&Ph& Player: Paler Game: Sprint trunk Server: crawl.dcss.io Filename: 2025-08-27.18:36:22.ttyrec Time: (1756319782) Wed Aug 27 18:36:22 2025 'Ph [?1051l[?1052l[?1060l[?1061h'Pht V)0[?7h[?25l[?1c'Ph? 'Ph& Paler the TrooperArmataur **....Health: 18/18 ========================Magic: 1/1========================AC: 4Str: 16EV: 9Int: 10SH: 0Dex: 12XL:  1 Next:  0% Place: DungeonNoise: ---------  Time: 0.0 (0.0)a) +0 hand axeNothing quivered'PhA (####+#####.......##.......##.......##...@...##.......##.......##.......##########'Ph` OLevel annotation: 1 runed door'Ph Welcome back, Paler the Armataur Monk. [Dungeon Sprint]'Ph 'Ph ,'Ph _Press ? for a list of commands and other information.+PhSM###+###<#.......#.......1.0 (1 _+Ph,Ph!M###+###.<,PhF_#.......#.......,Ph,Ph&2,Ph,Ph,PhT M###+###.#...<...#.......,Phjb,Ph'd&3,PhXh,PhUs-Ph-Phe@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.6  34%  -1   i + Spellcasting   0.0    -2      -Ph     b + Maces & Flails   1.5    -1      c + Axes2.4  33%  -2       d + Polearms   1.3    -2       e + Unarmed Combat   0.0    -1          -Ph^             f + Armour   0.0    +3      g + Dodging-Ph<32.1  33%  -3       h + Stealth   0.0    +2      -PhO_    -Phba    -Phz_    -Pha    -Ph        -Ph            -Ph$a    -PhD        -PhbThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  -Ph~[?] Help[=] set a skill target  -Ph}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets-Ph - b - Maces & Flails   1.5 d - Polearms   1.3---In manual mode, experience is spread evenly across all activated skills. auto|manual.Phw 2525 g * Dodging   2.1  50/PhjQ5050 g - Dodging   2.1   /PhU3433 f + Armour 0.0  33%0Ph-op - Conjurations   0.0-1  q - Hexes0.0-1  r - Summonings0.0-2  Staves s - Necromancy0.0-2  f - Unarmed Combat   0.0-1   t - Forgecraft0.0-2  g - Throwing0.0-1   u - Translocations   0.0 0         v - Alchemy0.0-1  h - Short Blades   0.01   w - Fire Magic0.0-1  i - Long Blades-1   x - Ice Magic0.0-1  j - Ranged Weapons   0.0-3   y - Air Magic0.0-1  z - Earth Magic0.0-1h0m   k + Armour 0.0  33%  +3  l - Dodging2.1-3   0 - Invocations0.0 0  m - Shields0.0+1   1 - Evocations0.0 0  n - Stealth0.0+2   2 - Shapeshifting   0.0-2  The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.useful|all2Phj 252525 0 + Invocations 0.0  25%2Phs 000 0 * Invocations   0.0  403Ph 3PhPaler the TrooperArmataur **....Health: 18/18 ========================Magic: 1/1========================AC: 4Str: 16EV: 9Int: 10SH: 0Dex: 12####+####XL:  1 Next:  0% Place: Dungeon#...@...#3PhNoise: ---------  Time: 3.0 (0.0)#.......#a) +0 hand axe#.......#Nothing quivered#...<...##.......##.......##.......##########  Level annotation: 1 runed doorWelcome back, Paler the Armataur Monk. [Dungeon Sprint] _Press ? for a list of commands and other information.3Ph83Ph3Ph3Ph4PhX4Ph`ZInventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 robe (worn) 4PhZ# c - an orb of light (worn) Scrolls (go to first with ?)  b - a scroll of blinking Potions (go to first with !) 4PhZj b - a potion of curing  g - 2 potions of magic  h - a potion of haste 4PhZX w - a potion of heal woundsa - a potion of ambrosia  4Ph [B - a potion of berserk rage4PhgT4PhZ4Ph`Paler the TrooperArmataur **....Health: 18/18 ========================Magic: 1/1========================AC: 4Str: 16EV: 9Int: 104Ph`4SH: 0Dex: 12####+####XL:  1 Next:  0% Place: Dungeon#...@...#Noise: ---------  Time: 3.0 (0.0)#.......#4Phaa) +0 hand axe#.......#Nothing quivered4Pha#...<...##.......##.......##.......##########  Level annotation: 1 runed doorWelcome back, Paler the Armataur Monk. [Dungeon Sprint] _Press ? for a list of commands and other information.4Ph2f4Phtg4Ph-k4Phv5Ph}Q5PhTl  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5Ph0U12.6   3.6  -1   i - Spellcasting   0.0   1.4  -2          5Ph[Ue b - Maces & Flails   1.5   1.2  -1      c + Axes5PhU2.4   4.2  -2   j * Invocations   0.0   1.0   0   d - Polearms   1.3   1.4  -2  5PhU,     e - Unarmed Combat   0.0   1.2  -1  5PhV_    5Ph#V        5PhFVj    5PhlV|    f + Armour5PhV0.0   0.6  +3  5PhjX     g - Dodging   2.1   5.0  -3       h - Stealth   0.0   0.7  +2          5PhX                    5PhY\                        The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets6Ph6Phd 6PhmPaler the TrooperArmataur **....Health: 18/18 ========================Magic: 1/1========================AC: 4Str: 16EV: 9Int: 10SH: 0Dex: 126PhO####+####XL:  1 Next:  0% Place: Dungeon#...@...#Noise: ---------  Time: 3.0 (0.0)#.......#a) +0 hand axe#.......#Nothing quivered#...<...##.......##.......##.......##########  Level annotation: 1 runed doorWelcome back, Paler the Armataur Monk. [Dungeon Sprint] 6Ph~_Press ? for a list of commands and other information.6Pha6Phw6Ph6Ph*6Ph #..........#......#..#.......................'6Ph 6Ph +4.0 (16Ph 6Ph _You open the door.7PhO#########++.....#..##..+........ ..#......#..#............####@####.<.......#########7Ph,7Ph&57Ph7PhG _Found two runed doors. _There is an open door to the Entrance Hall (Safe) here.7Phd M#########++.....#..#.#.+.....#..#7Ph5#...@.......###'#####++#.......##.......#7PhW#.......##.......#7Ph<7Ph&67Ph7Ph J _Found a huge runed gate to the Metal Vault (Medium).7Phn ##########++ #........... ##..#. #... +........... ##..#. #...........7Ph5o ####'#####++ #.....# #....# #.......# #...<...# #..7PhoZ.....#  #.#7Phx7Phxy&77Ph|7Phy7Ph 6       ##########++   #...........   ##..#.   #.   +.@.........   ##..#.   #...........   ####'#####++   #.....#   #....#   #.......#   #...7Ph <...#   #.#7Ph 7Ph6 &87Ph 7Ph 7Phk         ##########++ 7Ph U #...........   ##..#.   #.   +...........   ##..#.   #...........   ####'#####++7Ph%   #.....#   #....7Phb .#   #.......#   #...<...#7Ph! 7Ph &97Ph 7Ph 8Pho 8Phc 8PhC8Ph8Phq ##########++...........#..#....+##..#.........#..#  #.......#8Phy8Phz/10.0 (1.0)8Php8Ph8Ph 8Ph 8Ph 8Phc 9Ph)0####.#....o.'#+####o   orc (asleep)9Ph2  You open the door.  An orc comes into view. It is wielding a +0 club.9Ph<V.oo9Ph=/==19PhB9Ph/N% _The orc shouts!9Phn       ##++  #. + #......#..#. #.##. .o. #+#####......#..#.  #. 9Ph  ####'##++  #.......#  #.......#  #.......# 9Ph  #...<...#   #.#9PhH  You roll towards the orc! You hit the orc.  The orc is heavily wounded.9Ph| 9Ph 5-2.2 (1.29Ph& =MPRegen (1) 9PhW 9Ph  9Ph- C_The orc closely misses you.9Ph 5  You hit the orc.9Ph( C)9Ph 25-3.4 _You kill the orc!Your Armour skill increases to level 1!9Ph 9Ph l _Your Invocations skill increases to level 1!:Ph=$  :Ph={    ##########++:Ph=e #+ #..:Ph>.  +. #......#..#.:Ph>j #.##.:Ph#>L .@':Ph4> . :PhE>#+#####......#..#.  #.:Ph>:.  ####'#####++   #.......#  #......#  #.......#   #...<...#   #.#:PhJ:Ph]L+-4:PhL0:PhxP:Ph]] _Found a runed door to the Temple (Safe).  Things that are here: _a +0 club; an orc corpse:Ph]:Ph      ##########++  #+##.....  +.##......#..#. #.##. )':PhA. #+#####......#..#.  #...  ####'####++  #.......#  #.....:Phf..#   #.#   #...<...# :PhS  #.#:Ph:Ph}G-5 _:Ph:Ph3:Ph sM  ##########++#+##.......... +.##......#..########@##.....:PhR ........)'....####+#####......#..# #...........#'.:Ph :Ph &6:Ph :Ph :Ph #M  ##########++#+.... +#..########.##.............)'..........  ####+#####......#..#.....#'#:Ph .:Pht :Ph &7:Ph' :Ph ;Ph{Z######___.#__.#..#'___8_;Ph^`b _You open the door. _Found five altars.;PhM ########______________.# _____...###########++#.... +#..########.##  ........)'...........#####;Ph__________;Ph&9;Phx_________;Ph _Found fourteen altars. _There is an open door to the Temple (Safe) here.;Ph B         ##########  ________.#  ________.#   ______.@.###########++  ########'##...........  +.###..#.  #######.##.  ........)'...........;PhB G  ####+######..#.  #...........  ####'#####++   #.#;PhL ___________;PhIS 20___________;Ph"d ) _Found three altars.;Phl         ###########  _________.#  _______@_.#   _______...###########++  #########'##...........  +.###..#.  #######.##.  ........)'.........;Ph..  ####+######..#.  #...........  ####'#####++;Phz____________;Ph&1;Ph}"____________;PhF2 _Found three altars. _There is a shimmering blue altar of Sif Muna here.PhX  You curl up in front of the altar of Lugonu.>PhH/  --more--?Ph ?Ph Lugonu the Unformed Banished to the chaotic realm of the Abyss, Lugonu the Unformed seeks followers to spread bloodshed and corruption in the overworld. Those who gain Lugonu's favour will be granted some of the power of the Abyss itself, allowing them to call forth eldritch horrors, and even to travel between the overworld and the Abyss at will. Favour - Lugonu is neutral towards you. Granted powers:(Cost)Lugonu protects you from the effects of unwielding distortion weapons. ?Ph "Lugonu may banish nearby foes when other gods try to punish you. You can banish your foes.(4 MP, Piety-)You can corrupt the fabric of space.(7 MP, 5 HP, Piety---)Lugonu will corrupt your weapon with distortion... once. [!]: Overview|Powers|Wrath [J/Enter]: join religion@Ph4@Ph@Ph~+ Paler the Trooper Armataur **.... Health: 18/18 ======================== Magic: 1/1======================== AC: 4Str: 16 EV: 9Int: 10  ############SH: 0Dex: 12  #_________.#@PhmYXL:  1 Next: 25% Place: Dungeon  #_@_______.#Noise: ---------  Time: 27.4 (0.0)  #_______...######## a) +0 hand axe  ##########'##...... Nothing quivered +.##......  #######.##......  ........)'......   ####+#####......  #......  ####'##  @PhX_There is a stormy altar of Qazlal here. _There is an iron altar of Okawaru here. _There is a sparkling altar of Nemelex Xobeh here. _There is a burning altar of Makhleb here. _There is a corrupted altar of Lugonu here.  You curl up in front of the altar of Lugonu.@Phj  Lugonu welcomes you!@Phͻ/  --more--@PhL__________________@PhL@Ph4N0 of Lugonu **....@Ph`N$8.4 (1@PhaR__________@PhZ] _You can now banish your foes.APhAPhInventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn) Scrolls (go to first with ?)  b - a scroll of blinking Potions (go to first with !)  b - a potion of curing APh g - 2 potions of magic  h - a potion of haste  w - a potion of heal woundsa - a potion of ambrosia  B - a potion of berserk rageBPhhBPh iBPhnBPh u Paler the Trooper BPhguArmataur of Lugonu **.... Health: 18/18 ======================== BPhuMagic: 1/1======================== BPh"vAC: 4Str: 16 EV: 9Int: 10 BPhCvk ############SH: 0BPhlv=Dex: 12 BPhvo #_________.#XL:  1 Next: 25% Place: DungeonBPhv  #_@_______.#BPhv~Noise: ---------  Time: 28.4 (0.0)BPhv BPhw0 #_______...######## a) +0 hand axe BPh-w ##########'##...... Nothing quivered BPhRw+.##......BPhzwF  #######.##...... BPhw| ........)'......  BPhwc ####+#####...... BPhwC #...... BPh&x ####'##BPhFx-  BPhsx~_There is a sparkling altar of Nemelex Xobeh here. _There is a burning altar of Makhleb here. BPhx_There is a corrupted altar of Lugonu here.  You curl up in front of the altar of Lugonu.  BPhx.Lugonu welcomes you! BPhx^_You can now banish your foes.BPh}____________BPh~BPhzM_______________BPh-BPhBPhBPhSBPhRBPhBPh),BPhKZ  There is an ornate altar of the Wu Jian Council here.BPhBPh _BPhBPhM  There is a shimmering altar of Xom here.BPh}BPhC _BPh[BPhQ  There is a basalt altar of Yredelemnul here.BPhBPh _BPhBPhQ  There is a glowing silver altar of Zin here.BPhBPh _BPhBPh ]  There is a glowing golden altar of the Shining One here.BPhBPh@ _BPh]BPhBPhBPhqBPh BPh+BPh !BPhO!BPh!BPhh%U  There is an open door to the Temple (Safe) here.BPh)BPh(*BPhV+BPh5-7 _You open the door.BPh2BPh3BPh>4BPh;    ############ #_________.# #_________.#BPh; #_______...###########++ ##########'##........... +)))@.##......#..#.BPh; #######.##........... BPh!< ........)'...........  ####+#####......#..#.BPhO< #.... ####'#####++BPht< #.......# #.......# BPh<4#.......#BPhC;   BPhC8   ###BPhC  #_________.#BPhC]  #_________.#  #_______...#BPhD#++  ##########'##.BPh9D  +))@'.##......#..#.  #######.##BPhDY.  ..)'.  ####+#####......#..#.  #..  ####BPhDr'#####++   #BPhED.#   #.# BPh&E4  #BPhEE:.#There is an open door here.BPhiR<_______________310.0)BPhT39.4 (11 _BPhZ____________BPhf  Things that are here: _a +2 quarterstaff; a +2 tridentDPhΓInventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 hand axe (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn) Scrolls (go to first with ?)  b - a scroll of blinking Potions (go to first with !)  b - a potion of curing  g - 2 potions of magic  h - a potion of haste  w - a potion of heal woundsa - a potion of ambrosia  B - a potion of berserk rageDPh, Ba - a +0 hand axe (weapon). A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 2.5; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 9.6 XLs.  At current training (20%) you reach 14.0 in about 17.8 XLs.  Current attack delay: 1.1. Damage rating: 8 (Base 7 x 115% (Str) x 110% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Lizzie Borden took an axe (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.EPhEPhZEPh3X Paler the Trooper Armataur of Lugonu **.... Health: 18/18 ======================== EPh ############Magic: 1/1========================  #_________.#AC: 4Str: 16 EPh #_________.#EV: 9EPh0<Int: 10 EPhoB #_______...###########++ SH: 0Dex: 12EPh%  ##########'##........... XL:  1 Next: 25% Place: Dungeon EPh+))@'.##......#..#. Noise: ---------  Time: 39.4 (0.0)  #######.##........... -) Nothing wielded EPh ........)'........... Nothing quivered  ####+#####......#..#. EPh #........... ####'#####++ EPh& :#.......# #.......# EPhF #.......# _There is a glowing golden altar of the Shining One here.  There is an open door to the Temple (Safe) here. _You open the door. EPho _There is an open door here.  Things that are here: _a +2 quarterstaff; a +2 tridentEPh'______EPha(+9 (0.5EPhQ-______EPh1EPh2__________EPh4J _You unwield your +0 hand axe.EPh =___________EPh8>,40.9 (1EPh-C___________EPhM- _You drop a +0 hand axe.FPh:     #  #_________.#  #_________.#  #_______...#++  ##########'##.  +)@)'.##......#..#.  #######.##.  .)'.  ####+#####......#..#.  #...  ####'#####++   #.#   #.#   #.#FPhF__________FPhVH,10FPhM______FPh+Mw______FPhX  Things that are here: _a +2 mace; a +2 hand axeFPh      #  #_________.#  #_________.#  #_______...#  ##########'##  +@))'.##......#..#  #######.##  .)'  ####+#####......#..#  #  ####'#####   #.#   #.#   #.#FPh޴____________FPh[____FPhٶFPh&2 _FPh!_FPh'________FPh  FPhThings that are here: _a +2 falchion; a +2 daggerFPhx\____FPh____######.?(!'#####FPhù_______FPhc_____FPh0===3FPh6________FPhqZ____FPhE _As you open the door, it creaks loudly! _Found 2 potions of magic, 10 stones and 2 scrolls of vulnerability.FPhLF    #  #_________.# FPh #_________.#  #_______...#+ #'##. #.?(!')@)'.##......#..#.FPh' #.##. .)'. ####+#####......#..#. #. ####'#####+ FPhRFPh___________FPh.---4 FPh  _FPh_________FPhR____FPh  Things that are here: _a +2 mace; a +2 hand axeGPh GPh Pick up what? 2/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 hand axe GPh b - a +2 mace [Up|Down] select[Esc] exit GPh. Letters toggle [.|Space] toggle selected[top]HPhH  a + a +2 hand axe[Enter] accept (1 chosen)HPhR HPh HPh  Paler the Trooper HPh Armataur of Lugonu **.... Health: 18/18 ========================HPh K  ############HPh bMagic: 1/1========================HPh  HPh0  #_________.#AC: 4HPhP <Str: 16 HPho  #_________.#EV: 9Int: 10HPh  HPh h #_______...###########++ SH: 0Dex: 12  ##########'##........... XL:  1 Next: 25% Place: Dungeon HPh  #.?(!')@)'.##......#..#. Noise: ---------  Time: 44.9 (0.0) HPhH  ##########.##........... -) Nothing wielded HPht  ........)'........... Nothing quivered  ####+#####......#..#.HPh  #...........HPh 4 ####'#####++HPh 4 #.......# HPh #.......# HPh I#.......#Things that are here: HPh= ._a +2 falchion; a +2 dagger _As you open the door, it creaks loudly! _Found 2 potions of magic, 10 stones and 2 scrolls of vulnerability.  HPh ~Things that are here: _a +2 mace; a +2 hand axeHPh1 ___________HPh +5.9 (1HPh ____________HPh G _a - a +2 hand axeIPh0IPh$IPhRInventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +2 hand axe Armour (go to first with [)  b - a +0 robe (worn) IPh! c - an orb of light (worn) Scrolls (go to first with ?) IPhD b - a scroll of blinking Potions (go to first with !) IPhm b - a potion of curing  g - 2 potions of magic  h - a potion of haste  w - a potion of heal woundsIPh5a - a potion of ambrosia  IPhB - a potion of berserk rageIPh=a - a +2 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 2.5; use (s) to set 14.0 as a target for Axes.  At 100% training you would reach 14.0 in about 9.6 XLs.  At current training (20%) you reach 14.0 in about 17.8 XLs.  Current attack delay: 1.1. Damage rating: 10 (Base 7 x 115% (Str) x 110% (Skill) + 2 (Ench)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You found it in the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified enchanted melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.IPhŘ IPh IPhO A Paler the Trooper Armataur of Lugonu **.... Health: 18/18 ========================IPh   ############Magic: 1/1========================  #_________.#AC: 4IPh Str: 16  #_________.#EV: 9IPh" <Int: 10 IPhN A #_______...###########++ SH: 0Dex: 12IPh '  ##########'##........... XL:  1 Next: 25% Place: Dungeon IPhթ  #.?(!')@)'.##......#..#. Noise: ---------  Time: 45.9 (0.0) IPh  ##########.##........... a) +2 hand axe  ........)'........... Nothing quivered  ####+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# _a +2 falchion; a +2 dagger _As you open the door, it creaks loudly! IPh K_Found 2 potions of magic, 10 stones and 2 scrolls of vulnerability.  Things that are here: _a +2 mace; a +2 hand axe _a - a +2 hand axeIPh _________IPh -6.4 (0.5IPh %______________IPh 0 _a - a +2 hand axe (weapon)JPh{3JPh#JPhRJPhJPh,JPht  Things that are here:  a +2 falchion; a +2 daggerJPhAJPhS _JPh=JPh@  There is an open door here.JPh}JPh _JPh5JPh3      ###  #_________.#  #_________.#JPh  #_______...##  ###'##  #.?(@')))'.##....  ###.##  ........)'JPh  ####+#####....  #  ####'####  JPh #.......#   #.......# JPh#e  #.......# JPhg - 4 potions of magic (gained 2)  B - 3 potions of berserk rage (gained 2)JPhn_____9.4 (3.0JPh,50.4 (4JPh___________JPh3 _i - 2 potions of invisibilityJPhuJPhs,JPh. JPh JPhYou see here 10 stones.JPh?JPh JPh_JPhhJPh3 JPhH4 JPh4 JPh4 JPh5 JPhI5  JPh5##JPh5  #_________.#JPh6  #_________.#JPh6  #_______...JPh6  JPh7 ##'##JPhb7  #.@(.')))'.##.....JPh7!  JPh7!##.##JPh 8!  JPhZ8*..)'JPh8=  ####+#####.....JPh8 JPh8+ #JPh(9 JPh]9/ ####'JPh9 JPh91 #......JPh : JPhG:1 #......JPhy: JPh:0 #......JPh;`V - 2 scrolls of vulnerability; x - 5 scrolls of amnesiaJPhHJPhII________JPhI_JPhI=____JPh.J$2.4 (2JPh!LJPhL$3.4 (3JPhRJPhdS0___JPhSE____JPhS0__JPh4TJPhP` JPhaJPha#_s - a scroll of butterfliesJPhRv _JPh JPh ,JPh <  You see here 10 stones.JPh JPh  _JPht JPh JPh+   There is an open door here.JPh JPh  _JPh JPh"  Things that are here:  a +2 falchion; a +2 daggerJPh5  _  You see here a +2 mace.JPhp JPh 5 _JPh  Things that are here:  a +0 hand axe; a +2 quarterstaff; a +2 tridentJPha JPhU  _JPh JPh2 @  There is an open door here.JPhn K _JPhx JPh BJPh JPh JPh# JPh' JPh`- JPhD8   ############ #_________.# #_________.#  #_______...###########++JPh8  ##########'##........... #..(.')))'.##......#..#.  ##########.##...........  .......@..)'...........  +#####'#####......#..#.  #.o #...........  ### ####'#####++ #.......# JPhN9 B#.......# o   orc (asleep) #.......# #...<...# JPh9 4#.......#JPhB 63.4 (10.0)  You open the door.  An orc comes into view. It is wielding a +0 dagger.JPh O ________________o.oJPhP 5==4.4 (11JPhW 8_______________JPhe % _The orc shouts!JPh@ ____________JPhC JPhM U__________________JPh*N JPh` [ _An orc is nearby!JPhf#+   #_________.#  #_________.#  #_______++    #..(.')))'.#  ##########.##...  .......@..)'...  +#####o#####...  #..   ### ++        #...<...#   KPho   #_________.#  #_________.#  #_______++   KPhp #..(.')))'.#  ##########.##...  .......@..)'...  +#####o#####...  #..   ### ++ KPhp    #...< KPhy6______________KPhNzKPhKm__________________KPh֌[ _An orc is nearby!KPh!  You hit the orc. You tail-slap the orc.  You kill the orc!KPh0 ______)KPh.1 !KPh7 1 9/19KPh7 1/2------------50-5.5 (1.1) _Lugonu accepts your kill.KPh> %______________KPhL  KPhZL [_Your Fighting skill increases to level 3!KPhM  ############  #_________.#  #_________.#  #_______...###########++  ##########'##...........  #..(.')))'.###..#.KPhM  ##########.##...........  #..........)'.  +#####@#####......#..#.  #....o##...........  #####+#####'#####++  #.......# KPhM  #.#  #.#o   orc (wandering)  #...KPhXN<...#  #.......#   #.#KPhNKPhZ  An orc comes into view. It is wielding a +0 club.KPhh____o.KPhi4=60KPhDrM________________KPhaYour Fighting skill increases to level 3!An orc comes into view. It is wielding a +0 club. _The orc shouts!  There is an open door here.  Things that are here: _a +0 dagger; an orc corpseLPhڛ4  #_________.#  #_________.#  #_______...###########+  ##########'##..........  #..(.')))'.###..#  ##########.##.........  #..........)'.LPhm6  +#####)#####......#..#  #@..o.##.........  #####+#####'#####+  #.......#   #.#  LPh #.#  #...<...# LPh #.......#   #.#   #LPh3.#LPhLPhg_______o.LPh6--7 _LPh___________LPhLPh  #_________.#  #_________.#  #_______...#+ #'##. #..(.')))'.##......#..#. ##########.##. #..........)'. +#####)#####......#..#. #.@o..##.LPh [ #####+#####'#####+ #.#  #...<...# LPh}  ______________You roll towards the orc! You hit the orc.  The orc is lightly wounded.LPh =-8.7 (1.2MPRegen (1) LPh _______LPhK Q _The orc closely misses you.LPhS  You barely miss the orc. You tail-slap the orc.  You kill the orc!LPh _______)LPhs 2============759.9 LPh%K_Lugonu accepts your kill.LPhL__________LPh~LPh1l _Your Invocations skill increases to level 2!MPha5 #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#.  ##########.##.  #..........)'.  +#####)#####......#..#.  #..@..##.  #####+#####'#####++  #.#  #.# MPhi________MPh1k;-700 _MPho,______________MPh{  Things that are here: _a +0 club; an orc corpseMPhO #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#.  ##########.##.  #..........)'.  +#####)#####......#..#.  #..)@.##.  #####+#####'#####++  #.#  #.# MPh___________MPhQ-1 _MPh________MPhk____MPh MPh #_________.#  #_________.#  #_______...#++  #'##.  #..(.')))'.##......#..#.  ##########.##.  #..........)'.  +#####)#####......#..#.  #..).@##.  #####+#####'#####++  #.# ______________2_____________MPh MPhNNPhu_______NPhcuS____NPhvNPh}@_______________NPhҏNPhX __________________'Z.#...##+###NPh@Y Z   bat zombie (dormant)NPh ^ 7  You open the door.NPhp ______ZNPhwq .ZA bat zombie comes into view.The bat zombie hits you.NPhr #8NPhr a--=============3NPhy _________NPḧ́ A _The bat zombie hits you but does no damage.OPh  You slash the bat zombie!  You destroy the bat zombie!OPhF_________________'OPh69==OPh/835.1 (1.2OPh __________OPhG4Y _Lugonu accepts your kill.OPh  ________________...###########++#########'##.............(.')))'.#..##########OPh$ ..............)' +#####)######..# #..)......#####@#####'#####++.....##.......# OPhF f#.J.##OPhg J   endoplasm (asleep) #########OPhe l  An endoplasm comes into view.OPhI _____JOPhr G.JOPh +-6OPh 0OPh b____OPh[ _The endoplasm quivers. _There is an open door here.OPh; _______...###########++#########'##.............(.')))'.#..##########..............)' +#####)#####OPh #..# #..)......####'#####'#####++#..J.@##.......# .##+## #...<.#######OPhI OPh% m____.JOPh >-7 OPh _OPho 8_OPhn PPh |  You slash the endoplasm!  You kill the endoplasm!PPh l___.PPh@ PPh<   #_______...###########++Paler the Trooper  ##########'##...........Armataur of Lugonu ***...  #..(.')))'.##......#..#.Health: 19/19 ========================  ##########.##...........Magic: 2/2========================  #..........)'...........AC: 4Str: 16  +#####)#####......#..#.EV: 9Int: 10 #..)..##...........SH: 0Dex: 12 #####'#####'#####++XL:  1 Next: 100% Place: Dungeon #....@##.......#Noise: =--------  Time: 78.2 (1.1) #Ph Lm.....##.......#a) +2 hand axe ###+####.......#Nothing quivered #...<...# #.......# #.......# #.......# #########An endoplasm comes into view. _The endoplasm quivers. PPh4 _There is an open door here.  You slash the endoplasm!  You kill the endoplasm! _Lugonu accepts your kill.PPh a _There is an open door here.  You slash the endoplasm! PPh You kill the endoplasm! _Lugonu accepts your kill.Your Armour skill increases to level 2!PPh 6You have reached level 2!PPh /  --more--RPhE26/263/32 0% RPhb____RPhJ4 _SPh SPhv SPh SPhM SPh SPh : _SPh` SPh$   ##########'##...........  #..(.')))'.###..#.  ##########.##...........  #..........)'.  +#####)######..#.SPh % @  #..)..##...........  #####'#####'#####++  #.....##.......#   #...@.##.#SPh-% -SPhM% q  ###'####.#SPhj%   ... #...<...#  l.... #...SPh% ....#  #..r... #SPh% ].#  ####### #SPh% .#r   quokka (asleep) SPh%  #########l   frilled lizard (asleep)SPh2& I  SPh]+ 90  You open the door.  A frilled lizard and a quokka come into view.SPh/ SPh5 SPhh7 +.lr.rl-80.2 (2SPh< SPh@H 8 _The frilled lizard hisses angrily.SPh    #..(.')))    )  )####  #..)..#  #####'#++  #.....#  #...@.#  ###'###  ... #...<...#  .lr..   #......   #######   SPh8 5 SPhͅ    #..(.')))    )  )####  #..)..#SPh' i  #####'#++  #.....#  #...@.#SPhV   ###'### SPh ... #...<...#  .lr.. SPh #......  #######  SPh̆ )  SPh SPh SPh6 SPhe SPh d _There are monsters nearby!TPhp4  #..(.')))'.###..#.  ##########.##...........  #..........)'.  +#####)######..#.  #..)..##...........  #####'#####'#####++  #.....##.......# TPh  #.....##.#  ###@####.#  #....K##...<...#  ..lr....##.......#TPh  #.......K##.#  ###########.#TPh1n  #########  TPhMKK 2 kobolds (1 missile, asleep) l   frilled lizard TPhhTPh.   ##########.##...........  #..........)'.  +#####)######..#.  #..)..##...........  #####'#####'#####++TPh+-  #.....##.......#   #.....##.#  ###'####.#  #.@..K##...<...#TPh[  #..lr....##.......#TPhy  #.......K##.#  ########TPh###.#TPhG  ######### TPh7  TPh  TPhfYou roll towards the quokka!  2 kobolds come into view.TPhTPhz  A kobold is wielding a +2 dagger of venom.The kobold shouts! x2TPhP  l@..K.KKK)The quokka bites you but does no damage.TPh ((( The kobold throws a stone. The stone completely misses you.UPhUUPhd @..K.The stone hits the frilled lizard.UPh;fq==1.2 (1MPRegen (2) UPhpnUPhz> _The quokka bites you but does no damage.UPhFt  You hit the quokka.  You kill the quokka!UPhLh  Lugonu accepts your kill.UPhOUPh}W KK..... UPhZ64--UPhZ56-2.4 (1.2UPh_UPhmw _You barely miss the frilled lizard. The frilled lizard bites you.UPhG  #..........)'  +#####)######..#UPh  #..)..##.........  #####'#####'#####+  #.....##.......# UPhz  #.....##.#UPhٓf  ###'####.#UPh  ##+#l.KK.##...<...#  #...@....##.......#  #.##.#  ###########.#  #########     UPhUPh/  The kobold attacks as it pursues you! The kobold barely misses you.UPhFV..KKUPhm3----30UPhUPhI3 _The frilled lizard bites you.VPhvv  You slash the kobold!  You kill the kobold!VPhY  Lugonu accepts your kill.You hit the frilled lizard.  You kill the frilled lizard!VPh8VPh..   kobold (VPh9O-134.5 (1.1VPh] VPhY _Lugonu accepts your kill.VPhv  You slash the kobold!  You kill the kobold!VPhZC)VPh4=75.7 (1.21VPhVVPhY _Lugonu accepts your kill.VPh$= #.)'. +#####)#####......#..#. #..)..##. #####'#####'#####+ #.....##.#  #.....##.#  ###'####.#  ##+#.....##...<...#  #....@...##.#  #.##.#  ##.#  #    VPh7%  VPh1VPhT23-60VPh7VPhC _Items here: ( )) †.VPh: U #.)'.  +#####)#####......#..#.  #..)..##.  #####'#####'#####++  #.....##.#  #.....##.#  ###'####.#  ##+#.....##...<...#  #....)@..##.#  #.##.#  ##.#  #      VPhF VPh#H F-7 _VPhL VPhY YPhIJYPhѳYPhYPhQYPh7,YPh/~5==YPhSYPhYPhg(YPh*YPhYPh<YPhYPhYPh|YPhYPhyYPhh6==YPhYPh)1 _HP restored.YPhYPhTYPhjYPh  Items here: ( )) †.YPhYPhd _YPh%YPhYPhYPh)YPhPYPhYPh_YPh 9=YPhYPh^7 _You open the door.YPh YPhYPh YPh*  ##########.##.  #..........)'........  +#####)######.  #!!#..)..##........YPh*  #))#####'#####'####  #))#.....##.......#  #))#.....##.......#  #[[###'####.......#  ##@#.....##...<...#  #....)...##.......#YPh +  #........##.......#  ###########.......# ######### YPh,+8   YPh5 M..(.')))'##########.###..........)'.+#####)####!!#..)..##........))#####'#####'###))))#.....#[@###'####....YPh@5i#'#.....##...<#....)...#  #........##.......#####There is an open door here.YPh@098.7 (11.0)YPhA39.7 (12 _YPhGYPhNu _You see here a +2 plate armour.YPh YPh YPh YPhm+ }'..).YPh7 :78 M#########'...(.')))'##########.###..........)'.+#####)####!!#..)..##........))#####'#####'###)))@#.....YPh(8 [[###'####....##'#..<  #....)...##.......##....#YPhK ,0.0)YPh P 7100.7 (1.0) _YPh2\ YPhh  YPhh u_You see here a +1 quarterstaff of protection.[Phe  #_______...#########  ##########'##......  #..(.')))'.###  ##########.##  #..........)'......  +#####)######  #!!#..)..##.......  #))#####'#####'##  #@)#.....##.[Phf  #))#.....##.  #[[###'####.......  ##'#.....##...<...  #....)...##.[PhJf  #........##.  ###########....... ######## [Ph{u_____[Ph}-1 _[PhY____[Phw _You see here a +0 heavy hand axe.]Ph%]Ph)LInventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +2 hand axe (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn) Scrolls (go to first with ?)  b - a scroll of blinking]Ph*s - a scroll of butterflies  x - 5 scrolls of amnesia  V - 2 scrolls of vulnerability Potions (go to first with !)  b - a potion of curing  g - 4 potions of magic  h - a potion of haste  w - a potion of heal woundsa - a potion of ambrosia  i - 2 potions of invisibility  B - 3 potions of berserk rage]Ph b - a +0 robe (worn). A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 1.3 (4.3 -> 3.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” ]PhA -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.^Pho^Ph'^Ph5_  #_______...######### Paler the Trooper  ##########'##....... Armataur of Lugonu ***...  #..(.')))'.##......# Health: 26/26 ========================  ##########.##....... Magic: 3/3========================  #..........)'....... AC: 4^PhP5Str: 16  +#####)#####......# EV: 9Int: 10  #!!#..)..##....... SH: 0^Phs5=Dex: 12 ^Ph5 #))#####'#####'### XL:  2 Next: 17% Place: Dungeon ^Ph5 #@)#.....##....... Noise: ---------  Time: 101.7 (0.0) ^Ph6  #))#.....##....... a) +2 hand axe  #[[###'####....... Nothing quivered  ##'#.....##...<... ^Ph)6 #....)...##.......  #........##....... ^PhJ6x ###########....... ######## ^Phl6_Items here: ( )) †. _You open the door. ^Ph6h_There is an open door here. _You see here a +2 plate armour. ^Ph6T_You see here a +1 quarterstaff of protection. ^Ph6b_You see here a +0 heavy hand axe.^PhCl_____^PhGE _^PhOV___^PhTaX___^PhWe+2.7 (1^PhnX___^Ph}v_____^PhN~+3.7 (2^Ph%a____^Phc____^Ph+4.7 (3^PhߣX___^Ph~_____^Ph+5.7 (4^PhP___^PhSN___^Ph+6.7 (5^PhXk____^Ph5 3 _You start removing your armour. You continue removing your +0 robe. x5^Ph^Ph~o____^Ph^PhX___^PhT^Ph M__^PhK +7.7 (6^Ph@k____^PhK _You finish removing your +0 robe. You drop a +0 robe.^Phm #########'##.........(.')))'.##########...........)' +#####)###### #!!#..)...))#####'#####'###[)#.....##.......)[[###'##^Ph i#'#.....##...<#....)...######## ########^Ph ^Phr +8.7 (1^PhF ^Ph | _You see here a +2 flail of protection.^Ph  ..(.')))'.##########...........)' +#####)###### #!!#..)...))#####'#####'###[)#.....##.......))[###'###'#.....##...<#....)......##^Ph9 ^Ph -9 _^Ph^Ph r _You see here a +3 ring mail._Ph) _Ph '10_Ph^ _Ph$ H _b - a +3 ring mail_Ph_PhInventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +2 hand axe (weapon) Armour (go to first with [)  c - an orb of light (worn)  b - a +3 ring mail _PhScrolls (go to first with ?)  b - a scroll of blinkings - a scroll of butterflies  x - 5 scrolls of amnesia  V - 2 scrolls of vulnerability Potions (go to first with !)  b - a potion of curing  g - 4 potions of magic  h - a potion of haste  w - a potion of heal wounds_PhҔva - a potion of ambrosia  i - 2 potions of invisibility  B - 3 potions of berserk rage`Phb - a +3 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 6.3 (3.0 -> 9.3). Your EV would decrease by 1.1 (9.2 -> 8.1). You found it in the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified enchanted armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.aPhWaPh^aPhri  #..(.')))'.##......# Paler the Trooper  ##########.##....... Armataur of Lugonu ***...aPhi  #..........)'....... Health: 26/26 ========================  +#####)#####......# Magic: 3/3========================aPhi  #!!#..)..##....... AC: 3Str: 16aPhi  #))#####'#####'### EV: 9Int: 10 aPh!j #[)#.....##....... SH: 0Dex: 12 aPh=j #))#.....##....... XL:  2 Next: 17% Place: Dungeon aPhZj #@[###'####....... Noise: ---------  Time: 110.7 (0.0) aPhuj ##'#.....##...<... a) +2 hand axe aPhj #....)...##....... Nothing quivered  #........##....... aPhjw ###########....... ########aPhj: _You see here a +0 heavy hand axe. _You start removing your armour. You continue removing your +0 robe. x5 _You finish removing your +0 robe. You drop a +0 robe. aPh/k_You see here a +2 flail of protection. _You see here a +3 ring mail. _b - a +3 ring mailaPhsqaPhraPhzaPh[f  You start putting on your armour.aPhO+1.7 (1aPhaPhaPhaPhØ$2.7 (2aPhaPh֨aPh+3.7 (3aPhpaPhaPh+4.7 (4aPhaPhaPh+5.7 (5aPhaPh 98 _You continue putting on your +3 ring mail. x5aPhaPhaPh8^ _You finish putting on your +3 ring mail.aPh+ aPh aPhV aPh aPhk aPh& : _aPh M ##########'##.. #..(.')))'.##......# ##########.##. #..........)'..aPh%  +#####)#####......# #!!#..)..##........ #))#####'#####'#### #[)#.....##.#aPhL  #)@#.....##.# #.[###'####.......#aPh  ##'#.....##...<...# #....)...##.#aPh  #........##.# ###########....... ######### aPh aPh M_______...###################'aPh ...(.')))'##########.###..........)'aPh I.+#####)####aPh0 !!#..)..##........))#####'#####'###[aPh r))#......[###'####....  ##'#.....##...<...#...#####aPh cYou see here a +1 quarterstaff of protection.aPh( p____6.7 (1aPh?* )7.7 (2 aPhV* _aPh4 G__aPh? _You see here a +0 long sword of holy wrath.aPhО aPh aPh aPhI h_____)aPh~ 0.aPh 78 M_________.# _______...###################'...(.')))'#aPh= #########.###..........)'.+#####)####!!#..)..##........)@#####'#####'###aPhx [)))#.....  #.[###'####.......#aPh 1aPh^ __________0aPh 28.7 (1 _aPh __________aPhy _You see here a +0 dagger of electrocution.bPh{l3bPhpbPhxbPh?bPh<$ _bPhbPhA,bPhbPhq _b - 6 potions of curing (gained 5)bPhIbPhbPhbPhbPh>   #_________.#  #_________.#   #_______...#########  ##########'##......  #..(.')))'.###  ##########.##  #..........)'......  +#####)######bPh  #@.#..)..##.......  #))#####'#####'##  #[)#.....##.  #))#.....##.  #.[###'####.......  ##'#.....##...<...  #....)...##.  #........##.  ###########.......bPh ________________...##################'##.........(.')))'.##########...........)'bPh +#####)###### #..#..)...)#####'#####'###[)#.....##.......)).### ########bPh  _w - 6 potions of heal wounds (gained 5)bPh__________22.7 (4bPh+3.7 (5bPhq____bPhv _You see here a +0 heavy trident.bPhobPh_bPhbPhJbPh6bPh$ _bPh:bPh7p  You see here a +0 long sword of holy wrath.bPh`bPhإ _bPh,bPhyr  You see here a +1 quarterstaff of protection.bPhbPh _bPhbPhd  You see here a +2 plate armour.bPhѽbPhH _bPhbPh1@  There is an open door here.bPhbPh _bPhjbPhbPhbPh#bPhbPh4bPhbPhbPhbPhbPhkbPhbPhzbPh@  There is an open door here.bPhbPh _bPhbPhbPhbPhbPhbPho bPh?bPhbPhbPhT@  There is an open door here.bPhubPh _bPhbPhqbPh(bPh(bPh]-bPh-5z  Things that are here:  a +0 club; an orc corpsebPhO:bPh: _bPh=bPhA  There is an open door here.  Things that are here:  a +0 dagger; an orc corpsebPhFbPh6G _bPhHbPhMbPh6UbPhwUbPhOWbPh[bPhfbPhfbPhjbPhnbPh9wbPhvwbPhzbPh=}bPhbPh,bPhwbPh?bPhzbPhbPhfbPhђ7 _You open the door.bPh_bPhbPhbPhO@  There is an open door here.bPhbPh _bPhbPhbPhbPhbPhԸbPhLbPhbPhbPhbPh;bPhbPhbPhbPhbPhbPhbPhbPhbPhBbPhxbPhbPhbPhwbPhbPhbPhbPh#bPhbPhUbPh  #'#####)#####.....  #.#..#..)..##.....  #.#))#####'#####'#  #.#[)#.....##.....  #.#))#.....##bPh  #.#.[###'####  #.##'#.....##...<.  #.#....)...##  #@#........##.....  #+###########  ######bPhx   bPh8 52.7 (29.0)'#..#...#...##.##.Z   bat zombie (dormant)#.. #Z#.. ..bPh)L  As you open the door, it creaks loudly!bPhbPh bPhp`ZZ.bPh6===3.7 (30bPh!bPh'] _A bat zombie comes into view.bPh0 #'#####) #.#..#..). #.#))#####' #.#[)#..... #.#))#.... #.#.[###' #.##'#..< #.#....) #@# #'# #..  #.Z. #...#  #.##.  #.. #.  #.. .. bPh# #'#####) #.#..#..). #.#))#####' #.#[)#..... #.#))#.... #.#.[###' #.##'#..< #.#....) #@# #'# #..  #.Z. #...# #.##.  #.. #. #.. ..bPhbPhbPh&bPha _A bat zombie is nearby!bPh( #'#####) #.#..#..). #.#))#####' #.#[)#..... #.#))#.... #.#.[###' #.##'#..< #.#....) #@# #'# #.. bPhZ #.Z. #...#  #.##.  #.. #.  #.. .. bPho!bPhj  #'#####) #.#..#..). #.#))#####' #.#[)#..... #.#))#.... #.#.[###' #.##'#..< #.#....) #@# #'# #..  #.Z.bPhj ; #...# #.##.  #.. #. #.. ..bPht bPhu bPh@ bPhO a _A bat zombie is nearby!bPhg  #'#####) #.#..#..). #.#))#####' #.#[)#..... #.#))#.... #.#.[###' #.##'#..< #.#....) #@# #'# #..  #.Z.bPhh #...#  #.##.  #.. #.  #.. .. bPh-  #'#####) #.#..#..). #.#))#####' #.#[)#..... #.#))#.... #.#.[###' #.##'#..< #.#....) #@# #'# #..  #.Z. #...# #.##.  #.. #. #.. ..bPh bPhR bPh bPh^ a _A bat zombie is nearby!cPh c.#..#..)...#))#####'#####'#.#[)#.....##......#))#......#.[###'##.##'#.....##...<.#....).cPhh -.#.....########......r# ######Z.#...# ..# .###.. #.Y   ice beast (asleep) ..r   river rat (asleep)g. .YZ   bat zombieg   goblin (asleep)cPhl  A river rat, a goblin and an ice beast come into view.cPh B  The river rat squeaks loudly.cPh^ cPh g  The bat zombie closely misses you.cPh cPh cPh  Z....r...#.Jzz   weeping skull (wandering)g. .YY   ice beast.. ..r   river ratZ   bat zombie (…)An endoplasm comes into view. A weeping skull comes into view.cPh :--4.7 (1.0)cPh cPh\ _The bat zombie hits you but does no damage. _There is an open door here.cPh  #.#))#####'#####'## #.#[)#.....##...... #.#))#.....##. #.#.[###'####. #.##'#.....##...< #.#....)...##..... #.#........##. #'###########.cPh x #Z@...r.# ####### #...#.J.#  #...# .#  #.##z #.. #. #g. .Y #.. ..cPh@ Z ## ### cPh  The weeping skull gives a chilling moan.  The bat zombie closely misses you.cPhcPh cPh cPhH cPh~r.J.○z.cPhg. #○.. ..zr   river ratZ   bat zombieJ   endoplasm cPhO=-5cPhX$cPhG4D _The bat zombie hits you but does no damage. x2dPh 30 #.#[)#.....##....... #.#))#.....##. #.#.[###'####. #.##'#.....##...< #.#....)...##..... #.#........##.dPht3< #'###########. #Z...r..# ######## #..@#J..#  #.○z# .# dPh3" #.##.  #g. #○ #.. ..dPh3 #..  ## ###   g   goblindPh4dPh7dPh<  The bat zombie attacks as it pursues you!  The bat zombie hits you but does no damage.  The bat zombie barely misses you. The weeping skull touches you.dPh=dPh?dPh@dPhsNg °.°J.Z@#.○g.. #YY   ice beastJ   endoplasm(…)You feel drained.dPhPP: 18/25 (26)--------6DraindPhXk°.°○dPhgiA _The bat zombie hits you but does no damage.dPh.0 %  You hit the weeping skull.weeping skull is lightly damaged.  You hit the bat zombie. You hit the endoplasm.  The bat zombie hits you but does no damage.  The bat zombie barely misses you.dPh33 V  The weeping skull touches you but does no damage.dPh3 dPhI  ...Jrg.##Y°r   river ratZ   bat zombieThe ice beast is engulfed in excruciating misery.  The endoplasm is engulfed in excruciating misery.  The endoplasm freezes you.dPhaL ~15-----------7.9 (1.2dPhlS 9°dPh^` g _You are frozen. The bat zombie barely misses you.dPhb  _You are frozen. The bat zombie barely misses you.You slash the weeping skull!  The weeping skull is heavily damaged.  You hit the bat zombie. You hit the goblin. You hit the endoplasm.  You kill the endoplasm!  Lugonu accepts your kill.dPhh  You can now corrupt the fabric of space.The bat zombie hits you but does no damage.  The bat zombie barely misses you.dPho  The ice beast is engulfed in excruciating misery.  The goblin is engulfed in excruciating misery.dPhq U  The goblin dies!dPhx  ○.°r.○○)○##.. r   river ratZ   bat zombie dPh   The weeping skull touches you. The bat zombie barely misses you.The weeping skull touches you but does no damage.  The river rat is engulfed in excruciating misery.dPhP *ealth: 10/26 --------dPh |209.1 _The river rat closely misses you.dPhˎ dPh i _Your life force feels restored.ePh^ _The river rat closely misses you. _Your life force feels restored.  You hit the weeping skull. You tail-slap the weeping skull.  The weeping skull is severely damaged.  You hit the bat zombie. ePh? You destroy the bat zombie!ePh  #.#[) #.#)) #.#.[ < #) #. #'####### #○.°r...#  #○.@#...#  #○)z# .#  #○##.ePhc #.. #. #.. ..  #.. ..   ## ###     Lugonu accepts your kill.You hit the river rat but do no damage.The river rat is engulfed in excruciating misery.ePhr #.#[) #.#)) #.#.[ < #) #. #'####### #○.°r...#  #○.@#...#  #○)z# .#  #○##. #.. #. #.. .. #.. ..  ## ### ePh=  The river rat bites you!ePhL○.°rY☼☼○Y   ice beastr   river ratThe river rat is engulfed in excruciating misery.  The river rat bites you!  * * * LOW HITPOINT WARNING * * *The weeping skull touches you!  You die...  The weeping skull crumbles to pieces from sheer guilt.ePh<`W-3--------------ePhg/  --more--fPhAfPh