iۖ  Player: PIE Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-03-23.01:08:24.ttyrec Time: (1774228104) Mon Mar 23 01:08:24 2026 i@ [?1051l[?1052l[?1060l[?1061hiBV)0[?7h[?25l[?1ciJiNiCXWelcome, PIE. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oni z - Felid i - Armataurr - BarachiA - Mummy Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Oni Gladiatori i> i Welcome, PIE the Gargoyle. Please select your background. WarriorAdventurerMage a - Fighteri i - Artificerq - Hedge Wizard b - Gladiator  j - Shapeshifteri ar - Conjurer c - Monkk - Wandereri 3s - Summoner d - Hunterl - Delveri t - Necromancer e - BrigandWarrior-mageu - Forgewright Zealoti: #m - Warperi v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knighti qp - Reavery - Earth Elementalistz - Alchemist i qGladiators are ready for the arena with light armour, a weapon of their choice, i ^and a few throwing weapons and nets. + - Recommended backgroundi ^ * - Random background # - Recommended character ! - Random character i; q% - List aptitudesSpace - Change species ? - Help Tab - Oni Gladiatorߒi@ߒifEߒiIWelcome, PIE. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - SprigganߒiIx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oni z - Felid ߒiJ6i - Armataurr - BarachiA - Mummy ߒiKJLarge, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions. + - Recommended species * - Random species ߒi}J# - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Oni GladiatorߒiKi# i]Welcome, PIE the Djinni. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator  j - Shapeshifterr - Conjurer c - Monkiȋk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist if - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanteri#x - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistiIz - Alchemist irGladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. + - Recommended background * - Random background iY# - Recommended character ! - Random character % - List aptitudesiASpace - Change species ? - Help Tab - Oni GladiatoriՌis i- zWelcome, PIE the Djinni Monk. You have a choice of weapons.  a - short sword(-1 apt)b - mace(-2 apt)  c - hand axe(-2 apt)  d - spear(-2 apt)  e - falchion (-1 apt)f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Helpi Welcome, PIE. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinni  w - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Djinn are ever-burning spirits. They learn spells automatically as they grow, and cast by drawing down their own fires. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Djinni Monki iiz?Welcome, PIE the Djinni. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatori‹j - Shapeshifterr - Conjurer c - Monk k - Wanderers - Summoner d - Hunterl - Delvert - Necromancer i0e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist iTmh - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist ivMonks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. iS+ - Recommended background * - Random background iY# - Recommended character ! - Random character % - List aptitudesiЌ?Space - Change species ? - Help Tab - Djinni Monki i> i  i PIE the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7EV: 11Int: 16SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: FoxfireFly  i +##..##....#......##.....##..?.##@.##.##### i  i3 Welcome, PIE the Djinni Fire Elementalist.They say the Orb of Zot lies within this dungeon, but they say a lot of things. iQ  iF@ Press ? for a list of commands and other information.  Found a scroll labelled ORIESA GUSOOSH.  Found a staircase leading out of the dungeon. i4E  iJG  You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame Wave.iMiP  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 3.0   0.6  +11          b - Unarmed Combat   0.0   1.0   0   g + Conjurations 3.0   0.6  +11 i,Q    h - Hexes3.0   0.6  +11     i - Summonings3.0   0.6  +11  c - Armour   0.0   1.0   0   j - NecromancyiRQx3.0   0.6  +11 d + Dodging2.1   2.5  +1   k - ForgecraftixQ!3.0   0.6  +11 e + Stealth1.5   2.4  -1   l - Translocations 3.0   0.6  +11 iQ{    m - AlchemyiQ3.0   0.6  +11 iQ{    n + Fire MagiciQ3.0   0.6  +11     iRo - Ice Magic3.0   0.6  +11 i-R}    p - Air MagiciqR3.0   0.6  +11     q - Earth Magic3.0   0.6  +11 iR        iRl    iR        iRn    i S        i+SThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  iJS[?] Help[=] set a skill target  i}S[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiq[TargetTarget--  --  --  --  --  i[H--  --  --  --  i[$--  --  i\--  i2\--  -- iP\ --  in\--  i\--  i\Kcurrent training targets, if any. i\G[-] clear all targetsi\ccost|targetsiD yrain rain    5%    5%  5%  5%    5% 20%  5% 20%  5%  5%  5%  5%  5%  5% percentage of incoming experience used to train each skill is in brown.trainingtargetsLiPLiLi{SPIE the MagicianDjinni+Health: 15/15 ========================##..AC: 2Str: 7##....EV: 11Int: 16#......SH: 0Dex: 13##.....#XL:  1 Next:  0% Place: Dungeon:1#..?.#Noise: ---------  Time: 0.0 (0.0)#@.#Li7-) Nothing wielded#.##Cast: Foxfire###Fly They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information.  Found a scroll labelled ORIESA GUSOOSH.  Found a staircase leading out of the dungeon.  You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame Wave.Li/LiLimLiiMi|3MiMi MiMiP _Mig,Mi?Mi*+#######........##....#..#<.##.## ###Mij *2.0 (2Mi *3.0 (3MiMid _c - a scroll labelled ORIESA GUSOOSHNi,Niy,Ni-Ni.Ni0Ni4Niw6Ni{8,Ni^9Ni:Ni<,Ni4=Ni@NitANiANiBNiZEF _You reach down and open the door.NiGNirGNiBHNiK@  There is an open door here.NiMNiN _NiNNidPNi@RNiRNiRNiUNi?VNiVNi@WNiXNihZNiZNi[Ni\Ni]Ni^NiX^Ni+`NicaNiaNibNicNidNieNieNi;gNih,NiiNiGkNi-lNiglNilNiWnNip,NipNirNitNiuNiuNixNiԀ3 .#[# ##+##.#.# ###...### .#.#  ###.......### ...##  ##...........## ....  #.....#'#.....###..###Ni ....###~###.....#.......  20.0 (17.0) <.### ~≈~ ###.. .## ~≈≈≈≈ ##..#. ## ~~~≈≈≈~ ####.# ######### .# .. %#  Ni .#  .#    NiNio+1.0 (18NiNi> _Found a quill talisman and a scale mail.Oi 3Oi Oi Oi ,Oi ,Oi OiS Oix OiG Oir Oi Oi OiD Oiޱ Oi8 Oi Oi OiK Oi Oix Oig Oi\ BOi Oi* ,Oi{ OiN Oi OiU OiN Oij Oi Oi5 Oi Oi Oi ,Oi Oiq Oi OiD Oi Oi Oi[ Oi Oi Oi OiC  You encounter a goblin. It is wielding a +0 dagger.OiQ #.#.#.# #.#.#.# g#   #.#.#[# .#  #+## #.#.#.# .#  ...### #.#.#.# .#  .....####.....###.#  .......####.......#  #'#.....###..###..#  #~###.....#.. ~≈~ ###.....####.##  ≈≈≈≈ ##..#.# #.#  ~≈≈≈~ ####.# #^#  Oi0 6###### #.# #.#  ... ..#  g   goblin (asleep)#%# ### #.# .#Oi ,33.0 (12Oi 24.0 (13 _Oi OiA Qi> #.#.#.# PIE the Magician #.#.#.# g# Djinni #.#.#[# .# Health: 14/15 ======================-- #+## #.#.#.# .# AC: 2Str: 7 ...### #.#.#.# .# EV: 11Qiy?Int: 16 .....####.....###.# SH: 0Dex: 13 .......####.......# XL:  1 Next:  0% Place: Dungeon:1 #'#.....###..###**# Noise: ---------  Time: 34.0 (0.0) #~###.....#....*@*# -) Nothing wielded ~≈~ ###.....####*## Cast: Foxfire ≈≈≈≈ ##..#.# #.#Qi? Fly ~≈≈≈~ ####.# #^# ###### #.# #.# Qi?... ..# g   goblin (asleep) #%# ###Qi? #.# Qi?E.# _There is an open door here. Qi@~_Found a quill talisman and a scale mail. _You encounter a goblin. It is wielding a +0 dagger.Qi@Casting: Foxfire (safe; 5% risk of failure)  Qi;@ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateRi c#.#.#.#  PIE the Magician#.#.#.# g#   Djinni#.#.#[# .#   Health: 14/15 ======================-- Ri=#+## #.#.#.# .#   AC: 2Str: 7 ...### #.#.#.# .#   EV: 11Ri\Int: 16 .....####.....###.#   SH: 0RiDex: 13 .......####.......#   XL:  1 Next:  0% Place: Dungeon:1 #'#.....###..###.v#   Noise: ---------  Time: 34.0 (0.0) Ri #~###.....#.....@.#   -) Nothing wielded ~≈~ ###.....####v##   Cast: Foxfire RiJ≈≈≈≈ ##..#.# #.#   Fly ~≈≈≈~ ####.# #^#  Riq###### #.# #.#  ... ..#   g   goblin (asleep, ally target)Ri#%# ###  #.# Ri`.# _Found a quill talisman and a scale mail. RiξO_You encounter a goblin. It is wielding a +0 dagger.RiCasting: Foxfire (safe; 5% risk of failure)  Ri"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Ria9=5.0 (1 _RiRiSi|s #.#.#.# PIE the Magician #.#.#.# g# Djinni #.#.#[# .# Health: 13/15 ====================---- #+## #.#.#.# .# AC: 2Str: 7 ...### #.#.#.# .# EV: 11Int: 16 .....####.....###.# SH: 0Si}6Dex: 13 .......####.......# XL:  1 Next:  0% Place: Dungeon:1 #'#.....###..###*v# Noise: =--------  Time: 35.0 (0.0) #~###.....#....*@*# -) Nothing wielded ~≈~ ###.....####v## Cast: Foxfire Si@}≈≈≈≈ ##..#.# #.# Fly ~≈≈≈~ ####.# #^# Si\}9###### #.# #.# ... ..#Si|} g   goblin (asleep, ally target) Si}*#%# ### #.#Si} .#Si}Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate Si~7_You conjure some foxfire!  Si*~MCasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleSiD~<Dir - look around, f - activateSi#8= #.#.#.# PIE the Magician #.#.#.# g# Djinni #.#.#[# .#Si~8 Health: 13/15 ====================---- #+## #.#.#.# .# AC: 2Str: 7 ...### #.#.#.# .# EV: 11Int: 16 .....####.....###.#Si8 SH: 0Dex: 13 .......####......v#Si8 XL:  1 Next:  0% Place: Dungeon:1 #'#.....###..###.§#Si.9  Noise: =--------  Time: 35.0 (0.0) #~###.....#.....@.# -) Nothing wielded ~≈~ ###.....####v## Cast: Foxfire SiI91≈≈≈≈ ##..#.# #.#Sio9 Fly ~≈≈≈~ ####.# #^# ###### #.# #.# Si9... ..# g   goblin (asleep, ally target)Si9/ #%# ### #.#Si9 .#Si9/Dir - look around, f - activate Si97_You conjure some foxfire!  Si:Casting: Foxfire (safe; 5% risk of failure)  Si5:Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSi\:6You conjure some foxfire!Si ;Cv§Si;@v§Si<Av§Si<+v§Si =SiH=vSiv="§Si=+v§Si=Si;>vSi\>"§Si>vSi>"§Si%?vSiE?"§Si F=   SiTF g#  #.#.#[# v#  SitF §#   v# SiFn....###§# SiF......§# #..###v§# SiF#....v@§# SiG ###.....####§##   #.# SiGK  #^# Si@G #.# #.#  ... ..# SiG #%# ###  #.#  .# SiH16.0 (1 _SiNZ§§§SiPSiI& #.#.#.# PIE the Magician #.#.#.# g# Djinni Sih#.#.#[# v# Health: 12/15 ===================----- #+## #.#.#.# §# AC: 2Str: 7 Si...### #.#.#.# v# EV: 11Int: 16 Si.....####.....###§# SH: 0Dex: 13 Si.......####......§# XL:  1 Next:  0% Place: Dungeon:1 #'#.....###..###v*#Si Noise: =--------  Time: 36.0 (0.0) #~###.....#....v@*#Si: -) Nothing wielded ~≈~ ###.....####*##SiZ~ Cast: Foxfire ≈≈≈≈ ##..#.# #.#Si Fly ~≈≈≈~ ####.# #^# ###### #.# #.# Si0... ..# g   goblin (asleep, ally target) #%# ### #.# .#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate Si__You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Si Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateTiz #.#.#.# PIE the Magician #.#.#.# )# Djinni #.#.#[# v# Health: 12/15 ===================----- #+## #.#.#.# §# AC: 2Str: 7 Ti\{...### #.#.#.# v# EV: 11Int: 16 .....####.....###§# SH: 0Dex: 13 .......####......§# XL:  1 Next:  0% Place: Dungeon:1 #'#.....###..###v§# Noise: =--------  Time: 36.0 (0.0) #~###.....#....v@§# -) Nothing wielded ~≈~ ###.....####§## Cast: Foxfire ≈≈≈≈ ##..#.# #.#Ti{ Fly ~≈≈≈~ ####.# #^# ###### #.# #.#Ti{ ... ..# g   goblin (asleep, ally target)Ti{ #%# ### Ti|Y#.# .# _You conjure some foxfire!  Ti<|Casting: Foxfire (safe; 5% risk of failure)  Tid|)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  Ti|$The foxfire burns the goblin.Ti!    )#  #.#.#[# v#   §#   v# ....###§# Ti......§# #..###v§# #....v@§#  ###.....####§##   #.#  Ti4 #^#  #.# #.#  ... ..#  #%# ###  Ti= #.#   .#  Ti/§TiIv§Ti Bv§TiXTiv<v§TiKIv§TiIv§Ti_Fv§Ti!vTi"§Ti(L§vTiG§vTi/Kv§TiKv§TiVI§  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the goblin.  You kill the goblin!Ti5[.vvTia3=117.0 (1Ti$k§§§§Ti'N _Your foxfire dissipates.UiUi-UiUiJv§UiV<v§Ui  §Ui# $vUi 1§vUi UiE!vUim!*§Ui!Ui"?§vUix#M§vUi$mv§v§Ui$Ui %§Ui/%.vUi%>v§UiW& §Uix&.vUi"' §UiB'1vUi)Ui7-3Ui&.Ui/Ui1Ui 3Ui4Ui6Ui8Ui>3§UiE*§UipGUiIUiJUiLUiaNUiPUiQUi RUigSUiWV` _Your foxfire dissipates. x2Ui;XUi:_UiaUig/§Ui"jUijUikUin` _Your foxfire dissipates. x2Uio#4Ui8oF===UiypUi{rUirUisUiuUi vUiwUiVyUiyUizUi{Ui|:==Ui|Ui~Uia~E5==UiUiT1 _HP restored.Ui3UiUi UiUi.UiċUivUiSUiUi UiiUiUiZ:==UikUiܓUixUi UiUi Ui%  Ui>You encounter a bat.Ui   .b.   #.#  Uiß' #.#   ###.#.# #.#   Ui..#.#.# #.#   Ui#.#.#.# #.#   #.#.#.# #)#  Ui="- Uia)#.#.#[# #@#  +## #.#.#.# #.#  Uiݠ..### #.#.#.# #.#  ....####.....###.#  ......####.......#  '#.....###..###..#  b   bat (asleep) ~###.....#....... ≈~ ###.....####.##Ui  ≈≈≈ ##..#.# #.#Ui</514.0)UiYL-2.0 (15 _UiUiVi|k   PIE the Magician .b. Djinni #.# Health: 14/15 ======================--Vik  #.# AC: 2Str: 7 ###.#.# #.# EV: 11Vik <Int: 16 Vik ^..#.#.# #.# SH: 0Vi l SDex: 13 #.#.#.# #.#Vi2l  XL:  1 Next: 11% Place: Dungeon:1ViFl N #.#.#.# #*#Viel  Noise: ---------  Time: 52.0 (0.0) Vixl ?#.#.#[# #@#Vil  -) Nothing wielded +## #.#.#.# #*#Vil v Cast: Foxfire ..### #.#.#.# #.#Vil o Fly ....####.....###.# Vil <......####.......# '#.....###..###..#Vil  b   bat (asleep) ~###.....#.......# Vil ≈~ ###.....####.## Vim "≈≈≈ ##..#.# #.# Vim k_Your foxfire dissipates. x2 _HP restored. Vi"m 0_You encounter a bat.Vi>m Casting: Foxfire (safe; 5% risk of failure)  ViPm Press: ? - help, Q - select action, ( or ) - cycleVim <Dir - look around, f - activateWi7  PIE the Magician.b.   Djinni#.#   Health: 14/15 ======================--#.#   AC: 2Str: 7###.#.# #.#   EV: 11Int: 16..#.#.# #.#   SH: 0Dex: 13Wi{7#.#.#.# #.#   XL:  1 Next: 11% Place: Dungeon:1#.#.#.# #v#   Noise: ---------  Time: 52.0 (0.0)#.#.#[# #@#   -) Nothing wielded +## #.#.#.# #v#   Cast: Foxfire ..### #.#.#.# #.#   Fly Wi7....####.....###.#  ......####.......#  Wi7f'#.....###..###..#   b   bat (asleep, ally target) ~###.....#.......#  Wi7≈~ ###.....####.##  Wi8≈≈≈ ##..#.# #.#  _HP restored. _You encounter a bat.Wi&8Casting: Foxfire (safe; 5% risk of failure)  WiF8"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Wi99=3.0 (1 _Wi?WiAWil  PIE the Magician .b. Djinni #.# Health: 13/15 ====================----Wi! #.# AC: 2Str: 7 ###.#.# #.# EV: 11Int: 16Wi ..#.#.# #.# SH: 0Dex: 13Wi #.#.#.# #.# XL:  1 Next: 11% Place: Dungeon:1Wi;N #.#.#.# #v#Wi\ Noise: =--------  Time: 53.0 (0.0) #.#.#[# #@#Wiz -) Nothing wielded +## #.#.#.# #v#Wi Cast: Foxfire ..### #.#.#.# #.# Fly ....####.....###.# Wi<......####.......# '#.....###..###..#Wi b   bat (asleep, ally target) ~###.....#.......# Wi@k≈~ ###.....####.## ≈≈≈ ##..#.# #.#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Wi^Casting: Foxfire (safe; 5% risk of failure)  Wi Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateWiWi  PIE the Magician.b.   Djinni#.#   Health: 14/15 ======================--#.#   AC: 2Str: 7###.#.# #.#   EV: 11Int: 16..#.#.# #.#   SH: 0Dex: 13#.#.#.# #.#   XL:  1 Next: 11% Place: Dungeon:1Wi#.#.#.# #v#   Noise: =--------  Time: 53.0 (0.0)#.#.#[# #@#   -) Nothing wielded +## #.#.#.# #v#   Cast: Foxfire ..### #.#.#.# #.#   Fly ....####.....###.#  ......####.......#  '#.....###..###..#   b   bat (asleep, ally target) ~###.....#.......#  ≈~ ###.....####.##  ≈≈≈ ##..#.# #.#  Press: ? - help, Q - select action, ( orWi ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateWiDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  WiJ9Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  There is not enough space to conjure foxfire!Wi"WiWi. _Xi;g ..Xil  .b.#.####.#.#..#Xi[iy,[i[iJ [i [i8 [i [i[ih[i[iw[i)[i,[i[i[iB[iRB  You see here a +0 scale mail.[i@![i " _[i"[iC%[i&[i&'[i([i)[i+[i+[i,[i/[i1,[i1[iJ4[itK[iL[iN[iP[iP[iR[i@S[iU[iU[iW[i[[i],[i^[i`[i  You encounter a hobgoblin and a dart slug. #######.#  #.....wg#  #@###  #.#.######  #.#......#  #.#.###.##  #.#.# #.#  ###.#.# #.# w   dart slug (asleep) ..#.#.# #.# g   hobgoblin (asleep) #.#.#.# #.#  #.#.#.# #)#  r[39;49m93.0 (36.0)4.0 (37 _[i m  PIE the Magician  Djinni  Health: 14/15 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13 #######.#  XL:  1 Next: 22% Place: Dungeon:1 #**...wg#  Noise: ---------  Time: 94.0 (0.0) #@###  -) Nothing wielded [i #*#.######  Cast: Foxfire #.#......#  Fly  #.#.###.##  #.#.# #.#  ###.#.# #.#  w   dart slug (asleep) [i2 ..#.#.# #.#  g   hobgoblin (asleep) #.#.#.# #.#  #.#.#.# #)# [i _a +0 dagger; a bat corpse; a goblin corpse _You see here a +0 scale mail. _You encounter a hobgoblin and a dart slug.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate\ir  PIE the Magician  Djinni  Health: 14/15 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13#######.#   XL:  1 Next: 22% Place: Dungeon:1#.v...wg#   Noise: ---------  Time: 94.0 (0.0)#@###  -) Nothing wielded#v#.######   Cast: Foxfire\iO#.#......#   Fly #.#.###.##  #.#.# #.#  ###.#.# #.#   w   dart slug (ally target)..#.#.# #.#   g   hobgoblin#.#.#.# #.#  \i{#.#.#.# #)#  _You see here a +0 scale mail. _You encounter a hobgoblin and a dart slug.\iCasting: Foxfire (safe; 5% risk of failure)  \i "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!\i3==5.0 (1\i\i0 _You encounter a hobgoblin and a dart slug.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The hobgoblin shouts!]i]i A foxfire. A thin wisp of flaming swamp gas. It will burn the first hostile thing it touches and then dissipate. It deals 1d6 fire damage. Max HP: 12Will: ∞AC: none]i EV: ++rF: ∞ rC: ... rPois: ∞rNeg: ∞rElec: .Class: Nonliv. Size: V. Small Int: Mindless Speed: 500% (normally travels faster than you) You have about 62% to hit with your hands and 55% to hit with your off-hand punch. It is immune to torment and blinding; and resistant to miasma and drowning. It can see invisible. It is insubstantial and immune to ensnarement. It can fly. ]i NIt is incapable of using stairs. It is currently targeting the dart slug.`i/`ie  PIE the Magician  Djinni  Health: 14/15 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13`iQ#######.#   XL:  1 Next: 22% Place: Dungeon:1#.v...wg#   Noise: ==-------  Time: 95.0 (1.0)#@###  -) Nothing wielded#v#.######   Cast: Foxfire#.#......#   Fly #.#.###.##  #.#.# #.#  `i!*###.#.# #.#   w   dart slug (ally target)..#.#.# #.#   g   hobgoblin`iG#.#.#.# #.#  #.#.#.# #)#  _You encounter a hobgoblin and a dart slug.`imCasting: Foxfire (safe; 5% risk of failure)  `i(Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! `i_The hobgoblin shouts!`i`i`iV`i`i   PIE the Magician  Djinni  Health: 13/15 ====================----  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13 #######.#  XL:  1 Next: 22% Place: Dungeon:1 `iv I#*v...wg#  Noise: ==-------  Time: 95.0 (0.0) #@###  -) Nothing wielded #v#.######  Cast: Foxfire `i #.#......#  Fly  #.#.###.##  #.#.# #.#  ###.#.# #.#  w   dart slug (ally target) ..#.#.# #.#  g   hobgoblin #.#.#.# #.#  #.#.#.# #)# Dir - look around, f - activateYou conjure some foxfire! _The hobgoblin shouts!  Casting: Foxfire (safe; 5% risk of failure)  `i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate`i{  PIE the Magician  Djinni  Health: 13/15 ====================----  AC: 2Str: 7  EV: 11Int: 16`iW  SH: 0Dex: 13 #######.#  XL:  1 Next: 22% Place: Dungeon:1 `i/=#.§v..wg#  Noise: ==-------  Time: 95.0 (0.0) `iN#@###  -) Nothing wielded `ij#v#.######  Cast: Foxfire `i#.#......#  Fly  #.#.###.## `i$ #.#.# #.#  `i###.#.# #.#  w   dart slug (ally target) `i..#.#.# #.#  g   hobgoblin `i<#.#.#.# #.#  #.#.#.# #)# `i%5You conjure some foxfire! `iA_The hobgoblin shouts!  `i\Casting: Foxfire (safe; 5% risk of failure)  `i)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!`i8§v`i&8§v`i #######.#  # `iKD #@###    #.#......#  #.#.###.## `iu #.#.# #.#  `i###.#.# #.#  `i ..#.#.# #.# `i #.#.#.# #.#  `i#.#.#.# #)# _The hobgoblin shouts! `iBN Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle`icbDir - look around, f - activate  You conjure some foxfire!  `i} The foxfire burns the dart slug.`i^3§`ii vThe dart slug is heavily wounded.`iN ````The dart slug launches a dart at you.`i7_§§§§`iA8b1----6.0 (1`i=F§§`iA- _The slug dart hits you.aiEk  PIE the Magician  Djinni  Health: 10/15 ================--------  AC: 2Str: 7  EV: 11aivInt: 16  SH: 0Dex: 13 #######.#  XL:  1 Next: 22% Place: Dungeon:1ai #v*§§§wg#  Noise: =--------  Time: 96.0 (0.0) #@###  -) Nothing wielded #v#.######  Cast: Foxfire #.#......#  Fly ai0P #.#.###.##  #.#.# #.# aiW ###.#.# #.#  w   dart slug (ally target) ai{..#.#.# #.#  g   hobgoblin #.#.#.# #.# ai\ #.#.#.# #)# The dart slug is heavily wounded.aijThe dart slug launches a dart at you. _The slug dart hits you.  aiMCasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleai(<Dir - look around, f - activateai  PIE the Magician  Djinni  Health: 10/15 ================--------  AC: 2Str: 7  EV: 11Int: 16  SH: 0ai2Dex: 13 #######.#  XL:  1 Next: 22% Place: Dungeon:1 #v§§§w.g#  Noise: =--------  Time: 96.0 (0.0) #@###  -) Nothing wieldedaik$ #v#.######  Cast: Foxfire #.#......#  Fly  ai>#.#.###.##  #.#.# #.#  ai"####.#.# #.#  w   dart slug (ally target) ..#.#.# #.#  g   hobgoblinaih #.#.#.# #.#  #.#.#.# #)# The dart slug launches a dart at you. _The slug dart hits you.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ai+g.ai #######.# ai #vv..wg.#  #@###   ai a #.#......# aiL  #.#.###.##  #.#.# #.# aik ###.#.# #.#  ai..#.#.# #.#  ai#.#.#.# #.#  ai#.#.#.# #)# ai_17.0 (1 _aiaici$..ci] #######.#vv..wg.#.### .######.#.......#.###.#.#.# #.# ###.#.# #..#.# #. .#.# #. #.#. ci#.#.#[# #.#   ci0§ci:§vci$,§ci,vci:.§vcici,vci+§cii--8ciQ§ _The slug dart hits you.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates!diu-§diM######.#v§§wg.### #####.....#.#.###.##  w   dart slugg   hobgoblin#.#dix§v§vdi  (ally target)  Your foxfire dissipates!The foxfire burns the dart slug.divo 3§dio +w.dicp +g.di{ di} ).di\~ ?-9di8 <§§di! b _The dart slug is severely wounded.eiKoL  PIE the Magician  Djinni  Health: 9/15eio==============----------  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13eio #######.#  XL:  1 Next: 22% Place: Dungeon:1 #**§wg..#  Noise: ---------  Time: 99.0 (0.0) eiJp#@###  -) Nothing wielded #*#.######  Cast: Foxfire #.#......#  Fly  #.#.###.## eiq #.#.# #.#  ###.#.# #.#  w   dart slug ..#.#.# #.#  g   hobgoblin #.#.#.# #.#  #.#.#.# #)# Your foxfire dissipates!The foxfire burns the dart slug. _The dart slug is severely wounded.Casting: Foxfire (safe; 5% risk of failure)  eieq Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateei   PIE the Magician  Djinni  Health: 9/15==============----------  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13 #######.#  XL:  1 Next: 22% Place: Dungeon:1 #.§w§g..#  Noise: ---------  Time: 99.0 (0.0) #@###  -) Nothing wielded #.#.######  Cast: Foxfire #.#......#  Fly  #.#.###.##  #.#.# #.#  ###.#.# #.#  w   dart slug ..#.#.# #.#  g  i 0m hobgoblin #.#.#.# #.#  #.#.#.# #)# The foxfire burns the dart slug. _The dart slug is severely wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ei +g.eiޱ S #######.#  #.vwg...#  #@###  #v  #.#  #.#  #.#.# #.#  ###.#.# #.# (ally target) ..#.#.# #.#  ei> #.#.#.# #.#   #)# ei 10/15===100.0 (1.0) _eiĹ eiл ei.ei e #######.#.vwg...#### .######.....###.# #.# ##ei 6#.# #.#.#[# #.#   ei O§vei*wei&4§Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Your foxfire dissipates!  The foxfire burns the dart slug.ei*.fiY2§fi^fiPc666-1fig8§fiAjM _You kill the dart slug!fi  PIE the Magician  Djinni  Health: 9/15==============----------  AC: 2Str: 7  EV: 11Int: 16 #######.#  SH: 0Dex: 13 #.§.g...#  XL:  1 Next: 66% Place: Dungeon:1 #*###  Noise: ---------  Time: 101.0 (0.0) #@#.######  -) Nothing wielded #*#......#  Cast: Foxfire #.#.###.##  Fly  #.#.# #.#  ###.#.# #.#  ..#.#.# #.#   #.#.#.# #.#   #.#.#.# #)#   #.#.#[# #.#  Your foxfire dissipates!fi[19;2HThe foxfire burns the dart slug. _You kill the dart slug!Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatefi)e3  PIE the Magician  Djinni  Health: 9/15==============----------  AC: 2Str: 7  EV: 11Int: 16 #######.#  SH: 0Dex: 13 fieO#.g.g...#  XL:  1 Next: 66% Place: Dungeon:1 #§###  Noise: ---------  Time: 101.0 (0.0) #@#.######  -) Nothing wielded #.#......#  Cast: Foxfire #.#.###.##  Fly fieq #.#.# #.#  ###.#.# #.#  ..#.#.# #.#   #.#.#.# #.#   #.#.#.# #)#   #.#.#[# #.#  fifeThe foxfire burns the dart slug. _You kill the dart slug!fi6fCasting: Foxfire (safe; 5% risk of failure)  fiTfPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatefirf6You conjure some foxfire!fil #######.#  #.  #v###  #@  #v  fi)mi#.#  #.#.# #.#  ###.#.# #.#  fim..#.#.# #.# g   hobgoblin #.#.#.# #.#  #.#.#.# #)#  #.#.#[# #.# fi5o9=2.0 (1 _fitfi5vfi .fi #######.#.g.g..v### .#.######.....###.# #.# ##..#)[# #.##+##.fi fi 'Mfi  fij *(ally target)  fi Casting: Foxfire (safe; 5% risk of failure)  fi Press: ? - help, Q - select action, ( or ) - cycle fiQ F Dir - look around, f - activate fi :_You conjure some foxfire!  fi AYour foxfire dissipates! fi ! The foxfire burns the hobgoblin.fix 1§fiAy .fi_y 'gfi (fi؀ --3fi| fiN ] _The hobgoblin is almost dead.giA#  PIE the Magician  Djinni  Health: 8/15============------------  AC: 2Str: 7 gi B#######.#  EV: 11Int: 16 #...g...#  SH: 0Dex: 13gi3B #g###  XL:  1 Next: 66% Place: Dungeon:1 giTB#*#.######  Noise: ---------  Time: 103.0 (0.0) giuB#@#......#  -) Nothing wielded giB#*#.###.##  Cast: Foxfire #.#.# #.#  Fly giB3 ###.#.# #.# giB& ..#.#.# #.#  gi C#.#.#.# #.#  g   hobgoblin gi'C!#.#.#.# #)#  giGCB#.#.#[# #.#  ##+## #.#.#.# #.# gieCeYour foxfire dissipates!The foxfire burns the hobgoblin. giC_The hobgoblin is almost dead.Casting: Foxfire (safe; 5% risk of failure)  giCPress: ? - help, Q - select action, ( or ) - cyclegiC<Dir - look around, f - activategi :   PIE the Magician  Djinni  Health: 8/15============------------  AC: 2Str: 7gi ;c #######.#  EV: 11Int: 16 #...g...#  SH: 0Dex: 13 #v###  XL:  1 Next: 66% Place: Dungeon:1 #g#.######  Noise: ---------  Time: 103.0 (0.0) #@#......#  -) Nothing wielded #.#.###.##  Cast: Foxfire #.#.# #.#  Fly  ###.#.# #.#  ..#.#.# #.#  #.#.#.# #.#  g   hobgoblingid; #.#.#.# #)#  #.#.#[# #.#  ##+## #.#.#.# #.# The foxfire burns the hobgoblin. _The hobgoblin is almost dead.gi<Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!gi~<giE. _The hobgoblin is almost dead.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatgiUEke  You conjure some foxfire!  The foxfire burns the hobgoblin.givI| ###  giI#..  #v###    giIJ#@  giI  #.#.# #.# giJ ###.#.# #.# gi>J ..#.#.# #.#  giJ-#.#.#.# #.#   #.#.#.# #)#   #.#.#[# #.# giJ_   ##+## giJZ #.#  gi0§gi|5vgi;88=4.0 (1gi8§giM _You kill the hobgoblin!gi .gi  #######.#...g..§### .#.######gi N.....###.# #.# ###.####...### #.#.#.# #.#  gi9 E gik !.gi d9==-5gi gi N _Your foxfire dissipates!hid  PIE the Magician  Djinni  Health: 8/15============------------ #######.#  AC: 2Str: 7 #...g...#  EV: 11Int: 16 #.###  SH: 0Dex: 13 #.#.######  XL:  1 Next: 88% Place: Dungeon:1hiVd #*#......#  Noise: ---------  Time: 105.0 (0.0) hivd#@#.###.##  -) Nothing wielded hid#*#.# #.#  Cast: Foxfire ###.#.# #.#  Fly hidT ..#.#.# #.#  #.#.#.# #.# hie #.#.#.# #)#   #.#.#[# #.#    ##+## #.#.#.# #.#   hi4e ###...### #.#.#.# #.#  The foxfire burns the hobgoblin. hiSeh_You kill the hobgoblin! _Your foxfire dissipates!hifCasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatehi hi?%   PIE the Magician  Djinni  Health: 9/15==============----------#######.#   AC: 2Str: 7#...g...#   EV: 11Int: 16#.###  SH: 0Dex: 13hi% #.#.######   XL:  1 Next: 88% Place: Dungeon:1#.#......#   Noise: ---------  Time: 105.0 (0.0)hiM& #@#.###.##   -) Nothing wielded#.#.# #.#   Cast: Foxfire###.#.# #.#   Fly ..#.#.# #.#  #.#.#.# #.#  #.#.#.# #)#   #.#.#[# #.#   ##+## #.#.#.# #.#   ###...### #.#.#.# #.#   hi& $The foxfire burns the hobgoblin. _You kill the hobgoblin! _Your foxfire dissipates!Casting: Foxfire (safe; 5% risk of failure)  hi& Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatehiv, _You kill the hobgoblin! _Your foxfire dissipates!Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle hi,  Dir - look around, f - activate  Okay, then.hi7- hiX1 hi`3 . _hiM######..g...### #####.....##.## ###.#.# #.#  #.#hihi|16.0 (1 _hihijiiƣM######..g...### #####.....##.###.#.# #.#  #.#iiii8%7iiiiͮiiPM######.#......### #####.....#.#.###.##  #.#iiii'%8iiiiiiP'Iii(ii,==10/15==ii-,iiJ.ii/,ii?0iiV1ii1ii1iiy311===ii%4ii4ii*5ii5ii6ii7iiD7ii8,ii9ii):iir:9=ii;ii<ii%=62==iiI=ii>ii1?ii?ii?iiAii^AiiAiiBii6CiiDiiDiiAE#3iicEF===iiEiiGiiWGiiGiiHii0IiiIiiJiiKiiKiiMiiCM#=ii^MiiMii?Oii}OL4==iiPiiHQiiuQiiQiiSiiGSiiSiiTii(UiiUiiXk _You start resting.HP restored.ii]iib/31.0 (23.0)iicw5====2.0 (24 iic_iigii)ijihqujitjiyujiuji"vjiZvjivji3wjiuw:==jiwji(xjixjixjiRyjizji8{ji{ji |jinji8,jiwjikjiOjijijijijiBjisji'jijijijijijijirjijiji)jibjijiVji~jijizjipjiji#jijiאji&jijijiݓjijiٔji`jijiYjiƗjiji,ji;jijiLjijijiUjijijijiji,jiŞjiIjijiGji{jijijijijiji,jibjisjiVBji\jiݦji ji/ji0jiѨjijijijiɫjijijijijiji[jijiz,jiji#ji@jiji'ji5jijiQjiøjiQji@jijijijiji jiji jigjijijifjiji jiKjiWjijiEjijjijiEjijiji7jijiEjitjijiKjijiji$jiji>jiljiji?jiji#jibjiji jirjijiji6,jiji^jijijijiji[jijijiji  You encounter a gnoll. It is wielding a +0 club.ji#.##.#.# #.##.#.####.##.#....#.##.#######.##.# #.######.##.#####.........# #.#.............#########.#.###.......@...........#.#.#........############.#..........# #.#.#j.......# #.#.##.####### ###.#.##..#.#.# j   gnoll (asleep) #.#.#.# #.#.#.# #.#.#[#84.0 (525.0 (53 _ki #.# #.#.#  PIE the Magician #.# #.#.### Djinni #.# #.#.... Health: 14/15 ======================-- #.# #.##### AC: 2Str: 7 # #.# #.#  EV: 11Int: 16 #.######.# #.##### SH: 0Dex: 13 .........# #.#.... XL:  1 Next: 88% Place: Dungeon:1 ......***#########.#.### Noise: ---------  Time: 185.0 (0.0) ......*@*..........#.#.# -) Nothing wielded ......**############.#.. Cast: Foxfire ........# #.#.# Fly  j.......# #.#.# #.####### ###.#.# #..#.#.# j   gnoll (asleep) #.#.#.#kil[16;26H #.#.#.# #.#.#[# _You start resting. _HP restored. _You encounter a gnoll. It is wielding a +0 club.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateki#.##.#.#PIE the MagiciankiY#.##.#.### Djinni#.##.#.... Health: 14/15 ======================--ki#.##.##### AC: 2Str: 7#ki#.##.#EV: 11Int: 16kie#.######.##.##### SH: 0Dex: 13.........##.#.... XL:  1 Next: 88% Place: Dungeon:1......v..#########.#.### Noise: ---------  Time: 185.0 (0.0).......@...........#.#.# -) Nothing wielded......v.############.#.. Cast: Foxfire........##.#.# Fly j.......##.#.##.##########.#.##..#.#.# j   gnoll (asleep, ally target)#.#.#.##.#.#.##.#.#[# _HP restored. _You encounter a gnoll. It is wielding a +0 club.Casting: Foxfire (safe; 5% risk of failure)  ki1"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ki9=6.0 (1 _kikikixr  #.# #.#.#  PIE the Magician #.# #.#.### Djinni #.# #.#.... Health: 13/15 ====================---- #.# #.##### AC: 2Str: 7 # #.# #.#  EV: 11Int: 16 #.######.# #.##### SH: 0Dex: 13 .........# #.#.... XL:  1 Next: 88% Place: Dungeon:1 ......v**#########.#.### Noise: =--------  Time: 186.0 (0.0) ......*@*..........#.#.# -) Nothing wielded ......v*############.#.. Cast: Foxfire ........# #.#.# Fly  j.......# #.#.# #.####### ###.#.# #..#.#.# j   gnoll (asleep,kir  ally target) #.#.#.# #.#.#.# #.#.#[#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatekiS H #.# #.#.#  PIE the Magician #.# #.#.### Djinni #.# #.#.... Health: 13/15 ====================---- #.# #.##### AC: 2Str: 7 # #.# #.#  EV: 11Int: 16 #.######.# #.##### SH: 0Dex: 13 .........# #.#.... XL:  1 Next: 88% Place: Dungeon:1 ki ~......v..#########.#.### Noise: =--------  Time: 186.0 (0.0) .......@...........#.#.# -) Nothing wielded .....v§.############.#.. Cast: Foxfire ki' ........# #.#.# Fly  j.......# #.#.# #.####### ###.#.# #..#.#.# j   gnoll (asleep, ally target) #.#.#.# #.#.#.# #.#.#[#Dir - look around, f - activate kiO _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  kil Press: ? - help, Q - select action, ( or ) - cycleki ]Dir - look around, f - activateYou conjure some foxfire!ki` P§vki O§vki@ D§vki Gv§ki <v§ki $§ki 'vki !§ki 'vki ?v§kir <v§ki| [ #.# #.#.#  #.# #.#. #.# #.#.... #.# #. ki # #.# #.#  #.######.# #. .........# #.#....ki  ......§.v#########.#. ki x.....§v@........... ...ki ###### .v§§§...# ki=  jv§.....#  ki #.#######  # #.#.#[ki X4==7.0 (1 ki% _ki §§§§§§ki ligVD #.# #.#.#  PIE the Magician #.# #.#.### Djinni #.# #.#.... Health: 13/15 ====================---- #.# #.##### AC: 2Str: 7 # #.# #.#  EV: 11Int: 16 #.######.# #.##### SH: 0Dex: 13 .........# #.#.... XL:  1 Next: 88% Place: Dungeon:1 ......**v#########.#.### Noise: =--------  Time: 187.0 (0.0) liV".....§v@*..........#.#.# -) Nothing wielded ...§§§**############.#.. Cast: Foxfire .v§§§...# #.#.# Fly  jv§.....# #.#.#liV7 #.####### ###.#.# #liV..#.#.# j   gnoll (asleep, ally target) #.#.#.# #.#.#.#li W #.#.#[#liTW)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  livWCasting: Foxfire (safe; 5% risk of failure)  liW Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateli#.##.#.#PIE the Magician#.##.#.### Djinni#.##.#.... Health: 13/15 ====================----#.##.##### AC: 2Str: 7##.##.#EV: 11Int: 16#.######.##.##### SH: 0Dex: 13.........##.#.... XL:  1 Next: 88% Place: Dungeon:1......§.v#########.#.### Noise: =--------  Time: 187.0 (0.0).....§v@...........#.#.# -) Nothing wielded...§§§§.i>40m############.#.. Cast: Foxfire.v§§§...##.#.# Fly jv§.....##.#.##.##########.#.##..#.#.# j   gnoll (ally target)#.#.#.##.#.#.##.#.#[#Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the gnoll.  The gnoll is moderately wounded.li2§li (Dir - look around, f - activate  You conjure some foxfire!  The foxfire burns the gnoll.  The gnoll is moderately wounded.gnoll shouts!  The foxfire burns the gnoll.liԡ§§vliv§§vli{<v§liL§vliBFv§liDv§li'K§vliS§vlipK.jli`?v§li.v...v...=8.0 (1§§§§@§§...v§§ _The gnoll is heavily wounded.liU  #.# #.#.#  PIE the Magician #.# #.#.### Djinni #.# #.#.... Health: 12/15 ===================----- #.# #.##### AC: 2Str: 7 # #.# #.#  EV: 11Int: 16 #.######.# #.##### SH: 0Dex: 13 .........# #.#.... XL:  1 Next: 88% Place: Dungeon:1 ......*v*#########.#.### Noise: ==-------  Time: 188.0 (0.0) ...§§§*@*..........#.#.# -) Nothing wieldedli8  ..§...v*############.#.. Cast: Foxfire .v..v§§.# #.#.# Fly  .j......# #.#.# #.####### ###.#.# #..#.#.# j   gnoll (ally target) #.#.#.# #.#.#.# #.#.#[#The gnoll shouts!  The foxfire burns the gnoll. _The gnoll is heavily wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateli) #.# #.#.#  PIE the Magician #.# #.#.### Djinni #.# #.#.... Health: 12/15 ===================----- li*#.# #.##### AC: 2Str: 7 # #.# #.#  EV: 11Int: 16 #.######.# #.##### SH: 0Dex: 13 li*.........# #.#.... XL:  1 Next: 88% Place: Dungeon:1 li+.......v§#########.#.### Noise: ==-------  Time: 188.0 (0.0) ...§§§§@§..........#.#.# -) Nothing wielded ..§...v§############.#.. Cast: Foxfire .v..§§§.# #.#.# Fly  .j.v....# #.#.#li:+7 #.####### ###.#.# #lic+..#.#.# j   gnoll (ally target) #.#.#.# #.#.#.#li+ #.#.#[#The foxfire burns the gnoll. _The gnoll is heavily wounded.li+Casting: Foxfire (safe; 5% risk of failure)  li+*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!li<2 #.# #.#.#  #.# #.#. #.# #.#....lil2N #.# #. # #.# #.# li2. #.######.# #. .........# #.#.... li2!.......v§#########.#. ...§§§§@§.......... li3..§...v§####### .v..§§§.#  .j.v....#  #.#######  #  #.#.#[ _The gnoll is heavily wounded.  Casting: Foxfire (safe; 5% risk of failure)  li3Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatli4`e  You conjure some foxfire!  The foxfire burns the gnoll.li4§li=Fv§lizK§vliPv§v§li?v§liw bThe gnoll is severely wounded.li b   bat (wandering)You encounter a bat.The foxfire burns the gnoll but does no damage.liA4§mi§v§vmisGv§mi.miK§vmidK§vmi7?vjmimi    The gnoll is severely wounded.The foxfire burns the gnoll.mi4§mir{ v.§.v@..§..§..  The gnoll is almost dead.mi2-9.0 (1mi§§§§..§§v.§§j§miI0 _The bat leaves your sight.mi4 #.# #.#.#  PIE the Magician #.# #.#.### Djinni #.# #.#.... Health: 11/15 =================------- mi{5#.# #.##### AC: 2Str: 7 # #.# #.#  EV: 11Int: 16 #.######.# #.##### SH: 0Dex: 13 .........# #.#.... XL:  1 Next: 88% Place: Dungeon:1 mi5.....§**v#########.#.### Noise: =--------  Time: 189.0 (0.0) ....§.v@*..........#.#.# -) Nothing wielded mi5-...§..**############.#.. Cast: Foxfire .§v.§§..# #.#.# Fly  miG6.§j§....# #.#.# #.####### ###.#.# #..#.#.# j   gnoll (ally target)mi6 #.#.#.# #.#.#.# #.#.#[#The foxfire burns the gnoll.  The gnoll is almost dead. mi6_The bat leaves your sight.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatemi6mi #.# #.#.#  PIE the Magician #.# #.#.### Djinni #.# #.#.... Health: 11/15 =================------- #.# #.##### AC: 2Str: 7 # #.# #.#  EV: 11Int: 16 #.######.# #.##### SH: 0Dex: 13 mi`.........# #.#.... XL:  1 Next: 88% Place: Dungeon:1 .....§§§v#########.#.### Noise: =--------  Time: 189.0 (0.0) ....§.§@...........#.#.# -) Nothing wielded ...§.v§.############.#.. Cast: Foxfire .§v.§§..# #.#.# Fly  .§j§....# #.#.# #.####### ###.#.# mi#..#.#.# j   gnoll (ally target) #.#.#.# #.#.#.# #.#.#[#The gnoll is almost dead. _The bat leaves your sight.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!miBv§mi/§ _The bat leaves your sight.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the gnoll.mi;[ #.# #.#.#  #.# #.#. #.# #.#.... #.# #. mi# #.# #.#  #.######.# #. .........# #.#.... mi.....§§v§#########.#. ....§.§@........... miM...§.v§.####### .§v.§§..#  miS.§§§....#  #.#######  #     mil#.#.#[ mix[ §§v§v§vv§bv§v§mi<\ Bv§mi\ Dv§mi\ .mie 8 ..v..§v.§.§..)  You kill the gnoll!mi$i mip #.##.#.#PIE the Magician#.##.#.### Djinni#.##.#.... Health: 11/15 =================-------#.##.##### AC: 2Str: 7##.##.#EV: 11Int: 16#.######.##.##### SH: 0Dex: 13.........##.#.... XL:  1 Next: 244% Place: Dungeon:1.......§§#########.#.### Noise: =--------  Time: 190.0 (1.0)...v§§§@v..........#.#.# -) Nothing wielded.v...§ijq 41mv.############.#.. Cast: Foxfire..§.§...##.#.# Fly ..)§....##.#.##.##########.#.##..#.#.# #.#.#.# #.#.#.# #.#.#[# Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the gnoll.  You kill the gnoll!mir _The bat leaves your sight.  You have reached level 2!mi{ /  --more--oi z_6/21=265% oidoi4 _oi  #.# #.#.# #.# #.#. #.# #.#... #.# #. # #.# #.#.#.######.# #..# #.#....§§#.#..v§§@.v..........#.#..v...§v.#.#oi wb..§.§...# #.#..)§....# #.#..#.# ###.#. # ..#.#. b   bat (wandering, ally target)oiz  #.#.#. #.#.#. #.#.#[oi> T§voi Bv§oi8 #§oig 1voi J§voi S †  The foxfire burns the bat.oi Uoig *§oi h K§voidh Gv§oih R§voii Q§voi!j ?v§oiIj 7v§oij 8§voij oik Dv§oill :v§oil Bv§oiu i §You kill the bat!oi6v Gv§oiv} 5.....oi 670-1oi ,§§..@.§§§§.§§§§§§oi N _Your foxfire dissipates.oiW #.# #.#.# #.# #.#. #.# #.# #.# #.# # #.# #.##.#.######.# #.#.# #.##.#.#.oi#...§§.@..§.#.##..§.v..§§#.##§§.§§§§§.# #.##...)v§...# #.##.#.# ###.## #. ..#.## #.#.# #.#.# #.#.#oiH?§voi>v§oi_E§voiV@§voi@§void@§voiLv§oi_@§voi3§oi1§oiѦ...@§....§§§§.oi†.......oi?-2oi8§oiQ _Your foxfire dissipates. x2piP7==piBpipiXpiYpiP,piJpi@piyh8==pipir,pinpiw,pippiBpipih9==pi2pipipipi~pipipi,pipipi9=pi2pipi L20=pi pi ,pi pi`,pipiT,pi{pi+k _You start resting.HP restored.piH>.....)...pi"02097.0)pi#1===10.0 (18 _pi'pi)qilqimlqimqioqiqqivuBqivqiwqi#xqiyqi{qi|qi?}qig~qiqqi:==qiqiqibqi…qiqiqic  You encounter a rat.qit####  #...r   ... #.# # #.. #.#  #.####.#.# # #......#.# qiΒ* # #@# #.#  #.#.######.#  #..........#  #..........######## #...................qi #.........########## r   rat (asleep) #†........##...).....#qi*A#.#.####### qi 05.0 (5.0)qiq16.0 (6 _qiqirig # PIE the Magician # Djinni #### # Health: 20/21 ======================-- ...r # AC: 2Str: 7 ... #.# # EV: 11Int: 16 #.. #.# # SH: 0Dex: 13ri.I #.####.#.# # XL:  2 Next: 70% Place: Dungeon:1 #**....#.# # Noise: ---------  Time: 216.0 (0.0) # #@# #.# # -) Nothing wielded riY#.#*######.# # Cast: Foxfire #..........# # Fly  ri#..........######### #................... #.........########## r   rat (asleep)ri} #†........#  #...).....#  #.#.####### # _You start resting. _HP restored. _You encounter a rat.Casting: Foxfire (safe; 4% risk of failure)  ri+ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateriQ # PIE the Magician# Djinni##### Health: 20/21 ======================--...r# AC: 2Str: 7... #.## EV: 11Int: 16#.. #.## SH: 0Dex: 13#.####.#.#ri b# XL:  2 Next: 70% Place: Dungeon:1#.v....#.## Noise: ---------  Time: 216.0 (0.0)# #@# #.## -) Nothing wielded#.#v######.## Cast: Foxfire#..........#ri # Fly #..........##########...................#.........########## r   rat (asleep, ally target)ri( #†........##...).....##.#.######## _HP restored. ri` _You encounter a rat.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ri 9=7.0 (1 _ri ris si.si#.#.#.#. #.#.#### #.....r #.... #.# #.#.. #.# #.#.####.#.# #.sih #.@....#.# #.# #.######.# #.#.#v######.# #.#..........# #.#..........##########....................#.........############†........##...).....#sitEv§siPD§vsiӽJ§vsiWG§vsipsi--8si;§siN _Your foxfire dissipates!ti 1 #. PIE the Magician #.#. Djinni #.#. Health: 19/21 =====================--- #.#### #. AC: 2Str: 7 ....r #. EV: 11Int: 16 ... #.# #. SH: 0Dex: 13 #.. #.# #. XL:  2 Next: 70% Place: Dungeon:1 #*####.#.# #. Noise: ---------  Time: 218.0 (0.0) #*@*...#.# #. -) Nothing wielded # #*######.# #. Cast: Foxfire #.#§######.# #. Fly  #.§........# #. #.v........#########. #....................ti #  #.........###########  #†........#   #...).....#  Dir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateti  #. PIE the Magician #.#. Djinni #.#. Health: 19/21 =====================--- #.#### #. AC: 2Str: 7 ....r #. EV: 11Int: 16ti  ... #.# #. SH: 0Dex: 13 #.. #.# #. XL:  2 Next: 70% Place: Dungeon:1 #.####.#.# #. Noise: ---------  Time: 218.0 (0.0) #.@....#.# #. -) Nothing wielded # #§######.# #. Cast: Foxfire #.#§######.# #. Fly ti  #.§........# #. #.§........#########. #.v..................  #.........###########  #†........#   #...).....#   _You conjure some foxfire! _Your foxfire dissipates!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ti F§vti E§vti Fv§tiM Dv§tiƣ  #. #. #.####  ....r  ... #.#  #.. #.#  #v####.#.#  #.@....#.#  # #v######.#  ti #.#.  #...  #.§. #. #. #†. #...)ti h20==9.0 (1 _tiW p§§§tit ui # #. # #. # #.###### # ....r. # .... #.# #ui #.. #.# # #v####.#.# # #@.....#.# # # #v######.# # #.#.######.#uiߥ # #..........# #ui1a #.§........# #.§v..r   rat (asleep) #.§§...... #†.§......# uigi #...).....#ui§Your foxfire dissipates!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  The rat squeaks loudly.v§v§v§v§ r  lly target)Your foxfire dissipates.The foxfire burns the rat.ui"=1§ui=v§v§ui>Jvrui?ui|H §The rat is heavily wounded.The foxfire burns the rat.uiM(ui0§ui&<.....ui75==20ui§§§§§§uiG _You kill the rat!ui PM ##. #.########....§... ...§.#.§..# #####.# #.§....# #§######.## Fly ..§..ui F#†.....uiF......ui8/---1uiTuiviaM  #.#########........# #.....# ####.# #......## #.######.#vi2bu#..... vifvigA---2vikvi mvi0c vic vi'd viPf d  You start resting. HP restored.vik vip %0viu }1===3.0 (1 _viu vix wiawia3wicwiewimewi.inwikwi[m,wiinwiowi,qwiq:==wi>rwitwiuwi7vwivwi xwiy,wizwizwi{wi2|wi|wid}wi4~wid~wi~wiwiwiSwiwiF _You reach down and open the door.wii  You encounter a hobgoblin.wiP#### # ...####### #.##......g.# #..?..# ...#  #  wiA+.#  .#######   #........ #........wi #.####### g   hobgoblin (asleep) #. #......#.#.# #.#....# #.#wi֔+32.0 (9wi6.3.0 (10.0)wigwi]\ _Found a scroll labelled RUGHYVESYE.wiQ _There is an open door here.yi _Unknown command.ziZ  PIE the Magician  Djinni  Health: 20/21 ======================-- ##### AC: 2Str: 7 # ...#######  EV: 11Int: 16 #.##......g.#  SH: 0Dex: 13ziq #........?..#  XL:  2 Next: 75% Place: Dungeon:1 #.***.....#  Noise: ---------  Time: 233.0 (0.0) #@# -) Nothing wielded #*# Cast: Foxfire #.#######  Fly  #........  #........  #.########  g   hobgoblin (asleep) #........#  #......#.#.#  #.#....# #.# ziN_Found a scroll labelled RUGHYVESYE. _There is an open door here. _Unknown command.Casting: Foxfire (safe; 4% risk of failure)  zi Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateziaPIE the MagicianDjinniHealth: 20/21 ======================--#####AC: 2Str: 7# ...#######EV: 11Int: 16#.##......g.#SH: 0Dex: 13#........?..#XL:  2 Next: 75% Place: Dungeon:1#.v.v.....#Noise: ---------  Time: 233.0 (0.0)#@#-) Nothing wielded#.#Cast: Foxfire#.#######Fly #........#........#.########g   hobgoblin (asleep, ally target)#........##......#.#.##.#....# #.# _There is an open door here. zib_Unknown command.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ziac9=4.0 (1 _zihzij{iv   PIE the Magician  Djinni  Health: 19/21 =====================--- ##### AC: 2Str: 7 # ...#######  EV: 11Int: 16 #.##......g.#  SH: 0Dex: 13 #........?..#  XL:  2 Next: 75% Place: Dungeon:1 #.v*v.....#  Noise: =--------  Time: 234.0 (0.0) #@# -) Nothing wielded #*# Cast: Foxfire #.#######  Fly  #........  #........  #.########  g   hobgoblin (asleep, ally target) #........#  #......#.#.#  #.#....# #.# [18{i2 ;2HPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate{iղ   PIE the Magician  Djinni  Health: 19/21 =====================--- ##### AC: 2Str: 7 # ...#######  EV: 11Int: 16 #.##......g.#  SH: 0Dex: 13 #....v...?..#  XL:  2 Next: 75% Place: Dungeon:1 #.§.v.....#  Noise: =--------  Time: 234.0 (0.0) #@# -) Nothing wielded #.# Cast: Foxfire #.#######  Fly  #........  #........  #.########  g   hobgoblin (asleep, ally target) #........# {i   #......#.#.#  #.#....# #.# Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§§vv§v§§v§v{iɸ  ##### # ...#######  #.##...§vvg.#  #....§§§.?..#  #.§.§.....#  #@# #.# #.#  #.. #.. {iu x#.## g #.. #... #.#....#   Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the hobgoblin.  The hobgoblin is lightly wounded.{i7 1§{i[8 D.g{icC ?The hobgoblin shouts!  The foxfire burns the hobgoblin.{iG ({i 1§{i @vv{iU ;8==5.0 (1{i §§§§§§{i M _You kill the hobgoblin!|iX*.|i0M #####  ...########...§§§#....§§§.?#.§@§.....##.#'######## #v#Fly |i1....##.#...|i2Cv§|i2Bv§|i3Dv§|i/4Dv§|i4C§v|i:1....|i;^20=---6|iAo§§§§|iCN _Your foxfire dissipates!|ik ..###### #.....####### #.##....§v..# #.....@§.?..# #.#...§.....# #.#§######## #§##.########..#........#.#########..#|i ?§v|i C§v|i Fv§|i{! Bv§|i( .§|i,. 9..'.|i. A---7|i3 O§§§|i5 N _Your foxfire dissipates.}ib..###### #.....# #.##.....§§.# #.§§..# #.#.# ##.#'# #}ioch# #.# ##.# ##.. # #.. # #.# # #.# # }iSiU...?}ij%8}i.n}i@p}iv..###### #.....# #.##.# #.?..# #.#.# ##.#'# #.# #.# #.#.# #.#. #.#. }inw#.#.# #.#.# #.}i}}i'~%9}i}ik}i/..###### #.....# #.##.# #...# #.#.# ##.#'# #.# #.# #.##.# #.##. #.##.}i #.##.# #.##.# #.#}i}ir1===40}i}i/}i*1.0 (2}i}i` _d - a scroll labelled RUGHYVESYEiihiii6iޏBiii6ioi$i:==iii.ixiiziiiii٠iiiyiii~iΦiiTi٨iiiCiidiXii ḭi]iiKi*i,iii ipiiiiPiii,ioii\iiOi,iiA _You now have 13 gold pieces.iiiii;iiii,i,i1,iiCix,ii$iS,iiiicii i7",i"i#i.%,i%i&i'i:(i(i*i,Bi-iU/i/i 0i0i1i2iZ2i3i4,i#5i6i%7i7i8i9i:,i.;i%=i>>,i>iaA,iAiBiCi!Di`DiEiEi)Gi_GiGiHi%J,iJiMiNiOiuOioQiRiRiSiTiUiUi\ViWiXiYiYiZi[i\i}\i^i_i_i`iaici\ciciei-gihgihixiijikikimi2nitniboiZpiqicqiri titiuiJuiviwiwixi>yieziziA{i+|i}i~i~~iiiiiiփiivii,i9ii,iDiȌiiiLi}ii)i}i˒iȓiCiiiiiici{iniޙiii:,ii/if  You encounter a quokka.il ######################## ..#............. ......###.#.#########..... #.#.# #....#.# #.#.# #.....r. #.#.#######.....iŧ. #.#............. r   quokka (asleep) #.#########....# #............... ################i=!i0304.0 (63.0)i25.0 (64 _iiEiaL   PIE the Magician  Djinni  Health: 20/21 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13  XL:  2 Next: 85% Place: Dungeon:1 ######################## Noise: ---------  Time: 305.0 (0.0) ......*@*.#............. -) Nothing wielded ......###.#.############ Cast: Foxfire ..... #.#.# #..... Fly  .#.# #.#.# #..... r. #.#.#######..... . #.#............. r   quokka (asleep) #.#########....# #............... ################ ifM N_d - a scroll labelled RUGHYVESYE _You now have 13 gold pieces. _You encounter a quokka.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateik,  PIE the Magician  DjinniHealth: 20/21 ======================--AC: 2Str: 7EV: 11Int: 16SH: 0Dex: 13XL:  2 Next: 85% Place: Dungeon:1######################## Noise: ---------  Time: 305.0 (0.0)......v@v.#............. -) Nothing wielded......###.#.############ Cast: Foxfire..... #.#.# #..... Fly .#.# #.#.# #.....r.#.#.#######......i}#.#............. r   quokka (asleep, ally target)#.#########....##...............################ _You now have 13 gold pieces. _You encounter a quokka.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ih1===6.0 (1 _iii.i#.v.#.............###.#... #.#.# #.#.#.. #.#.# #.r. ..g #.#.#..... .#.. #.#............. ..... #.#.... g   hobgoblin (asleep).. ... #......... i v§Your foxfire dissipates!ii--7i%:§i'Z _You encounter a hobgoblin.i"qX########################.........v§.#...........####.#.###########.# #.#.# #...#.#... #.#.# ##.r. ..g#.#.#.########.. .#..#.#.#.......#. .....# #.########## .. ...# #.........#..#..g. ############## g   goblin (asleep) .....iotv§v§i[u:v§i%vE§vi%wN§viS~%.i?-8iBy§§§§§i q _You encounter a goblin. It is wielding a +0 club.i{$  PIE the Magician  Djinni  Health: 20/21 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13 ######################## XL:  2 Next: 85% Place: Dungeon:1 ......***§..#........... Noise: ---------  Time: 308.0 (0.0) #....§*@###.#.########## -) Nothing wielded #....v**# #.#.# #... Cast: Foxfire ...#.#... #.#.# #... Fly  #.r. ..g#.#.#.#######... #.. .#..#.#.#........... #. .....# #.#########... r   quokka (asleep, ally target) # .. ...# #............. g i&s  hobgoblin (asleep) #..#..g. ############## g   goblin (asleep) .....Your foxfire dissipates! _You encounter a hobgoblin. _You encounter a goblin. It is wielding a +0 club.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei  PIE the Magician  Djinni  Health: 20/21 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13 ######################## XL:  2 Next: 85% Place: Dungeon:1 i......§§§§..#........... Noise: ---------  Time: 308.0 (0.0) #....§.@###.#.########## -) Nothing wielded #....§..# #.#.# #... Cast: Foxfire ...#v#... #.#.# #... Fly  #.r. ..g#.#.#.#######... #.. .#..#.#.#........... i.t#. .....# #.#########... r   quokka (asleep, ally target) # .. ...# #............. g   hobgoblin (asleep) #..#..g. ############## g   goblin (asleep) ..... _You encounter a hobgoblin. _You encounter a goblin. It is wielding a +0 club.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!i+S§viT ############# ......§§§§..# #....§.@ #....§..# #.#.#  ...#§#... #.#.#  #.rv ..g#. #.. .#..#.# i#. .....# #r # .. ...# , ally target) #..#..g. i?3§iQ@M.ridH..v..viI2=9.0 (1i ON§§iTQgoblin. It is wielding a +0 club.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  iQZYou conjure some foxfire! _The foxfire burns the quokka but does no damage.iʍ   PIE the Magician  Djinni  Health: 19/21 =====================---  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13iU { ######################## XL:  2 Next: 85% Place: Dungeon:1 ......**v...#........... Noise: =--------  Time: 309.0 (0.0) #.....*@###.#.########## -) Nothing wielded #....§v*# #.#.# #... Cast: Foxfire ...#§#... #.#.# #... Fly  i #..r ..g#.#.#.#######... #.. .#..#.#.#........... iԎ D#. .....# #.#########... r   quokka # .. ...# #............. g   hobgoblin (asleep, ally target) #..#..g. ############## g   goblin (asleep) .....Dir - look around, f - activatei You conjure some foxfire! _The foxfire burns the quokka but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  i) Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei  PIE the Magician  Djinni  Health: 19/21 =====================---  AC: 2Str: 7 i4 EV: 11Int: 16  SH: 0Dex: 13 ######################## XL:  2 Next: 85% Place: Dungeon:1 ........v...#........... Noise: =--------  Time: 309.0 (0.0) #......@###.#.########## -) Nothing wielded #....§§.# #.#.# #... Cast: Foxfirei֑1 ...#§#.v. #.#.# #... Fly  #..r ..g#.#.#.#######... #.. .#..#.#.#........... #. .....# #.#########... r   quokka # .. ...# #............. g   hobgoblin (asleep, ally target) #..#..g. ############## g   goblin (asleep) .....You conjure some foxfire! _The foxfire burns the quokka but does no damage.  Casting: Foxfire (safe; 4% risk of failure)  i*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!i  ############# ........v...#ih #......@ #....§§.# #.#.#  ...#§#.v. #.#.#  #..r ..g#. i"#.. .#..#.# #. .....# #(ally target)iH # .. ...# g  iq #..#..g. giE ..... iš Casting: Foxfire (safe; 4% risk of failure)  i~Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The hobgoblin shouts! The goblin shouts!  The foxfire burns the hobgoblin.i4§iJr§ia&g.i6g.i%}v.§v. ...i&y20=====10.0 (1i,9§i/a _The hobgoblin is heavily wounded.if8 9########################.vv...#...........#.......###.#.######### #.....§v# #.#.# #i8 ....#r#.g. #.#.# #.#...>...#.#.#.####### #..#.#..#.#.#....... #.......# #.#########.. ..g# #............#..#.... #############i8 iB §Found a stone staircase leading down. The foxfire burns the hobgoblin.iG ~g   goblini v§§viW F§vi J§vi N§viL 8§vil iH  You kill the hobgoblin!The foxfire burns the quokka.iQN o§v§iO Jrvi&P izV  The quokka is moderately wounded.The foxfire burns the quokka.i 2§ij @r§i i* &g.i[ P.i. b9----1i \§§§§§i7 _ _The quokka is severely wounded.i=W  PIE the Magician  Djinni  Health: 19/21 =====================---  AC: 2Str: 7  EV: 11iwInt: 16  SH: 0Dex: 13 i XL:  2 Next: 95% Place: Dungeon:1i ######################## Noise: ---------  Time: 311.0 (0.0)i i......*@*§...#.......... -) Nothing wielded i.#....*r*###.#.######### Cast: Foxfireij #....§§§# #.#.# #.. Fly i.8 ....#§#§.. #.#.# #..iF% .#...>...#.#.#.#######..i` #..#.#..#.#.#.......... r   quokkaiz i#......g# #.#########.. g   goblin i$#... ...# #............ i#..#.... #############iuThe quokka is moderately wounded.The foxfire burns the quokka. i;_The quokka is severely wounded.i Casting: Foxfire (safe; 4% risk of failure)  i8Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiRi t  PIE the Magician  DjinniHealth: 19/21 =====================---AC: 2Str: 7EV: 11Int: 16SH: 0Dex: 13XL:  2 Next: 95% Place: Dungeon:1######################## Noise: ---------  Time: 311.0 (0.0).......@.....#.......... -) Nothing wielded.#.....r.###.#.######### Cast: Foxfire#.......# #.#.# #.. Fly ....#.#... #.#.# #...#...>...#.#.#.#######..i #..#.#..#.#.#.......... r   quokka#......g# #.#########.. g   goblin#... ...# #............#..#.... #############The foxfire burns the quokka. _The quokka is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire. Nothing appears to happen.i aContam: 10% =2.0 (1i i2 _The quokka is severely wounded.  Casting: Foxfire (safe; 4% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You miscast Foxfire. Nothing appears to happen. _The quokka closely misses you.iP   PIE the Magician  Djinni  Health: 18/21 ====================----  AC: 2Str: 7  EV: 11Int: 16 Contam: 10%   SH: 0Dex: 13  XL:  2 Next: 95% Place: Dungeon:1 ######################## Noise: =--------  Time: 312.0 (0.0)ixQ / ......*@*....#.......... -) Nothing wielded .#....*r*###.#.######### Cast: Foxfire #.......# #.#.# #.. Fly  ....#.#... #.#.# #.. .#...>...#.#.#.#######.. #..#.#..#.#.#.......... r   quokka #......g# #.#########.. g   goblin #... ...# #............ #..#.... #############Dir - look around, f - activateYou miscast Foxfire. Nothing appears to happen. _The quokka closely misses you.iQ Casting: Foxfire (safe; 4% risk of failure)  iQ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei   PIE the Magician  Djinni  Health: 18/21 ====================----  AC: 2Str: 7  EV: 11Int: 16 Contam: 10%   SH: 0Dex: 13  XL:  2 Next: 95% Place: Dungeon:1 ######################## Noise: =--------  Time: 312.0 (0.0) .......@.....#.......... -) Nothing wielded .#.....r.###.#.######### Cast: Foxfire #.......# #.#.# #.. Fly  ....#.#... #.#.# #.. .#...>...#.#.#.#######.. #..#.#.g#.#.#.......... r   quokka i #.......# #.#########.. g   goblin #... ...# #............ #..#.... #############You miscast Foxfire. Nothing appears to happen. _The quokka closely misses you.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!i g ############## ......v@v....# .#.....r.###.# #.......# #.#.#  ....#.#... #.#.#  .#...>...#. #..#.#.g#.#(ally target) #.......# # #... ...#   i *3.0 (1i in - _The quokka closely misses you.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The quokka bites you but does no damage.i~ †You hit the quokka.iM§vimK§viH§vi&§iN$viG§viH§vip§v§i;'viNgvi_iB )You kill the quokka!The foxfire burns the goblin.i-Si R§§i %vigiTi  PIE the Magician  DjinniHealth: 19/21 =====================---AC: 2Str: 7EV: 11Int: 16 Contam: 10% SH: 0Dex: 13XL:  2 Next: 105% Place: Dungeon:1######################## Noise: =--------  Time: 314.0 (1.0)......§@§....#.......... -) Nothing wielded.#....§†§###.#.######### Cast: Foxfireiq#.....§§# #.#.# #.. Fly ....#.#.§§ #.#.# #...#...>.§)#.#.#.#######..#..#.#.v#.#.#.......... #.......# #.#########.. #... ...# #............ #..#.... ############# Dir - look around, f - activateYou conjure some foxfire! _The quokka bites you but does no damage.  You hit the quokka.  You kill the quokka!The foxfire burns the goblin.iI _You kill the goblin!You have reached level 3!iV%/  --more--iUd  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? iܓ 22/25=83 2%  You feel clever. x2  The power to cast Apportation wells up from within.i iL _Spell assigned to 'f'.i3iZiEv§iLD§vi>v§i.=v§iZt §You start resting.ik 3=i iW i ir i iH i iQ O8% i i@ i z4==6i i iR 74iY i] i 72i i i4 71i i q _Your foxfire dissipates.HP restored.i# -.@..†.......).i# +23.0 (9i$$ 5==-4.0 (10.0)iz) i+ K _Your magical contamination has completely faded away.i ########################.............#...........####.#.#########Cast: Foxfire.Fly .##..#.#....##..#........ ii05.0)iضiAs _You see here a quokka corpse.i_xs ########################.............#...........#.....†.###.#.#########  #.#.# #......#.#....##.Fly #..#.#..#.......# #...##..#. #.#.##### i\iH,6 _iօiOi8 ########################.............#...........#.....†.###.#.######### ..#.#.#.# #......#.#@...#.#...>..)########Fly ..#.##..#.. .. ..i?i?%7iEi* ######################## .............#......... .#.....†.###.#.#########.#.......#.#.#.# #.#....#.#....#.#.# # .#...>@.)#.#.#.####### #..#.#..#.#.#....... #.......# #.######### #.......# #......... ##..#.... ############ #..#.#.## ... ..... .. ####.#. ..i`- i- A=8iS3 i4 i ####### .......# .#.....†.###.#. #.#.......#.#.#.# # #....#.#....#.#.# # .#...@..)#.#.#.# #..#.#..#.#.# #.......# #.# #.......# #i ##..#....  #..#.#.##  ........  #.#. ....#ii%9iU i`"c _There is a stone staircase leading down here.iƓ l####################### .............#........#.#.....†.###.#.########.#.......#.#.#.# ...#.#... .#...>..)#.#.#.###### #..#@#..#.#.#.............# #.#########......# #..........#..#.....########### #..#.#.##.. .......... ####.#. ....#.iR iB -30 _iD iT i" ####################### .............#........#.#.....†.###.#.#######.#.......#.#.#.# #....#.#....# .#...>..)#.#.#.###### #..#.#.........#...@...# #.#########.........#Fly #iJ#..#.#. ..#.i)i>*%1i/iZ1iz########################.............#........#.#.....†.###.#.#######...#.#.#.# #....#.#....# .#...>..)#.#.#.###### #..#.#..............# #.#########.........#..#.....########### #..#.#.##.. ...........# ###.#.#. ......#i. #.#. ..#. #. ....#ii%2iiiiiHii3iXiiHiIi1IitOilRiLiifii23i5ic7iT #.............#.........#.#.....†.###.#.#########.#.......#.#.#.# #.#....#.#....#.#.# #..#...>..)#.#.#.#######.#..#.#..#.#.#.........#.......# #.##########.#.#...........##..#@....#############..#.#.##... ............# # ###.#.#.#....#.. #.#.#....#. #.#.#..#.#i #.#....# #... #i iS %3i i i0 #.....†.###.#.#########.#.......#.#.#.# #.#....#.#.... .#...>..)###### #..#.#.........#.......# #.##########.......#.#..........i 1N##..#.....############ #..#@#.##... ..............# # ####.#.#.#....Fly ####..i8i9%4i?ieAip}  ..#.#.#.# #.....#.#.... .#...>..)###### #..#.#.........#.......# #.#########i~ #.......#.#..........#..#.....#############.##..#.#.##... ..........@...# # ####.#.#.#  .Fly #...#i i# %5iw iV i  ...#.#... .#...>..)###### #..#.#..#.#.#........#.......#.#.#########.......#.#..........##..#.....#############.##..#.#.##... ..............# # ###is #.#.#.#  .. #.#. #.#.#..#.i Z##..#i i %6i iv i }&.#...>..)#.#.#.#######.#..#.#..#.#.#.........#.......#.#.##########.......#.#...........##..#.....##############.##..#.#.##... ...............# # #####.#.#.#....#  .. #.#.#.@..# . #.#.#..#.#  #.#....#  #....####..# ..# ...i<i%7iii   #..#.#...............#.#.##########...#..........##..#.....##############.##..#.#.##... ...............# # #####.#.#.#  ..  #.# #.#... #....≈~~#ii%8i¼iܾiZ 2#.......#.#.##########.......#.#...........##..#.....###############.##..#.#.##... ................# # ######.#.#.#....#  .. #.#.#....# . #.#.#..#.#  #.#..@.#  #....# ###..#  ...##..##...≈≈~~##...#i ` i` %9id ie i~M#.#.#...........##..#.....################.##..#.#.##... .................# # #######.#.#.#....#  .. #.#.#....# . #.#.#..#.# i #.#....#  #...@# i###..# ....# ###i s..##...i*≈≈~~##...######is i &40iii\|i|iikiiTiii0! #..#.....################.##..#.#.##... .................# # #######.#.#.#  .. . # #.#... ####....#######...#i i@ %1idii$ #.#.##... .................# # #######.#.#.#....#  ..  # #.#... ##.####....####Fly #2iz i  ...........# # #######.#.#.#  ..  # #.#... #.#.###...##### #...#≈Fly #3i iȷ i  #.#.#.#  ..  #.#.#..# #.#... #.#.####......# #i9 Q#####..#.# #.@.##≈≈≈≈~~#Fly i i\ %4if iH i.. #.#.#....# . #.#.#..#.# #.#....# #....##.###..# #......# # #####..#.# ####..#≈≈≈@~~# ####...# ##### i iT S5Water iii  .. #.#.#....# . #.#.#..#.# #.#....# #....# #.###..# #......# # #####..#.# ####...# #≈≈@≈~~# ####...# #####i ;6i i ib .. #.#.#....# . #.#.#..#.# #.#....# #....# #.###..# #......# # #####..#.# ####...# #≈@≈≈~~# ####...# #####iЮi߯%7i]ixi.. #.#.#....# . #.#.#..#.# #.#....# #....# #.###..# #......# # #####..#.# ####...# #≈≈@≈~~# ####...# ##### ii%8iiiR #.#.#.#....# .. #.#.#....# . #.#.#..#.# #.#....#  #....# #.###..# #......# # #####..#####@..# #≈≈≈≈~~# i }####...# #####i i 09i i iCRK...........# #iR|#######.#.#.#....# .. #.#.#....# . #.#.#..#.# iR#.#....#  #....# #.###..# iR#......# # #####.@#.#iR####...# #≈≈≈≈~~# ####...iSB######i+SiXi4Y&50ic^iV`i0 Iic2 i4 i7 Xi8 iZ8 i9 i: ,in; i= i? c  You encounter a bat.iD x.. #.#.#....#.#  #.. #.#.#..#.#.# #.# #.#....#.# i*E #.# #....#.# #+##.###..#.# igE #......#.# #####..#.#iE ####...#.# #≈≈≈≈~~#@# iE ####...#........####.##..b##iE  ... .... #.# ...#.# ..iE b   bat (asleep)#.# #i F A#.#iPG 23.0 (3b.iH b.irH b.iN Obi%O 14.0 (4 _iR iKT iy  .. #.#.#....#.# #.# PIE the Magician  . #.#.#..#.#.# #.# Djinni #.#....#.# #.# Health: 24/25 =======================- #....#.# #+# AC: 2Str: 7 #.###..#.# EV: 11Int: 18iy  #......#.# SH: 0Dex: 13 #####..#.##iy  XL:  3 Next:  2% Place: Dungeon:1 ####...#*#iz  Noise: ---------  Time: 354.0 (0.0) i>z #≈≈≈≈~~#@# -) Nothing wieldediaz  ####...#**b.....  Cast: Foxfire iz 4#####.##...##  Fly  ... ....  #.# ...  #.# ..  b   bat #.# # iz y #.# _You see here a quokka corpse. i{ 4_There is a stone staircase leading down here. i{ 0_You encounter a bat.i={ UCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei^{ <Dir - look around, f - activatei1i) .. #.#.#....#.# #.# PIE the Magician  . #.#.#..#.#.# #.# Djinni #.#....#.# #.# Health: 24/25 =======================- #....#.# #+# AC: 2iimStr: 7 #.###..#.# EV: 11Int: 18 #......#.# SH: 0Dex: 13 ii#####..#.## XL:  3 Next:  2% Place: Dungeon:1 ii####...#.# Noise: ---------  Time: 354.0 (0.0) ii#≈≈≈≈~~#@# -) Nothing wieldedij ####...#.b......  Cast: Foxfire i:j#####.##...##  Fly  ... ....  #.# ... i\jr #.# ..  b   bat i~j/#.# #  #.#ij _There is a stone staircase leading down here. _You encounter a bat.ijCasting: Foxfire (safe; 4% risk of failure)  ij*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ilEbvili|r ..   . ir}#.#  #.#  #....#.#  #.# i sX#.# i/sX.#.## iMsR.#.#ilsI @# is#.....  is#####.##...##  ... .... isY#.# ... is#.# ..   bat (ally target)i t #.# # i(tU#.# _iFtGYou encounter a bat. iet Casting: Foxfire (safe; 4% risk of failure)  it Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  itqYou conjure some foxfire!  The bat misses you. The foxfire burns the bat.i4§i~9vi2=5.0 (1i;§i\ _The bat is severely wounded.i_ 3i} i( Z _A bat is nearby!i ,.i  #.... #.#.#..##.. #..#+####iJ ......#.# ##.####...≈≈≈≈~~#.# io ####...#b§......#####.##...##i O... .........i )##.#iH $b.i g .  Your foxfire dissipates!iI %6i% i _The bat closely misses you. The bat barely misses you.i/1 ...........# ########. #.#.#.#....#.# #. .. #.#.#....#.# #.. #.#.#..#.#.# #.#.#....#.# #. #....#.##+ #.###..#.# #......#.#..#@## ####...#.# #≈≈≈≈~~#b# ####...#........#####.##...## ... .... #.#... #.# .. #.# #ib&b.i<i53-i7ii' _The bat hits you.iC ...........# # #######. PIE the Magician  #.#.#.#....#.# #. Djinni  .. #.#.#....#.# #. Health: 22/25 =====================---  . #.#.#..#.#.# #. AC: 2Str: 7 #.#....#.# #. EV: 11Int: 18 #....#.# #+ SH: 0Dex: 13i #.###..#.# XL:  3 Next:  2% Place: Dungeon:1 #......#*# Noise: =--------  Time: 357.0 (0.0) i#####..#@## -) Nothing wielded i####..*#b# Cast: Foxfire #≈≈≈≈~~#.#ix Fly  ####...#........ i #####.##...##  ... ....  b   bat #.# ...  #.# ..  #.# # i]Your foxfire dissipates! _The bat closely misses you. The bat barely misses you. _The bat hits you.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei  ...........# # #######. PIE the Magician  #.#.#.#....#.# #. Djinni  .. #.#.#....#.# #. Health: 22/25 =====================---  . #.#.#..#.#.# #. AC: 2Str: 7 #.#....#.# #. EV: 11Int: 18 #....#.# #+ SH: 0Dex: 13 #.###..#.# XL:  3 Next:  2% Place: Dungeon:1 #......#.# Noise: =--------  Time: 357.0 (0.0) #####..#@## -) Nothing wielded ####...#.# Cast: Foxfire #≈≈≈≈~~#b# Fly  ####...#........  #####.##...##  ... ....  b   baty 15;16H #.# ...  #.# ..  #.# # _The bat closely misses you. The bat barely misses you. _The bat hits you.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!iѹ   #  #.#  .. #.#  . #.#  #.#  #....#.#  iu #.# v# @## ####..v#.# #≈≈≈≈~~#b# ####...#.. #####.##i  ... .... (ally target) iĺ #.#  #.# iߺ ; #.# i i X3=8.0 (1i ( _The bat hits you.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The bat barely misses you.ic  #  #.#  .. #.#  . #.#  #.#  #....#.#  #.# #v# #@## ####..v#.# #≈≈≈≈~~#b# ####...#..  #####.##...##  ... ....  #.# ...  #.# ..  #.# # ix  #  #.#  .. #.#  . #.#  #.#  #....#.#  #.# #v# #@## ####..v#.# #≈≈≈≈~~#b# ####...#.. #####.##iO ... ....  #.#  #.#  #.# iiiiZ _A bat is nearby!i .iK #.##..#.#.##.................###### #.... #.#.#..##.. #..#+###......#@# #####..#.######..v#.#i l#≈≈≈≈~~#b#####...#........#####.##...##... ....i Lv§iS C§vi Mbvi i[ .  Your foxfire dissipates!The foxfire burns the bat.i )i2§ii!55-9i%O§§i)G _You kill the bat!i ...........#.# ########.#.#.# ..  # #.#... +#.### ...####..#@##ic ####..§#.##Fly ####.##.# #iL,..iݫ@-60i`i"i. #.#.#.#....#.#  #.#.. #.#.#....#.# #.#. #.#.#..#.#.# #.# #.#....#.# #.# #....#.# #+##.###..#.#  #......#.# #####..#.#...#@# #≈≈≈≈~~#.# ####...#........ #####.##...## ... ....#.# ...#.# ..#.# ##.#i i %1iˈ it i3i iri 4==i ,i, i^ ,i,i8h5==iiuiiaii1iiiiiiii${=i%iJ'i'i-(i*i+iC,i,is.i/i(0i1if3i5P  You encounter a jackal.i5i; #.###..#.#   #......#.#   #####..#.####### i<<####...#.##...# #≈≈≈≈~~#.##...####. i^<####...#........... #####.##...####.i< ................ #####.#@........ #.#......... #.#.########i=P#.#.##.#.# h   jackal (asleep)#.#i:=5#h#iC/732.0)iD24.0 (13 _ixIiMiK #.###..#.## PIE the Magician #......#.# Djinni #####..#.#######  Health: 24/25 =======================- ####...#.##...#  AC: 2Str: 7 #≈≈≈≈~~#.##...####.  EV: 11Int: 18 ####...#...........  SH: 0Dex: 13 #####.##...####.  XL:  3 Next:  5% Place: Dungeon:1 ......***.......  Noise: ---------  Time: 374.0 (0.0) #####.#@*.......  -) Nothing wielded #.#**.......  Cast: Foxfire iK#.#.########  Fly  #.#.# #.#.# #.# h   jackal (asleep) #.# #h#The foxfire burns the bat. _You kill the bat! _You encounter a jackal.iKCasting: Foxfire (safe; 4% risk of failure)  iL Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei?#.###..#.## PIE the Magician#......#.#Djinni#####..#.#######Health: 24/25 =======================-####...#.##...#AC: 2i@Str: 7#≈≈≈≈~~#.##...####.EV: 11Int: 18####...#...........SH: 0i=@Dex: 13#####.##...####.XL:  3 Next:  5% Place: Dungeon:1......v.........ig@ Noise: ---------  Time: 374.0 (0.0)#####.#@........-) Nothing wieldedi@#.#v........Cast: Foxfire#.#.########Fly #.#.##.#.##.#i@h   jackal (asleep, ally target)#.##h# i'A_You kill the bat! _You encounter a jackal.iQACasting: Foxfire (safe; 4% risk of failure)  iA"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!iB9=5.0 (1 _iGiIi #....#.# #+# #.#.###..#.# #.#......#.# #####..#.####### ####...#.##...# i;#≈≈≈≈~~#.##...####. ####...#........... #####.##...####. ......v. ij#####.#.. #.#v........ i#.#.#########.#.#i#.#.##.#ix#.##h#iF§viF§vi?8v§iaiF§viAv§iuB§viN§vi@§viH§vii --6i~%§§§§§i'i|#.###..#.# # #......#.#  #####..#.####### ####...#.##...# #≈≈≈≈~~#.##...####. ####...#........... #####.##...####. ......§......... #####.#@.§v.....i } #.#§§....... #.#§######## #.#§# #.#v# #.#h   jackal (asleep) #.#iF}^ #h# iQM§viP§virH§viH§viH§viv †The foxfire burns the jackal.i)ifm§v§iBv§inG......i!V10-7i({§§§§i*J _You kill the jackal!i  #....#.# #+# #.#.###..#.# #.#......#.# #####..#.####### ####...#.##...# #≈≈≈≈~~#.##...####. ####...#........... #####.##...####. ........@....... #####.#...§..... i j#.#....v§§.. #.#.#########.#.##.#§##§##§##†#i` 4§i E......iK S5=8in ;§i N _Your foxfire dissipates.i#....#.# #+# #.##.###..#.# #.#i#......#.# ######..#.####### #####...#.##...# i##≈≈≈≈~~#.##...####. #i####...#........... ######.##...####.i,q#.######.#.iM##.#....§.#iw#.#.#.##.#.# i##.#.# ##.# ##.#iQ # i&.i%9iKi#v #....#.# #+# #. #.###..#.# #. #......#.#  #####..#.####### i ####...#.##...#  #≈≈≈≈~~#.##...####.  ####...#...........  #####.##...####..  .  #####.#.  #.#ils.  #.#.#. #.#.# #.#.# #.i# #.#  #†#i@i&80iViEi #.###..#.# # #......#.#  #####..#.####### ####...#.##...# #≈≈≈≈~~#.##...####. ####...#........... #####.##...####.. ................. #####.#. #.#. #.#.########. #.#. #.#.# #.#i  #.# #†# i i> %1id id i4  ... ####..#.####### .#.##...≈≈≈≈~~####.###...#.......... #####.##...####.................#####.# ########Fly #.#i i/ A=2i i i{A####..#.####### .#.##...≈≈≈≈~~###.###...#..........iA #####.##...####.................#####.# ########  †h   jackal (wandering).hi-J  You encounter a jackal.The jackal barks! You hear a bark!iR hhYou encounter a jackal.The jackal barks!iS.==3iXi3[3 _The jackal leaves your sight.i    ...#  ...####.  ........  ##...####.. ib  ...........  #..........  #.#..........  #.#@# i 3 #.#.# #.#.# i *#.# #.# i ,#†# #.# i E#h#i9F    ...#  ...####.  ........  ##...####..  ...........  #..........  iF #.#..........  #.#@#  iF #.#.# #.#.# iG S#.# i/G S#.# iJG #†# #.# iG 6#h# i)Q 3i@W iY ] _A jackal is nearby!i #......#.# #####..#.####### ####...#.##...# #≈≈≈≈~~#.##...####. ####...#........... #####.##...####.. ........ #####.#. #.#.@........ i I#.#.########.#.#.# #.#.##.##.##†##.##h#if 1hi 4h.i h   jackal.i7 4-4 _iw i8 i!####.......#.# ##.#########...# ≈≈≈≈~~#.##...########...#........... #####.##...####.......####........########.#..hi^8h†iiN--5i{$iU&iF| #....#.# #+# #.##.###..#.# #.##......#.# ######..#.####### #####...#.##...# ##≈≈≈≈~~#.##...####. #####...#........... ######.##...####.. #........ ######.#. ##.#.......... ##.#.########.i+}##.#.# ##.#.# ##.# ##h# ##†#i0hih   jackali?-6izi"i2/ #....#.# #+# #.# PIE the Magician  #.###..#.##.# Djinni  #......#.## Health: 24/25 =======================-  #####..#.####### # AC: 2i3KStr: 7  ####...#.##...# # EV: 11Int: 18  #≈≈≈≈~~#.##...####. # SH: 0Dex: 13  ####...#........... # XL:  3 Next: 10% Place: Dungeon:1 i 4s#####.##***####.. # Noise: ---------  Time: 386.0 (0.0) ........*@*...... # -) Nothing wielded #####.#.***...... # Cast: Foxfire #.#.......... # Fly  iH4i#.#.########. # #.#.## #.#h#in4# h   jackal #.## #h#i4p# #†#The jackal barks! _The jackal leaves your sight. i5_A jackal is nearby!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiv #....#.# #+# #.# PIE the Magician iv #.###..#.##.# Djinni  #......#.#i w## Health: 24/25 =======================-  #####..#.####### # AC: 2Str: 7 i>w ####...#.##...# # EV: 11Int: 18 iUwz #≈≈≈≈~~#.##...####. # SH: 0ilw,Dex: 13 iw ####...#........... # XL:  3 Next: 10% Place: Dungeon:1 iw#####.##...####.. # Noise: ---------  Time: 386.0 (0.0) iw.........@....... # -) Nothing wieldediw #####.#.......... # Cast: Foxfire ix#.#.......... # Fly  #.#.########. #i)x4 #.#h##iEx7 #.#.#ibx# h   jackal ix.#.## #h#ix# ixJ#†# _The jackal leaves your sight. ix/_A jackal is nearby!ixCasting: Foxfire (safe; 4% risk of failure)  i+yPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiGy7You conjure some foxfire!i=  #+#      #####  #.##...#  #.##...####.  i}..........  #####.##..v####..  .........@.......  #####.#...v......  i#.#..........  #.#.########.  #.#h# #.#.#(ally target) i#.# #h# #†#ig5==7.0 (1 _iiÉiC  #....#.# #+# #.# PIE the Magician  #.###..#.##.# Djinni i  #......#.## Health: 24/25 =======================-  #####..#.####### # AC: 2Str: 7  ####...#.##...# # EV: 11Int: 18 i  #≈≈≈≈~~#.##...####. # SH: 0Dex: 13 i  ####...#........... # XL:  3 Next: 10% Place: Dungeon:1 i #####.##**v####.. # Noise: =--------  Time: 387.0 (0.0) ........*@*...... # -) Nothing wieldedi.  if W#####.#.**v...... # Cast: Foxfire #.#.......... # Fly  #.#.########. # #.#h##i  #.#.## h   jackal (ally target) i .#.## #h#i # #†#i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i1 _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  iU Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei i= #....#.# #+# #.# PIE the Magician  #.###..#.##.# Djinni  #......#.## Health: 24/25 =======================-  #####..#.####### # AC: 2Str: 7  ####...#.##...# # EV: 11iu=Int: 18  #≈≈≈≈~~#.##...####. # SH: 0Dex: 13  ####...#........... # XL:  3 Next: 10% Place: Dungeon:1 #####.##..§####.. # Noise: =--------  Time: 387.0 (0.0) i=}.........@.v..... # -) Nothing wielded #####.#...v...... # Cast: Foxfirei=~ #.#.......... # Fly  i=W#.#.########. # #.#h## i>#.#.## h   jackal (ally target) #.##iL> #h#iq># i>w#†#Dir - look around, f - activate _You conjure some foxfire!  i>Casting: Foxfire (safe; 4% risk of failure)  i>Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei?6You conjure some foxfire!i?J§vi1@G§vi@?v§i@G§vi-A#§iYA1viA8v§i0F  #+#      #####  #.##...#  #.##...####.  ..........  iF#####.##..§####..  .........@.§.....  #####.#...§......  #.#.v§.......  #.#v########.  #.#h# iF#.#.#  #.# iG#h# #†# _You conjure some foxfire! i7G Casting: Foxfire (safe; 4% risk of failure)  iWGPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activati{Gae  You conjure some foxfire!  The foxfire burns the jackal.i%4§i1h.i/hi §The jackal is almost dead.The foxfire burns the jackal.iK i_h§vvib258.0 (1i7it§§§§ikJ _You kill the jackal!iɑ #....#.# #+# #.# PIE the Magician  #.###..#.##.# Djinni  #......#.## Health: 23/25 ======================--  #####..#.####### # AC: 2Str: 7  ####...#.##...# # EV: 11Int: 18  #≈≈≈≈~~#.##...####. # SH: 0Dex: 13  ####...#........... # XL:  3 Next: 15% Place: Dungeon:1 #####.##*v*####.. # Noise: =--------  Time: 388.0 (0.0) ........*@v§..... # -) Nothing wielded #####.#.***...... # Cast: Foxfire #.#.§§....... # Fly  #.#§########. # #.#.## #.#h## h   jackal_m1K #.## #h## #†#The jackal is almost dead.The foxfire burns the jackal. _You kill the jackal!Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei  #....#.# #+# #.# PIE the Magician  #.###..#.##.# Djinni  #......#.## Health: 23/25 ======================--  #####..#.####### # AC: 2Str: 7  ####...#.##...# # EV: 11Int: 18  #≈≈≈≈~~#.##...####. # SH: 0Dex: 13 if  ####...#........... # XL:  3 Next: 15% Place: Dungeon:1 #####.##v§§####.. # Noise: =--------  Time: 388.0 (0.0) .........@v§..... # -) Nothing wieldedi7  #####.#...§...... # Cast: Foxfire #.#.§§....... # Fly  #.#§########. # #.#.## #.#h## h   jackal #.## #h## #†#The foxfire burns the jackal. _You kill the jackal!iq MCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei \Dir - look around, f - activateYou conjure some foxfire!i@ D§vi I§vi( T§vi G§vio <v§i h.§v§vi8 Khvio iE a  #+#      #####  #.##...#  i #.##...####.  ..........  i G#####.##§§§####..  .......§.@§§.....  i #####.#§..§......  i #.#v§§.......  #.#h########. i  #.#v# #.#.# iw (ally target)#.###h###†# _You kill the jackal! i Casting: Foxfire (safe; 4% risk of failure) i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i W You conjure some foxfire!  The foxfire burns the jackal.i{ 2§ic §The jackal is moderately wounded.The foxfire burns the jackal!i )i2 §.v@§.v.i+ 3209.0 (1i §§§§§i! J _You kill the jackal!i) 3i i L§viN D§vi G§viɬ G§vi G§viѮ D§vi §v§vi Ii Xi i2 id i_ iz i D4=i i i i 2§i /§i iz i i ` _Your foxfire dissipates. x2i" i i i i ia i h5==i i i= i iU i i i ib i i" i i i i i 9=i i iL i  You encounter a hobgoblin.i#....#.# #+# #.#..... ###..#.# ####... #.#..... .....#.# ....).. #.#... ###..#.####### ....... #.#.# ###...#.##...# ..g... #.#... iVZ≈≈≈≈~~#.##...####..!.# #.#.# ###...#..............# #.#.######.##...####....# #.....-..............@....# #.....iz#####.#............# #.....#.#..........### #.....i#.#.########.# #†....#.#.# .##...).i3#.#.# .#i#.#.## g   hobgoblin (asleep)#.# ##.#..i}#h# # ## i# i.90.0)iG-400.0 (11iai% _Found a dagger.i #....#.# #+# #.#..... PIE the Magician ###..#.# ####... #.#..... Djinni .....#.# ....).. #.#... Health: 24/25 =======================- ###..#.####### ....... #.#.## AC: 2Str: 7 ###...#.##...# ..g... #.#... EV: 11Int: 18 ≈≈≈≈~~#.##...####..!.# #.#.## SH: 0Dex: 13 ###...#..............# #.#.## XL:  3 Next: 20% Place: Dungeon:1 iS| #####.##...####*...# #..... Noise: ---------  Time: 400.0 (0.0)  .............*@*...# #..... -) Nothing wielded  #####.#......***...# #..... Cast: Foxfire #.#..........### #..... Fly i #.#.########.# #†.... #.#.# .# #...). #.#.# .# #.#.## g   hobgoblin (asleep)iG #.# # #.#..  #h## ## i n #†# _Your foxfire dissipates. x2  i6 aYou encounter a hobgoblin. _Found a dagger.  i^ MCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei <Dir - look around, f - activatei.#....#.##+# #.#..... PIE the Magician ###..#.#####... #.#..... Djinni .....#.#....).. #.#... Health: 24/25 =======================- ###..#.####### ....... #.#.## AC: 2Str: 7 ###...#.##...# ..g... #.#... EV: 11Int: 18 ≈≈≈≈~~#.##...####..!.# #.#.## SH: 0Dex: 13 ###...#..............# #.#.## XL:  3 Next: 20% Place: Dungeon:1i#####.##...####v...# #..... Noise: ---------  Time: 400.0 (0.0)..............@....# #..... -) Nothing wielded#####.#........v...# #..... Cast: Foxfire#.#..........### #..... Fly #.#.########.#i#†....#.#.#.##...).#.#.#.##.#.## g   hobgoblin (asleep, ally target)#.###.#..#h## ##i8T#†#You encounter a hobgoblin. iZ_Found a dagger.  Casting: Foxfire (safe; 3% risk of failure)  izPress: ? - help, Q - select action, ( or ) - cycleiUDir - look around, f - activateYou conjure some foxfire!iH9=1.0 (1 _ii$i b#....#.# #+# #.#..... PIE the Magician ###..#.# ####... #.#..... Djinni .....#.# ....).. #.#... Health: 23/25 ======================-- ###..#.####### ....... #.#.## AC: 2Str: 7 i ###...#.##...# ..g... #.#... EV: 11Int: 18 ≈≈≈≈~~#.##...####..!.# #.#.## SH: 0Dex: 13 ###...#..............# #.#.## XL:  3 Next: 20% Place: Dungeon:1  #####.##...####v...# #..... Noise: =--------  Time: 401.0 (0.0) i  .............*@*...# #..... -) Nothing wielded  #####.#......**v...# #..... Cast: Foxfire #.#..........### #..... Fly i @ #.#.########.# #†.... iS! #.#.# .# #...). #.#.# .# #.#.## g   hobgoblin (asleep, ally target) #.# # #.#..  #h## ##  i~! #†#Press: ? - help, Q - select action, ( or ) - cyclei! \Dir - look around, f - activate _You conjure some foxfire!  i! Casting: Foxfire (safe; 3% risk of failure)  i! Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateia#....#.# #+# #.#..... PIE the Magician ###..#.# ####... #.#..... Djinni .....#.# ....).. #.#... Health: 23/25 ======================-- ###..#.####### ....... #.#.## AC: 2Str: 7 ###...#.##...# ..g... #.#... EV: 11Int: 18 ≈≈≈≈~~#.##...####..!.# #.#.## SH: 0Dex: 13 ia###...#..............# #.#.## XL:  3 Next: 20% Place: Dungeon:1  #####.##...####v...# #..... Noise: =--------  Time: 401.0 (0.0)  ..............@.v..# #..... -) Nothing wielded  #####.#........§...# #..... Cast: Foxfire #.#..........### #..... Fly  iaK#.#.########.# #†.... #.#.# .# #...).ia #.#.# .# #.#.## g   hobgoblin (asleep, ally target)ia: #.# # #.#..  #h#ib## ##  #†#i5bDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  iWbPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateib7You conjure some foxfire!ib+v§i cic*v§ici dAv§idDv§il #+#  ####...  ....)..  ....... il ..g... ..v.# ..§v.#  il#...####§.§.#  i m.......@.§..#  iAmd........§...# iema #.#..........### im #.#.########.# #†im #.#.# .# #...)im #.#.# .# g  ims #.# # in? #h#i7n1# iWnH #†#  iwnCasting: Foxfire (safe; 3% risk of failure) in  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  in{You conjure some foxfire!  The foxfire burns the hobgoblin.  The hobgoblin is almost dead.inif3§i=v§iKvgi$iu  The hobgoblin shouts!  The foxfire burns the hobgoblin but does no damage.i>3§i*F@vviF3==2.0 (1iM§§§§.§§§i_P] _The hobgoblin is almost dead.i- #....#.# #+# #.#..... PIE the Magician ###..#.# ####... #.#..... Djinni iq. |.....#.# ....).. #.#... Health: 22/25 =====================--- ###..#.####### ....... #.#.## AC: 2Str: 7 ###...#.##...# ..§... #.#... EV: 11Int: 18 ≈≈≈≈~~#.##...####..g.# #.#.## SH: 0Dex: 13 ###...#...........§§.# #.#.## XL:  3 Next: 20% Place: Dungeon:1  #####.##...####*.§.# #..... Noise: ===------  Time: 402.0 (0.0) i'/  .............v@*§..# #..... -) Nothing wielded  #####.#......v**...# #..... Cast: Foxfire #.#..........### #..... Fly  #.#.########.# #†.... #.#.# .# #...). #.#.# .# #.#.## g   hobgoblin (ally target) #.# # #.#.. ic/ 8 #h## ##  #†#i/ kThe hobgoblin shouts!  The foxfire burns the hobgoblin but does no damage. i/ _The hobgoblin is almost dead.Casting: Foxfire (safe; 3% risk of failure)  i0 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei&^ #....#.# #+# #.#..... PIE the Magician ###..#.# ####... #.#..... Djinni .....#.# ....).. #.#... Health: 22/25 =====================--- ###..#.####### ....... #.#.## AC: 2Str: 7 ###...#.##...# ..§... #.#... EV: 11Int: 18 ≈≈≈≈~~#.##...####..g.# #.#.## SH: 0Dex: 13 ###...#...........§§.# #.#.## XL:  3 Next: 20% Place: Dungeon:1 i^  #####.##...####§.§.# #..... Noise: ===------  Time: 402.0 (0.0)  .............v@.§..# #..... -) Nothing wielded  #####.#......§v§...# #..... Cast: Foxfire #.#..........### #..... Fly  #.#.########.# #†.... i_ w#.#.# .# #...). #.#.# .# #.#.## g   hobgoblin (ally target) #.# # #.#..  #h## ##  #†#The foxfire burns the hobgoblin but does no damage. iU_ _The hobgoblin is almost dead.Casting: Foxfire (safe; 3% risk of failure)  i_ *Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ia R§gii  #+#  ####...  ....)..  .......  ...... ..!.# ..g..#  #...####....#  ......v@v...#  i j ......§vv...#  #.#..........###  iBj &#.#.########.# #† #.#.# .# #...)iij f #.#.# .#  ij b#.# # ij \ #h## ij  ij C#†#il h3=--3.0 (1 _is 9§iv i : .iB ######... .......).. #.# ###..#.#######.##.#.##... .. ≈≈≈≈~~#.##...####..!.# ## iC ###...#...........g.  #####.##...####...................v.v#####.#......§ ....##########.# †.# ...).#.##  #. h  ##†#.i D iF Lv§iH Iv§ieH %§viH iH "viH "§i<\  Your foxfire dissipates!The foxfire burns the hobgoblin but does no damage.i= p§v§i .  The hobgoblin is almost dead.The foxfire burns the hobgoblin!i (i{r 0§is Bv§is F§viu >v§i %.ie W5---4i݊ §§§§§§iu M _You kill the hobgoblin!i4..#.# ####... #.#.#.# #....).. #.#...#.#i5 #....... #.#.#...#.##...# #...... #.#.~~#.##...####..!.# #.#.#i55...#...........v..# #.#.#i\5#####.##...####§§§.# #..i5§§§§..# #.#####.#.i6B...# #.#.#.### #.#.#.#.# #†.#.#.# iU6.# #...).#.#.# i6.# #.#.##.# .##h# ..i6 i7R#†# .. i9Dv§i:@v§i;<§vi<?§vi1§ifq.......-5iT§§iN _Your foxfire dissipates.in7...#.#  #+# #.#. #..#.# #####....#.#......# ...#.# #....).. #.#.... #..#.####### #....... #.#.#### #...#.##...# #..§§.. #.#..... ≈≈~~#.##...####..§§# #.#.# ia#...#...........§..# #.#.#### #####.##...####....# #. ........# #. #####.#..# #.#.#..........### #..#.#.########.# i#†....#.#.# #.# i!#...)...#.#.# #.# #.#.####iB~#.# #.# #.#..i`]#h# ... # ##i|^#†# ..i^..!..i^%6iii#.# #.# #.#.####### ..#.#  #+###.#..#.# #####....#.#......#. ..#.# #....).. #.#....# ..#.####### #.#.#.#### ...#.##...# #...... #.#...... ≈~~#.##...####..!.# #.#.# ...#..............# #.#.##### ####.##...####..@.# #. .......# #. ####.#..# #.#.#..........### #..#.#.########.# #†....#.#.# #.# #...)....#.#.# #.# #.#.######.# #.# #.#..#h# ... #iX@ ##i]i4A=7iչi0i@ M#.......#.# #.#.####### #+###.####....#.#......#. )...# #.#....# #.######i 4...#### ....# #........... ≈~~#.##...####..! ...#..........i f#.##### ####.##...#### ........... i ####.#............# #........#.i$ i+% #4iP% 0=8i+ i9- i< M.#.......#.# #.#.####### #+##.####....#.#......#. )...# #.#....# #.######..# #.#.#### ....# #........# #.#...... ≈~~#.##...#### ...#..........#.##### ####.##...####....# #........ Fly ...#. iD ;9i i iV +10.0 (2i i Q _f - a dark potioni  You need no library to learn spells.i i". _iwd Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire6%2  c - Volatile BlastmotesFire/Translocation12%3  d - Inner FlameHexes/Fire12%3  e - Flame WaveConjuration/Fire36%4  f - ApportationTranslocation3%1 Select a spell to describe [?] help [!]/[I] toggle spell headersib Foxfire Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them. Level: 1 Schools: Conjuration/Fire Fail: 3%  Power: 60% Damage: 2x1d7 (max 2x1d9)  Range: N/A  Noise: Almost silent Miscasting this spell causes magic contamination.i  Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1  b - ScorchFirei 6% 2  c - Volatile Blastmotes Fire/Translocation 12% 3  d - Inner FlameHexes/Fire12% 3  e - Flame WaveConjuration/Fire36%4  f - ApportationTranslocation 3%1 Select a spell to describe [?] help [!]/[I] toggle spell headersiu..#.##.# #.#........ PIE the Magician #.#.##.# #.#........ Djinni ..#.##.# #.#.####### Health: 24/25 =======================- ..#.##+###.#........ AC: 2Str: 7 ..#.######....#.#......#. EV: 11Int: 18 ..#.##....)...# #.#....# SH: 0Dex: 13 ..#.####### #........# #.#.####. XL:  3 Next: 25% Place: Dungeon:1 ...#.##...# #........# #.#...... Noise: ---------  Time: 410.0 (0.0) ≈~~#.##...####..@.# #.#.##### -) Nothing wielded ...#....i..........# #.#.##### Cast: Foxfire ####.##...####....# #........ Fly ..................# #........ ####.#............# #........#.#..........### #........ #.#.########.##†....... #.#.##.##...).... #.#.##.##.#.##### The hobgoblin is almost dead.The foxfire burns the hobgoblin! _You kill the hobgoblin! _Your foxfire dissipates. _f - a dark potion _You need no library to learn spells.iUiiTiÓiTCÓiTE(Gear: 1/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn)ēi ēiēiQU..#.##.# #.#........ PIE the Magician #.#.##.# #.#........ Djinni ..#.#ēiϤW#.# #.#.####### Health: 24/25 =======================- ..#.##+###.#........ AC: 2Str: 7 ..#.######....#.#......#. EV: 11Int: 18 ..#.##....)...# #.#....# SH: 0Dex: 13 ēi,..#.####### #........# #.#.####. XL:  3 Next: 25% Place: Dungeon:1 ēi...#.##...# #........# #.#...... Noise: ---------  Time: 410.0 (0.0) ≈~~#.##...####..@.# #.#.##### -) Nothing wielded ...#..............# #.#.##### Cast: Foxfire ēi####.##...####....# #........ Fly ..................# #........ ####.#............# #........#.#..........### #........ #.#.########.##†....... #.#.#ēiF#.##...).... #.#.##.##.#.##### The hobgoblin is almost dead.The foxfire burns the hobgoblin! _You kill the hobgoblin! _Your foxfire dissipates. _f - a dark potion _You need no library to learn spells.ēi]ēi۬ēiēiēid ēiw Y Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire6%2  c - Volatile BlastmotesFire/Translocationēi |12%3  d - Inner FlameHexes/Fire12%ēi 3  e - Flame WaveConjuration/Fire36%4  f - ApportationTranslocation3%ēi` 1 Select a spell to describe [?] help [!]/[I] toggle spell headersiz Volatile Blastmotes Brings forth a cloud of volatile blastmotes around the caster. These explode on contact with open flame or with creatures - including any caster foolish enough to linger in them! The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power. Level: 3Schools: Fire/TranslocationFail: 12%  Power: 30% Damage: 2d12 (max 2d18)  Range: N/A  izNoise: Quiet Miscasting this spell causes magic contamination and also either anchors you in place or deals up to 11 fire damage.iX  Your spells (describe)TypeFailure Level a + FoxfireConjuration/Fire3%1  b - ScorchFirei>Y ^6% 2  c - Volatile Blastmotes Fire/Translocation 12% 3  d - Inner FlameHexes/Fire12% 3  e - Flame WaveConjuration/Fire36%iY 4  f - ApportationTranslocation3%1 iY Select a spell to describe [?] help [!]/[I] toggle spell headersiņ  Scorch Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time. Level: 2 School: FireFail: 6%  Power: 30% Damage: 2d6 (max 2d9)  Range: 3  Noise: Loud Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.i Your spells (describe)TypeFailure Level a + FoxfireConjuration/Fire3%1  b - ScorchFire6% 2  c - Volatile Blastmotes Fire/Translocation12%3  d - Inner FlameHexes/Fire12%3  e - Flame Wave  Conjuration/Fire36%4  f - ApportationTranslocation3%1 Select a spell to describe [?] help [!]/[I] toggle spell headersi~( Scorch Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time. Level: 2 School: FireFail: 6%  Power: 30% Damage: 2d6 (max 2d9)  Range: 3  Noise: Loud Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.iG@ Your spells (describe)TypeFailure Level a + FoxfireConjuration/Fire3%1  b - ScorchFire6% 2  c - Volatile Blastmotes Fire/Translocation12%3  d - Inner FlameHexes/Fire12%i@3  e - Flame Wave  Conjuration/Fire36%4  f - ApportationTranslocation3%1 Select a spell to describe [?] help [!]/[I] toggle spell headersi io U..#.##.# #.#........ PIE the Magician #.#.##.# #.#........ Djinni ..#.#i $#.# #.#.####### Health: 24/25 =======================- ..#.##+###.#........ AC: 2Str: 7 ..#.######....#.#......#. EV: 11i) _Int: 18 ..#.##....)...# #.#....# SH: 0Dex: 13 ..#.####### #........# #.#.####. XL:  3 Next: 25% Place: Dungeon:1 iX !...#.##...# #........# #.#...... Noise: ---------  Time: 410.0 (0.0) i ≈~~#.##...####..@.# #.#.##### -) Nothing wielded ...#..............# #.#.##### Cast: Foxfire i 8####.##...####....# #........ Fly ..................# #........ ####.#............# #........#.#..........### #........ i2 #.#.########.##†....... #.#.##.##...)....i  #.#.##.##.#.##### The hobgoblin is almost dead.The foxfire burns the hobgoblin! _You kill the hobgoblin! _Your foxfire dissipates. _f - a dark potion _You need no library to learn spells.i i i i] iZi\ Your spells (describe)TypeFailure Level  a + Foxfirei\Conjuration/Fire 3% 1 b - ScorchFire6%2  c - Volatile BlastmotesFire/Translocationi]`12%3  d - Inner FlameHexes/FireiQ]e12%3  e - Flame WaveConjuration/Firei|]Y36%4  f - ApportationTranslocationi]3%1 i^Select a spell to describe [?] help [!]/[I] toggle spell headersi i iz ..#.##.# #.#........ PIE the Magician #.#.##.# #.#........ Djinni ..#.##.# #.#.####### Health: 24/25 =======================- ..#.##+###.#........ AC: 2Str: 7 ..#.######....#.#......#. EV: 11Int: 18 i T..#.##....)...# #.#....# SH: 0Dex: 13 ..#.####### #........# #.#.####. XL:  3 Next: 25% Place: Dungeon:1 ...#.##...# #........# #.#...... Noise: ---------  Time: 410.0 (0.0) i  ≈~~#.##...####..@.# #.#.##### -) Nothing wielded ...#..............# #.#.##### Cast: Foxfire iA D####.##...####....# #........ Fly ..................# #........ it 1####.#............# #........#.#..........### #........ #.#.########.#i c#†....... #.#.#i #.##...).... i #.#.##.##.#.##### The hobgoblin is almost dead.i The foxfire burns the hobgoblin! _You kill the hobgoblin! _Your foxfire dissipates. i8 _f - a dark potion _You need no library to learn spells.i 3i i  i)i  You need no library to learn spells. i* i/ i1. _ i i i iɰF _Unknown command. i iPBScorch i iE i IApportation i`  iʊ  i~XScorch iO i% i iY3Apportation i iX iK XScorch iN  iP  i~  i 3Apportation i,  i?  iK iKL/Foxfire iQ iR i i;BScorch i im i i,3Apportation i i i)  i /Foxfire i  i7  i$ iBScorch iD i i i/Foxfire i0 i im  i BScorch i3  i ioaiaicieij: _ijiHna5=inizqiqiriti^wiwixi|iQ,iiÁi;=ii*i؍i+iii~iݒiiqiiSiii(iiŚi.iiiiiiiiiiii#iiKii`i:ii7i&iƵi iĶi"i,i,iiտii:iioi'i#i,iiiiiiiWiii:ii2i^iiPiiii,iiitiii,i,iiiii-iiQ,iiQ i i: ,i i i2 i i i iE i i i'  #...#..............#.# #.#.#.#### #####.##...####....#.# #.#.................#.# #.#....... #####.#............#.###.#  #.#..........###.....#......  #.#.########.# #######†......  #.#.# #.# #...)..  #.#.# #.# #.#.####43.0 (33.0) #.# #@# #.#..  #h# #........# # ##  #†# #........#  #.# #......[.# ir( #.# #........# #........#  #........# ## ##.####### ## ##..iN A4.0 (34iY i` - _Found a leather armour.in_iXrBitivivixizi|,i}iiiρi iijiЉiiNix,iƐiiiiiii͙ii2i۞,ißiiiiii]iiɨii̫ii.iXiDii1i(ii,iiiiiXiitiiRitiiTiiLiiiWiikiiEi1iiibiiiiKiiiii i>iiiNiz,iii*iiiiTif  You encounter a jackal.i8 #≈≈≈≈~~#.##...####....#. ####...#..............#.# #######.##...####....#.# ..............#.# i######.#............#.# #.#..........### #.#.########.# ### #.#.# #.#  #@#.# #.#  ..h.....#.# ##.##### #########.# #....... iK#†# #....... #.# #......[ #.# #....... h   jackal (wandering)iz #....... #.......i3##.#####idP69.0 (25.hii370.0 (26 _iiIi #≈≈≈≈~~#.##...####....#.# PIE the Magician ####...#..............#.# Djinni #######.##...####....#.# Health: 23/25 ======================-- .....................#.# AC: 2Str: 7 ######.#............#.# EV: 11Int: 18  #.#..........###.. SH: 0Dex: 13  #.#.########.# ### XL:  3 Next: 25% Place: Dungeon:1  #.#.# #.#  Noise: ---------  Time: 470.0 (0.0)  #@#.# #.#  -) Nothing wielded i6...h....#.# ##.##### Cast: Scorch #########.# #....... Fly   #†# #....... #.# #......[ #.# #....... h   jackal (wandering) #....... #....... ##.##### _Found a leather armour. _You encounter a jackal.Casting: Scorch (safe; 6% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei #≈≈≈≈~~#.##...####....#.# PIE the Magician ####...#..............#.# Djinni #######.##...####....#.# Health: 23/25 ======================-- .....................#.# AC: 2Str: 7 ######.#............#.# EV: 11Int: 18  #.#..........###.. SH: 0Dex: 13  #.#.########.# ### XL:  3 Next: 25% Place: Dungeon:1 i$ #.#.# #.#  Noise: ---------  Time: 470.0 (0.0)  #@#.# #.#  -) Nothing wielded ....h...#.# ##.##### Cast: Scorch #########.# #....... Fly   #†# #....... #.# #......[ #.# #....... h   jackal (wandering) #....... #....... ##.##### _Found a leather armour. _You encounter a jackal.Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateNothing appears to happen.io9.hi #.. #.# .......... i######.#. . .#  #.#.# #.#  #@#.# #.#  ... ##. #### #.. i#†# #.. #.# #......[ #.# #..hiE===1.0 (1Scorchisi8 _You encounter a jackal. i Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  i?Nothing appears to happen. _The jackal barks!is  #≈≈≈≈~~#.##...####....#.# PIE the Magician ####...#..............#.# Djinni #######.##...####....#.# Health: 21/25 ====================---- .....................#.# AC: 2Str: 7 ######.#............#.# EV: 11Int: 18 i.t  #.#..........###.. SH: 0Dex: 13  #.#.########.# ### XL:  3 Next: 25% Place: Dungeon:1  #.#.# #.#  Noise: ===------  Time: 471.0 (0.0)  #@#.# #.#  -) Nothing wielded .....h..#.# ##.##### Cast: Scorch #########.# #....... Fly  ist ' #†# #....... #.# #......[ #.# #....... h   jackal #....... #.......it  ##.#####Dir - look around, f - activateNothing appears to happen. _The jackal barks!  Casting: Scorch (safe; 6% risk of failure)  iu Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei #≈≈≈≈~~#.##...####....#.# PIE the Magician ####...#..............#.# Djinni #######.##...####....#.# Health: 21/25 ====================---- .....................#.# AC: 2Str: 7 ######.#............#.# EV: 11Int: 18  #.#..........###.. SH: 0Dex: 13iG  #.#.########.# ### XL:  3 Next: 25% Place: Dungeon:1  #.#.# #.#  Noise: ===------  Time: 471.0 (0.0)  #@#.# #.#  -) Nothing wielded .....†..#.# ##.##### Cast: Scorch #########.# #....... Fly   #†# #....... #.# #......[ #.# #....... h   jackal #....... #....... i##.##### _The jackal barks!  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiDir - look around, f - activateFlames lash the jackal.  You kill the jackal!iZ #.. #.# .......... ######.#. . .#  #.#.# #.#  i-#@#.# #.#  .....*..#.# ##. #### #.. #†# #.. #.# #......[ #.# #..      iw,†iA30====2.0 (1Scorch _iiHi<i<i<i>i2=i<,iiii3isia3==ii,i&i ,iJ iR Bi O=iq i i7 K4=iz i i3ijiiiiiiii4#5i[E==iiii*iii,iCii iF i ij$b  You see here a jackal corpse.iA&i&@= _i'i)i*i+i+iK-i.i1/i/i[1i2i33i3i5iV7i7i-8i9i:i;i;i=i>i?i+@i0BF _You reach down and open the door.iCi.DiDiG@  There is an open door here.iiIi J _iJibLiiyT _Found a dark potion.iַ #.#########.## #................ #.#########.# #.##### #.# #.#...# #.#.### #.'...# #.#.# ####...#####.#.# #.........†..#.# #@############.#............... #†########!####### #.# g.. #.# .....: .....###.###iiB10.0 (1.0)ScorchiVi{c _Found a parchment of Cigotuvi's Putrefaction.i #.#########.##... PIE the Magician #................ Djinni #.#########.#.... Health: 23/25 ======================-- #.##### #.#.... AC: 2Str: 7 #.#...# #.#.### EV: 11Int: 18  #.'...# #.#.#  SH: 0Dex: 13  ####...#####.#.#  XL:  3 Next: 30% Place: Dungeon:1i~  #.........†..#.#  Noise: ---------  Time: 510.0 (0.0)  #@############.#  -) Nothing wielded ............... #†#  Cast: Scorch #######!####### #.#  Fly   g..  #.#  ...iG ....: g   goblin (asleep) ..... ###.### You encounter a goblin. It is wielding a +0 club. _Found a dark potion. in_Found a parchment of Cigotuvi's Putrefaction.  Casting: Scorch (safe; 6% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei x #.#########.##... PIE the Magician #................ Djinni #.#########.#.... Health: 23/25 ======================-- #.##### #.#.... AC: 2Str: 7 #.#...# #.#.### EV: 11Int: 18  #.'...# #.#.#  SH: 0Dex: 13  ####...#####.#.#  XL:  3 Next: 30% Place: Dungeon:1  #.........†..#.#  Noise: ---------  Time: 510.0 (0.0)  #@############.#  -) Nothing wielded ............... #†#  Cast: Scorch #######!####### #.#  Fly iL   )..  #.#  ... ....: g   goblin (asleep) ..... ###.###  _Found a parchment of Cigotuvi's Putrefaction.  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the goblin.  You kill the goblin!i{ B #  #.#...#  #.'...# #.#.#  i ####...##  #.........†..#.#    ........ #†#  ######## #.#  *.. i  ... ....: ..... ###.### ih` *)iYe 2====1.0 (1Scorch _i@k im h _Your Stealth skill increases to level 2!i iY i| i i h4= _ik i i! it ,i i ,ik i ~5==ia i i i i iu i ,ip iu ,i ib l _f - 2 dark potions (gained 1)i O=i i ib i i  i i ,i* i_ i\ j  You encounter an endoplasm.i$ 6####....# #..†..#.# #######.###.# i% ............... #†# #######.####### #.# #..)...# #......# #.....:# ----iH% >#...@..#  ####.###  #.# i% #.##... J   endoplasm (wandering) ...Jig& 022.0 (11.0)i!. i/ O----3.0 (12 _i,6 i7 i   #..†..#.#  #.#  ... #†#  #######.####### #.#  #..)...# #.#  #......#  #.....:#  #...@..#  ####.###  #.# #.# #.. ... ... ...Ji^    #..†..#.#  #.#  i_ -... #†#  #######.####### #.#  #..)...# #.#  #......#  #.....:#  #...@..#  i_ =####.###  #.# #.# #.. i_ _... ... ...J iլ  _An endoplasm is nearby!iF:.........†.#######.###########............... #†#######.####### #. #..)...# .. ..:...####@### #.# .....J......iˈJ.4.0) _i=G#######.###########............... #†#######.####### #. #..)...# #... #.....:##......#####.### #@# .....J.................i ...i7%J.iRJi65Scorchiid^ _The endoplasm quivers.i  #######.############.#  PIE the Magician ............... #†#  Djinni #######.####### #.#  Health: 23/25 ======================-- #..)...# #.#  AC: 2Str: 7 #......#  EV: 11Int: 18 #.....:#  SH: 0Dex: 13 #......#  XL:  3 Next: 32% Place: Dungeon:1 ####.###  Noise: ---------  Time: 525.0 (0.0)  #@#   -) Nothing wielded  #.#   Cast: Scorch  #..   Fly  i#  ..J.   .....  .......  J   endoplasm ........  ..........  _You encounter an endoplasm. _An endoplasm is nearby! _The endoplasm quivers.Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei#######.############.#PIE the Magician............... #†#Djinni#######.####### #.#Health: 23/25 ======================--#..)...##.#AC: 2Str: 7#......#EV: 11Int: 18#.....:#SH: 0Dex: 13#......#XL:  3 Next: 32% Place: Dungeon:1####.###Noise: ---------  Time: 525.0 (0.0)#@#-) Nothing wielded#.#Cast: Scorch#..Fly ..*.............J   endoplasm (combustible).................. _The endoplasm quivers.Casting: Scorch[0;1i0m (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the endoplasm.  The endoplasm is moderately wounded.ivJ.  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Flames lash the endoplasm.  The endoplasm is moderately wounded.The endoplasm's fire resistance burns away.lii l   frilled lizard (wandering)iա====6.0 (1 _You encounter a frilled lizard.ip  #######.############.#  PIE the Magician ............... #†#  Djinni #######.####### #.#  Health: 21/25 ====================---- #..)...# #.#  AC: 2Str: 7 #......#  EV: 11Int: 18 i! #.....:#  SH: 0Dex: 13 #......#  XL:  3 Next: 32% Place: Dungeon:1 ####.###  Noise: ====-----  Time: 526.0 (0.0)  #@#   -) Nothing wielded  #.#   Cast: Scorch  #J.   Fly   ...l   .....  .......  J   endoplasm (combustible) ........  l   frilled lizard (wandering) .......... The endoplasm is moderately wounded.The endoplasm's fire resistance burns away. _You encounter a frilled lizard.Casting: Scorch [i 237m(safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei" b #######.############.#  PIE the Magician ............... #†#  Djinni #######.####### #.#  Health: 21/25 ====================---- #..)...# #.#  AC: 2Str: 7 iA A#......#  EV: 11Int: 18 #.....:#  SH: 0Dex: 13 #......#  XL:  3 Next: 32% Place: Dungeon:1 ####.###  Noise: ====-----  Time: 526.0 (0.0)  #@#   -) Nothing wielded  #.#   Cast: Scorch  #J.   Fly   ...†   .....  .......  J   endoplasm (combustible) ........  l   frilled lizard (wandering) i ..........  _You encounter a frilled lizard.Casting: Scorch (safe; 6% risk of failure)  i sPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the frilled lizard.  You kill the frilled lizard!i-    ... #†#  #######.####### #.#  #..)...# #.#  #......#        #@# #.# #J. ...* ..... .......  ........ .......... i ^J.†i 957.0 (1 _i i i #######.############.#  PIE the Magician ............... #†#  Djinni #######.####### #.#  Health: 19/25 ==================------ #..)...# #.#  AC: 2Str: 7 #......#  EV: 11Int: 18 #.....:#  SH: 0Dex: 13 #......#  XL:  3 Next: 35% Place: Dungeon:1 iqU####.###  Noise: ====-----  Time: 527.0 (0.0)  #@#   -) Nothing wielded  #J#   Cast: Scorch  #..   Fly  i ...†   .....  .......  J   endoplasm (combustible) i........  .......... Dir - look around, f - activateFlames lash the frilled lizard. i1_You kill the frilled lizard!Casting: Scorch (safe; 6% risk of failure)  i_ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei9 iT#######.############.#  PIE the Magician ............... #†#  Djinni #######.####### #.#  Health: 19/25 ==================------ #..)...# #.#  AC: 2Str: 7 #......#  EV: 11Int: 18 #.....:#  SH: 0Dex: 13 #......#  XL:  3 Next: 35% Place: Dungeon:1 ####.###  Noise: ====-----  Time: 527.0 (0.0)  #@#   -) Nothing wielded  #.#   Cast: Scorch  #..   Fly   ...† iW  .....  .......  J   endoplasm (combustible) ........  ..........  _You kill the frilled lizard!Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the endoplasm. The endoplasm is burned terribly!  You kill the endoplasm!i   ... #†#  #######.####### #.#  #..)...# #.#  #......#        #@# iD#*# #.. ...† ..... ....... ........ .......... iC.i 20=408.0 (1Scorch _iiVii(iiBi$,ii,iEiO=iiK1=iiiniiHiii92iKE==iHid,ii,iOi,iiih3==ii",i~i iNii],iii h4==iC ini1iiiiii,i`~5==i"i!i$ig$iu&i)i-,i.i3i4i 6i6i;iFiG9=iIi~LiMQ,ilhvir_ #.# .....  #.###.....  #####......... #......†...... #.............#.............#.............#.............----#.....@.......is#........########+###### iy/58.0 (30.0)i}zH----9.0 (31ii MCasting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _e - a scroll labelled OKIXAOWIRUi=+Ii-i/i25i7i8iB9i9i<F _You reach down and open the door.i>iw>i?iQBi\D,iMEiH@  There is an open door here.iTIiI _i5Ji_Ki2LivLiLiMisNiNiOiOiPiPi3QiRi T,izTi:UiUiVisViWi5XiXiXi5Zi[if[i[i\i]i]iu^iC`i`i;aibaiTbic,icidieiei$fifigigi hihiiiiiUji4kikiOliliminini1oiepi qiPqiqi$si{xD#.##### #.....# #####.#  #.#  #.#  #.#  #.#  #.##########ix81.0 (22 #...> #######   iyh    i7yE i~i~+2.0 (23iςi; _Found a stone staircase leading down.iy%b #.##### PIE the Magician #.....# Djinni #####.# Health: 23/25 ======================-- #.# AC: 2Str: 7 #.#i& EV: 11Int: 18 #.#   SH: 0Dex: 13 #.#   XL:  3 Next: 40% Place: Dungeon:1 #.##########  Noise: ---------  Time: 582.0 (0.0) #...@......>  -) Nothing wielded ############  Cast: Scorch   Fly i)           _There is an open door here. _Found a stone staircase leading down.  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiAi #.#####PIE the Magician#.....#Djinni#####.#Health: 25/25 ========================#.#iAC: 2Str: 7#.#EV: 11Int: 18#.#SH: 0Dex: 13#.#XL:  3 Next: 40% Place: Dungeon:1#.##########Noise: ---------  Time: 582.0 (0.0)iԟ#...@......>-) Nothing wielded############Cast: ScorchFly          _There is an open door here. _Found a stone staircase leading down.  Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiWOkay, then.ii. _in io io iq ir iu | _iv iv i!x izx ix iy iz i{ :==i{ i| iF} i} i#~ i~ i i it iI i! ih î i R  There is a stone staircase leading down here.i K _i i ,it i iŒ ,ig i i; i i iH i iD i i i i i i i i i iF iښ i i i iD i i iI i iV iǠ i& i  ###.######## #.##.# ..... #........# #.##.###..... #........# #.# ###......... #........##### .....†...... #.......... ............ #.......... ............ #........[. ............ #..........603.0 (21.0) ............ #@# ............ #.# .......##### #.# #'#######.# #.##.# #.# #.# #.##### #.# #.....# #.# #####.#[i tm #.#i$ +4.0 (22i i # _Found a robe.ikicliqmioiqiuBiNwiwixic{iY}i}i~iii ii͆i4iii2iaiiiCiiiAi.i7iiٜi iG,iiͤi2,iͨiiiviSim #........# ### ..... ##.####### ##.. ## #........# #.# ##... .. #........# #.# #.... #........# #.# #<.## #........####### #.## #..............# ### #..............# #iR #........[...@)# #..............# ###.#####......# .. #.# ###.##### #.# #.# #.# #.# #.# #.#i #.# #.. #.#i#.# ###...... ##.# ##. # #.# #.# ##. . #........# #.# iH#....# . #..# #.# #<.# . #.# #.##  #.# ### ~ . #.i# # . #.[....@#  #........#  ###.#####......# i.#.# #.##.# #.# iu,15.0 (11i'+6.0 (12i(ix _You see here a +2 rapier of speed.iiRiSi TiWiii8,ii<isiiiii'i i i,iii4iiii(,iwii,ixiiZiiiF _You reach down and open the door.i iM i i#@  There is an open door here.i$i% _iP%iG&i&i 'ie'i9(i(i)iN)i*i*i*i*i~,@  There is an open door here.iq3e..# #.#########.########.#.#.# ..# #.# #.## #.#.#.# #) [.# #.# #..# #.#.#[# # ..# #.# ##'## #.#.#.# #. .i3.# #.# ###...### #.#.#.# #. ..# #.# ###.......####.....###. ### #.# ##...........####.......  #.# ##.....#'#.....###..###..75.0 (59  #.# #....###@###.....#.......  #.# #<.###.~≈~.###.....####.# i 4$ #.# #.##..~≈≈≈≈..##..#.# #.#  #.# ###>~~~~≈≈≈~≈>####.# #^#  #.# ############# #.# #.#. ... ..#i4. #%# ###. #.#..#if8i8c6.0 (60Water i=i?< _Found two escape hatches in the floor.i#I 3iJ iWN i5O iPT ~  There is an open door here.iV 5 _i[Z i[ i\ iT] i8^ i_ iud Bie ing ig i?i ik il iFm in iq ir is is iu iv i;w ix iz iK| i| i} i[ i$ im i0 i iD i i5 i iV i i i, iI i i0 i i\ ,iZ iՕ iޗ ,i i C  You see here a quill talisman.iW iϞ  _it i i8 ,i/ i i ,i} i iϩ i i i i 6 #>~~~~≈≈≈~≈>####.# #^#  ################.####.#   .............#   #######%######   #.#   #.#   #.#   #.#  95.0 (19 #@#   #.#   #.#   #.#  i  #.#   #.#    #.#    #>#      i iW +6.0 (20i! iW ; _Found a stone staircase leading down.i3k3i)linisBi\tiui"vi8wi-xi)yiwyiyiI{iv|i|il}i{~ioiiiiȂiiqii7iiUiR  There is a stone staircase leading down here.ini _isiVi iSii8iiaiiTi,iii,iєi(iAn  You encounter a frilled lizard.i.##.# .##.# ## #.#  #.#  #.# i\## #.# .. #.# .####.######># l......@.....# #####.######## ..  ##   ih  l   frilled lizard (asleep)    i!iŞP708.0 (12.li2Mli+9.0 (13iiީ8 _The frilled lizard hisses angrily.i_ #.# #.# #.#  #.#  #.#  ## #.#  .. #.#  .####.######>#  .l.....@.....#  #####.########  .. i B## iF#.# #.# #.#  #.#  #.#  ## #.#  .. #.#  .####.######>#  .l.....@.....#  #####.########  .. ## iL ioM iR itSe _A frilled lizard is nearby! iIw ix io| i~F _Unknown command. iX #.# #.# .#. #.# ##. #.# .## #.# .. #.#  ##.# #.#  ... #.# #.####.######># #.l....@......# #.#  ...  ###.##  iZ >.l i~_  if N10.0) _ in  iW #.# #.#.# . #.## #. #.# .## #.# .. #.# ##.## #.# ...# #.# #.####.######># #..l.# ######.# ...# i  ###.# ### i <.l i(  i 61Scorch i  i5 !i##.##.#  PIE the Magician ...# . #.#  Djinni #### #. #.#  Health: 23/25 ======================-- .## #.#  AC: 2Str: 7 .. #.#  EV: 11Int: 18 ##.##  #.#  SH: 0Dex: 13  ...#  #.#  XL:  3 Next: 40% Place: Dungeon:1 #.####.######>#  Noise: ---------  Time: 711.0 (0.0) #...l.@.......#  -) Nothing wielded ######.########  Cast: Scorch  ...#   !i[40mFly  ###.#   ###  l   frilled lizard _The frilled lizard hisses angrily. _A frilled lizard is nearby! _Unknown command.Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate!i9##.##.#  PIE the Magician ...# . #.#  Djinni #### #. #.#  Health: 23/25 ======================-- .## #.#  AC: 2Str: 7 .. #.#  EV: 11Int: 18 ##.##  #.#  SH: 0Dex: 13  ...#  #.#  XL:  3 Next: 40% Place: Dungeon:1 #.####.######>#  Noise: ---------  Time: 711.0 (0.0) #...†.@.......#  -) Nothing wielded ######.########  Cast: Scorch  ...#   !i;Fly  ###.#   ###  l   frilled lizard _Unknown command.Casting: Scorch (safe; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the frilled lizard.  You kill the frilled lizard!!i>#.#  . #.#  #. #.#  .## #.#  .. #.#   #.#  !iq? #.#  #.####>#  #...*.@.......#  ########    !i?###.# ### !i@h !iV,†!i 4=2====2.0 (1!i"9Scorch _!i-!i:1"i4Di  You need no library to learn spells."iD"i=I"iJ. _#i#iK#i##i%F _Unknown command.$if$i:iDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents $iiyobtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats $ii^: Quickstart GuideD.Exploring the Dungeon :: Browse character notes$i(jSE.Experience and Skills $iqj#: Browse character dumpF.Monsters $ij~: Macros helpG.Items &: Options helpH.$ik?Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion $iDkQ: FAQK.Mutations $iikV: Version informationL.$ikoLicence, Contact, History !: Display diagnostics$ikM.Macros, Options, Performance Home: This screen$ikN.Philosophy1.List of Character Species$il^2.List of Character Backgrounds$i8l3.List of Skills4.$i\lnList of Keys and Commands5.Inscriptions$ilM6.Dungeon sprint modes%i& gTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.&i'7Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3&iaKobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1 +1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant -1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human  0  0 0 0 0 0 0 0 Armataur-1 -2-1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1 +1 +2 0 Coglin 0 -1-1 -1 -1 0 -1 Demigod -1 -1 -1-1 -1 -1 -1 -1&i Coglin 0 -1 0-1 -1 -1 0 -1 Demigod1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 Djinni 0 -22 -1 0 -1 -1 -2 Draconian+1 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 -1 Green +1 0 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 -1 Red 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf -2 -3 -2 -3 0 -2 0 -1 +3 Felid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyle +1 0 -1 -1 0 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1+3 -2 +3 Merfolk +2+4 -2 +1 +2 +1 -2 Minotaur2 +2 +2 +2+1 Mummy 2 -2 -2 -2 -2 -2 -2 -2 Naga  0 0 0 0 0 0 0 0 -1&i5j Felid - -- -- -- 0 -- -- -- Formicid+ 0 0 0 0 0 0 0 0 Gargoyle +1 0 0 0 0 Gnoll +8+8 +8 +8 +8 +8 +8 +8 +8 Kobold -1 -2 -2 -1+3 -2 +3 Merfolk -2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2+2 +2 +2 +2 +1 +1 +2 + Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga 0 Octopode 0 0 Oni +3-1 -1 -1 -3 Poltergeist --2 -1 -1 -2 -3 +12 Revenant -1 -1 -1 -1 +1 -1 -1 -3 Spriggan -2-3 -2 -3 -3 -2 +1 -2 0 Tengu  0+1 +1 +1 +1 +1 +1 +1 +1 Troll-21 -2 -2 -22 -2 -4 Vine Stalker--1 -1 -1 -1-1 -1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human&i;k -1 0 0 0 0 0 0&iXV 2Armataur&iV v-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1'iDemigod --1-1 -1-1 Demonspawn 0-1 -1 -1 -1 -1 -1 -1 -1 Djinni 02-1 -1 -2 Draconian 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 - Green +1 0 0 0 0 0 0 0 -1 Grey +1 Pale +1-1 Purple +1 0 0 0 -1 Red + 0 0 0 0 0 01 White 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 0 -1 Mountain Dwarf +1'i2 +2 0 0 -2 -1 -2 Deep Elf33 0 -2 0 -1 +3 Felid  0- -- -- --- -- -- Formicid +1 0 0 0 0 0 0 0 0 Gargoyle +1 0 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 'iMerfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy 0 -2 -2 -2 -2 -2 -2 -2 -2 Naga 'i>g 0 0 0 0 0 0 0 -1 Octopode 0 0 0 0 0 0 0 0'igzMinotaur+2 +1+2 -3 0 -1 0 +10% -1 -1 +3 Mummy -2 -22 -- 'iz-2 -2 +0% 0 -1 +5 Naga -1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode -- 0 +4-1 +1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant -1 -1 +2 -1 -- +1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +2 +3 0 -30% +1 -1 +7 Tengu +1 +1'iD{-2 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker -2 -2 +3 -1 -1 -1 -1 -30% +1 0 +5 'iy{---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  'i{Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human 0'i{c 0 0 0 0 0 0 0 0 Armataur--1 -1 -1 - Barachi'i]|2+1 +1 0 +11 +2 0 Coglin  0-1 0 -1 -1 -1 -1 0 - Demigod-11 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 -1 -1 -1 -1 -1 -1 Djinni -2 -2 -2 -1-1 -1 -2'i@=Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- 'i=/Human  0 0 +1 0 -1 0 0 +0% 0 0 Armataur+3 -3 +2 +1 - 0 -1 +10% 03 Barachi2 0 +1 0+1 +0% 0 Coglin1 -1 -1 -3 -22 + +0% 0 0 +5 Demigod 1 -1 02--'i >p+10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni'i+>c 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1'iE>h+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3'i]>JGreen -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 'i>Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1-1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 'i>@Red -- -1 0 0 -1 0 -1 +10% 0 -1 +3'i>G White -- -1 0 +1 0 -1 +10% 0 -1 +3'i>H Yellow -- -1 0 0 +1 0 -1 +10% 0 -1 +3 'i ?\Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf'i'?3-2 +2 +3 0 +1 +1 0 -20% +2 -1 +4'i   level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in'i ,order to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - Fighting'i qSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - Stealth'i wM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings 'i nShp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - Staves'iK Frg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - Throwing'i SBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic'iY 'i&\Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat 'iV'YTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy 'i'UWL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 'i(8Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 'iE(Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3(i(.\  Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3(i` q Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0(i` x+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll(iTa ^ +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2+2 Mino2 +1 -1 +2 -3-1 0-1 Mummy -2 -2 -1 -2 ---2 -2-1 +5 Naga 2 +5 -1 -1+1 0+2 (i{a ZOctopode- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni (ia E-212 -2 0 +3 0 +4 Poltergeist--(ia (+5 -1 ---1 -1 + 0 (ia 3Revenant 1+2 -1 ---1(i b 1+1 Spriggan -3 +3 +5 -3 +2(i$b  0 +3 0 -30% +17(i fMDraconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +32iEvo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human 0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur3 -3 +2 +1 -2 0 0 -1 +1-1 +3 Barachi 2i2 +1 0 0-1 +1 0 + Coglin-1 -1 -1 -3 -2-2 +3 -15 Demigod1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn1 -1 0 -1 -3-1-1 Djinni  0 0 -2 0 -2 -10% 0 +1 +4 Draconian- -1 0 0 -1+1 0 -1 +13 Black -- -1 0 012ib-1 +3 Green-1 0 0 -1 +-1 Grey -- 0 01 0 -1 +1-1 +3 Pale-1 0 0 -1+1 +1 -1 +-1 +3 Purple -- 0 0 -1+ 02iy KiJ Ki> Ki ##.##.#PIE the Magician ...#.#.#Ki Djinni #####.#.#Health: 24/25 =======================-Ki .###.#AC: 2Str: 7Ki v..#.#EV: 11Int: 18Ki. ##.## #.#SH: 0Dex: 13KiN ...# #.#XL:  3 Next: 42% Place: Dungeon:1Kim (#.####.######>#Noise: ====-----  Time: 712.0 (0.0)Ki #...†.@.......#-) Nothing wieldedKi ######.########Cast: Scorch...#Ki |Fly ###.####Ki " Ki b   Kim [Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the frilled lizard. _You kill the frilled lizard! 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Noise: ---------  Time: 909.0 (0.0)S......@........#.###### -) Nothing wielded######.#v#.#Qi [m....#.#Cast: Foxfire...#.#.#....#.#Fly #.###.#.#..#.#.##. #.#.#....#.## #.#.#....#.#S   ball python (constriction, asleep, al…)..#.###..#.##.#......#.########..#.###### _You encounter a ball python. _A ball python is nearby!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!=10.0 (1 _Ri9  #.#.......#.#.#.#  PIE the Magician #....#.#....#.#.#  Djinni #.#...>..)#.#.#.### Health: 23/25 ======================-- #.#..#.#..#.#.#.... AC: 2Str: 7 #.#.......#.#.##### EV: 11Int: 18Ri  #.#.......#.#...... SH: 0Dex: 13 #.##..#.....####### XL:  3 Next: 42% Place: Dungeon:1 ######v##..#.#.##....... 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Noise: =--------  Time: 910.0 (0.0) S....v.@........#.###### -) Nothing wielded ######.#v#.#....#.#  Cast: Foxfire ...#.#.#....#.#  Fly  #.###.#.#..#.#.#  #. #.#.#....#.#  # #.#.#....#.#  S   ball python (constriction, asleep, al…) ..#.###..#.#  #.#......#.#  #######..#.######Dir - look around, f - activate _You conjure some foxfire!  Casting: iT40mFoxfire (safe; 3% risk of failure)  Siɭ)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Sil>v§Si:v§Si:v§SiyBv§Sibi   #. Si$ #.#...>..) #... #.#...... #.#..... #.##..#..... ######§##..#.#.##....... @v...... ######v#v#.#....#.#  ...#.#  #.###.# #. #.#Si}c # #.#  ..# #.#Siü11.0 (1 _Sij§§§§SiSi  #.#.......#.#.#.#  PIE the Magician #....#.#....#.#.#  Djinni #.#...>..)#.#.#.### Health: 22/25 =====================--- #.#..#.#..#.#.#.... AC: 2Str: 7 #.#.......#.#.##### EV: 11Int: 18 #.#.......#.#...... SH: 0Dex: 13 #.##..#.....####### XL:  3 Next: 42% Place: Dungeon:1 ######*##..#.#.##....... Noise: =--------  Time: 911.0 (0.0) Sv§§§§*@v.......#.###### -) Nothing wielded ######v#v#.#....#.#  Cast: Foxfire ...#.#.#....#.#  Fly  #.###.#.#..#.#.#  #. #.#.#....#.#  # #.#.#....#.#  S   ball python (constriction, aslSie eep, al…) ..#.###..#.#  #.#......#.#  #######..#.######Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSi #.#.......#.#.#.#  PIE the Magician #....#.#....#.#.#  Djinni Sis^#.#...>..)#.#.#.### Health: 22/25 =====================--- #.#..#.#..#.#.#.... AC: 2Str: 7 #.#.......#.#.##### EV: 11Int: 18 #.#.......#.#...... SH: 0Dex: 13Si #.##..#.....####### XL:  3 Next: 42% Place: Dungeon:1 Si݇######§##..#.#.##....... Noise: =--------  Time: 911.0 (0.0) Si.v§§§§.@v.......#.###### -) Nothing wielded Si1/######v#v#.#....#.#  Cast: Foxfire ...#.#.#....#.#  Fly  Sia#.###.#.#..#.#.#  #. #.#.#....#.#  # #.#.#....#.#  S   ball python (constriction, asleep, al…)Si< ..#.###..#.#  #.#......#.# Si #######..#.###### Siň7_You conjure some foxfire!  SiCasting: Foxfire (safe; 3% risk of failure)  SiPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSiG_You conjure some foxfire!  The foxfire burns the ball python.SiPn   #.  Si׎#.#...>..) #... #.#...... #.#..... #.##..#..... Sit######§##..#.#.##....... .v§§§§.@v...... ######v#v#.#....#.#  ...#.#  #.###.# #. #.# # #.#  ..# #.#  Sim§v§Si<Ev§SiH§vSij§vv§SiBv§SiCv§SiRFv§Si#<vvSi"`3=52.0 (1Si-§§§v@§§#§  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the ball python. _You kill the ball python!Ti'v.Ti|1  #.#.#.#.#.#   #....#.#....#.#.#   #.#...>..)#.#.#.   #.#..#.#..#.#.#   #.#.......#.#.  Tiv} #.#.......#.#   #.##..#.....  #v##..#.#.##......  .v§§§§@.§v......#.  #§#§#.#....#.#   ...#v#.#....#.#   #.###.#.#..#.#.#   #. #.#.#....#.#   # #.#.#....#.#   ..#.###..#.#  Ti} #.#......#.#   #..#.TibDv§TiJ§vTiG§vTiсG§vTi7<v§TiʂIv§TiG§vTi:v§Ti<v§Tiل=§vTi3<v§Ti҅B§vTi|E§vTiu.#.-3Ti§§§§vv§@§TiN _Your foxfire dissipates!TiQ t ...#.#...#...>..)###.#........###......#..#.....#############§##..#.#.##.......§§§vv§.§v§......#.############@#.#§#....#.#  #...#v#.#..#Fly   #..####...#.##.. TiY 0§TicZ @v§Ti[ =§vTi[ Dv§Ti$\ =§vTi\ G§vTie /§Tie G§vTie @§vTil ...§§§v..-4Ti{r y§§v..§§§Tit Q _Your foxfire dissipates. x2Ui3UiUi3§UiUi[9 UiW_Your foxfire dissipates.Ui-h4==UiUiaUiUiUi*UiXUiUiUi'UiQUi'Uih5==UiFUiUi,Ui<UiUi,UiUiUiUi+UiUiUi<Ui9=UiUiUiaUiUi$UiUiUiOUiUiUi,UiUi&Uir,UiUi,UiUi1UiUi5UiUUi%Ui UiUi*UiUi`UiUi<UiUiUi,Ui;UiSUi,UiUiUiUiUiPUiUiRUiUiUi+UiUiUiUi UiP ,Ui Ui Ui UiF Ui Ui Ui: Uik Ui Ui Ui ,Ui? Ui UiR Uit Ui Ui? Ui Ui Ui Ui Ui Ui Ui$ BUid ,UiV XUi Ui. UiW Ui Ui$ Ui Ui Ui Ui Ui7 Ui] Ui Ui Ui` Ui Ui Ui; Ui UiC Ui Ui UiW Ui Ui Ui Ui Ui Ui# Ui" Ui# Ui# Ui$ Ui{& Ui' UiX' Ui' Ui) Ui}* Ui* UiD+ Ui&- Ui- Ui+. Ui)/ Ui/ Ui0 ,Ui@1 Ui1 Ui 2 Ui42 Uie2 Uiu3 Ui3 Ui4 Ui$4 Ui4 Ui5 UiD5 Ui5 Ui37 Ui7 Ui58 Ui8 Ui: Ui: Ui; UiA; UiH< Ui= UiI= Ui= Ui> Ui? Ui? UiB@ Ui/A UiA Ui>B UiB UivC UiBD UiD UiD Ui F UiF UiG UinG Ui1H UiH Ui@I UiI UiJ UiOK UiK UiK UiM UiM UiN UiaN UiO UiP ,UiQ UiLR UiS ,UiS UiT UiOV UiV UiV UiDX UiX Ui/Y UiY Ui[ Ui\ Ui] Ui] Ui?_ Ui:` Uiq` Ui-a UiMb Uiic Uic Uic Ui f Uig Uieg Uig Uii Uij Uij Uik Uim Uin Ui-o Uio Uiq Ui}r Uir Uiis Uiu UiNx k  You encounter a ball python.Ui  #.......#.#.##≈≈≈≈~~#.#  #########.#..####...#..  ####....#.#########.#  #.......#............  #.......#.#########.#  #.......#.##### #.   ####.####.#...# #.#   #.# #.'...# #.   #@# ####...#####.#  Ui] 1  ...S...$# #.........†..#   ###########.############  ............... #  #######.####### #  #..)...# # S   ball python (constriction, asleep)  #......# #.....: #......#Ui S82.0 (68.0).SUiB S)=3.0 (69Ui Ui 5 _The ball python hisses angrily.Vi #.......#.#.##≈≈≈≈~~#.# PIE the Magician #########.#..####...#.. Djinni ####....#.#########.# Health: 24/25 =======================- #.......#............ AC: 2Str: 7 #.......#.#########.# EV: 11Int: 18 #.......#.##### #.# SH: 0Dex: 13 ####.####.#...# #.# XL:  3 Next: 45% Place: Dungeon:1 #*# #.'...# #.# Noise: =--------  Time: 983.0 (0.0) #@# ####...#####.# -) Nothing wielded ....S.**# #.........†..# Cast: Foxfire ###########.############ Fly  ............... # #######.####### # #..)...# # S   ball python (constriction) #....ViI..#  #.....:#  #......# _Your foxfire dissipates.You encounter a ball python. _The ball python hisses angrily.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateVi_ #.......#.#.##≈≈≈≈~~#.# PIE the Magician #########.#..####...#.. Djinni ####....#.#########.# Health: 24/25 =======================- #.......#............ AC: 2Str: 7 #.......#.#########.# EV: 11Int: 18 #.......#.##### #.# SH: 0Dex: 13 ####.####.#...# #.# XL:  3 Next: 45% Place: Dungeon:1 Vi#.# #.'...# #.# Noise: =--------  Time: 983.0 (0.0) #@# ####...#####.# -) Nothing wielded .....S.$# #.........†..# Cast: Foxfire ###########.############ Fly ViP ............... # #######.####### # #..)...# # S   ball python (constriction) #......#  #.....:#  #......# VisYou encounter a ball python. _The ball python hisses angrily.  ViICasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Vi/?vSVi_Vi2† _The ball python hisses angrily.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the ball python!Vi<% #.......#. #########. ####... #...... #..... #.....  ####.#  #.#   #@#  .....v†$# Vi%1† #########     #..)...#   :Vi%? Vi.§ViS9vViW274.0 (1Vi9§ViO _You kill the ball python!Vixi ;.M.#####.#.#..####..........#.#.##≈≈≈≈~~#.##########.#..####...#..####....#.#########.#.......#.................###.......#.########.####.# #.'...#  #.# ####...#####   .....§†$# #.........†..# Fly #####Vidn Vin --5Vi t Vi2v N _Your foxfire dissipates!WiIWiBWiDk _You start resting.HP restored.Wi8-Wi%6Wi_5=7.0 (2 _WifWiWi ......#.#.##≈≈≈≈~~########.#..####...#.. ####....#.#########.##.......#...................#.#########.#..... ###.####.#... #.# #.'####...####......†$# #.........†.#####Fly  #......#WiWi_*8.0 (1WiWi͌Wi  ########.#..####...#.. ####....#.#########.#.......#..................#.#########.# ###.####.#... #.# #.'#######.# ####...####......†@# #.........†.Cast: FoxfireFly   ####.######## #.. Wi Wi %9Wi Wi Wi +90.0 (2Wi Wi˺ > _You now have 25 gold pieces (gained 12).XiXi)XiC=  You see here a ball python corpse. _XiXXiXiKXiXiXiXiXi"XiXiXiXic,XiXiXiXi\XiXijXiXiXi6XiXi XioXiXiXi}XiXi:,Xi,XiKXi ,XiXi`XiXi),XiVXi8XXiXi !,Xi!Xi#Xi%Xi%Xi&XiI(Xi)XiI*Xi+Xi -Xi-Xi*.Xiq/Xi{2Xi3Xi&4Xi4Xi_6Xif7Xi7Xio8Xi9Xi:Xi?;Xi;XiB=Xi>,Xi?Xio@XiDB,XiCXiFDXi,EXifEXiCFXi?NXiNXiNXiSOXi/PXiyQ,XiQXiQY,XiYXiZXiW\XiO]Xi]Xi^Xi aXicXi{cXi;dXifXigXigXiiXi&lXim,XiwnXiJqXiMrXirXiTsXiuXiw,XixXizXi|,Xi}Xi|XiXiXiXiXiJ,XiXiXiҌXiXi+XiXiXi%XiHXiXiXi$Xi)XiXXiXi,XiQXiXiXi֨XiǩXiXXiXiò,Xi XiKXi*,XiʹXiXiXiNXi׿XiXiXi)XiXi XiXiXiBXiXiCXiXi'XiXiXiXi/XiXi@XiXiXiXi@XiXikXiXiXiXiXiXi,XiLXiXiDXi~XiXiXi,XiXi@  There is an open door here.XiXib _Xi XiXiXiXiXiXiXiXi,XiXiXi,Xi Xi~Xi,XiXi%BXi!,Xi[!Xi!Xi"Xi#XiY$Xi$Xi%Xi&Xi~'Xi'Xi>(Xi)Xi*,XiR+Xi-XiM.Xi.XiI/Xi0Xi1Xi1Xi^2Xi3Xi4Xi4Xi5Xi77Xi7Xi7Xi\8Xi>Xi@XiAXiAXiEBXiCXi}DXiDXi3EXiFXiG,XiHXiIXigJXiJXiKXi@NR  There is a stone staircase leading down here.XiNXiO _XiVPXiQXinRXiRXiSXiTXiVVBXiWXiXXiXXitYXi[Xin\Xi\Xi}]Xi _Xi_Xi;`XiqaXibXi}cXicXiFdXieXiufXifXi(gXiiXi!k,XikXi@mXi o,XioXiqXi's,XitXiuXidyBXizXi{,Xi|XiXiD,Xi$XiXigXiXiXiXi~XiGXiXiXi<XirXiXiIJ ......# #....# #........# .....:############....... ......# #........###.####### ###.##########........# #.#  #.# #......#........# #.#  #.###......#........# #.# ###..........#........####### .....÷.......#..............# 1092.0 (102.0) .............#..@...........# .............#........[....)# .............#..............# Xi{.............###.#####......# .............# #.# ###.#### .......####### #.# #.# #'#######.# #.# #.# #.# #.######## #.# #.# #.......XiBXiɻXiE _Done exploring.YiL6 3YiM8 YiU ...........0.0)...........'.....YiY Yi"^ Yi_  Yi@` 7_Done exploring.ZiiIZiZiZi,ZikZiZiNZi Zi ,ZiN"Zi#,Zi%Zi'Zi'Zi8)Zi+,Zi,Zi:.,ZiA/Zi0,Zi1Zii3,Zi4Zi5,Zi 7Zi8,Zi9Zi0;Zih;Zi<<Zi=Zi=Zi%?Zi@ZiH@Zi>AZiBZiBZiCZiEZiGEZiFZiGZiGZi?IZivJ,ZiKZiLZiMZi?NZiO,ZinPZiR,ZiSSZiTZiTZiUZiW,Zi|XZiYZiZZiZZi\Zi\Zi]Zi_ZiQ_ZiH`ZiaZiaZibZi0dZikdZiUeZif,ZihZii,ZifkZilZilZi4nZio,ZipZi.rZicrZiMsZiu,ZiuZiw,ZixZiz,Zi{Zi }Zi?}ZiE~ZiZiZiZi,ZiZi,ZiކZiO,ZiqZiȊ,ZiʋZigZiZiZiZiZiZiZiԒZiZi ZiHZiZih,ZieZiZiZiݛZi,ZiZi,ZiZi,ZiУZiZiZiwZiZiZi`ZiZiZiZiKZi~ZiqZi),ZiZiZiZiZi/ZifZiPZiܷZiZiZi,ZiZiZiIZiRZiܿZi.Zi4ZiZiZiZi,ZiZip,ZiIZi,ZiZiZiZiZi3ZihZiNZi,ZiZiZiZiZi Zi?ZiZi`ZiZixZiZiZiZiVZiZinZiZiZiZiZiZiZi:ZiqZiKZiZiZiZi Zi9ZiIZiZiZiZi,ZiZiZiZi"ZivZiZiZiZiZiKZi,ZiZit,ZiPZiZiZiZiZi(Zi]ZiZiZiZiZi ZiZi0 Zib ZiM Zi Zi Zi Zi,ZiZiZiZinZiZiZiZi,Zi; Zi*W _You start waiting.Zid2_191.0 (99.0)2.0 (100.0)Zi7Zi)9# _Done waiting.Zi2U# #....# #.# :# ###.# # #.###.# .##.# #.#  #.# #......#.# #.#  Zi{U#.###......#.# #.# .#.#ZiUX ÷.#.ZiU|# #.# ZiU#.[....)# #.Zi"V# ###.#####......#ZiBV# #.# ###.####ZiV0# #.# #.# '###### #.# #.# .# #.# #.# .# #.# #.Zi`Zia03.0)ZihZi*kZi # #....# #.# #:# ###.# ## #.###.# # #.##.# #.# # #.# #......#.# #.# # #.###......#.# #.# # #.#.# #÷.#.# ##.# ##.[....)# ##.# ####.#####......# ## #.# ###.# ## #.# #.# # ###### #.#iȧ 49m #.# # # #.# #.# # #.# #.Zi Zi %4Zi Zi Ziٳ # #....# #.# #.:# ###.# #.# #.###.# #. .##.# #.# #. .# #......#.# #.# #. .###......#.# #.# #. .#.# #.Zi ÷.#.# #.#.# #.#.[....)# #.#.# #.###.#####......# #.# #.# ###.#### #.# #.# #.# #. #.# #.# #. #.# #.#. #.# #.Zi& Zi %5ZiG Zin Zi$$# #....# #.# #.# .:# ###.# #.## #.###.# #.# ##.# #.# #.# # #......#.# #.# #.# ###......#.# #.# #.##.Zi$# #.# .÷.#.# #.##.# #.##.[....)# #.##.# #.####.#####......# #.#Zi5%x# #.# ###.#### #.## #.# #.# #.# #.# #.# #.##.# #.#.##.# #.#Zi.Zi}.%6Zi6Zi]7[iqv# #....# #.# #.# :# ##.# #.# # #.###.# #.# .# #.# #.#  #......#.# #.# #.# ......#.# #.# #.# #.# #.# ÷.#.# #.# #.# #.##.[....)# #.#.#.# #.#.###.#####......# #.#.[is# #.# ###.#### #.#.# #.# #.# #.#. #.# #.# #.#.#.# #.#.#.#.# #.#.[iF;7[i![i"[in # #....# #.# #.# # ###.# #.# # #.###.# #.# .# #.# #.# # #......#.# #.# #.# # #......#.# #.# [io #.# ##.# #.# # .#.# #.# ##.[io}# #.##.[....)# #.#.#.# #.#.####.#####......# #.#.#[io# #.# ###.#### #.#.# .#[i+p #.# #.# #.#.# #.# #.# #.#.##.# #.#.#.##.# #.#.#[ig[i%8[iE[i[il! [i#....# #.# #.#  #####.# #.#  #........###.# #.# #..# #.# #.# # ......#..# #.# #.# #. ......#.# #.# #.# #<[i;#.# #.# #.#.# #.# ##.[in# #.##.[....)# #.#.#.# #.#.####[i}# # #[i #.# #.# #.#.# [i,#.# #.# #.#.##.# #.##.#.#[i_#.# #.#.#[i2[i%9[i[i [i#....# #.# #.# ############.# #.# ##........###.# #.# #........# #.# #.# ##.#........# #.# #.# #.#..# #.# #.# #<.#.# #.# #.##.# #.# ##.# #.##.[....)# #.#.#.# #.#.####.#####......# #.#.# ## #.# ###.#### #.#.# # #.# #.# #.#.# #  #.# #.# #.#.#[39;[i.49m # #.# #.##.#.# # #.# #.#.# # [i[iS'200[i[i[iE J#....# #.# #.# #.# #.# ##........###.# #.# ##.........# #.# #.# ##.#........# #.# #.# #.#..# #.# #.# #<.##.# #.# #.##.# #.# ###>#.# #.##.[i ^[....)# #.#.#.# #.#.###.###.#####......# #.#.# #.# #.# ###.#### #.#.# #. #.# #.# #.#.# #.#.# #.# #.#.# #.#.# #.##.#.# #.#.# #.#.# #.[i [i@ %1[i [i [iC #....# #.# #.# ##.# #.# ##.###.# #.# ##..# #.# #.# ##.#........# #.# #.# #.#........# #.# #.# #<.##.# #.# #.##.#.# #.# ###>~#.# #.##.[....)# #.#.....##.# #.#.###.####.#####......# #.#.# #.## #.# ###.#### #.#.# #.# #.# #.# #.#.# #.##.# #.# #.#.# #.##.# #.[i #.#.# #.##.# #.#.# #.#2[i \i.############.# #.# ###.........###.####### #.# ##... ###.# #.# #.# ##.. ..#.# #.# \i#/p#.# #....##........# #.# #.# #<.####..####### #.# #.##..#......# #.# ###>~~#.# #.#########.\i/[....@# #.#.....#.#......# #.#.###.#.###.###### #.#.# #.#.# #.# ###.#### #.#.# #.#. ### #.# #.# #.#.# #.#. \i/ #.# #.# #.#.# #.#.#.# #.##########.#.# #.#.\i$0#.# #............#.# #.#.#.# ##############.###.#\iM6\i6%3\i;\i>x _You see here a +2 rapier of speed.\id \i %4\iy \i N _b - a +2 rapier of speed]iy|]i~Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  b - a +2 rapier of speed Armour (go to first with [)  a - a +0 robe (worn)_i:"b - a +2 rapier of speed. A slender, sharply pointed sword, with an uncommonly elegant design. Base accuracy: +4 Base damage: 7 Base attack delay: 1.2 This weapon's minimum attack delay (0.3) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Short Blades.At 100% training you would reach 14.0 in about 7.6 XLs.Current attack delay: 0.8. Damage rating: 9 (Base 7 x 107% (Dex) x 100% (Skill) + 2 (Ench)). Speed: Attacks with it are significantly faster. This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {speed} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.oi*oi^oi%u ############........# #.# ###. PIE the Magician#........###.####### #.# ##... Djinni ###........# #.##.# ##.... Health: 25/25 ======================== ..#........# #.##.# #....# AC: 2Str: 7 ..#........# #.##.# #<.### EV: 11Int: 18 oiM&..#........####### #.# #.##.. SH: 0Dex: 13 ..#..............# #.# ###>~~ XL:  3 Next: 47% Place: Dungeon:1 ..#..............# #.######## Noise: ---------  Time: 1204.0 (0.0) ..#........[....@# #.#.....#. b) +2 rapier (speed) ..#..............# #.#.###.#. Cast: Foxfire ..###.#####......# #.#.# #.#. Fly ..# #.# ###.#### #.#.# #.#. ### #.# #.#oi&##.#.# #.#.#.# #.##.#.# #.#. #.# #.##########.#.# #.#.oi& #.# #............#.# #.#. #.# ##############.###.##oi&Y  _Done exploring. oi&M_You start waiting. _Done waiting. oi'_You see here a +2 rapier of speed. _b - a +2 rapier of speedYour hands tingle!oiR.oi.*5 (0.5oiZ4oi6I _You start waiting.Done waiting. _You see here a +2 rapier of speed. _b - a +2 rapier of speedYour hands tingle! _b - a +2 rapier of speed (weapon)ui 3ui uiB &0ui$ ui]& ui( E _Done exploring.wi~.wi.wi0wi<wiZ=wiAf _wi+BwiBwiGwi1HwiwHwi'IwiOMwiN,wi[Owi7WXwi[wiF\wi\wi]wi`wiawi bwibwi}fwijgwigwiJkwi2mwinnwinwiPowiswitwi"uwizXwic|wiwiwi=wi"wiwiwiwiwiHwi!wiSwiċwiXwiBwiwiwiՙwi;wiwiXwi*,witwiwi,wiFwiwiwi1wi¥wi;wi,wiwiWwiBwiwinwiwipwiwibwi4,wigwiιwiwi[wi|wi wiMwiwiwiwiwiwi4wi_wiwiwiwiwiwihwiawiwiwi&Xwiwiwiwiwi wiP,wiDwirXwi;wiwiwiwi:wi,wiwiwi)wikwiwiwiewiwi wi wi~ ,wi wi  wi wi1 wi wi wi ,wi wi} wi wi wix wi wi wi wi wi wi2 ,wi wik wiS wi wi+ wi wi wiC wi wi" wi# wi# wi$ wi& wiH' wi' wiD* ,wi* wi* wiL+ wi2- wiU. ,wi. wi22 @  There is an open door here.wi2 wiu3  _wi3 wi5 wi76 wij6 wiT7 wi7 wi9 wi.9 wi: wiv; wii< wi< wi= wi? @  There is an open door here.wi@ wiA FWater _wiIB wiC wi*D wifD wiD wiF wi=G wiG (wiH wiwI wiJ wiJ wiJ wi"L wiL wi&M wiyM wiN wiTO wiO wiO wiW  .......# #.# ##'## #.#.# .......# #.# ###...### #.#.# .......# #.# ###.......## .####### #.# ##...........####.. .# #.# ##.....#'#.....###.. .# #.# #....###~###..... .# #.# #<.###.~≈~.###.....# #### #.# #.##..~≈≈≈≈..##..#.65.5 (61.0)wiW .# #.# ###@~~~~≈≈≈~≈>####.#.# #.####################.#.# #.#.....#.............. ...# #.#.###.#.############%# ...# #.#.# #.#.# #.# wi X #### #.#.# #.#.# #.# # #.#.# #.#.# #.# # #.#.# #.#.# #.# wi=X ##########.#.# #.#.#### #.wiX wi[] wi*_ a _There is an escape hatch in the floor here.xiYxieYxi]xi"bxif76.5 (1.0) _xifxilh 2  You fly downwards. The hatch slams shut behind you.xi ... ... ... #.# #.# ##.## ##  #...#...#.  #.@.......  #...#...##  ##..# ##  ...g #..## xi}b#..#  g   goblin (wandering) ...# ##.# xi-,8.0 (2.5xi3xiV7s _You encounter a goblin. It is wielding a +0 dagger.ziT  PIE the Magician ... Djinni ... Health: 24/25 =======================- ... AC: 2Str: 7 #.# EV: 11Int: 18 #.# SH: 0Dex: 13 ##.## ##  XL:  3 Next: 47% Place: Dungeon:2 #***#...#.  Noise: ---------  Time: 1268.0 (0.0)zi #*@*......  b) +2 rapier (speed) #***#...##  Cast: Foxfire ##..# ##  Fly  ...g #..## zi #..# g   goblin (wandering) zi"1...# ##.# ziA_There is an escape hatch in the floor here.  You fly downwards. The hatch slams shut behind you. zilO_You encounter a goblin. It is wielding a +0 dagger.zi{Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatezi zi73  PIE the Magician ... Djinni ... Health: 24/25 =======================- ... AC: 2Str: 7 #.# EV: 11Int: 18 #.# SH: 0Dex: 13 ##.## ##  XL:  3 Next: 47% Place: Dungeon:2 #...#...#.  Noise: ---------  Time: 1268.0 (0.0) #.@.......  b) +2 rapier (speed) #...#...##  Cast: Foxfire ##.g# ##  Fly  .... #..##  #..#zi  g   goblin (wandering) ...# ##.#You fly downwards. The hatch slams shut behind you. _You encounter a goblin. It is wielding a +0 dagger.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!zi  ... ... ... #.# #.#zi ##.## ##  ziCG#.v.#...#.  #.@.......  #.v.#...##  ##.g# ##  .... zi#..## #..#gally target) ziO...# ##.# zi)9=9.0 (1 _zizizi7   PIE the Magician ... Djinni ... Health: 23/25 ======================-- ... AC: 2Str: 7 #.# EV: 11Int: 18 #.# SH: 0Dex: 13 ##.## ##  XL:  3 Next: 47% Place: Dungeon:2 #*v*#...#.  Noise: =--------  Time: 1269.0 (0.0) #*@*......  b) +2 rapier (speed) #*v*#...##  Cast: Foxfire ##.g# ##  Fly  .... #..##  #..# g   goblin (ally target) ...# ##.#Press: ? - help, im8 9mQ - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatezi{2  PIE the Magician ... Djinni ... Health: 23/25 ======================-- ... AC: 2Str: 7 #.# EV: 11Int: 18 #.# SH: 0Dex: 13 ##.## ##  XL:  3 Next: 47% Place: Dungeon:2 #.v.#...#.  Noise: =--------  Time: 1269.0 (0.0) #.@.......  b) +2 rapier (speed) #.v.#...##  Cast: Foxfire ##.)# ##  Fly  .... #..##  #..# g   goblin (ally target) zio36...# ##.# _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the goblin!zi7 ... ... ... #.# #.# zid8##.## ##  #.v.#...#.  #.@.......  #.v.#...##  ##.)# ##  .... #..## #..# ...# ##.# ziC/§ziD§vziH§vziFGv§zi;§vziv=vvziub4=5070.0 (1ziR§§zi  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the goblin! _You kill the goblin!}i+3}i}iG§v}iG§v}ig;§v}iDv§}iCMv§}iH§v}i Cv§}iEv§}i+Jv§}i?§v}ia?v§}iDv§}i?§v}iEv§}iY}iG3}i4§}i,}iI}if}i}i}i}i#}i6+§}i}ic}i}i}i § _Your foxfire dissipates. x2}i}i}i}i] _Your foxfire dissipates.}ih5==}i}i1 _HP restored.}i}i}i}i"}i}i}i}i}i}i}i}i}i O=}i }i\ }i }i }i }iL}i,}i}i}i}iL}i}i}i)}ip}i!}i"}i#}i#}i$}i;&}i'}i'}ii(}i)}is*}i*}i+}i -}i-}i.}iL.}iV0}i1}i01}i1}i4}i5}i5}iq6}i7}i8}i8}i&9}iU;}i <}iC<}i<}i=}iz>}i>}i.?}i@}iA}iA}ibB}iBD}iE}iE}iF}iG}iH}i*I}iI}iK}iL}iL}iM}iO}iP}iQ}iQ}iR}iS}iT}iT}iW}iYk  You encounter a ball python.}i@a.#. .###.###.<.S...#...#.###..#.#}ia+....#.# ##.#.#.#.## -#......@..## #..........# ...#.##....## . #.#.#....##...##.#.#.##.......#.##.#######.}i4bS   ball python (constriction, asleep)...........................#.##.########........#.##}iah/97.0 (27.0)}iiE-8.0 (28}i$m}iLo9 _Found a stone staircase leading up.~i_ . PIE the Magician #. . Djinni ###.###. Health: 24/25 =======================- <.S...# AC: 2Str: 7 ...#.# EV: 11Int: 18 ##..#.#~ieY SH: 0Dex: 13 ....#.# XL:  3 Next: 50% Place: Dungeon:2 ##.#.#*#*##  Noise: ---------  Time: 1298.0 (0.0) #.....*@*.##  b) +2 rapier (speed) #.....***..#  Cast: Foxfire ...#.##....##  Fly  . #.#.#....##  ...##.#.#.##  .......#.##.#######.  S   ball python (constriction, asleep) ....................  .......#.##.########  ........#.## _HP restored.  You encounter a ball python. _Found a stone staircase leading up.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate~iҠ.PIE the Magician#. .Djinni###.###.Health: 24/25 =======================-<.S...#AC: 2Str: 7...#.#EV: 11Int: 18##..#.#SH: 0Dex: 13~iC....#.#XL:  3 Next: 50% Place: Dungeon:2##.#.#.#v##Noise: ---------  Time: 1298.0 (0.0)#......@..##b) +2 rapier (speed)#......v...#Cast: Foxfire...#.##....##Fly ~iy. #.#.#....##...##.#.#.##~i|.......#.##.#######.S   ball python (constriction, asleep, al…)...........................#.##.########........#.##You encounter a ball python. _Found a stone staircase leading up.  ~iCasting: Foxfire (safe; 3% risk of failure)  ~iY"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!~ig5==9.0 (1 _~i~iȪ~iX . PIE the Magician #. . Djinni ###.###. Health: 24/25 =======================- <.S...# AC: 2Str: 7 ...#.# EV: 11Int: 18 ##..#.# SH: 0Dex: 13 ....#.# XL:  3 Next: 50% Place: Dungeon:2 ##.#.#*#v##  Noise: =--------  Time: 1299.0 (0.0) ~iE#.....*@*.##  b) +2 rapier (speed) #.....*v*..#  Cast: Foxfire ...#.##....##  Fly  . #.#.#....##  ...##.#.#.##  .......#.##.#######.  S   ball python (constriction, asleep, al…) ....................  .......#.##.########  ........#.## ~iz)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  ~isCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate~ii  . PIE the Magician #. . Djinni ###.###. Health: 24/25 =======================- <.S...# AC: 2Str: 7 ...#.# EV: 11Int: 18 ##..#.# SH: 0Dex: 13 ....#.# XL:  3 Next: 50% Place: Dungeon:2 ##.#.#.#v##  Noise: =--------  Time: 1299.0 (0.0) #.....v@..##  b) +2 rapier (speed) #......§...#  Cast: Foxfire ...#.##....##  Fly  . #.#.#....##  ...##.#.#.##  .......#.##.#######.  S  [39;i. I49m ball python (constriction, asleep, al…) ....................  .......#.##.########  ........#.## Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§v§i\ Cv§i Bv§i(  . #. . ###.###. <.S...# .v.#.# ##§.#.# ...§#.# i##.#.#§#v##  #.....§@v.##  #......§v..#  ...#.##....##  . #.#.#....# ...##.#.#.#i .#.##.#  i%u....... iR.#.##. .i3300.0 (1 _i$[§§§ii  . PIE the Magician #. . Djinni ###.###. Health: 23/25 ======================-- <.S...# AC: 2Str: 7 .v.#.# EV: 11Int: 18 ##§.#.# SH: 0Dex: 13 ...§#.# XL:  3 Next: 50% Place: Dungeon:2 ##.#.#*#v##  Noise: =--------  Time: 1300.0 (0.0) #.....*@v.##  b) +2 rapier (speed) #.....**v..#  Cast: Foxfire ...#.##....##  Fly  . #.#.#....##  ...##.#.#.##  .......#.##.#######.  S   ball pythiΪAon (constriction, asleep, al…) ....................  .......#.##.########  ........#.## Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiw  . PIE the Magician #. . Djinni ###.###. Health: 23/25 ======================-- <.S...# AC: 2Str: 7 .v.#.# EV: 11Int: 18 ##§.#.# SH: 0Dex: 13 ...§#.# XL:  3 Next: 50% Place: Dungeon:2 ##.#.#§#v##  Noise: =--------  Time: 1300.0 (0.0) #.....§@v.##  b) +2 rapier (speed) #......v§..#  Cast: Foxfire ...#.##....##  Fly  . #.#.#....##  ...##.#.#.##  .......#.##.#######. [39ix ;49m S   ball python (constriction, asleep, al…) ....................  .......#.##.########  ........#.## Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire. Nothing appears to happen.† _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You miscast Foxfire. Nothing appears to happen.  The foxfire burns the ball python. . #. . ###.###. <.†...# .v.#.# ##§.#.#[7;ix 512H ...§#.# ##.#.#§#v##  #.....§@v.##  #......v§..#  ...#.##....##  . #.#.#....# ...##.#.#.# .#.##.# ....... .#.##. .ix §v§§v§v§vv§v§§v§v....Contam: 10% 2-1.0 (1§§§§§§ _You kill the ball python!i  .. . #. .###.###.<.†...# .§.#v##.##..#§# #.....#§# ##.#.#@#§#i  #.......§.## #......§§..#...#.##.§§.... #.#.#vv.... ...##.#.#.. .......#.##.#######......................#.##.########i& $§iR $vi H§viF ?v§i C§vi! Dv§i! L§vi" 3§i# Lv§i$ Ev§i% 3vi, c........§i, ?-2i1 §§§§§#§§i*4 iQigNv§i,§i2§i4= _Your foxfire dissipates.iiiZiigi,iiiY9=i!i5=8% ii576i%iiU74i iTi72i`iiS=1ii?i'iUiZ _Your magical contamination has completely faded away.ic  You encounter a kobold. It is wielding a +0 short sword.iIF ###  ..# . #.# .###.###.<.†...# ...#v# #.##..#§#i #...@.#§ ##.#.#.#§# #.........## #..........i" ....#.##.....#.#.#...K   kobold (asleep)K..# ...##.#.##.# .....v.#.##.#######................i/13.0 (11.0)i 24.0 (12 _ikii:   PIE the Magician ### Djinni ..# .  Health: 24/25 =======================- #.# .  AC: 2Str: 7 ###.###.  EV: 11Int: 18 <.†...#  SH: 0Dex: 13 ...#v#  XL:  3 Next: 52% Place: Dungeon:2 #.##**#§#  Noise: ---------  Time: 1314.0 (0.0) #..*@*#§#  b) +2 rapier (speed) ##.#*#*#§##  Cast: Foxfire #.........##  Fly  #..........#  ....#.##....##  .....#.#.#....##  K   kobold (asleep) K..# ...##.#.#.##  #.# .....v.#.##.######i #. ..................... _Your foxfire dissipates. _Your magical contamination has completely faded away. _You encounter a kobold. It is wielding a +0 short sword.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei j  PIE the Magician ### Djinni ..# .  Health: 24/25 =======================- #.# .  AC: 2Str: 7 ###.###.  EV: 11Int: 18 <.†...#  SH: 0Dex: 13 i! ...#v#  XL:  3 Next: 52% Place: Dungeon:2 #.##..#§#  Noise: ---------  Time: 1314.0 (0.0) #...@.#§#  b) +2 rapier (speed) ##.#.#.#§##  Cast: Foxfire #.........##  Fly  #..........#  iå ....#.##....##  .....#.#.#....##  K   kobold (asleep) .K.# ...##.#.#.##  #.# .....v.#.##.#######. ..................... _Your magical contamination has completely faded away. _You encounter a kobold. It is wielding a +0 short sword.i Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!i  ### ..# .  #.# .  ###.###.  i <.†...#  ...#v#  #.##.v#§#  #..v@.#§#  i? ##.#.#.#§##  #.........##  #..........it M ....#.##....# .....#.#.#....## Klly target)i  .K.# ...##.#.#.iˬ  #.# .....v.#.#i5 9=5.0 (1 _i i i  PIE the Magician ### Djinni ..# .  Health: 23/25 ======================-- #.# .  AC: 2Str: 7 ###.###.  EV: 11Int: 18 <.†...#  SH: 0Dex: 13 ...#v#  XL:  3 Next: 52% Place: Dungeon:2 #.##*v#§#  Noise: =--------  Time: 1315.0 (0.0) #..v@*#§#  b) +2 rapier (speed) ##.#*#*#§##  Cast: Foxfire #.........##  Fly  #..........#  ....#.##....##  .....#.#.#....##  K   kobold (ally target) .K.# ...##.#.#.## i3  #.# .....v.#.##.#######. .....................Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiĄ  PIE the Magician ### Djinni ..# .  Health: 23/25 ======================-- #.# .  AC: 2Str: 7 ###.###.  EV: 11Int: 18 iV8<.†...#  SH: 0Dex: 13 ...#v#  XL:  3 Next: 52% Place: Dungeon:2 #.##v§#§#  Noise: =--------  Time: 1315.0 (0.0) #..v@.#§#  b) +2 rapier (speed) iم##.#.#.#§##  Cast: Foxfire #.........##  Fly  #..........#  ....#.##....##  .....#.#.#....##  K   kobold (ally target) .K.# ...##.#.#.##  #.# .....v.#.##.#######. .....................Dir - look around, f - activate i _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  i9)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!iӈ_v§§v§vv§§vi5O§vi'K§viK§vi/8K.i2§i2p ### ..# .  #.# .  ###.###.  <.†...#  ...#v#  i#.##§§#§#  #.§§@v#§#  ##§#v#.#§##  #v§.......##  iʓs#§......... i4.v..#.##....# ..K..#.#.#....##  ...# ...##.#.#. is#.# .....v.#.#i_4=6.0 (1 _ia§§§§§i%i78  PIE the Magician ### Djinni ..# .  Health: 23/25 ======================-- #.# .  AC: 2Str: 7 ###.###.  EV: 11Int: 18 <.†...#  SH: 0Dex: 13 ...#v#  XL:  3 Next: 52% Place: Dungeon:2 i8#.##**#§#  Noise: =--------  Time: 1316.0 (0.0) #.§*@v#§#  b) +2 rapier (speed) ##§#v#*#§##  Cast: Foxfire #v§.......##  Fly  #§.........#  .v..#.##....##  iY8..K..#.#.#....##  K   kobold (ally target) ...# ...##.#.#.##  #.# .....v.#.##.#######. .....................i8Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  i8 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei]9  PIE the Magician ### Djinni ..# .  Health: 23/25 ======================-- #.# .  AC: 2Str: 7 i###.###.  EV: 11Int: 18 <.†...#  SH: 0Dex: 13 ...#v#  XL:  3 Next: 52% Place: Dungeon:2 #.##§§#§#  Noise: =--------  Time: 1316.0 (0.0) #.§§@v#§#  b) +2 rapier (speed) ##§#v#.#§##  Cast: Foxfire #v§.......##  Fly  #§.........#  .v..#.##....##  ..)..#.#.#....##  K   kobold (ally target) ...# ...##.#.#.##  #.# .....v.#.##.#######. ..................... _You conjure some foxfire!  izCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the kobold.i ### ..# .  #.# .  ###.###.  <.†...#  ...#v#  #.##§§#§#  i#.§§@v#§#  ##§#v#.#§##  #v§.......##  #§......... .v..#.##....# ..)..#.#.#....##  iբ...# ...##.#.#. #.# .....v.#.#   i$0§i$§v§vi%K§vi&Av§i&M§vi''Lv§i'4§i1xvv.......vi4257.0 (1i;§#§§..§§§i=r  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activati=e  You conjure some foxfire!  The foxfire burns the kobold. _You kill the kobold!ij### ..# . #.# .#####.###.. <.†...##. ...#v#ij#.##vv#§# #..v.§#§###.#@#§#§## #§.§.v§...##il #....§§....#.§..#.##.##...)..#.#.#....###...##...##.#.#.####.# .....v.#.##.####### #. ................... §#.##.#######im4§ian>§vin7§vioipE§virp1viq1§i`q8v§iQsBv§is§is'vit=v§iu0§iv7viw7v§iv...v§....i--8i4§§§iWi8iG, ..# . #.# .#####.###. .!<.†...# #. v..#v# #.##§§#§# #..vv§#§##.#.#§#.## #..@v§....##iH #..........#.....#.##....##....)..#.#.#....####...##...##.##.## ##.# .....v.#.##.###### #. ................... . ......§#.##.######iH8 ........#.##iKO§vi`K§iK1viKB§viS §Found a golden potion.iTC§viTJ§viT §iU.viUE§viVD§vi]4§i6^E§vid4....i|e?-9ik§§§§..§§§..§imQ _Your foxfire dissipates. x2i  #.# .#####.###. .!<.†...# #..v..#v# #.##..#§# #..§§.#§##.#§#§#.## #...§..§..##i  #.@§§..§...##.....#.##v...##.....)..#.#.#....#####...##...##.#.#.## ##.# .....v.#.##.##### #. .................. . ......§#.##.####### ........#.i Q## .i 4§i ...#..........vix T4=20i ;§i i ii$ii ,iii=it,i:ioi#5iE==icii,ii`iiiSiiiiiii9=iii~ii8iiiiil  ###  ..# .# #.# . #.#.#####.###. #....@<.†...# ##.....#.#  # #.##..#§#  #.....#§# ##.#.#.### #.........##i' #..........##.....#.##....##.....)..#.#v#i.30.0)i2+1.0 (11ibiS _j - a golden potioniYf if ig ii ik i o Bip f  You encounter a quokka.iv  ### ..# . ## #.# . #.#.#####.###. #..@..<.†...# #..##.....#.#iRv < #.. #.##..#§##.. #.....#§##.r##.#.#.#.##iv ...#...##r   quokka (asleep)###.#...# #.....#.##....##  .....)..#.#v#....##i5} 02.0 (1.0)i} 13.0 (2 _iE i݃ i(;  PIE the Magician  Djinni  Health: 24/25 =======================-  AC: 2Str: 7 ###  EV: 11Int: 18 ..# .  SH: 0Dex: 13 ## #.# .  XL:  3 Next: 55% Place: Dungeon:2 #.#*#####.###.  Noise: ---------  Time: 1333.0 (0.0) #.*@*.<.†...#  b) +2 rapier (speed) #.*##.....#.#  Cast: Foxfire i/<;#.. #.##..#§#  Fly  #.. #.....#§#  #.r##.#.#.#.##  ...#.........##  r   quokka (asleep) ###.#..........#  #.....#.##....##  .....)..#.#v#....## _Your foxfire dissipates. x2 _j - a golden potion _You encounter a quokka.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateirPIE the MagicianDjinniHealth: 24/25 =======================-AC: 2Str: 7###EV: 11Int: 18..# .SH: 0Dex: 13## #.# .XL:  3 Next: 55% Place: Dungeon:2#.#.#####.###.Noise: ---------  Time: 1333.0 (0.0)#.v@v.<.†...#b) +2 rapier (speed)#..##.....#.#Cast: Foxfire#.. #.##..#§#Fly #.. #.....#§##.r##.#.#.#.##...#.........##r   quokka (asleep, ally target)###W;49m.#..........##.....#.##....##.....)..#.#v#....## _j - a golden potion _You encounter a quokka.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!i#9=4.0 (1 _iii d ######  #.. ..# . ##.# #.# .#.#@#####.###. #.v.v.<.†...# #..##.....#.# #..##.##..#§# #..##.....#§id O #.r##.#.#.# ...#####.#.......... #.....#.#ie ?v§if K§viKg v§§vig L§vih F§viqh D§viUo ari §r.  The foxfire burns the quokka but does no damage.  The foxfire burns the quokka.i{ i| §iP} i i~ i iɅ i -im 5i i 3§§§i iq  i iI =_The quokka is moderately wounded.i i&  PIE the Magician  Djinni i{' Health: 23/25 ======================--  AC: 2Str: 7  EV: 11Int: 18 ######  SH: 0Dex: 13 #.. ..# .  XL:  3 Next: 55% Place: Dungeon:2 ##*# #.# .  Noise: ---------  Time: 1335.0 (0.0) #.#@#####.###.  b) +2 rapier (speed) #***§.<.†...#  Cast: Foxfire #.§##.....#.#  Fly  #.§##.##..#§#  i'#.r##.....#§#  #..##.#.#.#.##  r   quokka ...#.........##  ###.#..........#  #.....#.##....## The foxfire burns the quokka but does no damage.  The foxfire burns the quokka. _The quokka is moderately wounded.i6(Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateii  PIE the Magician  Djinni  Health: 23/25 ======================--  AC: 2Str: 7  EV: 11Int: 18 ######  SH: 0Dex: 13 #.. ..# .  XL:  3 Next: 55% Place: Dungeon:2 ##.# #.# .  Noise: ---------  Time: 1335.0 (0.0) #.#@#####.###.  b) +2 rapier (speed) #.§§§.<.†...#  Cast: Foxfire #.§##.....#.#  Fly  #.r##.##..#§#  #.§##.....#§#  #..##.#.#.#.##  r   quokka ...#.........##  ###.#.........iU.#  #.....#.##....## The foxfire burns the quokka. _The quokka is moderately wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!i  ######  #.. ..# . i. ##v# #.# .  #.#@  #..v..<.†...#  i]#..##.....#.#  #.r##.##..il #..# iI#..# (ally target) ...# ###.# i9=6.0 (1 _iiim W  PIE the Magician  Djinni  Health: 22/25 =====================---  AC: 2Str: 7  EV: 11im ,Int: 18 ######  SH: 0Dex: 13 #.. ..# .  XL:  3 Next: 55% Place: Dungeon:2 ##v# #.# .  Noise: =--------  Time: 1336.0 (0.0) #.#@#####.###.  b) +2 rapier (speed) im L#**v..<.†...#  Cast: Foxfire #..##.....#.#  Fly  #.r##.##..#§#  in #..##.....#§#  #..##.#.#.#.##  r   quokka (ally target) iAn A...#.........##  ###.#..........#  in C#.....#.##....## Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  in MCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclein <Dir - look around, f - activatei   PIE the Magician  Djinni i8 0 Health: 22/25 =====================---  AC: 2Str: 7  EV: 11Int: 18 ######  SH: 0Dex: 13 i #.. ..# .  XL:  3 Next: 55% Place: Dungeon:2 ##v# #.# .  Noise: =--------  Time: 1336.0 (0.0) #.#@#####.###.  b) +2 rapier (speed) #..§..<.†...#  Cast: Foxfire #.v##.....#.#  Fly  i p#.r##.##..#§#  #..##.....#§#  iO #..##.#.#.#.##  r   quokka (ally target) ...#.........##  ###.#..........#  i #.....#.##....## Dir - look around, f - activate _You conjure some foxfire!  i Casting: Foxfire (safe; 3% risk of failure)  i *Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!i  ######  i r#.. ..# .  ##v# #.# .  #.#@  i i#..§..<.†...#  #.v##.....#.#  iA #.r##.##.. #..#ii | #..# i e  ...#i t ###.# i , _You conjure some foxfire! i  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  i @You conjure some foxfire!  The foxfire burns the quokka.in t§r.vv3=7.0 (1 _The quokka is severely wounded.i?h.in ########.. #.. ..# .io#S ##v# ##.#.#####.### #v@§..<.†...#.r##.....#.##.##..#§....#.#.#.##S   adder (asleep)r   quokka (ally target)...i7pO.....)..#.#v#....##iIr §vYour foxfire dissipates!iy  You encounter an adder.The foxfire burns the quokka but does no damage.i}§§vi] §The quokka is severely wounded.The foxfire burns the quokka.i )iƋ/§iB†iU.608iMf§§§i=J _You kill the quokka!i(  PIE the Magician  Djinni  Health: 22/25 =====================---  AC: 2Str: 7 ## ######  EV: 11Int: 18 .. #.. ..# .  SH: 0Dex: 13 #S ##§# #.# .  XL:  3 Next: 60% Place: Dungeon:2 #.#*#####.###.  Noise: =--------  Time: 1338.0 (0.0) #*@*..<.†...#  b) +2 rapier (speed) #**##.....#.#  Cast: Foxfire #..##.##..#§#  Fly  #..##.....#§#  #..##.#.#.#.##  ...#.........##  S   adder (asleep) ###.#..........#  i^#.....#.##....##  .....)..#.#v#....## The quokka is severely wounded.The foxfire burns the quokka. _You kill the quokka!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiR~PIE the MagicianDjinniHealth: 22/25 =====================---AC: 2Str: 7########EV: 11Int: 18.. #.. ..# .SH: 0Dex: 13#S ##.# #.# .XL:  3 Next: 60% Place: Dungeon:2#.#.#####.###.Noise: =--------  Time: 1338.0 (0.0)#v@...<.†...#b) +2 rapier (speed)#.v##.....#.#Cast: Foxfire#..##.##..#§#Fly #..##.....#§##..##.#.#.#.##...#..i.......##S   adder (asleep, ally target)###.#..........##.....#.##....##.....)..#.#v#....##The foxfire burns the quokka. _You kill the quokka!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!9.0 (1 _iiVi*} 2  PIE the Magician  Djinni  Health: 21/25 ====================----  AC: 2Str: 7 ## ######  EV: 11Int: 18 .. #.. ..# .  SH: 0Dex: 13 #S ##.# #.# .  XL:  3 Next: 60% Place: Dungeon:2 i ~ #.#*#####.###.  Noise: =--------  Time: 1339.0 (0.0) #v@*..<.†...#  b) +2 rapier (speed) #*v##.....#.#  Cast: Foxfire #..##.##..#§#  Fly  #..##.....#§#  #..##.#.#.#.##  ...#.........##  S   adder (asleep, ally target) ###.#..........# i4~ A #.....#.##....##  .....)..#.#v#....## iY~ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i~ _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  i~ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei (  PIE the Magician  Djinni  Health: 21/25 ====================----  AC: 2Str: 7 ## ######  EV: 11Int: 18 .. #.. ..# .  SH: 0Dex: 13 #S ##.# #.# .  XL:  3 Next: 60% Place: Dungeon:2 i A#v#.#####.###.  Noise: =--------  Time: 1339.0 (0.0) #§@...<.†...#  b) +2 rapier (speed) #.v##.....#.#  Cast: Foxfire #..##.##..#§#  Fly  #..##.....#§#  #..##.#.#.#.##  iI ...#.........##  S   adder (asleep, ally target) ###.#..........#  #.....#.##....##  .....)..#.#v#....## Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei \Dir - look around, f - activateYou conjure some foxfire!i Ev§i  ## ######  .. #.. ..# .  #S ##.# #.# .  #v#.#####.###.  i #v@...<.†...#  #.§##.....#.#  #..##.##..#§#  #..# #..# ...# S   ###.#i # #... .....)  Casting: Foxfire (safe; 3% risk of failure) i@ 0 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  ig pThe foxfire burns the adder.  The adder is moderately wounded.i w§v§i  The adder hisses angrily.  The foxfire burns the adder.i"3§iO.SiR&Avvi&3=40.0 (1i,:§i=/Y _The adder is almost dead.i8 ### ###### ..# #.. ..# . #.###.# # #S#.#####.### #§.v..<.†...#v@##.....#..##.##..#§....#.#.#.##...#.......i$9 ..#####. #.....#.##....##.....)v#....#####...##...##.#.#.##iu: Gv§i<; ?v§i)< K§viE r §The foxfire burns the adder.imJ (i 0§iZ 8v§i Av§i Jv§i i e2=92--1i §#§§§§§i/ B _You kill the adder!i s _You see here a quokka corpse.iz i iے i Jv§i֔ D§viJ 5§vio i C§vi .§i ie  _Your foxfire dissipates.i i iڦ ,iC i i~ h3==i i` ,i iկ i" i iO i iR 4==iJ iq i i Xi i i; i #5i E==i iy i i i i i i i i? b  You see here an adder corpse.i iG  _i} i< i i$ 9=i i( iV i i i i i iE i in ,i i i8 i iK i i i iI i i iP i i- i i= i i i* ,ik i i ,i@ i i- ib i i1 i% ib i i9 i i i i i i? i i i ,i: i i5 Bi i i_ i i i i il i- BiD i i i i |  You encounter an adder.i! #.#....#####.###.~~. #####.....#.##~~≈≈. #..........#.##≈≈≈≈~##.###.###.###.####≈≈~...........## ##....ig" ~..#.###.###.###.####..###.# ##†#.#####-- #@....# ##.....<.#### #.†##...≈~.#.# #..##.##~≈~~.#.# #..##....~~~~ ..# #..##.#.i" ...S. #.. ...#.... S   adder (asleep)#### ### ###.#.... #.....#. .....)..#.ia* /77.0 (36.0)i, 28.0 (37 _ir/ i51 ia #.#  PIE the Magician .... #####.###  Djinni .~~. #####.....#.##  Health: 24/25 =======================- ~~≈≈. #..........#.##  AC: 2Str: 7 ≈≈≈≈~##.###.###.###.#### EV: 11Int: 18 ≈≈~...........## ##.... SH: 0Dex: 13 ~..#.###.###.###.#### XL:  3 Next: 92% Place: Dungeon:2 #**###.# ##†#.##### Noise: ---------  Time: 1378.0 (0.0) #@*...# ##.....<. b) +2 rapier (speed) #**##### #.†##... Cast: Foxfire ≈~.#.# #..##.## Fly  ~≈~~.#.# #..##... .~~~~ ..# #..##.#. ...S. #.. ...#.... S   adder (asleiep) #### ### ###.#.... #.....#. .....)..#. _Your foxfire dissipates. _You see here an adder corpse. _You encounter an adder.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateieI #.#  PIE the Magician .... #####.###  Djinni .~~. #####.....#.##  Health: 24/25 =======================- ~~≈≈. #..........#.##  AC: 2Str: 7 ≈≈≈≈~##.###.###.###.#### EV: 11Int: 18 ≈≈~...........## ##.... SH: 0Dex: 13 ~..#.###.###.###.#### XL:  3 Next: 92% Place: Dungeon:2 #..###.# ##†#.##### Noise: ---------  Time: 1378.0 (0.0) i,fO#@....# ##.....<. b) +2 rapier (speed) #..##### #.†##... Cast: Foxfire ≈~.#.# #..##.## Fly  ~≈~~.#.# #..##... .~~S~ ..# #..##.#. ...~. #.. ...#.... S   adder (asleep) #### ### ###.#.... #.....#. .....)..#. _You see here an adder corpse. _You encounter an adder.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateidf7You conjure some foxfire!igJS~iPn #.#  ....   .~~. ###.##  ~~≈≈. #....#.##  ≈≈≈≈~##.#.###. ≈≈~...........##  in~..#.###.###. #vv###.# ##† #@....# ##.....<in #..##### #.† i;o≈~.#.#  ~≈~S.#.#  .~~~~ ..#  ...~. #.. Slly target) #### ### ieo= .....)ip2=9.0 (1iuix! _You encounter an adder.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The adder hisses angrily.i  #.#  PIE the Magician .... #####.###  Djinni .~~. #####.....#.##  Health: 23/25 ======================-- ~~≈≈. #..........#.##  AC: 2Str: 7 ≈≈≈≈~##.###.###.###.#### EV: 11Int: 18 ≈≈~...........## ##.... SH: 0Dex: 13 ~..#.###.###.###.#### XL:  3 Next: 92% Place: Dungeon:2 #vv###.# ##†#.##### Noise: =--------  Time: 1379.0 (0.0) #@*...# ##.....<. b) +2 rapier (speed) #**##### #.†##... Cast: Foxfire ≈~.#.# #..##.## Fly  ~≈~S.#.# #..##... .~~~~ ..# #..##.#. ...~. #.. ...#.... S   ik adder (ally target) #### ### ###.#.... #.....#. .....)..#.Dir - look around, f - activateYou conjure some foxfire! _The adder hisses angrily.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei,b #.#  PIE the Magician .... #####.###  Djinni .~~. #####.....#.##  Health: 23/25 ======================-- ~~≈≈. #..........#.##  AC: 2Str: 7 ≈≈≈≈~##.###.###.###.#### EV: 11Int: 18 ≈≈~...........## ##.... SH: 0Dex: 13 ~..#.###.###.###.#### XL:  3 Next: 92% Place: Dungeon:2 i-#v§###.# ##†#.##### Noise: =--------  Time: 1379.0 (0.0) #@v...# ##.....<. b) +2 rapier (speed) #..##### #.†##... Cast: Foxfire ≈~.#.# #..##.## Fly  ~≈~S.#.# #..##... .~~~~ ..# #..##.#. ...~. #.. ...#.... S   adder (ally target) #### ### ###.#.... #.....#. .....)..#.You conjure some foxfire! i-_The adder hisses angrily.  Casting: Foxfire (safe; 3% risk of failure)  i.)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!iz.B§vi.8v§i:/Dv§i/MS~i0F§vi1DSvi1i9_ #.#  ....   .~~. ###.##  ~~≈≈. #....#.##  ≈≈≈≈~##.#.###. ≈≈~...........##  ~..#.###.###. i;#v§###.# ##† #@v...# ##.....< #S.##### #.† ≈~v#.#  ~≈~~.#.#  .~~~~ ..#  ...~. #..  #### ###  .....) _The adder hisses angrily.  Casting: Foxfire (safe; 3% risk of failure)  i;KPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the adder.ig~§v§i8viE+80.0 (1i9§in3 _The adder is lightly wounded.i /§i\  #.# ... #####.### .~~. #####.....#.## ~~≈≈. #..........#.## ≈≈≈≈~##.###.###.###.####≈≈≈~...........## ##....≈≈~~..#.###.###.###.i x#v@###.# ##†#.######.§...# ##.....< #Sv##### #.†##... ≈~§## ~≈~~.#..~~~~ ..##..##.#...~. #.. ..i\ #### ######.#... #...it! F§vi|)  Your foxfire dissipates!The foxfire burns the adder.i 4§iɶ .  The adder is heavily wounded.The foxfire burns the adder!i SiN</§iB(..iFiL#.#PIE the Magician#.#Djinni....#####.###Health: 23/25 ======================--.~~. #####.....#.##AC: 2Str: 7~~≈≈. #..........#.##EV: 11Int: 18≈≈≈≈~##.###.###.###.#### SH: 0Dex: 13ifM*≈≈≈~...........## ##.... XL:  3 Next: 125% Place: Dungeon:2≈≈~~..#.###.###.###.#### Noise: ---------  Time: 1381.0 (1.0)#§@###.# ##†#.##### b) +2 rapier (speed)##§....# ##.....<. Cast: FoxfireiM#.§##### #.†##... Fly ≈~.#.##..##.##~≈~~.#.##..##....~~~~ ..##..##.#. ...~. #.....#.... iN#### ######.#.... #.....#. The foxfire burns the adder. _The adder is lightly wounded.  Your foxfire dissipates!The foxfire burns the adder.  The adder is heavily wounded.The foxfire burns the adder!iP - _You kill the adder!You have reached level 4!iZ/  --more--iyB9/31444% iOi O _You feel agile.i  ....#####.###~~. #####.....#.##~~≈≈. #..........#.##≈≈≈≈~##.###.###.###.####~...........## ##....~~..#.###.###.###.#### #§.###.# ##†#.###@....# ##.....<.i .§##### #.†##..~Fly ~.~~..#.....)..#. i %..i& ,2 _iP i iu....#####.### .~~. #####.....#.## ~~≈≈. #..........#.## ≈≈≈≈~##.###.###.###.### ≈≈≈~...........## ##... ≈≈~~..#.###.###.###.### #..###.# ##† ##.....# ##.....< #@.##### #.†##.≈≈≈≈≈~.#.# #..##.#≈≈~≈~~.#.# #..##..≈.~~~~...# #..##.#~...~..#.. ...#..######.######.# #.  #.....##......)..# i-[34m###...#ii'%3iioiO  .~~. #####.....#.##~~~~≈≈. #..........#.##≈≈≈≈≈≈~##.###.###.###.##~~≈≈≈~...........## ##...~≈≈~~..#.###.###.###.##♣~~~..#..###.# ##†.♣~≈≈..##.....# ##.....≈~≈≈~~~#..##### #.†##.≈≈≈≈≈≈~@#.# #..##~≈~~.#.# #..##.~≈.~~~~...# #..##.~...~..#.. ...#..#######.######.# #.#  #.. #.......)..isP  #.. ###...# ##.# iW iW T30=4i] i_ i> .... #####.#....~~..######~~~~~≈≈.##..........≈≈≈≈≈≈≈~##.###.###.###.#~~~≈≈≈~...........## ##.♣.~≈≈~~..#.###.###.###. ♣~~~..#..###.# ##†#.##..♣~≈≈..##.....# ##...~≈~≈≈~~@#..##### #.†##~≈≈≈≈≈≈~.#.# #..##≈≈≈≈~≈~~.#.# #..##~~≈.~~~~...# #..##..~...~..#.. ...#########.#####.# #.# #.. #ij[37m.. .....).#..###...#iBi]5Water iܖioiM  #.# ~~....~# #####.#.....~~..######~~~~~≈≈.##..........≈≈≈≈≈≈≈≈~##.###.###.#i ~~~~≈≈≈~...........## #♣.~≈≈~~..#.###.###.###. ♣~~~..#..###.# ##†#.#i c ..♣~≈≈@.##.....# ##...≈~≈~≈≈~~~#..##### #.†i܀ ~≈≈≈≈≈≈~.#.# #..i ≈≈≈≈~≈~~.#.# #..i< ~~≈.~~~~...# #..#i 'K..~...~..#.. ...# K   kobold (asleep)#########.#####.# #.# #...i d #.. .....)i 6 _You encounter a kobold. It is wielding a +0 short sword.iY #.#.~~....~# #####.###.~~..######.....#.~≈~~~~~≈≈.##....#.≈~##.###.###.###~≈≈≈~.....##  ♣.~≈≈~~..#.###.###.###iz ♣~~~..#..###.# ##†#. ..♣~≈@..##.....# ##~≈~≈~≈≈~~~#..##### #.†≈~≈≈≈≈≈≈~.#.# #..≈~≈≈≈≈~≈~~.#.# #..iJ.~~≈.~~~~...# #..i.K..~...~..#.. ... J   endoplasm (asleep)#.#### ###. K   kobold (asleep)i) #.# # #.. .....i"iS7Water iiP[ _You encounter an endoplasm.i #.#  PIE the Magician ii^...~~....~# #####.### Djinni ......~~..######.....#.# Health: 29/31 ======================-- ~≈~~~~~≈≈.##..........#. AC: 2Str: 7 ≈≈≈≈≈≈≈≈≈~##.###.###.### EV: 11Int: 18ia ~~~~~≈≈≈~...........## # SH: 0Dex: 14 ♣.~≈≈~~..#.###.###.### XL:  4 Next: 14% Place: Dungeon:2 ♣~***.#..###.# ##†#. Noise: ---------  Time: 1387.0 (0.0) ..♣~*@*.##.....# ##.. b) +2 rapier (speed) ~≈~≈~≈***~#..##### #.† Cast: Foxfire ≈≈~≈≈≈≈≈≈~.#.# #.. Fly Water  ≈~≈≈≈≈~≈~~.#.# #.. J.~~≈.~~~~...# #.. .K..~...~..#.. ... J   endoplasm (asleep) ##########.#### ###. K   kobold (asleep) #.# #.. #.. ..... _You feel agile. _You encounter a kobold. It is wielding a +0 short sword. _You encounter an endoplasm.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, (6m or ) - cycleDir - look around, f - activatei #.#  PIE the Magician ...~~....~# #####.### Djinni ......~~..######.....#.# Health: 29/31 ======================-- i~≈~~~~~≈≈.##..........#. AC: 2Str: 7 ≈≈≈≈≈≈≈≈≈~##.###.###.### EV: 11Int: 18 ~~~~~≈≈≈~...........## # SH: 0iDex: 14 ♣.~≈≈~~..#.###.###.### XL:  4 Next: 14% Place: Dungeon:2iQ ♣~~~..#..###.# ##†#. Noise: ---------  Time: 1387.0 (0.0) ..♣~≈@..##.....# ##.. b) +2 rapier (speed) ih~≈~≈~≈≈~~~#..##### #.† Cast: Foxfire iz≈≈~≈≈≈≈≈≈~.#.# #.. Fly Water i0 ≈~≈≈≈≈~≈~~.#.# #..iF .J~~≈.~~~~...# #..i i.K..~...~..#.. ... J   endoplasm (asleep)i ##########.#### ###. K   kobold (asleep)i i#.# #.. i3~#.. ..... _You encounter a kobold. It is wielding a +0 short sword. i_You encounter an endoplasm.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei7You conjure some foxfire!i$ #.#  ...~~....~#  ......~~..##### i~≈~~~~~≈≈.##... ~##.# i%[~~~~~≈≈≈~....  iC♣.~≈≈~~..# iah♣~v~..#i ##† ..♣~v@..#i  ~≈~≈~≈≈~~~#i #.† ≈≈~i~.#.#  ≈~≈≈≈≈~≈~~.#.# i  .J~~≈.~~~~...#  i/.K..~...~..#.. Jlly target)i= ##########.#### , ally target) #.#  #.. ia30==8.0 (1i0icIn endoplasm.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The endoplasm quivers.io  #.#  PIE the Magician ...~~....~# #####.### Djinni ......~~..######.....#.# Health: 29/31 ======================-- ~≈~~~~~≈≈.##..........#. AC: 2Str: 7 ≈≈≈≈≈≈≈≈≈~##.###.###.### EV: 11Int: 18 ~~~~~≈≈≈~...........## # SH: 0Dex: 14 io Z♣.~≈≈~~..#.###.###.### XL:  4 Next: 14% Place: Dungeon:2 ♣~v**.#..###.# ##†#. Noise: =--------  Time: 1388.0 (0.0) ..♣~v@*.##.....# ##.. b) +2 rapier (speed)ip  ~≈~≈~≈***~#..##### #.† Cast: Foxfire i.p ≈≈~≈≈≈≈≈≈~.#.# #.. Fly Water  ≈~≈≈≈≈~≈~~.#.# #.. iOp F.J~~≈.~~~~...# #.. ipp .K..~...~..#.. ... J   endoplasm (ally target) ip ##########.#### ###. K   kobold (asleep, ally target) #.# #..ip  #.. .....ip eDir - look around, f - activateYou conjure some foxfire! ip :_The endoplasm quivers.iq Casting: Foxfire (safe; 3% risk of failure)  i&q Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei  #.#  PIE the Magician ...~~....~# #####.### Djinni ......~~..######.....#.# Health: 29/31 ======================-- ~≈~~~~~≈≈.##..........#. AC: 2Str: 7 ≈≈≈≈≈≈≈≈≈~##.###.###.### EV: 11Int: 18 ~~~~~≈≈≈~...........## # SH: 0Dex: 14 ix ♣.~≈≈~~..#.###.###.### XL:  4 Next: 14% Place: Dungeon:2 ♣~v~..#..###.# ##†#. Noise: =--------  Time: 1388.0 (0.0) ..♣~§@..##.....# ##.. b) +2 rapier (speed) ~≈~≈~v≈~~~#..##### #.† Cast: Foxfire ≈≈~≈≈≈≈≈≈~.#.# #.. Fly Water  ≈~≈≈≈≈~≈~~.#.# #.. i .J~~≈.~~~~...# #.. .K..~...~..#.. ... J   endoplasm (ally target)i  ##########.#### ###. K   kobold (asleep, ally target) i g#.# #.. #.. .....You conjure some foxfire! i! :_The endoplasm quivers.iB Casting: Foxfire (safe; 3% risk of failure)  ia Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei 6You conjure some foxfire!i G§vi $§i 'vi/ !§iC 'vi $§i 'vi P§vi i 6§vi  i H§viE 5vJi i#  #.#  ...~~....~#  ......~~..##### ~≈~~~~~≈≈.##... ~##.# iW# ~~~~~≈≈≈~....  ♣.~≈≈~~..# ♣~§~..# ##† ix# ..♣§§@..#  i# 9~≈~~#i#  #.† ≈≈~i# X~.#.#  i# ~≈~v§≈≈~≈~~.#.#  .vJ~≈.~~~~...# i$  .K..~...~..#..   iC$ ##########.####  #.#  ik$ #.. _The endoplasm quivers. i$ Casting: Foxfire (safe; 3% risk of failure)  i$ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activati% de  You conjure some foxfire!  The foxfire burns the endoplasm.i- 4§ia §  The endoplasm is almost dead.The foxfire burns the endoplasm.i- K   kobold (asleep)i/:0§iAvvKKdistracted)iD279.0 (1iJl§§§§§§i-K=§§iMM _You kill the endoplasm!i? #.#  PIE the Magician ...~~....~# #####.### Djinni ......~~..######.....#.# Health: 28/31 =====================--- ~≈~~~~~≈≈.##..........#. AC: 2Str: 7 ≈≈≈≈≈≈≈≈≈~##.###.###.### EV: 11Int: 18 ~~~~~≈≈≈~...........## # SH: 0Dex: 14 i?♣.~≈≈~~..#.###.###.### XL:  4 Next: 17% Place: Dungeon:2 ♣~***.#..###.# ##†#. Noise: =--------  Time: 1389.0 (0.0) ..♣§*@v.##.....# ##.. b) +2 rapier (speed) ~≈~≈§§*v*~#..##### #.† Cast: Foxfire ≈≈~§§≈≈≈≈~.#.# #.. Fly Water  ≈~§§≈≈~≈~~.#.# #.. .§§~≈.~~~~...# #.. i?.K..~...~..#.. ... K   kobold (distracted) ##########.#### ###. #.# #..i@S #.. .....The endoplasm is almost dead.i6@eThe foxfire burns the endoplasm. _You kill the endoplasm!i[@MCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei@<Dir - look around, f - activatei #.#  PIE the Magician i...~~....~# #####.### Djinni ......~~..######.....#.# Health: 28/31 =====================--- i~≈~~~~~≈≈.##..........#. AC: 2Str: 7 ≈≈≈≈≈≈≈≈≈~##.###.###.### EV: 11i'Int: 18 ~~~~~≈≈≈~...........## # SH: 0iLDex: 14 ♣.~≈≈~~..#.###.###.### XL:  4 Next: 17% Place: Dungeon:2il ♣~§~..#..###.# ##†#. Noise: =--------  Time: 1389.0 (0.0)i  ..♣§§@v.##.....# ##.. b) +2 rapier (speed) ~≈~≈§§v§~~#..##### #.† Cast: Foxfire ≈≈~§§≈≈≈≈~.#.# #.. Fly Water  iV≈~§§≈≈~≈~~.#.# #.. .§§~≈.~~~~...# #.. i,.K..~...~..#.. ... K   kobold (distracted) ##########.#### ###. #.# #..iQW #.. .....The foxfire burns the endoplasm. il)_You kill the endoplasm!iCasting: Foxfire (safe; 3% risk of failure)  i*Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!i1G§viGv§i8v§i\ §i'vi@v§i)T§vif §i'viQBK~inGv§i$§i%'vi" i!#.#  ...~~....~#  ......~~..##### iF~≈~~~~~≈≈.##... ig~##.# ~~~~~≈≈≈~.... iz ♣.~≈≈~~..#i ♣~vv..# ##†i ..♣~≈@§.#i$  i ~≈~≈~§§§~~# #.†i- ≈≈~~.#.# i{ ≈~≈§≈≈~≈~~.#.#  .Kv~≈.~~~~...#  i.~..~...~..#.. Kally targeit) ##########.#### i #.#  #.. iH290.0 (1 _i§§§§§§iid #.#  PIE the Magician ...~~....~# #####.### Djinni ......~~..######.....#.# Health: 27/31 ====================---- ~≈~~~~~≈≈.##..........#. AC: 2Str: 7 ≈≈≈≈≈≈≈≈≈~##.###.###.### EV: 11Int: 18 ~~~~~≈≈≈~...........## # SH: 0Dex: 14 ieq♣.~≈≈~~..#.###.###.### XL:  4 Next: 17% Place: Dungeon:2 ♣~vv*.#..###.# ##†#. Noise: =--------  Time: 1390.0 (0.0) ..♣~*@*.##.....# ##.. b) +2 rapier (speed) iFe4~≈~≈~§***~#..##### #.† Cast: Foxfire ≈≈~v§≈≈≈≈~.#.# #.. Fly Water ike ≈~≈§≈≈~≈~~.#.# #.. .Kv~≈.~~~~...# #..ie .~..~...~..#.. ... K   kobold (ally target) ##########.#### ###. ie2#.# #.. #.. .....ie)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  ifMCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleif<Dir - look around, f - activatei F #.#  PIE the Magician ...~~....~# #####.### Djinni ......~~..######.....#.# Health: 27/31 ====================---- ~≈~~~~~≈≈.##..........#. AC: 2Str: 7i , ≈≈≈≈≈≈≈≈≈~##.###.###.### EV: 11Int: 18 ~~~~~≈≈≈~...........## # SH: 0Dex: 14 ♣.~≈≈~~..#.###.###.### XL:  4 Next: 17% Place: Dungeon:2 i ♣~§v..#..###.# ##†#. Noise: =--------  Time: 1390.0 (0.0) i ..♣v≈@§.##.....# ##.. b) +2 rapier (speed) i R~≈~≈~§§§~~#..##### #.† Cast: Foxfire ≈≈~v§≈≈≈≈~.#.# #.. Fly Water i4 4 ≈~≈§≈≈~≈~~.#.# #.. iX .Kv~≈.~~~~...# #.. .~..~...~..#.. ... K   kobold (ally target)i F ##########.#### ###. #.# #.. i |#.. .....Dir - look around, f - activate _You conjure some foxfire!  i Casting: Foxfire (safe; 3% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei# 6You conjure some foxfire!ic /) _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the kobold.i  #.#  ...~~....~#  ......~~..##### ~≈~~~~~≈≈.##... iD ~##.# ~~~~~≈≈≈~....  ♣.~≈≈~~..# ♣~§v..# ##† ..♣v≈@§.#  il ~≈~≈~§§§~~# #.† i ≈≈~v§≈≈≈≈~.#.#  i ≈~≈§≈≈~≈~~.#.#  i .)v~≈.~~~~...#  i ".~..~...~..#..  ##########.#### i5 4  iX #.#   i{ ^#..  in *§in Q§vi7p J§viv§is 6§vis iFu Fv§iu =§viu ifv Ev§iEw <v§iw S§vix K§viW §You kill the kobold!i §i 'vi Uvv≈≈~i 2≈≈i 281.0 (1i f§§§§iy N _Your foxfire dissipates.iu #.#  PIE the Magician ...~~....~# #####.### Djinni ......~~..######.....#.# Health: 26/31 ====================---- ~≈~~~~~≈≈.##..........#. AC: 2Str: 7 ≈≈≈≈≈≈≈≈≈~##.###.###.### EV: 11Int: 18 ~~~~~≈≈≈~...........## # SH: 0Dex: 14 iGv♣.~≈≈~~..#.###.###.### XL:  4 Next: 18% Place: Dungeon:2 ♣~**v.#..###.# ##†#. Noise: =--------  Time: 1391.0 (0.0) ..♣§*@v.##.....# ##.. b) +2 rapier (speed) ~≈~§§≈***~#..##### #.† Cast: Foxfire iuv≈≈v§≈≈≈≈≈~.#.# #.. Fly Water  ≈~§≈≈≈~≈~~.#.# #.. iv.v§~≈.~~~~...# #.. .~..~...~..#.. ... ivL ##########.#### ###. ivC #.# #.. iv #.. .....iwh The foxfire burns the kobold.  i&wdYou kill the kobold! _Your foxfire dissipates.i@wCasting: Foxfire (safe; 3% risk of failure)  igw Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiMidU5#.#PIE the Magician...~~....~# #####.### Djinni......~~..######.....#.# Health: 27/31 ====================----~≈~~~~~≈≈.##..........#. AC: 2Str: 7i}Vg≈≈≈≈≈≈≈≈≈~##.###.###.### EV: 11Int: 18~~~~~≈≈≈~...........## # SH: 0Dex: 14♣.~≈≈~~..#.###.###.### XL:  4 Next: 18% Place: Dungeon:2♣~§§v.#..###.# ##†#. Noise: =--------  Time: 1391.0 (0.0)..♣§§@v.##.....# ##.. b) +2 rapier (speed)~≈~§§≈≈~~~#..##### #.† Cast: Foxfire≈≈v§≈≈≈≈≈~.#.##.. Fly Water iVG≈~§≈≈≈~≈~~.#.##...v§~≈.~~~~...#iVR#...~..~...~..#..... ##########.#### ###.iVg #.##..iW< #.......i;Wh The foxfire burns the kobold.  i[WdYou kill the kobold! _Your foxfire dissipates.iWCasting: Foxfire (safe; 3% risk of failure)  iWPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei|^You kill the kobold! _Your foxfire dissipates.Casting: Foxfire (safe; 3% risk of failure)  i^7Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Okay, then.i_iKfi=h. _iikiii@§vii.§vi<itDv§i%§i1'vi>§vi?v§iEv§iiP§vi>v§i&;§vi?v§i§i1viC?v§i§i.viYFv§i-v§ii>v§i/§i>v§i §8= _Your foxfire dissipates. x2ii,ii!i1$i%i.2§i51§i93i}:i>} _Your foxfire dissipates. x2iT?iAiBi(G9==inGiI,iPKiLi7MiXNiPiPiQiTiT$30iTE==iViX,iWZi\iG\i^it_i_iaicich1==idiehi5jijikimiu......~~..######.....# ~≈~~~~~≈≈.##.......... ≈≈≈≈≈≈≈≈≈~##.###.##.~~~~~~≈≈≈~..#~~~ ♣.~≈≈~~..#.###.###.♣_♣~~~..#..###.# ##†iuC.~~~..♣~≈≈..##.....# .~~≈~≈~≈≈~~~#..##### #-405.0 (14.0).~≈≈~≈≈@≈≈≈~.#.# #.~≈~≈≈≈≈~≈~~.#.# #i(v~..)~~≈.~~~~...# #~~.~..~...~..#.. ijv\############.#### ## #.# # #.. .. #..ivM## #i|i}E-6.0 (15i7_i< _Found a faded altar of an unknown god.iB ...~~....~# #####. ......~~..###### ~≈~~~~~≈≈.##.........~. ≈≈≈≈≈≈≈≈≈~##.###.###...~~~~~~≈≈≈~...........~~~ ♣.~≈≈~~..#.###.###.~♣_♣~~~..#..###.#.~~~..♣~≈≈..##.....#.~~≈~≈@≈≈~~~#..##### i ~.~≈≈~≈≈≈≈≈≈~.#.# ..~≈~≈≈≈≈~≈~~.#.# .)~~≈.~~~~...#.~~.~..~...~..#..#############.#### #.#  #.. ..#..#iih7.0)Water iiiFl # ...~~....~# ###### ......~~..#######. ~≈~~~~~≈≈.##.......#~. ≈≈≈≈≈≈≈≈≈~##.###.###..~~~~~~≈≈≈~..........#.~~~ ♣.~≈≈~~..#.###.##.~~~~♣_♣~~~..#..###.##..~~~.@♣~≈≈..##.....#...~~≈~≈~≈≈~~~#..#####~.~≈≈~≈≈≈≈≈≈~.#.#...~≈~≈≈≈≈~≈~~#.##~~..)~~≈.~~~~...#..~~.~..~...~..#.. ##############.#### #.#  #.. .imizrisL=8ix%_izi^M#.......#.####  .~...~~....~# ###### .......~~..#######. ~≈~~~~~≈≈.##........#~. ≈≈≈≈≈≈≈≈≈~##.###.####..~~~~~~≈≈≈~...........#.~~~ ♣.~≈≈~~..###.~~~~♣@♣~~~..#..###.# ##..~~~..♣~≈≈..##.......~~≈~≈~≈≈~~~#..#####.~.~≈≈~≈≈≈≈≈≈~.#.#~~.~~...#...####ildie%9i0jild _There is a faded altar of an unknown god here.ig _Found a faded altar of an unknown god.There is a faded altar of an unknown god here.  This altar belongs to (a) Lugonu, (b) Cheibriados or (c) Xom, but you can't  tell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.iI*m  Okay, then.iM/i1. _iqwM########.# ##.......#.#### #$.~...~~....~# ######.~.......~~..#######.~~~≈~~~~~≈≈.##........#~.~≈≈≈≈≈≈≈≈≈~##.###.####..~~~~~~≈≈≈~........... ♣@~≈≈~~..###.~~~~♣_♣~~~..#..###.# ##..~~~..♣~≈≈..##.....#Fly ...~~~~~#.~.~~....~≈~~.#~~~~~...~##############iiY&10i˅&_i+ _Found 11 gold pieces.i3 #  #########.#   ##.......#.####  #$.~...~~....~# #### #.~.......~~..###### #.~~~≈~~~~~≈≈.##....... #~.~≈≈≈≈≈≈≈≈≈~##.###.## #..~~~@~~≈≈≈~..........iA4 #.~~~~♣.~≈≈~~..#.###.# #.~~~~♣_♣~~~..#..###.# #..~~~..♣~≈≈..##.....##...~~≈~≈~≈≈~~~.######.~.~≈≈~≈≈≈≈≈≈~.#.#....~≈~≈≈≈≈~≈~~#.#[#~~..)~~≈.~~~~...# ..~~.~..~...~..#..i<i<]1Water iC8_iE( _Found a ring mail.i # #########.#  ##.......#.####  #$.~...~~....~# ### #.~.......~~..###### #.~~~≈~~~~~≈≈.##...... #~.~≈@≈≈≈≈≈≈≈~##.###.# #..~~~~~~≈≈≈~......... #.~~~~♣.~≈≈~~..#.###.# #.~~~~♣_♣~~~..#..###.# #..~~~..♣~≈≈..##.....# #...~~≈~≈~≈≈~~~#..##### #.~.~≈≈~≈≈≈≈≈≈~.#.# ....~≈~≈≈≈≈~≈~~.#.#il[#~~..)~~≈.~~~~...#iܔiS2Water iբiܣi4I -      #   #########.#   ##.......#.####   #$.~...~~....~# ##   #.~.......~~..######   #.~~@≈~~~~~≈≈.##.....   #~.~≈≈≈≈≈≈≈≈≈~##.###  iJ  #..~~~~~~≈≈≈~........   #.~~~~♣.~≈≈~~..#.###.   #.~~~~♣_♣~~~..#..###.   #..~~~..♣~≈≈..##.....   #...~~≈~≈~≈≈~~~#..####   #.~.~≈≈~≈≈≈≈≈≈~.#.#   ....~≈~≈≈≈≈~≈~~.#.#iP iQ &3i R 7Water iW i;Y iZ"     #   #.#   ##.#.####  iѬ #$.~...~~....~#   #.~.~~..######   #.~@~≈~~~~~≈≈.##   #~.~≈~##.###   #..~~~~~~≈≈≈~  i : #.~~~~♣.~≈≈~~..#.###   #.~~~~♣_♣~~~..#..###  i. #..~~~..♣~≈≈..##  iL #...~~≈~≈~≈≈~~~#..  iu #.~.~≈≈~≈≈≈≈≈≈~.#.#   ....~≈~≈≈≈≈~≈~~.#.#i(iU%4ii>in       #  #########.#   ##.......#.####   #$.~...~~....~#   #.@.......~~..#####  #.~~~≈~~~~~≈≈.##...  #~.~≈≈≈≈≈≈≈≈≈~##.##  #..~~~~~~≈≈≈~...... i̤ #.~~~~♣.~≈≈~~..#.  #.~~~~♣_♣~~~..#..##  #..~~~..♣~≈≈..##...  #...~~≈~≈~≈≈~~~#..##  #.~.~≈≈~≈≈≈≈≈≈~.#.#iiܪ%5ii°i=n        #  #########.#   ##.......#.####  #@.~...~~....~#   #.~.......~~..#### in #.~~~≈~~~~~≈≈.##..  #~.~≈≈≈≈≈≈≈≈≈~##.#  #..~~~~~~≈≈≈~.....  #.~~~~♣.~≈≈~~..#.#   #.~~~~♣_♣~~~..#..#  i o1 #..~~~..♣~≈≈..##..   #...~~≈~≈~≈≈~~~#..# iDuiu06i}yi;~i~*7.0 (2i&_iф> _You now have 36 gold pieces (gained 11).i͠      # #########.#  ##.......#.#### #..~...~~....~#  i #.@.......~~..##### #.~~~≈~~~~~≈≈.##... #~.~≈≈≈≈≈≈≈≈≈~##.## #..~~~~~~≈≈≈~...... #.~~~~♣.~≈≈~~..#.## #.~~~~♣_♣~~~..#..## #..~~~..♣~≈≈..##... i #...~~≈~≈~≈≈~~~#..## #.~.~≈≈~≈≈≈≈≈≈~.#.#i1 iΩ b8.0 (1Water iN i ih &    # #########.#  ##.......#.#### i #..~...~~....~# # #.~.......~~..###### #.~@~≈~~~~~≈≈.##.... i #~.~≈≈≈≈≈≈≈≈≈~##.### #..~~~~~~≈≈≈~....... i B#.~~~~♣.~≈≈~~..#.### #.~~~~♣_♣~~~..#..# i #..~~~..♣~≈≈..##.... i; #...~~≈~≈~≈≈~~~#..### #.~.~≈≈~≈≈≈≈≈≈~.#.i s# ....~≈~≈≈≈≈~≈~~.#.#i ;9i~ iB iwX ##########.##.......#.####..~...~~....~# #~.......~~..#####~~≈~~~~~≈≈.##....~.@≈≈≈≈≈≈≈≈≈~##.###..~~~~~~≈≈≈~.......~~~~♣.~≈≈~~..#.###....~≈~  il[#~~..)~~≈.~~~~...#ii3&20iiiim ##########.##.......#.####..~...~~....~# #~.......~~..#####~~≈~~~~~≈≈.##....~.~≈≈≈≈≈≈≈≈≈~##.###..@~~~~~≈≈≈~.......~~~~♣.~≈≈~~..#.###_♣~~~..#..i=~~#[#~~..)~~≈.~  ..~~.~..~...~..#..iim%1iiio ##########.##.......#.####..~...~~....~# #~.......~~..#####~~≈~~~~~≈≈.##....~.~≈≈≈≈≈≈≈≈≈~##.###..~~~~~~≈≈≈~.......~@~~♣.~≈≈~~..#.###_♣~~~..#..~~~..♣~≈≈..##....#....~~.~..~..  ##############.####i|i0%2i8_ii~? #########.##.......#.####..~...~~....~# #~.......~~..#####~~≈~~~~~≈≈.##....~.~≈≈≈≈≈≈≈≈≈~##.###..~~~~~~≈≈≈~.......~~~~♣.~≈≈~~..#.###_♣~~~..#..~~~..♣~≈≈..##....iwFly Water ##.############  #.#ii:J3_iiUaiaigi1jn _Sorry, you're not good enough to have a special ability.iCi Innate Abilities, Weirdness & MutationsYou are immune to sickness and miasma.You are immune to poison.a - You are very heat resistant. (rF++)b - You are vulnerable to cold. (rC-)c - You float through the air rather than walking.d - You learn spells naturally, not from books.e - Your magical power is your life essence.f - You have superior vitality. (+4 MHP)i Extra vitality (level 1/3) You are built differently from most species, making you slightly harder to kill.Each level of this mutation increases your maximum health by 4 points.i Innate Abilities, Weirdness & MutationsYou are immune to sickness and miasma. You are immune to poison.  a - You are very heat resistant. (rF++)  b - You are vulnerable to cold. (rC-)c - You float through the air rather than walking.d - You learn spells naturally, not from books.e - Your magical power is your life essence.  f - You have superior vitality. (+4 MHP)iriiiO #########.#PIE the Magician  ##.......#.####Djinni  #..~...~~....~# # Health: 31/31 ========================  #.~.......~~..###### AC: 2Str: 7  i#.~~~≈~~~~~≈≈.##.... EV: 11Int: 18  #~.~≈≈≈≈≈≈≈≈≈~##.### SH: 0Dex: 14  #..~~~~~~≈≈≈~....... XL:  4 Next: 18% Place: Dungeon:2  ir#.~~~~♣.~≈≈~~..#.### Noise: ---------  Time: 1423.0 (0.0)  #.~@~~♣_♣~~~..#..### b) +2 rapier (speed)  #..~~~..♣~≈≈..##.... Cast: Foxfire  i#...~~≈~≈~≈≈~~~#..### Fly Water  #.~.~≈≈~≈≈≈≈≈≈~.#.#  i#....~≈~≈≈≈≈~≈~~.#.#  ib#[#~~..)~~≈.~~~~...#  ....~~.~..~...~..#..  id#.###############.####  #.#i8convert or escape to cancel. _Okay, then. _Found 11 gold pieces. _Found a ring mail. i__You now have 36 gold pieces (gained 11). _Sorry, you're not good enough to have a special ability.i3it i iR3iSiWiYi][ _i^_i_ir`icie,i giWiiIkikilinipipiritiv,iwi5  You see here a +0 ring mail. _iFipiKiBii8i?iii!iiiiӠiiiiiiQii*k  You encounter a ribbon worm.i  ##.~.~≈≈~≈≈≈≈≈  #....~≈~≈≈≈≈~≈  ##[#~~..)~~≈.~~  #....~~.~..~...  #.#############  #.#   #.#   #####.#######   #.@.........#  i& #$###.#####.#   #. #.#   #. #.#  #. #..iHO  #w ##. w   ribbon worm (asleep)  #. ig..  #. .. i!i 38.0 (15.0)wwi29.0 (16 _iii'7  ##. #.. ##[#~~..) #.. #. #.#  #.#  #####.#######  #.@.........#  #$###.#####.#  #. #.#  #. #.#  #. #..  #w ##.  #. .. iw7 > #. .. ie  ##. #.. ##[#~~..) #.. #. #.#  #.#  #####.#######  #.@.........#  #$###.#####.#  #. #.#  #.  #.  #w ##.  #. i D #. i io ix i7 b _A ribbon worm is nearby!”i]M ##.~.~≈≈~≈≈≈≈≈ PIE the Magician #....~≈~≈≈≈≈~≈ Djinni ##[#~~..)~~≈.~~ Health: 30/31 =======================- #....~~.~..~... AC: 2Str: 7 #.############# EV: 11Int: 18 #.#  SH: 0Dex: 14 #.#  XL:  4 Next: 18% Place: Dungeon:2 ”iH^#####.#######  Noise: ---------  Time: 1439.0 (0.0) #*@*........#  b) +2 rapier (speed) #*###.#####.#  Cast: Foxfire”ix^ #. #.#  Fly  #. #.#  #. #.. ”i^G #w ##.  w   ribbon worm #. ..  #. ..  _You see here a +0 ring mail. ”i_}_You encounter a ribbon worm. _A ribbon worm is nearby!”i9_Casting: Foxfire (safe; 3% risk of failure)  ”is_ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate”i ##.~.~≈≈~≈≈≈≈≈ PIE the Magician #....~≈~≈≈≈≈~≈ Djinni ##[#~~..)~~≈.~~ Health: 30/31 =======================- #....~~.~..~... AC: 2Str: 7 #.############# EV: 11Int: 18 #.#  SH: 0Dex: 14 #.#  XL:  4 Next: 18% Place: Dungeon:2 #####.#######  Noise: ---------  Time: 1439.0 (0.0) #.@.........#  b) +2 rapier (speed) #$###.#####.#  Cast: Foxfire #. #.#  Fly  #. #.#  #w #..  #. ##.  w   ribbon worm #. ”i ..  #. ..  _You encounter a ribbon worm. _A ribbon worm is nearby!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!”i: ##. #.. ##[#~~..) #.. #. #.#  #.#  #####.#######  #.@v........#  #v###.#####.#  #. #.#  #.  #w  #. ##. (ally target) #.  #. ”i#1”iE==40.0 (1 _”i”iÔiۿ  ##.~.~≈≈~  #....~≈~≈≈≈≈~  ##[#~~..)~~≈.  #....~~.~..~  #.  #.#  #.#  #####.#  #@.v..#  #v###.#####.#  #.# #.#Ôisj  #.# #.#  #w# #..  #.# ##.  #.# ..  #.# .. ÔiaBv§ÔiP§vÔiuG§vÔiG§vÔiL§vÔiq  The foxfire burns the ribbon worm.ÔiJv§§vÔiKBwvÔiKÔi%T  The ribbon worm is moderately wounded.The foxfire burns the ribbon worm.Ôi4§Ôi;Ôib--1Ôir§§§§Ôic _The ribbon worm is heavily wounded.Ôi(P ##.~.~≈≈~≈≈≈≈ PIE the Magician #....~≈~≈≈≈≈~ Djinni ##[#~~..)~~≈.~ Health: 30/31 =======================- #....~~.~..~.. AC: 2Str: 7 #.############ EV: 11Int: 18 #.#  SH: 0Dex: 14 #.#  XL:  4 Next: 18% Place: Dungeon:2 #####.#######  Noise: ---------  Time: 1441.0 (0.0) ÔiQD#@*§........#  b) +2 rapier (speed) #*###.#####.#  Cast: Foxfire #§# #.#  Fly  #w# #.#  #§# #..  #.# ##.  w   ribbon worm #.# ..  #.# .. The ribbon worm is moderately wounded.The foxfire burns the ribbon worm. _The ribbon worm is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÔiݨ  ##.~.~≈≈~≈≈≈≈ PIE the Magician #....~≈~≈≈≈≈~ Djinni ##[#~~..)~~≈.~ Health: 30/31 =======================- #....~~.~..~.. AC: 2Str: 7 #.############ EV: 11Int: 18 #.#  SH: 0Dex: 14 #.#  XL:  4 Next: 18% Place: Dungeon:2 #####.#######  Noise: ---------  Time: 1441.0 (0.0) #@§§........#  b) +2 rapier (speed) #§###.#####.#  Cast: Foxfire #w# #.#  Fly  #§# #.#  #§# #..  #.# ##.  w   ribbon worm #.# ..  Ôi #.# .. The foxfire burns the ribbon worm. _The ribbon worm is heavily wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!   ##[#~~..)   #.#  #.#  #####.#######  #@v.........#  #v###.#####.#  #w# #.#  #.#  #.#  #.# ##. (ally target) #.#  #.# =2.0 (1 _Ôia ##.~.~≈≈~≈≈≈≈ PIE the Magician #....~≈~≈≈≈≈~ Djinni ##[#~~..)~~≈.~ Health: 29/31 ======================-- #....~~.~..~.. AC: 2Str: 7 #.############ EV: 11Int: 18 #.#  SH: 0Dex: 14 #.#  XL:  4 Next: 18% Place: Dungeon:2 #####.#######  Noise: =--------  Time: 1442.0 (0.0) #@v.........#  b) +2 rapier (speed) #v###.#####.#  Cast: Foxfire #w# #.#  Fly  #.# #.#  #.# #..  #.# ##.  w   ribbon worm (ally target) Ôi#.# ..  #.# .. Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Ôi= Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateĔi%Ĕi  ##.~.~≈≈~≈≈≈≈ PIE the Magician #....~≈~≈≈≈≈~ Djinni ##[#~~..)~~≈.~ Health: 30/31 =======================- #....~~.~..~.. AC: 2Str: 7 Ĕii #.############ EV: 11Int: 18 #.#SH: 0Dex: 14 #.#Ĕi XL:  4 Next: 18% Place: Dungeon:2  #####.#######Ĕi$Noise: =--------  Time: 1442.0 (0.0)  #@v.........#b) +2 rapier (speed)  #v###.#####.#Cast: Foxfire  #w# #.#Fly   #.# #.#  #.# #..  #.# ##.w   ribbon worm (ally target)  #.# ..  #.# ..Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, (Ĕi or ) - cycleDir - look around, f - activateDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  There is not enough space to conjure foxfire!Ĕi<Ĕi. _ŔiG  The foxfire burns the ribbon worm.Ŕi4§ŔiO§vŔi&  The ribbon worm is heavily wounded.The foxfire burns the ribbon worm but does no damage.Ŕio4§Ŕi3w.Ŕi;Ŕi2-3.0 (1ŔiŔi#c _The ribbon worm is heavily wounded.Ŕi  ##.~.~≈≈~≈≈≈≈ PIE the Magician #....~≈~≈≈≈≈~ Djinni Ŕi e##[#~~..)~~≈.~ Health: 29/31 ======================-- #....~~.~..~.. AC: 2Str: 7 #.############ EV: 11Int: 18 #.#  SH: 0Dex: 14 Ŕi Z#.#  XL:  4 Next: 18% Place: Dungeon:2 #####.#######  Noise: ---------  Time: 1443.0 (0.0) #@*.........#  b) +2 rapier (speed) #w###.#####.#  Cast: Foxfire #.# #.#  Fly  #.# #.#  Ŕi #.# #..  #.# ##.  w   ribbon worm #.# ..  #.# .. Ŕi5 The ribbon worm is heavily wounded.The foxfire burns the ribbon worm but does no damage. _The ribbon worm is heavily wounded.Ŕir Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateŔih  ##.~.~≈≈~≈≈≈≈ PIE the Magician #....~≈~≈≈≈≈~ Djinni ##[#~~..)~~≈.~ Health: 29/31 ======================-- #....~~.~..~.. AC: 2Str: 7 Ŕii #.############ EV: 11Int: 18 #.#SH: 0Dex: 14 #.#Ŕi>i XL:  4 Next: 18% Place: Dungeon:2  #####.#######Ŕiai Noise: ---------  Time: 1443.0 (0.0) Ŕii U #@v.........#b) +2 rapier (speed)  #w###.#####.#Ŕij YCast: Foxfire  #.# #.#Fly   #.# #.#  #.# #..  #.# ##.Ŕi>j w   ribbon worm (ally target)  #.# .. Ŕibj  #.# ..The foxfire burns the ribbon worm but does no damage. Ŕij ?_The ribbon worm is heavily wounded.Ŕij Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Ŕik 630=Ŕil 2=4.0 (1 _Ŕip Ŕir ƔiG.ƔiM" ##.~.~≈≈~≈ #....~≈~≈≈≈≈~≈ ##[#~~..)~~≈.~ ƔiM#....~~.~..~. #.# #.#  #.#  #####.#Ɣi1Ns  #.#  #w###.#####.#  #.# #.# ƔiUN #.# #.# #.#ƔiN[ #.. #.# ##.  #.# ..ƔiN #.# .. Ɣi?V _The ribbon worm is heavily wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate ƔiV__You conjure some foxfire!  Your foxfire dissipates!Ɣi*W$24ƔiTW4-----5ƔiR\ƔiL_0 _The ribbon worm bites you.Ɣi  ##.~.~≈≈~≈ #....~≈~≈≈≈≈~≈~ ##[#~~..)~~≈.~ #....~~.~..~...~ #.# Ɣi I#.#  #.#  #####.#  #.#  #w###.#####.#  #.# #.#  #.# #.# #.# #.. #.# ##.  #. #.ƔiH * Ɣi >w$Ɣi4 O  The ribbon worm attacks as it pursues you!Ɣi b3------6Ɣi Ɣi4 0 _The ribbon worm bites you.Ɣi1  ##.~.~≈≈~≈≈≈≈≈≈~ #....~≈~≈≈≈≈~≈~ ##[#~~..)~~≈.~ #....~~.~..~...~. #.# #.# # #.# #Ɣi N #####.# # #.w.#  #$###.#####.#  #.# #.#  #.# #.# #.# #.. #.# ##. ƔiJ t #.# .. #.# .. Ɣi H(catching breath)Ɣi `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.Ɣi!s Q.Ɣis e  5  -Ɣis 57Held Ɣiy Ɣi| . _You are caught in a web!ǔi ǔiz h-ScorchǔiC ǔi8 Ȕi ##.~.~≈≈~≈≈≈≈≈≈~ PIE the Magician #....~≈~≈≈≈≈~≈~~ Djinni ##[#~~..)~~≈.~~~~ Health: 21/31 ================-------- #....~~.~..~...~. AC: 2Str: 7 #.############### EV:  5 Int: 18  #.#  # SH: 0Dex: 14  #.#  # XL:  4 Next: 18% Place: Dungeon:2 #####.####### # Noise: ---------  Time: 1447.0 (0.0) #.w.@.......#  b) +2 rapier (speed) #$###.#####.#  Cast: Scorch ȔiEV#.# #.#   Fly Held  #.# #.#   #.# #.. #.# ##. w   ribbon worm #.# ..  #.# .. ȔiNThe ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage. _You are caught in a web!  Casting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateȔi: Y ##.~.~≈≈~≈≈≈≈≈≈~ PIE the Magician #....~≈~≈≈≈≈~≈~~ Djinni Ȕi ##[#~~..)~~≈.~~~~ Health: 21/31 ================-------- #....~~.~..~...~. AC: 2Str: 7 #.############### EV:  5 Int: 18 Ȕi #.## SH: 0Dex: 14 Ȕi #.## XL:  4 Next: 18% Place: Dungeon:2 Ȕi*  #####.######## Noise: ---------  Time: 1447.0 (0.0)ȔiG   #.*.@.......#Ȕi b) +2 rapier (speed)  #$###.#####.#Ȕi BCast: Scorch Ȕi  #.# #.#Fly Held  Ȕi  #.# #.#  #.# #..Ȕi   #.# ##.w   ribbon worm (combustible)Ȕin   #.# ..  #.# .. _You are caught in a web!  Ȕi LCasting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleȔi _Dir - look around, f - activateFlames lash the ribbon worm.  Ȕi IThe ribbon worm is almost dead.Ȕi| .w  Casting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Flames lash the ribbon worm.  The ribbon worm is almost dead.The ribbon worm's fire resistance burns away.Ȕi 8 ȔiҰ =2=Ȕi I====8.0 (1 _ȔiY Ȕi ɔi ##.~.~≈≈~≈≈≈≈≈≈~ PIE the Magician #....~≈~≈≈≈≈~≈~~ Djinni ##[#~~..)~~≈.~~~~ Health: 20/31 ===============--------- #....~~.~..~...~. AC: 2Str: 7 #.############### EV:  5 Int: 18  #.#  # SH: 0Dex: 14 ɔi- #.#  # XL:  4 Next: 18% Place: Dungeon:2 #####.####### # Noise: ====-----  Time: 1448.0 (0.0) #..w@.......#  b) +2 rapier (speed) ɔiY#$###.#####.#  Cast: Scorch ɔiZ#.# #.#   Fly Held  #.# #.#  ɔiN #.# #.. #.# ##. w   ribbon worm (combustible) #.# ..  #.# .. Flames lash the ribbon worm.  ɔi*The ribbon worm is almost dead. _The ribbon worm's fire resistance burns away.  ɔiMCasting: Scorch (safe; 5% risk of failure)  ɔiy Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateɔi( k ##.~.~≈≈~≈≈≈≈≈≈~ PIE the Magician #....~≈~≈≈≈≈~≈~~ Djinni ##[#~~..)~~≈.~~~~ Health: 20/31 ===============--------- #....~~.~..~...~. AC: 2Str: 7ɔi  #.############### EV:  5 Int: 18  #.#  # SH: 0Dex: 14  #.#  # XL:  4 Next: 18% Place: Dungeon:2 ɔi #####.####### # Noise: ====-----  Time: 1448.0 (0.0) #..†@.......#  b) +2 rapier (speed) ɔi #$###.#####.#  Cast: Scorch ɔiJ _#.# #.#   Fly Held  #.# #.#   ɔil -#.# #.. #.# ##.ɔi  w   ribbon worm (combustible) #.# ..  #.# ..  ɔi$ _The ribbon worm's fire resistance burns away.  Casting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleɔi Dir - look around, f - activateFlames lash the ribbon worm. The ribbon worm is burned terribly!  You kill the ribbon worm!ɔi  #. ##[#~~..) #..ɔim #.#     ######  #..*@.......#  #ɔi-s###.#    ɔi` #.# #.. #.# ##. #.# ..ɔi@ #.# ..ɔi.†ɔi\  24ɔiAG9.0 (1Scorch _ɔiɔiɔiɔiɔipɔiɔi+ɔiGɔiS1=ɔiǓɔi8,ɔilɔiɔi=ɔiɔiɔiZɔiӜɔiɞ^2==ɔiɔiɔiݡɔiLɔi*ɔiɔi^ɔi4ɔiɔiDɔieɔiګɔi/X23=ɔiUɔiɔirɔiXɔiɔi>ɔi;ɔiO,ɔinɔiɔi54=ɔiɔiVɔiAɔi,ɔikɔiɔiɔi),ɔiLɔi0ɔixh5==ɔiɔi,ɔiɔi,ɔiɔiɔiɔiɔiɔiɔia6==ɔiɔiɔiɔiɔiɔiɔiɔi3,ɔiQɔiɔi #7ɔi,2=ɔiVɔiLɔiɔi>ɔi ,ɔiɔi;ɔiɔilɔiɔiD8=ɔi>ɔi,ɔiɔi:ɔiɔiɔiɔiɔi ɔi ɔi3 h9==ɔi ɔiɔi+ɔiɔiX,ɔi=ɔi ɔihɔiYɔiHɔii30==ɔiɔivɔiɔiɔi5ɔiɔiGɔid!ɔi!ɔi"ɔiR%k _You start resting.HP restored.ɔi +=----ɔij1/91.0 (42.0)ɔi21==  ----2.0 (43 _ɔiq8ɔif:ʔiYAʔiBʔiDʔiDʔiEʔiGʔiG9=ʔiAIʔiJ,ʔi8LʔiMʔi ʔi,ʔiʔi,ʔiʔih,ʔirʔitʔiʔiʔiʔiʔiʔi,ʔiʔi ʔi ʔi!ʔi#ʔi $ʔi>%ʔi&,ʔi(ʔi)ʔiH*ʔi+ʔi5,ʔi&7ʔi=,ʔi?ʔiA,ʔiCʔiEʔi|FʔiGʔi!J,ʔipLʔi N,ʔiGPʔi8WʔiWʔiA\Bʔi]ʔi_,ʔi:aʔi1cʔicʔi eʔi>g,ʔihʔi_l,ʔimʔinʔi oʔioʔiArʔitBʔiw,ʔiwʔiwʔi8yʔi{,ʔi@|ʔi~,ʔiaʔig,ʔiʔi,ʔiʔiʔiʔi4ʔiۊʔiʔilʔi2,ʔi*ʔi4,ʔiʔir,ʔiÕʔi̗ʔiʔi ʔioBʔiܢʔi?ʔiʔiʔi.ʔiԧʔiܪ,ʔiƬʔigʔiʔi®ʔiʔi,ʔi<ʔi|ʔikʔiʔiʔiʔi,ʔiPʔiʔi-ʔi]ʔiʔiʔiʔiʔiʔiʔiUʔiʔiʔiM,ʔiʔiW _You start waiting.ʔiZ-591.0 (99ʔiʔiy^  2.0 (100.0)ʔiʔi# _Done waiting.ʔi ʔi X11 593.0)ʔi| ʔi / _You disentangle yourself.ʔi   ##.~.~≈≈~≈≈≈≈≈≈  #....~≈~≈≈≈≈~≈  ##[#~~..)~~≈.  #....~~.~..~...~  #.  #.#   #.#   #####.#   #...#ʔi   #$###.#####.#  #.# #.#  #.# #.#  #.# #..  #.# ##.  #.# ..  #.# .. ʔi ʔiM %4ʔi ʔi x _You see here a ribbon worm corpse.˔iA  ##.~.~≈≈~  #....~≈~≈≈≈≈~≈  ##[#~~..)~~≈.  #....~~.~..~...  #.  #.#  #.#  #####.#  #.@†.#˔igBb  #$###.#####.#  #.# #.#  #.# #.#  #.# #..  #.# ##.  #.# ..  #.# .. ˔icJ˔iJ,5 _˔iP˔iR˔i  ##.~.~≈≈~  #....~≈~≈≈≈≈~  ##[#~~..)~~≈.  #....~~.~..~  #.  #.#  #.#  #####.#  #@.†.#˔ieb  #$###.#####.#  #.# #.#  #.# #.#  #.# #..  #.# ##.  #.# ..  #.# .. ˔iK;6˔i}˔iO˔i:˔i˔i˔i  ....~≈~≈≈≈≈~##[#~~..)~~≈.....~~.~..~..############ #####.#######..†........###.#####.# #.# #.#˔i ˔i %7˔i  ˔io ˔i *8.0 (2˔i ˔i" = _You now have 37 gold pieces (gained 1).˔io 4 ##[#~~..)~~≈.....~~.~..~..############ #####.#######..†........###.##### #.# .#.#˔i* ˔i *9.0 (1˔i ˔i| ̔i63̔i'7̔i9̔if<̔iA@B̔i@̔i@̔iDA̔iB̔i6G̔iVv̔iZ8#.# #.# #.# #.. #.# ##. #.# ..#.# ...# .# . .###(... 607.0 (8.......#####... ̔i[̔i`̔i`*8.0 (9̔ie̔ig2 _Found 3 atropa-tipped darts.̔i ̔i ̔i ̔i ̔i ̔i ̔i ̔i= ̔iI ̔i ̔i ̔i ̔i ̔iC ̔iJ ̔i: ̔i  You encounter a kobold. It is wielding a +0 whip.̔i  #.# #.#  #.# #..###  #.# ##...  #.# ..#  #.# ..##  #.# ##...## #.# #....^#  #.###(....#.# #....̔i( j# ######...#### ..## ..# ..# ..#K   kobold (asleep) .># K.#̔i# 11.0 (3K.  Found a stone staircase leading down.̔i+ NK̔i, 3==2.0 (4̔i4 ̔ib8 ( _The kobold shouts!͔ij G## ..#####...  ..## #...##.# #....^# #.###@....#.#...........######...#####͔iFk ..K>..#͔ir 8K.͔ix ͔iy 3--3.0 (1͔i?~ ͔iف Y _You see here 3 atropa-tipped darts.͔i}L 8K.͔iQ ͔iR @--4͔iPW ͔iFZ / _c - 3 atropa-tipped darts͔i!1 #.# #.#  #.# #.##  #.# #..###  #.# ##...  #.# #..#  #.# #..## ͔iy1 #.# ##...##  #.# #....^#  #.###.@...#.#  #.# ͔i1 ######...####  #..## #..# #K.#  #..#͔i2 #.># ͔i35K.͔iV9͔iN:%5͔i?͔i@ΔiR #.# #.# PIE the Magician #.# #.## Djinni #.# #..###  Health: 29/31 ======================-- #.# ##... AC: 2Str: 7 #.# #..# EV: 11Int: 18 #.# #..##  SH: 0Dex: 14 #.# ##...##  XL:  4 Next: 24% Place: Dungeon:2 #.# #....^#  Noise: ---------  Time: 1615.0 (0.0) #.###.@...#.#  b) +2 rapier (speed) ΔicR#...........#  Cast: Scorch ######...####  Fly   #..##  #K.# #..#ΔiR K   kobold #..# ΔiRd#.># ..# _You see here 3 atropa-tipped darts. ΔiR_c - 3 atropa-tipped darts  Casting: Scorch (safe; 5% risk of failure)  Δi-S Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateΔix #.# #.# PIE the Magician #.# #.## Djinni #.# #..###  Health: 29/31 ======================-- #.# ##...Δi  AC: 2Str: 7 #.# #..# EV: 11Int: 18Δi #.# #..##  SH: 0Dex: 14 Δi#.# ##...##  XL:  4 Next: 24% Place: Dungeon:2 Δi< #.# #....^#  Noise: ---------  Time: 1615.0 (0.0) Δi\O#.###.@...#.#  b) +2 rapier (speed) #...........#  Cast: ScorchΔi~ ######...####  Fly Δi  #K.##  Δi6#..# Δi#..# K   kobold ΔiO#..# #.># ..# _You see here 3 atropa-tipped darts. _c - 3 atropa-tipped darts  Casting: Scorch (safe; 5% risk of failure)  Δiu+Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateNothing appears to happen.Δi< #.# #.# #.# #.## #.# #..###  #.# ##... #.# #..#   #  #  #.#  #....#  ######   #..# #..# #..# #.># 30===6.0 (1Scorch _ΔiΔi"Δi #.####...  #..####...##....^#.###.....#.##.....@.....######...###Δic  #K.## ..#>.ΔiF 5K.ΔiL ΔiΟ .--7Δi> Δiܥ ΔiY) #.# #.## PIE the Magician #.# #..###  Djinni #.# ##... Health: 28/31 =====================--- #.# #..# AC: 2Δi!ZStr: 7 #.# #..##  EV: 11Int: 18 ΔiHZ#.# ##...##  SH: 0Dex: 14 ΔipZ#.# #....^#  XL:  4 Next: 24% Place: Dungeon:2 ΔiZ#.###.....#.#  Noise: ---------  Time: 1617.0 (0.0) #.....@.....#  b) +2 rapier (speed) ΔiZ######K..####  Cast: Scorch  #..##  Fly   #..#   #..#Δi"[ #..# K   koboldΔiE[, #.># #..#Δi[ Δi[Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Nothing appears to happen.  Casting: Scorch (safe; 5% risk of failure)  Δi[ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateϔi #.# #.## PIE the Magician ϔiވ#.# #..###  Djinni #.# ##... Health: 28/31 =====================---ϔi #.# #..#ϔi t AC: 2Str: 7ϔi ϔi/^#.# #..##  EV: 11ϔi@=Int: 18 ϔif#.# ##...##  SH: 0ϔix=Dex: 14 ϔi#.# #....^#  XL:  4 Next: 24% Place: Dungeon:2 #.###.....#.#  Noise: ---------  Time: 1617.0 (0.0)ϔiՉ ϔi#.....@.....#  b) +2 rapier (speed) ϔi######)..####  Cast: Scorch  #..##  Fly   #..#   #..# #..# K   kobold #.># #..# _Nothing appears to happen.  Casting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the kobold.  You kill the kobold!ϔi` #.# #.## #.# #..###  #.# ##...ϔiB #.# #..# #.# #..##  #  ϔi'i#  #.#ϔiL#.#  #....# ϔipx ######*..####  ϔi  ϔia #..#ϔi֐W #..#ϔi #.># #..#ϔif*)ϔiAj5====8.0 (1Scorch _ϔipϔiqϔi #.# #.## PIE the Magician #.# #..###  Djinni #.# ##... Health: 26/31 ====================---- #.# #..# AC: 2Str: 7 #.# #..##  EV: 11Int: 18 #.# ##...##  SH: 0Dex: 14 #.# #....^#  XL:  4 Next: 25% Place: Dungeon:2 #.###.....#.#  Noise: ====-----  Time: 1618.0 (0.0) #.....@.....#  b) +2 rapier (speed) ######)..####  Cast: Scorch  #..##  Fly  ϔi+W #..#   #..# #..#  #.>#  #..#   Flames lash the kobold. _You kill the kobold!Casting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateϔil]   #.# #.##PIE the Magician  #.# #..###Djinni  #.# ##...Health: 26/31 ====================----  #.# #..#AC: 2ϔi]Str: 7  #.# #..##EV: 11Int: 18  #.# ##...##ϔi^SH: 0Dex: 14  #.# #....^#XL:  4 Next: 25% Place: Dungeon:2  #.###.....#.#ϔi=^Noise: ====-----  Time: 1618.0 (0.0) ϔia^ #.....@.....#b) +2 rapier (speed) ϔi^ ######)..####Cast: Scorch ϔi^f#..##Fly ϔi^k #..# ϔi^L#..# ϔi_L#..# ϔi,_p#.># ϔiK_J#..#ϔii_YFlames lash the kobold. _You kill the kobold!ϔi_eCasting: Scorch (safe; 5% risk of failure)  ϔi_#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateNothing appears to happen.ϔi`f==--9.0 (1 _ϔi@eϔifДifIДihДi4lg7ДilДip,ДipДir,ДisДizuДiuK8=ДidwДi&y,ДiWzДi|,Дi0~Дi,ДiДiԃДi#9ДiE==ДiwДiДi ДibДi,ДinjДiДiДi9ДiДi̒Дib30==Дi+ДiǕДi-Дi<Дiϙ,ДiДi,Дi՝Дi̡k _You start resting.HP restored.Дi~Дi,----ДiДiДi35Дi 6.0)ДiДi1Дi4/==Дiy--Дi#6.0 (17 Дi_ДiДiДi 3Дi Дi Дi Дi BДiT Дi Дin Дi Дi Дi/ Дi Дiw ДiH Дi 9=Дi Дi Дi Дiu Дi Дi& Дim BДi. Дi Дi Дi Дi Дi~ Дi Дid Дi Дi c  You encounter a bat.Дi u #.# #..   #####.####### #..   #..†........# #Дi & #.###.#####.# b. #.# #.# #.# .ß$ #.# #.## #.# .[.. #.# #..####.##..... #.# ##....Дi&   #.# #..# #@#  #.# #..###.# Дim  #.# ##...##.#  #.# #....^#.# #.###.....#.# #...........# Дi @b   bat (asleep)   ######)..#### #..## #..#Дif 144.0 (8.0)Дi *5.0 (9Дi Дiu @ _Found a leather armour and 16 gold pieces.єi  #.# #.#  #.# #..  #####.####### #..  #..†........# ##  #.###.#####.# b..  #.# #.# #.# .ß$  #.# #.## #.# .[ єir  #.# #..####.##......  #.# ##......@..#  #.# #..###.##.#  #.# #..###.# # єi  #.# ##...##.#  #.# #....^#.#  #.###.....#.#  #...........#  ######)єi d### #..#єit .b..b..b.b6.0 (1Scorchєi єi Ҕii#.# #.# #.# #.. #####.####### #.. #..†..# ####.###.#####.# ..Ҕi7jA#.# #.# #.# ..ß$.#.# #.## #.# #.[.#.# #..####.##b.#.# ##.# #.# #..###.##.# #.# #..###.# .# #.# ##...##.# ..#.# #....^#.# ##.#.###.....#.# #.#..# .#Ҕitjx######)..#### # Ҕil%b.Ҕil#.bҔi#tҔit-=7ҔizҔi|Q _The bat closely misses you.Ҕi. #.# #.#  PIE the Magician #.# #..  Djinni  #####.####### #..  Health: 29/31 ======================--  #..†........# #####  AC: 2Str: 7  #.###.#####.# .....  EV: 11Int: 18  #.# #.# #.# ..ß$..  SH: 0Dex: 14  #.# #.## #.# #.[....  XL:  4 Next: 25% Place: Dungeon:2  #.# #..####.##.b.....  Noise: =--------  Time: 1647.0 (0.0) ҔiR #.# ##.......@.#   b) +2 rapier (speed)  #.# #..###.##.#   Cast: Scorch  #.# #..###.# .#   Fly  #.# ##...##.# ..   #.# #....^#.# ##.  #.###.....#.# #.  b   bat  #...........# .#  ######)..#### #  Ҕi;#..##You encounter a bat. _Found a leather armour and 16 gold pieces. _The bat closely misses you.Casting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateҔi #.# #.#  PIE the Magician #.# #..  Djinni  #####.####### #..  Health: 29/31 ======================--  #..†........# #####  AC: 2Str: 7  #.###.#####.# .....  EV: 11Int: 18  #.# #.# #.# ..ß$..  SH: 0Dex: 14  #.# #.## #.# #.[....  XL:  4 Next: 25% Place: Dungeon:2  #.# #..####.##.......  Noise: =--------  Time: 1647.0 (0.0)  #.# ##.......@.#   b) +2 rapier (speed)  #.# #..###.##.#   Cast: Scorch  #.# #..###.#Ҕi! .#   Fly  #.# ##...##.# ..   #.# #....^#.# ##.  #.###.....#.# #.  b   bat  #...........# .#  ######)..#### #  #..## _The bat closely misses you.Casting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the bat.  You kill the bat!Ҕi" #.# #.#  #.# #..   #..  #..† #####   .....  #.# #.# Ҕi$..  #.# #.## ....  #.# #..####.##.*.....  #.# ##....  #.# #..##  #.#   #.#   #.# #....^#.# ##.   #.  Ҕi .#  ) # #..##Ҕi b  Casting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Flames lash the bat.  You kill the bat!  You hear a shout! x2 g  You encounter a bat..Ҕi& .g   goblinYou encounter a goblin. It is wielding a +0 dagger.You hear an angry hiss.Ҕi 30=7====8.0 (1ҔiM 2ScorchҔi ҔiW 0 _The bat leaves your sight.Ӕi #.###############.#####.# #.#  #.# #.. .#####.####### #..##..†........# #######.###.#####.# .....#.# #.# #.# ..ß$#.# #.## #.###.[.....#.# #..####.##@.....g.#.# ##.........#.b...rӔiP#.# #..###.##.# K.>..#.# #..###.##.# ....#.# ##...##.##.. ...#.# #....^#.####. ..#.###.....#.# #. #b   bat (wandering)#...........# .# K   kobold (wandering)######)..#### #r   rat (wandering)Ӕic b:  You encounter a rat and a kobold.Ӕi.bӔiD:bӔi1K.Ӕiog.Ӕi0r.Ӕi SFound a book of Displacement. Found a stone staircase leading down.ӔiS   ball python (constriction)K   kobold (…)ӔiNU----9ScorchӔiӔiR\ _You encounter a ball python.Ӕi e #.###############.####  PIE the Magician #.# #.#  Djinni #.# #.. . Health: 28/31 =====================---  #####.####### #.. # AC: 2Str: 7  #..†........# ######.  EV: 11Int: 18  #.###.#####.# .......  SH: 0Dex: 14  #.# #.# #.# ..ß$...  XL:  4 Next: 27% Place: Dungeon:2  #.# #.## #.###.[.....  Noise: ---------  Time: 1649.0 (0.0)  #.# #..####.##@....g..  b) +2 rapier (speed)  #.# ##.........#K:b.r.  Cast: Scorch Ӕi ` #.# #..###.##.# ..>.S  Fly  #.# #..###.##.# ....  #.# ##...##.##.. ...  #.# #....^#.####. ..  g   goblin  #.###.....#.# #. #  b   bat (wandering)  #...........# .#  S   ball python (constriction)  ######)..#### #  K   kobold(…)You encounter a rat and a kobold.Found a book of Displacement. Found a stone staircase leading down. _You encounter a ball python.Casting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateӔia  #.###############.####  PIE the Magician #.# #.#  Djinni #.# #.. . Health: 28/31 =====================---  #####.####### #.. # AC: 2Str: 7  #..†........# ######.  EV: 11Int: 18  #.###.#####.# .......  SH: 0Dex: 14  #.# #.# #.# ..ß$...  XL:  4 Next: 27% Place: Dungeon:2  #.# #.## #.###.[.....  Noise: ---------  Time: 1649.0 (0.0) Ӕi7  #.# #..####.##@....g..  b) +2 rapier (speed)  #.# ##.........#):b.r.  Cast: Scorch  #.# #..###.##.# ..>.S  Fly  #.# #..###.##.# ....  #.# ##...##.##.. ...  #.# #....^#.####. ..  g   goblin  #.###.....#.# #. #  b   bat (wandering)  #...........# .#  S   ball python (constriction)  ######)..#### #  K   kobold(…)_You encounter a ball python.Ӕiu Casting: Scorch (safe; 5% risk of failure)  Ӕi cPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the kobold.  You kill the kobold!Ӕi    #.# #.#  #.# #..   #..  #..† ######.  ....  #.# #.# $...  #.# #.## .... Ӕic * #.# .g..  #.# ##.........#*:b.r.  #.# #..###.>.S  #.# #..###....  #.# #.. ...  #.# #....^#.####. ..  Ӕi k #. #   .#  ) #r   ratӔigb.Ӕi#b:Ӕi(2S.ӔijgӔiGg.Ӕib.Ӕi;2r.Ӕi"]g 2 goblinsӔiӔia8====50.0 (1ӔiHӔiS  Casting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Flames lash the kobold.  You kill the kobold! _You encounter a goblin. It is wielding a +0 club.Ԕi #.###############.####  PIE the Magician #.# #.#  Djinni #.# #.. . Health: 26/31 ====================----  #####.####### #.. # AC: 2Str: 7  #..†........# ######.  EV: 11Int: 18  #.###.#####.# .......  SH: 0Dex: 14  #.# #.# #.# ..ß$...  XL:  4 Next: 28% Place: Dungeon:2  #.# #.## #.###.[.....  Noise: ====-----  Time: 1650.0 (0.0) Ԕi #.# #..####.##@b..g...  b) +2 rapier (speed)  #.# ##.........#g:.r..  Cast: Scorch  #.# #..###.##.# ..>S.  Fly  #.# #..###.##.# ....  #.# ##...##.##.. ...  #.# #....^#.####. ..  gg 2 goblins  #.###.....#.# #. #  b   bat  #...........# .#  S   ball python (constriction)  ######)..#### #  r   ratFlames lash the kobold.  You kill the kobold! _You encounter a goblin. It is wielding a +0 club.Casting: Scorch (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateԔi #.###############.####  PIE the Magician #.# #.#  Djinni #.# #.. . Health: 26/31 ====================----  #####.####### #.. # AC: 2Str: 7  #..†........# ######.  EV: 11Int: 18  #.###.#####.# .......  SH: 0Dex: 14 ԔiX #.# #.# #.# ..ß$...  XL:  4 Next: 28% Place: Dungeon:2  #.# #.## #.###.[.....  Noise: ====-----  Time: 1650.0 (0.0)  #.# #..####.##@...g...  b) +2 rapier (speed)  #.# ##.........#g:.r..  Cast: Scorch  #.# #..###.##.# ..>S.  Fly  #.# #..###.##.# ....  #.# ##...##.##.. ...  #.# #....^#.####. ..  gg 2 goblins Ԕi #.###.....#.# #. #  b   bat  #...........# .#  S   ball python (constriction)  ######)..#### #  r   rat _You encounter a goblin. It is wielding a +0 club.Casting: Scorch (safe; 5% risk of failure)  Ԕi\Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateFlames lash the bat.  You kill the bat!Ԕi   #.# #.#  #.# #..   #..  #..† ######.  ....  #.# #.# $...  #.# #.## ....  #.# *..g...  #.# ##......r.. ԔiG #.# #..###.>S.  #.# #..###....  #.# #.. ...  #.# #....^#.####. ..   #. # S   ball python (constriction)   .#r   rat  Ԕi8) Ԕi& 2S.Ԕi 0r.Ԕi g.Ԕio Ag)Ԕi| Ԕig :301.0 (1 _Ԕi Ԕi Քi#....~~.~..~...~..#.. #.###############.#### ##.# #.#   #.# #.. ..#####.####### #.##Քiʞ#..†........# ########.###.#####.# #.......[#.# #.# #.# #..ß$#.# #.## #.###@[..  #.# #..####.##.g.g..  #.# ##.........#):r..  #.# #..###.##.#...S#.# #..###.##.#....  Քi #.# ##...##.##...ß...  #.# #....^#.####.......  #.###.....#.# #....##Քic]#...........# .#ՔiݡNS>Քi0r.Քi1$g.ՔiՔib7=---2ՔiՔig _Found a ring mail. The goblin closely misses you.ՔiD[B##[#~~..)~~≈.~~~~...# ##....~~.~..~...~..#.. .#.###############.#### ###.# #.#  # #.# #.. ... #####.####### #..#Քi[[### #..†........# #######..## #.###.#####.# #.......[ #.# #.# #.# #.@ß$....ß #.# #.## #.## Քi[#.# #..####.##.g... #.# ##.........#)r... Քi\#.# #..###.##.#..S> Քi5\#.# #..###.##.#... ՔiT\#.# ##...##.##...ß.....ß #.# #....^#.####........ Քit\^#.###.....#.# #....##Քi9_8S.Քi`7r:Քi>b&g.Քi)oՔioA---3ՔiyՔi^}= _The goblin hits you but does no damage.֔i%H ֔iH 0Apportation֔iQ ֔iS הi3}Throw: 3 darts (atropa)הiהiהit ]Cast: Foxfireהi} הi~ ؔi> ##[#~~..)~~≈.~~~~...# # PIE the Magician  #....~~.~..~...~..#.. . Djinni  #.###############.#### ## Health: 26/31 ====================----  #.# #.# # AC: 2Str: 7  #.# #.. ... EV: 11Int: 18 #####.####### #..# ### SH: 0Dex: 14 #..†........# #######..# # XL:  4 Next: 30% Place: Dungeon:2 #.###.#####.# #***....[.  Noise: =--------  Time: 1653.0 (0.0) #.# #.# #.# #*@ß$....ß  b) +2 rapier (speed) #.# #.## #.###gg*...... # Cast: Foxfire #.# #..####.##..r.......  Fly #.# ##.........#):S..... #.# #..###.##.#...>.... #.# #..###.##.#........  gg 2 goblins #.# ##...##.##...ß.....ß ؔi  S   ball python (constriction) #.# #....^#.####........  r   rat #.###.....#.# #....## _You kill the bat! _Found a ring mail. The goblin closely misses you. _The goblin hits you but does no damage.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateؔid ##[#~~..)~~≈.~~~~...# # PIE the Magician  #....~~.~..~...~..#.. . Djinni  #.###############.#### ## Health: 26/31 ====================----  #.# #.# # AC: 2Str: 7  #.# #.. ... EV: 11Int: 18 #####.####### #..# ### SH: 0Dex: 14 #..†........# #######..# # XL:  4 Next: 30% Place: Dungeon:2 ؔi]Q#.###.#####.# #.......[.  Noise: =--------  Time: 1653.0 (0.0) #.# #.# #.# #.@ß$....ß  b) +2 rapier (speed) #.# #.## #.###gg....... # Cast: Foxfire #.# #..####.##..rS......  Fly #.# ##.........#):...... #.# #..###.##.#...>.... #.# #..###.##.#........  gg 2 goblins #.# ##...##.##...ß.....ß  S   ball python (constriction) #.# #....^#.####........  r   rat #.###.....#.# #....## _Found a ring mail. The goblin closely misses you. _The goblin hits you but does no damage.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ؔi7S.ؔi%g.ؔi(N ##[#~~..)      #.# #.#  #.# #..  #..# † #######..# ؔi #vv.....[.  #.# #.# #g@ß$....ß  #.## #.###.gS......  #..r.......  ...#):...... ؔi(H.##.#...>.... #..###.##.#........ (ally target) #...ß.....ß  #....^#.####........  ؔiY4--4.0 (1ؔiؔi _The goblin hits you but does no damage.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The goblin hits you with a +0 dagger.ؔi d ##[#~~..)~~≈.~~~~...# # PIE the Magician  #....~~.~..~...~..#.. . Djinni  #.###############.#### ## Health: 23/31 =================-------  #.# #.# # AC: 2Str: 7  #.# #.. ... EV: 11Int: 18 #####.####### #..# ### SH: 0Dex: 14 #..†........# #######..# # XL:  4 Next: 30% Place: Dungeon:2 #.###.#####.# #vv*....[.  Noise: =--------  Time: 1654.0 (0.0) ؔi7 #.# #.# #.# #g@ß$....ß  b) +2 rapier (speed) #.# #.## #.###*gS...... # Cast: Foxfire #.# #..####.##..r.......  Fly #.# ##.........#):...... #.# #..###.##.#...>.... #.# #..###.##.#........  gg 2 goblins (ally target) ؔi k#.# ##...##.##...ß.....ß  S   ball python (constriction) #.# #....^#.####........  r   rat #.###.....#.# #....## ؔi Dir - look around, f - activateYou conjure some foxfire! _The goblin hits you with a +0 dagger.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateؔi? ##[#~~..)~~≈.~~~~...# # PIE the Magician  #....~~.~..~...~..#.. . Djinni  #.###############.#### ## Health: 23/31 =================-------  #.# #.# # AC: 2Str: 7  #.# #.. ... EV: 11ؔiHInt: 18 #####.####### #..# ### SH: 0Dex: 14 #..†........# #######..# # XL:  4 Next: 30% Place: Dungeon:2 #.###.#####.# #vv.....[.  Noise: =--------  Time: 1654.0 (0.0) #.# #.# #.# #)@ß$....ß  b) +2 rapier (speed) ؔi )#.# #.## #.###.gS...... # Cast: Foxfire #.# #..####.##..r.......  Fly ؔiE`#.# ##.........#):...... #.# #..###.##.#...>.... ؔi#.# #..###.##.#........  gg 2 goblins (ally target) #.# ##...##.##...ß.....ß  S   ball python (constriction) ؔi#.# #....^#.####........  r   rat #.###.....#.# #....## _The goblin hits you with a +0 dagger.  ؔiCasting: Foxfire (safe; 3% risk of failure)  ؔi)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  ؔi;$The foxfire burns the goblin.ؔi ##[#~~..)      #.# #.#  #.# #..  #..# †ؔi #######..#  #vv.....[.  #.# #.# #)@ß$....ß  #.## #.###.gS......  #..r.......  ...#):...... ؔi.##.#...>....ؔi #..###.##.#........ g   goblin ؔi#...ß.....ß , ally target)ؔi> #....^#.####........  ٔi1/§ٔia2§ٔi2$vٔi;  You kill the goblin!The foxfire burns the goblin.ٔi1§ٔiGrٔik+vٔiٔi  The goblin is severely wounded.The foxfire burns the rat.ٔiMH2§ٔiT vThe rat is heavily wounded.ٔiIW215.0 (1ٔi7iU§§§§ٔik _The ball python completely misses you. The goblin completely misses you.ٔiN.ٔiW....~≈~≈≈≈≈~≈~~.#.# #.##[#~~..)~~≈.~~~~...# ##....~~.~..~...~..#.. ..#.###############.#### ###.# ٔiX#.#  #  #.# #.. .... ####.####### #..# ###. ..†........# #######..#### ٔizX.###.#####.# #§§@....[..# .# #.# #.# #§.ß$....ß. .# #.## #.###rgS## .# #..####.##..§.. ٔiX.# ##.........#):... .# #..###.##.#...> .# #..###.##.#.........ٔiX) .# ##...##.##...ß.....ß .# #....^#.####........ٔiY9r.ٔiZ"SٔiZ.ٔi] g[Your foxfire dissipates!ٔiqf(...ٔigS4=6ٔioٔiq; _The rat bites you but does no damage.ٔij p #....~≈~≈≈≈≈~≈~~.#.# #. PIE the Magician  ##[#~~..)~~≈.~~~~...# #. Djinni  #....~~.~..~...~..#.. .. Health: 23/31 =================-------  #.###############.#### ### AC: 2Str: 7 ٔiQk ` #.# #.# #. EV: 11Int: 18  #.# #.. .... SH: 0Dex: 14 ####.####### #..# ###. XL:  4 Next: 31% Place: Dungeon:2 ..†........# #######..## ## Noise: =--------  Time: 1656.0 (0.0) .###.#####.# #.*@*...[.. # b) +2 rapier (speed) .# #.# #.# #grßS....ß. . Cast: Foxfire ٔik .# #.## #.###.[........ ## Fly .# #..####.##........... .# ##.........#):....... .# #..###.##.#...>.....  g   goblin .# #..###.##.#.........  S   ball python (constriction) .# ##...##.##...ß.....ß.  r   rat .# #....^#.####........ _The ball python completely misses you. The goblin completely misses you.Your foxfire dissipates! _The rat bites you but does no damage.  ٔik Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateٔi n #....~≈~≈≈≈≈~≈~~.#.# #. PIE the Magician  ##[#~~..)~~≈.~~~~...# #. Djinni  #....~~.~..~...~..#.. .. Health: 23/31 =================-------  #.###############.#### ### AC: 2Str: 7  #.# #.# #. EV: 11Int: 18  #.# #.. .... SH: 0Dex: 14 ####.####### #..# ###. XL:  4 Next: 31% Place: Dungeon:2 ٔi ..†........# #######..## ## Noise: =--------  Time: 1656.0 (0.0) .###.#####.# #.g@....[.. # b) +2 rapier (speed) .# #.# #.# #vrßS....ß. . Cast: Foxfire .# #.## #.###.[........ ## Fly .# #..####.##........... ٔiB .# ##.........#):....... .# #..###.##.#...>.....  g   goblin .# #..###.##.#.........  S   ball python (constriction) .# ##...##.##...ß.....ß.  r   rat ٔi .# #....^#.####........ Your foxfire dissipates! _The rat bites you but does no damage.  ٔi Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ٔi ٔi w) _The rat bites you but does no damage.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The ball python barely misses you. x2; The foxfire burns the goblin!ٔif V   ##[#~~..)      #.# #.#  #.# #..  #..# † #######..## ٔiȖ F #.)@....[..  #.# #.# #vrßS....ß.  #.## #.###.[........  #........... ٔi H...#):....... ٔi .##.#...>..... S   ball python (constriction, ally target)ٔiq  #..###.##.#......... r   rat ..ß.....ß. #....^ٔi1§ٔi"~ vYou kill the goblin!ٔi%227.0 (1ٔi-;§ٔi/P _The rat barely misses you.ڔi #....~≈~≈≈≈≈~≈~~.#.# #. PIE the Magician  ##[#~~..)~~≈.~~~~...# #. Djinni ڔi #....~~.~..~...~..#.. .. Health: 22/31 =================-------  #.###############.#### ### AC: 2Str: 7  #.# #.# #. EV: 11Int: 18  #.# #.. .... SH: 0Dex: 14 ڔi####.####### #..# ###. XL:  4 Next: 32% Place: Dungeon:2 ..†........# #######..## ## Noise: =--------  Time: 1657.0 (0.0) ڔi`U.###.#####.# #.*@v...[.. # b) +2 rapier (speed) .# #.# #.# #§rßS....ß. . Cast: Foxfire ڔiϰ/.# #.## #.###.[........ ## Fly .# #..####.##........... .# ##.........#):....... .# #..###.##.#...>.....  S   ball python (constriction, ally target).# #..###.##.#.........  r   rat .# ##...##.##...ß.....ß. .# #....^#.####........ The ball python barely misses you. x2; The foxfire burns the goblin!  You kill the goblin! _The rat barely misses you.ڔi8Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateڔi$ڔi #....~≈~≈≈≈≈~≈~~.#.# #. PIE the Magician ڔiGn ##[#~~..)~~≈.~~~~...# #. Djinni ڔi #....~~.~..~...~..#.. .. Health: 22/31 =================------- ڔih #.###############.#### ### AC: 2ڔi0+Str: 7 ڔitr #.# #.# #. EV: 11ڔi Int: 18  #.# #.. .... SH: 0Dex: 14 ####.####### #..# ###. XL:  4 Next: 32% Place: Dungeon:2 ..†........# #######..## ## Noise: =--------  Time: 1657.0 (0.0) .###.#####.# #.)@v...[.. # b) +2 rapier (speed) .# #.# #.# #§rß$....ß. . Cast: Foxfire .# #.## #.###.[........ ## Fly .# #..####.##........... ڔi>.# ##.........#):....... .# #..###.##.#...>.....  S   ball python (constriction, ally target).# #..###.##.#.........  r   rat .# ##...##.##...ß.....ß. ڔi?.# #....^#.####........ _The rat barely misses you.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the ball python.ڔi!   ##[#~~..)      #.# #.#  #.# #..  #..# † #######..##  #.)@v...[..  #.# #.# #§rß$....ß.  #.## #.###.[........  #........... ...#):....... .##.#...>..... r   rat ( #..###.##.#......... ..ß.....ß. #....^ڔi.§ڔiֲMv)  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the ball python.  You kill the ball python!ڔi248.0 (1ڔi:§ڔiP _The rat barely misses you.ڔiЁ  #....~≈~≈≈≈≈~≈~~.#.# #. PIE the Magician  ##[#~~..)~~≈.~~~~...# #. Djinni  #....~~.~..~...~..#.. .. Health: 21/31 ================--------  #.###############.#### ### AC: 2Str: 7  #.# #.# #. EV: 11Int: 18  #.# #.. .... SH: 0Dex: 14 ####.####### #..# ###. XL:  4 Next: 34% Place: Dungeon:2 ڔi: ..†........# #######..## ## Noise: =--------  Time: 1658.0 (0.0) .###.#####.# #.v@*...[.. # b) +2 rapier (speed) .# #.# #.# #)rß*....ß. . Cast: Foxfire .# #.## #.###.[........ ## Fly .# #..####.##........... .# ##.........#):....... ڔi N.# #..###.##.#...>.....  r   rat (ally target) .# #..###.##.#......... .# ##...##.##...ß.....ß. .# #....^#.####........ The foxfire burns the ball python.  You kill the ball python! _The rat barely misses you.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate۔i\ #....~≈~≈≈≈≈~≈~~.#.# #. PIE the Magician  ##[#~~..)~~≈.~~~~...# #. Djinni  #....~~.~..~...~..#.. .. Health: 21/31 ================--------  #.###############.#### ### AC: 2Str: 7  #.# #.# #. EV: 11Int: 18  #.# #.. .... SH: 0Dex: 14 ####.####### #..# ###. XL:  4 Next: 34% Place: Dungeon:2 ..†........# #######..## ## Noise: =--------  Time: 1658.0 (0.0) .###.#####.# #.v@§...[.. # b) +2 rapier (speed) .# #.# #.# #).ß$....ß. . Cast: Foxfire .# #.## #.###.[........ ## Fly .# #..####.##........... .# ##.........#):....... .# #..###.##.#...>..... ۔i _[37m r   rat (ally target) .# #..###.##.#......... .# ##...##.##...ß.....ß. .# #....^#.####........ _The rat barely misses you.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the rat.۔i@l   ##[#~~..)      #.# #.#  #.# #..  #..# † #######..##  #.v@§...[..  #.# #.# #).ß$....ß.  #.## #.###.[........  #........... ...#):....... .##.#...>..... #..###.##.#......... ..ß.....ß. #....^۔i7.§۔i:vv۔iA259.0 (1۔id§MCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the rat. _You kill the rat!۔iIO3$۔i`##[#~~..)~~≈.~~~~...# #.#....~~.~..~...~..#.. ..#.###############.#### ####.# #.# ## ..#.# #.... .... ###.########..#### .†........# #######..### ###.#####.# #.§.v...[... # #.# #.# #).ß@....ß.#.. # #.## #.###.[........## # #..####.##.... # ##.........#):# # #..###.##.#...>.....# # #..###.##.#.........# # #۔ia7#...##.##...ß.....ß # #....^#.####.........# ###.....#.# #....##۔i b>v§۔ibE§v۔iec>v§۔icF§v۔id>v§۔iGp1)۔ipd2=-60۔iSy8§۔i| §v _Your foxfire dissipates!۔i}H§v۔i§v§v۔i. §You now have 53 gold pieces (gained 16).۔i '..۔iD-1.0 (2۔i\§§§§۔iN _Your foxfire dissipates.۔i)1 #....~~.~..~...~..#.. ...##.###############.#### ###.##.# #.#### ..#.# #.... .....) ##.########..# ### †........# #######..### ##.# ۔i2 m##.#####.# #.).....[..# .  #.# #.# #§§ß.....ß.#..  #.## #.###.[§§@.....##  #..####.##.....§  ##.........#):.......##  #..###.##.#...>  #..###.##.#....۔iK2 !  ##...##.##...ß.....ß...  #....^#.####.........###.....#.# ۔iw2 ##.## .........# .#۔i2< /)....۔i< *2.0 (1۔i^E ۔iF ۔i1 #.###############.#### ###. #.# #.#### #.. #.# #.... .. ###.####### #..# ###.. .†........# #######..### ## ۔i2~###.#####.# #.).....[..# #. # #.# #.# #).ß.....ß.## .. # #.## #.###.[.........# ## # #..####.##.... # ##.........#):## # #..###.##.#...>..... ۔i(3# #..###.##.#.........# # ##...##.##...ß.....ß... # #....^#.####.........## ###.....#.# ##....## ..........# #.#### . ####)..#### #۔i<۔i=%3ܔiܔiܔi8 #.# #.####  #.# #.... .. ####.####### #..# ### ..†........# #######..### ## .###.#####.# #.).....[..# # .# #.# #.# #).ß.....ß.## ܔi@.# #.## #.###.[.........# ## .# #..####.##.... .# ##.........#)## .# #..###.##.#...>..... .# #..###.##.#.........# .# ##...##.##...ß.....ß... .# #....^#.####.........## .###.....#.# ##....## ...........# #.#### . #####)..#### #.#  #..##ܔiܔi`23=4ܔiܔiWz _You see here a book of Displacement.ޔiޔi%5ޔik _The book of Displacement burns to shimmering ash in your grasp.i #.# #.#### # #.# #.... #.# #..# ### #..†.# #..### #.###.#####.# #.).....[..# #.# #.# #.# #).ß.....ß.## #.# #.## #.###.[.# #.# #..####.##. #.# ##.#.## #.# #..###.##.#...>.....# #.# #..###.##.#.# #.# ##...##.##...ß.....ß... i^#.# #....^#.####.## #.###.....#.# ##....##.## #.# #.#### .##)..#### #.#  #..##iiO%6iiz$  Things that are here:iZp _a +0 club; a kobold corpsei>i  You need no library to learn spells.iiip. _i2i5u Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire4%2  c - Volatile BlastmotesFire/Translocation10%i(63  d - Inner FlameHexes/Fire10%3  e - Flame WaveConjuration/Fire32%4  f - ApportationTranslocation3%1 if6Select a spell to describe [?] help [!]/[I] toggle spell headersiO ii #.##.##### PIE the Magician#.##.... ... Djinni #####.########..#iw### Health: 23/31 =================------- #..†........# #######..#### AC: 2Str: 7 #.###.#####.# #.).....[..#EV: 11i?Int: 18 #.# #.# #.# #).ß.....ß.##SH: 0Dex: 14 #.# #.## #.###.[.........# # XL:  4 Next: 35% Place: Dungeon:2 #.# #..####.##.............i5:Noise: ---------  Time: 1666.0 (0.0) #.# ##.........#@........##b) +2 rapier (speed) i#.# #..###.##.#...>.....#Cast: Foxfire #.# #..###.##.#.........#Fly #.# ##...##.##...ß.....ß... #.# #....^#.####.........## im#.###.....#.# ##....##.## #...........# #.#### .# ######)..#### #.#i#..## _Your foxfire dissipates. _You see here a book of Displacement. i7_The book of Displacement burns to shimmering ash in your grasp.  Things that are here: _a +0 club; a kobold corpse _You need no library to learn spells.i#i$iF+i,i(3i]iϚi: _ia4=iiBiӫii7,i i%i5==inii-iiminih6==iXiiwiii,ii ,iiiU7=iiyiii,i i]ii!iiK8=iBiii2i i i iXiii%irh9==iiTiiix,iR iI"i"i2$i&it'i30==i(i+,iK-i0,i4Bi6iC991i9E==ij;iAiC,iEirIi3LiLiUiYil]i6^i`i@iimi:oio=ioi.....# i..###.##.#.........###.# i...##.##...ß.....ß.....S i...^#.####......@..## i....#.# ##....##.## i......# #.#### .# i])..#### #.# ..i*  ix..## #.# #.# ib..# #. .. ibS   adder (asleep) ib0..#i.i  i)0..#ij.. iÝ(.>iC4#ii 3S.iQ701.0 (3i 5.0)i`i,S.iүiSi isi߲$2.0 (36ii ii!_The adder hisses angrily.i!el#####.# #.).....[..# #. ... PIE the Magician # #.# #).ß.....ß.## .. .. Djinni ## #.###.[.........## ## . Health: 30/31 =======================- .####.##............. . AC: 2Str: 7 .........#)........## # EV: 11Int: 18 ..###.##.#...>.....#  SH: 0Dex: 14 ..###.##.#.........###.#  XL:  4 Next: 35% Place: Dungeon:2 ie...##.##...ß...**ß...S..  Noise: ---------  Time: 1702.0 (0.0) ...^#.####.....*@*.##  b) +2 rapier (speed) ....#.# ##....##*##  Cast: Foxfire ......# #.#### .# Fly )..#### #.# .. ..## #.# #.# ..# #. ..  S   adder ..#.## ..#.. i fB.># _You need no library to learn spells.You encounter an adder. _The adder hisses angrily.  Casting: Foxfire (safe; 3% risk of failure)  if Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiuP#####.# #.).....[..# #. ... PIE the Magician # #.# #).ß.....ß.## .. .. Djinni ## #.###.[.........## ## . Health: 30/31 =======================- .####.##............. . AC: 2Str: 7 .........#)........## # EV: 11Int: 18 ..###.##.#...>.....#  SH: 0Dex: 14 ..###.##.#.........###.#  XL:  4 Next: 35% Place: Dungeon:2 ...##.##...ß.....ß..S...  Noise: ---------  Time: 1702.0 (0.0) ...^#.####......@..##  b) +2 rapier (speed) ....#.# ##....##.##  Cast: Foxfire ......# #.#### .# Fly )..#### #.# .. ..## #.# #.# ..# #. ..  SPm   adder ..#.## ..#.. .>#You encounter an adder. _The adder hisses angrily.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ieX #.).....[..# #.  #.# #).ß.....ß.## ..  #.###.[.........## ## ............ #)........## #...>.....# #.........###.# ..ß...v.ß..S... ^#.####......@..##  ##....##v##  #.#### .# ) #.# .. #.# #.# #. .. (ally target) Y19H.##..>#=3.0 (1 _i^i^`i d#####.# #.).....[..# #. ... PIE the Magician # #.# #).ß.....ß.## .. .. Djinni ## #.###.[.........## ## . Health: 29/31 ======================-- .####.##............. . AC: 2Str: 7 iZ .........#)........## # EV: 11Int: 18 ..###.##.#...>.....#  SH: 0Dex: 14 ..###.##.#.........###.#  XL:  4 Next: 35% Place: Dungeon:2 i ...##.##...ß...v*ß..S...  Noise: =--------  Time: 1703.0 (0.0) ...^#.####.....*@*.##  b) +2 rapier (speed) i 8....#.# ##....##v##  Cast: Foxfire ......# #.#### .# Fly )..#### #.# .. ig U..## #.# #.# ..# #. ..  S   adder (ally target) ..#.## ..#.. .>#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  i Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei6#####.# #.).....[..# #. ... PIE the Magician i 7a# #.# #).ß.....ß.## .. .. Djinni ## #.###.[.........## ## . Health: 29/31 ======================-- .####.##............. . AC: 2Str: 7 .........#)........## # EV: 11Int: 18 i*7..###.##.#...>.....#  SH: 0Dex: 14 i^7..###.##.#.........###.#  XL:  4 Next: 35% Place: Dungeon:2 ...##.##...ß...§vß..S...  Noise: =--------  Time: 1703.0 (0.0) iw7...^#.####......@..##  b) +2 rapier (speed) i7....#.# ##....##v##  Cast: Foxfire ......# #.#### .#i7 Fly )..#### #.# .. ..## #.# #.# i7..# #. ..  S   adder (ally target) ..#.## ..#.. i18.>#Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei8Dir - look around, f - activateYou conjure some foxfire!v§ib9Bv§i :Bv§iF:M§vi B #.).....[..# #.  #.# #).ß.....ß.## ..  #.###.[.........## ## ............ #)........## #...>.....# #.......§.###.# ..ß...... ^#.####......@.§## iB ##....##§##  #.#### .# ) #.# .. #.# #.# #. ..  .##..># _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  iCKPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the adder.i1§iB§vi6Svi{i  The adder is moderately wounded.The foxfire burns the adder.iI1§i}Qav@vi4RY30=4.0 (1i}Y§§§ß§S§§§iYiJ\^ _The adder is severely wounded.i.#####.# #.).....[..# #. ... PIE the Magician # #.# #).ß.....ß.## .. .. Djinni ## #.###.[.........## ## . Health: 29/31 ======================-- .####.##............. . AC: 2Str: 7 .........#)........## # EV: 11Int: 18 ..###.##.#...>.....#  SH: 0Dex: 14 ..###.##.#.......§.###.#  XL:  4 Next: 35% Place: Dungeon:2 ...##.##...ß...**ß§S§...  Noise: =--------  Time: 1704.0 (0.0) ...^#.####.....v@v§##  b) +2 rapier (speed) i`....#.# ##....##*##  Cast: Foxfire ......# #.#### .# Fly )..#### #.# .. ..## #.# #.# ..# #. ..  S   adder (ally target) ..#.## ..#.. .>#The adder is moderately wounded.The foxfire burns the adder. _The adder is severely wounded.iCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei\#####.# #.).....[..# #. ... PIE the Magician # #.# #).ß.....ß.## .. .. Djinni ## #.###.[.........## ## . Health: 29/31 ======================-- .####.##............. . AC: 2Str: 7 .........#)........## # EV: 11Int: 18 ..###.##.#...>.....#  SH: 0Dex: 14 ic..###.##.#.......§.###.#  XL:  4 Next: 35% Place: Dungeon:2 ...##.##...ß...§§ßvS§...  Noise: =--------  Time: 1704.0 (0.0) i...^#.####.....v@§§##  b) +2 rapier (speed) ....#.# ##....##§##  Cast: Foxfire ......# #.#### .# Fly )..#### #.# .. ..## #.# #.# ..# #. ..  S   adder (ally target) ..#.## ..#.. .>#The foxfire burns the adder. _The adder is severely wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§is§ _The adder is severely wounded.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the adder.iֲs #.).....[..# #.  #.# #).ß.....ß.## ..  #.###.[.........## ## ............ #)........## #...>.....# #.......§.###.# iM..ß...§vßv§§... ^#.####.....§@§§##  ##....##§##  #.#### .# ) #.# .. #.# #.# #. ...##..>#iy4 X§§vi5 i6 Dv§i7 Bv§iA .v§ß§†..viE ;2545.0 (1iM Y§@§iO I _You kill the adder!iݿKv§iBv§i6>v§iBv§iU>v§i=§vi[>v§i*Fv§iN§vi?v§iFv§i@G§viBv§i[<v§i[J§viev.@vi S8-6i:§§§§§§§§iI/ _You conjure some foxfire!iB 3iD iE Bv§iF Lv§ibF Cv§i5G I§vi[{ §v§v§§v§vv§v§v§§vv§v§v§§§§vv§ _Your foxfire dissipates. x3i ia i؂ i: iW i iʋ i 1§i˖ i6 D9=iԘ iv § _Your foxfire dissipates.i i i̥ i ] _Your foxfire dissipates.iܩ i ib i i i iQ i30==i4 i ,i i> ,iɻ iy iŽ i9 i 91id E==i_ ic i* i{ i i i ,i i i i iC i i i7 9=i i i i i i2 i iT i i8 i1 i{ i i i iH i i i i iI i i ,iQ i iO i i i i i. ib i i_ ,i i i i iP i iJ i i i i i i i/ i is i iP i* it i i i0 il i iI i i i3 iq i> i i i) iO ,i i i i; i i i ,i i i g ..## #.# ##.###.# ..# #.# #.....# # ..# #.######.####...# .# #.##..........# # ># #.##.###.####...#  #........## iQ >#.##.###.#  #######....###.####-40.0 (34.0)  ........####@.......  ###..........######) ############ i  i! i" E-1.0 (35i$ i& % _Found a dagger.ih3iliii/Biii iYii5i$ii*iiOii,ii*i,i i@ i ,i0ii.iai^ii8ii:i,iiiiriiE i7!i"i($ij$i%ia'i),i)i+i-ic-iu.i/ir1,i2id5ik6,iU7i9i<  You encounter an orc. It is wielding a +0 falchion.iB##.###.........# ###.## ## ##.## #...#...###  #..# .o ... ##.)##.##  ##.###.# . ... .......#  #.....# ##.... ###..#### ####.####...# .#!## #..# ..........# # ... ...# .###.####...# #.# ##.# iSD.....# ########@# .###.# #.....##.# .###.####.....##.####### ##...................... ...######)....########## #### #.....#o   orc (asleep)#######iJ,57.0 (16iK28.0 (17 _iQi'Uiq.##.###.........#  PIE the Magician ###.## ## ##.## #...#...###  Djinni  #..# .o ... ##.)##.##  Health: 30/31 =======================-  ##.###.# . ... .......#  AC: 2Str: 7  #.....# ##.... ###..####  EV: 12iInt: 18 ####.####...# .#!## #..#  SH: 0Dex: 14 ..........# # ... ...#  XL:  4 Next: 54% Place: Dungeon:2 .###.####...# #*# ##.#  Noise: ---------  Time: 1758.0 (0.0) .....# ########@# b) +2 rapier (speed) .###.# #.....##*# Cast: Foxfire i<.###.####.....##.#######  Fly ##...................... ...######)....########## #### #.....# o   orc (asleep) #######ia~ _Your foxfire dissipates. _Found a dagger. i˻_You encounter an orc. It is wielding a +0 falchion.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei0.##.###.........# PIE the Magician ###.## ## ##.## #...#...### Djinni#..#.o ... ##.)##.##Health: 30/31 =======================-##.###.# . ... .......#AC: 2Str: 7#.....# ##.... ###..####EV: 12Int: 18 ####.####...# .#!## #..#SH: 0Dex: 14 ..........# # ... ...#XL:  4 Next: 54% Place: Dungeon:2 .###.####...# #v# ##.#Noise: ---------  Time: 1758.0 (0.0) .....# ########@#b) +2 rapier (speed) .###.# #.....##v#Cast: l1mFoxfire .###.####.....##.#######Fly ##...................... ...######)....########## #### #.....#o   orc (asleep, ally target)####### _Found a dagger. _You encounter an orc. It is wielding a +0 falchion.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei1UDir - look around, f - activateYou conjure some foxfire!i29=9.0 (1 _i9i+;i".i....###...# . #.# ...... ###.### ##.## #...#...###..# .o....# ##.)##.####.###.# . ... .......  #.....# ##.... ###..#### i####.####...##.#!######..........# ##..........###.####...# ##.# .....# ########. v# .###.####.....##.####### ##...................... ...######)....########## #### #.....#######iKv§ii\1=-60iGiU _You encounter an orc. It is wielding a +0 falchion.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate if_You conjure some foxfire! _Your foxfire dissipates!i& ß.†.....#.###.## ....## .#...# . #. #.# ...... ###.###.##.## #...#...###ik' ..# .o....## ##.)##.####.###.# ...... .......  #.....# ##.... ###..#### ####.####...##.#!######.........# ##..@.......###.####...####.#######.# .....# ########v § i' .###.####.....##.####### ##...................... ...######)i' ########## #### #.....#######i( Jv§i@) Bv§iz* Jv§i+ /§i}+ ,vi1 =§.i2 ?-1is8 S§§§i: ia:...ß.†..... ##.###.##  PIE the Magician .....## . #.# #...#...#.#  Djinni .##.## #. #.# #.........#  Health: 30/31 =======================- ###.## ##.##.## #...#...###  AC: 2ibStr: 7  #..# .o....## ##.)##.##  EV: 12Int: 18  ##.###.# ...... .......#  SH: 0Dex: 14  #.....# ##§... ###..####  XL:  4 Next: 54% Place: Dungeon:2 ####.####...##v#*######..#  Noise: ---------  Time: 1761.0 (0.0) ..........# ##.*@*.......#  b) +2 rapier (speed) .###.####...####*#######.#  Cast: Foxfire .....# ########§# Fly i@c.###.# #.....##.# .###.####.....##.####### ##......................  o   orc (asleep, ally target) ...######)....########## #### #.....# #######Dir - look around, f - activate _You conjure some foxfire! _Your foxfire dissipates!icCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateii...ß.†..... ##.###.##  PIE the Magician .....## . #.# #...#...#.#  Djinni .##.## #. #.# #.........#  Health: 30/31 =======================- ###.## ##.##.## #...#...###  AC: 2Str: 7  #..# .o....## ##.)##.##  EV: 12Int: 18  ##.###.# ...... .......#  SH: 0Dex: 14 ikA #.....# ##§... ###..####  XL:  4 Next: 54% Place: Dungeon:2 ####.####...##§#!######..#  Noise: ---------  Time: 1761.0 (0.0) ..........# ##.§@........#  b) +2 rapier (speed) .###.####...####§#######.#  Cast: Foxfire .....# ########§# Fly .###.# #.....##.# .###.####.....##.####### ##......................  o   orc (asleep, ally target) ...######)....########## #### #.....# ####### _You conjure some foxfire! _Your foxfire dissipates!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ik,vik-§i†.....   . #.#   #. #.#   ##.##.##   #..# .o....## ##.)##.##   ......    ##v...  #§#v######..#  ##.v@........# ###.#######.#  #.# #.##.#... )....####  =2.0 (1 _i9^...ß.†..... ##.###.##  PIE the Magician .....## . #.# #...#...#.#  Djinni .##.## #. #.# #.........#  Health: 29/31 ======================-- ###.## ##.##.## #...#...###  AC: 2Str: 7  #..# .o....## ##.)##.##  EV: 12Int: 18  ##.###.# ...... .......#  SH: 0Dex: 14 i^ #.....# ##v... ###..####  XL:  4 Next: 54% Place: Dungeon:2 ####.####...##§#v######..#  Noise: =--------  Time: 1762.0 (0.0) ..........# ##.v@*.......#  b) +2 rapier (speed) .###.####...####*#######.#  Cast: Foxfire .....# ########.# Fly i_2.###.# #.....##.# .###.####.....##.####### ##......................  o   orc (asleep, ally target) ...######)....########## #### #.....# #######Press: ? - help, Q - select action, ( or ) - cyclei_Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei...ß.†..... ##.###.##  PIE the Magician .....## . #.# #...#...#.#  Djinni .##.## #. #.# #.........#  Health: 29/31 ======================-- ###.## ##.##.## #...#...###  AC: 2Str: 7  #..# .o....## ##.)##.##  EV: 12Int: 18  ##.###.# ...... .......#  SH: 0Dex: 14  #.....# ##v... ###..####  XL:  4 Next: 54% Place: Dungeon:2 i_####.####...##v#v######..#  Noise: =--------  Time: 1762.0 (0.0) ..........# ##.§@........#  b) +2 rapier (speed) .###.####...####.#######.#  Cast: Foxfire .....# ########.# Fly .###.# #.....##.# .###.####.....##.####### ##......................  o   orc (asleep, ally target) ...######)....########## #### #.....# #######Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  i+)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!i@v§iG/§iHv§i1vi †.....   . #.#   #. #.#   ##.##.##   #..# .o....## ##.)##.##   .v....    ##§§..  #v#§######..#  ##.§@........# is3###.#######.#  #.# #.##.#... o  )....####  i  Casting: Foxfire (safe; 3% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  iSYou conjure some foxfire!  The orc shouts!  The foxfire burns the orc.i Z d§§iZ P.oiZ 2viyb ?vvib 3==3.0 (1ih Y§#§ij \ _The orc is severely wounded.i...ß.†..... ##.###.##  PIE the Magician .....## . #.# #...#...#.#  Djinni .##.## #. #.# #.........#  Health: 28/31 =====================--- ###.## ##.##.## #...#...###  AC: 2Str: 7  #..# ......## ##.)##.##  EV: 12Int: 18  ##.###.# .o.... .......#  SH: 0Dex: 14  #.....# ##§v.. ###..####  XL:  4 Next: 54% Place: Dungeon:2 ####.####...##§#*######..#  Noise: ===------  Time: 1763.0 (0.0) i$..........# ##.*@v.......#  b) +2 rapier (speed) .###.####...####v#######.#  Cast: Foxfire .....# ########.# Fly .###.# #.....##.# .###.####.....##.####### ##......................  o   orc (ally target) ...######)....########## #### #.....# #######The orc shouts!  The foxfire burns the orc. _The orc is severely wounded.Casting: Foxfire (safe; 3% risk of failure)  i/ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei_...ß.†..... ##.###.##  PIE the Magician .....## . #.# #...#...#.#  Djinni .##.## #. #.# #.........#  Health: 28/31 =====================--- ###.## ##.##.## #...#...###  AC: 2Str: 7  #..# ......## ##.)##.##  EV: 12Int: 18  ##.###.# .§.... .......#  SH: 0Dex: 14  #.....# ##§v.. ###..####  XL:  4 Next: 54% Place: Dungeon:2 i4`J####.####...##§#§######..#  Noise: ===------  Time: 1763.0 (0.0) ..........# ##.§@v.......#  b) +2 rapier (speed) .###.####...####v#######.#  Cast: Foxfire .....# ########.# Fly .###.# #.....##.# .###.####.....##.####### i`T##......................  o   orc (ally target) ...######)....########## #### #.....# ####### _The orc is severely wounded.i`Casting: Foxfire (safe; 3% risk of failure)  i+a)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  iKa!The foxfire burns the orc.if†.....   . #.#   #. #.#   ##.##.##   #..# ......## ##.)##.##   .§.... iv§i|Bv§i!}Bv§i}bv§vi}"§i\~@§vi} §k - a grey potioniwBv§i"H§viF§vi@§vi 8....i{D-6.0 (2i§§§.§§§§§§iN _Your foxfire dissipates.i/ M ##.#.##..###.###  #.#...# ß.†.......#.###.## ....## § #...# . #v #.# ...... ###.## ####§##.## #...#...###i (..# #....§§..#####.)##.####.###.# #.).............  #.....# ##..@.# ### ####.####...##.#.######. ..........# ##.§.§§§v....#i Fly ###§#######.####i 3§i2 M..........i *7.0 (1i 8§i N _Your foxfire dissipates.i+.###.##.... >.....# .. ##.#.###...###.### #.# #.#...i7Pß.†....... #.# ##.###.## .....## . #.# #...#...#.# iaX..##.## #§ #.# #.........# ####.## ####.##.## #...#...###i. #..# #........#####.)##.###.###.# #.)@............#  #.....# ##....#####..#### #####.####...##.#.######..# i׹#..........# ##....§§v....# i#.###.####...####.#######.# ......# ########.# i#.###.# #.....##.# ..###.####.....##.####### i@6###......................i"$.iq30==8iii VL.## #.##....## .>.....# .. ##.#.###.###.##### #.# #.#...#iQV.ß.†........ #.# ##.###.##.## .. #.# #...#...#..##.## #. #.# #.itV#.## ####.##.## #...#... # #..# #iV.#####.)##.## # ##.###.# #..# iV# #.....# ##....#####..####iV#.####...##.#.######..# ##.# ##....iWL.§v....# ##.###.####...####.##i%WK#####.#.# #.# #iCWP#.###.# #.....##.#.###.####.....##.iaW# ####iW.i^iv^%9icie$  Things that are here:ihr _a +0 falchion; an orc corpseiv93i9i;i?f _i?i.BihBR1==iBieCiEi?GiGiuHi4Ji|KiKiLiNiPiPi*QiRiPTiT9=iwUiXiZT  You encounter an endoplasm.iZi`H###..### ##.# .....v.#.##.## ....[#.J...............ß.## ...#.......#.##.##i%a...## ##.. .......... >.. .........## ....## #.# #.##....## iLa.>.....# # #.#.. ##.#.### .......###.#####.#.# #.#...# ia.....ß.†........@#.# ##.###.## .......###......##.# #...#...#. ...##.## #.####.##.# #.........ia###.## ####.##.## #...#...## # #..# #........#####.)ia##.## # ##.###.#.##.).............#J   endoplasm (asleep) #iay #.....# ##....#####..#### ###ibX##...#..# ##.....§v....#i4bi@i+76.0 (7ii*7.0 (8ioiq; _Found a stone staircase leading down.i$###..### ##.# .....v.#.##.## PIE the Magician ....[..# #.J............... Djinni .....ß.## ...#.......#.##.## Health: 30/31 =======================- ........## ##.. ........#.##  AC: 2Str: 7 ......... >.. .........##  EV: 12Int: 18 .......## #.# #.##....##  SH: 0Dex: 14 .>.....# # #.#.. ##.#.###  XL:  4 Next: 58% Place: Dungeon:2 .......###.#####*#.# #.#...#  Noise: ---------  Time: 1777.0 (0.0) .....ß.†.......*@#.# ##.###.##  b) +2 rapier (speed) .......###.....*##.# #...#...#. Cast: Foxfire ...##.## #.####.##.# #......... Fly #####.## ####.##.## #...#...## # #..# #........#####.)##.## i٬_# ##.###.#.##.).............#  J   endoplasm (asleep) # #.....# ##....#####..#### ######.####...##.#.######..# ##..........# ##.....§v....# _a +0 falchion; an orc corpseYou encounter an endoplasm. _Found a stone staircase leading down.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei^g###..#####.# .....v.#.##.## PIE the Magician ....[..##.J............... Djinni .....ß.##...#.......#.##.## Health: 30/31 =======================- ........## ##.. ........#.## AC: 2Str: 7 .........i_>.. .........##EV: 12Int: 18 .......###.# #.##....##SH: 0Dex: 14 .>.....# # #.#.. ##.#.###iXL:  4 Next: 58% Place: Dungeon:2 .......###.#####v#.# #.#...#Noise: ---------  Time: 1777.0 (0.0) .....ß.†........@#.# ##.###.## b) +2 rapier (speed) i=.......###.....v##.# #...#...#. Cast: Foxfire ...##.## #.####.##.# #......... Fly i_;#####.## ####.##.## #...#...## # #..# #........#####.)##.## i# ##.###.#.##.).............#J   endoplasm (asleep, ally target) i# #.....# ##....#####..#### ######.####...##.#.######..# iʐy##..........# ##.....§v....#You encounter an endoplasm. i_Found a stone staircase leading down.  Casting: Foxfire (safe; 3% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei!/You conjure some foxfire!i9=8.0 (1 _iiiB###..### ##.# .....v.#.##.## PIE the Magician ....[..# #.J............... Djinni .....ß.## ...#.......#.##.## Health: 29/31 ======================-- ........## ##.. ........#.##  AC: 2Str: 7 ......... >.. .........##  EV: 12Int: 18 .......## #.# #.##....##  SH: 0Dex: 14 .>.....# # #.#.. ##.#.###  XL:  4 Next: 58% Place: Dungeon:2 ieCg.......###.#####v#.# #.#...#  Noise: =--------  Time: 1778.0 (0.0) .....ß.†.......*@#.# ##.###.##  b) +2 rapier (speed) .......###.....v##.# #...#...#. Cast: Foxfire ...##.## #.####.##.# #......... Fly #####.## ####.##.## #...#...## # #..# #........#####.)##.## # ##.###.#.##.).............#  J   endoplasm (asleep, ally target) # #.....# ##....#####..#### ######.####...##.#.######..# ##..........# ##.....§v....# Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  iCCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiÆ###..### ##.# .....v.#.##.## PIE the Magician ....[..# #.J............... Djinni .....ß.## ...#.......#.##.## Health: 29/31 ======================-- ........## ##.. ........#.##  AC: 2Str: 7 ......... >.. .........##  EV: 12Int: 18 .......## #.# #.##....##  SH: 0Dex: 14 .>.....# # #.#.. ##.#.###  XL:  4 Next: 58% Place: Dungeon:2 .......###.#####v#.# #.#...#  Noise: =--------  Time: 1778.0 (0.0) .....ß.†......v.@#.# ##.###.##  b) +2 rapier (speed) .......###.....§##.# #...#...#. Cast: Foxfire ...##.## #.####.##.# #......... Fly #####.## ####.##.## #...#...## # #..# #........#####.)##.## # ##.###.#.##.).............#  `44mJ   endoplasm (asleep, ally target) # #.....# ##....#####..#### ######.####...##.#.######..# ##..........# ##.....§v....# Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§§vv§iKv§i>@v§iƈO§viDLv§iKv§i~Cv§i+ ##.# [..# #.J. .. ##.§   >§.   #§#  > # #§#..  #.#####§#.#  †......vv@#.#  iΞv#.....§##.#  #.####.##.#  ####.##.##  #..# #....) #.)   ## iW19.0 (1 _ii§§§§§§ii ###..### ##.# .....v.#.##.## PIE the Magician ....[..# #.J............... Djinni .....ß.## ..v#.......#.##.## Health: 28/31 =====================--- ........## ##.§ ........#.##  AC: 2Str: 7 ......... >§. .........##  EV: 12Int: 18 .......## #§# #.##....##  SH: 0Dex: 14 .>.....# # #§#.. ##.#.###  XL:  4 Next: 58% Place: Dungeon:2 .......###.#####*#.# #.#...#  Noise: =--------  Time: 1779.0 (0.0) .....ß.†......vv@#.# ##.###.##  b) +2 rapier (speed) .......###.....*##.# #...#...#. Cast: Foxfire ...##.## #.####.##.# #......... Fly #####.## ####.##.## #...#...## # #..# #........#####.)##.## # ##.###.#.##.).............# i  J   endoplasm (asleep, ally target) # #.....# ##....#####..#### ######.####...##.#.######..# ##..........# ##.....§v....# Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei!###..### ##.# .....v.#.##.## PIE the Magician ....[..# #................. Djinni .....ß.## ..v#.......#.##.## Health: 28/31 =====================--- ........## ##.§ ........#.##  AC: 2Str: 7 ......... >§. .........##  EV: 12Int: 18 .......## #§# #.##....##  SH: 0Dex: 14 .>.....# # #§#.. ##.#.###  XL:  4 Next: 58% Place: Dungeon:2 .......###.#####§#.# #.#...#  Noise: =--------  Time: 1779.0 (0.0) .....ß.†......vv@#.# ##.###.##  b) +2 rapier (speed) .......###.....§##.# #...#...#. Cast: Foxfire ...##.## #.####.##.# #......... Fly #####.## ####.##.## #...#...## # #..# #........#####.)##.## iL"G# ##.###.#.##.).............#  J   endoplasm (asleep, ally target) # #.....# ##....#####..#### ######.####...##.#.######..# ##..........# ##.....§v....# Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The endoplasm quivers.The foxfire burns the endoplasm!i(o ##.# [..# #... .. ##.§   >§.   #§#  > # #§#..  #.#####§#.#  †......vv@#.#  #.....§##.#  #.####.##.#  ####.##.##  #..# #....i{)) #.)  ## iZg/§ii§vv§§viTlimim!v§i8nitovio §ioipi'q!v§iWqi{n....vvi9~b9=6180.0 (1i-§§iƄ)§i  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  i=You conjure some foxfire!  The endoplasm quivers.  The foxfire burns the endoplasm! igB_You kill the endoplasm!ij .iq 9M #..# ###...##...##.#.#.## ###..####.##.....v.#.##.##[..# #..........ß.## ..§#.#.##.#### ###.##i/r ..>.. .........## ..#  #.##....## > # #.#.. ##.#.##..###.#####ir ) #.#...# ß.†....v§§v.#.###.## .......###...§§v##.# #...#...#. Fly ..ir ..iu Lv§iDv ?v§iw E§viw E§vi! p §Your foxfire dissipates!i ;v§i =§vi5 §v§vi =v§i i3 Dv§iΎ [..-1i §.§§v§§iŘ N _Your foxfire dissipates.i M.. .....)..#.#v#....##  #..# ###...##...##.#.#.## ###..####.##.....v.#.##.##[..# #.................ß.## ...#.i #.##.#### ##...#.##..>.. .........## ..#  #.##....## > # #@#.. ##.#.##i t..###.#####. #.#...# .....ß.†...v§§.§§#.# ##.###.## Fly #..§vi V#.####i ,....i ?-2i i iM#### #.....#.##....## .. .....)..#.#.#....##  #..# ###...##...##.#.#.## ###..####.##.....v.#.##.##[..# i #.................ß.## ...#.......#.##.####.#####...?........#.##........>.............## ..#  #.##....## >i9F # #.#.. ##.#.## .......###.#####.#.# #.#...#Fly icB.##.iii3%3iOi]g _Found a scroll labelled YTHUMY NOUDEMI.ifM#####.#..........# #### #.....#.##....## .. .....)..#.#.#....##  #..# ###...##...##.#.#.## ###..####.##.....v.#.##.##i6[..# ##...........ß.## ...#.#.##.####.#####...?#.##........>@............## ..ij##.#####.####.##....## i.>.....# # #.#.. ##.#.###iщ(Fly iQ#..ii8q30==4imi i~.#### ###.#.#  #.#### #.....#.##....##  #.... .....)..#.#.#....##  #..# ###...##...##.#.#.## ..### ##.##.......#.##.#[..# ###.....ß.## ....#.#.##.###.#####...?.#.## >.## ###.#####.####.##....## >.....# # #.#.. ##.#.### ###.#####.#ß.†...v§§...####..§v..#w40m#.# #...#...#.###.## #.####.##.# #.#.## ####.##.## #...#...# ii%5iЏii .#### ###.#.# #.#### ##.....#.##....## #.... .....)..#.#.#....## #..# ###...##...##.#.#.## ..### ##.##.......#.##.#[..# ####...ip ß.## .....#.#.##.###.#####...?.#.## >.## ###.#####.####.##....## .....# # #.#.. ##.#.### ###.#####.i qß.†...v§§...###..§v..###.## #.####..## ####. i i %6iԹ i! i8).#.. ...#.## .#### ###.#..........# .#### ##.....#.##....## .... .....)..#.#.#....## ..# ###...##...##.#.#.## ### ##.##.#.##.##### .[..# ####.............ß.## ......#.......#.##.#######.#####.i#.......>.........###.#####.####.##....## # # #.#.. .###.#.###.###.#####.#.# # #.#...#ß.†...v§§...#.# ##.###.#iן#...###..§v..##.# #...#...#.#.## #.####.##.# #.........# i##.## ####.##.## #...#...###iRi%7iBiFiu1==8.0 (2iiKd _h - a scroll labelled YTHUMY NOUDEMIi{iiiijinitBi-uiwiXwiSxi*~i,iiiiC9=itiiT,ili.i,i-iiĔi iixi1iliDiߛi!iXi'iEiF,iiiĤ,i$iii(iiiiiiiiXiiiiii<i,i!iiiHiiiiQiiiii5i-iiiqi3i?BiiiOi7iii@iyiiG,iIiii9iCiii,iBi,ii&iiHii.i:ii i3 i i i i i&iei3i i iniiPiiiziiii i"i$iR$iB%i]'i(i)i)i+i/-ih-i-iN/i#1,i1i3i|5,iy6iI8i9,i=:i:i;iG<ix=i>i?i @ioAiBiHD,i>EiFiG,iHiOJimKiKiLiNiOi2PiPi"Ri^S,iSi5UiUiVi}ViWiXiXiYia| .####.##.# #.# .####.##.## #...#...### .#........#####.)##.## .#.##.).............# .#.###....#####..#### #...##.#.######..#.#.##...........# #...####.#######.# ########.# #@# #.....##.# #.# #.....##.#######.# .............# #)....############ #.....# ######ib3# i:f0837.0 (49.0)if+8.0 (50ijilR _l - a brown potioni\ i it i i$ i Bi i i iW i i i ic i ,i i iM ,i i i i i i i ,i ip i8 iz i, i i iD i i i i@ i i i iJ i iB i ,i7 i i i i i i is iI iy i i i| i i i i8 i i i i& iD i,! i! i! i" i# i($ ii$ i& i& i& i& i' i( ,id( i( i) i) i) ic* i* i* i%+ i, i- n  You encounter a frilled lizard.i5 ..## ...## ##  #.#.## .#  #.##.#######. .#  ............. .#  #.##.######## l#  .# ...##############.# ..## #..........@.# ####.############ iF6 P##.#  ###.##.#  .#...#.#  .......#  l   frilled lizard (asleep) .#...### )##.## ....# i< ,61.0 (23i< 22.0 (24 _iDA iB is..## PIE the Magician ...## ## Djinni #.#.## .# Health: 30/31 =======================- #.##.#######. .# AC: 2Str: 7 ............. .# EV: 12Int: 18 #.##.######## l# SH: 0Dex: 14 ..#.## .# XL:  4 Next: 61% Place: Dungeon:2 ...##############*# Noise: ---------  Time: 1862.0 (0.0) ..## #.........*@*# b) +2 rapier (speed) #.####.############ Cast: Foxfire #...##.# Fly ###.##.# .#...#.# .......# l   frilled lizard (asleep) .#...### )##.## ....# itz_h - a scroll labelled YTHUMY NOUDEMI _l - a brown potion _You encounter a frilled lizard.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei..##  PIE the Magician ...####  Djinni #.#.##.#  Health: 30/31 =======================- #.##.#######. .#  AC: 2Str: 7 ............. .#i  EV: 12Int: 18 #.##.######## l#  SH: 0Dex: 14 ..#.##.#  XL:  4 Next: 61% Place: Dungeon:2 ...##############v#  Noise: ---------  Time: 1862.0 (0.0) ..## #.........v@.#  b) +2 rapier (speed) #.####.############  Cast: Foxfire #...##.#  Fly ###.##.# .#...#.# .......#i{d  l   frilled lizard (asleep, ally target) .#...### )##.## ....# _l - a brown potion _You encounter a frilled lizard.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!i9=3.0 (1 _iiݓi U..## PIE the Magician ...## ## Djinni #.#.## .# Health: 29/31 ======================-- #.##.#######. .# AC: 2Str: 7 ............. .# EV: 12Int: 18 #.##.######## l# SH: 0Dex: 14 ..#.## .# XL:  4 Next: 61% Place: Dungeon:2 ...##############v# Noise: =--------  Time: 1863.0 (0.0) i9 ..## #.........v@*# b) +2 rapier (speed) #.####.############ Cast: Foxfire #...##.# Fly ###.##.# .#...#.# .......# l   frilled lizard (asleep, ally target) .#...### )##.## ....#i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiC..## PIE the Magician ...## ## Djinni #.#.## .# Health: 29/31 ======================-- #.##.#######. .#iVD AC: 2Str: 7 ............. .# EV: 12Int: 18 #.##.######## l# SH: 0Dex: 14 ..#.## v# XL:  4 Next: 61% Place: Dungeon:2 ...##############§# Noise: =--------  Time: 1863.0 (0.0) iD..## #.........v@.# b) +2 rapier (speed) #.####.############ Cast: Foxfire #...##.# Fly ###.##.# .#...#.# iE.......# l   frilled lizard (asleep, ally target) .#...### )##.## ....#igEDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiE6You conjure some foxfire!iP5† _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the frilled lizard.iLU ##  .#  .#  .#  †#  v# ########§#  #.........v@.# .############ i V.#.#.#..#.###  )##.##  ....# i/§iv§§vi@3viJa30=24.0 (1if§§§iR _You kill the frilled lizard!it.#  .##   ..## ###  .#.## ..#  .##.#######. #.#  ............ #.#  .##.######## #†#  .#.## #§# i ############@#  .## #........§v.v#  .####.############ ...##.#  ##.##.#  #...#.#  ......#  #...### ##.# iq?§vi*..i--5i_;§ii{ ~M## ##  .## ##.## .##.####### ............ #.#.######## #†#.## .##############. .## #.........§vv#  Fly #####§i| @v§i| -viJ} A§vi §vv§i* B§vi i/ ?-6ic ;§i i3iihniQi*4§ii8h1==ii] _Your foxfire dissipates.iiiii[iidj  You see here a frilled lizard corpse.i2§iii,i-] _Your foxfire dissipates.iIii7ii̽i9=iiii1iii,iYiDi,ii0iUiiii3iHiiiiUO ...# .##.# §##.# #§###. i..! ...## #. # ######. #....## <.......## 77.0 (11.0)...## #####.@.#### ##.#.#.##.......#....# iD..#.##.#######...##.# ................###.#ix.##.######### #†# .....#.###.# i......##############.# #....## #.........§..#i@#.#.####.############ihi+8.0 (12iiA9 _Found a stone staircase leading up.i!3i"i#i%i2)Bi),i)i*im+i+i+i,i;-i-i-i:/ih/i/i1l _f - 3 dark potions (gained 1)i2im2i2i4i5iG6i;7i"8i9iT9i9i:i;i<i{<i=is>i>i?i@i3AihAiAi:CiCiDiDiFiGGiGi Hi9IiIi2JiJiKiL,iMiNiO,iPiQiQRiRiSisTi9UiuUizVi"Wi?X,iXiYiZiZi0[iT\i\i]i]i^iz_i`i`i:bibi(cicidif,igfigishihihiTjiji6kiokili5mimiminini'oiRoioi/piopipi qiqqiqiqiGririririsisiti?titiuBiviviwiKwiwi.xiXxixixiZyiyiyiUzizizi{i{iP|iz|i|i6}i}i}i~i~i!iqii,ii܀i?íi{iǂiiWiiii`i iYii_i,i)iii։i9iiaii׋i׌iiiii}ii iiiiiʒikiݓiiiiiii,iiǙiLiii`ii6ini9 ################ i|".......@.......######### ############............ #...######### ##### i9iȡ3 ###it-933.0 (55i+4.0 (56ii>3 _d - a ring of positive energyi#2i23i&4i<5i9i:i;i;iW<i5=iy>,i>i?i@i@i1AiBiCiCi=Di9EiEi.FiFiGiHHiHiHiJiJiJi/KieLi+MiwMiMi6OiOiOibPiTQiQi.RiRiSiTiTi.UioViW,iWiYi/Z,iZi[i\,iZ]is^iQ_i_i+`iGaib,ibitjizk,i[li*oioi pipirisiut,iviwixixi {i|iU|i}iuiӀ,iiӃiiiiIii =Water iiii9i@iސiHi(ii&iiԖi,iiiIiߛiGiiKii2i#iUi iܥXii,ipiLi ,iGi i,i۲ii.,iFii),ibiiii=iiii@iiuii6i?i/iaiiiyiiiiiiWi.ii"iuii,i iiii.i:iiCiiiqiiiiii[ii\,iiiX,iiki=,iiiaiiiiiiLiiiBiiiIii:iiiiFi?iiiPii;iviiiziiiDi,i~i\iiiiiii4ii,iiaiipii+iii{ i= i iT i iw i i@ i ii,ii,i_iM _You now have 63 gold pieces (gained 10).i-iiiiiQiii,i=izi" ..........############## #######................##...############.#######.########.##########....##.........##.##.##########.##.##. #.#2008.0 (74####.##......@.# #.# #....#i#.# #.# #.####.# #.# #.#<# #.# ####.###.##.# .....#.##.##.# ......#.##.##.# .###.###.###### .##.# ....## ##.....# . #.#i%(i(+9.0 (75iy,i.9 _Found a stone staircase leading up.iXiYicYiZi[i_izai4bibibi,dieiKeifihP  There is a stone staircase leading up here.iiij _i>kidli[mimi&ni5oipiDpipiqiriri3sititiuiuiFxiyioyiyi{i|i|i}ii,iitiiii<i:ii/iiƉipii!i6iiGiiiiieiiEiii?i0iiiDii3iiiiSiiiݠiiyi iiiiiii]iΨiniiiijiͬi.iriiniiuiRii iiwiiDimi,iQiii<iiiiTii iiJiii ,ii i,iii,iCi@iK,ii~i1ioiiniiiqiiBitiiiii6i|i:iiiS,iiiciii$,iiiiidii,iFiie,i i!iJ"in"i"i%,i%i&i(ie)i)i8*i,i-,i.i.3ix3i4,i<i >iT>i>ii,ii4i,i iiiiiXiiiKii*"i[#i#i$i"&i&i'i'i)i-*iQ*i*i-i.,i.i0i0i1im1i 3iQ3it3i 4i5i6i7i7i:i;i;i<i>iX?i?i&@iAiAiD,iiDiE,iFiIiJ,iKiNi&O,i7PiQiRiS,iUiVi$WiWiYi\c,idifi6hihipiikidn,iZoiRris,itiviUwiwi{xizi{i{i[|i&}i2~i}~i?iiiҁi8ii,iuiTiXiii2iiidi)i),ii~i]iiii,iSi|i,iqiiiii,iڣibiΤiii,iiiiQiЪiii+iiiaiiiii4iii/i|ii iiζi3iW  #..## #.# ##  #..# #.# #  #..# #.######  #..# #.##.... i_ #.># #.##.###  #..# #.......  #..# #.##.###  #..#########....###107.0 (98 i, #.@..........####..  ########..........#   ############ iF     i#i]iE _Done exploring.iii\i......0.0)..........i~i"iE _Done exploring.ih;Y######)..####.##i;P ####....>##.###...... #.###########....###............####..i;m########..........############iAiB18.0 (1 _iFiHi٠dM...........#########)..####.## ####....>##.###if6...... #.###########....### #............####.. Fly ###..ibi%9i@iάiA M###.....#.# ##...............#########)..####i .## ####....>i _##.###...... #.##i!  #..#########....### Fly i2! I#i' i' &10i, i- i=/M #....^#.####.......###.....#.# ##...............#########)..####.## ####....##.###......i0 #..##.##.### Fly ic5i6%1i:i=c _There is a stone staircase leading down here.i iI iiji,2 _i@i?G 3  You fly downwards.i #.........#  #.........#  #.........#  #........r##.  #......g.....  #.....<....>.  #............  ic#....@....#  #.........#  ##.........#  ##........# #######..# ...# r   quokka ... g   hobgoblin (asleep) .. i,3.5 (2.5i7<i _You encounter a quokka and a hobgoblin.Found a stone staircase leading up and a stone staircase leading down.i?a _There is a stone staircase leading up here. i  PIE the Magician #.........#  Djinni #.........#  Health: 30/31 =======================- #.........#  AC: 2Str: 7 #........r##.  EV: 12Int: 18 #......g.....  SH: 0 iκDex: 14 #.....<....>.  XL:  4 Next: 62% Place: Dungeon:3 #...***......  Noise: ---------  Time: 2113.5 (0.0) #...*@*...#  b) +2 rapier (speed) #...***...#  Cast: Foxfire ##.........#  Fly  ##........#  ic*#######..#  ...#  r   quokka ...  g   hobgoblin (asleep) ..  _You encounter a quokka and a hobgoblin.Found a stone staircase leading up and a stone staircase leading down.  i_There is a stone staircase leading up here.  Casting: Foxfire (safe; 3% risk of failure)  iĻ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i@  PIE the Magician #.........#  Djinni #.........#  Health: 30/31 =======================- #.........#  AC: 2Str: 7 #.........##.  EV: 12Int: 18 #......gr....  SH: 0Dex: 14 #.....<....>.  XL:  4 Next: 62% Place: Dungeon:3 #............  Noise: ---------  Time: 2113.5 (0.0) #....@....#  b) +2 rapier (speed) iٔ#.........#  Cast: Foxfire ##.........#  Fly  ##........#  #######..#  ...#  r   quokka ...  g   hobgoblin (asleep) .. Found a stone staircase leading up and a stone staircase leading down. _There is a stone staircase leading up here.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle i\Dir - look around, f - activateYou conjure some foxfire! iM. #.........#  #.........#  #.........#  #.........##.  #......gr....  i #.....<....>.  #.....v......  #....@v...#  #.........#  i ##.........#  ##........# #######..# ...#  ... , ally target) ..  i9=4.5 (1 _ i i@ i: C  PIE the Magician #.........#  Djinni #.........#  Health: 29/31 ======================-- #.........#  AC: 2Str: 7 i  #.........##.  EV: 12Int: 18 #......gr....  SH: 0Dex: 14 #.....<....>.  XL:  4 Next: 62% Place: Dungeon:3 #...**v......  Noise: =--------  Time: 2114.5 (0.0) #...*@v...#  b) +2 rapier (speed) i #...***...#  Cast: Foxfire ##.........#  Fly  ##........#  #######..#  ...#  r   quokka i, [...  g   hobgoblin (asleep, ally target) .. Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate iڇ  iK   PIE the Magician #.........#  Djinni #.........#  Health: 29/31 ======================-- #.........#  AC: 2Str: 7 #.........##.  EV: 12Int: 18 #......gr....  SH: 0Dex: 14 #.....<v...>.  XL:  4 Next: 62% Place: Dungeon:3 iM #.....§......  Noise: =--------  Time: 2114.5 (0.0) #....@v...#  b) +2 rapier (speed) #.........#  Cast: Foxfire ##.........#  Fly  ##........#  #######..#  ...#  r   quokka ...  g   hobgoblin (asleep, ally target) .. Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! iN Ev§ iW † _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  iW GYou conjure some foxfire!  The foxfire burns the quokka. iI] ] #.........#  #.........#  #.........#  #.........##.  #......g†....  #.....<v...>.  #.....§v.....  #....@§...#  #.........#  ##.........#  ##........# #######..# i^ ...# g   hobgoblin (asleep, ally target) ... ..  iZ 0§ i} =v§ i gYou kill the quokka!The foxfire burns the hobgoblin.  The hobgoblin is lightly wounded. ij1§ i9nH.g ix@vv i'~30=5====5.5 (1 ir]§§§ iJ= _The hobgoblin shouts! You hear a shout! i*  PIE the Magician #.........#  Djinni #.........#  Health: 29/31 ======================-- #.........#  AC: 2Str: 7 #.........##.  EV: 12 i+Int: 18 #.......†....  SH: 0Dex: 14 #.....g§...>.  XL:  4 Next: 65% Place: Dungeon:3 #...*v*§.....  Noise: ====-----  Time: 2115.5 (0.0) #...*@*...#  b) +2 rapier (speed) #...*v*...#  Cast: Foxfire i\,##.........#  Fly  ##........#  #######..#  ...#  g   hobgoblin (ally target) ...  .. The foxfire burns the hobgoblin.  i,The hobgoblin is lightly wounded. _The hobgoblin shouts! You hear a shout!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i/  PIE the Magician #.........#  Djinni #.........#  Health: 29/31 ======================-- #.........#  AC: 2Str: 7 #.........##.  EV: 12 iInt: 18 #.......†....  SH: 0Dex: 14 #.....g§...>.  XL:  4 Next: 65% Place: Dungeon:3 #....v§§.....  Noise: ====-----  Time: 2115.5 (0.0) i#....@v...#  b) +2 rapier (speed) #....§....#  Cast: Foxfire ##.........#  Fly  ##........#  #######..#  ...#  g   hobgoblin (ally target) ...  ..  iThe hobgoblin is lightly wounded. _The hobgoblin shouts! You hear a shout!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! i-2< _shouts! You hear a shout!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the hobgoblin. i@ #.........#  #.........#  #.........#  #.........##.  i)#.......†....  #.....<§...>.  #....v§§.....  #....@v...#  i #....§....#  ##.........#  i%` ##........# iL#######..# ...# is# ... ..  i  iĀ2§ i}v§v§ i<v§ i:v§ i`..vv ig8=---6.5 (1 iN§§ i<M _You kill the hobgoblin! iq M ..##....†... iq v§§....>.@§......<§...###...v§....# ##.........#.. ir Kv§ iAt =v§ i/u Bv§ i+v Fv§ iv v iv "§ ilw 5v§ iw  ix =v§ ix ?v§ iJy 6§v ixy  iy v iz *§ i 0§ ią G§v i +v§ i  i= R.<... i P----7 i N§§§ i h§§§ i͘ N _Your foxfire dissipates. i ip i ijDv§ iiE§v iAv§ iBv§ i5v§ i iAv§ iOCv§ itLv§ iCv§ i.v§ i/ iW  You start resting. iYK-K   kobold (wandering) i%0 i^o......... i *8.5 (1 icN§§§ iX§§§§ i?q _You encounter a kobold. It is wielding a +0 club.i  PIE the Magician #...Kv....#  Djinni #....§....#  Health: 28/31 =====================--- #....§....#  AC: 2Str: 7 #....§....#  EV: 12Int: 18 #....§....##.  SH: 0Dex: 14 #...§...v....  XL:  4 Next: 68% Place: Dungeon:3 #...***§...>.  Noise: ---------  Time: 2118.5 (0.0) #...*@*......  b) +2 rapier (speed) #...***...###  Cast: Foxfire #.....§...#  Fly  ##.........#  ##........#  #######..#  K   kobold iv...#  ...  .. _Your foxfire dissipates.i˻You start resting. _You encounter a kobold. It is wielding a +0 club.Casting: Foxfire (safe; 3% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateixi,  PIE the Magician #...K§....#  Djinnii #....§....#  Health: 28/31 =====================--- #....§....#  AC: 2Str: 7 #....§....#  EV: 12Int: 18 #....§....##.  SH: 0Dex: 14i #...§...v....  XL:  4 Next: 68% Place: Dungeon:3 #.....<§...>.  Noise: ---------  Time: 2118.5 (0.0) ij>#....@§......  b) +2 rapier (speed) #....§§...###  Cast: Foxfire #.....§...#  Fly  ##.........#  ##........#  i#######..#  K   kobold ...#  ... i/ .. You start resting. i۱c_You encounter a kobold. It is wielding a +0 club.i{Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei6You conjure some foxfire!i1§iG.Ki #....§....#  #....K....#  #.........#  iR#.........#  #.........##.  #.......§....  #....vv....>.  #....@.......  #....<....### i #.........#  ##.........# ##........# #######..# (ally target)i ...# ... ..ij`9==9.5 (1iC§§i"] _You encounter a kobold. It is wielding a +0 club.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _Your foxfire dissipates. x2i G  PIE the Magician #....§....#  Djinni #....K....#  Health: 28/31 =====================--- #.........#  AC: 2Str: 7 #.........#  EV: 12Int: 18 #.........##.  SH: 0Dex: 14 #.......§....  XL:  4 Next: 68% Place: Dungeon:3 #...*vv....>.  Noise: =--------  Time: 2119.5 (0.0)i'  #...*@*......  b) +2 rapier (speed) #...***...###  Cast: Foxfire #.........#  Fly  ##.........#  ##........#  #######..#  K   kobold (ally target) ...#  ...  .. Dir - look around, f - activateYou conjure some foxfire! _Your foxfire dissipates. x2  Casting: Foxfire (safe; 3% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei' q  PIE the Magician #....§....#  Djinni #....K....#  Health: 28/31 =====================--- #.........#  AC: 2Str: 7 #.........#  EV: 12Int: 18 #.........##.  SH: 0Dex: 14 #....v..§....  XL:  4 Next: 68% Place: Dungeon:3iX5  #....§v....>.  Noise: =--------  Time: 2119.5 (0.0) #....@.......  b) +2 rapier (speed) #....<....###  Cast: Foxfire #.........#  Fly  ##.........#  ##........#  #######..#  K   kobold (ally target) ...#  ...  .. You conjure some foxfire! _Your foxfire dissipates. x2  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§v§v§v§v§v§i6 iv§) _Your foxfire dissipates. x2  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the kobold.i9  #....§....#  #....)....#  i: t#....vv...#  #....§§...#  #....§§...##.  #....§§.§....  #....§§....>.  #....@.......  i`; j#....<....###  #.........#  ##.........# ##........# #######..# ...# ... ..im /§i ?v§i b.†vvi& i 47020.5 (1i §§§§§§i~ J _You kill the kobold!i3i~iDv§iIv§iG§viAv§iAv§i§i".viIv§i@v§i.§viiLv§v§§vv§i.§iCv§i3iii?] _Your foxfire dissipates.iiei6iiii]iriiiii& _Your foxfire dissipates. x2  You encounter a rat.i!Fr§§9=.§§§§§........<-.r   rat (wandering)2.5 (2)......-3.5 (3 _iiiiF F _Unknown command.id TM#...o...#.r) ..##..†...ie x<....>........<....####.........#o   orc (wandering)#...ip .rYou encounter an orc. It is wielding a +0 dagger.ier O.oi"{ yori{ 3==4.5 (1i i = _The orc shouts! The rat squeaks loudly.i4   PIE the Magician ##.......##  Djinni #....o....#  Health: 28/31 =====================--- #....)r...#  AC: 2Str: 7 #.........#  EV: 12Int: 18 #.........#  SH: 0Dex: 14 i W#.........##.  XL:  4 Next: 70% Place: Dungeon:3 #...***.†....  Noise: ==-------  Time: 2124.5 (0.0) #...*@*....>.  b) +2 rapier (speed) #...***......  Cast: Foxfire #....<....###  Fly  iv #.........#  ##.........#  ##........#  o   orc #######..#  r   rat ...#  ... _Unknown command.You encounter an orc. It is wielding a +0 dagger. i _The orc shouts! The rat squeaks loudly.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei <Dir - look around, f - activatei  PIE the Magician ##.......##  Djinni #....o....#  Health: 28/31 =====================--- #....)....#  AC: 2Str: 7 i#.....r...#  EV: 12Int: 18 #.........#  SH: 0Dex: 14 #.........##.  XL:  4 Next: 70% Place: Dungeon:3 #.......†....  Noise: ==-------  Time: 2124.5 (0.0) #....@<....>.  b) +2 rapier (speed) i!#............  Cast: Foxfire #....<....###  Fly  #.........# i  ##.........#  ##........#  o   orc i7#######..#  r   rat ...#  i#... You encounter an orc. It is wielding a +0 dagger. _The orc shouts! The rat squeaks loudly.  Casting: Foxfire (safe; 3% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei6You conjure some foxfire!iO.oi/oi_  ##...o...##  #.........#  #....o....#  i!#.....r...#  #.........#  #.........##.  #.....v.†....  #....@<....>.  i:"p#...v........  #....<....###  #.........# ##.........# ##........#oo 2 orcs (1 distracted) #######..# (ally target) ...# ...iw#2-5.5 (1i+ia01 _The orc shouts! The rat squeaks loudly.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _You encounter an orc. It is wielding a +0 club.i2iO  PIE the Magician ##...o...##  Djinni #.........#  Health: 27/31 ====================---- #....o....#  AC: 2Str: 7 iD#.....r...#  EV: 12Int: 18 #.........#  SH: 0Dex: 14 #.........##.  XL:  4 Next: 70% Place: Dungeon:3 #...**v.†....  Noise: =--------  Time: 2125.5 (0.0) #...*@*....>.  b) +2 rapier (speed) #...v**......  Cast: Foxfire i.#....<....###  Fly  #.........#  ##.........# i ##........#  oo 2 orcs (1 distracted) #######..#  r   rat (ally target) ...#  ... Dir - look around, f - activateYou conjure some foxfire! _You encounter an orc. It is wielding a +0 club.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei.X  PIE the Magician ##...o...##  Djinni #.........#  Health: 27/31 ====================---- #....o....#  AC: 2i?Str: 7 #.....r...#  EV: 12Int: 18 #.........#  SH: 0Dex: 14 #.....v...##.  XL:  4 Next: 70% Place: Dungeon:3 #.....§.†....  Noise: =--------  Time: 2125.5 (0.0) #....@<....>.  b) +2 rapier (speed) i#...v........  Cast: Foxfire #....<....###  Fly  #.........#  ##.........#  ##........#  oo 2 orcs (1 distracted) #######..#  r   rat (ally target) ...#  ... You conjure some foxfire! _You encounter an orc. It is wielding a +0 club.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!iDv§i!viU"§iCv§i6 ##...o...##  #.........#  #....o....#  ip#.....r...#  #.....v...#  #.....§...##.  #....v§.†....  #...§@<....>.  #...§........  i#....<....###  #.........# io##.........# ##........#  #######..#   ...# ... _You encounter an orc. It is wielding a +0 club. iǥ Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the rat.i~%1§iA&v§v§i0 †The rat is severely wounded.The foxfire burns the rat.i6Munaware)i/§i9 oYou kill the rat!iP)oiwO.oivvoo 3 orcs (1 distracted)iC216.5 (1ic§§§§§ip _You encounter an orc. It is wielding a +0 flail.iՂ   PIE the Magician ##....o..##  Djinni #....o....#  Health: 26/31 ====================---- #....)....#  AC: 2Str: 7 #....o†...#  EV: 12Int: 18 #.....§...#  SH: 0Dex: 14 i #.....§...##.  XL:  4 Next: 71% Place: Dungeon:3 #...v**.†....  Noise: =--------  Time: 2126.5 (0.0) #...*@*....>.  b) +2 rapier (speed) #...**v......  Cast: Foxfire #....<....###  Fly  #.........# i X ##.........#  ##........#  ooo 3 orcs (1 distracted) #######..#  ...#  ... The foxfire burns the rat.  You kill the rat! _You encounter an orc. It is wielding a +0 flail.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei)A )  PIE the Magician ##....o..##  Djinni iA #....o....#  Health: 26/31 ====================---- #....)....#  AC: 2Str: 7 #....o†...#  EV: 12Int: 18 #.....§...#  SH: 0Dex: 14 #.....§...##.  XL:  4 Next: 71% Place: Dungeon:3 i B #...v§§.†....  Noise: =--------  Time: 2126.5 (0.0) #...§@v....>.  b) +2 rapier (speed) i3B #...§.§......  Cast: Foxfire i\B #....<....###  Fly  #.........#  ##.........# iB  ##........#  ooo 3 orcs (1 distracted) iC #######..#  ...#  ... You kill the rat! _You encounter an orc. It is wielding a +0 flail.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!v§i0D v§v§ibD <v§iJ  ##....o..##  i}J #....o....#  #....)....#  #....o†...#  iJ .#....v§...#  #....v§...##.  iJ |#...§§§.†....  #...§@§....>.  i K #...§.§......  #....<....### i3K ` #.........# ihK ##.........# ##........# , 1 ally target)iK u #######..# iQL ...# ... _You encounter an orc. It is wielding a +0 flail.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the orc!i 3§iz =v§i )The orc is almost dead.The foxfire burns the orc.i qo 2 orcs (1 unaware)it^ 1§ik_ N.oi_ P.ois .is .v.vdistracted)iy :757.5 (1iG #§i E§§§i6 G _You kill the orc!iy  PIE the Magician ##.......##  Djinni #.....o...#  Health: 26/31 ====================---- #....o....#  AC: 2Str: 7 #....)†...#  EV: 12Int: 18 #....§....#  SH: 0Dex: 14 #....§....##.  XL:  4 Next: 75% Place: Dungeon:3 #...**v.†....  Noise: =--------  Time: 2127.5 (0.0)i #...*@*....>.  b) +2 rapier (speed) #...v**......  Cast: Foxfire #....<....###  Fly  #.........#  ##.........#  ##........#  oo 2 orcs (1 distracted) #######..#  ...#  ... The orc is almost dead.The foxfire burns the orc. _You kill the orc!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiu"  PIE the Magician ##.......##  Djinni #.....o...#  Health: 26/31 ====================---- #....o....#  AC: 2Str: 7 #....)†...#  EV: 12Int: 18 #....§....#  SH: 0Dex: 14 #....v....##.  XL:  4 Next: 75% Place: Dungeon:3 #...§§§.†....  Noise: =--------  Time: 2127.5 (0.0) #....@§....>.  b) +2 rapier (speed) #...v.§......  Cast: Foxfire #....<....###  Fly  #.........#  ##.........# [14i,$;12H ##........#  oo 2 orcs (1 distracted) #######..#  ...#  ... The foxfire burns the orc. _You kill the orc!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§vv§v§v§v§ ##.......##  #.....o...#  #....o....#  #....v†...#  #....§....#  #....§....##.  #...§§v[4ie%0m.†....  #....@§....>.  #...§§§......  #....<....###  #.........# ##.........# ##........# , 1 ally target) #######..# ...# ... _You kill the orc!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the orc.i]§v§iji;v§iۣ .oThe orc is moderately wounded.iaP)oiʮ..vvoic*8.5 (1is§§§§iH_ _The orc shouts noisily.i  PIE the Magician ##.......##  Djinni #.........#  Health: 25/31 ===================----- ih#....)o...#  AC: 2Str: 7 #....o†...#  EV: 12Int: 18 #....v....#  SH: 0Dex: 14 #....§§...##.  XL:  4 Next: 75% Place: Dungeon:3i #...***.†....  Noise: =--------  Time: 2128.5 (0.0)i3 #...v@*....>.  b) +2 rapier (speed) #...**v......  Cast: Foxfire #....<....###  Fly  #.........#  ##.........#  ##........#  oo 2 orcs (1 ally target) #######..#  i`-...#  ... iHThe foxfire burns the orc.  The orc is moderately wounded. _The orc shouts noisily.Casting: Foxfire (safe; 3% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei  PIE the Magician ##.......##  Djinni #.........#  Health: 25/31 ===================----- #....)o...#  AC: 2Str: 7 #....§†...#  EV: 12Int: 18 #....v....#  SH: 0Dex: 14 #....§§...##.  XL:  4 Next: 75% Place: Dungeon:3 #.....§.†....  Noise: =--------  Time: 2128.5 (0.0) #...v@§....>.  b) +2 rapier (speed) #...§§v......  Cast: Foxfire #....<....###  Fly  #.........#  ##.........#  ##........# ib  oo 2 orcs (1 ally target) #######..#  ...#  ... _The orc shouts noisily.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the orc.i ##.......##  #.........#  iG#....)o...#  #....§†...#  #....v....#  #....§§...##.  i#g#.....§.†....  #...v@§....>.  iQ#...§§v......  #....<....###  #.........# ##.........# ##........#o   orc #######..# ...# ...i2F1§iFv§v§i0GBv§iGDv§i,HCv§idHCv§iH4v§iHi I,v§i5IiICv§iO(ally target)  Press: ? - help, Q - select action, ( or ) - cycleiYPDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the orc.  You kill the orc!i+3§i?N.oi>u).vv...i\289.5 (1io§§§vv§i1 _The orc is lightly wounded.id   PIE the Magician ##.......##  Djinni #.........#  Health: 24/31 ==================------ #....)....#  AC: 2Str: 7 #....)ov..#  EV: 12Int: 18 #....§§...#  SH: 0Dex: 14 #...§.§...##.  XL:  4 Next: 78% Place: Dungeon:3 it #..§vv*.†....  Noise: =--------  Time: 2129.5 (0.0) #...*@*....>.  b) +2 rapier (speed) #...***......  Cast: Foxfire #....<....###  Fly  #.........#  ##.........#  ##........#  o   orc (ally target) #######..#  ...#  ... You kill the orc!i= The foxfire burns the orc. _The orc is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiI   PIE the Magician ##.......##  Djinni #.........#  Health: 24/31 ==================------iJ  #....)....#  AC: 2Str: 7 #....)ov..#  EV: 12Int: 18 #....§§...#  SH: 0Dex: 14 #...§.v...##.  XL:  4 Next: 78% Place: Dungeon:3 #..§v§§.†....  Noise: =--------  Time: 2129.5 (0.0) #...§@§....>.  b) +2 rapier (speed) #.....§......  Cast: Foxfire iK #....<....###  Fly  #.........#  ##.........#  ##........#  o   orc (ally target) #######..#  ...#  ... The foxfire burns the orc. _The orc is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!iKS m ##.......##  #.........#  #....)....#  iS #....)ov..#  #....§§...#  #...§.v...##.  #..§v§§.†....  #...§@§....>. iT  #.....§......  #....<....###  iNT $#.........# ##.........# ##........#  iT #######..#...#... _The orc is lightly wounded. iT N Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiT |Dir - look around, f - activate  You conjure some foxfire!  The foxfire burns the orc.i §v§v§i _v§i §The orc is almost dead.The foxfire burns the orc.i (isf1§igIv§igB§vihC§vin..§§..@vv.ir48230.5 (1iTyq§§§§iZ{G _You kill the orc!iA  PIE the Magician ##.......##  Djinni #.........#  Health: 23/31 =================------- #....)....#  AC: 2Str: 7 #....)§§..#  EV: 12Int: 18 ilT#....§§§..#  SH: 0Dex: 14 #....§§v..##.  XL:  4 Next: 82% Place: Dungeon:3 #...***.†....  Noise: =--------  Time: 2130.5 (0.0) #...*@v....>.  b) +2 rapier (speed) #...*v*......  Cast: Foxfire #....<....###  Fly  #.........#  ##.........#  ##........#   #######..#   ...#   ... i The orc is almost dead.The foxfire burns the orc. _You kill the orc!iMCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei'<Dir - look around, f - activatei+  PIE the Magician ##.......##  Djinni #.........#  Health: 23/31 =================------- #....)....#  AC: 2Str: 7 #....)§§..#  EV: 12Int: 18 #....§§§..#  SH: 0Dex: 14 #....§§v..##.  XL:  4 Next: 82% Place: Dungeon:3 #...§§v.†....  Noise: =--------  Time: 2130.5 (0.0) #....@§....>.  b) +2 rapier (speed) #....v.......  Cast: Foxfire #....<....###  Fly  #.........#  ##.........#  ##........#   ######i#..#   ...#   ...  The foxfire burns the orc. _You kill the orc!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!§vv§v§§vv§v§§v§vv§§vv§i^{§§vi ##.......##  #.........# i6k #...v)....#  #...§))...#  #...§.....#  #....§.§..##.  i#....v§§†....  #....@§§§..>.  #...v§§.v....  #....<§...###  #.........# ##.........# ##........# i#######..# ...# ...i|X4=1.5 (1iF§§.§§§§§§§iB _You kill the orc!  Casting: Foxfire (safe; 3% risk of failure)  iqPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _Your foxfire dissipates.iF\ # ### #.........# #...v)....# #...§))...# #...§.....#  #....§.§..##. #...@v§§†.... #.....§§§..>.i #...v§§.v.... #....<§...### .#........########..##iC§vi^P§vi-E§viJv§iH§viH§viD§vixF§vi?v§i@Jv§i;§vibG§viIv§iu@v§i O§viGF§viP§vi?v§ic/§iMv§i` Q..........ie --2i(§§§§§§.§§§§..§§iN _Your foxfire dissipates.iQdM..  ## #.......#§..§§.§) .....##.§..†...v§§.v..>i\e#...§.§§§....#######..#ieEv§ik/§i`lDv§imH§vimH§vi'nH§vinGv§iOo@§vioGv§iw,§i}1§i..))......<......i?-3i.§.§§§§§i_Q _Your foxfire dissipates. x3ieM....  ## ##.).)) ..##.....†...#..§§§§.§..>.###....§...#iS...<.....i%4i`iIi[iisiwiՓ~5==iږiۗiiiiiiii9ih6==iiiKi۱i>iiGiĺiiii"U7=ii.iii9,iiiUiiiK8=iiiisiiCii,iti i}#9iE==ipiH,iii]ii ,iQ iii30==iiiiiRiiAi!i!i#i&k _You start resting.HP restored.i1i8/58.5 (24.0)i9R1==i:+9.5 (25 _io@iKBi.  PIE the Magician ..........  Djinni ........  Health: 30/31 =======================- #......##  AC: 2ib/Str: 7 ##.......##  EV: 12Int: 18 #.........#  SH: 0Dex: 14 #....)....#  XL:  4 Next: 82% Place: Dungeon:3 #..***)...#  Noise: ---------  Time: 2159.5 (0.0) #..*@*....#  b) +2 rapier (speed) i/#..***....##.  Cast: Foxfire #.......†....  Fly  #.....<....>.  #............  #....<....###   #.........# i0  ##.........#   ##....§...#   iI0%_Your foxfire dissipates. x3 _You start resting. _HP restored.  Casting: Foxfire (safe; 3% risk of failure)  iv0 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei&PPIE the Magician..........Djinni........Health: 30/31 =======================-#......##AC: 2Str: 7##.......##EV: 12Int: 18#.........#SH: 0Dex: 14#....)....#iQXL:  4 Next: 82% Place: Dungeon:3#..v.))...#Noise: ---------  Time: 2159.5 (0.0)#...@.....#b) +2 rapier (speed)#....v....##.Cast: Foxfire#.......†....Fly #.....<....>.#............#....<....####.........#iMQ##.........###....§...# _You start resting. _HP restored.  i~QCasting: Foxfire (safe; 3% risk of failure)  iQ"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!iS:=60.5 (1 _iZir\iq] §v§vi.^ H§vi*_ K§vi` Gv§i` L§vi3a ?v§ia $§ia $vic Fv§id I§viYk ik --1ir w§§§§§iu i)N§viMv§ir>§vii&!vi[*§i>v§iKv§iZDv§i5v§iEi$2§i.§id..........<iE?-2i+b§§§§§§i3§§ifQ _Your foxfire dissipates. x2iY.............iS1=3iDiVi#3ViVi@Vi$BViVi,VinViVi,Vi|Vi%Vij #.....:....##..#....# ..## ... ........# #......##6.5 (3 ##.## #.........# #....)....# #....))...# #.........# #.........##.Vi d #†.... #.....<....>. #............Vi\=7.5 (4ViViP!` _Found a parchment of Dimensional Bullseye.WiWiWiWihWiBWi?Wi,WiWiWiBWiSWiWi<WicWiWiU,WiWiKWii,WiWiWi,WiWiWi,WiCWi WiWigWiWi.Wi,WiWi=!Wi?(,Wi*Wi(/Wi4,Wi6Wib9Wi?,Wi@WikBWioE,WiFWi,JWiO,WifQWi"SWiU,WiVWiIYWi\i  You encounter a hobgoblin.Wig#.........###.........# #.....:....# #..........# #..........# ##.........### . #...........# ...#.........#.###.....###......##.@..# Wi/h##.......####..# #.........# .... #....)....# .?#....))...# ##.........# g g   hobgoblin (asleep)#.........##.#.......†....#.....<....>.Wir/83.5 (16.0)Wis24.5 (17 _Wi{Wi}Wiˎz   .....#  #.....:....#  #..........#  #..........#  ##.........### .  #...........# ...  #...#.###.....  ###.#.@..#  ##.####..#   ....  #....)....# .?..  #....))...# #..   g   †.... <....>.Xi   .....#  #.....:....#  #..........#  #..........#  ##.........### .  #...........# ...  #...#.###.....  ###.#.@..#  ##.Xiz####..#   ....  #....)....# .?.. #....))...# #..  g   † <....>Xi3XiYXi` _A hobgoblin is nearby!Xi #.........# PIE the Magician  ##.........# Djinni  #.....:....# Health: 30/31 =======================-  #..........# AC: 2Str: 7  #..........# EV: 12Int: 18  ##.........### .  SH: 0Dex: 14  #...........# ...  XL:  4 Next: 82% Place: Dungeon:3  #.........#*###.....  Noise: ---------  Time: 2184.5 (0.0)  ###......##*@*.#  b) +2 rapier (speed) ##.......####..#  Cast: Foxfire #.........# ....  Fly  #....)....# .?..  #....))...# #..  #.........# g  g   hobgoblin (asleep) #.......Xi..##. #.......†.... #.....<....>. _Found a parchment of Dimensional Bullseye. _You encounter a hobgoblin. _A hobgoblin is nearby!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateXi?r #.........#PIE the Magician##.........#Djinni#.....:....#Health: 30/31 =======================-#..........#AC: 2Str: 7#..........#EV: 12Int: 18##.........###.SH: 0Dex: 14#...........# ...XL:  4 Next: 82% Place: Dungeon:3#.........#.###.....Noise: ---------  Time: 2184.5 (0.0)###......##v@v.#XiAb) +2 rapier (speed)##.......####..#Cast: Foxfire#.........# ....Fly #....)....# .?..#....))...# #..#.........#gg   hobgoblin (asleep, ally target)#.........##.#.......†....#.....<....>. _You encounter a hobgoblin. _A hobgoblin is nearby!Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Xi#C9=5.5 (1 _XiJXiLXi  #.........# PIE the Magician  ##.........# Djinni  #.....:....# Health: 29/31 ======================--  #..........# AC: 2Str: 7  #..........# EV: 12Int: 18  ##.........### .  SH: 0Dex: 14  #...........# ...  XL:  4 Next: 82% Place: Dungeon:3  #.........#*###.....  Noise: =--------  Time: 2185.5 (0.0)  ###......##v@v.#  b) +2 rapier (speed) ##.......####..#  Cast: Foxfire #.........# ....  Fly  #....)....# .?..  #....))...# #..  #.........# g  g   hobgoblin (asleep, XiY $ally target) #.........##. #.......†.... #.....<....>.Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateXi  #.........# PIE the Magician  ##.........# Djinni  #.....:....# Health: 29/31 ======================--  #..........# AC: 2Xi Str: 7  #..........# EV: 12Int: 18  ##.........### .  SH: 0Dex: 14  #...........# ...  XL:  4 Next: 82% Place: Dungeon:3  #.........#.###.....  Noise: =--------  Time: 2185.5 (0.0)  ###......##v@§v#  b) +2 rapier (speed)Xi2 . ##.......####..#  Cast: Foxfire #.........# ....  Fly  #....)....# .?..  #....))...# #..  #.........# g  g   hobgoblin (asleep, ally target) Xi #.........##. #.......†.... #.....<....>.Dir - look around, f - activate Xi _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateXiY 6You conjure some foxfire!Xi @§vXi E§vXip M§vXiK E§vXiҾ 0   .....#  #.....:....#  #..........#  #..........#  ##.........### .  #...........# ...  #...#v###.....  ###.#v@§§#  ##.Xiz ####.§#   .§..  #....)....# .§.. #....))...# #v.  g   † <....>Xi6 16.5 (1 _XiP X§§§Xi3 Xi(o #.........# PIE the Magician  ##.........# Djinni  #.....:....# Health: 28/31 =====================---  #..........# AC: 2Str: 7  #..........#Xi( EV: 12Int: 18  ##.........### .  SH: 0Dex: 14  #...........# ...  XL:  4 Next: 82% Place: Dungeon:3  #.........#v###.....  Noise: =--------  Time: 2186.5 (0.0)  ###......##v@*§#  b) +2 rapier (speed) ##.......####.§#  Cast: Foxfire #.........# .§..  Fly  Xii) #....)....# .§..  #....))...# #v.  #.........# g  g   hobgoblin (asleep, ally target) #.........##. #.......†.... #.....<....>.Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleXi)<Dir - look around, f - activateYii5@*YiE :*.Zi`B*.Zi  #.........#PIE the Magician##.........#Djinni#.....:....#Health: 28/31 =====================---#..........#AC: 2Str: 7#..........#EV: 12Int: 18##.........###.SH: 0Dex: 14#...........# ...XL:  4 Next: 82% Place: Dungeon:3#.........#v###.....Noise: =--------  Time: 2186.5 (0.0)###......##v@§§#b) +2 rapier (speed)##.......####.§#Cast: Foxfire#.........# .§..Fly Zi r#....)....# .§..#....))...# #v.#.........#gg   hobgoblin (ally target)#.........##.#.......†....#.....<....>. _You conjure some foxfire!  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the hobgoblin but does no damage.Zi V 4§ZiaW .Zi5c v...?Zic `9==7.5 (1Zii Zihl  Zil ! Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns the hobgoblin but does no damage. _The hobgoblin shouts! You hear an angry hiss.[iQ.[i[-#.# ##.........# #.....:....# .#..........# ..#..........# ...##.........### ...#...........# ..#.........#v###.###......##v.@.# ##.......####..# #.# ..... #....)....# ...?.#....))...# ...#§.#.# ...# .[i[#.##...## .#.†......# [i#]<§v[i]C§v[i `=v§[i`Av§[ia1g[img   hobgoblin (ally target)[in.--8[iwK§§[izN _Your foxfire dissipates![iݾ##.#  #.....:....# .....  #..........# .....#.# #....#### .S.....v.# ...#.#§###..#####§v...####..[i¿##.........#....)....##....?....#....))...##....#g#.........##....# ..##.##...## S   adder (wandering)#.†......# #g   hobgoblin (ally target)#.....<....>....#............[iE§v[itF§v[iG§v[iE§v[iF§v[i[C§v[iG§v[i.F§v[iQ.S[iF§v[i7g.[i ?You encounter an adder.The foxfire burns the hobgoblin.[i4[iY/§[i\x KYou kill the hobgoblin![i*f.K   kobold (distracted)[ifiV5--9[iqz§§§§§§[iwq _You encounter a kobold. It is wielding a +0 club.[iXm .....:........#.....#...### .....  ...§.# .S...#§###......####.§§§#... .####.v#..##.@.§.....).?))#.. ..### .K#.....##....<....###[iE§v[i0§[iV1S[iO.S[iH.[i3..KS   adder[i&90[i @§§[i] N _Your foxfire dissipates.\i-s #.....:....# .....  PIE the Magician  #..........# ......  Djinni  #..........# #......  Health: 28/31 =====================---  ##.........### .......  AC: 2Str: 7  #.........§.# .......  EV: 12Int: 18  #.........#§###.......  SH: 0Dex: 14  ###......##.§.S#......  XL:  4 Next: 85% Place: Dungeon:3  ##.......####**#.....  Noise: ---------  Time: 2190.5 (0.0) \ii #.........##*@*§.....  b) +2 rapier (speed)  #....)....##***.?....  Cast: Foxfire  #....))...##....#....  Fly  #.........##....# ..# \i #.........##...## K.  #.......†......# #  S   adder \ib #.....<....>....  #..............#  #....<....###\i'You kill the hobgoblin! \i_You encounter a kobold. It is wielding a +0 club. _Your foxfire dissipates.\iCasting: Foxfire (safe; 3% risk of failure)  \i) Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate\i  #.....:....# .....  PIE the Magician  #..........# ......  Djinni  #..........# #......  Health: 28/31 =====================---  ##.........### .......  AC: 2Str: 7  #.........§.# .......  EV: 12Int: 18  #.........#§###.......  SH: 0Dex: 14  ###......##.§..#......  XL:  4 Next: 85% Place: Dungeon:3  ##.......####S§#.....  Noise: ---------  Time: 2190.5 (0.0) \iG #.........##.@.§.....  b) +2 rapier (speed)  #....)....##....?....  Cast: Foxfire  #....))...##....#....  Fly  #.........##....# ..#  #.........##...## K.  #.......†......# #  S   adder  #.....<....>....  #..............#  #....<....### _You encounter a kobold. It is wielding a +0 club. _Your foxfire dissipates.Casting: Foxfire (safe; 3% risk of failure)  \i)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!\i1K\i  .....   ......   #......   .......   .......  ###.......  ..#......  ##S.#.....  #v@....... \ig : #....)....##..v.?....  #....))...##....#....  #....# K.#  #...## ..  †......# # (ally target)  <....>....K   kobold  .....# \i C #....<\i g9==1.5 (1 _\io\i\i!4..#......### ...... §..#§###....####.§..#..... .####S.#....##v...).@v.?))\iq4Y..#.. K.### ..†......# #<....>.... .........#<....###........\i4!#\i;k  The foxfire burns the adder.\iv§v§\i †The adder is heavily wounded.The foxfire burns the adder!\i(\i L1§\i U\icX\i`B #..........# ......PIE the Magician#..........# #......Djinni##.........### .......Health: 29/31 ======================--#.........§.# .......AC: 2Str: 7#.........#§###.......EV: 12Int: 18###......##.§..#......SH: 0\i$aLDex: 14##.......####†.#.....XL:  4 Next: 104% Place: Dungeon:3#.........##§§.......Noise: ---------  Time: 2192.5 (1.0)#....)....##.@§.?....b) +2 rapier (speed)#....))...##....#....Cast: Foxfire#.........##....# K.#\iQa+Fly #.........##...## ..#.......†......# #\ia#.....<....>....#..............##....<....###...\ia#.........#Dir - look around, f - activate _You conjure some foxfire!  \ia[The foxfire burns the adder.  The adder is heavily wounded.\ialThe foxfire burns the adder! _You kill the adder!\idy -The foxfire burns the adder.  The adder is heavily wounded.  The foxfire burns the adder! _You kill the adder!Your Dodging skill increases to level 3!You have reached level 5!\ip/  --more--]i | 33/355 2%  The power to cast Grave Claw wells up from within.]iF ]i L _Spell assigned to 'g'.`i#X  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   h + Spellcasting 3.9   5%  +11          b - Unarmed Combat   0.0     0   i + Conjurations 3.9   5%  +11  c - Throwing   0.0    -2   j - Hexes3.9   5%  +11     k - Summonings3.9   5%  +11  d - Short Blades   0.0   [`ib39;49m -1   l - Necromancy3.9   5%  +11     m - Forgecraft3.9   5%  +11  e - Armour   0.0     0   n - Translocations 3.9   5%  +11 f + Dodging3.0  20%  +1   o - Alchemy3.9   5%  +11 g + Stealth2.3  20%  -1   p + Fire Magic3.9   5%  +11     q - Ice Magic3.9   5%  +11   `ib[m  r - Air Magic3.9   5%  +11     s - Earth Magic3.9   5%  +11                                 The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training[3`i0cY7m|cost|targetsaiaiaiaiu #..........# ......PIE the Magicianai#..........# #......Djinni##.........### .......Health: 33/35 ======================--aiB#.........§.# .......AC: 2Str: 7#.........#§###.......EV: 12aiInt: 18###......##.§..#......SH: 0Dex: 14aiV##.......####†.#.....XL:  5 Next:  2% Place: Dungeon:3#.........##§§.......ai#Noise: ---------  Time: 2192.5 (0.0)#....)....##.@§.?....b) +2 rapier (speed)ai#....))...##....#....Cast: Foxfire#.........##....# K.#Fly #.........##...## ..#.......†......# ##.....<....>....#..............#ai=#....<....###...#.........#The foxfire burns the adder! _You kill the adder!Your Dodging skill increases to level 3!You have reached level 5!aiThe power to cast Grave Claw wells up from within. _Spell assigned to 'g'.aiaiM ai aiai  Your spells (describe)TypeFailure Level  a + FoxfireConjuration/Fire 3% 1 b - ScorchFire4%2  c - Volatile BlastmotesFire/Translocation9%3  d - Inner FlameHexes/Fire9%3  e - Flame WaveConjuration/Fire30%4  f - ApportationTranslocation3%1  g - Grave ClawNecromancy4%2 Select a spell to describe [?] help [!]/[I] toggle spell headerseiReideim #..........# ......PIE the Magician#..........# #......Djinni##.........### .......Health: 33/35 ======================--#.........§.# .......AC: 2Str: 7ei[n#.........#§###.......EV: 12Int: 18###......##.§..#......SH: 0Dex: 14##.......####†.#.....ei|nXL:  5 Next:  2% Place: Dungeon:3#.........##§§.......einNoise: ---------  Time: 2192.5 (0.0)#....)....##.@§.?....b) +2 rapier (speed)#....))...##....#....eioNCast: Foxfire#.........##....# K.#Fly #.........##...## ..ei;o#.......†......# #ei^o#.....<....>....#..............#eio#....<....###...#.........#eio]The foxfire burns the adder! _You kill the adder!eioYour Dodging skill increases to level 3!You have reached level 5!The power to cast Grave Claw wells up from within. eio7_Spell assigned to 'g'.ei yeiTyeieifiy#.# ...... #.# #....... ##.### .......##.§.# ......  #.#§###.......####......##.§..#...##.####†.#.#.fi2z ##§§.#....)....##..@.?.#....))...##....#.#.##....# K.# fiZz< #..fiz]#....<... fi[~1Kfit..K   koboldfid13.5 (1 _fififi.# ...... .# #. ..### .......# #....# . #.#.###.......# ###......##....#.##.####†.#......##.##.##....)....##...@?.....##....))...##....#K.  #.##....# ..##.  #.##...## ...  #.†......# #..  fi#.....<....>.... .  #........#  #....<....###... fi{2K.fifi%4fiCfififib4=5.3 (0.8fiAfiQ _You barely miss the kobold.fiwGX..........# ......  PIE the Magician ..........# #.......  Djinni #.........### .......##  Health: 32/35 =====================--- #...........# .........  AC: 2Str: 7 #.........#.###.......##  EV: 12Int: 18 ###......##....#........  SH: 0Dex: 14  ##.......####†.#......#  XL:  5 Next:  2% Place: Dungeon:3  #.........##..***.....#  Noise: =--------  Time: 2195.3 (0.0) fiG #....)....##..*@K.....#  b) +2 rapier (speed)  #....))...##..**#......  Cast: Foxfire  #.........##....# ..##.  Fly fiH #.........##...## ...  #.......†......# #..  #.....<....>.... .  K   kobold  #..............#  #....<....###...  #.........#The power to cast Grave Claw wells up from within. fi4HJ_Spell assigned to 'g'. _You barely miss the kobold.fiNHCasting: Foxfire (safe; 3% risk of failure)  figH Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activategi[0}..........# ......PIE the Magician ..........# #.......Djinni #.........### .......##Health: 32/35 =====================--- #...........# .........AC: 2Str: 7 #.........#.###.......##EV: 12gi0Int: 18 ###......##....#........SH: 0Dex: 14  ##.......####†.#......#XL:  5 Next:  2% Place: Dungeon:3  #.........##..v.v.....#gi1Noise: =--------  Time: 2195.3 (0.0)  #....)....##...@K.....#b) +2 rapier (speed)#....))...##....#......Cast: Foxfire  #.........##....# ..##.Fly #.........##...## ...  #.......†......# #..  #.....<....>.....K   kobold (ally target)gil2#..............##....<....###...#.........# _Spell assigned to 'g'. _You barely miss the kobold.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!gi3Z29--6.3 (1gi:gi>=" _You barely miss the kobold.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _The kobold hits you with a +0 club.gi_ ..........# ......  PIE the Magician ..........# #.......  Djinni #.........### .......##  Health: 28/35 ===================----- #...........# .........  AC: 2Str: 7 #.........#.###.......##  EV: 12Int: 18 ###......##....#........  SH: 0Dex: 14  ##.......####†.#......#  XL:  5 Next:  2% Place: Dungeon:3  #.........##..v*v.....#  Noise: =--------  Time: 2196.3 (0.0)  #....)....##..*@K.....#  b) +2 rapier (speed) giڇa #....))...##..**#......  Cast: Foxfire  #.........##....# ..##.  Fly  #.........##...## ...  #.......†......# #..  #.....<....>.... .  K   kobold (ally target)  #..............#  #....<....###...  #.........#giDir - look around, f - activateYou conjure some foxfire! _The kobold hits you with a +0 club.  gi8Casting: Foxfire (safe; 3% risk of failure)  giY Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activategiA..........# ......PIE the Magician ..........# #.......giDjinni #.........### .......##Health: 28/35 ===================----- #...........# .........AC: 2giStr: 7 #.........#.###.......##EV: 12giBInt: 18 ###......##....#........SH: 0Dex: 14  ##.......####†.#......#XL:  5 Next:  2% Place: Dungeon:3  gi#.........##..v.v.....#Noise: =--------  Time: 2196.3 (0.0)  #....)....##...@K.....#b) +2 rapier (speed)gi#....))...##....#......Cast: Foxfire  gi#.........##....# ..##.Fly giW#.........##...## ...  #.......†......# #..  giu#.....<....>.....K   kobold (ally target)gi#..............##....<....###...#.........# gi _The kobold hits you with a +0 club.  Casting: Foxfire (safe; 3% risk of failure)  gi/Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activategiRSYou conjure some foxfire!  The foxfire burns the kobold.giJJ3§giV vv The kobold is severely wounded.gisW*7.3 (1giS_8§gia= _The kobold hits you but does no damage.hiw..........# ......  PIE the Magician ..........# #.......  Djinni #.........### .......##  Health: 27/35 ==================------ #...........# .........  AC: 2Str: 7 #.........#.###.......##  EV: 12Int: 18 ###......##....#........  SH: 0Dex: 14  ##.......####†.#......#  XL:  5 Next:  2% Place: Dungeon:3  #.........##..vv*.....#  Noise: =--------  Time: 2197.3 (0.0)  #....)....##..v@K.....#  b) +2 rapier (speed)  #....))...##..**#......  Cast: Foxfire  #.........##....# ..##.  Fly  #.........##...## ...  #.......†......# #.. hiҴ7 #.....<....>.... .  K   kobold (ally target)  #..............#  #....<....###...  #.........#The foxfire burns the kobold.  The kobold is severely wounded. _The kobold hits you but does no damage.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatehiOC..........# ......PIE the Magician ..........# #.......Djinni #.........### .......##Health: 27/35 ==================------ #...........# .........AC: 2Str: 7 #.........#.###.......##EV: 12Int: 18 ###......##....#........SH: 0Dex: 14  ##.......####†.#......#XL:  5 Next:  2% Place: Dungeon:3  #.........##..vv§.....#Noise: =--------  Time: 2197.3 (0.0)  #....)....##..v@K.....#hiPb) +2 rapier (speed)#....))...##....#......Cast: Foxfire  #.........##....# ..##.Fly #.........##...## ...  #.......†......# #..  #.....<....>.....K   kobold (ally target)#..............##....<....###...#.........# _The kobold hits you but does no damage.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the kobold but does no damage.hi|w§v§hi/C§vhi;)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!  The foxfire burns the kobold but does no damage.  The kobold is moderately wounded.  The foxfire burns the kobold.hi(hi'b/§hibFv§hikfJv§hi[o>vvhivr238.3 (1hiyN§§§hi3}J _You kill the kobold!hi# ...... # ##....... .### .......##. ..# ... .#.###.......#......##....#.. ##.####v.#......# #.##.§§§v.....# #....)....##..§.@.....# #....))...##..v.#......# #.##....#...##. #.##...##..... #.†......# ..##. #.....<....>.... .>. . #..# .#.: . #....<...iC49m.###... .##. hi9?v§hiBv§hi,Ev§hi;v§§vhiBv§hiDv§hirF§vhiBv§hiCv§hiE  Found a parchment of Awaken Armour. Found a stone staircase leading down.hiK( @@   Terence (polearm, wandering)You encounter Terence the Veteran. He is wielding a +0 trident.hi3/  --more--jijiL§vjiF§vji!Kv§jie,...ji= -9 _ji§§§.#.§§§§§§§ji$  Things that are here:ji^ _a +0 club; a scroll labelled ORIESA GUSOOSH; a kobold corpsemiA# ...... # ##.mi ### #.##. §.# #.. mib#v###..v....###.......##.§§.#.§..mi####§.#§.....# .mi}##...§§.....# ....)....##...§)@....# ....))...##..§§#......# .##...§#...##. .##..v##..... . .mi†......##..##... .....<....>......>. ..@. .....##.#.: #. ....<....###.....##. .. miF§vmiuCv§miS"3§mi"Kv§mi#C§vmi9$P§vmi%K.@mi'F§vmi1...#v.†.#......miX3g8=-200mi;;§§###.§§§mi#>N _Your foxfire dissipates.mi*o........# ......  PIE the Magician ........# ##.......  Djinni ........### #..§....##.  Health: 27/35 ==================------ ........§.# #..§......  AC: 2Str: 7 ........#§###.§§....###.  EV: 12Int: 18 #......##§...#v.........  SH: 0Dex: 14 #.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 .........##....***...#  Noise: ---------  Time: 2200.3 (0.0) mi*t....)....##....*@*...#  b) +2 rapier (speed) ....))...##....#**....#  Cast: Foxfire .........##...§#...##...  Fly .........##..v##..... . .......†......##..##... .....<....>......>. ...@  @   Terence (polearm, wandering) ..............##.#.: #.. ....<....###.....##. .. .........#mi+Things that are here: _a +0 club; a scroll labelled ORIESA GUSOOSH; a kobold corpse _Your foxfire dissipates.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatemi%X `........# ......  PIE the Magician ........# ##.......  Djinni ........### #..§....##.  Health: 27/35 ==================------ ........§.# #..§......  AC: 2Str: 7 ........#§###.§§....###.  EV: 12Int: 18 #......##§...#§.........  SH: 0Dex: 14 #.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 .........##..........#  Noise: ---------  Time: 2200.3 (0.0) miX O....)....##....)@....#  b) +2 rapier (speed) ....))...##....#......#  Cast: Foxfire .........##...§#...##...  Fly .........##..v##..... . .......†......##..##... .....<....>......>. ...@  @   Terence (polearm, wandering) ..............##.#.: #.. miY ....<....###.....##. .. .........# _a +0 club; a scroll labelled ORIESA GUSOOSH; a kobold corpse _Your foxfire dissipates.mi&Y MCasting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclemiIY \Dir - look around, f - activateYou conjure some foxfire!mi\ 4@.mif    ##.......  #.......##.  #......... .###.......###. ....#§......... ##†.#......# #.....v....# )....##....)@....# ))...##....#.v....# #...§#...##... #..v##..... .†......##..##..mig P<....>......>. ..@. @ally target).....##.#.: #..<..##. ..mi]h 2=1.3 (1miq :§mit : _Your foxfire dissipates.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _Your foxfire dissipates.ni]T........# ......  PIE the Magician ........# ##.......  Djinni ........### #.......##.  Health: 26/35 =================------- ........§.# #.........  AC: 2Str: 7 ........#.###.......###.  EV: 12Int: 18 #......##....#§.........  SH: 0Dex: 14 #.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 .........##....*v*...#  Noise: =--------  Time: 2201.3 (0.0) ....)....##....*@*...#  b) +2 rapier (speed) ....))...##....#*v....#  Cast: Foxfire .........##...§#...##...  Fly .........##..v##..... . .......†......##..##... .....<....>......>. ..@.  iU40m@   Terence (polearm, ally target) ..............##.#.: #.. ....<....###.....##. .. .........#Dir - look around, f - activateYou conjure some foxfire! _Your foxfire dissipates.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateni........# ......  PIE the Magician ........# ##.......  Djinni ........### #.......##.  Health: 26/35 =================------- ........§.# #.........  AC: 2Str: 7 ........#.###.......###.  EV: 12Int: 18 #......##....#§.........  SH: 0Dex: 14 #.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 .........##.....v....#  Noise: =--------  Time: 2201.3 (0.0) ....)....##....)@....#  b) +2 rapier (speed) ....))...##....#.§....#  Cast: Foxfire .........##...§#..v##...  Fly .........##..v##..... . .......†......##..##... .....<....>......>. ..iN0;1m@.  @   Terence (polearm, ally target) ..............##.#.: #.. ....<....###.....##. .. .........#You conjure some foxfire! _Your foxfire dissipates.Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ni!>§vniP§vniE§vniH§vni*N§vni§v§vni!>@vnionil   ##.......  #.......##.  #......... .###.......###. ....#§......... ##†.#......# #.....§§...# )....##....)@.§..# nir))...##....#.§.§v.# #...§#..§##... #..v##...§. .†......##..##§.<....>......>. .@v. .....##.#.: #..<..##. .. _Your foxfire dissipates.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns Terence.ni2§ni0P§vni].vvni*2.3 (1niPr§§§§§ni@1 _Terence is lightly wounded.nic........# ......  PIE the Magician ........# ##.......  Djinni ........### #.......##.  Health: 25/35 =================------- ........§.# #.........  AC: 2Str: 7 ........#.###.......###.  EV: 12Int: 18 #......##....#..........  SH: 0Dex: 14 #.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 ni.........##....***...#  Noise: =--------  Time: 2202.3 (0.0) ....)....##....*@v§..#  b) +2 rapier (speed) ....))...##....#v*.§§.#  Cast: Foxfire .........##...§#..§##v..  Fly .........##..v##...§. . .......†......##..##§.. .....<....>......>. .@§.  @   Terence (polearm, ally target) ..............##.#.: #.. ....<....###.....##. .. .........#You conjure some foxfire!  The foxfire burns Terence. _Terence is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateni| Y........# ......  PIE the Magician ........# ##.......  Djinni ........### #.......##.  Health: 25/35 =================------- ........§.# #.........  AC: 2Str: 7 ni8} ........#.###.......###.  EV: 12Int: 18 #......##....#..........  SH: 0Dex: 14 #.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 ni} .........##.....§§...#  Noise: =--------  Time: 2202.3 (0.0) ....)....##....)@v§..#  b) +2 rapier (speed) ....))...##....#v§.§§.#  Cast: Foxfire nip~ .........##...§#..§##§..  Fly .........##..v##...§v . .......†......##..##§.. .....<....>......>. .@§.  @   Terence (polearm, ally target) ..............##.#.: #.. ....<....###.....##. .. .........#The foxfire burns Terence. _Terence is lightly wounded.  ni~ Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ni H§vni C§vni H§vni G§vni^ K§vni M   ##.......  #.......##.  #......... .###.......###. ....#.......... ##†.#......# #.....§§...# )....##....)@§§..# ))...##....#§§§§§.# #...§#.§v##§.. #..v##..v§§ .†......##..##§ni I<....>......>. .@§. .....##.#.: #..<..##. .. .........# _Terence is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns Terence but does no damage.ni 2§niw §v§vni E§vni :§vnin C@vni ni u  Terence is lightly wounded.  The foxfire burns Terence but does no damage.ni 4§ni u  Terence is lightly wounded.  The foxfire burns Terence but does no damage.ni% 4§ni 0 ni0 ..ni1 \v@§.niI1 Iv§..ni1 .ni8 *3.3 (1ni? §§v§§§§§  The foxfire burns Terence but does no damage.erence is lightly wounded.he foxfire burns Terence but does no damage.erence is lightly wounded.he foxfire burns Terence but does no damage. _Terence is lightly wounded.niT........# ......  PIE the Magician ........# ##.......  Djinni ........### #.......##.  Health: 24/35 ================-------- niT........§.# #.........  AC: 2Str: 7 ........#.###.......###.  EV: 12Int: 18 #......##....#..........  SH: 0Dex: 14 niTd#.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 .........##....***...#  Noise: =--------  Time: 2203.3 (0.0) ....)....##....v@*...#  b) +2 rapier (speed) niU....))...##....#*v§...#  Cast: Foxfire .........##...§#.§§##§..  Fly .........##..v##..§§§ . .......†......##..##@§. .....<....>......>. .§..  @   Terence (polearm, ally target) ..............##.#.: #.. ....<....###.....##. .. .........#ni\VTerence is lightly wounded.  The foxfire burns Terence but does no damage. _Terence is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateoiMN........# ......  PIE the Magician ........# ##.......  Djinni ........### #.......##.  Health: 24/35 ================-------- oiN........§.# #.........  AC: 2Str: 7 ........#.###.......###.  EV: 12Int: 18 #......##....#..........  SH: 0Dex: 14 #.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 oiN.........##..........#  Noise: =--------  Time: 2203.3 (0.0) ....)....##....v@§...#  b) +2 rapier (speed) oi%OG....))...##....#§§§...#  Cast: Foxfire .........##...§#.§v##§..  Fly oiYO.........##..v##..§§§ . .......†......##..##@§. oi}O%.....<....>......>. .§..  @   Terence (polearm, ally target) ..............##.#.: #.. ....<....###.....##. .. oiP,.........#The foxfire burns Terence but does no damage. _Terence is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!oi......>. .§.. .....##.#.: #..<..##. .. _Terence is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  oi[\Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns Terence but does no damage.oiM§§v§v@.§voivoiZ+v§.oiI.v##.oi2.@.oiR.oi.oioi25oi=oi #4.3 (1oiAoi§oiUG§@v§oi@§.§oi>oi oioi$#_Terence is lightly wounded.oi5........# ......  PIE the Magician ........# ##.......  Djinni ........### #.......##.  Health: 24/35 ================-------- ........§.# #.........  AC: 2Str: 7 ........#.###.......###.  EV: 12Int: 18 #......##....#..........  SH: 0Dex: 14 oi5e#.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 .........##....***...#  Noise: =--------  Time: 2204.3 (0.0) ....)....##....*@v§..#  b) +2 rapier (speed) oi5....))...##....#v*.§..#  Cast: Foxfire .........##...§#..v##...  Fly .........##..v##...@. . oi6c.......†......##..##... .....<....>......>. ....  @   Terence (polearm, ally target) ..............##.#.: #.. ....<....###.....##. .. .........#oiK6You conjure some foxfire!  The foxfire burns Terence but does no damage. _Terence is lightly wounded.  oiz6Casting: Foxfire (safe; 3% risk of failure)  oi6 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateoi, ........# ......  PIE the Magician ........# ##.......  Djinni ........### #.......##.  Health: 24/35 ================-------- ........§.# #.........  AC: 2Str: 7 ........#.###.......###.  EV: 12oi- Int: 18 #......##....#..........  SH: 0Dex: 14 #.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 .........##.....§§...#  Noise: =--------  Time: 2204.3 (0.0) ....)....##....§@v§..#  b) +2 rapier (speed) ....))...##....#§§.§..#  Cast: Foxfire .........##...§#.vv##...  Fly .........##..v##...@. . .......†......##..##... .....<....>......>. ....  @   Terence (polearm, ally target) ..............##.#.: #.. ....<....###.....##. .. .........#The foxfire burns Terence but does no damage. oi . _Terence is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!oi. C§voiM6 M   ##.......  #.......##.  #......... .###.......###. ....#.......... ##†.#......# #.....§§...# )....##....§@§§..# ))...##....#§§v§..# oi6 x#...§#.vv##... #..v##...@. .†......##..##..<....>......>. .... .....##.#.: #..<..##. .. .........# _Terence is lightly wounded.  Casting: Foxfire (safe; 3% risk of failure) oi7 ] Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire burns Terence but does no damage.oiL ~§§voi K§voi۾ b  Terence is lightly wounded.  The foxfire burns Terence.oie? 4§oiG u  Terence is lightly wounded.  The foxfire burns Terence but does no damage.oiD 4§oi =@§oi v..v@§..§..oij *5.3 (1oi= §§.§§§oi 1 _Terence is lightly wounded.qiLqi.ScorchqiqiNqiqiYVolatile Blastmotes (9%) qiqiri0Y ........# ......  PIE the Magician ........# ##.......  Djinni ........### #.......##.  Health: 21/35 ==============---------- ........§.# #.........  AC: 2Str: 7 ........#.###.......###.  EV: 12Int: 18 #......##....#..........  SH: 0Dex: 14 #.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 .........##....v.....#  Noise: =--------  Time: 2205.3 (0.0) ....)....##....v@§...#  b) +2 rapier (speed) ....))...##....#§.§...#  Cast: Volatile Blastmotes (9%) riY 8.........##...§#.§@##...  Fly .........##..v##..§.. . .......†......##..##... .....<....>......>. ....  @   Terence (polearm, ally target) ..............##.#.: #.. ....<....###.....##. .. .........#riY Terence is lightly wounded.  The foxfire burns Terence but does no damage. _Terence is lightly wounded.  riWZ Casting: Volatile Blastmotes (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateriV w........# ......  PIE the Magician ........# ##.......  Djinni ........### #.......##.  Health: 21/35 ==============---------- ........§.# #.........  AC: 2Str: 7 ........#.###.......###.  EV: 12Int: 18 #......##....#..........  SH: 0Dex: 14 #.......####†.#......#  XL:  5 Next:  3% Place: Dungeon:3 ri 0.........##....v.....#  Noise: =--------  Time: 2205.3 (0.0) ....)....##....§@§...#  b) +2 rapier (speed) ....))...##....#v.§...#  Cast: Volatile Blastmotes (9%) .........##...§#.§@##...  Fly .........##..v##..§.. . .......†......##..##... .....<....>......>. ....  @   Terence (polearm, ally target) ..............##.#.: #.. ....<....###.....##. .. .........#The foxfire burns Terence but does no damage. _Terence is lightly wounded.  Casting: Volatile Blastmotes (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA cloud of volatile blastmotes flares up around you! Run!rij §v§vri M§vri    ##.......  #.......##.  #......... .###.......###. ....#.......... ##†.#......# #....§.....# )....##....§@§...# ri A))...##....#v.§...# #...§#.v@##... #..v##..§.. .†......##..##..<....>......>. ....  .....##.#.: #..<..##. .. _Terence is lightly wounded.  Casting: Volatile Blastmotes (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A cloud of volatile blastmotes flares up around you! Run!  The foxfire burns Terence.ri+S §§vriE[  Terence is moderately wounded.The foxfire burns Terence.ri 4§ri ...)Terence is moderately wounded.ri 2=6.3 (1ri k§§§§ri : _Terence hits you but does no damage.si :....# .# ##.# ##....... .### ###....# #... ...#.#####. ##....#.... #####†.#......# #.........##....@.....# #....)....##....§§ si t#....))...##....#§.....# #.##....#.§@##... #...##...##..... .. #.......†......##..##... #.....<....>......>. .... #..............##.#.: #.. #....<....###.....##. ..si& 9@.si, } )..  Terence attacks as he pursues you!si M12------7si 9§si C _Terence hits you from afar with a +0 trident!ti. :  .### ##.. ####...# #... ...#.###.#####....#.... ##tiB####†.#...).)§....# ))#.@....#.#...##...##...##..... ....†......##..##...<....>......>. .............##.#.: #ti9@.ti^ ########The cloud of blastmotes explodes! The concussive blast engulfs Terence.tiM, ...)@...  Terence is heavily wounded.3------=======8tiYti[* _You hear a shout! x5ui[.........# PIE the Magician ....:....# .......#  Djinni .........# .......###  Health: 10/35 ======------------------ .........# ##........  AC: 2Str: 7 .........### #.......##.  EV: 12Int: 18 ...........# #..........  SH: 0Dex: 14 .........#.###.......###.  XL:  5 Next:  3% Place: Dungeon:3 ##......##....#..........  Noise: =======--  Time: 2208.3 (0.0) ##.......####†.#@.....#  b) +2 rapier (speed) #.........##..........#  Cast: Volatile Blastmotes (9%) #....)....##....)@....#  Fly #....))...##....#......# #.........##....#...##... #.........##...##..... ..  @   Terencui8\We (polearm) #.......†......##..##... #.....<....>......>. .... #..............##.#.: #.. The cloud of blastmotes explodes! The concussive blast engulfs Terence.  Terence is heavily wounded. _You hear a shout! x5  Casting: Volatile Blastmotes (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuiE.........# PIE the Magician ....:....# .......#  Djinni .........# .......###  Health: 10/35 ======------------------ .........# ##........  AC: 2Str: 7 .........### #.......##.  EV: 12Int: 18 ui...........# #..........  SH: 0Dex: 14 .........#.###.......###.  XL:  5 Next:  3% Place: Dungeon:3 ##......##....#..........  Noise: =======--  Time: 2208.3 (0.0) ##.......####†.#@.....#  b) +2 rapier (speed) #.........##..........#  Cast: Volatile Blastmotes (9%) uiI#....)....##....)@....#  Fly #....))...##....#......# #.........##....#...##... ui V#.........##...##..... ..  @   Terence (polearm) #.......†......##..##... ui7#.....<....>......>. .... #..............##.#.: #.. The cloud of blastmotes explodes! The concussive blast engulfs Terence.  uidLTerence is heavily wounded. _You hear a shout! x5  Casting: Volatile Blastmotes (dangerous; 9% risk of failure)  uiPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateuiw .......#  .......###  ##........  #.......##.  #.......... #.......###. #.......... †.#@.....# #..........# )....##....)@....# ))...##....#......##....#...##..#...##..... .. ui&†......##..##.<....>......>. ..: #..ui _You hear a shout! x5  Casting: Volatile Blastmotes (dangerous; 9% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A cloud of volatile blastmotes flares up around you! Run!  * * * LOW HITPOINT WARNING * * *uiX==-----9.3 (1ui] uiQ _Terence closely misses you.uiP.#:  .### ##.. ####..# ... ...#.###.#####....#.... ######†.#§#.uiM....)....)@....#))...##....#......##....#...##...##...##..... ....†......##..##...<....>......>. ..ui6@.ui[  #.......#  .......#  .......###  ##........  #.......##.  #.......... #.......###. #.@........ #†.#§.....## #....@.....# )....##....).....# ))...##....#......# ....#...##... #...##..... .. †......##..##... <....>>. .... Terence looks irritated.Terence attacks as he pursues you!viH #.......#  .......#  .......###  ##........  #.......##.  #.......... #.......###. #.@........ #†.#§.....## #....@.....# )....##....).....#))...##....#......#....#...##... #...##..... .vit†......##..##.<....>>. vi\  Terence hits you from afar with a +0 trident.6/35 --------10vi9§vi4V _* * * LOW HITPOINT WARNING * * *via#.....#.#:#  .### ##..####..# vi`... ...#.###.#####....#.......... ######†.#§#....@vi8)....##....)))...##....#......# ...#...##...##...##.....#..vib..†......##..##...viJ7@.vi )The cloud of blastmotes explodes! The concussive blast engulfs Terence!vijW########viKk 1 ...vik e)....  You kill Terence!vih 30=======1  Your Translocations skill increases to level 4!Your Forgecraft skill increases to level 4!Your Fire Magic skill increases to level 4!  Your Ice Magic skill increases to level 4!Your Air Magic skill increases to level 4!  Your Earth Magic skill increases to level 4!vi vi h _Your Alchemy skill increases to level 4!xi6 xi xi xi  xi 8_Unknown command.yiC3t ##.....##.......:#. ####...## #.##....#.#####. ####....#....####†.#).....## .Fly ...#..#....##..##. #.....<....>......>. ....yi}>yi?q7---------2 _yikFyiHyiA  .......:#. ####...## #.##.....#.#####. ####....#....####†.### ..##..... )..).#.>......>. .. #..............##.#.: #..yi yi E-------3yiL yi $  Things that are here:yiD _a +0 trident; a +0 scale mail; the human corpse of Terencezi}   You start resting.r   quokka (wandering)r0r.zi; @4.3 (1zi^ ziw W _You encounter a quokka.|i"Inner Flame (9%) ~i~i Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire2%1  b - ScorchFire4%~i>,2  c + Volatile Blastmotes Fire/Translocation 9% 3 d - Inner FlameHexes/Fire9%3  e - Flame WaveConjuration/Fire~iv28%4  f - ApportationTranslocation2%1  g - Grave ClawNecromancy4%2 Select a spell to describe [?] help [!]/[I] toggle spell headersin^  Inner Flame Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused isdependent on the size of the target. Level: 3 Schools: Hexes/Fire Fail: 9% Power: 18% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also either slows you or deals up to 10 fire damage.iK4  Your spells (describe)TypeFailure Level a - FoxfireConjuration/Fire2%1  b - ScorchFire4% 2  c + Volatile Blastmotes Fire/Translocation 9% 3  d - Inner FlameHexes/Fire9% 3 e - Flame WaveConjuration/Fire28%4  f - ApportationTranslocation 2%1  g - Grave ClawNecromancy4%2 Select a spell to describe [?] help [!]/[I] toggle spell headersi i/ i: ".........# #.......#PIE the Magician ....:....# #.......#Djinni .........# .......###Health: 7/35====-------------------- .........# ##.........AC: 2Str: 7 .........### #.......##.i4; oEV: 12Int: 18 ...........# #..........SH: 0Dex: 14 .........#.###.......###.i^; XL:  5 Next: 30% Place: Dungeon:3 ##......##....#..........i; }Noise: ---------  Time: 2214.3 (0.0) i; ##.......####†.#@.....##b) +2 rapier (speed) i; #.........##..........#Cast: Inner Flame (9%) i< #....)....##....).....#Fly #....))...##....#......# #.........##....#...##... #.........##...##r....#..i<< sr   quokka (wandering) ie< #.......†......##..##... i< Y#.....<....>......>. .... #..............##.#.: #.. _Your Alchemy skill increases to level 4! i = E_Unknown command.Things that are here: _a +0 trident; a +0 scale mail; the human corpse of TerenceYou start resting. _You encounter a quokka.iD iME iK ic] i{ IApportationij i i{i!LGrave Claw (1/3)iiiiAgThrow: 3 darts (atropa)iѮii:H iH \Cast: Grave Claw (1/3)i{P i8R i3i33Apportationi;i=i iM NInner Flame (9%)ic ix i i QVolatile Blastmotes (9%)i i izi;{BScorchi;ii%EFoxfirei)i+iCiBScorchi iu iN .........# #.......#  PIE the Magician ....:....# #.......#  Djinni .........# .......###  Health: 5/35===--------------------- .........# ##.........  AC: 2Str: 7 .........### #.......##.  EV: 12Int: 18 ...........# #..........  SH: 0Dex: 14 .........#.###.......###.  XL:  5 Next: 30% Place: Dungeon:3 ##......##....#..........  Noise: ---------  Time: 2214.3 (0.0) ##.......####†.#@.....##  b) +2 rapier (speed) #.........##..........#  Cast: Scorch #....)....##....).....#  Fly #....))...##.... 0m#......# #.........##....#...##... #.........##...##r....#..  r   quokka (wandering) #.......†......##..##... #.....<....>......>. .... #..............##.#.: #.. You start resting. _You encounter a quokka.Casting: Scorch (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiY@.........# #.......#  PIE the Magician ....:....# #.......#  Djinni .........# .......###  Health: 5/35===--------------------- .........# ##.........  AC: 2Str: 7 i@D.........### #.......##.  EV: 12Int: 18 ...........# #..........  SH: 0Dex: 14 .........#.###.......###.  XL:  5 Next: 30% Place: Dungeon:3 iA##......##....#..........  Noise: ---------  Time: 2214.3 (0.0) ##.......####†.#@.....##  b) +2 rapier (speed) #.........##..........#  Cast: Scorch #....)....##....).....#  Fly i'A#....))...##....#......# #.........##....#...##... iIA#.........##...##r....#..  r   quokka (wandering) ijA#.......†......##..##... #.....<....>......>. .... iA#..............##.#.: #.. You start resting. _You encounter a quokka.iAmCasting: Scorch (safe; 4% risk of failure)  iAPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiAi$    #.......#  .......###  ##.........  #.......##.  #.......... #.......###. #.......... †.#@.....## #..........# )....##....).....# i/))...##....#......##....#...##..#...##r....#.. †......##..##.<....>......>. ..i[: #..i`r. _You encounter a quokka.  Casting: Scorch (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  ilNothing appears to happen.  * * * LOW HITPOINT WARNING * * *i%i&2==5.3 (1 i&_i+.i/i.........# #.......#  PIE the Magician ....:....# #.......#  Djinni ih.........# .......###  Health: 3/35==---------------------- .........# ##.........  AC: 2Str: 7 ir\.........### #.......##.  EV: 12Int: 18 ...........# #..........  SH: 0Dex: 14 .........#.###.......###.  XL:  5 Next: 30% Place: Dungeon:3 i##......##....#..........  Noise: ==-------  Time: 2215.3 (0.0) ##.......####†.#@.....##  b) +2 rapier (speed) i9#.........##..........#  Cast: Scorch #....)....##....).....#  Fly i#....))...##....#......# #.........##....#r..##... i#.........##...##.....#..  r   quokka (wandering) #.......†......##..##... ir#.....<....>......>. .... #..............##.#.: #.. Nothing appears to happen. _* * * LOW HITPOINT WARNING * * *Casting: Scorch (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei<Dir - look around, f - activatei O.........# #.......#  PIE the Magician ....:....# #.......#  Djinni .........# .......###  Health: 3/35==---------------------- .........# ##.........  AC: 2Str: 7 .........### #.......##.  EV: 12Int: 18 iY ~...........# #..........  SH: 0Dex: 14 .........#.###.......###.  XL:  5 Next: 30% Place: Dungeon:3 ##......##....#..........  Noise: ==-------  Time: 2215.3 (0.0) i 8##.......####†.#@.....##  b) +2 rapier (speed) #.........##..........#  Cast: Scorch i #....)....##....).....#  Fly #....))...##....#......# iӐ U#.........##....#r..##... #.........##...##.....#..  r   quokka (wandering) i #.......†......##..##... #.....<....>......>. .... #..............##.#.: #.. i hNothing appears to happen. _* * * LOW HITPOINT WARNING * * *i7 eCasting: Scorch (safe; 4% risk of failure)  iV Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateid    #.......#  .......###  ##.........  #.......##.  #.......... #.......###. #.......... †.#@.....## #..........# ie )....##....).....# ))...##....#......##....#r..##..#...##.....#.. †......##..##.<....>......>. ..: #..ij #riHj N. _* * * LOW HITPOINT WARNING * * * ihj | Casting: Scorch (safe; 4% risk of failure)  ij Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  ij VNothing appears to happen.  * * * LOW HITPOINT WARNING * * *ij is it \46.3 (1Scorch _iπ it .........# #.......#  PIE the Magician ....:....# #.......#  Djinni .........# .......###  Health: 2/35=----------------------- .........# ##.........  AC: 2Str: 7 .........### #.......##.  EV: 12Int: 18 ...........# #..........  SH: 0Dex: 14 .........#.###.......###.  XL:  5 Next: 30% Place: Dungeon:3 ##......##....#..........  Noise: ==-------  Time: 2216.3 (0.0) ##.......####†.#@.....##  b) +2 rapier (speed) #.........##..........#  Cast: Scorch #....)....##....).....#  Fly #....))iu ...##....#r.....# #.........##....#...##... #.........##...##.....#..  r   quokka (wandering) #.......†......##..##... #.....<....>......>. .... #..............##.#.: #.. Dir - look around, f - activateNothing appears to happen. _* * * LOW HITPOINT WARNING * * *Casting: Scorch (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei".........# #.......#PIE the Magician ....:....# #.......#Djinni .........# .......###Health: 2/35=----------------------- .........# ##.........AC: 2Str: 7 .........### #.......##.ioJEV: 12Int: 18 ...........# #..........SH: 0Dex: 14 .........#.###.......###.XL:  5 Next: 30% Place: Dungeon:3 ##......##....#..........iNoise: ==-------  Time: 2216.3 (0.0) ##.......####†.#@.....##b) +2 rapier (speed) #.........##..........#Cast: Scorch #....)....##....).....#Fly i#....))...##....#*.....# #.........##....#...##... #.........##...##.....#..i/+r   quokka (combustible) #.......†......##..##... iS #.....<....>......>. .... #..............##.#.: #.. iv_* * * LOW HITPOINT WARNING * * *Casting: Scorch (safe; 4% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateixFlames lash the quokka.  The quokka is almost dead.i   #.......#  .......###  ##.........  #.......##.  #.......... #.......###. #.......... †.#@.....## #..........# )....##....).....# ))...##....#*.....# #....#...##... #...##.....#.. †......##..##... <....>......>. .... : #.. i1   #.......#  .......###  ##.........  #.......##.  #.......... #.......###. #.......... †.#@.....## #..........# )....##....).....# ))...##....#*.....##....#...##..#...##.....#.. †......##..##.<....>......>. ..i?[: #..in oThe quokka's fire resistance burns away.  * * * LOW HITPOINT WARNING * * *irAr.iMo   orcr   quokka (combustible)====7.3 (1i&2ScorchiiFq _You encounter an orc. It is wielding a +0 dagger.ig'i(OVolatile Blastmotes (9%)in-i.ii#OInner Flame (9%) itiXi i 3Apportationi0 iS" i> LGrave Claw (1/3)i ? iF iK i}Throw: 3 darts (atropa)iziUi4O.........# #.......#PIE the Magician ....:....# #.......#Djinni .........# .......###Health: 2/35=----------------------- .........# ##.........AC: 2Str: 7 .........### #.......##.EV: 12iInt: 18 ...........# #..........SH: 0Dex: 14 .........#.###.......###.XL:  5 Next: 30% Place: Dungeon:3 ##......##....#..........Noise: ====-----  Time: 2217.3 (0.0) iG##.......####†.#@.....##b) +2 rapier (speed) #.........##....*.....#iThrow: 3 darts (atropa) #....)....##....r.....#i$Fly #....))...##....#......# iD#.........##....#...##... ic#.........##...##.....#..o   orc i3#.......†......##..##o..r   quokka (combustible) i #.....<....>......>. .... #..............##.#.: #.. iV_You encounter an orc. It is wielding a +0 dagger.Throw: 3 darts (atropa)Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a quokka (almost dead, more vulnerable to fire, 41% to hit, chance to  blind on hit: 100%)ix.........# #.......#PIE the Magician ....:....# #.......#Djinni .........# .......###iHealth: 2/35=----------------------- .........# ##.........AC: 2Str: 7 .........### #.......##.EV: 12Int: 18 ...........# #..........SH: 0Dex: 14 iR9.........#.###.......###.XL:  5 Next: 30% Place: Dungeon:3 ##......##....#..........i}(Noise: ====-----  Time: 2217.3 (0.0) ##.......####†.#@.....##ib) +2 rapier (speed) #.........##....(.....#i Throw: 3 darts (atropa) #....)....##....(.....#Fly i#....))...##....#......# #.........##....#...##... #.........##...##.....#..i'o   orc #.......†......##..##o..r   quokka (combustible) iG#.....<....>......>. .... if#..............##.#.: #.. _You encounter an orc. It is wielding a +0 dagger.Throw: 3 darts (atropa)iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a quokka (almost dead, more vulnerable to fire, 41% to hit, chance to  blind on hit: 100%)i3Mo  Throw: 3 darts (atropa)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (almost dead, more vulnerable to fire, 41% to hit, chance to  blind on hit: 100%)  You throw a dart. The dart barely misses the quokka.iMTr(iP oYou encounter an orc wizard. It is wielding a +0 dagger.i+Zoo   orc wizard (wandering)o   orcr   quokka (combustible)i[|----8.3 (12ibigv _You encounter an orc. It is wielding a +0 morningstar.in #.....#.#:#  .### ##...####..# ... ...#.###.#####....#.... ######†.#)#...r)....())...##....#......##....#...##...##...##....o#..r   quokka (combustible)i t..†......##..##o..<....>......>. .oi ?r.i s o.  The orc wizard shouts!iz ,oi  .o   orcr   quokka (combustible)The quokka attacks as it pursues you! The quokka closely misses you.i P==--9i i S _The quokka barely misses you.iT #.....#.#:#  .### ##..####..# ... iU5...#.###.#####....#.......... ######†.#ri0UK#.....iSU)....##....(itU))...##....#......# ...#...##.iU4r   quokka (combustible)..##...##...o.#..iUl..†......##..##o..iY3oiYZi^Tr)iho   orcih[3=--20i'piPrF _The quokka is no longer more vulnerable to fire.ilx o.  You closely miss the quokka.izB oi{7The quokka is almost dead.i{1oi+ o   orc wizardoo 2 orcsr   quokkaYou encounter an orc. It is wielding a +0 short sword.The quokka bites you.  You die...iN0----i/  --more--im i Gear: 4/52 gear slots (Left/Right/Tab to switch category) i IHand Weapons (go to first with ))  b - a +2 rapier of speed (weapon) Missiles (go to first with ()  c - 2 atropa-tipped darts (quivered) iV Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)i 3d - a ring of positive energyi if+iyiGoodbye, PIE.125 PIE the Magician (level 5, 0/35 HPs)Began as a Djinni Fire Elementalist on Mar 23, 2026.Slain by a quokka (3 damage)... on level 3 of the Dungeon.iDThe game lasted 00:09:14 (2220 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orbidr3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orbi5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.15136186 l1quidcrys GrFi-27 escaped with the Orbi78.15099410 RavnDgHu-27 escaped with the Orbi9.14682103 thewalrus OnGl-27 escaped with the Orb  10.14300794 kaboissonn ReEE-27 escaped with the Orb  11.13219161 Ravni\MiFi-27 escaped with the Orb  12.12783572 ThrogGnIE-27 escaped with the Orb  i l13.12683640 bentocg OpSh-27 escaped with the Orb  14.12447720 raguzOpCj-27 escaped with the Orbi iK1 iu3 ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l