hk Player: OrganizedCookies Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.18:49:04.ttyrec Time: (1760467744) Tue Oct 14 18:49:04 2025 !hH [?1051l[?1052l[?1060l[?1061h!hP R)0[?7h[?25l[?1c!h| !hu !h OrganizedCookies the Conjurer Deep ElfHealth: 32/32 ========================Magic: 16/16 ========================AC: 2Str: 10EV: 11Int: 25SH: 0Dex: 13XL:  6 Next:  3% Place: Dungeon:4Noise: ---------  Time: 3251.8 (0.0)e) +2 dagger (vamp)Cast: Magic Dart!h\ l... ####.#.......##... #....)...###.##.†. #.............#... #.##.#..#.##.####...#####.##.(..................#.###.#.#.##........).....# #..........)........#.......###...#......@#######....# ...#.#...#.# #.##.# ###...#.# #.. ..#.. #.# ### ...##. #.####!h . <.#.. ..#..#!hW !h nWelcome back, OrganizedCookies the Deep Elf Conjurer.!h !hX !ha !hg _Press ? for a list of commands and other information.#h 3#h #h4#h! #.÷ .... ####.#....... #... #....)...### #.†. #............ #... #.##.#..#.######...#####.##.(..........#.###.#.#.##......).....# #.......)....@...#.......####......[#######....# ..#.#...#.# #.##.# # #...#.# #..  #...#.# ### ...##.##.#####h" .. <.#..< ..#..##hO*#h/+2.8 (1#h5#h81 _Found a stone staircase leading up.#h#hy#h#h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#h1#h,2#hx4#h29#h<#h@: _#hB#hF,#hG#hJ#hM#h N#hO#hR#hV#h:V#hW#h&s #..... ..... ####.# #...# #....).. #.†.# # #...# #.##.#..# #####...#####.##.(#.##....#.###.#.#....).....# # #..)@.......#.......# ###......[#######.. #.#...#.# #.##. #.#...#.# #.. . #.#...#.# ### . #.##.##.# #. ...<.# #[3#hu7m...<...#  ..# # ..... ####.# #...# #....) #.†.# # #...# #.##.#.. #####...#####.##.(.#.##.#.###.#..).....# # #..@........#. ###......[# #.#...#.# #.## #.#...#.# #.. #.#...#.# ### #.##.##.# #.....<.# #[39#hu;49m...<...#  ..##hF}+6.8 (4#hƄ+7.8 (5#h#hes _You see here a +1 dagger of freezing.#hj #h #h #h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#h} 3#h #hȈ #hi #hP P _#h۔ ,#ho #hT #h #h #hϛ #h #h ,#h΢ #hʤ #h ,#he #h; #h= ,#hP #h #h ,#h #h #h #h6 #h+ #h #h ,#h #hJ #h B#h, #hI ,#h/ #h #hk ,#h #h #h ,#h #h #h ,#h #hI #h ,#h #h #h ,#h #h #h ,#h #h #h ,#h3 #h #h ,#h #h) #h #h #h #hp #h- ,#hz #h #h ,#he #h #h ,#h #h #h= ,#h #h #h ,#h #hz #h! ,#h! #h;# #he% ,#h& #hf( #h* ,#h+ #h- #h > #h> 8..# #h? ..#.>.#..># ..# #hy? #.#.#.#.. ..# #h? #.#.#..# #.# #hK@ .#.#...# #.##### #hI 4......## #.....#  #.....#####.###.### #.....##......#.## #.@...##.##.#......85.8 (28.0) #.....##.##.#.#.###.....##.##...#.######...........# ####......### ######.# #.# #.# #.##hN ,6.8 (29#hW z _Found a staircase to the Ecumenical Temple and a stone staircase leading down.#h 4#h #h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#h 3#h #h #hx #h P _#h #..#.#5#.... #.#.#.#.#..# ..##..#.>.#..>## ..##h! ##.#.#.#.#... ..# #...#.#.#..# #.# .....#.#...# #.##### #.....# #.....#  #@....#####.###.###hO  #.....##......#.## #.....##.##.#.....#h  #.....##.##.#.#.###.....##.##...#.###h V#####...........# 5   shadow imp (asleep)####......#########.#  #.##h 7.8 (1.0)  A shadow imp comes into view.#h a.55#h( 4==8.8 (2#h #h p  The shadow imp shouts, "Return whence thou came, thou unmuzzled nut-hook _lewdster!"$hM$hD$h$h5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$h $h$h$hXa _A shadow imp is nearby!$h$h$h$h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$hv #..#.#.#....  #.#.#5#.#..# ..#  #..#.>.#..>## ..#  ##.#.#.#.#... ..#  #...#.#.#..# #.#  .....#.#...#   #..........##   #@....# #.....# #.....# #.....# #.....# $hڰt#####...  ####.    #.# $h,H@ #..#.#.#....  #.#.#5#.#..# ..#  #..#.>.#..>## ..#  ##.#.#.#.#... ..#  #...#.#.#..# #.# $hH? .....#.#...#   #..........##   #@....#$h6J_ #.....# #.....# #.....# #.....# #####...  ####.  #.#$hdP$hW$h]$h`a _A shadow imp is nearby!$h<$h&G$hI$hL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$h #..#.#.#....  #.#.#5#.#..# ..#  #..#.>.#..>## ..#  ##.#.#.#.#... ..#  #...#.#.#..# #.#  .....#.#...#   #..........##   #@....# #.....# #.....# #.....# #.....# #####...  ####.    #.# $hf  #..#.#.#....  #.#.#5#.#..# ..#  #..#.>.#..>## ..#  ##.#.#.#.#... ..#  #...#.#.#..# #.#  .....#.#...#   #..........##   #@....# #.....# #.....# #.....#$hcg 9 #.....# #####...  ####.  #.#$hn $h t $hz $h|  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby!$h%Y $h` $he $hWi wA shadow imp is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)$h y #..#.#.#....  #.#.#5#.#..# ..#  #..#.>.#..>## ..#  ##.#.#.#.#... ..#  #...#.#.#..# #.#  .....#.#...#   #..........##   #@....# #.....# #.....#$h  #.....# #.....# #####...  ####.    #.# $hzH  #..#.#.#....  #.#.#5#.#..# ..#  #..#.>.#..>## ..#  ##.#.#.#.#... ..#  #...#.#.#..# #.#  .....#.#...#   #..........##   #@....# #.....# #.....# #.....# $hH #.....# #####...  ####.  #.#$hO $hV $h-\ $he_ wYou can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby!$h< $hRC $hAI $hW wA shadow imp is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)&h[&hb&hg&hj&hVK#....#&h#..#.#.#.... #.#.#5#.#..# ..# &h ..#.>.#..>## ..# ##.#. ..# #...## #.# &h.....#.#...# #.##### #.......@..## #.....# #....#.....#####.###.#&hP... #.....##......#.### #.....##.##.#......#.....##.##.#.#.##.#.....##.##...#.########...........#&h[####......#########.#&h&hK.5&h P--9.8 (1Magic Dart _&h&h&h z............#....##.... #.#.#.#.#..# ..# ..#5>.#..>## ..# ##.#. ..# #...#&h q# #.# .....#.#.@.# #.##### #..........## #.....# #....#.....#####.###.####.... #.....##......#.###. #.....##.##.#......#.....##.##.#.#.##..#.....##.##...#.#########.....# #####......### #&h &hJ J.5&hZ B--90&h! &hl# 'h|** You can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)A shadow imp is nearby! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  The magic dart hits the shadow imp.'h  ..  The shadow imp is moderately wounded.'hZ8*'hln  The shadow imp gestures at you.'hf8@'hk26-----5--=1'hq'ht4 _Pain shoots through your body!'h ** The magic dart hits the shadow imp.'hJ 'h P.5.'h< `4---2'hv 'h" c _The shadow imp is severely wounded.'hv * The magic dart hits the shadow imp.'hP 'h K.5'h @-3'h3 'hU  'h P_The shadow imp is almost dead.(hUH  The magic dart hits the shadow imp.(h[Y.(h&.(h3--54Magic Dart(h-d _You kill the shadow imp!)h>D3)h]E)hJ)h1N)hyNC7=----)h6RB)hT)h*UE4==)hV)hvX)h=\)h\)h])h;cX)h$r ####### ######.....#### #.............. #...#.#....#... #..#.#.#.....#  #.#.#.#.#..# ..# #..#.@.#..>####..# -)hr8.8 (4 ##.#.#.#.#........#  #...#.#.#..######.#  ......#.#...# #.##### .#..........## #.....###....#.....#####.###.#......#.....##......#.##.##.#.....##.##.#...... #.....##.##.#.#.)h`y8-)h)hi _There is a staircase to the Ecumenical Temple here.*h*h*h?*h*h}8==9.8 (1 _*hl*ht #≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈*h3uw#≈≈≈≈≈≈≈≈..⌠..≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈......≈≈≈≈≈≈≈≈≈≈≈≈.#≈≈≈≈≈≈≈≈...................*huTemple#≈≈≈≈≈≈≈≈..@................#≈≈≈≈≈≈≈≈...........#≈≈≈≈≈≈≈≈......≈≈≈≈≈≈≈≈≈≈≈≈.#≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈*hu#≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈..⌠..≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈*h$v#≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈You climb downwards. Welcome to the Ecumenical Temple!*hwL===*hE*h]5=300.5 (1.7*h*h _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.*h}! 3*h0 | _*h7 X*hFP #≈≈≈≈≈≈#≈≈≈#≈.....≈.#≈*hP W.....≈.#≈..⌠..≈.#≈.....≈.#≈.....≈≈#≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈#≈*h;Q ...@..≈≈≈≈≈≈≈≈≈≈≈≈2.5 (2.0#≈....#≈*hnQ ..<................#≈....................#≈*hQ ...#≈.....≈.#≈.....≈*hQ I.#≈.....≈.*h R $#≈..⌠..≈.*h-R *hRd *hj *hl +hRA+hA+hC+h]^0.<+h.m+ht+hSve _Sorry, I don't know how to traverse that place.+hSm3+h`n+h~v96===+h3zJ _Magic restored.+h|3+h~+hp+hv,+h+h+h,+h+h; # #≈≈≈ #≈≈≈≈≈≈ #≈≈≈≈≈≈ #≈≈≈≈≈≈ #≈≈≈...≈+h̠% #≈≈.....≈ #≈≈.....≈ #≈≈.@⌠..≈≈6.5 (4 #≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈ #+h.≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈......≈≈ #+h≈≈................. #≈≈..<.............. #≈≈................. #≈≈......≈+hA+h+h,h13,h3,hp8,h:,h0;f30===,h@,,hA,,hTE,h F,hH,,hI,h-M,h4O,,h:P,hS,hQU,hUh1==,hV,hY,h],,h],ha,h^c,,hd,hgg,hi,hj,hk,hm,hp,hph2==,h6r,h(v1 _HP restored.,hx3,h z,h|,h~,,h,hi,h,,hu,h7≈≈≈.......... ≈≈≈..⌠..._._. ≈≈≈.......... ≈≈≈......._.. ≈≈≈.......... ≈≈≈......≈≈≈≈≈..._.. ≈≈≈........................ ,hΡ≈≈≈..<................._._. ≈≈≈.............@..........18.5 (12.0) ≈≈≈......≈≈≈≈≈≈..._.. ≈≈≈.....≈≈≈≈≈≈≈..... ≈≈≈.....,h9O≈≈≈≈≈≈≈.._.. ≈≈≈.....≈≈≈≈≈≈≈..... ≈≈≈..⌠..≈≈≈≈≈≈≈._._.≈≈≈≈≈≈ ≈≈≈.....,h#≈≈≈≈≈≈≈.....≈≈≈≈≈≈ ≈≈≈.....≈≈≈≈≈≈≈.._..≈≈≈≈≈≈ ≈≈≈≈...≈≈≈≈≈≈≈≈...,h1,hAn___,h) _Found three altars.,hS 3,h,,h,hC9=,hV,h]7 _Found four altars.,hl3,hi,hD#7 _Found four altars.,h&3,h.(,hK+,h-,,h.,hy6X,h8,h_;,,h<,h?,h+B,-h(-h%-h,-h -h -h -h -h-hp*≈≈≈≈≈...≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈.._..≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈._._.≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈# -h*≈≈≈≈≈≈≈≈≈≈.._..≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈..._..≈≈≈≈≈≈≈≈# .....≈≈≈≈≈≈≈≈# 27.5 (9.0) .............._._.≈≈≈≈≈≈≈≈# ..................≈≈≈≈≈≈≈≈# -h)+≈≈≈≈≈≈≈≈≈..._..≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈.._..≈≈≈≈≈≈≈≈#-h+≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈._._.≈≈≈≈≈≈≈≈#≈≈≈.....≈≈≈≈≈≈≈≈#-h@-hF[___-hH-h{ I-h~ -h^ X-hˇ ,-h -h} -h ,-hҎ -h -h ,-h -hǖ -h ,-h֙ -h -h -h -h -h -h$ ,-h- -hּ ≈≈≈# ≈≈≈≈≈# ≈≈≈≈≈# ≈≈≈≈≈# -hC ≈≈≈≈≈# ≈≈≈≈≈# ≈≈≈≈≈# ≈...≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈.._.@≈-hl D# 34.5 (7 ≈≈≈≈≈≈≈≈≈≈≈≈.....≈# ≈≈≈≈≈≈≈≈≈≈≈≈._._.≈# ...._.........._.. ................ ............._._-h -h K__-h .hĠI.hB.h,.h,.hޮ.hM  There is an opulent altar of Gozag here..h.h[ _.hV.h.hĽ.h.h].h.h,.hS.h.hb,.h.h≈#...≈#.._..≈#.....≈#._._.≈#.....≈#.._..≈#..≈#.h_._@.≈#40.5 (6 ..................≈# .............._._.≈# ..................≈#._..≈#.h≈.....≈#≈≈.._..≈# .h≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈._._..h"≈#.h.hH__.hfI.h.h.h۵.h(,.hE.hs.h.h.h,.h.hD _Found a stormy altar of Qazlal..hl3.h.hcM  There is a shimmering altar of Xom here..hg.h _.h.h.hO.h|.hO.h.._..≈#..≈# .._..≈# ...................≈# ..............._._.≈# ...................≈# .h.k.._..≈#≈.....≈#≈≈..@..≈#6 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈._._.≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈.h;≈.....≈#≈≈.._..≈#≈≈...≈#≈≈≈≈≈≈#≈≈≈≈≈≈#≈≈≈≈≈≈#.h.h.h(R__.hNb _There is a basalt altar of Yredelemnul here./h I/h /h /h P _/h% ,/h /h% M  There is a shimmering altar of Xom here./h) /h  _/h:" /h$ /h& /hI' /h( /h+ /h- ,/h. /h<1 /h3 ,/hK5 /h9 N  There is a radiant altar of Vehumet here./h; /h =  _/h> /h U ≈≈≈≈≈≈≈≈≈≈ ≈≈≈...≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.._ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈._._ ≈≈..._53.5 (7 ...._ .................. ..............._._ ................. ...._......./hU Z.._......./hg /h\n _____/h(p 0h t ....._..0h (._._..._. .................._._.0h _._..... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈._._.≈≈≈≈≈≈≈≈#0h D__0h +4.5 (10h~ M__0hQ _ _There is a radiant altar of Vehumet here.1hzZN  You kneel at the altar of Vehumet.1hO_/  --more--1hP1hVehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. 1hV[!]: Overview|Powers|Wrath [J/Enter]: join religion1ho1hk1h≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈#OrganizedCookies the Conjurer ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈#Deep Elf ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.._..≈≈≈≈≈≈≈≈#Health: 32/32 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈#Magic: 16/16 ======================== ≈≈≈≈≈≈≈≈≈≈≈≈≈≈._._.≈≈≈≈≈≈≈≈#AC: 2Str: 10 1hE≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈#EV: 11Int: 25 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.._..≈≈≈≈≈≈≈≈#SH: 0Dex: 13 ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈#XL:  6 Next:  5% Place: Temple .≈≈≈≈≈≈≈≈≈≈≈≈...@..≈≈≈≈≈≈≈≈#Noise: ---------  Time: 3354.5 (0.0) ...................≈≈≈≈≈≈≈≈#e) +2 dagger (vamp) ..............._._.≈≈≈≈≈≈≈≈#Cast: Magic Dart ...................≈≈≈≈≈≈≈≈# .≈≈≈≈≈≈≈≈≈≈≈≈..._..≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.._..≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈._._.≈≈≈≈≈≈≈≈#  18d_There is a shimmering altar of Xom here. _There is a basalt altar of Yredelemnul here. _There is a shimmering altar of Xom here. _There is a radiant altar of Vehumet here. _There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.  Vehumet welcomes you!1h/  --more--1h+ k____1h": y  of Vehumet ......5.5 (1 _1hrB K__1hC 2hB32hA2h2h+2h2h,2h2,2hb2h2hX2h,2h2h2hy,2h2h22h{,2h2h2h,2h2h52h,2h2h2h\,2h{2h......._..≈≈≈≈≈.....≈≈≈≈≈≈≈≈.....≈≈≈≈≈..⌠..≈≈≈≈≈≈≈≈≈≈≈≈≈≈._._.≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.._..≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈......≈≈≈≈≈≈≈≈≈≈≈≈..._..≈≈≈≈≈........................≈≈≈≈≈ ≈≈≈≈..<.........@......._._.≈≈≈≈≈64.5 (9 ≈≈≈≈.........≈≈≈≈≈ ≈≈≈≈2h≈≈≈≈≈≈≈≈≈≈≈≈..._..≈≈≈≈≈ ≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈ ≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.._..≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈ ..⌠..≈≈≈≈≈≈≈≈≈≈≈≈≈≈._._.≈≈≈≈≈ .....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈ .....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.._..≈≈≈≈≈2hE 2h>2he______2h3h'I3hR3h,3h\3h3h,3h3ho3h,3hb3h3hQ,3hZ3h3hr,3hl3h3h`,3ho3h3hB3h3h,3h3h3hc,3h3hRX #≈≈≈≈≈≈≈≈..⌠..≈≈≈≈≈≈≈≈≈≈≈≈≈≈.  #≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.  #≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.  #≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.  #≈≈≈≈≈≈≈≈......≈≈≈≈≈≈≈≈≈≈≈≈..  #≈≈≈≈≈≈≈≈....................  #≈≈≈≈≈≈≈≈..<.................  #≈≈≈≈≈≈≈≈.............. 3h  #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈..73  #≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.  #≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.  #≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.  #≈≈≈≈≈≈≈≈..⌠..≈≈≈≈≈≈≈≈≈≈≈≈≈≈.  #≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.  #≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈.  #≈≈≈≈≈≈≈≈≈...≈≈≈≈≈  #≈≈≈≈≈≈≈≈≈3h'3h-3h.3h 33h 3h= 3h ,3h ,3h ,3h 3h  #≈.....≈ #≈.....≈ #≈..⌠..≈ #≈.....≈ #≈≈≈ #≈.....≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈......≈≈≈≈≈≈≈≈≈≈≈≈ #≈........... #≈..@..............5.5 (2 #≈.................. #≈...... #≈.....3h_ ≈ #≈.....≈ #≈.....≈ #≈..⌠..≈ #.. #.....3h 3h 3h0 d _There is a staircase back to the Dungeon here.4h6 4h4E 4hL 4hrS 4hb 26.5 (1 _4hi 4h'  #######  ######.....####  #..............  #...#.#....#...  #..#.#.#.....#  #.#.#.#.#..# ..# Dungeon:4 #..#.@.#..>####..#  ##.#.#.#.##  #...#.#.#..######.#  ......#.#...# #.##### .#4hz( ..........## #.....# ##....#.....#####.###.# ......#.....##......#.# ##.##.#.....##.##.#.... .. #.....##.##.#.#.#4hH) 4h 1 4hۍ -8.0 (2.54h 4h _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.5hN35hMP5h9S5hU5h}V$ _5hZ,5h_X5hb,5hc5he5hh,5hi5hBk5hm,5h#o5h8q5hGs5hts5ht5hu5hw5hw5hnx5hyz5h|,5h;}5hB5h95hd5h̀5hh5h(,5h5h5hE,5hߋ5h5hX,5h̏5he5h,5h.5h5h8,5hژ5h5hN,5h5h5h,5hJ5hg5h,5hͩ5h5h,5h5h)5hM,5h5h 5h######.....#######...............###...#.#....#.....#..#.#.#.....##..##.#.#.#..####..##.>.#..>####..###.#.#.#.#........###...#.#.#..######......#@#...# #.#####97.0 (19.0).#..........## #.....##....#.....#####.###.#.#.....##......#.>##.##.#.....##.##.#....lu0m$.. ..#.##.#..#. ### #.#####...........# ####......##5hl5h,8.0 (205h}5h[; _Found a stone staircase leading down.5hPl5h;v5h-}5hۀ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5h/35h`05hi35h]65h@;: _5h;5hKR  #...#.#....#.....#   #..#.#.#.....##..#   #.#.#.#.#..####..#   #..#.>.#..>####..#   ##.#.#.#.#........#  5hL###...#.#.#..######.#  .....# #.###   .#..........## #....   ##..@.#.....#####.9.0 (1.0)   #.....##.  >##.##.#.....##.##.#..   # $.. ..#.....##.##   .#. #.#.....##.##...#  # #. #.#####..........   ) ..# ####.....   ## ## ######   #.5hV5h]-400.0 (25hd5hg# _Found a mace.5h5hX5h5h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5h=35hf?5hqA5hD5hH: _5hI5hM5hM5hO5h;R5h3U,5h W5hY5h\,5hb,5hd,5hjf5hk,5hk5hvpM _You now have 256 gold pieces (gained 6).5h s35h6t5h9v5h`z,5hz5hI}5hD,5h~5h}5h܅,5h5h{5h,5h>5hu5h,5h5hd5h,5h 5hU5h,5h5h֛5h,5h5h"5h,5hۣ5h5h\,5h/5h5hB5h5hղ,5hӳ5h5hUB5h[5h,5h5h,5h,5h5hU5hk,5h5hQ5h0,5h5h5h0,5h5hp5hs5h5h5h$5h,5h5h5hB5h5hG,5h5h5hB5h{5h,5hU5h~5h,5h5h5h,5hT5hX5h5h,5h=5h5h,5h,5hx5h$,5h5h5h,5h5h5h,5h^5h5h,5h5h 5h ,5h 5hg 5h,5h5hi5hd5h5h5h5h,5h5h5h,5hL5hw5hZ,5h5h5h&: #.# #.##.##.#  #.# #.....<.# ###.# #...<...# .# ########.##### ..# .####............# ......##########.# .###### #.# .# #.# ## #@#46.0 (46.0) #.......#  ####>##.#  5h&G.. ... .. . 5h"' 5h(5hZ/ ww   ribbon worm (wandering)Found a stone staircase leading down.5h3>7.0 (47Magic Dart5h85h:^ _A ribbon worm comes into view.5hI *****w  The magic dart hits the ribbon worm.5hLe5hj..>.w.5hog5--=8.0 (1.0) 5ht5hxf _The ribbon worm is moderately wounded.5h[{ + #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# . #.# .# #.# #@# #.......#  ####>##.#  ..  w..  ..  . 5h 4 #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# . #.# .# #.# #@# #.......#  ####>##.#  .. w.. ..  . 5h 5h  5hq# 5hg& b _A ribbon worm is nearby!5h{> ****The magic dart hits the ribbon worm.5hV f..>.5h `4---95h 5h f _The ribbon worm is moderately wounded.5h]  #.#   #.# <.#  #.# #...<...# .# 5h^ ### ..# .####............# ......#.# . #.# .# #.# #@# #.......#  ####>##.#  ..  w..  ..  . 5h  #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# . #.# .# #.# #@# 5hv n#.......#  ####>##.#  .. w.. ..  . 5h 5h 5h5h  The magic dart hits the ribbon worm. _The ribbon worm is moderately wounded. _A ribbon worm is nearby!  The magic dart hits the ribbon worm. _The ribbon worm is moderately wounded. _A ribbon worm is nearby!5hg**** _The ribbon worm is moderately wounded. _A ribbon worm is nearby!  The magic dart hits the ribbon worm. _The ribbon worm is moderately wounded. _A ribbon worm is nearby!  The magic dart hits the ribbon worm.5h..>w.5h.a3---505h@5h _A ribbon worm is nearby!  The magic dart hits the ribbon worm. _The ribbon worm is moderately wounded. _A ribbon worm is nearby!  The magic dart hits the ribbon worm. _The ribbon worm is heavily wounded.6he+ #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# . #.# .# #.# #@# #.......#  ####>##.#  w.  ...  ..  . 6ht4 #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# . #.# .# #.# #@# #.......#  ####>##.#  w. ... ..  . 6h)6h_6h6hb _A ribbon worm is nearby!6h ***The magic dart hits the ribbon worm but does no damage.6hՕ6hr  The ribbon worm is heavily wounded.6h..>##g.g   goblin (wandering)6hA--16h6h _A goblin comes into view. It is wielding a +0 dagger of draining.6h\ #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# . #.# .# #.# #@# #.......# 6h! ####>##g#  ..  ...  ..  . 6ha6h\ #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# . #.# .# #.# #@# #.......#  ####>##g#  .. ... ..  . 6hЮ6h6h6h_] _A goblin is nearby!6h  The magic dart hits the goblin!  You kill the goblin!*****)6hL6hT.....ww   ribbon worm6hW\2-626h[6hE^Z _Vehumet accepts your kill.6h*+ #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# . #.# .# #.# #@# #.......#  ####w##)#  ..  ...  ..  . 6h #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# .6hi, #.# .# #.# #@# #.......#  ####w##)#  .. ... 6h4..  . 6h6h26h6hSb _A ribbon worm is nearby!6h ** The magic dart hits the ribbon worm.6h]6hVej.w>6hffb1---36hn6hpd _The ribbon worm is severely wounded.6hU  #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# . #.# .# #.# #@# #..w....#  ####>##)#  ..  ...  ..  . 6hVV *6h# ( #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# . #.# .# #.# #@# #..w....#  ####>##)#  .. ... ..  . 6h 6h 46h b _A ribbon worm is nearby!6h } *The magic dart hits the ribbon worm.6h '.6h A--46h 6h O _A ribbon worm is nearby!  The magic dart hits the ribbon worm. _The ribbon worm is severely wounded. _A ribbon worm is nearby!  The magic dart hits the ribbon worm. 6h V_The ribbon worm is severely wounded.6h:U  #.#   #.# <.#  #.# #...<...# .# ### ..# 6hU m.####............# ......#.# . #.# .# #.#6hW #@# #..w....#  ####>##)# 6hW  ..  ...  ..  . 6h" ( #.#   #.# <.#  #.# #...<...# .# ### ..# .####............# ......#.# . #.# .# #.# #@# #..w....#  ####>##)#  .. ... ..  . 6h 6h\ 6h 6h9  The magic dart hits the ribbon worm. _The ribbon worm is severely wounded. _A ribbon worm is nearby!  The magic dart hits the ribbon worm. _The ribbon worm is severely wounded. _A ribbon worm is nearby!6h]( _A ribbon worm is nearby!  The magic dart hits the ribbon worm. _The ribbon worm is severely wounded. _A ribbon worm is nearby!  The magic dart hits the ribbon worm.  You kill the ribbon worm!*.6h*..0-75Magic Dart _Vehumet accepts your kill.7h(7h*7h,7h.7h37hG97h;7h?7h@7h@17hWA=7hA7hC7h8G7hG7hI7hML7h,M7hN7hpS7h'T7hU7hgY7h3Z7hZ27hZ0===7hE[7h\7h`7ha7hc7he7hMf7hg7hk7hk7hl37hjl0===7hl7h)n7hq7h!r7h}7hP,7h4===7h]n7hG7h7h:i5===7h#7h,7hܠX7h=7h7h¡b6===7h7hϥ4 _Magic restored.7h?c ....< ##<.. .# ########.##### .####............ ......##########. .###### #. .# .# #.# ##...h. #@......#-###>##)..7hCast: Magic Dart......h   hound (wandering)7h0749.0)7h_L.h7hF-5.0 (207h7hX _A hound comes into view.7h- *****h  The magic dart hits the hound.  The hound is moderately wounded.7h ,7h (...h..5--==6.0 (1.0) 7h,7h.& _The hound barks!7h&{ #.# <.#  #.# #...<...#  ### ..# ..##.# #.# #.# #.#  #.##.....  #@...h..#  ####>##)#  7hS'..  ...  ..  . 7hٽ5 #.# <.#  #.# #...<...#  ### ..# ..##.# #.# #.# #.#  #.##.....  #@...h..#  ####>##)#  ..  ... .. . 7h7h<7h7h\ _A hound is nearby!7hLx ***The magic dart hits the hound.7h/_7hdS..h.7hseh4----77hj7hn] _The hound is heavily wounded.7h #.# <.#  #.# #...<...#  ### ..# ..##.# #.# #.# #.# 7h+ #.##.....  #@..h...#  ####>##)#  7hN3..  ...  7hn(..  . 7h37h  #.# <.#  #.# #...<...#  7hL0### ..# ..##.# #.# #.# #.#  #.##.....  7ht#@..h...#  7h####>##)#  ..  7hѴd... .. 7hJ. 7hON-7h&7h\ _A hound is nearby!7h ** The magic dart hits the hound.7hV,7hf^<h..7h^@-87he7h~hY _The hound is almost dead.7h #.# <.#  #.# #...<...#  ### ..# ..##.# #.# #.# #.#  #.##.....  #@h.....#  ####>##)#  ..  ...  ..  . 7h  #.# <.#  #.# #...<...#  ### ..# ..##.# #.# #.# #.#  #.##.....  #@h.....#  ####>##)#  ..  ... .. . 7h 7h% 7h) r _A hound is nearby!:hL~  The magic dart hits the hound!  You kill the hound!:hQC.:h&.:h3--199Magic Dart:h :hZ _Vehumet accepts your kill.;hM;h;hO;h;h;h,;hX;h;h&b4==;h;h;h,;h;hQ3 _Found a cloak.;h,3;h|;h];h;hi5===;h;h #.# #...<...# ####.######.##.#..# ..........##.#..#..# ##########.##.#...... ;h# #.##...... # #.##.##.##.# #.##.......#  ;h#.......# ####>##@# -85.0 (6;hD#....[......#........#..#........#;he#........##........#;hn#.........#.......###;h3Things that are here:;h'N-;h( ;h )_a +0 dagger of draining; a goblin corpse##†##......=hr6===8=h=h$ _j - a +0 cloak=h =hP =h\ =h~ =h; =hq =h& ,=h ,=h =h =h ,=h =h% =h =hD :===h. =h =h- ,=h- =hg =h ,=h =h8 =h ,=h| =h1 =hT ,=h =h =h ,=h3 =h[ =h =h =h> =h =h =h =h =h% =hG ,=h =h6 =hx ,=h =h =h; ,=h =h =h ,=hF =h< =h4 =hW =h =h =h ,=h =h =h =h =h =hN =h ,=h =hP =hc =h =h =h =h =h =h` =hh =hQ ,=h =h =h ,=hi =h =h =h =hl =h =h =h =h! =h4 =h =hQ =h =h =h ,=h4 =h =hO ,=h =hE =h ,=h, =h =h" ,=h =h? =hl =h =hW =h =h ,=h, =h =h ,=h =h" =h- ,=h =h^ =h ,=he =h1 =h[ ,=h =h ,=h  =h N _You now have 270 gold pieces (gained 14).=h$ 3=h =h =h =h =hO =h\ =h ,=h =h =h ,=hQ =h =h ,=h =hz! =h" ,=h# =hS% =h$0 y #........##..#.# #........##.##.# #..............# #.......###.#### ######### #.# #.......# #.# #.#####.###.# ####.###...........#)...#.##.#####531.0 (43.0)########..#.##.# #.......# #....##.# #.#####.# #.......# #########    =h6 =hw8 ,2.0 (44=h; =hR= # _Found a whip.=hݯ4=h=hg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>ho3>hw>h\>hF>h̽P _>h,>hÿ>h{>h?,>h>h>hq,>h2>h>h#>hI>h>h>h,>hi>hP>h,>h>h>h6>hb>h<>h>he,>h<>h>hn,>h(>h4>h,>hC>h>h,>h>h>h,>hW>h?>hn,>h>h>hu,>hQ>h~>h,>h>hb>h,>h>hj>h,>h>h>h6,>h>h >h] ,>hi >h >h,>h>h>h,>ht>h4>h ,>h>h>hW,>hU>h>hy!>h!>h9">h(<  You see here a +0 whip.>h*>h* _>h+>h->h 0B>h1>h[< ##.## #.........Z #...# #.......... ##..# #.......... ##..# #.......#.# #...# #.......#.# ###.# ########>h =u#.# #.# #....... #.# #.# #.#####. #@#####.###....... #..).........#.##.###########..#.##.Magic Dart #....... #....##. #.#####. Z   bat zombie (dormant)>h9= #....... ########>hv= >hH-59.0 (27>hK-60.0 (28>hU>hX] _A bat zombie comes into view.>h1 ******Z  The magic dart hits the bat zombie.>h,>h>hVq  The bat zombie is heavily damaged.>hnZ..Z.>hV..Z   frilled lizard zombie (wandering)Z   bat zombie>hZ5--=1.0 (1>hH .0) >hF>hh _A frilled lizard zombie comes into view.>hk ##.##  ..Z #...#  ... ##..# >hV ... ##..#  #Z# #...#  #.# ###.# >h #.# #.#  >h#.# #.# >hA #@#####. #..).......>h. #########>h*>h[u ##.##  ..Z #...#  ... ##..#  ... ##..#  #Z# #...#  #.# ###.#  #.# #.#  >h{v#.# #.#  #@#####. #..)....... #########>h}>h}>ha>hͅd _There are monsters nearby!>hO ***>hES The magic dart hits the bat zombie.>hX>h&.Z...ZZ>h`4---2>h$&>h;(c _The bat zombie is almost destroyed.>h ##.##  ... #...#  ..Z ##..#  ... ##..#  #.# #...#  #.# ###.#  #.# #.#  >hq#Z# #.#  #@#####. #..)....... #########>h!>h  ##.##  ... #...#  ..Z ##..#  ... ##..#  #.# #...#  #.# ###.#  #.# #.#  #Z# #.#  #@#####. #..)....... #########>h d _There are monsters nearby!>h  The magic dart hits the bat zombie.  You destroy the bat zombie!>hI C.>hh >hn S.Z.>h?v `3---3>hU p _Vehumet accepts your kill.>h  ##.##  ... #...#  ... ##..#  ..Z ##..#  #.# #...#  #.# ###.#  #.# #.# >ha j #.# #.#  #@#####. #..)....... #########>hv >h 3>h J ##.##  ... #...#  ... ##..#  ..Z ##..#  #.# #...#  #.# ###.#  #.# #.#  #.# #.#  #@#####. #..)....... ######### _A frilled lizard zombie is nearby!>h **** The magic dart hits the frilled lizard zombie.>ho....--4 _The frilled lizard zombie is severely damaged.?hqr ##.##  ... #...#  ... ##..#  ..Z ##..#  #.# #...#  #.# ###.#  #.# #.#  #.# #.#  #@#####. #..)....... #########?h ##.##  ... #...#  ... ##..#  ..Z ##..#  #.# #...#  #.# ###.#  #.# #.#  #.# #.#  #@#####. #..).......?hTx #########?h ?h?h?hll _A frilled lizard zombie is nearby!?hZ1  The magic dart hits the frilled lizard zombie!  You destroy the frilled lizard zombie!?hU5.****?h7?.....?h2-5Magic Dart?hO?hZ _Vehumet accepts your kill.?hܿ?hH?h?h|,?hw3=?hX?h?h4?h?h?h3i4===?h1?h?h?h?hN,?h?hL,?h?h?h-#5?hNF===?hw?h6,?h?h,?h ?h?h,i6===?h%?h ?hM..# ≈Z..≈##.#........ ##.....# #.......###.# ########.# #...... #.# #.#####-#####.###........).......Magic Dart###########..#.##.?hHZ   bat zombie (dormant)?h0772.0)?hF-8.0 (13?h_?hC ] _A bat zombie comes into view.?h ******Z  The magic dart hits the bat zombie.?h ,?hk...Z....?hZ5--=9?h .0) ?h?hb _The bat zombie is heavily damaged.?h} #..#  ≈...  ... #...#  .Z. ##..#  ... ##..#  #.# #...#  #.# ###.#  #.# #.#  #@# #.#  #.# #..) ####?ho  #..#  ≈...  ... #...#  .Z. ##..#  ... ##..#  #.# #...#  #.# ###.#  #.# #.#  #@# #.#  #.# #..) ####?ho ?hTu ?hu ?hv{ ?h ~ a _A bat zombie is nearby!?h  The magic dart hits the bat zombie!  You destroy the bat zombie!?h .****?hH ?h! b Z.....Z   frilled lizard zombie ########Vehumet accepts your kill.?h& j4---2080?h, ?h. h _A frilled lizard zombie comes into view.?hE J #..#  ≈Z..  ... #...#  ... ##..#  ... ##..#  #.# #...#  #.# ###.#  #.# #.#  #@# #.#  #.# #..) ####?h 3?hRb  #..#  ≈Z..  ... #...#  ... ##..#  ... ##..#  #.# #...#  #.# ###.#  #.# #.#  #@# #.#  #.# #..) ####?hLc ?hg ?hyj ?ho ?hKr l _A frilled lizard zombie is nearby!?h ******The magic dart hits the frilled lizard zombie.?h?hO k..Z.....?h* @-1?hJ?h!C _The frilled lizard zombie is lightly damaged.?hg #..#  ≈...  .Z. #...#  ... ##..#  ... ##..#  #.# #...#  #.# ###.#  #.# #.#  #@# #.#  #.# #..) ####?h@hE #..#  ≈...  .Z. #...#  ... ##..#  ... ##..#  #.# #...#  #.# ###.#  #.# #.#  #@# #.#  #.# #..) ####@hM@h)N@hS@hUl _A frilled lizard zombie is nearby!@hxj  The magic dart hits the frilled lizard zombie!  You destroy the frilled lizard zombie!@hFo.*****@hD......@h"3--2Magic Dart@h@h Z _Vehumet accepts your kill.@h}W@hW@h X@hZ,@h_X@h_94@hF`)==@ha@hb,@hKc@hd,@he@hg@hugb5===@h/h@hi,@hj@hl,@h)m@hn@hnb6===@ho@hr@hRs,@ht@hy@h {,@hG|@h}@hL,@h[@hH@hP==@h̄@hQ@h@hP@hn@h@h<,@h@hr@hŚ#.# #......##########.##.##.###.###### #_# #.##.....##.# #.##.##.######### ###.### #.##≈...≈# #.......###≈...≈# ####>##†###≈...≈#### #.......#≈...≈#..# @h#≈.@.≈##.## #......-975.0)#≈...≈#...# #≈...≈##..# #......#≈...≈##..# #......###.###...##.# ###.# #########.# #.# #......#.# #.# #.######.#####.###.......@hL@hF-8.0 (16@hT@h4C _Found an ancient bone altar of Kikubaaqudgha.@h@hV@h@h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@hR@h@h@h@ht@h: _@h'@h!,@h@h @h ,@ht @h@h),@h@hM@h,@h@h @h",@h>#@h'@h),@h)@h.@h0B@h6@h"7@hY7@h 8@h<@h>,@h_?@h`G<  You see here a +0 whip.@hG@h-H _@hH@hL@hN,@hN@hDS@hT,@hhU@hY@hZ,@hu[@h_@ht`,@hTa@hje@hf,@hg@h1l@hrm,@h|n@h3r@hfs,@h2t@h#v@hv,@hw@hy@hz,@hz@h}@h~,@h7@ho@h,@h!@h@h,@hl@h@h,@h@h@h@h@he@hi@h,@h@h@hL,@h@h@hjB@h@h,@he@h@hy,@h@hΙ@hE@hq@h@hϛ@hR,@h@hS@hߞ,@h@h@hB@h?@hx,@h@h@h,@hU@h@h׭,@h@hw@hd,@h@hʹ@h ,@hն@h^n@hݼ,@h#@h@h,@h@hO@h,@h:@h@hR,@h@h@h@h@h&@h@h,@hs@h@h],@hh@h@h1,@h@hd@hm,@h@h@h,@h@h@h,@h~@h @h,@h@h ]  Things that are here:  a +0 ring mail; a +0 dagger@h, @h _@h@h@h7,@h@h@h0,@h@h @h#,@h$@h,@h/,@h@2@h5@h8,@h9@h(<@h=,@h?@hcA@hAC,@hD@hE@h2MX@htO,@hP@hTX@hV@heX@hQn@h{rM _You now have 276 gold pieces (gained 6).@hs3@ht@hv@hw,@hx@hTz@h{,@hr|@h@h,@hӂ@hڄ@ht,@h.@h@h֊,@h @hg@hӒ@h@h @h@h6@h@h0@hU@hؚ,@hÛ@h-@h,@hȞ@h@h,@h+@hR@h,@h@h@ha,@h@h@hLB@ha@h,@h@h~@hB@h0).....###............# ##..# ....#.......###......# #.## .[#######....##......# #.# #.# #.##.##.###### #.# #.# #.......## #.# #.# ####.....# #.# #.######.# #.# <.#@h #.# #.# ..# #@# #.# 683.0 (85 ..# #.##########.# ..#####@h #..........<.# ......# ############## ..###^# #.###.## @h>..##...## #.#.....## #........#@h-@h@hT _Key pressed, stopping explore.@hL @hZ @h @hj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@h 3@hf @h @h @h | _@h0 @h( @h ,@h @hR @h* ,@hD @h @h ,@h @hN B@h0 @h" @h$ ,@h& @h( @h* @h.+ @hN, @h/ @h=2 ,@h3 @hj6 @h9 ,@hm? @hA @hD ,@hE @h-I @hJ ,@hL @hO @hZR ,@h*T @hW @hP[ ,@h5] @hB` @hc @hc @he @h-i @hml ,@hHt ,@hv ,@h0y @hN} @h ,@hЁ @h؄ @h ,@hl @h @hB ,@h; @h @hH ,@h+ @h& @h ,@h @h @h! ,@h @hn @hѲ ,@hF @hԶ @h" ,@hɺ @hO @hT ,@h @h# @h @h4 @h @hT @h ,@hh @h @h ,@h @h @hy ,@hW @h @hm B@h ,@hu @h' M _You now have 283 gold pieces (gained 7).@h# 3@h @h @h ,@h @h B@he @h @hF ,@h @h6 @h ,@h7 @h @h @hC @h @h @h ,@h @h @hH ,@h @h @h ,@hI @h @hV ,@h @h @h ,@h5 @h @h ,@hb @h ,@h @h& N _You now have 296 gold pieces (gained 13).@h9 3@h @hB @h9 ,@h @h @h ,@hg @hA @h* ,@h @h @h! ,@hr" @h?$ @h^% ,@h & @h' @h( ,@h%) @h* @h+ ,@hd, @h. @hq/ ,@h(0 @h1 @hD3 ,@h4 @h|7 @h$9 @h[9 @h&: @hd< @h.> ,@h? @hRA @hB ,@h\C @hE @h!G ,@hG @hI @hKJ @huJ @hJ @hL @hM ,@hN @hlQ @hS ,@hT @h(X @hY ,@hZ @hP] @h^ ,@h` @ha @hfc @hc @hd @hg @hh ,@hi @hdl @h8~  .K ##. #... .# @h~  #.#.. .  ....###### .#  ##.#...!..##.##  .................#  #.. #..@...# #.##  @h: #.# #......# #...#  #.# #......# .... Magic Dart #.# ###.##.#... #.# #.##.#.##.# @hn .#.# #.##......#K   kobold (missile, asleep) #@h #.######.........# @h ##........#.###...... #######.###.###............@h .749.0 (66@h -50.0 (67@hA @h s _A kobold comes into view. It is wielding a +0 club.@h% L  The magic dart hits the kobold.  @hr 4You kill the kobold!@h w)******@hh @......@hr 5--=1.0 (1.0)Magic Dart@hsx @hz Z _Vehumet accepts your kill.@h3@h@h,@hB@h6==@h@h,@h@h@h,@hp@h .)  ##.  #... .#.#.. .  #....###### .#  ##.#...@..##.## -.................# ...##......#.##.###.# #......# #...##.# #......# ........######......@h-p6.0 (5-7.0 (6@h@hV _l - a potion of curingAhAhAhAhj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ah3AhOAhAhAh#m== _Ah%,Ah&Ah(Ah*,Ah,,Ah[.AhZ0,Ahg1Ahs3Ahw4,Ah 5Aha6Ah8,Ah9Ah ;Ah<,Ah=Ah?AhA,AhhBAhjEAh GAh?GAhHAhUJAhL,Ah/MAhNAhNP,Ah QAhRAhuT,AhvUAhZAh[,Ah\Ah`Ah]a,Ah/bAh%eAhf,AhcgAh-hAh#iAhgiAhiAhjAhk,AhlAhmAhn,AhnAh/pAh'q,AhqAhtAhQu,AhuAh0wAhx,Ah}xAhyAhzAhzAh|Ah}Aho~,Ah~AhIAh3Ah_AhAhAh.,AhAh7Ah2AhAh‰Ah4Ahn,AhAh%AhQ,AhAhAhݒ,Ah}Ah!Ah ,AhAhjAh`,AhAhMAhTAhAhaAhAhA,AhԡAh Ahg,AhҤAhv,AhAh+N _You now have 310 gold pieces (gained 14).AhM3AhAhMAhk,AhAh%AhL,AhAhgAhb,AhAh.Ah6,AhAhAhAh Ah~Ah[Ah,AhAheAhG,AhAhAhl,Ah)AhnAhAh&AhAhAh,Ah>AhAh,AhMAhAh,AhAh<Ah,AhAhAh,AhAhAhZ,Ah3AhNAh;,AhAhAhn,AhAhAh9,AhAhAh:,AhAh#....##......#####..#.##..###.##...).......# #.# #.##.......## #.# #.#....##### ##.# #.#.#..# #..# #.#....#######.## #.##.#......##.#### #.@...............#812.0 (55.0) ##...##......#.##.# #.####......#.#... #.# #......#.....Ah #.# ###.##.#..... #.# #.##.#.##.#  #.# #.##......#  ##.######.........#  ####### ##.#.###..... AhAhHAhw E _Done exploring.Ah[AhPAhAhx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)AhAhAhBAh;C.......###.....# #................##...............Ahz0.0)..##..#........AhAh+AhE _Done exploring.AhP AhT AhfZ Ah\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ah AhE Ah Ah Aho Ah Ah&  Ahj 7_Done exploring.Ah AhR AhP Ah  _Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ah\3AhAh4AhxAhbCYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.AhYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.Bh Bh Read which item? Scrolls  b - a scroll of teleportation  d - a scroll of identify  f - a scroll of blinking [!] read|quaff|evoke[?] describe selectedChTb Chh Chzp &#....##......#OrganizedCookies the Conjurer ####..#.##..###.#Deep Elf of Vehumet ......#...).......# #.#Health: 32/32 ========================#.##.......## #.#Magic: 16/16 ========================#.#....##### ##.#AC: 2Str: 10#.#.#..# #..#EV: 11ChUq bInt: 25#.#....#######.##SH: 0Dex: 13#.##.#......##.#### XL:  6 Next: 20% Place: Dungeon:4#.@...............# Noise: ---------  Time: 3812.0 (0.0)##...##......#.##.# e) +2 dagger (vamp)#.####......#.#... Cast: Magic DartChr #.# #......#.....#.# ###.##.#.....#.# #.##.#.##.# #.# #.##......# ##.######.........#  #########........#.###.....  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.Chjy Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.  Okay, then.Ch} Ch8 Chӄ . _DhfDhDrink which item? Potions  c - a potion of heal wounds Dh  l - a potion of curing [!] read|quaff|evoke[?] describe selectedDhZ[ Dha Dhj T#....##......#OrganizedCookies the Conjurer ####..#.##..###.#Deep Elf of Vehumet ......#...).......# #.#Health: 32/32 ========================#.##.......## #.#Magic: 16/16 ========================#.#....##### ##.#AC: 2Str: 10#.#.#..# #..#EV: 11Int: 25Dhj #.#....#######.##SH: 0Dex: 13#.##.#......##.#### XL:  6 Next: 20% Place: Dungeon:4#.@...............# Noise: ---------  Time: 3812.0 (0.0)##...##......#.##.# e) +2 dagger (vamp)#.####......#.#... Cast: Magic Dart#.# #......#.....#.# ###.##.#.....#.# #.##.#.##.# #.# #.##......#Dhk  ##.######.........#  #########........#.###.....  _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) Dhak G_Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Okay, then.DhTq P  Okay, then.DhHu Dhy Dh{ . _EhBEh Equip which item?  - - Unarmed Hand Weapons (go to first with ))  e - a +2 vampiric dagger (weapon)  h - a +0 dagger of draining Armour (go to first with [)  a - a +0 robe (worn)j - a +0 cloak EhXJewellery (go to first with "=)  i - a ring of poison resistance (worn)  m - a +6 ring of strength (worn)k - a ring of protection from cold[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Gh Gh6 Gh T#....##......#OrganizedCookies the Conjurer ####..#.##..###.#Deep Elf of Vehumet ......#...).......# #.#Health: 32/32 ========================#.##.......## #.#Magic: 16/16 ========================#.#....##### ##.#AC: 2Str: 10#.#.#..# #..#EV: 11Int: 25GhD #.#....#######.##SH: 0Dex: 13#.##.#......##.#### XL:  6 Next: 20% Place: Dungeon:4#.@...............# Noise: ---------  Time: 3812.0 (0.0)##...##......#.##.# e) +2 dagger (vamp)#.####......#.#... Cast: Magic Dart#.# #......#.....Gh z#.# ###.##.#.....#.# #.##.#.##.# #.# #.##......# Gh ##.######.........#  #########........#.###.....  Ghn _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Okay, then. _Okay, then.Gh,% GhV* _Gh/ Gh6 Gh5; +3.0 (1Gh> GhD Gh:a 4.0 (25.0 (3Gh d +6.0 (4Ghi Ghl GhIr +7.0 (5Ghv Ghx 3Done exploring.You can't see any susceptible monsters within range! (Use Z to cast anyway.)Done exploring.Okay, then. _Ghy You start putting on your armour. You continue putting on your +0 cloak. x5GhO} Gh5 GhZ Z _You finish putting on your +0 cloak.Hh 3Hh& Hh+ Hh Hh  P _Hh Hh? Hh Hh Hh ,Hh Hh Hh9 ,HhA Hh Hh ,Hh Hh Hh  ,Hh) Hh& ####### .....# ##.####.###### #....##......# ####..#.##..###.# #...).......# #.# #.##.## #.# 23.0 (6#.#....##### ##.# #.#.#..# #..# Hh]' #.#....#######.###.##.#......##.#####.................###...##......#.##.###.####......#.#...# #.# #....##Hh- Hh2 Hh3 IhK3IhIh,IhXIhf,IhIhIhW,IhqIhIh,Ih@IhIhIh"Ih=IhHIhBIhk ######## #......# ##.####.###### #....##..@...# 9####..#.##..###.# #...).......# #.# #.##.......## #.##.#....##### ##.##.#.#..# #..##.#....#####Ih ##.###.##.#......##.#####............#IhR IhoIhJh3Jh\JhJh(JhbJhnJh.Jh,JhVJhJh,JhJhgJhX,JhJhJh,Jh]JhDJh"JhEJhJhJh,JhJh #......# ##.####.#######....##......#####..#.##..###.##...).......# #.##.##.......## #.##.#....##### ##.##.#.#..# #..# #.#....#######@## 37.0 (8#.##.#......##.#####................##...##......#.#####.####......#.#...##.# #......#..Jh.###.# ###.##.#......##.# #.##.#.##.#.#.# #.###JhJh/ JhwJhO{3Jh |Jh~JhaJhJhȈ,Jh{,Jh&JhnJh$,Jh}Jh͎JhJhIJhoJhjJhx,Jh]JhJhJhJhJh#.#....##### ##.# #.#.#..# #..# #.#....#######.## #.##.#......##.### #........... ##...###.##.##JhP#.####......#.#...##.# #......#.....###.# ###.##.#..@...#43.0 (6  #.# #.##.#.##.#.##.# #.##......# ##.######.........# #........#.###......# .###.###............# Jh ## ##........#......# ###########  # #.............### #..........  ## ##..........#### #.#####.#.. JhDJhFJhӨJh@ Jh 3Jh Jh ,JhC Jh? Jh JhE ,Jh JhL Jh ,Jh4 Jh Jh1 ,JhP JhF .####......#.#...# .# #......#.....## .# ###.##.#......# .# #.##.#.##.#. .# #.##......# Jh .######.........#.# .......#.###......# ##.###............# #........#....@.# #############9  #.............### #...........#Jh #..........#### #.#####.#.............## #####.##......#.# Jhb ..####.....## #.......÷##.###.# #.........## ####.#.......#.....#####...## #....)...###.#. #.÷.# #..............#Jh i #...# #.##.#..#.##.#####Jh Jh Jh ! KhIKhKhKhq,KhKhnKhKh,KhWKh BKhKhBKhKhKh ,KhKh"Kh#KhU#Kh%Kh(Kh+Kh+Kh)-Khe0KhvAKhC,KhTM,KhN,KhQKh=VKh]YKhYKhY[Kh9^Kh#a,KhcKheKhlhKhhKhmKhpKhr,KhsKhtKh v,Kh$xKhyKh*|,Kh}KhFKhKh˂Kh5KhXKh[V.....#.###... #.##......# Kh}##........#......# #############  #.............### #...........## ##..........#### #.#####.#..... #..........## #####.##......#.## .####.....## #.......÷##.###.# KhҘ\.........## ####.#.......#.....# #####...## #...@)...###.#.##### 71.0 (2KhBk2.0) #.÷.# #..............#  #...# #.##.#..#.##.##### ####...#####.##.(...........# #...........#.###.#.#.##.....# Kh.).....###.........)........#.......###......###......[#######....##......#  #.#...#.# #.##.##.#Kh&&#####KhKhKh}Khͣ Khߨ Kh Kh< LhILhLh,Lh,LhJ,LhLhLhQ,LhdLh BLh LhLhi,LhLh6LhLhELhLh'*###.....## #.......÷##.###.# # .......## ####.#.......#.....# ##...## #....)...###.#.##### # #.÷.# #..............# LhL( #...# #.##.#..#.##.##### ## ###...#####.##.(...........# #.. ..........#.###.#.#.##.....# ##.).....###.....# ## .)........#.....@.###......# #Lh(F7.0 (6.0) #......[#######....##...# #.#...#.# #.##.##.###### Lh(0.#...#.# #.......## #...#.# ####.....# Lh(#.##.##.# #####.# # Lh )...<.# #.# #  #...<...# #.# #Lh6)m  #.##.#..# #.####Lhb)E LhN/Lh6Lhq8Mh,g3MhgMh%qMhvBMhywMhy,Mh{Mh$}Mhc,MhMhMhL,MhMhgMhۋ,Mh`MhMh,MhMhQMh,Mh MhaMh,MhuMhMhb,MhMh ..# ###.........## ####.#....... #.# ######...## #....)...###. #.##### #.÷.# #............. #.....# #...# #.##.#..#.##. #.###.######...#####.##.(....... ....#.##...........#.###.#.#.# #.#......).....###........ #.#.#.##..)........#.......###... #...#.####.#######....##...86.0 (9 MhY......# #.#...#.# #.##.##.# ....### #.#...#.# #.......# ###.# #.#...#.# ####.....  #.# #.##.##.# #####.  #.# #.....<.# #.  #.# #...<...# #. ###.######.##.#..# #. ........##.#..#..##### #..Mh3Things that are here:Mh]MhWMhkQ _a +0 ring mail; a +0 daggerMh3MhMh{MhMh$ _MhջMhMh,MhMh<Mh%,MhMhMh,MhMh?MhF,MhMhdMh,MhPMhMh*,MhMh##.##....).....###..... ##.##.#.#.##..)........#.......# ##.##...#.####......[#######....# ..........# #.#...#.# Mh/#......### #.#...#.# #  ######.# #.#...#.# ## #.# #.##.##.# ### #.# #.....<.#  #.# #..@<...# MhW93.0 (7 #######.######.##.#..# Mh........##.#..#..##### .##########.##.#.... Mh## #_# #.##.......###^#Mh #.# #.##.##.##.###.##  MhV###.### #.##.......##...##  #≈...≈# #.......##.#.....## Mh #≈...≈# ####>##†##........#MhlMhMhOhQ&3Oh(Oh /Ohv0,Oh:4,Oh4,Oh35Oh 7Oh8Oh68Oh8Ohb:Oh;Oh;Ohz<OhY>Oh?,Oh;@OhoAOhB,Oh7COhDOh-F,OhFOhxHOh J,OhJOhY #.# #...<...#  ########.######.##.#..# ...........##.#..#..##### ##########.##.#.........# ## #_# #.##.......###^#  OheZQ #.# #.##.##.##.###.## ###.### #.##.......##...## #≈...≈# #.......##.#.....###≈...≈# ####@##÷##........#901.0 (8  #≈...≈#### #..............# OhZ #≈...≈#..# #........#...#.#  #≈...≈##.## #........##..#.#  #≈...≈#...# #........#OhZ#..#.#≈...≈##..# #........##.##.# #≈...≈##..# #...........OhX[V...# ###.###...# #.......###.#### #.# ###.# ######### #.#OhSdOhiOh0kc _There is a stone staircase leading down here.Oh] Oh Oh@ OhJOh 22.0 (1 _OhJPh #####  #..$# 5 #@#  #....#  Ph>...#.#  ###.# .# .# .. .. .. o   orc (asleep) #. # o. PhPhPhB=8 (1.8Magic DartPh/IPhP _You climb downwards.  Found 16 gold pieces. _There is a stone staircase leading up here.Ph Y} ##### #..$# PhY:#@# #....#  ...#.#  ###.# .#  .# ..  .. ..  #. #  o. Ph ##### #..$#Ph #@# #....#  ...#.#  ###.# .# .# .. .. ..  Ph#. # o. Ph_PhPhPh[ _An orc is nearby!Ph"P ***Ph#**o*The magic dart hits the orc.  The orc is lightly wounded.PhZPh64  The orc shouts!PhêPh- .....ll   iguana (wandering)oo   orc (wandering).  An orc comes into view. It is wielding a +0 flail.Phd5--==30PhPh5Z _An iguana comes into view.Ph g ##### PhWd#..$# #@# #....#  ...#.#  ###.# .#  .# ..  .l ..  #o #  .. Ph4p w ##### #..$# #@# #....#  ...#.#  ###.# .#Php  .# .. .l ..  #o #  .. Phw Phz Ph PhA d _There are monsters nearby!Ph Y ****PhE lThe magic dart hits the iguana.  The iguana is lightly wounded.Ph2 d  The iguana hisses angrily. The orc shouts! You hear a shout! x2Ph3 PhG4 Ph 8 e  Something shouts, "Crawl home, thou dankish sow-suckled pignut!"PhH ...looo   orc wizardooo 2 orcs4---4Ph&R PhW z _An orc wizard comes into view. It is wielding a +0 dagger.Ph b #####Ph8  #..$# #@# #....#  ...#.#  ###.# .#  l# ..  .o .. Pho  #o #  o. Ph A ##### #..$# #@#Ph[ r #....#  ...#.#  ###.# .# l# .. .o ..  #o #  o. Ph Ph: Ph[ PhP d _There are monsters nearby!Ph *** The magic dart hits the iguana.PhXPhZPh[Ph]p  The iguana is moderately wounded.Ph^  An orc wizard comes into view. It is wielding a +0 dagger.Ph_Ph|g..l.oo .5PhgYo 2 orc wizards.5   white impo   orcPhkH--5PhqPhQw\ _A white imp comes into view.Qh+H ##### #..$# #@# #....# QhHC ...#.#  ###l# .#  .# ..  oo .5  #o #  .. Qh@p ##### #..$# #@# #....#  ...#.#  ###l# .# QhaJ.# .. oo .5  #o #  .. QhQh8-QhQhd _There are monsters nearby!Qho  ** The magic dart hits the iguana!QhQh4QhsQh̒,Qho.l..oQhQroo 5..QhKU3--6QhQh_ _The iguana is severely wounded.Qhx ##### #..$#Qh #@# #....#  .l.#.#  ###.# .#  o# ..  oo 5.  #. #  .. QhhtF ##### #..$# #@# Qht#....#  .l.#.#  ###.# .# o# .. oo 5.  #. #  .. Qh'u Qh|Qh1}QhQhd _There are monsters nearby!Qhݚ *The magic dart hits the iguana but does no damage.Qh,QhQhQh QhZ(l.oo# 5. .QhM)A2---Qh)7Qhh0Qh3_ _The iguana is severely wounded.RhX  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Rh y  OrganizedCookies the Conjurer   Deep Elf of Vehumet ......  Health: 32/32 ========================  Magic: 10/16 ===============---------  AC: 3Str: 10  EV: 11Int: 25 #####Rh8  SH: 0Dex: 13 #..$# XL:  6 Next: 20% Place: Dungeon:5 #@# Noise: =--------  Time: 3907.8 (0.0) #l...#  e) +2 dagger (vamp) ...#.#  Cast: Magic Dart Rha z###o# .#  Rh 'o# 5.  o. ..  l   iguana Rh 0#. #  oo 2 orc wizards ..  5   white imp Rh  o   orc _The iguana is severely wounded.Rh2 Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RhZ )Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (severely wounded, 84% to hit)Rh@( g @#lRhΞ G@#*Rh:- E**Rh0 l.*oAim: an orc, wielding a +0 flail and wearing a +0 leather armour (82% to hit)Sh*.oo wizard, wielding a +0 dagger and wearing a +0 robe (77Shv  OrganizedCookies the Conjurer   Deep Elf of Vehumet ......  Health: 32/32 ========================  Magic: 10/16 ===============---------  AC: 3Str: 10  EV: 11Int: 25 ##### SH: 0Dex: 13 #..$# XL:  6 Next: 20% Place: Dungeon:5Sh" #@# Noise: =--------  Time: 3907.8 (0.0) #l...#  e) +2 dagger (vamp) ...#.#  Cast: Magic Dart ###o# .#  o# 5.  o. ..  l   iguana ShQ0#. #  oo 2 orc wizards ..  5   white imp ShE o   orcConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  ShPress: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (77% to hit)  ShYou focus your ray upon the orc wizard. The searing ray hits the iguana!  You kill the iguana!Sh ##### #..$# #@# #*...#  .*.#.#  ###*# .# *# 5. o. .. oo 2 orc wizards #. # 5   white imp ..o   orc  You focus your ray upon the orc wizard. The searing ray hits the iguana!  You kill the iguana!  Vehumet accepts your kill.  The searing ray hits the orc!  The orc is almost dead.  The searing ray hits the orc wizard!ThOc  The orc wizard is heavily wounded.Th(dThk.oo# 5o# ..ThMr  1=31=8.8 (1Ray _(Press . to maintain the ray.)ThryTh=}h _Your Dodging skill increases to level 3!UhU ***The searing ray hits the orc wizard!Uhbm  The orc wizard is almost dead.Uh o..oThe white imp grinds its teeth.UhD;*Uh    orc wizardThe orc wizard casts a spell.The orc wizard flickers and vanishes!UhGUh Qo{o 2 orcsUhQ0-=9+ UhYUh\ _Deactivating autopickup; reactivate with Ctrl-A.UhK{  The searing ray hits the orc!  You kill the orc!Uh  Vehumet accepts your kill.The searing ray hits something!  Vehumet accepts your kill.UhI ***   orcReactivating autopickup.UhnBUhvU).o.#.o# ..o   orcUh} 9/17 ----4-10UhA~c++ _You feel a bit more experienced.UhUhm _Your Spellcasting skill increases to level 6!Uh *** The searing ray hits the orc wizard!Uhq  The orc wizard is heavily wounded.Uhy" ).#5o5   white impo   orcYou finish channelling your searing ray.Uh) **The orc wizard casts a spell at you.UhЬUhgW)o..Uh22--------8------1UhS UhUUh. _The magic dart hits you!Whk  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.WhaX  OrganizedCookies the Conjurer   Deep Elf of Vehumet ......  Health: 22/32 ================--------  Magic: 6/17========----------------  AC: 3Str: 10  EV: 11Int: 25 #####WhX? SH: 0Dex: 13 #..$# XL:  6 Next: 41% Place: Dungeon:5 #@# Noise: =--------  Time: 3911.8 (0.0) #)o..#  e) +2 dagger (vamp)WhYy ...#5#  Cast: Magic Dart ###o# .#  .# ..  .. ..  o   orc wizard #. #  5   white imp ..  o   orcWhYCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineWh%ZAim: an orc, wielding a +0 club and wearing a +2 leather armour of cold  resistance (lightly wounded, 82% to hit)Wh   OrganizedCookies the Conjurer   Deep Elf of Vehumet ......  Health: 22/32 ================--------  Magic: 6/17========----------------  AC: 3Str: 10  EV: 11Int: 25 ##### SH: 0Dex: 13 #..$# XL:  6 Next: 41% Place: Dungeon:5 #@# Noise: =--------  Time: 3911.8 (0.0)WhC  #)o..#  e) +2 dagger (vamp) ...#5#  Cast: Magic Dart ###o# .#  .# ..  .. ..  o   orc wizard #. #  5   white impWh p ..  o   orcAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +2 leather armour of cold  resistance (lightly wounded, 82% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!Wh  #####Wh  #..$# #@# #)*..#    ###o# .#Wh S .# .. .. .. Wh m #. #  .. Wh Wh+f Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club and wearing a +2 leather armour of cold  resistance (lightly wounded, 82% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!  Vehumet accepts your kill.WhUh Who )5o.#.)Wht 7=2=2.8 (1Ray Wh| Wh  f _(Press . to maintain the ray.)Xh @*Xhw,XhZo5..Xhͻ6-3+ XhXhXhA  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Yh  OrganizedCookies the Conjurer   Deep Elf of Vehumet ......  Health: 22/32 ================--------  Magic: 4/17=====-------------------  AC: 3Str: 10  EV: 11Int: 25 ##### SH: 0Dex: 13 #..$# XL:  6 Next: 42% Place: Dungeon:5 #@# Noise: ==-------  Time: 3913.8 (0.0) #o5..#  e) +2 dagger (vamp) ...#.#  Cast: Magic Dart ###)# .Yh#  Ray+  .# ..  .. ..  o   orc wizard #. #  5   white imp .. Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 77% to hit)Yhז  OrganizedCookies the Conjurer   Deep Elf of Vehumet ......  Health: 22/32 ================--------  Magic: 4/17=====-------------------  AC: 3Str: 10  EV: 11Int: 25 ##### SH: 0Dex: 13 #..$# XL:  6 Next: 42% Place: Dungeon:5 #@# Noise: ==-------  Time: 3913.8 (0.0) #o5..#  e) +2 dagger (vamp) ...#.#  Cast: Magic Dart ###)# .Yh:3#  Ray+  .# ..  .. ..  o   orc wizard #. #  5   white imp .. Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 77% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  You kill the orc wizard!Yh ##### #..$# #@# #*5..#  .*.#.#  ###)# .#  .# .. .. .. 5   white imp #. # .. YhcA).  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 77% to hit)  You focus your ray upon the orc wizard. The searing ray hits the orc wizard!  You kill the orc wizard!  Vehumet accepts your kill.  (Press . to maintain the ray.)54.8 (1  _The white imp hits you but does no damage.Yh D**YhM) :).Yh* 823=Yh* b-5+ Yh2 Yh6 @ _The white imp hits you but does no damage.Zhc-ZhtF _Unknown command.ZhEp  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Zh~Z   OrganizedCookies the Conjurer   Deep Elf of Vehumet ......  Health: 23/32 =================-------  Magic: 2/17==----------------------  AC: 3Str: 10 Zh \ u EV: 11Int: 25 ##### SH: 0Dex: 13 #..$# XL:  6 Next: 52% Place: Dungeon:5 #@# Noise: =--------  Time: 3915.8 (0.0) #)5..#  e) +2 dagger (vamp) ...#.#  Cast: Magic Dart ###)# .#  Ray+  .# ..  .. ..  5   white imp #. #  Zh\ '..  _Unknown command.Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (82% to hit)Zh? OrganizedCookies the Conjurer Deep Elf of Vehumet ......Health: 23/32 =================-------Magic: 2/17==----------------------AC: 3Str: 10EV: 11Int: 25#####SH: 0Dex: 13#..$#XL:  6 Next: 52% Place: Dungeon:5#@#Noise: =--------  Time: 3915.8 (0.0)#)*..#e) +2 dagger (vamp)...#.#Cast: Magic Dart###)# .#Ray+ .# .... ..Zh1 5   white imp#. #..  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (82% to hit)  The searing ray hits the white imp.Zh L85Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a white imp (82% to hit)  The searing ray hits the white imp.  The white imp is heavily wounded.(Press . to maintain the ray.)ZhGMp=6.8 (1 ZhTZhW _The white imp closely misses you.[h}[h[h[h= [h@_Unknown command.[h @*[h 5The searing ray misses the white imp. The white imp hits you.[h 17-----1-7+ [h# [h& 0 _The white imp freezes you.\h4  The searing ray hits the white imp!  You kill the white imp!\h N*\h0N9)\hT-58Magic Dart++ \hw\\h>aZ _Vehumet accepts your kill.]h2]h2]h4]h@]hK&0]h&V8=------9.8 (1]h=Xo _You start resting. You stop channelling your searing ray.]h3]h#]h[]h2=9==3===]h20==]h ]hg4===]h]h,]h ]h;%,]h&]hD/a1=]h1]h]L]hM_5===]hN]hAS]h$T]hT]hMY,]h[]h_92]h`r=6===]hV7==23==]h]hQ]hS]hB]hiu8===]h]h]hsj4==]hw]h3,]h]h9===]h/]h,]hU]h]hE]hU5=]h~]ho10/17===6=1===]h !,]hU"]h77==2==]h8]h9]h:]h?,]ha@]hC]hMDk3===]hSF]hr8==4===9=]h׉]hi5===]h,]h]h]hBb30=]h]h/6===]h1== -- _You start resting.71.8 (52.0)7===2.8 (53]h#% _Magic restored.]hJz 3]h{ ]h ]h X]h ]hy 92]h E==]hŕ ]h 1 _HP restored.]h P==]h ]h¤ ,]h" ]hu N _You now have 326 gold pieces (gained 16).]hY 3]hұ ]h P  There is a stone staircase leading up here.]h V= _]hٸ ]h T ######...#.#<##### #@)..##.......#.....###)# .#.###..... #...]h  ##### #...# #.#<#### # #)@..# #.#.# .....###)# .# .### #.# ..#.. ..##.. #......  ]hV 6Items here: )) [[ †.]h{ 19.8 (7.0)]h 380.8 (8 _]hP ]h`  Things that are here: _a +0 club; a +2 leather armour of cold resistance_h׈_hEquip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  e - a +2 vampiric dagger (weapon)  h - a +0 dagger of draining Armour (go to first with [)  a - a +0 robe (worn)  j - a +0 cloak (worn) Jewellery (go to first with "=)  i - a ring of poison resistance (worn)  m - a +6 ring of strength (worn)_hk - a ring of protection from cold Floor Items ([,] to select) Hand Weaponsa +0 club Armour a +2 leather armour of cold resistance[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ahx  - - Unarmed  k - a ring of protection from coldahkah ahXOrganizedCookies the Conjurer Deep Elf of Vehumet ......Health: 32/32 ========================Magic: 17/17 ========================AC: 3Str: 10#####EV: 11Int: 25#...#SH: 0Dex: 13#.#<####XL:  6 Next: 55% Place: Dungeon:5# #)@..#Noise: ---------  Time: 3980.8 (0.0)#.......#.#e) +2 dagger (vamp).....###)# .#Cast: Magic Dart.### #.# ..#.. ..##.. #...ah... _HP restored. _You now have 326 gold pieces (gained 16). _There is a stone staircase leading up here. _Items here: )) [[ †.  Things that are here: _a +0 club; a +2 leather armour of cold resistanceahah _ah]ahahh +1.8 (1ah0ah ah+2.8 (2ah^#ah,ahn/+3.8 (3ah5ahF>ahA+4.8 (4bh+bhwbhQ+5.8 (5bh)bhF 1 _You start removing your armour. You continue removing your +0 robe. x5bhbh%bhN/  You finish removing your +0 robe.  You start putting on your armour.bh5bh5$6.8 (6bh=bhIbhrM+7.8 (7bhSbh]bh`+8.8 (8bhghbhPrbhu+9.8 (9bhj{bhbh090.8 (10.0)bhÍbh^ 6 _You continue putting on your +2 leather armour of cold resistance. x5  You finish putting on your +2 leather armour of cold resistance.bhbh>bhQ _You feel resistant to cold.ch f 3chi chq chu chz P _ch Bch ch ,ch] ch ch6 ,chu ch# ch chu chl ch= chE ######...##.#<##### #))..# #.......#.## #.....###)#..##.##.### #.##.@...#5.8 (5.0) #...........( ##.....#..#.. .............#.......###....#....###.. ....### ... ..ch j## ###$ch chA +6.8 (6ch ch % _Found 6 stones.ch chp chX chs _You can't see any susceptible monsters within range! (Use Z to cast anyway.)chn 3ch ch ch& : _ch ,ch ,ch ch cht ch ,ch, chB ch ,ch ch} ch # ch& ch^) ,ch5+ chj/ ch: #.......#.## .# ......###)#..##.## ..##.### #.##.....#..... #...........(###.....#..#..####............... #.......###....#ch\; S #....###........## ..###.....@......### #.####$... ..#####Magic Dart. #..#(..# ...#..(# ch; ..#.#####55 2 lemures (asleep) ch; ###.......(( 2 dancing weapons (1 wandering)ch; v 55.._....ch2K 4001.8 (5  2 lemures come into view.Found a hide-covered altar of Uskayaw.chL ,chPZ  K   Pikel (wandering)55   lemure (wandering).K(( 2 dancing weapons (1 wandering)The lemure shouts! You hear a shout!ch] 4==2.8 (6chg 9_chr _The lemure moves out of view. _Pikel, Merchant of Souls comes into view. He is wielding a +2 whip of freezing.chu *****5_The magic dart hits the lemure.  The lemure is lightly wounded.chr,chch$..#((.#...5K.5 2 lemures5K(chHZ6--3.8 (1cho9_ch6 _The lemure shouts! Pikel shouts!dh9  .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  ##...............  #.......###....# dh : #....###........##  ..###.....@......#  ## #.####$.......  .. ..#####..  . #..#((.#..  dh-:b...#...#..  ..#5#####.. dhS:& ###........  dhq:_5K.._.... dh.  .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  ##...............  dh#.......###....#  #....###........##  ..###.....@......#  ## #.####$.......  .. ..#####..  dh. #..#((.#.. dh...#...#.. ..#5#####..  dhE###........  5K.._.... dhh dh/8_dhdh$ dh=V_There are monsters nearby!dh) ****_The magic dart hits the lemure.dhTdhٲC  The lemure is lightly wounded.dhwdhdhg$..5.K5 3 lemures (1 wandering).55._dhh5----4dhdh;Y _A lemure comes into view.dh3  .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  ##...............  #.......###....#  #....###........##  ..###.....@......#  ## #.####$.......  .. ..#####..  . #..#((.#..  ..5#...#..  ..#.#####..  ###K.......  .55._.... dh  .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  ##...............  #.......###....#  #....###........##  ..###.....@......#  ## #.####$.......  .. ..#####..  . #..#((.#..dh) ..5#...#.. ..#.#####..  ###K.......  .55._.... dho8_dh8-dh9_dhd _There are monsters nearby!dh ***The magic dart hits the lemure but does no damage.dhpC  The lemure is lightly wounded.dhdh dh($.5.K.55.._dhFH-=5dhMdh( _The lemure shouts!dh} **_The magic dart hits the lemure but does no damage.dh#}$5.K.5.4---6_ _The lemure is lightly wounded.dh  .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  dh##...............  #.......###....#  #....###........##  ..###.....@......#  ## #.####$.......  .. .5#####..  . #..#((.#..  ..K#...#..  ..#.#####..  ###55......  ...._.... dh.  .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  ##...............  dh@a#.......###....#  #....###........##  ..###.....@......#  ## #.####$.......  dhH.. .5#####..  . #..#((.#.. dh8..K#...#.. ..#.#####..  ###55......  dhCB...._.... dh)dh+8-dht59_dh#9d _There are monsters nearby!dha *_The magic dart hits the lemure.dhdh C  The lemure is lightly wounded.dh|dhO,dh<P5.K.5.5 4 lemures (1 wandering)5._dh`3---7dhM 9_dh Y _A lemure comes into view.dhOI   .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  ##...............  #.......###....#  #....###........##  ..###.....@......#  ## #.####5.......  .. ..#####..  . #.K#((.#..  ...#...#..  ..#5#####..  ###5.......  ..5._.... dh   .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  ##...............  #.......###....#  #....###........##  ..###.....@......#  ## #.####5.......  .. ..#####.. dhT c . #.K#((.#.. ...#...#.. ..#5#####..  ###5.......  ..5._.... dh dh dhz 9_dhF d _There are monsters nearby!dh W  The magic dart hits the lemure but does no damage.dh C  The lemure is lightly wounded.dhך dh 7  The lemure shouts!dhz dh dh K.5.55o.._dh0 o   orc priestAn orc priest comes into view. It is wielding a +0 flail.dhY H-=8dh dh L _The lemure misses you.dh _The magic dart hits the lemure but does no damage.dhb dhif ,dh^i Bdhu CK55dhv k.5o.dhw _2---9dh5 9_dh 4 _The lemure is lightly wounded.dh/`?  The magic dart hits Pikel.dh?Xdh655.5..o.._dhk1----10dhdhZ/ _Pikel is lightly wounded.eh   eh: Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ehw #.......#.## .# .  OrganizedCookies the Conjurer  .....###)#..##.## ..##  Deep Elf of Vehumet ......  .### #.##.....#.....  Health: 32/32 ======================== #...........(#  Magic: 9/17============------------ ###.....#..#..##  AC: 6Str: 10 ##...............  EV: 11Int: 25 eh#.......###....#  SH: 0Dex: 13 #....###........##  XL:  6 Next: 55% Place: Dungeon:5 ..###.....@......#  Noise: =--------  Time: 4010.8 (0.0) ## #.####K5......  e) +2 dagger (vamp) .. 5.#####..  Cast: Magic Darteh . #5.#((.#..  ...#...#..  eh..#o#####..  K   Pikel eh ###5.......  5555 4 lemures eh4&...._....  (( 2 dancing weapons  o   orc priest ehU7_Pikel is lightly wounded.  ehICasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  ehPress: ? - help, Shift-Dir - straight lineAim: a lemure (lightly wounded, unrewarding, 77% to hit)fh| iK5  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (lightly  woundedghm #.......#.## .# .OrganizedCookies the Conjurer .....###)#..##.## ..##Deep Elf of Vehumet .......### #.##.....#.....Health: 32/32 ========================#...........(#Magic: 9/17============------------###.....#..#..##AC: 6Str: 10##...............EV: 11Int: 25#.......###....#SH: 0ghDex: 13#....###........##XL:  6 Next: 55% Place: Dungeon:5..###.....@......#Noise: =--------  Time: 4010.8 (0.0)## #.####*5......e) +2 dagger (vamp).. 5*#####..Cast: Magic Dart. #5*#((.#..gh֌}..*#...#....#o#####..K   Pikel###5.......5555 4 lemures...._....(( 2 dancing weaponsgh}o   orc priestConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineghAim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (lightly  wounded, 77% to hit)  You focus your ray upon Pikel. The searing ray hits Pikel.ghE  Press: ? - help, Shift-Dir - straight line  Aim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (lightly  wounded, 77% to hit)  You focus your ray upon Pikel. The searing ray hits Pikel.  Pikel is lightly wounded.  (Press . to maintain the ray.)ghG9  The lemure hits you!ghagh\  An orc comes into view. It is wielding a +0 short sword.Pikel says, "You'll make a fine lemure."gh'K5..o.o._(…)gh)24------=1.8 (1Ray ghA3ghT=O _Pikel closely misses you.hh:**** _ _Pikel closely misses you.The searing ray hits Pikel.  Pikel is moderately wounded.The searing ray hits the lemure!  The lemure is heavily wounded.  The searing ray hits the orc priest.hh6hh7%  hh7OThe orc priest is moderately wounded.hh68hhD> K5o.5.o.._The lemure closely misses you.hhL21---------2+ hhQhhT@ _Pikel hits you with a +2 whip of freezing.ihOPikel but does no damage.  Pikel is moderatelemure.  The lemure is severely wounded.  The searing ray hits the orc priest!  You kill the orc priest!ih2****o   orcihN"i  Vehumet accepts your kill.ih~#ih/ K5)5.o.._The lemure hits you.ih613---------8-673++ ih)@ihsB@ _Pikel hits you with a +2 whip of freezing.jh" V ****_The searing ray hits Pikel.  Pikel is moderately wounded.The searing ray misses the lemure. The searing ray hits the lemure.jhr C  The lemure is lightly wounded.jhR jhF jh    .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  ##...............  jh" #.......###....#  #....###........##  ..###.....@5.....#  ## #.####*.......  .. 5*#####..  jh\ . #.*#((.#..  ..*#...#..  jh ~..#o#####..  ###........  jh u...._.... You finish channelling your searing ray.jh   .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  ##...............  #.......###....#  #....###........##  ..###.....@5.....#  ## #.####*.......  .. 5*#####..  . #.*#((.#..  ..*#...#.. ..#o#####.. jh [1K ###........  ...._.... jh  5K.55.o.  Pikel hits you with a +2 whip of freezing!jh 6/32 -----------7---4jh1 8_jh0 V _* * * LOW HITPOINT WARNING * * *kho^  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kh) #.......#.## .# .  OrganizedCookies the Conjurer  .....###)#..##.## ..##  Deep Elf of Vehumet ......  .### #.##.....#.....  Health: 6/32====-------------------- #...........(#  Magic: 5/17=======----------------- ###.....#..#..##  AC: 6Str: 10 ##...............  EV: 11Int: 25 #.......###....#  SH: 0Dex: 13 #....###........##  XL:  6 Next: 67% Place: Dungeon:5 ..###.....@5.....#  Noise: ==-------  Time: 4014.8 (0.0) ## #.####K....h+m...  e) +2 dagger (vamp) .. 55#####..  Cast: Magic Dart . #.5#((.#..  ...#...#..  ..#o#####..  K   Pikel ###........  5555 4 lemures ...._....  (( 2 dancing weapons  o   orcCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (moderatelywounded, 77% to hit)kh A #.......#.## .# .OrganizedCookies the Conjurer .....###)#..##.## ..##Deep Elf of Vehumet .......### #.##.....#.....Health: 6/32====--------------------#...........(#Magic: 5/17khc =======-----------------###.....#..#..##AC: 6Str: 10##...............EV: 11Int: 25#.......###....#SH: 0Dex: 13#....###........##XL:  6 Next: 67% Place: Dungeon:5..###.....@5.....#Noise: ==-------  Time: 4014.8 (0.0)kh Y## #.####*.......e) +2 dagger (vamp).. 5*#####..kh Cast: Magic Dart. #.*#((.#....*#...#..kh ..#o#####..K   Pikel###........kh 5555 4 lemures...._....(( 2 dancing weaponskh/ Qo   orckhM Aim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (moderatelywounded, 77% to hit)  khj CYou focus your ray upon Pikel. The searing ray misses Pikel.  kh The searing ray hits the lemure.  The lemure is almost dead.The searing ray hits the lemure.kh<wounded, 77% to hit)  You focus your ray upon Pikel. The searing ray misses Pikel.  The searing ray hits the lemure.  The lemure is almost dead.  The searing ray hits the lemure.  The lemure is moderately wounded.  (Press . to maintain the ray.)kh^    .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  ##...............  #.......###....#  #....###........##  ..###.....@5.....#  ## #.####*5......  .. 5*#####..  . #.*#((.#..  ..*#...#..  ..#.#####..  ###........ kh o ...._.... The lemure barely misses you.khc  .# .  #) ..##  .### #.##..khj...  #...........(#  kh^###.....#..#..##  ##...............  #.......###....#  khK#....###........##  ..###.....@5.....#  khu## #.####*5......  .. 5*#####..  . #.*#((.#.. ..*#...#.. ..#.#####..  kh###........  ...._.... khU   .# .  kh1#) ..##  .### #.##.....  #...........(# khXQ ###.....#..#..##  khy##...............  #.......###....# kh? #....###........##  khk..###.....@5.....#  kh## #.####*5......  .. 5*#####.. kh! . #.*#((.#.. khBg ..*#...#..  khce..#.#####..  ###........ kh1 ...._.... kh|Pikel hits you with a +2 whip of freezing.  * * * LOW HITPOINT WARNING * * *khlh_.  .# .  #) ..##  .### #.##.....  #...........(#  ###.....#..#..##  ##...............  lh##.......###....#  #....###........##  ..###.....@5.....#  ## #.####*5......  .. 5*#####..  . #.*#((.#..lh ..*#...#.. ..#.#####.. lh– ###........  ...._.... lh lh K555)o.  Pikel freezes you.2---6=5.8 (1Ray lh8_lh lhH_* * * LOW HITPOINT WARNING * * *lh|Pikel freezes you. _* * * LOW HITPOINT WARNING * * *The searing ray hits Pikel.  Pikel is heavily wounded.  The searing ray misses the lemure. The searing ray hits the orc!  You kill the orc!lh*|****_ lhe K5))_Vehumet accepts your kill.The lemure hits you.  You die...lhI-4/32 ----5-lh/  --more--mhmhInventory: 14/52 slots Hand Weapons (go to first with ))  e - a +2 vampiric dagger (weapon)  h - a +0 dagger of draining Armour (go to first with [)  j - a +0 cloak (worn)  n - a +2 leather armour of cold resistance (worn)a - a +0 robe Jewellery (go to first with "=)  i - a ring of poison resistance (worn)  m - a +6 ring of strength (worn)k - a ring of protection from cold Wands (go to first with /)g - a wand of roots (10) Scrolls (go to first with ?)  b - a scroll of teleportationd - a scroll of identify  f - a scroll of blinking Potions (go to first with !)  c - a potion of heal wounds  l - a potion of curingmhO mh,mhmhǶ2Goodbye, OrganizedCookies.431 OrganizedCookies the Conjurer (level 6, -4/32 HPs)Began as a Deep Elf Conjurer on Oct 14, 2025.Was an Initiate of Vehumet.Slain by a lemure (6 damage)... led by Pikel... on level 5 of the Dungeon.The game lasted 00:06:41 (4020 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnmh MMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahmhGGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  12.27190555 planckenst GnEE-27 escaped with the Orbmh1mh]mh? [?25h[?0c [?1051l[?1052l[?1060l[?1061l