):j؀ Player: Orangey Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.15:07:21.ttyrec Time: (1782227241) Tue Jun 23 15:07:21 2026 *:j [?1051l[?1052l[?1060l[?1061h*:j V)0[?7h[?25l[?1c*:j *:j- OWelcome, Orangey. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker *:j٨ c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help-:jX-:j^-:jbWelcome, Orangey the Tengu. Please select your background. WarriorAdventurerMage a - Fighter i - Artificer-:jbq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunter-:jc^l - Delvert - Necromancer e - BrigandWarrior-mage-:j@cu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker-:jcqn - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter-:jcx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist -:jcFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background -:jdY# - Recommended character ! - Random character % - List aptitudes-:j&d:Space - Change species ? - Help-:jF'.:j_K.:jWOrangey the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock.:j~[≈≈≈≈≈≈≈≈≈≈≈≈≈~≈~≈~♣♣♣..~~...:j\\♣........♣........♣P.......♣@♣♣♣♣.:jc.:jkWelcome, Orangey the Tengu Air Elementalist.The heart of this dungeon contains the terrific artefact, the Orb of Zot..:j}o.:j,Press ? for a list of commands and other information..:j.:j[ _Found a staircase leading out of the dungeon.0:j Editing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps0:j [?25h[?0c[?25l[?1c0:j eCurrent macro for 1: [none] Input new macro for 1: Input a key sequence. Use \{n} to enter keycode n. [esc] for menu1:j&z1:j&a1:jB&.1:j8-Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  1 - za. Created macro '1' => 'za.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps2:jT 2:jZ Orangey the Gusty≈≈≈≈≈≈Tengu≈≈≈≈≈≈Health: 10/10 ========================≈~≈~≈~Magic: 4/4========================♣♣♣..~~..AC: 2Str: 8♣........EV: 11Int: 15♣........SH: 0Dex: 14♣P.......2:j ZXL:  1 Next:  0% Place: Dungeon:1♣@♣Noise: ---------  Time: 0.0 (0.0)♣♣♣-) Nothing wieldedCast: ShockWelcome, Orangey the Tengu Air Elementalist.The heart of this dungeon contains the terrific artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.2:jr2:j12:j2:j2:j]2:jer _Unknown command.2:j _Unknown command.2:j` +Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macros1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps3:jY[?25h[?0c[?25l[?1cCurrent macro for \{-1005} (Numpad 5): [none] Input new macro for \{-1005} (Numpad 5): Input a key sequence. Use \{n} to enter keycode n. [esc] for menu3:j[ &.3:je MEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  NP5 - .1 - za. Created macro '\{-1005} (Numpad 5)' => '.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps3:jb 3:j3:j.Orangey the Gusty≈≈≈≈≈≈Tengu≈≈≈≈≈≈Health: 10/10 ========================≈~≈~≈~Magic: 4/4========================♣♣♣..~~..AC: 2Str: 8♣........EV: 11Int: 15♣........SH: 0Dex: 14♣P.......XL:  1 Next:  0% Place: Dungeon:1♣@♣Noise: ---------  Time: 0.0 (0.0)♣♣♣-) Nothing wieldedCast: ShockWelcome, Orangey the Tengu Air Elementalist.The heart of this dungeon contains the terrific artefact, the Orb of Zot.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Unknown command. _Unknown command.3:jY3:j#3:j24:j_ 26  _4:j/4:j4:jw4:je4:j4:jϡ4:jۢ4:j4:jϨ4:j4:j.4:j4:jİB4:j4:jj≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈~≈~≈~ ♣♣♣..~~..~≈≈≈≈≈  ♣...........~≈≈  ♣............≈≈  ♣P............~  ♣<♣.....♣.P....  ♣♣♣♣...@......≈  6.0 (6♣.P.P♣......  ###### ....:  ...~  ...  ..   ≈       [4:ja?34m4:j+7.0 (74:j4:jU _Found a parchment of Airstrike.4:j4:jh4:j14:j: ≈≈≈≈  ≈≈≈~≈~≈~≈  ♣♣♣..~~..~≈≈ ♣......... ♣............≈≈≈≈≈  ♣P............~≈≈≈  ♣<♣.....♣.P....≈≈≈  ♣♣♣♣..........≈≈≈≈  .P.P♣.@....≈≈≈  ######♣....:≈≈≈   P....~≈≈≈  #.......≈≈  #P.....~≈≈ 4:j; L[40m #♣....≈~≈≈  ♣.:..≈≈≈≈  ......~≈≈    10.0 (3.0)  A malevolent force fills the Dungeon...4:j@ /  --more--6:j=& g   You fall into a shaft and drop 1 floor!6:j( /  --more--7:j׷2 #  .#  #######..#  #....@...#  #######..#  .#  #  _The shaft crumbles and collapses.8:jUU    You encounter an adder.8:jj.....##.#.......#...#..# #..# #######..# #......@.# #######..# ...# Shock....##S...##....#S   adder (wandering)#.....###...8:j$]1.0 (1S.8:j8:jj  2.0 (2 _8:j8:ji8:jL8:j18:j8:j3 ] _An adder is nearby!8:j .....  ##.#..  .....  #... #..# #..# #######..# #......@.# #######..# ...# S...# #....# #....# #..... ###...8:j .....  ##.#..  .....  #... #..# #..# #######..# #......@.# #######..# ...# S...# #....# #....# #..... ###... 8:j8:j8:j8:j] _An adder is nearby!8:j Orangey the Gusty.....Tengu##.#..Health: 10/10 ========================.....Magic: 3/4==================------#...AC: 2Str: 8#..#EV: 26 Int: 15#..#SH: 0Dex: 14#######..#XL:  1 Next:  0% Place: Dungeon:2#......@.#Noise: ---------  Time: 12.0 (0.0)#######*.#-) Nothing wielded*..#Cast: Shock*...##....##....#S   adder#.....###...  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [378:j KmShock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)  The zap hits the adder.  The adder is heavily wounded.8:jm ;S.8:j &.8:jb -11 ==8:j& 3.0 (1  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 48% to hit)  The zap hits the adder.  The adder is heavily wounded. _The adder hisses angrily.8:jZ V  Orangey the Gusty .....  Tengu ##.#..  Health: 10/10 ======================== .....  Magic: 2/4============------------ #... AC: 2Str: 8 #..# EV: 11Int: 15 #..# SH: 0Dex: 14 #######..# XL:  1 Next:  0% Place: Dungeon:2 #......@.# Noise: ==-------  Time: 13.0 (0.0) 8:j[ f#######..# -) Nothing wielded †..# Cast: Shock ....# #....# #....# S   adder #..... ###...Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  The zap hits the adder.8:jb~  .....    .....  #... #..# #..#   *.# *..# ....#     8:j' N.†8:j 8:j Orangey the Gusty.....Tengu##.#..Health: 10/10 ========================.....Magic: 2/4============------------#...AC: 2Str: 8#..#EV: 11Int: 15#..#SH: 0Dex: 14#######..#8:j }XL:  1 Next: 120% Place: Dungeon:2#......@.#Noise: =--------  Time: 14.0 (1.0)#######..#-) Nothing wielded†..#Cast: Shock....##....##....##.....###...  Casting: Shock (safe; 8% risk of failure)  8:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  8:jPress: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 48% to hit)  The zap hits the adder.8:j.-Aim8:j  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 48% to 8:j8hit)  The zap hits the adder. _You kill the adder!  You have reached level 2!8:j /  --more--::jq5/153/62 8% Shock _::j63::j7::j:::j? 26  _::jq@::j9A::jDD::jD::jVE::jG::jG::jcH::jI::jI::jJ::j'4========5====::j::j::j::jR====::j::j/::jح::jʰ::js::j::j1::j::j::j::jj6==== _Magic restored.  You see here an adder corpse. _::j[::jiR====::j"::j:,::jo::jsv;:jX;:j&;:j;:j;:j ;:jf  You encounter a quokka.;:j8 #..# r. #####..# r. ### .......# #. ..# #####..# ..#.##.†..# .#.##....# ..## ##.##....# #..#....##....#########@...# -#..............##.# ###...##.#######Shock#...##.##.####.#<:j?z#.# #.# rr 2 quokkas (asleep).. ###.##. #.#<:jP080.0 (23.0)<:j#[  -1.0 (24 _<:j a<:jb<:j0  #..#  #..# r. r. ### #. ..# ..#.#  #.†..# .#.#   ..## ##.#   #..#....#  #@...#  ........##.#  #.#######     <:j1 s #.# #.#  .. #.#  ##. #.#  #. #.#<:jL  #..#  #..# r. r. ### #. ..# ..#.#  #.†..# .#.#   ..## ##.#   #..#....#  #@...#  ........##.#  #.#######     <:j #.# #.#  ..   ##.   #. <:j <:j 1<:j+ <:j d _There are monsters nearby!=:jRw #..#Orangey the Gusty#..# r.Tengu #####..# *. ###Health: 15/15 ======================== .......# #* ..#Magic: 5/6====================---- #####..# .*#.#AC: 2Str: 8#.†..#*#.#EV: 26 Int: 15#....#=:j)*.## ##.#SH: 0Dex: 14#....##*.#....#XL:  2 Next: 16% Place: Dungeon:2#....#########@...#Noise: ---------  Time: 81.0 (0.0)#..............##.#-) Nothing wielded###...##.#######Cast: Shock#...##.##.####.##.# #.#=:j4rr 2 quokkas (1 asleep).. #.###. #.##. #.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  =:jȥPress: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.=:j?)Y.r=:jC*O.r=:j5....rwandering)=:jA:11 =2.0 (1=:jCI=:jLConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is almost dead.=:j)y #..#Orangey the Gusty#..# ..Tengu #####..# r. ###Health: 15/15 ======================== .......# #* ..#Magic: 4/6================-------- =:jF#####..# .*#.#AC: 2Str: 8#.†..#*#.#EV: 11Int: 15#....#*.## ##.#SH: 0Dex: 14#....##*.#....#XL:  2 Next: 16% Place: Dungeon:2#....#########@...#Noise: =--------  Time: 82.0 (0.0)#..............##.#-) Nothing wielded###...##.#######Cast: Shock=:j"#...##.##.####.##.# #.#rr 2 quokkas (1 wandering).. #.###. #.#=:jM#. #.# _The quokka is almost dead.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=:jnAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 56% to hit)=:j!.r.r=:jF#/...=:j-+3.0 (1=:j 3=:j6MCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  =:jm6Press: ? - help, Shift-Dir - straight line: a quokka (almost dead, 56% to hit) _The zap misses the quokka.=:j' #..# Orangey the Gusty  #..# .. Tengu =:j#####..# .. ### Health: 15/15 ======================== .......# #r ..# Magic: 3/6============------------ #####..# ..#.# AC: 2Str: 8 =:j  #.†..# .#.# EV: 11Int: 15  #....# ..## ##.#  SH: 0=:j=,Dex: 14 =:j #....# #..#....#  XL:  2 Next: 16% Place: Dungeon:2  #....#########@...#  Noise: =--------  Time: 83.0 (0.0)  #..............##.#  -) Nothing wielded  ###...##.####### Cast: Shock  #...##.#  #.####.# =:ja #.# #.# rr 2 quokkas (1 wandering)  .. #.#  ##. #.#  #. #.#Casting: Shock (safe; 6% risk of failure)  =:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 56% to hit)  The zap hits the quokka.=:j #..#  #..# .. .. ### #r ..# .*#.#  #.†..# *#.#   *.## ##.#   #*      =:j       #.# #.#r   quokka (  ..   ##.   #. =:j^W.r=:jڇ....r=:jB4254.0 (1=:jF=:jJ _You kill the quokka!=:jB9  #..# Orangey the Gusty  #..# .. Tengu #####..# .. ### Health: 15/15 ======================== .......# #. ..# Magic: 2/6========---------------- #####..# †.#.# AC: 2Str: 8  #.†..# .#.# EV: 11Int: 15  #....# ..## ##.#  SH: 0Dex: 14  #....# #..#....#  XL:  2 Next: 25% Place: Dungeon:2  #....#########@...#  Noise: =--------  Time:=:jr: \ 84.0 (0.0)  #..............##.#  -) Nothing wielded  ###...##.####### Cast: Shock  #...##.#  #.####.#  #.# #.# r   quokka  .. #.#  ##. #.#  #. #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the quokka.  The quokka is severely wounded.The zap hits the quokka.=:j@  #..#  #..# .. .. ### #. ..# **#.#  #.†..# *#.#   *.## ##.#   #*            #.#   ..   ##.   #. =:jA N†....=:j c335.0 (1Shock=:j =:j J _You kill the quokka!=:jt  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=:j: =:jA =:j_G =:jI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>:jU I>:j  26  _>:j >:j l3====>:jb ,>:j >:j B>:j ====>:j ,>:j% >:j ,>:jV >:j >:j0 >:jv >:j9 ,>:j >:j >:j >:j@ >:j >:jK P4====>:j >:j >:jJ >:j >:j ,>:j >:jt >:j >:j> >:jB >:j{ <====>:j6 >:jp ,>:j >:j ,>:j >:j >:j >:jk >:j >:j5 >:j >:js ,>:j >:j| >:j P5====>:j{ >:j >:jb >:j >:j ,>:j >:j." >:j`# ,>:j6$ >:j & R====>:j& >:j& >:j' >:jW, >:j, >:j!- >:j/ >:j/ >:j0 >:j2 >:j2 >:jh3 >:j5 >:j6 >:j6 >:j8 >:j8 G6====>:jq9 >:j: >:j< >:j< >:j= >:j4? >:jA B>:jB >:jD ,>:jE >:j^G >:jH >:jH <====>:jI >:jJ >:jX P ..... ##.#...<.. ..........  #.........  #..# .....  #..# #... #######..# #...#### #........# #.#....# #######..# #..†@#.# -125.0 (40.0) #.†..# ####.#.#  #....# #...## ##.#.# ###..#....#...#########....#.............##.####...##.####### ... #...##.#.... #.####.#...>:j_ >:jNe F-6.0 (41>:jk >:jnm ; _Found an escape hatch in the ceiling.?:j&I?:j(?:jW0n?:j,1,?:j4?:j5?:jo6?:jM7?:j9?:jJ ...... .#  ..# ......# ###..## .......#....... ##.#...<......... ............<..# #..............# #..##....@# 9.0 (3.0) #..####...#  #######..# #...####  #........# #.#....#  #######..# #..†.#.# #.†..# ####.?:jKD#.# #....# #...## ##.##....# ###..#....##....#########....#?:jQ?:j],30.0 (4?:jb?:je9 _Found a stone staircase leading up.?:j_?:j,?:j,?:jB?:j>?:j?:j?:j,?:jP?:jޱ?:ja?:js?:j¶?:j ?:j*?:jz?:jf?:j?:j˼?:j?:j?:j?:j?:jV?:j|?:j?:j?:j?:jN,?:j?:j?:jT?:j?:j?:j?:j?:j9?:j?:jF?:j?:jH?:jM?:j?:j?:j?:j?:j?:jY,?:j?:j?:jd#. ......>#.#. #.....  ..... ###...  #......#..####  ##.....  #..#  #......@..#######44.0 (14.0) #..#####........# # #..####### ...#####..# .#...........# .............# ......#####..# ......#####..### .......#.......#?:jH?:j,5.0 (15?:j ?:j9 _Found an escape hatch in the floor.A:ji)A:j+Where to? (? - help)  D - Dungeon A:jkEA:jSOrangey the Gusty..#. ......>Tengu#.#. #.....Health: 15/15 ========================..... .....Magic: 6/6========================.....###...AC: 2Str: 8#......#..####EV: 26 Int: 15#......#.....SH: 0Dex: 14.......#..#XL:  2 Next: 33% Place: Dungeon:2#......@..#######Noise: ---------  Time: 145.0 (0.0)#..#####........#-) Nothing wielded##..#######Cast: Shock...#####..#.#...........:jTx33m#.............#......#####..#......#####..###.......#.......#.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found an escape hatch in the ceiling. _Found a stone staircase leading up. _Found an escape hatch in the floor.  A:jjA:jGonA:jq,A:jtqA:jv|A:j0}A:j}A:jq~A:jA:jQA:jA:j,A:jދ,A:jA:j A:j*Q There is a stone staircase leading up here.A:j~A:jxA:jgB11  _A:jA:jG&1A:jCL,A:jMA:jQ) _You climb upwards.  A:jTFound 14 gold pieces, a scroll labelled PUICHYW PUASE and a brown potion.A:jb` ##### . #.... ###.#.. #.#.### .# ....?.#. ..  ...$. .## #..#...+ #.@..# 57.5 (12.5) #...####  #.#.  # #. #. .! ## A:jiA:j?nA:jpc _There is a stone staircase leading down here.A:j: A:j A:jA A:j F _Unknown command.B:jɁ3B:jB:jB:jcc  You encounter a bat.B:j;NM ##### . #....###.#.. ......#.###..###....?.#.$...b#...$...###...+ #.>..#...####Shock#.#..#b   bat (asleep)B:j,0.0)B:j m 26  8.5 (1B:j@ _Found 6 gold pieces.B:j˟  ##### .  . #.... ..  ..###.#.. .#  ......#.###..##  #....?.#.$...b  #...$...##  #.@#...+  #.>..#  #...####  #.#. #.#. # #. .! ##B:j9  ##### .  . #.... ..  ..###.#.. .#  ......#.###..##  #....?.#.$...b  #...$...##  #.@#...+  B:j9 Q#.>..#  #...####  #.#. #.#. # #. .! ## B:jG B:jN 1B:j(T B:jW Z _A bat is nearby!B:j  ##### .  . #.... ..  ..###.#.. .#  ......#.###..##  #....?.#.$...b  #...$...##  #.@#...+  #.>..#  #...####  #.#. #.#. # #. .! ##B:j ##### .  . #.... ..  ..###.#.. .#  ......#.###..##  #....?.#.$...b  #...$...##  #.@#...+  #.>..#  #...####  #.#. #.#. # #. .! ## B:j[B:jB:jB:jZ _A bat is nearby!B:j ##### .  . #.... ..  ..###.#.. .#  ......#.###..##  #....?.#.$...b  #...$...##  #.@#...+  #.>..#  #...####  #.#. #.#. # #. .! ##C:j, ##### .  . #.... ..  ..###.#.. .#  ......#.###..##  #....?.#.$...b  #...$...##  #.@#...+  #.>..#  #...####  #.#. #.#. # #. .! ##  _A bat is nearby!C:j:  Orangey the Gusty  Tengu ##### .  Health: 15/15 ======================== . #.... ..  Magic: 5/6====================---- ..###.#.. .#  AC: 2Str: 8 ......#.###..##  EV: 26 Int: 15 C:j"#....?.#.$....  SH: 0Dex: 14 #...$...##  XL:  2 Next: 33% Place: Dungeon:1 #.@#...+  Noise: ---------  Time: 158.5 (0.0) #.>..#  -) Nothing wielded #...####  Cast: Shock #.#. #.#. # #. b   bat (asleep) .! ##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failC:jure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.C:j/ ##### .  . #.... ..   .#    C:j4****  #...$***##        C:jP m#.#. #.#. # #. .! ## C:j /...........C:j(t11 7=9.5 (1ShockC:jC:jdonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _You kill the bat!C:j   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)C:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C:j 4C:j$)   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)C:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C:j9 5  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)C:j g 26  _C:j7. 6====onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.11  _You now have 14 gold pieces. 26  C:jH 3 C:j*J ####### .. #.....# ..#..###.#... .##......#.###..##C:jJ #....@.#.$....C:jK -C:jK n#.#.......###...#..#...+#####.>..###C:jK [ #...####C:j"L X #.#.#C:jL c#.#.## C:jM s#.#.!C:jZ 0712.0)C:jh z====11 -2.5 (13C:jCn C:jq c _c - a scroll labelled PUICHYW PUASED:j<D:j3D:j6D:jD:j 26  D:j^D:j#D:jD:jD:j=D:jD:jQD:j5D:jD:j$D:jD:jQ;11 D:jD:jL _You now have 20 gold pieces (gained 6).D:j8K 26  D:jMW#......#......#D:jNL#.#.......##.....D:jJOl#...#..#...+ ...D:jO`#####.>..### .D:j6Rg#...#### D:jR_ #.#.# D:j2S^ #.#.# D:jS #.#.#  #..@# D:jT4 ##### D:jIU  D:jUD:jFVD:jVD:jlWD:jWD:j X D:jKc-86.5 (14D:jh611 7.5 (15D:jnD:jq< _d - a brown potionD:jvrD:jD:jvD:j.D:jf 26  D:jlBD:jD:j D:j D:jA D:jnD:jD:j%D:jYD:jIR  There is a stone staircase leading down here.D:jzD:j _D:jD:jnD:j,D:jD:jY!D:j#"D:jc"D:j"D:j %D:jH%D:j%D:j2&D:j(D:j*%  D:j7+FYou encounter a ball python.D:jH9d ##  D:j97.#  D:j9.# #  .#.#########.#.#.. #.....#....#..###.#......#D:j9#......#.###@.####......#......#D:j:s#.#.......##......ShockD:j-:#...#..#...+......D:jP:######.>..### S....#...#### .....D:j:S   ball python (constriction, asleep)#.#.#....D:j:#.#.#....#.#.#D:jJ296.5 (9.0)D:jRn  7.5 (10.0) _D:jYD:j[D:jN Orangey the Gusty##Tengu.#Health: 15/15 ========================.# #Magic: 5/6====================----.#.#D:j 5AC: 2Str: 8########.#.#EV: 26 Int: 15.. #.....#....SH: 0Dex: 14#..###.#......#D:jW XL:  2 Next: 37% Place: Dungeon:1#......#.###@.###Noise: ---------  Time: 197.5 (0.0)#......#...*..#-) Nothing wielded#.#.......##*.....Cast: Shock#...#..#...+*.....#####.>..### *....#...#### .....D:j S   ball python (constriction)#.#.#....#.#.#....D:j #.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is heavily wounded.D:j]C 8S.D:j D 2....D:jVF :11 =8.5 (1D:jK D:jO   Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is heavily wounded. _The ball python hisses angrily.E:j>BOrangey the Gusty##Tengu.#Health: 15/15 ========================.# #Magic: 4/6================--------.#.#AC: 2Str: 8########.#.#EV: 11Int: 15.. #.....#....SH: 0Dex: 14#..###.#......#XL:  2 Next: 37% Place: Dungeon:1#......#.###@.###E:jiCNoise: =--------  Time: 198.5 (0.0)#......#...*..#-) Nothing wielded#.#.......##*.....Cast: Shock#...#..#...+.*....#####.>..### .....#...#### .....S   ball python (constriction)#.#.#....#.#.#....#.#.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, 72% to hit)  The zap hits the ball python.E:j nS.S.E:jDE:j-+9.5 (1E:jE:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (heavily wounded, 72% to hit)  The zap hits the ball python. _The ball python is severely wounded.E:j"  Orangey the Gusty ## Tengu .# Health: 15/15 ======================== .# #  Magic: 3/6============------------ .#.#  AC: 2Str: 8 E:j|########.#.#  EV: 11Int: 15  .. #.....#....  SH: 0Dex: 14  #..###.#......# XL:  2 Next: 37% Place: Dungeon:1  #......#.###@.###  Noise: =--------  Time: 199.5 (0.0) #......#......#  -) Nothing wielded #.#.......##......  Cast: Shock E:j<#...#..#...+......  E:ja#####.>..### .....  #...#### .....  S   ball python (constriction) E:j#V#.#.# ....  #.#.# ....  #.#.# _The ball python is severely wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  E:jkvPress: ? - help, Shift-Dir - straight lineThe zap hits the ball python.E:j ## .# .# #  .#.#    ..   E:jw    **..#  *   >..###  E:jBs#...####  E:jn#.#.# .... #.#.# ....E:jI #.#.#E:j@]...E:jNe41200.5 (1ShockE:jSE:j?UMCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the ball python. E:jUD_You kill the ball python!E:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:j`E:j\E:j,E:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)E:ja3E:jbE:jeE:jm 26  _E:j?rXE:jCs,E:jsE:j/u,E:juE:jw;4E:jPx+====E:jKyE:jyzE:jzE:j_{E:j},E:j}E:jpBE:jʁE:j<====E:j(E:jhE:jE:j^E:j,E:jڇE:jE:jE:jƊE:jG,E:jbE:j65========E:jԵ6====E:jgE:jҼE:jzE:jE:jjE:j%E:jE:jR====E:jE:jE:j?E:jsE:jWE:j,E:jjE:jE:j,E:jPE:jE:jE:jA,E:jOE:jTE:jE:jE:j`E:jE:j=,E:jE:ji  You encounter a hobgoblin.E:je## ..  #g .. ####. .# ..#....######.# .......@....#.#- ....#######.#.# # #.#.#Shock ########.#.# .. #.....#....##..###.#......###g   hobgoblin (asleep)#......#.###..### #......#......#E:jQ #.#.......##......E:j037.5 (37.0)E:j  -8.5 (38 _E:j E:j#E:j  ## .. #g ..  ####. .#  ..#....######.#  .......@....#.#  ....#######.#.#  # #.#.#  .#.#  .. ...#  E:j .###  ..###     E:j,g > ## .. #g ..  ####. .#  ..#....######.#  .......@....#.#  ....#######.#.#  # #.#.#  . .. .. .###  .  E:jl E:jt 1E:jy E:j|| ` _A hobgoblin is nearby!E:j0 s ## .. #g ..  ####. .#  ..#....######.#  .......@....#.#  ....#######.#.#  # #.#.#  .#.# E:j  .. ...#  .###  ..###     E:j ## .. #g ..  ####. .#  ..#....######.#  .......@....#.#  ....#######.#.#  # #.#.#  . .. .. E:j.###  .  E:jE:jؤE:j;E:j` _A hobgoblin is nearby!F:jOrangey the GustyTenguHealth: 15/15 ========================##Magic: 5/6====================----..AC: 2Str: 8#*..EV: 26 Int: 15####*.#SH: 0Dex: 14..#...*######.#F:j<XL:  2 Next: 41% Place: Dungeon:1.......@....#.#Noise: ---------  Time: 238.5 (0.0)....#######.#.#-) Nothing wielded##.#.#Cast: Shock########.#.#.. #.....#....##..###.#......###g   hobgoblin#......#.###..####......#......##.#.......##......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.F:jy,G.gF:j.rAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.The hobgoblin shouts! You hear a loud squeak. x2F:j_6.r   ratF:j=g11 ====9.5 (1F:jBF:jET _You encounter a rat.F:jg  Orangey the Gusty  Tengu  Health: 15/15 ======================== ## Magic: 4/6================-------- .. AC: 2Str: 8 #. ..  EV: 11Int: 15 ####† .#  SH: 0Dex: 14 r.#....######.#  XL:  2 Next: 41% Place: Dungeon:1 .......@....#.#  Noise: ====-----  Time: 239.5 (0.0) ....#######.#.#  -) Nothing wielded # #.#.#  Cast: Shock ########.#.#  .. #.....#....# F:j  #..###.#......###  g   hobgoblin #......#.###..###  r   rat #......#......#  #.#.......##...... Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 68% to hit)  The zap hits the hobgoblin. ## .. #. ..  ####* .#  *      # #.#.#  . .. .. .### r   rat .  F:jG.rF:j7F:j>rConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineF:jgAim: a hobgoblin (moderately wounded, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!F:j@#†.r   quokka (wandering)r   ratF:jj50=---40.5 (1F:jF:jW _You encounter a quokka.F:j,  Orangey the Gusty  Tengu  Health: 15/15 ======================== ## Magic: 3/6============------------ .. AC: 2F:j>Str: 8 #. ..  EV: 11Int: 15 ####† .#  SH: 0Dex: 14 r.#....######.#  XL:  2 Next: 50% Place: Dungeon:1 .†.....@....#.#  Noise: =--------  Time: 240.5 (0.0) ....#######.#.#  -) Nothing wielded # #.#.#  Cast: Shock F:jd########.#.#  .. #.....#....#  #..###.#......###  r   quokka (wandering) #......#.###..###  r   rat #......#......# F:j #.#.......##...... Casting: Shock (safe; 6% risk of failure)  F:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineF:jUPAim: a rat (68% to hit)  The zap hits the rat.F:j ## .. #. ..  F:ja####† .#    .******    # #.#.#  F:j#=. F:jJc.. .. F:j.###  . F:j) F:jcO.rF:jj).....F:jm341.5 (1F:jtsF:juMConfirm with . or Enter, or press ? or * to list all spells.Aim  F:juPress: ? - help, Shift-Dir - straight line: a rat (68% to hit)  The zap hits the rat. _You kill the rat!F:j Orangey the GustyTenguHealth: 15/15 ========================##Magic: 2/6========----------------..AC: 2Str: 8#...EV: 11Int: 15####†.#SH: 0Dex: 14F:j ..#....######.#XL:  2 Next: 54% Place: Dungeon:1.******@....#.#Noise: =--------  Time: 241.5 (0.0)....#######.#.#-) Nothing wielded##.#.#Cast: Shock########.#.#.. #.....#....##..###.#......###r   quokka#......#.###..###F:j #......#......##.#.......##......Casting: Shock (safe; 6% risk of failure)  F:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineF:j} nAim: a quokka (wandering, hasn't noticed you, 56% to hit)  The zap hits the quokka.F:jH S†rF:j `....2.5 (1F:jF onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit)  The zap hits the quokka. _The quokka is moderately wounded.F:j*B   Orangey the Gusty  Tengu  Health: 15/15 ======================== ## Magic: 1/6====-------------------- .. AC: 2Str: 8 #. ..  EV: 11Int: 15 ####† .#  SH: 0Dex: 14 ..#....######.#  XL:  2 Next: 54% Place: Dungeon:1 .†.....@....#.#  Noise: =--------  Time: 242.5 (0.0) ....#######.#.#  -) Nothing wielded # #.#.#  Cast: Shock ########.#.# :jC H1K .. #.....#....#  #..###.#......###  r   quokka #......#.###..###  #......#......#  #.#.......##...... Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka.F:jE  ## .. #. ..  ####† .#    .†*****   F:jE  # #.#.#  . .. .. . .  F:j .....F:j[ c623.5 (1ShockF:j; F:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka. _You kill the quokka!F:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.F:jpF:jvF:jzF:jI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G:jĺ  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G:jG:jUG:j{G:jŏB  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. G:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)G:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G:jG:jG:jG:j  Casting: Shock (safe; 6% risk of failure)G:jWconfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)G:js5G:j5G:jy6G:ja9G:j> 26  _G:jAonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) G:j0B Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a rat.G:jP5r....-..Shock....r   rat (wandering).G:jZ*5.5 (2G:jaG:jckL-6.5 (3 _G:j%qG:jwsG:jg ## r. #. ..  ####† .#  ..#....######.#  G:j .†.....@....#.#  ....#######.#.#  # #.#.#    ..      G:jxM    G:j8v B ## r. #. ..  ####† .#  ..#....######.#  .†.....@....#.#  ....#######.#.#  # #.#.#   ..      G:jX| Z _A rat is nearby!G:j\  ## r. #. ..  ####† .#  ..#....######.#  .†.....@....#.#  ....#######.#.#  # #.#.#    ..          G:j  ## r. #. ..  ####† .#  ..#....######.#  .†.....@....#.#  ....#######.#.#  # #.#.#   ..      G:j G:j- G:j G:j Z _A rat is nearby!G:jW   Orangey the Gusty  Tengu  Health: 15/15 ======================== ## Magic: 0/6------------------------ †. AC: 2Str: 8 #. ..  EV: 26 Int: 15 ####† .#  SH: 0Dex: 14 ..#....######.#  XL:  2 Next: 62% Place: Dungeon:1 .†.....@....#.#  Noise: ---------  Time: 246.5 (0.0) ....#######.#.#  -) Nothing wielded # #.#.#  Cast: Shock #####G:jM )###.#.#  .. #.....#....#  #..###.#......###  r   rat (wandering) #......#.###..###  #......#......#  #.#.......##...... _A rat is nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the rat.G:jٷ  ## *. #* ..  ####* .#  *    G:jd   # #.#.#   ..    G:j  G:jA d†.†.G:jZO |11 6=7.5 (1Shock  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the rat. _You kill the rat!H:j  Casting: Shock (safe; 6% risk of failure)  H:j\Confirm with . or Enter, or press ? or * to list all spells.H:j9H:j,H:j e _You don't have enough magic to cast this spell.H:jM  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H:j?NH:j7SH:jQVP  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.H:j~d _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H:j}H:jAH:jS  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.H:jH:jx3H:j1H:j1==== 26  _H:jEXH:jH:jH:jH:j:H:jH:jGH:jR====H:jH:jhH:j,H:jH:jH:jBH:jH:jH:jH:jNH:jH:jzH:j,H:jH:jH:jGV2====H:j'H:j{,H:j-H:j,H:jiH:jM ,H:j H:j H:j <====H:jX H:j-onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You encounter a goblin. It is wielding a +0 dagger.H:jg-Shockg   goblin (wandering)H:j"/625.0)H:ju'H:j1M-3.5 (16 _H:j8H:j7;H:j:  ## †. #. ..  ####† .#  .g#....######.#  .†.....@....#.#  ....#######.#.#  # #.#.#    ..          H:j  ## †. #. ..  ####† .#  .g#....######.#  H:j{ .†.....@....#.#  ....#######.#.#  # #.#.#   ..    H:j_ 8  H:j H:jv 1H:j8 H:jJ ] _A goblin is nearby!H:jwOrangey the GustyTenguHealth: 15/15 ========================##Magic: 1/6====--------------------†.AC: 2H:j;yaStr: 8#...EV: 26 Int: 15####†.#SH: 0Dex: 14.*#....######.#XL:  2 Next: 66% Place: Dungeon:1.†*****@....#.#Noise: ---------  Time: 263.5 (0.0)....#######.#.#-) Nothing wielded##.#.#Cast: Shock########.#.#.. #.....#....##..###.#......###g   goblin (wandering)#......#.###..####......#......##.#.......##...... _A goblin is nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 60% to hit)H:jes.g  The zap misses the goblin.H:j2\....gH:jG;11 ==4.5 (1H:j$ H:jk ( _The goblin shouts!I:jg  Orangey the Gusty  Tengu  Health: 15/15 ======================== ## Magic: 0/6------------------------ †. AC: 2Str: 8 #. ..  EV: 11Int: 15 ####† .#  SH: 0Dex: 14 ..#....######.#  XL:  2 Next: 66% Place: Dungeon:1 I:jq.†)....@....#.#  Noise: ==-------  Time: 264.5 (0.0) ....#######.#.#  -) Nothing wielded # #.#.#  Cast: Shock ########.#.#  .. #.....#....#  #..###.#......###  g   goblin #......#.###..###  #......#......#  #.#.......##...... Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:jAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin.I:j ## †. #. ..  ####† .#    .†***** I:j*   # #.#.#   ..   I:jg.  I:j^2)....I:jk70-5.5 (1ShockI:jI:jϕonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (60% to hit)  The zap hits the goblin. _You kill the goblin!I:jA  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:j^B8-I:jHI:j@Je _You don't have enough magic to cast this spell.I:jU  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:jxVI:j\I:jL_P  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.I:j8d _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:jI:j]I:j~S  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.I:jB 3I:j I:j~ I:j f 26  _I:j BI:j I:j( 71I:j +====I:j I:j I:j" BI:jt h====I:j I:j8 ,I:j< ,I:j+ I:j I:j# I:j$ I:j I:j I:j I:jN" I:j" I:j3# I:jy$ I:j$ V2====I:j% I:j& I:jJ' I:j ( I:j* ,I:j+ I:j, ,I:j- I:j#/ I:j/ <====I:js0 I:j1 ,I:j2 I:jY4 ,I:j5 I:j|6 ,I:j:7 I:j8 ,I:jH9 I:j: ,I:j; I:j< I:j*= V3====I:j= I:j(? ,I:j^@ I:jnA I:jA I:j\B I:jC ,I:jD I:jF I:jdF <====I:jG I:jVH I:jH I:jI I:jJ ,I:jkK I:jL ,I:jM I:jN I:jAO I:jP I:jQ I:jQ I:j:U |4====I:jZ I:j[ I:jc\ I:jU] I:j_ I:j` I:j d BI:jzd I:jf R====I:j`g I:ji ,I:jj I:jk I:j3l I:jl I:jn ,I:jwo I:jp I:jr ,I:jbs I:js I:j3u I:jv f5====I:j`w I:jkx ,I:j9y I:jz ,I:jF{ I:j| ,I:j} I:j~ I:j~ <====I:j I:j I:j0 I:j I:jň I:j% I:j I:j ,I:j I:j^ I:j I:jr I:j I:j I:j I:jR I:j N6====I:j I:j~ I:js ,I:j I:jz I:j ,I:j I:ja I:j9 ,I:jd I:jU onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You see here a hobgoblin corpse.I:j I:jӯ Y==== _I:j2 I:jx ,I:j׳ I:j I:j7 I:j I:jL I:j _  You see here a rat corpse.I:jf I:j  _I:j I:j I:j I:j; I:ji I:j I:j I:j I:jE I:j[ I:j I:j I:j I:jK I:j I:j I:j I:j I:j ,I:j I:j I:j I:j% I:j I:j I:jJ ,I:jA I:j: I:j I:ja I:jL I:j@ I:j I:jC I:j# I:jQ I:j ,I:j I:jl I:j I:j( I:j I:j I:j; I:j I:j I:jp I:j I:j" I:j I:ja I:j I:j  I:j I:jU I:jD I:j I:j I:j I:j c  You encounter a bat.I:j Q#........##........###.###....# #.###.##.### #.....#..†.#. #....##..#.#... #.#...####†#b....#####.#...#....#### #...@...#..†)........- #.#.....####### #.#.##### #Shock #.#.#I:j  ######## #.... #.....#. #.#..###.#..... b   bat (asleep) #.#......#.###. I:jR #.# #......#... #.#.......#I:j + 1340.5 (75.0)I:j6   -1.5 (76 _I:jL7 I:j9 I:jֆ    .##  ...#  #.###.##.###  #.....#..†.#  . #....##..#.#  ... #.†#  b....#####.#. #...@...#..†)..... #######.#   #.#.#  #....  #.# I:j   .##  ...#  I:j#.###.##.###  #.....#..†.#  . #....##..#.#  ... #.†#  b....#####.#. #...@...#..†)..... #######.#I:j@   #.#.#  #....  #.# I:jI:j 1I:j I:j+Z _A bat is nearby!J:j.H#........#Orangey the Gusty#........##Tengu#.###....#J:jH9Health: 15/15 ========================#.###.##.###Magic: 5/6====================----#.....#..†.#AC: 2Str: 8.#....##..#.#EV: 26 Int: 15...#.#...####†#SH: 0Dex: 14J:jIr****.#####.#...#....#### XL:  2 Next: 70% Place: Dungeon:1#***@...#..†)........ Noise: ---------  Time: 341.5 (0.0)#######.#.....####### -) Nothing wielded#.#.##### # Cast: Shock#.#.# #########.... #.....#.#.#..###.#..... b   bat#.#......#.###.#.# #......#...#.#.......#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.J:j9.b.bJ:j{.bJ:j'...J:j:11 =2.5 (1J:jnJ:jtbonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. J:jP_The bat is moderately wounded.J:j #........#Orangey the Gusty#........##Tengu#.###....#Health: 15/15 ========================#.###.##.###Magic: 4/6================--------#.....#..†.#AC: 2Str: 8.#....##..#.#EV: 11Int: 15...#.#...####†#SH: 0Dex: 14...**#####.#...#....#### XL:  2 Next: 70% Place: Dungeon:1#.**@...#..†)........ Noise: =--------  Time: 342.5 (0.0)#######.#.....####### -) Nothing wielded#.#.##### # Cast: Shock#.#.# ########J:j`#.... #.....#.#.#..###.#..... b   bat#.#......#.###.#.# #......#...#.#.......#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)  The zap hits the bat.J:jv .bJ:jw =.b.bJ:j~ J:j +3.5 (1J:jO J:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineJ:jd Aim: a bat (moderately wounded, 52% to hit)  The zap hits the bat. _The bat is heavily wounded.J:j0` t #........#  Orangey the Gusty #........##  Tengu #.###....#  Health: 15/15 ======================== #.###.##.###  Magic: 3/6============------------ #.....#..†.#  AC: 2Str: 8 . #....##..#.#  EV: 11Int: 15 ... #.#...####†#  SH: 0Dex: 14 J:ja '.....#####.#...#....#### XL:  2 Next: 70% Place: Dungeon:1 #..†@...#..†)........ Noise: =--------  Time: 343.5 (0.0) #######.#.....####### -) Nothing wielded #.#.##### # Cast: Shock #.#.# ######## #.... #.....#. #.#..###.#..... b   bat #.#......#.###. #.# #......#... #.#.......#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)  The zap hits the bat.J:jh    .##  ...#  #.###.##.###  #.....#..†.#  . #....##..#.#  ... #.†#  . #..*†).....   #.#.#  #....    J:ji  #.#    J:j †J:j b54.5 (1ShockJ:j J:jR onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)  The zap hits the bat. _You kill the bat!J:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:jTJ:j~YJ:j ^J:j` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)K:j:IK:jK:j 26  _K:j,K:jK:jvBK:jS,K:jK:j24====K:j,K:j,K:j^BK:jK:j:K:j====K:jUBK:j͡K:j/K:jK:jw,K:j~K:jRK:jP5====K:jeK:jK:jרK:j4K:j,K:j6K:jg,K:jwK:jK:j:<====K:jmK:jK:jذK:jױK:jBK:jK:j*K:j8BK:j,K:j K:j>K:jzK:jK:jkK:jN6====K:j'K:j=K:jK:jIK:jK:jr_  You see here a bat corpse.K:j[K:j{ _K:jK:j#K:j====K:jBK:jK:j)K:jK:jLK:jK:jQK:jK:jGK:jK:jQ K:j K:j K:jP K:j6K:jK:jK:jK:jk,K:jK:jK:jzK:jK:jAK:jhK:jK:jcK:jK:jPK:jK:jK:jK:jgK:j K:j K:jE!K:j"K:j#K:j#K:j*K:j+K:j+K:jB,K:j-K:jX/K:j/K:j!0K:j1K:j13,K:j3K:j}5K:jJ8BK:j9K:j ;K:j<,K:jE=K:j:>K:j>K:j>K:j?K:j@K:j AK:jeAK:jCK:jC,K:jDK:jfEK:jFK:j_GK:jGK:jIK:j0JK:jJK:jJK:j&LK:j$MK:jyMK:jMK:j7OK:jP,K:jeQK:jT,K:jTK:jUK:jUK:jWK:jbWK:jWK:j]YK:jGZK:jZ,K:j&\K:j],K:j@^K:ju`K:jc  You encounter a kobold. It is wielding a +0 whip and quivering stones.K:jo ####  ..#  #.# K:jp #.### ##...######### #.............. ####.#########.###. #.# #......@...# #.## -....##.##### #..# # #. ##. Shock.. #.K:jp;##K. #.###.. #..# K   kobold (missile, asleep)### #######.### ..........###K:jpM............##K:j1403.5 (59.0)K:j̈  -4.5 (60 _K:jK:jґK:j8; ####  ..#  #.#  #.###  ###... #....... # #.####. #.###.####.# #.#  #......@...# #.##  ....##.##### #..#  # #. ##.#  .. #.#  #K. #.##  #.. #..#  ### .###  ...###  ....K:j( ####  ..#  #.#  #.###  ###... #....... # #.####. #.###.####.# #.#  #......@...# #.##  ....##.##### #..#  # #. ##.#  .. #. #K. #. #.. #..#  ### . . ....K:jK:j1K:jK:j] _A kobold is nearby!K:j; ####  ..#  #.#  #.###  ###... #....... # #.####. #.###.####.# #.#  #......@...# #.##  ....##.##### #..#  # #. ##.#  .. #.#  #K. #.##  #.. #..#  ### .###  ...###  ....K:j֭  ####  ..#  K:j. #.#  #.###  ###... #....... # #.####. #.###.####.# #.#  #......@...# #.##  ....##.##### #..#  # #. ##.#  .. #. #K. #. #.. #..#  ### . K:j i. ....K:jٸ K:j. K:j K:j ] _A kobold is nearby!K:j#S  ####  Orangey the Gusty ..#  Tengu #.#  Health: 15/15 ======================== #.###  Magic: 5/6====================---- ###...######### AC: 2Str: 8 #.............. EV: 26 Int: 15 # #.####.######## SH: 0Dex: 14 #.###.####.# #.#  XL:  2 Next: 75% Place: Dungeon:1 #......@...# #.##  Noise: ---------  Time: 404.5 (0.0) ....##.##### #..#  -) Nothing wielded # #. ##.#  Cast: Shock .. K:jbT  #.#  #^. #.##  #.. #..#  K   kobold (missile, asleep) ### #######.###  ..........###  ............##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The zap hits the kobold. ####  ..#  #.#  #.###  ###... #....... # #.####.  #.#   #.##  *##### #..#  # #* ##.#  *. #.:jB\ R;13H #*. #. #.. #..#  ### . .  .... K:j R...^K:j t11 9=5.5 (1ShockK:j> K:j> onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!K:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L:jKL:jQL:jbXL:jv[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L:j   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L:j_L:j~4L:j,  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L:jj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L:j2L:j6L:jA<L:j/?  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L:j"g 26  _L:jj6====L:jpL:jesL:jtonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a frilled lizard and a quokka.L:j$ #### ..# #.### #.###L:j&l. ###...#. #...... #. #.####. #.###.####.# #.# #...# #.##-r....##.##### #..#.## #.# ##.#Shock ... #.# #^.. #.## #.... #..#r   quokka (asleep) ##### #.###l   frilled lizard (asleep) ....### .....#L:jN,14.5 (9L:ji  -5.5 (10.0) _L:jL:jL:jY 7 ####  ..#  #.#  ## #.###  l.  #.  #.  #.###.####.# #.#  #.....@....# #.##  r....##.##### #..#  .## #.# ##.#  ... #.#  #^.. #.##  #.... #..#  #####  L:jP  ####  ..#  #.#  ## #.###  l.  #.  #.  #.###.####.# #.#  #.....@....# #.##  r....##.##### #..#  .## #.# ##.#  ...  #^..  #.... #..#  #####  L:jv L:j 1L:j L:j d _There are monsters nearby!L:j ' ####  ..#  #.#  ## #.###  l.  #.  #.  #.###.####.# #.#  #.....@....# #.##  L:j r....##.##### #..#  .## #.# ##.#  ... #.#  #^.. #.##  #.... #..#  #####  L:j~ q ####  ..#  #.#  ## #.###  l.  #.  #.  #.###.####.# #.#  #.....@....# #.##  r....##.##### #..#  .## #.# ##.# L:j  ...  #^..  #.... #..#  #####  L:jP L:j L:jG L:j1 d _There are monsters nearby!M:jA ####  Orangey the Gusty ..#  Tengu #.#  Health: 15/15 ======================== ## #.###  Magic: 5/6====================---- .. ###...######## AC: 2Str: 8 #. #............. EV: 26 Int: 15 #. #.####.####### SH: 0Dex: 14 #.###.####.# #.#  XL:  2 Next: 79% Place: Dungeon:1 #.....@....# #.##  Noise: ---------  Time: 415.5 (0.0) r....##.##### #..#  -) Nothing wielded .M:jB## #.# ##.#  Cast: Shock ... #.#  #^.. #.##  #.... #..#  r   quokka (asleep) ##### #######.###  l   frilled lizard (asleep) ..........### ............# _There are monsters nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the frilled lizard.M:jH* ####  ..#  #.#  ## #.###  M:jI*.  #*  #*  #.###* #.#   #.##   #..#  .## #.# ##.#  ...  #^..  #.... #..#  ##### M:j.....M:jF11 83=6.5 (1M:jM:js  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.M:j7Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the frilled lizard. _You kill the frilled lizard!M:j####Orangey the Gusty..#Tengu#.#Health: 15/15 ========================## #.###Magic: 4/6================--------.. ###...######## AC: 2Str: 8#. #............. EV: 11Int: 15#. #.####.####### SH: 0Dex: 14#.###.####.# #.#XL:  2 Next: 83% Place: Dungeon:1#.....@....# #.##Noise: =--------  Time: 416.5 (0.0)r....##.##### #..#-) Nothing wielded.## #.###.#Cast: Shock...M:jg#.##^..#.###....#..#r   quokka (asleep)##### #######.###..........###............# _You kill the frilled lizard!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)M:jbContam: 10% -7.5 (1M:j M:j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.M:jk####Orangey the Gusty..#Tengu#.#Health: 15/15 ========================## #.###Magic: 3/6============------------.. ###...######## AC: 2Str: 8#. #............. EV: 11Int: 15 Contam: 10% #. #.####.####### SH: 0Dex: 14#.###.####.# #.#XL:  2 Next: 83% Place: Dungeon:1#..***@....# #.##Noise: ---------  Time: 417.5 (0.0)****.##.##### #..#-) Nothing wielded.## #.###.#Cast: Shock...#.##:jl(m^..#.###....#..#r   quokka##### #######.###..........###............#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.M:j\S.rM:jx-.....M:jh3=8.5 (1M:j#M:jM_ _The quokka is severely wounded.M:j####Orangey the Gusty..#Tengu#.#Health: 15/15 ========================## #.###Magic: 2/6========----------------.. ###...######## AC: 2Str: 8#. #............. EV: 11Int: 15 Contam: 10% #. #.####.####### SH: 0Dex: 14#.###.####.# #.#XL:  2 Next: 83% Place: Dungeon:1#..***@....# #.##Noise: =--------  Time: 418.5 (0.0).***.##.##### #..#-) Nothing wielded.## #.###.#Cast: Shock...:jm#.##^..#.###....#..#r   quokka##### #######.###..........###............# _The quokka is severely wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)M:jr..rM:j*.....M:j+9.5 (1M:jM:j MCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (severely wounded, 56% to hit) _The zap misses the quokka.M:j} + ####  ..#  #.#  ## #.###  ..  #.  #.  #.###.####.# #.#  #.r...@....# #.##  .....##.##### #..#  .## #.# ##.#  ... #.#  #^.. #.##  #.... #..#  #####  M:j] t ####  ..#  #.#  ## #.###  ..  #.  #.  #.###.####.# #.#  #.r...@....# #.##  .....##.##### #..#  .## #.# ##.#  ...  #^..  #.... #..#  ##### M:j M:j M:j9 M:ju# ] _A quokka is nearby!M:jZ ####  ..#  #.#  ## #.###  .. M:jl #.  #.  #.###.####.# #.#  #.r...@....# #.##  .....##.##### #..#  .## #.# ##.#  ... #.#  #^.. #.##  #.... #..#  #####  N:j` ####  ..#  #.#  ## #.###  ..  #.  #.  #.###.####.# #.#  N:j|#.r...@....# #.##  .....##.##### #..#  .## #.# ##.#  ...  #^..  #.... #..#  ##### N:j04N:jN:j] _A quokka is nearby!N:j####Orangey the Gusty..#Tengu#.#Health: 15/15 ========================## #.###Magic: 1/6====--------------------.. ###...######## AC: 2Str: 8#. #............. EV: 11Int: 15 Contam: 10% #. #.####.####### SH: 0Dex: 14#.###.####.# #.#XL:  2 Next: 83% Place: Dungeon:1#.****@....# #.##Noise: =--------  Time: 419.5 (0.0).....##.##### #..#-) Nothing wielded.## #.###.#Cast: Shock...#.##^.N:jT.#.###....#..#r   quokka##### #######.###..........###............# _A quokka is nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)N:jQR.rN:jX..N:j}[,20.5 (1N:jeN:jhtCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit) _The zap misses the quokka.N:j` ####Orangey the Gusty..#Tengu#.#Health: 15/15 ========================## #.###Magic: 0/6------------------------.. ###...######## AC: 2Str: 8#. #............. EV: 11Int: 15 Contam: 10% #. #.####.####### SH: 0Dex: 14#.###.####.# #.#XL:  2 Next: 83% Place: Dungeon:1#..***@....# #.##Noise: =--------  Time: 420.5 (0.0).....##.##### #..#-) Nothing wielded.## #.###.#Cast: Shock...#.##^..#.##N:j !#....#..#r   quokka##### #######.###..........###............#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  The zap hits the quokka.N:jR.rN:jl.N:jZ1.5 (1ShockN:jp _The quokka is almost dead.N:jz  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N:j'N:je _You don't have enough magic to cast this spell.N:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N:jN:jCN:jP  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.N:jX{ + ####  ..#  #.#  ## #.###  ..  #.  #.  #.###.####.# #.#  #...r.@....# #.##  .....##.##### #..#  .## #.# ##.#  ... #.#  #^.. #.##  #.... #..#  #####  N:j/ t ####  ..#  #.#  ## #.###  ..  #.  #.  #.###.####.# #.#  #...r.@....# #.##  .....##.##### #..#  .## #.# ##.#  ...  #^..  #.... #..#  ##### N:jZV 4N:jvy /onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.A quokka is nearby!O:jzs #### ..# #.# ### #.### ..# ###... #.# # #.# #.####. #.###.####.# #.# #...r@.....# #.##.##.##### #..#.### #.# ##.# ... #.# #^..S #.##O:j #..... #..# #############.### S   ball python (constriction, asleep) . .O:j.O:j#w   You encounter a ball python.O:j$U 26 2O:j +O:j/z _The quokka completely misses you. The ball python leaves your sight.P:jC †You hit the quokka but do no damage. You claw the quokka.SS.S   ball python (constriction)11 913P:j+` _You kill the quokka!P:j #### ..# #.# ### #.### ..# ###... #.# # #.# #.####. #.###.####.# #.# #....# #.##.##.##### #..#.###. #S# ##.#. #. ... #.####^... #.## #..... #..# #######.###  .#   P:j1SP:j4.S   ball python (constriction)P:jMw 26 8% -4P:jP:js _You see here a quokka corpse.Q:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.- _You don't have enough magic to cast this spell.Q:jh Q:j0j Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q:jnlQ:j6vQ:jzP  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Q:jƷ Q:jY|_You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q:j>Q:j*S  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Q:jKb#### ..# #.# Q:jda### #.### ..# ###...##.# #.#.# #.####.##.###.####.# #.# #...†# #.## .##S##### #..# ...###. #.# ##.# . #. ...###^...#..... #..# #######.#.Q:jlQ:jDo1==== 6=5ShockQ:juQ:jx-onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)Q:j{+onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _The ball python misses you. The ball python closely misses you.R:j8R:j:3----11 46R:j@R:j)Cq _You barely miss the ball python. The ball python bites you.R:j †You hit the ball python. You claw the ball python.R:jSR:jiw257ShockR:j+e _You kill the ball python!R:j& ..# #.# ### #.###..# ###...#########.# #.............#.# #.####.########.###.####.# #.# #...†......# #.#.......##@##### #..# ...###. #.# ##.# . #. ... .#  ###^.#.# #..#..##############.### ..........###...##R:jDR:j<u 26 1-8R:j _You see here a ball python corpse.R:j R:jj m-R:j e ######..# ###...#########.# #.............####.########.###.####.# #.# #...†......# #.##.......##†##### #..###. #@# ## #...........  ###^........ #.##....###.........#### R:jq R:jm i====  9R:jR:jK _Your magical contamination has completely faded away.S:j4 #####..# ###...#########.# #.............####.########.###.####.# #.# ..†.....#S:j5.......##†##### #..###.##.######### #...@.......  ###^# #...........#S:jJS:jb4==--30S:jS:j_k ..# ###...#######.# #.# #.............g #.# #.####.#######.###.####.# #.#  #...†......# #.##.......##†##### #..# ...###.##.#########.# . #........... #.# ###. #.## #. #..# #############.###S:j ..........## ... ##. g   hobgoblin (asleep) .### .#  S:j).#S:jS:j31ShockS:j S:j  _You encounter a hobgoblin.There is a shaft here.  Things that are here:S:jI _a +0 whip; 5 stonesS:jS:j̶kPick up what? 1/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip Missiles (select all with ()S:jb - 5 stones [Up|Down] select[Esc] exit S:jLetters toggle [.|Space] toggle selected[top]T:jU/U:j  a + a +0 whip[Enter] accept (1 chosen)U:j U:jk U:j| ..# ###...####### Orangey the Gusty.# #.# #............ Tengu.g #.# #.####.###### Health: 14/15 ======================--#.###.####.# #.#Magic: 1/6====--------------------#...†......# #.##AC: 2Str: 8.......##†##### #..#EV: 26 Int: 15...###.##.#########.#SH: 0Dex: 14. #........... #.#XL:  2 Next: 95% Place: Dungeon:1###@........ #.##Noise: --------- :j ;49m Time: 431.5 (0.0)#......... #..#-) Nothing wielded#############.### Cast: Shock..........##.....................##. g   hobgoblin (asleep).........###.........#.........# _You see here a ball python corpse. _Your magical contamination has completely faded away. _You encounter a hobgoblin.There is a shaft here.  Things that are here: _a +0 whip; 5 stonesU:j U:j 511 2.5 (1U:j U:j # _b - a +0 whipV:jrbV:j=ftWield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 whip[?] describe selected [!] equip|wield|wear[tab] equip|unequip W:jT W:jb W:je (..# ###...####### Orangey the Gusty.# #.# #............ Tengu.g #.# #.####.###### Health: 14/15 ======================--#.###.####.# #.#Magic: 1/6====--------------------#...†......# #.##AC: 2Str: 8.......##†##### #..#EV: 11W:jXf @Int: 15...###.##.#########.#SH: 0Dex: 14. #........... #.#XL:  2 Next: 95% Place: Dungeon:1###@........ #.##Noise: ---------  Time: 432.5 (0.0)#......... #..#-) Nothing wielded#############.### Cast: Shock..........##............W:jg O.........##. g   hobgoblin (asleep).........###.........#.........# _Your magical contamination has completely faded away. _You encounter a hobgoblin.W:j2g There is a shaft here.  Things that are here: _a +0 whip; 5 stones _b - a +0 whipW:jw W:jz x3.0 (0.5b) +0 whipW:jC W:j{ , _b - a +0 whip (weapon)W:j  ..#  .# #.#  .g #.#  #.###.####.# #.#  #...†......# #.##  .......##†##### #..#  ...###.##.#########.#  . #........... #.#  ###@........ #.##  #......... #..#  #########     W:jnm  ..#  .# #.#  .g #.#  #.###.####.# #.#  #...†......# #.##  .......##†##### #..#  ...###.##.#########.#  . #........... #.#  ###@........ #.##  #......... #..#  #########   W:jks W:j W:j W:jG ` _A hobgoblin is nearby!W:j=8 ..#  .# #.#  .g #.#  #.###.####.# #.#  #...†......# #.##  .......##†##### #..#  ...###.##.#########.#  . #........... #.#  ###@........ #.##  #......... #..#  #########     X:j ..#  .# #.#  .g #.#  #.###.####.# #.#  #...†......# #.##  .......##†##### #..#  ...###.##.#########.#  . #........... #.#  ###@........ #.##  #......... #..#  #########   X:jX:jX:jX:jo` _A hobgoblin is nearby!X:j ..#  .# #.#  .g #.#  #.###.####.# #.#  #...†......# #.##  .......##†##### #..#  ...###.##.#########.#  . #........... #.#  ###@........ #.##  #......... #..#  #########     X:ja ..#  .# #.#  .g #.#  #.###.####.# #.#  #...†......# #.##  .......##†##### #..#  ...###.##.#########.#  . #........... #.#  ###@........ #.##  #......... #..#  #########    _A hobgoblin is nearby!X:jF c..# ###...####### Orangey the Gusty.# #.# #............ TenguX:j .* #.# #.####.###### Health: 14/15 ======================--#*###.####.# #.#Magic: 0/6------------------------#.*.†......# #.##AC: 2Str: 8......*##†##### #..#EV: 11Int: 15...###*##.#########.#SH: 0Dex: 14. #.*......... #.#XL:  2 Next: 95% Place: Dungeon:1###@........ #.##Noise: ---------  Time: 433.0 (0.0)#......... #..#b) +0 whip#############.### X:jS [33mCast: Shock..........##.....................##. g   hobgoblin.........###.........#.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.X:jl G.gX:jkt 2....X:j{ c==4.0 (1ShockX:j X:j\ -  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  X:j qThe hobgoblin is heavily wounded. _The hobgoblin shouts!X:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:jFX:j e _You don't have enough magic to cast this spell.Y:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y:jY:jY:jP  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Y:jl3d _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y:j3Y:j;Y:j>S  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Y:jtd _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y:jY:jY:j9  Casting: Shock (safe; 6% risk of failure)Y:j|qonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. Y:jZ_You don't have enough magic to cast this spell.Y:j2_  ..#  .# #.#  .. #.#  #g###.####.# #.#  #...†......# #.##  .......##†##### #..#  ...###.##.#########.#  . #........... #.#  ###@........ #.##  #......... #..#  #########     Y:j * ..#  .# #.#  .. #.#  #g###.####.# #.#  #...†......# #.## Y:jO v .......##†##### #..#  ...###.##.#########.#  . #........... #.#  ###@........ #.## Y:j  #......... #..#  #########   Y:j Y:j Y:jZ Y:j onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.A hobgoblin is nearby!Z:j ### #.### #. ..# ###...####### #.# #........... .. #.# #.####.##### #g###.####.# #. #...†......# #.## .......##†##### #..# ...###.##.#########.#. #.. #.###^. #.## #......... #..# #############.# # .. . .##  .#.gZ:jZ:j5==1==== 26  --5Shock _Z:jGZ:jZ:j #.#  . ### #.### #. ..# ###...####### #.# #.......... .. #.# #.####.#### #.###.####.# #.###.#.g.†......# #.##........##†##### #..# ...###@##.#########.#. #... #.###^. #.## #......... #..##############.#  .. .  .#Z:jJ/.gZ:jZ:jZ:j*A--6Z:jZ:jZ:jS  You closely miss the hobgoblin.The hobgoblin is heavily wounded.Z:jU10--------11 =7.1 (1.1Z:j\Z:j_- _The hobgoblin hits you.Z:jm  You closely miss the hobgoblin.The hobgoblin is heavily wounded.8.2Z:j! m _The hobgoblin closely misses you.Z:j  You hit the hobgoblin.  The hobgoblin is severely wounded.Z:js 7/15 -------------====9.3Z:j Z:j - _The hobgoblin hits you.Z:j{4Z:jZ:jM^ _You are too injured to fight recklessly![:j[:j-[:jՖ[:j<^ _You are too injured to fight recklessly![:jn7 _You are too injured to fight recklessly![:jy[:j.[:j[:j^ _You are too injured to fight recklessly![:jze [:jl [:jr [:j,v ^ _You are too injured to fight recklessly!\:jo. _You are too injured to fight recklessly!  You hit the hobgoblin.\:jvvR\:jv\:j#.#Orangey the Gusty. ### #.###Tengu#. ..# ###...##### Health: 8/15============------------.## #.# #.......... Magic: 1/6====--------------------.. #.# #.####.#### AC: 2Str: 8#.###.####.# #.#EV: 11Int: 15###.#...†......# #.##SH: 0Dex: 14........##†##### #..#XL:  2 Next: 104% Place: Dungeon:1\:jڀ\...###@##.#########.#Noise: =--------  Time: 440.4 (1.1). #........... #.#b) +0 whip###^........ #.## Cast: Shock#......... #..##############.##.......... .......... .........# .........#  _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit the hobgoblin.\:jւ _You kill the hobgoblin!You have reached level 3!\:j /  --more--^:ju  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _:jQJ10/19=7-73 2% Shock_:jN_:jpQS _You feel clever. x2`:j\`:j6^" Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 8% 2b - SwiftnessAir8% 3  c - AirstrikeAir26% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exita:joa:jya:j"#.#Orangey the Gusty. ### #.###Tengu#. ..# ###...##### Health: 10/19 ============------------.## #.# #.......... Magic: 1/7===---------------------.. #.# #.####.#### AC: 2Str: 8#.###.####.# #.#EV: 11Int: 17###.#...†......# #.##SH: 0Dex: 14........##†##### #..#XL:  3 Next:  2% Place: Dungeon:1a:jM...###@##.#########.#Noise: =--------  Time: 440.4 (0.0). #........... #.#b) +0 whip###^........ #.## Cast: Shock#......... #..##############.##.......... .......... .........#a:jg .........# a:jrGYou hit the hobgoblin. _You kill the hobgoblin!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2a:jϏa:jMemorise Swiftness, consuming 3 spell levels and leaving 2? Y - Yes  N - Noa:j a:j6 #.#Orangey the Gusty. ### #.###Tengu#. ..# ###...##### Health: 10/19 ============------------.## #.# #.......... Magic: 1/7===---------------------.. #.# #.####.#### AC: 2Str: 8a:j7 #.###.####.# #.#EV: 11Int: 17###.#...†......# #.##SH: 0Dex: 14........##†##### #..#XL:  3 Next:  2% Place: Dungeon:1...###@##.#########.#Noise: =--------  Time: 440.4 (0.0). #........... #.#b) +0 whip###^........ #.## Cast: Shock#......... #..##############.##.......... ..........a:j7  .........# .........# You hit the hobgoblin. a:jF8 _You kill the hobgoblin!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2a:j> 3-1.4 (1a:j.X  _This spell is extremely dangerous to cast!-2.4 (2a:js{ ,a:j a1=3.4 (3a:j a:j a:j +4.4 (4a:j a:j _You start memorising the spell. You continue memorising. x3a:j a:jʸ a:jϻ c _You finish memorising. Spell assigned to 'b'.b:jb:j Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 8% 2  b - Airstrikeb:jEAir26% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitc:j98c:jr@c:jZR#.#Orangey the Gusty. ### #.###Tengu#. ..# ###...##### Health: 11/19 =============-----------.## #.# #.......... Magic: 1/7===---------------------.. #.# #.####.#### AC: 2Str: 8#.###.####.# #.#EV: 11Int: 17###.#...†......# #.##SH: 0Dex: 14........##†##### #..#XL:  3 Next:  2% Place: Dungeon:1...###@##.#########.#Noise: ---------  Time: 444.4 (0.0). #...........:jRm #.#b) +0 whip###^........ #.## Cast: Shock#......... #..##############.##.......... .......... .........# .........# Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _This spell is extremely dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'.  Okay, then.c:jTc:j^D _e:jhIe:jx2=== 26  _2=======3=3====e:j.I14=======5=e:jx1Be:j;K6===4===e:j<,e:j<=e:j>e:j>e:j @e:jA,e:jSU7=======8=e:jUe:jVf5====e:jWe:jZ,e:jZe:jI]Be:j_9===e:jae:jWem _HP restored.====e:jKle:jne:jne:j ..#   ......# #.#  e:jM  .....#### #.##   #... ##...   #####.### #....   #...@...# #.# #.####509.4 (65.0)   #####.#.###.####.# #  e:j "####.#...†......# #  #........##†##### #  e:j7 U#....###.##.######  #....# #..  #....# ###^  #....# #  #....# ##########e:j e:j) C10.4 (66e:j. ; _Found a stone staircase leading down.g:jH! Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 5% 1 b - SwiftnessAir8%3 Select a spell to describe [?] help [!]/[I] toggle spell headersg:jvg:j-}g:j6 Orangey the Gusty  ###.#####.Tengu  #.......#.. #### Health: 19/19 ========================  ........>..# Magic: 7/7========================  ......##.# AC: 2Str: 8  .....#### #.## EV: 26 Int: 17  #... ..# ###... SH: 0Dex: 14  #####.### #.# #..... XL:  3 Next:  2% Place: Dungeon:1  g:j#...@...# #.# #.#### Noise: ---------  Time: 510.4 (0.0)  #####.#.###.####.# # b) +0 whip  ####.#...†......# # Cast: Shock  #........##†##### #  #....###.##.########  #....# #...........   #....# ###^........   #....# #.........   #....# ###########  _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _Okay, then. _HP restored. _You now have 30 gold pieces (gained 10). _Found a stone staircase leading down.g:jIg:jg:j g:jh:j2 h:jf4  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 8% 2  b - AirstrikeAirh:j5 26% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti:j Orangey the Gusty  ###.#####.Tengu  #.......#.. #### Health: 19/19 ========================  ........>..# Magic: 7/7========================  ......##.# AC: 2Str: 8  .....#### #.## EV: 26 Int: 17  #... ..# ###... SH: 0Dex: 14  #####.### #.# #..... XL:  3 Next:  2% Place: Dungeon:1  #...@...# #.# #.#### Noise: ---------  Time: 510.4 (0.0)  i:j_ #####.#.###.####.# # b) +0 whip  ####.#...†......# # Cast: Shock  #........##†##### #  #....###.##.########  #....# #...........   #....# ###^........   #....# #.........   #....# ###########  _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. i:j2KL_Okay, then. _HP restored. _You now have 30 gold pieces (gained 10). _Found a stone staircase leading down.  Okay, then. _j:jF j:jIH Gear: 2/52 gear slots (Left/Right/Tab to switch category) j:jH ?Hand Weapons (go to first with ))  b - a +0 whip (weapon) Armour (go to first with [)  a - a +0 robe (worn)l:jl:jl:j  Orangey the Gusty  l:jpp###.#####.Tengu  #.......#.. #### Health: 19/19 ========================  l:j........>..# Magic: 7/7l:jz========================  ......#l:jU#.# AC: 2l:jStr: 8  .....#### #.## EV: 26 l:j IInt: 17  l:j+#... ..# ###... SH: 0Dex: 14  l:jc5#####.### #.# #..... XL:  3 Next:  2% Place: Dungeon:1  l:j#...@...# #.# #.#### Noise: ---------  Time: 510.4 (0.0)  #####.#.###.####.# # b) +0 whip  ####.#...†......# # Cast: Shock l:j #........##†##### #  l:j[#....###.##.########  #....# #...........   #....# ###^........   #....# #.........   #....# ###########l:j  _You finish memorising. Spell assigned to 'b'. _Okay, then. l:jX_HP restored. _You now have 30 gold pieces (gained 10). l:jb_Found a stone staircase leading down. _Okay, then.l:j,l:jgl:jl:jn:je5 )   _n:j9 Bn:j(: n:j: n:j= n:jM? ,n:j\@ n:j$C n:jD n:jD n:jE n:j%G n:jI ,n:jI n:jK n:j7M n:jM n:jN n:jCQ n:jR n:j/S n:jS n:jU n:jV n:jVW n:j[ ,n:j[ n:jB\ n:j\ n:j^ n:j_ n:j ` n:j` n:jb n:j*c n:j|c n:jc n:jf n:jg n:jh n:jYh n:ji n:j&k ,n:jl n:j1m n:jn n:jn n:j0o n:jSp n:jpq n:jq n:j!r n:j>s n:jt ,n:j u n:jv n:jx ,n:j8x n:jy n:jz n:jP{ n:j{ n:j} n:jt ,n:j n:jƳ ,n:j n:j n:jx n:j? n:j n:j n:j4 j  You encounter an endoplasm.n:j n:j n:j{ n:j n:j n:j0 n:jl  n:j *## n:j n:j n:jJ  n:j ..#n:j n:jT  n:j 8J#n:j  n:j n:jR n:j  n:j ]#..@.#n:j  n:j; G#.####n:jr  n:j D#.#n:j Shockn:j  n:jK #.n:j ,#n:j  n:j #.n:jP ,#n:j  n:j D#.#n:j gJ   endoplasm (asleep)n:jB  n:j| #.n:j@ 6.#n:j  #.#.# #.#.#n:j7 n:j 32.4 (2n:j 2.0)n:j n:j{ % n:j  n:j #3.4 (23 n:j( _n:jI n:jp o:jWd# ## .# J# ####.# #..@.# #.#### #.# #.# #.#o:jPe~ #.# #. #.# #.# #.# #.# #.#o:j9 ## .# J# ####.# #..@.# #.#### #.# #.# #.# #.# #. #. #.# #. #.# #.o:jo:j1o:j5 o:jb+a _An endoplasm is nearby!o:jOrangey the GustyTenguHealth: 19/19 ========================Magic: 6/7====================----##AC: 2Str: 8.#EV: 26 Int: 17*#SH: 0Dex: 14####*#XL:  3 Next:  2% Place: Dungeon:1#..@.#Noise: ---------  Time: 533.4 (0.0)#.####b) +0 whip#.#Cast: Shock#.##.##.#J   endoplasm#.#.##.# #.##.# #.#Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  o:jPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.o:j\8'.Jo:j>o:j@:11 =4.4 (1o:jDFo:j(Ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm. _The endoplasm is moderately wounded.o:jL   Orangey the Gusty  Tengu  Health: 19/19 ========================  Magic: 5/7=================-------o:j2 " ## AC: 2Str: 8 .# EV: 11Int: 17 .# SH: 0Dex: 14 o:ji ####.# XL:  3 Next:  2% Place: Dungeon:1 o:j #..@.# Noise: =--------  Time: 534.4 (0.0) o:j #.#### b) +0 whip o:j #.# Cast: Shock o:j *#.# #.# o:j" p#.# J   endoplasm o:jG 3#. #.# #.# #.#o:jj  #.# #.# o:j _The endoplasm is moderately wounded.Casting: Shock (safe; 5% risk of failure)  o:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  o:j sPress: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.o:j_ W ## .# *# ####*# o:j   #.# #.# #.# #.# #. #.o:jP  #.# #. o:j a#.# #.o:jh a..65.4 (1ShockMCasting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the endoplasm. _You kill the endoplasm!o:j/  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:j@  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:jp:jp:j p:jB  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. p:j?_You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:j7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:jasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:jj5  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p:jIp:j͔p:j| 26  _p:jOp:jp:j/p:jʜp:jڝp:j?p:jp:jp:jvp:jp:jqp:j"p:jp:j*p:jp:j",p:jp:jp:jM6===p:j5p:jp:jp:jp:jp:jcp:j¯p:jp:jVp:jƱp:jZQ===p:jp:jp:jp:j?p:j3p:jwp:jҶp:j׷p:j5p:jzp:jsp:j/p:jp:jp:jp:j\p:jp:j$N7====p:jp:jпp:jp,p:jp:j,p:jhp:jp:jp:je,p:jp:j-p:jJp:j<====p:jRp:jwp:jp:j/p:jp:jp:jp:j;p:jp:jCp:j!p:jyp:jp:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an endoplasm.p:jX   ######## #.@....#p:j- #.####.# #.####.#Shock #J#....# #.#.####p:j8 #.#.#J   endoplasm (asleep) #.#.# #.#.# #.#p:j060.4 (25.0)p:j  -1.4 (26 _p:j/) ########  #.@....#  #.####.#  #.####.#  #J#....#  #.  #.#.# #.#.# #.#.# #.#p:j  ########  #.@....#  #.####.#  #.####.#  #J#.... #. #.#.# #.#.# #.#.# #.#p:j p:j= 1p:j p:j@ a _An endoplasm is nearby!p:jK~Orangey the GustyTenguHealth: 19/19 ========================Magic: 6/7====================----AC: 2Str: 8EV: 26 Int: 17SH: 0Dex: 14########XL:  3 Next:  6% Place: Dungeon:1#.@....#Noise: ---------  Time: 561.4 (0.0)p:j~#*####.#b) +0 whip#*####.#Cast: Shock#*#....##.#.#####.#.#J   endoplasm#.#.##.#.##.#Confirm with . or Enter, or press ? or * to list all spells.p:j_Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.p:j&J.p:j ".p:j #"11 =2.4 (1  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded. _The endoplasm quivers.q:jOrangey the GustyTenguHealth: 19/19 ========================Magic: 5/7=================-------AC: 2Str: 8EV: 11Int: 17SH: 0Dex: 14########XL:  3 Next:  6% Place: Dungeon:1#.@....#Noise: =--------  Time: 562.4 (0.0)#*####.#b) +0 whip#*####.#Cast: Shock#.#....##.#.#####.#.#J   endoplasmq:j#.#.##.#.##.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm.q:j&J.q:jq:j܍+3.4 (1q:jq:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (heavily wounded, 97% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.q:j%u  Orangey the Gusty  Tengu  Health: 19/19 ========================  Magic: 4/7=============----------- q:jBv AC: 2Str: 8  EV: 11Int: 17  SH: 0Dex: 14 ########  XL:  3 Next:  6% Place: Dungeon:1 #.@....#  Noise: =--------  Time: 563.4 (0.0) #.####.#  b) +0 whip #.####.#  Cast: Shock #.#....#  #.#.####  #.#.# J   endoplasm q:jv#.#.# #.#.# #.# _The endoplasm is almost dead.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.q:jJz=q:jzX    q:jzX #*  q:jzz#*####.#  q:jzw#.#.... q:j {Z #.#.# q:js{P#.#.#q:j{ #.#.# #.#q:j"..q:jN b84.4 (1Shockq:jq:jvMCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aimq:j  Press: ? - help, Shift-Dir - straight line  The zap hits the endoplasm. _You kill the endoplasm!q:j3y  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j2I4q:jKq:jyN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j0  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j q:j( q:j q:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:jI q:jJ q:j_O q:jS   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r:j  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   g + Spellcasting 2.2  25%  -1           b + Maces & Flails   0.0    +1   h + Conjurations 1.6  17%  +3   c + Unarmed Combat   0.0    +1   i + Air Magic4.9  27%  +3                r:j   d + Armour   0.0    +1      e + Dodging2.3   6%  +1      f + Stealth2.3  25%  +1                                                     r:j                 The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetss:j 154 e * Dodging   2.3  191s:jp | a + Fighting 0.0   2%67 c + Unarmed Combat 0.0   1%8 e - Dodging   2.3   6t:jD%j104 c + Unarmed Combat   0.0   3 f * Stealth   2.3  42t:j352 c + Unarmed Combat 0.0   1%39 f - Stealth   2.3   u:j 22617 c * Unarmed Combat   0.0  2728u:j 3723 c - Unarmed Combat   0.0   3v:j.v:jOrangey the GustyTenguHealth: 19/19 ========================Magic: 4/7=============-----------AC: 2Str: 8EV: 11Int: 17SH: 0Dex: 14########XL:  3 Next:  8% Place: Dungeon:1#.@....#Noise: =--------  Time: 564.4 (0.0)#.####.#b) +0 whip#.####.#Cast: Shock#.#....##.#.#####.#.##.#.##.#.##.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)  Confirm wiv:jA th . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v:j%v:j I 26  _v:jף Bv:jA v:jɦ Bv:jΫ Xv:j P5====v:j v:j v:j v:jj v:j v:j) v:jb v:j v:j v:j v:jY v:j v:j 5====v:j$ ,v:jƷ ,v:j ,v:j v:j Bv:j< v:jx ,v:j ,v:j< v:j~ v:j M6===v:jn v:j v:j v:j v:jc v:jF ,v:j v:j_ ===7====v:j ====v:j8 Jv:j v:j v:jn ,v:j% onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a rat.#.####.##.####.##.#....##.#.####### #.#.#.. #.#.##r #.#.#.###.#.##.#.#-#.#######.##.# #.#Shock#.# ###.###########.#####..........#.......#..#########r   rat (asleep)#........>........##.......#########.##.......#### #.###v:j6( ^.r602.4 (38.0)v:jA4 r  ====3.4 (39v:j4 v:j_ - _The rat squeaks loudly.v:j(K #.  #.  #.  #.  ### #.#.#  .. #.#.#  #. #.#.#  #r###.#.#  #.#.@...#.#  #.#######.#  #.# #.#  #.#       >     #.### w:j #.  #.  #.  #.  ### #.#.#  .. #.#.#  #. #.#.#  #r###.#.#  #.#.@...#.#  #.#######.#  #.# #.#  #.#     >   w:jyw:j1w:jw:jZ _A rat is nearby!w:j ( #.  #.  #.  #.  ### #.#.#  .. #.#.#  #. #.#.#  #r###.#.#  #.#.@...#.#  #.#######.#  #.# #.#  #.# w:j*      >     #.### w:j #.  #.  #.  #.  ### #.#.#  .. #.#.#  #. #.#.#  #r###.#.#  #.#.@...#.#  #.#######.#  #.# #.#  w:j#.#     >   w:jw:jw:jw:jZ _A rat is nearby!w:j) #.####.#  Orangey the Gusty #.####.#  Tengu #.#....#  Health: 19/19 ======================== #.#.####  Magic: 6/7====================---- ### #.#.#  AC: 2Str: 8 .. #.#.#  EV: 26 Int: 17 #. #.#.#  SH: 0Dex: 14 #†###.#.#  XL:  3 Next:  8% Place: Dungeon:1 #.#.@...#.#  Noise: ====-----  Time: 603.4 (0.0) #.#######.#  b) +0 whip #.# #.#  Cast: Shock #.# ###.#######  ####.#####..........  #.......#..######### :j +9m r   rat #........>........#  #.......#########.#  #.......#### #.### _A rat is nearby!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the rat.w:j. #.  #.  #.  #.  ### #.#.#  .. #.#.#  w:j/#* #.#.#  #*  w:jw:j/$  w:j 0 w:jC.†w:j11 10=---4.4 (1Shockw:j#w:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the rat. _You kill the rat!w:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w:js w:j :---w:j+ w:j4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)w:js\  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w:j* Jw:jf,   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)w:j _ 26  _w:j w:j ,w:jP w:j w:jF w:j w:j w:j w:jI w:j N7====w:j@ ,w:j w:j w:j ,w:j w:j! w:j " w:jW" w:j 0 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a rat corpse.w:j 2 5 _w:j3 w:j_5 w:jv6 R====w:j7 w:jj: i  You encounter a dart slug.w:jD <    ########   #......#   .#  ## #.####.# w:jE + #.. #.#....#  .w #.#.####  .####.#### #.#.#  w:jE .......@.# #.#.#-  ########.# #.#.#   #†###.#.#Shock   #.#.....#.#  w:jF  #.#######.#   #.# #.# w:j*F w   dart slug (wandering)   #.# ###.###w:jQF M####   ####.#####.......... w:jvF E  #.......#..#########w:jF w:j#J /173.0)w:jO w:jZS M-8.4 (14 _w:j.] x:j 1       ##   #..   .w   .####.#### #.#.#  .......@.# #.#.#  ########.# #.#.#  #†#  #.#.. x:j1 #.#######.#  #.# #.#  #.#      x:j    ##   #..   .w   .####.#### #.#.# x:j .......@.# #.#.#  ########.# #.#.# #†#  #.#.. #.#### #.# #.#  #.#   x:jx:j1x:jx:j%` _A dart slug is nearby!x:j݅       ##  x:jZ #..   .w   .####.#### #.#.#  .......@.# #.#.#  ########.# #.#.#  x:j>#†#  #.#..  x:jņX#.#######.#  #.# #.#  #.#  x:j-    x:j(x:j8_  x:j\  ##   #..   .w   .####.#### #.#.# x:j .......@.# #.#.#  ########.# #.#.# x:jw#†#  #.#..x:jK #.####x:jC #.# #.#  #.# x:ji@  x:j$$x:j(x:j,x:j/` _A dart slug is nearby!x:jUf Orangey the Gusty  ########Tengu  #......#Health: 19/19 ========================  #.####.#Magic: 6/7====================----  ###.####.#AC: 2Str: 8  #..#.#....#EV: 26 Int: 17  .*#.#.####x:jgSH: 0Dex: 14  .####*#### #.#.#XL:  3 Next: 10% Place: Dungeon:1  ......*@.# #.#.#Noise: ---------  Time: 618.4 (0.0)  ########.# #.#.#b) +0 whip  #†###.#.#Cast: Shock  #.#.....#.#  #.#######.#  #.# #.#w   dart slug  #.# ###.#######  ####.#####..........  #.......#..#########Casting: Shock (safe; 4% risk of failure)  x:j8hpConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug.x:j|w..11 =9.4 (1x:jx:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (wandering, hasn't noticed you, 100% to hit)  The zap hits the dart slug. _The dart slug is moderately wounded.x:jQ w Orangey the Gusty  ########Tengu  #......#Health: 19/19 ========================  #.####.#Magic: 5/7=================-------  ###.####.#AC: 2Str: 8  #..#.#....#EV: 11Int: 17  .*#.#.####x:jQ SH: 0Dex: 14  .####*#### #.#.#XL:  3 Next: 10% Place: Dungeon:1  ......*@.# #.#.#Noise: =--------  Time: 619.4 (0.0)  ########.# #.#.#b) +0 whip  #†###.#.#Cast: Shock  #.#.....#.#  #.#######.#  #.# #.#w   dart slug  #.# ###.#######  ####.#####..........  x:j5R #.......#..#########Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x:jdR BAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.x:j G.wx:j $.x:je ,20.4 (1x:j x:j0 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is heavily wounded.x:j   Orangey the Gusty ########  Tengu #......#  Health: 19/19 ======================== #.####.#  Magic: 4/7x:jI f=============----------- ## #.####.#  AC: 2Str: 8 #.. #.#....#  EV: 11Int: 17 .. #.#.####  SH: 0Dex: 14x:j U .####.#### #.#.#  XL:  3 Next: 10% Place: Dungeon:1 .......@.# #.#.#  Noise: =--------  Time: 620.4 (0.0) ########.# #.#.#  b) +0 whip #†###.#.#  Cast: Shock #.#.....#.#  #.#######.#  #.# #.#  w   dart slugx:jO  #.# ###.#######  ####.#####..........  #.......#..######### _The dart slug is heavily wounded.x:j Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x:j Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.x:jz     ##   #..   ..   .####*#### #.#.#  *@.# #.#.#   #.#.#    x:j #.#  #.#   x:jS ..61.4 (1Shockx:jX x:j[ MCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the dart slug. _You kill the dart slug!x:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x:jx:j x:jhx:jo _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y:jS  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y:jOy:jvy:j:y:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y:jS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y:jwy:jy:j%y:j,  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y:j6_y:j9 26  _y:jI:y:j+;y:je<,y:j =y:j%>y:js>y:j>y:j?y:jB@y:j@y:jAy:j6By:jBy:jDy:j^DP5====y:jDy:jEy:j;Fy:jFy:jGy:jGy:jaHy:jIy:jIy:jjJy:jKy:jL&====y:jQLy:j My:jN,y:jZOy:jP,y:jPy:j R,y:jRy:jT,y:jTy:jUy:jUy:j,y:j7onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a hobgoblin.y:jY          #######   #..g..#   #@# -  #.#  #.### ########Shock  #...# #......# #####.# #.####.# ###.....# #.####.#g   hobgoblin (asleep) #....####.#.#....# .........#.#.#### #.####.######.#.#y:jڱ061.4 (40.0)y:jc  -2.4 (41 _y:jy:j y:j #######  #..g..#  #@# #.# #.###   #...#   #####.#   ###.....#   #....  #....  . y:jZu #######  #..g..#  #@# #.# #.###   #...#  #####.#  ###.....#   #.... #.... .y:j:}Gy:jy:j` _A hobgoblin is nearby!y:ja  #######  #..g..#  #@# #.# #.###   #...#   #####.#   ###.....#   #....  #....  . y:jc X #######  #..g..#  #@# #.# #.###   #...# y:j  #####.#  ###.....#   #.... #.... .y:j 4y:j y:j  ` _A hobgoblin is nearby!y:j j  Orangey the Gusty  Tengu  Health: 19/19 ======================== y:jM  Magic: 6/7====================----  AC: 2Str: 8  EV: 26 Int: 17  #######SH: 0Dex: 14  #.**..#XL:  3 Next: 16% Place: Dungeon:1  #@#Noise: ---------  Time: 662.4 (0.0)  #.#b) +0 whip  #.### ########Cast: Shock  #...# #......#  #####.# #.####.#  ###.....# #.####.#g   hobgoblin  #....####.#.#....#  #.........#.#.####  #.####.######.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hy:j xit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.y:j$ 1g.y:j/ }11 ====3.4 (1y:j1 y:jF4   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!z:jp2  Orangey the Gusty  Tengu  Health: 19/19 ========================  Magic: 5/7=================-------  AC: 2Str: 8  EV: 11Int: 17 #######  SH: 0Dex: 14 #.†...#  XL:  3 Next: 16% Place: Dungeon:1 #@# Noise: ====-----  Time: 663.4 (0.0) #.# b) +0 whip #.### ########  Cast: Shock #...# #......#  #####.# #.####.#  ###.....# #.####.#  g   :j~3+mhobgoblin #....####.#.#....#  #.........#.#.####  #.####.######.#.# _The hobgoblin shouts!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.   #.**..#  #@# #.# #.###   #...#  #####.#  ###.....#  #.... #.... .z:j.†.z:j20=---4.4 (1Shockz:jz:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin. _You kill the hobgoblin!z:jw  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j?z:jaC:---z:jHz:jK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:ja  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:jz:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:jz:j^z:j-  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jU  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jy Jz:j|   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)z:jK} onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j  26  _6======7====onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure):j 3Honfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a hobgoblin corpse. _====z:j z:j z:jM z:j3 z:j4 z:jB7 Bz:jD z:jJ z:jL z:jM z:jkN z:jO z:jQ z:jR z:jR z:jDS z:jZ z:jE_ z:j_ z:jWa z:ja z:jPd ,z:jd z:jf z:jKg z:jh ,z:jkq z:j z:js Xz:j z:jh Bz:j0 z:j z:j z:jӯ z:j z:jֲ ,z:j z:j nz:jz  You encounter a goblin. It is wielding a +0 club.z:j w###.######.#.# .......# #.#.# ######.# #.#.# .....#†###.#.# ####.#.....#.#  #.#######.#  #.# #.# .  #.# ###.#######.... ####.#####......@.......- #.......#..#########.... #........>........# g Shock #.......#########.# #.......#### #.### #. ####.......# ###...######### .#. g   goblin (asleep) ####.#####.# #.............. ... .......# #.# #.####.######## #.. ####.#.##.# #.# #..z:jw 1735.4 (71.0)z:j   -6.4 (72 _z:j7 z:jY z:j. .......# #.#.# #.#.# .....#†.  #.  #.# #.# .  #.# ###.#######.... .#####......@....... ...#..#########.... ...> g  #.### z:jMf     #.#   #.# {:jc . .......# #.#.# #.#.# .....#†.  #.  #.# #.# .  #.# ###.#######.... .#####......@....... ...#..#########.... ...> g {:j/d #.###      #.#   #.# {:jj{:ju1{:j:}{:j] _A goblin is nearby!{:j`###.######.#.# Orangey the Gusty .......# #.#.# Tengu ######.# #.#.# Health: 19/19 ======================== .....#†###.#.# Magic: 6/7====================---- ####.#.....#.# AC: 2Str: 8  #.#######.# EV: 26 Int: 17 {:jm #.# #.# .  SH: 0Dex: 14  #.# ###.#######....  XL:  3 Next: 20% Place: Dungeon:1 ####.#####......@.......  Noise: ---------  Time: 736.4 (0.0) #.......#..#########....  b) +0 whip #........>........# )  Cast: Shock #.......#########.# #.......#### #.### #. {:jD####.......# ###...######### .#. g   goblin (asleep) ####.#####.# #.............. ... .......# #.# #.####.######## #.. ####.#.###.####.# #.# #..Casting: Shock (safe; 4% risk of failure)  {:jyConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line{:jtAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.{:jYr. .......# #.#.# #.#.# .....#†.  #.{:j$  #.# #.# .  #.#  .***.... .***. ...> * {:j #.###      {:jE #.#    #.#  {:jpU......){:j 11 {:jԛc2=7.4 (1Shock{:j˟ {:js{:j&_You kill the goblin!{:j{:jy  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j$^ 4{:jc {:jUe _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jC  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j% {:j- {:j {:j  Casting: Shock (safe; 4% risk of failure){:j confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jvv{:j[{{:jZ{:j#  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure){:j|onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|:j_3 26  _|:jf|:jh|:jvh|:jfi|:jj|:jj|:jVk|:j m|:j|m|:jhn|:j)pd7====|:j`q|:js|:jzu|:ju|:jv|:jy|:j}gonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) |:jV~I You encounter an endoplasm.|:jK.######.#.# .....# #.#.# .# #.#.# . ...#†###.#.# J..#.....#.# ...  #.#######.# ....  #.# #.# ....  #.# ###.#######...#####......- |:j......#..##.. .......>..# ..).[Shock ......##.# #### .......# ###...## .#.## J   endoplasm (asleep).#####.# #.. .....# #.# #.####.## #.....#.###.####.# #.# #....|:j/40.0)|:jα~  -8.4 (11|:j|:j( _Found a ring mail.|:j #.#.# #.#.# . † J.  ...  |:jc ....  #.# #.# .....  #.# ###.#######...... .......@....... #########...... > ..).[  ####  #.### #.      #.#   #.# |:j|:j&=S #.#.# #.#.# . † J.  ...   ....  #.# #.# .....  #.# ###.#######...... .......@....... #########...... > ..).[  #### #.###      #.#   #.# |:jsG|:j&M1|:jnU|:j]Xa _An endoplasm is nearby!|:j#.######.#.#Orangey the Gusty .....# #.#.#Tengu ####.# #.#.#.Health: 19/19 ======================== ...#†###.#.#*.Magic: 6/7====================---- ##.#.....#.#*..AC: 2Str: 8  #.#######.#*...EV: 26 Int: 17  #.# #.#|:j(*....SH: 0Dex: 14  #.# ###.#######*.....XL:  3 Next: 22% Place: Dungeon:1 ##.#####........@*......Noise: ---------  Time: 748.4 (0.0) ......#..#########......b) +0 whip .......>........# ..).[Cast: Shock ......#########.# #### ......#### #.####. ##.......# ###...######### .#.## J   endoplasm ##.#####.# #.............. ..... .....# #.# #.####.######## #.... ##.#.###.####.# #.##....|:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead.|:j]).J.|:jn:....|:j:11 =9.4 (1|:j|:jö  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is almost dead. _The endoplasm quivers.|:j$#.######.#.# Orangey the Gusty .....# #.#.# Tengu ####.# #.#.# .  Health: 19/19 ======================== ...#†###.#.# ..  Magic: 5/7=================------- ##.#.....#.# ...  AC: 2Str: 8  #.#######.# ....  EV: 11Int: 17  #.# #.# .....  SH: 0|:jRqDex: 14  #.# ###.#######......  XL:  3 Next: 22% Place: Dungeon:1 ##.#####........@.......  Noise: =--------  Time: 749.4 (0.0) ......#..#########......  b) +0 whip .......>........# ..).[  Cast: Shock ......#########.# #### ......#### #.### #. ##.......# ###...######### .#.## J   endoplasm ##.#####.# #.............. ..... .....# #.# #.####.######## #.... ##.#.###.####.# #.# #....Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  |:jPress: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.|:jl #.#.# #.#.# . † ..  *..   *...  #.# #.# *....  #.# *..... |:j}U*  > ..).[   #.###       #.#    #.# |:j]. |:jQt ;.....|:j~} c750.4 (1Shock|:j |:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm. |:j B_You kill the endoplasm!|:j  26  |:jt( <..-2.4 (2|:j. Y-|:j4 |:j17 T _Key pressed, stopping explore.|:jT  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j 4|:j' |:j* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|:j U  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j2|:j$|:j*|:jR-  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|:jfk  |:j#h|:jyj|:j pf _|:jp|:js|:js|:j~|:j|:jF|:j1|:jM|:j|:j5|:jc|:jljM6===|:jR|:j|:j|:j<|:j|:j|:jݒ|:jO|:j|:j|:j|:ja;===|:jy|:j؛|:j(|:j|:j@|:j|:j'|:jB|:j|:jɦ|:j|:jP,|:jp|:jl|:j٭N7====|:j(|:j|:jX|:jD|:j|:j |:j|:j,|:jz|:j|:j*|:j<====|:j|:j|:j,|:j|:j |:j?|:j|:j |:j<|:jU|:j,|:jQ|:j|:j.#.# #.# ######## .#.# #......# #.# #......# .#.# #......# ##.# #......# #......# ##.#######......######## ................753.0)#########......#.######.##...).[#># |:j #######.#########.. ## #.### ### #. .# ###...######### .#.####### .# #........ ..## #.####.######## #........# .####.# #.# #........#|:j|:jw,6.4 (24|:j|:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.}:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j[p}:jW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j$   _}:j)H }:jd+L There is a stone staircase leading down here.}:j/K _}:j3X}:j5}:jF7}:j7}:j8}:jr:}:j?B}:j@}:jC,}:jD}:jG}:jI,}:j\J}:jvNB}:j~O}:jdQ}:jW}:jW}:jfZ}:jX]}:j^}:j_}:j_}:ja}:jb}:jEc}:jc}:jvf}:jh}:j^i}:jj}:jl}:joi  You encounter a dart slug.}:j.....# ......# .....# .....######### ..............  ......#.######  ...).[#>#### #####....#####. # ####.#.w ##.#.#########?............#Shock .####........# .# #........## #........# w   dart slug (asleep) ..# # #.# #........## #.# ##.###....#89.4 (13  90.4 (14 _}:j 2......#Orangey the Gusty ......#Tengu ......#Health: 19/19 ======================== ......#########Magic: 6/7}:j2====================---- ...............AC: 2Str: 8 ......#.######EV: 26 Int: 17 ...).[#>####SH: 0Dex: 14 #######....############.XL:  3 Next: 27% Place: Dungeon:1 # ####.#....@*******}:j3Noise: ---------  Time: 790.4 (0.0) ##########.#.#########?.b) +0 whip ...................#Cast: Shock .##########........# }:jN4.##........# .###........#w   dart slug ..##........# #.##........## #.###.###....#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.}:jw......11 =1.4 (1}:j}:j  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug. _The dart slug is heavily wounded.}:j<......#}:jqOrangey the Gusty ......#Tengu ......#Health: 19/19 ======================== ......#########Magic: 5/7=================------- ...............AC: 2}:jStr: 8 ......#.######EV: 11Int: 17 }:jٶ...).[#>####SH: 0Dex: 14 #######....############.}:jXL:  3 Next: 27% Place: Dungeon:1 }:j,:# ####.#....@******.Noise: =--------  Time: 791.4 (0.0) }:jc##########.#.#########?.b) +0 whip }:j...................#Cast: Shock .##########........# }:j4.##........# .###........#}:jܷhw   dart slug ..#}:j1#........# #.##........## #.#}:j+##.###....#Casting: Shock (safe; 4% risk of failure)  }:jRConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  }:j{Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  }:jThe zap hits the dart slug.}:jDK.....w}:jE+2.4 (1}:jM}:jOonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is almost dead.}:j..).[#>####....############. # ####.#....@.....w. .#.#########?. }:j҉.            }:j# ..).[#>####....############.  ####.#....@.....w. .#.#########?. .  }:jK$ n     }:j+ }:js, }:j 3 }:jB5  }:j5 R_A dart slug is nearby!}:jJ ......# Orangey the Gusty ......# Tengu ......# Health: 19/19 ======================== ......######### Magic: 4/7=============----------- ............... AC: 2Str: 8 ......#.###### EV: 11Int: 17 ...).[#>#### SH: 0Dex: 14 #######....############.  XL:  3 Next: 27% Place: Dungeon:1 # ####.#....@.......  Noise: =--------  Time: 792.4 (0.0) ##########.#.#########?.  b) +0 whip ...................#  Cast: Shock .##########........# .# #........# .## #........#  w[}:j 39;49m   dart slug ..# #........# #.# #........## #.# ##.###....# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug...).[#>####....  ####.******. . .      }:j( -......M353.4 (1ShockConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!}:j* }:j-+ j _Your Air Magic skill increases to level 5!}:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j }:j }:ju }:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jg I}:j }:j  26  _}:j$ }:j }:j }:js }:jN }:j B}:j+ }:j }:j. }:j }:j. }:j }:j }:j P5====}:j }:j }:j }:j }:j ,}:j }:j@ }:j& }:j }:jB ~====}:j }:jM 6======}:j ,}:j }:j< @7====}:jW ====  You encounter a ball python.}:jtf 5# # # ######### .... #.###### ###. [#>#### .........#####....#  ####.#......# -.#.#########?....# }:jg ...# .....#Shock ######........# .S..... #........# #....#. #........# ....#S   ball python (constriction, asleep) #........# ....# #........## ##[.. }:jb 1824.4 (31.0)}:jX ~  -5.4 (32}:j. }:j T _Found a runed cloak.}:j a.#Orangey the Gusty .#Tengu .#Health: 19/19 ======================== .#########Magic: 6/7====================---- ..........AC: 2Str: 8 .#.#########.}:j EV: 26 Int: 17 [#>####.....SH: 0Dex: 14 ##....############....#XL:  3 Next: 35% Place: Dungeon:1  ####.#.........@.....#Noise: ---------  Time: 825.4 (0.0) #####.#.#########*....#b) +0 whip ..............# *....#Cast: Shock ######........# .*.....}:j #........# #....#.#........# ....#S   ball python (constriction)#........# ....##........## ##[..}:j ##.###....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is moderately wounded.}:ji97S.}:jC:?}:jiO;11 ==6.4 (1}:jV}:jY  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is moderately wounded. _The ball python hisses angrily.~:j ###. [#>#### ..... #########....#  .......@.....# ########?....#  S....#  .......   #....#.   ....#   ....#   ##[..  ~:j, ###. [#>#### ..... #########....#  .......@.....# ########?....#  S....#  .......  #....#.  ....#   ....#  ##[.. ~:jK~:jn _A ball python is nearby!~:jM.# Orangey the Gusty .# Tengu .# Health: 19/19 ======================== .#########~:j Magic: 5/7=================------- .......... AC: 2Str: 8 .#.###### ###.  EV: 11~:j=Int: 17 [#>#### .....  SH: 0Dex: 14 ##....############....#  XL:  3 Next: 35% Place: Dungeon:1  ####.#.........@.....#  Noise: ==-------  Time: 826.4 (0.0) #####.#.#########?....#  b) +0 whip ..............# .....#  Cast: Shock ######........# .......  #........# #....#.  ~:j˵#........# ....#  S   ball python (constriction) #........# ....#  #........## ##[.. ~:j ##.###....#Casting: Shock (safe; 4% risk of failure)  ~:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line~:jɶAim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python.~:j ###. [#>#### .....    *....#  *....#           ~:je6?.~:jpj7-7.4 (1Shock~:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python. _You kill the ball python!~:jȳ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j{~:j>N-~:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~:j~:jg~:j~:j~:j: 26  _~:j=~:j,~:j~:j3~:j~:j~:j)6===~:j~:jg ,~:jW}===~:j,~:j6~:je,~:j!~:j,~:j.~:j0~:ji1N7====~:j2~:j<5~:j8,~:j(:~:j <~:j>~:j]D~:jN~:jFeb# # ###########........ .. . #.###### .###.# #>#### #.....# #....############....# ~:j[fq##.#...............# ####.#.#########@....# - .............# #.....# ###### #.......#  #.# ##....#.##.# ....# # #.## ##[~:j gk##.###....# ...###.##.###~:jn047.4 (20.0)~:jrx[11 -8.4 (21~:j~~:j1b _e - a scroll labelled BITAOTU RENK~:jp  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:ju~:j~:jl~:js _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~:j\  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:jY 2  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~:js 3~:j9 y==== 26  _~:j n~:j ~:j ~:j& ~:j q####.....# ..############....#~:jש .#...............# #.#.#########.....#.# ..........# #.....#.# #........# #.......#   #........# ##....#.#  #........# #....# #  #........# #..@.#  ### ###[.....# ~:j : ##.###....# # #.###.##.### #$.##.....#..†.# #......##....##..#.# #......##.#...####†# ####.### ###.#...#....######.# ....#..†).........#.#~:j L ..############....# #.#...........##########.....#.# ..........# #.....#.# ###.......  ##....#  .#### ###@.....##.###....# #.  ##.### #$.# ###.#.....#######.#.#~:j) 53.4 (5.0)  4.4 (6~:j2 ~:j yonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)~:j aonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +0 cloak of corrosion resistance.~:j[F  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j ~:j  1~:j! ~:j# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~:j$~:j:%N  ~:j=/~:j?~:jEf _~:jKB~:jM~:jAM;11 ~:jP~:j h _You now have 32 gold pieces (gained 2). 26  ~:jjB~:joB~:jp~:jr~:j @### .## # ... ... [... # #.###.#  ##.....# #########....#.# ........#.# .#########.....#.# .......# #.....#.# .......# #......@# 62.4 (8 .......# ##....#.# ~:j,.......# #....#.# .......# #....#.### ... ###[.....# .###....# #......# .###.##.### #......#.#..†.# #......# ....##..#.# #......#~:ja~:j+3.4 (9~:jC _Found a leather armour.~:jx  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jt:j}1:j:j| _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jZ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j&:j\.:j>5:j.7u  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jb7s Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j1:j+2U  :j4:j7:jb::jTa _onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ball python.:jZ #P... #. ..#♣... #. .#♣.:. #. .#.... .#. :j_... ### ###.###.####### ......[......S. ## #.### ##.... ###########....Shock........#########.....#.#......# #.....#.# S   ball python (constriction, asleep) .......# #.......#:jS..# ##....#.#...# #....#.#:jӠ+8.4 (5:jQj  9.4 (6 _:jȪ:jS:j #P... Orangey the Gusty #. .. #♣... Tengu #. .# ♣.:. Health: 19/19 ======================== #. .# .... Magic: 6/7====================---- .#. AC: 2Str: 8 ... EV: 26 Int: 17 ### ###.###.#######  SH: 0Dex: 14 ... ......[........  XL:  3 Next: 37% Place: Dungeon:1 ## #.###@# Noise: ---------  Time: 869.4 (0.0) ##....[4:j\7m.# b) +0 whip ###########....#.# Cast: Shock ...............#.# .#########.....#.# .......# #.....#.# S   ball python (constriction, asleep) .......# #.......# .......# ##....#.# .......# #....#.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. #. ..  #. .# ♣.: #. .#  .#. ...   ******.  :j      :je!......:j11 9=70.4 (1Shock:j6onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j Z :jYw  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _:j[  26  _:j' ,:j :jĪ ,:jd :j :j N7====:j! :j? :j ,:j¶ :j :j ,:jӻ :j :ju ,:j :j :j :j <====:jc :j :j' :j; :j :j :jy :j :j :j :jF :j :j :j :j' :jv :j :j ,:jz :j :j :jN :j8 :j :j :j :j :j{ :j :j& :j9 :j :j ,:j :j! ,:j# :j& :j( ,:j( :j, :jM. ,:j. :j0 :j2 :jR2 :j2 :j4 :j&6 :jh6 :j@ :j:C B:jg^ n:jb_ :j_ :jka :jc :je :jf :j5g :jFk :jAm :jm :jLn :jp :jr :jr :js :j(v :jw :jSx :jTy :j9{ :jd X:j :j :j :j :jF ;11 :j7 :j _You now have 37 gold pieces (gained 5). 26  :jݐ :jg :j :j( :jt :j :j :j2 :j :j0 :j ':j 11 :j :jʤ 7 _You open the gate.:j :jC , :jz 326  :jp :jc @  There is an open gate here.:j :jǰ  _:j :jt :j :jL :j :j :j :j :jq :j :j :j :j4 :j :j :j :j? :j :j ,:j :j  ♣<♣.....♣.P....≈≈≈  ♣♣♣♣..........≈≈≈≈# ♣.P.P♣......≈≈≈# ##############♣....:≈≈≈# ...........# #P....~≈≈≈#  ##.......#.# #.......≈≈#  .#...###.#.# #P.....~≈≈# ...#...#.###♣....≈~≈≈# :j .#.#.#......##♣.@..≈≈≈≈# - .#.#...#######......~≈≈# .#.###.......##.....≈≈≈# .....##P...~≈≈≈# #.###.'.....≈≈≈≈# :j [............'......~≈≈#   #.###.#.#..#.'...♣..≈≈≈#  # ####.##.....~≈≈#   #.# #.##....≈≈≈≈#  You pick up a parchment of Apportation and begin reading...:j 1924.4 (54.0):j [11 -5.4 (55:jd :jA D _You add the spell Apportation to your library.:jra  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j):j5:j=:jG@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jQ:j:j:jy:j:j%| 26  _:jdB:j:jB:j8:jM:j:j:j:j:j :jX:jn:j:j,:j:j@  There is an open gate here.:jK:jS _:j:j:j:j!:j:j:j:jv:jX:j:j:j:j:jC :j ,:j :ja:j:j:jX:j^:j:je:j:j :j#,:jN':j*:j+:j,:j},:j1:j*2B:jw3:j4:j5,:j`6:j9B:j-::j::j/;:j:=:j;>:j>:ji?:j?:j@:jhB:jT:j :jL:j:j:jR:j:j:j:j?:j{:j:j :j5 :jt :j :jH :jJB:jH:j:j+:j:jz:j:j:j:jh:jX:j:jQ:j:j i  You encounter a hobgoblin.:j/ ##.#.###.......##..... #..............##P...~ ####.###.##########.'.....≈ . ......[............'...... ###.###.###.#.#..#.'...♣.. ##.....#.g #.####.##..... #########....#.#.# #....#.##....≈...........#.#.###..#.#.#P♣P..~ ########.....#.#@.....#.#.####### .....# #.....#.######.###.# ....# #.......# #....#.# Shock...# ##....#.# ####.#.# .....# #....#.# #.#.# .....# #....#.### #...# g   hobgoblin (asleep) .....## ###[.....# #####[39;49:j1m ##....# #......##.##.### #......#:j<-57.4 (32:jAk  8.4 (33 _:j%J:jJ:jn/ ##.#.###.......##..... Orangey the Gusty #..............##P...~ Tengu # ###.###.##########.'.....≈ Health: 19/19 ======================== . ......[............'...... Magic: 6/7:j!====================---- ###.###.###.#.#..#.'...♣.. AC: 2Str: 8 ##.....#.. #.####.##..... EV: 26 Int: 17 #########....#.#.# #....#.##....≈ SH: 0Dex: 14 .............#.#.###..#.#.#P♣P..~ XL:  3 Next: 39% Place: Dungeon:1 ########.....#.#@.....#.#.####### Noise: ---------  Time: 958.4 (0.0) .....# #.....#.######.###.#  b) +0 whip .....# #.......# #....#.#  Cast: Shock .....# ##....#.# ####.#.# .....# #....#.# #.#.# .....# #....#.### #...#  g   hobgoblin (asleep) .....## ###[.....# ##### ##....# #......# ##.##.### #......#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line[20;:jO"2HThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.The hobgoblin shouts!  The zap hits the hobgoblin.:j&% . . :j%S. [.....'. . * #.*# #...*    #....#.#   ####.  #.  #.. ###[   :j*....:jv 11 43====9.4 (1Shock:j:jTM  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is heavily wounded.The hobgoblin shouts!zap hits the hobgoblin. _You kill the hobgoblin!:j I:j7 26  :jj,27====:j5:j)7:j8:jR8<====:j9:j;:j<,:jd>:jI:jL:jN,:j$R,:j#### ##.....#...#.#### #....############....#.#.#.#....# ####.#...............#.#.###..#.# ####.#.#########.....#.#......#...........# #.....#.######.### #####........# #.......# #....#  #........# ##....#.# ####. _Key pressed, stopping explore.:jj  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jJ4:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jۏ:j:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j   _:j:jy:j :j:j:j :j, :jK":jL':j):j+:j0:j2:jh3:j4:j8:jm;:j;:j$=:j A:jC:jJR:jS:jSY,:jf:jMh:jk:jRm:jm:jPo:jq:jTt,:ju:jx:j8z,:j~:j:jYB:j:jތ:ji:jޒ:jז:j":jt:jѦ,:j<:jΪ:jB:j:j,:jn:j,:jJ,:j:jg,:j:j:jB:j:jS:j:jX:j:j:j:j:jB,:jX:j:j:jD:j:j:j$onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a dart slug and an endoplasm.:j.#..†).........#.# .#.....#######.#.# .#.##### #.#.# .#.# ########.#.# .... #.....#....# .#..###.#......### .#......#.###..### .# #......#......###### :j #.#.......##.@.....#  #...#..#...+.......#  #####.>..###.......# Shock #...#### #.......# #.#.# #.......# #.#.# #.......#w   dart slug (asleep) #.#.# #.......#J   endoplasm (asleep) #...# #.w.$.J.# #####:j#544.4 (26J.:jRJ:jd  5.4 (27:j:j* _Found 9 gold pieces.:j.#..†).........#.#Orangey the Gusty .#.....#######.#.#Tengu .#.##### #.#.#Health: 19/19 ======================== .#.# ########.#.#Magic: 6/7====================---- .... #.....#....#AC: 2Str: 8 .#..###.#......###EV: 26 Int: 17 .#......#.###..###SH: 0Dex: 14 :jV9.# #......#......######XL:  3 Next: 43% Place: Dungeon:1#.#.......##.@.....#Noise: ---------  Time: 1045.4 (0.0)#...#..#...+..*....#b) +0 whip#####.>..###..*....#Cast: Shock#...#### #...*...##.#.# #....*..##.#.# #....*..#w   dart slug (asleep)#.#.# #.....*.#J   endoplasm:j #...# #.w.$...######Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.:jC ^w.J.:jI .....w:jR_ P11 =6.4 (1:jwb Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm. _The endoplasm is moderately wounded.:jQ †).#.# #.#.# ########.#.# #.....#....#....######..### #......######  #.@.....#  +.......#  >..###.......#   #.......#  #.#.# #.......#  :jR #.#.# #.....J.#  #.#.# #.w.....#  #...# #...$...#  #####:j 6†).#.# #.#.# ########.#.# #.....#....#....######..### #......######  #.@.....#  +.......#  >..###.......#   #.......# #.#.# #.......# #.#.# #.....J.#  #.#.# #.w.....#  #...# #...$...# #####:j  _There are monsters nearby!:joP $:jQ .#..†).........#.# Orangey the Gusty .#.....#######.#.# Tengu .#.##### #.#.# Health: 19/19 ======================== .#.# ########.#.# Magic: 5/7=================------- .... #.....#....# AC: 2Str: 8 .#..###.#......###:jV l EV: 11Int: 17 .#......#.###..### SH: 0Dex: 14 .# #......#......######  XL:  3 Next: 43% Place: Dungeon:1 :j-W  #.#.......##.@.....#  Noise: =--------  Time: 1046.4 (0.0)  #...#..#...+.......#  b) +0 whip  #####.>..###.......#  Cast: Shock #...#### #.......#  #.#.# #.......#  #.#.# #.......#  w   dart slug :jZ #.#.# #.w.....#  J   endoplasm #...# #...$...#  #####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line:j;[ Aim: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm.:jc †).#.# #.#.# .# ..#     *....#  >*...#   #...* #.#.# #....* #.#.# *.#  #.#.#  #...#  #####:j6 M.....  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (moderately wounded, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm!:jD ```````The dart slug launches a dart at you.:jʕ o.@.....:j= 377.4 (1:j :ji O _The slug dart misses you.:jݣ.#..†).........#.#Orangey the Gusty .#.....#######.#.#Tengu .#.##### #.#.#Health: 19/19 ======================== .#.# ########.#.#Magic: 4/7=============----------- .... #.....#....#AC: 2Str: 8 .#..###.#......###EV: 11Int: 17 .#......#.###..###SH: 0Dex: 14 .# #......#......######XL:  3 Next: 47% Place: Dungeon:1#.#.......##.@.....#Noise: =--------  Time: 1047.4 (0.0)#...#..#...+.*.....#b) +0 whip#####.>..###.*:jT.....#Cast: Shock#...#### #.*.....##.#.# #.*.....##.#.# #.*.....#w   dart slug#.#.# #.*.....##...# #...$...######Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.:jD%8w.:jW-7....:j30+8.4 (1:j7:j<Bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  :j=zThe zap hits the dart slug. _The dart slug is moderately wounded.:jR#:j$Q†).#.# #.#.# ########.#.# #.....#....#....######..### #......######  #.@.....#  +.......#  >..###.......#   #.......#  #.#.# #.......#  #.#.# #.w.....#  #.#.# #.......#  #...# #...$...#  #####:jWc†).#.# #.#.# ########.#.# #.....#....#....######..### #......######  #.@.....#  +.......#  >..###.......#   #.......# #.#.# #.......# #.#.# #.w.....#  #.#.# #.......# #...# #...$...# #####:jv _A dart slug is nearby!:jdcf.#..†).........#.#Orangey the Gusty .#.....#######.#.#Tengu .#.##### #.#.#:j*lHealth: 19/19 ======================== .#.# ########.#.#Magic: 3/7==========-------------- .... #.....#....#AC: 2Str: 8 .#..###.#......###EV: 11Int: 17 .#......#.###..###SH: 0Dex: 14 .# #......#......######XL:  3 Next: 47% Place: Dungeon:1#.#.......##.@.....#Noise: =--------  Time: 1048.4 (0.0)#...#..#...+.*.....#b) +0 whip#####.>..###.*.....#Cast: Shock#...#### #.*.....##.#.# #.*[3:jm7m.....##.#.# #.*.....#w   dart slug#.#.# #.......##...# #...$...######Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug.:jc....w:jE+9.4 (1:j:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a dart slug (moderately wounded, 100% to hit)  The zap hits the dart slug. _The dart slug is severely wounded.:jv W†).#.# #.#.# ########.#.# #.....#....#....######..### #......######  #.@.....#  +.......#  >..###.......#   #.......#  #.#.# #.......#  #.#.# #.w.....#  #.#.# #.......#  #...# #...$...#  #####:j/†).#.# #.#.# ########.#.# #.....#....#....######..### #......######  #.@.....#  +.......#  >..###.......#   #.......# #.#.# #.......# #.#.# #.w.....#  #.#.# #.......# #...# #...$...# #####:jѮ:j:j:jG` _A dart slug is nearby!:jW.#..†).........#.# Orangey the Gusty .#.....#######.#.# Tengu .#.##### #.#.# Health: 19/19 ======================== .#.# ########.#.# Magic: 2/7======------------------ .... #.....#....# AC: 2Str: 8 .#..###.#......### EV: 11Int: 17 .#......#.###..### SH: 0Dex: 14 .# #......#......######  XL:  3 Next: 47% Place: Dungeon:1  #.#.......##.@.....#  Noise: =--------  Time: 1049.4 (0.0)  #...#..#...+.......#  b) +0 whip [1:j:Yt1d #####.>..###.......#  Cast: Shock #...#### #.......#  #.#.# #.......#  #.#.# #.†.....#  w   dart slug #.#.# #.......#  #...# #...$...#  #####Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.:j`†).#.# #.#.# .# ..#     *  >*   #.* #.#.# #.* #.#.# #.* #.#.#  #...#  #####:j[....†:j B5650.4 (1ShockMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!:j)o  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jtQ4:jr:jv _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jN  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j$ :jn& :j, :j. B  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jp :jH :j` :j :j2 f 26  _:j X:j :j2 :j :j ,:j :j l3====:jW :j ,:j= :j ,:j8 :j ====:j ,:j :j :j :j ,:j :j¹ e4===:jm :jg :jռ :j :jr ,:j :j X:j ;===:j :j; ,:j} :j :j* :j :j :j :j |5====:j B:j? n:jD :j; R====:j :j ,:j :j B:j9 ,:j :j ,:j :jA :j B:j M6===:jg :jH ,:jW :j ,:j, :j^ :j :j :j Q===:jR :j :j7 :j :j n:j :j ,:j :j :j ,:j z7====:j :j :j} :j! :j$ :j>( onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure):j( +onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a quokka.:j8 #### #.#.#  ########.#.# . #.....#....# .###.#......### ..#.###..###   #......######  #.#.......##.......# :js9 6 #...#..#...+.......#  #####.>..###...@...# -:j9 ### #.......# .#.# #.......# Shock#.#.# #.† #...# #...$...# r   quokka (asleep)#### #r...:j9 -...# :j=: :jJ 096.4 (46.0):jU   -7.4 (47 _:j\ :j^ :jx .##### #.#.#Orangey the Gusty .# ########.#.#Tengu .. #.....#....#Health: 19/19 ======================== ..###.#......###Magic: 6/7====================---- ......#.###..###AC: 2Str: 8  #......#......######EV: 26 Int: 17  #.#.......##.......#SH: 0Dex: 14  #...#..#...+.......#XL:  3 Next: 56% Place: Dungeon:1  #####.>..###...@...#Noise: ---------  Time: 1097.4 (0.0)#...#### #...*...#b) +0 whip#.#.# #..*....#Cast: :j [39;49mShock#.#.# #.†*....##.#.# #.*.....##...# #.*.$...#r   quokka##### #*......##*......# _You encounter a quokka.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit):je Cr.:j J......:j| :11 =8.4 (1:j:j  asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit) _The zap hits the quokka but does no damage.:jH.##### #.#.#Orangey the Gusty .# ########.#.#Tengu .. #.....#....#Health: 19/19 ======================== ..###.#......###Magic: 5/7=================------- ......#.###..###AC: 2Str: 8  #......#......######EV: 11Int: 17  #.#.......##.......#SH: 0Dex: 14  #...#..#...+.......#XL:  3 Next: 56% Place: Dungeon:1  #####.>..###...@...#Noise: =--------  Time: 1098.4 (0.0):j@#...#### #..*....#b) +0 whip#.#.# #..*....#Cast: Shock#.#.# #.†*....##.#.# #.*.....##...# #.*.$...#r   quokka##### #.*.....##.......#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (60% to hit)  The zap hits the quokka.:jc`Br.:j..###...@...#   #.......#  #.#.# #.......#  #.#.# #.†.....#  #.#.# #.......#  #...# #.r.$...#  ##### #.......#  #.......# :j, #.#.# ##.#.# #.....#....#....####..###  ....######  #.......#  +.......#  >..###...@...#   #.......#  #.#.# #.......#  #.#.# #.†.....#  #.#.# #.......#  #...# #.r.$...#  ##### #.......#:ja #.......# :jF:jU:j:j$] _A quokka is nearby!:j@.##### #.#.#Orangey the Gusty .# ########.#.#Tengu .. #.....#....#Health: 19/19 ======================== ..###.#......###Magic: 4/7=============----------- ......#.###..###AC: 2Str: 8  #......#......######EV: 11Int: 17  #.#.......##.......#SH: 0Dex: 14  :j#...#..#...+.......#XL:  3 Next: 56% Place: Dungeon:1  #####.>..###...@...#Noise: =--------  Time: 1099.4 (0.0)#...#### #...*...#b) +0 whip#.#.# #..*....#Cast: Shock#.#.# #.†*....##.#.# #.*.....##...# #.*.$...#r   quokka##### #.......##.......#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, 60% to hit)  :jThe zap hits the quokka.:j^jr.r.:jPs4...:j{-100.4 (1:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (lightly wounded, 60% to hit)  The zap hits the quokka. _The quokka is severely wounded.:j6.##### #.#.# Orangey the Gusty .# ########.#.# Tengu .. #.....#....# Health: 19/19 ======================== ..###.#......### Magic: 3/7==========-------------- ......#.###..### AC: 2Str: 8  #......#......######  EV: 11Int: 17  #.#.......##.......#  SH: 0Dex: 14  #...#..#...+.......#  XL:  3 Next: 56% Place: Dungeon:1  #####.>..###...@...#  Noise: =--------  Time: 1100.4 (0.0)  #...#### #.......# :jb   b) +0 whip  #.#.# #.......#  Cast: Shock  #.#.# #.†.....#  #.#.# #.......#  #...# #...$...#  r   quokka  ##### #.......#  #.......# Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 60% to hit)  The zap hits the quokka.:jr  #.#.#          >   #..*....#  #.#.# #..*....#  #.#.# #.*  #.#.#   #...#   #####   :j۩m..†601.4 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 60% to hit)  The zap hits the quokka. _You kill the quokka!:j:j¯m _Your Conjurations skill increases to level 2!:j3%3:j':jh(:jg- 26  _:j0,:j}0:j 2,:j2:j)4:j4:j5:j6:j7O4===:jS8:j>,:j?:jX@:j8A:jA:jQC:jC:jE:jaGQ===:j,I:jK,:j?L:j\N,:jO:jP:jP:jQ:jS:j..###.......# #...#### #.......# #.#.# #.......# #.#.# #.†.....# #.#.# #.......##...# #.......###### #.......#:jy Y-:j :j T _Key pressed, stopping explore.:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jhz :jǙ  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jA  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :jm :j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j k  :j f _:j X:j n:j :j :jO :j5 :j :j :jW :jp :j :j\ :j :j :jy :j :jC :jM :j :jw :j :j :j :j :j: :j :j :j ,:jl:j:jm:j ,:j-:j:j:j:j:j :j:j:jP:j:j{n:j%:j&:j1:j2:j/3:j7:jv::j<,:j=:jF:jG:jNH:jH:j*K:jLonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a bat skeleton.:jN:jpO _:jO:jQ:jR,:jS:jmU:j;WB:j~h:j~:j,:j:j:jxX:jB:j:jX:jl:jJ:j:j3:j:j:j:j:j:j:j :j:j:j:jc,:j:j....#..#########......#.######### .....>........##...).[#>#### ....#########.#########....###### ....#### #.### ####.#..... .......# ###...##########.#.#### .#####.# #...................... ...# #.# #.####.##########...... :j\.#.###.####.# #.# #...... .#...†......# #@## #......201.4 (49 .....##†##### #..# #...... .###.##.#########.# #...... .# #........... #.# ##.###. .# ###^........ #.## #.###. .# #......... #..# #.....  .# #############.### #....#  .# #..............### #.#...  .# #................#####.#...:jE :j1:j:jT _Key pressed, stopping explore.:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j^:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jڙ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:js4:je{:j>~  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j*U  :j.,:j4:ja6:j<P _:jC:jnE:jxF:jH:j6J:jJ:jK:jO:jUB:jV:j%_:j_:j`:j:jB:j:j:j:j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a ball python skeleton.:jT _:j  You see here a ball python skeleton. _:j:jm:jy:jx:j,:j:j:j!:jr!:j":j(:j *,:jK+:jh0:j2,:j=3:j8:j9,:jR>:j A:jB,:jC:jH:jI:j-J:jJ:jhO:j_:j+d,:jr:j[t:jt:ju:j{:j́X:j`:j:j:jX:j?,:jA:j%:jB:jȞB:jH:j:j:j:j:j:jw:j:j:j:ja:j:j:jٵ,:j`:j:j:jM:j:j:ja:j:j:jX:j:jl,:j:j:jr:jo,:jG# #.......# #.##.#.#...# ######### #.##.#.###...##.#..........##################.###.#######.................[........ ...#.################.###.###.#.# ).[#>#### ##.....#...#.# ####....############....#.#.#.#  ####.#.......@.......#.#.###46.4 (45 #######.#.#########.....#. ................# #.....#.###### ########.# #.......# #. #.# ##....#.# ### #.# #....#.# #........# #....#.### #..## ###[.....# ##.###....# #......#:j:jT _Key pressed, stopping explore.:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :j^   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j k  :j :j :jW :je $ _:jF :j :j :ju :j :j; :jE B:j+ :j :jZ :ju :jy :j :j :j :j! :jA" :j" :j# :jk' :j) ,:j* :j. :j0 :j0 :j&2 :j5 :jx7 :j7 :j9 :j< :j0= :j= :j> :j5A :jQG ,:jQI :jS :jU ,:jU :jY :j.Z :jZ :jo[ :j.^ :j` :jq` :ja :j :j :j :jC :j :jx :jf :jß :jS :j8 :j :j :j> :j :j :jc ,:jz :jC B:j( onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open gate here.:jۺ :j  _:j :j B:j :jE :j :j :j :j :j8 :j :j :j ,:j X:j :jB ,:j& :j4 B:jI :jnK :jqN :jS B:j=^ :jDa ,:jc :j|w X:j  #######  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#  ≈≈≈~≈~≈~≈≈≈≈≈≈≈≈≈#  ♣♣♣..~~..~≈≈≈≈≈≈≈≈#  ♣...........~≈≈≈≈≈#  ♣............≈≈≈≈≈#  ♣P.........@..~≈≈≈# 82.4 (36 ♣<♣.....♣.P....≈≈≈#  ♣♣♣♣..........≈≈≈≈#  ♣.P.P♣......≈≈≈# ##############♣....:≈≈≈# ...........# #P....~≈≈≈#   ##.......#.# :j [40m#.......≈≈#   .#...###.#.# #P.....~≈≈#   .....#...#.###♣....≈~≈≈#  :j 1:j j _Key pressed, stopping explore.:jy  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :jq _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j   :j; :jʟ : _:j5 ,:j :j :jg :j   You enter the shallow water.Water :jN _Moving in this stuff is going to be slow.:j :jw :j :j`:j B:jI ###################### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ♣≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ♣≈≈≈≈@≈~≈~≈≈≈≈≈≈≈≈≈#91.2 (8.8) ♣♣♣♣..~~..~≈≈≈≈≈≈≈≈# ♣...........~≈≈≈≈≈# ♣............≈≈≈≈≈# ♣P............~≈≈≈# ♣<♣.....♣.P....≈≈≈#### ♣♣♣♣..........≈≈≈≈# ....# ♣.P.P♣......≈≈≈##################♣....:≈≈≈#:jQ0:jcu _Partly explored, can't reach some places.:jȵ  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j=:jF:jOM:jS _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jDk  :jL:jh~0.0~~.....:j0:js:j _ _Partly explored, can't reach some places.:j%  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j'  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j *  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  :jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Partly explored, can't reach some places.:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jp 3:j :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j١X[?25h[?0c  Search for what [? for help]? :j [?25l[?1c:j:j$:j13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a staircase leading out of the dungeonb - [D:1] a +0 sling  c - [D:1] a +0 leather armour  d - [D:1] 2 flux baubles  e - [D:1] a +0 cloak of corrosion resistancef - [D:1] a stone staircase leading down  g - [D:1] a ring mail  h - [D:1] a +0 club  i - [D:1] a +0 dagger  j - [D:1] 5 stones  k - [D:1] a shaft  l - [D:1] a stone staircase leading down  m - [D:1] a stone staircase leading down:j3ILevel 1 of the Dungeon<>>>^(Press ? for help) ####.#####.....................................[............'......~≈≈# #.......#..#########......#.################.###.###.#.#..#.'...♣..≈≈≈# #........>........##...).[#>######.....#...#.####.##.....~≈≈# #.......#########.#########....############....#.#.#.#....#.##....≈≈≈≈# :jrJ`#.......#### #.### ####.#...............#.#.###..#.#.#P♣P..~≈≈≈# ####.......# ###...##########.#.#########.....#.#......#.#.########### #####.#####.# #........................# #.....#.######.###.# #.......# #.# #.####.##########........# #.......# #....#.# #####.#.###.####.# #.##........# ##....#.# ####.#.# ####.#...÷......# #.###........# #....#.##.#.# #........##÷##### #..##........# #....#.### #...#:jJ #....###.##.#########.# #........## ###[.....# ##### #....# #...........##.# ##.###....# #......#:jK#....# ###^........##.###.###.##.### #......##....# #.........##..##.....#..†.# #......#:j?KT#....# #############.### #....##..#.# #......##....# #..............### #.#...####†# ####.###:jqK#....# #................#####.#...#....######.####### #.............##..÷....#..÷).........#.#:jK@#.............########.#.....#######.#.#:jKg#.............##.#.##### #.#.##.............#:jKS#.#.## ########.#.################:jLU#....# #.....#....#:j :jOrangey the GustyTenguHealth: 19/19 ========================Magic: 7/7========================AC: 2Str: 8EV: 26 Int: 17SH: 0Dex: 14XL:  3 Next: 60% Place: Dungeon:1Time:Water _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Partly explored, can't reach some places.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [? for help]? .:j2:j:j:j.,:j2z  _:j9,:j`::j;:j#B:j E:jE:jH:jO:jQ:jR:jwT:j\:j^:j;_:jWg,:jh:jh:jj:jp:j5s:js:jt:j}:jN:jҀ:jp:j:jۋ:jJ:ja:j:jC:jۜ:j:jh:jf:j:j:jó:j :j:jݷ:j^:j:j:j~:j&:j:j:j\:j:j:j:j:j:j%:j:j:j:j:j:j:j:j,:j:jb:j:jK:j:j@  There is an open gate here.:js:j _:j:jl:j:j:j:j#:jV :j :jc :jr :j :j :j :j :j :j~ :j( :j :j :j :je :j^ :j :j. :j :j0 :j :j :j :j :j :j; :j :j :j :j! :j! :j# :j[% :j% :j' :j) :jv* :j+ :j+ :j- :j/ :j/ :j0 :j2 :j4 :jd4 :jQ5 :j7 :j9 :j&: :j; :j= :j? :j@ :jA :jC :jF ,:jG :jbJ :jL ,:j2Q :j T :jvV :jV :jX :jY :j[ :j \ :j] :jP_ :jGa :ja :jc :jd :jf :jGg :jh :jr| ..############....#.#.#.#....#.## #.#...............#.#.###..#.#.#P #.#.#########.....#.#......#.#.## ..........# #.....#.######.###.# ##........# #.......# #....#.##........# ##....#.# ####.#.##........# #....#.##.#.##........# #....#.### #...##........## ###@.....# ##### Noise: --------- 1332.2 (41.0)  ##.###....# #......#b) +0 whip#.###.##.### #......#Cast: Shock#.....#..†.# #......##....##..#.# #......##.#...####†#[4:j} -0m ####.### ###.#...#....######.# ....#..÷).........#.# ###.#.....#######.#.#:jP 1:j :j _You see here a +0 cloak of corrosion resistance.:j^:jf;11 3.2 (1.0):j;n:jp\ _c - a +0 cloak of corrosion resistance:j^:j1Wear or take off which item? Armour (go to first with [) :j  a - a +0 robe (worn)  c - a +0 cloak of corrosion resistance[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j ..############....#.#.#.#....#.## Orangey the Gusty #.#...............#.#.###..#.#.#P Tengu #.#.#########.....#.#......#.#.## Health: 19/19 ======================== ..........# #.....#.######.###.# Magic: 7/7======================== ##........# #.......# #....#.# AC: 2Str: 8  #........# ##....#.# ####.#.# EV: 11Int: 17  #........# #....#.##.#.# SH: 0Dex: 14  #........# #....#.### #...#[3:jڢ f7m XL:  3 Next: 60% Place: Dungeon:1  #........## ###@.....# ##### Noise: ---------  Time: 1333.2 (0.0)  ##.###....# #......#b) +0 whip#.###.##.### #......#Cast: Shock#.....#..†.# #......##....##..#.# #......##.#...####†# ####.### ###.#...#....######.# ....#..÷).........#.# ###.#.....#######.#.#Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Search for what [? for help]? . _There is an open gate here. _You see here a +0 cloak of corrosion resistance. _c - a +0 cloak of corrosion resistance:j   You start putting on your armour.4.2 (1:j9 +5.2 (2:jE :jUL :j`^ :j?g $6.2 (3:ja m7.2 (4:j$ 8.2 (5 3 _You continue putting on your +0 cloak of corrosion resistance. x5:j  _You finish putting on your +0 cloak of corrosion resistance.:jxc[[?25h[?0c  Search for what [Enter for "."]? :jP [?25l[?1c:j`:jUb12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a +0 daggerb - [D:1] a +0 leather armour  c - [D:1] a stone staircase leading down  d - [D:1] 2 flux baubles  e - [D:1] a stone staircase leading down  :jbf - [D:1] a +0 sling  g - [D:1] a ring mail  h - [D:1] a +0 club  i - [D:1] a staircase leading out of the dungeon  j - [D:1] 5 stones  k - [D:1] a shaft  l - [D:1] a stone staircase leading down:jt:j..############....#.#.#.#....#.## Orangey the Gusty #.#...............#.#.###..#.#.#P Tengu #.#.#########.....#.#......#.#.## Health: 19/19 ======================== ..........# #.....#.######.###.# Magic: 7/7======================== ##........# #.......# #....#.# AC: 3Str: 8  #........# ##....#.# ####.#.# EV: 11Int: 17  #........# #....#.##.#.# SH: 0Dex: 14  #........# #....#.### #...# :j`? XL:  3 Next: 60% Place: Dungeon:1  #........## ###@.....# ##### Noise: ---------  Time: 1338.2 (0.0)  ##.###....# #......#b) +0 whip#.###.##.### #......#Cast: Shock#.....#..†.# #......##....##..#.# #......##.#...####†# ####.### ###.#...#....######.# ....#..÷).........#.# ###.#.....#######.#.# _You see here a +0 cloak of corrosion resistance. _c - a +0 cloak of corrosion resistanceYou start putting on your armour. _You continue putting on your +0 cloak of corrosion resistance. x5 _You finish putting on your +0 cloak of corrosion resistance.  Search for what [Enter for "."]? :j!D _:j;,Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon :jY..############....#.#.#.#....#.## Orangey the Gusty #.#...............#.#.###..#.#.#P Tengu #.#.#########.....#.#......#.#.## Health: 19/19 ======================== ..........# #.....#.######.###.# Magic: 7/7======================== ##........# #.......# #....#.# AC: 3Str: 8  #........# ##....#.# ####.#.# EV: 11Int: 17  #........# #....#.##.#.# SH: 0Dex: 14  #........# #....#.### #...#[:jg40m XL:  3 Next: 60% Place: Dungeon:1  #........## ###@.....# ##### Noise: ---------  Time: 1338.2 (0.0)  ##.###....# #......#b) +0 whip#.###.##.### #......#Cast: Shock#.....#..†.# #......##....##..#.# #......##.#...####†# ####.### ###.#...#....######.# ....#..÷).........#.# ###.#.....#######.#.# _You see here a +0 cloak of corrosion resistance. _c - a +0 cloak of corrosion resistanceYou start putting on your armour. _You continue putting on your +0 cloak of corrosion resistance. x5 _You finish putting on your +0 cloak of corrosion resistance. _Search for what [Enter for "."]?  26  _:jL:j:j :jSB:j X:j,:j1,:j7,:j,:j:j,:j:jq,:j :j1  There is a stone staircase leading down here.11  _:j2 _You climb downwards.:j  # #..#######  ...#####..#  .#...........#  .............#  ......#####..#  ......#####..###  .......#.......#.#  ##.#...<...........#  ............@..###.# 58.7 (20.5)  #..............# # #..##.....######  #..####...# #####..# #...#### .......# #.#....###..# #..†.#.#  #.†..# ####.#.#  #....# #...##[37:ju 3m ##.#:j :j) :j, a _There is a stone staircase leading up here.:jBI:jX :jtP26  _:j X:j:jHB:j~:j:jj  You encounter an endoplasm.:jR#.........####### #..#####........#..### #..#######.......#####..# #.......# .#...........# #.......# .............# #.......# ......#####..# #......J ......#####..### .......#.......#@# :jg.#...<...........# ..........<..###.# Shock .............# #.# .##.....###### #.#####...# #.#J   endoplasm (asleep) .# #...#### #.# .# #.#....# #.# .# #..†.#.# :j-.#:j!263.7 (5.0):j׉j  4.7 (6 _:jd:j:j2C    ..##  # #..#######....   #.......#  #.......#  #.......#  #......J# #.......# #@#<...........#.<..###.#....# #.# #.# #.#  #.#  #.# #..†.#.# .#:j,   ..##  # #..#######....   #.......#  #.......#  #.......#  #......J# #.......# #@#<...........#.<..###.#....# #.# #.# #.#  #.#  #.# #..†.#.# :j:jj1:jw _An endoplasm is nearby!:jlb #.........#######Orangey the Gusty#..#####........#..##Tengu#:js#..#######....Health: 19/19 ========================...#####..# #.......#Magic: 6/7====================---- .#...........# #.......#AC: 3Str: 8 .............# #.......#EV: 26 Int: 17 ......#####..# #......J#SH: 0Dex: 14 ......#####..###.......#XL:  3 Next: 60% Place: Dungeon:2 .......#.......#@#Noise: ---------  Time: 1364.7 (0.0) .#...<...........#b) +0 whip ..........<..###.#Cast: Shock .............# #.# .##.....###### #.# .####...##.#J  [40:j)m endoplasm (asleep) .# #...#### #.# .# #.#....# #.# .# #..†.#.# .# _An endoplasm is nearby!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)11 Contam: 10% 5.7 (1  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.:j%4  #.........#######  Orangey the Gusty  #..#####........#..##  Tengu  # #..#######....  Health: 19/19 ========================  ...#####..# #.......#  Magic: 5/7=================------- .#...........# #.......#  AC: 3Str: 8 .............# #.......#  EV: 11Int: 17 Contam: 10% ......#####..# #.....J.#  SH: 0Dex: 14 ......#####..###.......#  XL:  3 Next: 60% Place: Dungeon:2 .......#.......#@# Noise: ---------  Time: 1365.7 (0.0) .#...<...........# b:j5 c) +0 whip ..........<..###.# Cast: Shock .............# #.# .##.....###### #.# .####...# #.# J   endoplasm (asleep) .# #...#### #.# .# #.#....# #.# .# #..†.#.# .#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  You miscast Shock. Nothing appears to happen.:j7      #            < #.# #.# #.#J     #..†.#.# :jB [26.7 (1:jG  :jI X_The endoplasm quivers.:j  #.........#######Orangey the Gusty#..#####........#..##Tengu##..#######....Health: 19/19 ========================...#####..# #.......#Magic: 4/7=============----------- .#...........# #.......#AC: 3Str: 8 .............# #.......#EV: 11Int: 17 Contam: 20% ......#####..# #....**.#SH: 0:j |Dex: 14 ......#####..###.***...#XL:  3 Next: 60% Place: Dungeon:2 .......#.......#@#Noise: ---------  Time: 1366.7 (0.0) .#...<...........#b) +0 whip :j ..........<..###.#Cast: Shock .............# #.# .##.....###### #.# .####...##.#J   endoplasm .# #...#### #.# .# #.#....# #.# .# #..†.#.# .#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.:j ).J.:jo &......=7.7 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.:j" #.........#######  Orangey the Gusty  #..#####........#..##  Tengu  # #..#######....  Health: 19/19 ========================  ...#####..# #.......#  Magic: 3/7==========-------------- .#...........# #.......#  AC: 3:j#9Str: 8 .............# #.......#  EV: 11Int: 17 Contam: 20% ......#####..# #.......#  SH: 0Dex: 14 ......#####..###.......#  XL:  3 Next: 60% Place: Dungeon:2 .......#.......#@#:jS#n Noise: =--------  Time: 1367.7 (0.0) .#...<...........# b) +0 whip :j$..........<..###.# Cast: Shock .............# #.# .##.....###### #.# .####...# #.#:jN$ J   endoplasm .# #...#### #.# .# #.#....# #.# :j$.# #..†.#.# .#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j$Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line:j$Aim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm.:jE5     #           :jD?****..# < #.# #.#      #..†.#.# :j....:jPb48.7 (1Shock:j:j]onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jo  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j}2  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3:j& 26 _:j-n:j<.:j;J184===64:j=M2:jE@:jDc0:j\===8% 6421 :j{:jk~onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.5====:j Z====:j:jx:j,:j:jJB:j^y6===:j3B:j:j-===:j7==== _Magic restored.:j:j{ ====:j}F :jI X:jLL ,:jM :jjN :jN :jqP :jmQ :jQ :jR :jRT :j3V ,:jV :j[ X:jc\ :j^ :j^ :j_ :jJf X:jf :j i :j\i :ji :jal :j3v ,:j6y :j\~ ,:j| :j :j: :j' B:j :j :j :j :j :j :j :j :j :jj :jŪ :j :j :j B:j̲ :j. :j :jM :j :j :j ,:j :j ,:jz :j :j t..####### #.##.#.#.# ..####...# #.##.#.#.# ..# #...#### #.##.#.#.# ..# #.#....# #.##.#.#.# ..# #..†.#.# #.##.#.#.## ####.#.# #........#:jZ O# #...#####.##.#.#.## ###..#....##.#.#.############.#.#.#-433.7 (65.0)...........##.#.# #.#.#.###.####### .... ......###.# .....#.#.#####.# ..#........ #.# .....#... #.# .:..###.### #.# .... >. #.#:j8 \-4.7 (66:j :jw,  _Found a stone staircase leading down.  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j! 1:j :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jD k  :j? :j* :j P _:j B:j :j :j :j' :jS :j :j ,:j :j :j :j= :j :j B:j :j   #....# #...#####.##.#.#.#  #....# ###..#....##.#.#.#  #....#########....#.###.#.#.#  #..............##.#.###.#.#.#  ###...##.########...........#  #...##.# #.........#.#.###  #.####.# #.....#........  #.# #.# #.......#....#  .. #.# #..@..###.#### :j 8 ##. #.# #.....# >.  #. #.# ####### ###  ###  You pick up a parchment of Plasma Beam and begin reading...:j 240.7 (6.0):j 511 1.7 (7:jd" Z _You add the spell Plasma Beam to your library.:jb :j I:j  26  :jA:j6!:jX9:j;:,:jCn:j`JX:j0NB:j7RX:jU:jV:jyW,:j],:j\_,:jdX:j f:jiX:jao:jo:jp:jr:jt:j"v:jv:jWw:jx:jy,:j}B:j}:jv:j:jn:jޖ:j.:j:jP,:jʛ:jn:j,:j:jX:j֩:j4:jʰ:j:j(. #..... .. ..... ....> ..###... .... ....#..#### #... ....#..... #... ....#..# #... .......#######..# #####........#..#####.#  #..######...# 73.7 (32.0) #####..# #.......###### .......# #.......# .......# #.......# #####..# #.......# #####..###.......# .#.......#.####.## ...........####.####### ....<..###.##.........#:j1b}4.7 (33 _Found a stone staircase leading down.:j%:j&3:j(:j+:j/B:j=:j@B:j@:jB:j}C:jD:jH:j]LB:jN:jBXX:jr],:je_:jOb:je,:jf:jh:jl,:jo,:jr:jPs:jet:ju:jx:j{x:jjy:j}Q11 :j~:jaL _You now have 51 gold pieces (gained 5).:j 26  :j:j:j #..  #..##.#  .###..##.#  # .....##.#  ##.##...##.#### ..>.....##....#  #...##.#### ...........>......#  #...............@.#  #..######...##.....#  #..... #...#####.## #..# #........... ...#######..#####.### #........#..#####.#   #..#######........#   #..# #.......######   # #.......# :jX  :j-90.7 (16:j611 1.7 (17:jp:ja _h - a scroll labelled NIVEOW VEOM:j 3:j :j# :j ; 26  :jF :j :j :j+ :j[ :je ,:jz :j1 :jQ ,:j :j :j :j :j :jP :j B:j :j+ ,:j ! :jG" :jd# ,:j-% :j' :jx' :j' :jK) :j* :j+ :j~+ :j, :j- ,:j4. :js/ :j{0 :j0 :j 1 :j3 :jF4 :j4 :j4 :j7 :j9 ,:jY: :j= :j> :j@ ,:jeB :jC :jD ,:jG :jG :jI ,:jJ :j4M ,:jM :jcO :jR :jR ,:j_d :jWf :jf :j?g :ji :j[k :jk :j9l :jn :jp B:jr :js :jdt :jt :jw :j&x ,:jx :jz :jU} B:j~ :j B:j= :j# :j :j ,:jm :j :jߎ ,:j ,:j :jv ,:j% :j :j :j :j` :j> :j :j :j :jG :j :j :j :jS :j :jX :j :j :jj :j :jh :j ,:j :j= :jW ,:j :j    ##################  #..@...##........#  #.###..##.######.#  #.###..##.# #.#  #......##.# #.# .##.##...##.#### #.#  ..#. ......>.....##....# #.#  #.#. #......##...##.#### #.#  ..... ...........>......# #.#  .....###.................###.#:j .533.7 (42:j^ 611 4.7 (43:j$ :j R _f - a clear potion:jy_:jB~ 26  :j):j:j:j:j:j:jĄ:j :jj:jΈ:j:j-:j:j:j:j~:j:j]:j:jښ:jLc  You encounter a bat.:j9<####b# ################... #......##.......###.. #.###..##.######:jڳ.... #.###..##.# #..###.. #......##.# #.......##.##...##.#### #..#........@.>.....##....# ##.#..###......##...##.#### #..................>......# #Shock:j&.....###.................####......#..######...##.....##:jU #......#..... #...#####.### b   bat (asleep) .......#..# #............:j #.........#######..#####.### #..######..#####.:j:j240.7 (6.0):jj  1.7 (7 _:j:j:j" ## ##b#  ... #... ###.. #. .... #.###  ..###.. #...  .......##.##...  ..#........@.>..... :jӁ #.#..###......##...  ..................>  .....###........... #..######... #..... #... #..# #...:jD@ ...  :j" ## ##b#  ... #... ###.. #. .... #.###  ..###.. #...  .......##.##...  ..#........@.>.....  #.#..###......##...  ..................>  .....###........... #..######... :j*#..... #... #..# #... ... :jbG]:j$PZ _A bat is nearby!:jOrangey the Gusty##Tengu##*# ################ Health: 19/19 ========================.*. #......##....... Magic: 6/7====================----###*. #.###..##.###### AC: 3Str: 8...* #.###..##.# # EV: 26 Int: 17..###.* #......##.# # SH: 0Dex: 14......*##.##...##.#### # XL:  3 Next: 64% Place: Dungeon:2..#........@.>.....##....# # Noise: ---------  Time: 1541.7 (:jX0.0)#.#..###......##...##.#### # b) +0 whip..................>......# # Cast: Shock.....###.................####......#..######...##.....###......#..... #...#####.### b   bat.......#..# #............#.........#######..#####.####..#####........#..#####.#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.:j.b.b.b......:j?:11 =2.7 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _The bat is severely wounded.:j  Orangey the Gusty ## Tengu ##.# ################ Health: 19/19 ======================== ... #......##....... Magic: 5/7=================------- ###.. #.###..##.###### AC: 3Str: 8 ..†. #.###..##.# # EV: 11Int: 17 ..###.. #......##.# # SH: 0Dex: 14 .......##.##...##.#### # XL:  3 Next: 64% Place: Dungeon:2 ..#........@.>.....##....# # Noise: =--------  Time: 1542.7 (0.0) #.#..###......##...##.#### #:j̱[m b) +0 whip ..................>......# # Cast: Shock .....###.................### #......#..######...##.....## #......#..... #...#####.### b   bat .......#..# #............ #.........#######..#####.### #..#####........#..#####.# _The bat is severely wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat. ## ##.#  ... #... ###.. #. ..** #.  * #.  *    [10;:jò32H  >      :j;,†...:j-Jb63.7 (1Shock:jV:jWMCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the bat. _You kill the bat!:jL  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j^ :j :jD :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j]  :jc  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j. :jI   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j9_:j#? 26  _:jF:jG:jjJ:j4U:jVc6===:j/[:j],:j}bB:jt===:j]:jG:j:j:j,:j:j/:j:j:j:j N7====:j+:j,:jV,:jɷn:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a goblin. It is wielding a +0 club.:j g# .#  ###.#  ##.#.#########. ....#......##.....#...###..##.###..##.####†.##.###..##.#  ...###@.##......##.# - .........##.##...##.### ..#...>.....##....Shock #.#..#####...##.#:j:% ..................>...... .....###.................# g   goblin (asleep) #......#..######...## #......#..... #...#####. .......#..# #..........:j?063.7 (20.0):j ~  -4.7 (21:j:jb& _Found a buckler.:j[T g#  .#  ###.#  ##.#.# #. .... #...###..# #......†.#  ...###@.#  .........# ..#..........> #.#..###......# ..................> ##......... #..######. #.....   :j g#  .#  ###.#  ##.#.# #. .... #...###..# #......†.#  ...###@.#  .........# ..#..........> :j##.#..###......# ..................> ##......... #..######. #.....   :j:j1:ju:jV] _A goblin is nearby!:j Orangey the Gusty*#Tengu*#Health: 19/19 ========================###*#Magic: 6/7====================----##.#*############## AC: 3:j[ Str: 8#. ..*.#......##..... EV: 26 Int: 17#...###.*##.###..##.#### SH: 0Dex: 14#......†*##.###..##.#XL:  3 Next: 66% Place: Dungeon:2...###@.##......##.#Noise: ---------  Time: 1564.7 (0.0).........##.##...##.#### b) +0 whip:j ..#..........>.....##....# Cast: Shock#.#..###......##...##.####..................>......#.....###.................# g   goblin#......#..######...##.....#......#..... #...#####.#.......#..# #..........Confirm with . or Enter, or press ? or * to list all spells.:jc lAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded.:jM 9[g:j< <.....:jˠ ;11 ==5.7 (1:jا :jڪ   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded. _The goblin shouts!:j+Orangey the Gusty[#Tengu*#Health: 19/19 ========================###*#Magic: 5/7=================-------##.#*############## AC: 3Str: 8#. ..*.#......##..... EV: 11Int: 17#...###.*##.###..##.#### SH: 0Dex: 14#......†*##.###..##.#XL:  3 Next: 66% Place: Dungeon:2...###@.##......##.#:j2-Noise: ==-------  Time: 1565.7 (0.0).........##.##...##.#### b) +0 whip..#..........>.....##....# Cast: Shock#.#..###......##...##.####..................>......#.....###.................# g   goblin#......#..######...##.....#......#..... #...#####.#.......#..# #.......... _The goblin shouts!  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 64% to hit):jo'.g:jy4.....:jo~3-6.7 (1:j:jÇO  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 64% to hit) _The zap misses the goblin.:jܒOrangey the Gusty[#Tengu.#Health: 19/19 ========================###*#Magic: 4/7=============-----------##.#*############## AC: 3Str: 8#. ..*.#......##..... EV: 11Int: 17#...###.*##.###..##.#### SH: 0Dex: 14#......*.##.###..##.#XL:  3 Next: 66% Place: Dungeon:2:j"...###@.##......##.#Noise: =--------  Time: 1566.7 (0.0).........##.##...##.#### b) +0 whip..#..........>.....##....# Cast: Shock#.#..###......##...##.####..................>......#.....###.................# g   goblin#......#..######...##.....#......#..... #...#####.#.......#..# #..........Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 64% to hit)  The zap hits the goblin.:j'.g:j(3..†:j.+7.7 (1:j6:j 9_ _The goblin is severely wounded.:j ?cOrangey the Gusty[#Tengu.#Health: 19/19 ========================###.#:j?%Magic: 3/7==========--------------##.#*############## AC: 3Str: 8#. ...*#......##..... EV: 11Int: 17#...###.*##.###..##.#### SH: 0Dex: 14#......†*##.###..##.#XL:  3 Next: 66% Place: Dungeon:2:j"@...###@.##......##.#Noise: =--------  Time: 1567.7 (0.0):jU@P.........##.##...##.#### b) +0 whip..#..........>.....##....# Cast: Shock:j@#.#..###......##...##.####:j@..................>......#:jA.....###.................# g   goblin:j>A#......#..######...##.....#......#..... #...#####.#:jA.......#..# #.......... _The goblin is severely wounded.:jAFCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  :jBPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit):jj).g.:j*.....:j:+8.7 (1:j:jtM:jCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (severely wounded, 64% to hit) _The zap misses the goblin.:j  Orangey the Gusty [#  Tengu .#  Health: 19/19 ======================== ###.#  Magic: 2/7======------------------ ##.#.############## AC: 3Str: 8 #. ..).#......##..... EV: 11Int: 17 #...###..##.###..##.#### SH: 0Dex: 14 #......†.##.###..##.#  XL:  3 Next: 66% Place: Dungeon:2 ...###@.##......##.#  Noise: =--------  Time: 1568.7 (0.0) .........##.##...##.####:j [37m b) +0 whip ..#..........>.....##....# Cast: Shock #.#..###......##...##.#### ..................>......# .....###.................# g   goblin #......#..######...##..... #......#..... #...#####.# .......#..# #.......... _The zap misses the goblin.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin. [#  .#  ###.#  #. ..* ** *    > >[:j 1K         :j|.)..†):jlb89.7 (1Shock:j:jh  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin. _You kill the goblin!:jc  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j6 :j7 :j? :j`B _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jN  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j J:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j%5  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jl 26  _onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a goblin. It is wielding a +0 club.:j}g-...Shockg   goblin (wandering):j&70:j:jL-1.7 (2 _:j:j:j   Orangey the Gusty [#  Tengu )#  Health: 19/19 ======================== ###.#  Magic: 1/7===--------------------- ##.#.############## AC: 3Str: 8 #. ..).#......##..... EV: 26 Int: 17 #...###..##.###..##.#### SH: 0Dex: 14 #......†.##.###..##.#  XL:  3 Next: 68% Place: Dungeon:2 ...###@.##......##.#  Noise: ---------  Time: 1571.7 (0.0) .........##.##...##.#### b):j  +0 whip ..#..........>.....##....# Cast: Shock #.#..###......##...##.#### ..................>......# .....###.................# g   goblin (wandering) #......#..######...##..... #......#..... #...#####.# .......#..# #..........Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  The zap hits the goblin. [#  *#  ###*#  ##.#* #. ..* * *   [1:j؛ K > >         :jP)..)..:j#u11 70=2.7 (1Shock:j9onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  The zap hits the goblin. _You kill the goblin!:jq  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j"  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jn:jK:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jN:jY:jF:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jX :jE% :j(   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j82 M[ ) ###.#  ##.#.##############. ..).#......##.....###.####......@.##.####...###..##...  .........##.#####..#..........>.....##....##..#.#:jS3 ~.... #...#...:je= :j Z Q 26  -3 _onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a bat corpse.:jB M[# ) ###.# #.####.#.##############g....).#......##.....#...######...†.##.####...###..##... .........##.##...##.####.#g   goblin (asleep).:j .#..######:j:js2===-4Shock:j:j7s _You encounter a goblin. It is wielding a +0 dagger.:jr## [#  )#  ###.###.####.#.################..g....@.#......##......#...###..##.###..##.######......†.##.###..##.# #...###..##......##.# .........##.##...##.####..#..........>.....##....# #.#..###......##...##.####..................>.....###.................##:jf:j&5:j:j~M _You see here a +0 club.:jXA Orangey the GustyTenguHealth: 19/19 ========================##Magic: 1/7===---------------------[#AC: 3Str: 8)#EV: 26 Int: 17###.#SH: 0Dex: 14##.####.#.############### XL:  3 Next: 70% Place: Dungeon:2#..*****@.#......##...... Noise: ---------  Time: 1575.7 (0.0)#...###..##.###..##.##### b) +0 whip#......†.##.###..##.#Cast: Shock#...###..##......##.#.........##.##...##.####..#..........>.....##....# g   goblin#.#..###[4:j3B q0m......##...##.####..................>......#.....###.................##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded.:j .g:j ...:jA <11 ===6.7 (1:j :j   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.  The goblin is moderately wounded. _The goblin shouts!:j.N   Orangey the Gusty  Tengu  Health: 19/19 ======================== ## Magic: 0/7------------------------ [# AC: 3Str: 8 )# EV: 11Int: 17 ###.# SH: 0Dex: 14 ##.####.#.############### XL:  3 Next: 70% Place: Dungeon:2 #...)...@.#......##...... Noise: ===------  Time: 1576.7 (0.0) #...###..##.###..##.##### b) +0 whip #......†.##.###..##.#  [:j V 33mCast: Shock #...###..##......##.#  .........##.##...##.####  ..#..........>.....##....#  g   goblin #.#..###......##...##.####  ..................>......#  .....###.................##Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (moderately wounded, 64% to hit)  The zap hits the goblin. ## [# )# ###.# #...****     >    >   :j )...2--7.7 (1Shock:j :j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 dagger (moderately wounded, 64% to hit)  The zap hits the goblin. _You kill the goblin!:jK  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jLO--:j0:jR :jLW_You don't have enough magic to cast this spell.:j8  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j\P  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j,J _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jPQ:jS  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure):j[Tonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jn### .[#  #)#  ###.###.####.#@#################...)...).#......##.......#...###..##.###..##.#######......†.##.###..##.# #:j#...###..##......##.# # ..##.##...##.#### #..#..........>.....##....# ##.#..###......##...##.#### #.........># :j:jw 26  -8 _:j1:j\9:j M###.[ #) ###@##.####.#.################..)...).#......##.......#...###..##.###..##.######.# ##...:j,! :j " @-9:j( :j;* :jM########.......[  ###.##.####.#.#################...)...).#......##.........:jY ##....:j$:j'80:j?:j7xonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jh_You don't have enough magic to cast this spell.  Things that are here::jp _a +0 club; a goblin corpse:jaM########........######) ###.###.####.#.################...:jC:jO-1 _:jȢ:jͧP _You see here a +0 buckler.:j:jCC11 582:jn:j & _d - a +0 buckler:jzWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  b - a +0 whip (weapon)[?] describe selected [!] equip|wield|wear:jt|y[tab] equip|unequip :jx:jS:jOrangey the GustyTenguHealth: 19/19 ========================Magic: 0/7------------------------AC: 3Str: 8EV: 11Int: 17SH: 0Dex: 14#########XL:  3 Next: 72% Place: Dungeon:2.......@#Noise: ---------  Time: 1582.7 (0.0).######)#b) +0 whip###.#Cast: Shock##.####.#.#################...)...).#......##.......#...###..##.###..##.###### #......†.##.###..##.# # #...###..##......##.# # .........##.##...##.#### # Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Things that are here: _a +0 club; a goblin corpse _You see here a +0 buckler. _d :j- a +0 buckler:jtn  Okay, then.:j:j4. _:j :j\Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn) :j c - a +0 cloak of corrosion resistance (worn)d - a +0 buckler[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j Orangey the GustyTenguHealth: 19/19 ========================Magic: 0/7------------------------AC: 3Str: 8EV: 11Int: 17SH: 0Dex: 14#########XL:  3 Next: 72% Place: Dungeon:2.......@#Noise: ---------  Time: 1582.7 (0.0).######)#b) +0 whip###.#Cast: Shock##.####.#.#################...)...).#......##.......#...###..##.###..##.###### #......†.##.###..##.# # #...###..##......##.# # .........##.##...##.#### #  _You don't have enough magic to cast this spell.  Things that are here: _a +0 club; a goblin corpse _You see here a +0 buckler. _d - a +0 buckler _Okay, then.:j [37m:j L _:jJ1 f  You start putting on your armour.:ji 3.7 (11===4.7 (2:j ,:j W5.7 (3:j9 6.7 (47.7 (5:j  04 _You continue putting on your +0 buckler. x5:j r _You finish putting on your +0 buckler.:j:j:j:j):jp=== 25  _:j:jG:j,:j,:jT:j:jxN2===:j,:j:j :j#,:j%:jA(:j(:j):j,Q===:j-:jr0,:j3:j 5:j|5:jm6:j;9,:j::jyG,:jzJ:jM:jM:j\O:jQ:jSl3====:jV,:j)X:jC\:j\:j ^:j+a:ja:j3c:jih====:jk:jl:j~p:jY:j,:j4===:jSo===:j:j,:j:j5========:j:j:j,:j :j'#:j#:j%:j':j4(:j):j,:j9.,:jq0:j3M6===:jV5:j>:jVBB:jO:jTQ===:jW:jX:jZ:j^:jg:jh:jPpB:jZ|:jd}N7====:j~:j:j:j:j:jj:ji:jb:j2:j.:j:j.:j:j:j:j <====:jB:jU:j:j:jy######......#649.7 (62.0)######.######)# #[ ###.# ##.####.#. #...)...).#......## #...###..##.###..##. #......†.##.###..##. #...###..##......##. :j<.........##.##...##.:jB:j-50.7 (63:j:j* _Found a kite shield.:j3:j,:j",:j#$:j':j),:j*:j JT  You see here a +0 kite shield. _:jC[:jY\:j^:j#d:jd:jf:ji:jl:j/m:j,o:jq:jt:jnw,:jy:j|,:j~:j:jޕX:j:j:jǟ:jߢ:j,:j*:jJ:j^k  You encounter a ball python.:j.. ..##.####.#.######. #.#...)...).#......##.#...###..##.##....#......†.##.##....#...###..##..#.............##.#..### #....#..........>..S....##.#.#..###......#..............................###.......########.#......#..#####Shock #.#......#..... #........#..# #.#.........##### S   ball python (constriction, asleep) #.#..#####.......:j .# . #..##### ...#####..# #..:j-64.7 (14:jk  5.7 (15 _:j:j:j`  .. ..##. ###. #.#...)...) ....##.#... #....#......† #....#... #...... ..### #....> .S....##.#.#..# .......@....... ..............# ########.#..... #.#.....  #........#..#  #.#..... #.#..### .# .   :j  .. ..##. ###. #.#...)...) ....##.#... #....#......† #....#... #...... ..### #....> .S....##.#.#..# .......@....... ..............# ########.#..... #.#..... #....... #.#..... #.#..### .# .   :j} _A ball python is nearby!:jFt .. ..##.####.#.### Orangey the Gusty ###. #.#...)...).#.. Tengu ....##.#...###..##.# Health: 19/19 ======================== #....#......†.##.# Magic: 6/7====================---- #....#...###..##.. AC: 3Str: 8 #.............##.# EV: 25 Int: 17 ..### #....#..........>. SH: 4Dex: 14 ......##.#.#..###......# XL:  3 Next: 72% Place: Dungeon:2 .......@................ Noise: ---------  Time: 1665:jx%.7 (0.0) ..............###....... b) +0 whip ########.#......#..##### Cast: Shock #.#......#.....  #........#..#  #.#.........##### S   ball python (constriction, asleep) #.#..#####....... .# . #..##### ...#####..# #..Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.:jD .. ..##. ###. #.#...)...) . ......† ..### > .*** ....***      .# .     :j (......:j=W@10 5=6.7 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!:jJ  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j1  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j J:j   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure):jG onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jhN  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j>45  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jr*3:jW  25  _:j B:j":jh#:j$:j`*n:j,:j+NB:js7====:jX:j:j:jR====:j:j:jٰonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold. It is wielding a +0 club.:jF ##. ..##[#  .. .. ..##.#######. ###. #.#...)...... ....##.#...###.###K. #....#......†.... #....#...###.# #.. .#...#..#####........##.#.#..###-...................###..Shock....#########.#......#..### #.#......#.. #........#.. K   kobold (asleep) #.#.. #.#..#####.. .# .# :j0793.0):j  -80.7 (14 _:j:jy ##. ..##[#  .. ..  ###. ###. ) ...  :j###K. † ....  # #..  #...#..##### .......@...# ............... ............... ....#########.# ### #.#:jF  .# .# :j ##. ..##[#  .. ..  ###. ###. ) ...  ###K. † ....  # #..  #...#..##### .......@...# ............... ............... ....#########.# ### #.#  .# .#  _A kobold is nearby!:j'  ##. ..##[# ## Orangey the Gusty .. .. ..##.####. Tengu ###. ###. #.#...)... Health: 19/19 ======================== ... ....##.#...###. Magic: 6/7====================---- ###). #....#......† AC: 3Str: 8 .... #....#...###. EV: 25 Int: 17 # #.. #............ SH: 4Dex: 14 #...#..#####....#....... XL:  3 Next: 75% Place: Dungeon:2 .......@...##.#.#..###.. Noise: ---------  Time: 1680.7 (0.0) ........................ b) +0 whip:jُ '[0;10m ...................###.. Cast: Shock ....#########.#......#.. ### #.#......#.. #........#.. K   kobold (asleep) #.#......... #.#..#####.. .# .# #..Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold.:j @ ##. ..##[#  .. ..  ###. ###. ) :j r...  ###*. † ..*.  # #.*  *:j  ###       :j {.# .#  :j) @)...:j. t10 7=1.7 (1Shock:j?6 :j8  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  :j9 Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 club (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j,  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:jv  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure:j )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jDO:jW:j^:jKa  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jF 25  _:jMX:j0O,:jYQ,:j0R:jL[,:j\:j_,:jh`:jb:jbgX:jZh:jjd7====:jl:j6n:jp,:jq:j-s:jQu:ju:jhv:jx:j{,:jφ:j:jɋonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an endoplasm.:j>y ########## .# #.......... .# ########.### ..## ##. ..##[#  ... .. ..##.### ###.#####. #.#...) ....J....##.#...## ###).# #....# #..@.# #....#...##- ###.#..# #. ##...#..#####....#...:jShock #...........##.#.#..###.............................## J   endoplasm (asleep)##....#########.####### #.#......# #........#:j:j )932.0):j^====  -4.7 (13 _:j:j7:j .#  .#  ..## ##. ..##[#  ... ..  ###.#####. ) .... ###).#  #..@.#  ###.#..#  ##...#..# #........ ........... ............ ##....####### ##### :j1 > .#  .#  ..## ##. ..##[#  :j'2 g... ..  ###.#####. ) .... ###).#  #..@.#  ###.#..#  ##...#..# #........ ........... ............ ##....####### ##### :j'< G:jX w _An endoplasm is nearby!:j"  .#  .#  ..## ##. ..##[#  ... ..  ###.#####. ) .... ###).#  #..@.#  ###.#..# :j{$  ##...#..# #........ ........... ............ ##....####### ##### :j  .#  .#  ..## ##. ..##[#  ... ..  ###.#####. ) .... ###).#  #..@.#  ###.#..#  ##...#..#:jZ  #........ ........... ............ ##....####### ##### :j :j :j :j a _An endoplasm is nearby!:j############ Orangey the Gusty.# #........... Tengu.# ########.### Health: 19/19 ========================..## ##. ..##[#Magic: 6/7====================----... .. ..##.### AC: 3Str: 8###.#####. #.#...). EV: 25 :jInt: 17...**....##.#...## SH: 4Dex: 14###)*# #....#..... XL:  3 Next: 77% Place: Dungeon:2#..@.# #....#...## Noise: ---------  Time: 1694.7 (0.0)###.#..# #.......... b) +0 whip##...#..#####....#..... Cast: Shock#...........##.#.#..###.............................................### J   endoplasm##....#########.#......#######.#......##........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [4:jۓ0man endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.:j#"J.:j.].J.10 =5.7 (1:j5:j8  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded. _The endoplasm quivers.:j0 ############ Orangey the Gusty .# #........... Tengu .# ########.### Health: 19/19 ======================== ..## ##. ..##[#  Magic: 5/7=================------- ... .. ..##.### AC: 3Str: 8 ###.#####. #.#...). EV: 10Int: 17 .........##.#...## SH: 4:jDex: 14 ###).# #....#..... XL:  3 Next: 77% Place: Dungeon:2 #..@.# #....#...## Noise: =--------  Time: 1695.7 (0.0) ###.#..# #.......... b) +0 whip ##...#..#####....#..... Cast: Shock #...........##.#.#..### ........................ .....................### J   endoplasm ##....#########.#......# ##### #.#......# #........#Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm ([:jd31mseverely wounded, 98% to hit)  The zap hits the endoplasm.:jD9 .#  .#  ..## ##. ..##[# :jP ... ..   ) ...* ###)*#    :jUk   :j1  #####    :j #...:jp6y816.7 (1Shock:jEMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!:j   Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j':j:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jt#  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j'  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jޙ :j*   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jP Q:j:j:j:j 25  _:jSn:j:j :j:jh:juB:jI#:j$:j3(:j .:j/:jT1F6===:j2:j;:j;>:jA:jC:j'I:j(J:jfO:jO:jW:jjg===:jo,:jFq:jr:js:jx:jjB:jZ:j157====M. ############........... .# ########.##### ##[#  ... .. ..##.###########.#####. )..:.............##.#...#####..-7148.0) #..#...## ###.#..# #.....##...#..#####....#.....#.......... ..........#..###:j:j \-5.7 (19:jѼ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters w:j.ithin range! (Use Z to cast anyway.) _Found a parchment of Swiftness.  Things that are here: _a +0 club; a kobold corpse:j3:j3,:j:jn$ _:j,:jB:j :j====:j :j ,:jw :j& :j,:jn:jp:jB:j:j,:j5:jG:j9,:j:j0$:j&,:j-':j(:j),:j*:j,:j:jQn  You encounter a frilled lizard.:jm##.##.# #.....#  #.....###### #..####..... #..# ###### #..#####..... #..........l...##########.#####.##........@.............###############).#####.... #....# #Shock ###.#..# # ##...#..#####.... #...##.#. l   frilled lizard (asleep) ........ ............ ##....#########.#.:jd-39.7 (24:jl  40.7 (25 _:j _You see here a parchment of Swiftness.:j ##.##.#  Orangey the Gusty #.....#  Tengu #.....###### Health: 19/19 ======================== #..####..... Magic: 6/7====================---- #..# ###### AC: 3Str: 8 #..#####.... EV: 25 Int: 17 . #........... SH: 4Dex: 14 †...##########.#####.##. XL:  3 Next: 81% Place: Dungeon:2 .......@.............##. Noise: ---------  Time: 1740.7 (0.0) #############).#####.... b) +0 whip #....# #.... Cast: Shock ###.#..# #.... ##...#..#####.... #...........##.#. l   :jDfrilled lizard (asleep) .................. .................. ##....#########.#.Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.   #.....#  #.... #.. #..#  #.. . #... **** ....***.           :j=†......:j%F10 3=1.7 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j̊:jH:j:jg _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jD*  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j94:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jʬ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j0n :jr :jy :j{   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j I:j :j  f 25  _:jx :j# `:j*% N7====:jHY onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a bat. ##.##.# #.....######## #.....###.....# #..####........# #..# ........# #..#####.......# #b...†...####.#####:...........-...####).##### #....# #Shock ###.#..# # :j[ D##...#..##### #....# b   bat (wandering)   ##....########:j] /532.0):j^ .:j_ *b:jk :j^o l====-4.7 (13 _:j| :j& :j+:j##.##.# Orangey the Gusty#.....# Tengu########.....## Health: 19/19 ========================###.....##..####. Magic: 6/7====================----........##..# ## AC: 3Str: 8........##..##### EV: 25 Int: 17........##....... SH: 4Dex: 14****†...##########.##### XL:  3 Next: 83% Place: Dungeon:2....***@...:............ Noise: ---------  Time: 1754.7 (0.0)...##############).##### b) +0 whip#....# # Cast: Shock###.#..# ###...#..######...........#[39;:jo49m b   bat............................##....########Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat.:jɏY.b.b.b:jQ_....10 =5.7 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat. _The bat is heavily wounded.:jx##.##.# Orangey the Gusty#.....# Tengu########.....## Health: 19/19 ========================###.....##..####. Magic: 5/7=================-------........##..# ## AC: 3Str: 8........##..##### EV: 10Int: 17:jz........##....... SH: 4Dex: 14....†...##########.##### XL:  3 Next: 83% Place: Dungeon:2...****@...:............ Noise: =--------  Time: 1755.7 (0.0)...##############).##### b) +0 whip#....# # Cast: Shock###.#..# ###...#..######...........# b   bat............................##....######## _The bat is heavily wounded.Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 57% to hit):j .b.b.b6.7 (1:j.MCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (heavily wounded, 57% to hit _The zap misses the bat.:jQ/##.##.# Orangey the Gusty#.....# Tengu########.....## Health: 19/19 ========================###.....##..####. Magic: 4/7=============-----------........##..# ## AC: 3Str: 8........##..##### EV: 10Int: 17........##....... SH: 4Dex: 14....†...##########.##### XL:  3 Next: 83% Place: Dungeon:2......*@...:............ Noise: =--------  Time: 1756.7 (0.0)...##############).##### b) +0 whip#....# # Cast: Shock###.#..# ###...#..######...........#:j0[m b   bat............................##....######## _The zap misses the bat.Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 57% to hit):jAb.b.:j:j+7.7 (1:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 57% to hit) _The zap misses the bat. The bat closely misses you.:j>S  ##.##.#  Orangey the Gusty #.....#  Tengu :jsT ####### #.....## Health: 19/19 ======================== ###.....# #..####. Magic: 3/7==========-------------- :jCW ........# #..# ## AC: 3Str: 8 ........# #..##### EV: 10Int: 17 ........# #....... SH: 4Dex: 14 ....†...##########.##### XL:  3 Next: 83% Place: Dungeon:2 .......@...:............ Noise: =--------  Time: 1757.7 (0.0) ...##############).##### b) +0 whip #....# # Cast: Shock:jW s ###.#..# # ##...#..##### #...........# b   bat .............. .............. ##....########Casting: Shock (safe; 7% risk of failure)  :jX jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (heavily wounded, 57% to hit)  :j7\ The zap hits the bat.:jf           #..# :jh      ....** * ):ji n     :j       :j 7†..:j. b58.7 (1Shock:j; ] _You kill the bat!:j>t  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jN _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j2  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j[8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j\%5  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jڻJ:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j{  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jU 4:j   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j ; 25  _4======:j B:j :j[ :j :j :j :je P5====:j :j :j :jF :j :jS :jJ :j:j:jv:j:j0<====:j.:j B:jy:j:j7:j:j"6===:j":j%B:j(,:j):j+:j.}===:j0:j$C:j2^V7====:jp:jv:j{B:j}:j:j:j:jGn:j!~====:j :j:j:j:j:j%:j:j B:jҺ:j:j:j:jI:j:jE:jA:j:j:j:j:j"10 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 55 gold pieces (gained 4). 25        #######   #########.....#   #.............#    #.............#    #.............#   #.........†...   #@...............:- [3:j&4m  #........####  #........#  #........#  #........#  #........#  ###...##...  #?........  ....###### 808.7 (50.0)10 -9.7 (51:j,:jL* _e - a ring of flight:j :j3:j_:j:j( 25  :j. #######   #########.....#   #.............#  #.............#  #..#  #..:j,/†...######   #...:..   #..#######   #..@.....# 10.7 (1.0) #........#  #..# ##.   #..# #..   ###...##... ....   ?........ .... ....###### ##.. ...?< ###:j9:jG+1.7 (2:jHU:jW9 _Found a stone staircase leading up.:jQr:js:jt:jx:jj{:j<|:ju,:j,:j:j:j:j:jc:jn:j#......................†...######...:..###########......# ......# ........# ##.. #..###@..##... ....4.7 (3:jBz #?........ ....:j ....###### ##. ....?<# ##>........#####...### ... ....:j$:jD+5.7 (4:jQ _Found a stone staircase leading down.:j:jN@ †...######.......:..########### .###...##.#........#.###...##... .. #@........#.....###### ###....?<# ####.....  :jK+6.7 (1:jR510 7.7 (2:j`:j>db _j - a scroll labelled TOHEOC XAUMP:j%:jn:j:j:jj  You encounter an endoplasm.:jF& #.......:... #.############ #.#  #.# ### #..# ##.. #........### #.. ###...##.... ... ###....... #...@.###### ## #....?<# ## #>......... Shock #####...#### #...# #.... J   endoplasm (asleep) #. :j&V#...J :j8&0:jDt 25  8.7 (1 _:jR:jU:jC7 : #........# #........#  #........#  #........#  #........###  ###...##....  ###.........  #...@.######  #....?<#  #>.........  #####...####  #...#  #....  #.....  #...J.. :jҜ : #........# #........#  #........#  #........#  #........###  ###...##....  ###.........  #...@.######  #....?<#  #>.........  #####...#### #...# #....  #..... #...J.. :j':j1:jw _An endoplasm is nearby!:j}S#................:... Orangey the Gusty#........############ Tengu#........## Health: 19/19 ========================#........#### Magic: 6/7====================----#........###.. AC: 3Str: 8#........### #... EV: 25 Int: 17###...##.... ..... SH: 4Dex: 14###......... ..... XL:  3 Next: 85% Place: Dungeon:2#...@.###### ##... Noise: ---------  Time: 1818.7 (0.0)#...*?<#####:jT b) +0 whip#>....*....Cast: Shock#####.*.#####..*##..*.J   endoplasm#...*.#...*..  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.:jFiJ.......:j|:10 =9.7 (1:j-0:jb2  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded. _The endoplasm quivers.:j #................:... Orangey the Gusty#........############ Tengu#........## Health: 19/19 ========================#........#### Magic: 5/7=================-------#........###.. AC: 3Str: 8#........### #... EV: 10Int: 17###...##.... ..... SH: 4Dex: 14###......... ..... XL:  3 Next: 85% Place: Dungeon:2#...@.###### ##... Noise: =--------  Time: 1819.7 (0.0)#....*<##### [4:jV 0mb) +0 whip#>....*....Cast: Shock#####.*.#####..*##..*.J   endoplasm#..*..#......  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.:jb %J.:j R?....:j!# ,20.7 (1:j+ :j- MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.:j  #................:... Orangey the Gusty #........############ Tengu #........# # Health: 19/19 ======================== #........# ### Magic: 4/7=============----------- #........# ##.. AC: 3Str: 8 #........### #... EV: 10Int: 17 ###...##.... ..... SH: 4Dex: 14 ###......... ..... XL:  3 Next: 85% Place: Dungeon:2 #...@.###### ##... Noise: =--------  Time: 1820.7 (0.0) #....?<# ####[39;:j 49m b) +0 whip #>.........  Cast: Shock #####...####  #...#  #....  J   endoplasm #.....  #...... Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm.:j  :        :j F      :j! ! #...*?<#  #>...*.....  :jA @* :j #.*.# #.*..:jn 3   :jR 9.....:jh b91.7 (1Shock:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j~:jo _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jt:j~:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j jasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j>= 25  _5====:j>:j/H====:jLX:jN:jO:j!Q:ja:jGb:jec6===:jf,:jh:j k,:jl:jm:jm:jn:jqQ===:jy:j|:j|:j~:jB:j,:j:j,:jK:jX:jN7====:j:j[:j#.##############..# #.#........# ###.#........# ##...#........### #..###...##.... ...###......... .#.....###### ###....@<# ###-48.7 (27.0)#>.........(.. #####...###### #...##....#.#...... :jD:j!-:jA%9.7 (28:j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found 6 atropa-tipped darts.:jI10 850.7 (29:jm:j!M _k - a scroll labelled INO QAHUFINEA:jR:j5: :j: :j= :jME ,:jF _ 25  :jSK :jK :jIN :jO <====:jTP :j`   You encounter a ball python.:jz #.# ###.#........# ##...##........### #....###...##.... ....###......... ...#.....###### ##....###.....<######## ##### #>.........(.... #####..@########  #...#  #.... Shock#.....#......#.......S   ball python (constriction, asleep)#........#._######S:j 12.0):j c  3.7 (3:jJ 9_:ju < _Found a faded altar of an unknown god.:j  #........# ###.# Orangey the Gusty #........# ##...# Tengu #........### #..... Health: 19/19 ======================== :j g###...##.... ....... Magic: 6/7====================---- ###......... ....... AC: 3Str: 8 #.....###### ##....# EV: 25 Int: 17 ##.....<######## #####  SH: 4Dex: 14 :j #>.........(....  XL:  3 Next: 89% Place: Dungeon:2 #####..@########  Noise: ---------  Time: 1853.7 (0.0) #...# b) +0 whip #.... Cast: Shock #..... #......  #.......  S   ball python (constriction, asleep) #........  #._######. Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.:jA a              #####      #..*# #...* #....* * * * * :j8 .......10 91=4.7 (1Shock:j '_:jb onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!:j*b  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j74:j::j< _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j0:j:j:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j!  Casting: Shock (safe; 7% risk of failure):jo-confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j7#.#  #...#........# #.#.#........# ##...##........### ####...##.... .###......... .............###### ##....####.....<######## ######>......@..(.... #####...#########...# #....#.....#......#.......#........#._######.:j:jw 25  -5 _:j'9_:j:j4 q#.# #.#........# ###.#.#........# ##...#.#........### #.###...##.... .###......... .#.....###### ##....###.....<###### #>.(.#####...##...# #....#.....#......#.......#........ -6:j`4 #.# #....##.# ###.#..##..# ##...#..##........### #.###...##.... .###... .#.....###### ##....###.....<###### #>.(.#####...##...# #....#..... :j= :j`B &7:jI :jeK :jYp#.# #....# #.# ###.#..# #.# ##...#..##.### #.###...##.... .###. .#.....###### ##....###.....<# #>..#####...##...# :j:j8onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here 6 atropa-tipped darts.:j+ o10 859:j2. / _f - 6 atropa-tipped darts:j :j{ 3:j :j  25  :j) ,:j, :jq d7====:j :j@ :jM ~====  You encounter a quokka.:jZ  #........# ##...# #........### #..... ###...##.... ....... ###.........  #.....###### ##....# ##.....<###############  #>.................  #####...####### #..@#  #.......... #..........Shock #.......... #.......... #..........:jk[ 3r   quokka (asleep) #._######.. #r. .. :jn ,67.7 (8:j0x j  8.7 (9 _:j~ :j :jV   #.....  ###...  ###...  #.....######  ##.....<##  #>..........  #####...#  #..@# #..........  #..........  #..........  #..........  #..........  #._######..  #r. .. :j/d   #.....  ###...  ###...  #.....######  ##.....<##  #>..........  #####...#  #..@# #..........  #..........  #.......... #.......... #..........  :j0#._######.. #r. .. :j7:jC1:jK:jN] _A quokka is nearby!:jV   #.....  ###...  ###...  #.....######  ##.....<##  #>..........  #####...#  #..@# #..........  #..........  #..........  #..........  #..........  #._######..  #r. .. :j U   #.....  ###...  ###...  #.....######  ##.....<##  #>..........  :j#####...#  #..@# #..........  #..........  #.......... #.......... #..........  #._######.. #r. .. :j :jn:j`:j] _A quokka is nearby!:jw #........###...# Orangey the Gusty#........### #..... Tengu###...##.... ....... Health: 19/19 ========================###......... ....... Magic: 6/7====================----#.....###### ##....# AC: 3Str: 8##.....<############### EV: 25 :jx Int: 17#>.................SH: 4Dex: 14#####...###########XL:  3 Next: 91% Place: Dungeon:2#..@#Noise: ---------  Time: 1868.7 (0.0)#..*.......b) +0 whip#..*.......Cast: Shock#.*........#.*........#.*........:jy r   quokka#*_######..#*...  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.:j8 Cr.:j[9 (r:j< _:jlg ;....._:jS ,10 =9.7 (1_onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _The quokka is severely wounded.:jY0  #........# ##...# Orangey the Gusty #........### #..... Tengu ###...##.... ....... Health: 19/19 ======================== ###......... ....... Magic: 5/7=================------- #.....###### ##....# AC: 3Str: 8 ##.....<###############  EV: 10Int: 17 #>.................  SH: 4Dex: 14 #####...###########  XL:  3 Next: 91% Place: Dungeon:2 #..@# Noise: =--------  Time: 1869.7 (0.0) #..........  b) +0 whip[3:ja1 4m #..........  Cast: Shock #..........  #..r.......  #..........  r   quokka #._######..  #.. ..  _The quokka is severely wounded.Casting: Shock (safe; 7% risk of failure)  :jz6 oConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 60% to hit):j4Y !             #>...    #..@#           #.. .. Contam: 10% -70.7 (1MCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (severely wounded, 60% to hit) _You miscast Shock. Nothing appears to happen.:j#........###...# Orangey the Gusty#........### #..... Tengu###...##.... ....... Health: 19/19 ========================###......... ....... Magic: 4/7=============-----------#.....###### ##....# AC: 3Str: 8##.....<############### EV: 10Int: 17 Contam: 10% #>.................SH: 4Dex: 14#####...###########XL:  3 Next: 91% Place: Dungeon:2#..@#Noise: ---------  Time: 1870.7 (0.0)#..*.......b) +0 whip:j y[40m#..*.......Cast: Shock#..*.......#..*.......#..........r   quokka#._######..#....  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 60% to hit)  The zap hits the quokka.:jBr.:j!..=1.7 (1 _The quokka is almost dead.:j #........# ##...# Orangey the Gusty #........### #..... Tengu ###...##.... ....... Health: 19/19 ======================== ###......... ....... Magic: 3/7==========--------------:j[ #.....###### ##....# AC: 3Str: 8 ##.....<###############  EV: 10Int: 17 Contam: 10%  #>.................  SH: 4Dex: 14 #####...###########  XL:  3 Next: 91% Place: Dungeon:2 #..@# Noise: =--------  Time: 1871.7 (0.0) #..........  b) +0 whip #..r.......  Cast: Shock #..........  :j#..........  #..........  r   quokka #._######..  #.. .. :jF _The quokka is almost dead.Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 60% to hit):jN             #>...    #..@#          #.. .. 2-2.7 (1MCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (almost dead, 60% to hit) _You miscast Shock. Nothing appears to happen.:j-!+:j! #........# ##...# Orangey the Gusty #........### #..... Tengu :j"###...##.... ....... Health: 19/19 ======================== ###......... ....... Magic: 2/7======------------------ #.....###### ##....# AC: 3Str: 8 :jP"##.....<###############  EV: 10Int: 17 Contam: 20%  :jv"#>.................  SH: 4Dex: 14 :j"W#####...###########  XL:  3 Next: 91% Place: Dungeon:2 #..@#:j#x Noise: ---------  Time: 1872.7 (0.0) #..........  b) +0 whip #..........  Cast: Shock #..........  #.......... :j*# #..........  r   quokka :jJ#u#._######..  :jj#o#.. .. :j#Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j#Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight line:j#Aim: a quokka (almost dead, 60% to hit)  The zap hits the quokka.:j)r       :j)      #>...    :j5*#..@# #..*  :j~*#..*   :j*  :j*C #.. ..:j* :jb"..:jj5=3.7 (1Shock:j:jJ _You kill the quokka!:jș  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ju^:jf:jtk:jm _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jc :j^ :j6 :j߶  :j&  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure:j )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j`Z  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jkH 5  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  [40mCasting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j #.### #.... ###...##.... . ###.........  #.....###### ####.....<############## #>................. :j #####...########### #...######  #.@........ #. #. #. #. #._######..:j #..# .. #...:jV:ja 25 -4 _:j'_:j:j ###...##.... . ###.........  #.....###### ###.....<############## #>.................  #####...########### #...######  #.......... #. #. #. #.. #._######.. #..# .. #... ..<#:jP8<:j@-5:j:j"onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading up.:j c .......###### ###<##############>................. :j ####...########### #...###### ...........:j :j &6:jW :j$ :jg  .....###### ###<##############>................. ####...########### #...###### ......._#######....:jn &7:ju =_:j y #<##############>................. ####...########### #...###### ......._######.# #.....:j+]3====8:jz:j:j#>................. #####...###########  #...###### #..........#. #. #. #. #.@######.. #..# .. #... ..<###....#....#.....####.. # # 189 _There is a faded altar of an unknown god here.:j _Found a stone staircase leading up. _There is a faded altar of an unknown god here.  This altar belongs to (a) Yredelemnul, (b) Makhleb or (c) Uskayaw, but you  can't tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.:jAP  Okay, then.:j(:j;:jb. _:j n :je :j 6 _4:j :j :j& :jG O====2:j :j> 08% :j 76:jV :j :j 74:jh :jT :j 72:j\ :j :jV 94===:ju 1:jC :j :j D :j :j  Z _Your magical contamination has completely faded away.:j= :j :j ,:j ===:j ,:j :j4 ,:j :j :j :j :jW :j P5====:ji :j :j1 :jB :j(" :j" :j# :j% :jJ% :j& :j' :j( 5====:j( :j* :jn* :j4+ :j, :j- :j- :j/ :j0 :j0 :j2 :j3 :j3 :jZ5 :j5 :j$6 :j7 :jM8 M6===:j 9 :j: ,:j; :j= :jr= :j7> :j@ :jb@ :jfA :jB :j!C ;===:jC :jpE :jE :jyF :j{H ,:jI :jJ ,:jK :j?M :jzM :jdN :jO :j P :jQ :jeR :jR N7====:jS :jU :jX k  You encounter a ball python.:j$`  ####...########### #...###### ........................._######.:ju`  ..S# ...<##.#Shock##.... .##.S   ball python (constriction, wandering)...:j` 2#:jd S918.7 (39.0)S.:ji :jk k  9.7 (40 _:jir :jӬ #####...###########Orangey the Gusty#...######Tengu#..........Health: 19/19 ========================#..........Magic: 6/7====================----#..........AC: 3:j2 QStr: 8#..........EV: 25 Int: 17#..........SH: 4Dex: 14#._######..XL:  3 Next: 95% Place: Dungeon:2:j\ #.@# ..Noise: ---------  Time: 1919.7 (0.0):j #..**.#b) +0 whip...<##.#:j Cast: Shock##.... .##.... ##.....:jЭ S   ball python (constriction)####..#...:j ##:j Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j, sAiming: Shock (safe; 6% risk of failure)  :jJ Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  :jh The zap hits the ball python.:j0 2S.:jj8 9 :j: ;10 =20.7 (1:jIA :jD onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python. _The ball python is severely wounded.:jP    #...######  #..........  #..........  #..........  #....  #...  #._# :jQ  #.@# ..  #..S..#  ...<##.#  ##.... .#  :j8Q 9#.... #  #..... :jXQ ####..  :jwQ 6... :jAa   #...######  #..........  #..........  #..........  #....  #...  #._#  #.@# ..  #..S..#  ...<##.#  ##.... .# #.... # #..... ####..  ... :j_:jK:j:jb _A ball python is nearby!¡:j9^   #...######  #..........  #..........  #..........  #....  #...  #._# ¡:j^ #.@# ..  #..S..#  ...<##.#  ##.... .#  #.... #  #.....¡:j^E ####..  ... ¡:j^¡:j   #...######  #..........  #..........  #..........  ¡:j#....  #...  #._#  #.@# ..  #..S..# ¡:j ...<##.#  ##.... .# #.... # #..... ####..  ... ¡:j4¡:j¡:jb _A ball python is nearby!¡:jf #####...###########  Orangey the Gusty #...######  Tengu #..........  Health: 19/19 ======================== #..........  Magic: 5/7=================------- #..........  AC: 3Str: 8 #..........  EV: 10Int: 17 #..........  SH: 4Dex: 14 #._######..  XL:  3 Next: 95% Place: Dungeon:2 #.@# ..  Noise: =--------  Time: 1920.7 (0.0) #.....#  b) +0 whip [3¡:jrg_7m...<##.#  Cast: Shock ##.... .#  #.... #  #..... S   ball python (constriction) ####.. # ... # # _A ball python is nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python.                 #.@# ..  #..**.#      #....  ¡:jh    ...   # ¡:j..¡:jb71.7 (1Shock¡:j9 ¡:jn   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.¡:j 1Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ball python. _You kill the ball python!¡:jF  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¡:j4¡:j¡:j # _You can't see any susceptible monsters within range! (Use Z to cast anyway.)¡:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¡:j ¡:jO ¡:j ¡:j;   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)¡:j I¡:j ¡:j f 25  _¡:j ¡:j ¡:jh ¡:jp ¡:jT ,¡:j ¡:j ¡:jr ¡:j ¡:j ,¡:j ¡:j ¡:j ¡:j ¡:jC ¡:j| ¡:j ¡:j ¡:j M6===¡:j ¡:j5 ¡:j ¡:j ¡:j ¡:j ¡:j ¡:j ¡:j ¡:j ¡:j ¡:j ;===¡:js ¡:j ¡:j ¡:j ¡:j ¡:j* ¡:j2 ¡:jc ,¡:j] ¡:j ¡:jI ¡:j ¡:j ,¡:j ¡:j5 ¡:j 87====¡:j ¡:j ¡:j ¡:j Y  ..............._######.#### ...# -398.0)...)...<##¡:j; @#####.... .# #..... #..###....# ........ ¡:j+ ]-40.7 (19¡:jq/ ¡:j1 yonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a dagger.¡:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.¡:jVP ¡:jW 1¡:j^ ¡:ja _You can't see any susceptible monsters within range! (Use Z to cast anyway.)¡:j ¡:j U  ¡:j ¡:jE ¡:jQ ¡:j $ _¡:j   There is a stone staircase leading up here.  You encounter a ball python.¡:j #..........#.......... #.......... #.......... #._######.. #..#### .. ######.....# ...)...<##.## #####.. #...... #...........Shock####........## #.......S#. #........## S   ball python (constriction, asleep)###...... ......1.0)S.S)  2.7 (2 __á:j#..........Orangey the Gusty#..........Tengu#..........Health: 19/19 ========================#..........Magic: 6/7====================----#._######..AC: 3Str: 8#..#### ..EV: 25 Int: 17######.....#SH: 4Dex: 14...)...<##.##XL:  3 Next: 97% Place: Dungeon:2#####...@...#Noise: ---------  Time: 1942.7 (0.0)#....**.#b) +0 whip#......**...Cast: Shock####.....**.###........[34á:jm#.#........## S   ball python (constriction)###............  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (75% to hit)  The zap hits the ball python.á:j-S.S...á:j9... á:j:10 =3.7 (1á:jԸá:jBConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (75% to hit)  The zap hits the ball python. _The ball python is moderately wounded.á:j ]   #..  #..  #..  #.  #..#### ..  ######.....#  ...)...<##.##  #####...@...#  #.......#  #.......S...  ####........  #........  #........  ###......  ...... á:jH   #..  #..  #..  #.  #..#### ..  ######.....#  ...)...<##.##  #####...@...#  #.......#  #.......S...  ####........  #........  #........  ###...... ...... á:jԅá:j á:jӑx _A ball python is nearby!á:jg #..........  Orangey the Gusty #..........  Tengu #..........  Health: 19/19 ======================== #..........  Magic: 5/7á:j=================------- #._######..  AC: 3Str: 8 #..#### ..  EV: 10á:j<Int: 17 á:j######.....#  SH: 4Dex: 14 á:j>...)...<##.##  XL:  3 Next: 97% Place: Dungeon:2 á:jy#####...@...#  Noise: =--------  Time: 1943.7 (0.0) #.......#  b) +0 whip á:jw#...........  Cast: Shock ####........ ## #........ #. #........ ## S   ball python (constriction) ###......  ...... Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineá:jaAim: a ball python (75% to hit)  The zap hits the ball python.á:ju            .. á:jt       #....**.#  **...         á:j á:jo....#..........Orangey the Gusty#..........Tengu#..........Health: 19/19 ========================#..........Magic: 5/7=================-------#._######..AC: 3Str: 8#..#### ..EV: 10Int: 17######.....#SH: 4Dex: 14...)...<##.##XL:  3 Next: 100% Place: Dungeon:2#####...@...#Noise: =--------  Time: 1944.7 (1.0)#.......#b) +0 whip#...........Cast: Shock####........###........#.#........##[40á:jm###............  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (75% to hit)  The zap hits the ball python.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (75% to hit)  The zap hits the ball python. _You kill the ball python!  You have reached level 4!á:j/  --more--ġ:j<24/248--154 0% Shockġ:j*e _You feel agile.š:j$š:jz%š:j&š:j)š:j . 26  _š:jb.š:j/š:j1š:j2š:jE3š:j5N--š:jP7š:j9,š:j;š:j<š:j=š:jt>š:jp@š:jAO6===š:jAš:jCš:jDš:jFš:jH,š:jIš:j!L,š:jMš:jNš:j6O;===š:j5Qš:jRš:j}Sš:jGTš:j6Vš:jVš:jWš:j5Yš:jlYš:jZš:j}\,š:j b7===š:j)cš:jjcš:jdš:jgš:jgš:jhš:jj,š:jlš:jnQ===š:jpš:j&r,š:jrsš:jv,š:jyš:j{,š:j8======š:j k  You encounter a ball python.š:jC#.......... .#.#.......... ...#.......... ...#._######.. ...#..#### .. ... #####.....# ########## ##.#. ..)...<##.## #......... ..... ####.......# #....?...S #....#.......####.@$...... #..##-š:jQ#.................... #..######..........############..#Shock#..........# #........#š:j#..........# #######..####........# #.†..# S   ball python (constriction, asleep)#........# #....##........# #....##........##....##š:j^.S77.7 (33.0)š:j$S)  -8.7 (34š:jš:j5 _The ball python hisses angrily.š:j          .. ########## )...<##.## #......... ....# #....?....  #.......####.@$....S.  ...............  ........#######  #..........# š:j  #..........#   ###........# #.†..#  #........#   #........#    š:jVš:j$(           .. ########## )...<##.## #......... ....# #....?....  #.......####.@$....S.  ...............  ........#######  #..........# š:j/)  #..........#  ###........# #.†..#  #........#  #........#   š:j6 š:j8 1š:jA š:jD b _A ball python is nearby!š:j! R          .. ########## )...<##.## #......... ....# #....?....  #.......####.@$....S.  ...............  ........#######  #..........#   #..........#   ###........# #.†..#  #........#   #........#    š:j\           .. ########## )...<##.## #......... ....# #....?....  #.......####.@$....S.  ...............  ........#######  #..........#  #..........#  ###........# #.†..#  #........#  #........#   š:j š:j š:jg x _A ball python is nearby!ơ:jb #...........#. Orangey the Gusty  #............. Tengu  #............. Health: 24/24 ========================  #._######..... Magic: 7/8=====================---  #..#### ..... AC: 3Str: 8 #####.....# ########## ##.#. EV: 26 Int: 17 ..)...<##.## #......... ..... SH: 4ơ:jͮDex: 15 ####.......# #....?.... #.... XL:  4 Next:  0% Place: Dungeon:2  #.......####.@$....†. #..## Noise: ---------  Time: 1978.7 (0.0)  #.................... #..## b) +0 whip  ####..........############..#  Cast: Shock #..........# #........#  #..........# #######..#  ###........# #.†..#  S   ball python (constriction) #........# #....#  ơ:j;#........# #....#  #........# #....##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineơ:jp`Aim: a ball python (75% to hit)  The zap hits the ball python.ơ:j          ..  )...<##.##  ....#   #.....******.           #.†..#          ơ:jDW$....†ơ:j_t11 1=9.7 (1Shockơ:jgơ:j^konfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (75% to hit)  The zap hits the ball python. _You kill the ball python!ơ:j(  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ơ:jx4ơ:j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ơ:j<  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ơ:jBpơ:jӌ4ơ:j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)ơ:j~onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ơ:jZF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ơ:j ơ:jQ ơ:j$ ơ:j&   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)ơ:j( onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ơ:jS  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ơ:j% ơ:j ơ:j ơ:je   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ǡ:joǡ:jCub Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 10% 2b - ApportationTranslocation30%1  c - AirstrikeAir34% 4  d - Plasma BeamFire/Air100% 6 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitȡ:jM ȡ:ja ȡ:jk  #...........#. Orangey the Gusty#............. Tengu#............. Health: 24/24 ========================#._######..ȡ:jm ... Magic: 7/8=====================---#..#### ..... AC: 3Str: 8 #####.....# ########## ##.#. EV: 11Int: 17 ..)...<##.## #......... ..... SH: 4Dex: 15 ####.......# #....?.... #.... XL:  4 Next:  1% Place: Dungeon:2#.......####.@$....†. #..## Noise: =--------  Time: 1979.7 (0.0)#.................... #..## b) +0 whip####..........############..# Cast: Shock#..........# #........##..........# #######..####........#ȡ:jm p[14;27H#.†..# #........##....# #........##....# #........##....## Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȡ:j Memorise Airstrike, consuming 4 spell levels and leaving 0? Y - Yes  N - Noɡ:jɡ:jB #...........#. Orangey the Gusty#............. Tengu#............. Health: 24/24 ========================#._######..... Magic: 7/8=====================---#..#### ..... AC: 3Str: 8 #####.....# ########## ##.#. EV: 11Int: 17 ..)...<##.## #......... ..... SH: 4Dex: 15 ####.......# #....?.... #.... XL:  4 Next:  1% Place: Dungeon:2#.......####.@$....†. #..## Noise: =--------  Time: 1979.7 (0.0)#.................... #..## [4ɡ:j0mb) +0 whip####..........############..# Cast: Shock#..........# #........##..........# #######..####........##.†..# #........##....# #........##....# #........##....## Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-80.7 (1onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)oɡ:jAnfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _This spell is astonishingly dangerous to cast!ɡ:jq-1.7 (2ɡ:j,2.7 (3_3.7 (4ɡ:jIɡ:jr_4.7 (5ɡ:j* _You start memorising the spell. You continue memorising. x4ɡ:j.ɡ:j0c _You finish memorising. Spell assigned to 'c'.ɡ:j   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%   0   i + Spellcasting 2.5  37%  -1           b + Maces & Flails   0.0    +1   j + Conjurations 2.3  34%  +3   c - Unarmed Combat   0.0    +1   k + Air Magic5.2  27%  +3   d + Throwing   0.0     0        ɡ:jt                 e + Armour   0.0    +1       f - Dodging   2.3    +1       g + Shields   0.0     0       h - Stealth   2.3    +1                            [40ɡ:j m                          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsʡ:jC' ʡ:jh/ #...........#. Orangey the Gusty#............. Tengu#............. Health: 24/24 ========================#._######..... Magic: 7/8=====================---#..#### ..... AC: 3Str: 8 #####.....# ########## ##.#. EV: 11Int: 17 ..)...<##.## #......... ..... SH: 4Dex: 15 ####.......# #....?.... #.... XL:  4 Next:  1% Place: Dungeon:2#.......####.@$....†. #..## Noise: ---------  Time: 1984.7 (0.0)#.................... #..## b) [ʡ:j=040m+0 whip####..........############..# Cast: Shock#..........# #........##..........# #######..####........##.†..# #........##....# #........##....# #........##....## Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.ʡ:jt;ʡ:jmʡ:jsʡ:jaʡ:jIʡ:jN2 X 26  _8===11  _You now have 61 gold pieces (gained 6).ʡ:j8 u 26  ʡ:j^: ʡ:j@= ʡ:j? ʡ:j@ ;===ʡ:jA ʡ:j6E ʡ:j=F Q11 ʡ:jL | _h - 2 scrolls labelled NIVEOW VEOM (gained 1)ʡ:jO  26  ʡ:jR Xʡ:jY nʡ:j!z ʡ:j ʡ:j ʡ:j4* ʡ:j+ ʡ:jx, ʡ:j- ʡ:j/ ʡ:j1 ,ʡ:j9 ʡ:jLY Rʡ:j ʡ:jX ,ʡ:jٸ ,ʡ:j ʡ:j6 ,ʡ:j* ʡ:j ʡ:j ʡ:j ʡ:jk ʡ:j ʡ:j `ʡ:jq ,ʡ:jn ʡ:j ʡ:j ,ʡ:j ʡ:j- ʡ:j< ʡ:jA ʡ:jC ʡ:jF ʡ:jH ,ʡ:jH ʡ:jBM ʡ:jN ,ʡ:jO ʡ:j-Y ʡ:j ʡ:jփ ʡ:jK ʡ:j Bʡ:j7 ,ʡ:j ʡ:j bʡ:jH\ ʡ:j . ...........###... # ##....#########.#......#..## ########### #.#......#. .........# ##........#..# ########.##### #.#.#.........## #.....## #.#.#..#####.... #####..####.#.#..# #..## ... ##....#......#####..# ... ####@#.#...........# 2083.7 (99.0) ... ###........# ... #.......... #.. #.###......#####..##.. #.#.........#.......############.###.#...<.........#..........#..............<..###..........####.......... ###.......†ʡ:j ..# #..##.....######ʡ:j ʡ:jh T _Key pressed, stopping explore.ʡ:j;    _ʡ:j Bʡ:j! ʡ:j9 hʡ:jG ʡ:j ʡ:jg ʡ:jw ʡ:jH ʡ:jϧ ʡ:jd .# ###.##...##.## ..#####....#..........>ʡ:j #... ......##.#.#..###......##...##.##............>..... ..............###.......######.#......#..######...## #.#......#.......#...### ###........#..######........ ## #.#.#......@..#######..#####99.7 (16## #.#.#..######..#########.#.#..# #..#######.........#......#####..# #.......## ####.#.#...........# #.......#  ###...............# #.......#  #.#####..# #.......#  #.###......#####..###  #.#.........#.......#.####.##ʡ:jL [37mʡ:j 1ʡ:jQ j _Key pressed, stopping explore.ʡ:j} ʡ:j k  ʡ:j ,ʡ:j' $ _ʡ:j ,ʡ:j/ ʡ:j ʡ:j ʡ:jJʡ:jlnʡ:jr%Xʡ:j/Pʡ:jR,ʡ:jT,ʡ:jYʡ:jPZʡ:jJ[,ʡ:j]ʡ:j&d,ʡ:jvʡ:jʡ:jʡ:j<ʡ:jʡ:jӑBʡ:jʒʡ:j,ʡ:jʡ:jCʡ:jʡ:j,ʡ:jʡ:j@ʡ:jHʡ:jʡ:jCʡ:jiʡ:jpʡ:j$ʡ:j'ʡ:jaʡ:jP  There is a stone staircase leading up here.ʡ:jl5 _ʡ:j ʡ:jXʡ:j:,ʡ:jJ<ʡ:jJ?,ʡ:j B,ˡ:jlˡ:jTnˡ:j Bˡ:j ,ˡ:jj ˡ:j,ˡ:jrXˡ:j,ˡ:jˡ:jˡ:jˡ:j$ˡ:j ˡ:j ˡ:j"ˡ:j#ˡ:j$ˡ:j%ˡ:jH'ˡ:j.ˡ:jJˡ:jZnˡ:jZ  There is a faded altar of an unknown god here.ˡ:j0E _ #............#  #............#  ......#  #............#  #.....#  #._######....#   #..#### #....#   #######.....# #########   #...).@.<##.## #......153.7 (54   ######.# #......  #.......####  #.................  ####ˡ:jL.....####  #.....  #.....  ###...  #........ˡ:j!j _Key pressed, stopping explore.ˡ:j   ............_..0.0)ˡ:j _Done exploring.ˡ:jk  ˡ:jIˡ:j'Oˡ:jˡ:j E _Done exploring.ˡ:j ˡ:jm U  ˡ:jq ˡ:jO ˡ:j=k 1ˡ:jI [ _Done exploring.̡:j3  ̡:jw̡:jx1̡:jߔ[ _Done exploring.̡:jF  ̡:jO̡:j̡:jE _Done exploring.͡:jq'l[?25h[?0cDone exploring.  Search for what [Enter for "."]? ͡:j [?25l[?1c13 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a daggerb - [D:2] a stone staircase leading up  c - [D:2] a faded altar of an unknown god  d - [D:2] a stone staircase leading down  e - [D:2] a stone staircase leading up  f - [D:2] a +0 club (2 further duplicates)  g - [D:2] an escape hatch in the ceiling  h - [D:2] a +0 kite shield  i - [D:2] a +0 dagger  j - [D:2] a stone staircase leading up  k - [D:2] an escape hatch in the floor  l - [D:2] a stone staircase leading down  m - [D:2] a stone staircase leading downΡ:jz #............# ## Orangey the Gusty  #............#Tengu  #............#Health: 24/24 ========================  #............#Magic: 8/8========================  #............#AC: 3Str: 8  #._######....#EV: 26 Int: 17  #..#### #....#SH: 4Dex: 15  #######.....# ######### XL:  4 Next:  1% Place: Dungeon:2  #...).@.<##.## #...... Noise: ---------  Time: 2153.7 (0.0)  ######.......# #...... b) +0 whip  [Ρ:j11;16H#.......####...... Cast: Shock  #.................  ####..........####  #..........#  #..........#  ###........#  #........# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? . _ϡ:j/Where to? (Tab - D:2, ? - help)  D - Dungeon ϡ:jϡ:j6% #............# ## Orangey the Gusty  #............#Tengu  #............#Health: 24/24 ========================  #............#Magic: 8/8========================  #............#AC: 3Str: 8  #._######....#EV: 26 Int: 17  #..#### #....#SH: 4Dex: 15  #######.....# ######### XL:  4 Next:  1% Place: Dungeon:2  #...).@.<##.## #...... Noise: ---------  Time: 2153.7 (0.0)  ######.......# #...... b) +0 whip  ϡ:j,D[40m#.......####...... Cast: Shock  #.................  ####..........####  #..........#  #..........#  ###........#  #........# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .   _ϡ:jW.,ϡ:jPhϡ:jZ  There is a stone staircase leading down here.ϡ:j\X11  _ϡ:jh\ϡ:j$ v 3  You climb downwards.ϡ:j ϡ:jZ) a  You climb downwards.  You encounter a goblin and a kobold. _The kobold is quivering stones.  Found an escape hatch in the ceiling.  Found two stone staircases.  There is a stone staircase leading up here.ϡ:j ϡ:j  ..#  ...  ...  #.#  #.#  #.#  #.# #@#70.2 (16.5) #.K......   Shock #.<.....# ###..g..# .....# g   goblin (asleep) >....# K   kobold (missile, asleep) ###.## ϡ:j z _There are monsters nearby!ѡ:jfPut on or remove which piece of jewellery? Jewellery (go to first with "=)  e - a ring of flight[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ѡ:j71 ѡ:j89 ѡ:j? ^Orangey the Gusty..#Tengu...Health: 24/24 ========================...Magic: 8/8========================#.#AC: 3Str: 8#.#EV: 11Int: 17#.#SH: 4Dex: 15#.#XL:  4 Next:  1% Place: Dungeon:3#@#Noise: ---------  Time: 2170.2 (0.0)#.K......b) +0 whip#.......#ѡ:jA Cast: Shock#.<.....####..g..#.....#g   goblin (asleep)>....#K   kobold (missile, asleep)###.##You encounter a goblin and a kobold. _The kobold is quivering stones.Found an escape hatch in the ceiling.  Found two stone staircases leading down.  There is a stone staircase leading up here. _There are monsters nearby!ѡ:j=P P  Okay, then.ѡ:jx ѡ:j Z _ҡ:jN {Orangey the Gusty..#Tengu...Health: 24/24 ========================...Magic: 7/8ҡ:jrw =====================---#.#AC: 3Str: 8#.#EV: 11Int: 17#.#SH: 4Dex: 15#.#XL:  4 Next:  1% Place: Dungeon:3#@#Noise: ---------  Time: 2170.2 (0.0)#.*......b) +0 whip#.......#Cast: Shock#.<.....####..g..#.....#g   goblin (asleep)>....#K   kobold (missile)###.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is heavily wounded.[3ҡ:jex 9;49mҡ:j 4%g.ҡ:j f#Kҡ:jDgAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is heavily wounded.The kobold shouts!ӡ:jDJ====1.2 (1ӡ:jaK$ ӡ:j[/_The kobold hits you but does no damage.ӡ:jQ(qOrangey the Gusty..#Tengu...Health: 24/24 ========================...Magic: 6/8==================------#.#AC: 3Str: 8#.#EV: 11Int: 17#.#SH: 4Dex: 15#.#XL:  4 Next:  1% Place: Dungeon:3#@#Noise: ====-----  Time: 2171.2 (0.0)#.*......b) +0 whip#.......#Cast: Shock#.<.g...####.....#.....#ӡ:j")Jg   goblin>....#K   kobold (missile)###.##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 64%  to hit)ӡ:j%g.ӡ:jͭNK>ӡ:jgӡ:j:`=---2.2 (1ӡ:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 64%  to hit) _The zap misses the kobold.ӡ:j*   Orangey the Gusty ..# Tengu ... Health: 24/24 ======================== ... Magic: 5/8===============--------- #.# AC: 3Str: 8 #.# EV: 11Int: 17 #.# SH: 4Dex: 15 #.# XL:  4 Next:  1% Place: Dungeon:3 #@# Noise: =--------  Time: 2172.2 (0.0) #)>......  b) +0 whip #..g....# ӡ:ju[39;49m Cast: Shock #.<.....#  ###.....#  .....#  g   goblin >....#  K   kobold (missile) ###.##  _The zap misses the kobold.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the kobold. ..# ... ... #.# #.# #.# #.# #@# #*  #*  #*  [2ӡ:j*F5G    ӡ:jg.ӡ:jB)....ӡ:j323.2 (1ӡ:jMCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the kobold. _You kill the kobold!ӡ:jYeOrangey the Gusty..#Tengu...Health: 24/24 ========================...Magic: 4/8============------------#.#AC: 3Str: 8#.#EV: 11Int: 17#.#SH: 4Dex: 15#.#XL:  4 Next:  2% Place: Dungeon:3#@#Noise: =--------  Time: 2173.2 (0.0)#)*......b) +0 whip#.......#Cast: Shock#.<.....####.....#.....#g   goblin>....####.## _You kill the kobold!Casting: Shock (safe; 6% risk of failure)  [4ӡ:jg70mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)ӡ:j'gӡ:jZ+4.2 (1ӡ:jӡ:j-  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit) _The zap misses the goblin. You block the goblin's attack.ӡ:jOrangey the Gusty..#Tengu...Health: 24/24 ========================...Magic: 3/8=========---------------#.#AC: 3Str: 8#.#EV: 11Int: 17#.#SH: 4Dex: 15#.#XL:  4 Next:  2% Place: Dungeon:3#@#Noise: =--------  Time: 2174.2 (0.0)#)g......b) +0 whip#.......#Cast: Shock#.<.....####.....#.....#g   goblin>....####.## _The zap misses the goblin. You block the goblin's attack.  Casting: Shock (sӡ:jafe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)Contam: 10% 5.2 (1  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit) _You miscast Shock. Nothing appears to happen. The goblin barely misses you.ӡ:jJ NOrangey the Gusty..#Tengu...Health: 24/24 ========================...Magic: 2/8======------------------#.#AC: 3Str: 8#.#EV: 11Int: 17 Contam: 10% #.#SH: 4ӡ:jJ ?Dex: 15#.#XL:  4 Next:  2% Place: Dungeon:3#@#Noise: =--------  Time: 2175.2 (0.0)#)*......b) +0 whip#.......#Cast: Shock#.<.....####.....#.....#ӡ:j}K Eg   goblin>....####.##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineӡ:jK cAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.ӡ:j  g  The goblin is heavily wounded.6.2 (1 _The goblin misses you.ӡ:jY Orangey the Gusty..#Tengu...Health: 24/24 ========================...Magic: 1/8===---------------------#.#AC: 3Str: 8#.#EV: 11Int: 17 Contam: 10% #.#SH: 4Dex: 15#.#XL:  4 Next:  2% Place: Dungeon:3#@#Noise: =--------  Time: 2176.2 (0.0)#)*......b) +0 whip#.......#Cast: Shock#.<.....####.....#.....#g   goblin>....####.## _The goblin misses you.Casting: Shock (safe; 6% risӡ:j k of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 64% to hit)ӡ:jPRg7.2 (1ӡ:jrRӡ:jiUCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 64% to hit) _The zap misses the goblin. You block the goblin's attack.ԡ:jI%  Orangey the Gusty ..# Tengu ... Health: 24/24 ======================== ... Magic: 0/8------------------------ #.# AC: 3Str: 8 #.# EV: 11Int: 17 Contam: 10%  #.# SH: 4Dex: 15 #.# XL:  4 Next:  2% Place: Dungeon:3 ԡ:j-&#@# Noise: =--------  Time: 2177.2 (0.0) #)>......  b) +0 whip #.......#  Cast: Shock #.<.....#  ###.....#  .....#  g   goblin >....#  ###.## Casting: Shock (safe; 6% risk of failure)  ԡ:j&Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 64% to hit)  The zap hits the goblin.ԡ:jR ..# ... ... #.# #.# #.# #.# #@# #)*         ԡ:j>38.2 (1Shock _You kill the goblin!ԡ:j]s  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ԡ:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ԡ:jԡ:jkԡ:jP  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ԡ:j"g _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ա:jCfPut on or remove which piece of jewellery? Jewellery (go to first with "=)  e - a ring of flight[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ֡:jw֡:j"֡:jOrangey the Gusty..#Tengu...Health: 24/24 ========================...Magic: 0/8------------------------#.#AC: 3Str: 8#.#EV: 11Int: 17 Contam: 10% ֡:je#.#SH: 4Dex: 15#.#XL:  4 Next:  3% Place: Dungeon:3#@#Noise: =--------  Time: 2178.2 (0.0)#)>......b) +0 whip#.......#Cast: Shock#.<.....####.....#.....#>....#֡:j###.##Casting: Shock (safe; 6% risk of failure)  ֡:jLConfirm with . or Enter, or press ? or * to list all spells. ֡:j՚_You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)  ֡:jPConfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.֡:jeonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You fly up into the air.-7 (0.5Fly ֡:jƬ֡:j@K1 _e - a ring of flight (worn)֡:jBI֡:j>1=== 26 ֡:j֡:jv֡:j֡:jI֡:j`֡:j98% ֡:jV֡:j M6֡:ji֡:jG===421֡:j1  ֡:j26_Your magical contamination has completely faded away.֡:jZ4֡:j4֡:jO2===֡:jS֡:jT֡:j!V֡:ji֡:jk֡:jl===֡:j m֡:jo֡:jt֡:jCv֡:jx֡:j}֡:jY~֡:jp֡:j֡:j֡:j֡:j֡:jO3===֡:j֡:j%,֡:jiX֡:jHFt===4===֡:j+===֡:jA,֡:jޔ֡:j֡:ji֡:j1֡:jr,֡:jb֡:jʫ֡:jE֡:j֡:jf֡:j O5===֡:jI֡:j,֡:jһ֡:j,֡:jj֡:jiB֡:j֡:j;===֡:jK֡:j,֡:jB֡:j6===֡:jX֡:jWB֡:jB֡:j===֡:j,֡:j֡:j֡:j_֡:j!֡:j5B֡:j8c7===֡:j9֡:j=֡:j=֡:j+?֡:jB,֡:jD֡:jH,֡:jI֡:jM֡:juN;===֡:jpO֡:j>R֡:jR֡:jS֡:jiW֡:jX֡:jY֡:j\֡:jm]֡:j^֡:jzb֡:jd,֡:j(h,֡:jh֡:jmc8===֡:jYn֡:j|r4 _Magic restored.֡:js֡:jt֡:jJu֡:jsw$  Things that are here:֡:j{ ֡:j{3 a +0 dagger; a stone֡:jX֡:jZ _֡:j1֡:j  There is a stone staircase leading down here.  Things that are here:  a +0 club; a goblin corpse֡:j^  _===֡:j֡:j],֡:jߨ֡:j֡:j,֡:j֡:ji  There is a stone staircase leading down here. _֡:jD֡:j֡:j֡:j֡:j֡:j֡:j f  You encounter an adder.֡:j _#.##.## #.#...####<#...#####..#)>........#.#.......###.#.<.....##.###.....#֡:j$ #.##.###.....##....@..>....#-֡:jm% ...###.######.###. .#Shock#. .##.#S S   adder (asleep)....֡:jB 252.7 (74.0)  3.7 (75 _֡:jL ֡:j__ :     ###<  ..#)>  #.#...  #.#.<.....#  #.###.....#  #.##.###.....#  #....@..>....#  ...###.######.##  #. .#  #. .#  #. #S .. ..֡:j\      ###<  ..#)>  #.#...  #.#.<.....#  #.###.....#  #.##.###.....#  #....@..>....#  ...###.######.##  #. .#  #. .#  #. #S .. .. ֡:j4 F֡:j: s _An adder is nearby!֡:j :     ###<  ..#)>  #.#...  #.#.<.....#  #.###.....#  #.##.###.....#  #....@..>....#  ...###.######.##  #. .#  #. .#  #. #S .. ..֡:jT$      ###<  ..#)>  #.#...  #.#.<.....#  #.###.....#  #.##.###.....#  #....@..>....#  ...###.######.##  #. .#  #. .#  #. #S .. .. ֡:j- ֡:jU1 ] _An adder is nearby!֡:jn      ###<  ..#)>  ֡:j #.#...  #.#.<.....#  #.###.....#  #.##.###.....#  #....@..>....#  ...###.######.##  #. .#  #. .#  ֡:j #. #S .. ..ס:jMzW     ###<  ..#)>  #.#...  #.#.<.....#  #.###.....#  #.##.###.....#  #....@..>....#  ...###.######.##  #. .#  #. .#  #. #S .. ..  _An adder is nearby!ס:jC]#.##.##Orangey the Gusty#.#...#Tengu###<#...#####Health: 24/24 ========================ס:jp..#)>........Magic: 7/8=====================---#.#.......##AC: 3Str: 8#.#.<.....#EV: 26 Int: 17#.###.....#SH: 4Dex: 15#.##.###.....#XL:  4 Next:  3% Place: Dungeon:3#....@..>....#Noise: ---------  Time: 2253.7 (0.0)...###.######.##b) +0 whip#..#Cast: Shock#..#Fly #.#SS   adder (asleep).... _An adder is nearby!Casting: Shock (safe; 6% riskס:jr of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)11 Contam: 10% 4.7 (1  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.ס:jh#.##.##Orangey the Gusty#.#...#Tengu###<#...#####Health: 24/24 ========================..#)>........Magic: 6/8==================------#.#.......##AC: 3Str: 8#.#.<.....#EV: 11Int: 17 Contam: 10% #.###.....#SH: 4Dex: 15#.##.###.....#XL:  4 Next:  3% Place: Dungeon:3#....@..>....#Noise: ---------  Time: 2254.7 (0.0)...###*######.##b) +0 whip#*.#Cast: Shock#*.#ס:jKj[40mFly #*#*S   adder....  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.ס:j*:S.ס:j0...ס:j*2=5.7 (1ס:j2ס:j)K` _The adder is moderately wounded.ס:jڒ #.##.##Orangey the Gusty#.#...#Tengu###<#...#####Health: 24/24 ========================..#)>........Magic: 5/8===============---------#.#.......##AC: 3Str: 8#.#.<.....#EV: 11Int: 17 Contam: 10% #.###.....#SH: 4Dex: 15#.##.###.....#XL:  4 Next:  3% Place: Dungeon:3#....@..>....#Noise: =--------  Time: 2255.7 (0.0)...###*######.##b) +0 whip#*.#Cast: Shockס:j <#*.#Fly #*#.S   adder....  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)  The zap hits the adder.ס:j :S.ס:jq. S..6.7 (1ס:j83 ס:j5 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)  The zap hits the adder. _The adder is heavily wounded.ס:j[# #.##.##Orangey the Gusty#.#...#Tengu###<#...#####Health: 24/24 ========================..#)>........Magic: 4/8============------------#.#.......##AC: 3Str: 8#.#.<.....#EV: 11ס:j$ Int: 17 Contam: 10% #.###.....#SH: 4Dex: 15#.##.###.....#XL:  4 Next:  3% Place: Dungeon:3#....@..>....#Noise: =--------  Time: 2256.7 (0.0)...###*######.##ס:j$ b) +0 whip#*.#Cast: Shock#..#ס:j$ Fly #.#.ס:j,% mS   adder....  ס:j% Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  ס:j& The zap hits the adder.ס:jV zS.7.7 (1ס:j ס:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder. _The adder is severely wounded.ס:j]O#.##.##Orangey the Gusty#.#...#Tengu###<#...#####Health: 24/24 ========================..#)>........Magic: 3/8=========---------------#.#.......##AC: 3Str: 8#.#.<.....#EV: 11Int: 17 Contam: 10% #.###.....#SH: 4Dex: 15#.##.###.....#XL:  4 Next:  3% Place: Dungeon:3#....@..>....#Noise: =--------  Time: 2257.7 (0.0)...###*######.##b) +0 whip#*.#Cast: Shock#.[4ס:jP0m.#Fly #.#.S   adder....  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.  The adder is almost dead.ס:jC Sס:j .  The zap misses the adder. The adder bites you.  You are poisoned.2====--8.7 (1Pois Fly ס:jy,, _The adder poisons you!ء:j  #.##.##  Orangey the Gusty #.#...#  Tengu ###<#...#####  Health: 22/24 ======================-- ..#)>........  Magic: 2/8======------------------ #.#.......##  AC: 3Str: 8 #.#.<.....#  EV: 11ء:j7Int: 17 Contam: 10%  #.###.....#  SH: 4Dex: 15 #.##.###.....#  XL:  4 Next:  3% Place: Dungeon:3 #....@..>....#  Noise: =--------  Time: 2258.7 (0.0) ...###†######.##  b) +0 whip #. .#  Cast: Shock #. .#  Pois Fly  #. #.ء:j S   adder .. .. _The adder poisons you!  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.ء:j^     ###<  ..#)>  ء:j#.#...  #.#.<.....#  #.###.....#  ء:j4    ء:j*  #* .#  #. .#  #. #. .. .. ء:j ء:j`†.  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineء:j7amThe zap hits the adder.  You kill the adder!ء:jk1-199.7 (1Shockء:jsء:jy$ _You feel sick.ء:jp  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ء:jqء:jw7-ء:j{ء:j~ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ء:jj   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ء:j2ء:jAء:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ء:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ء:j9 3ء:j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ء:j 3ء:jJ 0- 26 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You feel sick.19--8%  _You feel sick.8--3===6ء:j[ g _You feel sick.  You feel sick.-4Fly  _You are no longer poisoned.2ء:j\ ء:jb ء:jc 71ء:jQe ء:jRk d=== ء:jSm ء:js Z _Your magical contamination has completely faded away.ء:j7t K9=ء:j w ء:j܍ Bء:j nء:jt ء:jܚ ء:j} g=4===ء:j ء:jƢ b20=ء:js ء:j ء:j{ ء:jc ء:jC ء:j0 ء:j ء:j ء:j ;===ء:j ء:j ~1==ء:j9 ء:j ,ء:j> ء:j `2==5===ء:j ء:j ء:j: Bء:j& ,ء:jF ء:j 93ء:jD c=====ء:j Bء:j ء:jm ,ء:j ء:j 4==ء:j _HP restored.6===ء:j ء:j ,ء:jl ء:jV! Bء:j% O=ء:j% ء:j6 Q===ء:j9 ء:j3< ء:j< ء:j.> ء:j"E Bء:jpY 7===ء:jOZ ء:jH[ ء:j\ ء:jh_ ء:j_ ء:j` ء:j1d ء:jj ء:j=o ء:jo ء:jp ;===ء:j8 ء:jg 8===ء:j ء:jٗ ء:j[ ء:j Xء:jϨ ء:jh ء:j b  You see here an adder corpse.ء:jH ء:jA 5 _ء:j ء:j3 c  You encounter a bat.ء:j  #.##.##b #.#...#.## ###<#...##### ..#)>.......... #.#.......## #.#.<.....# #.###.....# #.##.###.....#ء:j0 _ #.@.....>....#-...###†######.#####.# #.# .#Shock# #.# .# #.# #.#b   bat (asleep) ... ..####ء:j 1310.7 (51.0)ء:j ===  -1.7 (52 _ء:j ء:j ء:j$[   b   .## ###<  .. ..#)>  ..   #. #.#.<  #. #.#  #.##.###.....#  #.@.....>....#  ......###†######.##  ###.# #.# .#  # #.# .#  #.#  #.#  ...  ..#  ### ١:j%    b   .## ###<  .. ..#)>  ..   #. #.#.<  #. #.#  #.##.###.....#  #.@.....>....#  ......###†######.##  ###.# #.# .#  # #.# .#  #.# #.#  ... ..# ###١:j0١:j,١:j$Z _A bat is nearby!١:j=   b   .## ###<  .. ..#)>  ..   #. #.#.<  ١:j#. #.#  #.##.###.....#  #.@.....>....#  ......###†######.##  ###.# #.# .#  # #.# .#  #.#  #.#  ...  ..#  ### ١:jN   b   .## ###<  .. ..#)>  ..   #. #.#.<  #. #.#  #.##.###.....#  #.@.....>....#  ......###†######.##  ###.# #.# .#  # #.# .#  #.# #.#  ... ..# ###١:j2Z _A bat is nearby!١:jt#.##.##Orangey the Gustyb #.#...#Tengu.## ###<#...#####Health: 24/24 ========================.. ..#)>........Magic: 7/8=====================---.. #.#.......##AC: 3Str: 8#. #.#.<.....#EV: 26 Int: 17#. #.###.....#SH: 4Dex: 15#.##.###.....#XL:  4 Next: 19% Place: Dungeon:3#.@.....>....#Noise: ---------  Time: 2311.7 (0.0)......###†######.##b) +0 whip###.# #.# .#Cast: Shock# [34١:jTm#.# .#Fly #.##.#b   bat (asleep).....#### _A bat is nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)١:jq11 Contam: 10% 2.7 (1١:j١:j2  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.١:jƒ  #.##.##  Orangey the Gusty . #.#...#  Tengu .## ###<#...#####  Health: 24/24 ======================== .. ..#)>........  Magic: 6/8==================------ .. #.#.......##  AC: 3Str: 8 #. #.#.<.....#  EV: 11Int: 17 Contam: 10%  #. #.###.....#  SH: 4Dex: 15 #.##.###.....#  XL:  4 Next: 19% Place: Dungeon:3 #.@.....>....#  Noise: ---------  Time: 2312.7 (0.0) ......###†######.## ١:jW [40m b) +0 whip ###.# #.# .#  Cast: Shock # #.# .#  Fly  #.#  #.#  b   bat (asleep) ...  ..#  ### Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.   *   *## ###<  *. ..#)>  *.   #* #.#.<  #*   #*      ###.# #.# .#١:j   # #.# .#  #.# #.# ... ..# ###١:jA A.......١:j! m20=3.7 (1Shock١:jY ] _You kill the bat!١:j}k  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.١:j= 3١:j5Q  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)١:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڡ:jy1  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ڡ:jO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڡ:jڡ:jIڡ:jڡ:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ڡ:j3ڡ:jA 26 _ڡ:jLXڡ:j\i8% 7===6ڡ:j`c4ڡ:jM2ڡ:j5c1ڡ:jV`=== onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.ڡ:jڡ:jyڡ:j~8===ڡ:j?ڡ:j  You encounter an adder.ڡ:j. #.#...# .######<#...##### .....#)>........ ..##.### #.##.#.<.....# #.##.###.....## #.##.###.....##.##.##.......>....##.....@###†######.##- ####.#.# #.# .# # #.# #.# .#Shockڡ:j&  #.# #.# #.# #.##.S ...S   adder (asleep)... ..#### ### ڡ:jXS329.0)===  -3.7 (20 _ڡ:jeڡ:j>Y .   .######<  .....#)>  ..#  #.##.#.<  #.#  # #.##.###  #.##.##.......>....#  #.....@###†  ####.#.# #.# .#  # #.# #.# .#  #.# #.#  #.# #.#  #.S ...  ... ..#  ### ### ڡ:j@ .   .######<  .....#)>  ..#  #.##.#.<  #.#  # #.##.###  #.##.##.......>....#  #.....@###†  ####.#.# #.# .#  # #.# #.# .#  ڡ:jA#.# #.#  #.#  #.S ...  ...  ###  ڡ:jUFڡ:jZڡ:j]] _An adder is nearby!ڡ:j2 Y .   .######<  .....#)>  ..#  #.##.#.<  #.#  # #.##.###  #.##.##.......>....#  #.....@###†  ####.#.# #.# .#  # #.# #.# .#  #.# #.#  #.# #.#  #.S ...  ... ..#  ### ### ڡ:j^ t .   .######<  .....#)>  ..#  #.##.#.<  #.#  # #.##.###  #.##.##.......>....#  #.....@###†  ####.#.# #.# .#  # #.# #.# .#  #.# #.#  #.#  #.S ...  ...  ###  ڡ:j 3ڡ:j s _An adder is nearby!ڡ:jS. #.#...#Orangey the Gusty.######<#...##### Tengu.....#)>........ Health: 24/24 ========================..##.#.......##Magic: 7/8=====================---#.##.#.<.....#AC: 3Str: 8#.##.###.....#EV: 26 Int: 17# #.##.###.....#SH: 4Dex: 15#.##.##.......>....#XL:  4 Next: 20% Place: Dungeon:3#.....@###†######.##Noise: ---------  Time: 2333.7 (0.0)####.#*# #.# .#b) [0;10;ڡ:jT1m+0 whip# #*# #.# .#Cast: Shock#*# #.#Fly #*# #.##.* ...S   adder... ..#### ###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded.ڡ:jGS.S...11 =4.7 (1  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is moderately wounded. _The adder hisses angrily.ۡ:j%. #.#...#Orangey the Gusty.######<#...##### Tengu.....#)>........ Health: 24/24 ========================..##.#.......##Magic: 6/8==================------#.##.#.<.....#AC: 3Str: 8#.##.###.....#EV: 11Int: 17# #.##.###.....#SH: 4Dex: 15#.##.##.......>....#XL:  4 Next: 20% Place: Dungeon:3ۡ:j\#.....@###†######.##Noise: =--------  Time: 2334.7 (0.0)####.#*# #.# .#b) +0 whip# #*# #.# .#Cast: Shock#*# #.#Fly #.# #.##.. ...S   adder... ..#### ###Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)  The zap hits the adder.ۡ:j1:S.ۡ:jg5".ۡ:j7*5.7 (1ۡ:j@5Mۡ:jEConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 53% to hit)  The zap hits the adder. _The adder is almost dead.ۡ:j!. #.#...#Orangey the Gusty.######<#...##### Tengu.....#)>........ Health: 24/24 ========================..##.#.......##Magic: 5/8===============---------#.##.#.<.....#AC: 3Str: 8#.##.###.....#EV: 11Int: 17# #.##.###.....#SH: 4Dex: 15#.##.##.......>....#ۡ:jZXL:  4 Next: 20% Place: Dungeon:3#.....@###†######.##Noise: =--------  Time: 2335.7 (0.0)####.#*# #.# .#b) +0 whip# #*# #.# .#Cast: Shock#.# #.#Fly #.# #.##.. ...S   adder... ..#### ### _The adder is almost dead.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)ۡ:j؜:S.ۡ:j @6.7 (1ۡ:j MCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, 53% to hitۡ:jN) _The zap misses the adder.ۡ:j[v . #.#...#  Orangey the Gusty .######<#...#####  Tengu .....#)>........  Health: 24/24 ======================== ..##.#.......##  Magic: 4/8============------------ #.##.#.<.....#  AC: 3Str: 8 #.##.###.....#  EV: 11Int: 17 # #.##.###.....#  SH: 4Dex: 15 #.##.##.......>....#  XL:  4 Next: 20% Place: Dungeon:3 #.....@###†######.##  Noise: =--------  Time: 2336.7 (0.0) ####.#†# #.# .# ۡ:jH b) +0 whip # #.# #.# .#  Cast: Shock #.# #.#  Fly  #.# #.#  #.. ...  S   adder ... ..#  ### ### Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.ۡ:j^ۡ:j .   <  )>    <    #   >....#  †  *# #.# .#  # #.# #.# .#  #.# #.#  #.#  #..  ...  ###  ۡ:j.†ۡ:je347.7 (1Shockۡ:j7 ۡ:jp#I _You kill the adder!ۡ:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۡ:j5  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ۡ:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ۡ:j ۡ:j ۡ:j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ۡ:j 3ۡ:j1 ۡ:ju  26  _ۡ:jy Bۡ:j" ۡ:j] ۡ:j ۡ:jc ۡ:j۴ ۡ:jF ۡ:j߼ ۡ:js O5===ۡ:j ۡ:j ,ۡ:j ۡ:j ,ۡ:j. ۡ:j! n===6===ۡ:j Bۡ:j) Y===ۡ:j# ۡ:j_' ,ۡ:j) ۡ:j. Bۡ:jkP 7======ۡ:j0U Bۡ:jX Bۡ:ji Bۡ:jl ۡ:jvl M8===ۡ:j}o ۡ:jt ۡ:jy ,ۡ:jt ===ۡ:j Bۡ:j ۡ:j' Xۡ:j͸ ۡ:j ۡ:jb ۡ:j ۡ:jͿ ,ۡ:jX ۡ:jC ۡ:jg ۡ:j ۡ:j* ۡ:jf ۡ:j ۡ:jj ۡ:j ۡ:j ۡ:j ,ۡ:jy Xۡ:j ۡ:j ۡ:j ۡ:j Xۡ:j3 ۡ:j ,ۡ:jV ۡ:j ۡ:j,ۡ:jcۡ:jۡ:jۡ:jۡ:jeۡ:jۡ:j ۡ:j` ۡ:j ۡ:j ۡ:j}ۡ:jۡ:j3ۡ:jۡ:jۡ:j/ۡ:jۡ:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. ۡ:ji_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a shaft here.ۡ:j^ۡ:j+ _ۡ:j ۡ:j!ۡ:j#ۡ:jj$ۡ:j)ۡ:j.ۡ:j#0ۡ:j0ۡ:j]1ۡ:j2ۡ:j,6,ۡ:j]7ۡ:j8ۡ:jGEۡ:j)Fۡ:j@Gۡ:jhIۡ:jKۡ:jLۡ:jLۡ:j.Nۡ:jQۡ:jFRۡ:jRۡ:jTۡ:jgWۡ:jWۡ:j}Xۡ:jZۡ:j\ۡ:j]ۡ:j]ۡ:j_ۡ:jaۡ:jbۡ:jbۡ:jrdۡ:jcgۡ:j5hۡ:jhۡ:jjۡ:jrlۡ:j7mۡ:jmۡ:joۡ:jqۡ:jrۡ:j~rۡ:jtۡ:jxۡ:jjyۡ:jzۡ:j)~ۡ:jB.# #)... .. ### #.. .. ..# ##..##. #.# ....... #.# .......##.# .....#.##.# ...# -409.7 (72.0)..........# .....#..### ...# #..# ## #..#..## ## #.###.##.#####.#.........#####..#ۡ:jۡ:j3F-10.7 (73ۡ:jۡ:j(% _Found a dagger.ܡ:jNIܡ:j֞ܡ:jƣ,ܡ:jk,ܡ:j"ܡ:jܡ:j ܡ:jܡ:jܡ:j1ܡ:jTܡ:jܡ:j>ܡ:jܡ:jzܡ:jܡ:j ܡ:j}ܡ:j@ܡ:jܡ:jܡ:jܡ:j1ܡ:jܡ:jܡ:jܡ:joܡ:j>  You see here a +0 dagger.ܡ:jܡ:jy _ܡ:jܡ:jܡ:jܡ:jyܡ:j&ܡ:jܡ:jvܡ:j&ܡ:jܡ:jܡ:jBܡ:j}ܡ:joܡ:jfܡ:jܡ:jܡ:jTܡ:jܡ:jgܡ:j!ܡ:jA%ܡ:j%ܡ:j&ܡ:j*ܡ:j/  You encounter 2 orcs.An orc is carrying a wand of flame.ܡ:j> ### ..# ## #.##. #.#. ##..# # ...# .# ####..###.# #.@......#ܡ:j? #.##.##.## ... #.##.#Shock ##.. #....# #.. ####.##.o#####)#oo 2 orcs (1 wand, wandering) ..o......#### #.##........# .##..##.##.#ܡ:jL.26.7 (16.ܡ:jM/ܡ:j!V   orc (wandering)oܡ:j^c  7.7 (17ܡ:jfܡ:jk0 _The orc leaves your sight.ܡ:jp ###  ..# ##  #.##.  #.#.  ##..# #  ...# .#  ####..###.#  #.@......#  #.##.##.##  ... #.##.#  ##.. #....#  #.. ####.# ܡ:jq #.)#  ...o.....####  #.##........#  .##.# ܡ:j ###  ..# ##  #.##.  #.#.  ##..# #  ...# .#  ####..###.#  #.@......#  #.##.##.##  ... #.##.#  ##.. #....#  ܡ:jI#.. ####. #.)#  ...o..... #.##.... .ܡ:j ܡ:j;ܡ:j??ܡ:jB[ _An orc is nearby!ܡ:j9 ###  ..# ##  #.##.  #.#.  ##..# #  ...# .#  ####..###.#  #.@......#  #.##.##.##  ... #.##.#  ##.. #....#  #.. ####.#  #.)#  ...o.....####  #.##........#  .##.# ܡ:jS F ###  ..# ##  #.##.  #.#.  ##..# #  ...# .#  ####..###.#  #.@......#  #.##.##.##  ... #.##.#  ##.. #....#  #.. ####. #.)#  ...o..... #.##.... .ܡ:jW ܡ:j5` ܡ:jFh ܡ:j;j [ _An orc is nearby!ܡ:j" vOrangey the Gusty###Tengu..# ##Health: 24/24 ========================#.##.Magic: 7/8=====================---#.#.AC: 3Str: 8##..# #EV: 26 Int: 17...# .#SH: 4ܡ:j Dex: 15####..###.#XL:  4 Next: 34% Place: Dungeon:3#.@......#Noise: ---------  Time: 2427.7 (0.0)#*##.##.##b) +0 whip..* #.##.#Cast: Shock##.* #....#Fly #.* ####.##.*#####)#o   orc...o.....#####.##........#.##..##.##.#ܡ:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (wandering, hasn't  noticed you, 75% to hit)  The zap hits the orc.ܡ:jH oAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (wandering, hasn't  noticed you, 75% to hit)  The zap hits the orc.orc is lightly wounded.o.o...oo 3 orcs (1 wand, 1 polearm, 2 wanderi…).ܡ:jO 911 =8.7 (1ܡ:jX ܡ:j_ r _You encounter an orc. It is wielding a +0 trident.ݡ:j($Orangey the Gusty###Tengu..# ##Health: 24/24 ========================#.##.Magic: 6/8==================------#.#.AC: 3Str: 8##..# #EV: 11Int: 17...# .#SH: 4Dex: 15####..###.#XL:  4 Next: 34% Place: Dungeon:3#.@......#Noise: =--------  Time: 2428.7 (0.0)#*##.##.##b) +0 whip..* #.##.#Cast: Shock##.* #....#Fly #.* ####.##.o[0ݡ:jv%;10m#####)#ooo 3 orcs (1 wand, 1 polearm, 2 wanderi…)o........#####.##........#.##..##.##.# _You encounter an orc. It is wielding a +0 trident.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (75% to hit)ݡ:jvf.o  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (75% to hit)  The zap hits the orc but does no damage.ݡ:j oThe orc shouts!o.ݡ:jz3o.ݡ:j ..ooo 4 orcs (1 wand, 1 polearm, 1 missiloYou encounter an orc. It is wielding a +0 whip, wearing an orb of mesmerism andquivering boomerangs.==9.7 (1 _The orc shouts!ݡ:j0Orangey the Gusty###Tengu..# ##Health: 24/24 ========================#.##.Magic: 5/8===============---------#.#.AC: 3Str: 8##..# #EV: 11Int: 17...# .#SH: 4Dex: 15####..###.#XL:  4 Next: 34% Place: Dungeon:3#.@......#Noise: ===------  Time: 2429.7 (0.0)#*##.##.##b) +0 whip..* #.##.#Cast: Shock##.* #....#Fly #.o ####.##..#####[4ݡ:jz6m)#oooo 4 orcs (1 wand, 1 polearm, 1 missil…)oo.......#####.##........#.##..##.##.#Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (75% to hit)  The zap hits the orc.ݡ:j3o.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (75% to hit)  The zap hits the orc.  The orc is heavily wounded.o.o.o.ݡ:jg!p.oeݡ:jc'3-30.7 (1ݡ:j:/ݡ:jF2% _The orc shouts!ݡ:j0Orangey the Gusty###Tengu..# ##Health: 24/24 ========================#.##.Magic: 4/8============------------#.#.AC: 3ݡ:j~1Str: 8##..# #EV: 11Int: 17...# .#SH: 4Dex: 15####..###.#XL:  4 Next: 34% Place: Dungeon:3#.@......#Noise: ==-------  Time: 2430.7 (0.0)#*##.##.##b) +0 whip..* #.##.#Cast: Shockݡ:j1Q##.o #....#Fly #.. ####.##oo#####)#ݡ:j1!oooo 4 orcs (1 wand, 1 polearm, 1 missile).........#####.##........#ݡ:j 2.##..##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  ݡ:jz2Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (heavily wounded,  75% to hit)  The zap hits the orc but does no damage.ݡ:j :o.ݡ:j̸8o.ݡ:j/3o.ݡ:j9o.ݡ:jݡ:jZݡ:j+-1.7 (1ݡ:j?ݡ:j7j  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 ring mail (heavily wounded,  75% to hit)  ݡ:jC~The zap hits the orc but does no damage. _The orc is heavily wounded.ݡ:j  Orangey the Gusty ###  Tengu ..# ##  Health: 24/24 ======================== #.##.  Magic: 3/8=========--------------- #.#.  AC: 3Str: 8 ##..# #  EV: 11Int: 17 ...# .#  SH: 4Dex: 15 ####..###.#  XL:  4 Next: 34% Place: Dungeon:3 #.@......#  Noise: =--------  Time: 2431.7 (0.0) #)##.##.##  b) +0 whip ..o #.##.#  Cast: [ݡ:j40mShock ##.. #....#  Fly  #oo ####.#  #..#####)#  oooo 4 orcs (1 wand, 1 polearm, 1 missile) .........####  #.##........#  .##..##.##.# _The orc is heavily wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc. The zap hits the orc.ݡ:jM ###  ..# ##  #.##.  #.#.  ##..# #  ...# .#      #*  .** #.##.#  ##.. #....#  #oo ####. )#ooo 3 orcs (1 wand, 1 polearm, 1 missile) . ..##..##.##.#  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc. The zap hits the orc.  You kill the orc! ݡ:jLqo.o.ݡ:jM7o.ݡ:jU..ݡ:jyZ282.7 (1ݡ:jaݡ:jHd[ _The orc is heavily wounded.ߡ:jt ### ..# ## #.##. #.#. ##..# # ...# .# ####..###.# #..@.....# #o##.##.## ... #.##.# ##oo #....# #.. ####.##..#####)#    orc (wand)....#####.##........#.##..##.##.#o)ߡ:j 2oߡ:j7.o 2 orcs (1 wand, 1 polearm)0---- 26  3 _The orc attacks as it pursues you! The orc hits you with a +0 dagger.ߡ:j ### ..# ## #.##. #.#. ##..# # ...# .# ####..###.# #.o.@....# #)##.##.## .o. #.##.# ##o. #....# #.. ####.##..#####)#    orc (wand) o.oߡ:j .o 2 orcs (1 wand, 1 polearm)1=---4ߡ:j ߡ:j7 l _The orc attacks as it pursues you! The orc misses you.:jk  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jV  Orangey the Gusty ### Tengu ..# ##  Health: 21/24 =====================--- #.##.  Magic: 2/8======------------------ #.#. AC: 3Str: 8 ##..# #  EV: 26 Int: 17 ...# .#  SH: 4Dex: 15 ####..###.#  XL:  4 Next: 38% Place: Dungeon:3 #**o@....#  Noise: =--------  Time: 2434.7 (0.0) #o##:j~.##.##  b) +0 whip ... #.##.#  Cast: Shock ##o. #....#  Fly  #.. ####.#  #..#####)#  oo 2 orcs (1 wand, 1 polearm) .........####  #.##........#  .##..##.##.# _The orc attacks as it pursues you! The orc hits you with a +0 dagger. _The orc attacks as it pursues you! The orc misses you.Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line:jOrangey the Gusty###Tengu..# ##Health: 21/24 =====================---#.##.Magic: 2/8======------------------#.#.AC: 3Str: 8##..# #EV: 26 Int: 17...# .#SH: 4Dex: 15####..###.#XL:  4 Next: 38% Place: Dungeon:3#***@....#Noise: =--------  Time: 2434.7 (0.0)#o##.##.##b) +0 whip... #.##.#Cast: Shock##o. #....#Fly #..[4:j .0m ####.##..#####)#oo 2 orcs (1 wand, 1 polearm).........#####.##........#.##..##.##.# _The orc attacks as it pursues you! The orc misses you.Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc. The zap hits the orc.:jOo)o.ooo 3 orcs (1 wand, 1 polearm, 1 missile)  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the orc. The zap hits the orc.  The orc is severely wounded.:j!l17----11 5.7 (1:jN:jK8 _The orc hits you with a +0 dagger.:j  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jy  Orangey the Gusty ### Tengu ..# ##  Health: 17/24 =================------- #.##.  Magic: 1/8===--------------------- #.#. AC: 3Str: 8 ##..# #  EV: 11Int: 17 ...# .#  SH: 4Dex: 15 ####..###.#  XL:  4 Next: 38% Place: Dungeon:3 #*oo@....#  Noise: =--------  Time: 2435.7 (0.0) #o##[40:jǀNm.##.##  b) +0 whip ... #.##.#  Cast: Shock ##o. #....#  Fly  #.. ####.#  #..#####)#  ooo 3 orcs (1 wand, 1 polearm, 1 missile) .........####  #.##........#  .##..##.##.# The orc is severely wounded. _The orc hits you with a +0 dagger.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line:j*  Orangey the Gusty ### Tengu ..# ##  Health: 17/24 =================------- #.##.  Magic: 1/8===--------------------- #.#. AC: 3Str: 8:j, ##..# #  EV: 11Int: 17 ...# .#  SH: 4Dex: 15 ####..###.#  XL:  4 Next: 38% Place: Dungeon:3 #.o)@....#  Noise: =--------  Time: 2435.7 (0.0) #o##.##.##  b) +0 whip ... #.##.#  Cast: Shock ##o. #....#  Fly  #.. ####.#  #..#####)#  ooo 3 orcs (1 wand, 1 polearm, 1 missile) .........####  #.##........#  .##..##.##.# _The orc hits you with a +0 dagger.  Casting: [:jU-40mShock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.:j8G)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.  You kill the orc!  The zap hits the orc.  The orc is almost dead.:j=D ### ..# ##  #.##.  #.#. ##..# #  ...# .#    #***    ...   ##o.   #..  )#o   orc (missile)   :jpu .))You kill the orc!:j:(((:jwN))@:j?:ja2===456.7 (1:jk _The orc throws a boomerang. The boomerang barely misses you.:j ### ..# ## #.##. #.#. ###..# # ....# .# ####..###.# #.)).@...# #o##.##.## ... #.##.# ##o. #....# #.. ####.##..#####)# ((((:jw Z)).@:j } 26  7:j :j  :j p_The orc throws a boomerang. The boomerang completely misses you.:j### ..# ## #.##. #.#. ####..# # .....# .# ####..###.# #.))..@..# #o##.##.## ... #.##.# ##o. #....# #.. ####.##..#####)# ..####:ja#.##........# :jIo):jѣr18=-8:j":jj:j&###..# ###.##. #.#. ####..# #.....# .# ####..###.# #.o).....# :j(c#)##.##@## ... #.##.# ##o. #....# .. ####.# #..#####)#.........#####.##........#.##..##.##.#........##.#:j2+F)o:j"K:jEP?-9:jsi:j@  ..# ###.##. .#. ####..# # .....# .####..###.#:jB B#.)o.....# #)##.##.##...  ##o. #... #.. #########).........####..##........##.#:jl ===40Shock:juB  #.##. #.#. ####..# # .....# .#####..###.#.)o.....# :jmI H)##.##.#... #.##.# ##o. #... #.. #########)Fly #..#.#.....#.##.#:juk ;1:j :j . ####..# # .....# .####..###.)o.....# )##.##.#:j... #.##.# ##o. #... #.. #########).........####.Fly ..........#.#..........#.#o:jo   orc (missile):j9==2Shock:j):j:j{####..# # .....# .####..###.)o..o..# )##.##.#:j^... #.##.# ##o. #... #.. #####.........####:jLJ#.##........ .##..##.##......#.....:jr.#.....#.........#.:j:jO.o:j3:j%3:j:jO _You see here a +0 dagger.:j2  .....# .#####..###.# #.)o..... #)##.##o##... #.##.###o. #....# #.. ####.# #..#####)# .......@.#### #.##........# .##..##.##.# ........##.##........##.#:j~4  .#.....#.##.# ..........#.# .#..........# #.....#..###:j4 Q.o:j> :jF ,4 _:jN :jdv :j7 A####..###.# #.)o.... #)##.##.##... #.##o##o. #....# #.. ####.###..#####)#..........#### #.##..@.....# .##..##.##.# ........##.##........##.#..#.....#.##.#..........#.##..........##.....#..### ....###..#:jA :jL 3===5Shock:jއ :jDB #.)o.....##)##.##.##... #.##o##.. #....# #.. ####.###..#####)# ..........#### #.##........# .##.@##.##.#...........##.#..#........##.#...#.....#.##.#..........#.##..........##.....#..###. ....###..# #### #..#:jC2o:j|Ko   orc (missile):jMQ=6Shock:ja:jc:j=q.##)##.##.# ... #.##o# ##.. #....# #.. ####o##..#####)#..........#### #.##........####.##..##.##.#.......@...##.#.....#...........##...##..###. ....###..# ##### #..#:j?wJ((((:jmJ)...:j+:j-=7:j)(:j+I _The orc throws a boomerang. The boomerang hits you.:j b.. #.##o# ##.. #....# .. ####o# ##..#####)# ..........#####.##........# ###.##..##.##.# ...........##.# ..###.# .#.##.# ............#.# ...#.# ..##.....#..###.......###..###### #..# #..## ## #.##:j  :j1 |-8Shock:j$ ##.. #.... #.. ####o##..#####)#..........#### #.##........###.##..##.##...........#.#....@#.#.........##....#.#Fly ###.##.#####.#:j2o:jo   orc (missile):jm===-9Shock:j%:j):j.. ####o# ##..#####)# .........o#####.##........# ###.##..##.##.# ...........##.# ..#..##.# ...#.##.# .........@..#.# ...#.# ..##.....#..### .......###..# ##### #..# #..# # ## #.###.##.#####.# .........#####..#.:j$[31mo:jű:jk&50:j:j?:j/b##..#####)# ..........#####.##.....o..# ###.##..##.##.# ...........##.# ..#.##.# .#.##.# ............#.# ...#.# ..##.....#..### .......###..# ##### #..#  #..## ## #.## #.##.#####.# .........#####..##.####..........:jU.o:j4:j@T20=1:j=:jJ..........#### #.##........###.##..##o##...........#.......#.....#.##.#.........#.##.##.....#@.###.....###..#  .##### # ###.##.#####.#  .........#####..# #.####.............^.#:jlN.o:jYX2:j #.##........###.##..##.##..........o#........##.#.#.....#.##.#.........#.#..........###.....#..###.....###@.#  .##### # ###.##.####:j^ &# .........#####..# #.####.............^.#####.######.#:jRb((((((:jʫZ.....@:j=3 _The orc throws a boomerang. The boomerang misses you.:jLN ####.##..........o#........##.#.#.....#.##..........#.##..........###..##.....###..#  .##### # ###.##.#####.#  .........#####..# #.####.............^.#####.######.# #.# :jWP N.o:jW :jY e4===-4:j_ :j :jڿ ..........#.......o##.#.#.....#.##.#.........#.##..##..##.....###..#  .##### # ###.##.#####.#  .........#####..# #.####.............^.#####.######.# #.# ##.##:j .o1==-5:j# :jM :j 5#.#.....#o##.#.........#.#..##..##.....###..#  .##### # ####.##.#####.#  .........#####..# #.####.............^.#####.######.# #.# ##.##....:jP((((((:j>......:j:j[0-=6:jv:j :jC_The orc throws a boomerang. The boomerang hits you.:j/| .#.....#o.........#.##..##.....###..#  .#####  #..## ####.##.#####@#  .........#####..# #.####.............^.....#####.######.##.## ###.#.###.######<#...##### :j0/o:jt8.o   orc (missile):j9--7:j?:j_B:jU ...#.....#.##.#Orangey the Gusty..........*.#.#Tengu...#......*...#Health: 20/24 ====================----..##.....#*.###Magic: 3/8=========---------------.......###*.#AC: 3Str: 8.##### #*.#EV: 26 Int: 17#*.#SH: 4Dex: 15# ## #*##XL:  4 Next: 45% Place: Dungeon:3#.##.#####@#Noise: ---------  Time: 2457.7 (0.0).........#####..#b) +0 whip#.####..........Cast: Shock#....[4:j 0m^.......... .#Fly #..####.######.# .##..# #.# #.# .#o   orc (missile)#..## #.# #.##.###...# #.# #.#...## ###.#.###.######<#...#####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip, wearing a +0 chain mail, wearing an orb of  mesmerism and quivering boomerangs (79% to hit)  The zap hits the orc.:j` o......  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip, wearing a +0 chain mail, wearing an orb of  mesmerism and quivering boomerangs (79% to hit)  The zap hits the orc.  The orc is heavily wounded.:js \(((((((:j ......@11 =8.7 (1:j  _The orc throws a boomerang. The boomerang barely misses you.:j#*...#.....#.##.#Orangey the Gusty..........*.#.#Tengu...#......*...#Health: 20/24 ====================----..##.....#*.###Magic: 2/8======------------------.......###*.#AC: 3Str: 8.##### #*.#EV: 11Int: 17#*.#SH: 4Dex: 15# ## #*##XL:  4 Next: 45% Place: Dungeon:3#.##.#####@#Noise: =--------  Time: 2458.7 (0.0).........#####..#b) +0 whip#.####..........Cast: Shock#....^[:j*337m.......... .#Fly #..####.######.# .##..# #.# #.# .#o   orc (missile)#..## #.# #.##.###...# #.# #.#...## ###.#.###.######<#...#####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip, wearing a +0 chain mail, wearing an orb of  mesmerism and quivering boomerangs (heavily wounded, 79% to hit)  The zap hits the orc.:j.o.....1=9.7 (1:j:j<MAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 whip, wearing a +0 chain mail, wearing an orb of  mesmerism and quivering boomerangs (heavily wounded, 79% to hit)  The zap hits the orc. _The orc is severely wounded.:j...#.....#.##.#Orangey the Gusty............#.#Tengu...#......*...#Health: 21/24 =====================---..##.....#*.###Magic: 1/8===---------------------.......###*.#AC: 3Str: 8.##### #*.#EV: 11Int: 17#*.#SH: 4Dex: 15# ## #*##XL:  4 Next: 45% Place: Dungeon:3#.##.#####@#Noise: =--------  Time: 2459.7 (0.0).........#####..#b) +0 whip#.####..........Cast: Shock#....^..........[:jl37m .#Fly #..####.######.# .##..# #.# #.# .#o   orc (missile)#..## #.# #.##.###...# #.# #.#...## ###.#.###.######<#...#####Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip, wearing a +0 chain mail, wearing an orb of  mesmerism and quivering boomerangs (severely wounded, 79% to hit):jo.....(((((:jS>.....:jmW60.7 (1:jn8MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 whip, wearing a +0 chain mail, wearing an orb of  mesmerism and quivering boomerangs (severely wounded, 79% to hit) _The zap misses the orc. The orc throws a boomerang. You block the boomerang.:jͤ ...#.....#.##.#  Orangey the Gusty ............#.#  Tengu ...#......$...#  Health: 21/24 =====================--- ..##.....#..###  Magic: 0/8------------------------ .......###..# AC: 3Str: 8 .##### #..# EV: 11Int: 17 #..# SH: 4Dex: 15 # ## #.## XL:  4 Next: 45% Place: Dungeon:3 #.##.#####@# Noise: =--------  Time: 2460.7 (0.0) .........#####..#  b) +0 whip[:jGT40m #.####..........  Cast: Shock #....^.......... .#  Fly  #..####.######.# .#  #..# #.# #.# .#  o   orc (missile) #..## #.# #.##.##  #...# #.# #.#...#  # ###.#.###.######<#...#####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip, wearing a +0 chain mail, wearing an orb of  mesmerism and quivering boomerangs (severely wounded, 79% to hit)  The zap hits the orc.:jH     *...#  *.###  :j5*.#  #*.# #*.# :jkV# ## #*##       .#    :jӪm#..# #.# #.# .#  #..## #.#  #...# #.#   # <:jD :jIPL$.....:jUd81.7 (1Shock:jb:jeG _You kill the orc!:j^  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jb  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ja  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j-OXM#.......#.....#.#...#..$...##.....#..###.......##.##### #..# #..# ## #@###.##.#####.# .........#####..##.####..........Fly .##.#:j[ 26  -2 _:jZM.#........##.##.....#.##....#...$...##.....#..###.......##.##### #@.# ## #.###.##.#####.# .........#####..#Fly ####.###.#:j.2=1===-3:j:j :j,zM###.##..##.........##.##........##.##.....#.##.#...#...$...##.....#..###.......##.##### :jB#.. ## #.###.##.#####.#Fly #.#:jr:j%4:j:j:j M .....###.##..##......##........##.#.....#.##.#.........#.#..$...##.....#..###.......##.##### #..# ## #.##Fly ##.#:j %5:jP :j :j )M..........### #.##.......###.##..##....##........##.##.....#.##..........#.#.#......$...###.....#@.###.......##.##### #..# ## #.##...:j :j %6:j3 :j :jNQM##..#####)# ..........### #.##.......###.##..##.......#........##.##.....#.##.#...#.#......@...###.....#..###.......##.######..#...:jf:j(g3=====7:j`x:jϗonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 5% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You now have 69 gold pieces (gained 8).:jѠG11 468.7 (2:j:j{ _Items here: ( ) [[ †.:j):j{Pick up what? 6/52 gear slots (_ for help) :jӱHand Weapons (select all with ))a - a +0 whip Missiles (select all with ()b - 2 boomerangs Armour (select all with [)c - a +0 chain mail  d - an orb of mesmerism Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j  d + an orb of mesmerism[Enter] accept (1 chosen):jf :jd ##..#####)#Orangey the Gusty..........####Tengu#.##........#Health: 23/24 =======================-###.##..##.##.#Magic: 1/8===---------------------...........##.#AC: 3Str: 8..#........##.#EV: 11Int: 17...#.....#.##.#SH: 4Dex: 15............#.#XL:  4 Next: 48% Place: Dungeon:3...#......@...#Noise: ---------  Time: 2468.7 (0.0)..##.....#..###b) +0 whip.......###..#Cast: [:jy 34mShock.##### #..#Fly #..## ## #.###.##.#####.#.........#####..##.####.......... _You don't have enough magic to cast this spell.  Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You now have 69 gold pieces (gained 8). _Items here: ( ) [[ †.:jŋ :j *9.7 (1:jD c _g - an orb of mesmerism:j x Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 5% 1 b - SwiftnessAir9%3  c - AirstrikeAir30%4 Select a spell to describe [?] help [!]/[I] toggle spell headers:j}Power Damage Range Noise 64% 1d7 7 Almost silent21%N/AN/A Quiet10%2d(2-18) 7 A bit loud:j" :j$,##..#####)#Orangey the Gusty..........####Tengu#.##........#Health: 23/24 =======================-###.##..##.##.#Magic: 1/8===---------------------...........##.#AC: 3Str: 8..#........##.#EV: 11:j+Int: 17...#.....#.##.#SH: 4Dex: 15............#.#XL:  4 Next: 48% Place: Dungeon:3...#......@...#Noise: ---------  Time: 2469.7 (0.0)..##.....#..###b) +0 whip.......###..#Cast: Shock.##### #..#Fly #..## ## #.###.##.#####.#.........#####..##.####..........Casting: Shock (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You now have 69 gold pieces (gained 8). _Items here: ( ) [[ †. _g - an orb of mesmerism:j7/:j7:j^:j:j:j0\ _Unknown command.:j~qGear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 whip (weapon) Missiles (go to first with ()f - 6 atropa-tipped darts Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 cloak of corrosion resistance (worn)  d - a +0 buckler (worn)  g - an orb of mesmerism Jewellery (go to first with "=)  e - a ring of flight (worn):j%g - an orb of mesmerism. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of mesmerism': When you are struck in melee, it briefly dazes all nearby enemies, then must recharge by standing still for a while. Its duration, radius, and recharge speed are improved by your Evocations skill. :j>Mesmerism radius: 2 (max 4) If you switch to wearing this armour: Your EV would increase by 0.7 (11.0 -> 11.7). Your SH would decrease by 4.1 (4.1 -> 0.0). Your spell failure would improve by up to 11% (press '!' for details). You took it off an orc on level 3 of the Dungeon. :j Stash search prefixes: {inventory} {ego} {branded} {Mesmerism} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.:j Gear: 7/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +0 whip (weapon) Missiles (go to first with ()f - 6 atropa-tipped darts Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 cloak of corrosion resistance (worn)  d - a +0 buckler (worn)  g - an orb of mesmerism Jewellery (go to first with "=)  e - a ring of flight (worn):j$:j:j##..#####)#Orangey the Gusty..........####Tengu#.##........#:jHealth: 23/24 =======================-###.##..##.##.#Magic: 1/8===---------------------...........##.#AC: 3Str: 8..#........##.#EV: 11Int: 17...#.....#.##.#SH: 4Dex: 15............#.#XL:  4 Next: 48% Place: Dungeon:3...#......@...#Noise: ---------  Time: 2469.7 (0.0)..##.....#..###b) +0 whip.......###..#Cast: Shock.##### #..#Fly #..## ## #.###.##.#####[39;4:j[9m.#.........#####..##.####..........Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You now have 69 gold pieces (gained 8). _Items here: ( ) [[ †. _g - an orb of mesmerism _Unknown command.:j:j ::jr:j-sPut on or remove which piece of jewellery? Jewellery (go to first with "=)  e - a ring of flight (worn)[?] describe selected :j[!] equip|wield|wear|put on[tab] equip|unequip :jO:jV:ja]~##..#####)#Orangey the Gusty..........####Tengu#.##........#Health: 23/24 =======================-###.##..##.##.#:j]Magic: 1/8===---------------------...........##.#AC: 3Str: 8..#........##.#EV: 11Int: 17...#.....#.##.#SH: 4Dex: 15:j^~............#.#XL:  4 Next: 48% Place: Dungeon:3...#......@...#Noise: ---------  Time: 2469.7 (0.0)..##.....#..###b) +0 whip.......###..#Cast: Shock.##### #..#Fly :j^#..## ## #.###.##.#####.#:j_.........#####..##.####..........Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You now have 69 gold pieces (gained 8). _Items here: ( ) [[ †. :jD_Y_g - an orb of mesmerism _Unknown command.:jfP  Okay, then.:jn:jpt:j|v. _:j:j1Wear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 cloak of corrosion resistance (worn)  d - a +0 buckler (worn)  g - an orb of mesmerism Floor Items ([,] to select) Armoura +0 chain mail[?] describe selected [!] equip|wield|wear|put on:jy[tab] equip|unequip :j :j :ji ##..#####)#Orangey the Gusty..........####Tengu#.##........#Health: 23/24 =======================-###.##..##.##.#Magic: 1/8===---------------------...........##.#AC: 3Str: 8:j ;..#........##.#EV: 11Int: 17...#.....#.##.#SH: 4Dex: 15............#.#XL:  4 Next: 48% Place: Dungeon:3...#......@...#Noise: ---------  Time: 2469.7 (0.0)..##.....#..###b) +0 whip.......###..#Cast: Shock.##### #..#Fly #..## ## #.###.##.#####.#.........#####..##.####.......... _You don't have enough magic to cast this spell.  You now have 69 gold pieces (gained 8). _Items here: ( ) [[ †. :j u_g - an orb of mesmerism _Unknown command. _Okay, then.:j :j  _:j8 ,:jE> 70.7 (11.7 (2:j|M ~4=2===2.7 (3:jR :j _ :jDd *3.7 (4:jj :ju :j *4.7 (5:jЇ :jR 0 _You start removing your armour. You continue removing your +0 buckler. x5:j :j4 :jZ Q  You finish removing your +0 buckler.  :j AYou start putting on your armour.:j *5.7 (6:j :j :j' Z====6.7 (7:j :j8 :j; *7.7 (8:j :jy :j @8.7 (9:j :j .9.7 (10.0):j  :j\ ~ _You continue putting on your orb of mesmerism. x5:j}$ :j* :j- b _You finish putting on your orb of mesmerism.:j3:j_:j:jHf 26  _:j:jn  You encounter a frilled lizard.:j]?3===:j~ lShockl   frilled lizard (wandering)80.0):j11.7 (2 _:j:j %:j.c ##..#####)# Orangey the Gusty ..........####  Tengu :j#.##........#  Health: 24/24 ======================== ###.##..##.##.#  Magic: 2/8======------------------ ...........##.#  AC: 3Str: 8 ..#........##.#  EV: 26 Int: 17 ...#.....#.##.#  SH: 0Dex: 15 ............#.#  XL:  4 Next: 48% Place: Dungeon:3 ...#......@...#  Noise: ---------  Time: 2481.7 (0.0) ..##.....#..###  b) +0 whip .......:jK###..# Cast: Shock .##### #..# Fly  #..# # ## #.## l   frilled lizard (wandering) #.##.#####.# .........#####..#  #.####.......... Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 53% to hit)  The zap hits the frilled lizard.:jz )#         ..#**  ...#.**  **  *@...#  :j    #..# #..# # ##    :j t1.......:jv11 9=2.7 (1Shock:jd:jċonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (wandering, hasn't noticed you, 53% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!:jM  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jE:j\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jo  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j[:j\:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jB  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j" :j*   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 3:j :jC :j f 26  _:j :jK :j^ :j :j :jE :j :j :j :j9 :jG :jN :j :j\ :ju :j :je :jY :j :jz :ju :j 3:j ===:jD :j :j :j :j& :j :jh :j :je :jH :j :j3# :jP$ :j$ ===:j% :j& :j) :j* :j+ :j>. :j8/ :j0 :j3 :j4 :j5 :j7 :j8 :j49 :jc; :j< U4===:jN> :jJ@ :j@ :jvA :jC ,:j'E :j1G :jG :j ===5======6======:j :j9 ,:j :j ,:j :jӘ ,:j :jߜ ,:j :j y7===:j# ,:j :j* :j :jq :j- ===:jp :j8 :j :j :j߷ :j( :j :j ,:j! :j :j M8===:j :j :jD B:j/ :jd :j :jd :j :jf ,:j7 :j }===:j8 :j5 :j :j :j :j^ :j :j :j :j :jG :j :j! :jM" :j?$ :j' :j* ,:jQ, :j6/ :j1 :j-2 :j4 :j6 :j9 :j1: :jL< :j> :jA :j$B :jED :jrG xonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here::jJ m  a +0 club; a +0 ring mail; an orc corpse:jM :jN  _:j Q :jS $  Things that are here::jW `  a +0 trident; an orc corpse:j=Z :j\  :j\ _:j^ :jg   ###  ..# ## #.##. #.#.  ####..# # .....# .# # ####..###.# #! #.)@.....#- #.##)##.##.## #....##.##o# ###..##....##..#####.# #.####..#####)# ..............#####.####.##......###.##..##.##.#a - a wand of flame (24)551.7 (69.0)11 -2.7 (70 _You see here a +0 dagger.:jO_:j u 26  :j   Things that are here:  a +0 trident; an orc corpse _:jS :j $  Things that are here::j m  a +0 club; a +0 ring mail; an orc corpse:jB" 5 _:j- ,:j. :j0 :j2 :j4 :j7 :jA8 :j(> ,:j@ :jE B:jS B:jag  ### ..# ## #.##. #.#. #######..# # #.. .....# .# #.#####..###.# #@##.)).....#:j'h  #.##)##.##.## #....##.##o# ###..##....# #..#####.# #.####..#####)# ..............#### #.####.##........# ###:j|h +#.##..##.##.#:jr 19.0):j?u 511 60.7 (8:j/{ :j} R _l - a black potion:j:jź:jw:j:j 26  :j:j:j :j:j%:jX:j,:j:j9:j,:j:j:j(:j:j:j:jW:j:j":j#,:j$:j8+:j0,:j1:j3:j6:j-7:j8:jG:jQ,:jS:j*Z:j],:j^:jp:jp:jjr:js:jXxn:jy:j}B:j:jb:j:j,:jX:j>:j:j:j:jh:j],:j,:jB:j$:j":jB:j:j:j#.##.......##.#...####.#  #######..###.# #.#  #........# #.# #.#  #.#####..###.# #.#  #.##.)).....####.#  #.##)##.##.####..########  #....##.##.# #.#.........  ###..##....# ##@.######## 90.7 (30.0)#..#####.# #..# ####..#####)# #.... ............####.#### ####.##........#.# ####.##..##.##.#.# ............##.#.. ...#........##.##[ ....#.....:jx:j$+1.7 (31:jy9 _Found a robe.:jN :jP :jBb ,:jT C#.#...####.# #######..###.# #.# #........# #.# #.# #.#####..###.# #.# #.##.)).....####.# #.##)##.##.####..######## #....##.##.# #.#......... ###..##....# ##..########  #..#####.# #.@# 0.0) ###..#####)# #.....)... ...........####.######## ###.##..#.# .##..##.##.#.# ...........##.#..###.##[#.##.#........#.#:j :j$ @2.7 (1:j ' _Found a shortbow.:j :j; :j& :j :j B:j :j :j; B:j J:j :ja :j :j ,:jQ :j-4 ,:jX :ji :j^j :jm :j   You see here a +0 robe. _:j :j X:j ,:j X:jN ,:j :j :j> :j :jV :j :j :j :jr :j :j :j :j ,:j :j% 11 :j? :j L _You now have 75 gold pieces (gained 6).:j  26  :j~ :j :j :j? ,:j :j :j\ :j :j :j :je :jl :j :j :js :j :j :j! :j B:jT! :j! :jr# :j$ :j$ :j@& :jL' :j' :jm( :j) :j* :j+ ,:j, :j0. :j. :j. :j4 :j6 B:j9 B:j9 :jP? B:jUP #..########  #.....).... ##.######### ..#.# .## ..# # ##[# #. .##.# #.### #.##.# #. ..##.# ###.# ####.# #.#  #.# #.# #.# #.# # #.# #########.# # #.# #.........#  #.###.######### ####..##.# 633.7 (41.0)  A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests![40:jQ m:jd /  --more--:j #.# #.# ..... ..## ...# #......... ...# ..######## #..# ..######## #.o## .....).... ..o .######### #o .#  # .##  #........ ..# # ########.[# #. .# #.###.# #...# :j 'oo 2 orc wizards (asleep).# ###.# o   orc (asleep) #.# #..# #.#:j c  You are hurled through space towards some monsters!Shock  You encounter an orc and 2 orc wizards. _An orc wizard is wielding a +1 dagger of venom. :j .# ..... .######### ....... ...# .######## #..# # #.o## ....).... ..o ######### #o# # #.######.. ##.@....... .# # ######## [# #. .# #.### .# #...# .# ###.#    orc wizard .#  #.# .# #.# .# #.#4.7 (1.0) _The orc wizard leaves your sight. :jq{# ..... # ...#  ...# # #..# # #.o## ).... ..o  #o#  #.######. #. # # #. # #. # #.### # ###.# # #.#  :j :jW5Shock :j+ :j` :j .....  ...#  ...#  #..#  #.o## ).... ..o  #o# ##.######...# #. # #...# #. # #.###       :j+ :j#%6 :jH) :j% T.....  ...#  ...#  #..#  #.o## ).... ..o  #o# ## #.######...##.:# #...##. ## #.###  :j/  :j26 %7 :j*;  :js= 7 _Found a parchment of Searing Ray. :jS .....# ...#. ...## #..## #.o## ..).... ..o# #o# ## #.######...## #.: # #...## #. ## #.###  #...#  ###.#  :jX #.#  #.#  #.# :je;8 :ji :jl :j  What are your orders? t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the :j; area.f - Follow me.  Anything else - Cancel. :j>0o :jF.o   orc wizard :j!M11 ======9Shock :jT :jXC _You shout for attention! You hear a shout! x5 :j}  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jO& ..... Orangey the Gusty ####### ...# Tengu ....... ...#:j Health: 24/24 ======================== ####### #..# Magic: 7/8=====================--- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 ####### #.# ##  SH: 0:jGDex: 15 #o######...##  XL:  4 Next: 49% Place: Dungeon:3 #.**@.......:  Noise: ======---  Time: 2639.7 (0.0) # ########...##  b) +0 whip #. ##  Cast: Shock #.### Fly  #...# ###.# o   orc wizard #.#:j #.# #.#Anything else - Cancel. _You shout for attention! You hear a shout! x5  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:j*a ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 24/24 ======================== ####### #..# Magic: 7/8=====================--- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  4 Next: 49% Place: Dungeon:3 #.o.@.......:  Noise: ======---  Time: 2639.7 (0.0) # ########...##  b) +0 whip #. ##  Cast: Shock:jbl #.### Fly  #...# ###.# o   orc wizard #.# #.# #.#Anything else - Cancel. _You shout for attention! You hear a shout! x5  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:jyk ..... ...# ...# #..# #.o## ..o #.# ##    :  #   #. ##  #.### #...# ###.# #.# #.# #.#:j~tContam: 10% ------40.7 (1:jy _You shout for attention! You hear a shout! x5  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line _You miscast Shock. Nothing appears to happen.:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j7  ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 24/24 ======================== :j*8 ####### #..# Magic: 6/8==================------ ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11:jc8 Int: 17 Contam: 10% ####### #.# ##  SH: 0Dex: 15 :j8 #.######...##  XL:  4 Next: 49% Place: Dungeon:3 :j8 #*o*@.......:  Noise: ---------  Time: 2640.7 (0.0) :j8 # ########...##  b) +0 whip :j9 #. ##  Cast: Shock #.###:jv9  Fly  #...# ###.#:j9 Y o   orc wizard #.# #.# #.#Press: ? - help, Shift-Dir - straight line _You miscast Shock. Nothing appears to happen.  :j > Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:jd.....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 24/24 ======================== ####### #..#Magic: 6/8==================------ ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 10% ####### #.###SH: 0Dex: 15#.######...##XL:  4 Next: 49% Place: Dungeon:3#***@.......::j/Noise: ---------  Time: 2640.7 (0.0)# ########...##b) +0 whip#.##Cast: Shock#.###Fly #...####.#o   orc wizard#.##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is moderately wounded.The zap hits the orc wizard.:j oThe orc wizard is heavily wounded.o:j֟=.o:jL.o 2 orc wizards (1 wandering)o   orc:j2=1.7 (1:j:jַq _You encounter an orc. It is wielding a +0 dagger.:jZ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j0 ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 24/24 ======================== ####### #..# Magic: 5/8===============--------- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 Contam: 10% ####### #.# ##  SH: 0Dex: 15 #o######o..##  XL:  4 Next: 49% Place: Dungeon:3 #**o@.......:  Noise: =--------  Time: 2641.7 (0.0) # ########...##  b) +0 whip #. ##  Cast: Shock #.###[39;4:j19m Fly  #...# ###.# oo 2 orc wizards (1 wandering) #.# o   orc #.# #.#The orc wizard is heavily wounded. _You encounter an orc. It is wielding a +0 dagger.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:j  #..o _You encounter an orc. It is wielding a +0 dagger.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineYou can't see that place.:j  #o*o:j.....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 24/24 ======================== ####### #..#Magic: 5/8===============--------- ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 10% ####### #.###SH: 0Dex: 15#*######o..##XL:  4 Next: 49% Place: Dungeon:3#.**@.......:Noise: =--------  Time: 2641.7 (0.0)# ########...##b) +0 whip#.##Cast: Shock#.###Fly #...####.#oo 2 orc wizards:jn[0;10m#.#o   orc#.##.#Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is severely wounded.The zap hits the orc wizard.  The orc wizard is moderately wounded.The zap hits the orc wizard.:j> ~.o.o****The orc wizard is severely wounded.  The orc wizard is moderately wounded.heavi:jMF .orc wizard hits you with a +1 dagger of venom.:j l.o*@*:j{ p*o@.*:j ~oo@..(dazed)0----2.7 (1-Mesm Fly  _Your orb emits a pulse of dizzying energy.:j  :jCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j@  ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 20/24 ====================---- ####### #..# Magic: 4/8============------------ ####### #.o## AC: 3Str: 8 :jSA ..).... ..o EV: 11Int: 17 Contam: 10% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  4 Next: 49% Place: Dungeon:3 #*oo@..o....:  Noise: =--------  Time: 2642.7 (0.0) # ########...##  b) +0 whip #. ##  Cast: Shock :j~A #.### -Mesm Fly  #...#:jA  ###.# oo 2 orc wizards (dazed) #.#:jB  o   orc #.# #.#The orc wizard hits you with a +1 dagger of venom. _Your orb emits a pulse of dizzying energy.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:j ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 20/24 ====================---- ####### #..# Magic: 4/8============------------ ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 Contam: 10% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  4 Next: 49% Place: Dungeon:3 #.)o@..o....:  Noise: =--------  Time: 2642.7 (0.0) # ########...##  b) +0 whip #. ##  Cast: [39;49:j%mShock #.### -Mesm Fly  #...# ###.# oo 2 orc wizards (dazed) #.# o   orc #.# #.#Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is almost dead.The orc wizard snaps out of its daze. The zap hits the orc wizard.  The orc wizard is severely wounded.The orc wizard snaps out of its daze. The zap hits the orc wizard!:j$; ..... ...# ...# #..# #.o## ..o #.# ##    #***:  #   #. ##  #.### #...# ###.#o   orc wizard #.# #.# #.#  The zap hits the orc wizard.  The orc wizard is almost dead.The orc wizard snaps out of its daze. The zap hits the orc wizard.  The orc wizard is severely wounded.  The orc wizard snaps out of its daze. The zap hits the orc wizard!  You kill the orc wizard!:j1\( :j\oThe zap misses the orc wizard.The orc wizard hits you with a +1 dagger of venom.:j?]2o.:j _& :jr_hoYou encounter an orc. It is wielding a +0 mace.:jbi.)ooo 3 orcs:jn 15-----91:j^on3.7 (1 _You encounter an orc. It is wielding a +0 flail.:j:joj _Your Air Magic skill increases to level 6!:j  Casting: Shock (safe; 3% risk of failure)  :jJ \Confirm with . or Enter, or press ? or * to list all spells.:j> ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 15/24 ===============--------- ####### #..# Magic: 3/8=========--------------- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 Contam: 10% ####### #.# ##  SH: 0Dex: 15 #o######...##  XL:  4 Next: 91% Place: Dungeon:3 #**o@.o.....:  Noise: =--------  Time: 2643.7 (0.0) # ########o..##  b) +0 whip #. ## [:jWC_40m Cast: Shock #.### -Mesm Fly  #...# ###.# o   orc wizard #.# ooo 3 orcs #.# #.# _You encounter an orc. It is wielding a +0 flail. _Your Air Magic skill increases to level 6!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line:ju ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 15/24 ===============--------- ####### #..# Magic: 3/8=========--------------- ####### #.o## AC: 3Str: 8 :j..).... ..o EV: 11Int: 17 Contam: 10% ####### #.# ##  SH: 0Dex: 15 #o######...##  XL:  4 Next: 91% Place: Dungeon:3 #.))@.o.....:  Noise: =--------  Time: 2643.7 (0.0) # ########o..##  b) +0 whip:jy #. ##  Cast: Shock #.### -Mesm Fly  #...# ###.# o   orc wizard #.# ooo 3 orcs #.# #.# :j=_Your Air Magic skill increases to level 6!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard.:j76 ..... ...# ...# #..# #.o## ..o #.# ##    #***: :jG #   #. ##  #.### #...# ###.#ooo 3 orcs #.# #.# #.#:jgP.o:jhko.o.:jsc.o):j~$.....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 15/24 ===============--------- ####### #..#Magic: 3/9========---------------- ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 10% ####### #.###SH: 0:j[Dex: 15#.######...##XL:  4 Next: 133% Place: Dungeon:3#.o)@o.o....:Noise: =--------  Time: 2644.7 (1.0)# ########...##b) +0 whip#.##Cast: Shock#.###-Mesm Fly #...####.#ooo 3 orcs#.##.#:jb#.# _Your Air Magic skill increases to level 6!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc wizard.:j  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the orc wizard. :j(_You kill the orc wizard!  You have reached level 5!:jI/  --more--:j 8/2810--58% :j9:jC4 _:j   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jx  ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 18/28 ===============--------- ####### #..# Magic: 2/10====-------------------- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 Contam: 10% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 18% Place: Dungeon:3:j]y  #.o)@o.o....:  Noise: =--------  Time: 2644.7 (0.0) # ########...##  b) +0 whip #. ##  Cast: Shock #.### -Mesm Fly  #...# ###.# ooo 3 orcs #.# #.# #.# _You have reached level 5!Casting: Shock (safe; 2% risk of failure)  :jy FConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (71% to hit):jS o*:jt*oAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit):j[.....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 18/28 ===============--------- ####### #..#Magic: 2/10====-------------------- :j####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 10% ####### #.###SH: 0Dex: 15#.######...##XL:  5 Next: 18% Place: Dungeon:3#.o)@*******:Noise: =--------  Time: 2644.7 (0.0)# ########...##b) +0 whip#.##Cast: Shock#.###-Mesm Fly #...####.#ooo 3 orcs#.##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit)  The zap hits the orc.  The orc is heavily wounded.:j 3o.:jj.)o:j:jm=oo.....:jLa6--5.7 (1:j2:jݯ  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line:jϰ0Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit)  The zap hits the orc.  The orc is heavily wounded. _The zap misses the orc. The orc hits you with a +0 dagger.:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 16/28 =============----------- ####### #..# Magic: 1/10==---------------------- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11:j9.Int: 17 Contam: 10% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 18% Place: Dungeon:3 #.)o@oo.....:  Noise: =--------  Time: 2645.7 (0.0) # ########...##  b) +0 whip :j:#. ##  Cast: Shock #.### -Mesm Fly  #...# ###.# ooo 3 orcs #.# #.# #.# _The zap misses the orc. The orc hits you with a +0 dagger.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit):jʜ v ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 16/28 =============----------- ####### #..# Magic: 1/10==---------------------- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11:j Int: 17 Contam: 10% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 18% Place: Dungeon:3 #.)o@)o.....:  Noise: =--------  Time: 2645.7 (0.0) # ########...##  b) +0 whip #. ##  Cast: Shock #.###:jE ( -Mesm Fly  #...# ###.# ooo 3 orcs #.# #.# #.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit)  The zap hits the orc.:jϦ j ..... ...# ...# #..# #.o## ..o #.# ##    #.)o@*******:  #   #. ##  #.### #...# ###.# 2 orcs #.# #.# :j8 #.#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit)  The zap hits the orc.  You kill the orc!:j/ 3o.:j< Z .....  The zap hits the orc but does no damage.:j> Y11----206.7 (1:joF :jU 7 _The orc hits you with a +0 flail.:j^  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j@ ..... Orangey the Gusty ####### ...#:j Tengu ....... ...# Health: 11/28 =========--------------- ####### #..# Magic: 0/10------------------------ ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 Contam: 10% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 20% Place: Dungeon:3 #.)o@o......:  Noise: =--------  Time: 2646.7 (0.0) # ########...##  b) +0 whip #. ##  Cast: Shock #.### -Mesm Fly  #...# ###.# :j@< oo 2 orcs #.# #.# #.# _The orc hits you with a +0 flail.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit):j.....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 11/28 =========--------------- ####### #..#Magic: 0/10------------------------ ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 10% ####### #.###SH: 0Dex: 15#.######...##XL:  5 Next: 20% Place: Dungeon:3#.)o@o......:Noise: =--------  Time: 2646.7 (0.0)# ########...##b) +0 whip#.##Cast: Shock#.###-Mesm Fly #...####.#oo 2 orcs[1:j5;10H#.##.##.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit)  You miscast Shock. Nothing appears to happen. The orc barely misses you.27.7 (1Shock:j%:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit)  You miscast Shock. Nothing appears to happen. The orc barely misses you. _The orc clos :j" KYou hit the orc but do no damage. :jA K   kobold (missile)You encounter a kobold. It is wielding a +0 whip and quivering stones. :jE12=1==8.8 (1.1Shock :jM :jS _The orc barely misses you. The orc misses you.!:j  ..... ...# ...# #..# #.o## ..o #.# ##  #.######...##  #.)o@o......:  # ########K..##  #. ##  #.### #...# ###.# #.# #.# #.#You barely miss the orc. You claw the orc, but do no damage.!:j ..... ...# ...# #..# #.o## ..o #.# ##  #.######...##  #.)o@o......:  # ########K..##  #. ##  #.### #...# ###.# #.# #.# #.# K.  The orc hits you with a +0 mace.  * * * LOW HITPOINT WARNING * * *7/28 ----9.9 _The orc closely misses you.":j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.":j ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 7/28======------------------ ####### #..# Magic: 0/10------------------------ ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 Contam: 20% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 20% Place: Dungeon:3 #.)o@o.K....:  Noise: =--------  Time: 2649.9 (0.0) # ########...##  b) +0 whip #. ##  Cast: [39;49":jmShock #.### -Mesm Fly  #...# ###.# oo 2 orcs #.# K   kobold (missile) #.# #.# _The orc closely misses you.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit)":j$S o*#:j*KAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)#:j;~.....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 7/28======------------------ ####### #..#Magic: 0/10------------------------ ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 20% ####### #.###SH: 0Dex: 15#.######...##XL:  5 Next: 20% Place: Dungeon:3#.)o@*******:Noise: =--------  Time: 2649.9 (0.0)# ########...##b) +0 whip#.##Cast: Shock#.###-Mesm Fly #...####.#oo 2 orcs#.##:j K   kobold (missile)#.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)  The zap hits the orc but does no damage.  The zap hits the kobold.#:jt$[K.  ..... ...# ...# #..# #.o## ..o #.# ##  #.######...##  #.)o@*******:  # ########...##  #. ##  #.### #...# ###.# #.# #.# #.#ing: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)  The zap hits the orc but does no damage.  The zap hits the kobold.  The kobold is moderately wounded.#:j L ..... ...# ...# #..# #.o## ..o #.# ##  #.######...##  #.):  # ########...##  #. ##  #.### #...# ###.# #.# #.# #.# oK.....  The orc hits you with a +0 mace.  * * * LOW HITPOINT WARNING * * *5--50.9 (1Shock#:j#:jb#T _The orc completely misses you.#:j3#:j#:jF _Unknown command.#:j3#:j#:jF _Unknown command.#:j{<#:j=$:jG$:jF _Unknown command.$:jN  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$:jO _You don't have enough magic to cast this spell.%:jI%:jF _Unknown command.%:j$ Drink which item? Potions  g - a potion of magic  d - a brown potion  f - a clear potion  l - a black potion [!] read|quaff|evoke[?] describe selected':j ':j ':j .....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 5/28====-------------------- ':j ####### #..#Magic: 0/10------------------------ ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 20% ####### #.###SH: 0Dex: 15#.######...##XL:  5 Next: 20% Place: Dungeon:3#.)o@oK.....:Noise: =--------  Time: 2650.9 (0.0)':jk ,# ########...##b) +0 whip#.##Cast: Shock#.###-Mesm Fly #...####.#oo 2 orcs#.#K   kobold (missile)#.##.# _Unknown command. _Unknown command.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ':j _You don't have enough magic to cast this spell. _Unknown command.':j q  It was a potion of curing. You feel better. The orc hits you with a +0 mace.':j s10/28====1.9 (1':j P _The orc hits you but does no damage.):j ):j Drink which item? Potions  g - a potion of magic  f - a clear potion  l - a black potion [!] read|quaff|evoke[?] describe selected+:jF +:j[.....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 10/28 ========---------------- ####### #..#Magic: 0/10------------------------ ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 20% ####### #.###SH: 0Dex: 15#.######...##XL:  5 Next: 20% Place: Dungeon:3#.)o@oK.....:Noise: =--------  Time: 2651.9 (0.0)# ########...##b) +0 whip#.##Cast: Shock#.###-Mesm Fly #...####.#oo 2 orcs[+:j]15;10H#.#K   kobold (missile)#.##.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.It was a potion of curing. You feel better. The orc hits you with a +0 mace. _The orc hits you but does no damage.  +:j_+Okay, then.+:jm`+:j}zD _-:j_ -:jQ Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:jn P  Okay, then.-:j/ -:je -:jY . _/:jO /:j You barely miss the orc. Your kick misses the orc. You peck the orc.  The orc is lightly wounded./:jDU1=3.0 (1.1/:j/:j _The orc barely misses you. The orc closely misses you./:j1w )You hit the orc. You claw the orc./:j6  ..... ...# ...# #..# #.o## ..o #.# ##  #.######...##  #.))@oK.....:  # ########...##  #. ##  #.###/:j7 #...# ###.# o   orc #.# #.# #.#You kill the orc!/:j"< ..... ...# ...# #..# #.o## ..o #.# ##  #.######...##  #.))@oK.....:  # ########...##  #. ##  #.### #...# ###.# #.# #.# #.#/:j{ /:j"? The orc hits you with a +0 mace./:j%6/28 ----1714.1/:j4/:j,8V _* * * LOW HITPOINT WARNING * * *3:jg 3:j# Drink which item? Potions  g - a potion of magic  f - a clear potion  l - a black potion [!] read|quaff|evoke[?] describe selected4:j[ .....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 6/28=====------------------- ####### #..#Magic: 0/10------------------------ ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 17% ####### #.###SH: 0Dex: 15#.######...##XL:  5 Next: 21% Place: Dungeon:3#.))@oK.....:Noise: =--------  Time: 2654.1 (0.0)# ########...##b) +0 whip#.##Cast: Shock#.###-Mesm Fly #...####.#o   4:jl^ [40morc#.#K   kobold (missile)#.##.#The orc is lightly wounded. _The orc barely misses you. The orc closely misses you.You hit the orc. You claw the orc.  You kill the orc!The orc hits you with a +0 mace. _* * * LOW HITPOINT WARNING * * *  Okay, then. _6:j$6:jT'Drink which item? Potions  g - a potion of magic  f - a clear potion  l - a black potion [!] read|quaff|evoke[?] describe selected7:jx 7:j: .....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 6/28=====------------------- ####### #..#Magic: 0/10------------------------ ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 17% ####### #.###SH: 0Dex: 15#.######...##XL:  5 Next: 21% Place: Dungeon:3#.))@oK.....:Noise: =--------  Time: 2654.1 (0.0)# ########...##b) +0 whip#.##Cast: Shock#.###-Mesm Fly #...####.#o   orc7:j>; [K#.#K   kobold (missile)#.##.# _The orc barely misses you. The orc closely misses you.You hit the orc. You claw the orc.  You kill the orc!The orc hits you with a +0 mace. _* * * LOW HITPOINT WARNING * * * _Okay, then. ..... ...# ...# #..# #.o## ..o #.# ##  #.######...##  #.))@oK.....:  # ########...##  #. ##  #.### #...# ###.# #.# #.# #.#7:j M ..... ...# ...# #..# #.o## ..o #.# ##  #.######...##  7:jT #.))@oK.....:  # ########...##  #. ##  #.### #...# ###.# #.# #.# 7:j +#.#7:j f  Magic courses through your body. The orc hits you with a +0 mace.7:j6 1-----10/10 ========================55.1 (1Shock7:j 7:j V _* * * LOW HITPOINT WARNING * * *9:ji  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9:j X ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 1/28------------------------ ####### #..# Magic: 9/10=====================--- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 Contam: 15% ####### #.# ##  SH: 0Dex: 15 9:jT #.######...##  XL:  5 Next: 21% Place: Dungeon:3 #.))@oK.....:  Noise: =--------  Time: 2655.1 (0.0) # ########...##  b) +0 whip #. ##  Cast: Shock #.### -Mesm Fly  #...# ###.# o   orc #.# K   kobold (missile) #.# #.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line9:j% Aim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 64%to hit)::jR+::jS ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 1/28------------------------ ####### #..# Magic: 9/10=====================--- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 Contam: 15% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 21% Place: Dungeon:3 #.))@o$.....:  Noise: =--------  Time: 2655.1 (0.0) # ########...##  b) +0 whip #. ##  Cast: Shock #.### [3::jT3m-Mesm Fly  #...# ###.# o   orc #.# K   kobold (missile) #.# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 64%to hit)  The zap misses the orc. The zap hits the kobold.::jZH ..... ...# ...# #..# #.o## ..o #.# ##    #.))@*******:  #   #. ##  #.### #...# ###.# #.# #.# #.#::j<o$.....  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 64%to hit)  The zap misses the orc. The zap hits the kobold.  You kill the kobold!::jAb326.1 (1::jQ _The orc closely misses you.::j7  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;:j ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 1/28------------------------ ####### #..# Magic: 8/10===================----- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 Contam: 13% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 22% Place: Dungeon:3 #.))@o$.....:  Noise: =--------  Time: 2656.1 (0.0) # ########...##  b) +0 whip #. ##  Cast: Shock #.###;:jf -Mesm Fly  #...# ###.# o   orc #.# #.# #.# _The orc closely misses you.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit);:j .....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 1/28------------------------ ####### #..#Magic: 8/10===================----- ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 13% ####### #.###SH: 0Dex: 15#.######...##XL:  5 Next: 22% Place: Dungeon:3#.))@*******:Noise: =--------  Time: 2656.1 (0.0)# ########...##b) +0 whip#.##Cast: Shock#.###-Mesm Fly #...####.#o   orc#.##.##.#;:j" Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit)  The zap hits the orc.;:jLo$.....onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (75% to hit)  The zap hits the orc.  The orc is heavily wounded.2=9==17.1 (1;:jlP _The orc hits you but does no damage.<:jZ  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<:j  ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 2/28=----------------------- ####### #..#<:jx  Magic: 8/10===================----- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11<:j PInt: 17 Contam: 11% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 22% Place: Dungeon:3 #.))@o$.....:  Noise: =--------  Time: 2657.1 (0.0)<:jG  # ########...##  b) +0 whip<:j{  #. ##  Cast: Shock<:j ! #.###<:j˼ ~ -Mesm Fly  #...# <:j ###.# o   orc #.# #.#<:jF  #.#<:jn ~Casting: Shock (safe; 2% risk of failure)  <:j MConfirm with . or Enter, or press ? or * to list all spells.<:j Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line<:j Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (heavily wounded,  75% to hit)=:jHY.....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 2/28=:jTI=----------------------- ####### #..#Magic: 8/10===================----- ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 11% ####### #.###SH: 0=:jIDex: 15#.######...##XL:  5 Next: 22% Place: Dungeon:3#.))@*******:=:jI Noise: =--------  Time: 2657.1 (0.0)# ########...##=:jJb) +0 whip#.##Cast: Shock#.###-Mesm Fly #...####.#o   orc#.##.##.#Confirm with . or Enter, or press ? or * to list all spells.=:jJhAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (heavily wounded,  75% to hit)  The zap hits the orc.=:jo$.....  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 mace and wearing a +0 ring mail (heavily wounded,  75% to hit)  The zap hits the orc.  The orc is severely wounded.Your orb has recharged its mesmeric power.9% 8.1 (1Fly  _The orc barely misses you.=:j\D  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>:j+G| ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 2/28=----------------------- ####### #..# Magic: 7/10================-------- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 Contam: 9% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 22% Place: Dungeon:3 #.))@o$.....:  Noise: =--------  Time: 2658.1 (0.0) # ########...##  b) +0 whip >:jG#. ##  Cast: Shock #.### Fly  #...# ###.# o   orc #.# #.# >:jH.#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (severely wounded,  75% to hit)>:jT.....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 2/28=----------------------- ####### #..#Magic: 7/10================-------- ####### #.o##AC: 3Str: 8 ..).... ..oEV: 11Int: 17 Contam: 9% ####### #.###SH: 0Dex: 15#.######...##XL:  5 Next: 22% Place: Dungeon:3#.))@o$.....:Noise: =--------  Time: 2658.1 (0.0)# ########...##b) +0 whip#.##Cast: Shock#.###Fly #...####.#o   >:jMorc#.##.##.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (severely wounded,  75% to hit)19% 9.1 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (severely wounded,  75% to hit) _You miscast Shock. Nothing appears to happen. The orc closely misses you.?:j   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?:jk ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 2/28=----------------------- ####### #..# Magic: 6/10==============---------- ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11?:j4_Int: 17 Contam: 19% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 22% Place: Dungeon:3 #.))@o$.....:  Noise: =--------  Time: 2659.1 (0.0) ?:jpN# ########...##  b) +0 whip #. ##  Cast: Shock #.###?:j Fly  #...# ###.# o   orc?:j #.# #.# #.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line?:jAim: an orc, wielding a +0 mace and wearing a +0 ring mail (severely wounded,  75% to hit)?:j] .....Orangey the Gusty ####### ...#Tengu ....... ...#Health: 2/28=----------------------- ####### #..#Magic: 6/10==============---------- ####### #.o##AC: 3?:j^ Str: 8 ..).... ..oEV: 11Int: 17 Contam: 19% ####### #.###SH: 0Dex: 15#.######...##XL:  5 Next: 22% Place: Dungeon:3#.))@*******:Noise: =--------  Time: 2659.1 (0.0)# ########...##b) +0 whip#.##Cast: Shock#.###Fly ?:j\_ #...####.#o   orc#.##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line?:j_ Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (severely wounded,  75% to hit)  The zap hits the orc.?:j ]Mo$.....  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 mace and wearing a +0 ring mail (severely wounded,  75% to hit)  The zap hits the orc.  The orc is almost dead.?:j +60.1 (1?:j ?:jB Q _The orc closely misses you.@:ji  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:j  ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 2/28=----------------------- ####### #..# Magic: 5/10============------------ ####### #.o## AC: 3Str: 8 ..).... ..o EV: 11Int: 17 Contam: 19% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 22% Place: Dungeon:3 #.))@o$.....:  Noise: =--------  Time: 2660.1 (0.0) # ########...##  b) +0 whip @:j #. ##  Cast: Shock #.### Fly  #...# ###.# o   orc #.# @:j #.# #.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:jB OAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (almost dead, 75% tohit)@:j:  ..... Orangey the Gusty ####### ...# Tengu ....... ...# Health: 2/28=----------------------- ####### #..# Magic: 5/10============------------ ####### #.o## AC: 3@:j Str: 8 ..).... ..o EV: 11Int: 17 Contam: 19% ####### #.# ##  SH: 0Dex: 15 #.######...##  XL:  5 Next: 22% Place: Dungeon:3 #.))@)$.....:  Noise: =--------  Time: 2660.1 (0.0) # ########...##  b) +0 whip @:j$ #. ##  Cast: Shock #.###@:j ; Fly  #...# ###.# o   orc #.# #.# #.#@:j(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  @:jPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (almost dead, 75% tohit)  The zap hits the orc.@:j  ..... ...# ...# #..# #.o##@:j  ..o #.# ##    #.))@*******:  #   #. ##  #.### #...# ###.# @:j #.# #.# #.#@:j?)$.....@:j3=41.1 (1Shock@:jW@:jZf  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (almost dead, 75% tohit)  @:jȳWThe zap hits the orc. _You kill the orc!A:j9 m.....  ...#  ...#  #..#  #.o## ).... ..o  #.# ## #.######...## #.)).@$.....: # #...## #. ## #.###  26 -2A:jȗ k _Items here: )) [ †.A:j%.....  ...#  ...#  #..#  #.o## ).... ..o # #.# .## #.######...##.)).)@.....:.# #...##. .## #.### # A:j-2A:jB4F-3 _A:j=A:j&X A:jX  A:jtYCYou now have 81 gold pieces (gained 6).  Things that are here:A:jMcA:j.d A:jd 11 A:j4e 4.1 (2A:jA:jZ _a +0 whip; 3 stones; a kobold corpseB:j 3B:j = 26 4=6==753B:jK B:j M1B:j B:j 5====9% B:j6 ?753B:jx8 B:j9 6==7==1B:j; B:j@ W _You start resting.B:joX B:jjg 075.1 (11.0)B:j   _Your magical contamination has completely faded away.C:juC:jVC:jQC:jC:j]C:j6C:jԍ7====C:jzC:jBC:jC:jC:jAC:jͰBC:jC:j8=8===C:jC:j&,C:jC:jBC:jC:j@C:jC:jC:j`9====C:jC:j?C:jC:jC:j,C:jC:jC:jC:j C:j%C:j9=C:jeC:jNC:j10/28=9==C:jC:jQ2C:j3C:j[6C:j:,C:j{hC:jl%1==== _You start resting.Magic restored.C:jz`12==C:jS-98.1 (23C:j10/10===9.1 (24 _C:jN3C:jOC:jSC:j:TC:jXC:j_C:jn`C:j8cC:jgO=C:jiC:jbq3====C:jv,C:jnC:jT,C:jÜ4==C:jJC:j͢C:j,C:j5=C:jC:jC:j.C:j,C:jC:jC:j`C:jhC:jC:jC:jIC:j,C:jS6=C:jHC:jC:js,C:jC:jC:jf^7==C:jiC:j,C:j_68==C:jsNP9==C:j[20==C:jdXC:jeC:jo1==C:jpC:jqC:jvC:jN{C:j |C:j}C:jځ,C:jQC:jC:jiC:jЉ=C:jeC:jzC:jC:jӐ%2C:jؒC:jC:j|C:jۛC:jC:jAC:jC:jC:jC:jC:jC:j#3C:j(=C:jC:jVC:jC:jC:j,C:j;C:j,C:j C:j~4==C:j_C:j`C:j3C:jC:j,C:jC:j;,C:j5==C:jC:j C:jC:j-C:j6==C:j BC:j"Z7==C:j)BC:j-+,C:j*,C:j/O=C:j1C:j8I _You start resting.C:jA9"HP restored.C:jKC:j\.765.1 (66C:jLb`8=6.1 (67 _C:jiC:jkC:jC:joC:jC:j|C:jBC:jKC:jC:j9,C:jeC:j3=C:j 9BC:jHC:jRnC:jSC:j,VC:jVC:jXC:j[C:jZ\C:ji^C:jhaC:jaC:j|cC:jf,C:jhC:j~C:jMC:j,C:jC:j&nC:jIC:jzC:jX,C:j5 C:j C:jC:jC:jNC:jC:jC:jC:jC:jC:j%,C:jC:j#,C:j(C:jH)C:j)C:j,C:j*/C:j/C:ja1C:j5C:j5C:j?XC:jLXC:jQ,C:jWV,C:jWC:j\C:j]C:jIfBC:jkC:jnC:jyoC:jtC:jwC:jPxC:j}{C:j C:jC:jzC:jƉC:j|C:jenC:jBC:j0C:jڽC:jC:jC:jBC:jC:jC:j~C:jC:j: 4C:jC:jW,C:jC:jBC:jC:j*$,C:j%C:jf-BC:jM.,C:j0C:j4,C:j8C:j>C:j@C:j@C:jO,C:j,TC:jyvC:j$BC:j.850.1 (84C:j0C:jC:jH _You start waiting.C:je  C:jC:jHC:jC:j ,C:jC:jC:jtC:joC:jC:jyC:j6C:jbC:jC:jC:j,C:jC:j,C:j C:jQ ,C:j C:j, vC:jG. C:j)7 BC:jq< BC:j\@ ,C:jC C:j1G C:jG C:jI C:jM ,C:jS C:jW BC:jZ C:jZ C:j\ C:j9` ,C:jLb C:jg C:jJh C:jk C:j,u BC:jv C:j8w C:jbz C:j} C:j C:j C:j C:j C:j C:j/ C:j C:j C:j C:j3 C:j C:j BC:j C:j4 C:j+ C:j* ,C:j XC:je C:j C:j C:j ,C:j C:j ,C:jz C:j& C:j C:jx C:j ,C:j| C:j` C:jP C:j C:j ,C:jj C:j ,C:j XC:j ,C:j C:j C:j) C:j C:j! ,C:j=# C:j/& C:j& C:j) C:j+ C:j, C:j. C:j0 C:jb1 C:j2 C:j5 C:j6 C:j7 C:j: C:j: C:j< C:j6@ C:j@ C:jqB C:jE C:jE C:j H C:jL ,C:jtM C:j}\ nC:jC^ C:jza ,C:jk XC:jm ,C:j`p C:jt ,C:j1v C:j C:j C:j C:j C:jN C:jg C:j+ C:j C:j C:j^ C:j֚ C:j C:j1 C:j C:j C:j5 C:j< XC:j C:j ,C:jo C:j C:j# C:j4 C:j C:j C:j C:jn C:j C:j1 C:j ,C:j C:j C:je C:j C:j C:j C:jl C:j C:j C:j C:j ,C:j C:j C:j C:ji C:j ,C:j C:j C:jt C:j4 C:j: C:j C:j C:j nC:j C:jb C:j C:j C:j ,C:j ,C:j C:j) C:j ,C:j% BC:j'/ XC:j3 ,C:jY5 C:jY8 C:j8 C:j: C:j= C:j> C:j? C:jB C:jC C:jD C:jpQ W _You start waiting.C:j] .949.1 (99C:jb 050.1 (100.0)C:jqj C:j\m # _Done waiting.D:jD:jt Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 2% 1 b - SwiftnessAir4%3  c - AirstrikeAir14%4 Select a spell to describe [?] help [!]/[I] toggle spell headersE:jE:j[E:j.....Orangey the Gusty ##### ...#Tengu ..... ...#Health: 28/28 ======================== ##### #..#Magic: 10/10 ======================== ##### #.o##AC: 3Str: 8 ).... ..o#EV: 26 Int: 17 ##### #.#.##SH: 0Dex: 15#.######...###XL:  5 Next: 24% Place: Dungeon:3#.)).)@.....:.Noise: ---------  Time: 2950.1 (0.0)# ########...###b) +0 whip#..##Cast: Shock#.####Fly #...####.##.##.##.# _Magic restored. _You start resting. :j20d_HP restored. _You start waiting. _You start waiting. _Done waiting.E:j PE:j k  E:j[ E:j E:j{ E:j ,E:j Y  Items here: )) [ ÷.E:j' E:j  _E:jD E:j  .....## ...#.. ...### #..### #.o## ..).... ..o ### #.# .##E:j P #.######...### #.))@)).....:. # ##...### #. .## #.### #  #...#  ###.#  #.#  #.#  #.#E:j E:j| # .....# ...#. ...## #..## #.o##.).... ..o ## #.# .## #.######...### # #.)@.)).....:. # # #...### # #. .## # #.### # # #...# # ###.# #E:jG  #.# # #.# # #.#E:j +2.1 (2E:jF b  3.1 (3E:j E:jC _Items here: )) [ ÷÷.F:jrN _F:jfQ,F:jVF:jT{  Items here: )) [ ÷. _  Things that are here:  a +0 whip; 3 stones; a kobold skeleton _F:jv4F:j,F:j'F:j  .....  ...#  ...#  #..#  #.o## #####   ..o ...#    #.# ##.# #.######..##  #.)).)).....@.....#  ########...# . ##.## .### #.# ...# #.# ##.# #:.  #.# #..  #.# F:j #..#  #.#  You pick up a parchment of Searing Ray and begin reading...F:j,62.1 (9F:j6811 3.1 (10.0)F:j_F:jD _You add the spell Searing Ray to your library.F:jYF:jgB 26  F:j .. ...# ## #..# ## #.o## ##### .. ..o ...# ## #.# ##.## #.######...######## #.)).))...........## ########...######.##. ##@## 5.1 (2.0)#.### #.#  #...# #.#  ###.# #:.  #.# #..  #.# #..# #.# #..# #####.# #.>. ......#F:j 6.1 (3 _Found an escape hatch in the floor.G:jG:j IG:j,G:j5G:jPG:jI/  ..o ...# ###.## #.######...######## #.)).))...........#  # ########...######.##. ##.## G:j0g#.### #.# ...# #.####### ##.# #@....... #..###### #.# ..# ####>. ....... ######## #..#  You pick up a parchment of Sigil of Binding and begin reading...G:j:&9G:jcA511 70.1 (4G:jqO_ _You add the spell Sigil of Binding to your library.H:j=tH:juH:jl,H:j_ 26    There is an escape hatch in the floor here. _H:j*g11 H:jL _You now have 86 gold pieces (gained 5).H:jJB H:j326  H:jHH:j H:j,H:jH:jH:jH:jH:jH:jH:jH:j,H:jH:jH:j;H:jH:jlH:jH:jH:j,H:jH:j_BH:jH:jZH:jH:jH:j H:jPH:jcH:j,H:j+H:j H:j",H:jf$H:j%H:jc(H:j(H:j)H:j .H:j: #..######## #.......... #.# #.#  #.#  #.# #### ....  .## # 93.1 (23.0) .# ...<).?.# .# ######.## .# #. .# ## ###H:jRA4.1 (24H:jVH:j.........b.....# #.#.....## #.##@#####.# .<.....# #.....<)...# ##.....# #########.########Shock ##.....# #......... ..>....########### #####.##b   bat (asleep) .#.#I:j3005.1 (8  6.1 (9 _I:j;$I:jH   #.# #.# #.# <######### #.# )>..b.....# #.#  #.##@# .< #.....<)...#  #########.##  #.. >....#   .# .#I:jw-   #.# #.# #.# <######### #.# )>..b.....# #.#  #.##@# < #.....<)...#  #########.##  #.. >....#  .# .# I:ju1I:j40I:j;I:j>Z _A bat is nearby!I:j"P+   #.# #.# #.# <######### #.# )>..b.....# #.#  #.##@#I:jQ .< #.....<)...#  #########.##  #.. >....#   .# .#I:j: L   #.# #.# #.# <######### #.# )>..b.....# #.#  #.##@# < #.....<)...# I:jh z #########.##  #.. >....#  .# .# I:j II:jU" Z _A bat is nearby!I:j....##..########  Orangey the Gusty ....##..........  Tengu .##.##.#########  Health: 28/28 ======================== .##.##.#  Magic: 9/10=====================--- .##.###.#  AC: 3Str: 8 .#...##.#  EV: 26 Int: 17 <#...############# #.#  SH: 0Dex: 15 )>.........†.....# #.#  XL:  5 Next: 24% Place: Dungeon:3 .......## #.##@#####.#  Noise: ---------  Time: 3006.1 (0.0) .<.....# #.....<)...#  b) +0 whip ##.....# #########.########  Cast: Shock ##.....# #......... I:j Fly ..>....# ########## #####.## b   bat (asleep) .# .#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat!   #.# #.# #.# < #.# )>*****.# #.#   <     #.. >....#  .# .# J:jD"†....J:j%Lk11 =7.1 (1ShockJ:j[J:j eonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat! _You kill the bat!J:jNr  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:j<J:jaAJ:jeK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)J:j%   Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:j@J:jJ:j;J:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)J:jo _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:j<J:j|@J:jGJ:jGI  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)J:j J:j J:j J:j  J:j f 26  _J:j| ,J:jۯ J:j0 J:jG ,J:jɴ J:j! C10/10===J:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.J:j J:jP J:jR J:jf ,J:j0 J:ja J:j J:j& J:j J:j J:j J:j; ;===J:jA J:j J:j J:j> J:j J:j _  You see here a bat corpse.J:j J:j  _J:j. J:j J:j J:j^ ,J:j$ ,J:j^ ,J:j5 J:j J:jv J:ji J:j J:jN J:j J:j J:j J:j" J:j3# J:j $ J:jD& J:j=) J:j) J:j+ J:j- J:jL1 f  You encounter a quokka.J:jR: V# #.# #.##.## ## #.# #.##.### #.# #.#...###.######<#...############# # ..........#)>.........†.....# #J:j>;  ##.....##.#.......######.##.##### .....#.##.#.<.....# #.....<).. .##.##.##.###.....# #########. .##.##.##.###...@.# #.-##.##.......>....# ## ......###÷######.## Shock#.#†# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.#J:j; r   quokka (asleep)#.#.# #.# #.##.#.. ... .r##.... ..#J:jF 0269.0)J:j5I   -7.1 (20 _J:jQ J:jS J:j  * #.#  #.# #.##.## #.# #.#...##<#...#### #)>.........†.....# #.......#.#.<.....# <)#.....# #...@.# ....>....# ÷######.##†# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.#  #.#.. ... .r#  #.... ..#J:j3 #.#  #.# #.##.## #.# #.#...##<#...#### #)>.........†.....# #.......#.J:j#.<.....# <)#.....# #...@.# ....>....# ÷######.##†# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.#  #.#.. ... .r#  #.... J:jJ:j0J:jHJ:j] _A quokka is nearby!K:jK:j]"$ #.#  #.# #.##.## #.# #.#...##<#...#### #)>.........†.....# #.......#.#.<.....# <)#.....# #...@.# ....>....# ÷######.##†# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.#  #.#.. ... .r#  #.... ..#K:jt #.#  #.# #.##.## #.# #.#...##<#...#### #)>.........†.....# K:j%#.......#.#.<.....# <)#.....# #...@.# ....>....# ÷######.##†# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.#  #.#.# #.# #.#  #.#.. ... .r#  #.... K:j3K:j7K:j] _A quokka is nearby!K:jm# #.# #.##.## Orangey the Gusty ## #.# #.##.### Tengu .# #.# #.#...## Health: 28/28 ======================== .###.######<#...############# # Magic: 9/10=====================--- ..........#)>.........†.....# # AC: 3Str: 8 ##.....##.#.......######.##.##### EV: 26 Int: 17 .....#.##.#.<.....# #.....<).. SH: 0Dex: 15 .##.##.##.###.....# ######K:j###. XL:  5 Next: 24% Place: Dungeon:3 .##.##.##.###...@.##. Noise: ---------  Time: 3027.1 (0.0) .##.##.......>..*.### b) +0 whip ......###÷######*##Cast: Shock ###.#†# #.# #*#Fly #.#.# #.# #*##.#.# #.# #*#r   quokka#.#.# #.# #*##.#.. ... .*##.... ..#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (saK:jfe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.K:jHBr.K:j>.....K:j911 =8.1 (1K:j*K:jڲGonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  K:jqThe zap hits the quokka. _The quokka is heavily wounded.K:jG # #.# #.##.## Orangey the Gusty ## #.# #.##.### Tengu .# #.# #.#...## Health: 28/28 ======================== .###.######<#...############# # Magic: 8/10===================----- ..........#)>.........†.....# # AC: 3Str: 8 ##.....##.#.......######.##.##### EV: 11Int: 17 .....#.##.#.<.....# #.....<).. SH: 0Dex: 15 .##.##.##.###.....# #########. K:jH Q XL:  5 Next: 24% Place: Dungeon:3 .##.##.##.###...@.##. Noise: =--------  Time: 3028.1 (0.0) .##.##.......>..*.#K:jwo ## b) +0 whip ......###÷######*##Cast: Shock ###.#†# #.# #*#Fly #.#.# #.# #*##.#.# #.# #*#r   quokka#.#.# #.# #*##.#.. ... ..##.... ..# _The quokka is heavily wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 60% to hit)K:j Br.K:j 7....K:j/ _9.1 (1MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (heavily wounded, 60% to hit) _The zap misses the quokka.K:jb # #.# #.##.## Orangey the Gusty ## #.# #.##.### Tengu .# #.# #.#...## Health: 28/28 ======================== .###.######<#...############# # Magic: 7/10================-------- ..........#)>.........†.....# # AC: 3Str: 8 ##.....##.#.......######.##.##### EV: 11Int: 17 .....#.##.#.<.....# #.....<).. SH: 0Dex: 15 .##.##.##.###.....# #########. XL:  5 Next: 24% Place: Dungeon:3 .##.##.##.###...@.# #. Noise: =------K:jd --  Time: 3029.1 (0.0) .##.##.......>....# ## b) +0 whip ......###÷######.## Cast: Shock ###.#†# #.# #.# Fly  #.#.# #.# #.#  #.#.# #.# #†# r   quokka  #.#.# #.# #.#  #.#.. ... ..#  #.... ..#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (heavily wounded, 60% to hit)  The zap hits the quokka.K:ji S #.#  #.#  #.#  ...†.....# . <)  *.# *##K:jJk †# #.# #*#  #.#.# #.# #*  #.#.# #.# #*  #.#.# #.#   #.#.. ...   #.... K:j m....†K:j e530.1 (1ShockK:jY K:j J _You kill the quokka!K:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L:j^L:jhL:joL:jr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L:jL:jqL:jL:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failureL:j')onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L:jk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L:j8L:j>L:jHGL:jJ  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)L:jY3L:j hL:j 26  _8===L:jL:j_L:jϗL:jeL:jbQ===L:ji,L:jL:jL:j^,L:jL:jL:j߮L:j%L:j L:jfL9==L:jBL:j#BL:j==L:j}10/10===L:jnL:j,L:jL:jHL:jL:j9L:jZL:jpL:j;===L:jL:j L:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a quokka corpse.L:j5 _L:j7 BL:j L:jL:j,L:jL:jL:jL:jU,L:jeL:j/L:jL:jL:j!L:j_#L:j$,L:jH+L:j[-L:jK/,L:j0L:j2L:j 3L:j3L:j8BL:j9L:j#;L:j0?XL:j?L:j@L:j@L:jBL:jCL:jDL:jcDL:jEL:jG,L:jHL:j JL:jJK,L:jKL:j>ML:jNL:j(OL:jhOL:jlTBL:jXL:jjd  You see here an adder skeleton.L:jL:j# _L:jL:jL:jL:jXL:jmXL:jBL:jL:j .........#### <.... #.####....... ... #....^.......L:j6 ... #..####.#### ... #..# #.#  #.# #..## #.#  #.# #...# #.#  #.####.#.###.##### #@##...#.........-85.1 (55.0) #....#####.....##. ####...#.....#.##. ###.#.##.##.##. #...##.##.##. ###.##.##....  L:jϿ#......###÷  ####.#÷# #.  #.#.# #. L:jL:j]E-6.1 (56L:j3L:j9 _Found a stone staircase leading up.L:jL:j”XL:jL:jʘ,L:jL:j,L:jEL:jL:j_L:jکL:jL:jL:j L:j`L:j`f  There is a stone staircase leading up here.L:j5L:j;5 _L:jhL:jù,L:jL:jHL:j%L:jL:j  You encounter an endoplasm.L:ja #........  .# .....#.....#.##  .. ........#  #. .....#......)..  J. ....##.....#..#  #. .........###..#  #. #.##.###### #..#  #!##.##.# #..  #.@...#.#### #.##  ###...#.##.#####.#   #.#............##Shock  L:j######<....##.####...  .............#....^...  #######.....##..####.## J   endoplasm (asleep)  ##...###..# #.#  ##.## #..## #.#  #.# #...# #.#L:j-97.1 (11L:jj  8.1 (12 _L:jL:jL:j  .#  ..  #. ) J.  #.  #. #.#  #!##.##.#  #.@...#.####  ###...# L:j  #.#..... <....## ......#....^ .....## ##...###..# #.#  ##.## #..## #.#  #.# #...# #.# L:jw < .#  ..  #. ) J.  #.  #. #.#  #!##.##.#  #.@...#.####  ###...# L:j @#.#..... <....## ......#....^ .....####...###..# ##.## #..## #.# #...# L:j3 L:j4 0L:j L:j a _An endoplasm is nearby!M:j^I ...#........## Orangey the Gusty .# .....#.....#.## Tengu .. ..............# Health: 28/28 ======================== #. .....#......).. Magic: 9/10=====================--- .. ....##.....#..# AC: 3Str: 8 #. .........###..# EV: 26 Int: 17 #. #.##.###### #..# SH: 0Dex: 15 #!##.##.# #..# XL:  5 Next: 25% Place: Dungeon:3 #.@...#.#### #.## Noise: ---------  Time: 3098.1 (0.0) ###...#.##.#####.#  b) +0 whip:jP32X #.#............## Cast: Shock ######<....##.####.... Fly  .............#....^.... #######.....##..####.## J   endoplasm (asleep) ##...###..# #.#  ##.## #..## #.#  #.# #...# #.# _An endoplasm is nearby!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm! .#  ..  #. ) *.  #*  #*   #*       M:jRl ^  ##.## #..## #.# #...# M:jX...!M:jv11 7=9.1 (1ShockM:jM:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm! _You kill the endoplasm!M:j#  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M:j3M:jM:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)M:j,  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M:jd 1  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)M:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M:j M:j M:j M:jL   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)M:jMN IM:j~ v 26  _10/10===11 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _l - 2 black potions (gained 1)=== 26    An orc comes into view.M:j #.####.##.......#.#.#.####.##..##.#.#......##.#......#o.###.#.......##................######........#......)...............##...............###..-.##.##.###### #..#  #.##.##.##..# Cast: Shock  #.....#.#### #.## Fly  ###...#.##.#####.#.#.....M:jߌ o   orc (wandering)<....##......#.....##M:j: 01112.0)M:j M:j L-2.1 (13 _M:jܧ M:j N:j:8 #.#.#.####. #.#.#...... #.#......# #.#.......# .......... ######........#) .............## #.@....... #.##.##.######  #.##.##.#  #..  ##  < ^N:j:{ #.#.#.####. #.#.#...... #.#......# #.#.......# .......... ######........#) .............## #.@....... #.##.##.######  #.##.##.#  #..  ## < ^ N:jsN:j:0N:j5N:j[ _An orc is nearby!N:jc #.#.#.####. #.#.#...... #.#......# #.#.......# .......... ######........#) .............## #.@....... #.##.##.######  #.##.##.#  #..  ##  < ^N:j3GU #.#.#.####. #.#.#...... #.#......# #.#.......# .......... ######........#) .............## #.@.......N:jM& #.##.##.######  #.##.##.#  #..  ## < ^ N:jUN:jaN:jhN:j\k[ _An orc is nearby!N:j #.#.#.####. #.#.#...... #.#......# #.#.......#N:jǪ .......... ######........#) .............## #.@....... #.##.##.######  #.##.##.#  #..  ##  N:j+@< ^N:jLC #.#.#.####. #.#.#...... #.#......# #.#.......# .......... ######........#) .............##N:jD #.@....... #.##.##.######  #.##.##.#  #..  ## < ^ N:jNN:jXN:j<`N:jb[ _An orc is nearby!N:j  #.####.##....... Orangey the Gusty  #.#.#.####.##..##.## Tengu  #.#.#.............## Health: 28/28 ========================  #.#......#*.......## Magic: 9/10=====================---  #.#......*#.....#.## AC: 3N:jStr: 8  ......**..........# EV: 26 Int: 17  ######....*...#......).. SH: 0Dex: 15  ........**...##.....#..# XL:  5 Next: 27% Place: Dungeon:3  #.@..........###..# Noise: ---------  Time: 3112.1 (0.0)  #.##.##.###### #..# b) +0 whip  #.##.##.##..# Cast: Shock  #.....#.#### #.## Fly  ###...#.##.#####.#  #.#............## o   orc  ######<....##.####....  .............#....^:jm....  #######.....##..####.##Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (wandering,  hasn't noticed you, 71% to hit)  The zap hits the orc.  The orc is almost dead.N:jg U.oN:jh 7.....N:jt :11 ==3.1 (1N:j{ N:jq~ S  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (wandering,  hasn't noticed you, 71% to hit)  The zap hits the orc.  The orc is almost dead. _The orc shouts!N:jj  #.####.##....... Orangey the Gusty #.#.#.####.##..##.## Tengu #.#.#.............## Health: 28/28 ======================== #.#......#........## Magic: 8/10===================----- #.#......)#.....#.## AC: 3Str: 8 ..................# EV: 11Int: 17 ######........#......).. SH: 0Dex: 15 .............##.....#..# XL:  5 Next: 27% Place: Dungeon:3 #.@..........###..# Noise: ==------- :jo 0m Time: 3113.1 (0.0) #.##.##.###### #..# b) +0 whip #.##.##.# #..# Cast: Shock #.....#.#### #.## Fly  ###...#.##.#####.#  #.#............## o   orc ######<....##.####.... .............#....^.... #######.....##..####.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 leather armour (almost dead,  71% to hit)  The zap hits the orc.    * ** *) **      #..   < :jZq 6;3H ^   N:jU K).....N:j l9-4.1 (1ShockN:j} N:j MAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 whip and wearing a +0 leather armour (almost dead,  N:j l71% to hit)  The zap hits the orc. _You kill the orc!N:jR  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N:jXN:ja7-N:jgN:jQj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)O:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:j*UO:jp_O:jei  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)O:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:jW4  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)O:je 26  _O:jjBO:jl,O:jmO:jo,O:j qO:jsO:jsO:jZtO:j>wO:jwL9==O:jxO:jz,O:j@|O:j}O:j4~O:jO:jO:jbO:jƂO:jrO:jR:==O:jȅO:jO:jO:jmO:jhO:jQ10/10===O:jYO:jcO:j@O:jܙO:jO:juO:jnO:j,O:j֫O:j{O:j;===O:jO:jO:jٲBO:jLO:jO:jմO:jO:jO:j6~O:j,O:jO:j:BO:j8O:j;O:j,O:j[O:jBO:jO:jO:j:O:jO:jO:jJ,O:jO:jO:jO:j,O:jO:j,O:jO:jjO:j,O:jO:jLO:j1O:j,O:jO:jO:jFO:jO:jO:jR O:j ,O:j O:jo3   #.>  #.#  #.#  #.#  #..  #.# #### O:j{L  #.# ..##  #@# #.##.-53.1 (39.0)  #.### #.#..  #.#.## #######..#  #..#.# #........#   #.#.## #.#####..## #.#.# #.##.)).... O:j #.#.# #.##)##.##  #.#.# #....##.##  #.#.## ###..##....O:jA!O:j'E-4.1 (40O:j,O:jD5onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.O:j`O:ja3O:jfXO:j}O:jR  There is a stone staircase leading down here.O:jK _O:j*O:jȐO:j?O:jO:j&O:jO:jO:j~O:jݖO:j`O:jӘO:j.O:j}O:jC,O:jO:j,O:jx,O:j,O:jSk  You encounter a ball python.O:j=   ##############  #.>......@...#  O:jh#.#########......  #.# .###S Shock #.######## #  #......... #.#######. ####S   ball python (constriction, asleep) #.# ..########## #.# #.##.......# #.### #.#...####.#O:j\T69.1 (15S.O:j2OS)O:jsd  70.1 (16O:jO:j5 _The ball python hisses angrily.O:j  ##############  #.>......@...#  #.#########....S.  #.# .###.  #. #  #.. #. ####  #.#   #.#   #.###  O:j,  ##############  #.>......@...#  #.#########....S.  #.# .###.  #. #  #.. #.O:jm A ####  #.#  #.#  #.### O:jI O:j) 0O:j" O:j% b _A ball python is nearby!O:j  ##############  #.>......@...#  O:jQ <#.#########....S.  #.# .###.  #. #  #.. #. ####  #.#   #.#   #.###  P:j9) ##############  #.>......@...#  #.#########....S.  #.# .###.  #. #  #.. #. ####  #.#  #.#  #.### P:jK?P:jQEP:jJP:jMb _A ball python is nearby!P:j  Orangey the Gusty  Tengu  Health: 28/28 ========================  Magic: 9/10=====================--- P:j! AC: 3Str: 8  EV: 26 Int: 17  SH: 0Dex: 15 ##############  XL:  5 Next: 29% Place: Dungeon:3 #.>......@...#  Noise: ---------  Time: 3170.1 (0.0) #.#########......  b) +0 whip #.# .###.  Cast: ShockP:j #.######## #  Fly  #......... #.#######. ####  S   ball python (constriction) #.# ..##########  #.# #.##.......#  #.### #.#...####.# P:jCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (75% to hit)  The zap hits the ball python.P:jk   #.P:j.***#  #.***.  #.# .###.  #. #  #.. #. P:j #.#  #.#  #.### P:j(......P:jG k11 =1.1 (1ShockP:j%P:j'ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (75% to hit)  The zap hits the ball python. P:j(D_You kill the ball python!P:j[  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P:j(P:jA-P:j2P:j7 P:j7_You can't see any susceptible monsters within range! (Use Z to cast anyway.)P:jl  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P:jP:jP:jP:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)P:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)P:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P:j 3P:j   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)P:ja&  26  _P:j/ P:j3 nP:j3 P:j5 g10/10===P:j6 P:j9 XP:j; P:j< ,P:ji> ,P:je? P:jq@ ,P:jA P:jBC Q===P:jD P:jeF P:jH BP:jJ P:jpL BP:jNN ,P:jO ,P:jP P:j'T nP:jDV BP:jW ,P:j^ P:j'_ ,P:ja XP:j`d BP:j?f ,P:jZq 4P:ju P:jv P:j{w P:jx P:j&y P:jez P:jz P:jz{ P:j|| P:jr} P:j} P:jl~ P:j P:j P:j/ ,P:jƂ P:j] P:jɃ P:j P:j P:j9 P:j P:jr P:jˋ P:jt ,P:j P:j@ P:j P:j P:j P:j% P:j BP:j P:j BP:j P:jS \ ## .################ P:jf ................# ###############.##.##.# ######### #.### #.......# #.@.# -208.1 (37.0) ...####.# ###.# ###.# #.# .# # #.# #.# .# ###.# #.# .# P:j ...####.# (#..... #.####..######## .# ...# #.# #.#......... .. ...# ..# ##..########.#P:ja P:jg E-9.1 (38P:j P:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found 6 curare-tipped darts.P:j) P:j 3P:j< P:j P:j P:j XP:j P:jq P:j P:j P:j P:jԓ P:j o  You see here 6 curare-tipped darts. _P:jh P:j# P:j* j  You encounter an endoplasm.P:j ######## #.### .......# #...# ..####.# ###.# P:j u##.# #.# #.# ##  #.# #.# #.# .. ##.# #.# #.# .### ..####.# #(#.J.... .####..#########.#....# .# #.#..........@.....#P:jm # ##..#########.#.#..# .# #..#########.#.#.o## #####Shock )# #.....)....... #..o ...# .####.##########.# #.# ##.##.#.# P:j0 #.# #.######...## J   endoplasm (wandering) .##.#.## #.# #.)).))...... .##.#..# #.# ########...## .##.##[# #. ##.##P:j ^.J16.1 (7.0)P:j9 P:jZi  7.1 (8 _P:jP:j&P:j6s #.### #...# ###.# #.# #.# ##  #.# #.# #.# ..  #.# #.# .###  #(#...... #######.#..J.#  .......@.....#  #######.#.#..# P:jZ8 #.#.#.o## ##### )# ... #..o ...# #.# #.# ##.##  #.#  #.# #.)).)) #.# [# #. ##.## Q:jO #.### #...# ###.# #.# #.# ##  #.# #.# #.# ..  #.# #.# .###  #(#...... #######.#..J.#  .......@.....#  #######.#.#..#  #.#.#.o## ##### Q:j )# ... #..o ...# #.# #.#  #.#  #.# #.)).)) #.# [# #. Q:jQ:j0Q:jQ:ja _An endoplasm is nearby!S:jS:j)S:j%T:j1T:jT:jdT:jF _Unknown command.T:j M #.# #########....... ..######.# #.# ##  .# .. ##.# .# .### ..####.# #(#......###..#########@#..J.#.#.............. .# ##..#########.#.#..#Cast: Shock.#.o#Fly #T:jA t#.# T:j' T:j.   8.1 (1Shock _T:jZ6 T:j8 U:j3M #.# #########...... ..##### # ##   .. ##.# .# .### ..####.# #@#......###..#########.#..J.#.#................# .# ##..#########.#.#..#Fly ##.#U:j)=U:jA%9U:jMo _You see here 6 curare-tipped darts.U:j  U:j B11 220U:j>A E _h - 6 curare-tipped dartsV:j^IIV:jPV:jTu 26  V:jY,V:j\l  An endoplasm comes into view.V:jq####### #.### ......# #...# .####.# ###.# #.# #.# #.# ### #.# #.# #.# ....# #.# #.###.###. .####.# #.#......J##..#########.#....# # #.#...........@....# # ##..#########.#.#..# # #..#########.#.#.o## #####Shock V:jSs># #.....)........#..o ...# ####.####.####.# ##. ...#.# #.# #.######...### J   endoplasm (wandering) ##.#.## #.# #.)).))....... ##.#.#.# ########...### ##.##[# #. ##.##V:jU.J.1V:j$QJV:ji  2.1 (2 _V:jV:jxo $V:j ####### #.###Orangey the Gusty ......# #...#V:j Tengu .####.# ###.#Health: 28/28 ======================== #.# #.##.# ###Magic: 9/10=====================--- #.# #.##.# ...AC: 3Str: 8 #.# #.##.###.###.EV: 26 Int: 17 .####.##.#...***.SH: 0Dex: 15 ####..#########.#***.#XL:  5 Next: 29% Place: Dungeon:3 # #.#...........@....#Noise: ---------  Time: 3222.1 (0.0) # ##..#########.#.#..#b) +0 whip # #..#########.:j 4m#.#.o## #####Cast: Shock # #.....)........#..o ...#Fly ####.##########.####.# ##.## ...#.##.# #.######...### J   endoplasm ##.#.###.# #.)).))....... ##.#..##.# ########...### ##.##[##.##.##Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.V:je J.V:j *.....J.V:j 911 =3.1 (1V:jM V:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm. _The endoplasm is moderately wounded.W:jV####### #.###Orangey the Gusty ......# #...#Tengu .####.# ###.#Health: 28/28 ======================== #.# #.##.# ###Magic: 8/10===================----- #.# #.##.# ...AC: 3Str: 8 #.# #.##.###.###.EV: 11Int: 17 .####.##.#...**..SH: 0Dex: 15 ####..#########.#.**.#XL:  5 Next: 29% Place: Dungeon:3 # #.#...........@*...#Noise: =--------  Time: 3223.1 (0.0) #:jU40m ##..#########.#.#..#b) +0 whip # #..#########.#.#.o## #####Cast: Shock # #.....)........#..o ...#Fly ####.##########.####.# ##.## ...#.##.# #.######...### J   endoplasm ##.#.###.# #.)).))....... ##.#..##.# ########...### ##.##[##.##.##Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.W:j]).J.W:jC}[....4.1 (1W:j*W:jMonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  W:jZ,Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded.W:j####### #.### Orangey the Gusty ......# #...# Tengu .####.# ###.# Health: 28/28 ======================== #.# #.# #.# ###  Magic: 7/10================-------- #.# #.# #.# ...  AC: 3Str: 8 W:jǢ#.# #.# #.###.###.  EV: 11Int: 17 .####.# #.#.......  SH: 0Dex: 15 ####..#########.#....#  XL:  5 Next: 29% Place: Dungeon:3 # #.#...........@....#  Noise: =--------  Time: 3224.1 (0.0) # ##..#########.#.#..#  b) +0 whip # #..#########.#.#.o## #####  Cast: Shock W:j# #.....)........#..o ...#  Fly ####.##########.####.# ##.## ...#.# #.# #.######...### J   endoplasm ##.#.## #.# #.)).))....... ##.#..# #.# ########...### ##.##[# #. ##.## _The endoplasm is severely wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:jtAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.W:jv_ #.### #...# ###.# #.# #.# ###  #.# #.# ...  #.# W:j(  #.#..*.... **#  **..#     #####   ...#   #.#  #.# #.)).)) #.# [# #. W:jrO1.......W:jKWe315.1 (1ShockW:jbW:jKkMCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the endoplasm. _You kill the endoplasm!W:j|  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:j3W:jf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:j>  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:jW:jNW:j W:j|  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:jU W:jE] W:je W:jg   Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)W:ju 3W:jX W:jS W:j , W:j P26  _W:j W:jU W:jP W:j\ ,W:j" W:j$ W:j% W:j& W:j+ e8===W:j+ W:j. W:j/ W:j"1 W:j3 W:j44 W:j5 W:j> }===W:jcB ,W:jJ nW:jOV W:jZ ,W:j] W:ja W:j*b E9==W:jbd W:jg ,W:jdj W:jq BW:jdr ,W:jt W:jv W:j'w :==W:j y W:j{ W:j| W:j!~ W:j W:j' W:j W:j W:j W:j͋ W:j W:j W:jp W:j g10/10===W:j W:jD W:j֟ W:jl W:j W:j} W:j6 W:j W:j# W:j W:j W:j W:jW W:j7 W:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) W:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a frilled lizard.W:j` ###.#  #.#  #.# ### #.### ...# #...# #.# ###.#   #.# #.# #######.l  #.# #.# #........  #.# #.###@###....-#.# #.#............###.#....##.... Shock .#................# .. ..###.#.#.. #..#########.#.#..## ##### l   frilled lizard (asleep) #.....)........#.... ...#.##########.####.#W:j [34m## ##.##.# #.# #.######...######W:j( 050.1 (25.0)W:jl ===  -1.1 (26 _W:j X:j  #.# #.# #.### #...# ###.#  #.# #.# #######.l  #.# #.# #........  #.# #.###@#  #.#.......... #....##.... ......# .. #.#.#..##.#.#..## ##### ....#.... ...# ##.####.### ##.##  #.# X:jL #.# #.# #.### #...# ###.#  #.# #.# #######.l  #.# #.# #........  #.# #.###@#  #.#.......... X:j^#....##.... ......# .. #.#.#..##.#.#..## ##### ....#.... ##.####.###  #.# X:jX:jz0X:jX:je _A frilled lizard is nearby!X:jc##########.# Orangey the Gusty #.# Tengu #.# Health: 28/28 ======================== #### #.### Magic: 9/10=====================--- ...# #...# AC: 3Str: 8 ##.# ###.# EV: 26 Int: 17  #.# #.# #######.†  SH: 0Dex: 15  #.# #.# #........  XL:  5 Next: 31% Place: Dungeon:3  #.# #.###@###....  Noise: ---------  Time: 3251.1 (0.0) ##.# #.#..........  b) +0 whip #..#########.#....##....  Cast: Shock .#..........:jm......# ..  Fly #..#########.#.#..# #..#########.#.#..## #####  l   frilled lizard (asleep) #.....)........#.... ...# #.##########.####.### ##.## #.# #.# #.######...######Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.X:jj #.# #.# #.### #...# ###.#  #.# #.# **  #.# #.# #.*****.. X:j= #.#      ..  ##### X:j8   #.#  X:jz SConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!X:j......S   adder (wandering)X:j<911 =2.1 (1X:jX:jW _You encounter an adder.X:jݖ##########.#Orangey the Gusty#.#Tengu#.#Health: 28/28 ======================== #### #.###Magic: 8/10===================----- ...# #...#AC: 3Str: 8 ##.# ###.#EV: 11Int: 17  #.##.# #######**SH: 0Dex: 15  #.##.# #.*****..XL:  5 Next: 31% Place: Dungeon:3  #.#X:j#.###@###....Noise: =--------  Time: 3252.1 (0.0) ##.##.#..........b) +0 whip #..#########.#....##....Cast: Shock .#................# ..Fly #..#########.#.#..# #..#########.#.#..## #####S   adder #.....)........#.... ...# #.##########.####.### ##.## #.##.# #.######...######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 53% to hit)  The zap hits the adder.  The adder is lightly wounded.X:jE S†.SX:j# (....X:j& *3.1 (1X:jG- X:j/ z  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 53% to hit)  The zap hits the adder.adder is lightly wounded. _hisses angrily.X:j& V##########.#Orangey the Gusty#.#Tengu#.#Health: 28/28 ======================== #### #.###Magic: 7/10================-------- ...# #...#AC: 3Str: 8 ##.# ###.#EV: 11Int: 17  #.##.# #######.†SH: 0Dex: 15  #.##.# #.*****..X:j( XL:  5 Next: 31% Place: Dungeon:3  #.##.###@###....Noise: =--------  Time: 3253.1 (0.0) ##.##.#..........b) +0 whip #..#########.#....##....Cast: Shock .#................# ..Fly #..#########.#.#..# #..#########.#.#..## #####S   adder #.....)........#.... ...# #.##########.####.### ##.## #.##.# #.######...######Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - sX:j* rtraight lineAim: an adder (lightly wounded, 53% to hit)  The zap hits the adder.X:j 3S.X:jN #...X:j *4.1 (1X:jO X:ja MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (lightly wounded, 53% to hit)  The zap hits the adder. _The adder is moderately wounded.X:j ##########.#Orangey the Gusty#.#Tengu#.#Health: 28/28 ======================== #### #.###Magic: 6/10==============---------- ...# #...#AC: 3Str: 8 ##.# ###.#EV: 11Int: 17  #.##.# #######.†SH: 0Dex: 15  #.##.# #.****...XL:  5 Next: 31% Place: Dungeon:3  #.##.###@###....Noise: =--------  Time: 3254.1 (0.0) ##.##.#..........b) +0 whip #..#########.#....##....Cast: Shock .#................# ..Fly X:j G#..#########.#.#..# #..#########.#.#..## #####S   adder #.....)........#.... ...# #.##########.####.### ##.## #.##.# #.######...######Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)  The zap hits the adder.X:jB3S.X:jJ!..X:jK*5.1 (1X:jRX:jhTonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 53% to hit)  The zap hits the adder. _The adder is heavily wounded.X:j!UY:jQ<##########.# Orangey the Gusty #.# Tengu #.# Health: 28/28 ======================== #### #.### Magic: 5/10============------------ ...# #...# AC: 3Str: 8 ##.# ###.# EV: 11Int: 17  #.# #.# #######.†  SH: 0Dex: 15  #.# #.# #...†....  XL:  5 Next: 31% Place: Dungeon:3  #.# #.###@###....  Noise: =--------  Time: 3255.1 (0.0) ##.# #.#..........  b) +0 whip Y:jn#..#########.#....##....  Cast: Shock .#................# ..  Fly #..#########.#.#..# #..#########.#.#..## #####  S   adder #.....)........#.... ...# #.##########.####.### ##.## #.# #.# #.######...######Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder!Y:j #.# #.# #.### #...# ###.#  #.# #.#   #.# #.# #.***....  #.#      .. Y:j0     #.#  Y:j..†406.1 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder! _You kill the adder! _Your Conjurations skill increases to level 3!Y:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y:jY:jY:j)Y:j9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Y:jg IY:jI Y:jD f 26  _Y:jF XY:j d6==Y:j Y:j Y:j( Y:j Y:j Y:jB Y:j Y:jW Y:j ,Y:j` Y:j :==Y:j Y:j0 Y:j Y:j8 Y:j Y:j Y:jW Y:j Y:jK Y:j Y:j[ Y:j N7==Y:ju Y:j" Y:j  ,Y:jJ Y:j Y:jV Y:j Y:jH Y:jB Y:j :==Y:j- Y:j_1 Y:j8 ,Y:jw= ,Y:jP? Y:j@ Y:jG BY:j-I Y:jI Y:jTJ Y:j%L Y:jL O8===Y:j0M Y:jN Y:j,O Y:jO Y:jR Y:jR ,Y:jDT Y:jT Y:j*U Y:jV Y:jW ;===Y:j%X Y:jY Y:jY Y:j4[ Y:jT] Y:j] Y:jt^ Y:jt_ Y:j_ Y:jo` Y:ja Y:jpb L9==Y:jb Y:j6f XY:jf Y:jh Y:ji Y:jj Y:jj Y:jl Y:j5m 3==Y:jm Y:j6o Y:jo ,Y:jQq ,Y:jq Y:j#s Y:js Y:jt Y:jv Y:j%w Q10/10===Y:jw Y:j| Y:j} ,Y:ja~ Y:j Y:j Y:j} Y:j Y:j‚ Y:jA Y:j Y:jm Y:jD Y:jM Y:j ;===Y:j] Y:jϋ Y:jč ,Y:jY Y:j% Y:j ,Y:j Y:j Y:jU ,Y:jz Y:jѴ Y:j2 Y:j Y:j Y:jº Y:jm Y:j Y:jk Y:j: Y:j Y:j Y:j Y:jk Y:j6 ,Y:j Y:jV j  You see here a frilled lizard corpse.Y:j Y:jU  _Y:j Y:j ,Y:jL Y:j Y:j9 Y:jS ,Y:j Y:ju Y:j9 ,Y:j Y:j Y:j Y:j9 Y:j Y:j Y:j Y:j= Y:j Y:j Y:j ,Y:jB Y:j Y:j| Y:j ,Y:j1 Y:j, ,Y:j Y:j Y:j ,Y:j} Y:j@ Y:j Y:j ,Y:j! Y:j Y:jk ,Y:j Y:j= Y:j ,Y:j Y:j Y:jC ,Y:j" BY:j Y:jc Y:j Y:jZ Y:j Y:j$ Y:j Y:j ,Y:j Y:j Y:jE Y:j Y:jN Y:j ,Y:j; Y:j Y:j Y:jE ,Y:j Y:j Y:j( Y:j Y:j Y:j Y:j! Y:j Y:j Y:j Y:j Y:ju Y:j Y:j Y:j3 ,Y:j Y:jD ,Y:j% Y:j= Y:jP! Y:j! Y:jO" Y:j# Y:j% Y:j% Y:jE& Y:jL' Y:jM( Y:j( Y:jX) Y:jb* Y:j+ Y:j, ,Y:j9 Y:j= ,Y:j3@ Y:jF Y:jGI Y:jI Y:jtK Y:jM Y:j2P Y:jP Y:j%R Y:jqT Y:jmW Y:j4X Y:j-Y Y:ju[ Y:js Y:ju Y:j`x ,Y:jQz Y:j| Y:j(~ Y:j~ Y:j Y:j Y:jل Y:j Y:j Y:j Y:j ,Y:jW Y:jt Y:j ,Y:j Y:j Y:j ,Y:jɞ Y:jJ Y:j; Y:j Y:j? Y:jq Y:j Y:j Y:j Y:j Y:j Y:jh Y:j- Y:j Y:jl Y:j Y:jp Y:j Y:jp ,Y:j Y:j Y:j$ ,Y:j Y:j Y:j4 ,Y:j Y:j/ Y:j Y:j& ,Y:j( Y:j* Y:j!- Y:j. Y:j/ Y:j1 Y:j3 Y:jX4 Y:j5 Y:j8 Y:j: Y:j%; Y:j< Y:jC XY:jF Y:jP Y:jR Y:jS Y:jdT Y:jL^ Y:j_ k  You encounter a ribbon worm.Y:j=m ^.......... ..##...... ..####...## ..# #...#  ..#########   ..........#   #.#######.##  #.######...########  #.)).)).........@.#  -######...######.#   ##.## w#  Shock #.# .#   #.#######..  #..........   w   ribbon worm (asleep) #..#########   Y:jn #..#  #..####### Y:jv 236408.0)Y:j   -59 _Z:j[=...........#  Orangey the Gusty ..##.......#  Tengu ..####...###  Health: 28/28 ======================== ..# #...#Z:ji]  Magic: 9/10=====================--- ..#########  AC: 3Str: 8 ..........#  EV: 26 Int: 17 #.#######.##  SH: 0Dex: 15 #.######...########  XL:  5 Next: 40% Place: Dungeon:3 #.)).)).........@.#  Noise: ---------  Time: 3365.1 (0.0) ########...######*#  b) +0 whip##.## *#  Cast: Shock#.#.#  Fly #.#######.. #..........  w   ribbon worm#..######### #.Z:jo^.# #..####### Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.Z:j[:w.Z:j#9 Z:jz911 =6.1 (1Z:jZ:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.Z:j ...........#  Orangey the Gusty ..##.......#  Tengu ..####...###  Health: 28/28 ======================== ..# #...#  Magic: 8/10===================----- ..#########  AC: 3Str: 8 ..........#  EV: 11Int: 17 #.#######.##  SH: 0Dex: 15 #.######...########  XL:  5 Next: 40% Place: Dungeon:3 #.)).)).........@.#  Noise: =--------  Time: 3366.1 (0.0) ########...######*#  b) +0 whipZ:j M##.## *#  Cast: Shock#.#.#  Fly #.#######.. #..........  w   ribbon worm#..######### #..# #..####### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm!  The ribbon worm is heavily wounded.The zap hits the ribbon worm!Z:jV *The ribbon worm is almost dead.The ribbon worm bites you.Z:jV p*@**.Z:jj *.@.w*Z:j p..(dazed)Z:j 2------7.1 (1-Mesm Fly Z:jZ:j@ _Your orb emits a pulse of dizzying energy.Z:jb$Z:jk...........# Orangey the Gusty Z:jE..##.......# Tengu ..####...### Health: 22/28 ==================------ ..# #...# Magic: 7/10================-------- ..######### AC: 3Str: 8 ..........# EV: 11Int: 17 #.#######.## SH: 0Dex: 15 #.######...######## XL:  5 Next: 40% Place: Dungeon:3 #.)).)).........@.# Noise: =--------  Time: 3367.1 (0.0) ########...######.# b) +0 whip ##.## .# Cast: Shock #.# .# -Mesm Fly Z:j #.#######.. #.......... w   ribbon worm (dazed) #..#########  #..# #..####### _Your orb emits a pulse of dizzying energy.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Z:jvPress: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm!Z:jez..........#.##.......#. ..# #...#.Z:j........#.## )).)) *#  ##.## *#  #.# .#         #..#   [:j"..[:jF28.1 (1Shock  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm! _You kill the ribbon worm![:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[:j3[:j[:jš  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[:jg [:j 3[:j [:j  26  _3=[:je ,[:jA [:j ,[:j [:j{ ,[:jw [:j9 4==8===[:j [:j [:j ,[:j [:j| [:j [:j [:j [:jr [:j [:j 5=====[:j$ [:j$ [:j ,[:j [:j [:j [:j [:j9 ,[:j [:j 6==9==[:j [:j [:j! [:j [:j ^Fly [:j [:j{ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Your orb has recharged its mesmeric power.[:j [:j [:jA [:j 7====[:j [:j ,[:j7 [:j [:jq ,[:jk [:j ,[:j [:j m=10/10===[:j8 [:j [:j, K8=[:j [:j 1 _HP restored.[:j [:jw [:j [:j8 [:j ,[:jo [:jv [:j [:j ;===[:j [:j [:j f # #...#  .#########  .........#  .#######.## .######...######## .)).))...........# #######...######.#  ##.## #.#   #.# #@#  -94.1 (26.0) #.#######..[.# ..............# #..#########.#.#[:j  #..# .# # #..####### # #.>......#  #........# #..#  [:j3 [:j a=-5.1 (27[:jf C _Found a leather armour.\:jm \:j 3\:ji\:j;\:j\:j\:jK"\:j#\:j+\:j-\:j9n\:jAX\:jJ\:jL,\:jM,\:jN\:jMT\:jUB\:jsW\:jX\:jY\:jY\:j[\:j\\:jE]\:j^\:j`\:ja\:j*b\:jc\:jre\:jpo\:jwp,\:jq\:jt\:jzu\:jv\:jv\:jGy\:j,\:jĊ\:j\:j,\:j\:j\:ji  You encounter a hobgoblin.\:j #..####### #.#.#  #.>......# #.#.#  #........# #.#.#  #..####### #.#.#  #..# #.#.#   #..#########.#.#   #..............# #.##########.### #.#  #.# #.#  #.# #.#  Shock # #.# #..  # #.# ##.  #####.# .#  g   hobgoblin (asleep) .<)...# .# [40\:j}m ####.######## g# #.........  \:j412.1 (1g.g\:jj  3.1 (18 _\:j1\:jD]:jO4  #.#.#  #.> #.#.#   #.#.#   #.#.#  #..# #.#.#  ##.#.#  ]:j5....#  #.###  #.# #@#  #.# #.#  #.# #.# # #.# #.. # #.# ##.  .# .<)...# g#  .#  ]:j  #.#.#  #.> #.#.#   #.#.#   #.#.#  #..# #.#.#  ##.#.#  ....#  #.###  #.# #@#  #.# #.#  #.# #.#  #.# #..  #.# ##.  .# <)...# g#  .#  ]:j]:jd0]:j5]:j` _A hobgoblin is nearby!]:j #..####### #.#.#  Orangey the Gusty#.>......# #.#.#  Tengu#........# #.#.#  Health: 28/28 ========================]:j #..####### #.#.#  Magic: 9/10=====================---#..##.#.#  AC: 3Str: 8#..#########.#.#  EV: 26 Int: 17#..............#  SH: 0Dex: 15#.##########.###  XL:  5 Next: 42% Place: Dungeon:3#.##@#  Noise: ---------  Time: 3413.1 (0.0)#.##*#  b) +0 whip#.##*#  Cast: Shock # #.##*.  Fly # #.###]:j[40m* #####.#*#  g   hobgoblin .<)...#*# ####.######## .# #......... _A hobgoblin is nearby!Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit)]:jT8g.]:j,[7....]:j^911 =4.1 (1]:jd]:je  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.]:jf2Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit) _The zap misses the hobgoblin.]:j  #..####### #.#.#  Orangey the Gusty#.>......# #.#.#  Tengu#........# #.#.#  Health: 28/28 ========================]:j  #..####### #.#.#  Magic: 8/10===================-----#..##.#.#  AC: 3Str: 8#..#########.#.#  EV: 11Int: 17#..............#  SH: 0Dex: 15#.##########.###  XL:  5 Next: 42% Place: Dungeon:3#.##@#  Noise: =--------  Time: 3414.1 (0.0)#.##*#  b) +0 whip#.##*#  Cast: Shock # #.##.*  Fly # #.#]:j b##* #####.#*#  g   hobgoblin .<)...#.# ####.######## .# #......... Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line]:jt UAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin.]:j 8g.]:ja 0...]:j֑ *5.1 (1]:jۖ ]:j> d _The hobgoblin is moderately wounded.]:ju p #..####### #.#.#  Orangey the Gusty#.>......# #.#.#  Tengu#........# #.#.#  Health: 28/28 ========================#..####### #.#.#  Magic: 7/10================--------#..##.#.#  AC: 3Str: 8#..#########.#.#  EV: 11Int: 17#..............#  SH: 0Dex: 15#.##########.###]:jw   XL:  5 Next: 42% Place: Dungeon:3#.##@#  Noise: =--------  Time: 3415.1 (0.0)#.##*#  b) +0 whip#.##*#  Cast: Shock # #.##.*  Fly # #.###* #####.#.#  g   hobgoblin .<)...#.# ####.######## .# #......... ]:jw H_The hobgoblin is moderately wounded.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (moderately wounded, 71% to hit)]:j 7g.]:jS *..]:jL .]:j ]:j #6.1 (1]:jn]:jC (MCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (moderately wounded, 71% to hit) _The zap misses the hobgoblin.^:j #..####### #.#.#  Orangey the Gusty  #.>......# #.#.#  Tengu  #........# #.#.#  Health: 28/28 ========================  #..####### #.#.#  Magic: 6/10==============----------  #..# #.#.#  AC: 3Str: 8  #..#########.#.#  EV: 11Int: 17  #..............#  SH: 0Dex: 15  #.##########.###  XL:  5 Next: 42% Place: Dungeon:3  #.# #@# Noise: =--------  Time: 3416.1 (0.0)  #.# #.#[^:jĠ37m b) +0 whip  #.# #.# Cast: Shock # #.# #.. Fly # #.# ##. #####.# .# g   hobgoblin .<)...# .# ####.######## .#  #.........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is almost dead.The zap hits the hobgoblin.  #.#.#  #.> #.#.#   #.#.#   #.#.#  #..# #.#.#        #.# #@^:j<[40m#  #.# #*#  #.# #*#  #.# #*.  #.# ##.  .#  .<)...# .#   .#     ^:jM+...^:jSd47.1 (1Shock^:jSY^:jq_p  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is almost dead.The zap hits the hobgoblin. ^:jN`?_You kill the hobgoblin!^:j~  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^:jZ^:j_^:jTe^:jIh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^:jr  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^:jY8^:jh=^:jB^:jE  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^:j^I^:jf 26  _^:jQh,^:j=i^:ji^:j~jN7==^:j1k^:jk^:jl^:jl^:jkm^:jm^:jon^:j^o^:jo^:jnp^:jGq^:j rP==^:jos^:jt,^:jt^:ju,^:jvv^:jw^:jw^:jx^:jRyO8===^:jy^:jz^:j9{,^:j|^:j|^:j|^:j}^:jA~^:j~^:jW^:j;===^:jL^:j^:jo^:jہ^:j,^:jJ^:j^:j^:j^:j99^:j?==^:j%^:j,^:jV^:j,^:jf^:j,^:j?^:j:==^:jC^:j{,^:j[^:j^:j^:j}^:j'^:j^:j.^:j^:j[^:jɕ^:j^:j`10/10===^:j~^:jO^:jݛ^:jw^:j^:j͞^:j,^:j2X^:jǪ^:j^:jQ===^:je^:jK^:jϰ^:j^:jڲ^:j^:j.^:j^:j^:jö^:jf,^:j^:jǹ^:jo^:j^:j4^:j`^:jr^:jV^:jo^:jf,^:jX^:jX^:j^:j+^:j^:j^:jj^:j^:j,^:j ^:j ^:j ,^:j ^:j" ^:j ^:j ^:j ^:j ^:j ^:j ^:j ^:j ^:j ^:j ^:j? `^:j2A ^:jB ,^:jC ^:jI onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 hand axe.^:jJ ^:jK  _^:jL ^:jR P  There is a stone staircase leading up here.^:jyT ^:jLU  _^:jU ^:jZ ^:j?\ ^:j\ ^:j] ^:jb ^:jc ^:j^d ^:j!e ^:j4i ^:jj ,^:jk ^:jo ^:j&z ^:jM{ ^:j ^:j ^:j4 ^:jԁ ^:jL a  You see here a bat skeleton.^:j ^:j@ 5 _^:j ^:jҐ ^:j J^:j ^:j ^:jݰ ^:jٵ ^:j ,^:jĺ ^:j ^:j ^:j ^:j ^:j ^:j ^:j ^:j` ^:j ^:j ^:jk ^:jW ^:j ^:jX ^:j1 ^:j ^:j/ ^:j ,^:j} ^:jl ^:jf ,^:jq ^:j ^:j ^:j ^:jZ ^:j ^:jh ^:j ^:j ^:j ^:jJ ^:j ^:j ^:jz ^:j" B^:j[$ ^:j.& ^:j6' ^:j( ^:j* ^:j, ^:j- ^:j. ^:j1 ^:j2 ^:jt3 ^:j4 ^:j6 ^:j,< X^:j}? B^:jA ^:j3B ^:jB ^:jIC ^:jjE ^:jF ^:jG ^:jNH ^:j*J ^:jK ,^:jL ^:jgN ^:jzd ^:je ^:jg ^:j0h ^:jh ^:ji ^:jj ^:j|k ^:jkl ,^:jrm ^:jn ^:jTo ^:jo ^:jp ^:jq ^:jr ,^:js ^:j u ,^:j ^:j ,^:j$ ^:j P  There is a stone staircase leading up here.^:j K _^:jF ^:jm ^:j ,^:je ^:j ^:j ^:j ^:j ^:jb ^:jp ^:j ^:j ^:j B^:j? ^:j ^:j ,^:j ^:j ^:j ^:j( ^:j ,  Things that are here:^:j t  a +0 whip; a +0 leather armour; an orc skeleton^:j ^:j`  _^:j ^:j ^:jS ^:jB ^:j ,^:j ^:j@ ^:jNA ^:jB ^:j E ^:jzF ^:jiO ,^:j!R ^:jnU ,^:jV ^:jY ^:jZ ^:j\ ,^:jzb  Things that are here:  a +0 club; a +0 ring mail; an orc skeleton^:jd ^:je  _^:jf ^:j`r $  Things that are here:^:jou b  a +0 trident; an orc skeleton^:j~w ^:jzx  _^:jz ^:jo >  You see here a +0 dagger.^:j ^:j  _^:jQ ^:j   You encounter a hobgoblin.#######  #.>....#### #.#########......###############.# ##.###...............#.######## ### #################.........  ##.#######.######  ##.# #.g....########## ##.# #.......# #-#.##.#...####.# ##.#.## #######..###.# #.# Shock  #..#.# #........# #.# #.#  #.#.## #.#####..###.# [3^:j 4m#.#  #.#.# #.##.)).....####.# g   hobgoblin (asleep)  #.#.# #.##)##.##.####..#######  #.#.# #....##.##.# #.#........#.#.## ###..##....# ##..#######55538.0)^:jϵ   -69 _^:j ^:j ^:j4 ?   #.>   #.#   ###    #.######  #.# #.g....#  #.# #@#  #.### #.#   ^:jw #..###.# #.#   ...# #.# #.#   #..###.# #.#  #.#.# #.##.))...  #.#.# #.##)##.##  #.#.# #....##.##.#   ###.. ^:j)    #.>   #.#   ###    #.######  #.# #.g....#  #.# #@#  #.### #.#   #..###.# #.#   ...# #.# #.#   #..###.#   #.#.# #.##.))...  #.#.# #.##)##.## ^:jc  #.#.# #....##.##.#   ###.. ^:j ^:jJ 0^:j ^:j ` _A hobgoblin is nearby!_:jSU*   #.>   #.#   ###    #.######  #.# #.g....#  #.# #@#  #.### #.#   #..###.# #.#   ...# #.# #.#   #..###.# #.#  #.#.# #.##.))...  #.#.# #.##)##.##  #.#.# #....##.##.#   ###.. _:j   #.>   #.#   ###    #.######  #.# #.g....#  #.# #@#  #.### #.#   #..###.# #.#   ...# #.# #.#   #..###.#   #.#.# #.##.))...  #.#.# #.##)##.##  #.#.# #....##.##.#   ###.. _:j_:j _:jq_:j` _A hobgoblin is nearby!_:j ##############Orangey the Gusty#.>..........#####Tengu_:j#.#########......############## Health: 28/28 ========================#.###.###............... Magic: 9/10=====================---#.######## ### ################ AC: 3Str: 8#.........# EV: 26 Int: 17#.#######.####### SH: 0Dex: 15#.# #.****.########## # XL:  5 Next: 44% Place: Dungeon:3#.##@##.......# # Noise: ---------  Time: 3556.1 (0.0)#.####.#...####.# # b) +0 whip#.#.## #######..###.# #.#Cast: Shock#..#.# #.....[40_:jm...# #.# #.#Fly #.#.## #.#####..###.# #.##.#.# #.##.)).....####.#g   hobgoblin#.#.# #.##)##.##.####..########.#.# #....##.##.# #.#........#.#.## ###..##....# ##..#######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded._:j:o@.g_:jw.._:jy;11 ===7.1 (1_:jۀ_:j  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  _:jфThe zap hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!_:j( ############## Orangey the Gusty  #.>..........#####  Tengu  #.#########......############## Health: 28/28 ========================  #.# ##.###............... Magic: 8/10===================-----  #.######## ### ################ AC: 3Str: 8  #.........# EV: 11Int: 17  #.#######.####### SH: 0Dex: 15  #.# #..†...########## # XL:  5 Next: 44% Place: Dungeon:3  #.# #@##.......# # Noise: ===------  Time: 3557.1 (0.0)  #.### #.#...####.# # b) +0 whip  #.#.## #######..###.# #.#  Cast: Shock  #..#.# #.....[39;4_:j 9m...# #.# #.#  Fly  #.#.## #.#####..###.# #.#  #.#.# #.##.)).....####.#  g   hobgoblin  #.#.# #.##)##.##.####..#######  #.#.# #....##.##.# #.#........  #.#.## ###..##....# ##..#######Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 71% to hit)  The zap hits the hobgoblin.   #.>   #.#   ###      #.# #..***  #.#   #.###     #.#    #.# #.#      #.#.# #.##.)[4_:j  0m   #.#.# #.##)   #.#.# #....     ###..  _:j 0†.._:j M5--8.1 (1ShockConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (heavily wounded, 71% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!_:j _:j m _Your Spellcasting skill increases to level 3!_:jz<  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._:jO _:j 8--_:jY _:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_:j]  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._:j+_:j_:j__:j1  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`:j`:j`:j`:j'  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`:j 26  _`:jB`:jB`:j+,`:j `:j`:j`:jD`:j`:j>E9==`:j`:jbB`:jZ1`:j3,`:j8,`:jQ:`:jd<`:jQ=:==`:jh>`:juA,`:jRB`:jD,`:jJF`:jKB`:j|L`:jIMQ10/10===`:j_N`:jSSB`:jT`:jW`:jX`:jY`:jTZ`:j7#===onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a hobgoblin corpse. _`:j/ ############## #.>....#####  #.############### #.# ##.###.......... #.############ ########## #.........  #.#######.######  #.#.†...########## -78.1 (20.0) #.######.##.......#  #.### #.#...####.# #.#.## #######..###.# #.# #..#.# #........# #.# #.# #.#.## #.#####..###.# #.# #.#.# #.##.))....#  #.#.# #.##)##.##.####..## #.#.# #....##.##.# #.#...`:jX-`:jk[ _Done exploring.`:jЎ`:jU  `:jO`:jc.†...0.0).`:j0`:j`:jE _Done exploring.`:jsR k  `:jT `:jx N`:j `:jn E _Done exploring.a:jW[[?25h[?0c  Search for what [Enter for "."]? b:j23[?25l[?1cb:j4L25 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +0 dagger (4 further duplicates)b - [D:3] a +0 trident  c - [D:3] a +0 club (1 further duplicate)  d - [D:3] a +0 ring mail (1 further duplicate)  e - [D:3] a stone staircase leading down  f - [D:3] a +0 robe (2 further duplicates)  g - [D:3] a +0 leather armour  h - [D:3] a +0 whip (2 further duplicates)  i - [D:3] a shortbow  j - [D:3] 2 boomerangs  k - [D:3] a +0 chain mail  l - [D:3] a stone staircase leading up  m - [D:3] a shaft  n - [D:3] a +0 flail  o - [D:3] a +1 dagger of venomp - [D:3] a +0 mace  q - [D:3] a stone staircase leading up  r - [D:3] a stone (3 further duplicates in 1 pile)  s - [D:3] a stone staircase leading down  t - [D:3] a +0 hand axe  u - [D:3] a stone staircase leading up  b:j5 v - [D:3] an escape hatch in the ceiling [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]e:jv Level 3 of the Dungeon <<<<>>>>^(Press ? for help)  #.#.# #....##.##.# #.#................####...###   #.#.## ###..##....# ##..#########.#.#..# #...#   #..#.## #..#####.# #..#########.#.#..#########   #.###.####..#####)# #.....)........#..........#   #..#..............####.##########.####.#######.##   #.#.#.####.##........#.# #.# #.######...########   #.#.#.####.##..##.##.#.###.# #.)).))...........#   #.#.#.............##.#..# #.# ########...######.#   #.#......#........##.##[##.###.## #.#   #.#......)#.....#.##.##.##.####.# #.####   #..................#.##.##...##.#######..[.###   e:j  #######........#......)...##.# ###.##..............#   #.............##.....#..####.##.##..#########.#.#   #.#####............###..# #.##.##..##.#.#   #.# #.##.##.###### #..# #.##.##..####### #.#.#   #.# #.##.##.##..# #.# #########.##.>......# #.#.#   #.# #.....#.#### #.## #.# #.........##........# #.#.# e:j  #.# ###...#.##.#####.# #.###.######### e:j &#..####### #.#.#   #.# #.#............#####..##.##..##.#.#   #.#######<....##.####............##..#########.#.#   #..............#....^............##..............#   #########.....##..####.######.##.##.##########.###  ##...###..# #.# #.##.##.# #.#f:j8f:jf:jwOrangey the GustyTenguHealth: 28/28 ========================Magic: 10/10 ========================AC: 3f:jStr: 8EV: 26 Int: 17SH: 0Dex: 15XL:  5 Next: 45% Place: Dungeon:3Time:Fly _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a hobgoblin corpse. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .f:jf:jyf:jhf:j[  _  You see here a hobgoblin corpse.f:jK _f:jBf:jf:jf:j^f:j?f:j8f:j0f:j)8f:jDFf:jJf:jXO,f:joPf:jdBf:jVhf:jjBf:jbnf:j\pf:jis,f:jDwf:j%z,f:j|f:jf:j,f:jf:jߔf:jcBf:j>  You see here a +0 dagger.f:jf:j> _f:jHf:j?f:j),f:jBf:jf:j,f:j_f:jf:jf:jf:jlf:j8f:jf:jf:j,f:jpf:jf:j{f:jf:jf:j&f:jf:jBf:jf:j .###.####..#####)# #.....)...... ..#..............####.##########. .#.#.####.##........#.##. .#.#.####.##..##.##.#.###. .#.#.............##.#..##. .#......#........##.##[##. .#......)#.....#.##.##.##. ..................#.##.##. f:j1>#........#......@...##.### Noise: --------- 3601.1 (23.0) ........##.....#..####.#b) +0 whip #............###..# #.#Cast: Shock #.##.##.###### #..# #.# #.##.##.##..# #.# ######## #.....#.#### #.## #.# #....... ###...#.##.#####.# #.###.#######.#............#####..##.# ###<....##.####............#f:j 0f:j1f:j?6k _Items here: ( ) [ ÷.g:jVWPick up what? 8/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 whip Missiles (select all with ()b - 2 boomerangs Armour (select all with [)c - a +0 chain mail Carrion an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]h:jl  b + 2 boomerangs[Enter] accept (1 chosen)h:j> h:jG h:jP 1.###.####..#####)# #.....)...... Orangey the Gusty ..#..............####.##########. Tengu .#.#.####.##........#.##. Health: 28/28 ======================== .#.#.####.##..##.##.#.##h:jY #. Magic: 10/10 ======================== .#.#.............##.#..##. AC: 3Str: 8 .#......#........##.##[##. EV: 26 Int: 17 .#......)#.....#.##.##.##. SH: 0Dex: 15 ..................#.##.##. XL:  5 Next: 45% Place: Dungeon:3 #........#......@...##.### Noise: ---------  Time: 3601.1 (0.0) ........##.....#..####.#b) +0 whip #............###..# #.#Cast: Shock #.##.##.###### #..# #.#Fly #.##.h:j$[ ##.##..# #.# ######## #.....#.#### #.## #.# #....... ###...#.##.#####.# #.###.#######.#............#####..##.# ###<....##.####............# _Done exploring. _Done exploring. _Search for what [Enter for "."]? . _You see here a hobgoblin corpse. _You see here a +0 dagger. _Items here: ( ) [ ÷.h:ji h:jct 411 2.1 (1h:jz h:j} & _i - 2 boomerangsi:j[[?25h[?0c  Search for what [Enter for "."]? i:j [?25l[?1ci:j? i:j! 24 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a +0 chain mail  b - [right here] a +0 whip (2 further duplicates) i:jt" vResults elsewhere ([,] to cycle)  c - [D:3] a +0 robe (2 further duplicates)d - [D:3] a +0 dagger (4 further duplicates)  e - [D:3] a +0 leather armour  f - [D:3] a shaft  g - [D:3] a shortbow  h - [D:3] a +0 club (1 further duplicate)  i - [D:3] a +0 ring mail (1 further duplicate)  j - [D:3] a +0 trident  k - [D:3] a stone staircase leading up  l - [D:3] a stone staircase leading up  m - [D:3] a stone (3 further duplicates in 1 pile)  n - [D:3] a stone staircase leading down  o - [D:3] an escape hatch in the ceiling  p - [D:3] a stone staircase leading down  q - [D:3] a +0 flail  r - [D:3] a +1 dagger of venoms - [D:3] a +0 mace  i:j# t - [D:3] a stone staircase leading down [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]k:jLevel 3 of the Dungeon <<<<>>>>^(Press ? for help)  #.#.## #######..###.# #.# #.# #######.†.######.#   #..#.# #........# #.# #.##.# #...†............#   #.#.## #.#####..###.# #.# #.###.###.......######   #.#.# #.##.)).....####.##.#.............#   #.#.# #.##)##.##.####..#########.#....##.......#   #.#.# #....##.##.# #.#................####...###   #.#.## ###..##....# ##..#########.#.#..# #...# k:j  #..#.## #..#####.# #..#########.#.#..#########   #.###.####..#####)# #.....)........#..........#   #..#..............####.##########.####.#######.##   #.#.#.####.##........#.# #.# #.######...########   #.#.#.####.##..##.##.#.###.# #.)).))...........#   #.#.#.............##.#..# #.# ########...######.#   #.#......#........##.##[# #.###.## #.#   #.#......)#.....#.##.##.# #.### #.# #.####   #..................#.##.# #...##.#######..[.###   #######........#......@...##.# ###.##..............#   #.............##.....#..####.# #.##..#########.#.#   #.#####...........k:j\.###..# #.##.##..##.#.#   #.# #.##.##.###### #..# #.##.##..####### #.#.#   #.# #.##.##.##..# #.# #########.##.>......# #.#.#   #.# #.....#.#### #.## #.# #.........##........# #.#.#   #.# ###...#.##.#####.# #.###.######### #..####### #.#.#k:j k:j k:j wOrangey the GustyTenguHealth: 28/28 ========================Magic: 10/10 ========================AC: 3k:j oStr: 8EV: 11Int: 17SH: 0Dex: 15XL:  5 Next: 45% Place: Dungeon:3Time:Fly _Search for what [Enter for "."]? . _You see here a hobgoblin corpse. _You see here a +0 dagger. k:j _Items here: ( ) [ ÷. _i - 2 boomerangs  Search for what [Enter for "."]? k:j k:j k:j k:jl k:j3 k:j f 26  _k:j߫ k:j k:j k:j} k:jE k:j޷ k:j ,k:j k:j k:jf ,k:j k:j k:jG k:j k:j! k:j k:j k:j k:j k:j k:j ,k:j k:j` k:jg k:j k:j k:j >  You see here a +0 dagger.k:j! k:j  _k:jo k:j k:j k:j k:j k:ji k:jS k:j k:jP k:jn k:jg k:j k:j k:jz! k:j# k:j$ k:j% k:j) k:jo+ k:jz, k:j- k:j1 k:j5 ,k:j6 k:jy9 k:jE k:jF k:jjG k:jP k:jrQ ,k:jS k:jwW k:j'Y k:jY k:j@^ k:ja k:jd k:jd k:je k:jh k:ji k:jj ,k:jm k:j o k:jo k:jp k:jt k:j6u ,k:jv k:j߄ k:j k:jM k:j) k:jZ k:j k:j2 k:j܎ k:j k:jj k:j k:j( k:j k:j k:j ,k:j k:j k:j k:j ,k:jM k:j k:j k:jx k:j k:j[ k:j k:j k:jM k:j k:j˴ k:j k:jx k:j k:j k:jr k:jȼ k:jO k:j k:j% k:jG k:j k:jk k:j k:ju k:j} k:j k:jb k:j k:j k:j k:j k:j< k:j k:j~ k:j k:j k:j k:j k:j k:j k:j k:j k:jc k:j k:j k:jK k:j k:j| k:j! ,k:j k:j^ k:j k:j\ k:j' k:jb k:j k:j0 k:j k:j# k:j k:j{ k:jz k:j k:j" k:j k:jN k:j $  Things that are here:k:j p  a +0 dagger; a +0 robe _k:j k:j3  ##.#.............# #########.#....##.......# ...............####...### #########.#.#..# #...# #########.#.#..######### ...)........#..........# #########.####.#######.###.# #.######...######## ##.# #.)@.))...........# Noise: --------- 3649.1 (47.0) ##.# ########...######.# b) +0 whip ##.###.## #.# Cast: Shock ##.####.# #.## ##...##.#######..[ ####.##...........  ##.##..#########  ##.##..##  ##.##..####### # k:j7 0k:j@ k:j2J _Items here: )) [ ÷÷.l:j8 Pick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 flail  b - a +1 dagger of venom Armour (select all with [)c - a +0 robe Carrion an orc skeleton an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]n:jg  b + a +1 dagger of venom[Enter] accept (1 chosen)n:jqn:jQn:j0##.#.............#Orangey the Gusty #########.#....##.......#Tengu ...............####...###Health: 28/28 ======================== #########.#.#..# #...#Magic: 10/10 ======================== n:jY#########.#.#..#########AC: 3Str: 8 ...)........#..........#EV: 26 Int: 17 #########.####.#######.##SH: 0Dex: 15#.# #.######...######## XL:  5 Next: 45% Place: Dungeon:3 ##.# #.)@.))...........# Noise: ---------  Time: 3649.1 (0.0) ##.# ########...######.# b) +0 whip ##.###.## #.# Cast: Shock ##.###n:jO#.# #.## Fly ##...##.#######..[ ####.##...........  ##.##..#########  ##.##..##  ##.##..####### #  _i - 2 boomerangs _Search for what [Enter for "."]? _You see here a +0 dagger.  Things that are here: _a +0 dagger; a +0 robe _Items here: )) [ ÷÷.n:jn:j511 50.1 (1n:jn:jIN _j - a +1 dagger of venomn:j !Wield or unwield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  b - a +0 whip (weapon)  j - a +1 dagger of venom Floor Items ([,] to select) Hand Weaponsn:j ua +0 flail[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip p:jW p:j^ p:jf i##.#.............#Orangey the Gusty #########.#....##.......#Tengu ...............####...###Health: 28/28 ======================== p:jg #########.#.#..# #...#Magic: 10/10 ======================== #########.#.#..#########AC: 3Str: 8 ...)........#..........#EV: 11Int: 17 #########.####.#######.##SH: 0Dex: 15#.# #.######...######## XL:  5 Next: 45% Place: Dungeon:3 ##.# #.)@.))...........# Noise: ---------  Time: 3650.1 (0.0) ##.# ########...######.# b) +0 whip ##.###.## #.# Cast: Shock ##.####.# #.## Fly ##...#p:jh #.#######..[ ####.##...........  ##.##..#########  ##.##..##  ##.##..####### #  _Search for what [Enter for "."]? _You see here a +0 dagger.  Things that are here: _a +0 dagger; a +0 robe _Items here: )) [ ÷÷. _j - a +1 dagger of venomp:js y  You unwield your +0 whip.  Your +1 dagger of venom begins to drip with poison!p:jw z1.1 (1j) +1 dagger (venom)p:jk~ p:j 7 _j - a +1 dagger of venom (weapon)q:jvq:j|y _Unknown command.r:jr:jEB Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 3% 2b - Searing RayConjuration7%2  c - ApportationTranslocation17%1  d - Sigil of BindingHexes45% 3  e - Plasma BeamFire/Air100% 6 2 spell levels left r:j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitr:jYr:jar:jj##.#.............#Orangey the Gusty #########.#....##.......#Tengu ...............####...###Health: 28/28 ======================== #########.#.#..# #...#Magic: 10/10 ======================== #########.#.#..#########AC: 3Str: 8 ...)........#..........#EV: 11Int: 17 #########.####.#######.##SH: 0Dex: 15r:jIm)#.# #.######...######## XL:  5 Next: 45% Place: Dungeon:3 ##.# #.)@.))...........# Noise: ---------  Time: 3651.1 (0.0) ##.# ########...######.# j) +1 dagger (venom) ##.###.## #.# Cast: Shock ##.####.# #.## Fly ##...##.#######..[ ####.##...........  ##.##..#########  ##.##..##  ##.##..####### #  _Items here: )) [ ÷÷. _j - a +1 dagger of venomYou unwield your +0 whip.  Your +1 dagger of venom begins to drip with poison! _j - a +1 dagger of venom (weapon) _Unknown command.r:jDtP  Okay, then.r:j^xr:jr:j$. _s:j s:j Where to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon t:je t:ji##.#.............#Orangey the Gusty #########.#....##.......#Tengu ...............####...###Health: 28/28 ======================== t:jV#########.#.#..# #...#Magic: 10/10 ======================== #########.#.#..#########AC: 3Str: 8 ...)........#..........#EV: 11Int: 17 #########.####.#######.##SH: 0Dex: 15#.# #.######...######## XL:  5 Next: 45% Place: Dungeon:3 ##.# #.)@.))...........# Noise: ---------  Time: 3651.1 (0.0) ##.# ########...######.# j) +1 dagger (venom) ##.###.## #.# Cast: Shock ##.###t:j#.# #.## Fly ##...##.#######..[ ####.##...........  ##.##..#########  ##.##..##  ##.##..####### #  _j - a +1 dagger of venomYou unwield your +0 whip.  Your +1 dagger of venom begins to drip with poison! _j - a +1 dagger of venom (weapon) _Unknown command. _Okay, then.t:jt:jt:jt:j~#t:j%t:j* 26  _  Things that are here:t:jL0;  a +0 dagger; a +0 robet:j45 _t:j4t:j:t:j_<t:jCt:jFt:jQMt:j:Ot:jOt:jMQt:jVt:jY,t:jZt:jS`t:jbt:jQct:jdt:jit:j#..........##.#..........#Shock#....<.......#####.........##........)#S   ball python (constriction, asleep)|:jT###########5.6 (5  6.6 (6 _Found a stone staircase leading down.|:j   Orangey the Gusty . Tengu . Health: 28/28 ======================== #. Magic: 9/10=====================--- #.#.# AC: 3Str: 8 #.#.########  EV: 26 Int: 17 #..........#  SH: 0Dex: 15 ###..........#  XL:  5 Next: 46% Place: Dungeon:4 .......@.....#  Noise: ---------  Time: 3706.6 (0.0) .>#..........# |:j   j) +1 dagger (venom) #.#..........#  Cast: Shock #....<.......#  Fly  ####.........#  #........)#  S   ball python (constriction, asleep) ########### Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.|:j : . . #. #.#.#       *******           |:jq#.......|:jk11 =7.6 (1Shock|:jD|:j)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!}:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:js}:j}:j}:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j}:jا}:j5}:jMu  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) }:js Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jm* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j#}:j x  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. }:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j3}:j" 26  _}:jH(}:jH+,}:j{-}:j/,}:jp3}:j5,}:j=X}:j@}:jF10/10===}:jH}:jK}:jOB}:jR}:j\,}:j^}:j@a}:jconfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)}:jne+onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an adder.}:j.....# .. .....#S. .....#. ..... ....  #..  #.#.#  #.#@########- #..........# ###..........#Shock ..............# #.>#....###.#...#S   adder (asleep)}:jM#....<.......#####.........##........)#}:j},16.6 (9}:j  -7.6 (10.0) _}:j b ......# ..  .....#S.  .....#.  .....  .... #.. #.#.# #.#@#  #..........#  ###..........#  ..............#  #.>#..........#  ##.#..........#  #....<.......#  ####.........#  )# }:jm~  ......# ..  .....#S.  .....#.  .....  .... #.. #.#.# #.#@#  #..........#  ###..........#  ..............#  #.>#.......... ##.#..........#  #....<....... ####......... )}:jG  _An adder is nearby!}:j }:j[e  ......# ..  .....#S.  .....#.  .....  .... #.. #.#.# #.#@#  #..........#  ###..........#  }:jf ..............#  #.>#..........#  ##.#..........#  #....<.......#  ####.........#  )# }:jO ......# ..  .....#S.  .....#.  .....  .... #.. #.#.# #.#@#  #..........#  ###..........#  ..............#  #.>#.......... ##.#..........#  #....<....... ####......... )}:jy}:j}:j;:}:j!N] _An adder is nearby!~:j6#Orangey the Gusty......# ..Tengu.....#*.Health: 28/28 ========================.....#*Magic: 9/10=====================---....*AC: 3Str: 8...*EV: 26 Int: 17#.*SH: 0Dex: 15#.#*#XL:  5 Next: 46% Place: Dungeon:4#.#@########~:j=Noise: ---------  Time: 3717.6 (0.0)#..........#j) +1 dagger (venom)###..........#Cast: Shock..............#Fly #.>#..........###.#..........#S   adder#....<.......#####.........##........)#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder!  The adder is severely wounded.~:j.S.S...11 =8.6 (1  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder!  The adder is severely wounded. _The adder hisses angrily.~:j&+~:jk(Orangey the Gusty......# ..Tengu.....#..Health: 28/28 ========================.....#.Magic: 8/10===================-----....*AC: 3Str: 8...*EV: 11Int: 17#.*SH: 0Dex: 15#.#*#XL:  5 Next: 46% Place: Dungeon:4#.#@########Noise: =--------  Time: 3718.6 (0.0)#..........#j) +1 dagger (venom)###..........#Cast: Shock..............#Fly #.>#..........###.#..........[3~:j*V4m#S   adder#....<.......#####.........##........)# _The adder hisses angrily.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)~:jHU.S~:jLV..9.6 (1~:jJ~:j8  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit) _The zap misses the adder.~:jOrangey the Gusty......# ..Tengu.....#..Health: 28/28 ========================.....#.Magic: 7/10================--------.....AC: 3Str: 8...*EV: 11Int: 17#.*SH: 0Dex: 15#.#*#XL:  5 Next: 46% Place: Dungeon:4#.#@########Noise: =--------  Time: 3719.6 (0.0)#..........#j) +1 dagger (venom)###..........#Cast: Shock~:j..............#Fly #.>#..........###.#..........#S   adder#....<.......#####.........##........)#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.~:j&.S...20.6 (1~:j(~:j-RY _The adder is almost dead.~:j   Orangey the Gusty ......# ..  Tengu .....#..  Health: 28/28 ======================== .....#.  Magic: 6/10~:j ==============---------- .....  AC: 3Str: 8 .... EV: 11Int: 17 #.. SH: 0Dex: 15 #.#.# XL:  5 Next: 46% Place: Dungeon:4 #.#@########  Noise: =--------  Time: 3720.6 (0.0) #..........#  j) +1 dagger (venom) ###..........#  Cast: Shock ..............#  Fly  #.>#..........#  ##.#..........#  S   adder~:j  #....<.......#  ####.........#  #........)# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.~:j/ i  ..    ~:j   .....  .... #.* #.#*#             )~:jk #...~:j {551.6 (1Shock~:jԜ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder. _You kill the adder!~:jJ(  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j ~:j ~:j ~:jW  ~:j: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~:jX  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j~:j+~:j1~:jq5  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jY:jWd:jj:jm  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j 26  _7====:j|:j",:j :j0:j,:j:je8===:j:jj:j:j:j:j:jc:j:j:ju:jQ===:j:j:j:j:jX:j:j:j:j:j=:j:jL9==:j:j:j:jR:j:j :jG :j :j5:jp:j=:j:==:jU:j:j:jc:jt:jH,:j:j,:j#:jQ10/10===:js:j":jv4qM#.!.....%# ..... .............#.#.......#..... #..# -50.6 (29.0)#.#.####### #.......... ###........................#....#...###.........:j2;:jIE-1.6 (30:jO:j>Sonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a lupine talisman.:j|^u:j`:jgX:jh:j+k:jm:jAn;===:jo:jAs:j:w:jw:jJz:j!}:j$:j:j1,:jf:j.:j:j:jЕB:j # .########.###........##........# #.@.....%# .. #........# ...####........#................#.######..........# #.........## ####.#..## #.#.## #.#.########:jӱ18.6 (7.0):j_411 9.6 (8:jͿ:jW _n - a fizzy cyan potion:jΠ:j 26  :j:jX:j:jj  You encounter an ogre. It is wielding a +0 giant club.:jz#..O.....##........#.........# #........# #........# #........# :jL#........#  #@#  #.# #######.## Shock#........# #.....##.......%# .. O   ogre (asleep)#........# ...####........#................#.#:j,66.6 (7:ji  7.6 (8 _:j:jN :jk aOrangey the Gusty#..*.....#Tengu#...*....#Health: 28/28 ========================....*....#Magic: 9/10=====================---#....*...#AC: 3Str: 8#....*...#EV: 26 Int: 17#.....*..#SH: 0Dex: 15#.....*..#XL:  5 Next: 55% Place: Dungeon:4#@#Noise: ---------  Time: 3767.6 (0.0)#.#:j m j) +1 dagger (venom)#######.##Cast: Shock#........#Fly #........##.......%# ..O   ogre#........# ...####........#................#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  The zap hits the ogre.  The ogre is lightly wounded.:j: .O......11 ==8.6 (1:j :j3 s  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  The zap hits the ogre.ogre is lightly wounded. _shouts!:j=Orangey the Gusty#........#Tengu#..*.....#Health: 28/28 ========================....*....#Magic: 8/10===================-----#...*....#AC: 3Str: 8#....*...#EV: 11Int: 17#.....*..#SH: 0Dex: 15#.....*..#XL:  5 Next: 55% Place: Dungeon:4#@#Noise: ==-------  Time: 3768.6 (0.0)#.#j) +1 dagger (venom)#######.##Cast: Shock#........#Fly #........##.......%[0;1:jr`0m# ..O   ogre#........# ...####........#................#.# _The ogre shouts!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit):jSG.O:jT^2....:jb2-9.6 (1:jh:jk%  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit) _The zap misses the ogre.:j Orangey the Gusty#........#Tengu#........#Health: 28/28 ========================....*....#Magic: 7/10================--------#....*...#AC: 3Str: 8#....*...#EV: 11Int: 17#.....*..#SH: 0Dex: 15#.....*..#XL:  5 Next: 55% Place: Dungeon:4#@#Noise: =--------  Time: 3769.6 (0.0)#.#j) +1 dagger (venom)#######.##Cast: Shock#........#Fly #........##.......%# [34:j &m..O   ogre#........# ...####........#................#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap hits the ogre.:j^ G.O:j ....70.6 (1 _The ogre is lightly wounded.:jOrangey the Gusty#........#Tengu:jA#........#Health: 28/28 ========================.........#Magic: 6/10==============----------#...*....#AC: 3Str: 8#....*...#EV: 11Int: 17#.....*..#SH: 0Dex: 15#.....*..#XL:  5 Next: 55% Place: Dungeon:4#@#Noise: =--------  Time: 3770.6 (0.0)#.#j) +1 dagger (venom)#######.##Cast: Shock#........#Fly #........##.......%# ..O   ogre#........# ...####...:jQ =.....#................#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap hits the ogre.:jG.O:j,...:j*1.6 (1:jm:jإonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit)  The zap hits the ogre. _The ogre is moderately wounded.:jwOOrangey the Gusty#........#Tengu#........#Health: 28/28 ========================.........#Magic: 5/10============------------#........#AC: 3Str: 8#...*....#EV: 11Int: 17:jOy#....*...#SH: 0Dex: 15#.....*..#XL:  5 Next: 55% Place: Dungeon:4#@#Noise: =--------  Time: 3771.6 (0.0)#.#j) +1 dagger (venom)#######.##Cast: Shock#........#Fly #........##.......%# ..O   ogre#........# ...####........#................#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded[39;49m, 86% to hit)  The zap hits the ogre.:jG.O:j6$.:j*2.6 (1:jE :jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 86% to hit)  The zap hits the ogre. _The ogre is moderately wounded.:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jO The spell is extremely dangerous to miscast (13% risk of failure)! Continue anyway?  Y - Yes  N - No:j':jQ  Orangey the Gusty #........# Tengu #........# Health: 28/28 ======================== .........# Magic: 1/10==---------------------- #........# AC: 3Str: 8 #...***..# EV: 11Int: 17 :jR#...*O*..# SH: 0Dex: 15 #...***..# XL:  5 Next: 55% Place: Dungeon:4 #@# Noise: =--------  Time: 3772.6 (0.0) #.# j) +1 dagger (venom) #######.## Cast: Shock #........# Fly  #........# #.......%# ..  O   ogre #........# ...  ####........#...  .............#.# Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jSAiming: Airstrike (extremely dangerous; 13% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, empty space bonus:  8/8):j1Orangey the Gusty#........#Tengu#........#Health: 28/28 ========================.........#Magic: 1/10==----------------------#........#AC: 3Str: 8#........#EV: 11Int: 17#....*...#SH: 0Dex: 15#........#XL:  5 Next: 55% Place: Dungeon:4#@#Noise: =--------  Time: 3772.6 (0.0)#.#j) +1 dagger (venom)#######.##Cast: Shock#........#Fly #........##.......%# ..O   ogre#....[39:jQ4;49m....# ...####........#................#.#Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (extremely dangerous; 13% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, empty space bonus:  8/8):jp.Oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (extremely dangerous; 13% risk of failure)  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (moderately wounded, empty space bonus:  8/8)  The open air twists around violently and strikes the ogre!:j ==3.6 (1 _The ogre is almost dead.:j )You hit the ogre but do no damage. The ogre is poisoned. You claw the ogre.:j (:j :j3 Orangey the Gusty#........#Tengu#........#Health: 28/28 ========================.........#Magic: 1/11==----------------------#........#AC: 3Str: 8#........#EV: 11Int: 17#........#SH: 0Dex: 15#.....)..#XL:  5 Next: 132% Place: Dungeon:4#@#:j &Noise: =--------  Time: 3774.6 (1.0)#.#j) +1 dagger (venom)#######.##Cast: Shock#........#Fly #........##.......%# ..#........# ...####........#................#.#Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, empty space bonus:  8/8)  The open air twists around violently and strikes the ogre! _The ogre is almost dead.You hit the ogre but do no damage. The ogre is poisoned. You claw the ogre.:j -- _You kill the ogre!You have reached level 6!:j( /  --more--:j3]t32/32266% Shock:j=c:je4 _:jG+:j,:j-:j/:j25| 26  _:j 6:j6J2==:j38:j::jz;:j=:j?:jW@:jA:jC:jPD:jD:jL==:jLW3==:jz[,:j]:j^:jn_:jC`:jc:jc:jd:jf:jvg:==:jh:jj:j;k:jk:jn:jn:jio:jq:jmr:jr:j(u:juT4==:jv:jy:j_z:jX{:j<}:j+~:j~:j5,:j:j:jÄ:==:jv:j :j߉:j:jΌ,:j:j:jj:j5:j:jeT5==:j3:je:ji:j:j:j:j6:j:j2:j:j:j6:==:j:j:j:j:jڧ,:j:j:jrT6==:j:jB:js:jK:j:j:j:j=:j:j:==:jc:j:j:jK:jp:j':j:j,:jN:j:jwN7==:j*:j@,:j:j:j:jy:j\:j#:j:j#P==:jy:j,:j:j,:j:j :j:j:j:jTN8==:j:jW,:j:j,:j:jU,:j:jI:==:j:j:j:j:j :j$ ,:j :j :j :j:j:j)N9==:jY:j[:j:ju:j],:jb:j:jU:j-:j P==:jt":j'$:j%%:j%:j':jc(:j(:j"+:j+P10/12==:j,:j|/:j+0:j0:j2:jq3:j3:j6:j7:j7:j :P==:j%;:j>,:j@:jL:jzNb1==:jP:jQ,:jFWX:jY:jY:j^:jXa:jb:==:jc:j`f:jg:jh:jnk,:jl:j.o,:jq:jssb2==:jt:jx:j1{,:j|:j5:jւ:js:j:jƆ:j:j,:j:j :j:==:j:j:jΖ:j:jV:j4:j,:j:jX:j,:j:j:jw:j#:j`:jA:j,:jD  You encounter an ufetubus.5...# # ## . .# .# ........# .......@###-.#........# #........#Shock #........# #........#$.........# 5   ufetubus (wandering)##........# #........# #..#:jzc.5862.6 (88.0):jO:j>  -3.6 (89 _:jG:j:j2Orangey the Gusty#....*..#Tengu#....*..#Health: 32/32 ========================#.....*.#Magic: 11/12 ======================--......*..AC: 3Str: 8:jݟP......*.#EV: 26 Int: 17.......*#SH: 0Dex: 15.......*#XL:  6 Next: 16% Place: Dungeon:4.......@###Noise: ---------  Time: 3863.6 (0.0).#........#j) +1 dagger (venom)#........#Cast: Shock#........#Fly #........#$.........#5   ufetubus##........##........##........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jYAim: an ufetubus (wandering, hasn't noticed you, 53% to hit)  The zap hits the ufetubus.  The ufetubus is lightly wounded.:j6w5Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 53% to hit)  The zap hits the ufetubus.ufetubus is lightly wounded.shouts!.5.5.5......5 2 ufetubi (1 wandering)11 ==4.6 (1:j:Z _You encounter an ufetubus.:j">Orangey the Gusty#..5....#Tengu#.......#Health: 32/32 ========================#......*#Magic: 10/12 ====================----.......*.AC: 3Str: 8.......*#EV: 11Int: 17.......*#SH: 0Dex: 15.......*#:j$XL:  6 Next: 16% Place: Dungeon:4.......@###Noise: ==-------  Time: 3864.6 (0.0).#........#j) +1 dagger (venom)#........#Cast: Shock#........#Fly #........#$.........#55 2 ufetubi (1 wandering)##........##........##........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (lightly wounded, 53% to hit)  The zap hits the ufetubus.:jh.5.5:j,...:j2-5.6 (1:j:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (lightly wounded, 53% to hit)  The zap hits the ufetubus. _The ufetubus is moderately wounded.:j Orangey the Gusty#...5...#Tengu#.......#Health: 32/32 ========================#.......#Magic: 9/12==================------.......*.AC: 3Str: 8.......*#EV: 11Int: 17.......*#SH: 0:j dDex: 15.......*#XL:  6 Next: 16% Place: Dungeon:4.......@###Noise: =--------  Time: 3865.6 (0.0).#........#j) +1 dagger (venom)#........#Cast: Shock#........#Fly #........#$.........#55 2 ufetubi (1 wandering)##........##........##........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 53% to hit)  The zap hits the ufetubus.:jK x.5.:jM 5.5.5:jT .:jW *6.6 (1:j^ :joa onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 53% to hit)  The zap hits the ufetubus. _The ufetubus is moderately wounded.:jf Orangey the Gusty#.......#Tengu#.......#Health: 32/32 ========================#..5....#Magic: 8/12================--------.........AC: 3Str: 8........#EV: 11Int: 17.......*#SH: 0Dex: 15.......*#XL:  6 Next: 16% Place: Dungeon:4.......@###Noise: =--------  Time: 3866.6 (0.0).#........#j) +1 dagger (venom)#........#Cast: Shock#........#Fly #........#$.........#:j1h M55 2 ufetubi (1 wandering)##........##........##........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 53% to hit)  The zap hits the ufetubus.:j .5.5:j :jZ *7.6 (1:j :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 53% to hit)  The zap hits the ufetubus. _The ufetubus is severely wounded.:jY[[Orangey the Gusty#.......#Tengu#.......#Health: 32/32 ========================:j]#.......#Magic: 7/12==============----------...5.....AC: 3Str: 8........#EV: 11Int: 17........#SH: 0Dex: 15.......*#XL:  6 Next: 16% Place: Dungeon:4.......@###Noise: =--------  Time: 3867.6 (0.0).#........#j) +1 dagger (venom)#........#Cast: Shock#........#Fly #........#$.........#55 2 ufetubi (1 wandering)##........##........##........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or pre:j_uss ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 53% to hit)  The zap hits the ufetubus but does no damage.:j{U.5:j> *Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 53% to hit)  The zap hits the ufetubus but does no damage.  The ufetubus is severely wounded.  The ufetubus hits you.:j!v***@***:j N****.5*.*...******:j1 .5Your orb emits a pulse of dizzying energy.:jG..............., 1 dazed):j.28---8.6 (1-Mesm Fly :jxd _The ufetubus misses you.:j+Orangey the Gusty#.......#Tengu#.......#Health: 28/32 =====================---#.......#Magic: 6/12============------------.........AC: 3Str: 8........#EV: 11Int: 17.5......#SH: 0Dex: 15.......*#XL:  6 Next: 16% Place: Dungeon:4.......@###Noise: =--------  Time: 3868.6 (0.0).#........#j) +1 dagger (venom)#........#Cast: Shock#........#-Mesm Fly #........#$.........#55 2 ufetubi (1 wandering, 1 daze:jĈd)##........##........##........# _The ufetubus misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, dazed, 53% to hit):j .5  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, dazed, 53% to hit)  The zap misses the ufetubus.:ja55:j:9=9.6 (1:j:j;"* _The ufetubus shouts!:j Orangey the Gusty#.......#Tengu#.......#Health: 29/32 =====================---#.......#Magic: 5/12==========--------------.........AC: 3Str: 8........#EV: 11Int: 17........#SH: 0Dex: 15..5....*#XL:  6 Next: 16% Place: Dungeon:4.......@###Noise: ==-------  Time: 3869.6 (0.0).#........#j) +1 dagger (venom)#........#Cast: Shock#........#-Mesm Fly #........#$.........#55 2 ufetubi (1 dazed):j ##........##........##........# _The ufetubus shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, dazed, 53% to hit):jn }.5.556==-70.6 (1MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an ufetubus (severely wounded, dazed, 53% to hit) _The zap misses the ufetubus.:jZ .5You closely miss the ufetubus. The ufetubus snaps out of its daze.  Your kick misses the ufetubus.:jD The ufetubus is severely wounded.:j?-1:j-:j' _The ufetubus misses you. The ufetubus closely misses you.:jW{ .  You hit the ufetubus. The ufetubus is poisoned. You claw the ufetubus.:j]J.5:jg    ufetubusYou kill the ufetubus!The ufetubus closely misses you.:jjl-92:jyr:jfu? _The ufetubus hits you but does no damage.:j  You closely miss the ufetubus. Your peck misses the ufetubus.The ufetubus hits you but does no damage.:jT30=3:j:jμY _The ufetubus completely misses you.:j  You closely miss the ufetubus. The ufetubus barely misses you.:jq28-==4:j:j _The ufetubus hits you. The ufetubus barely misses you. The ufetubus misses you.:j 9  You barely miss the ufetubus. Your kick misses the ufetubus.You peck the ufetubus.  The ufetubus is lightly wounded.:jp;%5:j?:jBW _The ufetubus closely misses you. The ufetubus barely misses you.:jձ X (very poisoned)You hit the ufetubus but do no damage. The ufetubus is poisoned.  The ufetubus is lightly wounded.  The ufetubus hits you but does no damage. x24----6:jӸ :j / _The ufetubus hits you. x2:j6  You barely miss the ufetubus. Your peck misses the ufetubus.The ufetubus is lightly wounded.  The ufetubus hits you.:j8 k20------7:j9> :jB ? _The ufetubus hits you but does no damage.:j;  You miss the ufetubus. Your peck misses the ufetubus.The ufetubus is moderately wounded.The ufetubus hits you. x2; The ufetubus closely misses you.:jY13---------7==8:j:jN _The ufetubus misses you.:ja3:j :jqX_You are too injured to fight recklessly!:j b3:jCh:j:k^ _You are too injured to fight recklessly!:jk:jh:j%:jX^ _You are too injured to fight recklessly!:jc   Orangey the Gusty #.......# Tengu #.......# Health: 13/32 =========--------------- #.......# Magic: 6/12============------------ ......... AC: 3Str: 8 ........# EV: 11Int: 17 ........# SH: 0Dex: 15 ........# XL:  6 Next: 19% Place: Dungeon:4 .......@###  Noise: =--------  Time: 3878.6 (0.0) .#........#  j) +:j#1 dagger (venom) #........#  Cast: Shock #........#  -Mesm Fly  #........#  $.........#  5   ufetubus (very poisoned) ##........#  #........#  #........# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, very poisoned, 53% to hit)  The zap hits the ufetubus.        *@###     [1:j92;10H       .:j.:j*e219.6 (1Shock:j_:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, very poisoned, 53% to hit)  The zap hits the ufetubus. _You kill the ufetubus!:j   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jNM  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jk :j  :j" :j/(   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j_:jN> 26  _14=:j:j5==Fly :j:jvonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure:j I)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Your orb has recharged its mesmeric power.:j' N7==:jE :jE :j :jP:j:ji:j:j:ja^6==:jy:j:j:==:jY:j,:j:j,:j:j :jt!|7=8==:j":j$,:j%:j(,:jq-:j.:j/:j0:jH2:j3p8===:j3:j)6,:j`7:j8:j8:j9:j::j<:j<:j|>:jd?9==9==:jz@:jB,:jB:jXD:jE:jDF:j:G,:j)H:jI:jfJ|20====:j:K:jL:jM:jNN:jXO:j"P:j)Q:j"R:jR:jvS:jT:jNU~1=10/12==:jCV:jW:jAX:jSY:jqZ:j[[:j[:j]:j]:j]^:j `:j`p2===:j hn:jUt1==23==:jtv:jsw:j(x:==:jx:jz;4:ji{E==:j|:juB:je;2==5=:jK:j==6=:j,:j:jQ~7==:j:jM:j:j:j.:j:j:j,:ju:j:j}h8==:jg:jx:j8:j:j:j3:j:j:j~:j3:j:j[U9=:j\:j:j:j%:j,:j:jw:j :j:j#:jL30=:j:j3:j:j:j,:jJ:j}:j:j:j[:j6h1==:j:j:jQ:j:j<:j:j:j:j:jH:j:j~2==:j 1 _HP restored.:j :j :j :j= :jf :j. :j^ :j :je B:jw! :j $ O=:j4 :j8 :j; ,:j> :jH@ :jB :jC :jTD :jWF :jJ B:jM :jN ;11 :jO :jW L _You now have 95 gold pieces (gained 9).:j^ #........# .....<#........# .....#........# ....#........### ... .#........# .. #........# #. #........# #!###........# #.@..........#-961.6 (82.0) #####........# #........# #........# #.....)..# #######.## #.# #######.## #........#:jje :jJo  26  -2.6 (83:jr 9 _Found a stone staircase leading up.:jY :j` :jb :jd :je :jRf :jݙ .....#........#<#........#.#........# .#........###.#.#........# ... #........# #.# #........# #@###........# #....######..# #........# #........# #.....)..########.## #. #######.##4.6 (2.0)11 5.6 (3 _c - a potion of curing:j9_:jM####.....$....................#.............<#......<.......#........# #.......#........##......#.##.....# 0###............#####....#........#:j 26  6.6 (1:jM9 _Found a stone staircase leading up.:j3:j6:j/:j:j:jPn:j:j,:j:j:j:j:j;11  _You now have 104 gold pieces (gained 9). 26  :j,:jP:jt  ######......#### .........# ........# ........# ..........###:jlL............ ##........#.#.......<#..#<.......#.....###.......#........####.......#.#........#You pick up a parchment of Sublimation of Blood and begin reading...:j|077.6 (11.0):j%511 8.6 (12:j\+:j-M _You add the spell Sublimation of Blood to your library.:j6 :je7 3:jl@  26  :j0R :jT ,:jV ,:jW :jtX :j+[ ,:jg\ :jn] :j5^ :j^ :j_ :j` :ja :jb :jUc :je :jlf :jg :jg :jh :ji :jj :jk ,:jm ,:jn :jo :j- p#########......#####.........# #.........# # ############.........### ..............## #...@................90 #######........#. ####.#. #.......<#. .. #. #<.......#. #.. #. ##.......#..> .. #.......#. P #. ###.#.....  #. #.###.#.  .. #.## :j. +1.6 (13:jƑ :jє ; _Found a stone staircase leading down.:jcL:jN3:jP:j[R:j[S:j\n:jV^:j`:ja:j8h,:ji,:jVk:jn:jAp:j r:js:j%w:j%|,:jE:j%R  There is a stone staircase leading down here.:jn:jϩ _:jV:j>:j:j:jB:j:jo:j:j:j:j7:jH:j:j,:j:j:j:j,:j:j@:j:j:j':jUB:j:j:j,:jK:j,:j:j :j) B:j:jf,:j/:j:j,:j:j:j,:j:j,:j!:j #:jU$B:j(n:j),:jJ^:ji#.........# #.###################.........###.#............................##.#.#########...............#.#...........#######........#..#.#.#######.#.# #.......<#..#.#.# ##...#.# #<....#.#.####..###.### ##.#..#.#.....>......@# #.#.#4028.6 (37  #....PPPPP..#.......####.#.....####..P$$[P..#.......# #.###.#.###.P$$$P#.#.......# .. #.###:jk##P$$$P#.#.###.### #.. #...#PPPPP#.#.# .# #^ ######.........# .. ##......... [.. #..... :jt:jD|+9.6 (38:j(:j - _Found a leather armour.:j[h3:j j:jm:jo:jp:jvX:jw:jn:j,:j:j:j!:j/:j:j̐:jf:jC:j:j:jE:j3:j:j-:jv:j3:j:j:j:j:j:jϬ:j:j:j̰:j(:j:j:jж:jD:j:ja:je:j,:j:j5,:jN:j:j:j:j:jH:j:j:jP:j:jm:j):jk:jm:j_:jg:jX;11 :jZ:j} _e - 2 scrolls labelled BITAOTU RENK (gained 1):jp:j_ 26  :j:j:j:jX:jW:j:j:j:j,:j,:j:j:jB:j> :j :jL ,:j:j#,:j8:j:j:j,:j:jh:j ,:j'X:j):j+B:j-:j6.:j.:j/:jv1:j3:j4:ju5:jx7:jF9:jj::jM;:j=:j7?:j@:jA:jD:j)G:j)H:j I:jK:j,M:jN:jO:jqP:jR,:jS:jrU:jX,:j[,:j\,:j]:j*p#..###....# #### ##..##....#  ##..#....# #### ##......# # ##.##### #. #.# #. #.# #. .##########.#########. :jrf.......@.......... .###########..#######... ...... #... .....#.# # ......# .. # .......# .#  ........# . .!.......# ## ....:jw-66.6 (37:j|511 7.6 (38:j:jΐS _o - a purple potion:j  26  :j :j :j :jW :j :j\ ,:jK :j9 :j(S .##########.#########............................###########..#######...#.............##...........#.# #####...........# .. ##...........# .# # #...........# . # #...@.......# ### #...........# .#...........# #.>##...........# ##.#...........# #..############# ### :jD b78.6 (1111 9.6 (12:jč :j Y _p - a glowing blue potion:jf,3:j.:jMC 26  :jO,:jSX:jU,:jfB:jh,:jj:jj:jk,:jqX:jys:jEt:jt:js:j:j:j:j,:j$:j(:j:js,:j:j:jfB:j:j,:j:j:j~,:j:j:j:j:jq:jx:j,:j:jX:j+:jq:j\:j:j:j6:jz:j11 :js _c - 2 potions of curing (gained 1) 26  :j7 #.#........# ..#........##........... #.#........##........... ###........#.... ...........#..... ###........#...... #........##.....$..[.. #........#..... #.....)..#....@#116.6 (37#######.##.....##.##.....########.##.....##........#.....##........#.....#.......%#.....##........#.....# ###........#....##:j'+7.6 (38:jj:j) _Found a chain mail.:j :jv3:j:jP,:j,:jp,11 :j0N _You now have 115 gold pieces (gained 11).:j%8 26  :j;:jx[  You encounter an endoplasm..# #..# #J# .# ####.######## #..####..$# #.## ..# #.#......# ##### ...........##...@.......# ###........##...........##........##........[..#Shock........#............#)..#.....##############.##...J   endoplasm (asleep) #.##...######.##..  .....22.6 (5.0):jj  3.6 (6 _:j / #J# ####.######## #..$........# #...........# #...........# #...........# #...........# #...@.......# #...........#  #........[..#  #............#  )..#.....########  #.....# #.##.....#  #.....#  :j  #J# ####.######## #..$........# #...........# #...........# #...........# #...........# #...@.......# #...........#  #........[..#  #............#  )..#.....#######  #.....# #.##.....#  #.....#  :jC :jk 0:j :jb a _An endoplasm is nearby!:j2/ #J# ####.######## #..$........# #...........# #...........# #...........# #...........# #...@.......# #...........#  #........[..#  #............#  )..#.....########  #.....# #.##.....#  #.....#  :jy #J# ####.######## #..$........# #...........# #...........# #...........# #...........# #...@.......# #...........#  #........[..#  #............#  )..#.....#######  #.....# #.##.....#  #.....#  :j:j֭:j:ja _An endoplasm is nearby!:js:j( #J# ####.######## #..$........# #...........# #...........# #...........# #...........# #...@.......# #...........#  #........[..#  #............#  )..#.....########  #.....# #.##.....#  #.....#  :jg #J# ####.######## #..$........# #...........# #...........# #...........# #...........# #...@.......# #...........#  #........[..#  #............#  )..#.....#######  #.....# #.##.....#  #.....#  :jp:jw:jw _An endoplasm is nearby!:j#........#Orangey the Gusty #........# #*#Tengu #........# ####*########Health: 32/32 ======================== #........####..$*.......#Magic: 11/12 ======================-- #.#........##...*.......#AC: 3Str: 8 ..#........##...*.......#EV: 26 Int: 17 #.#........##...*.......#SH: 0Dex: 15 ###........##...*.......#XL:  6 Next: 21% Place: Dungeon:4 ...........##...@.......#Noise: ---------  Time: 4123.6 (0.0) ###........##...........#j) :j  +1 dagger (venom)#........##........[..#Cast: Shock#........#............#Fly #.....)..#.....###############.##.....#J   endoplasm#.##.....########.##.....##........#.....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded.:j]'.J:j5i8.....:jj911 =4.6 (1:ju  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded. _The endoplasm quivers.:j#........#Orangey the Gusty #........# #.#Tengu #........# ####*########Health: 32/32 ======================== #........####..$*.......#Magic: 10/12 ====================---- #.#........##...*.......#AC: 3Str: 8 ..#........##...*.......#EV: 11Int: 17 #.#........##...*.......#SH: 0Dex: 15 ###........##...*.......#XL:  6 Next: 21% Place: Dungeon:4 ...........##...@.......#Noise: =--------  Time: 4124.6 (0.0) ###........##...........#j) +1:j[ dagger (venom)#........##........[..#Cast: Shock#........#............#Fly #.....)..#.....###############.##.....#J   endoplasm#.##.....########.##.....##........#.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.:j]'.J:j_e2....:jxh*5.6 (1:j=x:j@{MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm. _The endoplasm is heavily wounded.:j T#........#Orangey the Gusty #........# #.#Tengu #........# ####.########Health: 32/32 ======================== #........####..$*.......#Magic: 9/12==================------ #.#........##...*.......#AC: 3Str: 8 ..#........##...*.......#EV: 11Int: 17 #.#........##...*.......#SH: 0Dex: 15 :j ###........##...*.......#XL:  6 Next: 21% Place: Dungeon:4 ...........##...@.......#Noise: =--------  Time: 4125.6 (0.0) ###........##...........#j) +1 dagger (venom)#........##........[..#Cast: Shock#........#............#Fly #.....)..#.....###############.##.....#J   endoplasm#.##.....########.##.....##........#.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm.:jk .J...6.6 (1:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.:jg e#........# Orangey the Gusty #........# #.# Tengu #........# ####.########  Health: 32/32 ======================== #........####..$........#  Magic: 8/12================-------- #.#........##...........#  AC: 3Str: 8 ..#........##...........#  EV: 11Int: 17 #.#........##...........#  SH: 0Dex: 15 ###........##...........#  XL:  6 Next: 21% Place: Dungeon:4 :jj ...........##...@.......#  Noise: =--------  Time: 4126.6 (0.0) ###........##...........#  j) +1 dagger (venom)  #........##........[..#  Cast: Shock  #........#............#  Fly  #.....)..#.....########  #######.##.....# J   endoplasm #.##.....#  #######.##.....#  #........#.....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm.:jp | #.#   * * * *        )       :j .....:j d27.6 (1Shock:j  :j@ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!:j+  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jY?:jK:j*S:jU _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jd3:jf:jzg:jl 26  _:jm:jo:j9==:j"B:jϭ:j:j:jҲ:j:jl:j:j&:j:==:j:jb,:j:j:j:j:j:jj:jC:j9:jP10/12==:jo:j:j:j2:jB:j,:j:j:j|==:j!:jSB:jzx1==:jB:j:j:j:j:j;:j& :j :j :==:j:jP,:j:jl:j2==:jF:j9:j,:j6!:j#:j&? .##.## ... ># .#.# .# <#.# #.# .#.# ####.######## .#.####..$.# .#.#.##.# ...#.##.# .#.#.##.#-55.6 (28.0) .###.##.....# ....##...........# :jGAN####.##....# #........##........[..# #........#............##.....)..#.....########  #.##.....# #.##.....#:jI:jXE-6.6 (29:j^:ja; _Found a stone staircase leading down.:j~  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jT:jV0:ju _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jk  :jQP _==:j:Q11 :j:jF! _You now have 120 gold pieces (gained 5). 26  :j`(n:j):j+,:j-:j1R  There is a stone staircase leading down here.:j2:j4 _:jO6:j8:j::j;:j<:j>:jN:j~P:jQ,:jR:jT:j;V,:j_:jdg11 :jk| _h - 3 scrolls labelled NIVEOW VEOM (gained 1):jfm:jou 26  :jq:j;s:j~:j:j,:ju:jԜ:jB:j#:j:ju,:j:jȦ:j;:jب:jk:j:j`:j:j:j:jѶ11 :jN _You now have 138 gold pieces (gained 18).:ju 26  :j:j!X:j:j]B:j{:j:j,:j :j^:j,:j:j:j:j:j4:j:jR:jq:j:j:j:j:j:j:jW:j:j :j :j :j :j:j=:jr,:j:j:j:j:ju#:j%:j ':jG(:j&,:jo-:j.:j/:j2:j5B:j'9:j::j=,:j?:jD:jN:jP:jQ:j S:jS:jV:jX:jZ,:jS\:j]:j^,:j b:j-c:j!e,:jf:jg:jh,:jx;  There is a shaft here.:j{:jn} _:j~:j:j,:jH:j:j:j:j:j:j2:j:j:j:jt:j,:j :j̼:j:j(:j":j:j:j:jF  You see here a +0 leather armour.:j K _:j~:je,:j:j:j,:j:j  #.#.####..###.### ##.......#.  #.#.....>.......######.......#.  #....PPPPP..#.......####.#.....  ###..P$$[P..#.......# ##.###.#.  ##.P$$$P#.#.......# #....#.## ##P$$$P#.#.###.### #....#... #PPPPP#.#.# #.## #^...#### #.........###..####....# #.........@..[.........#216.6 (60 .......#####.####....# ..... #..###....# .... ##..##....# .## ##..#....# ##...:j(...# ##.##### #.# #.#:jC 0:j:j!T _Key pressed, stopping explore.:jn2k  :j44:j)8:jM #.#.####..###.### ##.......# #.#.....>.......######.......# #....PPPPP..#.......####.# ###..P$$[P..#.......# ##.###.# ##.P$$$P#.#.......# #....#. ##P$$$P#.#.###.### #....# #PPPPP#.#.# #.## #^... #.###..####....# #..[.........#0.0) .#####.####....#.. #..###....#... ##..##....#.###.# ##..#....#[ .. ##......#... ##.#####... #.# [:jPO@m #.#:jV:j`*7.6 (1:jh:jj) _Found a chain mail.:j  :j :jZ  #....PPPPP..#.......####.#.. ###..P$$[P..#.......# ##.## ##.P$$$P#.#.......# #....# ##P$$$P#.#.###.### #... #PPPPP#.#.# #.## #^.. #.........###..####....# #............[......... #.#####.####....# #.# #..###....#9.6 (2#..# ##..##....#)...###.## ##..#....#[:j/] ~ ..# ..#. ...# ##.##### ...# #.# ....# #.# ....##########.##### ................. :jCd :jo +20.6 (3:jy :j{ # _Found a club.:j:j!:j#:j(:j,:j-:j|3,:j5:j&6:j7:j9:jt;:jZ<:j=:jB:jC:jD:jE:j"R:j|T:jU:j]W:jSZ:j]:j#_:j_:jg:jj:jk:jm:jUo:jhq:j,r:jMs:jUv:j{X:jMB:j:jĄ:j݅:j:j:j&:jߊ:j:j֍:j*:j:jȐ:j:j:j:j:jH:j:j,:j:j,:jР:j):j:j,:jy:j[:jm,:jj:j|:jX,:j:j:j,:j:j:jҰ,:jh #... #.....  ###.....  #.)...#  #...[...  #.......  #############.....  #.................  ##@###########.....41.6 (21.0)  #..................  ##############.....   #####     :j0:j:j}^ _Partly explored, can't reach some items.:j$k  :j:j+ .....0.0)............:j0:jA:j^ _Partly explored, can't reach some items.:jjQ   :j6o N:jt :j*w ^ _Partly explored, can't reach some items.:jV:jILevel 4 of the Dungeon <<<>>>^(Press ? for help) #PPPPP#.#.# #.## #^...#####........##...........# #.........###..####....# #........##........[..# #............[.........# #........#............# #........#####.####....# #.....)..#.....######## #........# #..###....# #######.##.....# ###........# ##..##....##.##.....# #.)...###.## ##..#....# #######.##.....# #...[.....###......# #........#.....# #.........###.##### #........#.....#  #############.......##.##.......%#.....#  #...................##.##........#.....#  ##@###########.......##########.#########........#....##  #................................................#.####  ##############.......###########..#######..........# #########[37:j0m #.............# #.........## #...........#.#######.#..### #...........#...# #.#.## #...........###.### #.#.######## #...........# #...# #..........# #...........# ###.###..........# #...........# #..............# #...........# ##.>#..........# #...........# ##.#..........#:j79V.@:j-j D#.:j- D #:j :  :jM 9  :jB 9  :j{ 9  :j- 9  :jw  ##P$$$P#.#.###.### #....#............##...........#  :j  ##.P$$$P#.#.......# #....#.###........##...........#  :j  ###..P$$[P..#.......# ##.###.#.#........##...........## :j99#.:jl= 5..:j:j #..... Orangey the Gusty #..... Tengu ###..... Health: 32/32 ======================== #.)...## Magic: 12/12 ======================== #...[... AC: 3Str: 8 #....... EV: 26 Int: 17 :jϟ2 #############..... SH: 0Dex: 15  #................. XL:  6 Next: 22% Place: Dungeon:4  ##@###########..... Noise: ---------  Time: 4241.6 (0.0)  #.................. j) +1 dagger (venom)  ##############..... Cast: Shock ###### Fly  _Key pressed, stopping explore. _Found a chain mail. _Found a club. _Partly explored, can't reach some items. _Partly explored, can't reach some items. _Partly explored, can't reach some items. :j? :j:jw:jf _:jR,:j,:j,:j̷:j:j3:jþ:j:j:j-,:j6:j:j :jr:j:j1B:j:j>:j:j:j:j:j:j:j:j:jM:j:j4:j=:j :jO :j ,:j:j:ju,:j|:j"> _Found a chain mail.lub:j$. _Partly explored, can't reach some items. _ You see here a +0 chain mail.:j/:j'65 _:j9:j@,:j:F,:jTJ:jxK:jPN:jU]:ja:jb:jg:jml:jUuB:jy:j},:j:j #.#.# ##...#.# #< #.#.####..###.### ## #.#.....>.......###### #....PPPPP..#.......# ###..P$$[P..#.......# # ##.P$$$P#.#.......# # ##P$$$P#.#.###.### # #PPPPP#.#.# #.## # #.@.......###..####620.0) #..[ #........#### #........# #.. ##[3:j3m#........# ##..## #.)...###.## ##..#  #...[.....###..  #.........###.   #############.......##. :j0:j:j:j K .  You hit the toadstool.:j,:jA?11 =2.6 (1.0):jf _You destroy the toadstool!:jCaM######..#.# ##...#.# #<#.#.####..###.### #.#.....>.......######.....PPPPP..#####..P$$[P..##.P$$$P#.#.......##P$$$P#.#.###.###P@PPP#.#.# #.## .###..####.....[......####.##........# #..###. .[.........#:jF:jQo 26  -3:j]:j a:j<M..........#######.#.#######..#.#.# ##...#.# #<.#.####..###.### #.#.....>.......######.....PPPPP..#####..P$$[P..###.P$$$P#.#.......##P@$$P#.#.###.###P.PPP#.#.# #.## ###..#####............[..... Fly ..[.....#:j:jH?-4:j:jQ :j:j @11 265.6 (2:jz1U _You now have 148 gold pieces (gained 10).:j3:j:j 26  11 :j':jjM _You now have 156 gold pieces (gained 8).:j:j_ 26  :j:j:j;11 :jX:jM _You now have 157 gold pieces (gained 1).:ju 26  :j:jh:j;11 :j8:jM _You now have 162 gold pieces (gained 5).:j:j_ 26  :j9!:j%M  You now have 167 gold pieces (gained 5).:j(;11 :j):jC _You see here a +0 ring mail. 26  :jE;11 :jG:jTN _You now have 177 gold pieces (gained 10).:jVu 26  :jlZ:j_:j{b;11 :jc:joM _You now have 183 gold pieces (gained 6).:jt:jd 26  11  _You now have 189 gold pieces (gained 6). 26  :jU}11 :jL- #.#########...........#.#...........#######.#.#.#######.#.# #..#.#.# ##...#.# #<.#.#.####..###.### ##.#.#.....>.......######..#....PPPPP..#.######..P..[P..#.# #:jkX##.P.@.P#.#.......# #.81.6 (16.0)##P...P#.#.###.### #.#P.PPP#.#.# #.## #^#...###..#####.....[......#.#####.####. #.# #..###.###........# ##..##.#.)...###.## ##..# _You now have 198 gold pieces (gained 9).:j:j![ _Done exploring.:j I:jS ..[.@.0.0)...:j/ :j? [ _Done exploring.:ji[[?25h[?0c  Search for what [Enter for "."]? :j9[[?25l[?1c  Okay, then.:j:j:j. _:j~[[?25h[?0c  Search for what [Enter for "."]? :jy [?25l[?1c:jk:j14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +0 ring mail:j*b - [D:4] a stone staircase leading down  c - [D:4] a club  d - [D:4] a +0 chain mail  e - [D:4] a +0 leather armour (1 further duplicate)  f - [D:4] a stone staircase leading up  g - [D:4] a shaft  h - [D:4] a stone staircase leading up  i - [D:4] a stone staircase leading down  j - [D:4] a stone staircase leading up  k - [D:4] a lupine talisman  l - [D:4] a +1 dagger of venomm - [D:4] a stone staircase leading down  n - [D:4] a chain mail:jY:j*q#.#########............. Orangey the Gusty#.#...........#######... Tengu#.#.#######.#.# #... Health: 32/32 ========================#.#.# ##...#.# #<.. Magic: 12/12 ========================#.#.####..###.### ##.. AC: 3Str: 8#.#.....>.......######.. EV: 11Int: 17#....PPPPP..#.......#### SH: 0Dex: 15###..P..[P..#.......# ## XL:  6 Next: 22% Place: Dungeon:4#:js/#.P.@.P#.#.......# #. Noise: ---------  Time: 4281.6 (0.0)##P...P#.#.###.### #. j) +1 dagger (venom)#P.PPP#.#.# #.## #^ Cast: Shock#.........###..####. Fly #............[......#........#####.####. #........# #..###. ###........# ##..##. #.)...###.## ##..#.  _You now have 198 gold pieces (gained 9). _Done exploring. _Done exploring.  Search for what [Enter for "."]? _Okay, then.Search for what [Enter for "."]? .:j@3:jD _:j:j:j:jF _Unknown command.:j| Where to? (Tab - D:4 @ (x,y), ? - help)  D - Dungeon :jP:j#.#########............. Orangey the Gusty#.#...........#######... Tengu#.#.#######.#.# #... Health: 32/32 ========================#.#.# ##...#.# #<.. Magic: 12/12 ========================#.#.####..###.### ##.. AC: 3Str: 8#.#.....>.......######.. EV: 11Int: 17#....PPPPP..#.......#### SH: 0Dex: 15###..P..[P..#.......# ## XL:  6 Next: 22% Place: Dungeon:4##:jZ.P.@.P#.#.......# #. Noise: ---------  Time: 4281.6 (0.0)##P...P#.#.###.### #. j) +1 dagger (venom)#P.PPP#.#.# #.## #^ Cast: Shock#.........###..####. Fly #............[......#........#####.####. #........# #..###. ###........# ##..##. #.)...###.## ##..#.  _Done exploring. _Done exploring.  Search for what [Enter for "."]? _Okay, then. _Search for what [Enter for "."]? . _Unknown command.:j:j0:j{8| 26  _:jC?:jE,:jG:jM:jDP:j\R:jS:j:j7:j:j:j܅:j:j:j,:joX:j4:jߪ:j`:jJ:jn:jY  There is a stone staircase leading down here.:j5:j:jkB11  _:j:j;5:j=:j[:j _You fly downwards.  Found a mace and a scroll labelled NIVEOW VEOM.:j #. #..# ##.######## ... .........# ....#........# .............# .............# .......@.....# 97.1 (15.5)....)........# ?............# .....# ... .#.. ...########. ......... :j:j:ja _There is a stone staircase leading up here.:j4 I:j :j! :j+ | 26  _:jk1 :j/7 f  You encounter a hornet.:jK p.. #.##.####.########...............#.....#........#...#y......#<.....#)........#?..#..#..#..... ..#Shock ...########... y   hornet (asleep)...:j%N ....:jX c.y8.1 (1.0):jZ J.y:jd Oy:j( k  ==9.1 (2:j :j 0 _The hornet buzzes angrily.:j:j #. .. #. ##.####.######## ..# ......## .:j# .........# ..y......<.....# ......)# ..?.....# ......## .......# .########.. ..............y:jT5--300.1 (1:j:j:j[ #. .. #. ##.####.######## ........# ......## .# ......# ........# ...y..)# ..?.....# ......## .......#.########... ....... . :jd.yy.:jyV--1:j_:j[a _There is a stone staircase leading up here.:j| :j~ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 6 darts (atropa)b - Throw: 6 darts (curare)  c - Throw: 2 boomerangs  d - Zap: wand of flame (24) Spells ([,] to cycle)  e - Cast: Shock  f - Cast: Swiftness (3%) [*/%] inventory [&] all spells[!] focus mode: off|on:j:jOrangey the Gusty#.Tengu.. #.Health: 32/32 ========================##.####.########Magic: 12/12 ========================...............#AC: 3Str: 8......#........#EV: 26 Int: 17:j...............#SH: 0Dex: 15...............#XL:  6 Next: 22% Place: Dungeon:5.....y...@.....#Noise: ---------  Time: 4301.1 (0.0)......)........#j) +1 dagger (venom)..?............#Throw: 6 darts (curare)......#........#Fly ..... .........#.... ...########y   hornet... ....... ....... ....... _You fly downwards.  Found a mace and a scroll labelled NIVEOW VEOM. _There is a stone staircase leading up here.  You encounter a hornet. _The hornet buzzes angrily. _There is a stone staircase leading up here.:jU:je:j@:j :jd _There are no items here.:jU _Unknown command.:j.D:j:jP:jiRN9==:jS:jUY,:j([:j]:j^:j_:jd,:jNf:ji:jk:==:jl:jVp,:j]r:jWu:j8v:jqw:j:|h10/14==:jE}:jB:j',:j{:j\:j:j:j:j:==:j:jZ,:j^:j:j:j:j:jK1=:j:j,:jX:jY,:jf:j:j9=:j*:j6:j6:j6:jq2==:jB:j:j:ji:j?,:j:j:jWP==:j; ,:j :j:ju:j*:jeb3==:j:jB:j":j#:jv&:j[C:j+E:jF:jn!==4== _Magic restored.:jq:js:jx,:j!z:jb  You see here a hornet corpse.:j@... #.. ... #.# ####.####.######## ........# #.......#........# ....# ....# .......@†..<.....#47.6 (43.0) ........)........# ....?....# #.......#........# ........# ..........######## >..........:jl ...........  . .......:j:jH==8.6 (44:j8:jި _Found a stone staircase leading down.15 349.6 (456:j#z _h - 6 curare-tipped darts (gained 1):j"I:j(:j/j  You encounter a clockroach.:j2... #.. ... #.#.####.####.########..................####.#..##.#.†..<.....#.)........#B....?....##.......#.#.....#########>.. B   clockroach (wandering, warded).....#..# ..:j7O0.0).B:j@?:j"At 30  50.6 (1 _:jI:jK¢:j ... #.# .####.####.########..................# #### #...# #.¢:j # ..†..<.....# .)........# .B...?..@..# .#.......## ....# .######## .>...## ¢:jy >.B¢:j ;1¢:j¢:j â:j+m... #.# .####.####.# ..# ##.#.# #.# #.# .†..<.....# .).# ..B..?.# â:j-.#.#.# ....# ...## .>......... #.....#.....#â:j/F.Bâ:j9â:j;%2â:jFĢ:jLJ.####.####.########..................# ###.# #...# #.Ģ:j # ..†..<.....# .)........# .....?.....# .#.B.....## ...........# ..######## .>.. ......#...#....# ...#Ģ:jkX3Ģ:j~;4Ģ:jeĢ:jĢ:jr ;5Ģ:jR Ģ:j5 Ţ:j//.BŢ:j9B   clockroach (wandering, warded)Ţ:j*;%6Ţ:j... ....#Ţ:jh ....#.....#..........#Ţ:j *BThe clockroach bites you.Ţ:j,****@**#*Ţ:j"******.).**B@.**.#.***.**Ƣ:j0Q2..†....)...B@....#.......dazed, warded)Ƣ:jGS5-=7-Mesm Fly Ƣ:j\[Ƣ:jp^@ _Your orb emits a pulse of dizzying energy.Ƣ:j$ M  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ǣ:jjThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - NoǢ:jwl Ǣ:j Ǣ:jQ ... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 35/36 =======================-##.......#........#Magic: 14/14 ========================#.................#AC: 3Str: 8#.................#EV: 30 Int: 17.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next:  9% Place: Dungeon:5.....?..B@........#Noise: =--------  Time: 4357.6 (0.0).#.......#........#j) +1 dagger (venom)..........Ǣ:j B........#Throw: 6 darts (curare)...........########-Mesm Fly .>.......................B   clockroach (dazed, warded)#............#............#..........# _You encounter a clockroach.The clockroach bites you. _Your orb emits a pulse of dizzying energy.  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.Ǣ:jf Ǣ:j Ǣ:jڛ Ǣ:jP . _Ȣ:jYM  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɢ:jɢ:jThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - Noʢ:j"ʢ:jbʢ:jQ... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 35/36 =======================-##.......#........#Magic: 14/14 ========================#.................#AC: 3Str: 8#.................#ʢ:jEV: 30 Int: 17.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next:  9% Place: Dungeon:5.....?..B@........#Noise: =--------  Time: 4357.6 (0.0).#.......#........#j) +1 dagger (venom)..................#Throw: 6 darts (curare)...........########-Mesm Fly .>.......................B   clockroach (dazed, warded)#............#............#..........#Casting: Airstrike (quite dangerous[ʢ:jom; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.ʢ:j^ʢ:jAa _ˢ:j _Okay, then.asting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.asting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ˢ:jiYThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No͢:jsF  Y - Yes  N - No ΢:j ΢:j)  ... #.# Orangey the Gusty .####.####.########  Tengu ..................#  Health: 35/36 =======================- ##.......#........#  Magic: 10/14 =================------- #.................#  AC: 3Str: 8 #.................#  EV: 30 Int: 17 .........†..<.....#  SH: 0Dex: 15 .......***........#  XL:  7 Next:  9% Place: Dungeon:5 .....?.*B@........#  Noise: =-------- [39;΢:j 49m Time: 4357.6 (0.0) .#.....**#........#  j) +1 dagger (venom) ..................#  Throw: 6 darts (curare) ...........########  -Mesm Fly  .>.......... .............  B   clockroach (dazed, warded) #............#  ............#  ..........# _Okay, then.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (dazed, damage-immune at range, empty space bonus: 6/8)Ϣ:j{ l... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 35/36 =======================-##.......#........#Magic: 10/14 =================-------#.................#AC: 3Str: 8#.................#EV: 30 Int: 17.........†..<.....#SH: 0Dex: 15.........)........#Ϣ:jk XL:  7 Next:  9% Place: Dungeon:5.....?..B@........#Noise: =--------  Time: 4357.6 (0.0).#.......#........#j) +1 dagger (venom)..................#Throw: 6 darts (curare)...........########-Mesm Fly .>.......................B   clockroach (dazed, warded)#............#............#..........# _Okay, then.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - hϢ:j )elp, Dir - move targetAim: a clockroach (dazed, damage-immune at range, empty space bonus: 6/8)26------15 Contam: 17% -8.6 (1Ϣ:j &  Casting: Airstrike (quite dangerous; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: a clockroach (dazed, damage-immune at range, empty space bonus: 6/8) _You miscast Airstrike. Electricity courses through your body!Т:jo M  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ѣ:jfThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - NoҢ:jA.Ң:j < ... #.# Orangey the Gusty .####.####.########  Tengu ..................#  Health: 26/36 =================------- ##.......#........#  Magic: 6/14==========-------------- #.................#  AC: 3Str: 8 #.................#  EV: 15Int: 17 Contam: 17%  .........†..<.....#  SH: 0Dex: 15 .......***........#  XL:  7 Next:  9% Place: Dungeon:5 .....?.*B@........#  Noise: --------- [3Ң:j>7m Time: 4358.6 (0.0) .#.....**#........#  j) +1 dagger (venom) ..................#  Throw: 6 darts (curare) ...........########  -Mesm Fly  .>.......... .............  B   clockroach (dazed, warded) #............#  ............# Ң:jsM ..........# _You miscast Airstrike. Electricity courses through your body!  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (dazed, damage-immune at range, empty space bonus: 6/8)Ң:j1 e... #.#Ң:jܷ Orangey the Gusty.####.####.########Tengu..................#Health: 26/36 =================-------##.......#........#Magic: 6/14==========--------------#.................#AC: 3Str: 8#.................#EV: 15Int: 17 Contam: 17% .........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next:  9% Place: Dungeon:5.....?..*@........#Noise: ---------  Time: 4358.6 (0.0).#.......#........#j) +1 dagger (venom)..................#Throw: Ң:jb 6 darts (curare)...........########-Mesm Fly .>.......................B   clockroach (dazed, warded)#............#............#..........# _You miscast Airstrike. Electricity courses through your body!  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (dazed, damage-immune at range, empty space bonus: 6/8)Ң:j ".  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: a clockroach (dazed, damage-immune at range, empty space bonus: 6/8)  Ң:jԵ GThe open air twists around violently and strikes the clockroach!Ң:j (Ң:j k7=15===9.6 (1Ң:j Ң:j N _You kill the clockroach!Ӣ:jHӢ:j JӢ:jiKӢ:jOӢ:jPL 30 Ӣ:jWBӢ:jXӢ:j[,Ӣ:j]Ӣ:jaӢ:jbU8=Ӣ:j3dӢ:jhӢ:jhӢ:jMjӢ:jn97Ӣ:jo9==5Ӣ:jqӢ:jtӢ:j u73Ӣ:jvӢ:jxzӢ:jq{]9=1Ӣ:j }Ӣ:jӢ:j99% Ӣ:jӢ:j j==7Ӣ:jӢ:j“y5Ӣ:jp30==3Ӣ:jӢ:j˛U8=1Ӣ:j)Ӣ:juӢ:jZD Ӣ:j Ӣ:jM _Your magical contamination has completely faded away.  You encounter an adder.Ӣ:j`1=---Ӣ:jS   adder (wandering)S734.0)Ӣ:j{.Ӣ:jNSӢ:jAG---4.6 (15Ӣ:jӢ:j(2 _The adder leaves your sight.բ:jբ:j8բ:jբ:jբ:j,բ:je=բ:j  Your orb has recharged its mesmeric power.An adder comes into view.բ:j$ S   adder (wandering)S6.6 (2.0)S.բ:jբ:j r7.6 (3Fly  _բ:jtբ:jբ:jd| ... #.#Orangey the Gusty.####.####.########բ:jG~ Tengu..................#Health: 31/36 ====================----##.......#........#Magic: 7/14============------------#.................#AC: 3Str: 8#.................#EV: 30 Int: 17.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next: 15% Place: Dungeon:5.....?...@........#Noise: ---------  Time: 4377.6 (0.0).#......*#........#j) +1 dagger (venom).......*..........#Throw: 6 darts (curare).......*..[բ:j# 37m.########Fly .>....*..........*.......S   adder#...*........#............#S.........#Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 57% to hit)  The zap hits the adder.բ:j :S.բ:j D.....բ:j g2=15 =8.6 (1բ:j բ:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 57% to hit)  The zap hits the adder. _The adder is severely wounded.բ:j/ ... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 32/36 =====================---##.......#........#Magic: 6/14==========--------------#.................#AC: 3Str: 8#.................#EV: 15Int: 17.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next: 15% Place: Dungeon:5.....?...@........#Noise: =--------  Time: 4378.6 (0.0).#......*#........#j) +1 dagger (venom).......[0;1բ:j 0;1m*..........#Throw: 6 darts (curare)......*....########Fly .>...*..........*........S   adder#............#............#S.........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)  The zap hits the adder.բ:j~E;S.բ:jhO6...բ:jlQa7==9.6 (1բ:j]Xբ:jZonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)  The zap hits the adder. _The adder is severely wounded.֢:j ... #.# Orangey the Gusty .####.####.########  Tengu ..................#  Health: 32/36 =====================--- ##.......#........#  Magic: 6/14==========-------------- #.................#  AC: 3Str: 8֢:j #.................#  EV: 15Int: 17 .........†..<.....#  SH: 0Dex: 15 .........)........#  XL:  7 Next: 15% Place: Dungeon:5 .....?...@........#  Noise: =--------  Time: 4379.6 (0.0) .#.......#........#  j) +1 dagger (venom) ..................#  Throw: 6 darts (curare) ...........########  Fly  .>.......... .............  S   adder #............#  .֢:j...........#  S.........# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)  The zap hits the adder.֢:j   ... #.#            ֢:j"     *  *  *  .>...*    ֢:j7....֢:j3780.6 (1֢:j֢:jWonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line֢:jAim: an adder (severely wounded, 57% to hit)  The zap hits the adder. _You kill the adder!֢:jpI  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.֢:j2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֢:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.֢:jb֢:jd֢:ji֢:jlB  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. ֢:jn_You can't see any susceptible monsters within range! (Use Z to cast anyway.)֢:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.֢:jA֢:jM֢:jA֢:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure֢:j:)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)֢:j3֢:j ֢:j֢:j| 30  _֢:j` w3=֢:j. ֢:jO ֢:jf ֢:j` ֢:jk ֢:j} ֢:j ֢:j ֢:j ֢:jW ֢:j+ 4=7==֢:jF ֢:j ֢:j ֢:j ֢:j ֢:j ֢:j" ֢:j% ֢:j& ֢:j' ֢:j+ ֢:j5, h5===֢:j- ֢:j92 ֢:jy3 ֢:j54 ֢:jS8 ֢:j~9 ֢:jm: ֢:j0> ֢:jS? M8=֢:jx@ ֢:j9E ֢:jF h6==֢:jG ֢:jL onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)֢:jlN onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.֢:jO ֢:jT ֢:jNU ֢:j=V ֢:jZ ֢:j[ 9=֢:j$\ ֢:j_ ֢:j ` 9=֢:ja ֢:j.f ֢:j&g ֢:j_h ֢:j l ֢:j]m N9==֢:jo ֢:jjs ֢:j}t ֢:jv ֢:j~y ֢:jgz ֢:jq{ ֢:j: ֢:j; ֢:jЁ ֢:j g  You encounter an iguana.֢:jo -l   iguana (wandering)l֢:j 1403.6 (23.0)֢:j ֢:j >==-֢:j +4.6 (24 _֢:j ֢:j ֢:j  ... #.# .####.####.########  ..................#  ##.......#........#  #.................#  #.................# ֢:j .........†..<.....#  .........)........#  .....?...@........#  .#.......#........#  ..................#  ...........########  .>.......... .............  #............#  .......l....#   ע:jd ... #.# .####.####.########  ..................#  ##.......#........#  #.................#  #.................#  .........†..<.....#  .........)........#  .....?...@........# ע:j`fx .#.......#........#  ..................#  ...........########  .>.......... .............  #............ .......l.... ע:j?nע:jp0ע:jvע:jgy^ _An iguana is nearby!ע:j... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 36/36 ========================##.......#........#Magic: 8/14=============-----------#.................#AC: 3Str: 8#.................#EV: 30 Int: 17.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next: 17% Place: Dungeon:5.....?...@........#Noise: ---------  Time: 4404.6 (0.0).#......*#........#ע:jj) +1 dagger (venom)........*.........#Throw: 6 darts (curare)........*..########Fly .>......*...........*....l   iguana#.......*....#.......*....#S.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 77% to hit)  The zap hits the iguana.  The iguana is moderately wounded.ע:jz8l.ע:jl>.....ע:j%915 =5.6 (1ע:jVע:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 77% to hit)  ע:jThe zap hits the iguana.  The iguana is moderately wounded. _The iguana hisses angrily.ע:j-... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 36/36 ========================##.......#........#Magic: 7/14ע:j0============------------#.................#AC: 3Str: 8#.................#EV: 15Int: 17.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next: 17% Place: Dungeon:5.....?...@........#Noise: =--------  Time: 4405.6 (0.0).#......*#........#j) +1 dagger (venom)........*.........#Throw: 6 darts (curare)........*..########Fly .>......*...........*....l   iguana[0ע:jy1;10m#.......*....#............#S.........# _The iguana hisses angrily.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)ע:j8l.ע:j7....ע:jO*6.6 (1ע:jRע:j<  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit) _The zap misses the iguana.ע:j/ ... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 36/36 ========================##.......#........#Magic: 6/14==========--------------#.................#AC: 3Str: 8#.................#EV: 15Int: 17.........†..<.....#SH: 0ע:j+2 Dex: 15.........)........#XL:  7 Next: 17% Place: Dungeon:5.....?...@........#Noise: =--------  Time: 4406.6 (0.0).#......*#........#j) +1 dagger (venom)........*.........#Throw: 6 darts (curare)........*..########Fly .>......*...........*....l   iguana#............#............#S.........# _The zap misses the iguana.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1%ע:j3 risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)ע:jԴ 8l.ע:j 0...ע:j a7==7.6 (1ע:j] ע:j <  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit) _The zap misses the iguana.ע:j ... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 36/36 ========================##.......#........#Magic: 6/14==========--------------#.................#AC: 3Str: 8#.................#EV: 15Int: 17.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next: 17% Place: Dungeon:5.....?...@........#Noise: =--------  Time: 4407.6 (0.0).#......*#........#j) +1 dagger (venom)........[0;ע:jA 10;1m*.........#Throw: 6 darts (curare)........*..########Fly .>......*................l   iguana#............#............#S.........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana but does no damage.ע:jW\8l.ע:jd)..ע:j*g*8.6 (1ע:jnע:jqa _The iguana is moderately wounded.آ:jj=... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 36/36 ========================##.......#........#Magic: 5/14========----------------#.................#AC: 3Str: 8#.................#EV: 15Int: 17.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next: 17% Place: Dungeon:5.....?...@........#Noise: =--------  Time: 4408.6 (0.0).#......*#........#آ:j @j) +1 dagger (venom)........*.........#Throw: 6 darts (curare)........*..########Fly .>.......................l   iguana#............#............#S.........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana but does no damage.آ:jo8l.آ:j".آ:j*9.6 (1آ:jiآ:jzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  آ:jThe zap hits the iguana but does no damage. _The iguana is moderately wounded.آ:jֹ... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 36/36 ========================##.......#........#Magic: 4/14======------------------#.................#AC: 3Str: 8#.................#EV: 15Int: 17.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next: 17% Place: Dungeon:5.....?...@........#Noise: =--------  Time: 4409.6 (0.0).#......*#........#j) +1 dagger (venom)........[0;آ:jx10;1m*.........#Throw: 6 darts (curare)...........########Fly .>.......................l   iguana#............#............#S.........# _The iguana is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)آ:j;8l.آ:jBآ:jD+10.6 (1آ:j.Kآ:jL#MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (moderately wounded, 77% to hit) _The zap misses the iguana.آ:jA... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 36/36 ========================##.......#........#Magic: 3/14=====-------------------#.................#AC: 3Str: 8#.................#EV: 15Int: 17.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next: 17% Place: Dungeon:5.....?...@........#Noise: =--------  Time: 4410.6 (0.0).#......*#........#j) +1 dagger (venom)آ:jCh..................#Throw: 6 darts (curare)...........########Fly .>.......................l   iguana#............#............#S.........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana but does no damage.آ:j *The iguana is moderately wounded.The iguana bites you.آ:jMR****@**#*آ:j~******.).**.@.**l#.***.**آ:ja+..†....)....@...l#.......(dazed)آ:jc5-1.6 (1-Mesm Fly آ:jjآ:jm@ _Your orb emits a pulse of dizzying energy.آ:j*... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 35/36 =======================-##.......#........#Magic: 2/14===---------------------#.................#AC: 3Str: 8#.................#EV: 15Int: 17آ:j.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next: 17% Place: Dungeon:5.....?...@........#Noise: =--------  Time: 4411.6 (0.0).#......*#........#j) +1 dagger (venom)..................#Throw: 6 darts (curare)...........########-Mesm Fly .>.......................l   iguana (dazed)#............#............#S.........# _Your orb emits a pulse of dizzying energy.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list alآ:j4l spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, dazed, 77% to hit)آ:jT 9lآ:jV *2.6 (1آ:j\ آ:j ` F  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, dazed, 77% to hit) _The zap misses the iguana.آ:j| ... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 35/36 =======================-##.......#........#Magic: 1/14=-----------------------#.................#AC: 3Str: 8#.................#آ:j~ EV: 15Int: 17.........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next: 17% Place: Dungeon:5.....?...@........#Noise: =--------  Time: 4412.6 (0.0).#......*#........#j) +1 dagger (venom)..................#Throw: 6 darts (curare)...........########-Mesm Fly .>.......................l   iguana#............#............#S.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk ofآ:j 0 failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, dazed, 77% to hit)  The zap hits the iguana!  The iguana is severely wounded.آ:j 9lآ:j Z1---3.6 (1آ:jp آ:j8 )Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (moderately wounded, dazed, 77% to hit)  The zap hits the iguana!  The iguana is severely wounded. _The iguana snaps out of its daze. The iguana bites you.آ:j`... #.#Orangey the Gusty.####.####.########Tengu..................#Health: 31/36 ====================----##.......#........#Magic: 0/14------------------------#.................#AC: 3Str: 8#.................#EV: 15Int: 17آ:j[ .........†..<.....#SH: 0Dex: 15.........)........#XL:  7 Next: 17% Place: Dungeon:5.....?...@........#Noise: =--------  Time: 4413.6 (0.0).#......*#........#j) +1 dagger (venom)..................#Throw: 6 darts (curare)...........########-Mesm Fly .>.......................l   iguana#............#............#S.........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock آ:j (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana.آ:jFMlConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (severely wounded, 77% to hit)  The zap hits the iguana.  The iguana is almost dead.آ:jJ*4.6 (1آ:jܛآ:j آ:jlE_The iguana barely misses you.٢:jo   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.٢:j ٢:j e _You don't have enough magic to cast this spell.٢:j   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.٢:jZ ٢:je ٢:j )  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. ٢:j ' Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ڢ:j71 _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ڢ:jP_You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڢ:jڢ:j  Casting: Shock (safe; 1% risk of failure)ڢ:jonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.ڢ:jsJ † _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You hit the iguana but do no damage. The iguana is poisoned.  You claw the iguana.ڢ:jO )ڢ:jT w 1=245.5 (0.9 ڢ:jZV <_You kill the iguana!ڢ:j[ ڢ:j` m _Your Short Blades skill increases to level 1!ڢ:ji.####.####.######## ..................# ##.#.# ڢ:jkh..# #.# †..<.....# .)........# .....?....# .#......@#........# ....# ...######## .>....#  ......# #.....# .....# .#..........# ڢ:jdsڢ:jtu 30  -6.5 (1.0 ڢ:jTu_ڢ:jzڢ:j~t _You see here an iguana corpse.ۢ:j 3ۢ:jB ۢ:j ~2= _ۢ:j ۢ:jY ۢ:jX ۢ:j q  You encounter a bombardier beetle.-B   bombardier beetle (wandering)B8.5 (2ۢ:j ۢ:j M=9.5 (3 _ۢ:j ۢ:j_ ܢ:j   ..................#  ##.......#........#  #.................#  #.................#  .........†..<.....#  .........)........#  .....?............#  .#......@#  ..................#  ...........########  .>..........#  .............#  #............#  ............#  .#...B......# ܢ:j?!ܢ:j   ..................#  ##.......#........#  #.................#  #.................#  .........†..<.....#  ܢ:jvF.........)........#  .....?............#  .#......@#  ..................#  ...........########  .>..........#  .............# #............#  ............# .#...B......# ܢ:jFܢ:j'~ _A bombardier beetle is nearby!ܢ:j   ..................#  ##.......#........#  #.................#  #.................#  .........†..<.....#  .........)........#  .....?............#  .#......@#  ..................#  ...........########  .>..........#  .............#  #............#  ............#  .#...B......# ܢ:j1   ..................#  ##.......#........#  #.................#  #.................#  .........†..<.....#  .........)........#  .....?............#  .#......@#  ..................#  ...........########  .>..........#  .............# #............#  ............# .#...B......# ܢ:jV~ _A bombardier beetle is nearby!ݢ:jk ... #.# .####.####.######## .....# ### #.# #........# .†..<.....# .........)# .....?...@........# .#†## ..........# .....########.>...#......##.....#............#.#...B......#  20.5 (1 _ݢ:j+ ... #..  ... #.# .####.####.######## ....# ### #.# #........# .ݢ:j †..<.....# .........)# .....?.....# .#†#.# .........# ...........########.>..#.............##....#......ݢ:j ݢ:jq p3==1ݢ:j ݢ:j ݢ:jZ.... #..  ... #.# .####.####.######## ....# ##ݢ:jj# #.# #........# .†.@<.....# .........)# .....?.....# .#†## .............########.>..........#....##ݢ:jݢ:j6R2==2ݢ:jݢ:jޢ:j4>... #.. ... #.# .####.####.# ..# ##.#.# #.# #.# .†..@.....# .).# .....?.# .#......†#.# .....>.........#...... ޢ:jA;3ޢ:juHޢ:j7K:  There is a stone staircase leading up here.ޢ:jMt _You see here a ring of flight.ߢ:jߢ:jS3ߢ:jBߢ:j& _You start resting.A bombardier beetle comes into view.ߢ:j4=B   bombardier beetle (wandering)Bߢ:j&4ߢ:jG5.5 (2 _ߢ:jߢ:jߢ:j' ... #.. ... #.#  .####.####.########  ..................#  ##.......#........#  #.................#  #.................#  .........†..@.....#  .........)........#  .....?............#  .#......†#........#  ..................#  ...........########  .>..........#  ..B....#  ߢ:j BM ... #.. ... #.#  .####.####.########  ..................#  ##.......#........#  #.................#  #.................#  .........†..@.....#  .........)........#  .....?............#  .#......†#........#  ..................#  ...........########  .>.........  ߢ:j{DS..B..  ߢ:jKߢ:jN0ߢ:jt\ߢ:j^h _A bombardier beetle is nearby!ߢ:jd ... #.. ... #.#  .####.####.########  ..................#  ##.......#........#  #.................#  #.................#  .........†..@.....#  .........)........#  .....?............#  .#......†#........#  ..................#  ...........########  .>..........#  ..B....#  ߢ:jc  ... #.. ... #.#  .####.####.########  ..................#  ##.......#........#  #.................#  #.................#  .........†..@.....#  .........)........#  .....?............#  .#......†#........#  ..................#  ...........########  .>.........  ..B..  ߢ:j 3ߢ:j ~ _A bombardier beetle is nearby!:jxOrangey the Gusty... #..Tengu... #.#Health: 34/36 ======================--.####.####.########Magic: 1/14=-----------------------..................#AC: 3Str: 8##.......#........#EV: 30 Int: 17#.................#SH: 0:jDex: 15#.................#XL:  7 Next: 24% Place: Dungeon:5.........†..@.....#Noise: ---------  Time: 4425.5 (0.0).........).*......#j) +1 dagger (venom).....?.....*......#Throw: 6 darts (curare).#......†#*.......#-Mesm Fly ..........*.......#.........*.########B   bombardier beetle (wandering).>.......*..#........*....##............# _A bombardier beetle is nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spell:jKs.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (wandering, hasn't noticed you, 84% to hit):j.....B.B:j915 =6.5 (1:j:j}2  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (wandering, hasn't noticed you, 84% to hit) _The zap misses the bombardier beetle.:jeOrangey the Gusty... #..Tengu... #.#Health: 34/36 ======================--.####.####.########Magic: 0/14------------------------..................#AC: 3Str: 8##.......#........#EV: 15Int: 17#.................#SH: 0Dex: 15#.................#XL:  7 Next: 24% Place: Dungeon:5.........†..@.....#Noise: =--------  Time: 4426.5 (0.0).........).*......#j) +1 dagger (venom).....?.....*......#Throw: 6 darts (curare):jv.#......†#*.......#-Mesm Fly ..........*.......#.........*.########B   bombardier beetle.>.......*..#........*....##............#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (84% to hit)  The zap hits the bombardier beetle.:jLW :B.:jg J......:ji *7.5 (1:jo :jr ? _The bombardier beetle is lightly wounded.:jS3:j[:jb:jd[5=-8:jj:j4; i=4-:j D =#...... ###################...... #........................ #.#########..............:j2F  #.#...........#######.... #.#.#######.#.# #.... #.#.# ##...#.# #<... #.#.####..###.### ##... #.#.....######... #....PPPPP..#.......####. ###..P..[P..#.......# ##. ##.P...P#.#.......# #.. ##P...P#.#.###.### #.. #P.PPP#.#.# #.## #^. #.........###..####..  #............[....... :j:G q[37m #........#####.####.. :jT Y1=30.0 (2.5:j :j  _You fly upwards.:jV c _There is a stone staircase leading down here.:jp3:js:j:jڡ_ 30  :j̧:jX:jI:j:jk _You start resting.HP restored.:j7:j,20:j_6=3.0 (3 _:j^:j:j:j:j):jW  You start resting.:j :j&0:j/=4.0 (1Fly :j':jj _Your orb has recharged its mesmeric power.:j5:j7:jG;:jz>,:jNEB:j'H:jK:jLf=2==:j O:jR:jS:jU:jY,:j\:j`:ja:juc:jg:jh:==:j9j:jm:jn:jp:jt:ju:jv:jz:j{J3==:j}:j݀:j:j:jʆ:j:jS:jj:jQ:j:j:j:==:j:jh:jr:jÚ:jz:j:j3:jP:jAS4=:jΦ:jߩ:j>:j@:j:j:j:j:j:j:j:j99=:j:j:jC:j:j1:j7:j:j:jT5==:j:j:j:j+:j#:jR:jB:j:j:j:js:j:==:jL:j:j:j6==:j:j ,:jU:j ,:j :j:j:==:jb:j:j#:jF!:jp#:j$:j&:j07==:j2:j4:j$6:j8:j<:j2=:j>:jB:jWC:==:jD:jH:j I:jJ:jN:jQO:jP:jT:jUM8=:jyX:jG[:j\:j]:j>`:j?a:jb:je,:jg:j:k:jWl9=:jm:jpp:jvq:j s:ju:jv:jw:jz:j{:j }:j:jN9==:j:jM:jS:jÇ:jz:jŋ:jɌ:j,:jP:j:j:==:j:j:j:j:j+:j:j:jۤ:j R10/14==:j7:j:j:j:j:jA:j::j:j:j:jV:jq:==:j_:j6,:j:j:j:jj:j:jK1=:j:jk,:j:j*:j2:j':j#,:jL:j:j9=:j:j,:j:jb,:j:j:jiL2==:j:j,:j:j:j5:j :j ,:j :j/ :j :==:j :j :j :j :j :j :j :j " b3==:j|# :j' :j( :j+ :jp- :j. :j\0 :j3 ,:jJ7 :jd: :j; :==:j= :jA :j C :jD :jI ,:jK :j l  _You start resting.Magic restored.521.0 (87.0)4==2.0 (88 _:jm :jE :j/ :js :j? :j ,:j! ,:j] :j :j :j :j :j :==:j :jq :j :j :j :jp :j :j :j :j :j :j :j* :j( :j :jC :j :j :j :j :j :j :j :j :j :j :j :j :j :j :j B:jt :jV :jU ,:j B:j] ,:j :jl ,:j :j :j! :j# :jt& :jc' :j`) :j`, :j<- :jT/ :j}2 :jB3 :j5 :j8 :j9 :j; :j@ ,:jdB :jD :jF :j9H :jI :jJ :jlL :jO :jEP :j\R :jvU ,:jW :j^[ ,:ja B:jc :jf :jg :ji :j4m ,:jJo :js ,:jv :jx :jy :j{ :j~ :j :jc :jv :jq :jh :j ,:jȌ :jď ,:j :j{ :jP :j :jۙ :j̚ :j :j5 n:j :js :jI :j :jZ ,:jA :jl :j :j0 :j :j :j :j ,:j :j> ,:j :j :j :j :j :jd :j :j2 :j :j :jR ,:j :jx :j :j :j ,:jy :j :j :j :j :j :j :j= B:j :j :j7 :j ,:j: :j :j :jh :j :j :j! :j# :j% :j_& :j) :j* :j^, :j/ :j0 :j2 :jF ,:jH :j>L :jN :jO :jaQ :j..........#.............#  #............#  You fly downwards.:j= **The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.:jϪ/..:j====4.5 (2.5Fire Fly :jG:jI _You are covered in liquid fire! Move or burn!There is a stone staircase leading up here.:jKt _You see here a ring of flight.:jjd:jf:jrl:jnF _Unknown command.:j  #. . ... #.# ####.####.#######...###...<....):j ....?......#†#.B.....................########>.....#.:j B.  You shake off some of the fire as you move.:j# :j 3-- 30  ---5.5 (1.0:j :j Z _The liquid fire burns you!:j>@ #. . ... #.# ####.####.#######..........###....<....).......?......B#†#........########>:j7B.:j---6Fly :j :jD^ _You shake off the liquid fire.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j$The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No:j 0:jI:jjPOrangey the GustyTengu#.Health: 33/36 ======================--... #..Magic: 14/14 ========================... #.#AC: 3Str: 8.####.####.########EV: 30 Int: 17..................#SH: 0Dex: 15##.......#........#XL:  7 Next: 24% Place: Dungeon:5#...........@.....#Noise: ---------  Time: 4626.5 (0.0)#.................#j) +1 dagger (venom)............<.....#Throw: 6 darts (curare).........)..B.....#Fly .....?............#.#......†#[39;:j~RA49m........#B   bombardier beetle..................#...........########.>..........#You shake off some of the fire as you move. _The liquid fire burns you! _You shake off the liquid fire.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.:jW:jY:j`:j*e. _:j M  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 0:j1The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No:j: :j   Orangey the Gusty  Tengu #. Health: 33/36 ======================-- ... #.. Magic: 10/14 =================------- ... #.# AC: 3Str: 8  .####.####.########  EV: 30 Int: 17  ..................#  SH: 0Dex: 15  ##.......#........#  XL:  7 Next: 24% Place: Dungeon:5  #...........@.....#  Noise: ---------  Time: 4626.5 (0.0)  #.................#  j) +1 dagger (venom)  .....:j ......***....#  Throw: 6 darts (curare)  .........).*B*....#  Fly  .....?.....***....#  .#......†#........#  B   bombardier beetle  ..................#  ...........########  .>..........# _Okay, then.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle (empty space bonus: 8/8):jqrOrangey the GustyTengu#.Health: 33/36 ======================--... #..Magic: 10/14 =================-------... #.#AC: 3Str: 8:j'.####.####.########EV: 30 Int: 17..................#SH: 0Dex: 15##.......#........#XL:  7 Next: 24% Place: Dungeon:5#...........@.....#Noise: ---------  Time: 4626.5 (0.0)#.................#j) +1 dagger (venom)............<.....#Throw: 6 darts (curare).........)..*.....#Fly .....?............#.#......†#........#B   bombardier beetle..................#...........########.>..........# _Okay, then.Casting: Airstrike (quite dangerous; 8% risk of failu:jŜre)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle (empty space bonus: 8/8):jFB  Casting: Airstrike (quite dangerous; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: a bombardier beetle (empty space bonus: 8/8)  The open air twists around violently and strikes the bombardier beetle.:jG;15 ===7.5 (1:j :j3f_The bombardier beetle is moderately wounded.:j۲M  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jj :jm The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No:j :jJM  Orangey the Gusty  Tengu #. Health: 33/36 ======================-- ... #.. Magic: 6/14==========-------------- ... #.# AC: 3Str: 8  .####.####.########  EV: 15Int: 17  ..................#  SH: 0Dex: 15  ##.......#........#  XL:  7 Next: 24% Place: Dungeon:5  #...........@.....#  Noise: ===------  Time: 4627.5 (0.0)  #.................#  j) +1 dagger (venom)  .....[39;4:jO!9m......***....#  Throw: 6 darts (curare)  .........).*B*....#  Fly  .....?.....***....#  .#......†#........#  B   bombardier beetle  ..................#  ...........########  .>..........# _The bombardier beetle is moderately wounded.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle (moderately wounded, empty space bonus: 8/8):j   Orangey the Gusty  Tengu #. Health: 33/36 ======================-- ... #.. Magic: 6/14==========-------------- ... #.# AC: 3Str: 8  .####.####.########  EV: 15Int: 17  ..................#  SH: 0Dex: 15  ##.......#........#  XL:  7 Next: 24% Place: Dungeon:5 :j  #...........@.....#  Noise: ===------  Time: 4627.5 (0.0)  #.................#  j) +1 dagger (venom)  ............B.....#  Throw: 6 darts (curare)  .........)........#  Fly  .....?............#  .#......†#........#  B   bombardier beetle  ..................#  ...........########  .>..........#Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier:jp beetle (moderately wounded, empty space bonus: 8/8)  You miscast Airstrike. You feel a sudden electric shock.:j  #. ... #.. ... #.#                        .>:jF 1--Contam: 17% ---8.5 (1:jө :j nConfirm with . or Enter, or press ? or * to list all spells.:jJ YAiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: a bombardier beetle (moderately wounded, empty space bonus: 8/8)  You miscast Airstrike. You feel a sudden electric shock. _The bombardier beetle waves its antennae.:j M  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j(:jThe spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - No:j/ :jyD  Orangey the Gusty  Tengu #. Health: 31/36 ====================---- ... #.. Magic: 2/14===--------------------- ... #.# AC: 3Str: 8  .####.####.########  EV: 15Int: 17 Contam: 17%  ..................#  SH: 0Dex: 15 :j}G ##.......#........#  XL:  7 Next: 24% Place: Dungeon:5  #...........@.....#  Noise: ---------  Time: 4628.5 (0.0)  #..........***....#  j) +1 dagger (venom) :jI+ ...........*B*....#  Throw: 6 darts (curare)  .........).***....#  Fly  .....?............#  .#......†#........#  B   bombardier beetle  ..................#  ...........########  .>..........# _The bombardier beetle waves its antennae.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle (moderately wounded, empty space bonus: 8/8):jEOrangey the GustyTengu#.Health: 31/36 ====================----... #..Magic: 2/14===---------------------... #.#AC: 3Str: 8.####.####.########EV: 15Int: 17 Contam: 17% ..................#SH: 0:jVJDex: 15##.......#........#XL:  7 Next: 24% Place: Dungeon:5#...........@.....#Noise: ---------  Time: 4628.5 (0.0)#.................#j) +1 dagger (venom)............*.....#Throw: 6 darts (curare).........)........#Fly .....?............#.#......†#........#B   bombardier beetle..................#...........########.>..........# _The bombardier beetle waves its antennae.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8%[39;49:j+Ym risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle (moderately wounded, empty space bonus: 8/8):jJB Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: a bombardier beetle (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the bombardier beetle!:j2N4===9.5 (1:jS:jXWj _The bombardier beetle is severely wounded.:j ;  Orangey the Gusty  Tengu #. Health: 31/36 ====================---- ... #..:j< Magic: 1/14=----------------------- ... #.# AC: 3Str: 8  .####.####.########  EV: 15Int: 17 Contam: 17%  ..................#  SH: 0Dex: 15  ##.......#........#  XL:  7 Next: 24% Place: Dungeon:5  #...........@.....#  Noise: ===------  Time: 4629.5 (0.0)  #.................#  j) +1 dagger (venom)  ............<.....#  Throw: 6 darts (curare)  .........)........#  Fly  .....?............#  .#...:j>V...†#........#  B   bombardier beetle  ..................#  ...........########  .>..........#Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 84% to hit)  The zap hits the bombardier beetle.:j:Bl #.:jRCb ... #.. ... #.#          *  *           :j:jB.<:j}:32--30.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j9Aim: a bombardier beetle (severely wounded, 84% to hit)  The zap hits the bombardier beetle. _You kill the bombardier beetle!:j?:jm _Your Conjurations skill increases to level 5!:jZ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jE :jG 8--:jM :jIQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  30 _:j6 2=2==5:j 3==3:je :j j==1:jI {9% :j M7:j :j! 4=5:j :j :j R3==3:jx :j* :j* 71:j :j :j D :jD :j Z _Your magical contamination has completely faded away.:j K5=:j/ :j :j :==:j7 :j :j :j# :j :j :j :j# :j$ 6==4=:j% :j9) 1 _HP restored.:jb* :jJ+ :j,. :j/ ,:jj2 :j13 :jc4 :j%7 :j+8 K==:j)9 :jt< :j= :j~> :j%K 5==:jN ,:jfP ,:jKS :jV ,:j,X :jXZ :j9[ :==:j9\ :j(_ :j/` :jpa :jc :j3e :j.g :jDh :j7i T6==:jj :jn ,:jop :jzr :js :jt :j{ B:jE} P==:j :jh :j :jτ :j 7==:jp :j ,:jg :j :jN :j. :j֚ :jۛ :jל :j :jߠ :==:j :j :j :je :j B:j޷ :jL c8=:jg ,:j :j ,:j :j :j :j :j O=:jZ :j :j :j0 :jb :j :j :j :j N9==:j :j :j^ :jp :j :j :j :j< ,:j :ju :j :==:j( :j% :ja ,:j :j :jP :jl :j :j :j :j R10/14==:jq :j :jB :j[ :j :j9 :jT :j  :j :j8 :jy :jo! :==:jD$ :j% :j& :j, B:j. :j4 :j56 K1=:j7 :j: ,:j7? :j@ :jrE ,:jF ,:jJH :jK :jL 9=:jM :jFQ ,:jz 2====:j~ x3==:jŁ ,:j :j ,:jڒ ==:j B:j ,:j͚ :j M4== _Magic restored.:j :j :j :j :j <  You see here a +0 mace.:j. :j A== _:j :j& :j :j, :j :j :j ,:j :j :j  :j :j :jp! :j# ;15 :j$ :j( | _h - 4 scrolls labelled NIVEOW VEOM (gained 1):j+ :j, _ 30  :j- :j&1 :j3 :j4 :j/6 :j8 :j: :j< :jP= :j? :j]C h  You encounter a scorpion.:jP #.. ..... #... .. .... #.# .. .####.####.####### #. ..................:jR  ##. ##.......#........ ##... #........... ......#........... #..........<.....- .....)........ ...##................... s .....#......÷#........ ....................... ...##............####### s   scorpion (asleep) ?.. ##.>..........# #. #..............# ..#............#:j ] 0700.0):j8_ }  -11:jg :j_n g _Found a scroll labelled PYUZXYR SAGITA.:j;R #.  . ..... #..  . .. .... #.#  .. .####.### #. ......... ##. ##....... ##... #............ ......#........... #.....@..........< ...............) ...##.......... s .....#......÷ :jyT.............. ...##.......... ?.. ##.>..........#  #. #..............#   :j #.  . ..... #..  . .. .... #.#  .. .####.### #. ......... ##. ##....... ##... #............ ......#........... #.....@..........< ...............) ...##.......... s .....#......÷ .............. ...##.......... :j5?.. ##.>....... #. #.......... :jF:jBu _A scorpion is nearby!:j] #.Orangey the Gusty. ..... #..Tengu. .. .... #.#Health: 36/36 ========================.. .####.####.####### Magic: 13/14 ======================--#. .................. AC: 3Str: 8##. ##.......#........ EV: 30 Int: 17##... #................. SH: 0Dex: 15......#................. XL:  7 Next: 32% Place: Dungeon:5#....*@..........<..... Noise: ---------  Time: 4731.5 (0.0)...***.....[:jb 39;49m....)........ j) +1 dagger (venom).**##................... Throw: 6 darts (curare)* .....#......÷#........ Fly ..........................##............####### s   scorpion?.. ##.>..........##. #..............#..#............#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion.:j :jj ys..s:jI Z.... :j 915 =2.5 (1:j :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion. _The scorpion is moderately wounded.:jXf#.Orangey the Gusty. ..... #..Tengu. .. .... #.#Health: 36/36 ========================.. .####.####.####### Magic: 12/14 ====================----#. .................. AC: 3Str: 8##. ##.......#........ EV: 15Int: 17##... #................. SH: 0Dex: 15:jZ......#................. XL:  7 Next: 32% Place: Dungeon:5#....*@..........<..... Noise: =--------  Time: 4732.5 (0.0)...***.........)........ j) +1 dagger (venom)..*##................... Throw: 6 darts (curare). .....#......÷#........ Fly ..........................##............####### s   scorpion?.. ##.>..........##. #..............#..#............#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, o:j[Nr press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit)  The zap hits the scorpion but does no damage.:j;s.:j!0...:j"*3.5 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit)  The zap hits the scorpion but does no damage. _The scorpion is lightly wounded.:j#.Orangey the Gusty. ..... #..Tengu. .. .... #.#Health: 36/36 ========================.. .####.####.####### Magic: 11/14 ==================------#. .................. AC: 3Str: 8##. ##.......#........ EV: 15Int: 17##... #................. SH: 0Dex: 15......#................. XL:  7 Next: 32% Place: Dungeon:5#...**@..........<..... Noise: =--------  Time: 4733.5 (0.0)...**......:j[37m....)........ j) +1 dagger (venom)...##................... Throw: 6 darts (curare). .....#......÷#........ Fly ..........................##............####### s   scorpion?.. ##.>..........##. #..............#..#............#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit)  The zap hits the scorpion but does no damage.:jo:s.:jvv(...:jiy*4.5 (1:j:j:onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit)  The zap hits the scorpion but does no damage. _The scorpion is lightly wounded.:jQ>#.:jVOrangey the Gusty. ..... #..Tengu. .. .... #.#Health: 36/36 ========================.. .####.####.####### Magic: 10/14 =================-------#. .................. AC: 3Str: 8##. ##.......#........ EV: 15Int: 17##... #................. SH: 0Dex: 15......#................. XL:  7 Next: 32% Place: Dungeon:5#..***@..........<..... Noise: =--------  Time: 4734.5 (0.0)...............)........ j) +1 :jgY9dagger (venom)...##................... Throw: 6 darts (curare). .....#......÷#........ Fly ..........................##............####### s   scorpion?.. ##.>..........##. #..............#..#............# _The scorpion is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit):jJ.s:jD.:j *5.5 (1:jl:jMCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (lightly wounded, 74% to hit) _The zap misses the scorpion.:j4#.Orangey the Gusty. ..... #..Tengu. .. .... #.#Health: 36/36 ========================.. .####.####.####### Magic: 9/14===============---------#. .................. AC: 3Str: 8##. ##.......#........ EV: 15Int: 17##... #................. SH: 0Dex: 15......#................. XL:  7 Next: 32% Place: Dungeon:5#...**@..........<..... Noise: =--------  Time: 4735.5 (0.0)...............)........:j Z[m j) +1 dagger (venom)...##................... Throw: 6 darts (curare). .....#......÷#........ Fly ..........................##............####### s   scorpion?.. ##.>..........##. #..............#..#............#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit)  The zap hits the scorpion!:jvJ.s:jy@6.5 (1:j:j!a _The scorpion is severely wounded.:j #.Orangey the Gusty. ..... #..Tengu. .. .... #.#Health: 36/36 ========================.. .####.####.####### Magic: 8/14=============-----------#. .................. AC: 3Str: 8##. ##.......#........ EV: 15Int: 17##... #................. SH: 0Dex: 15......#................. XL:  7 Next: 32% Place: Dungeon:5#....*@..........<..... Noise: =--------  Time: 4736.5 (0.0)...............)........:j [m j) +1 dagger (venom)...##................... Throw: 6 darts (curare). .....#......÷#........ Fly ..........................##............####### s   scorpion?.. ##.>..........##. #..............#..#............# _The scorpion is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, 74% to hit):jbz mM*Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (severely wounded, 74% to hit)  The zap misses the scorpion. The scorpion stings you.:j| ***@****:j :j* +****#..**s@.**...******:j! ....#....s@............(dazed)2---7.5 (1-Mesm Fly :jv V _Your orb emits a pulse of dizzying energy.:j( #.Orangey the Gusty. ..... #..Tengu. .. .... #.#Health: 32/36 =====================---.. .####.####.####### Magic: 7/14============------------#. .................. AC: 3Str: 8##. ##.......#........ EV: 15Int: 17##... #................. SH: 0Dex: 15......#................. XL:  7 Next: 32% Place: Dungeon:5#....*@..........<..... Noise: =--------  Time: 4737.5 (0.0)...........:j@ [40m....)........ j) +1 dagger (venom)...##................... Throw: 6 darts (curare). .....#......÷#........ -Mesm Fly ..........................##............####### s   scorpion?.. ##.>..........##. #..............#..#............#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, dazed, 74% to hit)  The zap hits the scorpion but does no damage.  The scorpion is severely wounded.:jIp$s8=8.5 (1 _The scorpion snaps out of its daze. The scorpion closely misses you.:j #.  Orangey the Gusty . ..... #..  Tengu . .. .... #.#  Health: 32/36 =====================--- .. .####.####.####### Magic: 7/14============------------ #. .................. AC: 3Str: 8 ##. ##.......#........ EV: 15Int: 17 ##... #................. SH: 0Dex: 15 ......#................. XL:  7 Next: 32% Place: Dungeon:5 #.....@..........<..... Noise: =--------  Time: 4738.5 (0.0)[:jF 10;9H ...............)........ j) +1 dagger (venom) ...##................... Throw: 6 darts (curare) . .....#......÷#........ -Mesm Fly  ....................... ...##............####### s   scorpion ?.. ##.>..........#  #. #..............#  ..#............# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, 74% to hit)  The zap hits the scorpion! #.  . ...:j.. #..  . .. .... #.#  ..  #.  ##.  ##... . . #....*..< ) .   ?.. ##.> #.  :jA-.3/37469.5 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a scorpion (severely wounded, 74% to hit)  The zap hits the scorpion! _You kill the scorpion!:jzl  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jI$_:jt+4= 30  _:j1B:jH5=8=:jMw6=:jO:jRe=:j;U:jV,:j\B:j_~7==:ja:jcd9==:je:jq,:jt:j:ji:jb2==:j ==3==:j; n:j f==:jr :j ,:jZ :j`& 4==:j* ,:j6 X:j`: e  You encounter a jelly.:jrV .#..... .... #.#.......####.####.##### #.................... ##.#.##.......#......##....#.......#.J###........<...)....##@.....-(.....#......÷#..........##............#####..?.. ##.>###. #....# J   jelly (asleep) . ..#......# .. #.#......# .#...B......#89.5 (50.0):j3Z ~  -90.5 (51:j8c :jf - _Found 5 poisoned darts.:j.#..... .... #.#Orangey the Gusty.......####.####.##### Tengu#.................... Health: 37/37 ========================##.#.##.......#...... Magic: 13/14 ======================--###....#............... AC: 3Str: 8.......#............... EV: 30 Int: 17*###................<... SH: 0Dex: 15.******..........)...... XL:  7 Next: 46% Place: Dungeon:5....##@................ Noise: -----:jD----  Time: 4790.5 (0.0)...(.....#......÷#...... j) +1 dagger (venom)........................ Throw: 6 darts (curare).....##............##### Fly ..?.. ##.>..........#.##. #..............#J   jelly. ..#............#.. #.#............#.#...B......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly!  The jelly is severely wounded.:j =Q.J:jBb.....15 =1.5 (1:jK:jR  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (asleep, 100% to hit)  The zap hits the jelly!  The jelly is severely wounded. _The jelly quivers.:j  .#..... .... #.#  Orangey the Gusty .......####.####.##### Tengu #.................... Health: 37/37 ======================== ##.#.##.......#...... Magic: 12/14 ====================---- ###....#............... AC: 3Str: 8 .......#............... EV: 15Int: 17 .###................<... SH: 0Dex: 15 .................)...... XL:  7 Next: 46% Place: Dungeon:5 ....##@................ Noise: =--------  Time::je  4791.5 (0.0) ...(.....#......÷#...... j) +1 dagger (venom) ........................ Throw: 6 darts (curare) .....##............##### Fly  ..?.. ##.>..........#  .##. #..............#  J   jelly . ..#............#  .. #.#............#  .#...B......# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  The zap hits the jelly!  .... #.#:j [m   < .******) ÷ ..?..  .##.  .  ..  :j) '......532.5 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jelly (severely wounded, 100% to hit)  The zap hits the jelly! _You kill the jelly!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j_ 3:j"  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:j):j,  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jҊ3:jk  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jhp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j0:jF3:jL6:j:  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jH:jJ:j@N:j3P:jQf 30  _:jWB:jY:jk\:j]:jcB:jhx3==:jj:jp:jq:j:s:j]v:jw:jx:j|:j}:j2:j:jׄ:==:jB:j*4==:jq:jǼonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an ice beast.:j .......####.####.#### #................... ##.#.######...... .......##.###....<.........)..##.#...(..@..#......÷#-#...........##....####?.. ##.>..........# ##. #.........# .. ..#.# Y   ice beast (asleep). #.#.#Y.# .#B......# :j8053.0)  -6.5 (14 _:jo:j:jǤ.......####.####.#### Orangey the Gusty#................... Tengu##.#.##.......#..... Health: 37/37 ========================###....#.............. Magic: 13/14 ======================--. .......#.............. AC: 3Str: 8#.###................<.. EV: 30 Int: 17:j٦..................)..... SH: 0Dex: 15......##................ XL:  7 Next: 53% Place: Dungeon:5#...(..@..#......÷#..... Noise: ---------  Time: 4806.5 (0.0)#.....*................. j) +1 dagger (venom).....*##............#### Throw: 6 darts (curare)...?*. ##.>..........#Fly ..##* #..............#. *. ..#............# Y   ice beast*. #.#............#*.#[3:j%9;49m.#...B......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)  The zap hits the ice beast.:jY*;Y.:j8E.....:jLV915 =7.5 (1:j{onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)  The zap hits the ice beast. _The ice beast is lightly wounded.:j .#..... .... #.# .......####.####.######........ ##.#.## ###....#.. .......#.#.###......<....)......##@...........#...(.....#÷##................##............#####...?.. ##.>..##. #...# . .. ..#.Y. #.#........#.#...B......#Y. 30  [39;49:j[8m-8:j[ . ..... #.. .#..... .... #.# .......####.####.#######........ ##.#.## ###....#.. .......#.#.###..<.........)......##......#...(.....#......÷##.........................##....######...?.. ##.># ..##. #...... Y. ..#. #.#......Y.[34:jsIm-9:j> #.  . ..... #.. .#..... .... #.# .......####.####.########........ ##.#.### ###....#.. .......#:j.#.###..<...)......##......#...(.....#÷##........................##....#######...?.. ##.>..........#..##Y #.......#..:j3;Y.:jf:j&10:j`:j:j]  ...#.  . ..... #.. .#..... .... #.# .......####.####.#########........# ##.#.### ###....#.#. .......#:j` .....##.###..<.....#...)#......##......##...(.....#......÷###.......................##....########...?.Y ##.>...#..##. #..Y.:ji :j_l %1:jr :jt :j x##..... ... ...#.  .... ..... #.. .#..... .... #.# .......####.####.######## #........#  ##.#.###  ###....#.# . .......#.....# :j= #.###....<.....# ...)# ......##......#...(.....#÷## #..............#.....Y##....########...?.. ##.>Y.:ji :jm %2:j :j̰ :j$(##. _.... ... ....#. .... ..... #.. .#..... .... #.# .......####.####.# #.....# ##.#.##.#.# ###....#.# . .#.# #.###...<.....# .).# ......##.#...(.....#......÷#.# #.....Y... Y.4==3 _Found a glowing g:j+&olden altar of the Shining One.:j0##. .._.... ... .....#. .... ..... #.. .#..... .... #.# .####.####.# #....# ##.#.##.#.# ###....#.# . .#.# #.###.<.....# .).# ......##.#...(..Y..#......÷#.# #.........##.## .Y4:jcB:j1k>##. ..._.... ... ......#. .... ..... #.. .#..... .... #.# .####.####.######## #.......# ##.#.##.#.# ###....#.#  . .#.:j.# ..##. #....Y:j .:j.:jO%6:j:j:jiK... .......#..#... #.. .#..... #.# .......####.####.#########................# ##.#.###..#  ###....#...#  .......#.# ###......<.....# .....)........# ##..Y.# (.....#......÷## ...............# .....########## :jN?.. ##.>..###. #....  .. ..#.Y:jZ:j]B==7:j.d:j,f:j;Y.:jS;8:j:jś   :j4 ~Casting: Shock (safe; 1% risk of failure)  :j \Confirm with . or Enter, or press ? or * to list all spells.:jThe spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - No:jG8:j"a ... .......#..#  Orangey the Gusty :jd .... ..... #..  Tengu  .#..... .... #.#  Health: 37/37 ========================  .......####.####.########  Magic: 10/14 =================-------  #......................#  AC: 3Str: 8  ##.#.##.......#........#  EV: 30 Int: 17  ###....#.................#  SH: 0Dex: 15  .......#.................#  XL:  7 Next: 53% Place: Dungeon:5 .###......***...@...<.....#  Noise: ---------  Time: 4818.5 (0.0) ..........*Y*....)........#  j) +1 dagger (venom) :je;.....##...***.............#  Throw: 6 darts (curare) ...(.....#......÷#........#  Fly ..........................# .....##............########  Y   ice beast ..?.. ##.>..........# .##. #..............#  .. ..#............# _Found a glowing golden altar of the Shining One.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 8/8):j ... .......#..#Orangey the Gusty.... ..... #..Tengu.#..... .... #.#Health: 37/37 ========================.......####.####.########Magic: 10/14 =================-------#......................#AC: 3Str: 8##.#.##.......#........#EV: 30 Int: 17  ###....#.................#SH: 0Dex: 15  .......#.................#:jXL:  7 Next: 53% Place: Dungeon:5 .###............@...<.....#Noise: ---------  Time: 4818.5 (0.0) ...........*.....)........#j) +1 dagger (venom) .....##...................#Throw: 6 darts (curare) ...(.....#......÷#........#Fly ..........................# .....##............########Y   ice beast ..?.. ##.>..........# .##. #..............#.. ..#............# _Found a glowing golden altar of the Shining One.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7%[3:j7m risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, empty space bonus: 8/8):j8.Y  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the ice beast! 15 ===9.5 (1 _The ice beast is heavily wounded.:j]M  Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ju The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?  Y - Yes  N - No:jjM :jv  ... .......#..#  Orangey the Gusty  .... ..... #..  Tengu  .#..... .... #.#  Health: 37/37 ========================  .......####.####.########  Magic: 6/14==========--------------  #......................#  AC: 3Str: 8  ##.#.##.......#........#  EV: 15Int: 17  ###....#.................#  SH: 0Dex: 15  .......#.................#  XL:  7 Next: 53% Place: Dungeon:5 .###.......***..@...<.....#  Noise: ===------  Time: 4819.5 (0.0) ...........[:j, y40m*Y*...)........#  j) +1 dagger (venom) .....##....***............#  Throw: 6 darts (curare) ...(.....#......÷#........#  Fly ..........................# .....##............########  Y   ice beast ..?.. ##.>..........# .##. #..............#  .. ..#............# _The ice beast is heavily wounded.Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (heavily wounded, empty space bonus: 8/8):j+d ... .......#..#Orangey the Gusty.... ..... #..Tengu.#..... .... #.#Health: 37/37 ========================.......####.####.########Magic: 6/14==========--------------#......................#AC: 3Str: 8##.#.##.......#........#EV: 15Int: 17  ###....#.................#SH: 0Dex: 15  .......#.................#XL:  7 Next: 53% Place: Dungeon:5 .###............@...<.....#Noise: ===------  Time: 4819.5 (0.0) ............*....)........#j) +1 dagger (venom) .....##..:j*g[37m.................#Throw: 6 darts (curare) ...(.....#......÷#........#Fly ..........................# .....##............########Y   ice beast ..?.. ##.>..........# .##. #..............#.. ..#............# _The ice beast is heavily wounded.Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (heavily wounded, empty space bonus: 8/8):j^`v.Y  Casting: Airstrike (quite dangerous; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the ice beast!:jd 20.5 (1:jf:jw] _The ice beast is almost dead.:jM  Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j P  Okay, then.:j" :j :j . _:jE* ... .......#..#  Orangey the Gusty  .... ..... #..  Tengu  .#..... .... #.#  Health: 37/37 ========================  .......####.####.########  Magic: 5/14========----------------  #......................#  AC: 3Str: 8  ##.#.##.......#........#  EV: 15Int: 17  ###....#.................#  SH: 0Dex: 15  .......#.................#  XL:  7 Next: 53% Place: Dungeon:5 .###............@...<.....#  Noise: ===------  Time: 4820.5 (0.0) .................)........# [3:j.9;49m j) +1 dagger (venom) .....##...................#  Throw: 6 darts (curare) ...(.....#......÷#........#  Fly ..........................# .....##............########  Y   ice beast ..?.. ##.>..........# .##. #..............#  .. ..#............# Casting: Airstrike (quite dangerous; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)  The zap hits the ice beast. ...   .... ..... #..   .... #.#      [6:j1;28H     * **  ( ?..    .. :j(...:jĪ<75--1.5 (1:j>:jgonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j<Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)  The zap hits the ice beast. _You kill the ice beast!:j۪  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j~N--:jV _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jJ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:j:j#  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jR  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j3$ :j'   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jP]:j_3:jd| 30  _:jmX:jbp,:jr:juj6==:jw:j0z:j{:j|:jB:ją,:jЇ:jN:jNj:==:j:jA:j:j:j:j:jҗ:j:jT7==:j:jF:j`:jX:jڶ,:j1:j==:j`y8=:j,:j:j.:jx:j:j=:j=B:jd9==:j:jY,:j:j.,:j:j,:j:j:j:==:j:j:j:jR :j; ,:j :j:jIR10/14==:j:jq:j:j:j,:jC:j:j!:jb":j%:j5':==:j.B:j/:j 1,:j3:j|6:j7:j9:jP'1=:jX{=:j3`n:jb:j)2==:jߌ,:j/:jP==:j:jd:jtL3==:j:j{:j:j:j:jo:j5:j:j!:jC:jp:jȷ:==:j:j$,:jG:j2:jo:j:j:jb4==:j:j,:j:j:j:jF:j:jR:j:j1:j:j:jf==:j:j,:j:j5:je:j8:j:j :j=:jO#,:j%:j)vonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure:jX+A)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a bombardier beetle.:j= #..................... ##.#.##.......#....... ###....#................ . .......#................ #.###.........<.... ..................).......:j@@ ..B...##.................. #...(.....#......÷#....... #................- ##....###### ...?.. ##.>..# ..##. #......# . .. ...#.....# .. .##.#............#B   bombardier beetle (wandering) ..## #...#.........# ##..#......... :jBb.B89.5 (68.0):j8KOB:jM  -90.5 (69 _:jU:jW :j#..................... Orangey the Gusty##.#.##.......#....... Tengu###....#................ Health: 37/37 ========================. .......#................ Magic: 13/14 ======================--#.###................<.... AC: 3Str: 8..................)....... EV: 30 Int: 17...***##.................. SH: 0Dex: 15#...(.***.#......÷#.... :j... XL:  7 Next: 75% Place: Dungeon:5#........@................ Noise: ---------  Time: 4890.5 (0.0)......##............###### j) +1 dagger (venom)...?.. ##.>..........#Throw: 6 darts (curare)..##. #..............#Fly . .. ...#............#.. .##.#............#B   bombardier beetle..## #...#..........###..#.........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; :j  1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (84% to hit)  The zap hits the bombardier beetle! :j CB..... :jq915 =1.5 (1 :j :jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (84% to hit)  The zap hits the bombardier beetle! _The bombardier beetle is heavily wounded. :j#..................... Orangey the Gusty##.#.##.......#....... Tengu###....#................ Health: 37/37 ========================. .......#................ Magic: 12/14 ====================----#.###................<.... AC: 3Str: 8..................)....... EV: 15Int: 17...***##.................. SH: 0Dex: 15 :jh#...(.***.#......÷#....... XL:  7 Next: 75% Place: Dungeon:5#........@................ Noise: =--------  Time: 4891.5 (0.0)......##............###### j) +1 dagger (venom)...?.. ##.>..........#Throw: 6 darts (curare)..##. #..............#Fly . .. ...#............#.. .##.#............#B   bombardier beetle..## #...#..........# :j##..#......... _The bombardier beetle is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit) :j J.B :j(.... :j@*2.5 (1 :j# :j5MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bombardier beetle (heavily wounded, 84% to hit) _The zap misses the bombardier beetle. :j#..................... Orangey the Gusty##.#.##.......#....... Tengu###....#................ Health: 37/37 ========================. .......#................ Magic: 11/14 ==================------#.###................<.... AC: 3Str: 8..................)....... EV: 15Int: 17 :jq....**##.................. SH: 0Dex: 15#...(.**..#......÷#....... XL:  7 Next: 75% Place: Dungeon:5#.......*@................ Noise: =--------  Time: 4892.5 (0.0)......##............###### j) +1 dagger (venom)...?.. ##.>..........#Throw: 6 darts (curare)..##. #..............#Fly . .. ...#............#.. .##.#............#B   bombardier beetle[ :jl:K..## #...#..........###..#.........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle! :j^! Q.B :j- S....3.5 (1 :j2  :j_6 e _The bombardier beetle is almost dead. :j #..................... Orangey the Gusty##.#.##.......#....... Tengu###....#................ Health: 37/37 ========================. .......#................ Magic: 10/14 =================-------#.###................<.... AC: 3Str: 8..................)....... EV: 15Int: 17......##.................. SH: 0Dex: 15#...(**...#......÷#....... XL:  7 Next:  :j [39;49m75% Place: Dungeon:5#......**@................ Noise: =--------  Time: 4893.5 (0.0)......##............###### j) +1 dagger (venom)...?.. ##.>..........#Throw: 6 darts (curare)..##. #..............#Fly . .. ...#............#.. .##.#............#B   bombardier beetle..## #...#..........###..#.........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Pr :jt ess: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 84% to hit)  The zap hits the bombardier beetle but does no damage. :j AB... :jp *4.5 (1 :jӢ  :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jЦ JPress: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 84% to hit)  The zap hits the bombardier beetle but does no damage. _The bombardier beetle is almost dead. :j  #..................... Orangey the Gusty ##.#.##.......#....... Tengu ###....#................ Health: 37/37 ======================== . .......#................ Magic: 9/14===============--------- #.###................<.... AC: 3Str: 8 ..................)....... EV: 15Int: 17 ......##.................. SH: 0Dex: 15 #...(.....#......÷#....... XL:  7 Next: 75% Place:  :j Dungeon:5 #........@................ Noise: =--------  Time: 4894.5 (0.0) ......##............###### j) +1 dagger (venom) ...?.. ##.>..........#  Throw: 6 darts (curare) ..##. #..............#  Fly  . .. ...#............#  .. .##.#............#  B   bombardier beetle ..## #...#..........#  ##..#......... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 84% :j oto hit)  The zap hits the bombardier beetle! .  ....< ) #...(**÷ ** ...?..   ..##.   . ..  ..  ..##    :jQ%.... :jdZc5-835.5 (1 :jPe :j4honfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 84% to hit)  The zap hits the bombardier beetle! _You kill the bombardier beetle! :jH'  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jE :j9 :j* :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j@3 :jH :jjK  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j 3 :jp  30  _ :j  :jI" 10/15== :j$ , :j&  :j( , :j+ , :jn-  :j/  :jT1 :== :j2  :jl4  :j5  :j7  :ju:  :j = , :j@ c1= :j~G  :jN  :jR  :jdX  :j_ B :jk , :jo  :jr  :jt 9= :jv  :j{ B :j 2== :jd  :j~ , :j;  :j ,== :j , :j  :j B :jf 3= :j , :j8 , :j  :j~  :j  :j  :j| 2= :j  :j  :j  :jX  :j , :j  :j b4== :j  :j , :j  :j , :j  :j  :jx  :ju |== :j B :jR  :jC , :jc  :j L5== :jw  :jd  :j B :j' B :j+  :j-  :j[1  :j2  :j^8 , :j;  :j< :== :j>>  :jA  :jxE  :jG  :jVI  :jJ  :j0U 15  :j[ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _d - 2 scrolls labelled PYUZXYR SAGITA (gained 1) :jq _ 30  ####.###<#....................)........##.....### #...(.....#......÷#....#.........................##............## ###......###.>.#......##..##...........#...-..#.##.#................##.##...#............... ..###..#............... .##..... .. :jt K.... ..... :j{ 1942.5 (47.0) :ja~ Z15 -3.5 (48 :j  :j4 ` _m - a scroll labelled TETOS TALA :j M #.........#.###.###...<#....) ........##.....### #...(.....#÷#..#........................##.....# ###......###.>..#....##.@##.......#.##.#...##.##........... ..###..#.............. .... ... :jJ  :j r 30  4.5 (1.0) :jU  :j  :j SM....### #.........#...###.###.........<#.....) ........##.....### #...(.....#÷##................# ###.....@###.>###..##............#......#.##.#.........##.##...#.......... :j#.#........ .. :j0;5 :j3 :jaM ##.#.###....###....#... #.........#....###.###................<#.............) :jw ........##...........### #...(.....#......÷##.....................# ###......###.>#...##..##....................#.##.#.......................... .. :j :j%6 :j :jU :jM #......... ##.#.##.......#....###....#.. #.........#..###.###........<#...) ........##..... :j### #...(.....#÷#..#....@.............#.....# ###......###.>..#.##..##..................#...................... .## :j :jK%7 :j :jq :jn .####.####.#. #...... ##.#.##.#....###....#. #.........#. ####.###.............#......) .........##.... ### ##......÷# ....#............##.. ###......###.> ......##..##.... .............#  ........#.##.#.  .......##.##...#.  . ..###..#.........  :jq $[40m :ju  :j8x %8 :j]  :j T _You see here 5 poisoned darts. :j15 949 _e - 5 poisoned darts :jrg :j@j3 :jl :ju 30   :j :j3, :jJ :j~  You encounter an orc. It is wielding a +0 whip. :j1 .#..... ....  ..............####.### :j1 ....#.. #.... .....# ##.#.## ....###....# #.........# ####.###....####....... .......@....##.. #####.#.........#÷ ....#..... #..........## #.###......###.> .o......##..##o   orc (asleep) . .............# ........#.##.# .......##.##...# :j,51.5 (2 :ji  2.5 (3 _ :j :jR :jo   ....  ....... ....#..  .....#  ....###.... :jQ y#......... ####.###.... ####........... .......@....# #####.#........÷ ....#........ #..........##. #.###......###.> .o......##..# . ........... ........#.## :jj   ....  ....... ....#..  .....#  ....###.... #......... :jm n ####.###.... ####........... .......@....# #####.#........÷ ....#........ #..........##. #.###......###.> .o......##..# . ........... ........#.## :j?s  :j&v 0 :j q _An orc is nearby! :jD   ....  ....... ....#..  .....#  ....###.... #......... ####.###.... :j Q ####........... .......@....# #####.#........÷ ....#........ #..........##. #.###......###.> .o......##..# . ........... ........#.## :jo\  ....  ....... ....#..  .....#  ....###.... #......... ####.###.... ####........... .......@....# #####.#........÷ :j....#........ #..........##. #.###......###.> .o......##..# . ........... ........#.## :j :j~ :j6 :j4  :jJM_An orc is nearby!:ju.#..... ....Orangey the Gusty..............####.### Tengu....#.. #............. Health: 37/37 ========================.....# ##.#.##....... Magic: 14/15 ======================--....###....#........ AC: 3Str: 8#.........#........ EV: 30 Int: 17####.###............. SH: 0Dex: 15####.................... XL:  7 Next: 83% Place: Dungeon:5......*@....##.......... Noise: ---------  Time: 4952.5 (0.0):jv #####*#.........#......÷ j) +1 dagger (venom)..*.#................. Throw: 6 darts (curare)#.*........##.......... Fly #*###......###.>........*......##..##.......... o   orc. .............#................#.##.#...............##.##...#......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (asleep, 100% to hit)  The zap hits the orc.  The orc is lightly wounded.:j ;o.:j˞w....15 ==3.5 (1:jt:jĦj  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (asleep, 100% to hit)  The zap hits the orc.orc is lightly wounded. _shouts!:jq.#..... ....Orangey the Gusty..............####.### Tengu....#.. #............. Health: 37/37 ========================.....# ##.#.##....... Magic: 13/15 ====================----....###....#........ AC: 3Str: 8#.........#........ EV: 15Int: 17####.###............. SH: 0Dex: 15####.................... XL:  7 Next: 83% Place: Dungeon:5......*@....##.......... Noise: ==-------  Time: 4953.5 (0.0)#####*#.........#......[39;49:jRtm÷ j) +1 dagger (venom)..*.#................. Throw: 6 darts (curare)#.*........##.......... Fly #*###......###.>...............##..##.......... o   orc. .............#................#.##.#...............##.##...#......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (lightly wounded, 74% to hit)  The zap hits the orc.:j4;o.:j g...-4.5 (1:j:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 whip (lightly wounded, 74% to hit)  The zap hits the orc. _The orc is almost dead.:j+:jU .#..... ....  Orangey the Gusty ..............####.### Tengu ....#.. #............. Health: 37/37 ======================== .....# ##.#.##....... Magic: 12/15 ===================----- ....###....#........ AC: 3Str: 8 #.........#........ EV: 15Int: 17 ####.###............. SH: 0Dex: 15 ####.................... XL:  7 Next: 83% Place: Dungeon:5 :j.......@....##.......... Noise: =--------  Time: 4954.5 (0.0) #####.#.........#......÷ j) +1 dagger (venom) ....#................. Throw: 6 darts (curare) #.)........##.......... Fly  #.###......###.>....... ........##..##.......... o   orc . .............#........ ........#.##.#........ .......##.##...#......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wiel:jding a +0 whip (almost dead, 74% to hit)  The zap hits the orc.  ....       * #####*÷ ..* #.* >  .      :jS/ V...):j>3 *5.5 (1:j: :jB> onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (almost dead, 74% to hit)  The zap hits the orc. _You kill the orc!:j:  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j9 3:jƱ :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jO  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jT3:j(  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jq3:jԍJ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:jf 30  _:jX:j.B:jza3=:ja:jK:j=:jzB:jx4==:j0onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an adder.:j &..-.S   adder (wandering)S683.0):j -9.5 (14 _:jV .#..... ....Orangey the Gusty:j ..............####.### Tengu:jT ....#.. #............. Health: 37/37 ========================:j .....# ##.#.##....... Magic: 13/15 ====================----:jZ ....###....#........ AC: 3Str: 8#.........#........ EV: 30 Int: 17####.###............. SH: 0Dex: 15####.................... XL:  7 Next: 83% Place: Dungeon:5.......@....##.......... Noise: ---------  Time: 4969.5 (0.0)#####.#*........#......÷ j) +1 dagger (venom)....#*................ Throw: 6 darts (curare)#.)..*.....##.......... Fly #.###*.....###.>............*[:j 37m..##..##.......... S   adder. ...*.........#..........*.....#.##.#...............##.##...#......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 57% to hit)  The zap hits the adder.  The adder is moderately wounded.:jY S.S......15 =70.5 (1:j` :j}c   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 57% to hit)  The zap hits the adder.  The adder is moderately wounded. _The adder hisses angrily.:j  .#..... ....  Orangey the Gusty ..............####.### Tengu ....#.. #............. Health: 37/37 ======================== .....# ##.#.##....... Magic: 12/15 ===================----- ....###....#........ AC: 3Str: 8 #.........#........ EV: 15Int: 17 ####.###............. SH: 0Dex: 15 ####.................... XL:  7 Next: 83% Place: Dungeon:5 .......@....##.......... Noise: =--------  Time: 4970.5 (0.0) #####.#.........#.....:j .÷ j) +1 dagger (venom) ....#................. Throw: 6 darts (curare) #.)........##.......... Fly  #.###......###.>....... ........##..##.......... S   adder . .............#........ ........#.##.#........ .......##.##...#......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 57% to hit)  The zap hits the adder!:j   ....      :j  *÷ ....#* #.)..* #.###*> *  .      :j`k.....51.5 (1:jc:jfMConfirm with . or Enter, or press ? or * to list all spells.Aim  :jh.Press: ? - help, Shift-Dir - straight line: an adder (moderately wounded, 57% to hit)  The zap hits the adder! _You kill the adder!:j~  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jYI:jM] _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j[:jN  Casting: Shock (safe; 1% risk of failure):jconfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jH3:jP  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jS_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3:j:j:j| 30  _:j&3=:j):j*,:jU-:j.:j/:j1:j29=:j3:j5:j6:j8:j6::jI;:j<:j>:j?L4==:j@:j\C:jD:jE:jG:jH,:jK,:jL:jN:jOP:==:jzQ:jS:jT,:jV:jW:jY:jZ:jJi5==:jk:jRm:jru,:jcw:jy:j{,:j}:j;f==:j:j:jX:j[| #........ . #.......###. ..._#. #.......#... #..###............ .:.........#..... .###........####.........#..##. ## ##.#.##-93.5 (22.0) #.......###....#..........####.#:jq<##<. ####.#...####.......... ............## #####.#.........# ....#...... #.)........##.:jV:jE-4.5 (23:ju:j\`onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _:j-Found a stone staircase leading up.:j:j\3:j:jX:j[ .[ ......... .. #........  .. ####. #. #.......#...  ##..###.....  #...:.........#..... #.###.@.............###5.5 (1.0)...........#..##...###.......# ##.#.## #.......###....#:j4& .....####.........# ##<.. ####.###. ...####..................##... #####.#.........#6.5 (2 _Found a scale mail.:jq :jt :jv :j{ :j] :j :j :j :j֗ v##..... ....... .......[..<. ......... ..... #........  .... #.......###.  #.. #.......#...  ##..###............  #...@.#..... 7.5 (1 #.###........# ...........#..##.... ...###.......# ##.#.### #.......###....# .....####...# ##<..#####.### ...####........ .........##.:j :j* *8.5 (2:jY :jd H _Found a stone staircase leading up.  You pick up a parchment of Iskenderun's Battlesphere and begin reading...15 999.5 (3 _You add the spell Iskenderun's Battlesphere to your library.:jYNu:jV 30  :j0Z:j[:j_,:j`:j:c:jQe,:jf:jLi:jm  You encounter an ogre. It is wielding a +0 giant club.:ju #...... #.....#  #.....# #####.....##### O................... .....[..<...................# #.. #...# #.......###.#####..#..# #.......#... #.##..###..... #..#.............#...#.. #.###............#..............#..##... O   ogre (asleep):jx##.....###.......# ##.##.#### #.......###...# .....####........:j,{Z.O5003.5 (4:jTO:jÅk  ==4.5 (5:jՐ:jǕ& _The ogre shouts!:j/((((:j(((:j#.O....15 --5.5 (15:jrB~ _You throw a dart. The dart barely misses the ogre.:jO6 (((( (very poisoned, slow)You throw a dart. The dart hits the ogre. The ogre is poisoned.  The ogre struggles to breathe. The ogre seems to slow down.:jJU(O:j)....:js--64:j:j_ _The ogre is moderately wounded.:jc%Orangey the Gusty#......Tengu#.....#Health: 37/37 ========================#.....#Magic: 14/15 ======================--#####.....#####AC: 3Str: 8(...................EV: 15Int: 17..(..[..<............SH: 0Dex: 15...**.....# #........XL:  7 Next: 85% Place: Dungeon:5#....**@..# #.......###. Noise: ---------  Time: 5006.5 (0.0)#####..#..# #.......#... j) +1 dagger (venom)#.##..###........... Throw: 4 darts (curare)#[:j(6m..#.............#... Fly #.. #.###.............#..............#..##... O   ogre (very poisoned, slow)##.....###.......# ##.##.#### #.......###...# .....####........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, very poisoned,  slow, 88% to hit)  The zap hits the ogre.:j@.O:j%..:j12=7.5 (1:j:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, very poisoned,  slow, 88% to hit)  The zap hits the ogre. _The ogre is heavily wounded.:j+Orangey the Gusty#......Tengu#.....#Health: 37/37 ========================#.....#Magic: 13/15 ====================----#####.....#####AC: 3Str: 8(...................EV: 15Int: 17..(..[..<............SH: 0Dex: 15....**....# #........XL:  7 Next: 85% Place: Dungeon:5#.....*@..# #.......###. Noise: =--------  Time: 5007.5 (0.0)#####..#..# #.......#... j) +1 dagger (venom)#.##..###........... Throw: 4 darts (curare)[12;13:j!H#..#.............#... Fly #.. #.###.............#..............#..##... O   ogre (very poisoned, slow)##.....###.......# ##.##.#### #.......###...# .....####........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, very poisoned, slow,  88% to hit):j hO..8.5 (1:j :jVMConfirm with . or Enter, or press ? or * to list all spells.Aim  :jCPress: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant club (heavily wounded, very poisoned, slow,  88% to hit) _The zap misses the ogre.:j=Orangey the Gusty#......Tengu#.....#Health: 37/37 ========================#.....#Magic: 12/15 ===================-----#####.....#####AC: 3Str: 8(...................EV: 15Int: 17..(..[..<............SH: 0Dex: 15....**....# #........XL:  7 Next: 85% Place: Dungeon:5#.....*@..# #.......###. Noise: =--------  Time: 5008.5 (0.0)#####..#..# #.......#... j) +1 dagger (venom)#.##..###........... Throw: 4 darts (curare)[12;13:jH#..#.............#... Fly #.. #.###.............#..............#..##... O   ogre (very poisoned, slow)##.....###.......# ##.##.#### #.......###...# .....####........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, very poisoned, slow,  88% to hit):j2G.O:j!..:j*9.5 (1:j:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, very poisoned, slow,  88% to hit) _The zap misses the ogre.:jVOrangey the Gusty#......Tengu#.....#Health: 37/37 ========================#.....#Magic: 11/15 =================-------#####.....#####AC: 3Str: 8(...................EV: 15Int: 17..(..[..<............SH: 0Dex: 15..........# #........XL:  7 Next: 85% Place: Dungeon:5:j0Z#....**@..# #.......###. Noise: =--------  Time: 5009.5 (0.0)#####..#..# #.......#... j) +1 dagger (venom)#.##..###........... Throw: 4 darts (curare)#..#.............#... Fly #.. #.###.............#..............#..##... O   ogre (very poisoned, slow)##.....###.......# ##.##.#### #.......###...# .....####........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded:j\[, very poisoned, slow,  88% to hit)  The zap hits the ogre!:jGoO.:j#+10.5 (1:jH:jsX _The ogre is almost dead.:j !  Orangey the Gusty #......  Tengu :jP #.....#  Health: 37/37 ======================== #.....#  Magic: 10/15 ================-------- #####.....#####  AC: 3Str: 8 (...................  EV: 15Int: 17 ..(..[..<............  SH: 0Dex: 15 ..........# #........  XL:  7 Next: 85% Place: Dungeon:5 #....).@..# #.......###. Noise: =--------  Time: 5010.5 (0.0) #####..#..# #.......#... j) +1 dagger (venom) #.##..:j ###........... Throw: 4 darts (curare) :j6 Y#..#.............#... Fly  #.. #.###............. #..............#..##... O   ogre (poisoned, slow) :j]9 ##.....###.......# ##.# #.#### #.......###... # .....####........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, poisoned, slow, 88% to  hit)  The zap hits the ogre.:ja                 #....**@..#    #..         #  :j ,).:j :j Orangey the Gusty#......Tengu#.....#Health: 37/37 ========================#.....#Magic: 10/15 ================--------#####.....#####AC: 3Str: 8(...................EV: 15Int: 17..(..[..<............SH: 0Dex: 15:jc ..........# #........XL:  7 Next: 106% Place: Dungeon:5#....).@..# #.......###. Noise: =--------  Time: 5011.5 (1.0)#####..#..# #.......#... j) +1 dagger (venom)#.##..###........... Throw: 4 darts (curare)#..#.............#... Fly #.. #.###.............#..............#..##... ##.....###.......# ##.# #.#### #.......###... # .....####........ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock[4:j (0m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, poisoned, slow, 88% to  hit)  The zap hits the ogre.:j )Press: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant club (almost dead, poisoned, slow, 88% to  hit)  The zap hits the ogre. :j" d_You kill the ogre!You have reached level 8!:j /  --more--:j p42/426-98 3% :j :jA R _You feel stronger.:je  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.4   1%   0   k + Spellcasting 4.9  42%  -1           b + Maces & Flails   0.0    +1   l + Conjurations 5.7  20%  +3   c - Unarmed Combat   0.0    +1   m + Air Magic7.9  34%  +3  d + Throwing0.2   3%   0        :jh[m   n + Evocations   0.0     0   e + Short Blades   1.2    +1       f + Long Blades   0.6    +1               g + Armour   0.0    +1       h - Dodging   2.3    +1       i + Shields   0.0     0       j - Stealth   2.3   [39;4:j9k9m +1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j} %argetarget--  --  -- --  -- --  --  -- -- -- -- -- -- --:j  a-z] set[-] clear selected targettrainingtargets:jA<[?25h[?0c0 :j [?25l[?1c:j3.0   0 current training targets, if any.=] set aall targets:j:j:j{Orangey the Gusty#......Tengu#.....#Health: 42/42 ========================#.....#Magic: 10/16 ===============---------#####.....#####AC: 3Str: 9(...................EV: 15Int: 17..(..[..<............SH: 0Dex: 15..........# #........XL:  8 Next:  3% Place: Dungeon:5#....).@..# #.......###. Noise: =--------  Time: 5011.5 (0.0)#####..#..# #.......#... j) +1 dagger (venom)#.##..###........... Throw: 4 darts (curare)#:j[40m..#.............#... Fly #.. #.###.............#..............#..##... ##.....###.......# ##.# #.#### #.......###... # .....####........ Aim: an ogre, wielding a +0 giant club (almost dead, poisoned, slow, 88% to  hit)  The zap hits the ogre. _You kill the ogre!You have reached level 8! _You feel stronger.:j:j:j:j:j% 30  _1==2==:j9:j:j:j:j:j[:j:j,:j%==:jn.:jJ4:jF9:j=:jc3=:j(fB:jh:jvo=:jq:js:juu:jtw,:jzy:jB{:j|L4==:j}:j:j=:j:j',:j:j^:jW:j:j؍:jP==:j :ji:j:j:jyK5=:jי:jG:jդ:j:j=:j:jC9=:jx:j:j*:j[:jn:j:j):j8:j@L6==:j:j:jk:j:jV:j:jQ:j:j :jB  You see here a +0 scale mail.:j:j _:j0:jx:jd:j:==:jR:j|:j+:j,:j:jzQ15 :js _h - 5 curare-tipped darts (gained 1):j:j_ 30  :jK:jt:j{:j :j( :jzQ15 :j:j^s _h - 6 curare-tipped darts (gained 1):j:ju 30  :j:j$i #........ #........ #....... #.....#  #.....# ####+++######.....#####:j_'J..@...............-............[..<....#.................###6#########....)....#  #####..#..# # #.##..# #..#......... #..##.###.. #......:j1-x++.###+....'''56.5 (45.0):j4:j7i15 ======7.5 (46:jW;:j)>= _As you open the gate, it creaks loudly!:j,Y 3:j[ :j^ :jf  30  :jh :jk ,:jl :jq @  There is an open gate here.:jat :ju  _:j"w :jy :j?{ :j| :j} :j. :j Q15 :j( :j   ...##+++######........ +.....'...#....... :j 5 +.###@'._.#.....# ------62.5 (5.0) +.....'...#.....# ####'''######..## #....................... Fly #............[..<.......#.................###... ##....).. ####.. # _You reach down and open the gate.:j W _Found a burning altar of Makhleb.:jW:jZ#_:jZ&| 30  _:j7-}15 :j0 _You reach down and open the gate. 30 :j*5) :j6:j;V  There is an open gate here.:je>5 _:jE  There is an open gate here.:jVHK _:jJ:jN+     :j2P   ##########    #........# #.......   ####'''######.......   +@....'...#.......------   +.###.'._.#.....#   +.....'...#.....   ####'''######.....##   #............   #............[..<   #.................##  #########....)....#  ####..#..#:j X#####...'8.5 (6#._.'#...'####:j^:j{N15 ======9.5 (7__ _As you open the gate, it creaks loudly! _Found an ornate altar of the Wu Jian Council. :j :j3 :j: :j :jf 30  _ :jn :j :j :j, :j\@  There is an open gate here. :jT :jG _ :j :j :j  :j :j :jB :j, :jB :jW :j, :jP  :j , :j=, :jo :j`#, :jxK :jNB :jQ :jES, :jU :j8Y :jv` :jhX :j#B :jA :j, :jՒ :j :j :jU :j :jB :j :j, :jaB :j, :jX :j> :j15  :jM _You now have 201 gold pieces (gained 3). :j 30   :jI :j> :j, :jg :j, :j}  :j` :j, :jn :j# ....#.....####.#.)........## ####.......#...#.###......## ......................##..## .##......................... ..........#.............#.## :j &F ######.................##.## ##.###............ ..## #................. .##  #..####@.......... .. ------ ...# #[.......... ..  ..## #........ ...  .. #........  #...##### #..## ####  :jI,O ####.......#...#.###...............####.....................##.########......# ##.### .#.....## #..#### .. ...# ..## #. .  Fly  :j#7106.5 (37.0)  ------7.5 (38 :jS9 :j< _You see here the +5 robe of Night {Dark Will+ SInv}. :j4 :j5 :j7 :j? :jB :jG: _ :j2J :jK :j3M :jN :jlV, :jW :jZ, :j\ :j] :j^ :j` :ja :jb :j c :jd :jgB :ji :jj :j k :jk :jo :jnp :jq, :js :jFt :jt :ju :jDy :jy :jAz :j{ :j| :jx~, :j :j, :j, :j :ji, :j*, :jB :j, :j, :j :jQ, :j/ :j :j, :ji, :jB :j- :j4B :j :j~ :j :j :j! :j, :jϸB :jB :j :jH :j :j :jqB :jX :j :jK :j :j :je :jUB :j :jB :jon :jX :jX :jQB :j :jFB :j :j, :jO :jJ :j :j :j :jz :j :jX :j :jp :jB :jX :j$ :ju, :j :jm :j :jG  :j  :j(B :jV :jX :j, :j :j+  :j  :j)$ :j&, :ju( :jd.B :jv0 :j1 :j*7B :jA8 :j<B!:j!:j!:j?!:j!:j:!:j !:jI!!:jL+!:jz3!:jU8B!:j69!:jJ;!:jTJ!:j"Uk .......................#... ....#.............#.##.#......... .................##.##...# #.###............#..###..#....... ...................###.. .. .####............> . ## #[........... # #............ #...........@....$.. 64.5 (57#...#######. #..## ######...#... #### ## !:j_Z!:j[+5.5 (58!:jQ _Found a stone staircase leading down.!:jM_!:j!:jB!:j_!:j_!:j©!:j!:j,!:jî!:jǰ!:j!:j !:j!:j!:j!:j#!:j!:jQ15 !:j!:j _You now have 212 gold pieces (gained 11). 30  !:j5!:j$!:j!:j!:jq!:j!:ja!:j!:j!:j!:j!:j!:jx!:j$!:j!:j!:j!:jz!:j/!:jj!:jW!:j9!:j!:j!:jg!:jt!:j!:j!:j!:j!:jW;15 !:jk!:jM _You now have 220 gold pieces (gained 8).!:j!:j_ 30  !:jJ!:j!:j!:j!:jI!:jF!:j!:j!:j!:j!:j- !:jp !:j !:jS !:j!:j`!:j!:jg15 !:jN _You now have 234 gold pieces (gained 14).!:j!:j_u 30  !:j!:j+ !:jf !:jY!!:j#!:j$,!:j%!:jv0!:j92!:j2!:jw3!:jiv!:j+j,!:j@l!:jo!:j:q!:jq!:js!:j`v!:j:y,!:jR{!:jl~!:j!:j!:j!:jB!:j,!:j!:j%!:jI!:j!:j!:j]!:jd!:j!:j!:j!:j!:jF!:j4!:jn!:j!:j!:j!:jܟ!:j!:j!:j!:j!!:jH!:j!:jU!:jyB!:jC!:jɱ!:j[!:j!:jz!:jA!:j!:j!:j!:j!:jw!:j!:j!:jB!:jx!:jX!:jk!:j!:j>!:j!:j!:j !:jG!:j!:jG!:j!:j!:j!:jY!:j!:jV!:j!:j!:j ,!:jy!:j;!:j!:j[!:j!:jn!:j!:j!:j!:jx!:j!:jT!:j!:j !:j8B!:j!:j_!:j!:j8 !:j !:j` ,!:j !:j !:j  !:jL !:j !:jT !:j !:j !:j !:j !:jH !:j !:jG !:j3 X!:j !:j: !:j !:j !:j !:j ,!:j !:j2 !:jY !:j !:j/! !:j'# !:j# !:jW$ !:j?' ,!:j' !:j0( !:jZ) !:j, B!:j, !:j / !:j/ !:jT0 !:jV1 !:j4 !:j6 !:jV6 !:j7 !:j< !:j> !:j? !:j @ !:jA !:jB !:j*C !:j}D !:jE !:j.G ,!:jG !:jJ !:jS i  ###  .....). #.# ###  #.# ...# #... #.## '######......... #..#### ..'...#.........## ##..... #!:jS F.'._.#.....#....#### ##.###. ..'...#.....# #@...#######......238.5 (73 '######.....#######.........####. ......................#####.##... !:jT 7.......[..<.................#.... ............###...........#.#.... ###....)....# #.......###......._!:j(T  #####..#..# #.......#.....#....!:jT  ##.##..###.............#.... ##..#.............#.....##... !:j\ !:je +9.5 (74!:jpo 8_!:jmp + _Found a quarterstaff.":jEI":j,I,":jJ":jXPX":jQ":ji #.# #######.# ###  .# ##≈≈≈ ### ).# ≈≈≈≈≈ #. ##### ....>. #.# ..# #.#..# #.## ''######...........# #..###.'...#........@## ##....41.5 (2.0) ##.'._.#.....#....#### ##.###'...#.....####....#######..... ''######.....#######...####.....#####.## ........[..<..........#... .............###.....#.# ####....)....# ####...#####..#..# #.#.....2.5 (3":jj7_":jl; _Found a stone staircase leading down.#:jX#:jeDrink which item? Potions  c - 2 potions of curing  f - a clear potion  l - 2 black potions  n - a fizzy cyan potion  o - a purple potion  p - a glowing blue potion [!] read|quaff|evoke[?] describe selected#:j=[#:jk #:j +#:jD Orangey the Gusty#.#Tengu#######.# ###Health: 42/42 ========================........# ##≈≈≈ ###Magic: 16/16 ========================......).# ≈≈≈≈≈ #.#AC: 3Str: 9 ##### ...........>. #.#EV: 30 Int: 17 ....# #.........#..##.##SH: 0Dex: 15 ''######...........##..### XL:  8 Next:  3% Place: Dungeon:5 ...'...#........@####.... Noise: ---------  Time: 5242.5 (0.0) ##.'._.#.....#....#### ##.### j) +1 dagger (venom)#:j [22X ...'...#.....####....#######..... Throw: 6 darts (curare) ''######.....#######.........#### Fly .......................#####.##.. ........[..<.................#...  .............###...........#.#...  ####....)....# #.......###....... #####..#..# #.......#.....#...  _Found a stone staircase leading down. _You now have 212 gold pieces (gained 11). _You now have 220 gold pieces (gained 8). _You now have 234 gold pieces (gained 14). _Found a quarterstaff. _Found a stone staircase leading down.#:jd P  Okay, then.#:j #:j D _$:jP$:jRQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 5 darts (poison)b - Throw: 6 darts (atropa)  c - Throw: 6 darts (curare) (quivered)  d - Throw: 2 boomerangs  e - Zap: wand of flame (24) $:jRSpells ([,] to cycle)  f - Cast: Shockg - Cast: Swiftness $:jQSD h - Cast: Airstrike (5%) [*/%] inventory [&] all spells[!] focus mode: off|on%:jN %:j Orangey the Gusty#.#Tengu#######.# ###Health: 42/42 ========================........# ##≈≈≈ ###Magic: 16/16 ========================......).# ≈≈≈≈≈ #.#AC: 3Str: 9 ##### ...........>. #.#EV: 30 Int: 17 ....# #.........#..##.##SH: 0Dex: 15 ''######...........##..### XL:  8 Next:  3% Place: Dungeon:5 ...'...#........@####.... Noise: ---------  Time: 5242.5 (0.0) ##.'._.#.....#....#### ##.### [4%:j\ w0mj) +1 dagger (venom) ...'...#.....####....#######..... Throw: 5 darts (poison) ''######.....#######.........#### Fly .......................#####.##.. ........[..<.................#...  .............###...........#.#...  ####....)....# #.......###....... #####..#..# #.......#.....#...  _You now have 212 gold pieces (gained 11). _You now have 220 gold pieces (gained 8). _You now have 234 gold pieces (gained 14). _Found a quarterstaff. _Found a stone staircase leading down. _Okay, then.&:j&:j$U  &:j&:j=&:j`P _&:j{B&:j&:j&:j&:j&:j&:jB&:j,&:j}&:j=Water &:ju&:j&:j&:j&:j ,&:jB&:j&:j&:j:&:jf&:j&&:j_&:j &:j<}15 &:j| _h - 5 scrolls labelled NIVEOW VEOM (gained 1)&:jr&:j 30  Water &:j&:j&:j,&:j1&:j&:j&:j&:j&:j%&:jE&:j&:j&:j&:j8&:j(&:j&:jjR  There is a stone staircase leading down here.&:jw&:j! _&:j&:j=&:j,&:j<S #....+#.#≈≈# ########.#≈###### ≈# ........#≈##≈≈≈##≈### ......).#≈≈≈≈≈≈≈≈≈#.#   ...........>....###.#   #.........#..#....# #.## ##...........##....# #..##### #.........####.@..# ##.....# .#.....#....######## ##.###.####. .#.....####....#######...... ##.....#######.........####.####.#####.##.....##&:j[..<.......#.......# ###...........#.#.......# ..)....# #.......###......._ ##..#..# #.......#..#You pick up a parchment of Summon Mana Viper and begin reading...&:j!060.5 (18.0)&:j"515 1.5 (19&:j)&:j,J _You add the spell Summon Mana Viper to your library.&:jr 30  &:j Water &:j  You reach down and open the door.  You encounter a gnoll sergeant and 2 gnolls.The gnoll sergeant is wielding a +5 trident of entangling. ########### #≈≈≈≈≈≈≈≈≈#&:jO #≈##≈≈≈##≈ #≈#######≈#  ###≈@# #≈≈#  #....'.jj#≈≈#  #.#≈≈#j.⌠#≈≈#  #######.#≈#######≈#  #≈##≈≈≈##≈## ).#≈≈≈≈≈≈≈≈≈#.# j   gnoll sergeant (polearm, asleep) ## ...........>....###.# jj 2 gnolls (asleep) .# #.........#..#....# #.#####.....##....# #..#####&:j84.5 (23j.j.j.&:j.j)jj15 ====5.5 (24&:j0&:j6T _The gnoll shouts! The gnoll sergeant shouts! The gnoll shouts!(:jk########### #≈≈≈≈≈≈≈≈≈# #≈##≈≈≈##≈# #≈#######≈####≈≈#j.j#≈≈# #..@.jjj.#≈≈# #.#≈≈#..⌠#≈≈########.#≈#######≈# ........#≈##≈≈≈##≈### ).#≈≈≈≈≈≈≈≈≈#.# (:jkB### ...........>....###.# ..# #.#..#....# #.##jj 4 gnolls (1 polearm, 2 wandering) ######...##....# #..##### .'...#####....# ##.....#(:jsZjj(:jtR.j(:jHvQ.j(:j=) 30  ----6.5 (1.0)(:j(:jW _You encounter 2 gnolls.*:j6$ #### #≈# #≈##≈≈≈##≈#*:j$S #≈#######≈# ###≈≈#j..#≈≈# #.@..jjj.#≈≈# #.#≈≈#j.⌠#≈≈# #######.#≈#######≈# ..#≈##≈≈≈##≈### ......).#≈#.## ...........>....###.#.# #.........#..#....# #.## '######...........##....# #.. ..'...#.####....# ##.....*:j%/j'*:jb( .jThe gnoll sergeant attacks as it pursues you!*:j(1j.*:j2*:jK3P=---7*:j!;*:j=_ _The gnoll sergeant completely misses you.*:j&U########### #≈≈≈≈≈≈≈≈≈# #≈##≈≈≈##≈# #≈#######≈####≈≈#j..#≈≈# #...jjj..#≈≈# #@#≈≈#j.⌠#≈≈########.#≈#######≈# ........#≈##≈≈≈##≈### ).#≈≈≈≈≈≈≈≈≈#.# ##### ...........>....###.# ....# #.#..#....# #.## ''######*:jUx...##....# #..### 3 ...'...#.####....# ##.... ##.'._.#.....#....######## ##.###*:jW1j.*:ja *The gnoll sergeant attacks as it pursues you!  The gnoll sergeant hits you from afar with a +5 trident of entangling!*:jw**@**:j *..*.***:j j'.j*:j 8≈j.., dazed)3------=8-Mesm Fly *:j y_ _Your orb emits a pulse of dizzying energy.*:jIF p ###########≈≈≈≈≈≈≈≈≈##≈≈≈########≈≈#...#≈..jjjj..#≈≈#j.⌠#######@#≈#######........#≈##≈≈≈##≈###......).#≈≈≈≈≈≈≈≈≈#. ##### ...........>....## ....# #.........#..#....# ##... ....#....  ...'...#.....####....#######..... *:jSU *:jV .--9*:j] 7_*:j_ +:j########### #≈≈≈≈≈≈≈≈≈# #≈##≈≈≈##≈# #≈#######≈####≈≈#...#≈≈# #..jjjj..#≈≈# #.#≈≈#j.⌠#≈≈#########.#≈#######≈#.......@.#≈##≈≈≈##≈###).#≈≈≈≈≈≈≈≈≈#.# ######......>....###.# .....# ##..#....# #.## '''######...##....# #..## ....'...#####....# ##... ###.'._.#.....#....######## ##.## ....'...#.....####....#######.... '''######.....#######.........###--90_+:j\  #≈≈≈≈≈≈≈≈≈# #≈##≈≈≈##≈# #≈#######≈####≈≈#...#≈≈# #..jjjj..#≈≈# #.#≈≈#j.⌠#≈≈##########.#≈#######≈#.........#≈##≈≈≈##≈####).#≈≈≈≈≈≈≈≈≈#.# ####### #......>....###.# ......# ##..#....# #.## #'''######...##....# #..# +:j{] .....'...#####....# ##.. .###.'._.#.....#....######## ##.# .....'...#.....####....#######... +:j] #'''######.....#######.........## .........................#####.+:j` 0j+:ji .j   gnoll sergeant (polearm)+:jj X3------1+:jt 9_+:jt +:j  #≈##≈≈≈##≈# #≈#######≈####≈≈#...#≈≈# #.j.jjj..#≈≈# #.#≈≈#j.⌠#≈≈##########.#≈#######≈# #.........#≈##≈≈≈##≈### #).#≈≈≈≈≈≈≈≈≈#.# ######## #......>....###.# .......# ##..#....# #.# ##'''######...##....# #.. '.....'...#####....# ##. '.###.'._.#.....#....######## ## '.....'...#.....####....#######.. ##'''######.....#######.........# ..........................#####.[..<.......+:jY K.j+:j ,j+:jw j   gnoll+:j %2+:j 7_+:j ,:jF #≈#######≈####≈≈#...#≈≈# #.j.jjj..#≈≈# #j#≈≈#j.⌠#≈≈##########.#≈#######≈# #.........#≈##≈≈≈##≈## #).#≈≈≈≈≈≈≈≈≈#. ######### #......>....###. ........# ##..#....# #. ###'''######...##....# #. .'.....'...#####....# ## .'.###.'._.#.....#....######## ## .'.....'...#.....####....##### ###'''######.....#######....... ,:j...........................#####.[..<...............####.,:jG.j,:jPQ.j,:jJ.j,:j.|3_,:j-###≈≈#...#≈≈# #...jjj..#≈≈# #j#≈≈#j.⌠#≈≈##########.#≈#######≈# #.......j.#≈##≈≈≈##≈# #.).#≈≈≈≈≈≈≈≈≈ ########## #......>....### #........# ##..#....# # ####'''######...##....# # ..'.....'...#,:jE####....# # _.'.###.'._.#.....#....######## .'.....'...#.....####....##### ####'''######.....#######....... #...........................##### ,:j#[..<....... #,:j......#### #########....)....# #,:j>!###.,:j02j,:j-P.j,:jJ.j,:jpj 2 gnolls (1 polearm),:joS4=4,:jr,:j,:jE #.j.jjj..#≈≈ #.#≈≈#j.⌠#≈≈#########j#≈#######≈ #.........#≈##≈≈≈##≈ #j).#≈≈≈≈≈≈≈≈≈########## #............>....#  #........# ##..#....# ####'''######,:j ...##....# ...'.....'...#####....# _.'.###.'._.#.....#....######## ...'.....'...#.....####....##### #####'''######.....#######.......  #...........................####  #[..<...,:j .....  #......###   gnoll  #########....)....# ####. #####..#..# #.#.,:j 2j,:j $.,:j8 'j,:j.j 2 gnolls (1 polearm),:j%5,:j$,:j&,:j  #j#≈≈#j.⌠##########j#≈####### #.........#≈##≈≈≈## #).#≈≈≈≈≈≈≈########## #.....j......>....# #........# #.........#..#.... ######'''######...##....# #...'.....'...#####....# ,:j #._.'.###.'._.#.@...#....######## #...'.....'...#.....####....##### ######'''######.....#######......  #...........................### #,:jC [..<.............. #......###.  ,:jx % #########....)....# #### j   gnoll ,:jڨ #####..#..# #.#.,:j ; ##.##..###.,:j ,:ji U.j,:j ,j,:j3 K.j,:j/ U.j,:j .j 2 gnolls (1 polearm),:jX %6,:jK 8_,:j -:jf  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-:j\ #.#≈≈#j.⌠#≈ Orangey the Gusty #########j#≈####### Tengu #.........#≈##≈≈≈## Health: 34/42 ===================----- #......j).#≈≈≈≈≈≈≈≈ Magic: 12/16 ==================------  ########## #...***......>....# AC: 3Str: 9  #........# #...*j*...#..#....# EV: 30 Int: 17 ######'''######...***.....##....# SH: 0Dex: 15 #...'.....'...#.........####....# XL:  8 Next:  3% Place: Dungeon:5 #._.'.###.'._.#.@...#....######## Noise: ---------  Time: 529-:j6.5 (0.0) #...'.....'...#.....####....##### j) +1 dagger (venom) ######'''######.....#######...... Throw: 5 darts (poison)  #...........................### -Mesm Fly  #............[..<..............  #.................###.......... j   gnoll sergeant (polearm)  #########....)....# #.......### jj 2 gnolls (1 polearm) #####..#..# #.......#.. ##.##..###..........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +5 trident of entangling, wearing a +0 scale  mail and wearing a +0 kite shield (empty space bonus: 8/8).:j #.#≈≈#j.⌠#≈ Orangey the Gusty#########j#≈####### Tengu#.........#≈##≈≈≈## Health: 34/42 ===================-----.:j D#......j).#≈≈≈≈≈≈≈≈ Magic: 12/16 ==================------########## #............>....# AC: 3Str: 9#........# #....*....#..#....# EV: 30 Int: 17 .:j* ######'''######...........##....# SH: 0Dex: 15 #...'.....'...#.........####....# XL:  8 Next:  3% Place: Dungeon:5 .:j{ #._.'.###.'._.#.@...#....######## Noise: ---------  Time: 5296.5 (0.0) #...'.....'...#.....####....##### j) +1 dagger (venom) ######'''######.....#######...... Throw: 5 darts (poison).:j# #...........................### -Mesm Fly #............[..<..............#.................###.......... j   gnoll sergeant (polearm)#########....)....# #.......### jj 2 gnolls (1 polearm)#####..#..# #.......#..##.##..###..........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:jP Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target.:j Aim: a gnoll sergeant, wielding a +5 trident of entangling, wearing a +0 scale  mail and wearing a +0 kite shield (empty space bonus: 8/8).:j .jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll sergeant, wielding a +5 trident of entangling, wearing a +0 scale  mail and wearing a +0 kite shield (empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll sergeant!.:j= .j.j 15 ===7.5 (1__ _The gnoll sergeant is moderately wounded./:j6dG  Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:jm(+/:j6 #.#≈≈#j.⌠#≈ Orangey the Gusty #########.#≈####### Tengu #.......j.#≈##≈≈≈## Health: 34/42 ===================----- #.......).#≈≈≈≈≈≈≈≈ Magic: 8/16============------------  ########## #.....j......>....# AC: 3Str: 9  #........# #..***....#..#....# EV: 15Int: 17 ######'''######..*j*......##....# SH: 0Dex: 15 #...'.....'...#..***....####....# XL:  8 Next:  3% Place: Dungeon:5 #._.'.###.'._.#.@...#....######## Noise: ===------  Time:[3/:j89;49m 5297.5 (0.0) #...'.....'...#.....####....##### j) +1 dagger (venom) ######'''######.....#######...... Throw: 5 darts (poison)  #...........................### -Mesm Fly  #............[..<..............  #.................###.......... j   gnoll sergeant (polearm)  #########....)....# #.......### jj 2 gnolls (1 polearm) #####..#..# #.......#.. ##.##..###..........Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +5 trident of entangling, wearing a +0 scale  mail and wearing a +0 kite shield ([/:j|:Z0;10;1mmoderately wounded, empty space bonus: 8/8)/:j6 *#.#≈≈#j.⌠#≈ Orangey the Gusty#########.#≈####### Tengu#.......j.#≈##≈≈≈## Health: 34/42 ===================-----#.......).#≈≈≈≈≈≈≈≈ Magic: 8/16============------------########## #.....j......>....# AC: 3/:j Str: 9#........# #.........#..#....# EV: 15Int: 17 ######'''######...*.......##....# SH: 0Dex: 15 #...'.....'...#.........####....# XL:  8 Next:  3% Place: Dungeon:5 /:j ]#._.'.###.'._.#.@...#....######## Noise: ===------  Time: 5297.5 (0.0) /:jW #...'.....'...#.....####....##### j) +1 dagger (venom) ######'''######.....#######...... Throw: 5 darts (poison)#...........................### -Mesm Fly #............[..<..............#.................###.......... j   gnoll sergeant (polearm)/:j #########....)....# #.......### jj 2 gnolls (1 polearm)#####..#..# #.......#..##.##..###..........Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 5% risk of failure)  /:j! Press: ? - help, Dir - move targetAim: a gnoll sergeant, wielding a +5 trident of entangling, wearing a +0 scale  mail and wearing a +0 kite shield (moderately wounded, empty space bonus: 8/8)/:j 7/:j )/:j MConfirm with . or Enter, or press ? or * to list all spells./:j Aiming: Airstrike (dangerous; 5% risk of failure)  /:j 3Press: ? - help, Dir - move target/:j` kAim: a gnoll sergeant, wielding a +5 trident of entangling, wearing a +0 scale  /:j mail and wearing a +0 kite shield (moderately wounded, empty space bonus: 8/8)  /:j. LThe open air twists around violently and strikes the gnoll sergeant!!/:j /:j j/:j /:jk /:j ./:j j/:j_ /:j /:j ./:j@ j/:j /:j[ /:j Xjjj 3 gnolls (1 polearm)/:jI /:ji Zephyrmancer5=108.5 (1 _You kill the gnoll sergeant!Your Spellcasting skill increases to level 5!__/:jYj _Your Air Magic skill increases to level 8!0:j}G  Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:jP  Okay, then.0:j0:jC=D _1:j#########j#≈#######.........#≈##≈≈≈##≈#......j).#≈≈≈≈≈≈≈≈≈########## #......>....###........# #....j....#..#....# #####'''######...).......##....# ...'.....'...#.........####....# ._.'.###.'._.#.....#....######## ...'.....'...#..@..####.... #####'''######.....#######.......  #...........................#####......[..<.........#...........############....)....# #.### 2 #####..#..# #.#... ##.##..###.1:j3<[31G.##..#.......#1:j2j1:jT.j1:jQ.j1:j.j 3 gnolls (1 polearm) 30  ---9 _1:j.1:j"#.......j.#≈##≈≈≈##≈##.).#≈≈≈≈≈≈≈≈≈# ########## #.....j......>....### #........# #.........#..#....# ####'''######...)j......##....# # ..'.....'...#.........####....# # 1:jI_.'.###.'._.#.....#....######## # ..'.....'...#.....####....# ####'''######...@.#######........ #...........................##### #.....[..<................ #.....#### #########....)....# #.### #####..#..# #.#... 2 ##.##..###..##..#.......###..##.###.j.j.j 3 gnolls (1 polearm)---300 __1:j^Qj).#≈≈≈≈≈≈≈≈ ##########......>....## #........j....#..#....# ###'''######...)j......# ..'.....'...#.........## _.'.###.'._#....####### ..'.....'..###....###### ####'''###########........ #...............@...........#####[..<..........#### #########....)....# #.......###.. #####..#......#.. ##.##..###........ 2##..#......###..##.###...............#..##.j1:jVj.j.j1:jw.j 3 gnolls (1 polearm)1_2:j$cw##########j.....>....## #...........#..#....# ###'''######...)j......# ..'.....'...#.........## 2:jc_.'.###.'._.#...j.#....####### ..'.....'...#.....####....###### ####'''###########........ #...........................#####[..........#### #########....)....# #.......###.. #####..#.....#.. ##.##..##.##..#......# 2##..##.###...............#..#####2:jZdS#.....###.......# ##.#2:jg2:jh+j2:j?jQ.j2:jnP.j2:jv.j 3 gnolls (1 polearm)2:jx]6=22:j9_2:j\a _There is a stone staircase leading up here.2:j ########## #............>....### Orangey the Zephyrmancer #........# #......j..#..#....# # Tengu 2:j7 "####'''######...).......##....# # Health: 36/42 ====================---- 2:j V..'.....'...#....j....####....# # Magic: 7/16==========-------------- _.'.###.'._.#.....#....######## # AC: 3Str: 9 2:jȽ ..'.....'...#...*.####....####### EV: 30 Int: 17 2:j ####'''######...*.#######........ SH: 0Dex: 15 2:jU #...............*...........##### XL:  8 Next: 10% Place: Dungeon:5 2:jھ #............[..@................ Noise: ---------  Time: 5302.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)#####..#..# #.......#.... -Mesm Fly ##.##..###............##..#.............#.... jjj 3 gnolls (1 polearm)2:jn ##..##.###..............#..............#..##....### ##.....###.......# ##.#.Casting: Airstrike (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  2:j Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (77% to hit)  The zap hits the gnoll!2:j+F U.j2:jH Q.j2:j7S Bj...2:j` 8==15 =3.5 (1 __  2:jkd Confirm with . or Enter, or press ? or * to list all spells.ing: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (77% to hit)  The zap hits the gnoll! _The gnoll is heavily wounded.3:j@C########## #............>....### Orangey the Zephyrmancer 3:j9D#........# #.........#..#....# # Tengu ####'''######...).j.....##....# # Health: 36/42 ====================---- ..'.....'...#.........####....# # Magic: 7/16==========-------------- _.'.###.'._.#....j#....######## # AC: 3Str: 9 ..'.....'...#...*.####....####### EV: 15Int: 17 ####'''######...*.#######........ SH: 0Dex: 15 #...............*...........##### XL:  8 Next: 10% Place: Dungeon:5 #............[..@................ 3:jqE[40mNoise: =--------  Time: 5303.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)#####..#..# #.......#.... -Mesm Fly ##.##..###............##..#.............#.... jjj 3 gnolls (1 polearm)##..##.###..............#..............#..##....### ##.....###.......# ##.#.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, 77% to hit)  The zap hits the gnoll.3:j.j.j3:jP.j3:j..4.5 (1 __onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, 77% to hit)  The zap hits the gnoll. _The gnoll is almost dead.3:j- ########## #............>....### Orangey the Zephyrmancer #........# #.........#..#....# # Tengu ####'''######...).......##....# # Health: 36/42 ====================---- ..'.....'...#....j....####....# # Magic: 6/16=========--------------- _.'.###.'._.#.....#....######## # AC: 3Str: 9 ..'.....'...#....j####....####### EV: 15Int: 17 ####'''######...*.#######........ SH: 0Dex: 15 #...............*...........##### XL:  8 Next: 10% Place: 3:j. Dungeon:5 #............[..@................ Noise: =--------  Time: 5304.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)#####..#..# #.......#.... -Mesm Fly ##.##..###............##..#.............#.... jjj 3 gnolls (1 polearm)##..##.###..............#..............#..##....### ##.....###.......# ##.#. _The gnoll is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of fail3:j[/ ure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 77% to hit)3:j .j.j3:j S.j3:j 3:jĻ *5.5 (13:j 7 _3:j -MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 club (almost dead, 77% to hit) _The zap misses the gnoll.5:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5:j: ########## #............>....### Orangey the Zephyrmancer #........# #.........#..#....# # Tengu ####'''######...).......##....# # Health: 36/42 ====================---- ..'.....'...#.........####....# # Magic: 5/165:j; =======----------------- _.'.###.'._.#....j#....######## # AC: 3Str: 9 ..'.....'...#.....####....####### EV: 15Int: 17 ####'''######...j.#######........ SH: 0Dex: 15 #...............j...........##### XL:  8 Next: 10% Place: Dungeon:5 #............[..@................ Noise: =--------  Time: 5305.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison) #####..#..# #.......#.... -Mesm Fly  5:j2< ##.##..###............ ##..#.............#.... jjj 3 gnolls (1 polearm) ##..##.###.............. #..............#..##....  ### ##.....###.......# ##.#. _The zap misses the gnoll.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  5:jo< Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 77% to hit)6:j=4jj  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (77% to  hit)6:j+F[ *j6:j5 n########## #............>....### Orangey the Zephyrmancer #........# #...*.....#..#....# # Tengu ####'''######...*.......##....# # Health: 36/42 ====================---- ..'.....'...#...*.....####....# # Magic: 5/16=======----------------- _.'.###.'._.#...*j#....######## # AC: 3Str: 9 ..'.....'...#...*.####....####### EV: 15Int: 17 ####'''######...*.#######........ SH: 0Dex: 15 6:j86 #...............*...........##### XL:  8 Next: 10% Place: Dungeon:5 #............[..@................ Noise: =--------  Time: 5305.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)#####..#..# #.......#.... -Mesm Fly 6:jj6 M##.##..###............##..#.............#.... jjj 3 gnolls (1 polearm)6:j7 ##..##.###..............#..............#..##....### ##.....###.......# ##.#.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the gnoll. The zap hits the gnoll.6:j |.jThe gnoll is moderately wounded.6:j .)...jj6:j[ X7=6.5 (16:j 6:j% _The gnoll misses you. The gnoll barely misses you.7:jQ _Unknown command.7:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7:j ########## #............>....### Orangey the Zephyrmancer #........# #.........#..#....# # Tengu ####'''######...).......##....# # Health: 37/42 =====================--- ..'.....'...#.........####....# # Magic: 4/16======------------------ _.'.###.'._.#.....#....######## # AC: 3Str: 9 ..'.....'...#....j####....####### EV: 15Int: 17 ####'''######...j.#######........ SH: 0Dex: 15 #...............j...........##### XL:  8 Next: 10% Place: Dungeon:5 #............[..@................ Noise: =--------  Time: 5306.5 (0.0) 7:ju #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison) #####..#..# #.......#.... -Mesm Fly  ##.##..###............ ##..#.............#.... jjj 3 gnolls (1 polearm) ##..##.###.............. #..............#..##....  ### ##.....###.......# ##.#. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 77% to hit)8:j{gjj  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (moderatelywounded8:j_` [ *j8:j########## #............>....### Orangey the Zephyrmancer #........# #...*.....#..#....# # Tengu ####'''######...*.......##....# # Health: 37/42 =====================--- ..'.....'...#...*.....####....# # Magic: 4/16======------------------ _.'.###.'._.#...*.#....######## # AC: 3Str: 9 ..'.....'...#...*j####....####### EV: 15Int: 17 ####'''######...*.#######........ SH: 0Dex: 15 #...............*...........##### XL:8:jy  8 Next: 10% Place: Dungeon:5 #............[..@................ Noise: =--------  Time: 5306.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)#####..#..# #.......#.... -Mesm Fly ##.##..###............##..#.............#.... jjj 3 gnolls (1 polearm)##..##.###..............#..............#..##....### ##.....###.......# ##.#.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of 8:j"failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the gnoll. The zap hits the gnoll.9:jt0y.jThe gnoll is heavily wounded.9:jF.)...jj7.5 (19:jY_ _The gnoll closely misses you. The gnoll misses you.9:j39:jk\ _Unknown command.9:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9:j########## #............>....### Orangey the Zephyrmancer #........# #.........#..#....# # Tengu ####'''######...).......##....# # Health: 37/42 =====================--- ..'.....'...#.........####....# # Magic: 3/16====-------------------- _.'.###.'._.#.....#....######## # AC: 3Str: 9 ..'.....'...#.....####....####### EV: 15Int: 17 ####'''######...jj#######........ SH: 0Dex: 15 #...............j...........##### XL:  8 Next: 10% Place: Dungeon:5 #............[..@................ Noise: =--------  Time: 5307.5 (0.0) #..............9:jG...###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison) #####..#..# #.......#.... -Mesm Fly  ##.##..###............ ##..#.............#.... jjj 3 gnolls (1 polearm) ##..##.###.............. #..............#..##....  ### ##.....###.......# ##.#. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (severely wounded, 77% to hit)::jԞdjj  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (heavilywounded::jE[ *j::j 8########## #............>....### Orangey the Zephyrmancer #........# #...*.....#..#....# # Tengu ####'''######...*.......##....# # Health: 37/42 =====================--- ..'.....'...#...*.....####....# # Magic: 3/16====-------------------- _.'.###.'._.#...*.#....######## # AC: 3Str: 9 ..'.....'...#...*.####....####### EV: 15Int: 17 ####'''######...*j#######........ SH: 0::j Dex: 15 #...............*...........##### XL:  8 Next: 10% Place: Dungeon:5 #............[..@................ Noise: =--------  Time: 5307.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)#####..#..# #.......#.... -Mesm Fly ##.##..###............##..#.............#.... jjj 3 gnolls (1 polearm)##..##.###..............#..............#..##....### ##.....###.......# ##.#.Casting: Shock (safe; 1% ::j crisk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the gnoll. The zap hits the gnoll.::jO .jThe gnoll is severely wounded.::j\ .)...jj8.5 (1::j}g 9_::jk _The gnoll closely misses you. The gnoll misses you.;:j[|;:j};:j҆;:j@  The gnoll completely misses you. The gnoll barely misses you.84==9 _<:jP ==..4 _The gnoll closely misses you.<:jTZ..######## ...# #.........## .........#.#######.#..### .......#...# #.#.## .........###.### #.#.######## .......# #...# #..........# .........# ###.###..........# .# #.j.j .# ##.@#..........# .# ##.#..........# .........# #....< ########## ####..  #..)# ###########  2 gno<:jw[<lls <:jt5-11.0 (2.5<:j5 _You fly upwards.<:jrc _There is a stone staircase leading down here.<:jA<:jB7-<:jkJ<:jvLF _Unknown command.=:j`...........# ##.#######.#..### #...# #.#.## ##.### #.#.######## #...# #..........##.###...... #.j.j......##.>#...... ## #....<... ############..... #........)#########=:j.jj. 30  2.0 (1.0 _=:j~=:j #.#######.#..### #...# #.#.## ###.### #.#.######### #...# #..........# # ###.###..........# # #..j...........# # ##.j#..........# # =:j -#..........# # #.@..<.......# ######### ####...#  #.)# ########### =:j S.j=:jZ >j.j=:jF =:j S9=3=:j =:j# >:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>:jy........#.#######.#..###  Orangey the Zephyrmancer ........#...# #.#.##  Tengu ........###.### #.#.########  Health: 39/42 ======================-- ........# #...# #..........#  Magic: 3/16====-------------------- ........# ###.###..........#  AC: 3Str: 9 ........# #*.............#  EV: 30 Int: 17 ........# ##*j#..........#  SH: 0>:j(Dex: 15 ........# ##j#..........#  XL:  8 Next: 10% Place: Dungeon:4 ........# #.@..<.......#  Noise: ---------  Time: 5313.0 (0.0) ######### ####.........#  j) +1 dagger (venom) >:j4#........)#  Throw: 5 darts (poison) ###########  -Mesm Fly >:js  jj 2 gnolls>:j=] _There is a stone staircase leading down here. >:j["_Unknown command.>:jzCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line>:j?:j^........#.#######.#..###  Orangey the Zephyrmancer ........#...# #.#.##  Tengu ........###.### #.#.########  Health: 39/42 ======================-- ........# #...# #..........#  Magic: 3/16====-------------------- ........# ###.###..........#  AC: 3Str: 9 ........# #..............#  EV: 30 Int: 17 ........# ##.j#..........#  SH: 0Dex: 15 ........# ##)#..........#  XL:  8 Next: 10% Place: Dungeon:4 ........# #.@?:j:[40m..<.......#  Noise: ---------  Time: 5313.0 (0.0) ######### ####.........#  j) +1 dagger (venom) #........)#  Throw: 5 darts (poison) ###########  -Mesm Fly   jj 2 gnolls _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.?:jQ      #...#     #*  ##**  ##*      )#    j   gnoll  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the gnoll.  You kill the gnoll!?:j+M>j?:jA..15 1=4.0 (1 _The gnoll is heavily wounded.@:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:jWD........#.#######.#..###  Orangey the Zephyrmancer ........#...# #.#.##  Tengu ........###.### #.#.########  Health: 39/42 ======================-- ........# #...# #..........#  Magic: 2/16===--------------------- @:jD........# ###.###..........#  AC: 3Str: 9 ........# #*.............#  EV: 15Int: 17 ........# ##**#..........#  SH: 0Dex: 15 @:jE........# ##j#..........#  XL:  8 Next: 11% Place: Dungeon:4 ........# #.@..<.......#  Noise: =--------  Time: 5314.0 (0.0) ######### ####.........#  j) +1 dagger (venom)@:jJE #........)#  Throw: 5 darts (poison) @:jEt###########  -Mesm Fly   j   gnollThe zap hits the gnoll. _The gnoll is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:jFAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@:j r........#.#######.#..###  Orangey the Zephyrmancer ........#...# #.#.##  Tengu ........###.### #.#.########  Health: 39/42 ======================-- ........# #...# #..........#  Magic: 2/16===--------------------- ........# ###.###..........#  AC: 3Str: 9 ........# #..............#  EV: 15Int: 17 @:j 8........# ##.>#..........#  SH: 0Dex: 15 ........# ##)#..........#  XL:  8 Next: 11% Place: Dungeon:4 ........# #.@..<.......#  Noise: =--------  Time: 5314.0 (0.0) ######### ####.........#  j) +1 dagger (venom) #........)#  Throw: 5 darts (poison) ###########  -Mesm Fly @:j   j   gnoll@:j Y _The gnoll is heavily wounded.@:jD Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll!@:j K      #...#     #*  ##**  ##*      )#  @:j\ 5 @:j @:j M..>)@:j 235.0 (1@:jB @:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll! _You kill the gnoll!A:jb  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A:jO3A:jõ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A:ji 3A:j A:je9 F _Unknown command.B:j11B:j96Level 4 of the Dungeon <<<>>>^(Press ? for help) #........# #..###....# #######.##.....# ###........# ##..##....##.##.....# #.)...###.## ##..#....# #######.##.....# #...[.....###......# #........#.....# #.........###.##### #........#.....#  #############.......##.##.......%#.....#  #...................##.##........#.....#  ##.###########.......##########.#########........#....##  #................................................#.#### B:jy; ##############.......###########..#######..........# ######### #.............# #.........## #...........#.#######.#..### #...........#...# #.#.## #...........###.### #.#.######## #...........# #...# #..........# #...........# ###.###..........# #...........# #..............# #...........# ##.>#..........# #...........# ##)#..........# #...........# #.@..<.......# ############# ####.........# #........)# ###########B:j X)@C:jH........#.#######.#..###Orangey the Zephyrmancer ........#...# #.#.##Tengu ........###.### #.#.########Health: 39/42 ======================-- ........# #...# #..........#Magic: 2/16===--------------------- ........# ###.###..........#AC: 3Str: 9 ........# #..............#EV: 15Int: 17 ........# ##.>#..........#SH: 0Dex: 15 ........# ##)#..........#XL:  8 Next: 13% Place: Dungeon:4 ........# #.@C:j..<.......#Noise: =--------  Time: 5315.0 (0.0) ######### ####.........#j) +1 dagger (venom)#........)#Throw: 5 darts (poison)###########-Mesm Fly The zap hits the gnoll! _You kill the gnoll!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.C:jC:jC:jv3C:j}\ _Unknown command.D:j[3D:jL\D:j _D:jc3= 30  40D:jeD:j$D:j _You start resting.-8.0 (3-9.0 (4Fly  _Your orb has recharged its mesmeric power.D:jjZ3D:j[D:jbe=D:jj1=D:j"rD:juD:jrz4==D:j{}D:jk _You start resting.HP restored.D:jD:jΖ24.0 (52==5.0 (6 _D:jdD:j3D:jD:jyD:j ,D:jYD:j-:==D:jbD:jED:jD:jlD:jD:j;9=D:jpD:ji5=D:jD:ja,D:jYD:j;D:j}D:jjD:jD:jD:jD:jO=D:jZD:j,D:jD:jD:j9T6==D:j$D:j,D:jD:j,D:j D:jD:j#D:jD:j]D:j:==D:jD:j>,D:j[D:jD:j<D:jtD:jD:j S7=D:jD:jD:jD:jD:jD:j:D:jpD:j!D:jgD:jD:jD:jj9=D:jD:j!,D:jD:jD:j>D:jsD:jOD:jT8==D:jD:j ,D:j D:j D:jG D:jD:jw,D:jWD:jwD:j:==D:jD:jx,D:jD:jD:jM9=D:j+D:j(D:jj,D:j0",D:jL#D:j$D:j&%D:j&D:j(D:j(9=D:j)D:je+,D:j,D:j<.D:j.D:j/D:j1?10/16D:j1)==D:j3D:j4,D:j6D:j7,D:jw9D:j;,D:jA<D:j>P==D:jAD:jID:j KD:jLD:j OD:jOD:jPD:jRD:jSM1=D:j1UD:jVD:jVD:j4XD:jAZD:jZD:j\D:j]D:jB^D:j^D:j`D:j>a9=D:jvdXD:jeD:jeN2==D:jgD:jh,D:j iD:j}j,D:jkD:jtD:juD:jvD:jyP==D:jzD:j'},D:j~D:j,D:jƁD:jD:jD:jZ3=D:j^D:jD:jD:j=D:jD:j D:j D:jeD:jD:jDD:j9=D:jBD:jD:jD:j}D:j+4==D:j%D:jxD:jԣD:jD:jD:jAD:jD:jsD:jǪD:jX==D:j D:j[D:jK5=D:j]D:jD:jD:j|D:j,D:jռD:jؾD:j(D:j2D:jpD:j9=D:jmD:j\D:jD:jD:jGD:jD:jD:jn _You start resting.Magic restored.D:j8D:j1402.0 (77.0)D:ja6==3.0 (78 _D:j7D:jD:j4 3D:j6 D:j9 ,D:j> BD:j@ D:jA ,D:jC D:jD D:jtE :==D:jG D:jlJ ,D:jJ D:j[N BD:j;P D:jR D:j$S D:j%T D:jAU D:jvU D:jdX ,D:j[ D:jY[ D:j[ D:j] D:j_ BD:jdb ,D:j'd D:jZe D:je D:jg D:j4j BD:jm ,D:jn D:j+o D:jo D:jq D:jt ,D:j9u D:jw ,D:jy D:jz D:jm| D:ju} D:j  ,D:jO D:j ,D:j7 D:j BD:j ,D:jK D:jN ,D:jx D:j D:jd ,D:j ,D:j D:j ,D:j D:j D:j ,D:j D:j D:j D:jD ,D:j D:jg D:j D:j D:j D:j D:jF D:j ,D:j D:jƱ ,D:j D:j D:j D:j D:j, ,D:j~ D:j ,D:j D:j BD:j ,D:ja D:j9 ,D:j\ D:j ,D:jr D:j ,D:j D:j6 BD:jo ,D:j D:j ,D:j D:jH D:j D:j D:j ,D:ja D:j ,D:j D:j ,D:j D:j ,D:j D:jF D:j D:j D:j D:j D:ji D:jd ,D:jD D:j D:j< D:j] D:j ,D:j_ D:j) D:j! D:jg2 D:jb3 D:jN7 BD:jd8 ,D:j): D:j< ,D:jZ= D:j!@ ,D:j@ D:j`F XD:jF D:jM D:j3Q ,D:jpR D:jV D:jW D:jX D:j[ D:j[ D:j] D:ja BD:j[c ,D:jd D:jf ,D:jh D:jo BD:jp D:j1q D:jar D:jt ,D:ju D:jw D:j,x D:jx D:jz D:j${ D:jO} D:j~ D:j{ D:j D:jr D:jʂ D:j D:jB D:j D:j߆ D:jʈ D:j D:jT D:j؋ D:jX D:j D:j( D:j֏ D:j D:jޒ D:j- D:j= D:j D:jl D:j D:jJ D:j D:j D:j] D:j D:j D:j ,D:j D:j D:jG D:jJ D:j: D:j D:j D:j ,D:j D:j ,D:j D:j= D:j D:jձ D:j$ W _You start waiting.D:j .502.0 (99D:jp /3.0 (100.0)D:jd D:j # _Done waiting.D:jM_ ...# #.........##.#.#######.#..###.#...# #.#.## .###.### #.#.########.# #...# #..........#.# ###.###..........#.# #..............#.# ##.>#..........#.# ##@#..........# .........# #....<.# ########## ####..# #........)############4.0)  Things that are here: _a +0 flail; a +0 club; a gnoll corpseE:j M######..######...# #.........###.#######.#..###...# #.#.## ##.### #.#.#######...# #......###.###......#..........##.##)#...... .............<... ########## ####.........#........)####E:j4X5 _E:jc _There is a stone staircase leading down here.F:jxF:jI15 506 _F:j5 #### #..>....### ## #..#..#....# # ####'''######...).......##....# #'.....'...#.........####....# # _.'.###.'._.#.....#....######## #'.....'...#.....####....####### ####'''######...j.#######........ #...................##### #....[..*...... #.........###....# #########....)....# ###.. #####..#..# #....##.##..###......##..#.............#.... j   gnoll (polearm)##..##.###..............#..............#..##....### ##.....###.......# ##.#.You fly downwards.  The gnoll hits you from afar with a +0 halberd.F:jd****@****F:jg*****...**.@.**...****F:j#.......#...[..#......#.....##.....#####.....######F:j.........j.........[..@................###.......)....#####..#..##.##..#..#...., dazed)..##.###......F:j2e38---=7.5 (2.5-Mesm Fly F:jr9_F:js9 _Your orb emits a pulse of dizzying energy.F:jua _There is a stone staircase leading up here.F:j׀ F:j F:j[ F:j F _Unknown command.G:j1  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G:j1 ########## #............>....### Orangey the Zephyrmancer #........# #.........#..#....# # Tengu ####'''######...[.......##....# # Health: 38/42 =====================--- ..'.....'...#.........####....# # Magic: 12/16 ==================------ _.'.###.'._.#.....#....######## # AC: 3Str: 9 G:j  ..'.....'...#.....####....####### EV: 15Int: 17 ####'''######....*#######........ SH: 0Dex: 15 #................*j*........##### XL:  8 Next: 13% Place: Dungeon:5 #............[..@***............. Noise: =--------  Time: 5507.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)G:j  #####..#..# #.......#.... -Mesm Fly  ##.##..###............ ##..#.............#.... j   gnoll (polearm, dazed) ##..##.###.............. #..............#..##....  ### ##.....###.......# ##.#.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (dazed,  empty space bonus: 6/8)H:jU########## #............>....### Orangey the Zephyrmancer #........# #.........#..#....# # Tengu ####'''######...[.......##....# # Health: 38/42 =====================--- ..'.....'...#.........####....# # Magic: 12/16 ==================------ _.'.###.'._.#.....#....######## # AC: 3Str: 9 ..'.....'...#.....####....####### EV: 15Int: 17 ####'''######.....#######........ SH: 0Dex: 15 #.................*.........##### XL:  8 Next: 13% Place: Dungeon:5 #............[..H:j W@................ Noise: =--------  Time: 5507.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)#####..#..# #.......#.... -Mesm Fly ##.##..###............##..#.............#.... j   gnoll (polearm, dazed)##..##.###..............#..............#..##....### ##.....###.......# ##.#.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: :jWf0ma gnoll, wielding a +0 halberd and wearing a +0 leather armour (dazed,  empty space bonus: 6/8)H:j\j )Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (dazed,  empty space bonus: 6/8)  The open air twists around violently and strikes the gnoll.  The gnoll snaps out of its daze.  The gnoll is moderately wounded.H:j]3==8.5 (1H:jLf7_H:jhS _The gnoll closely misses you.H:j G  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I:j########## #............>....### Orangey the Zephyrmancer #........# #.........#..#....# # Tengu ####'''######...[.......##....# # Health: 38/42 =====================--- ..'.....'...#.........####....# # Magic: 8/16============------------ _.'.###.'._.#.....#....######## # AC: 3Str: 9 ..'.....'...#.....####....####### EV: 15Int: 17 ####'''######....*#######........ SH: 0Dex: 15 #................*j*........##### XL:  8 Next: 13% Place: Dungeon:5 #............[..@***............. Noise: ===------  Time: 5508.5 (0.0) #........:j39;49m.........###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison) #####..#..# #.......#.... -Mesm Fly  ##.##..###............ ##..#.............#.... j   gnoll (polearm) ##..##.###.............. #..............#..##....  ### ##.....###.......# ##.#.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (moderatelywounded, empty space bonus: 6/8)I:j A########## #............>....### Orangey the Zephyrmancer #........# #.........#..#....# # Tengu ####'''######...[.......##....# # Health: 38/42 =====================--- ..'.....'...#.........####....# # Magic: 8/16============------------ _.'.###.'._.#.....#....######## # AC: 3Str: 9 ..'.....'...#.....####....####### EV: 15Int: 17 ####'''######.....#######........ SH: 0Dex: 15 #.................*.........##### XL:  8 Next: 13% Place: Dungeon:5 #............[..:jBm@................ Noise: ===------  Time: 5508.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)#####..#..# #.......#.... -Mesm Fly ##.##..###............##..#.............#.... j   gnoll (polearm)##..##.###..............#..............#..##....### ##.....###.......# ##.#.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failI:jCure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (moderatelywounded, empty space bonus: 6/8)I:jBj Aim  Press: ? - help, Dir - move target: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (moderatelywounded, empty space bonus: 6/8)  The open air twists around violently and strikes the gnoll.  The gnoll is severely wounded.I:j;HX9=9.5 (1I:jyN _ _The gnoll closely misses you.I:jG  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:je ########## #............>....### Orangey the Zephyrmancer #........# #.........#..#....# # Tengu ####'''######...[.......##....# # Health: 39/42 ======================-- ..'.....'...#.........####....# # Magic: 4/16======------------------ _.'.###.'._.#.....#....######## # AC: 3Str: 9 ..'.....'...#.....####....####### EV: 15Int: 17 ####'''######....*#######........ SH: 0Dex: 15 #................*j*........##### XL:  8 Next: 13% Place: Dungeon:5 #............[..@***............. Noise: ===------  Time: 5509.5 (0.0) #........:j m.........###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison) #####..#..# #.......#.... -Mesm Fly  ##.##..###............ ##..#.............#.... j   gnoll (polearm) ##..##.###.............. #..............#..##....  ### ##.....###.......# ##.#.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (severelywounded, empty space bonus: 6/8)J:j########## #............>....### Orangey the Zephyrmancer #........# #.........#..#....# # Tengu ####'''######...[.......##....# # Health: 39/42 ======================-- ..'.....'...#.........####....# # Magic: 4/16J:j======------------------ _.'.###.'._.#.....#....######## # AC: 3Str: 9 ..'.....'...#.....####....####### EV: 15Int: 17 ####'''######.....#######........ SH: 0Dex: 15 #.................*.........##### XL:  8 Next: 13% Place: Dungeon:5 #............[..@................ Noise: ===------  Time: 5509.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)#####..#..# #.......#.... -Mesm Fly ##J:jy.##..###............##..#.............#.... j   gnoll (polearm)##..##.###..............#..............#..##....### ##.....###.......# ##.#.J:j(Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:jAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (severelyJ:jW6wounded, empty space bonus: 6/8)J:j)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (severelywounded, empty space bonus: 6/8)  The open air twists around violently and strikes the gnoll!J:juRJ:j3410.5 (1J:jq7 _J:jaI _You kill the gnoll!M:j0VM:jX4Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macrosNP5 - .  1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsN:jC-[?25h[?0c[?25l[?1cCurrent macro for 2: [none] Input new macro for 2: Input a key sequence. Use \{n} to enter keycode n. [esc] for menuO:jG &zO:j%P &cO:jqc .Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macrosNP5 - .  1 - za.  2 - zc. Created macro '2' => 'zc.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsQ:jGQ:juQ:j########## #............>....### Orangey the Zephyrmancer #........# #.........#..#....# # Tengu ####'''######...[.......##....# # Health: 39/42 ======================-- ..'.....'...#.........####....# # Magic: 4/16======------------------ _.'.###.'._.#.....#....######## # AC: 3Str: 9 ..'.....'...#.....####....####### EV: 15Int: 17 ####'''######.....#######........ SH: 0Dex: 15 #.................).........##### XL:  8 Next: 14% Place: Dungeon:5 Q:j#............[..@................ Noise: ===------  Time: 5510.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)#####..#..# #.......#.... -Mesm Fly ##.##..###............##..#.............#.... ##..##.###.............. #..............#..##.... ### ##.....###.......# ##.#. Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (Q:j severelywounded, empty space bonus: 6/8)  The open air twists around violently and strikes the gnoll! _You kill the gnoll!Q:j3Q:jQ:jQ:j~Q:jWQ:j\ _Unknown command.Q:j Q:j Q:jwQ:jQ:jf 30  _Q:j*405=Q:jW+Q:j.,Q:j1Q:jC6BQ:j8Q:j9K1=Q:jH;Q:j>Q:jL>9=Q:jGXQ:j>KQ:j#L2==6==Q:jNQ:jRN _HP restored.Q:j|TQ:j'],Q:j^Q:jdBQ:jgb===Q:jmBQ:jEnQ:jq,Q:j<Q:jQ:j`#7Q:j[=Fly Q:jQ:jQ% Q:j~_Your orb has recharged its mesmeric power.A gnoll comes into view.Q:j j_---j   gnoll (wandering)Q:js/27.5 (17.0)Q:jd---8.5 (18 _Q:j) _Q:j(_Q:j7Q:jJ6  > #...... #...[.. #...... __.#.....# #.....#####.....######.........).........[..@.......Q:j8 .........###.......)....#  #####..#..#  ##.##..# ##..#.... ##..##.### #......  ###  Q:j8 Q:j L > #...... #...[.. #...... __.#.....# #.....#####.....######.........).........[..@................###.......)....#  #####..#..#  ##.##..# ##..#.... ##..##.### #......  ###  Q:j Q:jm Q:j3 )Q:j Q:j \ _A gnoll is nearby!R:jF########## #............>....### Orangey the Zephyrmancer #........# #......*..#..#....# # Tengu ####'''######...[.......##....# # Health: 42/42 ======================== ..'.....'...#.........####....# # Magic: 3/16====-------------------- _.'.###.'._.#.....#....######## # AC: 3Str: 9 ..'.....'...#.....####....####### EV: 30 Int: 17 ####'''######.....#######........ SH: 0Dex: 15 #.................).........##### XL:  8 Next: 14% Place: Dungeon:5 #........R:j:....[..@................ Noise: ---------  Time: 5528.5 (0.0) #.................###...........# j) +1 dagger (venom) #########....)....# #.......###.. Throw: 5 darts (poison)#####..#..# #.......#.... Fly ##.##..###............##..#.............#.... j   gnoll (wandering)##..##.###..............#..............#..##....### ##.....###.......# ##.#.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4%R:j[40m risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 8/8)R:jc)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 8/8)  The open air twists around violently and strikes the gnoll!!R:jJR:jN715 5===9.5 (1R:j7 _R:j]I _You kill the gnoll!R:j   Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R:je _You don't have enough magic to cast this spell.R:j z  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R:j- R:j   Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.R:jY3R:j ]R:jaR:jaef 30  _R:jygR:jl,R:jnR:jqR:jqR:jtR:jwR:j*|,R:jr~R:jЁ_4=R:juR:j;R:jR:j,R:jٝR:j,R:j,R:j|O=R:j,R:j~R:j5====6==7=R:jHR:j9=R:j R:j R:j ,R:jv8==R:jR:jQR:jR:j)R:j*2X==R:jR;9=R:j$>BS:jBS:jO=S:j9S:jf S:j+ S:j( S:j;XS:jR10/17==S:joS:jS:jS:j"S:jJ%S:j&S:jBS:jD,S:jyGS:jKS:jM:==S:jQS:jT,S:jWS:jb1=S:jVpS:juS:jxO=S:j/|S:je~,S:jS:jS:jS:jS:j"S:jM2=S:jAS:jōS:j S:j XS:j͘,S:jmS:jZO=S:jS:jܡ,S:jʣS:j,S:jǨS:j+S:jN3==S:jDS:jS:jIS:jS:j,S:j+S:j,S:j{S:jS:jU:==S:j4=S:j,S:jS:jXBS:jS:jn9=S:j5S:jBS:j4,S:jS:jrb5==S:j# S:jZ ,S:jS:j,S:jXS:jS:j S:j%|==S:j%S:j&S:j(S:jc,S:j,S:j.S:j2a6=S:j%5S:j8S:j(9S:j;S:j>S:jO?S:jxAS:jkDS:jDS:jCQS:jUO=S:jXS:j^S:j=_S:jaS:j[eS:jeL7==S:jchS:jxo<onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Magic restored.S:j9s3S:juS:jyS:j|S:j}S:jS:j=S:jS:j S:jyS:j9S:jP==S:jtS:jS:jK,S:jS:j #...jjj..#≈≈ #.#≈≈#j.⌠#≈≈ #########.#≈#######≈ #...#≈##≈≈≈##≈ #.......).#≈≈≈≈≈≈≈≈≈ ########## #............>............# #......)..#..#....# # ####'''######...[.......##....# ..'.....'...#.####....# #--- _.'.###.'._.#.....#....######## ..'.....'...#.....####....####### ####'''######.....#######.... #.................)..##### #............[..<.... #.................####S:j #########....)....# #.......### #####..#..# #.......#...S:jl78 M##≈≈#....jjj.. #.#≈≈#j.⌠#≈########.#≈#####..#≈##≈≈≈## ).#≈≈≈≈≈≈≈≈≈ #########......>....## #........# #......)..#.. ####'''#####.. ..'.....'......####.... _.'.###.'._....######## S:jG..'.....'...#.....####....####### Fly #. .......)....#S:j1625.5 (96.0)S:jh  ---6.5 (97S:j8 _S:j$  Things that are here:S:j _a +0 kite shield; a +0 scale mail; a +5 trident of entanglingS:j|S:jM3S:jf _S:j,,S:jS:j-S:jS:jS:jSS:jS:jS:jS:j ,S:jS:jS:j,S:j$  Things that are here:S:jF  a +0 halberd; a +0 leather armourS:jK _S:jS:jtS:jS:j4S:j]S:jBS:j S:j- BS:j.S:j,S:jeS:jS:jS:jS:jS:jZ$S:j&S:j'S:j)S:j,S:jd.S:j.S:j/S:j35S:j5S:j@6S:j7S:j:S:j<S:j.=S:j:>S:jAS:j CS:jCS:jDS:jGS:jUHS:jHS:jfIS:jLS:jYNS:jBOS:jOS:jiSS:jUS:jgVS:j T:jl? 9=T:jA T:j3C l40=T:jD T:jG ,T:jH T:jHJ T:jJ N3==T:j L T:j"O T:joO D1=T:jP T:jV nT:jX T:jhZ P==T:j*\ T:jt_ 92T:j_ E==T:j a T:jb T:j9c T:jQd T:jf T:j#g K4=T:jWh T:j:j T:jj T:jrk T:j n T:jn 9=T:jo T:jq T:jr T:js T:ju T:jiv 9=T:jx T:jOz T:jz T:j{ T:j(~ T:j~ L5==T:j T:jR T:j T:jӃ T:jA ,T:jÇ T:j݉ ,T:jX T:js T:j :==T:j T:j T:j T:jܒ T:j T:jq T:jٖ T:j@ T:j K6=T:jC T:j֝ T:j} T:j T:jݡ ,T:jF T:jԧ BT:j+ T:j7 9=T:jկ T:j T:j T:j T:j T:j T:j) T:j_ T:jֻ L7==T:jݼ T:j T:j^ T:j T:j T:j" T:j= T:j T:j@ T:j T:j BT:j T:jj T:j P==T:j T:j T:js T:j~ T:jf ^ ###≈# ≈##≈### ≈≈≈≈#.# ..###.# .. # #.## #.  #..##### ####. # ##.....# #... ### ##.###.####.)### #####...........---....####.####.. #####.##.....##......#.......#....#.#.......#....# #_......###.....#.......#..# ......#.......#..# #.....###.##T:j M⌠#≈ ###≈# ##≈## ≈≈≈≈ ######.#  .....## #.......##### ####...... ..# ##.....# #......... ##.###.####.@### #####.......... ......####.### #####.##.....# ......#.......#....##..#T:j8 1714.5 (57.0)T:j[   ---5.5 (58T:j T:jv $  Things that are here:T:j _a +2 mace of holy wrath; a +0 leather armour; an orc corpseU:jJU:jU:jU:jU:jU:j$ _U:jU:j U:j U:j; U:j;U:jU:j,U:jU:jU:jU:jtU:j8U:j;U:j U:jr U:jA!U:j"U:j`$U:j6C15 U:jZ                ########  U:j\ #.....@#  24.5 (9.0) ##......#  #### ####.......#  ...# #..........#  ##.####.)#########  .......#   .####....#    .....##....#   #    _You now have 240 gold pieces (gained 6).U:j_U:jcU:jeE _Done exploring.U:j*U:jU:jIU:jSh...0....U:j#[ _Done exploring.U:j U:j 3U:jp  _Done exploring.U:j U:j 3U:j>;U:j8 U:j"E _Done exploring.V:jmy [[?25h[?0c  Search for what [Enter for "."]? W:jC [?25l[?1cW:jLW:jN19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] a +0 leather armour (1 further duplicate)  b - [D:5] a +2 mace of holy wrathc - [D:5] a glowing golden altar of the Shining One  d - [D:5] a stone staircase leading up  e - [D:5] a +0 mace  f - [D:5] a stone staircase leading down  g - [D:5] a stone staircase leading down  h - [D:5] a +0 whip (1 further duplicate)  i - [D:5] a quarterstaff  j - [D:5] a stone staircase leading down  W:j3Ok - [D:5] a +0 halberd  l - [D:5] a stone staircase leading up  m - [D:5] a +0 kite shield  n - [D:5] a +0 scale mail (1 further duplicate)  o - [D:5] a +5 trident of entanglingp - [D:5] a stone staircase leading up  q - [D:5] the +5 robe of Night {Dark Will+ SInv}r - [D:5] a burning altar of Makhleb  s - [D:5] an ornate altar of the Wu Jian CouncilY:j Level 5 of the Dungeon <<<>>>___(Press ? for help)  #......###.##......####.........#.................#   #.####.##.....##<..#####.###................<.....#   #..###...........####....................)........#   ##...##......................##...................#   ####............######.#.........#......÷#........#   #####.............#........#..........................#   #..........#.....####.#.)........##............########   #......####.......#...#.###......###.>..........##   #............................##..##..............#   #.......##..........................#............#   #######..........#.............#.##.#............#  #######.................##.##...#..........#  ##.###............#..###..#..........#  ######...................###.............##  #...#..####..................>...........##  Y:j? G#.....## #[...................#..........#  #...### #...............................#  #...# #...............................#  #...# #...#######.....................#  #...# #..## ##.........#..........#  #...# ######...#...##.........##  #...###########........##  ###############Z:jS9Orangey the ZephyrmancerTenguHealth: 42/42 ========================Magic: 17/17 ========================AC: 3Str: 9EV: 15Int: 17SH: 0Dex: 15XL:  8 Next: 15% Place: Dungeon:5Time:Fly _You now have 240 gold pieces (gained 6). _Done exploring. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .Z:jGIZ:jCX 30  _Z:jk\Z:j\^Z:j_,Z:jsZ:jBZ:j Z:jZ:j,Z:jёZ:j,Z:jCZ:jXZ:jgZ:jBZ:jNXZ:j$  Things that are here:Z:j  a +2 mace of holy wrath; a +0 leather armour; an orc corpseZ:jdZ:j _Z:j8Z:jZ:jZ:jLZ:jwZ:j Z:j Z:j9Z:jZ:jZ:jaZ:jZ:jZ:j&Z:j)(Z:j(Z:j*Z:j]1Z:j3,Z:j5Z:j;Z:j=BZ:jAZ:j2CZ:jCZ:jCZ:jIZ:j3RXZ:jSZ:jaTZ:jUZ:j\Z:j_BZ:jcZ:jpZ:jBrZ:jsZ:jzZ:j|,Z:jbZ:j<Z:jZ:j,Z:jXZ:j,Z:j+Z:jZ:jTZ:jݢZ:j?Z:jEZ:jZ:jzZ:jZ:j:Z:jWZ:jZ:jZ:jsZ:jDBZ:jCZ:j XZ:jZ:jZ:jZ:jRZ:jZ:jZ:jYZ:jZ:jZ:jI,Z:jZ:jnZ:jZ:jZ:jXZ:j',Z:j,Z:jAXZ:jEZ:jw6Z:j'7Z:j9Z:j8=Z:j?Z:j=@Z:j)VZ:jX,Z:jKZZ:jbXZ:j"r  .....####.......#...#.###......## ...........................##..## ......##......................... #####..........#.............#.#########.................##.####.###............#..########...................####...#..####.................#.....## #@................ Noise: --------- 5765.5 (41.0)#...### #................. j) +1 dagger (venom)#...# #................. Throw: 5 darts (poison)#...# #...#######.......#...# #..## ##......#...# ######...#.#...############Z:jyZ:j2| _You see here the +5 robe of Night {Dark Will+ SInv}.[:j [:j! ^Visible Items (select to target/travel, [!] to examine) Items  a - ([) the +5 robe of Night {Dark Will+ SInv} (here)\:j?pexamine, [!] to target/travel\:j The +5 robe of Night {Dark Will+ SInv}. A long black robe made of strange glossy material. It shrouds its wearer in darkness, reducing the range of vision. According to legend, it was the gift of Rutra, a renowned demigoddess of the night, to one of her followers. Base armour rating: 2Encumbrance rating: 0 Dark:It shrouds the wearer in darkness, reducing the range at which they\:j can see and be seen by others. Will+: It increases your willpower. SInv:It lets you see invisible. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 5.0 (3.0 -> 8.0). Your EV would remain unchanged. This ancient artefact cannot be changed by magic or mundane means. You found it on level 5 of the Dungeon. (g)et.i:j^ Visible Items (select to examine, [!] to target/travel) Items  a - ([) the +5 robe of Night {Dark Will+ SInv} (here)i:jwi:ji:j.....####.......#...#.###......## Orangey the Zephyrmancer ...........................##..## Tengu ......##......................... Health: 42/42 ======================== #####..........#.............#.## Magic: 17/17 ========================#######.................##.## AC: 3Str: 9##.###............#..## EV: 30 Int: 17######...................### SH: 0Dex: 15#...#..####................. XL:  8 Next: 15% Place: Dungeon:5#.....## #@................ Noise: ---------  Time: 5765.5 (0.0)#...###:j9m #................. j) +1 dagger (venom)#...# #................. Throw: 5 darts (poison)#...# #...#######....... Fly #...# #..## ##......#...# ######...#.#...############ _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  Things that are here: _a +2 mace of holy wrath; a +0 leather armour; an orc corpse _You see here the +5 robe of Night {Dark Will+ SInv}.i:j^i:ji:ji:j6j:jj:jNWear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 cloak of corrosion resistance (worn)  g - an orb of mesmerism (worn)d - a +0 buckler Floor Items ([,] to select) Armour j:jthe +5 robe of Night {Dark Will+ SInv}[?] describe selected [!] equip|wield|wear[tab] equip|unequip k:j k:j k:j .....####.......#...#.###......## Orangey the Zephyrmancer ...........................##..## Tengu ......##......................... Health: 42/42 ======================== #####..........#.............#.## Magic: 17/17 ========================#######.................##.## AC: 3Str: 9##.###............#..## EV: 30 Int: 17######...................### SH: 0Dex: 15#...#..####................. XL:  8 Next: 15% Place: Dungeon:5#.....## #@................ Noise: ---------  Time: 5765.5 (0.0)#...###:j 9m #................. j) +1 dagger (venom)#...# #................. Throw: 5 darts (poison)#...# #...#######....... Fly #...# #..## ##......#...# ######...#.#...############ _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  Things that are here: _a +2 mace of holy wrath; a +0 leather armour; an orc corpse _You see here the +5 robe of Night {Dark Will+ SInv}.k:j #####  Okay, then.k:jK k:jOR D _l:j15 6.5 (1 ##### _k - the +5 robe of Night {Dark Will+ SInv}m:j\ m:j Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 cloak of corrosion resistance (worn)  g - an orb of mesmerism (worn)d - a +0 buckler  k - the +5 robe of Night {Dark Will+ SInv}m:j֜ \[?] describe selected [!] equip|wield|wear[tab] equip|unequip o:jdd.....####.......#...#.###......## Orangey the Zephyrmancer ...........................##..## Tengu ......##......................... Health: 42/42 ======================== #####..........#.............#.## Magic: 17/17 ========================#######.................##.## AC: 3Str: 9##.###............#..## EV: 15Int: 17######...................### SH: 0Dex: 15#...#..####................. XL:  8 Next: 15% Place: Dungeon:5#.....## #@................ Noise: ---------  Time: 5766.5 (0.0)#...### :j=eU33m#................. j) +1 dagger (venom)#...# #................. Throw: 5 darts (poison)#...# #...#######....... Fly #...# #..## ##......#...# ######...#.#...############ _Search for what [Enter for "."]? .  Things that are here: _a +2 mace of holy wrath; a +0 leather armour; an orc corpse _You see here the +5 robe of Night {Dark Will+ SInv}. _Okay, then. _k - the +5 robe of Night {Dark Will+ SInv}o:jLwo:jr|*7.5 (1o:j}o:j@8.5 (2o:jo:jV9.5 (3o:jƜo:j+70.5 (4o:jQo:j@1.5 (5o:j o:j' 1 _You start removing your armour. You continue removing your +0 robe. x5o:j3o:j   You finish removing your +0 robe.  You start putting on your armour.2.5 (6o:jo:jV3.5 (7o:j^@4.5 (8o:jo:jo:jF*5.5 (9o:jo:jVo:jI6.5 (10.0) 8 _You continue putting on the +5 robe of Night {Dark Will+ SInv}. x5  You finish putting on the +5 robe of Night {Dark Will+ SInv}...................................## _The light fades from your surroundings.q:j q:j Take off which piece of armour? Armour (go to first with [)  c - a +0 cloak of corrosion resistance (worn)  g - an orb of mesmerism (worn)  k - the +5 robe of Night (worn) {Dark Will+ SInv}[?] describe selected [!] unequip|take off[tab] equip|unequips:j! s:j' s:j/ .....####.......#...#.###......## Orangey the Zephyrmancer ...........................##..## Tengu ......##......................... Health: 42/42 ======================== s:j/ q#####..........#.............#.## Magic: 17/17 ========================#######.................##.## AC: 8Str: 9##.###............#..## EV: 15Int: 17######...................### SH: 0Dex: 15#...#..####................. XL:  8 Next: 15% Place: Dungeon:5s:j0 #.....## #@................ Noise: ---------  Time: 5776.5 (0.0)#...### #................. j) +1 dagger (venom)#...# #................. Throw: 5 darts (poison)#...# #...#######....... Fly #...# #..## ##......s:jP0 p#...# ######...#.#...############ s:j0 }_You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on the +5 robe of Night {Dark Will+ SInv}. x5  s:j0 You finish putting on the +5 robe of Night {Dark Will+ SInv}. _The light fades from your surroundings.s:jZ6 s:jJ7  _s:j; s:jwB d  You start removing your armour.s:jJ @7.5 (1s:jM s:jN *8.5 (2s:jS s:jjY @9.5 (3s:j.f s:j2n s:jn +80.5 (4s:jv s:j%} @1.5 (5s:j s:j 1 _You continue removing the +5 robe of Night {Dark Will+ SInv}. x5  You finish removing the +5 robe of Night {Dark Will+ SInv}.s:j B..................................## _The light returns to your surroundings.v:jO1v:jN4 Wear or take off which item? Armour (go to first with [)  c - a +0 cloak of corrosion resistance (worn)  g - an orb of mesmerism (worn)a - a +0 robe  d - a +0 buckler  k - the +5 robe of Night {Dark Will+ SInv}[?] describe selected [!] equip|wield|wear[tab] equip|unequip w:j.....####.......#...#.###......## Orangey the Zephyrmancer ...........................##..## Tengu ......##......................... Health: 42/42 ======================== #####..........#.............#.## Magic: 17/17 ========================#######.................##.## AC: 1Str: 9##.###............#..## EV: 15Int: 17######...................### SH: 0Dex: 15#...#..####................. XL:  8 Next: 15% Place: Dungeon:5#.....## #@................ Noise: ---------  Time: 5781.5 (0.0)#...### :jB33m#................. j) +1 dagger (venom)#...# #................. Throw: 5 darts (poison)#...# #...#######....... Fly #...# #..## ##......#...# ######...#.#...############You finish putting on the +5 robe of Night {Dark Will+ SInv}. _The light fades from your surroundings.  You start removing your armour. _You continue removing the +5 robe of Night {Dark Will+ SInv}. x5  You finish removing the +5 robe of Night {Dark Will+ SInv}. _The light returns to your surroundings.w:jw:j; _w:j  You start putting on your armour.2.5 (13.5 (2w:j8*@4.5 (3w:jF-w:j 3w:j3*5.5 (4w:j9w:j?w:j@*6.5 (5w:jDw:j4I 8 _You continue putting on the +5 robe of Night {Dark Will+ SInv}. x5  You finish putting on the +5 robe of Night {Dark Will+ SInv}.w:j(Jw:jR ..................................## _The light fades from your surroundings.w:j 3w:j( w:j z..........0w:j w:j w:j E _Done exploring.x:j6x:j9RGear: 11/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  j - a +1 dagger of venom (weapon)b - a +0 whip Missiles (go to first with ()  e - 5 poisoned darts (quivered)f - 6 atropa-tipped darts  h - 6 curare-tipped darts  i - 2 boomerangs x:jBAArmour (go to first with [)  c - a +0 cloak of corrosion resistance (worn)  g - an orb of mesmerism (worn)  k - the +5 robe of Night (worn) {Dark Will+ SInv}a - a +0 robe  d - a +0 bucklery:jS.....####.......#...#.###......## Orangey the Zephyrmancer ...........................##..## Tengu y:j^I......##......................... Health: 42/42 ======================== #####..........#.............#.## Magic: 17/17 ========================#######.................##.## AC: 8Str: 9##.###............#..## EV: 15Int: 17######...................### SH: 0Dex: 15#...#..####................. XL:  8 Next: 15% Place: Dungeon:5#.....## #@................ Noise: ---------  Time: 5786.5 (0.0)#...### #................. j) +1 dagger (venom)#...# #................. Throw: 5 darts (poison)y:j#...# #...#######....... Fly #...# #..## ##......#...# ######...#.#...############ _The light returns to your surroundings.  You start putting on your armour. _You continue putting on the +5 robe of Night {Dark Will+ SInv}. x5  y:jʇYou finish putting on the +5 robe of Night {Dark Will+ SInv}. _The light fades from your surroundings. _Done exploring.y:jRy:jy:jHy:j8y:jt y:ju 3y:j#  _Done exploring.y:jr _Done exploring.z:jf z:jhg Where to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon {:j\c.....####.......#...#.###......## Orangey the Zephyrmancer ...........................##..## Tengu ......##......................... Health: 42/42 ======================== #####..........#.............#.## Magic: 17/17 ========================#######.................##.## AC: 8Str: 9##.###............#..## EV: 15Int: 17######...................### SH: 0Dex: 15#...#..####................. XL:  8 Next: 15% Place: Dungeon:5#.....## #@................ Noise: ---------  Time: 5786.5 (0.0)#...### #................. j) +1 dagger (venom)#...# #.................{:jVd Throw: 5 darts (poison)#...# #...#######....... Fly #...# #..## ##......#...# ######...#.#...############ _You continue putting on the +5 robe of Night {Dark Will+ SInv}. x5  You finish putting on the +5 robe of Night {Dark Will+ SInv}. _The light fades from your surroundings. _Done exploring. _Done exploring. _Done exploring.{:j+i{:j;j{:jkf 30  _{:jysn{:j|n{:j~B{:j^{:j {:jz{:j]{:j'{:jL{:j{:j{:jX{:jӖ{:j{:jԭ{:jKn{:j+{:j{:jr{:j{:jI{:j{:j>{:j{:jY  There is a stone staircase leading down here.{:j{:ja{:jB15  _{:j6{:j%6{:j8{:j{:j{:j! _You fly downwards.{:j0 #..# {:jL..# ... #.# #.# #@#807.0 (20.5) {:ji  #######  {:j{:j>{:jl{:j {:jhS_There is a stone staircase leading up here.|:j8|:j3|:j\|:jE 30  _|:j|:j:|:j|:j|:j|:jd|:j|:j|:jP  There is a stone staircase leading up here.|:j|:j5 _|:j|:j|:jd,|:j|:j,|:j|:j|:jw,|:j|:jR|:jr|:j,|:j|:j ,|:j) |:jZ |:j|:jR|:ja|:jR|:j%|:j%|:jk&,|:j'|:j)|:jS*|:j*|:j+|:j.|:j.,|:j0|:j2|:jc3,|:jt4|:j86|:j6,|:j7|:j:|:j:,|:j;|:j=|:jH|:jtJ|:jN,|:j2O|:jP|:j-S|:jS|:j,T|:jZU|:jX,|:j(Y|:jqZ|:j#]|:j^,|:jj_|:ja|:jyb,|:j9c|:jfB|:jxg|:j~mB|:j{n|:joQ15 |:jqN _You now have 255 gold pieces (gained 15).|:jmt|:jOu_ 30  |:jv|:jv|:jy|:j z,|:j{|:jX|:jۀ|:j6|:j|:j`|:j|:j߅|:j|:je|:j|:j|:j|:j݋|:jq|:j̎|:j|:j  There is a shaft here. _|:j|:j,|:j|:j|:j|:j|:j |:jf|:j|:j¼|:j|:j,|:j׿|:j|:j|:j|:j|:j,|:j|:j|:j|:jN|:j|:j|:j|:jX|:j-B|:j|:j%.[. ..#..###......!...64.0 (57.0.# |:jV.# #############.##.^...........##.##############.##.##.#|:j|:j+5.0 (58|:j |:j# _Found a robe.}:jep I}:jD }:ju 15  _l - 4 black potions (gained 2)  You encounter an orc wizard. It is wielding a +0 dagger. #..# ... #..# #... #..# #.[. #..# ##...###..#.##.......@..###...........###.#######o #.#  #.# #.# o   orc wizard (asleep) #############.# #.^...........# #.#############}:j 70.0) 30  [39;49m1.0 (6 _}:jN ~:j :Orangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 16/17 ======================--... #..#AC: 8Str: 9#... #..#EV: 30 Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 15% Place: Dungeon:6#.......@*.#~:j< }Noise: ---------  Time: 5871.0 (0.0)##.......***.j) +1 dagger (venom)###.#######*Throw: 5 darts (poison)#.#Fly #.##.#o   orc wizard #############.# #.^...........# #.#############Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)  The zap hits the orc wizard.  The orc wizard is lightly wounded.~:jL 7o.~:jTT -...~:j!U ;15 ===2.0 (1~:j[ ~:j\ ,  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)  The zap hits the orc wizard.orc wizard is lightly wounded. _shouts! You hear a shout!~:j oOrangey the ZephyrmancerTengu~:j ,Health: 42/42 ========================#..#Magic: 15/17 =====================---... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 15% Place: Dungeon:6#.......@**#Noise: ===------  Time: 5872.0 (0.0)~:j /##........**.j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#o   orc wizard ~:jL #############.# #.^...........# #.#############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  ~:j 7wounded, 67% to hit)  The zap hits the orc wizard.~:j 2o.~:j p..--3.0 (1~:j MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 67% to hit)  The zap hits the orc wizard. _The orc wizard is heavily wounded.:j Orangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 14/17 ===================-----... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 15% Place: Dungeon:6#.......@*.#Noise: =--------  Time: 5873.0 (0.0)##.......**..j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#o   orc wizard #############.# #.[:j 40m^...........# #.#############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard.:jZo....:j5*4.0 (1:jV:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard. _The orc wizard is heavily wounded.:j]Orangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 13/17 ==================------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 15% Place: Dungeon:6#.......@**#Noise: =--------  Time: 5874.0 (0.0)##...........j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#o   orc wizard #############.# #.^...........# #.#############[:j_36mConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard.:j11o.:joAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  :jsThe zap hits the orc wizard.  The orc wizard is almost dead.:jo   orc (wandering):jy*5.0 (1:j:j\r _You encounter an orc. It is wielding a +0 war axe.:j/  Orangey the Zephyrmancer  Tengu  Health: 42/42 ======================== #..# Magic: 12/17 ================-------- ... #..# AC: 8Str: 9 :j#... #..# EV: 15Int: 17 #.[. #..# #  SH: 0Dex: 15 #...###..#.#  XL:  8 Next: 15% Place: Dungeon:6 #.......@).#  Noise: =--------  Time: 5875.0 (0.0) ##...........  j) +1 dagger (venom) ###.#######o  Throw: 5 darts (poison) #.# Fly  #.# #.# o   orc wizard #############.# o   orc (wandering) #.^...........# #.#############Confirm with . or Enter, or press ? or * to list all spells.Aiming: [39;4:j ^9mShock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  67% to hit)  The zap hits the orc wizard!:j #..# ... #..# #... #..# :j#.[. #..# #    *.#      #.# #.# #.#o   orc (wandering)^:jQ9o.:jZ8):j]286.0 (1:jmd:j>gMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  67% to hit)  The zap hits the orc wizard! _You kill the orc wizard!:jOrangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 11/17 ===============---------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 18% Place: Dungeon:6#.......@**#Noise: =--------  Time: 5876.0 (0.0)##........**.j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#o   orc #############.# #.^[34:j&m...........# #.#############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (wandering,  hasn't noticed you, 74% to hit)  The zap hits the orc but does no damage.:joAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (wandering,  hasn't noticed you, 74% to hit)  The zap hits the orc but does no damage.orc shouts!:j˜2o.:jq).o   orc wizardo   orc2===7.0 (1:jӭ:jBx _You encounter an orc wizard. It is wielding a +0 dagger.:j{   Orangey the Zephyrmancer  Tengu  Health: 42/42 ======================== #..# Magic: 11/17 ===============--------- ... #..# AC: 8Str: 9 #... #..# EV: 15Int: 17 #.[. #..# #  SH: 0Dex: 15 #...###..#.#  XL:  8 Next: 18% Place: Dungeon:6 #.......@).#  Noise: ===------  Time: 5877.0 (0.0) ##........)..  j) +1 dagger (ven:j~ om) ###.#######o  Throw: 5 darts (poison) #.# Fly  #.# #.# o   orc wizard #############.# o   orc #.^...........# #.#############Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (74% to hit)The zap hits the orc!:j W #..# ... #..# #... #..# #.[. #..# #   :j  *.#  **..    #.# #.# #.#^:j^ :j /o.:j _).):j ;9--8.0 (1:j :ji Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (74% to hit)The zap hits the orc! _You kill the orc!:j% Orangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 10/17 ==============----------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 19% Place: Dungeon:6#.......@**#:j' Noise: =--------  Time: 5878.0 (0.0)##........**.j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#o   orc wizard #############.# #.^...........# #.#############Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  The zap hits the orc wizard.:j oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  The zap hits the orc wizard.  The orc wizard is moderately wounded.:jv 0o.:j ).o   orc priesto   orc wizard:jT *9.0 (1:j. :j } _You encounter an orc priest. It is wielding a +0 short sword.:j_Orangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 9/17============------------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 19% Place: Dungeon:6#.......@*.#Noise: =--------  Time: 5879.0 (0.0)##.......**..j) +1 dagger (venom)###.#######oThrow: 5 darts (poison)#.#Fly #.##.#o   orc priest ############:jk#.#o   orc wizard #.^...........# #.#############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard!:jZ@o):jZ/o.:jdi).80.0 (1:j?k:jm  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard! _The orc wizard is severely wounded.:j  Orangey the Zephyrmancer  Tengu  Health: 42/42 ======================== #..# Magic: 8/17===========------------- ... #..# AC: 8Str: 9 #... #..# EV: 15Int: 17 #.[. #..# #  SH: 0Dex: 15:j> #...###..#.#  XL:  8 Next: 19% Place: Dungeon:6 #.......@))#  Noise: =--------  Time: 5880.0 (0.0) ##........)o.  j) +1 dagger (venom) ###.#######.  Throw: 5 darts (poison) #.# Fly  #.# #.# o   orc priest #############.# o   orc wizard #.^...........# #.#############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)  The zap hits the orc wizard.:jhD #..# ... #..# #... #..# #.[. #..# #  :j  **#      #.# #.# #.#^:j./o.:j79)):j;<3221.0 (1:j,D:jF  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, 67% to hit)  The zap hits the orc wizard. _You kill the orc wizard!:j"@Orangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 7/17=========---------------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17:j@#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 22% Place: Dungeon:6#.......@*)#Noise: =--------  Time: 5881.0 (0.0)##.......**..j) +1 dagger (venom)###.#######.:j@.Throw: 5 darts (poison)#.#Fly #.##.#o   orc priest :j7A#############.# #.^...........# #.#############Casting: Shock (safe; 1% risk of failure)  :jlAConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAsAim: an orc priest, wielding a +0 short sword (74% to hit)  The zap hits the orc priest!:jc@o):j<8).:j6*2.0 (1:j:j$MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc priest, wielding a +0 short sword (74% to hit)  The zap hits the orc priest! _The orc priest is heavily wounded.:jQ)Orangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 6/17========----------------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15:ji*#...###..#.#XL:  8 Next: 22% Place: Dungeon:6#.......@**#Noise: =--------  Time: 5882.0 (0.0)##........)..j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#o   orc priest #############.# #.^...........# #.#############Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j/+Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (heavily wounded, 74% to hit)  The zap hits the orc priest.:j )oAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (heavily wounded, 74% to hit)  The zap hits the orc priest.  :j"The orc priest is almost dead.  The orc priest calls down the wrath of Beogh upon you.:jVg31-------=3.0 (1:j:js' _Beogh smites you!:jߔv  Orangey the Zephyrmancer  Tengu  Health: 31/42 =================------- #..# Magic: 5/17=======----------------- :j]... #..# AC: 8Str: 9 #... #..# EV: 15:jInt: 17 #.[. #..# #  SH: 0Dex: 15 #...###..#.#  XL:  8 Next: 22% Place: Dungeon:6 #.......@))#  Noise: ==-------  Time: 5883.0 (0.0) ##........)..  j) +1 dagger (venom) ###.#######.  Throw: 5 darts (poison) #.# Fly  #.# #.# o   orc priest #############.# #.^...........# #.#############Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-:jDir - straight lineAim: an orc priest, wielding a +0 short sword (almost dead, 74% to hit)  The zap hits the orc priest!:jW #..# ... #..# #... #..# #.[. #..# #   :j}  **#      #.# #.# :jp#.#^:jF.,)):j92=6=5-4.0 (1:jB:j~EConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (almost dead, 74% to hit)  The zap hits the orc priest! _You kill the orc priest!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j- _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:E  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j I:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure:j )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jq :jq :j,   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j]:j:j1:j^ | 30  _:j:jG:j:j%:j:j:j:jg3==:jD:j.4=7=:jY/:j2,:j3:j88:j8:j/::j|BB:jaE:jE}5===:j%G:jvNB:jyQj8==:j(S:jW,:jY:j]:j]U6=:j_:jb:j"c:jd:jgP==:jqh:jj:jjK7=:j8l:j5o:jvo:j`p:jes:jtc9=:jx,:jy:j]}:j"~U8=:j:jB:jQonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a rock fish.:j8..-.F#..F   rock fish (wandering):j1907.0 (23.0):je=:jh=-8.0 (24 _:j&:j:j/ Orangey the ZephyrmancerTenguHealth: 38/42 =====================---#..#Magic: 8/17===========-------------... #..#AC: 8Str: 9#... #..#EV: 30 Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 25% Place: Dungeon:6#......*@))#Noise: ---------  Time: 5908.0 (0.0)##.***....)..j) +1 dagger (venom):j #*#.#######.Throw: 5 darts (poison)#.#Fly #.##.#F   rock fish #############.# #.^...........# :j #.#############Casting: Shock (safe; 1% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j Press: ? - help, Shift-Dir - straight lineAim: a rock fish (84% to hit)  The zap hits the rock fish. The rock fish resists.:jO 3#F:jd[ 1....:jN\ ,15 =:jz\ 9.0 (1:jc :jg onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (84% to hit)  The zap hits the rock fish. The rock fish resists. _The rock fish is lightly wounded.:jOrangey the ZephyrmancerTenguHealth: 38/42 =====================---#..#Magic: 7/17=========---------------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 25% Place: Dungeon:6#.......@))#:jNoise: =--------  Time: 5909.0 (0.0)##...**...)..j) +1 dagger (venom)##**#######.Throw: 5 darts (poison)#.#:j Fly #.##.#F   rock fish #############.# #.^...........# :jH#.#############Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jtAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (lightly wounded, 84% to hit)  :j=The zap hits the rock fish. The rock fish completely resists.:jGF#...9=10.0 (1:j7L:jOonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (lightly wounded, 84% to hit)  The zap hits the rock fish. The rock fish completely resists. _The rock fish is lightly wounded.:jC Orangey the ZephyrmancerTenguHealth: 39/42 ======================--#..#Magic: 3/17====--------------------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 25% Place: Dungeon:6:j k#.......@))#Noise: =--------  Time: 5910.0 (0.0)##..*.....)..j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#F   rock fish #############.# #.^...........# #.############# _The rock fish is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  :j& Press: ? - help, Dir - move targetAim: a rock fish (lightly wounded, empty space bonus: 6/8):jݕF.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the rock fish!:j9 :je_4===1.0 (1:j:jb _The rock fish is severely wounded.:jBXOrangey the ZephyrmancerTenguHealth: 39/42 ======================--#..#Magic: 0/17------------------------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #:jJSH: 0Dex: 15#...###..#.#XL:  8 Next: 25% Place: Dungeon:6#.....*.@))#Noise: ===------  Time: 5911.0 (0.0)##........)..j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#F   rock fish #############.# #.^...........# #.############# _The rock fish is severely wounded.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (severely wounded, empty space bonus: 6/8):j_bM.  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a rock fish (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the rock fish!:j>v322.0 (1 _You kill the rock fish!:j]  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j e _You don't have enough magic to cast this spell.:j 3:j :j:j| 30  _:jm:j&40:j:j:j :jB :j$:jW$:j%:j(:j)o1=1=:jk*:jN,,:j6-:j/:j0:j0:jy3,:j'4:j6:j6n2===:j7:j7:j;1 _HP restored.:jQ;:j<:j@:j@:j-B:jqE:jEI2=:jG:jJ:jiK9=:j%L:jN:jKO:jP:jLT:jT:jV:jX:jX9=:jRZ:jd^:j^:j@`:j d,:jye:jri:jiJ3==:j k:j4o,:jy:j`,:j8:j:j:j:jb:j:==:j:j:jQ:jj:jۖ:j34=:jB:jt:jt:j:jF:jA,:j:jǨ:j\:j:jZ:j9=:j:jMB:j߾X:j.T5==:j!:j:jg:j:j,:j:j:j:j:jk:j:==:jK:jVn:j:j:jL6=:j:j:j:j:j:jb:j:j,:jK:j:j-9=:j:j :j} :j :j`:jS7=:j:j:j:j:j[!:j!:jz#:jL:j>N,:jkP:jRO=:jT:jT:j0V:jhF8==:jm,:jm:jp:jp:==:jr:ju,:jw:jz:jl},:j:jM9=:jh:j,:jE:j,:j:j,:j:j}:jq9=:jש:j:j:jy:j1:j)10/17:jĸ)==:j:j:jh:j:j[:jP==:j2:j:j:je:j :j( :j,:jM1=:jz:j:j:j':j,:j:j",:j3%:j':jV(9=:j):j.:j.:j0:j3:j4:j5:js2=:j,:jm,:j:jB:j:jG9=:j:ję,:j~:j:juN3==:j1:j#:jm:j:j,:j:jj:j:j:j:jp:==:j:j!:j^:j:j:j:j:jO:ja4=:j:jJ:j:jP:j:j:j:j,:j:j9=:j:jc:j:j:j:j :jO:jb5==:j:jh:j:j:j,:j:j8 :j :j:ji  You encounter a rock fish.:j'---FF   rock fish (wandering)601402.0):jT7F#==---53 _:j;:jR>:jtKOrangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 11/17 ===============---------... #..#AC: 8Str: 9#... #..#EV: 30 Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#:jXL:  8 Next: 32% Place: Dungeon:6#.......@))#Noise: ---------  Time: 6015.0 (0.0)##.....*..)..j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#:jFly #.##.#F   rock fish (wandering) :j5e#############.# #.^...........# #.############# :j`/_You encounter a rock fish.Casting: Airstrike (dangerous; 4% risk of failure)  :jMConfirm with . or Enter, or press ? or * to list all spells.:jaAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (wandering, hasn't noticed you, empty space bonus: 4/8):j8 FF  The air twists around and strikes the rock fish.  The rock fish is moderately wounded.15 ===6.0 (1 _The rock fish barely misses you.:jfOrangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 7/17=========---------------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 32% Place: Dungeon:6#.......@))#Noise: ===------  Time: 6016.0 (0.0)##.....*..)..j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#F   rock fish ###:j%@##########.# #.^...........# #.############# _The rock fish barely misses you.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (moderately wounded, empty space bonus: 4/8):j6%F  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a rock fish (moderately wounded, empty space bonus: 4/8)  The air twists around and strikes the rock fish.  The rock fish is heavily wounded.8==7.0 (1 _The rock fish barely misses you.:j?Orangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 4/17=====-------------------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 32% Place: Dungeon:6#.......@))#:j+A-Noise: ===------  Time: 6017.0 (0.0)##.....*..)..j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#F   rock fish #############.# #.^...........# #.############# _The rock fish barely misses you.Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (heavily wounded, empty space bonus: 4/8):jE@F  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a rock fish (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes the rock fish.  The rock fish is severely wounded.8.0 (1:j[r:j5A _The rock fish bites you but does no damage.:jV Orangey the ZephyrmancerTenguHealth: 42/42 ========================#..#Magic: 0/17------------------------... #..#AC: 8Str: 9#... #..#EV: 15Int: 17#.[. #..# #SH: 0Dex: 15#...###..#.#XL:  8 Next: 32% Place: Dungeon:6#.......@))#Noise: ===------  Time: 6018.0 (0.0)##.....*..)..j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#F   rock fish #############.# #.^[:jp 40m...........# #.############# _The rock fish bites you but does no damage.  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (severely wounded, empty space bonus: 4/8):j !F :jv , Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: a rock fish (severely wounded, empty space bonus: 4/8)  The air twists around and strikes the rock fish but does no damage.:j *9.0 (1:j :jd  :jJC H_The rock fish barely misses you.:jXd  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jY:jk{ _You don't have enough magic to cast this spell.:j\]  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (dangerous; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j 3 (very poisoned)You hit the rock fish. The rock fish is poisoned.  You claw the rock fish, but do no damage.  Your peck misses the rock fish.:j 3--9 (0.9:j :j b _The rock fish is severely wounded.:j{ .  You hit the rock fish but do no damage. You claw the rock fish.:j ):j' Y8--20.8:j :j: M _You kill the rock fish!:jEI:j :j:_No target in view!:jQO :j#SB_No target in view!:j:jQ:j&:j:j| 30  _:jlB:j:jI1=:j:jr,:j>:jl,:j7:jB:jEO=:jI:j,:j:jp,:j:j]u2=:j$B:j(:j):j*:j/,:j0:j4:j!59=:j@:jB:jF:jvGJ3==:jH:j)Z:j^:j0_:==:j`:jd,:jg:jkk_4=:jk:j]o:jq:j$r:jv:jkv:jgw:j{,:jJ}:je=:j:jE:j׈:j",:j:j:jѓT5==:j:j :jo:j:j:jc:j:j,:j:j^:jح:==:jT:j:jS:jǵ:jmX:jc6=:j:j:j:jaB:jI&=7=:j,:j:j:j:j :jT ,:j :j4O=:j:j,:j:j,:j:j2%j8==:j':j+,:j,-:jG0:j0:j2:j8:jG9:j::j<:j>P==:jL:jM:j?O:jS,:jT:jY:j[M9=:j\:jH`:j`:j mX:jn:j5o:jjp:juO=:j7w:j{:j7|:j8}:jh10/17==:j:j :j:j,:jpU==1=:jB:jw,:j,:j9=:j:j,:j:jb2=:j,:j4:jt:jb:j:jr,:j:jA:j9=:j2:j,:j:jd3==:j :j :j ,:j :j" :j # :==:j$ :j/ :j20 :j ; :j@ ,:jLB :jlH :jI K4=:jJ :jPP B:jR ,:jET :jW ,:j`Y :ja e=:jf ,:jg :jj :jYk :j_l :j"q :jq L5==:j*s :j | X:j| :j X:jN  You encounter an orc wizard. It is wielding a +0 dagger.:j0 o-o   orc wizard (wandering)1100.0):j :jx g==-11 _:jɢ :j* :jN  #o.# ... #..# #... #..# #.[. #..# #  #...###..#.#  #.......@))#  ##........)..  ###.#######.  #.# #.# #.#^:j  #o.# ... #..# #... #..# #.[. #..# #  #...###..#.#  #.......@))#  ##........)..  ###.#######.  #.# #.# #.#^:j F:j x _An orc wizard is nearby!:jD #o.# ... #..# #... #..# #.[. #..# #  #...###..#.# :j; #.......@))#  ##........)..  ###.#######.  #.# #.# #.#^:jV #o.# ... #..# #... #..# :j`#.[. #..# #  #...###..#.#  #.......@))#  ##........)..  ###.#######.  #.# #.# #.#^:jNi:j8kb _An orc wizard is nearby!:j Orangey the ZephyrmancerTenguHealth: 42/42 ========================#*.#Magic: 14/17 ===================-----... #*.#AC: 8Str: 9#... #*.#EV: 30 Int: 17#.[. #.*# #SH: 0Dex: 15#...###.*#.#XL:  8 Next: 38% Place: Dungeon:6#.......@))#Noise: ---------  Time: 6121.8 (0.0)##........)..j) +1 dagger (venom)###.#######.Throw: 5 darts (poison)#.#Fly #.##.#o   orc w:j izard #############.# #.^...........# #.#############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard!:j G.o:j_ 2....:j 915 =2.8 (1:j@ :jK   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc wizard! _The orc wizard is heavily wounded.:jY   Orangey the Zephyrmancer  Tengu  Health: 42/42 ======================== #..# Magic: 13/17 ==================------ ... #.)# AC: 8Str: 9 #... #..# EV: 15Int: 17:j  #.[. #..# #  SH: 0Dex: 15 #...###..#.#  XL:  8 Next: 38% Place: Dungeon:6 #.......@))#  Noise: =--------  Time: 6122.8 (0.0) ##........)..  j) +1 dagger (venom) ###.#######.  Throw: 5 darts (poison) #.# Fly  #.# #.# o   orc wizard #############.# #.^...........# #.#############Confirm with . or Enter, or press ? or * to list all spells.:j zAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard.:j  #..# ... #.*# #... #.*# #.[. #.*# #  *#.#        #.# #.# :jr p#.#^:j:Z @)...:j4^ a4=413.8 (1:j$d :jf   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 67% to hit)  The zap hits the orc wizard. :jSg C_You kill the orc wizard!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jx#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jj3:j:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jP:jQ:j'y:j|  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jg  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:jR| 30  _:j,9S=5==:jFF==:jU6=:jZB:j=7==onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.  Things that are here:  a +0 dagger; a +0 robe _:jh:j*   Items here: )) [ ÷÷.== _:jV  Things that are here:  a +0 war axe; a +0 leather armour _:jB:j,:jO,:j:j:j^,:j:j":j:jQ,:j}:j,:j:j:jB:j):jB:j:j,:j:j!:j:j,:j:j6 :jm B:j:j,:j:j:j:jy:j:j:jg":j":j'#:j%:j}':j':j':j~):j,:j-:jz-:j8:jx9:j*::jN:jUX:j V;15 :j+B Fly :jp+:j+ :j+l l   iguana:jO,:j, :j, :j-MConfirm with . or Enter, or press ? or * to list all spells.:jV-sAiming: Shock (safe; 1% risk of failure)  :j-;Press: ? - help, Shift-Dir - straight line:j-5The zap hits the iguana.  :j3.5The iguana is almost dead.:je.5The zap hits the iguana!:j63:j5 #.# ..# #.^:j56r #.# #..# :j6 #.# #..# #.# :j:3 #..# #.#  #.# *  * < #####*   ........... :j<... 8-42.8 (1 _You kill the iguana!:j0m _Your Spellcasting skill increases to level 6!:j:  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j34  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jte  :jf _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jE 4  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:jOrangey the Zephyrmancer (Tengu Air Elementalist) Turns: 6203, Time: 00:10:08 Health: 42/42:jE\AC:  8 Str:  9 XL: 8 Next: 44% Magic: 11/18EV: 15 Int: 17 God: Gold: 269SH:  0 Dex: 15 Spells: 11/19 levels left rFire . . . (100%) j - +1 dagger (venom) rCold . . . (100%) g - orb {Mesmerism} rNeg . . . (100%) k - +5 robe of Night {Dark Will+ SInv} rPois .(100%) (no helmet) rElec .(100%) c - +0 cloak {rCorr} rCorr + (50%) (no gloves) SInv + (no amulet) Will +....(no ring) Stlth ++(no ring) HPRegen 0.27/turn MPRegen 0.16/turn %: acrobat @: flying A: beak, talons 3, evasive flight, acrobatic:jWM:j;Z..# #.#..# #.^..... Orangey the Zephyrmancer ..# #.##..# #.###### Tengu ..# #.##..# #.#Health: 42/42 ======================== ..######.##..# #.#Magic: 11/18 ==============---------- .........########..# #.#AC: 8Str: 9 #.######...........#######.#EV: 15Int: 17 #.# #########...........#SH: 0Dex: 15 #<###### #####.#.#########XL:  8 Next: 44% Place: Dungeon:6 #....... $....@..############## Noise: =--------  :j[Time: 6202.8 (0.0) ######## #####................. j) +1 dagger (venom)################## Throw: 5 darts (poison)Fly Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jb`:jb:j6$:j'  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.4     0   k + Spellcasting 6.0  45%  -1           b + Maces & Flails   0.0    +1   l + Conjurations 5.8  11%  +3   c - Unarmed Combat   0.0    +1   m + Air Magic8.5  44%  +3   d + Throwing   0.2     0        [39;:j#(49m   n + Evocations   0.0     0   e + Short Blades   1.2    +1       f + Long Blades   0.6    +1               g + Armour   0.0    +1       h - Dodging   2.3    +1       i + Shields   0.0     0       j - Stealth   2.3   :j )[40m +1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:jt31 j + Stealth 2.3   5%:j~:jI:jS..# #.#..# #.^..... Orangey the Zephyrmancer ..# #.##..# #.###### Tengu ..# #.##..# #.#Health: 42/42 ======================== ..######.##..# #.#Magic: 11/18 ==============---------- .........########..# #.#AC: 8Str: 9 #.######...........#######.#EV: 15Int: 17 #.# #########...........#SH: 0Dex: 15 #<###### #####.#.#########XL:  8 Next: 44% Place: Dungeon:6 #....... $....@..############## Noise: =--------  :jTime: 6202.8 (0.0) ######## #####................. j) +1 dagger (venom)################## Throw: 5 darts (poison)Fly Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j3:j:j;2== 30  _:j:j:j:jn:j:j:jE:j>P==:j3=:jB:j:jl:jE:jB:je=:j^:j:j:j4=:j:jB:j^:jY :j :j 9=:j):j:jp:j:jU%5====:j_*6=:jN+:j-,:j.:j10,:j1:j6:jt7:j7:j9:j2:9=:j::j=:j=:jE>:jAa7=:jA:jDB:jPG,:jG:j4J,:jJ:j M:jM9=:jM:jP,:j;Q:jhS:jTL8==:jrT:jU:jW,:j`X:jY:j8\:j\,:j^:j`:jo`:j`:j(b:jdf==:j3e:jh,:joh:jlQ15 :jl:joonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 282 gold pieces (gained 13).:jr:jru 30  :js:jku:ju,:jv:jx,:j;y:j3z:j:|:j|:j|:j}:j:j:j :jR:jB:j:jσ:jDŽ:j:j:j;:j:j:j:j=:jo:j,:j:j:j8:j:j:j:jB:j:j:j,:j՘:j:j:jX:j:j:j:jH:jh:jE:j:j:j :j#:j1:j:jPB:jŪ:j:jԭ:j:j:jβ:j,:j:j1:j8  You encounter an orc. It is wielding a +0 mace and quivering boomerangs.:j . # ßo.#...# # .....$ # ##.... # #....#  ..#..#.#  ##- ######.#### #######.# .# ... ........# ######### :j.# #.# ######..# #.^...... .# #.##..# #.####### o   orc (missile, wandering) .# #.##..# #.# .######.##..# #.# ........########..# #.#:j/65.8 (63.0):jA:jcL-6.8 (64 _:j:j:jw[Orangey the Zephyrmancer. Tengu# Health: 42/42 ========================ß*.#...## Magic: 17/18 ======================--*....$# AC: 8Str: 9##*...# EV: 30 Int: 17#.*..#SH: 0Dex: 15..#.*#.#XL:  8 Next: 44% Place: Dungeon:6:j5\#....@.#Noise: ---------  Time: 6266.8 (0.0)######.#j) +1 dagger (venom)### #######.#Throw: 5 darts (poison) .# ... ........# ######### Fly .# #.# ######..# #.^...... .# #.##..# #.####### o   orc (missile) :j\.# #.##..# #.# .######.##..# #.# ........########..# #.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace, wearing a +0 robe and quivering boomerangs  (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is heavily wounded.:j{.o5Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace, wearing a +0 robe and quivering boomerangs  (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is heavily wounded.The orc shouts! You hear a shout! x2...5   ufetubuso   orc (missile)15 ===7.8 (1 _You encounter an ufetubus.:j1KOrangey the Zephyrmancer. Tengu# Health: 42/42 ========================ß5.#...## Magic: 16/18 =====================---o....$# AC: 8Str: 9##....# EV: 15Int: 17#....#SH: 0Dex: 15..#..#.#XL:  8 Next: 44% Place: Dungeon:6#....@.#Noise: ===------  Time: 6267.8 (0.0)######.#j) +1 dagger (venom)### #######.#Throw: 5 darts (poison) .# ... ........# ######### Fly .#[:juL39;49m #.# ######..# #.^...... .# #.##..# #.####### 5   ufetubus .# #.##..# #.#o   orc (missile) .######.##..# #.# ........########..# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace, wearing a +0 robe and quivering boomerangs  (heavily wounded, 74% to hit):jS~((((onfirm with . or Enter, or press ? or * to list all spells.:jVAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jXAim: an orc, wielding a +0 mace, wearing a +0 robe and quivering boomerangs  (heavily wounded, 74% to hit)  :j]IYou miscast Shock. Nothing appears to happen. The orc throws a boomerang.:jL2...@.5 5The boomerang misses you.:j5:j]5 2 ufetubi:jbContam: 10% --8.8 (1:j:jZ _You encounter an ufetubus.:jOrangey the Zephyrmancer. Tengu# Health: 42/42 ========================ß5.#...## Magic: 15/18 ====================----*5...$:j# AC: 8Str: 9##*...# EV: 15Int: 17 Contam: 10% #.*..#SH: 0Dex: 15..#.*#.#XL:  8 Next: 44% Place: Dungeon:6#....@.#Noise: =--------  Time: 6268.8 (0.0)######.#:j j) +1 dagger (venom)### #######.#Throw: 5 darts (poison) .# ... ........# ######### Fly :jC.# #.# ######..# #.^...... .# #.##..# #.####### 55 2 ufetubi .# #.#:jp #..# #.#o   orc (missile) .######.##..# #.# :j........########..# #.#Casting: Shock (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace, wearing a +0 robe and quivering boomerangs  (heavily wounded, 74% to hit):jׄ Q.5:ja O.5:j N.5:jv 8.5:j :j 6o.:j *9.8 (1:j :jM Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace, wearing a +0 robe and quivering boomerangs  (heavily wounded, 74% to hit) _The zap misses the orc.:j A  Orangey the Zephyrmancer . Tengu # Health: 42/42 ======================== ß..#...# # Magic: 14/18 ==================------ $....$ # AC: 8:jV Str: 9 ##5... # EV: 15Int: 17 Contam: 10%  #.5..# SH: 0Dex: 15 ..#..#.# XL:  8 Next: 44% Place: Dungeon:6 #....@.#:j  Noise: =--------  Time: 6269.8 (0.0) ######.# j) +1 dagger (venom) ### #######.# Throw: 5 darts (poison) :j, .# ... ........# ######### Fly .# #.# ######..# #.^...... .# #.# #..# #.####### 55 2 ufetubi .# #.# #..# #.#  o   orc (missile) .######.# #..# #.# ........########..# #.# :jѭ Aim: an orc, wielding a +0 mace, wearing a +0 robe and quivering boomerangs  (heavily wounded, 74% to hit)  The zap hits the ufetubus but does no damage.  The zap hits the ufetubus!  The ufetubus is severely wounded.The zap hits the orc!:j V   *....$  ##*...  #.*..# ..#.*#.#   ###  ... ........#  #.# ..# #.^ #.# #..#  #.# #..#  #..# ..# :j^ V.5.5$70.8 (1  (heavily wounded, 74% to hit)  The zap hits the ufetubus but does no damage.!  The ufetubus is severely wounded.The zap hits the orc! _You kill the orc!:j%o  Orangey the Zephyrmancer . Tengu # Health: 42/42 ======================== ß..#...# # Magic: 13/18 =================------- $....$ # AC: 8Str: 9 ##.... # EV: 15Int: 17 Contam: 10%  :j 8#.5..# SH: 0Dex: 15 ..#..#.# XL:  8 Next: 44% Place: Dungeon:6 #....@.# Noise: =--------  Time: 6270.8 (0.0) ######.# j) +1 dagger (venom) ### #######.# Throw: 5 darts (poison) .# ... ........# ######### Fly .# #.# ######..# #.^...... .# #.# #..# #.####### 55 2 ufetubi .# #.# #..# #.# .######.# #..# #.# ........########..# #.# Casting: Shock (safe; 1% risk of failure)  :j8VConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (57% to hit)  The zap hits the ufetubus!:j\>:        ..#.*#.#   ###  ... ........#  #.# ..# #.^ #.# #..# :j?c   ufetubus #.# #..#  #..# ..# :jN.5:j].5Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (57% to hit)  The zap hits the ufetubus!  You kill the ufetubus!  The ufetubus slips past you!ufetubus hits you but does no damage.:j251.8 (1:jd _The ufetubus misses you.:j>  Orangey the Zephyrmancer . Tengu # Health: 42/42 ======================== ß..#...# # Magic: 12/18 ================-------- $....$ # AC: 8Str: 9 ##.... # EV: 15Int: 17 Contam: 10%  #....# SH: 0Dex: 15 ..#..#.# XL:  8 Next: 45% Place: Dungeon:6 #....@.# Noise: =--------  Time: 6271.8 (0.0) ######.# j) +1 dagger (venom)[:jE11;6H ### #######.# Throw: 5 darts (poison) .# ... ........# ######### Fly .# #.# ######..# #.^...... .# #.# #..# #.####### 5   ufetubus .# #.# #..# #.# .######.# #..# #.# ........########..# #.# _The ufetubus misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ufetubus.:j          :j*# ### *# ... ........#  #.# ..# #.^ #.# #..#  #.# #..# :j #..# ..# :j 4..:j %262.8 (1:j0*:j,4  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ufetubus. _You kill the ufetubus!:j3:jB:j:jy3= 30 :j:jk98% :j:j@:j76:jC:j:j\S=4:j>:j:j<72:jP:j2:j&L4=1:j:j:j= :ju:jSZ _Your magical contamination has completely faded away.:j:jk:j::j:j:j0:j9=:j/:j,:j0:jX:jL5==:jG :jJ ,:j4==6==7=:j5:j6,:j8,:j;:j=,:jB>:jD=:jQE:jGHb8==:jH:j(J:jV...>..###.# #..ß..#...##..$....$#.##.... #. #....# #..#..#@# -304.8 (32.0)#......#  ######.#  ### #######.# # ... ........# ########## # #.# ######..# #.^....... # #.# #..# #.######## # #.# #. ######.# #.:j`:jhaE-5.8 (33:jZg:jiA _Found a staircase to the Ecumenical Temple.:j"3:j :jL:j:j:j0,:j:j:j@:j:j( >#  ... .# .ß.. .....>..###.##..ß..#...##.[.$...@$##..7.8 (2.0) ##.....##.. #....#####:jC ..#..#.# # #......# ######.#  ### #######.#  ... ........# ###########   #.# ######..# #.^........:jE :jk:jG==8.8 (3:j:j; _Found a stone staircase leading down.:j:j>:j:j:j :jB:jaQ15 :jN _You now have 296 gold pieces (gained 14).:jbu 30  :j:j :jI:j:j:j\:j,:j:j0:j:jT:j :j:j:j:j1:j   You now have 309 gold pieces (gained 13).  i - 3 boomerangs (gained 1)  Things that are here::jm 415 :j :j- 9 _a +0 mace; a +0 robe:jP:j_ 30  :j:j:j:j:j#:j":j:j:j:j:jo :j :jy!:jg$:j,?...###...#># # ...........### .. #..ß..# ....  ...###..>..###.#  #...#..ß..#...#  ##..@...).....# 20.8 (12.0):j,$......###.....# [###....#....###  ###..#..#.#  ##......# ######.#:j, ### #######.#:j,#..# ... ........# :j -.# #.# ######..# #.^:j4:j`5+1.8 (13:j <:j=( _Found a ring mail.:j^B..... ..  ...###...#># # ...........###.. #..ß..# .......###..>..###.# #...#@.ß..#...# ##......).....# $......###.....# [###....#....######..#..#.###......#  .#  ### #######.# #..# ... ........# ####:j_c2.0):jQ#.#. ###.... ..#  #...###...#># # ...........###.. #..ß..# .......###.@>..###.# #...#..ß..#...# ##......).....# $......###.....# [###....#....######..#..#.###......# .# ### #######.#3:jQT ~#.#. .## #.... ..##...###...#># # ..### .. #..ß..# .... ...###..@..###.# #...#..ß..#...# ##......).....# $......###.....# [###....#....#:j;U #####..#..#.# :jU :j^ :j^ %4:jc :jug i _There is a staircase to the Ecumenical Temple here.:j5I:j_15 325 _:j,:j/ q Temple  You fly downwards. Welcome to the Ecumenical Temple!:jء ♣♣♣♣♣♣≈≈♣♣♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈≈≈~≈♣♣♣♣♣≈≈≈≈≈~~.~.♣♣♣♣♣♣♣≈≈≈≈≈§.~§...♣♣ ♣♣≈:jQ  ♣≈≈≈≈~....._.~.♣♣ ♣♣≈~ ♣≈≈≈~..~~♣......♣♣♣♣~~. ♣≈≈≈≈~@..♣...~♣...♣♣...:jf  ♣♣≈~.~..♣......♣♣...~.. ♣≈~.........♣.....~♣._ ♣♣~...♣.§.♣......♣♣... ♣~~.♣................ ♣♣~.♣..~....♣.._..~.. ♣~~...........~..... ♣♣~......_.♣......_.  ♣♣._..♣.....~~.~.~. :j" ,7.3 (2.5:j& ^§__:j,* _Found a hazy altar of Hepliaklqana. _There is a staircase back to the Dungeon here.:j[sDungeon Overview and Level Annotations Branches: (press G to reach them and ?/b for more information) Dungeon (6/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of fire. Altars: (press _ to reach them and ?/g for information about gods) AshenzariCheibriadosDithmenosElyvilon FedhasGozag ($119)HepliaklqanaKikubaaqudgha MakhlebNemelex XobehOkawaruQazlal RuSif MunaTrogUskayaw VehumetWu JianXomYredelemnul ZinThe Shining One:jyj :jot ♣♣♣♣Orangey the Zephyrmancer♣♣≈≈♣♣♣Tengu♣♣≈≈≈≈≈♣♣:jt WHealth: 42/42 ========================♣♣≈≈≈≈≈~≈♣♣♣♣ Magic: 18/18 ========================♣≈≈≈≈≈~~.~.♣♣♣♣♣ AC: 8Str: 9♣♣≈≈≈≈≈§.~§...♣♣ ♣♣≈ EV: 15Int: 17:j(u ♣≈≈≈≈~....._.~.♣♣ ♣♣≈~ SH: 0Dex: 15♣≈≈≈~..~~♣......♣♣♣♣~~. XL:  8 Next: 46% Place: Temple:ju ♣≈≈≈≈~@..♣...~♣...♣♣... Noise: ---------  Time: 6327.3 (0.0)♣♣≈~.~..♣......♣♣...~.. j) +1 dagger (venom)♣≈~.........♣.....~♣._ Throw: 5 darts (poison)♣♣~...♣.§.♣......♣♣... Fly ♣~~.♣................:ju g♣♣~.♣..~....♣.._..~.. ♣~~...........~..... ♣♣~......_.♣......_.:jv  ♣♣._..♣.....~~.~.~.  _a +0 mace; a +0 robe :jjv _Found a ring mail. _There is a staircase to the Ecumenical Temple here.  You fly downwards. Welcome to the Ecumenical Temple! _Found a hazy altar of Hepliaklqana. _There is a staircase back to the Dungeon here.:j ::je[[?25h[?0c  Search for what [Enter for "."]? :jso [?25l[?1c:j:j1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=] :jɜH a - [Temple] a radiant altar of Vehumet:jXx :The Ecumenical Temple <___________________ (Press ? for help) ♣♣♣♣ ♣♣♣♣♣  ♣♣≈≈♣♣♣♣♣≈≈≈♣♣  ♣♣≈≈≈≈≈♣♣♣♣≈≈≈≈≈♣  ♣♣≈≈≈≈≈~≈♣♣♣♣♣≈~≈~≈≈♣♣♣  ♣≈≈≈≈≈~~.~.♣♣♣♣♣≈~~.~~~~≈♣♣  ♣♣≈≈≈≈≈§.~§...♣♣ ♣♣≈~≈...~~.~~♣  ♣≈≈≈≈~....._.~.♣♣ ♣♣≈~~.._.~~.~≈♣  ♣≈≈≈~..~~♣......♣♣♣♣~~.~..~.~...≈♣  ♣≈≈≈≈~@..♣...~♣...♣♣.......~~...~♣♣  ♣♣≈~.~..♣......♣♣...~.....~~~~..≈≈♣  :jy ♣≈~.........♣.....~♣._...~~~..~≈≈♣  ♣♣~...♣.§.♣......♣♣.......~~~.~≈≈♣  ♣~~.♣.................._~~~~~≈≈≈♣  ♣♣~.♣..~....♣.._..~......~~~≈≈≈≈♣  ♣~~...........~.....♣.♣..~~≈≈≈≈♣  ♣♣~......_.♣......_..♣♣♣~~~≈≈≈≈♣  ♣♣._..♣.....~~.~.~..♣♣..~~~≈≈♣♣  ♣...♣♣......~♣♣....♣♣.♣.~≈≈≈♣  ♣♣.~~..♣♣♣._.~♣♣♣..♣.~...~~≈≈♣  ♣♣~~~~....♣...~.~....~.....~≈≈♣  ♣≈≈~~~~._......♣..~_.......≈~≈♣  ♣♣≈≈..........~.............~~≈♣  ♣≈~.♣....~~........~...~..~..~♣♣:jCk:jl:jnnOrangey the ZephyrmancerTenguHealth: 42/42 ========================Magic: 18/18 ========================AC: 8Str: 9EV: 15Int: 17:jnSH: 0Dex: 15XL:  8 Next: 46% Place: TempleTime:Fly _Found a ring mail. _There is a staircase to the Ecumenical Temple here.  You fly downwards. Welcome to the Ecumenical Temple! _Found a hazy altar of Hepliaklqana. :joV_There is a staircase back to the Dungeon here.  :j9oDSearch for what [Enter for "."]? veh:jnp:jp:jq:j}b 30 :jF _:j:j(B:jK _Found a hide-covered altar of Uskayaw.:j3:j0:jhE _Found an opulent altar of Gozag.:j:j:jq _Found a white marble altar of Elyvilon.:jd:j:jO:j:jJ:j:j*:ja:jB:jrI _Found a glowing silver altar of Zin.:j`:j:jI:j H _Found a bloodstained altar of Trog.:jI:j:j:j,:j:j:j:j:j)H _Found a shadowy altar of Dithmenos.:j:j:j\ _Found a radiant altar of Vehumet.:j!♣♣♣♣♣♣♣≈≈≈♣♣ ♣♣♣≈≈≈≈≈♣ ♣♣♣♣♣≈~≈~≈≈♣♣♣ ~.♣♣♣♣♣≈~~.§~~§≈♣♣ ....♣♣ ♣♣≈~≈...~~.~~♣ ._.~.♣♣ ♣♣≈~~..@.~~.~≈♣Noise: --------- 6347.3 (20.0) ......♣♣♣♣~~.~..~.~...≈♣j) +1 dagger (venom) ...~♣..§♣♣.......~~...~♣♣Throw: 5 darts (poison) .....♣♣..§~...§.~~~~..≈≈♣ ...♣.....~♣._...~~~..~≈≈♣ .♣......♣♣.:j#......~~~.~≈≈♣ ..............._~~~~~≈≈≈♣ ....♣.._..~......~~~≈≈≈≈♣ .......~.....♣.♣..~~≈≈≈≈♣ _There is a radiant altar of Vehumet here.:j[  You hover solemnly before the altar of Vehumet.:j /  --more--:j :j Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religion:j :jkOrangey the ZephyrmancerTengu♣♣♣♣♣Health: 42/42 ========================:jA♣♣≈≈≈♣♣Magic: 18/18 ======================== ♣♣♣≈≈≈≈≈♣AC: 8Str: 9 ♣♣♣♣♣≈~≈~≈≈♣♣♣EV: 30 Int: 17 ~.♣♣♣♣♣≈~~.§~~§≈♣♣SH: 0Dex: 15 ....♣♣ ♣♣≈~≈...~~.~~♣XL:  8 Next: 46% Place: Temple ._.~.♣♣ ♣♣≈~~..@.~~.~≈♣Noise: ---------  Time: 6347.3 (0.0) ......♣♣♣♣~~.~..~.~...≈♣j) +1 dagger (venom) ...~♣..§♣♣.......~~...~♣♣Throw: 5 darts (poison) .....♣♣..§~...§.~~~~..≈≈♣Fly [:j40m...♣.....~♣._...~~~..~≈≈♣ .♣......♣♣.......~~~.~≈≈♣ ..............._~~~~~≈≈≈♣ ....♣.._..~......~~~≈≈≈≈♣ .......~.....♣.♣..~~≈≈≈≈♣ _Found a glowing silver altar of Zin. _Found a bloodstained altar of Trog. _Found a shadowy altar of Dithmenos. _Found a radiant altar of Vehumet. _There is a radiant altar of Vehumet here.  You hover solemnly before the altar of Vehumet.:jDk  Vehumet welcomes you!:je/  --more--:j  Vehumet offers you knowledge of Magic Dart.  --more--:j~§§  of Vehumet ......15 8.3 (1 _:jAK§_:j;:j:jraThe Ecumenical Temple <___________________ (Press ? for help) ♣♣♣♣♣♣♣♣♣  ♣♣≈≈♣♣♣♣♣≈≈≈♣♣  ♣♣≈≈≈≈≈♣♣♣♣≈≈≈≈≈♣  ♣♣≈≈≈≈≈~≈♣♣♣♣♣≈~≈~≈≈♣♣♣  ♣≈≈≈≈≈~~.~.♣♣♣♣♣≈~~.~§~§≈♣♣  ♣♣≈≈≈≈≈..~....♣♣ ♣♣≈~≈...~~.~~♣  :j)♣≈≈≈≈~..§.._.~.♣♣ ♣♣≈~~..@§~~.~≈♣  ♣≈≈≈~..~~♣......♣♣♣♣~~.~..~.~...≈♣  ♣≈≈≈≈~<..♣...~♣..§♣♣.......~~...~♣♣  ♣♣≈~.~..♣......♣♣..§~...§.~~~~..≈≈♣  ♣≈~.........♣.....~♣._...~~~..~≈≈♣  ♣♣~...♣...♣......♣♣.......~~~.~≈≈♣  ♣~~.♣.................._~~~~~≈≈≈♣  ♣♣~.♣..~....♣.._..~......~~~≈≈≈≈♣  ♣~~...........~.....♣.♣..~~≈≈≈≈♣  :jj♣♣~......_.♣......_..♣♣♣~~~≈≈≈≈♣  ♣♣._..♣.....~~.~.~..♣♣..~~~≈≈♣♣  ♣...♣♣......~♣♣....♣♣.♣.~≈≈≈♣  :j♣♣.~~..♣♣♣._.~♣♣♣..♣.~...~~≈≈♣  ♣♣~~~~....♣...~.~....~.....~≈≈♣  :j♣≈≈~~~~._......♣..~_.......≈~≈♣  ♣♣≈≈..........~.............~~≈♣  ♣≈~.♣....~~........~...~..~..~♣♣:jg=@<:je :jq Orangey the ZephyrmancerTengu of Vehumet ......♣♣♣♣♣Health: 42/42 ========================♣♣≈≈≈♣♣Magic: 18/18 ======================== ♣♣♣≈≈≈≈≈♣:j OAC: 8Str: 9 ♣♣♣♣♣≈~≈~≈≈♣♣♣EV: 15Int: 17 ~.♣♣♣♣♣≈~~.~§~§≈♣♣SH: 0Dex: 15 ....♣♣ ♣♣≈~≈...~~.~~♣XL:  8 Next: 46% Place: Temple :j6 ._.~.♣♣ ♣♣≈~~..@§~~.~≈♣Noise: ---------  Time: 6348.3 (0.0) ......♣♣♣♣~~.~..~.~...≈♣:j j) +1 dagger (venom) ...~♣..§♣♣.......~~...~♣♣Throw: 5 darts (poison) .....♣♣..§~...§.~~~~..≈≈♣Fly ...♣.....~♣._...~~~..~≈≈♣ .♣......♣♣.......~~~.~≈≈♣ :j f..............._~~~~~≈≈≈♣ ....♣.._..~......~~~≈≈≈≈♣ .......~.....♣.♣..~~≈≈≈≈♣ _Found a shadowy altar of Dithmenos. _Found a radiant altar of Vehumet. _There is a radiant altar of Vehumet here.  You hover solemnly before the altar of Vehumet.  Vehumet welcomes you! _Vehumet offers you knowledge of Magic Dart.:j :j :j :j :j n 30  :j :j" :j$ :j% :js* :j2 B:j4 :jF :jGI :j;K B:jK :jM ,:j;N :jO :j1Q B:jS :j^ :j/a B:jc :jf :jqf :jg :ji :jq X:js :j;t :jt :jv :j| X:j  :j :j :jG :jV ,:jH :j :j :j :j :jN :j$ :j :jِ :j ♣♣♣♣♣♣≈≈♣♣♣♣♣≈≈≈≈≈♣♣♣♣≈≈≈≈≈~≈♣♣♣♣ ♣≈≈≈≈≈§~.~.♣♣♣♣♣ ♣♣≈≈≈≈≈§.~....♣♣ ♣♣≈ ♣≈≈≈≈~....._.~.♣♣ ♣♣≈~ ♣≈≈≈~..~~♣......♣♣♣♣~~. ♣≈≈≈≈~@..♣...~♣...♣♣...620.0) ♣♣≈~.~..♣......♣♣...~.. ♣≈~.§§......♣.§...~♣._ ♣♣~...♣...♣......♣♣... ♣~~.♣................ :j x♣♣~.♣..~....♣.._..§..  ♣~~...........~.....  ♣♣~......_.♣......_.  ♣♣._..♣.....~~.~.~. :j 0:j׶ :j2 d _There is a staircase back to the Dungeon here.:jB  ~.15 369.3 (1.0) _:j:jx-Dungeon:6:jɼ#.#. .##  #.... ..##   #...###...#># # ............### :jP.. #..ß..# .... ...###..@..###.# #...#..ß..#...# ##......).....# $......###.....# [###....#....######..#..#.#:j##......# ######.#### #######.#:j-70.8 (2.5:j-:j^> _You fly upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.:j I 30  _:j :j X:jX :j :jP :jF :j ;15 :j :j5 N _You now have 322 gold pieces (gained 13).:j :j _ 30  :jJ :jx ,:j :j~ }15 :j N _You now have 335 gold pieces (gained 13).:j :jl _ 30  :j5 :ji :j2 :j :j, :j :j ;15 :j :j N _You now have 348 gold pieces (gained 13).:j& :j _ 30  :j :j :j ,:j?:j:j,:jR:jkr #.#  #.#  #.#  #.# #.  #)#.#.. .## #@#.... ..## #.#...###...#># ###.............###:j" #.....#..ß..# .... #...###..>..###.# #.#...#..ß..#...######.##......).....##...........###.....#.###[###....#....###:jM .# #. #.. .## . ..##  #.#...###...#># ##.............####.....#..ß..# ....#.#..:j088.8 (18.0):jzc  9.8 (19:j":jY)q _You see here a +4 hand axe.:jx_:jz:jP _:j*,:j:j:j:j:jy:jȉ:ji:j֌:jr:jf:j  You encounter an ogre. It is wielding a +0 giant spiked club.:j:y  #####.....O    #.# #.# #. #)#.#.. .## O   ogre (asleep) #.#.... ..## #.#...###...#> ###........###:j%293.8 (4.0):ji  4.8 (5 _:j5:j<:j Orangey the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================:jU Magic: 17/18 ======================--AC: 8Str: 9EV: 30 Int: 17######.SH: 0Dex: 15#.*****XL:  8 Next: 46% Place: Dungeon:6#@#Noise: ---------  Time: 6394.8 (0.0)#.#j) +1 dagger (venom)#.#Throw: 5 darts (poison):j #.#Fly #.# #.#)#.#.. .##O   ogre#.#.... ..###.#...###...#>####.............###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit)  The zap hits the ogre.  The ogre is lightly wounded.:j- 1O.:j5 #...:j6 ;15 ===5.8 (1:jR< :j J   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit)  The zap hits the ogre.ogre is lightly wounded. _shouts! You hear a loud, deep croak!:jL.Orangey the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================Magic: 16/18 =====================---AC: 8Str: 9EV: 15Int: 17######.SH: 0Dex: 15#.****.XL:  8 Next: 46% Place: Dungeon:6#@#:j/Noise: ===------  Time: 6395.8 (0.0)#.#j) +1 dagger (venom)#.#Throw: 5 darts (poison)#.#Fly #.# #.#)#.#.. .##O   ogre#.#.... ..###.#...###...#>####.............###Casting: Shock (safe; 1% risk of failure)  :j0yConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 88% to hit)  The zap hits the ogre.:j1O.:jQ!..:j03--6.8 (1:jN:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant spiked club (lightly wounded, 88% to hit)  The zap hits the ogre. _The ogre is moderately wounded.:jP ######....O..# ...# #.)#.#.. .###.##.....#..ß..# .... 30  ---7:jb:jV  ######....O.# #.Fly #.##...###..>..###.#:j 0O:j| O   ogre:j ?-8:jE :j} :jWx  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j   Orangey the Zephyrmancer  Tengu of Vehumet ......  Health: 42/42 ========================  Magic: 15/18 ====================---- ######.  AC: 8Str: 9 #.O.O..  EV: 30 Int: 17 #*# SH: 0Dex: 15 #*# XL:  8 Next: 46% Place: Dungeon:6 #@# Noise: ---------  Time: 6398.8 (0.0) #.# j) +1 dagger (venom) #.# #.  Throw: 5 darts (poison) #:jo )#.#.. .##  Fly  #.#.... ..##  #.#...###...#>#  O   ogre ###.............###  #.....#..ß..# ....  #...###..>..###.# The zap hits the ogre. _The ogre is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jj!Orangey the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================Magic: 15/18 ====================----######.AC: 8Str: 9#.*.O..EV: 30 Int: 17#*#SH: 0Dex: 15#*#XL:  8 Next: 46% Place: Dungeon:6#@#:jkNoise: ---------  Time: 6398.8 (0.0)#.#j) +1 dagger (venom)#.# #.Throw: 5 darts (poison)#)#.#.. .##Fly #.#.... ..###.#...###...#>#O   ogre###.............####.....#..ß..# ....:jl#...###..>..###.# _The ogre is moderately wounded.Casting: Shock (safe; 1% risk of failure)  :j7lMConfirm with . or Enter, or press ? or * to list all spells.:jVlAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jplOThe zap misses the ogre. The zap hits the ogre!:jK.O:j"..:j915 =9.8 (1:jq:jSCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jThe zap misses the ogre. The zap hits the ogre! _The ogre is heavily wounded.:j*  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  Orangey the Zephyrmancer  Tengu of Vehumet ......  Health: 42/42 ========================  Magic: 14/18 ==================------ ######.  AC: 8Str: 9 #*..O..  EV: 15Int: 17 #O# SH: 0Dex: 15 #*# XL:  8 Next: 46% Place: Dungeon:6 #@# Noise: =--------  Time: 6399.8 (0.0) #.# j) +1 dagger (venom) #.# #.  Throw: 5 darts (poison) #)#.#.. .## :j  Fly  #.#.... ..##  #.#...###...#>#  O   ogre ###.............###  #.....#..ß..# ....  #...###..>..###.# The zap misses the ogre. The zap hits the ogre! _The ogre is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jOrangey the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================Magic: 14/18 ==================------######.AC: 8Str: 9#*..O..EV: 15Int: 17#*#SH: 0Dex: 15#*#XL:  8 Next: 46% Place: Dungeon:6#@#Noise: =--------  Time: 6399.8 (0.0)#.#:jj) +1 dagger (venom)#.# #.Throw: 5 darts (poison)#)#.#.. .##Fly #.#.... ..###.#...###...#>#O   ogre###.............####.....#..ß..# ....#...###..>..###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineThe zap hits the ogre.  The ogre is severely wounded.The zap hits the ogre.:jG.O:j.:j[5==400.8 (1:j.:j0  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ogre.  The ogre is severely wounded.The zap hits the ogre. _The ogre is severely wounded.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jK  Orangey the Zephyrmancer  Tengu of Vehumet ......  Health: 42/42 ========================  Magic: 14/18 ==================------ ######.  AC: 8Str: 9 #*..O..  EV: 15Int: 17 #*# SH: 0Dex: 15 #O# XL:  8 Next: 46% Place: Dungeon:6 #@# Noise: =--------  Time: 6400.8 (0.0) #.# j) +1 dagger (venom) #.# #.  Throw: 5 darts (poison) #)#.#.. .## :jM  Fly  #.#.... ..##  #.#...###...#>#  O   ogre ###.............###  #.....#..ß..# ....  #...###..>..###.# The zap hits the ogre. _The ogre is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jOrangey the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================Magic: 14/18 ==================------######.AC: 8Str: 9#*..O..EV: 15Int: 17#*#SH: 0Dex: 15#*#XL:  8 Next: 46% Place: Dungeon:6#@#:j]Noise: =--------  Time: 6400.8 (0.0)#.#j) +1 dagger (venom)#.# #.Throw: 5 darts (poison)#)#.#.. .##Fly #.#.... ..###.#...###...#>#O   ogre###.............####.....#..ß..# ....#...###..>..###.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:juThe zap hits the ogre.  The ogre is almost dead.:j!|*Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the ogre.  The ogre is almost dead.  The zap misses the ogre.The ogre hits you with a +0 giant spiked club.:jѥ}..*@*:jN**O.*:j FYour orb emits a pulse of dizzying energy.:jc..(dazed)F   bullfrog:jz1-1.8 (1-Mesm Fly :j:jzY _You encounter a bullfrog.:ji'  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jJ  Orangey the Zephyrmancer  Tengu of Vehumet ......  Health: 41/42 =======================-  Magic: 13/18 =================------- ######.  AC: 8Str: 9 #*F.O..  EV: 15Int: 17:j #*# SH: 0Dex: 15 #O# XL:  8 Next: 46% Place: Dungeon:6 #@#:j\ Noise: =--------  Time: 6401.8 (0.0) #.# j) +1 dagger (venom):j  #.# #.  Throw: 5 darts (poison) :j>#)#.#.. .##  -Mesm Fly  #.#.... ..##  :jz#.#...###...#>#  O   ogre (dazed) ###.............###  F   bullfrog #.....#..ß..# .... :jf #...###..>..###.# Your orb emits a pulse of dizzying energy. :j5_You encounter a bullfrog.:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j ##.F*O:jEOrangey the ZephyrmancerTengu of Vehumet ......Health: 41/42 =======================-Magic: 13/18 =================-------######.AC: 8Str: 9#.*.O..EV: 15Int: 17#*#SH: 0Dex: 15#*#XL:  8 Next: 46% Place: Dungeon:6#@#Noise: =--------  Time: 6401.8 (0.0)#.#j) +1 dagger (venom)#.# #.Throw: 5 darts (poison)#)#.#.. .##-Mesm Fly #.#.... ..###.#...###...#>#O   ogre (dazed)###.............### F :jG  bullfrog#.....#..ß..# ....#...###..>..###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the ogre. The zap hits the bullfrog!  The bullfrog is moderately wounded.The zap hits the bullfrog!:jK.F:j6O:jX2=2.8 (1:j:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the ogre. The zap hits the bullfrog!  The bullfrog is moderately wounded.  The zap hits the bullfrog! _The bullfrog is severely wounded.:jS  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jn  Orangey the Zephyrmancer  Tengu of Vehumet ......  Health: 42/42 ========================  Magic: 12/18 ================-------- ######.  AC: 8Str: 9 #*..O..  EV: 15Int: 17 :j#F# SH: 0Dex: 15 #O# XL:  8 Next: 46% Place: Dungeon:6 #@# Noise: =--------  Time: 6402.8 (0.0) #.# j) +1 dagger (venom) #.# #.  Throw: 5 darts (poison) #)#.#.. .##  -Mesm Fly  #.#.... ..##  #.#...###...#>#  O   ogre (dazed) ###.............###  F   bullfrog #.....#..ß..# ....  #...###..>..###.# The zap hits the bullfrog! _The bullfrog is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to l:jist all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j  Orangey the Zephyrmancer  Tengu of Vehumet ......  Health: 42/42 ========================  Magic: 12/18 ================-------- ######.  AC: 8Str: 9 #...O..  EV: 15Int: 17 #F# SH: 0Dex: 15 #)# XL:  8 Next: 46% Place: Dungeon:6 #@# Noise: =--------  Time: 6402.8 (0.0) #.# j) +1 dagger (venom) #.# #.  Throw: 5 darts (poison) #)#.#.. .##  :jÚ-Mesm Fly  #.#.... ..##  #.#...###...#>#  O   ogre (dazed) ###.............###  F   bullfrog #.....#..ß..# ....  #...###..>..###.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ogre!  You kill the ogre!   #*..O..  #*# #*# #@# #.# #.# #.   .##    ># F   bullfr:jZog    >  The zap hits the ogre!  You kill the ogre!  Vehumet accepts your kill.  The zap hits the bullfrog.  The bullfrog is severely wounded.The zap hits the bullfrog.:jG.F:j3t .  The bullfrog is almost dead.:j 53.8 (1 _The bullfrog misses you.:j&m _Your Conjurations skill increases to level 6!:j6  Orangey the Zephyrmancer  Tengu of Vehumet ......  Health: 42/42 ========================  Magic: 11/18 ==============---------- ######.  AC: 8Str: 9 #...O..  EV: 15Int: 17 #.# SH: 0Dex: 15 #)#:j XL:  8 Next: 56% Place: Dungeon:6 #@# Noise: =--------  Time: 6403.8 (0.0) #.# j) +1 dagger (venom) #.# #.  Throw: 5 darts (poison) #)#.#.. .##  -Mesm Fly  #.#.... ..##  #.#...###...#>#  F   bullfrog ###.............###  #.....#..ß..# ....  #...###..>..###.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jCPress: ? - help, Shift-Dir - straight lineThe zap hits the bullfrog!  You kill the bullfrog!:jw   #*..O..  #*# #*# #@# #.# #.# #.   .##    :j>    >:jZ{..)644.8 (1:jbonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bullfrog!  You kill the bullfrog! _Vehumet accepts your kill.:j(:j:j :j:jšu 30  :j :jN2==:j:j:jz:j#:jܥ:j]:jA:j[:j:jW:jƮ:j:==:j:jγ:jb:jW:jB:j:jpM3=:j3:j:j{:j:j,:j:j.=:j:j :j:jS:j:j<K4=:j:j:j:j:j:j@Fly :j|:ja _Your orb has recharged its mesmeric power.:j:j;:j9=:j/:j,:j :j:jL5==:j:j,:j:j|:j:j:j:jd,:j:jP==:jB:jE:jK6=:j:j` :j :j :j:j3:j:j:j>:j?:j:jI2=:j/:j,:j:j:j :j :jj%:j%K7=:j&:j*,:j`,:jY/,:j2:j3:jU4:j5:jg8:j89=:j9:j=,:jg>:jqA:jAL8==:jB:jvF4 _Magic restored.:jI:jI:jeJ:jP$  Things that are here::jR  a +0 giant spiked club; an ogre corpse:jZV:j2W _:jW:jVY:j݃4==:j?4:j:js  ######.....-#####.######......######..##### #........##.####...#)# #..#####.# ...##.# ##.#:j56.8 (52.0)15 -7.8 (53:j/:jSb _q - a scroll labelled CAUNAE NEISE:jI:j:jv 30  :j:j,:j:j:jX:jJ:jw,:j:j :jT:j:jn:jmc#######......######.##### ##....... .# #######..######.#.[#........####.....#.####......@.....65.8 (8.0)#)# #..#####...###.#.....# #.## #.#.###.# .# #.# #... .#)#.#..# .## ..#.#.... ..###.#...###...#>####.............###:j]@~6.8 (9 _Found a ring mail.:j :j :j :j :j :j B:jh :j ,:jV :jY :j :j :j@ :jT :j :j7 :j4 :ja  You encounter an orc wizard. It is wielding a +0 short sword, wearing a ring offlight and carrying a wand of flame.:j0 ......# ..#####.#####..#.#.. #.........#.#.#:j s######..######.#.[##........####.....##.####............# #)# #..#####...##. #.# ##.## :j s#.#.###.# #@# #.# #... #.......#)#.#..# .###.......#.#.... ..##.#####o#.#...###...#># ###.............### o   orc wizard (wand, wandering) #.....#..ß..# ....:j ... #...###..>..###.# #... #.#...#..ß..#...# :j @#.[.:j -70.8 (4.:jD   1.8 (5:jK :jW 7 _The orc wizard leaves your sight.:j:jO:j:j:j  An orc wizard comes into view. #####.#####..#.#.. #.......#######..######.#.[# ........####.....#####............)# #..#####...##..#.....# ##.## ###.# ##.###.. #... #.@.....)#.#..# .##o.#.... ..##.#####Fly ...o   orc wizard (wand, wandering) #.##......).....##...#:j%&0:j^G2.8 (1 _:j :jp| #####.#####..#.#..Orangey the Zephyrmancer#.........#.#.#Tengu of Vehumet ......######..######.#.[#Health: 42/42 ========================#........####.....#Magic: 17/18 ======================--#.####............#AC: 8Str: 9#)# #..#####...##.EV: 30 Int: 17#.#.....# ##.##SH: 0Dex: 15#.#.###.# ##.###..XL:  8 Next: 64% Place: Dungeon:6#.# #... #.@**...Noise: ---------  Time: 6472.8 (0.0)#)#.#..# .###....***j) +1 dagger (venom)#.#.... ..##[3:j}@7m.#####.Throw: 5 darts (poison)#.#...###...#>#Fly ###.............### #.....#..ß..#........o   orc wizard (wand) #...###..>..###.##... #.#...#..ß..#...##.[. #.##......).....##...#Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 short sword, wearing a +0 robe, wearing a  ring of flight and carrying a wand of flame (wandering, hasn't noticed you, 67%to hit)  The zap hits the orc wizard!  The orc wizard is heavily wounded.:j ....oAim: an orc wizard, wielding a +0 short sword, wearing a +0 robe, wearing a  ring of flight and carrying a wand of flame (wandering, hasn't noticed you, 67%to hit)  The zap hits the orc wizard!  The orc wizard is heavily wounded.The orc wizard shouts!:j;*:j , invisible)The orc wizard mumbles some strange words.:jN19o:jS2;15 ===3.8 (1:j$9:j<H _The orc wizard flickers and vanishes for a moment.:jR #####.#####..#.#..Orangey the Zephyrmancer#.........#.#.#Tengu of Vehumet ......######..######.#.[#Health: 42/42 ========================#........####.....#Magic: 16/18 =====================---#.####............#AC: 8Str: 9#)# #..#####...##.EV: 15Int: 17#.#.....# ##.##SH: 0Dex: 15#.#.###.# ##.###..:jSRXL:  8 Next: 64% Place: Dungeon:6#.# #... #.@**...Noise: ===------  Time: 6473.8 (0.0)#)#.#..# .###....***j) +1 dagger (venom)#.#.... ..##.#####.Throw: 5 darts (poison)#.#...###...#>#Fly ###.............### #.....#..ß..#........o   orc wizard (wand, invisible) #...###..>..###.#:jS#... #.#...#..ß..#...##.[. #.##......).....##...#Confirm with . or Enter, or press ? or * to list all spells.:j TAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 short sword, wearing a +0 robe, wearing a  :jfTring of flight and carrying a wand of flame (heavily wounded, slightly  transparent, 67% to hit):jo....--4.8 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 short sword, wearing a +0 robe, wearing a  ring of flight and carrying a wand of flame (heavily wounded, slightly  transparent, 67% to hit) _The zap misses the orc wizard.:j #####.#####..#.#..Orangey the Zephyrmancer#.........#.#.#Tengu of Vehumet ......######..######.#.[#Health: 42/42 ========================#........####.....#Magic: 15/18 ====================----#.####............#AC: 8Str: 9#)# #..#####...##.EV: 15Int: 17#.#.....# ##.##SH: 0Dex: 15#.#.###.# ##.###..XL:  8 Next: 64% Place: Dungeon:6#.# #... #.@**...Noise: =--------  Time: 6474.8 (0.0)#)#.#..# .###....**.j) +1 dagger (venom)#.#.... ..##[39:jD;49m.#####.Throw: 5 darts (poison)#.#...###...#>#Fly ###.............### #.....#..ß..#........o   orc wizard (wand, invisible) #...###..>..###.##... #.#...#..ß..#...##.[. #.##......).....##...#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 short sword, wearing a +0 robe, wearing a  ring of flight and carrying a wand of flame (heavily wounded, slightly  transparent, 67% to hit):j4...oAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 short sword, wearing a +0 robe, wearing a  ring of flight and carrying a wand of flame (heavily wounded, slightly  transparent, 67% to hit)  The zap misses the orc wizard.:jy ***The orc wizard gestures at you while chanting.:jU...5.8 (1 _The magic dart hits you but does no damage.:j| #####.#####..#.#..Orangey the Zephyrmancer#.........#.#.#Tengu of Vehumet ......######..######.#.[#Health: 42/42 ========================#........####.....#Magic: 14/18 ==================------#.####............#AC: 8:j~} Str: 9#)# #..#####...##.EV: 15Int: 17#.#.....# ##.##SH: 0Dex: 15#.#.###.# ##.###..XL:  8 Next: 64% Place: Dungeon:6#.# #... #.@**...Noise: =--------  Time: 6475.8 (0.0):j}#)#.#..# .###....**.j) +1 dagger (venom)#.#.... ..##.#####.Throw: 5 darts (poison)#.#...###...#>#:j@~1Fly ###.............### #.....#..ß..#........o   orc wizard (wand, invisible) :j~#...###..>..###.##... #.#...#..ß..#...##.[. #.##......).....##...#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jBAim: an orc wizard, wielding a +0 short sword, wearing a +0 robe, wearing a  ring of flight and carrying a wand of flame (heavily wounded, slightly  transparent, 67% to hit)  The zap hits the orc wizard!:j2o.:j '..:j*6.8 (1:j:j"MPress: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 short sword, wearing a +0 robe, wearing a  ring of flight and carrying a wand of flame (heavily wounded, slightly  transparent, 67% to hit)  The zap hits the orc wizard! _The orc wizard is almost dead.:jj  #####.#####..#.#..  Orangey the Zephyrmancer #.........#.#.#  Tengu of Vehumet ......  ######..######.#.[#  Health: 42/42 ========================  #........####.....#  Magic: 13/18 =================-------  #.####............#  AC: 8Str: 9  #)# #..#####...##.  EV: 15Int: 17  #.#.....# ##.## SH: 0Dex: 15  #.#.###.# ##.###..  XL:  8 Next: 64% Place: Dungeon:6  #.# #... #.@.....  Noise: =--------  Time: 6476.8 (0.0)  #)#.#..# .###....)..  j) +1 dagger (venom) [:j% 40m #.#.... ..##.#####.  Throw: 5 darts (poison)  #.#...###...#># Fly ###.............### #.....#..ß..#..... ...  o   orc wizard (wand, invisible) #...###..>..###.# #... #.#...#..ß..#...# #.[. #.##......).....# #...#Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 short sword, wearing a +0 robe, wearing a  ring of flight and carrying a wand of flame (almost dead, slightly transparent,67% to hit)  The zap hits the orc wizard.  You kill the orc wizard!     [#      #)#    ##.##     #.# #... #.@*....  #) **..      :jf9 c... >   #.[ )  :jn D..):j8 277.8 (1:j :j Z _Vehumet accepts your kill.:jE  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jH 3:j :jo _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jrl:jm:ju:j>wu  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jws Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j'4  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jT :jc  #.........#.#.#  ######..######.#.[#  #...........#  #.####............#  #)# #..#####...##. ##.#.....# ##.## ..  #.#.###.# ##.###...  #.# #... #......  #)#.#..# .###..@.)#.#.... ..##.#####.##.#...###...#># ##.............### .....#..ß..#..... ... ...###..>..###.# # .#...#..ß..#...# #.[. .##......).....# #...## .......###.....# #.....:jXe 4= 30  -:je 8 _:jp :j :j#.#.#.# ######..######.#.[# #.####.....# #.####............# #)# #..#####...##.## #.#.....# ##.## .. #.#.###.# ##.###...# #.# #... #. #)#.#..# .###...@). :jK#.#.... ..##.#####.# #.#...###...#># .### ##..ß..#..... ... ####..>..###.# #... # #...#..ß..#...# #.[. # ##......).....# #...####.....# #.:j͠:j?-9:j,:j>#.#.#.# ..######.#.[# .####.....# .####......## )# #..#####...##.###. .#.....# ##.## ....# .#.###.# ##.###...# .# #... #. )#.#..# .###....@. .#.... ..##.#####.# .#...###...#># # .### #.#..ß..#..... ... #. .###..>..###.# #... #. ...#..ß..#...# :j?#.[. #. #......).....# #...###.###.....# #.:jL<80:jQ:j?donfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  a - a wand of flame (45) (gained 21 charges)15 481.8 (2:jZf:jKgL _Items here: ) = [ †.:j-:j.:j6= 30  :j:x5==:j;:j<>:j>:jB?:jaA:jA:jFB:jD:jE:jF:jHP==:jI:jL:jM:jM:jQe  You encounter a hound.:jIYhh   hound (wandering)9.8 (8:ja:j=b290.8 (9 _:jh:jj:j{ #.........#.#.#Orangey the Zephyrmancer #####..######.#.[#Tengu of Vehumet ...... ........####.....#Health: 42/42 ======================== .####............##Magic: 14/18 ==================------ )# #..#####...##.###.AC: 8Str: 9 .#.....# ##.## ....#EV: 30 Int: 17 .#.###.# ##.###...##SH: 0Dex: 15 .# #... #..........XL:  8 Next: 67% Place: Dungeon:6 )#.#..# .###.***@.....:jaNoise: ---------  Time: 6490.8 (0.0) .#.... ..##*#####.###j) +1 dagger (venom) .#...###...#># #Throw: 5 darts (poison) .............####. Fly ...#..ß..#........ #. .###..>..###.##... #. h   hound ...#..ß..#...##.[. #. #......).....##...###. .....###.....##.......Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  :jMThe hound is moderately wounded.The hound barks!  The zap hits the hound.:jk:h.:joO.. :jj5==15 ===1.8 (1:j=c  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is moderately wounded.The hound barks!zap hits the hound. _The hound is severely wounded.:j #.........#.#.#Orangey the Zephyrmancer #####..######.#.[#Tengu of Vehumet ...... ........####.....#Health: 42/42 ======================== .####............##Magic: 14/18 ==================------ )# #..#####...##.###.AC: 8Str: 9 .#.....# ##.## ....#EV: 15Int: 17 .#.###.# ##.###...##SH: 0Dex: 15 .# #... #..........XL:  8 Next: 67% Place: Dungeon:6 :j| )#.#..# .###****@.....Noise: ===------  Time: 6491.8 (0.0) .#.... ..##.#####.###j) +1 dagger (venom) .#...###...#># #Throw: 5 darts (poison) .............####. Fly ...#..ß..#........ #. .###..>..###.##... #. h   hound ...#..ß..#...##.[. #. #......).....##...###. .....###.....#:j8#.......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is almost dead.:jw .h.h...--2.8 (1:jy onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is almost dead. _The zap misses the hound.:ji  #.........#.#.# Orangey the Zephyrmancer #####..######.#.[# Tengu of Vehumet ...... ........####.....# Health: 42/42 ======================== .####............## Magic: 13/18 =================------- )# #..#####...##.###.  AC: 8Str: 9 .#.....# ##.## ....#  EV: 15Int: 17 .#.###.# ##.###...##  SH: 0Dex: 15 .# #... #..........  XL:  8 Next: 67% Place: Dungeon:6 )#.#..# .###...†@.....  Noise: =--------  Time: 6492.8 (0.0) .#.... ..##.#####.### :jv  j) +1 dagger (venom) .#...###...#># #  Throw: 5 darts (poison) .............####. Fly ...#..ß..#..... ... #. .###..>..###.# #... #. h   hound ...#..ß..#...# #.[. #. #......).....# #...###. .....###.....# #.......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)  The zap hits the hound.  You kill the hound! [# )#   ##.## ....#    #...  ) *   ># #  ... > #... :jq  #.[.  )    :j .†:j(* ; 703.8 (1 :jN+ L_Vehumet accepts your kill.:j%3 :j;  :j= d_Your Air Magic skill increases to level 9!:j+  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j-f:j6g:j@p _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:jN:ju  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :jY_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jOi:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j2I:j 30  _:jw4=:j:j":j:j,:j^:j :j:j?:j0:j9=:j:j5==:j7==6=:jL89=:j8:j>;:j<:jr<:j%?,:j@:j|B:jBK7=:jC:jF,:jZG:jI:jmI:jJ:jjL,:j# #.#  #.#:j1529.8 (36.0):j  -30.8 (37 _:j:j׾:jOrangey the ZephyrmancerTengu of Vehumet ......Health: 42/42 ======================== #.. *..##Magic: 14/18 ==================------ # .. #.. ....AC: 8Str: 9 #####..#.#....##..#EV: 30 Int: 17 .......#.#.# #.#..#SH: 0:jDex: 15 ######.#.[# #...#XL:  8 Next: 70% Place: Dungeon:6 .####.....# #.@.#Noise: ---------  Time: 6530.8 (0.0) ..........## ##..##j) +1 dagger (venom) #####...##.###.#.#Throw: 5 darts (poison) # ##.###....##.#Fly # ##.###...###.# . #.............Y   ice beast (asleep).###...†).......#..##.#####.###### #...#># #.##.# :j8k_You encounter an ice beast.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (asleep, empty space bonus: 3/8):j6.Yasting: Shock (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (asleep, empty space bonus: 3/8)  The air twists around and strikes the ice beast!:j;{Y  :j;15 ===1.8 (1:j$:j%a _The ice beast is heavily wounded.:jjOrangey the ZephyrmancerTengu of Vehumet ......Health: 42/42 ======================== #.. ...##Magic: 10/18 =============----------- # .. #.. .*..AC: 8Str: 9 #####..#.#....##..#EV: 15Int: 17 .......#.#.# #.#..#SH: 0Dex: 15 ######.#.[# #...#XL:  8 Next: 70% Place: Dungeon:6 .####.....# #.@.#Noise: ===------  Time: 6531.8 (0.0) ..........## ##..##j) +1 dagger (venom) #####...##.###.#.#Throw: 5 darts (poison) # ##.###....##:j[40m.#Fly # ##.###...###.# . #.............Y   ice beast.###...†).......#..##.#####.###### #...#># #.##.# _The ice beast is heavily wounded.Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (heavily wounded, empty space bonus: 7/8):j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice beast (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the ice beast!!  You kill the ice beast!:j9(:jD3822.8 (1:j:jZ _Vehumet accepts your kill.:jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jZY _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jGV   Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jZ :jJ 3:j} :j  30  _:j :jz :j߸ :j :j :j M1=:jǻ :j̼ :j3 :j :j8 :j ,:j :jY :j :j :j 9=:j 2==:j :j :jf :j :j :j3 :j :j :jm :j :jC :==:j~ :j5 :js :j :j :j1 :jg :j :j c3=:j :j :jG :j :j :jv :j :jO :j :jS :j 9=:j :jU :j :j| :j :jl K4=:j :j :j] :j :jN :j :j :jl :j :j[ :j :j O=:j| :j :jV :j :j L5==:jG :j| :j :jQ :j ,:j :jf :j :j :j ==6=:j9 :j :j :j :j  :jK :jH ,:j :j :j 9=:j :jC ,:j :j_ ,:j :jZ :j K7=:j :j :j ,:j[ :j :j :j ,:j :j- :j| 9=:j4 :j3 :jk :j :jm :j L8==:jl :j :j :j) :j :j! :j" :j# :j# :jO& :j' :j'( :j) :j8+ :j- :j- :==:j. :j0 :j2 :j43 :j4 :ju5 :jW7 :j7 :j;8 :jv9 :j ; :jf; :j0< :j= :j`? :j? :js@ :jbG  ##  #. .### #. ... #.## ##.# . ###.###.####.#  ####### #..@.........###---  :jG # #......#........  #####.#####..#.#....##..# #.........#.#.###.#..# ######..######.#.[## ##...# #........####.....# #...# #.####.......## ##..## #)# #..#####...##.###.#.##.....# ##.###....#:jH $#.#:jN 088.8 (56.0):jsO \15 ---9.8 (57:j#U :jV onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _s - an inky potion:j~:jk:j:jɃ:j :j 30  :j͋:j3:j:jB:j:j:j:j:j:jĕ:j,:j:j?n:j2,:j:j:j/:j:j:j:j:jh:j):j5:j:jQ,:jְ:j########  )..$.@.# 99.8 (10 :j:q######.#  #.######  #.......  ##......:jh ##.###.## #.## .#:j## #.# ...:j #.## ##.# .:j&:jm-600.8 (11:j]:j&# _Found a club.:j* ;15  _You now have 358 gold pieces (gained 10). 30    You see here a +0 club.:jq _:j ,:j ,:j :j :jY :j :j' :j :j_ B:jk; :j< ,:j@ X:jL v:jN :jR ,:j6V :jV :jX ,:jfY :jx ################............######. ###.##########..@.....36.8 (36 ....# ########% #.### #.# #.# #.# #.############## #.......)......# ##############.#7.8 (37:j - _Found a spore talisman.:j_:jCg  You encounter an iguana.:j..#.###...# ## ##....l ..........######.....######..... ########%..... ##..... #...# ..## ...l   iguana (asleep) ...)......# :jY241.8 (4.0):ji  2.8 (5 _:j:js:jhOrangey the ZephyrmancerTengu of Vehumet ......Health: 42/42 ========================..Magic: 14/18 ==================------#.##AC: 8:jXtStr: 9#...#EV: 30 Int: 17 ########### ##....*SH: 0Dex: 15 ..........######......XL:  8 Next: 82% Place: Dungeon:6 #########.......@.....Noise: ---------  Time: 6642.8 (0.0)########%.....j) +1 dagger (venom)##.....Throw: 5 darts (poison)#...#:jFly ..##...l   iguana (asleep) ########### ...)......# :j[#########.# _You encounter an iguana.:j 0Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jGAiming: Airstrike (dangerous; 2% risk of failure)  :jsxPress: ? - help, Dir - move targetAim: an iguana (asleep, empty space bonus: 4/8):j##.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an iguana (asleep, empty space bonus: 4/8)  The air twists around and strikes the iguana!!  You kill the iguana!:j&(:j-F15 5===3.8 (1:jo2:j5Z _Vehumet accepts your kill.:j`G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j~:ji _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :j   Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j[3:j\:jT`:j`f 30  _:jeB:je:j]h:jh:ji:jl:jfl:jm:jo:jepL5==:jFq:j&s:jws:j t:j}v,:jOw:jhy:jy:jzz:j~:j~:==:j:jF:j:j:jn:jD6=:j͇:j,:jF:j̏B:j:js:j:j9=:jn:j˖:j5,:jx:j:jT:j:je:jK7=:jL:j#:j:j:j_:j:j:j:jް:j:jO=:jش:j{:j۶:j:jb8==:j:j:j:ja:jn:j:j,:j:j:jH:j:==:jB:j:j,:j:j$:jX:j:j:jb:j:j;:jb,:j:j :j:,:jr:j:j:jf:j:j:j,:j":j:j:j>:j}:j:j:j:j;:j7:j,:jc:j[:j:j:j3:j:jJ:j:j:j:ja:j:j#,:jl  onfirm with . or Enter, or press ? or * to list all spells. :j^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter 2 orcs.:j############# #...........# ##.#########.# :jG ##...## #.#  ##.....# #.#   ###.......# #.#   ............ #.#  ###%. #.#  :j| ##....... #@#  ---##...###......#  ..## ......#  ... o.....#  o.....#  ......#   oo 2 orcs (1 wandering, 1 asleep) :jN ###  ...  :j]88.8 (45.0).o:j:j  ---9.8 (46 _:jQ#:j9(:j(  ############# Orangey the Zephyrmancer #...........# Tengu of Vehumet ......  ##.#########.# Health: 42/42 ========================  ##...## #.# Magic: 17/18 ======================--  ##.....# #.# AC: 8Str: 9 ###.......# #.# EV: 30 Int: 17 ............ #.# SH: 0Dex: 15 :j `###%......#. #.# XL:  8 Next: 85% Place: Dungeon:6  ##....... #@# Noise: ---------  Time: 6689.8 (0.0)  ##...###......# j) +1 dagger (venom) ..## ......# Throw: 5 darts (poison) ... .)....# Fly  o.....#:jF ......# oo 2 orcs (1 wandering, 1 asleep):jp' ### ...:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: an orc, wielding a +4 whip and wearing a +0 leather armour (wandering,  hasn't noticed you, 74% to hit)  The zap hits the orc!  :j9You kill the orc!:j   #...........#  ##..# :j ##...## #.#  ##.....# #.# . #.# . #.# % #.#  :j #@#  **.#  :j..## ..*...#  ... .*....#     o   orc (:jh.oPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +4 whip and wearing a +0 leather armour (wandering,  hasn't noticed you, 74% to hit)  The zap hits the orc!  You kill the orc!  :j!LVehumet accepts your kill.:jC...):jMo:j<15 ===90.8 (1:jU:j% _The orc shouts!:j| C#############  Orangey the Zephyrmancer#...........#  Tengu of Vehumet ......##.#########.#  Health: 42/42 ========================##...## #.#  Magic: 16/18 =====================---##.....# #.#  AC: 8Str: 9 ###.......# #.#:j   EV: 15Int: 17 ............ #.#  SH: 0Dex: 15 ###%......#. #.#  XL:  8 Next: 85% Place: Dungeon:6##....... #@#:j+   Noise: ===------  Time: 6690.8 (0.0)##...###....*.#  j) +1 dagger (venom):jR q..## ...*..#:jw 0  Throw: 5 darts (poison)... .)*...#  Fly :j .*....# ......#  o   orc ### ... Casting: Shock (safe; 1% risk of failure)  :j8 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j] yAim: an orc, wielding a +0 whip and wearing a +0 ring mail (77% to hit)  The zap hits the orc.:j ;o.:j uoonfirm with . or Enter, or press ? or * to list all spells.:jP Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 ring mail (77% to hit)  The zap hits the orc.  The orc is moderately wounded.:j ..o 2 orcs (1 wandering):j= 3--1.8 (1:jZ :j+ o _You encounter an orc. It is wielding a +0 club.:j K ############# Orangey the Zephyrmancer #...........# Tengu of Vehumet ......  ##.#########.#:jR  Health: 42/42 ========================  ##...## #.# Magic: 15/18 ====================----  ##.....# #.# AC: 8Str: 9 ###.......# #.# EV: 15Int: 17 :j ............ #.# SH: 0Dex: 15 ###%......#. #.# XL:  8 Next: 85% Place: Dungeon:6  ##....... #@#:j  Noise: =--------  Time: 6691.8 (0.0)  ##...###......# j) +1 dagger (venom) ..## ......#:j U Throw: 5 darts (poison) ... .))...# Fly  ......# ..o...# oo 2 orcs (1 wandering):j ' ### ...:j NAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and wearing a +0 ring mail (moderately wounded,:j g77% to hit)  The zap hits the orc!  You kill the orc!:j u   #...........#  ##..#  ##...## #.# :j  ##.....# #.# . #.# . #.# %:j  #.#   #@#  :jE *.#  ..## ...*..# :j  ... .)*...#     :j o   orc (:jb 8o.:jk T..):jGp *2.8 (1:jw :jNz Z _Vehumet accepts your kill.:j\#############  Orangey the Zephyrmancer#...........#  Tengu of Vehumet ......##.#########.#  Health: 42/42 ========================##...## #.#  Magic: 14/18 ==================------##.....# #.#  AC: 8:j^Str: 9 ###.......# #.#  EV: 15Int: 17 ............ #.#  SH: 0Dex: 15 ###%......#. #.#  XL:  8 Next: 85% Place: Dungeon:6##....... #@#  Noise: =--------  Time: 6692.8 (0.0)##...###....*.#  j) +1 dagger (venom)..## ...*..#  Throw: 5 darts (poison)... .)*...#  Fly .*....# ......#  o   orc ### ... Confirm:jk_ with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is almost dead.:j5;o.:j*...:j3==3.8 (1:j:jMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 club (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is almost dead. _The orc shouts! You hear a shout!:j ############# Orangey the Zephyrmancer #...........# Tengu of Vehumet ......  ##.#########.# Health: 42/42 ========================  ##...## #.# Magic: 13/18 =================-------  ##.....# #.# AC: 8Str: 9 ###.......# #.# EV: 15Int: 17 ............ #.# SH: 0:jDex: 15 ###%......#. #.# XL:  8 Next: 85% Place: Dungeon:6  ##....... #@# Noise: ===------  Time: 6693.8 (0.0)  ##...###......# j) +1 dagger (venom) ..## ......# Throw: 5 darts (poison) ... .))...#:jr Fly  ......# ......# o   orc ### :jf ...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: an orc, wielding a +0 club (almost dead, 74% to hit)  The zap hits the orc!  You kill the orc!:jG    #...........#  ##..#  ##...## #.#  ##.....# #.# . #.# . #.# % #.#   #@#  *.#  ..## ...*..#  ... .)*...#          :j oAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (almost dead, 74% to hit)  The zap hits the orc!  You kill the orc!  Vehumet accepts your kill.:j..)o   orc:j_;6--4.8 (1:jN:js _You encounter an orc. It is wielding a +0 hand axe.:jȝ#############  Orangey the Zephyrmancer#...........#  Tengu of Vehumet ......##.#########.#  Health: 42/42 ========================##...## #.#  Magic: 12/18 ================--------##.....# #.#  AC: 8Str: 9 ###.......# #.#  EV: 15Int: 17 ............ #.#  SH: 0Dex: 15 ###%......#. #.#  XL:  8 Next: 86% Place: Dungeon:6##....... #@#  Noise: =--------  Time: 6694.8 (0.0)##...###...:j .*.#  j) +1 dagger (venom)..## ...*..#  Throw: 5 darts (poison)... .))*..#  Fly ..*...# .*....#  o   orc ### ... Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (74% to hit)  The zap hits the orc.:j:o.:jd<....:j`Z3=5.8 (1:j3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (74% to hit)  The zap hits the orc. _The orc is moderately wounded.:jP#############  Orangey the Zephyrmancer#...........#  Tengu of Vehumet ......##.#########.#  Health: 42/42 ========================##...## #.#  Magic: 12/18 ================--------##.....# #.#  AC: 8Str: 9 ###.......# #.#  EV: 15Int: 17 ............ #.#  SH: 0Dex: 15 ###%......#. #.#  XL:  8 Next: 86% Place: Dungeon:6##....... #@#  Noise: =--------  Time: 6695.8 (0.0)##...###...:j4Q.*.#  j) +1 dagger (venom)..## ...*..#  Throw: 5 darts (poison)... .)*...#  Fly .*....# ......#  o   orc ### ... :jTCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 74% to hit)  The zap hits the orc.:jo...6.8 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 74% to hit)  The zap hits the orc. _The orc is almost dead.:jb& ############# Orangey the Zephyrmancer #...........# Tengu of Vehumet ......  ##.#########.# Health: 42/42 ========================  ##...## #.# Magic: 11/18 ==============----------  ##.....# #.# AC: 8Str: 9 ###.......# #.#:j&' EV: 15Int: 17 ............ #.# SH: 0Dex: 15 ###%......#. #.# XL:  8 Next: 86% Place: Dungeon:6 :j/' ##....... #@# Noise: =--------  Time: 6696.8 (0.0)  ##...###......# j) +1 dagger (venom) ..## ......#:j'D Throw: 5 darts (poison) ... .))...# Fly  ......# ......# o   orc :j'j### ...Confirm with . or Enter, or press ? or * to list all spells.:jE(Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (almost dead, 74% to hit)  The zap hits the orc!  You kill the orc!:jl.'   #...........#  ##..#  ##...## #.#  ##.....# #.# . #.# . #.# % #.#   #@#  *.#  :j/)..## ...*..#  ... .)*...#         :jQ2/ :jCO..):j:j97.8 (1:j=Z _Vehumet accepts your kill.£:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.£:j3£:j£:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)£:j5q  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.£:j8£:j;£:jB£:j0E £:jE Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)£:jFonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)£:j 3£:jz£:j£:j | 30  _£:j ,£:jH £:jm ,£:j £:j £:ja d2==£:j £:j £:j` £:j £:j £:jn £:j £:j; £:jy £:j! f==£:j" £:j?/ £:j/ £:ju2 £:j2 £:j4 £:j: £:jw 3=£:jfx £:jM e=£:j= 4=£:jt £:j; =£:jަ £:j L5==£:jV £:j ,£:j £:j! £:j :==£:j2 £:j X£:jp K6=£:j £:j ,£:j\ £:j ,£:jJ =£:jE £:j[ '7=£:j] £:j` B£:jb £:j(c £:jhd £:jj =£:jj £:jm b8==£:j9o £:jq £:j +...........##.#########.##...## #.##...... ###.......# #. ............ #. ###%#.## #.  ##..... ##...###.....-739.8 (42.0) ..## . .)) .....< ### ...£:j £:j( F-40.8 (43£:j £:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading up.ã:jxã:j;ã:jã:jã:jã:j\,ã:j,ã:jd,ã:j== ##...## #.# # ##.....# #.# ######.......# #.# ............... #.# ###%......#.####.#  ##...........#.#  ##...###......#  ..####......#  .......)@...# # ###......# # #......# # #.....<# ###### #......# ...... .......# ...... ###.## #ã:j .###  ##...## #.# ## ##.....# #.# .######.# #.#..... #.##%......#.####.# ##...........#.# ##...###......# ..####......# .@)...###......# .# #......# .# #.....<# .###### #......# . .# #...... .###.## ## .###Items here: ))) [ ††.ã:j*13.8 (3.0)ã:ji  4.8 (4 _ã:jã:j$  Things that are here:ã:j^ _a +4 whip; a +0 leather armourã:j 3ã:jU ã:je ã:jk ã:j : _ã:j ã:j ã:j ã:ju ã:jh ã:j ã:j ã:j ã:j ã:j ã:j ã:j ã:j ã:j ã:j ã:jI ã:jw ã:j? ã:j ã:j ã:j ã:jz Bã:j ã:jC ã:j ã:jk ã:j ã:j ã:j ã:j ã:j ã:j ,ã:jL ã:j, ã:jj ã:j ã:j ã:jg( ã:j* ã:j#+ ã:j+ ã:j- ã:j. ã:j. ã:j/ ã:j0 ã:j2 ã:jk2 ã:j2 ã:j8 ã:j9 ã:j): ã:j: ã:jj< ã:j > ã:j> ã:j? ã:j@ ã:jA ã:jA ã:j/B ã:jpD ã:j\M  ##...###......# #..####......# #.......))...# #### #.#####......# ã:jM )...# #.# #......# ##.# #.# #.....<##.########.#####......##.....................###.............@.....61.8 (17.0)ã:j N .###.#####.###...... #.## .####.# #..### #.# ... ..# #.... ã:jBN #.## ##.# #... ).#### ##.###.####.# #ã:jmN _.# ......### .ã:jN >....#........ .#.#....##..#ã:jV ã:jI\ +2.8 (18ã:jc ã:jf % _Found a dagger.ģ:j:ģ:j;ģ:j;ģ:jU?ģ:jAģ:j&Bģ:jX ...# #.# #. ##.## #.....<#.########.#####...  #....................  ##................... ##.#####.###...... #.## .####.# #..#### #.# ... ..###...... #.## ##.# #....)@#####5.8 (3.0).####.# ............####.# .....#........ ... .#.#....##..# # .#.#.###.#..# #<#.[## ##...## #...#...## ##..#ģ:ja6.8 (4 _Found a stone staircase leading up.ţ:jWţ:j;[,ţ:j\ţ:jz\ţ:j^ţ:jaţ:jaţ:jrbţ:j0tţ:jtţ:jvţ:jvţ:jwţ:j]yţ:j{,ţ:j"}ţ:jţ:jţ:jţ:jyţ:jţ:jvţ:jΈţ:jţ:jkţ:jlţ:jэţ:jţ:jţ:jG,ţ:j ţ:jţ:jţ:jţ:jžţ:jţ:jţ:j'ţ:jţ:jţ:jjţ:jţ:jţ:j2ţ:jţ:j6ţ:jţ:jţ:j,ţ:jcţ:jţ:jţ:j(ţ:jţ:j-ţ:j,ţ:jLţ:jţ:jţ:j ţ:jrţ:jţ:jFţ:jţ:jţ:j ţ:jvţ:j1ţ:jţ:jHţ:jţ:j5ţ:jwţ:j]ţ:j=ţ:jţ:jţ:jţ:jX,ţ:jţ:jgţ:jEţ:jţ:jţ:j}ţ:jţ:juţ:j ţ:jţ:j"Bţ:jţ:jţ:j#ţ:jţ:jTţ:jm ţ:j ţ:j4 ţ:jL ţ:jAţ:j,ţ:jţ:jUţ:jţ:j3ţ:j;ţ:jţ:j~ţ:jţ:jnţ:j|"Xţ:j* # #......#...............####..#.#....##..#.##.###.# .......#.#.###.#..#.##< ######.#.[## ##...#.## .####.....# #...#.##.# ..........## ##..##.##.# #####...##.###.#.##.#  ##.###....##.#  ##.###...###@# 800.8 (ţ:j*+34.0) . #.................  .###...†).......#..).  ..##.#####.#######.#. #...#># #.# .##.# .ţ:ja+M.....### #.# # #..#.# ..#..... .. ... #.)#.####.# ##ţ:j+#... #..#.##...# #.[. #..#.#ţ:j2ţ:j3+1.8 (35ţ:j:ţ:jz=# _Found a club.ţ:j` Iţ:jb ţ:jd ,ţ:jpi Bţ:j"j ţ:j[j ţ:jn ţ:j|o ţ:jo ţ:jq ţ:j5r ţ:ju Bţ:jgv ţ:jt ţ:jg ţ:j ţ:jn ţ:jS ,ţ:j ţ:jX <  You see here a +0 club.ţ:j# j  You encounter an ice beast.ţ:j p.#.[## ##...#.##.# .....# #...#.##.# ## ##..##.##.# ...##.###.#.##.# .##. #.##.##.##... ţ:jo h #.###...###.#...#.#  ..................##.Y ...†).......#..)...... .#######.#@###. ># #.# #.#.# #.# .### #.# #.#.# #..#.# ... ... ....# #.)#.# .# ### #...# #..#.## #.[.# #..#.# Y   ice beast (asleep)# #...###..#.## #........))#### ## ##........).#ţ:j o7.8 (6.0)  Found a stone staircase leading down.ţ:j o   orc (wandering)  8.8 (7ţ:jk ţ:jZ s _You encounter an orc. It is wielding a +0 falchion.ǣ:j #.#.[## ##...#.##.# Orangey the Zephyrmancer .....# #...#.##.# Tengu of Vehumet ...... .....## ##..##.##.# Health: 42/42 ======================== ...##.###.#.##.# .##.  Magic: 17/18 ======================-- #.###....##.##.##...  AC: 8Str: 9 #.###...###.#...#.# EV: 30 Int: 17 ..................##$Y  SH: 0Dex: 15 ...†).......#..)......  XL:  8 Next: 86% Place: Dungeon:6 ǣ:j} !.#####.#######.#@###.  Noise: ---------  Time: 6808.8 (0.0) ># #.# #.#.# #.#  j) +1 dagger (venom) .### #.# #.#.# #..#.#  Throw: 5 darts (poison) ... ... ....# #.)#.#  Fly .# ### #...# #..#.# .# #.[.# #..#.#  Y   ice beast (asleep) .# #...###..#.#  o   orc (wandering) .# #........))#### ## ##........)..# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (wandering, hasn't noticed you, 74% to hit)The zap hits the orc!  You kill the orc!ǣ:j [##    .##.  *Y †)***.. . ># #.# #.#.# #.#  #.# #.#.#   ... ....# #.)#.#  ### #...#  #.[.#    )) )ǣ:j Y>...Yǣ:j 915 =9.8 (1ǣ:j' ǣ:j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 falchion (wandering, hasn't noticed you, 74% to hit)The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.ȣ:j=...#.#.###.#..#.##<# ##.#.[## ##...#.##.# #.....# #...#.##.#...## ##..##.##.# ..##.###.#.##.# .##.#.###....##.##.##... ##.###...###.#...#.# #............##Y> #...†).......#..@...... #.#####.#######.#.###. #># #.# #.#.# #.#### #.# #.#.# #..#.# .... ... ....# #.)#.# #.# ### #...# #..#.# ..# #.[ȣ:j.# #..#.# ..# #...###..#.# ..#.))####ȣ:jQ $ȣ:j1Yȣ:jz 30  -10ȣ:jc _You see here a +0 club.ȣ:jK ##..#.#....##..#.##.###.# ....#.#.###.#..#.##<# ###.#.[## ##...#.##.# ##.....# #...#.##.# .......## ##..##.##.# ..##.###.#.##.# .##.  ##.###....##.##.##...  ##.###...###.#...#.#  #............##$>#...†).......#..)...Y.. ##.#####.#######.#.###. #># #.# #.#.# #.#### #.# #.#.# #.ȣ:jL .#.# ..... ... ....# #.)#.# ##.# ### #...# #..#.#.# #.[.# #..#.#.# #...###..#.#ȣ:jU 4Y.ȣ:j] ȣ:j_ F-1 _ȣ:jf ȣ:jh ȣ:j00%#..#.#....##..#.##.###.#.#.#.###.#..#.##<##.#.[## ##...#.##.##.....# #...#.##.#ɣ:j.## ##..##.##.##...##.###.#.##.# .##. ##.###....##.##.##... ##.###...###.#...#.# #.##$>#...†).#..)..Y... .##.#####.#######.#.###. ..#># #.# #.#.# #.#.### #.# #.#.# #..#.# #..... ... ....# #.)#.# ###.# ### #...# #..#.# #...# #.[.# #..#.# ....# #...###..#.#Y.2ɣ:jm#..#.#....##..#.##.###.#.#.#.###.#..#.##<##.#.[## ##...#.##.##.....# #...#.##.#.## ##..##.##.##...##.###.#.##.# .##. ##.###....##.##.##... ##.###...###.#...#.# #.##$> .###...†).#..).Y.... ..##.#####.#######.#.###..#># #.# #.#.# #.#.### #.# #.#.# #..#.# .#..... ... ....# #.)#.# .###.# ### #...# #..#.# .#...# #.[.#ɣ:jb #..#.# .....# #...###..#.#Y.3ʣ:jp####..#.#....##..#.##.###.#Orangey the Zephyrmancer ......#.#.###.#..#.##<#Tengu of Vehumet ...... #####.#.[## ##...#.##.#ʣ:jzHealth: 42/42 ======================== ####.....# #...#.##.#Magic: 13/18 =================------- .........## ##..##.##.#AC: 8Str: 9 ####...##.###.#.##.# .##.EV: 30 Int: 17##.###....##.##.##...SH: 0Dex: 15##.###...###.#...#.#XL:  8 Next: 86% Place: Dungeon:6#............@.....##$>Noise: ---------  Time: 6813.8 (0.0) .###...†).......#..)*.....j) +1 dagger (venom) ..##.#####.#######.#.###.Throw: ʣ:jE[32m5 darts (poison) ...#># #.# #.#.# #.#Fly .....### #.# #.#.# #..#.# .#..... ... ....# #.)#.#Y   ice beast .###.# ### #...# #..#.# .#...##.[.# #..#.# .....##...###..#.# _You see here a +0 club.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (empty space bonus: 6/8)ʣ:jcY.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (empty space bonus: 6/8)  The open air twists around violently and strikes the ice beast!! 4=15 ===4.8 (1ʣ:js _The ice beast is almost dead.ʣ:j C####..#.#....##..#.##.###.#Orangey the Zephyrmancer ......#.#.###.#..#.##<#Tengu of Vehumet ...... #####.#.[## ##...#.##.#Health: 42/42 ======================== ####.....# #...#.##.#Magic: 10/18 =============----------- .........## ##..##.##.#AC: 8Str: 9 ####...##.###.#.##.# .##.EV: 15ʣ:jq Int: 17##.###....##.##.##...SH: 0Dex: 15##.###...###.#...#.#XL:  8 Next: 86% Place: Dungeon:6#............@..*..##$>Noise: ===------  Time: 6814.8 (0.0) .###...†).......#..)......j) +1 dagger (venom) ..##.#####.#######.#.###.Throw: 5 darts (poison) ...#># #.# #.#.# #.#Fly .....### #.# #.#.# #..#.# .#..... ... ....# #.)#.#Y   [0;10;ʣ:j !1mice beast .###.# ### #...# #..#.# .#...##.[.# #..#.# .....##...###..#.# _The ice beast is almost dead.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (almost dead, empty space bonus: 7/8)ʣ:jS .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice beast (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the ice beast!  You kill the ice beast!ʣ:jL (ʣ:j c9-975.8 (1ʣ:j p _Vehumet accepts your kill.ˣ:j ˣ:j ˣ:jW ˣ:jd ˣ:jI  30  ˣ:j ˣ:j ˣ:j ,ˣ:j ˣ:j0 7-ˣ:j ˣ:j ˣ:j M1=ˣ:j ˣ:j ˣ:j[ ˣ:j ˣ:j ˣ:j ˣ:j 9=ˣ:j ˣ:j2 ,ˣ:j ˣ:j 2==ˣ:j ˣ:j ˣ:j ˣ:j ˣ:j< ,ˣ:jA ˣ:j ˣ:j ˣ:j ˣ:j2 ˣ:j :==ˣ:j ˣ:j ˣ:j ˣ:j ˣ:j? ˣ:j 73=ˣ:j ˣ:j ˣ:j. ˣ:js ˣ:jX ˣ:j ˣ:jo ˣ:j ˣ:j ˣ:j ˣ:j ˣ:j/ ˣ:j #=ˣ:j ˣ:j ˣ:j ˣ:j) ˣ:j ˣ:jQ ˣ:j M4=ˣ:j ˣ:jc ˣ:j ˣ:j ˣ:jN nˣ:j {=ˣ:j ,ˣ:j^ ˣ:jp ˣ:j 55=ˣ:j ˣ:j` ˣ:jh ˣ:j ˣ:j; ˣ:j[ ˣ:j ˣ:j% ˣ:j ˣ:j ˣ:j ˣ:jp ˣ:j 9=ˣ:j~ ˣ:jv ˣ:j ˣ:j+ ˣ:ju ˣ:j ˣ:jc ˣ:jq! ˣ:j! L6==ˣ:jd" ˣ:j# ˣ:j# ˣ:jm$ ˣ:j% ,ˣ:j& ˣ:j' ˣ:jF( ˣ:j( ˣ:jH* ˣ:j* :==ˣ:j%+ ˣ:jW, ˣ:j, ˣ:jZ- ˣ:j2 7=ˣ:j^4 ˣ:j4 ˣ:j`5 ˣ:j6 ˣ:j6 ˣ:j7 ˣ:jP9 ˣ:j9 9=ˣ:j: ˣ:j< ˣ:jg< ˣ:j+= ˣ:j^> ˣ:j> 58=ˣ:j? ˣ:jG@ ˣ:jA ˣ:j=B ˣ:j3C ˣ:jD ˣ:jD ˣ:jE ˣ:j|G ˣ:jNH ˣ:jI ˣ:jgJ ˣ:jJ #=ˣ:jJ ˣ:jK ˣ:jiM ˣ:jM ˣ:j^N ˣ:jgP ˣ:jP L9==ˣ:jQ ˣ:jS ˣ:j!W ˣ:jt nˣ:ju ˣ:jHw ˣ:j~ ~  You see here a +0 club.ˣ:j ˣ:j A== _ˣ:jǁ ˣ:j, ˣ:j ,ˣ:j1 ˣ:j ˣ:j ˣ:j ˣ:j ˣ:j Xˣ:j/ ˣ:jߐ ˣ:j! ˣ:j) ˣ:jp ˣ:j6 ˣ:j ˣ:j ˣ:jȝ  You now have 373 gold pieces (gained 15).15 ˣ:jN ˣ:jY @ _You see here a +0 falchion.ˣ:jY  30  ˣ:jG ˣ:jn Bˣ:jr ˣ:jW ˣ:j ˣ:j ˣ:j ˣ:jj g  You encounter an iguana.ˣ:j .###....).##### #.####.####.#  .......####.###.#  #...............# ..  ##..#.##.###.###.  ˣ:j i.#..#.##<# .l   # ##...#.##.# .#  ...#.##.#####.#  # ##..##.##.##..@.#  ˣ:j --- ###.#.##.##.##.####  .##.##.##.......## ˣ:j % ###.#...#.##......  .......##)>#.##  .ˣ:j6 .....#..)..........   l   iguana (asleep)####.#.###..#.##   #.#.# #..#.#  .ˣ:j^ # #.#.# #..#.#  ˣ:jl 084.8 (69.0)ˣ:j   ---5.8 (70 _ˣ:j ˣ:j ̣:j  _##.###....).#####  Orangey the Zephyrmancer #.####.####.#  Tengu of Vehumet ...... .......####.###.#  Health: 42/42 ======================== #...............# ..  Magic: 18/19 ======================-- ...##..#.##.###.###.  AC: 8Str: 9 ###.#..#.##<# .*  EV: 30 Int: 17 ̣:j # ##...#.##.# *#  SH: 0Dex: 15#...#.##.#####*#  XL:  8 Next: 97% Place: Dungeon:6 # ##..##.##.##..@.#  Noise: ---------  Time: 6885.8 (0.0) ###.#.##.##.##.####  j) +1 dagger (venom) ...##.##.##.......##  Throw: 5 darts (poison) ̣:j. ..###.#...#.##......  Fly ............##)>#.## ......#..)..........  l   iguana .#######.#.###..#.## .# #.#.# #..#.# .# #.#.# #..#.#̣:ji Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linẹ:j The zap hits the iguana.  The iguana is moderately wounded.The iguana hisses angrily.  The zap hits the iguana.̣:jd K.ḷ:jϑ "..̣:jђ ̣:j 315 ==6.8 (1̣:j ̣:js   Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana.  The iguana is moderately wounded.The iguana hisses angrily.zap hits the iguana. ̣:jڝ Q_The iguana is severely wounded.̣:jY ##.###....).##### Orangey the Zephyrmancer #.####.####.# Tengu of Vehumet ...... .......####.###.# Health: 42/42 ======================== #...............# ..  Magic: 17/19 =====================--- ̣:jZ h...##..#.##.###.###.  AC: 8Str: 9 ###.#..#.##<# .. EV: 15Int: 17 # ##...#.##.# .# SH: 0Dex: 15  #...#.##.#####.# XL:  8 Next: 97% Place: Dungeon:6 # ##..##.##.##..@.# Noise: ==-------  Time: 6886.8 (0.0) ̣:j[ ###.#.##.##.##.#### j) +1 dagger (venom) ...##.##.##.......##  Throw: 5 darts (poison) ..###.#...#.##......  Fly ............##)>#.## ......#..)..........  l   iguana .#######.#.###..#.## .# #.#.# #..#.# .# #.#.# #..#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linẹ:jF\ Aim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana!  You kill the iguana!̣:ja *) ..  <# ..   *#  ̣:jKb 1*#    ....## ...... .)>#.## ..)..........    ̣:jb  #.#.#    #.#.#   ̣:jg %..̣:j ##.###....).#####  Orangey the Zephyrmancer #.####.####.#  Tengu of Vehumet ...... .......####.###.#  Health: 42/42 ======================== #...............# ..  Magic: 17/19 =====================--- ...##..#.##.###.###.  AC: 8Str: 9 ###.#..#.##<# ..  EV: 15Int: 17 # ##...#.##.# .#  SH: 0Dex: 15#...#.##.#####.#  XL:  8 Next: 100% Place: Dungeon:6 ̣:j # ##..##.##.##..@.#  Noise: =--------  Time: 6887.8 (1.0) ###.#.##.##.##.####  j) +1 dagger (venom) ...##.##.##.......##  Throw: 5 darts (poison) ..###.#...#.##......  Fly ............##)>#.## ......#..).......... ̣:j L  .#######.#.###..#.##   .# #.#.# #..#.#   .# #.#.# #..#.#  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana!  You kill the iguana!̣:j -Press: ? - help, Shift-Dir - straight line: an iguana (severely wounded, 77% to hit)  The zap hits the iguana!  ̣:j6 You kill the iguana! _Vehumet accepts your kill.You have reached level 9!̣:j /  --more--ݣ:j   ݣ:j Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ޣ:jo6/4620-99 0% ޣ:jKޣ:j-S _You feel clever. x2ߣ:j z3ߣ:jA{ߣ:jG}ߣ:j#~f 30  _ߣ:j7ߣ:jǃߣ:jߣ:j\K8=ߣ:j!ߣ:jA,ߣ:jߣ:jߣ:jߣ:j؊ߣ:jPߣ:jߣ:jߣ:jߣ:jd9=ߣ:j1ߣ:j(ߣ:jߣ:j8ߣ:jrߣ:jܔߣ:jD9=ߣ:jߣ:jߣ:jeߣ:j&ߣ:jKߣ:jߣ:jߣ:j֛ߣ:jߣ:jߣ:jJߣ:j9=ߣ:jߣ:jߣ:jYߣ:j9ߣ:j ߣ:j$20ߣ:jG?==ߣ:j==ߣ:jߣ:jbBߣ:jEߣ:j̾ߣ:jߣ:jߣ:jKߣ:jߣ:j?ߣ:jߣ:jߣ:jߣ:jR,ߣ:jNߣ:jR,ߣ:jߣ:jGXߣ:jߣ:jߣ:jߣ:jIߣ:jJߣ:jߣ:j nߣ:j,ߣ:jߣ:jCߣ:jߣ:j ,ߣ:jY&ߣ:j'ߣ:j'ߣ:jd)ߣ:j+ߣ:j+ߣ:j,ߣ:jC6ߣ:j7ߣ:j[8ߣ:j;9ߣ:jW>Bߣ:j>ߣ:j@ߣ:j%Bߣ:jBߣ:j]Cߣ:jDߣ:jFߣ:jFߣ:jGߣ:jHߣ:j9J,ߣ:jRKߣ:jKߣ:jjMߣ:jM,ߣ:jNߣ:jOߣ:jOߣ:jPߣ:jQߣ:jR,ߣ:jSߣ:jQ\ߣ:j^ߣ:j_,ߣ:jv`ߣ:jߣ:j>ߣ:j @ߣ:jAߣ:j3Cߣ:jCߣ:j#Eߣ:jFߣ:jOGߣ:jGߣ:jHߣ:jtIߣ:j# #.#  ###.............#####.## #.....#..ß..#........... #...###..>..###.######## #.#...#.lß..#...#ߣ:j l   iguana (wandering) #####.##......).....# #...........###.....#ߣ:jNk #.###[###....#....###ߣ:jp1978.8 (91.0)ߣ:j_ߣ:jL-9.8 (92 _ߣ:jҸ:j [##      #)# ##..# .#  #.##  #.# ##...##  #)#.#..#.†) #.#..@.#. #.#...###...#># #.#  ###............. #.....#.......... #...###..>. #.#...#.lß..#...#  )    #.###[ :je [##      #)# ##..# .#  #.##  #.# ##...##  #)#.#..#.†) #.#..@.#. #.#...###...#># #.#  ###............. #.....#.......... #...###..>. #.#...#.lß..#...#  )  #.###[:jm:jn0:ju:j5w^ _An iguana is nearby!:js +:jt ######..######.#.[## # Orangey the Zephyrmancer:j|u *#........####.....#:jHv Tengu of Vehumet ......#.####............## # Health: 46/46 ========================#)# ##..#####...##.### Magic: 19/20 ======================--#.#.....# ##.###.... AC: 8Str: 9:j x #.#.###.## ##.###...# EV: 30 Int: 19#.# ##...## #......... SH: 0Dex: 15#)#.#..#..###...†).... XL:  9 Next:  0% Place: Dungeon:6#.#..@.#...##.#####.## Noise: ---------  Time: 6979.8 (0.0)#.#..*###...#># #.# j) +1 dagger (venom)###....*........#####.## Throw: 5 darts (poison)#.....#.*ß..#........... Fly #...###.*>..###.#########.#.:jx |..#.*ß..#...#:j l   iguana#####.##......).....##...........###.....##.###[###....#....###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 77% to hit)  The zap hits the iguana.  The iguana is moderately wounded.:j 7l.:j 7....:j :15 =80.8 (1:j :j*   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (wandering, hasn't noticed you, 77% to hit)  The zap hits the iguana.  The iguana is moderately wounded. _The iguana hisses angrily.:jUB######..######.#.[## # Orangey the Zephyrmancer#........####.....#Tengu of Vehumet ......#.####............## # Health: 46/46 ========================#)# ##..#####...##.### Magic: 18/20 =====================---#.#.....# ##.###.... AC: 8Str: 9#.#.###.## ##.###...# EV: 15Int: 19#.# ##...## #......... SH: 0Dex: 15#)#.#..#..###...†).... XL:  9 Next:  0% Place: Dungeon:6:jFk#.#..@.#...##.#####.## Noise: =--------  Time: 6980.8 (0.0)#.#..*###...#># #.# j) +1 dagger (venom)###....*........#####.## Throw: 5 darts (poison)#.....#*.ß..#........... Fly #...###*.>..###.#########.#...#..ß..#...#l   iguana#####.##......).....##...........###.....##.###[###....#....###Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The za:jmp hits the iguana!:j@8l.:j)..:j*1.8 (1:j:j%MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana! :jQ_The iguana is severely wounded.:jxL ######..######.#.[## # Orangey the Zephyrmancer #........####.....#  Tengu of Vehumet ...... #.####............## # Health: 46/46 ======================== #)# ##..#####...##.### Magic: 17/20 ====================---- #.#.....# ##.###.... AC: 8Str: 9 #.#.###.## ##.###...# EV: 15Int: 19 #.# ##...## #......... SH: 0Dex: 15 #)#.#..#..###...†).... XL:  9 Next:  0% Place: Dungeon:6:j] #.#..@.#...##.#####.## Noise: =--------  Time: 6981.8 (0.0) #.#...###...#># #.#  j) +1 dagger (venom) ###.............#####.## Throw: 5 darts (poison) #.....#†.ß..#........... Fly  #...###..>..###.######## #.#...#..ß..#...#  l   iguana #####.##......).....#  #...........###.....#  #.###[###....#....### Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 77% to hit)  The zap hits the iguana!  You kill the iguana!:j[ [##      #)#      #.#   #).†) . :jl#.#..*###...#># #.#  *.. *........  )  #.###[:jlM..†:jp222.8 (1:jx:jzZ _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j?:j:j:js _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jL  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j I:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jl  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jgS g  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j E 30  _8==9=:j =20====:j ,:ju ,:j :j X:j :j ,:j :jB :jm ,:j :j* :j :j :j :jW :j :j :jt :j :jZ :j :j :j2 :j :j :j :jz :j :jM :j :j| :j :j ,:jw :j :jM :j :j :j :j :j/ :jT :j :j& :jh :j :j ,:j` :jR :j ,:j ,:jn :j :j :j :ju :j ,:j :jY :j :j :j1 :j ,:j :j :j :j :jr :j :jq :j ,:j :j :jS :j :j B:js :j1 :j :jY :j :j :j` :j :j :j :j :j) :jh :j :j :jT :j :jo :j :j :jO :j- :j B:j :j :j ,:j  :j :j :j' :j: :j' :j :j :j :j :j :jn :jN! :j! :jS" :j" :j# :j& n:j'' :jX' :j) Q15 :j4* :j, onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 388 gold pieces (gained 15).:j- :j^. _ 30  :j. :j/ :jm0 :j0 :jB1 :j2 :jZ3 :j3 :j4 :jl6 :j6 :j7 ,:j: X:jg: :j: :j_; :j; :j< :jy= :j= :j0> :j1? :j? ,:j8@ :j@ :jA :jB ,:jFC :jC :j&D :j|D :jF :jF :j%G :jzG :jH :jHI :jJ :jVJ :jK :j3L ,:jL :jN ,:j3O :jP ,:jQ :j>R :jR :jTS :jT :jT :jlU :jV :jf :jh ,:jk :jk :jJl :jl :jl :jm :jnn :jn :j#o :jp :j!q :jq :jq :jt ,:jt ,:ju :jKv :jv :jv :jw :jkx :jx :jy :j\ X:j9 B:j :j :j8 :j :j :j :jd :jL ,:j :j ,:ja :j :j :j :j: :j :j X:j ,:j= :j :j ,:j :j :jS :j B:j< :j= ,:jo  ### ######### ##.## ....######.#.########.########.....###.........# #.####.#..#####.### #.# ##.#.# #.# #.# ###.# #.# #.# #.# #.# #.# #@# #.########-708806.0)#.# #.# #.......)...#.# #.# ###########.#######..#.......#########.# ># ##.# #..[:j{ 34m# #.##-97:jJQ _Found a stone staircase leading down.:j=q:jpr3:js:jt:j$z:jz,:j{:j"|:j|:j<}:j}:jH:jG  There is a stone staircase leading down here. _:jX:jX:jV:j:j,:j:j:j:jm:jl:j,:j:j:jQ:j:j:j :j :j :j :j :j :j:j:j:j:j:jC:j:j@:jRX:j:j :j!:j%X:j6:jb<:j>:jA:jB:jC:jav:jcB:jd:jf:jOg:jg:j#i:jwj:jj:jyk:jl:jXn:jn:jeo:jzv  You see here a +0 ring mail. _:j{:j|:j}:jV~:j :jj:j:j:j:j̓:j:jU:j΅:j\:j:j,:j#.# #.#...#..ß..#...# #.# #####.##......).....# #.# #...........###.....# #.# #.###[###....#....####.# #.# #.# ###..#..#.##.# #.# #.# ##......##.#####.# #.# ######.##.......# #.###########.######..## #.@...........# 134.8 (45.0) #..# ###.########..# :j #..# #.# #..#  #..# #.##..# #..######.##..# #.........########..###.######...........##### #.# #########........ #<##############.#.##### :j0:j:jE _Done exploring.:jNs  :jȣ...[....0.0):jΤ0:j:jE _Done exploring.:j k  :j0 :j0N:jX2:j4E _Done exploring.:j l[?25h[?0c  Search for what [Enter for "veh", or ? for help]? :jm[?25l[?1c27 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a +0 ring mail (1 further duplicate)b - [D:6] a +0 mace  c - [D:6] a +0 robe (4 further duplicates)  d - [D:6] a statue of an orb of fire  e - [D:6] a stone staircase leading up  f - [D:6] a staircase to the Ecumenical Temple  g - [D:6] a statue of an orb of fire  h - [D:6] a stone staircase leading down  i - [D:6] a +4 hand axej - [D:6] a +0 short sword (1 further duplicate)  k - [D:6] a shaft  l - [D:6] a ring mail  m - [D:6] a +0 club (2 further duplicates)  n - [D:6] a robe  o - [D:6] a dagger  p - [D:6] a stone staircase leading up  q - [D:6] a stone staircase leading down  r - [D:6] a +0 falchion  s - [D:6] a +0 dagger (2 further duplicates)  t - [D:6] a stone staircase leading down  u - [D:6] a stone staircase leading up  v - [D:6] a +0 hand axe [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]:jb_:jh:j(q #.##.#...#..ß..#...#Orangey the Zephyrmancer#.# #####.##......).....#Tengu of Vehumet ......#.# #...........###.....#Health: 46/46 ========================:j?r#.# #.###[###....#....###Magic: 20/20 ========================#.# #.# #.# ###..#..#.#AC: 8Str: 9#.# #.# #.# ##......#EV: 30 Int: 19#.#####.# #.# ######.#SH: 0Dex: 15#.......# #.###########.#XL:  9 Next:  2% Place: Dungeon:6#####..## #.@...........#Noise: ---------  Time: 7134.8 (0.0)#..# ###.########..#j) +1 dagger (venom)#..# #.##..#Throw: 5 darts (poison)#..# #.##..#Fly [13;:js9H#..######.##..##.........########..###.######...........##### #.# #########........ #<##############.#.#####  :j{sc_There is a stone staircase leading down here. _You see here a +0 ring mail. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "veh", or ? for help]? .:j(:j:j>:jO. _:jx :j Wear or take off which item? Armour (go to first with [)  c - a +0 cloak of corrosion resistance (worn)  g - an orb of mesmerism (worn)  k - the +5 robe of Night (worn) {Dark Will+ SInv}a - a +0 robe  d - a +0 buckler:j F[?] describe selected [!] equip|wield|wear[tab] equip|unequip :j :j #.##.#...#..ß..#...#Orangey the Zephyrmancer#.# #####.##......).....#Tengu of Vehumet ......:j#.# #...........###.....#Health: 46/46 ========================#.# #.###[###....#....###Magic: 20/20 ========================#.# #.# #.# ###..#..#.#AC: 8Str: 9#.# #.# #.# ##......#EV: 30 Int: 19#.#####.# #.# ######.#SH: 0Dex: 15#.......# #.###########.#XL:  9 Next:  2% Place: Dungeon:6#####..## #.@...........#Noise: ---------  Time: 7134.8 (0.0):j6#..# ###.########..#j) +1 dagger (venom)#..# #.##..#Throw: 5 darts (poison)#..# #.##..#Fly #..######.##..##.........########..###.######...........##### :jc#.# #########........ #<##############.#.#####  _There is a stone staircase leading down here. _You see here a +0 ring mail. _Done exploring. :j_Done exploring. _Done exploring. _Search for what [Enter for "veh", or ? for help]? .:jP  Okay, then.:j:jf:j . _:jY 2Drop what? (Left/Right/Tab to switch category) 11/52 gear slots (_ for help) Hand Weapons (select all with ))  j - a +1 dagger of venom (weapon)b - a +0 whip Missiles (select all with ()  e - 5 poisoned darts (quivered)f - 6 atropa-tipped darts  h - 6 curare-tipped darts  i - 3 boomerangs Armour (select all with [)  c - a +0 cloak of corrosion resistance (worn)  g - an orb of mesmerism (worn)  k - the +5 robe of Night (worn) {Dark Will+ SInv}a - a +0 robe  d - a +0 buckler [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:jp 1 i j - a +1 dagger of venom (weapon)  a + a +0 robe[Enter] accept (1 chosen):jA :j$N ? #.##.#...#..ß..#...#Orangey the Zephyrmancer#.# #####.##......).....#Tengu of Vehumet ......#.# #...........###.....#Health: 46/46 ========================#.# #.###[###....#....###Magic: 20/20 ========================#.# #.# #.# ###..#..#.#AC: 8Str: 9#.# #.# #.# ##......#EV: 30 Int: 19#.#####.# #.# ######.#SH: 0Dex: 15#.......# #.###########.#:jO XL:  9 Next:  2% Place: Dungeon:6#####..## #.@...........#Noise: ---------  Time: 7134.8 (0.0)#..# ###.########..#j) +1 dagger (venom)#..# #.##..#Throw: 5 darts (poison)#..# #.##..#Fly #..######.##..##.........########..###.######...........##### #.# #########........ #<##############.#.#####  _You see here a +0 ring mail. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "veh", or ? for help]? . _Okay, then.:jZQ 415 5.8 (1:jmV :jXX ) _You drop a +0 robe.:j:j Spells (Memorise)TypeFailure Level  a - Magic DartConjuration1% 1:jb - Searing RayConjuration1%2  c - Static DischargeConjuration/Air1%2  d - ApportationTranslocation11%1  :j8ae - Sublimation of BloodNecromancy16%2  f - Iskenderun's Battlesphere:je{Conjuration/Forgecraft 26% 4  g - Sigil of BindingHexes:j_30% 3  h - Plasma BeamFire/Air:je93% 6  i - Summon Mana ViperHexes/Summoning:j^96% 5 13 spell levels left :jD][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j;8 :j>  #.##.#...#..ß..#...#Orangey the Zephyrmancer#.# #####.##......).....#Tengu of Vehumet ......#.# #...........###.....#Health: 46/46 ========================#.# #.###[###....#....###Magic: 20/20 ========================#.# #.# #.# ###..#..#.#AC: 8Str: 9#.# #.# #.# ##......#EV: 15Int: 19#.#####.# #.# ######.#SH: 0Dex: 15#.......# #.###########.#XL:  9 Next:  2% Place: Dungeon:6#####..## #.@...........#Noise: ---------  Time: 7135.8 (0.0)#..# ###.[3:j@ 3m########..#j) +1 dagger (venom)#..# #.##..#Throw: 5 darts (poison)#..# #.##..#Fly #..######.##..##.........########..###.######...........##### #.# #########........ #<##############.#.#####  _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "veh", or ? for help]? . _Okay, then. _You drop a +0 robe.:j7E P  Okay, then.:j)F :jJ :jL . _:j@-:jX/Where to? (Tab - Temple @ (x,y), ? - help) D - Dungeon  T - Temple :j::jR #.##.#...#..ß..#...#Orangey the Zephyrmancer#.# #####.##......).....#Tengu of Vehumet ......#.# #...........###.....#Health: 46/46 ========================#.# #.###[###....#....###Magic: 20/20 ========================#.# #.# #.# ###..#..#.#AC: 8Str: 9#.# #.# #.# ##......#EV: 15Int: 19#.#####.# #.# ######.#SH: 0:jsT5Dex: 15#.......# #.###########.#XL:  9 Next:  2% Place: Dungeon:6#####..## #.@...........#Noise: ---------  Time: 7135.8 (0.0)#..# ###.########..#j) +1 dagger (venom)#..# #.##..#Throw: 5 darts (poison)#..# #.##..#Fly #..######.##..##.........########..###.######...........##### #.# #########........ #<##############.#.#####  _Done exploring. _Done exploring. _Search for what [Enter for "veh", or ? for help]? . _Okay, then. _You drop a +0 robe. _Okay, then.:jT:jU:j_:j`:je| 30  _:jrf:jg:jh:ji:jok:jkl:jl:jGm:jp:jp:j?q:jq:js:ju,:jv:jzA  You see here a +0 ring mail.:j{:j| _:jY}:jz:j:j:j:j:jM:jƅ:jp:j:j:j:j:j:j:ja:jț:j!:jE:jS:j͠:jH:jX  There is a staircase to the Ecumenical Temple here.:j:j_ _:j:j:jη:j@:j:j:j:j|:jQ:j,:j:j0:jb:j:j4:jY  There is a stone staircase leading down here.:j :j{:j,B15  _:j%:jO;7:jP,:jX7 _You fly downwards.  Found a spear.:jNZ         #   #@.)... 57.3 (21.5)                :j#[:jw_:j#ba _There is a stone staircase leading up here.:jU:j5:j&:ju:jj:j8 30  _:j,:j:j; :j#,:jQ$:j&:jL):j*:j*:j,:ja0:j0:j1:j 3:jp6:j6:j7:jS8:j[;:j;,:j=:j?:jL@,:jA:j