P..PP..#P.#.).......# ##. ..†.#......######.#R.Yi>3YiYic##P...PP##...#### ..##.......##. #...##......... .....#.........####.#........###..#..................#....####...##R.# #####....>.@## #..##...## ##.....+....P..#..........## ##...P .P#P.P.......#...# #.......# ........P..P..#P..#P.).........†..#......######.# #P.#..#.......<....YinB S   water moccasin (distracted)SYou swap places with Zulima.  You encounter a water moccasin.YiCyYi>|'70Yi}Q.RYi{Sally target)SYi21.2 (5 _YiYiYiM ##P...PP##.............####...... Nitant the Earth Mage ..##....................##....... Gargoyle of Hepliaklqana ****.. #...##........................... Health: 63/63 ======================== .....#........................... Magic: 25/25 ======================== .....#..####.#..............###.. AC: 15Str: 13 .......#....................#.... EV: 11Int: 32 .......#.....#....####...#..#.... SH: 5Dex: 10 Yi.....#.#.....#....# #####....... XL: 12 Next: 10% Place: Lair:2 .....#.......#>R@###..#.... Noise: ---------  Time: 12571.2 (0.0) .....#.#.....#...## ##....... k) +4 hammer of Kismet {holy, rCorr Int+3 .......+.....#....# #P..#.... Cast: Sandblast .................## ##...P.... .P#P.P.......#...# #.......#. YiW........P..P.....# ##P..#P.#. R   Zulima the knight .........).......# ##........ S   water moccasin (ally target) ..†........#.....S######.#....... #P.#.........#.......<........... _You see here the +0 quarterstaff of Hell's Wrath {flame, Str+3 Dex+3}. _Found a stone staircase leading down.  You swap places with Zulima. _You encounter a water moccasin.Press: ? - help, v - describe, . - travelThe floor.Yi| ;@.Yi4 &..YiT Yi.<..Yi)/V.#A rock wall.Yi Q.#The floor.Yi& 7..Yi<..Yi .)Found a stone staircase leading down.  You swap places with Zulima. _You encounter a water moccasin.  Press: ? - help, v - describe, . - travel, g - get itemItem here: the +0 quarterstaff of Hell's Wrath {flame, Str+3 Dex+3}.Yi_The +0 quarterstaff of Hell's Wrath {flame, Str+3 Dex+3}. A sturdy wooden pole, meant for fighting. YiRBase accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0  At 100% training you would reach 14.0 in about 1.8 XLs.  Current attack delay: 1.3. Damage rating: 15 (Base 10 x 107% (Str) x 110% (Skill) + 4 (Slay)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). If you switch to wielding this weapon: Your EV would increase by 0.1 (11.0 -> 11.1). This weapon falls into the 'Staves' category. It is a two-handed weapon. Yi9(g)o to location.Yiq_ A##P...PP##.............####...... Nitant the Earth Mage ..##....................##....... Gargoyle of Hepliaklqana ****.. #...##........................... Health: 63/63 ======================== .....#........................... Magic: 25/25 ======================== .....#..####.#..............###.. AC: 15Str: 13 .......#....................#.... EV: 11Int: 32 .......#.....#....####...#..#.... SH: 5Dex: 10 .....#.#.....#....# #####....... XL: 12 Next: 10% Place: Lair:2 .....#.......#>R@###..#.... Noise: ---------  Time: 12571.2 (0.0) Yid .....#.#.....#...## ##....... k) +4 hammer of Kismet {holy, rCorr Int+3 .......+.....#....# #P..#.... Cast: Sandblast .................## ##...P.... .P#P.P.......#...# #.......#. ........P..P.....# ##P..#P.#. R   Zulima the knight .........).......# ##........ S   water moccasin (ally target) ..†........#.....S######.#....... #P.#.........#.......<........... _Found a stone staircase leading down.  You swap places with Zulima. _You encounter a water moccasin.Press: ? - help, v - describe, . - travel, g - get itemItem here: the +0 quarterstaff of Hell's Wrath {flame, Str+3 Dex+3}.  The floor.Yi ##P...PP##.............####...... Nitant the Earth Mage ..##....................##....... Gargoyle of Hepliaklqana ****.. #...##........................... Health: 63/63 ======================== .....#........................... Magic: 25/25 ======================== .....#..####.#..............###.. AC: 15Str: 13 .......#....................#.... EV: 11Int: 32 .......#.....#....####...#..#.... SH: 5Dex: 10 Yi6 .....#.#.....#....# #####....... XL: 12 Next: 10% Place: Lair:2 .....#.......#>R@###..#.... Noise: ---------  Time: 12571.2 (0.0) .....#.#.....#...## ##....... k) +4 hammer of Kismet {holy, rCorr Int+3 .......+.....#....# #P..#.... Cast: Sandblast .................## ##...P.... .P#P.P.......#...# #.......#. ........P..P.....# ##P..#P.#. R   Zulima the knight .........).......# ##........ S   water moccasin (ally target) ..†........#.....S######.#....... #P.#.........#.......<........... _Found a stone staircase leading down.  You swap places with Zulima. _i 1mYou encounter a water moccasin.Press: ? - help, v - describe, . - travel, g - get itemItem here: the +0 quarterstaff of Hell's Wrath {flame, Str+3 Dex+3}.  The floor.Yi Yi[ YiY . _Yiud......................................#.#.............#....##....# #>R@## #...## #....# .....## ..#...# ..P.....# ).......# †..#.....<Yia......................................#.#.............#....##....# #>R@## #...## #....# .....## ..#...# ..P.....# ).......# †..#.....<YikYi{pYigxYi{e _A water moccasin is nearby!Yia Yi Yi YiO F _Unknown command.Yid......................................#.#.............#....##....# #>R@## #...## #....# .....## ..#...# ..P.....# ).......# †..#.....<YiS8......................................#.#.............#....##....# #>R@## #...## #....# .....## ..#...# ..P.....# ).......# †..#.....<Yi9YiAYiFYi{]Yiae _A water moccasin is nearby!YiM+4..##.......##. #...##......... .....#.......####.#.###..#...............#....####...### #####....>R.## #..##..##.....+...#P..#Yi-a..........## ##...P .P#P.P.......#...# #.......# ........P..P..#P..#P.).........†..#.....S######.# #P.#.........#.......<.... ###.....+##.#Yia/>S.Yiq2M.RYi3?S.Yi?YiBF2.2 (1Sandblast _YiNYiRYiՔ ### The blast of sand hits the water moccasin!Yi#S..RS.Yi-Yi6/b4-=3.7 (1.5 Yi6Yi8i _The water moccasin is moderately wounded.Yi^~ ####Zulima avoids your attack.Yi$/A RS..The blast of sand misses the water moccasin.Zulima blocks the water moccasin's attack.  Zulima barely misses the water moccasin.Yi1a3--5.2Yim9Yi<6 _The water moccasin bites Zulima.Yi †Zulima avoids your attack.  The blast of sand hits the water moccasin!!Yi@#YiԎ RYou kill the water moccasin!Yiؓ2--16.7SandblastYiÜYi _You hear the brisk rumble of a very distant avalanche of rocks.Yi Yi Yi Yi=" Yio# K3=Yi- Yi; Yi5< YiB YiqM YiN YiLU Yic Yid Yik Yi|w Yix 9=Yi Yi Yi. K4=Yi Yim Yi Yi' Yig Yi Yi Yir Yi YiH Yin Yi 9=YiZ Yi w5=Yi} E#...##.. .....#......####.#......###..#..............#....####...### #####....>..## #..##..R## ##.....+.#P..#.........†## ##...P .P#P.P.......#...# #.......# ........P..P..Yi #P..#P.)..........†..#......######.# #P.#..#.......<.... ###........+##.#  ##....#...P....[...#.....#...#Yi1 Yiq Yi Yi  .....####.#......###..#.............#....####...## #####....>..## #..##.....#..R## ##.....+.....#....P..#.........@## ##...P .P#P.P#...# #.......# ........P..P..#P..#P.).........†..#......######.# #P.#..#.......<.... ###........+##.#  ##....#...P....[...#.....#...# YiV x#....÷....#.#.#.#.#. _You swap places with Zulima.YiV M.RYi Yi9 Yik Yi3  ####.####..#.............#....####...## #####.........#>..## #..##.....#...## ##.....+.....#..R.#P..#.........†## ##...P .P#P.P.......#..@# #.......# ........P..P..#P..#PYi .).........†..#......######.# #P.#..#.......<.... ###............+##.#  ##....#...P....[...#.....#...# #....÷....#.#.#.#.#..............#.#.#.# ..You see here a water moccasin corpse.Yiz M.RYi Yi $ _Yi Yi..#........#....####...##.#.. #####.........#>..## #..##.....#...##.....+.....#....#P..#.........R## ##...P .P#P.P#...# #.......# ........P..P..#P..#P.).........†..#......######.# YiL #P.#..#.......<.... ###.............+##.#  ##....#...P....[...#.....#...# ...#....÷....#.#.#.#.#..............#.#.#.# ..P+#...#.#.# #YifO†RYiYi9=YiD!Yi݉-#....####...##.#... #####.........#>..## #..##.....#...##.....+.....#....P..#.........†## ##...P .YiJP#P.P.......#..R# #.......# ........P..P.....#P..#P.).........†..#......######.# #P.#..#.......<.... ###............+##.#  ##....#...P....[...#.....#...# ..#....÷....#.#.#.#.#..............#.#.#.# ....P+#...#.#.# #P....<....#.#.#.#.#YiґM.RYiYiYiYi## #####.........#>..## #..##.....#...##.....+.....#....P..#.........†## ##...P .P#P.P#...# #.......# ........P..P....R#P..#P.).......##.......†..#....@.######.# #P.#Yi%O..#.......<.... ###.........+##.#  ##....#...P....[...#.....#...# ...#....÷....#.#.#.#.#..............#.#.#.# ..P+#...#.#.# #P....<....#.#.#.#.#...#.####.##.#.#.....Yi{*M.RYi3YiLYi~J.#.......#>..## #..#.#.#.....#...###.....+.....#....# #P..#..........†## ##...P P.P#P.P.......#...# #.......# .........P..P.....# ##P..#P.#..)......R## ##......†........#......######.# .#P.#...#.@.....<... #####......+##.# # ##....#...P....[...#.... # #....#...#....÷....#.#.#.# # #............. . #P+#....#.#.# # # P....<...#.# Yi # ...#.####.##.......#.#..... # #..PPP...#.#.YiAQ.RYi3Yi=Yi.#.#.....#...###.....+.....#....# #P..#..........†## ##...P .P.P#P.P.......#...# #.... ..........P..P.....# ##P..#P...).......## ##......†........#...R..######.##P.#.........#.......<... ######..............+##.# ##....#...P....[...#.... .# #....#...#....÷....#.#.#.# ## #............. . . #YiP+#....#.#.# .# P....<...#. ## ...#.####.##.......#.#..... . ## ## #...PP...#.#. # #..#.....YiQ.RYiYiYiWYi..+.P..#.........†## ##...P .P.P#P.P.......#...# #..... ..........P..P..#P..#P.).......##.....†..#......######.#YiD#P.#..#R......<.... #####............+##.# ##....#...P@...[...#.....#. .# #....#...#....÷....#.#.#.# #...............#.#.#.# . P+#...#.#.## P....<....#.#.#.#.# ## ...#.####.##.#.#..... . ## ## #...PP...#.#. # #..#...#. .YiM.RYi3YiǢYi# C.........†## ##...P .P.P#P.P.......#...# #..... ..........P..P..#P..#P.)..#.....†..#......######.##P.#..#.......<.... #####.R..........+##.# ##....#...P....[...#.....#. .# #....#...#@...÷....#.#.#.# #...............#.#.#.# . P+#...#.#.# # P....<....Yi q#.#.#.#.# ## ...#.####.##.#.#..... . ## ## #...PP...#.#. # #..#...#. . #.P... Yi4M.RYi!Yi\#Yi $Yi9YiUP.P#P.P#...# #..... ..........P..P..#P..#P.).......##.....†..#......######.##P.#Yi...#.......<.... ######.....................+##.# ##....#...PR...[...#.....#. .# #....#...#....÷....#.#.#.# #.......@.......#.#.#.# . P+#...#.#.# # P....<....#.#.#.#.# ## ...#.####.##.#.#..... . ## ## #...PP...#.#. # #..#......#. . #.P... ..YiM.RYi YiYiYi.........P..P..#P..#P..).......##.....†........#......######.##P.#.........#.......<.... ######.....................+##.# ##....#...P....[...#.....#. Yi~.# #....#...#R...÷....#.#.#.# #.............#.#.#.# . ....P+#...#.#.# # P....<....#.#.#.#.# ## ...#.####.##.#.#..... . ## ## #...PP...#.#. # #..#...#. . #.P...  .... #..Yi "M.RYis-Yi|.Yi5Yi..).......## ##....†........#......######.##P.#.........#.......<... <######...............+##.# .## ##....#...P....[...#.... ..# #....#...#....÷....#.#.#.#Yi# #.........R... .. #P+#.....#.#.# ..# P....<...#.# ...#.####.##.......#.#.... .. ## ####...PP...#.#. # #..#..... .. #.P... ..... #.. Yi:M.RYiDYiYiYi_).......## ##.†........#......######.#.#P.#.........#.......<. ######............+##.#. ## ##....#...P....[...#.....#. .Yi# #....#...#....÷....#.#.#.#. ## #...........#.#.#.# . . #......P+#R.#.#.# # P....<....#.#.#.#.# ## ...#.####.##.#.#. . ## ####...PP...#.#. # #..#......#. #.P........ YiT+Yi,Yi5Yiϝx).......## ##.Yi†........#......######.#. .#P.#.........#.......<.............+##.#. # ##....#...P....[...#.....#. # #....#...#....÷....#.#.#.#.# # #...........#.#.#.# . #......P+#R.#.#.# # # P....<....#.#.#.#.#  ...#.####.##.#.#.....  ## ####...PP...#.#.  #..#......#. #.P........#.. ......YiڬYiYiYid†.#......######. #P.#.#.......<..... ####..............+##.#  #...P....[...#.....#...#  #....#...#....÷....#.#.#.#.#  #.................# ...  #......P+#R..#P....<......#.#  ...#.####.##....  ## ####...PP  #..#......#. ##.P.......#.#.. ..... #...!Yif!M.RYi+Yi!,Yi3Yiɜ#P.#..#.......<.... ###................+##.#  ##....#...P....[...#.....#...# #....#...#....÷....#.#.#.#.#..............#.#.#.# ..P+#...#.#.# #P....<.....R#.#.#.#.# ...#.####.##.......#.#..... ## ####@..PP...#.#.  #..#......#. #.P.....  ......##..........#.!.......Yi۠M.RYiiYicYi%Yi##............+##.#  ##....#...P....[...#.....#...# ..#....÷....#.#.#.#.#..............#.#.#.# ..P+#....#.#.# #P....<......#.#.#.#.# ...#.####.##R......#.#..... ## ####...PP...#.#.  #@.#......#. #.P.....  ......##..........#Yi@.!.....#. YiM.RYi 'Yi(Yie:YiWl...+##.#.##....#...P....[...#.....#...#.#....#...#....÷....#.#.#.#.#.##....#.#.#.# .#......P+#...#.#.# #. YiѣP....<............#.#.#.#.# ...#.####.##.......#.#..... ## ####R..PP...#.#. #.@#......#. ##.P.....#.......#....#.....##........#..#....!...P........ P..#...YiCYiYi;Yig& ##....#...P....[...#.....#...# ..#....÷....#.#.#.#.#.#.............#.#.#.# ....P+#...#.#.# #. P....<............#.#.#.#.# ...#.####.##.......#.#..... ## ####R..PP...#.#.  #..#......#. ##@P.....# .............#.........#.....#....#........#.... .#....!..... ..P...... .. P..#..........Yi *M.RYic3Yir4YiW=YiӤw....#...#....÷....#.#.#.#.#.###.................#.#.#.# .... #......P+#...........#.#.# #. P....<............#.# Yi...#.####.##.......#.#.....  ## ####...PP.  #.R#......#. .#####.P.....# ........@....#. .# ....#........#.....#....!.........P...........P..#..........l   komodo dragon (asleep) ...#PlYim  You encounter a komodo dragon.YiR&-Yi%d.R607.7 (31.0)YiG, ally target)YiM-8.7 (32 _YiNYi+ YiC,....÷  .........#.#.#.# ....  ...........#.#.# #.  P....<............#.#.#.#.#  #.......#.#.....  ## ####...PP...#.#.  #..#......#.  .#####RP.....#  ........@....#.  ........#.....#  ....#........#.#  .....#....!.....  .....P..........  .....P..#.......  ...............  ...... ...#Pl. Yi( ....÷  .........#.#.#.# ....  ...........#.#.# #.  P....<............#.#.#.#.#  #.......#.#.....  ## ####...PP...#.#.  #..#......#.  .#####RP.....#  ........@....#.  ........#.....#  ....#........#.#  .....#....!..... .....P.......... .....P..#.......  .i4m..............  ...... ...#Pl. YiYiYiTYid _A komodo dragon is nearby!Yi#.................# ....  #......P+#..........Yif#.  P....<............#.#  ...#.####.##........  ## ####...PP  #..#......#. .#####RP.....# .............#........# ....#........#..!...........P...........P..#............P...#Pl.###............Yi6.RYiYiYiV89.7 (1.0) _Yi,YiYi8#......P+#.#. P....<.....#.# ...#.####.##...Yi....  ## ####...PP.  #..#......#. .#####.P.....#.# ........R....#.#.....# ....#.....@..#.#.....#....!............P...........P..##....#P...#Pl.####................YiL.RYiYi '10YiGYiYi = ....<.....#.# ..#.####.###.....  ## ####...PP...#.#.#  #..#......#.. .#####.P.....#.# .............#.# .Yi> .#R....# ....#........#.#.#..!@............P...........P..##......P...#Pl.####.............. .....YiC L.RYi1O YiU 71SandblastYi]` Yic Yi. ###lThe blast of sand hits the komodo dragon but does no damage.YiRl.YitN.RYi}Cl.Yi6..Yib4-=3.2 (1.5 Yi@Yi7 _The komodo dragon hisses angrily.Yi< #.......#.#.....  ## ####...PP...#.#.#  #..#......#..  .#####.P.....#.# YiJ .............#.#  ........#.....#  ....#........#.#.#.  .....#....R@.......  .....P.............  .....P..#...l....#.  ................#  ......P...#P..##  ##..............  Yid................  ............... Yi< #.......#.#.....  ## ####...PP...#.#.#  #..#......#..  .#####.P.....#.#  .............#.#  ........#.....#  ....#........#.#.#.  .....#....R@.......  .....P.............  .....P..#...l....#.  YiC................# ......P...#P..## ##..............  ................  ............... YiYi9YiYihd _A komodo dragon is nearby!Yi ###The blast of sand misses the komodo dragon.The blast of sand hits the fungus! The fungus begins to die.YiTF!RYi*9 .YiP.l. The fungus is lightly damaged.  The komodo dragon bites Zulima!!Yi13--====4.7Yi6Yi;D _Zulima hits the komodo dragon with a +0 flail!Yiv # The blast of sand hits the komodo dragon!!Yi=  .The komodo dragon is heavily wounded.The komodo dragon bites Zulima but does no damage.  Zulima barely misses the komodo dragon.Yik2--=---6.2YiYi~> _The komodo dragon closely misses Zulima.Yi # The blast of sand hits the komodo dragon!Yi0A .The komodo dragon is almost dead.YiQ †A nearby fungus withers and dies.Zulima blocks the komodo dragon's attack.  Zulima hits the komodo dragon with a +0 flail!Yi_ @.Yib 6--4---7.7  Zulima blocks the komodo dragon's attack.  Zulima hits the komodo dragon with a +0 Yic flail! _The komodo dragon dies!  Training target 10.0 for Spellcasting reached!  Your Spellcasting skill increases to level 10!You need to enable at least one skill for training.Yiq /  --more--YiYi  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   5.9  +1   i - Spellcasting  10.0  14.3  -1          Yi b - Maces & Flails   0.0   1.0   0   j - Conjurations  10.0  10.1  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  15.0  13.8  +2   d - Throwing   0.0   1.2  -1           l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Yi#Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                                                      i20;2HYou need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsYi> j + Conjurations 10.0YildTargetTarget--  --  --  --  --  --  -- Yif --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsYi <[?25h[?0c0 Yi4- [?25l[?1cYi5$12.0   The current training targets, if any.  The species aptitude is in white.=] set aall targetsYiYiYi....<............#.#.#.#.#Nitant the Earth Mage ..#.####.##.......#.#.....Gargoyle of Hepliaklqana ****..## ####...PP...#.#.#Health: 63/63 ========================#..#......#..Magic: 22/26 ====================----YiS.#####.P.....#.#AC: 15Str: 13.............#.#EV: 11Int: 32........#.....#SH: 5Dex: 10....#........#.#.#.XL: 12 Next: 14% Place: Lair:2.....#....!@.......Noise: =--------  Time: 12617.7 (1.5).....P.....R.......k) +4 hammer of Kismet {holy, rCorr Int+3 .....P..#...†....#.Cast: Sandblast................#......P...#...####..............R   Zulima the knight...............................Zulima blocks the komodo dragon's attack.  Zulima hits the komodo dragon with a +0 flail! _The komodo dragon dies!Training target 10.0 for Spellcasting reached!  Your Spellcasting skill increaYi`ses to level 10!You need to enable at least one skill for training.YiCSandblastYi8YiB. _YiBYiDYiEIYi UYiV$ _Yi7\YikYilYirYi,Yi[YiC8 YiK3=YiϝYi2,YiYiYiYiSYi,YiYi/O=YiYiTYi K4=YiYi!,Yi)YiR6 _You hear the brisk rumble of a very distant avalanche of rocks.Yi[8Yi>YiO,YiZYifYig9=YioYi|Yi~K5=YiYiYixYi-YiYimYiʠYiYiYiYiYi 9=YiźYimYiD6=YiWYi-hP....<.#.#.#.#.#.#.####.##.#.#..... ## ####...PP...#.#.# #..#......#.. .#####.P.....#.# ......#.# .#.....# ....#.#.#.#. .....#....@.. .....P.....R.Yi/p .....P..#...†....#. ..# ......P...#...## ##... ........ .Yi>8 Yi?YiEHYiKY$-Yie037.7 (20.0)YijF-8.7 (21YirYivS _d - a golden potionYi ..YiЯ Yiu YiP....<.#.#.#.#.# #.####.##.#.#..... ## ####...PP...#.#.# #..#......#.. .#####.P.....#.# ......#.# .#.....# ....#.#.#.#. .....#..... .....P.....R. .....P..#...†....#. ......##... .........Yi',Yi.Yi<.#.#.#.#.# #.####.##.#.#.....  ## ####...PP...#.#.#.#..#......#...#.#####.P.....#.#.#.......#.#.#.#.....#.#....#.#.#.#.#.....#.....Yi~@.....P.....R......P..#...†....#...........##....... ..........YiYi9=YiYi <.#.#.#.#.# #.####.##.#.#..... ## ####...PP...#.#.#.##..#......#...# .#####.P.....#.#.# .......#.#.# .#.....#.# ....#.#.#.#.#......#..........P.....R......P..#...†....#........Yi # .....##...... ..Yi LR.YiYiYiYi?<.P+#. #. .<............#.#.#.#.# .####.##.......#.#.... # ####...PP...#.#.# #..#......#..#####.P..........#........#YiA ....#........#@#.#.#. .....#......R......P..................P..#...†....#.............# .........P...#...## ..##. ....................YiDG.RYizOYiQYi;VYi$$...#.#.#.# ... ..P+#. <............#.#.#.#.####.##.......#.#....####...PP...#.#.# #..#..#####.P........#........#  ....#........#.#.#.#.  .....#.......R........  .....P................  .....P..#...†....#....Yi+........#.........P...#...## ...##... .....YiMR.Yi1YiYiYi>e#....÷.#.##....#.#.#.# ... .P+#...#.#.# ............#.#.#.#.# ###.##.......#.#....####...PP...#.#.# #..#..#####.P .....# Yir@ ........#.#...# ....#........#R#.#.#.# .....#................ .....P................ .....P..#...†....#...........#........P...#...## .##.. ....YidCMR.YiLYiMYiQSYieP....[...#.....#...#.#  #....÷#.#.## ....#.#.#.# ... P+#YiV.....#.#.#  ...........#.#.#.#.# ##.##.......#.#.... ####...PP...#.#.#  #..#.. .#####.P ....#.#. ...#R#.. #........#.#.#.#.#  #.............. P..................  ....P..#...†....#......# ..........#......# ......P...#...## . YiּMR.Yi3YiaYi;............+##.#...P....[...#.....#...#.##....÷....#.#.#.#.#.# .....#.#.#.# ....# P+#....#.#.#.#.# .....#.#.#.#.#.# ##.##.......#.#.....#####...PP...#.#.#.#  #..#......#.@.######.P.....#.#.#.# Yiz= .....#.#R#...# ....#.....#.#...#.##........#.#.#.#.#..#...................................P..#...†# ..........#......#Yi Yif P.....#.#.#.#.#..## ......#.#.#...#.#..#.....#.#...#.#..# ......#.#.#.#.#...# ................##...†....#.....R# ......##P...#...#.#..........# .#..##P.## ### ###YiI M.RYi Yi YiH Yit t.....#.#.#...#.#.. .#.....#.#...#.#..# ......#.#.#.#.#...# ................##...†....# .....R##Yi P...#...#............## . ##..##P.## ### #### Yi M.RYiR Yi Yi$ Yi #.....#.#...#.#..# ......#.#.#.#.#...# ................##...†....# Yi .....#P...#...#R.# .................## .# ##..##P.# ### #### Yi+ M.RYi YiД Yi YiC b.....#.#.#.#.#...# ................##...†....# .....# .P...#...#Yib~.# ................R#.##.##..##P.# ### #### YiM.RYi$ Yi8 YiYiIx;...............# ...............## #...†....#......# ..........#......## P...#...##.......# YiyL.................## .R## ...#  .# P.#..##P.##  ### ##      Yi?}Q.RYiYiYi1Yi)#...........# P........## P..#...†....#......# ...#......## .P...#...##.......# ..## ..##Yi .R..# ...# FP.#..##P.##  ### ####     F   cane toad (asleep)  Yiqi  You encounter a cane toad.YiX Yi$[R.72.7 (34YiLF.YiNFlly target)Yi!5==3.7 (35YiL)Yi,= _The cane toad gives a loud, deep croak!Yi t.#..........# .P........## .P..#...†....#......# ...#......## .P...#...##.......# ..## ..## .R...# .F....@....# #.P.#..##P.## # ### ####       .FR..FYiV ~--4.7 (1.0)SandblastYiTt ##The blast of sand hits the cane toad.YiQ.RYiF.FYixF  The cane toad is lightly wounded.Yi^5-=-Yi%6.2 (1.5 YiYiZ _Zulima closely misses the cane toad.Yiz #Zulima avoids your attack.  The blast of sand hits the cane toad but does no damage.Yi_ R The cane toad is lightly wounded.  Zulima blocks the cane toad's attack. x2Yi`a4--7.7YigYi&k@ _Zulima hits the cane toad with a +0 flail!Yij # Zulima avoids your attack. The blast of sand hits the cane toad!Yi  RThe cane toad is severely wounded.You hear the quick rumble of a very distant avalanche of rocks.The cane toad misses Zulima. The cane toad barely misses Zulima.3--9.2 _Zulima barely misses the cane toad.Yi †Zulima avoids your attack. The blast of sand hits the cane toad!!Yi;#Yi@,RYi~-780.7SandblastYiDYiM _You kill the cane toad!Yi3YiYig,YiYit,YiȸYiBYia4=YiTYi,YiYisYiMYiYiYiOYiYiLYiW9=Yi YiYi&D5=YiYi),Yi/YiY;Yi=YiAYi6O,YiVTYi_Yi3`9=YieYioYi@qK6=YiuYi.#.# .P......## .P..#...†....#......# ...#......## .P...#...##.#Yi #.## .##  .# .†@R....# .#.P.#..##P.##  ## ########       YiYiYiMYiSi .#.# .P.....## .P..#...†....#......# YiIU..#......## .P...#...##.# #.##  .##  .# .@.R....# #.#.P.#..##P.##  ### ########       _You swap places with Zulima.YiYER.YiDbYiscYihYi .#.# .P..........## .P..#...†....#......# ..#......##Yi'!  ......P...#...##.#  ##.##  .##  .# †R.....# #.#.P.#..##P.##  ############      YiH  You see here a cane toad corpse.YiER.Yi Yi-$ _YiWYiC>.P# .P..#...†....#......  ................#......##  YiEP...#...##.......#  ##.............#  .##  ..#  .R......#  ##.#.P@#..##P.##  ###########   YiHGR†Yi]e=Yiz .....#..#  .....P..................##P..#...†....#................## ......P...#...##.......###.###.............#.......@.R†......##.##.#.P.#..##P.##############YiER.YiYiYiYiD 2 .....#.# .....P..........## .....P..#...†....#......# .#......## ......P...#...##.# ##.## .## .#[.R.†......#.#.##.#.P.#..##P.### ############YisR 3-99.7 (19.0)YicV ER.Yia Yi-e H-700.7 (20Yil Yio - _Found a leather armour.Yih.†...YiYi Yi, .....#.# .....P........## .....P..#...†....#......# .#......## ......P...#...##.# ##Yi֎.## .## .#.[.R..†......##.#.##.#.P.#..##P.## ########YiݑER.Yil3YikYi I .....P# .....P..#...†....#...... ................#......## P...#...##.......# ##.............# Yi.## ..# ..[......R...†......# #.#.##@#.P.#..##P.## ############ YiFER.Yi3Yi&Yi .....#..# .....P..................##Yi\VP..#...†....#................#.# ......P...#...##.......###.###.............#...[...@.R....†......####.#.##.#.P.#..##P.### ##############YiΘER.YiIYi .....#.# .....P.......## .....P..#...†....#......# .#......##Yi ......P...#...##.# ##.## .##.#.[..@.R.....†......##.#.##.#.P.#..##P.## ## ########Yi"ER.Yi .Yi+/Yi6Yiã .....#.# .....P.## .....P..#...†....#......# .#......## ......P...#...##.# ##.##.##.#.[.@.R......†......#Yig#.#.##.#.P.#..##P.### ##########YiyER.YiDYiYiZYiH)7 .....#. .....P..... .....P..#...†....#......# ....#...... ......P...#...##..##Yi3+....[@.R.......†......#.#.##.#.P.#..##P. ######Yi"1ER.Yi?YiAYiYYi .....P .....P..#...†....#...... ................#...... ......P...#...##......#.##.................[.R........† ######@#.##.#.P.#..##P ################# YiER.YiYiYiYi)SZ .....# .....P...........P..#...†....#..........#.. ......P...#...####.##...................@[R.........†...########.#.##.#.P.#..##P#################YiuXER.YibYi?dYi%kYi1 #.#.#.#.#.# .....P........... 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P..#...†....#P...........# .. ......P...#...####.##.R....................[..........†....########.#.##.#.P.#..################Yi_aJR.Yi l3YitYij.....#.#.#... .........#.....#.#...###....#........#.#.#.##......#....#.............+......P..#...†.P...........................P...#...##..##.##@..R......................[..........†....########.#.##.#.P.#..################Yi,YiYi@a.. .#####.P.....#.#.#.....#.. .........#.....#.#.. ###.#.#.# #......# #......P............+P..#...†....#P..........#.......@....P...#...####.##. ........R ..............................[..........†.Yi@c..########.#.##.#.P.#..################YifKR.Yijp3YiQxYiw)#.. .#####.P.....#.#.# ....#.#.# ...#.....#.# ##....#YiU.#.#.#. #......#. #......P.+......P..#...†....#.P.#.....P...#...##.##.##R. ........ ..................[..........†.#..########.#.##.#.P.# ### ####YiJR.Yi>3YiUYib#.. .#####.P.....#.#. ..#.#.# .#.....#.# ##....#........#.#.#. #......#.. #......P#...+......P..#...†....#.P.##.R....P...#...###....##.##.#...........# ........... ............[.......... .#..########.#.##.#.P.# ### YigER.Yip3YixYi#.. .#####.P.....#.# .......#.#.# ..#.....#.##. ##....#..#.#.#.. #......##... #......P#...+......P..#...†....#....P. #.R.....P...#... #....##.##. #............ #...........................[.......##.#..########.#.##.#.P. ### YiER.Yi)3YiYi*[ T#.. .#####.P.....#... .........#.# ##. .........#.....#. #... ##....#.#.# #... #......# #....#......P ##...+......P..#...† #....P #....@.R......P...#... #....##.##. #............ #........... ..............[.......#.#..########.#.##.#.P##### Yia ER.Yij 3Yimp YiU g .. ..........##... .#.... #....##....#... #....#......#... #....#......P ##...+......P..#...† #....P............. #.....R.......P...# #...@##.##........ #.......... #.........................[.......###.#..########.#.##.#YiW ~ ###### ######### Yi ER.Yit 3Yi YiX g .. .# ##.............#..... #....##....#.# #....#......# #....#......P ##...+......P..#...† #....P #....R........P...# #..@.##.##. #.. #.. ..[..... ###.#..#.#.##.# ###### YiR` Q.RYi i 3Yip Yi ####.. .#####.P.... .............. ##.............#.... #....##.. #....#......# #....#......P...... ##...+P..#...†P............. #.@...........P...# #...R##.##. #.. #....... ..............[.....###.#..########.#.##.#############YiQ Yi_ RYi .Yi, Yij Yi Yi6 Yif ....# #..#####.. ...#..#.#####.P .............. ##.............# #....##... #....#......# #....#......P...... ##...+P..#..P.............#..R..........P #....##.##. #.. #..... ..............[...###.#..########.#.############Yil JR.Yiv 3Yi|{ Yi  ####.. ...#..#.#####.P ...............##.....#....##....#....#....#......##.....P##...+...#..R.P....##@............PYi  #....##.##.....................[....###.#..########.#.## ###### #### YiI Yi Yi$ Yic 2 ...............##.....##....##....#....#....#......#.....P##...+.##..R.P....##.............P #@...##.##..................[....###.#..########.#.## ###### #### Yig Q.RYip 3YiL Yi ####....##....#..........#......P#...+.##....P....#R............P #....##.##..................[....###.#..########.#.## ###### #### Yi M.RYi YiQ YiI Yi ....##....#..........#......P#...+#....P....#.............P #R...##.##.........................[....Yi #P#####.#..########.#.## ###### #### Yi! M.RYi YiI Yi Yi......#......P#...+#....P..........#.............P #....##.##.....R.........###.##............[....#P#####.#..########.#.## ###### #### Yi]M.RYih#Yi%Yi,Yiԕ #....#......# #....#......P ##...+......P..# #....P... ##.............P #....##.##.# #....###.##R.....[.#P#####.#..#.#.Yih ###### Yi*,YicYi' #....#......# #....#......P ##...+......P..# #....P ##.............P #....##.##. ## #....###.##R.....[#.#P#####.#..#.#. ###### Yi#-Q.RYi~63YiM>Yi9 #....#......# #....#......P ##...+......P..# #....P. ##.............P #....##.##.# ####.....###.##....R...[#.#P#####.#..#.# ###### YimER.YiWYiYiYi#....#.#....#.#...+P..#....P..........##.............P #....##.### ####...............###@##..............Yi ........R.............[.##.#P#####.#..########.# #########YiQ,YiKYi"  #....#......# #....#......P ##...+......P #....P......... ##......... #....##.##....##. ####...............###.##..................@.R.............[###.#P#####.#..######## # ###### # _You hear the quick rumble of an avalanche of rocks nearby.YiER.YiBYiYiɣYi( i #....#......# #....#......P ##...+......P #....P ##.........## #....##.##.#.. ####...........###.##....R.....#.#P#####.#..#Yinp ## ###### YiOER.Yi>YiYin#Yi|1 #....#......# #....#......P ##...+......P #....P## ##......... ##.# #....##.##..###... ####....###.##....R.....#.#P#####.#..#. ### ###### #Yi@ER.YixYi(YiYif : #....#...... #....#...... ##...+...... #....P ## ##......... ##.## #....##.##..###...# ####....###.##...R.....#.#P#####.#.. #.#### ###### ##Yi ER.YiDYiYiYiv  #....# ##...+ #....P### ##.........FF ##.## #....##.##...###...# ####................###.##...R...... ######@#P#####.#..##### #.#### ######  ## Yi{FF 2 blink frogs (wandering)Yi[k  You encounter 2 blink frogs.Yi~YiHF33.7 (33Yils..FYigER.YiOJF.Yi 1 wandering, 1 distrac…)You encounter a blink frog.Yi,4.7 (34YiPYi7 _The blink frog leaves your sight.Yi$ #....# #....# ##...+ #....P..... ##........FF. ##.## #....##.#F###...# ####..###.##.......@.R..............########.#P#####.#..#### #.#### ########F 3 blink frogs (2 wandering, 1 distraYig §You encounter a blink frog.YiM.FYi{J.FYi[ER.YiF.FYiEFF 2 blink frogs (1 wandering, 1 ally tYi15.7 (1.0)YizYiz, _The blink frog blinks!Yi  #....# #....#F ##...+.. #....P.. ### ##. ##.## #....##..F.F§###...# ####.###.##.R#.#P#####.#.. #.#### ######  ##F 3 blink frogs (2 wandering, 1 ally tb..F.F.FR. §You encounter a vampire bat. .F 2 blink frogs (1 ally target)The blink frog blinks! The blink frog leaves your sight.6SandblastYi#  Yi Yi *_The vampire bat leaves your sight.Yi3z ##The blast of sand hits the blink frog!!Yid0bYi# §The blink frog is heavily wounded.YirM.FYi*Ab.Yi1ER.YiF.FYi0bYib@.bYi}WFb..b   vampire bat (wandering)5-=8.2 (1.5  _The blink frog blinks!Yi †The blast of sand hits the blink frog!!YiY    blink frogYi4) C.bYiS+ .b.bb.Yi, >b.Yi- CR.Yi/ M.FYi0 -FYi1 J.bYi2 !.Yiv3 K§FYi*4 ER.Yi5 M.FYi@ F.F 2 blink frogs, ally target)YiI i4--99.7Yi@S YiV N _You kill the blink frog!Yi< #....#.b #....#F.. ##...+b... #....PF.F.# ### ##.b..F# ##.## #....##.###...# ####.R.....###.##.#.#P#####.#.. #.#### ######  ##FF 4 blink frogs (1 wandering)Yit@b.Yi'..b.bbYi.FbF.YiM.FYiyE.FYiE:.bYiʕI.bYiFF.FYi=5 .Yiۘ^FYou encounter a blink frog.Yi% FZulima hits the blink frog with a +0 flail.Yih4-400 Yi̮:bYi / _The butterfly leaves your sight.Yi5w _You see here a blink frog corpse.Yi #Zulima avoids your attack. The blast of sand hits the blink frog!!Yi@ .bb..b.Yi'C C.bYiD §The blink frog is almost dead.YiE M.FYiF L.FYi or q - a +6 ring of intelligenceYik .FYou remove your +6 ring of intelligence.  You feel stupid. †l - a ring of protection from cold (worn)  Zulima hits the blink frog with a +0 flail!.F†k.FYi(y. 2 blink frogsYi20=263----7.2 (1YiYiiJ _The blink frog dies!Yib J #....#.. Nitant the Earth Mage ..#....#.. Gargoyle of Hepliaklqana ****.. ... ##...+.. Health: 48/63 ==================------ .... #....P.. Magic: 19/26 =================------- ....# ### ##...... AC: 15Str: 13 .F...# ##.## #....## EV: 11Int: 26 ...F*†###...# ####...... SH: 5Dex: 10 Yi ..†R.*k.....###.##...... XL: 12 Next: 23% Place: Lair:2 .....§.@................ Noise: ---------  Time: 12747.2 (0.0) ##########.#P#####.#..## k) +4 hammer of Kismet {holy, rCorr Int+3  #.#### ######  Cast: Sandblast ## Frozen   R   Zulima the knight  FF 2 blink frogs  k   rime drake (catching breath)Zulima hits the blink frog with a +0 flail! _The blink frog dies!Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (almost dead, 74% to hit)Yi #....#.. Nitant the Earth Mage..#....#.. Gargoyle of Hepliaklqana ****.....##...+.. Health: 48/63 ==================------....#....P.. Magic: 19/26 =================-------....# ### ##...... AC: 15Str: 13.F...# ##.## #....## EV: 11Int: 26...F.†###...# ####...... SH: 5Dex: 10Yi H..†R..k.....###.##...... XL: 12 Next: 23% Place: Lair:2.....§.@................ Noise: ---------  Time: 12747.2 (0.0)##########.#P#####.#..## k) +4 hammer of Kismet {holy, rCorr Int+3 #.#### ###### Cast: Sandblast##Frozen R   Zulima the knightFF 2 blink frogsk   rime drake (catching breath)Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (almost dead, 74% to hit)  The blast of sand hits the rime drake!!  The rime drake is almost dead.Yi }§.FYi c.RPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (almost dead, 74% to hit)  The blast of sand hits the rime drake!!  The rime drake is almost dead.  The blink frog blinks!Yi F.FYi-d .ally target)=8.7 (1.5 _The rime drake bites you but does no damage. x2Yi #....#.. Nitant the Earth Mage F.#....#.. Gargoyle of Hepliaklqana ****.. ... ##...+.. Health: 48/63 ==================------ .... #....P.. Magic: 18/26 ================-------- ....# ### ##...... AC: 15Str: 13 .....# ##.## #....## EV: 11Int: 26 ...§.†###...# ####...... SH: 5Dex: 10 ..†FR.k.....###.##...... XL: 12 Next: 23% Place: Lair:2 .......@................ Noise: =--------  Time: 12748.7 (0.0) ##########.#P#####.#..## k) +4 hammer of Kismet {holy, Yi%rCorr Int+3  #.#### ######  Cast: Sandblast ## Frozen   R   Zulima the knight  FF 2 blink frogs  k   rime drake (ally target)The blink frog blinks! _The rime drake bites you but does no damage. x2  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rime drake (almost dead, ally target, 82% to hit)Yi #....#.. Nitant the Earth MageYi F.#....#.. Gargoyle of Hepliaklqana ****.. ... ##...+.. Health: 48/63 ==================------ .... #....P.. Magic: 18/26 ================-------- ....# ### ##...... AC: 15Str: 13 .....# ##.## #....## EV: 11Int: 26 ...§.†###...# ####...... SH: 5Dex: 10 ..†FR.......###.##...... XL: 12 Next: 23% Place: Lair:2 .......@................ Noise: =--------  Time: 12748.7 (0.0) ##########.#P#####.#..## k) +4 hammer of Kismet {holy, rCorr Int+3  #.#### ######  Cast: SandblastYiY ## Frozen   R   Zulima the knight  FF 2 blink frogs  k   rime drake (ally target)Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rime drake (almost dead, ally target, 82% to hit)  The blast of sand hits the rime drake!  You kill the rime drake!Yi F. ...  ....  ....# ###  .....# ##.##  ...#  ..†### ...... ###P##    ##  YiAI\.FYiOM.FPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rime drake (almost dead, ally target, 82% to hit)  The blast of sand hits the rime drake!  You kill the rime drake!  The blink frog hits Zulima!.FYiXr. (1 ally target)Yi'`=9650.2 (1.5YiUfYiwiA _Zulima hits the blink frog with a +0 flail!Yiދ #....#.. Nitant the Earth Mage ..#....#.. Gargoyle of Hepliaklqana ****.. ... ##...+.. Health: 49/63 ==================------ ..F. #....P.. Magic: 17/26 ===============--------- ....# ### ##...... AC: 15Str: 13 .....# ##.## #....## EV: 11Int: 26 .....†###...# ####...... SH: 5Dex: 10 ..†.R.......###.##...... XL: 12 Next: 26% Place: Lair:2 ....F**@................ Noise: =--------  Time: 12750.2 (0.0) ##########.#P#####.#..## k) +4 hammer of Kismet {holy, rCoYirr Int+3  #.#### ######  Cast: Sandblast ## Frozen   R   Zulima the knight  FF 2 blink frogs (1 ally target)The blink frog hits Zulima! _Zulima hits the blink frog with a +0 flail!  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (heavily wounded, ally target, 74% to hit)YiF#....#.. Nitant the Earth Mage..#....#.. Gargoyle of Hepliaklqana ****.....##...+.. Health: 49/63 ==================------..F.#....P.. Magic: 17/26 ===============---------....# ### ##...... AC: 15Str: 13Yir.....# ##.## #....## EV: 11Int: 26.....†###...# ####...... SH: 5Dex: 10..†.R.......###.##...... XL: 12 Next: 26% Place: Lair:2....F##@................ Noise: =--------  Time: 12750.2 (0.0)##########.#P#####.#..## k) +4 hammer of Kismet {holy, rCorr Int+3 #.#### ###### Cast: Sandblast##Frozen R   Zulima the knightFF 2 blink frogs (1 ally target)Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lYiݘineAim: a blink frog (heavily wounded, ally target, 74% to hit)  The blast of sand hits the blink frog.  The blink frog is severely wounded.Yi.F.FYiC M.FPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (heavily wounded, ally target, 74% to hit)  The blast of sand hits the blink frog.  The blink frog is severely wounded.  The ice encasing you melts away..FYi (Yi)g8=1.7 (1.5Yi /Yi2Z _Zulima barely misses the blink frog.Yi U #....#.. Nitant the Earth Mage ..#....#.. Gargoyle of Hepliaklqana ****.. ... ##...+.. Health: 49/63 ==================------ .... #....P.. Magic: 17/26 ===============--------- ....# ### ##...... AC: 15Str: 13 ....F# ##.## #....## EV: 11Int: 26 Yi .....†###...# ####...... SH: 5Dex: 10 ..†.R.......###.##...... XL: 12 Next: 26% Place: Lair:2 ......F@................ Noise: =--------  Time: 12751.7 (0.0) ##########.#P#####.#..## k) +4 hammer of Kismet {holy, rCorr Int+3  #.#### ######  Cast: Sandblast ##  R   Zulima the knight  FF 2 blink frogs (1 ally target)The ice encasing you melts away. _Zulima barely misses the blink frog.Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, ally target, 74% to hit)Yi: #....#.. Nitant the Earth Mage..#....#.. Gargoyle of Hepliaklqana ****.....##...+.. Health: 49/63 ==================------....#....P.. Magic: 17/26 ===============---------....# ### ##...... AC: 15Str: 13....F# ##.## #....## EV: 11Int: 26Yi .....†###...# ####...... SH: 5Dex: 10..†.R.......###.##...... XL: 12 Next: 26% Place: Lair:2...####@................ Noise: =--------  Time: 12751.7 (0.0)##########.#P#####.#..## k) +4 hammer of Kismet {holy, rCorr Int+3 #.#### ###### Cast: Sandblast##R   Zulima the knightFF 2 blink frogs (1 ally target)The ice encasing you melts away. _Zulima barely misses the blink frog.Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a blink frog (severely wounded, ally target, 74% to hit)Yi8 ..F _Zulima barely misses the blink frog.Aiming: Sandblast (safe; 0% risk of failure)  Yi-: Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a blink frog (severely wounded, ally target, 74% to hit)  The blast of sand misses the blink frog.Yi; KF§Yi= IR.Yi> 9†FYi? F.FYiS@ ER.YiC MF§YiM N.... YiP 50=3.2 (1.5SandblastYiW Yi[ / _The blink frog blinks! x2YiV #....#.. Nitant the Earth Mage .F#....#.. Gargoyle of Hepliaklqana ****.. ... ##...+.. Health: 50/63 ===================----- .... #....P.. Magic: 16/26 ==============---------- ....# ### ##...... AC: 15Str: 13 .FR..# ##.## #....## EV: 11Int: 26 .....†###...# ####...... SH: 5Dex: 10 ..†.........###.##...... XL: 12 Next: 26% Place: Lair:2 ......§@................ Noise: =--------  Time: 12753.2 (0.0) ##########.#P#####.#..## k) +4 hammer of Kismet {holy, rCorr Int+3 YiX #.#### ######  Cast: Sandblast ##  R   Zulima the knight  FF 2 blink frogs (1 ally target)The blast of sand misses the blink frog. _The blink frog blinks! x2  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYiYi~]#....#.. Nitant the Earth Mage.F#....#.. Gargoyle of Hepliaklqana ****.....##...+.. Health: 50/63 ===================-----....#....P.. Magic: 17/26 ===============---------....# ### ##...... AC: 15YiStr: 13.FR..# ##.## #....## EV: 11Int: 26.....†###...# ####...... SH: 5Dex: 10..†.........###.##...... XL: 12 Next: 26% Place: Lair:2......§@................ Noise: =--------  Time: 12753.2 (0.0)##########.#P#####.#..## k) +4 hammer of Kismet {holy, rCorr Int+3 #.#### ###### Cast: Sandblast##R   Zulima the knightFF 2 blink frogs (1 ally target)The blast of sand misses the blink frog. _The blink frog blinks! x2  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or i0;10;1m) - cycleShift-Dir - straight lineThat would be overly suicidal.Yi^5MYi_The blink frog blinks! x2  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  That would be overly suicidal.  Okay, then.YiYiQD _Yi'u Yi(w Yi~ Yi F _Unknown command.Yi^2m #....#.F. #....#. ##...+b.... #....P.# ### ##.FR..# ##.## #.....†###...# ####.†..###.##.@†#.#P#####.#.. #.#### ######  ##Yi 4M.bYil5.Fb.Yi7.§Yi`: §The blink frog blinks! Zulima barely misses the blink frog.YiC?. YiF3-4.2 (1YiM8bYiO, _The blink frog blinks!Yi 7 #....#.# #....#.. ##...+.b... #....P.# ### ##.R..## ##.## #.....§..†###...# ####.†..###.##§†.#.#P#####.#.. #.####  ##Yi .b.bb.Yi0bYi|b.b   vampire bat (wandering)Yi@-5Yi':bYi+\ _You encounter a vampire bat.Yi} #....# Nitant the Earth Mage YiS.....# #....# Gargoyle of Hepliaklqana ****.. ...... ##...+ Health: 50/63 ===================----- b..... #....P Magic: 16/26 ==============---------- ......# ### ##.... AC: 15Str: 13 .b..R..## ##.## #.... EV: 11Int: 26 ....§..†###...# ####.... SH: 5Dex: 10 ....†.........###.##.... XL: 12 Next: 26% Place: Lair:2 .......@.†.............. Noise: ---------  Time: 12755.2 (0.0) .###########.#P#####.#.. k) +4 hammer of Kismet {holy, rCorr Int+3  #.#### ##### Cast: Sandblast ##  iS 49m R   Zulima the knight  b   vampire bat (wandering) _The blink frog blinks! _You encounter a vampire bat.Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYiP Yif #....# Nitant the Earth Mage.....##....# Gargoyle of Hepliaklqana ****........##...+ Health: 50/63 ===================-----b.....#....P Magic: 17/26 ===============---------......# ### ##.... AC: 15Str: 13.b..R..## ##.## #.... EV: 11Int: 26....§..†###...# ####.... SH: 5Dex: 10....†.........###.##.... XL: 12 Next: 26% Place: Lair:2.......@.†.............. Noise: ---------  Time: 12755.2 (0.0).###########.ih 40m#P#####.#.. k) +4 hammer of Kismet {holy, rCorr Int+3 #.#### ##### Cast: Sandblast##R   Zulima the knightb   vampire bat (wandering) _The blink frog blinks! _You encounter a vampire bat.Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThat would be overly suicidal.Yil 2You encounter a vampire bat.  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  That would be overly suicidal.  Okay, then.Yit Yi]x . _YiYiYiݽYisF _Unknown command.YiU #.....# #..... ##....b..... #.....## ### ##.b..R..## ##.## #F....§..†###...# ####.†..###.##♣..†.#.#P#####.# #.####  ##F   blink frog (ally target)b   vampire bat (wandering).bb.F.Fb.YiMYd.Rb..Fb..FYia.F 2 blink frogs (1 ally target)Yie:16.2 (1 _Yi_n8bYi\qYi}p #♣......## #.bF...... ##.b....# #.## ### ##.## ##.## #.R...†###...# ####.†..###.## ♣.F...@...†.#.#P#####.# #.####  ##YiL.bYi.b.b.b.RYi .F.Fb.b.Yi{Yi8==7SandblastYi 8bYiYi') # .. #♣## .......... ##÷b.F.....# b ##÷.## ##.## #..........†###...# ####.....R.@.........###.##♣.♣..F......†...............###########.#P#####...# #.#### ##.##b.b.§F.bF. b.Found two human skeletons. The blink frog blinks!b..F=8Yij5b _Zulima closely misses the blink frog.Yi'w _You see here a blink frog corpse.YiK  The blast of sand hits the blink frog!Yi6C.bYi9K.bYiR5b÷Yi`Xb. F§The blink frog is severely wounded.Yi&.b..F.F b.The blink frog blinks! §FZulima hits the blink frog with a +0 flail.YiԨG. Yi [27-9.7 (1.5 Yia* fb _The blink frog blinks!YiD .The blast of sand hits the blink frog!!   blink frogYi}.b.bYiT .bYou kill the blink frog!b.RF†.bb÷bYi(ally target)b   vampire bat (wandering)6--861.2bb _The blink frog blinks!YiW} .The blast of sand hits the blink frog!Yi߬###b   vampire bat (wandering) Yi|>C.bYilNQ.bYiHR..bb..bYiqyR.b.÷bR...., ally target)Yiw~-302.7SandblastYiF:bYi܆N _You kill the blink frog!Yiƥ....b...#..♣......###..... #÷# #....## ### #÷##...b..R.....†###...# ####........†.........###.##.♣.♣...†...............###########.#P#####.#..# #.#### ###.  ## .b..RYib 3=-30YiYi....b... #..♣......## #... ##.÷.# #..## ### ##.÷.## ##.## #...........†###...# ####.Yi%b....R.†..###.##.♣.♣..†.....#.#P#####.#...# #.#### # Yi.R-4YiYi ....b... #....#.♣......## #....#.. ##...+÷.# #....P.## ### ##.÷.## ##.## #...........†###...# ####.b......†..###.##.♣.♣...R...@.†.....#.#P#####.#...# #.#### # Yi C.RYi Yi &5Yid Yi YivkYi1nPut on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  q - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Yi? Yi7Q ....b...#....# Nitant the Earth Mage.♣......###....# Gargoyle of Hepliaklqana ****............##...+ Health: 53/63 ====================----÷........##....P Magic: 16/26 ==============----------.........## ### ##.... AC: 15Str: 13÷.........## ##.## #.... EV: 11Int: 26..........†###...# ####.... SH: 5Dex: 10b......†.........###.##.... XL: 12 Next: 30% Place: Lair:2♣.♣....R..@.†.............. Noise: ---------  Time:iW ;m 12765.7 (0.0)....###########.#P#####.#.. k) +4 hammer of Kismet {holy, rCorr Int+3 ..##.#### ##### Cast: Sandblast.##R   Zulima the knight _The blink frog blinks!  The blast of sand hits the blink frog!!  You kill the blink frog! _The blink frog blinks!  The blast of sand hits the blink frog! _You kill the blink frog!Yis P  Okay, then.Yiu Yi Yi . _Yi < YGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword Missiles (go to first with ()e - 37 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  q - a +6 ring of intelligenceYi E q - a +6 ring of intelligence. A ring that increases the intelligence of its wearer. It affects your intelligence (+6). If you were wearing this ring: Your spell failure would improve trivially. You found it on level 1 of the Lair of Beasts. Stash search prefixes: {inventory} {Int+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Hobbes: Did it work?  Calvin: I think so. I feel smarter already.”  -Bill Watterson, _Calvin and Hobbes_. November 19, 1993. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Yi8KGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword Missiles (go to first with ()e - 37 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn) YiMT g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}  d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  q - a +6 ring of intelligenceYil p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}. It is an ancient artefact. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4).If you remove this ring: Your spell failure would worsen trivially. YiYou acquired it on level 4 of the Dungeon. Stash search prefixes: {inventory} {artefact} {artifact} {Slay+4} {jewellery} Menu/colouring prefixes: identified artefact equipped jewellery _________________ “Life is too short to occupy oneself with the slaying of the slain more than  once.”  -Thomas Huxley (r)emove, (d)rop, (=)adjust, or (i)nscribe.YiCGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword Missiles (go to first with ()  e - 37 poisoned darts Armour (go to first with [)  a - a +0 robe (worn) Yi< b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}  d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  q - a +6 ring of intelligenceYi"....b...#....# Nitant the Earth Mage.♣......###....# Gargoyle of Hepliaklqana ****............##...+ Health: 53/63 ====================----÷........##....P Magic: 16/26 ==============----------.........## ### ##.... AC: 15Str: 13÷.........## ##.## #.... EV: 11Int: 26..........†###...# ####.... SH: 5Dex: 10b......†.........###.##.... XL: 12 Next: 30% Place: Lair:2♣.♣....R..@.†.............. Noise: ---------  YifTime: 12765.7 (0.0)....###########.#P#####.#.. k) +4 hammer of Kismet {holy, rCorr Int+3 ..##.#### ##### Cast: Sandblast.##R   Zulima the knightThe blast of sand hits the blink frog!!  You kill the blink frog! _The blink frog blinks!  The blast of sand hits the blink frog! _You kill the blink frog! _Okay, then.Yi Yi? Put on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  p - the ring "Hero's Friend" (worn) {Int+3 Slay+4}d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  q - a +6 ring of intelligence[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Yi' Yi....b...#....# Nitant the Earth Mage.♣......###....# Gargoyle of Hepliaklqana ****............##...+ Health: 53/63 ====================----÷........##....P Magic: 16/26 ==============----------.........## ### ##.... AC: 15Str: 13÷.........## ##.## #.... EV: 11Int: 26..........†###...# ####.... SH: 5Dex: 10b......†.........###.##.... XL: 12 Next: 30% Place: Lair:2♣.♣....R..@.†.............. Noise: ---------  Time:iDm 12765.7 (0.0)....###########.#P#####.#.. k) +4 hammer of Kismet {holy, rCorr Int+3 ..##.#### ##### Cast: Sandblast.##R   Zulima the knightThe blast of sand hits the blink frog!!  You kill the blink frog! _The blink frog blinks!  The blast of sand hits the blink frog! _You kill the blink frog! _Okay, then.Yi.) _You kill the blink frog! _Okay, then.  To do this, you must remove one of the following items:(? for menu, Esc to cancel)  < or p - the ring "Hero's Friend" {Int+3 Slay+4}  > or l - a ring of protection from coldYiI@ .RYou remove the ring "Hero's Friend" {Int+3 Slay+4}.  You feel clever.YiKYiWNi47=96.7 (1Yi9WYiZ: _q - a +6 ring of intelligence (worn)Yiub.b.bR.Yi6 bb.b.bb.R.b..bb.Yi? ..bR.YiAj Wb5Yiq 9bYi~s ?b.Yi֏ .bR.=Yi 7bYi M.bYiA b.b.R.Yi Yi M8=Yi 9bYi Ib.Yi ..Yix bbb   vampire bat (wandering)  A vampire bat comes into view.Yiq YiM r71.7 (5R.Yi Ubb, ally target)Yi 22.7 (6 _Yi Yip   .♣.b....##  ...R......  ÷........#  .........## ###  ÷.........## ##.##  ..........†###...#  b......†.........# ♣.♣.......@.†..... ....###########.#P ..#   . ## YiA   .♣.b....##  ...R......  ÷........#  .........## ###  ÷.........## ##.##  ..........†###...#  b......†.........# ♣.♣.......@.†..... ....###########.#P ..#   .   Yi]YiNYi=b _A vampire bat is nearby!Yi  ...bb.b. #.... .♣.b....## #.... ...R...... ##... ÷.# #.... .## ### ## ÷.## ##.## # ..........†###...# #### b......†..###.## ♣.♣..† ....#.#P#####.# ..# #.####  . ##Yiy .bbbYi".b..b.bYi bThe vampire bat closely misses Zulima.Yi[J. Yi%Y6=3.7 (1Yi*TbbYi]1B _Zulima hits the vampire bat with a +0 flail.Yi W # .. # .♣......##  ...R...... ## ÷.b.b....#  ..b ###Yi  ÷.........## ##.## # ....†###...# #### b......†@........###.##Yi2  ♣.♣.........†........... ....###########.#P#####. ..# #.#### ###.##Yi i.bb..b.b.bYi@ :.bYiA a4SandblastYim2 bb _Zulima blocks the vampire bat's attack.Yi{ ###The blast of sand hits the vampire bat.Yi-%.bb..bYi'.b.b.bYi)-K.b.bb..R b.The vampire bat is heavily damaged.b..RYi.@b.Yi9A..Yi=7=7-=6.2 (1.5 YifHb.R.bYiLX _The vampire bat barely misses you.Yi0 } .The blast of sand hits the vampire bat!!YiA ># YiL6 b.b.Yi? b.b.YiA b.b.R.YiC M.bYiaO 7.YiLX u-7.7SandblastYioa JbbYid R _You destroy the vampire bat!Yi 3Yi\YiEb.b.Yi2ub..bYiYiYi b b. _Zulima closely misses the butterfly.b.bb..b..R.b.YiYiBK8=Yi"7bYi& .b _The butterfly leaves your sight.Yi'.bR.Yi1Yi63YiD=#bYi?YiD YiF YiG.YiHb YisM_You hear the rapid rumble of an avalanche of rocks nearby.b.YiZ.Rb.Yi\c8=Yid9bYigKb.Yi-h=b.YiiHR.YiqYirYi*,b.b..RbYiՈYikU9=Yi7bYi0.YiM.RYi]6bYiYiYiF.RYiYi9=Yi)YiLM.RYiYiT609=YiwYi'M.RYikYiuYiYi2bYi=b.YisIR.Yi 6.Yi Yi9bYiRb.Yi_.bR.Yii%Q.bYi7Yi:K1=YiD9bYiR}..RYiYob=YicYiue0bYif.bR.Yig;b.Yi)20=b.b.bR.Yi~9bYip1b.Yibb..YiyR.b.Yi2.Yi;U2=Yiƫ7bYiQ .b YiAx_The butterfly leaves your sight.b.Yi .Zulima hits the butterfly with a +0 flail!YiYi8YiYiQX _The butterfly dies!Yi&9=YiYi\b.Yi)M.RYib3=1=Yi5Yi@ .R _The butterfly leaves your sight.Yik Yij YiYiM.RYidYi !Yi4c.RYi>3YiGYiI\b.YiSYixUK==Yipk b _The butterfly leaves your sight.R..2=Yi .R _The butterfly leaves your sight.Yi'3YiYi,YieYi,YiYiJO=YieYia3=YiYiqYiYi`Yi ,YiKYi,Yi(Yi2O=Yi :YiDa4=YiMYieW,Yi`Yil,YitYi~YiYiÆYi˔O=Yi9Yi]a5=YiYi,YivYiYiYi9=YiYiYi K6=Yi~Yi{}Z##....  .. b♣##...#÷ #..## ### #÷.........## ##.## ........@.†###...# ##b......R.........###.##♣.♣.........†..............###########.#P#####..##.#### ###.##Yi5,Yi%Yi ..##....  .. b♣##...#÷ #..## ### #÷.......@.## ##.## ..........†###...# ##b......R.........###.##♣.♣.........†..............###########.#P#####..#.#### ###.##YiGR†Yi Yi(YiLYi ####.. ## ...#.###.... b. .. ..b♣##....#÷ #..## ### #÷.........## ##.## ........R.†###...# ##b......†.........###.##♣.♣.........†..............###########.#P#####..##.#### ### b   bat (asleep).##Yic  You encounter a bat.Yi&-Yiv823.7 (46.0)R.YiF, ally target)Yirj-4.7 (47 _Yi]]V   ...... ##  ....... #.#  ..#.... b.  ........ ..  b♣......##.  ..........  ÷........#  ........@## ###  ÷........R## ##.##  ..........†#  b......†..... ♣.♣.........†. ....########### ..##   . ## Yi   ...... ##  ....... #.#  ..#.... b.  ........ ..  b♣......##.  ..........  ÷........#  ........@## ###  ÷........R## ##.##  ..........†#  b......†..... ♣.♣.........†. ....########### ..##   .  YiOYiYi YiZ _A bat is nearby!Yi##....# ###.#.. ####... # ..#.####.... b.b## .. .....#b♣##.....#........##÷ #...## ### #÷........R## ##.## ..........†###...# ##Yib......†.........###.##♣.♣.........†..............###########.#P#####.b 2 bats (asleep, 1 ally target).###.#### ###.##YiؒHR.YiYi^=5.7 (1.0)SandblastYiPYiT _You encounter a bat.Yip5#...... # ##....# ###.#.. ####.. ...#....... ## ......... #.## #Yi7P..#.... #b.b## #......... .....# #.b♣##.....# #.........# #÷##.bb## #....R## b#### ##.÷...## ##.## #...........†###...# ####.b......†.........###.##♣.♣.........†............. b   vampire bat (dormant)....###########.#P#####.#. bbbb 4 bats (asleep, 1 ally target)..###.#### ####Yi:JR.YibEYiG&6YiSYio[g _You encounter a vampire bat and 2 bats.YiD>W †  The blast of sand hits the bat!!YiFx## 3 bats (asleep)YiKR.Yi `.., 1 ally target)Yisb5-=8.2 (1.5 YiYi,G _You kill the bat!Yi ##b    The blast of sand hits the vampire bat.Yi Db.Yi<4b.b.b..bb. b.The vampire bat is moderately damaged..b bb1 asleep, 1 ally target)The vampire bat bites you. The bat closely misses you.0--4--9.7 _The vampire bat bites you but does no damage.YiS| .The blast of sand hits the vampire bat!YiJbbb 3 bats (1 asleep, 1 ally target)YiB{ .b  You destroy the vampire bat!.bYi7~wb..bYi b.You hear the rapid rumble of an avalanche of rocks very nearby.YiwDb.Yi+ob.bYix .The bat barely misses you. The bat hits you but does no damage.YiDb.YiD bbYou block the bat's attack. The bat hits you but does no damage.Yij3--131.2YiƶYi@6 _The butterfly leaves your sight.Yiu u .The blast of sand hits the bat!!Yi L 2YihX 7.bYiPZ nb.bYi[ b.You kill the bat!b.Yiy] Ab.Yi_ b.b.Yii 7.Yio B-2.7Yiz :bYi Y _You block the bat's attack. The bat hits you but does no damage. x2Yi W †  The blast of sand hits the bat!!Yi6 q   bat (Yiv{.bb.YiTy b.You kill the bat!b..RYiE{.bb.R.Yi|p.b†bYiYi21=-2-4.2Yitb _The bat hits you but does no damage.YiGC###Yi.0}.b.bYi2Db.Yi4 .bThe blast of sand misses the bat. The bat closely misses you.YiC'†YiFa1--5.7Yi)SYiXy _The bat completely misses you. The bat hits you but does no damage.Yi u .The blast of sand hits the bat!!YiǼ (YidS b.b.b.R.YiW .You kill the bat!Zulima hits the butterfly with a +0 flail!Yie Yio 2=-7.2SandblastYix _ _The butterfly dies!YiIYiTYi`(Yi.c.RYi ;3Yi3Yi\%w3=Yi>R2=YiYYidYigYirYi~O=YiYi ,Yi,YiO=Yi%b3=Yicb.bYi!&b.bYijr4=4=Yiw,YiЇYi,YiCYi?YiX9=YiYi a5=Yi}Yi _You hear the rapid rumble of an avalanche of rocks very nearby.YiwYi,YiKYiYiqYih&Yi(3bYi3Yi)69=Yie=:bYi.?G.bYi@.Rb.YinKYiMK6=YiU9bYiq#...... ###....# ###.#.. ####.. ...#........ ## ........ #.## ##...#.... ##†..## #....#........#.....# #....#b♣......##.....# #....#..b.......@....# ##...+÷b.....R.##...## #....P..###.#### ##.÷.........#####.## #...........†###...# ####.b......†..###.##.♣.♣.........†.....###########.#P#####.#...## #.#### #Yi2bYi*.YiLR.Yi.bYi6.YiYi[Yi9 ## ...#.#...... ## ##....# ###.#.. ####.. ...#. ## ......... ##.## ##.......#.... ##†..## #....#........#.....# #....#.Yirb♣......##.@...# #....#.........R.†....# ##...+.÷b.b.....##...## #....P..###.#### ##.÷#####.## #....#....†###...# ####.b......†.........###.##♣.♣.........†.................###########.#P#####.#..You see here a bat corpse.YiG.RYi/: _YifYi+b###.....# P....<.## ...#.###...... ## ##....# ###.#.. ####.. ...#..#. ### ......... ##.## ##........#.... ##†..## #....#..#..@..# #....#.Yi b♣......##.....# #....#..........R†....# ##...+.÷b.b.....##...## #....P..###.#### ##......÷#####.## #....##....†###...# ####.b......†.........###.##♣.♣.........†................Yis MR.YimYi#Yi*Yi' #....## ...#.#.. ##  ##....# ###.#.. ####.. ...#.. ....... ### ...... . ##.#### ..#.... ##†..## #....## ........#.....# #....b♣##R@...# #....# ..........†....# ##...+ ÷b.b.....##...## #....P .........###.#### ##... ÷..#####.## #....# .†###...# ####..... b†.........###.## ♣.♣.........†......... ....###########.#P#####.#..#YiYi/O=Yi=Yi-.. # ##....# ###.#.. ####.. ...#. ....... ### ... . ##.#### ..#.... ##†..## #....# ........#.....# #....b♣......##R....# #....# ..........@....# ##...+ ÷b.##...## #....P .........###.#### ##... ÷Yi~0..#####.## # .†###...# ####.... b†.........###.## ♣.♣.........†......... ....###########.#P#####.# ..## #.#### ####Yi2[b.YiZ<KbYiYYi[/ _The butterfly leaves your sight.Yi  #......  ##....# ###.#.. ####.. ...# ....... ###  ....... ##.## ## ..#.... ##†..## #.... ........#.....# #.... b♣......##R....# #.... .@†....# ##... ÷b.##...## #.... ..###.#### ## ÷.........#####.## # ..........†###...# #### b......†..###.##Yi9p ♣.♣.........† ....###########.#P#####.# ..## #.####  You see here a bat corpse.Yi8Yi[ _YiYiM #...... ##### ##....# ###.#.. ####.. ... ....... ###  ....... ##.## ## ..#.... ##†..## # ........#.....# # b♣......##R....# # .†....# ## ÷.##...## # .###.#### ## ÷..#####.## #YiOj .b........†###...# #### b......†.........###.## ♣.♣.........† ....###########.#P#####.# ..## #.#### YiQb..bYiNS.R.bYi`3YiiYi. #....## .. #...... #########....# ###.#...######.. ...#### .........##.## ###.....##†..## # ...#.....# # b♣##.....#  .R†....# ##Yi( ÷.##...##  ###.### ÷.........#####.## # ..........†###...# #### .b.....†.........###.## ♣.♣.........†........... ....###########.#P#####.Yicb..Rb.Yiz3Yi+YiCa.. #########....#..###.#...######.. ...........#### ..##.####...#.....##†..## .......#.....# #♣......##.....# #.....†....# ##.÷.R##...## ...###.#### ##.b..#####.## #...........†###...# ####........†.........###.##YicQ♣.♣.........†......... ....###########.#P##### ..## #.#### #Yicelbb÷Yig..bYiiS.RYijT÷bYi{Yi"~Yi>:bYiXV  #......... #########....##..###.#...######.. ..#### ..##.## .#.....##†..## #.#.....# #♣..♣......##.....# #....†....# ÷.÷.##...## #...R.###.#### ..÷.#####.##..b........†###...# .†.........###.Yi+♣.♣.♣..†......#.#P ..## #.#### _The butterfly leaves your sight.Yi 5-71.2 (34.0)Yi b.R.Yi>b.YiYiF-2.2 (35Yiu'6bYi;*M _Found a human skeleton.Yi4Yi'Yi: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Yil' m..##......†Yi , Yi4 Yi֡  #....###.. #....... #########....###..###.#...######..#......## ........## #.....##†..## ......#.....#  ♣..♣##.....# b............†....# Yi- g.÷.÷........##... ...b....R..###.##...÷.........#####.##÷............†###...# #..........†.........###♣.♣.♣.........†..............###########.#P###Yi ,0.0)Yi ..bb.Yi R..bYi Yi +3.2 (1Yix ;bYi n _Found a human skeleton. The butterfly leaves your sight.YiMS.Yi'YiZJ###.....# .#. #....## #.. #...... #... #########....# ##..###.#...######..##............##........####.....##†..##.......#.....#♣..♣......##.....#..............†....#b.÷.÷....R...##.........b.##YieL....÷.........#####.## ÷............†###...# #..........†.........###♣.♣.♣.........†.......YiNb.b.YiOR..b.Yi'\3Yie:bYi= .#.......#####.....# .#. #....## #... #...... #... #########....# ##..###.###..###......##.........## ##.....##†..##......#.....#YiU♣..♣..♣......##.....#Yi0=.............†...Yi9 .#Yib..÷.÷b..R....##...YiD.....##....÷.........#####.#Yi8#÷............†###...#..........†.........## _The butterfly leaves your sight.Yi"1.bYiw.b.bYiRYi..bYi ).Yi6bYiYiYiRBbYi .##. .#.......#####.....# .#.# #....## #... #...... #... #########....# ##..###.###..###.##..........##+#Yiǎr#.....##†..##...............#.....#♣..♣..♣......##.....#........R......†....#b.÷.b..##...........## .....÷.........#####.##÷....†###...YiQb÷Yi.Rb.Yi;;b.YiYiS8bYig  ..# .#. .#.......####..... .#.## #....#Yi #...# #...... #...# #########....# ##..###.###.. .###.##..........##+##.....##†..## ...............#.....#♣b.♣..♣......##.....#...............†....#....÷.÷b.R.....##...#........## .....÷.##### _The butterfly leaves your sight.YiW.bYi .b.b.Yic"Lb.Yi, .Zulima hits the butterfly with a +0 flail!!Yie/Lb.Yi6Yi8Yi=A8bYit* # .##. .#... .#....### ###.....#.#.# #....# #.........# #########....# ##.@###.#...######.. .###....## YiJ.................##.## ..+#......##†..# .................♣..♣..♣......##...b.............†.........÷.÷..R.....##...###.......###.### _The butterfly dies!Yi:b..bYiKR.Yi\YiYizYik7 < # .## .. .#...#####....#.## # #...# #..... #.@.# #########.. ##..###.#.##. .###............## .................##.+##.....##†##YiS:  .........#.....# ..♣.b♣..♣......##.....# .........R.......†....# .....÷.÷.##...Yi=b..bR..YiF2bYiHYiOYi}#. ..# ......  ## ### ..... .#...######.## # #@..#  #...# #########.. ##..###.### .###............## .................##Yi+#......#.....##† .........#.....  ..♣..♣..♣......##.....  ........R..†.... Yi3RYidR   Zulima the knight.YiYifYiS9A #. #.# #[.##. ..# .....P.  #.  ##. #.###.. ...... .#.#..########.## ##...#  #...# #########.. ##..###.#...##### .###..## .................##+#......#.....##†  .........#....  ..♣..♣.R♣......##.... YiC,Yi&JYi #.####.# #.....#....   #. #.# #[  #. ..# .....   P.#   #.##   ##..##  #.###....# .  #........#.#.  #.@#####  ###.#.## #  #...#   #...# #########.   ##..###.#   .###..##   .................##  +#......#.....##†   .........#YiD @  #...##..######.....  #.####.# #.....#..   #. #.# #YiG [ #. ..# .....   P. YiI   #   ##..## Yi!L   #.###....# .  #....@...#.#.  YiM t #..##..######  Yi/O # ###.#.## #  YiP C#...#   #...# #####   ##..###.#YiU Z  .###...##  .................## +##.....##†YiF_ YiQa Yii Yis    #...##..######  ##.####.# #.....#  #. #.# #.  #. ..#   P.#   #.##   ##..##  Yi  #.###....#   #...@....# .#  #..##..####   #. ###.#.##  # ##...# #  #...#   ##..###.#...##   .###....#   ....#   ..+#......#.....##  _You hear the rapid rumble of an avalanche of rocks.Yi Yi Yi YiR   #...##..######  ##.####.# #.....# YibU j #. #.# #  #. ..#   P.#  # #.##  #. ##..##   #.###....#   #..@.....# .#  #..##..####   #.. ###.#.##  #.. ##...# ).. #...#  ##.. ##..###.#... #.. .###.... #.....  ..+#......#.....Yif Yih Yi9u Yig d   #...##..######  ##.####.# #.....#  #. #.# #  #. ..#  #. P.#   ##. #.##   #.. ##..##Yi    #.###....#   #.@......# .  #..##..####   #..####.#.##  #..# ##...#  )..# #...#   ##..# ##..###.#...  #....###...  #.....  ..+#......#..... _The sound of falling rocks suddenly begins to subside.Yi Yi= YiE Yii  #.####.# # #. ...P ##. #.###.. ##..## #.###........##..#### ###.#.## ##...#... ............... Yim Yin Yit YiY   #. #.# #.....  #.$ ..#   #.# P.#  ##.. #.##   #... ##..##   #.###....#   #........#  Yi  #..##..####   #@.####.#.##  #..# ##...# Yi  )..# #...# ##### YiI ##..# ##..###.#..  #....###.......  #...........  #....+#......# Yie g #............. Yi 7♣..♣.R♣...Yi Yi Yi Yih[  $ ..# P ##.. #.##... ##..## #.###....Yi[ .....##..####..####.#.## ##...#)..# #...# #######Yi[ Q#..###.#..Yi"\ -+#....♣.YiH\ T ............... Yim\ Yih ,Yiko Yi$ v # P ##.. #.##... ##..## #.###........##..####..####.#.####..# ##...Yi $#)@.# #...# #######..###.#.. #....###..........#... .................. Yi Cb÷.÷Yi YiX Yi Yi YiR h  #.# P.#  ##.. #.##  #... ##..##  #.###....#  #........#  #..##..#### Yi+ 1 #..####.#.##  ##..# ##...#  #@..# #...#   ##..# ##..###.#  #....###...  #...........  #....+#......#  #.............  #....♣..♣.R♣...  ..  ....b÷.÷Yih 0907.0)Yio ,1.2 (18Yi Yix+ _You see here the +9 sling "Coehi" {heavy, Will+}.Yi׷ #.# P.#  ##.. #.##  #... ##..##  #.###....#  #........#  #..##..####  #..####.#.##  ##..# ##...#  #)@.# #...# # YiJf##..# ##..###.#. #....###.... #............ #....+#......#. #.............. #....♣..♣.R♣.... ..Yiu. ....b÷.÷.Yi2RYiCR   Zulima the knightYi82.0) _Yi$YiYi#  #.# P.#  ##.. #.##  #... ##..##  #.###....#  #..R.....#  #..##..####  #..####.#.##  ##..# ##...#  #@..# #...#  Yi# ##..# ##..###.#  #....###  #.......  #....+#......#  #.......  #....♣..♣.R♣  ..  ....b÷.÷Yi'Q.RYi>1Yin3&3Yi:Yi? _You see here the +9 sling "Coehi" {heavy, Will+}.YiR3YiYi/ #.$ ..# ...... #.# P.#  ##.. #.##  #... ##..##  #.###....#  #........#  #.R##..####  ..####.#.##  ##@.# ##...# Yi10r #)..# #...# ##### ##..# ##..###.# #....###. #.............. #....+#......# #............ Yi0#....♣..♣.R♣ ............Yil3Q.RYin=Yiu>$ _YitYi} ##$ ....... #.# P.# #.. #.## #... ##..####........# ..##..####  #@.####.#.###R.# # #)...# #######..# ##..###.#.###...+##.......#....♣..♣.R♣  You swap places with Zulima.YiYi5 ##.###. ##$ ....... #.## P.# #.. #.## #... ##..####..........# ..####  #..####.#.##R.# # #)...# #######..# ##..###.#Yiz6.###....+##....... _The walls and floor vibrate strangely for a moment.Yi9LR.YiB3YiKYi...##..#######.###. ##$ ....... #.## P.# ##..# #.## #... ##..####......# ..##..####  #R.####.#.##..# ##...#)...# #######..# ##..###.####....+##R.Yi3IYiY3 #..#.#.##P#....##..#######.###. ##$ ....... #.## P.# ##..# #.## #...###..####............# R.##..####  #..####.#.##..# ##...#)...# #######..# ##..###.####..Yi3.Yi5LR.Yi>Yid>YiEYi.....^.... #..#.#.##P#....##..#######.###. ##$ ....... #.## P.# #..# #.## #.@.###..###.###....R.......# ..#### #..####.#.#Yi(:#..# # )...# #######..# ##..###.####YiLR.YiYi·YiyYi_&......^.... #..#.#.##P#....##..#######.###.# ##$ ....... #.## P.# Yi&`##@.# #.## ...###..###R###......###..####Yi& #..####.#.##..# ##...#)Yi.'...# #######..# ##..###.#Yi9*LR.Yih2Yi2Yi;Yi2...........^.... #..#.#.##P#.Yi...##..#######.###.# ##$# .......Yi #@## P.# ##..# #.## YiӠ`#.R.###..#Yi]##.###......#Yim##..####  #..####.#.#Yi;u#..# ##...#Yi]a)...# #####YiLR.YiqYiYiwYi ##....##..#.##....## #.... #......... #.......^..... ##..#.#.##P#.#.....#Yi % #...##..######. ##.####.# #.....# #..# #.# # #.@# ..# ....... Yi#.## P.# . ##R.# #.## . #...###..## . ##.###....# . #........# . Yi3#..##..#### #..####.#.## Yi6##..# ##...#R.Yif"Yi"Yi`)Yi~4,Yi8Yi YiڨYi0 Yi: #P.P###.#######....YisO ##....##..#.##....#  #....  #.......  #.......^.........  ##..#.#.##P#.#  #...##..######..... ##.####.# #  #@.# #.# #  #..# ..# .....  #R## P.   ##..# #.##  #...###..## ##.###....#   #........  #..##..##  #..####.#.## _You now have 906 gold pieces (gained 25).R.YiHYiYiYi"#.## ### #...#P.P###.#######....##....##..#.##....#...... #.......^....##..#.#.##P#.#...##..#######@###..# ##R.# ....... #.## P.#Yit#:#..# .##...###..###.###......#..####Yi$LR.Yi,3Yi2Yi  ##.# #. ##.## ### #...## #P.P###.##### ##....##..#.##....## #. #.. .......^..... ##..#.#.##P#.#.....# #..@##..######. ##.####.# #.....#Yi #R.# #.# # #..# ..# ....... #.## P.# . ##..# #.## . Yi$j#...###..## . ##.###....# . #........# .YiLR.YiޤYiBYiYi..############...## .#.## ### #...#P.P###.#######....##....##..#.##....##........... #.......^..........##.@#.#.##P#.#...##..#####.##R####..# ##..# ....... #.## P.# #..# #.## ...###..###.###Yi,MR.YiYiCYi Yi #..P#PP##..##P#. #..############...##  ##.# #....#  ##.## ### #...##  #P.P###.#####  ##....##..#.##....### #.# #.. #..@....^........... ##..#.#.##P#.#.....# Yi#..R##..######....... ##.####.# #.....# #..# #.# # #..# ..# ....... #.## P.# Yi'.. ##..# #.## . #...###..## .YiILR.YiP3YiɛYiPF #..############...##  ##.# #....#  ##.## ### #...##  #P.P###.#######....#  ##....##..#.##....#### #..................#P #.. #.......^ ##.R#@#.##P#.#.....# #...##..######....... ##.####.# #.....# Yi #..# #.# #....... #..# ..# .. #.## P.#  ##..# #.#...  Yi6_#...###.... Yi_n ##.###....# ...YiD Yi2RYiw.R   Zulima the knightYiYiYi ##.# #....# # ##.## ### #...## # #P.P###.#######....# # ##....##..#.##....##### #..................#P. #.............. #..R....^.... ##..#.#.##P#.#.....#..# #...##@.######....... ##.####.# #.....# ..# #.# #........[ Yi`#..# ..# .. #.## P.#  ##..# #.#. #...###... ##.###....# . ........# .#YiM.RYiYiYi~YiO ##.## ### #...## #.   #P.P###.#######....# #   ##....##..#.##....#####.   #..................#P..   #...............   #.......^...   ##..#R#.##P#.#.....#..#+   #...##..######..........   ##.####@# #.....#   ..# #.# #........[ #..# ..# ...   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P.P###.###### ##.... #....##..#.##....#####...#. #...#P....# #............ #.......^........................Zi h.#.#.##P#.#.....#..#+#...P.P#P ...##..######...@......#. #.####.# #.....#....#.. #..###.# ##..R.....[.#......†.. #..##..# #..........#P.#. #.###P.# ##....<######. #..###.## ###....## ## ...###..####.###........ # Zi|#.###....##....#..........## #........###.......#.......# #Zi[MR.Zi13ZiZiDwZiZxQ.############...## ##....Zix# ZiAyr.# #....# ##..# Ziy.## ### #...## #.. Zi zq.P###.#######....# ##....ZiSz# Ziz[....##..#.##....#####...#.Ziz# Zi={.ZiU|@#P....#Zi|# Zi%}.........Zio}. Zi}l.......^........................ .Zi~.#.#.##P#.#....@#..#+#...P.P#P.P Zi)..##..######..........#. Zi.####.# #...R.#....#.Ziv:. ..###.# #[.#......†.. ..##..# #........Zi y..#P.#. .###P.# ##....<######.. ..###.## ###............## ##. Zi}C..###..####.###...........# #. .###....##....#..........## #.Zi-ZiRZi.ZiBZiZiqZikZiZiZi/P#PP##..##P#....####...#Zi#. Zi\############...## ##....Zi$# Zi{# #....# ##..# ZiU## ### #...## #..Zi. ZiOpP###.#######....# ##....Zi#.Zi1W##..#.##....#####...#.Ziv #.Zi@#P....#Zi/#Zi ......ZiWa....^.........@................ Zi.#.#.##P#.#.....#..#+#...P.P#P.PZio ..######....R.....#. Zi!####.# #.....#....#.Zi!. .Zi"B###.# #Zi"^...[.#......†..Zi#o..# #.......Zi#...#P.#. Zi$###P.# ##............<######.. Zi\$|.###.## ###.....Zi$.## ##. Zi$o.###..####.###...........# #.Zi0%Zi(Zi(RZi(.Zi)Zi2Zi4Zi5Zi>Zi..............^#.#.#..##.#...##. #PP##..##P#....####...##. ###########...## ##....# #....# ##..## # ### #...## #...# ###.#######....# ##....#.###..#.##....#####...#.#.Zi]?#P....##.# .......+....^.......................... #.#.##P#.#....R#..#+#...P.P#P.P..######..........#... ###.# #.....#....#.. ###.# ##........[.#......†....# #................#P.#. ##P.# ##............<######.. ###.## ###....## ##.Zi7R.ZiZiBZiZiZi04^#.#.#..##.#...##. 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P.# ##....<######..Ziz.RZi|ZiC>.....#..##.#.....##P...PP####P.##.......##... ...........^#.#.#..##.#...##...##P#....####...##..... ########...## ##....#..### #....# ##..##. ## #...## #...#. .##### ##..........#.# #..#.##....#####@..#.#.......#P....#.......#.#............R.......+ ..^.......................... .##P#.#.....#..#+#...P.P#P.P.... .######..........#..P.. .# #.....#....#.............) .# #[.#......†.. .# #......#P.#.R.ZidKZiLZiUZij######.#......#.....#..........##>.....#..##.#.....##P...PP####P.##.......##... ..........^#.#.#..##.#...##. #..##P#....####...##...... #######...## ##....#..#### Ziz#....# ##..##. # #...## #...#. ##### ##@.........#.##.##....#####...#.......#....#PR...#.......#.#.....................+ .^.......................... ##P#.#.....#..#+#...P.P#P.P.... Zi%######..........#............P..P # #.....#....#.............) # #[.#......†..#ZiMR.Zi3Zi7Zi1302835.0)Zi@Zi Zim T _Key pressed, stopping explore.ZiZi 1 Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2b - PasswallEarth1%3  c - Awaken ArmourZi!Earth/Forgecraft1% 4  d - PetrifyAlchemy/Earth1% 4  e - Summon Seismosaurus EggSummoning/Earth1% 4  f - BombardConjuration/Earth2% 6  g - FreezeIce3%1  h - Iskenderun's BattlesphereConjuration/Forgecraft 4% 4  i - Construct Spike LauncherForgecraft5%2  j - Ozocubu's ArmourIceZid"P11% 3  k - Chain LightningConjuration/Air100% 9  l - ShatterEarth100% 9 18 spell levels left 7 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpZi"<[Esc] exitZiʗZiZiw######.#......#.....#..........## Nitant the Earth Mage ...>.....#..##.#.....##P...PP##.. Gargoyle of Hepliaklqana ****.. ..........##P.##.......##........ Health: 63/63 ======================== Zic..........^#.#.#..##.#...##...... Magic: 26/26 ======================== #..##P#....####...#.......#...... AC: 15Str: 13 #######...## ##..........#..#### EV: 11Int: 29#....# ##..#.........#.... SH: 5Dex: 10 # #...## #.............#.... XL: 12 Next: 31% Place: Lair:2 #######....# ##@.........#.#.... Noise: ---------  Time: 13028.2 (0.0) ..#.##....#####R..#.......#...... k) +4 hammer of Kismet {holy, rCorr Int+3 ............#P....#.......#.#.... Cast: Sandblast ............................+.Zi... .^............................... ##P#.#.....#..#+#...P.P#P.P...... R   Zulima the knight ######..........#............P..P # #.....#....#.............).. # ##........[.#......†........# _The butterfly leaves your sight. _Zulima misses the butterfly. _The butterfly leaves your sight. _You see here a blink frog skeleton. _M - 3 potions of mutation (gained 1) _Key pressed, stopping explore.Zin  Okay, then.Zi^D _Zi *Zi.M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   5.9  +1   i - Spellcasting  10.0  14.3  -1      Zi@0     b - Maces & Flails   0.0   1.0   0   j + Conjurations 10.9  10.1  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  15.0  13.8  +2   d - Throwing   0.0   1.2  -1           l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1      Zi0=     f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2          ZiP1                Zi1                Zi1        Zi 2    The relative cost of raising each skill is in cyan.  Zi+2The species aptitude is in white.  [?] HelpZiK2G[=] set a skill target  ZiZ;[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsZiopAxes 2  -1   q - Hexes   0.0   1.2  -1Polearmsr - Summonings0.0   1.2  -1  e - Staves0.0   1.0   0   s - Necromancy 1.4  -2f - Unarmed Combat0   0   t - Forgecraftg - Throwing0.0   1.2  -1   u - Translocations   0.0   1.2  -1         v - Alchemy0.0   1.4  -2  Zih - Short Blades   0.0   1.2  -1   w - Fire Magic0.0   1.0   0  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   1.0   0  j - Ranged Weapons   0.0   1.0   0   y - Air Magic0.0   1.4  -2  z - Earth Magic  15.0  13.8  +2  k - Armour0.0   0.8  +1  l - Dodging1.5   2.8  -2   0 - InvocationsZi0.0   0.8  +1  m - Shields0.0   0.8  +1   1 - Evocations0.0   1.2  -1  n - Stealth2.1   2.1  +2   2 - Shapeshifting   0.0   1.7  -3  useful|allZi0 zijUnarmed Combat0   0   k - Earth Magic  15.0  13.8  +2Zi1 Throwing            l - Invocations0.8  +1e - Short Blades 2  -1   m - Evocations            f - Armour0.0   0.8  +1        g - Dodging   1.5   2.8  -2       h - Stealth 2.1   2.1  +2       ZiW2                                              Zi2 _            useful|allZi 4ZiY?ZiI######.#......#.....#..........## Nitant the Earth Mage ...>.....#..##.#.....##P...PP##.. 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ZiFW..P#.......P##.........## #. ZiJ ZiK. Zi)LR ZiL ZiW Zi@Z Zif[ Zibe Zi Zi 2###  ZiA.## # Zi9) # Zi.##.#.######.#.P.P##..# Zi. ZiL.P##...... Zi_.##..#...R.  Zi{Z.....#...##.#.  Zi=n##..#........#....####. Zi'###÷#### Zi=! Zi<##.#.##### Zi   Zi#....#..#...###...# #....#  Zi!O.#....##.....P##..# Zi   Zi...###..##..P#P#.#.##P....# #. # ZiD...P#. Zi P##. Zi_,## #. Zi Zi Zi`).R Zi ZiA Zi% Zi Zi Zii### .## ## ## .##.#.######.#.P.P##..#..P##.......##..#....R.#...##.#...#..#....####. ###÷####....#...## #...## ##.#.######...... ....#..#...###...# #....# #....##.....P##.. Zij.###..##..P#P#.#.##P....# #. ...P#.P##.## #. ZilF.R Zit3 Zi| Zi)### .## ######## ### ##.#.######.#.P.P##..##...P##......P.##..#.....R.##...##.#. ..#..#....####...#÷####....#...## #...##.#.######......# #....#.#..#...###...# #....# ....##.....P##. .###..##..P#P#.#.##P....# #. ..P#.P##.## #. ZiF.R Zi Zi Zig Zi'T### .## ######## ### #.#.######.#.P.P##..##.#..P##......P..##..#......R.# #...##.#.#..#....####...# .#.######......# #....#.#..#...###...# #....# ...##.....P##..####...## ###..##..P#P#.#.##P....# #. .P#.P##.## #. ZiWF.R Zic3 ZiOe ZiR ### .## ######## ### # .#.######.#.P.P##..##.#..P##......P.#.##..#.......R.@....# #...##.#.# #..#....####...# ÷####....#...## #...## #.######......# #....# .#..#...###...# #....# ..##.....P##..####...##..##..P#P#.#.##P....# #.# P#.P##.## #.# ZiKF.R Zi3 Zib Zi|F## ############ # #.######.#.P.P##..##.## ..............P##...........@...P.#  ZiGm.##..#........R.....### ##.#..............# ........#....####...######....#...## #...#######......# #....# #..#...###...# #....# .##.....P##..####...## #..##..P#P#.#.##P.... ZiILR. ZiS ZiU Zi'\ Zi_ ## .## ############ # #.######.#.P.P##..##.## ................@....... ..P##..........R....P.#. .##..#..............## #...##.#..............# .....####...### ####....#...## .######.....#  Zi#..#...###...# #.... .##.....P##..####...## Zi Zid Zi Zi8i ## ############ # .######.#.P.P##..##.##.#.. .P##..........R....P.#. ##..#..............### ...##.#.. .#.....#...## #...## ######......# #....# ..#...###...# #....#  Zi;LR. ZiS3 Zib Zi ############ # ######.#.P.P##..##.##.#.R. P##...............P.#...#..............### ..##.#..##....####...###....#...## #...## ....#...###...# #....#  ZiF.R Zi 3 Zi ZiS5 y  ##### ## .#.P.P##..##.##.#..R. ##...............P.#. ..#..............### .##.#....#....####...###....#...## #...##  Zi18 F.R Zi?  ZiA  ZiqF  Zi i######## .#.P.P##..##.##.#...R................P.#.#..............### F. ##.#...# .#....####...### ....#...## #...## ......# #....# F   bullfrog (asleep) ...###...# #....#  ZiK h  You encounter a bullfrog. Zi  Zi ^.R89.2 (61.0) Zi_ 3, ally target) Zi 490.2 (62 _ Zi  ZiP  ZiU? ZiD  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   5.9  +1   i - Spellcasting  10.0  14.3  -1           b - Maces & Flails   0.0   1.0   0   j + Conjurations 10.9  10.1  +1   c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  15.0  13.8  +2   d - Throwing   0.0   1.2  -1      [7; Zi[F2H     l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                ZiG[34m                                       The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets Zi opAxes 2  -1   q - Hexes   0.0   1.2  -1Polearmsr - Summonings0.0   1.2  -1  e - Staves0.0   1.0   0   s - Necromancy 1.4  -2f - Unarmed Combat0   0   t - Forgecraftg - Throwing0.0   1.2  -1   u - Translocations   0.0   1.2  -1         v - Alchemy0.0   1.4  -2  h - Short Blades   0.0   1.2  -1   w - Fire Magic0.0   1.0   0[ Zi m  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   1.0   0  j - Ranged Weapons   0.0   1.0   0   y - Air Magic0.0   1.4  -2  z - Earth Magic  15.0  13.8  +2  k - Armour0.0   0.8  +1  l - Dodging1.5   2.8  -2   0 - Invocations0.0   0.8  +1  m - Shields0.0   0.8  +1   1 - Evocations0.0   1.2  -1  n - Stealth2.1   2.1  +2   2 - Sha Zit $peshifting   0.0   1.7  -3  useful|all Zi׹ijUnarmed Combat0   0   k - Earth Magic  15.0  13.8  +2Throwing            l - Invocations0.8  +1e - Short Blades 2  -1   m - Evocations            f - Armour0.0   0.8  +1        g - Dodging   1.5   2.8  -2       h - Stealth 2.1   2.1  +2        Zi4                                                         useful|all Zii Zip ZixNitant the Earth MageGargoyle of Hepliaklqana ****..Health: 63/63 ========================Magic: 26/26 ========================AC: 15Str: 13EV: 11Int: 29###############SH: 5Dex: 10 ####.#.P.P##..##.##.####XL: 12 Next: 31% Place: Lair:2  Zix...............R@.......Noise: ---------  Time: 13090.2 (0.0) #...............P.#.....k) +4 hammer of Kismet {holy, rCorr Int+3 .#..............### F..Cast: Sandblast ##.#..............# . ....#....####...### ....#...## #...##R   Zulima the knight ###......# #....#F   bullfrog (asleep, ally target) ...###...# #....# ....P##..####...## _M - 3 potions of mutation (gained 1) _Key pressed, stopping explore. _Okay, then. _You see here a cane toad skeleton. _You swap places with Zulima. _You encounter a bullfrog. 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P##.........# ##..##. ..####>.##..Ziq@'..#.P #.#...###...# .......#......#....####...## Zi A7.RZiSAZiGZiHZiOZib..##.. #....####...##..### P...... ......###.......P ## #.......# P##..####...## #.......# #P#.#.##P....# #R. P##.........####. ##..##. ..####>.##....#..P #.#.....###...# .........#......#....####...#..#.....#  #####...Zi7.RZi9ZiZiqZiZiA3z####...####.......##  ...## #...###P.......##  ....# #....###.......P#  #...# #....# #.......##  ####...## #.......#  .#.##P....# #.......#  #Zi4#.........####R......#  #..#........#  ..##>#  #..#  ....## .....P#  .#.......###...##  ..........#......#  .#....####...#..#.....##  .#....# #####........#  .#>..## #..#.....# Zi#7M.RZil?Zi/@ZiUGZir## #...###P.......##   #....###.......P#  # #....# #.......##  ####...## #.......#  #Zi.#.##P....# #.......#  #.........####.......#  ..#..R.....#  .####......>#  #..#  .....## ..P#  ####...##  ..#......#  Zi3#....####...#..#.....##  #....# #####........#  #>..## #..#.....## #...## ##....  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Zi .##.####......>.##..................##......P###...##....R.# .####...#..#.....## #####... ## #..####......... .P..#.....## ## ##...P  #.......##P..#P#..........# .######.##.RZi" Zi ZiQ Zi! ####......>.##..................##.....P###...#......# .####...#..#....R# #####........# ## #..####.........# .P..#.....## ## ##...P  #.......##P..#PZi" #..........# .######.#........#...<.... Zi<% M.RZi- 3Zi>: Zi .##..................##.....P###...#..#......####...#..# #####.......R# ZiS ## #..#.....####.......@.# .P..#.....# ## ##...P  #.......##P..#P#..........# .######.#........#...<............# ....+##.#Ziƣ M.RZi ZiX Zi Zie x..........##.....P###...#..#......####...#..# #####...Zi c ## #..#....R####......... .P..#....@## ## ##...P  #.......##P..#P. ##..........# .######.#........#...<............# ....+##.#[...#.....#...#Zi M.RZi( Ziu) Zi1 Zi ....P###...#..#......####...#..# #####... ## #..##Zi ##.......R.# .P..#.....## ## ##...P  #.......##P..#P. ##..........# .######.#........#...<............# ....+##.#[...#.....#...#÷....#.#.#.#.#.#Ziߙ 7.RZi Zi; 3Zi Zi ###...#..#......####...#..#ZiQ  #####... ## #..####.........# .P..#....R# ## ##...P.....#  #.......##P..#P. ##..........# .######.#........##...<............# ....+##.#[...#.....#...#÷....#.#.#.#.#.#....#.#.#.#.....Zi M.RZi$ 3Zi, Zi 8...... .####...#.# #####... ## #..####......... .P..#.....# ## ##...P....R#  #.......#..#P..#P ##..........# .######.#........##...<...... ....+##.#[...#.....#...#÷....#.#.#.#.#.#....#.#.#.#.....#...#.#.#.#.#.RZi̜ Zi Zi' 7####...## #####... ## #..####......... .P..#.....# ## ##...P.....#  #.......#.R#P..#P.#..###........@.# .######.##...<....Zi 6 ....+##.#[...#.....#...#÷....#.#.#.#.#.#....#.#.#.#.....#...#.#.#.#.##.#.#.#.#.#.Ziy M.RZiZiZiZi2V---141.2 (47.0)Zix58-Zi<Zi?E _Done exploring.ZiuT Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2b - PasswallEarth1%3  c - Awaken ArmourEarth/Forgecraft1% 4  d - PetrifyAlchemy/Earth1% 4  e - Summon Seismosaurus EggSummoning/Earth1% 4  f - BombardConjuration/Earth2% 6  g - FreezeIce3%1  h - Iskenderun's BattlesphereConjuration/Forgecraft 4% 4  i - Construct Spike LauncherForgecraft5%2  j - Ozocubu's ArmourIce11% 3  k - Chain LightningConjuration/Air100% 9  l - ShatterEarth100% 9 18 spell levels left 7 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitZin Ziw Zi .####...#..#.....##  Nitant the Earth Mage .# #####........#  Gargoyle of Hepliaklqana ****.. ###..#.....##Zid   Health: 63/63 ======================== ## ##.........#  Magic: 26/26 ======================== .# #P..#.....##  AC: 15Str: 13 ## ##...P.....#  EV: 11Int: 29 # #.......#..#  SH: 5Dex: 10 # ##P..#P.#.R##  XL: 12 Next: 31% Place: Lair:2 ## ##........@.#  Noise: ---------  Time: 13141.2 (0.0) .######.#........##  k) +4 hammer of Kismet {holy, rCorr Int+3 ....<............#  Cast: [3ZiC ~4mSandblast ........+##.#....# .[...#.....#...#.# .÷....#.#.#.#.#.##  R   Zulima the knight .....#.#.#.#.....# ........#.#.#.#.## .....#.#.#.#.#.#.# _The bullfrog hits Zulima.  Zulima avoids your attack. The blast of sand hits the bullfrog!! _You kill the bullfrog! _You swap places with Zulima. _You swap places with Zulima. _Done exploring.Zi n  Okay, then.Zic Zik . _Zic.......ZiHZiZi)Zi1Zi=7ZiD<E _Done exploring.Zi/ZiZi*Zi 4ZiZiE _Done exploring.ZiZi?ZLevel 2 of the Lair of Beasts <<<>>>>^(Press ? for help)#..P#PP##..##P#....####...#.......#............................P##..############...## ##..........#..####.#..............###...####.##....# ##..#.........#....................#......###.## ### #...## #.............#.....#....####...#..#.....###P.P###.#######....# ##..........#.#.....#....# #####........###....##..#.##....#####...#.......#.......#>..###..#.....###..................#P....#.......#.#.....#...## ##.........##..................................+.....#....# #P..#.....###.......^...................................†## ##...P.....#Zi##..#.#.##P#.#.....#..#+#...P.P#P.P.......#...# #.......#..##...##..######..........#............P..P.....# ##P..#P.#.R####.####.# #.....#....#.............).......## ##........@.##..###.# ##........[.#......†........#......######.#........###..##..# #................#P.#.........#.......<............##.###P.# ##............<######.....................+##.#....###..###.## ###............## ##....#...P....[...#.....#...#.##...###..####.###...........# #....#...#....÷....#.#.#.#.#.####.###....##....#..........## #.................#.#.#.#.....##........###.......#.......# ##......P+#...........#.#.#.#.###..##..#######....####.....# #P....<............#.#.#.#.#.#.##..####.#.## ##..## ##....## #...#.####.##.......#.#.....#.#####..# ##...# #### #......## ##.##########...PP...#.#.#.#.#..##)..### #...# #########....#.#####.####.## #..#......#...#.#...#ZiR@#.§## #.........###...###..##..P#P#.#.##P....# ####.§§§## ###.......#..##...P#.......P#####.......#ZiGT#.#§§§P########.#......#.....#...#####..#.§§§.......>.....#..##.#.....##P...PP##.............####......>####§...............##P.##................................^#.#.#..##.#...#................#..P#PP##..##P#....####...................P#..############...## ###..####..........#####.# #....# ##..##............#......### ### #...## #.............#.####...#..#.....##P.P###Zi)V#....# ##.#.#.....#....# #####........#...##..#.##....#####...##.......#> #..#.....#..........#P....#.......#.#.....#...## #.................+# #P..###......^...........†## ##...P..#.##P#.#.....#..#+#...P.P#P.P.......#...# #.......#...######...#............P..P.....# ##P..#P.#.R###.# #.....#....#.............)## ##........@.####.# ##..[.#......†..#......######.#........## #................#P.#.........#<...........ZiV###P.# ##............<######..............+##.#....###.## ###............## ##....#...P....[...#.....#...#.#...###..####.###...........# #....#...#....÷....#.#.#.#.#.##Zi!] Zi .####...#..#.....##  Nitant the Earth Mage .# #####........#  Gargoyle of Hepliaklqana ****.. ###..#.....##  Health: 63/63 ======================== ## ##.........#  Magic: 26/26 ======================== Zi .# #P..#.....##  AC: 15Str: 13 ## ##...P.....#  EV: 11Int: 29 # #.......#..#  SH: 5Dex: 10 # ##P..#P.#.R##  XL: 12 Next: 31% Place: Lair:2 ## ##........@.#  Noise: ---------  Time: 13141.2 (0.0) .######.#........##  k) +4 hammer of Kismet {holy, rCorr Int+3 ....<............#  Cast: Sandblast ........+##.#....# .[...#.....#...#.# .÷....#.#.#.#.#.##[14Zi ;27H  R   Zulima the knight .....#.#.#.#.....# ........#.#.#.#.## .....#.#.#.#.#.#.# _You swap places with Zulima. _You swap places with Zulima. _Done exploring. _Okay, then. _Done exploring. _Done exploring.Zik Zil Zi Zi Zi% Zi  _Done exploring.Okay, then.Done exploring. _You swap places with Zulima.ZiO ,Zi Zi) ZiҞ Zi? Zi Zi Zib Zi| Zi Zit Zig Zi Ziy Zi Zi Zi* Zi Zi\ Zi Zi˱ Zi Zi Zi Zi] Zi Zi϶ Zi Zi Zi Zi Zi Zi˻ Zix Zi Zi Zi Zi6 Zi ZiN Zi} Zi Zi= Zi= Zi Zi Zi Zi{ ZiZ Zi Zi ZiR Zi Zi ZiQ ###...####..  #...###P.#  #....###.......P  #....# #.......# ###...## #.......# P....# #.... ......####..... .......##........# ......##### 55.2 (14.0)......#R# ..##.........P# ......Zi ##...## ...........#......# .####...#..#.....## .# #####........# ## #..#.....##Zi ,Zi  Zi] U_There is a stone staircase leading down here.ZiԍZiZi)ZipZi86.0) _Zi,ZiϊO3.ZiZ, ##. ..  ... .  .. .  P. .# #  #. #.#.#  # #. #....#  #.#.P#.#...#  #....R@...#  #.##...####  ##..#   #..#   #.##   #.   ..   ..  Zi -7.7 (2.5ZiZi# _You climb downwards.ZiIa _There is a stone staircase leading up here.Zi3ZiZi{4 ##. ...  ... ..  .. ..  P. .# #  #. #.#.#  # #.##....#  #.#.P#.#...#  Zi#....R<@..#  #.##...####  ##..#  #..#  #.##  #.  ..  ..   ZiF.RZi&ZiI'$ _Zi+Zid .####. ...... .... .. P. .#  #. #.#Zi # #.##....##.#.P#.#....R...#.##...#####.###..Zi,ZiQZi ...##  ##. ....  ... ...  .. ..  P. .# #  #. ##.#.#  # #.##....#  #.#.P#.#.@.#  #.....R...#  #.##...####  ##..#  #..#  #.##  #.  ..  ..  Zi LR<Zi Zin Zi Zio #..#  ...####..... .. P. .# # #. ##.# # #.##@...##.#.P#.#R..#..P#.....<...# .##.##...######....###.Zit Ziv Zi0z Zii  ##..#  #...##  ##. #....  ... ....  .. #..  P. #.# #  #. ##.#.#  # #.##.@..#  #.#.P#.#R..#..P#  #.....<...# ..#  #.##...#### .#  ##..# #  #..#  #.##  #.  ..  Zi LR.Zi 3Zi ZiN  #..#  #...####. #....... ...... #.. P. #.# # #. ##@#.# # #.##R...# #.#.P#.#...#..P....<...#..#.##...#### ..##..# .##...#.## .##ZiZ ,Zi` Zi^  #..#  #...####. ##....#... .....#.. #...#P. #@#  #. ##.#.# # #.##R...# #.#.P#.#...#..P#....<...#...##.##...#### ..###..# .##. ## .#R.Zis ZiA Zi ZiY4  #..#  #...###. ##... #.....#.. #@..#P. #.#.# #. ##R#.# # #.##....# #.#.P#.#...#..P....<...#...#.##...#### ..###..##. Zi6 LR.Zi3@ ZiV _The cane toad barely misses you.Zit  The blast of sand hits the cane toad!Zi4| R.The cane toad is heavily wounded.Zi~~44--------4--==7.7ZiăZieI _The cane toad stings you. The cane toad stings you!ZiM Zi Zi Zi ^ _You are too injured to fight recklessly!Zi  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi   Nitant the Earth Mage  Gargoyle of Hepliaklqana ****.. . Health: 44/63 ================-------- #. Magic: 21/26 ===================----- P.. AC: 15Str: 13 .... #### EV: 11Int: 29 ..#..##..# SH: 5Dex: 10 ......F..# XL: 12 Next: 31% Place: Lair:3 .. ##@.# Noise: ===------  Time: 13187.7 (0.0) ##.##R..##  k) +4 hammer of Kismet {holy, rCorr Int+3  #. #...###..#  Cast: SandblZi- ast ... ##......P#  #..##.#.##P.##  ............# R   Zulima the knight P....P#...#.# F   cane toad (ally target) ............# .####P..#.## _You are too injured to fight recklessly!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (heavily wounded, ally target, 81% to hit)Zi <   Nitant the Earth Mage  Gargoyle of Hepliaklqana ****.. . Health: 44/63 ================-------- #. Magic: 21/26 ===================----- P.. AC: 15Str: 13 .... #### EV: 11Int: 29 ..#..##..# SH: 5Dex: 10 .........# XL: 12 Next: 31% Place: Lair:3 .. ##@.# Noise: ===------  Time: 13187.7 (0.0) ##.##R..##  k) +4 hammer of Kismet {holy, rCorr Int+3  #. #...###..#  Cast: Sandblast ... #Zit@ m#......P#  #..##.#.##P.##  ............# R   Zulima the knight P....P#...#.# F   cane toad (ally target) ............# .####P..#.##Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (heavily wounded, ally target, 81% to hit)  The stone arrow hits the cane toad!! .  #.  P..  .... ####  ..#  ...  .. ##@.#    #.   ... ..P#  ZiD f  ..#  .#.#  ....#  ..#.## Zi4 Zi -4-Zi E8.7 (1Sandblastonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (heavily wounded, ally target, 81% to hit)  The stone arrow hits the cane toad!! _You kill the cane toad!Zi  _Your Conjurations skill increases to level 11!Zi?.........ZiTAZiFZis_45=2= _ZidiZivn,ZiXpZixZizZi"~ZiZi)i6==ZiۊZia3=ZiZi|ZiZitZiCZi%7ZiZiZiZiZZiuZiF9=Zi<Zi,Ziy8=4=ZiXZi. ,ZiZi2ZiOZi Zil*Zi+g9==Zi2ZiG<Zip=K5=ZiBZiN,ZiRZi:]Zi^L50=ZigZi2mZiinZi8sZi|Zi}9=ZiZi 91Ziُ`=6=Zi!Zi4 _Magic restored.ZiZiZiZiZi=Ziw,ZiZi(2=ZiZi"a3=ZiZi Zi Zi+ Zit Zi Zi ZiG" 94Zi# 2=Zi,) Zi2 Zi3 Zi8 ZiB ,ZiVH Zi9Q ,ZiuV Zi _ ;5Zie Ziȣ ,Zi Ziֱ ,Zi Zi< a6=Zi Zi? ,Zi Zi ,Zim Zi 97Zi 2=Zi Zi ,Zi Zi4 ,Zi Zi^ Zi Zi% Zi. Zi0 K8=Zi4 ZiR> Zi? 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ZieX---299.7 (111.0) Zi͒Q.R Ziۚ ZiII--3002 Zi  Zi; _Found a stone staircase leading down.!Zi>######### ##..P#.####..### ##............####.R#..##.##...P#.##..#..............#........P#####..#.#P..###..## #..####.## #..PP ...# #..#.P..##.## ##......#.#. #.##>..........P#..###!Zi=AJ.R!ZiJK!ZiON11.0)!Zi T!Zi;W!Zi[!Zi!ZiY!Zi-######### ##..P#.####..### ##...........####.#..##.##...P#.##R.#..............##..##P#####.@#.#P..###..## ###.## #..PP ...# #..#.P..##.## ##......#.#. #.##.>......... #.P#..#######.#.!Zi/M.R!Zi83!Zi=!ZiȪv ### ###### ##.# #.P#.####..###  #......#### #.#..##.##...P#. #..# ##R.##!Zi .P #@.#.#P..###..## #..####.## #..P# #..P#...# #..##  .P..##.## ##.. ....#.#. #.## .>....... ... #.P#..###. ####.#. .#!Ziz!Zi!Zi}!Zi u######### ##..P#.####..### #...........####..##.##...P#..#.............##R.##P###..#.#P..###..## .####.## #..PP#...# #..#.P..##.## ##.. ....#.#. #.##.>....... ...#.P#..###.# ####.#. .# .... .!Zi"Q.R!Zi,!Zi-!Zi2!Zi###### ##..P#.####..### #...........###!Zi#..##.##...P#..#.............##..##P###R.#.#P..###..## ..####.## #..PP#...# #..##.P..##.## ##.. .....#.#. #.##...>....... ......#.P#..###.### ####.#. . .... .#####!ZiƞM.R!ZiĠ!Zii!Zi4!ZiT  #.P#.####..### #............## #.#..##.##...P#. #..#............#..##P## #..#.#P..###..##  #R.####.## #..P##..P#...# #..##P..##.## ##............#.#. #.##!Zi ..Y...>....... .......#.P#..###.### ####.#. .# ..... . ###### Y   elephant (trample, wandering) !Zi(i  You encounter an elephant.!ZiG!Zi4$^.R5.7 (4!Zib%=.Y!Zi-Pdistracted, ally t…)!ZiY<F6.7 (5Sandblast _!Zi=!Zi>"Zi###Yally target)"ZiKy) .YThe blast of sand hits the elephant but does no damage...5-=8.2 (1.5 "Zim _Zulima hits the fungus with a +0 flail. The fungus begins to die."Zi1 4##"Zi Y.The blast of sand hits the elephant but does no damage."Zii ' "Zit WYZulima hits the fungus with a +0 flail!"Zi4 .Y.YY"Zij /Y"Zi* /Y"Zi YYYY 5 elephants (trample, 4 wandering,…)"ZiW @4--"Zi )=9.7"Zis "Zin ] _You encounter an elephant. x4#ZikI  The blast of sand hits the elephant.#Zi>qY. _You encounter an elephant. x4  The blast of sand hits the elephant.elephant is lightly wounded.  The elephant trumpets! x3  Zulima hits the fungus with a +0 flail! The elephant tramples you.  You hold your ground!#ZiΛ.YY..Y#ZixYYYY1 distracted#ZiFk57----11.2#Zi\#ZiUF _The elephant trunk-slaps you but does no damage.#Zia   #Zi Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#ZiX  #.P#.####..###  Nitant the Earth Mage #............### Gargoyle of Hepliaklqana ****.. #.#..##.##...P#. Health: 57/63 =====================--- #..#............ Magic: 21/26 ===================----- ##..##........P## AC: 15Str: 13 #..#.#P..###..##  EV: 11Int: 29 #..####.## #..P#  SH: 5Dex: 10 ##R.P#...# #..##  XL: 12 Next: 34% Place: Lair:3 #@P..##.## ##..  Noise: ==-------  Time: 13311.2 (0.0) .Y....Y...#.#. #.##  k) +4 hammer of Kismet {holy, rCorr Int+3  ..Y...>.....[4#Zi= 0m.. ...  Cast: Sandblast YY..#.P#..###.#  .## ####.#. .#  ..... .  R   Zulima the knight ######  YYYYY 5 elephants (trample, 1 distracted…) _The elephant trunk-slaps you but does no damage.  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (lightly wounded, ally target, 100% to hit)$Zic#.P#.####..###Nitant the Earth Mage#............### Gargoyle of Hepliaklqana ****..#.#..##.##...P#. Health: 57/63 =====================---#..#............ Magic: 21/26 ===================-----##..##........P## AC: 15Str: 13#..#.#P..###..## EV: 11Int: 29$Zi6#..####.## #..P# SH: 5Dex: 10##R.P#...# #..## XL: 12 Next: 34% Place: Lair:3#@P..##.## ##..Noise: ==-------  Time: 13311.2 (0.0).Y....Y...#.#. #.## k) +4 hammer of Kismet {holy, rCorr Int+3 ..Y...>....... ...Cast: SandblastYY..#.P#..###.#.## ####.#. .#..... .R   Zulima the knight######YYYYY 5 elephants (trample, 1 distracted…)Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone$Zi Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (lightly wounded, ally target, 100% to hit)  The stone arrow hits the elephant!!$ZiS!.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (lightly wounded, ally target, 100% to hit)  The stone arrow hits the elephant!!  The elephant is heavily wounded.$ZiTJ.R$Zi>V YA nearby fungus withers and dies.$ZiY Y.You encounter an elephant.The elephant tramples you! You hold your ground!$ZiaZ0.Y$Ziv[4.Y$Zi]+.Y$ZibYYY 6 elephants (trample, 1 wandering$Zicf44-----2.2 (1$Ziwtl _The elephant closely misses you.&Ziu6 ###### ##.# #.P#.####..### #............#####.#..##.##...P#.#..#.....##..##........P####..#.#P..###..## ..####.## #..P# ##@.P#...# #..## #.R..##.## ##.. ..Y...Y...#.#. #.##.Y.Y..>....... .....Y.#.P#..###.#Y## ####.#. .# ..... . 3 elephants (trample, 1 ally target)######&Zi8 P.R&Zi9 9Y&Zi< Y..Y.Y&ZiwD Y.Y 4 elephants (trample, 1 ally target)&ZiF n45=------3&ZiN &ZipP 'Ziq  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'Zi ###### ##.#  Nitant the Earth Mage #.P#.####..### # Gargoyle of Hepliaklqana ****.. #............#### Health: 45/63 =================------- #.#..##.##...P#.# Magic: 18/26 ================-------- #..#............. AC: 15Str: 13 ##..##........P### EV: 11Int: 29 #..#.#P..###..##  SH: 5Dex: 10 #..####.## #..P#  XL: 12 Next: 34% Place: Lair:3 ##@.P#...# #..##  Noise: ---------  Time: 13313.2 (0.0) 'Zi$d#Y...##.## ##..  k) +4 hammer of Kismet {holy, rCorr Int+3  ..Y....R..#.#. #.##  Cast: Sandblast .Y..Y.>....... ...  .Y.Y#.P#..###.#  .## ####.#. .#  R   Zulima the knight ..... .  YYYY 4 elephants (trample, 1 ally target) ######  _The elephant closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, ally target, 100% to hit)(Ziۙ###### ##.#Nitant the Earth Mage#.P#.####..### # Gargoyle of Hepliaklqana ****..#............#### Health: 45/63 =================-------#.#..##.##...P#.# Magic: 18/26 ================--------#..#............. AC: 15Str: 13##..##........P### EV: 11Int: 29#..#.#P..###..##(Zi9SH: 5Dex: 10#..####.## #..P#XL: 12 Next: 34% Place: Lair:3##@.P#...# #..##Noise: ---------  Time: 13313.2 (0.0)#Y...##.## ##..k) +4 hammer of Kismet {holy, rCorr Int+3 ..Y....R..#.#. #.##Cast: Sandblast.Y..Y.>....... ....Y.Y#.P#..###.#.## ####.#. .#R   Zulima the knight..... .YYYY 4 elephants (trample, 1 ally target)######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - (Zistraight lineAim: an elephant (heavily wounded, ally target, 100% to hit)  The stone arrow hits the elephant!(ZiN.Yonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (heavily wounded, ally target, 100% to hit)  The stone arrow hits the elephant!  The elephant is severely wounded.(ZiV!`Y.Y(Zi=#( (Zi#Y.Zulima hits the elephant with a +0 flail!  The elephant tramples you but does no damage.(Zi+Y 5 elephants (trample, 1 ally target)(Zi-4==4.2 (1(ZiI6(Zi>9V _The elephant closely misses you.(Zi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(ZiE  ###### ##.#  Nitant the Earth Mage #.P#.####..### # Gargoyle of Hepliaklqana ****.. #............#### Health: 45/63 =================------- #.#..##.##...P#.# Magic: 15/26 =============----------- #..#............. AC: 15Str: 13 ##..##........P### EV: 11Int: 29 #..#.#P..###..##  SH: 5Dex: 10 #..####.## #..P#  XL: 12 Next: 34% Place: Lair:3 ##@.P#...# #..##  Noise: ==-------  Time: 13314.2 (0.0) #Y...##.## ##..  k) +4 hammer of Kismet {holy, rCorr Int+3  ..Y..Y.R..#.#. #.##  Cast: [39(ZiN ;49mSandblast .Y.Y..>....... ...  ..YY#.P#..###.#  .## ####.#. .#  R   Zulima the knight ..... .  YYYYY 5 elephants (trample, 1 ally target) ######  _The elephant closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, ally target, 100% to hit))Zi4 ###### ##.#  Nitant the Earth Mage #.P#.####..### # Gargoyle of Hepliaklqana ****.. #............#### Health: 45/63 =================------- #.#..##.##...P#.# Magic: 15/26 =============----------- #..#............. AC: 15Str: 13 ##..##........P### EV: 11Int: 29 #..#.#P..###..##  SH: 5Dex: 10 #..####.## #..P#  XL: 12 Next: 34% Place: Lair:3 )Zie6/##@.P#...# #..##  Noise: ==-------  Time: 13314.2 (0.0) #†...##.## ##..  k) +4 hammer of Kismet {holy, rCorr Int+3  ..Y..Y.R..#.#. #.##  Cast: Sandblast .Y.Y..>....... ...  ..YY#.P#..###.#  .## ####.#. .#  R   Zulima the knight ..... .  YYYYY 5 elephants (trample, 1 ally target) ###### Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, ally target, 100% to hit)  The stone arrow hits the elephant!!)Zi;<E  ##.#  #.P#.#  #.... #.#.)Zi;=    #..P#   #..##   ##..   #.##  .  ...# )Zi=.## ####.#. .#  ..... .  4 elephants (trample) ##### )Zi1.)Zi.YY..Y)ZiUw 3 elephants (trample, 1 ally target)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (severely wounded, ally target, 100% to hit)  The stone arrow hits the elephant!!  You kill the elephant!)Zi385.2 (1)Zi)Zia? _Zulima hits the elephant with a +0 flail.)Zi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Zi Y ###### ##.#  Nitant the Earth Mage #.P#.####..### # Gargoyle of Hepliaklqana ****.. #............#### Health: 45/63 =================------- #.#..##.##...P#.# Magic: 11/26 ==========-------------- #..#............. AC: 15Str: 13 ##..##........P### EV: 11Int: 29 #..#.#P..###..##  SH: 5)Zix Dex: 10 #..####.## #..P#  XL: 12 Next: 38% Place: Lair:3 ##@.P#...# #..##  Noise: ==-------  Time: 13315.2 (0.0) #*...##.## ##..  k) +4 hammer of Kismet {holy, rCorr Int+3  ..Y...YR..#.#. #.##  Cast: Sandblast .Y.YY*>....... ...  ....#.P#..###.#  .## ####.#. .#  R   Zulima the knight ..... .  YYY 3 elephants (trample, 1 ally target) ######  _Zulima hits the elephant with a +0 flail.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)Zi8 Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, ally target, 100% to hit)*Zie ###### ##.#  Nitant the Earth Mage #.P#.####..### # Gargoyle of Hepliaklqana ****.. #............#### Health: 45/63 =================------- #.#..##.##...P#.# Magic: 11/26 ==========-------------- #..#............. AC: 15Str: 13*Zi ##..##........P### EV: 11Int: 29 #..#.#P..###..##  SH: 5Dex: 10 #..####.## #..P#  XL: 12 Next: 38% Place: Lair:3 ##@.P#...# #..##  Noise: ==-------  Time: 13315.2 (0.0) #†...##.## ##..  k) +4 hammer of Kismet {holy, rCorr Int+3  ..Y...YR..#.#. #.##  Cast: Sandblast .Y..Y.>....... ...  ....#.P#..###.#  .## ####.#. .#  R   Zulima the knight ..... .  YYY 3 elephants (trample, 1 ally target) ######  _Zulima hits the elephant with a +0 flail.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or*Zi[ * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, ally target, 100% to hit).YYY*Zi☼  Aim: an elephant (lightly wounded, ally target, 100% to hit)  You send a boulder barrelling forward! The elephant tramples your boulder!  Your boulder holds its ground!  The elephant trunk-slaps your boulder but does no damage.  Your boulder barrels into the elephant.  Your boulder crushes the elephant against the elephant and falls apart!*ZiK`  ##.#  #.P#.#  #.... #.#. *ZiN#..# ##.. #..  #..####.## #..P#  ##@ #..##  #○...##.## ##..  ..Y.YYYR..#.#. #.##  >.......  ...Y#.P#..###.# *Zi.## ####.#. .#  ..... . Y 4 elephants (trample, 1 ally target) ##### *Zi62==6.2 (1*Zi;○*Zi>6 _The elephant is lightly wounded.+ZiF  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Zi:|j ###### ##.#  Nitant the Earth Mage #.P#.####..### # Gargoyle of Hepliaklqana ****.. #............#### Health: 46/63 =================------- #.#..##.##...P#.# Magic: 8/26=======----------------- #..#............. AC: 15Str: 13 ##..##........P### EV: 11Int: 29 #..#.#P..###..##  SH: 5Dex: 10 #..####.## #..P#  XL: 12 Next: 38% Place: Lair:3 +Zi}##@.P#...# #..##  Noise: ===------  Time: 13316.2 (0.0) #*...##.## ##..  k) +4 hammer of Kismet {holy, rCorr Int+3  ..Y.YYYR..#.#. #.##  Cast: Sandblast .Y...Y>....... ...  ...Y#.P#..###.#  .## ####.#. .#  R   Zulima the knight ..... .  YYYY 4 elephants (trample, 1 ally target) ######  _The elephant is lightly wounded.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, ally target, 100% to hit)+Zi~ ` ###### ##.#  Nitant the Earth Mage #.P#.####..### # Gargoyle of Hepliaklqana ****.. #............#### Health: 46/63 =================------- #.#..##.##...P#.# Magic: 8/26=======----------------- #..#............. AC: 15Str: 13 ##..##........P### EV: 11Int: 29 #..#.#P..###..##  SH: 5Dex: 10 #..####.## #..P#  XL: 12 Next: 38% Place: Lair:3 +Zi##@.P#...# #..##  Noise: ===------  Time: 13316.2 (0.0) #○...##.## ##..  k) +4 hammer of Kismet {holy, rCorr Int+3  ..Y.YYYR..#.#. #.##  Cast: Sandblast .Y....Y....... ...  ...Y#.P#..###.#  .## ####.#. .#  R   Zulima the knight ..... .  YYYY 4 elephants (trample, 1 ally target) ###### Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, ally target, 100% to hit)  You send a boulder barrelling forward!Y.+Zie*Press: ? - help, Dir - move target  Aim: an elephant (lightly wounded, ally target, 100% to hit)  You send a boulder barrelling forward!  Zulima hits the elephant with a +0 flail!  The elephant tramples your boulder! Your boulder holds its ground!  The elephant trunk-slaps your boulder. Your boulder barrels into the elephant.+Zi  ##.#  #.P#.#  #.... #.#. #..# ##.. #..  #..####.## #..P#  ##@ #..##  #○...##.## ##..  +Zi8!z.#.#. #.##  .Y..YYY.......  ....#.P#..###.# .## ####.#. .#  ..... .  ######*   boulder (minion, rolling) +Zi^"+7.2 (1+ZiH)+Zi*` _The elephant is heavily wounded.,ZiY ####### ##.# P#.####..### ...........####..##.##...P#.# #..#.....#..##........P###.#P..###..# #@.####.## #..P##..P#...# #..## #○...##.## ##.. ,Zir.Y.YY*R..#.#. #.##Y..YYY....... ......#.P#..###..## ####.#. .# 2..... .######,Zi ○Your boulder barrels into the elephant.  ,ZiʪThe elephant is heavily wounded.Your boulder crushes the elephant against a rock wall and falls apart!Y,Zi.Y,Zi  .The elephant is heavily wounded.The elephant closely misses Zulima.,Zi °.Y 3 elephants (trample, 1 ally target)  The elephant trunk-slaps Zulima but does no damage.,Zi&/--8,Zi,Zi? _Zulima hits the elephant with a +0 flail!-Zi ### ###### ##.# #.P#.####..### #............####.#.#..##.##...P#.##..#......##..##........P#####.@#.#P..###..## #..####.## #..P# ##..P#...# #..## -Zi#°...##.## ##....Y.YYYR..#.#. #.##.Y....Y....... .......#YP#..###.# .## ####.#. .#..... .-ZiBDY○-Zi77Y.-ZiQY>-Zit*Y-Zi.Y 4 elephants (trample, 1 ally target)-ZipP---9-Zi%-Zik'.ZiL  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Ziv  Nitant the Earth Mage ###  Gargoyle of Hepliaklqana ****.. ###### ##.#  Health: 46/63 =================------- #.P#.####..### ## Magic: 4/26===--------------------- #............####. AC: 15Str: 13 #.#..##.##...P#.## EV: 11Int: 29 #..#.............. SH: 5Dex: 10 ##..##........P#### XL: 12 Next: 38% Place: Lair:3 #.@#.#P..###..##  Noise: ---------  Time: 13319.2 (0.0) #..####.## #..P#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##..P#...# #..##  Cast: Sandblast #Y...##.## ##..  ..Y.Y.[.Zin32mYR..#.#. #.##  .Y...YY....... ...  R   Zulima the knight ....#.P#..###.#  YYYY 4 elephants (trample, 1 ally target) .## ####.#. .#  ..... . _Zulima hits the elephant with a +0 flail!  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way./ZiH/ZiPNitant the Earth Mage###Gargoyle of Hepliaklqana ****..###### ##.#Health: 46/63 =================-------#.P#.####..### ## Magic: 8/26=======-----------------#............####. AC: 15Str: 13#.#..##.##...P#.## EV: 11Int: 29#..#.............. SH: 5Dex: 10##..##........P#### XL: 12 Next: 38% Place: Lair:3#.@#.#P..###..##/ZiR Noise: ---------  Time: 13319.2 (0.0)#..####.## #..P#k) +4 hammer of Kismet {holy, rCorr Int+3 ##..P#...# #..##Cast: Sandblast#Y...##.## ##....Y.Y.YR..#.#. #.##.Y...YY....... ...R   Zulima the knight....#.P#..###.#YYYY 4 elephants (trample, 1 ally target).## ####.#. .#..... .Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.  Okay, then./ZixY/Zi[/Zi`/Zi,c. _/ZiGg_ ####### ##.# P#.####..### ##...........####.#..##.##...P#.## #..#......##@.##........P####.#P..###..# #..####.## #..P#..P#...# #..## #Y...##.## ##...Y.Y.YR..#.##.##Y...YY....... ... 3...#.P#..###.## ####.#. .#/Zii9Y†/ZijgY°Y/ZiBr,  .Y 4 elephants (trample, 1 ally target)Zulima hits the elephant with a +0 flail.  The elephant tramples Zulima! Zulima holds her ground!/Zi6t4720.2 (1/Ziy/Zi|: _Zulima blocks the elephant's attack./ZiH  ####### ##.# P#.####..### ##...........####.#..##.##...P#.## #@.#......##..##........P#####..#.#P..###..# #..####.## #..P#Y.P#...# #..## #Y...##.## ##.. /Zi $.Y.Y.YR..#.##.## 3Y....Y....... ......#.P#..###/Zik 6Y./Zi 4Y†/Zi *Y/Zi ' /Zi wR.The elephant closely misses Zulima./Zi7 .Y 4 elephants (trample, 1 ally target)/Zi j9=====1/Zi _ _The elephant trunk-slaps Zulima but does no damage.0Zi  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0Zi  Nitant the Earth Mage  Gargoyle of Hepliaklqana ****..  Health: 47/63 =================------- ###  Magic: 5/26====-------------------- ###### ##.#  AC: 15Str: 13 #.P#.####..### ## EV: 11Int: 29 #............####. SH: 5Dex: 10 #.#..##.##...P#.## XL: 12 Next: 38% Place: Lair:3 #@.#.............. Noise: ---------  Time: 13321.2 (0.0) ##*.##........P#### k) +4 hammer of Kismet {holy, rCorr Int+3 0Zi #.*#.#P..###..##  Cast: Sandblast #.Y####.## #..P#  ##Y*P#...# #..##  #YR*.##.## ##..  R   Zulima the knight ..Y.Y....*#.#. #.##  YYYY 4 elephants (trample, 1 ally target) .Y....Y..*.... ...  ....#.P#..###.# _The elephant trunk-slaps Zulima but does no damage.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (100% to hit)0ZiQ  Nitant the Earth Mage  Gargoyle of Hepliaklqana ****..  Health: 47/63 =================------- ###  Magic: 5/26====-------------------- ###### ##.#  AC: 15Str: 13 #.P#.####..### ## EV: 11Int: 29 0ZiT#............####. SH: 5Dex: 10 #.#..##.##...P#.## XL: 12 Next: 38% Place: Lair:3 #@.#.............. Noise: ---------  Time: 13321.2 (0.0) ##..##........P#### k) +4 hammer of Kismet {holy, rCorr Int+3  #..#.#P..###..##  Cast: Sandblast #YY####.## #..P#  ##..P#...# #..##  #YR..##.## ##..  R   Zulima the knight ..Y.Y.....#.#. #.##  YYYY 4 elephants (trample, 1 ally target) .Y....Y....... ...  ....#.P#..###.# _The elephant trunk-slaps Zulima but does no damage.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: 0ZiU4? - help, Dir - move targetAim: an elephant (100% to hit)Y.Y>R.0ZiX○*  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an elephant (100% to hit)  You send a boulder barrelling forward! Zulima blocks the elephant's attack.  The elephant trunk-slaps Zulima. Your boulder barrels into the elephant!0ZiHa  ###  ###### ##.#  #.P#.####..###  #....... #.#..# 0Zib#@ ##°.# #.*#.#  #YY####.##  ##R.P#...#  #Y...##.## ##..  ..#.#. #.## 2 ....... ... *   boulder (minion, rolling) 0Zic5===2.2 (10Zij0Zim6 _The elephant is lightly wounded.0Zi  ####### ##.# P#.####..### ##...........####.#..##.##...P#.## #..#......#°.##........P#####.*#.#P..###..# #YY####.## #..P#R.P#...# #..## #Y...##.## ##.. .Y.Y..Y..#.##.##Y....>....... ...0Zi ○*Your boulder barrels into the elephant!0Zi 2Y.0Zi Y.The elephant is heavily wounded.The elephant tramples your boulder! Your boulder holds its ground!0ZiP ○*The elephant tramples your boulder! Your boulder holds its ground!your boulder but does no damage.  tramples Zulima. Zulima holds her ground!  Zulima blocks the elephant's attack.  Zulima hits the elephant with a +0 flail!  Your boulder barrels into the elephant.0Zi Q.Y 0Zi ]8=--30Zi ;○0Zi{ ` _The elephant is heavily wounded.1Zi0  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1ZiR  Nitant the Earth Mage  Gargoyle of Hepliaklqana ****..  Health: 48/63 ==================------  Magic: 1/26------------------------ ###  AC: 15Str: 13 ###### ##.#  EV: 11Int: 29 #.P#.####..### ## SH: 5Dex: 101ZiwT #............####. XL: 12 Next: 38% Place: Lair:3 #@#..##.##...P#.## Noise: =--------  Time: 13323.2 (0.0) #*.#.............. k) +4 hammer of Kismet {holy, rCorr Int+3  ##*.##........P#### Cast: Sandblast #.Y#.#P..###..##  #.*####.## #..P#  ##R*P#...# #..##  R   Zulima the knight #YYY.##.## ##..  YYYY 4 elephants (trample, 2 ally target) ..Y.Y....*#.#. #.##  *   boulder (minion, rolling) .Y....>....... ... _The elephant is heavily wounded.Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? -1ZinU help, Dir - move targetAim: an elephant (heavily wounded, 100% to hit)1Zi*   Nitant the Earth Mage  Gargoyle of Hepliaklqana ****..  Health: 48/63 ==================------  Magic: 1/26------------------------ ###  AC: 15Str: 13 ###### ##.#  EV: 11Int: 29 #.P#.####..### ## SH: 5Dex: 10 #............####. XL: 12 Next: 38% Place: Lair:3 #@#..##.##...P#.## Noise: =--------  Time: 13323.2 (0.0) #..#.............. k) +4 hammer of Kismet {holy, rCorr Int+3  ##..##........P#### Cast: Sandblast #.Y#.#P..###..##  #.○####.## #..P#  ##R○P#...# #..##  R i9 3m  Zulima the knight #YY*.##.## ##..  YYYY 4 elephants (trample, 2 ally target) ..Y.Y.....#.#. #.##  *   boulder (minion, rolling) .Y....>....... ... Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (heavily wounded, 100% to hit)  You send a boulder barrelling forward! Your boulder barrels into the elephant!Y○1Zi FYAim  Press: ? - help, Dir - move target: an elephant (heavily wounded, 100% to hit)  You send a boulder barrelling forward! Your boulder barrels into the elephant!  The elephant is severely wounded.  The elephant tramples your boulder but does no damage.Y.1Zi ○*The elephant is severely wounded.  The elephant tramples your boulder but does no damage.  1ZiI The elephant trunk-slaps your boulder but does no damage.  The elephant tramples Zulima! Zulima is shoved backwards!  The elephant trunk-slaps Zulima but does no damage.  Your boulder barrels into the elephant!1Zi ○*The elephant is heavily wounded.Your boulder barrels into the elephant!!1Zif 4 ###  ###### ##.#  #.P#.####..###  #........ #@# #°.# ##*. #.Y#. #.R####.##  ##YYP#...# #..##   #†.○.##.## ##..  .Y*#.#. #.## ** 2 boulders (minion, rolling) > ==4.2 (11Zi °*○***1Zi \ _The elephant is almost dead.2Zi' ### ###### ##.# #.P#.####..### ####.@..........####..#.#..##.##...P#.###°.#.........##*.##........P######.Y#.#P..###..##.R####.## #..P# ##YYP#...# #..## 3 #†.○.##.## ##.. . *   boulder2Zi..Y.Y...Y*#.#. #.## #2Zi ☼*Your boulder barrels into the elephant!2Zi YThe elephant is severely wounded.Zulima hits the elephant with a +0 flail.  The elephant tramples your boulder. Your boulder holds its ground!2Zi Y.The elephant trunk-slaps your boulder but does no damage.2Zi ○*Zulima blocks the elephant's attack. x2  Your boulder barrels into the elephant!2Zi.○°1R .2Zi2c---5Sandblast2Zi#;○2Zika _The elephant is severely wounded.3Zij### ###### ##.# #.P#.####..### ##.####.#.#..##.##...P#.##.##..#.....##○.##........P##.°##Y*####.## #..P# YYY 3 elephants (trample, 1 ally target)##.YP#...# #..## # *   boulder (minion, rolling)3ZiKl"#†YR.##.## ##.. ....Y.Y....*#.#. #.## #3Zin ☼*Your boulder barrels into the elephant.3Zisr Y.The elephant is almost dead.Something tramples your boulder but does no damage.3Zi}! ○Something trunk-slaps your boulder but does no damage.The elephant tramples your boulder but does no damage.  The elephant trunk-slaps your boulder but does no damage.3ZiT○ 2 elephants (trample)°3Zi`92=---6Sandblast3Zi;○3Zip= _Your boulder crumbles as it rolls away.3Zi### ###### ##.# #.P#.####..### ##.####.#.#..##.##...P#.##.##..#....###○.##........P##.Y#.#P..###..###.○####.## #..P# ###.°P#...# #..## #3Zi#†YR.##.## ##.. ...Y.Y....*#.#. #.## #3ZiBY.3Zij5Y.3Zi3Zi&73ZiT3ZiB3Zi s### ###### ##.# #.P#.####..### ##.####.#.#..##.##...P#.##.##..#......###Y.##.......#..#.#P..###..###.○####.## #..P# #   elephant##Y°P#...# #..## ##.#†.R.##.## ##.. ...Y.Y....*#.#. #.## ###.3Zi :Y°3Zit *.3Zi &83Zi 3Zi" 4Ziǥ?### ###### ##.# #.P#.####..### ##.####.#.#..##.##...P#.##.###.#.Y#..........###..##........P# ##..#.#P..###..###.○####.## #..P# ###Y°P#...# #..## ##.#†.R.##.## ##.. ...Y.Y....*#.#. #.## ###.4Zi9Y.4Zi4Zi&94Zi4Zi4ZiX }### ####### ##.# ##.P#.####..### ##.####.#.#Y.##.##...P#.##.###.#..#..........###.##..##........P# ##..#.#P..###..## ##.○####.## #..P# ###Y°P#...# #..## ##.#†.R.##.## ##.. ...Y.Y....*#.#. #.## ###.4Zi 3.Y4Zi 4Zi r50==304Zi 4Zi 5Zia### ####### ##.# #.#.P#.####..### ##.####.#.#.Y##.##...P#.##.###.#..#.........###.##..##........P# ##.#..#.#P..###..## #.#.○####.## #..P# ###Y°P#...# #..## ##...P5Zi #†.R.##.## ##.. . ..Y.Y....*#.#. #.## ###.5Zi4Y.5Zi5ZiR3=15Zi5Zi5Zi2 >### ####### ##.# #.##.P#.####..### #.#....Y.####.#.#..##.##...P#.##.###.#..#........###.##..##........P# ##.#..#.#P..###..## #.#.○####.## #..P# #####.##Y°P#...# #..## ##...P.5Zi #†.R.##.## ##.. . .Y.Y....*#.#. #.## ###.5Zi8 /.Y5Zi 5Zi &25Zij 5Zit 6Zi############ ##.# #.#.P#.####..### #########.....Y......####.........#.#..##.##@..P#.##.###....##..#...............##..##........P####### ##..P#..#.#P..###..## #..##.○####.## #..P# #####.#6ZiJ##Y°P#...# #..## ##...P.#†.R.##.## ##.. ........ Y.Y....*#.#. #.## ###.....# ....>....... ... 6Zi2.Y6Zi6Zi^1=36Zi6ZiB _Zulima has departed this plane of existence.6Zi ############ ##.# #.#.P#.####..### #########......Y.....####.........#.#..##.##...P#.##.###....###..#.......@.......##..#P####### ##..P##..#.#P..###..## #..##6Zi #.○####.## #..P# #####.###Y°P#...# #..## ##...P.#†.R.##.## ##.. ........ .Y....*#.#. #.## ###.....#.  ...>....... ... .  .#.P#..###.# #P..##.. 6Zi 0Y6Zi, .Y   elephant (trample)6Zi &46Zi 6Zi 7ZiͅZ### ### ###### ##.# #.## #.P#.####..### #.## #.......Y....####.# #.#..##.##...P#.##.###....## #..#.###....# ##..##.P# ##..P# #..#.#P..###..## #..## #.○####.##Y°P#...# #..## ##...P..##†.R.##.## ##.. .7Ziup# Y....*#.#. #.## ###.....#.>. ... ##. #.P#..###.# #P..##.7Zi2.Y7Zi7ZiDB=57Zil7Zi7Zi### ### ###### ##.# #.## #.P#.####..### #.## #........Y...####.# #.#..##.##...P#.##.###....## #..#.###....# ##..##.P# ##..P# #..#.#P..###..## #..## #.○####.## #..P  ##Y°P#...# #..#  #†.R.##.## ##.. .# ....*#.#. #.## ###.....#..# .>. ... ##. .P#..###.# #P..##...#.Y24=67Zi ### ### ###### ##.# #.## #.P#.####..### #.## #.####.# #.#..##.##Y..P#.##.###....## #..#.###....#  ##..##.P# ##..P#  #..#.#P..###..## #..## ##Y°P#...# #.. #†.R.##.## ##.. .7Zi O#*#.#. #.## ###.....#..# >. ... ##. P#..###.# #P..##...#7Zi 9.Y7Zi 7Zib &77Zi 7Zi8 8Zi### ###  ###### ##.# #.##  #.P#.####..### #.##  #.####.#  8Zim#.#..##.##...P#.##.###....##  #..#.Y.###....# ##..##.P# ##..P# #..#.#P..###..## #..## #.○####.## #..Y°P#...# #. †.R.##.## ##.. .#*#.#. #.## ###.....#..##. . ... ##. #..###.# #P..##...##.8Zi/.Y8Zi#8Zi%&88Zi *8Zit+8ZiI### ### ###### ##.# #.## #.P#.####..### #########.## #..####....# #.#..##.##...P#.##.###....## #..#.8ZizY.###....# ..##.P# ##..P# ..#.#P..###..## #..## .○####.## #. Y°P#...# # .R.##.## ##.. .# .*#.#. #.## ###.....#..##. ... ##. ..###.# #P..##...##.8Zi/.Y8Zi8ZiE&98Zi 8Ziǭ8ZiO 9### ###  ##.# #.## .P#.####..### #########.## ...####..........# .#..##.##...P#.##.###....## ..#.Y...@..###....# ..##.P# ##..P# #.#P..###..## #..## R.##.## ##.. .# *#.#. #.## ###.....#..##..# ... ##.# .###.# #P..##...##..#8Zi /.Y8Zi= 8Zi~ q3==408Zi# 8ZiJ 9ZiR8 ### ### #### ##.# #.## P#.####..### #########.## ..........####..........# #..##.##...P#.##@###....## #..Y.....###....# #........P####### ##..P# #.#P..###..## #..## ####.## #..P# ###.## P#...# #..## ##...P..## .##.## ##.. ..........###### #.#. #.## ###.....#..##..#... ...##...........#.Y5=19Zi ### ### ### ##.# #.## #.####..### #########.## ..........####..@.......# .##.##...P#.##.###....## #.....Y....###....# #........P####### ##..P# .#P..###..## #..## ###.## #..P# ###.## #...# #..## ##...P..###.## ##.. ..........#######. #.## ###.....#..##..#Y.Y   elephant (trample)29Zi( G### ###  ##.# #.## .####..### #.## ####.# ##.##...P#.##.###....## .Y...###....# .P####### ##..P# #P..###..## #..##.## #..P# #####.## .Y9ZiLE 4=3:Zi ### ###  ##.# #.## ####..### #.## ####.# ##.##...P#.##.###....## Y..###....# .P####### ##..P# P..###..## #..##.## #..P# #####.### #..## ##...P..## .## ##.. ... :Zi1Y:Zi.Y   elephant (trample):Zix&4:Zi;:Zi:Zi_2=    ###### ##.# #.## ###..### #########.## .......####..........#  #.##...P#.##Y###@...##  ..............#  P####### ##..P#  ###..## #..##  .## #..P# #####.##  .# #..## ##...P..#  ## ##.. ..........######    :Zi5u#.## ###.....#..##..#    ... ......#   :ZiV6/Y:Zik<.Y   elephant (trample):Zi5?B=5:ZiE:ZiH:Zi#   ###### ##.# #.## ##..### #########.# ......####..Y.......#  .##...P#.##.###....##  ............  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BZiK6.YBZiN7.YBZiTRR   Zulima the knightY   elephant (trample, ally target)BZiU&9BZi[BZi^_> _Zulima emerges from the mists of memory!BZiJ ..####P..#.##  ## #...#  ##..#  ##..#  #...## ##. ##RY..#  ... #.....#  .. ##...##  P. #@#.  #. ##.#.# # #.##....# #.#.P#.#...#..P#  #.....<...#...#  #.##...#####..#  ##..# .##  #..# .  #.## .# BZiL;.Y.BZiTBZi|Vn2==70BZiT\BZiS_? _Zulima hits the elephant with a +0 flail!BZil ## #...###  ##..# ##...####. ##R...#... #.Y...# .. ##...##P. #.#.# #. ## #.##....##.#.P#.#...#..P# #.....<...#...#BZin ##...#####..# ##..# .## #..# . ## BZipu BZi#w Y1=1BZi{ BZi} CZiR ##..#  ##..#  #...## ##. ##R...#  ... #.Y...#  .. ##...##  P. #.#.  #. ##.#.# # #.##@...# #.#.P#.#...#..P#  #.....<...#...#  #.##...#####..#  ##..# .##  #..# .  #.## .#  #. .. CZihU9.YCZiVJ.RCZi\CZi_&2CZidCZigCZiU ##..#  #...## ##. ##....#  ... #.R...#  .. ##Y..##  P. #.#.#  #. ##.#.# # #.##....# #.#.P#.#@..#..P#  #.....<...#...#  #.##...#####..#  ##..# .##  #..# .  #.## .#  #. ..   ..  Y.YCZiGb5.Y   elephant (trample)3=3CZid M #...## ##. ##....#  ... #.R...#  .. ##...##  P. #.#.#  #. ##Y#.# # #.##....# #.#.P#.#...#..P#  #.....@...#...#  #.##...#####..#  ##..# .##  #..# .  #.## .#  #. ..CZi \  .. CZiړ 2RCZi 9.Y.CZiu R   Zulima the knightY   elephant (trample, ally target)CZiP &4CZi CZi a _There is a stone staircase leading up here.DZi  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DZi? #...##  Nitant the Earth Mage ##. ##....#  Gargoyle of Hepliaklqana ****.. ... #.R...#  Health: 63/63 ======================== .. ##...##  Magic: 7/26======------------------ P. #R#.#  AC: 15Str: 13 #. ##*#.#  EV: 11Int: 29 # #.##Y...#  SH: 5Dex: 10 DZi_p#.#.P#.#*..#..P#  XL: 12 Next: 38% Place: Lair:3 #.....@...#...#  Noise: ---------  Time: 13374.2 (0.0) #.##...#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##..# .##  Cast: Sandblast #..# .  #.## .#  #. R   Zulima the knight .. Y   elephant (trample, ally target) .. _There is a stone staircase leading up here.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, ally target, 100% to hit)DZiv  #...##  Nitant the Earth Mage ##. ##....#  Gargoyle of Hepliaklqana ****.. ... #.R...#  Health: 63/63 ======================== .. ##...##  Magic: 7/26======------------------ P. #.#.#  AC: 15Str: 13 #. ##R#.#  EV: 11Int: 29 # #.##Y...#  SH: 5Dex: 10 #.#.P#.#...#..P#  XL: 12 Next: 38% Place: Lair:3 #.....@...#...#  Noise: ---------  Time: 13374.2 (0.0) #.##...#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##..# .##  Cast: Sandblast #.Zi %2m.# .  #.## .#  #. R   Zulima the knight .. Y   elephant (trample, ally target) .. _There is a stone staircase leading up here.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (lightly wounded, ally target, 100% to hit)DZi ○  Aim: an elephant (lightly wounded, ally target, 100% to hit)  You send a boulder barrelling forward! The elephant tramples your boulder!!  Your boulder holds its ground!  The elephant trunk-slaps your boulder but does no damage.  Your boulder barrels into the elephant!  The elephant is moderately wounded.DZiM    ##. ##....#  ... #.R...#  .. ##...##  P. #.#.#  DZi> #. ##R#.#  # #.##Y...#  #.#.P#.#°..#..P#  @  #.##...#####..#  ##..# .##  #..# .  #.## .#  #. ..  ..===5.2 (1DZi 9°DZi W _Your boulder crushes the elephant against Zulima and falls apart!EZi  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.EZiy' @ #...##  Nitant the Earth Mage ##. ##....#  Gargoyle of Hepliaklqana ****.. ... #.R...#  Health: 63/63 ======================== .. ##...##  Magic: 3/26EZid* ==---------------------- P. #.#.#  AC: 15Str: 13 #. ##R#.#  EV: 11Int: 29 # #.##Y...#  SH: 5Dex: 10 #.#.P#.#*..#..P#  XL: 12 Next: 38% Place: Lair:3 #.....@...#...#  Noise: ===------  Time: 13375.2 (0.0) #.##...#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##..# .##  Cast: Sandblast #..# .  #.## .#  #. R   Zulima the knight .. Y   elephant (trample, ally target) .. _Your boulder crushes the elephant against Zulima anEZi+ 4d falls apart!  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (moderately wounded, ally target, 100% to hit)FZi" #...##  Nitant the Earth Mage ##. ##....#  Gargoyle of Hepliaklqana ****.. ... #.R...#  Health: 63/63 ======================== .. ##...##  Magic: 3/26==---------------------- P. #.#.#  AC: 15Str: 13 #. ##R#.#  EV: 11FZitInt: 29 # #.##Y...#  SH: 5Dex: 10 #.#.P#.#☼..#..P#  XL: 12 Next: 38% Place: Lair:3 #.....@...#...#  Noise: ===------  Time: 13375.2 (0.0) #.##...#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##..# .##  Cast: Sandblast #..# .  #.## .#  #. R   Zulima the knight .. Y   elephant (trample, ally target) ..Aim: an elephant (moderately wounded, ally target, 100% to hit)  You send a boulder barrelling forward!  Zulima hits the elephant with a +0 flail!  Your boulder barrels into the elephant!  The elephant is heavily wounded.Your boulder crushes the elephant against Zulima and falls apart!FZiC.YFZie    ##. ##....#  ... #.R...# FZiW .. ##...##  P. #.#.#  #. ##R#.#  # #.##....#  #.#.P#.#Y..#..P#  @  #.##...#####..#  ##..# .## FZi, #..# .  #.## .#  #. ..  ..FZiYW4=6.2 (1FZij"FZi%7  You send a boulder barrelling forward!  FZi%RZulima hits the elephant with a +0 flail!  Your boulder barrels into the elephant!  The elephant is heavily wounded.  Your boulder crushes the elephant against Zulima and falls apart! _The elephant is severely wounded.FZi  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.GZip #...##  Nitant the Earth Mage ##. ##....#  Gargoyle of Hepliaklqana ****.. ... #.R...#  Health: 63/63 ========================GZirU .. ##...##  Magic: 1/26------------------------ P. #.#.#  AC: 15Str: 13 #. ##R#.#  EV: 11Int: 29 # #.##....#  SH: 5Dex: 10 #.#.P#.#Y..#..P#  XL: 12 Next: 38% Place: Lair:3 #.....@...#...#  Noise: ===------  Time: 13376.2 (0.0) #.##...#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3  ##..# .##  Cast: Sandblast #..# .  #.## .# GZir  #. R   Zulima the knight .. Y   elephant (trample, ally target) .. _The elephant is severely wounded.Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (sparse dust, severely wounded, ally target, 100% to hit)GZizl#...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#GZin  Health: 63/63 ========================.. ##...##  Magic: 1/26------------------------P. #.#.#  AC: 15Str: 13#. ##R#.#  EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#Y..#..P#   XL: 12 Next: 38% Place: Lair:3#.....@...#...#   Noise: ===------  Time: 13376.2 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##  Zio37m Cast: Sandblast#..# . #.## .#  #.  R   Zulima the knight..  Y   elephant (trample, ally target)..  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (sparse dust, severely wounded, ally target, 100% to hit)  The stone arrow hits the elephant!GZi.Ronfirm with . or Enter, or press ? or * to list all spells.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (sparse dust, severely wounded, ally target, 100% to hit)  The stone arrow hits the elephant!  The elephant is almost dead.GZiJGZi3-7.2 (1GZiGZio _The elephant misses you. You block the elephant's attack.HZiaI  The blast of sand hits the elephant!HZi ○The elephant is almost dead.The elephant barely misses you. x2  Zulima hits the elephant with a +0 flail!HZi=°HZi$ S041--HZi9 Y8.7 (1.5SandblastHZi9°HZiH _The elephant dies!IZiIZix3IZiQ.RIZi5IZi'IZi IZiIZi,IZiIZi71IZiIZi IZiIZiIZisIZinIZiIZi!IZiIZiIZi ,IZiK IZi IZi_2=IZieIZi,IZi1,IZiIZi=IZie IZi?!IZi%IZi&9=IZi'IZi)IZi*I3=IZi+IZi0,IZi%2IZi4IZiE6,IZi:IZip<,IZi?IZisAH=IZixEIZiFI4=IZiGIZiJIZiKIZiLIZiPIZiQIZiRIZiUIZiW,IZiX\IZi^O=IZiaIZic_5=IZigIZi@i,IZi lIZihm,IZiHrIZis,IZiuvIZiw9=IZixIZi|IZi}I6=IZiIZiIZiIZiIZiIZi:,IZi"IZi,IZiIZiT9=IZiPIZiIZi֗S7=IZiIZi,IZiIZi,IZiIZi,IZiqIZiIZi>9=IZilIZijIZiS8=IZiնIZi7IZi/IZiJIZiSIZiIZiIZiIZiIZiIZiIZi9=IZiIZiQIZidi9=IZiIZi8IZiIZi,IZi>,IZiIZiL,IZiIZi9=IZiIZiIZi{e10/26=IZi_IZidIZi\,IZi@IZi,IZiIZi,IZiIZi"O=IZiIZii1=IZi~ BIZiIZiN,IZiNIZia,IZi(IZiCO=IZi!IZi#S2=IZiZ$IZi&IZi',IZi-IZi.,IZi5BIZi#9IZi:9=IZi<IZiW>IZi?S3=IZi@IZi4EIZi>G,IZiKIZiL,IZiUQ,IZiRIZiVIZi=XO=IZi\IZi^<14IZi`IZibIZicIZiOfIZigIZihIZiXkIZil,IZigqIZir,IZivIZixM5=IZiyIZi}IZi~,IZiIZi܁,IZiIZieIZibIZi#IZi59=IZi/IZi.IZi'c6=IZiB,IZibIZiIZi,IZiIZi0,IZicIZiqO=IZidIZiwc7=IZi8IZiy,IZi,IZiIZi!,IZi)IZinIZiO=IZiIZiM8=IZiзIZiIZi,IZiIZi,IZiIZi,IZiO=IZiIZiqIZic9=IZi|IZig,IZiLIZiB,IZiIZi,IZiIZiO=IZi2IZi]b20=IZiIZi,IZiIZi,IZi^IZii,IZiLIZi7O=IZi?IZi7a1=IZi,IZiIZi,IZihIZiIZiIZiIZiIZik9=IZiIZia2=IZiIZi IZi,IZiIZik,IZi?IZi) ,IZiL IZiJO=IZiwIZia3=IZiIZi ,IZiIZi,IZia IZi!,IZis%IZi&9=IZi'IZi*IZi+a4=IZi@.,IZia/IZiD3,IZit4IZi8IZi9,IZil>IZi?9=IZiy@IZi$DIZi&EK5=IZiFIZiRLIZiqMIZiNIZiRIZiRIZiSIZiYIZiYIZiZIZi]IZi^9=IZi_IZi=bn _You start resting.Magic restored.IZiiG--IZir2505.7 (127.0)IZiZvi6=-68 _IZid{IZiJZiUT Spells (Memorise)TypeFailure Level  a - Searing RayConjuration1% 2b - PasswallEarth1%3  c - Awaken ArmourEarth/Forgecraft1% 4  d - PetrifyAlchemy/Earth1% 4  e - Summon Seismosaurus EggSummoning/Earth1% 4  f - BombardConjuration/Earth2% 6  g - FreezeIce3%1  h - Iskenderun's BattlesphereConjuration/Forgecraft 3% 4  i - Construct Spike LauncherForgecraft5%2  j - Ozocubu's ArmourIce11% 3  k - Chain LightningConjuration/Air100% 9  l - ShatterEarth100% 9 18 spell levels left 7 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitOZiJ:DescribMemorise|DescribeOZiBHide) Describe|HidePZiIskenderun's BattlesphereConjuration/Forgecraft 3% 4Construct Spike Launcher Forgecraft5% 2Ozocubu's Armour Ice 11% 3Chain Lightning Conjuration/Air100% 9Shatter Earth 8QZiBombardConjuration/Earth26Iskenderun's BattlesphereQZiForgecraft 34Construct Spike Launcher Forgecraft5% 2Ozocubu's Armour Ice 11% 3Chain Lightning Conjuration/Air100% 9Shatter Earth 9TZiwShowummon Seismosaurus EggSummoning/Earth1% 4Freeze Ice 31Kinetic GrapnelForgecraft 3% 1Lesser BeckoningTranslocation5% 2Sigil of BindingHexes 11%3AnguishHexes/Necromancy 36% ause FearHexes 36% 4Forge Blazeheart GolemFire/Forgecraft36% 4Enfeeble Hexes 7 Hide|ShowTZiWMemorise)earing Ray Conjuration 1% 2PasswallEarth13Awaken Armour Earth/Forgecraft1% 4Petrify Alchemy/EarthTZi1% 4Bombard Conjuration/Earth2% 6Iskenderun's BattlesphereConjuration/Forgecraft 3% onstruct Spike LauncherForgecraft5% 2Ozocubu's Armour Ice 11% 3Chain LightningConjuration/Air9  j - ShatterEarth100% 9MemoriseShowTZi DescribMemorise|DescribeUZi(  Awaken Armour Draws upon the memory of your worn armour to manifest an echo of it that fights alongside you. This echo moves slowly, but the power of its blows increases dramatically with the weight of the armour used to form it. It possesses all thedefensive properties of the armour itself. Spellpower increases its durability. Level: 4 Schools: Earth/Forgecraft Fail: 1% Power: 100% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 9 fragmentation damage. You can sustain at most one creature summoned by this spell. _________________ "A blacksmith shapes the heart of their steel just as much as any leader shapes the hearts of their soldiers. If this armour of mine could speak, I know it would say that we fight for the same cause." aZiQ6 Spells (Describe)TypeFailure Levela - Searing RayConjuration1%aZi"82  b - PasswallEarth1% 3  c - Awaken ArmourEarth/Forgecraft 1% 4  d - PetrifyAlchemy/Earth 1% 4  e - BombardConjuration/Earth2% 6  f - Iskenderun's BattlesphereConjuration/Forgecraft 3% 4  g - Construct Spike Launcher Forgecraft5%2  h - Ozocubu's ArmourIce11% 3  i - Chain LightningConjuration/Air 100% 9  j - ShatterEarth100% 9 aZiz918 spell levels left 9 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitdZi+tHide) Describe|HidedZi RPetrify Alchemy/Earth BombardConjuration/Earth26Iskenderun's BattlesphereForgecraft 34Construct Spike Launcher Forgecraft5% 2Ozocubu's Armour Ice 11% 3Chain Lightning Conjuration/Air100% 9Shatter Earth dZi 10eZi Passwall Earth 3  b - PetrifyAlchemy/Earth 1% 4  c - BombardConjuration/Earth 2% 6Iskenderun's BattlesphereForgecraft 34Construct Spike Launcher Forgecraft5% 2Ozocubu's Armour Ice 11% 3Chain Lightning Conjuration/Air100% 9Shatter Earth 1pZi pZiS I#...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..pZi ... #.R...#  Health: 63/63 ========================.. ##...##  Magic: 26/26 ========================P. #.#.#  AC: 15Str: 13#. ##.#.#  EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  Time: 13506.7 (0.0)pZi3 #.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# . #.## .#  #.  R   Zulima the knight.. ..  The elephant is almost dead.The elephant barely misses you. x2  Zulima hits the elephant with a +0 flail! _The elephant dies! _You start resting. _Magic restored.pZi + #.##...#####..k) +4 hammer of Kismet {holy, rCorr Int+3 #.##Cast: SandblastpZid v. ## .##R   Zulima the knight..  Okay, then.pZi pZiO pZiC . _qZiOqZihTRead which item? Scrolls  g - 4 scrolls of fog  t - 6 scrolls of teleportationa - 2 scrolls of enchant armour  i - a scroll of identify  p - a scroll of poison  r - 2 scrolls of revelation  N - 3 scrolls of noise  V - a scroll of vulnerability  c - a scroll labelled FEPIXE MIUSAAL  u - a scroll labelled OXTUISTRO CYNLI qZiU v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedsZisZisZi#...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#  Health: 63/63 ========================.. ##...##  Magic: 26/26 ========================P. #.#.#  AC: 15Str: 13#. ##.#.#  EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  Zi:mTime: 13506.7 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# . #.## .#  #.  R   Zulima the knight.. ..  The elephant barely misses you. x2  Zulima hits the elephant with a +0 flail! _The elephant dies! _You start resting. _Magic restored. _Okay, then.sZilsZiIdentify which item? (\ to view known items) Scrolls (select first with ?) sZiV c - a scroll labelled FEPIXE MIUSAAL  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE Potions (select first with !)  d - a golden potion[?] describe selectedtZi7tZi=tZi}E!#...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#  Health: 63/63 ========================tZiZH.. ##...##  Magic: 26/26 ========================P. #.#.#  AC: 15Str: 13#. ##.#.#  EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  Time: 13506.7 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# .tZiI[31G #.## .#  #.  R   Zulima the knight.. ..  The elephant barely misses you. x2  Zulima hits the elephant with a +0 flail! _The elephant dies! _You start resting. _Magic restored. _Okay, then.tZi{h]  As you read the scroll of identify, it crumbles to dust.tZik+7.7 (1tZi_ptZi8s3 _d -> a - a potion of ambrosiavZi vZi Gear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword Missiles (go to first with ()e - 37 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn) vZi~  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  q - a +6 ring of intelligence (worn)d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  p - the ring "Hero's Friend" {Int+3 Slay+4}wZiae V d - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. If you were wearing this ring: Your spell failure would improve trivially. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.xZi8 eGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +2 antimagic short sword xZi+ Missiles (go to first with ()  e - 37 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  q - a +6 ring of intelligence (worn)  d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  p - the ring "Hero's Friend" {Int+3 Slay+4}yZiM g Potions:  yZio 9Potions !  m - 3 potions of might  h - 3 potions of haste  C - a potion of cancellation  L - a potion of lignification  r - a potion of resistance  c - 2 potions of curing  M - 3 potions of mutation  b - 2 potions of brilliance  a - a potion of ambrosia{Zi4a - a potion of ambrosia. A strange substance, produced by ghost moths. Consuming it causes regeneration of health and magic, along with total befuddlement. The two effects are fundamentally linked – the regeneration ends the moment the confusion does. It is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.}Zi  Potions: (Left/Right to switch category) Potions (go to first with !)  m - 3 potions of might  h - 3 potions of haste  C - a potion of cancellation  L - a potion of lignification  r - a potion of resistance  c - 2 potions of curing  M - 3 potions of mutation  b - 2 potions of brilliance  a - a potion of ambrosia~ZihGear: 17/52 gear slots (Left/Right to switch category) Hand Weapons)  j - a +2 antimagic short sword  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+} Missiles (go to first with ()  e - 37 poisoned darts Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+}  h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn) Jewellery (go to first with "=)  c - an amulet of reflection (worn)d - a ring of wizardry  f - a ring of see invisible  ~Zi[l8i - a ring of resist corrosion  l - a ring of protection from cold (worn)n - an amulet of guardian spirit  p - the ring "Hero's Friend" {Int+3 Slay+4}  q - a +6 ring of intelligence (worn)Zi]Zi!Zi #...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#  Health: 63/63 ========================.. ##...##  Magic: 26/26 ========================P. #.#.#  AC: 15Str: 13#. ##.#.#  EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  i%mTime: 13507.7 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# . #.## .#  #.  R   Zulima the knight.. ..  _The elephant dies! _You start resting. _Magic restored. _Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> a - a potion of ambrosiaZi4ZiZi<ZiHZi@Zi,  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   5.9  +1   i - Spellcasting  10.0  14.3  -1           b - Maces & Flails   0.0   1.0   0   j + Conjurations 11.4  11.3  +1  Zi c - Unarmed Combat   0.0   1.0   0   k - Earth Magic  15.0  13.8  +2   d - Throwing   0.0   1.2  -1           l - Invocations   0.0   0.8  +1   e - Short Blades   0.0   1.2  -1   m - Evocations   0.0   1.2  -1           f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8 im -2       h - Stealth   2.1   2.1  +2                                                      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] autoi9m|manual mode [*] useful|all skills [!] training|cost|targetsZi6 Zi[> ZiE v#...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#  Health: 63/63 ========================.. ##...##ZieG   Magic: 26/26 ========================P. #.#.#  AC: 15Str: 13#. ##.#.#  EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  Time: 13507.7 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# . #.## iH tm.#  #.  R   Zulima the knight.. ..  _The elephant dies! _You start resting. _Magic restored. _Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> a - a potion of ambrosiaZiL ZiP ZiT ZiW Zi Zi Read which item? Scrolls  g - 4 scrolls of fog  t - 6 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  N - 3 scrolls of noise  V - a scroll of vulnerability  c - a scroll labelled FEPIXE MIUSAAL  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedZi Zi& Zi- #...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#  Health: 63/63 ========================.. ##...##  Magic: 26/26 ========================P. #.#.#  AC: 15Str: 13#. ##.#.#  EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  i/ mTime: 13507.7 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# . #.## .#  #.  R   Zulima the knight.. ..  _The elephant dies! _You start resting. _Magic restored. _Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> a - a potion of ambrosiaZi3 P  Okay, then.Zi17 Zim: Zi< . _ZiZitRead which item? Scrolls  g - 4 scrolls of fog  t - 6 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  N - 3 scrolls of noise  V - a scroll of vulnerability  c - a scroll labelled FEPIXE MIUSAAL  u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedZiZiZi#...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#  Health: 63/63 ========================.. ##...##  Magic: 26/26 ========================P. #.#.#  AC: 15Str: 13#. ##.#.#  EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  i>mTime: 13507.7 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# . #.## .#  #.  R   Zulima the knight.. ..  _You start resting. _Magic restored. _Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> a - a potion of ambrosia _Okay, then.Zi  As you read the scroll labelled FEPIXE MIUSAAL, it crumbles to dust.  It is a scroll of brand weapon.ZiL/  --more--Zi Zi Brand which weapon? Hand Weapons  j - a +2 antimagic short sword[?] describe selectedZiS Ziu Zi- #...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#  Health: 63/63 ========================.. ##...##  Magic: 26/26 ========================P. #.#.#  AC: 15Str: 13#. ##.#.#  EV: 11Int: 29Ziԥ # #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  Time: 13507.7 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# . #.## .#  #.  R   Zulima the knight.. ..  _Okay, then.As you read the scroll of identify, it crumbles to dust. _d -> a - a potion of ambrosia _Okay, then.As you read the scroll labelled FEPIXE MIUSAAL, it crumbles to dust.  It is a Ziʦ scroll of brand weapon.Zi Zi Really abort (and waste the scroll)? Y - Yes  N - NoZi# Zi1 !#...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#  Health: 63/63 ========================Zi5 .. ##...##  Magic: 26/26 ========================P. #.#.#  AC: 15Str: 13#. ##.#.#  EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  Time: 13507.7 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# .Zi [31G #.## .#  #.  R   Zulima the knight.. ..  As you read the scroll of identify, it crumbles to dust. _d -> a - a potion of ambrosia _Okay, then.As you read the scroll labelled FEPIXE MIUSAAL, it crumbles to dust.  It is a scroll of brand weapon.  Okay, then.Zi 28.7 (1 _Zi Zi% Zi]ZiRead which item? Scrolls  g - 4 scrolls of fog  t - 6 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  N - 3 scrolls of noise  V - a scroll of vulnerability ZiD u - a scroll labelled OXTUISTRO CYNLI  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedZi|ZiƄZih#...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#  Health: 63/63 ========================.. ##...##  Magic: 26/26 ========================P. #.#.#  AC: 15Str: 13Zi,#. ##.#.#  EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  Time: 13508.7 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# . #.## .#  #.  R   Zulima the knight.. ..  As you read the scroll oZi0#f identify, it crumbles to dust. _d -> a - a potion of ambrosia _Okay, then.As you read the scroll labelled FEPIXE MIUSAAL, it crumbles to dust.  It is a scroll of brand weapon. _Okay, then.Zi _Okay, then.  As you read the scroll labelled FEPIXE MIUSAAL, it crumbles to dust.  It is a scroll of brand weapon. _Okay, then.ZiďAs you read the scroll labelled OXTUISTRO CYNLI, it crumbles to dust.  It is a scroll of enchant weapon.Zi/  --more--Zi!yEnchant which weapon? Hand Weapons  j - a +2 antimagic short sword[?] describe selectedZi@ Zi Zi V#...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#  Health: 63/63 ========================.. ##...##  Magic: 26/26 ========================P. #.#.#  AC: 15Str: 13#. ##.#.#ZiZ   EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  Time: 13508.7 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# . #.## .#  #.  R   Zulima the knight.. ..  _Okay, then.As you read the scroll labelled FEPIXE MIUSAAL, it crumbles to dust.  It is a scroll of brand weapon. Zi _Okay, then.As you read the scroll labelled OXTUISTRO CYNLI, it crumbles to dust.  It is a scroll of enchant weapon.ZiZi+9.7 (1ZiZiK _Your +2 antimagic short sword glows red for a moment.ZiaZisRead which item? Scrolls Zi[6 g - 4 scrolls of fog  t - 6 scrolls of teleportationa - 2 scrolls of enchant armour  p - a scroll of poison  r - 2 scrolls of revelation  N - 3 scrolls of noise  V - a scroll of vulnerability  v - a scroll labelled NAME YSUSE [!] read|quaff|evoke[?] describe selectedZi{Zi Zi#...##  Nitant the Earth Mage##. ##....#  Gargoyle of Hepliaklqana ****..... #.R...#  Health: 63/63 ========================.. ##...##  Magic: 26/26 ========================P. #.#.#  AC: 15ZiStr: 13#. ##.#.#  EV: 11Int: 29# #.##....#  SH: 5Dex: 10#.#.P#.#R..#..P#   XL: 12 Next: 41% Place: Lair:3#.....@...#...#   Noise: ---------  Time: 13509.7 (0.0)#.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 ##..# .##   Cast: Sandblast#..# . #.## .#  #.  R   Zulima the knight.. ..  ZibAs you read the scroll labelled FEPIXE MIUSAAL, it crumbles to dust.  It is a scroll of brand weapon. _Okay, then.As you read the scroll labelled OXTUISTRO CYNLI, it crumbles to dust.  It is a scroll of enchant weapon. _Your +2 antimagic short sword glows red for a moment.Zi' . #.. ##..##....P#.#R......@...........As you read the scroll labelled NAME YSUSE, it crumbles to dust.Zi,*QSilenced 10.7 (1Zi@/Zi2Q _A profound silence engulfs you. It was a scroll of silence.Zi:IZix ##..  ### #...##  ##.###....# .##.R...#  ...##...##  P.###.#.#  #..##.#.#  # #.##....# #.#.P#@#R..#..P#  #.....<...#...# #.##...#####..# #..# .##  #..# .  #.## .#  #.P   ...  ..  R†R   Zulima the knightZi' Ziwl ##..# ## ### #...##P##.###.....##.R.......##...##P.## #..##.# # #@##....# #.#.P#.#†..#..P#.....R...#.#.##...#####..#.##. ## .##.P.R<Zi+~ZizZihZi8## #...#### ##..# #. ## ### #...#.#P##.###.>....##.R...#....##...###.P.# #@.##.# # #.##....# #.#.P#R#†..#..P....<...#.Zik#.##...#####..#.##. ## .##.PZi+2.7 (2ZiLR.ZiZi+3.7 (3Zi Zi 9 _Found an escape hatch in the floor.ZiJw.<Zi|..####P..#.#### #...### ##..# #. ## ### #...##..#P##.###..>....##.R......##...###.P@## ###..##.# # #R##....# #.#.P#.#†..#..P....<...#.#.##...#####..Zi##..# .##. ## .#ZiLR.Zi׈ZiZiZi ............#  ..####P..#.## ## #...###  Ziq##..#  # ##..  #. ## ### #...## #..#P##.###....# #..>....##.R...#  #.@..##...##  #.P.###.#.#  ###R.##.#.#  # #.##....# #.P#.#†..#..P#  #.....<...#...# #.##...#####..# ##..# .##  #..# . ZiLR.ZiZi%ZiZi jO P....P#...#.#  ............#  ..####P..#.## ## #...###  ##..#  # ##..  #. ## ### #...##  #..#P##.###....# #..>R...# Zik1##.##....##...##  #.PR###.#.#  ###..##.#.# # #.##....##.P#.#†..#..P#  #.....<...#...##.##...#####..##..# .##ZinKR.ZiuZivZi{Zig P....P#...#.# .# ..####P..#.## ## #...### ##..# # ##..# #. ###### #...## #..#P##.###....#Zi #..>@...##.R...# ##.##.R..##...### #.P.###.#.# ###..##.#.#  # #.##....# #.#.P#.#†..#..P#  #.....<...#...# #.##...#####..#  ##..# .##ZiJR.Zik+...Zi3ZiZiS P....P#...#.##. .#. ..####P..#.###. ## #...###. ##..# #. ##..#Zi*U #.####### #...## #..#P##.###....# #..@.R..##.R...# ##.##....##...## ## #.P.###.#.# ###..##.#.# # #.##....# #.#.P#.#†..#..P#  #.....<...#...#  #.##...#####..#  ##..# .##ZiwZER.Zi`3ZinZi:  P....P#...#.# #... .# ... ..####P..#.## #.. ## #...### .. ##..# #. ##..#Zi #.####### #...## #..#P##.###....# #.@>R...##.R...# ##.##....##...## ####.P.###.#.# ###..##.#.# # #.##....# #.#.P#.#†..#..P#  #.....<...#...#  #.##...#####..#  ##..# .##There is an escape hatch in the floor here.Zi&ER.ZiZi7$ _ZiZiZidhY1 wandering, 1 …)Zif320.7 (7 _ZiqmZi{sZi I.Y.YR.YYdistracted, 1Zi +1.7 (1Zi Zi Zi._ 9.YZia ~.YR.Zil cYally target)Zi o &2Zix Ziz Zi04Zi7Zi=;\ _You cannot cast spells while silenced!ZiF<Zi=ZiCZi)FZi} #..... P....P#...#.# #..Y. #............# .... ...####P..#.## #.Y..### #...### ..#. ##..# #R. ##..# #.####### #...##..#P##.###....# #.@>....##.R...# Zi ##.##....##...## ##.P.###.#.#  ###..# #.##....##.#.P#.#†..#..P#....<...#...# #.##...#####..# ##..# .##.YZi 7.YZik Zi &3Zi: Zig! X _Zulima barely misses the elephant.Zi\R#..... P....P#...#.# #.... #.# ..Y. ...####P..#.## #....### #...### .Y#. ##..# #R. ##..# #.####### #...## #..#P##.###....# #..@....##.R...# ##.##....##...## ####.P.###.#.# ###..##.#.## #.##....##.#.P#.#†..#..P# #.....<...#...# ZiE( YRY   elephant (trample, ally target)Something tramples Zulima! Zulima is shoved backwards!Zi&4Zi$Zi3 _Zulima blocks the elephant's attack.Zia _There is an escape hatch in the floor here.Zi%#..... P....P#...#.# #.... #.# ..Y. ...####P..#.## #....### #...### .Y#. ##..# #Y. ##..# #R####### #...## #..#P##.###....# #..>@...##.R...# Zi4@##.##....##...## ####.P.###.#.# ###.# #.#.#.P#.#†..#..P# #.....<...#...# ZiM.RZi*YZi.Y   elephant (trample)Zi.-5 _Zi3ZiZiZ5#.... #............# ..Y. ...####P..#.## #....### #...### .Y#. ##..# #.. ##..# #Y####### #...##.R#P##.###....# #..>....##.R...# ##.##..## ####.P.###.#.#  ###..##.#.# # #.##....##.#.P#.#†..#..P#....<...#...# #.##...#####..#  ##..# .##..# Zi , ally target)Zulima hits the elephant with a +0 flail!  The elephant tramples Zulima but does no damage.Zi&6Zi  Zit I _The elephant trunk-slaps Zulima but does no damage.ZiMJj#.... #.#  ..Y. ...####P..#.##  #....### #...###  .Y#. ##..#  #.. ##..#  #Y####### #...##  #.R#P##.###....#  #..>....##.R...#  ##.##.@..##...##  ####.P.###.#.#  ###..##.#.#  # #.##....#  #.#.P#.#†..#..P#  #.....<...#...#  #.##...#####..#  ##..# .##  #..# .  ZiV . Zulima blocks the elephant's attack. x2ZiY&7Zi^Zia? _Zulima hits the elephant with a +0 flail!ZiL~..Y. ...####P..#.##  #....### #...###  .Y#. ##..#  #.. ##..#  #Y####### #...# #.R#P##.###....#  #..>....##.R...#  ##.##....##...##  ##.P@###.#.#   ###..##.#.#  # #.##....#  #.#.P#.#†..#..P#  ....<...#...#  #.##...#####..#   ##..# .##  #..# .  #.## .#  Zi.n  The elephant closely misses Zulima.8ZisZi2I _The elephant trunk-slaps Zulima but does no damage.ZiFE#....### #...###  .Y#. ##..# #.. Y####### #...###.R#P##.###....#..>....##.R#.##....##...#Zi I ####.P.###.#.#  ###@.## #.##...#.#.P#.#†..#..P# #.....<...#...##...##### ##..# .# #..# . ##P ZiSY .YR Zulima hits the elephant with a +0 flail.  The elephant tramples Zulima. Zulima is shoved backwards!Zi[&9Zi,aZid: _Zulima blocks the elephant's attack.Zi=  .Y#. ##..# #.. #.####### #...###.Y#P##.###.....R....##.R#.##....##...# ####.P.###.#.#  ###..# #@##...#.#.P#.#†..#..P#Zi #.....<...#...##...##### ##..# .##.P ...  RZi>R   Zulima the knightZi'30ZiZiZi  #.. ####### #...##Y#P##.###.....>R...##.R#.##....##...# ####.P.###.#.#  ###..## #.##...#.#.P#@#†..#..P# #.....<...#...#.##...##### ##..# .#  . ... ..  Zi <1Zih Zi Zi c#.####### #...# #.Y#P##.###....#  #..>R...##.R...#  ##.##....##...##  ##.P.###.#.#   ###..##.#.#  # #.##....#  ZiR Q#.#.P#.#†..#..P#  #.....@...#...#  #.##...#####..#   ##..# .##  ..# .  #.## .#  #.P  ...  ..    Zin Zi &2Zif w _There is a stone staircase leading up here.ZiQ4ZiVZi7cR.##..ZicX..@.....Zii&3ZipZih 2 _Something hits the plant! The plant begins to die.Zi###...####.......##  #...###P.......##  #....###.......P#  #....# #.......##  ###...## #.......#  ##P....# #.......#  ......####.......#  .......##........#  ......####.#  .......##........#  .................##  ZiR.................P#  ...........###...##  ...........#......# .####...#..#.....## .# #####........# ###..#.....## ZimP-5.2 (2.5ZioYZiyZ! _You climb upwards.Zi`]c _There is a stone staircase leading down here.Zi Zi Zi Zi XZi Zi% Ziв ,ZiX Zi ZiY Zi Zi Zi Zi4 Zi Zi ZiD Zi ZiC Zi Zi Zi ZiH Zi W _You start waiting.Zi y...--------- ..Zi .43.2 (8.0Zi +4.2 (9Zi} Zi^ U _Your hearing returns.Zi]3Zi_ZibZi"hXZiiZikZi;lZimZioZi pZiqZiGuZiuZivZi`y,ZizZiU}Zi~Zi~Zi/,ZiuZiZiԄZiZiɈ,ZiZiڝZiZiZiΦZiQZiXZiZiZiZiZi<ZiZiZiZiZi-,ZiZiZiZiZiZiLZiSZiZiZiZiZiZiZiZiZi0Zi ZiZZiZiZi<Zi{ZiiZiS,ZiZi,Zi#Zic,Zio,ZiZiZiZi?ZiEZiV,ZinZiaZiZieZiU Zi Zi ZiZi;ZiZi,ZiZiZiZieZi2,ZiZi,Ziu ZiH",Zih#Zi)&Zis&Zig'Zi*,ZiT+Zi-,Zif/Zi1Zi1Zi`3Zi5Zi5Zi7Zi-:Ziy:Zi;Zi=Zi=Zi9?ZiAZiAZi!CZidE,ZiFZi?I,ZiJZi]PnZiRZi,UZiUZiVZiYZiVYZiZZi\Zi]Zi^ZiaZiaZibZie,ZifZiHiZiiZinBZioZipZiIqZiOrZiu,ZivZi]xZixZiDzZi},Zit}ZiZiyZi`Zi,ZiSZikBZiBZiZiMZiZiZiZiZiyZiœZiZi%ZizZiZiZi+ZiZiZiПZiZiZi[ZiZi٦ZiZiǨZi,Zi:Zi,ZiZiñZiUZi-Zi۵,ZiԶZiP,ZiZi6Zi,ZiZi,ZihZiuBZiZiZi!Zi,ZinZi,ZinZi3ZiZiB,Zi/XZiZi#ZiSZi"Zi~ZilZiZiZiZiZi#Zi,Zi ,ZiZi ZiZiKZiZiZiZi|ZiZiZi W _You start waiting.Zi)1643.2 (99.0)Zi.4.2 (100.0)ZiNZi # _Done waiting.ZiB1 Zin= Level 2 of the Lair of Beasts <<<>>>>^(Press ? for help)#.....................##..........P##...............P.#†.......###.....................P##.......##..#..............####.......##Zi ? #...###########...##.P.#..#.....#...##.#..............##........###...####..####....##..#........#....####...####.......###..P###P......##....###÷####....#...## #...###P.......###..###P#P..##.......##.#.######......# #....###.......P##††.###P.....##....#....#..#...###...# #....# #.......###..#####......#.##.#....##.....P##..####...## #.......###.§###.........###...###..##..P#P#.#.##P....# #.......###.§§§#####.......#..##...P#.......P##.........####.......##.#§§§P########.#......#.....#..........###...........##........##.§§§.......>.....#..##.#.....##P...PP##.............####......@####§...............##P.##.......##....................##........###................^#.#.#..##.#...##............................###..P#PP##..##P#....####...#.......#............................P##..############...## ##..........#..####.#..............###...####.##....# ##..#.........#....................#......###.## ### #...## #.............#.....#....####...#..#.....###P.P###.#######....# ##..........#.#.....#....# #####........###....##..#.##....#####...#.......#.......#>..###..#.....###..................#P....#.......#.#.....#...## ##.........##................................Zi? ..+.....#....# #P..#.....###.......^...................................†## ##...P.....#Zi~ O@>Zi Zi2-###...####.......##  Nitant the Earth Mage#...###P.......##  Gargoyle of Hepliaklqana ****..#....###.......P#  Health: 63/63 ========================#....# #.......##  Magic: 26/26 ======================== ###...## #.......#  AC: 15Str: 13 ##P....# #.......#  EV: 11Int: 29 ......####.......#  SH: 5Dex: 10 .......##........#  XL: 12 Next: 41% Place: Lair:2 ......####......@#  Noise: ---------  Time: 13644.2 (0.0) .......##........#  k) +4Zi^.l hammer of Kismet {holy, rCorr Int+3 .................##  Cast: Sandblast .................P# ...........###...## ...........#......#   .####...#..#.....##   .# #####........#   ###..#.....##   _You climb upwards. _There is a stone staircase leading down here. _You start waiting. _Your hearing returns. _You start waiting. _Done waiting.Zi/Zi1ZiDZicGZiRL,ZiOZiPZiPZieQZi UZiVZi.WZi#XZi\Zi^Zi,_Zi`ZiWdZieZieZifZihZiiZijZi3kZinZi+pZiapZi qZirZisZitZi uZi[vZi7wZiywZiwZiJyZizZizZi{Zit~Zi.ZicZiZiSZiZiEZiZiZiZiZi$Zi׉ZiƋZi!ZirZiZiZiZiZiZi,Zi}Zi)ZiZihZi ZiZiZiZiZiZiGZiZi>Zih..##P...PP##.............####.... ....##....................##..... #.#...##......................... .......#......................... .......#..####.#..............### .........#....................#.....#.....#....####...#..#...#.....#....# #####.....Ziu.#.......#@..## #..#..63.2 (19.0).#.....#...## ##.....+.....#....# #P..#...........÷## ##...P.. .P.P#P.P.......#...# #........P..P.....# ##P..#P. ...........).......## ##...... ....†........#......######.#..... ZiHS..#P.#.........#.......<.........ZiZiZi/c _There is a stone staircase leading down here.ZigvZixZiZiǍN4.0) _ZiPZiw&3Zi #..# ...## #.... #... #... #..## #..  Zis#...#.....  #.@...ß...  #.#♣♣.....  ## ...  # Ziuo -5.7 (2.5Zi2w Zi?x # _You climb downwards.Zi{ a _There is a stone staircase leading up here.ZiZi Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - PetrifyAlchemy/Earth1% 4  c - BombardConjuration/Earth2% 6  d - Iskenderun's BattlesphereConjuration/Forgecraft 3% 4  e - Construct Spike LauncherForgecraft5%2  f - Ozocubu's ArmourIce11% 3  g - Chain LightningConjuration/Air100% 9  h - ShatterEarth100% 9 18 spell levels left 11 spells hidden ZiJG[Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitZi Zi Zi sNitant the Earth Mage#..#Gargoyle of Hepliaklqana ****.....##Health: 63/63 ========================#....Magic: 26/26 ========================#...AC: 15Str: 13#...EV: 11Int: 29#..## #..SH: 5Dex: 10#...#.....XL: 12 Next: 41% Place: Lair:3#.@...ß...Noise: ---------  Time: 13665.7 (0.0)#.#♣♣.....Zi| k) +4 hammer of Kismet {holy, rCorr Int+3 ## ...Cast: Sandblast# _Your hearing returns. _You start waiting. _Done waiting. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.Ziw Zi Memorise Iskenderun's Battlesphere, consuming 4 spell levels and leaving 14? Y - Yes  N - NoZirZiNNitant the Earth Mage#..#Gargoyle of Hepliaklqana ****.....##Health: 63/63 ========================ZiiJ#....Magic: 26/26 ========================#...AC: 15Str: 13#...EV: 11Int: 29#..## #..SH: 5Dex: 10#...#.....XL: 12 Next: 41% Place: Lair:3#.@...ß...ZiƝNoise: ---------  Time: 13665.7 (0.0)#.#♣♣.....k) +4 hammer of Kismet {holy, rCorr Int+3 ## ...Cast: SandblastZiQU# _Your hearing returns. _You start waiting. _Done waiting. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.Zi+6.7 (1ZiZiͷo _This spell is dangerous to cast!Zi+7.7 (2ZiZiZi+8.7 (3ZiZiQA9.7 (4ZiZi>Zi,70.7 (5Zi Zi _You start memorising the spell. You continue memorising. x4ZiZiZi c _You finish memorising. Spell assigned to 'e'.ZiZ<3ZiG@Zib" #..# ...### #....# #.... #... #..## #.. #...#..... #@<...ß... #.#♣♣..... ##. ....> #...♣♣#..⌠..Zik&0Zi;~A1.7 (1ZiZi9 _Found an escape hatch in the floor.ZiM.<ZiYNZi(TZi7P*Zix0#..#...####....#  ## #...#....<...ß#♣♣....0#... .>$...♣#.....#♣♣#.... .⌠.. ... #.Zi  You now drain nearby creatures when transferring your ancestor.2.7 (1Zil+ _Found 13 gold pieces.Zi's1.ZisZixZi^...####....# #.... #... Zi#..## #..#...#..... #.<...ß... #.#♣♣..... ##@....... Zia♣.>$...♣# #......# #♣♣#..... .⌠.ZiHC#.<Zi&0ZiZiD+3.7 (1ZiZi^; _Found an escape hatch in the ceiling.ZiK 1.ZiUL ZiQ Zi #....# #.... ..#... o<.#..## ##...#...#......#.<...ß...#.#♣♣...##........#♣.@$...♣# #......# #♣♣#...... .⌠...!...)♣#..lo   Urug (wand, polearm, missile, asleep).<l   komodo dragon (asleep).Zi% ZiX Ziw #....#Nitant the Earth Mage#.... ..Gargoyle of Hepliaklqana *****.#... o<.Health: 63/63 ========================#..## ##...Magic: 26/26 ========================#...#......AC: 15Str: 13#.<...ß....EV: 11Int: 29#.#♣♣......SH: 5Dex: 10##........#XL: 12 Next: 41% Place: Lair:3♣.@$...♣#Noise: ---------  Time: 13673.7 (0.0)#......#k) +4 hammer of Kismet {holy, rCorr Int+3 #♣♣#......Cast: Sandblast.⌠...!....)♣#..lo  i[ 49m Urug (wand, polearm, missile, asleep).<.l   komodo dragon (asleep).. _Found an escape hatch in the floor.  You now drain nearby creatures when transferring your ancestor. _Found 13 gold pieces. _Found an escape hatch in the ceiling.  You encounter Urug the Orcish Ballista and a komodo dragon.Urug is quivering javelins and carrying a wand of roots.ZiU /  --more--Zi Zil ZiJ Zi= +4.7 (1Zi@ Zi]   You now drain nearby creatures when transferring your ancestor. _Found 13 gold pieces. _Found an escape hatch in the ceiling.  You encounter Urug the Orcish Ballista and a komodo dragon.Urug is quivering javelins and carrying a wand of roots. _Found a smoky pink potion and a whip. Found a stone staircase leading up.Zi a _There is an escape hatch in the floor here.Ziֱ #....#Nitant the Earth Mage#.... ..Gargoyle of Hepliaklqana *****.#... o<.Health: 63/63 ========================#..## ##...Magic: 26/26 ========================#...#......AC: 15Str: 13#.<...ß....EV: 11Int: 29#.#♣♣......SH: 5Dex: 10##........#XL: 12 Next: 41% Place: Lair:3♣.@$...♣#Noise: ---------  Time: 13674.7 (0.0)#......#k) +4 hammer of Kismet {holy, rCorr Int+3 Zi #♣♣#......Cast: Sandblast.⌠...!....)♣#..lo   Urug (wand, polearm, missile, asleep).<.l   komodo dragon (asleep)..You encounter Urug the Orcish Ballista and a komodo dragon.Urug is quivering javelins and carrying a wand of roots. _Found a smoky pink potion and a whip. Found a stone staircase leading up. _There is an escape hatch in the floor here.  Press: ? - help, v - describe, . - travelAn escape hatch in the floor.ZiQ T.@TZiC..Zi'`ß.A granite statue.Zi\.ßThe floor.ZiC..Zi )o. _Found a smoky pink potion and a whip. Found a stone staircase leading up. _There is an escape hatch in the floor here.  Press: ? - help, v - describe, . - travel  Here: Urug, wielding a +1 partisan, wearing a +0 chain mail, quivering javelinsand carrying a wand of roots (asleep, fire blocked by a granite statue)Zi ........ ........## ##................................Zi#....#Nitant the Earth Mage#.... ..Gargoyle of Hepliaklqana *****.#... o<.Health: 63/63 ========================#..## ##...Magic: 26/26 ========================#...#......AC: 15Str: 13#.<...ß....EV: 11Int: 29#.#♣♣......SH: 5Dex: 10ZiT##........#XL: 12 Next: 41% Place: Lair:3♣.@$...♣#Noise: ---------  Time: 13674.7 (0.0)#......#k) +4 hammer of Kismet {holy, rCorr Int+3 #♣♣#......Cast: Sandblast.⌠...!....)♣#..lo   Urug (wand, polearm, missile, asleep).<.l   komodo dragon (asleep).. _There is an escape hatch in the floor here.  Press: ? - help, v - describe, . - travelHere: Urug, wielding a +1 partisan, wearing a +0 chain mail, quivering javelinsand carrying a wand of roots (asleep, fire blocked by a granite statue)  The floor.  Placed new exclusion.Zi4Zi:. _Zia #....# #.... .. #... o<. #..## ##... #...#...... #.<...ß.... #.#♣♣...... ##........# ♣@>$...♣# #......# #♣♣#...... .⌠...! ....) ♣#..l .<. ..ZinZi?r25.7 (1 _ZiZiʞZiį lM...### . .. o<..## ##..#..#.<...ß#.#♣♣......##@.......#♣.>$...♣#......# #♣♣#........#.Zi Zi C6ZiC #..#  ...### #....#  #.... .. #... o<. #..## ##... #...#...... #.<...ß.... #@#♣♣......##........# ♣.>$...♣# #......##♣♣#......⌠...! ....)♣#..l<.ZiOY7Zi]M#..# ...#### . .. o<..## ##..#..<...ß.#♣♣......##........#♣.>$...♣##......#.ZigZii&8ZioZi'rZiX #..# ...### #....# #.... .. #... o<. #..## ##... #...#...... #.@...ß.... #.#♣♣...... ##........# ♣.>$...♣# #♣♣#.......⌠...!....) Zi6e Zif &9Zin ZiPq  Press: ? - help, v - describe, . - travel  Here: Urug, wielding a +1 partisan, wearing a +0 chain mail, quivering javelinsand carrying a wand of roots (asleep, fire blocked by a granite statue)  The floor. _There is a stone staircase leading up here.Zi4Zi Zi2Zi.80 _ZiZiN&2Zi{Xc..##P...PP##.............####.... ....##....................##..... #.#...##......................... .......#......................... .......#..####.#..............### .........#....................#.. .........#.....#....####...#..#.. .......#.#.....#....# #####..... .......#.......#@..## #..#.. .......#.#.....#...## ##..... .........+.....#....# #P..#.. ..................÷## ##...P.. .P.P#P.P.......#...# #....... ..........P..P.....# ##P..#P.  ...........).......## ##......  ....†........#......######.#.....  ..#P.#.........#.......<......... ZiI-2.2 (2.5Zi5 _You climb upwards. _There is a stone staircase leading down here.Zi/ ZieA Level 2 of the Lair of Beasts <<<>>>>^(Press ? for help)##.§###.........###...###..##..P#P#.#.##P....# #.......###.§§§#####.......#..##...P#.......P##.........####.......##.#§§§P########.#......#.....#..........###...........##........##.§§§.......>.....#..##.#.....##P...PP##.............####......>####§...............##P.##.......##....................##........###................^#.#.#..##.#...##............................###..P#PP##..##P#....####...#.......#............................P##..############...## ##..........#..####.#..............###...####.##....# ##..#.........#....................#......###.## ### #...## #.............#.....#....####...#..#.....###P.P###.#######....# ##..........#.#.....#....# #####........###....##..#.##....#####...#.......#.......#@..###..#.....###..................#P....#.......#.#.....#...## ##.........##..................................+.....#....# #P..#.....###.......^...................................÷## ##...P.....###..#.#.##P#.#.....#..#+#...P.P#P.P.......#...# #.......#..##...##..######..........#............P..P.....#Zi@C  ##P..#P.#..####.####.# #.....#....#.............).......## ##..........##..###.# ##........[.#......†........#......######.#........###..##..# #................#P.#.........#.......<............##.###P.# ##............<######.....................+##.#....###..###.## ###............## ##....#...P....[...#.....#...#.##...###..####.###...........# #....#...#....÷....#.#.#.#.#.##Zi1O \>@Zi I>>Zi Zi ..##P...PP##.............####.... Nitant the Earth Mage ....##....................##..... Gargoyle of Hepliaklqana *****. #.#...##......................... Health: 63/63 ======================== .......#......................... Magic: 26/26 ======================== .......#..####.#..............### AC: 15Str: 13 Zi .........#....................#.. EV: 11Int: 29 .........#.....#....####...#..#.. SH: 5Dex: 10 .......#.#.....#....# #####..... XL: 12 Next: 41% Place: Lair:2 .......#.......#@..###..#.. Noise: ---------  Time: 13682.2 (0.0) .......#.#.....#...## ##..... k) +4 hammer of Kismet {holy, rCorr Int+3 .........+.....#....# #P..#.. Cast: Sandblast ..................÷## ##...P.. .P.P#P.P.......#...# #....... ..........P..P.....# ##P..#P.  ...........).......## ##......  ....†........#......######.#.....  ..#P.#.........#.......<......... ZiG Q[40mand carrying a wand of roots (asleep, fire blocked by a granite statue)  The floor. _Placed new exclusion. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.Zi* Zir P _Zi2! Zi# ,Zi]% Zi, Zi/ Zi/ Zi|1 Zi9 Zi; Zi>< Zi= Zi>E ZihF ZiF ZioG ZiN ZiQ ZiQ Zi@....#..##.#.###§.##P.##.##..§.^#.#.#..##.#..P#PP##..##P#....####...#.Zi%#..############...## ##.##.# ZiM#....# ##..#.##.## ### #...## #.#P.P###.#Ziy~....# ##.##....##..#.##....#####...#.ZiZi27.2 (1 _Zi6Zi\Zi*  ##...# ###..####.... #..P# ##P......##.... #..## #P#P..##. #††.# ##P.....##....# #..## ###......#.##. ##.§## #.### ##.§§§## ###.......#..##Zi?+  #.#§§§P#.#......#..... #.§§§§§.....@.....#..##.# ###§.§.##P.## ##..§.^#.#.#..## #..P#PP##..##P#....####...# #..############...## ## ##.# #....# ##..#Zi , k ##.## ### #...## # #P.P###.#....# ## ##....##..#.##....#####...#Zi? _§8ZibM §§ _There is a stone staircase leading down here.Zi23Zi:lLevel 2 of the Lair of Beasts <<<>>>>^(Press ? for help)#.....................##..........P##...............P.#†.......###.....................P##.......##..#..............####.......###...###########...##.P.#..#.....#...##.#..............##........###...####..####....##..#........#....####...####.......###..P###P......##....###÷####....#...## #...###P.......###..###P#P..##.......##.#.######......# #....###.......P##††.###P.....##....#....#..#...###...# #....# #.......###..#####......#.##.#....##.....P##..####...## #.......###.§##Zi:3#.........###...###..##..P#P#.#.##P....# #.......###.§§§#####.......#..##...P#.......P##.........####.......##.#§§§P########.#......#.....#..........###...........##........##.§§§§§.....@.....#..##.#.....##P...PP##.............####......>####§.§§............##P.##.......##....................##........###..§.............^#.#.#..##.#...##............................###..P#PP##..##P#....####...#.......#............................P##..############...## ##..........#..####.#..............###...####.##....# ##..#.........#....................#......#Zi:##.## ### #...## #.............#.....#....####...#..#.....###P.P###.#######....# ##..........#.#.....#....# #####........###....##..#.##....#####...#.......#.......#>..###..#.....##Zi;l#..................#P....#.......#.#.....#...## ##.........##..................................+.....#....# #P..#.....###.......^...................................÷## ##...P.....#Zi;Zi_§@Zi+ >§>ZiZi(ZiC##...#Zi\###..####....# Nitant the Earth MageZi#..P#Zib##P......##.... Gargoyle of Hepliaklqana *****.Zi;#..##Zij#P#P..##....... Health: 63/63 ========================Zi4#††.#Zi##P.....##....# Magic: 26/26 ========================Zi#..##ZiAU###......#.##. AC: 15Zij-Str: 13Zi##.§##ZiU#.........###. EV: 11Zi-Int: 29Zi##.§§§##Zi&V###.......#..## SH: 5ZiO-Dex: 10Zi#.#§§§P########.#......#..... XL: 12 Next: 41% Place: Lair:2Zi#.§§§§§.....@.....#..##.#.... Noise: ---------  Time: 13718.2 (0.0)ZiS###§.§§............##P.##.... k) +4 hammer of Kismet {holy, rCorr Int+3 Zi##..§.............^#.#.#..## Cast: SandblastZi#..P#PP##..##P#....####...#.Zij#..############...## ##....Zi ##.#ZiB#....# ##..#.Zi. Zi3##.## ### #...## #.....ZiZ. Zi{<#P.P###.#######....# ##....Zi. Zi##....##..#.##....#####...#.Zi-  Zi/_You climb upwards. Zi74_There is a stone staircase leading down here. Zi]U_There is a stone staircase leading down here.  Zi?This staircase leads to a travel-excluded area! Zi2_Okay, then. ZiU_There is a stone staircase leading down here.ZiZiZiZiZiZi  Zie _ZiQ Zi<ZiZiZiZZi+Zih0Ziu1Zi2Zi >Zi@ZiEZiCFZiiKZiNZi6OZiPZiWZiYZiZZi[Zi-aZi2cZicZi$eZijZilZimZinZiwZihzZi}Zi~Zi Zi ZiZiZiZiHZiZiZiߜZi|ZiLZiZiPZiEZiZi>ZiïZiZi<Zi"ZicZiZi[ZiRZiZiZiZifZi&ZiKZiZiZiZiZiHZiZiQZiZi ZiZi3ZiZiZiZiZi,ZiAZiLZiZiZiZimZi,ZiZiZiZiZicZi Zi,ZiZinZi9 Zil Zi Zi Zi# ,Zi.`..##P...PP##.............####.... ....##....................##. #.#...##.................. .......#......................... .......#..####.#..............### .........#.............#. .........#.....#....####...#..#.. .......#.#.....#....# #### .......#.......#@..## #..#52.2 (34.0) .......#.#.....#...## ##. .........+.....#....# #P..#.. ..................÷## ##...P. .P.P#P.P.......#...# #... ..........P..P.....# ##P..#P ...........)...i|2m....## ##. ....†........#......######.#. ..#P.#.........#.......<........ _There is a stone staircase leading down here.Zik> ZiN Level 2 of the Lair of Beasts <<<>>>>^(Press ? for help)##.§###.........###...###..##..P#P#.#.##P....# #.......###.§§§#####.......#..##...P#.......P##.........####.......##.#§§§P########.#......#.....#..........###...........##........##.§§§§......>.....#..##.#.....##P...PP##.............####......>####§.§§............##P.##.......##....................##........###..§.............^#.#.#..##.#...##............................###..P#PP##..##P#....####...#.......#............................P##..############...## ##..........#..####.#..............###...####.##....# ##..#.........#....................#......###.## ### #...## #.............#.....#....####...#..#.....###P.P###.#######....# ##..........#.#.....#....# #####........#ZiP $##....##..#.##....#####...#.......#.......#@..###..#.....###..................#P....#.......#.#.....#...## ##.........##..................................+.....#....# #P..#.....###.......^...................................÷## ##...P.....###..#.#.##P#.#.....#..#+#...P.P#P.P.......#...# #.......#..##...##..######..........#............P..P.....# ##P..#P.#..####.####.# #.....#....#.............).......## ##..........##..###.# ##........[.#......†........#......######.#........###..##..# #................#P.#.........#.......<............##.###P.# ##............<######.....................+##.#....###..###.## ###............## ##....#...P....[...#.....#...#.##...###..####.###...........# #....#...#....÷....#.#.#.#.#.##Zi J>@ZicZic8..##P...PP##.............####.... Nitant the Earth Mage ....##....................##..... Gargoyle of Hepliaklqana *****. #.#...##......................... Health: 63/63 ======================== .......#......................... Magic: 26/26 ======================== .......#..####.#..............### AC: 15Str: 13 .........#....................#.. EV: 11Int: 29 .........#.....#....####...#..#.. SH: 5Dex: 10 .......#.#.....#....# #####..... XL: 12 Next: 41% Place: Lair:2 .......#.......#@..##ZiC9b#..#.. Noise: ---------  Time: 13752.2 (0.0) .......#.#.....#...## ##..... k) +4 hammer of Kismet {holy, rCorr Int+3 .........+.....#....# #P..#.. Cast: Sandblast ..................÷## ##...P.. .P.P#P.P.......#...# #....... ..........P..P.....# ##P..#P.  ...........).......## ##......  ....†........#......######.#.....  ..#P.#.........#.......<.........  _There is a stone staircase leading down here. Zi9e_There is a stone staircase leading down here.  This staircase leads to a travel-excluded area! _Okay, then. _There is a stone staircase leading down here. _There is a stone staircase leading down here.Zib:Zi><ZiGZiIZiM: _ZiNZi8QZiQZi~RZiJVZijXZiJY,Zi\Zi_Zil_Zi>vZiZiڋBZiZi͏Zi*ZiQZiBZiZi?Zi?ZiZiZiZiZi[ZijZiZiZiPZi{ZiɫZiZiZiznZiZieZi,ZiZisZiN,ZiZiZiZiZi Zi,###...####.......##   #...###P.......##   #....###.......P#  Zi #....# #.......##  ###...## #.......#  ##P....# #.......#  ####.......#  #........#  ####......@#  71.2 (19.0)#........#  ..............##  .Zi........P#  ...........###...##  ...#......#  .####...#..#.....##  .# #####........#  ## #..#.....##  Zi+ZiZic _There is a stone staircase leading down here.Zi'ZiZiZiN2.0) _ZiZiDJ 3  You climb downwards.Zi)N  Level annotation: UrugThe elephant tramples the bush but does no damage.Zi:Z2 #.####### #...##  #.Y#P##.###....#  #..>R...##.R...#  ##.##....##...##  ####...###.#.#  ###..##.#.#  # #.##....#  #.#.P#.#÷..#..P#  Zi7["#Y....@...#...#  #.##...#####..#  ##..# .##  #..# .  #.## .#  #.P  Y   elephant (trample, wandering) ...    ..     Zi-3.7 (2.5ZiRZi1 _The elephant trunk-slaps the bush.Zi:a _There is a stone staircase leading up here.ZiA  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZiD.YZi **   battlesphere (minion)Zih2----===4.7 (1.0Zi ** _You conjure a globe of magical energy.ZiW  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Zi + #.# #...##  #.Y#P##.###....#  #..>R...##.R...#  ##.##....##...##  ####...###.#.#  ###..##.#.#  ## #.##....# Zi7  #.#.P#.#÷..#..P#  #....@<...#...#  #Y##...#####..#  ##*.# .##  #..# .  #.## .#  #.P  ...  ...  Zi I*.Zi 1.Ziz *   battlesphere (minion)Zi 7---5 _Zi B**Zij Zi7#.Y#P##.###....#  #..>R...##.R...#  ##.##....##...##  ##...###.#.#   ###..##.#.#  ## #.##....#  #.#.P#.#÷..#..P#  ....<...#...#  #.##.*@#####..#   ##..# .##  ..# .  #.## .#  #.P  ...  ...  ###   Zi`Zi:B---6Zi A**Zi Zi%N #..>R...##.R...#  ##.##....##...##  ####...###.#.#  ###..##.#.# ####.##....# #.#.P#.#÷..#..P#  #.....<...#...#  #.##.*.#####..#  ##@.# .##  #..# .  #.## .#  #.P  ...  ...P ###..  ###  Zi-<7Zi6J**ZiV@#.##....##...# ####...###.#.#  ###..##.#.#####.##....##.#.P#.#÷..#..P# #.....<...#...##.*.##### ##..# .#  . #Zil#P ....P.###..## ###Zi0J.*ZiZi`W3=---8ZiA**ZiZiY  ####...###.#.#  ###..##.#####.##...#.#.P#.#÷..#..P# #.....<...#...##...##### ##*.# .# #. . ZiZ {###P .........P.#.###..##.# ### .# #.ZiK\ @.*Zi e Zig &9ZiBm C**Zio Zic  ###..####.##...#.#.P#.#÷..#..P# #.....<...#...Zi $##...##### ##..# .# #*.# . .##P# #..............##.......P.####.....###..#....# ### ##.# #. Zi ). Zi J.*Zii Zi'80ZiZi>ZiS####.##...#.#.P#.#÷..#..P# #.....<...#...##...##### ##..# .# #..# . # #*###..#..##.P###... #......@.......#P.####Zi7W.....###..## # ### ##.#  #. . Zi@.*Zi8*Zi&1ZiC**ZiZi= #.#.P#.#÷..#..P#  #.....<...#...# ###.##...#####..# #.. ##..# .## #.. #..# . . #.# #.## .# ...#..##*P###...  #..............  ##P.#### .....###..##  # # ###.#   #.     Zi_ Q.*Zi Zi͜ B=2ZiG Zi ZiF #.#.P#.#÷..#..P#  #.....<...#...#  ###.##...#####..#  #... ##..# .## . #.. #..# . .. #.# #.## .# ZibE.#..##.P###...  #.....*.  ##.P.####  #.....###..## ).....# ### #.# #. . # ZiZi<T4=3ZiZi) _Found a long sword.Zi #.#.P#.#÷..#..P# #.....<...#...# ###.##...#####..#. #... ##..# .###.# #.. #..# .#... #.###.## .#Zi.#..##.P###... #.....*. ##.P.#### #.....###..##.).....## ########.#  #. .. #.##ZiqG.*ZiS7{*4Zi ####.##....# #.#.P#.#÷..#..P# #.....<...#...## ###.##...#####..#Zi} #...P##..# .## #.# #..P #..# .#... #.###.## .#......#..##.P###... #..@........... ##...*...P.#### #.....###..## .).....## ########.## #. .. #..##Zi<*.Zih!Zi?$&5Zi+C**Zi-ZiZiZiZiZZi ###..##.# .####.##....# #.#.P#.#÷..#..P #.....<...#.# ###.##...#####..#. #...P#.## #.# #..P #.. .#... #.###.## .#......#@.##.P###...*.......... ##.......P.#### #.....###..##.).....## ########.### ..ZiVZib&6ZiZiZi_####...## ###..##.# .####.##....# #.#.P#.#÷..#..P #.....<...#. ###.##...#####..#. #...P#.##Zi: #.# #..P##.. #... #@###.## .#......#..##.P####...*.......... ##.......P.#### #.....###..##.).....## ########.### ZiLH*.Zi@;*ZiOB=7Zi<ZiZiT  # ###...####.##...#.#.P#.#÷..#..P# #.....<...#...# ###.##...#####. #...P##..# .# #.# #..P# . .#... #*###.##.....#@.##.P###... ZiPU 2 #...........##.......P.#####.....###..##.).....## ########.## * .#Zide Zih T5=8Zi^n A**Zi^q = _You swap places with your battlesphere.Zi.####.##...#.#.P#.#÷..#..P# #.....<...#...# ###.##...######. #...P##..# .# #.# #..P# . .#... #*###.##ZiUv......#..##.P###...  #..@........#P.#####.....###..## .).....## ######### #. .Zi1##ZiJ.*Zi:*ZiH&9Zi@ A**Zi Zi#.#.P#.#÷..#..P#. #.....<...#...##. ###.##...#####..# #..##...P##..# .## #.#.#..P##..# ..#...##.###.## .# ......#*.##.P###...  #.............. ##P.####.....###..## Zieu.) ##..###### #. ...#..# ##.# Zi)G.*ZiZZiV'90Zi=ZiZiD. #.....<...#...# #. ###.##...#####..# #..##...P##..# .## #.#.#..P##..# ..#...##.###.## .# ......#..##.P###...  #.*............##P.####Zi\O#.@...###..## ....) ##..#####.## # #. ...#..## ##.# .#ZiM.*Zi:*ZiA&1Zi,A**Zi'B _Zulima has departed this plane of existence.Zi!. #. ###.##...#####..# . #..##...P##..# .## .Ziu #.#.#..P##..# . ..#...##.###.## .# # ......#..##.P###...  #..............###*P.#### .##.P###.....###..## !.....) # Zi)##..#####.## l # #. .  ... .#..## ##.# .# ZiG.*Zi8*ZiB=2ZiC**ZiZi2 [. #. ###.##...#####... #..##...P##..# .. #.#.#..P##..# .. .#...##.###.## . .# ......#..##.P###... # #...# ###.P.#### ..#.P###.*...###..## Zi o.!/.....)@....## ### .)#..#####.## .l # #.# <. ... .. #..## ##.#  .#Zi` G.*Zi, 8*ZiE T6=3Zih C**Zi 6 _Found a wand of quicksilver (4).Zi4e. #. ###.##...#####. #..##...P##..# .. #.#.#..P##..# . .#...##.###.## .# ......#..##.P###... ♣## #... #ZiF6 #P ###.P.####..###.P###.....###..## ..!./.....@.*...## ### ..).###..#####.##.l ## #.# .<. ...  .. #..## ##.#  .#ZiA*.Zi:*Zi&4Zi#ZiZ(S _You see here a +0 long sword.Zi #... #. ###.##...#####..#..##...P##..# ...#.#.#..P##..#.#.#...##.###.##.#.......#..##.P### .♣# ##. #... .# #P. ###.P.. #.###.P###.....###..##.!./....@)*....## ###.).###..#####.## #..l ##. #.#  .<.#. ... ..#. #..##.. ##.#.. .##.*.YZiYY   elephant (trample)*   battlesphere (minion)Zi-5 _ZidC**ZiZi#... #. ###.##... ..... .#..##...P##..# ß.... ..#.#.#..P##..#. #.#...##.###.##.# .......#..##.P###.♣# ##.P #....# #P.# ###.......P.. ##Y###.P###.....###..## ⌠...!./...@.*.....## ###.) #..###..#####.## ♣#..l ##.# #.# .<. #.# ... .. #.# #..## ..P ##.# ..# .# #.#*)i&m.Y*6SandblastZi"4H**Zi W  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zio##... #. ###.##...#### Nitant the Earth Mage ..... .#..##...P##..#  Gargoyle of Hepliaklqana *****. ß.... ..#.#.#..P##..#  Health: 63/63 ======================== ..... #.#...##.###.##  Magic: 22/26 ====================---- ....# .......#..##.P###. AC: 15Str: 13 ZipL..♣# ##.P #............ EV: 11Int: 29 ..# #P.# ###.......P.## SH: 5Dex: 10 ..... ##.###.P###.....###..##  XL: 12 Next: 41% Place: Lair:3 ⌠...!  ***Y***@*).....## ###  Noise: ---------  Time: 13796.7 (0.0) ....) #..###..#####.##  k) +4 hammer of Kismet {holy, rCorr Int+3 ♣#..l ##.# #.#  Cast: Sandblast  .<. #.# ...  .. #.# #..## ZiqK ..P ##.#  Y   elephant (trample) ..# .#  *   battlesphere (minion) #.#   _You see here a +0 long sword.  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (100% to hit)ZiO##... #. ###.##...#### Nitant the Earth Mage ..... .#..##...P##..#  Gargoyle of Hepliaklqana *****. ß.... ..#.#.#..P##..#  Health: 63/63 ======================== Zi1..... #.#...##.###.##  Magic: 22/26 ====================---- ....# .......#..##.P###. AC: 15Str: 13 ..♣# ##.P #............ EV: 11Int: 29 ..# #P.# ###.......P.## SH: 5Dex: 10 ..... ##.###.P###.....###..##  XL: 12 Next: 41% Place: Lair:3 ⌠...!  ...Y...@.).....## ###  Noise: ---------  Time: 13796.7 (0.0) ....) #..###.*#####.##  k) +4 hammer of Kismet {holy, rCorr Int+3 ♣#..l ##.# #.#  Cast: Sandblast Zi .<. #.# ...  .. #.# #..##  ..P ##.#  Y   elephant (trample) ..# .#  *   battlesphere (minion) #.#   _You see here a +0 long sword.  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (100% to hit)Zi= #.  .#..#  ..#.  #.#.Zimn  ... ##.P  #P.# ###.. ##.###.P###.... ! ...Y**.@.).....## ### ) #..###**#####.##  ##.# #.# Zi .<. #.#   .. #.#  ..P ##.# , ally target) ..# .# *   boulder (minion, rolling) Zi{#.#*   battlesphere (minion)  Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an elephant (100% to hit)  You send a boulder barrelling forward!  Your battlesphere fires at the elephant!  The barrage of energy hits the elephant!ZiPF/YZiSC*☼Zi\○.*  Zi]5===7.7 (1ZibZie6 _The elephant is lightly wounded.Ziw  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZiFN##... #. ###.##...#### Nitant the Earth Mage ..... .#..##...P##..#  Gargoyle of Hepliaklqana *****. ß.... ..#.#.#..P##..#  Health: 63/63 ======================== ..... #.#...##.###.##  Magic: 19/26 =================------- ....# .......#..##.P###. AC: 15Str: 13 ..♣# ##.P #............ EV: 11Int: 29 ..# #P.# ###.......P.## SH: 5Dex: 10 Zi,G..... ##.###.P###.....###..##  XL: 12 Next: 41% Place: Lair:3 ⌠...! .../Y**@.).....## ###  Noise: ===------  Time: 13797.7 (0.0) ....) #..###.*#####.##  k) +4 hammer of Kismet {holy, rCorr Int+3 ♣#..l ##.# #.#  Cast: Sandblast  .<. #.# ...  .. #.# #..##  ..P ##.#  Y   elephant (trample, ally target) ..# .#  *   boulder (minion, rolling) #.# *   battlesphere (minion) _The elephant is lightly wounded.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  ZiGZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (lightly wounded, ally target, 100% to hit)Zi7##...#. ###.##...#### Nitant the Earth Mage ......#..##...P##..#Gargoyle of Hepliaklqana *****. ß......#.#.#..P##..#Health: 63/63 ======================== .....#.#...##.###.##Magic: 19/26 =================------- ....#.......#..##.P###. AC: 15Str: 13 ..♣###.P #............ EV: 11Int: 29 ..##P.# ###.......P.## SH: 5Dex: 10 ..... ##.###.P###.....###..## XL: 12 Next: 41% Place: Lair:3 ⌠...! .../Y*`@.).....## ###Noise: im===------  Time: 13797.7 (0.0) ....) #..###.*#####.##k) +4 hammer of Kismet {holy, rCorr Int+3 ♣#..l##.# #.#Cast: Sandblast.<.#.# .....#.# #..##..P ##.#Y   elephant (trample, ally target)..# .#*   boulder (minion, rolling)#.#*   battlesphere (minion)Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (lightly wounded, ally target, 100% to hit)  The stone arrow hits your boulder!!Zi*.*○Zi*○Aiming: Stone Arrow  Press: ? - help, Shift-Dir - straight line: an elephant (lightly wounded, ally target, 100% to hit)  The stone arrow hits your boulder!!  Your boulder is almost destroyed.  Your boulder barrels into the elephant!Zi& Zif.The elephant is moderately wounded.Zi6+YZi0YZiG .Zip1*Zi Y 2 elephants (trample, 1 distracted, 1…)*   battlesphere (minion)Zi"3-8.7 (1Zi3*A**Zi,J _Your boulder is abraded by the wall and falls apart.Zi|  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZiY##... #. ###.##...#### Nitant the Earth Mage ..... .#Y.##...P##..#  Gargoyle of Hepliaklqana *****. ß.... ..#.#.#..P##..#  Health: 63/63 ======================== ..... #.#...##.###.##  Magic: 16/26 ==============---------- Zi2....# .......#..##.P###. AC: 15Str: 13 ..♣# ##.P #............ EV: 11Int: 29 ..# #P.# ###.......P.## SH: 5Dex: 10 ..... ##.###.P###.....###..##  XL: 12 Next: 41% Place: Lair:3 ⌠...! .../Y**@.).....## ###  Noise: ==-------  Time: 13798.7 (0.0) ....) #..###..#####.##  k) +4 hammer of Kismet {holy, rCorr Int+3 ZiC♣#..l ##.# #.#  Cast: Sandblast  .<. #.# ...  .. #.# #..##  ..P ##.#  YY 2 elephants (trample, 1 distracted, 1…) ..# .#  *   battlesphere (minion) #.# _Your boulder is abraded by the wall and falls apart.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZiAim: an elephant (moderately wounded, ally target, 100% to hit)Zi>G##...#. ###.##...#### Nitant the Earth Mage ......#Y.##...P##..#Gargoyle of Hepliaklqana *****. ß......#.#.#..P##..#Health: 63/63 ======================== .....#.#...##.###.##Magic: 16/26 ==============---------- ....#.......#..##.P###. AC: 15Str: 13 ..♣###.P #............ EV: 11Int: 29 ..##P.# ###.......P.## SH: 5Dex: 10 ZiH..... ##.###.P###.....###..## XL: 12 Next: 41% Place: Lair:3 ⌠...! .../Y``@.).....## ###Noise: ==-------  Time: 13798.7 (0.0) ....) #..###..#####.##k) +4 hammer of Kismet {holy, rCorr Int+3 ♣#..l##.# #.#Cast: Sandblast.<.#.# .....#.# #..##..P ##.#YY 2 elephants (trample, 1 distracted, 1…)..# .#*   battlesphere (minion)#.#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press:ZiH ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, ally target, 100% to hit)  The stone arrow hits the elephant!Zi}Press: ? - help, Shift-Dir - straight line  Aim: an elephant (moderately wounded, ally target, 100% to hit)  The stone arrow hits the elephant!  The elephant is heavily wounded.  Your battlesphere fires at the elephant!barrage of energy hits the elephant.Ziao☼Your battlesphere fires at the elephant!  The barrage of energy hits the elephant.  The elephant is heavily wounded.  The elephant tramples your battlesphere!is shoved backwards!elephant trunk-slaps your battlesphere.Zid;.Y.Zif FYour battlesphere is destroyed!Zi|.YY)F   blink frog (wandering)9.7 (1ZiA<☼Zi6[ _You encounter a blink frog.Ziy... #. ###.##...# .... .#..##...P##..# .... .Y#.#.#..P##..#  #.#...##.###.## # .......#..##.P###.♣# ##.P #....Zil# #P.# ###.......P.# ##F###.P###.....###..## ...! .../.Y☼.@).....## ### ) #..###..#####.## #..l ##.# #.#  .<. #.#.. #.#..P ##.# ..# .# #.#Zi9°YZi7.FZiZiL9.YZi\ 7.ZiM 1--800Zi>ZiZiPE ... #. ###.##...#####. .#..##...P##..# . ..#.#.#..P##..#  #Y#...##.###.## # .......#..##.P###. ♣# ##.P #.... # #P.# ###.P.# ##.###.P###.....###..## ! ..F/..Y..@.....## ### ) #..###..#####.## ..l ##.# #.# .<. #.  .. #...P ##.#    elephant..# .# #.#F.○Y.ZiF 7=--1○ _You see here a +0 long sword.Zi(& #. ###.##...#####. .#..##...P##..# .# ..#.#.#..P##..# . #Y#...##.###.## .# .#..##.P###... # ##.P #...  #P.# ###.P.####  ##.###.P###.....###..## ! .../..○Y.)@....## ### ) #..###..#####.## l ##.# #.# ..P ##.# Zi*..YZi4/°ZiF6-2 _ZiX<Zi>ZijV . #.....<...#...# #. ###.##...#####. .#..##...P##..# .## ..#.#.#..P##..# .  #Y#...##.###.## .#.......#..##.P###... ##.P #.......  #P.# ###.......P.#### . ##.###.P####.. ! .../..°.Y).....## ### ) #..###..#####.## l ##.# #.# #.# ... .#.# #..##..P ##.#..# .##.#.Y...3Zi=nZi Zia Zi Zi ZiFn . #.....<...#...#  #. ###.##...#####..#  .#..##...P##..# .##  ..#.#.#..P##..# .  #Y#...##.###.## .#  .#..##.P###... ##.P #...Zi[ #P.# ###.P.####  ##.###.P###.@...###..##  .../.....Y.....## ###  #..###..#####.##   #.# ... #.# #..## ..P ##.#ZiDg..# .# ZiG)YZiL Zi/ &4ZiZiZie' #.#.P#.#÷..#..P# . #.....<...#...# #. ###.##...#####..# .#..##...P##..# .##ZifP..#.#.#..P##..# . #Y#...##.###.## .#.......#..##.P###... ##.P #.......  #P.# ###@......P.######.###.P###.#...../.....)Y....## ####..###..#####.###.# #.##.# ... #.# #..##..P ##.#..ZigD# .#Zii8Y.ZiesZi9u#=Zizu5Zi|Zi~Ziw #.#.P#.#÷..#..P# . #.....<...#...# #. ###.##...#####..# .#..##...P##..# .## ..#.#.#..P##..# . Zi9!#Y#...##.###.## .# .......#..##.P###... ##.P #. #P.# ###.P.#### ##.###.P###Y....###..## Zi!.../...Y.).....## ### #..###.##.# #.##.# ... Zi!4Y 2 elephants (trample)#.# #..##..P ##.# Zi$3.YZi%3.YZiQ1l8=6Zi6Zif8Zi .####.##....#  #.#.P#.#÷..#..P# . #.....<...#...# #. ###.##...#####..# .#..##...P##..# .##Zi| ..#.#.#..P##..# . #Y#...##.###.## .#.......#..##.P###... ##.P #.......  #P.# ###.......P.######.###.P###.Y...###..##.../....Y).....## ####..###..#####.###.# #.# #.# ...Zi #.# #..#..P ##.#Zi 8Y.ZiT 3.YZi~ Zif &7Ziy Zi Zi.####.##....# #.#.P#.#÷..#..P# . #.....<...#...# #. ###.##...#####..# .#..##...P##..# .## ZiM..#.#.#..P##..# . #Y#...##.###.## .# .#..##.P###... ##.P #. #P.# ###Y......P.#### ##.###.P###.....###..## Zi.../.....Y.....## ### #..###..###.# #.# #.# ...#.# #..## Zi3Y.Zi5G)YZi 2.YZi(Zi)&8Zi1Zid3ZiZQW.####.##....#  #.#.P#.#÷..#..P#  . #.....<...#...#  #. ###.##...#####..#  .#..##...P##..# .##  ZiR1..#.#.#..P##..# .  #Y#...##.###.## .#  .#..##.P###...  ##.P #...Y.  #P.# ###.P.####  #.###.P###.....###..##  ZiR/.....)Y....## ###  ..###..#####.##  ##.# #.#  #.# ... ZiS #.# #..##  ..P ##.#  ZiU9Y.Zi+^2.YZi8a .####.##....#  #.#.P#.#÷..#..P#  . #.....<...#...#  #. ###.##...#####..#  .#..##...P##..# .##  ..#.#.#..P##..# .  #Y#...##.###.## .#  .#..##.P###...  ##.P #....Y.  #P.# ###.P.####  .###.P###Y....###..##  ./.....).....## ###  .###..#####.##  ##.# #.#  #.# ...  #.# #..##  ..P ##.#  inbE40mThe elephant attacks as it pursues you! The elephant tramples you.Ziy}.Y2-=9 _You stumble backwards! You block the elephant's attack.Zis45# ###..##.# .####.##....#  #.#.P#.#÷..#..P. #.....<...#. #. ###.##...#####..#..##.# .##Zi{5..#.#.#..P##..# #Y#...##.###.## .# .......#..##@P###...#.P #.....Y........  #P.# ###.......P.#######.P###Y....###..##/.....).....## ### .###..#####.####.# ... #.# #..##ZiY63.YZi>ZiF@A=-Zi@ 10ZiwGZi&IZi^R####...## ###..##.# .####.##....#  #.#.P#.#÷..#..P. #.....<...#. #. ###.##...#####..#..##.ZiJ_# .##..#.#.#..P##.. #Y#...##.###@## .# .......#..##.P###...#.P #.....Y........  #P.# ###.......P.#### .###.P###.Y...###..##/.....).....## ###   elephant .###..#####.##Zi_q##.# ... Zi?c6Y.ZimmZin^9=-1ZiZi0ZiJ<##.##....##...######...###.## ###..##.# .####.##....#  #.#.P#.#÷..#..P. #.....<...#. #. ###.##...#####..#..##..##..#.#.#..P##@.# #Y#...##.###.## .# .......#..##YP####.P #..............  #P.# ###.......P.#### .###.P###.Y...###..##/.....).....## ### .###..#####.####.#Y.Zi=&2Zi}EZitGZi ..>R...##.R...##.##....##...######...###.#.## ###..##.#.# .####.##....#  #.#.P#.#÷..#..P. #.....<...#. #. ###.##...#####..#..##..##..#.#.#..P##.. #Y#...##.###Y## .# .......#..##.P####.P #.......  #P.# ###.......P.#### .###.P###.Y...###..## ./.....).....## ### .###..#####.##Zi 5Y.Ziq Zi 53=Zi 3Zi Zi Zi{Z#.Y#P##.###....#  #..>R...##.R...#  ##.##....##...## ####...###.#.#  # ###..##.#.#  .####.##....#   #.#.P#.#÷..#..P#  . #.....<...#...#  #. ###.##..@#####..#  .#..##...P##..# .##  ..#.#.#..P##Y.# .  #Y#...##.###.## .#  .......#..##.P###...  ##.P #..............   #P.# ###.......P.#### ###.P###.Y...###..## /.....)Zi[[34m.....## ### Y.  The elephant attacks as it pursues you! You block the elephant's attack.1-=4 _The elephant trunk-slaps you.Zi####### #...#Y#P##.###......>R...##.R...##.##....##...######...###.#.# ###..##.#.# .####.##....#  #.#.P#.#÷..#..P. #.....@...#. #. ###.##...#####..#..##...P##.Y# .##..#.#.#..P##.. #Y#...##.###.## .# .......#..##.P####.P #.......  #P.# ###.......P.#### ###.P###.Y...###..##YY.Y 2 elephants (trample)=-5 _There is a stone staircase leading up here.i_17HZi|  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZiP8 #.####### #...##  Nitant the Earth Mage #.Y#P##.###....#  Gargoyle of Hepliaklqana *****. Zi*#..>R...##.R...#  Health: 61/63 =======================- ##.##....##...##  Magic: 16/26 ==============---------- ####...###.#.#  AC: 15Str: 13 # ###..##.#.#  EV: 11Int: 29 .####.##....#  SH: 5Dex: 10 #.#.P#.#÷..#..P#  XL: 12 Next: 41% Place: Lair:3 Zi9 . #.....@...#...#  Noise: ---------  Time: 13815.7 (0.0)  #. ###.##..Y#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3  .#..##...P##..# .##  Cast: Sandblast  ..#.#.#..P##..# .  #Y#...##.###.## .#  .......#..##.P###...  YY 2 elephants (trample)  ##.P #.....Y........  #P.# ###.......P.#### ###.P###.Y...###..## Zi\_There is a stone staircase leading up here.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi+Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, 100% to hit)Zi|#.####### #...##  Nitant the Earth Mage#.Y#P##.###....#  Gargoyle of Hepliaklqana *****.#..>R...##.R...#  Health: 61/63 =======================-##.##....##...##  Magic: 16/26 ==============----------####...###.#.#  AC: 15Str: 13# ###..##.#.#  EV: 11Zi}Int: 29.####.##....#  SH: 5Dex: 10#.#.P#.#÷..#..P#   XL: 12 Next: 41% Place: Lair:3. #.....@...#...#   Noise: ---------  Time: 13815.7 (0.0)#. ###.##..Y#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 .#..##...P##..# .##   Cast: Sandblast..#.#.#..P##..# . #Y#...##.###.## .#  Zi}.......#..##.P###...  YY 2 elephants (trample)##.P #.....Y........ Zi ~}#P.# ###.......P.#### ###.P###.Y...###..## ZiO~Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi~~Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZi~Aim: an elephant (heavily wounded, 100% to hit)  The stone arrow hits the elephant!Zik&Y.Aim  Press: ? - help, Shift-Dir - straight line: an elephant (heavily wounded, 100% to hit)  The stone arrow hits the elephant!  The elephant is severely wounded.elephant tramples you! You hold your ground!5----7===6.7 (1 _The elephant trunk-slaps you but does no damage.Zi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ziy> #.####### #...##  Nitant the Earth Mage #.Y#P##.###....#  Gargoyle of Hepliaklqana *****. #..>R...##.R...#  Health: 51/63 ===================----- ##.##....##...##  Magic: 14/26 ============------------ ####...###.#.#  AC: 15Str: 13 # ###..##.#.#  EV: 11Int: 29 .####.##....#  SH: 5Dex: 10 #.#.P#.#÷..#..P#  XL: 12 Next: 41% Place: Lair:3  . #.....@...#...#  Noise: ==-------  Time: 13816.7 (0.0)  #. ###.##..Y#####..#  k) +4 hammer of Kismet {holy, rZiWBCorr Int+3  .#..##...P##..# .##  Cast: Sandblast  ..#.#.#..P##..# .  #Y#...##.###.## .#  .......#..##YP###...  YY 2 elephants (trample)  ##.P #..............  #P.# ###.......P.#### ###.P###.Y...###..## _The elephant trunk-slaps you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, 100% to hit)Zi #.####### #...##  Nitant the Earth Mage#.Y#P##.###....#  Gargoyle of Hepliaklqana *****.#..>R...##.R...#  Health: 51/63 ===================-----##.##....##...##  Magic: 14/26 ============------------####...###.#.#  AC: 15Str: 13Zi # ###..##.#.#  EV: 11Int: 29.####.##....#  SH: 5Dex: 10#.#.P#.#÷..#..P#   XL: 12 Next: 41% Place: Lair:3. #.....@...#...#   Noise: ==-------  Time: 13816.7 (0.0)#. ###.##..Y#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 .#..##...P##..# .##   Cast: SandblastZi ..#.#.#..P##..# . #Y#...##.###.## .#  .......#..##YP###...  YY 2 elephants (trample)##.P #.............. #P.# ###.......P.#### ###.P###.Y...###..## Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, 100% to hit)  The stone arrow hits the elephant.ZiQ Y.Aim  Press: ? - help, Shift-Dir - straight line: an elephant (severely wounded, 100% to hit)  The stone arrow hits the elephant.  The elephant is severely wounded.Zi~R 4elephant tramples you! You hold your ground!Zi[ Zi] e41----7.7 (1Zif Zij F _The elephant trunk-slaps you but does no damage.ZihZiZiZi Y.The elephant tramples you but does no damage.Zi)Zia.-8ZiqZi ----2-. _You block the elephant's attack.Zi###...####.......##  #...###P.......##  #....###.......P#  #....# #.......##  ###...## #.......#  ##P....# #.......#  ......####.......#  .......##.......Y#  ......####.#  .......##........#  .................##  .................P#  ...........###...##  .....#......#     elephant .####...#..#.....##  .# #####........#   #..#.....##  Zi2=-20.2 (2.5  _You climb upwards.ZiDc _There is a stone staircase leading down here.Zip  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi####...####.......## Nitant the Earth Mage  #...###P.......## Gargoyle of Hepliaklqana *****.  #....###.......P# Health: 42/63 ================--------  #....# #.......## Magic: 11/26 ==========-------------- ###...## #.......# AC: 15Str: 13 ##P....# #.......# EV: 11Int: 29 ......####.......# SH: 5Dex: 10 .......##.......Y# XL: 12 Next: 41% Place: Lair:2 ......####......@# Noise: ---------  Time: 13820.2 (0.0) .......##........# k) +4 hammer of Kismet {holy, rCorr Int+3 .................## Cast: Sandblast i12d.................P# ...........###...## ...........#......# Y   elephant (trample) .####...#..#.....## .# #####........# ## #..#.....## _There is a stone staircase leading down here.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, 100% to hit)Zi"###...####.......##  Nitant the Earth Mage#...###P.......##  Gargoyle of Hepliaklqana *****.#....###.......P#  Health: 42/63 ================--------#....# #.......##  Magic: 11/26 ==========-------------- ###...## #.......#  AC: 15Str: 13 ##P....# #.......#  EV: 11Int: 29 ......####.......#  SH: 5Dex: 10 .......##.......Y#  XL: 12 Next: 41% Place: Lair:2 ......####......@#  Noise: ---------  Time: 13820.2 (0.0) .......##........#Zil0  k) +4 hammer of Kismet {holy, rCorr Int+3 .................##  Cast: Sandblast .................P# ...........###...## ...........#......#  Y   elephant (trample) .####...#..#.....## .# #####........# ###..#.....## Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, 100% to hit)  The stone arrow hits the elephant!ZiAim  Press: ? - help, Shift-Dir - straight line: an elephant (severely wounded, 100% to hit)  The stone arrow hits the elephant!  The elephant is almost dead.elephant tramples you but does no damage.Zij2===1.2 (1ZiZi_F _The elephant trunk-slaps you but does no damage.ZiZ  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zis N###...####.......## Nitant the Earth Mage  #...###P.......## Gargoyle of Hepliaklqana *****.  #....###.......P#Zi6  Health: 42/63 ================--------  #....# #.......## Magic: 9/26========---------------- ###...## #.......# AC: 15Str: 13 ##P....# #.......# EV: 11Int: 29 ......####.......# SH: 5Dex: 10 Zi .......##.......Y# XL: 12 Next: 41% Place: Lair:2 ......####......@# Noise: ==-------  Time: 13821.2 (0.0) Zi .......##........# k) +4 hammer of Kismet {holy, rCorr Int+3 .................## Cast: Sandblast .................P# ...........###...## Zi ...........#......# Y   elephant (trample) .####...#..#.....## .# #####........# ZiZ ## #..#.....## _The elephant trunk-slaps you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Zi sConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)Zi###...####.......## Nitant the Earth Mage  #...###P.......## Gargoyle of Hepliaklqana *****.  #....###.......P# Health: 42/63 ================--------  #....# #.......## Magic: 9/26========---------------- ###...## #.......# AC: 15Str: 13 ##P....# #.......# EV: 11Int: 29 ......####.......# SH: 5Dex: 10 .......##.......†# XL: 12 Next: 41% Place: Lair:2 ......####......@# Noise: ==-------  Time: 13821.2 (0.0) .......##........# k) +4 hammer of Kismet {holy, rCorr Int+3 .................## Cast: SandblastZi[ .................P# ...........###...## ...........#......# Y   elephant (trample) .####...#..#.....## .# #####........# ## #..#.....##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, 100% to hit)  The stone arrow hits the elephant!!  P.......##  #.......P#   #.......##  #..  #.. #.. ... #.. ... ... ... ..# ..#......# .....##  i6;3H ......#     Zi6Zi%f52.2 (1SandblastZi,Zi&0 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (almost dead, 100% to hit)  The stone arrow hits the elephant!! _You kill the elephant!Zi^ZiZiZiO3Zi,Zi1ZiAZiZiZiBZiZi9Zie410/26=ZiΰZiQ,ZiZi,ZiιZiZiZiZiZi2j45==ZiZiqZi(S1=ZiZiZi?ZipZiZiW6=ZiZiZi;ZiZitZi9=Zi*ZirZi?72Zi-0=ZiBZi\ZiZiZiPZig8==ZiZipZiS3=Zi+ZiZiYZiZiZi:#9Zif2=ZidZiZi#Zi8ZiO=ZiZiZiU50=14ZiZiHW _You start resting.Zi--RR   Zulima the knightZiA Zi!046.2 (24.0)Zi-]--7.2 (25Zio0> _Zulima emerges from the mists of memory!Zi Zi` R.Zi 1=5=2Zij Zi% O=Zih 3=6=ZiX ZiZiZiZi,ZiCZiu Zi Zi, ZiZiig4==ZiZi;7Zi(=ZiZi8ZiZiZiZi %5Zi"Zi%Zi2&Zii'Zi.*Zi*9=ZiH,ZiH1{6=8=Zi1Zi3Zi8BZiN7==9=ZiPZiTQZicRZiUZiU58=ZiHVZi:WZiZZii[Zi\Zi_Zi<`9=ZibZi1fZif?9=ZiDgE20=ZihZiNkZiwlZi5mZiq,ZisZivZievZiwZi{Zi4|&60Zix|2=Zi}ZiZiK1=ZieZiمZi:Zi>Zi=Zi#1Zi܊(=ZiZiE,ZidZiZic9=ZiӕZiZi%2=2=ZiEZiZi8ZiZiZiZiZiBZik _You start resting.HP restored.ZicZi\-89.2 (42Zi~3==90.2 (43 _ZiZiZiO ZiUQ ZiQ ZixV Zi[ a3=Zia BZic Zid ZiYj Zio Zi^p 9=Zixr Ziu Zi@v 9=Zix Zi} Zi~ K4=ZiP Zi ZiH Zi> ZiL ZiɈ Zi& Zib ZiЋ ZiX Ziđ Zi~ 9=Zi ZiM Zi a5=Zi Zi9 Zi ZiZ Zi_ Zi Zi Zi Zi® Zig Zi 9=Zi Zim n _You start resting.Magic restored.Zi Zi .905.2 (15ZiH a6=6.2 (16 _ZiG Zi Zi ZiZi@ ZiG7.0)Zi%Zi =3.You climb downwards.  #.####### #...##  #.Y#P##.###....#  #..>R...##.R...#  ##.##....##...##  ####...###.#.#  # ###..##.#.#  .####.##....#  #.#.P#R#÷..#..P#  . #....Y@...#...#  #. ###.##...#####..#  .#..##...P##..# .##  ..#.#.#..P##..# .  #Y#...##.###.## .#  .#..##.PZi###...  ##.P #.............. Y   elephant (trample, ally target)  #P.# ###.......P.#### #.P###.Y...###..##  Level annotation: UrugThe elephant barely misses you. The elephant misses you.The elephant closely misses you.ZiF=8.7 (2.5SandblastZi $Zi %? _The elephant trunk-slaps you but does no damage.Zi(a _There is a stone staircase leading up here.ZiM  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZiA2 #.####### #...##  Nitant the Earth Mage #.Y#P##.###....#  Gargoyle of Hepliaklqana *****. #..>R...##.R...#  Health: 63/63 ======================== ##.##....##...##  Magic: 23/26 =====================--- ####...###.#.#  AC: 15Str: 13 # ###..##.#.#  EV: 11Int: 29 .####.##....#  SH: 5Zi;4Dex: 10 #.#.P#R#÷..#..P#  XL: 12 Next: 45% Place: Lair:3  . #....Y@...#...#  Noise: =--------  Time: 13908.7 (0.0)  #. ###.##...#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3  .#..##...P##..# .##  Cast: Sandblast  ..#.#.#..P##..# .  #Y#...##.###.## .#  .......#..##.P###...  R   Zulima the knight  ##.P #..............  Y   elephant (trample, ally target)  #P.# ###.......P.#### ###.P###.Y...###..## _There is a stone staircase leading up here.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - heZi4llp, Shift-Dir - straight lineAim: an elephant (ally target, 100% to hit)ZiAR ZiB #.####### #...##  Nitant the Earth Mage#.Y#P##.###....#  Gargoyle of Hepliaklqana *****.#..>R...##.R...#  Health: 63/63 ========================##.##....##...##  Magic: 26/26 ========================####...###.#.#  AC: 15Str: 13# ###..##.#.#  EV: 11Int: 29.####.##....#  SH: 5Dex: 10#.#.P#R#÷..#..P#   XL: 12 Next: 45% Place: Lair:3. #....Y@...#...# i m  Noise: =--------  Time: 13908.7 (0.0)#. ###.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 .#..##...P##..# .##   Cast: Sandblast..#.#.#..P##..# . #Y#...##.###.## .#  .......#..##.P###...  R   Zulima the knight##.P #..............  Y   elephant (trample, ally target)#P.# ###.......P.#### ###.P###.Y...###..## Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (ally target, 100% to hit)  Okay, then.ZiR I _Zi||  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zit/ #.####### #...##  Nitant the Earth Mage #.Y#P##.###....#  Gargoyle of Hepliaklqana *****. #..>R...##.R...#  Health: 63/63 ======================== ##.##....##...##  Magic: 23/26 =====================--- ####...###.#.#  AC: 15Zi=9Str: 13 # ###..##.#.#  EV: 11Int: 29 .####.##....#  SH: 5Dex: 10 #.#.P#R#÷..#..P#  XL: 12 Next: 45% Place: Lair:3  . #....Y@...#...#  Noise: =--------  Time: 13908.7 (0.0) Zi #. ###.##...#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3  .#..##...P##..# .##  Cast: Sandblast  ..#.#.#..P##..# .  #Y#...##.###.## .#  .......#..##.P###...  R   Zulima the knight  ##.P #..............  Y   elephant (trample, ally target)  #P.# ###.......P.#### Zia'###.P###.Y...###..## Zi_Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (ally target, 100% to hit)Zik #.####### #...##  Nitant the Earth Mage#.Y#P##.###....#  Gargoyle of Hepliaklqana *****.#..>R...##.R...#  Health: 63/63 ========================##.##....##...##  Magic: 23/26 =====================---####...###.#.#  AC: 15Str: 13# ###..##.#.#  EV: 11Int: 29.####.##....#  SH: 5Dex: 10#.#.P#R#÷..#..P#   XL: 12 Next: 45% Place: Lair:3. #....Y@...#...# i m  Noise: =--------  Time: 13908.7 (0.0)#. ###.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 .#..##...P##..# .##   Cast: Sandblast..#.#.#..P##..# . #Y#...##.###.## .#  .......#..##.P###...  R   Zulima the knight##.P #..............  Y   elephant (trample, ally target)#P.# ###.......P.#### ###.P###.Y...###..## Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (ally target, 100% to hit)  The stone arrow hits the elephant!!Zi Press: ? - help, Shift-Dir - straight line  Aim: an elephant (ally target, 100% to hit)  The stone arrow hits the elephant!!  The elephant is moderately wounded.  The elephant tramples you but does no damage.elephant trunk-slaps you but does no damage.ZiI" 3=9.7 (1Zi,* Zii- ? _Zulima hits the elephant with a +0 flail!Zi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zil #.####### #...##  Nitant the Earth Mage #.Y#P##.###....#  Gargoyle of Hepliaklqana *****. #..>R...##.R...#  Health: 63/63 ======================== ##.##....##...##  Magic: 20/26 ==================------ ####...###.#.#  AC: 15Str: 13 ZiD# ###..##.#.#  EV: 11Int: 29 .####.##....#  SH: 5Dex: 10 #.#.P#R#÷..#..P#  XL: 12 Next: 45% Place: Lair:3  . #....Y@...#...#  Noise: ==-------  Time: 13909.7 (0.0)  #. ###.##...#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3  .#..##...P##..# .##  Cast: Sandblast  ..#.#.#..P##..# .  #Y#...##.###.## .#  .......#..##.P###...  R   Zulima the knight  ##.P #..............  Y   elephant (trample, ally target)  #P.# ###.......P.#### ###.P###.Y...###..## _Zulima hits thZiׂ*e elephant with a +0 flail!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, ally target, 100% to hit)Zi#.####### #...##  Nitant the Earth Mage#.Y#P##.###....#  Gargoyle of Hepliaklqana *****.#..>R...##.R...#  Health: 63/63 ========================##.##....##...##  Magic: 20/26 ==================------####...###.#.#  AC: 15Str: 13# ###..##.#.#  EV: 11Int: 29.####.##....#  SH: 5Dex: 10#.#.P#R#÷..#..P#   XL: 12 Next: 45% Place: Lair:3. #....Y@...#...# i~^m  Noise: ==-------  Time: 13909.7 (0.0)#. ###.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 .#..##...P##..# .##   Cast: Sandblast..#.#.#..P##..# . #Y#...##.###.## .#  .......#..##.P###...  R   Zulima the knight##.P #..............  Y   elephant (trample, ally target)#P.# ###.......P.#### ###.P###.Y...###..## Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZiFAim: an elephant (heavily wounded, ally target, 100% to hit)  The stone arrow hits the elephant!Zi Aim  Press: ? - help, Shift-Dir - straight line: an elephant (heavily wounded, ally target, 100% to hit)  The stone arrow hits the elephant!  The elephant is severely wounded.  The elephant misses you.Ziʈ,10.7 (1ZiZiɑF _The elephant trunk-slaps you but does no damage.ZiF  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi R #.####### #...##  Nitant the Earth Mage #.Y#P##.###....#  Gargoyle of Hepliaklqana *****. #..>R...##.R...#  Health: 63/63 ======================== ##.##....##...##  Magic: 17/26 ===============--------- ####...###.#.#  AC: 15Str: 13 # ###..##.#.#  EV: 11Int: 29 .####.##....#  SH: 5Dex: 10 #.#.P#R#÷..#..P#  XL: 12 Next: 45% Place: Lair:3 Zic K . #....Y@...#...#  Noise: ==-------  Time: 13910.7 (0.0)  #. ###.##...#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3  .#..##...P##..# .##  Cast: Sandblast  ..#.#.#..P##..# .  #Y#...##.###.## .#  .......#..##.P###...  R   Zulima the knight  ##.P #..............  Y   elephant (trample, ally target)  #P.# ###.......P.#### ###.P###.Y...###..## _The elephant trunk-slaps you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, ally target, 100% to hit)Zic% #.####### #...##  Nitant the Earth Mage#.Y#P##.###....#  Gargoyle of Hepliaklqana *****.#..>R...##.R...#  Health: 63/63 ========================##.##....##...##Zi&   Magic: 17/26 ===============---------####...###.#.#  AC: 15Str: 13# ###..##.#.#  EV: 11Int: 29.####.##....#  SH: 5Dex: 10#.#.P#R#÷..#..P#   XL: 12 Next: 45% Place: Lair:3. #....Y@...#...#   Noise: ==-------  Time: 13910.7 (0.0)#. ###.##...#####..#   k) +4 hammer of Kismet {holy, rCorr Int+3 .#..##...P##..# .##   Cast: Sandblasti' =4H..#.#.#..P##..# . #Y#...##.###.## .#  .......#..##.P###...  R   Zulima the knight##.P #..............  Y   elephant (trample, ally target)#P.# ###.......P.#### ###.P###.Y...###..## Zi( Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, ally target, 100% to hit)  Zi( "The stone arrow hits the elephant.Zi / Press: ? - help, Shift-Dir - straight line  Aim: an elephant (heavily wounded, ally target, 100% to hit)  The stone arrow hits the elephant.  Zi_ The elephant is severely wounded.  Zulima hits the elephant with a +0 flail!  You block the elephant's attack.Zi- +1.7 (1Zi Zi4 F _The elephant trunk-slaps you but does no damage.ZiA  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ZiI #.####### #...##  Nitant the Earth Mage ZiK#.Y#P##.###....#  Gargoyle of Hepliaklqana *****. #..>R...##.R...#  Health: 63/63 ======================== ##.##....##...##  Magic: 14/26 ============------------ ####...###.#.#  AC: 15Str: 13 # ###..##.#.#  EV: 11Int: 29 .####.##....#  SH: 5Dex: 10 #.#.P#R#÷..#..P#  XL: 12 Next: 45% Place: Lair:3 Zi# . #....Y@...#...#  Noise: ==-------  Time: 13911.7 (0.0)  #. ###.##...#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3  .#..##...P##..# .##  Cast: Sandblast  ..#.#.#..P##..# .  #Y#...##.###.## .# Zi+ .......#..##.P###...  R   Zulima the knight  ##.P #..............  Y   elephant (trample, ally target)  #P.# ###.......P.#### ###.P###.Y...###..## _The elephant trunk-slaps you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  ZiConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, ally target, 100% to hit)Zi<7 Zi #.####### #...##  Nitant the Earth Mage #.Y#P##.###....#  Gargoyle of Hepliaklqana *****. #..>R...##.R...#  Health: 63/63 ======================== ##.##....##...##  Magic: 14/26 ============------------ ####...###.#.#  AC: 15Str: 13 # ###..##.#.#  EV: 11Int: 29 .####.##....#  SH: 5Dex: 10Zic4 #.#.P#R#÷..#..P#  XL: 12 Next: 45% Place: Lair:3 Zi . #.....@...#...#  Noise: ==-------  Time: 13911.7 (0.0)  #. ###.##...#####..#  k) +4 hammer of Kismet {holy, rCorr Int+3 ZiI% .#..##...P##..# .##  Cast: Sandblast  ..#.#.#..P##..# .  #Y#...##.###.## .#  .......#..##.P###...  R   Zulima the knight  ##.P #..............  Y   elephant (trample, ally target)  #P.# ###.......P.#### ###.P###.Y...###..## Zi-Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, ally target, 100% to hit)  The stone arrow hits the elephant!Zi    #.Y#P##.###....#  #..>R...##.R...#  ...##...##  ZiF#  # .#  .#.#  #.#  . #.  #. ###.   .##   .   .#  #.  ##.P ..   #P.# ..  ZilZisf82.7 (1SandblastZiKzZic}onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (almost dead, ally target, 100% to hit)  The stone arrow hits the elephant! _You kill the elephant!Zi[Zi\ZiP]ZibZigc5=ZijZiVkZilZipZiqZirZiewZiwZixZiz}O=ZiZiZiIc6=Zi,Zi!ZiӍZi|ZiZiZiZiWZiٙZit9=ZiZiZi\M7=ZiZi@ZiZiZiZiiZizZiZiZiZinZi9=ZiZiZiM8=ZiZiZi2ZiZi,ZiZiZikZi,ZiZiL9=Zib,ZiM9=ZimZi ZixZi1ZiZi\ZiZiZiZiuZi)Zi9=ZiZiZiL20=Zi'ZiZiZiZi/ZiZiZi=1=Zi+Zi$,Zi5ZiF6`=2=Zi?Zi]=3=Zi`i=Zinw4=ZisZisZitZiyZi%zZi{ZiZiZiZiцZig9=ZiZiCZiK5=ZiZi,ZicZiߙZi>Zi,Zi*ZiDZiZi$9=ZiZin _You start resting.Magic restored.Zi'--Zie067.7 (55.0)Zij6=--8.7 (56 _ZieZi4IZi #.. ##..#  #.####### #...##  #.Y#P##.###....#  #..>R...##.R...#  ##.##....##...## ####...###.#.#  # ###..##.#.#  .####.##....#   #.#.P#R#@..#..P#  Zi. #.....<...#...#  #. ###.##...#####..#  .#..##...P##..# .##  ..#.#.#..P##..# .  #Y#...##.###.## .#  .......#..##.P###...   ##.P #..............     #P.# ###.......P.####  Zi+R.R   Zulima the knightZi9\ .Y###..#  #.. ##..#  #.####### #...##  #.Y#P##.###....#  #..>R...##.....#  ##.##....##...## ####...###.#.#  # ###..##.#.#  .####.##@...#   #.#.P#.#÷..#..P#  . #.....R...#...#  #. ###.##...#####..#  .#..##...P##..# .##  ..#.#.#..P##..# .  #Y#...##.###.## .#  .......#..##.P###...  ##.P #.......  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.../...@.R.....## ####.) #..###..#####.## ♣#..l ##.# #.# .<. #.# ... .. #.# #..## ..P ##.# ..# #.# #.# #..ZiER)Zi=Zi=ZiiZi"s ##... #. ###.##... ...... .#..##...P##..# .ß.... ..#.#.#..P##..# . #.#...##.###.## .#Zi?# .......#..##.P###.♣# ##.P #..# #P.# ###.......P.. ♣##.###.P###.....###..## .⌠...! ♣.../..@.R).....## ####  ....) ##..###..#####.##  ♣#..l ##.# #.# .<. #.# ...Zi$ .. #.# #..## ..P ##.# ..# #.# #.# #..Zi@)ER.Zi; FF   bullfrog (wandering)  You encounter a bullfrog.ZiI[Sandblast97.7 (29ZiYcdistracted)8.7 (30 _ZilZiFI# ##... #. ###.##... #...... .#..##...P##..# ..ß.... ..#.#.#..P##..# ♣...... #.#...##.###.## .# .......#..##.P $...♣# ##.P# #ZiG....# #P.# ###.......P. #...... ♣##F###.P###.....###..  .⌠...! ♣.../.@.R.).....## #### ....) ##..###..#####.## ♣#..l # ##.# #.#  .<. #.# ... .. #.# #..## ..P ##.# ..# #.# #.# #..ZiJZiPB.FZi;QER.Zig[3, ally target)Zi$]/9.7 (1.0) ZiMfZiik _The bullfrog releases a deep croak.ZiPp /The blast of sand hits the bullfrog!!Zi8z;#Zi *.Zi5-9=4001.2 (1.5SandblastZiZiL _You kill the bullfrog!ZiZiZi9Zi,Zi Zi ,ZikZi,Zik&Ziz1Zic2K6=Zi9Zi# ##... #. ###.##... .#...... .#..##...P##..#.ß.... ⌠ ..#.#.#..P##..#♣...... .. #.#...##.###.## .......# F.. .......#..##.P >$...♣# ..> ##.P# #.#.. #P.# ###.P ♣#...... ♣##.###.P###.....###.. .⌠...! 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Zi 2.#.#####P## ..##P# #.. #P### # # ##########.#.#.### #.#.##..#..........[ #..@.R......###.###.#.## ### .#.# ####Zi26ER.Zi=Zi>ZiCZic......†......# P#.#..##.###.##.......#.#####P##Zi..##P#.............############.. #P## ####### # ##########.#.#.####.#@##..#..........[ #...R.......###.###.......########.## ### ##..#.######ZiEZiRZivZiy?  ..P#.#..##.###.###..........#.#####P...##P#............##. ############..##.. #P..####### #.##########.#.#.# #.#.##..#.......... #.@.R.......###.###.......########.## ### ##..#.## ### # # R.ZiJZi7 ..P#.#..##.###.Zi\) ...Ziq.#.#####PZi9 ...##P#ZiW ##.# Zi#..Zi6 #...ZiL* #PZi3 ..#Zi Zi_#ZiS #.###Zi#.#.#.Zij #.#.##..#.....ZiB #@.R........###.Zi.Ziدe#.## ### Zi.#..#.##. ###Zi19 # Ziɱ8 ## ##ZiyZiZi(R.ZiTZi!ZiZiZi*Zi9ZiD;+..........#.#####PZi<##P#...........Zis=V##.# ############ZiG>D#... #P#Zi>5 ..#Zi?######Zi@@#.##########.#.#.ZioAf.##..#.........Zi-B..#####.R.........###.##ZiB.......@########.## ### ZiC#..#.##.# ### ZiiD # ## ## ZiE ZiEZiFZi#SZiRUZi\Zi3...##P#............ZiY##.# ############..#ZiO#... #P##Zi?3..# Zi/####### Zi6#.##########.#.#.Zis#.#.##..#..........ZiRe..#####.R.........###.###Zi........########.## ### Zi~.#..#.##@# ### Zioz# ## ### Zi,  ZiZi} Zi1 Zi, Ziw ZiJZifZidRZibZi5 .R   Zulima the knight Zi  ..........#.#####P ...##P#........... ##.# ############..#... #P# ..# ##### #.##########.#.#.# #.#.##..#......... ..#####...........###.# .......@########.## ###.#..#.##R# #### ## ### Zi Zif Zi Zi   .#.##### ...##P# ##.# # #... #P ..#  #.####.#.#. #.#.##..#......#####...........###.ZiH #.##.## ####.#..#.##R# ### # ## ### _You swap places with Zulima.Zi JR.Zi Zip Zi Zi  .#. ...##P# ##.# # #... # ..#  #.####.#.## #.#.##..#......#####...........###. #.R##.##  #.#..#.##.# ### ## ######Zi ER.ZiW Zi' Zit ZiV ##P#.........##.# ############...  ..######.##########.#.##.#.##..#...........#####...........### #......R.########.## ###.#..#@##.# ###  ## ###### ZiJ ZiD Zi Zii  ..........#.### ...##P#........ ##.# ###########...  ..# ### #.##########.#### #.#.##..#..........#####...........# #....@.R.########.## ##.#..#.##.# ###Zi k u##.######## Zin ER.Ziu Ziv Zi9} Zi z ...##P#.......##.# ########## #...  ..#### #.##########.P##### #.#.##..#...........#####...........## #.....R..########.##  #.#.@#.##.# ### Zi ##.######  ### Zi ER.ZiX ZiQ Zi Zi\ ] ..........#.# ...##P#...... ##.# ##########...  ..# # #.##########.P##### #.#.##..#...........#####...........#ZiN]  #..@.R...########.###.#..#.##.# #### ##.######### Zio` ER.Zi+i Zij ZiZp Zi  .#. ...##P# ##.#  #... ..# # #.##.P###### #.#.##..#..#.#####........... #.@.R....##. #.#..#.##.# ###Zi  ####.######  ###Zi ER.Zi Zi Zi ZiM  ..P#.#..#.......# ...##P#.....#.# #########...  ..# # #########P###### #.#.##..#..#......@#####...........######..R.....########..#..#.##.#######.######### ZiX ZiY Zi_ Zi  ..P#.#..## .# ...##P# ##.#  #... ..#  # #. #.P###### #.#.##..#.. #.#####....... ######..R.....#. #.#..#.##.#  ####.###### Zi\ K ###Zi} JR.Zi& Zi Zi ZiT? ..P#.#.. . ...##P# ##.#  #... ..# # #. #.P###### #.#.##..# #....@.R#####....... ######........# #.#..#.##.#  ###Zi@#.###### ###ZiCER.Zi%JZiKZiQZi= ..P#.#..  ...##P# ##.#  #...# ..# #. #. #.P###### #.#.##..# #...@.R.#####....... ######........ #.#..#.##.#  ####.###### ###Zi[ER.ZiZixZi_ZiO3 ..P#.#P.. #.. ...##P##.. ##.# #.. #... #.! ..# #.. #. #.P###### #.#.##.. #..@.R..#####.......Zi4r ######........ #.#..#.##.# ####.######  ###Zi:ER.Zi BZiZiZin ..P#.# P..P.  #... ...##P# #... ##.#  #..P #...Zion #.!# ..# #..# #. #.P###### #.#.##. #.@.R...#####...... ######........ #.#..#.##.# ####.######  ###Zis2bZi5u*.ZiwBR.ZiЀZiZiZi  ..... ..#b.. ..P#Zi P..P.## ...... #..... ...##P #.... ##.# ## #..P#... #.!# ..#  #..# #.#### #@P###### #.#.## #..R....#####.....######........#### #.#..#..#####.######### Zi7_The butterfly leaves your sight.ZiM0.Zi ,bZiK.bZiPZiZiO 7bZiww #♣♣###... ...#.......#... P#.#P.bP.## .......#....##P#....##.# ####..P #... #.!# ..# #.@# #.####.P###### #.#.##.#..R....#####......######........######.#..#.##.#####.######### _Zulima hits the fungus with a +0 flail! The fungus begins to die.ZixIb.Ziy..ZiZiׂZiGZi .. .#♣♣###... ...#.......#... ..P#.#P..P.##.....# ...##P...# ##.# ###.P..# #.....# ..# ####.P###### #.#.##...R....#####......Zi######........#####.#..#.##.####.#########Zi0bZi;A.bZi)FR.Zi8Ab.ZiZiZihZiZiXb.110.2 (34ZiI.bZi/KR.Zi!Zi%,1.2 (35Zi+8bZi.X _d - 2 smoky pink potionsZi.<##..# # .. #.#♣♣###.... ...#.......#.b. ..P#.#P..P.#.... ...##P.#.# ###P..# #....#.....l ..# ..# #..#. #.#####RP###### #.#.##........#####......######........#####.#..#.##.l   komodo dragon (asleep)####.#########Zij .You encounter a komodo dragon.b..bR.ZiC.bZiUZiE12.2 (1.0)Zi:bZiZW _A nearby fungus withers and dies.Zis ♣#..l ..### #.. .<. ##..#.#..# .. #........# #♣♣#####........#.......#...#... P#.#Zi #.P..Pb## ........#.....# ...##P#.#..@..# ##.# #####..P..# #... #..#.....l ..# #.R###..#.# #.#######..###### #.#.###.......#####.......######........#######.#..#.##.#####.######Zi M.bZi LR.Zi{ Zi &3Zi? :bZi Zij..### #.. .<. ##..#.#..# . ##........# #♣♣######.# ........#... ..P#.##.P..P.## ........ #....b# ...##P##.....# ##.# ######..P@.# #... #.R#.....l.#..# #..###..#.#.#.########..###### #.#.##..#.......#####......######........####### #.#..#.##.# l   komodo dragon (asleep)####.###### ###ZiC.bZiDb.ZiKR.Zi9bZi2&4Ziǫ8bZi*Zi[ Y##..#.#..# . ###........# #♣♣#####.#........# ........†#... ..P#.#..##.P..P.## ........ #.....# ...##P##...b.# .##.# #######.RP..##..##... #..#.@...l.#..# #..###..#.#.#.#########..###### #.#.##..#.#.......#####.........######........######## #.#..#.##.# ####.######  ### b.Zi C.bZi KR.Zi Ziq 75SandblastZi4 :bZi Zi& ###lThe blast of sand hits the komodo dragon but does no damage.Zi|Ib.ZiKIb.ZiϳEl.Zi9.bZi .The komodo dragon hisses angrily.  Zulima hits the butterfly with a +0 flail!Zi0El.Zi|1.Zib5-=6.7 (1.5 ZiZi~I _The butterfly dies!Zi-  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi( ##..#.#..# .. ## Nitant the Earth Mage #........# #♣♣#####. Gargoyle of Hepliaklqana *****. #........# ........† Health: 63/63 ======================== #...#... ..P#.#..# Magic: 22/26 ====================---- #.P..P.## .......... AC: 15Str: 13 #.....# ...##P#... EV: 11Int: 29ZiO #..R..# .##.# ###### SH: 5Dex: 10 #..P..##..##...  XL: 12 Next: 51% Place: Lair:3 #..#.@*l...#..#  Noise: =--------  Time: 14116.7 (0.0) #..###..#.#.#.######## k) +4 hammer of Kismet {holy, rCorr Int+3  #..###### #.#.##..#. Cast: Sandblast #.......#####......... ######........######## #.#..#.##.# # R   Zulima the knight ####.######  l   komodo dragon ###  _The butterfly dies!Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZiEAim: a komodo dragon (84% to hit)Zi_@h##..#.#..#.. ## Nitant the Earth Mage#........##♣♣#####. Gargoyle of Hepliaklqana *****.#........#........† Health: 63/63 ========================#...#...ZiB..P#.#..# Magic: 22/26 ====================----#.P..P.## .......... AC: 15Str: 13#.....# ...##P#... EV: 11Int: 29#..R..# .##.# ###### SH: 5Dex: 10#..P..##..##...XL: 12 Next: 51% Place: Lair:3#..#.@````.#..#Noise: =--------  Time: 14116.7 (0.0)#..###..#.#.#.######## k) +4 hammer of Kismet {holy, rCorr Int+3 #..###### #.#.##..#. Cast: Sandblast#.......#####.........######........#########.#..#.##.# # R   Zulima the knight####.######ZiC[15;38Hl   komodo dragon### _The butterfly dies!Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (84% to hit)Zi`F.RZiEl.Zi..(ally target)=7.7 (1ZiZimQ  Casting: Sandblast (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ZiDPress: ? - help, Shift-Dir - straight line  Aim: a komodo dragon (84% to hit) _The stone arrow misses the komodo dragon.Zi!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi5 ##..#.#..# .. ## Nitant the Earth Mage #........# #♣♣#####. Gargoyle of Hepliaklqana *****. #........# ........† Health: 63/63 ======================== #...#... ..P#.#..# Magic: 19/26 =================------- #.P..P.## .......... AC: 15Str: 13 #.....# ...##P#... EV: 11Int: 29 #...R.# .##.# ###### SH: 5Dex: 10 #..P..##..##...  XL: 12 Next: 51% Place: Lair:3 #..#.@l....#..#  Noise: ==-------  Time: 14117.7 (0.0) #..###..#.#.#.######## k) +4 hammer of Kismet {holy, rCorr Int+3  #..###### #.#.#Zi7b#..#. Cast: Sandblast #.......#####......... ######........######## #.#..#.##.# # R   Zulima the knight ####.######  l   komodo dragon (ally target) ###  _The stone arrow misses the komodo dragon.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (ally target, 84% to hit)Zi`##..#.#..#.. ## Nitant the Earth Mage#........##♣♣#####. Gargoyle of Hepliaklqana *****.#........#........† Health: 63/63 ========================#...#.....P#.#..# Magic: 19/26 =================-------#.P..P.## .......... AC: 15Str: 13#.....# ...##P#... EV: 11Int: 29#...R.# .##.# ###### SH: 5Dex: 10#..P..##..##...XL: 12 Next: 51% Place: Lair:3#..#.@````.#..#Noise: ==-------  Time: 14117.7 (0.0)Zi4b\#..###..#.#.#.######## k) +4 hammer of Kismet {holy, rCorr Int+3 #..###### #.#.##..#. Cast: Sandblast#.......#####.........######........#########.#..#.##.# # R   Zulima the knight####.######l   komodo dragon (ally target)### _The stone arrow misses the komodo dragon.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (ally target, 84% to hit)ZiM.RZil...  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a komodo dragon (ally target, 84% to hit)  The stone arrow misses the komodo dragon.ZiL]54----8.7 (1ZiZi2 _The komodo dragon bites you!Zi]] ##..#.#..# ..  #..# #♣♣##### #..# . #...#... ..P#.#.. #.P..P.##  #.....# ...##P# #.....# .##.#  #..P.R##..##... #..#@.l....#..# #..###..#.#.#. #..###### #.#.##..# #.##### ######. #.#..#.##.# Zi^e ####.######  ###Zi*aAl.ZiKl  Zulima barely misses the komodo dragon.The komodo dragon attacks as it pursues you!Zi:m41---------20=9ZiKsZi-v2 _The komodo dragon bites you!Zit ..### #...<. #..#.#..# .. .#♣♣######........#....#...#... ..P#.##.P..P.#.... ...##P#..Zi...# .##.# ######..P@R##..##...#..#.l.....#..# #..###..#.#.#.#######..###### #.#.##..#.......#####........######........#######.#..#.##.####.#########Zi ~  The komodo dragon bites you but does no damage.Zi'20ZiYZiD _Zulima hits the komodo dragon with a +0 flail!ZiF ? ♣#..l ##..#####.. .<. ##..#.#..# .. #........# #♣♣######........#........†#...#... P#.#..##.P..P.## ........#.....# ...##P#...#....@# .##.# #######..P.R##..##... #..#.l.....#..# #..###..#.#.#.########..###### #.#.##..##.......#####.........######........########ZiSH a#.#..#.##.# #####.######ZiT ZiU .-1ZiZ Zi;^ ? _Zulima blocks the komodo dragon's attack.Zi\  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi ♣#..l ## Nitant the Earth Mage ..#####.. .<. # Gargoyle of Hepliaklqana *****. ##..#.#..# .. ## Health: 41/63 ===============--------- #........# #♣♣#####. Magic: 17/26 ===============--------- #........# ........† AC: 15Str: 13 #...#... ..P#.#..# EV: 11Int: 29 #.P..P.## .......... SH: 5Dex: 10Zi<  #.....# ...##P#... XL: 12 Next: 51% Place: Lair:3 #....@# .##.# ###### Noise: =--------  Time: 14121.7 (0.0) #..P.R##..##...  k) +4 hammer of Kismet {holy, rCorr Int+3  #..#.l.....#..#  Cast: Sandblast #..###..#.#.#.######## #..###### #.#.##..#. #.......#####......... R   Zulima the knight ######........######## l   komodo dragon (ally target) #.#..#.##.# # ####.###### _Zulima blocks the komodo dragon's attack.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (moderately wounded, ally tZi7 arget, 84% to hit)ZiS ♣#..l ## Nitant the Earth Mage..#####...<. # Gargoyle of Hepliaklqana *****.##..#.#..#.. ## Health: 41/63 ===============---------#........##♣♣#####. Magic: 17/26 ===============---------#........#........† AC: 15Str: 13#...#.....P#.#..# EV: 11Int: 29Zi! #.P..P.## .......... SH: 5Dex: 10#.....# ...##P#... XL: 12 Next: 51% Place: Lair:3#....@# .##.# ###### Noise: =--------  Time: 14121.7 (0.0)#..P.`##..##...k) +4 hammer of Kismet {holy, rCorr Int+3 #..#.l.....#..#Cast: Sandblast#..###..#.#.#.#########..###### #.#.##..#.#.......#####......... R   Zulima the knight######........######## l   komodo dragon (ally target)#.#..#.##.# #####.######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrowi" Jm (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (moderately wounded, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the komodo dragon!Zi[ R Aim  Press: ? - help, Shift-Dir - straight line: a komodo dragon (moderately wounded, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the komodo dragon!  The komodo dragon is severely wounded.hits the komodo dragon with a +0 flail.Zip 3=2.7 (1Zi@ ZiL ? _Zulima blocks the komodo dragon's attack.Zi  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi\+ZiΡ Zi [♣#..l ## Nitant the Earth MageZi ..#####.. .<. # Gargoyle of Hepliaklqana *****.Zi  ##..#.#..# .. ## Health: 41/63 ===============--------- #........# #♣♣#####. Magic: 14/26 ============------------ #........# ........† AC: 15Zi!Str: 13 #...#... ..P#.#..# EV: 11Int: 29 #.P..P.## .......... SH: 5Dex: 10 #.....# ...##P#... XL: 12 Next: 51% Place: Lair:3 #....@# .##.# ###### Noise: ==-------  Time: 14122.7 (0.0) #..P.R##..##...  k) +4 hammer of Kismet {holy, rCorr Int+3  #..#.l.....#..#  Cast: Sandblast #..###..#.#.#.######## #..###### #.#.##..#.Zi  #.......#####......... R   Zulima the knight ######........######## l   komodo dragon (ally target) #.#..#.##.# # ####.###### _Zulima blocks the komodo dragon's attack.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (almost dead, ally target, 84% to hit)Zi"♣#..l ## Nitant the Earth Mage..#####...<. # Gargoyle of Hepliaklqana *****.##..#.#..#.. ## Health: 41/63 ===============---------#........#Zi_$#♣♣#####. Magic: 14/26 ============------------#........#........† AC: 15Str: 13#...#.....P#.#..# EV: 11Int: 29#.P..P.## .......... SH: 5Dex: 10#.....# ...##P#... XL: 12 Next: 51% Place: Lair:3#....@# .##.# ###### Noise: ==-------  Time: 14122.7 (0.0)#..P.`##..##...k) +4 hammer of Kismet {holy, rCorr Int+3 #..#.l.....#..#Cast: Sandblast#..###..#.#.#.#########..###### #.#.##..#.#.......#####......... R   Zulima the knightZi(%h######........######## l   komodo dragon (ally target)#.#..#.##.# #####.######Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (almost dead, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the komodo dragon.ZiRAim  Press: ? - help, Shift-Dir - straight line: a komodo dragon (almost dead, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the komodo dragon.  The komodo dragon is almost dead.blocks the komodo dragon's attack.Zia2=3.7 (1ZitZiw] _Zulima barely misses the komodo dragon.Zi   Zi Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zi  ♣#..l ## Nitant the Earth Mage ..#####.. .<. # Gargoyle of Hepliaklqana *****. ##..#.#..# .. ## Health: 42/63 ================-------- #........# #♣♣#####. Magic: 11/26 ==========-------------- Zi#........# ........† AC: 15Str: 13 #...#... ..P#.#..# EV: 11Int: 29 #.P..P.## .......... SH: 5Dex: 10 #.....# ...##P#... XL: 12 Next: 51% Place: Lair:3 #....@# .##.# ###### Noise: ==-------  Time: 14123.7 (0.0) #..P.R##..##...  k) +4 hammer of Kismet {holy, rCorr Int+3  #..#.l.....#..#  Cast: Sandblast #..###..#.#.#.######## #..###### #.#.##..#. #.......#####......... R   Zulima the knight ######........######## l   komodo dragon (ally target) #.#..#.##.# # ####.###### _Zi;Zulima barely misses the komodo dragon.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (almost dead, ally target, 84% to hit)ZiB ♣#..l ## Nitant the Earth Mage ..#####.. .<. # Gargoyle of Hepliaklqana *****. ##..#.#..# .. ## Health: 42/63 ================-------- ZiC#........# #♣♣#####. Magic: 11/26 ==========-------------- #........# ........† AC: 15Str: 13 #...#... ..P#.#..# EV: 11Int: 29 #.P..P.## .......... SH: 5Dex: 10 #.....# ...##P#... XL: 12 Next: 51% Place: Lair:3 #....@# .##.# ###### Noise: ==-------  Time: 14123.7 (0.0) #..P.R##..##...  k) +4 hammer of Kismet {holy, rCorr Int+3  #..#.†.....#..#  Cast: Sandblast #..###..#.#.#.######## #..###### #.#.##..#.ZiGF #.......#####......... R   Zulima the knight ######........######## l   komodo dragon (ally target) #.#..#.##.# # ####.###### Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (almost dead, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the komodo dragon!Zi~K ♣#..l  ..#####.. .<.  ZiHL##..#.#..# ..  #........#  #... † #...#...  #.P  #  # .##.#  ZiL8#..P.`  #  # #   ZiM%  Zi4RZi2=44.7 (1  Aim: a komodo dragon (almost dead, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the komodo dragon! _You kill the komodo dragon!  Training target 12.0 for Conjurations reached!  Your Conjurations skill increases to level 12!  Zix=You need to enable at least one skill for training.Zir/  --more--Zi'5 Zi8 M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   6.0   5.9  +1   i - Spellcasting  10.0  14.3  -1      Zi9      b - Maces & Flails   0.0   1.0   0   j - Conjurations  12.0  12.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Forgecraft   0.0   1.2  -1   d - Throwing   0.0   1.2  -1   l - Earth Magic  15.0  13.8  +2           e - Short Blades   0.0   1.2  -1   m - Invocations   0.0   0.8  +1      Zid:  n - Evocations   0.0   1.2  -1   f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2          Zi;                                             You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets[iG = a + Fighting 6.0[i JTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets[i<[?25h[?0c0 [i> [?25l[?1c[i#U8.0  +1  The current training targets, if any.  The species aptitude is in white.=] set aall targets[i [i\ [i ♣#..l ## Nitant the Earth Mage..#####...<. # Gargoyle of Hepliaklqana *****.##..#.#..#.. ## Health: 42/63 ================--------#........##♣♣#####. Magic: 12/26 ===========-------------[i #........#........† AC: 15Str: 13#...#.....P#.#..# EV: 11Int: 29#.P..P.## .......... SH: 5Dex: 10#.....# ...##P#... XL: 12 Next: 54% Place: Lair:3#....@# .##.# ###### Noise: ==-------  Time: 14124.7 (1.0)#..P.R##..##...k) +4 hammer of Kismet {holy, rCorr Int+3 #..#.†.....#..#Cast: Sandblast#..###..#.#.#.#########..###### #.#.##..#.#.......#####......... R   Zulima the knight######........#########.#..#.##.# #[in ####.######Aim: a komodo dragon (almost dead, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the komodo dragon! _You kill the komodo dragon!Training target 12.0 for Conjurations reached!  Your Conjurations skill increases to level 12!You need to enable at least one skill for training.[i CSandblast[i^ [iq . _[i| 3[i [i[i,[i%3[i&,[i\)[i,[i-Y43=[i/[i3[i}4[iW5[i9[i/:[i;[id? _You start resting.An elephant comes into view.[iJY--SandblastY   elephant (trample, wandering)[iN+31.7 (7[iOHR.[i\hYYally target)[i`M--2.7 (8 _[iWi[ik[iR  ♣#..l  ..#####.. .<.  ##..#.#..# ..  #........#  #........# † #...#... [iS L #.P..PY##  #.....#  #...R@# .##.#  #..P..#  #..#.†.  #..###.. #..######     [i  ♣#..l  ..#####.. .<.  ##..#.#..# ..  #........#  #........# † [i #...#...  #.P..PY##  #.....#  #...R@# .##.#  #..P..#  #..#.†.  #..###.. #..######    [it [i [i) [i ` _An elephant is nearby![iޙ ..#####.. .<. ##..#.#..# .. #........##♣♣### #........# ....... #...#... ..P#.#.. #.P..PY##.......[iR  #.....# ...##P# #...R.# .##.# ##### #..P@.##..##...  #..#.†.....#..# #..###..#.#.#.####### #..###### #.#.##.. #.......#####....... ######........####### #.#..#.##.#  ####.###### ###[i 6.Y[iԨ N  Zulima hits the elephant with a +0 flail.[iت 845=[i] H==3.7 (1[ir [iq \ _The elephant closely misses Zulima. The elephant barely misses Zulima.[if [iQ Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ii ..#####.. .<.  Nitant the Earth Mage ##..#.#..# .. # Gargoyle of Hepliaklqana *****. #........# #♣♣##### Health: 45/63 =================------- #........# ........ Magic: 10/26 =========--------------- #...#... ..P#.#.. AC: 15Str: 13 #.P..P.## ......... EV: 11Int: 29 #...Y.# ...##P#.. SH: 5Dex: 10 #...R.# .##.# ##### XL: 12 Next: 54% Place: Lair:3 #..P@.##..##...  Noise: =--------  Time: 14133.7 (0.0) #..#.†.....#..#  k) +4 hammer of Kismet[iA {holy, rCorr Int+3  #..###..#.#.#.####### Cast: Sandblast #..###### #.#.##..# #.......#####........ ######........####### R   Zulima the knight #.#..#.##.#  Y   elephant (trample, ally target) ####.######  ### _The elephant closely misses Zulima. The elephant barely misses Zulima.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (lightly wounded, ally target, 100% to hit)[i: ..#####...<.Nitant the Earth Mage##..#.#..#.. # Gargoyle of Hepliaklqana *****.#........##♣♣##### Health: 45/63 =================-------#........#........ Magic: 10/26 =========---------------#...#.....P#.#.. AC: 15Str: 13#.P..P.## ......... EV: 11Int: 29[i #...Y.# ...##P#.. SH: 5Dex: 10#...`.# .##.# ##### XL: 12 Next: 54% Place: Lair:3#..P@.##..##...Noise: =--------  Time: 14133.7 (0.0)#..#.†.....#..#k) +4 hammer of Kismet {holy, rCorr Int+3 #..###..#.#.#.####### Cast: Sandblast#..###### #.#.##..##.......#####........######........####### R   Zulima the knight#.#..#.##.#Y   elephant (trample, ally target)####.#########Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line[[i 22;2HAim: an elephant (lightly wounded, ally target, 100% to hit)  Zulima avoids your attack. The stone arrow hits the elephant![i UYR Ydistracted, ally t…)Press: ? - help, Shift-Dir - straight line  Aim: an elephant (lightly wounded, ally target, 100% to hit)  Zulima avoids your attack. The stone arrow hits the elephant!  The elephant is moderately wounded.  The elephant tramples Zulima! Zulima holds her ground!blocks the elephant's attack.[i i1==4.7 (1[i [iA ? _Zulima hits the elephant with a +0 flail! [iY  [i[Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. [ik ..#####.. .<.  Nitant the Earth Mage ##..#.#..# .. # Gargoyle of Hepliaklqana *****. #........# #♣♣##### Health: 45/63 =================------- #........# ........ Magic: 8/26=======----------------- [ilW#...#... ..P#.#.. AC: 15Str: 13 #.P..P.## ......... EV: 11Int: 29 #...Y.# ...##P#.. SH: 5Dex: 10 #...R.# .##.# ##### XL: 12 Next: 54% Place: Lair:3 #..P@.##..##...  Noise: ==-------  Time: 14134.7 (0.0) #..#.†.....#..#  k) +4 hammer of Kismet {holy, rCorr Int+3  #..###..#.#.#.####### Cast: Sandblast #..###### #.#.##..# #.......#####........ ######........####### R   Zulima the knight [im#.#..#.##.#  Y   elephant (trample, distracted, ally t…) ####.######  ### Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, not watching you, ally target, 100% to  hit) [iY..#####...<.Nitant the Earth Mage##..#.#..#.. # Gargoyle of Hepliaklqana *****.#........##♣♣##### Health: 45/63 =================-------#........#........ Magic: 8/26 [i[=======-----------------#...#.....P#.#.. AC: 15Str: 13#.P..P.## ......... EV: 11Int: 29#...Y.# ...##P#.. SH: 5Dex: 10#...`.# .##.# ##### XL: 12 Next: 54% Place: Lair:3#..P@.##..##...Noise: ==-------  Time: 14134.7 (0.0)#..#.†.....#..#k) +4 hammer of Kismet {holy, rCorr Int+3 #..###..#.#.#.####### Cast: Sandblast#..###### #.#.##..##.......#####........######........####### R   Zulima the knight#.#..#.##.#Y   [i\[[39;49m elephant (trample, ally target)####.#########Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, not watching you, ally target, 100% to  hit)  Zulima avoids your attack. The stone arrow hits the elephant! [i=YYRAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (moderately wounded, not watching you, ally target, 100% to  hit)  Zulima avoids your attack. The stone arrow hits the elephant!  The elephant is heavily wounded. [ie+5.7 (1 [io [i] _Zulima blocks the elephant's attack. The elephant barely misses Zulima. [iv.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. [ibV ..#####.. .<.  Nitant the Earth Mage ##..#.#..# .. # Gargoyle of Hepliaklqana *****. #........# #♣♣##### Health: 45/63 =================------- #........# ........ Magic: 5/26====-------------------- #...#... ..P#.#.. AC: 15Str: 13 #.P..P.## ......... EV: 11Int: 29 #...Y.# ...##P#.. SH: 5Dex: 10 #...R.# .##.# ##### XL: 12 Next: 54% Place: Lair:3 #..P@.##..##...  Noise: ==-------  Time: 14135.7 (0.0) #..#.†.....#..#  k) +4 hammer of Kismet {holy, rCo [iWarr Int+3  #..###..#.#.#.####### Cast: Sandblast #..###### #.#.##..# #.......#####........ ######........####### R   Zulima the knight #.#..#.##.#  Y   elephant (trample, ally target) ####.######  ### _Zulima blocks the elephant's attack. The elephant barely misses Zulima.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, ally target, 100% to hit) [i6..#####...<.Nitant the Earth Mage##..#.#..#.. # Gargoyle of Hepliaklqana *****.#........##♣♣##### Health: 45/63 =================-------#........#........ Magic: 5/26====--------------------#...#.....P#.#.. AC: 15Str: 13#.P..P.## ......... EV: 11Int: 29#...Y.# ...##P#.. SH: 5Dex: 10#...`.# .##.# ##### XL: 12 Next: 54% Place: Lair:3#..P@.##..##... [i8bNoise: ==-------  Time: 14135.7 (0.0)#..#.†.....#..#k) +4 hammer of Kismet {holy, rCorr Int+3 #..###..#.#.#.####### Cast: Sandblast#..###### #.#.##..##.......#####........######........####### R   Zulima the knight#.#..#.##.#Y   elephant (trample, ally target)####.#########Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (heavily wounded, ally target, 100% to hit)  Zulima avoids your attack. The stone arrow hits the elephant! [in R Press: ? - help, Shift-Dir - straight line  Aim: an elephant (heavily wounded, ally target, 100% to hit)  Zulima avoids your attack. The stone arrow hits the elephant!  The elephant is severely wounded.  Zulima hits the elephant with a +0 flail!blocks the elephant's attack. [i366.7 (1 [i [iI _The elephant trunk-slaps Zulima but does no damage. [i7 [ik9 [i? [iB^ _You are too injured to fight recklessly! [i  ..#####.. .<.  Nitant the Earth Mage ##..#.#..# .. # Gargoyle of Hepliaklqana *****. #........# #♣♣##### Health: 46/63 =================------- #........# ........ Magic: 4/26===--------------------- #...#... ..P#.#.. AC: 15Str: 13 #.P..P.## ......... EV: 11Int: 29 #...Y.# ...##P#.. SH: 5Dex: 10 [i #...R.# .##.# ##### XL: 12 Next: 54% Place: Lair:3 #..P@.##..##...  Noise: ==-------  Time: 14136.7 (0.0) #..#.†.....#..#  k) +4 hammer of Kismet {holy, rCorr Int+3  #..###..#.#.#.####### Cast: Sandblast #..###### #.#.##..# #.......#####........ ######........####### R   Zulima the knight #.#..#.##.#  Y   elephant (trample, ally target) ####.######  ### _The elephant trunk-slaps Zulima but does no damage. _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [39;4 [i9 p9man elephant (almost dead, ally target, 100% to hit) [i..#####...<.Nitant the Earth Mage##..#.#..#.. # Gargoyle of Hepliaklqana *****.#........##♣♣##### Health: 46/63 =================-------#........#........ Magic: 4/26===---------------------#...#.....P#.#.. AC: 15Str: 13#.P..P.## ......... EV: 11Int: 29#...Y.# ...##P#.. SH: 5Dex: 10#...#.# .##.# ##### XL: 12 Next: 54% Place: Lair:3#..P@.##..##...Noise: ==-------  Time: 14136.7 (0.0)#..#.[4 [in0m†.....#..#k) +4 hammer of Kismet {holy, rCorr Int+3 #..###..#.#.#.####### Cast: Sandblast#..###### #.#.##..##.......#####........######........####### R   Zulima the knight#.#..#.##.#Y   elephant (trample, ally target)####.#########Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (almost dead, ally target, 100% to hit)  Zulima avoids your attack. The blast of sand hits the elephant.  The elephant is almost dead. [iJ<RShift-Dir - straight line  Aim: an elephant (almost dead, ally target, 100% to hit)  Zulima avoids your attack. The blast of sand hits the elephant.  The elephant is almost dead.  The elephant tramples Zulima! Zulima holds her ground!  The elephant trunk-slaps Zulima. [i#>,8.2 (1.5 [i&G [iI? _Zulima hits the elephant with a +0 flail. [i-u ..#####.. .<.  Nitant the Earth Mage ##..#.#..# .. # Gargoyle of Hepliaklqana *****. #........# #♣♣##### Health: 46/63 =================------- #........# ........ Magic: 3/26==---------------------- #...#... ..P#.#.. AC: 15Str: 13 #.P..P.## ......... EV: 11Int: 29 #...Y.# ...##P#.. SH: 5Dex: 10 #...R.# .##.# ##### XL: 12 Next: 54% Place: Lair:3 #..P@.##..##...  Noise: ==-------  Time: 14138.2 (0.0) #..#.†.....#..#  k) +4 hammer of Kismet {holy, rCo [i)wOrr Int+3  #..###..#.#.#.####### Cast: Sandblast #..###### #.#.##..# #.......#####........ ######........####### R   Zulima the knight #.#..#.##.#  Y   elephant (trample, ally target) ####.######  ### The elephant trunk-slaps Zulima. _Zulima hits the elephant with a +0 flail.  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (almost dead, ally target, 100% to hit) [iM`..#####...<.Nitant the Earth Mage##..#.#..#.. # Gargoyle of Hepliaklqana *****.#........##♣♣##### Health: 46/63 =================-------#........#........ Magic: 3/26==----------------------#...#.....P#.#.. AC: 15Str: 13#.P..P.## ......... EV: 11Int: 29#...Y.# ...##P#.. SH: 5Dex: 10#...#.# .##.# ##### XL: 12 Next: 54% Place: Lair:3#..P@.##..##...Noise: ==-------  Time: 14138.2 (0.0)#..#.[4 [i}b0m†.....#..#k) +4 hammer of Kismet {holy, rCorr Int+3 #..###..#.#.#.####### Cast: Sandblast#..###### #.#.##..##.......#####........######........####### R   Zulima the knight#.#..#.##.#Y   elephant (trample, ally target)####.#########Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an elephant (almost dead, ally target, 100% to hit)  Zulima avoids your attack. The blast of sand hits the elephant.  The elephant is almost dead. [i†: an elephant (almost dead, ally target, 100% to hit)  Zulima avoids your attack. The blast of sand hits the elephant.  The elephant is almost dead.The elephant tramples Zulima. Zulima holds her ground!  The elephant trunk-slaps Zulima.  Zulima hits the elephant with a +0 flail! [ie ]R  [iN 74=7-9.7 (1.5Sandblast [i  [i H _The elephant dies! [iJ [i%&3 [i= [iC8== [iK [igLI5= [iqM [i_9= [ihB [im [io9= [io [ix50=6= [i} [i [i [inB [i, [i [i}1== [i& [iDi7= [iI [iտ [i, [i2 [iO= [iw3=8= [i/ [i, [i  [i, [i) [i, [i [i [i}4== [i [im S9= [i  [i [i, [iQ5 [i&t _You start resting.Ancestor HP restored. [i3Z--  [i_C066.7 (27.0) [iFM-7.7 (28 _ [i] [i(  [i 3 [i]  [i 9= [iΖ  [iĨ  [ib 6=10/26= [i>  [iT  [i.  [i , [i}  [i g7== [i  [i 1= [is B [i w8= [ip) T=9=2= [i- , [i]/  [i}: , [i<  [i@ B [iJ 60= [ihQ i3= [iR  [iZ , [i[  [i_  [i` K1= [ia  [ig , [ii  [iK|  [iu~ O= [ip  [iŇ t2=14 [i  [i  [ig  [i B [i  _You start resting.HP restored. [i  [i -92.7 (25 [i! a3=3.7 (26 _ [i  [i [iU[i3[i[ic5=[i=[iO=[i`[i1?6=[iEO=[iJ[i`Yy7=[iXu[i|[iL,[i[ik9=[iˇ[ix[i؎M8=[i[iQ[iz,[iC,[i[i{B[ib=9=[i,[ia[i[i&O=[i[ix20=[i,[i`[i= =[in [ib K1=[iW [i- B[i/ ,[i0 [i6 [i{7 [iD8 [iO< [i(= 9=[i6O w2=[i+Q [i'U [iU [iV [ime [ij [ik 9=[im [i~ 3=[i! ,[i] ,[i [i [iv [i [i O=[id [i 4=[i X[i e=[i w5=[i [i2 ,[i [i [i [i [i [i [ir [i 9=[id [i n _You start resting.Magic restored.[i [i2% 248.7 (556=9.7 (56 _[id 3[in [i  ♣#..l # ..#####...<. #..#.#..# .. ##♣♣######........#....#...#... ..P#.##.P..P.#....†.# ...##P#...@.# .##.# #####PR.##..##...[i` .#.†.....#..# ..###..#.#.#.#######..###### #.#.##..##.......#####........######........#######.#..#.##.####.######[i B[iIi  ....) ### ♣#..l # ..#####...<. #..#.# .. ......##♣♣######........#......#... ..P#.##.P..P.#.... ...##P#.....# .##.# #####PR.##..##....†.....#..#.###..#.#.#.######.###### #.#.##..#.......#####........######........#######.#..#.##. _You swap places with Zulima.[ik LR.[i&y 3[i [i: > .⌠...! ♣. .## ....) #### ♣#..l #...#####...<. ##..#.# .. ....#♣♣######........#......#... ..P#.##.P..P@##.......#...†.# ...##P#..[i .R.# .##.# #####P..##..##....†.....#..####..#.#.#.######.###### #.#.##..#.......#####........######........#######You see here an elephant corpse.[i LR.[i [i$ _[i [iy#♣♣#...... ♣###.. .⌠...! ♣.. #.## ....) ##.### #.. ♣#..l ##...#####.. .<. ##..#.#..# .. #........# #♣♣######........# ........†#...#..@# P#.#..##.P..P.## ...........#...R.# ...##P#...#.....# .##.# #######..P..##..##...#..#.†.....#..# #..###..#.#.#.########..###### #.#.##..##.......#####.........R[0[iw;10m†=[i?[i2......# ..#♣♣#...... ♣##. .⌠...! ♣. #.## ....) ##.### ♣#..l #...#####...<. #..#.# .. ###♣♣#####.#...........†..#... ..P#.#..# #.P..PR##.......#...†.# ...##P#......# .##.# ######P..##..##....†.....#..####..#.#.#.############## #.#.##..#R.[iR♣.>$...♣# .§>......# ..#♣♣#...... ♣##. ♣#.⌠...! ♣. #.##. ....) ##.### #... ♣#..l #...#####...<. #..#.# .. ###♣♣#####.#..............†...#..R ..P#.#..# #.P..P.##.......#...†.# ...##P#......# .##.# ######P..##..##....†.....#..#..#.#.#.########R.[iX[i.Z[iy[is##........#.F...#♣.>$...♣# .§>......# ..#♣♣#...... ♣##. ♣#.⌠...! ♣. #.##.......) ##.### #....##♣#..l #...#####.......#.<. #..#.# .. ##.#♣♣#####.#.......R......†..#... ..P#.#..# #.P..P.##.......#...†.# ...##P#...# #.....# .##.# ######P..##..##....†.....#..#[0;10;1[i<mR.[il3[i%[i.#♣♣.........##♣ ##........#.F...#♣.>$...♣# .§>......# ..#♣♣#...... ♣##. ♣#.⌠...! ♣. #.##.......) ##.### #....##♣#..l #...#####@......#.<. #..#.#..##....# .. ##.......R# ..##♣♣#####.#..............†..#... ..P#.#..# #.P..P.##.......#...†.# ...##P#...###.....# .##.# ######[17;[i15HP..##..##...R.[iG#.#♣♣.##♣ ##........#.F.... [iI##♣.>$...♣# .§>. #.#......# ..##.#♣♣#...... ♣##.#.. ♣#.⌠...! ♣.#.##.......) ##.### #....##♣#..l ##....#####.#.<. #.##..#.#.R##....# .. ##.#........# ...##♣♣#####.#........# ...†.#...#...# ....P#.#..##.P..P.## ..#...#...†.# ...##P#.###.....# .##.# # [3[i"K7m[iY,[i[iK#.<...ß.....⌠. #.#♣♣...##♣ ##........#.F.... ##♣.>$...♣# .§>. #.#......## ..###.#♣♣#...... ♣##.##.. ♣#.⌠...! ♣.. #.##......F) ##..#### #..@.##♣#..l ##.#...#####.......#.<. #.##..#.#.R##....# .. #........# ....##♣♣#####..##........# .............†..#...#...# #......P#.#..##.#.P..P.## .##..[i........#. F   blink frog (wandering)...#...†.# .# ...##P#.....###.....# .##.# ########[ij  You encounter a blink frog.[ir[iY`F.58.7 (9.0)[icA.F[iMR.[iH, ally target)[i 69.7 (10.0) _[i[iF![is#.#♣♣.........##♣##........#.F.... [iDu##♣.>$...♣# .§>. #.#......## ..###.#♣♣#...... ♣###...♣#.⌠...! ♣.....#.##......F) ##..##### #....##♣#..l #...#####.R.@...#.<. #.##..#.#..##....# .. ##..#[iNw#........##....##♣♣#####..###........##.............†....#...###P#.#..##.##.P..P.## .##..........#.#...#...†.# .# ...##P#......###.....# ..##.########### #..P..##..##...[iyA.R[i[i260.0)[i7[i3[iW ##........#.F.... ##♣.>$...♣# .§>. ##.#......## ..## ##.#♣♣#...... ♣##.####...♣#.⌠...! ♣......#.##......F) ##..###### #....##♣#..l #...#####..R....#.<. #..# ##..#.#..##.@..# .. ##..##........##....##♣♣#####..##.#........##.............†....#...##P#.#..##.###.P..P.## ..##..........#.#...#...†.# #.# ...##P#.......###.....# #..##.############ #..P..##..##.[i [40m..#..#.†.....#..# ###.R[i_ [ij &1[iE [i3I [i3[i/[iN #.#♣♣.........##♣ ##........#.F....  ##♣.>$...♣# .§>.  #.#......## ..##  #.#♣♣#...... ♣##.## #...♣#.⌠...! ♣..... #.##......F). ### #....##♣#..l ##.## ...#####...@...#.<. #.. ##..#.#..##R...# .. ##..# #........##....##♣♣#####..##.....#.......†... #...#...###......P#.#..##. #.P..P.## ..##.[iQ.........#.#...#...†.# #.# ...##P#......###.....# #..##.########### #..P..##..##...[iU[iX[if[i'[i)<...ß.....⌠. .#♣♣.........##♣ ##........#.F...#♣.>$...♣# .§>. ......##. ..## #.#♣♣#...... ♣##.###...♣#.⌠...! ♣..... #.##.......) ##.### #...@##♣#..l ##.#...#####.......#.<. #..#.#..##R...# .. ##.....##♣♣#####..###........##.............†.....#...###......P#.#..# #.P..P.## ..##..........#.#...#...†.# #.# ...##P#......###.....[i9+P# #..##.###########[iu,LR.[i:[i@[iD[i#...#........ #.<...ß.....⌠. #.#♣♣...##♣ ........#.F.... ##♣.>$...♣# . .§>. ##.#......##.. ..## #.#♣♣#....... ♣##.####...♣#.⌠...!. ♣...... #.##.@.....). ##..#### #....##♣#..l# ##.##...#####...R...#.<.# #..# ##..#.#..##....# .. #.##....##♣♣#####..###........##.............†....[iʴ#...#...###......P#.#..##.## l   komodo dragon (asleep)#.P..P.## ..##..........#.##...#...†.# #.# ...##P#.......[io  A komodo dragon comes into view.[i[io3.7 (2R.[iH, ally target)[iA24.7 (3 _[i[i[i}#...#........ .#.<...ß.....⌠. .#.#♣♣.##♣ ###........#.F.... .##♣.>$...♣# .F.§>. ##.#......##... ..## #P#.#♣♣#.♣##.###.#...♣#.⌠...!.ß ♣.#.##.).. ##..###.### #...R##♣#..l## ##.#...#####.......#.<.# #..# ###..#.#..##....# .. ##..##..##....##♣♣#####..##.#........##..†.#...#...###......P#.#..##.##.P..P.## ..##.#.#[0[i;10;1mFF 2 blink frogs (asleep)...#...†.# #.# ...##P#.FR.FFF 3 blink frogs (1 wandering, 2 asleep)5.7 (1 _You encounter a blink frog.[iS  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[iX  .FYou conjure a globe of magical energy.[i!l.F.[i".F[i##Fl.[i#KR.[i, _The blink frog croaks.[iW  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[im #...#........ . Nitant the Earth Mage #.<...ß.....⌠. . Gargoyle of Hepliaklqana *****. #.#♣♣.........##♣ # Health: 63/63 ======================== ##........#...... . Magic: 19/26 =================------- ##♣.>$...♣# F..§>. ## AC: 15Str: 13 #.#......##..F ..## #P EV: 11Int: 29 #.#♣♣#.*...... ♣##.###. SH: 5Dex: 10 [i#...♣#R⌠...!Fß ♣....... XL: 12 Next: 57% Place: Lair:3 #.##..@**..).. ##..###. Noise: ===------  Time: 14266.7 (0.0)  ### #....##♣#*l.## ##.#### k) +4 hammer of Kismet {holy, rCorr Int+3  ...#####.......#.<.# #..# # Cast: Sandblast  ##..#.#..##....# .. ##..###  #........##....##♣♣#####..##..  #........##.............†..... R   Zulima the knight  #...#...###......P#.#..##.### l   komodo dragon (ally target)  #.P..P.## ..##..........#.### FFF 3 blink frogs (1 distracted)  ...#...†.# #.# ...##P#........ *   battlesphere (minion) _The blink frog croaks.  Casting: Iskenderun's Battlesphere [39;49[im(dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (ally target, 84% to hit)[i #...#......... Nitant the Earth Mage#.<...ß.....⌠.. Gargoyle of Hepliaklqana *****.#.#♣♣.........##♣ # Health: 63/63 ========================##........#...... . Magic: 19/26 =================-------[i ##♣.>$...♣# F..§>. ## AC: 15Str: 13#.#......##..F ..## #P EV: 11Int: 29#.#♣♣#.*...... ♣##.###. SH: 5Dex: 10#...♣#R⌠...!Fß ♣....... XL: 12 Next: 57% Place: Lair:3#.##..@``..).. ##..###. Noise: ===------  Time: 14266.7 (0.0)### #....##♣#`l.## ##.#### k) +4 hammer of Kismet {holy, rCorr Int+3 ...#####.......#.<.# [i a #..# # Cast: Sandblast##..#.#..##....# .. ##..####........##....##♣♣#####..##..#........##.............†..... R   Zulima the knight#...#...###......P#.#..##.### l   komodo dragon (ally target)#.P..P.## ..##..........#.### FFF 3 blink frogs (1 distracted)...#...†.# #.# ...##P#........ *   battlesphere (minion)Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (ally target, 84% to hit)  The stone arrow hits the komodo dragon![iF **Press: ? - help, Shift-Dir - straight line  Aim: a komodo dragon (ally target, 84% to hit)  The stone arrow hits the komodo dragon!  The komodo dragon is moderately wounded.  Your battlesphere fires at the komodo dragon!barrage of energy hits the komodo dragon![in C.*[i .FF..F[i+ M.*[i Pl..FF.F).R[i ....F*-7.7 (1[io ~ _The komodo dragon is moderately wounded.[i  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[iHw #...#........ . Nitant the Earth Mage #.<...ß.....⌠. . Gargoyle of Hepliaklqana *****. #.#♣♣.........##♣ # Health: 63/63 ======================== ##........#...... . Magic: 16/26 ==============---------- ##♣.>$...♣# ...§>. ## AC: 15Str: 13 #.#......##F.. ..## #P EV: 11Int: 29 #.#♣♣#....F... ♣##.###. SH: 5Dex: 10 #...♣#.⌠...!.ß ♣....... XL: 12 Next: 57% Place: Lair:3 #.##..@R**F).. ##..###. Noise: ==-------  Time: [iz\14267.7 (0.0)  ### #....##♣#l..## ##.#### k) +4 hammer of Kismet {holy, rCorr Int+3  ...#####.......#.<.# #..# # Cast: Sandblast  ##..#.#..##....# .. ##..###  #........##....##♣♣#####..##..  #........##.............†..... R   Zulima the knight  #...#...###......P#.#..##.### l   komodo dragon (ally target)  #.P..P.## ..##..........#.### FFF 3 blink frogs  ...#...†.# #.# ...##P#........ *   battlesphere (minion) _The komodo dragon is moderately wounded.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (moderately wounded, ally target, 84% to hit)[i\ #...#......... Nitant the Earth Mage#.<...ß.....⌠.. Gargoyle of Hepliaklqana *****.#.#♣♣.........##♣ # Health: 63/63 ========================##........#...... . Magic: 16/26 ==============----------##♣.>$...♣# ...§>. ## AC: 15Str: 13#.#......##F.. ..## #P EV: 11Int: 29[il^ #.#♣♣#....F... ♣##.###. SH: 5Dex: 10#...♣#.⌠...!.ß ♣....... XL: 12 Next: 57% Place: Lair:3#.##..@``*F).. ##..###. Noise: ==-------  Time: 14267.7 (0.0)### #....##♣#l..## ##.#### k) +4 hammer of Kismet {holy, rCorr Int+3 ...#####.......#.<.# #..# # Cast: Sandblast##..#.#..##....# .. ##..####........##....##♣♣#####..##..#........##.............†..... R   Zulima the knight#...#...###......P#.#..##.### [0;10;1[il_ ,ml   komodo dragon (ally target)#.P..P.## ..##..........#.### FFF 3 blink frogs...#...†.# #.# ...##P#........ *   battlesphere (minion)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a komodo dragon (moderately wounded, ally target, 84% to hit)  Zulima avoids your attack.  The stone arrow hits the komodo dragon!![iC †Aim: a komodo dragon (moderately wounded, ally target, 84% to hit)  Zulima avoids your attack.  The stone arrow hits the komodo dragon!!  The komodo dragon is almost dead.  Your battlesphere fires at the komodo dragon!barrage of energy hits the komodo dragon![i FFF 3 blink frogs*   battlesphere (minion)[i 9*.[i h*.F.F. §FYou kill the komodo dragon![i= 0o[i F.R[i o.o   Urug (wand, polearm, missile)FFF 3 blink frogs (1 ally target)*   battlesphere (minion)[i 4608.7 (1[i A**[i> , _The blink frog blinks![i ##Zulima avoids your attack. The blast of sand hits the blink frog![i)7*⌠[iQ6 **The blink frog is moderately wounded.Your battlesphere fires at the blink frog!  The barrage of energy hits the blink frog![iV F.[iThe blink frog is severely wounded..F[ib⌠.R[i[= (([iu(((((Zulima blocks the blink frog's attack. Urug throws a javelin.[i`F..F[iCcE.*[is' [iu.[iveThe javelin misses you. Zulima blocks the blink frog's attack.  [iw2Zulima hits the blink frog with a +0 flail![iz} .[ig~o[i[i[i.[i.[i.[i.[iH.[i1.[i͡@FR. 2*5-2-70.2 (1.5 [i A**[iJ _The blink frog dies![i  #...#........  #.<...ß.....⌠.  #.#♣♣..o......##♣  ##........#......  ##♣.>$...♣# ...§>.  #.#......##... ..## # #.#♣♣#.*...... ♣##.###[ivy #...♣#.⌠...!.ß ♣ #.##.@.FR..).. ##..### ### #....##♣#F..## ##. ...#####.......#.<.# #..#  ##..#.#..##....# .. ##.. #..##....##♣♣#####..## #........##..† #...#...###......P#.#..##. #.P..P.## ..##.#. ...#...†.# #.# ...##P#[iʹG.*[iDF.[ifLF§[i* .RZulima blocks the blink frog's attack. The blink frog blinks![i[i  ((((((The blink frog closely misses you. Urug throws a javelin.  The javelin barely misses your battlesphere.[ie\w....*@[i5^55----6==10 [ihC**[i{l6 _The javelin pierces through you![i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i  #...#........  Nitant the Earth Mage #.<...ß.....⌠.  Gargoyle of Hepliaklqana *****. #.#♣♣..o......##♣  Health: 55/63 ====================---- ##........#......  Magic: 12/26 ===========------------- ##♣.>$...♣# ...§>. # AC: 15Str: 13[i7  #.#......##... ..## # EV: 11Int: 29 #.#♣♣#........ ♣##.### SH: 5Dex: 10 #...♣#*⌠...!.ß ♣...... XL: 12 Next: 62% Place: Lair:3 #.##.@F..R.F.. ##..### Noise: ==-------  Time: 14271.2 (0.0)  ### #....##♣#§..## ##.### k) +4 hammer of Kismet {holy, rCorr Int+3  ...#####.......#.<.# #..#  Cast: Sandblast  ##..#.#..##....# .. ##..##  #........##....##♣♣#####..##.  #........##.............†.... R   Zulima the knight #...#...###......P#.#..##.## o   Urug (wand, polearm, missile) #.P..P.## ..##..........#.## FF 2 blink frogs (1 ally target)  ...#...†.# #.# ...##P#....... [[iܢ y35m*   battlesphere (minion) _The javelin pierces through you!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.[i4[i?#...#........Nitant the Earth Mage#.<...ß.....⌠.Gargoyle of Hepliaklqana *****.#.#♣♣..o......##♣Health: 55/63 ====================----[ihA##........#......Magic: 16/26 ==============----------##♣.>$...♣# ...§>. # AC: 15Str: 13#.#......##... ..## # EV: 11Int: 29#.#♣♣#........ ♣##.### SH: 5Dex: 10#...♣#*⌠...!.ß ♣...... XL: 12 Next: 62% Place: Lair:3#.##.@F..R.F.. ##..### Noise: ==-------  Time: 14271.2 (0.0)### #....##♣#§..## ##.### k) +4 hammer of Kismet {holy[inB, rCorr Int+3 ...#####.......#.<.# #..# Cast: Sandblast##..#.#..##....# .. ##..###........##....##♣♣#####..##.#........##.............†.... R   Zulima the knight#...#...###......P#.#..##.## o   Urug (wand, polearm, missile)#.P..P.## ..##..........#.## FF 2 blink frogs (1 ally target)...#...†.# #.# ...##P#....... *   battlesphere (minion)Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.  Okay, then.[iF[i;G[iN[i[Q. _[i#...#........Nitant the Earth Mage#.<...ß.....⌠.Gargoyle of Hepliaklqana *****.#.#♣♣..o......##♣Health: 55/63 ====================----##........#......Magic: 16/26 ==============----------##♣.>$...♣# ...§>. # AC: 15Str: 13#.#......##... ..## # EV: 11Int: 29#.#♣♣#........ ♣##.### SH: 5Dex: 10#...♣#*⌠...!.ß ♣...... XL: 12 Next: 62% Place: Lair:3#.##.@F..R.F[iǤ[32m.. ##..### Noise: ==-------  Time: 14271.2 (0.0)### #....##♣#§..## ##.### k) +4 hammer of Kismet {holy, rCorr Int+3 ...#####.......#.<.# #..# Cast: Sandblast##..#.#..##....# .. ##..###........##....##♣♣#####..##.#........##.............†.... R   Zulima the knight#...#...###......P#.#..##.## o   Urug (wand, polearm, missile)#.P..P.## ..##..........#.## FF 2 blink frogs (1 ally target)...#...†.# #.# ...##P#....... *   battlesphere (minion)Aiming: Brom's Ba[iRrrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.[io*@Press: ? - help, Dir - move target  There's a thick-headed creature in the way. _Okay, then.  Press: ? - help, v - describe, . - travelHere: a battlesphere (minion, friendly)[iЃ| .*The floor.[i W C..[i: @..[i @..[i@..[ic .oHere: Urug, wielding a +1 partisan, wearing a +0 chain mail, quivering javelinsand carrying a wand of roots  The floor. [i #...#........Nitant the Earth Mage#.<...ß.....⌠.Gargoyle of Hepliaklqana *****.#.#♣♣..o......##♣Health: 55/63 ====================----##........#......Magic: 16/26 ==============----------##♣.>$...♣# ...§>. # AC: 15Str: 13#.#......##... ..## # EV: 11Int: 29 [i #.#♣♣#........ ♣##.### SH: 5Dex: 10#...♣#*⌠...!.ß ♣...... XL: 12 Next: 62% Place: Lair:3#.##.@F..R.F.. ##..### Noise: ==-------  Time: 14271.2 (0.0)### #....##♣#§..## ##.### k) +4 hammer of Kismet {holy, rCorr Int+3 ...#####.......#.<.# #..# Cast: Sandblast##..#.#..##....# .. ##..###........##....##♣♣#####..##.#........##.............†.... R   Zulima the knight#...#[3 [i 4m...###......P#.#..##.## o   Urug (wand, polearm, missile)#.P..P.## ..##..........#.## FF 2 blink frogs (1 ally target)...#...†.# #.# ...##P#....... *   battlesphere (minion)There's a thick-headed creature in the way. _Okay, then.Press: ? - help, v - describe, . - travelHere: Urug, wielding a +1 partisan, wearing a +0 chain mail, quivering javelinsand carrying a wand of roots  The floor. [iP  [i/ . _ [i  [iZ  [iq  [iJ F _Unknown command.#[i  #...#........ #.<...ß.....⌠. #.#♣♣..o......##♣ ##........#...... ##♣.>$...♣# ...§>.  #.#......##... ..##  #.#♣♣#.. ♣##. #...♣#*⌠...!.ß ♣ #.##@.F..R.F.. ##.. ### #....##♣#§..## ##. ...#####.......#.<.# #..# ##..#.#..##....# .. ##.. #........##....##♣♣#####..## #.......#[i$ .##......† #...#...###......P#.#..##.# FF 2 blink frogs (1 ally target) #.P..P.## ..##....#.# *   battlesphere (minion) ...#...†.# #.# ...##P#.*F)§ †   blink frog (*The blink frog blinks!--2.2 (1Sandblast** _Zulima hits the blink frog with a +0 flail!$[iK $[iN 9--$[iNX $[iZ $[i}U <...ß.....⌠.#♣♣.........##♣#.....o..#......##♣.>$...♣# ...§>.#....F.##... ..###.#♣♣#........ ♣##.###...♣#.⌠...!.ß ♣.....##.*§..RF).. ##..##$[i W $### #...@##♣#†..## ##...#####.......#.<.# #..##..#.#..##....# .. #........##....##♣♣#####..#..............†... #...#...###......P#.#..##.#P..P.## ..##..........o   Urug (wand, polearm, missile)...#...†.# #.# ...##P#...... FF 2 blink frogs (1 ally target) ###.....# #..##.########### *   battlesphere (minion)$[iDY M.F$[ir[ .$[i!\ 'o$[ig I...$[ii e6=3Sandblast$[i_s C**$[i*v < _Zulima blocks the blink frog's attack.%[i#.#♣♣.........##♣##........#...... ##♣.>$.o.♣# ...§>. ##.#......##... ..## ##.#♣♣#.F...... ♣##.####...♣#.⌠...!.ß ♣......#.##.*...RF).. ##..###### #....##♣#†..## ##.#...#####....@..#.<.# #..# ##..#.#..##....# .. ##..##........##....##♣♣#####..##.#........##.............†....#...##P#.#..##.###.P..P.## ..##..........#.##...#...†.# #.# ...##P#.......###.....# [3%[i3m#..##.############ #..P..##..##...*%[iL.*   battlesphere (minion)%[iY4Sandblast%[iC**%[i-%[iJ p##........#...... .##♣.>$.o.♣# ...§>. ###.#......##... ..## #P#.#♣♣#.F...... ♣##.###.#...♣#.⌠...!.ß ♣.......#.##.....RF).. ##..###%[iL ### #...*##♣#†..## ##.#...#####.......#.<.# #..# ##..#.#..##..@.# .. ##..####........##....##♣♣#####..##..#.##.............†....#...##P#.#..##.####.P..P.## ..##..........#.#...#...†.###.# ...##P#........###.....# #..##.############# #..P..##..##...#..#.†.....#..# ####%[iM L.*%[iO ,F%[i[ F   blink frog*   battlesphere (minion)%[iX] 75Sandblast%[if A**%[ih %[i Z~##♣.>$.o.♣# ...§>. ###.#......##... ..## #P.#.#♣♣#.F...... ♣##.###.#...♣#.⌠...!.ß ♣.......#.##.....RF).. ##..###### #...F##♣#†..## ##.#...#####....*..#.<.# #..# #.##..#.#..##....# .. ##..###.#........##...@##♣♣#####..##...#.%[i@\##.............†....#...##P#.#..##.####.P..P.###..##..........#.#...#...†.###.# ...##P#.........###.....# #..##.############## #..P..##..##... #..#.†.....#..########..###..#.#.#.##########.#.%[i]L.*%[i|^K.F%[ih{(ally target)*  %[i4k7=7===6%[i4sA**%[i.u< _The blink frog hits your battlesphere!&[i#.#......##... ..## #P.##.#♣♣#.F...... ♣##.###.P##...♣#.⌠...!.ß ♣.........#.##.....RF).. ##..###..#### #....##♣#†..## ##.####.#...#####....F..#.<.# #..# #.###..#.#..##..*.# .. ##..###.##........##....##♣♣#####..##...P#.##....@........†......##...##P#.#..##.###.##.P..P.###..##..........#.#####&[i=...#...†.###.##...##P#..........###.....# #..##.############## #..P..##..##... #P#..#.†.....#..########..###..#.#.#.##########.#.#.#..###### #.#.##..#........&[i(I*.&[i@.*&[iD*.&[iQF.§&[i3N.*&[ib--7Sandblast&[iRA**&[i\, _The blink frog blinks!&[i3} z#.#♣♣#.F...... ♣##.###.P##...♣#.⌠...!.ß ♣.........)#.##.....RF).. ##..###..## ### #....##♣#†..## ##.####.# ...#####..F..*.#.<.# #..# #.# ##..#.#..##....# .. ##..###.# #........##....##♣♣#####..##...P #.&[iK ##.............†......# #...#P#.#..##.###.##.P..P.###..##..........#.#####P ...#...†.###.##...##P#...........###.....# #..##.############## #..P..##..##... #P##..#.†.....#..##########..###..#.#.#.##########.#.#.#..###### #.#.##..#........#.......#####...........###.##&[iP ;*.&[ig >*.&[iw I.F&[iF /R&[i A.*&[i R   Zulima the knightF   blink frog (ally target)*   battlesphere (minion)&[iE A--8&[i` A**&[i= ([i #.#♣♣#.F...... ♣##.###.P #...♣#.⌠...!.ß ♣. #.##R....RF).. ##..###..  ### #....##♣#†..## ##.####.#  ...#####....*..#.<.# #..# #.#  ##..#.#..##F...# .. ##..###.#  #.##....##♣♣#####..##...P  #.##.†......# #...#...###...@..P#.#..##.###.([i #.P..P.###..##.#.#####  ...#...†.###.##...##P# ###.....# #..##.##### #..P..##..##... #P #..#.†.....#..##  #..###..#.#.#.##.#.#. #..###### #.#.##..# #.#####.###.([iM.*([ix:*.([iA.F([i:J.*([iK.R([iJ.F([iK U *([i, 79Sandblast([ifC**([i3- _Something hits Zulima!!([i †The blast of sand hits the blink frog!!!([it #*   battlesphere (minion)([iMd.*.*.*([i;fM.R([ig*o([ihxo .o   Urug (wand, polearm, missile, ally ta…)*   battlesphere (minion)You kill the blink frog!([i] 9/64==4=80.7 (1.5Sandblast _Zulima barely misses Urug.([iA**([ii _Your Fighting skill increases to level 7!*[it  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*[i8 #.#♣♣#.F...... ♣##.###.P# Nitant the Earth Mage #...♣#.⌠...!.ß ♣......... Gargoyle of Hepliaklqana *****. #.##.....RF).. ##..###..# Health: 59/64 ======================--  ### #...o##♣#†..## ##.####.# Magic: 13/26 ============------------  ...#####....R..#.<.# #..# #.# AC: 15Str: 13  ##..#.#..##....# .. ##..###.# EV: 11Int: 29  #........##..†.##♣♣#####..##...P SH: 5Dex: 10  #........##.............†......# XL: 12 Next: 64% Place: Lair:3 *[itV #...#...###..*@..P#.#..##.###.# Noise: =--------  Time: 14280.7 (0.0)  #.P..P.###..##..........#.##### k) +4 hammer of Kismet {holy, rCorr Int+3  ...#...†.###.##...##P#.......... Cast: Sandblast  ###.....# #..##.##############.  #..P..##..##... #P  #..#.†.....#..## ###### R   Zulima the knight  #..###..#.#.#.##########.#.#. o   Urug (wand, polearm, missile, ally ta…) #..###### #.#.##..#........ *   battlesphere (minion)  #.......#####...........###.# _Your Fighting skill increases to level 7!Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.+[iĴ+[i#.#♣♣#.F...... ♣##.###.P# Nitant the Earth Mage#...♣#.⌠...!.ß ♣......... Gargoyle of Hepliaklqana *****.#.##.....RF).. ##..###..# Health: 59/64 ======================--+[i### #...o##♣#†..## ##.####.# Magic: 17/26 ===============---------...#####....R..#.<.# #..# #.# AC: 15Str: 13  ##..#.#..##....# .. ##..###.# EV: 11Int: 29  #........##..†.##♣♣#####..##...P SH: 5Dex: 10  #........##.............†......# XL: 12 Next: 64% Place: Lair:3#...#...###..*@..P#.#..##.###.# Noise: =--------  Time: 14280.7 (0.0)#.P..P.###..##..........#.##### k) +4 hammer of Kismet {holy, rCorr Int+3 ...#...†.###.##+[i&...##P#.......... Cast: Sandblast###.....# #..##.##############.#..P..##..##...#P#..#.†.....#..######## R   Zulima the knight#..###..#.#.#.##########.#.#. o   Urug (wand, polearm, missile, ally ta…)#..###### #.#.##..#........ *   battlesphere (minion)#.......#####...........###.#Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.  Okay, then.+[i+[iG+[iv+[iK. _,[iH  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,[i)E #.#♣♣#.F...... ♣##.###.P# Nitant the Earth Mage #...♣#.⌠...!.ß ♣......... Gargoyle of Hepliaklqana *****. ,[iܬ#.##*....RF).. ##..###..# Health: 59/64 ======================--  ### #...o*#♣#†..## ##.####.# Magic: 12/26 ===========-------------  ...#####...*R*.#.<.# #..# #.# AC: 15Str: 13  ##..#.#..##....# .. ##..###.# EV: 11Int: 29  #........##..†.##♣♣#####..##...P SH: 5Dex: 10  #........##.............†......# XL: 12 Next: 64% Place: Lair:3  #...#...###..*@..P#.#..##.###.# Noise: =--------  Time: 14280.7 (0.0)  #.P..P.###..##..........#.##### k) +4 hammer of Kismet {holy, rCorr Int+3  ...#...†.###.##...##P#.......... Cast: Sandblast  ###.....# #..##.##[3,[i4m############.  #..P..##..##... #P  #..#.†.....#..## ###### R   Zulima the knight  #..###..#.#.#.##########.#.#. o   Urug (wand, polearm, missile, ally ta…) #..###### #.#.##..#........ *   battlesphere (minion)  #.......#####...........###.# _Okay, then.Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.-[i71#.#♣♣#.F...... ♣##.###.P# Nitant the Earth Mage#...♣#.⌠...!.ß ♣......... Gargoyle of Hepliaklqana *****.#.###....RF).. ##..###..# Health: 59/64 ======================--### #...###♣#†..## ##.####.# Magic: 12/26 ===========-------------...#####...###.#.<.# #..# #.# AC: 15Str: 13  -[il##..#.#..##....# .. ##..###.# EV: 11Int: 29  #........##..†.##♣♣#####..##...P SH: 5Dex: 10  #........##.............†......# XL: 12 Next: 64% Place: Lair:3#...#...###..*@..P#.#..##.###.# Noise: =--------  Time: 14280.7 (0.0)#.P..P.###..##..........#.##### k) +4 hammer of Kismet {holy, rCorr Int+3 ...#...†.###.##...##P#.......... Cast: Sandblast###.....# #..##.##############.#..P..##..##...#P#..#.†.....#..######## R   Zulima the knight#..###..#.#.#.##########.#.#. -[iOo   Urug (wand, polearm, missile, ally ta…)#..###### #.#.##..#........ *   battlesphere (minion)#.......#####...........###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  The wall shatters! The blast of rock fragments hits Urug.  Urug is lightly wounded.-[iR?*.-[i<]u*** *Press: ? - help, Dir - move target  A rock wall.  The wall shatters! The blast of rock fragments hits Urug.  Urug is lightly wounded.  Zulima avoids your attack. Your battlesphere fires at Urug!  The barrage of energy hits Urug!-[i2F-[i4 o.R...F   blink frog*   battlesphere (minion)Urug is moderately wounded.-[i7L======1.7 (1-[iC**-[i2 _Zulima blocks Urug's attack..[iX  Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..[i45 #.#♣♣#.F...... ♣##.###.P# Nitant the Earth Mage #...♣#.⌠...!.ß ♣......... Gargoyle of Hepliaklqana *****. #.##F....RF).. ##..###..# Health: 59/64 ======================--  ### #...o*#♣#†..## ##.####.# Magic: 7/26======------------------  ...#####...*R*.#.<.# #..# #.# AC: 15Str: 13  ##..#.#..##....# .. ##..###.# EV: 11Int: 29  #........##..†.##♣♣#####..##...P SH: 5Dex: 10  #........##..*..........†......# XL: 12 Next: 64% Place: Lair:3  #...#...###...@..P#.#..##.###.# Noise: ======---  Time: 14281.7 (0.0)  #.P..P.###..##..........#.#####.[i6 k) +4 hammer of Kismet {holy, rCorr Int+3  ...#...†.###.##...##P#.......... Cast: Sandblast  ###.....# #..##.##############.  #..P..##..##... #P  #..#.†.....#..## ###### R   Zulima the knight  #..###..#.#.#.##########.#.#. o   Urug (wand, polearm, missile, ally ta…) #..###### #.#.##..#........ F   blink frog  #.......#####...........###.# *   battlesphere (minion) _Zulima blocks Urug's attack.  Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall..[i < #.#♣♣#.F...... ♣##.###.P# Nitant the Earth Mage #...♣#.⌠...!.ß ♣......... Gargoyle of Hepliaklqana *****. #.##.....RF).. ##..###..# Health: 59/64 ======================--  ### #...o##♣#†..## ##.####.# Magic: 7/26======------------------  ...#####....R..#.<.# #..# #.# AC: 15Str: 13  ##..#.#..##....# .. ##..###.# EV: 11Int: 29  #........##..†.##♣♣#####..##...P SH: 5Dex: 10 .[i&  #........##..*..........†......# XL: 12 Next: 64% Place: Lair:3  #...#...###...@..P#.#..##.###.# Noise: ======---  Time: 14281.7 (0.0)  #.P..P.###..##..........#.##### k) +4 hammer of Kismet {holy, rCorr Int+3  ...#...†.###.##...##P#.......... Cast: Sandblast  ###.....# #..##.##############.  #..P..##..##... #P  #..#.†.....#..## ###### R   Zulima the knight  #..###..#.#.#.##########.#.#. o   Urug (wand, polearm, missile, ally ta…) #..###### #.#.##..#........ F   blink frog  #.......#####...........###.# *   battlesphere (minion)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction .[i 9[39;49m(dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  The wall shatters!  The blast of rock fragments hits the blink frog!!!.[i L   #...!.ß  #.###)..  ### #...###♣#†..##  ..###.#.<.# #..#  ....# ..  ..†.##♣♣  .[i ..*..........†  ...@..P  ..##........  †...##P#.   #..##.  ..  #..#.†.##  .   #.*   battlesphere (minion)    A rock wall.  The wall shatters!  The blast of rock fragments hits the blink frog!!!  You kill the blink frog!blast of rock fragments hits Urug!!  Urug is heavily wounded..[iL *** Zulima avoids your attack. Your battlesphere fires at Urug!  The barrage of energy hits Urug!.[iy J*..[i B*†.[iO *.Urug is almost dead..[i u.oR...[i 362.7 (1.[iD A**.[i\ T _Zulima hits Urug with a +0 flail. Zulima blocks Urug's attack./[iAX  Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./[i 6 #.#♣♣#.F...... ♣##.###.P# Nitant the Earth Mage #...♣#.⌠...!.ß ♣......... Gargoyle of Hepliaklqana *****. #.##*....RF).. ##..###..# Health: 59/64 ======================--  ### #...o*#♣#†..## ##.####.# Magic: 2/26=-----------------------  ...#####...*R*.#.<.# #..# #.# AC: 15Str: 13  ##..#.#..##....# .. ##..###.# EV: 11Int: 29  #........##..†.##♣♣#####..##...P SH: 5/[i Dex: 10  #........##.............†......# XL: 12 Next: 66% Place: Lair:3  #...#...###...@..P#.#..##.###.# Noise: ======---  Time: 14282.7 (0.0)  #.P..P.###..##..........#.##### k) +4 hammer of Kismet {holy, rCorr Int+3  ...#...†.###.##...##P#.......... Cast: Sandblast  ###.....# #..##.##############.  #..P..##..##... #P  #..#.†.....#..## ###### R   Zulima the knight  #..###..#.#.#.##########.#.#. o   Urug (wand, polearm, missile, ally ta…) #..###### #.#.##..#........ *   battlesphere (minion)  #.......#####...........###.# _Zulima hits Urug with a +0 flail. Zulima blocks Urug's attack.  Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of /[i failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall./[iD #.#♣♣#.F...... ♣##.###.P# Nitant the Earth Mage #...♣#.⌠...!.ß ♣......... Gargoyle of Hepliaklqana *****. #.##.....RF).. ##..###..# Health: 59/64 ======================--  ### #...)##♣#†..## ##.####.# Magic: 2/26=----------------------- /[i ...#####...*R..#.<.# #..# #.# AC: 15Str: 13  ##..#.#..##....# .. ##..###.# EV: 11Int: 29  #........##..†.##♣♣#####..##...P SH: 5Dex: 10  #........##.............†......# XL: 12 Next: 66% Place: Lair:3  #...#...###...@..P#.#..##.###.# Noise: ======---  Time: 14282.7 (0.0)  #.P..P.###..##..........#.##### k) +4 hammer of Kismet {holy, rCorr Int+3  ...#...†.###.##...##P#.......... Cast: Sandblast  ###.....# #..##.##############.  #..P..##..##... #P  #..#.†.....#..## ###### R   Zulima the knight  #..###..#.#.#.##########.#.#. o   Urug (wand, polearm, missile, ally ta…)/[i` #..###### #.#.##..#........ *   battlesphere (minion)  #.......#####...........###.#Casting: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetA rock wall.  The wall shatters! The blast of rock fragments hits Urug!/[i   #...!.ß  #.###)..  ### #...###♣#†..##  ..###.#.<.# #..#  ....# ..  ..†.##♣♣  .............†  ...@..P  /[iO..##........  †...##P#.   #..##.  ..  #..#.†.##  .*   battlesphere (minion)   #.  onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Lee's Rapid Deconstruction (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  A rock wall.  The wall shatters! The blast of rock fragments hits Urug!  You kill Urug!0[iC.*0[i.*†*0[iL.R0[ik.). 0[i%=61/65713.7 (10[i(A**0[i0 _Zulima avoids your attack.1[i #.#......##... ..## #P. #.#♣♣#.F...... ♣##.###.P #...♣#.⌠...!.ß ♣........ #.##.....RF).. ##..###.. ### #...)##♣#†..## ##.####. ...#####.......#.<.# #..# #. ##..#.#..##.R..# .. ##..###. #.##..†.##♣♣#####..##........1[ig.......†...... #...#...###...*..P#.#..##.###. #.P..P.###..##..........#.####...#...†.###.##...##P#........###.....# #..##.############## #..P..##..##...  #..#.†.....#..## ##### * #..###..#.#.#.##########.#.# #..###### #.#.##..#.......1[iL.R1[i8 1[i G------41[i)%*1[i**1[i-= _You swap places with your battlesphere.1[i ##♣.>$.o.♣# ...§>. ## #.#......##... ..## # #.#♣♣#.F...... ♣##.### #...♣#.⌠...!.ß ♣..... #.##.....RF).. ##.. ### #...)##♣#†..## ##.#### ...#####.......#.<.# #..# # ##..#.#..##....# .. ##..### #.##..@.##♣♣#####..##.....##...R.........†....1[iQ #...#...###...*..P#.#..##. #.P..P.###..##..........#.###...#...†.###.##...##P#........###.....# #..##.############ #..P..##..##...  #..#.†.....#..## ### #..###..#.#.#.##########.#*.1[iI*.1[i1[i_3=------51[iB**1[i!+ _You swap places with Zulima.1[i)#w _You see here a blink frog corpse.1[i 1[i 1[i 1[iޛ 1[i ;21[i ,1[i0 1[i% ,1[iq 1[i޲ 1[i 9=1[iA 1[i 1[i o3=4=1[i 1[i_ 1[i! 1[i 1[i/ 1[i 1[i( 1[i 1[i U4=1[i 1[i O=1[i u5=1[i  _You start resting.HP restored.1[i 1[i90.0)5=6.7 (11 _2[i2[i_2[i2[i#2[i(,2[i+2[ia,2[i-2[i22[i29=2[i32[i92[i:e=6=2[i;2[i9@2[i'A2[i:B2[iWG2[i0H2[iI2[iL2[iM2[ixO2[iT2[iU9=2[i5W2[i^[2[i\S7=2[iz]2[iaW _You start resting.2[inO*S S   water moccasin (wandering)*   battlesphere (minion)2[i@q3305.7 (9.0)2[ir6S.2[itsD.R2[i~aSally target)2[i1,6.7 (10.0)2[iAD**2[i_ _You encounter a water moccasin.3[i #.#......##... ..## #P.#.#♣♣#.F...... ♣##.###.#...♣#.⌠...!.ß ♣.......#.##.....RF).. ##..###### #...)##♣#†..## ##.#...#####.......#.<.# #..# #.##..#.#..##....# .. ##..###.3[i]#........##..†.##♣♣#####..##...#.##..*@R...S....†....#...###......P#.#..##.####.P..P.###..##..........#.#...#...†.###.##...##P#.........###.....# #..##.############## #..P..##..##... #..#.†.....#..########..###..#.#.#.##########.#.#..###### #.#.##..#......3[i9S.3[iD.R3[iB3[i B7.0)Sandblast3[i(A**3[iW+3[isg ### Zulima avoids your attack.  The blast of sand hits the water moccasin!3[iN.*3[i ****The water moccasin is heavily wounded.Your battlesphere fires at the water moccasin!  The barrage of energy hits the water moccasin.3[i{;S.3[i} *.The water moccasin is heavily wounded.3[igR..*3[i`6-=9.2 (1.5 3[iϧC**3[ix _The water moccasin bites Zulima. Zulima misses the water moccasin.3[ik ####Zulima avoids your attack.4[iD.*4[iQ # *The blast of sand misses the water moccasin.Your battlesphere fires at the water moccasin!  The barrage of energy hits the water moccasin!4[i. .*The water moccasin is almost dead.4[iJ *.4[iqKZulima blocks the water moccasin's attack. x24[i.r.RS*4[iLC-10.74[i4[i^ _Zulima barely misses the water moccasin.4[i( †Zulima avoids your attack.  The blast of sand hits the water moccasin!4[i##*   battlesphere (minion)4[i'w} ○You kill the water moccasin!4[ixBR.4[iʃ?°4[i5-22.2Sandblast4[ig;°4[iB _Your battlesphere wavers and loses cohesion.4[iw4[iN4[i4[i}4[i 4[i:°4[iiM.4[i`4[i4[i%4[i/4[i"_6=4[i #4[i.-,4[i54[i@,5[i>5[i,5[iU5[ie'5[i(9=5[i>5[iN5[iOS7=5[iW5[ic5[id5[idl5[iCv,5[i 5[iЉ5[i\5[ij5[i5[iݡ9=5[i5[iB5[iyS8=5[i5[iW,5[ie5[i,5[ix5[in,5[i5[iO=5[i 5[i5[i,S9=5[iG5[i%,5[i#,5[i55[i65[iWK5[i)W,5[i#`5[ik5[iPm9=5[is5[i ~5[i%e10/26=5[i5[i 5[iߐ5[i<5[i,5[i5[i;5[i5[iɽ5[i5[i9=5[i5[iV5[iCS1=5[i5[i5[i5[i5[i,5[i5[iB,5[ix5[i"5[iZ$9=5[ik+5[iDi2=5[i"S5[iU^,5[i}g5[is,5[i {5[i,5[i85[iO=5[i5[ii3=5[i5[i,5[if5[i,5[i5[i,5[i 5[iO=5[i3!5[i1/<145[i85[iZC,5[iL5[i[,5[i e5[i,5[i5[i,5[in5[i(c5=5[iӺ5[i,5[i=5[i,5[i5[i;,5[i5[iO=5[i#5[ia4c6=5[i:5[i F,5[iIO5[i[,5[id5[i m,5[it5[i\O=5[i 5[ic7=5[ip5[ir,5[i)5[i0,5[il5[iS5[i5[i5[iC5[i9=5[ia 5[ih5[iM8=5[i 5[i&*5[i+5[il45[i@,5[iJ5[i9V,5[i_5[i&k SS   black mamba (distracted)You encounter a black mamba.5[iy&-5[i;|079.2 (67.0)5[i}S..R5[i\`Sally target)5[ij=-80.2 (68 _5[il5[i6[i[#.#♣♣#.F...... ♣##.###.P##...♣#.⌠...!.ß ♣.........#.##.....RF).. ##..###..#### #...)##♣#†..## ##.####.#...#####.......#.<.# #..# #.###..#.#..##....# .. ##..###.##........##..†.##♣♣#####..##...P#.##.....R†......†......##...#6[i\}.P#S#..##.###.##.P..P.###..##..........#.#####...#...†.###.##...##P#..........###.....# #..##.############## #..P..##..##... #P#..#.†.....#..########..###..#.#.#.##########.#.#.#..###### #.#.##..#........#.......#####...........###.#6[iT^0S6[i4_C.R6[i_7S.6[ij.S   black mamba (ally target)6[iXlr9=1.2 (1.0)Sandblast6[iv6[ix6[i; ## Zulima avoids your attack. The blast of sand hits the black mamba!6[i G.S6[i ;S.6[i RThe black mamba is moderately wounded.Zulima hits the black mamba with a +0 flail!6[i? e8-==2.7 (1.5 6[i 6[i- X _The black mamba barely misses you.7[iCxL  The blast of sand hits the black mamba.7[i  The black mamba is heavily wounded.You block the black mamba's attack.  Zulima hits the black mamba but does no damage.7[i1--7---4.27[i7[i0 _The black mamba bites you.7[i' ##The blast of sand misses the black mamba.The blast of sand hits the fungus! The fungus begins to die.7[ip S.The fungus is lightly damaged.  The black mamba bites you. The black mamba closely misses you.Zulima hits the black mamba but does no damage.7[iys59-----5.77[iJ7[iC _The black mamba bites you but does no damage.7[i} v  The blast of sand hits the black mamba!7[i   The black mamba is almost dead.The black mamba bites you but does no damage.  The black mamba bites you! Zulima barely misses the black mamba.7[io48-----6-=7.27[i7[ir 0 _The black mamba bites you.8[i v8[iw8[i8[ix^ _You are too injured to fight recklessly!8[i|  #.#♣♣#.F...... ♣##.###.P# Nitant the Earth Mage #...♣#.⌠...!.ß ♣......... Gargoyle of Hepliaklqana *****. #.##.....RF).. ##..###..# Health: 48/65 =================-------  ### #...)##♣#†..## ##.####.# Magic: 15/26 =============-----------  ...#####.......#.<.# #..# #.# AC: 15Str: 13  ##..#.#..##....# .. ##..###.# EV: 11Int: 29  #........##..†.##♣♣#####..##...P SH: 5Dex: 10  #........##......R......†......# XL: 12 Next: 72% Place: Lair:3  #...#...###...@S.P#.#..##.###.# Noise: ==-------  Time: 14387.2 (0.0)  #.P..P.###..##..........#.##### k) +4 hammer of Kismet {holy,8[i.~  rCorr Int+3  ...#...†.###.##...##P#.......... Cast: Sandblast  ###.....# #..##.##############.  #..P..##..##... #P  #..#.†.....#..## ###### R   Zulima the knight  #..###..#.#.#.##########.#.#. S   black mamba (ally target)  #..###### #.#.##..#........  #.......#####...........###.# _The black mamba bites you. _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (almost dead, ally target, 76% to hit)9[iZE #.#♣♣#.F...... ♣##.###.P# Nitant the Earth Mage #...♣#.⌠...!.ß ♣......... Gargoyle of Hepliaklqana *****. 9[i{\#.##.....RF).. ##..###..# Health: 48/65 =================-------  ### #...)##♣#†..## ##.####.# Magic: 15/26 =============-----------  ...#####.......#.<.# #..# #.# AC: 15Str: 13  ##..#.#..##....# .. ##..###.# EV: 11Int: 29  #........##..†.##♣♣#####..##...P SH: 5Dex: 10  #........##......R......†......# XL: 12 Next: 72% Place: Lair:3  #...#...###...@..P#.#..##.###.# Noise: ==-------  Time: 14387.2 (0.0)  #.P..P.###..##..........#.##### k) +4 hammer of Kismet {holy, rCorr Int+3  ...#...†.###.##...##P#.......... Cast: Sandblast  ###.....# #..##.##############.  #..P..##..##... #P  #.9[if]%.#.†.....#..## ###### R   Zulima the knight  #..###..#.#.#.##########.#.#. S   black mamba (ally target)  #..###### #.#.##..#........  #.......#####...........###.#Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (almost dead, ally target, 76% to hit)  The blast of sand hits the black mamba!  You kill the black mamba!9[id   #...!.ß  #.##.).. 9[ieE ### #...)##♣#†..##  ..<.# #..#  #....# ..  ####  #....†   #...  †.##P#.      #..#.†.##  .#   #.#  9[i7,.9[iQ†R9[i 9[i 6-8.7 (1.5SandblastThe blast of sand hits the black mamba!  You kill the black mamba! _A nearby fungus withers and dies.Training target 8.0 for Fighting reached!  Your Fighting skill increases to level 8!You need to enable at least one skill for training.9[i/  --more--:[i:[ip  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   8.0   7.6  +1   i - Spellcasting  10.0  14.3  -1          :[i b - Maces & Flails   0.0   1.0   0   j - Conjurations  12.0  12.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Forgecraft   0.0   1.2  -1   d - Throwing   0.0   1.2  -1   l - Earth Magic  15.0  13.8  +2           e - Short Blades   0.0   1.2  -1   m - Invocations   0.0   0.8  +1       n - Evocations   0.0   1.2:[i[40m  -1   f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                                                [4:[i40m      You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsG[i > l + Earth Magic 15.0G[i TargetTarget--  --  --  --  --  --  G[is --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsG[it<[?25h[?0c0 J[i [?25l[?1cJ[i J17.0   J[i@The current training targets, if any.  The species aptitude is in white.J[iP=] set aall targetsJ[i&J[ioJ[i#.#♣♣#.F...... ♣##.###.P# Nitant the Earth Mage#...♣#.⌠...!.ß ♣......... Gargoyle of Hepliaklqana *****.#.##.....RF).. ##..###..# Health: 48/65 =================-------J[i}### #...)##♣#†..## ##.####.# Magic: 15/26 =============-----------...#####.......#.<.# #..# #.# AC: 15Str: 13  ##..#.#..##....# .. ##..###.# EV: 11Int: 29  #........##..†.##♣♣#####..##...P SH: 5Dex: 10  #........##......†......†......# XL: 12 Next: 76% Place: Lair:3#...#...###...@R..#.#..##.###.# Noise: =--------  Time: 14388.7 (1.5)#.P..P.###..##..........#.##### k) +4 hammer of Kismet {holy, rCorr Int+3 ...#...†.###.##...##J[i^P#.......... Cast: Sandblast###.....# #..##.##############.#..P..##..##...#P#..#.†.....#..######## R   Zulima the knight#..###..#.#.#.##########.#.#.#..###### #.#.##..#........#.......#####...........###.#The blast of sand hits the black mamba!  You kill the black mamba! _A nearby fungus withers and dies.Training target 8.0 for Fighting reached!  Your Fighting skill increases to level 8!You need to enable at least one skill for training.J[i J[i4L D _J[ij 3J[iR J[i J[i $ _J[iP J[i 9=6=J[i$ J[i5# ,J[iI, J[iD: ,J[iC J[ia l50=J[io J[i| O=J[iI J[i< c7=J[i$ J[i2 ;1J[iU J[i ,J[i J[i6 J[i J[i J[i O=J[ijJ[iA2=8=J[iJ[iN)J[i*J[iT4J[iA,J[iLJ[iX93J[iY2=J[ifJ[iwJ[iy9=J[iJ[iDJ[iBM9=J[iޱJ[i ;4J[iJ[iJ[iJ[iGJ[iJ[iPJ[iiJ[iO=J[iJ[iC,J[i-z5=20=J[i9K[i#,K[i/K[i",K[i`(K[iS6==1=7=K[i K[i),K[i9=K[iK[iK[i8=2=K[ihK[i,K[i #K[i21,K[i*<K[i5IK[ieK%9K[iUK[ikK[im9=K[iyK[iK[iMK3=K[i,K[iqL60=K[i)K[içK[iK[iUK[iK[i,K[iK[iwO=K[iK[iq1=4K[i (=K[i K[i,K[i6K[iE,K[iGPK[iA\K[i^%2K[ifK[i1tK[iu2=K[i}K[iLK[iD5=K[i*K[iWa3=K[ibK[iPBK[iK[iK[i;K[iK[iU9=K[idK[iU4=K[i D6=K[iK[i34 _Magic restored.K[iH!K[i)K[if6K[i8K[iAK[ijNK[iPK5=K[iHYK[iC  #.#......##... ..## #P. #.#♣♣#.F...... ♣##.###.P #...♣#.⌠...!.ß ♣........ #.##.....RF).. ##..###.. ### #...)##♣#†..## ##.####. ...#####.......#.<.# #..# #. ##..#.#..##....# .. ##..###. #.##..†.##♣♣#####..##..........†......†...... #...#...###....R..#.#..##.###. #.P..P.###..##..........#.####...#...†.###.##...##P#........###.....# #K[i-[40m..##.############## #..P..##..##...  #..#.†.....#..## ##### #..###..#.#.#.##########.#.# #..###### #.#.##..#....... _HP restored.K[i&JR.K[i+O=K[i 8K[iv ##♣.>$.o.♣# ...§>. ## #.#......##... ..## # #.#♣♣#.F...... ♣##.### #...♣#.⌠...!.ß ♣..... #.##.....RF).. ##..K[iۥ ### #...)##♣#†..## ##.#### ...#####.......#.<.# #..# # ##..#.#..##....# .. ##..### #.##..@.##♣♣#####..##.....##....R.†......†.... #...#...###.......#.#..##. #.P..P.###..##..........#.###...#...†.###.##...##P#........###.....# #..##.############ #..P..##..##... #..#.†.....#..## ### #..###..#.#.#.##########.#K[iJR.K[ic3K[iK[ig/  ##........#......  ##♣.>$.o.♣# ...§>. # #.#......##... ..## # #.#♣♣#.F...... ♣##.### #...♣#.⌠...!.ß ♣..... #.##.....RF).. ##.. ### #...)##♣#†..## ##.## ...#####.......#.<.# #..#  ##..#.#..##.@..# .. ##..## #.##..†R##♣♣#####..##.....#K[iM1t†......†.... #...#...###.......#.#..##. #.P..P.###..##..........#.##...#...†.###.##...##P#.......###.....# #..##.############ #..P..##..##... #..#.†.....#..## ###You see here a blink frog corpse.K[iX3JR.K[i@: _K[iJK[iյS #.#♣♣.........##♣ ##........#......  ##♣.>$...♣# ...§>.  #.#......##... ..##  #.#♣♣#........ ♣##.## #...♣#.⌠...!.ß ♣..... #.##.....RF).. ##.. ### #...)##♣#†..## ##.## ...#####...@...#.<.# #.. ##..#.#..##..R.# .. ##..# #........##..†.##♣♣#####..##.....#K[ii†......†... #...#...###.......#.#..##. #.P..P.###..##..........#.#...#...†.###.##...##P#......###.....# #..##.########### #..P..##..##...K[iJR.K[iO=K[iK[i$-K[i<...ß.....⌠. .#♣♣.........##♣ ##........#.....#♣.>$...♣# ...§>. ......##... ..## #.#♣♣#........ ♣##.###...♣#.⌠...!.ß ♣..... #.##.......).. ##.### #...@##♣#†..## ##.#...#####....R..#.<.# #..#.#..##....# .. ##......##..†.##♣♣#####..###........##......†......†.....#...###.......#.#..# #.P..P.###..##....[i4m......#.#...#...†.###.##...##P#......###.....# #..##.###########K[iw1447.7 (59.0)K[iF-8.7 (60K[iK[im  c - a wand of roots (30) (gained 6 charges)  Things that are here:K[i,9.7 (61K[i-#K[i;0` _a +1 partisan; 5 javelins; a +0 chain mailK[i: u..†..K[i= K[iE K[ih #...#........ #.<...ß.....⌠. #.#♣♣...##♣ ........#...... ##♣.>$...♣# ...§>. ##.#......##... ..## #.#♣♣#........ ♣##.####...♣#.⌠...!.ß ♣...... #.##.@.....).. ##..#### #...)##♣#†..## ##.##...#####....R..#.<.# #..# ##..#.#..##....# .. #.##..†.##♣♣#####..###........##......†......†[i {0m....#...#...###.......#.#..##.## #.P..P.###..##..........#.## ...#...†.###.##...##P#....... RK[iN .R   Zulima the knightK[i K[i K[i;#..## ##... #...#........ .K[it=#.<...ß.....⌠. .#.#♣♣...##♣ #........#...... .##♣.>$...♣# ...§>. ##.#......##... ..## #P#.#♣♣#........ ♣##.####...♣#@⌠...!.ß ♣....... #.##.......).. ##..###.### #...R##♣#†..## ##.####...#####.......#.<.# #..# ##..#.#..##....# ..# ##.##..†.##♣♣#####..###........##......†......†.....#...#..K[i?O.....#.#..##.##.P..P.###..##..........#.###K[iJ YY   elephant (trample, wandering)An elephant comes into view.K[i[WK[i%Z150.7 (1.0)K[i]\MR)K[ifiYYally target)K[iGl21.7 (2 _K[i΁K[iP[i-  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P[iM #..## ##...  Nitant the Earth Mage #...#........ . Gargoyle of Hepliaklqana *****. #.<...ß.....⌠. . Health: 65/65 ======================== #.#♣♣....Y....##♣ # Magic: 22/26 ====================---- ##........#...... . AC: 15Str: 13 ##♣.>$...♣# ...§>. ## EV: 11Int: 29 #.#......##... ..## #P SH: 5Dex: 10 #.#♣♣#........ ♣##.###. XL: 12 Next: 76% Place: Lair:3 #...♣#@⌠...!.ß ♣....... Noise: ---------  Time: 14451.7 (0.0) P[i#.##.R.....).. ##..###. k) +4 hammer of Kismet {holy, rCorr Int+3  ### #...)##♣#†..## ##.#### Cast: Sandblast  ...#####.......#.<.# #..# #  ##..#.#..##....# ..# ##..###  #........##..†.##♣♣#####..##.. R   Zulima the knight  #........##......†......†..... Y   elephant (trample, ally target)  #...#...###.......#.#..##.###  #.P..P.###..##..........#.### _An elephant comes into view.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.P[if *******@Q[ii!.......*.*Q[iK Q[iW _#..## ##...Nitant the Earth Mage#...#......... Gargoyle of Hepliaklqana *****.#.<...ß.....⌠.. Health: 65/65 ========================Q[iY #.#♣♣....Y....##♣ # Magic: 26/26 ========================##........#...... . AC: 15Str: 13##♣.>$...♣# ...§>. ## EV: 11Int: 29#.#......##... ..## #P SH: 5Dex: 10#.#♣♣#........ ♣##.###. XL: 12 Next: 76% Place: Lair:3#...♣#@⌠...!.ß ♣....... Noise: ---------  Time: 14451.7 (0.0)#.##.R.....).. ##..###. k) +4 hammer of Kismet {holy, rCorr Int+3 ### [iZ m#...)##♣#†..## ##.#### Cast: Sandblast...#####.......#.<.# #..# ###..#.#..##....# ..# ##..####........##..†.##♣♣#####..##.. R   Zulima the knight#........##......†......†..... Y   elephant (trample, ally target)#...#...###.......#.#..##.####.P..P.###..##..........#.### _An elephant comes into view.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetOkay, then.Q[id Q[ig Q[iq Q[i't . _R[i%l1. o<#..##.##...#♣ ...#........ R[i[n#.<...ß.....⌠. .#.#♣♣....Y....##♣ # ##........#...... .#♣.>$...♣# ...§>. ###......##... ..## #P#♣♣#@....... ♣##.###..♣#.⌠...!.ß ♣...... #.##.R.....).. ##..###.### #...)##♣#†..## ##.###...#####.......#.<.# #..# #..#.#..##....# ..# ##..###.†.##♣♣#####..###........##......†......†.R[ioy......#...###.......#.#..#.Y.R[i5qMR.R[iD{8.R[i~F2.7 (1Sandblast _R[iR[iR[i  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R[iN  #...   o<.  Nitant the Earth Mage #..##.##...#♣  Gargoyle of Hepliaklqana *****. #...#......*. . Health: 65/65 ======================== R[i}P #.<...ß...*.⌠. . Magic: 22/26 ====================---- #.#♣♣....*....##♣ # AC: 15Str: 13 ##......Y.#...... . EV: 11Int: 29 ##♣.>$..*♣# ...§>. ## SH: 5Dex: 10 #.#....*.##... ..## #P XL: 12 Next: 76% Place: Lair:3 #.#♣♣#@....... ♣##.###. Noise: ---------  Time: 14452.7 (0.0) #...♣#R⌠...!.ß ♣....... k) +4 hammer of Kismet {holy, rCorr Int+3  #.##.......).. ##..###. Cast: Sandblast  ### #...)##♣#†..## ##.####  ...#####.......#.<.# #..# #  ##R[i\R ..#.#..##....# ..# ##..### R   Zulima the knight  #........##..†.##♣♣#####..##.. Y   elephant (trample, ally target)  #........##......†......†.....  #...#...###.......#.#..##.### _Okay, then.Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (ally target, 100% to hit)S[i] #...   o<.  Nitant the Earth Mage #..##.##...#♣  Gargoyle of Hepliaklqana *****. #...#........ . Health: 65/65 ======================== #.<...ß.....⌠. . Magic: 22/26 ====================---- #.#♣♣.........##♣ # AC: 15Str: 13 ##........#...... . EV: 11Int: 29 ##♣.>$..Y♣# ...§>. ## SH: 5Dex: 10 #.#......##... ..## #P XL: 12 Next: 76% Place: Lair:3 #.#♣♣#@....... ♣##.###. Noise: ---------  Time:S[if 14452.7 (0.0) #...♣#R⌠...!.ß ♣....... k) +4 hammer of Kismet {holy, rCorr Int+3  #.##.......).. ##..###. Cast: Sandblast  ### #...)##♣#†..## ##.####  ...#####.......#.<.# #..# #  ##..#.#..##....# ..# ##..### R   Zulima the knight  #........##..†.##♣♣#####..##.. Y   elephant (trample, ally target)  #........##......†......†.....  #...#...###.......#.#..##.### _Okay, then.Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant (ally target, 100% to hit)*○R.S[iS[i #... o<.  S[iS#..##.##...#♣  #...#..  #.<..⌠.  #.#♣♣  ##......Y  ##♣.>$..*♣# ...§>.  #.#....°.##... ..##  #.#♣♣#@ #...♣#.⌠...!.ß  #.##.......)..  ### #...)##♣#†..##  .....#.<.# #..#  ##....# ..#  S[ie?†.##♣♣  ††*   boulder (minion, rolling)  S[i.===3.7 (1S[iS[i*S[i°S[is*S[iAS[i S[i> Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)S[iueonfirm with . or Enter, or press ? or * to list all spells.  S[iAiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  S[iLPress: ? - help, Dir - move target  S[iPQAim: an elephant (ally target, 100% to hit) S[iTV_You send a boulder barrelling forward! Your boulder barrels into the elephant.S[i"  *○Your boulder barrels into the elephant! R.The elephant is moderately wounded.The elephant tramples your boulder! Your boulder stumbles backwards!S[iB$  The elephant completely misses your boulder.Your boulder barrels into the elephant!S[i0 Y°.  S[i2 /--4S[i9> 9°S[iA c _The elephant is moderately wounded.T[i *○Your boulder barrels into the elephant!T[i  The elephant is heavily wounded.The elephant tramples your boulder! Your boulder stumbles backwards!T[iIR.T[ieY°.T[iVA--5T[iT[iP _Your boulder is destroyed!T[i" ;.Y.T[i} D. T[i .-6T[i9T[i ? _Zulima hits the elephant with a +0 flail.U[i   Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U[i #... o<.  Nitant the Earth Mage #..##.##...#♣  Gargoyle of Hepliaklqana *****. #...#........ . Health: 65/65 ======================== #.<...ß.....⌠. . Magic: 19/26 =================------- #.#♣♣.........##♣ # AC: 15Str: 13 ##......Y.#...... . EV: 11Int: 29 ##♣.>$..R♣# ...§>. ## SH: 5Dex: 10 #.#....*.##... ..## #P XL: 12 Next: 76% Place: Lair:3 #.#♣♣#@....... ♣##.###. Noise: --------- [im Time: 14456.7 (0.0) #...♣#.⌠...!.ß ♣....... k) +4 hammer of Kismet {holy, rCorr Int+3  #.##.......).. ##..###. Cast: Sandblast  ### #...)##♣#†..## ##.####  ...#####.......#.<.# #..# #  ##..#.#..##....# ..# ##..### R   Zulima the knight  #........##..†.##♣♣#####..##.. Y   elephant (trample, ally target)  #........##......†......†.....  #...#...###.......#.#..##.### _Zulima hits the elephant with a +0 flail.  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, ally target, 100% to hit)U[iXZ#... o<.Nitant the Earth Mage#..##.##...#♣Gargoyle of Hepliaklqana *****.#...#......... Health: 65/65 ========================#.<...ß.....⌠.. Magic: 19/26 =================-------U[iZ#.#♣♣.........##♣ # AC: 15Str: 13##......Y.#...... . EV: 11Int: 29##♣.>$..`♣# ...§>. ## SH: 5Dex: 10#.#....`.##... ..## #P XL: 12 Next: 76% Place: Lair:3#.#♣♣#@....... ♣##.###. Noise: ---------  Time: 14456.7 (0.0)#...♣#.⌠...!.ß ♣....... k) +4 hammer of Kismet {holy, rCorr Int+3 #.##.......).. ##..###. Cast: Sandblast###U[i\t[40m #...)##♣#†..## ##.####...#####.......#.<.# #..# ###..#.#..##....# ..# ##..### R   Zulima the knight#........##..†.##♣♣#####..##.. Y   elephant (trample, ally target)#........##......†......†.....#...#...###.......#.#..##.###Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (severely wounded, ally target, 100% to hit)  Zulima avoids your attack. The stone arrow hits the elephant!U[iR.onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant (severely wounded, ally target, 100% to hit)  Zulima avoids your attack. The stone arrow hits the elephant!  The elephant is almost dead.20===7.7 (1U[iU[iY _The elephant barely misses Zulima. The elephant trunk-slaps Zulima.V[iW ##Zulima avoids your attack.  The blast of sand hits the elephant but does no damage.V[i  R.The elephant is almost dead.Zulima hits the elephant with a +0 flail!  The elephant tramples Zulima but does no damage.V[ic19--9.2 (1.5 V[iV[i!8 _The elephant barely misses Zulima.V[i% ##Zulima avoids your attack.  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Nitant the Earth Mage..##......† Gargoyle of Hepliaklqana *****.#.##♣.>$...♣ Health: 65/65 ========================#.#.#......# Magic: 26/26 ========================#.#.#♣♣#.... AC: 15Str: 13#>#...♣#.⌠.. EV: 11Int: 29#. ### #.##...... SH: 5Dex: 10#P##.###.# #...)##♣#÷ XL: 12 Next: 79% Place: Lair:3#....@R.#####.......#. Noise: ---------  Time: 14524.7 (0.0)#.....##..#[iz0m.#..##....#. k) +4 hammer of Kismet {holy, rCorr Int+3 ##.####........##..÷.## Cast: Sandblast# #........##......##...#...###.....#.P..P.###..##.. R   Zulima the knight...#...÷.###.##..#.###.....# #..##.#. #..P..##..##..Things that are here: _a +1 partisan; 5 javelins; a +0 chain mail _You swap places with Zulima. _Found a staircase to the Snake Pit.  Press: ? - help, v - describe, . - travelThe floor.Y[iZ#@A rock wall.Y[i{ e## _a +1 partisan; 5 javelins; a +0 chain mail _You swap places with Zulima. _Found a staircase to the Snake Pit.  Press: ? - help, . - travel  You can't see that place.  [a rock wall.]Y[i+ [  #Y[i 9  Y[i> 9  Y[i£ 9  Y[iqB 9  Y[iϠ R#  [a rock wall.]Y[iUP#.the floor.]Z[iGy#.#♣♣.... Nitant the Earth Mage..##......† Gargoyle of Hepliaklqana *****.#.##♣.>$...♣ Health: 65/65 ========================#.#.#......# Magic: 26/26 ========================#.#.#♣♣#.... AC: 15Str: 13#>#...♣#.⌠.. EV: 11Int: 29Z[i/#. ### #.##...... SH: 5Dex: 10#P##.###.# #...)##♣#÷ XL: 12 Next: 79% Place: Lair:3#....@R.#####.......#. Noise: ---------  Time: 14524.7 (0.0)#.....##..#.#..##....#. k) +4 hammer of Kismet {holy, rCorr Int+3 ##.####........##..÷.## Cast: Sandblast# #........##......##...#...###.....#.P..P.###..##.. R   Zulima the knight...#...÷.###.##..#.###.....# #..##.#. #..P..##..##.. _a +1 partisan; 5 javelins; a +0 chain mail _You swap places with Zulima. _Found a staircase to the Snake Pit.  Press: ? - help, . - travelYou can't see that place.  [the floor.]Z[i/*b _Z[iw Z[is Save game and exit? Y - Yes  N - No[[i[[i-#.#♣♣.... Nitant the Earth Mage..##......† Gargoyle of Hepliaklqana *****.#.##♣.>$...♣ Health: 65/65 ========================#.#.#......# Magic: 26/26 ========================#.#.#♣♣#.... AC: 15Str: 13#>#...♣#.⌠.. EV: 11Int: 29#. ### #.##...... SH: 5Dex: 10#P##.###.# #...)##♣#÷ XL: 12 Next: 79% Place: Lair:3#....@R.#####.......#. Noise: ---------  Time: 14524.7 (0.0)#.....##..#.#.[[[i.44m.##....#. k) +4 hammer of Kismet {holy, rCorr Int+3 ##.####........##..÷.## Cast: Sandblast# #........##......##...#...###.....#.P..P.###..##.. R   Zulima the knight...#...÷.###.##..#.###.....# #..##.#. #..P..##..##.. _You swap places with Zulima. _Found a staircase to the Snake Pit.  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P#### #.##.......)...##..###..#.R_[i<|_[i}_[i׃_[i4 . #. #..# ...### #....##♣♣#♣# #.....♣....♣ #...#.##.<.# . #..##.##...#♣♣# #. #...#..@R.....# .# #.<...ß.....⌠.♣ ..# .# #.#♣♣..##♣♣ #.# .# ##......†.#......# . ##♣.>....♣##....>.# ##.P _[i.P #.#......##.......## #P.# .# #.#♣♣#.........♣##.###.P >## #...♣#.⌠.....ß.♣. .P#### #.##.......)...##..###.._[i|,_[i__[i:c  . #. #..# ...### #....##♣♣#♣# #.....♣....♣ #...#.##.<.# . #..##.##...#♣♣# # #...#.@.R.....# .# #.<...ß.....⌠.♣ .. ..# #.#♣♣..##♣♣ #. ..# ##......†.#......# _[idw#.. ##♣.>....♣##....>.# ##. #.P #.#......##.......## #P. #.# #.#♣♣#.........♣##.###.P #>## #...♣#.⌠.....ß.♣ #.P#### #.##.......)...##..###.. _You swap places with Zulima._[i^fER._[iCn_[izo_[is_[iX5  #.  #..#  ...###  #....##♣♣#♣# #.....♣....♣  #...#.##.<.#  _[i #..##@##...#♣♣#  #...#..R......#  #.<...ß.....⌠.♣  ..# #.#♣♣.........##♣♣ #  ..# ##......†.#......#  #.. ##♣.>....♣##....>.# ##  #.P #.#......##.......## #  #. #.#♣♣#.........♣##.###  #>## #...♣#.⌠.....ß.♣....._[iFR._[i_[i_[i_[i....♣##....>.# ##P......##.......## #P.# #♣♣#.........♣##.###_[iPQ KR._[iV 3_[iC[ _[i~ .# .. #.  ##..# ###  #....##♣♣#♣# #...@.♣....♣ #...#.##.<.#  #..##R##...#♣♣#  #...#.........# #.<...ß.....⌠.♣  _[i  ..# #.#♣♣.........##♣♣  ..# ##......†.#......#  #.. ##♣.>....♣##....>.# # #.P #.#......##.......## #R._[iF 3_[i _[iH0 [.#..#..#.. ... #.. ##..# ### _[i<2  #..@.##♣♣#♣# #.....♣....♣ #...#R##.<.#  #..##.##...#♣♣# #...#.........# #.<...ß.....⌠.♣  ..# #.#♣♣.........##♣♣ ..# ##......†.#......# #.. ##♣.>....♣##....>.#_[i4 KR._[i: _[i; _[i@ _[i 7P= ...# .#.#.#..#####..#.. ..... #... ##..# ### #....##♣♣#♣# #...R.♣....♣ #...#.##.<.# #..##.##...#♣♣# #...#.........#_[i  #.<...ß.....⌠.♣ ..# #.#♣♣.........##♣♣ ..# ##......†.#......#_[i KR._[i _[i1 _[i _[i ... ...P= .._[i n.... .#.# .....#..####...#..#..#....... #...###.@# ...### ##..R.##♣♣#♣#..♣....♣.#.##.<###.##...#♣♣..#.........# #.<...ß.....⌠.♣.#♣♣.........##♣♣_[i KR._[i' _[iA) _[i. _[i g.P.. .P .#.. ....#...P= ...#..... .#.# ......#..#####....#..#..##.#............. #@..# ##..##_[i  #..R### #....##♣♣#♣# #.....♣....♣ #...#.##.<.#  #..##.##...#♣♣# #...#.........# #.<...ß.....⌠.♣_[i KR._[i 3_[i _[i= : .$.P.. .P .... .P= ... .#.# ......#..#### #..#..###.....@.......###.##...#.#.##R.## #...#####....##♣♣#♣#..♣....♣_[ii .#.##.<###.##...#♣♣..#.........#_[i DR._[iZ _[i _[i% _[iA N......$. .#..P....P .#..........#F...P=....#÷.......#.##......#..#### #....#..#..##. #....@.. ###.##R..#.#.## ##..## #_[i w...### ##....##♣♣#♣# #.....♣....♣ #...#.##.<.#F   bullfrog (wandering) #..##.##...#♣♣#  #...#.........#_[ik h  You encounter a bullfrog._[i^ _[i YF.72.7 (48.0)_[i KR._[i 4, ally target)_[iԯ 33.7 (49 __[i~ _[iɺ a[imW Nitant the Earth Mage......$. .#Gargoyle of Hepliaklqana *****...P....P .#Health: 65/65 ========================F.........#Magic: 26/26 ========================....P=....#AC: 15Str: 13÷.......#.#EV: 11Int: 29#......#..####SH: 5Dex: 10#....#..#..##.XL: 12 Next: 79% Place: Lair:3#....@R.......Noise: ---------  Time: 14573.7 (0.0)###.##...#.#.#k) +4 hammer of Kismet {holy, rCorr Int+3 # ##..##Cast: Sandblast#...[iZ z0m#####....##♣♣#♣##.....♣....♣R   Zulima the knight#...#.##.<.#F   bullfrog (wandering, ally target)#..##.##...#♣♣##...#.........# _Okay, then. _You now have 919 gold pieces (gained 13). _You swap places with Zulima. _You encounter a bullfrog.Press: ? - help, v - describe, . - travelThe floor.a[i A.@a[iA..b[i @..b[ix =.You now have 919 gold pieces (gained 13). _You swap places with Zulima. _You encounter a bullfrog.Press: ? - help, v - describe, . - travel, g - get itemItem here: a ring of wizardry.  The floor.c[i0^Nitant the Earth Mage......$. .#Gargoyle of Hepliaklqana *****...P....P .#Health: 65/65 ========================F.........#Magic: 26/26 ========================....P=....#AC: 15Str: 13÷.......#.#EV: 11Int: 29#......#..####SH: 5Dex: 10c[i`#....#..#..##.XL: 12 Next: 79% Place: Lair:3#....@R.......Noise: ---------  Time: 14573.7 (0.0)###.##...#.#.#k) +4 hammer of Kismet {holy, rCorr Int+3 # ##..##Cast: Sandblast#...#####....##♣♣#♣##.....♣....♣R   Zulima the knight#...#.##.<.#F   bullfrog (wandering, ally target)#..##.##...#♣♣##...#.........# _You now have 919 gold pieces (gained 13). _You swap places with Zulima. _You encounter a bullfrog.Press: ? - help, v - describe, . - travel, g - get itemItem here: a ring of wizardry.  The floor.c[iec[ig. _c[i ......$. .#  ..P....P .#  F.........#  ....P=....# c[i ÷.......#.#  #......#..####  #....#..#..##.  #....@R.......  ###.##...#.#.#  # ##..##  #...###  ##...  #....  #...#.##.<.#  #..##.#  #...#.... c[iW ......$. .#  ..P....P .#  F.........#  ....P=....#  ÷.......#.#  #......#..#### c[i)L #....#..#..##.  #....@R.......  ###.##...#.#.#  # ##..##  #...# ##... #....  #...#.##.<.#  #..##.# #...#....c[ic[ic[iBc[i c[iY_A bullfrog is nearby!c[i. .......$...#...P....P÷.#.F.........#...P=....#.÷.......#.# #......#..#### #....#..#..##. #...@.R. ###.##...#.#.#c[i/  ####..## #...### ##....##♣♣#♣# #.....♣....♣ #...#.##.<.# #..##.##...#♣♣# #...#.........#F.c[i0 R..Fc[i8 EFc[i< 24.7 (1 _c[i D c[iTF d[i....÷.....#.##.......$...#...P....P÷.#F.......#.....P=....#..÷.......#.# #......#..####  #..@.#..#..##. #....R........###.##...#.#.#####..## #...###....##♣♣#♣# #.....♣....♣ #...#.##.<.# #..##.##...#♣♣#d[i.FR.d[id[i75Sandblastd[iVd[i  d[i/ ## The blast of sand hits the bullfrog!d[il y.F.Fd[i IR.d[iǜ  The bullfrog is heavily wounded.The bullfrog hits you but does no damage.d[i b5-=7.2 (1.5 d[iF d[i` Y _Zulima closely misses the bullfrog.e[i.| †The blast of sand hits the bullfrog!!e[i'(e[iSRe[iwW4--808.7Sandblaste[i~\e[i^L _You kill the bullfrog!e[iBe[i+C  Skill  Level Cost  Apt Skill  Level Cost  Apt e[i a - Fighting   8.0   7.6  +1   i - Spellcasting  10.0  14.3  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations  12.0  12.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Forgecraft   0.0   1.2  -1   d - Throwing   0.0   1.2  -1   l + Earth Magic 15.2  13.8  +2           e - Short Bladee[is   0.0   1.2  -1   m - Invocations   0.0   0.8  +1       n - Evocations   0.0   1.2  -1   f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                        e[i[m                              The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsf[ibf[ikf[iUuNitant the Earth Mage....÷.....#.#Gargoyle of Hepliaklqana *****.#.......$...#Health: 65/65 ========================....P....P÷.#Magic: 24/26 ======================--............#AC: 15Str: 13......P=....#EV: 11Int: 29..÷.......#.#SH: 5Dex: 10#...†R.#..####f[i?xIXL: 12 Next: 80% Place: Lair:3#..@.#..#..##.Noise: =--------  Time: 14578.7 (0.0)#.............k) +4 hammer of Kismet {holy, rCorr Int+3 ###.##...#.#.#Cast: Sandblast####..###...#####....##♣♣#♣#R   Zulima the knight#.....♣....♣#...#.##.<.##..##.##...#♣♣#The blast of sand hits the bullfrog!  The bullfrog is heavily wounded.The bullfrog hits you but does no damage. _Zulima closely misses the bullfrog.The blast of sand hits the bullfrog!! _You kill the bullfrog!f[i}f[i$f[if[if[iof[i#m Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - PetrifyAlchemy/Earth1% 4  c - BombardConjuration/Earthf[i2% 6  d - Soul SplinterNecromancy3%1  e - Construct Spike LauncherForgecraft5%2  f - Grave ClawNecromancy5%2  g - Ozocubu's ArmourIce11% 3  h - Vampiric DrainingNecromancy11% 3  i - Chain LightningConjuration/Air100% 9  j - ShatterEarth100% 9 14 spell levels left 11 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti[i˲i[ii[iNitant the Earth Mage....÷.....#.#Gargoyle of Hepliaklqana *****.#.......$...#Health: 65/65 ========================....P....P÷.#Magic: 24/26 ======================--............#AC: 15Str: 13......P=....#EV: 11Int: 29..÷.......#.#SH: 5Dex: 10#...†R.#..####XL: 12 Next: 80% Place: Lair:3#..@.#..#..##.Noise: =--------  Time: 14578.7 (0.0)#.............k) +4 hammer of Kismet {holy, rCorr Int+3 ###.##...#.#.#Cast: Sandblasti[i+####..###...#####....##♣♣#♣#R   Zulima the knight#.....♣....♣#...#.##.<.##..##.##...#♣♣#The blast of sand hits the bullfrog!  The bullfrog is heavily wounded.The bullfrog hits you but does no damage. _Zulima closely misses the bullfrog.The blast of sand hits the bullfrog!! _You kill the bullfrog!i[ixP  Okay, then.i[ii[ii[i. _i[iNi[ii[ii[ii[i$ _i[ii[ii[iTK5=i[ii[i<i[ici[i:i[ii[ixi[iii[i,i[ii[i%#i[i$9=i[i5w6=i[i8i[i##.#........P....÷.....##.......$.....P....P÷.........#....P=....#..÷.......#.# #...†### ###..R.#..#..##.............###.##...#.#.#####..##...### ##....##♣♣#♣#...♣....♣.#.##.<#i[iR,i[iΰi[i"_ ###### ##.##........##.#........P....÷.....##.......$.....P....P÷..........P=....#..÷....@..#.# .##...†..#..#### ###..R.#..#..##.............###.##...#.#.#####..## ...#####....##♣♣#♣#..♣....♣ _You swap places with Zulima.i[iLR.i[i3i[i$i[i.....  ## P#.^ ###### ##.##.........##.#........P#....÷.....##.......$.....P....P÷..........P@....#.÷.......#.# .##...†R.#..#### ###....#..#..##.............###.##...#.#.#####..##...#####....##♣♣#♣#i[iLR.i[i3i[ii[i $-i[iϳ0810.0)i[iYb=-9.7 (11i[ii[i, _r - a ring of wizardryi[iz:..i[i}i[i/i[i[.## ####.#. . #......##.# .....  #.....P#.^. #######.........##.#........P....÷.....#.# #.......$...# ....P....P÷.# ........@...# ......P.....# ..÷....R..#.# .##...†..#..#######....#..#..##.#............. ###.##...#.#.#####..###...###i[iMR.i[i3i[ij[i3...#.P#..###..#....## ####.#. .j[i5 .##.# .....  ## P#.^. ###### ##.##.........##.#........P#....÷.....##.......$.....P...@P÷..........P.R...÷.......#..##...†..#..#######....#..#..##.............###.##...#.#.#####..##j[i>7LR.j[i ?j[i@j[iGj[ipY....>......#..........#.P#..###j[izi..# ####.#. . .##.# .....  ## P#.^. ###### ##.##.........##.#........P#....÷.....##.......@.....P....P÷.....R....P.....÷.......#.##...†### ###....#..#..##.............###.##...#.#.#j[iy6R.j[ij[inj[ij[ij[ij[ij[ij[ir  ..Y.Y....*#.# ##. .........>.....#..........#.P#..### ..#....## ####.# #......##.# ..... ## #.....P#.^. ###### ##.##......... ##.#........P# ....÷..@..#.# #...........# ....P...RP÷.# ............# ......P.....# ..÷.......#.# .##...†..#..#######....#..#..##. #............. _You now have 938 gold piecj[i%ves (gained 19).R.j[i+ #†.R ...##.....Y....*# ##.#.........>.....#..........#.P#..## ..#....## ####.# #......##.# ..... ## #.....P#.^. ##### ##.##......... ##.#..@.....P#.....÷.....#.###......R....##....P....P÷.##............#.....P.....##..÷.......#.##.##...†..#..#######....#..#..##.R.j[i** #†.R. ...##.....Y....*# ##.#..> #..#.P#.. ..#....## ####.#. #......##.#  ## #.....P#.^.  ##.##j[i,I. ##.#.@......P#..÷.R...#.###.#...........#  #....P....P÷.#  #............##.......P.....###..÷.......#.#  #.##...†..#..####  ###....#..#..##.j[i7j[i29j[i@j[i #†.R ...##.....Y....* ##.#.........>j[i}G #..........#.P#.. ..#....## ####.# #......##.#  ## #.....P#.^.  ##.##. ##.#@.......P##......÷.R...#.###.#...........# #....P....P÷.# #............# #.......P.....# ##..÷.......#.# #.##...†..#..####  ###....#..#..##.j[i4JR.j[ij[ikj[i j[i1 ##Y #†. ...##.....Y. ##.#.........>#..........#.P#. ..#....## #### #......##.# .. ####.....P#.^. ## ##@##......... ##.#.R......P# #......÷.....#.####.#...........##....P....P÷.# #............# #.......P.....##..÷.......#.##.##...†..#..####R.j[i<j[i[ #†...##.....Y..j[iu##.#.........> #..#.P# ..#....## #### #......##.# ####.....P#.^. #.##......... 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#.^# #####...#####..##.#. .# #.##.#...##b.P#...# #.#.....#.....P# #.#.....P.#.R...# ###......#### #...##..##....#### # #. #####..#.# ## ##..## ## #m[iq_f #.# # ##. #..#P##.###. #..>R...## #.# ##.##....## ####...###.#m[iI`2bm[i`*.m[iKa1bm[ij .Zulima hits the butterfly with a +0 flail!m[iqm[irm[iIxm[i .#..#..###.####..#......##...## .####.#.##.##.#R###....####...##. .###.....# ##R.## ^.#..m[i#....# #...### .## #.^#######...#####..##.# #.# #.##.#...##b.P#...# #.#.....#.....P# #.#.....P.#.R...# ###......#### #...##..##....#### # #.# #####..#.# ### ##..## ## ##m[i #.# # .##. #..#P##.###.m[i #..>R...## .#.# ##.##....##m[i8| ####...###. _The butterfly dies!m[i3m[im[iN..#..#..###.####..#......##...## #.####.#.##.##.#R###....####...## #.###.....# ##R.## .^.#..#....# #...### ..## #.^#...#####..##. #m[iO#.# #.##.#...##b.P#...# #.#.....#.....P #.#.....P.#.R...# ###......#### #...##..##....#### # #.#. #####..#.#  # .# ##..## m[iNO#.. #.# # ..##.... #..#P##.###....m[iO #..>R...## #.#.# #... ##.##....## # ####...###m[iQQ.Rm[ijXm[iXm[ib^m[i..#..#..###.####..#......##...## ##.####.#.##.##.#R###....####... ##.###.....# ##R.## #.^.#..#....# #... ...## #.^#######...#####..## m[iP##.# #.##.#...##b.P#...# #.#.....#..... # #.#.....P.#.....# # ###.R....... # #...##..##....#### m[i*# #.#.######..#.# # #..#. ##..#m[i+##.. # #.# #..##.m[i_X. #..#P##.....m[i #..>R...## .#.#.# .#...#m[ii ##.##.... ## 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The force of the blast often sends the caster staggering backwards. Level: 6 Schools: Conjuration/Earth Fail: 2%  Power: 38%  Damage: 9d7 (max 9d16) Accuracy: ++++  Range: 4Noise: A bit loud p[i9Miscasting this spell causes magic contamination and also deals up to 16 irresistible or fragmentation damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.u[iT] Spells (Describe)TypeFailure Levela - PasswallEarth1%3  b - PetrifyAlchemy/Earth 1% 4  c - BombardConjuration/Earth 2% 6d - Soul SplinterNecromancy3%1  e - Construct Spike Launcher Forgecraft5%2  f - Grave ClawNecromancy5%2  g - Ozocubu's ArmourIce11% 3  h - Vampiric Draining Necromancy11% 3  i - Chain LightningConjuration/Air100% 9  j - ShatterEarth100% 9 14 spell levels left 11 spells hidden u[iTG[Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitu[iM u[i u[i ÷.####......R.........# Nitant the Earth Mage ..##...##..##....#### Gargoyle of Hepliaklqana *****. ..##.#.######..#.#Health: 65/65 ======================== #.####..#.# ##..##u[i 9Magic: 26/26 ======================== ..#### # ##.....## #.###### AC: 15Str: 13 ..#..##. #.#....R..# #..#P##. EV: 11Int: 29 ........ ..........## #..>R... SH: 5Dex: 10 ...#.#.# #...#...#..# ##.##... 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Earth Magic 15.2  13.8  +2           e - Short Blades   0.0   1.2  -1   m - Invocations   0.0   0.8  +1       n - Evocations   0.0   1.2 }[is -1   f - Armour   0.0   0.8  +1       g - Dodging   1.5   2.8  -2      }[ibt h - Stealth   2.1   2.1  +2              }[it3                        }[i0u        }[icu#        The relative cost of raising each skill is in cyan.  }[iuThe species aptitude is in white.  [?] Help[=] set a skill target  }[iv[/] auto|manual mode [*] useful|all skills [!] training|cost|targets}[i*IiTargetTarget--  --  --  }[iJ--  --  --  --  17.0--  --  --  --  --  --  }[ilJa-z] set[-] clear selected targetcost|targets[i[id[i [i <[?25h[?0c0 [i:z[?25l[?1c-- =] set aall targets[irain rain              [i 100%             percentage of incoming experience used to train each skill is in brown. training[i4targets[i9 Cost Cost  7.6 14.3  1.0 12.6  1.0  1.2  1.2 13.8  1.2  0.8  1.2  0.8  2.8  2.1 relative cost of raising each skill is in cyan.] training|cost[iVLopAxes 2  -1   q - Hexes Polearms r - Summonings   0.0   1.2  -1e - Staves0.0   1.0   0   s - Necromancy[iX0.0   1.4  -2  f - Unarmed Combat0   0   t - Forgecraft 1.2  -g - Throwing0.0   1.2  -1   u - Translocations       v - Alchemy0.0   1.4  -2  h - Short Blades   0.0   1.2  -1   w - Fire Magic0.0   1.0   0  i - Long Blades0.0   1.2  -1   x - Ice Magic0.0   1.0   0  j - Ranged Weapons   0.0   1.0   0   y - Air Magic0.0   1.4  -2  [i z + Earth Magic 15.2  13.8  +2  k - Armour0.0   0.8  +1  l - Dodging1.5   2.8  -2   0 - Invocations0.0   0.8  +1  [i\m - Shields0.0   0.8  +1   1 - Evocations0.0   1.2  -1  [iPn - Stealth2.1   2.1  +2   2 - Shapeshifting   0.0   1.7  -3  The species aptitude is in white.useful|all[i> u + Translocations 0.0[i(TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  17.0--  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targets[icM<[?25h[?0c0 [i+ [?25l[?1c[i22.0 current training targets, if any.=] set aall targets[i*[i4[ik>..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##AC: 15[iH?\Str: 13 ♣#÷..##♣###.####.# ##.##EV: 11Int: 29 .#.<.# #..# #.# #...#SH: 5Dex: 10 .#...# ##..###R## #..##XL: 12 Next: 80% Place: Lair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14841.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 .....#.#..##.###.#####..##Cast: Sandblast [i"@#..........#.#####P##..#.# #...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# #..######### ##.## .#.##########.#.#.###...#You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library. _There is an escape hatch in the ceiling here. _There is a staircase to the Snake Pit here. [i]@S_You swap places with Zulima. _Done exploring.[ioJ[i\M[iV[iPX[iU[iY  Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - PetrifyAlchemy/Earth[i/Zo1% 4  c - BombardConjuration/Earth2% 6  d - Soul SplinterNecromancy3%1  e - BlinkTranslocation5%2  f - Construct Spike LauncherForgecraft5%2  g - Grave ClawNecromancy[ixZ5%2  h - Ozocubu's ArmourIce11% 3  i - Vampiric DrainingNecromancy[iZ11% 3  j - Chain LightningConjuration/Air100% 9  k - ShatterEarth[iZ100% 9 14 spell levels left 11 spells hidden [i+[G[Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit[i [iy[iT..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##AC: 15Str: 13 ♣#÷..##♣###.####.# ##.##EV: 11Int: 29 .#.<.# #..# #.# #...#SH: 5Dex: 10 .#...# ##..###R## #..##XL: 12 Next: 80% Place: [iH!FLair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14841.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 .....#.#..##.###.#####..##Cast: Sandblast #..........#.#####P##..#.# #...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# #..######### ##.## .#.##########.#.#.###...#You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library. _There is an escape hatch in the ceiling here. _There is a staircase to the Snake Pit here. _You swap places with Zulima. _Done exploring.[i.Memorise Blink, consuming 2 spell levels and leaving 12? Y - Yes  N - No[i [i* ..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##AC: 15Str: 13 ♣#÷..##♣###.####.# ##.##EV: 11[i 4Int: 29 .#.<.# #..# #.# #...#SH: 5Dex: 10 .#...# ##..###R## #..##XL: 12 Next: 80% Place: Lair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14841.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 .....#.#..##.###.#####..##[i Cast: Sandblast #..........#.#####P##..#.# #...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# #..######### ##.## .#.##########.#.#.###...#You pick up a parchment of Blink and begin reading... _You add the spell Blink to your library. _There is an escape hatch in the ceiling here. _There is a staircase to the Snake Pit here. _You swap places with Zulima. _Done exploring.[i? 22.7 (1 _[iػ [iE [i, +3.7 (2[iJ [i [i +4.7 (3[i [i~ _You start memorising the spell. You continue memorising. x2[i [i [i c _You finish memorising. Spell assigned to 'f'.[i} [ig l Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - PetrifyAlchemy/Earth1% 4  c - BombardConjuration/Earth2% 6  d - Soul SplinterNecromancy3%1  e - Construct Spike LauncherForgecraft5%2  f - Grave ClawNecromancy5%2  g - Ozocubu's ArmourIce11% 3  h - Vampiric DrainingNecromancy11% 3  i - Chain LightningConjuration/Air100% 9  j - ShatterEarth100% 9 12 spell levels left 11 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit[in [ix [i ..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##AC: 15Str: 13 ♣#÷..##♣###.####.# ##.##EV: 11Int: 29 .#.<.# #..# #.# #...#SH: 5Dex: 10 .#...# ##..###R## #..##XL: 12 Next: 80% Place: [i_ Lair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14844.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 .....#.#..##.###.#####..##Cast: Sandblast #..........#.#####P##..#.# #...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# #..######### ##.## .#.##########.#.#.###...# _There is an escape hatch in the ceiling here. _There is a staircase to the Snake Pit here. _You swap places with Zulima. _Done exploring. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'f'.[i [iќ Memorise Bombard, consuming 6 spell levels and leaving 6? Y - Yes  N - No[ik[i..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##AC: 15Str: 13 ♣#÷..##♣###.####.# ##.##EV: 11Int: 29 .#.<.# #..# #.# #...#SH: 5Dex: 10 .#...# ##..###R## #..##XL: 12 Next: 80% Place: [i8Lair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14844.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 .....#.#..##.###.#####..##Cast: Sandblast #..........#.#####P##..#.# #...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# #..######### ##.## .#.##########.#.#.###...# _There is an escape hatch in the ceiling here. _There is a staircase to the Snake Pit here. _You swap places with Zulima. _Done exploring. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'f'.[i+5.7 (1[if[io _This spell is dangerous to cast![iJ+6.7 (2[i[i[i+7.7 (3[i'[i[3[i4+8.7 (4[i#=[iD[iF+9.7 (5[iQ[i*[[i\,50.7 (6[id[in[i>p+1.7 (7[ix[i| _You start memorising the spell. You continue memorising. x6[i}[i[ic _You finish memorising. Spell assigned to 'g'.[iIz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? [i Your spells (adjust)TypeFailure Level  a - SandblastEarth0% 1 b - Stone ArrowConjuration/Earth1%3  c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5  e - Iskenderun's BattlesphereConjuration/Forgecraft 3%4  f - BlinkTranslocation5%2  g - BombardConjuration/Earth2%6 Select a spell to adjust [?] help [!] toggle spell headers[Esc] exit[i [i [i ..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##AC: 15Str: 13 ♣#÷..##♣###.####.# ##.##EV: 11Int: 29 .#.<.# #..# #.# #...#SH: 5Dex: 10 [i .#...# ##..###R## #..##XL: 12 Next: 80% Place: Lair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14851.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 .....#.#..##.###.#####..##Cast: Sandblast #..........#.#####P##..#.# #...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# #..##[i^ ^####### ##.## .#.##########.#.#.###...# _You finish memorising. Spell assigned to 'f'. _This spell is dangerous to cast! _You start memorising the spell. You continue memorising. x6 _You finish memorising. Spell assigned to 'g'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? [im  _You start memorising the spell. You continue memorising. x6 _You finish memorising. Spell assigned to 'g'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? f - Blink  Adjust to which letter? [i4[i [it? _z - Blink[iyz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? [i[i\[i[i : _Huh?[iz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? [i1[i Your spells (adjust)TypeFailure Level  a - Sandblast[iJEarth0% 1 b - Stone ArrowConjuration/Earth1%3  c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5  e - Iskenderun's Battlesphere[i;Conjuration/Forgecraft 3%4  g - BombardConjuration/Earth2%6  z - BlinkTranslocation5%2 [izSelect a spell to adjust [?] help [!] toggle spell headers[Esc] exit[i[i([i2$[i4C..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##[i5[AC: 15Str: 13 ♣#÷..##♣###.####.# ##.##EV: 11Int: 29 .#.<.# #..# #.# #...#SH: 5Dex: 10 .#...# ##..###R## #..##XL: 12 Next: 80% Place: Lair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14851.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 .....#.#..##.###.#####..##[ij7Cast: Sandblast #..........#.#####P##..#.# #...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# #..######### ##.## .#.##########.#.#.###...#Adjust to which letter? _z - Blink  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? _Huh?  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? [iF(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Huh?  Adjust which spell? z - Blinkto which letter? [iT[iV[i%_[ia? _f - Blink[i;z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? [i [i e Your spells (adjust)TypeFailure Level  a - SandblastEarth0% 1 b - Stone ArrowConjuration/Earth1%3  c - Brom's Barrelling BoulderConjuration/Earth[ib a1%4  d - Lee's Rapid DeconstructionEarth1%5  e - Iskenderun's BattlesphereConjuration/Forgecraft 3%4  f - BlinkTranslocation5%2  g - BombardConjuration/Earth2%6 Select a spell to adjust [?] help [!] toggle spell headers[Esc] exit[iâ[iM[iV..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##AC: 15Str: 13 ♣#÷..##♣###.####.# ##.##EV: 11Int: 29 .#.<.# #..# #.# #...#SH: 5Dex: 10 .#...# ##..###R## #..##XL: 12 Next: 80% Place: [i7Lair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14851.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 .....#.#..##.###.#####..##Cast: Sandblast #..........#.#####P##..#.# #...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# #..######### ##.## .#.##########.#.#.###...#Adjust which spell? z - Blink  Adjust to which letter? _f - Blink  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? [iH?  z - Blink  Adjust to which letter? _f - Blink(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? Okay, then.[iY[i. _[iiz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? [i!? [iA $ Your spells (adjust)TypeFailure Level  a - SandblastEarth0% 1 b - Stone ArrowConjuration/Earth1%[ijB N3  c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5  e - Iskenderun's BattlesphereConjuration/Forgecraft 3%4  f - BlinkTranslocation[iB 5%2  g - BombardConjuration/Earth2%6 Select a spell to adjust [?] help [!] toggle spell headers[i8C <[Esc] exit[ib[ik[i w..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##AC: 15[i?xStr: 13 ♣#÷..##♣###.####.# ##.##EV: 11Int: 29 .#.<.# #..# #.# #...#SH: 5Dex: 10 .#...# ##..###R## #..##XL: 12 Next: 80% Place: Lair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14851.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 .....#.#..##.###.#####..##Cast: Sandblast #..........#.#####P##..#.# [ixI#...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# #..######### ##.## .#.##########.#.#.###...# _f - Blink  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? [iy_Okay, then.Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? [iφU  Adjust which spell? _Okay, then.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables?  Adjust which spell? f - Blinkto which letter? [iG[i[i([i? _j - Blink[iz  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? [i [ip [i4 [i : _Huh?[i#z  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? [in [ip + Your spells (adjust)TypeFailure Level  a - SandblastEarth0% 1 b - Stone ArrowConjuration/Earth1%3  [irq c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5  e - Iskenderun's BattlesphereConjuration/Forgecraft 3%4  g - BombardConjuration/Earth2%6  j - BlinkTranslocation5%2 [iq Select a spell to adjust [?] help [!] toggle spell headers[Esc] exit[i[ie[i..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##AC: 15[iStr: 13 ♣#÷..##♣###.####.# ##.##EV: 11Int: 29 .#.<.# #..# #.# #...#SH: 5Dex: 10 .#...# ##..###R## #..##XL: 12 Next: 80% Place: Lair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14851.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 [i?.....#.#..##.###.#####..##Cast: Sandblast #..........#.#####P##..#.# #...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# #..######### ##.## .#.##########.#.#.###...#Adjust to which letter? _j - Blink  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? _Huh?  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? [io _j - Blink  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? _Huh?(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? Okay, then.[i[i[i. _[iP [i [i" [i$ F _Unknown command.[i .###..........#####..# ##..# #............##P#................ [i ;.[iz [ij[i"[i@&[i(E _Done exploring.[i[iη[i;[i[i[i[iE _Done exploring.[i%[iILevel 3 of the Lair of Beasts <<<<<>>>>>>(Press ? for help)#.#####.<...ß.....⌠.♣...[....#.#.#..P##..# #P..# #....##.#♣♣.........##♣♣...#.#...##.###.## ###..# ##...####......†.#......##.#.......#..##.P###....# ###..# ##♣.>....♣##....>.#####..###..............## #.P# #.#......##.......## #..#####.......P.######.## #.#♣♣#.........♣##.###..###.....###..##[i)KI#>## #...♣#.⌠.....ß.♣.........).....## ########.P#### #.##.......)...##..###..#####.###P##.###.# #...)##♣#÷..##♣###.####.# ##.####.......#####.......#.<.# #..# #.# #...##.....##..#.#..##....#...# ##..###R## #..####.####........##..÷.##♣♣#####..##..@.# ##.###..# #........##......÷......÷......## #.###..#####...#...###.......#.#..##.###.#####..####...###.P..P.###..##..........#.#####P##..#.##.......#...÷.###.##...##P#................###...#.###.....###..##.##############..###.#######.# #..P..##..##...##.###..#### #..#.÷.....#..######### ##.##[iALE#..###..#.#.#.##########.#.#.###...##..##########.#.##..#..........[..###.......#####...........###.###..########........########.## ### ####[iQ"\>@[i ) [iC8 ..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##[i9 1AC: 15Str: 13 ♣#÷..##♣###.####.# ##.##EV: 11Int: 29 .#.<.# #..# #.# #...#SH: 5Dex: 10 .#...# ##..###R## #..##XL: 12 Next: 80% Place: Lair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14851.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 .....#.#..##.###.#####..##Cast: Sandblast #..........#.#####P##..#.# #...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# [i: }#..######### ##.## .#.##########.#.#.###...#Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? _Okay, then. _Unknown command. _Done exploring. _Done exploring.[i; [i@ [iB [i7_[iqLevel 3 of the Lair of Beasts <<<<<>>>>>>(Press ? for help)#.#####.<...ß.....⌠.♣...[....#.#.#..P##..# #P..# #....##.#♣♣.........##♣♣...#.#...##.###.## ###..# ##...##[idr##......†.#......##.#.......#..##.P###....# ###..# ##♣.>....♣##....>.#####..###..............## #.P# #.#......##.......## #..#####.......P.######.## #.#♣♣#.........♣##.###..###.....###..###>## #...♣#.⌠.....ß.♣.........).....## ########.P#### #.##.......)...##..###..#####.###P##.###.# #...)##♣#÷..##♣###.####.# ##.####.......#####.......#.<.# #..# #.# #...##.....##..#.#..##....#...# ##..###R## #..####.####........##..÷.##♣♣#####..##..@.# ##.#[i`s##..# #........##......÷......÷......## #.###..#####...#...###.......#.#..##.###.#####..####...###.P..P.###..##..........#.#####P##..#.##.......#...÷.###.##...##P#................###...#.###.....###..##.##############..###.#######.# #..P..##..##...##.###..#### #..#.÷.....#..######### ##.###..###..#.#.#.##########.#.#.###...##..##########.#.##..#..........[..###.......#####...........###.###..########........########.## ### ####[i΃\>@[i[ie..♣##....>.#####..###............ Nitant the Earth Mage ..##.......## #..#####.......P.## Gargoyle of Hepliaklqana *****. ........♣##.###..###.....###..## Health: 65/65 ======================== ⌠.....ß.♣.........).....## ####Magic: 26/26 ======================== ....)...##..###..#####.##AC: 15Str: 13 ♣#÷..##♣###.####.# ##.##EV: 11Int: 29 [i8.#.<.# #..# #.# #...#SH: 5Dex: 10 .#...# ##..###R## #..##XL: 12 Next: 80% Place: Lair:3 .##♣♣#####..##..@.# ##.#Noise: ---------  Time: 14851.7 (0.0) ...÷......÷......## #.##k) +4 hammer of Kismet {holy, rCorr Int+3 .....#.#..##.###.#####..##Cast: Sandblast #..........#.#####P##..#.# #...##P#................## ##.##############..###.##R   Zulima the knight #...##.###..# #..######### ##.## .#.##########.#.#.###...#Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? _Okay, then. _Unknown command. _Done exploring. [iT_Done exploring.[i![i,[i/[i2,[i3A _You swap places with Zulima.[i4[io5[i5[i16[iJ7[iI8[i9,[i:[i<[i8?[i@[iQA[iB[i5D[iRF[iG[iWH[iI[iK[iO,[iO[iP[iYS[ioU[iqW[iX[i6Y[i[[i][i_[iX`[i#b[ic[ie[i h[ih[i i[iWj[iyk[il,[im[iv##....##♣♣#♣# ####.####.#####.###  #.....♣....♣ #.##......>.##.#.P  #...#.##.<.# #.#....#....###... [i>w# #..##.##...#♣♣##<....##...###.##  #...#.........#..^....#..##...P#  #.<...ß.....⌠.♣...[....#.#.#..P#  #.#♣♣.........##♣♣...#.#...##.## [iw ##......†.#......##.#.......#..# ##♣.>....♣##....@.#####..###.....610.0) #.#......##......R## #..#####.... #.#♣♣#.........♣##.##.....#♣#.⌠.....ß.♣.........[ix]).....####.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##[ix....#.<.# #..# #.# #...# ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.#[iq{[ik[iqc _There is a stone staircase leading down here.[i*} [i [iLj [iǏ [i 82.0) _[i [iV O4.[i=  ... ....  > .. # ....  .. ##.###.....#  ...#..#..#....#  ..............#  .....)........#  ......R........  .........  ..[i ......  .##..#.##......  #. ## ...... # ..... ....P  .... ...# [i= -4.2 (2.5[i! [i# _ _You climb downwards.  Found a war axe. Found an escape hatch in the floor.[i[' a _There is a stone staircase leading up here.[iP3[iX[i#... .....>. .. #........###.###.....#..#..#..#....#............#).#..R....<..##..#.##...... #. ### ...... # ..... [i8....P .... ...# [ifM.R[i[ip$ _[i[i7 ... ....#.>. ... #......###.###.....##....#..#..#....##.##......).#..R<....##..#.##...... #..### ...... #.# .....+. ....P#. ....# ...#[iB,[iHI[iЭ#.>. ... #..... ....###.### #....#..#..#....# #...............#.#).#....R<.... ...##.@#.##...... #..### ...... #.## ..... +. ....P #. .... #. ...#[iRl #.#.[iNQ.R[i83[i˿[i %1 ....###.### #....#..#..#....# #...............#.#).# .......... ....<....... ........R......... ...##..#.##...... #@.### ...... #.## ..... +.. ....P #... .... #...# ...# #...+  #.... 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[iULR.[i][i^[ic[iU4  .# # ##.## #####...# .P ### ... .# .......@.# [i:#..##...##  #..R.# #..##  #...# ..  #..## .. .. #...# . ..P #####..P# #####...##.#.#...P## [iKR.[iW[i$[i[idBc  .# .## ##.## .#####...# .P .### ?.# .# ..# #:#..##.R.## # #....#  ##..##  #...#  ... #..##  .. .. #...# [iC+. ..P #####..P# .#####...##.#.#...P## [iN,[iW[iL .. .# .## ##.## .#####...# .P# .### .?.# .# ..# .#:#..##.R.##  ## #....#  ##..## [iqc #...#  ... #..##  .. .. #...# #+. ..P #####..P# .#####...##.#.#...P## [iJR.[i[i[ig[i9 . .# .## ##.## .#####...# .P# .### .?.# .# .R..# .#:#..##...##  ### #....#  ##..##  #...#  ... #..##  .. .. #...# [iO; #+. ..P #####..P#  ..#####...##.#.#...P## [iM<ER.[iC3[iJ[i6 . .# .## ##.## .#####...# .P# .### .?.# .# .R...# .#:#..##...##  #####....#  ##..##  #...#  ... #..##  .. .. #...#  [i #+. ..P #####..P# # ..#####...##.#.#...P## [iER.[i׽3[i[i2*  . .# .## ##.## .#####...# .P# .### .?.# .# .R....# .#:#..##...## . # #####....#  ##..##  #...#  ... #..##  .. .. #...#  #+. ..P #####..P# # ..#####...##.#.#...P## [i%- ER.[i7 3[i> [i  . .# .### ##.## .#####...# .P# .### .?.# .# #.R.....# #....#:#..##...## #.. #######....# # ##..## . #...# . ... #..## # .. ..[i  #...# # #+. ..P #####..P# # ..#####...##.#.#...P## [iT ER.[i [i [i [i #.......# .### ##.## ...#####...# ........P# .### ?...# .#  #.R......#  #....#@#..##...##  #.. #######....#  # ##..## ..  #...#. ... #..### [i .. #...# .# #+P #####..P# .### ..#####...##.#.#...P## .#P###...P#P.............#[i% ER.[i! [iJ( [i=0 &-[i33 -83.7 (53.0)  A malevolent force fills the Lair of Beasts...[i< /  --more--[i6:*[i\ ==========Mark  A malevolent force fills the Lair of Beasts...With a horrendous wail, an alarm goes off!  A sentinel's mark forms upon you.  You hear a bleat! x3; You hear an angry hiss. You hear a roar! You hear a  croak. x2  You hear an angry hiss. x2; You hear a trumpeting! x2; You hear a bellow! x2[id7@[iw _You hear a trumpeting! You hear an angry hiss. You hear a trumpeting!  You pick up a parchment of Forge Monarch Bomb and begin reading...[i--------- 4.7 (54 _You add the spell Forge Monarch Bomb to your library.[i>[i%% [iT Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   8.0   7.6  +1   i - Spellcasting  10.0  14.3  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations  12.0  12.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Forgecraft   0.0   1.2  -1   d - Throwing   0.0   1.2  -1   l + Translocations 0.3   1.2  [iV-1      m + Earth Magic 15.2  13.8  +2   e - Short Blades   0.0   1.2  -1           n - Invocations   0.0   0.8  +1   f - Armour   0.0   0.8  +1   o - Evocations   0.0   1.2  -1   g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2      [ia                                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets[i@ [iJ.......#Nitant the Earth Mage.......### ##.##Gargoyle of Hepliaklqana *****..........#####...#Health: 65/65 ========================................P#Magic: 26/26 ========================................###AC: 15Str: 13......?...........#EV: 11Int: 29................#SH: 5[ilMZDex: 10#......R.......#XL: 12 Next: 82% Place: Lair:4#....#@#..##...##Noise: ---------  Time: 14984.7 (0.0)#.. #######....#k) +4 hammer of Kismet {holy, rCorr Int+3 ###..##Cast: Sandblast ..#...#Mark .. ...#..## .# .. ..#...#R   Zulima the knight .# #+. ..P #####..P# .### ..#####...##.#.#...P## .#P###...P#P.............#You hear a bleat! x3; You hear an angry hiss. You hear a roar! You hear a  croak. x2  You hear an angry hiss. x2; You hear a trumpeting! x2; You hear a bellow! x2 _You hear a trumpeting! You hear an angry hiss. You hear a trumpeting!  You pick up a parchment of Forge Monarch Bomb and begin reading... _You add the spell Forge Monarch Bomb to your library.[iU[i1X[i"`[ic[is[iv. Spells (Memorise)TypeFailure Level  a - PasswallEarth1% 3b - PetrifyAlchemy/Earth1% 4  c - Soul SplinterNecromancy3%1  d - Construct Spike LauncherForgecraft5%2  e - Grave ClawNecromancy5%2  f - Ozocubu's ArmourIce11% 3  g - Vampiric DrainingNecromancy11% 3  h - Death ChannelNecromancy99% 6  i - Forge Monarch Bomb[iwFire/Forgecraft99% 6  j - Chain LightningConjuration/Air 100% 9  k - ShatterEarth100% 9 6 spell levels left 11 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit[i,DescribMemorise|Describe[i# Hide) Describe|Hide[i+  i - Chain LightningConjuration/Air 100% 9Shatter [i, ?Earth 2[i EShatter Earth [ik *3[iu  h - ShatterEarth100% 9 4[i  g - ShatterEarth100% 9 5[i[Ozocubu's ArmourIce 11% 3  f - ShatterEarth100% 9 6[iۊOzocubu's Armour Ice 11% 3  e - ShatterEarth100% 9 7[i/ Ozocubu's ArmourIce 11% 3  d - ShatterEarth100% 9 8[i<  c - ShatterEarth100% 9 9[i [i?.......#Nitant the Earth Mage.......### ##.##Gargoyle of Hepliaklqana *****..........#####...#Health: 65/65 ========================................P#Magic: 26/26 ========================................###AC: 15Str: 13......?...........#EV: 11Int: 29................#SH: 5Dex: 10#......R.......#XL: 12 Next: 82% Place: Lair:4#....#@#..##...##Noise: ---------  Time: 14984.7 (0.0)#.. #######....#[i k) +4 hammer of Kismet {holy, rCorr Int+3 ###..##Cast: Sandblast ..#...#Mark .. ...#..## .# .. ..#...#R   Zulima the knight .# #+. ..P #####..P# .### ..#####...##.#.#...P## .#P###...P#P.............#You hear a bleat! x3; You hear an angry hiss. You hear a roar! You hear a  croak. x2  You hear an angry hiss. x2; You hear a trumpeting! x2; You hear a bellow! x2 _You hear a trumpeting! You hear an angry hiss. You hear a trumpeting!  You pick up a parchment of Forge Monarch Bomb and begin reading... _You add the spell Forge Monarch Bomb to your library.[iP  Okay, then.[i[i?[i(. _[if...............[ih[in[iR[iԀ$ _[i[i[i[i[ib,[iث[i YY   dream sheepYou encounter a dream sheep.[i6[i\*7.7 (3[i[iM18.7 (4 _[i[iv[i   .#  ..Y....### ##.##  .#####...#  .P#  ..###  ......?.#  ....[i5#  #......@.......#  #....#R#..##...##  #.. #######....#   ###..##  . #...#  . . #..##  # . #...#   YY 2 dream sheep # #+. ..P #####..P#  ### ..#####...##.#.#...P# [i* .YYou swap places with Zulima.[i B.Y[iءKR.[iƫI(1 ally target)[i*9.7 (1[iԶ[i\ _You encounter a dream sheep.[in  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i C.Y[iR .YYou conjure a globe of magical energy.[i' IR.[iu **   battlesphere (minion, slow)[i u2----===90Sandblast[iJ B**[im k _The dream sheep "Baaaas" balefully.[iA.*[iER.[iC.Y[i~A.Y[iP(slow)*[i`/---1[i@**[iC[iD z ##The blast of sand hits the dream sheep![iv †The dream sheep is severely wounded.Your battlesphere fires at the dream sheep!  The barrage of energy hits the dream sheep![io} **   dream sheep[i @.Y[iX wYou kill the dream sheep!Zulima hits the dream sheep with a +0 flail.[i YYou encounter a torpor snail.Being near the torpor snail leaves you feeling lethargic.[i C.Y[i ?.w   torpor snailYY 2 dream sheep (1 ally target)*   battlesphere (minion, slow)[ik 1-----3=--3.2 (1.5Slow Mark [i' @**[i* \ _You encounter a dream sheep.[i]D####[i*  The blast of sand misses the dream sheep.Your battlesphere fires at the dream sheep!  The barrage of energy hits the dream sheep![itE*.[i0vA*.[ivA.*[i`zC.Y[i {C.Y[i|9.w[i}J*.[i .RThe dream sheep is heavily wounded.[ibB.Y[iԊZ..*[iUo58----5.4 (2.2[iԓ[i54 _The dream sheep headbutts you![i  ...... .#  ..w....### ##.##  .....Y...#####...#  .P#  .....†.###  ......?*.#  ......R.Y.#  #.#  #....#.#..##...##  #.. #######....#  # ##..##   #...#   ... #..##   .. .. #...#   #+. ..P #####..P#   ..#####...##.#.#...P##  [[i 40m.*.*.w.Y*..R*9---6.9 (1.5[iT# o _The dream sheep closely misses you.[i? g ...... .#  .### ##.##  ...w.....#####...#  .....Y.P#  .....†.###  ......?.*.#  .RY.#  #.[i.A #  #....#.#..##...##  #.. #######....#  # ##..##  #...#  ... #..##  .. .. #...#  #+. ..P #####..P#  # ..#####...##.#.#...P##  [iE .*.*[iH <.Y[iYI C.Y[ihJ 0S[iK 8.w[iDM 0l[i2N ;*.[iR .YYou encounter a water moccasin. You encounter a komodo dragon.[icS .S.R[iS 2.w[i$` .l   komodo dragonS   water moccasin(…)[i_a U5-8.4[iwk 9*[in 4 _The dream sheep headbutts you.[iS p ...... .#  .....S.### ##.##  .#####...#  .....w.P#  ...l.†.Y.###  ......?.#  .*.#  #......RY.@....#  #....#.#..##...##  #.. #######....#  # ##..##  [i #...#  ... #..##  .. .. #...#  #+. ..P #####..P#  S   water moccasin  ..#####...##.#.#...P##  YY 2 dream sheep (1 ally target)[iH& .*.*.Sl.Y.YF.*[i\' {.S.w[ip1 +.l   komodo dragonS   water moccasin[i3 ]2=-9.9[i; 7*[i? Y _You encounter a bullfrog.[i  ...... .#  .### ##.##  .#####...#  .S.P#  .....†w.###  ....l.?.Y.#  .#  [i? Y#......R*Y.@...#  #..F.#.#..##...##  #.. #######....#  # ##..##  #...#  ... #..##  .. .. #...#  #+. ..P #####..P#  S   water moccasin ..#####...##.#.#...P##  YY 2 dream sheep (1 ally target)[iF ?*.[i .F[i] C.*[i 2l[i: <.S[i x.Y.Y[i L.R[i /.F[i# C.Y[i B.S[i M.l[i .wThe komodo dragon hisses menacingly.[i 2..l   komodo dragonS   water moccasin[iJ `6-=5001.4[i 9*[i' X _The dream sheep barely misses you.[iv.......# .......### ##.# ..#####...#  .......P#  .....†.w.S## ......?....[i&x.#  ......l...Y.....#  #....F..*#  #....#.#R.##@..## #.. #######....#  # ##..##   #...#  ...#..##  .. ..#...#  w   torpor snail +. ..P #####..P#  l   komodo dragon .#####...##.#.#...P##  S   water moccas[i;yin.P#P.............#  F   bullfrog[i{2.F[i|C.S[i2.F[i<.Y[iK.l[i2R[i5.Y[iɋ?*.[iG2.w[i FThe water moccasin barely misses your battlesphere.[i@.R   Zulima the knight (slow)w   torpor snaill   komodo dragonS   water moccasin[i/-2.9[i9*[i|Y _You encounter a bullfrog.[is.......### ##.# ..#####...#  .......P#  .....†..w## ......F...S.#  ....*Y....#  #.....lF.R.Y...#  #....#.#..##...# #.. #######.@..#  [i# ##..##   #...#  ...#..##  .. ..#...#  . ..P #####..P#  w   torpor snail #####...##.#.#...P##  S   water moccasin.P#P.............#  YY 2 dream sheep (1 ally target)...# *   battlesphere (minion, slow)[iIC.*[i9.S[i-F[iC.Y[iT.[i%Y[i,R[i72.w[i<.Y[iB.S[i0.F[i2?.R   Zulima the knight (slow)w   torpor snailS   water moccasinF   bullfrog(…)[ic4-3===4.4[iU 9*[i=4 _The dream sheep headbutts you.[i "..#####............P†...w###.?.F........RS...#  #.....lF..*.Y#.#..##Y..## #######.... ##@.## #... ...[i## ...# . ..P #####..P# #####...##.#.#...P# ..P#P.............# ...#.YY 2 dream sheep (1 ally target)[i$/*[i{'<.Y[i,*A.Y[i.f.* _The dream sheep headbutts you.  The water moccasin bites your battlesphere.  The dream sheep attacks as it pursues you!  The dream sheep headbutts you but does no damage.  Something hits your battlesphere.[i/9.w[i9N.(…)[i0;'5.9[i~B9*[iBFA _The water moccasin bites your battlesphere.[i{.......P†....###.?.F.w............RS...#  #.....lF....#.#..##*Y.## #######.Y.. ##..# #@..# ...# ... ..P #####..P# #####...##.#.#...P# ..P#P.............# ...#S   water moccasin.....YY 2 dream sheep (1 ally target)#*   battlesphere (minion, slow)[iA~K.*[i FYou feel yourself speed up.[i@.S[iu ○Zulima blocks something's attack.  The dream sheep headbutts your battlesphere![iˎ<.Y[i .FYour battlesphere is destroyed!The dream sheep attacks as it pursues you![iX.S.R[iC.Y[is wThe dream sheep misses you. Zulima blocks something's attack.[iʣ' .##°w   torpor snailS   water moccasinF   bullfrog(…)Something bites Zulima.  Being near the torpor snail leaves you feeling lethargic.[iĥU5=7.4[i\8°[iY _The dream sheep closely misses you.[i8[}†###.?.F..............w....#  #.....lF...R.S#.#..##F..## #######°Y..# ##Y.# #... ...## ... ..P #####..P #####...##.#.#...P# ..P#P.............# .......##.....S   water moccasin.....#F   bullfrog^..# YY 2 dream sheep (1 ally target)[i@^7.F[i_?.S[i`A.Y[iQh .YYou feel yourself speed up.[igj .SSomething bites Zulima!  The dream sheep attacks as it pursues you![ikC°F[ilL.R[iuG. [iw48---8.9Mark [ic[iłV _The dream sheep headbutts you! Zulima blocks something's attack.[iv=.?.F.......w....#  #.....lF....#.#..##R..## #######.S..# ##FY## #Y.. .....# ...# ..P #####..P [i4?s#####...##.#.#...P# ..P#P.............# ........##..............#.....^..# .[iCAC.Y[iCB.Y[i#E .SThe dream sheep attacks as it pursues you![iE7.F[iO[iUPv4==90[iW[iX[Y _The dream sheep closely misses you.[i<& s.....w....#  #.....lF....#.#..##R..## #######....# ##.S## #FY.# ...Y.# ..... ..P #####@.P #####...##.#.#...P# ..P#P.............# ................##..........[i/( ...##......^..# .......##>[i#) C.Y[iU7 m .Something bites Zulima!![i8 C.S[i9 B.Y[iI< .FZulima is destroyed!The dream sheep attacks as it pursues you![i= @.Y[iNE PS   water moccasinF   bullfrogYY 2 dream sheep[i;G k43-----10[inM [iO 4 _The dream sheep headbutts you.[iz #.....lF.......#  #....#.#..##...##  #.. #######....#  # ##..##  [i%}|#.S.#  ... #F.##  .. #YY.# +P #####..P# #####...##.#.#.@.P## ...P#P............. ..........## ..# ## ^.. ....# #..##>.....# P.######.....## [i5~C.S[i΂B.Y[i.S.Y[i߄7.F[iF[id8-1[i[iUh _The sentinel's mark upon you fades away.[i[i$8-[i[i>^ _You are too injured to fight recklessly![i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i+ #.....lF.......#  Nitant the Earth Mage  #....#.#..##...##  Gargoyle of Hepliaklqana *****.  #.. #######....#  Health: 43/65 ===============---------  # ##..##  Magic: 21/26 ===================----- #...#  AC: 15Str: 13  ... #..##  EV: 11Int: 29  .. .. #SF.#  SH: 5Dex: 10 +. ..P #####YYP#  XL: 12 Next: 83% Place: Lair:4 .#####...##.#.#.@.P##  Noise: ---------  Time: 15011.9 (0.0) ...P#P.............#  k) +4 hammer of Kismet {holy, rCorr Int+3 ...................##  Cas[i-t: Sandblast ....................# ...................## ................^..#  S   water moccasin ...................#  F   bullfrog #..##........>.....#  YY 2 dream sheep P.###......###.....## _You are too injured to fight recklessly!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dream sheep (moderately wounded, 78% to hit)[iV #.....lF.......#  Nitant the Earth Mage  #....#.#..##...##  Gargoyle of Hepliaklqana *****.  #.. #######....#  Health: 43/65 ===============---------  # ##..##  Magic: 21/26 ===================----- #...#  AC: 15Str: 13  ... #..##  EV: 11Int: 29  .. .. #SF.#  SH: 5Dex: 10 +. ..P #####†YP#  XL: 12 Next: 83% Place: Lair:4 [iX$.#####...##.#.#.@.P##  Noise: ---------  Time: 15011.9 (0.0) ...P#P.............#  k) +4 hammer of Kismet {holy, rCorr Int+3 ...................##  Cast: Sandblast ....................# ...................## ................^..#  S   water moccasin ...................#  F   bullfrog #..##........>.....#  YY 2 dream sheep P.###......###.....## Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dream sheep (moderately wounded, 78% to hit)  The stone arrow hits the dream sheep![i^T   ..##  #.. ...#  # ##..##  #...#  ... #..##  .. .. #SF.#  ..P   ... ...[i_ ... ... .......^..# ..........# ....>.....#    [ihkDonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dream sheep (moderately wounded, 78% to hit)  The stone arrow hits the dream sheep!  You kill the dream sheep!l[i8.F.[iE.Y[iD   five-headed hydral   komodo dragonS   water moccasinF   bullfrog(…)[i 5==2.9 (1 _You encounter a five-headed hydra.[i[io _Your Translocations skill increases to level 1![i6  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[ik #.....lF.......#  Nitant the Earth Mage  #....#.#..##.D.##  Gargoyle of Hepliaklqana *****.  #.. #######.l..#  Health: 43/65 ===============---------  # ##..##  Magic: 18/26 ================-------- #...#  AC: 15Str: 13  ... #..##  EV: 11Int: 29  .. .. #S..#  SH: 5Dex: 10 +. ..P #####F.P#  XL: 12 Next: 85% Place: Lair:4 [i.#####...##.#.#.@YP##  Noise: ==-------  Time: 15012.9 (0.0) ...P#P.............#  k) +4 hammer of Kismet {holy, rCorr Int+3 ...................##  Cast: Sandblast ....................# ...................## ................^..#  D   five-headed hydra ...................#  l   komodo dragon #..##........>.....#  S   water moccasin P.###......###.....##  F   bullfrog(…)_Your Translocations skill increases to level 1!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dream sheep (78% to hit)[i  #.....lF.......#  Nitant the Earth Mage#....#.#..##.D.##  Gargoyle of Hepliaklqana *****.#.. #######.l..#  Health: 43/65 ===============---------###..##  Magic: 18/26 ================--------#...#  AC: 15[iStr: 13  ...#..##  EV: 11Int: 29  .. ..#S..#  SH: 5Dex: 10 +. ..P #####F.P#  XL: 12 Next: 85% Place: Lair:4 .#####...##.#.#.@YP##  Noise: ==-------  Time: 15012.9 (0.0) ...P#P.............#  k) +4 hammer of Kismet {holy, rCorr Int+3 ...................##  Cast: Sandblast ....................# ...................## [ig................^..#  D   five-headed hydra ...................#  l   komodo dragon #..##........>.....#  S   water moccasin P.###......###.....##  F   bullfrog(…)Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dream sheep (78% to hit)  The stone arrow hits the dream sheep![iC.S[iq.Donfirm with . or Enter, or press ? or * to list all spells.[iAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dream sheep (78% to hit)  The stone arrow hits the dream sheep!  The dream sheep is almost dead..l[i$  The bullfrog hits you but does no damage.  The water moccasin bites the plant. The plant begins to die.  You block the dream sheep's attack.[i%a4=3.9 (1[i,[i/? _The bullfrog hits you but does no damage.[i  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i  #.....lF.......#  Nitant the Earth Mage  #....#.#..##...##  Gargoyle of Hepliaklqana *****.  #.. #######..D.#  Health: 44/65 ================--------  # ##.l##  Magic: 15/26 =============----------- #...#  AC: 15Str: 13  ... #..##  EV: 11Int: 29  .. .. #...#  SH: 5Dex: 10 [i* +. ..P #####FSP#  XL: 12 Next: 85% Place: Lair:4 .#####...##.#.#.@YP##  Noise: ==-------  Time: 15013.9 (0.0) ...P#P.............#  k) +4 hammer of Kismet {holy, rCorr Int+3 ...................##  Cast: Sandblast ....................# ...................## ................^..#  D   five-headed hydra ...................#  l   komodo dragon #..##........>.....#  S   water moccasin P.###......###.....##  F   bullfrog(…)_The bullfrog hits you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all [i: 5spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dream sheep (almost dead, 78% to hit)[i_ " #.....lF.......#  Nitant the Earth Mage  #....#.#..##...##  Gargoyle of Hepliaklqana *****.  #.. #######..D.#  Health: 44/65 ================--------  # ##.l##  Magic: 15/26 =============----------- #...#  AC: 15Str: 13  ... #..##  EV: 11[iR` Int: 29  .. .. #...#  SH: 5Dex: 10 +. ..P #####FSP#  XL: 12 Next: 85% Place: Lair:4 .#####...##.#.#.@.P##  Noise: ==-------  Time: 15013.9 (0.0) ...P#P.............#  k) +4 hammer of Kismet {holy, rCorr Int+3 ...................##  Cast: Sandblast ....................# ...................## ................^..#  D   five-headed hydra ...................#  l   komodo dragon #..##........>.....#  S   water moccasin P.###......###.....##  F   bullfrog(…)Casting: [39;[iZa 49mStone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dream sheep (almost dead, 78% to hit)  The stone arrow hits the dream sheep![if    ..##  #.. .D.#  # ##.l##  #...# [ig ` ... #..##  .. .. #...#  ..P   ... ... ... ... .......^..# ..........# ....>.....#  [i QFlD.l.S.Fonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dream sheep (almost dead, 78% to hit)  The stone arrow hits the dream sheep!  You kill the dream sheep![i F 2 bullfrogs1-6=74.9 (1[iD B _The bullfrog hits you.[i #....#.#..##...##  #.. #######.F..#  # ##lD##  #...# ... #..##  .. #...# #+P #####F.P# ..#####...##.#.#..SP## #...P#P.........@...# ...[iT*.## ..# # ^.. ....# S   water moccasin ##..##>.....# F   bullfrogP.######.....##  #..###.....P##.#.#...# [iTG.S[iF†F[i/D[i .D   five-headed hydraS   water moccasinF   bullfrog  The bullfrog attacks as it pursues you! You block the bullfrog's attack.  The water moccasin bites you.[iio0---5[i[i? _The bullfrog hits you but does no damage.[it #.. #######.F..#  # ##l.##  #.D.# ... #..##  .. #...#  #+P # #####†.P#  ..#####...##.#.#.F.P## ##...P#P..........S..# ...........## ..# # ^.. ....# ###..##>.....# S   water moccasinP.######.....## F   bullfrog .#..###.....P##.#.#...#  ....##P.........# [iIv2D[iwG.S[i)x8.F.[iKt.D   five-headed hydraS   water moccasinF   bullfrog[i1=--6[if[i‹[i  # ##l.##  [if #...# ... #.D##  .. ... ## #...# #+. ..P #.#####†.P# # ..#####...##.#.#...P## ###...P#P.........F...# .........S...## ......# # ^.. ....# ####..##>.....# .##P.######.....## .#..###.....P##.#.#...# #....##P..........#...## #....P#P.##.. [i. 0.[i- ;.F.[i E.S[i 2l[i ElD[i [i  l   komodo dragonS   water moccasinF   bullfrog  A nearby plant withers and dies.[i .=7[i [i` Y _The bullfrog completely misses you.[ia #...# ... .. #.l##  .. .... ## #D..# #+. #..P #.#####†.P# ## ..#####...##.#.#....## P###...P#P.............# .........F....## .S.....# .# ^.. [i#....# #####..##>.....# .##P.######.....## ##.#..###.....P##.#.#...# #....##P..........#...## #....P#P..........##.. #.#######...#P..## [iKG.S[iM.l[i ;.F.[i M.D[i *F[iIEF 2 bullfrogs[i)B=8[ie![i"F _The water moccasin bites you but does no damage.[iB. #...# . ...#... #..## # .. #.... ### #Fl.# # #+. #..P #.#####D.P# # ..#####...##.#.#....## #P###...P#P.# .## .F......# .S.....## .^..# .# .#####..##.>.....# P#.##P.###......###.....## .##.#..###.....P##.#.#...# #....##P..........#...## [iD@#....P#P..........##..# .##.######......#...#P..##    bullfrog.F.[iEM.l[iLF?S.[iGS†D[iO[iPV7=9[irX[iZV _The bullfrog closely misses you.[i.. #...# . ...#.... #..## .# .. #.... ### #F..# .# #+. #..P #.#####†lP# .### ..#####...##.#.#.D..## .#P###...P#P.#[iJ08 .## .S.# .F......## .^..# .# .#####..##.>.....# .P#.##P.###......###.....##.##.#..###.....P##.#.#...# .###....##P..........#...## S   water moccasin .###....P#P..........##..# F   bullfrog.##.######......#...#P..##[it10F[iX2y.Sl[i 3[i35F.[i50F[iQ6L.D[i>U..l   komodo dragonS   water moccasinFF 2 bullfrogs[ig@]2=-20[iG[iJ[ib '. #...#. ...#.... #..## ..# .. #.... ### #...# ..# #+. #..P #.#####l.P# ..### ..#####...##.#.#..F.## ..#P###...P#P[iН .D...#.##.F.#.S.##.^..#.#.#####..##.>..# ..P#.##P.###......###..##.##.#..###.....P##.#.#...# ..###....##P....#...##S   water moccasin.###....P#P....##..#F   bullfrog.##.######......#...#P..##[i, 7S.[i /F.[i 0F[iU /l[ik ED.[i e†.l   komodo dragonS   water moccasinFF 2 bullfrogs[i .=1[i [iܸ _The water moccasin closely misses you. The bullfrog barely misses you.[iǺ . #...#. ...#....# #..##.# .. #....#### #...#.# #+. #..P##.#####†.P#.### ..#####...##.#.#.l..##.#P###...P#P.D.F..#.##.F.#.S.##.^..#.#.#####..##.>...#.P#.##P.###......###...##.##.#..###.....P##.#.#...#.###....##P....#...##[iU nS   water moccasin.###....P#P....##..#F   bullfrog.##.######......#...#P..##[i\ 0F[i ;S.[i /F.[ip kl.F.[iD L.D[i X..l   komodo dragonS   water moccasinFF 2 bullfrogs[i .-2[i [i [ih .... #...#. ...#....# #..##.# .. #....#### #...#.# #+. #..P##.#####†.P#.### ..#####...##.#.#l...##.#P###...P#P.#.DF....##.F[iP.#.S.##.^..#.#.#####..##.>....#.P#.##P.###......###....##.##.#..###.....P##.#.#...#.###....##P....#...##S   water moccasin.###....P#P...##..#FF 2 bullfrogs.##.######......#...#P..##[i;.F.[iߙF.S[i&;.F.[i/l[iP.D[i .l   komodo dragonS   water moccasinFF 2 bullfrogs  The bullfrog hits you but does no damage.[i#\3==3[i[iF _The water moccasin bites you but does no damage.[il .... #...# #..... ...#....# #..##.# .. #....#### #...# #....# #+. #..P##.#####†.P#.### ..#####...##.#.#....##.#P###...P#P.l....#.##.DF......#.F.##.S.^..#.#.#####..##.>.....#.P#.##P.###......###[i,n.....##.##.#..###.....P##.#.#...#.###....##P....#...##S   water moccasin.###....P#P...##..#FF 2 bullfrogs.##.######......#...#P..##[io;.F.[ifpcF.l[ismS.F.[itiFD[i}S.l   komodo dragonS   water moccasinFF 2 bullfrogs[i~^8=-4[iy[i[i!I .... #...#  #..... ...#....# #..## #.....# .. #....#### #...# .#....# ##+. #..P##.#####†.P#.####..#####...##.#.#....##.#P###...P#P.l.....#.##[i.F.#.F...D.## #.S.^..# #.# #......#####..##.>.....# #.....P#.##P.###......#.....## #......##.#..###.....P##.#.#...# #.....###....##P....#...## S   water moccasin.###....P#P...##..#FF 2 bullfrogs.##.######......#...#P..##[iyhF.S.[i F.The water moccasin attacks as it pursues you![iLtlD.[i .l   komodo dragonS   water moccasinFF 2 bullfrogs  The water moccasin barely misses you. The bullfrog hits you.[i*J2=5[i[iF _The water moccasin bites you but does no damage.[i / .... #...# #..... ...#....# #..## ##.....# .. #....#### #...# ..#....# ##+. #..P##.#####†.P#.####..#####...##.#.#....##.#P###...P#P.#.l......## <.F.#.F...D.## ##.S.^..# ##.# ##......#####..##.>.....# ##.....P#.##P.###......##.....## ##......##.#..###.....P##.#.#...# ##.....###....##P.#...## S   water moccasin.###....P#P.##..# FF 2 bullfrogs #.##.######......#...#P..##[i 1F.[iN 1F.[i* lThe bullfrog attacks as it pursues you![i S.D.F.[i1 R.l   komodo dragonS   water moccasinFF 2 bullfrogs[i B36[i [iǣ ? _The bullfrog hits you but does no damage.[ije .... #... . #..... ...#....# #..#.....# .. #....#### #... #..#....# ##+. #..P##.#####†.P.####..#####...##.#.#.....#P###...P#P.#. .<.F.l.[i .F...D. .##.S.^..##.# .##......#####..##..>.....# .##.....P#.##P.###......###.....#......##.#..###.....P##.#.#...#.....###....##P..#...# S   water moccasin +.###....P#P..##..# FF 2 bullfrogs .#.##.######......#...#P..#[i -F.[i ;S.[i F.The water moccasin attacks as it pursues you![iplD.[i R.l   komodo dragonS   water moccasinFF 2 bullfrogs[iZ\0-7[i#[i'T _The water moccasin bites you. You block the bullfrog's attack.[it. .... # .. #..... ...#....# #.. .###.....# .. #....#### # .#..#....# ##+. #..P##.#####†..####..#####...##.#.#.... ).#P###...P#P.. ..<.F[i.F...D.l. #.##.S.^..#. #.##......#####..##.>..... ..##.....P#.##P.###......###..... .###......##.#..###.....P##.#.# .###.....###....##P...#... S   water moccasin .+.###....P#P...##.. FF 2 bullfrogs.#.##.######......#...#P..[i <S.[i  F.The water moccasin attacks as it pursues you![i 3F.[iE lThe water moccasin bites you. The bullfrog attacks as it pursues you![izD..F.[iS.l   komodo dragonS   water moccasinFF 2 bullfrogs[i$34[i^---=8[iL$[iL( _The bullfrog barely misses you. The water moccasin closely misses you.[iO . .... #. #..... ...#....# # #.###.....# .. #....#### # ..#..#....# ##+. #..P##.#####†.####..#####...##.#.# .)[iQP .#P###...P#P.<.F.S..FD.l .#.##.^ .#### ##.##......#####..##.>.##.....P#.##P.###......### ..###......##.#..###.....P##.#.# ..###.....###....##P....#S   water moccasin.+.###....P#P..........##. FF 2 bullfrogs.#.##.######......#...#P.[i6R ;.F.[iS _F.l[ikT ?S.[iU CD.[iU[ O.l   komodo dragonS   water moccasinFF 2 bullfrogs[i:\ V9=9[iDb [ie V _The bullfrog closely misses you.[iE. .... #  ... #..... ...#....# # ##.###.....# .. #....#### # #..#..#....# ##+. #..P##.#####..####..#####...##.#.# ..).#P###...P#P.<.S.F..FD.l ..#.##.^[iF .#### .##.##......#####..##.>.##.....P#.##P.###......###.###......##.#..###.....P##.#.#.###.....###....##P....#. S   water moccasin.+.###....P#P.## FF 2 bullfrogs.#.##.######......#...#P[iG/F.[iHG.S[iLl.F.D.[iHUO.l   komodo dragonS   water moccasinFF 2 bullfrogs[iVf5---30[iD^[i`[ioC # .... ..#   ... #..... ...#....# [i3q##.###.....# .. #....#### #..#..#....# ##+. #..P##.####...####..#####...##.#.#)#P###...P#P.<............S..FD.l. #..#.##F #..####............... #.##.##......#####..##........> +....##.....P#.##P.###......###.. #...###......##.#..###.....P##S   water moccasin #...###.....###....##P.# FF 2 bullfrogs #...+#....P#P..........#[ir2F.[ios@S.[i't1F.[i5u3l[ix2F.[iyCD.[i"- .l   komodo dragonS   water moccasin[i'FF 2 bullfrogs  The water moccasin completely misses you.[i.=1[i&[ib? _The bullfrog hits you but does no damage.[i #  ... .... ..## . ... #..... ...#....# .###.###.....# .. #....#### ..#..#..#....# ##+. #..P##....####..#####...##.#.#.).#P###...P#P.<.S...D.F.F...l ##..#.##  #..####  #.##.##......#####..##.>  +....##.....P#.##P.###......###  #...###......##.#..###.....P##.# S   water moccasin  #...###.....###....##P. FF 2 bullfrogs [i} #...+.###....P#P.F.[i6F.[iJ2l[i?S.[iuCD.[iT.l   komodo dragonS   water moccasinFF 2 bullfrogs[i.-2[i$[i_'[ic  # ... .... ..## >. ... #..... ...#....# ..###.###.....# .. #....####.#..#..#....# ##+. #..P##...####..#####...##.#..).#P###...P#P.S.<.F.F.D.l .##..#.## #..#### #.##.##......#####..##.> +....##.....P#.##P.###......### #...###......##.#..###.....P##. S   water moccasin #...###.....###....##PFF 2 bullfrogs  #...+.###....P#P[ie /F.[if .F.[i2i S.The bullfrog attacks as it pursues you![im lThe bullfrog hits you but does no damage.  The water moccasin attacks as it pursues you![i&o pD.F.[iz  .l   komodo dragonS   water moccasinFF 2 bullfrogs  The water moccasin bites you.  The water moccasin bites you but does no damage.[iD| 0-==3[i [i ? _The bullfrog hits you but does no damage.[iG o # ... ...... ..## .>. ... ##..... ...#....#.###.###.....# .. #....####.#..#..#....# ##+. #..P##...####..#####...##.#.).#P###...P#P.S.<.FF..D.l ..##..#.## #..#### #.##.##......#####..##. +....##.....P#.##P.###...... #...###......##.#..###.....P## S   water moccasin #...###.....###....##P[iI FF 2 bullfrogs #...+.###....P#P[iJ :.F.[iL 0l[iN /F.[iX 9S.[iZ D.The water moccasin attacks as it pursues you![ibe O.l   komodo dragonS   water moccasinFF 2 bullfrogs[iug U20=4[iSo [is T _The water moccasin misses you.[i= # ... ...... ..## #.>. ... ##..... ...#....#.###.###.....# .. #.... #....#..#..#....# ##+. #..P##. #.####..#####...##. #......)[iU*.#P###...P#P.S.<.F...D.l.F.##..#.## #..#### #.##.##......#####..## +....##.....P#.##P.###...... #...###......##.#..###.....P# S   water moccasin #...###.....###....##PFF 2 bullfrogs #...+.###....P#P[iF.F.S.[i  lThe water moccasin attacks as it pursues you![i2F.[i_ED.[i .l   komodo dragonS   water moccasinFF 2 bullfrogs  The water moccasin bites you but does no damage.[ic&5[iQ[iU _The bullfrog barely misses you.[i # ... ...... ..##  #.>. ... ##..... ...#....#  ....###.###.....# .. #....  #....#..#..#....# ##+. #..P##  #.####..#####...## .#......).#P###...P#P.S.<.F...D.l.F  ...##..#.## #..#### #.##.##......#####..##[i +....##.....P#.##P.###...... #...###......##.#..###.....P S   water moccasin #...###.....###....##PFF 2 bullfrogs #...+.###....P#P.S[i F.The water moccasin attacks as it pursues you![i2l[i5F.[iz D.The water moccasin completely misses you.[iA%O.l   komodo dragonS   water moccasinFF 2 bullfrogs[i&\1-6[i/[ik2F _The water moccasin bites you but does no damage.[i~V # ... ...... ..## #.>. ... ##..... ...#....# ....###.###.....# .. #.... #....#..#..#....# ##+. #..P #.####..#####...  .#......).#P###...P#P  .F  .<....@.S...D.l  .F ...##..#.## #..####[i #.##.##......#####..## +....##.....P#.##P.### #...###......##.#..###..... S   water moccasin #...###.....###....##PFF 2 bullfrogs #...+.###....P#P[i2F.[iU0F.[i lThe bullfrog attacks as it pursues you! The bullfrog closely misses you.[i#F.S[is D.The bullfrog attacks as it pursues you! The bullfrog hits you.  [i24The water moccasin attacks as it pursues you![i .l   komodo dragonS   water moccasinFF 2 bullfrogs  The water moccasin bites you.  The bullfrog hits you but does no damage.[iI24---7[i[i U _The bullfrog barely misses you.[iA  # ... ....... ..## #.>. ... ##..... ...#.... ....###.###.....# .. #.... #....#..#..#....# ##+. #..P #.####..#####... .#......).#P###...P#P .F[iC  .<...@.F...D.l .S ...##..#.## #..#### #.##.##......#####..## +....##.....P#.##P.### #...###......##.#..###S   water moccasin #...###.....###....##PFF 2 bullfrogs #...+.###....P#P....[iE <S.[iI lThe water moccasin attacks as it pursues you![iJ 5F.[ibK =.F[iL >D.[i9U O.l   komodo dragonS   water moccasinFF 2 bullfrogs[iV B=8[i_ [ib F _The water moccasin bites you but does no damage.[i # ... . ..## #.>. ... ##..... ...# ....###.###.....# .. # #....#..#..#....# ##+. #.. #.####..##### .#......).#P###...P#P [i.F .<..@.SF..D.l  ...##..#.## #..#### #.##.##......#####..## +....##.....P#.##P.### #...###......##.#..###S   water moccasin #...###.....###....##PFF 2 bullfrogs #...+.###....P#P...[iǡfS.F.[i4/F.[i0l[iק F.The bullfrog attacks as it pursues you! The bullfrog hits you.[iED.[iĩ:.F.[iiQ.l   komodo dragonS   water moccasinFF 2 bullfrogs[i1----1=9[iv[iF _The water moccasin bites you but does no damage.[i # ... ....... ..## #.>. ... ##..... ...#[ie ....###.###.....# .. # #....#..#..#....# ##+. # #.####..##### .#......).#P###...P#P .F .<.@.S...D.l .F ...##..#.## #..#### #.##.##......#####..## +....##.....P#.##P.### #...###......##.#..###S   water moccasin #...###.....###....##PFF 2 bullfrogs #...+.###....P#P..[i 7S.[i 0l[i 2F.[iL ED.[iO.l   komodo dragonS   water moccasinFF 2 bullfrogs[iS2=40[i [iq 6 _You block the bullfrog's attack.[i  # ... ....... ..## #.>. ... ##...... ...# ....###.###.....# .. # #....#..#..#....# ##+. # #.####..##### .#......).#P###...P#P .F .<@.S...D.l [i z.F ...##..#.## #..#### #.##.##......#####..## +....##.....P#.##P.### #...###......##.#..###. S   water moccasin #...###.....###....##P. FF 2 bullfrogs #...+.###....P#P.[i$ ;.F.[i 1F.[iM >S.[i 0l[i! AD.[i#  .l   komodo dragonS   water moccasinFF 2 bullfrogs  The bullfrog attacks as it pursues you! The bullfrog barely misses you. x2  You block the bullfrog's attack.[i &1[i [i? F _The water moccasin bites you but does no damage.[is # ... ....... ..## #.>. ... ##...... ...# ....###.###.....# .. # #....#..#..#....# ##+.  #.####..[iy .#......).#P###...P# .S .@.F...D.l .F ...##..#.## #..#### #.##.##......#####..## +....##.....P#.##P.### #...###......##.#..### S   water moccasin #...###.....###....##P FF 2 bullfrogs #...+.###....P#P[i1-F.[i)1F.[i2l[iǬS.D.[iO.l   komodo dragonS   water moccasinFF 2 bullfrogs[i&2[i[i{W _The bullfrog attacks as it pursues you! You block the bullfrog's attack.[iJa _There is a stone staircase leading up here.[i[[i`\[ic[iml ... .......  #.>. ... ##......  ....###.###.....# ..  #....#..#..#....# ##+.  #...............# .#......)........# ...........S...... ..........@F...D. ...........F...... ...##..#.##...... #..####...... #..... [im....P .... ...#[iD ... .......  #.>. ... ##......  ....###.###.....# ..  #....#..#..#....# ##+.  #...............# .#......)........# ...........S...... ..........@F...D. ...........F...... ...##..#.##...... #..####...... #..... ....P .... ...#[iI< l.The bullfrog barely misses you. The bullfrog hits you.  * * * LOW HITPOINT WARNING * * *D.[iCT  The water moccasin closely misses you.The bullfrog hits you but does no damage.[ihUf18--=3[iZ[i[ --.3.. _The bullfrog barely misses you.[id##....##♣♣#♣# ####.####.#####.###.....♣....♣ #.##......>.##.#.P#...#.##.<.# #.#....#....###...#..##.##...#♣♣##<....##...###.##...#.........#..^....#..##...P##.<...ß.....⌠.♣...[....#.#.#..P#.#♣♣...##♣♣...#.#...##.###......†.#...S..##.#.......#..# ##♣.>....♣#######..### #.#......##....F.F## #..##### #.#♣♣#.........♣##.###..###.....# #...♣#.⌠.....ß.♣.........).....## #.##.......)...##..###...## #...)##♣#÷..##♣###.####.# ##.## S   water moccasin #.......#.<.# #..# #.# #...# FF 2 bullfrogs ..##....#...#Uf[40m ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.#[ipb2=-5.4 (2.5 [i[i! _You climb upwards.[iic _There is a stone staircase leading down here.[i<  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage  #.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.  #...#.##.<.# #.#....#....###... Health: 18/65 ======------------------  #..##.##...#♣♣##<....##...###.## Magic: 19/26 =================-------  #...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10 [i/ ##......†.#...S..##.#.......#..# XL: 12 Next: 87% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ---------  Time: 15045.4 (0.0) #.#......##....F.F## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##.###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣.........).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##  S   water moccasin #.......#.<.# #..# #.# #...#  FF 2 bullfrogs ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.# _There is a stone staircase leading down here.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (72% to hit)[i ##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage  #.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.  #...#.##.<.# #.#....#....###... Health: 18/65 ======------------------  #..##.##...#♣♣##<....##...###.## Magic: 19/26 =================-------  #...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10 [i%  ##......†.#...S..##.#.......#..# XL: 12 Next: 87% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ---------  Time: 15045.4 (0.0) #.#......##......F## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##.###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣.........).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##  S   water moccasin #.......#.<.# #..# #.# #...#  FF 2 bullfrogs ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.# Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (72% to hit)  The stone arrow hits the bullfrog!![i" B  ...♣ >  .<.#  ...#♣♣##<  ...^  #.<...ß....[  ...  †.#>##. ......)..)#)##♣#÷..## ##.## .<.# #..# #.# #...# F   bullfrog...#  ÷ [i rPress: ? - help, Shift-Dir - straight line  Aim: a bullfrog (72% to hit)  The stone arrow hits the bullfrog!!  You kill the bullfrog!  The water moccasin bites you but does no damage.bullfrog hits you but does no damage.[i> <8==6.4 (1[i [iD F _The water moccasin bites you but does no damage.[i  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage  #.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.  #...#.##.<.# #.#....#....###... Health: 18/65 ======------------------ [iX #..##.##...#♣♣##<....##...###.## Magic: 16/26 ==============----------  #...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10  ##......†.#...S..##.#.......#..# XL: 12 Next: 88% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ==-------  Time: 15046.4 (0.0) #.#......##......F## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##.###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣.........).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##  S   wate[ir moccasin #.......#.<.# #..# #.# #...#  F   bullfrog ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.# _The water moccasin bites you but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (72% to hit)[i*##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage  #.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.  #...#.##.<.# #.#....#....###... Health: 18/65 ======------------------  #..##.##...#♣♣##<....##...###.## Magic: 16/26 ==============----------  #...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29 [i #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10  ##......†.#...S..##.#.......#..# XL: 12 Next: 88% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ==-------  Time: 15046.4 (0.0) #.#......##.......## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##.###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣.........).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##  S   water moccasin #.......#.<.# #..# #.# #...#  F   bullfrog ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.# Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (saf[ie; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (72% to hit)  The stone arrow hits the bullfrog!![iL  ...♣ >  .<.#  ...#♣♣##<  ...^  #.<...ß....[  ...  †.#>[i¬##. ......)..)#)##♣#÷..## ##.## .<.# #..# #.# ...#  ÷ [iv;onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bullfrog (72% to hit)  The stone arrow hits the bullfrog!!  You kill the bullfrog![iA_9=97.4 (1[iG[iJ< _You block the water moccasin's attack.[i=[i[i[i^ _You are too injured to fight recklessly![iG5  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i ##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage  #.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.  #...#.##.<.# #.#....#....###... Health: 19/65 =======-----------------  #..##.##...#♣♣##<....##...###.## Magic: 13/26 ============------------  #...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10  ##......†.#...S..##.#.......#..# XL: 12 Next: 89% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ==-------  Time: 15047.4 (0.0) #.#......##.......## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3  [40m#.#♣♣#.........♣##.###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣.........).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##  S   water moccasin #.......#.<.# #..# #.# #...# ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.# _You are too injured to fight recklessly!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (63% to hit)[i s##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage  #.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.  #...#.##.<.# #.#....#....###... Health: 19/65 =======----------------- [it #..##.##...#♣♣##<....##...###.## Magic: 13/26 ============------------  #...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10  ##......†.#...†..##.#.......#..# XL: 12 Next: 89% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ==-------  Time: 15047.4 (0.0) #.#......##.......## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##.###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣.........).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##  S   [[i[u33mwater moccasin #.......#.<.# #..# #.# #...# ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.# Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (63% to hit)  The stone arrow hits the water moccasin!![imz  ...♣ >  .<.#  ...#♣♣##<  ...^  #.<...ß....[i{[  ...  †.#>##. ......)..)#)##♣#÷..## .<.# #..# #.# ...#  ÷[i| [i[iKg908.4 (1Sandblast[i[ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a water moccasin (63% to hit)  The stone arrow hits the water moccasin!! _You kill the water moccasin![i4[i3[i[iV&14[ir[iE[i 820[i&[i@[i[i[i[iX[iZ[i[iC71[i[i[iXM5=[i [iS [i [i [i[iB[i[i[iI2=[i[i2[i9=[iI[i=[iM6=[iW[ii3=[i[iD!,[i"[iA%[i%[i&[i|)i4=[i*[i-[ib.M7=[iB/[iJ1[i1[i2[i7W _You start resting.[iEAR--R   Zulima the knight[iK0657.0)[iNG--6.4 (18[iT[i@W> _Zulima emerges from the mists of memory![i [iC [iZ [i G§R[i'& _5=[i#0 [i5 [i}6 9=[i7 [ip< [iL= M8=[i> [i]C [iD S6=[i(E [iH [iH [iI [iM ,[iO [iR [ibS L27=[ivT [iY [iY M9=[iZ [i] [iz^ [i_ [iyc [i)d [i=[i B[i B[i| w4=[i =4=[i e5[i ,[i [i [i [i [i [i` o6==[i [i9 [i K5=[i [i [i- [ij [i ,[i [i[i%K7=[i[i[i9=[i[i n _You start resting.Magic restored.[is8.[i!.108.4 (42[i#a6=9.4 (43 _[iI,[i-[i2<I[i@[iF8=[iG[iiKW _You start resting.[idSandblasthh   polar bear (wandering)[ih211.4 (2.0)[iwRhh[i{+2.4 (3[i)[i[ _You encounter a polar bear.[iI   ...♣ >  .<.#  ...#♣♣##<  ......#..^  #.<...ß.....⌠.♣...[  ......##♣♣  †.#...†..#>#...R@.##.......## [iK ......♣##.#....ß.♣....h....)..)...##..### )##♣#÷..## ##.## .<.# #..# #.# #...# ...#  #..## ÷ ##.# [iR ?  ...♣ >  .<.#  ...#♣♣##<  ......#..^  #.<...ß.....⌠.♣...[  ......##♣♣  †.#...†..#>#...R@.##.......## ......♣##.#....ß.♣....h....)..)...##..###)##♣#÷..## ##.## .<.# #..# #.# #...# ...#  ÷  _A polar bear is nearby![if  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i( ##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage  #.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.  #...#.##.<.# #.#....#....###... Health: 38/65 ==============----------  #..##.##...#♣♣##<....##...###.## Magic: 23/26 =====================---  #...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10 [i ##......†.#...†..##.#.......#..# XL: 12 Next: 90% Place: Lair:3 ##♣.>....♣##...R@.#####..###..... Noise: ---------  Time: 15112.4 (0.0) #.#......##......*## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##*###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣...*h....).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##  R   Zulima the knight #.......#.<.# #..# #.# #...#  h   polar bear ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.# _A polar bear is nearby!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure) [ix Press: ? - help, Shift-Dir - straight lineAim: a polar bear (84% to hit)[iPC##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage#.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.#...#.##.<.# #.#....#....###... Health: 38/65 ==============----------#..##.##...#♣♣##<....##...###.## Magic: 23/26 =====================---#...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10  [i##......†.#...†..##.#.......#..# XL: 12 Next: 90% Place: Lair:3 ##♣.>....♣##...R@.#####..###..... Noise: ---------  Time: 15112.4 (0.0) #.#......##......`## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##`###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣...`h....).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.## R   Zulima the knight #.......#.<.# #..# #.# #...# h   polar bear ..##....#...#[40m ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (84% to hit)  The stone arrow hits the polar bear!![i~-.Rh.[iL8r..(ally target)[iT9P9==3.4 (1[i&C[iVLonfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (84% to hit)  The stone arrow hits the polar bear!! _The polar bear is heavily wounded.[i  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[iO##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage  #.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.  #...#.##.<.# #.#....#....###... Health: 39/65 ==============----------  #..##.##...#♣♣##<....##...###.## Magic: 20/26 ==================------  #...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11[iTInt: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10  ##......†.#...†..##.#.......#..# XL: 12 Next: 90% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ==-------  Time: 15113.4 (0.0) #.#......##.....R*## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##*###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣...h.....).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##  R   Zulima the knight #.......#.<.# #..# #.# #...#  h   polar bear (ally target) ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.# _The polar bear is heavily wounded.Casting: Stone Arr[iGow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, ally target, 84% to hit)[iy@##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage#.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.#...#.##.<.# #.#....#....###... Health: 39/65 ==============----------#..##.##...#♣♣##<....##...###.## Magic: 20/26 ==================------#...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5[i CDex: 10  ##......†.#...†..##.#.......#..# XL: 12 Next: 90% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ==-------  Time: 15113.4 (0.0) #.#......##.....R`## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##`###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣...h.....).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.## R   Zulima the knight #.......#.<.# #..# #.# #...# h   polar bear (ally target) [iC..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (heavily wounded, ally target, 84% to hit)  The stone arrow hits the polar bear![iwG.R[i.hhberserk, ally target)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  [i6Aim: a polar bear (heavily wounded, ally target, 84% to hit)  The stone arrow hits the polar bear!  The polar bear is severely wounded.4.4 (1[if[i\ _The polar bear goes berserk![iE  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i0| ##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage  #.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.  #...#.##.<.# #.#....#....###... Health: 39/65 ==============----------  #..##.##...#♣♣##<....##...###.## Magic: 17/26 ===============---------  #...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10  ##......†.#...†..##.#.......#..# XL: 12 Next: 90% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ==-------  Time: 15114.4 (0.0) #.#......##......R## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#[i} ♣#.........♣##*###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣...h.....).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##  R   Zulima the knight #.......#.<.# #..# #.# #...#  h   polar bear (berserk, ally target) ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.# _The polar bear goes berserk!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, berserk, ally target, 84% to hit)[ien d##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage#.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.#...#.##.<.# #.#....#....###... Health: 39/65 ==============----------#..##.##...#♣♣##<....##...###.## Magic: 17/26 ===============---------#...#.........#..^....#..##...P# AC: 15Str: 13  [i5p #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10  ##......†.#...†..##.#.......#..# XL: 12 Next: 90% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ==-------  Time: 15114.4 (0.0) #.#......##......`## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##`###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣...h.....).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.## R  [3[iq 9;49m Zulima the knight #.......#.<.# #..# #.# #...# h   polar bear (berserk, ally target) ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (severely wounded, berserk, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the polar bear![i Ah.[i` Ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (severely wounded, berserk, ally target, 84% to hit)  [i Zulima avoids your attack. The stone arrow hits the polar bear!  The polar bear is almost dead.[i +5.4 (1[i [i A _Zulima hits the polar bear with a +0 flail.[id [i+ [ik [il ^ _You are too injured to fight recklessly![iF[i[i[i8^ _You are too injured to fight recklessly![i ##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage  #.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.  #...#.##.<.# #.#....#....###... Health: 39/65 ==============----------  #..##.##...#♣♣##<....##...###.## Magic: 16/26 ==============----------  #...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10  ##......†.#...†..##.#.......#..# XL: 12 Next: 90% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ==-------  Time: 15115.4 (0.0) #.#......##......R## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#[i ♣#.........♣##h###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣.........).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##  R   Zulima the knight #.......#.<.# #..# #.# #...#  h   polar bear (berserk, ally target) ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (almost dead, berserk, ally target, 89% to hit)[i ~ +##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage  #.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****. [ia  #...#.##.<.# #.#....#....###... Health: 39/65 ==============----------  #..##.##...#♣♣##<....##...###.## Magic: 16/26 ==============----------  #...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  #.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10  ##......†.#...†..##.#.......#..# XL: 12 Next: 90% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ==-------  Time: 15115.4 (0.0) #.#......##......R## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##.###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣.........).....## #.##.......[i )...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.##  R   Zulima the knight #.......#.<.# #..# #.# #...#  h   polar bear (berserk, ally target) ..##....#...# ##..###.## #..## ..##..÷.##♣♣#####..##....# ##.# Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (almost dead, berserk, ally target, 89% to hit)  Zulima avoids your attack. The blast of sand hits the polar bear!  You kill the polar bear![i   ...♣ >  .<.#  [i ...#♣♣##<  ...^  #.<...ß....[  ...  †.#>##......### ......)..)#)##♣#÷..## ##.## .<.# #..# #.# ...#  ÷ [i8 [iI 8R[i$ 402-6.9 (1.5Sandblast _[i- [i>/ [i [i^[i[i[ic7=[iI[i[i[i[i[i [i4[iS1=[i7[i[i9=[i [i"[iM8=[i6[i[iK2=[iR[i[i[i[i[i[i[ia3=[i~[iw y9=[i[i[i[i?[i[iF[i_[iNS4=[iR[iO=[i[i*#[i$$L20=[i$[i'[i(K5=[id*[i-.,[i/[i2[iD3[ia4[i8[i9K6=[i:[i=[iQ>K1=[iw?[iC[i\D[iE[iH[iI[ihJ[iN[iON47=[iP[iS[iS9=[iT[iX[iYK2=[iZ[i][i^W8=[i_[id,[ie[ih[iMi[ij[in[iHog9==[ip[i-s[isK3=[it[ix[iy[iz[i ~,[i[i[iĄV50=[i[i[i9=[i[i [iЏK4=[i[i~[iR%1[iX[i[i[i[i[ir[i|[i¤[i֥g2==[i#[i[iĪK5=[im[i[it[ij[i[i[iն[i[iU3=[i[ik[i2=[i[in _You start resting.Magic restored.[iG--[i061.9 (45.0)[ii6=-2.9 (46 _[i[i[i 3[i [i˻ [i %4[i [iL [i [iK [i ,[i [i [i g5==[i [i [i{ [i [i{ [i [iW [i4 [i [i [i [iW U6=[i! [i [i [i* [i) ,[i [i [i K7=[i [i [i [it [iM ,[im [i k8=[i= [i [i& [i, [i> ,[iO [in [i| [iD [i;# [iv$ %9[iT% [i( ,[iL* [i. ,[ij0 [i64 b60=[i5 [i&: ,[i< [i> [i@ [i@ [iE [iF N1=[iH [iJ [i|K [iuL [iP ,[iR [iU [iV [iW [i[ [i\ %2[i] [i` [ia [i@c [ig ,[ii [i l [iQm K3=[iEn [is ,[iru [iw [ix [iy [i ~ [i U4=[i [i [i [im [i [iB [iK [i [i [i\ [iZ k _You start resting.HP restored.[i [i -99.9 (37[i c5=200.9 (38 _[i# [in [i'/[i&RLevel 3 of the Lair of Beasts <<<<<>>>>>>(Press ? for help)#.# ###.##...#.#.###...#...#..# ##.##....##...###.# ####..###### ####......## ####...###.#.##.##...####.##.###### ######..##.#.##.###....##♣♣#♣# ####.####.#####.####.##....### ##.##.....♣....♣ #.##......>.##.#.P#.#÷..#..P# #..##...#.##.<.# #.#....#....###.....<...#...# ###..#[iT#..##.##...#♣♣##<....##...###.##...#####..# #....##...#.........#..^....#..##...P##..# ##.## #.#####.<...ß.....⌠.♣...[....#.#.#..P##..# #P..# #....##.#♣♣.........##♣♣...#.#...##.###.## ###..# ##...####......†.#...†..##.#.......#..##.P###....# ###..# ##♣.>....♣##....@.#####..###..............## #.P# #.#......##......R## #..#####.......P.######.## #.#♣♣#.........♣##.###..###.....###..###>## #...♣#.⌠.....ß.♣.........).....## ########.P#### #.##.......)...##..###..#####.###P##.###.# #...)##♣#÷..##♣###.####.# ##.####.......#####.......#.<.# #..# #.# #...##.....##..#.#..##....#...# ##..###.## #..####.####........##..÷.##♣♣#####..##....#[37[iVfm ##.###..# #........##......÷......÷......## #.###..#####...#...###.......#.#..##.###.#####..####...###.P..P.###..##..........#.#####P##..#.#[iCe^>@[ib J>>[i[ia##....##♣♣#♣# ####.####.#####.### Nitant the Earth Mage#.....♣....♣ #.##......>.##.#.P Gargoyle of Hepliaklqana *****.#...#.##.<.# #.#....#....###... Health: 65/65 ========================#..##.##...#♣♣##<....##...###.## Magic: 26/26 ========================#...#.........#..^....#..##...P# AC: 15Str: 13  #.<...ß.....⌠.♣...[....#.#.#..P# EV: 11Int: 29  [ic#.#♣♣.........##♣♣...#.#...##.## SH: 5Dex: 10  ##......†.#...†..##.#.......#..# XL: 12 Next: 92% Place: Lair:3 ##♣.>....♣##....@.#####..###..... Noise: ---------  Time: 15200.9 (0.0) #.#......##......R## #..#####.... k) +4 hammer of Kismet {holy, rCorr Int+3 #.#♣♣#.........♣##.###..###.....# Cast: Sandblast #...♣#.⌠.....ß.♣.........).....## #.##.......)...##..###..#####.## #...)##♣#÷..##♣###.####.# ##.## R   Zulima the knight #.......#.<.# #..# #.# #...# ..##....#...# ##..###.## [34m#..## ..##..÷.##♣♣#####..##....# ##.#Zulima avoids your attack. The blast of sand hits the polar bear! _You kill the polar bear! _You start resting. _Magic restored. _You start resting. _HP restored.[iW[i [i#[i*,[i+A _You swap places with Zulima.[i-[i2[i,3[i+4[i6[i-9[in;[iA<[i<[i?[i\A[iD[iE[iG[iUI[iVK[ibM[i,N[i[i B[i[i![i[i[i[iu[ib[i)[i[i[i[i[iM[i[i[iT ###..#.# ##..## ##.. #######.....## #.####### #...# .P.#.#.......# #..#P##.###. ............## #..>R...##..... ###...#...#..# ##.##....##... # ####......## ####...###.#. #.##.###### ######..##.#. ♣#♣# ####.####.#####.####.##.. ...♣ #.##...#.P#.#÷..#15.9 (15.0) .<.# #.#....#..R.###.....<...# ...#♣♣##<....##...###.##...#####. ......#..^....#..##...P##..# ##. [i....⌠.♣...[....#.#.#..P##..# #P. ......##♣♣...#.#...##.###.## ###. †.#...†..##.#.......#..##.P###... ♣##....>.#####..###.............. ##.......## #..#####.......P.####[i9[i[ic _There is a stone staircase leading down here.[i[iP[iդ[i[iB86.0) _[i[i O4.[i  .##.....# .##  .#...... ..  ......#..  #.....+.  #...... #.....# ##.....# #[i  t ##....R....#  ...............  ............... ............... .#.P...........  #.#........... .##.....####.. [i -8.4 (2.5[i [iW # _You climb downwards.[i a _There is a stone staircase leading up here.[iJ3[i[ib.##.....# .##...... .. .....#.. #.....+. #...... #.....# ##.....# #....R.######...#...................#.P#.#..##.....####..# ....... ..#[io,[i v[i. .##.....# .## .#...... .. #......#.. #.....+. #...... #.....# ##.....# #....R.##### ##.....@...# .[i...#.P.#.#..##.....####..#....... _You swap places with Zulima.[i/<R[ir[ist...... .. #......#.. ..+. #...... #.....# ##.....# #....<.#######....R....###............@..........#.P#.#..##.....####..## ....... ..#...... ....R[iu[iTy[i[it.#...... .. #......#.. #.....+. #...... #.....# ##.....# #....<.##### ##.........###..R....#.P.#.#..##.....####..##........ ..# ..[iF.R[i3[i[i&l.#...... .. #......#.. #.....+. #...... #.....# ##.....# #....<.##### .##.........###..R....#.P.#.#..##.....####..##........ ..# ........ ... ..[isF.R[i1{[i}[i[id.#...... .. #......#.. #.....+. #...... #.....# ##.....# .#....<.##### $.##.........###..[i".R....#.P.#.#..##.....####..##........ ...# ....... .... .[i>F.R[i[i&[i[ina.#...... .. #......#.. #.....+. .#...... ..#.....# ...##.....# ...#....<.##### .$.##.........###....R....#.P.#.#.#.##.....####..##....#....... ...# ....P...... .... ..[isF.R[ij|3[i[i.#...... .. #......#.. ....#.....+. ...##...... ...#.....# ....P##.....# .....##....<.##### #.$.##.........###.....R....#.P.#.#.#.##.....####..##....# ....... ...# ....P#...... ..... .....#[iy.R[iF[i[wh.#...... .. #......#.. ..... #.....+. ....##...... #.#.....# .....P.##.....# .....##....<.##### ##.$.##.........###. .....R. ...#.P.#.#.#.##.....####..##....# . ...# ....P# [ieF.R[i[i[i5[iX.##.....# .##. ....###......#...... #.....+. ## ....###...... .#...........# ......P..##.....# #.....###....<.##### ##.$  ##.........###......R....! #.P.... #.#.................#### .##.....####..##....#.#.....P#...... ..... .....#R.[i [i43[i6 ##.....# .## #....# . .. .....## #......#... ......  #.....+.... ###....###...... ..#.#...........# .......P..# ##.....# #.....##.# #....<.##### ##. ##.........###R........ [i?...! .P......................####. ##.....####..##....#  .#.....P#[i LR.[i[i[i[i[i[i[iLX  #.....# .## #....# #...... .. .....## ..[i7Z n.....#... ...... ...+.... ###....##.. #...... ..#.#........ #.....# .......P..# #.....# #.....##.# ....<.##### ##R..............###... .......................! P. #.####.# #.....####..##....# # ....... ...#.....P# ...... ..... # _You now have 978 gold pieces (gained 17).[iKa M.R[iu I[i ...... .. .....## .. .....#... ...... ... +.... ###....##... ...... ..#.#........ .....# .......P..# .....# #.....##.##. ...<.##### ##................###..R .......................!. .####.## .....####..##....# # ...... ...#.....P# ......# [i M.R[i [i5 [i [it #... ...... ... +.... ###....##...  ..#.#........ # .......P..# ## #.....##.##.#<.##### ##................###............R..........!.[iv ####.#######..##....# # ...#.....P#  ...........# ..#[i~ M.R[i! [iG [i [i) +.... ###....##...  ..#.#........ .# .......P..# .## #.....##.##.#.<.##### ##..................###............>.........R.@.!.####.########..##....# # ...#.....P# ...........#  ..#.... #........33.4 (15.0).R[iW B4.4 (16[iK Q _Found a stone staircase leading down.[i<..................[ic[i[iWj+.... ###....##...  ..#.#........ . # .P..# .# ## #.....##.##.#.# <.##### ##.###.>.R.@!.####.####.####..##....# ## ...#.....P# .....# ..#....#.. .R[i:*+.... ###....##...  ..#.#........ .. # .P..# .### # #.....##.##.#.#. .##### ##.###.>.R.@.####.####.####..## ...#.....P# ...........# ..#.... [iz?F.R[iI3[iP[i_[ifa[i}j[i'  ..#.#........ .. # .......P..# .####. # #.....##.##.#.#.. ##### ##..................###.....>..R...####.#### ####..##....# ###  ...#.....P#  ...........# ..#....  #.. .............### _M - 4 potions of mutation (gained 1)[iM.R[i[i[iJ[i c ..#.#. ..  .P..# .####. #.....##.##.#.#. ##.###.>.....R.####.####...##....# ### . ..#.... .### #[iYlF.R[iu[iw[i{~[i/8..#.#. .. .P..##.####..##.....##.##.#.#. ##.###.>.....R.####.####.[irm..##....# ### .....#.....P# . ..#.... .### #[i?F.R[iI[iwr..#.#. .. .......P..##.####..##.....##.##.#.#. ##. .###.>......R.####.####...##....# ### .. ...#.....P# ...Y# ..Y..#.... ..#.. .YY 2 yaks (wandering). ..[iEyF### ##.[i)d  You encounter 2 yaks.[i40.4 (6.0)Y..Y.R[i[I, 1 ally target)[iҫ21.4 (7 _[is[i\i^z\i}. ###....##... ..#.#........... ..# .......P..##.####..##  #.....##.##.#.# # ###.>...........R........# ........####.####......###....# ### ......##.....P# ....Y.# .........#)....Y#..#.....?Y...Y 3 yaks (wandering, 1 ally target)#......... .#\iT YYYou encounter a yak.Found a long sword and a scroll labelled TIECLIVEPSE.\iBY.\iʺY..RYYYY\i~===2.4 (1 _The yak bellows! x3; You hear an angry hiss.\i6  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\it . ###....##... Nitant the Earth Mage ..#.#........... ..#  Gargoyle of Hepliaklqana *****.  .......P..##.####..##.  Health: 65/65 ========================  #.....##.##.#.#......  Magic: 22/26 ====================---- # ##....................  AC: 15Str: 13 ###.....................  EV: 11Int: 29 ................>.......  SH: 5Dex: 10 \iv ........................  XL: 12 Next: 92% Place: Lair:4 ................@.......   Noise: ===------  Time: 15242.4 (0.0) ...............R.*.....#  k) +4 hammer of Kismet {holy, rCorr Int+3 ........####.####.*....#  Cast: Sandblast ..##....# ### ..*...# ..#.....P# ...*Y.# .........# )..YY.#  R   Zulima the knight  ..#.... .?...*.  YYY 3 yaks (1 ally target)  #.. ......*  ......   .# _The yak bellows! x3; You hear an angry hiss.  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  [40\ix mmPress: ? - help, Dir - move targetAim: a yak (ally target, 100% to hit)\i . ###....##... Nitant the Earth Mage ..#.#........... ..#  Gargoyle of Hepliaklqana *****.  .......P..##.####..##.  Health: 65/65 ========================  #.....##.##.#.#......  Magic: 22/26 ====================---- # ##....................  AC: 15Str: 13 ###.....................  EV: 11Int: 29 ................>.......  SH: 5Dex: 10 ........................  XL: 12 Next: 92% Place: Lair:4 ................@.......   Noise: ===------  Time: 15242.4 (0.0) ...............R.......# \iD  k) +4 hammer of Kismet {holy, rCorr Int+3 ........####.####......#  Cast: Sandblast ..##....# ### ......# ..#.....P# ...YY.# .........# )..Y..#  R   Zulima the knight  ..#.... .?.....  YYY 3 yaks (1 ally target)  #.. .......  ......   .# _The yak bellows! x3; You hear an angry hiss.  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (ally target, 100% to hit)Y.Y..R○*\ij ...... ..#  P..##.####..##.  ##.##.#.#......  ............... ............... .......>....... ............... @ .......R°.....# ###.####.*....#  ### ...Y..# ..YY..# ).....#  \i .?..... 2  #.. ....... *   boulder (minion, rolling)  \i<3.4 (1Sandblast\iD**\i  Casting: Sandblast (safe; 0% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  \iyAim: a yak (ally target, 100% to hit) _You send a boulder barrelling forward!\iQ☼*\i ~Y.Y.\i ☼*The yak gores your boulder. Your boulder barrels into the yak!\iPO.R\iT.○○Y\i# 0---4\i+\i@0^ _The yak is moderately wounded.\i{  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i ○*You conjure a globe of magical energy. Your boulder barrels into the yak!!\i Y.The yak is severely wounded.The yak gores your boulder!\i ○*The yak gores Zulima but does no damage.  Zulima hits the yak with a +0 flail! Your boulder barrels into the yak!\i *Y *   battlesphere (minion)\i4 d18----===5\i t*○*\i( W _The yak is almost dead.\ito #The blast of sand hits the yak!!\iniQ.*\ipu  The yak is severely wounded.Your battlesphere fires at the yak! The barrage of energy hits the yak!\ij.The yak is severely wounded.  Your battlesphere fires at the yak! The barrage of energy hits  Your boulder barrels into the yak.almost dead.oulder crushes the yak against something and falls apart!\iP0○\iK r SYou kill the yak!\iF .*You encounter a water moccasin.\iZ S.Zulima blocks the yak's attack. The yak gores your battlesphere!\i`°°°°° 2 yaks (S   water moccasin*  \i[b ----3-\i]q6.9 (1.5 _Zulima hits the yak with a +0 flail!  Training target 2.0 for Translocations reached!\i°.°° _Your Translocations skill increases to level 2!\i v .The blast of sand hits the yak!\i #   yak\ix * You kill the yak!Your battlesphere fires at the yak! The barrage of energy hits the yak!\i O.*\i °*.*\iZ S.The yak is severely wounded.\i L*°\i 5S°\i °*The yak gores Zulima! Zulima blocks the yak's attack.\i x.... .*\i 7-5-8.4\iK( D**\i+ : _Zulima hits the yak with a +0 flail.\i ## Zulima avoids your attack. The blast of sand hits the yak.\ia †The yak is almost dead.Your battlesphere fires at the yak! The barrage of energy hits the yak!!\i:S   water moccasin*   battlesphere (minion)\i*.*.S.S.\i .R(ally target)*You kill the yak!\i[s6--6-9.9\iA**\iW _Zulima misses the water moccasin.\i~ # The blast of sand hits the water moccasin!\i  * The water moccasin is moderately wounded.Your battlesphere fires at the water moccasin!  The barrage of energy hits the water moccasin!\iN .*.*\i@ p.*S.\i H*.\iB .*The water moccasin is severely wounded.The water moccasin closely misses you.\i' :*\i l5---51.4\it B**\i _ _Zulima closely misses the water moccasin.\im .The blast of sand hits the water moccasin!!\itu*   battlesphere (minion)\i=*.\iFR.\i 9*\iu}-72.9Sandblast\iE\i R _You kill the water moccasin!\i<\i\i\iu N \i \i%",\i*@**\i7\ik9\i@\i$O\iPM6=\ic\i%e,\im@**\ixy,\i>**\i*,\iՕ@**\iԣO=\i@**\i _Ancestor HP restored.7=\iR>**\i,\i~@**\i ,\i@**\i ,\i  >**\i+" O=\iy) @**\i6 c8=\i$? >**\ioG \iH \iO \iW] \i^ \if \iMr ,\i{ \i \i~ 9=\i @**\i} c9=\i! >**\i ,\iW >**\i ,\i >**\i ,\i @**\iC O=\i >**\i 2☼\i ○20=\i! ;○\i8/ n _Your battlesphere wavers and loses cohesion.\i98 \iDE P°\ip \i ).=1=\i \i \i ,\i \iy \i 9=\i. \i \ir K2=\i \i  \i  \i \i]* ,\i4 \ihA ,\iJ \iUW O=\i` \i)k \il D3=\ixt \iJ ,\i! \ic ,\i \i4 ,\i \i \ix \i 2=\i \i7 a4=\i B\is' \i86 ,\iV X\if O=\ip \i{ \i#} K5=\i \i ,\iX \i \i8 \i \i¾ ,\i8 \i O=\i \i a6=\i  \ik  #.#........... ..#  .......P..##.####..##."#.....##.##.#.#......##...............#.. ...>..R# ####.####......# \im ##....# ### #.†....# #.....P# .......#......# .)#.... ##.?...... #.. .... #.#.#.......### ##.# _Magic restored.\iz 6-306.9 (54.0)\i \i F-7.9 (55\iܖ \iژ 9 _Found an amulet of guardian spirit.\id.\iN......P..##.####..##."  #.....##.##.#.#........ ##............... #.. ..>.R......# ####.####.@....# ##....# ### #.†....# #.....P# #.......# ......# #.)#.... ##.?......  #.. .........# \iP### .#.......### ##.#..#####...#\iTM.R\i_3\ig\i #.....##.##.#.#........ #.......... .>...............# ####.####R. ##....# ### #......P# #... .......)#.... #.?.......  #..  ...# ###.#.### ##.##..#####..........P\i>,\i \ia@ #......... #.. ......>.....................# ####.####R. ##....# ### ##.†.....P# #. .......\itd)#.... #.?.......  #..  ...# ###.# .### ##.##..#####............P†###You see here a yak corpse.\ilM.R\is\i..............# ####.####.. ##....# ### ##.R.....P# #... .......)#.... #.?.......  #.. ...# ###.# .\i?### ##.##...#####............P.÷....###.?.F..\iO†R\i3\i0\iiy.>...............# ####.####.. ##....# ### ##.†.....P# #..R .......).....#..#.... ##.@.......  #.. ...# ###.# .### ##.##...#####...........P..÷#\ik##...?.......w....#\ioM.R\ig\i5212.9 (5.0)\i+3.9 (6\i\ia _c - a scroll labelled TIECLIVEPSE\ir Z..†.\i \i| \i9. ... .# ####.##### #....# ### ##.†....# .....P# #.......# . ......# #.)R....#... #.... ##........ #.. #..#  ### .##.......### ##.#....#####...#..........P#...÷##..?.# w   torpor snail (wandering).w...w\i;`....##.....lF.......#\ibCn  A torpor snail comes into view.\i6S\iDYS0.w\i[M.R\ifG, ally target)\ikW4.9 (1Slow \it\i)xO _Being near the torpor snail leaves you feeling lethargic. \i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. \iE M.R \iG Aw. \i>Y *(slow)ww*   battlesphere (minion, slow) \i|a g2----===6.4 (1.5 \io C** \iu < _You conjure a globe of magical energy. \i.# ####.#### #....# ### ##.†# .....P# #......).. #.... #....... ..R#  ##..@....## .#.*.....### ##.##.............#####............P÷###.?w \i;.......w....# ######.#.#..##...##*. \i!?w. \i$?.R \i5:* \iE---7.9Sandblast \i \i| \i ###The blast of sand hits the torpor snail! \ip ****The torpor snail is lightly wounded.  Your battlesphere fires at the torpor snail!  The barrage of energy hits the torpor snail. \i D.* \i :.* \i =.* \i, L.R \i 7w. \i O.* \i M.R \i 4w. \i 7. \i t----=--20.1 (2.2 \iR A** \iw : _The torpor snail is lightly wounded. \i # The blast of sand hits the torpor snail! \ij&arrage of energy hits the torpor snail. _The blast of sand hits  The torpor snail is moderately wounded.  Your battlesphere fires at the torpor snail!arrage of energy hits the torpor snail! \i *.*. \i5A.* \i&;*. \iq  The torpor snail is heavily wounded.Zulima hits the torpor snail with a +0 flail. \iYU1-2.3 \i=C** \i? _The torpor snail bites your battlesphere. \iq # The blast of sand hits the torpor snail! \i֥  The torpor snail is severely wounded.Your battlesphere fires at the torpor snail!  The barrage of energy hits the torpor snail! \i).**. \i+A.* \i[-E*. \i0 .*The torpor snail is almost dead.The torpor snail bites your battlesphere! \i`20w. \i=[*   \i?h0--=4.5 \iGA** \iKC _Zulima hits the torpor snail with a +0 flail. \i `  The blast of sand hits the torpor snail but does no damage. \i .The torpor snail is almost dead.Your battlesphere fires at the torpor snail!  The barrage of energy hits the torpor snail! \i *   battlesphere (minion, slow) \i: *.You kill the torpor snail!You feel yourself speed up.Zulima is no longer moving slowly. \iHR. \iE$v*) \i% \ip/.......................Nitant the Earth Mage ....................#Gargoyle of Hepliaklqana *****. .....####.####......#Health: 65/65 ======================== #....# ### ##.†....# #Magic: 20/26 ==================------ .....P# #.......# ..AC: 15Str: 13  \i21......# #.).....#...EV: 11Int: 29 #....##..........SH: 5Dex: 10 #..#.........#XL: 12 Next: 100% Place: Lair:4##..@R...## .#Noise: =--------  Time: 15326.7 (2.2)#...*...### ##.##k) +4 hammer of Kismet {holy, rCorr Int+3 .............#####...#Cast: Sandblast....................P#.........÷..........###..........?...........# R   Zulima the knight...............w....#*   battlesphere (minion)######..............##....#.#..##...##The torpor snail is almost dead.Your battlesphere fires at the torpor snail!  The barrage of energy hits the torpor snail!  You kill the torpor snail!You feel yourself speed u \i2Ap.Zulima is no longer moving slowly. \i3 - _Your battlesphere is no longer moving slowly.  You have reached level 13! \iA/  --more-- \i 70/707-3 0% Sandblast \i \i] _Zulima remembers more of her old skill. \iF 3 \i  \i  \iz $ _ \i  \i  \i  \i  \i{ a1= \i A** \i. N  \i9  \iSH  \i.J  \iU ?** \id  \iWg  \iw A** \i7 O= \i  \iN  \i K2= \iǼ ?** \iq  \i  \i A** \i3  \i  \i7  \i  \i  \i?** \i"O= \iT/A** \i7 \i;K3= \iA?** \iO, \iYA** \ihg, \iq?** \iC, \i8 \i,=** \i94 \i`(= \i7 \ic, \ik?** \i, \iA** \iN  \i?** \i@O= \i&A** \i5 \i7K5=\i@B\i+A**\ie:,\ifP\i:**=6=**☼○ _Your battlesphere wavers and loses cohesion.\i9[○°=.7=\is# ####.##### # ### ##.†....# ##. ....P# #.......##...# #.).....#.. ##........ .. #..#  ##...R...## .##....@..### ##.#......#####...# .......P# .÷##.?.#..# ######....# #....#.#..##...##.. #######.F..#\iN,\ih\i]*7####.##### # ### ##.†....# ##..P# #.......##...## #.).....#....  ##...........  #..#  ##...R...## .###.......### ##.#......#####...# .......P# .÷##.?.#.....########  #....#.#..##...##....#######.F..## ##l.##.R\iI# ### ##.†....# ##..P# #.......##...# # #.).....#....  ##...........  #...#  ##.......## .###.....R.### ##.#.............#####...# .......P# \iK.÷##.?.# ....#######..# #....#.#..##...##....#######.F..##.... ##l.## .... ..## ...#.R\i\ix\i\i\ oP# #.......##...#.#.)....  #........ #..# #.......#.###.......### ##.##..........R..#####...\i* ...........P÷###.?...# ###### #....#.#..###########.F.. ##l.# .... ..### #....#....##\i M.R\i\i9=\i\iy}.)....  ##........ #.# #.......#.###.......### ##.##.............#####....R.........P÷.\i`###....# ###### #....#.#..###########.F.. ##l.# .... ..### #....#....###  ###.\iM.R\i\ik\i\i-$-\ik064.7 (38.0)\iF-5.7 (39\i\ic _e - a scroll labelled AMIWNE NAGUAM\i\ D....\i^ \ie \i  ##........... .  #..#  ##.## .#### ##.##......#####...# ........P#\i  ÷R.### ......# #  ######.# #....#.#..##...## #....#######.F..# #....# ##l.## ..... ..###.... #...#. ...#....# #..### .. #....#### #...#.# ##+. #..P##.#####†P#\i} Q.R\i \i \i \i{o I .#  ###.###.### ##.##......#####..........P÷###R.....# ###### #....#.#..##...########.F.. ##l.# ..... ..###.... #....#....###  #....####.##+. ##..P##.#####†.P###..#####...##.#.#....#.R\iq  ###.###.### ##.##\i ......#####..........P÷###....R.# ######.... #...@#.#..##...########.F.. ##l.# ..... ..###.... #....#....###  #....####.##+. ##..P##.#####†.P###..#####...##.#.#....#P###...P#P.............#\i6 M.R\i \i \i \iPN ##.### ##.##......#####..........P÷..........###\iO ...............................# ######...R....... #....#.#..##...########.F.. ##l.# ..... ..###.... #....#....#.##  #....####.##+. ##..P##.#####†.P###..#####...##.#.#....#P###...P#P.............#...........##\iR M.R\iz\ \i] \ic \i S......#####..........P÷..........###...................# ######...... #...R#.#..##...##.#######.F.. ##l.# ..... ..###........# #....#....#....# #..##  ##### #...##+. ##..P##.#####†.P###..#####...##.#.#....#P###...P#P.............#...........## D.l..R\iz \i \i \i .......P.÷...###.....................# ###### #....#.#..##...##R#######.F...#####.##l.# ..... ..###..@.....# #....#....###  \i ##### #...##+. ##..P##.#####†.P###..#####...##.#.#....#P###...P#P.............# ...........## D.l.. ...#\iQ M.R\i 3\i> \ij.P# .........÷...### ............# ............# ######......# #....#.#..##...## #....#######.F..# \i)X#...R#####.##l.##  ..###...@....# #...#  ...#....#....# #..## # 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P...... ........ ........ ........ ...................#+.........#########\iS FR.\i7^ 3\iXf \i` b  ............. .#.P............ #.#.................####.#### .##.....####..##....## ### ##. .#...#.....P##### # ......#... #.).#.....##.) ## #....@.#....[##.# # ##.#.##R....###.# ## .P.###.....##'#### ....P.................................................... #+.#R.\iO L  .#.P.............. #.#.................####.#### .##.....####..##....## ### ## ........#...#.....P#####  ............#... # #.....##.) ## #.....R#....[##.#  ##.#@##.....###.# ## #..P.###.....##'##.......P.....................................................###+.........######## .###....##\iR ER.\i] 3\ie \i_   .............#.P.................. #.#.................####.#.##.....####..##....## ### # \i #...#.....P##### #.........#... ...........#.....##.) # #..@.R.#....[##.#  ##.#.##.....###.# # #..P.###.....##'#### .......P .........................###+.........#######\i ER.\i 3\iC \ixN n  ............. ..........#.P................ #.#.................####.#.##.....####..##....## ###  #...#.....P##### ........#... .......@....#.....##.) .....#...R..#....[##.# ... ##.#.##.....###.# \iP . #..P.###.....##'### .......P ...... .......... ..................\i[ DD   five-headed hydra (wandering)A five-headed hydra comes into view.\i"h \ik ,407.7 (9\im FR.\i2x G, ally ta…)\i9} 68.7 (10.0) _\iy \i \i? ....D....... ............ .#.P.............. #.#............. .##.....####..##....## ###  ........#...#...  ................  .......@....#)  .....#..R...#....[##.#  ... ##.#.##.....###.#  . #..P.###.... .......P. .......... ............ .............\ic ....D....... ............ .#.P.............. #.#............. .##.....####..##....## ###  ........#...#...  ................\ie  .......@....#)  .....#..R...#....[##.#  ... ##.#.##.....###.#  . #..P.###.... .......P. .......... ............ .............\i=n\iq\i,{\ih _A five-headed hydra is nearby!\i۞ \i ( Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0%  b - Transference2 MP, Piety-17%  c - Idealise4 MP, Piety-61% [?] toggle between ability selection and description.\iP Nescribe what?\iϖ Idealise Restores your ancestor to an idyllic vision of their best self. Their wounds areforgotten and a glow of perfection infuses them, giving them a short-lived but dramatic increase in strength, spellcasting, and armour. The quality of the healing and duration of the idealisation granted are both improved by the Invocations skill. Range: N/A This ability costs: MP : 4 Piety : - (about 3% of your maximum possible piety)\i$ Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Recall Ancestor2 MP0%  G - Ancestor IdentityInstant0%  b - Transference2 MP, Piety-17%  c - Idealise4 MP, Piety-61% \ig[?] toggle between ability selection and description.\i \iz \i ............................ Nitant the Earth Mage....D....................... Gargoyle of Hepliaklqana *****............................. Health: 70/70 ========================.#.P........................ Magic: 27/27 ========================#.#.................####.## AC: 16Str: 13\i .##.....####..##....## ### EV: 11Int: 29........#...#.....P##### SH: 5Dex: 10...................#...XL: 13 Next:  0% Place: Lair:4.......@....#.....##.)Noise: ---------  Time: 15408.7 (0.0).....#..R...#....[##.#k) +4 hammer of Kismet {holy, rCorr Int+3 ... ##.#.##.....###.#Cast: Sandblast. #..P.###.....##'###.......P.................................... R   Zulima the knight....................... D   five-headed hydra (wandering, ally ta…)....................\i8 .......................... _You swap places with Zulima. _You open the door. _Found a halberd. _Found a robe. _A five-headed hydra comes into view. _A five-headed hydra is nearby!  Okay, then.\i \i \iQ . _\i06  ....D.......... ......... .#.P.............. #.#.................####. .##.....####..##....## ### .#...#.....P##### .#...\i;8.#.....##.)#.....#..R...#....[##.##.... ##.#.##.....###.#... #..P.###.....##'..........P.. ...... ......... ...... \i9ED.\i:JR.\iE\iI29.7 (1 _\i#R\iXT\i`Q ##### ................. ...D............. ..................#.P...................... #.#.................####..##.....####..##....## #...#.....P#####............#......R....#.....##.)\i]b%#.....#......#....[##.# #.....##.#.##.#.....#..P.###.....##'#.........P................... \icQ.D\i/eJR.\in\iCr'10\iCz\i|\ic~ ##.### .... ... ..D........ .#.P...... #.#.......#### .##.....####..##....## .#...#.....P #.R.# #.#.....##. ##.....#......#....[##. #.....##.#.##.....###. .#..P.###.....##'.....P................. \igED.\ihIR.\i7v\iC1\i  #....<.##### ## .###..### ..... ...... .D........#.P............. #.#.................####.....####..##....## ..R.#...#.....P##..#....... ..#.....###.....#......#....[## #.....##.#.## .#..P.###.....##\i-)  .....P ........R.D2\i#U \iT#.....# ##\iu #....<.##### ########......D#.P....... #.........#..##...@.####..##....## ......R..#...#.....P##............#......#....[ ##.#.##.....# .#..P.###.....##..P.\i;\i"<3\i1%\i .......P.##.....# ## #....<.##### ########....D#.P... #.........#..##.....####..##....## ......R..#...#.....P##.......# #........#......#....[ ##.#.##.....# .#..P.###.....##P\iHR.\i \i4 &4\i \i \iJ. ..#.#..... .......P.##.....# ## #....<.##### ########....D#.P... #.#.............#..##...R.####..##....## ....#...#.....P##.........# #.............#......#....[ ##.#.##.....# #..P.###.....##D.RDD   five-headed hydra (ally target)\iDP&5\iRU\iW\iw+.... ###....##. ..#.#..... .......P.##.....# ## #....<.##### ########.....#.P... #.........###.....####..##....##..D...R....#...#.....P##.........# #...........#......#....[ ##.#.##.....#\i.DR.\i[\i76Sandblast\i'\i)\i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i, MD.\i; d *DD  distracted, ally t…)*   battlesphere (minion)You conjure a globe of magical energy.\i= a3----===7\iyG A**\i(K I _Zulima hits the five-headed hydra with a +0 flail!! \iN ##Dally target)The blast of sand hits the five-headed hydra!! \i  ****The five-headed hydra is heavily wounded.Your battlesphere fires at the five-headed hydra!  The barrage of energy hits the five-headed hydra! \ib^ G.* \ia P.* \ib Q.* \ild LD. \iVf DR. \ig E.* \iVv e ○r battlesphere fires at the five-headed hydra!arrage of energy hits the five-headed hydra!  The five-headed hydra bites your battlesphere!five-headed hydra bites your battlesphere.  The five-headed hydra bites your battlesphere! \i °   Your battlesphere is destroyed!The five-headed hydra bites Zulima but does no damage. \i p2------9.2 (1.5 \i  \i 9 _The five-headed hydra bites Zulima!!\i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!\i  #.....+.... ###....## Nitant the Earth Mage #...... ..#.#...... Gargoyle of Hepliaklqana *****. #.....# .......P. Health: 70/70 ======================== ##.....# #.....## Magic: 18/27 ================-------- #....<.##### ##....... AC: 16Str: 13 .###.........###........ EV: 11Int: 29 ........................ SH: 5Dex: 10 ........................ XL: 13 Next:  0% Place: Lair:4  .......@................ Noise: ==-------  Time: 15419.2 (0.0) .#.P..*................. k) +4 hammer of Kismet {holy, rCorr Int!\i +3  #.#.D...............### Cast: Sandblast ..##*R...####..##....##  ...*.......#...#.....P## ..#...................#. R   Zulima the knight # #.............#.....## D   five-headed hydra (ally target) ##.....#......#....[## #.....##.#.##.....### _The five-headed hydra bites Zulima!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a five-headed hydra (heavily wounded, ally target, 100% to hit)!\i3 #.....+.... ###....## Nitant the Earth Mage #...... ..#.#...... Gargoyle of Hepliaklqana *****. #.....# .......P. Health: 70/70 ======================== ##.....# #.....## Magic: 18/27 ================-------- #....<.##### ##....... AC: 16Str: 13 .###.........###........ EV: 11Int: 29 ........................ SH: 5Dex: 10 ........................ XL: 13 Next:  0% Place: Lair:4  .......@................ Noise: ==-------  Time: 15419.2 (0.0) .#.P..☼................. k) +4 hammer of Kismet {holy, rCorr Int+3 [!\i540m #.#.*...............### Cast: Sandblast ..##.R...####..##....##  ...........#...#.....P## ..#...................#. R   Zulima the knight # #.............#.....## D   five-headed hydra (ally target) ##.....#......#....[## #.....##.#.##.....###Zulima hits the five-headed hydra with a +0 flail!  The five-headed hydra bites your boulder but does no damage. x2  The five-headed hydra bites your boulder!  The five-headed hydra bites your boulder but does no damage.  The five-headed hydra bites your boulder.  Your boulder barrels into the five-headed hydra!!\i>7   #......  #.....#  ##.....#  #....<.#####  .###.........## ............... ............... @ .#.P..○........ #.#.*.........!\iu@ ..##DR...####.. ...........#... ..#........  # #........  ##.....#..[*   boulder (minion, rolling)"\i4=20.2 (1"\iV○**"\iR   The five-headed hydra bites your boulder but does no damage. x2! but does no damage..  "\i9Your boulder barrels into the five-headed hydra! _The five-headed hydra is almost dead."\i-s #The blast of sand hits your boulder."\i †Your boulder is heavily damaged.Your boulder barrels into the five-headed hydra!!"\iv○*○*"\i}.R."\if°°°"\i 4--1.7 (1.5Sandblast _You kill the five-headed hydra! Your boulder is destroyed! _Your Earth Magic skill increases to level 16!#\i#......#... ...... +.... ###....##. ..#.#..... .......P.#.....# ## #....<.##### ########.......#.P..°... #.#.°R..............###..##°....####..##....##....#...#.....P##..........# #..........#......#....[R.#\i =†#\i]---20 _#\i?$\i$.#...... ###......#... ...... +.... ###....##. ..#.#..... .......P.#.....# ## #....<.##### ########........#.P..°R... #.#.°...............###.##†....####..##....## ...#...#.....P##..........# #........$\i2R...$\iC:@-3$\i=$\ix'.## .## #....# .#...... .###......#... ...... +.... ###....##. ..#.#..... .......P.#.....# ## #....<.##### ##.######.......R.#.P..... #.#.............#$\izP.##†....####..##....##...#...#.....P##....R.$\i$\iȋ&4$\iK$\i&$\i H.## .## #....# .#...... ..###......#... ...... +.... ###....##. ..#.#..... .......P.#.....# ## #....@.##### ##.######.R....#.P..... #.#.................###..##†....####..##....##.#...#.....P##$\i R.5$\i $\i. a _There is a stone staircase leading up here.%\i$3%\i&%\i (LR.%\iq-%\i.%9%\il4%\i6,%\i;8%\i<t _You start resting.Ancestor HP restored.%\iG%\iV+7.7 (2%\i[28.7 (3 _%\if%\i %\iۑ 3%\i %\ia %\i %\iG ,%\i %\iW %\i N20=%\i %\iܰ %\id ,%\ig ,%\ic %\i %\i %\i %\i %\iU H=%\i" %\iB K1=%\i% %\ig %\i %\i %\i_ %\ie %\i_ %\i ,%\i[ %\i %\i9 9=%\i? %\i %\i; a2=%\i ,%\ii %\i %\i %\i %\i: %\i/ %\i %\i%%\i 2=%\i%%\ip %\i K3=%\i %\i%\i'%\i %\i,%\i%\i%\i !%\i "%\i)%\iG,%\i-=%\i1,%\i8<%\i0P4=%\iR%\iU%\iZW%\iX%\i^%\ij_9=%\ii`%\id%\ieK5=%\ig%\ivn%\io%\ip%\iv,%\iw%\i)%\i,%\i%\i9=%\i%\iؐ%\iZK6=%\i%\i%\iߙ%\iК%\i-%\i,%\in%\i%\iު%\i%\i9=%\iղ%\i %\i}_You start resting.Magic restored.%\i@0657.0)%\iX7=6.7 (38 %\i _%\i%\i&\i&\im  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   8.0   7.6  +1   i - Spellcasting  10.0  14.3  -1          &\iֻ b - Maces & Flails   0.0   1.0   0   j - Conjurations  12.0  12.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Forgecraft   0.0   1.2  -1   d - Throwing   0.0   1.2  -1   l - Translocations   2.0   3.6  -1      m + Earth Magic 16.1  14.8  +2   e - Short Blades   0.0   1.2  -1           n - Invocations   0.0   0.8[&\i۽40m  +1   f - Armour   0.0   0.8  +1   o - Evocations   0.0   1.2  -1   g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                                            &\iۿ          The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets'\i '\iNitant the Earth Mage.##.....# .## #....# Gargoyle of Hepliaklqana *****..#...... .. .....## Health: 70/70 ========================#......#... ...... Magic: 27/27 ========================#.....+.... ###....## AC: 16Str: 13#...... ..#.#...... EV: 11Int: 29#.....# .......P. SH: 5Dex: 10##.....##.....## XL: 13 Next:  4% Place: Lair:4#....@.##### ##....... Noise: ---------  Time: 15466.7 (0.0)'\i5.###...R.....###........ k) +4 hammer of Kismet {holy, rCorr Int+3 ........................ Cast: Sandblast.................................................#.P.................... R   Zulima the knight#.#.................###..##†....####..##....##...........#...#.....P## _Your Earth Magic skill increases to level 16! _There is a stone staircase leading up here. _You start resting. _Ancestor HP restored. _You start resting. _Magic restored.'\i!'\iI&'\i,'\i/(\i(\i Your spells (describe)TypeFailure Level  a + SandblastEarth0% 1 b - Stone ArrowConjuration/Earth1%3  c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%(\i5  e - Iskenderun's BattlesphereConjuration/Forgecraft 3%4  g - BombardConjuration/Earth1%6  j - BlinkTranslocation2%2 Select a spell to describe [?] help [!]/[I] toggle spell headers)\is8Power Damage Range Noise 100% 2d204 Almost silent100% 3d13 4 Quiet77% 2d11 7 A bit loud41% 3d20* 7 Extremely loud49% 2d12 N/A A bit loud38% 9d7 4 A bit loud)\i!;*52% N/AN/A Quiet*\i"*\i"**\iCNitant the Earth Mage.##.....# .## #....# Gargoyle of Hepliaklqana *****..#...... .. .....## Health: 70/70 ========================#......#... ...... Magic: 27/27 ========================#.....+.... ###....## AC: 16Str: 13#...... ..#.#...... EV: 11Int: 29#.....# .......P. SH: 5Dex: 10##.....##.....## XL: 13 Next:  4% Place: Lair:4#....@.##### ##....... Noise: ---------  Time: 15466.7 (0.0).###...R.....###........*\iF[m k) +4 hammer of Kismet {holy, rCorr Int+3 ........................ Cast: Sandblast.................................................#.P.................... R   Zulima the knight#.#.................###..##†....####..##....##...........#...#.....P## _Your Earth Magic skill increases to level 16! _There is a stone staircase leading up here. _You start resting. _Ancestor HP restored. _You start resting. _Magic restored.*\iL*\i|U*\i>X*\i*\i*\iߥ*\iF _Unknown command.*\ig 3*\i o *\i  #.....# # .##.....# .## #....# #.# .. .....###......#... ...... .#.....+.... ###....###...... ..#.#...........# .......P..## #.....## #....<.##### .###...R.....###....................#.P........#.#.................####..##†....####..##....## *\i( MR.*\i *\i $ _*\i *\iT h.....?.   # .## .#### #....# #.#...... .....## #......#.... ...... +.... ###....##.# ..#.#..... .......P.##.....# ##*\iV  #....<R##### #####...###............#.P......... #.#.............#*\iX LR.*\i[f 3*\ik *\i ............?.   # .## .#### #....# #.#...... .....## #......#.....# ...... +.....###....##*\i [.# ..#.#..... #.....## .......P.##....R# ## #....<.##### ########........#.P....*\i} LR.*\ic *\i1 *\i6 *\iR f.. ......?. #.....# ## .##.....# .######....# #.#......#...........## .#......#.....# ...... .#.....+.....###....##.#.....@# ..#.#.#....R## .P..###.....# #.....##.##....<.##### ##..###.........###..............#.P.*\i#^ ,*\ie *\i #####P.##.........?.  #.....# ##  .##.....##.######....# #......#.....## .#.....# ......  #....@+.....###....## #......# ..#.#....... #....R## .......P.. ##.....# #.....## #....<.##### ## .###.........### .......... .... ...*\i LR.*\i4 *\i1 *\i2 *\ie  ### #####P.##........?.   ## .###.######....# #.#......#...........## #.....@# ...... ##.....+.....###....##R.# ..#.#..... # .......P.##.....# ## #....<.##### ########.*\i1h LR.*\is 3*\i6{ *\i  ### ######P.##..........?.   ## .###.######....# #.#....@.#...........## ......#.....# ...... ##....R+.....###....##.# ...#.#..... # .........P.##.....# #### #....<.##### ########*\i LR.*\i_ 3*\i *\id ### ########P.##.P..........?.   ## .###.######....# #.#......#...........## .....R#.....# ...... #+.....###....##.#....#.#..... ##..........P.#.....# ###### #....<.##### ########*\igLR.*\iqr*\it*\i{*\i ### ##########P.##.P.P#.............?..#   ## .##.....##.######....# #.#....R.#...........## ......#.....# ...... #+.....###....##.#....#.#..... ##..........P.#.....# ##### #....<.##### ##R.*\i3*\iG+\i, ### #########P.##.P.P#................@..# .##.....#### .##....R##.######....# #.#......#...........##......#.....# ...... #+.....###....##.#....#.#..... ##..........P.#.....# #####+\i LR.+\i.+3+\i2+\iw@+\iJ0710.0)+\ipM,7.7 (11+\iT+\i~V. _i - a scroll of identify+\i ........+\iq, #### ###########P.##.P.P#.................#.PP+.##....R####  .##.....##.######....#.#......#.....## #......#.....# ...... #.....+.....###....## #......#....#.#.... #.....###..........P+\i\tKR.+\iy|+\i~+\iӃ+\i #### ##### ######P@##.P.P#................R...#.PP+.####$.###.######....##.#......#...........###......#.....# ......#+.....###....##.#....#.#.....+\iLR.+\i3+\ib+\ig#### ############P.##.P.P#........@R.............#.PP#+.##.....####  $.##.....##.######....# #.#......#...........# ##.....# ...... ##.....+.....###....# #......#....#.#..... ###..........P+\ir,+\i]z+\i}#### #############P.##.P.P#..........R.............#.PP##+.##.....####  $.##.....##.######.... #.#......#........... ##.....# ..... ##.....+.....### #......#....#.#.... #.....###.....#.....# #####.....+\iQ.R+\i+\iR+\i+\i} #### ######P.##.P.P#......R....#.PP#+.##.....#### $.##.....##.###### #.#......# #......#.....#  ##.....+.....### #......#....#.# #.....### ##.....# #####+\ikER.+\i3+\i+\i:E #### ######P.##.P.P#......R.....#.PP#+.##.....#####$.##.....##.####### #.#......# #......#.....#  ##.....+.....### #......#....#.# #.....### ##.....# #####+\iER.+\i+\i +\iS +\il  #### ######P.##.P.P#......R......#.PP.####+.##.....#### #$.##.....##.###### #.#.#......#.. #......#.....# ... ##.....+.....###... #......#....#.###.. #.....### ##.....# #####+\io ER.+\i)x +\i z +\i~ +\i #### #####.###########P.##.P.P#.......................<.R.......#.PP .####+@##.....####  #$.##.....##.###### #.#.#......#...... .. #......# . ##.....+.....###. #......#....#.###..$ #.....###..... .... ##.....# ##### #....<.##### ##+\i 284.7 (7.0)+\iq ER.+\il +\i +5.7 (8+\i +\i ; _Found an escape hatch in the ceiling.,\ii.........,\i$,\i#### #####.###########P.##.P.P#. ...................... <.......R........#.PP .####+.##.....####  #@.##.....##.##### #.#.#......#...... ..##..# .###.....+.....##.P #......#....#.##..$. #.....###..... ....###.....# ######...##....<.##### ##.###.........#,\iQ.R,\i,\iR,\i,\iL,\i,\iV,\i* #### #####.###########P.##.P.P#.....................<........#.PP  .####+R##.....####  #...######..#......#...##......#.....# #....###.....+##....P #......#....#.##..$. #.....###.... ....###.....# #####.#...##....<.##### ##....###.........###....... _You now have 987 gold pieces (gained 9).,\iQ.R,\i 3,\i',\id#### #####.###########P.##.P.P#.....................<.#.PP  .####+.##.....####  #R.#.########.#..#......#..@##......#.....# #....###.....+#P .#....#.#..$.####.... ....## #####.#...##....<.##### ##....###.........###. ...........,\i+M.R,\i3,\i,,\i #### #####.###########P.##.P.P#.....................<.#.PP  .####+.##.....####  #..#.########R#..#......##...##......#.....# #...@###.....+#P#.#....#.#..$.####........# #####..#...##....<.##### .##....###.........###.. ............,\i M.R,\i3,\i,\i.###########P.##.P.P#.....................<.#.PP  .####+.##.....####  #...########.#..#......##..R##......#.....# ....###.....+#P#.#....#.#..$.###........# #####..#...##....<.##### ..##....###.........###.. ........... ..#.P,\i\.R,\i....................<.#.PP  .####+.##.....####  #...########.#..#......##...##......#.....# ...R###.....+#.P.#....#.##..@.###........# #####....#...##....<.##### ..##....###.........###. ............ .......###..#.P #.#.R,\is3,\i(,\i,,\i{%,\i!  <#.PP .####+.##.....####  #..##.....##.#######.#.#......#........## #....###.....+.....# #...RP##......#.... ##....####... #.....# ####.....#...<.##### ##....###.........#. ........... ......###..#.PYYY 2 elephants (trample, wandering). ##.#.#.Y..##†....####..# _You now have 1007 gold pieces (gained 20).,\i|i  You encounter 2 elephants.,\io,\i9.R93Y.Y.,\iD, 1 al…),\i24.7 (9 _,\i,\i,\idL N <  .####+.  #.. ###.# ##...# #....## #....P# ##..R.# #..@.#  .....#...##....<  ...##....# .. ....... ......... ,\iO ........... ....###..#.P. .... ##.#.#Y. ..##†,\i  <  .####+.  #.. ###.# ##...# #....## #....P# ##..R.# #..@.#  .....#...##....<  ...##....#,\i 6 .. ....... ......... ........... ....###..#.P. .... ##.#.#Y. ..##†,\i ,\i ,\i2 ,\i. d _There are monsters nearby!-\i? .####+.##.....####  #...#######.#..#.....##...##......#.....#....###.....+#....P.##..R.###........## ####.....#.@.##....<.##### ...##....###.........##......................Y...###..#.P... ##.#.#Y.. ..##†....####..#.........#.-\i.RY.-\i YThe elephant trumpets!Y.-\i޿YYY 3 elephants (trample, 2 wandering, 1===5.7 (1Sandblast-\ih-\iZ _You encounter an elephant..\i:  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..\i~dM.R.\iRfkY.Y..\ig7Y..\iDr*YY1 ally target)*   battlesphere (minion).\itW3----6.\iq}D**.\iʁ< _You conjure a globe of magical energy..\is #The blast of sand hits the elephant!.\i *The elephant is lightly wounded.  Your battlesphere fires at the elephant!  The barrage of energy hits the elephant..\ie .*.*.*.R YThe elephant is moderately wounded.Y.Y. .*You encounter an elephant..\i Y.The elephant closely misses Zulima. Zulima blocks the elephant's attack.  Zulima hits the elephant but does no damage..\ik oY.Y..\id) Y 4 elephants (trample, 1 ally target).\ig+ q2-------8.2 (1.5 .\i5 B**.\i9 ] _The elephant barely misses Zulima. Zulima blocks the elephant's attack./\i #Zulima avoids your attack. The blast of sand hits the elephant./\i  The elephant is moderately wounded.Your battlesphere fires at the elephant!  The barrage of energy hits the elephant but does no damage./\i(=.*/\i| .YThe elephant is moderately wounded.The elephant barely misses your battlesphere./\iq8Y./\iU .*/\iQThe elephant trunk-slaps your battlesphere.  The elephant tramples Zulima but does no damage.  The elephant trunk-slaps Zulima./\iAaR2*/\ij1----9.7/\iy/\i? _Zulima hits the elephant with a +0 flail!/\i #Zulima avoids your attack.  The blast of sand hits the elephant but does no damage./\ic1B*./\i< 1*The elephant is heavily wounded.Your battlesphere fires at the elephant!  The barrage of energy hits the elephant!/\iS8Y./\i, Y.  The barrage of energy hits the elephant!  The elephant tramples your battlesphere.  Your battlesphere holds its ground!  The elephant trunk-slaps your battlesphere.  The elephant misses Zulima..* Y.The elephant trunk-slaps Zulima but does no damage. Y.Zulima hits the elephant with a +0 flail.  The elephant tramples Zulima! Zulima holds her ground!/\i3Y./\iR 2*  -=501.2** _The elephant trunk-slaps Zulima but does no damage./\i #Zulima avoids your attack. The blast of sand hits the elephant!/\i; *1The elephant is severely wounded.Your battlesphere fires at the elephant!  The barrage of energy hits the elephant!/\irK*./\ir ○The elephant is severely wounded.The elephant tramples your battlesphere!!  Your battlesphere is shoved backwards! Y.Your battlesphere is destroyed!/\i63 R°Y.  The elephant closely misses you. The elephant trunk-slaps you.  The elephant barely misses Zulima. The elephant trunk-slaps Zulima./\i67--0-2.7/\i{° _Zulima hits the elephant with a +0 flail.0\i: #Zulima avoids your attack.  The blast of sand hits the elephant but does no damage.0\i  Y.The elephant is almost dead.The elephant closely misses Zulima. Zulima blocks the elephant's attack.0\i †You block the elephant's attack. The elephant closely misses you.Zulima hits the elephant with a +0 flail!0\i Y.The elephant dies!The elephant barely misses you. The elephant closely misses you.0\iJ)R. 30\i/|8=-19--0\i 2)64.20\i :0\i>= _Zulima blocks the elephant's attack. x20\i I  The blast of sand hits the elephant.0\i  <................#.PP.####+##  #..###.#### ###.#.#......#.....#...##......##....#+.....P.#....##....###.... #..@.###.....# ###.....#...##....<.##### ...##..YR######.......YY....................0\iʡ ^###..#.P.... ##.#.#...............##†....####The elephant is lightly wounded.0\ib .The elephant tramples you. You stumble backwards!  0\i _You block the elephant's attack.  The elephant tramples Zulima but does no damage.0\iI YThe elephant trunk-slaps Zulima but does no damage.0\i q3----5.70\i 0\i ? _Zulima hits the elephant with a +0 flail!1\in  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1\iY 9Y.1\i`  **   battlesphere (minion)You conjure a globe of magical energy. You block the elephant's attack.  The elephant trunk-slaps you but does no damage.  The elephant tramples Zulima. Zulima holds her ground!5---==60 1\i"h A**1\ik I _The elephant trunk-slaps Zulima but does no damage.1\i'I  The blast of sand hits the elephant!1\in 2The elephant is moderately wounded.1\imYour battlesphere fires at the elephant!  The barrage of energy hits the elephant!2\i7`#.you but does no damage.  youelephant tramples you but does no damage.  The elephant trunk-slaps you but does no damage.  The elephant barely misses you. x2; The elephant tramples Zulima.  Zulima holds her ground!2\i4--4-----8.2 (1.5 2\ikA**2\i I _The elephant trunk-slaps Zulima but does no damage.2\i* I  The blast of sand hits the elephant.2\i  The elephant is heavily wounded.Your battlesphere fires at the elephant!  The barrage of energy hits the elephant!2\ioP y .....<................#.PP.####+.##.....####  #..###.### ###.#.#......#.... ##....#..... #....###.....+..... #....P##...... ##@...##.....###... #...*###.....# ##2\iR  .....#.YY##....<.#####  ...##...R#####..........Y............... ....###..#.P. .... ##.#.#...........Your battlesphere fires at the elephant!  The barrage of energy hits the elephant!  The elephant is severely wounded.  Zulima hits the elephant but does no damage.  Zulima blocks the elephant's attack.elephant trunk-slaps Zulima but does no damage.2\i=T ? Y.2\iU The elephant tramples you. You stumble backwards!*.2\ih_ LY.*2\ia 59-13----9.72\ii A**2\il F _The elephant trunk-slaps you but does no damage.3\i I  The blast of sand hits the elephant!3\i  The elephant is almost dead.Your battlesphere fires at the elephant!  The barrage of energy hits the elephant!3\ia4H but does no damage.  The elephant misses you.elephant tramples you but does no damage.  The elephant trunk-slaps you but does no damage.  The elephant tramples you. You hold your ground!elephant trunk-slaps you but does no damage.3\i6s4-----11.23\i>A**3\iA= _Zulima blocks the elephant's attack. x23\i 3\i 3\i 3\i ^ _You are too injured to fight recklessly!4\i=  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4\i? ..................... Nitant the Earth Mage 4\i<................#.PP Gargoyle of Hepliaklqana *****. .####+.##.....####  Health: 54/70 ==================------ #..##.....##.### Magic: 10/27 ========---------------- ###.#.#......#.... AC: 16Str: 13 ##...##......#..... EV: 11Int: 29 #....###.....+..... SH: 5Dex: 10 #....P##......#.... XL: 13 Next:  6% Place: Lair:4 ##@*..##.....###... Noise: =--------  Time: 15511.2 (0.0) #.YY.###.....# ### k) +4 hammer of Kismet {holy, rCorr Int+3  .....#...##....<.#####  Cast: Sandblast ...##...R#4\i##.........## ..........Y............. ........................ R   Zulima the knight ........................ YYY 3 elephants (trample, 2 ally target) ....###..#.P........... *   battlesphere (minion) .... ##.#.#........... _You are too injured to fight recklessly!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, ally target, 100% to hit)4\i ..................... Nitant the Earth Mage <................#.PP Gargoyle of Hepliaklqana *****. .####+.##.....####  Health: 54/70 ==================------ #..##.....##.### Magic: 10/27 ========---------------- ###.#.#......#.... AC: 16Str: 13 ##...##......#..... EV: 11Int: 29 #....###.....+..... SH: 5Dex: 10 #....P##......#.... XL: 13 Next:  6% Place: Lair:4 ##@*..##.....###... Noise: =--------  Time: 15511.2 (0.0) #.†Y.###.....# ### k) +4 hammer of Kismet {holy, rCorr Int+3  4\i.....#...##....<.#####  Cast: Sandblast ...##...R###.........## ..........Y............. ........................ R   Zulima the knight ........................ YYY 3 elephants (trample, 2 ally target) ....###..#.P........... *   battlesphere (minion) .... ##.#.#...........Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (almost dead, ally target, 100% to hit)  The stone arrow hits the elephant!!4\i <.. .####+.#  #..   <  .. ... ............ ............. 2 elephants (trample, 1 ....###..#.P. .... 4\i|qF.*4\ik|*****Press: ? - help, Shift-Dir - straight line  Aim: an elephant (almost dead, ally target, 100% to hit)  The stone arrow hits the elephant!!  You kill the elephant!  Your battlesphere fires at the elephant!barrage of energy hits the elephant!4\if....Your battlesphere fires at the elephant!  The barrage of energy hits the elephant!  The elephant is severely wounded.  Zulima hits the elephant with a +0 flail!  The elephant barely misses you. The elephant trunk-slaps you.  Zulima blocks the elephant's attack.4\iC38=2.2 (14\i"D**4\i*I _The elephant trunk-slaps Zulima but does no damage.5\ic  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5\iբ  ..................... Nitant the Earth Mage <................#.PP Gargoyle of Hepliaklqana *****. .####+.##.....####  Health: 53/70 ==================------ #..##.....##.### Magic: 7/27======------------------ ###.#.#......#.... AC: 16Str: 13 ##...##......#..... EV: 11Int: 29 #....###.....+..... SH: 5Dex: 105\iy  #....P##......#.... XL: 13 Next:  8% Place: Lair:4 ##@...##.....###... Noise: ==-------  Time: 15512.2 (0.0) #.†Y.###.....# ### k) +4 hammer of Kismet {holy, rCorr Int+3  ....*#...##....<.#####  Cast: Sandblast ...##...R###.........## ..........Y............. ........................ R   Zulima the knight ........................ YY 2 elephants (trample, 1 ally target) ....###..#.P........... *   battlesphere (minion) .... ##.#.#........... _The elephant trunk-slaps Zulima but does no damage.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow [35\i7 7m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (100% to hit)5\i@..................... Nitant the Earth Mage<................#.PP Gargoyle of Hepliaklqana *****..####+.##.....####Health: 53/70 ==================------#..##.....##.### Magic: 7/27======------------------###.#.#......#.... AC: 16Str: 13##...##......#..... EV: 11Int: 29#....###.....+..... SH: 5Dex: 10#....P##......#.... XL: 13 Next:  8% Place: Lair:4##@...##.....###... Noise: ==-------  Time: 15512.2 (0.0)#.†Y.###.....# ### k) +4 hammer of Kismet {holy, rCorr Int+3 ....*#...##....6\i[40m<.##### Cast: Sandblast...##...R###.........##..........Y..................................... R   Zulima the knight........................ YY 2 elephants (trample, 1 ally target)....###..#.P........... *   battlesphere (minion).... ##.#.#...........Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (100% to hit)  The stone arrow hits the elephant!!6\i.J†Press: ? - help, Shift-Dir - straight line  Aim: an elephant (100% to hit)  The stone arrow hits the elephant!!  The elephant is moderately wounded.  Your battlesphere fires at the elephant!barrage of energy hits the elephant!****   elephant (trample)6\iM*.6\iHR.6\io#C ....6\i&, ally target)You kill the elephant!The elephant tramples you but does no damage.6\iU14113.2 (16\i** _The elephant closely misses you.6\isO  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6\iZU  ..................... Nitant the Earth Mage <................#.PP Gargoyle of Hepliaklqana *****. .####+.##.....####  Health: 53/70 ==================------ #..##.....##.### Magic: 4/27===--------------------- ###.#.#......#.... AC: 16Str: 13 ##...##......#..... EV: 11Int: 29 #....###.....+..... SH: 5Dex: 10 #....P##......#.... XL: 13 Next: 11% Place: Lair:4 ##@...##.....###... Noise: ==-------  Time: 15513.2 (0.0) #*†Y.###.....# ### k) +4 hammer of Kismet {holy, rCorr Int+3  .....#.6\iY R.##....<.#####  Cast: Sandblast ...##....###.........## ..........†............. ........................ R   Zulima the knight ........................ Y   elephant (trample, ally target) ....###..#.P........... *   battlesphere (minion) .... ##.#.#........... _The elephant closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (moderately wounded, ally target, 100% to hit)6\i? ..................... Nitant the Earth Mage<................#.PP Gargoyle of Hepliaklqana *****..####+.##.....####Health: 53/70 ==================------#..##.....##.### Magic: 4/27===---------------------###.#.#......#.... AC: 16Str: 13##...##......#..... EV: 11Int: 29#....###.....+..... SH: 5Dex: 10#....P##......#.... XL: 13 Next: 11% Place: Lair:4##@...##.....###... Noise: ==-------  Time: 15513.2 (0.0)#*†Y.###.....# ### k) +4 hammer of Kismet {holy, rCorr Int+3 6\i8\iZD8\iO,8\iX8\ie8\i hg8==8\i*o8\iy8\i{S3=8\iЅ8\it,8\i|8\ik9=8\iy8\i,8\i8\i8\i9=8\i8\i8\i}70=14=8\i8\i 1 _HP restored.8\iB8\i8\i,8\i8\i$"8\iZ$8\i,8\in6a==8\ia=9\ic5=9\i 9\i,9\i!9\iE/,9\i49\iC,9\icH9\iR9\iU9=9\i\[9\ifg9\iiF6=9\ip9\iy9\i[~9\i=9\i9\i =7=9\iB9\itn9\i, 9\i0O=9\iz99\i<9\i?M8=9\i.F9\iQ,9\i[Z9\inB9\ix,9\i9\iKO=9\i#9\i;99\i%9\iѲ,9\iA9\i9\i9\i9\iS9\i9\i)9\iKB9\i6 <209\it(=9\i>9\iG,9\iU9\id^,9\i=g9\iVv,9\i{9\i{9\i9=9\ii1=9\i9\i9\iT9\iY9\i!,9\i9\i'9\i9=9\i<9\i a2=9\i,9\i},9\iF(9\i4,9\i?9\iJ9\iUM9\iT9\ia9\i$d9=9\ii9\iua3=9\i~9\i9\i9\i9\iB9\i 9\i9\i=9\iPK4=9\i 9\i9\i9\i9\iK9\i 9\i$B9\i*'9\i'39\i62=9\iE<9\iH9\iKK5=9\iQ9\i],9\iGf9\i@q9\is9\i"z9\i׆,9\i9\iƞ9\i19=9\i%9\i9\iK6=9\i9\i,9\i9\i=,9\i}9\ia,9\i;9\iO=9\iZ9\iDNw7=9\iݗ <#.P .####+.##.....####  #..##.....##.#####.#.#......#...##...# #....###.....+ #....P##......# ##....#### #@†R.###.....# ###......#...<.##.....##....###.........#...........†................................R   Zulima the knight. ....###..#.P..... ##.#.#............. ..##†....####. _Magic restored.R†9\i|I9\iA .####+.##.....####..... #..##.....##.##.... ###.#.#......#...#.... ##...#.P....##....###.....+.......#....P##......##.....##....#####....P#.R†.###.....# ##.....@#...<.##......##....###................†.......P. ....###..#.P# .... ##.#.# ... ..##†....#### ...........9\iOGR†9\i!9\io$9\i59\iO) .####+.##..... ..... #..##.....##.# #.... ###.#.#......#.#.... ##...##......##.P....##....###.....+.#....P##......# #.....##....##.....### #....P#R††.###.....#  #....@.#...##....<..##....###........†...........#P..........#.......###..#.P.#...... ##.#.###.... ..##†.... .#9\i~Q.R9\i9\i39\iC..... #..##.....####..... ###.#.#......#..#....###...# #.P....##....###.....+ ........#....P##......# #.....##....### #....P#.††.###.....# ..##.....R#...<.##.......@##....###..............†.9\iQF.......##P............ #.......###..#.P..#....... ##.#.# ##.....P ..##†....## #.....+. ........... ..#.9\iKER.9\i\9\i^9=9\ih9\i####..... ###.#.#...... #..#....###...# #.P....##....###.....+ ........#....P##..... #.....##....##. #....P#.††.###........##....R.#...<.#.......##....###.............†..9\in G##P ####..#.P..#....... ##.#.# ##.....P. ..##†....# #.....+.. .......... #......#....# # #.R9\i9\i1 #..#....###...# #.P....##....###..... ........#....P##.....# #.....##....##9\i#.# #....P#.††.###.....#...##......#...<.......R##....###.............†..##P ####..#.P..#.......###.#.#... ##.....P.# ..##† #.....+............ #......#....# ##[.# # ##635.7 (889\iVQ.R9\i/ B6.7 (899\ib2 9\i(5 ( _Found a ring mail.:\i]O.....:\i4:\i:\i\S #.P....##....### ........#....P#### #.....##....## #.## #....P#.††.###.#...##......#...<?..........##....###...R.......†... ..##P ####..#.P...#.......###.#.#.... ##.....P.# ..##† #.....+....... #......#....# ##[.# # ......# ## #:\i Q.R:\i3:\iO!:\i? ........#....P##:\i## #.....##....### #.## #....P#.††.####.#...##......#...?..........##....###... ........†. ........R. ..##P.. ####..#.P......#.......###.#.#..... ##.....P.# ..##†#... #.....+.......#.. #......#....# ##[.# # ......# ## ...... #.:\iQ.R:\ir:\iQ:\iH:\i d .#....P## ## #.....##....## # #.## #....P#.††.### #.#...##......#...## .?..##....### ....† ......... ..##P.R #@......###..#.P!......#.###.#.#..##.....P.# ..##†#..... #.....+ #..... #......#....##...... #.....##[.# ##.##..# ......# ###. #.# ...... # .R:\ig':\i o:\i@ ## #.....##....##  ..###.## #....P#.††.###  ..#.#...##......#...  ...?..........##....###  ....................†.  .............  ....##P  .##.#..#.R.....###..#.P  .!.....@#.......###.#.#  ..##.....P.# ..##†  ##......#.....+.......   #.....P#......#....#  ..#.....##[.# #   #.##..#?......# ##   #. #.# ........ #   . .. ... .  R.[39;4:\iE?9m:\i :\i9..###.##P#.††.#.#...##......#...##..?..........##....###...........†...................... .....##P.......##.#..#R......###..#.P!......#.......###.#.#.#.....P.# ..##†##......#.....+........ P#......#....##.......##[.# ##..#?. ##. #.# ........ . .. ... .. ....R:\ic:\i3:\i@.#...##......#...##....?..........##....###...................†...... .....##P....##.#..#.......###..#.P!.....R#.......###.#.#.......##.....P.# ..##†.##....@.#.....+........ P.#....##.......##[.# ##..#?. ##. #.# ........ . .. .... .. ........R:\i.?..........##....###..............†....... .....##P....##.#..#.......###..#.P!......#.......###.#.#......R##.....P.# ..##†.##......+........ P.#....##.......##[.# ##..#?......# ###. #.# ........ . .. ....... .. .... ........... ..R:\i Q ..........†... ............. .....##P.... .##.#..#.......###..#.P .!......#..#.#. ........#P.# ..##† :\i/T.##....R.#.....+......... ##.....P#......#....# #......@#.....##[.# #. #.##..#?......# # #. #.#......... . . ............. ... ......... ......... ......... .......  .:\iUM.R:\i?~I:\ih.. .....##P....##.#..#.......###..#.P!......#.......###.#.#.##.....P.# ..##†##......#.....+........ ##....RP#......#....#.......#.....##[.# #.##..#@......# ##:\i7#. #.#... . ...... ............ R   Zulima the knight...............................:\iVM.R:\i3:\i:\i:\i245.7 (9.0):\iE,6.7 (10.0):\iBw _h - a scroll labelled NILUPH XANK@\ih........@\i4@\i @\ipy  †  ....   .....##P.............   .##.#..#.......###..#.P   .!......#.......###.#.#   ..#.....P.# ..##†  .##......#.....+.....   ##.....P#......#....#   #.....@R#.....##[.#   #.##..#.##   #. #.#.. #   .....@\i.   .......  ....  ..... ...  .....  ...............@\i l   komodo dragon (wandering)lYou encounter a komodo dragon.@\i@\iQ,0.0)@\i!IR.@\i~G, ally target)@\i27.7 (1 _@\in@\iFA\i> † ......... .....##P .##.#..#. .!......# ........## ..##† .##......# ##....RP# #.....@.#[.#  #.##..#.......#  #. #.#.........  . .............  ..............  ................  ................  l...............   A\id † ......... .....##P .##.#..#. .!......# ........## ..##† .##......# ##....RP# #.....@.#[.#  #.##..#.......#  #. #.#.........  . .............  ..............  ................  ................  l.............. A\isA\i vA\iԒA\i A\i?V_A komodo dragon is nearby!A\i H  .  #......##P ..##.#..#.###..#.P   .!......#.......###.#.#   ..##.....P.# ..##   .##......#.....+.......   ##....RP#......#....#   #.......##[.# #   #.##.@#.......# ##   #. #.#... #   . ...A\i F. .   ......  ........  ...  #l......  .........  l.A\iO M.RA\i A\i -8 _A\i- A\i B\i+  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.B\i Ml.B\i9 ER.B\ip *l*   battlesphere (minion)3----===9 _You conjure a globe of magical energy.C\i|i G.lC\il Q.RC\iGv C\i|y B---50SandblastC\i> C\iń D\iXNMl.D\iPN.RD\i]D\i_B---1D\iiA**D\i4lD\i ###P  ..##.#..#.###..# D\if~ .!......#.......###.#.  ........##.....P.# .  .##......#.....+......  ##.....P#......#....#  #...*...##[.# #  #.##.R#.......# #  #. #..  #P....... . #....l... #........  #..  ##.......  .. #P..###.#.#....  D\iWJ.*D\iLl.D\ir;*D\i&2D\i|A**D\iT2 _You swap places with Zulima.E\i_ .... #......##P....... ..##.#..#.......###..#.P .!......#.......###.# ........##.....P.# ..## .##......#.....+....... ##.....P#.....#. E\ib#.......#.....##[.# #. #.##*# ##  #. #R# # #P....l..  #........ . #.. . #........ ... #.  #................. #P..###.#.#....E\ior  You swap places with Zulima.  Zulima blocks the komodo dragon's attack.E\i|r_4=---=3E\ic] _Zulima hits the komodo dragon but does no damage.E\iյ # Zulima avoids your attack.  The blast of sand hits the komodo dragon!E\il= L*.E\iD *The komodo dragon is moderately wounded.Your battlesphere fires at the komodo dragon!  The barrage of energy hits the komodo dragon.E\i .*The komodo dragon is heavily wounded.E\i R.  *The komodo dragon bites Zulima!  Zulima blocks the komodo dragon's attack.E\i b3-=5.2 (1.5 E\i A**E\i] D _Zulima hits the komodo dragon with a +0 flail!F\i6 .Zulima avoids your attack.  The blast of sand hits the komodo dragon!!F\i`#*   battlesphere (minion)F\iÜ.*.*F\iHJR*F\i˱2--4-6.7SandblastF\iA**F\i׽Q _You kill the komodo dragon!F\in* 3F\i\4 F\iJ ,F\iM @**F\iX F\iZ K3=F\ib @**F\io N F\iw >**F\i F\ij F\i F\i ,F\i >**F\i| O=F\iͳ F\i6 a4=F\i\ F\i F\i F\id @**F\iF ,F\iI @**F\i F\i F\iL F\i F\i7 9=F\i F\ix# : _Ancestor HP restored.F\i% K5=F\i, >**F\iV7 ,F\i@ @**F\iK ,F\iS >**F\iZ^ ,F\if >**F\iq F\is 9=F\iz F\i1 a6=F\i @**F\i ,F\ia >**F\i ,F\i >**F\iþ ,F\is >**F\i F\i 9=F\i >**F\iX a7=F\i @**F\iV O  †  #........... ##......##P............. #..##.#..#..#.  .!........###.#.  ..#.....P.# ..# .##......#.....+.....  ##.....P#......#....# F\i^  #...@...#.....##[.#   #.##*.##  #. #R#.........   #P................   #..........   #........   #........... ..  ##.........  #.................R.F\id F\if F\im ?**F\i   ...?##....#  ............†  #............  ##......##P........... #..##.#..#...# #.!........###  ..#.....P.#  .##......#.....+.....  ##.@...P#......#....  #.......#.....##[.#   #.##*R#.#  #. #.#.....  #P.............  #.......   #...........   #F\iT [40m........ .  ##.F\i3 3☼F\i, GR.F\i ]○F\i F\id ^   ..#.#...##......#...  ...?..........##....  ...........  #...........  ##......##P........... .##.#..#.... #.!........### #..#.....P.#  .##@.....#.....+  ##.....P#......#...  #...R...#.....##[.#  #.##○.#F\ig #  #. #.#.........  #P.......   #..........  #........  . _Your battlesphere wavers and loses cohesion.F\ii KR.F\ir F\iu F\iV <○F\i (  ..###.## #....P#.††  ..#.#...##......#  ...?....##  ..........  #..........  ##......##P........ .##.#..#..  #.!........### #..#.....P.#  #.##......#.....+ # ##.R...P#......#..  #.......#.....##[.  #.##○.##  #. #.#.  #P............  #.............   #.F\iv KR.F\i 7°F\i 9=F\i 9°F\io   ## #.....##. ...###.## #....P#.† #..#.#...##......# #...?..........## F\i  #.........  #........  ##......##P........ .##.#..#.  #.#.......##  #...#.....P.#  #.##R.....#.....+ #.##.....P#......# ..#.......#.....##[ F\i P..#.##°.##  .P.#. #.#.  ##P.......   #.F\i KR.F\i} U.F\is F\i E--F\i 083.7 (27.0)F\i F-4.7 (28F\i g _f - a blue potionG\iig....G\iqG\i  ........  .).. ### #.....##  ...###.## #....P  #..#.#...##......#  #...?.##  #........  #........  ##......##P........ ##.#..# #.........  #..RG\iX#.....P  #.##......#.....+  #.##.....P#......#  ..#.......#.....##  P..#.##..##  .P.#. #.#. #P.G\i,0.0)G\iKR.G\iDG\i+5.7 (1G\iG\iR$ _Found a sling.G\i G\i G\i% G\iC  #.P....##. .#..# ........#.. .).. ### #.....# ...###.####....P#.† #..#.#...##...... #...?## #. .... ##.@....##P.. #..##.#..#.......## ##.R......#.......## #........##.....P.# #.##......#.....+.. #.##.....P#.. ..#.......#.....##[ P..#.##..#.# .P.#. #.#G\i 3RG\i .R   Zulima the knightG\i G\i  #..#....# ##... #.P....##. .#..# ........#.. #.).. ### #.....##.. ...###.####....P#.†† #..#.#...##...... #...?## #. #.... ##......##P.... #.R##.#..#.......###. ##........#.......## #........##.....P.# G\i; #.##......#.....+.. #.##.....P#... ..#.......#.....##[. P..#.##.#R.G\i 3G\iL* G\ih X ####..... ### . #..#....# ##... #.P....##. #.#..# ........#.. #.).. ### #.....##...G\i_ x #...###.####....P#.†† #..#.#...##...... #...?## #. #.......... ##.R....##P.......... #..##.#..#.......###.. ##........#.......###. #........##.....P.#  #.##......#.....+.. #.##.....P#... ..#.......###[.#G\i MR.G\i G\i G\i G\iVi  .....  ###..... ### #. #..###... #.P....##.#..# ....).. ### #.....##..#...###.####....P#.††#.#...##......###.. #..R......##......##P...........##.#..#.......###.##.#.......####........#P.# .#.....+.#.##.....P.#...G\igl MR.G\ilt 3G\i G\it ,G\iϓ G\i`   ..... # ##.. ####..... ###  #... #..#....###  ##... #.P....##  #.#..# .#  #.).. ### #.....##  #...###.####....P#.††  #..#.#...##......#  #..@..##  #...R  #...  ##......##P  #..##.#..#.......###  ##........#.......###  #........##.....P.#  #.##......#.....+  #.##....G\i.P#......# _i - 2 scrolls of identify (gained 1)G\iz  .##  #..P#    ##..P ####..... ##  #.... #..#....###  ##.... #.P....## #..## ........  #.).. ### #.....##. .###.####....P#.†  #.@#.#...##......#  #....##  #...R  #........  ##......##P........  #..##.# ##........#.......##  #........##.....P.# G\i~ #.##......#.....+R.G\i׆3G\iG\i <...  #.... .##  #..P#    ##..P# ####..... #  #....# #..#....###  ##.... #.P....## #..## ........  #.)..#### #.....## .###.####....P #..#.#...##......#  #..R.....##  #........  #........  ##......##P........  #..##.# ##.........  #..#.....PG\iKR.G\iu3G\i3 H\i6  <  #.... .  #..P# .....  ##..P# ####.....   #....# #..#....  ##....# #.P....##  #.#..## .#  #.)..#### #.....  #@..###.####....P#  ##.R#.#...##......  #......##  #.......  #...  ##......##P  #..##.#..#.  ##........#.  #.##.....PR.H\i*>3H\iFH\i. .....<.... .#  ..... #..P# ####.....  ##..###....# #.P....#H\il#.#..## ...)..#### #......R.###.##P###..#.#...##...........##..... #.........#......##P...##.#..#.##.......H\i޺,H\i8H\im;r  .#  ..S..   ......<.  #..... .  #..P#   ##..P# ####.....  #....# #..#....  ##....# #.P #..## ........ #.)..#### #.....  #.R.###.####....P #..#.#...##.....  #....#  #......  #........S   black mamba (asleep)  ##......##P......  #..##.#H\i3Fk  You encounter a black mamba.H\i6PH\iSs90.0)R.H\i]H, ally target)H\iOfI6.7 (11 _H\ihH\i^^.  H\iaE ..#####.## ...S.. .<. #..... .# ..P# .....  ##..P# ####.....  ....# #..#....# ##@...# #.P....## #.#..## ........# ##.R..#### #.....# #...###.####....P# ##..#.#...##...... #......## #....... .......... ##......##PH\iidMR)H\iZoG7.7 (1.0)H\i;wH\i2}I\i  ####   #..###### .### #...S.... .. #.<... #..... .## ..P# .....  ##..P# ####..... I\iP #.@..# #..#....# ##....# #.P....##. #.#.R## ........#. ##.)..#### #.....# #...###.####....P# ##..#.#...##...... #.....## #..... ....I\i MR.I\i?I\i&8I\iI\iI\i$  ############S.... .... <....... .##  ..... ##@.P# ####.....  #....# #..####...R# #.P....##.#..## ....##.)..#### #.....###...###.##P#.##..#.#...##......###R.I\i+ 79SandblastI\i4 I\ih8 I\ivY ,     #### #..######. .#### #...S..I\i[ 5 #... <.... #......... .### #.@P# .....  ##..P# ####.....  #...R# #..#....# ##....# #.P....##. #.#..## ........#.. ##.)..#### #.....# #...###.####....P#.† ##..#.#...##...... #.##I\i)^ HR.I\i [700J\i ##S  The blast of sand hits the black mamba!!J\i?7.S.SR.J\i=N .The black mamba is severely wounded.J\i|Q6----6-==2.2 (1.5 J\i-]J\i `0 _The black mamba bites you!J\i v  The blast of sand hits the black mamba!J\i  The black mamba is almost dead.The black mamba bites you.  Zulima completely misses the black mamba.57-----5---3.7 _You block the black mamba's attack.J\i _  The blast of sand hits the black mamba but does no damage.J\ijc . _You block the black mamba's attack.  The blast of sand hits the black mamba but does no damage.  The black mamba is almost dead.The black mamba bites you!  The black mamba bites you but does no damage.  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[\iJ& [\i #P..###.#.#### ####.#+.##....##..##......####.#.#......# ..# ##..##....#. #......###....##..... #..<..........##.>.#.##............+.....###.[\i R##..P###.... ##....@.##.#.## #......^.......#..## .#..... ....^.. .... $..##..#.#. ...##.... ##### #...  # +...R[\i [\iC [\iO [\il  ####.#+.##.....##......####.#.#..... ..# ##..##....#. #......###....##.....[\i . #..<..........##.>.#..##............+.....## #.##..P###....##.....R##.#.## #.......^...@...#..## .#...... .$^.. .... $..##..#.#. ...##....# ##### #.#  ###.##... +. #.R[\i [\i [\i [\i| .##......####.#.#..... ..# ##..##....#h #......###....##..... #..<..........##.>.# ..##............+.....# #.##..P###.....#.##......##.#.## #....[\i ....^....R..#..## .#....@........ .$^.. ..... $..##..#.#. ...##....# ##### #.#  ##.##.##... + h   polar bear (asleep)## ## #..# # #[\ix j  You encounter a polar bear.[\i R.6006.2 (8.0)[\iY G, ally target)[\i+ 27.2 (9 _[\i [\i \\i   ........#  h #......###. .. #..<.......> ..##......... #.........# .#.##......##.#.##  ....^...R...#..##  .......@........  .$............^..  .................  ......$..##..#.#.  \\iy .........# #####  .........#  #.##.##...  ## ## #..# \\iV k  ........#  h #......###. .. #..<.......> \\iS ..##......... #.........# .#.##......##.#.##  ....^...R...#..##  .......@........  .$............^..  .................  ......$..##..#.#.  .........# #####  .........#  #.##.##...  ## ## #..# \\i \\i \\i, \\i a _A polar bear is nearby!]\i]  ..# ##..##h #......###....##... .. #..<..........##.> ..##............+...... ##...##..P###.....#.##......##.#.## #....^...R...#..## .#............. .$^.. ..... ]\iN $..##..#.#. ...#....# #####.#P#.##.##...  ## ## #..#. ..... .R]\i ]\i O8.2 (1 _]\i?h ###....##.. #..<......> ..##...+..... ##..##..P###.#.##]\iA=##.#.## ...^.#..## ....R........ ..$......^....$..##..#.#. ...#...# ##### P#.##.##... ## ## #..#. .....#..#.R^\iO^\iw &9^\i}^\iy^\i=.. #..<......> ..##............+..... ##..##..P###.#.####.#.## ...^.#..## ...... ..$....R^.........##..#.#. ...#...# #####  P#.##.##...# ## ## #..#.# ......#..#.##^\iőJ.R^\iD^\i`'10^\i۫^\iTA1.2 (2^\i2^\i@ _You now have 1036 gold pieces (gained 15).^\i _ .. #..<.##.>.. ..##.....+#..##..##..P###.#.##......##.#.## #.^.#..## .#. ^\i .$.^.. .R. .##..#.#. ....# #####.##P#.##.##...## ## ## #..#.# ...... ..#..#. ..####^\i ^\i +2.2 (1^\iS ^\i ^\i{ .. #..<.##. .. ..##.+.#..##...##..P###.#.##......##.#.## #.^.#..## .#. h...$.^.. .R. .##..#.#. .# #####^\in~.###P#.##.##...# # ## ####..#.# ...... ..#..#.h   polar bear (asleep) ..####^\i<DR.^\igG, ally target)^\iA&3^\iޑ^\i[ _You encounter a polar bear._\ih  h #......###....####!.. #..<..## .. ..##......+.#..##.........##..P####.###.#.## #^#..## .#........ h...$...^.. R............##..#.#. ..# #####.........._\i.##P#.##.##..#### ####..#.# ..... ..#..#...####R._\i/_\i&4_\i_\iZ _Found a smoky pink potion._\iK1  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._\i}U IR._\i^ **   battlesphere (minion)_\ic X3----===_\igg 5_\il _\ip < _You conjure a globe of magical energy._\i(s  h #......###....  ..##!.. #..<.  .#.....##..+  _\i,.#..##...##..P  .#.##......##.#.##  .^.#..## .  .  .h...$.R.*.^..  .  .##..#.#.  .# #####  .#  .##P#.##.##...#  . #### ####..#.#   ......   ..#..#.   ..####.*_\i.*.R._\i9:*_\it>0---6`\ioA**`\i `\iQ"  h #......###....  #..##!.. #..<.  #..#.....##..+  #...#..##...##..P  #......#.##......##.#.##  #.^.#..##  #.  #..h...$R.^..  .*. `\iU #.##..#.#.  #.# #####  .#  .##P#.##.##.#  #. #########..#.#  # ......   ..#..#.   ..####`\iRWA*.`\iYR..hh`\iUc.hh 2 polar bears (1*`\iQfA===7Sandblast`\ilC**`\iRoM _The polar bear growls angrily. You hear an angry growl.`\ijLz ##The blast of sand hits the polar bear!!`\i1H.*`\i ***The polar bear is severely wounded.Your battlesphere fires at the polar bear!  The barrage of energy hits the polar bear but does no damage.`\i` =R$`\iSc *..h`\iHf 8!h`\ip .*The polar bear is severely wounded.`\is R------8.7 (1.5 `\i'{ `\i} A _Zulima hits the polar bear with a +0 flail!a\ip# †The blast of sand hits the polar bear!!a\il)#   polar beara\iF*.a\i% ****#(ally target)You kill the polar bear!Your battlesphere fires at the polar bear!  The barrage of energy hits the polar bear.a\i=M.ha\i:@H*.a\iC SThe polar bear is lightly wounded.R.*.a\iH.h!Sa\i}Q .S   water moccasin*   battlesphere (minion)a\iiY2-8--20.2a\iou _You encounter a water moccasin.a\i  ### Zulima avoids your attack. The blast of sand hits the polar bear!a\i#z  The polar bear is heavily wounded.Your battlesphere fires at the polar bear!  The barrage of energy hits the polar bear!a\i I*.a\i[ .**..Sa\i GR.a\i .*The polar bear is severely wounded.The polar bear barely misses Zulima.  The polar bear claws Zulima but does no damage.a\ic ?.Sa\i 2.a\i a1--1.7a\i A**a\i < _Zulima blocks the polar bear's attack.b\iU .Zulima avoids your attack. The blast of sand hits the polar bear!b\i[ ###S   water moccasin*   battlesphere (minion)b\i * (ally target)  You kill the polar bear!Your battlesphere fires at the water moccasin!  The barrage of energy hits the water moccasin!b\i#oK*.b\iIr.**..Sb\i@H .The water moccasin is heavily wounded.Zulima hits the water moccasin with a +0 flail!!.*.*b\iR..*   battlesphere (minion)b\iϑ0--20=3.2Sandblastb\i A**b\iN _The water moccasin dies!b\ib\ib\ib\i _You can't see any susceptible monsters within range! 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E ...............i\i; i\i i\i,0.0)i\ii\i)[ _Done exploring.k\i %k\i/Level 4 of the Lair of Beasts <<<<>>>>^^(Press ? for help)##........#.......###.#.#.................####.####......########..#k\i2#........##.....P.#...##÷....####..##....## ### ##.÷....####..##.###.##......#.....+..............#...#.....P#######.......##...#...###.##.....P#......#....#...................#....##.).....#........###..#.......#.....##[.###.............#.....##.).###............#..##P..#.##..#.......########.....#......#....[##.####.........#...##.##.P.#..#.#.........#.###P#.....##.#.##.....###.# ##.......###.###.###P............................#..P.###.....##'####.......########.###.................................P........................#####...##.................................................................P##......................................................÷..........#####..........................................................R@......##.................................................................####P..###.#.#...................###+.........#########..............###..#..#####......##.#+.##....##...###....#######.##....#.#..##...####..+.....##......####.#.#......#P.###....#.#.#.#..#....#######....##.................# ##..##....#.P...........+.....##....#####.##..####...#....##......###....##........##.......#.....###........###...##..##....##..<..........##.>.#....###.............#....#....# #..###..#.....##............+.....###.###.....#.......##....###### #...##...#..##.........##..P###....#..#..#....#####+.####..P##.#####†.P##......#.##......##.#.####...............####..#####...##.#.#....##\i524;8H#.........^.......#..###.#......)........#P###...P#P.............#k\i O@.k\i1x#.P.#..#.#...###P##.#.##.# .###.###.###P....................#..P.#.##'####...k\i{###.............P.................#####...#................................P# #..................................÷...### ##....................................R@......# #.................................................### #P..###.#.###+....#######..............##..#..#######.#+.##....##...###....#######.##....#.#..##...##..+.....######.#.##P.###....#.#.#.#..#....#######....# ##..##....#.P+.....##....#####.##..###....#####....#####.....###.###...# #..##....##..<##.>.#....####....#....# #..## #..#.....##+.###.....#.......###### #...# #...#..##...##..P###....#..#..+.####..P##.#####†.P #......#.#.####...............####..#####...##.#.#....# #^.#..###.#......)#P###...P#P.............# #...................................###.............^.............<.....l................#.....†.....k\iS..........................................###........##..#.#.#P...##..#.##..........................^..##........##########..###..####.............................##......## ###....##.##.##......#####..##.>l\i~l\iV...##.).....#........#  Nitant the Earth Mage .).###............#..#  Gargoyle of Hepliaklqana *****. .####.........#...##.#  Health: 70/70 ======================== .# ##.......###.###.#  Magic: 27/27 ======================== '####.......########.##  AC: 16Str: 13 ..............#####...#  EV: 11Int: 29 .....................P#  SH: 5Dex: 10 ..........÷..........###   XL: 13 Next: 20% Place: Lair:4 ...............R@......#   Noise: ---------  Time: 16231.2 (0.0) .........l\iA|............###   k) +4 hammer of Kismet {holy, rCorr Int+3 #######..............#  Cast: Sandblast ####.##....#.#..##...## .#.#..#....#######....# .....##....#####.##..##  R   Zulima the knight .....###........###...# ......#....#....# #..## .....##....###### #...# You pick up a parchment of Borgnjor's Vile Clutch and begin reading... _You add the spell Borgnjor's Vile Clutch to your library. _You swap places with Zulima. _You swap places with Zulima. _Done exploring. _Done exploring.l\il\im\i3m\iFm\i4m\im\i! _You add the spell Borgnjor's Vile Clutch to your library.swap places with Zulima. _Done exploring.m\i5 m\iNA Level 4 of the Lair of Beasts <<<<>>>>^^(Press ? for help)##........#.......###.#.#.................####.####......########..##........##.....P.#...##÷....####..##....## ### ##.÷....####..##.###.##......#.....+..............#...#.....P#######.......##...#...###.##.....P#......#....#...................#....##.).....#........###..#.......#.....##[.###.............#.....##.).###............#..##P..#.##..#.......########.....#......#....[##.####.........#...##.##.P.#..#.#.........#.###P#.....##.#.##.....###.# ##.......###.###.###P............................#..P.###.....##'####.......########.###.................................P........................#####...##.................................................................P##......................................................÷..........#####..........................................................R@......##.................................................................####P..###.#.#...................###+.........#########..............###..#..#####......##.#+.##....##...###....#######.##....#.#..##...####..+.....##......####.#.#......#P.###....#.#.#.#..#....#######....##.................# ##..##....#.P...........+.....##....#####.##..####...#....##......###....##........##.......#.....###........###...##..##....##..\iE 132m<..........##.>.#....###.............#....#....# #..###..#.....##............+.....###.###.....#.......##....###### #...##...#..##.........##..P###....#..#..#....#####+.####..P##.#####†.P##......#.##......##.#.####...............####..#####...##.#.#....###.........^.......#..###.#......)........#P###...P#P.............#m\iTG #..............##....###.........###.............................###....................÷...........................>...............##................................................................###......##P.....................................................>.##..##.#..#.......###..#.P................................##..#....####........#.......###.#.#.................####.####......########..#m\iX"#........##.....P.#...##÷....####..##....## ### ##.÷....####..##.###.##......#.....+..............#...#.....P#######.......##...#...###.##.....P#......#....#...................#....##.).....#........###..#.......#.....##[.###.............#.....##.).###............#..##P..#.##..#.......########.....#......#....[##.####.........#...##.##.P.#..#.#...###P##.#.##.# .###.###.###P....................#..P.#.##'####...###.............P.................#####...#................................P# #..................................÷...### ##....................................R@......# #.................................................### #P..###.#.###+....#######..............##..#..#######.#+.##....##...###....#######.##....#.#..##...##..+.....######.#.##P.###....#.#.#.#..#....#######....# ##..##....#.P+.....##....#####.##..###....#####....#####.....###.###...#n\iPn\i}...##.).....#........#  Nitant the Earth Mage .).###............#..#  Gargoyle of Hepliaklqana *****. .####.........#...##.#  Health: 70/70 ======================== .# ##.......###.###.#  Magic: 27/27 ======================== '####.......########.##  AC: 16Str: 13 ..............#####...#  EV: 11Int: 29 .....................P#  SH: 5Dex: 10 n\i..........÷..........###   XL: 13 Next: 20% Place: Lair:4 ...............R@......#   Noise: ---------  Time: 16231.2 (0.0) .....................###   k) +4 hammer of Kismet {holy, rCorr Int+3 #######..............#  Cast: Sandblast ####.##....#.#..##...## .#.#..#....#######....# .....##....#####.##..##  R   Zulima the knight .....###........###...# ......#....#....# #..## .....##....###### #...# _You add the spell Borgnjor's Vile Clutch to your library. _You swap places with Zulima. _You swap places with Zulima. _Done exploring. _Done exploring. _Done exploring.n\i n\in\i4n\i _n\iJn\iBn\ian\iFnn\i nn\i Bn\i,n\iBn\iPn\i,n\i,n\iS,n\i= n\i"n\iN%,n\i..#...#.......#..#  ...#...##....####..#  ##.".#.#P#.##  n\iW1.#...............#  ............#  ....##  >#  .#  .@.#  44.2 (13.0)##..#..R.##  ......########..#   ##.÷....####..##.##  ##.......##...#...#  ##.).....#........#  ###.....#..#  ##.....##.#   ##.......###.###.#  n\io4n\i9n\i <Wswap places with Zulima. _Done exploringn\i>f. __There is a stone staircase leading down here.o\i|o\io\i-o\io\i85.0) _o\io\i!s 5.You climb downwards.o\i ...........  .........  .P......  .P....#  #.....# o\i .....##..  #........  #@...P#  #R....+...  ##....#  ....... ..[k..... _.........  >......... k   rime drake (asleep) ......#.#.. o\iE>6.7 (2.5Sandblasto\iM;_o\iyR _You encounter a rime drake.Found a robe. Found a viscous altar of Jiyva.  Found a staircase to the Slime Pits. _There is a stone staircase leading up here.q\i#G  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q\i_   Nitant the Earth Mage ...........  Gargoyle of Hepliaklqana *****. .........  Health: 70/70 ======================== .P......  Magic: 24/27 =====================--- .P....#  AC: 16Str: 13 #.....#  EV: 11Int: 29 q\ib .....##..  SH: 5Dex: 10 #........  XL: 13 Next: 20% Place: Lair:5 #@...P#  Noise: ---------  Time: 16246.7 (0.0) #R.*..+...  k) +4 hammer of Kismet {holy, rCorr Int+3  ##.*..#  Cast: Sandblast ...*...  ..[k.....  _.........  R   Zulima the knight >.........  k   rime drake (asleep) ......#.#..  _There is a stone staircase leading up here.  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow q\if (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rime drake (asleep, 100% to hit)r\iNitant the Earth Mage...........Gargoyle of Hepliaklqana *****..........Health: 70/70 ========================.P......Magic: 24/27 =====================---.P....#AC: 16Str: 13#.....#EV: 11Int: 29.....##..SH: 5Dex: 10#........XL: 13 Next: 20% Place: Lair:5#@...P#Noise: ---------  Time: 16246.7 (0.0)r\i#R.`..+...k) +4 hammer of Kismet {holy, rCorr Int+3 ##.`..#Cast: Sandblast...`.....[k....._.........R   Zulima the knight>.........k   rime drake......#.#..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rime drake (asleep, 100% to hit)  The stone arrow hits the rime drake!  The rime drake is moderately wounded.r\iO.Rr\i&M...k(catching breath, ally tar…)Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rime drake (asleep, 100% to hit)  The stone arrow hits the rime drake!  The rime drake is moderately wounded.The rime drake hisses angrily.r\i ***The rime drake breathes ice at you.The icy flash freeze hits you. You partially resist.r\iG&F...r\i:*64---====7.7 (1Frozen r\i1r\i6W _You are encased in ice.r\iF  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r\i   Nitant the Earth Mage ...........  Gargoyle of Hepliaklqana *****. .........  Health: 64/70 =====================--- .P......  Magic: 21/27 ==================------ .P....#  AC: 16Str: 13 #.....#  EV: 11Int: 29 .....##..  SH: 5Dex: 10 r\i #........  XL: 13 Next: 20% Place: Lair:5 #@...P#  Noise: ====-----  Time: 16247.7 (0.0) #..*..+...  k) +4 hammer of Kismet {holy, rCorr Int+3  ##R*..#  Cast: Sandblast ...*...  Frozen  ..[k.....  _.........  R   Zulima the knight >.........  k   rime drake (catching breath, ally tar…) ......#.#.. Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rime drake (moderately wounded\i L9;49m, catching its breath, ally target, 72% tohit)r\it  Nitant the Earth Mage ...........  Gargoyle of Hepliaklqana *****. .........  Health: 64/70 =====================--- .P......  Magic: 21/27 ==================------ r\i.P....#  AC: 16Str: 13 #.....#  EV: 11Int: 29 .....##..  SH: 5Dex: 10 #........  XL: 13 Next: 20% Place: Lair:5 #@...P#  Noise: ====-----  Time: 16247.7 (0.0) #.....+...  k) +4 hammer of Kismet {holy, rCorr Int+3  ##R...#  Cast: Sandblast .......  Frozen  ..[†.....  _.........  R   Zulima the knight >.........  k   rime drake (catching breath, ally tar…) ......#.#.. r\iŒ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rime drake (moderately wounded, catching its breath, ally target, 72% tohit)  The stone arrow hits the rime drake!!r\i ...........  .........  .P......      #..  ...  #  #..`..+...  ##R`..#  ...`...  ... _.........  >......... ......#.#.. r\iLR.r\i)>...r\iR.2==--8.7 (1  hit)  The stone arrow hits the rime drake!! _You kill the rime drake!  Training target 17.0 for Earth Magic reached!  Your Earth Magic skill increases to level 17!You need to enable at least one skill for training.r\i9/  --more--u\i&u\i+A  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   8.0   7.6  +1   i - Spellcasting  10.0  14.3  -1      u\i.     b - Maces & Flails   0.0   1.0   0   j - Conjurations  12.0  12.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Forgecraft   0.0   1.2  -1   d - Throwing   0.0   1.2  -1   l - Translocations   2.0   3.6  -1       m - Earth Magic  17.0  15.9  +2   e - Short Blades   0.0   1.2  -1           n - Iu\i2nvocations   0.0   0.8  +1   f - Armour   0.0   0.8  +1   o - Evocations   0.0   1.2  -1   g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2                                        \ia7m              You need to enable at least one skill.[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsz\i > i + Spellcasting 10.0z\i> ]TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetsz\in<[?25h[?0c0 |\i [?25l[?1c|\i^y12.0   The current training targets, if any.  |\iThe species aptitude is in white.=] set aall targets~\ipt> m + Earth Magic 17.0~\ia-z] setselected target ~\i<[?25h[?0c0 \i" \iD [?25l[?1c\i20.0 =] set aall targets\i \i Nitant the Earth Mage...........Gargoyle of Hepliaklqana *****..........Health: 64/70 =====================---.P......Magic: 21/27 ==================------.P....#AC: 16Str: 13#.....#EV: 11Int: 29.....##..SH: 5Dex: 10#........XL: 13 Next: 22% Place: Lair:5#@...P#Noise: ==-------  Time: 16248.7 (1.0)#.R...+...k) +4 hammer of Kismet {holy, rCorr Int+3 ##....#Cast: Sandblast.......Frozen ..[†....._.........R   Zulima the knight>...............#.#..hit)  The stone arrow hits the rime drake!! _You\i1 kill the rime drake!Training target 17.0 for Earth Magic reached!  Your Earth Magic skill increases to level 17!You need to enable at least one skill for training.\i ESandblast\iY \i3 . _\iPm3\iv\i*\iR5= _\i8_\iڒ\iʖ\i8_\i\iV2=\i:_\ino _The ice encasing you melts away.\iDU6=\i\iR\i\i8_\iX\i\i :_\i\iW7=\i \i\i*K3=\i \i(\i+\i08_\iu,\i:_\ib\iK8=\i\iW-\i09=\i38_\i@\iDK4=\i%H\iKS\iVU9=\iZ:_\id\if\i k8_\iv\iy\i,~\ip~70==\i/8_\i1 _HP restored.\i0K5=\iL8_\i\ig\i:_\id\i\i\i\i9=\i\i\i9=\i1\i8a6=\i@\i#O\iR\ic\ig,\iCl8_\i{\i~\iڂ:_\ix\i+9=\iq8_\i\iK7=\i:_\i* ...........  .P  .P....##.. #..#......##R...P# #.@...+...\iw#....#  ............[†......_......>........#.#####.######### _Magic restored.\i \i#\i;(8_\i   .P  .P....##.. #.#......##R...P# .....+...##@...# .............[†..._.........>#.........#.######.######### ## _You swap places with Zulima.<R\iڟ\i\iC\i  .P .P....# #.....# . .....##.. #........##<...P#  #.R...+... ##....#P. #@........#....[†........._...............>\i 3.##.........#.#.. #####.######### ## \iM.R\i\iT\i]:_\i| .P....##..# #.#. #........ ##<...P# # .. #.....+...#..#. ##R...#P. #...#.........\i-#..@.[†......_..........>##.........#.# #####.######### ## \iQ.R\ie=\iqN .P....##S #.....# . ##. .....##.. #... #.. ... ##<...P# #.... #.....+... #..#.###....#P. #...#R. #.@..[†.....\i._..>.#.#.#..  #####.######### ###S   water moccasin (asleep)\in  You encounter a water moccasin.\i+ '--\i;c.R80.7 (32.0)\i+3, ally target)\i5"N--1.7 (33 _\i)\iz-\id   #S #.....# .  ##. .....##.. \ig #... #........  ... ##<...P#  #.... #.....+...  #..#.###....#P.  #...#.........  #.@R.[†.....  ......._.........  .......>.........  ###.........#.#..  #####.#########  ###\iu   #S #.....# .  ##. .....##..  #... #........  ... ##<...P#  #.... #.....+...  #..#.###....#P.  #...#.........  #.@R.[†.....  ......._.........  .......>.........  ###.........#.# #####.#######\iOr ### \i\i@\i; \ie _A water moccasin is nearby!\i? .P....# #S #.....# .# ##.## .....##....#.... #........#..... ##<...P# #.... #.....+... #..#.###....#P. #...#. #@.R.[†......_..>.P###.#.#.. #####.######### ###\iCAR.\ilJ\i~N82.7 (1.0) _\i:S9_\iwV\i.. .+ .P....#  #S #.....# .# ##.### .....##....#....# #..........##<...P#  #....##.....+...#..#.###....#P#.@.#......... #.##.R..[†..... ........_. ........>..........P###.........#.#..# #####.############\iFR.\iw\i<&3\i6_\i'\i J\i \iu&.... .P.......+ .P  #S # .# ##.### .....##...#....###........#......##<...P# ..##.....+...#..#@###....#P.  #..R#.....\ity' #.##....[†........._..... ........>........P###.........#.#..# #####.############\i|CR.\iÅ\iN&4\iې\i\i \iq \iV \i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\i;.. .. ....... .+ .P....#  #S #.....# .# ##.### .....##......#....###..........##<...P#  #..@.##.....+...#..#.###....#P.R.#......... ##.##....[†..... ........_......... ........>......... .P###.........#.#..# #####.############R.\i\i_#A5Sandblast _\i);_\i,\iL ###S    The blast of sand hits the water moccasin!!  The water moccasin is almost dead.\i.C.S\i2R..S\ic6FR.\i1?\idBb6-=7.2 (1.5 \i`I9_\i,N8 _The water moccasin hisses angrily.\ij .Zulima avoids your attack.  The blast of sand hits the water moccasin!!\i@#\i3R\i i5--38.7\i03Sandblast\i{\iR _You kill the water moccasin!\i0 . .. . .. .P....... .+# .P....#. #.# #.....# ..# ##.### .....##.. ....#....###.\i #...R..##<...P# #.@..##.....+... #..#.###....#P. #.#...#. ##.##....[†..... .._... ..>.. .P###........#.#.. # #####.#########  ###\i\i4-90\it;_\i>\i\iv\i\i\i#K6=\i*\i 5\i8\i;\iJ,\i?M\iR\iU\ikX\i1a\ind9=\ig8_\it\ixK7=\iz:_\i .. .. ... .. ... .+# .P....#  #.# #.....# .....# ##.### .....##........#....###........R..##<...P# #....##.....+... #..#.###....#P #.#...#......... ##.##....[†..... ........_. ........>......... .P###.........#.#..# #####.#########\ikER.\i\i\i8_\iM .. .. ... .. .P........ .+# .P....#. #.# #.....# ..####.### .....##...#....###. #@.R...##<...P# ##....##.....+... #..#.###....#P. #.#...#. ##.##....[†..... ........_. ........>.  .P###...#.#..  # #####.#\i1SER.\i\\i`\i+e:_\iYe .. .. .... .. .+# .P....#  #.# #.....# .####.### .....##.........@#....###...............#.R....##<...P# ......###....##.....+......... #..#.###....#P..... #.#...#.............. ##.##....[†......... ........_. S   water moccasin (asleep)...S ........>......... .P###.........#.#..\i$n  You encounter a water moccasin.\i8-\ij97.7 (8R.\iQ4, ally target)\i28.7 (9 _\i9_\i\i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ito \iPt W Your spells (cast)TypeFailure Level  a + SandblastEarth0% 1  b - Stone ArrowConjuration/Earth 1% 3 c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid DeconstructionEarth1%5  e - Iskenderun's BattlesphereConjuration/Forgecraft 3%4  g - BombardConjuration/Earth 1% 6 j - BlinkTranslocation2%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit\i¶ \i~NNitant the Earth MageGargoyle of Hepliaklqana *****............. Health: 70/70 ========================..\i.. .........Magic: 27/27 ========================... .. .P......AC: 16Str: 13.... .+# .P....#EV: 11Int: 29..... #.# #.....# . SH: 5Dex: 10......####.### .....##.. XL: 13 Next: 23% Place: Lair:5.......@#....###........ Noise: ---------  Time: 16298.7 (0.0).......#R.....##<...P#k) +4 hammer of Kismet {holy, rCorr Int+3 ......###....##.....+... Cast: Sandblast...... #..#.###....#P...... #.#...#.............. ##.##....[†.....\i[40m R   Zulima the knight.... ........_......... S   water moccasin (asleep, ally target)...S ........>..........P###.........#.#..Zulima avoids your attack.  The blast of sand hits the water moccasin!! _You kill the water moccasin! _You encounter a water moccasin.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nitant the Earth MageGargoyle of Hepliaklqana *****............. Health: 70/70 ========================..\i_.. .........Magic: 27/27 ========================... .. .P......AC: 16Str: 13.... .+# .P....#EV: 11Int: 29..... #.# #.....# . SH: 5Dex: 10......####.### .....##.. XL: 13 Next: 23% Place: Lair:5.......@#....###........ Noise: ---------  Time: 16298.7 (0.0).......#R.....##<...P#k) +4 hammer of Kismet {holy, rCorr Int+3 ......###....##.....+... Cast: Sandblast...... #..#.###....#P...... #.#...#.............. ##.##....[†.....\i[40m R   Zulima the knight.... ........_......... S   water moccasin (asleep, ally target)...S ........>..........P###.........#.#..Zulima avoids your attack.  The blast of sand hits the water moccasin!! _You kill the water moccasin! _You encounter a water moccasin.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i:  Okay, then.\iQ\i\i\i. _\i\i?\i\iF _Unknown command.\iՑ ............. ...... .. ..... .. .P......... .+# .P....#.. #.# #.....# .####.### .....##.#....###\ip .#R.....##<...P#.###....##.....+. #..#.###....#P... #.#...#.. ##.##....[†...._.S...> .P###.#.#\i% FR.\i: \iߦ 29.7 (1 _\i \iB \i........... ............... ..... .PP.. .+# .P....#P.. #.# #.....#♣.####.### .....##\i#..R#....###.....#.#......##<...P####....##.....+.♣.# #..#.###....#P♣.# #.#...#......P.. ##.##....[†........._...S....>#P.#.P###.........#.# # #####.#######\iEAS.\iQ.R\i DS\i(300\iu9_\i8 _The water moccasin hisses angrily.\i  ...........  ............  ............   P........ .+#   P........ #.#  \iuR ♣.......####.###  #.........# #......@R#< #.......## ♣.......#  ♣.......#  P........ [ ......S.._ .........> ...#P.#.P# # \i  ...........  ............  ............   P........ .+#   P........ #.#   ♣.......####.###  #.........# #......@R#< \i#.......## ♣.......#  ♣.......#  P........ [ ......S.._ .........> ...#P.#.P# # \i-\iЖ\ij\ine _A water moccasin is nearby!\i. P.... .........\i9 S.. P... .P♣P. .+# .P....##P. #.# #.....# ♣####.### .....# #...#....###..... #R#......##<...P #.###.....+ ♣.# #..#.###....# ♣.# #.#...#......#P.. ##.##....[†.S........._..............>#P.#.P###.........##..###. ### #####.##### ###\iɧ _S..\i6 sRS.\i \iϸ A1Sandblast _\i 9_\i/ \iTu   .............  P............  ♣P......... .+#  #P........ #.#  ♣.......####.###  #.........# #........#< #.....@R# ♣.......#  ♣.....S.#  #P........ [ ..........._ .................> ....#P.#.P### #..###. ###  ### \i   .............  P............  ♣P......... .+#  #P........ #.#  ♣.......####.###  #.........# #........#< #.....@R# ♣.......#  ♣.....S.#  #P........ [ ..........._ .................> ....#P.#.P### #..###. ###  ###\i\i \i\i=e _A water moccasin is nearby!\i8{  _Unknown command. _The water moccasin hisses angrily. _A water moccasin is nearby! _A water moccasin is nearby!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i  ........... ......... Nitant the Earth Mage ............. ........ Gargoyle of Hepliaklqana *****. P............ .P...... Health: 70/70 ======================== ♣P......... .+# .P....# Magic: 24/27 =====================--- #P........ #.# #.....# AC: 16Str: 13 ♣.......####.### .....# EV: 11Int: 29 #.........#....###..... SH: 5Dex: 10 #........#......##<...P XL: 13 Next: 23% Place: Lair:5 \i #.....@R###....##.....+ Noise: ---------  Time: 16301.7 (0.0) ♣.....*.# #..#.###....# k) +4 hammer of Kismet {holy, rCorr Int+3  ♣.....S.# #.#...#...... Cast: Sandblast #P........ ##.##....[†.. ................._...... .................>...... R   Zulima the knight ....#P.#.P###.........#. S   water moccasin (ally target) #..###. ### #####.###### ### _A water moccasin is nearby!Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (ally target, 63% to hit)\i........... ......... Nitant the Earth Mage............. ........ Gargoyle of Hepliaklqana *****.P............ .P...... Health: 70/70 ========================♣P......... .+# .P....# Magic: 24/27 =====================---#P........ #.# #.....# AC: 16Str: 13♣.......####.### .....# EV: 11Int: 29\i #.........#....###..... SH: 5Dex: 10#........#......##<...P XL: 13 Next: 23% Place: Lair:5#.....@R###....##.....+ Noise: ---------  Time: 16301.7 (0.0)♣.....`.# #..#.###....# k) +4 hammer of Kismet {holy, rCorr Int+3 ♣.....S.# #.#...#...... Cast: Sandblast#P........ ##.##....[†..................._.......................>...... R   Zulima the knight....#P.#.P###.........#. S   water moccasin (ally target)#..###. ### #####.#########Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all s\i9$6pells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a water moccasin (ally target, 63% to hit)  The stone arrow hits the water moccasin!!\iz.Ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a water moccasin (ally target, 63% to hit)  The stone arrow hits the water moccasin!!  The water moccasin is severely wounded.==2.7 (1\i';_\i@ _Zulima blocks the water moccasin's attack.\ioW  ........... ......... Nitant the Earth Mage ............. ........ Gargoyle of Hepliaklqana *****. P............ .P...... Health: 70/70 ======================== ♣P......... .+# .P....# Magic: 23/27 ====================---- #P........ #.# #.....# AC: 16Str: 13 ♣.......####.### .....# EV: 11Int: 29 #.........#....###..... SH: 5Dex: 10 \i+\ #........#......##<...P XL: 13 Next: 23% Place: Lair:5 #.....@.###....##.....+ Noise: ==-------  Time: 16302.7 (0.0) ♣.....R.# #..#.###....# k) +4 hammer of Kismet {holy, rCorr Int+3  ♣.....S.# #.#...#...... Cast: Sandblast #P........ ##.##....[†.. ................._...... .................>...... R   Zulima the knight ....#P.#.P###.........#. S   water moccasin (ally target) #..###. ### #####.###### ### The water moccasin is severely wounded. _Zulima blocks the water moccasin's attack.  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (severely wounded, ally target, 76% to hit)\i&........... ......... Nitant the Earth Mage............. ........ Gargoyle of Hepliaklqana *****.P............ .P...... Health: 70/70 ========================♣P......... .+# .P....# Magic: 23/27 ====================----#P........ #.# #.....# AC: 16Str: 13♣.......####.### .....# EV: 11Int: 29#.........#....###..... SH: 5Dex: 10#........#......##<...P XL: 13 Next: 23% Place: Lair:5#.....@.###....##.....+ Noise: ==-------  Time: 16302.7 (0.0)♣.....#.# \iV[34m#..#.###....# k) +4 hammer of Kismet {holy, rCorr Int+3 ♣.....S.# #.#...#...... Cast: Sandblast#P........ ##.##....[†..................._.......................>...... R   Zulima the knight....#P.#.P###.........#. S   water moccasin (ally target)#..###. ### #####.#########Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a water moccasin (severely wounded, ally target, 76% to hit)  Zulima avoids your attack.  The blast of sand hits the water moccasin!\iY.: a water moccasin (severely wounded, ally target, 76% to hit)  Zulima avoids your attack.  The blast of sand hits the water moccasin!  The water moccasin is almost dead.  The water moccasin barely misses Zulima.  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ER.\i9+ \i+. \i1 \i   ♣.####.  #.#  #........#  #.......###  ♣.......# #..  #♣.......###.#\iݕ   ♣♣ ##P........###.  ##.♣..####..  #.R....... #..###....#P.#.P###  #.## ##..###.####   # #### ###     \i ER.\i- \i \iЦ \i o  ♣.####  #.#  #.#  #.......###  ♣.......# #  #♣.......###.  ♣♣# ##P........###  ##.♣..####..  #.R........\i   #####..###....#P.#.P###  #.### ##..###.####   ## #### ###     \i$ER.\i\i\i\i~#..#.#...###♣.......# ###. ♣♣# ##P........#####.♣..####...................R..........#####.@###....#P.#.P### #.### ##..###.#### # #### ### \i0B\ii  ♣###  #..#  #........  #.###  ♣.......# #  #♣.......  #. ♣♣## ##P........##  ##.♣..####........\iR  #....@.R..............  #####..###....#P.#.P#  #.### ##..###.#### ## #### ###    \iER.\i9\i\iK\i<&=#..#...###♣.......# ####. ♣♣## ##P..##.♣..####.................R...........\i)#####@.###....#P.#.P## #.### ##..###.#### ## #### ### \ip7\iB;\iP>\i  #  #.......##  ♣.......#   ##♣.......#  #. ♣♣## ##P........  ##.♣..####...  #.....R.........\i\  #####..###....#P.#.P#  #@### ##..###.##  ### #### ###      .R\iǻI\i #. #........#. #.......### ♣.......#  # #♣.......## #. ♣♣## ##P## ##.♣..####....... #..................... #####@.###....#P.#.P\iG #R### ##..###.#### ### #### ###    \i(\i+\iM.\i:    ♣#  #.  #........  #.#\iY   ♣.......#   # #♣.......  #. ♣♣## ##P........#  ##.♣..####........  #...@................  #####..###....#P.#.P#  #R### ##..###.#### ### #### ###     _You swap places with Zulima.\i3R\i`.R   Zulima the knight\i\i \i]  ♣.  #  #.  #.......  #♣ ♣.......#  #.♣ #♣.......  #..♣♣## ##P........  ##.♣..####..  #......  #####R.###....#P.#.P  #.### ##..###.   ### #### ###     \iGJR.\i \io\i\iu #P.  ♣  #  #.......   #.  # ♣.......  #.♣♣ #♣.......\ix9  #..♣♣## ##P.......  ##@♣..####........  #...R..............  #####..###....#P.#.  #.### ##..###.## ### #### ###    \i|FR.\i\i\i-\i  ♣P #P  ♣  #  #.....   #  # ♣......  #.♣♣ #♣......  #@.♣♣## ##P.....  ##.♣..####........\i^  #..R.............  #####..###....#P.  #.### ##..###.# ### #### ###   R.\i-\iN\iB\i #P. ♣. #. #. #...... #♣♣♣. #.#♣....... #R.♣♣## ##P....... ##@♣..####........ #.................. #####..###....#P.#\ic= #.### ##..###.# ### #### #    \iլ\iO\i\i  ♣.# #. #. #.......# #♣♣♣.# #.#♣.......# #R.♣♣## ##P........ ##.♣..####.......... #..@............... #####..###....#P.#.P #.### ##..###.### ### #### ## 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M.R\i/ \i4 \i8 7_\i =P.........P.P.# +###.P....#.#..PP.# .# ##.....###..P.#.# .####.....##..+### ###...........# ##<...P##...## ##.....+.....# #.###....#P...R## #...#..@# .##....[†.#.# _..... >..... .#.#....#.#####.############## \i \iu \iI 7_\i, ###.P....#.#..PP.# # ##.....###..P.#.## ### ####.....##..+### .##.P#.......# ...P..<...P##...###.....##.....+.....# P...# #.##P...R##....#\i" ..#............#....##....[†.......#.._...........P.>.............#.#....#.####### ###.##############  ### \i& M.R\i1 \i6 \iW: \i ..P.........P.P.# #.P....#.#..PP.#  ##.....###..P.#.## ### ###.....##..+### .##.P####...........# ...P...<...P##...###..... .##.....+.....##P...# ###....#P....##....# \i h..#...........R#@...# #....[†.......#.#.....# _..................P>..................... .......#.#....#.######## ##.##############  ###\i˫ 3R\iն .R   Zulima the knight\i \iZ 7_\i ( .............P.# .P.........P.P.# #.P....#.#..PP.# .....###..P.#.## ### # ##.....##..+###..##.P# ###...........##...P....<...P##...###...... ##.....+.....##P...# ###....#P....##.@..# \i, a.#............#....# ..[†#R#.....# _..........P>...................... ......#.#....#.########. #.############## ###\i/ MR.\i= \iA \iE 9_\i . .............P. .P.........P.P.# #.P....#.#..PP.# .#..P.#.## ### #.....##..+###..##.P# ###...........##...P.... .##<...P##...###......#\i .....+.P ###....#P....##..#......#R...# ...[†.#.#.....#_.........P... .>..................... ......#.#....#.########. #.############## ###\i ER.\i8 \iW \i" 7_\i[- ... .............P .P.........P.P.# #\i=1 H.P....#.#..PP.# .#..P.#.## ### #.....##..+###..##.P# ###...........##...P.... .##<...P##...###@.....#.....+.P...###.. ###....#P....##.R#......#....#...[†#.#.....#_.P... .>...................... ......#.#....#.########. #.##############\i5 LR.\iA \itE \iHM 9_\iz #.....#..P#...... ............. .P.........P.P.# #.P....#.#..PP.# .#..P.#.## ### #.....##..+###..##.P# ###...........##@..P.... .##<...P##...###......#.....+.....##PR..###.. ###....#P....##..#......#....#...[†#.#.....# _.P. .>..................... ......#.#....#.########.\i LR.\i 3\i 7_\i(F P#P##..P.######~##.....#..P#..#..#...# ..............P.# ..P.........P.P.#P....#.#..PP.##  ##.....###..P.#.## ### ###..+###@.##.P#..#...........##...P.... ..##<...P##...###R.....#. ..+.....##P...###..##....#P....##....##.....#....# \iDK r#....[†#.#.....#._........P...>......................R.\i` l_\i ..#.....#..P#..# ............# .# P.# .P.........P.P.# #.P....#.#..PP.#....###..P.#.## ### # ##.....##..+###R.##.P#.. ......##@..P.... <...P##...###......#. ##.....+.....##P...###.. ##P....##....#............#....#\i> f..[†#.#.....# ._...........P... .>................#.#....#.########.\i \i \i \iG #.....#..P#..# .....# .....# ...P.# P.........P.P.# .P....#.#..PP.## .....###..P.#.## ### # .....##..+###R.##.P#..#....##.@.P. ##<...P##...###......#......+.....##P...###.....#P....##....# . \iK[†.#.#.....# _........P... >...... _You swap places with Zulima.\iNM.R\iZ\i]\ic6 _\i:#.....#..P#..# ....# ...# P.# .........P.P.# P....#.#..PP.## .....###..P.#.## ### # .....##..+###..##.P#..#.....##R.@P.<...P##...###......#. .....+.....##P...###.....#P....##....# ..# ...#....# .[†.\i#.#.....# ...... .R\i*\iw\i\i$P.######~# #..P#..# ...# ...# ........P.# ........P.P.# #.#..PP.## ###..P.#.###### # ....##..+###..##@P#..#. ...........##.R.P.... <...P##...###......#...# ....+.....##P...###..#P....##....# ...##.........#....# ...#[†#.#.....# ##..P...................\i( !.\i^G.R\i$\i)\i-\i?....#..P#..# ......# # P.# .......P.P.# ..#.#..PP.# ...###..P.#.###### ####..+###..##.P#..#.##......##..RP@......#P##...###......#...## \i[...+.....##P...###....# #P....##....# ...##......#....# # [†#.#.....# .##.........P.... .........#.#....#.########.\iʡKR.\i\i\i\\i #..P#..# # # P.# .P.P.# #.#..PP.## ###..P.#.######### ##..+###..##RP#..#.## ...##...P.# P##...###......#...## +.....##P...###....# #P....##....# ...##..#....# #...# †.\iz%#.#.....# .##.# ......P.... ... \i)M.R\i43\i<\iP.######~# #..P#..# # .# .......P.# .....P.P.# #.#..PP.## ###..P.#.######### ##..+###..##.P#@.#.## ......##...PR......# P##...###......#...#+.....##P...###....##P....##....# ...## ........#....# #...# \i#.#.....# .##.#P.... .....................\i0G.R\i\i\i`\i '.#..P#..# ......# # P.# ....P.P.# #.#..PP.## ###..P.#.######### .# ##..+###..##.P#..#.##......##...P.R.@...# P##...###......#...## +.....##P...###....# #P....##....# #...##\i.+......#....# ##...##.#.....##.##......P.... ........#....#.########.\i /F.R\i83\i>?\i,#..P#..# # ...# ..P.# S..P.P.# P .#..PP.## .# ..P.#.##########.# ..+###..##.P#..#.## ...##...P..R.@..# ##...###......#...## .....##P...###....# P....##.. #.#.....##.##.# P.... .. S   water moccasin (wandering).... . \in  You encounter a water moccasin.\iG--\iI.400.0)\i'F.R\i0S\i\iM-51 _\i\ix\iJ..P#..# # ..... # .... P.# .S. ..P.P.# \iM.P #..PP.## .# ..P.#.##########.# ..+###..##.P#..#.## ..##...P...R.@.# ...###......#...## ##P...###....# ....##...#....# ##...##.#.....##.##.# P.... .. . \ibQA.R\iTG.S\i^LSally target)\icB6.2 (1.0)Sandblast\ij\in\i C.S\iM JR.\iȮ \i` &7\iH \i \i} ## Zulima avoids your attack.  The blast of sand hits the water moccasin!!\i̮C.S\i^ RThe water moccasin is severely wounded.Zulima barely misses the water moccasin.Zulima blocks the water moccasin's attack.6-=8.7 (1.5 \i#\iP6 _The water moccasin bites Zulima.\i # Zulima avoids your attack.  The blast of sand hits the water moccasin.\i_, .The water moccasin is almost dead.The water moccasin bites Zulima but does no damage.  Zulima hits the water moccasin with a +0 flail!!\i/3 CR\it: 5--410.2Sandblast\iB \iEI N _The water moccasin dies!\i\ 3\i` \il \it ,\iK \iĄ K6=\i8 \i ,\id \iҮ \i# \i \if : _Ancestor HP restored.\i/ \iA \i \i 9=\i \i a7=\i \i8f#####~P#/............ ..P.P.# PP.## .# #..P.#.##########.+###..##.P#..#@## .....##...P.....R. \ij#...###......#...##P...###....#...##.#....# ##...# #.#.....##.##.#P.... .............. .\ipB\i  ~# ####~# .......~P#..# #.#P./# ..F...# .....P.# ..... .P.P.# ..P ..PP.## #.# P.#.##########@# +###..##.P#..#.## ....##...P.....R.# ###......#...####P...###....###....# #...## ...# ##...# F   cane toad (asleep)#.#.....##.##.#P.... . _You swap places with Zulima.  You encounter a cane toad.\i-8.2 (8.0R.\i, ally target)-9.2 (9 _\i \i)rC ~  ~.~≈~≈h≈~~~~~≈ ####~.......~.....P###.#P./.......#...F..........#...............F...........P.P.# #...P.P....P.## .P.#.##########.\iu+###..##.P#..#R##.##...P.......#......###P...###....#...#h   polar bear (wandering).#....# ##...# FF 2 cane toads (asleep, 1 ally target)#.#.....##.##.#\iyL.F\iw|}R.~\i FF 2 cane toads (1 asleep, 1 ally target)  You encounter a polar bear and a cane toad.\i\=20.2 (1Sandblast\ih\iF7 _The polar bear leaves your sight.\i& y ##The blast of sand hits the cane toad.\i M.F\i֒ J.F\i ].FF\i b6-=1.7 (1.5 \i| \i 7 _The cane toad is lightly wounded.\i8J  The blast of sand hits the cane toad.\i FFThe cane toad is moderately wounded.The cane toad stings you! The cane toad stings you.\i+47--------5--==3.2\i\ie= _The cane toad gives a loud, deep croak!\i|#4\i-t _You are too injured to fight recklessly!\i ~# ~.~≈~≈~≈~~~~~≈ #### .......~..... .P#..# ##.#P./....... ...#.............#......P .F........... .P #..FP.P.... ..PP.## #R# .#.######### .+###..##.P#..#.#\i ?...##...P.......####......#...#P...###....#....# #...#.#...   cane toad (#.#.....##.##.#.......P.... ..\ia  You swap places with Zulima.  You hear an angry growl.\ih8--------40 \i\iw _Zulima closely misses the cane toad. The cane toad stings Zulima!\i+\i/\i5\i:^ _You are too injured to fight recklessly!\i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i ~# ~.~≈~≈~≈~~~~~≈  Nitant the Earth Mage ####~# .......~.....  Gargoyle of Hepliaklqana *****. .P#..# ##.#P./.......  Health: 48/70 ================-------- .....# #.............  Magic: 22/27 ===================----- .....# #.............  AC: 16Str: 13 ...P.# .F...........  EV: 11Int: 29 .P.P.# #..FP.P....  SH: 5Dex: 10 \i..PP.## #R# XL: 13 Next: 24% Place: Lair:5 ..P.#.##########@# Noise: ===------  Time: 16424.2 (0.0) .+###..##.P#..#.## k) +4 hammer of Kismet {holy, rCorr Int+3 ....##...P.......# Cast: Sandblast ...###......#...## ...##P...###....# ...##....# #...## R   Zulima the knight ....#....# ##...# F   cane toad (ally target) ...#.#.....##.##.# ..........P.... .. _You are too injured to fight recklessly!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (moderately wounded, ally target, 81% to hit)\ib$ ~# ~.~≈~≈~≈~~~~~≈  Nitant the Earth Mage ####~# .......~.....  Gargoyle of Hepliaklqana *****. .P#..# ##.#P./.......  Health: 48/70 ================-------- .....# #.............  Magic: 22/27 ===================----- .....# #.............  AC: 16Str: 13 ...P.# .F...........  EV: 11Int: 29 .P.P.# #..†P.P....  SH: 5Dex: 10 ..PP.## #R# XL: 13 Next: 24% Place: Lair:5 ..P.#.##########@# Noise: ===------  Time: 16424.2 (0.0) .+###..##.P#..#.## k) +4 hammer of Kismet {holy, rCorr Int+3 ....##...P.......# [\i)33mCast: Sandblast ...###......#...## ...##P...###....# ...##....# #...## R   Zulima the knight ....#....# ##...# F   cane toad (ally target) ...#.#.....##.##.# ..........P.... ..Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (moderately wounded, ally target, 81% to hit)  Zulima avoids your attack. The stone arrow hits the cane toad!!\ii- ~#   .......~.....  ##.#P./.......  #.............        #`## #...## ##..#.# ..\i&-F\iRF   cane toad\ii3=6-5.2 (1\it\i9onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (moderately wounded, ally target, 81% to hit)  Zulima avoids your attack. The stone arrow hits the cane toad!! _You kill the cane toad!\i  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\ix A ~# ~.~≈~≈~≈~~~~~≈  Nitant the Earth Mage ####~# .......~.....  Gargoyle of Hepliaklqana *****. .P#..# ##.#P./.......  Health: 48/70 ================-------- .....# #.............  Magic: 20/27 =================------- .....# #.............  AC: 16Str: 13 ...P.# .F...........  EV: 11Int: 29 .P.P.# #.F†P.P....  SH: 5Dex: 10 ..PP.## #R#\i  XL: 13 Next: 26% Place: Lair:5 ..P.#.##########@# Noise: ==-------  Time: 16425.2 (0.0) .+###..##.P#..#.## k) +4 hammer of Kismet {holy, rCorr Int+3 ....##...P.......# Cast: Sandblast ...###......#...## ...##P...###....# ...##....# #...## R   Zulima the knight ....#....# ##...# F   cane toad ...#.#.....##.##.# ..........P.... .. _You kill the cane toad!Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (81% to hit)\i[M ~# ~.~≈~≈~≈~~~~~≈Nitant the Earth Mage ####~# .......~.....Gargoyle of Hepliaklqana *****. .P#..# ##.#P./.......Health: 48/70 ================-------- .....# #.............Magic: 20/27 =================------- \i{_.....# #.............AC: 16Str: 13 ...P.# .F...........EV: 11Int: 29 .P.P.##.F†P.P....SH: 5Dex: 10 ..PP.###`#XL: 13 Next: 26% Place: Lair:5 ..P.#.##########@#Noise: ==-------  Time: 16425.2 (0.0) .+###..##.P#..#.##k) +4 hammer of Kismet {holy, rCorr Int+3 ....##...P.......#Cast: Sandblast ...###......#...## ...##P...###....# ...##....# #...##R   Zulima the knight ....#....# ##...#F   cane toad ...#.#.....##.##.# ..........P.... ..Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spel\ib7ls.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (81% to hit)  Zulima avoids your attack. The stone arrow hits the cane toad!!\iUR (ally target)Aim  Press: ? - help, Shift-Dir - straight line: a cane toad (81% to hit)  Zulima avoids your attack. The stone arrow hits the cane toad!!  The cane toad is heavily wounded.blocks the cane toad's attack.\ib+6.2 (1\i\i @ _Zulima hits the cane toad with a +0 flail!\if  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\iF  ~# ~.~≈~≈~≈~~~~~≈  Nitant the Earth Mage ####~# .......~.....  Gargoyle of Hepliaklqana *****. .P#..# ##.#P./.......  Health: 48/70 ================-------- .....# #.............  Magic: 17/27 ===============--------- .....# #.............  AC: 16Str: 13 ...P.# .F...........  EV: 11Int: 29 .P.P.# #.F†P.P....  SH: 5Dex: 10 ..PP.## #R# XL: 13 Next: 26% Place: Lair:5 ..P.#.##########@# Noise: ==-------  Time: 16426.2 (0.0) .+###..##.P#..#.## k) +4 hammer of Kismet {holy, rCorr Int+3 ....##...P.......# \i4 Cast: Sandblast ...###......#...## ...##P...###....# ...##....# #...## R   Zulima the knight ....#....# ##...# F   cane toad (ally target) ...#.#.....##.##.# ..........P.... .. _Zulima hits the cane toad with a +0 flail!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, ally target, 81% to hit)\i?^  ~# ~.~≈~≈~≈~~~~~≈Nitant the Earth Mage ####~# .......~.....Gargoyle of Hepliaklqana *****. .P#..# ##.#P./.......Health: 48/70 ================-------- .....# #.............Magic: 17/27 ===============--------- .....# #...`.........AC: 16\ib Str: 13 ...P.# .F..`........EV: 11Int: 29 .P.P.##.`†P.P....SH: 5Dex: 10 ..PP.###`#XL: 13 Next: 26% Place: Lair:5 ..P.#.##########@#Noise: ==-------  Time: 16426.2 (0.0) .+###..##.P#..#.##k) +4 hammer of Kismet {holy, rCorr Int+3 ....##...P.......#Cast: Sandblast ...###......#...## ...##P...###....# ...##....# #...##R   Zulima the knight ....#....# ##...#F   cane toad (ally target) ...#.#.....##.##.# ..........P.... .. _Zulima hits the cane toad with a +0 flail!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to li\ie Est all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, ally target, 81% to hit)\i ..FR  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (severely wounded, ally target, 81% to hit)  Zulima avoids your attack. The stone arrow misses the cane toad.\i G97.2 (1\i \iW 2 _The cane toad stings Zulima!\ig  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i& ~# ~.~≈~≈~≈~~~~~≈  Nitant the Earth Mage ####~# .......~.....  Gargoyle of Hepliaklqana *****. .P#..# ##.#P./.......  Health: 49/70 ================-------- .....# #.............  Magic: 14/27 ============------------ .....# #.............  AC: 16Str: 13 ...P.# .F...........  EV: 11Int: 29 .P.P.# #.F†P.P....  SH: 5Dex: 10 ..PP.## #R# XL: 13 Next: 26% Place: Lair:5 ..P.#.##########@# Noise: ==-------  Time: 16427.2 (0.0) .+###..##.P#..#.## k) +4 hammer of Kismet {holy, rCorr Int+3 ....##...P.......# \iܷCast: Sandblast ...###......#...## ...##P...###....# ...##....# #...## R   Zulima the knight ....#....# ##...# F   cane toad (ally target) ...#.#.....##.##.# ..........P.... .. _The cane toad stings Zulima!  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, ally target, 81% to hit)\iM / ~# ~.~≈~≈~≈~~~~~≈  Nitant the Earth Mage ####~# .......~.....  Gargoyle of Hepliaklqana *****. .P#..# ##.#P./.......  Health: 49/70 ================-------- .....# #.............  Magic: 14/27 ============------------ .....# #.............  AC: 16Str: 13 ...P.# .F...........  EV: 11Int: 29 .P.P.# #.††P.P....  SH: 5Dex: 10 ..PP.## #R# XL: 13 Next: 26% Place: Lair:5 ..P.#.##########@#\i z Noise: ==-------  Time: 16427.2 (0.0) .+###..##.P#..#.## k) +4 hammer of Kismet {holy, rCorr Int+3 ....##...P.......# Cast: Sandblast ...###......#...## ...##P...###....# ...##....# #...## R   Zulima the knight ....#....# ##...# F   cane toad (ally target) ...#.#.....##.##.# ..........P.... ..Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a cane toad (severely wounded, ally target, 81% to hit)  Zulima avoids your attack. The stone arrow hits the cane toad!!\i d ~#   .......~.....  ##.#P./.......  #.............        #`#\i K# #...## ##..#.# ..\ip 3R\i%x f88.2 (1Sandblast\i& \i nConfirm with . or Enter, or press ? or * to list all spells.\i+ Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a cane toad (severely wounded, ally target, 81% to hit)  Zulima avoids your attack. The stone arrow hits the cane toad!! _You kill the cane toad!\iT\iW3\i ]  You start resting.A polar bear comes into view.\i@fhh   polar bear (distracted)\i4i%0\iR|\iz;--9.2 (1 _\iW\i\ix #####~# .....h.~..... ..P#..# ##.#P./....... ......# #.......# #......P.# .F....P.P.# #.††P.P.... #..PP.## #R# #..P.#.##########.#+###..##.P#..#@## .....##...P.......# #...###......#...##.##P...###....#.##....# #...##\i} E..#....# ##...##.....##.##.#........P.... ......... .\i }.Rh\iE .hh   polar bear\i 50=5=--30\id \i@ \i\..P#..# ##.#P.h............# #..............# #.............P.# .F.....P.P.# #.††P.P.... .#..PP.## #.# #..P.#.##########R#+###..##.P#..#.##....##...P....@..# ##...###......#...## .....##P...###.... P....##....# ###..#....# ##...##.....##.##.#........P.... .........\isX . #....#.########.\iuQ.R\i\i&1\i\i\ir .#..P#..# ##.#P.h..# #........# #........P.# .F............P.P.# #.††P.P.... #.#..PP.## #.#\iQw #..P.#.##########.##..+###..##.P#..#R##.##...P.# P##...###......#...## +.....##P...###....# #P....##....# #...## .#....# ##...#.#.#.....##.##.#.P.... ....... . .#....#.#.\iz Q.R\iI \iu &2\i} \i \i \ik \i. \i• \i C\iF3\inN\iQm1=\iYe=\i_\iZbc6=\ih _You start resting.A polar bear comes into view.\iphSandblast h   polar bear\is*5.2 (3\i~\iQ26.2 (4 _\iӇ\i\i  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i.#..P#..# ##.#P.h.......  Nitant the Earth Mage ........# #.............  Gargoyle of Hepliaklqana *****. ........# #.............  Health: 51/70 =================------- ......P.# .F...........  Magic: 13/27 ===========------------- ....P.P.# #.††P.P....  AC: 16Str: 13 #.#..PP.## #.#  EV: 11Int: 29 ###..P.#.##########h#  SH: 5Dex: 10 ##..+###..##.P#..#*##  XL: 13 Next: 28% Place: Lair:5 \i .......##...P...@R..#  Noise: ---------  Time: 16436.2 (0.0) P##...###......#...##  k) +4 hammer of Kismet {holy, rCorr Int+3 +.....##P...###....#  Cast: Sandblast #P....##....# #...## .......#....# ##...# ......#.#.....##.##.#  R   Zulima the knight .............P.... ..  h   polar bear ................... . .#....#.########. _A polar bear comes into view.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (84% to hit)\i..#..P#..# ##.#P.h.......Nitant the Earth Mage ........# #.............Gargoyle of Hepliaklqana *****. ........# #.............Health: 51/70 =================------- ......P.# .F...........Magic: 13/27 ===========------------- ....P.P.##.††P.P....AC: 16Str: 13 #.#..PP.###.#EV: 11Int: 29 \i-3###..P.#.##########h#SH: 5Dex: 10 ##..+###..##.P#..#`##XL: 13 Next: 28% Place: Lair:5 .......##...P...@`..#Noise: ---------  Time: 16436.2 (0.0) P##...###......#...##k) +4 hammer of Kismet {holy, rCorr Int+3 +.....##P...###....#Cast: Sandblast #P....##....# #...## .......#....# ##...# ......#.#.....##.##.#R   Zulima the knight .............P.... ..h   polar bear ................... . .#....#.########.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of f\iO7ailure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (84% to hit)  Zulima avoids your attack. The stone arrow hits the polar bear!\iKR.\i(ally target)Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (84% to hit)  Zulima avoids your attack. The stone arrow hits the polar bear!  The polar bear is moderately wounded.  Zulima blocks the polar bear's attack.  The polar bear claws Zulima but does no damage.\i2<2==7.2 (1\iZ\i=: _The polar bear barely misses Zulima.\i_;  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i.#..P#..# ##.#P.h.......  Nitant the Earth Mage ........# #.............  Gargoyle of Hepliaklqana *****. ........# #.............  Health: 52/70 =================------- ......P.# .F...........  Magic: 10/27 ========---------------- ....P.P.# #.††P.P....  AC: 16Str: 13 #.#..PP.## #.#  EV: 11Int: 29 ###..P.#.##########h#  SH: 5Dex: 10 ##..+###..##.P#..#R##  XL: 13 Next: 28% Place: Lair:5 .......##...P...@*..#  Noise: ==-------  Time: 16437.2 (0.0) P##...###......#...##  k) +4 hammer of Kismet {holy, rCorr Int+3 \i\+.....##P...###....#  Cast: Sandblast #P....##....# #...## .......#....# ##...# ......#.#.....##.##.#  R   Zulima the knight .............P.... ..  h   polar bear (ally target) ................... . .#....#.########. _The polar bear barely misses Zulima.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, ally target, 84% to hit)\i%.#..P#..# ##.#P.h.......Nitant the Earth Mage ........# #.............Gargoyle of Hepliaklqana *****. ........# #.............Health: 52/70 =================------- ......P.# .F...........Magic: 10/27 ========---------------- ....P.P.##.††P.P....AC: 16Str: 13 #.#..PP.###.#EV: 11Int: 29 ###..P.#.##########h#SH: 5Dex: 10 ##..+###..##.P#..#`##XL: 13 Next: 28% Place: Lair:5 .......##...P...@`..#Noise: ==-------  Time: 16437.2 (0.0) P##...###......#...##k) +4 hammer of Kismet {holy, rCorr Int+3 +.....##P...###....#Cast: Sandblast \i0#P....##....# #...## .......#....# ##...# ......#.#.....##.##.#R   Zulima the knight .............P.... ..h   polar bear (ally target) ................... . .#....#.########.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (moderately wounded, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the polar bear!\iLkhR.h  distracted, ally target)Aim: a polar bear (moderately wounded, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the polar bear!  The polar bear is heavily wounded.  Zulima hits the polar bear with a +0 flail!  The polar bear bites Zulima but does no damage.  The polar bear claws Zulima but does no damage.\ir+8.2 (1\i$z\iE: _The polar bear barely misses Zulima.\iy$  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\iB\ .#..P#..# ##.#P.h.......  Nitant the Earth Mage ........# #.............  Gargoyle of Hepliaklqana *****. ........# #.............  Health: 52/70 =================------- ......P.# .F...........  Magic: 7/27======------------------ ....P.P.# #.††P.P....  AC: 16Str: 13 #.#..PP.## #.#  EV: 11Int: 29 ###..P.#.##########h#  SH: 5Dex: 10 ##..+###..##.P#..#R##  XL: 13 Next: 28% Place: Lair:5 .......##...P...@*..#  Noise: ==-------  Time: 16438.2 (0.0) P##...###......#...##  k) +4 hammer of Kismet {holy, rCorr Int+3 +.....\i` h##P...###....#  Cast: Sandblast #P....##....# #...## .......#....# ##...# ......#.#.....##.##.#  R   Zulima the knight .............P.... ..  h   polar bear (distracted, ally target) ................... . .#....#.########. _The polar bear barely misses Zulima.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (almost dead, not watching you, ally target, 84% to hit)\i .#..P#..# ##.#P.h.......  Nitant the Earth Mage ........# #.............  Gargoyle of Hepliaklqana *****. ........# #.............  Health: 52/70 =================------- ......P.# .F...........  Magic: 7/27======------------------ ....P.P.# #.††P.P....  AC: 16Str: 13 #.#..PP.## #.#  EV: 11Int: 29 ###..P.#.##########.#  SH: 5Dex: 10 \i ##..+###..##.P#..#R##  XL: 13 Next: 28% Place: Lair:5 .......##...P...@...#  Noise: ==-------  Time: 16438.2 (0.0) P##...###......#...##  k) +4 hammer of Kismet {holy, rCorr Int+3 +.....##P...###....#  Cast: Sandblast #P....##....# #...## .......#....# ##...# ......#.#.....##.##.#  R   Zulima the knight .............P.... ..  h   polar bear (distracted, ally target) ................... . .#....#.########.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a polar bear (\i [31malmost dead, not watching you, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the polar bear!\i} ;         #.††  #.# # .##`## ...P...@`..# ... ... ...#  #.##.# ... ..... .\iM P.R\iV \iQ^ f99.2 (1Sandblast\id \ii Ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a polar bear (almost dead, not watching you, ally target, 84% to hit)  Zulima avoids your attack. The stone arrow hits the polar bear! _You kill the polar bear!\i&\i<*\i.\ic3=8=\i _Ancestor HP restored.4=\i=9=\ig5\i,\i\i\ib\i\i\ig6==\iq\i\i=10/27\i\i'\i+\i/\i0>\i\i\i\iΟ\i\i\i\ix\i9g2==\i\i6\i>N14=\i*\i\i\i\i\i U3=\i\i\ix\i"\ir.\im29=\i5\iEi45=\iK\i%Y\i\\i`\iNm\iq\ivu\is\iK5=\i\itO=\i\i;\iM6=\i߲\iR,\i\i\iU6=\i\i\i\iq\i\i9=\i\i\i4S77=\i\iP\i[a8=\i`\i7o\iSt9=\iax\i؄\i"M8=\i=\i \iYU9=\i\i/\i \i^\i\iv\i\i=O=\iA\i\iT70=9\i\i1 _HP restored.\i \id\i,\i%\i2\i6\i$:\iG\i2L9=\iYP\i[d20=\ib\iq\it\i5x\i\i\i_\iU\i\i\i\i9=\i\i)\iK1=\i6\i,\i(\i\i\i\i\i% \ic\i*\i*!9=\i$\i?2\iQ7K2=\i;\iUI\i^M\iP\i]\ia\i{e\ir\iw\iz\i}\iQ9=\iō\i\iK3=\i'\i@\i\iγ\i!\ir\i\it\i\i\i\i9=\i\is\iK4=\i\i\i\i}\i&\i*\i/\i;\i>\iB\ibO\iLS9=\iV\ic\ihK5=\ik\iGy\i|\iF\i \i\i=\i\iH\i]\i\i9=\i\ia6=\i\iJ\i\i&\ik\i\i\i \i \i*\i'e=\i1\i,6K7=\i:\i #..P#..# ##.#P.h. # #....... # #....... P.# .F........... P.P.# #.††P.P.... .#..PP.## #.# ..P.#.##########.# ..+###..##.P#..#.## ##...P...R@..# ##...###......#...## .....##P...###....# P....##.. #.#.....##.##.# P.... ...... . _Magic restored.\iگ3\i\i N ####~# .......~..... P#..# ##.#P./....... # #............. .# #....... .P.# .F........... .P.P.# #.††P.P.... #..PP.## #.# P.#.##########.# +###..##.P#..#@## .....##...P...R...# #...###......#...# ....##P...###....###....# #...##...# ##...# #.#.....##.##.#P.... . ................. . _You swap places with Zulima.\i ! G.R\i ' \i+* \i- \i  ~# ~.~≈~≈~≈~~~~~≈ ####~# .......~..... P#..# ##.#P./ # #...... .# #...... .P.# .F........... .P.P.# #.††P.P.... ..PP.## #.# P.#.##########@# +###..##.P#..#.## ....##...P....R..# ###......#...####P...###....###....# #...## ...# ##...##.#.....##.##.#P.... .\i MR.\i \i \i] \i(  ~  ~.~≈~≈~≈~~~~~≈ ####~# .......~.....P###.#P./.......#..\i- .....#...........................P.P.# #.††P.P....P.## .P.#.##########.+###..##.P#..#R##.##...P.......#......###P...###....#...#.#....# ##...##.#.....##.##.#\i1 MR.\i: \i? 9=\iVE \iʺ N ~ ~≈~~~≈~~~~~~.≈~  ~# ~~.~≈~≈~≈~~~~~≈ ####~.......~P##.#P./.#.#.........P.P.# #.†@P.P....P.## #.#.##...##.P.#.##########R# .#+###..##.P#..#.##.##...P.......#......#...##P...###....##...#.#....# ##...#\im ll   komodo dragon (wandering)You encounter a komodo dragon.\i '--\i7 /500.0)\is v~R.\i7 )\i H--401\i \i 3 _The komodo dragon leaves your sight.\i v _You see here a cane toad corpse.\i{[....\i{\i\ia ~~~~..~~~≈~~~≈ ~ ~≈~~~≈~~~~~~.≈~  ~# ~~.~≈~≈~≈~~~~~≈ ####~.......~P##.#P./. ..#.....@...P.P.# ##.#.††P.P....P.## #.#R##...##.P.#.##########.# ..#+###..##.P#..#.## ..#\ie.##...P.......# .##......#...## #P...###....#...#\ihiLR.\ir\iRv$ _\i{\i~~~~~~~≈~~~ ≈~~~~..~~~≈~~~≈ ~ ~≈~~~≈~~~~~~.≈~  ~# ~~.~≈~≈~≈~~~~~≈ ####~.......~P##.#P./. ...........\iP.P.# ##.#.†RP.P....P.## # #.#.##...##.P.#.##########.# ...#+###..##.P#..#.## ...##...P.......# ..#......#...## .##P...###....\iNR†\i\i\i\i5p..~..~~..~..#≈~~~~~~~≈~~~ ≈~~~~..~~~≈~~~≈ ~ ~≈~~~≈~~~~~~.≈~  ~# ~~.~≈~≈~≈~~~~~≈ ####~# #.......~P##.#P./........R...P.P.# ##.#.††P.P....P.## # #.#.####\it.P.#.##########.# ...# +###..##.P#..#.## ..##...P.......# ...#......#...## .##\iyLR.\i\i9\i\i"###.P..#..##..~..~~..~..#≈~~~~~~~≈~~~ ≈~~~~..~~~≈~~~≈ ~ ~≈~~~≈~~~~~~.≈~  ~# ~~.~≈~≈~≈~~~~~≈ ####~.......~P###.#P..R..........P.P.# ##.#.††P.P....P.## ###.#.##...##\iC7.P.#.##########. ...#+###..##.P#..#.## ....#.##...P.......# ...\iGLR.\i)\i \iZ\i@*\iZ.\i3\iPM ..###.P..#..##≈..~..~~..~..#≈≈~~~~~~~≈~~~~~~≈~~~~..~~~≈~~~≈~ ~≈~~~≈~~~~~~.≈~.~# ~~.~≈~≈~≈~~~~~ ###~# #.......~.....~ P#..# ##.#P........# #.....R# #.......P.# #....... P.P.# ##.#.††P.PP.#\i#N##.#.##...###P.#.##########.# ...# +###..##.P#..#.## ....# ...##...P.......# ....####......#...## .## _a - a wand of flame (30) (gained 12 charges)\iC\i\i\il'..~..~~..~..#≈≈~~~~~~~≈~~~~~~≈~~~~..~~~≈~~~≈≈~~ ~≈~~~≈~~~~~~.≈~..~# ~~.~≈~≈~≈~~~~~ ##~# #.......~.....~...# ##.#P........... ...# #.....R# #.......P.# #.......P.# ##.#.††P.PP.## ###.#.##...#### P.#.##########.# ...# ###..##.P#..#.## ....# ..##...P.......# ....####......#...## #..####P...###....#\ii3 ll   komodo dragon (wandering)A komodo dragon comes into view.\ifAO6.2 (6.0)\i FF.R\iMG, ally target)\iS27.2 (7 _\i]\ia\i    ~~~~~~~≈~~~~~~≈≈≈  ≈~~~~..~~~≈~~~≈≈~  ~ ~≈~~~≈~~~~~~.≈~..  ~# ~~.~≈~≈~≈~~~~~≈~.  #.......~.....~.  ##.#P...........  #......R........  #.......@.......  #............... \i  ##.#.††P.P.....l  ###.#.##...#### ###.# ...# .## ....# ...# ....# ...## #..## \iZ   ~~~~~~~≈~~~~~~≈≈≈  ≈~~~~..~~~≈~~~≈≈~  ~ ~≈~~~≈~~~~~~.≈~..  ~# ~~.~≈~≈~≈~~~~~≈~.  #.......~.....~.  ##.#P........... \i #......R........  #.......@.......  #...............  ##.#.††P.P.....l  ###.#.##...#######.# ...#.## ....# ...# ....# ...## #..##\i"\i\iݾ\id _A komodo dragon is nearby!\i=:~~~~~~~≈~~~~~~≈~~~~..~~~≈~~~≈≈~~~ ~≈~~~≈~~~~~~.≈~..#~# ~~.~≈~≈~≈~~~~~ #~# #.......~.....~. ..# ##.#P........... ..# #......R# #........ P.# #....... P.# ##.#.††P.P.....l P.###.#.##...####. .#.##########.#....# \i##..##.P#..#.###....# .##...P.......##....# ###......#...####..## ##P...###....# ..# ##....# #...##.l\i~M.R\i \i28.2 (1 _\if \i\iC~≈~~~~~~≈≈≈ ≈~~~~..~~~≈~~~≈≈~~  ~ ~≈~~~≈~~~~~~.≈~..# ~# ~~.~≈~≈~≈~~~~~≈~. ~# #.\i!P~.....~..P# ##.#P.# #. .# #.R. .# #. .# ##.#.††P.P......l. .## ###.#.##...####.# ..##.P#..#.## ##...P.##....# ......#...####..## P...###....# ...# \i$Fl.\i)M.R\i3Qdistracted, ally target)\i >&9\i:B\iAM\i^\i!\i*\iV/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\i3  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i)Fl.\iN.R\i&*l*   battlesphere (minion)\im*s3----===50Sandblast\i4A**\iF9< _You conjure a globe of magical energy.\i, ### The blast of sand hits the komodo dragon!!\i  **** The komodo dragon is heavily wounded.Your battlesphere fires at the komodo dragon!  The barrage of energy hits the komodo dragon!\iz A*.\iL I.*\i J.*\i8 Jl.\i؉ R..*\i ....*  The komodo dragon is severely wounded.\i; p2------1.7 (1.5 \i C**\i @ _The komodo dragon bites your battlesphere!\i ##Zulima avoids your attack.  The blast of sand hits the komodo dragon.\iǩ  The komodo dragon is severely wounded.Your battlesphere fires at the komodo dragon!  The barrage of energy hits the komodo dragon.\i2N.*\i7{*.*.\i <z.R*.\i>C .*The komodo dragon is almost dead.The komodo dragon closely misses Zulima.\iP8*\iT1----3.2\i[C**\i_D _Zulima hits the komodo dragon with a +0 flail.\iKB †Zulima avoids your attack.  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#..P.#.##########.#. _Moving in this stuff is going to be slow.R.\i\i\i \i02;...#..##.. .......###.P..#..#....~..~..~~..~..#+.~.~~~~~~~~≈~~~~ #..≈~≈~~~~..~~~≈  ...#.. ##@~≈≈~≈~~~≈~~~~~~. #####....# #~#~~~~~.~≈~≈~≈~~~~ \i7P#P##..P.######R#≈~~≈#.......~#.....#..P#..#≈≈≈≈##.#P.#≈≈≈≈#..##≈≈≈#....P.# #≈##.......... ..P.........P.P.# ≈###.#.††P.P..#.P....#.#..PP.## ###.#.##...\ie<LR~\iF\i J\iMO\i..##.# ........###.P..#....~..~..~~..~..#+.~.~~~~~~~~≈~~~ #@.≈~≈~~~~..~~~≈~~  ...#.. ##~~≈≈~≈~~~≈~~~~~~. #####....# #R#~~~~~.~≈~≈~≈~~~~ P#P##..P.######~#≈~~≈#.......~#.....#..P#\i4#.#P....#≈.....##≈≈≈......P.# #≈##........... ..P.........P.P.# ≈###.#.††P.PR~\i\i(\i\ihA... ##.# #..##........###.P..##.........~..~..~~..~..#+@~.~~~~~~~~≈~~~ #..≈~≈~~~~..~~~≈~~  ...#.. ##R~≈≈~≈~~~≈~~~~~~. #####....# #~#~~~~~.~≈~≈~≈~~~~ P#P##..P.######~#≈~~≈#.......~#.....#..P##.#P...#≈....##≈≈≈....P.# #≈##...........R~\iO3\izU\i!.....  ##.# ##........###.P..##......@..~..~..~~..~..#......+.~.~~~~~~~~≈~~~ ....# #R.≈~≈~~~~..~~~≈~~  ...#.... ##~~≈≈~≈~~~≈~~~~~~. #####....# #~#~~~~~.~≈~≈~≈~~~~ P#P##..P.######~#≈~~≈#.......~#.....#..P#.#.#P...#≈..##≈≈≈.\iLR.\iI\i;= .. .. .. . #.# ##.# #..##.###.P..#.. #...~..~..~~..~..\i@#......+R~.~≈#....###..≈~≈~~~~..~~~≈ ...#.... ##~~≈≈~≈~~~≈~~~~~~#....## #~#~~~~~.~≈~≈~≈ #P#P##..P.######~#≈~~≈#.~.#.....#..P#..#≈≈≈≈##.#P...#≈≈≈≈#..##≈≈≈#\iK\igP\i{T\iF............ ... ... .. #### ##.##..##.P..#...#.........~..~..~~..~+R~.~~~~~~~~≈~~~ #....###..≈~≈~~~~..~~~≈\i...#.... ##~~≈≈~≈~~~≈~~~~ #######....## #~#~~~~~.~≈~≈~≈ .#P#P##..P.######~#≈~~≈#.......~. #....#.....#..P#..#≈≈≈≈##.#P.................#≈≈≈≈#... ..##≈≈≈# P.# #≈## R\i.R   Zulima the knight\iC\iF\i;4 . .... .... .. #.# ### ##.# #..##.###.P..#.#.....R...~..~..~~..~ #....@.+.~.~≈ #....###..≈~≈~~~~..~~~\i@ ...#..... ##~~≈≈~≈~~~≈#....###. #~#~~~~~.~≈~≈~≈ #.#P#P##..P.######~#≈~~≈#.~ .#....#.....#..P#..#≈≈≈≈##.#P..#≈≈≈≈#..##≈≈≈#.P.# #≈##.R\iK3\iyS\i" . ..... ..... ... #.# ### ##.#. #..##.###.P...#.........~..~..~~.. #...@.R+.~.~≈ #....###..≈~≈~~~~.. ...#.....###~~≈≈~≈~~~≈  #....###.##~#~~~~~.~≈~≈~≈ ##.#P#P##..P.######~#≈~~≈#. #.#....#.....#..P#..#≈≈≈≈##.#P...#≈≈≈≈#..##≈≈≈#.P.# #≈##R.\i3\i\i 8j . ...#.#. ### ##... #..##.###.P.....#.........~..~..~~ #....R.+.~.~~~~~~~~≈~\i;###..≈~≈~~~~..~...#.....###~~≈≈~≈~~~≈~########....###.##~#~~~~~.~≈~≈~≈ ##.#P#P##..P.######~#≈~~≈#....... #.#....#.....#..P#..#≈≈≈≈##.#P .......................#P.# #≈#PP.P.# ≈###.#.††P\iG\iK\iP\i..................................... \i. #..#. ###.##..# . #..##........###.P.....#.........~..~..~~. #..@.R.+.~.~~~~~~~~≈ #....###..~.. ...#.....###~~≈≈~≈~~~≈~~ # ########....###.##~#~~~~~.~≈~≈~ .##.#P#P##..P.######~#≈~~≈#... ##.#....#.....#..P#..#≈≈≈≈##.#P.....#≈≈≈≈#......##≈≈≈#....P.# #≈##......\iſER.\i DD   eight-headed hydra (wandering)You encounter an eight-headed hydra.\i&-\i0634.5 (79.8)\i\iM-5.5 (80 _\i\i<\i .... ....... ..\i.#... .####D... ###.##.# ....##..####.P .....#...~..~..~~ #...R..+.~.~~~~~~~~ #.@..###..≈~≈~~~~.. #...#.....###~~≈≈~≈~~~≈ .# ########....###.##~#~~~~~.~≈~≈ \ib..##.#P#P##..P.######~#≈~~≈#.........#.....#..P#..#≈≈≈≈##.#P ......................#≈≈≈≈#......##≈≈≈#.P.# #≈##PP.P.# ≈###.#.†\iu IR.\iM.D\iXDally target)\i:==6.5 (1.0)\i%\i2+3 _The eight-headed hydra roars!\iTF  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i6Q.R\iBKD.\iH**   battlesphere (minion)\i+Mp3----=7Sandblast\iQD**\iW< _You conjure a globe of magical energy.\i  . ... .... .... ...... #... .##..# #..D. ###.##.# ....##..##.###. .....#.~..~.. #.R....+.~. #@...###..≈~≈~~~~ .# ...#...*.###~~≈≈~≈~~~≈ ..# #....###.##~#~~~~~.~≈~.##.#P#P##..P.######~#≈~~≈# .\i .##.#....#.....#..P#..#≈≈≈≈##.#P...#≈≈≈≈#....##≈≈≈#........P.# #≈##.P.P.P.# ≈###.#.*.R.\i 1S\i M.D\i S   water moccasin (wandering)*   battlesphere (minion)\i 0---8\i A**\i _ _You encounter a water moccasin.\i6 ## Zulima avoids your attack.  The blast of sand hits the eight-headed hydra!!\i T.*\i7  *The eight-headed hydra is moderately wounded.Your battlesphere fires at the eight-headed hydra!  The barrage of energy hits the eight-headed hydra!\i֛ IR.\i CS.\iԨ .*  The eight-headed hydra bites Zulima.  The eight-headed hydra bites Zulima but does no damage.eight-headed hydra closely misses Zulima.  Zulima blocks the eight-headed hydra's attack.  The eight-headed hydra barely misses Zulima.eight-headed hydra bites Zulima.\i S.The eight-headed hydra bites Zulima but does no damage.\i DS\i 2-----=--40.0 (1.5 \i B**\i: I _Zulima hits the eight-headed hydra with a +0 flail!\i †Zulima avoids your attack.  The blast of sand hits the eight-headed hydra!!!\i##S   water moccasin*   battlesphere (minion)\iB*.\ij= ***** (ally target)  You kill the eight-headed hydra!Your battlesphere fires at the water moccasin!  The barrage of energy hits the water moccasin!\i0CS.\i H.*\i^$.S.*.\i/....S   water moccasin (ally target)*   battlesphere (minion)\i5J-51.5\iW>B**\iABi _The water moccasin is moderately wounded.\i ## The blast of sand hits the water moccasin!!\i .The water moccasin is almost dead.Your battlesphere fires at the water moccasin!  The barrage of energy hits the water moccasin.\ip **   battlesphere (minion)\i; I*.\iC@ 1-3.0Sandblast\iF D**\iK R _You kill the water moccasin!\i\i\i \i2,\i8?**\iE\iCJ\i@N\i`\ieK2=\ik\iX{\i\iƆ?**\i\i\iA**\i\i\i?**\i\ip9=\ip\iM\iK3=\iA**\i\i\iA**\i1\i6\i=\iS,\i[?**\iLi\i7n9=\ir\ic\iMK4=\iŌA**\ib\iٜ\iA**\im**\i\i\iO\i\i9=\i?**\iE\iwK5=\i?**\i%\i\iA**\iC)\i.\i3?**\iD,\inM\iw[O=\ib?**\isa6=\i{A**\i\i\i?**\ik,\i?**\i)\i}\i\i\i9=\iA**\i\iK7=\i$\iX ....... ...#... .##..#\i^ #.... ###.##.#...†##..##.###.#.....#.........~..~..~#.. #......+.~.~~~~~~#..R#....###..≈~≈~~~~. .#...#*~~≈≈~≈~~~≈ ..# ########....###.##~#~~~~~.~≈~.##.#P#P##..P.######~#≈~~≈#....##.#....#.....#..P#..#≈≈≈≈##.#P.......................#R   Zulima the knightP.# #≈#*   battlesphere (minion)PP.P.# ≈###.#+###.P....#.#..PP.## ##\ib j*R\i!t 8*\iy \i \i  ... . ..... ... #.... .##..# #.... ###.##.# #...†##..##.### #.....#.~..~.. #...#......+.~. #..*#....###..≈~≈~~~~ ..# ...#@R...###~~≈≈~≈~~~.# ##....###.##~#~~~~~.~≈.##.#P#P##..P.######~#≈~~≈#.##.#....#.....#..P#..#≈≈≈≈##.#.........#≈≈≈≈#........##≈≈≈#......P.# #≈##.P.........P.P.# ≈###.#.+###.P....#.#..PP.## ###\iw \i \i # >**\iʖ   .... .. ...... .... #..... .##.# #.....###.##.. #...†##..##........##..#.........~..~. #...#......+.~.~\i  #..@#....###.. #...#*R...###~~≈≈~≈~~ ########....###.##~#~~~~~.~..##.#P#P##..P.######~#≈~~≈#..##.#....#.....#..P#..#≈≈≈≈##................#≈≈≈≈#................##≈≈≈#..............P.# #≈##...........P.P.# ≈###. _You swap places with Zulima..\i> R*   battlesphere (minion)\i \iڲ A**\i & \ii ........... .... ..###.##.†##..##........###.....#.........~..~.......+.~.~~ #...#R...###..≈~≈~# #...#*....###~~≈≈~≈~# ########....###.##~#~~~~~.~.##.#P#P##..P.######~#≈~~≈#.##.#....#.....#..P##.≈...##≈≈≈...P.# #≈##. _You swap places with your battlesphere.*.\i$ ,R\i- .\i1 ;R   Zulima the knight*   battlesphere (minion)=\i-7 ?**\i ..:..................... ..... ..###.##.\i R†##..##........###...@.#.........~..~.##...#......+.~.~~ #..*#....###..≈~≈~# #...#R....###~~≈≈~≈~# ########....###.##~#~~~~~.~.##.#P#P##..P.######~#≈~~≈#.##.#....#.....#..P##.≈..##≈≈≈*.R.\i V*\i \i/ #..P...P. :...................... \i@5 ..###.##.##..##........##.....#.........~..~.##..*#......+.~.~~ #..R#....###..≈~≈~# #...#.....###~~≈≈~≈~# ########....###.##~#~~~~~.~.##.#P#P##..P.######~#≈~~≈#.##.#....#.....#..P##≈*.\iK xR.\iU A**\iv   ##...%..##.###..P...P :....#...... #.......#.##. #..@..###.##.. #...†##..##........# #...*.#.........~..#..R#......+.~.~ #...#....###.. #...#.....###~~≈≈~≈ ########....###.##~#~~~~~\iB ..##.#P#P##..P.######~#≈~~≈##.#....#.....#..P#..#≈≈≈≈##You see here a hydra corpse.\i -77.0 (34.0)*.\i ER.\i# \i F-8.0 (35\i B**\iw , _Found an eel talisman.\iT \itY †...#...\ic \i  ###....# .#  ##...%..##.###..P...P :...#..... #.@.....#.## #.....###.##.\is ) #..*†##..##........ #..R..#.........~..#...#......+.~.~ #...#....###.. #...#.....###~~≈≈~≈ ########....###.##~#~~~~~..##.#P#P##..P.######~#≈~~≈*.\i [R.\i ;*\i \i ?**\io  ......  ###....# .#  ##...%..##.###..P...P :....#.....#.##.......#.## #.*...###.## #.R.†##..##..... #.....#.........~.#...#......+.~.~ \it m#...#....###..   #...#.....###~~≈≈ ########....###.##~#~~~~*.\iQy CR.\i ;*\it \ii ?**\i r ..<#.. ...... # ###....# .# #. ##...%..##.###..P...P :.....\i ##..##......#.##*......#.#### #R....###.## #...†##..##..... #.....#.........#...#......+.~.~ #...#....###..   #...#.....###~~≈≈\i& L<80.0 (2.0)\ic | ☼Found a stone staircase leading up.\i ER.\ia* )\i. +1.0 (3\i8 \i= B _Your battlesphere wavers and loses cohesion.\iD...\i\i\i0 ....#. ..<#.. .......  # ###....# .# ##. ##...%..##.##...##..P...P :.........\i5.##..##......#P. #.##R......#.#### ## #.....###.## #...†##..##..... #.....#.........#...#......+.~. #...#....###..R○\iGJ\iEN\iT<○\i  ...# ....# ..<# ....... \i # ###....# .# #. ##...%..##.#.. #...##..P...P ...........##..##.R.....P..#.##○......##. ## #.....###.##....†##..####.....#........#..+.~.\iKR.\i95°\i\iB\i^t  You pick up a parchment of Ensorcelled Hibernation and begin reading...\i0o3.0 (2R.\iE8.\i+4.0 (3\i\iP _You add the spell Ensorcelled Hibernation to your library.\i1 7.\i!7 \i; \i]   ...# ....# ..<# .......  # ###....# .# ##. ##...%..##.#.. #...##.@P...P .R.......##..##......P..#.##.......\i; ##. ## #.....###.## ..†##..####.....#........R.\i \id \i \ia0 R....) ....# ....# ......<# ........  ###....# .# ##. ##.@.%..##.#.. #...##..P...P .......R..........##..##.......#P..#.##.......#.##.##. ## #.....###.. #...†##..##R.\i@ \iD \iK \ie .......#....) #....# #....# .##....#...<# #.........  ###@...# .# \i ##. ##...%..##.#.. #...##.RP...P ..................##..##.......#P..#.##.......#.##.##. ## #.....###R.\iq \i \i \i3 &........)   ..#....#..<# #.@....... # ###....#..# #. ##.R.%..##.#.. #...##..P...P.............\it9 ..........##..##......P..#.#..R.\iB \iF \iK \i t..........#....) #....# ....# .. ##....#... #..@<#....  #.......... ###R...#..#P ##. ##...%..##.#..#...##..P...P...................##..##.......\ib MR.\ik 3\i \i5 :...l............#....) #....# ....# .. ##..@.#... #...<# #..R........ ###....#..#P.\i7; A##. ##...%..##.#..#...##..P...P....... .....l   komodo dragon (asleep)............\ifB m  You encounter a komodo dragon.\iL \iw] p9.0 (5R.\ic H, ally target)\iog 390.0 (6 _\ik \i_o \i7\i9@  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   8.0   7.6  +1   i + Spellcasting 10.2  14.3  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations  12.0  12.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Forgecraft   0.0   1.2  -1   d - Throwing   0.0   1.2  -1   l - Translocations   2.0   3\iD.6  -1      m + Earth Magic 17.2  15.9  +2   e - Short Blades   0.0   1.2  -1           n - Invocations   0.0   0.8  +1   f - Armour   0.0   0.8  +1   o - Evocations   0.0   1.2  -1   g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2      [13;2\iJH                                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets\i) \iNitant the Earth Mage.........l...Gargoyle of Hepliaklqana *****............Health: 70/70 ========================.........Magic: 27/27 ========================.......AC: 16Str: 13#....)EV: 11Int: 29#....#SH: 5Dex: 10#....# ..XL: 13 Next: 35% Place: Lair:5##..@.#...Noise: ---------  Time: 16690.0 (0.0)#...R#......k) +4 hammer of Kismet {holy, rCorr Int+3 #...........Cast: Sandblast# ###....#..#P.##. ##...%..##.#..#...##..P...P.......[14;38\i>HR   Zulima the knight............................ l   komodo dragon (asleep, ally target)........................................................ _Found an eel talisman.  Found a stone staircase leading up. _Your battlesphere wavers and loses cohesion.  You pick up a parchment of Ensorcelled Hibernation and begin reading... _You add the spell Ensorcelled Hibernation to your library. _You encounter a komodo dragon.\i\i\i\ir\i$\i5 Spells (Memorise)TypeFailure Level  a - PasswallEarth0% 3b - PetrifyAlchemy/Earth1% 4  c - Borgnjor's Vile ClutchNecromancy/Earth3% 5  d - Ensorcelled HibernationHexes/Ice5%2  e - ShatterEarth97% 9 7 spell levels left 19 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\i;DescribMemorise|Describe\i̵ Hide) Describe|Hide\i Y  d - ShatterEarth97% 9 20\iA\i+\i6Nitant the Earth Mage.........l...Gargoyle of Hepliaklqana *****............Health: 70/70 ========================.........Magic: 27/27 ========================.......AC: 16Str: 13#....)EV: 11Int: 29#....#SH: 5Dex: 10#....# ..\i`;}XL: 13 Next: 35% Place: Lair:5##..@.#...Noise: ---------  Time: 16690.0 (0.0)#...R#......k) +4 hammer of Kismet {holy, rCorr Int+3 #...........Cast: Sandblast# ###....#..#P.##. ##...%..##.#..#...##..P...P.......R   Zulima the knight............................ l   komodo dragon (asleep, ally target)........................................................ _Found an eel talisman.  Found a stone staircase leading up. _Your battlesphere wavers and loses cohesion.  You pick up a parchment of Ensorcelled Hibernation and begin reading... _You add the spell Ensorcelled Hibernation to your library. _You encounter a komodo dragon.\i@CP  Okay, then.\iG\iP\iT. _\i \i-  Spells (Memorise)TypeFailure Level  a - PasswallEarth0% 3b - PetrifyAlchemy/Earth1% 4  c - Borgnjor's Vile ClutchNecromancy/Earth3% 5  d - ShatterEarth97% 9 7 spell levels left 20 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\i-DescribMemorise|Describe\i) i Borgnjor's Vile Clutch Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free. Level: 5Schools: Necromancy/EarthFail: 3% Power: 30% Range: 6 Noise: A bit loud \iE. oMiscasting this spell causes magic contamination and also deals up to 14 draining or fragmentation damage.\ir Spells (Describe)TypeFailure Levela - PasswallEarth0%3  b - PetrifyAlchemy/Earth 1% 4  c - Borgnjor's Vile Clutch Necromancy/Earth 3% 5  d - ShatterEarth97% 9 7 spell levels left 20 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\id\iNitant the Earth Mage.........l...Gargoyle of Hepliaklqana *****............Health: 70/70 ========================.........Magic: 27/27 ========================.......AC: 16Str: 13#....)EV: 11Int: 29#....#SH: 5Dex: 10#....# ..XL: 13 Next: 35% Place: Lair:5##..@.#...Noise: ---------  Time: 16690.0 (0.0)#...R#......k) +4 hammer of Kismet {holy, rCorr Int+3 #...........Cast: Sandblast# ###....#..#P.##. ##...%..##.#..#...##..P...P.......[1\igS4;38HR   Zulima the knight............................ l   komodo dragon (asleep, ally target)........................................................Found a stone staircase leading up. _Your battlesphere wavers and loses cohesion.  You pick up a parchment of Ensorcelled Hibernation and begin reading... _You add the spell Ensorcelled Hibernation to your library. _You encounter a komodo dragon. _Okay, then.\iP  Okay, then.\iߒ\i \i@. _\i" {........l.........\ir ......#.........).   ##....#... ..R#...... #........... # ###....#..#P#. ##...%..##.#.. #...##..P...P....... .....\i IR<\i" \i]( 21.0 (1 _\iy1 \i5 \iv5o#.#.#..l......#...........).#  #....# ##..R.#... <#.... #........... # ###....#..#P.#. ##...%..##.#.. #...##..P...P.......R.\i:\i>&2\ipI\i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i֖LR.\ip**   battlesphere (minion)\iȨa3----===3\iIB**\i< _You conjure a globe of magical energy.\i ♣♣P#....###### #.#.#.l......#............).#..R###  #.*..# ##....#...#...<#.. \i+&#.......... # ###....#..#P#. ##...%..##.#.. #...##..P...P*.R.\i\i%A---4Sandblast\i-\i2\iA= ###l  The blast of sand hits the komodo dragon!  The komodo dragon is moderately wounded.\io @*.\i ? **\iQ * *The komodo dragon hisses angrily.  Your battlesphere fires at the komodo dragon!  The barrage of energy hits the komodo dragon!\i! R..l\i& *.R.\i+ N.l\i9 ...*2-----=--5.5 (1.5 \i#? A**\iD f _The komodo dragon is severely wounded.\i . .The blast of sand hits the komodo dragon!!#*   battlesphere (minion)\iJ.R\i 5...\i}-77.0Sandblast\i!C**\i 'Q _You kill the komodo dragon!\ii\i\i(\i~Q.R\i3\i\iaM YY   yak (distracted)*   battlesphere (minion)You encounter a yak.\i]&-\i+80\i*VYY\i/L-9.0 (2 _\i7A**\i=\ii♣...... ♣♣P#....###### #.#.#.#.............#...*@.....Y.##...R).###.##....### #....# ..##.......#...<#......  \iQ#...........  ###....#..#P. ##. ##...%..##.#..R.\ib#;Y.\i(F(ally target)\i~--700.0 (1\iG6C**\i:\iX \i~] \ih \ip _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\iHtG♣...... \ixF#♣♣P#....######.#.#.#.#..#....#...*R@...Y.##....).###.#.#....### #....# ..##....#...#...<#...... #........... # ###....#..#P. *.\i2R.Y.*1Sandblast\i6\i2 _You swap places with Zulima.\i ## The blast of sand hits the yak!\i A*.\i# ** The yak is moderately wounded.Your battlesphere fires at the yak! The barrage of energy hits the yak!\i M.R\i ;Y.\i4 M.*\i= .*The yak is severely wounded.\i[ 4=2.5 (1.5 \i, \i : _Zulima hits the yak with a +0 flail.\i9 #\ib Zulima avoids your attack. The blast of sand hits the yak!\i݇  The yak is almost dead.Your battlesphere fires at the yak! The barrage of energy hits the yak.\ijF.*\i*..* YThe yak is almost dead.\iz .*You encounter a yak.\in .The yak closely misses Zulima. Zulima hits the yak with a +0 flail!\i=#9Y.\iy'G.*\i/gR *\iK71-84.0Sandblast\i@C**\iYFC _The yak dies!\iL c♣...... # ♣♣P#....######.## .#.#.#..#P....#.....R@*...Y.##....).###.#.#\iR #....### ##....#...#...<#...... #..... # ###....#..#P. \ifX Y. YYou swap places with Zulima.Y\ib YYYY 3 yaks (1 ally target)\ih E-50Sandblast\ipn \i{s W _You encounter a yak. x2\io ###The blast of sand hits the yak.\io **The yak is lightly wounded.  Your battlesphere fires at the yak! The barrage of energy hits the yak!\i.**.\i.*R.Y.\i~Y.Y.*..R\i]:*\i3m0--=6.5 (1.5 \i C**\i]^ _The yak is moderately wounded.\i   \i- Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i/    Nitant the Earth Mage ♣...... #  Gargoyle of Hepliaklqana *****. ♣♣P#....######.##  Health: 70/70 ======================== .........#.#.#..#P  Magic: 16/27 ==============---------- ..................  AC: 16Str: 13 ..................  EV: 11Int: 29\i4  ..................  SH: 5Dex: 10 .............*....  XL: 13 Next: 38% Place: Lair:5 #......@R.Y.YY.  Noise: =--------  Time: 16706.5 (0.0) ##....).###.#.#  k) +4 hammer of Kismet {holy, rCorr Int+3  #....### Cast: Sandblast #....# .. ##....#... #...<#......  R   Zulima the knight #...........  YYY 3 yaks (1 ally target)  # ###....#..#P.  *   battlesphere (minion)  ##. ##...%..##.#.. _The yak is moderately wounded.Casting: Sandblast [3\i: w7m(safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.\i @******\i\ \ig Nitant the Earth Mage♣......#Gargoyle of Hepliaklqana *****.♣♣P#....######.##Health: 70/70 ========================.........#.#.#..#PMagic: 20/27 =================-------..................AC: 16\il Str: 13..................EV: 11Int: 29..................SH: 5Dex: 10.............*....XL: 13 Next: 38% Place: Lair:5#......@R.Y.YY.Noise: =--------  Time: 16706.5 (0.0)##....).###.#.#k) +4 hammer of Kismet {holy, rCorr Int+3 #....###Cast: Sandblast#....# ..##....#...#...<#......R   Zulima the knight#...........YYY 3 yaks (1 ally target)# ###....#..#P.*   battlesphere (minion)##. ##...%..##.#.. _The yak is moderately wounded.Casting: Sandblast (safe;\iEp C 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetOkay, then.\iDs \ihv \i| \i . _\i%  .Zulima avoids your attack. The blast of sand hits the yak!!\iq## 2 yaks\i *(1 ally target)You kill the yak!Your battlesphere fires at the yak! The barrage of energy hits the yak.\i) .*.**.Y.\i . yY..R\i_2 Y.Y. YThe yak is lightly wounded.\i< YY 3 yaks (1 ally target)*\iB R===98.0 (1.5 \iK A**\iQ  \iWV N_You encounter a yak.\ij] ##Zulima avoids your attack. The blast of sand hits the yak!\is *The yak is heavily wounded.Your battlesphere fires at the yak! The barrage of energy hits the yak!\i †The yak is almost dead.Zulima hits the yak with a +0 flail!\i-.YY..*\i6.R 2 yaks*\ib19-409.5\ilA**\iC _The yak dies!\i. t ##The blast of sand hits the yak.\i] (1 ally target)The yak is lightly wounded.  Your battlesphere fires at the yak! The barrage of energy hits the yak!\iZ;*.\io}*†*.\i< Y.The yak is moderately wounded.Zulima hits the yak with a +0 flail!.*Y.\i *.The yak gores Zulima but does no damage.\i&..*8-11.0\iC**\i5 _Zulima blocks the yak's attack.\iC####\ihr  The blast of sand misses the yak. Your battlesphere fires at the yak!  The barrage of energy hits the yak!\i ☼The yak is almost dead.\i5 Y.Your battlesphere expends the last of its energy and dissipates.\i}○..Y.\i=(2.5\i<○\i.Z _Zulima hits the yak with a +0 flail. Zulima blocks the yak's attack.\iC t .The blast of sand hits the yak!\iI ##   yak\i[  °..(ally target)You kill the yak!Zulima barely misses the yak. Zulima blocks the yak's attack.\i` `7-14.0\i2i \iAm + _The yak gores Zulima!\i)C ##Zulima avoids your attack. The blast of sand hits the yak!\ie ..R The yak is lightly wounded.\ikc6--5.5\i\i6Z _Zulima hits the yak with a +0 flail! Zulima blocks the yak's attack.\i'L ## \i*PZulima avoids your attack. The blast of sand hits the yak!\iٿ .RThe yak is severely wounded.Zulima barely misses the yak. The yak closely misses Zulima.\iB-7.0\i\i> _The yak gores Zulima but does no damage.\iƶ †Zulima avoids your attack. The blast of sand hits the yak!\i ?##\iX AR.\i{g \ip 5-8.5Sandblast\i5| \i G _You kill the yak!\i-[3\im\is,\i;~\i\i \iՕ\i\i\i\i%\iDM6=\i\ia\iR\i&\i%\iS\iw\i\iF\i \iV\i9=\iN#\i/\i4M7=\i8\iH\ihM\i5Q\i\\i`\id\ir\iv\iz\iH\i9=\i\i \iM8=\iP\i\iѺ\iݾ\i\i|\iE\i,\i<\i\i9=\i!\i;9\i\iV+\i 0\i4\iA,\iJ\i^X\im]\ia\ik\ip\i20=\iX\i_=1=\ia,\if \i]\i\i"\i+\i>0\i4\i=\iB9=\iG\iL\iQK2=\iT\i],\id\i\i\iF\iU\i\i.\i\i9=\iZ\ia3=\i\iK\i\iL\i6\i\i\i\iX \i\i\i9=\i#\i1a4=\is:\iF bb   raven (wandering)You encounter a raven.\iR&-\iV/62.5 (44.0)\iy[IR.\iaQdistracted, ally target)\ifM-3.5 (45 _\in\icr\i7- ♣...b.. # ♣♣P#....######.## .#.#.#..#P . . . .R....... #.†.... ##....).###.#.# #....###  #....# .. ##....#... #...<#...... #..... # ###....#..#P.  ##. ##...%..##.#..\ia=.b.bR.\iGYb\i0M14.5 (1.0)\iU\ieZ\i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i:4\i9\iA\iJ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\i4 v♣......#♣P#....######.## ......b..#.#.#..#P .................. . R. .......... #.†.... ##...@).###.#.# #....###  #....# ..##....#... #...<#......\i-  #...........# ###....#..#P.#. ##...%..##.#.. #...##..P...P........b\i \ig 7*\io  The raven stares into your soul.\iIR.\i*6@\iO1pDoom: 29%  5\i|:\i?. _You feel an ill-omen....\iuE^♣P#....######.## .........#.#.#..#P b........... ........R. .. ....... #.†.... ##....).###.#.# #..@.###  #....# ..##....#... #...<...... #...........\iJd# ###....#..#P.#. ##...%..##.#.. #...##..P...P....... ......................b.b\iX\i]Y=6Sandblast\ilR _Zulima hits the raven with a +0 flail.\iW5W.........#.#.#..#P.........R.b............... #†.##....).###.#.# #....###  ..#.#...<#............# ###....#..#P.##. ##...%..##.#.....##..P...P..................................\i:.b.b\iE\i^LT5=7\iMR\iX\i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\iG3\i7\i<\ij@P _You don't know that spell.\iH  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i .........#.#.#..#P  Nitant the Earth Mage ..................  Gargoyle of Hepliaklqana *****. ........R.........  Health: 70/70 ======================== ..................  Magic: 19/27 ================-------- ..................  AC: 16Str: 13Doom: 29%  #...b.....†....  EV: 11Int: 29   ##..*.).###.#.#  SH: 5Dex: 10 #..*.###  XL: 13 Next: 41% Place: Lair:5 #..@.# ..  Noise: ---------  Time: 16767.5 (0.0) ##....#...  k) \i+4 hammer of Kismet {holy, rCorr Int+3  #...<#......  Cast: Sandblast #...........  # ###....#..#P.  ##. ##...%..##.#..  R   Zulima the knight #...##..P...P.......  b   raven (ally target) ............................ ............................ _You don't know that spell.  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a raven (lightly wounded, ally target, 60% to hit)\iY .........#.#.#..#P  Nitant the Earth Mage ..................  Gargoyle of Hepliaklqana *****. ........R.........  Health: 70/70 ======================== ..................  Magic: 19/27 ================-------- ..................  AC: 16Str: 13Doom: 29%  \i]#...†.....†....  EV: 11Int: 29   ##....).###.#.#  SH: 5Dex: 10 #....###  XL: 13 Next: 41% Place: Lair:5 #..@.# ..  Noise: ---------  Time: 16767.5 (0.0) ##....#...  k) +4 hammer of Kismet {holy, rCorr Int+3  #...<#......  Cast: Sandblast #...........  # ###....#..#P.  ##. ##...%..##.#..  R   Zulima the knight #...##..P...P.......  b   raven (ally target) ............................ ............................Casting: Sandblast (safe; 0% risk of failure)  Confirm\iWb with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a raven (lightly wounded, ally target, 60% to hit)  The iron shot hits the raven!!!\if   ..................  ........R.........  ..................  .........  .†....  ##..`  #..`.###   ..      . # #P. ##. ##...%..##.#..  .P...P.... ............\iv..........R.................... #...†.....†.##....).###.#.# #....### ..# ..#.#...<#..............\ig# ###....#..#P.##. ##...%..##.#....##..P...P........................................onfirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a raven (lightly wounded, ally target, 60% to hit)  The iron shot hits the raven!!!  You kill the raven!.R\i \i82====8.5 (1Sandblast\ie \i%4 _The blast sends you backwards.\i\i'\i\i+M.R\ic3\i\i?M.R\i\if\iA\iO†R\i'\i,\iN1\i5M.R\i{Bd20=\iGJ\iWOM.R\iX3\ia\iq\iu\iz\i6\i‘\i\i=\i9=\i\i\iiK1=\i!\iX\if \i/\iT h   wolf (wandering)hYou encounter a wolf.\iJ&=----\i*079.5 (11.0)\i=3\i8Q----80.5 (12 _\ixA\iG\iv...... #...†.....†#....).###.#.# #....### R.# ..##....#.#...@#........# ###....#..#P##. ##...%..##.#.....##..P...P.....................................h.........##..##\iĴ<h.\i2.Rh.\i?hhally target)\iM=1.0)\i\iza _There is a stone staircase leading up here.\i*M.R\ijGh.\iJ\io2=2Sandblast _\iZ\i\iGh.\io.Rh.\iY\i&3\i?\i;\i # The blast of sand hits the wolf!!\i:. ^h. †  The wolf is almost dead.Zulima hits the wolf with a +0 flail! hThe wolf dies!\iA B h\i-K 1- 3=\i4O C5.0 (1.5Sandblast\iT \iZ U _You encounter a wolf.\i@Gh.\iD.Rh.\iH0h\iQah 2 wolves (1 distracted, 1 ally target)\iU>-60\i_\idU _You encounter a wolf.\i{Gh.\i7.Rh.\iM\i͓m2=-7Sandblast\iV\iX? _The wolf bites Zulima but does no damage.\iX  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\i\ih. .h  You conjure a globe of magical energy. Zulima blocks the wolf's attack.\iF*h*   battlesphere (minion)\izc18---===8\iN\i; _Zulima hits the wolf with a +0 flail!\i J.. #...†.....†#....).###.#.# #....###.#.  ...###....#........<#......†@.*.....# ###....#..#P##. ##.R.%..##.#.....##.hP...P..............h.....................\iŜ #........##..##.. #P..#.###.##*..h\iڠ h.The wolf bites Zulima but does no damage.\i 9*\iA 0---9\i: \i Z _The wolf barely misses Zulima. Zulima hits the wolf with a +0 flail.\i>yv ##The blast of sand hits the wolf.\i>E.*\i  .The wolf is lightly wounded.  Your battlesphere fires at the wolf! The barrage of energy hits the wolf!!\i **   wolf (*\i *.You kill the wolf!The wolf bites Zulima but does no damage.\iM .Zulima blocks the wolf's attack. Zulima hits the wolf with a +0 flail!\i.%.*   battlesphere (minion)\i7---- 4=--90.5 (1.5Sandblast\iD**\iD _The wolf dies!\ir\i(\i\i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\iK ...................†.....†....##....).###.#.###.#. #....# ...##....#......@#...... #..†....... # ###..*.#..#P.#. ##.R.%..##.#..#...##..P...P.......................\i^R .##..##......*.h.h\i] h   wolf*   battlesphere (minion)\ib 4-10\il B**\is _You encounter a wolf. _There is a stone staircase leading up here.\i   ............  ...........  #...†.....†....  ##....)  #....###.#.  #....# ...#  ##....#.....  #...@#  #..†*.......  # ###....#..#P.  ##. ##.R.%..##.#..  ..P...P.......  ................... .....h............. ................\ib?3   ............  ...........  #...†.....†....  ##....)  #....###.#.  #....# ...#  ##....#.....  #...@#  #..†*.......  # ###....#..#P.  ##. ##.R.%..##.# ..P...P..... ................... \iE.....h............. ................\iJ\iP8-\iX\ix\[ _A wolf is nearby!\ifK   ............  ...........  #...†.....†....  ##....)  #....###.#.  #....# ...#  ##....#.....  #...@#  #..†*.......  # ###....#..#P.  ##. ##.R.%..##.#..  ..P...P.......  ................... .....h............. \in8................\iE    ............  ...........  #...†.....†....  ##....)  #....###.#.  #....# ...#  ##....#.....  #...@#  #..†*.......  # ###....#..#P.  ##. ##.R.%..##.# ..P...P..... ................... .....h............. \iL................\i$)\i.\i9\i?[ _A wolf is nearby!\i.. #...†.....†#....).###.#.# #....###.#.  ...###....#........*#......†@.......# ###....#..#P##. ##.R.%..##.#.....##..P...P...................................h.........##..##..\i* #P..#.###.##.Rh.\iU(ally target)8=2\iz** _You swap places with your battlesphere.\i.+ . #...†.....†.... ##....).###.#.# #....###.#.  #....# ...##....#..... #...*#...... #..†..\iZ# ###.@..#..#P.#. ##...%..##.#.. #...##.RP...P....... ......h.................... .......... ... .##..##.. #P..#.###.## ##. ## #.....###.##<*.h\il  *Zulima hits the wolf with a +0 flail!\i73Sandblast\iC**\iN? _The wolf bites Zulima but does no damage.\i#\i...................Nitant the Earth Mage#...†.....†....Gargoyle of Hepliaklqana *****.##....).###.#.#Health: 70/70 ========================#....###.#.Magic: 18/27 ================--------#....# ...#AC: 16Str: 13Doom: 28% ##....#.....EV: 11Int: 29  #...<#......SH: 5Dex: 10#..*........XL: 13 Next: 44% Place: Lair:5# ###.@..#..#P.Noise: ---------  Time: 16793.5 (0.0)##. ##...%..##.#..k) +4 hammer of Kismet {holy, rCorr Int+3 #...##\iM4I[40m.RP...P.......Cast: Sandblast.......h......................................................................... R   Zulima the knight.##..##.................... h   wolf (ally target)#P..#.##.......#.##....... *   battlesphere (minion)##. ## #.....###.##....... _There is a stone staircase leading up here. _A wolf is nearby! _A wolf is nearby! _You swap places with your battlesphere.  Zulima hits the wolf with a +0 flail! _The wolf bites Zulima but does no damage.\i8\i<(\iC\iHk _Your line of fire to the wolf is blocked by a fungus.\i #...†.....†.... ##....).###.#.# #....###.#. #....##...# ##....#..... #...<#...... #..*........ # ###....#..#P. ##. ##...%@.##.#.. \i#...##.RP...P.............h........................##..###P..#.###.####. ## #.....###.##... #...†##..##..#†*.h\iEh.\i;*\i+4.5 (1\iX\iU _Zulima closely misses the wolf.\i0B####\ize * The blast of sand misses the wolf. Your battlesphere fires at the wolf!  The barrage of energy hits the wolf!\iQ.*\i *%.*h.*.\i R.The wolf is almost dead.*.\iC\i ...7-=6.0 (1.5 \i\ip2 _You block the wolf's attack.\ij<  %The blast of sand hits the wolf!\iD *   battlesphere (minion)\i A.*\ij E.R\ig 8*\i\ -7 7.5Sandblast\i, C**\iU H _You kill the wolf!\iN=\itW\i{\N.R\if3\io>**\i'{\i\i>**\i\iT\i:@**\i\i%\i>**\i5\i9M8=\i\i\iq\i@**\i9\i\i@**\i,\i#>**\i\i9=\i\i%\i*%9\i/>**\i:\i?\iD\iN\iT\iYY@**\i+f\ik\i.p>**\iq,\i>**\i]\i N20=\i@**\i˿\i\iO>**\i\i\i@**\iX**=**1=\i2T**\iH8\i?@**\iH,\iM>**\iY\i'_\iec@**\itO=\iy>**\iT\iK2=\iG@**\iȔ\i \i˝@**\iu\i\iJ\i,\i<\i\i9=\i\@**\ib\iK3=\i[>**\iB\i\iy\i \i$\i )\i5\i:\i>@**\iNH4☼\iS(\i"W9=\i[\i@i ○ _Your battlesphere wavers and loses cohesion.\i^mK4=\i/r9○\iЀ,\i\i°°\iiO%\ie=\iw5=\iu\i\i\i5\i '\i*\i1\i>\iC\iH\ilU\iZ9=\i`\in\i|sK6=\ix\i\iƉ\ib\i,\i.\i\i\i\iO=\i\id\iyK7=\i\iZ.................. #...†.....†.... ##....).###.#.##....###.#....##...###....#......#...<#....... #..†.........\i_ ###...@#..#P. ##. ##...%..##.#.. #...##..P.R.P....... .......................##..##.......#P..#.##.......#.##.###. ## #.....###R.\ii\i o\ics\ik. .................. #...†.....†.... ##....).###.#.##....###.#.##....##...###....+#...<# #..†..@....... ###....#..#P..#\iO##. ##...%R.##.#.. .#...##..P...P....................... ......................##..##..............#P..#.##.......R.\iC\i}\i!\i_ ...............#...†.....†....##....).###.#.#...###.#.## #....##...#..##....#+#...<# #..†.......... # ###...R#..#P..##. ##...%..##.#....#...##..P...P...............................##..##.......\ie MR.\il \iq \ixw \i  . .......... \iA A...................... #...†.....†....##....).###.#.# #....###.#.## #....##...#.. ##...@#......+ #...<#.. #..†..R....... # ###....#..#P..# ##. ##...%..##.#.... #...##..P...P..  .. .. .......R.\i \i 9=\i+ \i%c l#.#.#..#P.......................#...†.....†....##....).###.#.##.#.## #...#..##....#......+.<#R...... #..†.......... # ###....#..#P..##. ##...%..##.##...##..P...P..........\ih KR.\i.q 3\i"} \i| ♣♣P#....######.## #.#.#..#P..........................#...†.....†....##....).###.#.##.#.## #....##...#..##...R#+.<#.. #..†.......... # ###....#..#P..#\i 3#. ##...%..##.##...##..P...PR.\i 3\i \i# $-\i ...... # ♣♣P#....######.## .#.#.#..#P . . ..... .................. #...†.....†.... ##....@.###.#.#....###.#.## #...R##...#.. ##....#......+#...<#. #..†..........  ###....#..#P..###. ##...%..##.#....#...##..P...P\i1# u853.5 (56.0)R.\i) \i . F-4.5 (57\i2 \i? v _You see here a +2 heavy war axe.\izn......\i\\i\ieQ ♣...... # ♣♣P#....######.## #.#.#..#P . . ........................ #...†@....†....#....).###.#.# #...R###.#.## #....##...#.. ##....#+ #...<#.. #..†.......... # ###....#..#P..# ##. ##...%..##.#....\ikLR.\iPt DD   seven-headed hydra (wandering)You encounter a seven-headed hydra.\iI\i\iі\i$0.0)\iDdistracted)\i~25.5 (1 _\il\iݸ\i ♣...... #  ♣♣P#....######.##  .........#.#.#..#P  ..................  .D................  ..................  ..................  #...†@....†....  ##...R).###.#.#  #....###.#.##  #....#  ##....#  #...<#.  #..†...  # ###....#  ##. ##...% \i  ♣...... #  ♣♣P#....######.##  .........#.#.#..#P  ..................  .D................  ..................  \i4 ..................  #...†@....†....  ##...R).###.#.#  #....###.#.##  #....# ##....# #...<#.  #..†...  # ###....#  ##. ##...%\iJ i _A seven-headed hydra is nearby!\i o ♣......P # ♣♣P#....######.## .#.#.#..#P . .D. . ......\i5 #...@.....†.... ##...R).###.#.# #....###.#.##  #....##...#..  ##....#......+ #...<#.. #..†.... # ###....#..#P..#  ##. ##...%..##.#....R..D\i0YDDally target)\i"-6 _\i,\i1r _You see here a raven corpse.\iY  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\iZ| FR.\im F.D\iT **   battlesphere (minion)\i r3----===7Sandblast\i C**\ic < _You conjure a globe of magical energy.\i k ### The blast of sand hits the seven-headed hydra!!\i\  *****The seven-headed hydra is moderately wounded.Your battlesphere fires at the seven-headed hydra!  The barrage of energy hits the seven-headed hydra.\io I*.\i *.*.R.\i .D.*R.\i Y......*\i q2-------9.0 (1.5 \iݷ ** _The seven-headed hydra is heavily wounded.\i* ## The blast of sand hits the seven-headed hydra!!\i.arrage of energy hits the seven-headed hydra. _heavi  The blast of sand hits the seven-headed hydra!!  The seven-headed hydra is almost dead.  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P..###..#.##.....# P......##.....###..### ..#...........# #...........# .##.#....P# ..P#...####..P## ## ####...# ##..#.... ####\i?3 2R\i9 .R   Zulima the knight\i ? \i!\iA),\i....##.....###..### .#...........#.#.# ......###.###.#....P###..# P#...####..P###..## ##...# ##..# ##.#\i. #### #R#### #P #.#####....##.. ......P..@........ .. .....:. .. ...... .. . .. P....##.. .# ...#### # ###### . .... +.R\i\i\iF\i+c#...........#.#.# ......###.###.#....P###..# .P#...####..P###..## ###...# ##..# ##.#. #### #.#### .#P ##.#####R...##.. ...!....P..............:....\i1...P....##.. #.#...#### # #######...## .. ....+ ....# ...R\i"D3\iK\i.#.....#.#.#.###.##.#.#....P###..# ..P#...####..P###..###...# ##..# ##.# .##.... #### #.####.#P#.#####....##... .!....P.R.\i#...@........P....#.. .#.#.#### # .###...## #.. ....# ..+ ....#.\i=\i\ii  You pick up a parchment of Animate Dead and begin reading...\i :-47.5 (33\i?,8.5 (34\iG\iME _You add the spell Animate Dead to your library.\ivx....#.#...........\iz\iP\i.#.#.#.#.###.##.#.#....P###..#.P#...####..P###..## .####...# ##..# ##.# #.##.... #### #.#### #..#P#.#####....##... ..!....P.R.\i@....... †.....P....##.. #.#.#.# # #.###...## .#.. ....#.+ ....#..R\il\i@\i,\i_q3P......####..####.#.#..........###.##......#.#....P###..# ....P#...####..P###..## ..####...# ##..# ##.# #.##.... #### #.#### #..#P .####.#####....##.!...@P...R... ................ .†....P....##.. ##.#.# .............#### ### .########.###..\iw ....#+....#R.\iY\i"\i\i_#..P......##.....###..###.#.#.#.#.###.##.#.#....P###..#.P#...####..P###..## #..####...# ##..# ##.##.##.... #### #.#### #.#..#P ..####.#####....##... ....!..@.P...R........... ..†.....P....##..#.#.#.#### # #.#.##..#...##.#.. .# ....# .....+ ....#R.\i 3\i\it#..P......##.....###..### #......#.#.#.#.###.##.#.#....P###..#.P#...####..P###..## ##..####...# ##..# ##.##.##.... #### #.#### .#.#..#P ...####.#####....##... .....!.@.RP...........†.....P....##.. .###.#.#.#### # ##.#.## ...#...## #...#....# ....# ......+ ....#R.\i3\ic*#..P......##.....###..### ##......#.#.#.#.###.##.#.#....P###..# #......P#...####..P###..###..####...# ##..# ##.##.##.... #### #.#### #.#.#..#P....####.#####....##.........!@.R.P...........†.....P....##.. ).###.#.#.#### ##.#.## ....#...## ##...#.. ...# ....# #......+ ....#R.\idw.###..P......##.....###..### .##......#.#.#.#.###.## '.#.#....P###..# .#......P#...####..P###..## P###..####...# ##..# ##.##.##.... #### #.#### .#.#.#..#P....####.#####....##...@.R..P........†.P....##.. .).###.#.#.#### # .###.#.##.....#.## .##...#......# ..# .#......+ ....#R.\i3\i\i\i\i\iB  .###..P......##.....###..### ..##......#.#.#.#..###.## .'.....#.#....P###..# ..#......P#...####..P###..## .P###..####...# ##..# ##.# .######.##.... #### #.#### ..#.#.#..#P....####.#####....##...R...P... †.....†.P....## .\iI .).###.#.#.#### .###.#.##.....#..## ..##...#......# ....# ..#......+ ....# _b - 3 potions of brilliance (gained 1)R.\ii \io \i\{ \i, .###..P......##.....###..###.##......#..#.#.#....###.## ..'......#.#....P###..#.#......P#...####..P###..## ..P###..####...# ##..# ##.# ..######.##....# #### #.####.#.#.#..#P....####.#####....##.R....P... .†.....†.P....##.).###.#.#.####\i A.###.#.##.....#...## ...##...#......# ....# ...#......+ ....#R.\i \i \i_ \ir .###..P......##.....###..###.##......#....#.#.#........###.##.'......#.#....P###..#.#......P#...####..P###..##.P###..####...# ##..# ##.#.######.##....## #### #.####.#.#.#..#P....####.#####....##\iw B.R.....P....†.....†.P.....).###.#.#.####.###.#.##.....#...##.##...#......#. ....# ....#......+ ....#R.\iv \i \i \i ......#...........#.#.# .........##.##'.....#.#....P###...#P#...####..P###..#\iz GP###..####...# ##..# ##.# ######.##....## #### #.####.#.#.#..#P....####.#####....##.............R......P...................†.....†P....#..).###.#.#..######.#.##.....########...## ...#......#. ....#......+.... <#..\iy# ,\i- \i= t...##.##'.....#.#....P###...#P#...####..P###..#P###..####...# ##..# ##.# ######.##....## #### #.####.#.#.#..#P....####.#####....##.............R......P...................†.....†P....#..).###.#.#..######.#.##.....########...##...#......#. ....# ......+.... <#........#... #†..\i˝ Q.R\i \i \iЯ \i K'#.#....P###...#P#...####..P###..#P###..####...# ##..# ##.# ######.##....## #### #.####.#.#.#..#P....####.#####....##....................P........R............†.....†P....#..).###.#.#\i ..######.#.##.....########...##...#......#. ....#......+.... <#........#... #†.................#..#P..#.R\i) \i. \i/4 \i .#P#...####..P###..#P###..####...# ##..# ##.# ######.##....## #### #.####\i .#.#.#..#P....####.#####....##....................P.................R...†.....†P....#..).###.#.#..######.#.##.....########...## ...#......#. ....#......+.... <#..#... #. †........ ....#..#P..##.. ..%..##.#.....R\i 3\iX \i+ P###..####...# ##..# ##.# ######.##....## #### #.####.#.#.#..#P....####.#####....##....................P...................R†.....†.P....#..).###.#.#..######.#.##.....########...## ...#......#. ....# ......+.... ..<#..#... #..†....... ......#..#P..##..P%..##.#.....#.. ..##..P....\i1 M.R\i8 \i? \iF \i ######.##....## #### #.####.#.#.#..#P....####.#####....##....................P...................†.....†RP....#..).###.#.#......######.#.##....@########...## ...#......#...# ....# ......+.... .......<#..#... #....P.†...... .........#..#P..##\iV P##%..##.#.....#.. ..##..P.....................R\iF 3\i \i.5.#.#..#P##.#####....##....................P....................................... .†.....†...........P....##.).###.#.#...R............#### ###.#.##.....########...## ##...#......#@..# ....# #......+................# <#..#....#....P.. †......# ......+..#..#P..##... ...P## %..##.#.....#.. ...## .P............ .................... \i,<M.R\iC\iJ\iR\iR)...................P........................... †.....†..P....## ..).###.#.#......#### ###.#.##....R########...## \iB##...#......#...#.##....# #......+......@.........# <#........#....#....P... .....##......+ ..#..#P..##... #...P##..##.#.....#.. #...## .P............ #.... ................. .R\id S   water moccasin (wandering)SYou encounter a water moccasin.\i\i6-65.5 (17\i[\i36.5 (18 _\i\ih\im\it  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   8.0   7.6  +1   i + Spellcasting 10.5  14.3  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations  12.0  12.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Forgecraft   0.0   1.2  -1   d - Throwing   0.0   1.2  -1   l - Translocations   2.0   3\i{.6  -1      m + Earth Magic 17.5  15.9  +2   e - Short Blades   0.0   1.2  -1           n - Invocations   0.0   0.8  +1   f - Armour   0.0   0.8  +1   o - Evocations   0.0   1.2  -1   g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2      [13;2\irH                                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets\i \i ......................P.......... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 70/70 ======================== ................................. Magic: 27/27 ======================== †.....†..................P....##. AC: 16Str: 13Doom: 25% \i..).###.#.#................####EV: 11Int: 29  ..###.#.##.....########...##SH: 5Dex: 10 ..##...#......#R..#.##....#XL: 13 Next: 48% Place: Lair:5 ..#......+......@.........#Noise: ---------  Time: 16966.5 (0.0) <#........#....#....P...k) +4 hammer of Kismet {holy, rCorr Int+3 ..............##......+.Cast: Sandblast ..#..#P..##... #...P##.. ..##.#.....#.. #...## . .P............ #....R   Zulima the knight .....................S   water moccasin (wandering) ....................S. .....\i............. _j - a scroll labelled COFFAG KUIN _You now have 1090 gold pieces (gained 19).  You pick up a parchment of Animate Dead and begin reading... _You add the spell Animate Dead to your library. _b - 3 potions of brilliance (gained 1) _You encounter a water moccasin.\i T\i?\iI Spells (Memorise)TypeFailure Level  a - PasswallEarth0% 3b - PetrifyAlchemy/Earth1% 4  c - Borgnjor's Vile ClutchNecromancy/Earth2% 5  d - Animate DeadNecromancy34% 4  e - ShatterEarth95% 9 8 spell levels left 20 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\ic(DescribMemorise|Describe\ip7Hide) Describe|Hide\ia  d - ShatterEarth95% 9 1\iU\i.\i ......................P.......... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 70/70 ======================== ................................. Magic: 27/27 ======================== †.....†..................P....##. AC: 16Str: 13Doom: 25% \i..).###.#.#................####EV: 11Int: 29  ..###.#.##.....########...##SH: 5Dex: 10 ..##...#......#R..#.##....#XL: 13 Next: 48% Place: Lair:5 ..#......+......@.........#Noise: ---------  Time: 16966.5 (0.0) <#........#....#....P...k) +4 hammer of Kismet {holy, rCorr Int+3 ..............##......+.Cast: Sandblast ..#..#P..##... #...P##.. ..##.#.....#.. #...## . .P............ #....R   Zulima the knight .....................S   water moccasin (wandering) ....................S. .....\ii............. _j - a scroll labelled COFFAG KUIN _You now have 1090 gold pieces (gained 19).  You pick up a parchment of Animate Dead and begin reading... _You add the spell Animate Dead to your library. _b - 3 potions of brilliance (gained 1) _You encounter a water moccasin.\i4P  Okay, then.\i(\i@\i. _\i............................†........).#.... #.....#### .....#R..#.##....# +......@.........# <.#....#....P... .....##......+. ##... #...P##.. ..#.. #...## . ..... #.... \i>j...... .....S. \i܃............................†........).#.... #.....#### .....#R..#.##....# +......@.........# <.#....#....P... .....##......+. ##... #...P##....#.. #...## ...... #.... ...... .....S.\iҌ\i{ _A water moccasin is nearby!\iǶC.................\id†..P....## .).###.#.#......#### # .###.#.##.....########...## ##...#......#R..#.##....# #......+................# #..#....#.@..P.... ......##......+#..#P..##... #...P##..##.#.....#.. #...## . P............ #.................S.... \i.RS.\iYMSally target)\i+7.5 (1\i\i8 _The water moccasin hisses angrily.\i....†.......P....## .).###.#.#.......#### # .###.#.##.....########...## ...#......#...#.##....# ......+.....R...... #..#....#....P.... .....##.@....+.. .#..#P..##... #...P##.#.#.....### .. P........... .......S..............#.###\i0~..R\i1(\i&8\i(\i?T †.....†........P....##).###.#.#.......#### .###.#.##.....########...## .##...#......#...#.##.... ..#......+................# <..#....#R...P.... ......##......+..#..#P..##... #@..P##... ..##.#.....#.. #...## .. .P............ #....S. .............................S   water moccasin#.##........##P..###.##.#\iXYS..RS.\ib3(ally target)\ijg79Sandblast\io\is\i i @####\iI <S.\iS ....The blast of sand misses the water moccasin.Zulima barely misses the water moccasin.\i c6-=71.0 (1.5 \i j _The water moccasin misses you.\iԏy  The blast of sand hits the water moccasin!\i?  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The fungus begins to die.\i V.......P....##.. ............#### # ########...##########.##....###..... ...........###P.............#...+...#.#R.@###P####P##.....#####.# #\iJ P# ...# .###..... # ##..D..##.... .......P.. ..P###P..\iC \i: a-1Sandblast\i \i \i5'P....##\i;..#### # ########...######### ...#.##....###.....#........#......# #....P.......#..+...#.#R..###P##....####P@# ##.###........P# ...# .###.....## ##..D.. ##.... ..P..##..P###P..#.. \iD\i5J?=2Sandblast\iU\iq= _Zulima hits the fungus with a +0 flail!\iFq pP....##..#### # ########...######### ...#.##....###.....#........#......# #....P.........+...#.#R..##P##....####P.# ##.##........P##...# .###.....## ##..D... ##......# ..P...###..P###P..##.. #..####.P..#..##≈.R\iw \i7| .-3\i \i ]i#a  ]ifCasting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]iL .You conjure a globe of magical energy.  The six-headed hydra roars!]iAQD..R]iZ*D*   battlesphere (minion)]iD_v3----====4]i7fD**]iQkW _A nearby fungus withers and dies.]il.......P....##.. ............#### # ########...##########.##....###..... ...........##P................+...#.#...###P###.]iE##.....#####R# #P##...# .###.*D.. # ##...... ##......#.......P...#..P###P..# ..###......# #..#*.]iM  ○You swap places with Zulima.  The six-headed hydra bites your battlesphere! x3]i`K.R]ih)]ir[=---5]i&8○]i.U _Your battlesphere is destroyed!]i ## Zulima avoids your attack.  The blast of sand hits the six-headed hydra!!!]i0 D. D○The six-headed hydra is heavily wounded.]i6 c°R ]iz< r2--------6.5 (1.5 ]iB 7°]iaG G _Zulima hits the six-headed hydra with a +0 flail!]i@  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]i ................... Nitant the Earth Mage ..........P....##.. Gargoyle of Hepliaklqana *****. ............#### # Health: 70/70 ======================== ########...#########  Magic: 19/27 ================-------- ...#.##....###.....#  AC: 16Str: 13Doom: 24% ...........#......##  EV: 11Int: 29 #....P.............#  SH: 5]i` Dex: 10 #......+...#.#...###  XL: 13 Next: 49% Place: Lair:5 #...P##....####.@# Noise: =--------  Time: 17016.5 (0.0) #...##.....#####D# k) +4 hammer of Kismet {holy, rCorr Int+3 #...........P##.°R# Cast: Sandblast ............###..... ...........## ##...... ...........# ##......#  R   Zulima the knight ...........# ..P...#  D   six-headed hydra (ally target) ..##..P....# ###P..# ..###......# #..# _Zulima hits the six-headed hydra with a +0 flail!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a six-hea]i gded hydra (severely wounded, ally target, 92% to hit)]i]iB...................  Nitant the Earth Mage ..........P....##..  Gargoyle of Hepliaklqana *****. ............#### #  Health: 70/70 ======================== ########...#########  Magic: 22/27 ===================----- ...#.##....###.....#  AC: 16Str: 13Doom: 24% ...........#......##  EV: 11Int: 29 #....P.............#  SH: 5Dex: 10 #......+...#.#...###  XL: 13 Next: 49% Place: Lair:5 #...P##....####.@#]i  Noise: =--------  Time: 17016.5 (0.0) #...##.....#####D#  k) +4 hammer of Kismet {holy, rCorr Int+3 #...........P##.°R#  Cast: Sandblast ............###..... ...........## ##...... ...........# ##......#  R   Zulima the knight ...........# ..P...#  D   six-headed hydra (ally target) ..##..P....# ###P..# ..###......##..# Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (severely wounded, ally target, 92% to hit)  Okay, then.]iB4]i]i. _]i  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]i................... Nitant the Earth Mage ]i9..........P....##.. Gargoyle of Hepliaklqana *****. ............#### # Health: 70/70 ======================== ########...#########  Magic: 16/27 ==============---------- ...#.##....###.....#  AC: 16Str: 13Doom: 24% ...........#......##  EV: 11Int: 29 #....P.............#  SH: 5Dex: 10 #......+...#.#...###  XL: 13 Next: 49% Place: Lair:5 #...P##....####.@# Noise: =--------  Time: 17016.5 (0.0) #...##.....#####D# k) +4 hammer of Kismet {holy, rCorr Int+3 #...........P##.°R# Cast: Sandblast ............###..... ]i  ...........## ##...... ...........# ##......#  R   Zulima the knight ...........# ..P...#  D   six-headed hydra (ally target) ..##..P....# ###P..# ..###......# #..# _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (severely wounded, ally target, 92% to hit)]i&!................... Nitant the Earth Mage ..........P....##.. Gargoyle of Hepliaklqana *****. ............#### # Health: 70/70 ======================== ########...#########  Magic: 16/27 ==============---------- ...#.##....###.....#  AC: 16Str: 13Doom: 24% ...........#......##  EV: 11Int: 29 #....P.............#  SH: 5Dex: 10 ]i&#......+...#.#...###  XL: 13 Next: 49% Place: Lair:5 #...P##....####.@# Noise: =--------  Time: 17016.5 (0.0) #...##.....#####.# k) +4 hammer of Kismet {holy, rCorr Int+3 #...........P##.°R# Cast: Sandblast ............###..... ...........## ##...... ...........# ##......#  R   Zulima the knight ...........# ..P...#  D   six-headed hydra (ally target) ..##..P....# ###P..# ..###......# #..# Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a six-headed hydra (seve]ik,rely wounded, ally target, 92% to hit)  The iron shot hits the six-headed hydra!!!   # ####### # ..# .         ##......#  ..P...#  ###P..#  #..# ]iDR.]i޸..]i.253====7.5 (1Sandblast]ij]iyMConfirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1%Press: ? - help, Shift-Dir - straight line: a six-headed hydra (severely wounded, ally target, 92% to hit)  The iron shot hits the six-headed hydra!!! _You kill the six-headed hydra!]i{3]i]ic7=]i]iңB]i5]in]i]i,]i]i]i9=]i]ic8=]iV]i]ir]i]i,]i]ic,]i]iO=]i]iQ9]i ]iC,]i5,]i]]i,]i"]i ',]i+]i$0d20=]i4]i8,]i=]iWA,]iE]iHJ,]iN]iS]i\X9=]i\]iaa1=]if]ipo]it]iy]i~~,]i6]i]ix]i]iJO=]iؚ]i>a2=]i]i,]i]i,]i]i]iy]i ]i]i;9=]i]i?a3=]i]i,]i]i,]ia]iZ,]ie=]i?]ia4=]i]iB]iA ,]i=]iO,]i]i4%O=]i)]i0]i4K5=]i8]i<]iL@]iC]iI]iN]iwR]iV,]i[]ic]ih9=]im]iqra6=]iw]i5{]i,]i]i,]i;]i]i?]i?]i$9=]iܥ]iѪ]iկK7=]i]i P....##..#### # ########...######### ]i( ...#.##....###.....#........#......# #....P.........+...#.#...##P##....####.R# ##.##........P##...# .###.....## ##...... ##......# ..P...###..P###P..##.. #..####.P..#..##≈ ]i$ ]i(* ]it/ ]ig  ..#### # ########...######### ...#.##....###.............#......# #....P...............+...#.#...##P##....####.R# ##.#.##........P##.@.# .###.........## ##........ ##......# ..P##..P###P#.. ####.P..#..##≈ ...~..~~..~..#≈≈≈ _You swap places with Zulima..R]i #### #  ...#########  #.##....###.....#  #......##  ....P.............# ]i  ......+...#.#...###  ...P##....####..#  ...##.....#####R##  .P##..@#  ###. ## ##.# # ##......# # #..P...#  .##..P....# ####P..#  .###......# #..#  ###.P..#..##≈ ...  ~..~~..~..#≈≈≈  ]i ]i" ]i' ]i #######...######### ..#.##....###.............#......#P...............+...#.#...##P##....####..# ##.#R##........P##...###..#####..@.......## ### ###]i  #..P...# ##..P###P#.. # ###.P..#..##≈ ...# ~..~~..~..#≈≈≈ ..#~~~~≈~~~~~~≈≈≈.R]iJ ]ix 9=]iL ]i ...#  .#.##....###.....#  #......##  P.............#  +...#.#...###  P##....####..#  ##.....#####.## P# P##..R###..# ]iy ###...#  ## ##.# # ##......##  # #..P...#  ##..P....# ####P..#  ###......# #..#  .P..#..##≈ ...#  ..~~..~..#≈≈≈ ...#  ≈~~~~~~≈≈≈  ]i ]i ]i ]i ...#  #.##....###.....#  #......##  P.............# #  +...#.#...### .#  .P##....####..# ..#  .##.....#####.## .P#  P##..R###..###  ###...#  ]i ## ##.##  # ##......##  # #..P...#  #..P....# ####P..#  ......# #..#  #.P..#..##≈ ...#  .~~..~..#≈≈≈ ...#  ≈~~~~~~≈≈≈  .R]iK ]i ]i ]i ...#  .##....###.....# .# #......## .## .P.......# .P##  +...#.#...### #.P.#  P##....####..# ....#  ##.....#####.## ..P#  P##...###..###  ]i  g###...R.@....#  ## ##.##  # ##......##  # #..P...#  ..P....# ####P..#  #......# ##..#  .P..#..##≈ ...#  ~~..~..#≈≈≈ ...#  ≈~~~~~~≈≈≈  .R]i1 ]i ]i ]i-t ...#  ##....###.....# .# ]ix N #......## .##  P.# .P##  +...#.#...#####.P.#  ##....####..# #....#  #.....#####.## #..P#  P##...###..###  ###....R.@...#  ## ##.##  # ##......##  # #..P...#  .P....# ####P..#  ......# ##..#  P..#..##≈ #...#  ~..~..#≈≈≈ #...#  ~≈~~~~~~≈≈≈  ]i\ F.R]i} 3]i ]i .......#### # ###### ##....###.....# .# ]i ......### .## P.............# .P# ..+...#.#...#####.P##..# #....# #.....#####.## #..P# P##...###@.###.###.....R....# ##..####......##...P.P####P ......# ##..# P..#..##≈ ..~..#≈≈≈ #...#]i7 ]i ]i ]iw P....##..  ... # ..#  ######### #.#  #....### ..#  .....### ..##  ...........# #.P##  .+...#.#...#####.P.#  ####..# #.... #####.## #.@P#  P##...###..###  #.....R....#  ## ##..#  # ##......# .....# #..P...#  P....# ####P..#  .....# ##..#  ..#..##≈ #...#  R]i} [30m.]iY 3]iD ]i{ .......P....##.. ... ......#### # .######### #....###.....# ..# ### ..## ............# #.P# .+...#.#...#####.P #..# #.@..#]iG #####.## #..P#.#P##...###R.##.###..........# ##........####......## .#..P. 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##........# ##......##  #..P...# ###P ##..###..##≈ #...~..#≈≈≈.R ~~~~~~≈≈≈.##≈~~~≈≈~~.#~~.≈~..####....# ≈~~~~~≈~....#...## .~.....~..P#..... ............ † P.P.....R]i0 3]ȋ .# ##...... .# #..P...# P....# ####P..# .# ##..## #..##≈ #...# .~..#≈≈≈ #...# ≈~~~~~~≈≈≈ #..R## ≈~~~≈≈~~ ##....# ~~~.≈~..#### ≈~~~~~≈~....# ..~.....~..P#..... .................# ..#. ]i% ...# †.### †P.P..... .##...####.## .R]i9 ]i ]i ]i}  #..P...# P###P . ##..###..##≈ #...~..#≈≈≈.. ≈~~~~~~≈≈≈# ]i ~~~≈~~~≈≈~~ ##.R..~~.≈~..####....## ~≈~~~~~≈~....#..@## ..~.....~..P#.....P#................##..#...#†## †P.P..... .##...####.###...P....## .R]i&# 3]i* ]ij # ####P..#  ....# ##..## .#..##≈#...#  .~..#≈≈#...#  ~~~~~~]i1 ;#...##  ~~≈~~~≈≈~~ ##....#  ~.≈~..####..R.##  ≈~~~~~≈~....#...###  .~.....~..P#....@P#  ...............##  #.  ..#  †###  P.P......  ##...####.###...P  #....## #..#  #  .R]ii ]i ]i% ]i N ##..## .#..##≈ #... .~..#≈≈≈.. ~~~~~~≈≈≈#≈~~~≈≈~~ ##....]i b~~.≈~..####....# ≈~~~~~≈~....#..R### .~.....~..P#.....P...............@###...#†## P.P..... ##...####.###...P #....## #..# #.... .R]i % ]i* ]i3 ]i #..##≈...#  ~..#≈≈#...#  ]i ~~~~~#...# ~≈~~~≈≈~~ ##....#  ~.≈~..####....##  ~≈~....#...###  ~.....~..P#....RP#  ................##  ......#@#  .#  †###  .P......  #...####.###...P  ....## #..#   #..  #....# #.  ##  .R]i% ]i ]iد ]i) .~..#≈≈≈ #...# ~~~~~≈≈≈ #...## ≈~~~≈≈~~ ##....# ~~~.≈~..####....## ≈~~~~~≈~....#...### .~.....~..P#.....P# ................R## .#.# .......@.# †### P.P..... ##...####.###...P .## #..# ##....# #..  ##....# #..   ###..## ≈..    #...  R]i" .R   Zulima the knight]i' ]iq- ]i ≈~~~~~~≈≈≈ #...## ≈~~~≈≈~~ ##....# ~~~.≈~..####....## ≈~~~~~≈~....#...### ..~.....~..P#.....P# .................## .#R# ...# †]i 8### †P.P..... .##...####.###...P# .#....## #..### ##....# #.. .##....# #.. ##..## ≈.. k   lindwurm (asleep) #...#≈.k # #...# ]i %  ]iդ CYou encounter a lindwurm.]iC =----]i; f.R17053.0)]i= G, ally target)]i P----14 _]i ]i  ]ibS ]iYNitant the Earth Mage (GrEE)Turns: 16886, Time: 00:54:41 Health: 70/70AC: 16 Str: 13 XL: 13 Next: 53% Magic: 27/27EV: 11 Int: 29 God: Hepliaklqana [*****.] Gold: 1090SH:  5 Dex: 10 Spells: 8/33 levels left rFire + . . (50%) k - +4 hammer of Kismet {holy, rCorr Int+3 Stlth+} rCold + + . (33%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) o - +1 hat {Stlth+} rElec + (33%) h - scarf {rC+ rF+} rCorr + (50%) m - +2 pair of gloves {Hurl} SInv .b - +0 pair of boots Will .....c - amulet of reflection Stlth ++++l - ring of protection from ]i|_ cold HPRegen 0.31/turnq - +6 ring of intelligence MPRegen 0.20/turn %: reflection @: no status effects A: reduced essence, sickness immunity, negative energy resistance 1, electricityresistance, torment resistance 1, stone body ]iھ ]iH ≈~~~~~~≈≈≈ #...##   Nitant the Earth Mage ~~~≈~~~≈≈~~ ##....#   Gargoyle of Hepliaklqana *****. ~~~~~.≈~..####....##   Health: 70/70 ======================== ~≈~~~~~≈~....#...###   Magic: 27/27 ======================== ..~.....~..P#.....P#   AC: 16Str: 13Doom: 22% ..................##   EV: 11 ]iInt: 29 .................#.#   SH: 5Dex: 10 .................R.#   XL: 13 Next: 53% Place: Lair:5 .......†........@###   Noise: ---------  Time: 17171.5 (0.0) †P.P..............#  k) +4 hammer of Kismet {holy, rCorr Int+3 .##...####.###...P#  Cast: Sandblast .#....## #..### ###....# #.. .##....# #..  R   Zulima the knight ####..## ≈..  k   lindwurm (asleep, ally target) # #...# [4 ]i0m#≈.k # #...# _You kill the six-headed hydra! _You swap places with Zulima. _You swap places with Zulima. _You swap places with Zulima. _You swap places with Zulima. _You encounter a lindwurm. ]ih ]i ]i  ]i* Put on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  q - a +6 ring of intelligence (worn)d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  p - the ring "Hero's Friend" {Int+3 Slay+4}r - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ]iփ]i]i≈~~~~~~≈≈≈ #...##   Nitant the Earth Mage ~~~≈~~~≈≈~~ ##....#   Gargoyle of Hepliaklqana *****. ~~~~~.≈~..####....##   Health: 70/70 ======================== ~≈~~~~~≈~....#...###   Magic: 27/27 ======================== ]iJ..~.....~..P#.....P#   AC: 16Str: 13Doom: 22% ..................##   EV: 11Int: 29 .................#.#   SH: 5Dex: 10 .................R.#   XL: 13 Next: 53% Place: Lair:5 .......†........@###   Noise: ---------  Time: 17171.5 (0.0) †P.P..............#  k) +4 hammer of Kismet {holy, rCorr Int+3 .##...####.###...P#  Cast: Sandblast .#....## #..### ###....# #.. .##....# #.. ]i~  R   Zulima the knight ####..## ≈..  k   lindwurm (asleep, ally target) # #...# #≈.k # #...# _You kill the six-headed hydra! _You swap places with Zulima. _You swap places with Zulima. _You swap places with Zulima. _You swap places with Zulima. _You encounter a lindwurm.]isP  Okay, then.]ib]i4]i. _]iyX.~~~≈~~~≈≈~~ ##....# ~~~.≈~..####....## ≈~≈~~~~~≈~....#...### ...~.....~..P#.....P# .................## .#.# .R.# †.### ††P.P.....# #.##...####.###...P# ]i#.#....## #..### ##....# #...  ..##....# #..≈ ##..## ≈...# .# #...#≈.k≈# # #...# #≈..≈§ .####..# .R]if]i22.5 (1 _]i]i]iE  Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]i.~~~≈~~~≈≈~~ ##....#  Nitant the Earth Mage ~~~~~~.≈~..####....##  Gargoyle of Hepliaklqana *****. ≈~≈~~~~~≈~....#...###  Health: 70/70 ======================== ...~.....~..P#.....P#  Magic: 23/27 ====================---- ...................##  AC: 16Str: 13Doom: 22% ..................#.#  EV: 11Int: 29 ....................#  SH: 5Dex: 10 ........†........R###  XL: 13 Next: 53% Place: Lair:5 ††P.P...........@..#  Noise: ---------  Time: 17172.5 (0.0) #.##...####.###.*.P# ]i U[37m k) +4 hammer of Kismet {holy, rCorr Int+3 #.#....## #.*###  Cast: Sandblast .###....# #.*. ..##....# #.*≈ .####..## ≈.*.# R   Zulima the knight .# #...# #≈.k≈# k   lindwurm (asleep, ally target) ## #...# #≈.*≈§ .####..#   _Okay, then.Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a lindwurm (asleep, ally target, 100% to hit)]i .~~~≈~~~≈≈~~ ##....#  Nitant the Earth Mage ~~~~~~.≈~..####....##  Gargoyle of Hepliaklqana *****. ≈~≈~~~~~≈~....#...###  Health: 70/70 ======================== ...~.....~..P#.....P#  Magic: 23/27 ====================---- ...................##  AC: 16Str: 13Doom: 22% ..................#.#  EV: 11Int: 29 ....................#  SH: 5Dex: 10 ]i ........†.........###  XL: 13 Next: 53% Place: Lair:5 ††P.P...........@R.#  Noise: ---------  Time: 17172.5 (0.0) #.##...####.###...P#  k) +4 hammer of Kismet {holy, rCorr Int+3 #.#....## #..###  Cast: Sandblast .###....# #... ..##....# #..≈ .####..## ≈...# R   Zulima the knight .# #...# #≈.k≈# k   lindwurm (asleep, ally target) ## #...# #≈..≈§ .####..#   _Okay, then.Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAi]i% m: a lindwurm (asleep, ally target, 100% to hit)○*  .####....## ~....#...### ~..P#.....P# ..........## .........#.# ...........# ]i †.........### ††@R.# ##.###.○.P#  #.*###  #...  #..≈  ≈...#  #...# #≈.k§#  #...# #≈..≈≈ *   boulder (minion, rolling)===3.5 (1]i D**]i   Casting: Bombard (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a lindwurm (asleep, ally target, 100% to hit) _You send a boulder barrelling forward!]i(~~~~~~.≈~..####....# ≈~≈~~~~~≈~....#...## ...~.....~..P#.....P................###.#..#†## ††P.P....R.# #.##...####.###.@.P....## #.*## .###...... .≈#####..#≈...# #...# #≈.k§ ##≈..≈≈ .###### #.##...##]i○*.R○*]ic°≈§§]i0---4]iA°]i* ≈~≈~~~~~≈~....#...# ...~.....~..P#.....P................##.#..†..## ††P.P..............# #.##...####.###.°RP....## #.@### .###....○.# .*≈#####..#≈... #...# #≈.k≈ #.≈§ .####§.## #.##...## ..§.# ...#....]i/ H○*R. ☼*Your boulder barrels into the lindwurm!!  The lindwurm roars!]iK: °○k≈≈.k  .]i? 0===5]iTE ;○]i[I c _The lindwurm is moderately wounded.]iG...~.....~..P#.....P................#..#......†.........## ††P.P..............# #.##...####.###.R.P#....## #..### .###.....# .○≈####..## #≈.○. #...# #≈.*≈ #k≈≈ .####.### #.##...## ....# ...#....# .§...§.]i ○*Your boulder barrels into the lindwurm.]i .RThe lindwurm is heavily wounded.The lindwurm bites your boulder but does no damage.  The lindwurm claws your boulder but does no damage. ○*The lindwurm claws your boulder. Your boulder barrels into the lindwurm!]i$°°k §*  ]iT(0---6]i+_○**]iJ0a _The lindwurm is severely wounded.]i3W................#..#.........†.........## ]i<\††P.P..............# #.##...####.###...P....## #.R## .###......# .≈####..## #≈.○. #...# ○≈ #°≈≈ .####*### #.##...## ...k# ...#....# .§..§§.≈≈§≈# #P#P.P.# ☼*Your boulder barrels into the lindwurm.]if §k catching breath, ally target)The lindwurm is almost dead.]in ]is***** The lindwurm breathes flames at you.The blast of flame hits your boulder!]i1KR.]i# ` §Your boulder resists.  Your boulder barrels into the lindwurm!§* §You kill the lindwurm!]i °°§§§§○###.≈]i l4=06===7]i; 7°]i" J _Your boulder is abraded by the wall and falls apart.]i;.# .........# †.........### ††P.P.............. .#.##...####.###..RP# #.#....## #..### ##....# #...# ..##....# ##..≈# ##..## #≈@°.# .# #...# #≈.°§# # #...# #≈.§§§ ..####..# #≈.○### ##.##...## ...§#  ....#....#.§§ ......# ≈≈≈≈# #P#P.P.## ≈#≈≈ # ###### ]i@Q.R]iF;...]iL0---8]iQ]iiV]i .†## .††P.P.....# #.##...####.###...P ##.#....## #.R##.###......# ...##..≈####..#]i ≈... #...# § .#§§§ ..####○### ##.##...## ...§# ....#....# ....§§.≈≈≈≈#§ #P#P.P.## #≈#≈≈ # ######### ###≈# .R]i °§...†≈≈≈###---9]i 7°]i ]iJ0a†## .††P.P.....# #.##...####.###...P ##.#....## #..##.###....R.# ...##..≈####..#≈... #...# § .#]i6§§§ ..####°### ##.##...## §§...# ....#....# .....†≈.§≈≈≈≈#≈≈##P#P.P.## #≈#≈≈ ## ######### ###≈#  ## .R]iq>≈#§.§≈#.###§.§§]i'80]i,]i ]i.3]iJ]iM.R]i.≈#=]ic.R]i?S#§§§≈#...§...†§#≈§#5=]i$]i:.f.§.§]i3]i8]i?A.#§≈]iDa§.....§##]iI]iOS>...##§...§§§...§†#≈§§≈≈≈#§≈####]iX]i\]ic.....§....§§§§≈≈≈#≈]ijh9=]iem]i5w kk   lindwurm (wandering)You encounter a lindwurm.]i]6=Sandblast]i|6.5 (6.R]iՑ≈§§....†≈§##§#, ally target)]iL27.5 (7 _]i]i]i8  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]i[ *kkcatching breath, ally target)*   battlesphere (minion)You conjure a globe of magical energy.  The lindwurm roars!]iT *****]i The lindwurm breathes flames at you.The blast of flame hits your battlesphere!  Your battlesphere resists.]i.≈@.*......†≈#≈§≈≈##]i#{2----====8.5 (1]iB**]iɑT _The blast of flame misses you.]iL{ ##The blast of sand hits the lindwurm.]i *The lindwurm is lightly wounded.  Your battlesphere fires at the lindwurm!  The barrage of energy hits the lindwurm.]ik≈*.**.]i7v §..§catching breath, ally target)The lindwurm is lightly wounded.]i ***** The lindwurm breathes flames at you.The blast of flame hits your battlesphere!  Your battlesphere resists.]iP≈R]i3R.*]i}!A.k]i0§§#≈#@.§§##*]i663---1-----===-90.0 (1.5 ]i_=]iB> _The blast of flame hits you! You resist.]i #Zulima avoids your attack.  The blast of sand hits the lindwurm but does no damage.]iM  The lindwurm is lightly wounded.  Your battlesphere fires at the lindwurm!  The barrage of energy hits the lindwurm!]ie L*.]i .**.]i .*The lindwurm is moderately wounded.]i| .*Zulima hits the lindwurm with a +0 flail!  Zulima blocks the lindwurm's attack. The lindwurm misses Zulima.]i ≈#≈#≈≈#R..###.§≈*]i 4---0-----1.5]i> B**]i : _Zulima blocks the lindwurm's attack.]i # Zulima avoids your attack. The blast of sand hits the lindwurm.]iE!b  The lindwurm is severely wounded.]iQ&Your battlesphere fires at the lindwurm!  The barrage of energy hits the lindwurm but does no damage.]iȧ=.*]it*.*.]iU( §Rcatching breath, ally target) The lindwurm is severely wounded.Zulima closely misses the lindwurm.]i| ****The lindwurm breathes flames at you.The blast of flame hits Zulima!  Zulima resists.]iiDE.*]iT .≈.§@R≈ The blast of flame hits you! You resist. The lindwurm bites Zulima!  The lindwurm claws Zulima.55----==3.0]i]\D**]ihaC _The lindwurm claws Zulima but does no damage.]i]i3]ir]i^ _You are too injured to fight recklessly!]i 10.........†.........###  Nitant the Earth Mage .††P.P..............#  Gargoyle of Hepliaklqana *****. .#.##...####.###...P#  Health: 55/70 ==================------ ##.#....## #..###  Magic: 19/27 ================-------- #.###....# #...#  AC: 16Str: 13Doom: 20% ...##....# ##..§#  EV: 11Int: 29 ..####..## #≈...#  SH: 5Dex: 10 ]i6..# #...# #≈.§≈#≈#  XL: 13 Next: 56% Place: Lair:5 .## #...# #≈@.≈≈#  Noise: ===------  Time: 17193.0 (0.0) ..####..# #R..###  k) +4 hammer of Kismet {holy, rCorr Int+3 ##.##...## .k...# Cast: Sandblast ....#....# ..*...†≈ .........#§≈≈≈≈≈#≈≈# .#P#P.P.####≈#≈≈ ###  R   Zulima the knight ######### ###≈# k   lindwurm (ally target) ## *   battlesphere (minion) _The lindwurm claws Zulima but does no damage. _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 0% risk ]i9;of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (severely wounded, ally target, 93% to hit)]i.........†.........###   Nitant the Earth Mage .††P.P..............#  Gargoyle of Hepliaklqana *****. .#.##...####.###...P#  Health: 55/70 ==================------ ##.#....## #..###  Magic: 19/27 ================-------- #.###....# #...#  AC: 16Str: 13Doom: 20% ...##....# ##..§#  EV: 11Int: 29 ..####..## #≈...#  SH: 5Dex: 10 ..# #...# #≈.§≈#≈#   XL: 13 Next: 56% Place: Lair:5 .## #...# ]i[33m#≈@.≈≈#  Noise: ===------  Time: 17193.0 (0.0) ..####..# ##..###  k) +4 hammer of Kismet {holy, rCorr Int+3 ##.##...## .#...#  Cast: Sandblast ....#....# ..#...†≈ .........#§≈#≈≈≈#≈≈# .#P#P.P.####≈#≈≈ ###  R   Zulima the knight ######### ###≈#  k   lindwurm (ally target)##  *   battlesphere (minion) _The lindwurm claws Zulima but does no damage. _You are too injured to fight recklessly!  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q[0;10]i$*m - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (severely wounded, ally target, 93% to hit)]iTN  Shift-Dir - straight line  Aim: a lindwurm (severely wounded, ally target, 93% to hit)  ]iSZulima avoids your attack. The blast of sand misses the lindwurm.Your battlesphere fires at the lindwurm!  The barrage of energy hits the lindwurm.  The lindwurm is severely wounded.]iG.*]i9*..**.]if  Rk§≈catching breath, ally target)Zulima barely misses the lindwurm.]i **** The lindwurm breathes flames at you.The blast of flame hits Zulima!  Zulima resists.]ipO.*]iM{..@R*]if42----4.5 (1.5 ]iB**]iΌ> _The blast of flame hits you! You resist.]i  .........†.........###  Nitant the Earth Mage .††P.P..............#  Gargoyle of Hepliaklqana *****. .#.##...####.###...P#  Health: 42/70 ==============---------- ##.#....## #..###  Magic: 18/27 ================-------- #.###....# #...#  AC: 16Str: 13Doom: 20% ...##....# ##..§#  EV: 11Int: 29 ..####..## #≈...#  SH: 5Dex: 10 ..# #...# #≈..≈#≈#  XL: 13 Next: 56% Place: Lair:5 .## #...# #≈@.≈≈#  Noise: ===------  Time: 17194.5 (0.0) ..####..# #R..###  k) [0;10;]i L1m+4 hammer of Kismet {holy, rCorr Int+3 ##.##...## .k...# Cast: Sandblast ....#....# ...*..†§ .........#§≈≈≈≈≈#≈≈# .#P#P.P.####≈#≈≈ ###  R   Zulima the knight ######### ###≈# k   lindwurm (ally target) ## *   battlesphere (minion)Zulima resists. _The blast of flame hits you! You resist.  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (severely wounded, ally target, 93% to hit)]i .........†.........###   Nitant the Earth Mage .††P.P..............#  Gargoyle of Hepliaklqana *****. .#.##...####.###...P#  Health: 42/70 ==============---------- ##.#....## #..###  Magic: 18/27 ================-------- ]iF #.###....# #...#  AC: 16Str: 13Doom: 20% ...##....# ##..§#  EV: 11Int: 29 ..####..## #≈...#  SH: 5Dex: 10 ..# #...# #≈..≈#≈#   XL: 13 Next: 56% Place: Lair:5 .## #...# #≈@.≈≈#  Noise: ===------  Time: 17194.5 (0.0) ..####..# ##..###  k) +4 hammer of Kismet {holy, rCorr Int+3 ##.##...## .k...#  Cast: Sandblast ....#....# ...*..†§ .........#§≈≈≈≈]i #≈≈# .#P#P.P.####≈#≈≈ ###  R   Zulima the knight ######### ###≈#  k   lindwurm (ally target)##  *   battlesphere (minion) Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lindwurm (severely wounded, ally target, 93% to hit)  Zulima avoids your attack. The blast of sand hits the lindwurm!  The lindwurm is almost dead.]i5.Shift-Dir - straight line  Aim: a lindwurm (severely wounded, ally target, 93% to hit)  Zulima avoids your attack. The blast of sand hits the lindwurm!  The lindwurm is almost dead.  Your battlesphere fires at  The barrage of energy hits the lindwurm!]iE<*   battlesphere (minion)]i *.You kill the lindwurm!*.]i]iR≈≈≈§ *]ie189--6.0 (1.5Sandblast ]i_]i]B**]i]iX <... .........†### .††P.P.............. .#.##...####.###...P ##.#....#### #.# #....##....#..§###..##.# .#≈# .## #.≈..≈≈ ..####..# #R*.### ##.##...## .....##....# ......†§ ........#≈≈≈§≈≈#≈≈ .#P#P.P.####≈#≈≈ ### ######### ###≈###]i~ *.R≈]i| l≈§*]i ^9---70]i D**]ix ]i #... .........†### .††P.P.............. .#.##...####.###...P ##.#....#### #.# #....##....#..§###..##.# .]i{≈..≈#≈# .## #.R*.≈≈ ..####..# #≈..### ##.##...## .....##....# ......†≈ ........#≈≈§§≈≈#≈≈# .#P#P.P.####≈#≈≈ ### ######### ###≈#*.R§]i≈§§........≈≈#≈#≈≈3-8]i$D**]i)]iaQP.#.....#.... .........†### .††P.P.............. .#.##...####.###...P ##.#....#### #.# #....##....# ##@.§###..## #≈...# .R*.≈#≈# .## #.≈§.≈≈ ..####..# #§..### ##.##...## .....##....# ......†≈ ........#≈≈§§≈≈#≈≈# .#P#P.P.####≈#≈≈ ###]ii*§R§]inJ§*]iAs&9]i)yD**]i}]i....~.....~..P#.....P P.......##.....#............. .........†### .††P.P..............# .#.##...####.###...P#.#....#]iw### #.# #@...##....# ##..§###..## #R*..# .§§.§#≈# .## #.≈§.≈≈# ..####..# #§..### ##.##...## .....##....# ......†≈ ........#≈≈§§≈≈#≈≈*§]iC≈R]iV #§§#§§#§§#≈§.§#§§≈##§..§...†≈]i(200]i%*]i!&*]im~≈~≈~~~~~≈~....#...## ....~.....~..P#.....P# P.........##.......#............. .........†.........### .††P.P..............# .#.##...####.###...P##.#....#.### #.# #.§§#.##....#*§§####..## #≈R§§# .#≈§.§#≈# .## #.≈§§§≈ ..####..# #§..### ]i_##.##...## .§..§##....# ......†≈ *.R.]i≈#.§.≈.*....#]iG\4=1]iñD**]i ]i ]i ]i ]i  ]iL≈~~~~~~.≈~..####.... ~≈~≈~~~~~≈~....#...### ....~.....~..P#.....P# P....##....#.#....................÷.........### .††P.P.............. .#.##...####.###@..P##.#....#..### #.# #*§§.##.... ]i]#R§≈###..### .#≈.§§#≈# .## #.#≈.§§≈ ..####..# #≈..### ##.##...## .....#*.R. ]i]{§#§§.*. ]iW20=2 ]iD** ]i ]i[~..~~~≈~~~≈≈~~ ##....# ~~~~~.≈~..####....## ≈~≈~≈~~~~~≈~....#...### .....~.....~..P#.....P# #P..## #.# ....# .........÷## #.††P.P.........@....# .#.##...####.###...P# ##.# #*.### #.###....# #R§§# ..##....# ##.§§# .####..## #≈.§§# ..# #...# #≈§§§#≈#  #...# #≈§.§≈# ...####..# #≈..### ]iF *.R. ]i...#..≈#*.§≈§ ]iw&3 ]iD** ]i ]i%~~~≈~~~~~~≈≈≈ #...## ~..~~~≈~~~≈≈~~ ##....#  ]i~~≈~~~~~~.≈~..####....## ~≈~≈~≈~~~~~≈~....#...### ......~.....~..P#.....P# #P..## #.# ....# ...........÷## .#.††P.P..............# .#.##...####.###*..P# ####.# ## #.R### #.###....# #...# ..##....# ##..§# #...####..## #≈.§§# ..# #...# #≈..≈#≈#  #...# #≈.§≈§# *.R. ]iI.* ]i5=4** ]i* ]i| ..~~~≈~~~≈≈~~ ##....# ~≈~~~~~~.≈~..####....## .~≈~≈~≈~~~~~≈~....#...### .......~.....~..P#.....P# #.#P...................## ...# ...# ÷### #.#.††P.P...*....# ###.#.##...####.###R..P# ###.#....## ## #..### ..#.###....# #...# ....##....# ##..§# #...####..## #≈.§.# .# #...# #≈..≈#≈# #...## #...# #≈.§≈§ ##...####..# #≈..### [39; ]i s49m*.R. ]i [*   ]iJ &5 ]i: A** ]ic !]iMl≈~~~≈~~~~~~.≈~..### .~≈~≈~≈~~~~~≈~....#...### #.......~.....~..P#.....P# ##.#P...................## ...# #...# #÷### ##.#.††P.P........*R....  ###.#.##...####@###...P# ###.#....## ### #..### P#..#.###....# #...# .......##....# ##..§# #...####..## #≈.§.# ##....# #...# #≈..≈#≈#  #...## #...# #≈.§≈§ ##...####..# #≈..### .##.##.##...## .....#  !]i@S*.R.!]iPW:*!]iT[B=6!]i`A**!]i d!]i:^!]iKc|R.!]ihw1=!]ir{6!]iyX!]iB!]i7==!]iya2=!]iB!]iLw8=!]i,!]ic{=!]i{93=!]iB!]i!]iB!]i9,!]im _You start resting.!]i050=.R* *!]iM☼204.0)!]i(!]iH=1.0 (15!]i:☼!]idB _Your battlesphere wavers and loses cohesion.!]i 3!]i   You start resting. Ancestor HP restored.!]i J4=!]i/ H○0.0)!]i22.0 (1 _!]i!]ig "]i-1==25=3="]i>=6=4== _You start resting.Magic restored.5.364.0)7=7.0 (15 _"]iG"]iɷ "]ig "]ie "]i ,"]i "]i ,"]im "]i w6="]iB O="]i# "]i "]i "]iD "]i "]i* U7="]iw "]i[# "]il' "]i(, "]i1 "]i5 "]i): "]i? "]iC %8"]iMH "]iON "]iR "]iV "]i;m "]iq "]i[x "]i> "]im "]i "]iБ a9="]i "]i ,"]i "]i ,"]i8 "]i` "]iij V60="]i "]iJ ,"]i~ "]iB "]i ,"]i "]i %1"]iX "]i "]i "]i "]i "]i~ ,"]i^ "]i4 a2="]iu "]i" ,"]i "]i ,"]i ,"]i[ "]i "]iG k3="]i! ,"]i/2 X"]iW L45="]i. 6=7"]iԚ B"]i ,"]i "]i| ,"]i "]iB "]i K8="]i "]iG ,"]i "]i ,"]i "]id 99"]ir H="]i "]i "]i "]i' ,"]i "]i) b70="]i. "]i  ~..~~~≈~~~≈≈~~ ##....# ≈~~~≈~~~~~~.≈~..####....## ~~.~≈~≈~≈~~~~~≈~....#...### "]i0 {≈#.......~.....~..P#.....P# ≈##.#P..## ≈##.# ≈#....# ...........÷..## ###.#.††P.P.....@R.......#  ###.#.##...####.###...P# #######.#....## ### #..### P#..#.###....# #...# P.......##....# ##..§# ...#...####..## #≈.§.# ###....# #...# #≈..≈#≈#   #...# #≈.§≈§# ####...####..# #≈..### _HP restored."]ic 3"]i "]ih~~~~~~~≈~~~~~~≈≈≈ #...# ≈~~~~..~~~≈~~~≈≈~~ ##.... ~≈~~~≈~~~~~~.≈~..####.... ~~.~≈~≈~≈~~~~~≈~....#...##.......~.....~..P#.....P#.#P.## ≈...............÷.@.### ###.#.††P.P......R.......  ###.#.##...####.###...P #######.#....## ### #..### .P#..#.### #... P.......##....#..§ ...#...####..##§.# ##.....≈#≈# # #...## #.§≈§"]i=,"]i2&"]iڋ`..~..~~..~..#≈≈≈  ~~~~~~~≈~~~~~~≈≈≈# #...# ≈~~~~..~~~≈~~~≈≈~~ ##.... ~≈~~~≈~~~~~~.≈~..####.... ~~.~≈~≈~≈~~~~~≈~....#...##.......~.....~..P#.....P#.#P.## ≈...............÷...### "]i###.#.††P.P......R.......  ###.#.##...####.###...P #######.#....## ### #..### .P#..#.###. #... P.......##....#..§ ...#...####..##§.# ##.....≈#≈#R."]i"]i>"]i"]ifJ###.P..#..##≈ ..~..~~..~..#≈ ~~~~~~~≈~~~~~~≈≈≈# #...# ≈~~~~..~~~≈~~~≈≈~~ ##.... ~≈~~~≈~~~~~~.≈~..####.... ~~.~≈~≈~≈~~~~~≈~....#...##.......~.....~..P#.....P#.#P.## ≈.................÷.R### ###.#.††P.P..............  ###.#.##...####.###...P #######.#....## ### #..### "]i#.P#..#.###.. #... 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P....###...#......+.....##.#...#....###.....##########...#.............# ########....###.##~.##.#P#P##..P.####P##.#....#.....#..P#...R+]iK +]i +]i +]i'-..##.# ##...%..##.#....P.#...##..P...P................................ .P.##..##..+]i2^ #P.R#.##.#.#####..#####...@# #...÷##..##.##...# #.....#...... #P....###...#......+#.....##.#...#....###.....##########...#.............# ########....###.##~.##.#P#P##..P.####P##.#....#.....#..P#........................R+]iW8+]i<+]iv@+]iP.#...##..P...P.......................... .P.##..##.. #P..#.##.#.#####.R####....## #...÷##..##.###.@.# #.....#...... #P....###...#......+#.....##.#...#....###+]im.....##########...#.............# ########....###.##~.##.#P#P##..P.####P##.#....#.....#..P#.......................#.R+]i+]i+]i+]i#.....................................P.##..##.. #P..#.###.#####..####.....###.##.#...R## #...÷##..##..###...###.....#.......#P..@.###...#......+.#.....##.#...#....###......##########...#.....###~... ########....###.##~.#.#P#P##..P.######~#P.##.#....#.....#..P#..#...+]i|)....................# #.# ♣.P.#.R+]i.3,]i:,]in\  .......... .P.##..##.. #P..#.##.#.####..####.....###.## #....## #...÷##. ###..R###.....#...... ##P....###...+..#...#....###.....##########...#.....###........# ########....###. ..##.#P#P##..P.######~P....#.....#..P#.........................#.  ♣,]iuP.  ♣PPP.P..R,]iz,]i,]i),]izd  ....................P.##..##..... #P..#.##.......#.## ###..####.....###.## #....## #...÷##..##. ###...###.....#..... ##P@R..###...#...... #.....##.#...#.... #########...#.....##  ########....###.## ..##.#P#P##..P.###### P##.#....#.....#..P#  #. ♣....P,]i,]i[,]i,]ieP.#...##..P...P................P.##..##....... #P..#...###..####.....###.###....## #...÷##..####@..###.....#.....##P.R..###...#...... #.....##.#...#.... .....##########...#....# ########....###. .##.#P#P##..P.###### P##.#....#.....#..P# #.,]io,,]iu,]ilI..##.# ##...%..##.#P.#...##..P...P................P.##..##....... #P..#...##..####.....###.##,]iT#..@.## #...÷##..#####...###.....#.....##P.R..###...#...... #.....##.#...#.... .....##########...#....# ########....###. .##.#P#P##..P.###### P##.#....#.....#..P# R.,]i,]i,]i;,]iOP ## ###....#..#P..##.####...%..##.#P.#...##..P...P......................P.##..##....... #P..#...###@.####.....###.##....## #...÷##..#####R..###.....#.....,]iU#P....###...#...... #.....##.#...#.... .....##########...#....# ########....###. .##.#P#P##..P.###### P##.#....#.....#..P#R.,]iZ,]i^,]ib,]i #..÷........P ## ###....#..#P..##.####...%..##.#P.#...##..P...P................................P.##..##....... #P@.#...###..####.....###.###..R.## #...÷##..####...###.....#.....#P....###...#...... #.....##.#...#.... .....##########...#....,]iI# ########....###. .##.#P#P##..P.######R.,]i{,]i,]i ,]idGX.<#.. #..÷.........P ## ###....#..#P....##.####...%..##.#..P.#...##..P...P......................................P.##@.##....... #P..#...##R.####.....###.##....## #...÷##..###...###.....#.....#P....###...#...... ,]iM#.....##.#...#.... .....##########...#....# ########....###.R.,]iS,]iW,]i[,]iO, ##....#:. #...<#. #..÷......P ### ###....#..#P...##.####...%..##.#P.#...##..P...P.........@...........P.##..##................# #PR.#.##.......#.... ###..####.....###.#. #....## #...÷##..## ###...#.... ##P....###...#..... #.....##.#...#.... #...#.....,]iYLR.,]i,]i,]i,]iRD& ##....#.:.. #...<#.. #..÷.P. ### ###....#..#P.##.####...%..##.#.P.#...##..P...P......P.##R.##...###P..#.##.......#.. ###..####.....###... #....## #...÷##.... ###...###.....#,]i-J. ##P....###...#.... #.....##.#...#.... .....#...#.....R.,]iP,]i>T,]iX,]i..:.. #...<....P #..÷.P. ### ###....#..#...##.####...%..##.#<....P.#...##..P...P...................R....P@##..##...###P..#.##.# ###..####.....### #....## #...÷##. ###...###.....#.. ##P....###. #.....##.#...#.....##########...#...........# ##....###,]iP<-415.4 (65.8),]iER.,]i,]iF-6.4 (66,]i,]io9 _Found a stone staircase leading up.,]i}; .......##....#.##...####...## #....###.....###...##.#......#....,]i@ ,]i3F ,]i  ##....#:.... #...<#..P. #..÷.....P..### ###....#..?.......##.####...%..##<....P.#...##..P...Pb..@.R......P.##..##....###P..#.##.........^ ###..####.....##.... #....## #...÷##..... ###..##...... ##P....###...#b   raven (asleep)....... #.....##.#...# ##...,]ie e  You encounter a raven.,]i ,]i ZR.0.0),]i G, ally target),]i +7.4 (1,]i ,]i 7 _Found a scroll of enchant weapon..]id  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..]i, .bYou conjure a globe of magical energy..]i1 ~.bR..]i8 *b*   battlesphere (minion).]iv= a3----===8.]iNG .]iK % _The raven caws.0]iz  0]iGCasting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0]iR0]i0]iz0]iCP _You don't know that spell.1]iw'W  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1]i?1]i)F1]iR1]iW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2]i ##....##....:..... #...<##.P. #..÷#......P..### ###....##?.##.####...%..###.<....P.#...##..P...P#..b+.R++......*P.##..###.###P..#.###......^####..####.....#..#....## #...÷###..###...###.....###......###P....###...# 2]i.##.....##.#...# .....#...#.b2]i2]i 9*2]i+o  The raven stares into your soul.2]i iER.2]i>v5@2]i{q44%  -9Sandblast2]i<B**2]i. _You feel an ill-omen....2]i# W  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2]i53 2]i]9 P-2]i@ 2]iF P _You don't know that spell.3]i  3]iGCasting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3]iӨ  ##....#. Nitant the Earth Mage #....:..... #...<#.. Gargoyle of Hepliaklqana *****. #.......P. #..÷.... Health: 70/70 ======================== #......P..### ###....#. Magic: 20/27 =================------- #?.......##.####...%..## AC: 16Str: 13Doom: 44%  #.<....P.#...##..P...P.. EV: 11Int: 29   #....................... SH: 5Dex: 10 +...b*.R................ XL: 13 Next: 60% Place: Lair:5 +.....*@................ Noise: ==-------  Time: 17419.4 (0.0) +......*P.##..##........ k) +4 hammer of3]iW  Kismet {holy, rCorr Int+3  #.......###P..#.##...... Cast: Sandblast #......^####..####.....# #........#....## #...÷## #........###...###.....# R   Zulima the knight ##......###P....###...#. b   raven (ally target) .......##.....##.#...#. *   battlesphere (minion) .....##########...#.. _You don't know that spell.  Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a raven (ally target, 63% to hit)4]iR?##....#. Nitant the Earth Mage#....:..... #...<#.. Gargoyle of Hepliaklqana *****.#.......P.#..÷.... Health: 70/70 ========================#......P..### ###....#. Magic: 20/27 =================-------#?.......##.####...%..## AC: 16Str: 13Doom: 44% #.<....P.#...##..P...P.. EV: 114]i]Int: 29  #....................... SH: 5Dex: 10+...b`.R................ XL: 13 Next: 60% Place: Lair:5+.....`@................ Noise: ==-------  Time: 17419.4 (0.0)+......*P.##..##........ k) +4 hammer of Kismet {holy, rCorr Int+3 #.......###P..#.##...... Cast: Sandblast#......^####..####.....##........#....## #...÷###........###...###.....# R   Zulima the knight##......###P....###...#. b   raven (ally target).......##.....##.#...#. *   battlesphere (minion).....4]iHbe##########...#..Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a raven (ally target, 63% to hit)  The stone arrow hits the raven!4]i .Aiming: Stone Arrow (safe; 1%  Press: ? - help, Shift-Dir - straight line: a raven (ally target, 63% to hit)  The stone arrow hits the raven!  The raven is heavily wounded.  Your battlesphere fires at the4]i5 raven! The barrage of energy hits the raven!!4]i***   battlesphere (minion)4]if|5...4]i3120.4 (1Sandblast4]i-D**4]iHI _You kill the raven!4]iC 4]i{I '4]iN 4]iSY Z kk   rime drake (wandering)*   battlesphere (minion)You encounter a rime drake.4]if 4]il n0R.4]iu Qdistracted, ally target)4]i} ;--1.4 (1 _4]im D**4]i" 5]i~ #k...:..... #...< #.......P. #..÷ #......P..###  #?.......##.####...% #.<....P.#...## #.....R........ +.............. 5]i}+......@....... +......*P.##..# #.......### #......^# #........ #...÷ #........ ##......# .......#5]i g #k...:..... #...< #.......P. #..÷ #......P..###  #?.......##.####...% #.<....P.#...## 5]i')#.....R........ +.............. +......@....... +......*P.##..# #.......### #......^# #........ #...÷ #........ ##......# .......#5]iq/5]iO59--5]i@5]i?Ga _A rime drake is nearby!5]i( n ##....# #k...:...... #...<# #.P.. #..÷ #......P..### ###....# #?.##.####...%.. #.<....P.#...##..P...P #.....R + + +......*P.##..## #.###P..#.## #......^####..####..... #5]i %.#....## #...÷ #.###...###..... ##......###P....###...# .##.....##.#...# .....#...#.kR.5]i qkcatching breath, ally tar…)5]i1 *****The rime drake breathes ice at you.The icy flash freeze hits you. You partially resist.5]i*[ M.....5]ia 64---1=====2Frozen 5]ik A**5]ir W _You are encased in ice.5]i #.... #........#.#. ##... #....:....... #...<# #k......P... #..÷..5]i #P..### ###.... #?.......##.####...%. #.<....P.#...##..P...P #....R + +.............. +*P.##..##. #.......###P..#.## #^####..####.... #.#....## #...÷ #..###.##......###P....###..........##.....##.#..*..kR.5]i:*5]i5=------3.9 (1.5Sandblast5]iC**5]iݿ6]i]; # #.#.#. ## #....:. #...< #.P... #..÷ #k.....P..### ### #?.##.####...% #.<.R..P.#...##..P... # +6]iW +.....* +.P.##..## #.###P..#.## #......^####..#### #.#....## #... #.###...### ##......###P....### .##.....##.#*..kR.6]i8*6]ig ******6]iK*The rime drake breathes ice at you.6]i zq..@....6]iR===-5.46]in@**6]i\ _The icy flash freeze misses you. Zulima barely misses the rime drake.6]iDi ## The blast of sand hits the rime drake!6]im **The rime drake is moderately wounded.Your battlesphere fires at the rime drake!  The barrage of energy hits the rime drake.6]i *.The rime drake is heavily wounded.6]iZ U*. *.The ice encasing you melts away..k<*6]iQ . *The rime drake bites your battlesphere.6]i 6=0---6.96]i 6]i A _Zulima hits the rime drake with a +0 flail!7]i~ †The blast of sand hits the rime drake!!7]iҥ#*   battlesphere (minion)7]i7.*.R7]iFR.*7]iP-2 3--8.4Sandblast7]ig\C**7]ibN _You kill the rime drake!7]i=7]iR7]im M.R7]i 37]i >**7]ii* 7]i: %77]iJ @**7]iS 7]i0Z 7]io >**7]iw a1=7]ii~ @**7]i 7]i K8=7]i >**7]iO ,7]i @**7]i 7]iw 7]i >**7]i 7]i( g9==7]i >**7]i a2=7]i  @**7]i 7]i 7]i. >**7]iC ,7]iVP @**7]iaa 7]iAh L70=7]iLn 7]ix 7]i 9=7]iz >**7]i 7]iڗ K3=7]i: @**7]i 7]iY 7]iӹ >**7]iw 7]i 9=7]i >**7]i 7]ic 7]i @**7]i| 7]i 9=7]i 7]iS 7]i. K4=7]i" >**7]i0 7]i6 7]i< @**7]iWH 7]iN 7]i/T 7]i**7]i 7]i K5=7]iѣ @**7]i 7]i* 7]i 7]iR 7]i 7]ix >**7]i 7]i 7]i >**7]i 7]i 9=7]i >**7]i0 7]i K6=7]i @**7]i, 7]i2 7]i29 >**7]iG 7]iM 7]iVS @**7]i0\ 4○7]i&i (7]in 7]i 9○7]i { ° _Your battlesphere wavers and loses cohesion.7]i 9=7]i :°7]iV .7=7]i 7]iL)  # ## # #........#.#. ##.. #....:....... #.. #.......P... #..÷ #P..### ###. #?.......##.####...% #.<†...P.#...##..P #..@R +.... +........ +.P.##..##. #.......###P..#.## #^####..#### #.#....## # #..#####......###P....###7]i5 ,7]i:> 7]i ##### ♣. # ## # #........#.#. ## #....:....... #.. #.......P...  #P..### ###. #?.......##.####. #.@†...P.#...##..P #...R +.... +7]i ........ +.P.##..##. #.......###P..#.## #^####..#### #.#....## # ..###R.7]i6 37]iX 7]i-8  #####..   P.. #####   ♣. #   ## #   #........#.#. ##   #....:....... #   #.......P...   #P..### ###   #@.......##.####.   #.<R...P.#...##..P   #   +....   +........   +.P.##..##.   #.......###P..#.##   #^####..####   #.#....## #There is a stone staircase leading up here.R†7]ikZt _-7]i}65.4 (37.0)=-6.4 (38 _w - a scroll of enchant weapon8]iD<..8]i8]i}8]ihQ ......... ..#####..#.. 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F   skyshark (asleep) ....♣♣..♣....♣.....#......P#...# ;]i h  You encounter a skyshark.;]ix/Sandblast;]i%eR.503.4 (32.0);]i2G, ally target);]i934.4 (33 _;]i"E;]i7J<]i/4  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<]iQ  Nitant the Earth Mage <]iY Gargoyle of Hepliaklqana *****.  Health: 70/70 ========================  Magic: 24/27 =====================---  AC: 16Str: 13Doom: 42%  ### ## # EV: 11Int: 29  ##############.##F# ### ######## SH: 5Dex: 10 #..P....P#.#...R#*####.###..##.#. XL: 13 Next: 63% Place: Lair:5 ................@................ Noise: ---------  Time: 17504.4 (0.0) ....P.....♣♣...................#. k) +4 hammer of Kismet {holy, rCorr Int+3 ....♣♣..♣...♣......#.#......P..## Cast: Sandblast ....♣♣..♣♣...♣.....#[<]i`}40m##..P......## ......♣P..♣♣#......##......#..... ......♣P..♣...................... R   Zulima the knight ....♣♣...♣.P♣.....'............#. F   skyshark (asleep, ally target) ....♣♣..♣....♣.....#......P#...## ......♣♣..♣♣......P###..####...# _You encounter a skyshark.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (asleep, ally target, 100% to hit)<]iN Nitant the Earth MageGargoyle of Hepliaklqana *****.Health: 70/70 ========================Magic: 24/27 =====================---AC: 16Str: 13Doom: 42% ### ### EV: 11Int: 29  ##############.##F# ### ######## SH: 5Dex: 10 <]iV #..P....P#.#...R#`####.###..##.#. XL: 13 Next: 63% Place: Lair:5 ................@................ Noise: ---------  Time: 17504.4 (0.0) ....P.....♣♣...................#. k) +4 hammer of Kismet {holy, rCorr Int+3 ....♣♣..♣...♣......#.#......P..## Cast: Sandblast ....♣♣..♣♣...♣.....###..P......## ......♣P..♣♣#......##......#..... ......♣P..♣...................... R   Zulima the knight ....♣♣...♣.P♣.....'............#. F   skyshark (ally target) ....♣♣..♣....♣.....#......P#...## ......♣♣..♣♣......P###..####...#[<]i] 18;2HCasting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (asleep, ally target, 100% to hit)  The stone arrow hits the skyshark!!<]i U.F<]i M.R<]i T==5.4 (1<]iS <]i* onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a skyshark (asleep, ally target, 100% to hit)  The stone arrow hits the skyshark!! _The skyshark is heavily wounded.=]iK  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=]i}  Nitant the Earth Mage  Gargoyle of Hepliaklqana *****.  Health: 70/70 ========================  Magic: 21/27 ==================------  AC: 16Str: 13Doom: 42%  ### ## # EV: 11=]iInt: 29  ##############.##.# ### ######## SH: 5Dex: 10 #..P....P#.#....#F####.###..##.#. XL: 13 Next: 63% Place: Lair:5 ...............R@................ Noise: ==-------  Time: 17505.4 (0.0) ....P.....♣♣...................#. k) +4 hammer of Kismet {holy, rCorr Int+3 ....♣♣..♣...♣......#.#......P..## Cast: Sandblast ....♣♣..♣♣...♣.....###..P......## ......♣P..♣♣#......##......#..... ......♣P..♣...................... R   Zulima the knight ....♣♣...♣.P♣.....'............#. F   skyshark (ally target) ....♣♣..♣....♣.....#......P#...## ......♣♣..♣♣......P###..####...# _The skyshark is heavily wounded.Casting: [=]i37mStone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, ally target, 84% to hit)=]i8Nitant the Earth MageGargoyle of Hepliaklqana *****.Health: 70/70 ========================Magic: 21/27 ==================------AC: 16Str: 13Doom: 42% ### ### EV: 11Int: 29  ##############.##.# ### ######## SH: 5Dex: 10 #..P....P#.#....#F####.###..##.#. XL: 13 Next: 63% Place: Lair:5 ...............R@................ Noise: ==-------  Time: 17505.4 (0.0) ....P.....♣♣...................#. k) +4 hammer of Kismet {holy, rCorr Int+3 ....♣♣..♣...♣......#.#......P..##[=]iX39;49m Cast: Sandblast ....♣♣..♣♣...♣.....###..P......## ......♣P..♣♣#......##......#..... ......♣P..♣...................... R   Zulima the knight ....♣♣...♣.P♣.....'............#. F   skyshark (ally target) ....♣♣..♣....♣.....#......P#...## ......♣♣..♣♣......P###..####...#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a skyshark (heavily wounded, ally target, 84% to hit)  The stone arrow hits the skyshark!=]i8.R.Aim  Press: ? - help, Shift-Dir - straight line: a skyshark (heavily wounded, ally target, 84% to hit)  The stone arrow hits the skyshark!  The skyshark is severely wounded.  You block the skyshark's attack. The skyshark closely misses you.=]i=]i36.4 (1=]i=]iE _The skyshark tail-slaps you but does no damage.=]i5Q### ################.##.# ### ######..P....P#.#...R#F####.###..##. ................................P.....♣♣...#.♣♣..♣...♣#.#P..#=]iW.♣♣..♣♣...♣.....###..P.........♣P..♣♣#......##......#.....♣P..♣.............♣♣...♣.P♣.....'...# .....♣♣..♣....♣.....#......P#...# .......♣♣..♣♣......P###..####...P.♣..♣♣P#....######.##....#.F=]ia  Zulima hits the skyshark with a +0 flail.  The skyshark bites you but does no damage.=]ih_64----7=]im=]ir5 _The skyshark tail-slaps you. x2>]i=##>]ip$ .FThe blast of sand misses the skyshark. You block the skyshark's attack.  The skyshark tail-slaps you.  The skyshark tail-slaps you but does no damage.>]iv58-----0--8.9 (1.5 >]i6}>]id? _Zulima hits the skyshark with a +0 flail.>]i̟ s  The blast of sand hits the skyshark!>]i4  The blast of sand hits the skyshark!  The skyshark is almost dead.  The skyshark barely misses you. x2; You block the skyshark's attack.  Zulima hits the skyshark with a +0 flail!  The skyshark bites you but does no damage.  The skyshark completely misses you.>]i<K-=10.4>]i5B>]iHE _The skyshark tail-slaps you but does no damage.?]iq †The blast of sand hits the skyshark!?]i(?]ifK.R?]ir?]i7{9=-19-1 6-1.9Sandblast?]i?]iL _You kill the skyshark!?]i ?]i% '?]i}+ ?]iX7 ?]iC ,?]iP ?]iV V60=?]i\ ?]ig ?]im N20=?]ihs ?]i ?]i ?]i ?]i6 ;1?]iE ?]i B?]i O=?]i ?]i ?]i K1=?]i ?]i ?]i  K2=?]i) ?]i ?]iT ?]ij ?]iW& ,?]i8- ?]i98 ?]i? g3==?]iPG ?]iCN a2=?]iU ?]i` ?]i`h ?]in ?]inv ?]i| %4?]i ?]i ?]i ?]i ?]iv ?]i 9=?]i ?]i_ ?]i y5=3=?]i ?]i ?]ig ?]i{ ?]i2 ?]i ?]iz ?]i ?]i ?]i# ?]i }6==?]i ?]i ?]i% K4=?]i, ?]i2 ,?]i9 ?]iC ?]ihJ %7?]iP ?]iW ?]i] ?]im e=?]it ?]i ?]i y8=5=?]i ?]iM ?]iB ?]ik ?]i ?]i ?]iS ?]iý ?]i U9=?]i ?]i O=?]i;?]i?]i!K6=?]iy'?]iR-,?]i 4?]ii??]i]EL70=?]iK?]iS?]iY?]i_?]i8f?]ik9=?]iq?]iI}?]iK7=?]i?]i9 ### ## ############.##.# ### ####### #..P....P#.#....#.####.###..##.#..........R.P.....♣♣.............#.♣♣..♣...♣......#.#......P..#♣♣..♣♣...♣.....###..P......##♣P..♣♣###......#.♣P..♣.............♣♣...♣.P♣.....'............#.♣♣..♣....♣.....#......P#...#♣♣..♣♣......P###..####...#=@]i;  ###### ############.##.# ### #######P....P#.#....#@####.###..##.#..........R†.P.....♣♣.............#.♣♣..♣...♣......#.#......P..#♣♣..♣♣...♣.....###..P......##♣P..♣♣####.♣P..♣............♣♣...♣.P♣.....'............#.♣♣..♣....♣.....#......P#...###You see here a skyshark corpse..R@]iF: _@]iM@]iw####### ##############.##.# ### ###### #..P....P#.#....#R####.###..##...............@..............P.....♣♣....#.♣♣..♣...♣......#.#P..#@]i.♣♣..♣♣...♣.....###..P.........♣P..♣♣#......##......#.....♣P..♣....♣♣...♣.P♣.....'..#.♣♣..♣....♣.....#......P#...#...♣♣..♣♣......P###..####...#@]i,@]i|@]i+ _You swap places with Zulima.@]i[ ####################.##.# ### ######..P....P#.#....#R####.###..##. .................†..............P.....♣♣#.♣♣..♣...♣......#.#P..#.♣♣..♣♣...♣.....###..P.........♣P..♣♣#......##......#.....♣P..♣..........♣♣...♣.P♣.....'...#.♣♣..♣....♣.....#......P#...#...♣♣..♣♣......P###..####...P.♣..♣♣P#....######.##....#You see here a skyshark corpse.@]i+bQ.R@]ii@]io9= _@]ihu@]i###### # ##############.##.# ### ###### .##..P....P#.#....#.####.###..##. ..................R..............P.....♣♣.....♣♣..♣...♣#.#P...♣♣..♣♣...♣.....###..P......@]i...♣P..♣♣#......##......#....♣P..♣..........♣♣...♣.P♣.....'....♣♣..♣....♣.....#......P#......♣♣..♣♣......P###..####...P.♣..♣♣P#....######.##.....♣P............#.#.#..#P...†R@]i@]i@]i@]ic\###### # ##############.##.# ### ###### .##..P....P#.#....#.####.###..##. ..................†.............P.....♣♣...R.♣♣..♣...♣......#.#P♣...♣##..P......♣P..♣♣#.......#P..♣...........♣♣...♣.P♣.....'♣....♣.....#P#..♣♣..♣♣......P###..###@]ijOP.♣..♣♣P#....######.##.♣P............#.#.#..#P............R@]ivs@]iy@]i~@]i7###### ## ##############.##.# ### ##### ..##..P....P#.#....#.####.###.. ...................†............P.....♣♣.... #......♣♣..♣...♣.R....#.#P #......♣♣..♣♣...♣.....###..P... ♣........♣P..♣♣#@.....##......# #.♣P..♣.......... #♣♣...♣.P♣.....' #......♣♣..♣....♣.....#P# #........♣♣..♣♣......P###..#### ♣P.♣..♣♣P#....######. 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A]ih #....................  #....#####..#...†.....†...#P........# #####....).###.♣.......## ##### #....###.#.## #.......####...# #....##...#. ##.#..####....#+ #............@###...<# #.......P...##R##..÷.......... #......P..########....#..#P..# #........##.####...%..##.# #.<†...P.#...##..P...P # + +........ +.P.##..##.....A]i A]iA]i'A]i`  ♣.. ♣.. #A]if.. #...#####..#...†.....† ##P........# #####....).###.# #♣.......## ##### #....###.#. #.......####...# #....##...# #..#.#..####....#...... #....@.###...<# #.P...##R##..÷ #......P..########....#..#P.. #.##.####...%..##.# #.<†...P.#...##..P...P #...... +..... + +.P.##..## _You swap places with Zulima.R.A]iqA]iwA]i}A]i0 ♣ #.. #..........#####..#...†.....† ##P........# #####....).### #♣.......## ##### #....###.#. #.......####...# #....##.. #........#.#..####....#.... #......R###...< #A]iCP..@##.##..÷. #P..########....#..#P #........##.####...%..##.# #.<†...P.#...##..P...P... #.................... + + +P.##..## #.###P..#.###.#R.A]iA]iA]iA]iDm ♣.. #......... #..........#####..#...†.....† ##P........# #####....).### #♣.......## ##### #....###.# #.......####...# #....##... #..#.#..####....# #A]iu....R.###...<# #.P.@.##.##..÷ #......P..########....#..#P #.##.####...%..##.# #.<†...P.#...##..P...P #....... +....... +...... +.......P.##..## #.###P..#.##.#..RA]iIA]i #.. #....#####..#...† ##P........# #####....).## #♣.......## ##### #....###. #.......####...# #....##.. #........#.#..####.... #.......###...< #P..R##.##..÷. #P.@########....#..# #........##.####...%..##.# #.<†...P.#...##..P...P... #.................... +.. +.. +.......P.##..## #.......###P..#.### #^####..####.....###A]iER.A]iKA]i3A]i~C #...#####..#...† ##P........# #####....).# #♣.......## ##### #....# #.......####...# #.... #........#.#..####.... #.......< #P.R.##.##..÷. #P..########....#A]i #.......@##.####...%..##. #.<†...P.#...##..P...P... #.................... +... +.... +P.##..## #.###P..#.## #^####..####.....# #........#....## #...÷##..RA]iƎA]iA]idA]iw @ #...#####..#...† ##P........# #####....). #♣.......## ##### #.... #.......####...# #....## #..#.#..####....# #......###...<# #.P...##.##..÷ #......P.R##....# #.##.####...%..## #.<†...P.#...##..P...P #A]iu.. +... +.... +.P.##..## #.###P..#.## #......^####..####..... #.#....## #...÷##.RA]iA]i A]iP)A]i͓r ##P........# #####....) #♣.......## ##### #....# #.......####...# #.... #........#.#..####.... #.......< #P...##.##..÷. #P..########....#A]i #.......R##.####...%..# #.<†..@P.#...##..P...P. #.................... +.... +.. +P.##..## #.###P..#.## #^####..#### #........#....## #...÷ #.###...###.....R.A]iA]iA]iA]i #♣.......## ##### #.... #.......####...# #.... #........#.#..####.... #.......< #P...##.##..÷. #P..########. #......R.##.####...%..A]iS #.<†...P.#...##..P...P #....@............... + + +P.##..## #.###P..#.## #^####..#### #........#....## #...÷ #.###...###.... ##P....###.RA]i*A]i0A]i7A]iD7 #.......####...# # #........#.#..#### #.......< #P...##.##..÷. #P..########. #........##.####...% #.<†..RP.#...##..P. #.................... + + +P.##..## #.###P..#.## #^####..#### #........#....## # #.###...###... ####P....### .##..#.RA]iA]iA]iA]ij4m #.......####...# # #..#.#..#### #......###... #.P...##.##..÷ #......P..## #........##.####...% #.<†...P.#...##..P #....RA]i> +..@. + +.P.##..## #.###P..#.## #......^####..#### #.#....## # #.###...### ##......###P....### .##.....##.#.RA]iH3A]imQA]i #.......####...# # #..#.#..#### #......### #.P...##.##.. #......P..# #........##.####... #.<†...P.#...##..P #..... +.@.R + +.P.##..## #.###P..#.## #......^####..#### #.#....## # #.###...### ##......###P....### .##.....##.#A]ifER.A]ia3A]iA]i^4  #.......####...# #   #..#.#..####   #......###   #.P...##.##   #......P..#   #........##.####   #.<†...P.#...##..P   #.....   +@.R.   +   +.P.##..##   #.###P..#.##  A]i:; #......^####..####   #.#....## #   #.###...###   ##......###P....   .##.....##.R.A]iCA]iHA]iJOA]iIJ##.ß##ß.Y.#ßZ.'p.#P⌠.':.#ßP.'!ß##ß.A]i # ##.#.#Y   dire elephant (trample, asleep)#p   necromancer (asleep)Z   elephant draugr (trample, dormant)A]i _You see here a skyshark corpse. _You swap places with Zulima.  You open the gate.  You encounter a dire elephant, an elephant draugr and a necromancer.A]iX--SandblastA]inbR.93.9 (82.0)A]ip. YThe necromancer shouts! You hear a trumpeting!.YA]i0YY 2 dire elephants (trample, wandering)p, al…)A]iF-4.9 (83A]iA]iW _You encounter a dire elephant.A]ij _Found a parchment of Lee's Rapid Deconstruction and a lumpy white potion.D]i #.......####...# # Nitant the Earth Mage  #........#.#..#### Gargoyle of Hepliaklqana *****.  #.............###. Health: 70/70 ========================  #.......P...##.##. Magic: 27/27 ========================  #......P..######## AC: 16Str: 13Doom: 41%  D]i#........##.####.. EV: 11Int: 29   ## #.<†...P.#...##..P SH: 5Dex: 10  .ß##ß.#R................ XL: 13 Next: 66% Place: Lair:5  .p#ßZ.'@................ Noise: ---------  Time: 17594.9 (0.0)  YY#P⌠.'................. k) +4 hammer of Kismet {holy, rCorr Int+3  :.#ßP.'.......P.##..##.. Cast: Sandblast  !ß##ß.#.......###P..#.##  # ##.#......^####..####  #]i]m.#........#....## # R   Zulima the knight  # #........###...### YY 2 dire elephants (trample, wandering)  # ##......###P....## p   necromancer  .......##.....##. Z   elephant draugr (trample, dormant, al…)You encounter a dire elephant, an elephant draugr and a necromancer.The necromancer shouts! You hear a trumpeting! _You encounter a dire elephant. _Found a parchment of Lee's Rapid Deconstruction and a lumpy white potion.  Press: ? - help, v - describe, . - travelThe floor.D]i_F'@An open gate.D]iۣ F.'  The floor.E]ihDZ.The necromancer shouts! You hear a trumpeting! _You encounter a dire elephant. _Found a parchment of Lee's Rapid Deconstruction and a lumpy white potion.  Press: ? - help, v - describe, . - travel  Here: an elephant draugr, wielding a +0 short sword (dormant, ally target)E]i%An elephant draugr. A territorial gnarl of driftwood and shattered bones. Its resentment of the living has slowly twisted its remains into a monstrous form, capable of brandishing weapons and spreading terrible curses. Max HP: ~49 Will: ++ AC: ++++EV: none rF: ...  rC: ++. rPois: ∞ rNeg: ∞ rElec: . Threat: Low Class: Undead Size: Giant Int: Mindless Regen: None You have about 98% to hit with the +4 hammer of Kismet (while incapacitated). It has about 64% to hit you. Attacks Max Damage After Damaging Hits Hit: +0 short sword 17 Inflict doom Trample 16 Knock back the defender Trunk4 It has a 8% chance to notice you each turn. It is immune to torment; and resistant to miasma and drowning. It can travel through water. [!]: Description|StatusesH]i #.......####...# # Nitant the Earth Mage  #........#.#..#### Gargoyle of Hepliaklqana *****.  #.............###. Health: 70/70 ========================  #.......P...##.##. Magic: 27/27 ========================  #......P..######## AC: 16Str: 13Doom: 41%  #........##.####.. EV: 11Int: 29   ## #.<†...P.#...##..P SH: 5Dex: 10  H]i`.ß##ß.#R................ XL: 13 Next: 66% Place: Lair:5  .p#ßZ.'@................ Noise: ---------  Time: 17594.9 (0.0)  YY#P⌠.'................. k) +4 hammer of Kismet {holy, rCorr Int+3  :.#ßP.'.......P.##..##.. Cast: Sandblast  !ß##ß.#.......###P..#.##  # ##.#......^####..####  #.#........#....## # R   Zulima the knight  # #........###...### YY 2 dire elephants (trample, wandering)  ]i\;10;1m# ##......###P....## p   necromancer  .......##.....##. Z   elephant draugr (trample, dormant, al…)The necromancer shouts! You hear a trumpeting! _You encounter a dire elephant. _Found a parchment of Lee's Rapid Deconstruction and a lumpy white potion.  Press: ? - help, v - describe, . - travelHere: an elephant draugr, wielding a +0 short sword (dormant, ally target)  The floor.H]iΔ #.......####...# # Nitant the Earth Mage  #........#.#..#### Gargoyle of Hepliaklqana *****.  #.............###. Health: 70/70 ======================== H]i #.......P...##.##. Magic: 27/27 ========================  #......P..######## AC: 16Str: 13Doom: 41%  #........##.####.. EV: 11Int: 29   ## #.<†...P.#...##..P SH: 5Dex: 10  .ß##ß.#R................ XL: 13 Next: 66% Place: Lair:5  .p#ßZ.'@................ Noise: ---------  Time: 17594.9 (0.0)  YY#P⌠.'................. k) +4 hammer of Kismet {holy, rCorr Int+3  :.]i0;10;1m#ßP.'.......P.##..##.. Cast: Sandblast  !ß##ß.#.......###P..#.##  # ##.#......^####..####  #.#........#....## # R   Zulima the knight  # #........###...### YY 2 dire elephants (trample, wandering)  # ##......###P....## p   necromancer  .......##.....##. Z   elephant draugr (trample, dormant, al…)The necromancer shouts! You hear a trumpeting! _You encounter a dire elephant. _Found a parchment of Lee's Rapid Deconstruction and a lumpy white potion.  Press: ? - help, v - describe, . - travelHere: an elephant draugr, wielding a +0 short sword (dormant, ally target)  The floor.H]iĬH]il. _J]ir  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J]i #.......####...# # Nitant the Earth Mage #........#.#..#### Gargoyle of Hepliaklqana *****. #.............###. Health: 70/70 ======================== J]i#.......P...##.##. Magic: 21/27 ==================------ #......P..######## AC: 16Str: 13Doom: 41%  #........##.####.. EV: 11Int: 29   ## #.<†...P.#...##..P SH: 5Dex: 10 .ß##ß.#R................ XL: 13 Next: 66% Place: Lair:5 .p#ßZ**@................ Noise: ---------  Time: 17594.9 (0.0) YY#P⌠.'................. k) +4 hammer of Kismet {holy, rCorr Int+3  :.#ßP.'.......P.##..##.. Cast: Sandblast !ß##ß.#.....J]i..###P..#.## # ##.#......^####..#### #.#........#....## # R   Zulima the knight # #........###...### YY 2 dire elephants (trample, wandering) # ##......###P....## p   necromancer .......##.....##. Z   elephant draugr (trample, dormant, al…)Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant draugr, wielding a +0 short sword (dormant, ally target, 100%  to hit)K]iI #.......####...# # Nitant the Earth Mage  #........#.#..#### Gargoyle of Hepliaklqana *****.  #.............###. Health: 70/70 ========================  #.......P...##.##. Magic: 21/27 ==================------  #......P..######## AC: 16Str: 13Doom: 41%  #........##.####.. EV: 11Int: 29   ## #.<†...P.#...##..P SH: 5Dex: 10  .ß##ß.#R................ XL: 13 Next: 66% Place: Lair:5  .]iS;10;1mp#ßZ``@................ Noise: ---------  Time: 17594.9 (0.0)  YY#P⌠.'................. k) +4 hammer of Kismet {holy, rCorr Int+3  :.#ßP.'.......P.##..##.. Cast: Sandblast  !ß##ß.#.......###P..#.##  # ##.#......^####..####  #.#........#....## # R   Zulima the knight  # #........###...### YY 2 dire elephants (trample, wandering)  # ##......###P....## p   necromancer  .......##.....##. ZK]i^F   elephant draugr (trample, ally target)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant draugr, wielding a +0 short sword (dormant, ally target, 100%  to hit)  The iron shot hits the elephant draugr!K]i6 #.......####...# #. #..#.#..####. #......###. #.P...##.##. #......P..#. #........##.####. ## #.<†...P.#...##..P. .ß##ß.#R..... .p#ßZ.'.@... YY#P⌠.'. :.#ßP.'.P.##..##. !ß##ß.#.###P..#.##. # ##.#......^####..####. #.#.#....## #.]i:;12H # #.###...###. Y   dire elephant # ##......###P....# .##.....##.#Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant draugr, wielding a +0 short sword (dormant, ally target, 100%  to hit)  The iron shot hits the elephant draugr!  The elephant draugr is moderately damaged. .RThe blast sends you backwards.Y.ZK]i .YYY 2 dire elephants (trample, 1 wandering)====5.9 (1K]iG _The dire elephant trumpets!L]i8E  Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L]i .ZR*(…)Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You conjure a globe of magical energy.  Zulima hits the elephant draugr with a +0 flail.  The elephant draugr hits Zulima but does no damage.  The elephant draugr tramples Zulima. Zulima is shoved backwards!17---===-6L]i,* _The elephant draugr trunk-slaps Zulima but does no damage.M]iB #Zulima avoids your attack.  The blast of sand hits the elephant draugr but does no damage.M]i *The elephant draugr is moderately damaged.Your battlesphere fires at the elephant draugr!  The barrage of energy hits the elephant draugr.M]i; *.*.'*M]i{ YpThe elephant draugr is moderately damaged.The elephant draugr hits Zulima but does no damage.  The elephant draugr tramples Zulima but does no damage.*.M]i% RZulima blocks the elephant draugr's attack.M]i,6-------8.4 (1.5 M]i<_ _Zulima hits the elephant draugr but does no damage.M]i #Zulima avoids your attack.  The blast of sand hits the elephant draugr but does no damage.M]iL  The elephant draugr is moderately damaged.Your battlesphere fires at the elephant draugr!  The barrage of energy hits the elephant draugr but does no damage.M]i^ K'*M]i *.*' .The elephant draugr is moderately damaged.Zulima blocks the elephant draugr's attack.  The elephant draugr closely misses Zulima.*.M]i .*Zulima blocks the elephant draugr's attack.  The elephant draugr closely misses Zulima.  Zulima blocks the elephant draugr's attack.  Zulima hits the elephant draugr but does no damage.  The elephant draugr hits Zulima with a +0 short sword.tramples Zulima but does no damage.M]i>, RY   dire elephant (trample)M]i4 K---9.9M]i< M]iI A _Zulima blocks the elephant draugr's attack.N]iR #Zulima avoids your attack.  The blast of sand hits the elephant draugr but does no damage.N]i  The elephant draugr is moderately damaged.Your battlesphere fires at the elephant draugr!  The barrage of energy hits the elephant draugr.N]i-n.*.**'N]ix .*The elephant draugr is heavily damaged.Zulima blocks the elephant draugr's attack.  The elephant draugr tramples Zulima. Zulima holds her ground!N]iF RZulima blocks the elephant draugr's attack.N]iZ5-601.4N]i* _Zulima hits the elephant draugr with a +0 flail!N]i # Zulima avoids your attack.  The blast of sand hits the elephant draugr!N]iO`  The elephant draugr is almost destroyed.Your battlesphere fires at the elephant draugr!  The barrage of energy hits the elephant draugr.N]i N]i b.*'*N]i *. '*The elephant draugr is almost destroyed.The elephant draugr closely misses Zulima.  The elephant draugr tramples Zulima but does no damage.*.The elephant draugr closely misses Zulima.  The elephant draugr tramples Zulima but does no damage.  Zulima blocks the elephant draugr's attack.  Zulima hits the elephant draugr with a +0 flail.  Zulima blocks the elephant draugr's attack.N]ix! R4--2.9N]i@ W _Zulima blocks the elephant draugr's attack.O]i )Zulima avoids your attack.  The blast of sand hits the elephant draugr!O]i+#*   battlesphere (minion)O]i28'* YYou destroy the elephant draugr!O]iPgRY 2 dire elephants (trample, 1 wandering)*-0 74.4SandblastO]ipat _You encounter a dire elephant.O]ik  #.......####...# #   #..#.#..####   #......###   #.P...##.##  O]i? #......P..#   #........##.####   ## #.<†...P.#...##..P   .ß##ß.#....   .Y#ß..)@R.   .p#P⌠.'*   :Y#ßP.'.P.##..##   !ß##ß.#.###P..#.##   # ##.#......^####..####   #.#.#....## #   # #.###...###   # ##......###P....   .##.....##.YY.O]iNY 3 dire elephants (trample, 2 wanderi…-50O]iB**O]i2 _You swap places with Zulima.P]iQY  #.####...#  P.#.#.#..  #.#.###  #.#.P...##.##  #.#......P..  #.#.##.####  P]i|_ ##.#.<†...P.#...##..  .Yß##ß.# .Y#ß..@.R .Yp#P⌠.'* ?:.#ßP.'.P.##..##  }!ß##ß.#.###P..#.  # ##.#......^####..   #.#.#....##   #.#.###...   #.##......###P....   .##.....##P]i\f .YFound a scroll of teleportation and a tin of tremorstones (2/2).P]ikpYR.P]iNY1-6P]iB**P]i#M _The dire elephant trumpets!  There is an open gate here.P]iT _You see here a +0 short sword.Q]i  Casting: Sandblast (safe; 0% risk of failure)  Q]iu\Confirm with . or Enter, or press ? or * to list all spells.Q]i$QQ]iVQ]ieQ]iNl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)R]i R]i! R]ie- R]ib4 F _Unknown command.S]i'CS]iH  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   8.0   7.6  +1   i + Spellcasting 10.9  14.3  -1           b - Maces & Flails   0.0   1.0   0   j - Conjurations  12.0  12.6  +1   c - Unarmed Combat   0.0   1.0   0   k - Forgecraft   0.0   1.2  -1   d - Throwing   0.0   1.2  -1   l - Translocations   2.0   3S]i9N.6  -1      m + Earth Magic 17.8  15.9  +2   e - Short Blades   0.0   1.2  -1           n - Invocations   0.0   0.8  +1   f - Armour   0.0   0.8  +1   o - Evocations   0.0   1.2  -1   g - Dodging   1.5   2.8  -2       h - Stealth   2.1   2.1  +2      ]iRH                                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsS]i! S]i$ % #.......####...# Nitant the Earth Mage  P.#........#.#..### Gargoyle of Hepliaklqana *****.  #.#.............### Health: 70/70 ========================  #.#.......P...##.## Magic: 14/27 ============------------  #.#......P..####### AC: 16Str: 13Doom: 40%  #.#........##.####. EV: 11Int: 29   ##.#.<†...P.#...##.. SH: 5Dex: 10  S]i , ..ß##ß.#................ XL: 13 Next: 67% Place: Lair:5  .YY#ß..@R............... Noise: ---------  Time: 17606.4 (0.0)  .pY#P⌠.'*............... k) +4 hammer of Kismet {holy, rCorr Int+3  ?:.#ßP.'.......P.##..##. Cast: Sandblast  }!ß##ß.#.......###P..#.#  ## ##.#......^####..###  #.#........#....## R   Zulima the knight  #.#........###...## YYY 3 dire elephants (trample, 1 wanderi…) #.]i1 34m##......###P....# p   necromancer  .......##.....## *   battlesphere (minion)There is an open gate here. _You see here a +0 short sword.  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.S]i>7 S]i*< (S]iyI S]itO T]iRE  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T]iG Your spells (cast)TypeFailure Level  a + SandblastEarth0% 1  b - Stone ArrowConjuration/Earth 1% 3 c - Brom's Barrelling BoulderConjuration/Earth1%4  d - Lee's Rapid Deconstruction Earth1% 5 e - Iskenderun's BattlesphereConjuration/Forgecraft 3%4  g - BombardT]iConjuration/Earth 1% 6 j - BlinkTranslocation2%2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitU]i, U]i& U]i4 A #.......####...# Nitant the Earth Mage  P.#........#.#..### Gargoyle of Hepliaklqana *****.  #.#.............### Health: 70/70 ========================  U]i: #.#.......P...##.## Magic: 14/27 ============------------  #.#......P..####### AC: 16Str: 13Doom: 40%  #.#........##.####. EV: 11Int: 29   ##.#.<†...P.#...##.. SH: 5Dex: 10  ..ß##ß.#................ XL: 13 Next: 67% Place: Lair:5  .YY#ß..@R............... Noise: ---------  Time: 17606.4 (0.0)  .pY#P⌠.'*............... k) +4 hammer of Kismet {holy, rCorr Int+3  ?:.#ßP]iRA 32m.'.......P.##..##. Cast: Sandblast  }!ß##ß.#.......###P..#.#  ## ##.#......^####..###  #.#........#....## R   Zulima the knight  #.#........###...## YYY 3 dire elephants (trample, 1 wanderi…) #.##......###P....# p   necromancer  .......##.....## *   battlesphere (minion)Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U]iI A #.......####...# Nitant the Earth Mage  P.#........#.#..### Gargoyle of Hepliaklqana *****.  #.#.............### Health: 70/70 ========================  U]iO #.#.......P...##.## Magic: 14/27 ============------------  #.#......P..####### AC: 16Str: 13Doom: 40%  #.#........##.####. EV: 11Int: 29   ##.#.<†...P.#...##.. SH: 5Dex: 10  ..ß##ß.#................ XL: 13 Next: 67% Place: Lair:5  .YY#ß..@R............... Noise: ---------  Time: 17606.4 (0.0)  .pY#P⌠.'*............... k) +4 hammer of Kismet {holy, rCorr Int+3  ?:.#ßP]iU 32m.'.......P.##..##. Cast: Sandblast  }!ß##ß.#.......###P..#.#  ## ##.#......^####..###  #.#........#....## R   Zulima the knight  #.#........###...## YYY 3 dire elephants (trample, 1 wanderi…) #.##......###P....# p   necromancer  .......##.....## *   battlesphere (minion)Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U]i^ P  Okay, then.U]ic (U]iyr U]i`y . _V]i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V]ij P  Okay, then.V]i% V]i V]i . _W]i6 _Okay, then.asting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W]i #.......####...#  Nitant the Earth Mage P.#........#.#..### Gargoyle of Hepliaklqana *****. #.#.............### Health: 70/70 ======================== #.#.......P...##.## Magic: 9/27========---------------- #.#......P..####### AC: 16Str: 13Doom: 40%  #.#........##.####. EV: 11Int: 29   ##.#.<†...P.#...##.. SH: 5Dex: 10 ..ß##ß*#*............... XL: 13 Next: 67% Place: Lair:5 .YY#ß.*@R............... Noise: ---------  Time: 17606.4 (0.0) W]i\.pY#P⌠***............... k) +4 hammer of Kismet {holy, rCorr Int+3  ?:.#ßP.'.......P.##..##. Cast: Sandblast }!ß##ß.#.......###P..#.# ## ##.#......^####..### #.#........#....##  R   Zulima the knight #.#........###...## YYY 3 dire elephants (trample, 1 wanderi…) #.##......###P....# p   necromancer .......##.....## *   battlesphere (minion)Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAn open gate.W]i .#..@R.'*You cannot affect that.X]i77..X]i***P*A granite statue.X]i*#ß*.P⌠stone wall.X]i1 ß#ßThere's something in the way. A granite statue.Y]i\JY]iW #.......####...# Nitant the Earth Mage  P.#........#.#..### Gargoyle of Hepliaklqana *****.  #.#.............### Health: 70/70 ========================  #.#.......P...##.## Magic: 14/27 ============------------  #.#......P..####### AC: 16Str: 13Doom: 40%  #.#........##.####. EV: 11Int: 29   ##.#.<†...P.#...##.. SH: 5Dex: 10  ..ß##ß.#................ XL: 13 Next: 67% Place: Lair:5  .YY#ß..@R...............]i]49m Noise: ---------  Time: 17606.4 (0.0)  .pY#P⌠.'*............... k) +4 hammer of Kismet {holy, rCorr Int+3  ?:.#ßP.'.......P.##..##. Cast: Sandblast  }!ß##ß.#.......###P..#.#  ## ##.#......^####..###  #.#........#....## R   Zulima the knight  #.#........###...## YYY 3 dire elephants (trample, 1 wanderi…) #.##......###P....# p   necromancer  .......##.....## *   battlesphere (minion)Casting: Sandblast ]id37m(safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's something in the way. A granite statue.  Okay, then.Y]ij>Y]i.wY]i|. _Y]i P..#.#..####...P...##.P..#####..##.####.+ ##.#.<†...P.#...##...ß##ß.#..............YY#ß..)RpY#P⌠.@*?:.#ßP.'.P.##..##}!ß##ß.####P..#.### ##.#^####..## ..#....#####...######P....YY##F ......# #####F   cane toad (asleep)(…)Y]i .pYou encounter a cane toad.Y]i .Y*RY]i+ mYY, ally target)Y]i +7.4 (1Y]i Y]i' O _Found a glowing sling.Y]i@. Q _There is an open gate here.Z]i  P.#.#.#..  #.#...  #.#.......P...##.  #.#......P..  #.#..##.#### #++ ##.#.<†...P.#...## ß..ß##ß.# P..Y#ß..)* P.YY#P⌠@'R .?:p#ßP.'Z]i.P.##..## ß}!ß##ß.#.###P..#. ## ##.#......^####..  #.#...#....##  #.#..###...  #.##......###P....  ##F#.......##.....  .....Z]i$0.Z]i-/.*.RZ]i:`YY)Z]i@&8Z]iP:*Z]iWW _The withered plant crumbles away.Z]ie #.........P...##......P..#####........##.#++ ##.#.<†...P.#...##.ß..ß##ß.#.................Y#ß..)P.YY#P⌠.*.?:p#ßP@RP.##..##ß}!ß##ß.####P..#.### ##.#......^####..## #.#........#..#.#...##...#......###P....##F#.......##.....# P.# .....#######........# .YpY'RZ]it v5=====9Z]i ?*[]i`P...##.......P..#####........##.#++# ##.#.<†...P.#...##.ß..ß##ß.#.................Y#ß..)P..p#P⌠.*.?YY#ßPR'P.##..##ß}!ß##ß@#.......###P..#.### ##.#......^####..## #.#........#..#.#........###...[]idža#......###P....##F#.......##.....# P.# .....#######.##........# .##.#P[]i '*You swap places with Zulima.pY[]iɕLF)[]i| Flly target) The cane toad gives a loud, deep croak!  Zulima hits the withered plant with a +0 flail.[]iB===10Sandblast[]i:*[]i]] _The withered plant begins to crumble. The withered plant begins to die.\]iL D......#.......P...##.......P..## #.#........##.#####++# ##.#.<†...P.#...##ß..ß##ß.#...p#ß..)P..Y#P⌠.'.........?YY#ßP@*.......P.##..##ß}!ß##ßR#.......###P..#.\]i~X 7### ##.#......^#####.#........#....#.#........###...# #F##......###P....##)#.......##.....P.# .....###.### ####F.\]ij F---1\]i} 8*\]i 2 _You swap places with Zulima.]]ij ###Zulima avoids your attack. The blast of sand hits the cane toad.]]iLF.]]iM.R]]i<  The cane toad is lightly wounded.  Zulima blocks the cane toad's attack.4-=--2.9 (1.5 ]]i&8*]]iz-@ _Zulima hits the cane toad with a +0 flail.]]iA ##]]i i Zulima avoids your attack. The blast of sand hits the cane toad!!]]i .The cane toad is severely wounded.]]i9 .]]iRThe withered plant crumbles away.The cane toad stings Zulima. Zulima blocks the cane toad's attack.-4.4]]i]]i@ _Zulima hits the cane toad with a +0 flail.^]i †Zulima avoids your attack. The blast of sand hits the cane toad!!^]i##*   battlesphere (minion)^]izJR.^]i^]i; 13/28-39 95.9Sandblast _You kill the cane toad!^]io** _Your Spellcasting skill increases to level 11!_]iHP#.#............#......P...##.......P..## #.#........##.#####++# ##.#.<†...P.#...##ß..ß##ß.#...p#ß..)P..Y#P⌠@'.........?YY#ß..*P.##..##ß}!ß##ßR#.......###P..#.### ##.#......^#####†#.......#........###...# #.##......###P....##)#.......##.....P.# .....###_]inPR.Y:_]i.`_]iGgE-60 __]ivD**_]iO~_]i{ ####...P.#........#.#...........#......P...##......P..## #.#........##.#####++# ##.#.<†...P.#...##ß..ß##ß.#...p#ß.@)P.YY#P⌠.'.........?:Y#ß.R*P.##..##ß}!ß##ß.###P..#.### ##.#......^#####†#.....#........###...# #.##.#P....##)#......._]iu*'Y._]i9*_]i}@-7_]iD**_]i_]iɤ #♣ ####.#####...P...#.#.........#....P...##.....P..## #.#........##.#####++# ##.#.<†...P.#...##ß..ß##ß@#......_]i 6..Yp#ß..)P..Y#P⌠*.........?:Y#ß.R'P.##..##ß}!ß##ß.###P..#.#### ##.^#####†#.....#..###...# #.###P....*.R.._]i Y 2*_]i &8_]i _]i `]iH##P.# #♣ ####.#####...P#.#......#`]ijP.P...##.P..## #.#........##.#####++# ##@#.<†...P.#...##ß.Yß##ß.#.........p#ß.*)......P..Y#P⌠R'................?:Y#ß..'.......P.##..##ß}!ß##ß.#.......###P..#.#### ##.#......^#####†...#....## *   battlesphere (minion)..###...#*.R.`]ia`]ii[4=9`]i rD**`]ix`]i..####..###P.# #♣ ####.#####...P#.#......#.P...##.P..## #@#........##.#####++# ##.#.<†...P.#...##ß.Yß##ß*#...p#ß.R).P..Y#P⌠.'................?:Y#ß..'.......P.##..##ß}!ß##ß.#.......###P..#. Y   dire elephant#### ##.#......^####†....#*.R..`]iY*   battlesphere (minion)`]i'20`]i B**`]iM`]i[&X..... #..####..###P.# ..#♣ ####.#####...P#.#......#.P...##.P..## #.#........##.#####++# ##*#.<†...P.#...##ß.Yß##ßR#...p#ß..)P.YY#P⌠.'..........?:.#ß..'.P.##..##ß}!ß##ß.#.......###P..#.#### ##.^####*.R.`]i6a*1a]iI**a]im ♣....... #..####...###P.# ..#♣ #####.#####...Pa]i_ W#.#......#.P...##..P..## #*#........##.#####++# ##R#.<†...P.#...##ß.Yß##ß.#...p#ß..)P.YY#P⌠.........?:.#ß..'.P.##..##ß}!ß##ß.###P..#.*.R.a]iJ 9*a]i &2a]i D**a]iG b]iݏ"#. ♣. .....#. #..####...###P.# ..#♣ #####.#####...#P#.#......#..P...##.*P..## #R#........##.#####++# ##.#.<†...P.#...##ß.Yß##ß.#...p#ß..)P.YY#P⌠.........?:.#ß..'P.##..##*.R.b]ib]iA=3b]i٥b]ib]i#♣ #. ♣. .....#. #..####..#.###P.# P..#♣ ####b]iK.#####...#P#.###.......#*.P...##.RP..## #.#........##.#####++# ##.#.<†...P.#...##ß.Yß##ß.#...p#ß..)P.YY#P⌠........*.R.b]iļ9*b]i(/154b]iuD**b]ib]i|   #P♣P  #♣  # ♣ #. ♣  . #.....  #. #..#####. #.###P..#  #P..#♣.## ###  #@#####...  #P.##.#.. #*#...... b]iu 5 #R#.......P...##.  #.#P..#  #.#........##.###  #++# ##.#.<†...P.#...##  ß.Yß##ß.#  ...p#ß..)*.R.b]i ;*b]i &5b]ij K**c]i  #♣.P.♣..♣ ## #P♣P  .Y #♣  #. ♣ #.# ♣  .. #.....  #. #..###  #.###P..#  #P@.#♣.## ### ###.#####..  #P*##.#.. #R#......  #.#.......P...  #.#P..#  #.#........##Y   death yak (asleep)  #++# ##.#.<†...P.#...# *   battlesphere (minion)  ß.Yß##ß.#*c]i.R., ally target)*6c]i** _You encounter a death yak.c]iV  #..♣♣..  #♣.P.♣  ## #P♣P  .Y #♣  #. ♣ #.##♣c]i  ..##.....  #.##..###  #@###P..#   #P..#♣.## ## ###*#####  #PR##.# #.#......  #.#.......P...  #.#P..#  #.#........##  #++# ##.#.<†...P.#*.R.c]i <7c]i B**c]i e]i^'H♣♣..♣# #.♣. #♣P.♣Y## #P♣P.Y #♣ #.##♣#.......###.###P.# P*.#♣ #####R#####P.##.##.......P...# Y   dire elephant (trample, asleep)#P..### Y   death yak (asleep, ally target) #.#........##.# *   battlesphere (minion)*.R.*e]iy3g6=8Sandblaste]iiu** _You encounter a dire elephant.f]i?.♣ ♣♣..♣## #.♣ß. #♣P.♣Y## #P♣P.Y #♣ ##♣#.....##.##..###*###P.# PR.#♣ #####.####P.##.###.#.....#.P...P..##*.R..Y.YY)Y*====9** _The death yak bellows!f]i♣.##..♣♣. ß. #♣P. .## #P♣P. Y. #♣...#Y ♣..##*######## #R###Pf]i@+ P..#♣## ####.####. #P..#.#.#... #.#P...##P..##..##.# *f]iO ☼You swap places with your battlesphere.f]iZ.Y.Yf]ic○----30f]iwu:○f]iGB _Your battlesphere wavers and loses cohesion.f]i##..♣♣. ß. #♣P. .## #P♣P. .. #♣...#Y ♣.Y###.○####R#### #@###P P..#♣## ####.####. #P.#.#.#.#... P...#.P..###..##.#++# ##.#.<†...P.#....Y.Yg]ipR----1 _You swap places with Zulima. Zulima barely misses the death yak.h]ip  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i]ic~ ## #........♣♣.. Nitant the Earth Mage ß. #♣.......P.♣.. Gargoyle of Hepliaklqana *****. .## #P.......♣P... Health: 70/70 ======================== .. #♣............. Magic: 11/28 =========--------------- #. ♣.............. AC: 16Str: 13Doom: 39%  #Y##♣.............. EV: 11Int: 29   #.Y*#.............. SH: 5Dex: 10 ##R##..........#### XL: 13 Next: 69% Place: Lair:5 i]i;k#@###P........#  Noise: ---------  Time: 17631.9 (0.0) #P..#♣.......## ## k) +4 hammer of Kismet {holy, rCorr Int+3  ###.##.......####. Cast: Sandblast #P.#........#.#. ##.#............ #.#.......P...# R   Zulima the knight #.#......P..### Y   dire elephant (trample) #.#........##.# Y   death yak (ally target) #++# ##.#.<†...P.#... _You swap places with Zulima. Zulima barely misses the death yak.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Press: ? - help, Dir - move targetA stone wall.i]ig*#Ri]i d _The dire elephant trunk-slaps Zulima but does no damage.q]i  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area. q]i4 f - Follow me.  Anything else - Cancel.q]iL  ß. #♣.......P.♣..♣ Nitant the Earth Mage .## #P.......♣P.... Gargoyle of Hepliaklqana *****. .. #♣.............. Health: 70/70 ======================== #. ♣............... Magic: 2/28=----------------------- #.##♣............... AC: 16Str: 13Doom: 39%  #YY##............... EV: 11Int: 29   ##R##..........##### SH: 5Dex: 10 #.###P........# # XL: 13 Next: 69% Place: Lair:5 #P@.#♣.......## ###]i%] 0m Noise: ---------  Time: 17635.9 (0.0) ###.##.......####.. k) +4 hammer of Kismet {holy, rCorr Int+3  #P.#........#.#.. Cast: Sandblast ##.#............. #.#.......P...## #.#......P..#### R   Zulima the knight #.#........##.## Y   dire elephant (trample, ally target) #++# ##.#.<†...P.#...# Y   death yak (distracted) ß.Yß##ß.#.............Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Retreat in which direction?Press: ? - help, Dir - move targetr]iC\:@.r]i g:..r]i:.#s]i=@#.s]i ß. #♣.......P.♣..♣ Nitant the Earth Mage .## #P.......♣P.... Gargoyle of Hepliaklqana *****. .. #♣.............. Health: 70/70 ======================== #. ♣............... Magic: 2/28=----------------------- #.##♣............... AC: 16Str: 13Doom: 39%  #YY##............... EV: 11Int: 29   ##.##..........##### SH: 5Dex: 10 #R###P........# # XL: 13 Next: 69% Place: Lair:5 #P@.#♣.......## ### Noiss]iBJe: ---------  Time: 17635.9 (0.0) ###.##.......####.. k) +4 hammer of Kismet {holy, rCorr Int+3  #P.#........#.#.. Cast: Sandblast ##.#............. #.#.......P...## #.#......P..#### R   Zulima the knight #.#........##.## Y   dire elephant (trample, ally target) #++# ##.#.<†...P.#...# Y   death yak (distracted) ß.Yß##ß.#.............Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Retreat in which direction?Press: ? - help, Dir - move target.Y.Ys]i(retreating))Y6.9 (1s]irs]ia  r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.  Retreat in which direction?Press: ? - help, Dir - move target _Fall back!t]i58 .## #P.♣P..... . #♣.... #. ♣.. #.##♣. #.Y##. ##Y##.##### t]il#R###P#  #P..#♣.## ### ###@##.####...  #P.#..#..# ##.#.....# .#.P...## #.#......P..### #.#..##. #++# ##.#.<†...P.#..Y   death yak ß.Yß##ß.#.............. ...p#ß..)..R.Yt]i*Yt]i-. Y   dire elephant (trample)Y   death yakt]i&7t]i\t]it]i*  . #♣.... #. ♣.. #.##♣. #..##. ##Y##.##### #Y###P# ### #PR.#♣.## ### ###.##.####...  #P@#..#..## ##.#.....# .#.P...## #.#......P..###### #.#..##. #++# ##.#.<†...P.#...##. ß.Yß##ß.#............... ...p#ß..). P.YY#P⌠.'.t]i.R.Y.Yt]ixh3=8t]i&t]it.t]iw #. ♣.#.###..###.##### #Y###P ####PY.#♣## ####R####... #P..#.#..###... P...##.P..#####..##.#++# ##.#.<†...P.#...##.ß.Yß##ß.#.................p#ß..)P.YY#P⌠.'.?:.#ß.P.##..##t]i .R.Yt]i t]i} &9t]ia! t]i"( q _The death yak snorts and paws the ground.u]i###..###.##### #Y###P ###P..#♣## ####Y####... #PR.#.#..###.... P...##.P..#####..##.#++# ##.#.<†...P.#...##.ß.Yß##ß.#.................p#ß..)P.YY#P⌠.'.?:.#ß.P.##..##ß}!ß##ß.####P..#.u]iE.Y.R.Y.Yu]iu]i'40u]i4u]iu]i7A.######## #.###P ###P..#♣## ####Y####... #PY.#.#..##R... #.P...##.P..#####..##.#++# ##.#.<†...P.#...##.ß.Yß##ß.#.................p#ß..)P.YY#P⌠.'.?:.#ß.P.##..##ß}!ß##ß.#.###P..#.#### ##^####..##.R.Y.Yu]iJu]iR&1u]i\u]i^ ###### #.###P ###P..#♣## ####.####... #PY.#.#..##Yu]i f ... #RP...##..P..#####..##.#++# ##.#.<†...P.#...##.ß.Yß##ß.#.................p#ß..)P.YY#P⌠.'.?:.#ß..'.P.##..##ß}!ß##ß.#.###P..#.#### ##.#......^####..## #†..#...R.Yu]iIr u]isy B=2u]i u]i' v]iN #.###P ###P..#♣## ####.####... #PY.#.#..##.... #YP...##.RP..#####...##.#++# ##@#.<†...P.#...##.ß.Yß##ß.#..............v]i_V...p#ß..)P..Y#P⌠.'..?:.#ß..'.......P.##..##ß}!ß##ß.#.......###P..#.#### ##.#......^####..## YY 2 dire elephants (trample) #†#........#...##....Y.R.Ypv]i]C.Yv]i>gp   necromancerv]inR4=3v]ixv]icv]iq 3P..#♣## ####.####... #P..#.#..##... #YP...##.YP..#####R..##.#++# ##.#.<†...P.#...##.v]ix 'ß.Yß##ß@#.................Y#ß..)......P.pY#P⌠.'.......?:.#ß..'.......P.##..##ß}!ß##ß.#.......###P..#.#### ##.#......^####..## #†#........#..Y 3 dire elephants (trample)#....###...####P.....R.Yv]iG .p.Yv]iӏ v]i4 &4v]i v]iM v]iM ###.##.####...#   #P.#........#.#..## ##.#.............# #.#.......P...## #Y#......P..###### #Y#........##.####. #++# ##R#.<÷...P.#...##.. ß.Yß##ß.#............... ...Y#ß..@.......v]i P..Y#P⌠.'. .?:p#ß..'.P.##..## ß}!ß##ß.#.###P..#. #### ##.#......^####..###  #†#..#....##  #.#.###Y 4 dire elephants (trample) #.#####P. ##)#.......##.....##.R.Y.Yv]i!C.Yv]i{/<5v]iiR  There is an open gate here. _You see here a +0 short sword.w]i`Q #P..#♣.## ##### #   ###.##.####...#  #P.#.#.#..#   ##.#......###.   #.#.P...##.##.   #.#......P..########    #Y#........##.##   #++# ##Y#.<÷...P.#...##..P   ß..ß##ßR# ..YY#ß..). P..Y#P⌠.'.........  w]ic .?:p#ß..'.P.##..##..   ß}!ß##ß.#.###P..#.   #### ##.#......^####..#### YYY 3 dire elephants (trample) #†#.#....## # p   necromancer #.#.....### .####PR.w]iYß##ß.R   Zulima the knight (retreating)YY 2 dire elephants (trample)p   necromancerw]iGc6Sandblast _w]iw]i'w]i~  #.###P. #####. #P..#♣.## ##### #. ###.##.####...# #. #P.#.#.#..# ##.#......###. #.#.P...##.##.. #.#......P..######## #Y#........##.####... #++# ##Y#.@÷...P.#...##..P ß.Yß##ß.#. ...Y#ß..R. P..Y#P⌠.'......... .?:p#ß..'.P.##..##... ß}!ß##ß.#.###P..#.##. #### ##.]i a7m#......^####..####. p   necromancer #†#.#....## #. #.#.....###.)RYY   death yakp   necromancerw]i 5==7Sandblastw]ib w]iܢ a _There is a stone staircase leading up here.z]i |Xz]iz]iwY)Yz]iZY   dire elephant (trample)Y   death yak (ally target)z]ip   necromancer8z]iȵz]i = 4. _Zulima closely misses the death yak.z]i U.........###..#.###..##......#..# ..##.............##..........##.# ..###....##.......#...#.......#. ..#.#............#...##....####. .........P..##.####..##.".#.#P#.# ####.....##.##.#.#............. z]i # ##...................... ###.............R.........# ................@...............# ................# ...............>.# ...............##..#....# ........####.####......######## ..##....## ### ##.÷....####..##.# ..#.....P#######.......##...#...# .........#....##.).....#........# ...#.....##.).###......#..#z]iC j50.4 (2.5Sandblastz]i z]iG _You climb upwards. _There is a stone staircase leading down here.{]i {]i 6={]i X{]iP, 7===8{]i3 t _You start resting.Ancestor HP restored.{]iA 9 {]iI 064.4 (14.0){]iP 35.4 (15 _{]iW |]i3|]iu9=|]i n|]i,|]i=10/28=|]iSX|]i&1==|]i.n|]i6e=|]iB2=|]iJX|]iBTX|]i[=3=|]iucB|]io|]iv{=|]i~4=|]in|]i?15=|]ik,|]i|]iB|]iB|]iFy6=|]iB|]iJ,|]iB|]ie=|]iey7=|]iB|]iB|]iB|]i0e=|]iy8=|]iB|]i B|]i$B|]ie=|]iAy9=|]i-"B|]i(X|]i-,|]iA320==|]ii9B|]i&@X|]iNF,|]i=Le=|]iQw1=|]iVB|]i\B|]ibB|]ihe=|]imQ2|]isB|]i6yB|]ij~B|]ĩB|]iw3=|]iAX|]iB|]iÝ4==|]iX|]iB|]i*X|]i=5=|]iX|]iX|]ie=|]i,6=|]i =|]iw7=|]i?B|]i X|]iB|]inn _You start resting.Magic restored.|]i(|]i5.756.4 (91|]i<~8==7.4 (92 _|]i5C|]iI}]i}]iKNLevel 4 of the Lair of Beasts <<<<>>>>^^(Press ? for help)#.............<................#.PP#.#................##...PP#.#.##...............####+.##.....########.............[....#...###...###..P#.####.....## #..##.....##.######....#P.#.####...##......#...###..P#######.....####.#.#......#...........###..#.###..##......#..###....##.#..#....###...##......#.....##.............##..........##.####....##..#.P....##....###.....+.....###....##.......#...#.......#..##.#..###..........#....P##......#....#.#............#...##....####..###.)..#######.....##....##.....###..........P..##.####..##.".#.#P#.###...###.####....P#.÷÷.###.....# ######.....##.##.#.#...............###..#.#...##......#...##....<.##### ##.............................##..............##....###.........###.............R...............##}]i#....................÷...........................@...............##................................................................###......##P.....................................................>.##..##.#..#.......###..#.P................................##..#....####........#.......###.#.#.................####.####......########..##........##.....P.#...##÷....####..##....## ### ##.÷....####..##.###.##......#.....+..............#...#.....P#######.......##...#...###.##.....P#......#....#...................#....##.).....#........###..#.......#.....##[.###.............#.....##.).###............#..##P..#.##..#.......########.....#......#....[##.####.........#...##.##.P.#..#.#.........#.###P#.....##.#.##.....###.# ##.......###.###.###P............................#..P.###.....##'####.......########.##}]iSO@>}]i0 }]ig ~.........###..#.###..##......#..# Nitant the Earth Mage ..##.............##..........##.# Gargoyle of Hepliaklqana *****. ..###....##.......#...#.......#.. Health: 70/70 ======================== ..#.#............#...##....####.. Magic: 28/28 ======================== .........P..##.####..##.".#.#P#.# AC: 16Str: 13Doom: 39% ####.....##.##.#.#............... EV: 11Int: 29  }]io # ##............................. SH: 5Dex: 10 ###.............R...............# XL: 13 Next: 69% Place: Lair:4 ................@...............# Noise: ---------  Time: 17757.4 (0.0) ................................# k) +4 hammer of Kismet {holy, rCorr Int+3 ..............................>.# Cast: Sandblast .......................##..#....# ........####.####......########.. ..##....## ### ##.÷....####..##.# R   Zulima the knight ..#.....P#######.......##...#...# .........#....##.).....#........# ...#.....##.).###............#..# _You climb upwards. _There is a stone staircase leading down here. _You start resting. _Ancestor HP restored. _You start resting. _Magic restored.[8}]iav @;69H}]i }]i P}]i B}]iٙ B}]iՠ }]i B}]iɮ B}]i B}]i B}]i ,}]i X}]i ,}]iw B}]i ,}]i X}]i B}]i B}]i X}]iB}]i B}]iX}]i_X}]iB}]ig&,}]i3#...#.......#..#  .#...##....####..#  .####..##.".#.#P#.##  .#.#...............#  ..........#  ..................##  ..>.#  ......#  ...........R@.#  71.4 (14.0)##..#....##  ###########..#   ##.÷....####..##.##  ##.##...#...#  ##.).....#........#  ##.......#..#  ##..#...##.#   ##.......###.###.#  }]iO}]iVc _There is a stone staircase leading down here.~]iHJ~]iO~]i[N2.0) _~]iu 5.~]iY.................#≈≈≈≈.........................##≈≈≈ ..........................P.###≈# ..............P.........P.P.# #≈#.+###.P....#.#..PP.#### ###.# ##.....###..P.#.####....####.####.....##..+###..##......#....###R..........##...P...#......##@...P##...###....###....##.....+.....##P...# ......# #..#.###....#P....##....# ~]i......###.#...#............#....# .......###.##....[÷.......#.#.... .............._.................. ...>.................. .#P.#.P###.........#.#....#.##### ###.#### #####.##############~]i3.9 (2.5 _You climb downwards. _There is a stone staircase leading up here.~]i ~]i.~]i ~]i}##.#....#.....#..P#.......#≈........##≈≈≈........P.##....P.........P.P.# #≈#...+###.P....#.#..PP.#### .###.# ####..P.#.####~]iN####.####.....##..+###..##..#....#.......##...P.#......##R...P##...###....##....##.....+.....##P #..#.###....#P....####.#...#............#....####.##....[÷.......#.#_.............>.................. .#P.#.P###.........#.#....#.#####~]iϖ,~]i'8_~]i = ..##.#P#P##..P.######~#≈~~##.#....#.....#..P#..#.......##≈≈......P.###≈.........P.P.# #≈....+###.P....#.#..PP..###.# ##.....###..P.#.#######.#~]i ##..+###..##..##...........##..#......##R...P##...###....###....##.....+.....##P....# #..#.###....#P....##.......#....###.##....[÷#.#._. ...............>................. _You swap places with Zulima.R<~]i~]i$~]i+8_]i,Y# ########....###.##~#~.##.#P#P##..P.######~#≈~~##.#....#.....#..P#...≈......##≈.......P.##....P.........P.P.# #≈...+###.P....#.#..PP.#.###.# #..P.#.#####.####.....##..+###..##.#....###R...........#......##<...P##...#####....##.....+.P #..#.###....#P....####.#...#............#.###.##....[÷.......#.#_]im`KR.]ig]i/n]iGt]ix# ##.....###~~≈ ## ########....###.##~#  ..##.#P#P##..P.######~#≈~ P##.#....#.....#..P#..#...]i .............P.###...........P.P.# P....+###@P....#.#..PP P..###.# ##.....###..P.# ♣####.####R....##..+###..# #..##...........## #..#......##<...P##...### #.###....##.....+.....##P ♣.# #..#.###....#P....## ♣...#.... P###.##....[÷#.#R.]i]i]i' ]ir?)#.......##.....##.#...#....###.. .# #########...#.....## ### ########....###.##~#  ..##.#P#P##..P.######~#  P##.#....#.....#..P#..#........P.#............P.P.# ♣P....+###.P....#.#..PP #P..###.# ##R....###..P.#  ♣]iy####.####.....##..+#  #..##...........##  #..#......##<...P##...###  #.###....##.....+.....##P  ♣.# #..#.###....#P....## #♣...#....R.]i]i6]i]iE#.##......###P....###...#......+ #)#.......##.....##.#...#....###. P.# #########...#.....## .### ########....###.##~# ..##.#P#P##..P.######~#  P##.#....#.....#..P#..#  . #]ig ... ♣....P.#.....P.........P.P.  ♣P....+###RP....#.#..PP#P..###.# ##.....###..P.# ♣.####.###..+# #..##...........## #..#......##<...P##...### #.###....##.....+.....##P  ♣.# #..#.###....#P....##R.]i3]i!]ix~ #...###..#.....  #.##......###P....###...#......+ ##)#.......##.....##.#...#....###  P.# #########...#.....##.##........# ########....###.##~ ...##.#P#P##..P.######~ P##.#....#.....#..P#..  ]i .  #...  ♣.....P.....RP.........P.P. ♣P....+###.P....#.#..PP#P..###.# ##.....###..P.# ♣.......####.###..+# #.........##........... #..#......##<...P##...## #.###.....+.....##R.]i]i:]iO]i  #†#.#....## #...÷##..## #...###..#.....  #.##......###P....###...#......##)#.......##.....##.#...#.... P.# #########...#.....##.##........# ########....###.## .........##.#P#P##..P.###### P##.#....#.....#..P#  #.. ♣]i2R....P.........P.P ♣P....+###.P....#.#..PP#P..###.# ##.....###..P. ♣.......####.###..+# #.........##........... #..#......##<...P##...R.]i]i']ig/]i\ #†#.#....## #...÷##..## #.#.###...###.....# #.##......###P....###...# ##)#.##.....##.#...#.... P.# .....#...#..... .##........# ########....###. .........##.#P#P##..P. P.##.#....#.....#..P#]iT . #.R ♣... ♣P..P.P. ♣P.+###.P....#.#.. #P.###.# ##.....###..P ♣.####.####.....##..+ #...#....###. #.#......##<...P##...R.]i]i]i]im&d #†#.#....## #...÷##.. #.#.###...###.....# #.##......###P....###...# ##)#.......##.....##.#...#.... P.# .....#...#..... .##........# ########....###. .........##.#P#P##..P. P.##.#....#.....#..P .R #.. ♣.. ♣P..P.P ♣P.+###.P....#.#.. #P.###.# ##.....###.. ♣]i.{.####.####.....##..+ #...#....###. #.#......##<...P##R.]i>3]iTE]i> #†#.#....## #...÷##.. #.#........###...###.....# #.##...Y..###P....###...# ##)#.......##.....##.#...# P.# ......##...# .##........# ########....###]i۵j ...##.#P#P##..P. P.##.#....#.....#.. .R. #.. ♣.. ♣P..P. ♣P.+###.P....#.# #P.###.# ##.....### ♣.####.####.....##.. Y   dire elephant (trample, wandering) #...#....###. #.#......##<...P##]io  A dire elephant comes into view.]is]i X.Y83.9 (10.0)]iER.]iA, al…)]iN34.9 (11 _]i]iN  Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]iF+C.Y]i2R.R]iG:**   battlesphere (minion)]i@}4----===5.9 (1.0)Sandblast]i?V}** _You conjure a globe of magical energy.]i.##...###.....####P....###...#.##)#......##. P.# .....Y##########...#..##........# ########....### .##.#P#P##..PP##.#....#.....#....R.*............#...♣.....P..P ♣P+###.P....#.#####.# ##.....## ♣]i####.####..#..#....###......#......##<...P#####....##.....+...*.YR.]iYally target)*---6]iKC**]i2 _You swap places with Zulima.]i% ###Zulima avoids your attack.  The blast of sand hits the dire elephant.]i~C.Y]i%+ .YR.The dire elephant is lightly wounded.  Zulima hits the dire elephant with a +0 flail!  The dire elephant tramples Zulima. Zulima is shoved backwards!]iϘ3-----=--8.4 (1.5 ]i>]iN _The dire elephant trunk-slaps Zulima but does no damage.]i$ O #.##P....####).##..#...# P.#.######### .##..# ########....## ..##.#P#P##..P.P.Y##.#....#.....#...R..............#...* ♣. ♣PP]i',  ♣P+###.P....#.# #P###.# ##.....### ♣##.####..... #...#....###..... #..#......##<...P## #.###....##.....+. ♣.# #..#.###....#P.*]i:8  *Zulima hits the dire elephant but does no damage.  The dire elephant tramples Zulima! Zulima holds her ground!]i> 3-90 ]iE A**]i+L ; _The dire elephant trunk-slaps Zulima.]iq[ ##Zulima avoids your attack.  The blast of sand hits the dire elephant!]iA*.]i * The dire elephant is lightly wounded.  Your battlesphere fires at the dire elephant!  The barrage of energy hits the dire elephant!]isxI*.]i R.*The dire elephant is moderately wounded.Zulima blocks the dire elephant's attack. x2]i(O-=90.9 (1.5 ]iؖA**]i\G _Zulima hits the dire elephant but does no damage.]i ##Zulima avoids your attack.  The blast of sand hits the dire elephant!!]i\  The dire elephant is heavily wounded.Your battlesphere fires at the dire elephant!  The barrage of energy hits the dire elephant.]i- .The dire elephant is heavily wounded.The dire elephant tramples Zulima!!! Zulima is shoved backwards!]i5 C.*]i> ○Zulima is destroyed!The dire elephant tramples your battlesphere!!  Your battlesphere holds its ground!]iJ .Y°Y   dire elephant (trample)]iR u2-====2.4]il ° _Your battlesphere is destroyed!]i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]i #.##......###P....###...#.. Nitant the Earth Mage ##)#.......##.....##.#...#.. Gargoyle of Hepliaklqana *****. P.#.......##########...#... Health: 70/70 ======================== .##.......*# ########....## Magic: 18/28 ===============--------- .......*.##.#P#P##..P.## AC: 16Str: 13Doom: 39%  P.......*##.#....#.....#. EV: 11Int: 29   .........Y................ SH: 5Dex: 10 #.........*................ XL: 13 Next: 69% Place: Lair:5 ♣.........@................ Noise: ====----- [40]im Time: 17792.4 (0.0) ♣P................P........ k) +4 hammer of Kismet {holy, rCorr Int+3  ♣P...........+###.P....#.# Cast: Sandblast #P........###.# ##.....### ♣.......####.####.....##. #.........#....###....... Y   dire elephant (trample) #........#......##<...P## #.......###....##.....+.. ♣.......# #..#.###....#P. _Your battlesphere is destroyed!Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a dire elephant (heavily wounded, 100% to hit)]ic #.##......###P....###...#.. Nitant the Earth Mage ##)#.......##.....##.#...#.. Gargoyle of Hepliaklqana *****. P.#.......##########...#... Health: 70/70 ======================== .##........# ########....## Magic: 18/28 ===============--------- .........##.#P#P##..P.## AC: 16Str: 13Doom: 39%  P........##.#....#.....#. EV: 11Int: 29  ]ij .........*................ SH: 5Dex: 10 #.........○................ XL: 13 Next: 69% Place: Lair:5 ♣.........@................ Noise: ====-----  Time: 17792.4 (0.0) ♣P................P........ k) +4 hammer of Kismet {holy, rCorr Int+3  ♣P...........+###.P....#.# Cast: Sandblast #P........###.# ##.....### ♣.......####.####.....##. #.........#....###....... Y   dire elephant (trample) #........#......##<...P## #.......###....##.....+.. ♣.......# #..#.###....#P.Aim: a dire elephant (heavily wounded, 100% to hit)  You send a boulder barrelling forward!  The dire elephant tramples your boulder.  Your boulder holds its ground!  The dire elephant trunk-slaps your boulder.  Your boulder barrels into the dire elephant.]i(r! ##)#....... P.#.......## .##........# ##### .........##.#P# P.......Y##.#... .........*....... #.........°....... @ ♣P................ ♣P...........+### #P........###.#  ♣.......####.# #......., ally target) #.......<*   boulder (minion, rolling) #.......  ]ixj===-3.4 (1]iA**]iL  You send a boulder barrelling forward!  The dire elephant tramples your boulder.  Your boulder holds its ground!  The dire elephant trunk-slaps your boulder.  Your boulder barrels into the dire elephant. _The dire elephant is heavily wounded.]iA##)#......##. P.##########...#.]i.#.# ########....## ..##.#P#P##..PPY##.#....#.....#...*...............#°♣.PP ♣P+###.P....#.#####.# ##.....## ♣####.##.#..#....###......#......##<...P#####....##.....+..♣ #..#.###....#P ♣###.#...#....... *○Your boulder barrels into the dire elephant!]iYour boulder barrels into the dire elephant!  The dire elephant is severely wounded.amples your boulder!stumbles backwards!  The dire elephant trunk-slaps your boulder.!!]iiY.  ]i9=--4Sandblast]iC**]if _The dire elephant is severely wounded.]i / P.########...#..#.# ########....## Y.##.#P#P##..PP*##.#....#.....#...○...............#.♣PP ♣P+###.P....#.#####.# ##.....## ♣####.##.#]i'..#....###......#......##<...P#####....##.....+..♣ #..#.###....#P ♣#..###.#...#.......♣## ##P.###.##....[÷ *○Your boulder barrels into the dire elephant! .The dire elephant is almost dead.Y]it.]i(5{°° )]i;P---5]i)D9°]imJJ _Your boulder is abraded by the wall and falls apart.]is  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]iN0  Okay, then.--]iA= D _]i  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]i",]iu3]i:]i@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)]is]iez]is]i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)]i@.Y]ie2.]i-6 _]i_]i:&]iz]i$Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  k - the +4 hammer of Kismet (weapon) {holy, rCorr Int+3 Stlth+}  j - a +3 antimagic short sword Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) ]iA h - a scarf of resistance (worn)  m - a +2 pair of gloves of hurling (worn)  o - a +1 hat of stealth (worn)  g - the +4 scale mail "Akuampog" {Harm rC++ Str-4 Stlth+} Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  q - a +6 ring of intelligence (worn)d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  p - the ring "Hero's Friend" {Int+3 Slay+4}r - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ]i:r ]iz P.#.......##########...#... Nitant the Earth Mage.##........# ########....## Gargoyle of Hepliaklqana *****..........##.#P#P##..P.## Health: 70/70 ========================P.......Y##.#....#.....#. Magic: 19/28 ================--------.......................... AC: 16]i Str: 13Doom: 39% #.......................... EV: 11Int: 29  ♣.......................... SH: 5Dex: 10♣P................P........ XL: 13 Next: 69% Place: Lair:5♣P.......@...+###.P....#.# Noise: ---------  Time: 17796.4 (0.0)#P........###.# ##.....### k) +4 hammer of Kismet {holy, rCorr Int+3 ♣.......####.####.....##. Cast: Sandblast#.........#....###.......#........#......##<...P###.......###....##.....+.. Y   dire elephant (trample)♣.......# #..#.###....#P. ♣#♣.......###.#...#........ ♣♣## ##P........###.##....[÷....Confirm with . or Enter, or press ? or * to list all spells. _Okay, the]if Qn.Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Okay, then.]i (]i ]i . _]iW ]ia ]iql \ _Unknown command.]iZ  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]iC.Y]i**   battlesphere (minion)]iRy5----===7.4 (1Sandblast]i&]i< _You conjure a globe of magical energy.]iW]< ##]i.dZ#The blast of sand hits the dire elephant but does no damage.]i **, ally target)The dire elephant is almost dead.Your battlesphere fires at the dire elephant!  The barrage of energy hits the dire elephant!]iu@*.]iv*..*]ia ☼The dire elephant is almost dead.The dire elephant tramples your battlesphere!!  Your battlesphere is shoved backwards!]iК.Y.○.)]if14----8.9 (1.5 ]i<○]iU _Your battlesphere is destroyed!]iX  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]ink P.#.......##########...#... Nitant the Earth Mage .##........# ########....## Gargoyle of Hepliaklqana *****. .........##.#P#P##..P.## Health: 70/70 ======================== P........##.#....#.....#. Magic: 8/28======------------------ .......................... AC: 16Str: 13Doom: 39%  #.........Y................ EV: 11Int: 29   ♣.........*................ SH: 5Dex: 10 ♣P........*.......P........ XL: 13 Next: 69% Place: Lair:5 ]iAu♣P.......@...+###.P....#.# Noise: ===------  Time: 17798.9 (0.0) #P........###.# ##.....### k) +4 hammer of Kismet {holy, rCorr Int+3  ♣.......####.####.....##. Cast: Sandblast #.........#....###....... #........#......##<...P## #.......###....##.....+.. Y   dire elephant (trample) ♣.......# #..#.###....#P. ♣ #♣.......###.#...#........ ♣♣## ##P........###.##....[÷.... _Your battlesphere is destroyed!Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (almost dead, 100% to hit)]i@ P.#.......##########...#... Nitant the Earth Mage .##........# ########....## Gargoyle of Hepliaklqana *****. .........##.#P#P##..P.## Health: 70/70 ======================== P........##.#....#.....#. Magic: 8/28======------------------ .......................... AC: 16Str: 13Doom: 39%  #.........†................ EV: 11Int: 29   ♣.........○................ SH: 5Dex: 10 ♣P................P........ XL: 13 Next: 69% Place: Lair:5 ♣P.......@...+###.P....#.# Noise: ===------  Time: 17798.9 (0.0) #P........###.# ##.....### k) +4 hammer of Kismet {holy, rCorr Int+3 [11]iG;8H ♣.......####.####.....##. Cast: Sandblast #.........#....###....... #........#......##<...P## #.......###....##.....+.. Y   dire elephant (trample) ♣.......# #..#.###....#P. ♣ #♣.......###.#...#........ ♣♣## ##P........###.##....[÷....Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (almost dead, 100% to hit)  The iron shot hits the dire elephant!!]iO .##........# ##### .........##.#P# P........##.#... ........ #........ ♣.........`....... ♣P........`....... ♣P... #P...#  ♣... #... #...< #....... ♣.......#   #♣.......  [÷ ]iM°.]i9=773====9.9 (1Sandblast]i9°]i0monfirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (almost dead, 100% to hit)  The iron shot hits the dire elephant!! _You kill the dire elephant!]in ]iu S]i2 n]i0 B]i 10/28==]i ]i B]i e=]i 1=]iG ]i X]i( ]i_ B]i e=]i 2=]i B]iA ,]i X]i( e=]ib i3=]i B]i& B]iW X]i  O=]i% 4=]i$- B]i3 B]i : B]i@ 15=]iG B]iN B]i=U B]i\ X]ic c6=]ij X]ir B]iez {=]i= y7=]i X]iɐ ]i X]if ]iϣ e=]i y8=]ið B]iD B]i W _You start resting.]i .R----R   Zulima the knight]i 1844.9 (45.0)]i I----5.9 (46]i T _Zulima emerges from the mists of memory!]iI]iw9==]i%B]iv-X]iU4B]i;O=]iC,]iJd20=]iQ,]iu=]i{|p1=]iB]i,]iАB]i,O=]i>]iӠQ2]i,]i]iB]iB]i&]ia3=]i;B]i,]iWB]i]ize=]i ]iRa4=]iB]iB]i B]i_=5=]iVge=]idnw6=]i(uB]i{B]iB]i7==]i*,]i,,]i,]iB]iO=]i; _You start resting.Magic restored.]i ]iS88.9 (438=9.9 (44 _]i ]i]i~]i Spells (Memorise)TypeFailure Level  a - PasswallEarth0% 3b - PetrifyAlchemy/Earth1% 4  c - Borgnjor's Vile ClutchNecromancy/Earth2% 5  d - AirstrikeAir32% 4  e - ShatterEarth91% 9 9 spell levels left 21 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit]is8P.#.......##########...#... Nitant the Earth Mage.##........# ########....## Gargoyle of Hepliaklqana *****..........##.#P#P##..P.## Health: 70/70 ========================P........##.#....#.....#. Magic: 28/28 ========================.......................... AC: 16Str: 13Doom: 37% #.........†................ EV: 11Int: 29  ♣.......................... SH: 5]iSmDex: 10♣P................P........ XL: 13 Next: 73% Place: Lair:5♣P......R@...+###.P....#.# Noise: ---------  Time: 17889.9 (0.0)#P........###.# ##.....### k) +4 hammer of Kismet {holy, rCorr Int+3 ♣.......####.####.....##. Cast: Sandblast#.........#....###.......#........#......##<...P###.......###....##.....+.. R   Zulima the knight♣.......# #..#.###....#P. ♣#♣.......###.#...#........ ♣♣## ##P........###.##....[÷....The iron shot hits the dire elephant!! _You kill the dire elephant! _You start resting. _Zulima emerges from the mists of memory! _You start resting. _Magic restored.Memorise Borgnjor's Vile Clutch, consuming 5 spell levels and leaving 4? Y - Yes  N - No]i,]iP$P.#.......##########...#... Nitant the Earth Mage.##........# ########....## Gargoyle of Hepliaklqana *****..........##.#P#P##..P.## Health: 70/70 ========================P........##.#....#.....#. Magic: 28/28 ========================.......................... AC: 16Str: 13Doom: 37% #.........†................ EV: 11]i+Int: 29  ♣.......................... SH: 5Dex: 10♣P................P........ XL: 13 Next: 73% Place: Lair:5♣P......R@...+###.P....#.# Noise: ---------  Time: 17889.9 (0.0)#P........###.# ##.....### k) +4 hammer of Kismet {holy, rCorr Int+3 ♣.......####.####.....##. Cast: Sandblast#.........#....###.......#........#......##<...P###.......###....##.....+.. R   Zulima the knight♣.......# #..#.###....#P. ♣#♣.......###.#...#........ ♣♣## ##P........###.##....[÷....The iron shot hits the dire elephant!! _You kill the dire elephant! _You start resting. _Zulima emerges from the mists of memory! _You start resting. _Magic restored.[]i2,m90.9 (1]i9]i"Go _This spell is dangerous to cast!]iP+1.9 (2]i{`]iDjA2.9 (3]it]i]iL+3.9 (4]i]iX]i+4.9 (5]i]i]i+5.9 (6]i _You start memorising the spell. You continue memorising. x5]i2]iy _You finish memorising. Spell assigned to 'f'.]i3]i޼]i&##).....##.#...#P.##########...#....##.# ########... ]i...##.#P#P##..P.## P##.#....#.....# .#†..♣P..@.......P........♣R....+###.P....#.#P.###.# #♣####.####.....##.#....###........#......##<...P#####....##.....+. ..# #..#.###....#P #♣###.#...#....]i7]i'>$ _]i3]im #.###P....####)##.....##.#...#P.##########...#....##.# ########... ..##.#P#P##..P.## P##.#....#.....# .#†..♣P..........P........♣R....+###.P....#.#P.###.# #♣####.####.....##]iw .#....###........#......##<...P#####....##.....+.  #..#.###....#PR.]iv3]i]i+..###...###.....# #.###P....####)##.....##.#...#P.##########...#....##]i.# ########... ..##.#P#P##..P.## P##.#....#.....# .#...♣P.R.......P........♣....+###.P....#.#P.###.# #♣####.####.....##.#....###........#......##<...P#####....##.....+.R.]i']i]i]i2}2 †....## #...÷#..###...###.....# #.###P....####)]iM##.....##.#...#P.##########...#....##.##########... ..##.#P#P##..P.## P##.#....#.....# #†.R.♣P.....P........♣....+###.P....#.#P.###.# #♣####.####.....##.#....###........#......##<...P##You see here a dire elephant corpse.R.]i]i$ _]i1]ih #### ##.#^####..####.....# #†#..#....## #...÷## #.#..###..#]iS #.##......###P....###...###)#.##.....##.#...# P.##...##..##########.... ♣..##.#P#P##..P.# ##.#....#.....# .. #.R ♣.............. ♣....+###.P....#.#..###.# ##.....## ♣.####.### #..##......R†]i!]i']i0]i~]i+ ß}!ß##ß.#.......###P..#.##.....#### ##.#^####..####..... #†#.#....## #...÷ #.#..###. #.##......###P....###...###)#.##.....##.#...# P.##..##..##########.... ♣..##.#P#P##..P. #...##.#....# R...... #.† ♣............ ♣....+###.P....#..###.# ##..... ♣####.##R.]ië]i>]iG]i$A .?:p#ß..'.P.##..##. ß}!ß##ß.#.......###P..#.##]iG9#### ##.#^####..####.... #†#.#....## #...÷ #.#..###. #.##......###P....###...##)#.##.....##.#.. P.##.##..##########.. ♣.........##.#P#P##..P #R..##.#....# #...... #.† ♣............♣....+###.P....#..###.# ##.....R.]iGV3]iIg]i P..Y#P⌠.'........ .?:p#ß..'.P.##..##. ß}!ß##ß.#.......###P..#.###### ##.#^####..####... #†#.#....## # #.#..### #.##......###P....#####)#.##.....##.#.. P.#.##........##########.. ♣....R....##.#P#P## ###.#....# #..... #.† ♣... ........♣....+###.P]iKR.]i3]i]i^ ...Y#ß..Y P..Y#P⌠.'........ .?:p#ß..'.P.##..##. ß}!ß##ß.#.......###P..#.###### ##.#^####..#### #†#]i:h.#....## # #.#..### #.##......###P....#####)#.##.....##.# P.#....##...R....########## ♣..##.#P#P## ###.#....# #.. #.† ♣... ........R.]i,r]iy]i]iI  ß.Yß##ß.#Y ...Y#ß..). P..Y#P⌠.'........ .?:p#ß..'.P.##..##. ß}!ß##ß.#.......###P..#.###### ##.#^####..#### #†#.#....## # #.#..### #.##@.....###P....#####)#.......##.....##.# P.#..R.##..########## ♣..##.#P#P## ###.#....# #... #.† ♣...]iqKR.]i]i]iu]i%.905.9 (10.0)]i&.]i6]i=T _Key pressed, stopping explore.]iX]i_86.0) _]i]i]ip......†.]i2]i.]iod  #++# ##Y#.<÷...P.#...##..P   ß.Yß##ß.# ]ikt  ...Y#ß..)   P..Y#P⌠.'........   .?:p#ß..'.P.##..##.   ß}!ß##ß.#.......###P..#.##  #### ##.#^####..####   #†#.#....## #   #.#..###   #.##......###P....#  ##)#.R.....##.....   P.#.  .##........#######   ♣...##.#P#P#   #..##.#....#   #.........   #†R.]i{]i]i]i\ #Y#........##.####..#++# ##.#.<÷...P.#...##..P]i ß.Yß##ß.#...Y#ß..)P..Y#P⌠.........?:p#ß..'P.##..##..ß}!ß##ß.###P..#.#### ##.^####..###†....## ........###...# #.##R#P....####).....##.P.#.##.######## ♣..##.#P#P ###.#....#.]iKR.]i]i2$]i,]is.P..######## #.#........##.####..#++# ##.#.<÷...P.#...##..Pß.Yß##ß.#...Y#ß..)P..Y#P⌠..........?:p#ß..'P.##..##..ß}!ß##ß.###P..#.]i#### ##.^####..###†#.....## R.......###...# #.##.#P....####).....##.P.#.##.######## ♣..##.#P#P ###.#....#R.]iܵ3]i]i8.P...##.##.P..######## #.#........##.####..#+'# ##.#.<÷...P.#...##..Pß..ß##ß.#....#ß..)P...#.⌠..........?pY#ß..'P.##..##..ß}!ß##ß.###P..#.#### ##.#......^####..###†#R....## ]idA........###...# #.##.#P....####).....##.P.#Y   dire elephant (trample, wandering).##.######### p   necromancer (wandering) ♣.##.#P#P]i IZ.:]iUP.ZYR.]ir` 'pYZ   spectral anaconda (constriction, wand…)You encounter a spectral anaconda.]if]iVp]i]  #.#.......###   #.#.......P...##.   #.#P..#######   ~ #.#........##.####.   #'Y# ##.#.<÷...P.#...##  ]i}  ß..ß##ß.#  ...Z#ß..)  P...#.⌠.'........   .?:.#ß...P.##..##.   ßpYß##ß.#.......###P..#.  #### ##.#R.....^####..##   #÷#..#....##  #.#..###   #.##......###P....#  ##)#.......##.....Y 2 dire elephants (trample, wandering)  P.#.  .######## p   necromancer (wandering) _The dire elephant leaves your sight. The necromancer leaves your sight.]iIZ.]ip}Y!]iZ.'YR.]i8YY)p]iBE]i`   #.#....... #.#......P ~ #.#....... #Z'# ##.#.<÷...P ß.Yß##ß.#....... ....#ß..)....... P...#.⌠.'....... .?pY#ß..@....... ß}!ß##ß.#R...... #### ##.#......^ #÷#.......  #.#....... #.##...... ##)#....... P.#....... _The dire elephant trumpets! x2; The necromancer shouts!  There is an open gate here.]ivg]i  #.#....... #.#......P ~ #.#....... #Z'# ##.#.<÷...P ß.Yß##ß.#.......]im ....#ß..)....... P...#.⌠.'....... .?pY#ß..@....... ß}!ß##ß.#R...... #### ##.#......^ #÷#....... #.#....... #.##...... ##)#....... P.#....... ]i,11.9 (5]i#]i}]i\b _A necromancer is nearby!]iQ'Z]ip:.Y]i]i!22.9 (1 _]i2]i9]i,  #.#P...##. ~≈ #.##### #~≈ #.#........##. #''# ##.#.<÷...P.#...  ßZ.ß##ß.#.............  ...Y#ß..)  ...p#.⌠.']i  .?:Y#ß..'P.##..##  ß}!ß##ß@#R......###P..  #### ##.#......^####..#  #÷#........#....  #.#........###...#  #.##......###P.... ##)#.......##.YY 2 dire elephants (trample)  P.#.......######Z   spectral anaconda (constriction, wand…)  .##........p   necromancer  ♣..##.#P#.Z]i.ZYR]i$.R   Zulima the knightYYY 3 dire elephants (trample, 1 wanderi…)Z   spectral anaconda (constriction, wand…)p   necromancer]i,&3]i&B]iI]i#......# .......P...##.~≈ ......P..##~Y #.#........##.#####''# ##.#.<÷...P.#...##ß..ß##ß.#..Y#ß..)Z.p#.⌠.'.........?:Y#ß.@R.......P.##..##ß}!ß##ß.#.......###P..#.#### ##.#......^#####÷#........#....#........###...#]i " #.##......###P....##)..##..... 2 dire elephants (trample)P.#.########.Z]ir)D?Z]i:]iB&4]iR]i%Y]i3P#.###.#.............# ......P...##.~≈ ......P..##~Y #.#........##.#####''# ##.#.<÷...P.#...##ß..ß##ß.#Y#ß..)..p#.⌠@'.........?:Y#ß..RP.##..##ßZ!ß##ß.#.......###P..#.#### ##.#......^#####÷#.......#........###...# #.##......###P....##)#.......##.....P.#]irt}ZY]i≈Y 3 dire elephants (trample, 1 wanderi…)]i&5]i-]i5]iO ###.##.####...#  #P.#........#.#..# ##.#.............##  #.#...##. ~≈ #.#......P..### #~≈ #.#........##.## #'Y# ##.#.<÷...P.#...## ß..ß##ß.#. ...Y#ß..@. ...p#.⌠.'......... .?:Y#ß..R.P.##..# ß}Zß##ß.#.###P..#. #### ##.#......^####..# #÷#..]iW/#....##  #.#......## 2 dire elephants (trample) #.##......###P ##)#.##.....Z!Y]i#_Z:R']in'YY 3 dire elephants (trample, 1 wanderi…)Z)]i@v&6]i  There is an open gate here. _You see here a +0 short sword.]i= ###.##.####...# #   #P.#.#.#..#   ##.#.###.   #.#.P...##.##.   ~≈ #.#......P..#   #~≈ #.#.]iGEG##.####.   #''# ##.#.<÷...P.#...##..P   ß.Yß##ß.#. ...Y#ß..) ..Zp#.⌠.R. .?:Y#ß..'.P.##..##.   ß}!ß##ß.#.###P..#.#   #### ##.#......^####..#   #÷#.#....## #   #.#.###...#   #.##......###P....#   ##)#.##.....##.Z.]iL..]iE[YY 2 dire elephants (trample)]ib-7 _]i u]i|]iA& 4]i9 ]iA X _Something is blocking the gateway!]i_(Press ? for help) #..##...........................................................##  ##.##..........#####..#...†.....†..................P....##.......# ]iwE #.###P........# #####....).###.#.#................#########..##  #P..#♣.......## ##### #....###.#.##.....########...###########.#  ###.##.......####...# #....##...#......#...#.##....###.....##..#  #P.#........#.#..####....#......+................#......###..##  ##.#.............###...<#........#....#....P.............###.P##     #.#.......P...##.##..÷..............##......+...#.#...#####.P.#    ~≈  #.#......P..########....#..#P..##...##...P##....####..# #....##    #~≈  #.#........##.####...%..##.#.....#...#...##.....#####.## #..P#.#  #'Y# ##.#.<÷...P.#...##..P...P............##...........P##...###..####    ß.Zß##ß.#@.............................................###..........#    ...Y#ß..+R............................................## ##........##    ...p#[]iFN0;10;1m.⌠.+.............................................#  ###......##    .?:Y#ß..+.......P.##..##..............................#  ≈≈#..P...#    ß}!ß##ß.#.......###P..#.##.......#.##........##..P....# ##≈####P..#  #### ##.#......^####..####.....###.##........###......###≈≈# ##..##  #÷#........#....## #...÷##..##........###.P..#..##≈≈≈# #...#  #.#........###...###.....#.........~..~..~~..~..#≈≈≈≈# #...#  #.##......###P....###...#......+.~.~~~~~~~~≈~~~~~~≈≈≈## #...##  ##)#.......##.....##.#...#....###..≈~≈~~~~..~~~≈~~~≈≈~~# ##....#   P.#.......##########...#.....###~~≈≈~≈~~~≈~~~~~~.≈~..####....##   .##........##########....###.##~#~~~~~]iV.~≈~≈~≈~~~~~≈~....#...###]iu*,,**,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,****,**,,,,,,,,,,*****,,*,,,†,,,,,†,,,,,,,,,,,,,,,,,,P,,,,**,,,,,,,**,***P,,,,,,,,* *****,,,,),***,*,*,,,,,,,,,,,,,,,,*********,,***P,,**,,,,,,,** ***** *,,,,***,*,**,,,,,********,,,***********,****,****,,,* *,,,,**,,,*,,,,,,*,,,*,**,,,,***,,,,,**,,**P,*,*,,****,,,,*,,,,,,+,,,,,,,,,,,,,,,,*,,,,,,***,,****,,,,,,***,,,<*,,,,,,,,*,,,,*,,,,P,,,,,,,,,,,,,***,P** *,]i?,,,**,**,,÷,,,,,,,,,,,,,,**,,,,,,+,,,*,*,,,*****,P,* ~≈ *,,********,,,,*,,*P,,**,,,**,,,P**,,,,****,,* *,,,,** *~≈ *,**,****,,,%,,**,*,,,,,*,,,*,,,**,,,,,*****,** *,,P*,**'Y* **,*,,,**,,P,,,P,,,,,,,,,,,,**,,,,,,,,,,,P**,,,***,,**** ß,Zß**ß,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,***,,,,,,,,,,* ,,,Y*ß,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,** **,,,,,,,,** ,,,p*,⌠,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,* ***,,,,,,** ,?:Y*ß,,,**,,**,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,* ≈≈*,,P,,,* ß}!ß**ß,**P,,*,**,,,,,,,*,**,,,,,,,,**,,P,,,,* **≈****P,,***** **,***,,****,,,,,***,**,,,,,,,,***,,,,,,***≈≈* **,,****,,,,** *,,,÷**,,**,]iu,,,,,,,***,P,,*,,**≈≈≈* *,,,**,***,,,***,,,,,*,,,,,,,,,~,,~,,~~,,~,,*≈≈≈≈* *,,,**,**,,,,,,***P,,,,***,,,*,,,,,,+,~,** *,,,****)*,,,,,,,**,,,,,**,*,,,*,,,,***,,,,* **,,,,* P,*,,,,,,,**********,,,*,,,,,***,≈~,,****,,,,** ,**,,,,,,,,**********,,,,***,**~*~~~~~,,,,,*,,,***]i!]iG9~ *P,,**,,,,,,,** ***** * Nitant the Earth Mage  ***,*#.......#***,,,* * Gargoyle of Hepliaklqana *****.  *P,#........*,*,,**** Health: 70/70 ========================  **,#........,,,,,***, Magic: 28/28 ========================  *,#.......P,,,**,**, AC: 16Str: 13Doom: 37%  ~≈ *,#......P.,******** EV: 11Int: 29   *~≈ *,#........**,****,, SH: 5Dex: 10  ]i*A*'Y* **,#.<÷...P.*,,,**,,P XL: 13 Next: 73% Place: Lair:5  ß,Zß**ß,#@.......,,,,,,,,, Noise: ---------  Time: 17919.9 (0.0)  ,,,Y*ß,,+R.......,,,,,,,,, k) +4 hammer of Kismet {holy, rCorr Int+3  ,,,p*,⌠,+........,,,,,,,,, Cast: Sandblast  ,?:Y*ß,,+.......P,**,,**,,  ß}!ß**ß,#.......#**P,,*,**  **** **,#......^#***,,**** R   Zulima the knight  *÷#........*,,,,** *  *,#........***,,,***  *,**,,,,,,***P,,,,** _Something is blocking the gateway! _You close the gate, pushing everything out of the way.  Press: ? - help, v - describe, . - travelA closed gate.  Placed new exclusion. _Reduced exclusion size to a single square.]iI]i}QN _You close the gate, pushing everything out of the way.  Press: ? - help, v - describe, . - travel  A closed gate.  Placed new exclusion. _Reduced exclusion size to a single square.Level map cleared.]iJ]i$]i]ipEB,***P,* ****P,,*♣ *******,*#***,,,* P*,*,,*****.,,,,,* .P,,,**,**,~≈ P.,********~≈ *,#........**,****,,*'Y* **,#@<÷...P.*,,,**,,Pß,Zß**ß,#.Y*ß,,+R]i M,,p*,⌠,+.,,,,,,,,?:Y*ß,,+P,**,,**,,ß}!ß**ß.#**P,,*,**** **,^#***,,***÷,,,,** #........***,,,*R.]iY]i`$ _]ig]i8**,**,,****,,*,,***P.* ****P,,*♣ *******,*#***,,,* P*,*,,*****]i9Q.,,,,,* .P,,,**,**,~≈ P.,********~≈ *,#@.......**,****,,*'Y* **,#.<÷...P.*,,,**,,Pß,Zß**ß,#RY*ß,,,p*,⌠.,,,,,,,,?:Y*ß,,+P,**,,**,,ß}!ß**ß.#**P,,*,**** **,^#***,,***÷,,,,** R.]i}3]i]i:\&,,,,,,,,,**,**,.****,,*,,***P.* ****P,,*♣ *******,*#***,,,* P*,*,,*****.,,,,,* .P,,,**,**,~≈ P.,********]iIeL~≈ *,#........**,****,,*'Y* **,#R<÷...P.*,,,**,,Pß,Zß**ß,#.Y*ß,,,p*,⌠.,,,,,,,,?:Y*ß,,+P,**,,**,,ß}!ß**ß.#**P,,*,**** **,^#***,,***R.]ip]iJx]i\]i*,,,,,,,,,**,**,.****,,*,,***P.* ****P,,*♣ *******,*#***,,,* P*,*,,*****.,,,,,* ]i\.P,,,**,**,~≈ ......P.,********~≈ *,#R.......**,****,,*'Y* **,#.<÷...P.*,,,**,,Pß,Zß**ß,#.Y*ß,,,p*,⌠.,,,,,,,,?:Y*ß,,+P,**,,**,,ß}!ß**ß.#**P,,*,R.]i 3]i ]i{  ***.,,,,,,,,,**,**,.****,,*,,***P.* ****P,,*♣ *******,*#***,,,* P*,*,,*****.,,,,,*]iq  .......P,,,**,**,~≈ R.....P.,********~≈ *,#........**,****,,*'Y* **,#.<÷...P.*,,,**,,Pß,Zß**ß,#.Y*ß,,,p*,⌠.,,,,,,,,?:Y*ß,,+P,**,,**,,R.]i ]i0 ]i ]ie B,, ** ♣***.,,**.,,,,,,,,**,**,.****,,*,,***P.* ****P,,*♣ *******,*#***,,,* P*,*,,******,#..,,,,,*]i  R......P,,,**,**,~≈ P.,********~≈ *,#........**,****,,*'Y* **,#.<÷...P.*,,,**,,Pß,Zß**ß,#.Y*ß,,,p*,⌠.,,,,,,,R.]i ]i5 ]iM# ]i| S,** *P*P,, #♣ ♣**♣,,*#.,,,,,,,,**,**..****,,*,,***P.* ****P,,*♣ *******,*#***,,,* P,#.*,*,,******,#R.,,,,,* .P,,,**,**,~≈ P.,********~≈ *,#........**,****,,*'Y* **,#.<÷...P.*,,,**,,Pß,Zß**ß,#.Y*ß,R.]i ]i[ ß, **P,*,,**P*,** #P♣P,, #♣ **♣,,*#,,,,,,,,**,*#..****,,*,,**#P.* ****P,,*♣ *******,*#.#***,,,* P,#R*,*,,*****.,,,,,* .P,,,**,**,~≈ P.,********~≈ *,#........**,****,,*'Y* **,#.<÷...P.*,,,**,,Pß,Zß**ß,#.]i$ LR.]i03 ]i*: ]i@ ]i֯ ** 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P...##..R]i I]ii_ ♣♣...♣.P♣♣♣..♣....♣**#..♣♣..♣♣.. ß, #♣P.♣..♣♣P# ,** #P♣........ ,, #♣..*, ♣...R**♣....,*#*,*######..#]ih  *,*##P #####P,,#♣## ##### **,*####... *P,.#.#..###*.....###.. Z   elephant simulacrum (trample, wanderi…) Z..P...##.~≈P..########]iq t  You encounter an elephant simulacrum.]i} ?------]i .R478.5 (259.6Z.]i JZally ta]i S------9.5 (260 _]i̟ ]i.♣....♣**#........♣♣..♣♣.. ß, #♣.......P.♣..♣♣P# ,** #P.......♣........ ,, #♣.........*, ♣....]i**♣....R,*#.....*,*######..# *,*##P #####P,,#♣## ##### **,*####... *P,.#.#..###*Z........###. ...P...##.~≈P..########*~≈..##.####...RZ.]iO]i9C80.5 (1.0)Sandblast]i]iO]ij ### The blast of sand hits the elephant simulacrum!!]iL M.R]iT / YThe elephant simulacrum is almost destroyed.Z..R]il ...Y   elephant (trample, distracted)Z   elephant simulacrum (trample, ally ta…)7-=2.0 (1.5 ]i{ p _You encounter an elephant.]i ##The blast of sand hits the elephant simulacrum but does no damage.]iU 8Y.]i^ .RZ.Y.]ig .Y)6--3.5]in ]i8v l _The elephant simulacrum is almost destroyed.]i9  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]iZl ○You conjure a globe of magical energy.  Zulima hits the elephant simulacrum with a +0 flail.]it8Y.]iz{*°*   battlesphere (minion)]i_ 2-----6 4==4]iR0 _The elephant simulacrum vaporises!]i** _Your Earth Magic skill increases to level 18!]i~.♣.P♣. #♣♣..♣....♣]i** #.♣♣..♣♣..ß, #♣P.♣..♣♣P#,** #P♣,, #♣ **♣......,,*#...@.*............**,*#..####..#.,*##P........# ####P,,#♣...°R..## ####***,*#.####...# P,#Y#.#..####*......# .P...##.##.~≈ P..########*.Y..R]i܏x., ally target)*]ir3=------5 _]iǠ]i! ### The blast of sand hits the elephant!]i8 ***The elephant is moderately wounded.Your battlesphere fires at the elephant!  The barrage of energy hits the elephant!]i6N.*]i>.*.*]iFJ R.The elephant is moderately wounded.The elephant tramples your battlesphere!  Your battlesphere is shoved backwards!.*]i5N..Y.*  2-=--7.0 (1.5 ]iUD**]i]A _The elephant trunk-slaps your battlesphere.]i8z ##The blast of sand hits the elephant!]i  The elephant is heavily wounded.Your battlesphere fires at the elephant!  The barrage of energy hits the elephant.]iW*..**.]i ☼The elephant is heavily wounded.The elephant tramples your battlesphere!  Your battlesphere is shoved backwards!]iG Y.Your battlesphere is destroyed!]izB.]iP'^1-=8.5]i/U _Zulima hits the elephant with a +0 flail.]i\  The blast of sand hits the elephant but does no damage.]iz*KR.]i9Your battlesphere is destroyed! _Zulima hits the elephant with a +0 flail.  The blast of sand hits the elephant but does no damage.  The elephant is heavily wounded.  The elephant tramples you but does no damage.elephant trunk-slaps you]i6CG-90.0]iJB _Zulima hits the elephant but does no damage.]i)  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]iGzS #......♣♣...♣.P♣... Nitant the Earth Mage #......♣♣..♣....♣.. Gargoyle of Hepliaklqana *****. ** #........♣♣..♣♣.... Health: 70/70 ======================== ß, #♣.......P.♣..♣♣P#.. Magic: 18/28 ===============--------- ,** #P.......♣.......... AC: 16]iStr: 13Doom: 36%  ,, #♣................... EV: 11Int: 29   *, ♣.................... SH: 5Dex: 10 *,**♣.................... XL: 13 Next: 74% Place: Lair:5 *,,*#...@................ Noise: =--------  Time: 18490.0 (0.0) **,*#...Y......#####..#.. k) +4 hammer of Kismet {holy, rCorr Int+3  *,*##P.R......# #####. Cast: Sandblast *P,,#♣.......## ##### #. ***,*#.......####...# #. *P,#........#.#..####. R   Zulima the knight **,#.............###.. Y   elephant (trample, ally target) *,#.......P...##.##..[]ixQ17;6H ~≈ *,#......P..########.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant (magical condensation, heavily wounded, ally target, 100% to  hit)]idm v#......♣♣...♣.P♣... Nitant the Earth Mage#......♣♣..♣....♣.. Gargoyle of Hepliaklqana *****.**]i**]i8u ,]i ]if ,]iO ]iX B]i O=]iq >**]i c7=]iQ ]i l**]i6 ,]i >**]i. ,]iEG **=]iT ]i-i c8=]iُ **]i **]i **=**9=**]i ,]in p**○]iT °  Confirm with . or Enter, or press ? or * to list all spells. _You conjure a globe of magical energy.  The blast of sand hits the cane toad simulacrum!! _The cane toad simulacrum vaporises! _Your battlesphere wavers and loses cohesion.20==.]i%c ,]iw n]iר e=]i a1=]i ]i" ,]i ]i ,]iH ]i ,]i0 e=]i{= ]iJ ;2]irZ ]i, ]ij B]i3=]iZW]ihs~4==]i ]i]i]iv]i]i]i]i,]i5]i#O=]i]i]i K5=]i]i,]i'3]i<,]iF]i6]iY]i ]i*]i49=]i?]iIa6=]iT]ih,]iGr]i,]iڍ]i]iT]i]ib]iܼ9=]i]i]iK7=]iX]i,]i ]i,]in(]i1,]i9]iB~8==]iK]i *,*##P.# #####.. *P,,#♣## ##### # ***,*#.####...# # *P,#..#.#..#### **,#...... *,#P...##.##..÷~≈ *,#....R.P..########. *~≈ *,#........##.####...% *'Y* **,#.<@...P.#...##..P.]i ß,Zß**ß,#................ ,,,Y*ß..' ,,,p#.⌠)' ,?:Y#ß..'##..## ß}!ß##ß.####P..#.## **** ##.#^####..#### #÷#........#....## # *,#.###...###.R]ik3]i]ikH  *P,,#♣# ##### # ***,*#]i'R.####...# # *P,#..#.#..#### **,#...... *,#P...##.##~≈ *,#P..########. *~≈ *,#...R....##.####. *'Y* **,#.<÷...P.#...##..P. ß,Zß**ß,#.@.............. ,,,.#ß..' ,,,.#.⌠)' ,?:.#ß..'##..## ß}!ß##ß.####P..#.## **** ##.#^####..#### #÷#........#....## # *,#.###...###]i[[m *,##P....###You see here a rime drake skeleton..R]id: _]i^n]iR**,*###... *P,.#.#..###*.....###. P...##.~≈P..########*~≈.....##.####..'Y* #*,#.<R...P.#...##..Pß,Zß##ß.#.................,,,.#ß..'.⌠)?:.#ß..##..##ß}!ß##ß.####P..#.##**** ##^####..## #÷..#....## *,##...######P....###**)#......##.]iR÷R]i3]i]iaZ *P,.#.#..###*.....###. P...##.~≈P..########*~≈.....##.####..'Y* ##,#.<÷...P.#...##..Pß,Zß##ß.#.R...............,,,.#ß..'...⌠)?:.#ß..##..##ß}!ß##ß.#]ic9###P..#.##**** ##.^####..## #÷..#....## *,##...######P....###**)#.#.....##. P,########..R]ilO=]iv]iu*.....###. P...##.~≈P..########*~≈ #,#........##.####..'Y* ##.#.<÷...P.#...##..Pß,Zß##ß.#.................,,,.#ß..'.R.⌠)'..?:.#ß..##..##ß}!ß##ß.####P..#.##**** ##.]ih^####..## #÷..#....## *,##...######P....###**)#.#.....##. P,########.,*.#.R]i/3]io]i -80.5 (76.0)]i]i[]i%T _Key pressed, stopping explore.]i69 P...##.~≈P..########*~≈ #..##.####..'Y* ##.#.<÷...P.#...##..Pß,Zß##ß.#.................,,,.#ß..'..]i @l.⌠)'.R?:.#ß..'..##..##ß}!ß##ß.####P..#.##**** ##.^####..## #÷..#....## *,##...######P....###**)#.#.....##. P,########.,*.# ♣.##.#P#PZ.Z.R]iLJZ   spectral anaconda (constriction, wand…)]iR81.5 (1.0) _]i[]ih]i 1F]i .R.]i ZF   cane toad (wandering, ally target)]i0 &2]i$ ]i0 Z _You encounter a cane toad.]id *......# .P...##.##.~≈ *P..########~≈ #,#........##.####..*'Y* ##.#.<÷...P.#...##..Pß,Zß##ß.#ß..,,.#.⌠)'......,?:.#ß..'...##..##..ß}Zß##ß.#R......###P..#.**** ##.^####..####÷....## ..###...###. *,####P....##**).....##.#P,#.......#.,*#..F.....########FF..RF   cane toad (ally target).3[11;76]im H]i ]iG*P,#.#.#..#**,#......###. *,#.P...##.##..÷~≈ *,#......P..########*~≈ #,#........##.####...%*'Y* ##.#.<÷...P.#...##..Pß,Zß##ß.#.,,,.#ß..'.,,,.#.⌠)'.......,?:.#ß..'..##..##...]iß}Zß##ß.#.......###P..#.##.**** ##.#R.....^####..####.#÷#.#....## #.*,#..##...###..,##......###P#.**)#.F.....##.....##.P,#.##..F..R]i]i%&4]iP]iX***,*####...# P#.#..####*......###... .P...##.##..÷~≈ *P..########..~≈ #,#........##.####...%*'Y* ##.#.<÷...P.#...##..Pß,Zß##ß.#ß..,,.#.⌠)'......,?:.#ß..'..##..##..ß}Zß##ß..###P..#.**** ##.#......^####..####÷#.R....## ]iWS........###...###. *,##.F....###P....##**).....##.#F.]i]iJ&5]i]iE] _Zulima completely misses the cane toad.]iP,,#♣ ####***,*####...# P#.#..####*......###... .P...##.##..÷~≈ *P..########..~≈ #,#........##.####...%*'Y* ##.#.<÷...P.#...##..Pß,Zß##ß.#ß..,,.#.⌠)'......,?:.#ß..'..##..##..]i~ß}Zß##ß..###P..#.**** ##.#......^####..####÷#.R......#....## ..F.....###...###. *,###P....##F.]i<6]i]i0 ]i  *,*##P..# ##### *P,,#♣.## ##### #***,*####...# # *P,##.#..####*,#.......###.. *,#.......P...##. ~≈ *,#P..########. *~≈ #,#........##.####.]i  *'Y* ##.#.@÷...P.#...##..P ß,Zß##ß.# ,,,.#ß..' ,,,.#.⌠)'...... ,?:.#ß..'...##..##. ß}Zß##ß.#.......###P..#.##**** ##.#......^####..#### #÷#.RF.....#....## # *,..###F.]iW 9 ]iW &7]i&  _Zulima hits the cane toad with a +0 flail! _There is a stone staircase leading up here.]ib  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]i- ]i4: ]iK f _You don't know that spell.]i=,IF.]iO5R.F.]i>]iGA8Sandblast _]iP]iȾ ### The blast of sand hits the cane toad!]inFLF.]iOJR.]iX.. 7-=90.0 (1.5 ]ix`]ixhb _The cane toad is severely wounded.]ib6 †The blast of sand hits the cane toad!!]i3@ I##]i JR.]i JR.]i% ..6--3 81.5Sandblast]i ]i M _You kill the cane toad!]iuCR†]i]i(>-20]i]i`% 1Y]i- LR.]i6 Y   dire elephant (trample, wandering)]i> \7=-3]iF ]iN ]i ]i Put on or remove which piece of jewellery? Jewellery (go to first with "=)  c - an amulet of reflection (worn)  l - a ring of protection from cold (worn)  q - a +6 ring of intelligence (worn)d - a ring of wizardry  f - a ring of see invisible  i - a ring of resist corrosion  n - an amulet of guardian spirit  p - the ring "Hero's Friend" {Int+3 Slay+4}r - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ]i ]ih-]i<*,*##P........# #####. Nitant the Earth Mage*P,,#♣.......## ##### #. Gargoyle of Hepliaklqana *****.***,*#.......####...# #. Health: 70/70 ========================*P,#........#.#..####. Magic: 27/28 =======================-**,#.............###.. AC: 16Str: 13Doom: 33% *,#.......P...##.##.. EV: 11Int: 29  ~≈ *,#......P..########. SH: 5Dex: 10*~≈ #,#........##.####... XL: 13 Next: 78% Place: Lair:5]iF*'Y* ##.#.@÷...P.#...##..P. Noise: ---------  Time: 18593.5 (0.0)ß,Zß##ß.#.R................ k) +4 hammer of Kismet {holy, rCorr Int+3 ,,,.#ß..'.................. Cast: Sandblast,,,.#.⌠)'.†................,?:Y#ß..'.........##..##...ß}Zß##ß.#.......###P..#.##. R   Zulima the knight**** ##.#......^####..####. Y   dire elephant (trample, wandering)#÷#........#....## #.*,#........###...###.Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  The blast of sand hits the cane toad! _The cane toad is severely wounded.The blast of sand hits ]i,Othe cane toad!! _You kill the cane toad!  Okay, then.]iWZ]ia. _]i P,,#♣## ##### **,*####... *P,.#.#..###*.....###. P...##.~≈P..########*~≈ #..##.####..'Y* ##.#.R÷...P.#...##..Pß,Zß##ß.#.@...............,,,.#ß..'...#.⌠)'.†?:Y#ß..'..##..##ß}Zß##ß.####P..#.##**** ##^####..## ]i#÷..#....## *,###...######P....###]i.]ic7+4.5 (1]iB]iM2 _You swap places with Zulima.]ia$  ***,*#.####...# #   *P,#..#.#..####   **,#......   *,#P...##.##  ~≈ *,#P..########   *~≈ #,#........##.####.   *'Y* ##.#.R÷...P.#...##..P   ß,.ß##ß.#................   ,,..#ß..'   ,,..#.⌠)'.†   ,?:Y#ß..'.##..##   ß}!ß##ß.####P..#.##   **#* ##.#^####..####   ]i-< #÷#........#....## #   #,#.###...###   #,##P....##  *).##...Y<R]iA:]i.C&5]iK]i T]iʣ Really walk into a travel-excluded area? Y - Yes  N - No]i]i Z ***,*#.......####...# # Nitant the Earth Mage  *P,#........#.#..#### Gargoyle of Hepliaklqana *****.  **,#.............###. Health: 70/70 ========================  *,#.......P...##.##. Magic: 27/28 =======================-  ~≈ *,#......P..######## AC: 16Str: 13Doom: 33%  ]i~*~≈ #,#........##.####.. EV: 11Int: 29   *'Y* ##.#.<÷...P.#...##..P SH: 5Dex: 10  ß,.ß##ß.#R................ XL: 13 Next: 78% Place: Lair:5  ,,..#ß..'@................ Noise: ---------  Time: 18595.5 (0.0)  ,,..#.⌠)'.†............... k) +4 hammer of Kismet {holy, rCorr Int+3  ,?:.#ß..'.........##..##.. Cast: Sandblast  ß}Yß##ß.#.......###P..#.##  **#* ##.#......^#[]i&34m###..####  #÷#........#....## # R   Zulima the knight  #,#........###...### Y   dire elephant (trample, wandering)  #,##......###P....##  **)#.......##.....##. _The cane toad is severely wounded.The blast of sand hits the cane toad!! _You kill the cane toad! _Okay, then. _You swap places with Zulima.  Okay, then. _]iC- ***,*#.......####...# # Nitant the Earth Mage  *P,#........#.#..#### Gargoyle of Hepliaklqana *****.  **,#.............###. Health: 70/70 ========================  *,#.......P...##.##. Magic: 27/28 =======================-  ~≈ *,#......P..######## AC: 16Str: 13Doom: 33%  *~≈ #,#........##.####.. EV: 11Int: 29   *'Y* ##.#.<÷...P.#...##..P SH: 5Dex: 10  ß,.ß##ß.#R................ XL: 13 Next: 78% Place: Lair:5  ,,..#ß]id=[40m..'@................ Noise: ---------  Time: 18595.5 (0.0)  ,,..#.⌠)'.†............... k) +4 hammer of Kismet {holy, rCorr Int+3  ,?:.#ß..'.........##..##.. Cast: Sandblast  ß}Yß##ß.#.......###P..#.##  **#* ##.#......^####..####  #÷#........#....## # R   Zulima the knight  #,#........###...### Y   dire elephant (trample, wandering)  #,##......###P....##  **)#.......##.....##. _You kill the cane toad! _Okay, then. _You swap places with Zulima. _Okay, then.Press: ? - help,]i"OG v - describe, . - travelThe floor.]iB F'@An open gate.]ij!']i"  ***,*#.......####...# # Nitant the Earth Mage  *P,#........#.#..#### Gargoyle of Hepliaklqana *****.  **,#.............###. Health: 70/70 ========================  *,#.......P...##.##. Magic: 27/28 =======================-  ~≈ *,#......P..######## AC: 16Str: 13Doom: 33%  *~≈ #,#........##.####.. EV: 11Int: 29   *'Y* ##.#.<÷...P.#...##..P SH: 5Dex: 10  ß,.ß##ß.#R................ XL: 13 Next: 78% Place: Lair:5  ,,..#ß]i!- [40m..'@................ Noise: ---------  Time: 18595.5 (0.0)  ,,..#.⌠)'.†............... k) +4 hammer of Kismet {holy, rCorr Int+3  ,?:.#ß..'.........##..##.. Cast: Sandblast  ß}Yß##ß.#.......###P..#.##  **#* ##.#......^####..####  #÷#........#....## # R   Zulima the knight  #,#........###...### Y   dire elephant (trample, wandering)  #,##......###P....##  **)#.......##.....##. _Okay, then. _You swap places with Zulima. _Okay, then.Press: ? - help, v - describe, . - travelAn open gate. ]i8  Removed exclusion. _]i%   ***,*#.####...#   *..#.#.#..   *#.#.###   #.#.P...##.##  ]i   ~≈ #.#......P..   *~≈ #.#.##.####   *'Y* ##.#.<÷...P.#...##..   ß..ß##ß.#R  ,...#ß..  ,...#.⌠)'.†  ,?:.#ß..'.##..##   ßYYß##ß.#.###P..#.   *##* ##.#......^####..   #÷#.#....##   #.#.###...Y 2 dire elephants (trample, wandering)  #.##......###P....   **)#.##.....##Y[0;1]i ]0;1m!}Y]i8 ]i 26.5 (1 _]i  ]i Q _There is an open gate here.]i1B  ***,*#.####...#  *..#........#.#..  *#.#......  #.#.......P...##.  ~≈ #.#......P..  *~≈ #.#........##.####  #'Y* ##.#.<÷...P.#...##  ß..ß##ß.#R]ii  ....#ß.@'  ....#.⌠)'.†  .Y:.#ß..'.##..##  ß}Yß##ß.#.###P..#.  ###* ##.#......^####..  #÷#.#....##  #.#..###...  #.##......###P....  **)#.##.....?Y]iY.RY!]i'Y 3 dire elephants (trample, wandering)]i-7 _]i@]ih]i:` *...#.#..##.#........... #.#.......P...##.~≈.....P..######~≈.......##.#''* ##.#.<÷...P.#...##.ß.Yß##ß.#..................#ß..R.⌠@'.†?:Y#ß..'..##..##ßY!ß##ß.####P..#.###* ##^####..## #÷#........#..#.#.##...#......###P....*#)#.......# P,#####]i osZY}]i~.YY.]idYYYY)Z   spectral anaconda (constriction, wand…)]iT8=8]i]in _The dire elephant trumpets! You hear a shout! _You see here a +0 short sword.]i"#... #.#.......P...##.~≈.....P..######~≈........##.'Z* ##.#.<÷...P.#...##.ß..ß##ß.#.................Y#ß..R.⌠)'.†?Y.#ß.@'..##..##ß}!ß##ß.####P..#.###* ##.#......^####..## #÷#........#..#.#...##...#......###P....*#)#.......##.....# ..#.......#######,*.]i+X':Y]i4U'R]i=U9 _]iH]iS]ip P...##.~≈......P..######~≈........##.''# ##.#.<÷...P.#...##.ß..ß##ß.#.................Y#ß..'.⌠R'.†?:Y#ß..'..##..##ß}!ß##ß@#.......###P..#.]iy###* ##.#......^####..## #÷#........#..#.#........###...#......###P....##)#.......##.....# ....########. ♣.##.#P)R]i]i((600]iQ]i\]ij ~≈P..######~≈...##.''# ##.#.<÷...P.#...##.ß..ß##ß.#.................Y#ß..'.........Y#.⌠)'.†.....?:Y#ß.R'.........##..##ß}!ß##ß.#.......###P..#.###* ##^####..## #÷..#..#.##...P#.#####P.....##)#......#.P ..####### .#. 2 ♣.##.#P*.##.#....R1]i ]iZ%#~≈]i..##.#''# ##.#.<÷...P.#...##.ß..ß##ß.#.................Y#ß..'......Y#.⌠)'.†?:Y#ß..'..##..##ß}!ß##ßR####P..#.###* ##.^####..## ..#....$$pP#.##....Y..YP#.#####P.........##)#......##...P ..######+## .#. . ♣.##.#P   dire elephant##*.##.#... YY 2 elephants (trample, asleep)*,....p   necromancer (]i'asleep)]i Y.You encounter a necromancer and 2 elephants.Found 33 gold pieces.]iHY. .The necromancer shouts! The elephant trumpets!  The necromancer hits the withered plant with a +0 dagger!.R]i]iTYYpYY 2 elephants (trample)p   necromancer=2]i]iS _The withered plant begins to crumble. The withered plant begins to die. _You see here a cane toad skeleton.]i3''# ##.#.<÷...P.#...##.ß..ß##ß.#..................#ß..'.]i,YY#.⌠)'.†?:Y#ß..'..##..##ß}!ß##ß.####P..#.###* ##R^####..###ß)(ß##÷..#....YYpP###......P#.#####P....##)#......##...P ..#####+## .#. .. ♣.##.#P##*.##.#... *,....÷$Y$Y]i .RFound 4 atropa-tipped darts and an iridescent whip.  The necromancer hits the withered plant with a +0 dagger.]i]i&3]ix]ik] _The withered plant begins to crumble. The withered plant begins to die.]i Jß..ß##ß.#..................#ß..'.YY#.⌠)'.†?:Y#ß..'..##..##ß}!ß##ß.####P..#.#### ##^####..##ß)(ß##R..#....$YpP#.]i| ##.....YP#@#####P.....##)#......##...P ..#####+## #.#. .. ♣.##.#P.##*.##.#...Z *,.....÷.Z   elephant simulacrum (trample, wanderi…)Z.]i s $YYou encounter an elephant simulacrum.The elephant tramples the withered plant! ÷RThe elephant trunk-slaps the withered plant.]i IZally ta]i" &4]ii? ]iI O _The necromancer hits the withered plant with a +0 dagger!]i ....#ß..'YY#.⌠)'.†?:Y#ß..'..##..##ß}!ß##ß.####P..#.#######^####..##ß)(ß##÷..#....$$pP#R##....YYP#.#####P.........##@#......##...P#..######+## #.#. .. ♣.##.#PZ##*.##.#...#. *,..... ÷#.]ih$ \..Y]i42 Z..R]iA wY   elephant]irM X5Sandblast]iWY ]i)h H _The necromancer hits the withered plant with a +0 dagger!]is z _You see here a +2 sling of freezing.]i$ ## The blast of sand hits the elephant simulacrum!]i .The elephant simulacrum is heavily damaged.]i_ YY..pZ.]i ..Y 2 elephants (trample)]i b7-=7.0 (1.5 ]iL m _The withered plant crumbles away.]i ○The blast of sand hits the elephant simulacrum!!]i@#]i .The elephant simulacrum vaporises!..Y]i/.]i}pY.°   elephant]iX6--2 98.5Sandblast]i#m _The withered plant crumbles away.]iC   ..YY#.⌠)'.†  .?:Y#ß..'.##..#  ß}!ß##ß.####P..  #######.#^####..#  #ß)(ß##÷#........#....  ..$$..#.#.###...]iR   .....Y#R##P...  ...pY##)#.##.  #...P#@.#.######  #+## #°##..  ..#♣..##.#P ###.. #. *,....  . *,÷ #. *,.  # *,  **'##.R]i 5..]ia >-90]i ]i7?:Y#ß..'..##..#ß}!ß##ß.####P#######^####ß)(ß##÷..#....$$..#.##......Y#.#####PpY##R#...#...P#..#####+## #@##.]i' F #...#♣.##.#P#.###.##.#..#. *,..... ÷#.  **'## ###.#)R]i]i]7=-10]i']i(8x  ß}!ß##ß.####P..  #######.#^####..  #ß)(ß##÷#........#....  ..$$..#.#.###..  .....Y#.##P  ...pY##)#.##.  #...P#R.#.######  #+####.##..  #.@.#♣..##.  #.###.  #. *,....  .. *,÷ #.# *,.  #. *,  .. **'# .# *###.  ♣####.#]iBM.R]iL<1]iV]iN_]iZ  #######.#^####  #ß)(ß##÷#........#.  ..$$..#.#.###  .....Y#.##P  ...pY##)#.##.  #...P#..#.#####  #+####R##..  #...#♣]ic..##.  #@###  #.#*,....  ..#*,÷ #.##*,.  #. *,  .. **'  .# *###. . ♣#.  #...#...R]in<2]iw]i]i| ß)(ß##÷..#....$$..#.###...Y#.#####PpY##)#...#...P#..####+####.##. #.R.#♣.##.###.##.#*,....#.÷#.#. .. **'#.# ###... ♣#ß.# #..#.#..R]i Y3]i)!  ..$$..#.#.###  .....Y#.##P  ...pY##)#.##.  #...P#..#.####  #+####.##..  #...#♣..  #R### #.#*,.... ]i2I.#*,÷  #.##*,.  #.# *,  ..# ** #.## *###  .. ♣# ß.# #...  .. #  ###.R]i;8==4]iC]i]...Y#.#####PpY##)#...#...P#..###+####.#. #...#♣.###.##.##R#*,....÷##]ith:. ..# **#.## ###.. ♣#ß.# #..#... #...♣###***♣ .R]is<5]i+}]i>B pY##)#...#...P#..##+####.#. #...#♣.###.##.##.#*,..R.#÷.##. ♣....# **♣.#.## #### .. ♣#ß.# #..#.... #.♣..♣###*♣♣ß ♣ ,***#.R6]i**^il ....#ß..'YY#.⌠)'.†?:Y#ß..'..ß}!ß##ß.##########.#^##ß.(ß##÷#..^iyu ;..R...#.*##...##)#.#.†..#..###'####.#....#...#♣.###.##..##.#*,.#..#.÷..#.#.##.# .R^ic ^i& ^i̖ @**^iWYY#.⌠)'.†?:Y#ß..'..ß}!ß##ß.##########.#^##ß.(ß##÷........#.R*##^i#....##)#.##@†..#..##'####.#....#...#♣.#...#.###.##..##.#*,..÷..#.#..##.# ♣.)..# **.*.R^i28*^i;9=^i(F>**^iH?:Y#ß..'..ß}!ß##ß.##########.#^##ß.(ß##÷........#..####R*...##)#.##.†..#..####.#.#...#...#♣.#...#.###.###.#*,..÷^iA..#.#..##.# ♣.)..# **#.######.*.R^i3^i@**^i3:   ß}!ß##ß.##  #######.#^  ##ß.(ß##÷#........  #......#.#.  #......#.##^i  #.R...##).  ##*†..#..#.  ##'####.##..  #@..#...#♣.  #...#.###  #..##.#*,.  #..#..#*,÷  #..#.##*,.  #.##.# *,  ♣.)..# **  ♣.#.#####  ♣#...'...#♣There is an open door here..*.R^if\* _^i*>**^i)|#######^##ß.(ß##÷........#..#.###..##)#.#.R..#..##*####.#....#...#♣^iL###.##.#*,.÷..#.#..##.# ♣.)..# **#.#####♣#...'...#♣#.ß.##...##.'*†R^iWU*^iL@**^iA##ß.(ß##÷........#...#.###..##)#.#.†..#..##R####.#.*..#...#♣...#.###.##.#*,.÷..#.#..##.# ♣.)..# **#.#####♣#...'...#♣#.ß.##...##.#ß...♣^i2☼^iM'R^iE^i8 ^i ......#...#.###..##)#.#.†..#..##'####.#.R..#...#♣...#.###.##.#*,.÷^iy..#.#..##.# ♣.)..# **#.#####♣#...'...#♣#.ß.##...##.#ß...♣♣..♣## _Your battlesphere wavers and loses cohesion.○R^iZ3^iޖ^iQ##..##)#.#.†..#..##'####.#.○..#...#♣R..#.###...##.#*,.÷#..##.# ♣.)..# **#.#####♣#...'...#♣#.ß.##...##.#ß...♣#..♣..♣##...#*♣♣ß♣ #...#♣^iM.R^i O°^ip8°^i~##)#.#.†..#..##'####.#.°..#...#♣...#.###.R.##.#*,..#.÷..#.#.##.# ♣.)..# **#.#####♣#...'...#♣#.ß.##...##.#ß...♣#...#♣..♣##...##*♣♣ß♣ #...#♣,♣♣♣ #ß.ß.R^ie.^i] ##.†..#..#.# ##'####.##. #...#...#♣. #...#.###..# #..##.#*,. #R.#..#*,.÷ #..#.##*,.. #.##.# *,. ♣.@..# **. ♣.#.#####.# ♣#...'...#♣## ♣.ß.##...##.. #ß...♣#...##.# #♣..♣##...##.## *♣♣ß♣ #...#♣ *,♣♣♣ #ß.ß#♣.# *,,***#####..^iYM.R^i3^i :  Things that are here:^ij5  ##.†..#..#.# ##'####.##.# #...#...#♣.# #...#.###.# #..##.#*,. #..#..#*,.÷. #R.#.##*,.^i/u #.##.# *,. ♣.)@.# **. ♣.#.#####.# ♣#...'...#♣.# ♣.ß.##...##.# #ß...♣#...##.#. #♣..♣##...##.# *♣♣ß♣ #...#♣.# #  *,♣♣♣ #ß.ß#♣.###  *,,***#####.## a +0 dagger; a +0 robeR^i1}.R   Zulima the knight _^i)^i #.....##)#.##.. ##.†..#..#.## ##'####.##.## #...#...#♣ #...#.###.## #..##.#*,.^i . #..#..#*,.÷ #..#.##*,. #R##@# *,. ♣.)..# **... ♣.#.#####.. ♣#...'...#♣.### ♣.ß.##...##. #ß...♣#...##... #♣..♣##...##.###.  *♣♣ß♣ #...#♣.# #.  *,♣♣♣ #ß.ß#♣###. R^i.R   Zulima the knight^iH^i}efM.#.###P.....##)...†..#..##'####.###..#♣.##.#.######.#..#÷.#@##^in0#.##.# *,♣.R..# **...  ♣.#.#####.........####.♣ ♣♣ R^i~)R   Zulima the knight^i3^i_ #......#.#... #......#.####P #.....##)#.##... ##.†..#..#.## ##'####.##.## #...#...#♣ #...#.###.##.# #..##.#*,.. #..#.@#*,.÷^i #..#.##*,. #.##.# *,. ♣.)R.# **...' ♣.#.#####... ♣#...'...#♣.### ♣.ß.##...##. #ß...♣#...##... #♣..♣##...##.###.R.^iI^i:p#ß.(ß##÷..#..###.#.###P.....##)#....†..#..##'####.######..#♣.##..#.#####.###...÷.#.###.##R# *,.)..# **...' ♣.#.#####..#...'...#♣#### ♣.ß.#.#ß...♣.#.R.^i6I^i[ #######.^#####ß.(ß##÷#...#..###.#.###P.....##)#....†..#..##^i#'####.######..#♣.##..#@#####.###.#..÷.#R###.##.# *,.)..# **...' ♣.#.#####..#...'...#♣#### ♣.ß.#.#R.^i^i3^i;jq ß}!ß##ß.#.###P. #####.#......^#### ##ß.(ß##÷#.#... #......#.#... #......#.#####P^i,s #.....##)#.##.... ##.†..#..#.## ##'####.##.##### #...#.@.#♣ #...#.###.##.# #..##.#*,.. #..#.R#*,.÷ #..#.##*,. #.##.# *,.. ♣.)..# **...'# ♣.#.#####...# ♣#...'...#♣.####.#R.^i}3^i ^iM .?:Y#ß..'..##..# ß}!ß##ß.#.###P..# #####.#......^####..# ##ß.(ß##÷#.#....# #......#.#..^i. #......#.#####P #.....##)#.##..... ##.†..#..#.## ##'####@##.##### #...#...#♣P #...#.###.##.# #..##R#*,.. #..#..#*,.÷ #..#.##*,. #.##.# *,... ♣.)..# **...'# ♣.#.#####..###.#R.^i3^i ^i-44.0 (41.0)^i,^i#T _Key pressed, stopping explore.^i{,KR.^ir8N5.0 (1.0) _^iA^iH^ikU.....'....#...##...#....#..##..^iu^i^id ..YY#.⌠)'.†..... .?:Y#ßZ.'..##..# ß}!ß##ß.#.###P..#. #####.#......^####..# ##ß.(ß##÷#.#....## #......#.#.....# #......#.#####P #.....##)#.##..... ##.†..#.@#.## ##'####.##.####### #...#.R.#♣P# #...#.###.##.# #..##.#*,.. #..#..#*,.^i÷ #..#.##*,.Z   elephant draugr (trample, wandering) #.##.# *,.... ♣.)..# **...'###^i  You encounter an elephant draugr. It is wielding a +0 dire flail.^i$^i /.Z0R.^iY9,, …)^iB26.0 (1 _^ilM^iEW^iI R.Z^i KR.^i Zally target)7^i$ ^i ^iw?4^iR^i\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^i}Z  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i& ^i0 ^iW; ^iF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^i, .ZR.8Sandblast _^i0^i W÷Z^i' HR)^i2 ^i< &9^iE ^i& ^i(H##Zulima avoids your attack.^i?<R)  The blast of sand hits the elephant draugr but does no damage.  Zulima blocks the elephant draugr's attack. x2  The elephant draugr trunk-slaps Zulima but does no damage.  Zulima hits the elephant draugr but does no damage.  The elephant draugr hits Zulima but does no damage.  The elephant draugr tramples Zulima but does no damage.7-=50.5 (1.5 ^i}I? _The elephant draugr barely misses Zulima.^iMn ##Zulima avoids your attack.^iGR)  _barely misses Zulima.avoids your attack.blast of sand hits the elephant draugr but does no damage.hits Zulima with a +0 dire flail!  blocks the elephant draugr's attack.^ia6--2.0^i6\ _Zulima hits the elephant draugr with a +0 flail!^i{ ##Zulima avoids your attack.  The blast of sand hits the elephant draugr but does no damage.^id! aR)Zulima blocks the elephant draugr's attack.tramples Zulima! Zulima holds her ground!  The elephant draugr trunk-slaps Zulima but does no damage.  .  The elephant draugr barely misses Zulima.elephant draugr closely misses Zulima.^iq+ B-3.5^i4 ^i$@ P _The elephant draugr trunk-slaps Zulima but does no damage.^i ##Zulima avoids your attack.  The blast of sand hits the elephant draugr but does no damage.^i7R)avoids your attack.blast of sand hits the elephant draugr but does no damage.  The elephant draugr is moderately damaged.  Zulima blocks the elephant draugr's attack.  The elephant draugr barely misses Zulima.elephant draugr trunk-slaps Zulima^i;AV5-5.0^iEK_ _Zulima hits the elephant draugr but does no damage.^i ##Zulima avoids your attack.  The blast of sand hits the elephant draugr but does no damage.^iR) tramples Zulima. Zulima holds her ground!  The elephant draugr hits Zulima with a +0 dire flail!!^ielephant draugr barely misses Zulima.4--=6.5^i@^i= _The elephant draugr trunk-slaps Zulima.^ih  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i& & ..YY#.⌠)'.†............. Nitant the Earth Mage .?:Y#ß..'.........##..## Gargoyle of Hepliaklqana *****.^iZ/  ß}!ß##ß.#.......###P..#. Health: 70/70 ======================== #######.#......^####..## Magic: 21/28 ==================------ ##ß.(ß##÷#........#....## AC: 16Str: 13Doom: 28%  #......#Z#........###...# EV: 11Int: 29   #......#R##......###P.... SH: 5Dex: 10 #.....##*#.......##.....# XL: 13 Next: 87% Place: Lair:5 ##.†..#.@#.......######## Noise: ==-------  Time: 18756.5 (0.0) ##'####.##........####### k) +4 hammer of Kismet {holy, rCorr Int+3  #...#...#♣.........##.#P# Cast: Sandblast #.^i~9 ..#.###.........##.#... #..##.#*,................ #..#..#*,........÷....... R   Zulima the knight #..#.##*,................ Z   elephant draugr (trample, ally target) #.##.# *,................ ♣.)..# **............'###Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant draugr, wielding a +0 dire flail (moderately damaged, ally  target, 100% to hit)^i ..YY#.⌠)'.†............. Nitant the Earth Mage  .?:Y#ß..'.........##..## Gargoyle of Hepliaklqana *****.  ß}!ß##ß.#.......###P..#. Health: 70/70 ========================  ^i#######.#......^####..## Magic: 21/28 ==================------   ##ß.(ß##÷#........#....## AC: 16Str: 13Doom: 28%   #......#Z#........###...# EV: 11Int: 29    #......#`##......###P.... SH: 5Dex: 10   #.....##`#.......##.....# XL: 13 Next: 87% Place: Lair:5   ##.†..#.@#.......######## Noise: ==-------  Time: 18756.5 (0.0)   ##'####.##........####### k) +4 hammer of Kismet {holy, rCorr Int+3  [^i Pm #...#...#♣.........##.#P# Cast: Sandblast   #...#.###.........##.#...   #..##.#*,................   #..#..#*,........÷....... R   Zulima the knight   #..#.##*,................ Z   elephant draugr (trample, ally target)   #.##.# *,................   ♣.)..# **............'###Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant draugr, wielding a +0 dire flail (moderately damaged, ally  target, 100% to hit)  Zulima avoids your attack.  The stone arrow hits the elephant draugr!^i N.: an elephant draugr, wielding a +0 dire flail (moderately damaged, ally  target, 100% to hit)  Zulima avoids your attack.  The stone arrow hits the elephant draugr!  The elephant draugr is heavily damaged.elephant draugr hits Zulima with a +0 dire flail!^i0\)Z   elephant draugr (trample)^ie37.5 (1^in` _Zulima is destroyed!^iF  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^iuI & ..YY#.⌠)'.†............. Nitant the Earth Mage .?:Y#ß..'.........##..## Gargoyle of Hepliaklqana *****.^iQ  ß}!ß##ß.#.......###P..#. Health: 70/70 ======================== #######.#......^####..## Magic: 18/28 ===============--------- ##ß.(ß##÷#........#....## AC: 16Str: 13Doom: 28%  #......#Z#........###...# EV: 11Int: 29   #......#*##......###P.... SH: 5Dex: 10 #.....##*#.......##.....# XL: 13 Next: 87% Place: Lair:5 ##.†..#.@#.......######## Noise: ==-------  Time: 18757.5 (0.0) ##'####.##........####### k) +4 hammer of Kismet {holy, rCorr Int+3  #...#...#♣.........##.#P# Cast: Sandblast #...[^i[ 39;49m#.###.........##.#... #..##.#*,................ #..#..#*,........÷....... Z   elephant draugr (trample) #..#.##*,................ #.##.# *,................ ♣.)..# **............'###Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant draugr, wielding a +0 dire flail (heavily damaged, 100% to  hit)^iO ' ..YY#.⌠)'.†............. Nitant the Earth Mage  .?:Y#ß..'.........##..## Gargoyle of Hepliaklqana *****.  ß}!ß##ß.#.......###P..#. Health: 70/70 ========================  #######.#......^####..## Magic: 18/28 ===============---------   ##ß.(ß##÷#........#....## AC: 16Str: 13Doom: 28%   #......#Z#........###...# EV: 11^i? Int: 29    #......#`##......###P.... SH: 5Dex: 10   #.....##`#.......##.....# XL: 13 Next: 87% Place: Lair:5   ##.†..#.@#.......######## Noise: ==-------  Time: 18757.5 (0.0)   ##'####.##........####### k) +4 hammer of Kismet {holy, rCorr Int+3   #...#...#♣.........##.#P# Cast: Sandblast   #...#.###.........##.#...   #..##.#*,................   #..#..#*,........÷....... Z   elephant draugr (trample)   #..#.##*,................   #.##.#[^i |m *,................   ♣.)..# **............'###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant draugr, wielding a +0 dire flail (heavily damaged, 100% to  hit)  The stone arrow hits the elephant draugr!^iaK U.Z^ibZ 2)^ipb c9=8.5 (1^im -  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant draugr, wielding a +0 dire flail (heavily damaged, 100% to  hit)  The stone arrow hits the elephant draugr! _The elephant draugr is severely damaged. ^i?  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ^i& ..YY#.⌠)'.†............. Nitant the Earth Mage .?:Y#ß..'.........##..## Gargoyle of Hepliaklqana *****. ^i ß}!ß##ß.#.......###P..#. Health: 70/70 ======================== #######.#......^####..## Magic: 16/28 =============----------- ##ß.(ß##÷#........#....## AC: 16Str: 13Doom: 28%  #......#.#........###...# EV: 11Int: 29   #......#Z##......###P.... SH: 5Dex: 10 #.....##*#.......##.....# XL: 13 Next: 87% Place: Lair:5 ##.†..#.@#.......######## Noise: ==-------  Time: 18758.5 (0.0) ##'####.##........####### k) +4 hammer of Kismet {holy, rCorr Int+3  #...#...#♣.........##.#P# Cast: Sandblast #. ^iy..#.###.........##.#... #..##.#*,................ #..#..#*,........÷....... Z   elephant draugr (trample) #..#.##*,................ #.##.# *,................ ♣.)..# **............'###Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant draugr, wielding a +0 dire flail (severely damaged, 100% to  hit) ^i& ..YY#.⌠)'.†............. Nitant the Earth Mage .?:Y#ß..'.........##..## Gargoyle of Hepliaklqana *****. ^i& ß}!ß##ß.#.......###P..#. Health: 70/70 ======================== #######.#......^####..## Magic: 16/28 =============----------- ##ß.(ß##÷#........#....## AC: 16Str: 13Doom: 28%  #......#.#........###...# EV: 11Int: 29   #......#)##......###P.... SH: 5Dex: 10 #.....##)#.......##.....# XL: 13 Next: 87% Place: Lair:5 ##.†..#.@#.......######## Noise: ==-------  Time: 18758.5 (0.0) ##'####.##........####### k) +4 hammer of Kismet {holy, rCorr Int+3  #...#...#♣.........##.#P# Cast: Sandblast #...#.[ ^i1m###.........##.#... #..##.#*,................ #..#..#*,........÷....... Z   elephant draugr (trample) #..#.##*,................ #.##.# *,................ ♣.)..# **............'###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an elephant draugr, wielding a +0 dire flail (severely damaged, 100% to  hit)  The stone arrow hits the elephant draugr!! )'.† .?:Y#ß..' ß}!ß##ß.# #######.#^ ##ß.(ß# .  ` ##.†     #..#.÷  #..#     ♣.)..#   ^i+<[K ^i5)89.5 (1Sandblast ^i ^i  Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an elephant draugr, wielding a +0 dire flail (severely damaged, 100% to  hit)  The stone arrow hits the elephant draugr!! _You destroy the elephant draugr!!^iUM..#ß..'...YY#.⌠)'.†.......?:Y#ß..'..##..##ß}!ß##ß.###P..#. #######.!^i^#####ß.(ß##÷....#......#.#..###...#......#)###P.........##......†..#..##'####.########   #...#...#♣.........##.#P##.!^i#P--60!^i!^iaz _You see here a +2 sling of freezing.!^iA"Mß..ß##ß.#..#ß..'...YY#.⌠)'.†.......?:Y#ß..'..##..##ß}!ß##ß.###P..#. #######.^#####ß.(ß##÷....#.#..###...#......#@###P.........##).....#.†..#..#   ##'####.##........#########.!^iM!^iWH--1 _!^iai _You see here a +0 dire flail.!^i M#''# ##.#.<÷...P.#...##ß..ß##ß.#...#ß..'...YY#.⌠)'.†.......?:Y#ß..'..##..##ß}!ß##ß.###P..#. #######.^#####ß.(ß##÷....#..###...#...#)###P....!^i .....##).....   ##.†..#..#.......########'####. ...!^i !^i[ -2 _!^i !^i( M~≈ #.#........##.#####''# ##.#.<÷...P.#...##ß..ß##ß.#...#ß..'...YY#.⌠)'.†.......?:Y#ß..'..##..##ß}!ß##ß.###P..#. #######.^#####ß.(ß##....#.#..###...#...#)###P....   #.....##)#.......##.....#.# .!^iQ !^iO V7=3!^i  _You see here a cane toad skeleton.!^i8M~≈ P..###~≈ #.#........##.#####''# ##.#.<÷...P.#...##ßZ.ß##ß.#.......#ß..'...Y.#.⌠)'.†.......?:Y#ß..'..##..##ß}!ß##ß.###P..#. #####^#####ß.(ß##÷....#......#.#..###...#   #......#)##......###P........#.Y   dire elephant (trample, wandering)#'Z   spectral anaconda (constriction, wand…).##"^it.Z.ZYYZ"^i "^i- YY 2 dire elephants (trample)Z)"^iw*&4"^i8"^iBH _The dire elephant trumpets! You hear a trumpeting!"^i` .P...##.~≈ .P..##~Y #.#........##.#####''# ##.#.<÷...P.#...##ß..ß##ß.#.........Y#ß..'.......pZ.#.⌠)'.†............."^i>.?:.#ß..'.........##..##ß}!ß##ß.###P..#. #######.^#####ß.(ß##÷....#.#.#..###...#..#)###P.........##)......†..#..##'####.######### p   necromancer (wandering)..#♣.##.#P#.Zp..Y"^i0Z"^iBZ   elephant zombie (trample, wandering)"^i&5"^i"^ib a _You encounter an elephant zombie.#^i) *#.#......##  #.#....##.#^i}3 ~≈ #.#.Z....P..### #~Y #.#........##.## #''# ##.#.<÷...P.#...## ß..ß##ß.#. p...#ß..'... ...Y#.⌠)'.†...... .?:Z#ß..@.........##..# ß}!ß##ß.#.......###P..#. #####.#......^####..# ##ß.(ß##÷#........#....## #......#.#........###...## #......#)##......###P [#^i3<30m  dire elephant #.....##)#.......##..... ##.†..#..#.......##Z   elephant zombie (trample, wandering) ##'####.##.########YpZY#^iMj≈.Y 2 dire elephants (trample)p   necromancer (wandering)Z   elephant zombie (trample, wandering)#^iX&6#^iqg _There is an open gate here.#^i  #.#.P...##.##.   ~≈ #.#.Z....P..######   #~≈ #.#........##.####..   #'Y# ##.#.<÷...P.#...##..P   ßp.ß##ß.#...............   ....#ß..'. ...Z#.⌠)'.† .?:Y#ß..'...##..##   ß}!ß##ß.####P..#.##   #######.#......^####..###   ##ß.(ß##÷#..#....##  #......#.#.###...###   #......#)#####P.   #.....##)#.......##^ij V#.....##.   ##.†..#..#.......########   ##'####.##..Z   elephant zombie (trample, wandering) #...#...#♣..#P#P#'.Z   dire elephant#^i * 8==7 _#^i2 #^i< $^icC.Z$^irf#.#.'# ##..ß##ß...#ß..+.Z#.⌠)+#ß..+Z   elephant zombie (trample, wandering)$^i]|88$^iDž? _You close the gate.%^i'! ~≈ #.#......P..###### #~≈ #.#..##.####... %^i0#''# ##.#.Z÷...P.#...##..P ßp.ß##ß.#.................. ....#ß..+. ...Z#.⌠)+.† .?:Y#ß..+...##..## ß}!ß##ß.#.###P..#.## #######.#.@....^####..####. ##ß.(ß##÷#..#....## #. #......#.#.###...###. #......#)#####P. #.....##)#.......##.....##. ##.†..#..#.......######## ##'####.##.. #...#...#♣.........##.#P#P #...#.###..##.#....#.<Z%^ilEFZ)%^iM&9%^ieW%^i`%^i 4%^iG  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'^i  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'^iQ ~≈ #.#......P..########. Nitant the Earth Mage #~≈ #.#.*......##.####... Gargoyle of Hepliaklqana *****. #''# ##.#.*÷...P.#...##..P. Health: 70/70 ======================== ßp.ß##ß.#.Z................ Magic: 14/28 ============------------ ....#ß..+.*................ AC: 16'^iStr: 13Doom: 28%  ...Z#.⌠)+.*................ EV: 11Int: 29   .?:Y#ß..+.*.......##..##... SH: 5Dex: 10 ß}!ß##ß.#.*.....###P..#.##. XL: 13 Next: 88% Place: Lair:5 #######.#.@....^####..####. Noise: ---------  Time: 18769.5 (0.0) ##ß.(ß##÷#........#....## #. k) +4 hammer of Kismet {holy, rCorr Int+3  #......#.#........###...###. Cast: Sandblast #......#)##......###P....### #.....##)#.......##.....##.# ##.†..#..#.......##########. Z   elephant zombie (trample) ##'####.##........########## #...#...#♣........[4'^i0m.##.#P#P## #...#.###.........##.#....#. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant zombie (100% to hit)'^i ~≈ #.#......P..########. Nitant the Earth Mage #~≈ #.#........##.####... Gargoyle of Hepliaklqana *****. #''# ##.#.<÷...P.#...##..P. Health: 70/70 ======================== ßp.ß##ß.#.Z................ Magic: 14/28 ============------------ ....#ß..+.................. AC: 16Str: 13Doom: 28%  ...Z#.⌠)+.†................ EV: 11Int: 29   .?:Y#ß..+.*.......##..##... SH: 5Dex: 10 ß}!ß##ß.#.○.....###P..#.##. XL: 13 Next: 88% Place: Lair:5 #######.#.@....^####..####. Noise: --------- '^i^ Time: 18769.5 (0.0) ##ß.(ß##÷#........#....## #. k) +4 hammer of Kismet {holy, rCorr Int+3  #......#.#........###...###. Cast: Sandblast #......#)##......###P....### #.....##)#.......##.....##.# ##.†..#..#.......##########. Z   elephant zombie (trample) ##'####.##........########## #...#...#♣.........##.#P#P## #...#.###.........##.#....#. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an elephant zombie (100% to hit).Z ~≈  #~≈ #.#........ #''# ##.#.<÷'^i$...P.# #......... +.Z....... )+.†....... .?:.*....... ß}!ß##ß.#.○.....# @ ##ß.(ß##÷#........#  ........# )##......## .......# ##.†.......#, ally target) ........#*   boulder (minion, rolling) ♣........===70.5 (1Sandblast  Casting: Stone Arrow (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: '^i .Yan elephant zombie (100% to hit) _You send a boulder barrelling forward!'^i'I*○'^iW0 *○Your boulder barrels into the elephant zombie.'^i9IZ°°'^itC°---1Sandblast'^iM@°°'^iEZ= _The elephant zombie is lightly damaged.(^i(^ib .P...##.##.~≈ P..########~≈ #.#........##.####..#''# ##.#.<÷...P.#...##..Pßp.ß##ß.#.Z.#ß..+.*..Z#.⌠).......?:Y#ß..+..##..##..ß}!ß##ß.###P..#. #######.^####..####ß.(ß##÷....## .#..###...###..#)####P....##.....##).....##.#.†..#..##.#'####.##.########..#♣.##.#P#P## *○Your boulder barrels into the elephant zombie!(^i*○Your boulder barrels into the elephant zombie!  The elephant zombie is moderately damaged.  The elephant zombie tramples your boulder!holds its ground!  trunk-slaps your boulder but does no damage..Z°†.  (^iY15---2(^iQ*°○* _The elephant zombie is moderately damaged.(^ir *......# .P...##.##.~≈ .....P..########~≈ #.#.Z......##.####..#''# ##.#.*÷...P.#...##..Pßp.ß##ß.#.°.#ß..+.○..Z#.⌠)+.†(^i4| .......?:Y#ß..+..##..##..ß}!ß##ß.###P..#. #######.^####..####ß.(ß##÷....## .#..###...###..#)####P....##.....##).....##.#.†..#..#.#'####.########## *○Your boulder barrels into the elephant zombie!(^ik *○Your boulder barrels into the elephant zombie!  The elephant zombie is moderately damaged..(^i zZ°.°*(^i` &3(^i u*○°°*(^iW j _The elephant zombie is moderately damaged.)^iq.#.#..####*#.#.............# #.#.Z.....P...##.##.~≈ *....P..########~≈ #.#.○......##.####..)^iZ#''# ##.#.°÷...P.#...##..Pßp.ß##ß.#...#ß..+.°..Z#.⌠).......?:Y#ß..+..##..##..ß}!ß##ß.###P..#. #######.^####..####ß.(ß##÷....## .#..###...###..#)####P....##.....##).....##.#.†..#..#. *☼Your boulder barrels into the elephant zombie.)^iB*○ _The elephant zombie is moderately damaged.barrels into the elephant zombie.  The elephant zombie is heavily damaged.  The elephant zombie tramples your boulder but does no damage.  The elephant zombie trunk-slaps your boulder but does no damage.!)^i○°<.*   boulder (minion, rolling))^i&4)^iS○○°)^iq _The elephant zombie is severely damaged. _You see here a cane toad corpse.)^irM***,*####...# ..#.Z#.#..####*#.#.*...........# .P...##.##.~≈ ○....P..########~≈ #.#.°......##.####..#''# ##.#.<÷...P.#...##..Pßp.ß##ß.#.#ß....Z#.⌠)+.†.......?:Y#ß..+..##..##..ß}!ß##ß.#.......###P..#.##.Z   elephant zombie (trample).......#)^i )^i*○Your boulder barrels into the elephant zombie!)^i ○The elephant zombie is almost destroyed.Z)^iN °. 5)^i ) A°○)^i(< = _Your boulder crumbles as it rolls away.)^i P,,#♣ ####***,*#.......####...# ..#.Z#.#..####*#.#.○...........# #.#.°.....P...##.##.~≈ ○....P..########~≈ #.#........##.####..#''# ##.#.<÷...P.#...##..Pßp.ß##ß.#.#ß..+..)^ie ..Z#.⌠)+.†.......?:Y#ß..+..##..##..ß}!ß##ß.###P..#. #######.^####..####ß.(ß##÷....## .#..###...###..#)###P....##)^iD T°.°)^i &6)^it G°°*^i2,*##P.# ####P,,#♣# ####***,*#.......####...# ..#.Z#.#..####*#.#.°...........# #.#.......P...##.##.~≈ °....P..########~≈ #.#........##.####..#''# ##.#.@÷...P.#...##..Pßp.ß##ß.#.#ß..+....Z#.⌠)+.†.......?:Y#ß..+..##..##..ß}!ß##ß.###P..#. #######.^####..####ß.(ß##÷#....## .#..###...###.°Z*^i A4..*^ilJg6=7Sandblast*^i=Uw _There is a stone staircase leading up here.+^i? ###The blast of sand hits the elephant zombie!+^i .Z..5-=9.0 (1.5 +^iJ~ _The elephant zombie is almost destroyed.+^ic .The blast of sand hits the elephant zombie!+^irh##+^i8..+^iR14- 80.5Sandblast+^i1+^iV _You destroy the elephant zombie!+^iZ*=+^i>4+^iV>B+^iMR15+^i"XB+^ig+^iry6=+^i^n+^i%X+^iT =7=+^if+^i=8=+^i5+^i& _You start resting.,^i -RR   Zulima the knight97.5 (17.0),^iF-8.5 (18,^iT _Zulima emerges from the mists of memory!,^iq ,^i*| R§,^iLJ I,^iY =9=,^i X,^i n,^i 20==,^iI X,^i ,^i {=,^i 1=,^i B,^i B,^i e=,^i Q2,^i" B,^i, X,^i6 B,^i@ B,^i"J w3=,^i0U n,^i,_ X,^ih e=,^iq 4=,^i| n,^in B,^i 5==,^iŝ ,^iȧ B,^i =6=,^i} X,^i ,^i =7=,^i B,^i X,^iB =,^iv n _You start resting.Magic restored.,^i3 A.÷,^iM .843.5 (45,^iJX a8=4.5 (46 _,^ib ,^iUl ,^i P  *P,,#♣# ##### #   ***,*#.####...# #   *..#..#.#..####   *#.#......   #.#,^i P...##.##  ~≈ #.#P..########   #~≈ #.#........##.####.   #''# ##.#.<÷...P.#...##..P   ßp.ß##ß.#@R..............   ....#ß..+.   ...Z#.⌠)+.÷   .?:Y#ß..+.##..##   ß}!ß##ß.####P..#.##   #######.#^####..####  ß.(ß##÷#........#....## #   #......#.#.###...###   #......#)##P....##5.5 (1.0),^i -^i..#ß..'..#.⌠)'Z#ß..'##ß.#####.#Z   spectral anaconda (constriction, wand…)#.-^i:S.Z-^iU-^i&6-^i-^i( _You open the gate.-^iV  ***,*#.####...#   *..#..#.#..##   *#.#......   #.#P...##.##  ~≈ #.#-^i`P..#######   #~≈ #.#........##.####.   #''# ##.#.<÷...P.#...   ß..ß##ß.#.R..............   ....#ß..@.  ....#.⌠)'.÷  .?:.#ß..'.##..##   ß}Zß##ß.####P..#.#   #######.#^####..#  ß.(ß##÷#........#....##   #......#.#.###...#   #......#)##P....   ##).##.Z!-^ihZ..R-^itMZ)-^i~&7-^iX-^iQ _There is an open gate here.-^ir >  *P,,#♣.## ##### ***.##.......####...  *..#........#.#.. *#.#............  #.#.......P...##.  ~≈ #.#......P..######  #~≈ #.#........##.####  #''# ##.#.<÷...P.#...##  ß..ß##ß@#......  ....#ß..'R  ...Z#.⌠)'.÷......  .?:.#ß..'...##..#  ß}!ß##ß.#.......###P..#.-^i   #######.#^####..##  ##ß.(ß##÷#.#.  #......#.#..###  #......#)##......###P....Z.R.-^iv -^i I=8 _-^i .^iu,*##P.# P,.#♣ ####***.#####....#.#*......# .P...##.~≈ P..##~≈ #.#........##.#####''# ##@#.<÷...P.#...##ß..ß##ß.#.........Z#ß..R..........#.⌠)'.÷..............?:.#ß..'.........##..##ß}!ß##ß.#.......###P..#. #######.#......^####..###ß.(ß##÷...#....#.^i!c.#..###...#R'.^i4+.^i3&9.^iw<.^iC**,*#..####..,###P.# P,.#♣ ####***.#####....#.#*......# .P...##.~≈ P..##~≈ #@#........##.#####''# ##.#.<÷...P.#...##ß..ß##ßR#.Z#ß..'......#.⌠)'.÷.......?:.#ß..'.........##..##ß}!ß##ß.#.......###P..#..^i #######.#......^#####ß.(ß##÷....#R..^i.^i='50.^iU.^i- ,.....**,*#..####..,###P.# P..#♣ ####***.#####....#.#*......# .P...##.~≈ P..##~≈ #.#........##.#####''# ##R#.<÷...P.#...##ß..ß##ß.#Z#ß..'.....#.⌠)'.÷.......?:.#ß..'...##..##ß}!ß##ß.#.......###P..#..^i6 #######.^####R..^i@<1.^iH.^iP.^i **♣......**.*#..####...###P.# P..#♣ ####**#.#####....#.#*......# .P...##.~≈ #.P..##~≈ #R#........##.####.^i#''# ##.#.<÷...P.#...##ß..ß##ß.#Z#ß..'.....#.⌠)'.÷.......?:.#ß..'...##..##ß}!ß##ß.###P..#.R..^iG<2.^i.^i1Y ? #.**♣.,.....*#.*#..####...###P.# P..#♣ ####**#.#####...#.#.#*......# #..^i(b .P...##.~≈ #RP..##~≈ #.#........##.#####''# ##.#.<÷...P.#...##ß..ß##ß.#Z#ß..'.....#.⌠)'.÷.......?:.#ß..'..##..##R..^ik <3.^iPu .^i6   ,, #♣  #, ♣ .^iYA  #.**♣  *.,*#..... #.*#..#####.  *.###P..#   *P..#♣.## ### **#.#####...  #@.##.#.. #.#......  #R#.......P...##.  ~≈ #.#P..#  #~≈ #.#........##.###  #''# ##.#.<÷...P.#...##  ß..ß##ß.#  ...Z#ß..'.  ....#.⌠)'.÷......R..^iJ <4.^i T /^i,** #P♣,, #♣, #.**♣.,.....*#.*#..####.#.###P.# #...#♣ ####**#@######.....#.###R......# .P...##.~≈ P..##~≈ #.#........##.##''# ##.#.<÷...P.#...##ß..ß##ß.#Z#ß..'../^i6HR./^i<5/^ih/^iF ß, #♣.P.♣..♣ ## #P♣  .. #♣  #. ♣/^i#  #.#*♣  *..*#..... *#.*#..###  #.###P..#   #.@.#♣.## ### ###.#####..  #R.##.#.. #.#......  #.#.......P...  ~≈ #.#P..#  #~≈ #.#........##  #''# ##.#.<÷...P.#...#  ß..ß##ß.#R./^io,<6/^i95/^i/^iX4/^iޢ/^i  ** #..♣♣.. ß, #♣.P.♣ ,## #P♣  .. #♣  #. ♣  #.##♣  *..##..... *#.##..###  #@###P..#   #...#♣.## ## ###R#####  #..##.# #.#......  #.#.......P...  ~≈ #.#P..#  #~≈ #.#........##  #''# ##.#.<÷...P.#/^i9R.7/^i/^i9  ♣♣..♣*# #.♣ß. #♣P.♣.## #P♣/^i .. #♣ #.##♣#.....*#@##..######P.# .R.#♣ #####.#####..##.##..... #..P...~≈ #.#P..##~≈ #.#........##.#R./^i7 <8/^i /^i "  #......♣♣..   #♣♣..♣  *# #..♣♣ ß. #♣.P.♣ .### #P♣  ..# #♣  #.# ♣  #.##♣  #@.##.... #.##..###  #R###P..#   #...#♣/^i9 B.## # ###.#####  #..##.# #.#.....  #.#.......P...  ~≈ #.#P..#R./^ie R9/^iĭ /^i ..♣P. ♣♣..♣## #.♣ß. #♣P.♣.### #P♣..# #♣ ##♣...../^i9 7##R##..#####P.#...#♣ ###.####..##.###.#. .P...R./^iD60/^i/^i;0^i♣..♣P. ♣♣..♣## #.♣#ß. #♣P.♣+..### #P♣+....# #♣ .##♣R.#...##.##..######P.#...#♣ ###.####..#.##.0^iR.10^iS0^in  #♣♣.  ♣.♣P  #........♣P 0^iD #......♣♣..   #♣♣.  ### #..♣♣  #ß. #♣.P.♣  +..### #P♣  +..@.# #♣  ####.# ♣  #R##♣  #..##... #.##..##  #.###P..#   #...#♣.## ###.###  #..##R.0^iD<20^i$0^i@ F #......♣♣  #♣♣.  ♣.♣ ##........♣ .##......♣♣  ..##♣♣.  #####p..##.  #ß..'...#♣.P  +.@### #P♣  +....# #♣  ####R# ♣  #.##♣  #..##.. #.##..#  #.###P..# p   necromancer (wandering)  #...#♣. ###.###0^iM Kp.0^ia+ R., ally target)0^i7 M3Sandblast0^iD x _You encounter a necromancer. It is wielding a +0 dagger.2^i &##.P.##♣♣. ♣ #..♣ .# p♣♣.####...##.♣#ß@.'...#♣P######P♣2^i]?+..R.# #♣####.# .##♣..#.##.##..###P....#♣pR.2^i".p   necromancer (wandering, ally target)4Sandblast2^i3^i ##.P. ##......♣♣. #......♣♣. ♣.♣P ##.♣P .##......♣♣. .p##......♣♣. #####...##.♣ #ß.@'...#♣.P.♣ +.R######P.♣. +....# #♣. ####.# ♣. #.##♣. #..##. ##.##.# #.# 3^iu~p..3^i%Rp   necromancer===5Sandblast3^iC _The necromancer shouts!3^iM  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3^i.pR3^i*..R   Zulima the knightp   necromancer (ally target)*   battlesphere (minion)4----63^i~** _You conjure a globe of magical energy.5^i  ##......♣♣  #......♣♣  ♣........♣ ##.♣ .##♣♣. .##......♣♣  #####p..##........♣  #ß.R'...#♣P.  +.@######P.♣.  +*...# #♣.  ####.#   #.##♣  #..## 5^i( ##.###  #.###P.  #...#♣#  ###.##.##.p5^i^2F---75^iL<** _You swap places with Zulima. Zulima closely misses the necromancer.5^i # Zulima avoids your attack.  The blast of sand hits the necromancer!!5^i| RThe necromancer is almost dead.3-----=--9.0 (1.5 ** _The necromancer closely misses Zulima. Zulima closely misses the necromancer.5^i )Zulima avoids your attack. The blast of sand hits the necromancer!5^i#*   battlesphere (minion)5^i!0R5^ih+-6 9170.5Sandblast6^iw** _You kill the necromancer!6^iq   ##......♣♣  #......♣♣  ♣.  ##.  .##......♣♣  ..##......♣♣  #####...##.  #ß.R)...#♣.P  +@.######P.♣  +*...# #♣  ####.# ♣ 6^i  #.##♣  #..##  ##.##.  #.###P.  #...#♣.  ###.##..R6^i -10**6^i 7^ir ##.......P.. ##......♣♣. #......♣♣ ♣.♣ ##.. .##......♣♣. ..##......♣♣ #####...##.♣ #ß@.)...#♣.P. +.R######P♣ +*...# # ####.# ♣. #.##♣. #..##. ##.##...# #.###P. #...#♣.#7^i@*.7^i*-2**7^i8  ##.P. ##......♣♣. #......♣♣. ♣.♣P ##.♣P .##......♣♣. ..##......♣♣. #####...##.♣ #ß.@)...#♣.P.♣ +*R######P.♣. +....# #♣. ####.# ♣. #.##♣. #..##. ##.##.# #.# 7^i7B <*.7^iIK u*37^i S 7^iG + ##.P. ##......♣♣..♣ #####......♣♣..♣ ß/ß#♣.♣P. ...##.♣P. ...##......♣♣. ...##......♣♣..♣ #####...##.♣♣. #ß*.@...#♣.P.♣. +.R######P.♣. +....# #♣. ####.# ♣. #.##♣. #..##. ##.##.#  #...#♣.## #.*R.7^i 9*7^i T4=47^i ** _Found a wand of quicksilver (4).  There is an open door here.  Things that are here:7^ir | _a +0 dagger; a +0 robe; a human corpse7^iѻ ##.P. ##......♣♣..♣. ######......♣♣..♣ #ß/ß#♣.♣P. #...##.♣P. #...##......♣♣...♣ #...##......♣♣..♣. #####...##.♣♣. #ßR*)@..#♣.P.♣. +..######P.♣.7^iW +....# #♣. ####.# ♣. #.##♣. #..##. ##.##.#  #...#♣.## #.*.R7^i5 _**8^i..##.P.... #.#####♣♣..♣♣ß/ß#♣..♣P...♣ ♣♣..♣#####@..##.♣#ß.R*...#♣P.♣..######P♣+....# #♣####.# ##♣.....##.##..#######P.8^i!#8^iH<68^iI**8^iC#..##..P....P#..##.P.... #.#####♣♣..♣♣ß/ß#♣..♣P...♣ ♣♣..♣#####...##.♣8^iMM#ß.R*...#♣P.♣+..######P♣+....# #♣####.# *   battlesphere (minion)##♣.....##.##..####*)R8^iTE.R   Zulima the knight*   battlesphere (minion)78^i ]K**8^i K ##############..##..P....P#..##.P.... #.#####♣♣..♣♣ß/ß#♣..♣P...♣ #.♣♣..♣####*..##.♣#ß..R...#♣P.♣######P♣+....# #♣####.# ##♣.....8^i *.R)8^il }*=88^i I**8^iIz 9  ############ ##..##..P....P# #... ##.......P.....♣  ##......♣♣..♣.. ######......♣♣..♣♣ #ß/ß#♣.♣P..♣ #.@.##..♣P #...##......♣♣. #*..##......♣♣.. #####R..##.♣♣..♣ #ß..)...#♣.P.♣..♣ +..######P♣ +....# #8^iI 1 ####.# ♣. #.##♣.*.R.8^i *5=98^i B**8^i 8^i E ################..##..P....P#........##.P.....♣ #.#####♣♣..♣♣.ß@ß#♣...♣P..♣*.♣ #.R♣♣..♣..####...##.♣#ß..)...#♣P.♣..♣######P♣+....# #♣####.# 8^i)*.R.8^i1=808^i2wR.8^i<m1.5 (2**9^iv G _b - a wand of quicksilver (19) (gained 4 charges)9^iO#################..##..P....P#...............#P.....♣ ##♣♣..♣..#####♣ß*ß#♣..♣P..♣R@.##..♣♣...♣.♣.####9^i|Xn..♣♣..♣ß..)...#♣P.+..######P♣.......# #♣..*####.# ♣. #.##9^i`A2.5 (19^io** _You swap places with your battlesphere.9^i#################..##..P....P#...............#P.....♣ ##♣♣..♣..#####♣ß*ß#♣..♣P..♣R..##.♣♣...♣.♣.####..♣♣..♣ß..)...#♣P.+..######P♣.......# #♣..9^i ####.# ♣. #.##.##.*9^iX=39^i7+H**9^i ##..##..P....P#...............#P.....♣ ##♣♣..♣..#####♣ß.ß#♣..♣P..♣R*.##..♣♣...♣.♣.####..♣♣..♣ß..)...#♣P.+..######P♣.....+....# #♣..####.# ♣. #.##.########9^i .*.R9^i *6=49^i H**9^i\V   #.............  ##P  ##......♣♣..♣. ######......♣♣..♣♣  #ß.ß#♣........♣P.  #...##.♣P..  #R*.##♣♣.  #...##......♣♣  #####@..##........♣  #ß..)...#♣P.♣..  +..######P.♣....  +....# #♣.  ####.#   #.##♣  #..##  ##.######  #.###P.#9^i^ G.*9^if <59^iwp J**:^i\[  ##P  ##......♣♣..♣ ######......♣♣..♣  #ß.ß#♣........♣P.  #...##.♣P  #R..##♣♣.  #*..##......♣♣  #####...##........♣  #ß..@...#♣P.♣  +..######P.♣.  +....# #♣.  ####.#   #.##♣  #..##  ##.#####  #.###P.#  #...#♣## #.*.R6**:^i:t  There is an open door here.  Things that are here: _a +0 dagger; a +0 robe; a human corpse:^iAe:^iGo:^ixz:^i $  ##.P  ##......♣♣..  ######......♣♣..  #ß.ß#♣.♣P  #...##.♣P  #...##......♣♣  #R..##......♣♣..  #####*..##.♣♣  #ß.@)...#♣.P.♣  +..######P.♣  +....# #♣  ####.# ♣  #.##♣  #..##:^iT.*   battlesphere (minion)  ##.##.##   #.###P.#  #...#♣.##.*R:^i7C.R   Zulima the knight*   battlesphere (minion)7 _:^i_B:^ik# t  ##.P  ##......♣♣  ######......♣♣  #ß.ß#♣.♣  #...##.♣  #...##......♣♣  #...##......♣♣  #####R..##.  #ß@.*...#♣.P.  +..######P.♣  +....# #♣  ####.# ♣  #.##♣  #..##  ##.##.  #.###P.#   #...#♣.##*).R:^i.5 *7==8:^i   ##......♣♣ ######......♣♣  #ß.ß#♣.......  #...##.  #...##♣  #...##......♣♣  #####...##.......  #ß.*R...#♣P  +@.######P.♣  +....# #♣.  ####.#   #.##♣  #..##  ##.##  #.###P.  #...#♣  ###.##..*R):^i {*9;^i]####ß.##..#ß..ß#...'#...'#...###.#;^i;^ij90**;^i. _You open the large door.<^i0| ######......  ♣♣.. #ß.ß#♣....... #♣P.P #...## ##..# #...##♣ #ß.#ß #...##...... ##..######...##....... #ß..ß#ß.R)...#♣  #...'.*######P.  #...@....# #♣. #...#####.#  ##. #.##♣  # #..##   ##.##  #.###P  #...#♣ <^i & ###.##.  #..#..*.R<^i*1**<^i01V _There is a large open door here.=^i0 :  ######......  ♣♣..P #ß.ß#♣ #♣P.P♣ #...## ##..## #...##...... #ß.#ß# #...##...... ##..######...## #ß..ß#ß..)...#♣  #...'.R######P  #..@'*...# #♣ #...#####.# ♣ ##.P #.##♣  ### #..##  ##.##=^i y  #.###P  #...#♣  ###.##  #..#*..R=^i *=2 _=^i% H**>^ix  ######  ♣♣..P #ß.ß#♣ #♣P.P♣ #...## ##..## #...## #ß.#ß# #...## ##..######...## #ß..ß#ß..)...#♣  #...'..######P  #.@.*R...# #♣ #...#####.# ♣ ##.P. #.##♣  ###.+ #..##  ## ##.##  #.###P  #...#♣  ###.##  #..#*'>^i?R.>^it*8=3>^isH**>^i C  ##  ♣..♣ ######  ♣♣..P #ß.ß#♣ #♣P.P♣ #...## ##..## #...## #ß.#ß# #...## ##..######...## #ß..ß#ß..)...#♣  #@..'..######P  #..*R....# #♣ #...#####.# ♣ ##.P. #.##♣  ###.+ #..##  ## ##.##.  #.###P  #...#♣ ###.##>^if q*.R'>^i |*4?^i~L ##. ..I  ♣..♣ ###### ♣♣..P #ß.ß#♣#♣P.P♣#..#ß.#ß# ##..######...###ß@.ß#ß..)...#♣##.*R'..######P #...'....# #♣#...#####.# ##.P. #.##♣###.+ #.## ##.##..I   obsidian statue (unaware)###P*   battlesphere (minion)...#♣?^ih4R.  You encounter an obsidian statue.Marking area around an obsidian statue as unsafe for travelling.  --more--A^ir f...........A^i u 5 _**A^i B^i ##..... Nitant the Earth Mage  ..I##.... Gargoyle of Hepliaklqana *****.  ♣..♣ ######.... Health: 70/70 ========================  ♣♣..P #ß.ß#♣.... Magic: 28/28 ======================== #♣P.P♣ #...##.... AC: 16Str: 13Doom: 26%  ##..## #...##.... EV: 11Int: 29   #ß.#ß# #...##.... SH: 5Dex: 10 ##..######...##.... XL: 13 Next: 91% Place: Lair:5 B^i([m#ß@Rß#ß..)...#♣.... Noise: ---------  Time: 18895.5 (0.0) ##.*.'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3   #...'....# #♣..... Cast: Sandblast #...#####.# ♣...... ##.P. #.##♣......  ###.+ #..##...... R   Zulima the knight  ## ##.##...... I   obsidian statue (unaware) #.###P.... *   battlesphere (minion) #...#♣.... _You open the large door. _There is a large open door here.  You encounter an obsidian statue. _Marking area around an obsidian statue as unsafe foB^iJ }r travelling.Press: ? - help, v - describe, . - travelThe floor.B^i]F@.@B^i g#.A translucent stone wall.B^i v M##B^iȏ  P#There is a large open door here.  You encounter an obsidian statue. _Marking area around an obsidian statue as unsafe for travelling.Press: ? - help, v - describe, . - travelHere: a withered plant (fire blocked by a translucent stone wall)  The floor.C^iHAr .PThe floor.C^ihC..C^iQ@..C^ia  .IHere: an obsidian statue (unaware, hasn't noticed you, fire blocked by a  translucent stone wall)  The floor.C^iު `...........D^i$^An obsidian statue. A beautiful statue of an unknown creature, jet-black like a tear in reality. Itseyes glow with an otherworldly, malignant radiance. Max HP: ~70 Will: ∞ AC: +++ EV: +  rF: ++. rC: ++. rPois: ∞ rNeg: ∞ rElec: + Threat: High Class: Nonliv. Size: Large Int: Human You have about 95% to hit with the +4 hammer of Kismet. It has a 27% chance to notice you each turn. It is immune to torment and blinding; and resistant to steam, miasma and drowning. It cannot move. It can see invisible. It possesses the following magical abilities, which are affected by antimagic (but not silence):  a - Summon Minor Demonb - Summon Demon  c - Mesmerise(75%) (7) d - Abjuration(7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y)F^ie ##..... Nitant the Earth Mage  ..I##.... Gargoyle of Hepliaklqana *****.  ♣..♣ ######.... Health: 70/70 ========================  ♣♣..P #ß.ß#♣.... Magic: 28/28 ======================== F^i#♣P.P♣ #...##.... AC: 16Str: 13Doom: 26%  ##..## #...##.... EV: 11Int: 29   #ß.#ß# #...##.... SH: 5Dex: 10 ##..######...##.... XL: 13 Next: 91% Place: Lair:5 #ß@Rß#ß..)...#♣.... Noise: ---------  Time: 18895.5 (0.0) ##.*.'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3  F^i #...'....# #♣..... Cast: Sandblast #...#####.# ♣...... ##.P. #.##♣......  ###.+ #..##...... R   Zulima the knight  ## ##.##...... I   obsidian statue (unaware) #.###P.... *   battlesphere (minion) #...#♣.... F^i_Marking area around an obsidian statue as unsafe for travelling.Reduced exclusion size to a single square.  Press: ? - help, v - describe, . - travelHere: an obsidian statue (unaware, hasn't noticed you, fire blocked by a  translucent stone wall)  The floor.G^i ##..... Nitant the Earth Mage  ..I##.... Gargoyle of Hepliaklqana *****.  ♣..♣ ######.... Health: 70/70 ========================  ♣♣..P #ß.ß#♣.... Magic: 28/28 ======================== #♣P.P♣ #...##.... AC: 16Str: 13Doom: 26%  ##..## #...##.... EV: 11Int: 29   #ß.#ß# #...##.... SH: 5Dex: 10 ##..######...##.... XL: 13 Next: 91% Place: Lair:5 ^iem#ß@Rß#ß..)...#♣.... Noise: ---------  Time: 18895.5 (0.0) ##.*.'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3   #...'....# #♣..... Cast: Sandblast #...#####.# ♣...... ##.P. #.##♣......  ###.+ #..##...... R   Zulima the knight  ## ##.##...... I   obsidian statue (unaware) #.###P.... *   battlesphere (minion) #...#♣.... _Marking area around an obsidian statue as unsafe for travelling.Reduced exclusion size to a single square.  Press: ? - help, v - describe, . - travelHere: ^it40man obsidian statue (unaware, hasn't noticed you, fire blocked by a  translucent stone wall)  The floor.G^i(G^iG^i(. _H^iG&H^i(H^i0H^i4F _Unknown command.H^i2 ##..... Nitant the Earth Mage  ..I##.... Gargoyle of Hepliaklqana *****.  ♣..♣ ######.... Health: 70/70 ========================  ♣♣..P #ß.ß#♣.... Magic: 28/28 ======================== #♣P.P♣ #...##.... AC: 16Str: 13Doom: 26%  ##..## #...##.... EV: 11Int: 29   #ß.#ß# #...##.... SH: 5Dex: 10 ##..######...##.... XL: 13 Next: 91% Place: Lair:5 ^im#ß@Rß#ß..)...#♣.... Noise: ---------  Time: 18895.5 (0.0) ##.*.'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3   #...'....# #♣..... Cast: Sandblast #...#####.# ♣...... ##.P. #.##♣......  ###.+ #..##...... R   Zulima the knight  ## ##.##...... I   obsidian statue (unaware) #.###P.... *   battlesphere (minion) #...#♣....Here: an obsidian statue (unaware, hasn't noticed you, fire blocked by a  translucent stone wall) H^iY_The floor. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.H^ia C.@I^i`ß.A granite statue.I^i]#ßstone wall.I^iTj #  You can't see that place.I^i6  I^i ♣ , v - describe, . - travelA dead tree.J^iCMI♣ _The floor. _Unknown command.  Press: ? - help, v - describe, . - travel  Here: an obsidian statue (unaware, hasn't noticed you, fire blocked by a  translucent stone wall)  The floor.J^iw p ##..... Nitant the Earth Mage  ..I##.... Gargoyle of Hepliaklqana *****.  ♣..♣ ######.... Health: 70/70 ========================  ♣♣..P #ß.ß#♣.... Magic: 28/28 ======================== #♣P.P♣ #...##.... AC: 16Str: 13Doom: 26% J^iw S ##..## #...##.... EV: 11Int: 29   #ß.#ß# #...##.... SH: 5Dex: 10 J^iw x##..######...##.... XL: 13 Next: 91% Place: Lair:5 #ß@Rß#ß..)...#♣.... Noise: ---------  Time: 18895.5 (0.0) J^i~x ##.*.'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3   #...'....# #♣..... Cast: Sandblast #...#####.# ♣...... ##.P. #.##♣......  ###.+ #..##...... R   Zulima the knight  ## ##.##...... I   obsidian statue (unaware)J^ix g #.###P.... *   battlesphere (minion) #...#♣.... _The floor. _Unknown command.Press: ? - help, v - describe, . - travelJ^i y Here: an obsidian statue (unaware, hasn't noticed you, fire blocked by a  translucent stone wall)  The floor.J^i~| (J^i J^i . _K^i]  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K^iK^iK^iK^ib _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L^iv&L^i(L^i0L^i4F _Unknown command.L^i'  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L^i ##..... Nitant the Earth Mage ..I ##.... Gargoyle of Hepliaklqana *****. ♣..♣ ######.... Health: 70/70 ======================== ♣♣..P #ß.ß#♣.... Magic: 23/28 ===================----- #♣P.P♣ #...##.... AC: 16Str: 13Doom: 26%  ##..## #...##.... EV: 11Int: 29   #ß.#ß# #...##.... SH: 5Dex: 10 ##**######...##.... XL: 13 Next: 91% Place: Lair:5 #*@Rß#ß..)...#♣.... Noise: ---------  Time: 18895.5 (0.0) ##^iO0m**.'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3  #...'....# #♣..... Cast: Sandblast #...#####.# ♣...... ##.P. #.##♣...... ###.+ #..##...... R   Zulima the knight ## ##.##...... I   obsidian statue (unaware) #.###P.... *   battlesphere (minion) #...#♣.... _Unknown command.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Press: ? - help, Dir - move targetM^i M^i$ A ##..... Nitant the Earth Mage  ..I##.... Gargoyle of Hepliaklqana *****.  ♣..♣ ######.... Health: 70/70 ========================  ♣♣..P #ß.ß#♣.... Magic: 28/28 ======================== #♣P.P♣ #...##.... AC: 16Str: 13M^iz Doom: 26%  ##..## #...##.... EV: 11Int: 29   #ß.#ß# #...##.... SH: 5Dex: 10 ##..######...##.... XL: 13 Next: 91% Place: Lair:5 #ß@Rß#ß..)...#♣.... Noise: ---------  Time: 18895.5 (0.0) ##.*.'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3   #...'....# #♣..... Cast: Sandblast #...#####.# ♣...... ##.P. #.##♣...... ^i \0m ###.+ #..##...... R   Zulima the knight  ## ##.##...... I   obsidian statue (unaware) #.###P.... *   battlesphere (minion) #...#♣.... _Unknown command.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Press: ? - help, Dir - move targetOkay, then.M^iL M^i (M^i M^iI . _O^i  ##..... Nitant the Earth Mage  ..I##.... Gargoyle of Hepliaklqana *****.  ♣..♣ ######.... Health: 70/70 ========================  ♣♣..P #ß.ß#♣.... Magic: 28/28 ======================== #♣P.P♣ #...##.... AC: 16Str: 13Doom: 26%  ##..## #...##.... EV: 11Int: 29   #ß.#ß# #...##.... SH: 5Dex: 10 ##..######...##.... XL: 13 Next: 91% Place: Lair:5 ^i m#ß@Rß#ß..)...#♣.... Noise: ---------  Time: 18895.5 (0.0) ##.*.'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3   #...'....# #♣..... Cast: Sandblast #...#####.# ♣...... ##.P. #.##♣......  ###.+ #..##...... R   Zulima the knight  ## ##.##...... I   obsidian statue (unaware) #.###P.... *   battlesphere (minion) O^i ~#...#♣....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Press: ? - help, Dir - move target _Okay, then.Press: ? - help, v - describe, . - travelThe floor.P^igC.@P^i`ß.A granite statue.P^i b#ßtranslucent stone wall.P^i g♣#dead tree.P^ib- P♣Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Press: ? - help, Dir - move target _Okay, then.  Press: ? - help, v - describe, . - travelHere: a withered plant (fire blocked by a translucent stone wall)  The floor.P^i r .PThe floor.P^i{z I.Here: an obsidian statue (unaware, hasn't noticed you, fire blocked by a  translucent stone wall)  The floor.Q^ikQ^iޔ `...........R^i4 _ ##..... Nitant the Earth Mage  ..I##.... Gargoyle of Hepliaklqana *****. R^iv  ♣..♣ ######.... Health: 70/70 ========================  ♣♣..P #ß.ß#♣.... Magic: 28/28 ======================== R^i۸ U#♣P.P♣ #...##.... AC: 16Str: 13Doom: 26%  ##..## #...##.... EV: 11Int: 29   R^i #ß.#ß# #...##.... SH: 5Dex: 10R^i  R^i> <##..######...##.... XL: 13 Next: 91% Place: Lair:5 R^iu F#ß@Rß#ß..)...#♣.... Noise: ---------  Time: 18895.5 (0.0) R^i $##.*.'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3  R^i¹  #...'....# #♣..... Cast: Sandblast R^i #...#####.# ♣...... R^i v##.P. #.##♣...... R^i  ###.+ #..##...... R   Zulima the knight R^iS  ## ##.##...... I   obsidian statue (unaware) #.###P.... *   battlesphere (minion) R^iy g#...#♣.... _Okay, then.Press: ? - help, v - describe, . - travelR^i Here: an obsidian statue (unaware, hasn't noticed you, fire blocked by a  translucent stone wall)  R^i 9The floor.  Removed exclusion. Placed new exclusion.R^iK (R^i R^i . _S^ib#..I ##♣..♣ ####♣♣..P #ß.ß#♣#♣P.P♣ #...####..##ß.#ß#..######ß.Rß#ß..)...#♣##@*.'..######P #...'....# #♣.#...#####.# ♣.##.P. #.## ###.+ #..## ## ## #.###P*   battlesphere (minion)..#♣....##.##S^iI1S^i426.5 (1 _S^i<S^i>T^i>♣..♣ ####♣♣..P #ß.ß#♣#♣P.P♣ #...####..##ß.#ß#..#######ß.Rß#ß..)...#♣##.*.'..######P #@..'....# #♣.#...#####.# ♣.##.P.+ #.## ###.+ #..## ## ## #.###P..#♣##.## #...RT^iT^iƳn7**T^iϬ  ♣♣..P #ß.ß#♣.#♣P.P♣ #...##.##..## #...##.#ß.#ß# #...##.T^i ##..######...##.#ß..ß#ß..)...#♣.##R*.'..######P.##...'....# #♣..#..@#####.# ♣..##.P.+ #.##♣. ###.+ #..##. ## ##.##. #.###P #...#♣. ###.##.  #..#.T^i" K ##.#.T^i J.*T^i :*T^i &8T^id H**U^i .RYou thump the withered plant! The withered plant begins to crumble.  The withered plant begins to die.U^iU^i(6==9.9 (1.4U^iA**U^i< _The withered plant is lightly damaged.U^i` .RYou hit the withered plant.U^ir U^is %-U^is 901.3U^i ** _The withered plant is lightly damaged.V^i  .You sock the withered plant!  The withered plant is lightly damaged.V^iV^i0=2.7V^iR"C**V^i!&W _The withered plant crumbles away.V^ixY#♣P.P♣ #...####..##ß.#ß#..######ß..ß#ß..)...#♣#...'..######P##.*.'....# #♣..R.#####.# ♣.##.@.+ #.## ###.## ## ## #.###P..#♣##.## #..# .*V^iG5--30V^iA**V^i V^ih j##..## #...##.#ß.#ß# #...##.##..######...##.#ß..ß#ß..)...#♣.##...'..######P.##...'....# #♣..#.R*#####.# ♣..##...+ #.##♣. ###@+ #..##. ### ##.##. #.###P #...#♣.V^i̕  ###.##.  #..#. ##.#. V^i .#. ~≈ #.#.V^i] K.*V^i H.RV^i :*V^iZ A--4V^i C**V^i[ W^i###'.Z#'..#..#..#ß##Z   spectral cane toad (wandering)*   battlesphere (minion) .ZAs you open the large door, it creaks loudly!ZZZ   spectral death yakZ   spectral cane toad (ally target)*   battlesphere (minion)======5SandblastW^iLA**W^i _You encounter a spectral cane toad. You encounter a spectral death yak.Y^i2###Y^iT ? * (ally target)The blast of sand misses the spectral cane toad.Your battlesphere fires at the spectral death yak!  The barrage of energy hits the spectral death yak!Y^i M.*Y^i? *'  The spectral death yak is moderately damaged.Y^i0 DZ.Y^i F.RY^i F'*Y^iK Z.*  The spectral cane toad hits your battlesphere. x2Y^i 61----7-==----7.2 (1.5 Y^iX x** _The spectral death yak gores you![^ie( ##..## #...##...... Nitant the Earth Mage #ß.#ß# #...##...... Gargoyle of Hepliaklqana *****. ##..######...##...... Health: 61/70 ====================---- #ß..ß#ß..)...#♣...... Magic: 27/28 =======================- ##...'..######P...... AC: 16[^ie$Str: 13Doom: 26%  ##...'....# #♣....... EV: 11[^ifInt: 29   #...#####.# ♣........ SH: 5Dex: 10 ##..R'*.#.##♣........ XL: 13 Next: 91% Place: Lair:5  ###@ZZ.#..##........ Noise: ==-------  Time: 18907.2 (0.0)[^if  ###..##.##........ k) +4 hammer of Kismet {holy, rCorr Int+3  ..#.###P...... Cast: Sandblast[^ig ß#...#♣...... ###.##...... #..#...... R   Zulima the knight ##.#...... Z   spectral death yak #.#...... Z   spectral cane toad (ally target) ~≈ #.#...... *   battlesphere (minion)The barrage of energy hits the spectral death yak!  [^ihThe spectral death yak is moderately damaged.The spectral cane toad hits your battlesphere. x2 _The spectral death yak gores you!  Press: ? - help, v - describe, . - travelThe floor.[^i @Z  The spectral death yak is moderately damaged.The spectral cane toad hits your battlesphere. x2 _The spectral death yak gores you!  Press: ? - help, v - describe, . - travelHere: a spectral death yak (moderately damaged)  A large open door.[^i X  ##..## #...##...... Nitant the Earth Mage #ß.#ß# #...##...... Gargoyle of Hepliaklqana *****. ##..######...##...... Health: 61/70 ====================---- #ß..ß#ß..)...#♣...... Magic: 27/28 =======================- ##...'..######P...... AC: 16Str: 13Doom: 26%  ##...'....# #♣....... EV: 11Int: 29   #...#####.# ♣........ SH: 5Dex: 10 ##..R'*.#.##♣........ XL: 13 Next: 91% Place: Lair:5 [[^iv m ###@ZZ.#..##........ Noise: ==-------  Time: 18907.2 (0.0)  ###..##.##........ k) +4 hammer of Kismet {holy, rCorr Int+3  ..#.###P...... Cast: Sandblast ß#...#♣...... ###.##...... #..#...... R   Zulima the knight ##.#...... Z   spectral death yak #.#...... Z   spectral cane toad (ally target) ~≈ #.#...... *   battlesphere (minion)The spectral death yak is moderately damaged.The spectral cane toad hits your battlesphere. x2 _The spectral death yak gores you!  Press: ? - help, v - describe, . - travelHere: a spectral death yak (moderately damaged)  A large open door. [[^i &34m_\^iR #♣P.P♣ #...## ##..## #...## #ß.#ß# #...## ##..######...## #ß..ß#ß..)...#♣ ##...'..######P ##...'....# #♣ #...#####.# ♣ ##.@R'*.#.##♣  ###.ZZ.#..##  ###..##.##. \^i}C..#.###P ß#...#♣ ###.##  #..# #.#  #.#\^iY:.*\^i5*.\^i2Z.\^iX  Zulima hits the spectral death yak with a +0 flail.\^i43-8.2 (1\^ifA**\^ifB _The spectral death yak barely misses Zulima.\^ii2 # Zulima avoids your attack.  The blast of sand hits the spectral cane toad!\^i6 (ally target)The spectral cane toad is moderately damaged.Your battlesphere fires at the spectral death yak!  The barrage of energy hits the spectral death yak!]^i:R  Your battlesphere fires at the spectral death yak!  The barrage of energy hits the spectral death yak!  The spectral death yak is moderately damaged.  Zulima blocks the spectral cane toad's attack.  Zulima hits the spectral cane toad with a +0 flail.spectral death yak gores Zulima.]^i]l6--9.7 (1.5 ]^i2]^iD _Zulima blocks the spectral cane toad's attack.]^i5 #Zulima avoids your attack.  The blast of sand hits the spectral cane toad but does no damage.]^iO   The spectral cane toad is moderately damaged.Your battlesphere fires at the spectral death yak!  The barrage of energy hits the spectral death yak!]^iڥD.*]^iL]^iv:*.]^i.*  Your battlesphere fires at the spectral death yak!  The barrage of energy hits the spectral death yak!  The spectral death yak is heavily damaged.  The spectral cane toad hits Zulima.  Zulima blocks the spectral death yak's attack.  Zulima hits the spectral cane toad with a +0 flail.]^i R  The spectral cane toad hits Zulima but does no damage.]^ii2=-11.2]^iD**]^iD _Zulima blocks the spectral death yak's attack.]^i # Zulima avoids your attack.  The blast of sand hits the spectral cane toad!]^i  The spectral cane toad is severely damaged.Your battlesphere fires at the spectral death yak!  The barrage of energy hits the spectral death yak!]^i' ☼The spectral death yak is heavily damaged.]^i6 / R○   Your battlesphere wavers and loses cohesion.  Zulima blocks the spectral cane toad's attack.  Zulima hits the spectral death yak with a +0 flail.]^i8 S5-=]^i38 2.7]^i@ ;○]^iC  ]^iC 4_The spectral death yak gores Zulima!^^i# # Zulima avoids your attack.  The blast of sand hits the spectral cane toad!^^iR  Zulima avoids your attack.  The blast of sand hits the spectral cane toad!  The spectral cane toad is almost destroyed.  cane toad closely misses Zulima.  The spectral death yak gores Zulima! The spectral cane toad hits Zulima!  Zulima hits the spectral death yak with a +0 flail!^^il?3=^^iZ4--4.2^^i^^iM _The spectral death yak gores Zulima but does no damage.^^i@A #Zulima avoids your attack.  The blast of sand hits the spectral cane toad but does no damage.^^iR° Zulima avoids your attack.blast of sand hits the spectral cane toad but does no damage.  The spectral cane toad is almost destroyed.  Zulima blocks the spectral cane toad's attack.hits the spectral death yak with a +0 flail.spectral cane toad barely misses Zulima.--5.7^^ij<°^^iB _The spectral death yak barely misses Zulima.^^i '  Zulima avoids your attack.  The blast of sand hits the spectral cane toad!!^^i/ =#^^ia .You destroy the spectral cane toad!The spectral death yak gores Zulima!^^ic 2Z'^^iop .Z   spectral death yak^^iw 43- =7.2^^i ^^i1 J _Zulima is destroyed!_^iNf  The blast of sand hits the spectral death yak but does no damage._^ivz  The spectral death yak is severely damaged._^i3s2---8.7_^i_^iJ _The spectral death yak gores you but does no damage._^i }  The blast of sand hits the spectral death yak!_^iK2 z  The spectral death yak is almost destroyed._^i3 q5=--20.2_^i^< _^ir@  _^i@ ]_The spectral death yak closely misses you. x2`^iÌf  The blast of sand hits the spectral death yak but does no damage.`^iz  The spectral death yak is almost destroyed.`^i`^iza56---1=1.7`^iK&`^i)7 _The spectral death yak gores you!`^irK `^iL `^iT `^i~X ^ _You are too injured to fight recklessly!a^i_  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.a^i:n  Okay, then.a^i^>a^iDA. _b^iib^ibjb^iqb^i9F _Unknown command.b^i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b^i(  #♣P.P♣ #...##..... Nitant the Earth Mage ##..## #...##..... Gargoyle of Hepliaklqana *****. #ß.#ß# #...##..... Health: 56/70 ===================----- ##..######...##..... Magic: 18/28 ===============--------- #ß..ß#ß..)...#♣..... AC: 16Str: 13Doom: 26%  ##...'..######P..... EV: 11Int: 29   ##...'....# #♣...... SH: 5Dex: 10 #...#####.# ♣....... XL: 13 Next: 91% Place: Lair:5 ##.@Z'..#.##♣....... Noise: ==-------  Time: 18921.7 (0.0) ^i) 9m###.'..#..##....... k) +4 hammer of Kismet {holy, rCorr Int+3  ###..##.##....... Cast: Sandblast ..#.###P..... ß#...#♣..... ###.##..... Z   spectral death yak #..#..... ##.#..... #.#..... _Unknown command.b^i) Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral death yak (almost destroyed, 100% to hit)b^iA #♣P.P♣ #...##..... Nitant the Earth Mage ##..## #...##..... Gargoyle of Hepliaklqana *****. #ß.#ß# #...##..... Health: 56/70 ===================----- ##..######...##..... Magic: 18/28 ===============--------- #ß..ß#ß..)...#♣..... AC: 16Str: 13Doom: 26%  ##...'..######P..... EV: 11Int: 29   ##...'....# #♣...... SH: 5Dex: 10 #...#####.# ♣....... XL: 13 Next: 91% Place: Lair:5 ##.@.'..#.##♣....... Noise: ==-------  Time: 18921.7 (0.0) ^i0m###.'..#..##....... k) +4 hammer of Kismet {holy, rCorr Int+3  ###..##.##....... Cast: Sandblast ..#.###P..... ß#...#♣..... ###.##..... Z   spectral death yak #..#..... ##.#..... #.#.....Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral death yak (almost destroyed, 100% to hit)  The stone arrow hits the spectral death yak!c^i\R ##..## #ß.#ß# ##..####c^i) #.# # # ###..# ..#c^i ß# #     c^i. c^iʑc^if22.7 (1Sandblastc^ic^i90onfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a spectral death yak (almost destroyed, 100% to hit)  The stone arrow hits the spectral death yak! _You destroy the spectral death yak!c^i\#♣P.P♣ #...##.##..## #...##.#ß.#ß# #...##.##..######...##.#ß..ß#ß..)...#♣.##...'..######P.##...'....# #♣.#...#####.# ♣.##..@'..#.##♣. ###.'..#..##. ###..##.##. ...#.###P. .ß#...#♣. +####.##. #..#. ##.#. #.#.c^im7--3c^i~c^i###+..#+..#..#...#.ß#+##9=--4c^iE _You close the large door.c^ic^i:c^i޶c^i8=9=20=60==1=12=2=c^i,c^iU3=c^iFc^ic^ibK3=c^i/c^ic^ic^i&c^i>!c^i*"c^i %d^iQ4d^iO=d^id^iw4=d^ix"W _You start resting.d^iB+5=RR   Zulima the knightd^i 7048.7 (24.0)d^i9,9.7 (25d^iAd^iD> _Zulima emerges from the mists of memory!d^iPO###'..#'..#..#...#.ß#+##d^iDTL.Rd^iW\d^i^250.7 (1.0)d^igd^iXi. _You open the large door.e^i#♣P.P♣ #...##.##..## #...##......♣#ß.#ß# #...##......♣##..######...##.#ß..ß#ß..)...#♣.##...'..######P.##...'....# #♣.#..R#####.# ♣.##...@..#.##♣. ###.'..#..##. ###..##.##. ...#.###P. ß.ß#...#♣. #+####.##. #..#. ##.#. #.#.e^ibK.Re^ie^i֐&1e^i(e^iIV _There is a large open door here.e^iWM##..## #...##......♣♣#ß.#ß# #...##......♣##..######...##..#ß..ß#ß..)...#♣.P##...'..######P.♣##...'....# #♣..#...#####.# ♣..e^iX##..R'..#.##♣. ###.'@.#..##. ###..##.##. #...#.###P #ß.ß#...#♣.# ##+####.##.#  #..#. ##.#. .#.P ~≈ #.#......Pe^i\K.Re^i]ce^ifw6==2 _e^ine^iqe^iɈ Wß.#ß##..#####..ß..ß#ß..)...#♣P#...'..######P♣##...'....# #♣.....#####.# ♣.##...'..#.##e^iV  ###.R..#..## ###@.## #...#.###Pß.ß#...#♣##+####.## #...# P~≈P.#~≈.e^i e^i[ T5=3e^i> e^i f^i#..#####..#ß..ß#ß..)...#♣P#...'..######P♣#...'....# #♣..#...#####.# ♣.##...'..#.## ###.R..#..## ###..## #@..#.###Pf^ihß.ß#...#♣##+####.## #...# P~≈P.#~≈.''# ##.#.<÷...Pf^i0O'Rf^if^i&4f^if^i]f^i#ß..ß#ß..)...#♣.P##...'..######P.♣.##...'....# #♣...#...#####.# ♣..##...'..#.##♣. ###.'..#..##. ###R.##.##.# #...#.###P#f^i #ß@ß#...#♣.## ##+####.##.# #..#. ##.#. .#.P ~≈ #.#......P.. #~≈ #.#..# #''# ##.#.<÷...P.# ß..ß##ß.#........f^iWK.Rf^if^i .75f^i!f^if^i'#....~≈~~≈≈~#~Y≈≈~Y##~≈≈.##YY 2 dire elephants (trample, wandering)#'Z###Z   spectral anaconda (constriction, wand…)f^igZ'Z≈f^i:Y≈f^iF.Yf^i Y1 distract…)Z)f^i76Sandblastf^i;f^i( _You open the door.h^ih#..######...##.♣ß..ß#ß..)...#♣P#...'..######P♣##...'....# #♣#...#####.# ##...'..#.##♣###.'..#..###..##.##...@.#.###P.ßRß#...#♣##'####.###.. #.#..~≈ #. ~Y≈≈~ .P#~≈Z≈~.#P..##~≈≈Y##.#.......#''####.#.<÷...P.#h^iKiNZ≈h^iVkLZ≈h^ilIYZh^ilh^imAY.h^iFnh^inG.Rh^ixfYYally tarh^izq6==7h^ih^ić2 _You swap places with Zulima.i^iGu  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i^ioZ~Y.i^irw.Zpi^i *p   necromancer(…)You conjure a globe of magical energy.8=2----===8i^i:*i^iG _Zulima hits the dire elephant but does no damage.k^ie+p ##Zulima avoids your attack.k^iC.*k^iJZ.k^i]!Yk^i≈k^i| Z.The blast of sand hits the dire elephant but does no damage.  The dire elephant tramples Zulima! Zulima is shoved backwards!k^i*Yk^iȹEpZk^ik^iDZ~k^iE RYY Y 3 dire elephants (trample, 1 ally taThe dire elephant closely misses Zulima.  Zulima hits the dire elephant but does no damage.  The dire elephant tramples Zulima. Zulima holds her ground!k^ixf1-----60.2 (1.5 k^ik^id? _Zulima blocks the dire elephant's attack.l^itß.#ß# ♣♣.#..######...##.♣ß..ß#ß..)...#♣P##...'..######P♣#...'....# #♣#...#####.# ##..##♣###.'..#..###.@##.##...*.#.###P.ßRß#...#♣##Y####.###pY #.#.Z~≈ #. ~~≈Y~ .P 2 dire elephants (trample, 1 ally tar#~≈≈≈~.P..##~≈≈.##.#.......YYpl^iA ≈Y 3 dire elephants (trample, 1 ally taYou swap places with your battlesphere.  Zulima blocks the dire elephant's attack.l^iU---10 l^i;*l^i; _The dire elephant trunk-slaps Zulima.n^ic  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n^ib  #ß.#ß# #...##......♣♣. Nitant the Earth Mage ##..######...##........♣ Gargoyle of Hepliaklqana *****. #ß..ß#ß..)...#♣.......P. Health: 68/70 =======================- ##...'..######P.......♣. Magic: 18/28 ===============--------- ##...'....# #♣.......... AC: 16Str: 13Doom: 26%  #...#####.# ♣........... EV: 11Int: 29   ##...'..#.##♣........... SH: 5Dex: 10 ###.'..#..##........... XL: 13 Next: 92% Place: Lair:5 ###.@##.##..........# Noise: ---------  Time: 18961.2 (0.0) n^iC 7#.*.#.###P........# k) +4 hammer of Kismet {holy, rCorr Int+3  #ßRß#...#♣.......## Cast: Sandblast ##Y####.##.......## #Yp #..#........# .ZY≈ ##.#......... R   Zulima the knight ~~≈≈~ #.#.......P. YYY 3 dire elephants (trample, 1 ally ta…) #~≈≈≈~.#.#......P.. Z   spectral anaconda (constriction) ##~≈≈.##.#........# p   necromancer(…)_The dire elephant trunk-slaps Zulima.  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  n^i Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (ally target, 100% to hit)o^iI #ß.#ß# #...##......♣♣. Nitant the Earth Mage ##..######...##........♣ Gargoyle of Hepliaklqana *****. #ß..ß#ß..)...#♣.......P. Health: 68/70 =======================- ##...'..######P.......♣. Magic: 18/28 ===============--------- ##...'....# #♣.......... AC: 16Str: 13Doom: 26%  #...#####.# ♣........... EV: 11Int: 29   ##...'..#.##♣........... SH: 5Dex: 10  ###.'..#..##........... XL: 13 Next: 92% Place: Lair:5  ###.@o^iGK[37m##.##..........# Noise: ---------  Time: 18961.2 (0.0)  #.`.#.###P........# k) +4 hammer of Kismet {holy, rCorr Int+3   #ß`ß#...#♣.......## Cast: Sandblast  ##Y####.##.......## #Yp #..#........# .ZY≈ ##.#......... R   Zulima the knight ~~≈≈~ #.#.......P. YYY 3 dire elephants (trample, 1 ally ta…)  #~≈≈≈~.#.#......P.. Z   spectral anaconda (constriction)  ##~≈≈.##.#........# p   necromancer(…)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow o^iL(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (ally target, 100% to hit)  Zulima avoids your attack.  The stone arrow hits the dire elephant!!o^iYZAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (ally target, 100% to hit)  Zulima avoids your attack.  The stone arrow hits the dire elephant!!dire elephant is lightly wounded.o^io^i *RZulima hits the dire elephant with a +0 flail!o^iFF9==2.2 (1o^i9*o^iB _Zulima blocks the dire elephant's attack. x2p^i\  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p^iG #ß.#ß# #...##......♣♣. Nitant the Earth Mage ##..######...##........♣ Gargoyle of Hepliaklqana *****. #ß..ß#ß..)...#♣.......P. Health: 69/70 =======================- ##...'..######P.......♣. Magic: 13/28 ===========------------- p^ilH.##...'....# #♣.......... AC: 16Str: 13Doom: 26%  #...#####.# ♣........... EV: 11Int: 29   ##...'..#.##♣........... SH: 5Dex: 10 ###.'..#..##........... XL: 13 Next: 92% Place: Lair:5 ###.@##.##..........# Noise: ==-------  Time: 18962.2 (0.0) #.*.#.###P........# k) +4 hammer of Kismet {holy, rCorr Int+3  p^iHE#*R*#...#♣.......## Cast: Sandblast ##Y####.##.......## p^iH #Yp #..#........# .YZ≈ ##.#......... R   Zulima the knight p^iH~~≈≈~ #.#.......P. YYY 3 dire elephants (trample, 1 ally ta…) p^iI#~≈≈≈~.#.#......P.. Z   spectral anaconda (constriction) p^i3I##~≈≈.##.#........# p   necromancer(…)p^iSIConfirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure)  p^isIPress: ? - help, Dir - move targetFragment what (e.g. wall or brittle monster)?: a dire elephant (moderatelyp^iI]wounded, ally target)  An open door, spattered with blood.p^iE ßRßYYp  You cannot affect that.p^i Ypnecromancer, wielding a +0  dagger and wearing a +0 robe  You cannot affect that.p^i R*Y*YpA stone wall.q^i2*Y#  Fragment what (e.g. wall or brittle monster)?: a dire elephant (moderatelywounded, ally target)  An open door, spattered with blood.q^i ßRßYYp  You cannot affect that.q^it ;YYr^iU .Yr^i Y*Y*YA stone wall.s^i  #ß.#ß# #...##......♣♣. Nitant the Earth Mage ##..######...##........♣ Gargoyle of Hepliaklqana *****. #ß..ß#ß..)...#♣.......P. Health: 69/70 =======================- ##...'..######P.......♣. Magic: 13/28 ===========------------- ##...'....# #♣.......... AC: 16Str: 13s^iDoom: 26%  #...#####.# ♣........... EV: 11Int: 29   ##...'..#.##♣........... SH: 5Dex: 10  ###.'..#..##........... XL: 13 Next: 92% Place: Lair:5s^iP  ###.@##.##..........# Noise: ==-------  Time: 18962.2 (0.0) s^i4 #.*.#.###P........# k) +4 hammer of Kismet {holy, rCorr Int+3  s^i #ßRß#...#♣.......## Cast: Sandblast  #######.##.......## ##p #..#........# ##Z≈ ##.#......... R   Zulima the knight s^i~~≈≈~ #.#.......P. YYY 3 dire elephants (trample, 1 ally ta…) s^iE #~≈≈≈~.#.#......P.. Z   spectral anaconda (constriction) s^ih ##~≈≈.##.#........# p   necromancer(…)s^i/The wall shatters!  s^i߾The blast of rock fragments hits the dire elephant!  The dire elephant is lightly wounded.  The blast of rock fragments hits the dire elephant but does no damage.  The dire elephant is moderately wounded.s^isJThe blast of rock fragments hits the dire elephant!!s^iq1~s^ic QYps^i s^i2*.The dire elephant is moderately wounded.!  Zulima hits the dire elephant with a +0 flail.  The dire elephant tramples Zulima!! Zulima holds her ground!dire elephant trunk-slaps Zulima.s^i C- YY.YYY 3 dire elephants (trample, souls bou…)p   necromancer*   battlesphere (minion)  Zulima is destroyed!The necromancer mumbles some strange words.s^iCs^iME4=======3.2 (1s^iyND**s^iQI _The necromancer binds the souls of nearby monsters.u^i  #ß.#ß# #...##......♣♣. Nitant the Earth Mage ##..######...##........♣ Gargoyle of Hepliaklqana *****. #ß..ß#ß..)...#♣.......P. Health: 69/70 =======================- ##...'..######P.......♣. Magic: 14/28 ============------------ ##...'....# #♣.......... AC: 16Str: 13Doom: 26%  #...#####.# ♣........... EV: 11Int: 29   ##...'..#.##♣........... SH: 5Dex: 10  ###.'..#..##........... XL: 13 Next: 92% Place: Lair:5  ###.u^i! @##.##..........# Noise: ======---  Time: 18963.2 (0.0)  #.*.#.###P........# k) +4 hammer of Kismet {holy, rCorr Int+3   #ß.ß#...#♣.......## Cast: Sandblast  ##Y####.##.......## #YY #..#........# .p~≈ ##.#......... YYY 3 dire elephants (trample, souls bou…) ~~≈≈~ #.#.......P. p   necromancer  #~≈≈≈~.#.#......P.. *   battlesphere (minion)  ##~≈≈.##.#........#The dire elephant trunk-slaps Zulima.  Zulima is destroyed!The necromancer mumbles some strange words. _The necromancer binds the souls of nearby monsters.  Press: ? - help, v - describe, . - travel^i" ,23;2HThe floor.u^i k  @*  Zulima is destroyed!  The necromancer mumbles some strange words. _The necromancer binds the souls of nearby monsters.  Press: ? - help, v - describe, . - travelHere: a battlesphere (minion, friendly)  The floor.u^i *.The floor.v^iG~.YHere: a dire elephant (moderately wounded, soul bound)  An open door, spattered with blood.v^i A dire elephant. A huge pachyderm, wilder and fiercer than normal elephants, with a very thick hide, powerful legs, and a memory to die for. Max HP: ~112 Will: +++ AC: +++ EV: + v^i?Threat: Lethal Class: Natural Size: Giant Int: Animal You have about 92% to hit with the +4 hammer of Kismet. It has about 68% to hit you. Attacks Max Damage After Damaging Hits Trample 40 Knock back the defender Trunk 15 It can travel through water. [!]: Description|Statusesy^i #ß.#ß# #...##......♣♣. Nitant the Earth Mage ##..######...##........♣ Gargoyle of Hepliaklqana *****. #ß..ß#ß..)...#♣.......P. Health: 69/70 =======================- ##...'..######P.......♣. Magic: 14/28 ============------------ ##...'....# #♣.......... AC: 16Str: 13Doom: 26%  #...#####.# ♣........... EV: 11Int: 29   ##...'..#.##♣........... SH: 5Dex: 10  ###.'..#..##........... XL: 13 Next: 92% Place: Lair:5  ###.^im@##.##..........# Noise: ======---  Time: 18963.2 (0.0)  #.*.#.###P........# k) +4 hammer of Kismet {holy, rCorr Int+3   #ß.ß#...#♣.......## Cast: Sandblast  ##Y####.##.......## #YY #..#........# .p~≈ ##.#......... YYY 3 dire elephants (trample, souls bou…) ~~≈≈~ #.#.......P. p   necromancer  #~≈≈≈~.#.#......P.. *   battlesphere (minion)  ##~≈≈.##.#........#Zulima is destroyed!The necromancer mumbles some strange words. _The necromancer binds the souls of nearby monsters.  Press: ? - help, v - describe, . - travelHere: a dire elephant (^iu;1mmoderately wounded, soul bound)  An open door, spattered with blood.y^i #ß.#ß# #...##......♣♣. Nitant the Earth Mage ##..######...##........♣ Gargoyle of Hepliaklqana *****. #ß..ß#ß..)...#♣.......P. Health: 69/70 =======================- ##...'..######P.......♣. Magic: 14/28 ============------------ ##...'....# #♣.......... AC: 16Str: 13Doom: 26%  #...#####.# ♣........... EV: 11Int: 29   ##...'..#.##♣........... SH: 5Dex: 10  ###.'..#..##........... XL: 13 Next: 92% Place: Lair:5  ###.^ism@##.##..........# Noise: ======---  Time: 18963.2 (0.0)  #.*.#.###P........# k) +4 hammer of Kismet {holy, rCorr Int+3   #ß.ß#...#♣.......## Cast: Sandblast  ##Y####.##.......## #YY #..#........# .p~≈ ##.#......... YYY 3 dire elephants (trample, souls bou…) ~~≈≈~ #.#.......P. p   necromancer  #~≈≈≈~.#.#......P.. *   battlesphere (minion)  ##~≈≈.##.#........#Zulima is destroyed!The necromancer mumbles some strange words. _The necromancer binds the souls of nearby monsters.  Press: ? - help, v - describe, . - travelHere: a dire elephant (^i0;1mmoderately wounded, soul bound)  An open door, spattered with blood. _z^i(t  #ß.#ß# #...##......♣♣. Nitant the Earth Mage ##..######...##........♣ Gargoyle of Hepliaklqana *****. #ß..ß#ß..)...#♣.......P. Health: 69/70 =======================- ##...'..######P.......♣. Magic: 14/28 ============------------ ##...'....# #♣.......... AC: 16Str: 13Doom: 26%  #...#####.# ♣........... EV: 11Int: 29   ##...'..#.##♣........... SH: 5Dex: 10  ###.'..#..##........... XL: 13 Next: 92% Place: Lair:5  ###.z^iDu @##.##..........# Noise: ======---  Time: 18963.2 (0.0)  #.*.#.###P........# k) +4 hammer of Kismet {holy, rCorr Int+3   #ß.ß#...#♣.......## Cast: Sandblast  ##Y####.##.......## #YY #..#........# .p~≈ ##.#......... YYY 3 dire elephants (trample, souls bou…) ~~≈≈~ #.#.......P. p   necromancer  #~≈≈≈~.#.#......P.. *   battlesphere (minion)  ##~≈≈.##.#........# _The necromancer binds the souls of nearby monsters.  Press: ? - help, v - describe, . - travelHere: a dire elephant (moderately wounded, soul bound) _An open dooz^iu r, spattered with blood.  Press: ? - help, v - describe, . - travelThe floor.z^iY@*  Press: ? - help, v - describe, . - travel  Here: a dire elephant (moderately wounded, soul bound) _An open door, spattered with blood.  Press: ? - help, v - describe, . - travelHere: a battlesphere (minion, friendly){^i *.The floor.{^i,.YHere: a dire elephant (moderately wounded, soul bound)  An open door, spattered with blood.{^i\yqYYlightly wounded  The floor.{^iJYpnecromancer, wielding a +0 dagger and wearing a +0 robe{^i1 A necromancer. An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life. Max HP: ~40 Will: ++ AC: + EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 57% to hit with the +4 hammer of Kismet. It has about 66% to hit you. Attack  Max Damage Hit: +0 dagger 9 It can open doors. It has mastered the following spells, which are affected by silence and antimagic:  a - Bolt of Draining (3d18) (5) b - Agony(61%) (7)  c - Bind Souls [!]: Description|Quote}^id Bind Souls Bestows an enchantment on other nearby living creatures that causes them to riseas simulacra after being slain. Range : N/A^i* A necromancer. An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life. Max HP: ~40Will: ++AC: +EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 57% to hit with the +4 hammer of Kismet. It has about 66% to hit you. AttackMax Damage Hit: +0 dagger 9 It can open doors. It has mastered the following spells, which are affected by silence and antimagic:  a - Bolt of Draining(3d18) (5) b - Agony(61%) (7)  c - Bind Souls [!]: Description|Quote^i #ß.#ß# #...##......♣♣. Nitant the Earth Mage ##..######...##........♣ Gargoyle of Hepliaklqana *****. #ß..ß#ß..)...#♣.......P. Health: 69/70 =======================- ##...'..######P.......♣. Magic: 14/28 ============------------ ##...'....# #♣.......... AC: 16Str: 13Doom: 26%  #...#####.# ♣........... EV: 11Int: 29   ##...'..#.##♣........... SH: 5Dex: 10  ###.'..#..##........... XL: 13 Next: 92% Place: Lair:5  ###.[30^im@##.##..........# Noise: ======---  Time: 18963.2 (0.0)  #.*.#.###P........# k) +4 hammer of Kismet {holy, rCorr Int+3   #ß.ß#...#♣.......## Cast: Sandblast  ##Y####.##.......## #YY #..#........# .p~≈ ##.#......... YYY 3 dire elephants (trample, souls bou…) ~~≈≈~ #.#.......P. p   necromancer  #~≈≈≈~.#.#......P.. *   battlesphere (minion)  ##~≈≈.##.#........#Press: ? - help, v - describe, . - travelHere: a dire elephant (moderately wounded, soul bound) _An open door, spattered with blood.  Press: ? - help, v - describe, . - travelHere: ^ig[ma necromancer, wielding a +0 dagger and wearing a +0 robe  The floor.^if #pA stone wall.^ir ~ #ß.#ß# #...##......♣♣. Nitant the Earth Mage ##..######...##........♣ Gargoyle of Hepliaklqana *****. #ß..ß#ß..)...#♣.......P. Health: 69/70 =======================- ##...'..######P.......♣. Magic: 14/28 ============------------ ##...'....# #♣.......... AC: 16Str: 13Doom: 26%  #...#####.# ♣........... EV: 11Int: 29   ^i |##...'..#.##♣........... SH: 5Dex: 10  ###.'..#..##........... XL: 13 Next: 92% Place: Lair:5  ###.@##.##..........# Noise: ======---  Time: 18963.2 (0.0)  #.*.#.###P........# k) +4 hammer of Kismet {holy, rCorr Int+3  ^i  #ß.ß#...#♣.......## Cast: Sandblast  ##Y####.##.......## #YY #..#........# .p~≈ ##.#......... YYY 3 dire elephants (trample, souls bou…) ~~≈≈~ #.#.......P. p   necromancer ^i 5 #~≈≈≈~.#.#......P.. *   battlesphere (minion)  ##~≈≈.##.#........#^i Press: ? - help, v - describe, . - travelHere: a dire elephant (moderately wounded, soul bound) _An open door, spattered with blood.  ^i< ]Press: ? - help, v - describe, . - travelA stone wall.^i (^ie^i. _^i-e ##..## #...##......♣♣ #ß.#ß# #...##♣ ##..######...##. #ß..ß#ß..)...#♣.P ##...'..######P♣ ##...'....# #♣ #...#####.# ♣ ##...'..#.##♣  ###.'@.#..##.  ###..##.##..  #.*.#.###P..^i  #ß.ß#...#♣. #Y####.##  #YY #..#  .p~≈ ##.#.  ~~≈≈~ #.#.......P  #~≈≈≈~.#.#P.^i*.Z~^i 7Y'^i/.^iTp*   battlesphere (minion)^i L------4.2 (1^iB**^iX6 _The spectral anaconda leaves your sight.^i_uO #♣P.P♣ #...##....... ##..## #...##...... #ß.#ß# #...##♣ ##..######...##. #ß..ß#ß..)...#♣. ##...'..######P ##...'....# #♣ #...#####.# ♣ ##...@..#.##♣  ###.'..#..##  ###*.##.##.  #...#.###P.  #ßYß#...#♣. #'####.##  #YY #..#  p.~≈ ##.#.  ~~≈≈~ #.#......^ix*.Y.^iPz,Z^izAY.^i{9p^iZ   spectral anaconda (constriction).p   necromancer*   battlesphere (minion)^i]l70=------5^i^i V _There is a large open door here.^iL  Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i) #♣P.P♣ #...##....... Nitant the Earth Mage ##..## #...##......♣ Gargoyle of Hepliaklqana *****. #ß.#ß# #...##......♣ Health: 70/70 ======================== ^i~##..######...##....... Magic: 9/28=======----------------- #ß..ß#ß..)...#♣....... AC: 16Str: 13Doom: 26%  ##...'..######P....... EV: 11Int: 29   ##...'....# #♣........ SH: 5Dex: 10 #...#####.# ♣......... XL: 13 Next: 92% Place: Lair:5 ##...@..#.##♣......... Noise: ---------  Time: 18965.2 (0.0) ###.*..#..##......... k) +4 hammer of Kismet {holy, rCorr Int+3  ^i8###..##.##......... Cast: Sandblast #Y*.#.###P....... #**ß#...#♣....... ##Y####.##....... YYY 3 dire elephants (trample, souls bou…) #YZ #..#....... Z   spectral anaconda (constriction) .p~≈ ##.#....... p   necromancer ~~≈≈~ #.#....... *   battlesphere (minion) _There is a large open door here.  Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Press: ? - help, Dir - move targetA granite statue.^iY.**Ystone wall.^iY^iP[Y**#Ygranite statue.^i^i #♣P.P♣ #...##....... Nitant the Earth Mage ##..## #...##......♣ Gargoyle of Hepliaklqana *****. #ß.#ß# #...##......♣ Health: 70/70 ======================== ##..######...##....... Magic: 14/28 ============------------ #ß..ß#ß..)...#♣....... AC: 16Str: 13Doom: 26%  ##...'..######P....... EV: 11Int: 29   ##...'....# #♣........ SH: 5Dex: 10 #...#####.# ♣......... XL: 13 Next: 92% Place: Lair:5 ##...@..#.##♣......... Noise: --------- [39;49^im Time: 18965.2 (0.0)  ###.*..#..##......... k) +4 hammer of Kismet {holy, rCorr Int+3   ###..##.##......... Cast: Sandblast  #Y..#.###P.......  #ß.ß#...#♣.......  ##Y####.##....... YYY 3 dire elephants (trample, souls bou…) #YZ #..#....... Z   spectral anaconda (constriction) .p~≈ ##.#....... p   necromancer ~~≈≈~ #.#....... *   battlesphere (minion)Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aimi^iNng: Lee's Rapid Deconstruction (safe; 1% risk of failure)  Press: ? - help, Dir - move targetA granite statue.  Okay, then.^i^ic. _^i@ ##The blast of sand hits the dire elephant but does no damage.^i *The dire elephant is moderately wounded.Your battlesphere fires at the dire elephant!  The barrage of energy hits the dire elephant!^iG<'*.**..*Y'Y.Z.p.Y.*.^i!J3====-=6.7 (1.5 ^iOD**^iWSh _The dire elephant is moderately wounded.^iL Q^i #♣P.P♣ #...## ##..## #...##...... #ß.#ß# #...##...... ##..######...## #ß..ß#ß..)...#♣ ##...'..######P ##...'....# #♣ #...#####.# ♣ ##..@'..#.##♣  ###.'.*#..##  ###Y.##.##  #...#.###P  #ßYß#...#♣  ##Y####.##  #Zp #..#p   necromancer  ..~≈ ##.#*   battlesphere (minion) ^ib ~~≈≈~ #.#^i!.^i.*^iiC.*^iW0 '  ^ibThe dire elephant tramples your battlesphere!  Your battlesphere is shoved backwards!^i,Z^iDpZ^i^i3+Y.^i[^i*^i^iY.Z   spectral anaconda (constriction)p   necromancer*   battlesphere (minion)^ii4=-70 ^iG^i1<**^i_ F _The dire elephant trunk-slaps your battlesphere!^i"  ♣♣..P #ß.ß#♣ #♣P.P♣ #...## ##..## #...##^i|w #ß.#ß# #...## ##..######...## #ß..ß#ß..)...#♣ ##...'..######P ##...'....# #♣ #..@#####.# ♣ ##...'..#.##♣^i  ###.Y*.#..##  ###..##.##.  #.Y.#.###P  #ßYß#...#♣ #p####.##*   battlesphere (minion)  #.Z #..#  ..~≈ ##.#^iOB*.^iЎ5.*^i^i?Y.^i/;Y.^i&4p^i^i/Y'^iJ *.^iThe dire elephant attacks as it pursues you!  The dire elephant tramples you but does no damage.^ig,'p   necromancer*   battlesphere (minion)^i.=8^i^iK _The dire elephant trunk-slaps you but does no damage.^i  ♣..♣ ######. ♣♣..P #ß.ß#♣.#♣P.P♣ #...##.##..## #...##.#ß.#ß# #...##.##..######...##.#ß..ß#ß..)...#♣.##...'..######P##..@'....# ##...#####.# ♣.##..Y*..#.##♣. ###.'..#..##. ###Y.##.##... #Y..#.###P.^i # #ßpß#...#♣. ##'####.##. #.Z #..#. ^i> /Y^i .Y   dire elephant (trample, soul bound)^i .-9^i ^i ^i ♣..♣ ######......♣ ♣♣..P #ß.ß#♣.#♣P.P♣ #...##.##..## #...##......♣#ß.#ß# #...##......♣##..######...##.#ß..ß#ß..)...#♣.##...'..######P.##...@....# #♣.#..Y#####.# ♣.##...*..#.##♣. ###.'..#..##. ###Y.##.##. #Y..#.###P. #ßpß#...#♣. ##'####.##. #.Z #..#.^i <Y.^i^iIA-70^i^imV _There is a large open door here.^i g  ♣..♣ ######......♣ ♣♣..P #ß.ß#♣.#♣P.P♣ #...##.##..## #...##......♣#ß.#ß# #...##......♣##..######...##.#ß..ß#ß..)...#♣.P##...'..######P.♣##..Y'@...# #♣.#...#####.# ♣.##...*..#.##♣. ###.'..#..##. ###Y.##.##. #Y..#.###P. #ßpß#...#♣.# ##'####.##.# #.Z #..#..Y^ij ^i m H=1 _^it ^i ^i]n ♣..♣ ######......♣♣. ♣♣..P #ß.ß#♣.♣#♣P.P♣ #...##.♣##..## #...##......♣♣.#ß.#ß# #...##......♣♣.##..######...##.♣#ß..ß#ß..)...#♣.P.##...'..######P.♣.##...Y.@..# #♣.#...#####.# ♣.##...*..#.##♣. ###.'..#..##. ###Y.##.##.# #Y..#.###P.# #ßpß#...#♣.# ##'####.##.# #.Z #..#.#^io1Y^ip?'Y^iz○Y 2 dire elephants (trample, souls bound)^i{/152^i^i^iZ ♣..♣ ######......♣♣. ♣♣..P #ß.ß#♣.♣P#♣P.P♣ #...##.♣P##..## #...##......♣♣.#ß.#ß# #...##......♣♣.##..######...##.♣#ß..ß#ß..)...#♣.P.♣##...'..######P.♣.##...'Y.@.# #♣.#..Y#####.# ♣.##..○*..#.##♣. ###.'..#..##. ###Y.##.##.# #Y..#.###P.#  #ßpß#.. ##'####.##.# #.Z #..#.#.Y.Y^i)<.Y^iޑY 3 dire elephants (trample, souls bou…^i&3^i8^i^iA  ♣♣..P #ß.ß#♣..♣P#♣P.P♣ #...##.♣P.##..## #...##......♣♣...#ß.#ß# #...##......♣♣..♣##..######...##..♣♣#ß..ß#ß..)...#♣.P.♣.##...'..######P.♣...##..Y'.Y..# #♣...#..Y#####@# ♣..##..○*..#.##♣. ###.'..#..##. ###Y.##.##.### #Y..#.###P# #ßpß#...#♣.## # 2 dire elephants (trample, souls bound ##'####.##.#### .Z #..#.. ..~≈ ##.#...YY^iOB :.Y^imK .Y 3 dire elephants (trample, 2 souls b…^iMM &4^iT ^iW B _The dire elephant's soul is no longer bound.^iR #♣P.P♣ #...###..##♣♣..ß.#ß♣#..#####..♣♣.ß..ß#ß..)...#♣P.#...'..######P♣....YY..Y.# #♣.....#####.# ♣.#..○*..#@## ###.'..#..## ###Y.##.#### #Y..#.###P#ßpß#...#♣## #.Y   dire elephant (trample).. ~~≈≈~ #.#.......P....Y^i[^i-]&5^if^ih^i##..## #...##......♣♣...♣#ß.#ß# #...##......♣♣..♣##..######...##..♣♣..#ß..ß#ß..)...#♣.P.♣.##...'..######P.♣...##..YY....# #♣...#...#####Y# ♣..##..○*..#.##♣. ###.'..#.@##. ###Y.##.##.#### #Y..#.###P#  #ßpß#...#♣.## ## ##'####.##.####. .Z #..#..#. ..~≈ ##.#.... ~~≈≈~ #.#.P...# #~≈≈≈~.#.#......P..###.Y^iV6=6^iC^i)^iN Hß.#ß♣.#..#####..♣♣.ß..ß#ß..)...#♣P.#...'..######P♣..YY....# #♣.....#####.# ♣.#..○*..#Y## ###.'..#..## ###Y.###### #Y..#.###P ßpß#...#♣## ###'####.####. #.Z #...#...~≈ ##.#...~~≈≈~ #.#P...##~≈≈≈~.#.#P..###~≈≈.#..##.Y.Y^ilV  #..#####..♣♣.ß..ß#ß..)...#♣P.#...'..######P♣..YY..Y.# #♣.....#####.# ♣.#..○*..#.## ###.'..#.Y## ###Y.##.#### #Y..#@###P ^iV ßpß#...#♣## ###'####.####. #.Z #..#.#...~≈ ##.#...~~≈≈~ P...# YY 2 dire elephants (trample)#~≈≈≈~.#.^iW ,P..###~≈≈.##.#..##.^i*W  #''####.#.<÷...P.#...The dire elephant attacks as it pursues you!^iBa .YThe dire elephant tramples you! You stumble backwards!^ib `62---==7^ij ^im [ _The dire elephant closely misses you.^iV#ß..ß#ß..)...#♣.P.♣..♣^i##...'..######P.♣...##..YY..Y.# #♣..^ih.#...#####.# ♣..^iZ##..○*..#.##♣. ###.'..#..##. ###Y.##Y##.##### #Y..#.###P# ^i #ßpß#.@.#♣.## ###^i ##'####.##.####.. ^io.Z #..#..#.^i ..~≈ ##.#....^i  ~~≈≈~ #.#.P...##^i- #~≈≈≈~.#.#......P..### ##~≈≈.##.#.^iU'.##. ^i''####.#.<÷...P.#.. ß..ß##ß.#..........^iC.Y^i*Y^iC.Y^iY 3 dire elephants (trample, 1 soul bo…)^i _3-----8^i^i^i ##...'..######P.♣......##..YY..Y.# #♣...#...#####Y# ♣..##..○*..#.##♣. ###.'..#..##. ###Y.##.##.^i8 0##### #Y..#Y###P#  #ßpß#...#♣.## ###^i]  ##'####@##.####... ^ig .Z #..#..#..# ..~≈ ##.#.....# ~~≈≈~ #.#.P...## #~≈≈≈~.#.#......P..### ##~≈≈.##.#..##.   dire elephant (trample) ''####.#.<÷...P.#.. ß..ß##ß.#..............^i N ...Z#ß..'.^i 0Y^i @.Y^i# ,.Y^i ^i .Y 2 dire elephants (trample)^i7 A--9^iH ^i ^iX##..YY..Y.# #♣...#...#####.# ♣..##..○*..#.##♣. ###.'..#Y.##. ###Y.##.##.^i##### #Y..#.###P# ### #ßpß#.Y.#♣.## ### ##'####.##.####... ^i=.Z #.@#..#..## ..~≈ ##.#.^i....# ~~≈≈~ #.#.P...## #~≈≈≈~.#.#......P..######^i ##~≈≈.##.#..##. ^i''####.#.<÷...P.#...##.^i ß..ß##ß.#............... ...Z#ß..'.^i*e ....#.⌠)'.÷^i6B.Y^iC.Y^i^iC=80^i^i^i 3 ^i R...#####.# ♣.#..○*..#Y## ###.'..#..## ###Y.##Y##### #Y..#.###P ###ßpß#...#♣## ###'####Y####... #.Z #...#.#..#..~≈ ##...~~≈≈~ P...##.#~≈≈≈~.P..######~≈≈.#..##. #''####.#.<÷...P.#...##.YYY 3 dire elephants (trample, 1 soul bo…)⌠)'  .?:.#ß..'.........##..##^i C.Y^i0 4p^i C.Y^i}k #..○*..#p## ###.'..#Y.## ###Y.##Y##### #Y..#.###P ###ßpß#...#♣## ###'####.####... #.Z #.Y.#.#..#..~≈ ##....~~≈≈~ P...##.#~≈≈≈~.P..######~≈≈.#..##. #''####.#.<÷...P.#...##.ß..ß##ß.#.................Z#ß..'^iq.#.⌠)'.÷?:.#ß..'..##..##ß}!ß##ß.####P..#.The dire elephant attacks as it pursues you!^i .YThe dire elephant tramples you!! You stumble backwards!^i])G.Y^i*41-------7====1^i4^i\8[ _The dire elephant trunk-slaps you. The necromancer leaves your sight.^i   ###.'..#Y.## ###Y.####### #Y..#Y###P ###^i ßpß#...#♣## ###'####.####... #.Z #...#.#..#..~≈ ##Y...~~≈≈~ #.P...##.#~≈≈≈~.P..######~≈≈.#..##.^id { #''####.#.<÷...P.#...##.ß..ß##ß.#.................Z#ß..'.Y   dire elephant (trample)##ß.#.  #######.#......^####..##^ib @.Y^if YThe dire elephant attacks as it pursues you!  The dire elephant completely misses you.^i .Y 2 dire elephants (trample)^iA /--2^i ^iF ; _You block the dire elephant's attack.^i^ihRead which item? Scrolls  g - 4 scrolls of fog  t - 7 scrolls of teleportationa - 2 scrolls of enchant armour  i - 2 scrolls of identify  p - 2 scrolls of poison  r - 2 scrolls of revelation  ^ia%w - a scroll of enchant weapon  N - 3 scrolls of noise  V - a scroll of vulnerability  c - a scroll labelled TIECLIVEPSE  e - a scroll labelled AMIWNE NAGUAM  h - a scroll labelled NILUPH XANK  j - a scroll labelled COFFAG KUIN ^i[!] read|quaff|evoke[?] describe selected^iy ^i ^i a  ###.'..#Y.##................. Nitant the Earth Mage   ###Y.##.##..........#####.. Gargoyle of Hepliaklqana *****. ^i 6  #Y..#.###P........# ### Health: 41/70 ==============---------- ^i?   #ßpß#.Y.#♣.......## ##### Magic: 17/28 ==============----------   ##'####.##.......####...# AC: 16Str: 13^i ZDoom: 26%  #.Z #..#........#.#..## EV: 11Int: 29   ^i ..~≈ ##.#.............## SH: 5Dex: 10  ~~≈≈~ #Y#.......P...##.# XL: 13 Next: 92% Place: Lair:5   #~≈≈≈~.#@#......P..###### Noise: =--------  Time: 18982.7 (0.0)   ##~≈≈.##.#........##.#### k) +4 hammer of Kismet {holy, rCorr Int+3  #''####.#.<÷...P.#...##. Cast: Sandblast  ß..ß##ß.#...............  ...Z#ß..'...............  ....#.⌠)'.÷............. YY 2 dire elephants (trample)  ^i F.?:.#ß..'.........##..##  ß}!ß##ß.#.......###P..#.  #######.#......^####..##The dire elephant attacks as it pursues you!  The dire elephant tramples you!! You stumble backwards! _The dire elephant trunk-slaps you. The necromancer leaves your sight.  ^iO The dire elephant attacks as it pursues you!  The dire elephant completely misses you. _You block the dire elephant's attack.^i n  ###Y.####### #Y..#.###P ###ßpß#.Y.#♣## ###'####.####... #.Z #...#.#..#..~≈ ##...~~≈≈~ #YP...##.^i #~≈≈≈~.#.P..######~≈≈.#..##. #''####.#.<÷...P.#...##.ß..ß##ß.#.................Z#ß..'^ia .#.⌠)'.÷?:.#ß..'..##..## Y   dire elephantß}!ß##ß.#.###P..#.#######.#......^####..##^i +##ß.(ß##÷..#..As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. The dire elephant tramples you!^i6 0Y^iB ..YY 2 dire elephants (trample)^i 26------=3.7 (1Tele ^i ^i5 q _You stumble backwards! The dire elephant barely misses you.^i]v #Y..#.###P ###ßpß#...#♣## ###'####Y####... #.Z #...#.#..#..~≈ ##...~~≈≈~ P...##.#~≈≈≈~.#YP..######~≈≈.##...##. #''####@#.<÷...P.#...##.ß..ß##ß.#.................Z#ß..'..#.⌠)'.÷.?:.#ß..'..##..##ß}!ß##ß.#.......###P..#.#######.#......^####..####ß.(ß##÷#........#........#.##....Y.Y7=^i}8-------4^ip^iՐ^i N ,ßpß#...#♣## ###'####.####... #.Z #Y..#.#..#..~≈ ##...~~≈≈~ P...##.#~≈≈≈~.P..######~≈≈.##Y..##. #''####.#.<÷...P.#...##.ß..ß##ß@#..................#ß..'..........#.⌠)'.÷.....?:.#ß..'.........##..##ß}!ß##ß.#.......###P..#.#######.#......^####..####ß.(ß##÷#........#........#....###...)#####P....^iZ ^ia ###.##.# ### ########.###...###. #....#.####.###..##.#..#...#. ................................. ♣...................#.#.....#.... .♣......#.#......P..###..#.##.... ..♣.....###..P......##.....###.. ^ieb 3♣#......##......#...........#.#. ............................###.# P♣.....'........@...#.#....P### ..♣.....#......P#...####..P###..# ♣......P###..####...# ##..# ##.# ♣P#....######.##....## #### #. ........#.#.#..#P....####.#####. ............................P.... .........................  ...................  ..................... ^im ^i7 ^iG --5Sandblast^iq ^i @ _Your surroundings suddenly seem different.^i ^i! ^iʶ ^i ^i M8=^i. ^i ^iP S8=^i ^i ^i ^i ^it ^i ^i ^ia ^i 9=^i9 ^i ^i h299=^iW ^i ,^i/ ^i ^i6 ^i] ^i; ^i T30=^i ^iK ^i 9=^i ^i ^i N20=^i ^i^iFK1=^i^i^i1^i ^ilW _You start resting.^i{Z   spectral elephant (trample, wandering)Z^i0983.0)^i)^i .,9.7 (14^i 6^i;;b _You encounter a spectral elephant.^iN ....#.####.###..##.#..#...#.... ......................................#.#.....#....##.#P..###..#.##.###..P......##.....###..## #......##......#.......#.# ...............###.# ♣.....'#.#....P###. .#......P#@..####..P###..##....P###..####...# ##..# ##.# P#....######.##....## #### #.# .......#.#.#..#P....####.#####......................P.................Z......#...÷.....÷P.Z ^i[ 21==9000.0)^iyc ^ij ^iy ......................................#.#.....#....# ♣#.#......P..###..#.##..... .♣##..P......##.....###..## #.......#...........#.#.# .....................###.## ♣.....'............#.#....P###.. .♣.....#......P#...####..P###..# ......P###..####@..# ##..# ## P#....######.##....## #### .......#.#.#..#P....####.#####...Z.Z   spectral elephant (trample, wandering)..÷............ ###....).###.#.#................#.^i#Z^i1^i&1^i܏^i` ^iL8_The spectral elephant leaves your sight.^ie #.#.....#....##.#......P..###..#.##.###..P......##.....###..### ......##......#...........#.#.# ..............###.###'#.#....P###.#P#...####..P###..##. .....P###..####...# ##..# ##.# #....######.##..@.## #### #.# ......#.#.#..#P##.#####.......................P.........Z............Z   spectral elephant (trample, wandering) #...÷.....÷.P... ##....).###.#.#.##  #....###.#.##.....########...###^i*v FZ.^i ^is &2^i, ^i5 ^i#.#P..###..#.##.....#####..P......##.....###..### .....##......#.......#.# .............###.###.'#.#....P###..##.#P#...####..P###..##.. ....P###..####...# ##..# ##.####^i######.##....## #### #.# .....#.#.#..#P##.#####.......................P.....Z.......÷.....÷.P.).###.#.#.### #....###.#.##.....########...## #....##...#......#...#.##....###.^i KZ.^ib^i?73Sandblast^i&^i_*^iF^iI^ipt _You are too injured to fight recklessly!^i3  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i).....#.#......P..###..#.##.....## Nitant the Earth Mage .....###..P......##.....###..#### Gargoyle of Hepliaklqana *****. .....##......#...........#.#.# ## Health: 32/70 ==========-------------- .........................###.###. Magic: 18/28 ===============--------- ....'............#.#....P###..##. AC: 16Str: 13Doom: 26% .....#......P#...####..P###..##.. EV: 11Int: 29  ....P###..####...# ##..# ##.#### SH: 5Dex: 10 ....######.##....## #### #.#### XL: 13 Next: 92% Place: Lair:5 .....#.#.#..#P..@*####.#####....# Noise: ---------  Time: 19003.7 (0.0) ..................**Z....P....... k) +4 hammer of ^ib*Kismet {holy, rCorr Int+3 ................................. Cast: Sandblast ................................. ................................. ...÷.....÷..................P.... Z   spectral elephant (trample, wandering) #....).###.#.#................### #....###.#.##.....########...#### #....##...#......#...#.##....###. _You are too injured to fight recklessly!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral elephant (wandering, hasn't noticed you, 100% to hit)^i3.....#.#......P..###..#.##.....## Nitant the Earth Mage .....###..P......##.....###..#### Gargoyle of Hepliaklqana *****. .....##......#...........#.#.# ## Health: 32/70 ==========-------------- .........................###.###. Magic: 18/28 ===============--------- ....'............#.#....P###..##. AC: 16Str: 13Doom: 26% .....#......P#...####..P###..##.. EV: 11Int: 29  ....P###..####...# ##..# ##.#### SH: 5Dex: 10 ....######.##....## #### #.#### XL: 13 Next: 92% Place: Lair:5 .....#.#.#..#P..@`####.#####....# Noise: ---------  Time:^i3<[m 19003.7 (0.0) ..................``Z....P....... k) +4 hammer of Kismet {holy, rCorr Int+3 ................................. Cast: Sandblast ................................. ................................. ...÷.....÷..................P.... Z   spectral elephant (trample) #....).###.#.#................### #....###.#.##.....########...#### #....##...#......#...#.##....###.Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral elephant (wandering, hasn't noticed you, 100% to hit)  The stone arrow hits the spectral elephant!^ivFZ.^i;..^iq3===4.7 (1^i^ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a spectral elephant (wandering, hasn't noticed you, 100% to hit)  The stone arrow hits the spectral elephant! _The spectral elephant is lightly damaged.^i7  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i@P.....#.#......P..###..#.##.....## Nitant the Earth Mage .....###..P......##.....###..#### Gargoyle of Hepliaklqana *****. .....##......#...........#.#.# ## Health: 33/70 ===========------------- .........................###.###. Magic: 15/28 ============------------ ....'............#.#....P###..##. AC: 16Str: 13Doom: 26% .....#......P#...####..P###..##.. EV: 11Int: 29  ....P###..####...# ##..# ##.#### SH: 5Dex: 10 ^i....######.##....## #### #.#### XL: 13 Next: 92% Place: Lair:5 .....#.#.#..#P..@*####.#####....# Noise: ==-------  Time: 19004.7 (0.0) ..................*Z.....P....... k) +4 hammer of Kismet {holy, rCorr Int+3 ................................. Cast: Sandblast ^ik................................. ................................. ...÷.....÷..................P.... Z   spectral elephant (trample) #....).###.#.#................### #....###.#.##.....########...#### #....##...#......#...#.##....###. ^i!_The spectral elephant is lightly damaged.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral elephant (lightly damaged, 100% to hit)^i .....#.#......P..###..#.##.....## Nitant the Earth Mage .....###..P......##.....###..#### Gargoyle of Hepliaklqana *****. .....##......#...........#.#.# ## Health: 33/70 ===========------------- .........................###.###. Magic: 15/28 ============------------ ....'............#.#....P###..##. AC: 16Str: 13Doom: 26% .....#......P#...####..P###..##.. EV: 11Int: 29  ^i4 M....P###..####...# ##..# ##.#### SH: 5Dex: 10 ....######.##....## #### #.#### XL: 13 Next: 92% Place: Lair:5 .....#.#.#..#P..@`####.#####....# Noise: ==-------  Time: 19004.7 (0.0) ^i y..................`Z.....P....... k) +4 hammer of Kismet {holy, rCorr Int+3 ................................. Cast: Sandblast ^i [................................. ................................. ...÷.....÷..................P.... Z   spectral elephant (trample) #....).###.#.#................### #....###.#.##.....########...#### #....##...#......#...#.##....###.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral elephant (lightly damaged, 100% to hit)  ^i ,The stone arrow hits the spectral elephant!!^iT FZ.^ia 7.^in ^iq [6=5.7 (1^i EConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a spectral elephant (lightly damaged, 100% to hit)  The stone arrow hits the spectral elephant!! _The spectral elephant is heavily damaged.^iK  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i.....#.#......P..###..#.##.....## Nitant the Earth Mage .....###..P......##.....###..#### Gargoyle of Hepliaklqana *****. .....##......#...........#.#.# ## Health: 33/70 ===========------------- .........................###.###. Magic: 13/28 ===========------------- ....'............#.#....P###..##. AC: 16Str: 13Doom: 26% .....#......P#...####..P###..##.. EV: 11Int: 29  ....P###..####...# ##..# ##.#### SH: 5Dex: 10 ....######.##....## #### #.#### XL: 13 Next: 92% Place: Lair:5 .....#.#.#..#P..@.####.#####....# Noise: ==-------  Time: 19005.7 (0.0) .................*Z......P....... k)^i +4 hammer of Kismet {holy, rCorr Int+3 ................................. Cast: Sandblast ................................. ................................. ...÷.....÷..................P.... Z   spectral elephant (trample) #....).###.#.#................### #....###.#.##.....########...#### #....##...#......#...#.##....###. _The spectral elephant is heavily damaged.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral elephant (heavily damaged, 100% to hit)^i.....#.#......P..###..#.##.....## Nitant the Earth Mage .....###..P......##.....###..#### Gargoyle of Hepliaklqana *****. .....##......#...........#.#.# ## Health: 33/70 ===========------------- .........................###.###. Magic: 13/28 ===========------------- ....'............#.#....P###..##. AC: 16Str: 13Doom: 26% .....#......P#...####..P###..##.. EV: 11Int: 29  ....P###..####...# ##..# ##.#### SH: 5Dex: 10 ....######.##....## #### #.#### XL: 13 Next: 92% Place: Lair:5 .....#.#.#..#P..@.####.#####....# Noise: ==------- [39;^i/y49m Time: 19005.7 (0.0) .................`Z......P....... k) +4 hammer of Kismet {holy, rCorr Int+3 ................................. Cast: Sandblast ................................. ................................. ...÷.....÷..................P.... Z   spectral elephant (trample) #....).###.#.#................### #....###.#.##.....########...#### #....##...#......#...#.##....###.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral elephant (heavily damaged, 100% to hit)  The stone arrow hits the spectral elephant!!^iJZ.^i[_..6.7 (1^i^iWConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a spectral elephant (heavily damaged, 100% to hit)  The stone arrow hits the spectral elephant!! _The spectral elephant is almost destroyed.^iw  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i U.....#.#......P..###..#.##.....## Nitant the Earth Mage .....###..P......##.....###..#### Gargoyle of Hepliaklqana *****. .....##......#...........#.#.# ## Health: 33/70 ===========------------- .........................###.###. Magic: 10/28 ========---------------- ....'............#.#....P###..##. AC: 16Str: 13Doom: 26% .....#......P#...####..P###..##.. EV: 11Int: 29  ....P###..####...# ##..# ##.#### SH: 5Dex: 10 ....######.##....## #### #.#### XL: 13 Next: 92% Place: Lair:5 ^im .....#.#.#..#P..@Z####.#####....# Noise: ==-------  Time: 19006.7 (0.0) .........................P....... k) +4 hammer of Kismet {holy, rCorr Int+3 ................................. Cast: Sandblast ................................. ................................. ...÷.....÷..................P.... Z   spectral elephant (trample) #....).###.#.#................### ^i #....###.#.##.....########...#### #....##...#......#...#.##....###. _The spectral elephant is almost destroyed.^i֊ Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i 3Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral elephant (almost destroyed, 100% to hit)^i=.....#.#......P..###..#.##.....## Nitant the Earth Mage .....###..P......##.....###..#### Gargoyle of Hepliaklqana *****. .....##......#...........#.#.# ## Health: 33/70 ===========------------- .........................###.###. Magic: 10/28 ========---------------- ....'............#.#....P###..##. AC: 16Str: 13Doom: 26% .....#......P#...####..P###..##.. EV: 11Int: 29  ....P###..####...# ##..# ##.#### SH: 5Dex: 10 ....######.##....## #### #.#### XL: 13 Next: 92% Place: Lair:5 .....#.#.#..#P..@.####.#####....# Noise: ==-------  Time: 19006.7 (0.0) .........................P....... k) +4 hammer of Kismet {holy, rCorr Int+^i}>3 ................................. Cast: Sandblast ................................. ................................. ...÷.....÷..................P.... Z   spectral elephant (trample) #....).###.#.#................### #....###.#.##.....########...#### #....##...#......#...#.##....###.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a spectral elephant (almost destroyed, 100% to hit)  The stone arrow hits the spectral elephant!^i[E*P......#..#.... ...... ##..#  #### ........................÷.....÷.............. ).###.#.#.......... #.##.....###### ^ij437.7 (1SandblastConfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a spectral elephant (almost destroyed, 100% to hit)  The stone arrow hits the spectral elephant! _You destroy the spectral elephant!^i7S^iS^iT ^igW^i\^iOa,^iac^ic^ie^i+l^il5=1=^in^is^it^iv^io|^i}^iY~^iR^i#6^i(=^i{^i^iÉ9=^i|^ii2=^i,^iB^iW _You start resting.^i7R--R   Zulima the knight^is16.7 (9--7.7 (10.0)^i|^i> _Zulima emerges from the mists of memory!^ig ^ijh ^ij ^in M.R^ilq ^ibu 3^iy ^i{ ^3==^i| ^iP ^i 8=^i ^iA ]9==^ie ^i^ ^ib S4=^i ^ih ^i¨ ^i ^iq ^iΰ :40^i ^ix ^i} ^i( ^i< ^i> 9=^i ^i ^i \1=15^i ^i ,^iu ^i ^i ^is 2=^ia c6=^i ^i ,^i ^i e3^i6 ^i ^i ^i6 7==^ia: ^i; S4=^i= ^iC ,^iF ^iO B^iQ ^iUR \5==^iT ^iZ c8=^ij^ ^ib ,^ic ^iyi ,^iLk ^ir O6^izt ^i| O=^i ,^ix c9=^i= 07=8==20=^i> e9^i: ^i7 1==50=^i =^i u1=2^i/ X^i B^i ^i ;2^i B^ic a3=^i ^i! ^i" K3=^i# ^i3* ,^i}+ ^iF/ ^i0 ^iD@ 4==^iA ^iST 4=^iY ^iZ ;5^i_ ^i` h5==^iMb ^ig ^i?h ^ii ^in ^ijo K6=^ip ^ixu ,^i{ ^i{ ^i5} 9=^i~ ^i ^i` m7=6=^i؂ ^i ^iZ ^i ^iގ ,^i ^iǙ g8^i ^if 9=^i ^i ^iu K7=^i ^i0 a9=^if ^ig X^i~ = _You start resting.Magic restored.^i. T60=^i|-90.7 (73^i<a8=1.7 (74 _^i^i4^i3^i^i,^i%=^iI^igK^iS^i{a^ib%1^ik^i~O=^i$B^i^i6^iTK2=^i÷^i,^iV^iV3=^i^ib"B^ie#^i$^iHX^iR^iT%4^i[^ig^i@h^ir^i5=^ioB^i^i,^i ^i- k6=^i ^i( ^i) ^i8 ^iJ ,^i{ ^i ^i% %7^i ^iϪ ,^i ^i ^i- ^i ^i ,^ii ^id a8=^i.3 X^iG ,^i5O ^i1Y k9=^ic ^io ,^i,y ^i` ^i' ^i ^i; ^iP L70=^i ^iC k ♣.....###..P......##.....###..#.##......#...........#.#.# ...............###.#'......#.#....P###..## ♣.....#P#...####P###..####...# ##..# ##.### #....######.##....## #### #...#.#.#..#P.R..####.#####...............@.........P.......^iD . #...÷.....÷P ##....).###.#.#...##  #....###.#.#########  #....##...#......#...#.##.... ##....#......+................#. _HP restored.^i2_ I^i$ #......##......#...........#.#.# ...............###.# ♣.....'............#.#....P###.. .♣.....#......P#...#### ......P###..####...# ##..# ##.## P#....######.##....## #### #. .......#.#.#..#P.R..####.#####........................P...#...÷.....÷P ###....).###.#.#...# # #....###.#.######### # #....##...#......#...#.##.... ###....#......+................#.<..#....#....P.....^i$ Q.R^i 3^i ^i0h .....###.# P♣.....'............#.#....P###.. ..♣.....#......P#...#### ^i#i ♣......P###..####...# ##..# ##. ♣P#....######.##....## #### #. ........#.#.#..#P....####.#####............R..........P....#...÷.....÷P ####....).###.#.#. #....###.#.##.....######## ^ii .# #....##...#......#...#.##.... ####....#......+................<#........#....#....P..... .##..÷......##......+...#^ipt Q.R^ij 3^i1 ^i P♣.....'#.#....P###. ...♣.....#......P#...#### ^i [♣♣......P###..####...# ##..# ##.♣P#....######.##....## #### #. .........#.#.#..#P....####.#####......................P.R... #..#...÷.....÷P #####....).###.#.#. #....###.#.######### ..# #....##...#......#...#.##....###....#......+................ .<#........#....#....P..... #.##..÷..............##......+ #####....#..#P..##...##...P##.....R^i ^i0 O=^iX ...♣.....#P#...#### .♣♣......P###..####...# ##..# ## .♣♣P#....######.##....## #### # ..........#.#.#..#P....####.#####.....................P..R... ##..#...÷.....÷  #####....).###.#.#.^iҭ  #....###.#.##.....######## ...# #....##...#......#...#.###....#......+........... ..<#........#....#....P ##.##..÷..............##......+ ######....#..#P..##...##...P##...%..##.#.....#...#...^i Q.R^iZ 3^i3 ^iG♣♣......P###..####...# ##..# # ..♣♣P#....######.##....## #### ..........#.#.#..#P....####.###.....................P....R ###..#...÷.....÷.  #####....).###@#.#.... ##### #....###.#.##.....######## #...# #....##...#......#...#. #..####....#......'............<#........#....#....P .##.##..÷..............##......+#####....#..#...##...##...P## .####...%..##.#.....#...#... ..##..P...P............##.....R^iU3^i_^iP#....######.##....## #### .........#.#.#..#P....####.####......................P.............^i .................... ###..#...÷.....÷R.......  #####....).###.#.#.... ##### #....###.#@##.....######## #...#...#......#...#.##.####....#......'............ ...###...<#........#....#....P .##.##..÷........##......+ #######....#..#...##...##...P##. .####...%..##.#.....#...#...##. ..##..P...P............##................^iGM.R^i3^iw^i"..........#.#.#..#P....####.###......................P................ ^i8####..#...÷.....÷  #####....).###R#.###### #....###.#.#########...# #....##..@#....#. .#..####....#......'........... ....<#........#....#....P##.##..÷..............##......+ ########....#..#...##...##...P## #.####...%..##.#.....#...#... ...##..P...P............##...........................^iy Y   death yak (wandering)YA death yak comes into view.^i6^i{130.7 (39.R^i, ally target)1.7 (40 _^i1B  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^ian  Okay, then.^i^i̽. _^igA..................................... #####..#...÷.....÷.. #####....).###.#.#.. # ##### #....###.#R##.....####### ###...# #....##...#......#...#. #.#..####....#..@...'........... .....^ib<..#....#....P##.##..÷......##.... .########....#..#...##...##...P##.####...%..##.#.....#...#.....##..P...P............##..............Y........................^iQ.R^i^i[82.7 (1.0) _^i^i^ikSP.................#...÷.....÷.......  #####....).###.#.#..  ##### #....###.#.##.....#...# #....##..R#......#...#.##. .#..####....#...@..'.###...<#.#....#....P.##.##..÷.##......+ #....#..#...##...##...P##. #.####...%..##.#.....#...#...##. ...##..P...P............##.......................^i-b^ig&3^i^i/^i8............... ###..#...÷.....÷........  #####....).###.#.#... ^i=c##### #....###.#.##.....######## #...# #....##..R#......#...#.##.. #..####....#......'............. ...###...<#..#....#....P .##.##..÷......##......+ #######....#..#...##...##...P##.. .####...%..##.#.....#...#...##.. ^i..##..P...P............##......................... #..##^iaK.R^iDz^iV&4^i5^iw^i5 . ###..#...÷.....÷.....  #####....).###.#.# ##### #....###.#.##.....######## #...##...#......#...#.##.####....#....R.'............ ...###...<#........#....#....P .##.##..÷..^iq6 ....##......+ #######....#..#...##P##. .####...%..##.#.....#...#...##. ..##..P...P............##.............................. #..##.......^i6 K. P..#.###.####..P^i^; J.R^iHF ^iJ &5^iT ^iX ^i-  ###..#...÷.....÷.....  #####....).###.#.# ##### #....###.#.##.....######## #...# #....##...#......#...#.##.####....#......'............ ...###...<#.....R..#....#....P .##.##..÷..............##......+ #######....#..#.@.##...##...P##. ^i. M.####...%..##.#.....#...#...##. ..##..P...P............##..............Y............ #..##......Y   death yak (distracted) P..#.##.......#.####..P #..#####..^i92 G.Y^i3 Q.R^i@ NYally target)^iD 76Sandblast^iP ^iHT Z _You encounter a death yak.^i###..#...÷.....÷  #####....).###.#.#.... ##### #....###.#.##.....######## #...# #....##...#......#...#.##.####....#......'............ ...###...<#..#....#....P .##.##..÷......R.......##......+ #######....#..#...##P##. .####...%..##.#.@...#...#...##. ..##..P...P............##...............Y...... #..## P..#.###.####..P #..#####.###.. ...## #...÷##..##.###.P..#.YR.7^iV" \................ ###..#...÷.....÷........  #####....).###.#.#............ ##### #....###.#.##.....########.# #....##...#......#...#.## #..####....#'........... ...###...<#........#....#....P.. .##.##..÷.....R.....^i<# /...+ #######....#..#.@.##...##...P## .####...%..##.#.....#...#...####..P...P...##....Y ..... #..##........... P..#...#.##..P #..####.....###.##.###....^i% LY.^i' -.^i|2 RY   death yak^i> &8^i;? ^i8B ^i  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i 1Y^iM MY.^io *YY 2 death yaks*   battlesphere (minion)^i a4----===9^i ^i < _You conjure a globe of magical energy.^i @ .................... ##..#...÷.....÷.....  #####....).###.#......... #### #....###.#.##.....###### ...# #....##...#......#...#.###.'............ ..###...<#*#....#....P....##..÷........@.....##......+ ######....#..#...##...##...P ####...%..##.#Y....#...#...## .##..P...P.....##..........   death yak ........Y.. ..##.................... ..#.##.......#.##.##..P^i YY.^iN Y 2 death yaks.^i 1---40^iQ C**^i ^ie........ ................... #..#...÷.....÷.....P#....).###.#......... ### #....###.#.##.....###### #....##...#......#...#.## .#.'............ .###...<##....#....P... #.##..÷........*.....##......+#....#..#.Y.##...##...P ###...%..##.#.....#...#...## ##..P...P.....##........   death yakY........*..........##............^i3Y^i? ☼You swap places with your battlesphere. The death yak gores your battlesphere!!^i3R^i"○R   Zulima the knight.YY 2 death yaks (1 ally target)^i0===1^i`-^i1U _Your battlesphere is destroyed!^i(W  Casting: Iskenderun's Battlesphere (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i.YY.^ic **   battlesphere (minion)You conjure a globe of magical energy.^id0-------2^i^i@ _Zulima hits the death yak with a +0 flail.^i#WP............. ................... ..#...÷.....÷.....P#....).###.#......... ## #....###.#.##.....########...# #....##...#...*..#...#.##....# #.'@...............# ###...<#^iB$@.#....#....P... .##..÷........Y.....##......+...##....#..#...##...##...P#.%..##.#.....#...#...##.....# #..P...P............##.R..............Y..............# ...#^iaY.Y○Y.°1=-----3°^i7^i.* ******The blast of sand hits the death yak but does no damage.  Your battlesphere fires at the death yak!  The barrage of energy hits the death yak but does no damage.^i R.The death yak is lightly wounded.*.Y. .RThe death yak gores you but does no damage.^i .....49--------0-===5.2 (1.5 ^i*^iyH/ _The death yak gores you!!^i)G  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^iU............................P.... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 49/70 ================-------- ................................. Magic: 17/28 ==============---------- ..#...÷.....÷..................P. AC: 16Str: 13Doom: 26% ####....).###.#.#................ EV: 11Int: 29  ## #....###.#.##.....########...# SH: 5Dex: 10 .# #....##...#......#...#.##....# XL: 13 Next: 93% Place: Lair:5 ####....#......'@*..............# Noise: ===------  Time: 19145.2 (0.0) ^iU###...<#.......Y#....#....P...... k) +4 hammer of Kismet {holy, rCorr Int+3 .##..÷..............##......+...# Cast: Sandblast ####....#..#...##...##...P##....# ##...%..##.#Y....#...#...##.....# #..P...P...R........##........... R   Zulima the knight ................................. YY 2 death yaks (1 ally target) ................................# *   battlesphere (minion) ................................# _The death yak gores you!!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^iVAiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (92% to hit)^iz I............................P.... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ^i{ ................................. Health: 49/70 ================-------- ................................. Magic: 17/28 ==============---------- ..#...÷.....÷..................P. AC: 16Str: 13Doom: 26% ####....).###.#.#................ EV: 11Int: 29  ^i| x## #....###.#.##.....########...# SH: 5Dex: 10 .# #....##...#......#...#.##....# XL: 13 Next: 93% Place: Lair:5 ####....#......'@*..............# Noise: ===------  Time: 19145.2 (0.0) ###...<#.......Y#....#....P...... k) +4 hammer of Kismet {holy, rCorr Int+3 ^i} .##..÷..............##......+...# Cast: Sandblast ####....#..#...##...##...P##....# ##...%..##.#Y....#...#...##.....# #..P...P...R........##........... R   Zulima the knight ................................. YY 2 death yaks (1 ally target) ................................# *   battlesphere (minion) ................................#Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (92% to hit)  The stone arrow hits the death yak!^i] I*.^i **Press: ? - help, Shift-Dir - straight line  Aim: a death yak (92% to hit)  The stone arrow hits the death yak!  The death yak is lightly wounded.  Your battlesphere fires at the death yak!barrage of energy hits the death yak!^i MY.^iۜ R.The death yak is moderately wounded.^i &'^i n50=-6.2 (1^i ^i* W _The death yak closely misses you.^iw#.#.#..#P....####.#####........P................................ .#...÷.....÷.....P#....).###.#......... # #....###.#.##.....########...# # #....##...#..*@..#...#.##....#.'................# ##...<#Y#....#....P.........÷..............##......+...#.#....#..#.Y.##...##...P#.%..##.#R....#...#...##.....##P...P......##P.........#.**'.*Y.Y.R.*--[34^iJ-m-7^iRD**^i^i{{  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i} z.......#.#.#..#P....####.#####... Nitant the Earth Mage ...........................P..... Gargoyle of Hepliaklqana *****. ................................. Health: 50/70 =================------- ................................. Magic: 14/28 ============------------ ................................. AC: 16Str: 13Doom: 26% .#...÷.....÷..................P.. EV: 11Int: 29  ^i ~###....).###.#.#................# SH: 5Dex: 10 # #....###.#.##.....########...## XL: 13 Next: 93% Place: Lair:5 # #....##...#...@..#...#.##....## Noise: ---------  Time: 19147.2 (0.0) ###....#......'Y...............#. k) +4 hammer of Kismet {holy, rCorr Int+3 ##...<#......*.#....#....P....... Cast: Sandblast ^iǎ ##..÷........Y.....##......+...#. ###....#..#.R.##...##...P##....## #...%..##.#.....#...#...##.....## R   Zulima the knight ..P...P............##...........P YY 2 death yaks (ally target) ................................# *   battlesphere (minion) ...............................## _The death yak closely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ^i] Press: ? - help, Shift-Dir - straight lineAim: a death yak (moderately wounded, ally target, 92% to hit)^i.......#.#.#..#P....####.#####... Nitant the Earth Mage ...........................P..... Gargoyle of Hepliaklqana *****. ................................. Health: 50/70 =================------- ................................. Magic: 14/28 ============------------ ................................. AC: 16Str: 13Doom: 26% .#...÷.....÷..................P.. EV: 11Int: 29  ###....).###.#.#................# SH: 5Dex: 10 # #....###.#.##.....########...## XL: 13 Next: 93% Place: Lair:5 ^ićK# #....##...#...@..#...#.##....## Noise: ---------  Time: 19147.2 (0.0) ###....#......'Y...............#. k) +4 hammer of Kismet {holy, rCorr Int+3 ##...<#......*.#....#....P....... Cast: Sandblast ##..÷........Y.....##......+...#. ###....#..#.R.##...##...P##....## #...%..##.#.....#...#...##.....## R   Zulima the knight ..P...P............##...........P YY 2 death yaks (ally target) ^iK_................................# *   battlesphere (minion) ...............................##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (moderately wounded, ally target, 92% to hit)  The stone arrow hits the death yak!!^i*Press: ? - help, Shift-Dir - straight line  Aim: a death yak (moderately wounded, ally target, 92% to hit)  The stone arrow hits the death yak!!  The death yak is severely wounded.  Your battlesphere fires at the death yak!barrage of energy hits the death yak.^i*c*.*'^idC.*^ieKY.^iig R.The death yak is severely wounded.^is^i:v~47-15==8.2 (1^iA**^i܄. _The death yak gores you.^iP  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i .......#.#.#..#P....####.#####... Nitant the Earth Mage ...........................P..... Gargoyle of Hepliaklqana *****. ................................. Health: 47/70 ================-------- ................................. Magic: 12/28 ==========-------------- ................................. AC: 16Str: 13Doom: 26% .#...÷.....÷..................P.. EV: 11Int: 29  ###....).###.#.#................# SH: 5Dex: 10 # #....###.#.##.....########...## XL: 13 Next: 93% Place: Lair:5 # #....##...#..*@..#...#.##....## Noise: ==-------  Time: 19148.2 (0.0) ###....#......'Y...............#.^i { k) +4 hammer of Kismet {holy, rCorr Int+3 ##...<#.......Y#....#....P....... Cast: Sandblast ##..÷........R.....##......+...#. ###....#..#...##...##...P##....## #...%..##.#.....#...#...##.....## R   Zulima the knight ..P...P............##...........P YY 2 death yaks (ally target) ................................# *   battlesphere (minion) ...............................## _The death yak gores you.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, ally target, 92% to hit)^iִ .......#.#.#..#P....####.#####... Nitant the Earth Mage ...........................P..... Gargoyle of Hepliaklqana *****. ................................. Health: 47/70 ================-------- ................................. Magic: 12/28 ==========-------------- ................................. AC: 16Str: 13Doom: 26% .#...÷.....÷..................P.. EV: 11Int: 29  ###....).###.#.#................# SH: 5Dex: 10 ^iz # #....###.#.##.....########...## XL: 13 Next: 93% Place: Lair:5 # #....##...#..*@..#...#.##....## Noise: ==-------  Time: 19148.2 (0.0) ###....#......'Y...............#. k) +4 hammer of Kismet {holy, rCorr Int+3 ##...<#.......Y#....#....P....... Cast: Sandblast ##..÷........R.....##......+...#. ###....#..#...##...##...P##....## #...%..##.#.....#...#...##.....## R   Zulima the knight ..P...P............##...........P YY 2 death yaks (ally target) ................................# *^i޶    battlesphere (minion) ...............................##Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, ally target, 92% to hit)  The stone arrow hits the death yak!^iI Press: ? - help, Shift-Dir - straight line  Aim: a death yak (severely wounded, ally target, 92% to hit)  The stone arrow hits the death yak!  The death yak is almost dead.  Your battlesphere fires at the death yak!barrage of energy hits the death yak!^i( D.*^i B.*^i ;*.^i_ 4Y.^iU  R.The death yak is almost dead.^i 9*^i O89.2 (1^i D**^i\ V _The death yak barely misses you.^i?...................P........ #...÷.....÷...........P ##....).###.#.#....##  #....###.#.##.....########...##  #....##...#......#...#.##....# ##....#......YY*@.............#.. #...<#.......R#....#....P. #..÷..............##......+...#.#..#..#...##...##...P##....### ...%..##.#.....#...#...##.....# .P...P............##...........P...................##...........## #.**.*.Y'.YR.^iSk*--50^iW^iZ^i%  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i$ ..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 48/70 ================-------- ................................. Magic: 9/28=======----------------- #...÷.....÷..................P... AC: 16Str: 13Doom: 26% ##....).###.#.#................## EV: 11Int: 29   #....###.#.##.....########...### SH: 5Dex: 10  #....##...#..Y*..#...#.##....### XL: 13 Next: 93% Place: Lair:5 ##....#......'RY@.............#.. Noise: ---------  Time: 19150.2 (0.0) #...<#........#....#.^i f[34m...P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ##....#..#...##...##...P##....### ...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ...............................## YY 2 death yaks (ally target) ..............................##  *   battlesphere (minion) ..............................# _The death yak barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (almost dead, ally target, 92% to hit)^i ..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 48/70 ================-------- ................................. Magic: 9/28=======----------------- #...÷.....÷..................P... AC: 16Str: 13Doom: 26% ##....).###.#.#................## EV: 11Int: 29   #....###.#.##.....########...### SH: 5Dex: 10  #....##...#..Y*..#...#.##....### XL: 13 Next: 93% Place: Lair:5 ##....#......'R†@.............#.. Noise: ---------  Time: 19150.2 (0.0) #...<#........#....#.[40^i Bm...P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ##....#..#...##...##...P##....### ...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ...............................## YY 2 death yaks (ally target) ..............................##  *   battlesphere (minion) ..............................# Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (almost dead, ally target, 92% to hit)  The stone arrow hits the death yak!!^ia ............................................÷.....÷..)  #.##  ..#.#.......<#.........÷.........#..%..##.#...........##..........   death yak....... ^izc Press: ? - help, Shift-Dir - straight line  Aim: a death yak (almost dead, ally target, 92% to hit)  The stone arrow hits the death yak!!  You kill the death yak!  Your battlesphere fires at the death yak!barrage of energy hits the death yak!!^iI*.^i{D.*^i!?*.^iL.Y^i *The death yak is moderately wounded.^i-S24%6==1.2 (1^iA**^iGY _Zulima barely misses the death yak.^i   ^i Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 48/70 ================-------- ................................. Magic: 6/28=====------------------- #...÷.....÷..................P... AC: 16Str: 13Doom: 24% ##....).###.#.#................## EV: 11Int: 29  #....###.#.##*....########...### SH: 5Dex: 10  #....##...#......#...#.##....### XL: 13 Next: 96% Place: Lair:5 ##....#......'RY@.............#.. Noise: ==-------  Time: 19151.2 (0.0) #...<#........#....#....P........ k) [^i640m+4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ##....#..#...##...##...P##....### ...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ...............................## Y   death yak (ally target) ..............................##  *   battlesphere (minion) ..............................# _Zulima barely misses the death yak.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (moderately wounded, ally target, 92% to hit)^iAd..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 48/70 ================-------- ................................. Magic: 6/28=====------------------- #...÷.....÷..................P... AC: 16Str: 13Doom: 24% ##....).###.#.#................## EV: 11Int: 29  ^if#....###.#.##*....########...### SH: 5Dex: 10  #....##...#......#...#.##....### XL: 13 Next: 96% Place: Lair:5 ##....#......'RY@.............#.. Noise: ==-------  Time: 19151.2 (0.0) #...<#........#....#....P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ##....#..#...##...##...P##....### ...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ...............................## Y   death yak (ally target) ^ig[40m..............................## *   battlesphere (minion) ..............................#Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (moderately wounded, ally target, 92% to hit)  The stone arrow hits the death yak!!^i* Press: ? - help, Shift-Dir - straight line  Aim: a death yak (moderately wounded, ally target, 92% to hit)  The stone arrow hits the death yak!!  The death yak is heavily wounded.  Your battlesphere fires at the death yak!barrage of energy hits the death yak!^ihM.*^ix.**.^i:  ^i2^*The death yak is severely wounded.^i[e36----2.2 (1^iP^i٠. _The death yak gores you!^iN..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 36/70 ============------------ ................................. Magic: 6/28=====------------------- #...÷.....÷..................P... AC: 16Str: 13Doom: 24% ##....).###.#.#................## EV: 11Int: 29  #....###.#.##.....########...### SH: 5Dex: 10  #....##...#...*..#...#.##....### XL: 13 Next: 96% Place: Lair:5 ^i~##....#......'RY@.............#.. Noise: ==-------  Time: 19152.2 (0.0) #...<#........#....#....P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ##....#..#...##...##...P##....### ...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ...............................## Y   death yak (ally target) ..............................## *   battlesphere (minion) ..............................#Your battlesphere fires at the death yak!  The barrage of energy hits the death yak!  The death yak is severely wounded. _The death yak gores you!  ^iʻaPress: ? - help, v - describe, . - travelThe floor.^i}Y@The death yak is severely wounded. _The death yak gores you!  Press: ? - help, v - describe, . - travel, g - get item  Here: a death yak (heavily wounded, ally target)  ^iPItem here: a death yak corpse., spattered with blood.^i What do you want to examine? Monsters  a - (Y) a death yak (ally target), heavily wounded Items  b - (†) a death yak corpse^iP..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 36/70 ============------------ ................................. Magic: 6/28=====------------------- #...÷.....÷..................P... AC: 16Str: 13Doom: 24% ##....).###.#.#................## EV: 11Int: 29  #....###.#.##.....########...### SH: 5Dex: 10  ^i#....##...#...*..#...#.##....### XL: 13 Next: 96% Place: Lair:5 ##....#......'RY@.............#.. Noise: ==-------  Time: 19152.2 (0.0) #...<#........#....#....P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ##....#..#...##...##...P##....### ...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ...............................## Y   death yak (ally target) ..............................## *   battlesphere (minion) [40^iwm..............................#The death yak is severely wounded. _The death yak gores you!  Press: ? - help, v - describe, . - travel, g - get itemHere: a death yak (heavily wounded, ally target)  Item here: a death yak corpse.  The floor, spattered with blood.^ig..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 36/70 ============------------ ................................. Magic: 6/28=====------------------- #...÷.....÷..................P... AC: 16Str: 13Doom: 24% ##....).###.#.#................## EV: 11Int: 29  #....###.#.##.....########...### SH: 5Dex: 10  ^i#....##...#...*..#...#.##....### XL: 13 Next: 96% Place: Lair:5 ##....#......'RY@.............#.. Noise: ==-------  Time: 19152.2 (0.0) #...<#........#....#....P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ##....#..#...##...##...P##....### ...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ...............................## Y   death yak (ally target) ..............................## *   battlesphere (minion) [40^iwm..............................#The death yak is severely wounded. _The death yak gores you!  Press: ? - help, v - describe, . - travel, g - get itemHere: a death yak (heavily wounded, ally target)  Item here: a death yak corpse.  The floor, spattered with blood.^i ..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 36/70 ============------------ ................................. Magic: 6/28=====------------------- ^i #...÷.....÷..................P... AC: 16Str: 13Doom: 24% ##....).###.#.#................## EV: 11Int: 29  #....###.#.##.....########...### SH: 5Dex: 10  #....##...#...*..#...#.##....### XL: 13 Next: 96% Place: Lair:5 ##....#......'RY@.............#.. Noise: ==-------  Time: 19152.2 (0.0) #...<#........#....#....P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ##....#..#...##...##...P##....### ^iB 8...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ...............................## Y   death yak (ally target) ..............................## *   battlesphere (minion) ^i ..............................#The death yak is severely wounded. _The death yak gores you!  Press: ? - help, v - describe, . - travel, g - get itemHere: a death yak (heavily wounded, ally target)  Item here: a death yak corpse.  The floor, spattered with blood.^ia ^i ^i . _^i, ##....).###.#.#................EV: 11 Int: 29  ##.#.##.....########...### SH: 5 Dex: 10 ^iL #....##...#...*..#...#.##....### XL: 13 Next: 96% Place: Lair:5#....#......'RY@.............#.. Noise: ==-------  Time: 19152.2 (0.0)...<#........#....#....P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ^iI##....#..#...##...##...P##....###%..##.#.....#...#...##.....###P...P............##.P# R   Zulima the knight..........^i3.## Y   death yak (ally target) ^ih..............................## *   battlesphere (minion) ..............................#Casting: Stone Arrow (safe; 1% risk of failure)  ^i\Confirm with . or Enter, or press ? or * to list all spells.^iM..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 36/70 ============------------ ................................. Magic: 3/28==---------------------- #...÷.....÷..................P... AC: 16Str: 13Doom: 24% ##....).###.#.#................## EV: 11Int: 29  #....###.#.##.....########...### SH: 5Dex: 10  #....##...#...*..#...#.##....### XL: 13 Next: 96% Place: Lair:5 ##....#......'RY@.............#.. Noise: ==-------  Time: 19152.2 (0.0) #...<#........#....#....P........ [^iL33mk) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ##....#..#...##...##...P##....### ...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ...............................## Y   death yak (ally target) ..............................##  *   battlesphere (minion) ..............................# _The floor, spattered with blood.  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (heavily wounded, ally target, 92% to hit)^iu ..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 36/70 ============------------ ................................. Magic: 3/28^iSv V==---------------------- #...÷.....÷..................P... AC: 16Str: 13Doom: 24% ##....).###.#.#................## EV: 11Int: 29  #....###.#.##.....########...### SH: 5Dex: 10  #....##...#...*..#...#.##....### XL: 13 Next: 96% Place: Lair:5 ^iv >##....#......'RY@.............#.. Noise: ==-------  Time: 19152.2 (0.0) ^iv #...<#........#....#....P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ^iv ##....#..#...##...##...P##....### ...%..##.#.....#...#...##.....### ^iw .P...P............##...........P# R   Zulima the knight ...............................## Y   death yak (ally target) ^i8w ..............................## *   battlesphere (minion) ..............................#^iaw Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^iw Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line^iw Aim: a death yak (heavily wounded, ally target, 92% to hit)  The stone arrow hits the death yak!^i  Press: ? - help, Shift-Dir - straight line  Aim: a death yak (heavily wounded, ally target, 92% to hit)  The stone arrow hits the death yak!  The death yak is severely wounded.  Your battlesphere fires at the death yak!barrage of energy hits the death yak.^iM ○The death yak is almost dead.^i    Your battlesphere expends the last of its energy and dissipates.^if W4=3.2 (1^iP :○^i _Zulima barely misses the death yak. The death yak barely misses you.^i   Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^ie ..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 36/70 ============------------ ................................. Magic: 1/28------------------------ #...÷.....÷..................P... AC: 16Str: 13Doom: 24% ##....).###.#.#................## EV: 11Int: 29  #....###.#.##.....########...### SH: 5Dex: 10 ^i #....##...#...○..#...#.##....### XL: 13 Next: 96% Place: Lair:5 ##....#......'RY@.............#.. Noise: ==-------  Time: 19153.2 (0.0) #...<#........#....#....P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ##....#..#...##...##...P##....### ...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ^i...............................## Y   death yak (ally target) ..............................## ..............................# _Zulima barely misses the death yak. The death yak barely misses you.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, ally target, 92% to hit)^i..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 36/70 ============------------ ................................. Magic: 1/28------------------------ #...÷.....÷..................P... AC: 16^iStr: 13Doom: 24% ##....).###.#.#................## EV: 11Int: 29  #....###.#.##.....########...### SH: 5Dex: 10  #....##...#...○..#...#.##....### XL: 13 Next: 96% Place: Lair:5 ##....#......'R†@.............#.. Noise: ==-------  Time: 19153.2 (0.0) #...<#........#....#....P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ^i_##....#..#...##...##...P##....### ...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ^i/(...............................## Y   death yak (ally target) ..............................## ..............................# ^i3Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, ally target, 92% to hit)  The stone arrow hits the death yak!!^i............................................÷.....÷..)  #.##  ..#.#.......^i><#.........÷.........#..%..##.#...........##.................^if A.R^i`q 2°^ir ^i| ..........................P...... Nitant the Earth Mage ................................. Gargoyle of Hepliaklqana *****. ................................. Health: 36/70 ============------------ ................................. Magic: 1/28------------------------ #...÷.....÷..................P... AC: 16Str: 13Doom: 22% ^i} ##....).###.#.#................## EV: 11Int: 29  #....###.#.##.....########...### SH: 5Dex: 10  #....##...#...°..#...#.##....### XL: 13 Next: 100% Place: Lair:5 ##....#......'.R@.............#..[m Noise: ==-------  Time: 19154.2 (1.0) #...<#........#....#....P........ k) +4 hammer of Kismet {holy, rCorr Int+3 #..÷..............##......+...#.# Cast: Sandblast ##....#..#...##...##...P##....### ^i~ ...%..##.#.....#...#...##.....### .P...P............##...........P# R   Zulima the knight ...............................## ^iS~ ..............................## ..............................#Casting: Stone Arrow (safe; 1% risk of failure)  ^iz~ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  ^i~ Press: ? - help, Shift-Dir - straight lineAim: a death yak (severely wounded, ally target, 92% to hit)  ^i~ $The stone arrow hits the death yak!!^iÀ HAim  Press: ? - help, Shift-Dir - straight line: a death yak (severely wounded, ally target, 92% to hit)  The stone arrow hits the death yak!! ^ib _You kill the death yak!  You have reached level 14!^i /  --more--^i_ 9/75974 0% SandblastFly ^i ^i n _Your wings grow larger and stronger.^i^it^i ^i^i,^i^iU^i^i^i/e402=^i^i,^i^i,^i^i,^iS1=^i^i<^i9=^i^i^iI3=^ia^i\^iK2=^i^i<,^i^i ,^i ^i? ^i K3=^i=^i^iI4=^i^i,^it^ii4=^i^i},^iO^iO=^i}^i!^i!I5=^i"^i|%^i%K5=^i&^iu(^i(^iR)^i+^i_,^i,^i.^i.n66=^i/^i2,^i\3^iT5,^i|6^i19i7=^i+:^iN<^i<^i0=^ih@^i@I7=^iA^iE^iK8=^i^i^iO^iv^i3 ^i ^i ^i=^iK9=^i^i^i]S8=^i^i^i_^ig^i^iT50=^i^ ^i%^i%^iv'^iX+^i+9=^i\-^i1^i#2w1=9=^if3^it7^i7^i8^iMU210/29==^iW^i _3=^iu`^ic^icS1=^ie^ii^i0jN54=^i{k^im,^iun^iq,^ir^i$u^iui5==^iv^i{^i{92^i|^i)^il^i`6^iŦR7=3=8=4==^i,^i,:9=^i^i-}60=15=^iX^ib^i^iq^i,^iD^i^i@g1==^i^i^i\M6=^i^i^i^i!^iS^i%2^iL^i^i2^i^i^iC^i2=^i^iw^i{3=7=^iv^i0^i\^i`^i^i^im^i^iU4=^iB^i7^i|W8=^i^iE^i^i^i5^i%5^i-^i^i^it^i,^i7^i^iD{6=9=^i*^i^i^i^i^i^i^i^i7 U7=^i ^i2 ^ii 9=^i ^i"^ifN20=^i^i^i%8^i^i^i^iy^i^ii^ih^i^i9=^i^i ^ij {9=1=^i7M70==2=12=3==3=^iRe=^iy^iiy%4^iz^i}^i ~%4^ip^if^i^i&^ï^i*^i^iek _You start resting.HP restored.^iiA.--^iP2265.2 (111.0)^i}s5=--62 _^i>^iæ^i?^i^i.^i)#^i&a5=^iG(^i(^i)^i.^i"/^iU0^io3^i3#=^i3^i5^i9^i:9=^i`;^i=^i=K6=^i>^i:B^iB^i>C^isE^iE^i;F^iI^imJ^iJ^i M^idMh7==^iN^i Q^iTQ^i R^iT^iaU^iV^iZ^i0[^iw\^i_^iJ`9=^ia^ie^i f58=^iVf^i{g^ij^ik^ik^iQo^io^ip^i[s^is^it^iyy^iz9=^iv{^ih~% ^i~I_You start resting.Magic restored.^i^iu385.2 (19.0)^i,`9=6.2 (20 _^iU^i{^if 3^ij ^i P.............. ...÷.....÷.....P. #....).###.#.#.......# #....###.#.##.....########...# #....##...#......#...#.##....###. #....#......'.R.#. ...<#.^i #....#....P. ..÷........##......+...#.#. #....#..#...##...##...P##....#%..##.#.....#...#...##.....# P...P............##.P#..........#...## ## *^i @†R^i ^ir ^i ^i)w P.................................÷.....÷...........P....# ....).###.#.#......# ....###.#.##.....########...# ....##...#......#...#.##....###. ....#......'.†R.#.<#.#....#....P.÷.......##......+...#.#. ^i'x ....#..#...##...##...P##....####. .%..##.#.....#...#...##.....# ...P............##.P##..........###....## ## *#^i{ F.R^iߓ 3^ii ^i"P.... .÷.....÷.....P....#).###.#.#..####.#.##.....########...###...#......#...#.##....###.#......'.†.R.#. .<#.#....#....P. ÷.##......+...#.#.#..#...##...##...P##....####. %..##.#.....#...#...##.....#####.P............##....P##.^i............###...................## ##.# *#^i F.R^i3^i^iK..... ÷.....÷.P....## ..).###.#.#......#######.#.##.....########...####...#......#...#.##....###....#......'.†..R...........#... <#........#....#@...P. ........##......+...#.#...# ..#..#...##...##...P##....####..###.#.....#...#...##.....#####.# .P............##...........P##...........###.........## .......# *# ≈≈#.^iF.R^iΕ^i9=^iQ^iD .÷.P....## .).###.#.#........####### .###.#.##.....########...## .##...#......#...#.##....###..... .#......'.†...R..........#......# #..#....#....P. .....##.@....+...#.#...## .#..#...##...##...P##....####..# ##.#.....#...#...##.....#####.# P............##...........P##.. ....###...## ..# *...^i- # ≈≈#.#.####..P....# ##≈###^i M.R^i^i^i^iB÷..P....## ).###.#.#....######## 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♣.ß.##...##...#....####ß...♣#...###......##< #♣..♣##...####. *♣♣ß♣ #...#♣.# #..#.### *,♣♣♣ #ß.ß#♣.......###.#... *,,***#####..###.##....[^iCQ.R^i 3^iG^iv ##'####.##..## #...#...#♣..##.#P#P## #...#.###..##.#.... #..##.#......... #..#..##÷ #..#.##♣... #.##.# ♣P ♣.)..# #♣....R'###.P ♣.#.#####..@......###.# ###...'...#♣#.#### ♣.ß.##...##...#....####ß...♣#...##..##< #♣..♣##...####. *♣♣ß♣ #...#♣.# #..#.### *,♣♣♣ #ß.ß#♣.......###.#... *,,***#####.........###.##. **,*,,****,........_...R^iК3^i8_^i   #...#...#♣..##.#P#P   #...#.###..##.#....   #..##.#.........   #..#..##÷   #..#.##♣^i...   #.##.# ♣P   ♣.)..# #♣'###.P   ♣.#.#####...R.....###.# ##   ♣#...'...#♣@.#.####   ♣.ß.##...##...#....###   #ß...♣#...##..##   #♣..♣##...####. ^i  *♣♣ß♣ #...#♣.# #..#.###   *,♣♣♣ #ß.ß#♣.......###.#...   *,,***#####.........###.##.   **,*,,****,........_   *,,,,,,,,,,.>^iQ.R^i[)^ia*^i1:_^iA###.##.#....##.##............##÷##♣....##.# ♣.......P♣.)..# #♣.....'###.P#.#####.........###.# ##.♣#...'...#♣.R.....####.##.ß.##...##@........#....####ß...♣#......♣..♣####....##.*♣♣ß♣ #...#♣ #..#.###,♣♣♣ #ß.ß..###.#...#.,***#####.........###.##..*,*,,****,......._,,,,,,,,,>****,,***,...#P.#.P###.....^iz YY   dire elephant (trample, distracted)A dire elephant comes into view.^i^i*9.2 (4^iF.R^ihYYally target)^ik210.2 (5 _^iz8_^i^iv.Y.R^iE^i\*1.2 (1^i+^i^i< #..##.##..^i......... #..#..##.÷ #..#.##♣.. #.##.# ♣..YP ♣.)..# #♣............'### ♣.#.#####.........###.# ##..  ♣#...'...#♣...R...####.####. ^ir ♣.ß.##...##.........#....  #ß...♣#...##.#..<  #♣..♣##...##.###....##.. ^iS *♣♣ß♣ #...#♣.# #..#.#  *,♣♣♣ #ß.ß#♣.......###.#...#..  *,,***#####........#...  **,*,,****........_  *,,,,,,,,,..^ix>.  *****,,**#....#P.#.P###...... *,*** **..###.#### #####.##^iG.Y^iKR.^i ^i92Sandblast^iA^iN^iTu  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i K .**   battlesphere (minion)You conjure a globe of magical energy.  Zulima blocks the dire elephant's attack.  The dire elephant closely misses Zulima.^iw `5----===3^i C**^i D _Zulima hits the dire elephant with a +0 flail!^ih.#.#####.#....##.##..##÷.#.##♣..#.##.# ♣...........P.)..# #♣......Y.....'###.P^ii ♣.#.#####.....R...###.# #...'...#♣####.####. ♣.ß.#.#....###.ß...♣.....#......##<#♣..♣##...##...*...###....##.♣♣ß♣ #.....# #..#.###♣♣♣ #ß.ß#♣.......###.#...#,,***########.##..*,*,,****._,,,,,,,,,.................>*****,,**#....#P.#.P###.......^ilK*.^i~z .YR The dire elephant tramples Zulima!! Zulima is shoved backwards!^i}D====4^i4:_^iN _The dire elephant trunk-slaps Zulima but does no damage.^i( ##Zulima avoids your attack.  The blast of sand hits the dire elephant.^iM U.* *** *The dire elephant is lightly wounded.  Your battlesphere fires at the dire elephant!  The barrage of energy hits the dire elephant!^iZ  *.The dire elephant is moderately wounded.Zulima blocks the dire elephant's attack.  The dire elephant trunk-slaps Zulima.^i_ .R..*Zulima hits the dire elephant but does no damage.  Zulima blocks the dire elephant's attack.^i2c 4-----=---5.7 (1.5^in r*_*^iCq N _The dire elephant trunk-slaps Zulima but does no damage.^iq ##Zulima avoids your attack.  The blast of sand hits the dire elephant!^i} **The dire elephant is moderately wounded.Your battlesphere fires at the dire elephant!  The barrage of energy hits the dire elephant!^ix*..*^it@*.^i< *.The dire elephant is moderately wounded.^iX  Zulima hits the dire elephant with a +0 flail!  The dire elephant tramples Zulima!! Zulima is shoved backwards!^ij9*.^iK..YY   dire elephant (trample, ally target)*   battlesphere (minion)^iѵk-==-7.2^i.\*_*^iJ _Zulima is destroyed!^iW  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^iM #...#.###.........##.#....#. Nitant the Earth Mage #..##.##.................... Gargoyle of Hepliaklqana *****. #..#..##.........÷.......... Health: 75/75 ======================== #..#.##♣.................... Magic: 18/29 ==============---------- #.##.# ♣.................P.. AC: 17Str: 13Doom: 22% ♣.)..# #♣............'###.P. EV: 11Int: 29 ♣.#.#####...*.....###.# ##.. SH: 5Dex: 10  ♣#...'...#♣..*Y...####.####.. XL: 14 Next:  0% Place: Lair:5  ♣.ß.##...##.@.......#....###. Noise: ===------  Time: 19417.2 (0.0)  #ß...♣#...##........#......##< ^is k) +4 hammer of Kismet {holy, rCorr Int+3  #♣..♣##...##.......###....##.. Cast: Sandblast  *♣♣ß♣ #...#♣.......# #..#.###. Fly  *,♣♣♣ #ß.ß#♣.......###.#...#..  *,,***#####.........###.##.... Y   dire elephant (trample, ally target)  **,*,,****................._.. *   battlesphere (minion)  *,,,,,,,,,.................>..  *****,,**#....#P.#.P###....... _Zulima is destroyed!Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (heavily wounded, ally target, 100% to hit)^i F#...#.###.........##.#....#. Nitant the Earth Mage#..##.##.................... Gargoyle of Hepliaklqana *****.#..#..##.........÷.......... Health: 75/75 ========================#..#.##♣.................... Magic: 18/29 ==============----------#.##.# ♣.................P.. AC: 17Str: 13Doom: 22%♣.)..# #♣............'###.P. EV: 11Int: 29♣.#.#####...*.....###.# ##.. SH: 5Dex: 10^iR ♣#...'...#♣..`Y...####.####.. XL: 14 Next:  0% Place: Lair:5♣.ß.##...##.@.......#....###. Noise: ===------  Time: 19417.2 (0.0)#ß...♣#...##........#......##< k) +4 hammer of Kismet {holy, rCorr Int+3 #♣..♣##...##.......###....##.. Cast: Sandblast*♣♣ß♣ #...#♣.......# #..#.###. Fly *,♣♣♣ #ß.ß#♣.......###.#...#..*,,***#####.........###.##.... Y   dire elephant (trample, ally target)**,*,,****................._.. *   battlesphere (minion)*,,,,,,,,,.................>..*****,,**#....#P.#.P###.......^iX Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (heavily wounded, ally target, 100% to hit)  The iron shot hits the dire elephant!!^i{0 Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (heavily wounded, ally target, 100% to hit)  The iron shot hits the dire elephant!!  The dire elephant is severely wounded.  Your battlesphere fires at the dire elephant!barrage of energy hits the dire elephant.^i? .**.^i @.Y^i O.*^i 2.^i I====8.2 (1^im B**^i f _The dire elephant is severely wounded.^iE  Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i #...#.###.........##.#....#. Nitant the Earth Mage ^im#..##.##.................... Gargoyle of Hepliaklqana *****. #..#..##.........÷.......... Health: 75/75 ======================== #..#.##♣.................... Magic: 12/29 =========--------------- #.##.# ♣.................P.. AC: 17Str: 13Doom: 22% ♣.)..# #♣............'###.P. EV: 11Int: 29 ♣.#.#####.........###.# ##.. SH: 5Dex: 10  ♣#...'...#♣.*.....####.####.. XL: 14 Next:  0% Place: Lair:5  ♣.ß.##...##.@Y......#....###. Noise: ====-----  Time: 19418.2 (0.0)  #ß...♣#...##........#......##< k) +4 hammer of Kismet {holy, rCorr Int+3 ^iC #♣..♣##...##.......###....##.. Cast: Sandblast  *♣♣ß♣ #...#♣.......# #..#.###. Fly  *,♣♣♣ #ß.ß#♣.......###.#...#..  *,,***#####.........###.##.... Y   dire elephant (trample, ally target)  **,*,,****................._.. *   battlesphere (minion)  *,,,,,,,,,.................>..  *****,,**#....#P.#.P###....... ^i_The dire elephant is severely wounded.Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (severely wounded, ally target, 100% to hit)^i #...#.###.........##.#....#. Nitant the Earth Mage#..##.##.................... Gargoyle of Hepliaklqana *****.#..#..##.........÷.......... Health: 75/75 ========================#..#.##♣.................... Magic: 12/29 =========---------------#.##.# ♣.................P.. AC: 17Str: 13Doom: 22%♣.)..# #♣............'###.P. EV: 11Int: 29♣.#.#####.........###.# ##.. SH: 5Dex: 10♣#...'...#♣.*.....####.####.. XL: 14 Next:  0% Place: Lair:5♣.ß.##...##.@Y......#....###. ^i Noise: ====-----  Time: 19418.2 (0.0)#ß...♣#...##........#......##< k) +4 hammer of Kismet {holy, rCorr Int+3 #♣..♣##...##.......###....##.. Cast: Sandblast*♣♣ß♣ #...#♣.......# #..#.###. Fly *,♣♣♣ #ß.ß#♣.......###.#...#..*,,***#####.........###.##.... Y   dire elephant (trample, ally target)**,*,,****................._.. *   battlesphere (minion)*,,,,,,,,,.................>..*****,,**#....#P.#.P###.......Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shi^i\ ft-Dir - straight lineAim: a dire elephant (severely wounded, ally target, 100% to hit)  The iron shot hits the dire elephant!!^ij   #...#.###.##.#....#   #..##.##   #..#..##.÷   #..#.##♣   #.##.# ♣...P   ♣.)..# #♣............'###.P ^ivl   ♣.#.#####.........###.# ##   ♣#...'...#♣.*.....####.####   ♣.ß.##...##@.Y......#....###   #ß...♣#...##.#......##   #♣..♣##...##.###....##   *♣♣ß♣ #...#♣.# #..#.###   *,♣♣♣ #ß.ß#♣.......###.#...#   *,,***#####.###.##   **,*,,****.._   *,..>   *****,,**#....#P.#.P###onfirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (severely wounded, ally target, 100% to hit)  ^in ~The iron shot hits the dire elephant!!  The dire elephant is almost dead.^i| †The blast sends you backwards.  Your battlesphere fires at the dire elephant!  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''####.#.<÷...P.#...##. ß..ß##ß.#............... ....#ß..'. ....#.⌠)'.÷^i^i%4^i^i^ii...#####.# ♣.#..○*..#.## ###.'..#..## ###Y.##.##### #Y..#.###P ###ßpß#...#♣## ###'####.####... #.Z #R..#.#..#..~≈ ##...~~≈≈~ P...##.#~≈≈≈~.P..######p≈≈.#..##. #''####.#.<÷...P.#...##.ß..ß##ß.#..................#ß..'.⌠)'.÷?:.#ß..'..##..##5^i #..○*..#.## ###.'..#..## ###Y.##.##### #Y..#.###P ###ßpß#...#♣## ###'####.####... #.Z #R..#.#..#..~≈ ##...~~≈≈~ P...##.#~≈≈≈~.P..######p≈≈.#..##. #''####.#.<÷...P.#...##.ß..ß##ß.#..................#ß..'.⌠)'.÷^i~ ?:.#ß..'..##..##ß}!ß##ß.####P..#.^i K.R^i ^i\ %6^i" ^i$ ^i;  ###.'..#..## ###Y.####### #Y..#.###P ###ßpß#...#♣## ###'####.####... #.Z #...#.#..#..~≈ ##R...~~≈≈~ #.P...##.#~≈≈≈~.P..######p≈≈.#..##. #''####.#.<÷...P.#...##.ß..ß##ß.#..................#ß..'.⌠)'.÷?:.#ß..'..##..##^i8 ß}!ß##ß.#.###P..#.#######^####..##^i J.R^i ^i A=7^i_ ^i( ^iG ###Y.####### #Y..#.###P ###ßpß#...#♣## ###'####.####... #.Z #...#.#..#..~≈ ##...~~≈≈~ #RP...##.#~≈≈≈~.#.P..######p≈≈.#..##. #''####.#.<÷...P.#...##.ß..ß##ß.#..................#ß..'#.⌠)'.÷^iX~?:.#ß..'..##..##ß}!ß##ß.#.###P..#.#######.#......^####..####ß.(ß##÷..#..^i!J.R^i0^i2S7=8^iK?^iIB^i^iS:^inc ###.'..#......###Y.##.##..####..Y..#.###P.# ßpß#...#♣ ######'####.#####...#.Z #.#.#..~≈ #......# ~~≈≈~ #..P...##.~≈≈≈~.P..####p≈≈.##R#........##.#####''####.#.<÷...P.#...##ß..ß##ß.##ß..'.....#.⌠)'.÷.......?:.#ß..'...##..##ß}!ß##ß.#.......###P..#. #######.^####^idu Q9^i; 2 _You swap places with Zulima.^i B##..○*..#.##♣###.'..#......###Y.##.##..####..Y..#.###P.# ßpß#...#♣ ######'####.#####...#.Z #.#.#..~≈ #......# ~~≈≈~ .P...##.~≈≈≈~.#.P..####p≈≈.##R#........##.#####''####.#.<÷...P.#...##ß..ß##ß.#ß..'.....#.⌠)'.÷.......?:.#ß..'...##..##ß}!ß##ß.###P..#.R.90^i%...#####.# ##..○*..#.##♣###.'..#.......###Y.##.##..####..Y..#.###P.# ßpß#...#♣ ######'####.#####...#.Z #.#.#..~≈ #......# ~~≈≈~ #..P...##.~≈≈≈~.#RP..####p≈≈.##.#........##.#####''####.#.<÷...P.#...##ß..ß##ß.#ß..'.....#.⌠)'.÷.......?:.#ß..'..##..##^iIR.^i^i%1^i>^i^i,c ##..YY..Y.# #♣ #...#####.# ♣ ##..○*..#.##♣  ###.'..#..##.....  ###Y.##.##..#####.^id  #Y..#.###P..#   #ßpß#...#♣.## ### #'####.#####...  #.Z #@.##.#..  ..~≈ ##.#......  ~~≈≈~ #R#.......P...##.  #~≈≈≈~.#.#P..# ^if>#p≈≈.##.#........##.###  #''####.#.<÷...P.#...##  ß..ß##ß.#  ....#ß..'.  ....#.⌠)'.÷......^iuxR.=2^i^i}.'..######P♣#..YY..Y.# #♣...#####.# ##..○*..#.##♣###.'..#.......###Y.##.##..####.Y..#.###P.# ßpß#...#♣ ######'####@######...#.Z #..#.#..~≈ ##R......# ~~≈≈~ .P...##.~≈≈≈~.P..####p≈≈.##.#........##.##''####.#.<÷...P.#...##ß..ß##ß.#ß..'..^iHR.^i ^iS8=3^i9^i^iʋ #ß..ß#ß..)...#♣.P.♣..♣ ##...'..######P♣ ##..YY..Y.# #♣ #...#####.# ♣ ##..○*..#.##♣  ###.'..#..##.....  ###Y.##.##..###  #Y..#.###P..#   #ßpß#.@.#♣.## ### #'####.#####..  #.Z #R.##.#..  ..~≈ ##.#......  ~~≈≈~ #.#.......P...  #~≈≈≈~.#.#P..# #p≈≈.##.#........##Y   dire elephant (trample, wandering)  #''####.#.<÷...P.#...#  ß..ß##ß.#^i[40m.YR.^iaYally target)^i6.==4^iR^i)1 _The dire elephant trumpets!^i ##..######...##..♣♣.. #ß..ß#ß..)...#♣.P.♣ ##...'..######P♣ ##..YY....# #♣ #...#####Y# ♣ ##..○*..#.##♣  ###.'..#..##.....  ###Y.##.##..###  #Y..#@###P..#   #ßpß#...#♣.## ## #'####R#####  #.Z #..##.#  ..~≈ ##.#......  ~~≈≈~ #.#.......P...  #~≈≈≈~.#.#P..# #p≈≈.##.#........##  #''####.#.<÷...P.#^i.YR.^iϼu--5Sandblast^iE  Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i-  ##..######...##........♣♣.. Nitant the Earth Mage #ß..ß#ß..)...#♣.......P.♣.. Gargoyle of Hepliaklqana *****. ##...'..######P.......♣.... Health: 75/75 ======================== ##..YY....# #♣............. Magic: 25/29 ====================---- #...#####.# ♣.............. AC: 17Str: 13Doom: 20% ^iv ##..○*..#Y##♣.............. EV: 11Int: 29 ###.'..#*.##.............. SH: 5Dex: 10 ###Y.##*##..........#### XL: 14 Next:  3% Place: Lair:5 #Y..#@###P........#  Noise: ---------  Time: 19495.2 (0.0) #ßpß#.R.#♣.......## ## k) +4 hammer of Kismet {holy, rCorr Int+3  ##'####.##.......####. Cast: Sandblast #.Z #..#........#.#. Fly  ..~≈ ##.#............ ~~≈≈~ #.#.......P...# R   Zulima the knight #~≈≈≈~.#.#......P..### Y   dire elephant (trample, ally target) ##p^i ≈≈.##.#........##.# #''####.#.<÷...P.#... _The dire elephant trumpets!  Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (ally target, 100% to hit)^i\ ^i' # ##..######...##........♣♣.. Nitant the Earth Mage #ß..ß#ß..)...#♣.......P.♣.. Gargoyle of Hepliaklqana *****. ##...'..######P.......♣.... Health: 75/75 ======================== ##..YY....# #♣............. Magic: 28/29 =======================- #...#####.# ♣.............. AC: 17Str: 13Doom: 20% ##..○*..#Y##♣.............. EV: 11Int: 29  ###.'..#..##.............. SH: 5Dex: 10  ###Y.##.##..........#### XL: 14 Next:  3% Place: Lair:5^i   #Y..#@###P........#Noise: ---------  Time: 19495.2 (0.0)  #ßpß#.R.#♣.......## ## k) +4 hammer of Kismet {holy, rCorr Int+3   ##'####.##.......####. Cast: Sandblast #.Z #..#........#.#. Fly  ..~≈ ##.#............ ~~≈≈~ #.#.......P...# R   Zulima the knight  #~≈≈≈~.#.#......P..### Y   dire elephant (trample, ally target)  ##p≈≈.##.#........##.# #''####.#.<÷...P.#...Casting: Bombard (dangerous; 1% risk of failure)  Co^i lnfirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (ally target, 100% to hit)  Okay, then.^i% ^i( ^i/ ^i'4 . _^i?  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^ik$  ##..######...##........♣♣.. Nitant the Earth Mage #ß..ß#ß..)...#♣.......P.♣.. Gargoyle of Hepliaklqana *****. ##...'..######P.......♣.... Health: 75/75 ======================== ^i,&##..YY....# #♣............. Magic: 22/29 ==================------ #...#####.# ♣.............. AC: 17Str: 13Doom: 20% ##..○*..#Y##♣.............. EV: 11Int: 29 ###.'..#*.##.............. SH: 5Dex: 10 ###Y.##*##..........#### XL: 14 Next:  3% Place: Lair:5 #Y..#@###P........#  Noise: ---------  Time: 19495.2 (0.0) #ßpß#.R.#♣.......## ## k) +4 hammer of Kismet {holy, rCorr Int+3  ##'####.##.......####. Cast: Sandblast #.Z #..#........#.#. Fly  ..~≈ ##.[^i*'-40m#............ ~~≈≈~ #.#.......P...# R   Zulima the knight #~≈≈≈~.#.#......P..### Y   dire elephant (trample, ally target) ##p≈≈.##.#........##.# #''####.#.<÷...P.#... _Okay, then.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (ally target, 100% to hit)^i  ##..######...##........♣♣.. Nitant the Earth Mage #ß..ß#ß..)...#♣.......P.♣.. Gargoyle of Hepliaklqana *****. ##...'..######P.......♣.... Health: 75/75 ======================== ##..YY....# #♣............. Magic: 22/29 ==================------ #...#####.# ♣.............. AC: 17Str: 13Doom: 20% ##..○*..#Y##♣.............. EV: 11Int: 29  ###.'..#`.##.............. SH: 5^i Dex: 10  ###Y.##`##..........#### XL: 14 Next:  3% Place: Lair:5  #Y..#@###P........#Noise: ---------  Time: 19495.2 (0.0)  #ßpß#.R.#♣.......## ## k) +4 hammer of Kismet {holy, rCorr Int+3   ##'####.##.......####. Cast: Sandblast #.Z #..#........#.#. Fly  ..~≈ ##.#............ ~~≈≈~ #.#.......P...# R   Zulima the knight  #~≈≈≈~.#.#......P..### Y   dire elephant (trample, ally target)  ^i [34m##p≈≈.##.#........##.# #''####.#.<÷...P.#...Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (ally target, 100% to hit)  The iron shot hits the dire elephant!!^i Mß..ß#ß..)...#♣P.#...'..######P♣..YY....# #♣.....#####.# ♣.#..○*..#Y## ###.'..#..## ###Y.###### #Y..#.###P ßpß#@R.#♣## ###'####.####. #.Z #..#.#...~≈ ##....~~≈≈~ #.#^iϤ P...##~≈≈≈~.#.#P..###p≈≈.##.#..##. #''####.#.<÷...P.#...ß..ß##ß.#.........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1%Press: ? - help, Shift-Dir - straight line: a dire elephant (ally target, 100% to hit  The iron shot hits the dire elephant!!  The dire elephant is moderately wounded.^i; C.Y^i FR.^i ^i I====6.2 (1^i ^i 4 _The blast sends you backwards.^iGE  Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i~ #ß..ß#ß..)...#♣.......P.♣.. Nitant the Earth Mage ##...'..######P.......♣.... Gargoyle of Hepliaklqana *****. ##..YY....# #♣............. Health: 75/75 ======================== #...#####.# ♣.............. Magic: 16/29 =============----------- ##..○*..#.##♣.............. AC: 17Str: 13Doom: 20% ###.'..#Y.##.............. EV: 11Int: 29 ^i###Y.##*##..........#### SH: 5Dex: 10 #Y..#R###P........#  XL: 14 Next:  3% Place: Lair:5 #ßpß#@..#♣.......## ## Noise: ====-----  Time: 19496.2 (0.0) ##'####.##.......####. k) +4 hammer of Kismet {holy, rCorr Int+3  #.Z #..#........#.#. Cast: Sandblast ..~≈ ##.#............ Fly  ~~≈≈~ #.#.......P...# #~≈≈≈~.#.#......P..### R   Zulima the knight ##p≈≈.##.#........##.# Y   dire elephant (trample, ally target) #''####.#.<÷...P.#... ß..ß##ß.#............ _The blast sends you backwards.  Casting: Bombard (dangerous; 1%^iK risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, ally target, 100% to hit)^im U #ß..ß#ß..)...#♣.......P.♣.. Nitant the Earth Mage ##...'..######P.......♣.... Gargoyle of Hepliaklqana *****. ##..YY....# #♣............. Health: 75/75 ======================== #...#####.# ♣.............. Magic: 16/29 =============----------- ##..○*..#.##♣.............. AC: 17Str: 13Doom: 20% ^iɔ 5 ###.'..#Y.##.............. EV: 11Int: 29  ###Y.##`##..........#### SH: 5Dex: 10  #Y..#`###P........#XL: 14 Next:  3% Place: Lair:5  #ßpß#@..#♣.......## ## Noise: ====-----  Time: 19496.2 (0.0)  ##'####.##.......####. k) +4 hammer of Kismet {holy, rCorr Int+3  #.Z #..#........#.#. Cast: Sandblast ..~≈ ##.#............ Fly  ~~≈≈~ #.#.......P...# ^iߕ C #~≈≈≈~.#.#......P..### R   Zulima the knight  ##p≈≈.##.#........##.# Y   dire elephant (trample, ally target) #''####.#.<÷...P.#... ß..ß##ß.#............Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, ally target, 100% to hit)  Zulima avoids your attack. The iron shot hits the dire elephant!!!^iT C.Y^i' Ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (moderately wounded, ally target, 100% to hit)  Zulima avoids your attack. The iron shot hits the dire elephant!!!  The dire elephant is severely wounded.^iG) *7.2 (1^i@ ^iD D _Zulima hits the dire elephant with a +0 flail!^iQE  Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i #ß..ß#ß..)...#♣.......P.♣.. Nitant the Earth Mage ##...'..######P.......♣.... Gargoyle of Hepliaklqana *****. ##..YY....# #♣............. Health: 75/75 ======================== #...#####.# ♣.............. Magic: 10/29 ========---------------- ^i##..○*..#.##♣.............. AC: 17Str: 13Doom: 20% ###.'..#..##.............. EV: 11Int: 29 ###Y.##Y##..........#### SH: 5Dex: 10 #Y..#R###P........#  XL: 14 Next:  3% Place: Lair:5 #ßpß#@..#♣.......## ## Noise: ====-----  Time: 19497.2 (0.0) ##'####.##.......####. k) +4 hammer of Kismet {holy, rCorr Int+3  #.Z #..#........#.#. Cast: Sandblast ..~≈ ##.#............ Fly  ~~≈≈~ #.#.......P...# #~≈≈≈~.#.#......P..### R   Zulima the knight ^iu##p≈≈.##.#........##.# Y   dire elephant (trample, ally target) #''####.#.<÷...P.#... ß..ß##ß.#............ _Zulima hits the dire elephant with a +0 flail!  Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^iQAiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (severely wounded, ally target, 100% to hit)^i  #ß..ß#ß..)...#♣.......P.♣.. Nitant the Earth Mage ##...'..######P.......♣.... Gargoyle of Hepliaklqana *****. ##..YY....# #♣............. Health: 75/75 ======================== #...#####.# ♣.............. Magic: 10/29 ========---------------- ##..○*..#.##♣.............. AC: 17Str: 13Doom: 20% ###.'..#..##.............. EV: 11Int: 29 ###Y.##.##..........#### SH: 5Dex: 10 #Y..#R###P........#  XL: 14 Next:  3% Place: Lair:5 #ßpß#@..#♣.......## ## Noise: ====-----  Time: 19497.2 (0.0) ##'####.##.......####.^i [37m k) +4 hammer of Kismet {holy, rCorr Int+3  #.Z #..#........#.#. Cast: Sandblast ..~≈ ##.#............ Fly  ~~≈≈~ #.#.......P...# #~≈≈≈~.#.#......P..### R   Zulima the knight ##p≈≈.##.#........##.# Y   dire elephant (trample, ally target) #''####.#.<÷...P.#... ß..ß##ß.#............Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (severely wounded, ally target, 100% to hit)  Zulima avoids your attack. The iron shot hits the dire elephant!!^i# )##..# #.#    #Y..#`     #.Z  ..~≈ ^i ~~≈≈~    <÷ ^i+ 3R^i2 1=1868.2 (1Sandblast^iB: ^i= onfirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (severely wounded, ally target, 100% to hit)  Zulima avoids your attack. The iron shot hits the dire elephant!! _You kill the dire elephant!^i ^i 3^i ^i X^i ^i| X^iV K2=^i# ^i$ i3=^i{& ^ic( ,^ib) ^i, ,^i- ^iGH R=4=^i =15=6==^i ^i ^i ^i =^ip c7=^i ^i ^iݫ ,^i ,^i+ ^i ^i ^i ^i ^i O=^i ;8^i ^iI ^i ,^i ^i/ ^i$ ^i_ ^i; ^i ^i ^i ^ii ^iO ^i[ M9=^i ^ii B^i0 ^i ,^i ,^i ^i 20==^i ,^i} ,^i ^i: ,^it ^i ^i 9=^i y1=^i ^ig ,^ii ^ir ^i ^iA ^ik ,^iB ^i ^i 9=^i! ^i$ ^i%0 a2=^i2 ^iqL =^iP 3=^izR ,^iZS ^iY B^il\ 4=^i_ ,^iHa ^i.d ,^ie ^ih ^i}i ,^il ,^i n ^i 5==6=^i =7=^i ^i ^iµ ^i ,^i( ^i ^i ,^i ^ij O=^iQ ^i K8=^iJ ^i ^i ^i ^ig ,^i ^i2 ,^iY  _You start resting.Magic restored.^i =----^i 1582.2 (84.0)^i[4 9==----3.2 (85 _^iC3^ii^i#..######...##.♣ß..ß#ß..)...#♣P.♣.'..######P♣#..YY....# #♣...#####.# ##..○*..#.##♣###.'..#......###Y.##.##..###Y..#@###P.# ßpß#R..#♣ ####'####.######.Z #..#.#..~≈ ##.#..... ~~≈≈~ #.#.P...~≈≈≈~.#.#P..####p≈≈.##.#........##.##''####.#.<÷...P.#^iZ ß.#ß# ♣♣..♣#..######...##.♣ß..ß#ß..)...#♣P.♣.'..######P♣#..YY....# #♣...#####.# ##..○*..#.##♣###.'..#......###Y.##@##..###Y..#.###P.# ßpß#R..#♣ ####'####.######.Z #..##.#..~≈ #.....^ii ~~≈≈~ #..P...~≈≈≈~.#.#P..####p≈≈.##.#........##.# _You swap places with Zulima.R.^iޘ^i ##..## #...##......♣♣.. #ß.#ß# #...##♣♣..♣ ##..######...##..♣♣ #ß..ß#ß..)...#♣.P.♣ ##...'..######P♣ ##..YY....# #♣ #...#####.# ♣ ##..○*..#.##♣  ###.'..#@.##....  ###Y.##.##..###  #Y..#R###P^i..#   #ßpß#...#♣.## # #'####.#####  #.Z #..##.#  ..~≈ ##.#.....  ~~≈≈~ #.#.......P...  #~≈≈≈~.#.#P..#^inLR.^i^i^i^i{♣P.P♣..♣P#..#.ß.#ß# ♣♣..♣#..######...##.♣ß..ß#ß..)...#♣P.♣.'..######P♣#..YY....# #♣...#####.# ##..○*..#@##♣###.'..#.....###Y.##R##..##Y..#.###P.# ßpß#...#♣ ##'####.#####.Z #..##.#..~≈ ##.#. ~~≈≈~ .P...R.^ie=^i ♣♣..P #ß.ß#♣♣P.P♣..♣P#..#.ß.#ß# ♣♣..♣#..######...##.♣ß..ß#ß..)...#♣P.♣...'..######P♣#...'....# #♣...#####@# ^iV!##..○*..#.##♣###.'..#R.#...###Y.##.##..##Y..#.###P.#ßpß#...#♣ ##'####.#####.Z #..#.#..~≈ #.R.^iJI^i  ♣..♣ ######♣♣.  ♣♣..P #ß.ß#♣.♣P #♣P.P♣ #...##........♣P ##..## #...##......♣♣.. #ß.#ß# #...##♣♣. ##..######...##..♣♣ #ß..ß#ß..)...#♣.P.♣ ##...'..######P♣ ##...'..@.# #♣ #...#####.# ♣ ##..○*..#R##♣  ###.'..#..##...  ###Y.##.##.^iD.##  #Y..#.###P..#   #ßpß#...#♣.## #'####.###  #.Z #..##^iLR.^i ^ig^i6^in  ♣..♣ ######......♣♣  ♣♣..P #ß.ß#♣.♣ #♣P.P♣ #...##.♣ ##..## #...##......♣♣ #ß.#ß# #...##......♣♣ ##..######...##. #ß..ß#ß..)...#♣.P. ##...'..######P.♣ ##...'.@..# #♣ #...#####R# ♣ ##..○*..#.##♣  ###.'..#..##  ###Y.##.##.  #Y..#.###P.#  #ßpß#...#♣.##  ##'####.##.  #.Z #..#.#R.^i^iY  ♣..♣ ######......♣♣  ♣♣..P #ß.ß#♣. #♣P.P♣ #...##. ##..## #...##......♣♣ #ß.#ß# #...##......♣♣ ##..######...##. #ß..ß#ß..)...#♣.P ##...'..######P.♣ ##...'@.R.# #♣ #...#####.# ♣ ##..○*..#.##♣  ###.'..#..##  ###Y.##.##.  #Y..#.###P.  #ßpß#...#♣.  ##'####.##.  #.Z #..#.^i[[mR.^iu  ♣..♣ ######......  ♣♣..P #ß.ß#♣ #♣P..♣ #...## ##..## #...##...... #ß.#ß# #...##...... ##..######...## #ß..ß#ß..)...#♣. ##...'..######P. ##...@.R..# #♣ #...#####.# ♣ ##..○*..#.##♣  ###.'..#..##  ###Y.##.##^iHM  #Y..#.###P  #ßpß#...#♣.  ##'####.##.  #.Z #..#^iER.^iu3^i^if   ♣..♣ ######......  ♣♣... #ß.ß#♣ #♣P..♣ #...## ##..## #...##...... #ß.#ß# #...##......^iiC ##..######...## #ß..ß#ß..)...#♣ ##...'..######P ##..@'R...# #♣ #...#####.# ♣ ##..○*..#.##♣  ###.'..#..##  ###Y.##.##  #Y..#.###P  #ßpß#...#♣  ##'####.##  #.Z #..#There is a large open door here.R.^i0t^iz$ _^i^i{  ♣♣... #ß.ß#♣ #♣P..♣ #...## ##..## #...## #ß.#ß# #...## ##..######...## #ß..ß#ß..)...#♣ ##...'..######P ##...R....# #♣ #..@#####.#  ##...'..#.##♣  ###.'..#..##  ###..##.##  #...#.###P  #ß.ß#...#♣  ##'####.##  #.Z #..#  ..~≈[3^iM9;49m ##.#R'^ie 3^i&^iN#♣P..♣ #...##.##..## #...##.#ß.#ß# #...##.##..######...##.#ß..ß#ß..)...#♣.##...'..######P.##..R'....# #♣..#...#####.# ♣..##..@'..#.##♣.^i"  ###.'..#..##. ###..##.##. #...#.###P #ß.ß#...#♣. ##'####.##. .. #..#.  ..~≈ ##.#.  ~~≈≈~ #.#. ^i2R^iP.R   Zulima the knight^i^i^i*: ##..## #...##......♣#ß.#ß# #...##......♣##..######...##.#ß..ß#ß..)...#♣.##...'..######P.##...'....# #♣..#..R#####.# ♣..##...'..#.##♣. ###.@..#..##. ###..##.##. #...#.###P #ß.ß#...#♣. ##'####.##. .. #..#. ..~≈ ##.#. ~~≈≈~ #.#. #~≈≈≈~.#.#......P.R^i  #ß.#ß# #...##......♣##..######...##..#ß..ß#ß..)...#♣.P##...'..######P.♣##...'....# #♣..#...#####.# ♣..##..R'..#.##♣. ###.'..#..##. ###@.##.##. #...#.###P #ß.ß#...#♣.# ##'####.##.# .. #..#. ..~≈ ##.#. ~~≈≈~ #.#.P #~≈≈≈~.#.#......P ##p≈≈.##.#..There is a large open door here..R _^i ^i9 ##..######...##..#ß..ß#ß..)...#♣.P##...'..######P.♣.##...'....# #♣...#...#####.# ♣..##...'..#.##♣. ###.R..#..##. ###..##.##.# #.@.#.###P# #ß.ß#...#♣.## ##'####.##.# .. #..#. ..~≈ ##.#. ~~≈≈~ #.#.P #p≈≈≈~.#.#......P.. p   necromancer (wandering) ##~≈≈.##.#..# ''####.#.<÷...P.#  A necromancer come^i! ps into view.'R97.2 (14p~distracted, ally target)8.2 (15 _^iY ^iYE  Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^ic _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^irE  Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^izeM.R^iq**   battlesphere (minion)^itk5----===9.0)^ik}B**^iʀ< _You conjure a globe of magical energy.^i6ß..ß#ß..)...#♣P.#...'..######P♣#...'....# #♣..#...#####.# ♣.##...'..#.## ###.'..#..## ###.*###^iݗ #R..#.###Pß@ß#...#♣##'####.## #.. #.....~≈ ##.~p≈≈~ P#~≈≈≈~.P.##~≈≈.##..# #''####.#.<÷...Pß..ß##ß.#.........^iJ.*^i[Rp~^iZp^i E---600Sandblast^ib^i^iٸ ## The blast of sand hits the necromancer!!^iBTp.^iDRp.^i}R4-----=--1.7 (1.5^iZB**^i^c _The necromancer is heavily wounded.^i_#..######...##.♣ß..ß#ß..)...#♣P#...'..######P♣##...'....# #♣#...#####.# ##...'..#.##♣###.'..#..###..##.##..R@.#.###P.ß*ß#...#♣##p####.###.. #.#..~≈ #. ~~≈≈~ .P#~≈≈≈~.#P..##~≈≈.##.#.......*#''####.#.<÷...P.#^i w  You swap places with your battlesphere.20^iˀA**^iN _The necromancer hits your battlesphere with a +0 dagger.^iS- )The blast of sand hits the necromancer!!#*   battlesphere (minion)^i2*^i -684.2 (1.5Sandblast^i** _You kill the necromancer!^i~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^i ß..ß#ß..)...#♣P.#...'..######P♣#...'....# #♣..#...#####.# ♣.##...'..#.## ###.'..#..## ###..### #R*.#.###Pß@ß#...#♣##)####.## #.. #.....~≈ ##.~~≈≈~ P#~≈≈≈~.P.##~≈≈.##..# #''####.#.<÷...Pß..ß##ß.#.........-50** _You swap places with your battlesphere.^i8j#...'..######P♣#...'....# #♣.....#####.# ♣.#...'..#.## ###.'..#..## ###..### #R*.#.###P^ilß.ß#...#♣###@####.## #...~#.....~≈~##.#~~≈≈~~#P#~≈≈≈~.#P.#~≈≈.##..# #''####.#.<÷...Pß..ß##ß.#.............#ß..'.*^imA.R^iy:*^i|?-6^i@**^i]  There is an open door, spattered with blood here.  Things that are here:^iK| _a +0 dagger; a +0 robe; a human corpse^i1 ..# #♣.....#####.# ♣.#...'..#.## ###.'..#..## ###..### #.R.#.###P#ß*ß#...#♣###)####.## #@..~#...#..~≈~##.#~~≈≈~~#P≈≈≈~.P.#~≈≈.#^il T..# #''####.#.<÷...Pß..ß##ß.#.............#ß..'.⌠)'.÷.*^i J.R^i :*^is ,7 _^i5 @**^i ^iI^i&L^iT^if8 ^ihK5=^iq@**^i9~,^ia^iF,^iB**^i^i^iF@**^i^i;9=^iB**^iP^iK6=^i(B**^i,^iB**^i,^in@**^iw,^i&B**^iB^i_Eh7==^iOB**^i^,^iDg@**^ir,^iyB**^i,^iR@**^iO=^i^ia8=^i^i,^i^i+,^i(@**^i,^i(@**^iO=^i^i9=**^i...#####.# ♣.#...'..#.## ###.## ###..### #...#.###P#ßRß#...#♣##*####.####...~#...#.@~≈~##.~~≈≈~~#P≈≈≈~.P.#~≈≈.#..# #''####.#.<÷...Pß..ß##ß.#.............#ß..'#.⌠)'.÷?:.#ß..'..^iM)*^iώJ.R^i:*^id^iJB**^iU\##...'..#.##♣. ###.'..#..##. ###..##.##.## #...#.###P#  #ß.ß#...#♣.##  ##R####.##.# ##*..~#..#.. #..~≈~##.#.. #~~@≈~~#.#.P #~≈≈≈~.#.#......P..# ##~≈≈.##.#..## ''####.#.<÷...P.#. ß..ß##ß.#..........^i  #....#ß..'. #....#.⌠)'.÷ #.?:.#ß..'...# ß}!ß##ß.#.###^iLC.*^iLJ)R^i)u*Water ^i4@**^i( ###.## ###..#### #...#.###P #ß.ß#...#♣##)####.#####.R.~#...#...*≈~##.~~≈≈~~P≈@≈~.P..##~≈≈.#..# #''####.#.<÷...P.#.ß..ß##ß.#.........^i#....#ß..'#.⌠)'.÷?:.#ß..'..#ß}!ß##ß.##########^~*^iJ.R^i3:*^i^i@**^i?1 ###..#### #...#.###P ß.ß#...#♣##)####.#####...~#...#...R≈~##.~~*≈~~P≈≈≈~.P..###~@≈.##..#^iOA #''####.#.<÷...P.#.#ß..ß##ß.#.........#....#ß..'#.⌠)'.÷?:.#ß..'..#ß}!ß##ß.##########.#^##ß.(ß##÷..#.^i3E≈*~R^iR^iT9=^iw`^i  #...#.###P.  #ß.ß#...#♣#  ##)####.##.##  ##...~#..#..  #..~≈~##.#.  #~~R≈~~#.#P^i+  #~≈*≈~.#.#  ##~≈≈.##.#......  #@'####.#.<÷...P. ß..ß##ß.#........  #....#ß..'  #....#.⌠)'.÷  #.?:.#ß..'.  #ß}!ß##ß.##  ########.#^  ##ß.(ß##÷#........  #......#.#.#^iI≈*^iP≈R^i^i(^iWB**^iP_ ß.ß#...#♣##)####.####...~#.....~≈~##.#~~≈≈~~P#~R≈≈~.P.#*≈≈.##..###''####.#.<÷...P#ß@.ß##ß.#.............#ß..'.⌠)'.÷?:.#ß..'..ß}!ß##ß.##########^##ß.(ß##÷........#.#)###There is a large open door here.~*≈R^i\* _^igB**^i #)####.####...~#...#..~≈~##.#~~≈≈~~#P≈≈≈~.#P.#R≈≈.##..###*'####.#.<÷...Pß..ß##ß.#..........@..#ß..'.⌠)'.÷^i R?:.#ß..'..ß}!ß##ß.##########^##ß.(ß##÷........#.#)#####)#.^i* M'*^i J~R^ir 3^i) B**^i ...~#...#..~≈~##.~~≈≈~~#P≈≈≈~.P.#~≈≈.#..###R'####.#.<÷...Pß*.ß##ß.#.............#ß..'.⌠)'.÷?:.#ß..'..ß}!ß##ß.##########.^##ß.(ß##÷#........#.#)###^i ##)#.#.†..#...*^i J'R^i7 8*^i ^iC B**^i/ ..~≈~##.~~≈≈~~P≈≈≈~.P.#~≈≈.##.#..###''####.#.<÷...PßR.ß##ß.#..........*..#ß..'...#.⌠)'.÷:.#ß..'..^iz1 ß}!ß##ß.##########.#^##ß.(ß##÷#........#.)#####)#.#.†..#..'####.#.^ia4 M.*^iE5 J.R^iCH :*^iI ^i*W @**^ihd ☼t - 7 scrolls of teleportation (gained 1).R^i [^i&  ~~≈≈~~P≈≈≈~.P.#~≈≈.##.#..###''####.#.<÷...Pß..ß##ß.#.............#ß..'R..#.⌠)'.÷.:.#ß..'..ß@!ß##ß.##########.#^##ß.(ß##÷........#.)#####)#.#.†..#..'####.#.^i ]...#...#♣. _Your battlesphere wavers and loses cohesion.^iW O☼R^io" I○^i- ^i= ^iJ 038.2 (31.0)^i+M +9.2 (32^iaY ^i\ X _g - a +0 tin of tremorstones (2/2)^iE ≈≈≈'..○^iR ^i  #~~≈≈~~#.#.P. #~≈≈≈~.#.#......P..# ##~≈≈.##.#.# ##''####.#.<÷...P.#. #ß..ß##ß.#. #....#ß..'. #.○..#.⌠)'.÷. #.R:.#ß..'.# #ß.@ß##ß.#.# ########.#......^# ##ß.(ß##÷#.#. #......#.#.# #......#)##......# #.....##)#.^i ##. ##.†..#..#.# ##'####.##.# #...#...#♣.#^iS N°^id 8°^iB ^i+ L.40.2 (1.0)^i *1.2 (2^i ^i X _k - a lumpy white potion^iTk   #~~≈≈~~#.#.......P.. Nitant the Earth Mage  #~≈≈≈~.#.#......P..# Gargoyle of Hepliaklqana *****.  ##~≈≈.##.#........## Health: 75/75 ========================  ##''####.#.<÷...P.#. Magic: 29/29 ========================  #ß..ß##ß.#.......... AC: 17Str: 13Doom: 16%  #....#ß..'.......... EV: 11Int: 29  #....#.⌠)'.÷........ SH: 5Dex: 10 ^ifm  #.R:.#ß..'.........# XL: 14 Next:  8% Place: Lair:5  #ß.@ß##ß.#.......### Noise: ---------  Time: 19641.2 (0.0)  ########.#......^### k) +4 hammer of Kismet {holy, rCorr Int+3   ##ß.(ß##÷#........#. Cast: Sandblast  #......#.#........## Fly   #......#)##......###  #.....##)#.......##. R   Zulima the knight  ##.†..#..#.......###  ##'####.##........##  #...#...#♣.........#t - 7 scrolls of teleportation (gained 1) _Your battlesphere wavers and loses cohesion. _g - a +0 tin of tremorstones (2/2) _k - a lumpy white^in w potionPress: ? - help, v - describe, . - travelThe floor.^ie  :@Your battlesphere wavers and loses cohesion. _g - a +0 tin of tremorstones (2/2) _k - a lumpy white potionPress: ? - help, v - describe, . - travel, g - get itemItem here: a parchment of Lee's Rapid Deconstruction.  The floor.^i  #~~≈≈~~#.#.......P.. Nitant the Earth Mage  #~≈≈≈~.#.#......P..# Gargoyle of Hepliaklqana *****.  ##~≈≈.##.#........## Health: 75/75 ========================  ##''####.#.<÷...P.#. Magic: 29/29 ========================  #ß..ß##ß.#.......... AC: 17Str: 13Doom: 16%  #....#ß..'.......... EV: 11Int: 29  #....#.⌠)'.÷........ SH: 5Dex: 10 ^ii #.R:.#ß..'.........# XL: 14 Next:  8% Place: Lair:5  #ß.@ß##ß.#.......### Noise: ---------  Time: 19641.2 (0.0)  ########.#......^### k) +4 hammer of Kismet {holy, rCorr Int+3   ##ß.(ß##÷#........#. Cast: Sandblast  #......#.#........## Fly   #......#)##......###  #.....##)#.......##. R   Zulima the knight  ##.†..#..#.......###  ##'####.##........##  #...#...#♣.........# _Your battlesphere wavers and loses cohesion. _g - a +0 tin of tremorstones (2/2) _k - a lumpy white potionPress: ? - help, v - describe, . - travel, g - g^i̮et itemItem here: a parchment of Lee's Rapid Deconstruction.  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#...'...#♣.......####.####. ♣.ß.#R÷......#....###.ß...♣.#......##<..♣##...####....##.♣♣ß♣ #...#♣.......# #..#.###♣♣♣ #ß.ß#♣.......###.#...#..♣♣######.###.##..#.♣..####_R._^iS .†..#..#.#'####.##.########..#♣..##.#P#P##.#.#####.#....##.##..##÷.#.##..#.##.# ♣.....P.)..# #♣..@.........'###.P ♣.#.#####.........###.# ^iU :#...'...#♣.R.....####.####. ♣.ß.#÷......#....###.ß...♣.#......##<..♣##...####....##.♣♣ß♣ #...#♣.......# #..#.###♣♣♣ #ß.ß#♣.......###.#...#..♣♣######.###.##..^iV LR.^i[` ^ia ^i i ^i .....##).....##.#.†..#..#.#'####.##.########..#♣..##.#P#P##.#.#####.#....##.##..##÷.#.##..#.##.# ♣.....P.)..# #♣............'###.P ♣.#.#####..R......###.# ^i #...'...#♣.......####.####. ♣.ß.#÷......#....###.ß...♣.#......##<..♣##...####....##.♣♣ß♣ #...#♣.......# #..#.###♣♣♣ #ß.ß#♣.###.#...#^iq LR.^i ^i ^i ^ic` _.#)##.#P....##.....##)#.....##.#.†..#..#.#'####.##.########..#♣..##.#P#P##.#.#####.#....##.##..##÷.#.##..#.##.# ♣........P.)..# #♣..R.........'###.P ♣.#.#####.........###.# #...'...#♣.......####.####. ♣.ß.#÷......#....###.ß...♣.#......##<..♣##...####....##.♣♣ß♣ #...#♣.. #..#.###^ic LR.^ip 3^iy ^i I.#..###...###..#)##.#P....##.....##)#.....##.#.†..#..#.#'####.##.########..#♣..##.#P#P##.#.#####.#....##.##..##÷.#.##♣.........#.##.# ♣...R....P.)..# #♣............'###.P ♣.#.#####.........###.# #...'...#♣.......####.####. ♣.ß.#÷......#....###.ß...♣.#......##<..♣##...####....##.R.^i 3^i* ^iet g#ß.(ß##÷....## .#..###...###..#)##.#P....##.....##)#.....##.#.†..#..#.#'####.##.########..#♣..##.#P#P##.#.#####.#....##.##..##.........÷.#.##♣...R.....#.##.# ♣.....P.)..# #♣............'###.P^i_v  ♣.#.#####.........###.# #...'...#♣.......####.####. ♣.ß.#÷......#....###.ß...♣.#......##<^ix LR.^i 3^i ^i #######.^####..####ß.(ß##÷#....## .#..###...###..#)##.#P....##.....##)#.....##.#.†..#..#.#'####.##.########..#♣..##.#P#P##.#.#####.#....##.##...........##...R.....÷.#.##..#.##.# ♣.....P.^i) O)..# #♣............'###.P ♣.#.#####.........###.# #...'...#♣.......####.####. ♣.ß.#÷......#....###.^i LR.^i' ^i) ^i3 ^ih ß..ß##ß.###P..#.######.^####..####ß.(ß##÷....## .#..###...###..#)##.#P....##.....##)#.....##.#.†..#..#.#'####.##.########..#♣..##.#P#P##.#.###...##.#....##.##...R.......##÷.#.##..#.##.# ♣.....P.)..# #♣............'###.P ♣.#.#####.........###.# #...'...#♣.......####.####.^i LR.^i5 3^i ^i+..:.#ß..'..##..##..ß..ß##ß.#.###P..#.######.^####..####ß.(ß##÷....## .#..###...###..#)##.#P....##^i-x.....##)#.....##.#.†..#..#.#'####.##.########..#♣.........##.#P#P##.#.###..R##.#....##.##..##÷.#.##..#.##.# ♣.....P.)..# #♣............'###.P ♣.#.#####..###.# ^iu/LR.^iqMI^im..#.⌠)'.÷........:.#ß..'..##..##..ß..ß##ß.#.###P..#.######.#^####..####ß.(ß##÷....## .#..###...###..#)##.#P....##.....##)#.....##.#.†..#..##.#'####.##........########..#♣.R.......##.#P#P##.#.#####.#....##.##..##÷.#.##..#.##.# ♣.....P.)..# #♣...'###.P^iLR.^i3^i"^i ß..'....#.⌠)'.÷.........:.#ß..'..##..##..ß..ß##ß.###P..#.######.#^####..####ß.(ß##÷#....## .#..###...###..#)##.#P....##.....##).....##.#^iy M.†..#..#.......##.#'####.##.R......########..#♣..##.#P#P##.#.#####.#....##.##..##÷.#.##..#.##.# ♣.....P.^iLR.^ih YY   dire elephant (trample, wandering)A dire elephant comes into view.^i,^iE30739.2 (96.0)^i@^iB340.2 (97 _^iT^itoß..ß##ß.#..#ß..'.....#.⌠)'.÷Y........:.#ß..'.........##..##..ß..ß##ß.#.......###P..#.######.#......^####..####ß.(ß##÷#......## .#........###...###..#)###P....##.....##)#.......##.#.†..#..#.R.....##.#'####.##........########^iv)..#♣.........##.#P#P##.#.###...##.#....##.##...........##.........÷.#.##♣.....^il{IR.^i*~G.Y^il`Yally target)^i9==1.2 (1.0)^i^i1 _The dire elephant trumpets!^i  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i  #ß..ß##ß.#.................. Nitant the Earth Mage #....#ß..'.................. Gargoyle of Hepliaklqana *****. #....#.⌠)'.÷................ Health: 75/75 ======================== #..:.#ß..'.......Y.##..##... Magic: 25/29 ====================---- #ß..ß##ß.#.......###P..#.##. AC: 17Str: 13Doom: 16% ########.#......^####..####. EV: 11Int: 29 ##ß.(ß##÷#........#....## #. SH: 5Dex: 10 #......#.#........###...###. XL: 14 Next:  8% Place: Lair:5 #......#)##@.....###P....### Noise: ==-------  Time: 19741.2 (0.0) #.....##)#.R.[3^i 4m....##.....##.# k) +4 hammer of Kismet {holy, rCorr Int+3  ##.†..#..#.......##########. Cast: Sandblast ##'####.##........########## Fly  #...#...#♣.........##.#P#P## #...#.###.........##.#....#. R   Zulima the knight #..##.##.................... Y   dire elephant (trample, ally target) #..#..##.........÷.......... #..#.##♣.................... _The dire elephant trumpets!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.^i ^i[ g#ß..ß##ß.#.................. Nitant the Earth Mage#....#ß..'.................. Gargoyle of Hepliaklqana *****.#....#.⌠)'.÷................ Health: 75/75 ========================#..:.#ß..'.......Y.##..##... Magic: 29/29 ========================#ß..ß##ß.#.......###P..#.##. AC: 17Str: 13Doom: 16%########.#......^####..####. EV: 11Int: 29##ß.(ß##÷#........#....## #. SH: 5Dex: 10^i #......#.#........###...###. XL: 14 Next:  8% Place: Lair:5#......#)##@.....###P....### Noise: ==-------  Time: 19741.2 (0.0)#.....##)#.R.....##.....##.# k) +4 hammer of Kismet {holy, rCorr Int+3 ##.†..#..#.......##########. Cast: Sandblast##'####.##........########## Fly #...#...#♣.........##.#P#P###...#.###.........##.#....#. R   Zulima the knight#..##.##.................... Y   dire elephant (trample, ally target)#..#..##.........÷..........#..#.##♣....................Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulde^i r (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.  Okay, then.^i ^i ^i ^i . _^i >....#ß..'.⌠)'.÷:.#ß..'.......Y.##..##ß..ß##ß.####P..#.#########^####..##ß.(ß##÷..#....## ......#.###...##^i )##R.....###P....#####)#......##.#.†..#..#..########.'####.#.##...#...#♣..##.#P#P###..##.#....#.##.##............##.÷##♣.##.# P^i .R.Y^i ^i 3--2.2 (1^i+ ^i- 2 _You swap places with Zulima.^i!$  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^iOU #....#ß..'.................. Nitant the Earth Mage #....#.⌠)'.÷................ Gargoyle of Hepliaklqana *****. #..:.#ß..'.........##..##... Health: 75/75 ======================== #ß..ß##ß.#......Y###P..#.##. Magic: 25/29 ====================---- ########.#......^####..####. AC: 17Str: 13Doom: 16% ##ß.(ß##÷#........#....## #. EV: 11^ilQInt: 29 #......#.#........###...###. SH: 5Dex: 10 #......#)##.R....###P....### XL: 14 Next:  8% Place: Lair:5 #.....##)#.@.....##.....##.# Noise: ---------  Time: 19742.2 (0.0) ##.†..#..#.......##########. k) +4 hammer of Kismet {holy, rCorr Int+3  ##'####.##........########## Cast: Sandblast #...#...#♣.........##.#P#P## Fly  #...#.###.........##.#....#. #..##.##.................... R   Zulima the knight #..#..##.........÷.......... Y   dire elephant (trample, ally target) #..#.##♣.................... #.##.# ♣.................P.. _You swap places with Zulima.  Casting: [3^iS9;49mBrom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.^i%^i2#....#ß..'.................. Nitant the Earth Mage#....#.⌠)'.÷................ Gargoyle of Hepliaklqana *****.#..:.#ß..'.........##..##... Health: 75/75 ========================#ß..ß##ß.#......Y###P..#.##. Magic: 29/29 ========================########.#......^####..####. AC: 17Str: 13Doom: 16%##ß.(ß##÷#........#....## #. EV: 11Int: 29#......#.#........###...###. SH: 5Dex: 10#......#)##.R....###P....### XL: 14 Next:  8% Place: Lair:5#.....##)#.@.....##.....##.# N^i>Qoise: ---------  Time: 19742.2 (0.0)##.†..#..#.......##########. k) +4 hammer of Kismet {holy, rCorr Int+3 ##'####.##........########## Cast: Sandblast#...#...#♣.........##.#P#P## Fly #...#.###.........##.#....#.#..##.##.................... R   Zulima the knight#..#..##.........÷.......... Y   dire elephant (trample, ally target)#..#.##♣....................#.##.# ♣.................P..Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move targetThere's a thick-headed creature in the way.  Okay, then.^ia _^iv#ß..ß##ß.#.#....#ß..'...#....#.⌠)'.÷......#..:.#ß..'...##..##...#ß..ß##ß.#......Y###P..#.##.########.#......^####..####.##ß.(ß##÷#.^i~T#....## #.#......#.#.......###..#.)#####P#.#.....##)#.R.....##.....##.##.†..#..#.###..##'####.##.##########.#...#...#♣..##.#P#P##...#.###.#....##..##.##..#..#..##.÷#..#.##♣..^iLR.^iY@.Y^iļ^i>3.2 (1Sandblast^i^iuConfirm with . or Enter, or press ? or * to list all spells.Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure)  Press: ? - help, Dir - move target  There's a thick-headed creature in the way. ^iyf_Okay, then. _You swap places with Zulima.^i  #....#ß..' #....#.⌠)'.÷ #..:.#ß..'.##..## #ß..ß##ß.####P..#.## ########.#.....Y^####..#### ##ß.(ß##÷#........#....## # #......#.#.###...### #......#)##RP....### ##)#.@.....##..# ##.†..#..#.######### ##'####.##..### #...#...#♣..##.#P#P## #...#.###..##.#.... #..##.......... #..#..##÷ #..#.##♣. #.##.# ♣PR..Y^i,! ^im# %4^i/ ^iJ ^i$  Casting: Brom's Barrelling Boulder (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^is\KR.^iD^F.Y^iik**   battlesphere (minion)^i}m85----^in(===5^iyB**^i}< _You conjure a globe of magical energy.^i|* w #The blast of sand hits the dire elephant!^iP  The dire elephant is lightly wounded.  Your battlesphere fires at the dire elephant!  The barrage of energy hits the dire elephant!^iT .**..*^i[ .YThe dire elephant is moderately wounded.*.^ij 8*^il p4------6.7 (1.5^iQz @**^i D _Zulima hits the dire elephant with a +0 flail!^ig  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^iiB #....#ß..'.................. Nitant the Earth Mage #....#.⌠)'.÷................ Gargoyle of Hepliaklqana *****. ^i*#..:.#ß..'.........##..##... Health: 75/75 ======================== #ß..ß##ß.#.......###P..#.##. Magic: 21/29 =================------- ########.#......^####..####. AC: 17Str: 13Doom: 16% ##ß.(ß##÷#...R....#....## #. EV: 11Int: 29 #......#.#...*....###...###. SH: 5Dex: 10 #......#)##.Y....###P....### XL: 14 Next:  8% Place: Lair:5 #.....##)#.@.....##.....##.# Noise: ==-------  Time: 19746.7 (0.0) ##.†..#..#.......##########. k) +4 hammer of Kismet {holy, rCorr Int+3  ##'####.##........########## Cast: Sandblast ^i#...#...#♣.........##.#P#P## Fly  #...#.###.........##.#....#. #..##.##.................... R   Zulima the knight #..#..##.........÷.......... Y   dire elephant (trample, ally target) #..#.##♣.................... *   battlesphere (minion) #.##.# ♣.................P.. _Zulima hits the dire elephant with a +0 flail!  Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, ally target, 100% to hit)^i^i#....#ß..'.................. Nitant the Earth Mage#....#.⌠)'.÷................ Gargoyle of Hepliaklqana *****.#..:.#ß..'.........##..##... Health: 75/75 ========================#ß..ß##ß.#.......###P..#.##. Magic: 24/29 ===================-----########.#......^####..####. AC: 17Str: 13Doom: 16%##ß.(ß##÷#...R....#....## #. EV: 11Int: 29#......#.#...*....###...###. SH: 5Dex: 10#......#)##.Y....###P....### XL: 14 Next:  8% Place: Lair:5#.....##)#.@.....##.....##.#[3^i:"9;49m Noise: ==-------  Time: 19746.7 (0.0)##.†..#..#.......##########. k) +4 hammer of Kismet {holy, rCorr Int+3 ##'####.##........########## Cast: Sandblast#...#...#♣.........##.#P#P## Fly #...#.###.........##.#....#.#..##.##.................... R   Zulima the knight#..#..##.........÷.......... Y   dire elephant (trample, ally target)#..#.##♣.................... *   battlesphere (minion)#.##.# ♣.................P..Casting: Sandblast (safe; 0% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Stone Arrow (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, ally target, 100% to^i$7 hit)  Okay, then.^iq03^i9^i=. _^iZ ^i\ ^ih ^il F _Unknown command.^i  Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i̱ #....#ß..'.................. Nitant the Earth Mage #....#.⌠)'.÷................ Gargoyle of Hepliaklqana *****. #..:.#ß..'.........##..##... Health: 75/75 ======================== #ß..ß##ß.#.......###P..#.##. Magic: 18/29 ==============---------- ########.#......^####..####. AC: 17Str: 13Doom: 16% ##ß.(ß##÷#...R....#....## #. EV: 11Int: 29 #......#.#...*....###...###. SH: 5Dex: 10 #......#)##.Y....###P....### XL: 14 Next:  8% Place: Lair:5 #.....##)#.@.....##.....##.# Noise: ==-------  Time: 19746.7 (0.0) ##.†..#..#.......##########. k) [0;^i10;1m+4 hammer of Kismet {holy, rCorr Int+3  ##'####.##........########## Cast: Sandblast #...#...#♣.........##.#P#P## Fly  #...#.###.........##.#....#. #..##.##.................... R   Zulima the knight #..#..##.........÷.......... Y   dire elephant (trample, ally target) #..#.##♣.................... *   battlesphere (minion) #.##.# ♣.................P.. _Unknown command.Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (moderately wounded, ally target, 100% to hit)^i#....#ß..'.................. Nitant the Earth Mage#....#.⌠)'.÷................ Gargoyle of Hepliaklqana *****.#..:.#ß..'.........##..##... Health: 75/75 ========================#ß..ß##ß.#.......###P..#.##. Magic: 18/29 ==============----------########.#......^####..####. AC: 17Str: 13Doom: 16%##ß.(ß##÷#...R....#....## #. EV: 11Int: 29#......#.#...*....###...###. SH: 5Dex: 10#......#)##.Y....###P....### XL: 14 Next:  8% Place: Lair:5#.....##)#.@.....##.....##.#[3^i9;49m Noise: ==-------  Time: 19746.7 (0.0)##.†..#..#.......##########. k) +4 hammer of Kismet {holy, rCorr Int+3 ##'####.##........########## Cast: Sandblast#...#...#♣.........##.#P#P## Fly #...#.###.........##.#....#.#..##.##.................... R   Zulima the knight#..#..##.........÷.......... Y   dire elephant (trample, ally target)#..#.##♣.................... *   battlesphere (minion)#.##.# ♣.................P..Casting: Stone Arrow (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elepha^iOnt (moderately wounded, ally target, 100% to hit)  The iron shot hits the dire elephant!!^i65Press: ? - help, Shift-Dir - straight line  Aim: a dire elephant (moderately wounded, ally target, 100% to hit)  The iron shot hits the dire elephant!!  The dire elephant is heavily wounded.  Your battlesphere fires at the dire elephant!barrage of energy hits the dire elephant.^i*..*^i *.The dire elephant is heavily wounded.The dire elephant tramples you but does no damage.^iK.R^i5^i2I====7.7 (1^iB**^i}^ _The dire elephant completely misses you.^il0 E  Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^i B #....#ß..'.................. Nitant the Earth Mage #....#.⌠)'.÷................ Gargoyle of Hepliaklqana *****. ^i #..:.#ß..'.........##..##... Health: 75/75 ======================== #ß..ß##ß.#.......###P..#.##. Magic: 12/29 =========--------------- ########.#......^####..####. AC: 17Str: 13Doom: 16% ##ß.(ß##÷#........#....## #. EV: 11Int: 29 #......#.#..*R....###...###. SH: 5Dex: 10 #......#)##.Y....###P....### XL: 14 Next:  8% Place: Lair:5 #.....##)#.@.....##.....##.# Noise: ====-----  Time: 19747.7 (0.0) ##.†..#..#.......##########. k) +4 hammer of Kismet {holy, rCorr Int+3  ##'####.##........########## Cast: Sandblast #...#...#♣.........##.#P^iz #P## Fly  #...#.###.........##.#....#. #..##.##.................... R   Zulima the knight #..#..##.........÷.......... Y   dire elephant (trample, ally target) #..#.##♣.................... *   battlesphere (minion) #.##.# ♣.................P.. _The dire elephant completely misses you.Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (heavily wounded, ally target, 100% to hit)^iE#....#ß..'.................. Nitant the Earth Mage#....#.⌠)'.÷................ Gargoyle of Hepliaklqana *****.#..:.#ß..'.........##..##... Health: 75/75 ========================#ß..ß##ß.#.......###P..#.##. Magic: 12/29 =========---------------########.#......^####..####. AC: 17Str: 13Doom: 16%##ß.(ß##÷#........#....## #. EV: 11Int: 29#......#.#..*R....###...###. SH: 5Dex: 10#......#)##.Y....###P....### XL: 14 Next:  8% Place: Lair:5#.....##)#.@.....##.....#^iPI#.# Noise: ====-----  Time: 19747.7 (0.0)##.†..#..#.......##########. k) +4 hammer of Kismet {holy, rCorr Int+3 ##'####.##........########## Cast: Sandblast#...#...#♣.........##.#P#P## Fly #...#.###.........##.#....#.#..##.##.................... R   Zulima the knight#..#..##.........÷.......... Y   dire elephant (trample, ally target)#..#.##♣.................... *   battlesphere (minion)#.##.# ♣.................P..Casting: Bombard (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Bombard (dangerous; 1% risk of fai^iJKlure)  Press: ? - help, Shift-Dir - straight lineAim: a dire elephant (heavily wounded, ally target, 100% to hit)  The iron shot hits the dire elephant!!^iPress: ? - help, Shift-Dir - straight line  Aim: a dire elephant (heavily wounded, ally target, 100% to hit)  The iron shot hits the dire elephant!!  The dire elephant is almost dead.  Your battlesphere fires at the dire elephant!barrage of energy hits the dire elephant but does no damage.^iia*..*^i'f4 *.The dire elephant is almost dead.The dire elephant tramples you! You hold your ground!  The dire elephant barely misses you.^iv:*^ix61-----3=8.7 (1^i5^iD _Zulima hits the dire elephant with a +0 flail.^i #....#ß..'.................. Nitant the Earth Mage #....#.⌠)'.÷................ Gargoyle of Hepliaklqana *****. #..:.#ß..'.........##..##... Health: 61/75 ===================----- #ß..ß##ß.#.......###P..#.##. Magic: 12/29 =========--------------- ########.#......^####..####. AC: 17Str: 13Doom: 16% ##ß.(ß##÷#........#....## #. EV: 11Int: 29 #......#.#.*.R....###...###. SH: 5Dex: 10 #......#)##.Y....###P....### XL: 14 Next:  8% Place: Lair:5 #.....##)#.@.....##.....##.# Noise: ====-----  Time: 19748.7 (0.0) ##.†..#..#.......##########^i. k) +4 hammer of Kismet {holy, rCorr Int+3  ##'####.##........########## Cast: Sandblast #...#...#♣.........##.#P#P## Fly  #...#.###.........##.#....#. #..##.##.................... R   Zulima the knight #..#..##.........÷.......... Y   dire elephant (trample, ally target) #..#.##♣.................... *   battlesphere (minion) #.##.# ♣.................P..The dire elephant barely misses you. _Zulima hits the dire elephant with a +0 flail.  Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dire elephant (almost dead, ally target, 100% to hit)^il#....#ß..'.................. Nitant the Earth Mage#....#.⌠)'.÷................ Gargoyle of Hepliaklqana *****.#..:.#ß..'.........##..##... Health: 61/75 ===================-----#ß..ß##ß.#.......###P..#.##. Magic: 12/29 =========---------------########.#......^####..####. AC: 17Str: 13Doom: 16%##ß.(ß##÷#........#....## #. EV: 11Int: 29#......#.#.*.R....###...###. SH: 5Dex: 10#......#)##.Y....###P....### XL: 14 Next:  8% Place: Lair:5^io#.....##)#.@.....##.....##.# Noise: ====-----  Time: 19748.7 (0.0)##.†..#..#.......##########. k) +4 hammer of Kismet {holy, rCorr Int+3 ##'####.##........########## Cast: Sandblast#...#...#♣.........##.#P#P## Fly #...#.###.........##.#....#.#..##.##.................... R   Zulima the knight#..#..##.........÷.......... Y   dire elephant (trample, ally target)#..#.##♣.................... *   battlesphere (minion)#.##.# ♣.................P..Aiming: Sandblast (safe; 0% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [39;4^i q9ma dire elephant (almost dead, ally target, 100% to hit)  The blast of sand hits the dire elephant but does no damage.  The dire elephant is almost dead.^i†Shift-Dir - straight line  Aim: a dire elephant (almost dead, ally target, 100% to hit)  The blast of sand hits the dire elephant but does no damage.  The dire elephant is almost dead.  Your battlesphere fires at the dire elephant!  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#...#####.# ♣ ##...'..#.##♣^i   ###.'..#..##  ###..##.##  #...#.###P  #ß.ß#...#♣.  ##)####.##.^im ER.^i 3^i+ ^i X   ..I ##......  ♣♣..♣ ######......  ♣♣... #ß.ß#♣ #♣P..♣ #...## ##..## #...##...... #ß.#ß# #...##...... ##..######...## #ß..ß#ß..)...#♣ ##..@'R.######P ##...'....# #♣ #...#####.# ♣ ##...'..#.##♣  ###.'..#..##  ###..##.##  #...#.###P  #ß.ß#...#♣^i  ##)####.##There is a large open door here.R.^i ^iz $ _^i ^i     ..I ##  ♣♣..♣ ######  ♣♣... #ß.ß#♣ #♣P..♣ #...## ##..## #...## #ß.#ß# #...## ##..######...## #ß.@ß#ß..)...#♣ ##...R..######P ##...'....# #♣ #...#####.# ♣ ##...'..#.##♣  ###.'..#..##  ###..##.##.I   obsidian statue (unaware)  #...#.###P  #ß.ß#...#♣^i! FR'^i4 3^i7 ^i .#.♣# ##. ..I  ♣♣..♣ ###### ♣♣... #ß.ß#♣#♣P..♣#..#ß.#ß# #.@######...##ß..ß#ß..)...#♣##..R'..######P#...'....# #♣#...#####.# ##..##♣###.'..#..###..##.##.....#.###PR.^iW II^i [----859.2 (109.0)^i 7-^i1 ^i T _Key pressed, stopping explore.^i N60.0) _^i _im  #.♣# ##  ..I ##  ♣♣..♣ ######  ♣♣... #ß.ß#♣ #♣P..♣ #...## ##..## #...## #ß.#ß# #...## ##..######...## #ß@Rß#ß..)...#♣ ##...'..######P ##...'....# #♣ #...#####.#  ##...'..#.##♣  ###.'..#..##  ###..##.##  #...#.###P_i<Q  #ß.ß#...#♣_i;1_i_iV  #.♣# ##..... Nitant the Earth Mage  ..I##.... Gargoyle of Hepliaklqana *****.  ♣♣..♣ ######.... Health: 75/75 ========================  ♣♣... #ß.ß#♣.... Magic: 29/29 ======================== #♣P..♣ #...##.... AC: 17Str: 13Doom: 13% ##..## #...##.... EV: 11Int: 29 #ß.#ß# #...##.... SH: 5Dex: 10_iYo ##..######...##.... XL: 14 Next: 11% Place: Lair:5 #ß@Rß#ß..)...#♣.... Noise: ---------  Time: 19861.2 (0.0) ##...'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3  ##...'....# #♣..... Cast: Sandblast #...#####.# ♣...... Fly  ##...'..#.##♣......  ###.'..#..##...... R   Zulima the knight _iV ###..##.##...... I   obsidian statue  #...#.###P....  #ß.ß#...#♣.... _There is an open gate here. _You see here a +0 short sword. _There is a large open door here. _Key pressed, stopping explore.  Press: ? - help, v - describe, . - travelThe floor._ieC.@_i-`ß.A granite statue._i]#ßstone wall._i~O♣#dead tree._iq Y.♣The floor._iz @.._iO UI.You see here a +0 short sword. _There is a large open door here. _Key pressed, stopping explore.  Press: ? - help, v - describe, . - travelHere: an obsidian statue (fire blocked by a translucent stone wall)_im\An obsidian statue. A beautiful statue of an unknown creature, jet-black like a tear in reality. Itseyes glow with an otherworldly, malignant radiance. Max HP: ~70 Will: ∞ AC: +++ EV: +  rF: ++. rC: ++. rPois: ∞ rNeg: ∞ rElec: + Threat: High Class: Nonliv. Size: Large Int: Human You have about 95% to hit with the +4 hammer of Kismet. It is immune to torment and blinding; and resistant to steam, miasma and drowning. It cannot move. It can see invisible. It possesses the following magical abilities, which are affected by antimagic (but not silence):  a - Summon Minor Demon b - Summon Demon  c - Mesmerise_ixoj(73%) (7) d - Abjuration(7) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range. _i  #.♣# ##..... Nitant the Earth Mage  ..I##.... Gargoyle of Hepliaklqana *****.  ♣♣..♣ ######.... Health: 75/75 ========================  ♣♣... #ß.ß#♣.... Magic: 29/29 ======================== #♣P..♣ #...##.... AC: 17Str: 13Doom: 13% _i##..## #...##.... EV: 11Int: 29 _iqZ #ß.#ß# #...##.... SH: 5Dex: 10 ##..######...##.... XL: 14 Next: 11% Place: Lair:5 #ß@Rß#ß..)...#♣.... Noise: ---------  Time: 19861.2 (0.0) ##...'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3  ##...'....# #♣..... Cast: Sandblast _ih#...#####.# ♣...... Fly  ##...'..#.##♣......  ###.'..#..##...... R   Zulima the knight  ###..##.##...... I   obsidian statue  #...#.###P....  #ß.ß#...#♣.... _You see here a +0 short sword. _There is a large open door here. _Key pressed, stopping explore.  Press: ? - help, v - describe, . - travelHere: an obsidian statue (fire blocked by a translucent stone wall)  The floor. _i  #.♣# ##..... Nitant the Earth Mage  ..I##.... Gargoyle of Hepliaklqana *****.  ♣♣..♣ ######.... Health: 75/75 ========================  ♣♣... #ß.ß#♣.... Magic: 29/29 ======================== #♣P..♣ #...##.... AC: 17Str: 13Doom: 13% ##..## #...##.... EV: 11Int: 29 #ß.#ß# #...##.... SH: 5Dex: 10 ##..######...##.... XL: 14 Next: 11% Place: [ _i40mLair:5 #ß@Rß#ß..)...#♣.... Noise: ---------  Time: 19861.2 (0.0) ##...'..######P.... k) +4 hammer of Kismet {holy, rCorr Int+3  ##...'....# #♣..... Cast: Sandblast #...#####.# ♣...... Fly  ##...'..#.##♣......  ###.'..#..##...... R   Zulima the knight  ###..##.##...... I   obsidian statue  #...#.###P....  #ß.ß#...#♣.... _You see here a +0 short sword. _There is a large open door here. _Key pressed, stopping explore.  Press: ? - help, v - describe, . - travelHere: an obsidian statue (fire blocked by a translucent stone wall)  The floor. _iA _ _i`&  ..I  ♣♣..♣ ######. ♣♣... #ß.ß#♣.#♣P..♣ #...##.##..## #...##.#ß.#ß# #...##.##..######...##.#ß.Rß#ß..)...#♣.##.@.'..######P.##...'....# #♣.. _in #...#####.# ♣..##...'..#.##♣. ###.'..#..##. ###..##.##. #...#.###P #ß.ß#...#♣. ##)####.##.2.2 (1 _ _i ♣♣..♣ ######. ♣♣... #ß.ß#♣.#♣P..♣ #...##.##..## #...##.#ß.#ß# #...##.##..######...##. _iي)#ß.Rß#ß..)...#♣.##...'..######P.##..@'....# #♣..#...#####.# ♣..##...'..#.##♣. ###.'..#..##. ###..##.##. #...#.###P #ß.ß#...#♣. ##)####.##. ##...~#..#..R _iU;3 _i9 _iU _ii ♣♣..♣ ######......♣ ♣♣... #ß.ß#♣.#♣P..♣ #...##.##..## #...##......♣#ß.#ß# #...##......♣##..######...##.#ß..ß#ß..)...#♣.##..R'..######P.##...@....# #♣.#...#####.# ♣.##...'..#.##♣. ###.'..#..##. ###..##.##. #...#.###P. #ß.ß#...#♣. ##)####.##. ##...~#..#. _i+s _iw%4 _il _There is a large open door here. _iuC B ♣♣..♣ ######......♣ ♣♣... #ß.ß#♣.#♣P..♣ #...##.##..## #...##......♣#ß.#ß# #...##......♣##..######...##.#ß..ß#ß..)...#♣.P##..R'..######P.♣##...'@...# #♣.#...#####.# ♣.##...'..#.##♣. ###.'..#..##. ###..##.##. #...#.###P. #ß.ß#...#♣.# ##)####.##.# ##...~#..#. _iE K.R _iQ  _itv I5 _ _i8 ♣♣..♣ ######......♣♣. ♣♣... #ß.ß#♣.♣#♣P..♣ #...##.♣##..## #...##......♣♣.#ß.#ß# #...##......♣♣.##..######...##.♣#ß..ß#ß..)...#♣.P.##...'..######P.♣.##...R.@..# #♣.#...#####.# ♣.##...'..#.##♣. ###.'..#..##. ###..##.##.# #...#.###P.# #ß.ß#...#♣.# ##)####.##.# ##...~#..#.# _i<E'R _id_X6 _i _i _i _i4&0 _iA _ijJ _iN_ _Partly explored, can't reach some places. _ifn 3 _iw  _i  _i  _iZ  _i _ _Partly explored, can't reach some places. _iJ _i Level 5 of the Lair of Beasts <<<>_(Press ? for help)    #...........................................................#.#    #.♣# ##.......P.....♣♣...................#.#.....#....#..#...#.#..##    ..I  ##......♣♣..♣...♣......#.#......P..###..#.##.....##..#####..##   ♣♣..♣  ######......♣♣..♣♣...♣.....###..P......##.....###..####...###....#   ♣♣...  #ß.ß#♣........♣P..♣♣#......##......#...........#.#.# ##.P#.##...##  #♣P..♣  #...##........♣P..♣............................###.###....###..P##  ##..## #...##......♣♣...♣.P♣.....'............#.#....P###..##....##.....#  #ß.#ß# #...##......♣♣..♣....♣.....#......P#...####..P###..##.....#....P##  ##..######...##........♣♣..♣♣......P###..####...# ##..# ##.##########..##  _i #ß..ß#ß..)...#♣.......P.♣..♣♣P#....######.##....## #### #.#######.##..##  ##...'..######P.......♣.............#.#.#..#P....####.#####....##..#.....#  ##...'R@..# #♣..........................................P...............##  #...#####.# ♣............................................................#  ##...'..#.##♣............................................................#   ###.'..#..##...........................................................##  _i  ###..##.##..........#####..#...÷.....÷..................P....##.......#   #...#.###P........# #####....).###.#.#................#########..##   #ß.ß#...#♣.......## ##### #....###.#.##.....########...###########.#   ##)####.##.......####...# #....##...#......#...#.##....###.....##..#   ##...~#..#........#.#..####....#......'.†..............#......###..##   #..~≈~##.#.............###...<#........#....#....P.............###.P##   #~~≈≈~~#.#.......P...##.##..÷..............##......+...#.#...#####.P.#   #~≈≈≈~.#.#......P..########....#..#...##...##...P##....####..# #....## _ic-#♣P..♣  #...##♣P..♣###.###....###..P###..## #...##♣♣...♣.P♣.....'P###..##....##.....#ß.#ß# #....♣.....P#...####..P###..##.....#....P##..######.....♣♣..♣♣......P###..####...# ##..# ##.##########..###ß..ß#ß..)...P.♣..♣♣P#....######.##....## #### #.#######.##..## _i/h#...'..######P♣.....#.#.#..#P....####.#####....##..#.....#...'R@..# #♣........................P...............##...#####.# ♣................................................#...'..#.##♣.............................................. ###.'..#..##.................................................. ###..##.##...#####..#...÷.....÷..................P....##.. #...#.###P# #####....).###.#.#.....######### #ß.ß#...#♣## ##### #....###.#.##.....########...###########.# ##)####.######...# #....##...##...#.##....###.....##..# ##...~#..##.#..####....#'.†#### #..~≈~##.#.....###...<#........#....#....P.............###.P##~~≈≈~~#.#P...##.##..÷..............##+...#.#...#####.P.#~≈≈≈~.#.#P..#######..#...##...##...P##...# #....##~≈≈.##..##.####...%..##.#.....#...#...##. _i1##.## .P#.#''####.#.<÷...P.#...##..P...P......##.P######ß..ß##ß...................###..............#ß..'..................#####........#....#.⌠)'.÷...........................................#≈≈###.. _iC  #.....##)##.....##.#...#....###..≈~≈~~~~..~~~≈~~~≈≈~~# ##.... ##.†..#...##########...#.....###~~≈≈~≈~~~≈~~~~~~.≈~..### ##'####..##########....###.##~#~~~~~.~≈~≈~≈~~~~~≈~....#...# #...#...#♣.##.#P#P##..P.######~#≈~~≈#.......~.....~..P#.....P# #...#.###..##.#....#.....#..P#..#≈≈≈≈##.#P...................## #..##.##...........#≈≈≈≈#......................#.# #..#..##.÷##≈≈≈#...# #..#.##P.###≈##÷### #.##.# PP.P.# #≈###.#.÷÷P.P ♣.)..# #♣'###.P....#.#...P.##### ###.#.##...####.###...P ♣.#.#####.# ##.....###....#.##########.#....## ### #..##♣#...'...#♣####.####.....##..+###..##.P#..#.###....##### #...#♣.ß.##...##..÷......#....###...........##...P.......##....##..###..≈#ß...♣#...#......##<...P##...###......#...####..###..≈#≈...####♣..♣##...####....##.....'.....##P...###....# # _iF ...##≈..≈#§§.≈#≈##♣♣ß♣ #...#♣# #..#.###....#.....##....# #...## #...###.§##§§.≈≈#.♣♣♣ #ß.ß#♣###.#...#...###...####..###..≈#≈..####..♣♣######...###.##....[÷.......#.#.....##.##.##...##≈...##.♣..####........._..................P.......#....##......÷≈##..........................>........#≈§§≈≈§#§≈######..###....#P.#.P####.#....#.########..#P#P.P.####§#≈≈#### #.### ##..###.#### #####.############## ########### ###§## ### #### ### ###### _i_i_i_i _i   ♣♣..♣ ######......♣♣. Nitant the Earth Mage  ♣♣... #ß.ß#♣........♣ Gargoyle of Hepliaklqana *****. #♣P..♣ #...##........♣ Health: 75/75 ======================== ##..## #...##......♣♣. Magic: 29/29 ======================== #ß.#ß# #...##......♣♣. AC: 17Str: 13Doom: 13% ##..######...##........♣ EV: 11Int: 29 #ß..ß#ß..)...#♣.......P. SH: 5Dex: 10 ##...'..######P.......♣. XL: 14 Next: _ik 11% Place: Lair:5 ##...'R@..# #♣.......... Noise: ---------  Time: 19866.2 (0.0) #...#####.# ♣........... k) +4 hammer of Kismet {holy, rCorr Int+3  ##...'..#.##♣........... Cast: Sandblast  ###.'..#..##........... Fly   ###..##.##..........#  #...#.###P........# R   Zulima the knight  #ß.ß#...#♣.......##  ##)####.##.......##  ##...~#..#........#Press: ? - help, v - describe, . - travelHere: an obsidian statue (fire blocked by a translucent stone wall) _The floor. _There is a large open door here. _Partly explored, can't reach some places. _Partly explored, can't reach some places.. _[37_i m_i' _i+ _i, ,_ir/ _i9 _i< _izm _ip _i5r _i6s _it _iu _i* _i _i _i$ _i _iQ _i _i _i _i _i _i _i/ ,_i0 _i _i _i" _iW _i _i^ _i _i _i _i _ia _i _ix ,_i_ _i _i _i _i _i _i _iH _i_i_i_i) _i_i_i_i%_i"B_i$_i+-_i/_i%4_i*8_is9_i;_i>E&Here: an obsidian statue (fire blocked by a translucent stone wall) _The floor.re is a large open door here. _Partly explored, can't reach some places. _ There is an open gate here._i J_iN_i P __iR_iZ_i__i_i1,_i_i_i_i@_iţ_iI_i|_i٩_i_i_i_i_i_iǼ_iM_i_i_i+_i,_i_i__im_ix _iT'4_i3  There is an open door here._i8a __i @n_in_iy X_i<_i_iB_iX_i(_i[.,_i0_i2_i3_i>5_i7_i';,_i=_iAL  There is a viscous altar of Jiyva here._iG,_iZI __iK_iY ♣.......####.####.....##..+###..# #..÷......#....###...........##.. #........#......##<...P##...###.. #.......###....##.....'.....##P. ♣.......# #..#.###....#.....##.. ♣.......###.#...#............#... .........###.##....[÷.......#.#. ................R........ ................@.......909.2 (43.0) ...#P.#.P###.........#.#....#.### ..###.#### #####.############## ### ### ###  _i^_iy_i~b _There is a staircase to the Slime Pits here._iA..# ##.....###....#.## .......####.####.....##..+###..## ..÷#....###...........##. .......##<...P##...###. .###....##.....'.....##P .# #..#.###....#.....##.###.#...#......###.##....[÷#.#R............>.................P.#.P###.........#.#....#.#### .###.#### #####.############## ## ######_i_i:810.2 (1.0) __i_iJ_iО ..'###.P....#.#...P.###.# ##.....###....#.##....####.####.....##..+###..## .÷....###...........##...P......##<...P##...###._i ###....##.....'.....##P...## #..#.###....#.....##....####.#...#........####.##...@[÷#.#R.............>..................P.#.P###.........#.#....#.######.#### #####.############# # ######_iW FR__iL _i %1_it _irL w...P.........P.P.# #≈..'###.P....#.#...P.##### .# ##.....###....#.##### .....####.####.....##..+###..## ÷###...........##...P......##<...P##...###....._iDO ###....##.....'.....##P...## #..#.###....#.....##....# ###.#...#..@.....#####.##..R.[÷#.#_.P .............>................... #P.#.P###.........#.#....#.###### ##.#### #####.####################_i#Q FR._i\ _ia %2_iMk :__izn _icd..P.###≈##....P.........P.P.# #≈###..'###.P....#.#...P.##### .# ##.....###....#.###### ....####.####.....##..+###..##.P####...........##...P......##<...P##...###......###....##.....'.....##P...#### #..#.###..@.#.....##....# ###.#...#.R......######.##....[÷#.#.....#_.P ............>.................... P.#.P###.........#.#....#.####### #.#### #####.############# ######_i]FR._i_iP%3_i8__i_i 6÷...##≈≈≈#.......P.###≈.........P.P.# #≈#....'###.P....#.#...P ..###.# ##.....###....#.########.####.....##..+###..##.P _iݾ ÷......#....###...........##...P..#......##<...P##...###......###....##..@..'.....##P...#.# #..#.###.R..##....# ...#...........####.##....[÷#.#........_P .............>................... #P.#.P###.........#.#....#.######.#### #####.####################_i) _i> %4_i :__i _if k..#≈≈≈≈÷............##≈≈≈........P.###≈.........P.P.# #≈#....'###.P....#.#...P_i b..###.# ##.....###....#.#### ......####.####.....##..+###..## .÷......#....###...........##...P..#......##@...P##...###.....###....##.....'.....##P...#.# #..#.###.R..#.....##.......#...........####.##....[÷#.#........._ ..............>.................. .#P.#.P###.........#.#....#.##### ###.#### #####.##############_iǿ HR._iL _i %5_i _i a _There is a stone staircase leading up here._iG_iK_iU_i8b_iyi,6 __igp_iN4._i]<#...##..#  #...##....####..#  .####..##.".#.#P#.##  .#.#...............#  ..........#  _i3...........##  >...............#  ............#  .........@.#  ...##..#...R##  ###......########..#   ##.÷....####..##.##  ##.......##...#...#  ##.).....#........#  ###.#..#  ##.........#...##.#   ##.......###.###.#  _ie{,7.7 (2.5_i5 _You fly upwards._ic _There is a stone staircase leading down here._ih_iܗ_i_i(0.0_i8_i_iE _Done exploring._i5_i/8Where to? (Tab - Lair:5 @ (x,y), ? - help) D - DungeonT - Temple L - Lair  S - Swamp  P - Snake Pit M - Slime Pits _i;q _i [?25h[?0c....#...#.......#..#  Nitant the Earth Mage ...#...##....####..#  Gargoyle of Hepliaklqana *****. .####..##.".#.#P#.##  Health: 75/75 ======================== .#.#...............#  Magic: 29/29 ======================== ...................#  AC: 17Str: 13Doom: 13% ..................##  EV: 11Int: 29 ..>...............#  SH: 5Dex: 10 ..................#  XL: 14 Next: 11% Place: Lair:4 ................@.#  Noise: ---------  Time: 19917.7 (0.0) .........##..#...R_iǃ 4##  k) +4 hammer of Kismet {holy, rCorr Int+3 ###......########..#  Cast: Sandblast##.÷....####..##.##  Fly ##.......##...#...# ##.).....#........#  R   Zulima the knight ###............#..# ##.........#...##.# ##.......###.###.# _There is a staircase to the Slime Pits here. _There is a stone staircase leading up here. _You fly upwards. _There is a stone staircase leading down here. _Done exploring.  What level of the Lair of Beasts? (default 5, ? - help) _i [?25l[?1c_iB 0_il 3_i _iB R. __i _i-' _i) _i&2 B_iE n_i3R _isV _iX _iY _iZ _ilh _ij _i B_i _i _i _i* _iu _ie _i[ _iܟ _i _i< _i _iy n_i _i" _iG ,_iM _iR _ijV _iBX _irY _i_ _ih _io ,_iq _ils _iz _i 4_i _i _iZ ,_i _i n_i@ _iڹ _i B_i _i _iD _i _i` _i _i _i _i# _i[ _i _i_ _i _i _i _i _i _i| _i2 _in _i _i _iv _i _i _i _ik _i'_i5_i_iC_iM _igX_iS_i,_i_i_i _i"_i#_i%_i*_i-_i0,_ij2_iB:,_ib=B_i?_iA_iE_iG_iI_i3K_iL_iO_iCQ_i_R_iT_iW_ivZ@_There is a stone staircase leading up here. _You fly upwards.There is a stone staircase leading down here. _Done exploring.  A komodo dragon comes into view._ii ##..##....#.P...........+.....## ##....##........##.......#.....## ......##.>.#....###.............# .....+.....###.###.....#.......## _ikJ##..P###....#..#..#....#####+.### #.#.####.......####..#### #..###.#)........#P###...P#R................^........................................ .#.#.#P...##..#.##.....l......... #######..###..####...............  ###....##.##.##......#####..####..P....+....##......#.##P.### ...#...###......##.#..### l   komodo dragon (wandering) ....#.P..###.....###....##P #..###P..#.#...+.......###....P#P_in051.7 (34.0)_il{Rll_i22.7 (35 __i_ia _There is a stone staircase leading up here._i0_i Spells (Memorise)TypeFailure Level  a - PasswallEarth0% 3b - PetrifyAlchemy/Earth1% 4  c - AirstrikeAir30% 4  d - ShatterEarth82% 9 6 spell levels left 21 spells hidden [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit_i;3_i[>_iIM ##..##....#.P...........+.....## Nitant the Earth Mage ##....##........##.......#.....## Gargoyle of Hepliaklqana *****. ......##.>.#....###.............# Health: 75/75 ======================== .....+.....###.###.....#.......## Magic: 29/29 ======================== ##..P###....#..#..#....#####+.### AC: 17Str: 13Doom: 13% #.#.####...............####..#### EV: 11_iKInt: 29 #..###.#......)........#P###...P# SH: 5Dex: 10 ................R................ XL: 14 Next: 11% Place: Lair:4 ..^.............@................ Noise: ---------  Time: 19952.7 (0.0) ................................. k) +4 hammer of Kismet {holy, rCorr Int+3 .#.#.#P...##..#.##.....l......... Cast: Sandblast #######..###..####............... Fly ###....##.##.##......#####..## ####..P....+....##......#.##P.### R   Zulima the knight ...........#...###......##.#..### l   komodo dragon ....#.P..###...###.....###....##P #..###P..#.#...+.......###....P#P _iqM[m_You fly upwards. _There is a stone staircase leading down here. _Done exploring. _What level of the Lair of Beasts? (default 5, ? - help) _A komodo dragon comes into view. _There is a stone staircase leading up here._i-WP  Okay, then._i[_ie_iBh. __i|+ F##..##....#.P.....+.....##. #....##........##.......#.....###.>.#....###..#.+.....###.###.....#.##. #..P###....#..#..#....#####+.# .#.####.......####..# ..###.#......)........#.###...P#PR.^.< #.#.#P...##..#.##.....l...###..####.###....##.##.##......#####..##._i- B..P....+....##......#.##P.###.#...###......##.#..###.#.P..###...###.....###....##P. ..###P..#.#...+.###....P#P..R_i/ Fl._i: G(ally target)_i B 13.7 (1 __iWK _iM _i 3_i _iX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_i*u_ify_i_i _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_i t..##....#.P.+.....##. ....##........##.......#.....###.##.>.#....###.......#.+.....###.###.....#.##. ..P###....#..#..#....#####+.####. #.####.####..#####. .###.#......).#.###...P#P.R. ^.<. .#.#P...##..#.##....l._i d..###..####.###....##.##.##......#####..##...P....+....##......#.##P.###.#...###......##.#..###.#.P..###...###.....###....##P. .###P..#.#...+.###....P#P..R_i Fl._ip V4Sandblast __i _i# _i ## The blast of sand hits the komodo dragon!_ic7 M.R_i9 Kl._iD .The komodo dragon is moderately wounded._i0G b8-=6.2 (1.5_iP _i9T ] _Zulima barely misses the komodo dragon._ix #The blast of sand hits the komodo dragon!_i| . The komodo dragon is heavily wounded.The komodo dragon bites Zulima but does no damage.  The komodo dragon bites Zulima!!_i~i7--==7.7_iD_iɴ^ _Zulima closely misses the komodo dragon._io .The blast of sand hits the komodo dragon!!_iv>#_i",.._i-22--9.2Sandblast_i_iOQ _You kill the komodo dragon!_iWhere to? (Tab - D:9 @ (x,y), ? - help)  D - Dungeon  T - TempleL - LairS - Swamp  P - Snake Pit M - Slime Pits _iG _ib [?25h[?0c#..##....#.P...........+.....##.. Nitant the Earth Mage _ixd ....##........##.......#.....###. Gargoyle of Hepliaklqana *****. ....##.>.#....###.............#.. Health: 75/75 ======================== ...+.....###.###.....#.......##.. Magic: 27/29 ======================-- ..P###....#..#..#....#####+.####. AC: 17Str: 13Doom: 12% #.####...............####..#####. EV: 11Int: 29 .###.#......)........#.###...P#P. SH: 5Dex: 10 ................................. XL: 14 Next: 12% Place: Lair:4 ^.............<.@R............... Noise: =--------  Time: 19959.2 (0.0) ................................. k) +4 hammer of Kismet {holy, rCorr Int_i f i+3 .#.#P...##..#.##................. Cast: Sandblast #####..###..####................. Fly ###....##.##.##......#####..##.. ##..P....+....##......#.##P.###.. R   Zulima the knight .........#...###......##.#..###.. ..#.P..###...###.....###....##P.. .###P..#.#...+.......###....P#P..The komodo dragon bites Zulima but does no damage.  The komodo dragon bites Zulima!! _Zulima closely misses the komodo dragon.The blast of sand hits the komodo dragon!! _You kill the komodo dragon!What level of the Lair of Beasts? (default 1, ? - help) _i [?25l[?1c_i 0_i 3_i _i; _i _i / __iE ,_i8 _i _i" _i $ _i% a The komodo dragon bites Zulima!! _Zulima closely misses the komodo dragon.  The blast of sand hits the komodo dragon!! _You kill the komodo dragon!There is a stone staircase leading up here._i& _i:* _i+ $ __i, _i M3._i _i K8=_iR 5 _You fly upwards._i  There is a stone staircase leading down here. __iZ  You see here a water moccasin skeleton._ik _i9  __iL _i _i _i _i _i _i X  There is a dry fountain here._i _i @= __i) _i _iT _i _i K9=_i _if 4 _Magic restored._i _i _i _i _i  _if _io _iT _i _i)$ _iq& ,_i' _i) _i!* _iT, _i2. _iG/ 9=_i0 _i5 _i 8 _i: _i; _i< _i? _iB _iE ,_iYG _iI _iK _iN _iIO _iSP _iZ  _Ancestor HP restored._iU] m  There is a stone staircase leading up here._ig P __i%2_iua _You fly upwards._i#R  There is a stone staircase leading down here._i.*_i-5 __i42_i7,_i:_i=_i$F_iL_iQ_isS_iU_ia^_iWe_i1v_i],_i_iע,_iq,_iͼ_iyX_iB_i_i5 _iX   There is a stone staircase leading up here. _ _i! _i%1 _i  _i; _i̼ _iR _You fly upwards. _iR  There is a stone staircase leading down here. _i _iY _iFWater _ _i _i _i _i, _i, _i" _i  _i=Water  _i _iYWater  _ia _i! _i#> _i-, _i*0, _i2 _i4 _iRF _iH _iPJ _iYL _iwM _isN _i]P _iS _iWB _iY _iZ _i\ _i] _i^ _i_ _ib _ic _in#You fly upwards. _There is a stone staircase leading down here.up _You fly upwards. _There is a stone staircase leading down here.  aircase back to the Dungeon here. _iu _iy _i : _ _i-Dungeon:9 _il _i`2  _i 6_You fly upwards. Welcome back to the Dungeon! _imw #.......).....#.# #.# #.##.#.[##.##...# #. #########.##....##.###### #.....##.##....)).# ########.....##.......#########......< .......####.#.#.###....<....##### ............[..........##...# #. _iD!####..##R.#####.###### #.# .# ##.#.#@# #.# #.#-20010.2 (51.0)# #..#### ##.## #.# ####.### #.## #...# #.# #.# #...# ### .....# ###.#### #...# ##### #......# #...# #### ## #.#.##.#####...######...#.####.#.##..............#.## ...###...............÷.. _i %7- _i4r _There is a staircase to the Lair here."_i} "_i Save game and exit? Y - Yes  N - No$_iY$_i)n$_i $_iD [?25h[?0c [?1051l[?1052l[?1060l[?1061l