z:j?  Player: Para Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.12:22:53.ttyrec Time: (1782217373) Tue Jun 23 12:22:53 2026 z:j [?1051l[?1052l[?1060l[?1061hz:jqV)0[?7h[?25l[?1cz:jz:jbz:j-fWelcome, Para. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helpz:jBz:jNWelcome, Para the Tengu. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Helpz:jv z:jz:jPara the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shockz:j#++##@.#####z:j+z:j3Welcome, Para the Tengu Air Elementalist.They say the Orb of Zot lies within this dungeon, but they say a lot of things.z:jz:jyIPress ? for a list of commands and other information.z:jdNz:jP[ _Found a staircase leading out of the dungeon.z:j z:j  Editing macros.  ~ - Create/edit macro from key Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsz:j[?25h[?0c[?25l[?1cz:j~eCurrent macro for 1: [none] Input new macro for 1: Input a key sequence. Use \{n} to enter keycode n. [esc] for menuz:j<'&zz:j/&az:j;6&.z:j=-Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  1 - za. Created macro '1' => 'za.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsz:jзz:j~z:jPara the GustyTenguHealth: 10/10 ========================z:jMagic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14#++#XL:  1 Next:  0% Place: Dungeon:1#@.#Noise: ---------  Time: 0.0 (0.0)####z:j-) Nothing wieldedCast: ShockWelcome, Para the Tengu Air Elementalist.They say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.z:j4z:jz:jz:j@{z:jr _Unknown command.z:jb z:j` z:j! T _Unknown command.z:jz:j z:jXz:jF _Unknown command.z:jz:j.'Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macros1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsz:j0[?25h[?0c[?25l[?1cCurrent macro for \{-1005} (Numpad 5): [none] Input new macro for \{-1005} (Numpad 5): Input a key sequence. Use \{n} to enter keycode n. [esc] for menuz:js.Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  NP5 - .1 - za. Created macro '\{-1005} (Numpad 5)' => '.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsz:jI z:j;z:j{Para the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15z:jSH: 0Dex: 14#++#XL:  1 Next:  0% Place: Dungeon:1#@.#Noise: ---------  Time: 0.0 (0.0)####z:je-) Nothing wieldedCast: Shockz:jAThey say the Orb of Zot lies within this dungeon, but they say a lot of things.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. z:j?__Unknown command. _Unknown command. _Unknown command.z:jz:jz:jz:j!z:jz:jdz:j#z:j&F _Unknown command.z:j Iz:j" ,z:jX ,z:j _You open the large door. 26  z:jC E  There is a large open door here.z:j z:j  _z:j6 z:j8 z:j( nz:j z:jG z:j z:j# z:jh z:j z:j z:jt 11 z:j = _You open the large door.z:j z:j _ 26  z:j z:j E  There is a large open door here.z:j z:j  _z:j z:j" z:jw z:j ;11 z:j  _You open the large door. _There is a large open door here. _You open the large door. _There is a large open door here. _You open the large doorz:jn y. 26  z:j z:j _You open the large door. _There is a large open door here. _You open the large door. _There is a large open door here. _You open the large door.  There is a large open door here.z:j' z:j  _z:j) z:j} z:j z:jz:j=z:jz:jz:jz:jz:j` z:j'z:jz:j/z:j####..#.##.####...###@#..#+.#''#z:j###..####''####......##.≈≈§§.##.≈§≈≈.##......####''###z:j}There is a large open door here. _You open the large door. _There is a large open door here. _You open the large door. _There is a large open door here.  You pick up a parchment of Forgz:j-e Phalanx Beetle and begin reading...z:jW"017.0 (17.0)z:j'611 8.0 (18z:j+z:jo-M _You add the spell Forge Phalanx Beetle to your library.z:jz:j 3z:jz:jYz:j 26  z:j2z:j111 z:jο z:jz:j.L _You open the door.#[...#....####....#..#....#.##....#.####....#...####....#.#..##....?@.#''#20.0 (2.0)#.....###..##.#..####''####.. #......##. #.≈≈§§.### #.≈§≈≈.# #......# ###''### #<.# 26  1.0 (3 _Found a leather armour. _There is an open door here.z:j"3z:jh$z:j'z:j)z:j0: _z:jD #[...# #....### #....#.. #....#.# #....#.### #....#...## ##....#.#..# #....@'.#''# #.....###..# #.#..####''#### #.. #......# #.. #.≈≈§§.# ##. #.≈§≈≈.#.. #......##. ###''### z:jDq #<.#z:j##.##.≈§≈≈.# #. ..##......##. #..###''###.. #<.#### ####z:jz:jF+7.0 (4z:j4%z:jv'; _Found a stone staircase leading down.z:j5Iz:j#z:jz:jVz:jz:jBBz:jz:jz:jz:jz:jR  There is a stone staircase leading down here.z:jz:j2 _z:jz:jyz:jz:jVz:jz:ja~z:jz:j3z:jz:jz:jz:j,z:jz:j z:j< ;11 z:j z:j|@ _You now have 7 gold pieces.z:j#>##.##.≈§≈≈.# #....##......# #.##..###''### #.##...##<.# #.####..#### #.# #.....# #.# #.....# # #.######.#######..# #............@....# 45.0 (18.0)#######.####.#...# #.# #.# ..# ..# #.# .##### #.# .> #.. .#z:jEM ... # ... z:j$z:jS-n 26  6.0 (19z:j.z:j%=; _Found a stone staircase leading down.z:jP3z:j,z:jXz:jj  You encounter an endoplasm.z:jR#....##......#  #.##..###''###  #.##...##<.# ####.####..#### ..  #.# #.....# #.#  #.# #.....# ..#  #.######.#######..#  #.................# #######.####.#@..#  #.# #.##..# ..# #.# ..# Shock#### #.# ...> #.. ....#... .#..# J   endoplasm (asleep)... .J... .#....7.0)J.Jz:jc  8.0 (2z:j z:j^ _The endoplasm quivers.z:j1{<z:j{ z:jz:ja _An endoplasm is nearby!z:j5v     <.# ###   ..  #.#  #.#  #.#  ..#  .#######..#  ..........#  #@..#  #.# #.##..#  ..# #.# ..#  #### #.# ...>  #.. ....#  ... J#..#  ... .....  .#.... z:ja> ;     <.# ###   ..  #.#  #.#  #.#  ..#  .#######..#  ..........#  #@..#  #.# #.##..#  ..# #.# ..#  #### #.# ...> #.. ....# ... J#..#  ... ..... .#.... z:j? a _An endoplasm is nearby!z:jO K     <.# ###   ..  #.#  #.#  #.#  ..#  .#######..#  ..........#  #@..#  z:jDP +#.# #.##..#  ..# #.# ..#  #### #.# ...>  #.. ....#  ... J#..#  ... .....  .#.... z:j      <.# ###   ..  #.#  #.#  #.#  ..#  .#######..#  ..........#  #@..#  #.# #.##..#  ..# #.# ..#  #### #.# ...> #.. ....# z:j! ... J#..#  ... ..... .#.... z:jC z:j z:jO z:jf a _An endoplasm is nearby!z:j[ #....##......#Para the Gusty#.##..###''###Tengu#.##...##<.# ###Health: 10/10 ========================#.####..#### ..Magic: 3/4==================------#.# #.....# #.#AC: 2Str: 8  #.# #.....# ..#EV: 26 Int: 15  #.######.#######..#SH: 0z:je Dex: 14  #.................#XL:  1 Next:  0% Place: Dungeon:1#######.####.#@..#Noise: ---------  Time: 48.0 (0.0)#.# #.##*.#-) Nothing wielded..# #.# *.#z:j Cast: Shock#### #.# *..>#.. *...#... *#..#J   endoplasm... ......#....  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.z:jJ....11 =9.0 (1z:jz:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm. _The endoplasm is almost dead.z:j" #....##......# Para the Gusty  #.##..###''### Tengu  #.##...##<.# ###  Health: 10/10 ========================  #.####..#### ..  Magic: 2/4============------------  #.# #.....# #.#  AC: 2Str: 8  #.# #.....# ..#  EV: 11Int: 15  #.######.#######..#  SH: 0Dex: 14  #.................#  XL:  1 Next:  0% Place: Dungeon:1  #######.####.#@..#  Noise: =--------  Time: 49.0 (0.0) #.# #.##..#  -) Nothing wielded:jF#34m ..# #.# ..#  Cast: Shock #### #.# ...>  #.. ....#  ... .#..#  J   endoplasm ... .....  .#.... Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm.     <.# ###   ..  #.#  #.#  #.#  ..#        #.# #.##*.#  ..# #.# *:j#m.#  #### #.# * #.. * ...  ...   z:jV2....z:jdc250.0 (1Shockz:jz:jSonfirm with . or Enter, or press ? or * to list all spells.z:jAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (almost dead, 97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!z:j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j=z:jz:jHz:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jkz:jz:jz:j  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jl z:jO z:j z:j   Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j z:j 3z:jf z:j@ f 26  _z:j Xz:j z:j  z:j z:jq ,z:j) z:j7 z:j z:j z:j z:j) z:j z:j z:jc z:j z:j z:j z:jC z:j7 ,z:j z:j h3======z:j z:j z:j z:j z:j ,z:jV z:j ,z:j! z:j# T======z:jJ$ z:j& ,z:jx' z:jC( z:j~( z:j ) z:j* ,z:j+ z:j, z:j, z:jZ- z:j. ,z:j; z:j ? ,z:j@ z:jB z:jB P4======z:jHC z:jF onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. z:j!G _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.z:jI 3z:jJ z:jK z:j[M z:jM z:jN z:jjQ z:jT z:jT z:jDV z:j&X z:jY z:jKZ >======z:j[ z:j\ z:j_ z:jN_ z:j` z:jb z:jgf Bz:jh z:jj z:jaj z:jk z:jIm z:jo ,z:jp z:jr z:jgt z:jt z:jv z:jy z:jN{ z:j{ z:j| z:j~ z:j z:j z:jb z:j z:j ,z:j z:j z:j^ z:jǍ z:j? z:j z:j z:jE z:j z:j! z:j z:j z:j z:j z:j ,z:j z:j z:jƮ z:j z:j@ z:j z:j n  You encounter a frilled lizard.z:j N #######.####.#...#.# #.# #.##..#.# ..# #.##..#.# #.##...># # ##.......# ..####.....#..######## ...................... ...........#.........# .......@..............- .......###.##.#####... ....... #....# ..Shock ....... ######.z:jG .............. l   frilled lizard (asleep)...........l..z:j 088.0 (38.0)z:j   -9.0 (39 _z:jH z:j z:jE Y ...#.#  #.# #.##..#.#  ..# #.##..#.#  #### #.##...>#  # ##.......#  ..####.....#..#  ...............  ...........#...  .......@.......  .......###.##.#  ....... #....# ..  .......  .  ....... ....... ....... ....l..z:j ...#.#  #.# #.##..#.#  ..# #.##..#.#  #### #.##...>#  # ##.......#  ..####.....#..#  ...............  ...........#...  .......@.......  .......###.##.#  ....... #....# ..  .......   ....... ....... ....... ....l.. z:j* _A frilled lizard is nearby!z:jWY ...#.#  #.# #.##..#.#  ..# #.##..#.#  #### #.##...>#  # ##.......#  ..####.....#..#  ...............  ...........#...  .......@.......  .......###.##.#  ....... #....# ..  .......  .  ....... ....... ....... ....l..z:j'3 ...#.#  #.# #.##..#.#  ..# #.##..#.#  #### #.##...>#  # ##.......#  ..####.....#..#  ...............  ...........#...  .......@.......  .......###.##.#  ....... #....# ..  .......   ....... ....... ....... ....l.. z:j9z:jV _A frilled lizard is nearby!z:j_Y ...#.#  #.# #.##..#.#  ..# #.##..#.#  #### #.##...>#  # ##.......#  ..####.....#..#  ...............  ...........#...  .......@.......  .......###.##.#  ....... #....# ..  .......  .  ....... ....... ....... ....l..z:jc! ...#.#  #.# #.##..#.#  ..# #.##..#.#  #### #.##...>#  # ##.......#  ..####.....#..#  ...............  ...........#...  .......@.......  .......###.##.#  ....... #....# ..  .......   ....... ....... ....... ....l.. z:j}(z:j4z:j;z:j>e _A frilled lizard is nearby!z:j( #######.####.#...#.#  Para the Gusty #.# #.##..#.#  Tengu z:jä..# #.##..#.#  Health: 10/10 ======================== #### #.##...>#  Magic: 3/4==================------ # ##.......#  AC: 2Str: 8 ..####.....#..########  EV: 26 Int: 15 ......................  SH: 0z:jeDex: 14 ...........#.........#  XL:  1 Next: 20% Place: Dungeon:1 z:jG.......@..............  Noise: ---------  Time: 89.0 (0.0) .......###.##.#####...  -) Nothing wielded ....... #....# ..  Cast: Shock ....... ###### . z:jc ....... ....... l   frilled lizard (asleep) ....... ....†..Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j/Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.z:j9i ...#.#  z:j1#.#   ..#   ####   #       z:jc    * z:j3 * #....# ..  z:j.*   .....* .....* .....* ....*z:j* z:jFJ......z:jG#†z:j!Wu11 3=90.0 (1Shockz:j]z:j_Sonfirm with . or Enter, or press ? or * to list all spells.z:jbiAiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!z:j  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jcz:jz:j z:j0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jNh  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jn3 z:jB z:jW   Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jĔ  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j=[ z:ji z:jo z:jr   Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j׎ z:j{ z:j z:j z:j | 26  _z:j ,z:j z:j z:jL z:ji z:j; z:jy z:ji z:j ,z:ju z:j ,z:j z:j z:j z:jw z:jN z:j P4======z:j: z:j z:ji z:j z:j z:jҽ z:j z:jX z:j z:jb z:j z:jR z:jk z:jE z:jN j======z:jn  #.................#.########.####.#...#.# #.# #.##..#.# ..# #.##..#.# #### #.##...>##### ##.......# ####.....#..#######............#..-104.0 (14.0)z:j L....................###.##.#####.....# #....# ....# ######...#...##.......##....†..#z:j^ Y-z:j z:j@ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 8% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.z:j!  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j z:j z:j3 z:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j\z:j]U  z:j^z:jaz:jei  You encounter a hobgoblin.z:j1o #.######.#######..#.#.................#.########.####.#...#.# #.# #.##..#.# ..# #.##..#.# #### #.##...>##### ##.......# ####.....#..######.......#.............Shockg.###.##.#####.# #....#z:jNp..# ######g   hobgoblin (asleep).#..#..#.......#z:jz,0.0)z:jʀj  5.0 (1 _z:jHz:jz:jSM       #.#   ..#   #### #.##...>#  .#### ##.......#  ......####..... .......@....... ............... ............... g..........###. ...........#   ...........#   ...........#  ...........#   z:j D       #.#   ..#   #### #.##...>#  .#### ##.......#  ......####..... .......@....... ............... ............... g..........###. ...........#  ...........#   ...........# ...........# z:jz:j01z:jz:j^` _A hobgoblin is nearby!z:jD#.######.#######..#.#Para the Gusty#.................#.#Tengu#######.####.#...#.#Health: 10/10 ========================#.# #.##..#.#Magic: 3/4==================------..# #.##..#.#AC: 2Str: 8#### #.##...>#EV: 26 Int: 15.#### ##.......#SH: 0Dex: 14......####.....#..###### XL:  1 Next: 30% Place: Dungeon:1......*@................ Noise: ---------  Time: 105.0 (0.0)....**.........#........ -) Nothing wielded..**.................... Cast: Shock**.........###.:jFc0m##.#####............# #....#...........# ######g   hobgoblin...........#...........#..#.......#Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.z:jA.gz:jZ:.....z:j:11 =6.0 (1z:jz:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin. _The hobgoblin is almost dead.z:jFM       #.#   ..#   #### #.##...>#  .#### ##.......#  ......####..... .......@....... ............... ............... .g.........###. ...........#   ...........#   ...........#  ...........#   z:j! z:j=z:j z:jL z:jz:j z:j: z:j|z:j z:j z:j,#.# z:j z:jž ..#   #### #.##...>#  .#### ##.......#  ......####..... z:j.......@....... ............... ............... .g.........###. ...........#  ...........#   ...........# ...........# z:jz:jz:j}z:jz:j` _A hobgoblin is nearby!z:jU# #.######.#######..#.#  Para the Gusty #.................#.#  Tengu #######.####.#...#.#  Health: 10/10 ======================== #.# #.##..#.#  Magic: 2/4============------------ ..# #.##..#.#  AC: 2z:j$Str: 8 #### #.##...>#  EV: 11Int: 15 .#### ##.......#  SH: 0Dex: 14 ......####.....#..###### XL:  1 Next: 30% Place: Dungeon:1z:j)$$ .......@................ Noise: =--------  Time: 106.0 (0.0) z:jU$M...............#........ -) Nothing wielded ........................ Cast: Shock z:j%...........###.##.#####. ...........# #....#  ...........# ######  g   hobgoblin ...........#  ...........#  ..#.......# Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight linez:jG%Aim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin.z:jG*       #.#   ..#   #### >#  .####  z:j*+ .....** ...** .**      z:j9+ z:j|5......z:jb57.0 (1Shockz:jz:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!z:j"  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j:z:jz:jSz:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j z:j z:j) z:j u  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) z:j̵ s Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jK z:jV z:j[ z:j^   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)z:j^ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:jz:jz:jr  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j3z:jz:jz:j~ 26  _z:jz:j`z:jz:jx,z:jz:jz:jXz:j2z:j~z:jz:jLz:jz:jz:j2z:jz:jXz:j.z:jR3======z:jz:j======z:j$z:j'z:j5(z:jB)z:jK+z:j+z:j/z:jc1z:j2z:j4z:j6,z:j7z:j8f4======z:j8:z:j<z:jv?z:j?z:jAz:jFXz:jpIz:jKz:j`Kz:jKz:jNz:jNz:jO>======z:jOz:jQz:jx11 z:jyyonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door.z:j} 26  z:j@  There is an open door here.z:jDz:j _z:jz:jz:j*z:jIz:jz:jtz:jz:jkz:jz:j,z:jnz:jz:jVz:jz:j`z:jQz:j,z:jz:jz:jVz:j?z:jz:jz:jz:ja,z:j0z:jaz:jz:jz:jz:jz:jwz:jz:jz:jFz:j,z:jz:jz:jDz:jz:jz:j8z:jB ,z:jc,z:j],z:jz:jz:jz:j(z:j9z:jz:j,z:jz:j2z:j/z:jz:jDz:j!j  You see here a frilled lizard corpse.z:j#z:j$ _z:j%z:j*,z:j+z:j+z:jy-z:j%/z:jq/z:jF0z:j 4z:j5z:j5z:j|6z:j8z:jX;f  You encounter a jackal.z:jB#................# #....# .. z:jBu#+###............# ###### .#............# ##............# z:jB#.....#.......# z:jCs#.....#....†..# z:j@C#.....#....##.# #.....#....##.#z:jbCa#.....#######@#-z:jC{#.....# #.#z:jC#.....# #.#Shockz:jC'#.....# #.# #.# #.# z:jD[h   jackal (asleep)z:jAD3 ..#z:jDP #h# z:jL063.0 (56.0)z:jtO  -4.0 (57 _z:jNYz:jO.  .. .....#  .  #....#  ##............#  #.....#.......#  ...†..#  #.#  #.#  #@#   #.#   #.#   #.# #.# #.# ..# #h#z:j<.  .. .....#  .  #....#  ##............#  #.....#.......#  ...†..#  #.#  #.#  #@#   #.#   #.#  z:jY} #.# #.# #.# ..# #h# z:jz:j1z:jdz:j] _A jackal is nearby!z:jm.  .. .....#  .  #....# z:j$  ##............#  #.....#.......#  ...†..#  #.#  #.#  #@#  z:jJ 6 #.#   #.#  z:jv  #.# z:j :#.# #.# ..#z:j J #h#z:j<.  .. .....#  .  #....#  ##............#  #.....#.......#  ...†..#  #.#  #.#  z:j83#@#   #.#   #.#   #.# #.# #.# ..# z:j}J#h# z:j'z:jz:jHs _A jackal is nearby!z:jQ.  .. .....#  .  #....#  ##............#  #.....#.......#  ...†..#  #.#  #.#  z:jR#@#   #.#   #.#   #.# #.# #.# ..# #h#z:jp.  .. .....#  .  #....#  ##............#  #.....#.......#  ...†..#  #.#  #.#  #@#   #.#   #.#   #.# #.# #.# ..# #h# z:jz:jz:jz:j%] _A jackal is nearby!z:j .  .. .....#  .  #....#  ##............#  #.....#.......#  ...†..#  #.#  #.#  #@#   #.#   #.#   #.# #.# #.# ..# #h#z:j .  .. .....#  .  #....#  ##............#  #.....#.......#  ...†..#  #.#  #.#  #@#   #.#   #.#   #.# #.# #.# ..# #h# z:jI z:j ] _A jackal is nearby!z:j+ #................# #....# .. Para the Gusty #+###............# ######. Tengu#............#Health: 10/10 ========================##............#Magic: 3/4==================------#.....#.......#AC: 2z:j+ Str: 8#.....#....†..#EV: 26 Int: 15#.....#....##.#SH: 0Dex: 14#.....#....##.#XL:  1 Next: 50% Place: Dungeon:1#.....#######@#Noise: ---------  Time: 164.0 (0.0)#.....# #.#-) Nothing wielded#.....# #.#Cast: Shockz:j, D#.....# #.##.##.#h   jackal (asleep)..##h# z:jQ, _A jackal is nearby!Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j, Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)z:j / r11 Contam: 10% 5.0 (1z:j5 z:j7   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.z:j d#................# #....# .. Para the Gusty #+###............# ######. Tengu#............#Health: 10/10 ========================##............#Magic: 2/4============------------#.....#.......#AC: 2Str: 8#.....#....†..#EV: 11Int: 15 Contam: 10% #.....#....##.#SH: 0Dex: 14#.....#....##.#z:j` XL:  1 Next: 50% Place: Dungeon:1#.....#######@#Noise: ---------  Time: 165.0 (0.0)#.....# #*#-) Nothing wielded#.....# #*#Cast: Shock#.....# #*##*##*#h   jackal.*##*#Confirm with . or Enter, or press ? or * to list all spells.z:j VAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is severely wounded.z:j! hAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is severely wounded.The jackal barks!z:j~#4h.z:j).....h  (wandering).z:jB14==6.0 (1z:j6z:j8W _You encounter a jackal.z:j #................# #....# .. Para the Gusty #+###............# ######. Tengu#............#Health: 10/10 ========================##............#Magic: 1/4======------------------#.....#.......#AC: 2Str: 8z:j <#.....#....†..#EV: 11Int: 15 Contam: 10% #.....#....##.#SH: 0Dex: 14#.....#....##.#XL:  1 Next: 50% Place: Dungeon:1#.....#######@#z:j Noise: ==-------  Time: 166.0 (0.0)#.....# #*#-) Nothing wielded#.....# #*#Cast: Shock#.....# #*#z:j(#*##*#h   jackal (wandering)z:j[*.##.# _You encounter a jackal.z:jFCasting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  z:joPress: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit)z:jhhh.z:jx....hh 2 jackalsz:j,-7.0 (1z:jz:j  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit) _The zap misses the jackal.z:jj|#................# #....# .. Para the Gusty #+###............# ######. Tengu#............#Health: 10/10 ========================##............#Magic: 0/4------------------------#.....#.......#AC: 2Str: 8#.....#....†..#EV: 11Int: 15 Contam: 10% z:j-#.....#....##.#SH: 0Dex: 14#.....#....##.#XL:  1 Next: 50% Place: Dungeon:1#.....#######@#Noise: =--------  Time: 167.0 (0.0)#.....# #*#-) Nothing wielded#.....# #*#Cast: Shockz:jE#.....# #*##*##*#hh 2 jackalsz:jn..##h# z:j_The zap misses the jackal.Casting: Shock (safe; 7% risk of failure)  z:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  z:jkPress: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)z:j8h.z:j6h.z:j0...z:j6Z8.0 (1Shockz:jz:j   Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit) _The zap misses the jackal.z:j=  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j*Cz:jHe _You don't have enough magic to cast this spell.z:jWb  Casting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jgz:j*jP  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.z:j@ d _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j z:jw z:j S  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.z:j d _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j z:j@ z:j S  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.z:jWz:j-z:ju "onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 7% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.z:jVn /####.##.##.#####. #................. #+###............# ######. #.........#................†.......######.....#.h#.z:jn =.h#.#z:j~p kh.h.z:jp 6h.z:jq 6h.z:j{z w 26 -9 _z:j~ z:j z:j7#  ............ #####.....##.##.#####. #............... #+###.......######. #........#.........#.....#....†.....#####.h#.....#.h#.z:j$ 5h.z:j% 6h.z:j, z:j*- A-70z:j2 z:j4 z:jSkh.h.z:jT1h.z:jr[z:jEgC1z:jZ5h.z:j1h.z:jz:jJ8% =2z:jz:j W _The jackal completely misses you.z:jy=8/10 z:j2o-----11 63z:jz:j _You closely miss the jackal. Your kick misses the jackal. The jackal bites you.z:jʘ  You barely miss the jackal.The jackal bites you but does no damage.z:je@44z:jz:jS _The jackal barely misses you.z:j  You hit the jackal.  The jackal is heavily wounded.z:jl1======25Shockz:jz:jT _The jackal closely misses you.z:jB  You barely miss the jackal. You peck the jackal.  The jackal is heavily wounded.z:j#@16z:jڦz:j?W _The jackal completely misses you.z:j †You barely miss the jackal. Your kick misses the jackal. You peck the jackal.h.z:j    jackal  You kill the jackal!z:jv t9==---77z:j  z:jQ K _Your magical contamination has completely faded away.z:j`  You barely miss the jackal. Your kick misses the jackal.The jackal is severely wounded.z:j2b &8z:jh z:jj S _The jackal barely misses you.z:j   You closely miss the jackal. Your kick misses the jackal.The jackal is severely wounded.The jackal bites you but does no damage.z:j G======9z:js z:j T _The jackal closely misses you.z:jv  You hit the jackal but do no damage. You peck the jackal, but do no damage.The jackal is severely wounded.z:j'80z:j{z:jXT _The jackal closely misses you.z:j] You hit the jackal but do no damage. You peck the jackal, but do no damage.The jackal is severely wounded.r kick misses the jackal.  The jackal bites you but does no damage.z:jx10/10=====1z:jz:jT _The jackal closely misses you.z:j:  You hit the jackal but do no damage. Your peck misses the jackal.The jackal is heavily wounded.z:j&2z:j z:j6> _The jackal bites you but does no damage.z:j  You closely miss the jackal. Your kick misses the jackal.The jackal is heavily wounded.z:j&3z:j !z:jK#S _The jackal barely misses you.z:j]O  You hit the jackal. Your kick misses the jackal.The jackal is severely wounded.z:joP \8/10 -----4z:jV z:jY j _The jackal bites you. The jackal closely misses you.z:jd}  You miss the jackal.The jackal is severely wounded.z:j &5z:j z:j L _The jackal misses you.z:j   You hit the jackal but do no damage. Your peck misses the jackal.The jackal is severely wounded.4---------------2======6 _The jackal bites you. x2z:j   ........# ........#  .. ........#  .  #............#  ........#  #.......#  #....†..#  #@#  #h#  z:j"#.#   #.#   #.#   #.# #.# #.# ..#z:jQYou hit the jackal but do no damage. Your kick misses the jackal.The jackal is severely wounded.z:j4v  ........# ........#  .. ........#  .  #............#  ........#  #.......#  z:jv#....†..#  #@#  #h#  #.#   #.#   #.#   #.# #.#z:jw #.# ..#z:jM:  The jackal bites you.z:j`2---------------7z:j'z:jV _* * * LOW HITPOINT WARNING * * *z:j4 †You barely miss the jackal. You peck the jackal.z:j8)z:j)]98Shockz:j.z:j:1J _You kill the jackal!z:j@13z:j2z:j{4z:j8 26  ======z:j8z:j:z:j:W3===--z:j;z:j=,z:jA>z:j?z:jb@z:j@z:jBz:jLCz:jCz:jVEz:jEz:jE4===z:jpFz:jGz:j:HJ4==z:j^Iz:jJz:jK%3z:j/K-======z:jLz:jM,z:jNz:jhP,z:jQz:jRz:j|SK5=====z:jSz:j@Tz:jUz:jU>======z:jVz:j Xz:jJXz:j1Yz:jZz:j[z:j[z:j]z:jm];===z:j]z:j=_z:j_T6==z:j`z:jbz:jSbz:jbz:j5dz:jdz:j ez:jBfz:jfz:jfI4======z:jegz:jiz:jti3==z:jiz:j+kz:jkT7==z:jxlz:jm,z:jnz:jpz:j\p(======z:jpz:j_qz:js,z:jtz:juz:ju:==z:j-vz:jPwz:j!xO8===z:jjxz:jz,z:j"{z:j|z:jo|z:j6}z:j7~z:j~z:j"z:jz:j;===z:jz:jz:jUL9==z:j2z:jz:jz:j7z:jz:jz:jz:jz:jz:jˊz:jz:jo10/10=====z:jōz:jА1 _HP restored.z:jz:j`z:jϒz:jb  You see here a jackal corpse.z:jz:jv _z:j̗z:jz:jnz:jY,z:jCz:jz:jP4===z:jz:jz:jz:jݠz:jSz:jzz:jtz:jģz:j;z:jz:j,z:jz:jz:j]z:jͪz:jz:j/z:jz:jz:jz:jiz:jc,z:j#z:j7z:j;11 z:j,z:jM _You now have 21 gold pieces (gained 14).z:j_u 26  z:j z:jJz:j=i  You encounter a hobgoblin.z:j #.....#....##.#  #.....#....##†#  #.....#######.#  #.....# #.#   #.....# #.# #.....# #.# g #.# ....#######.# .......@....#-z:jO ###########.# #.#Shock ###  g   hobgoblin (asleep) z:jf1236.0 (48.0)z:j  -7.0 (49 _z:jz:j'z:jj  .#  †#  .#   #.#   #.#   #.# z:j  g #.#  ....#######.#  .......@....#  ###########.#  #.#  ### z:jA z:jZ  .#  †#  z:j2[ .#   #.#  z:jV[ W #.#  z:j[  #.#  g #.#  ....#######.# z:j[  .......@....#  ###########.#  z:j[ r#.#  ### z:j\  z:j<\ z:jb z:jxj 1z:j&p z:js ` _A hobgoblin is nearby!z:j5  .#  †#  .#   #.#   #.#   #.#  g #.#  z:jI6 ....#######.#  .......@....#  ###########.#  #.#  ### z:j  .#  †#  .#   #.#   #.#   #.#  g #.#  ....#######.#  .......@....#  ###########.#  #.#  ### z:j $ z:j9 z:j z:j z:j ` _A hobgoblin is nearby!z:j  .#  †#  .#   #.#   #.#   #.#  g #.#  ....#######.#  .......@....#  ###########.#  #.#  ### z:j%EP .#  †#  .#   #.# z:jE  #.#   #.#  g #.#  ....#######.#  z:jEN.......@....#  z:j F###########.#  #.#  z:jEF[###  z:jLz:jTz:jXz:jq[` _A hobgoblin is nearby!z:j#.....#....##.#Para the Gusty#.....#....##†#Tengu#.....#######.#Health: 10/10 ========================#.....# #.#Magic: 3/4==================------#.....# #.#AC: 2Str: 8#.....# #.#EV: 26 Int: 15*#.#z:jʄNSH: 0Dex: 14.***#######.#XL:  1 Next: 90% Place: Dungeon:1....***@....#Noise: ---------  Time: 237.0 (0.0)###########.#-) Nothing wielded#.#Cast: Shock###g   hobgoblin  Confirm with . or Enter, or press ? or * to list all spells.z:jAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  z:j3KThe hobgoblin is heavily wounded.z:jG.gz:jl -.....z:j4;11 ==8.0 (1z:jz:j'  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin shouts!z:j7 #.....#....##.#  Para the Gusty #.....#....##†#  Tengu #.....#######.#  Health: 10/10 ======================== #.....# #.#  Magic: 2/4============------------z:j8? #.....# #.#  AC: 2Str: 8 #.....# #.#  EV: 11Int: 15 . #.#  SH: 0Dex: 14 ....#######.#  XL:  1 Next: 90% Place: Dungeon:1 .......@....#  Noise: ==-------  Time: 238.0 (0.0) ###########.#  -) Nothing wielded #.#  Cast: Shock ### z:j9  g   hobgoblinCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)  The zap hits the hobgoblin.z:j>Z .#  †#  .#   #.#  z:j^? #.#   #.#  . #.#  .***  ....***   z:j?t #.#  ### z:j?"z:jQ,......z:jE&#.....#....##.#Para the Gusty#.....#....##†#Tengu#.....#######.#Health: 10/10 ========================#.....# #.#Magic: 2/4z:j<============------------#.....# #.#AC: 2Str: 8#.....# #.#EV: 11Int: 15.#.#SH: 0Dex: 14....#######.#XL:  1 Next: 110% Place: Dungeon:1.......@....#Noise: =--------  Time: 239.0 (1.0)###########.#-) Nothing wielded#.#Cast: Shockz:j###Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)  The zap hits the hobgoblin.z:j-Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (heavily wounded, 68% to hit)  z:jThe zap hits the hobgoblin. _You kill the hobgoblin!  You have reached level 2!z:ja/  --more--z:j5/153/62 4% Shock _z:jU  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 2.1  22%  -1          b + Unarmed Combat 0.0   1%  +1   g + Conjurations 1.7   5%  +3      h + Air Magic4.3  49%  +3           c + Armour   0.0    +1   :j[m   d + Dodging2.1  10%  +1      e + Stealth2.1  13%  +1                                                                :jV\49m              The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsz:j184 9 e * Stealth   2.1  2z:jF  a + Fighting 0.0   2%2425512 e - Stealth   2.1   z:j[120 d * Dodging   2.1  20z:j27762 d - Dodging   2.1   z:j Y a + Fighting   0.0   2 b * Unarmed Combat   0.0  24450z:j]  a + Fighting 0.0   1%8 b - Unarmed Combat   0.0   665z:jvrz:jyz:jF&#.....#....##.#Para the Gusty#.....#....##†#Tengu#.....#######.#Health: 15/15 ========================#.....# #.#Magic: 3/6z:j׀============------------#.....# #.#AC: 2Str: 8#.....# #.#EV: 11Int: 15.#.#SH: 0Dex: 14....#######.#XL:  2 Next:  4% Place: Dungeon:1z:jc.......@....#Noise: =--------  Time: 239.0 (0.0)###########.#-) Nothing wielded#.#Cast: Shockz:jB###Aiming: Shock (safe; 6% risk of failure)  z:jsPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)  z:jThe zap hits the hobgoblin. _You kill the hobgoblin! _You have reached level 2!z:j7z:jz:jz:jvz:js8 3z:jT?  26  _z:jB z:jC Bz:jxD z:jD z:jD z:jE ,z:j6F z:jG z:jKG P4====z:j{G z:jMH ,z:j!I z:jhI z:jI z:jI z:jJ ,z:jMK z:jK z:j&L <====z:jL z:j/M z:jnM z:jM z:jKN z:jN z:jN z:j|O z:jO z:jO z:jQ ,z:jZQ z:jQ z:j!R z:jZR z:jS z:jES P5====z:jS z:jz:j` _A hobgoblin is nearby!z:jg       . #..... #####..... #.@.......  #'###.....  ... #.....  g..#. ##.....  ###.#. #..  # #. #..†..#  #. #..  #. #..†#  #.. z:j_       . #..... #####..... #.@.......  #'###.....  ... #.....  g..#. ##..... ###.#. #.. # #. #..†..#  #. #.. #. #..† #..z:jez:jjz:j>pz:jr` _A hobgoblin is nearby!z:j       . #..... #####..... #.@.......  #'###.....  ... #.....  g..#. ##.....  ###.#. #..  # #. #..†..#  #. #..  #. #..†#  #.. z:j       . #..... #####..... #.@.......  #'###.....  ... #.....  g..#. ##..... ###.#. #.. # #. #..†..#  #. #.. #. #..† #..z:j$z:jV(z:j-z:jV0` _A hobgoblin is nearby!z:j#.......# #.# Para the Gusty########.####### #.# Tengu.........###### ##.. Health: 15/15 ========================########.......####... Magic: 5/6====================----.......'.............. AC: 2Str: 8########.............. EV: 11Int: 15#.............. SH: 0Dex: 14#####............## XL:  2 Next:  4% Place: Dungeon:1#.@..............# Noise: ---------  Time: 290.0 (0.0)#*###............# -) Nothing wielded**. #............# Cast: Shockz:j**.#. ##............####.#. #.....#.......## #. #.....#....†..# g   hobgoblin#. #.....#....##.##. #.....#....##†##.....#######.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is lightly wounded.z:j/sA.gz:jz1'..z:j5===1.0 (1z:j߆z:jC  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.hobgoblin is lightly wz:jS'ounded. _shouts!z:jB #.......# #.# Para the Gusty########.####### #.# Tengu.........###### ##.. Health: 15/15 ========================########.......####... Magic: 4/6================--------.......'.............. AC: 2Str: 8########.............. EV: 11Int: 15#.............. SH: 0Dex: 14#####............## XL:  2 Next:  4% Place: Dungeon:1#.@..............# Noise: ===------  Time: 291.0 (0.0)#*###............# -) Nothing wielded**. #............# Cast: Sz:j Thock.*.#. ##............####.#. #.....#.......## #. #.....#....†..# g   hobgoblin#. #.....#....##.##. #.....#....##†##.....#######.# _The hobgoblin shouts!  z:j Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 68% to hit)z:j$ A.gz:j- 0'..z:j3 4--2.0 (1z:j; z:j?  z:j? Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.z:j @ vAiming: Shock (safe; 6% risk of failure)  z:j6@ ;Press: ? - help, Shift-Dir - straight linez:jP@ JAim: a hobgoblin (lightly wounded, 68% to hit) z:ji@ H_The zap misses the hobgoblin.z:jl q #.......# #.# Para the Gusty ########.####### #.# Tengu .........###### ##.. Health: 15/15 ======================== ########.......####... Magic: 3/6============------------z:j  .......'.............. AC: 2Str: 8 ########.............. EV: 11Int: 15 #.............. SH: 0Dex: 14 #####............## XL:  2 Next:  4% Place: Dungeon:1 #.@..............#  Noise: =--------  Time: 292.0 (0.0) z:j >#'###............#  -) Nothing wielded ... #............#  Cast: Shock ..†#. ##............#  ###.#. #.....#.......#  # #. #.....#....†..#  g   hobgoblinz:j^! [ #. #.....#....##.#  #. #.....#....##†#  #.....#######.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is severely wounded.The zap hits the hobgoblin.z:j4' a         #*  .*. #.  z:j ( ..*#. ##.  #.. # #. #..† #. #.. #. #..† #..z:j .'.z:j\ #†z:jH c123.0 (1Shockz:j z:j=   Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is severely wounded.The zap hits the hobgoblin. _You kill the hobgoblin!z:j\  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j\z:jaz:jĭz:j5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jgJ  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jFz:jz:ji z:jR#  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jxz:jV|z:jz:j@  Casting: Shock (safe; 6% risk of failure)z:jconfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j 4z:jl z:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j:3z:jS;z:j>=z:j]B 26  _z:jBz:jYDz:jDz:jEz:jFz:j1Gz:j}Gz:jIz:jzIz:jIz:jMKz:jKz:jKz:jMz:jcNP4====z:j6Oz:jPz:jPz:jJQz:jS,z:j'Tz:jU,z:jvVz:jU\z:j\<====z:j]z:j^dz:jdz:jf,z:jgz:jhz:jFl5====z:jlz:jkn,z:jnz:jGp,z:jpz:jsXz:jt<====z:jCtz:jvBz:jwz:jwz:jxz:jy,z:j?zz:j]{z:j{z:j6|z:jQ},z:j~z:jmz:jN6====z:jz:j^z:j,z:jDz:jNz:j|z:jz:jȇz:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.z:j _z:jez:jĐz:jaz:j@<====z:j,z:jz:jz:jz:jz:jz:jFz:jΜz:jz:j؟z:j@z:jz:jLz:jz:jS,z:jz:j#,z:jӨz:j;z:jz:j,z:jz:jo,z:jz:jȻBz:j½z:jk  You encounter a ball python.z:j  ########... #... #####. #....  ###########'###  #............## #........†#..##  #..######.#..#....  #@.# #.#..#....-  #|.# #.#..#.... z:jj  #..# #.#..#....Shock  #..# #.#..#....  #..# ..#..#....  #..# #.... S   ball python (constriction, asleep)  #... #....  #.S. #....  ####....z:jX333.0 (40.0)S.z:jbv wThe ball python hisses angrily.z:j1w   dart slugS   ball python (constriction)z:j~  -4.0 (41z:jz:jFZ _You encounter a dart slug.z:jq  #.. ###########' #........... #........† #..# #@.#  #|.#  #..#  #..#  z:jr#..#  #..#  #S..  #..w z:jY  #.. ###########' #........... #........† #..# #@.#  #|.#  #..#  #..#  #..#  #..#  #S..  #..w z:jS z:j 1z:j" z:jd3 d _There are monsters nearby!z:j 7z:j { #.. ###########' #........... #........† #..# #@.#  #|.#  #..#  #..#  #..#  #..#  #S..  #..w z:j@  #.. ###########' #........... #........† #..# #@.#  #|.#  #..#  #..#  #..#  #..#  #S..  #..w z:j( z:j( z:j/ z:j2 d _There are monsters nearby!z:j?H  #.. ###########' #........... #........† #..# #@.#  #|.#  #..#  #..#  #..#  #..#  #S..  #..w z:jTI z:j  #.. ###########' #........... #........† #..# #@.#  #|.#  #..#  #..#  #..#  #..#  #S..  #..w z:j z:j z:j z:j\ d _There are monsters nearby!z:j ########... Para the Gusty #... Tengu #####... Health: 15/15 ======================== #....... Magic: 5/6====================---- ###########'###... AC: 2Str: 8 #............##... EV: 26 Int: 15 #........†#..##... SH: 0Dex: 14 #..######.#..#.... XL:  2 Next: 12% Place: Dungeon:1z:j> #@.# #.#..#.... Noise: ---------  Time: 334.0 (0.0) #|.# #.#..#.... -) Nothing wielded #..# #.#..#.... Cast: Shock #..# #.#..#.... #..# ..#..#.... #..# #.... w   dart slug #†.. #.... S   ball python (constriction) #..w #.... ####....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python.z:jͲi #.. ' ..... †  #@.#  #*.#  #*.#  #*.#  #*.#  #*.#  #*..  #..w z:j/<v|....†z:j11 6=5.0 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python. _You kill the ball python!z:jV ########... Para the Gusty #... Tengu #####... Health: 15/15 ======================== #....... Magic: 4/6================-------- ###########'###... AC: 2Str: 8 #............##... EV: 11Int: 15 #........†#..##... SH: 0Dex: 14 #..######.#..#.... XL:  2 Next: 16% Place: Dungeon:1 #@.# #.#..#.... Noise: =--------  Time: 335.0 (0.0) #*.# #.#..#.... -) Nothing wielded z:j}#*.# #.#..#.... Cast: Shock #.*# #.#..#.... #.*# ..#..#.... #.*##.... w   dart slug #†.*#.... #..*#.... ####....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.z:jk 8w.z:jT|.....z:j+6.0 (1z:j!z:j$onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug. _The dart slug is heavily wounded.z:jO ########... Para the Gusty #... Tengu #####... Health: 15/15 ======================== #....... Magic: 3/6============------------ ###########'###... AC: 2Str: 8 #............##... EV: 11Int: 15 #........†#..##... SH: 0Dex: 14 #..######.#..#.... XL:  2 Next: 16% Place: Dungeon:1 z:jP#@.# #.#..#.... Noise: =--------  Time: 336.0 (0.0) #|.# #.#..#.... -) Nothing wielded #..# #.#..#.... Cast: Shock #..# #.#..#.... #..# ..#..#.... #.w# #.... w   dart slug #†.. #.... #... #.... ####.... _The dart slug is heavily wounded.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jP%Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit)z:jX #.. ' ..... †  #@.#  #|.#  #..#  #..#  #..#  #.w#  #†..  #... z:j\bContam: 10% -7.0 (1z:jebz:jdMCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a dart slug (heavily wounded, 100% to hit) _You miscast Shock. Nothing appears to happen.z:jй$ ########... Para the Gusty #... Tengu #####... Health: 15/15 ======================== #....... Magic: 2/6========---------------- ###########'###... AC: 2Str: 8 #............##... EV: 11Int: 15 Contam: 10%  #........†#..##... SH: 0Dex: 14 z:jr#..######.#..#.... XL:  2 Next: 16% Place: Dungeon:1 #@.# #.#..#.... Noise: ---------  Time: 337.0 (0.0) #*.# #.#..#.... -) Nothing wielded #*.# #.#..#.... Cast: Shock #.*# #.#..#.... #.*# ..#..#.... #.*##.... w   dart slug #†..#.... #...#.... ####....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a z:j>tdart slug (heavily wounded, 100% to hit)  The zap hits the dart slug.z:jAv|...wz:j,F3=8.0 (1z:jLz:jOb _The dart slug is severely wounded.z:j4  ########... Para the Gusty #... Tengu #####... Health: 15/15 ======================== #....... Magic: 1/6====-------------------- ###########'###... AC: 2Str: 8 #............##... EV: 11Int: 15 Contam: 10%  #........†#..##... SH: 0Dex: 14 #..######.#..#.... XL:  2 Next: 16% Place: Dungeon:1 #@.# #.#..#.... Noise: =--------  Time: 338.0 (0.0) z:j #|.# #.#..#.... -) Nothing wielded #..# #.#..#.... Cast: Shock #..# #.#..#.... #..# ..#..#.... #..# #.... w   dart slug #†.. #.... #... #.... ####....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.z:j  #.. ' ..... †  #@.#  #*.#  #*.#  #.*#  #.*#  #.*#   #†..   #...  z:j R z:js M|....z:j~ c299.0 (1Shockz:jF z:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug. z:j B_You kill the dart slug!z:jG#  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j z:j: z:j z:jK _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j C4z:jIz:jK  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:jz:jz:jx  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) z:j*s Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jۮ 5  ####....###########'###..................†#..######.#..#...# .##+## #....... z:j z:j b 26 -40 _z:j z:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a staff of fire.z:j z:j _11 -1z:j z:j I _b - a staff of firez:jX3z:jAZz:j[z:j a 26 z:ja`2====8% z:j@bz:jcz:jc76z:jzdz:jCf74z:jfz:jgz:jphz:jh72z:jiz:j9p====1 z:jqZ _Your magical contamination has completely faded away.z:jqz:jrz:jUt,z:jtz:jv,z:jlwz:jx,z:j yz:jzz:jNzV3====z:jzz:j{,z:j;|z:j>~Bz:jz:jwz:jz:j@z:j<====z:jÂz:j,z:j8z:jz:jz:jkz:jz:jLJz:jXz:jz:jz:j9z:j,z:jz:jz:j%I4====z:jz:jz:j)z:j̐z:jZz:jz:j z:j z:jZz:jz:j z:j<====z:jz:jz:jhz:jz:j~,z:jfz:j4,z:jz:jݞz:jz:jz:jz:jz:j|z:jz:j)P5====z:j(z:j%z:jz:j(z:j|z:jz:jz:jz:j!z:jz:j5h====z:jz:jz:jz:ji,z:jtz:jz:jz:jz:jz:j z:jz:jKz:jz:jXz:jz:jAz:jeG6====z:jpz:j(z:jz:jz:jz:jz:j3z:joz:jz:jz:jz:j)z:jz:jz:jz:j &====z:j2z:jz:jdz:jz:j7z:jz:jz:jz:jVz:j.z:jz:j7z:jxz:jz:jz:jz:j'z:jK11 z:jAz:j7 _You open the door.z:j|z:j_ 26  z:jrz:j@  There is an open door here.z:jDz:j' _z:jz:jz:jSz:jz:jz:jz:j,z:jz:j5z:jmz:jz:j$z:jz:j95 z:j5z:j~7z:j7z:j;8z:j8z:jo:z:j&;z:jg;z:j;z:j=z:j >z:jc>z:j?z:j@z:j2Az:jB,z:jICz:jD,z:j_Ez:jFz:jH,z:jHz:jIz:jK,z:jKz:jMz:jMz:j/Nz:jOz:jQz:jRz:jaS,z:jUz:jbVz:jVz:jIWz:j]z:j_z:j`z:jaz:jpaz:jbz:j'd,z:jdz:jfz:jpg,z:jgz:jiz:jjz:j2kz:jskz:jlz:jmz:jmz:jwnz:j:rz:juz:j~z:jBz:jz:jt,z:jz:jz:j,z:jz:jz:j#z:jfz:jz:jz:j z:juz:jݓz:jߔz:j z:j{z:jz:jXz:jÜz:j z:jRz:j,z:jfz:j>z:jz:jaz:j,z:jLz:j#z:jz:j,z:jz:jz:j_z:j z:j3z:jEz:jz:j6z:jz:jz:j7Bz:jBz:jz:jgz:j nz:j%,z:j}(z:j`5Bz:j:nz:j?z:j@z:jAz:jnCz:jCz:jDz:j;Ez:jiGBz:jQz:jQz:jR,z:jSz:j7Tz:j~Uz:jUz:j Vz:j!Wz:jGXz:jXz:jXz:jYz:j [z:j][z:j[z:j\z:j^z:j,^z:j^z:j_z:j`z:jAaz:jaz:j@cz:j\d,z:j8ez:jez:j#gz:jrgz:jgz:jViz:j{jz:jjz:j/kz:jlz:jmz:j nz:jnz:jeq@  There is an open door here.z:jrz:js _z:jtz:jsuz:jwBz:j>Xz:jz:jnnz:jXz:j3z:jz:jz:j,z:j*z:j̲z:j,z:jxz:jz:j޶z:jOz:jȷz:jz:jz:jq,z:j z:jOz:jz:jz:jz:jz:jz:jPz:j5z:j,z:j;z:jz:jG,z:jz:je  You see here a hobgoblin corpse.z:jz:j _z:jgz:jvz:jyz:jz:jz:j_z:jz:j z:jz:j=z:j|z:jz:jYz:jz:j/z:jz:jz:jEz:j~z:jz:j=z:jz:jIz:jx ###########'###.... #............##.... #........†#..# #..######.#..#.....#z:j #..#. #.#..#.....# #..#[ #.#..#.....# #..#. #.#..#.....#z:j1 #..#.####.#..#.....###z:jO #..#.@....#..#.....# 50z:jm 60.0)z:jk #..########..#.....# z:jw #†...........#.....# z:j #............#.....# ##'###########.....###z:j #..# #.# #...........z:jz #.## #.###############z:j0 #.# #............#z:j #.# ############.#z:jU z:j ,21z:j z:j ) _Found a scale mail.z:jצ _z:j ,z:j Bz:jʭ z:jx z:j z:js z:jʲ z:jv z:j+ z:j z:jǶ z:jg z:jb B  You see here a +0 scale mail.z:j@ z:j  _z:j z:j z:j ,z:j z:j z:j\ ,z:jt z:j@ ,z:j4 z:j z:j z:j2 z:j( z:j Q11 z:jp z:jo M _You now have 32 gold pieces (gained 11).z:jM  26  z:j z:j z:jG z:j- z:j[ z:j ,z:j z:j z:j ,z:j z:j X  You see here a +0 scale mail.z:j(  _z:j ,z:j_ Bz:jt z:j z:j- z:j z:j z:j z:j z:ji z:j z:jV) z:j* z:j/ Xz:j;0 z:j0 z:j1 z:j4 z:j5 z:j5 z:jt6 z:jj8 z:j= z:ja> z:j$@ z:jgB z:jgD z:jD z:jE z:j _  There is an open door here. _z:jT @  There is an open door here.z:jI a _z:j Bz:j z:j ,z:j z:jH Xz:j z:jc z:jǤ ,z:j z:jM z:jШ z:j$ z:jީ z:j i   #.######  #. ####### #.##### #.....  ########.######  # .........######  #.#########..z:jp   #.$@.......'........  ####........  #........  #####........  #............ ###########'###  #............##........z:j   #........÷#..##........  #..######.#..#.....#...z:j  You pick up a parchment of Maxwell's Portable Piledriver and begin reading...z:js i46.0 (44.0)11 7.0 (45z:j z:j V _You add the spell Maxwell's Portable Piledriver to your library.z:jCX z:jX z:jY z:j4\ z:j] z:j#d  26  11 z:jf M _You now have 46 gold pieces (gained 14).z:jo ; 26  z:jq z:jr z:jFs z:jus z:j#u z:jv ,z:jw z:j3x z:jy z:jz z:jz z:j | z:j(} z:j} z:j~ z:j z:j z:j: z:j݁ z:j z:j; z:j z:jڅ z:j' z:j z:jƇ z:j2 z:j z:jz Bz:j z:jp z:j{ ,z:ja z:j z:j z:j z:j z:j# z:j z:j z:jD z:jŦ ,z:j   #.  #  #.#  #.#  #.#  #### #>  # #.. #..  ##.#.##### #  #...@....# #.#66.0 (19  ##..#.##.# #.#  #..#.##.# #.#  #..#.##.# #.#  #..#.##.# #.#  #.>#.##.# #  #..#.##.#z:jw [39;49m ##  #.>#.##.# #  #.##.# #z:j% z:j5 ,7.0 (20z:j z:j7 _ _Found an escape hatch in the floor. Found a stone staircase leading down.z:jZ\3z:j]z:jbz:joM#. . #####># # #..[# .##.#@#####0.0)........##..#.##.#  #..#.##.##.#.. ..#.>#.##.z:j{A8.0 (1z:jC _Found a leather armour.z:j 3z:jv z:j z:j z:j Xz:j z:j3 z:jx z:j z:j z:j z:j z:jg z:j z:j z:jj z:jE ,z:j z:jL z:j z:j* z:j z:j2 z:j z:j, z:jx z:j? z:j z:j z:j z:j z:j z:j z:j z:j z:j z:j> z:j z:j z:jA  #... .##.. .##.. .# # #.... [# .# ##.... .#+#... #..... ......~ #..... ########......≈ #.#..# #......@.....~~ #.#.70.0) ##.######....~≈ #.#. #.##### ...≈. #># #.#..[# ..~. #... ##.#.##### #≈≈ #.##.. #........# . #.##.. ##..#.##.# #.#### #..#.##.# #.#  #..#.##.#z:j q #.# #z:j* z:j+ %9.0 (11z:j 3 z:j7  z:j88 z:j8 _Found a leather armour.z:j z:j, z:j z:j z:j z:j ,z:j! z:jB$ z:j$ z:j+& z:j( z:j* z:j-+ z:j`1 z:j6 z:jU9 z:j9 z:j; z:j= z:j? z:j@ z:jJA z:jC z:jTF z:jF z:jaH z:jNK z:jtM z:jM z:j_O z:jQ z:jnT z:jT z:j:V z:j:X z:j{Z z:jZ z:j\\ z:jg_ z:jBa z:ja z:jQc z:je z:jyh ,z:ji z:jk z:jm z:jn z:jo z:jp z:jr z:js z:jLt z:jň   . ########  .. +......##[...#  ...#......##....###  #.......@..##....#..  #.#.#.##...##....#.#  #.# #....#.##....#.###  #.# ####.#.##....#...## #[# #..#.# ##....#.#..# #.#+#...~#.#.....'.#''#  #......~≈≈.#.....###..#  ########......≈~#.#.#..####''##  #............~~.#.#.#..##......z:jҏ -92.0 (13z:j 611 3.0 (14z:jٞ z:j b _d - a scroll labelled RINEAQ ERIONz:jmz:jz:jz:jz:j(z:j; u 26  z:j z:jlz:jz:j&z:jz:jSz:jz:jz:j#z:j&,z:jt'z:j6-Xz:j.z:j0z:j1z:j2z:j4z:jX6z:j6z:j8z:j :z:j;z:jL<z:j,=z:j?z:j@z:j@z:jAz:jHDz:jS    ####  #.).   #...########   #...+......##[...#   #...#......##....###   #...@......##....#..602.0 (9z:jzT.0)   #.#.#.##...##....#.#   #.#.#....#.##....#.##   #.#.####.#.##....#...   #[#.#..#.#.##....#.#.   #.#+#...~#.#.....'.#'   #......~≈≈.#.....###. z:j U  ########......≈~#.#.#..####'   #............~~.#.#.#..##...z:j\z:jc/3.0 (10.0)z:jjz:jm$ _Found a spear.z:jmz:jmz:joz:jrz:juz:jz,z:joz:j,z:jdz:jz:jz:jz:jz:jz:jzz:jƔz:jz:jdz:jqz:jz:j/z:j_z:jz:j[z:jz:jF  You see here a +0 leather armour.z:j5z:ja _z:jz:jBz:j,z:j9,z:jz:jfz:jP,z:jz:j8z:jz:jz:jz:jz:jz:jz:jz:jz:jz:j0z:jz:jz:jz:j;11 z:jz:j7 _You open the door.z:jz:jv6 26 z:j) z:jz:j@  There is an open door here.z:jz:j _z:jz:jz:jz:jjz:j{z:j3z:jz:jz:j!z:jz:jl z:j z:j z:j z:j0 z:j z:jN z:j& z:j z:j z:j z:jW z:jr ,z:j z:j z:j z:j z:j z:jE z:j  z:jT z:je z:ji" z:j)$ ,z:j:% z:j' z:j) z:j) z:j* z:j, z:jf/ ,z:j_1 z:j#2 z:j4 ,z:j5 z:j7 z:jQ8 z:j8 z:jt9 z:j]; z:j<= ,z:j)> z:jE Xz:jH @  There is an open door here.z:jI z:jdJ  _z:jUL z:jO z:jPQ z:jQ z:jS z:jWW z:jX z:jaY z:jZ z:jI^ z:j` z:jc` z:j3b z:j:e z:j+g z:jg z:jh z:j6q z:jt z:j4u z:jv z:jx z:jz ,z:j| z:jQ~ z:j z:j z:j_ z:j z:j z:jT z:jņ z:j z:j z:j2 z:j z:jM z:j* z:j z:j z:j z:jh ,z:ji z:j# z:jɛ ,z:j z:j z:j z:j/ z:j- z:jG z:j( Bz:j= z:j] ,z:j# z:jͮ z:j z:ji z:jH z:j% z:j ,z:j z:jk z:j: ,z:j z:ju ,z:jɾ z:j' z:j_   #.#..[##....~....#. z:j U ##.#.#####'##≈≈.###.  #........#.#≈~..# #.  ##..#.##.#.#~...# #.  #..#.##.#.#≈.#.# #.  #..#.##.#.##.#.# #.z:j >  #..#.##.#....#.# #.  #.>#.##.#......# #.z:jB   #.@#.##.#.###### #54.0 (51 z:jp  #.>#.##.#.# # z:j  #..#.##.#.#   #..# #.#.#########z:j   #..# #.#......... z:j  ##.# #.##########.  ### #..........' z:j  ############. #z:j 1z:j+ z:j T _Key pressed, stopping explore.z:j   z:j z:j z:j% _  There is an escape hatch in the floor here.z:j z:j  _z:j' z:j z:j z:j z:jL z:ju z:j z:j z:j ,z:j z:j z:jP z:j z:j z:j z:j ,z:j z:j z:j z:j z:j! z:j# z:j& ,z:j& z:jM( z:j* z:jf* z:j+ z:j@- z:j&. z:j/ ,z:j1 z:j1 z:j1 z:j2 z:j4 z:j76 ,z:jy6 z:j9 z:j; Bz:j"O z:jO ,z:jP z:jU z:jV z:jW ,z:j\ z:j^ ,z:jP^ z:jc z:jxe z:jff z:j g z:j0m ,z:jn ,z:js z:jt ,z:ju z:jy z:j{ z:jE| z:j| z:j z:j4 ,z:j( z:j z:j z:jߊ z:j z:j^ z:jT ,z:j z:j z:j z:j# z:jo z:j z:j ,z:jâ z:j z:j\ ,z:j$ z:j z:j Bz:j z:j z:j z:jӶ z:j z:j Bz:j z:j ,z:j z:j ,z:ji ,z:j z:jx z:j~ ,z:js z:j> ,z:j2 z:j z:j z:j z:jj z:j z:j z:j? z:j z:j z:j z:j" ,z:j+ z:j Bz:ju z:j ,z:jC z:j z:j z:jz z:j z:j z:j z:j z:j z:j z:j\ ,z:j> z:jk z:j ,z:j z:j| z:j ,z:j  z:j z:j z:j ,z:j> @  There is an open door here.z:j z:j  _z:jh z:j z:jK ,z:jB z:jj z:j ,z:j z:jo z:jh! ,z:j+ z:j, z:j. Bz:j/ z:j+1 z:jx1 z:j 2 z:j4 z:j4 z:j5 ,z:j7 z:j8 z:jy9 z:jw: z:j; z:j= Bz:jJ z:jL z:jM Bz:jrO z:jP ,z:j}Q z:jR z:jT z:jT z:jU z:jW z:j(Y z:jY z:jZ z:j[ z:j ^ ,z:j6_ z:jf` z:ja z:jb z:jb z:jfd z:jf z:jf z:jh z:jڌ z:j~ z:ja z:j ,z:jl z:jݓ z:j z:jz z:j z:ju z:j z:jۘ z:j4 z:j z:j ,z:j: z:j z:j #.#.....'.#''# ≈.#.....###..# #.#.#..####''### #.#.#..##......# #.#.#..##.≈≈§§.# #.#>##.##.≈§≈≈.# ..#....##......######.# ###.##..###''###..∩...# # #.##...##<.###@###### 726.0 (72 # #.####..####........#  # #.# #.....#.####.#.#  # #.# #.....#......## # #.######.#######..#.# # #.................#.# # ########.####.#...#.#  #.#####.# #.##..#.#  #.......#z:jl ; #.##..#.#z:j z:j ,7.0 (73z:j z:j 3 _Found Izoirr's Book Emporium.z:ju_z:j$`z:j``z:jaz:jdz:jdz:jhXz:jiz:jpz:j;|Welcome to Izoirr's Book Emporium! What would you like to do?  a -  75 gold a parchment of Blinkb -  169 gold a parchment of Cause Fear  c -  52 gold a parchment of Freeze  d -  169 gold a parchment of Leda's Liquefaction  z:j|e -  543 gold a parchment of Maxwell's Capacitive Coupling  f -  114 gold a parchment of Maxwell's Portable Piledriverg -  75 gold a parchment of Momentum Strike  h -  325 gold a parchment of Sculpt Simulacrum  i -  75 gold a parchment of Searing Ray  j -  52 gold a parchment of Soul Splinter  k -  114 gold a parchment of Teleport Other You have 46 gold pieces. [Esc] exitz:j/}[!] buy|examine items[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping listz:ja $  You are short 29 gold pieces for the purchase.[Enter] buy shopping listz:jY##....#.#..#Para the Gusty #.....'.#''#Tengu #.....###..#Health: 15/15 ======================== #.#..####''###Magic: 6/6======================== #.#..##......#AC: 2Str: 8 #.#..##.≈≈§§.#EV: 26 Int: 15 #>##.##.≈§≈≈.#SH: 0Dex: 14 #....##......######.#XL:  2 Next: 29% Place: Dungeon:1 #.##..###''###..@...#Noise: ---------  Time: 729.0 (2.0) #.##...##<.###.######-) Nothing wielded #.####..####........#Cast: Shock #.# #.....#.####.#.# #.# #.....#......#.# #.######.#######..#.# #.................#.# ########.####.#...#.##.#####.# #.##..#.# _There is an open door here. _Key pressed, stopping explore. _There is anz:j escape hatch in the floor here. _There is an open door here. _Found Izoirr's Book Emporium.  There is an entrance to Izoirr's Book Emporium here.  z:jz:j _Key pressed, stopping explore.escape hatch in the floor here. _There is an open door here. _Found Izoirr's Book Emporium.  There is an entrance to Izoirr's Book Emporium here. z:jZ_You can access your shopping list by pressing '$'.z:jTz:jU3z:jU| _z:jn,z:jz:jz:jz:j`z:j|z:jܛz:jQz:j|z:jz:jz:jz:jz:j١z:j$z:jqz:jz:jz:j1z:jz:j z:jvz:jƨz:jz:jgz:jܫz:j3z:jz:jfz:jsz:jŰz:jOz:jz:jz:jOz:jz:jz:joz:jz:j^z:jкz:j@z:jz:jz:j{z:j?,z:jz:j7z:jz:jz:joz:jaz:jz:j%z:jz:jz:jz:j=z:jz:jz:jz:jrz:j z:jz:jz:jDz:jDz:jQ11 z:jnz:jM _You now have 57 gold pieces (gained 11).z:jiu 26  z:jz:jz:j>%  z:jrYou encounter a kobold. It is wielding a +4 dagger and quivering stones.z:j ........ ....... K....# ....# z:j...#..###############.# ...............@#.... ######...............### #.###...#..........Shock ..# #...#.#.#.......... z:j§.# ###.#.#.#..######## ≈.# #.#.#..... K   kobold (missile, asleep) ..######.#.#....##z:ji..∩...#.#.... ###.######.#.....z:j4\.K51.0 (22.0)z:j>NK)z:j.n  ===2.0 (23z:jKz:j: _The kobold shouts! You hear a shout!z:jd  ........ ....... .....# K...# ...# #..########.# . ..........@#.... z:jd ...............#  #.###...#..........  #...#.#.#..........  ###.#.#.#..########  #.#.#......#.#....##∩...#.#.....z:j` ) ........ ....... .....# K...# ...#..########.# . ..........@#.... ...............#  #.###...#..........  #...#.#.#.......... ###.#.#.#..######## #.#.#......#.#....z:j `∩...#.#....z:j z:j\ 1z:j7 z:jR G _A kobold is nearby!z:j z:j  ........ ....... .....# K...# ...# #..########.# . ..........@#.... ...............#  #.###...#..........  #...#.#.#..........  ###.#.#.#..########  #.#.#.....z:jY P.#.#....##∩...#.#.....z:j@ ........ ....... .....# K...# ...#..########.# . z:jAV..........@#.... ...............#  #.###...#..........  #...#.#.#.......... ###.#.#.#..######## #.#.#......#.#....z:j#B`∩...#.#....z:jIz:jLz:jRz:j8U] _A kobold is nearby!z:j ........ ....... .....# K...# z:jŠy...# #..########.# . ..........@#.... ...............#  #.###...#..........  #...#.#.#..........  ###.#.#.#..########  #.#.#......#.#....##∩...#.#.....z:j1 ) ........ ....... .....# K...# ...#..########.# . ..........@#.... ...............#  #.###...#..........  #...#.#.#.......... ###.#.#.#..######## #.#.#......#.#....z:jt0`∩...#.#....z:j7z:j;z:jBz:jD] _A kobold is nearby!z:j=  Para the Gusty ........ Tengu ....... Health: 15/15 ======================== .....# Magic: 5/6====================----z:jZ )...# AC: 2Str: 8 ...# EV: 26 Int: 15 #..# SH: 0Dex: 14 #.##############.# .  XL:  2 Next: 29% Place: Dungeon:1 z:j#...............@#....  Noise: ===------  Time: 752.0 (0.0) ######...............#  -) Nothing wielded ### #.###...#..........  Cast: Shock ..# #...#.#.#.......... §.# ###.#.#.#..######## ≈.# #.#.#..... K   kobold (missile) ..######.#.#....## ###..∩...#.#..... z:j###.######.#.....Casting: Shock (safe; 6% risk of failure)  z:jT|Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +4 dagger and quivering stones (60% to hit)  The zap hits the kobold.z:jf    *...# *..#*.#z:j K*# . . ...  #.  #... ###. #..∩...z:jM(z:jI?@)...z:j#Mv11 33--3.0 (1Shockz:jBTz:jVonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +4 dagger and quivering stones (60% to hit)  The zap hits the kobold. _You kill the kobold!z:j)3  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jEz:j9--z:jS z:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jh z:jo z:jBv z:j+x B  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. z:jx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j!  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j 4z:js z:j,   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jOz Iz:j | 26  _z:jz Xz:jǑ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a bat.z:j~ Xb..-z:j ..........###.Shock.....b   bat (wandering).z:j J∩...z:j *5.0 (2z:j z:j i-6.0 (3 _z:j# ........ ......b .....# )...# ...# #..########.# . .......@#.... ............#  #.###...#..........  #...#.#.#..........  ###.#.#.#..########  z:j$]........##∩...#.#.....z:j^~ ........ ......b z:j.....# )...# ...#..########.# . .......@#.... z:j............#  #.###...#.......... z:j #...#.#.#.......... ###.#.#.#..######## z:j@D........z:jfh∩...#.#....z:jz:j _A bat is nearby!z:j\7 ........ ......b .....# )...# ...# #..########.# . .......@#.... ............#  #.###...#..........  #...#.#.#..........  ###.#.#.#..########  z:jn8]........##∩...#.#.....z:j  ........ ......b .....# )...# ...#..########.# . .......@#.... ............#  #.###...#..........  #...#.#.#.......... ###.#.#.#..######## ........∩...#.#....z:jz:jz:jKz:jZ _A bat is nearby!z:jTPara the Gusty........Tengu......*Health: 15/15 ========================....*#Magic: 4/6================--------)..*#AC: 2Str: 8..*#EV: 26 Int: 15 #.*#SH: 0Dex: 14 #.##############*# .XL:  2 Next: 33% Place: Dungeon:1 #...............@#....Noise: ---------  Time: 756.0 (0.0) ######...............#-) Nothing wielded ### #.###...#..........Cast: Shock z:j[..# #...#.#.#.......... §.# ###.#.#.#..######## ≈.# #.#.#.....b   bat (wandering) ..######.#.#....## ###..∩...#.#..... ###.######.#..... _A bat is nearby!Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit)z:jC.z:jnb.bz:jL:......z:j:11 =7.0 (1z:jƸz:jԺ  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit) z:j?B_The zap misses the bat.z:j9   Para the Gusty ........ Tengu ....... Health: 15/15 ======================== .....# Magic: 3/6============------------ )...# AC: 2Str: 8 ...# EV: 11Int: 15 #..# SH: 0Dex: 14 #.##############.# .  XL:  2 Next: 33% Place: Dungeon:1 z:j 2#...............@#....  Noise: =--------  Time: 757.0 (0.0) ######...............#  -) Nothing wielded ### #.###...#..........  Cast: Shock ..# #...#.#.#.......... §.# ###.#.#.#..######## ≈.# #.#.#..... b   bat (wandering) z:j ..######.#.#....## ###..∩...#.#..... ###.######.#.....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit)  The zap hits the bat.z:j, K  * ....*# )..*# z:j ..*#.*#*# .        ∩z:jY <.......z:j g b78.0 (1Shockz:j1m z:jo G _You kill the bat!z:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j z:j z:j z:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j+7  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:jz:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j%z:jz:j_z:j5  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j֔ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jEaz:jo4z:j}  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j>Iz:jDonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a goblin. It is wielding a +0 club.z:jMQg 26  Shockg   goblin (wandering)z:jS%0z:j\:z:jjW-9.0 (1 _z:jPara the Gusty........Tengu.......Health: 15/15 ========================*....#Magic: 2/6========----------------*...#AC: 2Str: 8*..#EV: 26 Int: 15 #*.#SH: 0Dex: 14 #.##############*# .XL:  2 Next: 37% Place: Dungeon:1 #...............@#....Noise: ---------  Time: 759.0 (0.0) ######...............#-) Nothing wielded ### #.###...#..........z:jzCast: Shock ..# #...#.#.#.......... §.# ###.#.#.#..######## ≈.# #.#.#.....g   goblin ..######.#.#....## ###..∩...#.#..... z:j###.######.#.....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin.z:j#'.gz:j+/...z:jo.;11 =60.0 (1z:j54z:j7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (60% to hit)  The zap hits the goblin. _The goblin is heavily wounded.z:j    Para the Gusty ........ Tengu ....... Health: 15/15 ======================== .....# Magic: 1/6====-------------------- )...# AC: 2Str: 8 g..# EV: 11z:ju Int: 15 #..# SH: 0Dex: 14 #.##############.# .  XL:  2 Next: 37% Place: Dungeon:1 #...............@#....  Noise: =--------  Time: 760.0 (0.0) ######...............#  -) Nothing wielded z:j ### #.###...#..........  Cast: Shock ..# #...#.#.#.......... §.# ###.#.#.#..######## z:j ≈.# #.#.#..... g   goblin ..######.#.#....## z:j ###..∩...#.#..... ###.######.#..... _The goblin is heavily wounded.z:j- FCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  z:j Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 60% to hit)z:jJ  z:jZ  )...# g..#z:j3..# .        ∩z:jbContam: 10% -1.0 (1z:j.z:jt#MCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (heavily wounded, 60% to hit) _You miscast Shock. Nothing appears to happen.z:ji  Para the Gusty ........ Tengu ....... Health: 15/15 ======================== .....# Magic: 0/6------------------------ )...# AC: 2Str: 8 )..# EV: 11Int: 15 Contam: 10% #..# SH: 0Dex: 14 #.##############.# .  XL:  2 Next: 37% Place: Dungeon:1 #...............@#....  Noise: ---------  Time: 761.0 (0.0) ######...............#  -) Nothing wielded ### #.###...#..........z:jj  Cast: Shock ..# #...#.#.#.......... §.# ###.#.#.#..######## ≈.# #.#.#..... g   goblin ..######.#.#....## ###..∩...#.#..... ###.######.#.....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (heavily wounded, 60% to hit)  The zap hits the goblin.z:jXq    )...# *..#*.#z:jqC*# .        ∩z:jq()..z:j51====41=2.0 (1Shockz:jz:jJ _You kill the goblin!z:jʔ  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j[z:jdz:j0q _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jt z:j5 z:jӚ z:j   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jTN  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jC z:j!& z:j+ z:j-   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j z:j z:j z:j z:j i 26 _z:j z:j====8% 6422====1 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.====:j*89mz:jz:jz:j z:j!V3====z:j"z:jr&i  You encounter a hobgoblin.z:jIBg-Shockg   hobgoblin (wandering)z:jVW/82.0 (20.0)z:j^z:jqM-3.0 (21 _z:jCyz:jzz:j> Para the Gusty........Tengu*......Health: 15/15 ========================*....#Magic: 2/6========----------------*...#AC: 2Str: 8*..#EV: 26 Int: 15 #*.#SH: 0Dex: 14 #.##############*# .XL:  2 Next: 41% Place: Dungeon:1 #...............@#....Noise: ---------  Time: 783.0 (0.0) ######...............#-) Nothing wielded z:j"I### #.###...#..........Cast: Shock ..# #...#.#.#.......... §.# ###.#.#.#..######## ≈.# #.#.#.....g   hobgoblin ..######.#.#....## ###..∩...#.#..... ###.######.#.....Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin.z:j G.gz:jF))..z:j>:11 =4.0 (1z:jz:j"onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin. _The hobgoblin is almost dead.z:j?   Para the Gusty ........ Tengu ....... Health: 15/15 ======================== $....# Magic: 1/6====-------------------- )...# AC: 2Str: 8 )..# EV: 11z:j aInt: 15 #..# SH: 0Dex: 14 #.##############.# .  XL:  2 Next: 41% Place: Dungeon:1 #...............@#....  Noise: =--------  Time: 784.0 (0.0) ######...............#  -) Nothing wielded ### #.###...#..........  Cast: Shock ..# #...#.#.#.......... §.# ###.#.#.#..######## z:j, ≈.# #.#.#..... g   hobgoblin ..######.#.#....## z:jX ###..∩...#.#..... ###.######.#.....Casting: Shock (safe; 6% risk of failure)  z:jy Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  z:j Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin.z:j    *....# *...# *..#*.#*# .        z:j \∩z:j^} O$))..z:jɌ c505.0 (1Shockz:j4 z:j3 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  z:jy Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin. z:j B_You kill the hobgoblin!z:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jm z:j! z:j z:j" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j6b  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j#*z:jK7z:jI@z:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. z:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jKz:jMz:jTz:jn  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j3z:j6z:jk 26  _z:j+Bz:jz:jz:jz:jy,z:jTz:jBz:jz:j,z:j2========z:jz:jm z:jl z:jz:jYz:jz:j$z:jwz:jz:jz:jz:jE3========z:jTFz:jGz:jJf4====z:jwLz:jNz:jfOz:jx====5========z:j|nz:j}z:j,z:jKz:jĈ6====z:jGz:j\z:j,z:jōz:j׏z:j,z:jz:jjz:j"z:jߚz:j+z:j########......+.......#..............#......................... .....$....# ......)...# # ..# - .## ..# ..#.##############.# . ''#................#.... ..######...............# ''### #.###...#............# #...#.#.#.......... ≈§§.# ###.#.#.#..######## §≈≈.# #.#.#.....z:jy ......#########......+.#..#z:j... #.......... .$....# .# #)..## ...........# z:j7F#..#.##############.# . #''#.....#.... #..######...............# #''### #.###...#......... z:jf.....# #...#.#.#.......... ≈≈§§.# ###.#.#.#..########onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. z:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 club.z:j1835.0 (50.0)z:j====  -6.0 (51 _z:jz:j9$  Things that are here:z:jU _a +4 dagger; 5 stonesz:jSz:jVPick up what? 2/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +4 dagger Missiles (select all with ()b - 5 stones [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]z:jH  a + a +4 dagger[Enter] accept (1 chosen)z:jJ z:jTPara the Gusty......Tengu#########......+Health: 15/15 ========================...............#Magic: 6/6========================...............#AC: 2Str: 8...............EV: 26 Int: 15 #...............SH: 0Dex: 14 .......$....#XL:  2 Next: 50% Place: Dungeon:1 #.......@...#Noise: ---------  Time: 836.0 (0.0) ###........)..#-) Nothing wielded ..## ...........#Cast: Shock #..#.##############.# . #''#................#.... z:jU(#..######...............# #''### #.###...#.......... .....# #...#.#.#.......... ≈≈§§.# ###.#.#.#..########Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +0 club.  Things that are here: _a +4 dagger; 5 stonesz:jiz:js11 7.0 (1 _c - a +4 daggerz:jr z:j Wield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +4 dagger Magical Staves (go to first with |)  b - a staff of fire[?] describe selected [!] equip|wield|wearz:j y[tab] equip|unequip z:j z:j!Para the Gusty......Tengu#########......+Health: 15/15 ========================...............#Magic: 6/6========================...............#AC: 2Str: 8...............EV: 11Int: 15 #...............SH: 0Dex: 14 .......$....#XL:  2 Next: 50% Place: Dungeon:1 #.......@...#Noise: ---------  Time: 837.0 (0.0) ###........)..#-) Nothing wielded ..## ...........#Cast: Shock #..#.##############.# . #''#................#.... #..######...............# #''### #.###...#.......... z:jU@.....# #...#.#.#.......... ≈≈§§.# ###.#.#.#..########Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a +0 club.  Things that are here: _a +4 dagger; 5 stones _c - a +4 daggerz:j=z:jx5 (0.5c) +4 daggerz:j@D _c - a +4 dagger (weapon)z:j z:j z:j z:j5 z:j z:jA u 26  z:j" L  You now have 62 gold pieces (gained 5).z:j ;11 z:j z:je _You see here a hobgoblin corpse.z:jP_ 26  z:jz:jz:j z:j z:j z:j4z:j@z:jz:jz:jFz:jXz:jpz:jz:jRz:jaz:j z:jN z:j!z:j(%z:j['z:j'z:j:)z:j+z:j-z:j-z:j4/z:jA1z:jW3,z:j4z:j6z:j~8z:j8z:j9z:j;z:j=,z:j/?z:j@z:jBz:jBz:jCz:jPFz:jGz:jHz:jHz:jJz:jLz:jjLz:jMz:jNz:jPP,z:j4Qz:jTz:j`V,z:jUWz:j@Yz:jZz:jZz:j][z:j_z:j4`z:j{`z:jOaz:j>cz:jdQ11 z:jtez:jg7 _You open the door.z:jiu 26  z:j&jz:jn@  There is an open door here.z:joz:jp _z:jpz:jtz:j-vz:jzvz:jwz:jyz:jzz:jzz:j{z:jn}z:j~z:jz:j$z:jz:j,z:jÄz:jz:jz:j~z:jz:jz:j ,z:jz:j,z:jz:jz:jz:jgz:j,z:j6z:jmz:j\z:jz:jz:jz:ji,z:j˧z:jz:jGz:jz:jǬz:jz:j,z:jgz:jz:j z:jz:j˴z:jz:j4z:jqz:jz:jz:jz:j3,z:jz:jz:jz:jz:jz:j z:j z:j_z:j@z:jz:jz:j(z:jyz:jz:j z:jvz:jz:jz:j,z:j?z:jz:jf,z:j"z:jz:j,z:jz:j z:j2z:jz:jz:jqz:jI,z:jz:j? z:j7z:j,z:jez:j\,z:jz:jz:j%k  You encounter a ball python.z:j*.# #...#.#.#..............# .# ###.#.#.#..############# .# #.#.#............ .######.#.#....######## ##..∩...#.#............  ##.######.#.....#######  ........#.#.....############.#.# #............. ......#.# #....#..#.# #...........#.# #.....$.......Shock#...#.# #.............z:j+P.##..#.# #.............##..#.# #............. S   ball python (constriction, asleep) #.##...># ##............ #.......# .....S....... ....z:jC7087.5 (50.0)z:jp:k  8.5 (51 _z:j/Az:jz:j:[ ...  #.#..  #.#.#..... #....# ∩...#.#..... #..... #.....########  #.............  #.....@.......  #.............  #.....$.......  #.............  #.............  #............. ># ##............  .....S....... z:jb ...  #.#..  #.#.#..... #....# ∩...#.#..... #..... #.....########  #.............  #.....@.......  #.............  #.....$....... z:jw #............. #............. #............. ># ##............ .....S.......z:jzz:j1z:jz:jb _A ball python is nearby!z:jfM[ ...  #.#..  #.#.#..... #....# ∩...#.#..... #..... #.....########  #.............  #.....@.......  #.............  #.....$.......  #.............  #.............  #............. ># ##............  .....S....... z:jM ...  #.#..  #.#.#..... #....# ∩...#.#..... #..... #.....########  #.............  #.....@.......  #.............  #.....$.......  #............. #............. #............. ># ##............ .....S.......z:juz:jz:jz:jb _A ball python is nearby!z:jfD ...  #.#..  #.#.#..... #....# ∩...#.#..... #..... #.....########  #.............  #.....@....... z:j #.............  #.....$.......  #.............  #.............  #............. ># ##............  .....S....... z:j ...  #.#..  #.#.#..... #....# ∩...#.#..... #..... #.....########  #.............  #.....@.......  #.............  #.....$.......  #............. #............. #............. z:j># ##............ .....S.......z:jz:jz:jz:jsb _A ball python is nearby!z:j  You are acrobatic and have increased evasion.  Your movement speed is average. Your attack delay is about 1.0.z:j^z:j}  Your damage rating with your +4 dagger is about 8 (Base 4 x 110% (Dex) x 100% _(Skill) + 4 (Ench)).z:jrz:j+uz:j }z:j ~F _Unknown command.z:j\.# #...#.#.#..............#Para the Gusty .# ###.#.#.#..#############Tengu .# #.#.#............Health: 15/15 ======================== .######.#.#....########Magic: 5/6====================---- ##..∩...#.#............AC: 2Str: 8 ##.######.#.....#######EV: 26 Int: 15 ........#.#.....########SH: 0Dex: 14 .####.#.# #.............XL:  2 Next: 50% Place: Dungeon:1 ......#.# #.....@.......z:jNoise: ---------  Time: 888.5 (0.0) ####..#.# #.....*.......c) +4 dagger ......#.# #.....*.......Cast: Shock #.#...#.# #.....*....... #.##..#.# #.....*....... #.##..#.# #.....*.......S   ball python (constriction) #.##...># ##....*....... #.......# .....*....... .....#..########Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is heavily wounded.z:jxX 8S.z:j&_ .$...11 =9.5 (1z:jg z:jr   Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is heavily wounded. _The ball python hisses angrily.z:j. w.# #...#.#.#..............#  Para the Gusty .# ###.#.#.#..#############  Tengu .# #.#.#............  Health: 15/15 ======================== .######.#.#....########  Magic: 4/6================-------- ##..∩...#.#............  AC: 2Str: 8 ##.######.#.....#######  EV: 11Int: 15 ........#.#.....########  SH: 0z:j Dex: 14 .####.#.# #.............  XL:  2 Next: 50% Place: Dungeon:1 ......#.# #.....@.......  Noise: =--------  Time: 889.5 (0.0) ####..#.# #.............  c) +4 dagger ......#.# #.....$.......  Cast: Shock #.#...#.# #............. #.##..#.# #............. #.##..#.# #.............  S   ball python (constriction) #.##...># ##............ z:j x#.......# ............. .....#..########Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (heavily wounded, 72% to hit)  The zap hits the ball python.z:j W ...    .  ∩       z:j  *  *  * * z:j *># *z:j A z:jf j.$....z:jw c490.5 (1Shockz:j z:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a ball python (heavily wounded, 72% to hit)  The zap hits the ball python. _You kill the ball python!z:j5   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:jz:jz:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:j&z:jAz:j7  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j&z:j&z:jz:j  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jI3z:jKz:jMz:juR 26  _z:jSz:jVz:jnVz:jWz:jIY,z:j`Zz:jo\z:j\z:j]z:j`,z:jaz:jcz:jHdz:jDez:jfz:j@gP5====z:jAhz:j0jz:jkz:jlz:jnz:jnz:joz:jqz:jrz:jrz:jtz:jFu<====z:jXvz:jDx,z:jcyz:j{z:jV{z:jj|z:j~z:jd~z:jz:j_z:jz:jƂz:jY,z:jUz:jz:jsG6====z:jz:jez:j,z:j2z:jz:jY,z:jbz:jQ11 z:jBz:j!onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 74 gold pieces (gained 12).z:jz:j]==== 26  z:jɝz:j\,z:j֟z:jtz:j,z:j|z:jz:jz:jrz:j¦z:jz:jBz:jbz:jz:j/z:jݬz:jz:jz:jz:jXz:j>z:j¾z:jz:jz:j'z:jz:jz:jz:jz:jz:jz:jz:jBz:j,z:j z:jQ ,z:jnz:jz:j{z:jz:j z:jz:jZz:jz:jz:j8!z:jP"z:j"z:jW#z:j$z:j&,z:j2'z:jB(z:jy)z:j)z:jZ*z:j,z:j/.z:j.z:jP/z:j0z:j32z:j2z:j2z:jt4z:j5z:j?6z:j@7z:j7z:jB9z:j9z:j$:z:jI;z:j=Bz:j>z:j?z:j@z:j}@z:jCz:jDz:jtE;11 z:j`Fz:j I7 _You open the door.z:jJz:jK_ 26  z:jKz:jMO@  There is an open door here.z:jPz:jQ _z:jhRz:jHTz:jUz:jVz:jVz:jj..............##### .................... ..........#....### # ...........+......#.# ##########...##.#.#  ... ...............# # ############.### .. ######'#####  #....@.....# -  .. ##  . #..........#  ######+##### z:jq1946.5 (56.0)z:jz[11 -7.5 (57z:j8z:jR _f - an inky potionz:j/3z:jz:jz:j`z:j 26  z:jz:jz:jTQ11 z:jz:j,7 _You open the door.z:jGz:j_ 26  z:jz:j@  There is an open door here.z:jIz:j+ _z:jz:jGz:j,z:jBz:jz:jz:jz:j_z:jz:jz:j:z:jz:jZz:jpz:jz:jCz:jbz:jKz:jz:j6z:j^z:j,z:jz:jz:jz:jz:jz:j%z:jz:j)z:jtz:jz:jz:jkz:j,z:j6z:jqz:jz:jz:jz:jR  You encounter a goblin. It is wielding a +0 dagger.z:j #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.#  #@#  #....g...z:j #########Shock g   goblin (asleep)z:j-65.5 (18z:jk  6.5 (19 _z:jz:j@z:j6  #.# #.# #.# #.# #.# #.# #.# #.# #@# #....g...  ######### z:j 3 #.# #.# #.# #.# #.# #.# #.# #.# #@# #....g...  #########   _A goblin is nearby!z:j#.#Para the Gusty#.#Tengu#.#Health: 15/15 ========================#.#Magic: 5/6====================----#.#AC: 2Str: 8#.#EV: 26 Int: 15#.#SH: 0Dex: 14#.#XL:  2 Next: 54% Place: Dungeon:1#@#Noise: ---------  Time: 966.5 (0.0)#.****...c) +4 dagger#########Cast: Shockg   goblinCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin.z:jJ g.z:j"Q..g.z:jaS:11 =7.5 (1z:jXz:jYSonfirm with . or Enter, or press ? or * to list all spells.z:j1ZxAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The zap hits the goblin. _The goblin is heavily wounded.z:jG #.# Para the Gusty #.# Tengu #.# Health: 15/15 ======================== #.# Magic: 4/6================-------- #.# AC: 2Str: 8 #.# EV: 11Int: 15 #.# SH: 0Dex: 14 #.# XL:  2 Next: 54% Place: Dungeon:1 #@# Noise: =--------  Time: 967.5 (0.0) #...)....  c) +4 dagger #########  Cast: z:jρShock  g   goblinCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap hits the goblin.z:j #.# #.# z:jdc#.# #.# #.# #.# #.#z:j z:jD#.# #@# #.***....   z:jX..)88.5 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit)  The zap hits the goblin. _You kill the goblin!z:jM  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:jz:jz:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j-  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j z:j# z:j z:jZ   Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jn 3z:jH z:jʆ z:j  26  _z:jj z:j z:jB z:j z:jw z:jݏ z:j z:jj ,z:jt ,z:j ,z:jQ z:j z:j z:jә z:j7 P5====z:jq z:j? z:j z:js z:j z:j z:jz z:j ,z:j^ z:j@ z:j <====z:j z:jH z:j z:j z:j ,z:jK z:j ,z:j z:j z:j z:jμ z:j z:jm z:j z:j z:jd N6====z:j z:j z:j2 z:j z:j z:jE z:j+ Bz:j z:j z:j z:jN z:j z:jg z:j <====z:j z:j= xonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here:z:jy a  a +0 dagger; a goblin corpsez:j z:j^  _z:jV z:j z:j| ,z:jK z:j% z:jL z:j z:j z:j z:j ,z:jr z:j z:j z:jc z:j z:j z:j( ,z:jx z:j z:j z:jm z:j9 z:j z:j( z:jt z:j; z:jK z:j z:j z:j z:jD z:j ,z:j9 z:j z:j ,z:j% >  Things that are here:  a +0 dagger; a goblin corpse _z:j2& z:ja( ,z:j) z:j+ z:j, z:j- z:j. z:j0 z:jM3 Bz:jm4 z:jk5 z:j5 z:j6 z:jm9 z:j; Bz:j%? Bz:j? z:j(B z:jSC z:jC z:j6D z:j.F z:jG ,z:jyH z:jJ z:jJ z:jK z:jK z:jL z:jM z:jN z:jN z:jO z:jpQ z:jQ z:jV z:j/W z:jdW z:jW z:jIY z:j(Z z:jZ z:jZ z:j\ z:j\ z:j#] z:j] z:j_ z:j` ,z:ju` z:ja z:jb z:j=c z:jc z:j?f @  There is an open door here.z:jg z:jg  _z:jwh z:ji z:jj z:jj z:jk z:jl z:j7n ,z:jn z:j>p z:jp z:j]q z:jq z:j^t @  There is an open door here.z:jou z:jv  _z:jJw z:jw z:jx z:jMy z:jy z:j| z:j} ,z:jO~ z:j4 z:jT ,z:j z:j z:jք ,z:j z:j3 z:j z:j z:jQ z:j z:j z:jP z:j z:jS z:j z:j z:jȐ z:jБ z:j9 z:j z:j z:jD z:j z:j ;11 z:j z:j _a +0 dagger; a goblin corpse  Things that are here: _a +0 dagger; a goblin corpseThere is an open door here. _You open the door.z:j5 z:j _ 26  z:j z:j @  There is an open door here.z:j: z:jգ  _z:j z:j z:j z:j z:j z:j^ @  There is an open door here.z:j z:j,  _z:j z:j z:jr z:jϰ z:j- z:j? z:jI z:j z:j z:j z:jƵ z:j z:j= z:j@ z:j z:jG z:j z:ji z:jK z:j z:j޺ z:j z:j z:j z:j^ z:j z:j ,z:j z:jB z:j z:jT z:j z:jW z:j z:j? z:j z:j z:j ,z:j z:j z:j z:jN z:j z:j @  There is an open door here.z:j8 z:j  _z:j z:jH z:j ,z:j z:j z:j z:j< z:j z:j z:j* ,z:j z:j~ z:j z:j z:j z:j z:j z:j@ z:j z:j z:j z:j z:j z:j z:j z:j8 z:j z:j z:j z:j z:jR z:j z:j] z:j z:j z:j] z:jy z:j z:j z:j z:j z:j! z:jm z:j z:j` z:j z:j z:j z:j z:j z:j[ z:j z:jC z:j z:j z:j1 z:j z:j3 z:j z:j' z:j z:j z:jp z:j z:j z:jo ,z:jq z:j0 ,z:j z:j! z:j! z:j." z:j" z:j!' z:j ( z:jg( z:j) z:j7- z:ja. z:j. z:jh/ z:jw3 z:j4 z:j5 z:j5 z:ju9 z:j: z:j; z:j; z:jm? z:j@ z:j@ z:jA z:jU z:j{ z:j0~ z:j z:j# z:jT z:jZ z:j" z:j z:j7 z:j z:j z:j+ z:j z:je z:jP ,z:j z:jŗ z:jo z:jϙ z:j z:j Bz:j z:j z:j z:j z:j! z:j z:jҵ ,z:jS z:j z:jP z:j z:j2 z:j\ z:jr ,z:j z:j z:j z:j z:je z:j z:j z:j z:j z:j z:j ,z:jc z:j z:j ,z:j8 z:j z:j ,z:jo z:j z:j ,z:j z:j #......##### ###############......+.... ..##.................##... ..##.................##... ..##.................##... ..#########..................+... ..#......##........÷....###.##... ..#.####.##.........(...#....+... ..#.####.##.....@....)..#.#..#...-1155.5 (z:j187.0) ..#...##.##.............#.##..... ..#.#..#.######.#.##...#' ..'.#''#................#......#. ..###..######...............####. .####''### #.###...#............  .##......# #...#.#.#............  .##.≈≈§§.# ###.#.#.#..##########  .##.≈§≈≈.# #.#.#.............. z:j=Y-z:j&z:j)E _Done exploring.z:jMk  z:j"Oz:jh......####. ..#.####.0.0).#...##........#.#..#..'.#''#....................z:j[ _Done exploring.z:jk  z:jz:j z:j1z:j~ z:jz"E _Done exploring.z:jk  z:jcz:jz:j1z:jUz:jSVopen door _Done exploring.z:jϤ S _Done exploring. _Done exploring.  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jm z:j z:j z:j< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j`w z:jWx U  z:jJy z:jK z:j, 1z:j z:j E _Done exploring.z:jk  z:jz:j z:j1z:jz:j\E _Done exploring.z:j( X[?25h[?0c  Search for what [? for help]? z:jZ [?25l[?1cz:jfz:ji24 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] 5 stonesb - [D:1] a +0 club  c - [D:1] Izoirr's Book Emporium  d - [D:1] a parchment of Blink (75 gold)  e - [D:1] a parchment of Cause Fear (169 gold)  f - [D:1] a parchment of Freeze (52 gold)  g - [D:1] a parchment of Leda's Liquefaction (169 gold)  h - [D:1] a parchment of Maxwell's Capacitive Coupling (543 gold)  i - [D:1] a parchment of Momentum Strike (75 gold)  j - [D:1] a parchment of Sculpt Simulacrum (325 gold)  k - [D:1] a parchment of Searing Ray (75 gold)  l - [D:1] a parchment of Soul Splinter (52 gold)  m - [D:1] a parchment of Teleport Other (114 gold)  n - [D:1] a staircase leading out of the dungeon  o - [D:1] a leather armour (1 further duplicate)  p - [D:1] a stone staircase leading down  q - [D:1] a stone staircase leading down  r - [D:1] a dispersal trap  s - [D:1] a spear  t - [D:1] a +0 leather armour  u - [D:1] a +0 scale mail  v - [D:1] a stone staircase leading down z:jOj[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]z:jz:jyz:j!#......##### Para the Gusty ###############......+.... Tengu ..##.................##... Health: 15/15 ======================== ..##.................##... Magic: 6/6======================== ..##.................##... AC: 2Str: 8 ..#########..................+... EV: 26 Int: 15 ..#......##........÷....###.##... SH: 0Dex: 14 ..#.####.##.........(...#....+... XL:  2 Next: 58% Place: Dungeon:1 ..#.####.##.....@....)..#.#..#... Noise: ---------  Time: 1155.5 (0.0) ..#...##.##.............#.##..... c) +4 daggerz:j!"[30X ..#.#..#.##############.#.##...#' Cast: Shock ..'.#''#................#......#. ..###..######...............####. .####''### #.###...#............  .##......# #...#.#.#............  .##.≈≈§§.# ###.#.#.#..##########  .##.≈§≈≈.# #.#.#.............. Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring.  Search for what [? for help]? .z:j=*z:j&7z:j>z:j?. _z:jz:j>Where to? (? - help)  D - Dungeon z:jz:jY#......##### Para the Gusty ###############......+.... Tengu ..##.................##... Health: 15/15 ======================== ..##.................##... Magic: 6/6======================== ..##.................##... AC: 2Str: 8 ..#########..................+... EV: 26 Int: 15 ..#......##........÷....###.##... SH: 0Dex: 14 ..#.####.##.........(...#....+... XL:  2 Next: 58% Place: Dungeon:1 z:j..#.####.##.....@....)..#.#..#... Noise: ---------  Time: 1155.5 (0.0) ..#...##.##.............#.##..... c) +4 dagger ..#.#..#.##############.#.##...#' Cast: Shock ..'.#''#................#......#. ..###..######...............####. .####''### #.###...#............  .##......# #...#.#.#............  .##.≈≈§§.# ###.#.#.#..##########  .##.≈§≈≈.# #.#.#.............. Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _Search for what [? for help]? .z:jU  z:jbz:jz:jAz:j-: _z:j z:j,z:jz:j%z:j$'z:j'z:j)z:j.z:j0z:j0z:j2z:j7z:j9z:jh:z:j?;z:j@z:jBz:jCz:jRDz:jIz:jKz:jKz:jMz:jRz:jTz:jUz:j9Vz:jQ[z:j-]z:jPfz:jgz:j\mz:j4oz:jtoz:jpz:j]tz:jvz:jvz:jwz:j{z:j}z:j ~z:jXz:j,z:jqz:j8z:jz:jaz:jҍz:jz:jƒz:jz:jДz:jz:jz:j8,z:jz:jqz:jY,z:jVz:jz:j6z:jz:j!z:jz:jɴz:jXz:jHz:jz:jCz:jz:j3z:jzz:jz:jJz:jz:j-z:jTz:jz:j8z:jz:jaz:jY  There is an entrance to Izoirr's Book Emporium here.z:jUz:j7 _z:jz:jz:jz:jQz:jz:jz:jE,z:jz:jCz:jz:jz:jAz:jz:jVz:jz:jSz:jdz:jz:jz:jz:jz:jz:jz:jxz:jz:jz:jhz:jz:jz:j&z:jz:j?z:jz:jz:jz:jz:jrz:j z:jUz:j'z:jz:jzz:jz:j z:ji z:j z:j- z:j+z:jY  There is a stone staircase leading down here.z:jz:jQz:jTB11  _z:j?z:jS&2z:j Uz:jUz:j;Vz:jIYH _You climb downwards.  Found a parchment of Anguish.z:jIf ### #+## ...#... ####.#..####  ...###.  #:....  z:jg#... 95.0 (39.5) #.....#.###.  .....#.#.# ...# ## .# ## .# .. ##z:jqz:jtvz:jwya _There is a stone staircase leading up here.z:jIz:jz:j1z:jN 26  _z:jz:jz:jz:j$z:j8z:jz:jgz:j  #####+#### ...#.... #####.#..#####..###. #@..........z:jV #...<....... #.....#.###. .....#.#.# # ...#####.#### .# ..##  You pick up a parchment of Anguish and begin reading...z:j18.0 (3.0)z:jCR511 9.0 (4z:jWz:jCZ@ _You add the spell Anguish to your library.z:j6z:j3z:jz:j z:j 26  z:jz:jz:jz:j'z:jz:jBz:jz:j&z:jz:jz:jZz:jz:j2c  You encounter a bat.z:j*o #####+##### ...#..... #####.#..#### ###...........###.#..@..#...........#.#.#.#...<........b...#.#.....#.###.Shock...........#z:j*.#.# #...##.....#####.#.. ####### .#b   bat (asleep) # ..  ##z:j`8(203z:j?j  4.0 (5 _z:jYDz:jGQ _You see here 6 gold pieces.z:jR   ...#.....  #####.#..####  z:j9###........  #..@..#.  #.#.#.#...<  .b...#.#  ........ #  ...##.... z:jM .. ####### .#  #..  z:j0## z:j*   ...#.....  #####.#..####  z:jq###........  #..@..#.  #.#.#.#...<  .b...#.#  ........  ...##.... z:j5.. ####### .#  # ## z:jַz:j1z:jz:jZ _A bat is nearby!z:j    ...#.....  #####.#..####  ###........  #..@..#.  #.#.#.#...<  .b...#.#  ........ #  ...##....  .. ####### .#  #..  ## z:ji z   ...#.....  #####.#..####  ###........z:jϧ   #..@..#.  #.#.#.#...<  .b...#.#  ........  ...##.... .. ####### .#  #z:j2 : ## z:j׮ z:j z:j z:j; Z _A bat is nearby!z:j`    ...#.....  #####.#..####  ###........ z:ja  #..@..#.  #.#.#.#...<  .b...#.#  ........ #  ...##....  .. ####### .#  #..  z:ja 0## z:j    ...#.....  #####.#..####  ###........  #..@..#.  #.#.#.#...< z:j_  .b...#.#  ........  ...##.... .. ####### .#  # ## z:jR z:j z:j z:j9 Z _A bat is nearby!z:j{Para the GustyTenguHealth: 15/15 ========================Magic: 5/6====================----#####+#####AC: 2Str: 8...#.....EV: 26 Int: 15#####.#..####SH: 0Dex: 14###...........###.z:jIXL:  2 Next: 58% Place: Dungeon:2#.*@..#...........Noise: ---------  Time: 1204.0 (0.0)#*#.#.#...<.......c) +4 dagger.*...#.#.....#.###.Cast: Shock...........#.#.# #...##.....#####.#.. ####### .#b   bat#..##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight linez:jRAim: a bat (asleep, 100% to hit)  The zap hits the bat.z:jMb.b.z:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is severely wounded.z:ji4--11 =5.0 (1z:jz:ju' _The bat hits you.z:jPara the GustyTenguHealth: 14/15 ======================--Magic: 4/6================--------#####+#####AC: 2Str: 8...#.....EV: 11Int: 15#####.#..####SH: 0Dex: 14###...........###.XL:  2 Next: 58% Place: Dungeon:2#.*@..#...........Noise: =--------  Time: 1205.0 (0.0)#.#.#.#...<.......c) +4 dagger.....#.#.....#.###.Cast: Shock...........#.#.# #...##.....#####.#.. ####### .#b   bat:j <3m#..## _The bat hits you.  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 52% to hit)z:j hJ.b.b.z:jnz:jo65==z:jo$6.0 (1z:jz:j}Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 52% to hit) _The zap misses the bat. The bat misses you.z:jB  Para the Gusty  Tengu  Health: 15/15 ========================  Magic: 3/6============------------ #####+#####  AC: 2Str: 8 ...#.....  EV: 11Int: 15 #####.#..####  SH: 0Dex: 14 z:j###...........###.  XL:  2 Next: 58% Place: Dungeon:2 #.†@..#...........  Noise: =--------  Time: 1206.0 (0.0) #.#.#.#...<.......  c) +4 dagger .....#.#.....#.###.  Cast: Shock ...........#.#.# #  ...##.....#####.#  .. ####### .#  b   bat #.. z:jZ ## Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 52% to hit)  z:jThe zap hits the bat.z:jk$         #.*@..#.  <     z:j5%  ..   # ## z:ju†z:jc627.0 (1Shockz:j/z:jG _You kill the bat!z:jj  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jZ1z:j8z:j>z:jA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jz:jz:jz:jf  You encounter an adder.z:j:S 26  S....#.ShockS   adder (wandering)z:j%0z:jz:j{:-8.0 (1 _z:jz:jz:j5 W   ...#.....  #####S#..####  ###........  #.†@..#  #.#.#.#...<  .....#.#  ........z:j|6 #  ...##....  .. ####### .#  #..  ## z:j   ...#.....  #####S#..####  ###........  #.†@..#  #.#.#.#...<  .....#.#  ........  ...##.... .. ####### .#  z:jKs# ## z:j&z:joY-z:jz:j+] _An adder is nearby!z:j&   ...#.....  #####S#..####  ###........  #.†@..#  #.#.#.#...<  .....#.#  ........ #  ...##.... z:j'} .. ####### .#  #..  ## z:j   ...#.....  #####S#..####  ###........  #.†@..#  #.#.#.#...<  .....#.#  ........  ...##.... .. ####### .#  # ## z:j%z:j]z:j] _An adder is nearby!z:j   ...#.....  #####S#..####  ###........  #.†@..#  #.#.#.#...<  .....#.#  ........ #  ...##....  .. ####### .#  #..  ## z:j/   ...#.....  #####S#..####  ###........  #.†@..#  #.#.#.#...<  .....#.#  ........  ...##.... .. ####### .#  # ## z:j6z:j:z:j@z:jC] _An adder is nearby!z:jz4Para the GustyTenguHealth: 15/15 ========================Magic: 2/6========----------------#####+#####AC: 2Str: 8...#.....EV: 26 Int: 15#####*#..####SH: 0Dex: 14z:jO###..**.......###.XL:  2 Next: 62% Place: Dungeon:2#.†@*.#...........Noise: ---------  Time: 1208.0 (0.0)#.#.#.#...<.......c) +4 dagger.....#.#.....#.###.Cast: Shock...........#.#.# #...##.....#####.#.. ####### .#S   adder#..##Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.  The adder is moderately wounded.The adder hisses angrily.  The zap hits the adder.z:jU.Sz:j\ ,..z:jQ$:11 =9.0 (1z:j3*z:j -[  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.  The adder is moderately wounded.The adder hisses angrily.zap hits the adder. _The adder is moderately wounded.z:j#Para the GustyTenguHealth: 15/15 ========================Magic: 1/6====--------------------#####+#####AC: 2Str: 8...#.....EV: 11Int: 15#####.#..####SH: 0z:jDex: 14###..**.......###.XL:  2 Next: 62% Place: Dungeon:2#.†@*.#...........Noise: =--------  Time: 1209.0 (0.0)#.#.#.#...<.......c) +4 dagger.....#.#.....#.###.Cast: Shock...........#.#.# #...##.....#####.#.. ####### .#z:jS   adder#..##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  The zap hits the adder.z:jR^U.Sz:j]e%....z:jf,10.0 (1z:jmz:joonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (moderately wounded, 48% to hit)  The zap hits the adder. _The adder is severely wounded.z:j+Para the GustyTenguHealth: 15/15 ========================Magic: 0/6------------------------#####+#####AC: 2Str: 8...#.....EV: 11Int: 15#####.#..####SH: 0Dex: 14###...........###.XL:  2 Next: 62% Place: Dungeon:2#.†@**#...........Noise: =--------  Time: 1210.0 (0.0)#.#.#.#...<.......c) +4 dagger.....#.#.....#.###.Cast: Shock...........#.#.# #...##.....#####.#.. ####### .#S   adder#..z:j,##Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  The zap hits the adder.z:j3S.z:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 48% to hit)  z:jiThe zap hits the adder.  The adder is severely wounded.z:jt4--1.0 (1Shockz:j!z:j_* _The adder bites you.z:j P   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jQ z:jV z:jY e _You don't have enough magic to cast this spell.z:jj   Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jtl z:jm  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. z:j3n _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.z:jd _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:jz:jS  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.z:jڥ1 _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. z:j3_You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j7z:jz:jS  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.z:jVd _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jWz:j\z:j,_S  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.z:j 4z:jZ z:j{ onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 6% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.z:j   You hit the adder. Your kick misses the adder. Your peck misses the adder.The adder is almost dead.z:j&2z:j#z:jS _The adder closely misses you.z:jOG .  You hit the adder.z:j(z:jz:jPara the GustyTenguHealth: 14/15 ======================--Magic: 0/6------------------------#####+#####AC: 2Str: 8...#.....EV: 11Int: 15#####.#..####SH: 0Dex: 14###...........###.XL:  2 Next: 116% Place: Dungeon:2#.†@..#...........Noise: =--------  Time: 1213.0 (1.0)#.#.#.#...<.......c) +4 dagger.....#.#.....#.###.Cast: Shock...........#.#.# #...##.....#####.#.. ####### .##z:j..## _You don't have enough magic to cast this spell. _Unknown command.You hit the adder. Your kick misses the adder. Your peck misses the adder.The adder is almost dead. _The adder closely misses you.You hit the adder.z:j _You kill the adder!You have reached level 3!z:j/  --more--z:jW  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? z:j]J8/19773 8% z:jz:jS _You feel clever. x2z:jW 3z:jX z:jP[ z:jz_ 1=== 26  _z:j ` z:jo` z:j1a z:jc z:j%d L9==z:jd z:jh 1 _HP restored.z:ji z:j j z:jk z:j:l ;===z:jl z:j2o ,z:jo z:jq z:jUr :==z:jr z:jt z:ju ,z:jw ,z:jNx z:j1z z:jz z:jz z:j\} k2===z:j} z:j z:j z:j z:j[ z:j z:jv z:j z:j z:jȆ z:j ===z:jَ ,z:j z:j͑ z:j= z:jҒ z:j z:j z:j z:j7 z:j z:j z:j z:j_ V3====z:j z:j z:jM z:j z:jH z:j z:j6 z:jI z:j z:j& z:j z:j <====z:j z:j! ,z:j z:j- ,z:j z:j ,z:jB z:jѰ z:jz z:jٱ z:j z:j3 z:j z:jض z:j7 O4===z:j z:j z:j z:j z:j. z:j z:j3 z:jӾ z:j, z:j z:j z:j1 ;===z:j z:jH z:j z:j\ z:ji z:j z:j z:j z:j z:jp z:j z:jP z:j z:j- z:j z:j z:j z:j P5====z:j z:j ,z:j z:j9 z:j z:jc z:j0 ,z:j z:j z:j <====z:j z:j 6===z:jT g===z:j- ,z:j z:j( ,z:j z:j ,z:jX z:j ,z:j z:jy z:j z:jK z:jW z:j G7====z:j' z:j 4 _Magic restored.z:jB 9-z:j" 74.0 (61.0)  You now have enough gold to buy a parchment of Blink on D:1.  You can access your shopping list by pressing '$'.z:j) [11 -5.0 (62z:j- z:jI0 = _You now have 80 gold pieces (gained 6).z:j3z:j8z:jz:jFz:jS 26    You see here a bat corpse.z:jz:j _z:jz:jz:jg  You encounter 2 jackals.z:ja#####+######...#.....##.####.#..#####..h ###...........###.h.... #.†...#.................#.#.#.#...<.......z:j .......@..#.#.....#.###...............#.#.# # .....##.....#####.# Shock#...# ####### .#### .. ##hh 2 jackals (asleep) z:j17.0 (2.0)z:jl====  8.0 (3 z:j _z:j% z:j z:j   # ...#.....  ##. #####.#  #..h ###..... h.... #.†... ......#.#.#.#...< .......@..# ..............#.#.# #  .....##.....#####.#  #...# ####### .#  #### ..  ## z:j4@   # ...#.....  ##. #####.#  #..h ###..... h.... #.†... ......#.#.#.#...< .......@..# ..............#.#.# #  .....##.....#####.#  #...# #######  ####  ## z:j;z:jv@1z:jEz:jFPd _There are monsters nearby!z:jðt   # ...#.....  ##. #####.#  #..h ###..... h.... #.†... ......#.#.#.#...< .......@..# ..............#.#.# #  .....##.....#####.#  z:jw#...# ####### .#  #### ..  ## z:jG   # ...#.....  ##. #####.#  #..h ###..... h.... #.†... ......#.#.#.#...< .......@..# ..............#.#.# #  z:jLIz.....##.....#####.#  #...# #######  ####  ## z:j$Oz:jSz:juZz:j\d _There are monsters nearby!z:j`  Para the Gusty  Tengu #####+#####  Health: 19/19 ======================== # ...#.....  Magic: 6/7====================---- z:jYu##. #####.#..####  AC: 2Str: 8 #... ###...........###. EV: 26 Int: 17 h.... #.†...#........... SH: 0Dex: 14 ......#.#.#.#...<....... XL:  3 Next:  8% Place: Dungeon:2 .......@..#.#.....#.###. Noise: ---------  Time: 1278.0 (0.0)z:jf ..............#.#.# #  c) +4 dagger .....##.....#####.#  Cast: Shockz:j׿ #...# ####### .#  #### ..  ##  hh 2 jackals (asleep)z:jJCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.z:j   #   ##.   #..*  h...* #.†. .....*< *  #    #...#   ####  ## h   jackalz:j* z:jM.....z:ju\\11 12=9.0 (1z:j^onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal. _You kill the jackal!z:j{r   # ...#.....  ##. #####.#  #... ###..... h.... #.†... ......#.#.#.#...< .......@..# ..............#.#.# #  .....##.....#####.#  #...# ####### .#  #### ..  ## z:jW    # ...#.....  ##. #####.#  #... ###..... h.... #.†... ......#.#.#.#...< .......@..# ..............#.#.# #  .....##.....#####.#  #...# #######  ####  ## z:j z:j@z:jz:jM] _A jackal is nearby!z:j4   # ...#.....  ##. #####.#  #... ###..... h.... #.†... ......#.#.#.#...< .......@..# ..............#.#.# #  .....##.....#####.#  #...# ####### .#  #### ..  ## z:js K   z:j# [# ...#.....  ##. #####.#  #... ###..... h.... #.†... ......#.#.#.#...< .......@..# ..............#.#.# #  z:j z.....##.....#####.#  #...# #######  ####  ## z:j z:j z:j s _A jackal is nearby!z:j' Para the GustyTengu#####+#####Health: 19/19 ========================#...#.....Magic: 5/7=================-------##. #####.#..####AC: 2Str: 8#... ###...........###. EV: 11Int: 17h.... #.†...#........... SH: 0Dex: 14......#.#.#.#...<....... XL:  3 Next: 12% Place: Dungeon:2.......@..#.#.....#.###. Noise: =--------  Time: 1279.0 (0.0)..............#.#.# #c) +4 dagger.....##.....#####.#Cast: Shock#...# z:j( [33m####### .#####..##h   jackal (asleep) _A jackal is nearby!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)z:jw0 cContam: 10% -80.0 (1z:j3 z:ji6 Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hitz:j 7 B) _You miscast Shock. Nothing appears to happen.z:j6 Para the GustyTengu#####+#####Health: 19/19 ========================#...#.....Magic: 4/7=============-----------##. #####.#..####AC: 2Str: 8#... ###...........###. EV: 11Int: 17 Contam: 10% **... #.†...#........... SH: 0Dex: 14z:j{ ...***.#.#.#.#...<....... XL:  3 Next: 12% Place: Dungeon:2.....**@..#.#.....#.###. Noise: ---------  Time: 1280.0 (0.0)..............#.#.# #c) +4 dagger.....##.....#####.#Cast: Shock#...# ####### .#####..##h   jackalConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is severely wounded.z:j @.hz:jS  hAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is severely wounded.The jackal barks!z:j .....h 2 jackals (1 wandering)z:j8 4==1.0 (1z:j z:j W _You encounter a jackal.z:j;P Para the GustyTengu#####+#####Health: 19/19 ========================#...#.....Magic: 3/7==========--------------##h #####.#..####AC: 2Str: 8#... ###...........###. EV: 11Int: 17 Contam: 10% z:jQ .*... #.†...#........... SH: 0Dex: 14..***.#.#.#.#...<....... XL:  3 Next: 12% Place: Dungeon:2.....**@..#.#.....#.###. Noise: ==-------  Time: 1281.0 (0.0)..............#.#.# #c) +4 dagger.....##.....#####.#Cast: Shock#...# ####### .#####..##hh 2 jackals (1 wandering) _You encounter a jackal.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 60% to hit)z:j .h.hz:j ,....z:jr 3-2.0 (1z:j z:j 9  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 60% to hit) _The zap misses the jackal.z:jAe  Para the Gusty  Tengu #####+#####  Health: 19/19 ======================== # ...#.....  Magic: 2/7======------------------ ##. #####.#..####  AC: 2Str: 8 #h.. ###...........###. EV: 11Int: 17 Contam: 10%  ..... #.†...#........... SH: 0Dex: 14 ......#.#.#.#...<....... XL:  3 Next: 12% Place: Dungeon:2 .......@..#.#.....#.###. Noise: =--------  Time: 1282.0 (0.0):jfm ..............#.#.# #  c) +4 dagger .....##.....#####.#  Cast: Shock #...# ####### .#  #### ..  ##  hh 2 jackals (1 wandering)Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 60% to hit)  The zap hits the jackal.z:j{   #   ##.   #h..  ..... #.†. ..***< .....**  #    #...#   ####  ## h   jackal ( z:j~.h.hz:j-.....z:jV363.0 (1z:jz:j J _You kill the jackal!z:j$   # ...#.....  ##. #####.#  #... ###..... ..... #.†... h.....#.#.#.#...< .......@..# ..............#.#.# #  .....##.....#####.#  #...# ####### .#  #### ..  ## z:jS    # ...#.....  ##. #####.#  #... ###..... ..... #.†... h.....#.#.#.#...< .......@..# ..............#.#.# #  .....##.....#####.#  #...# #######  ####  ## z:j׸z:jz:jz:j,] _A jackal is nearby!z:jPara the GustyTengu#####+#####Health: 19/19 ========================#z:jN...#.....Magic: 1/7===---------------------##. #####.#..####AC: 2Str: 8#... ###...........###. EV: 11Int: 17 Contam: 10% ..... #.†...#........... SH: 0Dex: 14****..#.#.#.#...<....... XL:  3 Next: 16% Place: Dungeon:2....***@..#.#.....#.###. Noise: =--------  Time: 1283.0 (0.0)..............#.#.# #z:jc) +4 dagger.....##.....#####.#Cast: Shock#...# ####### .#####..##h   jackal (wandering) _A jackal is nearby!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 60% to hit)z:jשc.h  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jackal (wandering, hasn't noticed you, 60% to hit)  The zap misses the jackal.  The jackal barks!......h=4.0 (1z:jDz:jݱn _The jackal pauses to sniff the ground.z:jFPara the GustyTengu#####+#####Health: 19/19 ========================#...#.....Magic: 0/7------------------------##. #####.#..####AC: 2Str: 8#... ###...........###. EV: 11z:jInt: 17 Contam: 10% ..... #.†...#........... SH: 0Dex: 14......#.#.#.#...<....... XL:  3 Next: 16% Place: Dungeon:2.******@..#.#.....#.###. Noise: ==-------  Time: 1284.0 (0.0)..............#.#.# #c) +4 dagger.....##.....#####.#Cast: Shock#...# ####### .#####..##h   jackal _The jackal pauses to sniff the ground.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit)z:j~@.hz:jV9.hz:j΅ ...z:j]b-5.0 (1Shockz:jz:jb  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (60% to hit) _The zap hits the jackal but does no damage.z:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j8-z:jg z:je _You don't have enough magic to cast this spell.z:jJz  z:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.z:j    # ...#.....  ##. #####.#  #... ###..... ..... #.†... ......#.#.#.#...< z:j ...h...@..# ..............#.#.# #  .....##.....#####.#  #...# ####### .#  #### ..  ## z:j@    # ...#.....  ##. #####.#  #... ###..... ..... #.†... ......#.#.#.#...< ...h...@..# ..............#.#.# #  .....##.....#####.#  #...# #######  ####  ## z:jE z:jfF z:jL z:j|c onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.A jackal is nearby!z:jf   Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jj z:jl z:jko e _You don't have enough magic to cast this spell.z:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:j%z:j(P  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.z:jH# ## #####+##### #. #. ...#..... ##.##. #####.#..#####...#.###.....####......#.†...#.#.#.#.#...<.h..@...#.#.....#.###.#.#.# ##.....##.....#####.##...# ####### .# #### .. ##.hz:jz:jɷa 26 -6 _z:jz:j*z:jS= # ### #####+##### #. #.. ...#..... ##.##.# #####.#..#### ##...#.###....#......#.†...##z:jm> .#.#.#.#...<#.....h@....#.#.....#.#.#.#.# ##.....##.....#####.#  ##...# ####### .#  #### .. ##z:j:Hz:j>JJ8% =7z:jOz:jRonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _The jackal completely misses you.z:j  You completely miss the jackal. Your kick misses the jackal.The jackal bites you but does no damage.z:jq 1===11 68Shockz:j z:jq S _The jackal barely misses you.z:j" ] .  You hit the jackal. You claw the jackal.z:j?* Rz:j?8 x4209Shockz:jr= z:j'@ J _You kill the jackal!z:jPPz:jQ[z:jaz:jdH _No target in view!z:jz:jmz:jz:j;H _No target in view!z:jz:jbz:jz:jhH _No target in view!z:jjz:jkz:jlz:jrpz:j+q4 26 z:j>uc2 _z:ju71z:jwz:jc|z:j}d=== z:jZ _Your magical contamination has completely faded away.z:j(z:j$z:j;z:jz:jlz:jz:j.z:jz:jz:jz:jKz:j~z:jWz:jz:jXz:jĖU2===z:jz:jz:j+z:jߛz:jZz:jz:jz:jz:jz:jz:jʧz:j%z:j]4===z:jZz:j˫z:j'z:jWz:jfz:jկz:jz:j:z:jz:jWz:jz:j`z:jz:jz:jz:jez:jz:jV3====z:jz:jz:j6z:jtz:jz:j|z:jz:j>z:jz:jBz:jz:j&====z:j6z:jz:jz:jz:jz:j!z:jz:jWz:jz:j@z:jz:jz:jz:jz:j,z:jz:jz:j(O4===z:j6z:jz:jz:jjz:jz:jBz:jz:j ,z:j z:jb z:j ;===z:jz:jBz:j z:jz:jz:j_,z:jz:j,z:jz:jX$5====z:j%z:j%z:j~(z:j )z:jX)z:j9,z:j,z:j|-z:j0z:j0<====z:j1z:j3z:jV4z:j85z:j7z:j8z:j8z:j;z:j+<z:j<z:j3?z:j?z:j(@z:jNBz:jBz:jCz:jFz:j|FM6===z:jdGz:jJz:jJz:j!Kz:jNz:j]Nz:jNz:jQ,z:jRz:jTz:jKU;===z:jUz:jXBz:j`Z,z:jZz:j\z:j]z:j}]z:j-_,z:j_z:ja,z:jbz:jdz:jGeN7====z:jez:jBgz:jhz:j@iz:jiz:jkz:jcm,z:jnz:joz:j@q,z:jqz:jIsz:jauz:ju&====z:juz:jvz:jfxz:j<{z:j{z:j|z:j ~z:jez:jĀz:jaz:jEz:j6z:jˆz:j5z:jz:jz:jz:jz:jdz:jz:j\z:jz:jkz:j j  You encounter an endoplasm.z:jA. ##. .  #.# # #.#z:j  #.##.####.#  #........J#  #@##### #####+#- #.##.. ...#.... z:j##.##.# #####.#..##Shock ##...#.###.......... ##......#.†...#......#.......#.#.#.#...<.. J   endoplasm (asleep)z:jz~#...........#.#.....# #...............#.#.# ##.....##.....#####.#z:j1357.0 (68.0)z:j  -8.0 (69 _z:jvz:jlz:jB[% . ##. ... #.# # #.# #.##.####.#  #........J#  #@#####  #.##..  z:jI\##.##.#  ##... ##......#.† #......< #....... #....... ##....z:j4 . ##. ... #.# # #.# #.##.####.#  #........J#  #@#####  #.##..  ##.##.#  ##... ##......#.† #......< #....... #....... ##....z:jz:j1z:j1 z:jC a _An endoplasm is nearby!z:jm w . ##. ... #.# z:j!o Y# #.# #.##.####.#  #........J#  #@#####  #.##..  ##.##.#  ##... ##......#.† #......< #....... #....... ##....z:j/ ? . z:j  r##. ... #.# # #.# #.##.####.#  #........J#  #@#####  #.##..  ##.##.#  ##...z:j 3 ##......#.† #......< #....... #....... ##....z:j z:jQ z:jm a _An endoplasm is nearby!z:j}  . ##. ... #.# # #.# #.##.####.#  #........J#  #@#####  z:j #.##..  ##.##.#  ##... ##......#.† #......< #....... #....... ##....z:jC8  . ##. ... z:j9 #.# # #.# #.##.####.#  #........J#  #@#####  #.##..  ##.##.#  z:j9 T##... ##......#.† #......< #....... #....... ##....z:jY> z:j@ z:jnC z:jH z:jK a _An endoplasm is nearby!z:jbZ 6 .z:jy[ ? ##. ... #.# # #.# #.##.####.#  #........J#  #@#####  #.##..  ##.##.#  ##... ##......#.† #......z:jz\ [< #....... #....... ##....z:j^ . ##. ... #.# # #.# #.##.####.#  #........J#  z:jp#@#####  #.##..  ##.##.#  ##... ##......#.† #......< #....... #....... ##....z:j;z:jz:j:z:j9a _An endoplasm is nearby!z:j$o  Para the Gusty . Tengu ##. Health: 19/19 ======================== ... Magic: 6/7====================---- #.# AC: 2Str: 8 z:j8 # #.# EV: 26 Int: 17 #.##.####.#  SH: 0Dex: 14 #.........#  XL:  3 Next: 20% Place: Dungeon:2 #@##### #####+### Noise: ---------  Time: 1358.0 (0.0) #.##.. ...#.... c) +4 dagger ##.##.# #####.#..## Cast: Shock ##...#.###.......... ##......#.†...#...... #.......#.#.#.#...<.. J   endoplasm (asleep) #...........#.#.....#z:j5 #...............#.#.# ##.....##.....#####.# _An endoplasm is nearby!Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm.z:j  . ##. ... #.# z:j S# #.#   #....*****#       z:je † < z:j.    ##.... z:jї .....z:jt11 5=9.0 (1Shockz:jQz:jM  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the endoplasm. z:jB_You kill the endoplasm!z:jUK  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j>R _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j{  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jBz:jHz:j+Mz:jOB  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. z:jP_You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jtz:jzz:j~z:j(  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jt 26  _z:j{z:j~,z:j_z:jw47========z:ju,z:jz:jz:jz:j### #..  #.# .# #.# .#.#..######.###...........:.@....... -######.##.#.... #.##.# .  #.##.####.# #.........# ####.###### #####+# #.##.. ...#.. ##.##.# #####.#.. ##...#.###........onfirm with . or Enter, or press ? or * to list all spells. z:j__You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a parchment of Summon Horrible Things and begin reading...z:jD0767.0)z:jT[11 -7.0 (18z:jz:j>O _You add the spell Summon Horrible Things to your library.z:j z:j z:j; z:j z:j z:j  26  z:je ,z:j   ### #.. #.# .# #.# .#.#. ..######.###..... .......@...........######.##.#.... #.##.# . #.##.####.# #.........#z:j  ####.###### #### #.##.. ...# ##.##.# #####.# ##...#.###You pick up a parchment of Summon Forest and begin reading...z:jf% 19.0 (2.0)z:j@, 611 80.0 (3z:j02 z:j3 F _You add the spell Summon Forest to your library.z:jT z:jU 3z:jW z:jZ z:j[ _ 26  z:j` nz:ja z:j&d z:jd ,z:je z:j#h z:jh z:jqi z:ji z:jk z:jql z:jm z:jm z:j{o z:jo z:j|p z:jhq z:jOs z:js ,z:jt z:jow ,z:jx z:ju z:jm ,z:jn Bz:j ,z:j z:jv z:j z:j z:j. z:j z:j0 ,z:j$ z:jI z:j3 z:j z:j: ,z:j z:j$ z:jM c  You encounter a rat.z:j R#?....#.......... ## ... #.##.... ...r#.#.##..#..  #.........# z:j  #@#  #.# #.# Shock########.###........##.###.###.#r   rat (asleep)#.# #.#.#.#  ..######.###.....#  ..................z:j 095.0 (15.0)z:j d  6.0 (16z:j z:jh _Found a scroll labelled REATHRE TO ZEQI.z:j #?....#  ..... ..... #  # ... #.#  z:jz#.... ...r  #.#.##..#..  #.........#  #@# #.# #.# #.## #.........# #.###.###.# #.# #.#.#.#  ..#  .z:j$u #?....#  ..... ..... #  # ... #.#  #.... ...r  #.#.##..#..  #.........#  #@# #.# #.# #.# #......... #.###.###.# #.# #.#.#.  ..#  .z:j}1z:j2z:jZ _A rat is nearby!z:jR #?....#  ..... ..... #  # ... #.#  #.... ...r  #.#.##..#..  #.........#  #@# #.# #.# #.## #.........# #.###.###.# #.# #.#.#.#  .z:jo=.#  .z:jy #?....#  ..... ..... #  # ... #.#  #.... ...r  #.#.##..#..  #.........#  #@# #.# #.# #.# z:j#......... #.###.###.# #.# #.#.#.  ..#  .z:jz:jHz:jz:jbZ _A rat is nearby!z:j"  Para the Gusty #?....#  Tengu ..... Health: 19/19 ======================== ..... #  Magic: 6/7====================---- # ... #.#  AC: 2Str: 8 #.... ...†  EV: 26 Int: 17 #.#.##..#..  SH: 0Dex: 14 #.........#  XL:  3 Next: 25% Place: Dungeon:2 z:jė#@# Noise: ---------  Time: 1396.0 (0.0) #.# c) +4 dagger #.# Cast: Shock ########.## #.........# #.###.###.# r   rat (asleep) #.# #.#.#.#  ..######.###.....#  ..................Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.z:j   ..... ..... #  # ... #.#  #.... .***  **#..  #...**....#  #@# #.# z:j#.#  #...... #.###. #.#   .  .z:j%W..†....z:j11t11 7=7.0 (1Shockz:j6z:j)9onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat. _You kill the rat!z:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j= z:j z:j z:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j-  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j z:j z:j z:j   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j(z:jk.z:jH4z:j 7  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jFIz:jGz:jK| 26  _z:jLz:jaMz:jNz:jQz:j#Rz:jRz:jU,z:jVz:j+Y,z:j2Zz:j2],z:jJ^z:j`z:jaz:jaz:jhdz:jdz:jmez:j;id7====z:jjz:j#lz:jn,z:j=pz:jSrz:jD<...... ##.#.... .#?....#.# .....#.# ...# #......#.#†#.#@##..#..-400.0)#.........####.########.##.#..........###...z:jz:jF-8.0 (11z:jz:j3`onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _z:j]-Found a stone staircase leading up.z:j0z:j1z:j3z:j5z:j@====z:jBz:jFz:j'G,z:jRPz:jRz:jUz:jVz:jXz:j~Zz:j]z:j^z:j`z:jqzn  ######### #<......## #.#...... #@....#.# #.....#.# #.......# #.......#.#........† #.#.##..#.. #.........# ###z:j{.####### #.#z:j213.0 (5.0)z:j511 4.0 (6z:jz:j8e _e - a scroll labelled REATHRE TO ZEQIz:j{z:jSz:jz:j(z:jSz:j 26  z:jLz:jz:jݭz:j,z:jfz:jβz:jz:j}z:jz:jz:j"z:jz:jMz:jz:jz:jz:jz:jz:jz:jz:jz:jz:jz:jPz:jz:jz:jz:j z:jZz:jz:jz:j%,z:jz:jz:j\,z:jz:jX,z:jz:jz:jz:jz:jz:j_  You see here a rat corpse.z:j.z:jM _z:jz:jz:j*z:jz:jIz:jz:jz:jz:jz:jdz:jz:j,z:jDz:jz:j&,z:jz:j z:jH,z:jz:jKz:jz:jl ,z:j8 z:jS z:j ,z:jz:j,z:jz:jpz:jz:j^z:jz:jz:j&j  You encounter an endoplasm.z:jv#0  #.# ###### #.# .....####.#  .......##.# ##   ...#.#.##.# ### ..  ...#.#.##.# ##.###.#  .....#.##.# #.#.@..#  z:jx$n.....#.##.####.###.#  .......†.......# ..  Shock .##..#......#### J..  .......#...## #..  .########.## #   J   endoplasm (asleep) .##.# .##.# .## #+#  z:j(739.0 (25.0)J.z:j.RJz:j1l  40.0 (26 _z:j67z:j;9z:j: #.# #.# .......##.# ## .##.# ### .. .##.# ##.###.# z:j;I.##.# #.#.@..# .##.####.###.# .†.......# J. ..#### ... ..## #.. .## #  #.# #.# #+#z:j #.# #.# .......##.# ## .##.# ### .. .##.# ##.###.# .##.# #.#.@..# .##.####.###.# .†.......# J. ..#### ... ..## #.. z:j,.## #  #.# #.# #+#z:j z:j91z:jZz:ja _An endoplasm is nearby!z:j%  #.# #.# .......##.# ## .##.# ### .. .##.# ##.###.# .##.# #.#.@..# .##.####.###.# .†.......# J. ..#### ... ..## #.. .## #  #.# #.# #+#z:j  #.# #.# .......##.# ## .##.# ### .. .##.# ##.###.# .##.# #.#.@..# .##.####.###.# .†.......# J. ..#### ... ..## #.. .## # z:jt #.# #.# #+#z:jl z:jk z:j z:j a _An endoplasm is nearby!z:j   Para the Gusty  Tengu #.# Health: 19/19 ======================== ###### #.# Magic: 6/7====================---- .....####.# AC: 2Str: 8 .......##.# ##  EV: 26 Int: 17 z:j ...#.#.##.# ### ..  SH: 0Dex: 14 ...#.#.##.# ##.###.#  XL:  3 Next: 27% Place: Dungeon:2 .....#.##.# #.#.@..#  Noise: ---------  Time: 1440.0 (0.0) .....#.##.####.###.#  c) +4 dagger .......†.......# ..  Cast: Shock .##..#......#### ... .......#...## #.. .########.## #  J   endoplasm .# #.# .# #.# .## #+#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the z:j endoplasm.z:j՝  #.# #.# .......##.# ## z:ju +.##.# ### .. .##.#  .##.# #.#.@*.# .##.*# .†.......# *.  ...  #..  # z:j B #.#  #.#  #+# z:j& *...z:j. u11 31=1.0 (1Shockz:j4 z:j7 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm. _You kill the endoplasm!z:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:jIz:jyz:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j[G  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:j.z:jez:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jcz:jfz:jkz:j;n  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j6|Iz:j~z:jz:j, 26  _z:jц,z:jdz:j,z:jEz:jD,z:jʌz:jێz:jrz:jz:jݑz:jnz:jݒz:j,z:jz:jz:jCN7====z:jz:jz:jz:jz:jz:jƞz:jz:j%z:jz:jYz:jGz:jz:jz:jz:j z:ja&====z:jʪz:j#z:jtz:j]z:jz:jFz:jz:jz:jvz:jz:jz:jPz:jz:jz:j~z:jz:jz:jqz:jNz:jqz:jz:jfz:jz:j0z:j,z:jz:jz:j,z:jcz:j,z:j;z:jVz:jyz:jE,z:j*z:j)z:jz:jOz:jLz:j9z:j,z:j?z:jz:jJz:jz:jz:jQz:jz:jMz:jBz:j^z:jz:jz:jz:jC,z:jz:jz:jkz:jz:jnz:jPz:j@z:jz:j'z:jz:jz:jz:jz:jz:jz:jpz:jz:jHz:jz:jz:jVz:j[ z:j z:je z:j z:j z:j;z:jz:jz:jz:j&z:j,z:j`z:jkz:jx,z:jJz:jz:j#,z:jz:j!z:j`",z:j#z:j@%z:j%z:j!&z:j'z:j)z:jp*,z:j\,z:j.onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)z:jB/0onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a ball python.z:j7#.# ## #.#  .. #.#  . #.#  z:j87#. #.#  #.# #.#   #.##.# #####+##### ##...#  ...#..... #@#### - ###.#..#### #.##  ....###.#.  z:j~9(Shock.#...........#.  #.#...<.......#S  #.#.....#.###.#.   S   ball python (constriction, asleep) ....#.#.# # #. .#####.# ..  #.#  z:jzD082.0 (41.0)z:jG  -3.0 (42 _z:jLz:jNz:j  #.#  ## #.#  .. #.#  . #.#  #. #.#  #.# #.#  #.##.#  ##...#   #@####  #.## #. #. <#S #.  # #.  ..  .#z:j  #.#  ## #.#  .. #.#  . #.#  #. #.#  #.# #.#  #.##.#  ##...#   #@####  #.## #. #. <#S #.  # #.  ..  .#z:j  _A ball python is nearby!z:j H #.#  ## #.#  .. #.#  . #.#  #. #.#  #.# #.#  #.##.#  ##...#   #@####  #.## #. z:j #. <#S #.  # #.  ..  .#z:j  #.#  ## #.#  .. #.#  . #.#  #. #.#  #.# #.#  #.##.# z:j  ##...#   #@####  #.## #. #. <#S #.  # #.  ..  .#z:j z:j z:j z:j8 b _A ball python is nearby!z:j! 2 #.#  ## #.#  .. #.#  . #.#  #. #.#  #.# #.#  #.##.#  ##...#   #@####  #.## z:j^ #. #. <#S #.  # #.  ..  .#z:jh e #.#  ## #.#  .. #.#  . #.#  #. #.#  #.# #.#  #.##.#  ##...#   #@####  #.## #. #. <z:jڵ #S #.  # #.  ..  .#z:j z:j z:j z:j b _A ball python is nearby!z:jUn #.#  Para the Gusty ## #.#  Tengu .. #.#  Health: 19/19 ======================== . #.#  Magic: 6/7====================---- #. #.#  AC: 2Str: 8 #.# #.#  EV: 26 Int: 17 #.##.#  SH: 0Dex: 14 #####+##### ##...#  XL:  3 Next: 31% Place: Dungeon:2  ...#..... #@####  Noise: ---------  Time: 1483.0 (0.0) ###.#..#### #.## c) +4 dagger ..........###.#. Cast: Shock ..#...........#. #.#...<.......z:jno#† #.#.....#.###.#. S   ball python (constriction, asleep) ....#.#.# # #. ..#####.# .. ### .#Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. #.#  ## #.#  .. #.#  . #.#  #. #.#  #.# #.#         #*## * * <*   # #:jdpm.   ..   .# z:jz:j.z:j.z:j.z:jf †z:jz:jz:j 11 z:j3z:j=z:j84.0 (1z:jShockz:jz:j z:jz:jLonfirm with . or Enter, or press ? or * to list all spells.z:jvAiming: Shock (safe; 4% risk of failure)  z:j;Press: ? - help, Shift-Dir - straight linez:jXHAim: a ball python (asleep, 100% to hit)  z:j&The zap hits the ball python. z:jAD_You kill the ball python!z:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j3z:jz:jz:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:ji  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:jz:jz:j  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j^Iz:jUz:jYf 26  _z:j] Xz:j z:j z:jz:jz:j,z:jXz:j,z:jD!V7====z:j5%Xz:jC+Bz:j5# #.# # ## #.# . .. #.# # . #.# #z:j6 #. #.# # #.# #.# ### #.##.#  #####+#######.###...#  ...#.........@#.#### -95.0 (11.0)##.#..######.#.## #..###.#.# †...#..#.# #...<.......#†# ..#.#.....#.###.#.# z:j7..#.#.# # #.#.# ..#####.# ....# ## .# ### z:j<Y-z:jBz:j7F_onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) z:j*GI_Key pressed, stopping explore.z:jHe  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j,z:j2z:j8z:j; _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jz:j:k  z:jz:jf _z:j~====z:j| Bz:j z:j' Bz:jc z:j z:jb z:j z:j z:j  z:j ,z:j z:j z:j z:jG z:j z:j z:jF ,z:j z:j z:j+ z:jo z:j z:j! z:j" ,z:j$ z:jq& z:j& z:jV' z:j( z:jS+ z:j+ z:jC, z:j~. z:j0 z:j1 ;11 z:j&2 z:j4 7 _You open the door.z:jp7 z:j7 _ 26  z:j8 z:j< @  There is an open door here.z:j ? z:j?  _z:j@ z:jD z:jF z:jQG z:jQH z:joK z:jM z:jN z:jO z:jQ z:jT z:jmU z:jU z:jY z:jY\ z:j\ z:j ^ z:j8` z:jl z:j n ,z:jq z:js z:jt z:jCu z:jw z:jy z:jez z:jz z:j-| z:j- z:j׀ z:jy z:j z:j Q11 z:jΆ z:j 7 _You open the door.z:j z:j _ 26  z:j z:j z:jL z:j z:jљ z:jX z:jn z:jܞ z:j z:jl z:jۣ z:j| z:j z:j z:j z:jG ;11 z:j= z:j 7 _You open the door.z:j  26    There is an open door here.z:j K _z:j nz:j z:j ,z:j z:j ,z:j z:j z:j z:j ,z:jl z:j} z:j$ z:j z:j z:jB z:j z:jY z:jw z:j Bz:jV z:jn z:j ,z:j z:j z:jU ,z:j z:jD z:j ,z:j5 z:j z:j ,z:j z:j z:jb ,z:j| z:jf ,z:j] z:j_ z:j ,z:jm Bz:j Bz:j ,z:jB z:jx z:j{ z:j z:j z:jZ z:jU z:j z:j! z:ju# z:j%& z:j& z:jy' z:j)+ ,z:j+ z:j, z:j}/ z:j4 Bz:jD8 nz:j; z:j; ,z:j> z:j? ,z:jR@ z:jD z:jH Bz:jI z:jL ,z:jhM z:jO z:jP z:jU nz:jU z:jW z:jY z:jZ z:j] Xz:jPr z:j{ z:j| z:j~ z:j z:j z:j z:j z:ja z:jn ,z:j< z:jǍ z:j[ ,z:jڏ z:j: ,z:j z:j z:j; z:jN ,z:jV z:j ,z:jޛ z:j̜ z:jV z:j z:já z:j z:j z:jz ,z:j z:j z:j6 ,z:j z:jѺ z:j ,z:j z:ji z:ju ,z:j z:j z:j z:j+ z:j. z:j Bz:jv z:jy ,z:j z:j z:j open the door. _There is an open door here. _You open the door. _There is an open door here.  You encounter a bat.z:j { #.... #. ###.# #.## #.# ..b #.# ..# ########.# ###.## #......... #.###$... #.###.###. ........## #.# #.#.#. ###..@.######.###..... +..................... z:j ###....######.##.#....Shock #.#.## #.##.##.#. #.### #.##.####. #. #......... b   bat (asleep) # ####.##### #.##... ##.##.##z:j .575.0 (80z:j k  6.0 (81 _z:j7 z:j z:j9  #.  #.##  ..b  ..#  ###.##  #.###$...  ........## #.#  ###..@.# +............ ###....######. #.#.## #. #.### #. #. #... # ####. #.##... ##.##.z:j  #.  #.##  ..b  ..#  ###.##  #.###$...  ........## #.#  ###..@.# +............ ###....######. #.#.## #. #.### #. #. #... # ####. #.##...z:j f ##.##.z:j z:j` 1z:j z:jC Z _A bat is nearby!z:j   #.  #.##  ..b  ..#  ###.##  #.###$...  ........## #.#  ###..@.# +............ ###....######. #.#.## #. #.### #. #. #... # ####. #.##... ##.##.z:jU #.  #.##  ..b  ..#  ###.##  #.###$...  ........## #.#  ###..@.# +............ ###....######.z:j #.#.## #. #.### #. #. #... # ####. #.##... ##.##.z:jz:jBz:j!z:jZ _A bat is nearby!z:j~ #.  #.##  ..b  ..#  ###.##  #.###$...  ........## #.#  z:jH###..@.# +............ ###....######. #.#.## #. #.### #. #. #... # ####. #.##... ##.##.z:j7  #.  #.##  ..b  ..#  ###.##  #.###$...  ........## #.#  ###..@.# +............ z:jw8###....######. #.#.## #. #.### #. #. #... # ####. #.##... ##.##.z:jz>z:jLz:j3Up _A bat is nearby!z:j@ #.... Para the Gusty #. ###.# Tengu #.## #.# Health: 19/19 ======================== z:jb... #.# Magic: 6/7====================---- ..# ########.# AC: 2Str: 8 ###.## #......... EV: 26 Int: 17 #.###$... #.###.###. SH: 0Dex: 14 ........## #.# #.#.#. XL:  3 Next: 33% Place: Dungeon:2 ###..@.######.###..... Noise: ---------  Time: 1576.0 (0.0) +..................... c) +4 dagger ###....######.##.#.... Cast: Shockz:j' #.#.## #.##.##.#. #.### #.##.####. #. #......... b   bat (asleep) # ####.##### #.##... ##.##.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat.  The bat is severely wounded.The zap hits the bat.z:jĻ #.  #.##  ..*  .*#  ###*##  *.  *## #.#  . z:j #. #.### #. #. #... # ####.  #.##...  ##.##. z:joF6......z:j\Rt11 5=7.0 (1Shockz:jXz:j[  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the bat.  The bat is severely wounded.The zap hits the bat. _You kill the bat!z:jV(  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:j5z:jz:jR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jL Iz:jO z:jc f 26  _z:jXz:jz:jlz:j>z:jCz:jz:j%z:jy,z:j+z:j,z:jNz:jO,z:j z:j",z:j#z:jn%d7====z:j&z:j'z:j),z:j2*z:j+z:j-z:j.z:j(/z:jG3g11 z:j6M _You now have 95 gold pieces (gained 15).z:j[8z:ji9==== 26  z:j:z:j<z:j=z:j)>z:j>z:j^A,z:jAz:j:Dz:jpUz:jXBz:jZz:j[z:j\,z:j_z:jc  You encounter 3 gnolls.A gnoll is wielding a +1 spear of flaming. A gnoll is quivering a throwing net.z:jl%#.#. #.....#. #.....#.#. #.......#.# #.......#.# #j##.##### #.#.##.jj.....?# #.......# #@# ###.####-z:jn#.###.##.# #.# ...####........# #.# Shock#.......##.###########.###.#####.##.# #.........#.#.###......# #.###.###.# jjj 3 gnolls (1 polearm, 1 missile, asle…)..........#### #.# #.#.#.# ....###....######.###.....###.. +.......................'z:jx097.0 (20.0)z:j{  -8.0 (21 _z:jӂz:jͅz:jCb#.#..... Para the Gusty#.....#. Tengu#.....#. Health: 19/19 ========================#.#....... Magic: 6/7====================----#.##....... AC: 2Str: 8#.##....... EV: 26 Int: 17j##.######.#.##.. SH: 0Dex: 14j******?##....... XL:  3 Next: 35% Place: Dungeon:2#.# #@####.#### Noise: ---------  Time: 1598.0 (0.0)#.###.##.##.#c) +4 dagger...####........##.#Cast: Shock#.......##.###########.###.#####.##.#:jc89m #.........#.#.###......# #.###.###.#jjj 3 gnolls (1 polearm, 1 missile, 2 as…)..........#### #.# #.#.#.# #....###....######.###.....###.. +.......................'Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +1 spear of flaming (asleep, 100% to hit)  The zap hits the gnoll.z:j J.jz:jjj.j....jjwaz:jV:11 =9.0 (1z:jVz:jv` _The gnoll is moderately wounded.z:jF;#.#..... Para the Gusty#.....#. Tengu#.....#. Health: 19/19 ========================#.#....... Magic: 5/7=================-------#.##....... AC: 2Str: 8#.##....... EV: 11Int: 17z:jj##.######.#.##.. SH: 0Dex: 14j.*****?##....... XL:  3 Next: 35% Place: Dungeon:2#.# #@####.#### Noise: =--------  Time: 1599.0 (0.0)#.###.##.##.#c) +4 dagger...####........##.#Cast: Shock#.......##.###########.###.#####.##.# #.........#.#.###......# #.###.###.#jjj 3 gnolls (1 polearm, 1 missile, 2 wa…)..........#### #.# #.#.#.# #....###....######.###.....###.. +.......................'Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jΒYAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +1 spear of flaming (moderately wounded, 72% to hit)  The zap hits the gnoll.z:j .z:j {.jj.z:jD ....jj 2 gnolls (1 polearm, 1 missile, 1 wan…)z:jr$ -600.0 (1z:j>* z:j- onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +1 spear of flaming (moderately wounded, 72% to hit)  The zap hits the gnoll. _The gnoll is severely wounded.z:jp . #.  #.#  #.#  .##j#####  .j.....?#  #.# #@#  #.###.##.# #.#  .......# #.#  ..##.##  .##.#   ......#   ..#### #.#   .  .. z:j, A #.  #.#  #.#  .##j#####  .j.....?#  #.# #@#  #.###.##.# #.#  .......# #.#  ..##.## .##.#  z:j =......#   ..#### #.#   .  .. z:j z:jN z:j+ z:jc d _There are monsters nearby!z:j>\ p #.  #.#  #.#  .##j#####  .j.....?#  #.# #@#  #.###.##.# #.#  .......# #.#  z:j] ..##.##  .##.#   ......#   ..#### #.#   .  .. z:j  #.  #.#  #.#  z:jX .##j#####  .j.....?#  #.# #@#  #.###.##.# #.#  .......# #.#  ..##.## .##.#  ......#   ..#### #.#   .  .. z:j"4z:j z _There are monsters nearby!z:jG3#.#..... Para the Gusty#.....#. Tengu#.....#. Health: 19/19 ========================#.#....... Magic: 4/7=============-----------#.##....... AC: 2Str: 8#.##....... EV: 11Int: 17.##*######.#.##.. SH: 0Dex: 14.j..***?##....... XL:  3 Next: 35% Place: Dungeon:2#.# #@####.#### Noise: =--------  Time: 1600.0 (0.0)#.###.##.##.#c) +4 dagger...####........##.#Cast: Shockz:jI#.......##.###########.###.#####.##.# #.........#.#.###......# #.###.###.#jj 2 gnolls (1 polearm, 1 missile, 1 wan…)..........#### #.# #.#.#.# #....###....######.###.....###.. +.......................'Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  The gnoll is almost dead.z:jQ.jz:j0jz:j9.jz:j..jjj 3 gnolls (1 polearm, 1 missile, 2 wa…)z:j+1.0 (1z:j3z:jdonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linez:jThe zap hits the gnoll.  The gnoll is almost dead. _The zap misses the gnoll.z:jR z:j$ z:j) z:j F _Unknown command.z:j[  #.#..... Para the Gusty #.....#. Tengu #.....#. Health: 19/19 ======================== #. #....... Magic: 3/7==========-------------- #.# #....... AC: 2Str: 8 #.# #....... EV: 11Int: 17 .##.##### #.#.##.. SH: 0Dex: 14 j.j.)..?# #....... XL:  3 Next: 35% Place: Dungeon:2 #.# #@# ###.#### Noise: =--------  Time: 1601.0 (0.0) z:j #.###.##.# #.#  c) +4 dagger ...####........# #.#  Cast: Shock #.......##.###########.##  #.#####.##.# #.........#  .#.###......# #.###.###.#  jjj 3 gnolls (1 polearm, 1 missile, 2 wa…) ..........#### #.# #.#.#.# #  ....###....######.###.....###  .. +.......................'Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +1 spear of flaming (almost dead, 72% to hit)  The zap hits the gnoll.z:j  #.  #.#  #.#    j.j.***?#  #.# #@#   #.#  .. #.#  .z:jі R .##.#  ......#  jj 2 gnolls (1 missile, wandering)  ..#### #.#   .  .. z:j7"%Mj.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +1 spear of flaming (almost dead, 72% to hit)  The zap hits the gnoll.  You kill the gnoll!z:j#F.jz:ji+)..jj 2 gnolls (1 missile)z:j2 20/2064==2.0 (1 _The gnoll shouts!  Your Conjurations skill increases to level 2!z:jJ:z:j<j _Your Air Magic skill increases to level 5!z:j q B ....##..#.##j######.##.j..)..?.... #.# #.##.######@##.# #.# ...####........# #.......##.###########.#######.##.# #.........z:jr .#.###.....###.###. . ###....######.##.#....### z:jez z:j  26  ---3Shock _z:j z:je z:j"^ ( #..#.##j######.##j..)..?.... #.# #.##.#####.###.##.# #.# z:j^ 8...####....@...# #.......##.###########.#######.##.# #.........#.#.## #.##.##.#.# # z:jg z:jm B---4z:js z:jz z:j #..#.##j######.##j..)..?....z:j #.# #.# # ###.#####.###.##.# #.# ...####....... #.......##@###########.#######.##.# #..........#.###.....###.###z:j9#z:j.Y#.### #.##.####.#z:jXz:j0jz:j2jz:jbjj 2 gnolls (1 missile)z:j35Shockz:j=z:j+z:j #.##j######.##j..).j?.... #.# #.# # ###.####j###.##.# #.# ...####........# #.......##.###########.#######.##@# #..........#.###.....###.###..........###z:j #.#.#.# ####....######.###.....## +.......................'##j   gnoll (missile)#..#.........#z:jO.jz:jz:jU&6z:jz:jz:j"r  #.# #.##j##### #.#.## .j..)..?# #.... #.# #j# # ###.### #j###.##.# #.# ...####........# #.# #.......##.###########.## #.#####.##.# #.........#.#.###....@.# #.###.###.#.........#### #.# #.#.#.# ....###....######.###.....# .. +....................... ###....######.##.#....## #.#.## #.##.##.#.#  #.# #.##.####.# #.. #.........#z:jr r ## ####.#######z:ju Q.jz:j z:jԅ &7z:j z:j z:jp #.# # .##.##### #.#.## .j..)..?# # #.# #.# # ###. #.###j##.# #.# ...####........# #.# #.......##.##.## #.#####.##.# #.# .#.###...@..# #.###.###.# .#### #.# #.#.#.# ....###....######.###..... .. +..... ###....######.##.#.... #.#.## #.##.##.#.# #.### #.##.####.#:j·um  #.. #.#  ## ####. z:j4===8Shockz:j˒z:jz:j*m.##.##### #.#.# .j..)..?# #.... #.# #.# # ###.# #.###j##.# #....####........# #.# #.......##.###########.# #.#####.##.# #..........#.###......# #.###.###.........@#### #.# #.#.#. ....###....######.###..... .. +..................... ###....######.##.# #.#.## #.##.##.#. #.### #.##.####. #.. #.........z:jm ## ####.#### #.##...z:j0vz:jߪC9z:jf .j..)..?# #..... #.# #.# # ###.###.###j##.# #.# ...####........# #.# #.......##.###########.##.#####.##.# #.........#.###......# #.###.###.#..........#### #.# #.#.#.#....#####.###.....#.. +................. ###....######.##.#....# #.#.## #.##.##.#.##.### #.##.####.##.. #.........### ####.###### #.##....##.##.###z:jm z:jv '10z:j| z:j~ z:jNR #.# #.# # ###.####.###j##.# #.# ...####........# #.# #.......##.###########.##.#####.##.# #.........# .#.###......# #.###.###.# ..........#### #.# #.#.#.# ....#######.###.....#.. +......@................ ###....######.##.#....## #.#.## #.##.##.#.# #.### #.##.####.#z:jR#.. #.........### ####.###### #.##.....##.##.######...#.###.z:jZz:ja&1z:jfz:jhz:j[C#.# #.# # ###.##.###j##.# #.# ...####.# #.# #.##.#.## #.#####.##.# #.# .#.###......# #.###.###.# .#### #.# #.#.#.# #....###....######.###.....#.. +.'###....######.##.#....#z:j[q#.#.## #.##.##.#.# ##.## ## ####.##.##.##.##.###...#.###.z:jdz:jolD===2z:jpz:jwz:j *#.# #.# # ###.##.###j##.# #.# ...####.# #.# #.##.#.## #.#####.##.# #.# .#.###......# #.###.###.# #..#### #.# #.#.#.# #....###....######.###.....###... +.'.###....######.##.#....###.z:j*#.#.## #.##.##.#.# ##.### #.##.####.# # ## ####.##.##.##.##.###...#.###.z:j8z:jB&3z:jDz:jxGz:jw#.# #.# # ###.##.###j##.# #.# ...####.# #.# #.##.#.## #.#####.##.# #.# #.#.###......# #.###.###.# #...#### #.# #.#.#.# ##.....###....######.###.....###... +.'.z:j###....######.##.#....###.#.#.## #.##.##.#.# ##.#.### #.##.####.# ##.. #.# ### z:j %####.##.##.z:j37##.##.###...#.###.z:jɞ2jz:jYj   gnoll (missile)z:j34Shockz:jz:jz:j.p V#.# #.# # ###.##.###j##.# #.# ...####.# #.# #.##.#.## ##.#####.##.# #.# #.#.###......# #.###.###.# ##..z:jp 2..#### #.# #.#.#.# ##.....###...j######.###.....###... +.'.###....######.##.#....###.#.#.## #.##.##.#.# ##.#.### #.##.####.# ##.#.. #.# #z:j)q O## ####.##.##.##.##.#z:jUq 1.##...#.###.z:js Q.jz:jz z:j{ &5z:jG z:j z:jF _#.# #.# # ###.##.###j##.# #.# #...####.# #.# ##.##.###########.## ##.#####.##.# #..# ##..#.###......# #.###.###.# ##. .#### #.# #.#.#.# ##. z:jˣ ....###....######.###.....###. .. +......j.'.###....######.##.#....###.#.#.## #.##.##.#.# ##.#.### #.##.####.# ##.z:j G#.. #..z:j V# ##.## z:jS X####.##.##.###.##.#.#z:j (##...#.###.z:jx z:j 6(((((((z:j= j....@.j   gnollz:j> .=6z:jS  _The gnoll throws a throwing net. The throwing net completely misses you.z:jt #.# #.# # ###.#.#.###j##.# #.# #. ...####.# #.# #.#.##.###########.## ##+#.#####.##.# #...# ##. .#.###......# #.###.###.# ##.z:j #### #.# #.#.#.# ##.###....######.###.....###. . +......j.....@(.'.###....######.##.#....###.#.#.## #.##.##.#.# ##.#.### #.##.####.# ##.#.. #...z:j3 # ##.## ####.#'#.##.#.z:j ?##.##.#.#.##...#.###.z:j H.jz:j8z:jH.-7z:jz:jUz:jT#.# #.# # ###.#.##.###j##.# #.# #.#####.# #.# #.# #.##.###########.## ##+# #.#####.##.# #...# ##. #.###......# #.###.###.# ##.#### #.# #.#.#.# ##.###....######.###.....###.  +.j.....@.'.z:j###....######.##.#....###.#.#.## #.##.##.#.# ##.#.### #.##.####.# ##.#.. #...# ##.## ####.#'##.##.#.##.##.#.#.##...#.###.z:j H.jz:jz:jbB5====-z:j8z:jz:jX| _You see here a throwing net.z:j-#.# #.# # ###.#.##.###j##.# #.# #.# ####.# #.# #.# .##.###########.## ##+# .#####.##.# #..# ##...# .###......# #.###.###.# ##.#### #.# #.#.#.# ##. .###....######.###.....###.+.j....('.###....######.##.#....###.#.#.## #.##.##.#.# ##.#.### #.##.####.# ##.#.. #.........# ##...### ####.#'##.##.#.##.##.#.#..###...#.###.z:j/H.jz:jD6z:j7-9 _z:j@z:jAz:j V#.# #.# # ###.#.## #.###j##.# #.# #.# ####.# #.# #.# ##.####.## ##+## #####.##.# #.........# ##...# ###......# #.###.###.# ##.....##### #.# #.#.#.# ##. ###....######.###.....###. +.j...(.'. ###....######.##.#....###.z:j`W;#.#.## #.##.##.#.# ##.#.### #.##.####.# ##.....##.. #.........# ##...### ####.##'##.##.#.##.##.#.#..###...#.###.z:jAXH.jz:j_z:ja'20z:jmhz:jjz:j5G#.# #.# # ###.#.## #.###j##.# #.# #.# .# #.# #.# ##.#####.## ##+## .##.# #.........# ##...## ......# #.###.###.# ##.....##### #.# #.#.#.# ##.#....######.###.....###. .j..(.'.....######.##.#....###.#.#.## #.##.##.#.# ##.##.### #.##.####.# ##.....##.. #.....  ## ###:jMH+m#.##'##.##.#.##.##.#.#..###...#.###..jz:jPz:jQ&1z:jmYz:j|[z:j  #.# #.# # ###.########.##Para the Gusty#.###j##.##.##.#Tengu ###........##.##.#Health: 20/20 ======================== .....##.###########.## ##+##Magic: 4/7=============----------- z:jt ####.##.# #.........# ##...## AC: 2Str: 8 ##......# #.###.###.# ##.....## EV: 26 Int: 17 .....#### #.# #.#.#.# ##.......# SH: 0Dex: 14 z:j !##....######.###.....###......... XL:  3 Next: 64% Place: Dungeon:2 ...........*****@......'......... Noise: ---------  Time: 1621.0 (0.0) ##....######.##.#....###......... c) +4 dagger#.#.## #.##.##.#.# ##.......# Cast: Shock  #.### #.##.####.# ##.....###..z:j[ 2#.........# ##...########.############'#### j   gnollz:j #.##.........#.....##.##.#######.#..#####...#.###...........z:j Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linez:j aAim: a gnoll, wielding a +0 club (75% to hit)  The zap hits the gnoll.z:j J.jz:j 2(..z:jf :11 =2.0 (1z:j@ z:jɟ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (75% to hit)  The zap hits the gnoll. _The gnoll is heavily wounded.z:j #.# #.# # ###.########.##Para the Gusty#.###j##.##.##.#Tengu ###........##.##.#Health: 20/20 ======================== .....##.###########.## ##+##Magic: 3/7==========-------------- ####.##.# #.........# ##...## AC: 2Str: 8 z:jm##......# #.###.###.# ##.....## EV: 11Int: 17 .....#### #.# #.#.#.# ##.......# SH: 0Dex: 14 ##....######.###.....###......... XL:  3 Next: 64% Place: Dungeon:2 ............****@......'......... Noise: =--------  Time: 1622.0 (0.0) ##....######.##.#....###......... c) +4 dagger#.#.## #.##.##.#.# ##.......# Cast: Shock  z:j#.### #.##.####.# ##.....###..#.........# ##...########.############'#### j   gnollz:j#.##.........#.....##.##.#######.#..#####...#.###........... z:j_The gnoll is heavily wounded.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linez:jA~Aim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit)z:j,J.jz:j3..z:jF4+3.0 (1z:j:z:j<bMCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight linez:jx=: a gnoll, wielding a +0 club (heavily wounded, 75% to hit) _The zap misses the gnoll.z:j #.# #.# # ###.########.##Para the Gusty#.###j##.##.##.#Tengu ###........##.##.#Health: 20/20 ======================== z:j^.....##.###########.## ##+##Magic: 2/7======------------------ ####.##.# #.........# ##...## AC: 2Str: 8 ##......# #.###.###.# ##.....## EV: 11Int: 17 .....#### #.# #.#.#.# ##.......# SH: 0Dex: 14 z:j ##....######.###.....###......... XL:  3 Next: 64% Place: Dungeon:2 z:j5.............***@......'......... Noise: =--------  Time: 1623.0 (0.0) z:j##....######.##.#....###......... c) +4 daggerz:jiY#.#.## #.##.##.#.# ##.......# Cast: Shock  #.### #.##.####.# ##.....###..#.........# ##...####z:j####.############'#### j   gnoll#.##.........#.....##.##.#######.#..#####...#.###...........Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  z:jPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (heavily wounded, 75% to hit)  The zap hits the gnoll.z:j(}F(jz:j.z:j+4.0 (1z:jz:jY _The gnoll is almost dead.z:j+  #.# #.# # ###.########.##  Para the Gusty  #.###j##.# #.# #.#  Tengu ###........# #.# #.#  Health: 20/20 ======================== .....##.###########.## ##+##  Magic: 1/7===--------------------- ####.##.# #.........# ##...##  AC: 2Str: 8 ##......# #.###.###.# ##.....## EV: 11Int: 17 .....#### #.# #.#.#.# ##.......# SH: 0z:j,9Dex: 14 ##....######.###.....###......... XL:  3 Next: 64% Place: Dungeon:2 .............().@......'......... Noise: =--------  Time: 1624.0 (0.0) ##....######.##.#....###......... c) +4 dagger  #.#.## #.##.##.#.# ##.......# Cast: Shock  #.### #.##.####.# ##.....##  #.. #.........# ##...## z:j,8 ## ####.############'#### j   gnoll #.##.........#..... z:j3-##.##.#######.#..### ##...#.###...........Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 75% to hit)  The zap hits the gnoll.z:j2 #.# #.# #    #.# #.#  #.# #.#  ##+##       #.#  **     #.###   #..    ##  z:j3     z:j).z:jc915.0 (1Shockz:jKz:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 75% to hit)  The zap hits the gnoll. _You kill the gnoll!z:jn7  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jz:jz:j z:j_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:j  Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jdN z:jU z:jX\ z:j^   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jq6  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j z:jw z:jh z:jc   Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:jz:jz:j&z:jz:j| 26  _z:j(z:jz:jz:jz:jCU2===z:joz:jz:j+z:jz:jz:j:z:jz:jz:jz:j)z:jz:j|;===z:jz:jz:jnz:jz:jz:jz:jz:jDz:jz:jz:j,z:jhz:jz:jUz:jGz:jz:jO3====z:jz:jz:jz:jsz:j ,z:j% z:jT,z:jz:jz:j<====z:jJz:jNz:jz:jz:jz:jz:j9z:j!z:je!z:j~"z:j$z:jC%z:j&z:ja)z:j)z:jB+z:j-z:j .O4===z:j/z:ju2z:j2z:jZ4z:j7,z:jr8z:jH:z:j:z:je;z:jF=z:j=;===z:j>z:j@z:j@z:jAz:jD,z:jEz:jFz:jCGz:j>Hz:jJz:jKz:j/Lz:jN,z:jPz:juRz:jRP5====z:jTz:jW,z:jXz:jg[z:j[z:j`Bz:jyaz:jdz:jd<====z:juez:jhz:jehz:jiz:j%lz:jlz:jWmz:joz:jWpz:jqz:jHtz:jtz:juz:jxz:j"yz:j3zz:j|z:j[}M6===z:j~z:jz:jvz:j@z:j]z:jÆz:jz:jNz:jz:j&z:jiz:jՏ;===z:jz:j:z:jz:jz:jԮz:jz:jz:j,z:j z:jz:jz:jz:jz:jfz:jz:j2z:jN7====z:jz:j"z:j+z:jz:jz:jz:jz:jz:j)z:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 club.z:jz:j _z:j z:jz:j$T====11 z:jz:jGa _d - a throwing netz:jmz:j` 26  z:jz:jz:jz:jez:jZz:jez:j.z:jz:jnz:jlz:jz:jz:jz:jz:j z:j z:j" z:jz:j'z:jz:jz:jz:jz:j_z:jz:jz:jg  A gnoll comes into view.z:j- .j..)..?# #..... #j# #.# # ###.## #.###j##.# #.# ...####........# #.# #.......##.###########.## z:j.n#.#####.##.# #......... .#.###......# #.###.### ..........#### #.# #.#.#.# ....###...@######.###.....#- .. +..............).. ###....######.##.#Shock #.#.## #.##.##.#. #.### #.##.####.# #.. #.........# j   gnoll (wandering)## ####.###### #.##.... ##.##.###z:j=g.j89.0 (64.0)z:jE<z:jPn  ==90.0 (65z:jLXz:jZ' _The gnoll shouts!z:jv+.j..)..?##..... Para the Gusty#.# #.# # ###.## Tengu#*###j##.##.# Health: 20/20 ========================...####*.......##.# Magic: 6/7====================----#.....*.##.###########.## AC: 2Str: 8z:jw#.#####*##.# #.........# EV: 26 Int: 17.#.###..*...# #.###.###.# SH: 0Dex: 14.........*#### #.# #.#.#.# XL:  3 Next: 91% Place: Dungeon:2....###...@######.###.....# Noise: ==-------  Time: 1690.0 (0.0).. +..............)....... c) +4 dagger###....######.##.#....# Cast: Shock#.#.## #.##.##.#.##.### #.##.####.##..z:jx#.........# j   gnoll######.#######.##....##.##.###Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:jWxAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (75% to hit)  The zap hits the gnoll.z:jjQ.jz:jJ8.....z:j;11 =-1.0 (1z:jlz:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (75% to hit)  The zap hits the gnoll. _The gnoll is lightly wounded.z:j!5.j..)..?##..... Para the Gusty#.# #.# # ###.## Tengu#.###j##.##.# Health: 20/20 ========================...####.*......##.# Magic: 5/7=================-------#......*##.###########.## AC: 2Str: 8z:j#.#####*##.# #.........# EV: 11Int: 17.#.###..*...# #.###.###.# SH: 0Dex: 14.........*#### #.# #.#.#.# XL:  3 Next: 91% Place: Dungeon:2....###...@######.###.....# Noise: =--------  Time: 1691.0 (0.0).. +..............)....... c) +4 daggerz:j5###....######.##.#....# Cast: Shockz:jV#.#.## #.##.##.#.##.### #.##.####.#z:ju#..z:j#.........# j   gnoll######.######z:j #.##....##.##.###z:j~Casting: Shock (safe; 4% risk of failure)  z:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  z:j oPress: ? - help, Shift-Dir - straight lineThe zap hits the gnoll.  z:j}JThe gnoll is moderately wounded.z:jdpU.jz:jw2....z:jh+2.0 (1z:jz:jȋO _The zap misses the gnoll.z:jb4  .j..)..?# #..... Para the Gusty #.# #.# # ###.## Tengu #.###j##.# #.#  Health: 20/20 ======================== ...####........# #.#  Magic: 4/7z:ja5 =============----------- #.......##.###########.## AC: 2Str: 8 #.#####j##.# #.........# EV: 11Int: 17 .#.###......# #.###.###.# SH: 0Dex: 14 ..........#### #.# #.#.#.# XL:  3 Next: 91% Place: Dungeon:2 ....###...@######.###.....# Noise: =--------  Time: 1692.0 (0.0) z:j5 .. +..............)....... c) +4 dagger ###....######.##.#....# Cast: Shock #.#.## #.##.##.#.#z:j5  #.### #.##.####.# #.. #.........# j   gnollz:j6 9 ## ####.###### z:j86 $#.##.... ##.##.### z:jZ6 A_The zap misses the gnoll.z:j|6 Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j6 Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linez:j6 Aim: a gnoll, wielding a +0 flail (moderately wounded, 75% to hit)z:j@ u .j..)..?#  #.# #.# #   #.#  z:j@ " #.#       #.#  .. .)..  z:j@   z:jkA #.###  #..  ##  z:jBN bContam: 10% -3.0 (1z:jE[ z:jo^ MCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 flail (moderately wounded, 75% to hit) z:j^ 5_You miscast Shock. Nothing appears to happen.z:j̋ s.j..)..?##..... Para the Gusty#.# #.# # ###.## Tengu#.###j##.##.# Health: 20/20 ========================...####........##.# Magic: 3/7==========--------------#.......##.###########.## AC: 2Str: 8#.#####*##.# #.........# EV: 11Int: 17 Contam: 10% .#.###..*...# #.###.###.# SH: 0Dex: 14.........*#### #.# #.#.#.# XL:  3 Next: 91% Place: Dungeon:2z:j ....###...@######.###.....# Noise: ---------  Time: 1693.0 (0.0).. +..............)....... c) +4 dagger###....######.##.#....# Cast: Shock#.#.## #.##.##.#.##.### #.##.####.##..#.........# j   gnoll######.#######.##....##.##.###Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight linez:j Aim: a gnoll, wielding a +0 flail (moderately wounded, 75% to hit)  The zap hits the gnoll.z:j U.jz:jd &..z:j 3=4.0 (1z:jg% z:j&( ] _The gnoll is heavily wounded.z:jȵ .j..)..?##..... Para the Gusty#.# #.# # ###.## Tengu#.###j##.##.# Health: 20/20 ========================...####........##.# Magic: 2/7======------------------#.......##.###########.## AC: 2Str: 8#.#####.##.# #.........# EV: 11Int: 17 Contam: 10% .#.###.*....# #.###.###.# SH: 0Dex: 14.........*#### #.# #.#.#.# XL:  3 Next: 91% Place: Dungeon:2....###...@######.###.....# :j 0mNoise: =--------  Time: 1694.0 (0.0).. +..............)....... c) +4 dagger###....######.##.#....# Cast: Shock#.#.## #.##.##.#.##.### #.##.####.##..#.........# j   gnoll######.#######.##....##.##.###Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)  The zap hits the gnoll.z:jwQ.jz:j/A5.0 (1z:jz:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (heavily wounded, 75% to hit)  The zap hits the gnoll. _The gnoll is severely wounded.{:jt.j..)..?##..... Para the Gusty#.# #.# # ###.## Tengu#.###j##.##.# Health: 20/20 ========================...####........#{:j;#.# Magic: 1/7===---------------------#.......##.###########.## AC: 2Str: 8#.#####.##.# #.........# EV: 11Int: 17 Contam: 10% .#.###......# #.###.###.# SH: 0Dex: 14{:j>_.........*#### #.# #.#.#.# XL:  3 Next: 91% Place: Dungeon:2....###...@######.###.....# Noise: =--------  Time: 1695.0 (0.0){:j9.. +..............)....... c) +4 dagger###....######.##.#....# Cast: Shock#.#.## #.##.##.#.##.### #.##.####.##..#.........# j   gnoll######.#######.##....##.##.###Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line{:jMAim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit)  The zap hits the gnoll but does no damage.{:j?jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit)  The zap hits the gnoll but does no damage.  {:jCvThe gnoll is severely wounded.6.0 (1{:jN{:jQR _The gnoll barely misses you.{:jl.j..)..?##..... Para the Gusty#.# #.# # ###.## Tengu#.###j##.##.# Health: 20/20 ========================...####........##.# Magic: 0/7------------------------#.......##.###########.## AC: 2Str: 8#.#####.##.# #.........# EV: 11{:jp Int: 17 Contam: 10% .#.###......# #.###.###.# SH: 0Dex: 14.........*#### #.# #.#.#.# XL:  3 Next: 91% Place: Dungeon:2....###...@######.###.....# Noise: =--------  Time: 1696.0 (0.0).. +..............)....... c) +4 dagger###....######.##.#....# Cast: Shock#.#.## #.##.##.#.##.### #.##.####.##..#.........# j   gnoll######.#######.##....##.##.### {:j! =_The gnoll barely misses you.Casting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit){:jj7.0 (1Shock{:jCasting: Shock (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit) _The zap misses the gnoll. The gnoll barely misses you.{:j]  You hit the gnoll but do no damage. Your peck misses the gnoll.The gnoll is severely wounded.{:j^&8{:jd{:jgR _The gnoll barely misses you.{:j  You closely miss the gnoll.The gnoll is severely wounded.9{:jr {:j R _The gnoll barely misses you.{:j< l )You puncture the gnoll!{:jF R{:jcH {:jP .j..)..?##..... Para the Gusty#.# #.# # ###.## Tengu#.###j##.##.# Health: 20/20 ========================...####........##.# Magic: 1/8===---------------------#.......##.###########.## AC: 2Str: 8#.#####.##.# #.........# EV: 11Int: 17 Contam: 8% .#.###......# #.###.###.# SH: 0{:jcQ Dex: 14.........)#### #.# #.#.#.# XL:  3 Next: 120% Place: Dungeon:2....###...@######.###.....# Noise: =--------  Time: 1700.0 (1.0).. +..............)....... c) +4 dagger###....######.##.#....# Cast: Shock{:jQ c#.#.## #.##.##.#.##.### #.##.####.##..#.........# ######.######{:jQ  #.##.... ##.##.### The gnoll is severely wounded. {:jR _The gnoll barely misses you.You closely miss the gnoll.The gnoll is severely wounded. _The gnoll barely misses you.You puncture the gnoll!{:j@T _You kill the gnoll!You have reached level 4!{:j^ /  --more--{:j4/249==-54% {:jh{:jBO _You feel agile.{:j, 3{:j߱ {:j* {:j  26 6 _{:j^ 74{:je {:j. M2{:j) {:j U-1{:j {:j p {:j] w _Your magical contamination has completely faded away.{:j {:j, {:jy {:jQ {:j {:j {:jI {:j a2==={:j {:j {:jC {:j {:j {:j {:j ==={:j ,{:jY ,{:jC 3==={:jK {:jw ===4===={:jy {:j m5==={:jm {:j ===6==={:j ,{:j {:j {:jd {:j {:j {:jC {:j@ {:j {:jO ;==={:j {:jz ,{:j {:jG B{:j B{:j {:j9 {:jv {:j {:jN N7=={:j {:je ,{:j {:j B{:j# {:j {:j {:jh =={:j] ,{:j {:j" 8==={:j# {:j& {:j& {:jq' {:j+ ,{:j, {:jx/ ,{:j0 {:jC {:jH ;==={:jpJ {:jON ,{:jR {:jX B{:jZ ,{:jN\ {:jv^ ,{:j_ {:jb c9==={:j!d {:jg {:jj ,{:jl {:j7o $  Things that are here:{:j*r _  a +0 flail; a gnoll corpse{:jv {:jv  _{:jxx {:jz {:j~ ,{:j {:j {:j^ {:j/ ;==={:j- {:j {:j ,{:j {:j {:j ,{:j {:j: {:jQ {:j {:j: {:j {:j B{:j  #< #.#. #... ### .. ## #.. #... .. #.# #... #. #.# #... #.##.##### #.#. #...@)..?# #...- #.##.###.# # ### #.###.##.# #....####........# #.#.......##.###########.#.#####.##.# #..#.###......# #.###..........)#### #.# #.#.#....###....######.###....{:jZ D#<.#.#.#.### #.## #.. #... #.# #.#. #.# #.#.##.##### #.#.##....@..?# #.#.##.###.# # ###.##.###.##.# #.#...####........# #.##.......##.#.##.#####.##.# #..#.###......# #.###.###..)#### #.# #.#.#.....###....######.###.{:j 080.0 (80.0){:j9 ~  -1.0 (81{:j' {:j y _You see here a +1 spear of flaming.{:j {:jm {:j0 {:j {:j$ {:j) P _{:j- ,{:j9 {:jB B{:jC {:jsZ f#<...#.#...#.....#### #.....### #.. #..... #.# #...#. #.# #...#.##.##### #.#.##..#....)..@# #...#.##.###.# # ###.####.###.##.# #.# ...####......#.......##.###.###.#####.##.# #...# {:jv[ i.#.###......# #.###.###.# ...)#### #.# #.#.#.# #....###....######.###.....###{:jd 14.0 (3.0){:jEr K11 5.0 (4{:jt d _h - a scroll labelled ANUGIL DUMEUFE{:jF{:jG{:jH{:j^K{:jN{:jN, {:jS_26  {:jU{:jV{:jX{:j+Z{:jaX{:jd{:j!e{:ji{:jJl{:jo{:jp{:j0r{:j}n{:j{:j,{:j{:j{:j{:j{:j{:j{:jà,{:jC{:j{:js{:jȦ{:j{:j{:j{:jX{:j!{:j{:j0{:j{:j{:j{:j{:j^{:j{:je{:jq{:j{:j-{:j[{:j{:j{:j{:j{:jr{:j{:j{:j{:j(,{:jT{:je{:jm{:j{:j{:j{:j{:j{:j{:j{:j{:j{:j{:j{:j{:j,{:j+{:j{:jf{:j{:jt{:j{:j[{:j{:j{:jk{:j<{:j{:j{:j? {:j {:j {:j {:j{:j{:j{:j{:jr{:j! ##########  ##........#  .......@## #.######.# 811.0 (2{:j(6.0) ##...###.###.# #.# #>. ##.##.######. # #....)...##. #.##.###.##.#{:j)h #.###.###.##.#  ...####........#  ##.......##.###### #.#####.##.# #...{:j0{:j5,2.0 (27{:jt;{:jC; _Found a stone staircase leading down.{:jn 3{:jkp {:js {:jv {:jjw {:j| ,{:j} {:j} {:j~ {:j {:j% {:j {:jS {:j {:j {:jt {:j {:j {:j2 {:j {:j1 {:jY {:j {:jG {:jM {:j {:jU B{:j {:jE {:j {:j/ {:j {:j X{:j {:j {:j" {:j {:jJ ,{:j {:j> {:j֯ {:j {:j| {:j {:j {:j {:jj {:j {:j] {:j {:jػ {:jǽ {:j ,{:j {:j {:j {:j. {:j {:j {:j {:j {:j {:j {:j {:jl {:j {:j B{:j {:j {:j c  You encounter a bat.{:j .#####...###.###.# #.##>..## ##.##.######.###..# #....)...##.###.## ##.##.###.##.##..###.###.###.##.##.#...####........##+###.......##.####### #.#####.##.# #... .#@###......# #.##.............)#### #.#........###....######.##Shock........+..............)..b..$..###....######.##{:jz ..?....## #.#.## #.## b   bat (asleep)...[..# #.### #.##.#...# #.. #... ## ####{:j 031.0 (19.b{:j[ %b.{:j 'b.{:jf! Ob{:j# k  2.0 (20 _{:jC+ {:j|- {:jP V . #.#  #>..##  {:j b ##..# #....)  ##.## ##  #..###.  {:j h#.#...##  #+###.. #.#  .#@#{:j$ 2  .............)#### #.#  {:jJ ;.....b..###.... {:jn 4........+......) .....$..#{:j   ..?....##   ...[..# #.###  .#...# #..  ## {:j . #.#  #>..##   ##..# #....)  ##.## ##  #..###.  #.#...## {:jη #+###.. #.#  .#@#  .............)#### #.#  .....b..###.... ........+......) {:j.....$..# ..?....##   ...[..# #.###  .#...# #..  ## {:jG{:j1{:j{:jZ _A bat is nearby!{:jj . #.#  #>..##   ##..# #....)  ##.## ##  #..###. {:jJk #.#...##  #+###.. #.#  .#@#  .............)#### #.#  .....b..###.... ........+......{:jk\) .....$..# ..?....##   ...[..# #.### {:jkM .#...# #..  ## {:jY . #.#  #>..##   ##..# #....)  ##.## ##  #..###.  #.#...##  {:j;#+###.. #.#  .#@#  .............)#### #.#  .....b..###.... ........+......) .....$..# ..?....##   ...[..# #.### {:j .#...# #..  ## {:j1{:jA{:jg{:jZ _A bat is nearby!{:jV.#####...###.###.# #.#Para the Gusty#>..## ##.##.######.#Tengu##..# #....)...##.#Health: 24/24 ========================##.## ##.##.###.##.#Magic: 8/9=====================---#..###.###.###.##.#AC: 2Str: 8#.#...####........#EV: 26 Int: 17#+###.......##.####### SH: 0Dex: 15#.#####.##.# #... XL:  4 Next: 12% Place: Dungeon:2.#@###......# #.## Noise: ---------  Time: 1832.0 (0.0)......*......)#### #.# c) [3{:jYw2m+4 dagger.....*..###....######.## Cast: Shock........+..............).....$..###....######.##..?....## #.#.## #.## b   bat...[..# #.### #.##.#...# #..#...######Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)  The zap hits the bat.{:jb..bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)  The zap hits the bat.  The bat is severely wounded.{:j&+P11 =3.0 (1{:j2{:jP5P _The bat barely misses you.{:j'L  .#####...###.###.# #.#  Para the Gusty #>..## ##.##.######.#  Tengu ##..# #....)...##.#  Health: 24/24 ======================== ##.## ##.##.###.##.#  Magic: 7/9==================------ #..###.###.###.##.#  AC: 2Str: 8 #.#...####........#  EV: 11Int: 17 #+###.......##.####### SH: 0Dex: 15 #.#####.##.# #... XL:  4 Next: 12% Place: Dungeon:2 .#@###......# #.## Noise: =--------  Time: 1833.0 (0.0) .............)#### #.#  c) +4 dagger .......†###....######.## Cast: Shock[12;9{:jM H ........+..............) .....$..###....######.## ..?....## #.#.## #.## b   bat ...[..# #.### #.## .#...# #.. #... ## ####Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 57% to hit)  The zap hits the bat.{:jYT S . #.#  #>..##   ##..# #....)  ##.##   #..  #.#. {:jU G     * #.#  * )    {:jW 4 #.###    #..   ##  {:j $.†{:j b34.0 (1Shock{:j {:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (severely wounded, 57% to hit)  The zap hits the bat. _You kill the bat!{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jr{:j|{:j{:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jd  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:j{:jӘ{:jޚ  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure){:j$onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:j{:jX{:j'  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j|[?25h[?0confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? {:j [?25l[?1c{:jn {:j 9 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] 12 gold pieces  b - [D:2] a scroll labelled ANUGIL DUMEUFEc - [D:2] a +0 flail  d - [D:2] a +1 spear of flaming {:jJ  e - [D:2] a shiny orbf - [D:2] a stone staircase leading down  g - [D:2] a +0 club  h - [D:2] a stone staircase leading up  i - [D:2] a stone staircase leading up {:jn Level 2 of the Dungeon<<>(Press ? for help) ##.## ##.##.###.##.# ###.########.## #.#...#.# #..###.###.###.##.# #.##.##.###...# #.#...####........##.##.##......## #+###.......##.###########.## ##+## ######.#  #.#####.##.# #.........# ##...###.#  .#@###......# #.###.###.# ##.....## ### #.#  .............)#### #.# #.#.#.# ##.......## ##.###.#  .......†###....######.###.....###.........####...##.#  ........+..............)........'.........'.......#.# .....$..###....######.##.#....###.........####...##.# ..?....## #.#.##[37 {:jM Im #.##.##.#.# ##.......## ##.###.# ...[..#  #.### #.##.####.# ##.....## ##.###.# .#...#  #.. #.........# ##...## ##.#.##.#  ## ####.############'#######.###...##.##.........#..........#.######.##.#######.#..######.#.####...#.###...........###.#.###......#.÷...#...........#.##.......#.#.#.#...<.......#†##...........#.#.....#.###.#.##...............#.#.#.###.#.###.....##.....#####.#.......###...######### #.#####.### {:jX {:j  {:jnPara the GustyTenguHealth: 24/24 ========================Magic: 7/9==================------AC: 2Str: 8EV: 11Int: 17SH: 0Dex: 15XL:  4 Next: 13% Place: Dungeon:2Time:Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)  {:j4Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Search for what [Enter for "."]? . {:jd4 {:j {:j {:j {:j} 26  _ {:j {:j/, {:j {:j {:j, {:j {:j {:ji  You encounter a hobgoblin. {:jT#..###.###.###.##.#.#...####........##+###.......##.#####...##.#####.##.###.....#.###......###.............)#####........†###....#####+.........+...........#....@.$..###....##### Noise: --------- .P~...?....## #.#.##c) +4 daggerg≈~~...[..## #.###Cast: Shock {:j~~~~.#...## #...~~~.##+## ##.~..g   hobgoblin (asleep)..~... {:j11837.0 (3.0) {:j  -8.0 (4 _ {:j$ {:j  {:j# #..###.###.###.##. Para the Gusty#.#...####........ Tengu##+###.......##.### Health: 24/24 ========================##...##.#####.##.#Magic: 6/9================--------##.....#.###......#AC: 2Str: 8##.............)####EV: 26 Int: 17 {:j' #........†###....##### SH: 0Dex: 15+.........+........... XL:  4 Next: 13% Place: Dungeon:2#..**@.$..###....##### Noise: ---------  Time: 1838.0 (0.0).P***.?....## #.#.##c) +4 dagger**~~...[..## #.###Cast: Shock~~~~.#...## #...~~~.##+## ##.~..g   hobgoblin..~... _You encounter a hobgoblin.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. {:j| Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit) {:jC I.g {:jnM ..~..≈ {:j~R :11 =9.0 (1 {:j\  {:j^ D _The zap hits the hobgoblin but does no damage. {:jx  #..###.###.###.##. Para the Gusty #.#...####........ Tengu ##+###.......##.### Health: 24/24 ======================== ##...##.#####.##.#  Magic: 5/9=============----------- ##.....#.###......#  AC: 2Str: 8 ##.............)####  EV: 11Int: 17 #........†###....##### SH: 0 {:j Dex: 15 +.........+........... XL:  4 Next: 13% Place: Dungeon:2 #....@.$..###....##### Noise: =--------  Time: 1839.0 (0.0) .P~...?....## #.#.##  c) +4 dagger .≈~~...[..## #.###  Cast: Shock ~~~~.#...## #..  {:j V.~~~.##+## ##  .~.. g   hobgoblin ..~ ...Casting: Shock (safe; 3% risk of failure)  {:j8! XConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin. {:j(      )####  .P~..**   .≈~** #.###  ~**    .~.. ..~ ...  {:jV .?~.~~ {:j< c540.0 (1Shock {:j  {:j M _You kill the hobgoblin! {:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. {:ja0 {:j9 {:jFA {:j+C _You can't see any susceptible monsters within range! (Use Z to cast anyway.) {:jY  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. {:jW" {:j/ {:j6 {:j9  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) {:j$M _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. {:j3 {:jT$ {:j{, {:j.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) {:j? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. {:jj {:jsv {:jI~ {:j?  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure) {:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:je #.#...####......##+###.......##.##...##.#####.##.# ..#.###......#........)#### ..†###....#### +.........+..........##.#......$..###....####..P~...@....## #.#.## .≈~~...[..## #.#.~~~~.#. #.. ..~~~.##+## ##.~..{:j..~P..#.##{:j{:jw 26  -1 _{:j2{:j{:j(6===11 -2.0 (2{:j{:j`onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _{:j8dh - 2 scrolls labelled ANUGIL DUMEUFE (gained 1){:j)##+###.......##.#####...##.#####.##.# ##.....#.###......# ##.............)#### #..†###....#####+.+...........##.#......$..###....#####..P~..## #.#.## ..≈~~...@..## #.### .~~~~.#...## #.. ..~~~.##+## ## ..~..{:j...~P....#.## {:j5{:j>m 26  3.0 (1{:jE{:j;Iw _You see here an orb of mesmerism.{:j{:jC11 844{:j<{:j7 _e - an orb of mesmerism{:j_{:jd {:j Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn) {:j  e - an orb of mesmerism[?] describe selected [!] equip|wield|wear[tab] equip|unequip {:jZ{:ja{:ji##+###.......##.### Para the Gusty{:jjM##...##.#####.##.#Tengu##.....#.###......#Health: 24/24 ========================##.............)####Magic: 6/9================--------#........†###....##### AC: 2Str: 8+.........+........... EV: 11Int: 17##.#......$..###....##### SH: 0Dex: 15..P~........## #.#.##{:jQkXL:  4 Next: 15% Place: Dungeon:2..≈~~...@..## #.###Noise: ---------  Time: 1844.0 (0.0).~~~~.#...## #..c) +4 dagger..~~~.##+## ##Cast: Shock..~.....~P....#.##Casting: Shock (safe; 3% risk of failure)  {:jkConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _h - 2 scrolls labelled ANUGIL DUMEUFE (gained 1) _You see here an orb of mesmerism. _e - an orb of mesmerism{:js{:j}{:j{:j {:j` You start putting on your armour.{:j+5.0 (1{:j{:j6{:j.+6.0 (2{:j {:ju{:j+7.0 (3{:j{:j{:jX+8.0 (4{:j!{:j{:jU+9.0 (5{:j*{:j~ _You continue putting on your orb of mesmerism. x5{:j {:j {:jb _You finish putting on your orb of mesmerism.{:j3{:j{:j "{:j8' 26  _7=={:j?({:j +,{:ju,{:ju0,{:j1{:j4,{:jM5{:j8{:jn8:=={:j9{:j_;{:j;{:j>{:j!B{:jB{:jD{:jaF{:jF{:jYG{:jI{:jJ{:jJ{:jMc8==={:jN{:jHyH===9==={:j{{:jOQ11 {:jL{:jON _You now have 107 gold pieces (gained 12).{:j~=== 26  {:jK{:j{:j{:j^{:j{:jՐ{:j{:j {:jؔ{:j{:jК}  You open the door.  You encounter a bat.{:jz&##...##.#####.##.# ##.....#.###.....##.............)###.†###....#####. +.+...........##.#...###....#####..P~........## #.#.## ≈~~......## #.### ~~~~.#.@.## #.. .~~~.##'## ## .~.. #.# Shock..~P ..#. ..##.## #...b   bat (asleep) ...b#...{:j075.0 (26.0){:j#=11 6.0 (27 _{:jg{:j`{:j ,   ##.....#.##  ##.............)####  #........†# . +.........+ ##.#.........# ..P~........##   ..≈~~......## #.###  #.@.## #..  ##'## ##  ..~.. #.# ...~P ..# .... ..# #.## #... ...b #...{:jP    ##.....#.##  ##.............)####  #........†# . +.........+ ##.#.........# ..P~........##   ..≈~~......## #.###  #.@.## #..  ##'## ##  ..~.. #.# ...~P ..# .... ..# #.## #... ...b #... {:jW {:jCa {:jNg {:ji Z _A bat is nearby!{:j5{ ,   ##.....#.##  ##.............)####  #........†# . +.........+ ##.#.........# ..P~........##   ..≈~~......## #.###  #.@.## #..  ##'## ##  ..~.. #.# ...~P ..# .... ..# #.## #... ...b #...{:j/   ##.....#.##  ##.............)####  #........†# . +.........+ ##.#.........# ..P~........##   ..≈~~......## #.###  #.@.## #..  ##'## ##  ..~.. #.# ...~P ..# .... ..# #.## #... ...b #... {:j8{:j;{:j9{:j Z _A bat is nearby!{:j\##...##.#####.##.#Para the Gusty##.....#.###......#Tengu##.............)####Health: 24/24 ========================#........†###....##### Magic: 8/9=====================---. +.........+........... AC: 2Str: 8##.#.........###....##### EV: 11Int: 17..P~........## #.#.##SH: 0{:j=oDex: 15..≈~~......## #.###XL:  4 Next: 15% Place: Dungeon:2.~~~~.#.@.## #..Noise: ---------  Time: 1876.0 (0.0)..~~~.##*## ##c) +4 dagger..~.. #*#Cast: Shock...~P .*#.... .*#{:jf#.## #..*b   bat...*#...  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.{:job.b.b.{:jK)'.{:j3=7.0 (1{:j({:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat. _The bat is severely wounded.{:j+{:jl ##...##.#####.##.#  Para the Gusty ##.....#.###......#  Tengu ##.............)####  Health: 24/24 ======================== #........†###....##### Magic: 7/9==================------ . +.........+........... AC: 2Str: 8 ##.#.........###....##### EV: 11Int: 17 ..P~........## #.#.##  SH: 0Dex: 15 ..≈~~......## #.###  XL:  4 Next: 15% Place: Dungeon:2 .~~~~.#.@.## #..  Noise: =--------{:j `  Time: 1877.0 (0.0) {:jX..~~~.##'## ##  c) +4 dagger ..~.. #.# Cast: Shock ...~P .†# .... ..# #.## #... b   bat .... #...Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 57% to hit)  The zap hits the bat.{:jL     {:j)####  .      #.###   #..  *## ##  ..~.. #*# ...~P .* ....  #.##  {:jL.... #... {:jk-'.†{:jyb68.0 (1Shock{:j {:j߂onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 57% to hit)  The zap hits the bat. _You kill the bat!{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j {:j1 {:j {:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jL {:j {:jp {:j   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j q  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j8{:jB{:jqI{:jgM  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j 3{:j{:j{:j| 26  _{:j<{:j{:j{:jr,{:j{:j{:j{:j{:j{:j{:j{:j{:j{:j{:jk{:jM8==={:j{:jv,{:j{:j{:j{:j{:jr{:j{:j{:j{:j;==={:j~{:jf,{:j{:j{:j6{:j{:j,{:j? {:j9 {:j {:jP {:j{:jSM9==={:j{:jd{:j*{:j{:jA{:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.{:j{:jQ _{:j{:j {:jY#,{:j${:j,_  You see here a bat corpse.{:jB/{:j 0B=== _{:jD1{:jX4{:js6{:j6{:j7{:j;:{:j<{:jb={:j={:j?{:jA{:jB{:j@{:j{:j{:j'{:jIX{:j{:j{:ju{:j&${:jF&{:j({:jI.{:j|/{:j0{:juu{:j&v{:j*~B{:j{:j{:j{:j5{:j{:j,{:j{:j"{:jɨ{:j{:jV{:j/{:jȬB{:j {:jX,{:jƯ{:j{:jB{:j{:j}{:j{:jo{:jV{:j{:j{:jS{:j{:j{:j,{:j?{:j{:j{:j{:j{:jH{:j{:j^{:j{:jy{:j{:jc{:jq{:j{:j;{:j{:jG{:jH{:j{:j7{:j{:j{:jW{:j{:j{:jb{:j{:jo{:j2{:jx{:j{:j{:jt{:j{:j{:j{:j {:j B{:j {:j'{:j{:je{:j9{:j,{:j{:j{:j{:j4{:j{:j~{:j {:j {:jy!{:j"{:j8${:j${:jd%{:ji'{:j){:jz){:j){:jP+{:j-{:j-{:j)/,{:j0{:j0{:j]1{:j2{:ji4{:j4{:j5{:jB6{:jI8{:j8{:j9{:j^:{:j];{:j;{:j:<{:j4={:j>{:jC?{:j?{:j@{:jB{:j!C{:jC{:jE{:jF{:jF,{:j1H{:j_I{:jI{:j$J{:jK{:j M{:jaM{:jN{:j O{:jP{:jQ{:jTQ{:jR{:jT,{:jT{:jEV{:jW{:jY,{:jY{:j [{:j][{:j[{:j\{:jG^{:j^,{:j`{:j~a{:ja{:jAb{:jf{:jg{:jWh{:jh{:ji{:jk{:jk{:jLl{:jCm{:jn{:jgo,{:jCp{:jq,{:j+r{:jxs{:ju,{:ju{:jv{:j)x{:jx{:jx{:jy{:j{{:j{{:j&|{:j}{:j,{:j{:j{:j{:j{:ju{:j{:j̇,{:j ,{:j{:j){:jv{:j{:jY{:j{:jC{:jf{:j,{:j{:j{:jѝ . <  .#.  ... #.# ..# #.#  #.#  #@# -976.0 (98.0)### #.# ##.## #.##.#.## #.{:j###########.###.######.##### #........#.## ##...........## #.######. ##.###.#####...###.###.# #. ##.#.## #>..## ##.##.######. ##.## ##..# #....)...##. {:j{:jԧF-7.0 (99{:j{:jm9 _Found a stone staircase leading up.{:jgs3{:j8t{:jv{:ju{X{:j{,{:j|{:j}{:jw,{:j{:jv{:j{:jO{:jw{:j{:j`{:jǘ,{:j7{:j{:j{:j{:jf{:jP  There is a stone staircase leading up here.{:j5{:j¢ _{:jn{:jݤ{:j{:j,{:j{:j{:jS{:j{:jȬ{:j({:j{{:j{:j{:j{:jt;11 {:j{:j7 _You open the door.{:jW{:j_ 26  {:jB{:jv@  There is an open door here.{:j{:j _{:j,{:j%{:j{:jb{:j{:j{:j9{:j{:jC{:j,{:jV{:j{:j){:jE{:j{:j{:j5{:j  You open the door.  You encounter a rat and an endoplasm.{:jI##+# ##...## ##.....## ##.......##.........####r.J+........@'...... #.........####... #.......#Shock{:j+ ##.....# ##...## ##'##J   endoplasm (wandering) #.#r   rat (asleep) #.# ##.##{:j [.r98.0 (21{:j*J.{:jJr{:j=11 ===9.0 (22{:j {:j- _The rat squeaks loudly.{:j ##+# ##...## ##.....## ##.......## #.........####.J.  +........@'..r...  #.........####...  #.......## ##.....## ##...## {:jh##'## #.# #.# ##.##{:j|K ##+# ##...## ##.....## ##.......## #.........####.J.  +........@'..r...  #.........####...  {:j}#.......## ##.....# ##...# ##'## #.# #.# ##.##{:j{:j){:j{:jd _There are monsters nearby!{:j` Para the GustyTenguHealth: 24/24 ========================##+#Magic: 8/9=====================---##...##AC: 2Str: 8##.....##EV: 11Int: 17##.......##SH: 0Dex: 15#.........####.J.XL:  4 Next: 16% Place: Dungeon:2+........@****...Noise: ===------  Time: 1999.0 (0.0)#.........####...{:j c) +4 dagger#.......##Cast: Shock##.....####...####'##J   endoplasm (wandering)#.#r   rat#.###.## _There are monsters nearby!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit){:jjK(r.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap misses the rat.{:jeLJ.{:j!SZ'.J{:jT7--2000.0 (1{:j}Y{:jb[^ _The endoplasm quivers.{:jH\  Para the Gusty  Tengu  Health: 24/24 ======================== ##+# Magic: 7/9==================------ ##...##{:j] AC: 2Str: 8 ##.....## EV: 11Int: 17 ##.......## SH: 0Dex: 15 #.........####J..  XL:  4 Next: 16% Place: Dungeon:2 +........@'.†....  Noise: =--------  Time: 2000.0 (0.0) #.........####...  c) +4 dagger #.......## Cast: Shock ##.....## ##...##{:j] ##'## J   endoplasm #.# r   rat #.# ##.##{:j+^>Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  {:j_^Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat.{:jc ##+#  {:jd    ***....    {:jHd-  {:jqd` ##'##{:jdL #.# {:jd#.# ##.##{:j(.J.{:j)I'.†{:j'381.0 (1{:j{:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  {:jF Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat. _You kill the rat!{:jd*Para the GustyTenguHealth: 24/24 ========================##+#Magic: 6/9================--------##...##AC: 2Str: 8##.....##EV: 11Int: 17##.......##SH: 0Dex: 15#.........####...XL:  4 Next: 18% Place: Dungeon:2+........@****...Noise: =--------  Time: 2001.0 (0.0){:jLJ#.........####...c) +4 dagger#.......##Cast: Shock##.....####...####'##J   endoplasm#.##.###.##Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  {:j{Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.{:jdlJ.{:jr'.J.{:j`s+2.0 (1{:j#y{:j{onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm. _The endoplasm is moderately wounded.{:jXPara the GustyTenguHealth: 24/24 ========================##+#Magic: 5/9=============-----------##...##AC: 2Str: 8##.....##EV: 11Int: 17{:jY##.......##SH: 0Dex: 15#.........####...XL:  4 Next: 18% Place: Dungeon:2+........@***....Noise: =--------  Time: 2002.0 (0.0)#.........####...c) +4 dagger#.......##Cast: Shock##.....####...####'##J   endoplasm#.##.###.##Casting: Shock (safe; 3% risk of failure)  {:j,ZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.{:jAJ†{:j_'{:j +3.0 (1{:j{:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm. _The endoplasm is severely wounded.{:j}  Para the Gusty  Tengu  Health: 24/24 ======================== ##+# Magic: 4/9==========-------------- ##...## AC: 2Str: 8 ##.....##{:j> EV: 11Int: 17 ##.......## SH: 0Dex: 15 #.........####...  XL:  4 Next: 18% Place: Dungeon:2 +........@'.†....  Noise: =--------  Time: 2003.0 (0.0) #.........####...  c) +4 dagger #.......## Cast: Shock ##.....## ##...## ##'##{:j J   endoplasm #.# #.# ##.##Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jGAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm.{:j ##+#    {:j  **†....      {:j ##'## #.# #.#{:j&H ##.##{:jI '.{:j݊ b94.0 (1Shock{:j$ {:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)  The zap hits the endoplasm. _You kill the endoplasm!{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jK {:j {:j {:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jt  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j:; {:jL {:jQ {:jT   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j{:jZ3{:j{:jö 26  _{:j{:j+{:j{:jԹ{:j e5==={:j{:j{:j{:jh{:j;,{:j{:j,{:jS{:j{:jm;==={:j{:j,{:jM{:j<,{:j{:j,{:ji{:j{:j{:j{:jk{:jO6==={:jc{:j{,{:j`{:j,{:j{:j,{:jm{:j{:j);==={:j{:jN{:j{:jw{:j,{:j{:j{:jZ{:j{:j{:j*{:jx{:j d7=={:j:{:j,{:jE{:jG,{:j{:j,{:j{:j{:j:=={:j{:j,{:j;{:j,{:j{:jW{:j{:j&{:j{:j{:j{:j#{:jM8==={:ji{:j{:j{:jz{:j{:js{:j){:j{:j{:jd{:j {:j ;==={:jU {:j ,{:j {:j {:jN{:j{:j"B{:j,{:j{:jc9==={:jP{:j[{:j8{:j{:jK{:j{:jH{:j{:j0{:jf {:j!{:jP"{:j"{:j${:j%Q==={:j&{:j){:j*Q11 {:jk+{:j-yonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door.{:j/u 26  {:j0{:j4@  There is an open door here.{:j5{:j6 _{:j6{:jK8{:j}9{:j9{:j:{:ja<{:j={:j$>{:je>{:j/@{:jB,{:j{:j{:j\{:j{:j0{:j`{:jf{:j{:j{:j {:jL {:j {:j {:j {:jX{:j{:j {:jq{:jH{:j{:jg{:j{:j{:j'{:j{:j{:j;11 {:jo{:jN _You now have 118 gold pieces (gained 11).{:j {:j*!_ 26  {:jt!{:j#{:jX${:j${:jW%{:j&{:je({:j({:j!){:j*{:jV,,{:jX-{:j .{:jV/{:j/{:j/{:j2{:j3{:j4{:j4{:ja6{:j7{:j%8{:j8{:j9{:j;{:j<{:j<{:j%>{:j?{:j@{:j@{:jA{:jC{:jC{:jD{:j)F{:jG{:j H{:jH{:jWI{:jK{:jdK,{:jAM{:jyN{:jN{:j1O{:jP{:jR{:jjS,{:j:U{:jW  You encounter a goblin. It is wielding a +0 club.{:j^   ##### {:j#_ ##.@.# - ###### ##.###.# .....# ##.## g#Shock .....#######.##### .# ####.##..........# # ###...#.####.###.#{:j_pg   goblin (asleep) ........# ##.# ###...### #.# ####.## #..{:je775.0 (71.0)g.{:jjRg{:jmy  ====6.0 (72{:jq{:jWv( _The goblin shouts!{:j:? ##### ##.@.# ##.###g#  ##.## .# .#.##### .# .##..........# # ..#.###....# ##.#{:j;G..### #.#.## #..{:j ##### ##.@.# ##.###g#  ##.## .# .#.##### .#.##..........# #..#.###....# {:j..### .## {:ju{:jq1{:j^{:j] _A goblin is nearby!{:j ##### ##.@.# ##.###g#  ##.## .# .#.##### .# {:j.##..........# # ..#.###....# ##.#..### #.#.## #..{:j`0 ##### ##.@.# ##.###g#  ##.## .# .#.##### .#.##..........# #..#.###{:ja....# ..### .## {:j g{:jai{:jn{:jp] _A goblin is nearby!{:j(   Para the Gusty  Tengu  Health: 24/24 ======================== {:j=) a Magic: 8/9=====================---  AC: 2Str: 8  EV: 26 Int: 17  SH: 0Dex: 15 #####{:j) x XL:  4 Next: 19% Place: Dungeon:2 ##.@.# Noise: ====-----  Time: 2076.0 (0.0) ###### ##.###)#  c) +4 dagger {:j) .....# ##.## .#  Cast: Shock .....#######.##### .# ####.##..........# # ###...#.####.###.# g   goblin {:j) ........# ##.# ###...### #.# ####.## #.. _A goblin is nearby!{:j0* Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jg* Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin.{:j.  ##### ##.@*# {:j0 *#  ##.## .# . .##..........# ..#.....# ..### .## {:j ".){:j 11 20=---7.0 (1Shock{:j {:jQ   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the goblin. _You kill the goblin!{:jҨ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jn {:jq :---{:jv {:jx _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j6  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:j{:jF{:j5  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure){:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j[3{:j\{:j/_{:jd 26  _{:jch,{:ji{:jk,{:jk{:jn,{:jn{:jp,{:jr{:js{:j/t{:jat{:jav{:jv{:j}w{:j9y{:jyM9==={:j>z{:j{{:j{:j{:jā{:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 club.{:j{:j+ _{:jB{:jO{:j{:j;==={:ji{:j{:jE{:jC,{:j{:j,{:jƝ{:j}{:jc{:j{:j{:j{:jz{:j{:j{:j{:j;,{:j{:jK{:jN{:jƱ{:jd{:ji{:j{:jW{:j{:j`{:jE{:j{:j"{:jx{:j{:j[{:j{:j1{:je{:j{:j^{:j\{:j,{:j*{:j{:j{:j k  You encounter a ribbon worm.{:jE.....#######.#######.# ####.##..........# #.# ###...#.####.###.###.# ........# ##.##.##.## ###...### ##.#.#.## ####.## ##...## .....###.## .....# #.# ####'## #@# -  ##...## #.# ##.....## #.# Shock #.......## #.w .........####...## .........'.†.... w   ribbon worm (wandering).....####..........## .#.....##{:j}1103.0 (26.0){:j{:jM-4.0 (27 _{:j{:jS.# ..# #.# #.###.#  ##.##.##.##  ##.#.#.##  ##...##  ##.## #.# #@#   #.# #.# #.w.##†..... .#{:ja3.# ..# #.# #.###.#  ##.##.##.##  ##.#.#.##  ##...##  ##.## #.# #@#   #.# #.# #..##†..... .#{:jh{:j|i1{:jo{:j rb _A ribbon worm is nearby!{:j*G.# ..# #.# #.###.#  ##.##.##.##  ##.#.#.##  ##...##  ##.## #.# #@#   #.# #.#{:j4 #.w.##†..... .#{:j .# ..# #.# #.###.#  ##.##.##.##  ##.#.#.##  ##...##  ##.## #.# #@#   #.# #.# #..##†....{:j G. .#{:j# {:j% {:jE, {:jE. b _A ribbon worm is nearby!{:jc 8.....#######.#######.#Para the Gusty ####.##..........# #.#Tengu ###...#.####.###.###.#Health: 24/24 ======================== ........# ##.##.##.##Magic: 8/9=====================--- ###...### ##.#.#.##AC: 2Str: 8 ####.####...##{:jz %EV: 26 Int: 17 .....###.##SH: 0Dex: 15 .....##.#XL:  4 Next: 20% Place: Dungeon:2 ####'###@#Noise: ---------  Time: 2104.0 (0.0)  ##...###*#c) +4 dagger ##.....###*#Cast: Shock #.......## #.* .........####...## .........'.†....w   ribbon worm .........####... {:j? #.......## .# ##.....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is lightly wounded.  The zap hits the ribbon worm.{:j 9w.{:j $..{:jT :11 =5.0 (1{:j7 {:j G  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.ribbon worm is lightly wounded.zap hits the ribbon worm. {:j X_The ribbon worm is moderately wounded.{:jE.....#######.#######.#Para the Gusty ####.##..........# #.#Tengu ###...#.####.###.###.#Health: 24/24 ======================== ........# ##.##.##.##Magic: 7/9{:j==================------ ###...### ##.#.#.##AC: 2Str: 8 ####.####...##EV: 11Int: 17 .....###.##SH: 0Dex: 15 .....##.#XL:  4 Next: 20% Place: Dungeon:2 ####'###@#Noise: =--------  Time: 2105.0 (0.0)  ##...###*#c) +4 dagger ##.....###*#Cast: Shock #.......## #*. .........####...## .........'.†....w   ribbon worm .........####... #.......## .# ##.....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  {:jPress: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is moderately wounded.The zap hits the ribbon worm.{:j8 _.w.{:j!+6.0 (1{:j'{:j)  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is moderately wounded.The zap hits the ribbon worm. _The ribbon worm is heavily wounded.{:ju.....#######.#######.#Para the Gusty ####.##..........# #.#Tengu ###...#.####.###.###.#Health: 24/24 ======================== ........# ##.##.##.##Magic: 6/9================-------- ###...### ##.#.#.##AC: 2Str: 8 ####.####...##EV: 11Int: 17 .....###.##SH: 0Dex: 15 .....##.#XL:  4 Next: 20% Place: Dungeon:2 ####'###@#Noise: =--------  Time: 2106.0 (0.0)  ##...###*#c) +4 dagger ##.....###*#Cast: Shock #.......## #[{:jO36m*. .........####...## .........'.†....w   ribbon worm .........####... #.......## .# ##.....##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is severely wounded.The zap hits the ribbon worm.{:jA:w.{:jΜ .{:jĞ+7.0 (1{:j{:j  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.  The ribbon worm is severely wounded.The zap hits the ribbon worm. _The ribbon worm is severely wounded.{:jD.....#######.#######.#  Para the Gusty ####.##..........# #.#  Tengu ###...#.####.###.###.#  Health: 24/24 ======================== ........# ##.##.##.##  Magic: 5/9=============----------- ###...### ##.#.#.##  AC: 2Str: 8 {:jE####.## ##...##  EV: 11Int: 17 .....# ##.## SH: 0Dex: 15 .....# #.# XL:  4 Next: 20% Place: Dungeon:2 ####'## #@# Noise: =--------  Time: 2107.0 (0.0)  ##...## #.# c) +4 dagger ##.....## #.# Cast: Shock #.......## #.. .........####...## .........'.†.... w   ribbon worm .........####... #.......## .# ##.....## _The ribbon worm is severely wounded.{:jaFCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm.{:jLk.#  #.# .#  ##.##.##.##  ##.#.#.##    ##.## #.# #@#   #*#{:jL #*# #*†.... {:j+...{:jOb48.0 (1Shock{:j{:j:Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the ribbon worm. _You kill the ribbon worm!{:j8  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:j{:j{:j7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jO {:j"U {:jZ {:jo]   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j}  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j {:j {:j# {:j[   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jd{:jLe{:je{:jh{:jk 26  _{:jcl{:jn{:jmn{:jn{:j=p{:jp,{:jKr{:jrO6==={:js{:jt,{:j1u{:jv{:jv{:j"w{:jx{:jx{:j,y{:jPz{:jz;==={:j({{:j|,{:j,}{:jP~{:j~{:j {:j{:j{:j{:j,{:j]{:jV{:j߅N7=={:jE{:j{:j݇{:jl{:jt{:jΉ{:j.{:j{:j{:j6{:j{:j :=={:jz{:jӏ{:j8{:j<{:j{:j {:j{:j{:j{:jS{:j{:jV,{:jh{:jۗM8==={:j&{:j,{:j<{:j{:j{:j({:j`{:j{:j{:jl{:j֟;==={:jX{:j7{:j{:j{:j,{:j,{:j{:j {:jZ{:j,{:j{:j{:jM9==={:j{:j{:j{:j{:jt{:j{:j,{:j{:j{{:j;,{:jԷ{:j{:j{:j;==={:jh{:j{:jX{:j{:j{:jN{:j {:j[{:j{:jp{:j5{:j{:j{:jR{:j {:ji{:j{:j{:j{:j7{:j{:jr{:ja{:j{:jW{:j{:j,{:jN{:j{:j{:j{:js{:j{:j,{:j{:j{:j,{:j2{:j<{:j{:jL{:j{:jUX{:j{:jH,{:j{:j{:jS{:j{:j"{:j]{:j?,{:j{:j{:j,{:jB,{:j{:j{:j{:jF{:jW{:j,{:j{:jZ{:j{:j{:j{:js {:j {:j {:j {:j{:j{:j{:j{:jK{:j{:j{:j{:j{:jh{:j{:j\{:j{:jU{:j{:j B{:j!{:j_"{:j#{:j~$,{:j&{:j',{:j$({:j){:jR+,{:j,{:j,{:j.{:j'/,{:j0{:j5X{:j7X{:j8{:j9{:j9{:j:{:j.<,{:j<{:jY>{:j?{:j@@{:j@{:jA{:jnQX{:jTB{:jU{:jW{:jqX{:jX{:jZ{:j\B{:jyonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a quokka zombie.{:j ##...##  ##.## #.#  #.# #.#  #.# #.#  #.# #.#   ###.### #.# # # ##.#...# #.# .## ####...##.######.#...### '.†.............@.......- ####...##.######.#...### ##.###.#.##Shock  ### #.## #.# ...#  #######.# ....Z   quokka zombie (dormant)  #.......#{:j P[40m..#.  #.####### Z.....  #.#{:j084.0 (76.0){:j[  -5.0 (77 _{:j{:jV{:jJp  ##.## #.# #.# #.# #.# #.# #.# #.#  ###.### #.# # # ##.#...# #.# .## .######.#...### †.............@....... ..##.######.#...### # .# #.# .##  ### #.# #.. #  #.# ...#  .# ....  #.......# P..#.   Z.....  #.#{:jp  ##.## #.# #.# #.# #.# #.# #.# #.#  ###.### #.# #  ##.#...# #.# .## .######.#...### †.............@....... ..##.######.#...###  .# #.# .##  ### #.# #.. # #.# ...  .# .... {:jr #.......# P..#   Z....  #.#{:jx{:j(1{:j{:jd _A quokka zombie is nearby!{:jp  ##.## #.# #.# #.# #.# #.# #.# #.#  ###.### #.# # # ##.#...# #.# .## .######.#...### †.............@....... ..##.######.#...### # .# #.# .##  ### #.# #.. #  #.# ...#  .# ....  #.......# P..#.   Z.....  #.#{:j^  ##.## #.# #.# #.# #.# #.# #.# #.#  ###.### #.# #  ##.#...# #.# .## .######.#...### †.............@....... ..##.######.#...###  .# #.# .##  ### #.# #.. # {:j `#.# ...  .# ....  #.......# P..#   Z....  #.#{:jf{:jv{:jN}{:jd _A quokka zombie is nearby!{:jw  ##...##Para the Gusty##.## #.#Tengu#.##.#Health: 24/24 ========================#.##.#Magic: 8/9=====================---#.##.#AC: 2Str: 8###.### #.# #EV: 26 Int: 17 {:jE # ##.#...# #.# .##SH: 0Dex: 15 ####...##.######.#...###XL:  4 Next: 24% Place: Dungeon:2 '.†.............@.......Noise: ---------  Time: 2185.0 (0.0) ####...##.######*#...###c) +4 dagger # ##.###.# #*# .##Cast: Shock### #.# #*. ##.# *..########.# *...Z   quokka zombie{:j5 2#.......# *..#.#.####### *.....#.#Press: ? - help, Shift-Dir - straight lineAim: a quokka zombie (dormant, 100% to hit)  The zap hits the withered plant. The withered plant begins to crumble.  The withered plant begins to die.  The withered plant is lightly damaged.  The zap hits the quokka zombie.{:jF .{:j ........P{:j_" i11 =6.0 (1Shock{:js( {:j7+ f  Aim: a quokka zombie (dormant, 100% to hit)  The zap hits the withered plant. The withered plant begins to crumble.withered plant begins to die.is lightly damaged.zap hits the quokka zombie. _The quokka zombie is moderately damaged.{:jk  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:je{:j{:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j:  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:j {:jH{:ju  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jR{:j[{:jW`{:j0c  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jA{:j{:j{:j:  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j^3{:j`{:j>confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A quokka zombie comes into view.{:jr'.. .26  ................##..Shock...# ZZ   quokka zombie.......{:j}&0{:j{:jb:-7.0 (1 _{:jb{:jn{:ja  ##...##Para the Gusty##.## #.#Tengu#.##.#Health: 24/24 ========================#.##.#Magic: 7/9{:jb .==================------#.##.#AC: 2Str: 8###.### #.# #EV: 26 Int: 17 # ##.#...# #.# .##SH: 0Dex: 15 ####...##.######.#...###XL:  4 Next: 24% Place: Dungeon:2 '.†.............@.......{:j$c Noise: ---------  Time: 2187.0 (0.0) ####...##.######*#...###c) +4 dagger # ##.###.# #*# .##Cast: Shock{:jc ### #.# #*. ##.# *..########.# *...Z   quokka zombie{:j>d #.......# P..#.#.####### ......#.#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka zombie (moderately damaged, 79% to hit)  The zap hits the quokka zombie.{:j 8Z.{:j 0...{:j :11 =8.0 (1{:jg {:jH onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka zombie (moderately damaged, 79% to hit)  The zap hits the quokka zombie. _The quokka zombie is heavily damaged.{:jWC ##...##Para the Gusty##.## #.#Tengu#.##.#Health: 24/24 ========================#.##.#Magic: 6/9================--------#.##.#AC: 2Str: 8###.### #.# #EV: 11Int: 17 # ##.#...# #.# .##SH: 0Dex: 15 ####...##.######.#...###XL:  4 Next: 24% Place: Dungeon:2 '.†.............@.......Noise: =--------  Time: 2188.0 (0.0) ####...##.######*#...###{:jvXlc) +4 dagger # ##.###.# #*# .##Cast: Shock### #.# #*. ##.# *..########.# ....Z   quokka zombie#.......# P..#.#.####### ......#.#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka zombie (heavily damaged, 79% to hit)  The zap hits the quokka zombie.{:j-.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka zombie (heavily damaged, 79% to hit)  The zap hits the quokka zombie.  The quokka zombie is almost destroyed.{:j-6Z.{:j)..{:j+9.0 (1{:j{:jW _The withered plant crumbles away.{:j_ ##...## Para the Gusty ##.## #.# Tengu #.# #.# Health: 24/24 ======================== #.# #.# Magic: 5/9=============----------- #.# #.# AC: 2Str: 8  ###.### #.# #  EV: 11Int: 17 # ##.#...# #.# .##  SH: 0Dex: 15 ####...##.######.#...###  XL:  4 Next: 24% Place: Dungeon:2 '.†.............@.......  Noise: =--------  Time: 2189.0 (0.0) ####.{:j'..##.######.#...###  c) +4 dagger # ##.###.# #.# .##  Cast: Shock  ### #.# #.. #  #.# ...#  #######.# .... Z   quokka zombie  #.......# ...#.  #.####### ......  #.#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka zombie (almost destroyed, 79% to hit)  The zap hits the quokka zombie.  ##.## #.# #.# #.# #.# #.# #.# #.#{:j:[40m   #.# #   #.# .##  † *   #*# .##  ### #.# #*.  #.#            #.#{:j+...{:j:c590.0 (1Shock{:j %{:jS(MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka zombie (almost destroyed, 79% to hit)  The zap hits the quokka zombie. _You destroy the quokka zombie!{:jY  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jU{:j[{:ja{:jg _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j8  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j<{:j{:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j"{:j"3{:j%{:j\&f 26  _{:j+n{:j,,{:j.e6==={:jx/{:j0,{:j1{:j3{:jF5,{:j9B{:jM;{:j;;==={:j<{:j?{:j?{:j@{:jC{:jD{:joE{:jG{:jH{:jWI{:j3N{:j1P{:j"Q,{:jTd7=={:jT{:jT{:jU{:jf7-2044.0){:jJqY-{:jtt{:j Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 5% 2b - AirstrikeAir {:jxC21% 4  c - Maxwell's Portable Piledriver Translocation47% 3  d - AnguishHexes/Necromancy87% 4  e - Summon Forest {:jDSummoning/Translocation 99% 5  f - Forge Phalanx Beetle Forgecraft100% 6  g - Summon Horrible Things Summoning100% 8 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"{:j%"{:jQ8..##Para the Gusty .## #.#Tengu .##.#.Health: 24/24 ======================== .##.#..Magic: 5/9=============----------- .##.#...AC: 2Str: 8 .### #.####ß...EV: 11Int: 17 ...# #.##.## .....SH: 0Dex: 15 ##.######.#...####......XL:  4 Next: 27% Place: Dungeon:2 ................@'......Noise: ---------  Time: 2238.0 (0.0) ##.######.#...####......c) +4 dagger ##.# #.##.## .....Cast: Shock#.# #..###....  #.# "{:j:...#... ##.# ....+# ...# ....#. #### ......Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'."{:j="{:jD?Memorise Airstrike, consuming 4 spell levels and leaving 0? Y - Yes  N - No"{:jN"{:j"{:j ..##Para the Gusty .## #.#Tengu .##.#.Health: 24/24 ======================== .##.#.."{:j Magic: 5/9=============----------- .##.#...AC: 2Str: 8 .### #.####ß...EV: 11Int: 17 ...# #.##.## .....SH: 0Dex: 15 ##.######.#...####......XL:  4 Next: 27% Place: Dungeon:2 ................@'......Noise: ---------  Time: 2238.0 (0.0) ##.######.#...####......c) +4 dagger ##.# #.##.## .....Cast: Shock#.# #..###....  #.# ...#... ##.# ....+# ...# ....#. #### ......Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or pres"{:j s ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'."{:j R 9.0 (1 _This spell is astonishingly dangerous to cast!40.0 (2"{:j "{:j +1.0 (3"{:j6 "{:j 2.0 (43.0 (5"{:j  _You start memorising the spell. You continue memorising. x4"{:j  _You finish memorising. Spell assigned to 'c'.#{:j#{:j% #{:j$ Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.3   2%   0   i + Spellcasting 2.7  39%  -1           b + Staves   0.0    +1   j + Conjurations 2.4  28%  +3  #{:j  c - Unarmed Combat   0.0    +1   k + Fire Magic   0.0    +1   d + Throwing   0.0     0   l + Air Magic5.2  28%  +3          e + Short Blades 0.2   3%  +1   m + Evocations   0.0     0           f + Armour   0.0    +1       g - Dodging   2.1    +1[40#{:jA m       h - Stealth   2.1    +1                                                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual[39;49#{:j cm mode [*] useful|all skills [!] training|cost|targets${:jg${:jn${:j8..##Para the Gusty .## #.#Tengu .##.#.Health: 24/24 ======================== .##.#..Magic: 5/9=============----------- .##.#...AC: 2Str: 8 .### #.####ß...EV: 11Int: 17 ...# #.##.## .....SH: 0Dex: 15 ##.######.#...####......XL:  4 Next: 27% Place: Dungeon:2 ................@'......Noise: ---------  Time: 2243.0 (0.0) ##.######.#...####......c) +4 dagger ##.# #.##.## .....Cast: Shock#.# #..###....  #.# [40${:jm...#... ##.# ....+# ...# ....#. #### ...... _This spell is quite dangerous to cast! _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'b'. _This spell is astonishingly dangerous to cast! _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'c'.${:j${:jZ 3${:ju[ ${:j] ${:jh  26  _${:jy 6===${:j9 ${:j B${:j ;===${:j ${:j. B${:j& ${:j ${:j ${:j ${:j ${:j ${:j ${:j ,${:j ,${:j ${:j ${:j N7==${:j ${:j ${:j8 ,${:j* X==${:j ${:j: ${:j} ${:j )8===${:j ,${:jX B${:j ===${:j ${:j ${:j c9===${:jN   You encounter a frilled lizard.${:j;* ## ## #.# l.# # #.# ... # #.# ###.. # #.# ......# ### #.#### ..ß.# #.##.## ...######.#...####........@..######.#...####..# #.##.## #.Shock #.# #..### #. #.# ...# #...#.# .... #+#l   frilled lizard (asleep) 75.0 (32.0)${:j9 k  6.0 (33 _${:jC? g _There is an open door here.${:j e #.# l.# # #.# .... # #.# ###.... # #.# ......#   ..ß....  #.##.## ....... #...####....... .......@....... #...####.......  #.##.## #......   #.....  ...# #...#  .... #+##   ${:j8  #.# l.#  #.# ....  #.# ###....  #.# ......#   ..ß....  #.##.## ....... #...####....... .......@....... #...####.......  #.##.## #......   #..... ...# #...# .... #+##    ${:j:${:jK1${:jXR${:jfTe _A frilled lizard is nearby!%{:jTe #.# l.# # #.# .... # #.# ###.... # #.# ......#   ..ß....  #.##.## ....... #...####....... .......@....... #...####.......  #.##.## #......   #.....  ...# #...#  .... #+##   %{:j  #.# l.#  #.# ....  #.# ###....  #.# ......#   ..ß....  #.##.## ....... #...####....... .......@....... #...####.......  #.##.## #......   #..... ...# #...# .... #+##    %{:j%{:j%{:jI%{:j e _A frilled lizard is nearby!%{:jOtw.## Para the Gusty ## #.# †.#  Tengu # #.# ....  Health: 24/24 ======================== # #.# ###....  Magic: 8/9=====================--- # #.# ......#  AC: 2Str: 8 ### #.#### ..ß....  EV: 26 Int: 17 %{:jv..# #.##.## .......  SH: 0Dex: 15 #.######.#...####.......  XL:  4 Next: 27% Place: Dungeon:2 ................@.......  Noise: ---------  Time: 2276.0 (0.0) #.######.#...####.......  c) +4 dagger #.# #.##.## #......  Cast: Shock #.# #..### #..... #.# ...# #...# #.# .... #+##  l   frilled lizard (asleep) ..# ....#. ### ......Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The za%{:jw!p hits the frilled lizard.%{:j #.# *.#  #.# *...  #.# ###*...  #.# ..*...#   .*ß....   .*..... *         ...#  ....    %{:j([†......%{:jx5t11 8=7.0 (1Shock%{:j:%{:j=onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard. _You kill the frilled lizard!%{:j'4  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%{:j) %{:jc  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%{:j^^  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%{:j %{:j" %{:jz) %{:j,   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%{:jT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.&{:jBO&{:jW&{:jv^&{:j=`  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&{:jE; 26  _&{:j"9===&{:j&{:j&{:jM,&{:j===&{:j&{:j X&{:j ,&{:j^&{:j&{:j&{:j;11 &{:j &{:j>yonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)open the door.&{:ju 26  &{:jk&{:j@  There is an open door here.&{:j$&{:jR% _&{:jf3|  You encounter a hobgoblin.###.#...####.........# ...........'.........+ ##.#...####.........#  #.##.## ##.......##  #..### ##.....##   ...# ##...##   .... ##'##  ....#. #.#   #@# - #.#  ... Shock g.... .#...## #.##.## g   hobgoblin (asleep) # ... #.##.#&{:j;0958.0)&{:j&I  -6.0 (19 _&{:j|$. '.........+ .......#   ##.......##   ##.....##  ...# ##...##  .... ##'##   #.#   #@# #.# ... g.... .#...##  #.##.## # ... #.# #.#&{:j*. '.........+ .......#   ##.......##   ##.....##  ...# ##...##  .... ##'##   #.#   #@# #.# ... g.... .#...## #.##.## # ... #.# #.#&{:ji&{:j1&{:j-v _A hobgoblin is nearby!&{:j$. '.........+ .......#   ##.......##   ##.....##  ...# ##...##  .... ##'##   #.#   #@# #.# ... g.... .#...##  #.##.## # ... #.# #.#&{:j&. '.........+ .......#   ##.......##   ##.....##  ...# ##...##  .... ##'##   #.#   #@#&{:j* #.# ... g.... .#...## #.##.## # ... #.# #.#&{:jƸ&{:j&{:j<&{:j` _A hobgoblin is nearby!&{:j ###.#...####.........#Para the Gusty ...........'.........+Tengu ###.#...####.........#Health: 24/24 ========================&{:jg #.##.## ##.......##Magic: 8/9=====================---#..### ##.....##AC: 2Str: 8...###...##EV: 26 Int: 17....##'##SH: 0Dex: 15  ....#.#.#XL:  4 Next: 28% Place: Dungeon:2  ......#@#Noise: ---------  Time: 2296.0 (0.0)#*#c) +4 dagger*..Cast: Shock*.....#...###.##.##g   hobgoblin# ...#.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - stra&{:j\# ight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.&{:j3 9g.&{:jY &.&{:j 11 ====7.0 (1  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin shouts!'{:j'###.#...####.........#  Para the Gusty ...........'.........+  Tengu ###.#...####.........#  Health: 24/24 ========================  #.##.## ##.......##  Magic: 7/9==================------  #..### ##.....##  AC: 2Str: 8  ...# ##...##  EV: 11Int: 17  .... ##'## SH: 0Dex: 15  ....#. #.# XL:  4 Next: 28% Place: Dungeon:2  ...... #@# Noise: ====-----  Time: 2297.0 (0.0) #.# c) +4'{:j dagger †.. Cast: Shock ..... .#...##  #.##.## g   hobgoblin # ... #.# #.#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 71% to hit)  The zap hits the hobgoblin.'{:jK. '.         ...#   .... ##'##   #.#   #@# #*# *.. .....   # ... #.# #.#'{:j/.†31=---8.0 (1Shock'{:j2MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (almost dead, 71% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!'{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'{:j^--- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'{:jǼ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'{:jE'{:jV'{:j-'{:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'{:j̯+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure) '{:j@ Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.'{:j{'{:j'{:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'{:jI'{:j'{:jٱk 26  _8==='{:j'{:j'{:j'{:j===9======'{:jqJ'{:j"'{:j,'{:j'{:j? '{:jN B'{:j '{:j ,'{:j '{:jy X'{:j X'{:j4 '{:j '{:jb '{:j '{:j_ '{:j* '{:j+ '{:j- B'{:jQ< v'{:j= B'{:jG onfirm with . or Enter, or press ? or * to list all spells. '{:jH s_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold. It is wielding a +0 short sword.'{:j]  #..ß....##   ####.#  .........##.......#  .'.........+........#  ##.........#........#   ##.......##[.......# ##.....## #.......#  ##...## #.....K.#  ##'## -#.#. #.##.# Shock##.## #.#  #####†..## #.#  .........#######.#   K   kobold (asleep) ###.#...##.......# #.##.###.###### #.......[40'{:j_ m.#  337.0 (39.0)'{:je ~  -8.0 (40'{:jh '{:jn F _Found a barding.'{:jV    #.......# ##.......# +........# #........#  #[.......#   #.......#   #.....K.#  ##'## #@#  #.# #.#  #.# #.#  ##.## #.# †..## #.# '{:j ..#.# .##.......#  #.##.###.#######  #........#'{:jhQ    #.......# ##.......# +........# #........#  #[.......#   #.......#   #.....K.#  ##'## #@#  #.# #.#  #.# #.#  ##.## #.# †..## #.# ..#.# .##.......#  #.##.###.#######  #........# _A kobold is nearby!'{:jr    #.......# ##.......# +........# #........#  #[.......#   #.......#   #.....K.# '{:j M ##'## #@#  #.# #.#  #.# #.#  ##.## #.# †..## #.# ..#.# .##.......#  #.##.###.#######  #........#({:j;   #.......# ##.......# +........# #........#  #[.......#   #.......#   #.....K.#  ##'## #@#  #.# #.#  ({:j=#.# #.#  ##.## #.# †..## #.# ..#.# .##.......#  #.##.###.#######  #........#({:jD({:jF({:j<^({:jPa] _A kobold is nearby!({:j #..ß....## Para the Gusty  #........###.......#  Tengu ##.........##.......#  Health: 24/24 ======================== .'.........+........#  Magic: 8/9=====================--- ##.........#........#  AC: 2Str: 8  ##.......##[.......#  EV: 26 Int: 17  ##.....## #.......#  SH: 0Dex: 15  ##...## #.....).#  XL:  4 Next: 31% Place: Dungeon:2  ##'## #@# Noise: ---------  Time: 2338.0 (0.0) #.# #.# ({:j[33mc) +4 dagger #.# #.# Cast: Shock  ##.## #.# #####†..## #.# .........#######.# K   kobold (asleep) ###.#...##.......#  #.##.###.#######  #........#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.({:j&%n              #....**.#  ##'## #@#  #.# #.#  #.# #.#  ##.## #.# †..## #.# .. .##.......# ({:j<&3   #.##.###.    #........# ({:j:.)({:j߼t11 2=9.0 (1Shock({:jv({:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold. _You kill the kobold!({:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.({:jj({:j, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)({:jFK  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.({:jE ({:j  ({:jr   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)({:j6}  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.({:j:T 4({:jV ({:j:Y x  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ({:jQZ s Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)({:j ({:j ({:j ({:j/ ({:j& | 26  _({:j ,({:j ({:j ({:j@ ({:jr ,({:j ,({:j~ ({:jM ({:j ({:j ({:j ({:j ({:j ({:j ({:j6+ 9===({:j'1 B({:j*7 B({:j: ({:j= ({:jA Q===({:jD ({:jF ({:j_ ({:j(d B({:je ({:jg ({:jh ({:ji ({:jj ({:jq ,({:j- 0onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an adder.({:j  ####   ...   ...   #..   ({:j .###..###   .S......###.#  #. .....#  #. .†.### -  #. ...... .###..... Shock#......##  #..ß....## ###.#####  #........###.......# S   adder (asleep)........##.......#   ..'.........+........#   ###.........#........#  589.0)  -9.0 (20 _){:j2; #### ... ... #.. .###..###  .S......###.#  #. ..# #........#  #. .†.### #@#  #.  #.#   #.#   #.#   ###.#####  ......# ......# ......# .....# ){:j' #### ... ... #.. .###..###  .S......###.#  #. ..# #........#  #. .†.### #@#  #.  #.#   #.#   #.#   ###.#####  ......# ......# ......# .....# ){:jL/){:j01){:jY7){:j:] _An adder is nearby!){:j?; #### ... ... #.. .###..###  .S......###.#  #. ..# #........#  #. .†.### #@#  #.  #.#   #.#   #.#   ###.#####  ......# ......# ......# .....# ){:j\ #### ... ... #.. .###..###  .S......###.#  #. ..# #........#  #. .†.### #@#  #.  #.#   #.#   #.#   ###.#####  ......# ......# ......# .....# ){:j0lJ){:jCo] _An adder is nearby!){:jt; #### ... ... #.. .###..###  .S......###.#  #. ..# #........#  #. .†.### #@#  #.  #.#   #.#   #.#   ###.#####  ......# ......# ......# .....# ){:j. #### ... ... #.. .###..###  .S......###.#  #. ..# #........#  #. .†.### #@#  #.  #.#   #.#   #.#   ###.#####  ......# ......# ......# .....# ){:j5){:j8){:jh){:jm] _An adder is nearby!){:jsu  Para the Gusty####  Tengu...  Health: 24/24 ========================...  Magic: 8/9=====================---#..  AC: 2Str: 8.###..###  EV: 26 Int: 17.***....###.#  SH: 0Dex: 15  #. ..# #***.....#  XL:  4 Next: 32% Place: Dungeon:2  #. .†.### #@#  Noise: ---------  Time: 2359.0 (0.0)  #. ...... #.#  c) +4 dagger[30){:jwX.###..... #.#  Cast: Shock#......## #.# #..ß....## ###.##### #........###.......#  S   adder ###.........##.......# ..'.........+........# ###.........#........# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is lightly wounded.){:jJ.S){:j ....11 =60.0 (1  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.adder is lightly wounded. _hisses angrily.){:j 1  Para the Gusty####  Tengu...  Health: 24/24 ========================...  Magic: 7/9==================------#..  AC: 2Str: 8.###..###){:j   EV: 11Int: 17..**....###.#  SH: 0Dex: 15  #. ..# #***.....#  XL:  4 Next: 32% Place: Dungeon:2  #. .†.### #@#  Noise: =--------  Time: 2360.0 (0.0)  #. ...... #.#  c) +4 dagger.###..... #.#  Cast: Shock#......## #.# #..ß....## ###.##### #........###.......#  S   adder ###.........##.......# ..'.........+........#[16;31){:j$ H ###.........#........# Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)  The zap hits the adder.){:jأ MbConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (lightly wounded, 53% to hit)  The zap hits the adder.  The adder is moderately wounded.){:j M.S){:j _..S){:jӮ n ...  You encounter a bat.){:j +1.0 (1){:j` ){:j 0 _The bat leaves your sight.){:jr   Para the Gusty####  Tengu...  Health: 24/24 ========================...  Magic: 6/9================--------#..  AC: 2Str: 8.###..###  EV: 11Int: 17){:jt ....*...###.#  SH: 0Dex: 15  #. ..# #***.....#  XL:  4 Next: 32% Place: Dungeon:2  #. .†.### #@#  Noise: =--------  Time: 2361.0 (0.0)  #. ...... #.#  c) +4 dagger.###..... #.#  Cast: Shock#......## #.# #..ß....## ###.##### #........###.......#  S   adder ###.........##.......# ..'.........+........# ###.........#........# Casting: Shock){:j7u  (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.  The adder is almost dead.){:jo Q.S){:jM.S.){:j+2.0 (1){:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the adder.  The adder is almost dead. _The zap misses the adder.*{:j#  Para the Gusty ####*{:jd Tengu ... Health: 24/24 ======================== ... Magic: 5/9=============----------- #.. AC: 2Str: 8 .###..### EV: 11Int: 17 ........###.#  SH: 0Dex: 15  #. ..# #.†......#  XL:  4 Next: 32% Place: Dungeon:2  #. .†.### #@# Noise: =--------  Time: 2362.0 (0.0)  #. ...... #.#*{:j2 c) +4 dagger  .###..... #.# Cast: Shock  #......## #.#  #..ß....## ###.#####  #........###.......#  S   adder ###.........##.......# ..'.........+........# ###.........#........# Casting: Shock (safe; 3% risk of failure)  *{:jڛConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.*{:jТ #### ... ... #..     #. ..# #.** *{:j1 #. .†.### #@#  #.  #.#   #.#   #.#           .....#  *{:jKP0†.*{:jHWc483.0 (1Shock*{:j]*{:j$`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder. _You kill the adder!*{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*{:j*{:jӣ*{:j*{:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*{:j"  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*{:j=*{:j*{:jU*{:jyu  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) *{:j4s Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*{:j} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*{:jH*{:jNP*{:jV*{:jYE  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. *{:jZ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)*{:jjq *{:jr 3*{:jKu *{:jz  26  _*{:j| *{:jy} *{:j} *{:j *{:j *{:j *{:j *{:j O6===*{:j# *{:jc ,*{:jR *{:j ,*{:jH *{:j *{:j$ *{:jҍ *{:j> *{:j ;===*{:j *{:j *{:j ,*{:jU *{:j *{:ja *{:jc *{:jT ,*{:j *{:j *{:jH *{:j *{:j N7==*{:j *{:j *{:jY *{:j *{:j *{:j5 *{:j *{:j, *{:jè *{:j: *{:jB *{:j :==*{:jj *{:j *{:jV *{:jͯ *{:j= ,*{:j` *{:j *{:j{ *{:j *{:jO *{:j *{:jK *{:j_ *{:jԹ M8===*{:j *{:j̼ ,*{:j_ *{:jܾ *{:jE *{:j+ *{:j( *{:j *{:j, *{:j vonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure*{:js 5)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A bat comes into view.*{:j& b-..Shock...b   bat (wandering). . . *{:jC /89.0 (26.0)*{:j :.b*{:j *{:j l===-90.0 (27 _*{:jT *{:j *{:j" I #### ... ... #.. .###..###  .b......###.#  #. ..# #.†......#  #. .†.### #@#  #.  #.# *{:jZ  #.#   #.#   ###.#####  ......# ......# ......#  *{:j< #### ... ... #.. .###..###  .b......###.#  #. ..# #.†......#  #. .†.### #@# *{:j>} #.  #.#   #.#   #.#   ###.#####  ......# ......# ......#  *{:j E*{:j-I1*{:jO*{:jRZ _A bat is nearby!*{:jea #### ... ...*{:j #.. .###..###  .b......###.#  #. ..# #.†......#  #. .†.### #@#  #.  #.#   #.#   #.#   ###.#####  ......# ......# ......#  +{:j,f #### ... ... #.. .###..###  .b......###.#  #. ..# #.†......# +{:j=-+ #. .†.### #@#  #.  #.#   #.#   #.#   ###.#####  ......# ......# ......#  +{:j3+{:js6+{:j;+{:js>Z _A bat is nearby!+{:jg #### ... ... #.. .###..###  .b......###.#  #. ..# #.†......# +{:jh9 #. .†.### #@#  #.  #.#   #.#   #.#   ###.#####  ......# ......# ......#  +{:j+{:j #### ... ... #.. .###..###  .b......###.#  #. ..# #.†......#  #. .†.### #@#  #.  #.#   #.#   #.#   ###.#####  ......# ......# ......#  +{:j%+{:j +{:j+{:jZ _A bat is nearby!+{:j\  Para the Gusty #### Tengu ... Health: 24/24 ======================== ... Magic: 7/9==================------ #.. AC: 2Str: 8 .###..### EV: 26 Int: 17 .†......###.#  SH: 0Dex: 15  #. ..# #.†......#  XL:  4 Next: 48% Place: Dungeon:2  #. .†.### #@# Noise: ---------  Time: 2390.0 (0.0)  #. ...... #.# c) +4 dagger  .##+{:j ^#..... #.# Cast: Shock  #......## #.#  #..ß....## ###.#####  #........###.......#  b   bat (wandering) ###.........##.......# ..'.........+........# ###.........#........# Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat.+{:jb #### ... ... #.. +{:jc  .***  #. ..# #***  #. .†.### #@#  #.  #.#   #.#   #.#         +{:jdj   +{:jV†...†.+{:jt11 9=1.0 (1Shock+{:j+{:j(Wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  +{:jZThe zap hits the bat. _You kill the bat!+{:jl  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+{:j+{:j`+{:j+{:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+{:j   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+{:j]+{:j+{:jf+{:jU  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+{:j@  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+{:j  +{:jp +{:j +{:j|   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+{:j& I+{:j 2  26  _8===+{:j83 B+{:j4 +{:j_5 ,+{:j57 +{:j7 ,+{:j9 +{:j*: ;===+{:j: +{:j< +{:j?= ,+{:j? ,+{:j? +{:jA +{:jA +{:j B +{:jC +{:jC +{:jD +{:jAF +{:jF ,+{:jH +{:jI M9===+{:jI +{:jBM +{:j[ ZM#####.... [... #.. ###..###  .†......### ..# #.†.@....#-405+{:jw] 4.0)†.#####.#.######. .........###....... #.# ###...+{:jd +{:jk F-6.0 (15+{:jq +{:jt onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. +{:jt _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a leather armour.+{:jX_+{:jZ+{:j"`B+{:ja+{:jKb+{:jwc+{:jw+{:j}Q===+{:j~+{:j+{:j+{:j+{:j+{:j+{:j,+{:jЍ+{:j+{:j+{:j+{:j+{:j[+{:j+{:j+{:j1+{:jk_  You see here a bat corpse.+{:j _+{:jQ+{:j4,+{:j+{:j0+{:j+{:j+{:j_+{:j_+{:j+{:j+{:j+{:j+{:j.+{:j+{:j+{:j2F  You see here a +0 leather armour.+{:j+{:j _+{:j+{:j+{:jBc  You encounter a rat.+{:jm   ######### ###.######  #.....[.@.......  +{:j##...####..#####r  .##.....###..### Shock .........†......###.# #.###...####.†......# #. #.†.#####.#.##### r   rat (asleep) #. #.........#.# .###.........#.# ########.#+{:j)Hr20.0 (14.+{:j,Kr+{:jm  ==1.0 (15+{:j +{:jw - _The rat squeaks loudly.,{:jh, ######### ###.......######  #.....[.@.....r.  ##...####..#####.  ..###..###  .†.....,{:ji  #.†......#  #. #.†.#####.#.#####  #. .#.#  .#.#   ,{:j ######### ###.......######  #.....[.@.....r.  ##...####..#####.  ,{:jb..###..###  .†.....  #.†..  #. #.†.#####.#.#####  #. .#.# .#.# ,{:j& ,{:j 1,{:ju,{:jZ _A rat is nearby!,{:j&Z ######### ,{:j'###.......######  #.....[.@.....r.  ##...####..#####.  ..###..###  .†.....  #.†......#  #. #.†.#####.#.#####  #. .#.#  .#.#   ,{:jv ######### ###.......######  #.....[.@.....r.  ##...####..#####.  ..###..###  .†.....  #.†..  #. #.†.#####.#.#####  #. .#.#,{:jr .#.# ,{:j,{:j,{:j,{:jZ _A rat is nearby!,{:jn   Para the Gusty  Tengu  Health: 24/24 ========================  Magic: 8/9=====================---,{:jTo O  AC: 2Str: 8  EV: 26 Int: 17 ######### SH: 0Dex: 15 ###.......######  XL:  4 Next: 49% Place: Dungeon:2 #.....[.@.....†.  Noise: ==-------  Time: 2421.0 (0.0) ##...####..#####.  c) +4 dagger .##.....###..###  Cast: Shock  .........†......###.#  #.###...####.†......#  #. #.†.#####.#.#####  r   rat ,{:jq  #. #.........#.#  .###.........#.#  #......#######.# Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat.,{:j`} \    ******.    .  .†.    #. #.†  #.   ,{:jr C.....†,{:j u11 50-2.0 (1Shock,{:jJ ,{:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat. _You kill the rat!,{:j   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,{:jU - _You can't see any susceptible monsters within range! (Use Z to cast anyway.),{:jk  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,{:j3,{:j<-{:j-{:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-{:jFI-{:j 26  _-{:j!-{:j6H$9======-{:jVM    #########  ###.......#######  #.....[.......@.#  -364.0)  ##...####..#####.#  -{:jW##.....###..### .#  .......†......###.#  ###...####.†......#  #.†.#####.#.#####   #.........#.#    ###.........#.#    ......#######.#   onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. -{:jY_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a rat corpse.-{:j\Y--{:jb-{:jRfT _Key pressed, stopping explore.-{:jĊ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-{:j/Y-{:j]-{:jl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-{:j[    _-{:j,-{:j\  You see here a rat corpse. _-{:jh-{:j-{:j-{:j-{:j -{:j"-{:jk#-{:jF$-{:j&-{:j)(,-{:j})-{:jF+-{:j--{:j .-{:j.-{:j0-{:j2-{:j3-{:j4-{:j6-{:j7-{:j8-{:jD9-{:j:-{:j<-{:j=-{:j=-{:j?-{:jB,-{:jC-{:jhG_  You see here a bat corpse.-{:jH-{:joI _-{:jlJ-{:jmL-{:jN-{:j`O-{:jO-{:j;R-{:jTT-{:j U-{:jU-{:jW-{:jY-{:jZ-{:j[-{:j^-{:j`-{:j'a-{:ja-{:j6d-{:jf,-{:jNh-{:jli-{:jBk-{:jk-{:jil-{:jm-{:jp-{:jp-{:jq-{:js-{:jPu-{:ju-{:jjv-{:j]-{:jˀ-{:j,-{:j2-{:j-{:ja%  -{:jqVYou encounter a clockroach zombie and a rat.-{:j; ##### #...##  .###)##  ## ##.## ######## ######### -{:j######.# ##......# ###.......# ...# #.# #...@...# #.....[.... ##.###.# #...#...###...####..###.## #..Z#...##.....###..#Shock#.#.## #...#..........†..... #...## ..r..#.#.###...####.†. ##.## #.#..##.#.# #.†.#####.# Z   clockroach zombie (wandering)  #.# #.#.. #.#.# #.........# r   rat (asleep)  #.# #.#.. .[39-{:jA;49m...###.........#  #.# #.# ####......#######-{:jƩ-59.0 (23-{:jl  60.0 (24 _-{:je-{:j)-{:jd#)## ##.## ########  ##......#  #.# #...@...# [.... #...#...#. #..Z#...#. #...#..........†.. ..r..#.#.###† #.#..##.#.# #.†  #.# #.#.. #.#.#  #.# #.#.. ...  #.# #.# -{:jik)##-{:j ##.## ########  ##......#  #.# #...@...# [.... #...#...#. #..Z#...#. #...#..........†.. ..r..#.#.###† #.#..##.#.# #.†  #.# #.#.. #.#.#  #.# #.#.. ...  #.# #.# -{:j^-{:j]1-{:jØ-{:j͛d _There are monsters nearby!-{:j#)## ##.## ########  ##......#  #.# #...@...# [.... #...#...#-{:j. #..Z#...#. #...#..........†.. ..r..#.#.###† #.#..##.#.# #.†  #.# #.#.. #.#.#  #.# #.#.. ...  #.# #.# -{:j )## ##.## ########  ##......#  #.# #...@...# [.... #...#...#. #..Z#...#. #...#..........†.. ..r..#.#.###† #.#..##.#.# #.†  #.# #.#.. #.#.#  #.# #.#.. ...  #.# #.#  _There are monsters nearby!-{:jr #)## ##.## ########  ##......#  #.# #...@...# [.... #...#...#. #..Z#...#. #...#..........†.. ..r..#.#.###† #.#..##.#.# #.†  #.# #.#.. #.#.#  #.# #.#.. ...  #.# #.# -{:j{ )## ##.## ########  ##......#  #.# #...@...# [.... #...#...#. #..Z#...#. #...#..........†.. ..r..#.#.###† #.#..##.#.# #.†  #.# #.#.. #.#.#  #.# #.#.. ...  #.# #.# -{:j΄ -{:j -{:j -{:j d _There are monsters nearby!-{:jZ!  Para the Gusty  TenguHealth: 24/24 ======================== #####Magic: 8/9=====================--- #...##AC: 2Str: 8 .###)##EV: 26 Int: 17 -{:j"## ##.## ######## ######### SH: 0Dex: 15 ######.# ##......# ###.......# XL:  4 Next: 50% Place: Dungeon:2 ...# #.# #...@...# #.....[.... Noise: ---------  Time: 2460.0 (0.0) ##.###.# #..*#...###...####..# c) +4 dagger ##.##.## #..*#...##.....###..# Cast: Shock .#.#.## #...#..........†..... #...## ..r..#.#.###...####.†. ##.## #.#..##[-{:j#39;49m.#.# #.†.#####.# Z   clockroach zombie  #.##.#.. #.#.# #.........# r   rat (asleep)#.##.#.. ....###.........##.##.# ####......#######-{:j+Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach zombie (wandering, hasn't noticed you, 90% to hit)  The zap hits the clockroach zombie.-{:jVNZ.-{:j:11 =1.0 (1-{:j`-{:jLonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach zombie (wandering, hasn't noticed you, 90% to hit)  The zap hits the clockroach zombie. _The clockroach zombie is heavily damaged..{:j   Para the Gusty  Tengu  Health: 24/24 ======================== ##### Magic: 7/9==================------ #...## AC: 2Str: 8 .###)## EV: 11Int: 17 ## ##.## ######## ######### SH: 0Dex: 15 ######.# ##......# ###.......# XL:  4 Next: 50% Place: Dungeon:2 ...# #.# #...@...# #.....[.... Noise: =--------  Time: 2461.0 (0.0) .{:j`##.###.# #...#...###...####..# c) +4 dagger ##.##.## #...#...##.....###..# Cast: Shock .#.#.## #...#..........†..... #...## ..r..#.#.###...####.†. ##.## #.#..##.#.# #.†.#####.# Z   clockroach zombie  #.# #.#.. #.#.# #.........# r   rat (asleep)  #.# #.#.. ....###.........#  #.# #.# ####......#######Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach zombie (heavily damaged, 90% to hit)  The zap h.{:j0"its the clockroach zombie..{:j)## ##.##     #.#  .{:j=[.... #..*. . .....†.. †  #.†r   rat (asleep)  #.# #.#.. #.#.#   #.# #.#..  #.# #.# .{:jAv..{:j54612.0 (1.{:jՒ.{:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach zombie (heavily damaged, 90% to hit)  The zap hits the clockroach zombie. _You destroy the clockroach zombie!.{:j!  Para the Gusty  TenguHealth: 24/24 ======================== #####Magic: 6/9================-------- #...##AC: 2Str: 8 .###)##EV: 11Int: 17 ## ##.## ######## ######### SH: 0Dex: 15 .{:j######.# ##......# ###.......# XL:  4 Next: 61% Place: Dungeon:2 ...# #.# #...@...# #.....[.... Noise: =--------  Time: 2462.0 (0.0) ##.###.# #..*#...###...####..# c) +4 dagger ##.##.## #..*#...##.....###..# Cast: Shock .#.#.## #.*.#..........†..... #...## ..*..#.#.###...####.†. ##.## #.#..##.#.# #.†.#####.# r[3.{:jk7m   rat#.##.#.. #.#.# #.........##.##.#.. ....###.........##.##.# ####......#######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is moderately wounded..{:jޛ9r..{:j-...{:jɥ4==3.0 (1.{:j,C _The rat squeaks loudly..{:j  Para the Gusty  TenguHealth: 24/24 ======================== #####Magic: 5/9=============----------- #...##AC: 2Str: 8 .###)##EV: 11Int: 17 ## ##.## ######## ######### SH: 0Dex: 15 ######.# ##......# ###.......# XL:  4 Next: 61% Place: Dungeon:2 ...# #.# #...@...# #.....[.... Noise: ===------  Time: 2463.0 (0.0) ##.###.# #..*#...###...####..# c) +4 dagger ##.##.## #..[0;1.{:jh0;1m*#...##.....###..# Cast: Shock .#.#.## #.*.#..........†..... #...## .....#.#.###...####.†. ##.## #.#..##.#.# #.†.#####.# r   rat#.##.#.. #.#.# #.........##.##.#.. ....###.........##.##.# ####......#######Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (moderately wounded, 71% to hit)  The zap hits the rat..{:j/.{:j)11r..{:j3<"..{:ji4--4.0 (1.{:j!t.{:jvMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a rat (moderately wounded, 71% to hit)  The zap hits the rat. _The rat is severely wounded..{:j  Para the Gusty  Tengu  Health: 24/24 ======================== ##### Magic: 4/9==========-------------- #...## AC: 2Str: 8 .###)## EV: 11Int: 17 ## ##.## ######## ######### SH: 0.{:jbDex: 15 ######.# ##......# ###.......# XL:  4 Next: 61% Place: Dungeon:2 ...# #.# #...@...# #.....[.... Noise: =--------  Time: 2464.0 (0.0) ##.###.# #...#...###...####..# c) +4 dagger ##.##.## #...#...##.....###..# Cast: Shock .#.#.## #...#..........†..... #...## .....#.#.###...####.†. ##.## #.#..##.#.# #.†.#####.# r   rat  #.# #.#.. #.#.# #.........#  #.# #.#.. ....###.........#  #.# #.# ####......#######Casting: Shock .{:j[m(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (severely wounded, 71% to hit)  The zap hits the rat..{:j2.{:j)## ##.##     #.#  [.... #..*. #..*. .....†.. †  #.†  #.# #.#.. #.#.#   .{:j6 #.# #.#..    #.# #.#  .{:jeh "...{:jm 25.0 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (severely wounded, 71% to hit)  The zap hits the rat. _You kill the rat!.{:ju .{:j-x m _Your Spellcasting skill increases to level 3!.{:jNo I.{:jژ  26  _.{:jΚ ,.{:j͛ .{:j {5===.{:j .{:ja .{:j# .{:j .{:j .{:jʤ .{:j ===.{:j% 6===.{:j! .{:j .{:j. ,.{:j .{:j Q===.{:jm .{:j .{:j .{:j~ .{:j ,.{:j .{:j .{:j n.{:j .{:jO N7==.{:j .{:j B.{:j .{:j .{:j B.{:j .{:j .{:j P==.{:j ,.{:j> .{:j "..-92.0 (27.0).............†...{:j Y-.{:j .{:j T _Key pressed, stopping explore..{:j=.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..{:j .{:j .{:j .{:j8 _You can't see any susceptible monsters within range! (Use Z to cast anyway.).{:j?P  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..{:j$.{:j&.{:j;..{:jW1u  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) .{:j02s Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.).{:jA  .{:jB.{:j D$ _.{:jGX.{:jH.{:jMI.{:jI.{:jJ.{:jiKM8===.{:jK.{:jL.{:j1M.{:jM.{:jN.{:j|O.{:j P.{:j&Q.{:jQ.{:j}R.{:jTQ===.{:j^U.{:jV.{:jSW.{:jW.{:jX.{:jY,.{:j"[.{:j[.{:j9\.{:j].{:j].{:jy^.{:j_.{:j`M9===.{:jDa.{:jsd.{:j_e.{:jf,.{:jIh.{:j|i.{:ji.{:j^j.{:jk.{:jl.{:jn,.{:j,o.{:j>p.{:jp%===.{:j q.{:jq.{:jv.{:jw,.{:jx.{:j4z.{:j{.{:j:|.{:j(}.{:j6~.{:jl.{:j.{:j.{:j.{:j.{:j.{:j-.{:j~.{:jf.{:jچ.{:jc.{:j.{:jΉ.{:jY.{:jȊ.{:jԋ.{:j,.{:j.{:j.{:j^.{:jG.{:jߑ.{:jk.{:j.{:jV.{:jޕ.{:j^.{:j.{:jk.{:j.{:j{.{:jH.{:j.{:jF.{:j.{:j.{:jS.{:j.{:j.{:jޤ.{:j.{:j.{:j .{:j.{:jr.{:jG.{:j`.{:j>.{:j4.{:jį.{:jD.{:j .{:j .{:j.{:j7.{:jŵ.{:jb.{:jܶ.{:jQ.{:j.{:j.{:j,.{:j,.{:j,.{:j.{:jB.{:jz.{:j7,.{:j.{:j.{:jm.{:j@,.{:j/.{:jJ.{:j$.{:j%.{:j'.{:j;).{:j).{:j@*.{:j,.{:j-.{:j0..{:j..{:j^1.{:j2.{:jV3.{:j3.{:j5.{:j6.{:jM7.{:j7.{:j8:.{:j[;.{:j<.{:j<.{:jAonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. .{:jA_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a rat skeleton./{:j/{:j/ _  There is an open door here. _/{:j1/{:j2/{:j4,/{:j<n/{:j=/{:jW?/{:j@/{:j@/{:jB/{:jC,/{:jD/{:jpF/{:jG/{:jUH/{:jH/{:jhMX/{:jN/{:jP,/{:jGQ/{:j:R/{:jTB/{:j5W/{:jX/{:jY;11 /{:jMZ/{:jom!  #.#######.## ##.. #.........# ##.#.........##. #########'###. ##...###. /{:jNqv##.....## ###./{:jYr ##.......## ##.#. ...####.........#### .....>'@........'.÷.....560.0 (68 ...####.........####. ##.......## ##.# ##.....## ### ##...## ##'## ######/{:jt| #.# #..... #.# #.#### ##.## #.# _You open the door./{:j[ _Found a stone staircase leading down./{:jo  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./{:jC/{:j/{:j/{:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/{:jTI/{:j/{:jx/{:j| 26  _/{:j@  There is an open door here./{:j'/{:j _/{:j/{:jR  There is a stone staircase leading down here./{:j/{:jT5 _/{:j/{:jAB/{:j/{:j?f  You encounter a quokka./{:j(  #.#######.##   #. #.........#   .##.........#   r.#########'##  #. ##...##   #. ##.....##   ##.## ##.......##   ##...####.........##  /{:j #...@..>'.........'.÷   ##...####.........##  ##.## ##.......## Shock  #. ##.....##  .. ##...##  ... ##'## # r   quokka (asleep)  #... #.# #  #.## #.#   ##.## #/{:j$14.0 (4.0)/{:j.j  5.0 (5 _/{:j5/{:j'7/{:j\M   #.   .#  r.  #.   #.   ##.##   ##...####... #...@..>'...÷ ##...####... ##.##   #.   ..   ... ##'##  #... #.#  #.## #.#  ##.## /{:j~  #.   .#  r.  #.   #.   ##.## /{:j^  ##...####... #...@..>'...÷ ##...####... ##.##   #.  ..  ... ##'##  #... #.#  #.## #.# ##.## /{:j/{:j[1/{:j0/{:jޜ] _A quokka is nearby!/{:jnM   #.   .#  r.  #.   #.   ##.##   ##...####... #...@..>'...÷ ##...####... ##.##   #.   ..   ... ##'##  #... #.#  #.## #.#  ##.## /{:j <  #.   .#  r.  #.   #.   ##.##   ##...####... #...@..>'...÷ ##...####... ##.##   #.  ..  ... ##'##  #... #.#  #.## #.# ##.## /{:j& /{:j. /{:j53 /{:j: ] _A quokka is nearby!/{:je  #.#######.##  Para the Gusty #. #.........#  Tengu .##.........#  Health: 24/24 ======================== †.#########'##  Magic: 8/9=====================--- #. ##...##  AC: 2Str: 8 #. ##.....##  EV: 26 Int: 17 ##.## ##.......##  SH: 0Dex: 15 ##...####.........### XL:  4 Next: 62% Place: Dungeon:2 #...@..>'.........'.÷ Noise: ---------  Time: 2565.0 (0.0) ##...####.........### c) [0;1/{:j: 0;1m+4 dagger ##.## ##.......##  Cast: Shock #. ##.....##  .. ##...##  ... ##'## # r   quokka (asleep) #... #.# # #.## #.# # ##.## #Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka./{:j   #.     *  #*   #*   ##*## /{:j= o  ##..* ÷  ##.##   #.  ..  ... ##'##  #... #.#   #.## #.#  ##.##  /{:j R†..../{:j+ t11 5=6.0 (1Shock/{:j2 /{:j4 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _You kill the quokka!/{:j)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./{:j/{:j/{:j/{:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0{:jZ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0{:j5%0{:jL,0{:j20{:jWG  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0{:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0{:jvT0{:jZ0{:j_0{:j c  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0{:jΰ0{:jX30{:jճ0{:jOf 26  _0{:j n0{:j,0{:jJ0{:j,0{:j,0{:jJ0{:j0{:jH0{:j0{:jn0{:j0{:j0{:j0{:jM9===0{:jK0{:j0{:j0{:jK,0{:j0{:j0{:j+0{:j0{:jv0{:jE0{:j0{:j0{:jix===onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a quokka corpse. _0{:j~0{:j 0{:j ,0{:j 0{:j80{:j,0{:ju0{:j0{:j0{:j0{:j0{:j"0{:j$,0{:j%0{:j&0{:j'0{:j)(0{:j(0{:j.0{:j0,0{:j60{:j070{:jA90{:j_:0{:j ;0{:jq<0{:j>,0{:j3?0{:jd@0{:jA0{:jvB0{:jB0{:jC0{:jE,0{:jF0{:j%H0{:jI0{:jyJ,0{:jdL0{:j4M,0{:jN0{:j]P,0{:jQ,0{:jS0{:ji .# ##.....##  ##.## ##.......## ##...####.........# #......>'.........' 0{:j2m##...####.........#  ##.## ##.......## 0{:js ##.## ##.....##  ##...# ##...##   #.@..# ##'## -605.0 (39.0)  #....# #.#   #.#### #.#   ## 0{:jEu ##...## # #...<.###  ##.#.....  #.> #...#### ###.####.##0{:j|0{:jF-6.0 (400{:j0{:j ; _Found a stone staircase leading down.0{:j30{:jd0{:j0{:j0{:jR,0{:jt0{:jB0{:j 0{:jm 0{:jw 0{:j"9Y0{:j>11  _c - 3 scrolls labelled QAUHOKHLEMN (gained 1)0{:ja@ 26  0{:jaB0{:jC0{:jD0{:jAs0{:jz0{:j|0{:jS0{:jv0{:j@0{:jۄ0{:jˊ0{:j$0{:jR0{:j0{:j,0{:j0{:j1,0{:j0{:j=0{:j0{:jb0{:j>0{:j0{:j0{:j%0{:j$,0{:j0{:jB0{:jG 0{:j? 0{:j 0{:ji 0{:j- 0{:ji ,0{:j 0{:j` 0{:j 0{:j 0{:jU 0{:jU 0{:j 0{:j% 0{:j 0{:j3 0{:j 0{:j/ ,0{:j 0{:j 0{:j ,0{:j 0{:j 0{:j- 0{:j 0{:j9! 0{:j" ,0{:jL# 0{:j$ 0{:j& ,0{:jI' 0{:j* 0{:jk, ,0{:jj- 0{:j0 0{:j2 0{:jN3 0{:jT5 0{:jm6 0{:jj8 ,0{:j9 0{:j; 0{:j> ,0{:j? 0{:jA 0{:jD ,0{:jE 0{:j?H 0{:jM B0{:jyN 0{:j\R B0{:j1T 0{:jV 0{:jW 0{:jX 0{:jY 0{:j[ 0{:j\ 0{:j] 0{:j^ 0{:j` 0{:jd B0{:je ,0{:jf 0{:ji 0{:jl c  You encounter a bat.0{:j )# ##+###.......##.########### # ##...##.#####.##.# #....... # ##.....#.###......# #.###.# # ##.............)#### #.# #.#. ####........÷###....######.###... 0{:jߋ ...+.........+..............).... ##.#.........###....######.##.#.. ..P~........## #.#.## #.##.##. ..≈~~......## #@###.##.### .~~~~.#...## #..b.# #....... ..~~~.##'## ####.# ####.###Shock ..~...##.# # #.##. ...~P...†########## ##.##. ....###..##.......# ##...#. b   bat (asleep) #.#####...#.#####.# ##. #.##........#...#.#.... #.##.##...#.......# #.......0{:j -61.0 (550{:j   2.0 (56 _0{:jC  . # .#####.##.# # .###......# # .....)#### #.# ÷###........)#.. #.#.##  #@###  #..b.#  ####.#  # †     0{:j, _ . .#####.##.#  .###......#  .....)#### #.# ÷###........)#.. #.#.##  #@###  #..b.#  ####.#  # †   0{:jj   0{:j  _A bat is nearby!1{:j'# ##+###.......##.########### Para the Gusty # ##...##.#####.##.# #....... Tengu # ##.....#.###......# #.###.## Health: 24/24 ======================== # ##.............)#### #.# #.#. Magic: 8/9=====================--- ####........÷###....######.###... AC: 2Str: 8 ...+.........+..............).... EV: 26 Int: 17 ##.#.........###....######.##.#.. SH: 0Dex: 15 1{:jj..P~........## #.#.## #.##.##. XL:  4 Next: 65% Place: Dungeon:2 ..≈~~......## #@### #.##.### Noise: ---------  Time: 2662.0 (0.0) .~~~~.#...## #.**.# #....... c) +4 dagger ..~~~.##'## ####.# ####.### Cast: Shock ..~...##.###.##. ...~P...†############.##. ....###..##.......###...#. b   bat #.#####...#.#####.###...... #.##........#...#.##....... #.##.##...#.......##.......Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.1{:j56 b.1{:j7.bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line1{:j9Aim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is severely wounded.1{:jA1{:jC:11 =3.0 (11{:jL1{:jNP _The bat barely misses you.1{:j# ##+###.......##.########### Para the Gusty # ##...##.#####.##.# #....... Tengu # ##.....#.###......# #.###.## Health: 24/24 ======================== # ##.............)#### #.# #.#. Magic: 7/9==================------ ####........÷###....######.###... AC: 21{:jStr: 8 ...+.........+..............).... EV: 11Int: 17 ##.#.........###....######.##.#.. SH: 0Dex: 15 ..P~........## #.#.## #.##.##. XL:  4 Next: 65% Place: Dungeon:2 ..≈~~......## #@### #.##.### Noise: =--------  Time: 2663.0 (0.0) .~~~~.#...## #.**.# #....... c) +4 dagger ..~~~.##'## ####.# ####.### Cast: Shock ..~...##.###.##. ...~P...†############.##. ....###..##.......###...#. b   bat #.#####...#.#####.###...... #.##........#...#.##....... #.##.##...#.......##....... _The bat barely misses you.1{:jԿCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 57% to hit)1{:jzJ;b..b1{:jHS1{:j:U+4.0 (11{:j\1{:j_o  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 57% to hit) _The zap misses the bat. The bat closely misses you.1{:j(# ##+###.......##.########### Para the Gusty # ##...##.#####.##.# #....... Tengu # ##.....#.###......# #.###.## Health: 24/24 ======================== # ##.............)#### #.# #.#. Magic: 6/91{:j*================-------- ####........÷###....######.###... AC: 2Str: 8 ...+.........+..............).... EV: 11Int: 17 ##.#.........###....######.##.#.. SH: 0Dex: 15 ..P~........## #.#.## #.##.##. XL:  4 Next: 65% Place: Dungeon:2 ..≈~~......## #@### #.##.### Noise: =--------  Time: 2664.0 (0.0) .~~~~.#...## #..†.# #....... c) +4 dagger ..~~~.##'## ####.# ####.### Cast: Shock ..~...##.# # #.##. ...~P...†########## ##.##. ....###..##.......# ##...#. b   bat #.#####...#.#####.# ##...... #.##........#...#.# #....... #.##.##...#.......# #.......Casting: Shock (safe; 3% risk of failure)  Confirm wit1{:j+sh . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, 57% to hit)  The zap hits the bat.1{:j2 . .  .  .. #.# 1{:j4M÷)   #@###  #.**.#    # †        1{:jf.†1{:jb65.0 (1Shock1{:j:1{:jG _You kill the bat!1{:j1T  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1{:j 1{:j! 1{:j' 1{:jK* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1{:j 31{:j 1{:jӭ 1{:jf f 26  _1{:j 1{:jֶ ,1{:j ,1{:jǹ B1{:j d7==1{:jB ,1{:j ,1{:j x..........-72.0 (71{:j Y-1{:j3 1{:jS T _Key pressed, stopping explore.1{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1{:j 1{:j 1{:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2{:j~   _==8===2{:jB2{:j===9===  You see here a bat corpse. _===2{:j,2{:j#.............)#### #.# #.#.#. #........÷###....######.###.....# +.........+..............)....... #.........###....######.##.#....# ~........## #.#.## #.##.##.#.# ~~......## #.#### #.##.####.# ~~.#...## #..†.# #.........# ~~.##'## ####.# ####.######.##.# #@# ...94.0 (22.0) ~P...†##########.# ##.##.### .###..##.......#.# ##... ####...#.#####.#.# ##......#.÷ #........#...#.#.# #.......#.# #.##...#.......#.# #......... ...##..#.........# #.....###.#.......### ##.....##...........#.# ##...##### _Done exploring.2{:j]  2{:jU..†..0.0)2{:j12{:j2{:j7E _Done exploring.2{:jf  2{:j 2{:j|12{:j2{:jE _Done exploring.3{:jsE[?25h[?0c  Search for what [Enter for "."]? 3{:jTu3{:jҎ[?25l[?1c3{:j@11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 flailb - [D:2] a +0 club (1 further duplicate)  c - [D:2] a +1 spear of flamingd - [D:2] a stone staircase leading down  e - [D:2] a stone staircase leading up  f - [D:2] a stone staircase leading up  g - [D:2] a stone staircase leading down  h - [D:2] a stone staircase leading up  i - [D:2] a +0 short sword  j - [D:2] a stone staircase leading down  k - [D:2] a +0 leather armour4{:joY 4{:jb 4{:jl ##.............)#### #.# #.#.#.# Para the Gusty #........÷###....######.###.....# Tengu +.........+..............)....... Health: 24/24 ======================== #.........###....######.##.#....# Magic: 9/9======================== ~........## #.#.## #.##.##.#.# AC: 2Str: 8 ~~......## #.#### #.##.####.# EV: 26 Int: 17 ~~.#...## #..†.# #.........# SH: 0Dex: 15 ~~.##'## ####.# ####.###### XL:  4 Next: 66% Place: Dungeon:2 ...##.##@##.##.... Noise: ---------  Time: 2694.0 (0.0) 4{:jn >~P...†##########.###.##.### c) +4 dagger .###..##.......#.# ##...#.### Cast: Shock ####...#.#####.#.# ##......#.÷ #........#...#.#.# #.......#.# #.##...#.......#.# #..........  ...##..#.........# #..........  #..###.#.......### ##.....##..  #............#.###...#####  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a bat corpse. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .4{:jBv 4{:j b _5{:j 5{:j] Where to? (Tab - D:2 @ (x,y), ? - help)  D - Dungeon 6{:joO6{:jn##.............)#### #.# #.#.#.# Para the Gusty #........÷###....######.###.....# Tengu +.........+..............)....... Health: 24/24 ======================== #.........###....######.##.#....# Magic: 9/9======================== ~........## #.#.## #.##.##.#.# AC: 2Str: 8 ~~......## #.#### #.##.####.# EV: 26 Int: 17 ~~.#...## #..†.# #.........# SH: 0Dex: 15 ~~.##'## ####.# ####.###### XL:  4 Next: 66% Place: Dungeon:2 ...##.##@##.##.... Noise: ---------  Time: 2694.0 (0.0) 6{:jip~P...†##########.###.##.### c) +4 dagger .###..##.......#.# ##...#.### Cast: Shock ####...#.#####.#.# ##......#.÷ #........#...#.#.# #.......#.# #.##...#.......#.# #..........  ...##..#.........# #..........  #..###.#.......### ##.....##..  #............#.###...#####  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here a bat corpse. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  6{:jq6{:j}6{:jq6{:jɀ$ _6{:jX6{:j6{:j_  You see here a bat corpse.6{:jޞ _6{:jD6{:j6{:j6{:j6{:j6{:j6{:jE6{:j6{:j_6{:jD6{:jj6{:j6{:j6{:j6{:jD6{:jvX6{:j6{:jb,6{:jR6{:jX6{:j6{:jJ6{:j:6{:j:,6{:j~6{:jN6{:j,6{:j6{:j6{:j(,6{:j6{:j~o  There is a stone staircase leading down here.6{:j6{:jjB11  _6{:j6{:jB 3  You climb downwards.6{:j"6{:jn8Para the Gusty## ....## ##Tengu... ..... ...Health: 24/24 ========================##.####.#.##.##Magic: 9/9========================.$............#AC: 2Str: 85.............#EV: 11Int: 17..............#SH: 0Dex: 15...$..........#XL:  4 Next: 66% Place: Dungeon:3.......@.......Noise: ---------  Time: 2715.0 (21.0)...............c) +4 dagger...............Cast: Shock......................[......................5   Grinder (asleep).....)........................ _Done exploring. _Search for what [Enter for "."]? [6{:j9m. _You see here a bat corpse. _There is a stone staircase leading down here.  You climb downwards.  You encounter Grinder.6{:jA/  --more--8{:js8{:j{,8{:j| _You see here a bat corpse. _There is a stone staircase leading down here.  You climb downwards.  You encounter Grinder. _Found 27 gold pieces, a leather armour and a hand axe.  There is a stone staircase leading up here.8{:j6.5 (22.5Shock _Grinder is nearby!9{:jw9{:jGzZLevel 3 of the Dungeon<(Press ? for help)    ##   ....## ##   ...   ..... ...   ##.####.#.##.##   .$............#  5.............#  ..............#  ...$..........#   .......@.......   ...............   ...............   ...............   .......[.......   ...............   .....).........   ...............  9{:j{"9{:jq T.@9{:jI A..9{:jA..:{:j>xA..:{:j97..:{:jN ;..;{:j75.;{:j)S....####..$......5..................$..........................................<{:jB<{:jDPara the Gusty## ....## ##Tengu... ..... ...Health: 24/24 ========================##.####.#.##.##Magic: 9/9========================.$............#AC: 2Str: 85.............#EV: 11Int: 17<{:j2E..............#SH: 0Dex: 15...$..........#XL:  4 Next: 66% Place: Dungeon:3.......@.......Noise: ---------  Time: 2716.5 (0.0)...............c) +4 dagger...............Cast: Shock......................[......................5   Grinder (asleep).....)........................ _There is a stone staircase leading down here.  You climb downwards.  You encounter Grinder. <{:jF_Found 27 gold pieces, a leather armour and a hand axe.  There is a stone staircase leading up here. _Grinder is nearby!<{:jM<{:jrV<{:jCX={:j& ={:j ={:j ={:jE H7.5 (1 _={:j ={:jK &2={:j '#.......##### #.########## #.# ### #.# ##.## #.# ##.#.## #.# #########.###.######.##### #......#.## ##.....# #.#######.###.#####...###.###.###.#.## #@..## ##.##.#######.## ##..# #....)...##.# ##.## ##.##.###.##.# #..###.###.###.##.# #.#...####......#.# ##+###.......##.#={:j w#.# ##...##.#####.##.# ##.# ##.....#.###......# ##..# ##.............)#### ={:j< \9.0 (2.5Shock={:jC ={:jD ! _You climb upwards.={:jF c _There is a stone staircase leading down here.>{:j:4>{:jB\ _Unknown command.U{:jU{:jLevel 2 of the Dungeon<<<>>>(Press ? for help)#.#.....###.####.###........##.#.#............#####.######.#.........####.##.##.......##### #.########## #.###########.##<......####.#####.##.#.......##.##########.## #.#U{:jq#.....#.#.##.# ### #.....###.#.## #.########### #.....#.#.##.# ##.###.###.###.###.######.##### #........# #.......#.##.# #.#....# #.##.## ##...........## #.######.# #.......#.##.####.###.###.###.###.#####...###.###.# #.# #.........†.......# #.....###.#.## #@..## ##.##.######.# #.#.##..#......#### #.....#####.## ##..# #....)...##.# #.........#...## #.#.#...##.# ##.## ##.##.###.##.# ###.########.## #.#...#.##.##..###.###.###.##.##.##.##.###...##.##.#...####........##.##.##......###.# ##+###.......##.###########.## ##+## ######.##.# ##...##.#####.##.# #.........# ##...###.#U{:j ##.# ##.....#.###......# #.###.###.# ##.....## ### #.###..# ##.............)#### #.# #.#.#.# ##.......## ##.###.###...####........÷###....######.###.....###.........####...##.##.......+.........+..............)........'.........'.......#.###...##.#.........###....######.##.#....###.........####...##.#U{:j* 3 <     ##   ....## ##   ...   ..... ...   ##.####.#.##.##     .$............#    5.............#U{:jE   .........   ...$..........#   .......<.......   ...............   ...............   ...............   .......[.......   ...............     .....).........     ........        V{:j:_ V{:j  #.......##### #.#Para the Gusty##########.#Tengu####.#Health: 24/24 ========================##.## #.#Magic: 9/9========================##.#.## #.######## AC: 2Str: 8##.###.######.##### #...... EV: 11Int: 17#.## ##...........## #.##### SH: 0V{:jG aDex: 15##.###.#####...###.###.#XL:  4 Next: 66% Place: Dungeon:2##.#.## #@..## ##.##.##### Noise: ---------  Time: 2719.0 (0.0)##.## ##..# #....)...# c) +4 dagger#.# ##.## ##.##.###.# Cast: Shock#.##..###.###.###.##.#V{:j. #.#...####......#.# ##+###.......##.# #.# ##...##.#####.##.# ##.# ##.....#.###......# ##..# ##.............)####  _Found 27 gold pieces, a leather armour and a hand axe.  V{:j5 There is a stone staircase leading up here. _Grinder is nearby! _You climb upwards. _There is a stone staircase leading down here. _Unknown command.V{:jx V{:j V{:j V{:jK V{:jPO V{:jU V{:jW )  There is a stone staircase leading up here. _Grinder is nearby! _You climb upwards. _There is a stone staircase leading down here.Unknown command.V{:jV{:j5V{:jQ\ _Unknown command.W{:jkW{:jm{bLevel 2 of the DungeonW{:j~<<<>>>(Press ? for help)#.#.....###.####.###........##.#.#............#####.######.#.........####.##.##.......##### #.########## #.###########.##<......####.#####.##.#.......##.##########.## #.##.....#.#.##.# ### #.....###.#.## #.########### #.....#.#.##.# ##.###.###.###.###.######.##### #........# #.......#.##.# #.#....# #.##.## ##...........## #.######.# #.......#.##.####.###.###.###.###.#####...###.###.# #.# #.........†.......# #.....###.#.## #@..## ##.##.######.# #.#.##..#......#### #.....#####.## ##..# #....)...##.# #.........#...## #.#.#...##.# ##.## ##.##.###.##.# ###.########.## #.#...#.##.##..###.###.###.##.W{:jހ##.##.##.###...##.##.#...####........##.##.##......###.# ##+###.......##.###########.## ##+## ######.##.# ##...##.#####.##.# #.........# ##...###.###.# ##.....#.###......# #.###.###.# ##.....## ### #.###..# ##.............)#### #.# #.#.#.# ##.......## ##.###.###...####........÷###....######.###.....###.........####...##.##.......+.........+..............)........'.........'.......#.###...##.#.........###....######.##.#....###.........####...##.#X{:jn>.#.....###.####..........#.#..............#.........####..................####...#.......##........#.#.##.......#.......#.#.##.# ##.###.###..###.................#.##.# #.#....# #..## ##...........## #.........#.##.####.###.###..###.{:jp0m#####...###.###...........†.......# #......#...## ##.##...#.##..#..............# #....)...##..........#....#.#.....## ##.##.###.##....#...#....###.###.###.##....###.....#...####........................##.......##.#####.##.# #...................{:j r;10m#.###......# #.###.###.# ##........# ##..............# #.#.#.# ##........###.X{:j}...####........÷###.....###.....###.........####...##........+.........+..............)........'.........'.......#....##.#.........###.....##.#....###.........####...##.X{:j$c.#.....###.####..........#.#..............#.........####..................####...#.......##........#.#.##.......#.......#.#.##.# ##.###.###..###.................#.##.# #.#....# #..## ##...........## #.........#.##.####.###.###..###.#####...###.###...........†.......# #......#...## ##.##...#.##..#..............# #....)...##..........#....#.#.....## ##.##.###.##....#...#....###.###.###.##....###.....#...####........................##.......##.#####.##.# #...................#.###......# #.###.###.# ##........# ##..............# #.#.#.# ##........###....####........÷###....X{:j*.###.....###.........####...##........+.........+..............)........'.........'.......#....##.#.........###.....##.#....###.........####...##.X{:jl X{:j'  #.......##### #.#Para the Gusty##########.#Tengu####.#Health: 24/24 ========================##.## #.#Magic: 9/9========================##.#.## #.######## AC: 2Str: 8##.###.######.##### #...... EV: 11Int: 17#.## ##...........## #.##### SH: 0Dex: 15##.###.#####...###.###.#XL:  4 Next: 66% Place: Dungeon:2##.#.## #@..## ##.##.##### Noise: ---------  Time: 2719.0 (0.0)##.## ##..# #....)...# c) +4 dagger{:jN) 4m#.# ##.## ##.##.###.# Cast: Shock#.##..###.###.###.##.##.#...####......#.# ##+###.......##.# #.# ##...##.#####.##.# ##.# ##.....#.###......# ##..# ##.............)####  _Grinder is nearby! _You climb upwards. _There is a stone staircase leading down here. _Unknown command. _Unknown command. _Unknown command.X{:j ~X{:j)X{:jkX{:j _You climb upwards. _There is a stone staircase leading down here.Unknown command.Y{:jDY{:jMWhere to? (Tab - D:3, ? - help)  D - Dungeon Y{:jA Y{:j[  #.......##### #.#Para the Gusty##########.#Tengu####.#Health: 24/24 ========================##.## #.#Magic: 9/9========================##.#.## #.######## AC: 2Str: 8##.###.######.##### #...... EV: 11Int: 17#.## ##...........## #.##### SH: 0Dex: 15##.###.#####...###.###.#XL:  4 Next: 66% Place: Dungeon:2##.#.## #@..## ##.##.##### Noise: ---------  Time: 2719.0 (0.0)##.## ##..# #....)...# c) +4 dagger{:j6^ 4m#.# ##.## ##.##.###.# Cast: Shock#.##..###.###.###.##.##.#...####......#.# ##+###.......##.# #.# ##...##.#####.##.# ##.# ##.....#.###......# ##..# ##.............)####  _You climb upwards. _There is a stone staircase leading down here. _Unknown command. _Unknown command. _Unknown command. _Unknown command.Y{:j}  26  _Y{:j Y{:j· Y{:j0 Y{:j Y{:j XY{:j BY{:j ,Y{:jL Y{:jK XY{:j? nY{:j= BY{:j Y{:j BY{:j Y{:j? Y{:jX ,Y{:jo XY{:j$ Y{:j]% nY{:j* Y{:j- Y  There is a stone staircase leading down here.Y{:j1 n11  _Y{:jP3 Y{:j!C3Unknown command. __There is a stone staircase leading down here.  You climb downwards.  Level annotation: GrinderY{:j!Q  You encounter a kobold and an orc.The kobold is quivering stones.Y{:jRY{:jTY{:j] _The kobold shouts!  Found a long sword.  There is a stone staircase leading up here.Z{:jVZ{:j}Z{:j ....  #........ ....  #...K.... ....  #........  #........   #........   #......o.   #........   ..... ==42.5 (23.5)  #........   #........ Shock  #........  #........  #......). o   orc (wandering)  #........ K   kobold (missile)  #........ Z{:jZ{:jz _There are monsters nearby![{:jf .... Para the Gusty #........ .... Tengu #...*.... .... Health: 24/24 ======================== #...*....Magic: 8/9=====================--- #..*.....AC: 2Str: 8 #..*.....EV: 11Int: 17 #.*....o.SH: 0Dex: 15 #.*......XL:  4 Next: 66% Place: Dungeon:3 #@.......Noise: ==-------  Time: 2742.5 (0.0) #........c) +4 dagger [11;16[{:jSpH#........Cast: Shock #........ #........ #......).o   orc (wandering) #........K   kobold (missile) #........ _There are monsters nearby!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)[{:j7Zr  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)  The zap misses the kobold.[{:j'.o.K[{:j......r   quokka (wandering)K   kobold (missile)[{:j(3-3.5 (1[{:j]1[{:j:4W _You encounter a quokka.[{:js .... Para the Gusty #........ .... Tengu #........ .... Health: 24/24 ======================== #..*.....Magic: 7/9==================------ #..*.....AC: 2[{:jStr: 8 #.*......EV: 11Int: 17 #.*.....oSH: 0Dex: 15 #*.......XL:  4 Next: 66% Place: Dungeon:3 #@.......Noise: =--------  Time: 2743.5 (0.0) #.......rc) +4 dagger #........Cast: Shock #........ #........ #......).o   orc (wandering) #........r   quokka (wandering) #........K   kobold (missile)Casting: Shock (safe; 3% risk o[{:j*f failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)  The zap hits the kobold.[{:j@r..K.[{:j& ....)#........[{:j++4.5 (1[{:j1[{:j4onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (64% to hit)  The zap hits the kobold. _The kobold is severely wounded.[{:j .... Para the Gusty #........ .... Tengu #........ .... Health: 24/24 ======================== #........Magic: 6/9================-------- #.*......AC: 2Str: 8 #.*......EV: 11Int: 17 #*.......SH: 0Dex: 15 #*.......XL:  4 Next: 66% Place: Dungeon:3 #@.......Noise: =--------  Time: 2744.5 (0.0) #......r.c) +4 dagger #........Cast: Shock [{:j{d#........ #........ #......).r   quokka (wandering) #........K   kobold (missile) #........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit)[{:jIr..K...5.5 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit) _The zap misses the kobold.[{:jK .... Para the Gusty #........ .... Tengu #........ .... Health: 24/24 ======================== #........  Magic: 5/9=============----------- #........  AC: 2Str: 8 #.)......  EV: 11Int: 17 #........  SH: 0Dex: 15 #........  XL:  4 Next: 66% Place: Dungeon:3 [{:jFL#@.......  Noise: =--------  Time: 2745.5 (0.0) #.....r..  c) +4 dagger #........  Cast: Shock #........  #........ [{:jpL #......).  r   quokka (wandering) [{:jL#........  K   kobold (missile) #........ [{:jLXConfirm with . or Enter, or press ? or * to list all spells.[{:jLsAiming: Shock (safe; 3% risk of failure)  [{:jLPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (severely wounded, 64%  to hit)  The zap hits the kobold.[{:jmS         #.*  #.*  #*             [{:j:r.[{:jE)..[{:j376.5 (1[{:jc[{:jJ _You kill the kobold![{:j 3 .... Para the Gusty #........ .... Tengu #........ .... Health: 24/24 ======================== #........Magic: 4/9==========-------------- #........AC: 2[{:j iStr: 8 #.)......EV: 11Int: 17 #........SH: 0Dex: 15 #........XL:  4 Next: 67% Place: Dungeon:3 [{:jM 2#@******.Noise: =--------  Time: 2746.5 (0.0) #........[{:j c) +4 dagger #........Cast: Shock[{:j ^ #........ [{:j #........ #......).[{:j }r   quokka [{:j G#........ [{:j6 E#........[{:jT Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[{:jr sAiming: Shock (safe; 3% risk of failure)  [{:j Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 60% to hit)  The zap hits the quokka.[{:jj` ;r.[{:j c 7r.[{:jr N...7.5 (1[{:js [{:ju MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (wandering, hasn't noticed you, 60% to hit)  The zap hits the quokka. _The quokka is moderately wounded.\{:j .... Para the Gusty #........ .... Tengu #........ .... Health: 24/24 ======================== #........Magic: 3/9========---------------- #........AC: 2Str: 8 #.)......EV: 11Int: 17 #........SH: 0Dex: 15 #........XL:  4 Next: 67% Place: Dungeon:3 #@****...Noise: =--------  Time: 2747.5 (0.0) #........c) +4 dagger #........Cast: Shock #........ #\{:j........ #......).r   quokka #........ #........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 60% to hit)  The zap hits the quokka.\{:j4;r.\{:jAL..8.5 (1\{:jsI\{:jYonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 60% to hit)  The zap hits the quokka. _The quokka is almost dead.\{:jQ| .... Para the Gusty #........ .... Tengu #........ .... Health: 24/24 ======================== #........Magic: 2/9\{:j=====------------------- #........AC: 2Str: 8 #.)......EV: 11Int: 17 \{:j#........SH: 0Dex: 15 \{:j3##........XL:  4 Next: 67% Place: Dungeon:3 #@***....\{:jUNoise: =--------  Time: 2748.5 (0.0) \{:ju9#........\{:jc) +4 dagger #........\{:jACast: Shock \{:jѫG#........ \{:jG#........ \{:j c#......).\{:j)ur   quokka \{:jk#........ #........\{:j` _The quokka is almost dead.\{:jCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\{:jѬAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line\{:jgAim: a quokka (almost dead, 60% to hit)\{:jOMwCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (almost dead, 60% to hit)  The zap misses the quokka.r.o.w   dart slug (wandering)o   orc (wandering)r   quokka9.5 (1 _You encounter a dart slug.\{:j;! P .... Para the Gusty #...w.... .... Tengu #........ .... Health: 24/24 ======================== #........  Magic: 1/9==---------------------- #........  AC: 2Str: 8 #.)......  EV: 11Int: 17 #........  SH: 0Dex: 15 #.......o  XL:  4 Next: 67% Place: Dungeon:3\{:j!  #@.†.....  Noise: =--------  Time: 2749.5 (0.0) #........  c) +4 dagger #........  Cast: Shock #........  \{:j0" I#........  \{:jm" #......).  w   dart slug (wandering) \{:j" #........  o   orc (wandering) #........  r   quokka\{:j`# Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 60% to hit)  The zap hits the quokka.\{:j+ w               #@**.....   \{:j+         \{:j+ \{:j H.w\{:j 3o.\{:j .†w\{:j 4950.5 (1\{:jn \{:j0 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 60% to hit)  The zap hits the quokka. _You kill the quokka!\{:j2  .... Para the Gusty \{:jƤ )#........ .... Tengu #..*..... .... Health: 24/24 ======================== #..*.....Magic: 0/9\{:j ------------------------ #..*.....AC: 2Str: 8\{:j<  #.*......EV: 11\{:ja CInt: 17 \{:j #.*......SH: 0Dex: 15 \{:j #.*....o.XL:  4 Next: 69% Place: Dungeon:3\{:j=  #@.†.....Noise: =--------  Time: 2750.5 (0.0) #........c) +4 dagger #........\{:jb ICast: Shock \{:j w#........ #........\{:j r #......).\{:jĦ fw   dart slug \{:j 9#........\{:j ~o   orc (wandering) \{:j E#........\{:jE ~Casting: Shock (safe; 3% risk of failure)  \{:jk Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  \{:j Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.\{:jH w..)..onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.dart slug is lightly wounded.\{:jQ `````The dart slug launches a dart at you.\{:j 9o.\{:j| ..)..2--1.5 (1Shock\{:j \{:jv - _The slug dart hits you.\{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\{:j>\{:j\{:je _You don't have enough magic to cast this spell.]{:j&  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.]{:j! d _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]{:jM2   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.]{:j  _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]{:j i  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.^{:jk J^{:jo .^{:j (^{:j# 3=-1==-2Shock _^{:jt D===2-onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You climb upwards.^{:j G ##...# ##...##  ..# ##'##  ..# #.#  #### #.# ####.#### ##.## #.......#######...## #.#.##...<.## #.#.^{:j\ 7###.#.... #.#.@.#.###.# #...### #.#.....###.####.## #.#.#.....# #.#..####.# ^{:j l#.......##### #.# ######### #.#  ### #.#^{:j   ##.## #.# ##.#.## #.#^{:jY] \4.0 (2.5Shock^{:je ^{:jf _ _Level annotation: exclusion: staircase^{:ji c _There is a stone staircase leading down here._{:j _Unknown command.`{:j3`{:j`{:j 26   _You start resting.HP restored.`{:jT`{:j5.0 (1.04=6.0 (2 _`{:ju`{:j`{:j`{:jTO=`{:j:`{:j!`{:jhK2===`{:j`{:jB`{:jj,`{:j`{:j6,`{:jv`{:j`{:j6;===`{:jڤ`{:j`{:jz,`{:j`{:jkB`{:j`{:jU3===`{:j`{:jB`{:j`{:j`{:j`{:j`{:ja`{:j8`{:j`{:j;===`{:j`{:j`{:jm`{:j`{:j`{:j`{:j`{:j\`{:j,`{:j6,`{:jM 4====`{:jD `{:j`{:jV`{:j`{:j`{:j)5===`{:jX,`{:j1-`{:jE.`{:jZ/`{:j/`{:j1`{:j3`{:j14`{:j4`{:ju6`{:j7;===`{:j7`{:j8`{:j9,`{:jq;`{:j;`{:j>`{:jn@`{:j5Z,`{:j\B`{:jqn6======`{:ju`{:j3w`{:j:7====`{:j8====== _You start resting.Magic restored.`{:j824.0 (68.0)9===5.0 (69 _`{:j`{:jN`{:j_`{:j,`{:j===`{:jB`{:jHh`{:j_`{:jy`{:j`{:jB`{:jµ`{:jй`{:j;`{:j`{:jk`{:jH`{:j`{:jN`{:j`{:jQ`{:j#`{:jln`{:j`{:j`{:j6`{:j`{:jB`{:jn`{:j#`{:j`{:j`{:js`{:j`{:j`{:j`{:j,`{:j`{:jj`{:jP,`{:jr`{:j`{:j`{:j`{:jz,`{:j0`{:j,`{:j`{:j#,`{:j`{:j4`{:j `{:jI `{:j `{:j_ `{:j ,`{:j `{:j,`{:jxX`{:j(`{:j`{:j.`{:j,`{:j`{:j ,`{:j `{:j6",`{:j#`{:j&B`{:j(,`{:jZ(`{:j),`{:j5`{:jB8,`{:j8`{:j:,`{:j;`{:jf<`{:j<`{:jr=`{:jOEW _You start waiting.`{:joR-924.0 (9`{:j@b-5.0 (100.0)`{:jh`{:j1j# _Done waiting.`{:j%`{:j`{:jA`{:j`{:j ,`{:j/B`{:jw`{:j`{:j2`{:jE,`{:j`{:j,`{:j`{:j`{:j`{:j_`{:j1`{:jj`{:j`{:j`{:j$`{:j`{:j`{:j`{:jO`{:j^`{:j`{:j`{:jZ,`{:j`{:j`{:j`{:j`{:j_`{:j`{:j`{:j`{:jD`{:j`{:jT`{:j`{:j#`{:j$`{:j\`{:j`{:j'`{:jX`{:j1`{:j`{:j`{:j`{:j' `{:jT `{:j `{:j ,`{:j `{:j* ,`{:j `{:j ,`{:j `{:j ,`{:j `{:j `{:j `{:js `{:jT `{:j `{:jD `{:jl `{:j `{:j `{:jG `{:j~ `{:j! `{:j ,`{:j- `{:j3 `{:j `{:j34 ``{:jb` v`{:j:l ``{:jd J`{:j ,`{:j `{:j) ,`{:jD B`{:jL X`{:j8 ,`{:j `{:jB ,`{:j) `{:j] ,`{:j `{:j `{:j v`{:j B`{:j Z`{:j B`{:j `{:j `{:j `{:j~ `{:jV `{:j `{:j `{:j ,`{:j `{:j ,`{:j `{:jT ,`{:j `{:j B`{:j `{:j9 `{:j] `{:j `{:jN `{:j `{:j `{:j `{:j `{:j `{:j `{:j `{:j `{:j `{:j} `{:j( `{:jH `{:j| `{:j; X`{:j `{:j `{:j& ,`{:j `{:j! `{:j ,`{:j `{:j; `{:j `{:j `{:j `{:j `{:jf ,`{:j `{:j7 W _You start waiting.`{:j 53024.0 (99.0)`{:jv -5.0 (100.0)`{:j `{:j # _Done waiting.a{:j11 026.0)a{:j%a{:jCJ 3  You climb downwards.a{:jS  .... ...... .... ...... .... .......   #........   #.(......   #   #...w....   #@.÷.....   #.....o..  a{:j`TC #.   #.  #........  #......). w   dart slug #........ o   orc (wandering) #........   Level annotation: Grindera{:j)[ ``The dart slug launches a dart at you.a{:jU8o.a{:jZ"-..a{:js0----=7.5 (2.5Shocka{:j̐< _The slug dart hits you.a{:jvw _There is a stone staircase leading up, spattered with blood here.a{:jl a{:j a{:j^ a{:j  F _Unknown command.b{:jF .... Para the Gusty #........ .... Tengu #........ .... Health: 20/24 ====================---- #........Magic: 8/9=====================--- #........AC: 2Str: 8 #.(......EV: 11Int: 17 #........SH: 0Dex: 15 #..**....XL:  4 Next: 69% Place: Dungeon:3 #@*÷.o...Noise: =--------  Time: 3027.5 (0.0) #........c) +4 dagger #........Cast: Shock #.b{:j....... #........ #......).w   dart slug #........o   orc (wandering) #........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.b{:j^o.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.  The dart slug is severely wounded.b{:jk .w.oThe orc shouts!b{:j  b{:j=```The dart slug launches a dart at you.b{:j.@.==8.5 (1b{:j#'b{:jm)O _The slug dart misses you.b{:j .... Para the Gusty #........ .... Tengu #........ .... Health: 20/24 ====================---- #........  Magic: 7/9==================------ #........  AC: 2Str: 8 #.(......  EV: 11Int: 17 #........  SH: 0Dex: 15 #...†....  XL:  4 Next: 69% Place: Dungeon:3 #@.÷o....  Noise: ===------  Time: 3028.5 (0.0) #........  c) +4 daggerb{:j @ #........  Cast: Shock #........  #........  #......).  w   dart slug #........  o   orc #........ Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.b{:j             #..**....  #@*         o   orc  b{:ja2o.b{:j(lL.†.b{:jp=73--9.5 (1b{:j2}b{:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug. _You kill the dart slug!b{:j6GU .... Para the Gusty #........ .... Tengu #........ .... Health: 20/24 ====================---- #........  Magic: 6/9================-------- #........  AC: 2Str: 8 #.(......  EV: 11Int: 17 #........  SH: 0Dex: 15 #...†....  XL:  4 Next: 73% Place: Dungeon:3 #@o÷.....  Noise: =--------  Time: 3029.5 (0.0) b{:jMHq#........  c) +4 dagger #........  Cast: Shock #........  #........  #......).  o   orc #........  #........  _You kill the dart slug!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (71% to hit)b{:jS                          b{:jTcContam: 10% -30.5 (1b{:j"pb{:jtub{:jvMb{:j w}Casting: Shock (safe; 3% risk of failure) b{:jgwN Confirm with . or Enter, or press ? or * to list all spells.b{:jwAimb{:jx!  b{:jxTPress: ? - help, Shift-Dir - straight lineb{:jyD: an orc, wielding a +0 dagger and wb{:j|y-earing a +0 leather armour (71% to hit) b{:jy5_You miscast Shock. Nothing appears to happen.b{:j r .... Para the Gusty #........ .... Tengu #........ .... Health: 20/24 ====================---- #........Magic: 5/9b{:jw =============----------- #........AC: 2Str: 8 #.(......EV: 11Int: 17 Contam: 10%  #........SH: 0Dex: 15 #...†....b{:j XL:  4 Next: 73% Place: Dungeon:3 b{:jB #@*÷.....Noise: ---------  Time: 3030.5 (0.0) #........c) +4 dagger #........Cast: Shock #........b{:jk ^ #........ b{:j #......).o   orcb{:j L #........ b{:jӶ M#........b{:j ~Casting: Shock (safe; 3% risk of failure)  b{:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  b{:j9 Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (71% to hit)  b{:j\ The zap hits the orc.b{:jB *The orc is lightly wounded.  The orc hits you with a +0 dagger.b{:j- **@***b{:jM ***..*o*..****b{:j v....÷....(dazed)b{:j( j=1.5 (1-Mesm b{:j b{:j @ _Your orb emits a pulse of dizzying energy.b{:j.  .... Para the Gusty #........ .... Tengu #........ .... Health: 20/24 ====================---- b{:j. =#........Magic: 4/9==========-------------- #........AC: 2Str: 8 #.(......EV: 11Int: 17 Contam: 10%  b{:j. #........SH: 0Dex: 15b{:j / h #...†....b{:j*/ XL:  4 Next: 73% Place: Dungeon:3b{:j/  #@*÷.....Noise: =--------  Time: 3031.5 (0.0) #........c) +4 dagger #........b{:j/ ICast: Shock b{:j/ i#........-Mesm  b{:j0 G#........ b{:j80 #......).o   orcb{:jZ0 = #........b{:jx0 G #........b{:j0 b{:j0 Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineb{:j0 xAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (dazed, 71%  to hit)  b{:j0 aThe zap hits the orc.  The orc is heavily wounded.b{:j :ob{:j *2.5 (1b{:j b{:j MPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (dazed, 71%  to hit)  The zap hits the orc.  The orc is heavily wounded. _The orc snaps out of its daze. The orc misses you.b{:j! .... Para the Gusty #........ .... Tengu #........ .... Health: 20/24 ====================---- #........Magic: 3/9========---------------- #........AC: 2Str: 8 #.(......EV: 11Int: 17 Contam: 10%  #........SH: 0Dex: 15 #...†....XL:  4 Next: 73% Place: Dungeon:3 #@*÷.....Noise: =--------  Time: 3032.5 (0.0) #........c) +4 dagger #........Cast: Shock #.....b{:jl...-Mesm  #........ #......).o   orc #........ #........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavilywounded, 71% to hit)  The zap hits the orc.b{:j(rPress: ? - help, Shift-Dir - straight line: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavilywounded, 71% to hit)  The zap hits the orc.  The orc is almost dead.orcyou with a +0 dagger.b{:j3or   quokka (wandering)b{:j4d16----3.5 (1b{:j]=b{:j?W _You encounter a quokka.c{:j;  .... Para the Gusty #........ .... Tengu #........ .... Health: 16/24 ================-------- #........  Magic: 2/9=====------------------- #........  AC: 2Str: 8 #.(......  EV: 11Int: 17 Contam: 10%  #........  SH: 0Dex: 15 #...†....  XL:  4 Next: 73% Place: Dungeon:3 #@)÷.....  Noise: =--------  Time: 3033.5 (0.0) #........  c) +4 dagc{:jKger #........  Cast: Shock #.......r  -Mesm  #........  #......).  o   orc #........  r   quokka (wandering) #........ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (almost dead,71% to hit)  The zap hits the orc.               #@*          r   quokka (wandering) {:j225H c{:jf9r.c{:j8)c{:j274.5 (1c{:j̷c{:je  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (almost dead,71% to hit)  The zap hits the orc. _You kill the orc!c{:j#t .... Para the Gusty #........ .... Tengu #........ .... Health: 16/24 ================-------- #........Magic: 1/9==---------------------- #........AC: 2Str: 8 #.(......EV: 11Int: 17 Contam: 10%  #........SH: 0Dex: 15 #...†....XL:  4 Next: 77% Place: Dungeon:3 #@)÷.....Noise: =--------  Time: 3034.5 (0.0) #.***....c) +4 dagger #....***.Cast: {:jtNmShock #........-Mesm  #........ #......).r   quokka (wandering) #........ #........ _You kill the orc!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 60% to hit)c{:jW.rc{:j)......c{:j^`7=5.5 (1c{:jc{:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 60% to hit) _The zap misses the quokka.c{:jc .... Para the Gusty #........ .... Tengu #........ .... Health: 17/24 =================------- #........Magic: 0/9------------------------ #........AC: 2Str: 8 c{:jl#.(......EV: 11Int: 17 Contam: 10%  #........SH: 0Dex: 15 #...†....XL:  4 Next: 77% Place: Dungeon:3 #@)÷.....Noise: =--------  Time: 3035.5 (0.0) #.**.....c) +4 dagger #...**...Cast: Shock c{:j#.....*..-Mesm  #........ c{:j#......).r   quokka c{:jP_#........ #........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c{:j|Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 60% to hit)  The zap hits the quokka.c{:j<r.c{:j-.....c{:jW1==6.5 (1c{:jc{:j^ _The quokka is heavily wounded.c{:j .... Para the Gusty #........ .... Tengu #........ .... Health: 17/24 =================------- #........Magic: 0/9------------------------ #........AC: 2Str: 8 #.(......EV: 11c{:joInt: 17 Contam: 10%  #........SH: 0Dex: 15 #...†....XL:  4 Next: 77% Place: Dungeon:3 #@)÷.....Noise: =--------  Time: 3036.5 (0.0) #.**.....c) +4 daggerc{:j #...*....Cast: Shock c{:j#....*...-Mesm  c{:j#G#........ c{:jF#......).r   quokka c{:jiG#........ c{:jL#........ c{:jP_The quokka is heavily wounded.c{:jCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.c{:j Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linec{:j>kAim: a quokka (heavily wounded, 60% to hit)d{:jq Ar.d{:j&'....d{:jx8% 7.5 (1Shockd{:jd{:jMCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a quokka (heavily wounded, 60% to hit) _The zap misses the quokka.d{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d{:jd{:jd{:je _You don't have enough magic to cast this spell.d{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d{:jьd{:j!d{:jP  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.d{:jg _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.d{:jh d _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d{:j; d{:j0 d{:j S  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.e{:j(Ee{:jEe{:j Oe{:jPAr.e{:j&Q@r.e{:jpZe{:jeN6-8 _e{:j_je{:ju2-onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You climb upwards.e{:j} ##...# ##...##  ..# ##'##  ..# #.#  #### #.# ####.#### ##.## #.......#######...## #.#.##...<.## #.#.........###.#.... #.#.@.#.###.# #...### #.#.....###.####.## #.#.#.....# #.#..####.# #.......##### #.# ######### #.#  ### #.#  ##.## #.# ##.#.## #.#e{:jn18=340.0 (2.5e{:je{:j_ _Level annotation: exclusion: staircasee{:j c _There is a stone staircase leading down here.e{:jy 3e{:j e{:j: F _Unknown command.f{:jVf{:jf{:jf{:j 26 1f{:jW _You start resting.f{:jcf{:jp20 f{:jf{:jK _Your magical contamination has completely faded away.f{:j 3f{:j f{:j 9==1== _You start resting.f{:jP f{:j +6.0 (4f{:j 57.0 (5f{:j f{:j j _Your orb has recharged its mesmeric power.f{:je f{:je f{:jf f{:jg f{:j#m 20====f{:jm f{:jn f{:jn f{:jo f{:jp f{:jp h1==f{:jq f{:jr f{:jKs f{:jt f{:jAv ,f{:jv f{:jw f{:jax 52===f{:jx f{:jy f{:jz f{:jz #2f{:j#{ E==f{:j{ f{:j>} ,f{:j} f{:j  f{:jL f{:j f{:j f{:j ;===f{:j f{:j f{:jބ 2=f{:j f{:j f{:ja K3=f{:j[ f{:j f{:j f{:jG ?3===f{:jq f{:j6 f{:j2 k _You start resting.HP restored.f{:j f{:j? 064.0 (17.0)f{:j ~4==5.0 (18 _f{:j f{:j f{:j f{:jf{:j;f{:j~f{:jnf{:jQ===f{:j&f{:jf{:j49=f{:j f{:jBf{:j,f{:j ,f{:jq f{:j f{:j f{:jnT4==f{:j/f{:j9,f{:jf{:jf{:jf{:j4f{:jf4==5======6===f{:j6Bf{:j7f{:jLA===g{:jLg{:jg{:jg{:jXg{:jUg{:jF,g{:jk)g{:jO+g{:j-,g{:jh.N7==g{:j0Bg{:j`1g{:j2g{:j3g{:jG4g{:jb6,g{:j8g{:jq8g{:jH==8===g{:jKBg{:jKg{:j-QBg{:j[=== _You start resting.Magic restored.g{:julg{:jy.117.0 (52g{:jc9===8.0 (53 _g{:jg{:j:g{:jxIg{:j g{:jg===g{:jXg{:j׺g{:jg{:jۼg{:j#g{:jݽg{:j/g{:jX,g{:jg{:jBg{:jg{:jbg{:jBg{:j,g{:j?Bg{:jKg{:jS,g{:jg{:j,g{:jg{:jg{:jZg{:jg{:jg{:j1g{:jg{:j3g{:jtg{:jZg{:j,g{:jg{:jg{:jCg{:jg{:jH,g{:j+g{:j=g{:jg{:jVg{:jg{:jg{:jg{:jg{:j3g{:jg{:jg{:j\g{:jg{:jg{:jg{:jg{:j ,g{:jg{:jg{:j6g{:jg{:jg{:j,g{:jg{:jF,g{:jg{:j@g{:jg{:jzg{:jg{:jg{:jg{:jg{:jg{:jXg{:j(g{:jvg{:jpg{:jg{:jQ g{:ju g{:j g{:j@ g{:jG ,g{:j}g{:j,g{:j>Xg{:j,g{:j g{:j/",g{:j*#g{:j%Bg{:j?&,g{:j.g{:j^/g{:jU:,g{:j;g{:j<g{:jB=g{:j>g{:jc?g{:j?g{:j@g{:jB,g{:j Cg{:jEBg{:jGg{:jHXg{:jIg{:jK,g{:jiKg{:jL,g{:jpN,g{:jNg{:jUOg{:jKPg{:jPg{:jFQg{:jR,g{:j-Sg{:jT,g{:j1Ug{:jK\g{:j]g{:j9^,g{:j^g{:jg`,g{:j`g{:jsg{:jyg{:jz,g{:j{g{:js|g{:j|g{:j}g{:j,g{:jg{:j,g{:jg{:j,g{:j&g{:jg{:jg{:jg{:j",g{:jg{:jLg{:j,g{:jӞg{:j&g{:jg{:j,g{:j~g{:jBg{:jBg{:jSW _You start waiting.g{:j.217.0 (99g{:j-8.0 (100.0)g{:jg{:j# _Done waiting.g{:j\ g{:j g{:j>"g{:j#g{:jU$g{:j)g{:j*g{:jWXg{:jCXg{:j]bg{:j#c,g{:jcg{:je,g{:jeg{:jg,g{:jgg{:jig{:jig{:jjg{:jkg{:jFlg{:jlg{:jHng{:jng{:j.og{:jp,g{:jqg{:jes,g{:jtg{:jOug{:jug{:jGvg{:jwg{:jwg{:jzBg{:j%g{:j,g{:jg{:jA,g{:jg{:j,g{:jg{:jo,g{:jDg{:jg{:jԽg{:j,g{:jlg{:j)g{:j,g{:jg{:jg{:j2g{:jg{:j,g{:jg{:jg{:jLg{:jg{:jg{:j(,g{:jcg{:jBg{:jg{:jg{:jlg{:jMg{:jXg{:j{g{:j,g{:jg{:jX,g{:j}g{:j,g{:jg{:jg{:j5g{:jg{:j,g{:j Xg{:j)Bg{:j~*Bg{:j,g{:j,,g{:jB.g{:jN/,g{:j0g{:jX1g{:j1g{:j3,g{:j3g{:j4g{:j5g{:j5g{:j6,g{:j7g{:j:Bg{:jd<Bg{:je>,g{:jL?g{:j@g{:jEg{:jFg{:j(Ig{:jKJXg{:j[g{:j[g{:j[g{:j\g{:j_,g{:j6~pg{:j)W _You start waiting.g{:jV4317.0 (99.0)g{:j-8.0 (100.0)g{:jϷ9 _Done waiting.g{:j g{:j g{:j= g{:j g{:jx= d11 319.0)g{:j~J 3  You climb downwards.g{:jȿ  .... ...... .... ...... .... .......   #........   #.(......   #   #r   #@[÷.....   #........   #.   #.  #........  #......). r   quokka #........ #........   Level annotation: Grinderg{:j=20.5 (2.5Shock _The quokka barely misses you. _There is a stone staircase leading up, spattered with blood here.h{:j r .... Para the Gusty #........ .... Tengu #........ .... Health: 24/24 ======================== #........Magic: 8/9h{:j =====================--- #........AC: 2Str: 8 #.(......EV: 11Int: 17 #........SH: 0Dex: 15 #*.......h{:j FXL:  4 Next: 77% Place: Dungeon:3 #@[÷.....Noise: =--------  Time: 3320.5 (0.0) #........c) +4 dagger #........h{:j Cast: Shock #........ #........ h{:j ,#......).r   quokka #........ #........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (60% to hit)  The zap hits the quokka.h{:j$ r onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (60% to hit)  The zap hits the quokka.  The quokka is moderately wounded.1.5 (1 _The quokka barely misses you. The quokka misses you.h{:j>E  .... Para the Gusty #........ .... Tengu #........ .... Health: 24/24 ======================== #........Magic: 7/9==================------ #........AC: 2Str: 8 #.(......EV: 11Int: 17 #........SH: 0Dex: 15 #*.......XL:  4 Next: 77% Place: Dungeon:3 #@[÷.....Noise: =--------  Time: 3321.5 (0.0) #........c) +4 dagger #........Cast: Shock #........ h{:j)F #........ #......).r   quokka #........ #........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, 60% to hit)  The zap hits the quokka.h{:j {*Aim  Press: ? - help, Shift-Dir - straight line: a quokka (lightly wounded, 60% to hit)  The zap hits the quokka.  The quokka is severely wounded.quokka bites you.h{:jq**@***h{:j***r.*[*..****i{:j7v....÷....(dazed)i{:j:0----2.5 (1-Mesm i{:jBi{:j=@ _Your orb emits a pulse of dizzying energy.i{:j .... Para the Gusty #........ .... Tengu #........ .... Health: 20/24 ====================---- #........  Magic: 6/9================-------- #........  AC: 2Str: 8 #.(......  EV: 11Int: 17 #........  SH: 0Dex: 15 #†.......  XL:  4 Next: 77% Place: Dungeon:3 #@[÷.....  Noise: =--------  Time: 3322.5 (0.0) #........  c) +4 dagger #{:js$9m........  Cast: Shock #........  -Mesm  #........  #......).  r   quokka (dazed) #........  #........ Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, dazed, 60% to hit)  The zap hits the quokka.             #*             i{:jE†1=93.5 (1ShockConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, dazed, 60% to hit)  The zap hits the quokka. _You kill the quokka!i{:jh  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i{:j0i{:j;i{:jKi{:jN _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i{:jh  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i{:j%i{:ji{:ji{:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)j{:j3j{:j^j{:j 26  _j{:jP2==7==j{:j@3====4==onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.j{:jj{:jM8===j{:j5 j{:j6{=j{:jWM(j{:jYPj{:jj j{:jv_Your orb has recharged its mesmeric power.j{:jj{:jC===j{:jYn9=== _Magic restored.  You see here a quokka corpse.j{:j5 _j{:jj{:jj{:jj{:jj{:j j{:j)j{:jj{:j;===j{:jj{:jPj{:jT,j{:jpj{:juj{:j+vj{:jwj{:jS|j{:jj{:jj{:j.j{:jj{:j,j{:jb,j{:jdj{:jBj{:jj{:j,j{:jj{:jj{:jj{:j/j{:j,j{:jH j{:jnj{:j"j{:j,j{:j#j{:jj{:j",j{:j 'j{:j*(,j{:j(j{:j+j{:j.,j{:j.j{:j 2j{:j5j{:j6j{:j7j{:j`j{:j$dj{:joj{:j$rj{:jw,j{:j!xj{:jBj{:jj{:j@j{:j #.########  #.##### ## ##  #.....# >.. ...  #.....######$#####.####.#   #................$.......   #...............5........   ###......................   #..................$.....   #.......@..............<.-78.5 (55.0) #........................   ###......................   #...........j{:j~k...........   #....................[.   #................   #..........)...   #..............   #........j{:jj{:jF-9.5 (56j{:jj{:j> j{:j5_Found a stone staircase leading down.k{:jk{:jqk{:jk{:jnk{:jf  You encounter a quokka.k{:j.....# >.. ... ........######$#####.####.#................$.....................5........##.......r...$........<.......##.. #..k{:jCast: Shock...r   quokka (wandering)  #..........=..  #..............(k{:j180.5 (1.0)k{:j5r.k{:j*.k{:j~4O1.5 (2 _m{:jP4  #.....######$#####.####.  #................$......m{:jA  #..5.  ###...........r.m{:jG.  #............$....  #......<  #....  ###.......  #....@..  #......[  #....................   #)  #.   #=..   #....   #.(  #..m{:j)$.m{:j9rm{:j s.rm{:j8m{:j;$2.5 (1m{:jDm{:jmGm{:j\  #................$....  #..5  ###.......  #......r.....$  #...........  #..  ###......  #......  #...@..  #....................  #)  #.  #=..  #....  #.(  #.  #†..r.m{:jC3m{:j: '  #.5  ###.......  #..$  #....r......  #.....  ###......  #......  #......  #..@................  #)  #.  #=..  #....  #.(  #.  #†  #<[÷......rm{:jE *.m{:jS &4m{:jt` m{:j  ###.......  #..$m{:j  #...  #....r  ###........  #......  #......  #..................  #  #.  #=..   #....  #.(  #.  #†  #<[÷  #........m{:j0$.m{:j9rm{:jB*.n{:jC5n{:j-   #..$  #...  #..  ###.......r  #.......  #......  #.................  #  #  #=.. n{:j5 v  #....  #.(  #.  #†  #<[÷  #..   #.n{:j ].rn{:j'*.n{:jp3&6n{:jMn{:jPn{:jn{:joNn{:jH  #..................$ Para the Gusty #................... Tengu #................... Health: 24/24 ======================== ###................. Magic: 8/9=====================--- #......*.......... AC: 2Str: 8 #....**........... EV: 26 Int: 17 #...*............. SH: 0Dex: 15 #.**.............. XL:  4 Next: 79% Place: Dungeon:3 #@................ Noise: ---------  Time: 3386.5 (0.0) #n{:j} 1..........=..c) +4 dagger #.............Cast: Shock #.(.......... #........... #†.........r   quokka #<[÷...... #........ #........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (60% to hit)  The zap hits the quokka.n{:j ;r.n{:j 7r.n{:j? J......n{:jt :11 =7.5 (1n{:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (60% to hit)  The zap hits the quokka. _The quokka is lightly wounded.o{:j'> #..................$ Para the Gusty #................... Tengu #................... Health: 24/24 ======================== ###................. Magic: 7/9==================------ #....*............ AC: 2Str: 8o{:j>  #...*............. EV: 11Int: 17 #..*.............. SH: 0Dex: 15 #.*............... XL:  4 Next: 79% Place: Dungeon:3 #@................ Noise: =--------  Time: 3387.5 (0.0) o{:j?#..........=..c) +4 dagger #.............Cast: Shock #.(.......... #........... #†.........r   quokka o{:j@#<[÷...... #........ #........ _The quokka is lightly wounded.  o{:j@Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o{:j@sAiming: Shock (safe; 3% risk of failure)  o{:j@|Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, 60% to hit)o{:j3].ro{:j,..o{:j^+8.5 (1o{:j=xMCasting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight lineo{:jI: a quokka (lightly wounded, 60% to hit) _The zap misses the quokka.o{:j/  #..................$ Para the Gusty #................... Tengu #................... Health: 24/24 ======================== ###................. Magic: 6/9================-------- #................. AC: 2Str: 8 #...*............. EV: 11Int: 17 #..*.............. SH: 0Dex: 15 #.*............... XL:  4 Next: 79% Place: Dungeon:3 #@................ Noise: =--------  Time: 3388.5 (0.0) #........{:j/ -0m..=..c) +4 dagger #.............Cast: Shock #.(.......... #........... #†.........r   quokka #<[÷...... #........ #........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (lightly wounded, 60% to hit)  The zap hits the quokka.o{:jq ].ro{:jH $...o{:j +9.5 (1o{:j o{:j _ _The quokka is severely wounded.o{:j H #..................$ Para the Gusty #................... Tengu #................... Health: 24/24 ======================== ###................. Magic: 5/9=============----------- #................. AC: 2Str: 8 #................. EV: 11Int: 17 #..†.............. SH: 0Dex: 15 #................. XL:  4 Next: 79% Place: Dungeon:3 #@................ Noise: =--------  Time: 3389.5 (0.0) o{:j #..........=..  c) +4 dagger #.............  Cast: Shock #.(..........  #...........  #†.........  r   quokka #<[÷......  #........  #........ Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  o{:j Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 60% to hit)  The zap hits the quokka.o{:jD  $      #..* #.*  =..         o{:j4 C†.o{:j~ d8190.5 (1Shocko{:j& o{:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  o{:j/ Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 60% to hit)  The zap hits the quokka. _You kill the quokka!o{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o{:jo{:jo{:jo{:jt _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p{:jG  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p{:jp{:jp{:j&p{:jL*  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p{:jO{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p{:j/Fp{:j>Rp{:jZp{:j1^E  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. p{:j^_You can't see any susceptible monsters within range! (Use Z to cast anyway.)p{:jG( #... #... ###.  #....... #....... #..†............... #.... #. #.=..  p{:jG#...  #.(  #..... #†. #<[÷ #.... #. p{:jp{:jw 26  -1 _p{:j p{:j"p{:j * #.. #... ###....... #....... #....... #..†. p{:jh @#.) #. #.=..  #.  #.(.  #.. #†.p{:j  #<[÷. #. #. p{:jT! p{:j- @-2p{:jh6 p{:j7 q{:j  #.. #... ###....... #....... #....... #..†. #.). #. #.=..  #.  #.(.  #. #†. #<[÷. #. #. q{:j'q{:jKq{:jL3q{:j_Wq{:jdq{:j N #..< #... ###....... #....... #.......[ #..†. #.). #. q{:jNF#.=..  #.  #.(.  #. #†. #<[÷. #. #. q{:jN q{:j>aq{:jq{:jD4q{:j"q{:jܛq{:jŃ0 #..<.   #....   ###........   #........   #.......[.   q{:j"#..†. #.).   #. #.=..  #.  #.(. #. #†. #<[÷. #. #. q{:j=<5q{:j@q{:jBq{:j* #..<. #.... ###........ #........ #.......[. #..†. #.). #. #.=. #. #.(. #. #†. #<[÷. #. #. q{:j+q{:jt@X6===6q{:jJq{:jLq{:j^#..<.#...###........#........#.......[.#..†.#.).#.#.=.#.#.(.#.#†.#<[÷.#.#. q{:jcq{:jC7q{:j' #..<.#...###........#........#.......[.#..†.#.).#.#.=.#.#.(.#.#†.#<[÷.#.#. q{:jH Y8q{:j{H q{:jJ #..<.#...###........#........#.......[.#..†.#.).#.#.=.#.#.(.#.#†.#<[÷.#.#. q{:jK &9q{:jV q{:jd r{:j#..<.#...###........#........#.......[.#..†.#.).#.#..#.#.(.#.#†.#<[÷.#.#. r{:j'r{:jFF===400r{:j(Pr{:jӋr{:jzH11 401.5 (2r{:jr{:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _f - a +4 ring of protections{:jߪs{:jҬPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +4 ring of protection[?] describe selected [!] equip|wield|wear|put ons{:jF[tab] equip|unequip t{:j t{:j t{:j  #......................<...... Para the Gusty#............................. Tengu###........................... Health: 24/24 ========================#........................... Magic: 6/9================--------#....................[...... AC: 2Str: 8#..†........................ EV: 11Int: 17#..................)........ SH: 0Dex: 15#........................... XL:  4 Next: 81% Place: Dungeon:3#..........@.......Noise: ---------  Time: 3401.5 (0.0)#..................c) +4 dagger#.(................Cast: {:j% 4mShock#..................#†.................#<[÷...............#..................#..................#........Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _f - a +4 ring of protectiont{:j t{:j t{:j .62.0 (0.5t{:j t{:jc 8 _f - a +4 ring of protection (worn)u{:j3u{:ju{:j0; 26  7====u{:j}>,u{:j?u{:jBu{:j$Eu{:jFu{:jIu{:jTJu{:jwKu{:jNu{:j-OM8===u{:jPu{:jSu{:j7Tu{:jFWu{:jYu{:j{Yu{:jZu{:jg===u{:jhi,u{:j+lu{:j5ou{:jou{:jqu{:j,zXu{:jzu{:j܃9===u{:j1u{:jӍ,u{:jOu{:ju{:ji  You encounter a hobgoblin.u{:j#....<.......  #...........  u{:j###............... #............... #........[....... #..†.. #..).. #.. #....#..#.(..Shock#..#†..#<[÷..g   hobgoblin (wandering)#..#..g u{:j%F24.0 (22.0)u{:j35.0 (23 _u{:juu{:jNwu{:j  #......................<....... Para the Gusty#.............................. Tengu###............................ Health: 24/24 ========================#............................ Magic: 8/9=====================---#....................[....... AC: 6Str: 8#..†......................... EV: 26 Int: 17#..................)......... SH: 0Dex: 15u{:j #............................ XL:  4 Next: 81% Place: Dungeon:3#............@.......Noise: ---------  Time: 3425.0 (0.0)#.............*......c) +4 dagger#.(............*.....Cast: Shock#...............*....#†..............*....#<[÷.............*...g   hobgoblin#.................*..#..................*.#........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineu{:jn Aim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)  The zap hits the hobgoblin.  The hobgoblin is lightly wounded.u{:jU 8g.u{:j gAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 71% to hit)  The zap hits the hobgoblin.hobgoblin is lightly wounded.shouts! You hear a loud squeak.u{:j؟ ......g   goblin (wandering)u{:j ;11 ==6.0 (1u{:j u{:j s _You encounter a goblin. It is wielding a +0 dagger.u{:j2 #......................<....... Para the Gusty#.............................. Tengu###............................ Health: 24/24 ========================#............................ Magic: 7/9==================------#....................[....... AC: 6Str: 8#..†......................... EV: 11Int: 17#..................)......... SH: 0Dex: 15#............................ XL:  4 Next: 81% Place: Dungeon:3#............@.......Noise: ==-------  Time: 3426.0 (0.0)#.............*......c) +4 dau{:ji3gger#.(............*.....Cast: Shock#...............*....#†...............*..g#<[÷..............*..g   hobgoblin#..................*.g   goblin (wandering)#....................#........ _You encounter a goblin. It is wielding a +0 dagger.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 71% to hit)v{:jjSg..v{:j%....-7.0 (1  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 71% to hit) _The zap misses the hobgoblin.v{:jS #......................<....... Para the Gusty#.............................. Tengu###............................ Health: 24/24 ========================#............................ Magic: 6/9================--------#....................[....... AC: 6Str: 8#..†......................... EV: 11Int: 17#..................)......... SH: 0Dex: 15#............................ XL:  4 Next: 81% Place: Dungeon:3#............@.......v{:jTNoise: =--------  Time: 3427.0 (0.0)#.............*......c) +4 dagger#.(............*.....Cast: Shock#...............*....#†...............*...#<[÷..............*..g   hobgoblin#....................#....................#........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  v{:jHUPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (lightly wounded, 71% to hit)  The zap hits the hobgoblin.v{:j5g. rThe hobgoblin is severely wounded.v{:j...r   ratv{:j+8.0 (1v{:jv{:jT _You encounter a rat.v{:jw] #......................<.......  Para the Gusty  #..............................  Tengu  ###............................  Health: 24/24 ========================  #............................  Magic: 5/9=============-----------  #....................[.......  AC: 6Str: 8  #..†.........................  EV: 11Int: 17  #..................).........  SH: 0Dex: 15 v{:jF #............................  XL:  4 Next: 81% Place: Dungeon:3  #............@.......  Noise: =--------  Time: 3428.0 (0.0)  #....................  c) +4 dagger  #.(..................  Cast: Shock  #....................  #†...............$...  #<[÷.................  g   hobgoblin  #....................  r   rat  #...................r v{:j #........Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v{:jGAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 71% to hit)  The zap hits the hobgoblin.v{:j  <        [  #..† v{:jM (       *  #.(*.....  * v{:j X #†*  #<[÷ r   rat      v{:j+ v{:jI7r.v{:j7c...$v{:j?349.0 (1v{:jv{:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (severely wounded, 71% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!v{:j} #......................<.......  Para the Gusty  #..............................  Tengu  ###............................  Health: 24/24 ========================  #............................  Magic: 4/9==========--------------  #....................[.......  AC: 6Str: 8  #..†.........................  EV: 11Int: 17 v{:j}] #..................).........  SH: 0Dex: 15  #............................  XL:  4 Next: 84% Place: Dungeon:3  #............@.......  Noise: =--------  Time: 3429.0 (0.0)  #....................  c) +4 dagger  #.(..................  Cast: Shock  #....................  #†...............$...  #<[÷.................  r   rat  #..................†.  #....................  #........v{:jm~Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat.v{:jʆ <        [  #..†   v{:jg|     *  #.(*.....  *  #†* v{:j #<[÷*  *    v{:j;...$.†v{:j+c530.0 (1Shockv{:j?5v{:j 8onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat. _You kill the rat!v{:j_  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v{:jQ v{:jM v{:j v{:j  v{:jz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v{:jl  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v{:j\ v{:jj v{:j v{:jh   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)v{:jΕ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w{:jw{:j/w{:j8w{:j>  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)w{:j%w{:j&w{:ja(w{:j.w{:j4| 26  _w{:jw5w{:j5w{:j9w{:j">w{:j>w{:j<@w{:jxEw{:j FO5===w{:j Hw{:jto===w{:j|w{:j}w{:j w{:j,w{:jw{:jя,w{:jw{:jw{:jw{:j3w{:jߟw{:jO6===w{:jw{:j,w{:jw{:j,w{:jw{:j,w{:j@w{:j6w{:j;===w{:jw{:jA,w{:jBw{:j0w{:jw{:jw{:jw{:jw{:j@w{:j,,w{:jvw{:j5d7==w{:jw{:j,w{:jw{:jC,w{:j8 w{:jGw{:jw{:j^w{:jJw{:j:==w{:j w{:j..w{:jK/w{:j2,w{:jh4w{:j9c8===w{:jM;w{:jY>,w{:j_@w{:jD,w{:jFw{:jJ,w{:jLw{:j,Pw{:jP;===w{:jRw{:jQXw{:jXw{:jZw{:j^w{:jO_w{:jaw{:jbew{:jew{:jgw{:jsw{:jtw{:jvw{:j/|w{:j|M9===w{:jD~w{:jw{:j#... ###..  #.......w{:jߣK. #.......[. #..†................... #....) #.. #.. #...-71.0 (41.0)#.(w{:jBK#...#†$#<[÷.#....†#..#.[ w{:j4w{:j-2.0 (42onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a ring mail.w{:j1 3w{:j w{:j( w{:j Xw{:j ,w{:j. w{:j w{:j+ ===11  _You now have 126 gold pieces (gained 8).  A goblin comes into view.w{:jQA 4.†.................. ...........)......... ..................... .................. ....... (...... .... ... [÷. .....† ...Shock .......[. ...... .....).g   goblin (wandering) w{:jWB ....... ! ....... ...g w{:jN X6.0)g.w{:joZ w{:jVv  26  7.0 (5 _w{:jgc† ........)......... .................. ............... ............... (............... ............... ............... [÷.......@....... ........†...... ............... [................ ............... )..................  ........!..g....  ............... x{:jzn† ........)......... .................. ............... ............... (............... ............... ............... [÷.......@....... ........†...... ............... [...............................)..................  ........!..g.... ............... x{:j1 _A goblin is nearby!x{:jc† ........)......... .................. ............... ............... (............... ............... ............... [÷.......@....... ........†...... ............... [................ ............... )..................  ........!..g....  ............... x{:j>*n† ........)......... .................. ............... ............... (............... ............... ............... [÷.......@....... ........†...... ............... [...............................)..................  ........!..g.... ............... x{:j5x{:j=x{:jTGx{:j=J] _A goblin is nearby!x{:j.†.........................Para the Gusty .................).........Tengu ...........................Health: 24/24 ======================== ........................Magic: 8/9=====================--- ........................AC: 6Str: 8 (.......................EV: 26 Int: 17 ........................SH: 0Dex: 15 ........................XL:  4 Next: 85% Place: Dungeon:3 [÷..............@.......Noise: ---------  Time: 3477.0 (0.0) .................*......c) +4 dagger .................*......Cast: {:j;49mShock .......[..........*..... ..................*..... .....).............*....g   goblin (wandering) ....... ........!..*.... ....... ............... _A goblin is nearby!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 64% to hit)x{:j2g.x{:jR†....x{:j:11 =8.0 (1x{:jnx{:j3  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 64% to hit)_The zap misses the goblin.x{:j$x{:j.†.........................  Para the Gusty .................).........  Tengu ...........................  Health: 24/24 ======================== ........................  Magic: 7/9==================------ ........................  AC: 6Str: 8 (.......................  EV: 11Int: 17 ........................  SH: 0Dex: 15 ........................  XL:  4 Next: 85% Place: Dungeon:3 [÷..............@.......  Noise: =--------  Time: 3478.0 (0.0) .................†...... {:jm c) +4 dagger ........................  Cast: Shock .......[................ ........................ .....)..................  g   goblin (wandering) ....... ........!g...... ....... ...............  _The zap misses the goblin.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  x{:jPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 64% to hit)x{:j†     (   [÷   [)    x{:j, bContam: 10% -9.0 (1x{:jx{:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.x{:j!UAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 64% to hit)_You miscast Shock. Nothing appears to happen.x{:jH; $x{:j= .†.........................  Para the Gusty .................).........  Tengu ...........................  Health: 24/24 ======================== ........................  Magic: 6/9================-------- ........................  AC: 6Str: 8 (.......................  EV: 11Int: 17 Contam: 10% ........................  SH: 0Dex: 15 ........................  XL:  4 Next: 85% Place: Dungeon:3 [÷..............@.......  Noise: ---------  Time: 3479.0 (0.0) .................†...... x{:j?>  c) +4 dagger ........................  Cast: Shock .......[................ ........................ .....)..................  g   goblin (wandering) ....... ........!)...... ....... ............... Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 64% to hit)The zap hits the goblin.x{:jI †     (   [÷ * * [**)* *  x{:j `.....)x{:j~ k6=80.0 (1Shockx{:j x{:j J _You kill the goblin!x{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.x{:jǎ x{:jW x{:j` x{:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)x{:j   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y{:jWCy{:jWy{:jay{:je  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y{:j2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y{:jTy{:jNjy{:jry{:jfvE  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. y{:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)y{:j3y{:jy{:j7y{:j<S 26 _y{:jy{:jFy{:jy{:j y{:j;,y{:jMy{:j,y{:jy{:j,y{:jSy{:j0X7==8% y{:jy{:jay{:jly{:jT76y{:j^y{:jty{:j74y{:j)y{:jby{:j72y{:jy{:jj==1y{:j@y{:jyN....-90.0)y{:j)P-y{:j1y{:j3onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Key pressed, stopping explore.y{:jbV  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y{:j`!y{:j/y{:jLj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)y{:j X y{:j= y{:jBw _Your magical contamination has completely faded away.y{:jCy{:jMI,y{:jqyBy{:j{y{:jۀy{:jlM8===y{:jy{:jA,y{:jy{:jӑ,y{:jcy{:jy{:j5,y{:jy{:jg===y{:j,y{:jJBy{:jy{:jTy{:jXy{:jy{:jM9===y{:jF!y{:j@o..  (.[÷..† ..505.0 (15[................y{:jT######.#.#..:..y{:jw_y{:js,6.0 (16y{:jy{:jU _Found a parchment of Airstrike.y{:j] y{:j g===y{:jE Xy{:j y{:j) ,y{:j y{:j@ B [÷ .†.[. ..). )  ######.#.#..: .. . .## ##...## . ...# . ..#y{:je> 10.0 (4.0)11 1.0 (5 _j - an emerald potiony{:j4 3y{:jl6 y{:j< y{:jF  26  y{:jG y{:j&L y{:jL y{:j*N y{:jP y{:jS ,y{:jU y{:j\ y{:j}` y{:ja y{:jd y{:jrg y{:j{k y{:jk y{:jm y{:jno y{:j/s y{:j`t y{:ju y{:j6 y{:j y{:jȉ y{:j y{:jڍ y{:j y{:j ,y{:je y{:j y{:jכ y{:j= y{:jR y{:j f  You encounter an adder.y{:j\ 6 . ........... ######.#.#..:..... ...#.......... ...#####...##.#. y{:jV #...#. #...#  #.. #.. #...#  #. #..S#...##.#  #....@.....#  # ###### Shock.........#........###........# S   adder (asleep)#........#.........#y{:j ,20.0 (9y{:j0 n  1.0 (10.0) _y{:j y{:j y{:j  .  ..........  .#..:.....  ...#..........  ...#####...##.#.  #...#. #...#  #.. #.. #...#  #. #..S#...##.#  #....@.....#  .............# y{:j  #........#####  #......... #........##  #........# #........# .........#y{:je .  ..........  .#..:.....  ...#..........  ...#####...##.#.  #...#. #...#  #.. #.. #...#  #. #..S#...##.# y{:j f #....@.....#  .............#  #........#####  #......... #........## #........# #........# .........# y{:j\ny{:jq1y{:jy{:j] _An adder is nearby!z{:jJJN.... ..................Para the Gusty..................Tengu######.#.#..:.....Health: 24/24 ========================...#..........Magic: 8/9=====================---...#####...##.#.AC: 6Str: 8#...#. #...#EV: 26 Int: 17#.. #.. #...#SH: 0Dex: 15z{:j5K#. #..*#...##.#XL:  4 Next: 86% Place: Dungeon:3#...*@.....#Noise: ---------  Time: 3521.0 (0.0).............#c) +4 dagger#........#####Cast: Shock#.........#........###........#S   adder#........#.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.z{:jQ.Sz{:jQz{:jI;11 ==2.0 (1z{:jz{:jB  z{:jAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded. _The adder hisses angrily.z{:jR .... ..................Para the Gusty..................Tengu######.#.#..:.....Health: 24/24 ========================...#..........Magic: 7/9==================------...#####...##.#.AC: 6Str: 8#...#. #...#EV: 11Int: 17#.. #.. #...#SH: 0Dex: 15#. #...#...##.#XL:  4 Next: 86% Place: Dungeon:3#...*@.....#Noise: ==-------  Time: 3522.0 (0.0).............#c) +4 dagger#........#####Cast: z{:j [39;49mShock#.........#........###........#S   adder#........#.........#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.z{:jX MSConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 53% to hit)  The zap hits the adder.  The adder is severely wounded.z{:jLZ 3-3.0 (1z{:ja z{:jd s _The adder bites you but does no damage. The adder misses you.z{:j& .... ..................Para the Gusty..................Tengu######.#.#..:.....Health: 24/24 ========================...#..........Magic: 6/9================--------...#####...##.#.AC: 6Str: 8#...#. #...#EV: 11Int: 17#.. #.. #...#SH: 0Dex: 15#. #...#...##.#XL:  4 Next: 86% Place: Dungeon:3#...*@.....#Noise: =--------  Time: 3523.0 (0.0).............#c) +4 dagger#........#####Cast: z{:j( [39;49mShock#.........#........###........#S   adder#........#.........# _The adder bites you but does no damage. The adder misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)z{:jݻ eS4.0 (1z{:jM z{:j Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit) _The zap misses the adder. The adder barely misses you.z{:ja^.... ..................Para the Gusty..................Tengu######.#.#..:.....Health: 24/24 ========================...#..........Magic: 5/9=============-----------...#####...##.#.AC: 6Str: 8#...#. #...#EV: 11Int: 17#.. #.. #...#z{:j`SH: 0Dex: 15#. #...#...##.#XL:  4 Next: 86% Place: Dungeon:3#...*@.....#Noise: =--------  Time: 3524.0 (0.0).............#c) +4 dagger#........#####Cast: Shock#.........#........###........#S   adder#........#.........# _The zap misses the adder. The adder barely misses you.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)z{:j' * Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap misses the adder. The adder bites you.  You are poisoned.The adder poisons you!{{:jE***@****{{:jo****#..**S@.**...*****{{:j}^....#....S@...........(dazed){{:j_3====-5.0 (1Pois -Mesm {{:jTy{{:j|@ _Your orb emits a pulse of dizzying energy.{{:jk.... ..................Para the Gusty..................Tengu######.#.#..:.....Health: 23/24 =======================-...#..........{{:jMagic: 4/9==========--------------...#####...##.#.AC: 6Str: 8#...#. #...#EV: 11Int: 17#.. #.. #...#SH: 0Dex: 15#. #...#...##.#XL:  4 Next: 86% Place: Dungeon:3#...*@.....#Noise: =--------  Time: 3525.0 (0.0).............#c) +4 dagger#........#####Cast: Shock#.........Pois -Mesm #........###........#S   adder (dazed)#........#.........# _Your orb emits a pulse of dizzying energy.  Casting: Shock {{:j[m(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, dazed, 53% to hit){{:jw]:S{{:j^X2-6.0 (1{{:jg{{:jiP  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, dazed, 53% to hit) _The zap misses the adder. You feel sick.{{:j${{:jz.... ..................Para the Gusty..................Tengu######.#.#..:.....Health: 22/24 ======================--...#..........Magic: 3/9========----------------...#####...##.#.AC: 6Str: 8#...#. #...#EV: 11Int: 17#.. #.. #...#SH: 0Dex: 15#. #...#...##.#XL:  4 Next: 86% Place: Dungeon:3#...*@.....#Noise: =--------  Time: 3526.0 (0.0).............#c) +4 dagger#........#####Cast: [39;49{{:jWmShock#.........Pois -Mesm #........###........#S   adder (dazed)#........#.........# _The zap misses the adder. You feel sick.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, dazed, 53% to hit){{:jdS7.0 (1{{:j{{:jM  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, dazed, 53% to hit) _The zap misses the adder. You feel sick.{{:j.... ..................Para the Gusty..................Tengu######.#.#..:.....Health: 22/24 ======================--...#..........Magic: 2/9=====-------------------...#####...##.#.AC: 6Str: 8#...#. #...#EV: 11Int: 17#.. #.. #...#SH: 0Dex: 15#. #...#...##.#XL:  4 Next: 86% Place: Dungeon:3#...*@.....#Noise: =--------  Time: 3527.0 (0.0).............#c) +4 dagger#........####{{:jB#Cast: Shock#.........Pois -Mesm #........###........#S   adder#........#.........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, dazed, 53% to hit)  The zap hits the adder.  The adder is severely wounded.{{:j+kNSAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (heavily wounded, dazed, 53% to hit)  The zap hits the adder.  The adder is severely wounded.The adder snaps out of its daze. You feel sick.{{:jlX1-8.0 (1{{:j^u{{:jx{ _The adder bites you but does no damage. The adder closely misses you.{{:j$.... ..................Para the Gusty..................Tengu######.#.#..:.....Health: 21/24 =====================---...#..........Magic: 1/9==----------------------...#####...##.#.AC: 6Str: 8#...#. #...#EV: 11Int: 17#.. #.. #...#SH: 0Dex: 15#. #...#...##.#XL:  4 Next: 86% Place: Dungeon:3#...*@.....#Noise: =--------  Time: 3528.0 (0.0).............#c) +4 dagger#........####{{:jX#Cast: Shock#.........Pois -Mesm #........###........#S   adder#........#.........#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.{{:jGv Sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.  The adder is almost dead.0-9.0 (1 _You feel sick. The adder bites you but does no damage.{{:j .... ..................Para the Gusty..................Tengu######.#.#..:.....Health: 20/24 ====================----...#..........Magic: 0/9------------------------...#####...##.#.AC: 6Str: 8#...#. #...#EV: 11Int: 17#.. #.. #...#SH: 0Dex: 15#. #...#...##.#XL:  4 Next: 86% Place: Dungeon:3#...*@.....#Noise: =--------  Time: 3529.0 (0.0).............#c) +4 dagger#........#####Cast: {{:j [37mShock#.........Pois -Mesm #........###........#S   adder#........#.........# _You feel sick. The adder bites you but does no damage.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit){{:j͠ 5M{{:j@ SConfirm with . or Enter, or press ? or * to list all spells.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, 53% to hit)  The zap misses the adder. You feel sick.  You are no longer poisoned.19-1==30.0 (1{{:j, {{:j = _The adder bites you but does no damage.{{:j?m .... ..................  Para the Gusty ..................  Tengu ######.#.#..:.....  Health: 19/24 ===================----- ...#..........  Magic: 0/9------------------------ ...#####...##.#.  AC: 6Str: 8 #...#. #...#  EV: 11Int: 17 #.. #.. #...#  SH: 0Dex: 15 #. #...#...##.#  XL:  4 Next: 86% Place: Dungeon:3 #....@.....#  Noise: =--------[{{:jn q33m  Time: 3530.0 (0.0) .............#  c) +4 dagger #........#####  Cast: Shock #......... -Mesm  #........##  #........# S   adder {{:jp #........# .........#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.{{:jw  .  .  .       #...#  #.. #.. #...#  #.   #...*{{:jEz            {{:j%.{{:j{{:j8.... ..................Para the Gusty..................Tengu######.#.#..:.....{{:jHealth: 20/24 ====================----...#..........Magic: 0/9------------------------...#####...##.#.AC: 6Str: 8#...#. #...#EV: 11Int: 17#.. #.. #...#SH: 0Dex: 15#. #...#...##.#XL:  4 Next: 102% Place: Dungeon:3{{:j #....@.....#Noise: =--------  Time: 3531.0 (1.0).............#c) +4 dagger#........#####Cast: Shock{{:j<,#.........-Mesm #........###........##........#.........#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.{{:j Aim  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, 53% to hit)  The zap hits the adder. _You kill the adder!  You have reached level 5!{{:j/  --more--}{:j13/28-105 1% Shock}{:jb8}{:j;4 _}{:j+ 3}{:j!}{:j%}{:j*| 26  _}{:jf,}{:j-}{:j-}{:j1}{:j72K4=}{:j3}{:j7,}{:j!9}{:jj<}{:j<}{:jE?}{:jBB}{:jB}{:jD}{:jG}{:jvHh5==}{:jI}{:jM}{:j(NJ1==}{:j[}{:j<_}{:j`}{:ja}{:je,}{:jkg}{:jDj}{:jj9=}{:jl}{:j q}{:jqs6===}{:j s}{:jmxy _Your orb has recharged its mesmeric power.}{:jay}{:jz}{:j~,}{:j}}{:j,}{:j}{:j}{:j}{:j7==2==}{:jh}{:j}{:j }{:jz}{:jӕ}{:jU}{:jF}{:j}{:j}{:jx}{:jq}{:jޡ8====}{:jl}{:j",}{:jb}{:j}{:j2}{:jp}{:jΰ}{:j,}{:j}=3===}{:jf}{:j}}{:j}{:j}{:j}{:j4}{:j}{:j }{:j}{:j}{:jQ===}{:j}{:j,}{:j}{:j}{:ju}{:j}{:j,}{:je}{:j \4====}{:j }{:j,}{:j}{:j}{:j_U5===}{:j}{:j}{:j}{:j}{:jl}{:j}{:j]!}{:j$,}{:jF&}{:j*Q===}{:j,}{:j0}{:j43}{:jz4}{:jj9}{:j:,}{:j=,}{:jr?~{:j~{:jCN6==~{:j~{:j $~{:j$~{:j'~{:jA*~{:j*~{:j,~{:j30~{:j0~{:j2~{:j5P==~{:j7~{:j\<,~{:j>~{:jB~{:jB~{:jRC~{:j7}~{:jD~~{:j7====~{:j$~{:j~{:jN~{:j~{:jͣ~{:j8===~{:j~{:jB~{:jmc  You encounter a rat.~{:jA(......r.......-Shockr   rat (wandering)~{:j/98.0 (67.0)~{:j4~{:jRM-9.0 (68 _~{:j~{:j~{:jk! ~{:jlR  ....r....  #..:.....  ...#..........  ...#####...##.#.  #...#. #...#  #.. #.. #...#  #. #...#...##.#  #....@.....#  .............#  #........#####  #......... #........##  #........# #........# .........#~{:j-y   ....r....  #..:.....  ...#..........  ...#####...##.#.  #...#. #...#  #.. #.. #...#  #. #...#...##.#  #....@.....#  .............#  #........#####  #......... #........## #........# #........# .........#  _A rat is nearby!~{:jKs   ....r....  #..:.....  ...#..........  ...#####...##.#.  #...#. #...#  #.. #.. #...#  #. #...#...##.#  #....@.....#  .............#  #........#####  #......... #........##  #........# #........# .........#~{:j   ....r....  #..:.....  ...#..........  ...#####...##.#.  #...#. #...#  #.. #.. #...#  #. #...#...##.#  #....@.....# ~{:j1 .............#  #........#####  #......... #........## #........# #........# .........# ~{:j ~{:jx~{:j%~{:jr)Z _A rat is nearby!~{:js   ....r....  #..:.....  ...#..........  ...#####...##.#.  #...#. #...#  #.. #.. #...#  #. #...#...##.#  #....@.....#  .............#  #........#####  #......... #........##  #........# #........# .........#~{:j]    ....r....  #..:.....  ...#..........  ...#####...##.#.  #...#. #...#  #.. #.. #...#  #. #...#...##.#  #....@.....#  .............#  #........#####  #......... #........## #........# #........# .........# ~{:j3` ~{:j!d Z _A rat is nearby!~{:j) .... ..................Para the Gusty.............*....Tengu######.#.#..:*....Health: 28/28 ========================...#....*.....Magic: 7/10~{:j> ================--------...#####..*##.#.AC: 6Str: 8#...#. #.*.#EV: 26 Int: 17#.. #.. #.*.#SH: 0Dex: 15#. #...#*..##.#XL:  5 Next:  1% Place: Dungeon:3#....@.....#Noise: ---------  Time: 3599.0 (0.0).............#c) +4 dagger#........#####Cast: Shock#.........#........###........#r   rat (wandering)~{:j o#........#.........# _A rat is nearby!Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 71% to hit)~{:j, .r  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 71% to hit)  The zap misses the rat.......r11 ==600.0 (1~{:jw6 ~{:j-: - _The rat squeaks loudly.~{:j =.... ..................  Para the Gusty ..................  Tengu ######.#.#..:.....  Health: 28/28 ======================== ~{:jH ...#..........  Magic: 6/10==============---------- ...#####...##.#.  AC: 6Str: 8 #...#. #...#  EV: 11Int: 17 #.. #.. #...#  SH: 0Dex: 15 #. #...#...##.#  XL:  5 Next:  1% Place: Dungeon:3 #....@.....#  Noise: ==-------  Time: 3600.0 (0.0) .............#  c) +4 dagger ~{:jҪ m#........#####  Cast: Shock #......... #........##  #........# r   rat #........# .........#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat.~{:j      *.....  *.....  *##.#.   #.*.#  #.. #.. #.*.#  #. *.##.#    ~{:j         ~{:jg<R:.....~{:jXMb-1.0 (1Shock~{:jU~{:j;Xonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (71% to hit)  The zap hits the rat. _You kill the rat!{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:j8-{:j?{:j% _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j2  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jP'{:j3{:jiC  Casting: Shock (safe; 3% risk of failure){:jDconfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j[I{:jh{:j.jf 26  _{:j9q,{:jr,{:jpt,{:j@v{:j:y{:jyN7=={:j{{:jB{:j{:j{:j {:j,{:jB{:jt{:jܑ:=={:jp{:j{:j{:j,{:jT{:j{:j,{:j{:j8======{:j>9===={:jn{:j${:j{:jT{:j5{:j{:jQ10/10==={:j{:j{:j"{:ja {:j {:j-{:j?{:j{:j{:j{:j#,{:jP%{:j'{:j*{:jR+;==={:j',{:j9{:j=,{:j>{:jD{:jG,{:j,I{:jW{:jY{:jAZ{:jZ{:jW\{:jM`X{:jya,{:ja{:jeonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is an open door here.{:jEi{:j$j _{:jj{:j4q{:j`{:j!,{:jӍ{:jr,{:jS{:jĒ{:j2{:jǖ,{:j{:j,{:j{:jS{:j,{:jo{:j{:j5{:j{:j{:j}{:jTX{:j{:j>B{:j,{:j{:j1{:j_,{:j6{:j{:j^{:j{:j{:j-{:j,{:j{:j{:j0{:j{:jj{:jK{:jJ{:j{:j{:j!{:jl{:j( {:j {:j {:j {:j| {:j {:j3 {:j {:j ,{:j! {:jd% {:j'* ,{:jp, {:j0 {:j3 {:j3 {:j6 {:j8 {:j< {:j< {:j> {:jJM {:jS {:jT {:j2W {:j] {:ja ,{:jc {:jj {:jo ,{:j|q {:jv {:j${ {:j| {:j ~ {:j {:j ,{:j ,{:j ,{:jƛ {:j {:j ,{:jϦ {:jm {:j ,{:jN {:j۹ {:j~ ,{:j {:jo {:j ,{:j {:j {:j {:j8 {:j {:j {:j ,{:j {:jN {:j {:j {:j {:j {:jf {:j  {:j {:jM {:j ,{:j {:j {:j {:j {:j {:j! {:jM% ,{:j}3 {:j6 {:j> {:j? {:jdA {:j_ ........... ..........[........#. {:j` .................... ........)..........## # ..................... $. ...................##!. ..................... .................#.##..# ..............-80.0 (79.0) .............##... ..................## ........÷.{:jg ... ...........# ............ ........... ......... {:jg Z........)...........{:jZv Y-{:jz {:jυ T _Key pressed, stopping explore.{:j" k  {:j {:j | _{:j {:j} {:jm {:j {:j {:j {:j {:jN {:jI {:j {:j {:j {:j ,{:j {:j <....... .......$..... ..................# # . ..................#.# .. .....[..#...#. ........ $...)##..#.#...$...........##.............#.##..#.#..#................. ....##.......#.{:j ..####.#.#..#.÷........#..........##.#.#.#.. ......# # ..{:j~ b5.0 (5.0)  k - a fizzy puce potion{:jR G$b{:j0 .{:j v bYou encounter a bat.{:ju 511 6.0 (6{:ji( {:j+ 0 _The bat leaves your sight.{:j {:j 3{:jf {:j  {:j _ A bat comes into view.{:j $..........# <............. {:j= .......$..... ......# # .b....#.# ....[.......b#...#. ... 26  ......... $...)##..#.#.......##..............Shock#.##..#.#..##.......$##.......#b   bat (wandering).####.#.#..#÷....#.....##.#.#.#..{:j 0b..b{:j ..{:jU27.0 (1 _{:j='{:jS/Q _You see here 9 gold pieces.{:jf$..........# Para the Gusty ....<............. Tengu ............$..... .  Health: 28/28 ======================== .................# # ..  Magic: 9/10=====================--- ..............†..#.# ...  AC: 6{:jStr: 8 ....[........#...#. ...  EV: 26 Int: 17 .................. $....  SH: 0Dex: 15 ..)..........##..#.#....  XL:  5 Next:  1% Place: Dungeon:3 ................@.......  Noise: ---------  Time: 3687.0 (0.0) .............##.........  c) +4 dagger ........................  Cast: Shock ...........#.##..#.#..## .......................$ ...........[34{:jm..##.......##  b   bat (wandering) ............####.#.#..# ..÷..............#..... ............##.#.#.#.. Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat.{:jq$< .  # .. *..#.# ... [*..#. ... *.. $.... )*  {:jSb  ÷{:j1 0†...{:j8B t11 2=8.0 (1Shock{:j/J {:jL onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat. _You kill the bat!{:j#N  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j0 {:j% {:j- {:j0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j+{:j<{:j{:jF  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j {:j{:j{:j  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j{:j{:j{:j{:jk| 26  _{:j'{:j)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a bat.{:j -.bShockb   bat (wandering)91.0 (3.-2.0 (4Shock _The bat leaves your sight.{:jW{:j0Y{:jY{:j\{:ja,{:jec  You encounter a rat.{:jwrShockr   rat (wandering){:j|*3.0 (1{:j{:j`24.0 (2 _{:jΝ{:jϟ{:j$..........# Para the Gusty ....<............. Tengu ............$..... .  Health: 28/28 ======================== .................# # ..  Magic: 8/10===================----- ..............†..#.# ...  AC: 6Str: 8 {:j3....[........#...#. ...  EV: 26 Int: 17 .................. $....  SH: 0Dex: 15 ..)..........##..#.#....  XL:  5 Next:  2% Place: Dungeon:3 ................@.......  Noise: ---------  Time: 3694.0 (0.0) .............##.........  c) +4 dagger ........................  Cast: Shock ...........#.##..#.#..## .......................$ .............##......{:j[.##  r   rat (wandering) ............####.#.#..# ..÷..............#..... ............##.#.#.#.. Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 71% to hit)  The zap hits the rat!{:je$< .  # ..  ... [ ...  **... )*#.... *   ÷{:jp0$...11 3=5.0 (1Shock _You kill the rat!{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:j{:j{:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jLY  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jXJ{:jSZ  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:j_{:j{:jޭ  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jԣ3{:j{:j;{:jq9== 26  _{:j,{:jT{:j{:j4{:j}{:jݵ{:j{:j\{:j={:jʺ:=={:j{:jx{:j{:j{:j{:j{:j{:j8{:j{:j{:jf{:jQ10/10==={:j{:jQ11 {:j{:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 135 gold pieces (gained 9).{:jk  You encounter a ball python.{:j ..........# <......... ..........$....... ..S......#.# ....†..#.#..[........#...#.#... ..........$....).##..#.#..-##.....Shock#.##..#.#..#..........$..##.......#S   ball python (constriction, asleep)..####.#.#..#÷...#..... {:j~= 0700.0){:jY  26  -6.0 (11 _{:jb {:jje {:jJ [<............... ... ..$....... ..S .......#.# .... ....†..#.#..... [........#...#.#... . .......$..... .)...##..#.#..... .......@....... ...##.......... ............. #.##..#.#..### .............$ ...##.......### ##.#.#..# .÷..#.....  {:j <............... ... ..$....... ..S .......#.# .... ....†..#.#..... [........#...#.#... . .......$..... )...##..#.#..... .......@....... ...##.......... ............. #.##..#.#..###.............$...##.......### ##.#.#..#÷..#....{:j˵ {:j 1{:j {:j b _A ball python is nearby!{:j[<............... ... ..$....... ..S .......#.# .... ....†..#.#..... [........#...#.#... . .......$..... .)...##..#.#..... .......@....... ...##.......... ............. #.##..#.#..### .............$ ...##.......### ##.#.#..# .÷..#.....  {:jN<............... ... ..$....... ..S .......#.# .... ....†..#.#..... [........#...#.#... . .......$..... )...##..#.#..... .......@....... ...##.......... ............. #.##..#.#..###.............$...##.......### ##.#.#..#÷..#....{:j{:jA{:j.{:j-b _A ball python is nearby!{:jI/..........# Para the Gusty ...<............... ...  Tengu ...........$....... ...  Health: 28/28 ======================== ................#.# ....  Magic: 9/10=====================--- .............†..#.#.....  AC: 6Str: 8 ...[........#...#.#... .  EV: 26 Int: 17 ..................$.....  SH: 0Dex: 15 .)..........##..#.#[39;4{:jf09m.....  XL:  5 Next:  3% Place: Dungeon:3 ................@.......  Noise: ---------  Time: 3706.0 (0.0) ............##..........  c) +4 dagger ........................  Cast: Shock ..........#.##..#.#..### ......................$ ............##.......###  S   ball python (constriction, asleep) ...........####.#.#..# .÷..............#..... ...........##.#.#.#.. Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock [4{:jF10m(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.{:j 8p< ...  ..*  ..*. *.. [**. . {:j9)*..... )*    ÷{:jo.....$.{:j&!511 =7.0 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!{:jګ  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jt{:j_{:j{:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j;  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j {:j~(   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j/  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j] {:jjm {:j2u {:j.x   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jjG 3{:jI {:jK {:j[P | 26  _{:j $.{:j? x..g 2 goblins (1 launcher, 1 wandering){:jD *4.0 (1{:jL {:j S _You encounter a goblin. It is wielding a +0 club and carrying a +0 sling.{:jH ........# Para the Gusty ........# ..) ... .#  Tengu ........#... .#.#..###.#  Health: 28/28 ======================== .<......................  Magic: 1/10==---------------------- .........$..............  AC: 6Str: 8 ..............#.#.......  EV:  5 Int: 17 ...........†..#.#†......  SH: 0Dex: 15 .[........#...#.#.......  XL:  5 Next: {:j [m 6% Place: Dungeon:3 ................@.......  Noise: =--------  Time: 3724.0 (0.0) ..........##..#.#.......  c) +4 dagger ........................  Cast: Shock ..........##........)...  Held .....................K.. ........#.##..#.#..###..  gg 2 goblins (1 launcher, 1 wandering) ....................$ g  K   kobold ..........##.......### .........####.#.#..# Casting: Shock (safe; 3% risk of fail{:j} sure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (64% to hit)  The zap hits the goblin.{:j  ..) ... .#   < $   [  **..... *.... *...  g   goblin (launcher,$ g {:jX7g.{:jb\7K.{:je-.....{:ju_2==75.0 (1{:j{:jϸonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (64% to hit)  The zap hits the goblin. _You kill the goblin!{:jj........# Para the Gusty ........# ..) ... .#  Tengu ........#... .#.#..###.#  Health: 28/28 ======================== .<......................  Magic: 1/10==---------------------- .........$..............  AC: 6Str: 8 ..............#.#.......  EV:  5 Int: 17 ...........†..#.#†......  SH: 0Dex: 15 .[........#...#.#.......  XL:  5 Next: {:jl[m 7% Place: Dungeon:3 ................@.......  Noise: =--------  Time: 3725.0 (0.0) ..........##..#.#.......  c) +4 dagger ........................  Cast: Shock ..........##........)...  Held ........................ ........#.##..#.#..###g.  g   goblin (launcher, wandering) ....................$ .  K   kobold ..........##.......### .........####.#.#..# Casting: Shock (safe; {:jIm3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (64% to hit)  The zap hits the kobold.{:jr ..) ... .#   < $   [  **..... *.... *...  $ .{:j9g.{:j">...){:jP${:j9**6.0 (1{:j8{:j3<onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (64% to hit)  The zap hits the kobold. _You kill the kobold!{:j........#Para the Gusty ........# ..) ... .#Tengu ........#... .#.#..###.#Health: 28/28 ======================== .<......................Magic: 0/10------------------------ .........$..............AC: 6Str: 8 ..............#.#.......EV:  5 Int: 17 ...........†..#.#†......SH: 0Dex: 15 .[........#...#.#.......XL:  5 Next:  7% Place: Dungeon:3 ................@.......Noise: =--------  Time: 3726.0 (0.0) .........{:j.##..#.#**.....c) +4 dagger ...................**...Cast: Shock ..........##........)**.Held .......................* ........#.##..#.#..###..g   goblin (launcher) ....................$ . ..........##.......### .........####.#.#..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club and carrying a +0 sling (wandering, hasn't  noticed you, 64% to hit)  The zap hits the goblin.{:j6R ......g  The goblin is moderately wounded.The goblin unwields a +0 club. The goblin wields a +0 sling. ))))))The goblin shoots a sling bullet.{:j)6......{:j*\7.0 (1Shock{:j4{:j7C _The sling bullet hits you but does no damage.{:jQ>  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.{:jx  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j.{:jFi  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.{:j( d _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j, {:jB {:jF S  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.{:j,(G ..) ... .#  .#.#..###.# <.......... $.............. .....#.#....... ..†..#.#†...... [.#...#.#....... .......@....... .##..#.#....... ............... .##........)... .............g .##..#.#..###.. .........$ . ##.......###  {:j({:j-k ..) ... .#  .#.#..###.# <.......... $.............. .....#.#....... ..†..#.#†...... [.#...#.#....... {:j|.......@....... .##..#.#....... ............... .##........)... .............g.##..#.#..###.. .........$ .##.......#{:j{:j{:j{:jonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.A goblin is nearby!{:j{] ..) ... .#  .#.#..###.# <.......... $.............. .....#.#....... ..†..#.#†...... [.#...#.#....... .......@....... .##..#.#....... ............... .##........)... .............g .##..#.#..###.. .........$ . ##.......###  {:jI ..) ... .#  .#.#..###.# <.......... $.............. .....#.#....... ..†..#.#†...... [.#...#.#....... .......@....... .##..#.#....... ............... .##........)... .............g.##..#.#..###.. .........$ .##.......#{:jT3{:j_{:jif] _A goblin is nearby!{:j] ..) ... .#  .#.#..###.# <.......... $.............. .....#.#....... ..†..#.#†...... [.#...#.#....... .......@....... .##..#.#....... ............... .##........)... .............g .##..#.#..###.. .........$ . ##.......###  {:j | ..) ... .#  .#.#..###.# <.......... $.............. .....#.#....... ..†..#.#†...... [{:j.#...#.#....... .......@....... .##..#.#....... ............... .##........)... .............g.##..#.#..###.. .........$ .##.......#{:j{:j{:j"{:jt] _A goblin is nearby!{:j{:j4{:jS\ _Unknown command.{:ji  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:juj{:ju{:jxe _You don't have enough magic to cast this spell.{:jB  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.{:j _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:jS  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.{:jY-8{:jfonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _You struggle to detach yourself from the web{:j .{:j' {:j M ))))))){:j QYou disentangle yourself. The goblin shoots a sling bullet.{:jz\ M@......{:j] ?11 =9{:j o {:j Y _The sling bullet barely misses you.{:jf.......#.......# ..).... .#.......#... .#.#..###.#.<..................$....................#.#........{:jȆ.†..#.#†.......[.#...#.#.$. ).##..#.#..................##........)..................g.#.##..#.#..###............$ ..##.......### {:j1.####.#.#..#{:jljg{:j̔.g   goblin (launcher){:jwq 26  -30{:j{:j%{:j.......#.......#..#...).... .#.......#.....#.#..###.#.<.................$..................#.#.........†..#.#†.......[.#...#.#..$. .).##..#.#..................##........).g..................#.##..#.#..###............${:jJ[m ..##.......### .####.#.#..#g.g   goblin (launcher)-1{:jo{:j{:j}[ .......#.......#..#...).... .# $..........#.....#.#..###.#.<......$.........#.#.................†..#.#†.......[.#...#.#..$. ..).##..#.#................g......##........).................#.##..#.#..###...........$ ..##.......## .####.#.#..#[10;2{:j\ 4Hg.g   goblin (launcher)2{:jWp {:jq {:j .......#.......#..#...).... .# {:j .$..........#.....#.#..###.#.<.....$.............#.#...........†..#.#†.......[.#...#.#..$..).##..#.#...g..........................##........).........................#.##..#.#..###..........$ . .##.### .####.#.#..#{:j 9gg.{:j .g   goblin (launcher){:jv `1==3Shock{:j {:j .......#.......#..#...).... .#.$..........#.....#.#..###.#.<...............$...................#.#...........†..#.#†.......[.#...#.#..$..).##..#.#.g.....................##........)....................#.##..#.#..###.................$ ..##......[40{:j^m.### .####.#.#..#g.{:jX+Y4{:j$95.......#.......#..#...).... .#.$..........#.....#.#..###.#.<........................$....................#.#.....†..#.#†.......[.#...#.#..$g.......).##..#.#{:j::S..............##....).....................#.##..#.#..###..................$ ........##.......### .####.#.#..#{:jH{:j_4))))))){:j@.....$=5{:j9{:jRt _The goblin shoots a sling bullet. The sling bullet misses you.{:jXL]........#..#...).... .#$..........#.....#.#..###.#.....<........................$........#.#....†..#.#†......[.#...#.#. ...............$g......)##..#.#...........##........)..........#.##..#.#..###..{:ji>.............$ ..#########.#.#..#÷......#.....g.g   goblin (launcher)-6{:jxz{:j"_+5......#..........#..#...).... .# $..........#.....#.#..###.# <.. .$........ .....#.#....... ..†..#.#† .......[#...#.#. ......g. )##..#.# .............. ##)..................#.##..#.#..###.. ...$ .##.......###.####.#.#..#{:jg{:j%5))))))){:j0C.@.....{:j1K===7{:j{= _The goblin shoots a sling bullet. The sling bullet barely misses you.{:jGk5.............#Para the Gusty ..............#..#...).... .#Tengu ...$..........#.....#.#..###.#Health: 28/28 ======================== .......<......................Magic: 0/10------------------------ ...............$..............AC: 6Str: 8 ....................#.#.......EV: 26 Int: 17 .................†..#.#†......SH: 0Dex: 15 .......[........#...#.#.......XL:  5 Next:  7% Place: Dungeon:3 .........{:jlb[m.......@******.......Noise: =--------  Time: 3737.0 (0.0) .....)..........##..#.#.......c) +4 dagger ..............................Cast: Shock ................##........)... .............................. ..............#.##..#.#..###..g   goblin (launcher) ..........................$ . ................##.......### ...............####.#.#..#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 club (moderately wounded,  64% to hit){:j*4 ~.....g )))))))onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 club (moderately wounded,  64% to hit)  The zap misses the goblin. The goblin shoots a sling bullet.{:j̼ L.@.....{:j N11 8.0 (1Shock{:j {:j {:j R _The sling bullet misses you.{:j   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j {:j {:j  {:j __You don't have enough magic to cast this spell.{:j:   Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jD {:j]G P  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.{:j0.......# ......#..#...).... .# $..........#.....#.#..###.# {:jD7j<................ .......$....... ............#.#. ...†..#.#†...... [.#...#.#. g. ).##..#.#. ......... ..##........)......................#.##..#.#..###.. ...............$ .......##.......### {:j&L))))))){:j`..@.... 26  9{:j{:j_onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. {:j Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. {:jg_You don't have enough magic to cast this spell. _The goblin shoots a sling bullet. The sling bullet misses you.{:jr2......# ......#..#...).... .# $..........#.....#.#..###.# <....... .......$...... ............#.#. {:j.........†..#.#†...... [.#...#.#. g. ).##..#.#. .......... ....##........)..................#.##..#.#..###.. ...............$ .##.......#{:j+6## {:j{:j ))))))){:j{:jdis...@...=40{:jq{:jtt _The goblin shoots a sling bullet. The sling bullet misses you.{:jKLW......# ......#..#...).... .# $..........#.....#.#..###.# <... .$...... ......#.#. .........†..#.#†...... [.#...#.#. g. ).{:jMp##..#.#. ................. ....##........)....................#.##..#.#..###.. .......$ . {:j@QGg${:j֐1==--1Shock{:jҠ{:j{:ja' ......# ......#..#...).... .# ..........#.....#.#..###.# <.... .$....... .#.#....... .........†..#.#†...... [.#...#.#. g$. ).##..#.#. ................. ...##........)..................#.##..#.#..###.. ........$ .[3{:jf) 7m##.......### {:j+ *The goblin unwields a +0 sling. The goblin wields a +0 club.  The goblin hits you with a +0 club.{:j *#**@**#*{:jA **#**.#.*.@g**.#.**.**{:j ..#....@g$......, dazed)4----=-2-Mesm {:jM {:j @ _Your orb emits a pulse of dizzying energy.{:j75 h )You hit the goblin.{:jF ({:jO 5=---11 83Shock{:j`X {:jZ J _You kill the goblin!{:jBn ......# ......#..#...).... .# ......#.....#.#..###.# <............... .$.............. ...#.#....... .†..#.#†...... [.#...#.#. $. ).##..#.#. ............... ##........)... ............#.##..#.#..###......##... {:jo 0b{:jo ,b.{:jVz .bb   bat (wandering){:j9}  26  -4Shock{:j͋ {:j $  Things that are here:{:jL | _a +0 club; a +0 sling; a goblin corpse{:jQt......# ......#..#...).... .# ......#.....#.#..###.# <................ .$.............. .....#.#....... .†..#.#†...... [.#...#.#. )@....b.. .##..#.#. ............... ##........)... ...............#.##..#.#..###.. {:jcu.........$ .##.......### {:j}Sb.b.b.{:jNb{:jބc==-5 _{:jӎ{:jPR _You see here 18 gold pieces.{:j` :......# ......#..#...).... .# ......#.....#.#..###.#. <.....$.............#.#..†..#.#†. [.#...#.#.)$@b.##..#.#.........##........).........#.##..#.#..###..#...$ ..###.......### .. .b.b=6 _The bat misses you.{:j$X2..#...).... .#...#.#..###.#. <................ .$.....#.#.†..#.#† [#...#.#. ......)$##..#.#........b##........)...........#.##..#.#..###..#............$ .##### ..####.#.#.....#.....6==7{:j'a{:jc _The bat completely misses you. x2; The bat misses you.{:j]I †  You hit the bat.{:ja){:j|11 98Shock{:j=G _You kill the bat!{:j5 {:j {:j {:j H _No target in view!{:jnS {:jb {:jj {:jm H _No target in view!{:j{:j{:j^ _No target in view!{:j 3{:j_ {:j {:jh f 26  _{:j {:j `2=={:j {:j {:j̗ h7=={:j] {:j& n{:j {:j {:j} :=={:j {:jQ {:j 8==3===={:jq {:j ,{:j {:j {:j {:j {:j {:j) {:j" === _Your orb has recharged its mesmeric power.{:j/ {:j0 {:j3 {:jF8 {:jz9 {:j< {:j@ {:j@ T4=={:jD {:jR ,{:jݗ ==5==={:j {:jb {:j {:j ==={:j 6===={:j 7=={:j {:j, f=={:j {:j ,{:j, ,{:j {:j8 ,{:j2 {:j ,{:j {:jl# {:j# O8==={:j% {:j:) ,{:j+ {:j- {:j. {:j/ {:jP2 ,{:j^4 {:j7 Q==={:j < {:jnI ,{:jK {:jP ,{:j R {:jZ B{:j\ b9=={:j_ {:ja {:jb {:jc {:jj B{:jk ,{:jwm {:jp P=={:jRs {:jt {:ju {:jv {:jy ,{:j{ {:j ,{:j` {:j {:jB Q10/10==={:j {:j {:j[ {:j {:j! {:j G11 {:j {:j {:j3 N _You now have 153 gold pieces (gained 18).{:j {:j _ 26  {:j {:j $  Things that are here:{:j k  a +0 club; a +0 sling; a goblin corpse{:j# {:j} B=== _{:j8 {:j! {:j {:j ,{:j\ {:j {:j {:j {:jd {:j {:j+ {:j- {:jH {:j {:j {:j {:j) {:j" {:jr {:j {:j {:j ;11 {:j {:j N _You now have 165 gold pieces (gained 12).{:jp {:j* _ 26  {:j {:j {:j ,{:j7 {:j4 _  You see here a bat corpse.{:j  {:j  _{:j_ {:j {:j {:j {:j {:jH {:j% {:j {:j {:j {:j" {:je" {:j{$ {:jH' {:j* {:j+ {:j- {:jH0 {:j73 {:j3 {:j5 {:jy8 {:j< ,{:jp> {:j5A {:jrD {:jD {:j\ {:j^ d11  _You now have 174 gold pieces (gained 9).{:je` u 26  {:ja {:jv Z......†..#.#†....... .....#...#.#..........? ...)...... .....##..#.#..... .....†... .....##........).# .............. #.##..#.#..###..# .......@..# -840.0 (92.0)#####.####.#.#..# .##.#.##..... .. ..##.#.#.#.... ... .##...#.#...# ###.# .# #...# ..# ....# ..{:j3 Y-{:j {:j T _Key pressed, stopping explore.{:jT {:jկ U  {:jQ {:j {:j {:j _{:jx X{:jP {:j ,{:j {:j {:j% ,{:j , ,{:j`7 B{:j-L ;11  _c - 6 scrolls labelled QAUHOKHLEMN (gained 3){:jKO  You encounter a kobold. It is wielding a +0 short sword.{:j{  .#### # ......## ##K#.# ##......... #..$.. #...).......#....# #.#..###.#....###.# ................. ......... .#.#...........# # .†..#.#†........@.###.#.# #...#.......)...................Shock ##..#.#......................†.............#.# ##........).......###.# #K   kobold (asleep).................... ##..#.#..###..#.{:j| #.###.#.#........#.#... ..{:j0 ^.K8.0 (8.0){:j~ MK{:j v 26  ==9.0 (9{:j_ {:j ( _The kobold shouts!{:jl .#### ## ##.#.#... #.K$.. . ).......#....# .. ###.#....###.# ............. ........... .........# # .†..#.#†........@.# ................ )................... ................ †.............#.# .).......###.# # ............... ###..#.#.###.#.# . .. {:j(S .#### ## ##.#.#... #.K$.. . ).......#....# .. ###.#....###.# ............. ........... .........# # †..#.#†........@.# ................ )................... ...............†.............#.{:j].).......###.# # ...............###..#.#.###.#.. {:j{:j1{:j({:j+] _A kobold is nearby!{:jl .#### ## ##.#.#... #.K$.. . ).......#....# .. ###.#....###.# ............. ........... .........# # .†..#.#†........@.# ................ )................... ................ †.............#.# .).......###.# # ............... ###..#.#.###.#.# . .. {:jCc .#### ## ##.#.#... #.K$.. . ).......#....# .. ###.#....###.# ............. ........... .........# # †..#.#†........@.# ................ )................... ...............†.............#..).......###.# # ...............###..#.#.###.#.. {:jH{:jS[{:jb{:je] _A kobold is nearby!{:jP .. .#### Para the Gusty .# ......## ##.#.# Tengu .##......... #.)$.. .  Health: 28/28 ======================== .#...).......#....# ..  Magic: 9/10=====================--- ....#.#..###.#....###.#  AC: 6Str: 8 ......................  EV: 26 Int: 17 ....................  SH: 0Dex: 15 ....#.#...........# #  XL:  5 Next:  9% Place: Dungeon:3 .†..#.#†........@.###.#.#  {:jnR Noise: ==-------  Time: 3849.0 (0.0) #...#.#..................  c) +4 dagger .....)...................  Cast: Shock ##..#.#.................. ........†.............#.# ##........).......###.# #  K   kobold ........................ ##..#.#..###..#.#.###.#.# ..............#.#... .. Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (64% to hit)  The zap hits the kobold.{:jZ  .####   #.*$.. . )*..# .. * *..... *... *.# # †..#.#†  ) † #. {:jR L).....{:je k11 =-50.0 (1Shock{:j[ {:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (64% to hit)  The zap hits the kobold. _You kill the kobold!{:j  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jR {:j5 8-{:j {:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j1$  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:ji{:j{:j{:j~  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j {:j~ {:j{:j<  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j!3{:j"{:j4{:j= 26  _{:j+@{:j@{:jB{:jE{:jPF{:jG{:jI{:j K{:jjK{:jSN,{:jO{:j8R{:j'S{:jS{:jV{:j*WQ10/10==={:j==={:j!{:j}{:j  $   .## ..  .#### ## .# _# ## ##.#.###...##......... #.)$.....∩.#...).......#..@.# .. -622.0) .###.#....###.#. {:j................... .........#.#.....###.#. .†..#.#†..........###.#. #...#.#..... .....)................... ##..#.#................{:j{:jF-3.0 (13{:j*8_{:jQ onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a faded altar of an unknown god.{:jw{:j%x{:jy{:jf{{:j}{:jD}11 {:j{:jM _You now have 183 gold pieces (gained 9).{:j{:j_ 26  {:jF{:j{:j{:j؏{:jɐ{:j{:j5,{:jC{:j{:j0,{:j{:jΜ{:j** ###  #.#  #$#####  #....<#  ######@###.#.#9.0 (6.0) +.............{:j,9 .#### ######.###.._. # ## ##.#.###.... ##......... #.)......∩.⌠ #...).......#....###.... ...#.#..###.#....###.#.#.............. .....{:j{:j϶,70.0 (7{:jԽ$_{:j9 _Found a stone staircase leading up.{:j@ {:jgA {:jB {:jzD {:j]F {:jPK {:jO ={:j8P 11 {:jUQ {:jV N _You now have 193 gold pieces (gained 10).{:jW u 26  {:jY {:j;[ {:j\ {:j=] {:j] {:j_ {:ja ,{:jh n{:jj {:jm i  You encounter a hobgoblin.{:j ####.# ###.#####.##....<#.# ######.###.#.######+..........@......> ## ######.###.._.####..## ##.#.###....# Shock ...... #.)......∩.⌠.# .......#....###.....####.#....###.#.#.# g   hobgoblin (asleep)....................g..$ ####.#.{:j &7{:j c  8.0 (8{:j 9_{:jg Q _Found 10 gold pieces. Found a stone staircase leading down.{:jPara the GustyTenguHealth: 28/28 ========================###Magic: 9/10=====================---#.# ##AC: 6Str: 8#.#####.#EV: 26 Int: 17#....<#.#SH: 0Dex: 15######.###.#.######XL:  5 Next:  9% Place: Dungeon:3+..........@......>Noise: ---------  Time: 3878.0 (0.0) ## ######.###.*_.####.c) +4 dagger ...## ##.#.###.*..#Cast: Shock ...... #.)......∩*⌠.# .......#....###[{:jK$39;49m..*..# #..###.#....###.#*#.#g   hobgoblin ..................*.. ..................*..$ #...........###.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.{:j&SAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.The hobgoblin shouts!{:jB(5g.{:j8-.....S   adder (wandering).g   hobgoblin{:jI;11 ==9.0 (1{:jBW~_ _You encounter an adder.{:jHi   Para the Gusty  Tengu  Health: 28/28 ======================== ### Magic: 8/10===================----- #.# ## AC: 6Str: 8 #.#####.# EV: 11Int: 17 #....<#.# SH: 0Dex: 15 ######.###.#.######  XL:  5 Next:  9% Place: Dungeon:3 +..........@......>  Noise: ==-------  Time: 3879.0 (0.0) ## ######.###.._.####.  c) +4 dagger ...## ##.#.###[{:jKj 40m....#  Cast: Shock ...... #.)......∩.⌠.# .......#....###.....# #..###.#....###.#.#.#  S   adder (wandering) .....................  g   hobgoblin ...................S.$ #...........###.#.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 71% to hit)  The zap hits the hobgoblin. ### #.# ## #. #..     *  *[40{:jm m..#  #.)**..#*#.# *...{:j$ |S...∩...{:j}1 =11-80.0 (1{:j4< {:jT@ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (almost dead, 71% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!{:jy Para the GustyTenguHealth: 28/28 ========================###Magic: 7/10================--------#.# ##AC: 6Str: 8#.#####.#EV: 11Int: 17#....<#.#SH: 0Dex: 15######.###.#.######XL:  5 Next: 11% Place: Dungeon:3+..........@......>Noise: =--------  Time: 3880.0 (0.0) ## ######.###.*_.####.c) +4 dagger ...## ##.#.###.*..#Cast: Shock ...... #.)......∩*⌠.# .......#....###..[0;10;{:j '1m*..# #..###.#....###.#*#.#S   adder ..................*.. ..................*..$ #...........###.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 53% to hit)  The zap hits the adder!  The adder is heavily wounded.{:j2 zS.......{:jG d1.0 (1_{:jK / _The adder hisses angrily.{:jaYPara the Gusty{:jbTenguHealth: 28/28 ========================###Magic: 6/10==============----------#.# ##AC: 6Str: 8#.#####.#EV: 11Int: 17#....<#.#SH: 0Dex: 15######.###.#.######XL:  5 Next: 11% Place: Dungeon:3+..........@......>Noise: =--------  Time: 3881.0 (0.0) ## ######.###.*_.####.c) +4 dagger ...## ##.#.###.*..#Cast: Shock ...... #.)......∩*⌠.# .......#....###..*..# #..###{:jc.#....###.#*#.#S   adder ..................*.. .....................$ #...........###.#. _The adder hisses angrily.  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit){:jxrS.S.{:j0...{:ji+2.0 (1{:j{:j7  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit) _The zap misses the adder.{:jPara the GustyTenguHealth: 28/28 ========================###Magic: 5/10============------------#.# ##AC: 6Str: 8#.#####.#EV: 11Int: 17#....<#.#SH: 0Dex: 15######.###.#.######XL:  5 Next: 11% Place: Dungeon:3+..........@......>Noise: =--------  Time: 3882.0 (0.0) ## ######.###.*_.####.c) +4 dagger ...## ##.#.###.*..#Cast: Shock ...... #.)......∩*⌠.# .......#....#{:j?##..*..# #..###.#....###.#.#.#S   adder ..................... .....................$ #...........###.#.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.{:j :S.{:j(+...{:j4+3.0 (1{:jB{:jEY _The adder is almost dead.{:j   Para the Gusty  Tengu  Health: 28/28 ======================== ### Magic: 4/10=========--------------- #.# ## AC: 6Str: 8 #.#####.# EV: 11Int: 17 #....<#.# SH: 0Dex: 15 ######.###.#.######  XL:  5 Next: 11% Place: Dungeon:3 +..........@......>  Noise: =--------  Time: 3883.0 (0.0) ## ######.###.._.####.  c) +4 dagger [{:j034m...## ##.#.###....#  Cast: Shock ...... #.)......∩†⌠.# .......#....###.....# #..###.#....###.#.#.#  S   adder ..................... .....................$ #...........###.#.Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder. ### #.# ## #. #..     *  *.#  #.)[1{:jh8G*{:jW..†{:j,b94.0 (1Shock{:j\'_{:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder. _You kill the adder!{:j5  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j24{:jR _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j~  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j J{:j   Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jG.  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jF 5  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j"q{:jo  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jgI{:jE{:j: 26  _{:jU5==={:j{:j==={:j,{:jH{:jm{:jN6=={:jE{:j{:j${:jG{:j_{:j{:j{:j{:j{:j{:j{:jB{:j|3=={:j {:j {:j+ {:jY {:j8,{:j;{:j={:j={:j_7===={:jra{:jb{:jj{:jl8==={:jl{:jDo{:jiw{:jx{:j{Q==={:j~{:j͞>9=={:jB{:j7{:jŪ,{:jB{:jf=={:jB{:jT,{:j-10/10==={:j,{:j{:j{:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  There is a faded altar of an unknown god here.{:j{:j _{:j ,{:j;,{:j{:j5B  There is a dry fountain here.{:j{:jB=== _{:j.{:j{:jv,{:j{:j{:j,{:je{:j{:jT{:j{:j{:j}{:j{:j5{:ji{:j{:jV;11 {:j{:jN _You now have 203 gold pieces (gained 10).{:j u 26  {:j- {:j {:j{:jl{:j,{:j,{:ja{:j4{:j{:j{:j{:j{:jx{:j{:jY{:j{:j{:j ,{:j!{:j*#,{:jF${:j%{:j|){:j){:j+{:jv-{:j2X{:j3{:j]3{:jg4{:j7{:jv8{:j>9{:j9{:jq;{:j =,{:j={:jk?{:jCDX{:jY......................#  ....###.#.#.###.#######  ....###.#.#.###.# ..............#.# ..............#.########  .......................#  ........#.#.....######.#  ....###.#.#.#.#.######  .......@....#  -950.0 (66.0).#.###.#.#.#.#.######  #.#... .......#.#  ....#  #.#.###.#.#.#.#.#  .... # #.#.#.#  {:jZ  . . #.#    #. ... (. #..     ...##   {:jb{:jmF-1.0 (67{:j|x{:jT|- _Found 6 poisoned darts.{:j{:j{:j{:j?;f  You encounter an adder.{:jg.....#.######## ......................# .......#.#.....######.# ###.#.#.#.#.###### ...............#  #..#.#.###.#.#.#.#.###### #.#...........#.# #..................# #.##.#.###.#.#.#@#.# ....... # #.#.#.# ........ . ..#.# Shock ####. ... (..#..  ...## #...#.#  {:ji.. ....... S   adder (asleep) .......#   S.....#    {:j14.0 (3.0){:jr  5.0 (4 _{:j>L.................#.########   Para the Gusty ..........................#   Tengu ...........#.#.....######.#   Health: 28/28 ======================== {:jLQ.......###.#.#.#.#.######   Magic: 9/10=====================--- ........................#   AC: 6Str: 8 #..#.#.###.#.#.#.#.######   EV: 26 Int: 17 ...#.#...........#.#  SH: 0Dex: 15 #..................#{:jM  XL:  5 Next: 19% Place: Dungeon:3 #.##.#.###.#.#.#@#.#  Noise: ---------  Time: 3955.0 (0.0) ....... # #.#*#.#  c) +4 dagger ........ . *.#.#  Cast: Shock ####. ... *..#.. {:jMB...## #*..#.# ..*......  S   adder{:jN*......# *.....#  {:j:NConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  {:jcNPress: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder!  {:jNGThe adder is heavily wounded.{:jGvS.S.{:jo..(.{:j:11 =6.0 (1{:j{:jb  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder!  The adder is heavily wounded. _The adder hisses angrily.{:j.................#.########   Para the Gusty ..........................#   Tengu ...........#.#.....######.#   Health: 28/28 ======================== .......###.#.#.#.#.######   Magic: 8/10===================----- ........................#   AC: 6Str: 8 #..#.#.###.#.#.#.#.######   EV: 11Int: 17 ...#.#...........#.#  SH: 0Dex: 15 #..................#[4{:j0m  XL:  5 Next: 19% Place: Dungeon:3 #.##.#.###.#.#.#@#.#  Noise: =--------  Time: 3956.0 (0.0) ....... # #.#*#.#  c) +4 dagger ........ . *.#.#  Cast: Shock ####. ... *..#.. ...## #*..#.# ..*......  S   adder.......# ......#  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.{:j{S...(7.0 (1{:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 53% to hit)  The zap hits the adder. _The adder is almost dead.{:j# @.................#.########  Para the Gusty ..........................#  Tengu {:j ...........#.#.....######.#  Health: 28/28 ======================== .......###.#.#.#.#.######  Magic: 7/10================-------- ........................#  AC: 6Str: 8 #..#.#.###.#.#.#.#.######  EV: 11Int: 17 ...#.#...........#.#  SH: 0Dex: 15 #..................#  XL:  5 Next: 19% Place: Dungeon:3 #.##.#.###.#.#.#@#.#  Noise: =--------  Time: 3957.0 (0.0) ....... # #.#.#.# {:j ,  c) +4 dagger ........ . ..#.#  Cast: Shock ####. ... (..#..  ...## #...#.#  .. .......  S   adder .......#  ......#Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder.{:j5           # #.#*#.#  . *.#.# {:j  ... (*.#..  ...## #*..#.#  ..            {:j" 6....{:j2 278.0 (1Shockonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder. _You kill the adder!{:j9 {:j.= m _Your Conjurations skill increases to level 3!{:jF&  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j {:j {:j {:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:jn {:j} Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jAI{:jS{:jn[{:j^  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j {:jT{:j{:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j4  .........#.#.....#########.#.#.#.#.###### ................. #..#.#.###.#.#.#.#.##### ...........#.# #..................#{:j2 ##.#.###.#.#.#.#.# ....... # . ....... ####. ........(..#..  ...###.#.#...#.# .. # ........###...#{:j: Q  {:j͜ {:j w 26  -9 _{:j {:jM {:j #.#.....######.# )###.#.#.#.#.###### ..................# ##..#.#.###.#.#.#.#.###### ....#.#...........#.# ##........#  #.##.#.###.#.#.#.#.#  ....... ##.#.#.#.#.# .........@.#.# #####. ..(..#..  ...###.#.#...#.# # .. # ....... {:j  .......# #.# ###...#.# #. #...#.#  {:j<{:jA-60{:j${:j>v{:jj)###.#.#.#.#.###### ...................# ###..#.#.###.#.#.#.#.###### .....#.#...........#.# ###...........#  #.##.#.###.#.#.#.#.# . .......###.#.#.#.#.# ............#.# #####. .#.. .# ...###.#.#...#.# .# .. # .......  .......## #.# ###...#.# [3{:jk3m#. #...#.#  # #....   {:jer{:j1onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here 6 poisoned darts.{:jot{:jC11 962{:j{:jY* _g - 6 poisoned darts{:j P{:jiT  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.3     0   i + Spellcasting 3.2  39%  -1  {:jT3         b + Staves   0.0    +1   j + Conjurations 3.0  31%  +3  {:j8U c - Unarmed Combat   0.0    +1   k + Fire Magic   0.0    +1   d + Throwing   0.0     0   l + Air Magic5.7  30%  +3          {:j_U e + Short Blades   0.2    +1   m + Evocations   0.0     0  {:jU        {:jU$ f + Armour   0.0    +1      {:jU g - Dodging   2.1    +1  {:jU$     h - Stealth   2.1    +1  {:j!V        {:jBVa    {:jdV_    {:jV        {:jVn    {:jXy                        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets{:j.7+{:j` 224 c * Unarmed Combat   0.0  20%24{:j 931 c - Unarmed Combat   0.0   30{:jY224 d * Throwing   0.0  20%24{:jQ931 d - Throwing   0.0   30{:jz7+{:j.224 d * Throwing   0.0  20%24{:jCargetarget-- --  -- --  -- -- --  --  --{:j_ -- -- -- -- a-z] set[-] clear selected targettrainingtargets{:j~ <[?25h[?0c0 {:jڠ [?25l[?1c{:j72.0   0  current training targets, if any.=] set aall targets{:jK{:jT{:j[.).......###.#.#.#.#.######   Para the Gusty ..........................#   Tengu ###..#.#.###.#.#.#.#.######   Health: 28/28 ======================== .....#.#...........#.#  Magic: 7/10{:j\================-------- ###..................#  AC: 6Str: 8 # #.##.#.###.#.#.#.#.#  EV: 11Int: 17 . .......###.#.#.#.#.#  SH: 0Dex: 15 ...................#.#  XL:  5 Next: 27% Place: Dungeon:3 .#####. ........@..#..  Noise: ---------  Time: 3962.0 (0.0) {:j\.# ...###.#.#...#.#  c) +4 dagger .# .. # .......  Cast: Shock{:j\.......## ......#.#{:j ] .###...#.# {:j'] #. #...#.# {:jC] # #.... {:j^]]    {:j]_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  {:j]Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. {:j]_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here 6 poisoned darts. _g - 6 poisoned darts{:jd{:jKo{:ju{:jvw{:j {:ja {:j' {:j6 {:j 8=== 26  {:j {:j {:j* {:j {:j ,{:j {:j {:j ;==={:j {:j} {:j {:j {:jY ,{:js {:j {:j6 {:j {:j {:j L9=={:j {:j {:j {:j* {:j{ {:j {:j {:j) {:j {:j {:j {:j2 :=={:j {:jN {:j {:j {:jE {:j {:j {:jY {:j {:j {:j {:jT {:js {:jO {:jn Q10/10==={:j {:jU {:j {:j" {:j1 {:j {:jI! {:j! {:jf" {:j% {:j& ,{:j' {:j3) {:j* {:j* ;==={:j+ {:j. {:j/ {:j/ {:j; {:jk> {:j%@ {:jq@ {:jJA {:jE {:j{:j@{:jC{:joC{:jD{:jrJ{:j@M{:jM{:j6P{:jS{:jGV{:jV{:jX{:jZ{:j\{:j\{:j^{:j`{:jCb{:jb{:jc{:jf{:jg;11 {:jg{:jll _f - 3 inky potions (gained 2){:j o{:j\o_ 26  {:jpp{:j,s{:jlt{:jt{:ju{:j{:j-{:jO|  You encounter an adder.{:j:.................# #.# #.....##.#........# ### #. .##.#.#......##.#..#.#...# ## .# #.####....#.#........# .# #.....................  .##.#............#...#.... ...##.###...........#...# ##.......##..#..##.. #.......... ................#...#.. {:js######......##.#.# ..S.. Shock # #......##.#.# #... # #......##.#.# .[ # #......##.#.# . S   adder (asleep) # #.#######....#. ....#######{:ju24030.0 (68.0){:jJd  1.0 (69{:j{:j1- _Found a leather armour.{:ji  You aren't carrying any items that you can evoke. _{:j"  _Unknown command.{:j${:jK:........................# #.# #. Para the Gusty .............##.#........# ### #. Tengu .##.#.#......##.#..#.#...# ## Health: 28/28 ======================== {:j̖.# #.####....#.#........#Magic: 9/10=====================--- .# #.....................AC: 6Str: 8 .##.#............#...#....EV: 26 Int: 17 ....##.###...........#...#SH: 0Dex: 15 ....##.......##..#..##..XL:  5 Next: 27% Place: Dungeon:3 ######..........@.......Noise: ---------  Time: 4031.0 (0.0) .................#...#..c) +4 dagger ######......##.#[39;{:jc49m.# ..S..Cast: Shock # #......##.#.# #... # #......##.#.# .[ # #......##.#.# .S   adder (asleep) # #.#######....#.....####### _Unknown command.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit){:jr11 Contam: 10% 2.0 (1{:j{:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.{:jo%:........................# #.# #. Para the Gusty .............##.#........# ### #. Tengu .##.#.#......##.#..#.#...# ## Health: 28/28 ======================== .# #.####....#.#........#Magic: 8/10===================----- .# #.....................AC: 6{:jStr: 8 .##.#............#...#....EV: 11{:jaInt: 17 Contam: 10% ....##.###...........#...#SH: 0Dex: 15 ....##.......##..#..##..XL:  5 Next: 27% Place: Dungeon:3 ######..........@*......Noise: ---------  Time: 4032.0 (0.0) .................#**.#..c) +4 dagger ######......##.#.# .**..Cast: Shock # #......##.#.# #... # #......##.#.# .[ # #......##.#.# .S   adder {:j4V[15d# #.#######....#.....#######Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.{:jcS.S.{:j+....{:jC3=3.0 (1{:jAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded. _The adder hisses angrily.{:jP:........................# #.# #. Para the Gusty .............##.#........# ### #. Tengu .##.#.#......##.#..#.#...# ## Health: 28/28 ======================== .# #.####....#.#........#Magic: 7/10================-------- .# #.....................AC: 6Str: 8 {:jk.##.#............#...#....EV: 11Int: 17 Contam: 10% ....##.###...........#...#SH: 0Dex: 15 ....##.......##..#..##..XL:  5 Next: 27% Place: Dungeon:3 ######..........@*......Noise: =--------  Time: 4033.0 (0.0) .................#*..#..c) +4 dagger ######......##.#.# *....Cast: Shock {:j# #......##.#.# #... # #......##.#.# .[ # #......##.#.# .S   adder # #.#######....#.....#######Casting: Shock (safe; 2% risk of failure)  {:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 53% to hit)  The zap hits the adder.{:jb09S.{:jA6%. .{:jV?+4.0 (1{:j!M{:jOMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (heavily wounded, 53% to hit)  The zap hits the adder. _The adder is almost dead.{:jx:........................# #.# #. Para the Gusty .............##.#........# ### #. Tengu .##.#.#......##.#..#.#...# ## Health: 28/28 ======================== .# #.####....#.#........#Magic: 6/10==============---------- .# #.....................AC: 6Str: 8 .##.#............#...#....EV: 11Int: 17 Contam: 10% ....##.###...........#...#{:jESH: 0Dex: 15 ....##.......##..#..##..XL:  5 Next: 27% Place: Dungeon:3 ######..........@*......Noise: =--------  Time: 4034.0 (0.0) .................#*..#..c) +4 dagger ######......##.#.# .....Cast: Shock # #......##.#.# #... # #......##.#.# .[ # #......##.#.# .{:jS   adder # #.#######....#.....#{:j!N###### _The adder is almost dead.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit){:j| 8S.{:jZ {:j +5.0 (1{:je {:j M{:jr Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (almost dead, 53% to hit) _The zap misses the adder.{:j :........................# #.# #. Para the Gusty .............##.#........# ### #. Tengu .##.#.#......##.#..#.#...# ## Health: 28/28 ======================== .# #.####....#.#........#  Magic: 5/10============------------ .# #.....................  AC: 6Str: 8 .##.#............#...#....  EV: 11Int: 17 Contam: 10% {:j ....##.###...........#...#  SH: 0Dex: 15 ....##.......##..#..##..  XL:  5 Next: 27% Place: Dungeon:3 ######..........@†......  Noise: =--------  Time: 4035.0 (0.0) .................#...#..  c) +4 dagger ######......##.#.# .....  Cast: Shock # #......##.#.# #... # #......##.#.# .[ # #......##.#.# .  S   ad{:j- der # #.#######.... #. ....# # #####Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder!{:j :. #.#  ###     #.... . .  *   .....  .     .  #.  {:j 7# {:j#& .†{:jk8 c366.0 (1Shock{:j]G _ _You kill the adder!{:j+F  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jf{:j|{:j"{:ji# _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jȣ{:j{:jظ{:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:j{:j{:j\  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. {:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j#3{:jJ%{:j/({:j(S 26 _{:j-,{:jt-{:j/{:j36==8% {:jD{:jE76{:jH{:jJJ{:jJ74{:jKL{:jwN{:jN72{:jP{:jRj==1{:jS{:jVZ {:j[onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.{:ja]{:j_{:jk*7=={:jAn,{:j.p{:j r{:jur:=={:jKt{:jv{:jzX{:j|{:j~,{:jy{:jj{:j{:jD{:j|8==={:j{:j2==={:j\{:j˿,{:jm{:j>{:jL9=={:j{:j{:jc{:j}{:jQ{:j{:j{:jF,{:j{:j{:j8:=={:j{:j,{:j{:j{:jk{:j({:j|{:j{:jC{:j+g10/10==={:j{:jY{:j ..# #.# #.##.#........# ### #. ##.#.#......##.#..#.#...# ##. # #.####....#.#........# . # #......{:jIO......... {:jv##.#............#...#.... ##.###...........#...# ##.......##..#..##............@.-72.0 (36.0).....#...#.......##.#.#..  #......##.#.#..#...>  #......##.#.#..# .[.  #......##.#.#... .  #.#........ .#. ....##.## {:j{:j%F-3.0 (37{:j+{:j1-4 _Found a stone staircase leading down.{:j/s _You see here an adder corpse.{:j3{:j{:j{:j!{:jP _{:j{:j{:jp{:j{:j{:jG;==={:j{:j {:j ,{:j_ {:jF {:j {:j {:j  {:j {:jM ,{:jX {:j {:j {:j {:jB {:jG" R  There is a stone staircase leading down here.{:j$ {:j%  _{:j4' {:j) {:j6 {:j> {:jkA {:j|E {:j.H ,{:j7L {:jQ {:j=R ;11 {:jeU {:jt[ r _k - 2 fizzy puce potions (gained 1){:j^ {:js^ _ 26  {:j_ {:jva {:j'd ,{:je {:ji {:j_k {:jl {:jVm {:j p {:jr ,{:j~t {:jv {:j0y {:jty {:jz {:j[ {:jǀ {:j {:j {:j {:jq {:j {:jx {:jF {:j‰ {:j+ {:jԋ {:jL {:jߑ {:jA {:j {:jY {:jh ,{:j {:jb {:j {:j. {:j {:j {:j {:j {:j {:jz {:jS {:j {:j {:jƭ {:jҮ {:j {:jï {:jn {:j {:jӳ {:j {:j {:j ,{:j {:jj {:j ,{:j {:j {:j {:jh {:j {:j {:j {:j- n{:j" {:j {:jp {:j {:j {:j ,{:j ,{:j; {:j {:j {:j8 {:j {:j ,{:jn {:j {:j* ,{:j {:j {:j {:j {:j {:jJ {:j {:j9 {:j {:jj {:j> {:jz {:je {:j! {:j {:j {:j {:j] {:jE {:j ,{:j {:jH ,{:j {:j {:jk {:j {:jN {:jH {:ja {:j {:j_ {:j {:j {:jE {:j {:j5 {:j {:j {:j {:j {:j {:j ,{:j {:j ,{:j {:j X{:jE {:j {:j {:j {:j {:j! ,{:jm {:jI {:j {:j5! {:j! {:jL# {:j# {:j$ {:j9$ {:jn% {:j:& {:j& {:j& {:jq( {:j( {:j) {:j) {:jU5 {:j6 ,{:j6 {:j: {:j; ,{:j< {:j@ {:j@ {:jA ,{:jD {:jLE {:jE {:j[F {:jI ,{:jiJ {:jK {:j"N {:j\O {:jW {:jAY {:j[ {:j5] {:j4^ {:j^ {:jb {:jc {:jc {:jne {:jRm {:jq B{:j{{ {:j} {:j~ ,{:jv {:j {:jۃ {:j {:j {:j {:jW {:ǰ ,{:jB {:j {:j {:j {:j ,{:j {:j| {:jS {:j {:j {:j {:j {:jȝ {:j X{:jТ {:j {:j ,{:j¦ {:j {:j ,{:jo {:j {:j {:j9 {:j {:jո {:jv ,{:j {:j {:j X{:j" {:j {:j2 {:jq {:j {:j {:j {:j X{:j {:jX B{:j {:j B{:jv {:j} {:j {:j {:j {:j {:j {:j {:j {:j B{:j {:j ,{:j {:j {:j ,{:j` {:j {:jN {:j1 {:j {:j} {:j B{:j {:j ,{:j {:je {:jl {:j {:j {:j {:j ,{:j| {:j {:j} {:j; {:j {:j {:jY {:j {:j {:jX {:j {:jb B{:j {:j {:j {:jT {:jO {:j {:j {:j! {:j" {:jd# {:j# {:j@( X{:j-) {:jH* {:j* ,{:j+ {:j, {:jY- {:j- {:j. {:j/ ,{:j{0 {:j4 {:j4 {:jW5 {:j5 {:j_7 {:jP8 ,{:j8 {:j]: {:jd; ,{:j< {:j= {:jn? ,{:j@ {:jMF {:jH B{:jlJ {:jK ,{:jL {:jbN {:jO {:jO {:jP {:jhR {:jS {:jS {:jT {:joW B{:jSX {:jZ {:j^ {:j%_ {:jj` {:jb {:jd ,{:jTg {:jg {:j]i {:ji {:jj {:jm {:jn {:jn {:jXp {:jq {:jr {:jr {:jes {:jt {:j,v {:j~v ,{:jz {:ja| {:j| {:j} {:jR {:j; {:jƒ {:j' {:j {:j B{:j {:j {:j {:j| {:j {:j ,{:jq {:j {:j {:j {:j* {:j {:j2 ,{:j. {:ja {:j B{:j {:j ,{:jќ {:j {:j {:j {:j {:jK {:j {:j {:jE {:j {:jx {:j {:j {:j {:j ,{:jg {:jذ {:jӱ {:j# {:j {:j {:j {:j* {:j {:jG {:jU ,{:j {:jg {:jV ,{:j {:j2 {:j ,{:j& n{:j {:j  You encounter an orc. It is wielding a +0 war axe.{:j{  #.# #.# #.####### #.# #.......# #.. #.####### ### #.#  ########.#  .........#  .#######.#  #..@..#  #.#####  .o Shock ## {:j  {:j o   orc (asleep) {:j 2209.0 (136.0){:j2 {:j e  107 _{:j {:j {:j/f#.##.# Para the Gusty#.####### #.# Tengu#.......# #.. Health: 28/28 ========================#.####### ### Magic: 9/10=====================---#.#AC: 6{:jStr: 8########.#EV: 26 Int: 17.........#SH: 0Dex: 15.#######.#XL:  5 Next: 36% Place: Dungeon:3#..@..#Noise: ---------  Time: 4210.0 (0.0)#.#####c) +4 dagger.oCast: Shock##o   orc (asleep)Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jjAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line{:jtAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (asleep,  100% to hit){:jr11 Contam: 10% 1.0 (1{:j{:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (asleep,  100% to hit) _You miscast Shock. Nothing appears to happen.{:j #.##.# Para the Gusty#.####### #.# Tengu#.......# #.. Health: 28/28 ========================#.####### ### Magic: 8/10===================-----#.#AC: 6Str: 8########.#EV: 11Int: 17 Contam: 10% .........#SH: 0Dex: 15.#######.#XL:  5 Next: 36% Place: Dungeon:3#.*@..#Noise: ---------  Time: 4211.0 (0.0)#*#####c) +4 dagger.*Cast: Shock##o   orcAiming: Shock[3{:j W6m (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 war axe and wearing a +0 leather armour (asleep,  100% to hit)  The zap hits the orc.  The orc is severely wounded.{:jז ;o.{:jA %.{:j9 J====2.0 (1{:j {:j2   Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (asleep,  100% to hit)  The zap hits the orc.  {:j cThe orc is severely wounded. _The orc shouts!{:jL~ = #.# #.# Para the Gusty #.####### #.# Tengu #.......# #.. Health: 28/28 ======================== #.####### ### Magic: 7/10================-------- #.#  AC: 6Str: 8 ########.#  EV: 11Int:[40m 17 Contam: 10%  .........#  SH: 0Dex: 15 .#######.#  XL:  5 Next: 36% Place: Dungeon:3 {:j #..@..#  Noise: ====-----  Time: 4212.0 (0.0) #)#####  c) +4 dagger .. Cast: Shock ##  o   orc _The orc shouts!  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.{:jK [ #.# #. #. #. #. #.. #.  #.#  .#  ..#    #.*@..#  {:j #*#####  .* ##   {:jE ;{:j9P.).{:j\8=---3.0 (1Shock{:j({:j*  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc. _You kill the orc!{:j^J  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j{:j:---{:jK{:jS _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j3c{:j f{:jl{:jo  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jd{:j{:j{:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.){:j/3{:jq{:j<{:j 26 _{:j,{:j{:jB{:jK {:j8% 8===6421=== onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r magical contamination has completely faded away.9===={:jO'[40m10/10===  Things that are here:  a +0 war axe; a +0 leather armour=== _{:jF{:jX{:j{:j3{:j{:jp{:j{:jI,{:jA{:j{:j ,{:j{:j{:j,{:j.{:jM{:j ,{:j {:j8$  Things that are here:{:jF  a +0 war axe; a +0 leather armour{:j{:j, _{:j{:j3){:j+,{:j+{:j76{:j7{:j7{:j8{:jA{:j4C{:jC{:j6D{:j1N{:jiO{:jO{:jP{:jY{:j#[{:jp[{:j-\{:jc{:je,{:j*l{:jju{:jw,{:jz{:j{:j({:j{:jɅ{:j{:j ,{:j{:jә{:j{:j{:jǛ{:jޟ{:jV,{:j{:j{:j(,{:j{:j{:jB{:j{:j,{:j{:j\{:jԺ{:jW{:j{:jn{:j5{:j{:j:{:j-{:jr{:j{:jJ{:j{:j){:jV{:j{:j/{:jz{:j{:j{:j{:j,{:j{:jv{:j_{:j{:j{:j{:j@,{:j{:j{:j{:j{:jN{:jk{:j{:j{:j{:j{:j{:jl{:j{:j{:j<{:j{:j{:jb {:j {:j {:j {:j {:j {:j {:j[ {:j  {:j {:j {:jD {:j {:j! {:jL! {:j" {:j$ {:j=' {:j' {:j( {:j* {:j- ,{:j. {:j51 {:j5 {:j6 ,{:ji8 {:j9 {:j: ,{:j; {:j< {:j= ,{:j:? {:j@ {:j@ {:jE {:jG {:jtH {:jH {:j@I {:j] ,{:j4^ {:j_ {:jd {:jf ,{:jg {:jl {:jGn {:jn {:jXp {:jlu {:j%x {:j~x {:jz {:j~ {:j ,{:j {:j {:j {:j׋ {:j {:j {:j= {:jn {:jp {:j {:j ,{:j {:j B{:j {:j a  You see here a bat skeleton.{:jq {:j  _{:j {:jɴ {:jL ,{:j {:j {:j׿ {:j% {:j% {:jN {:j ,{:j~ {:j {:j {:j$ {:j {:jQ {:j {:j {:j {:j {:j {:jE {:j {:j {:j8 ,{:j {:j {:jq {:j8 {:je {:jJ {:j4 B{:j+ {:j {:j {:j {:j {:jy {:j {:je {:j" {:j& {:j' {:jF* {:j0 {:j2 {:j'4 {:jH / ###  #.###### #.#####.# #...# #....<#.# ..## ## ##.####...######.###.#.# ... ...............+............. #.##.##.....####@..######.###.._.- ......#..##......######.#.###.... ......#..##.........##.)......∩†⌠ ......#..#...).......#....###.... ......#.....#.#..###.#....###.#.# ................................. ................................. ............#.#...........###.#.# .........÷..#.#...........###.#.#{:jxS -308.0 (95.0)  A malevolent force fills the Dungeon...{:jx /  --more--{:j h   You fall into a shaft and drop 3 floors!{:jv /  --more--{:j"Generating dungeon...o\\/o/ {:j1building the Dungeon{:j< \o\{:j< /o/{:j&< \o\{:jJ {:jQ mPara the GustyTenguHealth: 28/28 ========================Magic: 10/10 ========================AC: 6Str: 8EV: 26 Int: 17SH: 0Dex: 15XL:  5 Next: 38% Place: Dungeon:6Noise: ---------  Time: 4308.0 (95.0)c) +4 daggerCast: Shock _a +0 war axe; a +0 leather armour _You see here a bat skeleton.  A malevolent force fills the Dungeon...You fall into a shaft and drop 3 floors!  The shaft crumbles and collapses.  You hear the sound of rushing water.{:j@ /  --more--{:jOS {:jFZ ##########...##.........#.....##.....##...#..@.......#####.#...#.# ........{:j9\   A malevolent force fills the Dungeon...  You fall into a shaft and drop 3 floors!  The shaft crumbles and collapses.  You hear the sound of rushing water.re is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away!{:jKi ########...###........... #.....#  #.@...##... #..........#####.#...## #...{:j#R{:jMXi  9.0 (1.0){:j\{:j_{:js #### ##########...###.$.............. #@....#  #.....##... #..........#####.#...##.#...{:jz{:jV'10{:j{:j܊+ _Found 16 gold pieces.{:jx  #### ###########...###..$....@.........####.###.....##  #.....##... #..........#####.#...##.#..{:j {:j C1{:j  #####...###{:j؏.$.#.###.....### #.....##... #......#####.#...#{:j*#.#...{:j{:j&2{:jp{:jB{:j #####...###.$.#.###.....## #. #.....##...#. #.........#. #####.#...##. .#.#.#. ..#. ..  ..{:j{:j&3{:j{:j{:jvx #####...###.$.#.###.....## #.# #.....##... #.# #.......... #.# #####.#...# #.# .#.#.{:j1 #.# .. #.# ..  ..{:j{:jg&4{:j{:j {:jH  #####...###.$.#.###.....## #.# #.....##... #.# #. #.# #####.#...# #.# .#.#. #.# .. #.# ..  ..{:j%Q {:jSW &5{:jr\ {:j` {:j8u) #####...###..#.###.....## #.# #.....##... #.# #. #.# #####.#...# #.# .#.#. #.# .. #.# ..  ..{:j-{{:j-&6{:j[{:j{:j΍H11 317.0 (2{:j{:jϔ? _You now have 219 gold pieces (gained 16).{:jM ####.#...###.#.###.....## #.# #.....##...  #.# #.  #.# #####.#...# #.# .#.#.  #.# ..{:j #.# ..  .. {:j{:j 26  8.0 (1{:j #####.#...###.#.###.....## #.# #.....## #.# # #.# #####.#... #.# .#.# #.# .. #.# .. {:j&9{:j{:j {:j(  ####.#.#....#.###.....## #.# #.....## #.# # #.# #####.# #.# .#. #.# .. #.#  {:j"9 S20{:jr {:jz\  ####.#.#....#.###.....## #.# #.....## #.# # #.# #####.# #.# .# #.#  #.#{:jc {:jLh &1{:jl {:j&o {:j  .#.#....#.###..... #.# #..... #.# # #.# #####.# #.# . #.#  #.#2{:j {:jx. # .#.#.#.###...... #.# #..... #.# # #.# #####. #.#  #.#  #.#{:jY3{:j ##..#.# #... #. .#.#.#.###.. #.# #. #.# # #.# #####  #.#  #.#  #.#{:j){:j&4{:j{:j8{:j ### ..# #.#### #.#Y...) #.# .#.#h.#.###.. #.# #... #.# #... #.# .. #.#h   black bear (asleep). #.#Y   ice beast (asleep)  #.#{:j@{  You encounter a black bear and an ice beast.{:jc35Shock{:j{:j + _Found a quarterstaff.{:j k ### ..# #.#####.##Y...).#.##......#.?h.#.###.. #.# #... #.# #>...... #.# ..... #.#...... #.#.###### #.#.Y{:jf 9Y{:j 6 _Found a scroll labelled RINEAQ ERION. Found a stone staircase leading down.{:jRT### ..# #.# ########.# #....).#.# #.Y....#.#?h..#.###........ #.# #........ #.# #.>...... #.# #....... #.# ....... #.# .######{:j2.h.Y{:jWh{:jB/==7{:jd{:j74 _The black bear growls angrily.{:j s### ..# #.# ########.# #....).#.# ##......#.#.?.hY..#.###........ #.# #........ #.# #.>...... #.# #....... #.# ....... #.# .Y.h{:j [--8{:j {:j+ ### ..# #.# ########.# #....).#.# ##......#.#.?..hY..#.###........ #.# #........ #.# #.>...... #.# #####.. #.# . #.# h.--9{:jS {:j,### ..# #.# #.# #....).#.# ##...h..#.#.?...Y..#.###.....#....... #.# #.....#. #.# #.>...... #.# #####.#. #.# .. #.# .Y30{:j4{:j[### ..# #.# #.# #....).#.# ##...h..#.#...#?....Y..#.###.....#. {:j\w#.# #.....#. #.# #.>...... #.# #####.#.. #.# {:j.# Y   ice beast. #.# {:j5. {:jH.Y{:j *h{:jSC.Y{:jp.h   black bearY   ice beast{:j&1{:j{:j{:j### ..# #.# #.# #....).#.# #### #......#.#...#?....h.Y..#.###.....## . #.# #.....##.. {:j #.# #.>...... #.# #####.#.. #.# .#. Y   ice beast. #.# {:j:...###### #.# {:j](.{:j .h{:jxC.Y{:j(%.h   black bearY   ice beast2{:j"J{:jH ### ..# #.# #.# #....).#.# #### #......#.#...#?.....h.Y..#.###.....## . #.# #.....##.. #.# #.>...... #.# #####.#.. #.# {:jH .#.# Y   ice beast. #.# ...###### #.# ..{:jKK qh.Y{:jR .h   black bearY   ice beast{:jxT &3{:jc\ {:jp] {:j@W### ..# #.#  #.#  #....).#.# ####  #......#.#...###  ?......h.Y.  .#.###.....##  . #.# #.....##.. #.# #.>...... #.# #####.#...#. #.# .#.#. Y   ice beast. #.# .. .{:jth.Y.h   black bearY   ice beast4{:j ### ..# #.# #.# #....).#.# #### #......#.#...### ?.h.Y. .#.###.....## . #.# #.....##... . #.# .#.#. Y   ice beast . #.# .. h.Y.h   black bearY   ice beast{:j%&5{:jq"{:j3BO### ..# #.# .# ....).#.# #### ......#.#...### .h.Y. #.###.....##  #.# #.....##...  #.# ...... #.# #.# .#.#. Y   ice beast #.# .. ###### #.# h.Y.h   black bearY   ice beast6{:jo ### ..# #.# {:jx .# ).#.# #### #.#...### h.Y. #.###.....##  #.# #.....##...  # # #.# .#.#. Y   ice beast #.# .. # h.Y.h   black bearY   ice beast{:jҁ <7{:j {:j ### ..# #.# .# ).#.# #### #.#...### h.Y. #.###.....##  #.# #.....##...  #.# #.......... #.# #.# .#.#. Y   ice beast #.# .. #.#{:jp + {:jZ .h{:j C.Y{:j .h   black bearY   ice beast{:j &8{:j4 {:j {:j### ..# #.# .# ).#.# #### #.#...### h.Y. #.###.....##  #.# #.....##...  #.# #.......... #.# #####.#...# #.# .#.#. Y   ice beast #.# .. #. h{:j'#C.Y{:j-,.h   black bearY   ice beast{:j2&9{:jU{:jMW{:j'|### ..# #.# .# ).#.# #### #.#...### h.Y. #.###.....##  #.# #.....##...  #.# #.......... #.# #####.#...# #.# .#.#. {:j؈Y   ice beast #.# . {:j.h{:j.Y.h   black bearY   ice beast40{:j ###..#  #.# ##.# .#.# #### .#.################...###......h.Y.............. ###########.###@....##  #.# #.....##... . #.# #..........  #.# #####.#...# #.# .#.#. #.# . Y   ice beast # #.#  h.Y.h   black bearY   ice beast{:jQ &1{:j {:j.### ..# #.# #.# .# #### #.################...###.......h.Y............. ###########.###.....##  #.# #.@...##... #.# #..........  #.# #####.#...#  #.# .#.# #.# . #.#  {:j:;.. {:j{:jU2Shock{:j {:j {:jAb # .# .# .# #### .########...### h.Y.... .###.....## #.# #..@..##... #.# #. #.# #####.#...# #.# ..#.#.#.# $..#.# +.......{:jb ...{:j  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, dazed, 53% to hit) _The zap misses the adder.{:j&  {:jrCasting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.{:j .ZYou miss the adder. The adder snaps out of its daze.  Your peck misses the adder.The adder is heavily wounded.{:j\0s{:j<^ZMs   scorpion (wandering)1 _The adder barely misses you.{:j. .sYou hit the adder.  The adder is severely wounded..Z{:ju 8 {:j S4=2{:jJ  _The adder misses you. The adder barely misses you.{:j0 G .  You hit the adder.{:jF.s{:jG.Z{:j? SYou kill the adder! {:jA.823{:jQJ{:jNW _You encounter an adder.{:j$Z .sYou puncture the hobgoblin zombie! Your kick misses the hobgoblin zombie..S.s{:j  The hobgoblin zombie is severely damaged.{:j%4{:jJs _The hobgoblin zombie barely misses you.{:j+ .SYou barely miss the hobgoblin zombie. Your kick misses the hobgoblin zombie..s{:j  oThe hobgoblin zombie is severely damaged.{:jo   orcZ   hobgoblin zombie5{:j{:j[$v _You encounter an orc. It is wielding a +0 short sword.{:j6 ZSYou barely miss the hobgoblin zombie.{:jk8>.Z{:j9.{:jh?J.o{:jG4 {:jH5==1==6Shock{:jO{:j`Ui _The hobgoblin zombie is severely damaged.{:jv6 o.  You hit the adder. Your kick misses the adder.The adder is heavily wounded.The adder barely misses you. The hobgoblin zombie barely misses you. 3--7 _The adder bites you.{:j †You hit the adder. You claw the adder. <oYou kill the adder! 908 _The hobgoblin zombie barely misses you.{:jГR .  You hit the hobgoblin zombie.{:jio.s{:j{:js   scorpion (wandering)o   orc{:j19 _You destroy the hobgoblin zombie!{:jx ... .<.o### ..........@###...........#†>....#Z ####....... #.....##so   orcZ   rat zombie (wandering){:j1s{:jQ.o{:jM##.s   scorpion (wandering)4=-== 26  -400{:jM {:j[ _You encounter a rat zombie.{:jY .  You closely miss the orc. You peck the orc.{:jM7s.{:j   The orc is heavily wounded.{:jFK11 =1{:j6{:jQ _The orc closely misses you.{:j<e )You hit the orc.{:jjs.Z{:jsZ   rat zombie (wandering){:j_=32{:j G _You kill the orc!{:j/x .# ##..##......#.......#...... .#...<..### ....@.###......#†>..#Z#####..s..... #. ...... # ... ##.s.Z.Z{:jx o 26  -3{:j {:j{ T _You see here a +0 short sword.{:j? s.  You barely miss the rat zombie. You claw the rat zombie!s.  The rat zombie is almost destroyed.2==11 =4 _The rat zombie bites you but does no damage.{:j/L N .  You hit the rat zombie.{:jN 1s.{:jpZ ' {:j+a [5=45{:js {:jx Q _You destroy the rat zombie!{:juD.# ##. ...##.. ...## ..#.##.... #....... .#...<..### ...).###.....#.#†s..#.#####......{:jrv7. #. ....... ## ...... ##.${:jzHs>{:jw lFound 12 gold pieces.l   iguana (wandering) 26  -6 _You encounter an iguana.{:j=s  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jX1   Para the Gusty .l# ##. ..  Tengu ...##.. ..  Health: 25/28 =====================--- .......## ..  Magic: 1/11==---------------------- #.......##.  AC: 6Str: 8 .......... EV: 26 Int: 17 #....... .  SH: 0Dex: 15 ##...<..### ...  XL:  5 Next: 94% Place: Dungeon:5 .......@*s###.....  Noise: --------- [{:j1 m Time: 4406.5 (0.0) #.......#*>.......  c) +4 dagger .....#.#####......  Cast: Shock .... #. .....  -Mesm  ... ## ....  .. ##.  s   scorpion $ l   iguana (wandering)Found 12 gold pieces. _You encounter an iguana.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line{:j Para the Gusty.l# ##. ..Tengu...##.. ..Health: 25/28 =====================---.......## ..Magic: 1/11==----------------------#.......##.AC: 6Str: 8..........EV: 26 Int: 17#........SH: 0Dex: 15##...<..### ...XL:  5 Next: 94% Place: Dungeon:5.......@**###.....Noise: ---------  Time: 4406.5 (0.0)#.......#*>.......c) +4 dagger.....#.#####......Cast: Shock.... #..{:j @[37m....-Mesm ... ##......##.s   scorpion$l   iguana (wandering)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.  The scorpion is lightly wounded.  The zap hits the scorpion but does no damage.{:jHZ 3s.{:j^ G.l{:jMq hAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.scorpion is lightly wounded.zap hits the scorpion but does no damage.scorpion is lightly wounded.†h   hound (wandering)11 =7.5 (1{:j {:j˜ V _You encounter a hound.{:jHF  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j  Para the Gusty ..# ##. ..  Tengu .l.##.. ..  Health: 25/28 =====================--- .......## ..  Magic: 0/11------------------------ #.......##.  AC: 6Str: 8 .......... EV: 11Int: 17 #....... .  SH: 0Dex: 15 ##...<..### ...  XL:  5 Next: 94% Place: Dungeon:5 .......@s.###.....  Noise: =-------- [40{:jTm Time: 4407.5 (0.0) #.......#†>...h...  c) +4 dagger .....#.#####......  Cast: Shock .... #. .....  -Mesm  {:j... ## ....  .. ##.  s   scorpion $ l   iguana (wandering)  h   hound (wandering) {:j _You encounter a hound.Casting: Shock (safe; 2% risk of failure)  {:j2Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  {:jSPress: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 71% to hit){:jhW #@s*{:jC ##@s*..#†*{:ja+ \##**>{:j` {:j4l Para the Gusty..# ##. ..Tengu.l.##.. ..Health: 25/28 =====================---.......## ..Magic: 1/11==----------------------#.......##.AC: 6Str: 8..........EV: 11Int: 17#........SH: 0Dex: 15##...<..### ...XL:  5 Next: 94% Place: Dungeon:5.......@s.###.....Noise: =--------  Time: 4407.5 (0.0)#.......#†>...h...c) +4 dagger.....#.#####......Cast: Shock{:jn z.... #......-Mesm ... ##......##.s   scorpion${:jn l   iguana (wandering)h   hound (wandering) _You encounter a hound.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.{:j{| 3{:j: D _{:j {:j % {:jJ WYour spells (describe)TypeFailure Level  a + ShockConjuration/Air 2% 1 b - SwiftnessAir4%3  c - AirstrikeAir14%{:j 4 Select a spell to describe [?] help [!]/[I] toggle spell headers{:j}{:j!{:j`$Para the Gusty..# ##. ..Tengu.l.##.. ..Health: 25/28 =====================---.......## ..Magic: 1/11==----------------------#.......##.AC: 6Str: 8..........EV: 11Int: 17#........SH: 0Dex: 15##...<..### ...XL:  5 Next: 94% Place: Dungeon:5.......@s.###.....Noise: =--------  Time: 4407.5 (0.0)#.......#†>...h...c) +4 dagger{:j0.....#.#####......Cast: Shock.... #......-Mesm ... ##......##.s   scorpion$l   iguana (wandering)h   hound (wandering) _You encounter a hound.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.{:j{:j{:jT{:j%{:jE .# ##.. ...l.##... ....## .....#.##.....# #.. .#...<..### ....s.###.....#.#†>...h...#.....#.#####......#.....#.. .....#.... ### .....#. ##..$.#..s).l 26  8.5 (1 _The scorpion attacks as it pursues you! The scorpion completely misses you.{:j .# ##.. ...l##... ....## .....#.##... ..# #.. .#...<..### ....s).###......##.#†>...h... #.....#.#####...... #.....#.. ..... #.....#### ....#...#.# ##..$.#.. #.{:j_ /s.{:j6 w lThe scorpion misses you.{:jW 5l.{:ja yl 2 iguanas (wandering){:j S6=9{:jz {:j X _You encounter an iguana.{:jn  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j, {:j 0{:jm {:j e _You don't have enough magic to cast this spell.{:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j҇  Para the Gusty ...l# ##.. ..  Tengu l....##... ...  Health: 26/28 ======================-- .........## ....  Magic: 0/11------------------------ ..#.......##...  AC: 6Str: 8 ............#  EV: 26 Int: 17 #......... .  SH: 0Dex: 15 ####...<..### ...  XL:  5 Next: 94% Place: Dungeon:5 .......@s.).###.....  Noise: ={:j[34m--------  Time: 4409.5 (0.0) .##.......#†>...h...  c) +4 dagger #.....#.#####......  Cast: Shock #.....#.. .....  -Mesm  #.....#### ....  #...#.# ##.  s   scorpion ..$.#. ll 2 iguanas (wandering) ... #. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 71% to{:j[ hit){:jPara the Gusty...l# ##.. ..Tengul....##... ...Health: 26/28 ======================--.........## ....Magic: 0/11------------------------..#.......##...AC: 6Str: 8............#EV: 26 Int: 17#..........SH: 0Dex: 15####...<..### ...XL:  5 Next: 94% Place: Dungeon:5.......@****###.....Noise: =--------  Time: 4409.5 (0.0).##.......#*>...h...c) +4 dagger#.....#{:jB.#####......Cast: Shock#.....#.. .....-Mesm #.....#### ....#...#.###.s   scorpion..$.#.ll 2 iguanas (wandering)... #.  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 71% to hit)  The zap hits the scorpion.{:j .lAim  Press: ? - help, Shift-Dir - straight line: a scorpion (lightly wounded, 71% to hit)  The zap hits the scorpion.  The scorpion is lightly wounded.  Your orb has recharged its mesmeric power.{:jH .{:jTs.).†l   iguana{:jr11 10.5 (1Shock{:jtVl _The scorpion closely misses you.{:j > {:j@.lYou hit the scorpion.  The scorpion is moderately wounded.{:j)B{:j]R{:jRV 1{:jT]{:jNpA _The scorpion stings you but does no damage.{:j .lYou hit the scorpion.  The scorpion is heavily wounded.{:j <2{:jA{:jN _The scorpion misses you.{:j*B l... ... # ##.. .##... ........## ......#l##...#...##  #........... ####...@..### .......s.).###...##.......#†>...h#.#####... . #.....#### ...#...#.###.l 2 iguanas (1 wandering)$.... #.{:j M *The scorpion stings you.  You are poisoned.The scorpion poisons you!{:j ****@****{:j[ ~******...**.@.**..s******{:j  gYour orb emits a pulse of dizzying energy.{:j e.l.{:j J ............@.....s......(dazed)   iguanag   hobgoblin (polearm)You encounter a hobgoblin. It is wielding a +0 scythe.5============-1== 26  3ShockPois -Mesm {:j!, _The iguana leaves your sight.{:j#a _There is a stone staircase leading up here.{:jgYr .  You hit the scorpion. The scorpion snaps out of its daze.  You claw the scorpion! hYou kill the scorpion!.g.{:j^%l{:jdl   iguanah   hound (wandering){:jbs{:jkPara the Gusty.... ...Tengu....# ##.. ..Health: 21/28 ==================------.....##... ...Magic: 1/11==----------------------.........## ....AC: 6Str: 8{:j)..#.......##g..EV: 11Int: 17#............##SH: 0Dex: 15#.l......... .XL:  5 Next: 147% Place: Dungeon:5####...@..### ...Noise: =--------  Time: 4414.5 (1.0)..........).###.....c) +4 dagger.##.......#†>.h.h...Cast: Shock#.....#.#####......Pois -Mesm #.....#.. .....#.....#### ....l   iguana#...#.###.h   hound (wandering)..$.[40{:jm#.g   hobgoblin (polearm)... #. _There is a stone staircase leading up here.  You hit the scorpion. The scorpion snaps out of its daze.  You claw the scorpion!  You kill the scorpion! _You feel very sick.Your Throwing skill increases to level 1!{:j---  You claw the scorpion!  You kill the scorpion! _You feel very sick.  Your Throwing skill increases to level 1!  Your Air Magic skill increases to level 6! have reached level 6!{:j{/  --more--{:jqs5/33=2624% {:j{:jM4 _{:j3{:jI{:j}h..g{:jG.l{:jh"2h.{:j123---5Pois {:j:{:j --4- _You feel sick.  You climb upwards.{:jf+   #.#   #.#   #.#   #.#   #.#   #.# #   ###.#.#####  {:j, #..@.......   #.....   ###.#.##o..##   ...... ....   ... .o# ... ###..o .. o   orc wizard  #. ..o# # ooo 3 orcs  # ...#   You encounter 3 orcs and an orc wizard.The orc wizard is wearing a +1 robe of willpower.You feel very sick.{:j0--====7.0 (2.5{:j{:j _The orc shouts! x3; The orc wizard shouts! _There is a stone staircase leading down here.{:j>  #.# # ###@#.##### #..>............###.#.##o..## ...... .. .....o# ..#.###..o .... ..o# ..## ...#{:jA9o.{:j5C4o.{:jkSsooo.19--- 26  ----8.0 (1.0{:j: _You feel sick.{:jBs #{:j"   #@# # ###.#.##### #..>.......#......o.....###.#.##...## ....o. ..... ......# .... 2 orcs#.###.o. .... ..o# ..#oo.o.o.o 3 orcs.8-----9{:jR {:j $ _You feel sick.{:j w #  #.# # ##.#.##### #..>o.............###.#o##...## ...... ... 2 orcs .....o# ...###o.. ...{:j 3o{:jg 6o.{:j 9o.{:j 6o.{:j jo 3 orcs.{:j \7-20{:jV {:j $ _You feel sick.{:j~q #  #.# # ##o#.##### #..>....o.......###.#.##...## 2 orcs ....o. .{:jrh ....o.# .{:jt3o{:juoo.o.{:jv6o.{:jjo 3 orcs.{:jZ6--2{:j1==1{:j{:jZ$ _You feel sick.{:j>$ #.#  #o# # ##.#.##### #..o............ 2 orcs###.#o##...## ...o.. .{:j-o.o>o.{:j 1{:j2?-2{:j_9{:j)<$ _You feel sick.{:jb# #.o#  #.# ###o#.##### #..>....o.......###.#.##...##o. _You feel sick.  o.o.{:jm{:j)z5-3 _You are no longer poisoned.{:j #.o.# #o# # ##.#.##### #..o............o.o.4{:j.7 #.o.o# oo 2 orcs #.# ##.#.##### #..o{:j//.o{:j/8o.{:j08o.{:j.7o   orc wizardoo 2 orcs>{:j8B==5{:jVj{:j#m{:j! c{:ji  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:jl$  Para the Gusty  Tengu  Health: 15/33 ==========--------------  Magic: 1/12==----------------------  AC: 6Str: 8  EV: 26 Int: 17  SH: 0Dex: 15 ### XL:  6 Next: 24% Place: Dungeon:4 #@# Noise: ---------  Time: 4425.0 (0.0) #*# c) +4 dagger #o# Cast: Shock #.#{:jn -Mesm  #o# #.# o   orc wizard #.# #  oo 2 orcs ###o#.#####  #..>....... _You are no longer poisoned.Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (71% to hit){:j Z o*{:j+*oAim: an orc, wielding a +0 flail (71% to hit){:j>Z o*{:j,E**{:j~ B*o  Casting: Shock (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +1 robe of willpower  (64% to hit){:j  Para the Gusty  Tengu  Health: 15/33 ==========--------------  Magic: 1/12==----------------------  AC: 6Str: 8  EV: 26 Int: 17  SH: 0Dex: 15 ### XL:  6 Next: 24% Place: Dungeon:4 {:j #@# Noise: ---------  Time: 4425.0 (0.0) #.# c) +4 dagger #o# Cast: Shock #.# -Mesm  #)# #.# o   orc wizard #.# #  oo 2 orcs ###o#.#####  #..>....... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +1 robe of willpower  (64% to hit)  The zap misses the orc. The zap hits the orc.  ### #@# #*# [40{:jvm#*# #*# #* #*# #*# #o   orc ###* #..>  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +1 robe of willpower  (64% to hit)  The zap misses the orc. The zap hits the orc.  You kill the orc!The zap hits the orc wizard.{:j8o.{:jOdoo.{:jV.).o 2 orcs6=11 5=6.0 (1 _The orc wizard is lightly wounded.{:j  Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j?   Para the Gusty  Tengu  Health: 16/33 ===========-------------  Magic: 0/12------------------------  AC: 6Str: 8  EV: 11Int: 17  SH: 0Dex: 15 ### XL:  6 Next: 25% Place: Dungeon:4 #@# Noise: =--------  Time: 4426.0 (0.0) #o# c) +4 dagger #*# Cast: Shock #*# -Mesm  #*# #*#{:jp [37m o   orc wizard #o# #  oo 2 orcs ###o#.#####  #..>....... Casting: Shock (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +1 robe of willpower  (lightly wounded, 64% to hit){:j oo, wielding a +0 short sword (71% to hit){:j   Para the Gusty  Tengu  Health: 16/33 ===========-------------  Magic: 0/12------------------------  AC: 6Str: 8 EV: 11Int: 17 SH: 0Dex: 15 ###XL:  6 Next: 25% Place: Dungeon:4 #@#Noise: =--------  Time: 4426.0 (0.0) #*#c) +4 dagger #*#Cast: Shock #*#-Mesm  #*# #*#o   orc wizard #*# #oo[39;{:j) 49m 2 orcs ###*#.##### #..>.......Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (71% to hit)  The zap hits the orc.  The orc is moderately wounded.The zap hits the orc wizard.  The orc wizard is heavily wounded.{:j( ko.o.{:jW:  KAim: an orc, wielding a +0 short sword (71% to hit)  The zap hits the orc.  The orc is moderately wounded. wizard.wizard is heavily wounded.The zap misses the orc. The orc barely misses you.{:jD o..)K   kobold{:jaE \7.0 (1Shock{:jIL {:jQ s _You encounter a kobold. It is wielding a +0 dagger.{:j  {:j o.  You completely miss the orc.o.{:j] *9 (0.9{:jb {:jqE ^ _The orc is moderately wounded.{:jl K.  You closely miss the orc.The orc is moderately wounded.  The orc closely misses you.*{:jm oo 2 orcsK   kobold  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!{:j 9{{:j*"q1===8.9 (1.0Shock{:j] _Deactivating autopickup; reactivate with Ctrl-A.{:jz  KYou hit the orc. Your peck misses the orc.The orc is severely wounded.The orc barely misses you.{:jh{){:j{3o.{:jK 2 kobolds (1 missile)7=-9{:j{:j _You encounter a kobold. It is wielding a +0 whip and quivering poisoned darts.{:j  )You hit the orc.K.K.{:j3o){:jLo   orc{:jV6-30{:j@&{:j+G _You kill the orc!{:j y###..o)K####.#.#####..>.......#.....{:j K.K.5-- 26  1{:j  _Something hits you.Things that are here: _a +0 club; a +0 leather armour{:jco  You hit something. Your kick misses something. Your peck misses something.{:jc#|  You hear some strange, mumbled words.  A magic dart appears from out of thin air!{:j<{:j\{4--==11 432{:jz{:j. _The magic dart hits you.{:j } )You hit something. You claw something.{:j o.  Reactivating autopickup.{:jY3 5373 _You feel a bit more experienced.{:j K)  You hit the orc.K.{:j~  The orc is heavily wounded.{:jA44{:j{:j= _The orc hits you with a +0 short sword.{:jHg )You hit the orc.{:j1K.{:jI|KK 2 kobolds (1 missile){:jZ2==85{:j] _You kill the orc!{:jZ 5K){:jؾ {:jE %6{:j {:j y _You barely miss the kobold. The kobold barely misses you.{:jP {:j  You hit the kobold. Your kick misses the kobold. You peck the kobold.  The kobold is heavily wounded.{:j F13-7{:j {:j/ ; _The kobold hits you with a +0 dagger.{:jUC  You closely miss the kobold. Your kick misses the kobold.The kobold is heavily wounded.Your orb has recharged its mesmeric power.8{:j8^{:joL _The kobold misses you.{:j |  You barely miss the kobold. Your kick misses the kobold.The kobold is heavily wounded.==9 _The kobold misses you.{:jn )You hit the kobold.K.{:j"u   kobold ({:jH'/940{:j-{:jz>J _You kill the kobold!{:jqH 9 )You hit the kobold. You claw the kobold.14=1.8 (0.9Shock{:jR ` _You kill the kobold!{:j  ###.).)... ###.#.##...##{:j6, {:j ;  26  -2.8 (1.0{:j} z  g - 13 poisoned darts (gained 7)3==11 -3.8 (2 _Items here: )))) [ †††.{:j05 ###.)).#.# ...o.. .....{:j4{:j8m 26  4.8 (1{:jA{:j5 ###.)..#... ......# ....{:jh5=5{:j6 {:j8#N _You see here a +0 flail.{:jQ< ###.).)####.#.#####.#.##.....#  #.###... ...{:j&A{:jOJ6 _{:j G ###.).).####.#.#####..>............#.#.##...... ......###... .. {:jl  #. ...# ..#{:j {:j C==7{:jF {:j! {:jz3{:jڷ{:jм,{:j\{:ji6={:j{:j+4=={:jt7=={:j{:jIX{:jL:=={:j{:jF{:j{:j{:j!t8=={:j!{:j%,{:j6'{:jy+{:j+T5=={:jcw9==={:je{:je{:jEf{:j{:j{:jɃM20={:j{:j{:juT6=={:j{:j{:jԬ{:jʭ{:j{:jD{:j{:jA1===={:j,{:j{:jR{:j{:j\2==7=={:j{:j2{:j{:j{:jK3={:j{:j?f=={:jXn{:j{:jd24={:jV{:j&z8=={:j*{:j+{:j=X{:jE{:jFj5=={:jCI{:ju`==6=9=={:j-d{:jd{:j+e{:jmnB{:jVu,{:j2v{:jz{:j{h7==={:j}{:jD{:j{:jn{:jԉ{:j{:j{:jO8==10/12==9===={:j({:jV30={:jE/1=={:j{:j{:j,{:jL{:j,{:jp{:j{:j{:jo{:j}1==={:j {:jI{:j{:j{:jzB{:j+n _You start resting.Magic restored.{:j'{:j<71511.8 (64.0){:j%@b2==2.8 (65 _{:jGF{:jOH{:j]I{:jb2=={:j5d,{:je{:jj{:j|{:jZ{:j{:jP=={:jVk _You start resting.HP restored.{:j{:j16.8 (4.0){:jѰ}3==7.8 (5 _{:j{:j{:jV{:j{7{:j5={:j,{:j̮{:j,{:jƴ{:j/,{:j{:jǽ{:j:{:j4{:j,{:j?{:j],{:j{:j{:j{:jM{:j[,{:j{:j,{:j{:j,{:j{:j,{:jk{:jL{:j{:j{:j,{:jV{:j{:jB{:j{:j,{:j{:j,{:j{:j ,{:jQ {:jQ ,{:j {:j {:j {:j^ X{:j ,{:j {:j" ,{:jb$ {:j( ,{:ji* {:j- ,{:jx/ {:jI3 {:j3 {:j5 {:j8 ,{:jS: {:jH ,{:j[o {:j\ {:jT {:j {:j ,{:j^ {:jp ,{:j* {:j ,{:js {:j+ {:jv {:jf {:js ,{:j {:jŧ {:j` {:jl {:j ,{:j {:j, {:jq {:j {:j {:j {:jN {:j {:j {:jX {:j {:j> {:jV {:j[ {:jB ,{:j {:j ,{:j {:j ,{:jn {:j ,{:jy {:j ,{:j {:j {:ji {:j {:j {:jU {:j {:j ,{:j {:j ,{:j {:j ,{:j) {:j" {:j" {:j$ {:j' {:jP( {:j4* {:jl. ,{:j}2 {:jo3 {:j3 {:j? {:jC {:jC {:jE {:jJ {:jJ {:j~L {:jP {:jQ {:jQ {:j=V ,{:j^h {:jj ,{:j0l {:jo ,{:jq {:jv ,{:j\w {:j4| ,{:jf {:jL ,{:jć {:j ,{:ja {:jԑ {:j {:j {:j {:jU {:jդ {:j ,{:j {:j ,{:j {:j B{:j" ,{:j {:j W _You start waiting.{:j 8616.8 (99.0){:j_ &7.8 (100.0){:j {:j # _Done waiting.{:j<, ###.).).####@#.######..>.......#............##..##......#. ...# ..#  # ...#{:j^9{:jB18.0){:jX{:j_{:j<+ .).).####.#.######..@.......#.....##.#.##...##........# .#.###...# ...#{:jE{:j-P&9{:jU{:j9Yc _There is a stone staircase leading down here.{:j{:jA{:jl{:j{:jO`11 620 _{:jX<  You climb downwards.  You hear the hiss of flowing sand.{:jzx/  --more--{:jL ' 5  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!  You hear the slow hiss of an avalanche of sand very nearby.{:j'" {:jdZ .... ... ....# ##.. .. .....##... ... .........## .... ..#.......##... #......g.....## #........... . ####..l@h.### ... ...).###..... .##.......#†>...h... #.....#.#####...... #.....#.. ..... #.....#### ....l   iguana #...#.# ##.h   hound ..[0;1{:j[0;1m$.#. g   hobgoblin (polearm) ... #.The hound barks! You hear a shout!  The hobgoblin completely misses you. The iguana closely misses you.{:j֕o====2.3 (2.5Shock{:j6 _The hound bites you but does no damage.{:ja _There is a stone staircase leading up here.{:jH  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{:j"  Para the Gusty .... ...  Tengu ....# ##.. ..  Health: 33/33 ======================== .....##... ...  Magic: 11/12 ======================-- .........## ....  AC: 6Str: 8 ..#.......##...  EV: 11Int: 17 #......g.....##  SH: 0Dex: 15 #........... .  XL:  6 Next: 39% Place: Dungeon:5 ####**l@h.### ...  Noise: ====----- [{:ji#.39;49m Time: 4622.3 (0.0) ..........).###.....  c) +4 dagger .##.......#†>...h...  Cast: Shock #.....#.#####......  #.....#.. .....  {:j9:#.....#### ....  l   iguana #...#.# ##.  h   hound ..$.#. g   hobgoblin (polearm) ... #. _The hound bites you but does no damage. _There is a stone staircase leading up here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line{:j Para the Gusty.... ...Tengu....# ##.. ..Health: 33/33 ========================.....##... ...Magic: 11/12 ======================--.........## ....AC: 6Str: 8..#.......##...EV: 11Int: 17#......g.....##SH: 0Dex: 15#........... .XL:  6 Next: 39% Place: Dungeon:5####***@h.### ...Noise: ====-----  Time: 4622.3 (0.0)..........).###.....c) +4 dagger.##.......#†>...h...Cast: {:j^ k[37mShock#.....#.#####......#.....#.. .....#.....#### ....l   iguana#...#.###.h   hound..$.#.g   hobgoblin (polearm)... #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana.  The iguana is moderately wounded.The zap hits the iguana.{:jzigPress: ? - help, Shift-Dir - straight line  The zap hits the iguana.  The iguana is moderately wounded.  The iguana is severely wounded.hound bites you but does no damage.{:j ..lg 2 hobgoblins (polearms)You encounter a hobgoblin. It is wielding a +0 scythe.The iguana bites you but does no damage.{:jÏ`=---3.3 (1{:j{:jßV _The hobgoblin barely misses you.|:jw  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j   Para the Gusty .... ...  Tengu ....# ##.. ..  Health: 33/33 ======================== .....##... ...  Magic: 10/12 ====================---- .........## ....  AC: 6Str: 8 ..#.......##g..  EV: 11Int: 17 #......g.....##  SH: 0Dex: 15 #........... .  XL:  6 Next: 39% Place: Dungeon:5 ####**l@h.### ...  Noise: =-------- |:j  Time: 4623.3 (0.0) ..........).###.....  c) +4 dagger .##.......#†>...h...  Cast: Shock #.....#.#####......  #.....#.. .....  #.....#### ....  l   iguana #...#.# ##.  h   hound ..$.#. gg 2 hobgoblins (polearms) ... #.The iguana bites you but does no damage. _The hobgoblin barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - stra|:j &ight line|:j  Para the Gusty .... ...  Tengu ....# ##.. ..  Health: 33/33 ======================== .....##... ...  Magic: 10/12 ====================---- .........## ....  AC: 6Str: 8 ..#.......##g..  EV: 11Int: 17 #......g.....##  SH: 0Dex: 15 #........... .  XL:  6 Next: 39% Place: Dungeon:5 ####..†@h.### ...  Noise: =-------- [39|:j;49m Time: 4623.3 (0.0) ..........).###.....  c) +4 dagger .##.......#†>...h...  Cast: Shock #.....#.#####......  #.....#.. .....  #.....#### ....  l   iguana #...#.# ##.  h   hound ..$.#. gg 2 hobgoblins (polearms) ... #.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the iguana.  The iguana is almost dead.The zap hits the iguana.|:j .... ...  ....# ##.. ..   ...   ....       .  |:j####*** ...          .... h   hound  ##. gg 2 hobgoblins (polearms)  ... |:jH9*Press: ? - help, Shift-Dir - straight line  The zap hits the iguana.  The iguana is almost dead.  You kill the iguana!hound bites you.|:jy3***..*@****|:jdr******...**†@h**...******|:jAK.g|:jB0l|:jH |:jbNyhYour orb emits a pulse of dizzying energy.|:j[Z..g........†@h...........h   black bear (wandering)l   iguana (wandering)h   hound (dazed)gg 2 hobgoblins (polearms, 1 dazed)|:jf 0---524.3 (1-Mesm _You encounter a black bear.|:j}|:jm _Your Conjurations skill increases to level 4!|:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j +|:j8   Para the Gusty .l.. ...  Tengu ....# ##.. ..  Health: 30/33 =====================--- .....##... .h.  Magic: 9/12==================------ .........## ....  AC: 6Str: 8 ..#.......##...  EV: 11Int: 17 #......g...g.##  SH: 0Dex: 15 #........... .  XL:  6 Next: 52% Place: Dungeon:5 ####..†@h.### ...  Noise: =-------- |:j  Time: 4624.3 (0.0) ..........).###.....  c) +4 dagger .##.......#†>...h...  Cast: Shock #.....#.#####......  -Mesm  #.....#.. .....  #.....#### ....  h   black bear (wandering) #...#.# ##.  l   iguana (wandering) ..$.#. h   hound (dazed) ... #.|:j f gg 2 hobgoblins (polearms, 1 dazed) _Your Conjurations skill increases to level 4!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (dazed, 60% to hit)|:jePara the Gusty.l.. ...Tengu....# ##.. ..Health: 30/33 =====================---.....##... .h.Magic: 10/12 ====================----.........## ....AC: 6Str: 8..#.......##...EV: 11Int: 17#......g...g.##SH: 0Dex: 15#........... .XL:  6 Next: 52% Place: Dungeon:5####..†@h.### ...Noise: =--------  Time: 4624.3 (0.0)..........).###.....c) +4 dagger.##.......#†>[|:jhm...h...Cast: Shock#.....#.#####......-Mesm #.....#.. .....#.....#### ....h   black bear (wandering)#...#.###.l   iguana (wandering)..$.#.h   hound (dazed)... #.gg 2 hobgoblins (polearms, 1 dazed)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (dazed, 60% to hit)  Okay, then.|:jt|:jx. _|:j .l.. ....# ##..# ...##... .h..## ....#..#.##... #......g...g.## #. . ####..@<h.### ...#.).###.....#.##.#†>...h... #.....#.#####...... #.....#.. ..... #.....#### ....l   iguana #...#.## ##.h   houn|:j Cd (dazed) ..$.#.gg 2 hobgoblins (polearms, 1 dazed) ... #.|:jg .g.l|:j  26  -5.3 (1 _|:j |:jv t _You see here an iguana corpse.|:j'  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j M  Para the Gusty ..... ...  Tengu .l...# ##..# ..  Health: 30/33 =====================--- ......##... .h.  Magic: 9/12==================------ ..........## ....  AC: 6Str: 8 #..#.......##...  EV: 26 Int: 17 #......g.....##  SH: 0Dex: 15 |:jo#...*..g.... .  XL:  6 Next: 52% Place: Dungeon:5 ####..@<h.### ...  Noise: ---------  Time: 4625.3 (0.0) #..........).###.....  c) +4 dagger #.##.......#†>...h...  Cast: Shock #.....#.#####......  -Mesm  |:j]#.....#.. .....  #.....#### ....  l   iguana (wandering) |:j.#...#.## ##.  h   hound (dazed) ..$.#. gg 2 hobgoblins (polearms, 1 dazed) ... #.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 robe (dazed, 71% to  hit)|:jʧW g*|:ji..*h*|:j.M*h*#|:jtPara the Gusty..... ...Tengu.l...# ##..# ..Health: 30/33 =====================---......##... .h.Magic: 9/12==================------..........## ....AC: 6Str: 8#..#.......##...EV: 26 Int: 17#......g.....##SH: 0Dex: 15#......g.... .XL:  6 Next: 52% Place: Dungeon:5####..@***### ...Noise: ---------  Time: 4625.3 (0.0)#..........).###.....c) +4 dagger[11|:j;;10H#.##.......#†>...h...Cast: Shock#.....#.#####......-Mesm #.....#.. .....#.....#### ....l   iguana (wandering)#...#.####.h   hound (dazed)..$.#.gg 2 hobgoblins (polearms, 1 dazed)... #.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|:jSbg.l.|:jbM<h.|:jZg1=11 =6.3 (1|:j|:jJ _The zap misses the hound. x2|:j(  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j34  Para the Gusty ..... ...  Tengu l....# ##..# ..  Health: 31/33 ======================-- ......##... .h.  Magic: 8/12================-------- ..........## ....  AC: 6Str: 8 #..#.......##...  EV: 11Int: 17 #......g.....##  SH: 0Dex: 15 #.....g..... .  XL:  6 Next: 52% Place: Dungeon:5 ####..@*h*### ...  Noise: =-------- |:j6 Time: 4626.3 (0.0) #..........).###.....  c) +4 dagger #.##.......#†>...h...  Cast: Shock #.....#.#####......  -Mesm  #.....#.. .....  #.....#### ....  l   iguana (wandering) #...#.## ##.  h   hound (dazed) ..$.#. gg 2 hobgoblins (polearms, 1 dazed) ... #.Press: ? - help, Shift-Dir - straight line _The zap misses the hound. x2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock[0|:j7;10m (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|:j}Para the Gusty..... ...Tengul....# ##..# ..Health: 31/33 ======================--......##... .h.Magic: 8/12================--------..........## ....AC: 6Str: 8#..#.......##...EV: 11Int: 17#......g.....##SH: 0Dex: 15#.....g..... .XL:  6 Next: 52% Place: Dungeon:5####..@***### ...Noise: =--------  Time: 4626.3 (0.0)#..........).###.....c) +4 dagger[40|:jI`m#.##.......#†>...h...Cast: Shock#.....#.#####......-Mesm #.....#.. .....#.....#### ....l   iguana (wandering)#...#.####.h   hound..$.#.gg 2 hobgoblins (polearms, 1 dazed)... #.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is lightly wounded.|:j1Qh.  Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the hound.  The hound is lightly wounded.hound snaps out of its daze. The zap misses the hound.iguana hisses angrily.|:jR.g.l|:jU0h|:j q.h   black bear (wandering)l   iguanah   houndgg 2 hobgoblins (polearms)7.3 (1 _The hobgoblin is no longer dazed. The hobgoblin barely misses you.|:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j8 0  Para the Gusty ..... ...  Tengu .l...# ##..# ..  Health: 31/33 ======================-- ......##... .h.  Magic: 7/12==============---------- ..........## .h..  AC: 6Str: 8 #..#.......##...  EV: 11Int: 17|:j  #......g.....##  SH: 0Dex: 15 #........... .  XL:  6 Next: 52% Place: Dungeon:5 ####..@hg*### ...  Noise: =--------  Time: 4627.3 (0.0) #..........).###.....  c) +4 dagger #.##.......#†>...h...  Cast: Shock #.....#.#####......  -Mesm  #.....#.. .....  #.....#### ....  h   black bear (wandering) #...#.## ##.  l   iguana[0;10|:j m ..$.#. h   hound ... #. gg 2 hobgoblins (polearms)The iguana hisses angrily. _The hobgoblin is no longer dazed. The hobgoblin barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|:j /  Para the Gusty ..... ...  Tengu .l...# ##..# ..  Health: 31/33 ======================-- ......##... .h.  Magic: 7/12==============---------- ..........## .h..  AC: 6Str: 8 |:j #..#.......##...  EV: 11Int: 17 #......g.....##  SH: 0Dex: 15 #........... .  XL:  6 Next: 52% Place: Dungeon:5 ####..@h).### ...  Noise: =--------  Time: 4627.3 (0.0) #..........).###.....  c) +4 dagger #.##.......#†>...h...  Cast: Shock #.....#.#####......  -Mesm  #.....#.. .....  #.....#### ....  h   bla|:j* ck bear (wandering) #...#.## ##.  l   iguana ..$.#. h   hound ... #. gg 2 hobgoblins (polearms)Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is moderately wounded.The zap hits the hobgoblin.  |:jd pThe hobgoblin is almost dead.The zap hits the hobgoblin.|:jW ! ..... ...   ##..# ..   .h.  |:j z .h..       .  ***### ...      |:jw     ....   ##. |:j    ... #.g   hobgoblin (polearm)The hound is moderately wounded.bgoblin.  The hobgoblin is almost dead.  You kill the hobgoblin!und.|:j B .lThe hound is heavily wounded..h h).  The hound bites you. The hobgoblin closely misses you.27---8.3 (1 _The hound bites you but does no damage. |:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. |:je>  Para the Gusty ..... ...  Tengu .....# ##..# ..  Health: 27/33 ===================----- ..l...##... .h.  Magic: 6/12============------------ ..........## ....  AC: 6Str: 8 #..#.......##.h.  EV: 11Int: 17 #......g.....##  SH: 0Dex: 15 #........... .  XL:  6 Next: 52% Place: Dungeon:5 |:jm####..@h**### ...  Noise: =--------  Time: 4628.3 (0.0) #..........).###.....  c) +4 dagger #.##.......#†>...h...  Cast: Shock #.....#.#####......  -Mesm  #.....#.. .....  #.....#### ....  h   black bear (wandering) #...#.## ##.  l   iguana ..$.#. h   hound ... #. g   hobgoblin (polearm)The h |:jound bites you. The hobgoblin closely misses you. _The hound bites you but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line |:j|0Para the Gusty..... ...Tengu.....# ##..# ..Health: 27/33 ===================-----..l...##... .h.Magic: 6/12============------------..........## ....AC: 6Str: 8#..#.......##.h.EV: 11Int: 17#......g.....##SH: 0Dex: 15#........... .XL:  6 Next: 52% Place: Dungeon:5####..@***### ...Noise: =--------  Time: 4628.3 (0.0)#..........).###.....c) +4 dagger[0;1 |:j@10m#.##.......#†>...h...Cast: Shock#.....#.#####......-Mesm #.....#.. .....#.....#### ....h   black bear (wandering)#...#.####.l   iguana..$.#.h   hound... #.g   hobgoblin (polearm)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  The hound is severely wounded.The zap hits the hound. |:jh.  Press: ? - help, Shift-Dir - straight line  The zap hits the hound.  The hound is severely wounded.almost dead.black bear growls angrily. You hear a shout!.l |:j h).h |:j{The hound bites you but does no damage.19------=9.3 (1 |:j0 |:jH _The hobgoblin hits you from afar with a +0 scythe! |:jy |:jy |:j |:jF _Unknown command. |:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. |:j; b  Para the Gusty ..... ...  Tengu .....# ##..# ..  Health: 19/33 =============----------- ......##... .h.  Magic: 5/12==========-------------- ...l......## ....  AC: 6Str: 8 #..#.......##h..  EV: 11Int: 17 #......g.....##  SH: 0Dex: 15 |:j< #........... .  XL:  6 Next: 52% Place: Dungeon:5 ####..@h**### ...  Noise: ==-------  Time: 4629.3 (0.0) #..........).###.....  c) +4 dagger #.##.......#†>...h...  Cast: Shock #.....#.#####......  -Mesm  #.....#.. .....  #.....#### ....  h   black bear #...#.## ##.  l   iguana ..$.#. h    |:j]= hound ... #. g   hobgoblin (polearm) _The hobgoblin hits you from afar with a +0 scythe! _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line |:jF  Para the Gusty ..... ...  Tengu .....# ##..# ..  Health: 19/33 =============----------- ......##... .h.  Magic: 5/12==========-------------- ...l......## ....  AC: 6Str: 8 #..#.......##h..  EV: 11Int: 17 #......g.....##  SH: 0Dex: 15 #........... .  XL:  6 Next: 52% Place: Dungeon:5 ####..@<).### ...  Noise: [ |:jG37m==-------  Time: 4629.3 (0.0) #..........).###.....  c) +4 dagger #.##.......#†>...h...  Cast: Shock #.....#.#####......  -Mesm  #.....#.. .....  #.....#### ....  h   black bear #...#.## ##.  l   iguana ..$.#. h   hound ... #. g   hobgoblin (polearm) _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * t |:jG%o list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound. ..... ...   ##..# ..   .h.   ....       .  ***### ...           ....   ##.  g   hobgoblin (polearm) ...  |:jG.l |:jK.h |:j"g  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the hound.  You kill the hound! |:j <).g 2 hobgoblins (polearms)You encounter a hobgoblin. It is wielding a +0 scythe. |:j12-----6==6630.3 (1 |:j |:jH _The hobgoblin hits you from afar with a +0 scythe! |:j ..... ... .....# ##..# .. ......##... ... .## .g.. #..#l......##... #......g...h.## #. . ####..†@).### ... #.).###..... #.##. |:j #†>...h... #.....#.#####...... #.....##.....#### .... #...#.## ##. ..$.#.  |:jع 1h. |:j- @.l |:j^ K.g |:j  |:j o 26  -1 |:jm  |:j S _The hobgoblin completely misses you. |:j& a _There is a stone staircase leading up here. |:j  |:j 7- |:j .h ..... ...  .....# ##..# ..  ......##... ...  ..........## ....  #..#.l.....##g..  #......g.....##  #.....h..... .  ####..†@).### ...  #..........).#  #.##.......#†>...h...  #.....#.#####......  #.....#.. .....  #.....#### ....  #...#.## ##.  ..$.#. ... #. |:j  ..... ...  .....# ##..# ..  ......##... ...  ..........## ....  #..#.l.....##g..  #......g.....##  #.....h..... .  ####..†@).### ...  #..........).#  #.##.......#†>...h...  #.....#.#####......  #.....#..  #.....#### ....  #[39;4 |:j> -9m...#.## ##.  ..$.#. ...  |:jԿ .gThe hobgoblin hits you from afar with a +0 scythe!.l |:j"4/33 -----------11 =2 |:j|w ------==4  |:jH_* * * LOW HITPOINT WARNING * * * |:j0 #.# |:jl #[#   #)#   #.#   #)#   #.#   #.# #   ###.#.#####   #..@.......   #.....   ###.#.##...##   ...... .....   ......# .... ###... ...  #. ...# ..#  # ...#  |:j?5=--3.8 (2.5Shock |:j _You climb upwards. _There is a stone staircase leading down here.|:j* 3|:j, |:j@2 |:j2 _ 26  |:j7 |:jx9 |:j: |:j; |:jA ,|:jC |:jG |:jH 6==7==|:jI |:jN ,|:jO |:j^ ,|:j2` |:j g ,|:jhj |:jo 7====|:js |:jx B|:jM| ,|:jv~ |:j ,|:jt |:jڇ W _You start resting.|:j˛ 8=8==--|:j 044.8 (11.0)|:jf 65.8 (12|:j |:j j _Your orb has recharged its mesmeric power.|:j( |:j |:j |:j |:j ,|:j |:j% |:j |:j |:j: :==|:j |:j0 79|:j (=|:j |:j$ |:j% |:j") |:j, |:ju- |:jN/ |:j3 ,|:j56 |:j ; |:j; 10/33==9==|:j|:j,|:j|:j ,|:j|:jY|:jȦ|:jΨ|:jj20=|:jٰ|:j,|:j|:j,|:j־|:j |:j|:j>|:jt1==|:j|:j|:j|:j|:j|:j|:j|:j|:jz|:j|:j^|:j^2==|:j|:j|:j|:j|:jB|:jE,|:j|:j|:jkK3=|:jX|:j?,|:j[|:j$,|:j(|:j=,|:j,N24=|:jG/|:jB|:jSC|:jE|:jOB|:jVB|:jY5==|:j'[|:j^,|:j-`|:jOc,|:jaq6=|:js,|:ju|:jy,|:j{|:j,|:j[|:jۉ|:jbK7=|:jь|:j|:j|:j*|:j.|:j|:j4|:j-,|:j|:j~8==|:jd|:jԯ,|:j8|:jֵ|:j|:j|:j^|:jֽ|:j|:j{99|:jE==|:j'|:j|:j*|:j|:jB|:j{30=|:j|:jUB|:j|:jF|:j-|:j|:jK1=|:j3|:j ,|:j|:jP,|:j|:j,|:j |:j&92|:j)'E==|:j,)|:j,|:j.|:jy9|:j?,|:jB|:jBG,|:j{I|:j|Mk _You start resting.HP restored.|:ja|:ju.744.8 (68|:jS~3==5.8 (69 _|:j|:j|:jD[ #.#  #[#.# #)#.. #.#.# #)#.# #.#.# #.#.#  ###.#.# #..> #. ###.#.##...# |:ju...... .....# .......# .. #.###... ... #. ...# ..# # #...# ..# |:j`|:j16.8 (1.0)|:j|:jp|:j  ###  #.#.#  #[#.#  #)#..  #.#.#  #)#.#  #.#.#   #.#.#  ###.#@######   #..> #.............. ###.#.##...###. ...... .....# .......# ...... #.###... ....... #. ...# ....##. # #...# ..#|:j&7|:j#|:j&|:jd;M ###.[#.#)#...) #.#@# ###.#.######  #..>.........  #..............###.###............# ....##.|:j4SR8|:jS|:j|:j0@M ###.[#.#)#...) #.#.# ##.#.######  #..>..............#.##...... .......##... ......|:jX=9|:j |:j"} zM ###.[#.##)#...) #.#.#  ###.#.######.##.....# ...|:j |:j '50|:j |:jw SM ###.#.# [#.#######)#.........)  #.#.#..1|:jBz |:j4    #####  #.#.#  #[#.######## #)#.@....... #.#.######## #)#.#  #.#.#  #.#.# ###.#.######  #..>... #.............. ###.#.##...###.|:j9|:jTC2|:j;P   #####  #.#.#  #[#.# #)#. #.#.# #)#.#  #.#.# #.#.# ###.#. #..>.. #....... 3|:jX|:jN #####  #.#.#  #[#.# #)#. #.#.# #)#.#       |:j+9Y4|:j/u ##### #.#.# #[#.##)#.#.#.##)#.# |:j{ |:j &5|:j׉ |:jҋ |:j[ ##### #.#.# #[#.##)#.#.#.##)#.# |:j! |:jm &6|:jP |:jT |:j##### #.#.# #[#.##)#.#.#.##)#.# |:j|:j&7|:j-|:j|:j؄##### #.#.# #[#.##)#.#.#.##)#.# |:j܍|:j&8|:j|:js|:j\##### #.#.# #[#.##)#.#.#.##)#.# |:j|:jt&9|:j|:ju|:j4##### #.#.# #[#.##)#.#.#.##)#.# |:j|:j'60|:j|:j`|:j[4##### #.#.# #[#.##)#.#.#.##)#.# |:jc|:j"i&1|:jn|:jq|:jv 5##### #.#.# #[#.##)#.#.#.##)#.#  |:j |:j &2|:jV |:j |:jm 5#####  #.#.#  #[#.##)#.#.#.##)#.#  |:jL |:j &3|:j |:jv |:j ##### #.#.# #[#.# #)#. #.#.#. #)#.# #.#.# #.#.#  |:j|:j&4|:j|:j(|:j-# .#.# [#.# )#.# .#.#.# )#.# .#.# .#.#  |:j*C5|:j #.# #.# #.# #.#.# #.# #.# #.#  |:j&6|:j~|:j|:j' .# .# .# .#.# .# .# .#   |:j/|:j3&7|:j?|:jA|:jX # # # #.# # ##  |:jA`|:jlc&8|:jg|:jj|:jl  # .#  #    |:j$s |:jw &9|:j| |:jb |:jՏ y # .# .# .#.. .. ... ... .###.70|:j |:j= ################## .................# ################@#  #.# ..# .... ###..... ......... ........ ###. .....?..#|:j1 _Found a scroll labelled AGOOHI GISTA.|:j\k ################## ................. #################...... ###........ .... ....|:j]............ ###......?...... ..# ...............|:js<2|:j;w|:j|:j  ################## ................. ################ ##.|:j1 ............... ###............... .... ........... ###..?........ ..# ......|:j |:j &3|:j |:j" |:jmn ################## ................. ################ #######..#######.......@....... ### ................... .##.|:js3o|:j|o   orc (wandering)|:j34Shock|:j|:j˨o _You encounter an orc. It is wielding a +0 whip.|:j; ################## ................. ################ #######..#######............... ### .... ###? ..# ...o##.|:jI.o|:j |:j&5|:j|:j|:j?iPara the GustyTengu ##################Health: 33/33 ======================== .................#Magic: 11/12 ======================-- ################.#AC: 6Str: 8##.#EV: 26 Int: 17######..#######SH: 0Dex: 15...............XL:  6 Next: 66% Place: Dungeon:4 ###.......@.......|:jNoise: ---------  Time: 4775.8 (0.0) .... .......*.......c) +4 dagger .... .......*.......Cast: Shock ###. ......?*....... ..#.......*....... ..........*.......o   orc .... .......*....... .##. ............... .#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (wandering, hasn't noticed you, 71% to hit)  The zap hits the orc.  The orc is moderately wounded.|:j&:o.|:j=;7....|:j?;11 ==6.8 (1|:jxG|:jGK  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (wandering, hasn't noticed you, 71% to hit)  The zap hits the orc.  The orc is moderately wounded. _The orc shouts!|:jPara the GustyTengu ##################Health: 33/33 ======================== .................#Magic: 10/12 ====================---- ################.#AC: 6Str: 8##.#EV: 11Int: 17######..#######SH: 0Dex: 15...............XL:  6 Next: 66% Place: Dungeon:4 ###.......@.......Noise: ==-------  Time: 4776.8 (0.0) .... .......*.......c) +4 dagger .... .......*.......Cast: Shock ###. ......?*....... ..#.......*....... ..........*.......o   orc .... ............... [34|:jhrm.##. ............... .# _The orc shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (moderately wounded, 71% to hit)|:j :o.|:j0 o  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (moderately wounded, 71% to hit)  The zap misses the orc....o 2 orcs (1 wandering)-7.8 (1 _You encounter an orc. It is wielding a +2 dagger of venom.|:j ~Para the GustyTengu ##################Health: 33/33 ======================== .................#Magic: 9/12==================------ ################.#AC: 6Str: 8##.#EV: 11Int: 17######..#######SH: 0Dex: 15...............XL:  6 Next: 66% Place: Dungeon:4 ###.......@.......Noise: =--------  Time: 4777.8 (0.0) .... .......*.......c) +4 dagger |:jh A.... .......*.......Cast: Shock ###. ......?*....... ..#.......*....... ..................oo 2 orcs (1 wandering) .... ............... .##. .........o..... .#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|:j Aim: an orc, wielding a +0 whip (moderately wounded, 71% to hit)  The zap hits the orc.|:j  oAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (moderately wounded, 71% to hit)  The zap hits the orc.  The orc is heavily wounded.orc shouts! You hear a shout!|:jȓ 5o.|:j̯ qo...o   orc priestoo 2 orcs=8.8 (1|:j z _You encounter an orc priest. It is wielding a +0 hand axe.|:jK Para the GustyTengu ##################Health: 33/33 ======================== .................#Magic: 8/12================-------- ################.#AC: 6Str: 8##.#EV: 11Int: 17######..#######SH: 0Dex: 15...............XL:  6 Next: 66% Place: Dungeon:4 ###.......@.......Noise: ==-------  Time: 4778.8 (0.0) .... .......*.......c) +4 dagger .... .......*.......Cast: Shock ###. ......?*....... ..#............... ...|:j9M !...............o   orc priest .... ........o......oo 2 orcs .##. ........o...... .# _You encounter an orc priest. It is wielding a +0 hand axe.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (heavily wounded, 71% to hit)|:j po.o.|:j 7o.|:j |o  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (heavily wounded, 71% to hit)  The zap misses the orc.|:j .o 3 orcs|:j* 3-9.8 (1|:j:|:jco _You encounter an orc. It is wielding a +0 mace.|:jT  Para the Gusty  Tengu ################## Health: 33/33 ======================== .................# Magic: 7/12==============---------- ################.# AC: 6Str: 8 ##.# EV: 11Int: 17 ######..#######  SH: 0Dex: 15 ...............  XL:  6 Next: 66% Place: Dungeon:4 ### .......@.......  Noise: =--------  Time: 4779.8 (0.0) .... ...............  c) +4 dagger .... .......).......  Cast: |:j .[40mShock ###. ......?........ ..# ............... ... .......o.......  o   orc priest .... .......o.......  ooo 3 orcs .##. ........o...... .#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (heavily wounded, 71% to hit)  The zap hits the orc!|:jTE ##.#       *  *        2 orcs |:jloo.o.|:j67o.|:j).)|:j4780.8 (1|:j|:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  |:j߼Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (heavily wounded, 71% to hit)  The zap hits the orc! |:j<_You kill the orc!|:j   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:js |:jt $|:jt The spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - No|:j|:j  Para the Gusty|:j  Tengu ##################|:j  Health: 33/33 ======================== .................#|:j* Magic: 3/12======------------------ |:jK################.# AC: 6|:jwStr: 8 ##.# EV: 11|:j<Int: 17 |:jǵ######..#######  SH: 0Dex: 15 |:j...............  XL:  6 Next: 67% Place: Dungeon:4 |:j ### .......@.......  Noise: =--------  Time: 4780.8 (0.0) .... ...............  c) +4 dagger |:j*.... .......).......  Cast: Shock |:jK###. ......***...... ..# ......*o*...... |:jq... ......*o*......  o   orc priest |:j%.... ........o......  oo 2 orcs .##. ............... |:j|.# _You kill the orc!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +2 dagger of venom (empty space bonus: 7/8)|:jj8?..|:joo**  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour  (empty space bonus: 6/8)|:j Para the GustyTengu ##################Health: 33/33 ======================== .................#Magic: 3/12======------------------ ################.#AC: 6Str: 8##.#EV: 11Int: 17######..#######SH: 0Dex: 15...............XL:  6 Next: 67% Place: Dungeon:4 ###.......@.......Noise: =--------  Time: 4780.8 (0.0) .... ...............c) +4 dagger .... .......).......Cast: Shock ###. ......?........ ..#.......o....... ..........*.......o   orc priest .... ........o......[|:j: 31moo 2 orcs .##. ............... .#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour  (empty space bonus: 6/8)|:jQ  o.  The open air twists around violently and strikes the orc priest!o.o.|:j(" 9 |:j& 4==1.8 (1|:j2 |:j9 c _The orc priest is severely wounded.|:j5nJ|:joF _Unknown command.|:jA,N  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:jr  Para the Gusty  Tengu ################## Health: 33/33 ======================== .................# Magic: 2/12====-------------------- ################.# AC: 6Str: 8 ##.# EV: 11Int: 17 ######..#######  SH: 0Dex: 15 ...............  XL:  6 Next: 67% Place: Dungeon:4 ### .......@.......  Noise: ===------  Time: 4781.8 (0.0) .... .......*.......  c) +4 dagger .... .......*|:jis.......  Cast: Shock ###. ......?o*...... ..# ........o...... ... ........o......  o   orc priest .... ...............  oo 2 orcs .##. ............... .#Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour  (severely wounded, 71% to hit) |:j~ oo, wielding a +0 mace (71% to hit) |:j@ Para the GustyTengu ##################Health: 33/33 ======================== .................#Magic: 2/12====-------------------- ################.#AC: 6Str: 8##.#EV: 11Int: 17######..#######SH: 0Dex: 15...............XL:  6 Next: 67% Place: Dungeon:4 ###.......@.......Noise: ===------  Time: 4781.8 (0.0) .... .......*.......c) +4 dagger .... .......*.......Cast: Shock ###. ......?o*...... ..#........*...... ...........*......o   orc priest ....[39 |:j ;49m .........*.....oo 2 orcs .##. .........*..... .#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (71% to hit)  The zap hits the orc priest.  The orc priest is almost dead. |:jgl qo.o. |:jl 7o. |:jw 2.... |:jz a3==--2.8 (1 |:j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 mace (71% to hit)  The zap hits the orc priest.  The orc priest is almost dead. _The zap misses the orc.!|:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!|:j  Para the Gusty  Tengu ################## Health: 33/33 ======================== .................# Magic: 2/12====-------------------- ################.# AC: 6Str: 8 ##.# EV: 11Int: 17 ######..#######  SH: 0Dex: 15 ...............  XL:  6 Next: 67% Place: Dungeon:4 ### .......@.......  Noise: =--------  Time: 4782.8 (0.0) .... .......*.......  c) +4 dagger .... .......o[!|:j;37m.......  Cast: Shock ###. ......?*o...... ..# .......o....... ... ...............  o   orc priest .... ...............  oo 2 orcs .##. ............... .# _The zap misses the orc.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (71% to hit)"|:js+"|:j wPara the GustyTengu ##################Health: 33/33 ======================== .................#Magic: 2/12====-------------------- ################.#AC: 6Str: 8##.#EV: 11Int: 17######..#######SH: 0Dex: 15...............XL:  6 Next: 67% Place: Dungeon:4 ###.......@.......Noise: =--------  Time: 4782.8 (0.0) .... .......*.......c) +4 dagger .... .......*.......Cast: Shock ###. ......?*o...... ..#.......*....... ..........*.......o   orc priest .... ......."|:jwf*.......oo 2 orcs .##. .......*....... .#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (71% to hit)  The zap hits the orc.  The orc is heavily wounded.The zap hits the orc."|:j8o."|:jU"o"|:j)"|:jT8o."|:j0..."|:j#+3.8 (1"|:jq+"|:jL/b  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (71% to hit)  The zap hits the orc.  The orc is heavily wounded.The zap hits the orc. _The orc is severely wounded.#|:jc  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#|:j`  Para the Gusty  Tengu ################## Health: 33/33 ======================== .................# Magic: 1/12==---------------------- ################.# AC: 6Str: 8 ##.# EV: 11Int: 17 ######..#######  SH: 0#|:jga.Dex: 15 ...............  XL:  6 Next: 67% Place: Dungeon:4 ### .......@.......  Noise: =--------  Time: 4783.8 (0.0) #|:ja.... .......o.......  c) +4 dagger #|:jag.... .......*o......  Cast: Shock ###. ......?o....... #|:jb ..# ............... ... ...............  o   orc priest #|:jIbV.... ...............  oo 2 orcs .##. ............... .# _The orc is severely wounded.#|:jwbCasting: Shock (safe; 1% risk of failure)  #|:j cConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (severely wounded, 71% to hit)#|:j6y )oo*$|:jѵ  Para the Gusty  Tengu ################## Health: 33/33 ======================== .................# Magic: 1/12==---------------------- ################.# AC: 6Str: 8 ##.# EV: 11Int: 17 ######..#######  SH: 0Dex: 15 ...............  XL:  6 Next: 67% Place: Dungeon:4 ### .......@.......  Noise: =--------  Time: 4783.8 (0.0) $|:j``.... .......$.......  c) +4 dagger .... .......)o......  Cast: Shock ###. ......?o....... ..# ............... ... ...............  o   orc priest .... ...............  oo 2 orcs .##. ............... .# _The orc is severely wounded.$|:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the orc.$|:j9e)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the orc.  You kill the orc! priest.$|:jB$|:j; ##.#      $|:jfW *  $|:jg*  *$|:jv * $|:j*..... o   orc *$|:j-g *$|:j} $|:jS4o.$|:j\h$).....$|:jf 3-824.8 (1 _You kill the orc priest!Your Short Blades skill increases to level 1!$|:jp$|:jDsm _Your Spellcasting skill increases to level 4!%|:j*%|:j\.%|:jJ7%|:jS:F _Unknown command.%|:j%|:j%|:j%|:jF _Unknown command.%|:j!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%|:j   Para the Gusty  Tengu ################## Health: 33/33 ======================== .................# Magic: 0/13------------------------ ################.# AC: 6Str: 8 ##.# EV: 11Int: 17%|:jU \ ######..#######  SH: 0Dex: 15 ...............  XL:  6 Next: 82% Place: Dungeon:4 ### .......@.......  Noise: =--------  Time: 4784.8 (0.0) .... .......*.......  c) +4 dagger .... .......o)......  Cast: Shock %|:jQ r###. ......?........ ..# ............... ... ...............  o   orc .... ............... .##. ............... .# _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  %|:jʝ Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (severely wounded, 74% to hit)&|:jM  Para the Gusty  Tengu ################## Health: 33/33 ======================== .................# Magic: 0/13------------------------ ################.# AC: 6Str: 8 ##.# EV: 11Int: 17 ######..#######  SH: 0Dex: 15 ...............  XL:  6 Next: 82% Place: Dungeon:4 ### .......@.......  Noise: =--------  Time: 4784.8 (0.0) .... .......$.......  c) +4 dagger .... .......))...... &|:jPh Cast: Shock ###. ......?........ ..# ............... ... ...............  o   orc .... ............... .##. ............... .#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (severely wounded, 74% to hit)  The zap hits the orc. ##.#       *  *  * * * * *&|:j8f$).....&|:jb35.8 (1Shock&|:j&|:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 mace (severely wounded, 74% to hit)  &|:jpZThe zap hits the orc. _You kill the orc!&|:j_  ################## ................. ################&|:j Y #######..#######............... ### ....)) ###?........<........&|:jM a< &|:jy3 D26  -6&|:j; &|:jH y _Found a stone staircase leading up.  You now have 235 gold pieces (gained 16).&|:jI q11 -7.8 (2&|:j n _You see here a +2 dagger of venom.'|:j_################### ..................# #################.# ##.########..#######................ ####. .....)..))...... .###.?.. ...#........##.. ..# <.'|:j% .'|:j-'|:jm 26  8.8 (1'|:j'|:j'|:jR l .................. #################'|:jpS  #########..#######................ #### .....)))###....# .................'|:j\ '|:j6] &9'|:jd '|:j n '|:jz t1=11 790.8 (2'|:j '|:jK b _l - a scroll labelled AGOOHI GISTA(|:jK ################# #########..#######................ #### .....)))###....# .................(|:jtV(|:j7dm 26  1.8 (1(|:j!l(|:jn(|:j #######..#######................ #### .....)))###....# ..##...............(|:j9(|:j?&2(|:j=(|:j)|:j}r )|:j" QVisible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 hand axeb - ([) a +0 leather armour  c - ()) a +0 mace  d - ()) a +0 whip  e - ()) a +2 dagger of venom Featuresf - (<) a stone staircase leading up+|:jZ+|:j+|:j##.#Para the Gusty#######..#######Tengu................Health: 33/33 ======================== #### ................Magic: 1/13=----------------------- ..... ........).......AC: 6Str: 8 ..... ........))......EV: 26 Int: 17 +|:j/.###. ................SH: 0Dex: 15 ...# ................XL:  6 Next: 83% Place: Dungeon:4 .... .......@........Noise: ---------  Time: 4792.8 (0.0) ..... ................c) +4 dagger ..##. ................+|:jCast: Shock ..#.......<....................................................................  +|:j~The zap hits the orc. _You kill the orc! _Found a stone staircase leading up.  +|:jYou now have 235 gold pieces (gained 16). _You see here a +2 dagger of venom. _l - a scroll labelled AGOOHI GISTA+|:j+|:j+|:j+|:jJ|################.#  ##.# #######..#######  . ### ..  .)....... ... .+|:j|q)) ###. . # .  . .. . +|:j|\##. .. +|:j|(.#.<+|:j}..+|:j }3................+|:j?+|:jxc  3.8 (1+|:j+|:j+|:j ................# ###############.#  ##.# #######..######## . ## .. .).. ... .)) ##. . .# . . ... . +|:jV##. .. #.<...+|:jݘ+|:j&4+|:j+|:j+|:j$@ M################ ............... ############## ##.# #######..######## ## .). ..) ##.+|:j@ # .. ................................+|:jM +|:j6f `5  Things that are here:+|:jfi X _a +0 hand axe; a +0 leather armour,|:j{= ################## .................# ################.# ##.#  #######..######## . ### ... .. .... )). ###. .# . . .... . .##. .. .# <.  .,|:jE,|:j-6 _,|:j,|:jȢx _You see here a +2 dagger of venom.,|:j$,|:j8C11 797,|:j>,|:j BN _h - a +2 dagger of venom-|:j-|:j֭Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  c - a +4 dagger (weapon)  h - a +2 dagger of venom Magical Staves (go to first with |)  b - a staff of fire[?] describe selected [!] equip|wield|wear|put on-|:j3y[tab] equip|unequip /|:j/|:js/|:j/cPara the Gusty ##################Tengu .................#Health: 33/33 ======================== ################.#Magic: 1/13=-----------------------##.#AC: 6Str: 8#######..########EV: 11Int: 17.................SH: 0Dex: 15 ### .................XL:  6 Next: 83% Place: Dungeon:4 .... ........@......../|:jMoNoise: ---------  Time: 4797.8 (0.0) .... ........)).......c) +4 dagger ###. .................Cast: Shock ..# ................. ... ................. .... ................. .##. ................. .#.......<.......................... _You see here a +2 dagger of venom. _l - a scroll labelled AGOOHI GISTAThings that are here: _a +0 hand axe; a +0 leather armour _You see here a +2 dagger of venom. _h - a +2 dagger of venom/|:j&{  You unwield your +4 dagger.  Your +2 dagger of venom begins to drip with poison!/|:j42==8.8 (1h) +2(venom)/|:j=/|:j=E7 _h - a +2 dagger of venom (weapon)/|:jN ################# ................# ###############.#  ##.# #######..########................. ## . ... .  .) ##. ... .# .  .. ##. . # .< .. /|:jW /|:jg h 26  9/|:jm /|:jq $  Things that are here:/|:jt X _a +0 hand axe; a +0 leather armour0|:jH...............# ##############.#  ##.# #######..#########.................. # . .. . .)) #. .. . . .. 0|:jH#. . .< ...0|:j$S0|:jd/800 _0|:j0|:j+0|:j#############.#  ##.# #######..##########.................... . . . .)) ... . .. . . .<....0|:j0|:j&10|:j0|:j0|:j1K ? ##.# #######..###########......................  .))  ...  ...  .  .<...g   hobgoblin (wandering)..g g.0|:jM P==2Shock0|:jPV 0|:jX Z _You encounter a hobgoblin.0|:j#######..###########........................))........<....g..g.0|:j0|:j&30|:j0|:j1|:j}  ..................... . . )). ... . . . . <. .. g. .. .1|:jc K .1|:j՗ 8g.1|:jO 1|:j &41|:jT 1|:j 1|:jl? . . . . )). . ... . . . . . . <. ...g. .. .. .. .1|:jD2g.1|:j`LNg1|:jX====5 _The hobgoblin shouts!2|:j4  (very poisoned)You hit the hobgoblin. The hobgoblin is poisoned.  Your kick misses the hobgoblin.2|:j57The hobgoblin is lightly wounded.2|:j73==11 =---6.7 (0.92|:jnX2|:j\@ _The hobgoblin hits you but does no damage.2|:jw m †You hit the hobgoblin.2|:j (2|:j s---7.6Shock2|:j 2|:j: M _You kill the hobgoblin!2|:j=b 2|:j 2|:j 2|:jQ H _No target in view!3|:j!.. . .. )). #. ... # . . . .. . #. . <..†. ..... . . ... ...3|:jӻ3|:j~ 26  -8.6 (1.0 _3|:j{3|:j}3|:j. )). ##. ... .# . .. . ... . ##. . # <..†. ..... . . . ....3|:jO3|:j&3|:jG@-93|:j 3|:j 3|:jS K###. ..3|:j . 3|:j %..# 3|:jL . .3|:j| $.. 3|:j .3|:j #.. 3|:j' . .3|:j\ $##. 3|:j . 3|:j #.# 3|:j 7<..†3|:j< .3|:jw  3|:j 3|:j0 ....3|:jn .3|:j  3|:j .3|:j  3|:jE .3|:ju  3|:j m. .#3|:j 3|:jr 3|:j< ==3|:j 103|:j 3|:j# 3|:jz...# ... ... .##. . ..# <..†. ..... . . . .# .#3|:j3|:j[&13|:jO3|:j4|:j\.. ....##..  ..# <..†. .........#.# .#∩.4|:j`4|:jKv&24|:j|4|:j8 _Found Eveloog's Overcharged Wands.4|:j...##..  ..# <..†. .........#.# .#∩....#4|:j4|:jt]4==34|:j4|:j4|:j . ....##..  ..# <..†. .........#.# .#.. ∩....##4|:j] 4|:j &44|:j 4|:jR 5|:j # ..# <..† 5|:jU ....5|:j #.# .#.. ∩.5|:j }...##.#...5|:j5|:jK"&55|:j(5|:jb+5|:j ....#.# .#.. ∩.....##.#...... 5|:jq<65|:j5|:j5|:j .  ....#.# #...# ..∩.. #...#....#.#.......... J   endoplasm (asleep)...... .. .... J5|:jY 5|:j P==7Shock5|:j/ 5|:jz [ _You encounter an endoplasm.5|:ja - ......#.#....#..@#.........∩.#...##....#.##.......#.#.. .....J......#########..####5|:jj 5|:jv &85|:j} 5|:j 6|:j #.#.....#...#.......#.....#.#...#..##......@.......'....#...###....# #...... #.... #J......6|:j #########..#### #.#6|:j6|:j&96|:j36|:jbo _There is an entrance to Eveloog's Overcharged Wands here.7|:j57|:jaWelcome to Eveloog's Overcharged Wands! What would you like to do?  a -  693 gold a wand of digging (11) (unknown)b -  693 gold a wand of digging (11) (unknown)  c -  648 gold a wand of roots (18) (unknown)  7|:jִd -  648 gold a wand of roots (18) (unknown)  e -  648 gold a wand of roots (18) (unknown)  f -  648 gold a wand of roots (18) (unknown) You have 235 gold pieces. [Esc] exit[!] buy|examine items7|:jR[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping list9|:j$9|:j,,9|:j6....................... Para the Gusty#....................... Tengu#....................... Health: 33/33 ========================........................ Magic: 4/13=======-----------------#....................... AC: 6Str: 8#....................... EV: 26 Int: 17#.....#.#.............. SH: 0Dex: 15#....#...#............XL:  6 Next: 83% Place: Dungeon:4#......@.............Noise: ---------  Time: 4819.6 (0.0)'....#...[409|:j7m#..........h) +2 dagger (venom)##....#.#..........Cast: Shock#................#...............#........J......J   endoplasm (asleep)#########..#####.#You hit the hobgoblin. _You kill the hobgoblin! _No target in view! _Found Eveloog's Overcharged Wands. _You encounter an endoplasm. _There is an entrance to Eveloog's Overcharged Wands here.9|:j>9|:jV9|:j]9|:j_9|:j#.#.....#.#.. #.....#.#...... #....#...#... #......∩... '....#..@# ###.. ........ #..#........J.#########..####  #.#..9|:j9|:jV  20.6 (1 _9|:j5 J#....#..... #.. #.....#.#... #....#.. #......∩... '....#...# ###@. ........ #.... #..J#########..##### #.# w   ribbon worm (asleep).. J   endoplasm (asleep)w9|:j 9|:j Z5==19|:j 9|:j}; \ _You encounter a ribbon worm.:|:j-.. #... #.... #.....#.#.. #....#...#. #......∩... '....#...# ##....#.#.. ........ #. #.J#########..###### ##.#.. w..##.:|:jAw.w2:|:j0#  #.# #...# ....∩.. '....#...# ##....#.#.  #....... J########..###### ##.# w....##. ..:|:j2:w.:|:jWC<3:|:jbH:|:jz* .  The helpless endoplasm fails to defend itself.  You puncture the endoplasm!:|:j8, 7w.:|:j2 ):|:j79 L11 44:|:j? :|:juB M _You kill the endoplasm!;|:j #.# #...# ..∩.. '....#...# ##....#.#.  #....... ########w.###### ##.#  ...##.# ..##;|:j;|:jq== 26  5;|:j6;|:j;|:j. (catching breath)You barely miss the ribbon worm.;|:j9  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.;|:j{;|:j  5  =6Held ;|:j ;|:j. _You are caught in a web!;|:j  _You are caught in a web!;|:jX ;|:j] ;|:j` ;|:jc N _You are caught in a web!;|:jy;|:j;|:jd _You are caught in a web!<|:j?P<|:jS:11 7<|:j/<|:js _You disentangle yourself. The ribbon worm closely misses you.<|:jN}  very poisoned)You hit the ribbon worm. The ribbon worm is poisoned.  The ribbon worm is moderately wounded.<|:j-8.5 (0.9<|:j2<|:jQ _The ribbon worm misses you.<|:j extremely poisoned)You hit the ribbon worm.  The ribbon worm looks as sick as possible!  Your kick misses the ribbon worm.<|:j^6==9.4<|:j<|:j[c _The ribbon worm is heavily wounded.<|:jc> †You hit the ribbon worm. You claw the ribbon worm! You peck the ribbon worm.<|:jf 530.4 (1.0Shock _You kill the ribbon worm!<|:jfk #.# ..#...# ...∩.. '....#...# ##....#.#.  #....... ########@.###### <|:j&l $##.#  ......##.#... .. ...## # <|:js <|:j} p 26  -1<|:jE <|:j x _You see here a ribbon worm corpse.=|:j>/#....#.. #......∩...... '....#...#=|:jG... ##....#.#.......... ................ #........ #................ #########†.######  =|:jg##@# ....#=|:jZ.........####.#.... .. .## ##=|:j=|:jdG-2 _=|:j =|:j=|:j} #......∩... '....#...#.......... ##....#.#.......... ................ #................ #................ #########†.######  ##.#### #.@..#=|:ja~ b................#######.#....# .. .## #.# ...#=|:j) =|:j B==3=|:j =|:j8 =|:j6'....#...# ##....#.#.... ................ #................ #........ =|:j#########†.######  ##.#### #####....######........@........#######.#....## #.. .....#.## #..##.# .#... #.#+.#=|:j=|:j&4=|:j =|:j'>|:j^3'....#...#. ##....#.#.. #......... #.......... #.......... ##†.###### ##.#### #####....#..#.#....##....>|:jz#.####..##.#... .#.# #+.#>|:j >|:jr&5>|:j>|:jhT>|:jy ###.. ........ #. #. #########†.######  ##.#### >|:j* #####....#######....................#######.#@...###  #..........#.####..###.# .#... ...#.# #..+.#..>|:j >|:jQ &6>|:j >|:ja# ?|:j„?|:jʆ........  #.  #.  #########†.######  ##.#### #####....#######.................... .#######.#....### #...@.......#.####..###.# .# ... ..?|:jm.#.# #..+.#  .. ?|:j?|:jV7=7?|:jT?|:j?|:jM#. #. #.. #†.###### ##.#### #####....#.. ..... .#######.#....###..##.##.####..##..##.# #.# ... ....#.# ##...+.# ... .?|:jzV?|:j|sC8?|:j . . #######†.######  ##.#### #####....#######.....................#.#######.#....###..# #...........# #.####@.##..# #.# ##.# ... ....#.# ###....+.# ..#.. ?|:j U# :?|:j ?|:j v9 _Found a parchment of Tukima's Dance.@|:jV #######†.######  ##.#### #####....#######.....................#.#######.#....###..#  #...........# #.####..##..# #.# ##@# ................#.########....#..+.# ..##.. @|:j _.# :.@|:j@|:j '40@|:jL@|:j@|:j˩######†.######  ##.#### #####....#######.....................#.#######.#....###..#  #...........# @|:jʪ#.####..##..# #.#####.##..#...........@........#.########....##..+.# ..## .. # :..@|:j$@|:jB=1@|:j?@|:j?@|:j4 ]†.###### ##.#### ...  #####....#######..# .........# .#.#....###..# #...........# #.####..##..# ##.#####.##..#...#.#@|:jb ....#..+.# ...## .. ...#...:#..#...........# ###@|:jZ @|:jv &2@|:j% @|:jC A|:j ##.#### ... #####....#######..# ..................# #######.#....###..#  #...........# ##.####..##..# #.###.#####.##..#....................#.########@...### A|:j..+.# #...## .. #...#  #...:#..#...#....S   adder (asleep)#..# #####.S#A|:jA|:j33ShockA|:j A|:jW _You encounter an adder.A|:jP:####....#######..# .................# ######.#....###..# # #...........# .##.####..##..###.####.#####.##..#........................ A|:jm.#.########....### ..+.# #.@.## .. #...#  #...:#..#...#....#..#######.S##...A|:jA|:jW8==4A|:jZA|:jC c................# #####.#....###..# #  #...........# .# #.####..##..###.####.#####.##..#...... .................. .#.########....### ..+.# #...##  .. #..@#  #...:#..#...#........#..########.S# #...#..A|:j2 A|:j &5A|:j A|:j B|:j#####.#....####  #...........# .#####..##..###.#####.##..#........................ .#.########....### ..+.# #...##  .. # #..@:##...............#######.S#.. #S.B|:jFSB|:jD.=6B|:j-%B|:j */ _The adder hisses angrily.B|:j3 #...........# .# #.####..##..###.### #.#####.##..#...... ...............#.########....###.+.# #...##   #...## #...:# #.@#....... #... #.S#######. #..# #... #... #.## #.S.B|:j>B|:j?&7B|:jiB|:jm B|:jmB|:jm/_The adder bites you but does no damage.B|:ja  You miss the adder. You claw the adder.  The adder is moderately wounded.B|:jd ^==11 848B|:jj B|:jm = _The adder bites you but does no damage.B|:jU^ 8 * You closely miss the adder. You claw the adder. Your peck misses the adder.The adder is almost dead.The adder bites you.B|:j ****@***B|:j{| !***...*..S.***B|:jL m...:...(dazed)B|:j/ 2-9-Mesm B|:j$B|:jR@ _Your orb emits a pulse of dizzying energy.B|:jvery poisoned)  The adder bites you. _Your orb emits a pulse of dizzying energy.hit the adder but do no damage. The adder is poisoned.  The adder snaps out of its daze. Your kick misses the adder.Your peck misses the adder.  The adder is almost dead.B|:jT3=50B|:jB|:ju { _The adder bites you but does no damage. The adder closely misses you.C|:j1I .  You hit the adder.C|:j)C|:j{=91ShockC|:ju_ _You kill the adder!C|:jx M######.#....###..# ..........# .# .##.####.#####.##..#...... .................. .#.########....### ..+.##..#.:# #.......######.#..##.C|:jθ C|:j 9== 26  -2C|:j C|:j D|:jYX.#....###..# # #....# .# #.####..##..###.### #.#####.##..#...... .......... .#.##....### ..+.# #...##  .. #...## #..@:# #..#. #.......... #..#######. #..##...#...#.## D|:j\-3D|:jG..#....###..# # #....# .# #.####..##..###.### #.#####.##..#...... ........... .#.##....###  ..+.# #...## .. #...## #...@# #..#.D|:jH##....#..#######.#..##...#...#.## D|:jePD|:j=]%4D|:jcD|:j|  You pick up a parchment of Tukima's Dance and begin reading...11 855.4 (2D|:jUG _You add the spell Tukima's Dance to your library.E|:j #...........# .# #.####..##..###.####.#####.##..#...... ..................  .#.########....### ..+.# #...## . #...##  #....########..#.@.....##.....#..########..# ##...#...#.###. == 26  6.4 (1E|:j' #.####..##..###.### #.#####.##..#...... .............#.########....###.+.# #...##   #...## #....####### #..#.......# #..... #..#######... #..# # #...  #... #.## #. E|:jc%7E|:jE|:jE|:j E|:j; MF|:j #.####..##..###.### #.#####.##..#...... .. .#.##....### ..+.# #...##  .. #...## #....# #..#.# #. #..#... #..# # #... #... #.## #.#.F|:j,]  8F|:jF|:jF|:j #.#####.##..#...... ..............#.########....###.+.# #...##   #...## F|:j#....####### #..#.......# #..... #.@#######... #..# # #...  #.... #.#### #.  #.  #.9F|:jU .................. .#.########....### ..+.# #...## .. ## #....########.................####### #....... ......########F|:jA F|:j x10/13==60F|:jW E.#.########....### ..+.# #...## ..  #....########...........############# #....... ######## F|:j| ;1F|:j G|:j.+.# #...##   #...## #....####### #..#.......# #...... #..#######... #..####### # #.........  #. #.########G|:jC #.#  #.# #.# #.# #.# #.#G|:jAG|:j%2G|:jصG|:jG|:j..  #....########...........############# #....... ######## 3G|:j  #....########..........############# #....... ......######## G|:ja G|:j8 B==4G|:jK G|:j H|:j!H#..........####### #....... .######## #H|:jH|:j%5H|:jH|:jH|:je ...######## #....... ######## 6H|:j+  ######## #....... ######## H|:j H|:jT1==7H|:j<H|:j>!H|:j>)M.......#...####### #........########.#H|:jRDH|:j9JH|:jXK8H|:jRH|:j^I|:jlM## .......#...####### #........########.#I|:jymX9I|:j M..######## ..........####### #.........########.####70I|:j..## ..######## .......######...####### #..............#######.==1I|:jI|:jX .+.##...## ..#...## #....####### #..#.# #............ #..#######... #..####### ##. #.@....... #.########I|:jsY #.# #.# #.##.##.##.# I|:jOa I|:jh %2I|:jv I|:jy J|:j=|..+.# #...##  .. #...## #....# #..#.# #.... #..#######... #..#. # #.#.#.#.#.# #.# #.##.##.##.# J|:j&PB3J|:j!..+.# #...## .. #...## #....# #..#.# #... #..#... #..#..# #.>#.##.#.##.# #.# 4J|:j; _Found a stone staircase leading down.J|:jX..+.# #...##  #...## #....# #..#.# #.. #..#... #..#..# #.>.#.# #.#.# #.# #.# J|:jx2==5J|:jJ|:j +.# #...##  #...## #....# #..#.# #..#..#...##..#..##.>.#.# #.#.# #.# #.# J|:j J|:j J|:j 6J|:j J|:j J|:j +.# #...## #...## #....# #..#.# #.#...#..#...# #..#..##.#.>.#.# #.#.# #.# #.# 7J|:j? J|:j.# #...## #...## ..#....#.. ##..#.#.#.##..... #..#...# #..#..##.##.>.#.# #.#.# #.# ##.# J|:j#B8K|:jԻ$# #...## #...## #.#....#######...# #..#.......#.#.# #...... #..#...# #..#..##.##.>....?#.# #.#.# #.# .# #.# .##.# .##.# .##.# ## K|:jNK|:j==9 _Found a scroll labelled HASEDI TOEWKEMYE.K|:jUf E #...## #...#....#######...# #..#.......#.#.# #.............. #..#######...# #..#######..##.###..........>....? #.# #.########@# #.# #.# #.# #.# K|:jVh #.# #.# #.# #.##.# ####.# K|:j9n &80K|:jxv L|:j4M ## #.....#######...###.#.#............#######...# #######..##.###>....?.........#######.##.#L|:jL|:j%1L|:jqL|:jL|:jT ######....####...##  ##...## #... #....#######...# #..#.......#.#.##..............#..#######...# #..#######..##.####.....?..#..........#########.########.# #.# #.# #.# #.##.# #.##.# #.##.# ### 2 _There is a stone staircase leading down here.L|:j ....### #...## #. # #...## #... #....#######...# #..#.......#.#.# #........ #..#######...# ##..#..##.###.##.>@...?..##.##.#.# #.# #.# #.# #.##.# #.##.# #.##.# ### L|:jL|:j$q3==3 _L|:j%M|:j....### #...## #..# #...## #... #....#######...# #..#.......#.#.###.M|:jc........#..#######...#.# #..#..##.###.# #.>.@..?..# #.# #.##.# #.# #.# M|:j;4M|:jM|:j+....### #...## #..# #...## #... #....#######...# #..#.......#.#.## #........ #..#######...#.# #..#..##.###.# #.>..@.?..# #.#M|:ji,  #.########.# #.# #.#  #.#M|:jA;5M|:jCM|:jZM|:j\....###  #...## #..#  #...## ##...  #....#######...#  #..#.#.#.##  #....  #..#...#.#  #..#..##.###.#  #.>...@?..#  #.#  #.########.#  #.# #.#  #.#6M|:j4 M|:jy ....### #...## #..# #...## ##... #....#...# #..#.#.#.## #... #..#...#.# # #..#..##.###.# #.>....@..# #.# #.#.# #.# #.# #.#==711 888.4 (2M|:j( f _m - a scroll labelled HASEDI TOEWKEMYEN|:jJ#....###  #...## #..#  #...## ##...  #....#...#  #..#.#.#.##  #...  #..#...#.# #  #..#..##.###.#  #.>.#  #.#  #.#.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# ###  #.# 26  9.4 (1N|:j_N|:j8#....### #...## #..# #...## ##...  #....#######...# #..#.#.#.## #....  #..#...#.# # #..#..##.###.# #.>.# #.# #.########.# #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# ###  #.#N|:jY90N|:j#....### #...## #..# #...## ##... #....#######...# #..#.......#.#.## #........ #..#######...#.# # #..#..##.###.# #.>.# #.# #.########.# #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# ###  #.#N|:j#N|:j%1N|:jN|:jN|:j)#....### #...## #..# #...## ##...N|:j=*R #....#######...# #..#.......#.#.## #......... #..#######...#.# # #..#..##.###.# #.>.# #.# #.##.# #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# ###  #.#N|:j2N|:jB9%2N|:j>N|:j@N|:j #....### #...## #..# #...## ##... #....#######...# #..#.......#.#.## #......... #..#######...#.# # #..#..##.###.# #..# #.# #.#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ###  #.#3 _There is a stone staircase leading down here.O|:jO|:jO|:j,O|:jI11 894 _O|:jO|:j  You climb downwards.  You hear the hiss of flowing sand.O|:j# /  --more--P|:j2 5  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!  You hear the brisk hiss of an avalanche of sand nearby.P|:j%?  You encounter a hobgoblin. It is wielding a +0 scythe.The hobgoblin shouts!P|:jSI .....#  ... . ..... #..# .... .... ... ...... g.. ..## ........ ..### # ...##... #...#...##.# g...g.## .#..........### ..h.....  <).### ..##.... ...).###........[... . ...#†>...r........#... #.#####..............## #.. ...........#.#r   quokka #### ..........# #g   hobgoblin (polearm) # ###........ P|:j\===5.9 (2.5ShockP|:jne _You encounter a quokka.Found a robe.P|:ja _There is a stone staircase leading up here.R|:j/Para the Gusty.....#Tengu... . .....Health: 33/33 ======================== #..# .... ....Magic: 12/13 ======================-- ... ...... *..AC: 6Str: 8 ..## ........ *.### #EV: 11Int: 17 ...##... #...#*..##.#SH: 0Dex: 15 g...g.## .#....*.....###XL:  6 Next: 89% Place: Dungeon:5 ..h..... .......@.......Noise: ===------  Time: 4895.9 (0.0) <).### .........##....h) +2 dagger (venom) ...).###........[|:j1Gm... .Cast: Shock ...#†>...r........#...-Mesm #.#####..............## #.. ...........#.#r   quokka #### ..........# #g   hobgoblin (polearm) ####........  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 leather armour (74% to  hit)R|:j.r.g.rR|:j%R|:j\ %..R|:j 3--6.9 (1R|:j<R|:joonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 leather armour (74% to  hit) _The zap hits the hobgoblin but does no damage.R|:jPara the Gusty.....#Tengu... . .....Health: 33/33 ======================== #..# .... ....Magic: 11/13 ====================---- ... ...... ...AC: 6Str: 8 ..## ........ *.### #EV: 11Int: 17 ...##... #...#*..##.#SH: 0Dex: 15 g...g.## .#....*.....###XL:  6 Next: 89% Place: Dungeon:5 ..h..... .......@.......Noise: =--------  Time: 4896.9 (0.0) <).### .........##....h) +2 dagger (venom) ...).###........[... .|:j340mCast: Shock ...#†>.....r......#...-Mesm #.#####..............## #.. ...........#.#r   quokka #### ..........# #g   hobgoblin (polearm) ####........  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 leather armour (74% to  hit)R|:j0BR|:jC.gr.R|:jU&.R|:jj@7.9 (1R|:jtonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 leather armour (74% to  hit) _The zap hits the hobgoblin but does no damage.R|:j   Para the Gusty .....# Tengu  ... . ..... Health: 33/33 ======================== #..# .... .... Magic: 10/13 ==================------ ... ...... ... AC: 6Str: 8 ..## ........ ..### #  EV: 11Int: 17 ...##... #...#g..##.#  SH: 0Dex: 15 g...g.## .#..........###  XL:  6 Next: 89% Place: Dungeon:5 ..h..... .......@.......  Noise: =--------  Time: 4897.9 (0.0) R|:j <).### .........##....  h) +2 dagger (venom) ...).###....r...[... .  Cast: Shock ...#†>............#...  -Mesm #.#####..............## #.. ...........#.#  r   quokka #### ..........# #  g   hobgoblin (polearm) # ###....S... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 leather armour (74% to  hit)  You miscast Shock. Nothing appears to happen. r.  You encounter an adder.S.R|:jz S   ... . ..... .... ....  ...  ..### #       <).###  ) . †>  S   adder (wandering)  #r   quokka # g   hobgoblin (polearm) R|:j= 1--Contam: 10% 8.9 (1R|:j R|:jږ H _The hobgoblin hits you from afar with a +0 scythe.S|:j,.....#... .:..... #..# ...... ... ......S|:j5._## .....### #.##... #...#g..##. g...g.## .#..........### ..h..... .......<....... <).### ....r..@.##.... ...).###........[...#†>....#...## #.#####...##. #.#### S.# # # ###........  .S|:j/S|:jW0K.rS|:jI4 .g S.  Found a parchment of Summon Seismosaurus Egg.  The hobgoblin attacks as it pursues you!S|:ji 26 9 S|:j[zT_The hobgoblin completely misses you.S|:je* ... .:..... ..# ......... . .. .......... .## ..### .#... #...#...##.# g.## .#.....g....#### .h..... .......<........ ).### .....r...## ..).###........[@.......#†>....#...########..## .. S#.# ### # ###  #..#../  .rFound a tapered bronze wand|:j5 hm...g Sr   quokkag   hobgoblin (polearm)  The quokka twitches its whiskers.The hobgoblin attacks as it pursues you!900S|:js@ W _The hobgoblin closely misses you.S|:j  ... .:..... #..# . .. ... ..## .### .#.##... #...#...##.# g...g.## .#..#### ..h..... .<g....... <).### .##......).###.r..#†>.#...### #.#####.S.## #.. .#.## .# # # ###.S   adder (wandering) #..r   quokka #../.......g   hobgoblin (polearm)S|:jn 4S.S|:j S.  The adder hisses angrily.S|:j FSS|:j f2=-=1S|:j S|:j _The quokka barely misses you. The hobgoblin misses you. The quokka misses you.S|:j, M _You see here a +0 robe.T|:j Q  (very poisoned)  You hit the adder. The adder is poisoned. You claw the adder.  The adder is severely wounded.The hobgoblin barely misses you. The adder bites you but does no damage.T|:j u0--11 =-2.8 (0.9T|:jOOT|:j0Q+ _The quokka bites you.T|:jI .  You hit the adder.T|:j6 r   quokkag   hobgoblin (polearm)  You kill the adder!The hobgoblin closely misses you.The quokka twitches its whiskers.T|:j#--1==94-3.7T|:jT|:jS _The quokka barely misses you.T|:ja%h hYou hit the quokka.T|:j 9 h   black bear (wandering)r   quokkag   hobgoblin (polearm)The quokka is heavily wounded.4.7 (1.0T|:jtYT|:j] _The quokka misses you. The hobgoblin closely misses you.T|:jֻ gYou closely miss the quokka. Your kick misses the quokka..hT|:j g 2 hobgoblins (polearms)The quokka is heavily wounded.1=8% 5 _The quokka barely misses you. The hobgoblin barely misses you.T|:jv H .  You hit the quokka.T|:j G.gT|:j' <.hT|:j +lT|:j1 _ .l   iguanaYou kill the quokka!23------6=6.6 (0.9T|:jJ ^ _The hobgoblin hits you from afar with a +0 scythe!T|:j 0 .....#  ... ..:.....# ##..# .........# . #... .# . ...........### .# ....##... #...#...##.# g...g.###.#..........#### ...h......l.h....<g....... T|:j b†<).### .......@..##......).###..g.....[........ ....#†>#...### .#.#####...## .#...#.# .#### ...# # ##.### #..#../.......T|:j @.hT|:j 6g.T|:j 0gT|:j 9.lT|:j hg 3 hobgoblins (polearms)T|:j == 26 4-7.6 (1.0T|:j T|:j O _The hobgoblin misses you.T|:j>.....#  ... ..:.....# ..# .........# . ... .# . ## .....### .# ##... #...#...##.# g...g.###.#.#### h.....g.l.h...<g. <).### ...g....@.##..... ).###..[. #†>.#...### #.#####...## #.. .#.# #### .# #  .###. |:jC?lH#.  2 T|:jAG.hU|:jl?.gU|:j?0gU|:jA=.lU|:j+.g 3 hobgoblins (polearms)U|:j~-G2-8U|:jpp _The hobgoblin completely misses you.U|:jy  .....#  ... ..:.. #..# ..... .. ....# .## ...........### . ...##... #...#...##.# g...g.###g#..........#### ..h........l....@g...... <).### ....gh....##).###.[........ ...#†>.#...########...##.. .#### ....# # #.## g.h..l.g1|:j\ 39;49m9U|:j  _The hobgoblin completely misses you. _There is a stone staircase leading up here.V|:j' B.g.h.l.gV|:jMj   The hobgoblin barely misses you.24=-----2==11 910V|:j V|:jF ===4. _Your magical contamination has completely faded away. ######....####...## #..# #...## ##... #....#######...#  #..#.......#.#.## #...............  #..#######...#.# # #..#######g.##.###. #..........# #....######### #.########.#  #.# #.#  #.# #.# #.# #.# g   hobgoblin (polearm) #.# #.#|:j237m #.# ####.#  You climb upwards.W|:j?-2.1 (2.5W|:jo y _Your orb has recharged its mesmeric power.W|:j$c _There is a stone staircase leading down here.W|:j@d-W|:jF _Unknown command.X|:j  , very poisoned)You hit the hobgoblin. The hobgoblin is poisoned.  X|:jpYour kick misses the hobgoblin. Your peck misses the hobgoblin.X|:j8The hobgoblin is moderately wounded.X|:j+X|:jA.5=3.0 (0.9X|:j4X|:j'8Z _The hobgoblin completely misses you.X|:j$z )You closely miss the hobgoblin. Your kick misses the hobgoblin.The hobgoblin is almost dead.X|:j5=59ShockX|:jhX|:jM _You kill the hobgoblin!Y|:jH3Y|:jIY|:jLY|:jRY|:j#g 26  6= _You start resting.Magic restored.Y|:jY|:j׍-Y|:j-7.9 (4.0Y|:j|i3==-8.9 (5 _Y|:jY|:jZ|:jf Z|:jW Level 4 of the Dungeon<>>∩(Press ? for help) #.####..##..###.###   #.#####.##..#......   ..................   .#.########....###     ..+.##...## #..#  .. #...## ##...   #....#######...#  #..#.......#.#.## #...............  #..#######...#.# # #..#######).##.###.# #..........@.......# #..........######### #.########.# #.##.# #.##.# #.##.# #.##.# #.#### #.# #.# #.# ###Z|:j,>.####..##..###..#####.##..#.........................#.....Z|:j..+.......................#.......#.#.....................#....##.###...........@.......Z|:j|........................[|:j.####..##..###..#####.##..#.........................#.......+.......................#.......#.#.....................#....##.###...........@...............................[|:j[|:j######....###Para the Gusty#...###..#Tengu#...## ##...Health: 26/33 ==================------#....#######...#Magic: 13/13 ========================#..#.......#.#.##AC: 6Str: 8#...............EV: 26 Int: 17#..#######...#.# #SH: 0Dex: 15#..#######).##.###.#XL:  6 Next: 95% Place: Dungeon:4#..........@.......#Noise: ---------  Time: 4918.9 (0.0)#..........#########h) +2 dagger (venom)#.########.#Cast: Shock[|:j#.##.##.##.##.##.##.##.##.#####.# _The hobgoblin completely misses you.You closely miss the hobgoblin. Your kick misses the hobgoblin.The hobgoblin is almost dead. _You kill the hobgoblin! _You start resting. _Magic restored.[|:j[|:j[|:j\|:jSwiWhere to? (Tab - D:3, ? - help) \|:j6 D - Dungeon \|:j\|:j######....###Para the Gusty#...###..#Tengu#...## ##...Health: 26/33 ==================------#....#######...#Magic: 13/13 ========================#..#.......#.#.##AC: 6Str: 8#...............EV: 26 Int: 17#..#######...#.# #\|:j6SH: 0Dex: 15#..#######).##.###.#\|:jXL:  6 Next: 95% Place: Dungeon:4#..........@.......#Noise: ---------  Time: 4918.9 (0.0)#..........#########\|:ji1h) +2 dagger (venom)#.########.#Cast: Shock#.##.##.##.#\|:jD#.##.##.#\|:jZ#.##.####\|:jU#.# _The hobgoblin completely misses you.\|:j fYou closely miss the hobgoblin. Your kick misses the hobgoblin.\|:j.uThe hobgoblin is almost dead. _You kill the hobgoblin! \|:j[__You start resting. _Magic restored.\|:jU  \|:j[\|:j\|:j\|:j,\|:js  You closely miss the hobgoblin. Your kick misses the hobgoblin.The hobgoblin is almost dead. _You kill the hobgoblin! _You start resting. _Magic restored.  Things that are here:\|:jy  a +0 scythe; a +0 leather armour; a hobgoblin corpse\|:j}K _\|:j\|:j4\|:jK7=\|:j.\|:j4\|:jY6,\|:j:7\|:juD8==\|:jv\|:jʒZ9==\|:jX\|:j!\|:j30=1=\|:jl\|:j\|:jV\|:j.\|:j\|:jB\|:j\|:jJ 2==\|:j@ 3==\|:jD 1 _HP restored.\|:j,G \|:jH \|:jaI \|:jFQ \|:jBU B\|:j_ \|:jb ,\|:jd \|:jl ,\|:jm 9=\|:j%{ \|:j{ \|:jք ,\|:j \|:jF \|:jp \|:j_ \|:jD \|:j \|:j \|:jv \|:jn ,\|:j ,\|:j \|:jʩ \|:j ,\|:j\ \|:j \|:j߲ \|:j \|:jr \|:j \|:jҹ \|:j \|:j\ \|:jӿ \|:j \|:j \|:j2 \|:ji X\|:j \|:j^ B\|:j \|:j \|:j \|:ji$ n\|:j% \|:j+ B\|:jt5 X\|:j? B\|:jA \|:jO \|:j$X ,\|:j:^ \|:jc $  Things that are here:\|:jh  \|:ji 3 a +0 mace; a +0 whip\|:jo K _\|:jis \|:jx B\|:j} \|:j \|:jR \|:jm ,\|:j \|:j \|:jQ \|:j \|:j \|:j3 \|:jl ,\|:j2 \|:j] \|:j \|:j \|:jR \|:j/ \|:jH \|:j \|:j \|:j \|:j| \|:j \|:j \|:j X\|:j \|:j \|:j \|:j7 \|:je n\|:j B\|:j \|:j \|:j \|:j \|:jW \|:j \|:j v\|:j{ \|:j< ,\|:jl \|:jH X\|:j~! \|:jH" \|:j# \|:j% \|:j( \|:jP) \|:j. \|:j1 \|:jd6 B\|:j17 \|:j): ,\|:jW; \|:j= \|:jA B\|:j6D \|:jPJ X\|:j-M ,\|:jN \|:jR Y  There is a stone staircase leading down here.\|:jS \|:jBY \|:jGZ B11  _\|:jj\ \|:jR \|:jL  You climb downwards.  You hear the hiss of flowing sand.\|:jE   \|:jF (--more--]|:jf$ 5  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried! .....# ..... ... ..:.....# .....# ##..# .........# ......##... ..........# ..........## ...........# #..#.......##... #...#.. #............###.#...... #..............g.l.h< ####..÷@[.### ......g.. #...).###........[ #.##.......#÷>........... #.....#.#####.......... #.....#]|:j%.. ......... #.....#### .........  #...#.#.###.....  ..$.#. #.....  ... #.#../.. ]|:j]|:j+5000.4 (81.5)]|:j]|:ju _You hear the rapid hiss of an avalanche of sand very nearby.]|:j=a _There is a stone staircase leading up here.^|:jH .. #... .....# ..... #... ..:.....# .....# ##..# ..# ......##... ..# ..........## ...........###..###.... #...##....###.#....... #....@.........g.l.h<###..÷<[.####.......g...#....).###.[#.#..#÷>...#.....#.#####..#.....#.. ...#### .....#...#.##.###...$.#. #.... 26  ^|:jB 1.4 (1.0) _^|:j^|:j=^|:jM = #?   .. #... .....# ..... #... ..:.....# .....# ##..# ...# ......##... ...# ^|:j D..........## ...........####..###.....#...#...##....###.#....... ##..............g.l.h<###..÷<[.####.......g...##....^|:jG ).###..[#.#..#÷>....##.....#.#####...^|:j #.....#.. ...#### .....#...#.##.###.^|:j ^|:j} &2^|:js ^|:j c _Found a scroll labelled ELIPPASHRA._|:j`#? .. #... .....# ..... #... ..:.....# .....# ##..# .........# ......##... ....# .## ...### #..#.##.....#...#...##.###.#.##.g.l.h<.####..÷<[.####.g...##.).###..[.#.##.#÷>.....#.#.....#.#####._|:jB#.....#.. .##.....#### .##...#.## .###._|:j0_|:j0&3_|:j5/`|:jӬ u#? ....#..`|:jV }.. #... ..........# `|:j֭ (..... #... .....:.....# .....# ##..# ....# `|:jG ......##... ...# .## ..### .#..#.##.....#...#...##.#.###.#.##..l.h<.####..÷<[.####.g...##.#.).###.[.`|:j #.##.......#÷>.....#.#.....#.#####.....#.....#.. ....#.#.....#### .##...#.## .###.`|:j 1h`|:j h   black bear4Shocka|:jd #? ....#.. .. #... ..........# ..... #... .....:.....# .....# ##..# ....# ......##... ...# .## ..###  #..#.##.....#...#...## #.###.# ##.l.h< ####..÷<[.####....h..g...## #.).###.[ #.##.......#÷>.....# #.....#.#####.... #.....#.. ....#  #.....|:jDe 0m#### .#  #...#.## .###. a|:j@g1ha|:j.h   black bear5c|:jZ7h.c|:j<6c|:jDc|:jd|:jS|  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e|:j>CThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - Nof|:jB f|:j a  Para the Gusty #? ....#..  Tengu .. #... ..........#  Health: 33/33 ======================== ..... #... .....:.....#  Magic: 9/13================-------- .....# ##..# ...........#  AC: 6Str: 8 ......##... ...........#  EV: 26 Int: 17 ..........## ...........###  SH: 0f|:j# Dex: 15 #..#.......##.....#...#...## XL:  6 Next: 95% Place: Dungeon:5 #.........@..###*#......... Noise: ---------  Time: 5006.4 (0.0) ##...........*h*..l.h<... h) +2 dagger (venom) ####..÷<[.####.***...g...## Cast: Shock #..........).###........[... #.##.......#÷>............#. #.....#.#####............. h   black bear #.....#.. ...........# #.....#### ...........# #...#.## .###........ _Found a scroll labelled ELIPPASHRA.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or pressf|:j) t ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (empty space bonus: 6/8)g|:jQPara the Gusty#? ....#..Tengu.. #... ..........#Health: 33/33 ========================..... #... .....:.....#Magic: 9/13================--------.....# ##..# ...........#AC: 6Str: 8......##... ...........#EV: 26 Int: 17..........## ...........### SH: 0Dex: 15#..#.......##.....#...#...## XL:  6 Next: 95% Place: Dungeon:5#.........@..###.#......... Noise: ---------  Time: 50g|:jR06.4 (0.0)##............*...l.h<... h) +2 dagger (venom)####..÷<[.####.......g...## Cast: Shock#..........).###........[...#.##.......#÷>............#.#.....#.#####............. h   black bear#.....#.. ...........##.....#### ...........##...#.##.###........ _Found a scroll labelled ELIPPASHRA.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (empty space bonus: 6/8)g|:jGg|:j0h. g|:jv Casting: Shock (safe; 1% risk of failure)g|:jLonfirm with . or Enter, or press ? or * to list all spells.g|:jlAiming: Airstrike (quite dangerous; 12% risk of failure)  g|:jLPress: ? - help, Dir - move target  g|:jQAim: a black bear (empty space bonus: 6/8)  g|:j2HThe open air twists around violently and strikes the black bear!g|:ju 11 ===7.4 (1g|:jZg|:jPe _The black bear is moderately wounded.h|:jN  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h|:jh|:jBThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes  N - Noh|:j< h|:j h|:j Para the Gusty#? ....#..Tengu.. #... ..........#Health: 33/33 ========================..... #... .....:.....#Magic: 9/13================--------.....# ##..# ...........#AC: 6Str: 8......##... ...........#EV: 11Int: 17..........## ...........### SH: 0Dex: 15#..#.......##.....#...#...## XL:  6 Next: 95% Place: Dungeon:5#.........@..###.#......... Noise: ===------  Time: 5007.4 (0h|:jC ,.0)##...........h....l.h<... h) +2 dagger (venom)####..÷<[.####.......g...## Cast: Shock#..........).###........[...#.##.......#÷>............#.#.....#.#####............. h   black bear#.....#.. ...........##.....#### ...........##...#.##.###........Aim: a black bear (empty space bonus: 6/8)  The open air twists around violently and strikes the black bear! _The black bear is moderately wounded.Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.h|:jq( 4h|:j/ h|:j0 . _i|:j+ N  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.j|:j2j|:jThe spell is quite dangerous to miscast (12% risk of failure)! Continue anyway?  Y - Yes j|:jf' N - Noj|:jPj|:j  Para the Gusty #? ....#..  Tengu .. #... ..........#  Health: 33/33 ======================== ..... #... .....:.....#  Magic: 5/13=========--------------- .....# ##..# ...........#  AC: 6Str: 8 ......##... ...........#  EV: 11Int: 17 ..........## ...........###  SH: 0Dex: 15 j|:j)#..#.......##.....#...#...## XL:  6 Next: 95% Place: Dungeon:5 #.........@..###*#......... Noise: ===------  Time: 5007.4 (0.0) ##..........*h*...l.h<... h) +2 dagger (venom) ####..÷<[.####***....g...## Cast: Shock j|:j"#..........).###........[... #.##.......#÷>............#. #.....#.#####............. h   black bear #.....#.. ...........# #.....#### ...........# #...#.## .###........ _Okay, then.Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (moderately wounded, empty space bonus: 6/8)k|:jPara the Gusty#? ....#..Tengu.. #... ..........#Health: 33/33 ========================..... #... .....:.....#Magic: 5/13=========---------------.....# ##..# ...........#AC: 6Str: 8......##... ...........#EV: 11Int: 17k|:j..........## ...........### SH: 0Dex: 15#..#.......##.....#...#...## XL:  6 Next: 95% Place: Dungeon:5#.........@..###.#......... Noise: ===------  Time: 5007.4 (0.0)##...........*....l.h<... h) +2 dagger (venom)####..÷<[.####.......g...## Cast: Shock#..........).###........[...#.##.......#÷>............#.#.....#.#####............. h   black bear#.....#.. ...........#k|:jI^#.....#### ...........##...#.##.###........ _Okay, then.Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (moderately wounded, empty space bonus: 6/8)k|:jh.  Casting: Airstrike (quite dangerous; 12% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 12% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the black bear!gk|:j3  g   hobgoblin (polearm)8.4 (1k|:j -k|:j9^ _The black bear is almost dead.l|:jZN  Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l|:j;   Para the Gusty #? ....#..  Tengu .. #... ..........#  Health: 33/33 ======================== ..... #... .....:.....#  Magic: 4/13=======----------------- .....# ##..# ...........#  AC: 6Str: 8 ......##... ...........#  EV: 11Int: 17 ..........## ...........###  SH: 0Dex: 15 #..#.......##.....#...#...## XL:  6 Next: 95% Place: Dungeon:5 #.........@**###.#......... Noise: ===------  Time: 5008.4 (0.0) ##l|:j< '.........*h.....l.h<... h) +2 dagger (venom) ####..÷<[.####.......g...## Cast: Shock #..........).###..g.....[... #.##.......#÷>............#. #.....#.#####............. h   black bear #.....#.. ...........# g   hobgoblin (polearm) #.....#### ...........# #...#.## .###........ _The black bear is almost dead.Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linel|:j'= sAim: a black bear (almost dead, 81% to hit)l|:jOT h*m|:j..***h.***m|:j$m|:j@*..*gAim: a hobgoblin, wielding a +0 scythe and wearing a +0 robe (74% to hit)n|:j~ *.*h*..**.gn|:j Para the Gusty#? ....#..Tengu.. #... ..........#Health: 33/33 ========================..... #... .....:.....#Magic: 4/13=======-----------------.....# ##..# ...........#AC: 6Str: 8......##... ...........#EV: 11Int: 17..........## ...........### SH: 0Dex: 15#..#.......##.....#...#...## XL:  6 Next: 95% Place: Dungeon:5#.........@**###.#......... Noise: ===------  Time:|:j# 39;49m 5008.4 (0.0)##.........***....l.h<... h) +2 dagger (venom)####..÷<[.####..**...g...## Cast: Shock#..........).###..g.....[...#.##.......#÷>............#.#.....#.#####............. h   black bear#.....#.. ...........# g   hobgoblin (polearm)#.....#### ...........##...#.##.###........ _The black bear is almost dead.Casting: Airstrike (quite dangerous; 12% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|:j *;49mThe zap hits the black bear.n|:jfn|:j*h.n|:j7g.n|:j0j....--9.4 (1n|:j_;n|:jMC  Casting: Airstrike (quite dangerous; 12% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linen|:jzDThe zap hits the black bear. _The black bear is almost dead.o|:j=  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o|:jM   Para the Gusty #? ....#..  Tengu .. #... ..........#  Health: 33/33 ======================== ..... #... .....:.....#  Magic: 3/13=====------------------- .....# ##..# ...........#  AC: 6Str: 8 ......##... ...........#  EV: 11Int: 17 ..........## ...........###  SH: 0Dex: 15 #..#.......##.....#...#...## XL:  6 Next: 95% Place: Dungeon:5 #.........@*.###.#......... Noise: =--------  Time: 5009.4 (0.0) ##o|:jN P[40m........*h......l.h<... h) +2 dagger (venom) ####..÷<[.####..g....g...## Cast: Shock #..........).###........[... #.##.......#÷>............#. #.....#.#####............. h   black bear #.....#.. ...........# g   hobgoblin (polearm) #.....#### ...........# #...#.## .###........ _The black bear is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (almost dead, 81% to hit)p|:j *.h*p|:j-.*h.**p|:j .**gAim: a hobgoblin, wielding a +0 scythe and wearing a +0 robe (74% to hit)q|:jp  Para the Gusty #? ....#..  Tengu .. #... ..........#  Health: 33/33 ======================== ..... #... .....:.....#  Magic: 3/13=====------------------- .....# ##..# ...........#  AC: 6Str: 8 ......##... ...........#  EV: 11Int: 17 ..........## ...........###  SH: 0Dex: 15 #..#.......##.....#...#...## XL:  6 Next: 95% Place: Dungeon:5 #.........@..###.#......... Noise: =--------  Time: 5009.4 (0.0) ##.........†q|:j......l.h<... h) +2 dagger (venom) ####..÷<[.####..g....g...## Cast: Shock #..........).###........[... #.##.......#÷>............#. #.....#.#####............. h   black bear #.....#.. ...........# g   hobgoblin (polearm) #.....#### ...........# #...#.## .###........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 robe (74% to hit)  The zap hits the black bear.q|:j #?   .. #...   ..... #...    ##..#           ***< *** )*.....[q|:j+ ÷> g   hobgoblin (polearm)      onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 robe (74% to hit)  The zap hits the black bear.  You kill the black bear!q|:jIr2g.q|:jU..†....q|:jq|:jPara the Gusty#? ....#..Tengu.. #... ..........#Health: 34/34 ========================..... #... .....:.....#Magic: 3/13=====-------------------.....# ##..# ...........#AC: 6Str: 8......##... ...........#EV: 11Int: 17..........## ...........### SH: 0Dex: 15#..#.......##.....#...#...## XL:  6 Next: 138% Place: Dungeon:5#.........@..###.#......... Noise: =--------  Time:q|:j̢ 5010.4 (1.0)##.........†......l.h<... h) +2 dagger (venom)####..÷<[.####.g.....g...## Cast: Shock#..........).###........[...#.##.......#÷>............#.#.....#.#####............. g   hobgoblin (polearm)#.....#.. ...........##.....#### ...........##...#.##.###........Aim: a hobgoblin, wielding a +0 scythe and wearing a +0 robe (74% to hit)  The zap hits the black bear.  You kill the black bear! _The zap misses the hobgoblin.Training target 2.0 for Throwing reached!  Your Fighting skill increases to level 1!q|:jeYou kill the black bear! _The zap misses the hobgoblin.Training target 2.0 for Throwing reached!  Your Fighting skill increases to level 1!Your Throwing skill increases to level 2! have reached level 7!q|:j/  --more--t|:j8/384579% Fly t|:jt|:j _Your magical nature develops, letting you fly evasively.u|:jPara the Gusty#? ....#..Tengu.. #... ..........#Health: 38/38 ========================..... #... .....:.....#Magic: 2/14===---------------------.....# ##..# ...........#AC: 6Str: 8......##... ...........#EV: 15Int: 17..........## ...........### SH: 0Dex: 15#..#.......##.....#...#...## XL:  7 Next: 19% Place: Dungeon:5#.........@*.###.#......... Noise: =--------  Time:|:jȐkm 5010.4 (0.0)##........**......l.h<... h) +2 dagger (venom)####..÷<[.####**.....g...## Cast: Shock#..........).###........[... Fly #.##.......#÷>............#.#.....#.#####............. g   hobgoblin (polearm)#.....#.. ...........##.....#### ...........##...#.##.###........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 robe (74% to hit)  The zap hits the hobgoblin.u|:j.2g.u|:jXp..†1.4 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 robe (74% to hit)  The zap hits the hobgoblin. _The hobgoblin is heavily wounded.u|:j5   Para the Gusty #? ....#..  Tengu .. #... ..........#  Health: 38/38 ======================== ..... #... .....:.....#  Magic: 1/14=----------------------- .....# ##..# ...........#  AC: 6Str: 8 ......##... ...........#  EV: 15Int: 17 ..........## ...........###  SH: 0Dex: 15 #..#.......##.....#...#...## XL:  7 Next: 19% Place: Dungeon:5 u|:j #.........@..###.#......... Noise: =--------  Time: 5011.4 (0.0) ##.........†......l.h<... h) +2 dagger (venom) ####..÷<[.####)......g...## Cast: Shock #..........).###........[... Fly  #.##.......#÷>............#. #.....#.#####............. g   hobgoblin (polearm) #.....#.. ...........# #.....#### ...........# #...#.## .###........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 robe (heavily wounded,  74% to hit)  The zap hits the hobgoblin.u|:j 1 #?   .. #...   ..... #...    ##..#          * **< * )[ ÷>          u|:jO5 .lu|:j? ..†)l   iguanau|:jT 3202.4 (1u|:j>n c _You kill the hobgoblin!u|:j Para the Gusty#? ....#..Tengu.. #... ..........#Health: 38/38 ========================..... #... .....:.....#Magic: 0/14------------------------.....# ##..# ...........#AC: 6Str: 8......##... ...........#EV: 15Int: 17..........## ...........### SH: 0Dex: 15u|:jƼ #..#.......##.....#...#...## XL:  7 Next: 20% Place: Dungeon:5#.........@**###.#......... Noise: =--------  Time: 5012.4 (0.0)##.........***....l.h<... h) +2 dagger (venom)####..÷<[.####).**...g...## Cast: Shock#..........).###........[... Fly #.##.......#÷>............#.u|:j #.....#.#####............. l   iguanau|:j 1#.....#.. ...........##.....#### ...........##...#.##.###........ _You kill the hobgoblin!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.u|:j2 Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (77% to hit)u|:jhT u|:j]U lu|:jU .u|:jta u|:jRb ..u|:jb *†..u|:jb ..u|:ji u|:jj 1u|:jj =u|:j$k #3.4 (1u|:jGv u|:jz  u|:j |  Casting: Shock (safe; 1% risk of failure)u|:j| Lonfirm with . or Enter, or press ? or * to list all spells.u|:j } vAiming: Shock (safe; 1% risk of failure)  u|:jV} ;Press: ? - help, Shift-Dir - straight lineu|:j} :Aim: an iguana (77% to hit) u|:j} 3_The zap hits the iguana but does no damage.u|:jH@Para the Gusty#? ....#..Tengu.. #... ..........#Health: 38/38 ========================..... #... .....:.....#Magic: 0/14------------------------.....# ##..# ...........#AC: 6Str: 8......##... ...........#EV: 15Int: 17..........## ...........### SH: 0Dex: 15#..#.......##.....#...#...## XL:  7 Next: 20% Place: Dungeon:5#.........@**###.#......... Noise: =--------  Time: 5013.4 (0.0)|:jsA34m##.........****...l.h<... h) +2 dagger (venom)####..÷<[.####)......g...## Cast: Shock#..........).###........[... Fly #.##.......#÷>............#.#.....#.#####............. l   iguana#.....#.. ...........##.....#### ...........##...#.##.###........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (77% to hit)  The zap hits the iguana!v|:j2l.v|:jM..†.v|:j\4.4 (1Shockv|:jv|:j^ _The iguana is heavily wounded.w|:j9\#? ....#.. .. #... ...g......# ..... #... .....:.....# .....# ##..# ....# ......##... ...# .## ..### .#..#.##.....#...#...##.#.###.#.##.†.l....l.h<.####..÷<[.####)......g...##.#.).###.[.#.##.......#÷>.....#.#.....#.#####.....#.....#.. ....#. g   hobgoblin (polearm, wandering)#.....## .g|:j]/0;20Hl.w|:jmw|:jno 30  -5w|:jpw|:jiv _You encounter a hobgoblin. It is wielding a +0 scythe.w|:jp .##..##.#### #?.......#...  .. #..............# ..... #.......g.:.....# .....# ##..#..# ......##... ..# ..........###...........### .##..#.......##@....#...#...##.##....###.#..........# ##.........†l.....l.h<....###..÷<[.####)......g...###....).###........[...#.#..#÷>............#g   hobgoblin (polearm, wandering)#.....#.#####.......##.....#.. ....#.#..#### ..w|:jV +...# #.gl.l   iguanag   hobgoblin (polearm, wandering)-6w|:jw#. .^. .# #.##..##.#### #?.#....  .. #.......# ..... #.........:.....# .....# ##..#.....g# ......##......# . ..........###.@.........### .# #..#.......##.....#...#...##.# #............###.#..........## ##.........l......l.h<....###..÷<[.####)......g...###....).###........[...g   hobgoblin (polearm, wandering)#.#..#÷>|:j34m............#...##.....#.#####.......##.....#.. .#.#w|:j%x.glw|:jW†l   iguanag   hobgoblin (polearm, wandering)w|:ju%7w|:jw|:jx|:j2 #. .^. .# >.#.##..##.####.##?.#....#.. #.#  ..... #.:.....#  .....# ##..#.# .  ......##.g.....# .  .###.### .#  #..#.##.....#...#...##.# #....l###.#....###.........†......l.h<.####..÷<[.####)......g...##.#..).###........[.#.##.......#÷>.........|:j3 m...#...##.....#.#####........ .gl.x|:jE> x|:ju %8x|:jw x|:j ; _Found a stone staircase leading down.x|:j g.  You hit the iguana. You claw the iguana.x|:j3 * The iguana is almost dead.The iguana bites you!x|:j} ****@****x|:jj******...**.@.**l..**###*x|:j<0gx|:j 5............@...l....###.(dazed)gg 2 hobgoblins (polearms, 1 wandering)2-------15 ==9.3 (0.9-Mesm Fly x|:jV _Your orb emits a pulse of dizzying energy.y|:jL g.  You hit the iguana. The iguana is poisoned. The iguana snaps out of its daze.  You peck the iguana, but do no damage.y|:jD'Gvery poisoned)y|:j'0-20.2y|:j1y|:j4Z _The iguana is almost dead.y|:jr †You closely miss the iguana. You claw the iguana.y|:j1g.y|:jgg 2 hobgoblins (polearms, 1 wandering)y|:j-------1=6-1.1Shocky|:j7y|:jd J _You kill the iguana!y|:j* ..#. #.. .#. .^. #.# >#.##..##.####.#  #?#....##  .. #.......# ..... #........g:.....# .....# ##..#..# ......##......g..# . ..........###...........### .# #..###.†...#...#...##.#  #............###.#..........#### ##.........†.........<....###..÷<[.##y|:j[34m##)..........## #....).###........[........ #.#..#÷>............#...####.....#.#####...#g.g.y|:jy|:jz9= 30  -2.1 (1.0y|:j=y|:jz|:jW#.. ###  ...#. #.. ...#.^. #.# >.#z|:jD.##..##.####.#  #?.#....#  .. g......# z|:j  #...: # ##..#. .##............g...# . ..........###...........### #..###.†...#...#...##.#  #............###.#..........#### ##.........†.........<...  ####..÷<[.####)..........##.........).###........[........ #.##.......#÷>.#...###z|:jBeg.g.z|:jz|:j?-3z|:jz|:j8z|:j)# #.. ###  ...#. #.. ...#.^. #.# >.#.##..##.####.#  #?.....g.#....#  .. .....#  #...: # ##..#. .##...........g....# . ..........###...........### #..###.†...#...#...##.#  #............###.#..........#### gg ##.........†.........<... z|:jB+N ####..÷<[.####)..........##..).###[........z|:j87g.z|:j xgg)=4z|:jyZ _The hobgoblin completely misses you.z|:j-# #.. ###  ...#. #.. ..z|:js.#.^. #.# >.#.##..##.####.#  #?.....g.#....#  .. .....#  #...: # ##..#g .##........ . ..........###...........### #..###.†...#...#...##.#  #......###.#..........#### ##.........†.........<...  ####..÷<[.####)..##30==5 _The hobgoblin completely misses you. x2z|:jy [ , 1 very poison…)You hit the hobgoblin but do no damage. The hobgoblin is poisoned.15 026.0 (0.9 _The hobgoblin barely misses you. x2z|:j` )hit the hobgoblin but do no damage. The hobgoblin is poisoned. _The hobgoblin barely misses you. x2  You hit the hobgoblin.  The hobgoblin looks as sick as possible!z|:jey ?r kick misses the hobgoblin.  The hobgoblin is almost dead.    hobgoblin (polearm)You kill the hobgoblin!z|:j o21-----=7.0 (1.0z|:j z|:j H _The hobgoblin hits you from afar with a +0 scythe!z|:j ###.. ####...#. #.. ...#.#.^. #.# >.# #.##..##.####.# #?.....).#....#.. #.......... .... #.:# ##..#g.....# .#..........# . ...###...### .# #.##.†...#...#...##.#....###.#..........#### s   scorpion (wandering) z|:j) =##.........†.........<........ g   hobgoblin (polearm) ####..÷<[.####).....s....##..... ..........).###.[........z|:j\ s.  You encounter a scorpion.z|:jz|:j2== 30  -z|:j8z|:jT z|:j*9 _The hobgoblin misses you.z|:j,{|:j   s.  You completely miss the hobgoblin. Your kick misses the hobgoblin.You peck the hobgoblin, but do no damage.{|:jbW2-----15 -9{|:j_V _The hobgoblin barely misses you.{|:jb s.  You hit the hobgoblin but do no damage.{|:j  You claw the hobgoblin, but do no damage.9 (0.9{|:j{|:jnO _The hobgoblin misses you.{|:j} .  You hit the hobgoblin. The hobgoblin is poisoned.  Your kick misses the hobgoblin. Your peck misses the hobgoblin. g   hobgoblin (polearm, very poisoned)sThe hobgoblin is heavily wounded.30.8 _The hobgoblin closely misses you.{|:j;'  extremely poisoned)The hobgoblin is heavily wounded. closely misses you.You hit the hobgoblin but do no damage.  The hobgoblin looks as sick as possible!  Your peck misses the hobgoblin.  The hobgoblin is heavily wounded.==1.8 (1.0{|:jO( {|:j= V _The hobgoblin barely misses you.||:j  You barely miss the hobgoblin. Your kick misses the hobgoblin.The hobgoblin is severely wounded.||:j[3=2||:j||:jW _The hobgoblin closely misses you.||:jC )You closely miss the hobgoblin.The hobgoblin is almost dead.||:j3Shock _You kill the hobgoblin!}|:j## #.. ### ##...#. #.. ... #.#.^. #.# >.# #.##..##.####.# #?.....).#....## .. #........##  #......# # ##..#......).....# . ##.# . ###....### .# #.##.†...#...#...##.# ....###.#.....  ##.†.........<.[}|:jM 34m..÷<[.####)... }|:j+}|:jd}3== 30  -4  You pick up a parchment of Summon Seismosaurus Egg and begin reading...15 -5.8 (2}|:jķ}|:jP _You add the spell Summon Seismosaurus Egg to your library.}|:j ## #.. ### ### ...#. #.. ... #.#.^. #.# >.# #.##..##.####.# #?.....).#....##  .. #........##. #.#}|:jg.# ##..#......).....# ..##.# ..###....### .# ..#.##.†...#...#.##.# #....###.#..........#### ##.†.........<.#..÷<[.####)....##..... .).###...s....[.}|:j}|:j4== 30  6.8 (1}|:j!}|:j#}|:j~ ## #.. ### ### ...#. #.. ... #.#.^. #.# >.# #.##..##.####.# #?.....).#....## .. #........##. #.#.# ##..#......).....# ..##.# ..###....### .# #..#.##.†...#...#..##.#  #....###.#.####  ##.........†..[3}|:j-7m.......<.   ####..÷<[.####)..........##.....  #.).###...s....[. }|:j%7}|:j̯}|:j  ###..# ### ### ...#. #.. ... #.#.^. #.# >.# #.##..##.####.# #?.....).#....## .. #........##  ..... #.#  .....# ##..#......).....# .  ......##.# .  .###....### .#  #..#.......##.†...#...#...##.# #...###.#. [3}|:jb 4m##.........†.........< ####..÷<[.####)..........##  #.).###...s....[}|:jW }|:j _==8}|:j  ###.. ##..## ###. ### ...#. #.. ... #.#.^. #.# >.# #.##..##.####.# #?.....).#....## .. #........## ..... #.# .....# ##..#......).....# . ......##..# . .###....### .# #..#.......##.†...#...#...##.# #............###}|:j ..#.. ##.........†.........< ####..÷<[.####)..........## #.).###...s....[}|:j$ %9}|:j8x }|:je ### . .. ##..##.###. ### ...#..#.. ... #.#.^.##.# >.# #.##..##.####.# #?.....).#....## .. #........## ..... #.# .....# ##..#......).....#  ......##...# . ....###....### .#}|:jfA #..#.......##.†...#.#...##.# #............###.#.. ##.........†.........< ####..÷<[.####)..........## #.).###...s....[}|:j}|:jT5=40}|:j}|:j~|:j ### .. .. ##..##.###. ####...#..#.. ... #.#.^.##.# >.# #.##..##.####.# #?.....).#....## .. #........## ..... #.# .....# ##..#......).....# ......##....#  ....###....### . #..#.##.†...#...#...##. #...###.#.. ##..[~|:j39;49m.†.........< ####..÷<[.####)..........## #.).###...s....[~|:j?~|:j4~|:jV=~|:j߹1~|:j~|:j~|:j1 #..  ### .. ..  ##..##.###. ### #...#..#.. ... #.#.^.##.# >.# #.##..##.####. #?.....).# .. #.# ..... #.........#  ##..#).....# ......##........#  ..........###...........####.......##.†...#...#...###............###.#..... ##.........[3~|:j4m†<.. ####..÷<[.####)..........##~|:jV~|:j%2~|:j~|:j- #..  ### .. ..  ##..##.###. ### #...#..#.. ... #.#.^.##.# >.# #.##..##.####. #?@....).# .. #.# ..... #.........#  ##..#).....# ......##........# ..........###...........##.......##.†...#...#...##............###.#..... ##.........†<..~|:j^~|:j%3~|:j~|:j~|:js]  #..  #### .. ..  ##..##.###. ### #...#..#.. ... #.#.^.##.# >.# #@##..##.####. #?.....).# .. #.# ..... #.........#  ##..#).....# ##........#  ..........###...........#~|:jd^ #.......##.†...#...##...###.#.....~|:jk ~|:jr [6=4~|:j&y ~|:j |:jfV|:j|M|:j @ #..#### .. ..##..##.###. ###...#..#.. ... #.^.##.# >.# #..##.####.# .....).#....##.. #..............##.......# ##..#)#........#####.........†.........<. |:jM|:jXe=  5|:jj`|:jxo  n - a scroll labelled ELIPPASHRA|:j֒G15 046.8 (2|:j7|:j8 _You hear a distant slurping noise.|:j  #..#### .. ..##..##.###. ###...#..#.. ... #.^.##.# >.# #..##.####.# .....).#....##..........##.......# ##..#).##.............##.....####..÷<[.####).......... |:j  |:j@3  30  7.8 (1|:jv #..#### .. ..##..##.###. ###...#..#.. ... #.^.##.# >.# #..##.####.# .....).#....##..........##.......# ##..#).##...............###...#...##.#..÷<[.##..........).###...s....[. |:j|:js27==8|:j@|:j|:j  #### .. ..|:j# %##..##.###. ###...#..#.. ... |:jI ,#.^.##.# >.# #..##.####.# |:j .....).#....##..........##.....|:j  z..# ##@.#......).##.........###...#..|:jy ^-Mesm Fly ...###........#.##.......#÷>............ |:jq 5==9 _You hear the rapid hiss of an avalanche of sand very nearby.|:j..##.###. ## #...#..#.. ... #.#.^.##.# >.# #.##..##.#### #......).#....##.. #..............##..... #.........# .....# ##..#).....# ......##@...............# ..........###....# #..#.......##.†...#...#.. #.....###.#... ####.........†...<####..÷<[.####).|:j'3..........).###...s....[ #.##.#÷>.......... #.#####|:j|:j&50|:jo|:jL|:j #...#..#.. .. #.#.^.##.# >.#. #.##..##.####.. #......).#....##.... #..............#..... #....... .....# ##..#......)..... ......##.......... .......@..###... #..#.......##.†...#...#. #.....###.#... ####..†... ####..÷<[.####)...........).###...s #.##.#÷>.......... #.....#.##### #.....#.. [9;17|:jH|:j3j|:jj   gnoll bouda (missile, wandering)|:jt51Shock|:j[|:j _You encounter a gnoll bouda. It is wielding a +0 whip and quivering boomerangs.|:j v #...#..#.. .... #.#.^.##.# >.... #.##..##.####.#... #......).#...... #..... #......# ##..#......).##.###.#..#|:j` .##.†...#...# #.###.# ####.† ####..÷<[.####) #....).###...s #.##.#÷>|:j  #.j...#.##### #.....#.. |:j, |:j]- j.j)|:j< |:jE= X8=2|:jI |:jL |:jht  ##..##.###. .# #...#..#.. ..# #.#.^.##.# >.. #.##..##.####... #......).#. #.... #.........##..#......)##........#...........#..###.†...#...###.# ####.........† ####..÷<[.####)... #..........).###...s#.##.j.....#÷> #.....#.#####|:jfz ?j.|:jƉ |:j B==3|:jK |:j |:jU #### .. ..###### ##..##.###.# #...#..#.. ## #.#.^.##.# .# #.##..##.####.# #).#.# #.# #...##..#)##....#............###.....#..#..#.##.†...#.. ##...###.#. ####.........† ####..÷<[.####)... #....j.....).###...s#.##.......#÷>|:jBj.|:j|:jB4|:j  #..  #### .. .. ###### ##..##.###.# #...#..#..# #.#.^.##.# .# #.##..##.###.# #).#.# #.# #...##..#).##.....#............###..... #..#..#.......##.†...##..###...###.##.# ####.........†#. ####j.÷<[.####)... #...).###...s|:j Bj.|:jh |:j S9=5|:j  |:jb6 #..  #### .. .# ####### ##..##.###.# #...#..#..# #.#.^.##.# .# #.##..##.##.# #).#.# #.# #...##..#)|:j.##......#.....#..... #..#..#.......##.†...# #..###....###.# #.# ####j........†#. ####..÷<[.####)...|:j5|:jd6===6|:j |:j}~ #.. #### .. # # ##..##.###.#.....## #...#..#...## #.#.^.##.#.# #.##..##..# #......).#.# #.# #.####..#......|:j}R.##.#...#### #..#..#.......##.†... #..###.###. #.# ####j.†|:jJ~ #. ####..÷<[.####)|:jAj.|:j|:j--7|:j<|:j|:j? #.. #### ..## ##..##..#.....## #...#..#|:j.## #.#.^.##..# #.##..##..# #......)..# #.# #.####..#.##.#...######..#..#.##.† #..###..j.### #.# ####.† #. ####..÷<[.####)|:jXj.|:j?-8|:j!|:j $|:jF #. #### ..############ ##..##.## #...#..## #.#.^.##.# #.##..##.# #).# #.# #..##..#.##.........#......#.######..#..#j##.†. #..###...## #.# ####.........†|:js|:j9j.|:j|:j!^30=9|:j+|:jg-|:jb # # #### # ##..##..#.....## #...#...## #.#.^..# #.##...# #.......# #.# #.####..#.###.....#.....j......####..#..#|:j, .##.† #..###. #.# ####.†|:j |:j" H(((((|:j# H@....|:jƛ |:j K===60|:j |:jx s _The gnoll bouda throws a boomerang. The boomerang misses you.|:jK$ #### ####### ##..##.#.....## #...#.## #.#.^..# #.##...# #.# #.# #.####..##.###.....#.....j......### #..#..#.##. #..###.... #.# ####.j.-1|:jH ###### ##...#.....## #...#.## #.#.^.# #.##.# #.# #.# ##.####..##.## ##.....#....j.### #######..#..#.## #..###.. #.# ####|:jbWj.|:jZ\-2|:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j"|:j*The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway?  Y - Yes  N - No|:j@ |:jk   Para the Gusty  Tengu  Health: 30/38 ==================------ #### Magic: 2/14===--------------------- ############### ##..# AC: 6Str: 8 ........#.....## #...# EV: 30 Int: 17 ...............## #.#.^ SH: 0Dex: 15 ................# #.##. XL:  7 Next: 26% Place: Dungeon:5 .......@........# #.... Noise: ---------  Time: 5062.8 (0.0) ................# #.... h) +2 dagger (venom) ................# #.... Cast: Shock |:jk ^#..........***..####..#. -Mesm Fly  ##.........*j*...##..... ##.....#..***.......### j   gnoll bouda (missile) #######..#..#.......## #..###........... |:jm #.# ####........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 whip, wearing a +0 leather armour and  quivering boomerangs (empty space bonus: 8/8)|:jPara the GustyTenguHealth: 30/38 ==================------#### Magic: 2/14===---------------------############### ##..# AC: 6Str: 8........#.....## #...# EV: 30 Int: 17...............## #.#.^ SH: 0Dex: 15................# #.##. XL:  7 Next: 26% Place: Dungeon:5.......@........# #.... Noise: ---------  Time: 5062.8 (0.0)................# #.... h) +2 dagger (venom)................# #.... Cast: Shock#...............####..#. -Mesm Fly ##..........*|:j....##.....##.....#............### j   gnoll bouda (missile)#######..#..#.......###..###...........#.# ####........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll bouda, wielding a +0 whip, wearing a +0 leather armour and  quivering boomerangs (empty space bonus: 8/8)|:jc&j Aiming: Airstrike (quite dangerous; 11% risk of failure)  Press: ? - help, Dir - move target: a gnoll bouda, wielding a +0 whip, wearing a +0 leather armour and  quivering boomerangs (empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll bouda!  The gnoll bouda is almost dead.(((((|:joK@....|:j |:jY 1=3==15 ===3.8 (1 _The gnoll bouda throws a boomerang. The boomerang barely misses you.|:jN  Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j +|:j7 n  Para the Gusty |:j Q Tengu |:j7  Health: 31/38 ===================----- #### Magic: 2/14===--------------------- ############### ##..# AC: 6Str: 8 ........#.....## #...# EV: 15Int: 17 ...............## #.#.^ SH: 0Dex: 15 ................# #.##. XL:  7 Next: 26% Place: Dungeon:5 .......@........# #.... Noise: ===------  Time: 5063.8 (0.0) ........*.......# #.... h) +2 dagger (venom) .........**.....# #.... Cast: Shock #..........*....####..#. -Mesm Fly  ##|:j `..........j....##..... |:j ##.....#............### j   gnoll bouda (missile) #######..#..#.......## #..###........... #.# ####........Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip, wearing a +0 leather armour and  quivering boomerangs (almost dead, 77% to hit)|:jfPara the GustyTenguHealth: 31/38 ===================-----#### Magic: 2/14===---------------------############### ##..# AC: 6Str: 8........#.....## #...# EV: 15Int: 17...............## #.#.^ SH: 0Dex: 15................# #.##. XL:  7 Next: 26% Place: Dungeon:5.......@........# #.... Noise: ===------  Time: 5063.8 (0.0)........*.......# #.... h) +2 dagger (venom)|:jC.........**.....# #.... Cast: Shock#..........*....####..#. -Mesm Fly ##..........**...##.....##.....#.....*......### j   gnoll bouda (missile)#######..#..#.......###..###...........#.# ####........Casting: Airstrike (quite dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip, wearing a +0 leather armour and  quivering boomerangs (almost dead, 77% to hit)|:j'Us....j..|:j\U((((onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip, wearing a +0 leather armour and  quivering boomerangs (almost dead, 77% to hit)  The zap misses the gnoll bouda. The gnoll bouda throws a boomerang.|:j7.... jThe boomerang hits you.|:jAtj   gnoll (wandering, swift)|:jza0---4.8 (1|:j |:jp _You encounter a gnoll. It is wielding a +0 whip.|:j[  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j |:j   Para the Gusty  Tengu  Health: 30/38 ==================------ #### Magic: 1/14=----------------------- ############### ##..# AC: 6Str: 8 ........#.....## #...# EV: 15Int: 17 ...............## #.#.^ SH: 0Dex: 15 ................# #.##. XL:  7 Next: 26% Place: Dungeon:5 .......@........# #.... Noise: =--------  Time: 5064.8 (0.0) ........*.......# #.... h) +2 dagger (venom) .........**.....# #.... Cast: Shock[4|:j: 0m #..........*....####..#. -Mesm Fly  ##..........j....##..... ##.....#.....j......### j   gnoll bouda (missile) #######..#..#.......## j   gnoll (wandering, swift) #..###........... #.# ####........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip, wearing a +0 leather armour and  quivering boomerangs (almost dead, 77% to hit)|:jR^Y j*|:j *.*j*|:jD .jAim: a gnoll, wielding a +0 whip (wandering, covering ground quickly, hasn't  noticed you, 77% to hit)|:j .*.j.*j|:j6 Para the GustyTenguHealth: 30/38 ==================------#### Magic: 1/14=-----------------------############### ##..# AC: 6Str: 8........#.....## #...# EV: 15Int: 17...............## #.#.^ SH: 0Dex: 15................# #.##. XL:  7 Next: 26% Place: Dungeon:5.......@........# #.... Noise: =--------  Time: 5064.8 (0.0)........*.......# #.... h) +2 dagger (venom).........**.....# #.... Cast: Shock#..........*....####..#. -|:jƵ Mesm Fly ##..........*....##.....##.....#....**......### j   gnoll bouda (missile)#######..#..#.......## j   gnoll (swift)#..###...........#.# ####........Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll bouda.  The gnoll bouda is almost dead.The zap hits the gnoll.  The gnoll is moderately wounded.|:jHR 9j.|:j^ ....j.  Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll bouda.  The gnoll bouda is almost dead.The zap hits the gnoll.  The gnoll is moderately wounded.The gnoll shouts!|:jSe ;*|:jh?  The gnoll bouda mumbles some strange prayers to its god.|:j 9j.|:j_ j=5.8 (1 _The gnoll bouda is healed somewhat.|:j}  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:jV  Para the Gusty  Tengu  Health: 30/38 ==================------ #### Magic: 0/14------------------------ ############### ##..# AC: 6Str: 8 ........#.....## #...# EV: 15Int: 17 ...............## #.#.^ SH: 0Dex: 15 ................# #.##. XL:  7 Next: 26% Place: Dungeon:5 .......@........# #.... Noise: ==-------  Time: 5065.8 (0.0) ........*.......# #.... h) +2 dagger (venom) .........**.....# #.... Cast: Shock |:j#..........*j...####..#. -Mesm Fly  ##..........j....##..... ##.....#............### j   gnoll bouda (missile) #######..#..#.......## j   gnoll (swift) #..###........... #.# ####........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip, wearing a +0 leather armour and  quivering boomerangs (severely wounded, 77% to hit)|:j Para the GustyTenguHealth: 30/38 ==================------#### Magic: 0/14------------------------############### ##..# AC: 6Str: 8........#.....## #...# EV: 15Int: 17...............## #.#.^ SH: 0Dex: 15................# #.##. XL:  7 Next: 26% Place: Dungeon:5.......@........# #.... Noise: ==-------  Time: 5065.8 (0.0)........*.......# #.... h) +2 dagger (venom).........**.....# #.... Cast: Shock#..........*j...####..#. -Mesm |:jĎ Fly ##..........**...##.....##.....#.....*......### j   gnoll bouda (missile)#######..#..#.......## j   gnoll (swift)#..###...........#.# ####........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 whip, wearing a +0 leather armour and  quivering boomerangs (severely wounded, 77% to hit)  The zap hits the gnoll bouda.|:jn....j..  Aim: a gnoll bouda, wielding a +0 whip, wearing a +0 leather armour and  quivering boomerangs (severely wounded, 77% to hit)  The zap hits the gnoll bouda.  The gnoll bouda is severely wounded.  The gnoll bouda gazes fiercely through you!  You feel your attacks grow feeble.|:j!K(((((|:jΧK@....|:jP4j.|:j|:j-6.8 (1ShockWeak -Mesm Fly |:j|:j{ _The gnoll bouda throws a boomerang. The boomerang closely misses you.|:j  You aren't carrying any items that you can evoke.- _|:j9L3|:jR|:jOUF _Unknown command.|:jiS  # ##...#.....## #....## #.#..# #.##.# #.# #.# ##.j....####..# ##.j....## ##.....#|:jGT D. #..#..#. #..### #.# ####|:j5V 4j.|:jW :j.|:jZ 3j.|:j{ 1= 30  -7 _|:jv ###### ##.#.....## #.## #.#.# #..# #.# #.# ##.j.j....####.. ##.## ##.....#.|:j(% #..#..#. #..### #.# ####|:j Aj.|:j0j.|:js!|:j/"?-8|:jW)|:jp+|:jG< ####### ##.#.....## #.## #..# #..# #.# #.j.....# ##.j.#### ##.## ##.....#. #..#..# #..### #.# ####|:j j.  Your attacks no longer feel as feeble.|:j|:j:==9|:jS|:j\ _The gnoll picks up the pace!|:j ####### #.#.....## ##.## ##.# ##.# ##.# ##.j.....# ##......j.#### ##.## ##.....# #..#..# #..### #.# ####|:j |:j :*|:j  The gnoll bouda calls upon its god to heal the gnoll.|:j kj.j.|:j|:jk1=--70Shock|:jO _The gnoll's wounds heal themselves!|:jT #######  #.#.....##  #.##  #.#  #.#  #.#  #.j....j.....#  #####. ##.## ##.....#j   gnoll (swift) #######..#..#.... #..### #.# ####|:jȩ;j|:j6j.|:j|.j   gnoll bouda (missile)j   gnoll (swift)2==--1|:j|:j|:j*T ################### #...........#.....## #........## #..# #.# #j....j......#|:jxU  #.......# #####.## ##.. ##.....#.. #######..#..#j   gnoll (swift) #..###.....|:j*V  #.# #### #. ####|:jf jj.j.|:jXj .j   gnoll bouda (missile)j   gnoll (swift)|:j`k %2|:j:s |:jt |:jPt j.  You barely miss the gnoll. Your peck misses the gnoll.The gnoll bouda gazes fiercely through you!  You feel your attacks grow feeble.0--15 =3.7 (0.9Weak -Mesm Fly |:jCU|:jX8 _The gnoll hits you with a +0 whip.|:jO  .jYou closely miss the gnoll. Your kick misses the gnoll. You peck the gnoll.  The gnoll is moderately wounded..j =4.6Fly  _Your orb has recharged its mesmeric power.|:j1 jYou hit the gnoll. The gnoll is poisoned.  The gnoll is moderately wounded.|:jm28j.|:j9D *|:jK:j 2 gnolls (1 polearm, swift, 1 very po…)You encounter a gnoll. It is wielding a +0 spear.The gnoll hits you with a +0 whip.|:j3 ****@****|:ju ******...**.@.**.j.****|:j 3j.|:ja ............@....j.....dazed, |:j^ 29--5.5-Mesm Fly |:j |:jQ @ _Your orb emits a pulse of dizzying energy.|:j extreme  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll snaps out of its daze. You claw the gnoll.  The gnoll is severely wounded.|:jo;*|:j  The gnoll bouda calls upon its god to heal the gnoll.|:j83j.|:jA:j|:jC4=6.5 (1.0|:jO|:jXi _The gnoll is healed somewhat. The gnoll misses you.|:j $The gnoll bouda calls upon its god to heal the gnoll. _The gnoll is healed somewhat. The gnoll misses you.You hit the gnoll. The gnoll looks as sick as possible!  Your peck misses the gnoll.  The gnoll is severely wounded.j.j.   gnoll (polearm, swift)|:j b2==9-7|:j |:jI _You kill the gnoll!|:jD ####### #.#.....## #.## #.# #.# #.jj.# #....$.# #####.###.###.....#.#######..#..#.#..###.#.# ####.|:jE J#. ####..÷|:jrH 7j.|:jI 7j.|:j6U u  Your attacks no longer feel as feeble.|:jV  30  -8|:jj |:j V _The gnoll completely misses you.|:j7 L  , very poisoned)You hit the gnoll bouda. The gnoll bouda is poisoned.  The gnoll bouda is almost dead.3015 079|:j |:j _The gnoll bouda barely misses you. The gnoll barely misses you.|:j################### ##.#.....## ##.## ##..# ##.j# ##......j# ##....$# #####..####........##|:j##.....#.......#######..#..##..###....#.# ####....|:j M  The gnoll bouda hits you with a +0 whip.|:j> 27- 30  80|:j a O _The gnoll hits you with a +0 spear.|:j )You hit the gnoll but do no damage. The gnoll is poisoned.  Your kick misses the gnoll.|:jg' j   gnoll (polearm, swift, very poisoned)  You kill the gnoll bouda!|:j+22-----==15 361.4 (0.9|:jQ=O _The gnoll hits you with a +0 spear.|:j   extremely pois…)You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is moderately wounded.|:j|m18------2.3|:jd|:jf9 _The gnoll hits you with a +0 spear.|:j  jYou closely miss the gnoll. Your kick misses the gnoll. You peck the gnoll.  The gnoll is heavily wounded.|:j _j 2 gnolls (1 polearm, 1 wandering, 1 |:j h9=-3.2|:j |:j p _You encounter a gnoll. It is wielding a +0 whip.|:j=  You closely miss the gnoll. You claw the gnoll, but do no damage.The gnoll is heavily wounded.|:jG?'4.1|:jF|:jIK _The gnoll misses you.|:j\ j.  You hit the gnoll but do no damage. You peck the gnoll.|:j  The gnoll is almost dead.8-3==5.1 (1.0|:j<|:j9 _The gnoll hits you with a +0 spear.|:j$ )You completely miss the gnoll. You claw the gnoll, but do no damage.The gnoll is almost dead.|:j`%7j.|:j.pj   gnoll (wandering)|:j[7N-86.0 (0.9|:j|:jRI _You kill the gnoll!|:j ################### #...........#.....##  #........##  #..#  #).#  #).#  #....$..#  #####j.## ##........ ##.....#.. #######..#..# #..###. #.# #### #. ####..÷|:j 7j.|:j 9= 30  -7.0 (1.0|:j |:j ################### #...........#.....## #........## #..# #).# #|:jM!q).# #....@.....j.# #####.......## ##.. ##.....#.. #######..#..# #..###. #.# #### #. #### #......j.|:j`-8  Things that are here: |:jaA_10 gold pieces; a +0 whip|:j1  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j?  Para the Gusty  Tengu ###################  Health: 19/38 ============------------ #...........#.....##  Magic: 2/14===--------------------- #..................##  AC: 6Str: 8 #...................#  EV: 30 Int: 17 #.......)...........#  SH: 0Dex: 15 #......)**j.........#  XL:  7 Next: 38% Place: Dungeon:5 #....@**............#  Noise: ---------  Time: 5088.0 (0.0) #####...............## h) |:jL[32m+2 dagger (venom) ##...............# Cast: Shock ##.....#......... -Mesm Fly  #######..#..#... #..###..... j   gnoll (wandering) #.# ####.. #. ####.. #...... _10 gold pieces; a +0 whip  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 77% to hit)|:j-Para the GustyTengu###################Health: 19/38 ============------------#...........#.....##Magic: 2/14===---------------------#..................## AC: 6Str: 8#...................# EV: 30 Int: 17#.......)..**.......# SH: 0Dex: 15#......)***.........# XL:  7 Next: 38% Place: Dungeon:5#....@**............# Noise: ---------  Time: 5088.0 (0.0)#####...............## h) +2 dagger (venom)##...............# Cast: Shock##.....#...|:j3...... -Mesm Fly #######..#..#...#..###..... j   gnoll#.# ####..#. ####..#......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll.  The gnoll is lightly wounded.|:j3j.|:ji3.....|:j;15 ===9.0 (1|:jK|:jW  |:jm~Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 77% to hit)  The zap hits the gnoll.gnoll is lightly wounded. _shouts!|:j:  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j  Para the Gusty  Tengu ###################  Health: 19/38 ============------------ #...........#.....##  Magic: 1/14=----------------------- #..................##  AC: 6Str: 8 #...................#  EV: 15Int: 17 #.......)...........#  SH: 0Dex: 15 #......)*j..........#  XL:  7 Next: 38% Place: Dungeon:5 #....@**............#  Noise: ===------  Time: 5089.0 (0.0) |:j#####...............## h) +2 dagger (venom) ##...............# Cast: Shock ##.....#......... -Mesm Fly  #######..#..#... #..###..... j   gnoll #.# ####.. #. ####.. #...... _The gnoll shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 77% to hit)|:j>bPara the GustyTengu###################Health: 19/38 ============------------#...........#.....##Magic: 1/14=-----------------------#..................## AC: 6Str: 8#...................# EV: 15Int: 17#.......)..**.......# SH: 0Dex: 15#......)***.........# XL:  7 Next: 38% Place: Dungeon:5|:jN?$#....@**............# Noise: ===------  Time: 5089.0 (0.0)#####...............## h) +2 dagger (venom)##...............# Cast: Shock##.....#......... -Mesm Fly #######..#..#...#..###..... j   gnoll#.# ####..#. ####..#...... _The gnoll shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j?Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 77% to hit)|:j3j.|:jRj  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 77% to hit)  The zap misses the gnoll.|:j.....j 2 gnolls (1 polearm, 1 wandering)|:jK4--90.0 (1|:j|:jq _You encounter a gnoll. It is wielding a +0 spear.|:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j%   Para the Gusty  Tengu |:j) 1###################  Health: 19/38 ============------------ #...........#.....##  Magic: 0/14------------------------ #..................##  AC: 6Str: 8 #...................#  EV: 15Int: 17 #.......)...........#  SH: 0Dex: 15 #......*j...........#  XL:  7 Next: 38% Place: Dungeon:5 #....@*.............#  Noise: =--------  Time: 5090.0 (0.0) #####.......j.......## h) +2 dagger (venom) |:j* Q##...............# Cast: Shock ##.....#......... -Mesm Fly  #######..#..#... #..###..... jj 2 gnolls (1 polearm, 1 wandering) #.# ####.. #. ####.. #...... |:j* ?_You encounter a gnoll. It is wielding a +0 spear.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 77% to hit)|:jp qPara the GustyTengu###################Health: 19/38 ============------------#...........#.....##|:j=y Magic: 0/14------------------------#..................## AC: 6Str: 8#..........**.......# EV: 15Int: 17#.......)**.........# SH: 0Dex: 15#......**...........# XL:  7 Next: 38% Place: Dungeon:5#....@*.............# Noise: =--------  Time: 5090.0 (0.0)#####.......j.......## h) +2 dagger (venom)##...............# Cast: Shock##.....#......... -Mesm Fly #######..#..#...#..###..... jj 2 gnolls (1 polearm, 1 wandering)#.# ####..#. [34|:jy m####..#......Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 77% to hit)  The zap hits the gnoll.|:j 6j.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, 77% to hit)  The zap hits the gnoll.  The gnoll is severely wounded.|:j U.j|:j" 4....).j)20=1.0 (1Shock|:jr& ' _The gnoll shouts!|:j####### #.#.....## #.## #.# #.).# #......).# #....$@j...j.# #####.###.###.....#.#######..#..#.#..###.#.# ####.#. ####..÷#.|:jͼ1j.|:j|:j1= 30  -2Shock|:j|:jx< _The gnoll hits you but does no damage.|:j j.  You closely miss the gnoll. Your kick misses the gnoll.The gnoll is severely wounded.15 -9 (0.9 _The gnoll hits you but does no damage.|:j, )You closely miss the gnoll. You claw the gnoll.j.   gnoll (403.8 _You kill the gnoll!|:j<####### ##.#.....## ##.## ##.# ##.).# ##......).# ##....$.@j.# ######.j.....###.##.##.....#.#######..#..#.#..###.j 2 gnolls (1 polearm, 1 wandering)#.# ####.|:jN#. ####..÷<#.|:j j.  You encounter a gnoll. It is wielding a +0 whip.|:jY1= 30  4.8 (1.0 _The gnoll hits you but does no damage.  Things that are here: _a +0 whip; a gnoll corpse|:jmN  j.  You hit the gnoll. The gnoll is poisoned. You claw the gnoll.  The gnoll is heavily wounded., 1 v…)18--=15 095|:jnS |:jma 9 _The gnoll hits you with a +0 spear.|:jU j.  You hit the gnoll. The gnoll looks as sick as possible!  The gnoll is severely wounded.|:j%'e|:j&]13-----6.7 (0.9|:j0|:j19 _The gnoll hits you with a +0 spear.|:jL j.  You hit the gnoll but do no damage.The gnoll is almost dead.Your orb has recharged its mesmeric power.|:jY|:jYh7.6Fly |:j||:j~R _The gnoll barely misses you.|:j )You closely miss the gnoll. You peck the gnoll.|:jQ(?.j|:j(|:j3|:j(4H   gnoll|:j;]4---38.5|:jB|:jSFI _You kill the gnoll!|:j  #######  #.#.....##  #.##  #.#  #.).#  #......).#  #....$@))..j.#  #####. ##.## ##.....# #######..#..# #..### #.# #### #. ####..÷ #|:j 1j.|:jG |:j 2== 30  -9.5 (1.0|:j |:j |:j ####### #.#.....## #.## #.# #.).# #......).# #....@.)).j.# #####. ##. ##.....# #######..#..# #..### #.# #### #. ####.. #j.|:jT)I-100 _You hear the rapid hiss of an avalanche of sand nearby.Things that are here: _10 gold pieces; a +0 whip|:j # #.#.....##|:j 5 #.## #.# #.).# #......).# #...@$.))j.# #####. ##. ##.....# #######..#..# #..### #.# #### #. #### #|:j1j.|:j!_1 _|:jS ################# ## # #.. #.......). #..@...). #....$.)j.####......#.....#######..#..# #..###.. #.# #####. ####|:j`Hj)|:jk|:jmN5=2|:jy|:j Po ################# ## # #. #.@.....) #......j #....$.))####......#.....#######..#..# #..###.. #.# j)|:j_|:joB==3|:jΓ|:j         #################   ##   #   #.   #.......)   #.....j)   #....$.))  ####  .  .....#.....  #######..   #..###.j.|:j |:jݱ %4|:j- |:j |:j)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j  Para the Gusty  Tengu  Health: 15/38 =========---------------  Magic: 1/14=-----------------------  AC: 6Str: 8 ################## EV: 30 Int: 17 #...........#..... SH: 0Dex: 15 #................. XL:  7 Next: 43% Place: Dungeon:5 #@................ Noise: ---------  Time: 5104.5 (0.0) #.**....)......... h) +2 dagger (venom) #...*j.).......... Cast: Shock #[3|:j59;49m....$.))......... Fly  #####............. ##............ j   gnoll ##.....#..... #######..#.. #..###. _10 gold pieces; a +0 whip  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (77% to hit)|:jdnZ Para the Gusty  Tengu  Health: 15/38 =========---------------  Magic: 1/14=-----------------------  AC: 6Str: 8  ################## EV: 30 Int: 17  #...........#..... SH: 0Dex: 15  #................. XL:  7 Next: 43% Place: Dungeon:5  #@................ Noise: ---------  Time: 5104.5 (0.0)  #.**....)......... h) +2 dagger (venom)  #...**.).......... Cast: Shock  |:joI#....$**)......... Fly  #####...*.........  ##............ j   gnoll  ##.....#.....  #######..#..  #..###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (77% to hit)  The zap hits the gnoll!|:j}4j.|:j>-W...).|:j0915 =5.5 (1|:jGonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (77% to hit)  The zap hits the gnoll! _The gnoll is severely wounded.|:jX|  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:jS:   Para the Gusty  Tengu  Health: 15/38 =========---------------  Magic: 0/14------------------------  AC: 6Str: 8|:j|  ################## EV: 15Int: 17 #...........#..... SH: 0Dex: 15 #................. XL:  7 Next: 43% Place: Dungeon:5 #@................ Noise: =--------  Time: 5105.5 (0.0) #.**....)......... h) +2 dagger (venom) #...j..).......... Cast: Shock #....$.))......... Fly  #####............. ##............ j   gnoll ##.....#..... #######..#.. #..###. _The gnoll is severely wounded.Casting: Shock[0;|:j} 10m (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 77% to hit)|:j :  Para the Gusty  Tengu  Health: 15/38 =========---------------  Magic: 0/14------------------------  AC: 6Str: 8 ################## EV: 15Int: 17 |:j #...........#..... SH: 0Dex: 15 #................. XL:  7 Next: 43% Place: Dungeon:5 #@................ Noise: =--------  Time: 5105.5 (0.0) #.......)......... h) +2 dagger (venom) #...)..).......... Cast: Shock #....$.))......... Fly  #####............. ##............ j   gnoll ##.....#..... #######..#.. #..###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|:j Aim: a gnoll, wielding a +0 whip (severely wounded, 77% to hit)  The zap hits the gnoll.|:j 7|:j i#.**#...*****          |:j\ z..)..).|:j v 16=1=56.5 (1ShockConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (severely wounded, 77% to hit)  The zap hits the gnoll. _You kill the gnoll!|:j7! ################### #...........#..... #.. #. #.) #...)..).. #....$.)) #####..... # # #######..#..# #..## #.# ###|:j8|:jo 30  -7|:j|:j|:j+ i####################...........#.....#..#.#.)#..@)..)..#....$.))#####..... #######..#..# #..###...#.# #####. #-8|:j@ |:jϮ ####################...........#.....#..#.#.)##...)..)..##...@$.))######.....# #######..#..# #..###...#.# #####. ####. #.....|:j% |:j/ %9|:jR |:jve~# #.#.....## #.## #.# #.).# #...)..).# #....@.)).# #####.###.###.....#.#######..#..#.#..###.#.# ####.#. ####.#.|:jh|:jpvf7==10|:jk~|:jN  You now have 245 gold pieces (gained 10).|:j9G15 111.5 (2|:jG|:j- _You see here a +0 whip.|:j~I####### #.#.....## #.## #.# #.).# #...)..).# #....)@)).# #####.###.###.....#.#######..#..#.#..###.#.# ####.|:jt#. ####..÷#.|:j|:j}l 30  2.5 (1|:j|:jC|:j K####### ##.#.....## ##.## ##.# ##.).# ##...)..).# ##....).@).# ######.###.##.##.....#.#######..#..#.#..###.#.# ####.#. ####..÷<#.|:j^ |:j R2==3|:j |:j $  Things that are here:|:j o _a +0 whip; a gnoll corpse|:j####### ##.#.....## #.#.## #.#.# #.#.).|:j!U# #.#...)..).# #.#....).)@.# #.#####.####.##.##.##.....#.#..#..#.#..###.#.# ####.#. ####..÷<[#.|:jY)|:j\,b8=4 _|:jy@  Things that are here: _a +0 spear; a +0 robe; a gnoll corpse|:jX|:jY## ##.#.#.....## #.#.## #.##.# #.##.).# #.#...)..).# #.#....).))# #.#####.####.##.##.##.....#.##..#..#.#..###.#.# ####.#. ####..÷<[.#.|:jf|:j%v|:j/w%5 _|:j|:jā|:j@ZVisible Items (select to target/travel, [!] to examine) Items  a - ([) a +0 leather armourb - ([) a +0 robe  c - ()) a +0 spear  d - ()) a +0 spear  e - ()) a +0 whip  f - ()) a +0 whip  g - ()) a +0 whip  h - ()) a +0 whip  i - (() 5 boomerangs  j - (†) a gnoll corpse  k - (†) a gnoll corpse  l - (†) a gnoll corpse|:jV |:j߼ |:j wPara the Gusty## Tengu################### ##. Health: 18/38 ===========-------------#...........#.....## #.. Magic: 2/14===---------------------#..................## #.# AC: 6Str: 8#...................# #.# EV: 30 Int: 17#.......)...........# #.. SH: 0Dex: 15|:j b#...)..)............# #.. XL:  7 Next: 45% Place: Dungeon:5#....).))@..........# #.. Noise: ---------  Time: 5115.5 (0.0)#####...............####.. h) +2 dagger (venom)##...............##... Cast: Shock##.....#............# Fly #######..#..#.......#..###......... #.# ####...... #. ####..÷<[. #.......... You now have 245 gold pieces (gained 10). _You see here a +0 whip.  Things that are here: _a +0 whip; a gnoll corpseThings that are here: _a +0 spear; a +0 robe; a gnoll corpse|:j| |:j |:jD |:jj## ##.#.#.....## #.#.## #.#.#.# #.##.).# #.#...)..).# #.#....).)).# #.#####.####..###.##.##.....#.##..#..#.##..###.#.# ####.#. ####..÷<[.##.)|:je!|:jL   6.5 (1|:j####################### ##..#...........#.....## #...##..#.#.^#. #.##.)# #....#...)..)..# #.#....).))# #.#####.....####..# .....#...########..#..# #..###....#.# #####. ####..÷<[.## #..........).#.###÷|:j|:jT9=7|:j|:j |:j 6################### ##..#...........#.....## #...#.#..#.#.^.#. #.##..#.)# #....#...)..)..# #.#....).))# #.#####.....####..# .....#...########..#..#. #..###...|:j :..#.## #####. ####..÷<[.###  #..........).# #.###÷>  #.....#.#### |:jl |:j %8|:j |:j# |:j3#...........#.....## #...#..#..#.#.^.##. #.##..##.)# #....#...)..)..# #.#....).))# #.#####.....####..# .....|:jeg#.....#...##########..#..#.† #..###.....##.## ####†#. ####..÷<[.####.. #..........).#### #.###÷>. #.....#.######.....#..|:j|:jG%9|:j#|:j|:j_ .......## #.#.^.#..#...).....)..)..).)).####......###..# ##.......##.... ##.....#....### #######@.#..#.......##.† #..###............##.## ####.†Fly ##.....####|:j~|:ji3==20|:j  .#..)......)..)....).))..####.......###..# ##........##.... ##.....#............### #######..#..#.......##.† #.@###.....### ####† ÷<[.####Fly #...#.##|:j |:jY T20=1|:j |:jC |:j #).# #..... #...)..)......# # #....).)).....# # #####.........####..# ##...............##... ##.....#............### #######..#..#.......## #..###..... #@## ####. #.# ####..÷<[.### ..# #..........).#### #.##.#÷> #.#### #.....#.. #.....#####.## ..$.#.|:j|:jH%2|:j{|:j4|:jQ )..)..).)).####......####..# ##....##....|:j ##.....#............### #######..#..#. #..###....## #### ÷<[.####....# #..........).#.#### #.###÷>..Fly ..#.... #.|:j;3|:j|:j |:jZ & #....).)).# # #####.........####..# ##...##... ##.....#.....### #######..#..#.......## #..###... #.## ########.# ####..÷<[.###..@.# #..........). #.#### #.##.#÷.. #.###..# #.....#..   #.....#####.|:jKf ## ..$.#. ... #. |:jl B==4|:jjr |:j=s |:jFB #....).)).# # #####........####..# ##.........## ##.....#... #######..#..#. #..### #.## #### ####.# ####..÷<[. #.@..# #.) #.#### #.##.# ... #.....#. ..##. #.....#... #. #.....####. #. #...#.##. ## ..$.#.  ... #.|:jx1=5|:jR|:j̪l  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting|:j 1.2   9%   0   j + Spellcasting 4.4  30%  -1           b + Staves   0.0    +1   k + Conjurations 4.6  17%  +3   c - Unarmed Combat   0.0    +1   l + Fire Magic   0.0    +1   d - Throwing   2.0     0   m + Air Magic6.7  30%  +3          e + Short Blades 1.6  14% [3|:jI7m +1   n + Evocations   0.0     0   f + Long Blades   0.9    +1               g + Armour   0.0    +1      |:jҫ h - Dodging   2.1    +1       i - Stealth   2.1    +1  |:j!            |:j!        |:je                |:j        |:jThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help|:jG[=] set a skill target  |:j2}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets|:j |:j|:j #....).))...........# #... Para the Gusty#####...............####..# Tengu##...............##.... Health: 21/38 =============-----------##.....#............## Magic: 3/14=====-------------------#######..#..#.......# AC: 6Str: 8#..###.......... EV: 30 Int: 17|:j#.## ####....... SH: 0Dex: 15####.# ####..÷<[.# XL:  7 Next: 45% Place: Dungeon:5#.@..# #..........) Noise: ---------  Time: 5125.5 (0.0)#.#### #.##.......# h) +2 dagger (venom)|:j...#.....#.## Cast: Shock..##.|:j#.....#.. Fly ... #.#.....####|:jl8.. #.#...#.##. ##..$.#.... #.You now have 245 gold pieces (gained 10). |:j:_You see here a +0 whip.  Things that are here: |:j_a +0 whip; a gnoll corpseThings that are here: _a +0 spear; a +0 robe; a gnoll corpse|:j|:j,$|:j+|:j4|:j  #####....#### ##..##... ##.....#.....# #######..#..#....... #..###.. #.## ########.# ####..÷<[ #....# #.......... #@#### #.##.#....# #.....##.. #.....#...... #... #.....### #....#.## ###### ..$.#.  ... #. |:j x  6.5 (1|:j4  _You hear the rapid hiss of an avalanche of sand nearby.|:jr0E ##.. ##.....#.. #######..#..#...... #..###. #.## ########.# ####..÷<[ #....# #........####.#### #.###..@.# #......##......# #.....#. #......# #.....## #......##...#.##  ######.#..$.#.|:j0a .... #.|:j9|:jFA[4=7|:j9G|:j@O|:j=  ##.## ##.....# #..#..# #..### #.## #### ####.# ####..÷< #....# # ####.#### #.## #.@..# #.....#.##......# #.....#.. #......# #.......# #......##...#.##... ######.#..$.#..... .... #..........|:j |:j %8|:j |:jv$ |:jTk ##.....#.. #######..#..# #..###. #.## ########.# ####..÷ #....# #.......####.#### #.#########....# .......@##......# #......##......# #.....###......##...#. ######.#..$.#. . .... #..|:j J   jelly (wandering)..J......|:j" J.  You encounter a jelly.|:j(PJ|:j,Q29Shock|:j%2|:j5Z _The jelly quivers.|:jUB  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j  ##.....#.......... Para the Gusty #######..#..#.... Tengu #..###...... Health: 22/38 =============----------- #.## ####... Magic: 3/14=====------------------- ####.# ####..÷ AC: 6Str: 8 #....# #....... EV: 30 Int: 17 ####.#### #.##.... SH: 0Dex: 15 #######....# #..... XL:  7 Next: 45% Place: Dungeon:5 .......@##......# #..... Noise: ---------  Time: 5129.5 (0.0) ......*.##......# #..... h) +2 dagger (venom) .....*.|:j B[33m###......##...#.# Cast: Shock ....*.. ######.#..$.#.  Fly  ...*... .... #.  ..*.... J   jelly .J..... ....... _The jelly quivers.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)|:jR##.....#.......... Para the Gusty#######..#..#.... Tengu#..###...... Health: 22/38 =============-----------#.## ####... Magic: 3/14=====-------------------####.# ####..÷ AC: 6Str: 8#....# #....... EV: 30 Int: 17####.#### #.##.... SH: 0Dex: 15#######....##..... XL:  7 Next: 45% Place: Dungeon:5.......@##......# #..... Noise: ---------  Time: 5129.5 (0.0)......*.##......# #..... h) +2 dagger (venom).....*[|:jk39;49m.###......##...#.# Cast: Shock....*.. ######.#..$.#. Fly ...*....... #...*....J   jelly.*.....*......  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)  The zap hits the jelly.|:j;J.|:j'~......15 =30.5 (1|:j2/|:j)2onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (100% to hit)  The zap hits the jelly. _The jelly is lightly wounded.|:j® |:jF Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j  ##.....#.......... Para the Gusty #######..#..#.... Tengu #..###...... Health: 22/38 =============----------- #.## ####... Magic: 2/14===--------------------- ####.# ####..÷ AC: 6Str: 8 #....# #....... EV: 15Int: 17 ####.#### #.##.... SH: 0Dex: 15 #######....# #..... XL:  7 Next: 45% Place: Dungeon:5 .......@##......# #..... Noise: =--------  Time: 5130.5 (0.0) |:jB ......*.##......# #..... h) +2 dagger (venom) .....*.###......##...#.# Cast: Shock ....*.. ######.#..$.#.  Fly  ...*... .... #.  ..J....|:j  J   jelly ....... ....... _The jelly is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)|:j ##.....#.......... Para the Gusty#######..#..#.... Tengu#..###...... Health: 22/38 =============-----------#.## ####... Magic: 2/14===---------------------####.# ####..÷ AC: 6Str: 8#....# #....... EV: 15Int: 17####.#### #.##.... SH: 0Dex: 15#######....##..... XL:  7 Next: 45% Place: Dungeon:5.......@##......# #..... Noise: =--------  Time: 5130.5 (0.0)......*.##......# #..... h) +2 dagger (venom).....*|:j [37m.###......##...#.# Cast: Shock....*.. ######.#..$.#. Fly ...*....... #...*....J   jelly.*.....*......  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)  The zap hits the jelly.|:j ;J.|:j G.......|:jK *1.5 (1|:j |:j8 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)  The zap hits the jelly. _The jelly is moderately wounded.|:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:jS ##.....#.......... Para the Gusty #######..#..#.... Tengu #..###...... Health: 22/38 =============----------- #.## ####... Magic: 1/14=----------------------- ####.# ####..÷ AC: 6Str: 8 |:jb|#....# #....... EV: 15Int: 17 ####.#### #.##.... SH: 0Dex: 15 |:j#######....# #..... XL:  7 Next: 45% Place: Dungeon:5 .......@##......# #..... Noise: =--------  Time: 5131.5 (0.0)|:j ......*.##......# #..... h) +2 dagger (venom) .....*.###......##...#.# Cast: Shock |:j'R....*.. ######.#..$.#.  Fly  ...J... .... #.  .......|:j` J   jelly ....... ....... |:jR_The jelly is moderately wounded.|:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|:jvAim: a jelly (moderately wounded, 100% to hit)|:j;##.....#.......... Para the Gusty#######..#..#.... Tengu#..###...... Health: 22/38 =============-----------#.## ####... Magic: 1/14=-----------------------####.# ####..÷ AC: 6Str: 8#....# #....... EV: 15Int: 17####.#### #.##.... SH: 0Dex: 15#######....##..... XL:  7 Next: 45% Place: Dungeon:5.......@##......# #..... Noise: =--------  Time: 5131.5 (0.0)......*.##......# #..... h) +2 dagger (venom).....*|:j[37m.###......##...#.# Cast: Shock....*.. ######.#..$.#. Fly ...*....... #...*....J   jelly.*.....*......  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly.|:jA;J.|:jsIH.....|:jL*2.5 (1|:jR|:jbConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly. _The jelly is heavily wounded.|:j}  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j ##.....#.......... Para the Gusty #######..#..#.... Tengu #..###...... Health: 22/38 =============----------- #.## ####... Magic: 0/14------------------------ ####.# ####..÷ AC: 6Str: 8 #....# #....... EV: 15Int: 17 ####.#### #.##.... SH: 0Dex: 15 |:j#######....# #..... XL:  7 Next: 45% Place: Dungeon:5 .......@##......# #..... Noise: =--------  Time: 5132.5 (0.0) ......*.##......# #..... h) +2 dagger (venom) .....*.###......##...#.# Cast: Shock ....J.. ######.#..$.#.  Fly  ....... .... #.  .......|:j J   jelly ....... |:j....... _The jelly is heavily wounded.|:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j6!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)|:j##.....#.......... Para the Gusty#######..#..#.... Tengu#..###...... Health: 22/38 =============-----------#.## ####... Magic: 0/14------------------------####.# ####..÷ AC: 6Str: 8#....# #....... EV: 15Int: 17####.#### #.##.... SH: 0Dex: 15#######....##..... XL:  7 Next: 45% Place: Dungeon:5.......@##......# #..... Noise: =--------  Time: 5132.5 (0.0)......*.##......# #..... h) +2 dagger (venom).....*.##|:j[40m#......##...#.# Cast: Shock....*.. ######.#..$.#. Fly ...*....... #...*....J   jelly.*.....*......  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly.|:jU;J.|:j_H.....|:j`a3=3.5 (1|:jl`1Shock|:jg|:jknConfirm with . or Enter, or press ? or * to list all spells.|:jlAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly. _The jelly is severely wounded.|:j0K U #######..#..# #..###. #.## ########.# #### #....# #......####.#### #.##########....# .........##......# #.##......# #J.###......##...#...# ######.#..$.#..# .... #.|:jL .#...#.#|:jb |:jc g 30  4|:jj |:jm K _The jelly misses you.|:j; I .  You hit the jelly.|:j: )|:jB =1=15 525.4 (0.9 _You kill the jelly!|:jO: #..###.|:jb^ #.## ########.# #### #....# #...####.#### #.###########....# ..........##......# #.##......# ##......##...#.# ######.#..$.#.# .... #.# ..##.#.#|:jJ|:j 30  -6.4 (1.0|:j #.## ########.# #### #....# #...####.#### #.############....# ...........##......# #.##......# ##......#.# ######.#..$..# .... .# ...###..############|:jߥ -The hiss of flowing sand is almost imperceptible now.|:j/  --more--|:j@ |:j_ 4=7 _|:jax####.#  #....# #...####.#### #.#############....# ...........##......# ##.##......# ###......##.# ######.#..$#.# ...#.# #.....######.##.############# |:j  8|:j1^ ####.# ##....# #.####.#### #.##.#....# #.#.##......# #.#.##......# #.#.###......##.#.# ######.#..$.#.# .... #.# #.. #.#### ###|:ji A=9|:j |:j6h#....# #.....####.#### #.#############....# #..#...........##......# #.#.##......# #.#.###......##...##.# ######.#..$.##.# .... ##.#  #......#.#######.# #.###########|:j |:j, R2==2|:j |:j |:jEM####.#### #.##.###########....# #.....##...........##......# #.....##...........##......# #.....##....###......##...#.##...# ######.#..$.#. #..# .... #. #.##.##.#.#..# #...# #####3|:jQ|:j-T|:j~####.#### #.##.#....# #.....#.#...........##......# #.....#.#...........##......# #.....##..........###......##...#.## #..........# ######.#..$.#. #...# .... #. #.# #.# #.#.#...# #..........# ############.6=4|:jI####.#### #.##.#....# #.....#.##.##......# #.....#.#.##......# #.....##.###......##...#.## |:j"#..........# ######.#..$.#. #....# .... #. #.# #.# #.#.#....# |:j#F.#..........# |:j,|:j0%5|:jg@|:j̐ ####.#### #.##.##....# #.....#.##.##......# #.....#..  #.##......# #.....##.###......##...#.##  #.# ######.#..$.#.  #....# .... #.  #.#  #.#  #.#.  #....# #.  #.# |:jף X==6|:jb |:j |:j" '####.#### #.##.#÷ #....# #.....#.# #.##......# #.....#.. #.##......# #.....#### #.###......##...#.## #.# ######.#..$.#. #.# .... #. #.# #.# #.#. #.# ##. #.# . |:jo %7|:j |:j I _The walls and floor vibrate strangely for a moment.|:jmg####.#### #.##.#÷>....# #.....#.# .##......# #.....#.. .##......# #.....#### .###......##...#.## .# ######.#..$.#. .# .... #. .# .# .#......# .# ###. .# ..# #|:jN7|:j+827==8|:j.#########....# #.....#.##### ..........##......# #.....#.. ##......# #.....#######......##...#.## # ######.#..$.#. # .... #. ######### .# .......#..##########@.....## ####.....#  ..# ##########  # |:j|:jDR3==9|:j|:jK ....# #.....#.#####.##......# #.....#.. ##......# #.....#### ###......##...#.## # ######.#..$.#. # .... #. ##..# #..### #######.@....# # ####.# ..#. .# .....50|:j< |:j,s ....# #.....#.#####.##......# #.....#.. .##......# #.....#### .###......##...#.## .|:jƀ # ######.#..$.#. |:j # ..... #. ###..# #..### #######..@...# # ####.# ...#..⌠ ...# ..#......#...# #..⌠.# ..1|:j& |:j{ |:j .......##......# #.....#.. ##......# #.....#### .###......##...#.## .## ######.#..$.#.  # ..... #. #########..# .......#..### ########......#....# ####@.......# #...#..⌠ ####### #...# .ß #.#... ....##.###..⌠.#.# ...#.# JJ   jelly (wandering)|:jVo8=2Shock|:j|:jBV _You encounter a jelly.|:j ######....# #####.....# #.....#.. .##......# #.....#### ..##......##...#.##.#######.#..$. ..... #.#########..# ........#..### #######...@..#....####....... ........⌠. #######..# ..ß#.#... .....#..##..⌠....#.# J.|:jW t==3Shock|:j |:j |:j{M ####.#### #.##.......#÷>. ######....#... #.....#.#####.....# #.....#.. .##......# #.....#### ..##......##...#.##.#######.#..$. #..... #.#########..# ........#.@### #######......#....####........ ......##...#..⌠.|:j{Fly ..#.# ..|:j|:j%4|:j|:ja|:jiRM #....# #...).### ####.#### #.##.......#÷>. ######....#... .#.#####.......# #.....#.. .##......# #.....#### ..##......##...#.##.#######.#..$.# #......#.#########.@# ........#..### #######......#..####........ ......##...#..⌠......#.###..|:jYr|:jz%5|:j|:jL|:j ####.# ####..÷<[.####). #....# #....).###  ####.#### #.##.......#÷>.. #####....#... #.....#.#####..##......# #.....#.. .......###.....#### ...###......##...#.##.### ######.#..$.#. # #...@..#.#########..##.# .......#..#### # #######......#.... # ####........ .....# #...#..⌠. #######...# ..ß#.#...[39|:j ;49m .....#.. .|:j |:j4 9=4=6|:j5 |:j7 |:j/ #.## ####.........†..####.# ####..÷<[.####). #....# #....).###...s  ####.#### #.##.......#÷>.. ####....#... #.....#.#####..##......# #.....#.. .......###.....#### ....###......##...#.##.#### ######.#..@.#. ## #......#.##########..##.# .......#..#### # #######......#....# ####........ ....# #...#..⌠. ######...# ..ß#.#... .|:j0Q7|:j#Q15 158.4 (2 _You now have 257 gold pieces (gained 12).|:j ####.# ####..÷<[.####) #....# #..........).#######.#### #.##.#÷>..... #####....#... #.....#.##### ......##......# #.....#.. .##......###.....#### #......##...#.## .##.# ######.#....#.  .# #...@..#. .#########..##.# .........#..#### ########......#.....# ####.........# #...#..⌠. ###### #...# ..ß #.#... .. ....#.. .|:j  30  9.4 (1|:j: T #....# #..........).#######.#### #.##.#÷>. ######....#... #.....#.##### .......##......# #.....#.. .##......###.....#### #......##...#.## .#.# ######.#....#.  .# #......#..#########.@##.#.........#..#### ########......#.....# ####.........# #...#⌠. ####### #...# ..ß #.#... ..|:jT;  ....#. . #.###..⌠.|:j8B |:jYJ q30==60|:j-P |:jR |:jeW ####.#### #.###÷>.. ######....#... #.....#.##### .......##......#.#.. ......###.....#######......##...#.## .# ######.#....#.   #......#########..##.# ........#.@#### ########......#.... ####........⌠.Fly .....#.###..#.# ...|:j_|:jj%1|:js|:ju|:jw#####....#... #.....#.##### ......##......# #.....#.. ##......###.....#### .###......##...#.## .### ######.#....#.  # #......#. #########..##.# .......#..#### ########....@.#.... # ####.........# #...#..⌠.. ###### #...# ..ß #.#... ..>....##.###..⌠.#.# ...#.# J.|:j|:j*%2|:j |:j#A _Found a staircase to the Ecumenical Temple.|:jV3 .....##......# #.....#.. ##......###.....#### .###......##...#.## .#### ######.#....#. . # #......#. #.|:j3 ##########..##.# .........#..####.##.########......#......|:j3 # ####..@.......|:j3 # #...#..⌠ ##### |:j4 \#...# ..ß|:j94  #.#... ..>|:ju4 ....#.. ..ß##.###..⌠.#.# ... |:j4 \#.# J. |:j'= |:jYI \5==3|:jO |:j!Q |:j`1l##......# #.....#.. .##......###.....#### .###......##...#.## . .###.# ######.#....#. ..#.# #......#.##. #.#########..##.#... #..####.##.########......#.|:j1# ####.# #...#..⌠...⌠ #...#...ß.#.#......>......#.....ß.|:j1###.###..⌠...⌠#.# ......|:j13#.# .......|:j9|:jFS1=4|:jCM|:j5O|:j[! ##......# #.....#.. .##......###.....#### .###......##...#.## . .###.# ######.#....#.# .. #.# #......#.##. #.##..##.#... .##..####.##.##.#......#.# ####.# #...#..⌠...⌠. #...#...ß.#.#......>......#.....ß.###.###..⌠...⌠?#.# ..#.# #.|:j , |:j-; %5|:j5O |:jO  |:jP V_Found a scroll labelled BIROADDOXEO.|:j5##......###.....#### . .###......##...#.## ..# .### .# ######.#....#.# ..%. #. .# #......#.##...$#../#########..##.#.....# . .......#..####.##.##.########......#........# ####.....# #...#.@⌠...⌠ ## #...#...ß.... #.#......>.....#.....ß###.###..⌠...⌠? #.# ..........#.# #[|:j37m ##.##.##.#|:jJJ   jelly (wandering)6|:j|:j? _Found 3 gold pieces and a quill talisman.|:j5###......##...#.## ..# .### # ######.#....#.# ...%. #. # #......#.##...$ # #../ #########..##.#.....# .# .......#..####.##.##.## #######......#........ # ####..... # #...#..⌠...⌠..# # #...#..@ß.....# |:j=L#.#......>.....#.....ß...####.###..⌠...⌠?.# #.# .........J#.#?## #.##.##.##.##. .. .. ..|:jmW.J|:jb|:jU2====7Shock|:j|:je _Found a scroll labelled AGOOHI GISTA.|:j8 ######.#....#.# ...%. #. #......#.##...$.# #../#######..##.#.....#..# .......#..####.##.##.## ######......#.........#. ####...... #...#..⌠...⌠..#  #...#...ß.....#. |:jx#.#.....@>...........#.....ß...####.###..⌠...⌠?.#  #.#.............#.#?#J.# #.##.##.##.## . .. .. .. .#. .. ##|:jU;J.|:j|:j%8|:j|:jf|:j# ######.#....#.# ...%. #..... Para the Gusty|:jA#......#.##...$.# #../.. Tengu ########..##.#.....#..#Health: 32/38 ====================---- .......#..####.##.##.##Magic: 4/14|:jܮK======------------------ ######......#.........#.AC: 6Str: 8####...............|:jwEV: 30 Int: 17|:j,#...#..⌠...⌠..#SH: 0Dex: 15|:jd#...#...ß.....#.XL:  7 Next: 52% Place: Dungeon:5#.#.....@>......Noise: ---------  Time: 5168.4 (0.0).....#....*ß...#.h) +2 dagger (venom)###.###..⌠..**?.#Cast: Shock#.#.........**..Fly |:j#.#?#.........#.#.##.##.##.##J   jelly. .. .. ..|:jZ.#. .. ##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 100% to hit)  |:jThe zap hits the jelly.|:j{69J.|:j@O..⌠..|:j Ok15 =9.4 (1Shock|:jZonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line|:j[Aim: a jelly (wandering, hasn't noticed you, 100% to hit)  The zap hits the jelly. _The jelly is lightly wounded.|:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j I|:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|:j"  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j |:jW   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:jRd |:j s |:j(| |:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j(i|:jn  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|:jʚ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:jd|:jʙ|:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|:j|:j|:j|:jPonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Unknown command.|:j # ######.#....#.# ...%. # |:j # #......#.##...$.# #../#..##.#.....#..#.#..####.##.##.###......#.#. # ####... # #...#..⌠...⌠..# # #...#...ß.....#. #.#....@.>...... .....#.....ß...#. ###.###..⌠...⌠J.# #.#. #.#?#.#. #.##.##.##.|:j [40m## . .. .. .... .#. ... ##|:jCCJ?|:j |:j&5== 30  -70Shock _|:j?|:jM# ######.#....#.# ...%. #.... Para the Gusty ##......#.##...$.# #../. Tengu #########..##.#.....#..#Health: 32/38 ====================---- ........#..####.##.##.##Magic: 4/14======------------------ #######......#.........#.AC: 6Str: 8 # ####...............EV: 30 Int: 17 #|:j#...#..⌠...⌠..#SH: 0Dex: 15 ##...#...ß.....#.XL:  7 Next: 52% Place: Dungeon:5#.#....@***.....Noise: ---------  Time: 5170.4 (0.0).....#.....ß*..#.h) +2 dagger (venom)###.###..⌠...⌠?.#Cast: Shock#.#.............Fly #.#?#.........#.#.##.##.##.##J   jelly. .. .. .... .#. ... ##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to lis|:j?!t all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)  The zap hits the jelly.|:j8J.|:jk*.>315 =1.4 (1|:jBonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (lightly wounded, 100% to hit)  The zap hits the jelly. _The jelly is heavily wounded.|:j # ######.#....#.# ...%. #.... Para the Gusty #|:jm#......#.##...$.# #../. Tengu #########..##.#.....#..#Health: 33/38 ====================---- ........#..####.##.##.##Magic: 3/14=====------------------- #######......#.........#.AC: 6Str: 8 # ####...............EV: 15Int: 17 #|:j#...#..⌠...⌠..#SH: 0Dex: 15 ##...#...ß.....#.XL:  7 Next: 52% Place: Dungeon:5#.#....@***.....Noise: =--------  Time: 5171.4 (0.0).....#.....ß...#.|:j%h) +2 dagger (venom)###.###..⌠...⌠?.#Cast: Shock#.#.............Fly #.#?#.........#.#.##.##.##.##|:j$J   jelly. .. .. .... .#. ... ##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  |:j#Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly.|:j 3J.|:jQ .|:jӋ *2.4 (1|:j |:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (heavily wounded, 100% to hit)  The zap hits the jelly. _The jelly is severely wounded.|:jE # ######.#....#.# ...%. #.... Para the Gusty ##......#.##...$.# #../. Tengu #########..##.#.....#..#Health: 33/38 ====================---- ........#..####.##.##.##Magic: 2/14===--------------------- #######......#.........#.AC: 6Str: 8 # ####...............EV: 15Int: 17 ##...#..⌠...⌠..#SH: 0Dex: 15 ##...#...ß.....#.XL:  7 Next: 52% [3|:jH t3mPlace: Dungeon:5#.#....@**......Noise: =--------  Time: 5172.4 (0.0).....#.....ß...#.h) +2 dagger (venom)###.###..⌠...⌠?.#Cast: Shock#.#.............Fly #.#?#.........#.#.##.##.##.##J   jelly. .. .. .... .#. ... ##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  The zap hits the jelly.|:j' =J>|:j |:j *3.4 (1|:j% ionfirm with . or Enter, or press ? or * to list all spells.|:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  The zap hits the jelly. _The jelly is severely wounded.|:jm # ######.#....#.# ...%. #.... Para the Gusty ##......#.##...$.# #../. Tengu #########..##.#.....#..#Health: 33/38 ====================---- ........#..####.##.##.##Magic: 1/14=----------------------- #######......#.........#.AC: 6Str: 8 # ####...............EV: 15Int: 17 ##...#..⌠...⌠..#SH: 0Dex: 15 ##...#...ß.....#.XL:  7 Next: 52% [3|:j ~3mPlace: Dungeon:5#.#....@*>......Noise: =--------  Time: 5173.4 (0.0).....#.....ß...#.h) +2 dagger (venom)###.###..⌠...⌠?.#Cast: Shock#.#.............Fly #.#?#.........#.#.##.##.##.##J   jelly. .. .. .... .#. ... ##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  The zap hits the jelly.|:jBJonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (severely wounded, 100% to hit)  The zap hits the jelly.  The jelly is almost dead.|:jD*4.4 (1|:jL|:jwK _The jelly misses you.|:j# ######.#....#.# ...%. #.... Para the Gusty # #......#.##...$.# #../. Tengu #########..##.#.....#..#  Health: 33/38 ====================---- ........#..####.##.##.##  Magic: 0/14------------------------ #######......#.........#.  AC: 6Str: 8 # ####...............  EV: 15Int: 17 # #...#..⌠...⌠..#  SH: 0Dex: 15 # #...#...ß.....#.  XL:  7 Next: 52% Place: |:jËDungeon:5 #.#....@.>......  Noise: =--------  Time: 5174.4 (0.0) .....#.....ß...#.  h) +2 dagger (venom) ###.###..⌠...⌠?.#  Cast: Shock #.#.............  Fly  #.#?#.........#.  #.##.##.##.##  J   jelly . .. .. ...  . .#. ... ## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [0;|:j.10;1mShock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  The zap hits the jelly!|:j  ...%.  $.# #../          *      |:jϕ    . .. .. ... . .#. ...  |:j0.|:jXB4=605.4 (1Shock|:jK|:jM\MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jelly (almost dead, 100% to hit)  |:jN^The zap hits the jelly! _You kill the jelly!|:jg  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:jBi|:jTq|:jKze _You don't have enough magic to cast this spell.|:ji ######.#....#.# ...%. #. #......#.##...$.# #../...##.#.....#..# #..####.##.##.## ......#.#.  ####...  #...#..⌠...⌠..#  #...#...ß.....#. #.#.....@>...... .....#.....ß...#. ###.###..⌠...⌠?.# #.#. #.#?#.#.#.. .. |:j kr.. .... .#. ... ## 30  -6 _|:j4$ ######.#....#.# ...%. #.#......#.##...$.# #../...##.#.....#..# #..####.##.##.## #......#.#.####...##...#..⌠...⌠..# #...#...ß.....#.#.#.......#.....ß...#.###.###..⌠...⌠?.# #.#.#.#?#.#.#.##.##.##.## .. .. .[|:j% q16;9H. .#. .....##-7 _There is a staircase to the Ecumenical Temple here.|:j8 3|:j> |:jH |:jY u1=15 178 _|:jt |:j][==Temple|:jd .#...#.........#..## ##..#..## .#...#..#.#...#..#..###..#.#..## ....#.....#..#....#..#..#...#..## ##.#.∩._...#..._...#.⌠.#.._..#..# ....#....#..#.....#.....#...#.... .#...#..#...#.#..#...#...#.#...#. #.#...#.........#...#.#...#...#.# ...#...#..._...#...#...#.....#... ._..#...#.....#.@.#.....#...#.._. ...#.....#...#...#..._...#...#... #.#...#...#.#...#.........#...#.# .#...#.#...#...#..#.#...#..#...#. ....#...#.|:jf....#.....#..#....#.... #..#.._..#.⌠.#..._...#..._...#.##  ##..#...#..#..#....#..#.....#.... ##..#.#..###..#..#...#.#..#...#. ##..#..## ##..#.........#...#.# |:jG g5=9.9 (2.5__ _You fly downwards. Welcome to the Ecumenical Temple! Found four altars. _There is a staircase back to the Dungeon here.|:j!|:jv|:jl\ _Unknown command.|:jWc[39;49m .#...#..#.#...#..#..###..#.#..## .|:j...#.....#..#....#..#..#...#..## ##.#.∩._...#..._...#.⌠.#.._..#.. ....#....#..#.....#.....#...#.... .#...#..#...#.#..#...#...#.#...# #.#...#.........#...#.#...#...#.# ...#...#..._...#...#...#.....#... ._..#...#.....#.<.#.....#...#.._..#.....#...#..@#..._...#...#.. #.#...#...#.#...#.........#...#.# .#...#.#...#...#..#.#...#..#...#..#..#Fly ..#......[39;49|:j?m..##...## ##..#..._...#...#... _ 30  80.9 (1.0 ___|:j"..#.....#..#....#.. #.#.∩._...#..._...#.⌠.#.._ ...#....#..#.....#.....#...#.. ##...#.#..#...#...#.#...#.......#...#.#...#...# ._...#...#...#.....#.. _..#.<.#.....#...#.._.#.....#...#...#..._....# .#...#...#.#...#@.......#..#..#..#.#...#. ...#...#.....#.....#..#...##.._..#.⌠.#..._...#..._...#.###.#..#..#....#..#....#..###..#|:ja#..#...#.#..#...#.## ##..#.........#...#.## ##..#..._...#...#..### ..#...#.._|:jV(%1|:j?>_|:j #.#.∩._...#..._...#.⌠.#.._..#..## ...#....#..#.....#.....#...#.... #...#..#...#.#..#...#...#.#...#.. .#...#.........#...#.#...#...#.# .|:j)e.#...#..._...#...#...#.....#...# _..#...#.....#.<.#.....#...#.._.. ..#.....#...#...#..._...#...#...# .#...#...#.#...#.........#...#.#. #...#.#...#...#.@#.#...#..#...#. |:j!...#...#.....#.....#..#....#....##.._..#.⌠.#..._...#..._...#.##.#Fly .##....#.|:j##..#.....###..#...#.....#...# |:j+|:jF]6=2|:jLL__|:jN|:j  ...#....#..#.....#.....#...#.... #...#..#...#.#..#...#...#.#...#.. .#...#.........#...#.#...#...#.# ..#...#..._...#...#...#.....#...# _..#...#.....#.<.#.....#...#.._.. ..#.....#...#...#..._...#...#...# .#...#...#.#...#.........#...#.#. #...#.#...#...#..#.#...#..#...#. ...#...#.....#..@..#..#....#....##.._..#.⌠.#..._...#..._...#.## #..#...#..#..#....#..#.....#......Fly #.#..|:j ....#..#...###..#.#...#..##.#. 3__ _Found an ornate altar of the Wu Jian Council.|:jj  #...#..#...#.#..#...#...#.#...#.. .#...#.........#...#.#...#...#.# ..#...#..._...#...#...#.....#...# _..#...#.....#.<.#.....#...#.._.. ..#.....#...#...#..._...#...#...# .#...#...#.#...#.........#...#.#. #...#.#...#...#..#.#...#..#...#. ...#...#.....#.....#..#....#....##.._..#.⌠.#...@...#..._...#.## #..#...#..#..#....#..#.....#.... ##..#.#..###..#..#...#.#..#...#......Fly #|:j [33m#..#..._......#...#..#.##..#...#.#.#.#.. |:jU% R2==4|:j+ x___|:jf _ _There is a radiant altar of Vehumet here.|:j{ o   You hover solemnly before the altar of Vehumet.|:j /  --more--|:jVehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. |:j{Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religion|:jBL|:jS|:jZ#...#..#...#.#..#...#...#.#...#.. Para the Gusty .#...#.........#...#.#...#...#.#. Tengu ..#...#..._...#...#...#.....#...# Health: 36/38 ======================-- |:jM[5_..#...#.....#.<.#.....#...#.._.. Magic: 2/14===--------------------- ..#.....#...#...#..._...#...#...# AC: 6Str: 8 .#...#...#.#...#.........#...#.#. EV: 30 Int: 17 |:j[(#...#.#...#...#..#.#...#..#...#.. SH: 0Dex: 15 |:j[3...#...#.....#.....#..#....#....# XL:  7 Next: 60% Place: Temple |:j[I..#.._..#.⌠.#...@...#..._...#.### Noise: ---------  Time: 5184.9 (0.0) #..#...#..#..#....#..#.....#....# h) +2 dagger (venom) |:j\##..#.#..###..#..#...#.#..#...#.. Cast: Shock##..#..## ##..#.........#...#.#. Fly ##...## ##..#..._...#...#...###### ##..#.....#...#.._.. ##..#...#.....#...#|:j\ ##..#.#...#..##.#. ##..#...#.#.#.#..|:j\  _You fly downwards. Welcome to the Ecumenical Temple! Found four altars. |:j]_There is a staircase back to the Dungeon here. _Unknown command. _Found an ornate altar of the Wu Jian Council. |:j<]_There is a radiant altar of Vehumet here.  You hover solemnly before the altar of Vehumet.|:j_k  Vehumet welcomes you!|:j7i/  --more--|:jM{  Vehumet offers you knowledge of Foxfire.|:jg/  --more--|:j[   of Vehumet ......15 5.9 (1 ____|:jIM...#....#..#.....#.....#...#....# #...#..#...#.#..#...#...#.#...#. .#...#.........#...#.#...#...#.#. ..#...#..._...#...#...#.....#...# _..#...#.....#.<.#.....#...#.._.. .|:je.#.....#...#...#..._...#...#...# .#...#...#.#...#.........#...#.# #...#.#...#...#..#.#...#..#...#...#...#.....#..@..#..#....#.... |:jZ..#.._..#.⌠.#..._...#..._...#.## #..#...#..#..#....#..#.....#....# ##..#.#..###..#..#...#.#..#...#.. Fly ....##..#..._. .....#...#..#.|:j|:j!|:j'7= 30  6|:j-U__|:j.|:j M#.#.∩._...#..._...#.⌠.#.._..#..# ...#....#..#.....#.....#...#....# #...#..#...#.#..#...#...#.#...#. .#...#.........#...#.#...#...#.#. ..#...#..._...#...#...#.....#...# _..#...#.....#.<.#.....#...#.._.. .|:j1.#.....#...#...#..._...#...#...# .#...#...#.#...#.........#...#.# #...#.#...#...#.@#.#...#..#...#...#...#.....#.....#..#....#.... ..#.._..#.⌠.#..._...#..._...#.## #..#...#..#..#....#..#.....#....# Fly ..#. #.|:j[<.....#..#...#|:j |:j %7|:j f___|:jH |:j] zM...#.....#..#....#..#..#...#..## |:jC^ #.#.∩._...#..._...#.⌠.#.._..#..# ...#....#..#.....#.....#...#....# #...#..#...#.#..#...#...#.#...#. .#...#.........#...#.#...#...#.#. ..#...#..._...#...#...#.....#...# |:jk^ _..#...#.....#.<.#.....#...#.._.. ..#.....#...#...#..._...#...#...# |:j^ .#...#...#.#...#@........#...#.# #...#.#...#...#..#.#...#..#...#..|:j2_ .#...#.....#.....#..#....#.... ..#.._..#.⌠.#..._...#..._...#.### Fly .#.# #....#.##..#.....#|:j?j |:j{ %8|:j& h___|:j |:j#...#..#.#...###..# ....#.....#..#....#..#..#. ##.#.∩._...#..._...#.⌠.#.._..# ...#..#.....#.....#...#..#...#.#..#...#...#.#.. #......#...#.#...#...# ._...#...#...#.....#. ._..#...#.....#.<.#....._. ...#.....#...#..@#..._...#..#...#.......# .#...#.#...#...#..#.#...##...#...#.....#.....#..#....#...._..#.⌠.#..._[39;|:j\W49m._...#.#..#..#..#....#..#.....#..#..###..#..#...#.#..#..#..## ##..#.........#...#...##_...#...#.|:j7%9|:jZ:_|:j{|:jM#.#...#.........#..## ##..#..## #...#..#.#...#..#..###..#.#..## ....#.....#..#....#..#..#...#..# ##.#.∩._...#..._...#.⌠.#.._..#..# ....#....#..#.....#.....#...#... .#...#..#...#.#..#...#...#.#...#. #.#...#.........#...#.#...#...#.# ...#...#..._...#...#...#.....#.. ._..#...#.....#.@.#.....#...#.._ ...#.....#...#...#..._...#...#... #.#...#...#.#...#.........#...#.# .#...#.#...#...#..#.#.|:j`..#..#...#. Fly .#..#. .#........8==90____ _There is a staircase back to the Dungeon here.|:jx|:j|:j|:j |:j<3==15 191 ___|:j1X\===Dungeon:5|:jg_ #####.#....#.# ...%. #...... #......#.##...$.# #../... #######..##.#.....#..# ......#..####.##.##.## # #####......#.........#..  ####...............#  #...#..⌠...⌠..#  #...#...ß.....#..  #.#......@.......  .....#.....ß...#..  ###.###..⌠...⌠?.#  #.#..............  #.#?|:je`#.........#.. #.##.##.##.## . . .. ... .. . .#. .....## |:jj,3.4 (2.5|:jz|:j< _You fly upwards. Welcome back to the Dungeon!|:jNi _There is a staircase to the Ecumenical Temple here.|:jZc |:j y _Unknown command.|:j.#....#.# ...%. #.#......#.##...$.# #../...##.#.....#..# #..####.##.##.## #......#.#.####.# #...#..⌠...⌠..# #...#...ß.....#.#.#......>.....#.....ß...#.###.###..⌠...⌠?.# #.#.. #.#?#.#.#.##.##.##.## .. .. ... ...[|:j6?37m .. .#. .....## 30  4.4 (1.0 _|:j'g|:jv #......#.##...$.# #../ #####..##.#.....#..# ....#..####.##.##.##### ###......#.........#...  ####......#  #...#..⌠...⌠..# ...#...#...ß.....#....#.#......>...........#.....ß@..#... ###.###..⌠...⌠?.#  #.#..............#.#?##.... #.##.##.##.## . ... ... ... . .#.......##|:j6  .... .#5|:j####..##.#.....#..# ...#..####.##.##.##### ##......#.........#... .  ####......##.. #...#..⌠...⌠..##...##...#...ß.....#.... #.#......>......... .....#.....ß...#... ###.###..⌠...⌠@.#  #.#................##.#?##....# #.##.##.##.## ...#. ........... ..#. .#.......##  #.... ..# ##|:jb. ....6|:j6|:j s15 197.4 (2|:jKJa _o - a scroll labelled BIROADDOXEO|:j..#..####.##.##.##### #......#.........#... .##......##..  #...#..⌠...⌠..##...# #...#...ß.....#....# #.#......>.........#.....#.....ß...#....####.###..⌠...⌠..#....# #.#..........@.....##.#?#|:j^#....#  #.##.##.##.## ...# . ........... ..# . .#.......## ...|:jw+ #.......# ##.......  #.####|:jW|:jl 30  8.4 (1|:jٹ|:ja|:jk#..####.##.##.##### ......#.#.........##.. #...#..⌠...⌠..##...# |:j֭Q#...#...ß.....#....# #.#......>.........#  .....#.....ß...#....# ###.###..⌠...⌠..#....# #.#.# #.#?#.#....# #.##.##.##.##....# . ...............# . .#.......#####...#.......# ..##....... ..#.#### ..|:j4=9|:j} #......#.........#...... ####......##  #...#..⌠...⌠..##...# #...#...ß.....#....# #.#......>.........#.....#.....ß...#....####.###..⌠...⌠..#....#  #.#................# #.#?##....# #.##.##.##.##....# . ...............# .#.......#####... #.......# .... ##....... ... ##.#### ..|:j& =200|:jz |:j ####......##  #...#..⌠...⌠..##...# #...#...ß.....#....# #.#......>.........#.....#.....ß...#....####.###..⌠...⌠..#....# #.#................# #.#?##....# #.##.##.##@##....# . ...............# .#.......#####... #.......# .... ##....... ... ##.####. .. .. #|:j|:j!%1|:jϣ|:jp|:j #...#..⌠...⌠..##...# #...#...ß.....#....# #.#......>.........#.....#.....ß...#....####.###..⌠...⌠..#....# #.#................# #.#?#.........#....# #.##.##.##.##....# . .......@.......# .######... #.# .... ##....... ... ##.####.# .. .. ## #..2[37|:j m|:j؎ ` #...#...ß.....#....# #.#......>.........#.....#.....ß...#....####.###..⌠...⌠..#....# #.#................# #.#?#.........#....# #.##.##.##.##....# .................# .######... #.# .... ##.......# ... ##.####.# .. .. ##_#.. ###|:j6 |:ji A=3|:jo |:jO : _Found a glowing silver altar of Zin.|:j a #.#......>.........#.....#.....ß...#....####.###..⌠...⌠..#....#|:j  #.#................# #.#?#.........#....# #.##.##.##.##....# .................# .######... #.# .... ##.......# ... ##.####.# .. .. ## _#... #### ?.|:j |:j ;4|:j" f _Found a scroll labelled REQURU FEIPAB.|:jN.....#.....ß...#....####.###..⌠...⌠..#....# #.#................# #.#?#.........#....# #.##.##.##.##....# .................#. .######... #.## .... ##.@.....# ... ##.####.# ..|:jO ... ## _.. #.....# ####### ?.. ?..|:j^|:j g%5|:jn|:je _Found a scroll labelled ISENU XYNOSM.|:jC ###.###..⌠...⌠ #.#.............?#..#. #.##.##.##.##................ .######... # ....##.#  ##@####.# #.....# ## #.._..# #.....####5==6|:jn M .....#.....ß.###.###..⌠...⌠..#.......#.#?#.........#.#.##.##.##.##. ..........# . .####... #.## .##.@.....# . ##.####.# ..#.....# ###.._..##.....####|:j ;7|:jN |:j#.#......>.........# .....#.....ß...#....# ###.###..⌠...⌠..#....# #.#................# #.#?#.........#....# #.##.##.##.##....# ..........# . .#.#####... #...@...## .... ##.......# ... ##.####.# ..#.....# ###.._..##.....#####[4|:j0m###?..?..8|:j0|:jX  #...#...ß.....#....# #.#......>.........# .....#.....ß...#....####.###..⌠...⌠..#....# #.#................##.#?#.........#....##.##.##.##.##....# ...........#. .#.##### #.##.......#. ##.####.# .. #.....# ## 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..<...# #.._..# ......##.....# ####### |:j] |:jë %1|:j O _Found a stone staircase leading up.|:jL~#...ß.....#....# #......>.........# .#.....ß...#....# ###..⌠...⌠..#....# #................# #.##....# #.##.##.##.##....# ................##.##.......#####@...##.......## #......## #......# ####.####.# #......# ###.....# ## #..<...# # #.._..# #......#  #.....# ############### ?..|:j‡|:jA=2|:jN|:j I#...ß.....#....# ......>.........# #.....ß...#....# ..⌠...⌠..#....# .......# .#.#....# .##.##.##.##....# ###.# #.#####.@..# #.## #......# ##.|:j # #......# ####.####.# #......# |:jc |:j %3|:j |:j |:jz#...ß.....#....# >.........# ... #.....ß...#....# ....⌠...⌠..#....# #.#......# #.. #.#....# .. ##.##.##.##....# .# ##.# #.#####..@.# #.|:j## #......# ##.# #......# ####.####.# #......# |:j |:j|:jf%4|:j |:j ..⌠...⌠..##...# ß.....#....# ....>.........# . .....ß...#....# .. ⌠...⌠..#....# #.# .....### .........#....##.. #.##.##.##....##.# ......##@# #.#####....# #.......## #......# .......# #......# |:j Y#.####.# #......# #.....# ## #..<...# #.._..# #......# #.....# ######## #######|:j=|:jV9==5|:j |:ju#|:j0 wM.........##..⌠...⌠..##.ß.....# ...>.........ß. ..⌠...⌠..#....# #.#.#..# ..........# #.##.##.## .......#####....# .## #...... ##.......# #......##|:j .#########|:j |:j %6|:j6 |:jݠP#............##.. .|:j}⌠...⌠..##...# .ß.....#....# #>.........# ...ß...#....# .. ⌠...⌠..#....# ##.# ....## ........#....##.##.##.##....##.# ......##.# .#####....# .......## #......#.......# #......##.####.# #......# .....# ## #..<...# .._..# #......#|:jc|:jI%7|:j_|:jR|:j##.##.##### #...... ..!........##.. . ⌠...⌠..##...# .ß.....#....# ##>.........# ....ß...#....# #.. ⌠...⌠..#....# ##.# ....# .......#....##. ##.##.##....##.#.....##.# #####..# ......## #......# .......# #......# #.####.# #......#..# ## #..<...#|:j!|:j'%8|:j.|:j0Z _Found a fizzy puce potion.|:j|:j0|:j|:j M....#..# ##.##.##### .......#...... ..!...# .........##....# ⌠...⌠..## ......#ß.....####.......>.....|:j6 ~......... ...ß. #........ ⌠...⌠..#....# ##.....###.. ........## ##.##.#### |:js ............##.#..#..|:j( |:j e==  9|:j |:j |:jc#...$.# #../....... ...#..# .........## #.##.##### ..........#...... ....!...# ........##.. .......# |:j2..⌠..##...# !......## ß.....#....#.####>.........#....# ..ß...#....# #.@......#⌠..#....# ##.#......#....###..#......# ......#....##..##......# #.##.##....##.## ......#.....##.# ......######....# ......### #......######## |:j0.....|:j|:j<40|:j[ _Found a fizzy black potion.|:jV...%. #......... $.# #.g/# ..#..# ##...#####.######.............#...........!...# ....##............# ..⌠..##...# .!......## ....#....#.#### >.........#....# ß...#....####........# ⌠..#....# ##.#......# ....###..#......# .....#....##..####.##....##.###......# g   hobgoblin (polearm, wandering).....##.# ######....#|:j|X[40m #......### #......########|:j]K.g|:ji|:j51Shock|:j _You encounter a hobgoblin. It is wielding a +0 scythe.|:j  ..# .## %. ..$.# #../ .#..# ##g#####.######......#.....!.....##...... ⌠..##...#...!# .....#....#.### >.........#...ß.####..⌠..#....# ##.....###......#..###.####......##.###....# #.......g10/14==2|:j#.#### ...# # # ..# .###.#  ...%. #...# #...$.# #../.# ..#..# ##### #.##.######g............#..!...#......##......⌠..##...#...!# ß.....#....#.###.#>.........#....#ß...#....####..#⌠..#....# ##.#......#......###..#......#.....#....##..#......# #.##.##....##.###......#.......##.# #......#|:j$K.g|:jAX3|:jz C.#### .# # ## ..# .###.# # ...%. #.##...$.# #../.#|:jӟ .#..# ##.### ##.##.######..#...g.!...#.##.# ⌠...⌠..##...#....## .ß.....#....#.###.# ..>.#.....#.ß...#....####..# ⌠...⌠..#....# ##.#......#.###..#......#.#....##..##......# ##.##.##....##.###......# .##.# #......#.g4|:j |:jS _You see here a fizzy black potion.|:j .|:jAg|:j t15 245Shock|:j|:j+X _p - a fizzy black potion|:jV#.. .#.# ## .....#.##  ..# .###.#  ...%. #....# #...$.# #../# ...#..# ### #.##.######.....#....!...# ........##...|:jX# ..⌠..##.g.#..........## ß.....#....#.###.# >.........#.....# ..ß...#....####........#⌠..#....# ##.#......# g   hobgoblin (polearm, wandering)|:jx6....###..#......# ......#....##..##......# #.##.##....##.##|:j.|:j>g|:jLp== 30  6|:j%|:j(%6 _The hobgoblin leaves your sight.|:j.#####...# .. ....#.# ## .....#.##  ..# .###.# ...%. #....# $.# #../# ..#..# #####.######.....##....!...# ....##...# ..⌠..##g..#..........## ....#....#.#### >.........#...|:j:[ß...#....####..⌠..#....# ##.#....###. .....#....##..|:jcX7|:j Z#####.##  .#.#  .#.##  ..# .###.# %. #.# $.# #../.# #..# ##.### ##.######.# #....# ##.# ⌠..##g..#.## #....#.###.# |:j Q8|:j |:jE 1=15 249.4 (2|:j c _k - 3 fizzy puce potions (gained 1)|:j4!..#÷>#...### .#####...## .. .#. ### ...#.##  ..# .###.#.%. #...#..$.# #../.# ..#..# #######.######...##...###......##..#⌠..##g..#...##....#.###.# >.........#....#ß...#....####..#⌠..#....# ##.#......#......###..#......#|:j/$|:j2m 30  50.4 (1|:jZ?|:jvUy.).###...s....[........ ...#÷>#...### #.#####...## #.. .#. #### ...#.## # ..# .###.#  ...%. #...# #...$.# #../.# ..#..# ##### #.##.######...##...###......##..#⌠..##g..#...# ß.....#....#.###.#>.........#....#ß...#....####..#⌠..#....# ##.#......#1|:j ÷<[.####)..........##......).###s.[........ ....#÷>#...### .#.#####...## .#.. ..#. .#### ...#.## ## ..# .###.# ...%. #...# ##...$.# #../.# ....#..# ##### ##.##.######...##...###......##..# ⌠...⌠..##...#...#s   scorpion (wandering)ß.....#....#.###.#>.........#.....#ß...#....####..#.s|:j |:j 52Shock|:j |:jn |:j\.÷<[.####).##......).###..[.........#÷>..s.#...### ..#.#####..## ..#.. ..#.#.#### ...#.## .## ..# .###.# |:j.# ...%. #.# |:j_.##...$.# #...#.#..# ##.### .##.##.######.#.#...###.##.# .⌠...⌠..##...#.## ..ß.....#....#.###.#|:j.>..#.....# ....ß...#....####.#|:jY|:j*G.s|:jo|:j A=3|:j q _You see here a wand of polymorph (5).|:j9]G.s|:jg|:j0|B15 254|:jA|:jV1 _p - a wand of polymorph (5)|:j;......†..<........ ÷<[.####)...##..... ).###.[........ ..#÷>..#...### .#.#####.....## .#.. .s.#.# ## .....#.## ## ..# .###.# # ...%. #.# ##...$.# #.# ...#..# ### ##.##.######.# #....### .........##...# ⌠...⌠..##...#..........##ß.....#....#.###.#>.........#...[9;17|:j<AH.s|:jO.s|:jyI 30  5|:j1###.#....#### ......†..<........ <[.####)...##..... ).###.[........ ..#÷>..#...### #.#####.......# #.. ...s#.# ## .....#.##  ..# .###.#  ...%. #.# #...$.# #.# ...#..# ### #.##.######.##....### ........##...#..⌠..##...#..........## ß.....#....#.###|:jJ.s|:js2==6|:jNPJ†.........<........ <[.####)..##.... ...).###.[.......#÷>.....#...### #.#####...## . ....s#.# ###..## ..# .###...  ...%. #...$.# ...#..# ### #.##.######... ......#....##..## ⌠..##...## ß.....#....#.###. .>.........s|:jV|:j[%7|:j............#...###Magic: 12/14 ====================---- #.#####..............##AC: 6Str: 8 #.. ...........#.#EV: 30 Int: 17 #### .....s.....#.##SH: 0Dex: 15 |:jo# ..# .###..........#XL:  7 Next: 60% Place: Dungeon:5  ...%. #....@.....#Noise: ---------  Time: 5257.4 (0.0) #...$.# #..........#h) +2 dagger (venom) ...#..# ##..........###Cast: Shock #.##.######.............#Fly ......#...............### |:j........##............#s   scorpion ...⌠..##...#..........## ß.....#....#.###.......# |:j .>.........#...........# _k - 3 fizzy puce potions (gained 1) |:j7o_You see here a wand of polymorph (5). _p - a wand of polymorph (5)  |:j^Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.|:j|:j |:j|:j. _|:j  |:j G Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j |:jThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No|:j |:j1$ ......†.........<........  Para the Gusty <[.####)..........##.....  Tengu of Vehumet ...... ...).###........[........  Health: 38/38 ======================== ...#÷>............#...###  Magic: 8/14=============----------- #.#####..............##  AC: 6Str: 8 #.. ....***....#.#  EV: 30 Int: 17 #### ....*s*....#.##  SH: 0Dex: 15 # ..# .###***.......#  XL:  7 Next: 60% Place: Dungeon:5  ...%. #....@.....#  Noise: --------- |:j% T Time: 5257.4 (0.0) #...$.# #..........#  h) +2 dagger (venom) ...#..# ##..........###  Cast: Shock #.##.######.............#  Fly ......#...............### ........##............#  s   scorpion ...⌠..##...#..........## ß.....#....#.###.......# .>.........#...........# _Okay, then.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (empty space bonus: 8/8)|:jd......†.........<........Para the Gusty <[.####)..........##.....Tengu of Vehumet ...... ...).###........[........Health: 38/38 ======================== ...#÷>............#...###Magic: 8/14=============----------- #.#####..............##AC: 6Str: 8 #.. ...........#.#EV: 30 Int: 17 #### .....*.....#.##SH: 0Dex: 15 # ..# .###..........#XL:  7 Next: 60% Place: Dungeon:5  ...%. #....@.....#Noise: ---------  Time: 5257.4 (0.0) |:je#...$.# #..........#h) +2 dagger (venom) ...#..# ##..........###Cast: Shock #.##.######.............#Fly ......#...............### ........##............#s   scorpion ...⌠..##...#..........## ß.....#....#.###.......# .>.........#...........# _Okay, then.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (empty space bonus: 8/8)|:j`:.s  Casting: Airstrike (quite dangerous; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion (empty space bonus: 8/8)  The open air twists around violently and strikes the scorpion.|:jl8 |:jq;15 ===8.4 (1|:jz|:j}c _The scorpion is moderately wounded.|:jM  Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j^|:jvThe spell is quite dangerous to miscast (9% risk of failure)! Continue anyway?  Y - Yes  N - No|:j4|:j#......†.........<........  Para the Gusty <[.####)..........##.....  Tengu of Vehumet ...... ...).###........[........  Health: 38/38 ======================== ...#÷>............#...###  Magic: 4/14======------------------ #.#####..............##  AC: 6Str: 8 #.. ...........#.#  EV: 15Int: 17 #### .....***...#.##  SH: 0Dex: 15 # ..# .###.*s*......#  XL:  7 Next: 60% Place: Dungeon:5  ...%. #.***@.....#  Noise: ===----|:j--  Time: 5258.4 (0.0) #...$.# #..........#  h) +2 dagger (venom) ...#..# ##..........###  Cast: Shock #.##.######.............#  Fly ......#...............### ........##............#  s   scorpion ...⌠..##...#..........## ß.....#....#.###.......# .>.........#...........# _The scorpion is moderately wounded.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (moderately wounded, empty space bonus: 8/8)|:j d......†.........<........|:j Para the Gusty <[.####)..........##.....Tengu of Vehumet ...... ...).###........[........Health: 38/38 ======================== ...#÷>............#...###Magic: 4/14======------------------ #.#####..............##AC: 6Str: 8 #.. ...........#.#EV: 15Int: 17 #### ...........#.##SH: 0Dex: 15 # ..# .###..*.......#XL:  7 Next: 60% Place: Dungeon:5  ...%. #....@.....#Noise: ===------  Time: 5258.4 (0.0) #...$.# #[|:j% m..........#h) +2 dagger (venom) ...#..# ##..........###Cast: Shock #.##.######.............#Fly ......#...............### ........##............#s   scorpion ...⌠..##...#..........## ß.....#....#.###.......# .>.........#...........# _The scorpion is moderately wounded.Casting: Airstrike (quite dangerous; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 9% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (moderately wounded, empty space bonus: 8/8)|:jӦ .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a scorpion (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the scorpion!!  You kill the scorpion!|:jj (|:j 749.4 (1Shock _Vehumet accepts your kill.|:j |:j/ j _Your Air Magic skill increases to level 7!|:j)M###.#..........#### ......†.<....... <[.####)...##....).###.[........ ...#÷>.#...########...## #.. .# ### ....#.# # ..# .##  ...%. #...$.#  ...#..# ##..........###Fly ..#.###.......|:j7|:jCy 30  ---60 _|:j.P|:j. M##.†...#...#...##.# ###.#..........#### ......†.<.... <[.####)...##).###.[........ ...#÷>.#...########...## #.. .# ### ....#.## # ..# .##  ...%. #...$.# #..........#Fly ..#..........#|:j< |:j. A---1|:j |:j |:j #M###...........### ##.†...#...#...##.# ###.#..........#### ......†.<..... <[.####)...##.).###.[........ ...#÷>.#...########.|:j& x..## #..  ### ....#.## # ..# .###  ...%. #...$.# #..........##.#............#|:j ;2|:j$ |:jM... .###...........### ##.†...#...#...##.# ###.#..........#### ......†.<... <[.####)...##...).###.[........ ...#÷>.#...########...## #.. .# ### ....#.# # ..# .##.#...%. #..........#.............##|:j"\5==3|:jK |:j0|:j M#..#) .........# .###...........### .###.†...#...#...##.# ###.#..........#### ......†.<...... |:jg <[.####)...##.).###.[........ ...#÷>.#...########...## #.. .# #### ...........#.##Fly ..#.#............|:j |:j B4|:jS.........# #[.....# ...# . ###...........### .# ##.†...#...#...##.# ###.#....#### .....†..<........ [.####)...##..... ).###.[@....... ..#÷>..#...### .#####....# .. .#.# ## .....#.##  ..# .###...# ...%. #...#$.# #..# ..#..# ###|:j<B5|:jnZ# #......[.....# . ....# . ###....### .# ##.†...#...#...##.# ###.#....####†.<........# .####).##.....#).###..[.##÷>.#...# #####....##  ..#.#  ..#.##  ..# .###..........#%. #..........#$.# #..........# |:j3X6|:j <# #......[.....# ##. ....# .. ....### .# ##.†...#...#...##.# ###.#..........##### †.<........# ####).##.....# ).###..[.# #÷>.#...#### .....##  ....#.#  ..#.## ..# .###......#%. #....#$.# #...# |:j |:j B==7|:j |:jWv## ......# [.....# ###. ....# #.. ...........####.# #.†...#...#...##.# ###.#....##### ..†..<........# ###)..........##@....# .###.[........# ÷>..#...#### ###...#  .#.#  .....#.#|:jX## .###...# %. #...# $.# #.#|:j b|:jI%8|:j|:jf|:jZM).#....## #......# [.....# ###. ..# #............### #.†...#...#...##.# ###.#..........#### ..†.........<... ###)...## .###.[........ ÷>.....#...#### ###..............##..................|:j|:jB9|:j$# M##.####.# ).#....## #......# [.....# ###. ...# #............### #.†...#...#...##.# ###.#.........@##### ..†.<... ###)...## .###........[........#Fly ....#..|:j#9...........|:j}-|:jB\6==70|:j[G|:j] M^.##.# >.###.####.# ).#....## ##. .#[...##. ....# #............### #.†...#...#...##@# ###.#..........##### ..†.<........# ###)...##.....# .###........[........#.#........#.#1|:jF *M#..#.. ... ^.##.# >.###.####.# ).#....##  # . .#[##.# . #...#..........## #.†...#...#...##.# ###.#..........#### ..†.........<...... ###)..........##.....#......##.......#.#|:jM |:jU^ |:jTb 2|:jh |:j9l }:j&###. ### ..#.. ... ...##.# >...##.####.# ..).#....## .g ## .# .....# .# [.....# ###.# .# #.@.# ...........####.###†...#...#...##.# ###.#....##### .†..<........# ##)..##.....# g   hobgoblin (polearm, wandering) ###[........# >..#...#### ##...#}:j7;g.3Shock}:jB}:jEv _You encounter a hobgoblin. It is wielding a +0 scythe.}:j/.. .. ###. ### ..... ... .... ##.# >.... ##.####.# ..g ).#....## #.. }:j## #.# .....# #.# [.....# ###@# # #...# .........####.### †...#...#...##.# ###.#....##### }:j†..<........# )..##.}:j....# ##[........# ..#...####}:j6}:j'2g.}:j s==4}:j #.. . .. ...###. ### ........ .#.. ... ....... >.#g... ##.####.# ....).#....## .#. [### #... ..........####.### †...#...#...##.# ###.#..........#### †.<...)..## ##[........g.}:j %5}:j }:j~d #.. #.. .. #..###. ###..........# .#.. ... ..g......# >.# ........# ##.####.# ......#).#....## ...##. [##}:jI #... ..........####.### †...#...#...##.# ###.#..........#### †.<... #)..##g.6}:j}:j}:j9G ########### #.. . .. #...##. ###..g .#.. ...... >.# ...# ##.####.# #......#).#....## ...#####. [## #... ..........####.### †...#...#...##.# ###.#..........#### †.<...}:j5g.}:jm}:j;%7}:jW}:j l ########### #.. .. .. #.g##. ### .#.. ..... >.# #....# ##.####.# #.@....#).#....## ##....######. [## #... ..........####.### †...#...#...##.# ###.#..........####}:j K.g}:j% }:j(2 \7==8}:jl }:jhO  ############  #.. #.#  .. .. #.# #.###. ####g.# ..#.. ....# .##.# >.# #....###.####.# ##..##).##....### #.####.......# #.#[.....# ###.#.# #...# ...........####.### .†...#...#...##.#.g9}:jI # #.. #.# # .. .. #.# ##.###.#.# #..#.. #...g.# ^.##.# >.# #.# ..##.####.# ####......##.).#....## ##....##.## #.####.# #.#.[.....# ###.#.# #...# #.####.### #.†...#...#...##.#g.80}:j# # #.. #.# ## .. .. #.# .##.###. #####.# .#..#.. #..g.# .^.##.# >.# #.# #..##.####.# ####......##.).#....## ##....##.## #.####.# #.# #......[.....# ###.# .# #...# ##.####.### ##.†...#...#...##.#.g1}:j=}:j֣ # #.. #.## .. .. #.# ..##.###. #####.# ..#..#.. #...g.# #.^.##.# >.# #.# ##..##.####.# ####......##.).#....## ##....##.## #.#### .# #.# .#......[.....# ###.# .# #...# ###.####.### .##.†...#...#...##.#}:j<Sgg)}:jJ===2}:j}:jyZ _The hobgoblin completely misses you.}:jv *You closely miss the hobgoblin.You claw the hobgoblin, but do no damage.The hobgoblin hits you with a +0 scythe.}:j ***@*}:jL ****g..*.*}:j& g....g...., dazed)4---15 283.3 (0.9-Mesm Fly }:j% @ _Your orb emits a pulse of dizzying energy.}:j  }:j  )You hit the hobgoblin. The hobgoblin snaps out of its daze.  Your kick misses the hobgoblin.The hobgoblin is severely wounded.}:j] '4.2}:j }:j  }:j Q_The hobgoblin closely misses you.}:j_ )You barely miss the hobgoblin. You claw the hobgoblin.  You kill the hobgoblin!}:j(}:j_8=55.1Shock}:j}:j8Z _Vehumet accepts your kill.}:j}:jV}:jH}:jH _No target in view!}:j! 1 ############ #.. #.# #### .. .. #.# #..##.###. #####.# ...#..#.. #....# .#.^.##.# #>.###....# .##..##.####.# ####......##).##....### #.#### .........# #.##[.....# ###.# ....# #...##...........####.### 30  -6.1 (1.0 _}:j :  Things that are here:}:jv L _a +0 scythe; a +0 robe}:j ##### #.. #...#  #### .. .. #..# ##..##.###. #####.# #...#..#.. #..@).# #.#.^.##.# #>.###.# #.##..##.####.# ####......## #......).#....## ##....## #.....## #.#### #.......# #.# #..#.[.....# ###.# .# #...# ..###.####.###5=---7 _}:jf ############ #.. #..........# #### .. .. #...#  ##..##.###. #####.#  #...#..#.. #.@.).#  #.#.^.##.# #>.###.#  #.##..##.####.# ####......##  #......).#....## ##....##  #......## #.####  #......# #.# ##..#......[.....# ###.# #........# #...# ...###.####.###}:j;8}:j}:jI U#############.. #..........##### .. .. #....#..##.###. #####.}:j .# #...#..#.. ##...).# #.#.^.##.# #>@###..........# #.##..##.####.## ####.# #......).#....## ## #..............## #.## #.........# #.# }:j Q###..#[.....# ###.#........# #...# ....###...........####.###..##.†...#...#...##.#}:j }:j A=9}:j }:j }:jV # #.. #.# #### .. .. #...# ##..##.###. #####.# #...#..#.. ##...).# # #.#.^.##.# #@.###.# # #.##..##.####.## ####......## # #......).#....## ##....## # #.......## #.#### # #...............# #.##..#......[.....# ###.# .##..........# #...#.###...........####.### ......##.†...#...#...##.#90}:jc _There is a stone staircase leading down here.}:j;` }:jq 0}:j{ }:j0} }:jB #############............#### .. ..##..##.###. #####......#..#.. ##...)... # #.#.^.##.# #>.###...#..##.####@## #####.....).#....## ##....## .........## #.#### .......... ...#..#. ......##.÷...#...#...##.#...###.#..........#####}:j}:jɧ6=  1 _}:j}:j0#############.. #..........##### .. .. #.#..##.###. #####.# # #...#..#.. ##...).# ## #.#.^.##.# #>.###}:jg.# .# #.##..##.####.## ##### .# #......).#..@.## ## }:j\.# #..............## #.## .# #...# #.# .####..#}:j[.....# ###.# ..##..........# #...# ......###....####.###..##.÷...#...#...##.#....###.#..........##### #.†...<........#}:j }:jV9==2}:j }:j }:j<x  #.. #. #### .. .. #. # ##..##.###. #####. ## #...#..#.. ##...). .## #.#.^.##.# #>.###. ..# #.##..##.####.## ####...... ..# #......).#.@..## ##....## ..# #........## #.#### ..# #.# #.# ..####..#......[.....# ###.#.##.....# #...#.###...}:j=.####.### #.##.÷...#...#...##.#..###.#....##### ##.†.<.#}:jH}:jP%3}:jX}:jZ}:j|   #.. # #### .. .. # ## ##..##.###. ##### .## #...#..#.. ##...).## #.#.^.##.# #>.###.# #.##..##.####.## ####.......# #......).#@...## ##.....# #........## #.####.# #.# #.#.####..#......[.....# ###.#.##....# #...#.###....####.### .#.##.÷...#...#...##.#...###.#....##### ###.†.<.#}:j7 %4}:j }:j##########.. #........#### .. .. # ###..##.###. ##### ..## #...#..#.. ##...)..## #.#.^.##.# #>.###..# #.##..##.####.## ####.# #......[.#....## ##.# #........@.....## #.##.# #...# #.# .####..#[.....# ###.#..##..........# #...#.....###....####.####.......##.÷...#...#...##.# #.....##}:jҮ#.#..........#####  ####.†...<........# #..÷<[.####)...##.....# }:j}:j5S7=5}:j]}:j$}:j ######## #.. # #### .. .. # #### ##..##.###. ##### #...#..#.. ##...)# #.#.^.##.# #>.###...# #.##..##.####.## ##.# #[@#....##....# #.# #.##.# #.........# #.###..#[.....# ###.###........# #...#..###...........####.######.÷...#...#...##.# ......###.#..........###  ####.........}:j6[†<........}:jB==6}:j}:jK M###  ... ######## #.. .. #### .. .. #### ##..##.###. ####### #...#..#.. ##...)## #.#.^.##.# #>.###....##..##@####.## ####.[.#....## ##..........## #.........# .....####..#......[.....# ###.#... .....###.#....}:j@ }:j %7}:j }:j }:jM ####  ....# ######## #.. ... #### .. ... #### ##..##.###.# ####### #...#..#...###...)#.^.##@# #>.###....##..##.####.## ####.......[.#....## ##.................## .....# #...............# #.#..#........#.÷...#...#}:jO }:j^&%8}:jD.}:j/}:j9######  .....# ######### #.. ..... #. #### .. ... #. ### ##..##.###.# #####.## #...#..#.@.###...).## #.#.^.##.####>.###....# #.##..##.####.## ####..# #......[.#....## ##....# #........## #.#### #...............# #.#####..#......[.....# ###.###................# #...# .........###...........####.###}:jK8==10/14==9}:jU}:j&B########## #........# ########## ##........# #. #####.........# #. ## ##..##.###@# #####. .## #...#..#...###...).## #.#.^.##.####>.###....# #.##..##.####.## ####..# #......[.#....## ##....# #........## #.##### #...............# #.#}:jB####..#......[.....# ###.###......# #...#}:jgL}:j=R'300}:j+Z}:j[ }:j7########## #........# ###########........# #........#####.........# # ###..##.###.# ##### ..## #...#..#.@.###...)..## #.#.^.##.####>.###..# #.##..##.####.## ####.# #......[.#....## ##.# #..............## #.##.# #.........# #.#.####..#......[.....# ###.#..##................# #...#.....###.####.###1 }:j@########## #........# #########........# #.......#####.........# # ####..##.###.# ##### ...## #...#..#...###...)..## #.#.^.##@####>.###..# #.##..##.####.## ####.# #......[.#....## ##.# #..............## #.##.# #.........# #. }:j#.####..#......[.....# ###.#..##................# #...#.....###...........####.### #..#.......##.÷...#...#...##.# }:jN }:j%2 }:j }:jd }:j{  ##########........# #########..# #.......#####........ #### ##..##.###.# #### ...## #...#..#...###...).## #.#.^.##.####>.###.#..## ####......[.#....## ##..............## #.##............... ..#..... ...  }:j #.÷...#...# ##............###.#..........####  }:j  }:jۚ T===3 }:jX  }:jf  }:jb+ ##########........# ##########........# #.......#####....... #### ##..##.###.# #### ...## #...#..#...###...).## #.#.^.##.####>.###.# #.##..#.## ####......[@#....## ##........## #.##........ ###..#[.....# ##... }:j3.....###.#....  ####.........†.........<........  }:j }:j'%4 }:j41 }:j2 }:j ........# #########.......#####. #### ##..##.###.# #### ...## #...#..#...###...).## #.#.^.##.####>.###.# #.##..##.####.## ####.....[.#....## ##.@......## #.##.. ###..#[##.##...........†.........  ####..÷<[.####)..........##.....  }:j%  }:j;5 }:je }:j  #.......#####. #### ##..##.###.# #### ...## #...#..#...###...) }:jh .## #.#.^.##.####>.###.# #.##..##.####.## ####.....[.#....## ## }:j 7........## #.##. ###..#[##.##.......-Mesm Fly ..####)........  }:j #..........).###........[........  }:j }:j"*S1=6 }:j4 }:j7 }:j,9  #####. #### ##..##.###.# ####  }:jI p...## #...#..#...###...).## #.#.^.##.####>.###.# #.##..##.####.## ####.....[.#....## ##........## #.##.. ###..#[##.##...........###...###.##-Mesm Fly ..#.......... #.##.......#÷>............#...###  }:jU %7 }:j`  }:j~  }:jUH -#####..##.###.# ##### ....## #...#..#...###...)..## #.#.^.##.####>.###..# #.##..##.####.## ####.# #......[.#....## ##.# #..............## #.#.# #...# #..####..#[.....# ###.#..##..........# #...#.....###....####.### . }:jI Q#..#.......##.÷...#...#...##.# ##.....###.#..........### # ####.†.........<....... ####..÷<[.####)..........##..............).###........[..  #.##.#÷>............#...##  #.#####. }:jX  }:j_g %8 }:jq  }:jes  }:j }:j.....## #...#..#...###...)..## #.#.^.##.####>.###..# #.##..##.####.## ####.# #......[.#....## ##.# #..............## #.# #...# #..####..#[.....# ###...##..........# #........###.@..####.##..#.......##.÷...#...#...##.# ##.....###.#..........## ####.........†.........<...... ####..÷<[.####)..........## # # }:j'..........).###........[.. # #.##.#÷>............#...# . #.#####........... ..# #.....#.. #. }:j }:j &%9 }:jb }:jЀ..## #.#.^.##.####>.###..# #.##..##.####.## ####.# #......[.#....## ##.# #..............## #.# #.........# #.####..#[.....# ###..##................# #.  }:jJF#.....###....####.# #..#..#.......##@÷...#...#...##.##............###.#..........# ####.........÷...<..... .# ####..÷<[.####[..........##  }:j́.# #..........).###........[.. ## #.##.#÷>............#...  .. #.#####..............#  ...# #.....#.. .... }:j#.# .###.....#### .#.#  }:j }:jB=10 }:j }:j }:j P..# #.##..##.####.## ####.# #......[.#....## #.# #..............## .# #.........# .####..#......[.....# #..##................# #. .#.....###....#### ##..#..#.......##.÷...#...#...##.##..........@.###.#.......... #.## ####.÷.........<.... #.# ####..÷<[.####[..........## ..# #..........).###........[.. ### #.##.#÷>............# ... #.#####.............# #..... }:jPF#.. ....#..###.....#### ....#..##...#.## ..# .###... }:jY }:jc%1 }:jl }:jm }:j+c.# #......[.#....## .# #..............## .# #.........#.####..#......[.....# #..##................# #.....###....#### ###..#..#.......##.÷...#...#...##  #..###.....###.#........  #.## ####.÷.........<#.# ####..÷<[.####[...## ...# #..........).###..[.. #### #.##.#÷>............# #... #.#####.......# #.....#.. ...#.###.....#### }:jc[m ....#.##...#.## ..# .###. ####.#....#.# ...%. #2 }:j [.# #..............##..# #.........#..####..#......[.....#..##................# #.....###....## ####..#..#.......##.÷...#...#...  #..###.....###.#........ #.## ####.÷...< ###.# ####..÷<[@####[..........# ....# #..........).###.. }:j^ S[.. .#### #.##.#÷>............# .#... #.#####.... ......# #.....#.. ...###.....####  }:jŊ ..##...#.## ..# .###. #####.#....#.# ...%. #  #......#.##...$.# # }:j X3 }:jg!).# #..#.####..#......[.....#..##..........##.....###....## #####..#..#.......##.÷...#...#...  #..###.....###.#....... #.## ####.÷...< ####.# ####..÷<[.####[.. #....# #........@.).###[. #.#### #.## }:jg.#÷>.... ..#... #.#####... #......# #.....#.. . #......###.....#### .  }:jhA#......##...#.## ..# .### ######.#....#.# ...%. # }:jLh #......#.##...$.# # #######..##.#.....#..# ## }:jt }:j2T2==4 }:jɊ }:j }:jV .###..#[.##...........#....###....# #####..#..#.##.÷...#...#...  #..###.....###.#....## ####..÷.........< ####.# ####..÷<[.####[ }:jܕ. #....# #..........).###[#### #.###÷>... ..#... #.....#.#####.. #......#.#.. .##.....#####..#. ......#..####.##.##.######.......  }:j }:j%5 }:j }:j }:j# .##.....#............###...# #####..#..#.##.÷...#...#...  #..###.....###.#....## ####..÷.........< ####.# ####..÷<[.####[. #....# #..........).###[#### #.###÷>.. }:jD. ..#... #.....#@##### #......# #.....#....# ##.....####.#...#-Mesm Fly ... #####......#.........#...........  }:j }:j%6 }:j  }:j  }:j r #....#### #####..#..#.##.÷...#...#...  #..###.....###.#....## ####..÷.........< ####.# ####..÷<[.####[. #....# #..........).###[#### #.##.......#÷>... ..#... #.....#.##### #......#...# ####...#.## ..# .###-Mesm Fly ####...............##........  }:j  }:j %7 }:j  }:j  }:j#.###.#..#..#.......##.÷...#...#...##..###............###.#.#.## ####.........÷.<..# ####..÷<[.####[.# ....# #..........).###.[. .#### #.##.......#÷>.# .#... #.....#.#####. ......# #.....#.@..# . ......###.....####.# . ......##...#.## ..# .###..#....#.# ...%. #.#......#.##...$.# #...##.#.....#..# ##.#..####.##.##.######.......#.#.####.##. }:jo }:jB==8 }:j  }:j }:jX #.###.#..#..#.......##.÷...#...#...##..###............###.#.#.## ####.........÷.<..# ####..÷<[.####[.## #..........).###.[. #### #.##.......#÷>.#. #... #.....#.#####.# #.....#..@.# .####.....####.# .###...#.## ..# .###..#....#.# ...%. #.#......#.##...$.# #...##.#.....#..# ##.#..####.##.##.######.......#...#.####.##. }:jZ  }:j' %9 }:j  }:j&  }:j##..#..#.÷...#...#...##. #..###.....###.#.......... #.## ####÷.........< #.# ####..÷<[.####[.## ..# #..........).###.[.... ### #.##.......#÷>....# ... #.....#.#####. ....# #.....#....# ####.....####@# .#.##...#.##....# .###. ###.#....#.##...%. #.  #......#.##...$.# #. ####..##.#.....#..# ##. ...#..####.##.##.######..  }:j R##......#.........#.....  ####...............## #...#..⌠...⌠..##...# }:jh }:jC20}:j3 ..###.....###.#.........## ####÷.........< ####..÷<[.####[..## ..# #..........).###[... ### #.##.......#÷>....# ... #.....#.#####..##....# #####...#.##...@# .###. ###.#....%...#  #.....$.###-Mesm Fly #..⌠...⌠..#...#...ß.....#....#.###..... }:jžq3==1}:j9 ## ####÷.........< ÷<[.####[..## ..# #..........).###[... ### #.###÷>....# ... #.....#.#####..#...# ....######.# .......#.##....##..###. ###.#....@...#  #.....$.## ####..##.#.....#..# #-Mesm Fly ....⌠....ß.....##.#......>.........#......... }:jR@}:jH%2}:jPaj _You see here a quill talisman.}:jX15 323}:j}:j* _i - a quill talisman}:jU   ÷<[.####[..## ..# #..........).###[... ### #.###÷>............# ... #.....#.#####.......#...# ....######.# ......#.##....##..###. ###.#........#  #.....@.### ####..##.#.....#..# # ...#..####.##.##.######......-Mesm Fly ..⌠..#............#.....ß...#....####...... }:j] }:je g 30  4}:jUn }:jUw }:j d==15 325.1 (2}:j }:j > _You now have 260 gold pieces (gained 3).}:j^ }:jy Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn) }:j  e - an orb of mesmerism (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip }:j }:j5A#.# ####..÷<[.####[..........##. Para the Gusty ..# #..........).###........[.... Tengu of Vehumet ...... ### #.##.......#÷>............#.. Health: 38/38 ======================== ... #.....#.#####.............. Magic: 13/14 ======================-- ....# #.....#....# ...........#. AC: 6Str: 8 ....###.....####.# ...........#. EV: 15Int: 17 ....##...#.##....##..###......... SH: 0Dex: 15 ###.#....#.##.......# #......... XL:  7 Next: 75% [33}:jCmPlace: Dungeon:5#......#.##...@.### #......... Noise: ---------  Time: 5325.1 (0.0) ####..##.#.....#..# ##......... h) +2 dagger (venom) ...#..####.##.##.######.......... Cast: Shock ##......#.........#.............. -Mesm Fly ####...............##...........#...#..⌠...⌠..##...#......... #...#...ß.....#....#.###..... #.#......>.........#......... .....#.....ß...#....####...... Things that are here: _a +0 scythe; a +0 robe _There is a stone staircase leading down here. _You see here a quill talisman. _i - a quill talisman _You now have 260 gold pieces (gained 3).}:jF%  }:jF+Okay, then.}:jRja _}:jPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +4 ring of protection (worn) Talismans (go to first with %)i - a quill talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip }:j }:j$}:jԯ#.# ####..÷<[.####[..........##. Para the Gusty ..# #..........).###........[.... Tengu of Vehumet ...... ### #.##.......#÷>............#.. Health: 38/38 ======================== ... #.....#.#####.............. Magic: 13/14 ======================-- ....# #.....#....# ...........#. AC: 6Str: 8 ....###.....####.# ...........#. EV: 15Int: 17 ....##...#.##....##..###......... SH: 0Dex: 15 ###.#....#.##.......# #......... XL:  7 Next: 75% Place: D}:jfungeon:5#......#.##...@.### #......... Noise: ---------  Time: 5325.1 (0.0) ####..##.#.....#..# ##......... h) +2 dagger (venom) ...#..####.##.##.######.......... Cast: Shock ##......#.........#.............. -Mesm Fly ####...............##...........#...#..⌠...⌠..##...#......... #...#...ß.....#....#.###..... #.#......>.........#......... .....#.....ß...#....####......}:jY  _a +0 scythe; a +0 robe _There is a stone staircase leading down here. _You see here a quill talisman. _i - a quill talisman _You now have 260 gold pieces (gained 3). _Okay, then.}:j[}:j16.1 (1 _}:j0V7.1 (2}:j| }:j& _You begin transforming. You continue transforming. x24==8.1 (3}:j<(}:j*74 _Magic restored.}:jb*9.1 (4}:jpj}:jtg _You continue transforming.}:j%eQuill -Mesm Fly }:j&q _Sharp quills grow all over your body.}:j }:j   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.3   4%   0   j + Spellcasting 4.6  33%  -1           b + Staves   0.0    +1   k + Conjurations 4.9  17%  +3  }:jl  c - Unarmed Combat   0.0    +1   l + Fire Magic   0.0    +1   d - Throwing   2.0     0   m + Air Magic7.1  38%  +3          e + Short Blades 1.9   8%  +1   n + Evocations   0.0     0   f + Long Blades   1.0    +1   o + Shapeshifting   0.0    -2      }:j x     g + Armour   0.0    +1      }:j $ h - Dodging   2.1    +1      }:j9  i - Stealth   2.1    +1                                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level }:jz;  [!] training|cost|targets}:jR526307 o * Shapeshifting   0.0  20%}:j }:j#.# ####..÷<[.####[..........##. Para the Gusty ..# #..........).###........[.... Tengu of Vehumet ...... ### #.##.......#÷>............#.. Health: 38/38 ======================== ... #.....#.#####.............. Magic: 14/14 ======================== ....# #.....#....# ...........#. AC: 6Str: 8 ....###.....####.# ...........#. EV: 15Int: 17 ....##...#.##....##..###......... SH: 0Dex: 15 }:j###.#....#.##.......# #......... XL:  7 Next: 75% Place: Dungeon:5#......#.##...@.### #......... Noise: ---------  Time: 5329.1 (0.0) ####..##.#.....#..# ##......... h) +2 dagger (venom) ...#..####.##.##.######.......... Cast: Shock ##......#.........#.............. Quill -Mesm Fly ####...............##...........#...#..⌠...⌠..##...#......... #...#...ß.....#....#.###..... #.#......>.........#......... .....#.....ß...#....####......  _You}:j{V now have 260 gold pieces (gained 3). _Okay, then. _You begin transforming. You continue transforming. x2 _Magic restored. _You continue transforming. _Sharp quills grow all over your body.}:j}:j}:jQ}:ju}:j;"}:j"  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.3   4%   0   j + Spellcasting 4.6  26%  -1  }:j5#         b + Staves   0.0    +1   k + Conjurations 4.9  13%  +3   c - Unarmed Combat   0.0    +1   l + Fire Magic   0.0    +1  }:j# d - Throwing   2.0     0   m + Air Magic7.1  30%  +3          e + Short Blades 1.9   7%  +1   n + Evocations   0.0     0  }:j#  f + Long Blades   1.0    +1   o * Shapeshifting   0.0  20%  -2  }:j'$         g + Armour   0.0    +1      }:j$4 h - Dodging   2.1    +1       i - Stealth   2.1    +1                          }:j%                }:jC%2    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  }:jt%D[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  }:j%[!] training|cost|targets}:jODargetarget--  --  -- --  -- -- -- --  --  -- -- --  -- -- -- a-z] set[-] clear selected targettrainingtargets}:jS<[?25h[?0c0 }:jw [?25l[?1c}:j4 5.0 current training targets, if any.=] set aall targets}:js  a - Fighting   1.3 j - Spellcasting   4.6  5.0 - k - Conjurations   4.9- e - Short Blades   1.9- f - Long Blades   1.0 o - Shapeshifting   0.0- }:j'd }:je }:jo#.# ####..÷<[.####[..........##. Para the Gusty ..# #..........).###........[.... Tengu of Vehumet ...... ### #.##.......#÷>............#.. Health: 38/38 ======================== ... #.....#.#####.............. Magic: 14/14 ======================== ....# #.....#....# ...........#. AC: 6Str: 8 ....###.....####.# ...........#. EV: 15Int: 17 ....##...#.##....##..###......... SH: 0Dex: 15 ###.#....#.##.......# #......... XL:  7 Next: 75% [33 }:joMmPlace: Dungeon:5#......#.##...@.### #......... Noise: ---------  Time: 5329.1 (0.0) ####..##.#.....#..# ##......... h) +2 dagger (venom) ...#..####.##.##.######.......... Cast: Shock ##......#.........#.............. Quill -Mesm Fly ####...............##...........#...#..⌠...⌠..##...#......... #...#...ß.....#....#.###..... #.#......>.........#......... }:jxp .....#.....ß...#....####......  _You now have 260 gold pieces (gained 3). _Okay, then. _You begin transforming. You continue transforming. x2 _Magic restored. _You continue transforming. _Sharp quills grow all over your body. }:jw }:j }:j }:jL  }:jV  }:jh^  }:ja F _Unknown command."}:j"}:j% "}:j  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   1.3     0   j - Spellcasting   4.6    -1           b - Staves   0.0    +1   k - Conjurations   4.9    +3   c - Unarmed Combat   0.0    +1   l - Fire Magic   0.0    +1   d - Throwing   2.0     0   m + Air Magic7.1  100%  +3  "}:jsh    "}:j6     e - Short Blades   1.9    +1   n - Evocations   0.0     0   f - Long Blades   1.0    +1   o - Shapeshifting   0.0    -2           g - Armour   0.0    +1       h - Dodging   2.1    +1  "}:jӈ     i - Stealth   2.1    +1      "}:j                "}:jM            "}:jk            "}:jThe percentage of incoming experience used to train each skill is in brown.  "}:jSkills enhanced by cross-training are in green.  [?] Help"}:jЉG[=] set a skill target  "}:j1}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets#}:j a + Fighting 1.3   9%91% &}:j&E 6 j + Spellcasting 4.6  44%50(}:jq 535 k + Conjurations 4.9  18%42*}:jP*}:jCx*}:j#.# ####..÷<[.####[..........##. Para the Gusty ..# #..........).###........[.... Tengu of Vehumet ...... ### #.##.......#÷>............#.. Health: 38/38 ======================== ... #.....#.#####.............. Magic: 14/14 ======================== *}:jwP....# #.....#....# ...........#. AC: 6Str: 8 ....###.....####.# ...........#. EV: 15Int: 17 ....##...#.##....##..###......... SH: 0Dex: 15 ###.#....#.##.......# #......... XL:  7 Next: 75% Place: Dungeon:5*}:jS4#......#.##...@.### #......... Noise: ---------  Time: 5329.1 (0.0) ####..##.#.....#..# ##......... h) +2 dagger (venom) ...#..####.##.##.######.......... Cast: Shock ##......#.........#.............. Quill -Mesm Fly ####...............##...........#...#..⌠...⌠..##...#......... *}:jׄ#...#...ß.....#....#.###..... #.#......>.........#......... .....#.....ß...#....####......  _Okay, then. *}:j _You begin transforming. You continue transforming. x2 _Magic restored. _You continue transforming. *}:j3s_Sharp quills grow all over your body. _Unknown command.*}:j*}:j*}:j*}:jy+}:j o+}:j+}:j4 30  _+}:jsX+}:j+}:j+}:jx+}:j+}:j Fly  _Your orb has recharged its mesmeric power.+}:jQ+}:j"+}:j;+}:jgS+}:jW,+}:jY+}:j\^+}:j`+}:jra+}:jXc+}:jf+}:j-j+}:jj+}:jm+}:jBy  There is a stone staircase leading down here. _+}:j|+}:j,+}:j+}:jqC  You see here a +0 short sword.+}:j+}:j _+}:j+}:j+}:j1+}:j+}:j+}:jt+}:jY+}:j7).))...........# #.............. Para the Gusty ...............####..#......[.... Tengu of Vehumet ...... #...............##............... Health: 38/38 ======================== ##.....#............###.......... Magic: 14/14 ========================#######..#..#.......##.÷...#...# AC: 6Str: 8#..###............###.#.... EV: 30 Int: 17#.## ####.........÷........ SH: 0Dex: 15+}:j%####.# #####..÷<[.####[....... XL:  7 Next: 75% Place: Dungeon:5#....# #.....@....).###....... Noise: ---------  Time: 5357.1 (28.0) ####.#### #.##.......#÷>......... h) +2 dagger (venom) #....#... #.....#.#####........ Cast: Shock ..##......# #.....#....###....... Quill Fly ..##......###.....####.###....... .###......##...#.##....##..###... @   Eustachio (wandering) .# ######.#....#.##.......##+}:j[39;49m #... .##...@..#.##.....### #... .#########..##.#.....#..# ##... _Sharp quills grow all over your body. _Unknown command. _Your orb has recharged its mesmeric power. _There is a stone staircase leading down here. _You see here a +0 short sword.  You encounter Eustachio the Magnificent. He is wielding a +3 rapier of speed.+}:jt/  --more--.}:j .}:j$ +Shock.}:j, .}:jmB .}:jK   8.1 (29 _.}:j X .}:j] /}:j Editing macros.  ~ - Create/edit macro from key- - Clear all macros Current macrosNP5 - .  /}:j +1 - za. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps0}:jn[?25h[?0c[?25l[?1cCurrent macro for z: [none] Input new macro for z: Input a key sequence. Use \{n} to enter keycode n. [esc] for menu2}:j &c2}:j &.2}:jr [Editing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macrosNP5 - .  1 - za.  z - c. Created macro 'z' => 'c.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps5}:jY5}:jj5}:jqS).))...........# #.............. Para the Gusty ...............####..#......[.... Tengu of Vehumet ...... #...............##............... Health: 38/38 ======================== ##.....#............###.......... Magic: 14/14 ========================#######..#..#.......##.÷...#...# AC: 6Str: 8#..###............###.#.... EV: 30 Int: 175}:jr#.## ####.........÷........ SH: 0Dex: 15####.# #####..÷<[.####[....... XL:  7 Next: 75% Place: Dungeon:5#....# #.....@....).###....... Noise: ---------  Time: 5358.1 (0.0) ####.#### #.##.......#÷>......... h) +2 dagger (venom) #....#... #.....#.#####........ Cast: Shock ..##......# #.....#....###....... Quill Fly ..##......###.....####.###....... .###......##...#.##....##..###... @  [5}:j;s39;49m Eustachio (wandering) .# ######.#....#.##.......## #... .##...@..#.##.....### #... .#########..##.#.....#..# ##... _Sharp quills grow all over your body. _Unknown command. _Your orb has recharged its mesmeric power. _There is a stone staircase leading down here. _You see here a +0 short sword. _You encounter Eustachio the Magnificent. He is wielding a +3 rapier of speed.5}:jk5}:jډ5}:jp5}:j'5}:j\; DEditing macros.  ~ - Create/edit macro from key- - Clear all macros Current macrosNP5 - .  1 - za.  z - c. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps8}:j*{ [?25h[?0c[?25l[?1cCurrent macro for 2: [none] Input new macro for 2: Input a key sequence. Use \{n} to enter keycode n. [esc] for menu<}:j0rzc.<}:jiEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macrosNP5 - .  1 - za.  2 - zc.z - c. Created macro '2' => 'zc.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymaps>}:j6 Current macro for z: c.  r - redefine  R - redefine with raw key entry  c - clear  a - abort@}:j+bEditing macros.  ~ - Create/edit macro from key  - - Clear all macros Current macros  NP5 - .  1 - za.  2 - zc. Cleared macro 'z' => 'c.'. Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsB}:jmM B}:jW B}:j ).))...........# #.............. Para the Gusty ...............####..#......[.... Tengu of Vehumet ...... #...............##............... Health: 38/38 ======================== ##.....#............###.......... Magic: 14/14 ========================#######..#..#.......##.÷...#...# AC: 6Str: 8#..###............###.#.... EV: 30 Int: 17#.## ####.........÷........ SH: 0Dex: 15####.# #####..÷<[.####[....... XL:  7 Next: 75% Place: Dungeon:5#....# #.....@....).}:jh m###....... Noise: ---------  Time: 5358.1 (0.0) ####.#### #.##.......#÷>......... h) +2 dagger (venom) #....#... #.....#.#####........ Cast: Shock ..##......# #.....#....###....... Quill Fly ..##......###.....####.###....... .###......##...#.##....##..###... @   Eustachio (wandering) .# ######.#....#.##.......## #... .##...@..#.##.....### #... .#########..##.#.....#..# ##... _Sharp quills grow all over your body. _Unknown command. _}:jЊ mmYour orb has recharged its mesmeric power. _There is a stone staircase leading down here. _You see here a +0 short sword. _You encounter Eustachio the Magnificent. He is wielding a +3 rapier of speed.D}:jD}:jD}:jD}:j7).))...........# #.............. Para the Gusty ...............####..#......[.... Tengu of Vehumet ...... #...............##............... Health: 38/38 ======================== ##.....#............###.......... Magic: 14/14 ========================#######..#..#.......##.÷...#...# AC: 6Str: 8#..###............###.#.... EV: 30 Int: 17#.## ####.........÷........ SH: 0Dex: 15D}:j<####.# #####..÷<[.####[....... XL:  7 Next: 75% Place: Dungeon:5#....# #.....@....).###....... Noise: ---------  Time: 5358.1 (0.0) ####.#### #.##.......#÷>......... h) +2 dagger (venom) #....#... #.....#.#####........ Cast: Shock ..##......# #.....#....###....... Quill Fly ..##......###.....####.###....... D}:j3.###......##...#.##....##..###... @   Eustachio (wandering) .# ######.#....#.##.......## #... .##...@..#.##.....### #... .#########..##.#.....#..# ##... _There is a stone staircase leading down here. _You see here a +0 short sword. _You encounter Eustachio the Magnificent. He is wielding a +3 rapier of speed.Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.D}:jD}:j D}:j D}:j: . _H}:jM  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.H}:j The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - NoJ}:jJ}:j$).))...........# #.............. Para the Gusty ...............####..#......[.... Tengu of Vehumet ...... #...............##............... Health: 38/38 ======================== ##.....#............###.......... Magic: 10/14 =================-------  #######..#..#.......##.÷...#...# AC: 6Str: 8 #..###............###.#.... EV: 30 Int: 17 #.## ####.........÷........ SH: 0Dex: 15  ####.# #####..÷<[.####[....... XL:  7 Next: 75% Place: Dungeon:5  #....# #.....@....).###....... Noise: ---------  Time: 5358J}:j%.1 (0.0) ####.#### #.##.......#÷>......... h) +2 dagger (venom) #....#... #.....#.#####........ Cast: Shock ..##......# #.....#....###....... Quill Fly ..##......###.....####.###....... .###......##...#.##....##..###... @   Eustachio (wandering) .# ######.#***.#.##.......## #... .# #..*@*.#.##.....### #... .#########..##.#.....#..# ##...Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetJ}:jZ'Aim: Eustachio, wielding a +3 rapier of speed and wearing a +0 leather armour  (wandering, hasn't noticed you, empty space bonus: 6/8)J}:j) ).))...........# #.............. Para the Gusty ...............####..#......[.... Tengu of Vehumet ...... #...............##............... Health: 38/38 ======================== ##.....#............###.......... Magic: 10/14 =================-------  #######..#..#.......##.÷...#...# AC: 6Str: 8 #..###............###.#.... EV: 30 Int: 17 #.## ####.........÷........ SH: 0Dex: 15 J}:j*  ####.# #####..÷<[.####[....... XL:  7 Next: 75% Place: Dungeon:5  #....# #.....@....).###....... Noise: ---------  Time: 5358.1 (0.0) ####.#### #.##.......#÷>......... h) +2 dagger (venom) #....#... #.....#.#####........ Cast: Shock ..##......# #.....#....###....... Quill Fly ..##......###.....####.###....... .###......##...#.##....##..###... @   Eustachio (wandering) .# ######.#..@.#.##.......## #... .# #......#.##.....### #... .#########..##.#.....#..# ##...Confirm with . or Enter, or press ? or * to list aJ}:j}+ ll spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +3 rapier of speed and wearing a +0 leather armour  (wandering, hasn't noticed you, empty space bonus: 6/8)  You miscast Airstrike.J}:j`D V).)) [  ÷ #.## ÷   [    .. . .... ...##  ..###  J}:jl 2----15 Contam: 17% 9.1 (1J}:jho J}:jp :  Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: Eustachio, wielding a +3 rapier of speed and wearing a +0 leather armour  (wandering, hasn't noticed you, empty space bonus: 6/8)  You miscast Airstrike. _The air around you crackles with energy.K}:jEM  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K}:j0The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - NoL}:j L}:jK ).))...........# #.............. Para the Gusty ...............####..#......[.... Tengu of Vehumet ...... #...............##............... Health: 32/38 ====================---- ##.....#............###.......... Magic: 6/14==========--------------  #######..#..#.......##.÷...#...# AC: 6Str: 8 #..###............###.#.... EV: 15Int: 17 Contam: 17%  #.## ####.........÷........ SH: 0Dex: 15  ####.# #####..÷<[.####[....... XL:  7 Next: 75% Place: Dungeon:5  #....# #.....@....).###....... Noise: ---------  Time:}:j m 5359.1 (0.0) ####.#### #.##.......#÷>......... h) +2 dagger (venom) #....#... #.....#.#####........ Cast: Shock ..##......# #.....#....###....... Quill Fly ..##......###.....####.###....... .###......##***#.##....##..###... @   Eustachio (wandering) .# ######.#.*@*#.##.......## #... .# #...***#.##.....### #... .#########..##.#.....#..# ##...Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetL}:j Aim: Eustachio, wielding a +3 rapier of speed and wearing a +0 leather armour  (wandering, hasn't noticed you, empty space bonus: 8/8)M}:jsN).))...........# #.............. Para the Gusty ...............####..#......[.... Tengu of Vehumet ...... #...............##............... Health: 32/38 ====================---- ##.....#............###.......... Magic: 6/14==========--------------#######..#..#.......##.÷...#...# AC: 6Str: 8#..###............###.#.... EV: 15Int: 17 Contam: 17% #.## ####.........÷........ SH: 0Dex: 15####.# #####..÷<[.####[....... XL:  7 Next: 75% Place: Dungeon:5#....# #.....@....M}:jP).###....... Noise: ---------  Time: 5359.1 (0.0) ####.#### #.##.......#÷>......... h) +2 dagger (venom) #....#... #.....#.#####........ Cast: Shock ..##......# #.....#....###....... Quill Fly ..##......###.....####.###....... .###......##...#.##....##..###... @   Eustachio (wandering) .# ######.#..*.#.##.......## #... .##......#.##.....### #... .#########..##.#.....#..# ##...Casting: Airstrike (}:jhQr10;1mquite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +3 rapier of speed and wearing a +0 leather armour  (wandering, hasn't noticed you, empty space bonus: 8/8)M}:jc@  r.@rr   river rat (summoned)r   quokka (summoned)Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +3 rapier of speed and wearing a +0 leather armour  (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes Eustachio!!  Eustachio is heavily wounded.M}:jrg=3===60.1 (1M}:jsM}:j wX _Eustachio casts a spell.N}:jM  Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N}:j{ N}:jJ The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway?  Y - Yes  N - NoO}:jG O}:j< ).))...........# #.............. Para the Gusty ...............####..#......[.... Tengu of Vehumet ...... #...............##............... Health: 33/38 ====================---- ##.....#............###.......... Magic: 2/14===---------------------  #######..#..#.......##.÷...#...# AC: 6Str: 8 #..###............###.#.... EV: 15Int: 17 Contam: 17%  #.## ####.........÷........ SH: 0Dex: 15  ####.# #####..÷<[.####[....... XL:  7 Next: 75% Place: Dungeon:5  #....# #.....@....).###....... Noise: ===------  TimeO}:j= : 5360.1 (0.0) ####.#### #.##.......#÷>......... h) +2 dagger (venom) #....#... #.....#.#####........ Cast: Shock ..##......# #.....#....###....... Quill Fly ..##......###.....####.###....... .###......##***#.##....##..###... @   Eustachio .# ######.#r*@r#.##.......## #... r   river rat (summoned) .# #...***#.##.....### #... r   quokka (summoned) .#########..##.#.....#..# ##...Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O}:j> Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +3 rapier of speed and wearing a +0 leather armour  (heavily wounded, empty space bonus: 7/8)P}:jf).))...........# #.............. Para the Gusty ...............####..#......[.... Tengu of Vehumet ...... #...............##............... Health: 33/38 ====================---- ##.....#............###.......... Magic: 2/14===---------------------#######..#..#.......##.÷...#...# AC: 6Str: 8#..###............###.#.... EV: 15Int: 17 Contam: 17% #.## ####.........÷........ SH: 0Dex: 15####.# #####..÷<[.####[....... XL:  7 Next: 75% Place: Dungeon:5#....# #.....@....)}:j/m.###....... Noise: ===------  Time: 5360.1 (0.0) ####.#### #.##.......#÷>......... h) +2 dagger (venom) #....#... #.....#.#####........ Cast: Shock ..##......# #.....#....###....... Quill Fly ..##......###.....####.###....... .###......##...#.##....##..###... @   Eustachio .# ######.#r.*r#.##.......## #... r   river rat (summoned) .##......#.##.....### #... }:j;49mr   quokka (summoned) .#########..##.#.....#..# ##...Casting: Airstrike (quite dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Eustachio, wielding a +3 rapier of speed and wearing a +0 leather armour  (heavily wounded, empty space bonus: 7/8)P}:jw§Press: ? - help, Dir - move targetAim: Eustachio, wielding a +3 rapier of speed and wearing a +0 leather armour  (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes Eustachio!!  You kill Eustachio!  Vehumet accepts your kill.P}:jq §  The river rat disappears in a puff of smoke!P}:j+)P}:j9. P}:jP}:j).))...........# #.............. Para the Gusty ...............####..#......[.... Tengu of Vehumet ...... #...............##............... Health: 33/38 ====================---- ##.....#............###.......... Magic: 2/15===---------------------#######..#..#.......##.÷...#...# AC: 6Str: 8#..###............###.#.... EV: 15Int: 17 Contam: 17% #.## ####.........÷........ SH: 0Dex: 15####.# #####..÷<[.####[....... XL:  7 Next: 109% Place: Dungeon:5#....# #.....@....)}:jm.###....... Noise: ===------  Time: 5361.1 (1.0) ####.#### #.##.......#÷>......... h) +2 dagger (venom) #....#... #.....#.#####........ Cast: Shock ..##......# #.....#....###....... Quill Fly ..##......###.....####.###....... .###......##...#.##....##..###...  .# ######.#..)§#.##.......## #...  .##......#.##.....### #...  .#########..##.#.....#..# ##... (heavily wounded, empty space bonus: 7/8) P}:j[19d The open air twists around violently and strikes Eustachio!!  You kill Eustachio!Vehumet accepts your kill.The river rat disappears in a puff of smoke! _The quokka disappears in a puff of smoke!  You kill Eustachio!  Vehumet accepts your kill.  The river rat disappears in a puff of smoke! _The quokka disappears in a puff of smoke!Your Conjurations skill increases to level 5!You have reached level 8!P}:jl/  --more--S}:j>[z7/43688 4% ShockS}:jbS}:j:eP _You feel clever.S}:ja #....####..#[ ##......##....  ##.....#............###  #######..#..#.......##.÷...# #..###......###.#... #.## ####.÷...####.# #####..÷<[.####[ #....# #..........).#######.#### #.##.@.....#÷>.....#... #.##### ...##......# #.....#....###.##......###.....####.####......##...#.##....##..### ..# ######.#..)§#.##.......## # ..# #......#.##.....### # ..#########..##.#}:ja G0m.....#..# ## ..........#..####.##.##.####.8= 30 ---2 _S}:j: ##..##....  ##.....#............### #######..#..#.......##.÷...# #..###............###.# #.## ####.÷...####.# #####..÷<[.####[ #....# #..........).#######.#### #.##.#÷>. ###....#... #.##### ....##......# #.....#....###.##......###.....####.####......##...#.##....##..###.# ######.#..).#.##.......## #.# #......#.##.....### #.#########..##.#.....#..# ##.........#..####.##.##.###########.S}:j0.....#.........#...S}:jS}:jA---3S}:jd S}:jV T}:jR ##.....#.....### #######..#..#.......##.÷...# #..###............###.# #.## ####.÷...####.#..÷<[.####[ #....# #..........).#######.#### #.##.#÷>. ####....#... #.##### .....##......# #@....#....###.##......###.....####.###T}:jQ#......##...#.##....##..###.# ######.#..).#.##.......## #.# #......#.##.....### #.#########..##.#.....#..# ##.........#..####.##.##.###########......#.........#....# ####......##T}:j@T}:j5%4T}:jT}:jST}:jD|  #######..#..#.##.÷...# #..###.....##### ####÷....####.# #####..÷<[.####[....# #..........).#######.#### #.###÷>.. ####....#... #.....#.##### .....##......#...#########...#.##....##..### ######.#..).#.##.......## .Quill Fly ####. ....##...#..⌠...⌠..##...# T}:jT}:j%Q3=5T}:j~.T}:j)0T}:jT @  #..###.....##### ####÷....####.# #####..÷<[.####[....# #..........).#######.#### #.##.#÷>.. ####....#... #.....#.##### .....##......#...#########.@.#.##....##..### ######.#..).#.##.......##  #.....### Quill Fly . ######...#...ß.....#....# T}:j] T}:jj u9=56T}:j>s T}:j,u T}:j ## ####÷....####.# #####..÷<[.####[....# #..........).#######.#### #.##.#÷>.. ####....#... #.....#.##### .....##......#...#####.....#######...#.##....##..### ######.#....##  #.....### T}:j ########..##.#.....#..# #Quill Fly ....##.#......>.........# T}:jT}:j[!37  Things that are here: _a +3 rapier of speed; a +0 leather armour; the human corpse of EustachioW}:jC*W}:j,Pick up what? 9/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +3 rapier of speed Armour (select all with [)b - a +0 leather armour Carrion W}:j -the human corpse of Eustachio [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]W}:j  a + a +3 rapier of speed[Enter] accept (1 chosen)X}:jX}:j^X}:jƬ+X}:j #.## ####.........÷..... Para the Gusty####.# #####..÷<[.####[.... Tengu of Vehumet ......#....# #..........).###.... Health: 39/43 =====================---####.#### #.##.......#÷>...... Magic: 3/16====-------------------- ####....#... #.....#.#####..... AC: 6Str: 8 .....##......# #.....#....###.... EV: 30 Int: 18 Contam: 13% .....##......###.....####.###.... SH: 0Dex: 15 ....###......##...#.##....##..### XL:  8 Next:  4% Place: Dungeon:5 ....# ######.#..X}:jհ@.#.##.......## # Noise: ---------  Time: 5367.1 (0.0) ....##......#.##.....### # h) +2 dagger (venom) ....#########..##.#.....#..# ## Cast: Shock ............#..####.##.##.######. Quill Fly ....#######......#.........#..... ....# ####...............##..  ....##...#..⌠...⌠..##...#  ######...#...ß.....#....# #.#......>.........#  _The quokka disappears in a puff of smoke!X}:jZYYour Conjurations skill increases to level 5!You have reached level 8! _You feel clever.Things that are here: _a +3 rapier of speed; a +0 leather armour; the human corpse of EustachioX}:jX}:j15 18.1 (1 _j - a +3 rapier of speedX}:j bWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  h - a +2 dagger of venom (weapon)  c - a +4 dagger  j - a +3 rapier of speed Magical Staves (go to first with |)  b - a staff of fire[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Z}:j #.## ####.........÷..... Para the Gusty####.# #####..÷<[.####[.... Tengu of Vehumet ......#....# #..........).###.... Health: 39/43 =====================---####.#### #.##.......#÷>...... Magic: 3/16====-------------------- ####....#... #.....#.#####..... AC: 6Str: 8 .....##......# #.....#....###.... EV: 15Int: 18 Contam: 11% .....##......###.....####.###.... SH: 0Dex: 15 ....###......##...#.##....##..### XL:  8 Next:  4% Place: Dungeon:5 ....# ######.#Z}:j? E..@.#.##.......## # Noise: ---------  Time: 5368.1 (0.0) ....##......#.##.....### # h) +2 dagger (venom) ....#########..##.#.....#..# ## Cast: Shock ............#..####.##.##.######. Quill Fly ....#######......#.........#..... ....# ####...............##..  ....##...#..⌠...⌠..##...#  ######...#...ß.....#....# #.#......>.........# Your Conjurations skill increases to level 5!You have reached level 8! _You feel clever.Things that are here: _a +3 rapier of speed; a +0 leather armour; the human corpse of Eustachio _j - a +3 rapier of speed  Okay, then.Z}:jZ}:jUZ}:j. _Z}:jN Z}:j Z}:j Z}:jH# Z}:j(  30 9% _Z}:jt) ^40=7Z}:j.? 4==531=1Z}:j]V Z Z}:j[Y Z}:j` _Your magical contamination has completely faded away.==Z}:jm 2=Z}:j\p i5=Z}:jq Z}:jFu ,Z}:jMx Z}:jz ,Z}:j 3== _HP restored.==6==Z}:jʓ ,Z}:j Z}:j Z}:jy :==Z}:j Z}:jʜ Z}:j Z}:j Z}:j Z}:j6 S7=Z}:j Z}:j ,Z}:j Z}:j XZ}:j Z}:j Z}:j Z}:j| 9=Z}:j Z}:jg Z}:j Z}:j Z}:j Z}:j Z}:j Z}:j j8==Z}:j Z}:j0 Z}:j Z}:j Z}:j Z}:jE Z}:j Z}:j ,Z}:j3 f==Z}:j Z}:j Z}:j Z}:j" Z}:jb Z}:j Z}:jm Z}:j Z}:jZ M9=Z}:j8 Z}:j; Z}:j Z}:j Z}:j Z}:j| Z}:j Z}:j6 Z}:j Z}:jO Z}:j Z}:j 9=Z}:j Z}:j4 BZ}:jV Z}:j R10/16==Z}:jK Z}:j Z}:j5 Z}:j Z}:j ,Z}:jy Z}:j ,Z}:j c1=Z}:jA? Z}:jB ,Z}:jD Z}:jH Z}:jxH Z}:jI Z}:jO BZ}:jQ Z}:jR 9=Z}:jyk 2==Z}:jnm Z}:jm :==Z}:jo Z}:jq ,Z}:js Z}:jev Z}:j K3=Z}:j Z}:j Z}:jt Z}:j/ Z}:jך Z}:j( Z}:j Z}:j Z}:jU Z}:j Z}:j£ Z}:jA 9=Z}:j Z}:j) Z}:jp Z}:j Z}:jE Z}:j Z}:j Z}:j7 Z}:j L4==Z}:j Z}:ju Z}:j Z}:j+ Z}:j Z}:j Z}:j Z}:jS Z}:j Z}:jſ Z}:j Z}:j :==Z}:j Z}:jZ ,Z}:j> Z}:j ,Z}:j\ Z}:jO Z}:j K5=Z}:jj Z}:jH Z}:j} Z}:jE Z}:j ,Z}:jR Z}:j+ Z}:jZ Z}:j Z}:j Z}:j 9=Z}:j Z}:j Z}:jG Z}:j Z}:j Z}:j L6==Z}:jp Z}:j Z}:j Z}:j Z}:j0 Z}:j Z}:j XZ}:j Z}:ji Z}:jM Z}:j( Z}:j Z}:jb :==Z}:j Z}:j Z}:jL Z}:j Z}:j Z}:j Z}:j Z}:j Z}:j Z}:j Z}:j Z}:j Z}:j Z}:j# Z}:jx$ Z}:j$ Z}:j*& Z}:jU3 Z}:j*5 Z}:j5 Z}:j6 Z}:j9 Z}:jx> XZ}:j@ Z}:j@ Z}:jHB Z}:jfD Z}:jF Z}:jF Z}:j;H Z}:joJ Z}:jT Z}:jU Z}:jW Z}:j\ ,Z}:j^ Z}:j#a Z}:jnc Z}:jc Z}:j5e Z}:jg Z}:jj Z}:jj Z}:jl Z}:j5n Z}:jp Z}:jp Z}:jr Z}:j;t Z}:j{v ,Z}:juw Z}:jy Z}:j{ BZ}:j3~ Z}:j' Z}:j Z}:jt Z}:j= Z}:j( Z}:j Z}:jr Z}:j Z}:j  ........# #......#.##.....## ........#########..##.#.....#..# ................#..####.##.##.### ........#######......#.........# ........# ####.............# #...#..⌠...⌠..## ######### #...#...ß.....# #########.#......>...... >......@....#.....ß...#.473.1 (105.0) #########.###..⌠...⌠..#. #.#............. #.#.#......... .###.#.##.##.##.## #.... ##.......#.......### #.......#.......## #.###Z}:jt Z}:j: +46Z}:j4 Z}:jb ; _Found a stone staircase leading down.[}:j![}:j3[}:j[}:j[}:j[}:j{X[}:j[}:j[}:jA[}:j[}:j[}:jX[}:j[}:j6[}:j[}:j[}:j[}:jx[}:j[}:j[}:j5[}:j[}:j[}:j`[}:j[}:j([}:j[}:jR  There is a stone staircase leading down here.[}:j[}:j5 _[}:j[}:j,[}:j[}:jY[}:j[}:j[}:jn[}:j[}:j[}:jo[}:j[}:j[}:j;15 [}:j[}:j [}:j&u_n - 2 scrolls labelled ELIPPASHRA (gained 1)[}:jY[}:jI 30  [}:j[}:j[}:j< [}:j[}:j[}:j[}:jO[}:j[}:j*,[}:j/[}:j4X[}:j45[}:j$6,[}:jo7[}:j8[}:j%9[}:j9[}:j;[}:j4<[}:j<[}:j=[}:j>[}:j?[}:j<@[}:jp@[}:jA[}:jB[}:jB[}:jZC[}:jD[}:j F,[}:jF[}:jnM[}:juN[}:j O[}:jP[}:jmR[}:jT[}:jT,[}:jsW[}:jGY[}:jY[}:j`[}:jwd[}:j4f,[}:jg[}:jj[}:jl[}:jl[}:jm[}:jp[}:jr[}:js[}:j:t[}:jv[}:jMx[}:jx[}:jy[}:j{[}:j}[}:jA~[}:j=[}:jȁ[}:jp[}:j[}:j[}:j[}:j~[}:jъ[}:jދ[}:jЎ[}:j[}:j[}:j$[}:j[}:j˜[}:j[}:j,[}:jU[}:jݠ[}:j"[}:j͢[}:j[}:jv,[}:j![}:j][}:jۮ[}:jf[}:j[}:j[}:j[}:jj[}:j[}:j̽,[}:j[}:j[}:j[}:j[}:j[}:j[}:j,[}:j[}:j][}:jg[}:jn[}:j[}:j[}:j&[}:jx[}:j,[}:j&[}:j,[}:j[}:j+[}:j[}:j[}:j}[}:j[}:j[}:jz[}:j[}:j[}:ja[}:j[}:j\[}:j&[}:j [}:j* ,[}:j3 [}:jB[}:j+[}:j;[}:jo<[}:j>[}:jD[}:jF[}:jF[}:jiH[}:jN[}:jj[}:jxk[}:j4m[}:ju[}:j.w[}:jx[}:jGy[}:j[}:j[}:j#[}:jޑ[}:j?[}:j~[}:j[}:j[}:jO[}:jÚ[}:j[}:j[}:j[}:jN[}:j[}:j[}:jק[}:j[}:jp[}:j,[}:j[}:j/[}:j[}:j`[}:j0[}:j'[}:j[}:jx[}:j[}:j[}:j[}:jz[}:j[}:j[}:jj[}:j[}:j[}:j+[}:j[}:j[}:j[}:j[}:j[}:j[}:j[}:j[}:j[[}:j[}:jn[}:j"[}:j',[}:j%*[}:jc.[}:jn1[}:j1[}:jV4[}:j7[}:j:[}:jD;[}:j?[}:jIC[}:jF[}:jJG[}:jYI[}:jL[}:jO[}:j^P[}:jR[}:j V[}:jGY[}:jY[}:jM\[}:j^[}:jb[}:jbb[}:jd[}:jf[}:jgi[}:ji[}:jm,[}:jo[}:jz[}:j|[}:jr[}:jk  A hobgoblin comes into view.[}:jF ##########  #....g...# ##### ##........# #...... #####.........# # #### ##..##.###.# #####....... ...## #...#..#...###...)...... ....## #.#.^.##.####>.###. .....# #.##..##@####.## ####... .....# #......[.#....## ##.. .....# #..............## #.##Shock .....# #...............# #.# .....####..#......[.....# ###.# ......##.........[}:jȘ.......# #...# g   hobgoblin (polearm, wandering) ..........###...........####.### #..#.......##.÷...#...#...##.# ##............###.#..........####[}:j.g555.1 (81.0)  6.1 (82 _[}:j\}:j   Para the Gusty ##########  Tengu of Vehumet ...... #.....)..# ######## Health: 43/43 ======================== ##........# #....... Magic: 15/16 ======================-- #####.........# #....... AC: 6Str: 8 #### ##..##.###.# #####....... EV: 30 Int: 18 ...## #...#..#...###...)....... SH: 0Dex: 15 ....## #.#.^.##.####>.###....... XL:  8 Next:  4% Place: Dungeon:5 .....# #.##..##@####.## ####.... Noise: ---------  Time: 5556.1 (0.0) .....# #......[.#....## ##... h) +2 dagger (venom) .....# #[\}:j/ 37m..............## #.## Cast: Shock .....# #...............# #.#  Quill Fly .....####..#......[.....# ###.# ......##................# #...#  g   hobgoblin (polearm, wandering) ..........###...........####.### #..#.......##.÷...#...#...##.# ##............###.#..........####Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 robe (wandering, hasn'tnoticed you, 74% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!\}:j    *..#  *...#  *....#  *#  *) #.#.^.##*####>        #.#   #...#  . \}:j' S).....\}:j3 k15 =7.1 (1Shock\}:jK< \}:j> ~  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin, wielding a +0 scythe and wearing a +0 robe (wandering, hasn'tnoticed you, 74% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! _Vehumet accepts your kill.\}:jF  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\}:j \}:j+ \}:j \}:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\}:jM  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]}:j=u]}:j%~]}:jC]}:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)]}:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]}:jf]}:j]}:j]}:j?  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)]}:j]}:j]}:j]}:j]}:j 30  _]}:jh]}:j]}:j]}:j]}:j]}:j]}:j]}:j8]}:j]}:j]}:jb6==]}:jD]}:jG]}:jn==]}:jaH ##########  #.....)..# ########## ##........# #.. #####....@....# #.....-60.0) ## ##..##.###.#######...... .## #...#..#...###...).........## #.#.^.##.####>.###.........# #.##..##.####.## ####......# #......[.#....## ##....## #..............## #.#### ...# #...............#  ...####..#......[.....# ###.#]}:jAOX-]}:jV]}:jXonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.]}:jy   ]}:j L0.0)....]}:j 0]}:j ]}:jH E _Done exploring.^}:j1^}:jWhere to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple `}:jPara the GustyTengu of Vehumet ......Health: 43/43 ========================Magic: 16/16 ========================AC: 6Str: 8##########EV: 30 Int: 18#.....)..# ########## SH: 0Dex: 15##........# #......... XL:  8 Next:  4% Place: Dungeon:5#####....@....# #......... Noise: ---------  Time: 5567.1 (0.0) ## ##..##.###.#######......... h) +2 dagger (venom) .## #...#..#...###...)......... Cast: Shock ..## #.#.^.##.####>.###......... [32`}:jJmQuill Fly ...# #.##..##.####.## ####...... ...# #......[.#....## ##....# ...# #..............## #.#### ...# #...............# #.# ...####..#......[.....# ###.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring.  Okay, then.`}:jC`}:ja. _`}:jLM `}:j[ Level 5 of the Dungeon <<<>>>>^_(Press ? for help) ##########  #.....)..# ############  ##........# #..........#  #####....@....# #..........#  ################### ##..##.###.#######..........#  #...........#.....## #...#..#...###...)..........#  #..................## #.#.^.##.####>.###..........#  #...................# #.##..##.####.## ####......##  #.......)...........# #......[.#....## ##....##  #...)..)............# #..............## #.####  #....).))...........# #...............# #.#  `}:jZ\ #####...............####..#......[.....# ###.#  ##...............##................# #...#  ##.....#............###...........####.###  #######..#..#.......##.÷...#...#...##.#  #..###............###.#..........#####  #.## ####.........÷.........<........#  ####.# #####..÷<[.####[..........##.....#  #....# #..........).###........[........#  ####.######.##.......#÷>............#...####  ###########....#......#.....#.#####..............##  #...........##......###.....#....###...........#.#  #...........##......###.....####.###...........#.##a}:jO@<a}:j a}:j} #Para the GustyTengu of Vehumet ......Health: 43/43 ========================Magic: 16/16 ========================AC: 6Str: 8##########EV: 30 Int: 18#.....)..# ########## SH: 0Dex: 15##........# #......... XL:  8 Next:  4% Place: Dungeon:5#####....@....# #......... Noise: ---------  Time: 5567.1 (0.0) ## ##..##.###.#######......... h) +2 dagger (venom) .## #...#..#...###...)......... Cast: Shock a}:j ..## #.#.^.##.####>.###......... Quill Fly ...# #.##..##.####.## ####...... ...# #......[.#....## ##....# ...# #..............## #.#### ...# #...............# #.# ...####..#......[.....# ###.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _Okay, then.  a}:j a}:j( a}:j a}:j : _a}:j. a}:j# Ba}:j$ a}:j+ Ba}:j+ a}:j{/ ,a}:j0 a}:j@4 a}:jw6 a}:j6 a}:j@ a}:jC a}:jN a}:jO a}:jT a}:j8Y a}:j[ a}:j[ a}:j_ a}:jb a}:je a}:jYf a}:jh a}:jl a}:jn a}:j7o a}:j q a}:jt a}:ju a}:jv a}:jx a}:j{ a}:j~ a}:j~ a}:j a}:j׃ a}:j a}:j a}:j a}:j a}:j a}:j a}:jҏ a}:j a}:js a}:j a}:j a}:jd  #......[.#....## ##....## #..............## #.#### #...............# #.# #..#......[.....# ###.# ................# #...# ..###...........####.### ...##.÷...#...#...##.# ......###.#..........##### ......÷.........# 81.1 (14.0) <[.####[..........##.....# ..).###........[........# .#÷>............#...#### #.#####..............## #....###...........#.# a}:ji K[34m####.###...........#.## #....##..###.........# #.......## #..........#a}:j 0a}:j$ a}:jT  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _There is a stone staircase leading up here.b}:jb}:jEnter next level anyway? Y - Yes  N - Noc}:jq c}:jڕ #......[.#....## ##....##Para the Gusty #..............## #.####Tengu of Vehumet ...... #...............# #.#Health: 43/43 ======================== #..#......[.....# ###.#Magic: 16/16 ======================== ................# #...#AC: 6Str: 8 ..###...........####.###EV: 30 Int: 18 ...##.÷...#...#...##.#SH: 0Dex: 15 ......###.#..........#####XL:  8 Next:  4% Place: Dungeon:5 ......÷.........@........c}:j~ O#Noise: ---------  Time: 5581.1 (0.0) <[.####[..........##.....#h) +2 dagger (venom) ...).###........[........#Cast: Shock ...#÷>............#...####Quill Fly #.#####..............## #....###...........#.# ####.###...........#.## #....##..###..........# #.......## #..........# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _Okay, then. _There is a stone staircase leading up here.  This staircase leads to a travel-excluded area!c}:j U  c}:jm c}:j c}:jO N15 582.1 (1 _c}:j| c}:j 4 _Done exploring. _Okay, then. _There is a stone staircase leading up here.  You fly upwards.c}:j; # #####....### ....  #...## #..#  #...## ##...  #....#######...#  #..#.......#.#.###  #.................  #..#######...#.## # #..#######[.##.###.#  #.#  #..#########  #.########.#  #.# #.#  #.# #.# c}:j t#.# #.# #.# ## #.# ### #.#c}:jQ ,3.6 (2.5c}:jX c}:jY _ _Level annotation: exclusion: staircasec}:jG\ c _There is a stone staircase leading down here.d}:jn d}:j5o d}:jo d}:jv d}:jv d}:j{ | 30  _d}:j| d}:j ,d}:j- Bd}:j d}:j d}:j d}:j d}:jy ,d}:j d}:j d}:jж ,d}:jM d}:j d}:j d}:j d}:j d}:j d}:jO d}:j d}:j7 d}:jH d}:j d}:jE d}:j d}:j d}:jn d}:j d}:j: d}:j) d}:j d}:j d}:j7 d}:j d}:je d}:j' d}:j d}:j9 d}:j d}:j d}:j d}:j d}:j ,d}:j d}:jh d}:j d}:jS d}:j d}:ji d}:j d}:jj d}:j^ d}:j d}:j< d}:j d}:j d}:j} ,d}:j d}:j d}:jB ,d}:j d}:j d}:j d}:j d}:j d}:j d}:j, d}:j d}:jT d}:jv d}:js d}:j d}:j d}:j d}:j d}:j5! d}:j! d}:j# d}:j$ ,d}:j% d}:j& d}:j' d}:ja' d}:j' d}:j ) d}:j* ,d}:j* d}:j, d}:j- d}:j- d}:j. d}:j/ d}:jf0 d}:j0 d}:jZ1 d}:j3 d}:j"5 d}:jo5 d}:j5 d}:j 7 d}:j8 d}:jj8 d}:j9 d}:j; d}:j.< d}:j< d}:j= d}:jo> d}:j\? d}:j? d}:j? d}:j7A d}:jXB d}:jB d}:j7C d}:jYD d}:j#E d}:jsE d}:jE d}:jF d}:jG d}:j7H d}:jH d}:jJ d}:j L d}:j^L d}:jL d}:jmN d}:jO d}:jO d}:jP d}:jQ d}:j+S d}:j~S d}:jS d}:jU d}:jX i  You encounter a hobgoblin.d}:jd    #g#   # # #.#   .. #.#.#   .. #.#.#   #.#.#.#.##   .........   #.......#   #@#   #.#   #.# Shock...  #.# ..... #.# ...##...# #.#  g   hobgoblin (asleep) ...##...# #.# ...##...# }:je 3m#.# ...##...########.# d}:jl 1620.6 (37.0)d}:jn j  1.6 (38 _d}:j% d}:j1 f}:j:  Para the Gusty #†# Tengu of Vehumet ...... # # #.# Health: 43/43 ======================== .. #.#.# Magic: 15/16 ======================-- .. #.#.# AC: 6Str: 8 #.#.#.#.## EV: 30 Int: 18 ......... SH: 0Dex: 15 #.......# XL:  8 Next:  4% Place: Dungeon:4 #@# Noise: ---------  Time:}:j;g37m 5621.6 (0.0) #.# h) +2 dagger (venom) #.# Cast: Shock  ... #.# Quill Fly  ..... #.# ...##...# #.# g   hobgoblin (asleep) ...##...# #.# ...##...# #.# ...##...########.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, haloed, 100% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin!f}:jW? #*#  # # #*#  .. #.#*#  f}:jxA.. #.#*#  *##  *.  *#  #@#  #.#  #.#  ... #.#  ..... #.#  #.#  #.#   #.#  .#  f}:j{gAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, haloed, 100% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin!  Vehumet accepts your kill.f}:j......g   hobgoblin (wandering)f}:jPD15 5=2.6 (1f}:jAf}:j&Z _You encounter a hobgoblin.f}:j  Para the Gusty #†# Tengu of Vehumet ...... # # #.# Health: 43/43 ======================== .. #.#.# Magic: 14/16 =====================--- .. #.#.# AC: 6Str: 8 #.#.#.#.## EV: 15Int: 18 ......... SH: 0Dex: 15 #.......# XL:  8 Next:  5% Place: Dungeon:4 #@# Noise: =--------  Time:f}:j[m 5622.6 (0.0) #.# h) +2 dagger (venom) #.# Cast: Shock  ... #.# Quill Fly  ..... #.# ...##...# #.#f}:jS g   hobgoblin (wandering) ...##...# #.# ...##...# #.# ...##...########.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, haloed, 82% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!f}:j #*#  # # #*#  .. #.#*#  .. #.#*#  *##  *.  *#  #@#  #.#  #.#  ... #.#  ..... #.#  #.#  #.#   #.#  .#  f}:j2f4MgAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a hobgoblin (wandering, hasn't noticed you, haloed, 82% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!  Vehumet accepts your kill.f}:jfm......g   hobgoblin (wandering)f}:jLs*3.6 (1f}:j~f}:j&Z _You encounter a hobgoblin.f}:jt   Para the Gusty #†# Tengu of Vehumet ...... # # #.# Health: 43/43 ======================== .. #.#.# Magic: 13/16 ===================----- .. #.#.# AC: 6Str: 8 #.#.#.#.## EV: 15Int: 18 ......... SH: 0Dex: 15 #.......# XL:  8 Next:  5% Place: Dungeon:4 #@# Noise: =--------  Time:f}:ju [m 5623.6 (0.0) #.# h) +2 dagger (venom) #.# Cast: Shock  ... #.# Quill Fly  ..... #.# ...##...# #.# g   hobgoblin (wandering) ...##...# #.# ...##...# #.# ...##...########.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, haloed, 82% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! #*#  # # #*#  .. #.#*#  .. #.#*#  *##}:jv O37m  *.  *#  #@#  #.#  #.#  ... #.#  ..... #.#  #.#  #.#   #.#  .#  f}:j 4MgAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a hobgoblin (wandering, hasn't noticed you, haloed, 82% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!  Vehumet accepts your kill.f}:j ......g   hobgoblinf}:j *4.6 (1f}:j f}:jy Z _You encounter a hobgoblin.f}:j   Para the Gusty #†# Tengu of Vehumet ...... # # #.# Health: 43/43 ======================== .. #.#.# Magic: 12/16 ==================------ .. #.#.# AC: 6Str: 8 #.#.#.#.## EV: 15Int: 18 ......... SH: 0Dex: 15 #.......# XL:  8 Next:  5% Place: Dungeon:4 #@# Noise: =--------  Time:f}:j b[m 5624.6 (0.0) #.# h) +2 dagger (venom) #.# Cast: Shock  ... #.# Quill Fly  ..... #.# ...##...# #.# g   hobgoblin ...##...# #.# ...##...# #.# ...##...########.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (haloed, 82% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin!f}:j  #*#  # # #*#  .. #.#*#  .. #.#*#  *##  *.  *#  #@#  #.#  #.#  ... #.#  ..... #.#  #.#  #.#   #.#  .#  f}:jJ% T†......f}:jh2 5.6 (1ShockPress: ? - help, Shift-Dir - straight line: a hobgoblin (haloed, 82% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin! _Vehumet accepts your kill.  Training target 5.0 for Spellcasting reached!f}:jd:  _Your Spellcasting skill increases to level 5!f}:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g}:j`sg}:jQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)g}:j|:  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g}:jg}:jg}:j~ g}:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)g}:j4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.g}:jug}:jQ{g}:j1g}:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h}:juM... #†# # .. #. .. #.#.# ##.#.#.#.##.#....##......#.#..##.... #. #....h}:jrv#.# . ..#.#h}:j}h}:j#v 30  -6 _h}:jߊh}:jxh}:j{#g#... #†# # .. #.#.#  .. #.#.# ##.#.#.#.##....#......#####.#..#.... #..... #.g   goblin (launcher, asleep)  ...... -7Shockonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You encounter a goblin. It is wielding a +0 dagger and carrying a +h}:j|(0 sling.h}:j.#g#... #†# # .. #  .. #.#.# ##.#.#.#@##.#..........#####.#..#..... #...... #.#  .......h}:jLh}:jS3=8h}:jh}:ji}:jH  Para the Gusty#.#  Tengu of Vehumet ......#*#  Health: 43/43 ========================.*.  Magic: 12/16 ==================------#*#  AC: 6Str: 8# # #*#  EV: 30 Int: 18i}:jIm.. #.#*#  SH: 0Dex: 15.. #.#*# #  XL:  8 Next:  5% Place: Dungeon:4#.#.#.#@##.#  Noise: ---------  Time: 5628.6 (0.0)...........#  h) +2 dagger (venom)#.......####  Cast: Shock#.#..##.#  Quill Fly ..... #.# #... #.#  g   goblin (launcher)... #.# #.# ....... #.# ...##...#i}:jI#.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  i}:jIPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger and carrying a +0 sling (asleep, haloed,  100% to hit)  The zap hits the goblin.i}:jg.†...  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 dagger and carrying a +0 sling (asleep, haloed,  100% to hit)  The zap hits the goblin.  The goblin is heavily wounded.goblin unwields a +0 dagger. The goblin wields a +0 sling.i}:j` )))))The goblin shoots a sling bullet.i}:jBi .†...  The sling bullet hits you but does no damage.i}:jk915 =9.6 (1i}:jYqi}:jCt* _You hear a shout! x2i}:j-+  Para the Gusty #.# Tengu of Vehumet ...... #)# Health: 43/43 ======================== ... Magic: 11/16 ================-------- #†# AC: 6Str: 8 # # #.# EV: 15Int: 18 .. #.#.# SH: 0Dex: 15 i}:j.. #.#.# #  XL:  8 Next:  5% Place: Dungeon:4 #.#.#.#@##.#  Noise: =--------  Time: 5629.6 (0.0) ...........#  h) +2 dagger (venom) #.......####  Cast: Shock #.#..##.# Quill Fly  ..... #.#i}:j #... #.# g   goblin (launcher) i}:j  ... #.# #.# i}:j, ....... #.# ...##...# #.#i}:jKAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linei}:jlAim: a goblin, wielding a +0 sling and carrying a +0 dagger (moderatelywounded, haloed, 77% to hit)  i}:jZThe zap hits the goblin!  You kill the goblin!i}:j #.#  #*#  .*.  #*#  # # #*#  .. #.#*#  .. #.#*# #      i}:j|6    ..... #.#  #... #.#   ... #.# #.#     #.#   #.#  i}:j: a goblin, wielding a +0 sling and carrying a +0 dagger (moderatelywounded, haloed, 77% to hit)  The zap hits the goblin!  You kill the goblin!  Vehumet accepts your kill.You hear a shout!i}:jAb .).g†...g   Robin (wandering) ...##...# #.#  You encounter Robin of the Strong Arm. They are wielding a +0 dagger andwearing a +0 helmet of light.i}:jl/  --more--j}:j,j}:jt6j}:jUED ==30.6 (1 _j}:jLj}:jSj}:j#.#)..g#†## # #... #. .. #.#.# ##.#.#.#.##.#.......@...######..##.# ..... #... ... #.#  ....... ...##...# j}:j% gRobin shouts!  Robin roars a battlecry!j}:jh-ggg   hobgoblinj}:j3o 30  -1j}:j;j}:j>Z _You encounter a hobgoblin.k}:j :)..g#†## # #... #. .. #.#.# ##.#.#.#.##g#...........######..##.# ..... #... ... #.#  ....... ...##...# k}:jt ~ .gRobin throws the hobgoblin at you!k}:j gg 2 hobgoblins (1 strong)You encounter a hobgoblin.k}:j N--2k}:j1 k}:j V _The hobgoblin barely misses you.k}:j%..g#†## # #... #. .. #.#.# ##.#.#.#.##.#.........g.##.....g.#####.#..##@# ..... #... ... #.#  ....... ...##...# k}:jbg   hobgoblin (strong)######k}:j0gk}:j1gk}:j ...g   Robingg 2 hobgoblins (1 strong)k}:j ?-3k}:jk}:jO _The hobgoblin misses you.l}:je #g## # #... #. ..##.#.#.#.##.........g.#.....g.####.#..##.# ..... #... ... #.#  ....... #.# ...##............# l}:j i/gl}:jiF.gl}:jjJ.gl}:j&q†.g   Robingg 2 hobgoblins (1 strong)l}:jds^2==-4l}:jyl}:jy{l}:jB # # #g.. #.#. .. ###.#.#.#.##...........#......g####..##g# l}:j..... #.#... ... #.#  ....... ...##...# ..# ...##...#........# l}:jl/gl}:j'sg.g...g   Robingg 2 hobgoblins (1 strong)g   goblin-5 _You encounter a goblin. It is wielding a +0 dagger.l}:j1 ' .. #.#g .. #.#.# ##.#.#.#.##.........g.#......g####..##.# ..... #g#... #.... #.#  ....... ...##...# ..# ...##.....#####..# g.g.g.g..g   Robingg 2 hobgoblins (1 strong)g   goblin6l}:j6 l}:jM l}:jh `  .. #.#g# ##.#.#.#.##...........#g####..##g# ..... #.#... #g... #.# #. ....... ...##...# ######..# #.....#.#.#####..# l}:jk /gl}:jk K.gl}:jbl E.gl}:jl 9.gl}:j= 5.g   Robingg 2 hobgoblins (1 strong)g   goblinl}:j %7l}:j l}:j m}:jeS/ #.#.#.#g##...........#####..##g# ..... #g#... #.... #.# #g ....... #. ...##...# #######..# #..##............# m}:jUD.gm}:jV/gm}:juWF.gm}:jY9.gm}:j4`5.g   Robingg 2 hobgoblins (1 strong)g   goblinm}:jqjB==8m}:jm}:jqN  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m}:jg  #.#.#.#.##.#  Para the Gusty ........g..#  Tengu of Vehumet ...... #.......####  Health: 43/43 ======================== #.#..##.# Magic: 11/16 ================-------- ..... #g# AC: 6Str: 8 #... #g# EV: 30 Int: 18  ... #.# #.# SH: 0Dex: 15  ....... #g# XL:  8 Next:  5% Place: Dungeon:4 ...##...# #@# Noise: ---------  Time: 5638.6 (0.0) ...##...# #.# h) +2 dagger (venom) m}:j [11d...##...# #.# Cast: Shock ...##...########.# Quill Fly ...##............# ...##...#........# g   Robin ...##.....#####..# gg 2 hobgoblins (1 strong) #.....#.#.#####..# g   goblin #..##............# _You encounter a goblin. It is wielding a +0 dagger.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (strong, 74% to hit)n}:jH[ *gn}:jwg*Aim: a hobgoblin (74% to hit)n}:ji {gggoblin, wielding a +0 dagger (haloed, 77% to hit)n}:j] [ *go}:j+J**o}:jbg*  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0  helmet of light (haloed, 81% to hit)o}:j  #.#.#.#.##.#  Para the Gusty ........g..#  Tengu of Vehumet ...... #.......####  Health: 43/43 ======================== #.#..##.# Magic: 11/16 ================-------- ..... #)# AC: 6Str: 8 #... #g# EV: 30 Int: 18  ... #.# #.# SH: 0Dex: 15  ....... #g# XL:  8 Next:  5% Place: Dungeon:4 ...##...# #@# Noise: ---------  Time: 5638.6 (0.0) ...##...# #.# h) +2 dagger (venom) ...##...# o}:j t#.# Cast: Shock ...##...########.# Quill Fly ...##............# ...##...#........# g   Robin ...##.....#####..# gg 2 hobgoblins (1 strong) #.....#.#.#####..# g   goblin #..##............#Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0  helmet of light (haloed, 81% to hit)  The zap misses the hobgoblin. The zap hits the hobgoblin.  The hobgoblin is almost dead.The zap hits the goblin.  You kill the goblin!o}:j e   *..#  *####  *#  ..... #*#  #... #*#  ... #.# #*#   #*#  #@#  #.#  #.#         The zap misses the hobgoblin. The zap hits the hobgoblin.  The hobgoblin is almost dead.  The zap hits the   You kill the goblin!  Vehumet accepts your kill.The zap hits Robin.o}:jՊ t .gRobin is lightly wounded.o}:jg F.go}:j• .).go}:j 915 =9.6 (1o}:jZ o}:jD  o}:j P_The hobgoblin barely misses you.p}:jO  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p}:j1r #.#.#.#.##.#  Para the Gusty ...........#  Tengu of Vehumet ...... #......g####  Health: 43/43 ======================== #.#..##*# Magic: 10/16 ===============--------- ..... #*# AC: 6Str: 8 #... #*# EV: 15Int: 18  ... #.# #g# SH: 0Dex: 15  ....... #g# XL:  8 Next:  5% Place: Dungeon:4 ...##...# #@# Noise: =--------  Time: 5639.6 (0.0) ...##...# #.# h) }:jtm+2 dagger (venom) ...##...# #.# Cast: Shock ...##...########.# Quill Fly ...##............# ...##...#........# g   Robin ...##.....#####..# gg 2 hobgoblins (1 strong) #.....#.#.#####..# #..##............#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0  helmet of light (lightly wounded, haloed, 81% to hit)q}:jT #.#.#.#.##.#  Para the Gusty ...........#  Tengu of Vehumet ...... #......g####  Health: 43/43 ======================== #.#..##.# Magic: 10/16 ===============--------- ..... #)# AC: 6Str: 8 #... #.# EV: 15Int: 18  ... #.# #†# SH: 0Dex: 15  ....... #g#q}:j XL:  8 Next:  5% Place: Dungeon:4 ...##...# #@# Noise: =--------  Time: 5639.6 (0.0) ...##...# #.# h) +2 dagger (venom) ...##...# #.# Cast: Shock ...##...########.# Quill Fly ...##............# ...##...#........# g   Robin ...##.....#####..# gg 2 hobgoblins (1 strong) #.....#.#.#####..# #..##............#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0  helmet of light (lightly wounded, haloed, 81% to hit)  The zap misses the hobgoblin. The zap hits the hobgoblin.  You kill the hobgoblin!q}:jU   *...#  *####  *#  ..... #*#  #... #*#  ... #.# #*#   #*#  #@#  #.#  #.#         hobgoblin (  : Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0  q}:jDhelmet of light (lightly wounded, haloed, 81% to hit)  The zap misses the hobgoblin. The zap hits the hobgoblin.  You kill the hobgoblin!  Vehumet accepts your kill.  The zap hits Robin.q}:jfE .gRobin is moderately wounded..).†g40.6 (1q}:jkq}:jvW _The hobgoblin closely misses you.q}:jޡ  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q}:j  #.#.#.#.##.#  Para the Gusty ...........#  Tengu of Vehumet ...... #.......####  Health: 43/43 ======================== #.#..##g# Magic: 9/16=============----------- ..... #*# AC: 6Str: 8 #... #*# EV: 15Int: 18  ... #.# #*# SH: 0Dex: 15  ....... #g# XL:  8 Next:  5% Place: Dungeon:4 ...##...# #@# Noise: =--------  Time: 5640.6 (0.0) ...##...# #.# h) +2 dagger q}:j (venom) ...##...# #.# Cast: Shock ...##...########.# Quill Fly ...##............# ...##...#........# g   Robin ...##.....#####..# g   hobgoblin (strong) #.....#.#.#####..# #..##............#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0  helmet of light (moderately wounded, haloed, 81% to hit)r}:jD #.#.#.#.##.#  Para the Gusty ...........#  Tengu of Vehumet ...... #.......####  Health: 43/43 ======================== #.#..##g# Magic: 9/16=============----------- ..... #)# AC: 6Str: 8 #... #.# EV: 15Int: 18  ... #.# #†# SH: 0Dex: 15  ....... #†# XL:  8 Next:  5% Place: Dungeon:4 ...##...# #@# Noise: =--------  Time: 5640.6 (0.0) ...##...# #.# h) +2 dagger (venom) ...##...# #}:jErm.# Cast: Shock ...##...########.# Quill Fly ...##............# ...##...#........# g   Robin ...##.....#####..# g   hobgoblin (strong) #.....#.#.#####..# #..##............#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0  helmet of light (moderately wounded, haloed, 81% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin!r}:jN   *...#  *####  *#  ..... #*#  #... #*#  ... #.# #*#   #*#  #@#  #.#  #.#    r}:j6P(     : Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0  helmet of light (moderately wounded, haloed, 81% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin!  Vehumet accepts your kill.  The zap hits Robin.r}:jE.gr}:jB gRobin is severely wounded.r}:jd..††g   hobgoblin (strong)r}:jg10/16==61.6 (1r}:j*r}:jZ _You encounter a hobgoblin.r}:j r}:j r}:j r}:j F _Unknown command.r}:jZo r}:jp r}:j)x r}:j{{ F _Unknown command.s}:j,  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s}:j$q  #.#.#.#.##.#  Para the Gusty .......g...#  Tengu of Vehumet ...... #.......####  Health: 43/43 ======================== #.#..##.# Magic: 9/16=============----------- ..... #g# AC: 6Str: 8 #... #*# EV: 15Int: 18 s}:jq  ... #.# #*# SH: 0s}:jq Dex: 15  ....... #*# XL:  8 Next:  6% Place: Dungeon:4 ...##...# #@# Noise: =--------  Time: 5641.6 (0.0) ...##...# #.#s}:j&r d h) +2 dagger (venom) ...##...# #.# Cast: Shock ...##...########.#s}:jgr  Quill Fly ...##............# ...##...#........# g   Robin ...##.....#####..#s}:jr  g   hobgoblin (strong) #.....#.#.#####..# #..##............#s}:jr Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s}:jr Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0  s}:js ghelmet of light (severely wounded, haloed, 81% to hit)t}:jo[ *gt}:jdJ**t}:jxg*Aim: a hobgoblin (strong, haloed, 82% to hit)t}:j ; #.#.#.#.##.#  Para the Gusty .......g...#  Tengu of Vehumet ...... #.......####  Health: 43/43 ======================== #.#..##.# Magic: 9/16=============----------- ..... #)# AC: 6Str: 8 #... #.# EV: 15Int: 18  ... #.# #†# SH: 0t}:j7 fDex: 15  ....... #†# XL:  8 Next:  6% Place: Dungeon:4 ...##...# #@# Noise: =--------  Time: 5641.6 (0.0) ...##...# #.#t}:j  h) +2 dagger (venom) ...##...# #.# Cast: Shock ...##...########.# Quill Fly ...##............# ...##...#........# g   Robin t}:j ...##.....#####..# g   hobgoblin (strong) t}:jj j#.....#.#.#####..# #..##............#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linet}:j Aim: a hobgoblin (strong, haloed, 82% to hit)  The zap hits Robin.  You kill Robin!t}:jH     *...#  *####  *#  ..... #*#  #... #*#  ... #.# #*#   #*#  #@#  #.#  #.#    g   hobgoblin (strong)     Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (strong, haloed, 82% to hit)  The zap hits Robin.  You kill Robin!Vehumet accepts your kill.The zap hits the hobgoblin.t}:j7 G.gt}:j .....).††t}:j 272.6 (1t}:j t}:j a _The hobgoblin is heavily wounded.u}:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.v}:j #.#.#.#.##.#  Para the Gusty ...........#  Tengu of Vehumet ...... #......g####  Health: 43/43 ======================== #.#..##*# Magic: 8/16============------------ ..... #*# AC: 6Str: 8 #... #*# EV: 15Int: 18  ... #.# #*# SH: 0Dex: 15  ....... #*# XL:  8 Next:  7% Place: Dungeon:4 ...##...# #@# Noise: =--------  Time: 5642.6 (0.0) ...##...# #.#}:j%7m h) +2 dagger (venom) ...##...# #.# Cast: Shock ...##...########.# Quill Fly ...##............# ...##...#........# g   hobgoblin (strong) ...##.....#####..# #.....#.#.#####..# #..##............# _The hobgoblin is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, strong, 74% to hit)v}:jm#.#.#.#.##.#  Para the Gusty.......*...#  Tengu of Vehumet ......#......*####  Health: 43/43 ========================#.#..##*#  Magic: 8/16============------------..... #*#  AC: 6Str: 8#... #*#  EV: 15Int: 18... #.# #*#  SH: 0Dex: 15....... #*#v}:j  XL:  8 Next:  7% Place: Dungeon:4 ...##...##@#  Noise: =--------  Time: 5642.6 (0.0) ...##...##.#  h) +2 dagger (venom) ...##...##.#v}:jCT  Cast: Shock ...##...########.#  Quill Fly ...##............# ...##...#........#  g   hobgoblin (strong) ...##.....#####..# #.....#.#.#####..# #..##............# _The hobgoblin is heavily wounded.v}:jvCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linev}:jvAim: a hobgoblin (heavily wounded, strong, 74% to hit)v}:jyG.gv}:j..).††3.6 (1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, strong, 74% to hit) _The zap misses the hobgoblin.v}:j6  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.w}:j.2 #.#.#.#.##.#  Para the Gusty ...........#  Tengu of Vehumet ...... #.......####  Health: 43/43 ======================== #.#..##g# Magic: 7/16==========-------------- ..... #*# AC: 6Str: 8 #... #*# EV: 15Int: 18  ... #.# #*# SH: 0Dex: 15  ....... #*# XL:  8 Next:  7% Place: Dungeon:4 ...##...# #@# Noise: =--------  Time: 5643.6 (0.0) ...##...# #.# h) }:jg510;1m+2 dagger (venom) ...##...# #.# Cast: Shock ...##...########.# Quill Fly ...##............# ...##...#........# g   hobgoblin (strong) ...##.....#####..# #.....#.#.#####..# #..##............# _The zap misses the hobgoblin.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, strong, 74% to hit)w}:jWi #.#.#.#.##.#  Para the Gusty ...........#  Tengu of Vehumet ...... #.......####  Health: 43/43 ======================== #.#..##.#w}:j{_ Magic: 7/16w}:jr==========-------------- ..... #)# AC: 6Str: 8 #... #.# EV: 15Int: 18  ... #.# #†# SH: 0Dex: 15  ....... #†# XL:  8 Next:  7% Place: Dungeon:4 ...##...# #@# Noise: =--------  Time: 5643.6 (0.0) ...##...# #.# h) +2 dagger (venom) ...##...# #.# Cast: Shock ...##...########.# Quill Fly ...##............# ...##...#........# g   hobgoblin (strong) ...##.....#####..# #.....#.#.#####..w}:j# #..##............#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, strong, 74% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin!   *...#  *####  *#  ..... #*#  #... #*#  ... #.# #*#   #*#  #@#  #.#  #.#          w}:j7...).††w}:j:\4.6 (1Shockw}:jw}:jv  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, strong, 74% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin! _Vehumet accepts your kill.w}:jm 8M .. #.#.# #.#.#.#.##..........#####.#..##...... #) #... #.... #.#  ....... ...##...########.# #..#w}:j w}:j o 30  -5w}:j w}:j v _You see here a hobgoblin corpse.x}:jdM..   .. #.#.# #.#.#.#.##..........#####.#..##...... #) #... #.... #.#  ....... #† ...##...##.# ..#x}:jlx}:jrF-6 _x}:jyx}:j}v _You see here a hobgoblin corpse.x}:j\/M# # .. #.#.#  .. #.#.# #.#.#.#.##..........#####.#..##...... #) #...... #.#  ....... #† ...##...##.# ..#x}:jtx}:jn,7 _x}:j*x}:j͸x}:j6M #†# # .. #  .. #.#.# #.#.#.#.##.................#####.#..##...... #... #.... #.#  ....... #† ...##...##.# ..#x}:j#x}:jH3\8==8x}:j:x}:jH _Items here: )) [[ †.z}:jyPick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 dagger Armour (select all with [)c - a +0 animal skin  d - a +0 helmet of light Carrion a goblin corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]{}:j{}:j{}:j#†#  Para the Gusty# # #.#  Tengu of Vehumet ........ #.#.#  Health: 43/43 ========================.. #.#.# #  Magic: 8/16============------------#.#.#.#.##.#  AC: 6Str: 8...........#  EV: 30 Int: 18#.......####  SH: 0Dex: 15#.#..##.#  XL:  8 Next:  7% Place: Dungeon:4..... #@#  Noise: ---------  [33{}:jPmTime: 5648.6 (0.0)#... #.#  h) +2 dagger (venom)... #.# #†#  Cast: Shock....... #†#  Quill Fly ...##...##.# ...##...##.#   ...##...##.#   ...##...########.#   ...##............#  You kill the hobgoblin! _Vehumet accepts your kill. _You see here a hobgoblin corpse. _You see here a hobgoblin corpse. _Items here: )) [[ †.  Okay, then.{}:j{}:jʿ{}:j{}:j$. _{}:j=> {}:j@ k  {}:j\D {}:jH f _{}:jI {}:jL {}:jlL {}:j N {}:j4f 9={}:j7{ }=10/16===={}:j/ {}:j {}:j2 {}:j B{}:j> {}:j {}:j M1={}:jNJ {}:j ,{}:j֍ {}:j ,{}:j {}:j ,{}:j {}:j O={}:jn {}:j_ {}:j {}:j {}:j՚ {}:jP N2=={}:j< {}:j( {}:j {}:jC {}:j? ,{}:j= {}:j ,{}:j- {}:j {}:j1 :=={}:j {}:jdG 3==4====5==6== _Magic restored.[{}:jsH 40m=={}:jzR #......  #.#.#†# .#####.#.#.# .....#.#.#.#  .....#.#.# # ####.#.#.#.##.# #.............#  #.......####  #.#.@##.# 705.6 (57.0)#.......##)#  #[##...###.#  ... #.#. #†#  .......#. #†#  #...##...## ## #.#  #...{}:j~S ##...# #.#  #...##...# #.#  #...##...########.# {}:j#b A6.6 (58{}:j {}:j$ - _Found a leather armour.|}:j! |}:j 3|}:j |}:j?|}:jxK|}:jtL|}:jSM|}:jBUX|}:j V|}:j'Y|}:jY|}:j%Z|}:je\|}:j^|}:j_|}:jm  You see here a +0 leather armour. _|}:j-  You encounter a goblin. It is wielding a +0 club.|}:j. .....#.#.#.# ... .....#.#.# # . .. ####.#.#.#.##.# . .. #.............# . #. #.##.......#### . #. #.##.#..##.#  . #. #.......##)# ...####.###[##...###.# .g......@...##.#.# #†# ...#####........#.# #†# ..# #...##...###### #.# Shock ..# #...##...##.# ..# # #...##...##.# |}:j2[40m..# .# #...##...########.# g   goblin (asleep) ..###.### #...##............# ..#...... +...##...#........# ........ #...##.....#####..#18.6 (12  9.6 (13 _|}:j}}:ji: s......#.#.#.#  Para the Gusty . .. .....#.#.# # Tengu of Vehumet ...... . .. ####.#.#.#.##.# Health: 43/43 ======================== . .. #.............# Magic: 15/16 ======================-- . #. #.##.......#### AC: 6Str: 8 . #. #.##.#..##.#  EV: 30 Int: 18 . #. #.......##)#  SH: 0Dex: 15 . ..####.###[##...###.#  XL:  8 Next:  7% Place: Dungeon:4 }}:j; . )......@...##.#.# #†#  Noise: ---------  Time: 5719.6 (0.0) ... ######........#.# #†#  h) +2 dagger (venom) ..# #...##...###### #.#  Cast: Shock ..# #...##...# #.#  Quill Fly ..# # #...##...# #.# ..# .# #...##...########.#  g   goblin (asleep) ..###.### #...##............# ..#...... +...##...#........# ........ #...##.....#####..# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  You kill the goblin!}}:jY   ..   ..  ..  #.  #. .##.#  #. #.......##)#  }}:jZ c..  *******.#.# #†#   #†#   #.#   #.#  #   .#    }}:j 5)......}}:j l15 =20.6 (1Shock}}:j1 }}:j(   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  You kill the goblin! _Vehumet accepts your kill.}}:j`  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}}:jf}}:j_}}:j}}:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~}:jG(  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~}:j~}:j~}:j}~}:ji)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~}:jĔO _You can't see any susceptible monsters w~}:jNithin range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~}:j_yI~}:j'  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~}:j3~}:j~}:j<( 30  _6==~}:jEb==~}:jjc~}:je,~}:jg~}:jOk,~}:jm~}:jo~}:j~}:j܇~}:j~}:jZ~}:j,~}:jf~}:ji~}:j~}:j~}:j~}:j~}:j8~}:j~}:jz~}:j,~}:j~}:jW~}:j~}:j~}:jYX~}:j~}:jx~}:jx,~}:j~}:j~}:jB~}:j> .. ..###..#..#.#..#.. #.#.. # #.. #.# .. #. #.. #.#######. .. .#.##..###.........#.# . ............@......>#)# -42.6 (2~}:j)2.0) ..#.#...###.#####......  ............# #.#.#†#  ....#....##.#####.#.#.#  ................#.#.#.# ........##.......#.#.#  ...#....######.#.#.#.## .. #....# #...... . ####.# #.##.......###~}:jk~}:j*)-3.6 (23onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down.~}:jGI~}:j8J~}:jJL~}:j\R~}:jUS~}:jT~}:j>U~}:jU~}:j_~}:j4m7........##. ###....[.. ..#....#.. #.#.... #.. #.#.... # #.. #.#.... #. #.. #.#######..... .#.##..###.........#.#.... .@..........>#)#6.6 (3.0).... ..#.#...###.#####...... .... ............# #.#.#†# ... ....#....##.#####.#.#.# .. ................#.#.#.# .. ........##.......#.#.#~}:jKn  .. ...#....######.#.#.#.##.  .. ...#....# #....  .. . ####.# #.##.......### ~}:jUu~}:jq*7.6 (4~}:j~}:j- _Found a leather armour.}:j;}:jK<}:j>}:jC}:jRW}:jY}:jZ}:j>[}:j~_}:jB`}:j`}:jEc}:j@}:j}:j}:j}:j}:j,}:jF}:ja}:j}:j}:j}:j   You encounter an ogre. It is wielding a +0 giant club....... #.# ............#.###.# ###†................[... ..#.........#.##..# #.#...........##..# #.#........!#.##..# #.#.........#.##..# #.#######.........#.##..###.................................#.#...###.#####...............# #.#Shock...............#....##.#####.#...... .............#.#...... O...}:j...##.......# O   ogre (asleep)...... .........#....######.#.#...... .........#....# #...... . ####.# #.##....}:j,54.6 (7}:jNb  5.6 (8}:j}:j}U _Found an inky potion.}:j ............. #.# ...Para the Gusty ................#.###.# ###Tengu of Vehumet ...... ..†................[... ..#Health: 43/43 ======================== ................#.##..# #.#Magic: 15/16 ======================-- ..................##..# #.#AC: 6Str: 8 ...............!#.##..# #.#EV: 30 Int: 18 }:jt +................#.##..# #.####### SH: 0Dex: 15 ................#.##..###........ XL:  8 Next:  7% Place: Dungeon:4 ................@................ Noise: ---------  Time: 5755.6 (0.0) ..............**#.#...###.#####.. h) +2 dagger (venom) .............*............# #.# Cast: Shock ...........**.....#....##.#####.# Quill Fly ........ .*...................#.# }:j $........ *.............##.......# O   ogre ........ .........#....######.#.# ........ .........#....# #....... ......... ####.# #.##....}:j Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  The zap hits the ogre.}:j0 9O.}:j *.....15 =6.6 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  The zap hits the ogre. _The ogre is lightly wounded.}:jy............. #.# ...Para the Gusty ................#.###.# ###Tengu of Vehumet ...... ..†................[... ..#Health: 43/43 ======================== ................#.##..# #.#Magic: 14/16 =====================--- ..................##..# #.#AC: 6Str: 8 ...............!#.##..# #.#EV: 15Int: 18 ................#.##..# #.####### SH: 0Dex: 15 ................#.##..###........ XL:  8 Next:  7% Place: Dungeon:4 .........}:j[40m.......@................ Noise: =--------  Time: 5756.6 (0.0) ..............**#.#...###.#####.. h) +2 dagger (venom) .............*............# #.# Cast: Shock ...........**.....#....##.#####.# Quill Fly ........ .*...................#.# ........ ..............##.......# O   ogre ........ .........#....######.#.# ........ .........#....# #....... ......... ####.# #.##....Casting: }:jV[37mShock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit)  The zap hits the ogre.}:jmA.O}:j|:.....}:j—*7.6 (1}:j,}:jhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit)  The zap hits the ogre. _The ogre is moderately wounded.}:j............. #.# ...Para the Gusty ................#.###.# ###Tengu of Vehumet ...... ..†................[... ..#Health: 43/43 ======================== ................#.##..# #.#Magic: 13/16 ===================----- ..................##..# #.#AC: 6Str: 8 ...............!#.##..# #.#EV: 15Int: 18 }:j................#.##..# #.####### SH: 0Dex: 15 ................#.##..###........ XL:  8 Next:  7% Place: Dungeon:4 ................@................ Noise: =--------  Time: 5757.6 (0.0) ...............*#.#...###.#####.. h) +2 dagger (venom) .............**...........# #.# Cast: Shock ............*.....#....##.#####.# Quill Fly }:j........ ..*..................#.# }:jW........ ..............##.......# O   ogre ........ .........#....######.#.# ........ .........#....# #....... ......... ####.# #.##....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jRAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 88% to hit)  The zap hits the ogre.}:jr9O.}:j{1...}:j*8.6 (1}:jt}:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 88% to hit)  The zap hits the ogre. _The ogre is moderately wounded.}:j6............. #.# ...Para the Gusty ................#.###.# ###Tengu of Vehumet ...... ..†................[... ..#Health: 43/43 ======================== ................#.##..# #.#Magic: 12/16 ==================------ ..................##..# #.#AC: 6Str: 8 ...............!#.##..# #.#EV: 15Int: 18 ................#.##..# #.####### SH: 0Dex: 15 ................#.##..###........ XL:  8 Next:  7% Place: Dungeon:4 .........}:j8[40m.......@................ Noise: =--------  Time: 5758.6 (0.0) ..............**#.#...###.#####.. h) +2 dagger (venom) .............*............# #.# Cast: Shock ............*.....#....##.#####.# Quill Fly ........ .....................#.# ........ ..............##.......# O   ogre ........ .........#....######.#.# ........ .........#....# #....... ......... ####.# #.##....Casting: Shock [39;}:j949m(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 88% to hit)  The zap hits the ogre.}:j9O.}:jr(..}:j?9.6 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 88% to hit)  The zap hits the ogre. _The ogre is heavily wounded.}:j5}:jD............. #.# ...Para the Gusty ................#.###.# ###Tengu of Vehumet ...... ..†................[... ..#Health: 43/43 ======================== ................#.##..# #.#Magic: 12/16 ==================------ ..................##..# #.#AC: 6Str: 8 ...............!#.##..# #.#EV: 15Int: 18 ................#.##..# #.####### SH: 0Dex: 15 ................#.##..###........ XL:  8 Next:  7% Place: Dungeon:4 .........}:j E[40m.......@................ Noise: =--------  Time: 5759.6 (0.0) ................#.#...###.#####.. h) +2 dagger (venom) .............O............# #.# Cast: Shock ..................#....##.#####.# Quill Fly ........ .....................#.# ........ ..............##.......# O   ogre ........ .........#....######.#.# ........ .........#....# #....... ......... ####.# #.##....Aim: an ogre, wielding a +0 giant club (moderately wounded, 88% to hit)  The zap }:jhE@hits the ogre. _The ogre is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Okay, then.}:j2ow _}:jD# }:j$G Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jz }:j| The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No}:je}:j̰............. #.# ...  Para the Gusty ................#.###.# ###  Tengu of Vehumet ...... ..†................[... ..#  Health: 43/43 ======================== ................#.##..# #.#  Magic: 8/16============------------ ..................##..# #.#  AC: 6Str: 8 ...............!#.##..# #.#  EV: 15Int: 18 ................#.##..# #.####### SH: 0Dex: 15 ................#.##..###........ XL:  8 Next:  7% Place: Dungeon:4 ................@................ Noise: }:jٱ=--------  Time: 5759.6 (0.0) ............***.#.#...###.#####.. h) +2 dagger (venom) ............*O*...........# #.# Cast: Shock ............***...#....##.#####.# Quill Fly ........ .....................#.# ........ ..............##.......# O   ogre ........ .........#....######.#.# ........ .........#....# #....... ........ . ####.# #.##....Casting: Airstrike (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim}:j>ing: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, empty space bonus:  8/8)}:j2 ............. #.# ...Para the Gusty ................#.###.# ###Tengu of Vehumet ...... ..†................[... ..#Health: 43/43 ======================== ................#.##..# #.#Magic: 8/16============------------ ..................##..# #.#AC: 6Str: 8 ...............!#.##..# #.#EV: 15Int: 18 ................#.##..# #.####### SH: 0Dex: 15 ................#.##..###........ XL:  8 Next:  7% Place: Dungeon:4 ........}:jA ........@................ Noise: =--------  Time: 5759.6 (0.0) ................#.#...###.#####.. h) +2 dagger (venom) .............*............# #.# Cast: Shock ..................#....##.#####.# Quill Fly ........ .....................#.# ........ ..............##.......# O   ogre ........ .........#....######.#.# ........ .........#....# #....... ......... ####.# #.##....Casting: Airstrike (quite}:j R dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, empty space bonus:  8/8)}:ji G)  Aim  Press: ? - help, Dir - move target: an ogre, wielding a +0 giant club (heavily wounded, empty space bonus:  8/8)  }:jt The open air twists around violently and strikes the ogre!!  You kill the ogre!}:j$ S}:jP Zephyrmancer1==60.6 (1Shock _Vehumet accepts your kill.}:j }:jy j _Your Air Magic skill increases to level 8!}:j. }:jT/ }:jU3 }:ja@ 9= 30  _}:j8C }:j ] A=}:j~ }:j }:j R10/16==}:j }:j }:j X}:j ==}:j }:j }:jn ,}:jv }:j }:j M1=}:j }:j }:j$ }:j X}:j }:j6 }:j }:j }:j 9=}:j }:j }:j}:j7}:jz2==}:j ,}:jd}:j,}:j}:j}:jc}:j}:jb}:j:==}:j }:j#,}:j&}:j))}:j)}:j+}:j4/}:j3a3=}:j85,}:j7}:jF;,}:j=}:j[]=4==}:j_,}:j;a}:jc}:j6d}:jf}:jj}:jk:==}:jl}:j8|B}:j }:j}:jߏZ5=}:j1,}:j}:jq}:j}:jq,}:j }:jܢ{=}:j}:jl}:j}:j0}:j}:jf}:j}:j>L6==}:jy}:j}:j}:jB}:j}:j}:j}:j}:j}:jX==15 }:j}:j l _f - 4 inky potions (gained 1)}:j{}:j-_ 30  }:jL}:jw}:j}:j}:j}:j}:j,}:j" }:j"}:jO%}:j='}:j'}:jx,}:j,}:j.}:j/}:j{5}:j:,}:jm<}:j)<  ##.# ##..##############.# ....# ...#### ...#.. )[...... ...# ...# # ..# . ---...#.# ... ......#.###.# ### <..†......[... ..# ....#.##..# #.#.}:j*-.....##..# #.# ....#.##..# #.# ....#.##..# #.####...........#.##..###.}:j 41818.6 (58.0)}:jD\15 ---9.6 (59}:jK}:jRZ _q - a metallic puce potion}:j2}:j}:j}:j\}:j>}:je 30  }:j}:j}:j}:j}:j}:js}:j}:jX}:j[}:j}:j}:j}:j}:j}:j}:j[ }:j ,}:j }:jF }:jY }:j }:j }:jh }:j/ }:j }:j }:j( }:j }:jI }:jm }:j }:j }:j2 }:j }:j7 }:j ;15 }:jl }:jM$ _e - 2 scrolls labelled REATHRE TO ZEQI (gained 1)}:j4' f  You encounter a quokka.}:j.  # }:jf/ A######.## #######........ ..r# #.# #@#  #.# #.# ###########.# #.# Shock}:j/ ..........# #.# ...####.####...}:j/ ...#........... r   quokka (asleep)}:j/ .....##.....#.#...#.##.###.#}:j0 b..#.##.# ..}:j9 -32.6 (13}:j? t 30  3.6 (14 _}:jE }:jG }:j! Y  Para the Zephyrmancer  Tengu of Vehumet ......Health: 43/43 ========================}:j[" Magic: 15/16 ======================--#AC: 6Str: 8######.##EV: 30 Int: 18#######........SH: 0Dex: 15........*****#XL:  8 Next: 17% Place: Dungeon:4#.# #@#Noise: ---------  Time: 5833.6 (0.0)#.# #.#h) +2 dagger (venom) ###########.# #.#Cast: Shock }:j" ............# #.#Quill Fly ............####.####... }:j" ............#...........r   quokka ..............##.....#.# }:j" ............#.##.###.# ............#.##.# ..}:j" (Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line}:j=# `The zap hits the quokka but does no damage.  The zap hits the quokka.}:js rr.r.}:j !..}:j 915 =4.6 (1}:j }:j }onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the quokka but does no damage.. _The quokka is lightly wounded.}:jLJ (  Para the Zephyrmancer  Tengu of Vehumet ......Health: 43/43 ========================Magic: 14/16 =====================---#AC: 6Str: 8######.##EV: 15Int: 18#######........SH: 0}:jK FDex: 15........***..#XL:  8 Next: 17% Place: Dungeon:4#.# #@#Noise: =--------  Time: 5834.6 (0.0)#.# #.#h) +2 dagger (venom) ###########.# #.#Cast: Shock ............# #.#Quill Fly ............####.####... ............#...........r   quokka ..............##.....#.# ............#.##.###.# ............#.##.# .. _The quokka is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line}:j _The quokka bites you but does no damage.}:j  Para the Zephyrmancer  Tengu of Vehumet ......Health: 43/43 ========================Magic: 11/16 ================--------#AC: 6Str: 8######.##EV: 15Int: 18#######........SH: 0Dex: 15........*....#XL:  8 Next: 17% Place: Dungeon:4#.# #@#Noise: =--------  Time: 5837.6 (0.0)#.# #.#h) +2 dagger (venom) ###########.# #.#Cast: Shock ............# #.#Quill Fly ............####.####... ............#...........r   quokka ..............##.....#.# }:j[16d............#.##.###.# ............#.##.# .. _The quokka bites you but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 64% to hit)}:jQBr}:jT*8.6 (1}:jY}:j^t  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 64% to hit) _The zap misses the quokka. The quokka barely misses you.}:j  Para the Zephyrmancer  Tengu of Vehumet ......Health: 43/43 ========================Magic: 10/16 ===============---------#AC: 6Str: 8######.##EV: 15Int: 18}:j#######........SH: 0Dex: 15........*....#XL:  8 Next: 17% Place: Dungeon:4#.# #@#Noise: =--------  Time: 5838.6 (0.0)#.# #.#h) +2 dagger (venom) ###########.# #.#Cast: Shock ............# #.#Quill Fly ............####.####... ............#...........r   quokka }:j..............##.....#.# ............#.##.###.# ............#.##.# .. _The zap misses the quokka. The quokka barely misses you.}:j>>Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  }:jvPress: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 64% to hit)}:jr  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 64% to hit)  The zap misses the quokka. The quokka barely misses you.}:j*9.6 (1}:jj _The quokka closely misses you.}:j~   Para the Zephyrmancer  Tengu of Vehumet ......Health: 43/43 ========================Magic: 9/16=============-----------#AC: 6Str: 8######.##EV: 15Int: 18#######........}:j =SH: 0Dex: 15........*....#XL:  8 Next: 17% Place: Dungeon:4#.# #@#Noise: =--------  Time: 5839.6 (0.0)#.# #.#h) +2 dagger (venom) ###########.# #.#Cast: Shock ............# #.#Quill Fly ............####.####... ............#...........r   quokka ..............##.....#.# ............#.##.###.# ............#.##.# ..Casting: Shock (safe; 1% risk of failure)  }:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line}:jB Aim: a quokka (severely wounded, 64% to hit)  The zap hits the quokka but does no damage.}:j ronfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 64% to hit)  The zap hits the quokka but does no damage.  The quokka is severely wounded.10/16==40.6 (1}:j }:j. S _The quokka barely misses you.}:j4   Para the Zephyrmancer  Tengu of Vehumet ......  Health: 43/43 ======================== }:j  Magic: 9/16=============----------- #  AC: 6Str: 8 ######.##  EV: 15Int: 18 #######........  SH: 0Dex: 15 ........†....#  XL:  8 Next: 17% Place: Dungeon:4 }:j 5#.# #@# Noise: =--------  Time: 5840.6 (0.0) #.# #.# h) +2 dagger (venom) ###########.# #.# Cast: Shock ............# #.# Quill Fly ............####.####... }:j %............#...........  r   quokka ..............##.....#.# }:j ............#.##.###.# ............#.##.# .. Confirm with . or Enter, or press ? or * to list all spells.}:j !Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 64% to hit)  }:jY ZThe zap hits the quokka!  You kill the quokka!}:j\  #      *....#  #.# #@# #.# #.#}:j m #.# #.#...... }:j 6†}:j \1.6 (1Shock}:j }:j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (severely wounded, 64% to hit)  The zap hits the quokka!  You kill the quokka! _Vehumet accepts your kill.}:jT  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j!3}:j$&}:j!) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jc  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j/}:j5}:j;}:j=  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j|}:jO}:jɉ}:jd  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jI}:j(}:jf 30  _}:j2X}:j10/16==}:jq}:jg,}:j}:j[}:j}:j}:j2,}:j}:jή}:j3:==}:ji}:jq}:jǰ}:j}:j}:jU}:j}:j|}:jȳM1=}:je}:jM,}:j}:jv}:j}:j}:jҷ}:j}:jq}:jL}:j9=}:j}:jK}:j}:j*}:jվ,}:j}:j}:j'N2==}:j}:j}:j }:j}:j}:j}:j}:j}:j}:j}:j}:jk:==}:j>}:jR,}:j}:j}:j7#3}:js(=}:j}:j}:jT}:jN}:jy}:j}:j09=}:jz}:j,}:j}:j }:j}:j}:ja}:j#4}:j)==}:j}:jD}:j}:j}:j}:j}:j~}:j}:jW,}:jX}:j:==}:j5=}:jm=}:jd}:jx6==}:j}:j@,}:j}:j6}:jf}:j}:j;!onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a quokka corpse.}:j#}:j9$ _}:j$}:jj)|==}:j)}:j+}:j&,}:j&-}:j/}:j 1}:j2}:j2}:j4}:j5}:js6}:jW7}:jS9}:j:}:jV;}:j<}:j=}:j?}:j?}:j@}:jB}:j8D}:jD}:j/E}:jF}:j)H}:jtI,}:jrK}:jL}:j7M}:j|N}:jSX}:jT}:jV}:jV}:jW}:j~Y}:j{Z}:jZ}:j[}:j]}:j^}:j^}:j_}:ja}:j-b}:jac}:jc}:jd}:j$f}:jf}:jg}:jzjB}:jj}:jxm,}:jm}:jn}:jVp}:jq}:j1r}:jr}:js}:ju}:jv}:jv}:jx}:jKz,}:jz}:j}}:j~}:jH}:j}:j}:j}:j }:j҄}:ja}:j}:j}:j!}:j}:j}:jc}:j'}:j}:j}:j_}:jϔ}:je}:j}:j}:j[}:j  You encounter a scorpion.#.# #.........# #.# #...###.#.# #.# #...# #.#.# #.####...###.#.##### ...................#   #.....#.####.....######.#   #.###.#.# #.#.#........#  #.# #...# #.#.#.########  ... ## #.#. - #... ...s.......# .# ### ###.#.#.#### Shock [... ..# #.#. #..# #.# # }:j#.#  #..# #.# ..#   s   scorpion (asleep) #..# #.# #.#  #..# #.#######.#.#  #..###.........  915.6 (74.0)  -6.6 (75 _}:j#} A #.........#  .#.#  #...# #.#.# .##### .....# ..##  #.#.#..  #...# #.#.#.#  ## #.#.#@#  ...s.......#  ### ###.#.#.#### [... ..# #.#.#  #.# # #.#  #.# ..#  #.# #.#  #.#  }:j#  #.........#  .#.#  #...# #.#.# .##### .....# ..##  #.#.#..  #...# #.#.#.#  ## #.#.#@#  ...s.......#  ### ###.#.#.#### [... ..# #.#.#  #.# # #.#  #.# ..#  #.# #.#  #.#  }:j / _ _A scorpion is nearby!}:jh #.# #.........#  Para the Zephyrmancer #.# #...###.#.#  Tengu of Vehumet ...... #.# #...# #.#.#  Health: 43/43 ======================== #.####...###.#.#####  Magic: 15/16 ======================-- ...................#  AC: 6Str: 8 #.....#.####.....######.#   EV: 30 Int: 18 #.###.#.# #.#.#........#   SH: 0Dex: 15 #.# #...# #.#.#.########   XL:  8 Next: 17% Place: Dungeon:4 ... ##[40}:jti m #.#.#@#  Noise: ---------  Time: 5916.6 (0.0) #... ...****....#  h) +2 dagger (venom) ##.# ### ###.#.#.####  Cast: Shock [... ..# #.#.#  Quill Fly #..# #.# # #.# #..# #.#..#  s   scorpion #..# #.##.# #..# #.#######.#.# #..###.........#.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure) [2}:jn 1d Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The zap hits the scorpion.}:j K.s}:j ..}:j 915 =7.6 (1}:jd }:j 6 _The scorpion is lightly wounded.}:j%EM###.#.######......##.#. #...# #.#.# #.####...###.#.#### ...................# ....#.####.....######.##.#}:j='=........ #.# #...####### ... ## #.#.#.# ... ....s......# ##.# ### ###.#.#.#### [... ..# #.#.# #.# }:jy2}:ja4 30  -8Shock}:j9}:j;}:jc M..†...####.#.######......}:jqn # #...# #.#.# #.####...###.#.#### ...................# ....#.####.....########.#....... #.# #...####### ... ## #.#.#.# }:j+o `... ....s...... ##.# ### ###.#.#.#### #. ##.#}:jQx gss.}:j s   scorpion-9Shock}:js *##................ ...†....#.######## #.####.#.#######  #.# #.........#  #.# #...###.#.#  #.# #...# #.#.#  ##.####...###.#.##### ....................# #.....#.####...@.######.# #.###.#.# #.#.#........# ##.# #...# #.#.#.######## .## #.#.#s#  .. ...........#}:j  ###.# ### ###.#.#.#### .[... ..# #.#.# #..# #.# #.#.# #..# #.# ..# }:jW :s.}:j<20}:j@!}:jF"}:jZ ######.########## ###................ ....†....#.######## ###.####.#.#######  #.# #.........#  #.# #...###.#.# }:j2 #.# #...# #.#.#  ###.####...###.#.##### ................@....# .##.....#.####.....######.# .##.###.#.# #.#.#........# ##.# #...# #.#.#s######## ..}:j## #.#.#.#  .##... ...........# ###.# ### ###.#.#.####}:jXb ..[... ..# #.#.# .##..# #.# #.#.# }:j:s.}:j -}:j90%1}:jM}:jN}:j ######.##########  Para the Zephyrmancer ###................  Tengu of Vehumet ...... ....†....#.########  Health: 43/43 ======================== ###.####.#.#######  Magic: 14/16 =====================---#.# #.........#  AC: 6Str: 8#.# #...###.#.#  EV: 30 Int: 18#.# #...# #.#.#  SH: 0Dex: 15 ###.####...###.#.#####  XL:  8 Next: 17% Place: Dungeon:4 ................@....#  Noise: ---------  Time: 5921.6 (0.0) .}:j##.....#.####...*.######.#   h) +2 dagger (venom) .##.###.#.# #.#.#*.......#   Cast: Shock .##.# #...# #.#.#.########   Quill Fly ..... ## #.#.#.# .##... ...........#  s   scorpion .###.# ### ###.#.#.#### ..[... ..# #.#.# .##..# #.# #.#.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock [}:j37m(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit)  The zap hits the scorpion.}:jW 9s.}:jI 15 =2.6 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (lightly wounded, 74% to hit)  The zap hits the scorpion. _The scorpion is lightly wounded.}:j4 ######.##########  Para the Zephyrmancer ###................  Tengu of Vehumet ...... ....†....#.########  Health: 43/43 ======================== ###.####.#.#######  Magic: 10/16 ===============---------#.# #.........#  AC: 6Str: 8#.# #...###.#.#  EV: 15Int: 18#.# #...# #.#.#  SH: 0Dex: 15 ###.####...###.#.#####  XL:  8 Next: 17% Place: Dungeon:4 ................@....#  Noise: =--------  Time: 5922.6 (0.0) .##.....}:j6#.####...*.######.#   h) +2 dagger (venom) .##.###.#.# #.#.#........#   Cast: Shock .##.# #...# #.#.#.########   Quill Fly ..... ## #.#.#.# .##... ...........#  s   scorpion .###.# ### ###.#.#.#### ..[... ..# #.#.# .##..# #.# #.#.# _The scorpion is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: }:jv62[40mAirstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (lightly wounded, empty space bonus: 6/8)}:jF*  Aim: a scorpion (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the scorpion!  The scorpion is almost dead.  The scorpion stings you.  You are poisoned.  The scorpion poisons you!}:j4**@****}:j Yf**#.*.@.**..s**#*#*}:jC....@.....s..#.#.(dazed)}:j#0======--1===3.6 (1Pois Quill -Mesm Fly }:j5}:j@ _Your orb emits a pulse of dizzying energy.}:j 3 ######.##########  Para the Zephyrmancer ###................  Tengu of Vehumet ...... ....†....#.########  Health: 40/43 ======================-- ###.####.#.#######  Magic: 7/16==========--------------#.# #.........#}:j(   AC: 6Str: 8#.# #...###.#.#  EV: 15Int: 18#.# #...# #.#.#  SH: 0Dex: 15 ###.####...###.#.#####  XL:  8 Next: 17% Place: Dungeon:4 ................@....#  Noise: ===------  Time: 5923.6 (0.0) .##.....#.####...*.######.#   h) +2 dagger (venom) .##.###.#.# #.#.#........#   Cast: Shock .##.# #...# #.#.#.######## [34}:j4 Xm  Pois Quill -Mesm Fly ..... ## #.#.#.# .##... ...........#  s   scorpion (dazed) .###.# ### ###.#.#.#### ..[... ..# #.#.# .##..# #.# #.#.# _Your orb emits a pulse of dizzying energy.  Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion (almost dead, dazed, empty space bonus: 6/8)}:jː †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a scorpion (almost dead, dazed, empty space bonus: 6/8)  The open air twists around violently and strikes the scorpion.  You kill the scorpion!}:j/ Vehumet accepts your kill.38/44--244.6 (1Shock}:j}:jS _You feel very sick.}:jJ--7 30   _You feel sick.6- _You feel sick.4-- _You feel sick.3- _You feel sick. _You feel sick.2-8==You feel sick.  31-- _You are no longer poisoned.}:j}:j}:jsN32=}:j}:jP==}:j}}:j}:j,}:j}:j3==9=}:ja}:j# }:j }:j }:jL,}:jX}:j}:jig4==}:j}:j}:j)HFly }:j^ _Your orb has recharged its mesmeric power.}:j 10/16==}:j }:j"}:j"K5=}:j2$}:j%,}:j.}:ji0B}:jX1}:j02h6===}:j2}:j 9}:jP:,}:jOA1=}:jVB}:jBK7=}:jC}:jE}:j>F}:jPX}:j S}:jS9=}:j}T}:j3Vk8=}:jAW}:jX}:jwYN2==}:jZ}:j[}:j[}:j\}:j_}:j}_}:j"`}:jaa9=}:jb}:jd}:je:==}:je}:jg,}:jh}:jj}:jkV40=}:jm}:jm}:jUnK3=}:jo}:jzp}:jq,}:j=s}:jkt,}:jEva1=}:jw}:j#x}:jx9=}:jy}:jD{}:jq}}:j>~}:j}:je}:jր}:j2=4==}:ju,}:j0,}:j^,}:ja3=}:j9}:j}:j}:jO3==}:j3}:j}:j }:j}:jb}:jܗK5=}:j}:j}:j#4}:jE==}:j}:j 1 _HP restored.}:jb}:j5}:j),}:j}:jwO=}:j}:jAe=}:j}:j}:j}:j}:jڲb6==}:j}:j}:j}:jD}:j<  You see here a scorpion corpse. _}:j$}:j}:j,}:js}:jk:==}:j}:j\}:j}:ji}:jc}:j1}:jy}:j}:j'}:j]}:j+,}:j}:j1 }:j }:ju }:j }:j }:j ,}:jg }:jX }:j B}:j  }:j  B}:j( }:j/ }:j0 }:j/B }:jG }:jK ,}:jP }:jyQ }:jXR ,}:jZY n}:jf] }:j] }:j^ }:j{` }:j/b }:jc ,}:je }:jh B}:jt }:jz B}:j| }:js} }:j~ }:jd X}:jv B}:j }:jϙ }:j` }:j }:j J}:j }:j) }:jO ,}:j }:j] }:j5  ...............#.##..# #.# ###. .........#.##..# #.#######............#.##..###......... ................................> ...............#.#...###.#####... ............)............# #.#. }:j&* .................#....##.#####.#. .............................#.#..##.......#.---6016.6 (92.0)................#....######.#.#. ....... .........#....# #........ ....... ........####.# #.##....... ........# #.# #.##.#..# ....... ........# #.# #.......#...... ........####.###[##...## ######. ....).)..........##.#.# ... #######........#.#}:j: ]---7.6 (93}:j> % _Found a dagger.}:jp3}:jpr}:j5{}:jc}:j}:jl}:jb}:jΒ}:j|}:ję}:jL}:j}:j$}:j}:jߨ}:jL}:j}:j}:j}:j,}:j̾}:jR}:j ,}:jL}:j}:j}:j]}:jV}:j}:j}:j}:j}:j}:j ,}:j}:jN,}:j}:j}:jX}:j}:j{}:j}:j}:jb}:j9 }:j }:j+ }:j}:jW,}:jD15  _You reach down and open the door. 30    There is an open door here. _}:jF}:jWr}:jL  You encounter a dart slug.###.######...##............# #........'...##...#........# ##...##.....#####..# #########.....#.#.#####..# ## ##..##............# ## ##...##.#.#.######.# #######...###.#.#.# #.# ##.#.###.#.#.# #.# #.# #.# #######...#.###.#....?w. ..# #######[.##.###.###.#### Shock.>[34}:jm.......# #.# .######### ### #######.#w   dart slug (asleep) #.# #.##.#46.6 (29  7.6 (30}:j}:jg _Found a scroll labelled WAMNIA GERIVVA.}:j###.######...##............#Para the Zephyrmancer #........'...##...#........#Tengu of Vehumet ...... ........##...##.....#####..#Health: 44/44 ======================== ..#########.....#.#.#####..#Magic: 15/16 ======================-- .####..##............#AC: 6Str: 8 .## ##...##.#.#.######.#EV: 30 Int: 18 ..#######...###.#.#.# #.#SH: 0Dex: 15 #.......#.#.###.#.#.# #.#XL:  8 Next: 24% Place: Dungeon:4 ................@*#.# #.#[9;}:j.I38HNoise: ---------  Time: 6047.6 (0.0) #######...#.###.#.*****. ..#h) +2 dagger (venom) #######[.##.###.###.####Cast: Shock ........>.......# #.#Quill Fly ........######### ### #######.#w   dart slug#.##.##.#Casting: Airstrike (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug!}:j{W....?wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug!  The dart slug is almost dead.}:j^ ```````The dart slug launches a dart at you.}:j'{.@....?}:j215 =8.6 (1 _The slug dart misses you.}:j'###.######...##............#Para the Zephyrmancer #........'...##...#........#Tengu of Vehumet ...... ........##...##.....#####..#Health: 44/44 ======================== ..#########.....#.#.#####..#Magic: 14/16 =====================--- .####..##............#AC: 6Str: 8 .## ##...##.#.#.######.#EV: 15Int: 18 ..#######...###.#.#.# #.#SH: 0Dex: 15 #.......#.#.###.#.#.# #.#XL:  8 Next: 24% Place: Dungeon:4 ................@*#.# #.#Noise: [39;}:j(49m=--------  Time: 6048.6 (0.0) #######...#.###.#.*****. ..#h) +2 dagger (venom) #######[.##.###.###.####Cast: Shock ........>.......# #.#Quill Fly ........######### ### #######.#w   dart slug#.##.##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line}:jAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.}:j&....?wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.  The dart slug is almost dead.}:j|6 `}:j+Z````The dart slug launches a dart at you.}:j9 Y....?}:j0^ 0---9.6 (1 _The slug dart hits you.}:j m###.######...##............#  Para the Zephyrmancer #........'...##...#........#  Tengu of Vehumet ...... }:jG ........##...##.....#####..#  Health: 40/44 =====================--- ..#########.....#.#.#####..#  Magic: 13/16 ===================----- .## ##..##............#  AC: 6Str: 8 .## ##...##.#.#.######.#  EV: 15Int: 18 ..#######...###.#.#.# #.#  SH: 0Dex: 15 #.......#.#.###.#.#.# #.#  XL:  8 Next: 24% Place: Dungeon:4 ................@.#.# #.#  Noise: =--------  Time: 6049.6 (0.0) #######...#.###.#....?†. ..# }:j%   h) +2 dagger (venom) #######[.##.###.###.####  Cast: Shock ........>.......# #.#  Quill Fly ........######### ### #######.# w   dart slug #.# #.# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.  You kill the dart slug!}:j . .....'. . ..      #.#  #.# *#.# #.# *****. ..# [  #.#  ### #.# #.# #.#}:jw f....?†}:j; e550.6 (1Shock}:j 0MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a dart slug (almost dead, 100% to hit)  The zap hits the dart slug.  You kill the dart slug! _Vehumet accepts your kill.}:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jf 3}:jd }:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jޛ}:j8}:j}:jEB  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. }:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j!}:j}:j^}:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)}:j|onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j91= 30  _}:jtK}:jrob4==}:jD2=}:jU}:jI:==}:j}:j>3=5=4===}:jw=6==}:j}:jh}:j}:j}:j}:j}:j{}:jQ:==}:jQ}:j}:jB}:j ....'....# ...##...##.....#####..# ######.....#.#.#####..#  ##..##............#  ##...##.#.#.######.#  ####...###.#.#.# #.# .#.#.###.#.#.# #.# ......#.######.# ##...#.###.#....@†....# -}:j8>[.##.###.###.######## ...>.......# #.# ######### ### ##.#  #.#  #.#  #.#  #.#}:jb 072.6 (22.0)}:jZ15 -3.6 (23}:j6}:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _u - a scroll labelled WAMNIA GERIVVA}:j4I}:j }:j "}:jM(u 30  }:j)}:j+}:j6,}:j8}:j9}:je@}:j+A}:j^E}:jZ}:j}}:jw}:j}:j}:jJ}:j}:j5}:jK}:j}:j}:j}:j}:j}:ji}:jV}:j}:j!}:j}:j*}:jh}:j=}:jF}:j}:j}:jl}:jo}:j}:j}:j/}:js}:j}:j}:j}:j}:jU}:j+}:j~}:j* }:jI }:j}:j1}:j}:je}:j\,}:j}:j}:j }:j!}:j#}:j%}:j'}:j(}:j(}:j(5X}:j9}:j<,}:jH=}:j?}:j c  3.6 (60}:jE }:jK X _Found an emerald potion.}:j#  ### #######.# ...r!...#  #@#  #.#  #.#  #.#  #.#.# #.###  #...# }:jm$ S ##.## †.#  .......# }:j  ### #######.# ...r!...#  #@#  #.#  #.#  #.#  #.#.# #.###  #...#  ##.## †.#  }:j <.......# }:j }:j 0}:j }:j ] _A quokka is nearby!}:j5s ### #######.# ...r!...#  #@#  #.#  #.#  #.#  #.#.# #.###  #...#  ##.## †.#  .......# }:j: ### #######.# ...r!...#  #@#  #.#  #.#  #.#  #.#.# #.###  #...#  ##.## †.#  .......# }:j;B}:j(E}:jpK}:jN] _A quokka is nearby!}:j Pm  Para the Zephyrmancer  Tengu of Vehumet ......  Health: 44/44 ========================  Magic: 15/16 ======================--  AC: 6Str: 8 ## ### EV: 30 Int: 18 }:jQ%.###############.# SH: 0Dex: 15 .............!...# XL:  8 Next: 25% Place: Dungeon:4 .#.######## #@# Noise: ---------  Time: 6133.6 (0.0) .#.####### #.#}:jIQL h) +2 dagger (venom) .........# #.# Cast: Shock ...###.#.# #.#}:jzQ Quill Fly ...# #.#.# #.### }:jQB...###.#.##### #...#  r   quokka (asleep) .............# ##.## #.####...†.######.# }:jQ#.# #.#.#........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  }:jRPress: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  You kill the quokka!}:j@R}:j\r ###  ****.#  #@#  #.#  #.#  #.#  #.#.# #.###  #...#  ##.##  † }:jk]  .......#  }:jH.!..}:jk15 =4.6 (1Shock}:j}}:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  You kill the quokka! _Vehumet accepts your kill.}:j)I  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jd 3}:j }:j_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jll }:jq }:j5v }:jz   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j7}:j/}:j}:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j>}:j3}:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j W Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir4%4 Select a spell to describe [?] help [!]/[I] toggle spell headers}:jRl }:js }:j{ o  Para the Zephyrmancer  Tengu of Vehumet ......  Health: 44/44 ========================  Magic: 15/16 ======================--  AC: 6Str: 8 #####   EV: 15Int: 18 }:jF| .###############.#   SH: 0Dex: 15 .............!...#   XL:  8 Next: 25% Place: Dungeon:4 .#.######## #@#   Noise: =--------  Time: 6134.6 (0.0) .#.####### #.#   h) +2 dagger (venom) .........# #.#   Cast: Shock }:j| ...###.#.# #.#   Quill Fly ...# #.#.# #.###  ...###.#.##### #...#    .............# ##.##    #.####...†.######.#    #.# #.#.#........#   Casting: Shock (safe; 1% risk of failure)  }:jC} [Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j: }:j }:jp }:jߓ }:j~}:j= Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 4% 1b - Static DischargeConjuration/Air1%2  c - Maxwell's Portable Piledriver Translocation36% 3  d - Tukima's DanceHexes36% 3  e - AnguishHexes/Necromancy78% 4  f - Summon Seismosaurus EggSummoning/Earth78% 4  }:j7g - Summon ForestSummoning/Translocation 98% 5  h - Forge Phalanx BeetleForgecraft100% 6  i - Summon Horrible ThingsSummoning100% 8 9 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}:j}W}:jZ`}:jh  Para the Zephyrmancer  Tengu of Vehumet ......  Health: 44/44 ========================  Magic: 15/16 ======================--  AC: 6Str: 8 #####   EV: 15Int: 18 .###############.#   SH: 0Dex: 15 .............!...#   XL:  8 Next: 25% Place: Dungeon:4 .#.######## #@#   Noise: =--------  Time: 6134.6 (0.0) }:jj.#.####### #.#   h) +2 dagger (venom) .........# #.#   Cast: Shock ...###.#.# #.#   Quill Fly ...# #.#.# #.###  ...###.#.##### #...#    .............# ##.##    #.####...†.######.#    #.# #.#.#........#   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _}:jj[37mYou can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jponfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Okay, then.}:jt}:jy}:j^|. _}:jI}:j}:j 30  _}:jx,}:j+}:j}:j}:j"}:jؗ}:j}:j}:j8}:jěL6==}:j}:j==}:j[15  _j - 2 emerald potions (gained 1) 30  }:j<}:j }:j }:j ,}:j{}:j4}:j}:j}:j`}:j)}:j^+,}:jd,}:j-}:j/}:j,0}:j0}:j 2}:jt3}:j3}:j4}:jo6}:j8,}:j8}:j;d  You see here a quokka skeleton.}:jD=}:jv> _}:j?}:j5@}:jA}:j-B}:jB}:jAD}:j$E}:jE}:jF}:jG}:jI}:jI}:jI}:jGL}:jL}:jjM}:j*N}:jO}:jP}:j/R,}:jR}:jT}:jU}:jlU}:jV}:jW}:j-X}:jX}:j\}:j]}:j'^}:j^}:j,`}:j`}:ja,}:jr}:js}:jt,}:jFy}:j+z}:jz}:j{}:jˀ}:jR}:j}:jy}:j}:j}:j2}:j}:j}:jƑ}:j ,}:j%}:jO}:j}:jӚ}:j"}:j}:j}:j }:j}:jZ}:jr,}:jW}:j,}:j"}:j^}:j}:jø}:j@}:j}:jq}:j}:jſ}:j}:jC}:j}:j}:j}:j}:jo}:jv}:j}:j}:j#}:ja}:j}:j}:jR}:j}:j}:j,}:j}:j}:jO,}:j}:j}:j}:jf}:j}:j}:j,}:j}:j}:j}:j}:jg}:j}:jA }:j"}:j}:j]}:j\}:j}:j}:jp}:j}:j, }:j }:j"}:jE%}:j}'}:j'}:jP)}:jt+}:j-}:j.}:j/}:j1}:j3}:j74}:je5}:j7}:j9}:j):}:jg;}:jn=}:jy?}:j@}:j@}:jjG}:jH}:j[I}:jiJ}:jL}:j4O,}:j|P}:jR}:j/T}:jT}:jRV}:j Y}:jZ}:j@[}:j<\}:j`^}:jk`}:j8a}:ja}:jd}:jKf,}:jHg}:jm}:jho}:jo}:jp}:j3s}:jt}:j;u}:jQv}:jx}:jy}:jz}:j){}:j|}:j ~}:jv~}:j }:j}:j}:j_}:jz}:j}:j}:jy}:jH}:j}:jB}:j}:j}:jA}:j,}:j}:jN}:j }:jG,}:j}:j[}:j}:j}:j}:j}:jL}:jʢ}:jN}:j֥}:j}:j}:j  #.###......................   #. ....##....##............   # #...##....##............  #.. #....##............  #...##....##............   #.......................   #.........#.............   ..#..#..##.............   ##..@..#.............-   ###.................  ....#.............   #....#.............   #....#....}:j.#.#.....   #....#....#...#....   #....#......∩......   +....'....#...#....  ##....#.#.....}:j1218.6 (84.0)}:jxZ15 -9.6 (85}:j*}:j6 _g - 16 poisoned darts (gained 3)}:j}:j}:jC}:j}:j}:jR 30  }:jg  You encounter a phantom.}:j0m  # #...##....##..   #... #....##.   #...##....##..   #.............   #.........#.  ..#..#..##...  ##.....#...  ###.......  #@...#  #....#...  #....#.....#.#Shock  #....#....#...#   #....#......∩  +....'....#...#W   phantom (dormant)  #....##....#.#.... }:j' ##.W..#...........  #......}:j220.6 (1.0)}:ji  1.6 (2 _}:j#}:j<%}:j   # #...##....##........... Para the Zephyrmancer  #... #....##........... Tengu of Vehumet ......  #...##....##........... Health: 44/44 ========================  #...................... Magic: 15/16 ======================--  #.........#............ AC: 6Str: 8  ..#..#..##............ EV: 30 Int: 18  ##.....#............ SH: 0Dex: 15  ###................ XL:  8 Next: 25% Place: Dungeon:4  #@...#............ Noise: ---------  Time: 6221.6 (0.0)  }:j [33m#*...#............ h) +2 dagger (venom)  #*...#.....#.#.... Cast: Shock  #.*..#....#...#... Quill Fly  #.*..#......∩.....  +.*..'....#...#... W   phantom  #..*.##....#.#....  ##.*..#...........  #...........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (dormant, 100% to hit)  The zap hits the phantom.}:jZ8W.}:j`@......}:jGj915 =2.6 (1}:jp}:jsonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (dormant, 100% to hit)  The zap hits the phantom. _The phantom is lightly damaged.}:j  # #...##....##........... Para the Zephyrmancer  #... #....##........... Tengu of Vehumet ......  #...##....##........... Health: 44/44 ========================  #...................... Magic: 14/16 =====================---  #.........#............ AC: 6Str: 8  ..#..#..##............ EV: 15Int: 18  ##.....#............ SH: 0Dex: 15  }:j###................ XL:  8 Next: 25% Place: Dungeon:4  #@...#............ Noise: =--------  Time: 6222.6 (0.0)  #.*..#............ h) +2 dagger (venom)  #.*..#.....#.#.... Cast: Shock  #.*..#....#...#... Quill Fly  #..*.#......∩.....  +..*.'....#...#... W   phantom  #..*.##....#.#....  ##....#...........  #...........}:j<Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 64% to hit)  The zap hits the phantom.}:j7W.}:jf>.....}:j,*3.6 (1}:j}:jRonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (lightly damaged, 64% to hit)  The zap hits the phantom. _The phantom is moderately damaged.}:j  # #...##....##........... Para the Zephyrmancer  #... #....##........... Tengu of Vehumet ......  #...##....##........... Health: 44/44 ========================  }:j#...................... Magic: 13/16 ===================-----  #.........#............ AC: 6Str: 8  ..#..#..##............ EV: 15Int: 18  ##.....#............ SH: 0Dex: 15  ###................ XL:  8 Next: 25% Place: Dungeon:4  #@...#............ Noise: =--------  Time: 6223.6 (0.0)  #*...#............ h) +2 dagger (venom)  #*...#.....#.#.... Cast: Shock  #.*..#....#...#... Quill Fly }:jts #.*..#......∩.....  +.*..'....#...#... W   phantom  #....##....#.#....  ##....#...........  #...........}:j1Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (moderately damaged, 64% to hit)  The zap hits the phantom.}:j}7W.}:js7....}:jg*4.6 (1}:jߍ}:jؐonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (moderately damaged, 64% to hit)  The zap hits the phantom. _The phantom is heavily damaged.}:jm}:jMe  # #...##....##........... Para the Zephyrmancer  #... #....##........... Tengu of Vehumet ......  #...##....##........... Health: 44/44 ========================  #...................... Magic: 12/16 ==================------  }:j O#.........#............ AC: 6Str: 8  ..#..#..##............ EV: 15Int: 18  ##.....#............ SH: 0Dex: 15  ###................ XL:  8 Next: 25% Place: Dungeon:4  #@...#............ Noise: =--------  Time: 6224.6 (0.0)  #*...#............ h) +2 dagger (venom)  #*...#.....#.#.... Cast: Shock  }:jPV#*...#....#...#... Quill Fly  #*...#......∩.....  +....'....#...#... W   phantom  #....##....#.#....  ##....#...........  #...........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line}:jmPAim: a phantom (heavily damaged, 64% to hit)  The zap hits the phantom!}:j8W.}:jc)..}:j@5.6 (1}:jtonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (heavily damaged, 64% to hit)  The zap hits the phantom! _The phantom is severely damaged.}:j}:j   # #...##....##........... Para the Zephyrmancer  #... #....##........... Tengu of Vehumet ......  #...##....##........... Health: 44/44 ========================  #...................... Magic: 8/16============------------  #.........#............ AC: 6Str: 8  ..#..#..##............ EV: 15Int: 18  ##.....#............ SH: 0Dex: 15  ###................ XL:  8 Next: 25% Place: Dungeon:4  #@...#............ Noise: =--------  Time: 6225.6 (0.0) [40}:j m #....#............ h) +2 dagger (venom)  #....#.....#.#.... Cast: Shock  #*...#....#...#... Quill Fly  #....#......∩.....  +....'....#...#... W   phantom  #....##....#.#....  ##....#...........  #........... _The phantom is severely damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: a phantom (severely damaged, empty space bonus: 5/8)}:jH}:j}.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target: a phantom (severely damaged, empty space bonus: 5/8)  The air twists around and strikes the phantom!  You destroy the phantom!}:j34==6.6 (1Shock}:j}:j Z _Vehumet accepts your kill.}:jG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j}:jA}:jۙ}:j< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jEG  Casting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j }:j}:jA}:jD   Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. }:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j }:jhG }:j)L }:j(R _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j }:j\ }:j }:j&   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j.  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jv }:j9 }:ja  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j}:jZ}:j4}:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A quokka comes into view.}:j.. .30  ..Shockr   quokkar}:j &0}:jo}:j;!9-1.6 (1 _}:jv'}:j*}:jc  ##.....#. ###.... #....# #....# #....# #....# #....#......∩ +@...'... #....##.. ##....# ....# ....# ###.#† .r  .. }:j  ##.....#. ###.... #....# #....# #....# #....# #....#......∩ +@...'... #....##.. ##....#....#....####.#†.r .. }:j}:j1X-}:j}:ji] _A quokka is nearby!}:j]  ..#..#..##............ Para the Zephyrmancer ##.....#............ Tengu of Vehumet ...... ###................ Health: 44/44 ======================== #....#............ Magic: 14/16 =====================--- #....#............ AC: 6Str: 8 #....#.....#.#.... EV: 30 Int: 18 #....#....#...#... SH: 0Dex: 15 #....#......∩..... XL:  8 Next: 34% Place: Dungeon:4 +@...'....#...#... Noise: ---------  Time: 6281.6 (0.0) #....##....#.#....}:j5a B h) +2 dagger (venom) ##....#........... Cast: Shock ....#........... Quill Fly  ....#........... ###.#########†.# r   quokka .† ##.# .. #####.. ........Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 64% to hit)  The zap hits the quokka!  You kill the quokka!}:ja         }:jRb ∩  #.* ##.*.*..*###*†}:jb &.*  ..   }:j r.....†}:j k15 =2.6 (1Shock}:ja }:jU   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (moderately wounded, 64% to hit)  The zap hits the quokka!  You kill the quokka! _Vehumet accepts your kill.}:j5  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jU }:j% }:j& }:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j#}:j5}:j>}:j;B  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jP}:j}:jn}:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jI}:j1}:j:| 30  _}:jB,}:j}}:j}:jT}:j}:j}:jYK5=}:j}:j}:j}:j}:j}:j}:j}:j4}:j}:j:}:j$}:j9=}:j}:j}:j}:j!}:jvb6==}:j)}:j}:j,}:j}:j}:jJ}:j*}:j{,}:jI }:j }:j*;15 }:j}:j@onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)reach down and open the door.}:j}:jwh== 30  }:j}:j@  There is an open door here.}:j  You encounter a kobold. It is wielding a +0 short sword and quivering poisoneddarts.}:j/-  #....# #. #....# #K #....#.....#.# .. #....#....#...# .###....#......∩ ..+....'....#...# #.#....##....# #.##....#..... #.@'....#.......- ####....#......  ####.#########†Shock  .†. ##  ... ##### }:j\1c ##......... K   kobold (missile, asleep)  #..######  }:j@E0964.0)}:jN  -7.6 (15 _}:jU}:jy[}:jT #.  #K  .. . .###....#......∩ ..+....'. #.#....## #.##....# #.@'....# ####....# ####.#† .†.  ...  }:j  #.  #K  .. . .###....#......∩ ..+....'. #.#....## #.##....# #.@'....# ####....#####.#†}:j.†. ... }:jև}:j0}:j}:jN] _A kobold is nearby!}:jwe #....#........... Para the Zephyrmancer #. #....#........... Tengu of Vehumet ...... #) #....#.....#.#... Health: 44/44 ======================== .. #....#....#...#.. Magic: 15/16 ======================-- .###....#......∩.... AC: 6Str: 8 ..+....'....#...#.. EV: 30 Int: 18 #.#....##....#.#... SH: 0Dex: 15 #.##....#.......... XL:  8 Next: 34% Place: Dungeon:4 #.@'....#.......... Noise: ---------  Time: 6297.6 (0.0)[}:jg>40m ####....#.......... h) +2 dagger (venom) ####.#########†. Cast: Shock .†. ##. Quill Fly  ... #####. ##......... K   kobold (missile, asleep) #..######Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering poisoned darts (asleep,  100% to hit)  The zap hits the kobold!  You kill the kobold!}:j?k  #.  #*  .*  *∩ *.+.}:j l #*#.. #*  †.†. ... }:jL).....}:jk15 =8.6 (1Shock}:j[}:jOk  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering poisoned darts (asleep,  100% to hit)  The zap hits the kobold!  You kill the kobold! _Vehumet accepts your kill.}:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j }:j}:jP}:jX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j7  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j~}:j3}:j }:jB   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:ja _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j[O}:j{T}:jbZ}:j\E  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. }:j@]_You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jq}:ja3}:j[}:j| 30  _}:j,}:j}:j}:j}:j_}:j}:j}:j}:j}:jD}:j}:jb6==}:j}:jJ}:jo}:j}:j}:j}:j}:j}:j}:j}:jb}:j}:j>}:j}:j% ..#..#..##  #..##.....#  #.. ###..........  #.. #....#....... #.. #....#..... #). #....#.....#.# #.. #....#....#...# #..###....#∩ #..@.+....'....#...#-307.6 (9 #..#.#....##....#.# #..#.##....#....... #<.#..'....#....... ##.####....#....... }:jR#. ####.#########  ...†.   ..... ####  ##....... }:j%}:je==-8.6 (10.0)}:j}:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. }:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading up.}:j}:j}:j}:j }:j}:j>B}:jm}:j}:j}:j}:j}:j}:jE}:j  #........  #.........#  #..#..#..##  #..##.....#  #..####..  #..# #....#......  #..# #....#.......  #).# #....#.....#}:j  #@.# #....#....#..  #..###....#......∩  #....+....'....#  #..#.#....##....#  #..#.##....#  #<.#..'....#......  ##.####....#......  #.# ####.#######}:jB ... .†}:j }M##....##..........#..#.....####.......# #....###....#......∩...+....'....#. #..#.#....##....#.# .#}:jP E }:j211.6 (3.0)}:jKb  2.6 (4}:j}:j"E  g - 19 poisoned darts (gained 3)}:j)G15 313.6 (5}:j%.}:j14 _You see here a +0 short sword.}:j(6}:j&7}:j7}:j<}:j>}:jcC 30  }:jXD}:jE}:jE}:jH}:jI}:j6J}:jJ}:j M}:j\N}:jN}:jGP}:jMR}:jT}:jT}:juU}:jW}:jZ,}:j*[}:jc]}:j_,}:ji}:jk}:jnB}:j]s}:j_t}:jZ,}:j}:j׎}:jk}:jw}:j}:j}:j}:j}:jR}:j }:jط}:jx}:j}:j}:jɿ}:ja}:j}:jb}:j}:jQ}:j:}:j5}:jC}:j}:j}:j}:jx}:j}:j}:j_}:j}:j}:j}:jR}:j}:j}:j}:j6}:jB}:j}:j}:j}:jb}:j}:j}:j}:j,}:j}:j ,}:j }:j}:jk}:jE}:j(}:jT}:j}:j}:je}:j}:jr }:j",}:j^$}:j.'}:j)}:j)}:j*}:j&.}:j&0}:j0}:j1}:j$5}:j6}:j[7}:j$8}:j;}:j<}:jl=}:j]>}:jA}:jA}:jKB}:j C}:jD}:jE}:jF,}:jH}:j:J}:jJ}:j1K}:jM}:j3O,}:j9P}:jQ}:jS}:j?T}:jT}:jV}:jX,}:jY}:j*[}:j8],}:j%^}:jq`}:jr* #..# #....#.......... #..# #....#.. #).# #....#.....#.#. #..# #....#....#... #..###....#......∩.. #....+....'....#...# #..#.#....##....#.#. #..#.##....#........ #<.#..'...@#..............51.6 (38.0) }:jt##.####....#............. #.# ####.#########†.##### ... ..†. ##.####  ..# ..... #### .#.##........ ...# #..#######.# #)### # #.}:j{}:j+2.6 (39}:j}:j& _Found a trident.}:j }:j 3}:jj }:j! }:j& B}:jW7 h).# #...#.#..#....#...#..###.....∩...+....'.#....##....#.##.##....#........<.#..'....#.......#.### #.# ####@#########†.#####3.6 (1.0) .......<..†....# ##.#### ..#####........#####.... #.#.##.............. ....# #..#######.#..##)### ..# ## .# #.###}:j8 c ####.....}:j~? }:j*I *4.6 (2}:jO }:jQ ; _Found an escape hatch in the ceiling.}:j}:j}:jL}:jp}:j}:j6}:jw"}:j#b  You see here a quokka corpse.}:jA%}:j& _}:j&}:jE(}:jB*}:j*}:j+}:j,}:j.}:jA/}:j0}:j4}:j7,}:j9}:j;}:jM>}:j>}:jkA}:j5}:j}:j}:j}:j}:jg }:j }:jE }:j}:j}:jk}:jGAn}:joB}:j}D}:jVE}:jF}:jI}:jK}:jyK}:j M}:jR}:j,U}:jU}:jW}:jZ}:j1]}:j]}:j_}:ja}:jd}:jd}:jbf}:j i}:jXk}:j l}:j}m}:jq}:j$t}:jt}:ju}:jw}:jy}:j(z}:j2{}:jR}}:j~}:jo}:j}:jނ}:j}:jv}:j/}:j}:j,}:j}:j}:j@}:jŎ}:j;}:j<}:jy}:j}:j}:ju}:j}:jJ}:j}:j<}:j}:j#,}:j}:j|}:j}:j۵}:jw}:j^ #.#.##.... .....###..#######.# ###)### #..# # #.#####..# #.# #.#......#######.# #........ #........#.# #.#####........+.# >......@.............# 806.0) #.######.............# }:j #....................# ########....#  #......#.. #......# #......##.#######.#}:jP}:j+1.6 (27}:j}:j9 _Found an escape hatch in the floor.}:j}:j}:j}:j}:j}:j}:j,}:jɧ   #.#.##   .....###..######   ###)### #..# #   #.#####..#   #.#......######   #......   #......  ##.#####.......+ }:j <.>....@........#2.6 (1.0)  ##.######......#   #............#   ##......#  }:j2 #......######..   #......#   #......#   #.######   #.#}:j}:j*3.6 (2}:jf}:j9 _Found a stone staircase leading up.}:jƿ3}:j}:j }:j}:jB}:j}:j}:jK}:j}:jg  You encounter 2 ufetubi.}:j5O  #.#.## 55 .....###.. #. ###)### #..#  }:j#. #.#####..#  #. #.#...... #. #... #. #....  ####.#####.  #<.>.@....  ####.######.  #..........Shock  ########...  #......#####  #......#55 2 ufetubi (asleep)   #......#   #.######   #.#}:j&5}:ji  6.6 (3 _}:jC}:j}:j 55  #. ###)### #..#  #.   #.  #.  #.  ####.#####... #<.>.@....... ####.######.. #. ##       #.# }:j b 55  #. ###)### #..#  #.   #.  #.  #.  ####.#####... #<.>.@....... ####.######.. #. ## }:ji}:js0}:j{y}:j||d _There are monsters nearby!}:j  55  #. ###)### #..#  #.   #.  #.  #.  ####.#####... #<.>.@....... ####.######.. #. ##       #.# }:j  55  #. ###)### #..#  #.   #.  #.  #.  ####.#####... #<.>.@....... ####.######.. #. ## }:j }:j d _There are monsters nearby!}:j$ #.#.##....... Para the Zephyrmancer *5 .....###..#### Tengu of Vehumet ...... #* ###)### #..#Health: 44/44 ======================== #* #.#####..#Magic: 15/16 ======================-- #* #.#......#### AC: 6Str: 8 #* #............ EV: 30 Int: 18 #* #............ SH: 0Dex: 15 ####*#####............ XL:  8 Next: 34% Place: Dungeon:4 #<.>.@................ Noise: ---------  }:jTime: 6386.6 (0.0) ####.######........... h) +2 dagger (venom) #.................. Cast: Shock ########........... Quill Fly  #......##### #......#55 2 ufetubi (1 asleep) #......# #.###### #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus.  The ufetubus is moderately wounded.}:jH.}:jL.5}:j .....5   ufetubus}:j+:15 ==7.6 (1}:j2}:j^5  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit)  The zap hits the ufetubus.  The ufetubus is moderately wounded. _The ufetubus shouts!}:jc #.#.##....... Para the Zephyrmancer .. .....###..#### Tengu of Vehumet ...... #. ###)### #..#  Health: 44/44 ======================== #. #.#####..#  Magic: 14/16 =====================--- #. #.#......#### AC: 6Str: 8 #. #............ EV: 15Int: 18 #. #............ SH: 0Dex: 15 ####.#####............ XL:  8 Next: 34% Place: Dungeon:4 #<.>.@................ Noise: ==-------  Time: 6387.6 (0.0) ####.######........... }:jdDh) +2 dagger (venom) #.................. Cast: Shock ########........... Quill Fly  #......##### #......#  5   ufetubus #......#  #.######  #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 57% to hit)  The zap hits the ufetubus!  You kill the ufetubus!}:j^k@ ..  #* ###)### #..#  #*   #*  #*  #*  ####*}:j=l    }:j{5.5}:jH.....5   ufetubus (wandering)}:j:5-8.6 (1}:jr }:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (moderately wounded, 57% to hit)  The zap hits the ufetubus!  You kill the ufetubus! _Vehumet accepts your kill.}:jV #.#.##....... Para the Zephyrmancer .. .....###..#### Tengu of Vehumet ...... #* ###)### #..#Health: 44/44 ======================== #* #.#####..#Magic: 13/16 ===================----- #* #.#......#### AC: 6Str: 8 #* #............ EV: 15Int: 18 #* #............ SH: 0Dex: 15 ####*#####............ XL:  8 Next: 35% Place: Dungeon:4 #<.>.@................ Noise: =--------  Time:}:j 6388.6 (0.0) ####.######........... h) +2 dagger (venom) #.................. Cast: Shock ########........... Quill Fly  #......##### #......#5   ufetubus #......# #.###### #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)  The zap hits the ufetubus.  The ufetubus is severely wounded.}:j-Q.5}:j2....}:j2=9.6 (1}:jB}:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)  The zap hits the ufetubus.  The ufetubus is severely wounded. _The ufetubus shouts!}:j  #.#.##....... Para the Zephyrmancer .. .....###..#### Tengu of Vehumet ...... #. ###)### #..#  Health: 44/44 ======================== #. #.#####..#  Magic: 12/16 ==================------ #. #.#......#### AC: 6Str: 8 #. #............ EV: 15Int: 18 #. #............ SH: 0Dex: 15 ####.#####............ XL:  8 Next: 35% Place: Dungeon:4 #<.>.@................ Noise: ==-------  Time: 6389.6 (0.0) ####.######........... }:j6 $h) +2 dagger (venom) #.................. Cast: Shock ########........... Quill Fly  #......##### #......#  5   ufetubus #......#  #.######  #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 57% to hit)  The zap hits the ufetubus!  You kill the ufetubus! ..  #. ###)### #..#  #*   #*  #*  #*  ####*    }:j- 4.....}:j {-90.6 (1Shock}:j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (severely wounded, 57% to hit)  The zap hits the ufetubus!  You kill the ufetubus! _Vehumet accepts your kill.}:j.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j\ }:j 7-}:j }:jm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j8  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jG}:j }:j }:jW}:j^  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jxj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jU3}:j9}:jo?}:jD  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jե}:jN}:jȱ}:jC  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. }:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j3}:j<}:j{}:jf 30  _}:jX}:j}:jD3=}:jG}:j}:j}:jP}:j}:j}:j\}:j5}:j}:jt}:j7}:j9=}:j}:j`}:j}:j}:j}:jLL4==}:jI}:jN}:j}:jq}:j}:jJ}:j}:j,}:j}:jK}:j:==}:jI}:j,}:j}:j^,}:jc}:j}:jKK5=}:j}:j}:j}:jz}:j}:j\}:j}:jC,}:j }:j }:j9 9=}:j[ }:j}:j}:jT}:jB}:jJ96}:j)==}:j}:j}:j}:j"}:j0 }:j!}:jE#,}:jJ$}:j'}:j(,}:j)}:j+}:j,}:j%-:==}:j-}:j/}:j0}:jy1}:j1}:j3}:j4}:j5}:j5}:j7}:jb9}:j9}:j~:}:j<}:jt=}:j=}:j>}:jG}:j%H}:jH}:jI}:jL}:jM}:j=O,}:j(R}:jmS}:jT}:jT}:jX}:jbY}:jZ}:jlZ}:jk]}:j_}:j$`}:j`}:jd}:jf}:jf}:jg}:jmronfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 trident.}:jbu}:jvv _}:jxw}:j:z}:j{}:j}}:j}}:j}:jp}:j}:jѦ}:j}:jͫ}:j}:jW}:j}:j[}:jo}:j}:j}:j2}:j}:jT}:j}:j(,}:j}:j6}:j\}:j}:j}:jA}:jD}:j}:j}:j!}:jM}:j}:j}:j}:j}:j}:j}:j}:j,}:j@}:j}:j  You encounter an ogre. It is wielding a +0 giant club.}:j# #.#####..# #.####..##..## # #.#......#######.#####.##..#. # #............................ # #..............#.########.... #####..............+.# #... ...................# #...# ######.............# # ...................# #..# ######..........@..# #- }:j#......######...# #..## #......# ....O #..##Shock #......# .... # #.######... #.... #.# .. #.### O   ogre (asleep) #.# . #.# #.# #.# ### #.#}:j1439.6 (49.0)}:jf  -40.6 (50 _}:j}:j%}:j X #. # #.#......#######. # #............... # #..............#...........+.# ...........# ..........# ..........# .......@..#  #......######...#   ....O   ....   ...  #.#..  #.#. #.#  #.##.#  ####.# }:j\ 0 #.  #.#......#######. #............... #..............#...........+.# ...........# ..........# ..........# .......@..#  #......######...#   ....O   ....  }:jQ ' ...  #.#..  #.#.  #.# ###}:j }:j, 0}:j۳ }:j \ _An ogre is nearby!}:jk; X #. # #.#......#######. # #............... # #..............#...........+.# ...........# ..........# ..........# .......@..#  #......######...#   ....O   ....   ...  #.#..  #.#. #.#  #.##.#  ####.# }:j  #.  #.#......#######. #............... #..............#...........+.# ...........# ..........# ..........# .......@..#  #......######...#   ....O   ....   ...  #.#..  }:j #.#.  #.# ###}:j }:j }:j }:j@ \ _An ogre is nearby!}:jh# #.#####..# #.####..##..## Para the Zephyrmancer # #.#......#######.#####.##..#. Tengu of Vehumet ...... # #............................ Health: 44/44 ======================== # #..............#.########.... Magic: 15/16 ======================-- #####..............+.##...# AC: 6Str: 8 ...................##...# EV: 30 Int: 18 ######.............##.... SH: 0Dex: 15 ...................##..#. XL:  8 Next: 35% Place: Dungeon:4 ######..........@}:j; [40m*.##.... Noise: ---------  Time: 6440.6 (0.0)#......######***##..## h) +2 dagger (venom)#......#..*** #..## Cast: Shock#......#.... #.... Quill Fly #.######... #....#.#.. #.### O   ogre#.#. #.##.##.#####.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  The zap hits the ogre.  The ogre is lightly wounded.}:j{2O.}:j<1.....}:j#&:15 ==1.6 (1}:j1|  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  The zap hits the ogre.ogre is lightly wounded. _shouts!}:j# #.#####..# #.####..##..## Para the Zephyrmancer # #.#......#######.#####.##..#. Tengu of Vehumet ...... # #............................ Health: 44/44 ======================== # #..............#.########.... Magic: 14/16 =====================--- #####..............+.##...# AC: 6Str: 8 ...................#}:j :#...# EV: 15Int: 18 ######.............##.... SH: 0Dex: 15 ...................##..#. XL:  8 Next: 35% Place: Dungeon:4 ######..........@*.##.... Noise: ==-------  Time: 6441.6 (0.0)#......######***##..## h) +2 dagger (venom)#......#..**. #..## Cast: Shock#......#.... #.... Quill Fly #.######... #....#.#}:jz .. #.### O   ogre#.#. #.##.##.#####.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j %Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit)  The zap hits the ogre.}:j:2O.}:jΖ.....}:jӚ2-2.6 (1}:j}:jdMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit)  The zap hits the ogre. _The ogre is moderately wounded.}:jq# #.#####..# #.####..##..## Para the Zephyrmancer # #.#......#######.#####.##..#. Tengu of Vehumet ...... # #............................ Health: 44/44 ======================== # #..............#.########.... Magic: 13/16 ===================----- #####..............+.##...# AC: 6Str: 8 ...................##...# EV: 15Int: 18 }:jre######.............##.... SH: 0Dex: 15 ...................##..#. XL:  8 Next: 35% Place: Dungeon:4 ######..........@*.##.... Noise: =--------  Time: 6442.6 (0.0)#......######**.##..## h) +2 dagger (venom)#......#.**.. #..## Cast: Shock#......#.... #.... Quill Fly #.######... #....#.#.. #.### O   ogre#.#. #.##.##.#####.#Casting: Shock (safe; 1% risk of failure)  }:jsConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 88% to hit)  The zap hits the ogre.}:j2O.}:j/#Jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 88% to hit)  The zap hits the ogre.  The ogre is heavily wounded.}:j]...J   jelly (wandering)}:j)*3.6 (1}:j}:jL V _You encounter a jelly.}:jp# #.#####..# #.####..##..## Para the Zephyrmancer # #.#......#######.#####.##..#. Tengu of Vehumet ...... # #............................ Health: 44/44 ======================== # #..............#.########.... Magic: 12/16 ==================------ #####..............+.##...# AC: 6Str: 8 ...................##...# EV: 15}:jInt: 18 ######.............##.... SH: 0Dex: 15 ...................##..#. XL:  8 Next: 35% Place: Dungeon:4 ######..........@*.##.... Noise: =--------  Time: 6443.6 (0.0)#......######**.##..## h) +2 dagger (venom)#......#.*... #..## Cast: Shock#......#.... #.... Quill Fly #.######J.. #....#.#.. #.### O   ogre#.#. #.#J   jelly (wandering)#.##.#####.# _You encounter a jelly.[0;1}:jy0mCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 88% to hit)}:j[K mO.J.}:jS ,... .}:j$p 4.6 (1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 88% to hit) _The zap misses the ogre.}:j # #.#####..# #.####..##..## Para the Zephyrmancer # #.#......#######.#####.##..#. Tengu of Vehumet ...... # #............................ Health: 44/44 ======================== # #..............#.########.... Magic: 11/16 ================-------- #####..............+.##...# AC: 6Str: 8 ...................##...# EV: 15Int: 18 ######.............##.... SH: 0Dex: 15 ...................##..#. XL:  8 Next: 35% Place: Dungeon:4 }:j ######..........@*.##.... Noise: =--------  Time: 6444.6 (0.0)#......######*..##..## h) +2 dagger (venom)#......#*.... #..## Cast: Shock#......#..J. #.... Quill Fly #.######... #....#.#.. #.### O   ogre#.#. #.#J   jelly (wandering)#.##.#####.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, 88% to hit)  The zap hits the ogre.}:jp oO.J.}:j &.}:j܋ *5.6 (1}:jv }:j ] _The ogre is severely wounded.}:jAJ # #.#####..# #.####..##..## Para the Zephyrmancer # #.#......#######.#####.##..#. Tengu of Vehumet ...... # #............................ Health: 44/44 ======================== # #..............#.########.... Magic: 10/16 ===============--------- #####..............+.##...# AC: 6Str: 8 ...................##...# EV: 15Int: 18 ######.............##.... SH: 0Dex: 15 ...................##..#. XL:  8 Next: 35% Place: Dungeon:4 ######..........@*.}:jK +[33m##.... Noise: =--------  Time: 6445.6 (0.0)#......######*..##..## h) +2 dagger (venom)#......#....J #..## Cast: Shock#......#.... #.... Quill Fly #.######... #....#.#.. #.### O   ogre#.#. #.#J   jelly (wandering)#.##.#####.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 88% to hit)  The zap hits the ogre.}:jV O..J}:j} }:jn1=6.6 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 88% to hit)  The zap hits the ogre. _The ogre is severely wounded.}:j]# #.#####..# #.####..##..## Para the Zephyrmancer # #.#......#######.#####.##..#. Tengu of Vehumet ...... # #............................ Health: 44/44 ======================== }:jB_# #..............#.########.... Magic: 10/16 ===============--------- #####..............+.##...# AC: 6Str: 8 ...................##...# EV: 15Int: 18 ######.............##.... SH: 0Dex: 15 ...................##..#. XL:  8 Next: 35% Place: Dungeon:4 ######..........@*.##.... Noise: =--------  Time: 6446.6 (0.0)#......######...##..## h) +2 dagger (venom)#......#..... #..## Cast: Shock#......#...J #.... Quill Fl}:j_2y #.######... #....#.#.. #.### O   ogre#.#. #.#J   jelly (wandering)#.##.#####.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 88% to hit)  The zap hits the ogre.}:j =.Jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 88% to hit)  The zap hits the ogre.  The ogre is almost dead.}:jbO7.6 (1}:j}:j(J _The ogre misses you.}:jd# #.#####..# #.####..##..## Para the Zephyrmancer # #.#......#######.#####.##..#. Tengu of Vehumet ...... # #............................ Health: 44/44 ======================== # #..............#.########.... Magic: 9/16=============----------- #####..............+.# #...# AC: 6Str: 8 ...................# #...# EV: 15Int: 18 }:jw######.............# #.... SH: 0Dex: 15 ...................# #..#. XL:  8 Next: 35% Place: Dungeon:4 ######..........@).# #.... Noise: =--------  Time: 6447.6 (0.0) #......######...# #..## h) +2 dagger (venom) }:j#......# ..... #..## Cast: Shock #......# .... #.... Quill Fly  #.###### .J. #.... #.#.. #.### O   ogre #.#}:jǗ. #.#  J   jelly (wandering) #.##.#  ####.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 88% to hit)  The zap hits the ogre!  }:jZ9You kill the ogre!}:jV& #.  #. #.. #.... .   *.#     .....   ....  }:j$ .J.  #.#.. J   jelly (wandering) #.#.  #.# ###}:j".}:j*1)}:jF8468.6 (1ShockAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 88% to hit)  The zap hits the ogre!  You kill the ogre! _Vehumet accepts your kill.}:jN}:j~Qj _Your Air Magic skill increases to level 9!}:jl }:j(| }:j~ }:j }:j2 f 30  _}:j X}:j ,}:j }:j }:ju }:j? }:ji }:j h10/16==}:j ,}:j8 }:j }:j ==}:jֲ ,}:j }:j }:j 1=}:jY }:j ,}:j }:j }:j, }:j }:j O=}:j$ }:j }:jE }:j }:jg  A jelly comes into view.}:j....2==. ........-JShockJ   jelly (wandering)657.0)-6.6 (18 _}:j"}:ja#}:jvc# #.#####..# #.####..##..## Para the Zephyrmancer # #.#......#######.#####.##..#. Tengu of Vehumet ...... # #............................ Health: 44/44 ======================== # #..............#.########.... Magic: 11/16 ================-------- #####..............+.##...# AC: 6Str: 8 ...................##...# EV: 30 Int: 18 ######.............##.... SH: 0Dex: 15 ...................##..#. XL:  8 Next: 46% Place: Dungeon:4 ######..........@*.##.... Noise: ---------  Time:[}:jgvm 6466.6 (0.0)#......######*..##..## h) +2 dagger (venom)#......#..... #..## Cast: Shock#......#.... #.... Quill Fly #.######... #....#.#.. #.### J   jelly#.#. #.##.##.#####.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 100% to hit)  The zap hits the jelly.  The jelly is moderately wounded.}:j8J.}:j}:j7915 =7.6 (1}:j}:j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (wandering, hasn't noticed you, 100% to hit)  The zap hits the jelly.  The jelly is moderately wounded. _The jelly quivers.}:j`# #.#####..# #.####..##..## Para the Zephyrmancer # #.#......#######.#####.##..#. Tengu of Vehumet ...... # #............................ Health: 44/44 ======================== # #..............#.########.... Magic: 10/16 ===============--------- #####..............+.##...# AC: 6Str: 8 ...................##...# EV: 15Int: 18 ######.............##.... SH: 0Dex: 15 ...................##..#. XL:  8 Next: 46% Place: Dungeon:4 ######..........@*.##.... Noise: =--------  Time:[39;}:j49m 6467.6 (0.0)#......######...##..## h) +2 dagger (venom)#......#..... #..## Cast: Shock#......#.... #.... Quill Fly #.######... #....#.#.. #.### J   jelly#.#. #.##.##.#####.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly!}:jC MJConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a jelly (moderately wounded, 100% to hit)  The zap hits the jelly!  The jelly is almost dead.}:jF *8.6 (1}:jHL }:jV < _The jelly hits you but does no damage.}:j # #.#####..# #.####..##..## Para the Zephyrmancer # #.#......#######.#####.##..#. Tengu of Vehumet ...... # #............................ Health: 44/44 ======================== # #..............#.########.... Magic: 9/16=============----------- #####..............+.# #...# AC: 6Str: 8 ...................# #...# EV: 15Int: 18 ######.............# #.... SH: 0Dex: 15 ...................# #..#. XL:  8 Next: 46% Place: Dungeon:4 ######..........@).# #.... Noise: =--------  Time: 6468.6 (0.0) #......######...# #..## }:j h) +2 dagger (venom) #......# ..... #..## Cast: Shock #......# .... #.... Quill Fly  #.###### ... #.... #.#.. #.### J   jelly #.#. #.#  #.##.#  ####.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jelly (almost dead, 100% to hit)  The zap hits the jelly!  You kill the jelly!}:j w         *.#     .....   ....   ...  #.#..  #.#.  #.# ###}:jcp )}:j~ 509.6 (1ShockAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line}:j Aim: a jelly (almost dead, 100% to hit)  The zap hits the jelly!  You kill the jelly! _Vehumet accepts your kill.}:j }:jP m _Your Conjurations skill increases to level 6!}:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j }:j }:j }:j{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j<  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j.}:j}:jL}:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j}:jݮ}:j}:jͲ}:j 30  _}:j}:jk}:j,}:jN}:j}:jR10/16==}:jG}:j`}:j}:j}:j}:j5c==1=}:j,}:j }:j,}:j}:j}:j}:j}:j }:j9=}:jH}:j}:ja}:jT}:jB}:jN2==}:j}:j}:j}:j5}:j7,}:j|}:j}:j}:j}:j1}:j:==}:j}:jS}:j}:j}:j2}:j}:j }:j? }:j K3=}:jb }:j}:j}:j+}:j}:j`}:j+}:j&}:j}:j}:j}:j99=}:j}:j*,}:j}:j]}:j }:j!}:j#}:jA$L4==}:jR%}:j#'}:j'}:j(}:j*}:jb+}:j},}:jL.}:j.}:jR0}:j 2}:j2:==}:j3}:j5}:j 6}:jF7}:j8}:j9K5=}:j:}:j<}:j=}:j>}:jA@}:j@}:jB}:jID,}:jE}:j G}:jG9=}:jMI}:j K}:jK}:j@L}:jN,}:jP}:j"Sx6==}:jV}:jY}:jY}:j[}:jG_onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a +0 giant club.}:j b}:jb _}:jd}:j1f}:jXh}:j i}:j]j}:jl}:jn}:jo:==}:jq}:js}:j%u}:ju}:j3w}:jPy}:ja{}:j$|}:j|}:j}:jp}:j+}:j}:j}:jφ}:jl}:j}:jD}:jȋ}:jZ}:j0}:jn .............#.# #..#....... ...........).#.# #......... ......######...#### #..####### ......# #......# #..#######[ ......# #......# #..........###### #......# #.......... .# #......# #.######## .}:j# #......# #.# .# #....@.# #.# #- ## ## #.# #. #.# #. #.# ## #.# #.# ###  You pick up a parchment of Awaken Armour and begin reading...}:jΣ1522.6 (53.0)}:j.Z15 -3.6 (54}:j}:j[F _You add the spell Awaken Armour to your library.}:j/}:j`3}:jX5h.).......0.0)}:j<}:jX}:jN\E _Done exploring.}:jI}:j3}:j}:j}}:jE _Done exploring.}:j [[?25h[?0c  Search for what [Enter for "."]? }:j( [?25l[?1c}:j}:jk30 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +0 leather armour (3 further duplicates)b - [D:4] a +0 scythe  c - [D:4] a +0 trident  d - [D:4] a stone staircase leading down  e - [D:4] an escape hatch in the ceiling  f - [D:4] a +0 club (1 further duplicate)  g - [D:4] a dagger  h - [D:4] a stone staircase leading up  i - [D:4] an escape hatch in the floor  j - [D:4] a stone staircase leading up  k - [D:4] Eveloog's Overcharged Wands  l - [D:4] a wand of digging (11) (unknown) (693 gold)  m - [D:4] a wand of digging (11) (unknown) (693 gold)  n - [D:4] a wand of roots (18) (unknown) (648 gold)  }:jl^o - [D:4] a wand of roots (18) (unknown) (648 gold)  p - [D:4] a wand of roots (18) (unknown) (648 gold)  q - [D:4] a wand of roots (18) (unknown) (648 gold)  r - [D:4] a +0 short sword (1 further duplicate)  s - [D:4] a stone staircase leading down  t - [D:4] a +0 animal skin  u - [D:4] a +0 dagger (4 further duplicates)  v - [D:4] a +0 sling [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]}:j]  i - [D:4] an escape hatch in the floor  jstone staircase leading up  kEveloog's Overcharged Wands  lwand of digging (11) (unknown) (693 gold)  m wand of digging (11) (unknown) (693 gold)  nwand of roots (18) (unknown) (648 gold)  owand of roots (18) (unknown) (648 gold)  pwand of roots (18) (unknown) (648 gold)  q wand of roots (18) (unknown) (648 gold)  r+0 short sword (1 further duplicate)  sa stone staircase leading down  t+0 animal skin  u+0 dagger (4 further duplicates)  v+0 sling  wleather armour  xstone staircase leading up  y+0 hand axe  zmace  A+0 whip (1 further duplicate)  Bstone staircase leading down  Cflail  D - [D:4] a +1 robe of willpower}:j8bot}:j Level 4 of the Dungeon <<<<>>>>∩(Press ? for help) ########### #.#.#######.###############.# #[#.##################### ################......................# #)#.....................# #................÷....#.#############.# #.#.###################.# ###########.####.####.#.####### #.# #)#.###.# #.# #.# #.........# #.# #.#.# #############..##############.# #.# #...###.#.# #.# #.#.# #.............................# #.# #...# #.#.# #.### ###.#.######.............................####.####...###.#.##### #...# ###..>....................}:jؕ .................#.....................# ##.## #..........................)[................##.....#.####...†.######.# ####.#.##...###.............................#.##.###.#.# #.#.#........# ####.............#.............................#.##.###...# #.#.#.######## #.........##...................................#.......#######.#.#.#### ####.###.......................................#.##...................# #......##....##.............................#.###.#.#######.#.#.#### ####...##....##............<..†................[......# #.#.#.# #...##....##.............................#.##..###.# #.#.#.# #...##....##...............................##..# #.# #.....# #........................................#.##..# #.# ###.#.# #.........#..............................#.##..# #.#######.#.# #..#..#..##..............................#.##..###.........#.# #..##.....#...............................................>#)####}:jBq}:j0 }:j'Para the ZephyrmancerTengu of Vehumet ......Health: 44/44 ========================Magic: 16/16 ========================AC: 6Str: 8EV: 15Int: 18SH: 0Dex: 15XL:  8 Next: 50% Place: Dungeon:4Time:Quill Fly _You see here a +0 giant club.  You pick up a parchment of Awaken Armour and begin reading... _You add the spell Awaken Armour to your library. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .}:j=}:j0}:jۯ}:jC}:j}:jP| 30  _}:j~}:j}:j}:j}:j`}:j}:j}:j*}:j}:j }:j}:jq}:j}:jU}:j]}:j{}:j }:j}:j}:j}:j}}:j=}:j0}:j }:j,b  You see here a +0 giant club.}:j.}:j/ _}:jx0}:jN:}:jG<}:j=}:j=}:jUG}:jwI}:jiJ}:j$K}:jT}:jSV}:jYW}:j$X}:jGa}:jc,}:jue}:js}:jv,}:j5y}:j}:j}:j}:j9}:j}:jS}:j"}:jȍ}:jē}:jI}:j}:j}:j}:j}:j|}:jJ}:j,}:jb}:j:}:j}:j}:j}:j}:j}:j}:j<}:j}:j}:jd  You see here a quokka skeleton.}:jP}:j7 _}:j}:j}:jp}:j1}:j}:j}:j }:j}:j}:j3}:j}:j}:j}:j}:j}:j}:j}:j}:j ,}:j}:j}:j,}:j}:jh}:j B}:j }:j}:j}:j}:j}:j}:j}:j}:j}:j}:j }:j{!}:j$}:j&}:j&}:j'}:j*}:ju-,}:jw.}:j1}:jx2}:jJ3}:j4}:j6}:jj8}:j9}:j:}:j=}:j>}:jr?}:j*A}:jB}:jE,}:jE}:jG}:jI,}:jfJ}:jK}:jL}:jM,}:jUO}:jQ,}:jR}:jS}:jT}:jzU}:jMV}:jW}:j#Y}:jY}:jfZ}:jJ]}:j!_}:j9`}:j'a}:j8c}:j/e}:je}:ji}:jil}:jaq}:j%r}:jCs}:jUv}:jy}:jy}:jE{}:jR  There is a stone staircase leading down here.}:j8}:j _}:jׄ}:j8}:jk}:j}:j}:j}:j}:j}:j}:j}:j,}:jt}:jv=  You see here a +0 flail.}:j6}:jP _}:j}:j}:j ##### #.#.# #[#.############## #@#............... Noise: --------- 6575.6 (52.0) #.#.############## h) +2 dagger (venom) #)#.#Cast: Shock #.#.# ######### #.#.# #........ ###.#.######........  ###..>................  #.....................   ####.#.##...###........  _Items here: )))) [ ÷÷÷.}:jJ}:jNPick up what? 10/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 dagger  c - a +0 short sword  d - a +0 whip Armour (select all with [)  e - a +1 robe of willpower Carrion a kobold skeleton}:jO a kobold skeleton an orc skeleton [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]}:joG  e + a +1 robe of willpower[Enter] accept (1 chosen)}:j}:jE$}:j-r  Para the Zephyrmancer  Tengu of Vehumet ......  Health: 44/44 ======================== Magic: 16/16 ======================== AC: 6Str: 8 #####EV: 30 Int: 18 #.#.#SH: 0Dex: 15 #[#.############## XL:  8 Next: 50% Place: Dungeon:4 #@#............... Noise: ---------  Time: 6575.6 (0.0) #.#.############## h) +2 dagger (venom) }:j/z#)#.#Cast: Shock #.#.# ######### Quill Fly  #.#.# #........ ###.#.######........  ###..>................  #.....................   ####.#.##...###........  _Search for what [Enter for "."]? . _You see here a +0 giant club. _You see here a quokka skeleton. _There is a stone staircase leading down here. _You see here a +0 flail. _Items here: )))) [ ÷÷÷.}:j9G}:jAK415 6.6 (1}:jR}:j*UP _k - a +1 robe of willpower}:j^ }:jK` Wear or take off which item? Armour (go to first with [)  a - a +0 robe (worn)  e - an orb of mesmerism (worn)  k - a +1 robe of willpower[?] describe selected }:ja [!] equip|wield|wear|put on[tab] equip|unequip }:jK  Para the Zephyrmancer  Tengu of Vehumet ......  Health: 44/44 ======================== Magic: 16/16 ======================== AC: 6Str: 8 #####EV: 15Int: 18 #.#.#SH: 0Dex: 15 #[#.############## XL:  8 Next: 50% Place: Dungeon:4 #@#............... Noise: ---------  Time: 6576.6 (0.0) }:jh2#.#.############## h) +2 dagger (venom) #)#.#Cast: Shock #.#.# ######### Quill Fly  #.#.# #........ ###.#.######........  ###..>................  #.....................   ####.#.##...###........  _You see here a +0 giant club. _You see here a quokka skeleton. _There is a stone staircase leading down here. }:j_You see here a +0 flail. _Items here: )))) [ ÷÷÷. _k - a +1 robe of willpower}:j2}:j}:j }:j(}:jи*7.6 (1}:jt}:j}:j?*8.6 (2}:j}:j}:jW*9.6 (3}:j*}:j}:jM+80.6 (4}:j}:j @1.6 (5}:j}:j. 4 _You start removing your armour. You continue removing your +0 robe. x5}:j}:j}:j\'  You finish removing your +0 robe.  You start putting on your armour.2.6 (6}:j/}:j;}:jhC*3.6 (7}:jJ}:jS}:jY*4.6 (8}:jf,}:jh*5.6 (9}:jAp}:jvD6.6 (10.0)}:jQ}:jˍ 7 _You continue putting on your +1 robe of willpower. x5  You finish putting on your +1 robe of willpower.}:jِ}:j}:jM _You feel strong-willed.}:j [[?25h[?0c  Search for what [Enter for "."]? }:j: [?25l[?1c}:j}:j29 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a +0 dagger (4 further duplicates)  b - [right here] a +0 short sword (1 further duplicate)  c - [right here] a +0 whip (1 further duplicate) Results elsewhere ([,] to cycle)  d - [D:4] a +0 club (1 further duplicate)e - [D:4] a +0 leather armour (3 further duplicates)  f - [D:4] a +0 flail  g - [D:4] a stone staircase leading down  h - [D:4] a stone staircase leading up  i - [D:4] a +0 mace  j - [D:4] a +0 hand axe  k - [D:4] Eveloog's Overcharged Wands  l - [D:4] a wand of digging (11) (unknown) (693 gold)  m - [D:4] a wand of digging (11) (unknown) (693 gold)  n - [D:4] a wand of roots (18) (unknown) (648 gold)  o - [D:4] a wand of roots (18) (unknown) (648 gold)  p - [D:4] a wand of roots (18) (unknown) (648 gold)  }:jq - [D:4] a wand of roots (18) (unknown) (648 gold)  r - [D:4] a stone staircase leading up  s - [D:4] an escape hatch in the ceiling  t - [D:4] a +0 trident [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]}:jL  h - [D:4] a stone staircase leading up  i - [D:4] a +0 mace  j - [D:4] a +0 hand axe }:jN  k - [D:4] Eveloog's Overcharged Wands  l - [D:4] a wand of digging (11) (unknown) (693 gold)  m - [D:4] a wand of digging (11) (unknown) (693 gold)  nwand of roots (18) (unknown) (648 gold)  owand of roots (18) (unknown) (648 gold)  pwand of roots (18) (unknown) (648 gold)  qwand of roots (18) (unknown) (648 gold)  rstone staircase leading up  sn escape hatch in the ceiling  ta +0 trident  udagger  vleather armour  wstone staircase leading up  xn escape hatch in the floor  y+0 scythe  zstone staircase leading down  Adown  B +0 animal skin  C - [D:4] a +0 slingbot}:j}:j}:j$  Para the Zephyrmancer  Tengu of Vehumet ......  Health: 44/44 ======================== Magic: 16/16 ======================== AC: 7Str: 8 #####EV: 15Int: 18 #.#.#SH: 0Dex: 15 }:j&#[#.############## XL:  8 Next: 50% Place: Dungeon:4 #@#............... Noise: ---------  Time: 6586.6 (0.0) #.#.############## h) +2 dagger (venom) #)#.#Cast: Shock #.#.# ######### Quill Fly  #.#.# #........ ###.#.######........  ###..>................  #.....................   ####.#.##...###........ You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +1 robe of willpower. x5  You finish putting on your +1 robe of willpower. _You feel strong-willed.  Search for what [Enter for "."]? .}:j.}:j1}:jB8}:j:. _}:jI}:jJN}:jC^\ _Unknown command.}:j% }:j mWhere to? (Tab - D:4 @ (x,y), ? - help) }:j D D - Dungeon  T - Temple }:j۬}:j  Para the Zephyrmancer  Tengu of Vehumet ......  Health: 44/44 ======================== Magic: 16/16 ======================== AC: 7Str: 8 #####EV: 15Int: 18 #.#.#SH: 0Dex: 15 #[#.############## XL:  8 Next: 50% Place: Dungeon:4 #@#............... Noise: ---------  Time: 6586.6 (0.0) #.#.############## h) +2 dagger (venom) #)#.#Cast: Shock #.#.# ######### Quill Fly  #.#.# #........ [14;1}:j|4H###.#.######........  ###..>................  #.....................   ####.#.##...###........ You start putting on your armour. _You continue putting on your +1 robe of willpower. x5  You finish putting on your +1 robe of willpower. _You feel strong-willed. _Search for what [Enter for "."]? . _Unknown command.}:j}:j}:j}:j. 30  _}:j}:j}:j}:j'=  You see here a +0 flail.}:j}:j _}:j}:j-}:ja}:j}:j}:jm}:j!6w  There is a stone staircase leading down here.15  _}:j(^%5}:j)a}:jb}:jm}:jn! _You fly downwards.}:j)............# #..............## ))...........# #...............# .............####..#......[.....# ..............##................# .....#............###...........# ######..#..#.......##.÷...#...#..  #..###............###.#......  #.## ####.........÷.........<  ####.# #####..÷@[.####[95.1 (8.5  #....# #..........).###........[ ##.######.##.......#÷>........... ...#......#.....#.#####.......... ##......###.....#....###. ##......###.....####.###. }:j,##......##...#.##....##..###  ######.#..[.#.##.## # #......#.##.. #}:j$}:jD}:jga _There is a stone staircase leading up here.}:j?_3}:jj}:j(0.0}:j}:j}:j8}:jCE _Done exploring.}:j }:jc}:j}:j}:j-}:j}:j-E _Done exploring.}:j}:j-Where to? (Tab - D:5, ? - help)  D - Dungeon  T - Temple }:jX}:j)............# #..............## Para the Zephyrmancer ))...........# #...............# Tengu of Vehumet ...... .............####..#......[.....# Health: 44/44 ======================== ..............##................# Magic: 16/16 ======================== .....#............###...........# AC: 7Str: 8 ######..#..#.......##.÷...#...#.. EV: 15Int: 18#..###............###.#...... SH: 0Dex: 15#.## ####.........÷.........< XL:  8 Next: 50% Place: Dungeon:5  ####.# ####}:j'[40m#..÷@[.####[......... Noise: ---------  Time: 6595.1 (0.0)  #....# #..........).###........[ h) +2 dagger (venom) ##.######.##.......#÷>........... Cast: Shock ...#......#.....#.#####.......... Quill Fly ##......###.....#....###......... ##......###.....####.###.........  ##......##...#.##....##..###..... ######.#..[.#.##.......## #..... #......#.##.....### #.....  _You see here a +0 flail. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _Done exploring. _}:jd6Done exploring.}:jE}:j~}:j }:j f 30  _}:jD}:j}:j}:jp}:j}:j}:j}:j}:j}:j4 C  You see here a +0 short sword.}:jp"}:j# _}:jq$}:j8(d  You see here an adder skeleton.}:j*}:jL+ _}:j,}:j/Y  There is a stone staircase leading down here.}:j0}:j2}:j3B15  _}:j4}:jC}:j?  You fly downwards.  }:j|UYou hear the sound of rushing water.}:j./  --more--}:j 6  There is an entrance to a sewer on this level. Hurry and find it before the  portal rusts away!}:j Z  #....h....#....###  +.....#  #.......Y.#.##...f  ##......#.#..##....  ........#..$  #.....###..#....:.  ..........##.....  ####.....# ####  #@hY..#.##  }:j ###s#.#.#  .....#.#  #..?###.#  #.### #.# #. #.# h   black bear .. .# Y   ice beast ..s   scorpion  The walls and floor vibrate strangely for a moment.  The black bear closely misses you.The black bear claws you but does no damage.}:j%  The black bear closely misses you.The black bear bites you but does no damage.  The black bear barely misses you.}:j}S F=602.6 (7.5Shock}:jU Q _The black bear claws you but does no damage.}:j X a _There is a stone staircase leading up here.}:j[}:jL\}:jb}:jJm.}:jo s  The black bear misses you. The black bear barely misses you.}:jv,3.6 (1.0}:jx}:jni 5. _The black bear claws you but does no damage.}:jx ........####..#......[.....# ### .........##....# #.. #............###.....####.# #..#..#.......##.÷...#...#...##.# ..###............###.#...# .## ####.........÷.........<..... .# #####..÷<[.####[..........##.. .# #..........)....[..... ####.##.......#÷@h...........#... .....#.....#.#####..............# ...###.....#....###...........#.# ...###.....####.###...........#.# }:jz...##...#.##....##..###.......... ##.#..[.#.##.......## #..........#......#.##.....### #.......... ###..##.#.....#..# ##.......... ..#..####.##.##.######...........}:j%4-5.1 (2.5}:j  _You fly upwards. _There is a stone staircase leading down here.}:j) c-}:jj F _Unknown command.}:jHn.# #.........# ##..#[.....# ## .##.....# #. .#.....#...........####. ##..#..###.÷...#...#...##. #..###...###.#..... #.## ####.........÷.........<.. #.# #####..÷<[.####[..........## ..# #..........)@###........[. #####.##.......#÷>h#.....#.....#.#####....###.....#....###.#..###.....####.###...# ....##...#.##....##..### ###.#..[.#.##.......## # }:j #......#.##.....### # ####..##.#.....#..# ##}:jY2h.}:j  The black bear attacks as it pursues you!  The black bear misses you. The black bear barely misses you.}:jv 30  =6.1 (1.0}:j}:jB _The black bear claws you but does no damage.}:j.# #.#.####..#......[.....# .##...# # ..#....###.#####..#..#.......##.÷...#...#...##  #..###......###.#  #.## ####.........÷.<#.# #####..÷<[.####[.##.# #.@.###.[#.##.#÷h.# }:jY#......#.....#.#####.###.....#....###.#.###.....####.###...#.##...#.##....##..####.#..[.#.##.## # #......#.##.....### ##..##.#.....#..# ##}:j\<h>}:jw *The black bear attacks as it pursues you!  The black bear bites you but does no damage.  The black bear claws you.}:jE**@**#*}:j***.*.@h*.#÷**}:j\ ..[...#÷>.(dazed)Your orb emits a pulse of dizzying energy.}:j]1--7-Mesm Fly }:jg}:jiI _The black bear misses you.}:j*lT _You see here a +0 short sword.}:jZN.# #.#}:jFt.####..#......[.....# .##.........# .#.###...#..#..#.##.÷...#...#... #..###....###.# #.## ####.........÷.<#.# #####..÷<[.####[..# #)h###.[ .######.##.#÷>.# .#......#.....#.#####.###.....#....###...###.....####.###....##...#.##....##..####.#..[.#.##.## # #......#.##.....### ##..##.#.....#..# ##-8 _}:jM ).# #.#.####..#......[.....#.##..........#.#.###.....#..#..#.##.÷...#...#... #..###..###.# #.## ####...÷.<#.# #####..÷<[.####[. #....# #.)h###}:j .[ #.######.##.#÷>. ..#......#.....#.##### #......###.....#....###. #......###.....####.### #......##...#.##....##..####.#..[.#.##.## # #......#.##.....### ##..##.#.....#..# ##}:jr }:j ?-9}:j }:j }:jŔ)).# #.#.####..#......[.....#.##........#.#.###....#..#..#.##.÷...#...# #..###..###.# #.## ####..÷.<  ####.# #####..÷<[.####[  #....# #.)h###.[#.######.##.#÷>.#......#.....#.##### ##......###.....#....### ##......###.....####.### ##......##...#.##....##..###  ######.#..[.#.##.## # #......#}:j.[40m.##.....### ##..##.#.....#..# ##}:j}:j&10}:j}:j}:jc .)).# #......####..#......[..........##........ #.....#......###...#..#..#.##.÷...#...# #..###..###.# #.## ####.÷. ####.# #####..÷<[.####[ #....# #.)h###.#.######.##.#÷>.#......#.....#.##### .##......###.....#....### .##......###.....####.####......##...#.##....##..### # ######.#..[.#.##.## # #[39;}:j3 s49m #......#.##.....### ##..##.#.....#..# ##2--1}:jpd).)).# #.....####..#......[ #.......##...#.....#......###.  #..#..#.##.÷...#...# #..###...###.# #.## ####.÷ ####.# #####..÷<[.####[ #....# #.)h####.######.##.#÷> #....#......#.....#.##### ..##......###.....#....### ..##......###.....####.### .###......##...#.##....##..### .# ######.#..[.#.##.## # .# #......#.[33}:jf.m##.....### # .#..##.#.....#..# ##h.2}:j$j}:j}m8 _The black bear is no longer dazed.}:j0c.).)).# # #.....####..#......[#.....##...  ##.....#......### #..#..#.##.÷...#... #..###...###.# #.## ####.÷ ####.# #####..÷<[.####[ #....# #.h.###  ####.######.##.#÷>#....#......#.....#.#####.##......###.....#....###.##......###.....####.### ..###......##...#.##....##..### ..# ######.#..[.#.##.## # ..# #......#.}:je[33m##.....### # ..#..##.#.....#..# ##h)}:jX3}:j /h.}:j8 }:j %4}:j* }:j+, }:jU {.).))...........# #............. Para the Zephyrmancer #...............####..#......[... Tengu of Vehumet ...... ##...............##.............. Health: 42/44 ======================--##.....#............###......... Magic: 12/16 ==================------#######..#..#.......##.÷...#... AC: 7Str: 8#..###............###.#... EV: 30 Int: 18#.## ####.........÷....... SH: 0Dex: 15}:j ####.# #####..÷<[.####[...... XL:  8 Next: 50% Place: Dungeon:5#....# #....@...*.).###...... Noise: ---------  Time: 6614.1 (0.0)  ####.######.##.......#÷>........ h) +2 dagger (venom) ##....#......#.....#.#####....... Cast: Shock ...##......###.....#....###...... Quill -Mesm Fly ...##......###.....####.###...... ..###......##...#.##....##..###.. h   black bear ..# ######.#..[.#.##.......## #.. ..##......#}:j [39;49m.##.....### #.. ..#########..##.#.....#..# ##.. _The black bear is no longer dazed.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (empty space bonus: 8/8)}:j h.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!}:j 8 }:j i3=15 ===5.1 (1}:jr x _The black bear is heavily wounded.}:j&.).))...........# #............. Para the Zephyrmancer #...............####..#......[... Tengu of Vehumet ...... ##...............##.............. Health: 43/44 =======================-##.....#............###......... Magic: 8/16============------------#######..#..#.......##.÷...#... AC: 7Str: 8#..###............###.#... EV: 15Int: 18#.## ####.........÷....... SH: 0Dex: 15####.# #####..÷<[.####[...... XL:  8 Next: 50% Place: Dungeon:5}:j(#....# #....@..*..).###...... Noise: ===------  Time: 6615.1 (0.0)  ####.######.##.......#÷>........ h) +2 dagger (venom) ##....#......#.....#.#####....... Cast: Shock ...##......###.....#....###...... Quill -Mesm Fly ...##......###.....####.###...... ..###......##...#.##....##..###.. h   black bear ..# ######.#..[.#.##.......## #.. ..##......#.##.....### #.. ..#########..##.#.....#..# ##.. _The black bear is heavily wounded.Casting: Airstrike[0;10}:j*hm (dangerous; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (heavily wounded, empty space bonus: 8/8)}:j †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a black bear (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the black bear!!  You kill the black bear!}:j4R}:je616.1 (1Shock}:j}:jZ _Vehumet accepts your kill.}:j+AG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j}:j D}:jwc _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jo  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jHB}:j>P}:jY}:j\  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jb}:jbc}:jtd}:j?h}:jmu 30  }:jn _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) }:jpL_You start resting.  HP restored.}:j (---}:j"&7}:jյs4=---8.1 (2 _}:j}:jy}:jg}:j}:j}:jB}:j.,}:j1}:j4}:j5M9=}:j6}:j==10/16==== _You start resting.}:jA}:j;}:j031.1 (13.0)}:j l2.1 (14Fly }:j[}:jj _Your orb has recharged its mesmeric power.}:j 3}:j }:j }:j }:jO }:j }:jЪ M1=}:j }:j }:j: }:jȰ }:j }:j0 }:jֵ }:j ,}:jO }:j9 }:j 9=}:j' }:j }:j3 }:j^ }:j ,}:j }:j }:j N2==}:j }:j6 ,}:j }:j; }:j }:jT }:j~ ,}:j }:j }:j :==}:j }:j }:j }:jt }:j 3=}:j }:j B}:j6 }:j }:jJ }:jr }:j3 9=}:j }:j ,}:j }:j }:j }:j }:j }:j8 L4==}:j }:j# }:j# }:j$ }:j}' }:j.( }:jT) }:j+ }:je, }:j- }:jc0 }:j 1 :==}:j2 }:j4 }:j:5 }:j6 }:j9 }:j]: }:j!> }:j%B }:jB K5=}:jD }:j}:j}:j}:j}:j}:j}:jA}:j߽}:j}:j}:j,}:j}:j<,}:j}:j,}:j}:jV}:j}:j}:j,}:j{}:jK}:j}:jO}:j}:j7}:j}:j}:jV}:j}:j~}:j:}:jO}:j,}:jy}:j}:j}:j}:j,}:j}:j&}:j}:jO}:j}:j}:j' B}:j }:j: }:j}:j}:j}:j}:jNB}:jb}:j-.}:j4}:j8}:j9}:jK<}:j@}:j@}:jB}:jE}:j\}:j}:jǖ}:jښ,}:jW}:jӟ}:jŠ}:jA}:j.}:jϥ}:jŧ}:j,}:j<}:j}:j@}:je}:jַ}:j}:j}:j%}:j}:jT}:j}:j}:j}:j,}:j}:jp,}:j}:j,}:j}:j^,}:j}:j}:j}:j|}:j}:jw}:j'}:j}:j,}:j}:j}:j}:j8}:j-}:j}:jj}:j}:j}:j}:j}:jr}:j }:jt}:j"}:j}:j}:j}:j}:j,}:jI}:j}:j}:j}:jg!}:j"}:j#}:jy&}:jV'}:j(}:jK+}:j,}:j6-}:j40}:j 1}:j2}:jFAW _You start waiting.}:j9W.766.1 (99}:jc/7.1 (100.0)}:jVn}:jp# _Done waiting.}:j }:j] Where to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple }:jFC}:jf.).))...........# #............. Para the Zephyrmancer #...............####..#......[... Tengu of Vehumet ...... ##...............##.............. Health: 44/44 ========================##.....#............###......... Magic: 16/16 ========================#######..#..#.......##.÷...#... AC: 7Str: 8#..###............###.#... EV: 30 Int: 18#.## ####.........÷....... SH: 0Dex: 15####.# #####..÷<[.####[...... XL:  8 Next: 61% Place: Dungeon:5#....# #}:j[g[m....@..†..).###...... Noise: ---------  Time: 6767.1 (0.0)  ####.######.##.......#÷>........ h) +2 dagger (venom) ##....#......#.....#.#####....... Cast: Shock ...##......###.....#....###...... Quill Fly ...##......###.....####.###...... ..###......##...#.##....##..###..  ..# ######.#..[.#.##.......## #..  ..##......#.##.....### #..  ..#########..##.#.....#..# ##..  _You start resting. _Your orb has recharged its mesmeric power. _You start resting. _Magic restored. _You }:jlistart waiting. _Done waiting.  }:jmn}:j s}:jZx,}:j։}:jf  You see here a black bear corpse.}:j}:j _}:jږ}:j}:jvn}:jM0  You see here a +0 short sword. _  You see here an adder skeleton. _  There is a stone staircase leading down here.15  _}:j}:j7%6}:j}:j  You fly downwards. The scorpion closely misses you. The scorpion stings you.}:j91 #....h....#....###  +........#  #.......Y.#.##...f  ##......#.#..##....  ........#..$.......  #.....###..#....:.  ..........##.....  ####.....# ####  #@sY..#.##  ###.#.#.#  .s...#.# Shock #..?###.#  #.### #.# #. #.# Y   ice beast .. .# s   scorpion .. }:jNH*76.1 (9}:jM@*}:jc_^s**}:jY.(dazed)(dazed)}:j#U3-=7.6 (10.5)-Mesm Fly }:j^}:j `9 _Your orb emits a pulse of dizzying energy.}:jba _There is a stone staircase leading up here.}:jE}:j}:jҸ}:j/F _Unknown command.}:j }:j }:j ,}:j ?-8.6 (1.0) _}:j }:jP g-5-}:jq"  ........####..#......[.....# ### .........##....# #.. #............###.....####.# #..#..#.......##.÷...#...#...##.# ..###............###.#...# .## ####.........÷.........<..... .# #####..÷<[.####[..........##.. .# #.......†..)....[..... ####.##.......#÷@............#... .....#.....#.#####..............# }:j# d...###.....#....###...........#.# ...###.....####.###...........#.# ...##...#.##....##..###.......... ##.#..[.#.##.......## #..........#......#.##.....### #.......... ###..##.#.....#..# ##..........  ..#..####.##.##.######........... }:j _80.1 (2.5Shock}:jC 5 _You fly upwards.}:j˨ c _There is a stone staircase leading down here.}:jdv3}:j\ _Unknown command.}:jr*}:jt0}:jH?}:jE}:j\MZ4=1.1 (1.0}:j4W}:jjis =6 _HP restored.}:jAvu  #....h....#....###  +..#  #.Y.#.##...f  ##......#.#..##....  ........#..$  }:jw#.....###..#....:.  ..........##.....  ## ####  #@sY..#.##  ###.#.#.#  .s...#.#  #..?###.#  #.### #.# #. #.# Y   ice beast .. .# s   scorpion ..  You fly downwards. The scorpion is no longer dazed.  The ice beast is no longer dazed.}:jD=2.6 (2.5Shock}:j}:j<: _The scorpion stings you but does no damage.}:j}a _There is a stone staircase leading up here.}:j }:j }:j }:jU F _Unknown command.}:j*G  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jp< #....h....#....###  Para the Zephyrmancer +..............#  Tengu of Vehumet ...... #.......Y.#.##...f  Health: 44/44 ======================== ##......#.#..##....  Magic: 15/16 ======================-- ........#..$.......  AC: 7Str: 8 #.....###..#....:.  EV: 15Int: 18 ..........##.....  SH: 0Dex: 15 ####.....# ####  XL:  8 Next: 61% Place: Dungeon:6 #@sY..#.##  Noise: =--------  Time: 6782.6 (0.0) ###.#.#.#  h) +2 dagger (venom) .s...#.#  Cast: Shock}:j6>x[40m #..?###.#  Quill -Mesm Fly  #.### #.#  #. #.#  Y   ice beast .. .#  s   scorpion .. _Unknown command.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (74% to hit)}:j~ ZsYn ice beast (74% to hit)}:jy[S Y*}:j?**}:j 7**#}:ja#....h....#....### Para the Zephyrmancer+..............#Tengu of Vehumet ......#.......Y.#.##...f Health: 44/44 ========================##......#.#..##.... Magic: 15/16 ======================--........#..$....... AC: 7Str: 8#.....###..#....:. EV: 15Int: 18..........##.....SH: 0Dex: 15####.....# ####XL:  8 Next: 61% Place: Dungeon:6#@****#.##Noise: =--------  Time: 6782.6 (0.0)###.#.#.#h) +2 dagger (venom).s...#.#Cast: Shock#..?###.#Quill -Mesm Fly #.###[}:j039;49m #.##. #.#Y   ice beast.. .#s   scorpion.. _Unknown command.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line}:j msY..  The zap misses the scorpion. The zap misses the ice beast.}:jn*3.6 (1}:jt}:jvwD _The scorpion stings you but does no damage. x2}:j7  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j" #....h....#....###  Para the Zephyrmancer +..............#  Tengu of Vehumet ...... #.......Y.#.##...f  Health: 44/44 ======================== }:jG##......#.#..##....  Magic: 14/16 =====================--- ........#..$.......  AC: 7Str: 8 #.....###..#....:.  EV: 15Int: 18 ..........##.....  SH: 0Dex: 15 ####.....# ####  XL:  8 Next: 61% Place: Dungeon:6 #@sY..#.##  Noise: =--------  Time: 6783.6 (0.0) ###.#.#.#  h) +2 dagger (venom) .s...#.#  Cast: Shock #..?###.#  Quill -Mesm Fly  #.### #.#  #. #.#  Y   ice beast .. .#  s [30}:jum  scorpion .. _The scorpion stings you but does no damage. x2  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (74% to hit)}:j#....h....#....### Para the Zephyrmancer+..............#Tengu of Vehumet ......#.......Y.#.##...f Health: 44/44 ========================##......#.#..##.... Magic: 14/16 =====================---........#..$....... AC: 7Str: 8#.....###..#....:. EV: 15Int: 18..........##.....SH: 0Dex: 15####.....# ####XL:  8 Next: 61% Place: Dungeon:6#@****#.##Noise: =--------  Time: 6783.6 (0.0)###.#.#.#h) +2 dagger (venom).s...#.#Cast: Shock#..?###.#Quill -Mesm Fly #.###[}:j39;49m #.##. #.#Y   ice beast.. .#s   scorpion..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (74% to hit)  The zap hits the scorpion.  The scorpion is lightly wounded.  The zap hits the ice beast!}:j sY..  The ice beast is moderately wounded.}:jY1--4.6 (1}:j}:j . _The scorpion stings you.}:j!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jy #....h....#....###  Para the Zephyrmancer +..............#  Tengu of Vehumet ...... #.......Y.#.##...f  Health: 41/44 ======================-- ##......#.#..##....  Magic: 13/16 ===================----- ........#..$.......  AC: 7Str: 8 #.....###..#....:.  EV: 15Int: 18 ..........##.....  SH: 0Dex: 15 ####.....# ####  XL:  8 Next: 61% Place: Dungeon:6 }:j#@sY..#.##  Noise: =--------  Time: 6784.6 (0.0) ###.#.#.#  h) +2 dagger (venom) .s...#.#  Cast: Shock #..?###.#  Quill -Mesm Fly  #.### #.#  #. #.#  Y   ice beast .. .#  s   scorpion .. _The scorpion stings you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, 74% to hit)}:jQ#....h....#....### Para the Zephyrmancer+..............#Tengu of Vehumet ......#.......Y.#.##...f Health: 41/44 ======================--##......#.#..##.... Magic: 13/16 ===================-----........#..$....... AC: 7Str: 8#.....###..#....:. EV: 15Int: 18..........##.....SH: 0Dex: 15####.....# ####XL:  8 Next: 61% Place: Dungeon:6#@****#.##Noise: =--------  Time: 6784.6 (0.0)###.#.#.#h) +2 dagger (venom).s...#.#}:jWNCast: Shock#..?###.#Quill -Mesm Fly #.### #.##. #.#Y   ice beast.. .#s   scorpion..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, 74% to hit)  The zap hits the scorpion.  The scorpion is moderately wounded.The zap hits the ice beast!}:jsY..  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, 74% to hit)  The zap hits the scorpion.  The scorpion is moderately wounded.The zap hits the ice beast!  The ice beast is severely wounded.}:jJ*5.6 (1}:jp}:jYU _The scorpion barely misses you.}:jo  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jD #....h....#....###  Para the Zephyrmancer +..............#  Tengu of Vehumet ...... #.......Y.#.##...f  Health: 41/44 ======================-- ##......#.#..##....  Magic: 12/16 ==================------ ........#..$.......  AC: 7Str: 8 #.....###..#....:.  EV: 15Int: 18 ..........##.....  SH: 0Dex: 15 ####.....# ####  XL:  8 Next: 61% Place: Dungeon:6 #@sY..#.##  Noise: =--------  Time: 6785.6 (0.0) ###.#.#.#  h) +2 dagger (venom) .s...#.#  Cast: Shock #}:jmF~..?###.#  Quill -Mesm Fly  #.### #.#  #. #.#  Y   ice beast .. .#  s   scorpion .. _The scorpion barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit)}:j S Y*}:j ?**}:j-7**#}:j #....h....#....### Para the Zephyrmancer+..............#Tengu of Vehumet ......#.......Y.#.##...f Health: 41/44 ======================--##......#.#..##.... Magic: 12/16 ==================------........#..$....... AC: 7Str: 8#.....###..#....:. EV: 15Int: 18..........##.....SH: 0Dex: 15####.....# ####XL:  8 Next: 61% Place: Dungeon:6#@****#.##Noise: =--------  Time: 6785.6 (0.0)###.#.#.#h) +2 dagger (venom).s...#.#Cast: Shock#..?###.#Quill -Mesm Fly #.###[}:jA39;49m #.##. #.#Y   ice beast.. .#s   scorpion..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.  The scorpion is moderately wounded.The zap hits the ice beast!}:jϙ(sY..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the scorpion.  The scorpion is moderately wounded.  The zap hits the ice beast!  The ice beast is almost dead.}:j*6.6 (1}:j}:jU _The scorpion barely misses you.}:j7+  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j$ | #....h....#....###  Para the Zephyrmancer +..............#  Tengu of Vehumet ...... #.......Y.#.##...f  Health: 41/44 ======================-- ##......#.#..##....  Magic: 11/16 ================-------- ........#..$.......  AC: 7Str: 8 #.....###..#....:.  EV: 15Int: 18 ..........##.....  SH: 0Dex: 15}:j  ####.....# ####  XL:  8 Next: 61% Place: Dungeon:6 #@sY..#.##  Noise: =--------  Time: 6786.6 (0.0) ###.#.#.#  h) +2 dagger (venom) .s...#.#  Cast: Shock #..?###.#  Quill -Mesm Fly  #.### #.#  #. #.#  Y   ice beast .. .#  s   scorpion .. _The scorpion barely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)}:j: #....h....#....###  Para the Zephyrmancer +..............#  Tengu of Vehumet ...... #.......Y.#.##...f  Health: 41/44 ======================-- ##......#.#..##....  Magic: 11/16 ================-------- ........#..$.......  AC: 7Str: 8 #.....###..#....:.  EV: 15Int: 18}:j; ..........##.....  SH: 0Dex: 15 ####.....# ####  XL:  8 Next: 61% Place: Dungeon:6 #@s...#.##  Noise: =--------  Time: 6786.6 (0.0) ###.#.#.#  h) +2 dagger (venom) .s...#.#  Cast: Shock #..?###.#  Quill -Mesm Fly  #.### #.#  #. #.#  Y   ice beast .. .#  s   scorpion ..Press: ? - help, Shift-Dir - straight lineAim: an ice beast (almost dead, 74% to hit)  The zap hits the scorpion.  The scorpion is heavily wounded.The zap hits the ice beast.  You kill the ice beast![4}:j<0m}:jBo        }:jB $  :.     ####  #@****#.##      }:jwC #..?###.#  #.###  #. #.# s   scorpion ..  .. }:js...  Aim: an ice beast (almost dead, 74% to hit)  The zap hits the scorpion.  The scorpion is heavily wounded.The zap hits the ice beast.  You kill the ice beast!  Vehumet accepts your kill.}:j3727.6 (1}:jP}:jDN _The scorpion misses you.}:j:Z#....h....#....### Para the Zephyrmancer+..............#Tengu of Vehumet ......#.......Y.#.##...f Health: 41/44 ======================--##......#.#..##.... Magic: 10/16 ===============---------........#..$....... AC: 7Str: 8#.....###..#....:. EV: 15Int: 18..........##.....SH: 0Dex: 15}:j####.....# ####XL:  8 Next: 72% Place: Dungeon:6#@*...#.##Noise: =--------  Time: 6787.6 (0.0)###.#.#.#h) +2 dagger (venom).s...#.#Cast: Shock#..?###.#Quill -Mesm Fly #.### #.##. #.#s   scorpion.. .#..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit)  The zap hits the scorpion.}:jMsAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit)  The zap hits the scorpion.  The scorpion is heavily wounded.scorpion stings you.38--}:j#8.6 (1}:jڟ}:jA _The scorpion stings you but does no damage.}:jD #....h....#....### Para the Zephyrmancer+..............#Tengu of Vehumet ......#.......Y.#.##...f Health: 38/44 ====================----##......#.#..##.... Magic: 9/16=============-----------........#..$....... AC: 7Str: 8#.....###..#....:. EV: 15Int: 18..........##.....SH: 0Dex: 15####.....# ####}:jE XL:  8 Next: 72% Place: Dungeon:6#@*...#.##Noise: =--------  Time: 6788.6 (0.0)###.#.#.#h) +2 dagger (venom).s...#.#Cast: Shock#..?###.#Quill -Mesm Fly #.### #.##. #.#s   scorpion.. .#.. _The scorpion stings you but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  }:jF Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit)}:j sCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (heavily wounded, 74% to hit)  The zap misses the scorpion.}:j _10/16==9.6 (1}:j% }:jT A _The scorpion stings you but does no damage.}:j +#....h....#....### Para the Zephyrmancer+..............#Tengu of Vehumet ......#.......Y.#.##...f Health: 38/44 ====================----##......#.#..##.... Magic: 9/16=============-----------........#..$....... AC: 7Str: 8#.....###..#....:. EV: 15Int: 18..........##.....SH: 0}:jo Dex: 15####.....# ####XL:  8 Next: 72% Place: Dungeon:6#@*...#.##Noise: =--------  Time: 6789.6 (0.0)###.#.#.#h) +2 dagger (venom).s...#.#Cast: Shock#..?###.#Quill -Mesm Fly #.### #.##. #.#s   scorpion.. .#..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit)  The zap hits the scorpion.}:j sonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (heavily wounded, 74% to hit)  The zap hits the scorpion.  The scorpion is severely wounded.}:ji+90.6 (1}:j:}:jA _The scorpion stings you but does no damage.}:j4m#....h....#....### Para the Zephyrmancer+..............#Tengu of Vehumet ......#.......Y.#.##...f Health: 38/44 ====================----##......#.#..##.... Magic: 8/16============------------........#..$....... AC: 7Str: 8#.....###..#....:. EV: 15Int: 18..........##.....SH: 0Dex: 15}:j####.....# ####XL:  8 Next: 72% Place: Dungeon:6#@*...#.##Noise: =--------  Time: 6790.6 (0.0)###.#.#.#h) +2 dagger (venom).s...#.#Cast: Shock#..?###.#Quill -Mesm Fly #.### #.##. #.#s   scorpion.. .#..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (severely wounded, 74% to hit)  The zap hits the scorpion.}:j }:jsPress: ? - help, Shift-Dir - straight line: a scorpion (severely wounded, 74% to hit)  The zap hits the scorpion.  The scorpion is almost dead.scorpion stings you.  You are poisoned.}:j~4====--1.6 (1Pois Quill -Mesm Fly }:j5}:j=/ _The scorpion poisons you!}:j݉#....h....#....### Para the Zephyrmancer+..............#Tengu of Vehumet ......#.......Y.#.##...f Health: 34/44 ==================------##......#.#..##.... Magic: 7/16==========--------------........#..$....... AC: 7Str: 8#.....###..#....:. EV: 15Int: 18}:j&..........##.....SH: 0Dex: 15####.....# ####XL:  8 Next: 72% Place: Dungeon:6#@*...#.##Noise: =--------  Time: 6791.6 (0.0)###.#.#.#h) +2 dagger (venom).s...#.#Cast: Shock#..?###.#Pois Quill -Mesm Fly #.### #.##. #.#s   scorpion.. .#..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  }:j Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 74% to hit)  The zap hits the scorpion but does no damage.}:jsPress: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 74% to hit)  The zap hits the scorpion but does no damage.  The scorpion is almost dead.  You feel sick. The scorpion stings you.  You are more poisoned.}:j#27==========----2.6 (1Pois }:jy$}:j:'/ _The scorpion poisons you!}:j  #....h....#....###  Para the Zephyrmancer +..............#  Tengu of Vehumet ...... #.......Y.#.##...f  Health: 27/44 ==============---------- ##......#.#..##....  Magic: 6/16=========--------------- }:j"........#..$.......  AC: 7Str: 8 #.....###..#....:.  EV: 15Int: 18 ..........##.....  SH: 0Dex: 15 ####.....# ####  XL:  8 Next: 72% Place: Dungeon:6 #@†...#.##  Noise: =--------  Time: 6792.6 (0.0) ###.#.#.#  h) +2 dagger (venom) .s...#.#  Cast: Shock #..?###.#  Pois Quill -Mesm Fly  #.### #.#  #. #.#  s   scorpion .. .#  ..Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  [}:j#40mPress: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 74% to hit)  The zap hits the scorpion!  You kill the scorpion!}:j+?         $  :.     ####  #@*      #..?###.#  #.###  #.  ..  .. }:j†Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (almost dead, 74% to hit)  The zap hits the scorpion!  You kill the scorpion!  Vehumet accepts your kill.}:j2--93.6 (1Shock}:j}:j?S _You feel very sick.}:j'C  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j }:j/ 8--}:j }:jS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j4  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j 3}:j }:j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)}:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:jۼ }:j 3}:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Your orb has recharged its mesmeric power.}:j 19-- 30  Fly }:j b _You feel very sick.}:j c16----}:j b _You feel very sick.}:j 5--7=}:jW }:j= 3 _You feel sick.}:j7 ?3-}:j }:jr 3 _You feel sick.}:jc k2--Pois }:j }:j 3 _You feel sick.}:j 7-}:j\ }:j z _You feel very sick. _You feel sick.}:jj S1=}:ja }:j 3You feel sick.}:j ?0-}:j }:j 3You feel sick.}:j 9/44 =--8==}:j }:j %  }:j n=-}:j% j _You are no longer poisoned.}:j }:j }:jQ }:j }:j }:j }:j :==}:j( }:j }:j c10/44=}:j^ }:j }:j }:j! }:jO$ c9=}:jQ% }:j' |1==}:j( }:j , ,}:j- }:jJ/ }:j0 ,}:j@ =2=10/16==}:jC ,}:jD }:jF _3=}:j~H }:jJJ }:j L ,}:jM }:jMN :==}:jN }:jQ ,}:jdR }:jvT }:jSU 4=1=}:jJV }:jX }:jY ,}:j[ }:j\ }:jl] }:je 5==}:jpg B}:ji }:ji ,}:jk }:jl 6=2==}:jn }:jn ,}:jip }:j3q ,}:jDr }:js ,}:jt 77}:jyu [===}:j }:j ,}:j ,}:jӊ }:j }:j 8=3=}:j? }:j. }:jǓ }:j }:j B}:jK ,}:j" }:j }:j p19==}:j }:j }:j; }:j }:j }:j L4==}:jW }:j; }:j }:j }:j }:jٻ L20=}:jҼ }:j }:ji }:jQ }:j }:j :==}:j# }:j }:j i1=}:j }:jl }:j }:j }:j K5=}:j }:j }:ja }:j }:j }:j ^2==}:j }:jn }:j }:j }:j }:j 9=}:jJ }:j }:j }:jn }:jz }:j: K3=}:j }:j }:j L6==}:j" }:j 4 _Magic restored.}:jl }:j* }:j }:j ,}:j }:j S4=}:j0 }:j4 }:j :==}:j }:j ,}:j+ }:j# }:j K5=}:j }:j }:j }:jo }:j }:j ,}:j8 }:j+ }:j }:jp }:jG S6=}:j! }:j# }:j$ ,}:j& ,}:jz' }:jk) }:j)* }:j* }:j, }:j, K7=}:j- }:j/ }:jH0 }:j1 }:j/3 ,}:j3 }:jH6 i8=}:j7 }:jK9 }:j9 }:jt: }:j> ,}:jJA B}:jGB }:jzJ 9=}:jL B}:jqO ,}:jrP }:jqS 30=}:jU }:jW ,}:j1Y }:jZ ,}:j[ }:j\ K1=}:j] }:j` ,}:jua }:jnc ,}:jd }:jek }:jl }:jm }:j. @32=}:jv }:jl j3==}:j }:j }:j˓ }:j }:j n}:jL }:j 4=}:jΫ }:jͳ 5=}:jQ ,}:ja }:jd }:j ,}:j }:j@ U6=}:j }:j }:j ,}:j> }:j }:j }:j( }:j }:j }:j }:j K7=}:j }:j }:jM }:j }:j }:j }:j }:j }:j U8=}:je }:j ,}:j }:j& }:j }:j }:j ,}:j }:j+ }:j K9=}:j }:j,}:j}:j5B}:jF }:jA }:j }:jL }:jgV40=}:j,}:jQB}:j,}:j}:ja}:jF,}:jH!}:j."K1=}:j"}:jC%}:j%}:j!)B}:j)}:j,k2=}:j-}:jN0,}:j,3}:j3,}:j4}:j8}:j9}:jD:}:j=}:j>a3=}:jy@}:j A}:jA}:jRE}:jG}:j}I}:jK}:jL}:jd4== _HP restored.  You see here a scorpion corpse. _}:jhB}:ji}:j6t=15 }:j2v _e - 3 scrolls labelled REATHRE TO ZEQI (gained 1)}:jUyL 30 }:j:z? }:j|}:j)}:j}:jP}:j]}:j}:jʅ}:j}:jQ}:j}:j}:j}:jP}:j:}:jߑ}:j}:j}:j:,}:j}:j}:jj  A sleepcap comes into view.}:jO.# #####.#...#.##.##...# .# ....#.#..##.....# .# ###.$...........### .# #.+.....#........ #.........#....### +..............# #.........#.##...f ##......#.#..##.... ........#..@....... -#.....###..#....:...........##......Shock####.....# ######<†...#.#}:jB[34m####.#.#.# f   sleepcap (dormant)#.....#.##...###.##.### #.#}:j32944.6 (151.0)}:jc  -52 _}:j}:jR _You see here 13 gold pieces.}:jl .# #####.#...#.##.##...#Para the Zephyrmancer .# ....#.#..##.....#Tengu of Vehumet ...... .# ###.$...........###Health: 44/44 ======================== }:j .# #.+.....#........Magic: 15/16 ======================--#.........#....###AC: 7Str: 8+..............#EV: 30 Int: 18#.........#.##...*SH: 0Dex: 15##......#.#..##***.XL:  8 Next: 79% Place: Dungeon:6........#..@***....Noise: ---------  Time: 6945.6 (0.0)#.....###..#....:.h) +2 dagger (venom)..........##......Cast: Shock####.....#}:j h[37m #####Quill Fly #<†...#.#####.#.#.#f   sleepcap#.....#.##...###.##.### #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (dormant, 100% to hit)  The zap hits the sleepcap!}:jK.f}:jA(0.....}:j/915 =6.6 (1}:jw7}:j/;onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (dormant, 100% to hit)  The zap hits the sleepcap! _The sleepcap is moderately damaged.}:j[.# #####.#...#.##.##...#Para the Zephyrmancer .# ....#.#..##.....#Tengu of Vehumet ...... .# ###.$...........###Health: 44/44 ======================== .# #.+.....#........Magic: 14/16 =====================---#.........#....###AC: 7Str: 8+..............#EV: 15Int: 18#.........#.##....SH: 0Dex: 15##......#.#..##***.XL:  8 Next: 79% Place: Dungeon:6........#..@***}:j>....Noise: =--------  Time: 6946.6 (0.0)#.....###..#....:.h) +2 dagger (venom)..........##......Cast: Shock####.....# #####Quill Fly #<†...#.#####.#.#.#f   sleepcap#.....#.##...###.##.### #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (moderately damaged, 100% to hit)  The zap hits the sleepcap.}:jVOK.f}:jSX+........}:jY*7.6 (1}:jj`}:jCconfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (moderately damaged, 100% to hit)  The zap hits the sleepcap. _The sleepcap is heavily damaged.}:j!_.# #####.#...#.##.##...#Para the Zephyrmancer .# ....#.#..##.....#Tengu of Vehumet ...... .# ###.$...........###Health: 44/44 ======================== .# #.+.....#........Magic: 13/16 ===================-----#.........#....###AC: 7Str: 8+..............#EV: 15}:j#Int: 18#.........#.##....SH: 0Dex: 15##......#.#..##....XL:  8 Next: 79% Place: Dungeon:6........#..@*****..Noise: =--------  Time: 6947.6 (0.0)#.....###..#....:.h) +2 dagger (venom)..........##......Cast: Shock####.....# #####Quill Fly #<†...#.#####.#.#.#f   sleepcap#.....#.##...###.##.### #.#Casting: Shock[36}:jR$m (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (heavily damaged, 100% to hit)  The zap hits the sleepcap.}:j'1f.}:jX#...}:j*8.6 (1}:jx}:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (heavily damaged, 100% to hit)  The zap hits the sleepcap. _The sleepcap is heavily damaged.}:jF.# #####.#...#.##.##...#Para the Zephyrmancer .# ....#.#..##.....#Tengu of Vehumet ...... .# ###.$...........###Health: 44/44 ======================== .# #.+.....#........Magic: 9/16=============-----------#.........#....###AC: 7Str: 8+..............#EV: 15Int: 18#.........#.##....SH: 0Dex: 15##......#.#..##....XL:  8 Next: 79% Place: Dungeon:6........#..@...}:j;H[37m*...Noise: =--------  Time: 6948.6 (0.0)#.....###..#....:.h) +2 dagger (venom)..........##......Cast: Shock####.....# #####Quill Fly #<†...#.#####.#.#.#f   sleepcap#.....#.##...###.##.### #.# _The sleepcap is heavily damaged.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, empty space bonus: 7/8)}:j?f.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a sleepcap (heavily damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the sleepcap.}:j:8 }:j3==9.6 (1}:j}:j!a _The sleepcap is severely damaged.}:jb.# #####.#...#.##.##...#Para the Zephyrmancer .# ....#.#..##.....#Tengu of Vehumet ...... }:jd.# ###.$...........###Health: 44/44 ======================== .# #.+.....#........Magic: 5/16=======-----------------#.........#....###AC: 7Str: 8+..............#EV: 15Int: 18#.........#.##....SH: 0Dex: 15##......#.#..##....XL:  8 Next: 79% Place: Dungeon:6........#..@..*....Noise: ===------  Time: 6949.6 (0.0)#.....###..#....:.h) +2 dagge}:jlfr (venom)..........##......Cast: Shock####.....# #####Quill Fly #<†...#.#####.#.#.#f   sleepcap#.....#.##...###.##.### #.# _The sleepcap is severely damaged.Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, empty space bonus: 6/8)}:jWf.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a sleepcap (severely damaged, empty space bonus: 6/8)  The open air twists around violently and strikes the sleepcap!!  You destroy the sleepcap!}:jn(}:j{f8250.6 (1Shock}:j}:jZ _Vehumet accepts your kill.}:jkG  Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j2}:j=}:jD}:jwH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j=}:ji}:j}:j}:j6== 30  _}:jB}:jG}:j"}:j}:j}:j}:j<,}:j==}:j,}:j]S7=}:j@}:j}:j}:j}:j,}:j}:jl}:j}:j}:j}:j}:j9=}:j}:j}:j}:ju}:j}:j}:j}:jR }:jz T8==}:jH }:jU }:j }:j}:j}:j}:j}:j+}:j}:j}:j }:j!:==}:j"}:j%}:ja&}:j>'}:j*}:j,c9=}:j.}:j/}:j1}:jn3}:jn4}:j5}:j7}:j8}:j9}:j<}:j=9=}:js>}:jA}:j\B}:j*C}:j F}:jF}:jG}:jCJ}:j KR10/16==}:jL}:jN}:jO}:jP}:jS}:j_}:jl}:j<==1==2==}:j4==}:j }:j3=}:j}:j}:j}:j}:j,}:j,}:j}:j}:j9=}:j}:j}:j}:j}:jN,}:jM}:j}:jL4==}:jm}:j}:j }:jp }:j ,}:j}:j{,}:j}:jP==}:j}:j}:j}:j}:j8}:j% K5=}:j }:j#,}:j%}:jm(}:j )}:j0*}:j5}:j7}:j$9}:j g _A kobold geomancer is nearby!}:j.............$..+Para the Zephyrmancer ##.....##$.....##.Tengu of Vehumet ......#.....##...(.### +###..Health: 44/44 ========================#..............##.#.**Magic: 15/16 ======================--#####.#...#.##.##..*#AC: 7Str: 8....#.#..##....*#EV: 30 Int: 18###.$..........*#####SH: 0Dex: 15#.+.....#...*....$.XL:  8 Next: 82% Place: Dungeon:6#.........#.@..###Noise: [}:jz40m---------  Time: 7031.6 (0.0)+..............#########h) +2 dagger (venom)#.........#.##.........#Cast: Shock##......#.#..##.........#Quill Fly ........#...............+#.....###..#...........#K   kobold geomancer..........##...........#####.....##.#########.##<....#.###.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep,  100% to hit)  The zap hits the kobold geomancer.  The kobold geomancer is lightly wounded.}:je1K.}:jn:....}:j|q:15 ==2.6 (1}:jy}:jo|.  Press: ? - help, Shift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep,  100% to hit)  The zap hits the kobold geomancer.kobold geomancer is lightly wounded. _shouts!}:j% .............$..+Para the Zephyrmancer ##.....##$.....##.Tengu of Vehumet ......#.....##...(.### +###..Health: 44/44 ========================#..............##.#.*.Magic: 14/16 =====================---#####.#...#.##.##..*#AC: 7Str: 8....#.#..##....*#EV: 15Int: 18###.$..........*#####SH: 0Dex: 15#.+.....#...*....$.XL:  8 Next: 82% Place: Dungeon:6#.........#.@..###Noise: }:jy &==-------  Time: 7032.6 (0.0)+..............#########h) +2 dagger (venom)#.........#.##.........#Cast: Shock##......#.#..##.........#Quill Fly ........#...............+#.....###..#...........#K   kobold geomancer..........##...........#####.....##.#########.##<....#.###.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 64% to hit)  The zap hits the kobold geomancer.}:jT K.K}:jV MYAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 64% to hit)  The zap hits the kobold geomancer.  The kobold geomancer is lightly wounded.}:jy_ ...Y   ice beast}:j b 2-3.6 (1}:jRj }:jl [ _You encounter an ice beast.}:jn .............$..+Para the Zephyrmancer ##.....##$.....##YTengu of Vehumet ......#.....##...(.### +###..Health: 44/44 ========================#..............##.#...Magic: 13/16 ===================-----#####.#...#.##.##..*#AC: 7Str: 8....#.#..##....*#EV: 15Int: 18###.$..........*#####SH: 0Dex: 15}:jԮ#.+.....#...*....$.XL:  8 Next: 82% Place: Dungeon:6#.........#.@..###Noise: =--------  Time: 7033.6 (0.0)+..............#########h) +2 dagger (venom)#.........#.##.........#Cast: Shock##......#.#..##.........#Quill Fly ........#...............+#.....###..#...........#K   kobold geomancer..........##...........#Y   ice beast####.....##.#########.##<....#.###.#Confirm with . or Enter, or press ? or * to}:jl list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 64% to hit)  The zap hits the kobold geomancer.}:j0.K.Y}:j9,..}:j;*4.6 (1}:jD}:jFMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 64% to hit)  The zap hits the kobold geomancer. _The kobold geomancer is moderately wounded.}:jA.............$..+Para the Zephyrmancer ##.....##$.....##.Tengu of Vehumet ......#.....##...(.### +###Y.Health: 44/44 ========================#..............##.#...Magic: 12/16 ==================------#####.#...#.##.##...#AC: 7Str: 8....#.#..##....*#EV: 15Int: 18###.$..........*#####SH: 0Dex: 15#.+.....#...*....$.XL:  8 Next: 82% Place: Dungeon:6#.........#.@..###}:jNoise: =--------  Time: 7034.6 (0.0)+..............#########h) +2 dagger (venom)#.........#.##.........#Cast: Shock##......#.#..##.........#Quill Fly ........#...............+#.....###..#...........#K   kobold geomancer..........##...........#Y   ice beast####.....##.#########.##<....#.###.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold geomancer, wielding a +0 dagger and wearing a +}:jW0 robe (moderatelywounded, 64% to hit)}:jU.K.Y}:j\%.}:j*5.6 (1}:j}:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 64% to hit) _The zap misses the kobold geomancer.}:j.............$..+Para the Zephyrmancer ##.....##$.....##.Tengu of Vehumet ......#.....##...(.### +###..Health: 44/44 ========================#..............##.#.Y.Magic: 8/16============------------#####.#...#.##.##...#AC: 7Str: 8....#.#..##.....#EV: 15Int: 18###.$..........*#####SH: 0}:jDex: 15#.+.....#........$.XL:  8 Next: 82% Place: Dungeon:6#.........#.@..###Noise: =--------  Time: 7035.6 (0.0)+..............#########h) +2 dagger (venom)#.........#.##.........#Cast: Shock##......#.#..##.........#Quill Fly ........#...............+#.....###..#...........#K   kobold geomancer..........##...........#Y   ice beast####.....##.#########.##<....#.###.#Casting: Sho}:jRck (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, empty space bonus: 7/8)}:j.Konfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, empty space bonus: 7/8)  The open air twists around violently and strikes the kobold geomancer!}:jU.Y}:j}:j3==6.6 (1}:j}:jh _The kobold geomancer is heavily wounded.}:j3v.............$..+Para the Zephyrmancer ##.....##$.....##.Tengu of Vehumet ......#.....##...(.### +###..Health: 44/44 ========================#..............##.#...Magic: 4/16======------------------}:j4#####.#...#.##.##..Y#AC: 7Str: 8....#.#..##.....#EV: 15Int: 18###.$...........#####SH: 0Dex: 15#.+.....#...*....$.XL:  8 Next: 82% Place: Dungeon:6#.........#.@..###Noise: ===------  Time: 7036.6 (0.0)+..............#########h) +2 dagger (venom)#.........#.##.........#Cast: Shock##......#.#..##.........#Quill Fly ........#...............+#.....###..#[}:j66$40m...........#K   kobold geomancer..........##...........#Y   ice beast####.....##.#########.##<....#.###.#Casting: Airstrike (dangerous; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, empty space bonus: 7/8)}:j|9)Aim  Press: ? - help, Dir - move target: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, empty space bonus: 7/8)  The open air twists around violently and strikes the kobold geomancer!!  You kill the kobold geomancer!}:j;U.Y}:jFY   ice beast}:jR 947.6 (1 _Vehumet accepts your kill.Your Fighting skill increases to level 2!}:jY}:j\k _Your Air Magic skill increases to level 10!}:j .............$..+Para the Zephyrmancer ##.....##$.....##.Tengu of Vehumet ......#.....##...(.### +###..Health: 44/44 ========================#..............##.#...Magic: 0/16------------------------#####.#...#.##.##...#AC: 7Str: 8....#.#..##....*#EV: 15Int: 18###.$...........#####SH: 0Dex: 15#.+.....#...)....$.XL:  8 Next: 94% Place: Dungeon:6#.........#.@..###Noise: ===------  Time: 7037.6 (0.0)[40}:j5 m+..............#########h) +2 dagger (venom)#.........#.##.........#Cast: Shock##......#.#..##.........#Quill Fly ........#...............+#.....###..#...........#Y   ice beast..........##...........#####.....##.#########.##<....#.###.# _Your Air Magic skill increases to level 10!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (empty space bonus: 5/8)}:j .Y  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  }:jb Aim: an ice beast (empty space bonus: 5/8)  The air twists around and strikes the ice beast!!}:j` 8 }:jV V1=8.6 (1}:j }:jh b _The ice beast is severely wounded.}:jx]  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j}:j }:j e _You don't have enough magic to cast this spell.}:jk }:j }:j14}:j|6F _Unknown command.}:j.............$..+Para the Zephyrmancer ##.....##$.....##.Tengu of Vehumet ......#.....##...(.### +###..Health: 44/44 ========================#..............##.#...Magic: 0/16------------------------#####.#...#.##.##...#AC: 7Str: 8....#.#..##.....#EV: 15Int: 18###.$..........*#####SH: 0Dex: 15}:j#.+.....#...*....$.XL:  8 Next: 94% Place: Dungeon:6#.........#.@..###Noise: ===------  Time: 7038.6 (0.0)+..............#########h) +2 dagger (venom)#.........#.##.........#Cast: Shock##......#.#..##.........#Quill Fly ........#...............+#.....###..#...........#Y   ice beast..........##...........#####.....##.#########.##<....#.###.#Casting: Airstrike (dangerous; 1%}:j6[37m risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit)  The zap hits the ice beast.}:jw U.Y}:j- ~--9.6 (1Shock  Confirm with . or Enter, or press ? or * to list all spells.ing: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (severely wounded, 74% to hit)  The zap hits the ice beast. _The ice beast is almost dead.}:jC/ (very poisoned)You hit the ice beast. The ice beast is poisoned.  The ice beast is almost dead.--40.5 (0.9}:jK}:jgNO _The ice beast misses you.}:j֗ )You barely miss the ice beast.The ice beast is almost dead.You kill the ice beast!}:j:(}:j`}:jb9.............$..+Para the Zephyrmancer ##.....##$.....##.Tengu of Vehumet ......#.....##...(.### +###..Health: 44/44 ========================#..............##.#...Magic: 0/16------------------------#####.#...#.##.##...#AC: 7Str: 8}:j+....#.#..##.....#EV: 15Int: 18###.$...........#####SH: 0Dex: 15#.+.....#...)....$.XL:  8 Next: 105% Place: Dungeon:6#.........#.@..###Noise: =--------  Time: 7041.4 (0.9)+..............#########h) +2 dagger (venom)#.........#.##.........#Cast: Shock##......#.#..##.........#Quill Fly ........#...............+#.....###..#...........#..........##...........#####.....##.#########.##<}:je [34m....#.###.#You hit the ice beast. The ice beast is poisoned.  The ice beast is almost dead. _The ice beast misses you.You barely miss the ice beast.The ice beast is almost dead.You kill the ice beast! _Vehumet accepts your kill.You have reached level 9!}:j/  --more--}:jU  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? }:j"0I8/487209 2% }:j7}:jV;S _You feel clever. x2}:j 30  _}:jX}:j}:j}:j}:jp}:jHI1=}:ji}:j}:j}:jq }:j5}:j}:j5}:jw}:j%}:j}:j~}:j2=}:ja}:j!}:j)"}:jO#}:jj&}:jO'I2=}:j)}:j_-}:jE.}:j/}:j_3}:j14}:jv5}:j9}:j9}:j);}:j>}:j*?9=}:j@}:jC}:jD}:j F}:jH}:jI}:jJ}:j2N}:jbOJ3==}:j{P}:jS}:jS}:jU}:jY}:jZ}:j[}:ji,}:jm}:jqP==}:j7t}:jsw}:j]x}:jz}:j~}:j^}:j}:j}}:jyI4=}:j}:jk}:j4,}:jE}:j,}:j+}:jr}:jD}:jO=}:j*}:j,}:j5==}:j}:jy}:jL}:j9B}:jx}:j8}:j}:j<}:j4}:j4:==}:j}:j}:j}:j}:j}:j}:j}:j }:j S6=}:j }:j=}:j }:jU}:j6}:j}:j[}:j,}:j}:j }:j!9=}:j#}:j&}:jx'}:j)}:j-}:j-}:j;/}:j2}:jg3S7=}:j4}:jk8}:jn9}:j;}:j=}:j>}:j?}:jbC}:j)D}:jE}:jH}:jI9=}:jJ}:jN}:jO}:jQ}:j2T}:jUT8==}:jV}:jZ}:j|[}:j\}:j_}:j`}:jnb}:jf}:jf}:jh}:jk}:j\l:==}:jm}:jsq}:j\r}:js}:jw}:jSx}:j y}:jG|}:j}M9=}:j~}:jف}:j}:jɃ}:j}:ji}:j}:jl}:j2}:j͎}:j}:j9=}:j#}:js}:j(}:jG}:j5}:jٝ}:j}:j}:jR10/17==}:j}:j}:jѥ}:jd}:j}:j}:j}:j}:jȭ}:j}:jN}:j:==}:j}:j}:j}:jc}:jU}:j M1=}:j}:j,}:j&}:jm}:jC}:j}:j}:j}:j^}:j }:j9=}:j}:j}:j}:j}:j}:j}:j}:jC}:jM2=}:j}:j,}:j}:j0}:j2}:j)}:j,}:j}:j.}:j9=}:j}}:j}:jT}:j}:jR,}:j}:j }:j N3==}:j }:jn}:je}:js}:j}:j}:j`}:j }:j}:j}:jP}:j :==}:j!}:j%}:j&}:jO'}:j*}:j|+K4=}:j-}:j0}:j1}:j3}:j6}:j6}:j8}:j;}:j]<}:j=}:j@}:jA9=}:jMC}:jF}:jG}:jH}:jL}:jL}:jM}:jP}:jQL5==}:jbS}:jBV}:jW}:j8X}:j\,}:j ^}:j`}:ja}:jb}:jf}:jg:==}:ji}:jil}:jEm}:jn}:jrr}:jas}:jt}:jw}:jxK6=}:j z}:jj}}:j=~}:jc}:js}:jA}:j}:jˈ}:jω}:j}:j@}:j9=}:j}:jӔ}:j}:jƖ}:j7}:j@L7==}:jl}:j}:j ####...######### ............$..+.> #.....##$.....# #.....##...(.### +### #..............##.#... #####.#...#.##.##....#.#..## ###.$...........######+.....#...@....$..-151.4 (110.0)#.#....###### +..............######### ...#.##.........# ###.#..##.........#........#...............+#.....###..#...........#..........#}:jZ[40m#...........#####.....##.#########.#}:j\}:jqE-21}:j-}:jQ _Found a stone staircase leading down.  Things that are here:}:j} _a +0 dagger; a +0 robe; a kobold corpse}:j% I}:jt }:jX )...# ..$..+ .> .....##$.....# #.. .....##...(.####+###.. ....##.#... .#...#.##.##...# ....#.#..##.....#  ###.$.}:j a##.+.....#...)@...$..<0.0)#.#....#+..## #.#.##...#  ##......#.#..##...  .#..........#.....###..#...........#...##...........# }:j }:j *3.4 (1}:j }:j 9 _Found a stone staircase leading up.}:jA3}:j}:j}:jT B}:j|==}:j$}:j:>15  _You now have 286 gold pieces (gained 13).}:jZiu 30  }:jCk}:jm,}:jNo}:jtB}:j2,}:jB}:je}:jz}:j}:j}:j}:j ##### #####...########### .Y...............$..+.># ##.###.....##$.....# #..##.# #.....##...@.####+###...#.# #}:j4........##.#...##.# #####.#...#.##.##...#.# ..##.....# .# ###.$...........#########.# #.+.....#...).......<# #.........#....######## +..............######### #.........#.##.........#}:j(685.0)15 9.4 (16 _g - 22 poisoned darts (gained 3)}:j }:j] }:j }:j }:j }:jP u 30  }:j X}:j }:j- Q15 }:j N _You now have 302 gold pieces (gained 16).}:jY }:j n 30  }:j }:jc }:jb }:j }:j }:jg }:j ,}:j }:jx }:jI }:j3 }:j@ }:j6 Q15 }:j  _You now have 319 gold pieces (gained 17). 30  }:jZ }:j ,}:j ,}:j ,}:jc }:j Q15 }:j }:j N _You now have 331 gold pieces (gained 12).}:j="  30  }:j& }:j( }:jh) ,}:j- }:j+/ }:jX0 ,}:j2 }:jI  #########.###.....##......###.# #.....##.....####+####.# #..............##.#..#.#######.#...#.##.##...#.#........#.#..##.....# #.#.#####.............### #.# ##.+.....#...).... #.........#....### +@.............### #.........#.##.... }:jZL ##......#.#..##.... ........#.......... ##.....###..#...... ..........##...... .####.....##.##### .#<....#.###.# ###.#.#.# #.#}:j\ .#.###......'86.4 (17##.###}:j~e }:jρ 15 ======7.4 (18 _As you open the door, it creaks loudly!}:j }:jH 3}:j3 30   ... #.# #..............# ... #.#######.#...#.##. ... #.#........#.#..# ... #.#.#####........... ### #.#.# ##.+.....#... .#.####..... ......'........ ##.####.........#. #@####......#.#..------ #...........#. ######.....###..#[}:jw37m ...## .####.....## #.#<....#.###.  #.###.#.#.# #.  #.#.....#.# #.  #...###.# #. 94.4 (7.0)15 ------5.4 (8 _v - a scroll labelled TEOZXU OWIMP}:jI}:jM}:j 30  }:j}:j,}:j,}:j,}:j!}:jA$}:j[%,}:jp&}:jO)}:jc*,}:jM+}:j-}:j /,}:jf0}:j2}:j3,}:j5}:j9B}:j:}:j=}:j?,}:jA}:jC}:jC}:jD}:jI}:jK}:j|L}:jKN,}:jQB}:j9S}:jbU}:jyV}:jW}:jHX}:jZ}:j[,}:jm\}:jr^}:jM_,}:ja}:j.ci  You encounter a white imp.}:jk^ #...........#. ######.....###..#..... #...##... #.####.....##.#### #.#<....#.###.#  #.###.#.#.# #.#  #.#.....#.# #.#  #.#...###.# #.# }:jl.### #.# #.# #. #.# ... .# Shock....#....##...55   white imp (asleep)........... }:jv1210.4 (15.0)}:jxj  1.4 (16 _}:j~}:jR}:j) C #..... ######. #.. #.# #.#<  #.# #.#  #.# #.#  #.# #.#  #@#.### #.# #.#  #.#. #.#  #... .#  }:j0+ .... #....  ##...5  .....  ...... }:j : #..... ######. #.. #.# #.#<  #.# #.#  #.# #.#  #.# #.#  #@#.### #.# #.#  #.#. #.#  #... .#  .... #.... ##...5  ..... }:j ...... }:jq }:jb 0}:j^ }:j ` _A white imp is nearby!}:jg#...........#......... Para the Zephyrmancer######.....###..#..... Tengu of Vehumet ......#..........##..... Health: 48/48 ========================#.####.....##.#### Magic: 16/17 ======================--#.#<....#.###.#AC: 7Str: 8#.###.#.#.# #.#EV: 30 Int: 20#.#.....#.# #.#SH: 0Dex: 15#.#...###.# #.#XL:  9 Next:  2% Place: Dungeon:6#@#.### #.# #.#Noise: ---------  Time: 7211.4 (0.0)#*#. #.#h) +2 dagger (venom)#.*.}:j .#Cast: Shock...*Quill Fly #...*##...*5   white imp........... _A white imp is nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (asleep, 100% to hit)}:js_....5  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (asleep, 100% to hit)  The zap hits the white imp but does no damage.}:j$ *****The white imp gestures at you.}:jZQ@....}:j۝:15 ==2.4 (1}:jC}:jS _The puff of frost misses you.}:je#...........#......... Para the Zephyrmancer######.....###..#..... Tengu of Vehumet ......#..........##..... Health: 48/48 ========================#.####.....##.#### Magic: 15/17 =====================---#.#<....#.###.#AC: 7Str: 8#.###.#.#.# #.#EV: 15Int: 20#.#.....#.# #.#SH: 0}:j%Dex: 15#.#...###.# #.#XL:  9 Next:  2% Place: Dungeon:6#@#.### #.# #.#Noise: ==-------  Time: 7212.4 (0.0)#*#. #.#h) +2 dagger (venom)#.*. .#Cast: Shock...*Quill Fly #...*##...*5   white imp...........  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (74% to hit)  The zap hits the white imp.}:j0A5.}:j.....-3.4 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a white imp (74% to hit)  The zap hits the white imp. _The white imp is moderately wounded.}:jsJ#...........#......... Para the Zephyrmancer######.....###..#..... Tengu of Vehumet ......#..........##..... Health: 48/48 ========================#.####.....##.#### Magic: 14/17 ===================-----#.#<....#.###.#AC: 7Str: 8#.###.#.#.# #.#EV: 15Int: 20#.#.....#.# #.#SH: 0Dex: 15#.#...###.# #.#}:jxXL:  9 Next:  2% Place: Dungeon:6#@#.### #.# #.#Noise: =--------  Time: 7213.4 (0.0)#*#. #.#h) +2 dagger (venom)#.*. .#Cast: Shock...*Quill Fly #...*##....5   white imp...........  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (moderately wounded, 74% to hit)  The zap hits the white imp!}:jMs =...5onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (moderately wounded, 74% to hit)  The zap hits the white imp!  The white imp is almost dead.}:jy ****The white imp gestures at you.}:j^ K@...}:ja 2=4.4 (1}:j }:j S _The puff of frost misses you.}:j[  #...........#......... Para the Zephyrmancer ######.....###..#..... Tengu of Vehumet ...... #..........##..... Health: 48/48 ======================== #.####.....##.#### Magic: 13/17 ==================------ #.#<....#.###.#  AC: 7Str: 8 #.###.#.#.# #.#  EV: 15Int: 20 #.#.....#.# #.#  SH: 0Dex: 15 #.#...###.# #.#  XL:  9 Next:  2% Place: Dungeon:6 #@#.### #.# #.#  Noise: ==-------  Time: 7214.4 (0.0) #.#. #.#  h) +2 dagger (venom) #... }:jc] b.#  Cast: Shock .... Quill Fly  #....  ##....  5   white imp .....  ...... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (almost dead, 74% to hit)  The zap hits the white imp!  You kill the white imp!}:jY^  #..... #.#< }:j_   #.#   #.#   #.#   #.# #.#  #*#. #.#  #.*. .#  ...* #...*  }:j` ......  }:j& 1....}:j l3-5.4 (1Shock}:jH }:j hMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a white imp (almost dead, 74% to hit)  }:j The zap hits the white imp!  You kill the white imp! _Vehumet accepts your kill.}:j6  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jtc}:jg7-}:jym}:jo _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j&x  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jA}:jF}:jK}:jhN  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:jN}:j}:j}:j-  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}:j}:jx}:jH}:j}:j  30  _}:jL4=}:jd}:j}:j}:j_}:j }:jO=}:j,}:j}:jN}:j'(5==}:jc)}:j].}:j/}:j0}:j1:==}:jb2}:j4}:j6,}:j.8}:j?6=}:j7A,}:jJB}:jaD}:jnEO=}:jL}:jM,}:jQB}:jGS}:j[Tb7==}:jV}:jX}:jX}:jY}:j==onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a water moccasin.}:jBJ #.####.....##.## #.#<....#.###.#  #.###.#.#.# #.#  #.#.....#.# #.# #+ #.#...###.# #.##S #.#.### #.# #.##. #.#.#####.# #.##.........# #.@........# -#.##.......+..> ##.....Shock#### ......# ......# ......#S   water moccasin (asleep) ......# ......#}:j042.4 (27.0)}:j}  -3.4 (28}:j}:jڱ; _Found a stone staircase leading down.}:j #.#<   #.#   #.#  #+  #.#  #S #.#.### #.# #.#  #. #.#.#####.#  #.##.........#  #.@........#  #.##.......+  ..> ##......#  #### ......#  ......#  ......#  }:jIN......#   }:j @ #.#<   #.#   #.#  #+  #.#  #S #.#.### #.# #.#  #. #.#.#####.#  #.##.........#  #.@........#  #.##.......+  ..> ##......#  #### ......#  ..... ......#  .....  }:j 0}:jA }:j e _A water moccasin is nearby!}:j  #.#<   #.#   #.#  #+  #.#  #S #.#.### #.# #.#  #. #.#.#####.#  #.##.........#  #.@........#  #.##.......+  ..> ##......#  #### ......#  ......#  ......#  ......#   }:j  #.#<   #.#   #.#  #+  #.#  #S #.#.### #.# #.#  #. #.#.#####.#  #.##.........#  #.@........#  #.##.......+  ..> ##......#  #### ......#  ..... ......#  }:j R.....  }:j^ }:j" 3}:j_ e _A water moccasin is nearby!}:j&#.####.....##.## Para the Zephyrmancer#.#<....#.###.# Tengu of Vehumet ......#.###.#.#.# #.# Health: 48/48 ========================#.#.....#.# #.# Magic: 16/17 ======================--#+ #.#...###.# #.# AC: 7Str: 8#* #.#.### #.# #.# EV: 30 Int: 20#* #.#.#####.#SH: 0Dex: 15#*##.........#XL:  9 Next:  3% Place: Dungeon:6#.@........#Noise: ---------  Time: 7243.4 (0.0)#.##.......+h) [32}:jDm+2 dagger (venom)..> ##......#Cast: Shock#### ......#Quill Fly ......#......#S   water moccasin......#......#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the water moccasin.  The water moccasin is lightly wounded.  The water moccasin hisses angrily.  The zap hits the water moccasin!}:j$G.S}:j&E.S}:j+}:jq/:15 ==4.4 (1}:j5}:j8E  Press: ? - help, Shift-Dir - straight lineThe zap hits the water moccasin.water moccasin is lightly wounded.hisses angrily.zap hits the water moccasin! _The water moccasin is moderately wounded.}:j#.####.....##.## Para the Zephyrmancer#.#<....#.###.# Tengu of Vehumet ......#.###.#.#.# #.# Health: 48/48 ========================#.#.....#.# #.# Magic: 15/17 =====================---}:j#+ #.#...###.# #.# AC: 7Str: 8#. #.#.### #.# #.# EV: 15Int: 20#* #.#.#####.#SH: 0Dex: 15#*##.........#XL:  9 Next:  3% Place: Dungeon:6#.@........#Noise: ==-------  Time: 7244.4 (0.0)#.##.......+h) +2 dagger (venom)..> ##......#Cast: Shock#### ......#Quill Fly ......#......#S   water moccasin......#......# _}:jThe water moccasin is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the water moccasin. The zap hits the water moccasin!}:j[.S  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.}:j]oAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the water moccasin. The zap hits the water moccasin!  The water moccasin is severely wounded.}:j_2-5.4 (1}:jle}:jhF _The water moccasin bites you but does no damage.}:js#.####.....##.## Para the Zephyrmancer#.#<....#.###.# Tengu of Vehumet ......#.###.#.#.# #.# Health: 48/48 ========================#.#.....#.# #.# Magic: 14/17 ===================-----#+ #.#...###.# #.# AC: 7Str: 8#. #.#.### #.# #.# EV: 15Int: 20#* #.#.#####.#SH: 0Dex: 15#*##.........#XL:  9 Next:  3% Place: Dungeon:6#.@........#Noise: =--------  Time: 7245.4 (0.0)#.##.......+h) +2 dagger (venom)[22}:jNX..> ##......#Cast: Shock#### ......#Quill Fly ......#......#S   water moccasin......#......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the water moccasin.  The water moccasin is severely wounded.The zap hits the water moccasin but does no damage.}:jjfM * but does no damage.  The water moccasin completely misses you.  The water moccasin bites you.  You are poisoned.The water moccasin poisons you!}:j-.**@**}:j\*S##*.@.*.##***}:j%.....>(dazed)}:j5======--6.4 (1Pois Quill -Mesm Fly }:j}:j @ _Your orb emits a pulse of dizzying energy.}:j#.####.....##.##.#<....#.###.# #.###.#.#.# #.# #.#.....#.# #.# #+ #.#...###.# #.# #. #.#.### #.# #.# #. #.#.#####.# #S##..# #..@.......# #.##.+ ..> ##......# }:j>#### ......# ......#......# ......#......#}:j}:j2--- 30  -7}:j}:jS _You feel very sick.}:jK@#.####.....##.##.#<....#.###.# #.###.#.#.# #.# #.#.....#.# #.# #+ #.#...###.# #.# #. #.#.### #.# #.# #. #.#.#####.# #S##.# #.# #.##.}:j(+ ..> ##......# #### ......# ......#......# ......#......#}:j}:jĩf0---8}:jծ}:j^$ _You feel sick.}:jK b#.####.....##.##.#<....#.###.# #.###.#.#.# #.# #.#.....#.# #.# #+ #.#...###.# #.# #. #.#.### #.# #.# #. #.#.#####.# #S##.# #.# #.##.+ ..> ##......# #### #......# ##......# ##.S}:ja <}:j& _38--9}:j }:j K _You feel sick. The water moccasin is no longer dazed.}:j} #.####.....##.##.#<....#.###.# #.###.#.#.# #.# #.#.....#.# #.# #+ #.#...###.# #.# #. #.#.### #.# #.# #. #.#.#####.# #.##.# #.S.# #.##.+ ..> ##......# #### #......# }:j #......# .S}:j` 9.S}:j }:j 6--5==50}:j# }:j8 $ _You feel sick.}:jV-V#.####.....##.##.#<....#.###.# #.###.#.#.# #.# #.#.....#.# #.# #+ #.#...###.# #.# #. #.#.### #.# #.# #. #.#.#####.# #.##.# #...S..@...# #.##.+ ..> ##......# #### #......# #......# }:j/<.S}:j5}:jg7?-1}:jf<}:j>$ _You feel sick.}:j#.####.....##.##.#<....#.###.# #.###.#.#.# #.# #.#.....#.# #.# #+ #.#...###.# #.# #. #.#.### #.# #.# #. #.#.#####.# #.##.# #....S..@..# #.##.+ ..> ##......# #### #......# #......# }:j<.S}:jى9.S}:jK}:j S5-2}:jz}:j$ _You feel sick.}:j {#.####.....##.######## Para the Zephyrmancer#.#<....#.###.#Tengu of Vehumet ......#.###.#.#.# #.#Health: 35/48 =================-------#.#.....#.# #.#Magic: 11/17 ===============---------#+ #.#...###.# #.#AC: 7Str: 8#. #.#.### #.# #.#EV: 30 Int: 20}:j #. #.#.#####.#SH: 0Dex: 15#.##.........#XL:  9 Next:  3% Place: Dungeon:6#......*@..#Noise: ---------  Time: 7252.4 (0.0)#.##.......+h) +2 dagger (venom)..> ##......#Cast: Shock#### #......#Pois Quill -Mesm Fly #......##......#S   water moccasin#......##......# _You feel sick.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: [}:j yma water moccasin (severely wounded, empty space bonus: 7/8)}:j .  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a water moccasin (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the water moccasin!  You kill the water moccasin!}:jJ u   Vehumet accepts your kill.}:j^ 3415 9===3.4 (1Shock _You feel sick.}:j  _Your Conjurations skill increases to level 7!}:jL }:jO 3}:jQ }:jR _ 30  }:jW  _You feel sick.3=-}:jX }:je] I _You feel sick.  You feel sick.}:j_^ 2=-2=}:j9_ }:ja j _You are no longer poisoned.}:jb }:jc }:jd }:je 93}:jyf }:j*h }:jh }:ji }:jk }:jHl 9=}:jBm }:jn }:jo }:jJp }:jr }:jjs S4=}:jt }:ju }:jv N3==}:jw }:jx }:jy }:jy }:jZ{ }:j{ X35=}:j| }:j }:j }:jt }:jʂ }:j [==Fly }:jd }:j y _Your orb has recharged its mesmeric power.}:j }:jF }:j^ }:j3 K6=}:j6 }:j }:jY K4=}:j }:j }:jH }:j? }:j }:j U7=}:jp }:jʗ }:j }:j& }:j }:j: 9=}:j: }:j }:j }:jt }:jV }:j z8=5==}:j }:j~ }:jE }:j }:jߧ }:j ,}:j }:j U9=}:je }:j }:j :==}:jX }:j( }:j }:j }:j= }:jԴ }:j} }:jH }:j z40=6=}:j }:jj }:js ,}:jV ,}:j5 }:j }:jl }:j2 }:j }:j% #1}:j4 Z==}:jN }:j ,}:j }:j }:j }:j }:jb z2=7==}:j }:jx ,}:jO }:j }:j }:j }:j }:j }:jZ }:j }:j h3===}:j }:j }:j }:j^ }:j }:j }:j }:j }:j K4=}:j }:j }:j }:j }:j\ }:js }:j" }:j6 }:j }:jp }:j }:j U5=}:j }:jm }:j7 }:j }:j }:j }:j }:j }:j K6=}:jt }:j9 }:j }:j }:j }:j ,}:jB }:j }:j }:j }:jR U7=}:j }:j n  You encounter a water moccasin.}:j S---ShockS   water moccasin (wandering)}:jb 0308.4 (55.0)}:jX }:j# N---9.4 (56 _}:j?) }:j + }:jm  #.#<   #.#   #.#  #+ #.# #.#  #. #.#.### #.# #.# }:jd  #. #S#.#####.#  #.##.........#  #.......@..#  #.##.......+  ..> ##......#  #### #......#  #......#  #......#  #......#  #......# }:ja2\ #.#<   #.#   #.#  #+ #.# #.#  #. #.#.### #.# #.#  }:j4#. #S#.#####.#  #.##.........#  #.......@..#  #.##.......+  ..> ##......#  #### #......#  #......# #......#  #......# #......# }:j9}:j?0}:j|}:j&e _A water moccasin is nearby!}:jx #.#<   #.#   #.#  #+ #.# #.#  #. #.#.### #.# #.#  #. #S#.#####.# }:j6w #.##.........#  #.......@..#  #.##.......+  ..> ##......#  #### #......#  #......#  #......#  #......#  #......# }:jT #.#<   #.#   #.#  #+ #.# #.#  #. #.#.### #.# #.#  #. #S#.#####.#  #.##.........# }:jV #.......@..#  #.##.......+  ..> ##......#  #### #......#  #......# #......#  #......# #......# }:j\}:jla}:jg}:j\je _A water moccasin is nearby!}:j<....#.###.# ##.#.#.# #....#+ #.#...##. #.#.### #.#S#.#####.# .##..........# .##}:j+..> #######  .}:jG.S}:j}:j^p  10.4 (1.0) _}:jݞ}:jA}:j6##.#.#.# #....#+ #.#...###.#. #.#.### #.#.#.#####.# .##S........#...# .##+..> #######  .h   black bear (asleep)#.####..h}:j9K.S}:j?}:jD%1}:j5K}:jvM[ _You encounter a black bear.}:jK....#+ #.#...###.#. #.#.### #.#####.# .##.........#.S# .##+..> #######  .#.####..h ....}:j^M1S.}:jN4S.}:jV}:jkZS8=2}:j`}:jb}:j#+##. #.#.### #.#####.# S##............# .##+..> ####### }:j#.#.####..h .... .....}:j.}:j Sh   black bear (asleep)}:j%3}:j}:j}:j O#+ #.#...###.# #.#Para the Zephyrmancer#. #.#.### #.# #.#Tengu of Vehumet ......#S #.#.#####.#Health: 48/48 ========================#.##.........#}:jP Magic: 13/17 ==================------#..........#AC: 7Str: 8#.##.......+EV: 30 Int: 20..> ##......#SH: 0Dex: 15#### #......#XL:  9 Next:  9% Place: Dungeon:6#...@..#Noise: ---------  Time: 7313.4 (0.0)#......#h) +2 dagger (venom)#......#Cast: Shock#......#Quill Fly #.......##.####..*h   black bear (asleep)#. ....# ..... _You encounter a black bear.Casting: Airstrike (dangerous; 1%}:j  risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (asleep, empty space bonus: 5/8)}:j %h.  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the black bear!}:j zh  }:j[ ;15 ===4.4 (1}:jM }:j b _The black bear is heavily wounded.}:j~  ..+ #.#...###.. #.#.### #.# #.#S #.#.#####..##..#...# #.##.+}:j} w ..> ##### #......#......h#####.... ....# .....}:j 8h.}:j }:ji q 30  ---5}:j }:j& }:j^E #.#.....#.# #.#Para the Zephyrmancer#+ #.#...###.# #.#Tengu of Vehumet ......#. #.#.### #.# #.#Health: 48/48 ========================#S #.#.#####.#Magic: 9/17============------------}:jG #.##.........#AC: 7Str: 8#..........#EV: 30 Int: 20#.##.......+SH: 0Dex: 15..> ##......#XL:  9 Next:  9% Place: Dungeon:6#### #...@..#Noise: ---------  Time: 7315.4 (0.0)#......#h) +2 dagger (venom)#......#Cast: Shock#......#Quill Fly #.....*##.......#h   black bear#.####...#. ....# ..... _The black bear is heavily wounded.Casting: Airstrike (dangerous; [0;10;}:jI 1m1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (heavily wounded, empty space bonus: 5/8)}:jHQ†  Confirm with . or Enter, or press ? or * to list all spells.Aim  }:j7SPPress: ? - help, Dir - move target: a black bear (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the black bear!  You kill the black bear!}:jT0S}:j_.S   water moccasin (wandering)}:j g 15 15===6.4 (1 _Vehumet accepts your kill.}:jap}:jrk _Your Air Magic skill increases to level 11!}:j0].S}:jx 30  ---7 _}:j!}:j5#}:j .}:j# @S}:jf s---8Shock}:j }:jb }:j.}:jjZ10/17==9}:j}:j}:jq &#.###.#.#.# #.#  #.#.....#.# #.# #+ #.#...###.# #.# #. #.#.### #.# #.##. #.#.#####.# #.##.##....}:js # #S##.......+ ..> ##....@.# #### #......# #......# #......# #.##.....†##.......##.####...#.....}:j4{ }:j &20}:j }:j }:j^M<....#.####.# #.#.....#.#+ #.#...###..#.### #.# #.# #.#.#####.###..#...}:j7# #S##.+ ..> ######......##.####...}:j}:j%1}:j}:j}:j֡ }:ju 3}:jM }:jŧ }:j ==}:j %1==2=}:j ,}:jB }:j ,}:jc }:jo }:j8 O=}:j ,}:j }3====4=}:j e=}:j ,}:j }:j[ ,}:j x5==}:jo B}:jl }:jt! }:j># }:js$ P==}:j& }:j' ,}:j) K6=}:js* ,}:j:- }:j). ,}:j0 }:j+1 ,}:j3 }:jN4 }:j4 }:j!6 }:j6 9=}:j7 }:j)9 }:j9 }:j: }:jF< ,}:j= }:j? 97}:jQ@ )==}:j A }:jB }:jD ,}:j_E }:jG }:jH ,}:jI }:jJ }:j*M }:jM ,}:jP }:j[R }:j\S :==}:j=T }:jT }:j{W B}:jY }:j[ }:j\ ,}:j^ }:j_ }:j7` ,}:jk }:jhn }:j}o ,}:js }:ju }:jkw ,}:jLx }:jG| B}:j} }:j= }:j ,}:j }:j }:jЅ }:j }:j }:jh }:jH ,}:j }:j ,}:j }:j }:j }:jՔ ,}:j }:j }:j ,}:j }:j }:jP }:j }:j }:j }:jѧ ,}:j }:j }:j }:j }:jw }:jQ }:j }:jq B}:j }:j ,}:jf }:j }:j }:jd }:j }:jH ,}:j }:j }:jk }:j% ,}:j }:j }:jo ,}:j }:j }:j ,}:j }:j% }:j ,}:j }:j }:j> ,}:jM }:jF }:j! ,}:jO }:j- }:j9 ,}:j }:j }:ju ,}:j }:j }:j }:jP }:jm }:j }:j ,}:j }:j }:jI }:j }:jz }:jR }:j1 ,}:j] }:j }:j ,}:j }:j }:j; }:j! }:j }:jd ,}:j }:jj! }:j" }:j# ,}:j$ }:j& }:j' ,}:jy( }:j) }:j* ,}:j, }:j- }:j. ,}:jp/ }:j01 }:j)2 ,}:j2 }:jV4 }:j85 ,}:jl6 }:j8 }:j9 ,}:jt: }:j; }:j< ,}:jA }:jC }:jE ,}:jF }:jH }:jdI }:j)J }:j2L }:jvM ,}:j>N }:j P }:j!R ,}:jU ,}:jW X}:j] }:jC_ }:j` }:ja ,}:jd }:je }:jzf ,}:jg }:jn }:jDp ,}:j2s }:j   You encounter a yak. ####.# #......# ##....# #.....## ##..#### #.....# #..## #.....# #.##### ##....# #.# .Y ##...# #.# .# #...# #.###...# #.#@#### ##### #.##.#.## #.#.#.#.##Shock #.######.# #.#.#.#.##..# #..........#Y   yak (asleep) ############ 42706.0)[10;}:j 38H  87 _}:j ####.# #......#Para the Zephyrmancer##....# #.....##Tengu of Vehumet ......##..#### #.....#Health: 48/48 ========================#..## #.....#Magic: 16/17 ======================--#.##### ##....#AC: 7Str: 8#.# .* ##...#EV: 30 Int: 20#.# *##...#SH: 0Dex: 15#.##*##...#XL:  9 Next: 15% Place: Dungeon:6#.#@#### #####Noise: ---------  Time: 7428.4 (0.0)#.##.#.##h) +2 dagger (venom)#[30}:j wm.#.#.#.##Cast: Shock#.######.#Quill Fly #.#.#.#.##..##..........#Y   yak############Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is lightly wounded.  The yak bellows!}:jj.YAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.yak is lightly wounded.bellows!  The zap misses the yak.}:jCp"..}:jqf15 ====9.4 (1}:jv}:jy' _You hear a shout!~:j ` ##....# #.....## ##..#### #.....# #..## #.....# #.##### ##....# #.# .. # #.# Y# ...# #.##.# #...# #.#.#### ##### #.##@#. #.#.#.#.#.######.# #.#.#.#.##..##..........############# ~:jXf ~:jh  30  ----30Shock~:jLm ~:jo ~:j#### #..... #..## #.....# #.##### ##....# #.# .. ##...# #.# Y# #...# #.##.# #...# #.#.#### ##### #.##.#.##  #.#@#.#.## #.######.# #.#.#.#.##..# #........ ############ ~:ju%~:j'B----1~:jJ,~:jD.~:j..# #.....###..#### #.....# #..## #.....# #.##### ##....# #.# .. ##...# #.# Y# #...# #.##.# #...# #.#Y#### ######.##@#.## #.#.#.#.## #.######.# #.#.#.#.###..........#############Y   yak~:j~:j1==2Shock~:j~:j_v _The yak is struck by your quills. The yak completely misses you.~:j: \##..#### #.....# #..## #.....# #.##### ##....# #.# .. # #.# Y# ...# #.##.# #...# #.#Y#### ##### #.##.#.## #.#.#.######.# #.#.#.#.##..##..........# ############~:j( F.Y~:j ~:j --3~:j? ~:j ~:j!i..# #.....###..#### #.....# #..## #.....# #.##### ##....# #.# .. ##...# #.# Y# #...# #.##.# #...# #.#.#### ######.##Y#@## #.#.#.#.## #.######.# #.#.#.#.###..........#############~:jk/Y~:jr.Y   yak~:jt-=4~:jy~:j|l _The yak attacks as it pursues you! The yak misses you.~:jʛ##..#### #.....# #..## #.....# #.##### ##....# #.# .. # #.# Y# ...# #.##.# #...# #.#.#### ##### #.##.#. #.#.#Y#.######.# #.#.#.#.##..##..........# ###########~:j*# ~:j-Y~:jK.Y   yak~:j\7==-5~:jL~:j~:j '#..## #.....# #.##### ##....# #.# .. # #.# Y# ...# #.##.# #...# #.#.#### ##### #.##.#Y #.#.#.#.#.######@# #.#.#.#.##..##..........# ############ ~:j F.Y~:jy ~:jH ?-6~:j ~:j ~:j #.##### ##....# #.# .. ##...# #.# Y# #...# #.##.# #...# #.#.#### ##### #.##.#.##  #.#.#.#Y## #.######.# #.#.#.#@##..# #..........# ############ ~:jg/Y~:j.Y   yak~:j-=7~:j~:jt _The yak attacks as it pursues you! The yak closely misses you.~:j% D #.# .. ##...# #.# Y# #...# #.##.# #...# #.#.#### ##### #.##.#.##  #.#.#.#.## #.######Y# #.#.#.#.##..#~:j@  #.....@....# ############~:j a.Y~:j --8~:j? ~:j ~:jg #.# .. ##...# #.# Y# #...# #.##.# #...# #.#.#### ##### #.##.#.## #.#.#.#.## #.######.# #.#.#.#Y##..# #.# #~:j K.Y~:j! *The yak attacks as it pursues you! The yak gores you.~:ji**@*~:j.*#.#**.@Y*~:jt.#.#...@Y.(dazed)~:jmv7-===9-Mesm Fly ~:j"V _Your orb emits a pulse of dizzying energy.~:jn #.# .. ##...# #.# Y# #...# #.##.# #...# #.#.#### #####~:jn #.##.#.## #.#.#.#.## #.######.# #.#.#.#.##..# #...@.Y....# #~:j^8=-40~:j|9r #.# .. ##...# #.# Y# #...# #.##.# #...# #.#.#### ##### #.##.#.## #.#.#.#.## #.######.#~:joG #.#.#.#.##..# #..@..Y....# #~:jJP~:jZ\-1~:j #.# .. ##...# #.# Y# #...# #.##.# #...# #.#.#### ##### #.##.#.## #.#.#.#.## #.######.# #.#.#.#.##..# #.@...Y....# #2~:jR #.#####.# #.# ..#...# #.# Y# #...# #.##.# #...# #.#.####### #.# #.#.#.#.## #.######.#  #@#.#.#.##..#~:jT #.....Y....#############~:jV2Y.~:jZ=~:ji]%3~:ja~:jd1 _The yak is no longer dazed.~:j=.## #.#### ##... # Y#.# #....#### ######.#.## .#.#.######.# #.#.#.##..#....Y.....############ ~:j ~:j@s=4Shock~:j~:j~:jؐ c#..####.## #.#### ##... # Y#.# #....#### ######.#.## .#.#.######.# #.#.#.##..#....Y.....############~:j ~:jݜ %5~:j ~:j9  ~:j1Y ~:jZY   yak ~:j56Shock ~:j=$ ~:j% ~:jX  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ~:jQ ##..#### #.....#  Para the Zephyrmancer #..## #.....#  Tengu of Vehumet ...... ~:jO#.##### ##....#  Health: 48/48 ======================== #.# .. ##...#  Magic: 16/17 ======================-- #.# Y# #...#  AC: 7Str: 8 #.##.# #...#  EV: 30 Int: 20 #.#.#### #####  SH: 0Dex: 15 #.##.#.##  XL:  9 Next: 15% Place: Dungeon:6 #@#.#.#.##  Noise: ---------  Time: 7446.4 (0.0) #*######.#  h) +2 dagger (venom) #*#.#.#.##..#  Cast: Shock #.Y..Y.....#  Quill - ~:jeMesm Fly  ############   Y   yak _Your orb emits a pulse of dizzying energy. _The yak is no longer dazed.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ~:j]r##..#### #.....# Para the Zephyrmancer#..## #.....# Tengu of Vehumet ......#.##### ##....# Health: 48/48 ========================#.# .. ##...# Magic: 16/17 ======================--#.# Y##...# AC: 7Str: 8#.##.##...# EV: 30  ~:jtOInt: 20#.#.#### ##### SH: 0Dex: 15#.##.#.##XL:  9 Next: 15% Place: Dungeon:6#@#.#.#.##Noise: ---------  Time: 7446.4 (0.0)#*######.#h) +2 dagger (venom)#*#.#.#.##..#Cast: Shock#.*..Y.....#Quill -Mesm Fly ############Y   yakConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is lightly wounded.  The zap hits the yak. ~:j7Y. ~:jD$.. ~:jW915 =7.4 (1 ~:j ~:jR  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.yak is lightly wounded.zap hits the yak. _The yak is lightly wounded. ~:jL  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ~:ju  ##..#### #.....#  Para the Zephyrmancer #..## #.....#  Tengu of Vehumet ...... #.##### ##....#  Health: 48/48 ======================== #.# .. ##...#  Magic: 15/17 =====================--- #.# Y# #...#  AC: 7Str: 8 #.##.# #...#  EV: 15Int: 20 ~:jw #.#.#### #####  SH: 0Dex: 15 #.##.#.##  XL:  9 Next: 15% Place: Dungeon:6 #@#.#.#.##  Noise: =--------  Time: 7447.4 (0.0) #*######.#  h) +2 dagger (venom) #Y#.#.#.##..#  Cast: Shock #*...Y.....#  Quill -Mesm Fly  ############   Y   yakThe zap hits the yak. _The yak is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ~:j##..#### #.....# Para the Zephyrmancer ~:j#..## #.....# Tengu of Vehumet ......#.##### ##....# Health: 48/48 ========================#.# .. ##...# Magic: 15/17 =====================---#.# Y##...# AC: 7Str: 8#.##.##...# EV: 15Int: 20#.#.#### ##### SH: 0Dex: 15#.##.#.##XL:  9 Next: 15% Place: Dungeon:6 ~:jh#@#.#.#.##Noise: =--------  Time: 7447.4 (0.0)#*######.#h) +2 dagger (venom)#*#.#.#.##..#Cast: Shock#*...Y.....#Quill -Mesm Fly ############Y   yakConfirm with . or Enter, or press ? or * to list all spells. ~:jDAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is moderately wounded.The zap hits the yak. ~:jHY8Y. ~:ji.8.4 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is moderately wounded.The zap hits the yak. _The yak is moderately wounded. ~:j9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ~:j - ##..#### #.....#  Para the Zephyrmancer #..## #.....#  Tengu of Vehumet ...... #.##### ##....#  Health: 48/48 ======================== ~:j #.# .. ##...#  Magic: 14/17 ===================----- #.# Y# #...#  AC: 7Str: 8 #.##.# #...#  EV: 15Int: 20 #.#.#### #####  SH: 0Dex: 15 #.##.#.##  XL:  9 Next: 15% Place: Dungeon:6 #@#.#.#.##  Noise: =--------  Time: 7448.4 (0.0) #Y######.#  h) +2 dagger (venom) #*#.#.#.##..#  Cast: Shock #*...Y.....#  Quill -Mesm Fly  ############   Y   yak ~:j *The zap hits the yak. _The yak is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ~:jch##..#### #.....# Para the Zephyrmancer#..## #.....# Tengu of Vehumet ......#.##### ##....# Health: 48/48 ========================#.# .. ##...# Magic: 14/17 ===================----- ~:je#.# Y##...# AC: 7Str: 8#.##.##...# EV: 15Int: 20#.#.#### ##### SH: 0Dex: 15#.##.#.##XL:  9 Next: 15% Place: Dungeon:6#@#.#.#.##Noise: =--------  Time: 7448.4 (0.0)#*######.#h) +2 dagger (venom)#*#.#.#.##..#Cast: Shock#*...Y.....#Quill -Mesm Fly ############Y   yakConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is heavily wounded.The zap hits the yak. ~:jY..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is heavily wounded.The zap hits the yak.  The yak is severely wounded. ~:j*9.4 (1 ~:jQ ~:jI _The yak misses you. ~:jt  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ~:j@  ##..#### #.....#  Para the Zephyrmancer #..## #.....#  Tengu of Vehumet ...... #.##### ##....#  Health: 48/48 ======================== #.# .. ##...#  Magic: 13/17 ==================------ #.# Y# #...#  AC: 7Str: 8 #.##.# #...#  EV: 15Int: 20 #.#.#### #####  SH: 0Dex: 15 #.##.#.##  XL:  9 Next: 15% Place: Dungeon:6 #@#.#.#.##  Noise: =--------  Time: 7449.4 (0.0) #Y######.#  h) +2 dagger (venom)[34 ~:jC Um #*#.#.#.##..#  Cast: Shock #*...Y.....#  Quill -Mesm Fly  ############   Y   yakThe yak is severely wounded. _The yak misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line ~:j>{ ##..#### #.....# Para the Zephyrmancer#..## #.....# Tengu of Vehumet ......#.##### ##....# Health: 48/48 ========================#.# .. ##...# Magic: 13/17 ==================------#.# Y# ~:j!} #...# AC: 7Str: 8#.##.##...# EV: 15Int: 20#.#.#### ##### SH: 0Dex: 15#.##.#.##XL:  9 Next: 15% Place: Dungeon:6#@#.#.#.##Noise: =--------  Time: 7449.4 (0.0)#*######.#h) +2 dagger (venom)#*#.#.#.##..#Cast: Shock#*...Y.....#Quill -Mesm Fly ############Y   yakCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is severely wounded. ~:jX GY.. ~:jz [2---50.4 (1 ~:j  ~:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is severely wounded. _The zap misses the yak. The yak gores you.~:j_  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j% ##..#### #.....#  Para the Zephyrmancer #..## #.....#  Tengu of Vehumet ...... #.##### ##....#  Health: 42/48 =====================--- #.# .. ##...#  Magic: 12/17 ================-------- #.# Y# #...#  AC: 7Str: 8 #.##.# #...#  EV: 15Int: 20 #.#.#### #####  SH: 0Dex: 15 #.##.#.##  XL:  9 Next: 15% Place: Dungeon:6 #@#.#.#.##  Noise: =--------  Time: 7450.4 (0.0) #Y######.#  h) +2 dagger (venom)[34~:j'm #*#.#.#.##..#  Cast: Shock #*...Y.....#  Quill -Mesm Fly  ############   Y   yakThe yak is severely wounded. _The zap misses the yak. The yak gores you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line~:je##..#### #.....# Para the Zephyrmancer#..## #.....# Tengu of Vehumet ......#.##### ##....# Health: 42/48 =====================---~:jA9#.# .. ##...# Magic: 12/17 ================--------#.# Y##...# AC: 7Str: 8#.##.##...# EV: 15Int: 20#.#.#### ##### SH: 0Dex: 15#.##.#.##XL:  9 Next: 15% Place: Dungeon:6#@#.#.#.##Noise: =--------  Time: 7450.4 (0.0)#*######.#h) +2 dagger (venom)#*#.#.#.##..#Cast: Shock#*...Y.....#Quill -Mesm Fly ############~:jx=Y   yakConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is severely wounded.The zap hits the yak.~:jOMY..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  The zap hits the yak.  The yak is severely wounded.~:j231.4 (1~:j~:j}Q _The yak closely misses you.~:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j.mh ##..#### #.....#  Para the Zephyrmancer #..## #.....#  Tengu of Vehumet ...... #.##### ##....#  Health: 43/48 =====================--- #.# .. ##...#  Magic: 11/17 ===============--------- #.# Y# #...#  AC: 7Str: 8 #.##.# #...#  EV: 15Int: 20 #.#.#### #####  SH: 0Dex: 15 #.##.#.##  XL:  9 Next: 15% Place: Dungeon:6 ~:jbo#@#.#.#.##  Noise: =--------  Time: 7451.4 (0.0) #Y######.#  h) +2 dagger (venom) #*#.#.#.##..#  Cast: Shock #*...Y.....#  Quill -Mesm Fly  ############   Y   yakThe yak is severely wounded. _The yak closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line~:j ##..#### #.....#  Para the Zephyrmancer #..## #.....#  Tengu of Vehumet ...... #.##### ##....#  Health: 43/48 =====================--- #.# .. ##...#  Magic: 11/17 ===============--------- #.# Y# #...#  AC: 7Str: 8 #.##.# #...#  EV: 15Int: 20~:j  #.#.#### #####  SH: 0Dex: 15 #.##.#.##  XL:  9 Next: 15% Place: Dungeon:6 #@#.#.#.##  Noise: =--------  Time: 7451.4 (0.0) #†######.#  h) +2 dagger (venom) #.#.#.#.##..#  Cast: Shock #....Y.....#  Quill -Mesm Fly  ############   Y   yakAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is almost dead.The zap hits the yak.  You kill the yak!~:j    #..##    ~:j  #.# ..   #.# Y# #...#   #...#   #####      #*  #*  #*  ~:j4 ~:j,T?†..~:jq[2=242.4 (1Shock~:j@a~:jb  Press: ? - help, Shift-Dir - straight lineThe zap hits the yak.  The yak is almost dead.~:jcThe zap hits the yak.  You kill the yak! _Vehumet accepts your kill.~:j+  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:jZP  Okay, then.~:j^~:jc~:jf. _~:j٘_~:j  30  _4==5=3==6===7=Fly  _Your orb has recharged its mesmeric power.4=8==~:j 5=====6==7==  You see here a yak corpse. _==~:j B~:j9 ~:j8; ~:j< ,~:j#> ~:j,B B~:jC ~:j1F ~:j?G ,~:jrH ~:jrJ ~:j>K ,~:j/L ~:jN ~:jN ,~:jJP ~:j)R ~:j S ,~:jT ~:jU ~:jV ,~:j,X ~:j`Y ~:j ,~:j@ ~:j5 ,~:jN ~:jD 9=~:j ~:j ,~:j ~:jL ~:jH L5==~:j` ~:jE ~:jB ,~:jN ~:jB ,~:j ~:j ,~:j?~:jDP==~:j~:j,~:j~:j,~:j~:j K6=~:j ~:j ~:j ,~:j~:j,~:jq~:j\~:jK~:jIO=~:jC~:j~:j&,~:jt~:jq~:je~:j~:jb7==~:j&P...-~:j.,4##....# #.....## ##..#### #.....# #..## #.....# #.##########....# #.##.......##...# #.#..#.###..#...# #.##.#..#..##...# #.#.#####.####### #.##@#.##..## #.#.#. ~:j-#†######.##.# #.#.#.#.##..# #..........############## ~:j3052.4 (34.0)~:j5}  -3.4 (35~:jX;~:jRj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You now have 341 gold pieces (gained 10).  Things that are here:~:jVH15 554.4 (36~:j[~:j^I _a +0 short sword; a +0 orcbow; a curare-tipped dart~:jq~:jEPick up what? 11/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 orcbow  b - a +0 short sword Missiles (select all with ()c - a curare-tipped dart [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]~:j  c + a curare-tipped dart[Enter] accept (1 chosen)~:j4 ~:j ~:jc ##....# #.....##Para the Zephyrmancer##..#### #.....#Tengu of Vehumet ......#..## #.....#Health: 48/48 ========================~:j #.##########....#Magic: 17/17 ========================#.##.......##...#AC: 7Str: 8#.#..#.###..#...#EV: 15Int: 20#.##.#..#..##...#SH: 0Dex: 15#.#.#####.#######XL:  9 Next: 28% Place: Dungeon:6#.##@#.##..##Noise: ---------  Time: 7554.4 (0.0)#.#.#.#.##..#h) +2 dagger (venom)#†######.##.#Cast: Shock#.#.#.#.##..#Quill Fly #..........##############Casting: Shock (safe; 1% risk of failure)  ~:j gConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You now have 341 gold pieces (gained 10).  Things that are here: _a +0 short sword; a +0 orcbow; a curare-tipped dart~:j: ~:j *5.4 (1~:j ~:j . _l - a curare-tipped dart~:j~:j  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1   4%   0   j - Spellcasting   5.0    -1           b - Staves   0.0    +1   k + Conjurations 7.4  24%  +3  ~:j  c - Unarmed Combat   0.0    +1   l - Fire Magic   0.0    +1   d - Throwing   2.0     0   m + Air Magic11.5  72%  +3           e - Short Blades   1.9    +1   n - Evocations   0.0     0   f - Long Blades   1.0    +1   o - Shapeshifting   0.0    -2           g - Armour   0.0 [~:jG39;49m   +1       h - Dodging   2.1    +1       i - Stealth   2.1    +1                                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[22~:j¨;26H[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets~:j;  ~:j-##....# #.....##Para the Zephyrmancer##..#### #.....#Tengu of Vehumet ......#..## #.....#Health: 48/48 ========================#.##########....#Magic: 17/17 ========================#.##.......##...#AC: 7Str: 8#.#..#.###..#...#EV: 15~:jKInt: 20#.##.#..#..##...#SH: 0Dex: 15#.#.#####.#######XL:  9 Next: 28% Place: Dungeon:6#.##@#.##..##Noise: ---------  Time: 7555.4 (0.0)#.#.#.#.##..#h) +2 dagger (venom)#†######.##.#Cast: Shock#.#.#.#.##..#Quill Fly #..........##############Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You now have 341 gold pieces (gained 10).  Things that are here: _a +0 short sword; a +0 orcbow; a curare-tipped dart _l - a curare-tipped dart~:jd~:j~:j ~:j"~:j ~:j  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 2% 1~:jl b - Static DischargeConjuration/Air1%2  c - Call ImpSummoning17%2  d - Maxwell's Portable Piledriver Translocation34% 3  e - Tukima's DanceHexes34% 3  f - AnguishHexes/Necromancy75% 4  g - Awaken ArmourEarth/Forgecraft75% 4  h - Summon Seismosaurus EggSummoning/Earth75% 4  i - Summon ForestSummoning/Translocation 97% 5  j - Forge Phalanx BeetleForgecraft100% 6  k - Summon Horrible ThingsSummoning100% 8 10 spell levels left ~:j ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit'~:jX'~:j_'~:jh-##....# #.....##Para the Zephyrmancer##..#### #.....#Tengu of Vehumet ......#..## #.....#Health: 48/48 ========================#.##########....#Magic: 17/17 ========================#.##.......##...#AC: 7Str: 8#.#..#.###..#...#EV: 15'~:jiInt: 20#.##.#..#..##...#SH: 0Dex: 15#.#.#####.#######XL:  9 Next: 28% Place: Dungeon:6#.##@#.##..##Noise: ---------  Time: 7555.4 (0.0)#.#.#.#.##..#h) +2 dagger (venom)#†######.##.#Cast: Shock#.#.#.#.##..#Quill Fly #..........##############Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You now have 341 gold pieces (gained 10).  Things that are here: _a +0 short sword; a +0 orcbow; a curare-tipped dart _l - a curare-tipped dart'~:jpP  Okay, then.'~:j(t'~:jy'~:jg|. _)~:j2)~:j#8Where to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple *~:j? *~:j5L ##....# #.....##Para the Zephyrmancer##..#### #.....#Tengu of Vehumet ......#..## #.....#Health: 48/48 ========================#.##########....#Magic: 17/17 ========================#.##.......##...#AC: 7*~:jN Str: 8#.#..#.###..#...#EV: 15Int: 20#.##.#..#..##...#SH: 0Dex: 15#.#.#####.#######XL:  9 Next: 28% Place: Dungeon:6#.##@#.##..##Noise: ---------  Time: 7555.4 (0.0)#.#.#.#.##..#h) +2 dagger (venom)#†######.##.#Cast: Shock#.#.#.#.##..#Quill Fly #..........##############You now have 341 gold pieces (gained 10).  Things that are here: _a +0 short sword; a +0 orcbow; a curare-tipped dart _l - a curare-tipped dart _Okay, then.Okay, then.*~:jP *~:j>V *~:jpX . _*~:ju 30  _*~:jJB*~:jB*~:jm*~:j,*~:j*~:j!*~:ju$*~:j/*~:j2*~:j8B+~:j  Things that are here: _a +0 short sword; a +0 orcbow; a curare-tipped dart _l - a curare-tipped dart __Okay, then.You see here a yak corpse. _+~:j!+~:j<7+~:j1:,+~:j<+~:j>+~:jS@,+~:jB+~:jD+~:jE,+~:jG+~:jH+~:jJ,+~:jFL+~:jN+~:jO,+~:jP+~:jR+~:jgS,+~:ja+~:jd+~:jPh+~:ji,+~:jjk+~:jm+~:j'o,+~:j7p+~:jEq+~:j`r,+~:jks+~:jz+~:j?{+~:j3|+~:j|,+~:j~+~:j+~:j]+~:j+~:j+~:ja+~:j,+~:j+~:j+~:jNj,+~:j+~:jُ+~:j,+~:jF+~:jX+~:jeB+~:j+~:j,+~:jU+~:j+~:j+~:j,+~:j6R  There is a stone staircase leading down here.+~:j+~:j _+~:j+~:j.+~:j+~:j,+~:j+~:j,+~:j+~:j+~:jFW  You encounter a howler monkey.+~:j+~:j+~:j4 #.#<....#.#h..# #.###.#.#.#... #.....#.#..# #+##.#...###.# ..# #.##.#.### #.# .. #.##.#.#####.# #. #.##.........# #.####..........##. #.@..#.##.......++. ####..>###......##. ##### #......##.Shock #......##. #......##. #......##. h   howler monkey (wandering)##.....÷##.#.......##.#.####.....+~:jSb.h97.4 (42.0)+~:j]+~:j)j  8.4 (43 _+~:j+~:js1+~:j #.#<....#.# Para the Zephyrmancer.*.##.###.#.#.# Tengu of Vehumet .......*.#.#.....#.# Health: 48/48 ========================.*# #+##.#...###.# Magic: 16/17 ======================--*.# #.##.#.### #.# AC: 7Str: 8*. #.##.#.#####.# EV: 30 Int: 20+~:j #* #.##.........# SH: 0Dex: 15#*####..........##. XL:  9 Next: 28% Place: Dungeon:6#.@..#.##.......++. Noise: ---------  Time: 7598.4 (0.0)####..>###......##. h) +2 dagger (venom)##### #......##. Cast: Shock#......##. Quill Fly #......##.#......##. h   howler monkey (wandering)##.....÷##.#.......##.#.####..... _You encounter a howler monkey.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim:+~:j> R a howler monkey (wandering, hasn't noticed you, 71% to hit)+~:j5^ .+~:jc ......+~:ji k15 =9.4 (1Shock+~:jo +~:jr *  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (wandering, hasn't noticed you, 71% to hit) _The zap misses the howler monkey.,~:jd  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,~:j,~:j,~:j,~:jo _You can't see any susceptible monsters within range! (Use Z to cast anyway.),~:jV  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,~:jU,~:jX,~:j;^,~:jk  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),~:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,~:j,~:j,~:j,~:jx  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ,~:js Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),~:j!,~:jH$3,~:j%,~:jET 30  _7==,~:jT,~:j W,~:jqonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an iguana. #............# #.####...... #.#<....#.... #.###.#.#....... #.#.....#..l....# #+##.#...###.$......## #.##.#.### #.........# #.##.#.### #@# #.##..- #.####..........###....#.##.......++Shock####..>###......####### #......## #......## l   iguana (asleep),~:jts[15;23H #......## #......## ##.....÷##606.4 (7  -7.4 (8,~:jw,~:jy* _Found 8 gold pieces.-~:j#......... Para the Zephyrmancer...###.####.... Tengu of Vehumet ...........#.#<....#. Health: 48/48 ========================.....##.###.#.#. Magic: 16/17 ======================--......#.#.....#. AC: 7Str: 8.**...# #+##.#...###. EV: 30 Int: 20$..**..## #.##.#.### #. SH: 0Dex: 15.....**.# #.##.#.#####. XL:  9 Next: 28% Place: Dungeon:6#@# #.##......... Noise: ---------  Time: 7607.4 (0.0)#.####..........## h) +2 dagger-~:j (venom)#....#.##.......++ Cast: Shock####..>###......## Quill Fly ##### #......###......## l   iguana#......###......####.....÷##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.  The iguana is moderately wounded.-~:jJ@.l-~:jR,....-~:j?eO15 =8.4 (1-~:jfn  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana.  The iguana is moderately wounded. _The iguana hisses angrily.-~:j*#......... Para the Zephyrmancer...###.####.... Tengu of Vehumet ...........#.#<....#. Health: 48/48 ========================.....##.###.#.#. Magic: 15/17 =====================---......#.#.....#. AC: 7Str: 8..*...# #+##.#...###. EV: 15Int: 20$..**..## #.##.#.### #. SH: 0Dex: 15.....**.# #.##.#.#####. XL:  9 Next: 28% Place: Dungeon:6#@# #.##......... Noise: =--------  Time: 7608.4 (0.0)#.####..........## h) +2 dagger (venom-~:j\)#....#.##.......++ Cast: Shock####..>###......## Quill Fly ##### #......###......## l   iguana#......###......####.....÷##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana.-~:jJ2h-~:jk1E.l...h   howler monkey (wandering)l   iguana9.4 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (moderately wounded, 77% to hit)  The zap hits the iguana. _The iguana is heavily wounded.-~:j( #......... Para the Zephyrmancerh..###.####.... Tengu of Vehumet ...........#.#<....#. Health: 48/48 ========================.....##.###.#.#. Magic: 14/17 ===================-----......#.#.....#. AC: 7Str: 8......# #+##.#...###. EV: 15Int: 20$..**..## #.##.#.### #. SH: 0Dex: 15.....**.# #.##.#.#####. XL:  9 Next: 28% Place: Dungeon:6#@# #.##......... Noise: =--------  Time: 7609.4 (0.0)#.####..........## h) +2 dagger (venom)-~:j #....#.##.......++ Cast: Shock####..>###......## Quill Fly ##### #......###......## h   howler monkey (wandering)#......## l   iguana#......####.....÷## _The iguana is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)-~:jPN Q.h-~:jP G.l-~:jV #...-~:jSa A10.4 (1-~:jb MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an iguana (heavily wounded, 77% to hit) _The zap misses the iguana.-~:j +-~:j  #......... Para the Zephyrmancer...###.####.... Tengu of Vehumet ......h....#.#<....#. Health: 48/48 ========================.....##.###.#.#. Magic: 13/17 ==================------......#.#.....#. AC: 7Str: 8......# #+##.#...###. EV: 15Int: 20$......## #.##.#.### #. SH: 0Dex: 15....***.# #.##.#.#####. XL:  9 Next: 28% Place: Dungeon:6#@# #.##......... Noise: =--------  Time: 7610.4 (0.0)#.####..........## h) +2 dagger (venom)#....#.##.......++ Cast: -~:j o[39;49mShock####..>###......## Quill Fly ##### #......###......## h   howler monkey (wandering)#......## l   iguana#......####.....÷##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana!-~:jV .l. SThe iguana is almost dead.-~:j ..l   iguanaS   adder (wandering)-~:j 1.4 (1 _You encounter an adder.-~:j-] #......... Para the Zephyrmancer ...## #.####.... Tengu of Vehumet ...... ..... #.#<....#. Health: 48/48 ======================== .....# #.###.#.#. Magic: 12/17 ================-------- S..... #.#.....#. AC: 7Str: 8 ......# #+##.#...###. EV: 15Int: 20 $......## #.##.#.### #. SH: 0Dex: 15 -~:j0........# #.##.#.#####. XL:  9 Next: 28% Place: Dungeon:6 #@# #.##......... Noise: =--------  Time: 7611.4 (0.0) #.####..........## h) +2 dagger (venom) #....#.##.......++ Cast: Shock ####..>###......## Quill Fly  ##### #......## #......## l   iguana #......## S   adder (wandering) #......## ##.....÷##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 77% to hit)  The zap hits the iguana.  You kill the iguana!-~:j4 ...##  ..... #.#< -~:j5      $....*.##   *.#  #@#  > #####  S   adder (wandering) -~:jQ7 ÷-~:jJ.S-~:j/*..-~:j3302.4 (1-~:j#-~:ji  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (almost dead, 77% to hit)  The zap hits the iguana.  You kill the iguana! _Vehumet accepts your kill..~:jT#......... Para the Zephyrmancer...###.####.... Tengu of Vehumet ...........#.#<....#. Health: 48/48 ========================.....##.###.#.#. Magic: 11/17 ===============---------.*....#.#.....#. AC: 7Str: 8..**..# #+##.#...###. EV: 15Int: 20$...*..## #.##.#.### #. SH: 0Dex: 15.....**.# #.##.#.#####. XL:  9 Next: 30% Place: Dungeon:6.~:jV#@# #.##......... Noise: =--------  Time: 7612.4 (0.0)#.####..........## h) +2 dagger (venom)#....#.##.......++ Cast: Shock####..>###......## Quill Fly ##### #......###......## S   adder#......###......####.....÷##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 57% to hit)  The zap hits the adder..~:jQ.S.~:jN ....3.4 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an adder (wandering, hasn't noticed you, 57% to hit)  The zap hits the adder. _The adder is heavily wounded..~:jי #......... Para the Zephyrmancer ...## #.####.... Tengu of Vehumet ...... ..... #.#<....#. Health: 48/48 ======================== .....# #.###.#.#. Magic: 10/17 ==============---------- ...... #.#.....#. AC: 7Str: 8 ......# #+##.#...###. EV: 15Int: 20 $......## #.##.#.### #. SH: 0Dex: 15 ........# #.##.#.#####. XL:  9 Next: 30% Place: Dungeon:6 #@# #.##......... Noise: =--------  Time: 7613.4 (0.0) #.####..........## h) +2 dagger (venom) #..[40.~:jm..#.##.......++ Cast: Shock ####..>###......## Quill Fly  ##### #......## #......## S   adder #......##.~:j% #......## ##.....÷##Press: ? - help, Shift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  The zap hits the adder!  You kill the adder!Vehumet accepts your kill.You can now gain magical power from killing..~:j ...##  ..... #.#<     ..*...#  $..**..##   .....**.#  #@#  > #####       ÷ .~:jV+......~:j'c*2==4.4 (1Shock.~:j%g.~:ji  Aim: an adder (heavily wounded, 57% to hit)  The zap hits the adder!  .~:jwYou kill the adder!  Vehumet accepts your kill.You can now gain magical power from killing. _You feel your power returning..~:jL  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..~:j.~:j3.~:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.).~:jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..~:j/V .~:jj   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.).~:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..~:j .~:j .~:j .~:j-   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.).~:j8  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..~:j .~:j> .~:jg .~:jɨ   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.).~:jB I.~:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A howler monkey comes into view..~:j h 30  ...Shockh   howler monkey (wandering).~:j %0.~:j .~:j 9-5.4 (1 _.~:j" .~:jt /~:j8#......... Para the Zephyrmancer...###.####.... Tengu of Vehumet *..........#.#<....#. Health: 48/48 ========================.....##.###.#.#. Magic: 11/17 ===============---------*.....#.#.....#. AC: 7Str: 8.**...# #+##.#...###. EV: 30 Int: 20$..**..## #.##.#.### #. SH: 0Dex: 15/~:j:.....**.# #.##.#.#####. XL:  9 Next: 30% Place: Dungeon:6#@# #.##......... Noise: ---------  Time: 7615.4 (0.0)#.####..........## h) +2 dagger (venom)#....#.##.......++ Cast: Shock####..>###......## Quill Fly ##### #......###......## h   howler monkey#......###......####.....÷##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (wandering, hasn't noticed you, 71% to hit)  The zap hits the howler monkey!  The howler monkey is moderately wounded./~:jh......  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (wandering, hasn't noticed you, 71% to hit)  The zap hits the howler monkey!  The howler monkey is moderately wounded.The howler monkey howls!/~:j2`15 ========6.4 (1/~:j/~:jy _The howler monkey hoots and howls with incredible vigour!/~:j%4 #......... Para the Zephyrmancer...###.####.... Tengu of Vehumet *..........#.#<....#. Health: 48/48 ========================.....##.###.#.#. Magic: 10/17 ==============----------*.....#.#.....#. AC: 7Str: 8.**...# #+##.#...###. EV: 15Int: 20$..**..## #.##.#.### #. SH: 0Dex: 15.....**.# #.##.#.#####. XL:  9 Next: 30% Place: Dungeon:6#@# #.##......... Noise: ========-  Time: 7616.4 (0.0)#.####..........## h) /~:j6 [40m+2 dagger (venom)#....#.##.......++ Cast: Shock####..>###......## Quill Fly ##### #......###......## h   howler monkey#......###......####.....÷## _The howler monkey hoots and howls with incredible vigour!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (moderately wounded, 71% to hit)/~:j J.h/~:j zB  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (moderately wounded, 71% to hit)  The zap misses the howler monkey./~:j¶ N.h/~:j ......B   clockroach (wandering, warded)=-------7.4 (1/~:j /~:j [ _You encounter a clockroach./~:j{ O#......... Para the ZephyrmancerB..###.####.... Tengu of Vehumet *..........#.#<....#. Health: 48/48 ========================.....##.###.#.#. Magic: 9/17============------------......#.#.....#. AC: 7Str: 8..*...# #+##.#...###. EV: 15Int: 20$..**..## #.##.#.### #. SH: 0/~:j~ Dex: 15.....**.# #.##.#.#####. XL:  9 Next: 30% Place: Dungeon:6#@# #.##......... Noise: =--------  Time: 7617.4 (0.0)#.####..........## h) +2 dagger (venom)#....#.##.......++ Cast: Shock####..>###......## Quill Fly ##### #......###......## h   howler monkey#......## B   clockroach (wandering, warded)#......####.....÷##Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (moderately wounded, 71% to hit)  The zap hits the howler monkey!/~:j G.B/~:jm .h.B/~:j +.../~:j *8.4 (1/~:j /~:j2 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line/~:j Aim: a howler monkey (moderately wounded, 71% to hit)  The zap hits the howler monkey! _The howler monkey is severely wounded./~:j #......... Para the Zephyrmancer ...## #.####.... Tengu of Vehumet *..... ..... #.#<....#. Health: 48/48 ======================== B....# #.###.#.#. Magic: 8/17===========------------- ...... #.#.....#. AC: 7Str: 8 ......# #+##.#...###. EV: 15Int: 20 $..†...## #.##.#.### #. SH: 0Dex: 15 ........# #.##.#.#####. XL:  9 Next: 30% Place: Dungeon:6 #@# #.##......... Noise: =--------  Time: 7618.4 (0.0) #.####..........## h) /~:j+2 dagger (venom) #....#.##.......++ Cast: Shock ####..>###......## Quill Fly  ##### #......## #......## h   howler monkey #......## B   clockroach (wandering, warded) #......## ##.....÷##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey (severely wounded, 71% to hit)  The zap hits the howler monkey!  You kill the howler monkey!/~:j- ...##  ..... #.#<       $..**..##   .....**.#  #@# /~:ju+ > #####  B   clockroach (wandering, warded)  ÷0~:j.0~:j †...0~:jJd29.4 (1Shock0~:j0~:ju!Z _Vehumet accepts your kill.0~:jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0~:j@0~:j;G0~:jqM0~:jP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0~:jo  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0~:jz0~:j{0~:j0~:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0~:j/< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0~:j0~:jk 0~:j0~:j:  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)0~:jtonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)0~:j I0~:j* onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) 0~:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A clockroach comes into view.0~:j)!  B30  ShockB   clockroach (wandering, warded)0~:j" 0~:j/$ %00~:j, 0~:j3 :-20.4 (1 _0~:j6 0~:j8 1~:jx######.....##.  #....## #.####... #.#<....## #.###.#.#. #.#.....#.B.. #+##.#...###$..†...## #.##.#.### #.......@.# #.##.#.#############.# #.##.. #.####...# #....#..+####..>###......##### #......B 2 clockroaches (wandering, warded) #...... #...... #.......B.BB1 wandering, warded)9=-11~:j~1~:jR[ _You encounter a clockroach.2~:j] ######.....'.... ### ##....## .. #.####. .. #.#<.....#. #.###.#..B...... #.#......## #+##.#....$B.†...## #.##.#.### .# #.##.#.#.# #.## #.####2~:jf. #....#.##. ####..>###...... ##### #...... #...... #...... #......2~:jE2~:jX ####The clockroach sprays sand from its hourglass at you.2~:jA5B.2~:jKx.†.@2~:jP-=22~:jW2~:jZS _The blast of sand misses you.3~:j| ######..... '.... ##### ##....###.... #.####.+... #.#<B.B.....#.. #.###.#. #.#.## #+##.#....$B.†...## #.##.#.###.# #.##.#.#.# #.## #.#### #....#.## ####..>### ##### #B 3 clockroaches (2 wandering, warded) # # #3~:jYK.B3~:j.B.B3~:j0w3~:jw   dart slug (wandering)-33~:j3~:ja _You encounter a clockroach. You encounter a dart slug.3~:js3~:j ###### '.... ##### ##....###..... #.####.+..... #.#<w.B......#... #.###..wB.. #.#.## #+##.#....$..†...## #.##.#..B@....# #.##.#.#.# #.## #.#### #....#.## ####..>### ##### # #w 2 dart slugs (wandering) # #3~:jB.B.B .  You encounter a dart slug. wThe clockroach misses you..B.w.B3~:jki  You encounter a dart slug.3~:j-=43~:j›3~:jv6 _The dart slug leaves your sight.4~:j9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5~:j- ######.... Para the Zephyrmancer5~:j '.... ##### #..... Tengu of Vehumet *..... ###....###..... #.#### Health: 48/48 ======================== .........+..... #.#<.. Magic: 5/17=======----------------- .........#... #.###. AC: 7Str: 8 w.w.B....... #.#... EV: 30 Int: 20 ..........## #+##.#... SH: 0Dex: 15 B...$***...## #.##.#.## XL:  9 Next: 32% Place: Dungeon:6 .....*B@....# #.##.#.## Noise: =--------  Time: 7624.4 (0.0) ###########[35~:j: 7m.# #.##..... h) +2 dagger (venom) #.####........ Cast: Shock #....#.##..... Quill Fly  ####..>###.... ##### #.... BBB 3 clockroaches (2 wandering, warded) #.... ww 2 dart slugs (wandering) #.... #.... _The dart slug leaves your sight.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (damage-immune at range, empty space bonus: 4/8)5~:j######.... Para the Zephyrmancer'.... ##### #..... Tengu of Vehumet *.....###....###..... #.#### Health: 48/48 ========================.........+..... #.#<.. Magic: 5/17=======-----------------.........#... #.###. AC: 7Str: 8w.w.B.......#.#... EV: 30 Int: 20..........## #+##.#... SH: 0Dex: 155~:jB...$..†...## #.##.#.## XL:  9 Next: 32% Place: Dungeon:6......*@....# #.##.#.## Noise: =--------  Time: 7624.4 (0.0)###########.# #.##..... h) +2 dagger (venom)#.####........ Cast: Shock#....#.##..... Quill Fly ####..>###....##### #.... BBB 3 clockroaches (2 wandering, warded)#.... ww 2 dart slugs (wandering)#....#.... _The dart slug leaves your sight.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (damage-immune at range, empty sp5~:jace bonus: 4/8)5~:jy|.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a clockroach (damage-immune at range, empty space bonus: 4/8)  The air twists around and strikes the clockroach!  You kill the clockroach!  Vehumet accepts your kill.5~:j /. w.B   clockroach (w1 wandering)You feel your power returning.5~:j4 ##The clockroach sprays sand from its hourglass at you.5~:j'+..5~:j7-6=15 4==5.4 (15~:j|5~:jͮ1 _The blast of sand hits you.6~:j1 6~:j4A Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.6~:j7 P  Okay, then.6~:jL; 6~:j:Y D _7~:jNL #....##....# ###### '....# ##### #....####....###..... #.###).+..... #.#<..........#.... #.###w.w.B......... #.#.... #+##.#..$.@†...## #.##.#.B............# #.##.#.#############.# #.## #.####.. #....#.7~:jP7####..>###BB 2 clockroaches (1 wandering, warded)##### # # #7~:j:R^.w.7~:jm] B   clockroach (  Found a dagger.7~:j8d ```The dart slug launches a dart at you.7~:j^ ...  The slug dart hits you but does no damage.7~:j8= 30  --67~:j7~:j7 _The clockroach leaves your sight.7~:j( #.#### #....# #....##....# ###### '....# ##### #...#####....###..... #.##w).+..... #.#<.........#.... #.###..ww.B......... #.#..@. #+##.#.$..†...## #.##.#.B.............# #.##.##############.# #.## #.####.. #....#.B 2 clockroaches (1 wandering, warded)####..>###w 3 dart slugs (2 wandering)##### #7~:j>? #7~:j9B.7~:j.7~:jG.w7~:j Bww 2 dart slugs (1The clockroach completely misses you.7~:j ```````The dart slug launches a dart at you.7~:j  ..@.†..  The slug dart misses you. The clockroach completely misses you.7~:jE o7==--77~:jэ 7~:jՏ 6 _The dart slug leaves your sight.8~:jOG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8~:j6 #.####.. Para the Zephyrmancer #....# #....... Tengu of Vehumet *..... ##....# ######.. Health: 48/48 ======================== '....# ##### #... Magic: 3/17====-------------------- #####....###..... #.## AC: 7Str: 8 .).........+..... #.#< EV: 30 Int: 20 .....***...#.... #.## SH: 0Dex: 15 #...w*B*........ #.#. XL:  9 Next: 34% Place: Dungeon:6 ....w**@....## #+##.#. Noise: =-------- 8~:j[m Time: 7627.4 (0.0) .B....$..†...## #.##.#. h) +2 dagger (venom) ..............# #.##.#. Cast: Shock #############.# #.##... Quill Fly  #.####...... #....#.##... BB 2 clockroaches (warded) ####..>###.. ww 2 dart slugs (1 wandering) ##### #.. #.. _The dart slug leaves your sight.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (damage-immune at range, empty space bonus: 7/8)9~:j,I0#.####.. Para the Zephyrmancer#....##....... Tengu of Vehumet *.....##....#######.. Health: 48/48 ========================'....# ##### #... Magic: 3/17====--------------------#####....###..... #.## AC: 7Str: 8.).........+..... #.#< EV: 30 Int: 20...........#.... #.## SH: 0Dex: 15#...w.*......... #.#. XL:  9 Next: 34% Place: Dungeon:69~:jL....w..@....## #+##.#. Noise: =--------  Time: 7627.4 (0.0).B....$..†...## #.##.#. h) +2 dagger (venom)..............# #.##.#. Cast: Shock#############.# #.##... Quill Fly #.####......#....#.##... BB 2 clockroaches (warded)####..>###.. ww 2 dart slugs (1 wandering)##### #..#.. _The dart slug leaves your sight.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (damage-immune at range, empty space bo9~:jsN nus: 7/8)9~:jL.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a clockroach (damage-immune at range, empty space bonus: 7/8)  The open air twists around violently and strikes the clockroach!  You kill the clockroach!9~:jO8B.9~:jVZ w   clockroachwVehumet accepts your kill.9~:jb ``The dart slug launches a dart at you.9~:j'..9~:jxs6-15 6==8.4 (19~:j9~:jS- _The slug dart hits you.9~:jV  #.#### #....# # ##....# ###### '....# ##### ##....###..... #..).+..... #.#.#.... #.#...w. #.#~..B.w.## #+##.#~......$..†...## #.##.#~.# #.##.##.# #.## #.#### #....#.## ####..>### ##### # #.B.wB.9~:j7- 30  ---99~:j9~:j;~:jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.;~:j  #.####. Para the Zephyrmancer #....# #...... Tengu of Vehumet *..... ##....# ######. Health: 47/48 =======================- '....# ##### #.. Magic: 2/17==---------------------- ######....###..... #.# AC: 7Str: 8;~:j  ..).........+..... #.# EV: 30 Int: 20 ............#.... #.# SH: 0Dex: 15 ##...B........... #.# XL:  9 Next: 36% Place: Dungeon:6 ~....ww@.....## #+##.# Noise: ---------  Time: 7629.4 (0.0) ~......$..†...## #.##.# h) +2 dagger (venom) ~..............# #.##.# Cast: Shock ##############.# #.##.. Quill Fly  #.####..... #....#.##.. B   clockroach (warded) ####..>###. ww 2 dart slugs ##### #. #. _The slug dart hits you.  Casting: ;~:j~ [0;10;1mAirstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)<~:jԏ7ww<~:jT *w<~:jQ #.####. Para the Zephyrmancer#....##...... Tengu of Vehumet *.....##....#######. Health: 47/48 =======================-'....# ##### #.. Magic: 2/17==----------------------######....###..... #.# AC: 7Str: 8<~:jS ..).........+..... #.# EV: 30 Int: 20............#.... #.# SH: 0Dex: 15##...B........... #.# XL:  9 Next: 36% Place: Dungeon:6*******@.....## #+##.# Noise: ---------  Time: 7629.4 (0.0)~......$..†...## #.##.# h) +2 dagger (venom)~..............# #.##.# Cast: Shock##############.# #.##.. Quill Fly #.####.....#....#.##.. B   clockroach (warded)####..>###. ww 2 dart slugs#####[<~:jU 37m #.#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  The dart slug is heavily wounded.The zap hits the dart slug.<~:j BAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  The dart slug is heavily wounded.The zap hits the dart slug.  The dart slug is heavily wounded.<~:j .w.B<~:j. .....wBB 2 clockroaches (1 wandering, warded)  You encounter a clockroach.<~:j9 ``````The dart slug launches a dart at you.<~:jw =@.....<~:jz :15 =30.4 (1<~:j <~:j O _The slug dart misses you.=~:jO  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>~:j>~:j>~:ja>~:je _You don't have enough magic to cast this spell.?~:j$?~:j(?~:j-?~:jA0F _Unknown command.@~:j"3@~:jG\ _Unknown command.A~:ju#....##......##....# ######'....# ##### #..######....###..... #.##..).........+..... #.#<....#.... #.###....B.... #.#.B.....w......## #+##.#.~.....w$@.†#.##.#.~..............# #.##.#.##############.# #.##... #.####....#....#.######..>#B   clockroach ( ##### #. #.#.A~:jwv.BBA~:jy>.wA~:jz~BB 2 clockroaches (1 wandering, warded)A~:jv 30  -1 _A~:jA~:jZA~:j^s ##....# ######'....# ##### #..######....###..... #.###..).........+..... #.#<.....#.... #.#####.... #.#..~.....wB.....## #+##.#.~B..†#.##.#.#~........@.....# #.##.#.###############.# #.##... #.####....#....#.######..># ##### #.B   clockroach ( #.#.#.A~:juv 0BA~:j `.B .wThe clockroach attacks as it pursues you!.B 2 clockroaches (1 wandering, warded)=2A~:j A~:j X _The clockroach closely misses you.B~:j9##....# ######.'....# ##### #.######....###..... #.#..).+..... #.#<..#.... #.###.##... #.#.~.B....w.....## #+##.#.~......wB.†...## #.##.#.#~.# #.##.#.##.# #.##.#.####.#....#.##.####..>###.##### #.   clockroach (#.#.#.B~:jTwB.BB~:j $wThe clockroach attacks as it pursues you!B~:j .B 2 clockroaches (1 wandering, warded)  The clockroach misses you.B~:j ````The dart slug launches a dart at you.B~:j|M..@.B~:jS8=3B~:j)e _The slug dart misses you.B~:jT##....# ######.B~:jQ'....# ##### #.######....###..... #.####...).+..... #.#<..#.... #.###.###.B.... #.#.~......w.....## #+##.#...#~......$..†...## #.##.#.#~.wB.@...# #.##.#.##.# #.##.#.####.#....#.##.####..>###.##### #.   clockroach (#.#.#..BB.wB 2 clockroaches (1 wandering, warded)3==-4B~:j##....# ######.....#'....# ##### #.######....###..... #.####...).B.+..... #.#<..#.... #.###.#.##.B.... #.#.~......w.....## #+##.#...#~......$..†...## #.##.#.### ~.wB.@..# #.##.#.##.# #.##.#.####.#....#.##.####..>###.##### #.   clockroach (#.#.#..B.wB~:j C=5B~:j[B~:j X _The clockroach closely misses you.B~:j N##....# ######.....#'....# ##### #.######....###..... #.####...).B.+..... #.#<....#.#.... #.###.#.###.B..... #.#.....#~.w....## #+##.#...#~......$..†...## #.##.#.### #~.w.B.@.# #.##.#.##.# #.##.#.####.##....#.##.+####..>###......###### #......##......##......##......#.w.BB~:j  .wThe clockroach attacks as it pursues you!B~:jک B~:j %6B~:ja B~:j B _The clockroach bites you but does no damage.C~:js0  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D~:j'D~:j)0D~:jK0D~:j2e _You don't have enough magic to cast this spell.E~:j+(E~:j*E~:j0E~:j2F _Unknown command.E~:j]  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E~:jE~:jE~:jE~:je _You don't have enough magic to cast this spell.F~:j R'....# ##### #.........######....###..... #.####..).B.......+..... #.#<....#......#.... #.###.#.#.##.B.... #.#.....#.~........w...## #+##.#...###.~......$..†#.##.#.### #.~...w.B..# #.##.#.#####.##############@# #.##......... F~:j #.####....###....#.##++####..>### ##### #......# #......##......##......###.....÷#.BF~:j$ .w.wF~:j =  -7 _F~:j F~:j G~:jaA ######....###..... #.####..).B.......+<....#..........#.... ##.###.B.............~............## #+###$..w...## #.##.#.### ....w.B.###############....... #@####...##...#.##++###..>##### ##### #÷.......G~:j M G~:jBS ###The clockroach sprays sand from its hourglass at you.G~:j R.@.G~:j \==-8G~:ju G~:j S _The blast of sand misses you.H~:j`"..).B.......+<....#..........#.... ##.###.B.............~......## #+###$..w...## #.##.#.### ....w.B.###############....... #.####...##...#.##++###..>##### ##### #÷.......####.... ###The clockroach sprays sand from its hourglass at you.H~:jR..@H~:j%9H~:j,H~:jS _The blast of sand misses you.I~:j-  The clockroach sprays sand from its hourglass at you. _The blast of sand misses you.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I~:j ..).B.......+..... #.#<....#. Para the Zephyrmancer  ............#.... #.###.#.#. Tengu of Vehumet *.....  ##.B............. #.#.....#. Health: 48/48 ========================  ~............## #+##.#...###. Magic: 2/17==----------------------  ~......$..w...## #.##.#.### #. AC: 7Str: 8  ~..........w.B.# #.##.#.#####. EV: 30 Int: 20  ##############*# #.##......... SH: 0Dex: 15I~:jz #*####..........## XL:  9 Next: 36% Place: Dungeon:6 #@...#.##.......++ Noise: ---------  Time: 7639.4 (0.0) ####..>###......## h) +2 dagger (venom) ##### #......## Cast: Shock #......## Quill Fly  #......## #......## B   clockroach (warded) ##.....÷## #.......## #.####.... _The blast of sand misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit)J~:jJ~:j[ ..).B.......+..... #.#<....#. Para the Zephyrmancer............#.... #.###.#.#. Tengu of Vehumet *.....##.B............. #.#.....#. Health: 48/48 ========================~............## #+##.#...###. Magic: 3/17====--------------------~......$..w...## #.##.#.### #. AC: 7Str: 8~..........w.B.# #.##.#.#####. EV: 30 Int: 20##############.# #.##......... SH: 0Dex: 15#.####..........## XL:  9 Next: 36% Place: Dungeon:6#@...#.##.......++~:j/Am Noise: ---------  Time: 7639.4 (0.0)####..>###......## h) +2 dagger (venom)##### #......## Cast: Shock#......## Quill Fly #......###......## B   clockroach (warded)##.....÷###.......###.####....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a clockroach (damage-immune at range, 74% to hit)  Okay, then.J~:jJ~:jJ~:jJ~:jh. _J~:jf..).B.+..... #.#<....#.#....#.... #.###.#.#.###.B............. #.#.....#.#~...## #+##.#...###.#~......$..w...## #.##.#.### #.#~.w.B.# #.##.#.#####.###.# #.##.##.####.##.#.@..#.##.++.####..>###......##.##### #......##.#......##.#......##.#......##.##.....÷##.#.##.#.####.J~:j>wB.J~:jL%BJ~:jB 2 clockroaches (1 wandering, warded)w   dart slugJ~:jj  40.4 (1 _J~:jJ~:jJ~:j, ..).B.+..... #.#<....#.# ...#.... #.###.#.#.# ##.B......B...... #.#.....#.# ~..## #+##.#...###.# ~......$..w..w## #.##.#.### #.# ~.w...# #.##.#.#####.# ##B# #.##.##.####.##.#..@.#.##.++.####..>###......##.##### #......##.#......##.#......##.#......##. ##.....÷##.#.##.. #.####. B.B   clockroach (warded)4===1K~:j ).B.+..... #.#<....#.##.... #.###.#.#.# # #.B......B...... #.#.....#.# # .## #+##.#...###.# # ......$..w..w## #.##.#.### #.# # .w...# #.##.#.#####.# #.# #.##.##B####.##.#...@#.##.++.####..>###......##.##### #......##..##......##..##......##..##......##..###.....÷##..##.##..##.####......#K~:jF.BK~:jK~:j%2K~:jmK~:jRK~:jj  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L~:jB.).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 3/17====-------------------- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 30 Int: 20 #############.# #.##.........### SH: 0Dex: 15 #.####..........##... XL:  9 Next: 36% Place: Dungeon:6 #*B*@#.##.......++... Noise: ---------  Time: 7642.4 (0.0) L~:j####..>###......##... h) +2 dagger (venom) ##### #......##..# Cast: Shock #......##..# Quill Fly  #......##..# #......##..# B   clockroach (warded) ##.....÷##..# #.......##..# #.####......#Aim: a clockroach (damage-immune at range, 74% to hit) _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineL~:jar .).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 3/17====-------------------- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 30 Int: 20 #############.# #.##.........### SH: 0Dex: 15#.####..........##... XL:  9 Next: 36% Place: Dungeon:6#***@#.##.......++... Noise: --------- ~:jdu m Time: 7642.4 (0.0)####..>###......##... h) +2 dagger (venom)##### #......##..# Cast: Shock#......##..# Quill Fly #......##..##......##..# B   clockroach (warded)##.....÷##..##.......##..##.####......# _Okay, then.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the clockroach! The clockroach is warded from harm.L~:j~ @.BL~:j ..L~:jL 915 =3.4 (1L~:jg L~:j8   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the clockroach! The clockroach is warded from harm. _.L~:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M~:jo.).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 2/17==---------------------- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 15Int: 20 #############.# #.##.........### SH: 0Dex: 15M~:j #.####..........##... XL:  9 Next: 36% Place: Dungeon:6 #**B@#.##.......++... Noise: =--------  Time: 7643.4 (0.0) ####..>###......##... h) +2 dagger (venom) ##### #......##..# Cast: Shock #......##..# Quill Fly  #......##..# #......##..# B   clockroach (warded) ##.....÷##..# #.......##..# #.####......#The zap hits the clockroach! The clockroach is warded from harm. _The zap hits the clockroach. The clockroach is warded from harm.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineM~:j[M~:jޮ.).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 2/17==---------------------- ......$..w..w## #.##.#.### #.# # AC: 7M~:jStr: 8 ..........w...# #.##.#.#####.# # EV: 15Int: 20 #############.# #.##.........### SH: 0Dex: 15#.####..........##... XL:  9 Next: 36% Place: Dungeon:6#***@#.##.......++... Noise: =--------  Time: 7643.4 (0.0)####..>###......##... h) +2 dagger (venom)##### #......##..# Cast: Shock#......##..# Quill Fly #......##..##......##..# B   clockroach (warded)##.....÷##..##.......##..##.####......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the clockroach.  The clockroach is heavily wounded.~:je42HThe zap hits the clockroach.M~:j4wAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the clockroach.  The clockroach is heavily wounded.The zap hits the clockroach.  The clockroach is severely wounded.M~:j1>..Bw   dart slugM~:jH@*4.4 (1M~:jFM~:jI _The clockroach misses you. The clockroach closely misses you.M~:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N~:j).).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 1/17=----------------------- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 15Int: 20 #############.# #.##.........### SH: 0Dex: 15 #w####..........##... XL:  9 Next: 36% Place: Dungeon:6 #**B@#.##.......++... Noise: =--------  Time: 7644.4 (0.0) ####..>###......##... h) +2 dagger (venom) ##### #......##..# Cast: Shock #......##..# N~:j.  Quill Fly  #......##..# #......##..# B   clockroach (warded) ##.....÷##..# w   dart slug #.......##..# #.####......#The clockroach is severely wounded. _The clockroach misses you. The clockroach closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineN~:j.).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 1/17=----------------------- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 15Int: 20 #############.# #.##.........### SH: 0Dex: 15 #w####..........##... XL:  9 Next: 36% Place: Dungeon:6 #...@#.##.......++... Noise: =--------  Time: 7644.4 (0.0) ####..>###......##... h) +2 dagger (venom) ##### #......##..# Cast: Shock #......##..# ~:jN[;1mQuill Fly  #......##..# #......##..# B   clockroach (warded) ##.....÷##..# w   dart slug #.......##..# #.####......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the clockroach.  You kill the clockroach!Vehumet accepts your kill.N~:jL) #.#<      $  #.#     #*** #####  w   dart slug N~:j+÷N~:jRF.wN~:jpWC.w.N~:j`^2=75.4 (1N~:jcN~:jd  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the clockroach.  You kill the clockroach!  Vehumet accepts your kill. _You feel your power returning.N~:jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O~:jf~.).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 1/17=----------------------- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 15Int: 20 #############.# #.##.........### SH: 0Dex: 15 O~:jOi#.####..........##... XL:  9 Next: 37% Place: Dungeon:6 #*w*@#.##.......++... Noise: =--------  Time: 7645.4 (0.0) ####..>###......##... h) +2 dagger (venom) ##### #......##..# Cast: Shock #......##..# Quill Fly  #......##..# #......##..# w   dart slug ##.....÷##..# #.......##..# #.####......#Vehumet accepts your kill. _You feel your power returning.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineO~:jHzt.).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 1/17=----------------------- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 15Int: 20 #############.# #.##.........### SH: 0Dex: 15 O~:j%}#.####..........##... XL:  9 Next: 37% Place: Dungeon:6 #.†.@#.##.......++... Noise: =--------  Time: 7645.4 (0.0) ####..>###......##... h) +2 dagger (venom) ##### #......##..# Cast: Shock #......##..# Quill Fly  #......##..# #......##..# w   dart slug ##.....÷##..# #.......##..# #.####......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug!  You kill the dart slug!Vehumet accepts your kill.O~:jՁ) #.#<      $  #.#     #*** #####   O~:j÷     O~:j2.wO~:j*.†.w   dart slugO~:jjV2=6.4 (1O~:jsO~:j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug!  You kill the dart slug!  Vehumet accepts your kill. _You feel your power returning.P~:j-  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P~:jd.).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 1/17=----------------------- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 15Int: 20 #############.# #.##.........### SH: 0Dex: 15 #w####..........##... XL:  9 Next: 37% Place: Dungeon:6 #.**@#.##.......++... Noise: =--------  Time: 7646.4 (0.0) ####..>###......##... h) +2 dagger (venom) ##### #......##..# Cast: Shock #.....P~:jg].##..# Quill Fly  #......##..# #......##..# w   dart slug ##.....÷##..# #.......##..# #.####......#Vehumet accepts your kill. _You feel your power returning.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineP~:jk .).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 1/17=----------------------- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 15Int: 20 #############.# #.##.........### SH: 0Dex: 15 #.####..........##... XL:  9 Next: 37% Place: Dungeon:6 #.†.@#.##.......++... Noise: =--------  Time: 7646.4 (0.0) ####..>###......##... h) +2 dagger (venom) ##### #......##..# Cast: Shock~:jn K #......##..# Quill Fly  #......##..# #......##..# w   dart slug ##.....÷##..# #.......##..# #.####......#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  The dart slug is heavily wounded.The zap hits the dart slug!  You kill the dart slug!P~:js ) #.#<      $  #.#     #* #.** ##### P~:jQu   ÷     P~:j" E.†.P~:j 2=87.4 (1ShockP~:j P~:j,   Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  The dart slug is heavily wounded.The zap hits the dart slug!  You kill the dart slug! _Vehumet accepts your kill.Q~:j Q~:j5 3Q~:j Q~:jl u 30  Q~:j m=Q~:j `3==Q~:jQ~:jdQ~:j Q~:jQ~:jTQ~:jf==Q~:jt,Q~:jQ~:jBQ~:j:u4=Q~:jQ~:j nQ~:je#Q~:j$,Q~:j%Q~:j&'9=Q~:j(Q~:j)Q~:jJ+,Q~:j,Q~:j-T5==Q~:j/Q~:jR1,Q~:j2Q~:j3Q~:j4,Q~:jx7BQ~:j;f==Q~:jC6=Q~:jHBQ~:j_,Q~:jTbQ~:jdQ~:jf,Q~:jgQ~:juR=7=Q~:jwyQ~:j{,Q~:j|Q~:j},Q~:j=Q~:j,Q~:jQ~:j"Q~:jRj8==Q~:j,Q~:j3Q~:j^BQ~:jQ~:j֒,Q~:jhQ~:jP==Q~:jZ9=Q~:j̠,Q~:j,Q~:j?Q~:jʥBQ~:j==Q~:jQ~:jy.10/17==Q~:jQ~:j87==1=Q~:j1Q~:jQ~:j{=Q~:j XQ~:jy2=Q~:jBQ~:jQ~:jBQ~:j,Q~:j.e=Q~:jQ~:j*,Q~:jE,Q~:j1,Q~:jd3==Q~:jV,Q~:jQ~:jQ~:j,Q~:j,Q~:j ==Q~:j)w4=Q~:j-BQ~:jBQ~:jOQ~:ja,Q~:je=Q~:jgBQ~:j$5==Q~:j&BQ~:j:Q~:j,=R~:j|==R~:j1,R~:jR~:j,R~:j 6=R~:jlBR~:jBR~:jiO=R~:jR~:jsR~:jR~:j,R~:jn _You start resting.Magic restored.R~:j,&-R~:j41746.4 (99.0)R~:jB7==-7.4 (100.0) _R~:jP   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.S~:jrS~:ju15 ======8.0)S~:j{S~:j}. _You shout for attention!S~:j 3S~:j,S~:j'  30  ==S~:j BS~:jBS~:j,S~:jGS~:jBS~:j,S~:jS~:jBS~:jxS~:j,S~:j,S~:j<S~:jS~:j ,S~:j$ _You start waiting.A dart slug comes into view.S~:j.w------Shockw   dart slug (wandering)S~:j1/602.0)S~:jE9:S~:jY=Q------1.4 (13 _S~:jtKS~:jCQT~:j.).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 16/17 ======================-- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 30 Int: 20 #############.# #.##.........### SH: 0Dex: 15#*####..........##... XL:  9 Next: 38% Place: Dungeon:6#.**@#.##.......++... Noise: ---T~:jȚ------  Time: 7761.4 (0.0)####..>###......##... h) +2 dagger (venom)##### #......##..# Cast: Shock#......##..# Quill Fly #......##..##......##..# w   dart slug##.....÷##..##.......##..##.####......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  The dart slug is lightly wounded.  The zap hits the dart slug.T~:j%G.wT~:jx$#.T~:j '915 =2.4 (1T~:j,T~:jx  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.dart slug is lightly wounded.zap hits the dart slug. _The dart slug is moderately wounded.T~:j4.).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 15/17 =====================--- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 15Int: 20 #############.# #.##.........### SH: 0Dex: 15#.####..........##... XL:  9 Next: 38% Place: Dungeon:6#***@#.##.......++... Noise: =-------- T~:j6[40m Time: 7762.4 (0.0)####..>###......##... h) +2 dagger (venom)##### #......##..# Cast: Shock#......##..# Quill Fly #......##..##......##..# w   dart slug##.....÷##..##.......##..##.####......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  The dart slug is heavily wounded.The zap hits the dart slug.T~:jH.w.T~:jS*3.4 (1T~:jT~:jV  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug.  The dart slug is heavily wounded.The zap hits the dart slug. _The dart slug is almost dead.T~:j .).B.......+..... #.#<....#.### Para the Zephyrmancer ...........#.... #.###.#.#.# # Tengu of Vehumet *..... #.B......B...... #.#.....#.# # Health: 48/48 ======================== ............## #+##.#...###.# # Magic: 14/17 ===================----- ......$..w..w## #.##.#.### #.# # AC: 7Str: 8 ..........w...# #.##.#.#####.# # EV: 15Int: 20 #############.# #.##.........### SH: 0Dex: 15 #.####..........##... XL:  9 Next: 38% Place: Dungeon:6 #.†.@#.##.......++... Noise: =--------  Time: 7763.4 (0.0) ####..>###......##... h) +2 dagger (venom) ##### #......##..# Cast: Shock #......T~:j L##..# Quill Fly  #......##..# #......##..# w   dart slug ##.....÷##..# #.......##..# #.####......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the dart slug!  You kill the dart slug!T~:j 3) #.#<      $  #.#     T~:jd ~#*** #####   ÷     T~:jo >.†.T~:ju \4.4 (1ShockT~:j{ T~:j~ MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  The zap hits the dart slug!  You kill the dart slug! _Vehumet accepts your kill.T~:j\  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T~:j T~:j T~:j T~:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)T~:j4  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U~:jeU~:j.U~:jqU~:j+  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U~:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U~:j 3U~:j U~:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)U~:j>   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.V~:j(DV~:jGF======5V~:jOV~:jQ. _You shout for attention!V~:j4HV~:jM3V~:jO 30  V~:jV5==V~:j^X,V~:jZ,V~:ja\,V~:j]V~:j^BV~:j`V~:jaP==V~:j|c,V~:jdV~:jfV~:jg,V~:jiV~:j*ka6=V~:j[m,V~:jnV~:jOp,V~:jqV~:js,V~:jAtV~:juV~:jv9=V~:jxV~:j zV~:j2{,V~:j}n _You start resting.Magic restored.V~:jz?------V~:j0805.0)V~:jn7==------1.4 (16 _V~:j~V~:jXW~:j5sW~:j{  You see here a dart slug corpse. _W~:jT},W~:jW~:jP==W~:jW~:jW~:jAW~:jԒW~:j”,W~:jAW~:jVW~:jW~:jW~:ji  You see here a howler monkey corpse.W~:jW~:j _W~:jW~:j W~:j,W~:j<W~:j9W~:jiW~:jijW~:j W~:jW~:jG;15 W~:jfW~:jBM _You now have 349 gold pieces (gained 8).W~:jW~:j:_ 30  W~:jW~:jAW~:jzW~:j,W~:j=W~:jW~:j<W~:jMW~:jW~:jW~:jW~:j*W~:jGW~:j-W~:j,W~:jW~:jW~:jL,W~:j@  There is an open door here.W~:jW~:j} _W~:jW~:jWW~:jA ....... #.#. #.###### #.#. ##'#### ###### #.#. #...... #....# #.... #...... #....# ###. ...). #....# #. W~:ja ... #....# #.. #.###....# ### #.@.'....# ###### 800.4 (19#######....###...... ...).........+...... #............#..... ###.........~~............## #+~~.........†...## #.~~..............# #.###############.# #.W~:jW~:j,+1.4 (20W~:jk!W~:j$' _Found a falchion.W~:j? W~:j W~:jm ,W~:j} W~:j BW~:jx W~:jk W~:j ,W~:jM W~:j W~:j ,W~:j" W~:j W~:j; W~:j$ W~:j W~:j W~:jm ,W~:j& W~:j W~:j\ ,W~:j s  There is an open door here.  A clockroach comes into view. #......#.####### #?...B..........h. #.......######### #.......#  #.......#  .>...... #######..... .......... W~:jw  #@######  ##'############  #........#....# Shock #........#....#  #....)...#....# ##.....###....# B   clockroach (wandering, warded) #.###.###....# ...# #...'....# ## ....###..W~:j Y.B9.4 (8.0)W~:jh W~:j j  10.4 (9 _W~:j W~:j" Y~:j [#......#.######## Para the Zephyrmancer#?....*.........h. Tengu of Vehumet *.....#.......########## Health: 48/48 ========================#.......#Magic: 13/17 ==================------#.......#AC: 7Str: 8.>......#EV: 30 Int: 20#######.......#SH: 0Dex: 15..............#XL:  9 Next: 38% Place: Dungeon:6#@######Noise: ---------  Time: 7810.4 (0.0)##'############Y~:jː h) +2 dagger (venom)#........#....#Cast: Shock#........#....#Quill Fly #....)...#....###.....###....#B   clockroach (wandering, warded)#.###.###....#...# #...'....# #############....###..Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (wandering, damage-immune at range, hasn't noticed you, emptyspace bonus: 8/8)Y~:j, y.Bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a clockroach (wandering, damage-immune at range, hasn't noticed you, emptyspace bonus: 8/8)  The open air twists around violently and strikes the clockroach!!Y~:j$ EBY~:jӠ ;15 ===1.4 (1Y~:js Y~:j 9 _The clockroach is warded from harm.Y~:jo_ p#......#.######## Para the Zephyrmancer#?..............h. Tengu of Vehumet *.....#.....*.########## Health: 48/48 ========================#.......#Magic: 9/17============------------#.......#AC: 7Str: 8.>......#EV: 15Int: 20#######.......#SH: 0Y~:jb Dex: 15..............#XL:  9 Next: 38% Place: Dungeon:6#@######Noise: ===------  Time: 7811.4 (0.0)##'############h) +2 dagger (venom)#........#....#Cast: Shock#........#....#Quill Fly #....)...#....###.....###....#B   clockroach (warded)#.###.###....#...# #...'....# #############....###.. _The clockroach is warded from harm.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a Y~:jbd ;clockroach (damage-immune at range, empty space bonus: 8/8)Y~:j[ E.B  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a clockroach (damage-immune at range, empty space bonus: 8/8)  The open air twists around violently and strikes the clockroach!!Y~:j3e Y~:jg *2.4 (1Y~:jo Y~:jXr 9 _The clockroach is warded from harm.[~:j#....).#.# ##......#.##########?.......h.Y#.......############.....B.# ####.......# # ..># ######### #........@.....########.####### ###'############ ##........#....# ##........#....# ##....)...#....# ##.....#[~:jz#.###.###....#...# #...'....# ###.B[~:jn[~:jq 30  ---3[~:j[~:j[~:j2BN########.# ....).#.# ##......#.###########?[~:jD\.......h.Y.#.###########. #.......# #.#####....B..# #. .....># #.######## #...............# #.######.####### #.##'############ #.#........#....# #.#........#....# ###....)...##....#.###.###....#.B[~:jM[~:jPO=--4[~:j[[~:j^[ _The clockroach completely misses you.[~:jз ########.#Para the Zephyrmancer#....).#.#Tengu of Vehumet *.....##......#.########## Health: 48/48 ========================#?..............h.Y. Magic: 5/17=======-----------------[~:j* #.......###########. AC: 7Str: 8#.......##. EV: 30 Int: 20#####.......##. SH: 0Dex: 15.....>..*...##. XL:  9 Next: 38% Place: Dungeon:6#######..@....##. Noise: =--------  Time: 7814.4 (0.0)..............##. h) +2 dagger (venom)######.########. Cast: Shock##'############ #. Quill Fly #........#....# #.#........#....# ## B   clockroach (warded)[~:j F[40m#....)...#....###.....###....##.###.###....# _The clockroach completely misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a clockroach (damage-immune at range, empty space bonus: 7/8)[~:jS .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a clockroach (damage-immune at range, empty space bonus: 7/8)  The open air twists around violently and strikes the clockroach!!  You kill the clockroach![~:j ([~:j w15 9==5.4 (1Shock[~:j [~:j( Z _Vehumet accepts your kill.\~:jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\~:j\~:j:\~:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\~:jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.\~:jZz\~:j\~:j\~:j-  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. \~:ju_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)\~:j( 30  _\~:j6=\~:jC,\~:jZ\~:j\~:jb\~:j\~:jw\~:j\~:j\~:j~\~:jE9=\~:j\~:j,\~:j\~:j"\~:j\~:j\~:j\~:jS7=\~:jj\~:jG\~:jY\~:j\~:j\~:j \~:j \~:jz \~:j \~:j \~:j \~:j 9=\~:jj \~:jF \~:j \~:j \~:j \~:j6 T8==\~:j \~:jw ,\~:j \~:j|" ,\~:jX$ \~:j'' \~:j( \~:j) \~:jg y==9=\~:j =10/17==\~:j0 ,\~:jT \~:j; P==\~:j \~:j4 ,\~:j \~:j\ c1=\~:jì \~:j \~:js \~:j[ \~:j \~:j; \~:j \~:jr \~:jE \~:jr \~:j \~:j 9=\~:jh \~:j \~:jG \~:ja B\~:j5 \~:j( \~:j M2=\~:j \~:j \~:j \~:j< \~:j \~:j \~:j/ \~:j ,\~:j {=\~:j{ ,\~:j] \~:ju \~:j \~:j \~:j \~:j! N3==\~:j" \~:j% \~:j& \~:j( \~:j`+ \~:j, \~:j- \~:j0 \~:j2 \~:j<3 \~:j5 \~:j&6 :==\~:j7 \~:j/: \~:j; ,\~:j? \~:jA K4=\~:jC \~:jE ,\~:j5G \~:jI ,\~:jtK \~:jaN \~:jO \~:j(Q \~:j!T \~:jU 9=\~:j X \~:jY \~:jZZ \~:j[ \~:j_ ,\~:jXb \~:jYe \~:jsj L5==\~:jm \~:jp \~:jr ,\~:ju \~:j;v \~:jw \~:j:{ ,\~:j| \~:j~ \~:j :==\~:j \~:j \~:j ,\~:jb ,\~:j \~:j \~:j܉ a6=\~:ǰ \~:j: \~:j \~:j{ \~:j \~:j \~:jo \~:j \~:j \~:jZ \~:j 9=\~:j3 \~:j7 \~:jP \~:jg \~:j+ \~:j L7==\~:j \~:j' \~:jP \~:j ,\~:j$ \~:j( ,\~:jn \~:j \~:j \~:j \~:jC \~:j` \~:j \~:j :==\~:j \~:j+ \~:j \~:j \~:j \~:jN \~:j ;15 \~:j \~:j )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. \~:j@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _d - 2 scrolls labelled RINEAQ ERION (gained 1)\~:j \~:j _ 30  \~:j \~:j| \~:j^ \~:j? \~:j \~:j \~:j \~:j \~:j \~:j \~:j ,\~:jq \~:jv \~:j# X\~:j& \~:j( ,\~:j* ,\~:j@+ \~:jG, \~:j`. \~:j0 \~:j0 ,\~:j2 \~:j4 \~:jf5 ,\~:j6 \~:j7 ,\~:j8 \~:j : \~:j2; ,\~:jU< \~:j= ,\~:j> ,\~:j@ \~:j@ \~:jA ,\~:jB \~:jC ,\~:jD \~:jR \~:jT ,\~:jV ,\~:jX \~:jY ,\~:j8[ \~:jD\ ,\~:jj] \~:j^ \~:j_ ,\~:j5a ,\~:jb \~:jc ,\~:je \~:jZf \~:jog ,\~:jh \~:j&j \~:j8k ,\~:jYl \~:jm ,\~:jn \~:j"p \~:jq ,\~:jr \~:js \~:jv q  You encounter a bombardier beetle.\~:jp              ############   #..@......B.---   #.#########   #.# #######Shock   #.# #....).   #.# ##......   #.# #......... B   bombardier beetle (asleep)   #.# #.\~:jƃ .....##   #.# #.......#  .#########.......#\~:j 91904.0)  ---205 _\~:j \~:j \~:jG  ###########  #..@......B  #.#########  #.#  #.# #....) #.#  #.# #. #.# #. #.# #.  #.. \~:j=" ###########  #..@......B  #.#########  #.#  #.# #....) #.#  #.# #. #.# #. #.# #. #..\~:j=F\~:j\~:j9h _A bombardier beetle is nearby!]~:js ###########  #..@......B  #.#########  #.#  #.# #....) #.#  #.# #. #.# #. #.# #.  #.. ]~:je= ###########  #..@......B  #.#########  #.#  #.# #....) #.#  #.# #. #.# #.]~:j #.# #. #.. _A bombardier beetle is nearby!]~:j\   Para the Zephyrmancer  Tengu of Vehumet *.....  Health: 48/48 ========================  Magic: 16/17 ======================--  AC: 7Str: 8  EV: 30 Int: 20 ]~:j  SH: 0Dex: 15  ############# XL:  9 Next: 39% Place: Dungeon:6  #..@*******.. Noise: ---------  Time: 7920.4 (0.0)  #.##########. h) +2 dagger (venom)  #.#########. Cast: Shock  #.##....).#. Quill Fly  #.###......#.  #.##......... B   bombardier beetle  #.##.......##  #.##.......#  #.#########.......#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: ]~:j ia bombardier beetle (asleep, 100% to hit)  The zap hits the bombardier beetle!]~:j] ]~:j` ......B15 =1.4 (1]~:je ]~:jh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line]~:j~i Aim: a bombardier beetle (asleep, 100% to hit)  The zap hits the bombardier beetle! _The bombardier beetle is heavily wounded.]~:j{R  Para the Zephyrmancer  Tengu of Vehumet *.....  Health: 48/48 ========================  Magic: 15/17 =====================---  AC: 7Str: 8  EV: 15Int: 20  SH: 0Dex: 15  ############# XL:  9 Next: 39% Place: Dungeon:6  #..@*******.. Noise: =--------  Time: 7921.4 (0.0)  ]~:j~#.##########. h) +2 dagger (venom)  #.#########. Cast: Shock  #.##....).#. Quill Fly  #.###......#.  #.##......... B   bombardier beetle  #.##.......##  #.##.......#  #.#########.......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle.]~:j3B.]~:j %.....]~:j *2.4 (1]~:je]~:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 84% to hit)  The zap hits the bombardier beetle. _The bombardier beetle is severely wounded.^~:j  Para the Zephyrmancer  Tengu of Vehumet *.....  Health: 48/48 ========================  Magic: 14/17 ===================-----  AC: 7Str: 8  EV: 15Int: 20  SH: 0Dex: 15  ############# XL:  9 Next: 39% Place: Dungeon:6  #..@******... Noise: =--------  Time: 7922.4 (0.0)  #.##########. h) +2 dagger (venom)  #.#########. Cast: Shock  #.##....).#. Quill Fly  #.###......#.  #.##......... B[^~:jY40m   bombardier beetle  #.##.......##  #.##.......#  #.#########.......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 84% to hit)  The zap hits the bombardier beetle but does no damage.^~:j,$3B.^~:j*$....^~:j,*3.4 (1^~:j53^~:jq6 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 84% to hit)  The zap hits the bombardier beetle but does no damage. _The bombardier beetle is severely wounded.^~:jS  Para the Zephyrmancer  Tengu of Vehumet *.....  Health: 48/48 ========================  Magic: 13/17 ==================------  AC: 7Str: 8  EV: 15Int: 20  SH: 0Dex: 15  ############# XL:  9 Next: 39% Place: Dungeon:6  #..@*****.... Noise: =--------  Time: 7923.4 (0.0)  #.##########. h) +2 dagger (venom)  #.#########. Cast: Shock  #.##....).#. Quill Fly  #.###......#.  #.##......... B[^~:j;F40m   bombardier beetle  #.##.......##  #.##.......#  #.#########.......#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 84% to hit)  The zap hits the bombardier beetle.^~:jn}~....B4.4 (1^~:jˌonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (severely wounded, 84% to hit)  The zap hits the bombardier beetle. _The bombardier beetle is almost dead.^~:jV+^~:jy  Para the Zephyrmancer  Tengu of Vehumet *.....  Health: 48/48 ========================  Magic: 12/17 ================--------  AC: 7Str: 8  EV: 15Int: 20  SH: 0Dex: 15 ########### ## XL:  9 Next: 39% Place: Dungeon:6 #..@....... .. Noise: =--------  Time: 7924.4 (0.0) #.######### #. h) +2 dagger (venom) #.# ########. Cast: Shock #.# #....).#. Quill Fly  #.# ##......#. #.# #......... B   bombardier beetle #.# #.......##[^~:j1K #.# #.......#  #.#########.......# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 84% to hit)  The zap hits the bombardier beetle.  You kill the bombardier beetle!   #..@*****..    #.#  #.# #....) #.#  #.# #. #.# #. #.# #. #..^~:j .....^~:je415.4 (1Shock^~:j^~:j#Z _Vehumet accepts your kill.^~:jMR  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^~:j ^~:j} ^~:ja" ^~:j/9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^~:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^~:ji ^~:jm ^~:js ^~:jv   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^~:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^~:j| ^~:j ^~:jX   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_~:jD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._~:j3_~:j_~:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_~:jE3_~:j}H,_~:jK 30  _3==_~:jS,==_~:jW4=_~:jbZB_~:j_~:jI_~:j%,_~:j.B_~:jO=_~:j,_~:jI,_~:jb5==_~:jȣ_~:j,_~:j_~:j,_~:jC_~:j`B_~:ji_~:jP==_~:jӬB_~:j,_~:jկ_~:ja6=_~:j_~:j B_~:j/_~:j2,_~:jB_~:j_~:je=_~:j,_~:j_~:jZ,_~:j7x7==_~:j_~:jD,_~:jB_~:j5,_~:jI_~:jB_~:j_~:j_~:j.I==_~:jB_~:j@_~:j_~:jp,_~:j_~:j_~:jlB_~:j B_~:jZ,_~:j#_~:j,_~:jN_~:j,_~:j,_~:j_~:jq,_~:j_~:j_~:j,_~:j[_~:j_~:j_~:j? ,_~:j _~:j+_~:j,_~:jX_~:jQ15 _~:j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 357 gold pieces (gained 8)._~:j _~:j'!u 30  _~:j(n_~:jI+B_~:j-_~:j3/_~:j0,_~:j2_~:j6B_~:j8_~:j:_~:j;_~:jA=_~:j8?_~:jyA_~:j#C,_~:jF_~:jG_~:jI_~:jK_~:j}L_~:jO_~:jP,_~:jR_~:j]U_~:jW,_~:j]Y_~:j\_~:jz]_~:j^_~:jP`_~:jfb,_~:j~d_~:je_~:j)h_~:ji_~:jUk_~:jl_~:jp,_~:jkr_~:j5t_~:ju_~:j2w,_~:jy_~:j|_~:jn~,_~:j_~:j_~:jA,_~:jՄ_~:j  #.# #....).#.#  #.# ##......#.###   #.# #............   #.##.......#####   #.##.......#   #.#########.......#   #..........>......#   ####.......#  .......@...........# -86.4 (61.0) )#####.#######   ##'###    #........#...    #........#...    #....)...#...._~:j*     ##.....###....     #.###.###....     ...# #...'.... _~:j_~:jE-7.4 (62_~:j_~:jȩ# _Found a whip._~:j:n _~:jq 3_~:jt _~:jv _~:j _~:jȬ <  You see here a +0 whip._~:j _~:jDZ 5 __~:j _~:jc _~:j _~:j. _~:j _~:j _~:jN ,_~:j _~:j _~:jr ,_~:jk _~:j _~:j ,_~:j` _~:j _~:j2 ,_~:jj _~:j _~:j6 ,_~:j _~:j _~:j ,_~:j _~:jJ _~:j ,_~:j _~:j; _~:jy ,_~:j _~:j _~:j ,_~:jw _~:j _~:j; ,_~:jj _~:j _~:jB ,_~:j _~:jK _~:j ,_~:j _~:j _~:j ,_~:j _~:jx Q15 _~:j N _You now have 367 gold pieces (gained 10)._~:jD _~:j" u 30  _~:jQ _~:j _~:j ,_~:jM _~:j UWater _~:jK _~:j _~:j _~:j ,_~:j _~:jE _~:j ,_~:j> _~:j _~:jJ ,_~:j _~:j _~:j >_~:j<$ H  There is a collapsed entrance here._~:j>& _~:j' \Water __~:j%* _~:jx, _~:j- ,_~:jj/ _~:j(1 _~:j2 ,_~:jN4 _~:j6 _~:je7 ,_~:j9 _~:jF< _~:j > >_~:j? _~:jB _~:jD ,_~:jF _~:j]I _~:jJ _~:jJL _~:jM _~:jO _~:jP ,_~:jXR _~:jT ,_~:jyV _~:jX _~:j{[ ,_~:j0] _~:j^ _~:j` _~:jb ,_~:j~d _~:jz  #.# ##'########### #.# #........#....#  #.# # #........#....#  #.# #. #....)...#....#  #.# #<. ##.....###....# #.# #.. #.###.###....# #.# +... ...# #...'....# #.# #....#####....### #.# #.).........+8029.4 (4_~:j}  #.#####.............# #.....###########........... ####...~~~~~~~~~.. ##..~~~~.~~~~..† ##.~~~~~~~~~............ ####################### _~:jɄ _~:j ,30.4 (43_~:j _~:j> 9 _Found a stone staircase leading up.`~:j`  A water moccasin comes into view.`~:jp #.# ##'# #.# .. #.#....# #.# #####. #.#....# #.# #...#. #....)...#....# #.# #<.... ##.....###....# #.# #.... #.###.###....# #.# +.... ...# #...'....# #.# #...S#.... #.# #...@......). #.#####.#.. #.....#.Shock ####...~~~~~~~~~ ##..~~~~.~~~~.† ##.~S   water moccasin (wandering) 0.0)1.4 (1 _`~:j1  #.#   #.# ..   #.# #####.   #.# #...#. #....)  #.# #<....   #.# #....   #.# +.... ...#   #.# #...S######## #.# #...@......) #.#######... † `~:j Z #.#   #.# ..   #.# #####.   #.# #...#. #....)  #.# #<....   #.# #....   #.# +.... ...#   #.# #...S######## #.# #...@......) #.#######...`~:j | †  `~:jh  _A water moccasin is nearby!a~:j} #.###'############ Para the Zephyrmancer#.# .. #........#....# Tengu of Vehumet *.....#.# #####. #........#....# Health: 48/48 ========================#.# #...#. #....)...#....# Magic: 13/17 ==================------#.# #<.... ##.....###....# AC: 7Str: 8#.# #.... #.###.###....# EV: 30 a~:j$ Int: 20#.# +.... ...# #...'....# SH: 0Dex: 15#.# #...*###########....## XL:  9 Next: 41% Place: Dungeon:6#.# #...@......)......... Noise: ---------  Time: 8031.4 (0.0)#.#####.#######............ h) +2 dagger (venom)#.....###########.......... Cast: Shock####...~~~~~~~~~........... Quill Fly ##..~~~~.~~~~.........†.##.~~~~~~~~~........... S   water moccasin (wandering)###################### _A water moccasin is nearby!Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; ~:j, 0m1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (wandering, hasn't noticed you, empty space bonus: 5/8)a~:j4N *SS    Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the water moccasin.  The water moccasin is moderately wounded.The water moccasin is struck by your quills.15 ===2.4 (1a~:jxT a~:jW T _The water moccasin misses you.a~:j #.###'############ Para the Zephyrmancer#.# .. #........#....# Tengu of Vehumet *.....#.# #####. #........#....# Health: 48/48 ========================#.# #...#. #....)...#....# Magic: 9/17a~:j8 ============------------#.# #<.... ##.....###....# AC: 7Str: 8#.# #.... #.###.###....# EV: 15Int: 20#.# +.... ...# #...'....# SH: 0Dex: 15#.# #...*###########....## XL:  9 Next: 41% Place: Dungeon:6#.# #...@......)......... Noise: ===------  Time: 8032.4 (0.0)#.#####.#######............ h) +2 dagger (venom)#.....###########.......... Cast: Shock####...~~~~~~~~~........... Quill Fly ##..~~~~.~~~~.........†.##.~~~~~~~~~........... S   water moccasin~:j m###################### _The water moccasin misses you.Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, empty space bonus: 5/8)a~:j #S  Press: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the water moccasin!  The water moccasin is almost dead.  The water moccasin closely misses you.The water moccasin is struck by your quills.a~:jH *3.4 (1a~:jo a~:jk F _The water moccasin bites you but does no damage.a~:js#.###'############ Para the Zephyrmancer#.# .. #........#....# Tengu of Vehumet *.....#.# #####. #........#....# Health: 48/48 ========================#.# #...#. #....)...#....# Magic: 5/17=======-----------------a~:jK#.# #<.... ##.....###....# AC: 7Str: 8#.# #.... #.###.###....# EV: 15Int: 20#.# +.... ...# #...'....# SH: 0Dex: 15#.# #...*###########....## XL:  9 Next: 41% Place: Dungeon:6#.# #...@......)......... Noise: ===------  Time: 8033.4 (0.0)#.#####.#######............ h) +2 dagger (venom)#.....###########.......... Cast: Shock####...~~~~~~~~~........... Quill Fly ##..~~~~.~~~~.........†.##.~~~~~~~~~........... S   water moccasin###################### _The water ma~:joccasin bites you but does no damage.  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (almost dead, empty space bonus: 5/8)a~:j8.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a water moccasin (almost dead, empty space bonus: 5/8)  The open air twists around violently and strikes the water moccasin!  You kill the water moccasin!a~:jA(b~:jC 84.4 (1Shock _Vehumet accepts your kill.b~:jsHb~:jOb~:jQk _Your Air Magic skill increases to level 12!b~:jG  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b~:jb~:j[b~:jb~:j b~:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)b~:jX+G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b~:j  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b~:jN^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b~:j )b~:jq.b~:j4b~:j7  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)b~:j4 _b~:j];  30  _b~:j> i6=b~:ju@ ,b~:juB ,b~:jC b~:jI b~:jQ b~:jz =b~:j 7==8====b~:jI 9=b~:je Bb~:j5 b~:j Bb~:j O=b~:jI b~:j b~:j@ b~:j b~:j Bb~:j b~:jj R10/17==b~:j b~:j1 b~:js P==b~:jm b~:j3 b~:j nb~:j c1=b~:j b~:j: Bb~:j ,b~:j ,b~:j6 ,b~:j b~:j O=b~:j6 ,b~:jy b~:j c2=b~:j b~:jr ,b~:j b~:j ,b~:j b~:jm ,b~:j b~:j| O=b~:jC b~:j ,b~:j; b~:j ,b~:j= b~:j b~:j+ N3==b~:j b~:j ,b~:ji b~:jP b~:j ,b~:j b~:j ,b~:j b~:j :==b~:j! b~:j7" b~:j|# b~:j$ b~:j& b~:j&' b~:jz( b~:j) b~:jF+ K4=b~:j, b~:j. ,b~:j/ b~:jc1 b~:j2 b~:j4 b~:jG5 b~:j~6 b~:j7 b~:j8 b~:jU: 9=b~:j; b~:j:= ,b~:j> b~:j@ b~:j!C b5==b~:jD b~:jF ,b~:jG b~:jI ,b~:jK b~:j M ,b~:jO b~:jP P==b~:jyS b~:jT ,b~:jV b~:j*X b~:jY b~:j[ a6=b~:j\ b~:j^ b~:jF` b~:ja b~:jn ,b~:jp b~:js ,b~:ju b~:jjy O=b~:j{ b~:jl} b~:j~ ,b~:j b~:jY ,b~:jn b~:jÅ L7==b~:j b~:j< b~:j* ,b~:j b~:j: b~:j b~:jϐ b~:j* b~:j5 b~:j b~:j b~:j9 b~:j b~:jǝ b~:jy P==b~:jܡ b~:j( b~:j b~:j b~:j b~:jȪ b~:jd ,b~:jخ b~:j, b~:jd ;15 b~:j b~:jw )onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. b~:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)reach down and open the door.b~:j u 30  b~:jF b~:j  There is an open door here. _b~:j b~:j Bb~:j b~:jS ,b~:j ,b~:j b~:j0 ,b~:j b~:j ,b~:j` b~:j b~:j ,b~:j b~:jR b~:j b~:j ,b~:j b~:jt Bb~:j b~:j ,b~:j0 b~:j b~:jU ,b~:ji b~:j @  There is an open door here.b~:j{ b~:jv 5 _b~:j b~:j6 Bb~:j~ b~:j< b~:j ,b~:jE b~:j b~:j ,b~:jQ! b~:j) Xb~:j+ Bb~:j- b~:j/ b~:j{1 ,b~:je3 b~:jG5 b~:j97 ,b~:j9 b~:j: b~:j; b~:jd= b~:j|> b~:ji@ b~:jA b~:jAD ,b~:jMF b~:jcG b~:jmH b~:jRJ b~:jwL b~:jN ,b~:j-X >  You see here a +0 dagger.b~:jZ b~:j*] 5 _b~:j{_ b~:j` b~:j^b b~:jc b~:j}e b~:jtg b~:jQi ,b~:jqk b~:jm b~:j'o b~:jp b~:jq b~:jKt b~:ju b~:jv b~:jdx b~:jz b~:j{ b~:j} b~:j~ b~:j b~:j b~:j b~:jʄ b~:j ,b~:j b~:j b~:j; b~:j ,b~:j b~:j b~:j# Q15 b~:jU F _You reach down and open the door.b~:j" b~:j̕ u 30  b~:j @  There is an open door here.b~:j. b~:j1 5 _b~:je b~:j Bb~:jí b~:j Bb~:j b~:j2 ,b~:jd b~:j־ b~:js b~:j ,b~:j ,b~:jY ,b~:j b~:j g15 b~:j F _You reach down and open the door.b~:j b~:j" u 30  b~:j* @  There is an open door here.b~:j b~:j# 5 _b~:jb b~:jK Bb~:j% b~:j Bb~:j b~:j ,b~:j b~:j% b~:j. ,b~:j b~:j3 b~:j b~:j ,b~:jb~:j1b~:jn,b~:jb~:j b~:j ,b~:j b~:jb~:j,b~:jb~:jXBb~:jb~:j,b~:jcb~:jxb~:j_ ,b~:jo"b~:j#b~:jy%,b~:jX(b~:j)b~:j+,b~:j3-b~:j@/b~:jf2,b~:j54b~:j%;Xb~:j>b~:jABb~:jDb~:jE,b~:jGb~:jiIb~:jzL,b~:jOb~:j{Qb~:jSBb~:jVb~:jYb~:j[b~:jM]b~:j_b~:jea,b~:jbb~:jidb~:jfb~:j'hb~:jjb~:jlb~:j_nb~:jo,b~:jVqb~:jsb~:jt,b~:jvb~:jxb~:j"zb~:j{b~:jJ~b~:jb~:jҁ,b~:j(b~:j(Bb~:jb~:jb~:j ,b~:jb~:j,b~:jp,b~:j,b~:j%b~:j¯b~:jb~:j5,b~:jb~:jb~:j8,b~:j^b~:jHXb~:js   #### ...######### ###### ...........+ +@..># --- ..##......## ###..# ..##.....####+###...# ...........##.#...#.# #.#...#.##.##...###.# ...#.#..##.....## .. #............. #.+.....#...).......<# .........#....############...+...'1960.0)#...##+b~:j"b~:ji15 ======51b~:j>b~:j= _As you open the door, it creaks loudly!c~:jJlc~:j9o3c~:jqc~:jjtu 30  c~:j.{l  There is an open door here.c~:j}5 _c~:j(c~:j؁c~:ju,c~:j@  There is an open door here.c~:jc~:jZ _c~:jc~:jc~:j,c~:j8c~:jc~:jߑc~:j>,c~:jc~:jIc~:j,c~:jc~:jpc~:jћ,c~:jAc~:jc~:jBc~:jc~:jc~:jc~:j,c~:jQc~:jBc~:jɭ{  You encounter a hound.c~:jE #####.# #######...###### .# ......+...'...># h# .....##...###..# .#  ....####+###...# .#  ......##.#...#.# .# .#.##.##...###.##.#  #..##.....## #..@.#  ------.......##########  .#...).......<#  Shock#....########  .........#########  .#.##.........#   h   hound (asleep) .#.#..##.........#  .#...............+  ###..#...........#  c~:j;42061.0)c~:j"  ------7.4 (12 _c~:jc~:jZd~:jq  Para the Zephyrmancer#####.#  Tengu of Vehumet *..... #######...###### .#  Health: 48/48 ======================== ......+...'...># *#  Magic: 16/17 ======================-- .....##...###..# *#  AC: 7Str: 8 ....####+###...# *#  EV: 30 Int: 20 ......##.#...#.# *#  SH: 0Dex: 15 .#.##.##...###.##*#  XL:  9 Next: 48% Place: Dungeon:6 #..##.....## #..@.#  Noise: ----d~:j&-----  Time: 8207.4 (0.0) .........##########  h) +2 dagger (venom) ...#...).......<#  Cast: Shock ....#....########  Quill Fly .........######### ....#.##.........#  h   hound .#.#..##.........# .#...............+ ###..#...........# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound!  The hound is heavily wounded.d~:j$Q.hd~:j'O.hd~:j0a..15 ===8.4 (1d~:j|6d~:j9  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (asleep, 100% to hit)  The zap hits the hound!  The hound is heavily wounded. _The hound barks!d~:j  Para the Zephyrmancer#####.#  Tengu of Vehumet *..... #######...###### .#  Health: 48/48 ======================== ......+...'...># .#  Magic: 15/17 =====================--- .....##...###..# .#  AC: 7Str: 8 ....####+###...# *#  EV: 15Int: 20 ......##.#...#.# *#  SH: 0Dex: 15 .#.##.##...###.##*#  XL:  9 Next: 48% Place: Dungeon:6 #..##.....## #..@.#  Noise: ===------  Time:~:jN49m 8208.4 (0.0) .........##########  h) +2 dagger (venom) ...#...).......<#  Cast: Shock ....#....########  Quill Fly .........######### ....#.##.........#  h   hound .#.#..##.........# .#...............+ ###..#...........# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (heavily wounded, 64% to hit)  The zap hits the hound.d~:j;Q.hd~:jB .d~:jiE3--9.4 (1d~:jKd~:jOMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hound (heavily wounded, 64% to hit)  The zap hits the hound. _The hound is almost dead.d~:j@  Para the Zephyrmancer ##### .# Tengu of Vehumet *..... #######...###### .# Health: 48/48 ======================== ......+...'...># .# Magic: 14/17 ===================----- .....##...###..# .# AC: 7Str: 8 ....####+###...# .# EV: 15Int: 20 ......##.#...#.# †# SH: 0Dex: 15 .#.##.##...###.##.# XL:  9 Next: 48% Place: Dungeon:6 #..##.....## #..@.# Noise: =--------  Time: 8209.4 (0.0) .........##########d~:j D h) +2 dagger (venom) ...#...).......<# Cast: Shock ....#....######## Quill Fly .........######### ....#.##.........# h   hound .#.#..##.........# .#...............+ ###..#...........#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)  The zap hits the hound.  You kill the hound!Vehumet accepts your kill.d~:jI ##### .#  .# .'...># .# ..# .# .# .# .# *# *#    )<#           d~:j7†.d~:jz5==5010.4 (1ShockPress: ? - help, Shift-Dir - straight lineAim: a hound (almost dead, 64% to hit)  The zap hits the hound.  You kill the hound!Vehumet accepts your kill. _You feel your power returning.d~:jd~:jm _Your Conjurations skill increases to level 8!d~:jV  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d~:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)d~:jT  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d~:jj d~:j d~:jn& d~:j)   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)d~:j4}  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d~:j] 4  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)d~:j  30  _d~:j\ d~:jn 6===d~:j d~:j =d~:j" Xd~:j ,d~:j b7==d~:j d~:j d~:j ,d~:j Vonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a hound corpse.== _d~:j ,d~:j Bd~:j^ ,d~:j ,d~:j d~:j8 Bd~:j Xd~:j d~:j Bd~:j d~:jb ,d~:j ,d~:j Bd~:j d~:ji ,d~:jM d~:jXd~:j,d~:j],d~:jd~:jWBd~:j Bd~:j"d~:j'd~:j),d~:j+,d~:j-Bd~:j!/d~:j1Bd~:j2d~:jP4,d~:j5d~:jb7,d~:j8,d~:j:d~:j?Xd~:j8BXd~:jADBd~:j Fd~:jGd~:jI,d~:j}Jd~:jLBd~:jfN,d~:jP,d~:jsQd~:jRBd~:j Td~:jVBd~:jWd~:jXBd~:j[Zd~:j_\Bd~:j],d~:j3_,d~:j`d~:jad~:jcBd~:jzeBd~:jfd~:jhd~:jUi,d~:jjd~:jkBd~:jVmd~:jn,d~:jSp,d~:jsBd~:jFwd~:jxd~:jbzd~:j},d~:jd~:jXd~:jF,d~:jd~:jd~:j,d~:jGd~:j?d~:j+,d~:jčd~:j,d~:jd~:jd~:jd~:j;15 d~:jd~:jܟF _You reach down and open the door.d~:j= 30  d~:j@  There is an open door here.d~:jqd~:j _d~:jd~:j;d~:jv,d~:j],d~:jd~:j9,d~:jd~:jBd~:j,d~:jd~:jFd~:jXd~:jDBd~:jyd~:j d~:jnd~:jBd~:jNd~:jBd~:jd~:j,d~:j,d~:j#d~:j$,d~:j',d~:j(,d~:jK*d~:jQ,d~:j-,d~:j/d~:jA1d~:j2,d~:jN4d~:j5d~:jP7,d~:j8d~:js:,d~:j<,d~:j=d~:j_?,d~:jiAe~:jE9 ..##...####..# ..##..##  ##.## ..##..##..# ##..###.# ##..# ## #####.# ÷##..# )..# ##.....# ##..# .+.####......# .....# #..#.PP...## ......# #@#....## -97.4 (87.0)# ######## ..##  .#  #  #....#  ##...#  #  ...#  e~:je~:jrE-8.4 (88e~:jY%e~:j,E _Found a hammer. Found a runed translucent door.e~:j.e~:je3e~:j9e~:jle~:j5e~:jpF...++....##..##  Para the Zephyrmancer ...##...####..#  Tengu of Vehumet *..... ...##..####.##  Health: 48/48 ======================== ...##..##..#  Magic: 17/17 ======================== ...##..###.#  AC: 7Str: 8 ...##..# ########.#  EV: 30 Int: 20 ..÷##..# #)..# ##.....#  SH: 0Dex: 15 ...##..# #j..+.####......#  XL:  9 Next: 50% Place: Dungeon:6 #......##.@#.PP...##  Noise: ---------  Time: 8298.4 (0.0) #......####.#....##  h) +2 dagger (venom) #......#########  e~:jJ,[40mCast: Shock #.....##  Quill Fly #.....# #.....#  j   Crazy Yiuf (asleep) ##....# .##...# ..#...# _You see here a hound corpse. _You reach down and open the door. _There is an open door here. _Found a hammer. Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff ofchaos.  --more--g~:j?   _g~:j:Gng~:jLBg~:jOg~:jv..##....# #.## ..++....# #..## ..##...## ##..# ..##..## ##.## ..##..# #..# ..##..#  ##.# ...##..# ### #####.# g~:jJz.÷##..# #)..### ##.....# .....##..# #j..+@####......# 301.4 (3##......# #...##..#.PP...##  #......# ### ###.#....##  #......#########  #.....##  #.....#  #.....# ####....#.##...#g~:jQ}0g~:jtg~:jXh~:jsVisible Monsters/Items (select to target/travel, [!] to examine) Monsters  a - (j) Crazy Yiuf (asleep), wielding a +2 quarterstaff of chaos and wearing a+0 cloak Itemsb - ()) a hammeri~:j i~:j˒ i~:jW b.....##....##.##Para the Zephyrmancer .....++....##..##Tengu of Vehumet *..... .....##...####..#Health: 48/48 ======================== .....##..####.##Magic: 17/17 ======================== .....##..##..#AC: 7i~:jv Str: 8 .....##..###.#EV: 30 Int: 20 .....##..# ########.#SH: 0Dex: 15 ....÷##..# #)..### ##.....#XL:  9 Next: 50% Place: Dungeon:6 .....##..# #j..+@####......#Noise: ---------  Time: 8301.4 (0.0) ###......# #...##..#.PP...##h) +2 dagger (venom)#......# ### ###.#....##Cast: Shock#......#########Quill Fly #.....###.....#j   Crazy Yiuf (asleep)#.....# ####....# ...##...# _You see here a hound corpse. _You reach down and open the door. _There is an open door here. _Found a hammer. Found a runed translucent door.  You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff of _chaos.i~:j i~:j i~:j j~:j8 *'j~:j Z15 2.4 (1Shockj~:j j~:j 7 _You reach down and open the door.k~:j.....##....##.##Para the Zephyrmancer .....++....##..##Tengu of Vehumet *..... .....##...####..#Health: 48/48 ======================== .....##..####.##Magic: 13/17 ==================------ .....##..##..#AC: 7Str: 8 .....##..###.#k~:jEV: 15Int: 20 .....##..# ########.#SH: 0Dex: 15 ....÷##..# #)..### ##.....#XL:  9 Next: 50% Place: Dungeon:6 .....##..# #*..'@####......#Noise: ---------  Time: 8302.4 (0.0) ###......# #...##..#.PP...##h) +2 dagger (venom)#......# ### ###.#....##Cast: Shock#......#########Quill Fly #.....###.....#j   Crazy Yiuf (asleep)#.....# ####....# ...##...#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearingk~:jt2 a +0 cloak  (asleep, empty space bonus: 5/8)k~:j.jPress: ? - help, Dir - move target  Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (asleep, empty space bonus: 5/8)  The air twists around and strikes Crazy Yiuf!  Crazy Yiuf shouts!  Crazy Yiuf is heavily wounded.k~:j{j  k~:j4===3.4 (1k~:jk~:jc` _Crazy Yiuf yells, "Key!"k~:jh.....##....##.##Para the Zephyrmancer .....++....##..##Tengu of Vehumet *..... .....##...####..#Health: 48/48 ======================== .....##..####.##Magic: 9/17============------------ .....##..##..#AC: 7Str: 8 .....##..#k~:jk##.#EV: 15Int: 20 .....##..# ########.#SH: 0Dex: 15 ....÷##..# #)..### ##.....#XL:  9 Next: 50% Place: Dungeon:6 .....##..# #.*.'@####......#Noise: ===------  Time: 8303.4 (0.0) ###......# #...##..#.PP...##h) +2 dagger (venom)#......# ### ###.#....##Cast: Shock#......#########Quill Fly #.....###.....#j   Crazy Yiuf#.....# ####....# ...##...#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  k~:jnPress: ? - help, Dir - move targetAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (heavily wounded, empty space bonus: 8/8)k~:j6h.jAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Crazy Yiuf.  Crazy Yiuf is severely wounded.k~:jq8 k~:js*4.4 (1k~:j,k~:jևq _Crazy Yiuf cries, "Liver seventy mobile!"k~:j.....##....##.##Para the Zephyrmancer .....++....##..##Tengu of Vehumet *..... .....##...####..#Health: 48/48 ======================== .....##..####.##Magic: 5/17=======----------------- .....##..##..#AC: 7Str: 8 .....##..###.#EV: 15Int: 20 .....##..# ########.#SH: 0k~:jDex: 15 ....÷##..# #)..### ##.....#XL:  9 Next: 50% Place: Dungeon:6 .....##..# #..*'@####......#Noise: ===------  Time: 8304.4 (0.0) ###......# #...##..#.PP...##h) +2 dagger (venom)#......# ### ###.#....##Cast: Shock#......#########Quill Fly #.....###.....#j   Crazy Yiuf#.....# ####....# ...##...#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (severely wounded, empty space bonus: 6/8)k~:j )Press: ? - help, Dir - move target  Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak  (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes Crazy Yiuf!!  You kill Crazy Yiuf!  Vehumet accepts your kill.k~:j (k~:jQ 6=15.4 (1Shockk~:j k~:jJ 4 _You feel your power returning.k~:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k~:jz k~:j k~:j$ k~:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k~:jp G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.k~:j k~:jh k~:j   Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)k~:j& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l~:jbl~:jl~:jl~:ji  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. l~:j۝_You can't see any susceptible monsters within range! (Use Z to cast anyway.)l~:jQ.##....# #.##.++....# #..##.##...## ##..#.##..## ##.##.##..# #..#.##..# ##.#.##..# #### #####.#.÷##..# #)..### ##.....#.##..# #..)@.####......##......# #...##..#.PP...## # #......# #### ###.#....## # #......# ######## # #.....## # #.....#  #.....# #####....# ....##...#l~:j Yl~:j;^x 30  ---6 _l~:jVdl~:j\Ronfirm with . or Enter, or press ? or * to list all spells. l~:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is an open translucent door here.l~:j_.##....# #.##.++....# #..## #......##...## ##..# #......##..## ##.## #......##..# #..# #......##..# ##.# #......##..# ##### #####.# #.....÷##..# #)..### ##.....#.##..# #..@'.####......# .####......# #...##..#.PP...## .# #......# ########.#....## .# #......# ######## .# #.....## ## #.....#  #.....# ######....# .....##...#l~:jԚl~:jH---7 _l~:jql~:jz$  Things that are here:l~:j f _a +2 quarterstaff of chaos; a +0 cloakm~:j.m~:j1qPick up what? 12/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +2 quarterstaff of chaos Armour (select all with [)m~:jz4b - a +0 cloak [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]n~:j! o~:j*  b + a +0 cloak[Enter] accept (1 chosen)q~:jqq~:jIyq~:jt.......##....##.##Para the Zephyrmancer .......++....##..##Tengu of Vehumet *..... #......##...####..#Health: 48/48 ======================== #......##..####.##Magic: 6/17========---------------- #......##..##..#AC: 7Str: 8 #......##..###.#EV: 30 Int: 20 #......##..# ##### #####.#SH: 0Dex: 15 #.....÷##..# #)..### ##.....#XL:  9 Next: 51% Place: Dungeon:6 .......##..# #..@'.####......#Noise: ---------  Time: 8307.4 (0.0) .####......# #...##..#.PP...##h) +2 dagger (venom) .# #......# ########.#....##Cast: Shock .# #......#########Quill Fly ~:j4m.# #.....## ## #.....##.....# ######....# .....##...#Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is an open translucent door here.  Things that are here: _a +2 quarterstaff of chaos; a +0 cloakq~:j15 8.4 (1 _m - a +0 cloakr~:jI3r~:j$r~:j7= 30  r~:j+Xr~:j,r~:jr~:j,r~:jLr~:jr~:j9=r~:jr~:j,r~:jr~:jnr~:jT8==r~:j0r~:j,r~:jr~:j,r~:jr~:j,r~:jWr~:jcP==r~:jr~:jr~:j6r~:jvr~:jr~:j+,r~:j r~:jc9=r~:j r~:j ,r~:j r~:j9,r~:jr~:j,r~:jr~:j7O=r~:jr~:j/r~:jr~:j,r~:jr~:jh10/17==r~:j0r~:jr~:j r~:j!r~:j#r~:jr$r~:j%r~:j ',r~:j](r~:jn)r~:j*:==r~:j,r~:j=-r~:j.r~:j/r~:j/2r~:j3M1=r~:ju6Br~:j8,r~:j:,r~:j<Br~:j=r~:j?O=r~:j]Ar~:jcC,r~:j E,r~:jtGr~:j_Ic2=r~:jK,r~:j{PXr~:jSBr~:j~Ur~:j)[O=r~:jer~:j"hr~:j0l,r~:j%n,r~:jpr~:jzrr~:jsd3==r~:jvr~:jx,r~:jz,r~:j`|r~:j~Br~:jr~:j:P==r~:jr~:jRr~:jʅr~:jPa4=r~:j4r~:j,r~:jCr~:jBr~:j7r~:jÐ,r~:j r~:j9=r~:j?r~:jٕ,r~:jr~:jBr~:jpb5==r~:jr~:jX,r~:jϞr~:juBr~:j ,r~:jr~:j(P==r~:jr~:j.,r~:jr~:j ,r~:j)r~:j̭a6=r~:jr~:j,r~:j'r~:jp,r~:jr~:j˵r~:jr~:jzr~:jde=r~:jr~:jp,r~:jr~:j=b7==r~:j075.4 (67.0)r~:j0r~:jfr~:jE _Done exploring.r~:ja r~:j d  r~:j ,0.0)r~:j 0r~:j r~:jn E _Done exploring.r~:j0 r~:j k  r~:j? Nr~:j r~:j| E _Done exploring.t~:j`t~:j  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.2   3%   0   j - Spellcasting   5.0    -1          t~:j_ b - Staves   0.0    +1   k + Conjurations 8.1  22%  +3   c - Unarmed Combat   0.0    +1   l - Fire Magic   0.0    +1   d - Throwing   2.0     0   m + Air Magic12.1  75%  +3           e - Short Blades   1.9    +1   n - Evocations   0.0     0   f - Long Blades   1.0    +1   o - Shapeshifting   0.0 ~:jd37m   -2           g - Armour   0.0    +1       h - Dodging   2.1    +1       i - Stealth   2.1    +1                                         ~:jwJ0m     The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsv~:j+18+v~:js1760 o * Shapeshifting   0.0  20%w~:ji.w~:j6w~:j>;.......##....##.##Para the Zephyrmancer .......++....##..##Tengu of Vehumet *..... #......##...####..#Health: 48/48 ======================== #......##..####.##Magic: 17/17 ======================== #......##..##..#w~:j[BAC: 7Str: 8 #......##..###.#EV: 30 Int: 20 #......##..# ##### #####.#SH: 0Dex: 15 #.....÷##..# #)..### ##.....#XL:  9 Next: 51% Place: Dungeon:6 .......##..# #..@'.####......#Noise: ---------  Time: 8375.4 (0.0) .####......# #...##..#.PP...##h) +2 dagger (venom) .# #......# ########.#....##Cast: Shock .# #......#########Quill Fly .# #.....## ## #.....##.....# ######....# .....##...#Things that are here: _a +2 quarterstaff of chaos; a +0 cloak _m - a +0 cloak _Done exploring. _Done exploring. _Done exploring.w~:jGw~:jLw~:jYSw~:j*Vx~:jx~:jn)^ Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 Select a spell to describe [?] help [!]/[I] toggle spell headersy~:j Power Damage Range Noise 100% 1d9 7 Almost silent52%N/AN/A Quiet26%2d(4-20) 7 A bit loudz~:jez~:jmz~:j>w|.......##....##.##Para the Zephyrmancer .......++....##..##Tengu of Vehumet *..... #......##...####..#Health: 48/48 ======================== #......##..####.##Magic: 17/17 ======================== #......##..##..#AC: 7Str: 8 #......##..###.#EV: 30 Int: 20 #......##..# ##### #####.#z~:j#}ESH: 0Dex: 15 #.....÷##..# #)..### ##.....#XL:  9 Next: 51% Place: Dungeon:6 .......##..# #..@'.####......#Noise: ---------  Time: 8375.4 (0.0) .####......# #...##..#.PP...##h) +2 dagger (venom) .# #......# ########.#....##Cast: Shock .# #......#########Quill Fly .# #.....## ## #.....##.....# ######....# .....##...#Things that are here: _a +2 quarterstaff of chaos; a +0 cloak _m - a +0 cloak _Done exploring. _Done exploring. _Done exploring.z~:jz~:j7z~:jz~:j@z~:j Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 2% 1b - Static DischargeConjuration/Air1%2  c - Call ImpSummoning17%2  d - Maxwell's Portable Piledriver Translocationz~:jo34% 3  e - Tukima's DanceHexes34% 3  f - AnguishHexes/Necromancy75% 4  g - Awaken ArmourEarth/Forgecraft75% 4  h - Summon Seismosaurus EggSummoning/Earth75% 4  i - Summon ForestSummoning/Translocation 97% 5  j - Forge Phalanx BeetleForgecraft100% 6  k - Summon Horrible ThingsSummoning100% 8 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit~:j DescribMemorise|Describe~:jC Summon Seismosaurus Egg ~:j_,Summons the egg of a brutish lizard, just on the verge of hatching. So long as there are foes nearby and the caster remains adjacent to the egg, it will hatch several turns after being summoned to wreak havoc upon its summoner's foes. Even as a juvenile, a seismosaurus is a force to be reckoned with. It is nearly as hardy as a mountain, and its footfalls are capable of creating violent seismic shockwaves. Each shockwave deals considerable damage to non-flying enemies, and may sometimes even cause them to lose their footing altogether. Spell power increases the egg's durability and the strength of the seismosaur within, but not the time it takes to hatch. Level: 4Schools: Summoning/EarthFail: 75% Power: 5% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either summons a nameless horror or deals up to 30 fragmentation damage. You can sustain at most one creature summoned by this spell. _________________ ~:j Zoologists famously considered this animal to have been extinct for centuries~:jj~:jn Spells (Describe)TypeFailure Level  a - FoxfireConjuration/Fire 2%1  b - Static DischargeConjuration/Air 1% 2  c - Call ImpSummoning17% 2  d - Maxwell's Portable Piledriver Translocation34% 3  e - Tukima's DanceHexes34% 3  f - AnguishHexes/Necromancy 75% 4  g - Awaken ArmourEarth/Forgecraft 75% 4  h - Summon Seismosaurus Egg Summoning/Earth 75% 4  i - Summon ForestSummoning/Translocation 97% 5  j - Forge Phalanx Beetle Forgecraft100% 6  k - Summon Horrible Things Summoning100% 8 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help [Esc] exit~:j ~:j5 ~:j( 2.......##....##.##Para the Zephyrmancer .......++....##..##Tengu of Vehumet *..... #......##...####..#Health: 48/48 ======================== #......##..####.##Magic: 17/17 ======================== #......##..#~:j+ #..#AC: 7Str: 8 #......##..###.#EV: 30 Int: 20 #......##..# ##### #####.#SH: 0Dex: 15 #.....÷##..# #)..### ##.....#XL:  9 Next: 51% Place: Dungeon:6 .......##..# #..@'.####......#Noise: ---------  Time: 8375.4 (0.0) .####......# #...##..#.PP...##h) +2 dagger (venom) .# #......# ########.#....##Cast: Shock .# #......#########Quill Fly .# #.....## ## #.....##.....# ######....# .....##...#Things that are here: _a +2 quarterstaff of chaos; a +0 cloak _m - a +0 cloak _Done exploring. _Done exploring. _Done exploring.~:j/5 _a +2 quarterstaff of chaos; a +0 cloak _m - _Done exploring.  Okay, then.~:jt: ~:jA ~:jD . _~:jJ~:jWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple ~:j ~:jm .......##....##.##Para the Zephyrmancer .......++....##..##Tengu of Vehumet *..... #......##...####..#Health: 48/48 ======================== #......##..####.##Magic: 17/17 ======================== #......##..##..#AC: 7Str: 8 #......##..###.#EV: 30 Int: 20 #......##..# ##### #####.#SH: 0Dex: 15 #.....÷##..# #)..### ##.....#XL:  9 Next: 51% Place: Dungeon:6 .......##..# #..@'.####......#Noise: ---------  Time: 8375.4 (0.0) .####......# #...##..#.PP...##h) +2 dagger (venom) .# #......# ########.#....##Cast: Shock .# #......#########Quill Fly .#[39;4~:j 9m #.....## ## #.....##.....# ######....# .....##...# _a +2 quarterstaff of chaos; a +0 cloak _m - a +0 cloak _Done exploring. _Done exploring. _Done exploring. _Okay, then.   _  There is an open translucent door here.~:j 5 _~:j ~:j2 n~:j ~:j ,~:jm ~:j ~:j B~:j  X~:jM <~:jW ~:jY ~:jk\ ~:jN^ ~:j_ ,~:jb ~:jd ,~:jAf ~:j>i ~:jdk ,~:j>m ~:jzo ~:j-q ~:jBt ,~:jRv ,~:jw ,~:jy ~:j{ B~:j~ ~:jׁ B~:jȃ ~:j B~:j` ~:j_ ,~:j͋ ~:j2 ~:j ,~:j ~:jV ~:jӟ ,~:j ~:j ~:j ,~:jJ ~:j ~:j֬ ~:j ,~:jh ~:jO ~:jڴ ~:jH ~:j ~:js ~:j ,~:jN ~:j" B~:j ~:j ,~:j ,~:ji ,~:j{ ,~:j B~:j 4~:jM B~:j   There is a stone staircase leading down here.15  _~:j~:j6  You fly downwards.  You hear the roar of battle.~:j(/  --more--~:j%7~:jR            ##############   #.>...........   #.............   #.............   #>............   #.....@....!..   #############+ ~:jS              ~:j80420.9 (45.5)~:j~:j   You fly downwards.  You hear the roar of battle.  entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found a fuming pi~:j5!Onk potion.  Found two stone staircases leading down.~:j#a _There is a stone staircase leading up here.~:ju    #. #.>. #. #. #>. #.....<@...!. #+#     ~:jA  ~:j~:jy 30  1.9 (1.0) _~:j! ~:jV ~:j6W 2   . #. #.>. #. #. #>. #.....<.@..!. #~:jY q+#       ~:j` ~:ji %2~:jo ~:jaq ~:j  .. .. #. #.>. #.   #.   #>. #.....<..@.!. #+#       ~:j ~:jW%3~:j~:j~~:j` . . #. #.>. #. #. #>. #.....<...@!.~:jK #+# ~:jX4~:ji...#.#.>.#.#.#>.#.....<....@.#+#~:j8%5~:j~:j@9~:jDG15 426.9 (2~:jJJ~:jMX _s - a fuming pink potion~:jP.....#.....##.....##.>.#.#.#>.#.....<.#+#~:jX~:j7 30  7.9 (1~:jQ'..........................##.....#~:jrW~:jseB15 428~:jj~:j@n7 _You reach down and open the door.~:j.....#.....# ##############.....##.>..................#...#.#>#.....<#############@######  .............................................##...##.#... #....##.... #....# .... #....#~:j~:jg 30  9~:j$~:jQ _There is an open door here.~:jz~:jH}Read which item? Scrolls  c - 6 scrolls labelled QAUHOKHLEMN  d - 2 scrolls labelled RINEAQ ERION  e - 3 scrolls labelled REATHRE TO ZEQI  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 2 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO ~:j1 u - a scroll labelled WAMNIA GERIVVA  v - a scroll labelled TEOZXU OWIMP [!] read|quaff|evoke[?] describe selected~:j-~:j~:jq.....#Para the Zephyrmancer.....#Tengu of Vehumet *.....##############.....##Health: 48/48 ========================#.>..................Magic: 17/17 ========================#....................AC: 7Str: 8#....................EV: 30 Int: 20#>...................SH: 0Dex: 15~:j#.....<..............XL:  9 Next: 51% Place: Dungeon:7#############@######Noise: ---------  Time: 8429.9 (0.0)...............h) +2 dagger (venom)...............Cast: Shock...............Quill Fly ##...##........#... #....##...... #....# ..... #....#Found a fuming pink potion.  Found two stone staircases leading down. _There is a stone staircase leading up here. _s - a fuming pink potion _You reach down and open the door. _There is an open door here.~:j  As you read the scroll labelled QAUHOKHLEMN, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.  It was a scroll of fear.~:j515 30.9 (1~:j~:jd!0 _c -> f - 5 scrolls of fear~:j z .....###############.....## #.>.................. #............. #............~:js . #>................... #.....<.............. #############'###### .......@..........###...##. #... #....##....... #....# .. #....#. .....~:j ~:j 30  1~:j]z##############.....## #.>.................. #.......... #... #>......... #.....<.............. #############'###### ...................###...##. #... #....##....... #....# .. #....#.. ........ ....~:j~:j%2~:jǔ~:j~:j #.>.................. #........ #....... #>........ #.....<. #############'###### ....................###...##.~:jr #...##....##.......##....# ..##....#... ........ ........~:ji~:jC%3~:j~:j~:jD 2  #..   #.......   #>.   #.....<.   #############'######   ...................  .  .  ~:j  ..###.@.##........   #...##....##..  .....##....# .  .......##....#  .... ......  .. ....  ..  ###...##+  ~:j ~:j %4~:j ~:j ~:jBA  #.   #>.   #.....<.   #############'######   ...................   .....   ............   ..###...##........   #@..##....##..  ~:jJ#.........##....# .  #.........##....#  #..........  #... ....  #.... #...###...##+## #... #... ~:jy~:ja%5~:jm ~:j"~:jFE  #>.  #.....<.  #############'######  ...................  .......  ................... ~:j@I#...###...##. #...###...##....##.. #.....@...##....# .  #.##....#   #.........  #.......  #...  #...###...##+##  #... #...#  #.). .... ~:j4U~:job%6~:jhj~:jm# _Found a club.~:j +  #.....<.  #############'######  #................... #........ #............. #...###...##.  #...###...##....##..  #.........##....# .  #.##....#   #.........  #.  #  ~:j  #...###...##+##  #... #...  #.). ....  #... ..... ~:j ~:j %7~:jl% ~:j' ~:jA)  #############'######  #...................  #.........  #........  #...###...##.  #...###...##....##..  #.........##....# .  #.##....#   #.........  #.  #   #...###...##+##  #... #...  #.). .....  #... .....  #... ... ~:j~:j2%8~:j~:jg~:jRB  #...................  #.........  #.....  #...###...##.  #...###...##....##..  #.........##....# .  #.##....#   #.........  #.  #   #...###...##+##  #...# #...#   #.).. .....  #.... .....  #.... ...  #....# ~:j ]~:jg%9~:jn~:jop~:j*@  .###...######...  ........ ###...##+## #...# ).. .....~:jD k##....#~:joJ ~:j3Y &40~:j _ ~:ja ~:j:5 ###...######...  ........ ###...##+##~:j #...# ).. ........+#....#~:j~:j%1~:jE~:j~:j^###...####...##....##......# ..# .......................... ###...##+## #...# )..# ........+# +###~:j ~:j%2~:jU~:jC~:j4K ##...... ... ............... ###...##+####...# )@.# ........+#  ~:j~:j%3~:j~:j~:jEG #.........##....# .  #.........##....#  #................. #......  #.....  #...###...##+##  #...###...#  #.)..# ..... #...@+ .....  #....# ...  #....#  #....#  #+####  ~:j~:j$%4~:j~:j~:j> F~:j ~:j3*........#...##......'.......................#.#.~:j~:j/15 5~:j~~:j7 _You reach down and open the door.~:j}e #.##....# .  #.........##....#  #...........  #..........  #..............  #...###...##+##  #...###...##. #.)..#. #....@. #....#. ~:jm~#....#.. #....#... #....##....# #+#### ....# ..... ...... ~:j]~:j֔g 30  6~:j(~:jGQ _There is an open door here.~:j-1W #.##....#  #................. #.................  #..............  #...###...##+##  #...###...##.#  #.)..#....... #....'. #....# #....#. #....#. #....##....### #+#### ....#  ...... . . ~:j|:~:jG,7 _~:jL~:jN~:jHnI #........ #.................  #..............  #...###...##+##  #...###...##.##  #.)..#......... #....'. #....#. #....#. #....#. #....##....#### ~:jn#+#####....#   ....... .. .. ... ~:j9y~:j%8~:j~:jS~:jV 6 #.  #..............  #...###...##+##  #...###...##.##. #.)..#.......... #....'. #....#. #....#. #....#. #....##....#### #+#####....#  ~:j q ....... .. .... .... .... ~:j$ ~:j %9~:j ~:j ~:j ! ...###...##+##...###...##.##..)..#............'.###.@..####.+####  ........................<..~:j%#~:j30&50~:jc8~:j";; _Found an escape hatch in the ceiling.~:j  ###...##+##..###...##.##.)..#............'#..##....####.+###  ................!......###############  ~:j %1~:j ~:j U _Found 2 cyan potions.~:j=8 .##.)..#............'#..#...##....####+######## .......@.......!.  ~:jh~:j%2~:j~:j~:j:s  #.)..#..........   #....'.   #....#.   #....#..   #....#.   #....##....####.   #+#####....#####  ~:j:  #...............  #.!.  ~:j:H #..  ~:j:#~:j:,.  #<~:jE;n.  #.  ################  ~:jx;O   ~:jbD~:j6R%3~:jW~:j>Z~:jj   #.)..#.  #....'..  #....#..  #....#....  #....#..........  #....##....####.  #+#####....#####  #.  #.!.  #.  #~:jU .  #<.  #..  ##   ~:j ~:j %4~:jg ~:jA ~:jq  #.)..#.  #....'....  #....#....  #....#...  #....#..........  #....##....####.  #+#####....#####~:j  #.  #.!.  #.  #.  #<.  #...  ~:jӛ@###   ~:j~:j%5~:j~:jĹ~:jM  #.)..#.  #....'..........  #....#..........  #....#..........  #....#....  #....##....####.  #+#####....#####  #.  #.!.  #.  #.  #<.  #....  ####   ~:j`V~:jb%6~:j i~:jNk~:jw  #.)..#.  #....'.  #....#..........  #....#..........  #....#..........  #....##....####.  #+#####....#####  #.  #.!.  #.  #.  #<~:j.  #.....  #####   ~:j~:j<%7~:j-~:j~:ji I  #.)..#.  #....'.  #....#.  #....#.  #....#..........  #....##....####.  #+#####....#####  #.  #..  #.  #.  #<.  #......  ######   ~:j7r ~:jly %8~:j~ ~:j ~:j G15 459.9 (2~:jd ~:jȜ R _t - 2 cyan potions~:j  #.)..#.  #....'.  #....#.  #....#.  #....#..........  #....##....####.  #+#####....#####  #.  #.  #.  ~:j5#.  #<.  #...... #~:jaE#####   ~:j~:jg m 30  60.9 (1~:j +~:j? #.)..#.  #....'.  #....#..........  #....#..........  #....#..........  #....##....####.  #+#####....#####  #.  #.  #.  #.~:j   #<.  #..... #####   ~:j~:j%1~:jD~:jF~:jq  #.)..#.  #....'..........  #....#..........  #....#..........  #....#....  #....##....####.  #+#####....##### ~:j  #.  #.  #.  #.  #<.~:j 8  #.~:j. s... ####~:jP    ~:j~:j)!%2~:j&~:j<(~:j #.)..#.  #....'....  #....#....  #....#...  #....#..........  #....##....####.  ~:jV#+#####....#####  #.  #.  #.  #.~:jG  #<.  ~:jk#... ###   ~:j~:j'%3~:jl~:j~:jf  #.)..#.  #....'..  #....#..  #....#....  #....#..........  #....##....####.  #+#####....#####  #.  #.  #.  #.  #<.  #.. ##   ~:jw %4~:jw} ~:j ~:j N #.)..#.  #....'..  #....#...  #....#....  #....#..........  #....##....####.  #+#####....#####  #.  #.  #.  #.  #<.  #. #~:j% 6   ~:jծ ~:j %5~:j ~:jf ~:j  #.)..#.  #....'...  #....#....  #....#....  #....#..........  #....##....####.  #+#####....# #.# #.# #.+ #.# #<.#~:j  #.# # ~:j ~:j %6~:j\ ~:jS#.)..#. #....'.... #....#.......... #....#.......... #....#.......... #....##....####. #+#####....###### #.# #.# #.+ ~:j #.# #<.# #..###~:j(~:jr%7~:j~:j~:j7#.)..#. #....'.......... #....#.......... #....#.......... #....#.......... #....##....####. #+#####....###### #.# #.# #.+ #.# #<.# #...####~:jw~:jt%8~:j~:j~:j7/9#.)..#. #....'.......... #....#.......... #....#.......... #....#.......... #....##....####. #+#####....###### #.# #.# #.+ #.# #<.# #....#####~:j4~:j>%9~:jmB~:jEy _You hear the faint creaking of a very distant portcullis.~:jȐ#.)..#. #....'.... #....#.... #....#.......... #....#.......... #....##....####. #+#####....###### #.# #.# #.+ #.~:j# #<.# #.....#~:j~:j0&70~:j~:j/~:j@ Y#.)..#. #....'. #....#.. #....#... #....#.... ~:j@ #....##....####. #+#####....###### #.# #.# #.+ #.# #<.# ~:j A c#.#~:jbK ~:jS %1~:j~X ~:jZ ~:jy #.)..#.  #....'.  #....#.  #....#.  #....#...  #....##....####.  #+#####....######  #.#  #.#  #.+  #.#  #<.#  #.  #~:jE ~:j@ %2~:jH ~:j ~:j9'............................####~:jFA~:jaIB15 473~:jiN~:jQ7 _You reach down and open the door.~:j&#....'. #....#. #....#. #....#. . #....##....####. #####.. #+#####....######....... #...............#....... #.#....... #........ #.#. #<#. #..#. #################.. ####### ~:j~:jHg 30  4~:j~:j6Q _There is an open door here.~:ji%....'. ....#. ....#. . ....#. . ....##....####.######. +#####....######.# ..#.+ .#.# .'# .#.# <..#.# ...#.#####.###~:jd/~:j=,5 _~:jE~:jG~:je2'. #. ..#. ..#. ..##....####.######. #####....######.# ..#.+ #.# '.# #.# ...#.# ....#.# ## ~:j<~:jH%6~:jL~:jLO~:j''. #. ..#. .#. .##....####.######.... ~:jpA....######.# ...#.+ #.# '.# #.# ...#.# ....#.# ~:j`~:j]%7~:j~:j8~:jz #. '. .#. .#. .#.......... ...... .##....####.######.... ###....######.# ...#.+ ...#.# '.# ..#.# ...#.# ............ #############.......##########~:j- ~:j %8~:j/ ~:jz ~:j(J##...##.##. #. .. '. ....../ #. . #. . #.......... ...........####.######..... ##....######.# #.+ ..#.# '.# .#.# . ...........~:jU) ############.......##########~:j3~:jfA%9~:j~:j+Z _Found a crooked lead wand.~:j*6...##+## ##.##. #.# . #.# . #....../# . #.# . #.# .......... +.......#....####.######.......# #....######.# #.+ .#.# '.#  .......... ###########.......##########~:js>~:jH&80~:jN~:j+P~:j) ...##.##. #.......# ......... #.#  #....../#  #.......#  #.......# ~:j  +.......# ####.######.......# ....######.......# .........#.+ #.# '.# ~:j #.#  ######### ######### ~:jg ~:jr %1~:j~ ~:j ~:jdw#+###.'..........................#~:j1~:jՎB15 482~:j8~:j7 _You reach down and open the door.~:j&M+####.##.#/#..##.......#..... +.......#.######.......# #######+###.'#.'.. .........#.......# .........############~:j~:jig 30  3~:j ~:j ~:j8 .... ##+## #####.... ##.##. #.#  #.#  #....../#  #.#  #.# .... +.# ####.######..@....# ######.##+###. #.'...... #.#...... '.#......#.~:jy # .....#.# ..... ........#.# .... #########.......# ####~:j{ ~:jU& %4~:j- ~:j. ~:jO? ......  .##+## #####.... ##.##. #.#  #.#  #....../#  #.#  #.# .... +.# ####.######.......# ######.##+###. #.'...... #.......'.......#......#.......#.......# ..... .......#.# ....~:jH ~:jvP %5~:j}V ~:jX ~:jIV ..+.....  #. ##+## #####.... ##.##. #.#  #.#  #....../#  #.#  #.# .... +.# ####.######.......# ######.##+###. #.'#..'.......#......#..#.# .....~:jM~:jX%6~:j(^~:jD`~:j#....#  #...... ..+...... ....  #.+## #####.... #.##. #.#  #.#  #....../#  #.#  #.# .... +.# ~:j)####.######.......# ######.##+###.#.'#.'.......#...... ~:j~:j%7~:jB~:j~:j7x....# .# #......  #...... ..+...... ...  #..... +## #####.... ##. #.#  #.#  #.#  #.#  #.# ~:jy.... +.# .######....... #####.##+###.#.'#.'.#......~:jI~:j6%8~:j~:jl~:jqG15 489.9 (2~:jŸ~:j- _b - a wand of light (7)~:j] @M#.....# ...#..........+...... ... #..... +## ####....### .... +.......#..~:jf ~:jHs m 30  90.9 (1~:j'} ~:j ~:j4M..#....######+#...# ...#.......+.......... ... #.......... +## ####..........## .... #.......#...~:j~:j&%1~:j~:j~:jS ... /... ##.. ...######+### . #.# #. #...+. ..  #. ## #####...@....... ##. #.#+###### #.#  #.#  #.# #.# ... +.#.######.......# ####.##+###.~:j&'~:j2%2~:j&9~:j,<S _Found an iron wand.~:j   /... ##.. ...######+## . #.# #. #. +. #. #####.. #.#+# #.......#  #.......#  #.......# #.......# +.......#.######.......# ~:j ~:j %3~:j" ~:j` ~:j5"S'#..#...#....#.....#......#...###.~:j:,~:j9B15 494~:j?~:joG7 _You reach down and open the door.~:j4 V/...## ...######+### #............ ..+ # ##### #........#@####### .......#..............#....................~:j L........+........... #.######..###..##.......##+###...# ## ..'.....~:j ~:jF g 30  5~:j ~:jo# Q _There is an open door here.~:j##.. ...######+### .# . #............ ~:jt# #............ .#............  +............  #............  #####............ . #.......#'######## . #.#.@....... #.#. #.#. #.#. +.#.######.#...####.......##+###...# ### .#.'.........#.#~:jF!~:j[+,6 _~:ji0~:j3~:j# . #............ # #...... .#......  +......  #...... #####...... #.......#'######### #.#......... #.#.# #.#.# #.#.# +.#.# ######.#...###...# #.......##+###...# ####.'......... #.#......... '~:j~:j%7~:j~:j~:j#   ..#....+.... #.....#####............#'#########.........+ ########## '.......#......... # ~:j ~:jm %8~:j_ ~:j ~:j ..+..... #.....#####..........#'#########.........+ #########Quill Fly ~:jhB#.......# .........~:j~:j%9~:j~:jp~:j_ + #..#####..........#'#########.........+ #########.......##+###...# ###.Quill Fly ..... #.......#........... ~:ja!~:j-@D500~:j^ ######..........#'#########.........+ #########...# #.......##+###...# ####'......... #.... '.... #........####~:j(~:j:=%1~:jH~:j ####.......#'#########.........#..#...#....#+.....# #########...# #.......##+###..@# ###'...............#........ '~:jO ..... #.........#######################~:j ~:j %2~:j ~:j| ~:j#.......#'##########.#.........# #.#.........# #.#.........# #.#.........# +.#.........# #####.#...###...# .......##+###...######## .~:jI'........@....... .#. .#. .#. .#. .#. .#################~:j:####### ~:j4X3~:jcX#.#'# #.#.........# #.#.........# #.#.........# #.#.........# +.#.........# .#...###...# ##+###...#'.##.##.##.##.##.## ~:jc~:j'%4~:j],~:j.~:jt#.#'# #.#.# #.#.# #.#.~:jvt# #.#.# +.#..# .#...###...# ##+###...# '.# #.# #.# #.~:jt# #...#...####~:jt) ~:jz~~:jT%5~:jȍ~:j~:jZ #.#'# #.#.# #.#.# #.#.# #.#.# +.#..##.#...###...#.##+###...#.'.#.#.#.#.#.#.#.#...#.#...#.#####~:j~:j%6~:jG~:j~:jN #.#'# #.#.........# #.#.........# #.#.........# #.#.........# +.#.........##.#...###...#.##+###...#.'~:jW.#.#.#.#.#.#.#.#.#.#.#.##~:j~:j%7~:j~:j<~:jXw #####............  #.#'######### #.#.........# #.#.........# #.#.........# #.#.........# +.#.........# ######.......#...###...# #.##+###..@######### #.'.# #.#.# '.#.# #.#.# #.#.# #.#................# #.......################## #########~:j]~:jl%8~:j"t~:jw~:j6 M ####............ '#########..#...#....##.....# +......######..........# ##+###...########'........ #..... '.......#................#......###############~:jC ~:jP %9~:jV ~:jZ ~:jo@M..+ #...####............ '######### +......######.......#...###...# ##+###...########'.... #.......#................#...................~:jJ~:jU&10~:j%\~:j^~:j9.M# ..+.. #...####............ '######### +...#####.......#...###...# ##+###...######## #.......'................#................~:jI;1~:jRL~:jN~:jM# #..... ..+..... #...####............ '######### +...#####.......#...###...# #.......##+###...#########.........~:j$~:jp-%2~:j2~:j5~:j=h C.# . #. .# #....... #...... ... +...... #...... #####............ . #.#'######### . #.#.# . #.#.# . #.#.# . #.#.# . +.#.........# .######.......#...###...#~:jh #.##+###...######### .#.'..........# .#.#..........# .'.#.#~:jq ~:jFy %3~:jI~ ~:j ~:ji .##.. ...######+### ..# . #............# #............. #............ .... +............ . #............ # #####............ #. #.#'######### .. #.#.# .. #.#.# .. #.#.# .. #.#.# .. +.#.........# #.######.......#...###...# ###.##+###...######### ..#.'.........~:j, C.# ..#.#.#~:j" ~:j' %4~:j ~:j{ ~:jInM../... #....######+###...# #...#........+............ . #............ ####............ ######### .. #.......#.........##.....~:j~:j%5~:j~:jQ _There is an open door here.~:jM ../... #....######+###.# #...+ .  ####....@....... #......#'########......#................. .. #.......#.........#......~:j A...#...#####~:j~:j ,6 _~:j!~:jM...... ./... #.. ....######+###.# #...+ .  ####............ #~:j.#'########..#... .. #.......#.........#...#.............#...###.~:j~:j%%7~:j ~:j .... ........... ./... .##.. ....######+###.# . #.# #.. #. ..... +. .. #. ## #####............ ##. #.......#'#########. #.......#...#. #.......#.........#. #.......#.........#. #.......#.........# ... +.#.........#~:j* ~:j %8~:j ~:j ~:jb '######. #....... #....... +........... ./... .##.. ....######+###.# . #.# #.. #..... +. ... #. +## #####............ ##. #.......#'#########. #.......#.#. #.......#.........#. #.#.........#. #.#.#~:j ~:j %9~:j_ ~:j| ~:j3aI......... #'###### #......#. #......#. #......#. +......# #........ ../...# #....##.. ....######+### #....# . #. #....# #.. #.~:ja.... +. .... #. #+## #####............ #.##. #.......#'#########. #.......#.#. #.......#......# ..... #.#.#~:j|~:j&20~:j~:jLt _You hear the faint creaking of a distant portcullis.~:jSF. .......... # ##'###### #......#. #......#. #......# .. +......##........ #../...# #....##.. #......######+### ##....# . #. ##....# #.. #..... +. ..... #.... #~:jY#+## #####............ ##.##. #.......#'#########. #.......#.# ...... #.#.#~:jA~:jƨ%1~:j~:ja~:jm... ........... # ###'###### #......#. #......#. #......# ... +......# .##........ #../...# .##....##.. #...@..######+### .##....# . #####. .##....# #.. #..... +..... ...... #..... .##+## #####............##.##. #.......#'######### . #.#.#~:jj~:j%2~:j~:j~:j ~:jC C..#~:je ^.. ............ ~:j # ####'###### #......#. #......#~:j . #......#... +......#~:j t.##........ #..@...# .##....##.. #......######+### ..##....# . #####~:jj .##....# #.. #........... +....... ....... #........ ..##+## #####............##.##. #.#'#######~:j ##~:j ~:j %3~:j+ ~:j ~:j  G15 524.9 (2~:ji ~:j / _d - a wand of digging (4)~:jJ+ ~:j|, Evoke which item? Wands  b - a wand of light (7)d - a wand of digging (4)  ~:j, p - a wand of polymorph (5) [!] read|quaff|evoke[?] describe selected~:j_~:j!~:j4(............Para the Zephyrmancer ...................#Tengu of Vehumet *..... ...................#Health: 48/48 ======================== ............ ......##~:j(0Magic: 17/17 ======================== ####'###### #......#AC: 7Str: 8 ............ #......#EV: 15Int: 20 ............ #......#~:j(SH: 0Dex: 15 ............ +......#XL:  9 Next: 51% Place: Dungeon:7 ..##........ #..@...#~:j")Noise: ---------  Time: 8524.9 (0.0) ..##....##.. #......######+###~:jI)h) +2 dagger (venom) ..##....# . #####............Cast: Shock ~:ju)y..##....##............Quill Fly ~:j)..........#............ ..........+............ ~:j).......#............ ..##+#######............ ~:jL*..##.##. #.......#'######### _Found an iron wand. _You reach down and open the door. _There is an open door here. _There is an open door here. _You hear the faint creaking of a distant portcullis. _d - a wand of digging (4)~:j0P  Okay, then.~:j9~:j>~:jA. _~:jM... ............ ......# ####'######  #~:jm..+.. #.. #......######+###. #####...... ..##....##..............~:j+....~:j|~:js 30  5.9 (1 _~:j~:j~:jS= M#####.....##........ ...................# ####'######  #..+.. #.. #......######+### ..##....# . #####...................~:jD ~:jO %6~:j$U ~:jW ~:jcnM  #####.....#########..... ...................# ####'######  #..+ ~:j?d..##........ #......#Quill Fly .........~:j`n~:j~%7~:jz~:j{~:jo-M .....# #####.....#########~:j-p.. ...................# ####'######  #..+ ..##........ #......#.....~:j5~:j7@%8~:jZE~:jUG~:j?;.....# ####.....########## ..................# # # # # ###'###### # ........... #...@..#  #......#  +......# ## #......# ~:j@##....##.. #......######+### .##....# . #####............##....# #...........#..... +~:jaI~:jT%9~:jZ~:j[~:j!(g###.....########## .................# # # # # ##'###### # .......... #......#  #....@.#  +......# ## #......# ##....##.. #......######+### ~:j(b##....# . #####............ ##....# #...........# + #~:j(!~:j#0~:j;&30~:j@~:jB~:j l ..................# ##'###### #...... ..........+ ##########+###Quill Fly ..#....... ##+#######............1~:j # # # # #'###### # ......... #......#  #......#  +......# # #.....@# ....##.. #......######+### #....# . #####............ ....# #. .......#..... +. #...... #+## #####......##. #.......#'#########2~:j#c~:jc ## #'###### #...... .........+ #########+### . #####............ #......... ~:j6 ......................#'#### ..... #.......#.........#~:j~:j{% ~:j ~:j3~:jN~:jj~:jqq ;# # '###### ## ........ #......#  #......#  +......#  #......# ....##.. #......######+### ....# . #####..@......... ....# #. ......#.  +.  #... +## #####... .##. #.......#'######### .... #.......#.........# ~:j} %4~:j: ~:jDŽ ~:jw # .....## ###### #......#  #......#  #......#  +......#  #......# ##.. #......######+### # . #####. # #.  ~:jWx #.  +.  #.. ## #####.~:jx <. ##. #.......#'#### #.......# ~:jw ~:jK %5~:j֬ ~:jJ# ##  #......#  #......#  #......#  +......#  #......# ~:jJ##.. #......######+### # . #####. # #.  #.  ~:jJ+.  #. #####.~:j"K. #.......#'###~:jBKc #.......# ~:jT~:j `%6~:jf~:ji~:jq# ##  #......#  #......#  #......#  +......#  #......# ##.. #......######+## . #####.~:jx# #. #. +. #. #####. . #.......#'#~:jB# #.......#.. ~:j~:j%7~:j%~:jb~:j# ##  #......#  #......#  #......#  +......#  #......# ##.. #......######+####+ # . #####. # #.~:j_  #. +.#.#####. #.#'#~:jD #... ~:j~:j%8~:jA~:j~:j # ##  #......#  #......#  #......#  +......#  #......# .. #......######+####+#  . #####. #. #. +.#.#####.#.#'#.#.... ~:jN ~:j %9~:jE ~:jj ~:jfh# # # .. #......#  #......#  +......#  #......#  #......######+####+##  . #####............... #.#~:j#.# +.# #.######.~:jv##.......#'#########~:j#.......#.........# #.......#.~:j-+ ~:je~:jo &40~:jd~:jP ~:j##  #......#  #......#  #......#  +......#  #......#  #......######+####+## . #####.# #.# #.# +.# #.# #####..#.#'#.~:j9#.......#..#..#.#.# .. ~:j~:j%1~:j~:j~:j6{ ##  #......#  #......#  #......#  +......#  #......#  #......######+####+##  #####.# #.~:j{ r# #.# +.# #.#  #####...  #.  #.#..~:j| :#.  #.#.~:jA| *# . ~:jф ~:jӎ %2~:j6 ~:j; ~:j)y# #......# #......# +......# #......# #......######+####+## #####...............#  #.# #.# +.# #.# #####.# #.......#'#########... #.#.........#. #.#.# #.#.~:jdy*# . ~:j~:jw%3~:jT~:j~:jH......# ......# ......# ......# ......######+####+#####...............#  #.# #.# +.# #.# ####.# .......#'#########... .#.........#. .#.#...... .#.# . .#.# . ~:jI~:jT%4~:j`Y~:j[~:j /# # # ######+####+## ###...............#  #.# #.# +.# #.# ###.# ......#'#########...#.........#.....#.#......##.#......##.#......##.#......##...###...#~:j ~:j %5~:jU ~:j ~:j P# # ######+####+## ##...............#  #.#  #.#  +.#  #.# ##.# .....#'#########......##.........#......##.#......##.#~:j@ #.##.##...###...# ##+###...#########~:j ~:jU %6~:j ~:j ~:j# ######+####+## #...............# .# ~:j5#.# +.# #.# #.#####... ....#'#########.@....##.........#......# #.#......# #.#......# #...### #+###...######### ................#~:j~:ji %7~:j~:j~:j7g# ######+####+## ......# .....# ....# ...# ..# . .#####.#'##..@...# #.#......# #.#......# #.#......# ~:jʅ@#~:j~:jŔ%8~:j%~:j_~:jG=# ######+####+## .....# .....# .....# ....# ...# ..#####.#'##...@..# #.#......# #.#......# #.#......# ~:jyHI#~:j-Q~:j0Y%9~:j8_~:j`~:j ?# ######+####+## # .# .≈# ..≈....# ...≈...# ....≈#####.....≈ .#'##....@.# #.~:j )#......# #.#......# #.#......# ~:j @#~:jȶ ~:jܾ &50~:jf ~:j ~:j|+####+## .####..# ......?# .....≈# .....≈g# .....≈>...# .....≈g#####.....≈ #'##.....@# #.#......# #.#......# #.#......# #.#......# gg 2 goblins (polearms, asleep) #~:jv .  You encounter 2 goblins.Found a scroll labelled TEOZXU OWIMP. Found an escape hatch in the floor.~:j.~:jC   The goblin shouts!~:jҟ.==1~:j~:j6 _The goblin leaves your sight. x2~:j5  ..# . ####+####+## ..####...# #......?.# #.....≈≈g# #.....≈.g# #.....≈>g..# +.....≈.g ...........#####@....≈≈≈ '#########......####.... .~:j #......# # .#......# .#......# .#......# gggg 4 goblins (polearms, wandering) .........#......# ...###...#......##########.....~:j: g∩You encounter 2 goblins.~:jx .~:j I.g~:jb Mg 3~:j >--2Shock~:jj ~:jI K _Found a flagged portal. The goblin leaves your sight.~:j   Para the Zephyrmancer ..# ...  Tengu of Vehumet *..... ####+####+## ..####...  Health: 48/48 ======================== ...........# #......?.  Magic: 16/17 ======================-- ...........# #.....≈≈g  AC: 7Str: 8 ...........# #.....≈g.  EV: 30 Int: 20 ...........# #.....≈>∩  SH: 0~:j Dex: 15 ...........# +.....≈..  XL:  9 Next: 51% Place: Dungeon:7 ...........#####@....≈≈≈  Noise: ---------  Time: 8552.9 (0.0) '#########......####....  h) +2 dagger (venom) .........#......# #  Cast: Shock .........#......# Quill Fly .........#......# .........#......# ggg 3 goblins (polearms, wandering) .........#......# ...###...#......# ...#########.....~:j gAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (wandering, hasn't noticed you, 67% to hit)  The zap hits the goblin!  You kill the goblin!~:j@ KVehumet accepts your kill.~:j  ..# ...         ~:js #....***∩  +.***.≈..    # gg 2~:jWg~.g~:jba.≈... 1 wandering)~:jis7==15 2=3.9 (1~:jq~:jpt}  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (wandering, hasn't noticed you, 67% to hit)  The zap hits the goblin!  You kill the goblin!  Vehumet accepts your kill. _You feel your power returning.~:j  Para the Zephyrmancer ..# ...  Tengu of Vehumet *..... ####+####+## ..####...  Health: 48/48 ======================== ...........# #......).  Magic: 16/17 ======================-- ...........# #.....≈≈~  AC: 7Str: 8 ...........# #.....≈..  EV: 15Int: 20 ...........# #.....≈g∩  SH: 0Dex: 15 ...........# +.....≈..  XL:  9 Next: 52% Place: Dungeon:7 ...........#####@....≈≈≈  Noise: =--------  Time:[39;49~:jm 8553.9 (0.0) '#########......####....  h) +2 dagger (venom) .........#......# #  Cast: Shock .........#......# Quill Fly .........#......# .........#......# gg 2 goblins (polearms, 1 wandering) .........#......# ...###...#......# ...#########.....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)  The zap hits the goblin.  You kill the goblin!Vehumet accepts your kill.~:j ..# ...    *.  *≈~  #....*≈.. ~:j"f #..**.≈g∩  +.*    # ~:jKg   goblin (polearm,~:jx~:j:>g~:j`)≈....~:jzY7==4.9 (1~:j~:j}  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (67% to hit)  The zap hits the goblin.  You kill the goblin!  ~:jpVehumet accepts your kill. _You feel your power returning.~:jfPara the Zephyrmancer..# ...Tengu of Vehumet *..... ####+####+## ..####...Health: 48/48 ======================== ...........# #......).Magic: 16/17 ======================-- ...........# #.....≈≈~AC: 7Str: 8 ...........# #.....≈..EV: 15~:jVgInt: 20 ...........# #.....≈**SH: 0Dex: 15 ...........# +...***..XL:  9 Next: 52% Place: Dungeon:7 ...........#####@**..≈≈≈Noise: =--------  Time: 8554.9 (0.0) '#########......####....h) +2 dagger (venom) .........#......##Cast: Shock .........#......#~:jgQuill Fly .........#......# .........#......#~:jgg   goblin (polearm) .........#......# ...###...#......# ~:jge...#########.....Confirm with . or Enter, or press ? or * to list all spells.~:j hAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line~:j0hAim: a goblin, wielding a +0 spear (wandering, hasn't noticed you, 67% to hit)  The zap hits the goblin.  The goblin is heavily wounded.~:j~gg∩~:j>..≈..gg 2 goblins (polearms, 1 wandering)~:j2=5.9 (1~:jx~:j7MAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 spear (wandering, hasn't noticed you, 67% to hit)  The zap hits the goblin.  The goblin is heavily wounded. _The goblin shouts!~:jPara the Zephyrmancer..# ...Tengu of Vehumet *..... ####+####+## ..####...Health: 48/48 ======================== ...........# #......).Magic: 15/17 =====================--- ~:j4D...........# #.....≈≈~AC: 7Str: 8 ...........# #.....≈**~:jaaEV: 15Int: 20 ~:j...........# #....**>∩SH: 0Dex: 15 ~:j...........# +..**.≈.g~:jXL:  9 Next: 52% Place: Dungeon:7 ...........#####@*...≈≈≈Noise: ==-------  Time: 8555.9 (0.0) ~:j'#########......####....h) +2 dagger (venom) ~:jb.........#......##Cast: Shock .........#......#Quill Fly .........#......# ~:j.........#......#gg 2 goblins (polearms, 1 wandering) ~:j.........#......# ...###...#......# ...#########..... ~:j=_The goblin shouts!  Casting: Shock (safe; 1% risk of failure)  ~:jtConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ~:jPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (heavily wounded, 67% to hit)~:jm6g.~:jD"g.~:jNJ\..≈...~:jĎ2-6.9 (1~:jE~:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.~:j4|Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (heavily wounded, 67% to hit) _The zap misses the goblin.~:j Para the Zephyrmancer..# ...~:j VTengu of Vehumet *..... ####+####+## ..####...Health: 48/48 ======================== ...........# #......).Magic: 14/17 ===================----- ...........# #.....≈≈*AC: 7Str: 8 ...........# #.....**.~:jK EV: 15Int: 20 ...........# #...**≈>gSH: 0Dex: 15 ...........# +.**..≈..XL:  9 Next: 52% Place: Dungeon:7 ...........#####@....≈≈≈Noise: =--------  Time: 8556.9 (0.0) '#########......####....~:j h) +2 dagger (venom) .........#......##Cast: Shock .........#......#Quill Fly .........#......# .........#......#~:j ,gg 2 goblins (polearms, 1 wandering) .........#......# ...###...#......# ...#########..... _The zap misses the goblin.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (heavily wounded, 67% to hit)~:je h  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (heavily wounded, 67% to hit)  The zap misses the goblin.~:j Jg∩~:j Dg≈....h   black beargg 2 goblins (polearms, 1 wandering)~:jj *7.9 (1~:j># ~:j& [ _You encounter a black bear.~:j   Para the Zephyrmancer ..# ...  Tengu of Vehumet *..... ####+####+## ..####...  Health: 48/48 ======================== ...........# #......).  Magic: 13/17 ==================------ ...........# #.....≈≈g  AC: 7Str: 8 ...........# #.....≈).  EV: 15Int: 20 ~:jt G...........# #.....≈>∩  SH: 0Dex: 15 ...........# +.....≈..  XL:  9 Next: 52% Place: Dungeon:7 ...........#####@....≈≈≈  Noise: =--------  Time: 8557.9 (0.0) '#########......####...h  h) +2 dagger (venom) .........#......# #  Cast: Shock .........#......# Quill Fly ~:j .........#......# .........#......# h   black bear .........#......# gg 2 goblins (polearms, 1 wandering) ...###...#......# ...#########.....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  ~:j Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 spear (heavily wounded, 67% to hit)  ~:j< ZThe zap hits the goblin.  You kill the goblin!~:j y)You kill the goblin!  Vehumet accepts your kill.  The zap hits the goblin.  You kill the goblin!  Vehumet accepts your kill.You feel your power returning.~:jj  ..# ...      *  **.  #...**≈>∩  +.**..≈..    # ~:jՇ 1h.~:j g)≈)....~:j X4=8.9 (1~:j ~:jĤ ( _You hear a splash.~:jH#Para the Zephyrmancer..# ...Tengu of Vehumet *..... ####+####+## ..####...Health: 48/48 ======================== ...........# #......).Magic: 13/17 ==================------ ...........# #.....≈≈)AC: 7Str: 8 ...........# #.....≈).EV: 15Int: 20 ...........# #.....≈>∩SH: 0Dex: 15 ...........# +.....≈..XL:  9 Next: 52% Place: Dungeon:7 ...........#####@***.≈≈≈~:j%Noise: =--------  Time: 8558.9 (0.0) '#########......####***.h) +2 dagger (venom) .........#......##Cast: Shock .........#......#Quill Fly .........#......# .........#......#h   black bear .........#......# ...###...#......# ...#########..... _You hear a splash.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (81% to hit)~:jC2h.~:j+....~:j*9.9 (1~:j~:jV  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (81% to hit) _The zap misses the black bear.~:j_sPara the Zephyrmancer..# ...Tengu of Vehumet *..... ####+####+## ..####...Health: 48/48 ======================== ...........# #......).Magic: 12/17 ================-------- ...........# #.....≈≈)AC: 7Str: 8 ...........# #.....≈).EV: 15Int: 20 ...........# #.....≈>∩SH: 0Dex: 15 ...........# +.....≈..XL:  9 Next: 52% Place: Dungeon:7 ...........#####@***.≈≈≈Noise: =--------  Time: 8559.9 (0.0) '#########......####**..~:j uh) +2 dagger (venom) .........#......##Cast: Shock .........#......#Quill Fly .........#......# .........#......#h   black bear .........#......# ...###...#......# ...#########..... _The zap misses the black bear.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (81% to hit)~:j2h.~:jk(...~:j+60.9 (1~:jw~:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (81% to hit) _The zap misses the black bear.~:jPara the Zephyrmancer..# ...Tengu of Vehumet *..... ####+####+## ..####...Health: 48/48 ======================== ...........# #......).Magic: 11/17 ===============--------- ...........# #.....≈≈)AC: 7Str: 8 ...........# #.....≈).EV: 15Int: 20 ...........# #.....≈>∩SH: 0Dex: 15 ...........# +.....≈..XL:  9 Next: 52% Place: Dungeon:7 ...........#####@***.≈≈≈Noise: =--------  Time: 8560.9 (0.0) '#########......####*...h) +2 dagger (venom) .........~:j!a[40m#......##Cast: Shock .........#......#Quill Fly .........#......# .........#......#h   black bear .........#......# ...###...#......# ...#########.....Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (81% to hit)  The zap hits the black bear.~:j8w6h.~:j'..~:jȁZ2=1.9 (1~:j~:j8 _The black bear is lightly wounded.~:jV_Para the Zephyrmancer..# ...Tengu of Vehumet *..... ####+####+## ..####...Health: 48/48 ======================== ...........# #......).Magic: 8/17===========------------- ...........# #.....≈≈)AC: 7Str: 8 ...........# #.....≈).EV: 15Int: 20 ...........# #.....≈>∩SH: 0Dex: 15 ...........# +.....≈..XL:  9 Next: 52% Place: Dungeon:7 ...........#####@..*.≈≈≈~:j`KNoise: =--------  Time: 8561.9 (0.0) '#########......####....h) +2 dagger (venom) .........#......##Cast: Shock .........#......#Quill Fly .........#......# .........#......#h   black bear .........#......# ...###...#......# ...#########..... _The black bear is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (lightly wounded, empty space bonus: 6/8)~:jchh  (berserk)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target: a black bear (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the black bear!!  The black bear is almost dead.~:je3==2.9 (1~:jl~:jp\ _The black bear goes berserk!~:jh0"Para the Zephyrmancer..# ...Tengu of Vehumet *..... ####+####+## ..####...Health: 48/48 ======================== ...........# #......).Magic: 4/17=====------------------- ...........# #.....≈≈)AC: 7Str: 8 ...........# #.....≈).EV: 15Int: 20 ...........# #.....≈>∩SH: 0Dex: 15 ...........# +.....≈..XL:  9 Next: 52% Place: Dungeon:7 ~:j1...........#####@..*.≈≈≈Noise: ===------  Time: 8562.9 (0.0) '#########......####....h) +2 dagger (venom) .........#......##Cast: Shock .........#......#Quill Fly .........#......# .........#......#h   black bear (berserk) .........#......# ...###...#......# ...#########..... _The black bear goes berserk!Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (almost dead, berserk, empty space bonus: 6/8)~:j5†  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (almost dead, berserk, empty space bonus: 6/8)  The open air twists around violently and strikes the black bear!  You kill the black bear!  Vehumet accepts your kill.~:jYA(~:jN5==73.9 (1Shock~:jV~:jXZ4 _You feel your power returning.~:jӘ G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:jua ~:jm ~:ju ~:jx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~:j G  Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j ~:j5 ~:j ~:j   Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~:j`k..# .+####+## ..####.# #......).# #.....≈≈)≈# #.....≈).# #.....≈>∩.# +.....≈.#####.@.†.≈ #......####.#......# ###......# #......##......##......####...#......# ~:ju~:jtx 30  ---4 _~:j-~:jV~:j ...# .+####+## ..####.# #......).# #.....≈≈)≈# #.....≈)..≈# #.....≈>∩.≈# +.....≈...≈#####..@†.≈......####.#......# ###......# #......##......##. ~:j9 ~:jL A---5~:j ~:ji ~:jc.... . ...# . #+####+## ..####...# #......)....# #.....≈≈)≈≈.# #.....≈)..≈.# #.....≈>∩.≈.# +...@.≈...≈. ........#####...†.≈≈≈≈≈ #######......####.......#......# .#####.#......# .#~:j#......# .##......# .#.....#......# .# ###...#......#~:jR~:j|%6~:j'~:jo~:j Y.... ......# . +####+## ..####. .......# #......)# #.....≈≈)≈≈# #.....≈)..≈.# #.....≈>∩.≈.# +.....≈...≈.#####...†@≈≈≈≈≈.# ######......####....... ~:js.....#......# ..######......# ...# #......#....##......#....##......#....# ##...#......#+#..######~:j~:jB==7~:jm~:jo~:j  ...#. +####+## ..#### .......# #......)~:j≈≈)≈≈)..>∩+..####...†.≈≈≈≈≈.# ######......####@....... .....#......#....######....# #..### .......#~:j~:je[6=8~:jq~:j ~:j U +####+## ..#### .......# #......)≈≈)≈≈#)..#.....≈>∩+.....≈..####...†.≈≈≈≈≈.# ######......####........ .....#...@#####.. . .......#~:j ~:j %9~:j ~:j V .......# #......)#.....≈≈)≈≈..#.....≈)..≈.......≈>∩.≈..+.....≈...≈..####...†.≈≈≈≈≈.# ######......####........ .........#####.. .. .......#~:jQ~:j&70~:j&~:j~:j2R ≈≈)≈≈~:j....≈)..≈....≈>∩.+.....≈...####...†.≈≈≈≈≈.# ######......####........ .........##### ##+#.... .......#~:j~:j%1~:jA~:jConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (dangerous; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You hear the faint creaking of a portcullis.~:jh).....≈>∩+..####...†.≈≈≈≈≈.# ######......####........ .........##### ~:j##+#######..... .##.... .......# .... .......#~:j#~:j*A=2~:j8~:j:>∩+..####...†.≈≈≈≈≈.# ######......####........ .........##### ##+#######.......## .......# .... ................. ....~:j5~:jn~:j3~:j~:jX~:jq k +..####...†.≈≈≈≈≈.# ######......####........ .........##### ###+#######.......## .......# ...... ............. ########~:j$ X7=4~:jx ~:j; ~:j7~:j0~:j(~:j,.# +.....≈...≈...#####...†.≈≈≈≈≈.##......####.........#......#....#####...#......#....#.#......#....#.#......#....#.#......#....##...#......#+#@.##.###.#........#........#........#$.......#........#.......#~:jj~:j]  5~:j~:j* _Found 8 gold pieces.~:j '.#####...†.≈≈≈≈≈.# ########......####........ .......#......#....#####...#......#....# .#......#....#.#......#....#.#......#....####...#......#+#..# .#########......@### .........#.# .#.#.#.#.#$......#.#.#.#.# ##########.# ~:jT ~:jj %6~:j ~:j ~:jD;#########......####........ ........#......#....#####...#......#....# .#......#....#.#......#....#.#......#....####...#......#+#..# ..#########.......### ..........#.# .#.#.#.#.#$......#.#.# ~:jIE.#.# ###########.# #########~:j=8~:j~:jБ~:j?#.#......#....# #.#......#....# #.#......#....# #.#......#....# #...###...#......#+#..# #...#########.......###.........#.# .#.#.#.#.#$......#.#.#.#.# #############.# ######### ~:jF~:j3B9~:j .#.#......#....# .#.#......#....# .#.#......#....# .#...###...#......#+#..# ##...#########.......### .............#.# .#.#.#.#.#$.@....#.#.#.#.# ~:j ##############.# ######### ~:j2 ~:j &80~:j ~:j ~:j9 ..#.#......#....# ..#.#......#....# ..#.#......#....# ..#...###...#......#+#..##...##.###.#.#.#.#~:j .#.#.#$@.....#.#.#.#.###.#  #~:jo ~:jh [8==1~:j ~:j ~:j.#.#......#....#.#.#......#....#.#.#......#....#.#...###...#......#+#..# +###...##.###.#.#.#.#.#.#.#.#.#.#.#.###.#  #~:j~:j215 583.9 (2~:jT _You now have 375 gold pieces (gained 8).~:jP%#.#......#....# #.#......#....# #.#......#....# #.........#......#....# ~:j&..#...###...#......#+#..# ###...#########.####.# #.# #.# #.# #.# ..............#.# ###############.......##########~:jn/~:j:l 30  4.9 (1~:j4@~:jB~:jR |#.#......#....#####.. .#.#......#....# #.#......#....# #.#......#....# #.........#......#....# .#...###...#......#+#..# ##...#########.####.# #.# #.# #.# #.# ............. ##############.......##########~:j[ ~:jg A==5~:j n ~:jp ~:j #'#########......####........ #.#......#....#####.. #.~:j #......#....# #.#......#....# #.~:j #......#....# #.........#......#....# ~:j# (...###...#......#+#..# #...#########.####.~:jp :# #.# #.# #.# ............~:j  #############.......#~:j 0#########~:j ~:j %6~:j ~:j_ ~:j:~...........#####...†.≈≈≈≈≈.# '#########......####........ .#......#....#####.. .#......#....# .#......#....# .#......#....# .........#......#....# ...###...#......#+#..# #########.####.# #.# #.# ........... ############.......##########~:jgC~:jO%7~:j\~:jF_~:j5#####...†.≈≈≈≈≈.# #......####. #......#....#####.. #......#....# #......#....# #......#....# #......#....# ###...#......#+#..# ##.### #.# #.# #.~:jW# ~:j~:j' U9=8~:j~:j?~:jE #####...†.≈≈≈≈≈.# ......####.. #......#....#####.. #......#....# #......#....# #......#....# #......#....# ###...#......#+#..# ##.### ~:j #.# #.# #.# ~:j ~:j %9~:jȪ ~:j ~:j # +.....≈...≈.. ........#####...†.≈≈≈≈≈.# #######......####........ #......#....#####..#......#....# #......#....# #......#....# ~:j .....#......#....# ###...#......#+#@.# #########.####.# #.# #.#~:j@ y#.##.~:j # ........#.# #########.......#~:jc ~:j &90~:j ~:jV ~:j5#>∩ +.....≈...≈.. ........#####...†.≈≈≈≈≈.# #########......####.. ...#.....#......#+#.. #########.......###~:jc............... ........~:j~:j%1~:j~:j~:jn0R).#>∩ +.....≈...≈.. ........#####...†.≈≈≈≈≈.# #########......####.. ........#......#+#.. ########..###..~:j,15........~:j:~:j@A=2~:jHF~:jqH~:j|'≈)≈~:jƢ4)..#>∩. +.....≈...≈.. ........#####...†.≈≈≈≈≈.# ######~:j###......####.. ........#......#+#.. ########~:j2L###...~:j4~:j_%3~:j~:jm~:jʒ M.)...≈)≈≈.)..≈.#>∩.≈. +.....≈...≈.. ~:jF ^........#####...†.≈≈≈≈≈.# #########......####.. ..... ###...#......#+#..#..~:j ~:j Z10/17==4~:jԭ ~:je ~:j y+####+## ..####....... # #......)..... # #.....≈≈)≈≈.. # #.....≈)..≈.. # #.....≈>∩.≈.. # +.....≈...≈.. .......#####...†.≈≈≈≈≈.# ######......####........ #......#...@#####..#......#....# #......#....# #......#....# .....#......#....#...#......#+#..~:j # ########.......### ~:jU~:j %5~:j~:j~:jTqM ...# +####+## ..####...)...#≈)≈#.....≈).#.....≈>∩ +.....≈...≈.. .......#####...†.≈≈≈≈≈.# #########@.......####.. .....#......#....#.~:j,~:j"%6~:j~:j~:j.... ......  ...# ..# ####+## ...####.......## #......).....## #.....≈≈)≈≈..## #.....≈)..≈..## #.....≈>∩.≈..## +.....≈...≈. ......#####...†.@≈≈≈≈.# #####......####.......#......#....#####...#......#....# .#......#....##......#....# ....#......#....#...#......#+#..# #######.###o[~:j37mo   orc (wandering)7ShockWater ~:j~:j q _You encounter an orc. It is wielding a +0 dagger.~:j.... .#  ...# .....o..# ###+## ...####.......# # #......).....# # #.....≈≈)≈≈..# # #.....≈)..≈..# # #.....≈>∩.≈..# # +.....≈@..≈. .....#####...†.≈≈≈≈≈.## ####......####.......#......#....#####...#......#....# ...#......#....# ..o 2 orcs (wandering)#......#....# ~:jĊ. ...#......#....# ...#......#+#..#~:jl3o.~:j0o.~:j~:jWM==8~:j~:j(  You encounter an orc. It is wielding a +0 flail and wearing an orb of _attunement.:j/ ..........' .... ..#  ...# ....o...# ##+## ...####.......# # #......).....# # #.....≈≈)≈≈..# # #.....≈)..≈..# # #.....≈>@.≈..# # +.....≈...≈..# ....#####...†.≈≈≈≈≈.## ###......####.......... #......#....#####..#......#....# ...#......#....# ...#......#....# ....#......#....#[39:j;49m.oo.:j`1o:jSo 3 orcs (wandering)9:jA:j  _You encounter an orc. It is wielding a +0 dagger. _There is a flagged portal here.:jWPara the Zephyrmancer.....o....'Tengu of Vehumet *......... .....o...#Health: 48/48 ========================...# ........#Magic: 9/17============------------ ##+## ...####..*....#AC: 7Str: 8 :jz ....# #......)*....#EV: 30 Int: 20 ....# #.....≈≈*≈≈..#SH: 0Dex: 15 :jF....# #.....≈)*.≈..#XL:  9 Next: 57% Place: Dungeon:7 :j(....# #.....≈>@.≈..#Noise: ---------  Time: 8599.9 (0.0) ....# +.....≈...≈..#h) +2 dagger (venom) ....#####...†.≈≈≈≈≈.##Cast: Shock ###......####..........:jKQuill Fly ..#......#....#####..... ..#......#....# .....:jsooo 3 orcs (2 wandering) ..#......#....# .... :j..#......#....# .... ..#......#....#:j(Casting: Airstrike (dangerous; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.:j%.oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc.  The orc is heavily wounded.:js&.o.o:jF2).o1:jm5<15 ==600.9 (1:j =:jV?% _The orc shouts!:j  Para the Zephyrmancer ..........'  Tengu of Vehumet *..... .... .....o...#  Health: 48/48 ======================== ...# ....o...#  Magic: 8/17===========------------- ##+## ...####.......#  AC: 7Str: 8 ....# #......))....#  EV: 15Int: 20 ....# #.....≈≈)≈≈..#  SH: 0Dex: 15 :j^....# #.....≈)..≈..#  XL:  9 Next: 57% Place: Dungeon:7 ....# #.....≈>@.≈..#  Noise: ==-------  Time: 8600.9 (0.0) ....# +.....≈...≈..#  h) +2 dagger (venom) ....#####...†.≈≈≈≈≈.##  Cast: Shock ###......####..........  Quill Fly ..#......#....#####..... ..#......#....# .....  ooo 3 orcs (1 wandering) ..#......#....# .... ..#......#....# .... :j`..#......#....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (heavily wounded, 74% to hit)  The zap hits the orc.  You kill the orc!:jfu   ....   ...#     *....#  *≈≈..#  *.≈..#        ..... oo 2 .... ....:jyoAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger (heavily wounded, 74% to hit)  The zap hits the orc.  You kill the orc!  Vehumet accepts your kill.:jzS.o:j{S.o:jȉ)).o 3 orcs (2 wandering):jۏb9=-1.9 (1:j:jPo _You encounter an orc. It is wielding a +0 club.:jWkPara the Zephyrmancer......o...'Tengu of Vehumet *......... .........#Health: 48/48 ========================...# ...o....#Magic: 8/17===========------------- ##+## ...####..*....#AC: 7Str: 8 :j....# #......)*....#EV: 15Int: 20 ....# #.....≈≈*≈≈..#SH: 0Dex: 15 ....# #.....≈)*.≈..#XL:  9 Next: 57% Place: Dungeon:7 ....# #.....≈>@.≈..#Noise: =--------  Time: 8601.9 (0.0) ....# +.....≈...≈..#h) +2 dagger (venom) ....#####...†.≈≈≈≈≈.##Cast: Shock ###......####..........Quill Fly ..#......#....#####..... ..#......#....# .....ooo 3 orcs (2 wandering) ..#......#...:j.# .... ..#......#....# .... ..#......#....# _You encounter an orc. It is wielding a +0 club.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing an orb of attunement (74% to hit):jA.o  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing an orb of attunement (74% to hit)  The zap misses the orc.:jC:oo:jbEl.o:jUo)).oo:jX3==2.9 (1:jd:j"g( _The orc shouts! x2:jPara the Zephyrmancer..........'Tengu of Vehumet *......... .....o...#Health: 48/48 ========================...# ........#:jMagic: 7/17=========--------------- ##+## ...####.*o....#AC: 7Str: 8 ....# #......*)....#EV: 15Int: 20 ....# #.....≈≈*≈≈..#SH: 0Dex: 15 ....# #.....≈)*.≈..#XL:  9 Next: 57% Place: Dungeon:7 ....# #.....≈>@.≈..#Noise: ===------  Time: 8602.9 (0.0) :j....# +.....≈...≈..#h) +2 dagger (venom) ....#####...†.≈≈≈≈≈.##Cast: Shock ###......####..........:jFDQuill Fly ..#......#....#####..... ..#......#....# .....ooo 3 orcs :j..#......#....# .... ..#......#....# .... ..#......#....#:j8Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing an orb of attunement (74% to hit)  The zap hits the orc.:jQ.o:jP.o:jEL.o:j8).:j?2-3.9 (1:j:jOonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing an orb of attunement (74% to hit)  The zap hits the orc. _The orc is almost dead.:jM   Para the Zephyrmancer ..........'  Tengu of Vehumet *..... .... .........#  Health: 48/48 ======================== ...# ....o...#  Magic: 6/17========---------------- ##+## ...####.......#  AC: 7Str: 8 ....# #......)o....#  EV: 15Int: 20 ....# #.....≈≈)≈≈..#  SH: 0:jdN Dex: 15 ....# #.....≈)..≈..#  XL:  9 Next: 57% Place: Dungeon:7 ....# #.....≈>@.≈..#  Noise: ==-------  Time: 8603.9 (0.0) ....# +.....≈...≈..#  h) +2 dagger (venom) ....#####...†.≈≈≈≈≈.##  Cast: Shock ###......####..........  Quill Fly ..#......#....#####..... :jN 4..#......#....# .....  ooo 3 orcs ..#......#....# .... :jN ..#......#....# .... ..#......#....#Press: ? - help, Shift-Dir - straight line:j O Aim: an orc, wielding a +0 flail and wearing an orb of attunement (almost dead,74% to hit)  The zap hits the orc.  :jO mYou kill the orc!Vehumet accepts your kill.:jV    ....   ...#     *  *  *.≈..#   :j>W     .....  2 orcs .... ....:j: U.o:j L)o:j F)≈.:j h7=-4.9 (1:j :j| Aim: an orc, wielding a +0 flail and wearing an orb of attunement (almost dead,74% to hit)  The zap hits the orc.  You kill the orc!Vehumet accepts your kill. _You feel your power returning.:ja Para the Zephyrmancer..........'Tengu of Vehumet *......... .........#Health: 48/48 ========================...# ........#Magic: 6/17========---------------- ##+## ...####..o....#AC: 7Str: 8 ....# #......))....#EV: 15Int: 20 ....# #.....≈≈*≈≈..#SH: 0Dex: 15 ....# #.....≈)*.≈..#XL:  9 Next: 57% Place: Dungeon:7 ....# #.....≈>@.≈..#Noise: =--------  Time: 8604.9 (0.0) ....# +.....≈...[:j= 34m≈..#h) +2 dagger (venom) ....#####...†.≈≈≈≈≈.##Cast: Shock ###......####..........Quill Fly ..#......#....#####..... ..#......#....# .....oo 2 orcs ..#......#....# .... ..#......#....# .... ..#......#....# _You feel your power returning.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 chain mail (81% to hit):j>- Q.o:jp8 :o.:jl; *5.9 (1:jE :j^`   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 chain mail (81% to hit) _The zap hits the orc but does no damage.:jPara the Zephyrmancer..........'Tengu of Vehumet *......... .........#Health: 48/48 ========================...# ........#Magic: 5/17=======----------------- ##+## ...####.......#AC: 7Str: 8 :j....# #......)o....#EV: 15Int: 20 ....# #.....≈≈*≈≈..#SH: 0Dex: 15 ....# #.....≈)*.≈..#XL:  9 Next: 57% Place: Dungeon:7 ....# #.....≈>@.≈..#Noise: =--------  Time: 8605.9 (0.0) ....# +.....≈...≈..#h) +2 dagger (venom) ....#####...†.≈≈≈≈≈.##Cast: Shock ###......####..........Quill Fly ..#......#....#####..... ..#......#....# .....oo 2 orcs ..#......#....#:j;[40m .... ..#......#....# .... ..#......#....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 chain mail (81% to hit)  The zap hits the orc.:j:M)o:j;J)o:jU:jX*6.9 (1:j'e:jg\ _The orc is severely wounded.:jP  Para the Zephyrmancer ..........'  Tengu of Vehumet *..... .... .........#  Health: 48/48 ======================== ...# ........#  Magic: 4/17=====------------------- ##+## ...####.......#  AC: 7Str: 8 ....# #......))....#  EV: 15Int: 20 ....# #.....≈≈o≈≈..#  SH: 0Dex: 15 :jO ....# #.....≈)).≈..#  XL:  9 Next: 57% Place: Dungeon:7 ....# #.....≈>@.≈..#  Noise: =--------  Time: 8606.9 (0.0) ....# +.....≈...≈..#  h) +2 dagger (venom) ....#####...†.≈≈≈≈≈.##  Cast: Shock ###......####..........  Quill Fly ..#......#....#####..... ..#......#....# .....  oo 2 orcs ..#......#....# .... ..#......#....# .... ..#......#....#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help:j , Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 chain mail (severelywounded, 81% to hit)  The zap hits the orc.  You kill the orc!:j   ....   ...#         *.≈..#        ..... o   orc .... ....:j:j*):jG287.9 (1:jʮ:jZ _Vehumet accepts your kill.:jxPara the Zephyrmancer..........'Tengu of Vehumet *......... .........#Health: 48/48 ========================...# ........#Magic: 3/17====-------------------- ##+## ...####.......#AC: 7Str: 8 ....# #......))....#EV: 15Int: 20 ....# #.....≈≈*≈≈..#SH: 0Dex: 15 ....# #.....≈)*.≈..#XL:  9 Next: 58% Place: Dungeon:7 ....# #.....≈>@.≈..#Noise: =--------  Time: 8607.9 (0.0) ....# +.....≈...≈..#[10;3:j4z8Hh) +2 dagger (venom) ....#####...†.≈≈≈≈≈.##Cast: Shock ###......####..........Quill Fly ..#......#....#####..... ..#......#....# .....o   orc ..#......#....# .... ..#......#....# .... ..#......#....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (74% to hit)  The zap hits the orc.:jM)o:j:jV4=8.9 (1:j :jjonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (74% to hit)  The zap hits the orc. _The orc is severely wounded.:jDPara the Zephyrmancer..........'Tengu of Vehumet *......... .........#Health: 48/48 ========================...# ........#Magic: 3/17====-------------------- ##+## ...####.......#AC: 7Str: 8 ....# #......))....#EV: 15Int: 20 ....# #.....≈≈)≈≈..#SH: 0Dex: 15 ....# #.....≈)*.≈..#XL:  9 Next: 58% Place: Dungeon:7 ....# #.....≈>@.≈..#Noise: =--------  Time: 8608.9 (0.0) :j....# +.....≈...≈..#h) +2 dagger (venom) ....#####...†.≈≈≈≈≈.##Cast: Shock ###......####..........Quill Fly ..#......#....#####..... ..#......#....# .....o   orc ..#......#....# .... ..#......#....# .... ..#......#....#Casting: Shock (safe; 1% risk of failure)  :j3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (severelywounded, 74% to hit):jɣ:o:j5*9.9 (1:j:j8+onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (severelywounded, 74% to hit) _The zap misses the orc. The orc barely misses you.:j2   Para the Zephyrmancer ..........'  Tengu of Vehumet *..... .... .........#  Health: 48/48 ======================== ...# ........#  Magic: 2/17==---------------------- ##+## ...####.......#  AC: 7Str: 8 ....# #......))....#  EV: 15Int: 20 ....# #.....≈≈)≈≈..#  SH: 0Dex: 15 ....# #.....≈)).≈..#  XL:  9 Next: 58% Place: Dungeon:7 ....# #.....≈>@.≈..#  Noise: =[:j7 34m--------  Time: 8609.9 (0.0) ....# +.....≈...≈..#  h) +2 dagger (venom) ....#####...†.≈≈≈≈≈.##  Cast: Shock ###......####..........  Quill Fly ..#......#....#####..... ..#......#....# .....  o   orc ..#......#....# .... ..#......#....# .... ..#......#....#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (severelywounded, 74% to hit)  The zap hits the orc!  You kill the orc!:j X   ....   ...#         *.≈..#         .... ....:j, *):jw@ ]10.9 (1Shock:jiI :jL Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 club and wearing a +0 leather armour (severelywounded, 74% to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.:j7# tVisible Items/Features (select to target/travel, [!] to examine) Items  a - ([) a +0 chain mailb - ()) a +0 club  c - ()) a +0 dagger  d - ()) a +0 dagger  e - ()) a +0 flail  f - ([) a +0 leather armour  g - ()) a +0 spear  h - ()) a +0 spear  i - ()) a +0 spear  j - ()) a +0 spear  k - (†) a black bear corpse  l - ([) an orb of attunement  m - (†) an orc corpse  n - (†) an orc corpse  o - (†) an orc corpse  p - (?) a scroll labelled TEOZXU OWIMP Featuresq - (∩) a flagged portal  r - (>) an escape hatch in the floor (not visited):j texamine, [!] to target/travel:jq  An orb of attunement. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of attunement': When worn alongside a magical staff, it doubles the effectiveness of that staff's primary enhancer and causes melee attacks made with it to restore a small amount of MP. You took it off an orc on level 7 of the Dungeon. Stash search prefixes: {ego} {branded} {Attunement} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (g)o to location. :j(Visible Items/Features (select to examine, [!] to target/travel) Items  a - ([) a +0 chain mail  b - ()) a +0 club  c - ()) a +0 dagger  d - ()) a +0 dagger  e - ()) a +0 flail  f - ([) a +0 leather armour  g - ()) a +0 spear  h - ()) a +0 spear  i - ()) a +0 spear  j - ()) a +0 spear  k - (†) a black bear corpse  l - ([) an orb of attunement  m - (†) an orc corpse  n - (†) an orc corpse  :jY o - (†) an orc corpse  p - (?) a scroll labelled TEOZXU OWIMP Featuresq - (∩) a flagged portal  r - (>) an escape hatch in the floor (not visited) :jW :j'_ :jjPara the Zephyrmancer..........'Tengu of Vehumet *......... .........#Health: 48/48 ========================...# ........#Magic: 2/17==---------------------- ##+## ...####.......#AC: 7Str: 8 ....# #......))....#EV: 15Int: 20 ....# #.....≈≈)≈≈..#SH: 0Dex: 15 ....# #.....≈)).≈..#XL:  9 Next: 58% Place: Dungeon:7 ....# #.....≈>@.≈..#Noise: =--------  Time: 8610.9 (0.0) ....# +.....≈...≈..#h) +2 :j:j ,:jB:j:j:j:ji:j:jM9=:jA:j,:j:j:j:j:j;:jwR10/17==:j:j:j3:j:j,:j:j:jF:j7:j]:j:==:j :jz:j:j:j]:jM1=:j:jF:j:j:j5,:joX:jO:j9=:j:j:jP:j:j:j:ji:j!<2==3==:j&$:j%:j&:jI':==:j':jg*,:j+:j,:j,K4=:j\-:j.,:j\/:j0:jG1:j1:j3:jJ3:j4:j5O=:jN7:j&8,:j8:j];,:j;:jh<:j<L5==:j=:j>:j>:j @:j:jt>:jg?:j8A:j|A:j{B:jTD:jD:jiE:jG:j[G:j>H:jI:jI:jJ:j?L:jL:jcM:jN:jPO:j.P:jQ:jR:jS:jT:jT:jU:j=W:jW:j)X:jY:jVZ:jC[:jb:jc:jc:jd:jf:j$g:jh:jj:jj:jk:jm:jZm:j(n:jzo:jo:jp:jr:js:js:ju:ju:jv:jw:jBx:j1y:j{:jS{:ja|:j},:j~:j$:j:jف:j:j:jڃ:j':jy:j@:j:j:j:j:j:jՋ:jR:j:j:j^:j:j]:j:jJ:jY:j:j:j:jח:j:j:j:j:j:j):ji:j2:j,:jߠ:jȡ:j:jl:j?:j:j:j&:jj,:j:j>:j:jZ:j߫:j:j":jb:j}:j:j:j:jN:j:ji:jص:j`:j:jP:j:jL:j:jҺ:j:j.:j{:j(:j:j>:j:jU:j:j:j:j:j:j:j$:j:j:j:j:jr,:j0:j:j:j:jQ:j~:j:j:j:j5:j:j:jX:j:jg:j:j:j:j:jq:j:j4:j:j:j:j,:j:j:j5:jM:j:j&:j:j]:j:j:j :jQ:jL:j:jj:j:j:j:j:jhW _You start waiting.:j .807.4 (99:j/8.4 (100.0):j:j# _Done waiting.:jbI:jI:jJ:jL:jQn:jR:jaS:j8T:j1V:jV:jVW:j Y:jY:j:Z:j[:j\:j\:j^:j`:j`:j@b:jyb:jQc:j%e:jte:jf:jh:jSh:ji:jj:j k:jk:jm:jn:jn:jp:jp:jq:j~s:js:jt:jFv:jv:jOw:jx:jy:jy:j{,:jv|:jK~:j~:j:ja:j:jb:j:j?:jL:jK:j:js:j :jO:j::jS:j:jy:jMn:j¤:j:jy,:j:j:j,:j:j:j:j#:jx:j:jO:j:j,:j,:ju:j:j,:j:j߼:j:j:j,:j:j:jf:jd:j:j:j:j:jS:j:j:j:j:j,:j$:j,:j~:j,:jb:j:j:j:jK:j:ja:j,:jv:jU:j:j[:ju:j:j:jX:j/:jQ:j:j,:j\:j6,:j,:j:j:j :jn:jr:j:j:j:j,:j2:jX:j:jx:j,:j:jH :j :jJ :jj :j :jo :j :j4:j:jX:j:jv:j:j:j:jB:j36:jo7,:jJ8:jPR:jQ,:j R:jS,:jXT:jc:j%d:j`e:je:jf:j h:jvh:jci:jj:j4k:j]l:jm:jDn:jn:jp,:jq:jms,:jQt:j'v:jv:jw:jky:jy:jz:j> ∩ _You start waiting.:j&4907.4 (99.0):j;/8.4 (100.0):j:∩:j# _Done waiting.e:ja  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 2% 1b - Static DischargeConjuration/Air1%2  c - Call ImpSummoning17%2  d - Maxwell's Portable Piledriver Translocation34% 3  e - Tukima's DanceHexes34% 3  f - AnguishHexes/Necromancy75% 4  g - Awaken ArmourEarth/Forgecraft75% 4  h - Summon Seismosaurus EggSummoning/Earth75% 4  i - Summon ForestSummoning/Translocation 97% 5  j - Forge Phalanx BeetleForgecraft100% 6  k - Summon Horrible ThingsSummoning100% 8 10 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitf:j@g:jg:j9 RPara the ZephyrmancerTengu of Vehumet *.....Health: 48/48 ========================Magic: 17/17 ========================AC: 7Str: 8#######EV: 30 Int: 20###.....###SH: 0Dex: 15##.........##XL:  9 Next: 58% Place: a Bailey##....@......#g:j Noise: ---------  Time: 8908.4 (0.0)#....∩...∩....h) +2 dagger (venom)##...........#Cast: Shock##.........##Quill Fly ###~~~~~####~~~~~##~~~~~#............... _You start resting. _Magic restored. g:jU _You start waiting. _Done waiting. _You start waiting. _Done waiting.g:j]g:jMemorise Foxfire, consuming 1 spell level and leaving 9? Y - Yes  N - Nog:jAg:jPara the ZephyrmancerTengu of Vehumet *.....Health: 48/48 ========================Magic: 17/17 ========================AC: 7Str: 8#######EV: 30 Int: 20###.....###SH: 0Dex: 15##.........##XL:  9 Next: 58% Place: a Bailey##....@......#Noise: ---------  Time: 8908.4 (0.0)#....∩...∩....h) +2 dagger (venom)##...........#Cast: Shock##.........##Quill Fly ###~~~~~####~~~~~##~~~~~#............... _You start resting. _Magig:jc restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting.15 9.4 (1g:j(  Vehumet grants you knowledge of Foxfire.g:jQ3+10.4 (2g:jq8g:jis _You start memorising the spell. You continue memorising.You finish memorising.  You add the spell Foxfire to your library. _Spell assigned to 'd'.h:j.h:j0 Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir1%4  d - FoxfireConjuration/Fire2%1 Select a spell to describe [?] help [!]/[I] toggle spell headersi:j(RPower Damage Range Noise i:j100% 1d9 7 Almost silent53%N/AN/A Quiet26%2d(4-20) 7 A bit loud84% 2x1d8 N/A Almost silentl:jv l:jPara the ZephyrmancerTengu of Vehumet *.....Health: 48/48 ========================Magic: 17/17 ========================AC: 7Str: 8#######EV: 15Int: 20###.....###SH: 0Dex: 15##.........##XL:  9 Next: 58% Place: a Bailey##....@......#Noise: ---------  Time: 8910.4 (0.0)#....∩...∩....h) +2 dagger (venom)##...........#Cast: Shock##.........##Quill Fly ###~~~~~###l:j?L#~~~~~##~~~~~#............... _Done waiting.  Vehumet grants you knowledge of Foxfire. _You start memorising the spell. You continue memorising.You finish memorising.  You add the spell Foxfire to your library. _Spell assigned to 'd'.l:jl:j:l:jl:jCl:j l:jMl:j6F _Unknown command.m:j  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.2     0   j - Spellcasting   5.0    -1           b - Staves   0.0    +1   k + Conjurations 8.1  21%  +3   c - Unarmed Combat   0.0    +1   l - Fire Magic   0.0    +1   d - Throwing   2.0     0   m + Air Magic12.3  59%  +3m:j[m           e - Short Blades   1.9    +1   n - Evocations   0.0     0   f - Long Blades   1.0    +1   o * Shapeshifting   0.0  20%  -2           g - Armour   0.0    +1       h - Dodging   2.1    +1       i - Stealth   2.1    +1:jm                                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsm:jD3o:jGo:jPara the ZephyrmancerTengu of Vehumet *.....Health: 48/48 ========================Magic: 17/17 ========================AC: 7Str: 8#######EV: 15Int: 20###.....###SH: 0Dex: 15##.........##XL:  9 Next: 58% Place: a Bailey##....@......#Noise: ---------  Time: 8910.4 (0.0)#....∩...∩....h) +2 dagger (venom)##...........#Cast: Shock##.........##Quill Fly ###~~~~~####~~~~~##~~~~~#...............Vehumet grants you knowledge of Foxfire. _You starto:j p memorising the spell. You continue memorising.You finish memorising.  You add the spell Foxfire to your library. _Spell assigned to 'd'. _Unknown command.o:j;p:jnp:j.  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.2     0   j - Spellcasting   5.0    -1           b - Staves   0.0    +1   k + Conjurations 8.1  21%  +3   c - Unarmed Combat   0.0    +1   l - Fire Magic   0.0    +1  p:j* d - Throwing   2.0     0   m + Air Magic12.3  59%  +3           e - Short Blades   1.9    +1   n - Evocations   0.0     0   f - Long Blades   1.0    +1   o * Shapeshifting   0.0  20%  -2           g - Armour   0.0    +1       h - Dodging   2.1   :jZ9;49m +1       i - Stealth   2.1    +1                                              The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|p:jg|[40mall skills [_] enhanced|base level  [!] training|cost|targetsu:j\ u:jp Para the ZephyrmancerTengu of Vehumet *.....Health: 48/48 ========================Magic: 17/17 ========================AC: 7Str: 8#######EV: 15Int: 20###.....###SH: 0Dex: 15##.........##XL:  9 Next: 58% Place: a Bailey##....@......#Noise: ---------  Time: 8910.4 (0.0)#....∩...∩....h) +2 dagger (venom)##...........#Cast: Shock##.........##Quill Fly ###~~~~~####~~~~~##~~~~~#...............Vehumet grants you knowledge of Foxfire. _You startu:jfr ' memorising the spell. You continue memorising.You finish memorising.  You add the spell Foxfire to your library. _Spell assigned to 'd'. _Unknown command.u:jt u:jj u:jܞ w:jGear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +2 dagger of venom (weapon)  c - a +4 dagger  j - a +3 rapier of speed Missiles (go to first with ()  d - a throwing netg - 22 poisoned darts  l - a curare-tipped dart Armour (go to first with [)  e - an orb of mesmerism (worn)  k - a +1 robe of willpower (worn)a - a +0 robe  m - a +0 cloak Magical Staves (go to first with |)  b - a staff of fire Jewellery (go to first with "=)  f - a +4 ring of protection (worn) Talismans (go to first with %)  i - a quill talisman (worn)x:j i - a quill talisman (worn). A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 7 1d8 Cur 0.0 1d2  Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 0.0; use (s) to set 7.0 as a target for Shapeshifting.  At 100% training you would reach 7.0 in about 1.0 XLs.  At current training (20%) you reach 7.0 in about 3.8 XLs. x:j)-You found it on level 5 of the Dungeon. x:jJ[(r)emove, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.}:j"t Gear: 13/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  h - a +2 dagger of venom (weapon)  c - a +4 dagger }:j$= j - a +3 rapier of speed Missiles (go to first with ()  d - a throwing netg - 22 poisoned darts  l - a curare-tipped dart Armour (go to first with [)  e - an orb of mesmerism (worn)  k - a +1 robe of willpower (worn)a - a +0 robe  m - a +0 cloak Magical Staves (go to first with |)  b - a staff of fire Jewellery (go to first with "=) }:j$ f - a +4 ring of protection (worn) Talismans (go to first with %)  i - a quill talisman (worn)}:j }:js Para the ZephyrmancerTengu of Vehumet *.....Health: 48/48 ========================Magic: 17/17 ========================AC: 7}:jf Str: 8#######EV: 15Int: 20###.....###SH: 0Dex: 15##.........##XL:  9 Next: 58% Place: a Bailey##....@......#Noise: ---------  Time: 8910.4 (0.0)#....∩...∩....h) +2 dagger (venom)##...........#Cast: Shock##.........##Quill Fly ###~~~~~####~~~~~##~~~~~#...............Vehumet grants you knowledge of Foxfire. _You start memorising the spell. You continue memorising.You finish memorising.  You add the spell Foxfire to your library. _Spell assigned to 'd'. _Unknown command.}:j }:jL }:j$ }:j ~:j֑ ~:j   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.2     0   j - Spellcasting   5.0    -1  ~:jے         ~:j  b - Staves   0.0    +1   k + Conjurations 8.1  21%  +3   c - Unarmed Combat   0.0    +1   l - Fire Magic   0.0    +1  ~:j  d - Throwing   2.0     0   m + Air Magic12.3  59%  +3  ~:j          e - Short Blades   1.9    +1   n - Evocations   0.0     0   f - Long Blades   1.0    +1   o * Shapeshifting   0.0  20%  -2           g - Armour   0.0    +1       h - Dodging   2.1    +1       i - Stealth   2.1    +1  [13;6~:j} 1H                                        ~:jԛ 0    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:jR :j-] :j$l Para the ZephyrmancerTengu of Vehumet *.....Health: 48/48 ========================Magic: 17/17 ========================AC: 7Str: 8#######EV: 15Int: 20###.....###SH: 0Dex: 15##.........##XL:  9 Next: 58% Place: a Bailey##....@......#Noise: ---------  Time: 8910.4 (0.0)#....∩...∩....h) +2 dagger (venom)##...........#Cast: Shock##.........##Quill Fly ###~~~~~####~~~~~##~~~~~#...............Vehumet grants you knowledge of Foxfire. _You start mem:jl 9orising the spell. You continue memorising.You finish memorising.  You add the spell Foxfire to your library. _Spell assigned to 'd'. _Unknown command.:j]w :j| :j~ :jE##########.....#####.........####..#....∩@..∩....#...........# ### ###~~~~~###  :j##~~~~~#........ :j:js 30  1.4 (1 _:j5:j:j4 ##########.....#####.........####......∩...∩....##....@......# ### ###~~~~~###   .####♣#♣..:j:j%2:j 9∩:j/:jE##########.....#####.........####..:jE....∩...∩....##...........# #### ###~~~~~###   #~~~~~#.......#..#O   ogre (polearm, asleep).####♣#♣..#O# #..:jV' :jVO.You encounter an ogre. It is wielding a +0 halberd.:j0_YO):j==3Shock∩ _The ogre shouts! You hear a shout!:j$:jSc ####### #.....### ## ##...........###....∩...∩##.. ##.........###~~~~~####~~~~~# #~~~~~## .........#.O####♣#♣..#.##..:jO.--4:j:j :j ####### #.....### ## ##...........## #....∩..@∩##..##.........###~~~~~####~~~~~##~~~~~# O.......#..####♣#♣..#:jJUO.:jw:jC--5∩:j|- Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir1%4  d - FoxfireConjuration/Fire2%1 Select a spell to describe [?] help [!]/[I] toggle spell headers:j :j(Para the ZephyrmancerTengu of Vehumet *.....Health: 48/48 ========================Magic: 17/17 ========================#######AC: 7Str: 8###.....###EV: 30 Int: 20##.........##SH: 0Dex: 15##...........##XL:  9 Next: 58% Place: a Bailey#....∩..@∩....#Noise: ---------  Time: 8915.4 (0.0)##...........##h) +2 dagger (venom)##.........##Cast: Shock###~~~~~###Quill Fly #~~~~~##~~~~~#O   ogre (polearm).O[0;10;1:j)#m.....#.........#..####♣#♣..#You finish memorising.  You add the spell Foxfire to your library. _Spell assigned to 'd'. _Unknown command.You encounter an ogre. It is wielding a +0 halberd. _The ogre shouts! You hear a shout!:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jj@?O.:j A:jw[vv, ally target)6--15 =6.4 (1:ja9∩:j-c/ _You conjure some foxfire!:j}  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jJDH§v:jDB§v:jEQ§v:j[FN§v:jUGJ§v:jRHF§v:jPZ  You conjure some foxfire! The foxfire burns the ogre.:j0§  The ogre is lightly wounded.  The foxfire burns the ogre.:j4§:j& O§  The ogre is moderately wounded.:jBUv.v:j_5---7:j ∩§§§§§ _The ogre is engulfed in a cloud of scalding steam.:jB  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jC4§v§v§v§v§v§v§v§vOv  You conjure some foxfire! The foxfire burns the ogre.:j;)4§:j4§  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire burns the ogre.  The ogre is almost dead.You kill the ogre!  Vehumet accepts your kill.:j):j1,§:jXv§v.~~:jm4---638Shock:jyE§.§§@§§v§§.§§ _You hear a splash.:j :j f§v§v§v§v§vv§v§§vv§v§ 30  :j X:jW  § _You start resting.:jqI:jC/4§:j4` _Your foxfire dissipates. x2:jW....@∩-.§...§.Shock§§§§O   ogre (polearm, wandering):jX1O:j;n,20.4 (2:j_vu..~~~~:jD-1.4 (3:jԚW∩§:jxs _You encounter an ogre. It is wielding a +0 halberd.:jUO.:jʭ9):jY5==2.4 (1:j9∩:j:jA  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jj UO.:j! vvOally target):j 4--15 =3 _You conjure some foxfire!:j  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j@o§v§v§v§v§v:jpA3§v:jA:jB,§v:jB:jJZ  You conjure some foxfire! The foxfire burns the ogre.:j§  The ogre is lightly wounded.  The foxfire burns the ogre.:jB§ O§  The ogre is moderately wounded.vv :js3---4∩§§.§§§ _The ogre is engulfed in a cloud of scalding steam.:jf}  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jg:jG§v:j #§:j+1v:j:K§v:j P§v:jNL§v:jPt  You conjure some foxfire!  The foxfire burns the ogre but does no damage.:jh4§:jh4§v:jh:j;q  The ogre is severely wounded.The foxfire burns the ogre.:jX2§:j#":jMY§  The ogre is severely wounded.  The foxfire burns the ogre.  The ogre is severely wounded.ogre is engulfed in a cloud of scalding steam.  You kill the ogre!  Vehumet accepts your kill.v@v.§..§.~~2---85Shock§§§.§§§ _You hear a splash.:jUwG§v:j-xG§v:jqyI§v:j*zK§v:j{§v§v:jN§v:jH§v:jGv§:j[@v§:jqu...§..:jD 30  -6§@§§.§§§:jV0 F§vv§§vv§§vv§§vv§:j3 0§:j!= 2§:j6D .@∩..:j)Q ?-7:j$b ∩§§§§§§:j'e Q _Your foxfire dissipates. x2:j ...~))~~..8∩:j! :jN" :je$ :jL   You start resting.3==ShockO   ogre (polearm, wandering)O0~:jU *9.4 (1:jR] :j*i r _You encounter an ogre. It is wielding a +0 glaive.:j(  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jO.vvOally target)2--15 =30∩ _You conjure some foxfire!:jB  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jH§v:j§v§v:j`J§v:jMR§v:jG§v:j`8§v:jԷ:jN§v:jN§v:jJOv:jz:jZ  You conjure some foxfire! The foxfire burns the ogre.:jrU2§:jlvv1---1:jw§v@∩§§§ _The ogre is lightly wounded.:jej  The foxfire burns the ogre.:j4§:jO§v:jL§v:j G§v:j4I§v:jG§v:j)I§v:j C§v:j  The ogre is moderately wounded.The foxfire burns the ogre but does no damage.:j 4§:j  The ogre is moderately wounded.The foxfire burns the ogre but does no damage.:j4§:jw O§  The ogre is moderately wounded.:j %....§.~).:jI< 30  -2§§.§§.§§§  The ogre is moderately wounded.The foxfire burns the ogre but does no damage.  The ogre is moderately wounded.  The foxfire burns the ogre but does no damage.  The ogre is moderately wounded. _The ogre is engulfed in a cloud of scalding steam.:j/  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j DO§:j v...v...~O)~), ally target):jq l0--15 :j =3:j ;∩:jT / _You conjure some foxfire!:jeq§v§v§v§v  The foxfire burns the ogre.:jG{§§v:j_  The ogre is heavily wounded.The foxfire burns the ogre.:j§§  The ogre is heavily wounded.  The foxfire burns the ogre.  The ogre is severely wounded.ogre is engulfed in a cloud of scalding steam.  You kill the ogre!  Vehumet accepts your kill.:j §§§§~.§..:j  :j#  30  73-4Shock:jsA §§@∩§§§§§ _You hear a splash.:j4:jD5:j7:j<:j@c1=:j g=:jq2=:jZv,:j܆m _You start resting.:j$..-........Shock))~O   ogre (polearm, wandering)...O:jJ/40.0):jȥ:j+5.4 (11:jK:jUr _You encounter an ogre. It is wielding a +0 glaive.:j,  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jO. OYou conjure some foxfire!:j1vvOO 2 ogres (polearms, 1 ally target)O:j8<1-15 =6.4 (1.0):jTK:jJcr _You encounter an ogre. It is wielding a +0 glaive.:j<  Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:je+H§v§v§v§v§v§v§v§v§vO.  You conjure some foxfire! The foxfire burns the ogre.:j/1§O.v§v0--7§v§§§))§ _The ogre is moderately wounded.:j| :j Casting: Foxfire (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jZ  You conjure some foxfire! The foxfire burns the ogre.:jOU§§v§v§v§v§v§v:jqd  The ogre is lightly wounded.  The foxfire burns the ogre.:j4§:j"  The ogre is heavily wounded.The foxfire burns the ogre.:jG4§:j1§  The ogre is heavily wounded.  The ogre is severely wounded.ogre is engulfed in a cloud of scalding steam.  You kill the ogre!  Vehumet accepts your kill.:jOO.:j? vv.§..§..~~   ogre (polearm:j"):j 9/17 ---88 _You hear a splash.∩§..§§§ _Your Shapeshifting skill increases to level 1!:j>  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j §v§v§v§v§v§v§v§v  , ally target)You conjure some foxfire! The foxfire burns the ogre!:js34§:j8J§v:jBhOv:jM  The ogre is heavily wounded.The foxfire burns the ogre.:j4§:jMv.v..§.)§~~--9§§§.v§§..§§)§§:jG] _The ogre is severely wounded.:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jG§v§v§v§v§v  You conjure some foxfire! The foxfire burns the ogre!:jv§§v:j§  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire burns the ogre!  almost dead.  The foxfire burns the ogre!  You kill the ogre!  Vehumet accepts your kill.:jϩ§v..@∩v§..§§.~§)~~8-8450Shock:j§.@∩§v§ _You hear a splash.:jT_Z§v§v§v§v§v§v§v§v§vv§ 30  :jEg § _You start resting.:jIr1§:js3:j6v:jvz,:j-9=:j/,:jj:j:j:j:jB:jO=:j:j,:j:j:jm:jI:j:jgR10/17==:j:jK,:jL:j,:j:j,:jR:j<P==:j:j:j8:jj:j:j:j:j:jg M1=:j-X:j/,:j3:j9B:j=:j~L=2=:jM:jtYn:jx_:j`:j/d:je:j7i:ji9=:jk:j>p:j q:js:jv:jw:jy:j}d3==:j:jS,:j:j!,==:j:j:jQ:j:jUK4=:j:j ,:jX :j7 ,:j :j:I =:jN B:j_X x5==:jZ ,:jS] :jc :j!f :jzf :jl ,:jm :jw P==:jsy :j B:j :j :j :jV a6=:j :j B:j :j :jϯ :jb ,:jn :jT :j, O=:j ,:j :j ,:j :j w _Your foxfire dissipates. x2  Magic restored.:j: ...∩..-.....))~)~:j  29008.4 (58.0):jN# i7==-9.4 (59 _:j% ;∩:j( :j&O:jO:j(R:jU:j[,:j\:j_]:j_:j,c:jc:je:jh:j)i:==:jok:j?p,:jvr:ju:j)v:j{:j|:j|:j~:jW _You start waiting.:j“ShockO   ogre (polearm, wandering)O:j 16.4 (7.0)7.4 (8 _You encounter an ogre. It is wielding a +0 glaive.:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j) O.You conjure some foxfire!:jy vvOally target):jϭ 6--15 ==8.4 (1:j 9∩:j & _The ogre shouts!:jA  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jxL§v:jeyI§v:jyF§v:j{F§v:j |Q§v:j }G§v:jIJ§v:jHJ§v:j=Z  You conjure some foxfire! The foxfire burns the ogre.:j 4§:jh N§v:j SO.:j?Avv:j g5----9:j)§§§§§:j,2 _The ogre is lightly wounded.:j%  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jG  You conjure some foxfire! The foxfire burns the ogre.:jf^4§:jn_N§v:jd8§v§v§v§v:jGe§v§v:jgo  The ogre is moderately wounded.The foxfire burns the ogre!:j§§v:j% O§  The ogre is heavily wounded....vv..~4----20§:jH _The ogre is engulfed in a cloud of scalding steam.:j^J§v:jMkj  The foxfire burns the ogre.:j4§:jL§v:jL§v:jL§v:j`  The ogre is severely wounded.The foxfire burns the ogre.:jI§  The ogre is almost dead.The foxfire burns the ogre.:j-4§:j9s§  The ogre is almost dead.almost dead.ogre is engulfed in a cloud of scalding steam.  You kill the ogre!  Vehumet accepts your kill.:jA.∩..)§.:j7Y  30  9-1Shock _You hear a splash.:j∩§§§§:jk _Your Air Magic skill increases to level 13!:j5==:j>|==:j:j]:jh6==:jLn _You start resting.Magic restored.:j∩-....~)))~..365.0)7==7.4 (16 _:j#3:j^$:j(:j2n:j5:j6:jH<:jf==:jv:j5n:j,:j:j(,:j.:j4,:j 9:jp=:j ?:j1@:jD:jE:jgH:jM:jN:jR:jZ:j[:j7`:je:jf:ji:j;n:j|:j:jqn:j?:jz,:jP:j,:jb:j:j,:j|,:j:j,:j~:j+:j<,:j:j,:j:j:j:jX:j:j:jCX:j:j:jX:j,:ja$X:j7X:j:j;:j\:jV:j:j%:j':j6n:j7:jd_ _You start waiting.:jFw.136.4 (99:jL~/7.4 (100.0):j:jʼn# _Done waiting.:j; :j :j :j :j8 n:j :jǽ :j :j :j :j :j :j4 :j* :jT :j :j7 :j, :j :j :jw :j :j :j` :j :j :j ,:j :j> ,:j :j[ :j :j" :j% ,:j) :j- :j. :j0 :j3 :jVW :j :j!? :jZ :j] :j[a :jb :jc :jn B:ju :j y ,:jz :j} :j2~ :j܀ :jϚ :j֞ :jD :jy :j :jk :j :j; :jr :jb :j ,:j״ :j? B:j :j ,:j :j` B:j ,:j :j| ,:j :j B:j  ,:j B:j B:j :j  :jH :j :j ,:jg, B:j- :jN= :j> :jOA :jkD ,:jF :jI :jaJ :jL :jO ,:jV X:jp :jJt ,:jv :j} B:j ,:j :j݋ n:j :j :j ,:jY X:jz ,:j :j ,:j :j  _You start waiting.:j 4236.4 (99.0):j3 /7.4 (100.0):jI :j # _Done waiting.:j%   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.:jg :jX 15 ======8.0):jf :j . _You shout for attention!:j:j:jF 30  :j,:jeB:j:j0:j:j :j:j:j:jI:j:j]:j:jq:j :j,:j0:jl,:j:j,:j:j8%,:j':j+:j,:jw/:j3:j94:j6:j;:jA<:j>:jB:j C:jE:jI:jJ:j;M:jU,:jq:jt:j}v:jn:j`,:j:j͚:j::j:j:jV:jߡ:jf:j:jh:j+,:j:ja:j:jb:jմ:jL:jd:j',:j:j:j:j:ja,:j:j:jb:ja:jP:j:j:j,:j&:j:j :j:j|:j:j:j,:j:j:jR:j:j:jk:j9:j:j:jg:j):j:jG :j :j :j:j:j:jG:jM:j:j:j!,:jC$:j':j':j):jX-,:jr/:j2,:j6:j'9:j9:jY;:j@:jA:jC:j-G:jG:jI:juM,:jO:jT,:jpU:jjY:jZ:j^:j`:ja:jb:j'f:jf:joh:jl:jJl:jrn:jDr,:j3:jٞ,:j:jة:j0:j:j]:j:j:jo:j:j:j,:j :j ,:jt:j,:j:j[:j@:j(:jX:j:j ':j,B:jOM4:jUX:jW,:j]B:j^:ja:j/b:jd:ju:jQw:jhz:j:j:j:j :jz:j:j:js:j:j:j:jw:j:j:j`:j:jM:j:j#:j{:j:j,:jY:jn:j[:jd,:j:j:j1:jJ:jW _You start waiting.:j1337.4 (99.0):jNP------8.4 (100.0):j :j # _Done waiting.:j What are your orders?t - Shout!  Orders for allies: a - Attack new target.:j6 :jh 15 ======9.0):j :j . _You shout for attention!:j~:ji:j:j:ju 30  :jߎ:j:j4:j:jڕ:j:jS:jѝ:j:j:j:j8:j:j:jE:j:jn:j:jc:j:j{,:jF:j,:jr:jB:j,:j):j,:jn:j:j:j(B:jM*W _You start waiting.:jJ∩------ShockO   ogre (polearm, wandering)O:ja^0567.0):jm:j:------7.4 (18 _You encounter an ogre. It is wielding a +0 halberd.:j+  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jOp SO.:j} vvOally target)O:jo 6--15 =8.0):j% :jv / _You conjure some foxfire!:j4  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j~H§v§v§v§v§v§v§v§v:j@§v:jXH§v:jJOv:j":jZ  You conjure some foxfire! The foxfire burns the ogre.:j!n§vv:j._5---9:j*?§§§§§~§§ _The ogre is lightly wounded.:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jJ  You miscast Foxfire. Nothing appears to happen. The foxfire burns the ogre!:jv§§v§v§v§v§v§v:j  The ogre is moderately wounded.The foxfire burns the ogre.:j4§:j  The ogre is heavily wounded.The foxfire burns the ogre but does no damage.:j)4§:j O§  The ogre is heavily wounded.:j=..@∩.§§..§§.) ).:j/4---Contam: 10% -60∩§§§§§§ _The ogre is engulfed in a cloud of scalding steam.:jI[JO§:jcf....~~~:j hk 30 -1:jLp;∩:jq:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jǧ BO~:jA avv, ally target):j x3---15 =2:j E _You conjure some foxfire!:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j K§v:j Q§v:j )You conjure some foxfire! The foxfire burns the ogre!  You kill the ogre!:j# ):jە .§:j N§v:j M§v:j vv-943Shock:jz §§§ _Vehumet accepts your kill.:j"§v§v§v§vv§§v:jT-§vv§§v§v§v§v§vv§:jz:jL 30 :j § _You start resting.:jj .§§:jG-'8% 644=21:j8:j2=` _Your foxfire dissipates. x3:j........@∩-..)~~)~~~~~.72.4 (9 -∩ :jZ=_Your magical contamination has completely faded away.:jW:j:j:jU B:j_$:j$9=:j':j+:j+:j.:jm1:jx4,:j7:j7L5==:ju::jM=:j=:j@:jyB:jz,:j::j`P==:jք:jˆ:j:j:j:jK6=:jŐ:j*:j:jɡ:j:j:j9=:jW:j:j:j:j,:jڷ:j n _You start resting.Magic restored.:j:jc089.4 (17.0):jab7==90.4 (18 _:j>:j :j}3:j:jyB:j:j:jv:ju:jԐ:j:jP==:j™:jz:jŝ:j:jj,:j:j:j:j,:j:j:j:j:jœX:jΔ:jf:jr:j ,:j:ju,:js:j,:j:jּ:jD:j:jg:j:j&:j:j:j:j[:j!:j>,:j#:j:j? :j :jw):j.:jr0:j)2:j5:jc6:j8:jDKB:jO:jR:j[B:j>]:jE`:j`:jhX:jel,:jun:j]r:jr:jt:j3x:jx:j'{:j ~:j~:j:j:j:j:jP,:j:j:j]:jƬ:jݯ,:j:j:j]:j:j:jW:j:jY:j:j5:j:jp:j:j:j7:j:j,:j:j:j:j :j:j:j:j:jJ:j1:j:j@:j):je.:j.:j1:ji5:j5:jH8:j;:jE<:jQEB:jE:jI,:jL:jO:jGP:jR:jFU:jU:jX:j[:j[:j ^:j6a:ja:jc:jh,:jgj:jm:jp:js:j'w:jww:j[z:j},:j!:j:j:j9:jWW _You start waiting.:jf.489.4 (99:j090.4 (100.0):j:j,# _Done waiting.:j~1   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.:j15 ======1.0) _You shout for attention!:j 3:j :j :j@ u 30  :j :j :j0 :jw :j :j :j :j :j :j` :j :jf :j ,:j :j :j; :j :j :j :j :j ,:j " :j& ,:jt* :j, :j- :jK0 :jd4 :j4 :j6 :j7: :j: :j= :j/@ :jx@ :jC :j>F :jF :jI :jTL :jL :jN :j1R :jR :jT :j=X :jX :jwZ :j^ ,:j` :jRd :jIe :jh :jk :jk :j o :jr :js :ju :jx :jSy :j :j :j6 :j :j ,:j :j9 :jҹ ,:j_ ,:j :j$ :j{ :j :j :j :j~ :j ,:j> :j :j :j :j :j :j< :jW :j :j :jl ,:j :j :j :jn :j :j :j :j ,:j :j :j( :j :j :j# :jz :jG :j :j :j  :jl :j :j :j :jA :j :j% :j] :j! :j:" :je$ :j\' :j' :j) :j^- :j- :j0 :j3 :j]3 :j? :jhC ,:jBF :jJ :jL :jN :j\ B:j#a ,:jd :jh :j&i :jk :jy :jz :j} :jہ ,:j\ :j :j :jj :j :j1 :je :j ,:j :j :j :jş :j  _You start waiting.:j ------Shockg   goblin rider (polearm, wandering)g:j 1550.4 (59.0):j :j J------1.4 (60:j;∩:j$ x _You encounter a goblin rider. It is wielding a +8 spear.:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j' g.You conjure some foxfire!:j vvgally target):jl1 6--15 ==2.4 (1.0):j: :jO= . _The goblin rider shouts!:jUX  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jU§v§v:jYP§v:j"§:j$v:jG§v:j-§v:j:jRg.:jՓ  You conjure some foxfire! The foxfire burns the goblin rider.:j^4§:j?D§v:j g§  The goblin rider is moderately wounded.:j%  The goblin rider is engulfed in a cloud of scalding steam.  The foxfire burns the goblin rider but does no damage.:jo4§:j?}vv§§..:jܷg5----3:jn§§§§§ _The goblin rider is moderately wounded.:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3O§v:jAF§v:jG§v:j7L§v:jE§v:jE§v:j/b  You conjure some foxfire! The foxfire burns the goblin rider.:jBd4§:jqD§v:j#sJgv:jss:j  The goblin rider is heavily wounded.The foxfire burns the goblin rider!:jG4§:j∩vv§§.~~:jg4----4:j8S§§§:j"e _The goblin rider is severely wounded.:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jrL§v:j.N§v:j  You conjure some foxfire! The foxfire burns the goblin rider.:j.4§:j8  The goblin rider is almost dead.The foxfire burns the goblin rider but does no damage.:jڹ4§:j§  almost dead.  The goblin rider is engulfed in a cloud of scalding steam.  You kill the goblin rider!  Vehumet accepts your kill.  You kill the wyvern!  Vehumet accepts your kill.:j .v@v.~:j1Para the ZephyrmancerTengu of Vehumet *.....Health: 48/48 ========================Magic: 13/17 ==================------#######AC: 7Str: 8###.....###EV: 15Int: 20##.........##SH: 0Dex: 15##...........##XL:  9 Next: 103% Place: a Bailey#....∩.v@v....#Noise: =--------  Time: 9555.4 (1.0)##......§§...##h) +2 dagger (venom)##....§§...##Cast: Shock###~))§~###Quill Fly #))§~~#[3:j;7m#~)~§§#.......#.........#..####♣#♣..#The goblin rider is almost dead.The goblin rider is engulfed in a cloud of scalding steam.  You kill the goblin rider!Vehumet accepts your kill.You kill the wyvern!Vehumet accepts your kill. _You hear a splash.  You have reached level 10!  --more--:jw53/538--10 1% Shock:j:j؂4 _:j:j:j§v§v§v§v§vv§§v§v§v§v:j:j!u 30  :j::j :j8:j:j :j$:j|:j:j1 § _You start resting.:j30§:j!D4=:jT,:j\B:j_:j_c:jc9=:jf:jj:jYj:jFm:jp:jp:jzs:jv:jwL5==:jy:jn}:j}:jE:j9,:j:j :j:j:jh:j:==:j:jB,:j:jb:jӮK6=:jM:j̴:j:j/:j:j:j2:j{:j:j_:jO=:j:j,:jW:j:jK7=:j:j,:jg:j:j:ju:j4:ju:j+:j>:j9=:jx:j :jp:j:j  w _Your foxfire dissipates. x2  Magic restored.:j U.@∩-........).)~~~~.......:j+ 081.4 (26.0):j8 i8==-2.4 (27 _:jA 9∩:jdB :j 3:j ,==:j :j :j4! :j>' :j\ :jSr :ju :jbz :jz :j~ :jB n:j :j} :jw :j :j5 ,:jO X:jƩ ,:j :j ,:j :j ,:j :j@ ,:j :j :j :j :j ,:j :j< :jC X:j$J ,:jY :jZ :j$] :ja ,:jUd :jh :jYi :j"l :jo :jp :jQr :jw ,:jy :j} ,:j :j֓ ,:j :jܝ :jk :j; :jj ,:j :jE :j٭ :j :j :jz :jG :j߻ :ja :jN :j' :j :jg :j :jU :j^ X:j :j :j :jW :j :j :j+ :j :jp :jy :jk :j :jy :j :j :jJ :j :j[ :j :jY :j :j3 :j :jf :jR :j :j :j! ,:j# :jI' :j' :j* :j[. :j. :j< :jA ,:j!G :jK ,:jN :jR :jR :j`U :jY :jY :j[ :jJ_ :j_ :ja :je :jjf :jh :j5l :jl :j+o :j"s :js :jv :j(y :jy :jd| :j{ :j :jR :j .653.4 (71:jѪ 0:jN :j H _You start waiting.:j# :j% U  :j :j} X:j :jw :j" :j} :j :j :j :j :j :j% :jc :j :j( :j :j :jW :j :j ,:je:j ,:j :j:jz:j:j,:j}:j:jF:jc":j%:jG&:j(:j=-:j-:j!0:j3,:j6:jj<,:j=:jA:jA:jD:jH:jCL:j|O:jR:j=S:jU:juY:jY:jG\:j_:j_:j7b:jf:jf:j.i:jl:j4m:jo:jxs:js:jw:jy:jVz:jz}:j!:j:jn:je:jӉ:jB:j:j:j5:j,:j:jk,:jm:j^,:jy:j):j:j:j,:jz:j:j}:jI:j:jm:j=:j,:j<:j:j:j(:j,:j@:j{B:j:jl:j:j:ju:j:jB:jz:j:j :j :j :j:j:j7:j:j!:j!:j$:j4*,:j+:j/:j60:j2:jA,:j:jB:j:jR:j:j:j>:jd:jU!,:j#:j(,:jE+:j.:j/:j\1:jY5,:j7:j;:j};:j>:jA:jA:jD:jBG:jG:jI:jM:jM:j,P:jR:jTS:jV:jX:j)Y:jZ:j]:j^:j_:jRc:jc:jf:jh:j i:jj:jn,:j q:js,:jv:jy,:j7B:jO:j,:j.:j :j:j:jF:j:j:j@:j:j:j&:j:j.:j:j:j:j:j:j:j:j:j-:j:jj:jK:j:j:jr:j:j:j:j;:j:je:jJ:j:j:j::j:j:j:jl:j:j` :j :j:j:jj:j.:j:j:j1:j:j&:jR :jl#:j#:j4:j8:j9:je>:j6\.743.4 (90:j&i0:jSs:j6vH _You start waiting.:jSk  :j:j:j:j:j:j:j/:j:j:j8:j:j:j+:j:j:j":j:j:j:jQ:j:j],:j:j,:jU:j',:j:j:j4:j:j/:j:jC:jd,:j :j,:jN:jT#,:j%:jG):jy+:j-:j4B:j(D:jLE:jH:jQB:j~Z:jQ\:j`^:jTgB:jsn:jљ,:j:j$B:j :jB:jݺ:j`:jB:jUB:j:j:jH:j:j:j:j:j:j:j:j:jC:j:j :jN :jX:jp:j:jX:j,:j:jN,:j:j":j|":j&:jL):j):j]-:j81:j@,:jFB:jK,:jkTX:ji:jn:jq,:js:jv,:j]x:j,:j:j^:j:jl:jˢ:j=,:j*:j:j:jD:j,:jx:j:jV,:jw:j>:j:ja :j ,:j:j,:j:j5J:j/U:j!X:j@[,:jcX:jhB:jBl:jy:j~:j,:jW:j:j:j:jd:j:j:j:j:j:jƝ:j!:j:jP,:j:j:jl:jd:jþ,:j:jB:j:j<:j:j@:jX:jH:jr:j:j:j:jb:jh:j,:jt:j:j$:j:j@ W _You start waiting.:jU842.4 (993.4 (100.0)∩ _Done waiting.:jO   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.:j:15 ======4.0)∩ _You shout for attention!:j~:j:j:j]:ju 30  :jԒB:j:j9:j:j5:j:j:j:j:j:jk,:j:j?:j:j*n:j+:jQ:jbS:jZB:j^:ja:j~kB:j:o:jM{:j,:j:j:j:jy:j:j7:j,:j׾:j6:j:j:j:j:j9:j,:j:j}:j:j:j:j6,:j:j,:j~:j:jF :jr :jN:j:jk:j:j8:j:j8:j:j>:j!:j":j%:j_):j):ja:jZ:j:jR:j:j^:j:j:jB:jc4:j0:j*,:j:j ,:j:j:jG :j8 :j*; :j> ,:j@ :je B:jÅ :jY :j! X:jő :jG :j ,:jN :jF :j ,:j+ :j :j :j8 :j} ,:j :j B:j2 n:j\ `:j  X:j} :jN :j" :j4# :j[& :j> :jH :jR :j1S :jU :jZ ,:j)\ :j J:j W _You start waiting.:jI 1943.4 (99.0):j ------4.4 (100.0) _Done waiting.:jJ| ##########.....#####.........####..##....∩...∩....#......@....## ##.....)...##  ###~)))~###  #))~~~# ..####♣#♣..##..:jj------5.0)∩:j##########.....#####.........####..##....∩...∩....#...........## ####  ###~)))~###  #))~~~# :j#~)~~~##.......##..##..####♣#♣..#..# #.. :ju :j%6:j9∩:j\P _You see here a +0 halberd.:jJ   What are your orders?t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.:j:jz15 ======7:j;;∩:j . _You shout for attention!:jXR :jR :jX :j[ :j` u 30  :jc ,:jf :jNi :ji :jl :jo :j_p :js :j B:jj :jٝ :j ,:jԷ :j3 :jK ,:j :jn :j$ :j8 :j=,:jv :j:jp:jl:j2:j0:j3:j8:j8:j=:jC:jhC:jG:jJ:jEK:j$N:jOV:jVW:jZ:j,^:j^:ja:ji:jj:jp,:ju:jv:juz:j{:jv:j :j,:j,:j:jx:j:j_:j8,:j:j:jI:j:jL,:j:j,:j:j|:j:j-:j:j,:jB+:j/:j,1:j3:j<B:j=:jV>:j4@:jmC:jC:j F:jH:j9I:jK:jN:jN:jQ:jS:jT:jJV:jY:jkY:jh:j=l:jl:jo:jr:j&s:jYu:j?zB:j!~,:jr:j:jD:j:j,:j:j:j.:j:j,:j:j/:jj:jL:jh:j:j:jˮ:j6:jB:jm:j:j+:jȾ:jq:j:jU:jo:j:j:j:j:j:j:j :jG:j:j[:j.:jn:j":j_,:j:j,:j :j,:j:j:j:j:j[,:j:jo ,:jU$:jI,B:jC3B:jo7,:j8:jk=:j)>:jCN:jWB:j\,:jg_:j,d:jd:j k:j}m,:j"q:j:j:jڇ:j[:j5:j:jZ:jB:j,:jZ:jH:j/:j:ja:j:j:j:j4:jK:j:j$:jS:jV:j:j:j:j^:jg:j,:jd,:j:jF:j,:j|:j,:j:j ∩ _You start waiting.:j"310046.4 (99.0):j2P------7.4 (100.0):jQB;∩:jLF# _Done waiting.:j[ ##########.....#####.........####..##....∩...∩....#...........## ##.....)...##  ###~))@~###  #))~~~# #~)~~~##.......#...##..:jw------8.0)Water ∩  Things that are here: _a +8 spear; a goblin skeleton:j W ##########.....#####.........####..##....∩...∩....#...........## ##.....)...##  ###~)))~###  #))~@~# #~)~~~##.......##..#######..9 _:j :j €:jH ###.....#####.........####..##....∩...∩....##...........## ##.....)...##  ###~)))~###  #))~~~# #~)~@~##.......##..##..####♣#♣..#..€:j1€:j}C50€:jm, ##.........####..##....∩...∩....#...........# ##.....)...## €:jm> ###~)))~###  #))~~~# ##~)~~~###....@..##..##..####♣#♣..#..# #..#.€:jHn*##.€:jRx€:j01€:j+€:j$   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.€:j  You shout for attention! You hear a shout! You hear an angry hiss.15 ======2€:j €:j ' _You hear a shout!À:j3À:jÀ:jÀ:je 30  À:jT À:j,À:j{À:jjÀ:jÀ:jÀ:j,À:j$,À:j_%À:j6À:jK,À:j\À:jf]À:jc,À:j ΀:j@ ΀:j1E w _Your foxfire dissipates. x2  Magic restored.΀:j] <...@...-..)))~)~)~~~.......΀:jv 1124.4 (27.0)΀:j i8==-5.4 (28 _΀:j ΀:j6 ΀:j u΀:j ΀:j0 ΀:j2 ΀:j< ΀:jyI ΀:jJ ΀:juO ΀:jV ΀:jIX ΀:jX ==΀:j7Y ΀:j\ ΀:jc ΀:j1e ΀:jh ΀:jm ΀:jm ΀:jZq ΀:j1v ΀:jv ΀:jz ΀:j ,΀:j ΀:j W _You start waiting.΀:jq ∩Shocki   spriggan (polearm, wandering)i΀:j 233.4 (8.0)΀:jB 4.΀:j iYou encounter a spriggan. It is wielding a +0 spear.΀:j \4.4 (9Shock΀:jz 9∩΀:j 5 _The spriggan leaves your sight.΀:j/ 3΀:j ΀:j  You start waiting.A spriggan comes into view.΀:jShocki   spriggan (polearm, wandering)i΀:j#&0΀:j(4.΀:j01)΀:j{;\5.4 (1Shock΀:jC΀:jF5 _The spriggan leaves your sight.π:j$   What are your orders? t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.π:j iπ:ji   spriggan (polearm).π:j&15 ======6ShockЀ:jЀ:jX _You shout for attention! You hear a shout! You hear an angry hiss.р:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ҁ:jiWi.Ҁ:jWi.Ҁ:j`vv, ally target)Ҁ:jm7--=-----7Ҁ:jҀ:j| / _You conjure some foxfire!Ҁ:jS*  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ҁ:jtF§vҀ:jM§vҀ:j@§vҀ:jN§vҀ:jC@§vҀ:jG§vҀ:jD§vҀ:jSF§vҀ:jVi.Ҁ:j^  You conjure some foxfire! The foxfire burns the spriggan.Ӏ:j#4§Ӏ:j/  The spriggan is lightly wounded.  The foxfire burns the spriggan!Ӏ:j4§Ӏ:j@vvӀ:ji k6--------8Ӏ:j!§§§§§§Ӏ:j5%` _The spriggan is heavily wounded.Ӏ:j+  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ӏ:j §v§vӀ:j §v§vӀ:j  You conjure some foxfire! The foxfire burns the spriggan.Ӏ:jX 4§Ӏ:j N§vӀ:j F§vӀ:j9 §  Confirm with . or Enter, or press ? or * to list all spells.You conjure some foxfire! The foxfire burns the spriggan.  The spriggan is severely wounded.The spriggan is engulfed in a cloud of scalding steam.  You kill the spriggan!  Vehumet accepts your kill.Ӏ:j D§vӀ:j v.v.§§.~~~Ӏ:j 5--99Shock _You hear a splash.Ӏ:j j§§§Ӏ:j m _Your Conjurations skill increases to level 9!Հ:j   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.Հ:jN§vՀ:jBv§Հ:jSv§§vՀ:jBv§Հ:j]Հ:j<v§Հ:jL§vՀ:je>v§Հ:j Bv§Հ:jH§vՀ:j8C§vՀ:jKv§Հ:jz §You shout for attention!Հ:j F§vՀ:jH..Հ:jdG======40Հ:j>(§§@§§§§ _Your foxfire dissipates.Հ:j6oWhat are your orders?t - Shout!Հ:j§v§v§vv§§vv§§vv§§vՀ:j §You shout for attention! You hear an angry hiss. You hear a shout!Հ:jI.∩...@....))Հ:j%1Հ:jG §§§§§ _Your foxfire dissipates.Հ:jc, oWhat are your orders?t - Shout!ր:jaP  Okay, then.ր:jր:j2ր:j. _׀:j׀:j׀:j׀:j׀:jwF _Unknown command.׀:j\q3׀:ju׀:j~ §You start resting.׀:j6= 30  ׀:jZ,׀:jn׀:j,׀:j׀:j׀:j׀:j׀:j̴׀:jr9=׀:j׀:j,׀:j׀:js׀:jK7=׀:j׀:j׀:j׀:j׀:jZ׀:j׀:j$׀:jv׀:j׀:j2׀:j׀:j9=׀:j׀:j׀:jH׀:j׀:jt _Your foxfire dissipates.Magic restored.׀:jP ....------..))).׀:jb) 0532.0)׀:jb2 n8==------4.4 (13 _׀:j < ؀:j13؀:jB؀:j؀:j؀:j؀:j؀:j ؀:jz$؀:j*؀:j+؀:j>.؀:j|2؀:j3:==؀:j;B؀:j=؀:j^C,؀:jxF؀:jM,؀:jO؀:j4U,؀:joX؀:j\,؀:j$`؀:jw؀:jW؀:j[؀:jp؀:jI؀:j؀:jی؀:j*؀:j؀:j؀:j̙؀:j3؀:j؀:j؀:jx؀:j؀:j¼؀:j؀:j؀:j؀:jx؀:j؀:j؀:j؀:j؀:jy؀:j؀:j؀:j_B؀:j ؀:j!؀:j)؀:j-,؀:j.؀:j86؀:j;,؀:jFGn؀:jI؀:jcR,؀:jwS؀:jV,؀:jf؀:jKn,؀:jLp؀:jzB؀:j~,؀:jv؀:j؀:j,؀:j؀:j,؀:j؀:j},؀:j؀:j,؀:j؀:j5(؀:j.,؀:j/؀:jy2؀:j9,؀:jZ؀:jb؀:jc؀:jd؀:jj؀:jm؀:jp؀:jEv؀:jv؀:jz؀:jY,؀:j؀:j؀:j/؀:jތ؀:jՑ؀:jm؀:j؀:j,؀:j؀:j,؀:j%؀:j؀:j0؀:j؀:j؀:jz؀:j؀:j,؀:j^؀:jſ,؀:j؀:j;؀:j؀:j$؀:j؀:j؀:j؀:j`,؀:jy؀:jL,؀:j*؀:j؀:j1؀:jL؀:j؀:jx؀:j|؀:jf ؀:j ؀:j ؀:jx؀:j؀:jJ؀:jb؀:j؀:j ؀:j%؀:ji&؀:j)؀:j.؀:j.؀:jD2؀:j6؀:jY7؀:j>:؀:j>؀:j[?؀:jA؀:jTF؀:j~G؀:jI؀:jjM؀:jM؀:jQ؀:jU؀:jV؀:je؀:jk؀:jl؀:js,؀:j~t؀:jw؀:j{؀:jZ|؀:j6؀:j+,؀:jӉ؀:j,؀:j?؀:jB؀:j؀:j؀:j,؀:j؀:j؀:j9؀:j؀:j,؀:j؀:j&؀:jԺ؀:j ؀:j,؀:j؀:j؀:j؀:j ؀:j؀:j3؀:j+؀:jH؀:j؀:j؀:j؀:j9؀:j؀:jT,؀:j؀:j< ∩ _You start waiting.؀:jR.253.4 (99؀:j^/4.4 (100.0)؀:jg9∩؀:j=j# _Done waiting.؀:j   What are your orders? t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.؀:jУ ؀:j: 15 ======5.0)؀:j ؀:j . _You shout for attention!ـ:j3ـ:jـ:j_ـ:jAu 30  ـ:jـ:jqـ:jްـ:j8W _You start waiting.ـ:jU------Shocki   spriggan (wandering)iـ:j7.4 (2. iYou encounter a spriggan. It is wielding a +2 broad axe of electrocution.------8.4 (3Shock _The spriggan leaves your sight.ڀ:j{# ###.....### ##.## ##.## #....∩...∩....# ##.## ##.....)...## ###~)))~### #))~)~# #.# i   spriggan (wandering)#i#. i.i.iڀ:jC==9.4 (1Shockڀ:j<;∩ڀ:j{* _The spriggan shouts!܀:jF ܀:jH Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.܀:j [vv(ally target)܀:j {7--15 -60܀:j 9∩܀:j / _You conjure some foxfire!݀:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.݀:jL§v݀:jLL§v݀:jL§v݀:jsD§v݀:j^  You conjure some foxfire! The foxfire burns the spriggan.݀:jR2§݀:j[  The spriggan is lightly wounded.  The foxfire burns the spriggan.݀:j4§݀:j  §i  The spriggan is moderately wounded..i݀:j=?vv݀:j g6----1݀:j ∩§§§§§§݀:jW L _The spriggan is engulfed in a cloud of scalding steam.݀:jv0 O§v݀:j1 Q§v݀:j2 N§v݀:jP4 F§v݀:j4 B§v݀:jS6 §v§v݀:jB7 F§v݀:j8 E.i݀:j: L§v݀:je= ;.݀:j= P§v݀:j^J .))))i݀:jV  30  -2Shock݀:j_ §..∩§§§§݀:j` E§§݀:jzb ݀:j:y  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.߀:j߀:jX-߀:j߀:jP _You don't know that spell.߀:jw߀:j߀:j߀:jPF _Unknown command.߀:j##########.....#####.........##..#....∩§..∩....# ##...§§......## §§..@...## #§)))~###  #v)~)~# ##§)~)~###v......##...i   spriggan (ally target)#..####♣#♣..#.i# #....# ߀:jH§v߀:jK§v߀:j§v§v߀:juG§v߀:j#D  The foxfire burns the spriggan.߀:j=§§v߀:j. §The spriggan is heavily wounded. .....~iYour foxfire dissipates.߀:j]  3߀:j\`§§§߀:j~ _The spriggan leaves your sight. _You see here a +0 halberd.:j I:j ,:j :j M-:j :j _You start resting.A spriggan comes into view.:jC S7=)Shock~..i   spriggan (wandering).i:j +5.4 (2:j% V.:jH 16.4 (3 _:jXS :jU :jS)  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j* i.i.:jf avv(ally target):j ~6-15 =7.4 (1:j# 9∩:jG* / _You conjure some foxfire!:jk  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j §v§v:j G§v:j T§v:j H§v:j Dv§:j:j§v§v:jrYi.:j1  You conjure some foxfire! The foxfire burns the spriggan!:j4§:jRi.:j  The spriggan is severely wounded.The foxfire burns the spriggan but does no damage.:j2*4§:j8Avv:j9^5--8:jYC∩§§§§§§:jEa _The spriggan is severely wounded.:j(  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jj§v§v:jQ§ _The spriggan is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire! The foxfire burns the spriggan!  You kill the spriggan!  Vehumet accepts your kill.:jt):j&z§§v:j'K§v:j(K§v:j+Gv§:j;8vv))§~)~:j\N 4---139Shock _You hear a splash.:jc§ _Your Shapeshifting skill increases to level 2!:jQ   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.:jK§v:jP§v:jPJ§v:joG§v:jv§§v:jF§v:jQJv§:jqC§v:j_Kv§:jCv§:jE§v:j §You shout for attention! You hear an angry hiss.:jgNv§:j)Lv§:ja..):jG======70:jd]§§§§:jY§§§:jN _Your foxfire dissipates.:jI:jv§v§v§v§v§v§v§v§ §You start resting.:jV1§:ju 30  :j5==:jS:j:jM:j):j:j0:j;:j:js:==:jf:j:j\:j :j :jQ:juD6=:j:j-:j:j:j:$,:jE%:jX+:j+:jB/:j3:j3#=:j,4:j8:jA:j[B:jF:jtNa7=:jP:j V:jV:jh:juB:jy:jhz:j}:jہ:j9=:j :j:j:jԎ:j:jq:j:jAw _Your foxfire dissipates. x2  Magic restored.:jl..∩......------~))))~):j090.4 (20.0):jn8==------1.4 (21 _:j:j/:j3:jC:j":j,:j,:j:j:j: :j :j:jm:==:j:j:j:j:j%,:j::j:jf:j:j" :j :jB:jh:j&,:ji!:js&:j&:j):jxR:jn:j0:jW,:j[:jB:j,:j`:jz:j˱:j:j,:j_:j:j,:j,:jS:jQ:j :jh:j:j:js:j*:j:j:j:j:j:j:j@:j:jE,:j:j::j:jF:jJ,:j:jn$:j%:j):j-:j.:j2:j67:j7:j::j@,:jjH:jH:jtI:jHM:jTB:jY:j2l:jm:jz:j{:j:j:ja:j:j,:j::j:j:j#:jȟ:j&:j:j~,:j:j\:j:jO:j:j1:jv3:jA<B:jBB:jzF,:j~I:jxL,:jN:jQ:j\,:jSgB:jmB:js,:j:j~,:jԋ:j:jD:j=:jz:j:j:jD:jz:j:j?:j:j:jB:jZ,:j:j:j:j:jH:jn:j:j,:j :j:j:j,:j,:j:jt:j:j0:j(7,:jL;:j@,:j>E:jRB:j,T:jT:jX:j5]:j]:jb:jf:j5g:jLk:j,:j:j:j_:jŒ:j:j+:j:j,:j:j(,:jЯ:j%:j:j:j2:j:j":j:j:jx:jj:j:j:j<W _You start waiting.:j.390.4 (99:j(/1.4 (100.0):j4:jx8# _Done waiting.:j:jj'=Visible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 glaiveb - ()) a +0 glaive  c - ()) a +0 glaive  d - ()) a +0 glaive  e - ()) a +0 glaive  f - ()) a +0 halberd  g - ()) a +0 halberd  h - ()) a +0 halberd (here)  i - ()) a +0 spear  j - ()) a +2 broad axe of electrocution  k - ()) a +8 spear  l - (÷) a goblin skeleton  m - (÷) an ogre skeleton  n - (÷) an ogre skeleton  o - (÷) an ogre skeleton  p - (÷) a spriggan skeleton Featuresq - (∩) a gate leading back out of this place:j :j :jA Para the ZephyrmancerTengu of Vehumet *.....#######Health: 53/53 ========================###.....###Magic: 18/18 ========================##.........##AC: 7Str: 8##...........##EV: 30 Int: 20#....∩...∩....#SH: 0Dex: 15##...........##XL: 10 Next: 13% Place: a Bailey##.....@...##Noise: ---------  Time: 10391.4 (0.0)###~)))~###h) +2 dagger (venom):j) 2#))~)~#Cast: Shock##~)~)~##Quill Fly #.......##.........##..####♣#♣..##..##..#..##..# _Your foxfire dissipates.You start resting. _Your foxfire dissipates. x2 _Magic restored. _You start waiting. _Done waiting.:j Para the ZephyrmancerTengu of Vehumet *.....#######Health: 53/53 ========================###.....###Magic: 18/18 ========================##.........##AC: 7Str: 8##...........##EV: 30 Int: 20#....∩...∩....#SH: 0Dex: 15##...........##XL: 10 Next: 13% Place: a Bailey##.....@...##Noise: ---------  Time: 10391.4 (0.0)###~)))~###h) +2 dagger (venom)#))~)~#Cast: Shock##~)~)~##Quill Fly [39;:j H49m#.......##.........##..####♣#♣..##..##..#..##..# _Magic restored. _You start waiting. _Done waiting.  Press: ? - help, v - describe, . - travel, g - get itemItems here: a +8 spear; a goblin skeleton.  Some shallow water.:j"> Para the ZephyrmancerTengu of Vehumet *.....#######Health: 53/53 ========================###.....###Magic: 18/18 ========================##.........##AC: 7Str: 8##...........##EV: 30 Int: 20#....∩...∩....#SH: 0Dex: 15##...........##XL: 10 Next: 13% Place: a Bailey##.....@...##:j? zNoise: ---------  Time: 10391.4 (0.0)###~)))~###h) +2 dagger (venom)#))~)~#Cast: Shock##~)~)~##Quill Fly #.......##.........##..####♣#♣..##..##..#..##..# _Magic restored. :jK? _You start waiting. _Done waiting.  Press: ? - help, v - describe, . - travel, g - get item:js? Items here: a +8 spear; a goblin skeleton.  Some shallow water.:jA U  :jE :jS Water _:jq $  Things that are here::jf  ##########.....#####.........####..##....∩...∩....#...........## ##.....)...##  ###~))@~### 2.4 (1 #))~)~# ##~)~)~###...........##...##.. _a +8 spear; a goblin skeleton:j :j /15 3:j 9∩:j D _n - a +8 spear:j:jM #######  ###.....###  #### #...........#....∩...∩....###...........####.....@...#####~))÷~### #))~)~# ##~)~)~##.......#...##..:j:jI 30  :j$)4:jg;∩:jP _You see here a +0 halberd.:j*:j-Wield or unwield which item (- for none)?- - Unarmed Inventory Items :j%.Hand Weapons (go to first with ))  h - a +2 dagger of venom (weapon)  c - a +4 dagger  j - a +3 rapier of speed  n - a +8 spear :jG.Magical Staves (go to first with |)  b - a staff of fire :js.Floor Items ([,] to select) Hand Weapons:j.a +0 halberd[?] describe selected [!] equip|wield|wear|put on:j/y[tab] equip|unequip :j:p :j{Para the ZephyrmancerTengu of Vehumet *.....#######Health: 53/53 ========================###.....###Magic: 18/18 ========================##.........##AC: 7Str: 8##...........##EV: 30 Int: 20#....∩...∩....#SH: 0Dex: 15##...........##XL: 10 Next: 13% Place: a Bailey##.....@...##Noise: ---------  Time: 10394.4 (0.0)###~))÷~###h) +2 dagger (venom)#))~)~#Cast: Shock##~)~)~##Quill Fly #[0:jv{b;10;1m.......##.........##..####♣#♣..##..##..#..##..#Items here: a +8 spear; a goblin skeleton. _Some shallow water.  Things that are here: _a +8 spear; a goblin skeleton _n - a +8 spear _You see here a +0 halberd.:jaP  Okay, then.:j:j4:jU:j. _:jk :j<  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c - Airstrike:j ZAir1%4  d + FoxfireConjuration/Fire 1% 1 Select a spell to describe [?] help [!]/[I] toggle spell headers:j6;Power Damage Range Noise 100% 1d9 7 Almost silent56%N/AN/A Quiet28%2d(4-20) 7 A bit loud92% 2x1d8 N/A Almost silent:jg :j :j& Para the ZephyrmancerTengu of Vehumet *.....#######Health: 53/53 ========================###.....###Magic: 18/18 ========================##.........##AC: 7Str: 8##...........##EV: 30 Int: 20#....∩...∩....#SH: 0Dex: 15##...........##XL: 10 Next: 13% Place: a Bailey##.....@...##Noise: ---------  Time: 10394.4 (0.0):j 6###~))÷~###h) +2 dagger (venom)#))~)~#Cast: Shock##~)~)~##Quill Fly #.......#:j J#.........##..####♣#♣..##..#:j N#..#..##..# :j& L_Some shallow water.  Things that are here: :jR _a +8 spear; a goblin skeleton _n - a +8 spear _You see here a +0 halberd. :js 6_Okay, then.:jz :j :j{ :j) :j8 :j :j :j6 :jҩ F _Unknown command.:j|k  :j΄:j:j:jFWater _:jT:j  Things that are here:  a +0 halberd; an ogre skeleton _:j$  Things that are here::jW# ##########.....#####.........##...........## #....∩...∩....# ##..## ##.....)...## ###~))÷~## #)@~)~#  ##~)~)~## #.......# #.........#####♣#♣..## :j# b #..# #..# ..# #.. ..:jD.  ###.....#####.........####..###....∩...∩....##...........# ##.....)...##  ###~))÷~###  #))~)~# ##~@~)~###.......##..##..####♣#♣..#..:j)/ aa +0 glaive; a +0 halberd; an ogre skeleton:j9 +6.4 (2:jK 2  7.4 (3 _∩  Things that are here: _a +2 broad axe of electrocution; a +0 glaive:jV   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.:jg  You shout for attention! You hear an angry hiss. You hear a shout!:j15 ======8.4 (1:j ;∩:j$- _You hear an angry hiss.:jT:jHU:j"n 30  :jz,:jA~:js,:j:jn:jB:j:jY,:j:j,:j:j,:jc:jJ:j:j:jd,:jv:j?,:j :jI :j :jh:j,:j:j":j#:jJ&:j@*:j*:j-:jD3,:j6:j::jl::jTDB:jD:jI:jyI:jL:jQ,:jT:jX:jX:j\:j`:j`:jyB:j{:jN:j8:j:j,:jYB:j:jg:j:j:j{:jС:j:jP:j:jԭ:j,:j3:j:j:j3:j,:j:j,:j:j):j:j:jq:j:j:j,:jV:j,:jL:j:j-:j):jH,:j:j,:j:j,:j:j":j#:j&:j+:j+:j.:j6,:jP7:j;:j<:j?:jI,:jEK:j4Q,:jT:j\B:j a,:jpc:jNg:jg:jpB:j7r:jvv,:jy:j|:jQ}:j:jB:j%:j:j2:j:j͞:j:jݮ:jL:jz:j,:j:j:jb:j:j%:jn:j:j:j%:j:j,:js:jc,:j :j,:j:j:j%:j:j:j,:j:j#:j:j#B:j#(,:j+:j.,:j-3:j4:j4:j;,:j;:jJ:jla,:jk:jq,:jIt:jGx,:jx{:j~:j3:j:ju,:j:j,:j̍:j;B:j,:jw:jH,:jd:j:j֤:j:j:j:j:jg,:jƶ:jǺ:j:j:j:j:j:j,:j:j,:jf:j:j:j8:j,:j,:j:j:j ?:jE:jF:jG:jK:jm` ∩) _You start waiting.:jlw1497.4 (99.0):jP------8.4 (100.0):j1;∩:je# _Done waiting.:j.........####...## #....∩...∩....# ##...........## ##.....)...# ###~))÷~# #))~)~# ##~)~)~## #.@.....#..#####♣#♣..# #..# #..## #..#.. ..#.:j:j,Z------9.0):j 9∩:j:j=..## #....∩...∩....# ##...........## ##.....) ###~))÷~# #))~)~# ##~)~)~##.......#..#####♣#♣..# #..# #..## #.. #.. .. #. #:j :j('500:j29∩:j?:j%   What are your orders?t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.:j[15 ======1:jJ;∩:jF _You shout for attention! You hear an angry hiss.:j0 :j31 :jb4 :jq@ u 30  :jD :jE :j;F :j;H :jyK ,:jM :jP :j?Q :j S :j(V :jV :jBY :j :j ,:j[ :j :jZ :j :jw :j :j :j :j0 :j :j :j :j :j :jV :j :j :j :j :jp ,:j :j ,:jU :j B:j B:jY n:j X:j :j :jz :jj :j/ :jj :j ,:j B:j :j :j :jV :j :j;! :j-$ :je5 ,:j9 :jB B:jF ,:jI :jjN :jN :jQ :jbV ,:jY :j\ :j] :j ` :jc :jic :j8p X:jv ,:j#} :j~ :j~ :j :j :jS :j :j[ :j :jh :jL ,:j :j :j :j :j: :js :jf :j :j= :j7 :jA :j :j$ :j ,:j :j ,:jN :j :j ,:jM :j :j :j ,:j :j#" ,:j& :j+ :je+ :jj. :jn2 :j2 :j5 :j8 :je9 :jx< :jr@ ,:jC :j2O ,:jW :j8\ :j\ :j` :ji ,:jaj :jz :j&~ ,:j| :jr :j :jI :j. :j :jz :jf ,:j :j :j :j :jշ :j$ :j :j :j ,:j :j :j :j :j :ji :j :jT :j| B:j :j :j :j :j :j :j :j/ :j :j :j: :jU% :j+ ,:j/ :j3 :jG4 :j:7 :j; ,:jy> :jA :jB :j~L :jR ,:jS :jX :jRX :jq[ :j_ :j_ :jkb :jf :jf :ji :jfl :jl :jWo :jr :jqs :jv :jy :j,z :j } :j :j :jà :j) :jc :j :j :j :j :j :j8 :j :j, ,:j< :jO :j͠ :j :j ∩ _You start waiting.:j 1600.4 (99.0):j P------1.4 (100.0):j :j # _Done waiting.:j!= #....∩...∩....# ##...........## ##.....) ###~))÷~# #))~)~# #~)~)~##.......#..#####♣#♣..# #..# #..## #.. #.. .. #. # :jG:jTO------2.0):j];∩:j_:j ##...........## ##.....) ###~))÷~# #))~)~# #~)~)~##.......#......#####♣#♣..# #..# #..## #.. #.. .. #.  #.  #:j:j%3:je:j:j6 m ##.....) ###~))÷~# #))~)~# #~)~)~##.......#......#####♣#♣..# #..# #..## #..:j=  #.. .. #..  #.. #.. #..#..4:j $ ###~))÷~# #))~)~# #~)~)~##.......#..#####♣#♣..# #..# #..## #.. #.. .. #..#  #..# #..# #..# #..# ##..:j :j %5:j+ :j) :jWhat are your orders?t - Shout!  Orders for allies: a - Attack new target.:j 15 ======6:j :j X _You shout for attention! You hear a shout! You hear an angry hiss. :j< :jl= :jHA :jYD :jJ 30   :jHL :jlO :jO :j>YX :jd :je :j6j :j@k :j :jޙ :j :jk :j, :j :jT :jͱ, :j, :j> :j¹ :j5 :j :j, :j :jO :jT :j :jd :j :j@ :jX :j :j :j] :j :j :jE :jS :j :j :j :j& :j :j :j :j :j :j :j :j , :j6  :j, :j :j, :j :j :j :j :j :j :j" :j> :jO :juP :jnS :jW :jZ :jZ :j^ :j2_ :ja :jg :jh :j3k :jKn, :jo :jr :js :jM} :j :jq :j$ :j&, :j :jz, :jC :j, :j :j :j :j :j :j| :j :jD, :jķ :jѹ :j :jQX :j :jO :j :j :j :j :jv :jt :j :j :j# :j ! :jI" :jL$ :jx :j|, :j| :j҃X :jo :jY, :jWX :jP, :j :jp :j :j :j :j, :jB :jD :j :jӷ :j| :j :j :j :jm :j :j :j_ :j :jB :j" :jn :j1 :j :j  :j  :j, :j :j  :j .W _You start waiting. :j7<1705.4 (99.0) :jl :jr_------6.4 (100.0) :j# _Done waiting. :j  #))~)~# ##~)~)~####.......##.........###..####♣#♣..###..## #..###..##  #..#..##  #..#   ##. :jҕ :jol------7.0) :jt,#~)~)~##.......#..#####♣#♣..# #..# #..# #..# #.. #..# .. #@.#  #..# #..# #..#  #..# ##.. ##. #. :jI :jܤ%8 :j۹ :jW  ##.......##.........###..####♣#♣..# :j `##..## #..###..##  #..#..##  #..#   .#.9 :j' ##..###..####♣#♣..###..## #..###..##  #..#..##  #..#   #.....#.. :j :jrC10 :jS-##..####♣#♣..###..## #..###..##  #..#..##  #..#   #..# ##..# #... #... #... ### :j :j %1 :j  :j :j ##..## #..###..##  #..#..##  #..#   #..# ##..# #..... :j=#%2 :j& :j7( :jS ##..## #..##  #..# .. #..#  #..# #..# #..# #..#♣# #......###  :j  :j ;3 :jL  :j VWhat are your orders?t - Shout!  Orders for allies: a - Attack new target. :j] :jQez15 ======4 :j&t :j x. _You shout for attention! :j3c r ##..## ##..### #..###.. #..#.. #..# #..# #..# #..# #@.#♣##..# . .....#### 30  ------5 :jd  :jM ##..####♣#♣..#  ##..###..# #..###..####.. ..#♣##..# ##..# #..... :j :jD------6 :jH :j?:jM ##.........#  ##..####♣#♣..#  ##..###..# #..###..####.. ..#♣##..# :j##..#...###:j:j`%7:j:j:jXM ###  ##.........#  ##..####♣#♣..#  ##..###..# #..###..####.. ..#♣##..#..#..:j%8:j:j:jVM ##~)~)~# ##.......#  ##.........#  ##..####♣#♣..#  ##..###..# #..###..####.. #..#♣.#.:j:j6%9:j*:j:j":jc#:j#:j-:j>.,:j/:j0,:j1:j=2:j03:j3:j+4:j4:jE8B:jn;,:j;:jJW:jwZB:j[:jJ\:jf:jg:jQg:jYh:jIj,:jj:j:Z:jݢ:j:jB:j:j:jϽ:j,:j,:j,:jT:j@B:j:j+:j.,:j:j):jz:j:j:jP:j:ji,:j:ji:j:jo:j:j:jb:j:j!:j~:j<:jx:j.-v:jI,:j2s2 _You start waiting.818.4 (99.0)9.4 (100.0) _Done waiting.:j  ##.......##.........###..####♣#♣..###..## #..###..##  #..#..##  #..#   ♣.:j n#.#....:j :j: 120.0):j :j :jo ##..###..####♣#♣..###..## #..###..##  #..#..##  #..#   ♣#..#..:jqo#..####:jw:j}%1:j:j:jGZ ##..####♣#♣..###..## #..###..##  #..#..##  #..#   ♣#..# ##..#...###2:jq2 ##..## #..###..##  #..#..##  #..#   ♣:j4(#..# ##..# #.....:jG::jA%3:jL:jz K##..## #..##  #..# .. #..#  #..# #..# #..# #..#♣##@.#  #...... ### :j %4:j :jއ :j] L#..##  #..# .. #..#  #..# #..# #..# #..#♣##..##..~~~..#### :jZc :jh %5:jm :ju :j&#..# .. #..#  #..# #..# #..# #..#♣##..####♣~##..~~~....##### :j]:j%6:j:j:jX8 y#..#  #..# #..# #..# #..#♣.##..## ..#♣~###..~~~.....######7:ja= :j-What are your orders?t - Shout!  Orders for allies: a - Attack new target.:j %:j .z15 ======8:j=:j_A@ _You shout for attention! You hear a shout!:jg = #..#.. #..# #..# #..# #..#  #..#♣ . ..###♣~###~~~...##.......####### 30  ------9:j( #..###.. #..#.. #..# #..# #..# #..#  #..#♣ . ..###♣~###~~~...##.......#######:j,:j7E------30:j;:j=:j ##..### #..###.. #..#.. #..# #..# #..# #..#  #..#♣ . ..###♣~###~~~...##.......#######1:j4:jGp ##..## ##..### #..###.. #..#.. #..# #..# #..# #..# :j #@.#♣ . ..###♣~###.~~~...##.......#######:j:j;2:j=:j M ##..####♣#♣..#  ##..###..# #..###..####..  ..#♣ .##..## .. ##..###♣~#####....~~~...:j3 :jb %3:j :j± :jFM ##.........#  ##..####♣#♣..#  ##..###..# #..###..####..  ..#♣ .##..## .. ##..###♣~###...###:j;4:jr:j:j<M ###  ##.........#  ##..####♣#♣..#  ##..###..# #..###..####..  ..#♣ .##..## ....#..:jI:j{%5:j:j:jgM ##~)~)~# ##.......#  ##.........#  ##..####♣#♣..#  ##..###..# #..###..####..  #..#♣..#.:jn:jt%6:jV|:j1 :j :j :js :j2 :j& :j\ :j :j ,:j< :j- ,:j :j ,:j :jQ ,:j  :j R:j ,:jy :j :j :j :jB ,:j :j ,:j :j! :j! :j" :j&$ :jx$ :j$ :j& :j' :jZ' :j( ,:j) :j+ ,:j+ :ju- ,:j- :jJ/ :j/ :j/ :jO1 ,:j1 :j3 :j3 ,:jA5 :j5 :j8M `:jM ,:jN :jS :j|T :jT :jV :jQW :jW :juY :jY :j*Z :jG\ :j\ :j] :jc :j3 D:j B:j B:j :j؆ :j3 :j B:j< :jƕ :j :j :jG :jØ :jʚ ,:jx :j :je :j* :jz :j :jW :j2 :j :j8 :j :j( :j :j5 :j| :jX :jy :j :j- :j :j ,:jS :j ,:jc :j :j :j :jB ,:j :j :jW :j :jw ,:je :j :j :j :j :j! :j :jq :j :j ,:j_ :j :j? :j :j X:j ,:j. :jD :j :j2 :j :j( :j :j :j :j` :j :j; :j :j :j :jq :j :j :j :j W _You start waiting.:jW 1935.4 (99.0):j /6.4 (100.0):j :j # _Done waiting.:jg##.......# ##....##..####♣#♣##..## ###..## #..##  #..# .. #..#  #.@# #..# #..# #..#♣.##..## ...###♣~###....~~~..#........ :j07.0):j:j :jB 3 ##..###..####♣#♣..###..## #..###..##  #..#..##  #..#   ♣.#..## .. .# #######:jf` X8:j|Ma ##..####♣#♣..###..## #..###..##  #..#..##  #..#   ♣.#..## ..  ##..###♣~###...#..###:jFT:jnB9:jW ##..## #..###..##  #..#..##  #..#   ♣.#..## ..  ##..###♣~### ##....~~~.....#:j$:j)&40:jY-:j/:j##..## #..##  #..# .. #..#  #..# #..# #..# #..#♣.##.@## .. #♣~###..~~~.. ..... .... ####### :j%1:j#!:j~#:j3 #..##  #..# .. #..#  #..# #..# #..# #..#♣.##..## .. #♣~###..~~~.. ..... ...  ####### :jt@ %2:j{E :jG :jp#..# .. #..#  #..# #..# #..# #..#♣.##..## .. #♣~###..~~~.. ....   ####### :j:j%3:jf:j*o#..#  #..# #..# #..# .#..#♣♣..##..## .. ##♣~####..~~~.......########:jE/;4:j8:j9:jcv#..# #..# #..# .#..#♣ ♣♣♣.. ##..## ... ##♣~####...~~~.........## ####### :j&j:j`r%5:jw:jy:j$ #..# #..# #..# . #..#♣ ♣♣♣.. :jZ ##..## ... .##..###♣~####.:j{ ##....~~~....###.# :j m##.# #:j  :j :j B6:j6#..# #..# #..# . #..#♣ ♣♣♣♣.. .##..## .... .##..###♣~####..###....~~~....# ##.# ##.# # 7:j":j):j6#..# #..# #..# . .#..#♣ ♣♣♣♣♣.. .##..## .... ..###..###♣~####..# ##....~~~....# ##.# ##.# # :jHB8:j&>d#..# #..# .##..# . ..##..#♣ ♣♣♣♣♣.. #..###..## .... #..# ##..###♣~####..# ##....~~~....# ##.# :j>u##.# # :jqE:jNL%9:jeQ:j}S:jw #..# #..# .# #..# .. ..# #..#♣ .♣♣♣♣♣.. #..# ##..## ..... #..# ##..###♣~####..# ##....~~~....# ##.# ##.# # 50:jjP#..# #..# .# #..#  .# #..# . . ..# #..#♣ .♣♣♣♣♣.. #:j #..# #..## ..##..# ..# #..# ..# ♣..# ..# ♣..# ..#  ♣..# ..# . . ♣..# ..#♣ .♣♣♣♣♣..♣# #..## ..... ♣ ##..###♣~####  ##....~~~.##..##.......#########:j :j %5:j :j :j z #..## #..# #.. #..# #..#:jhz ♣..# #..# ♣..# #..# ♣..# #..# .. ♣..# #..#♣ .♣♣♣♣♣..♣#..# ##..## ..... ♣#.@##  ##..###♣~###  ##....~~~.. ##...... ## ####### :j:j%6:j1:j:jf  #..#  #.. #..#  #..# ♣..#  #..# ♣..#  #..#:jq ♣..#  #..# .. ♣..#  #..#♣ .♣♣♣♣♣..♣#..#  ##..## ..... ♣#..##  ##..###♣~### ##....~~~.. ##..... ## ####### :jr%7:jz:j:je #.. #..# #..# ♣..#  #..# ♣..#  #..# ♣..#  #..# .. ♣..#  #..#♣ .♣♣♣♣♣..♣#..#  ##..## ..... ♣#..## ##..###♣~### ##....~~~.. ##..... ## ####### :j:j%8:j:j:j?  #..# ♣..# #..# ♣..# #..# ♣..# #..# .. ♣..# #..#♣ .♣♣♣♣♣..♣#..# ##..## ..... ♣#..## ##..###♣~### ##....~~~.. ##.....:j@ } ## #######:jK :jO %9:jV :jHX :j5  #..# ♣..# #..# ♣..# #..# ♣..# #..# . . ♣..# #..#♣..♣♣♣♣♣..♣#..# ##..## ..... ♣#..## ##..###♣~####..## ##....~~~....## ##.## ##.## ##i:jp=i   spriggan (wandering):ju 660Shock:j=:j  You encounter a spriggan. It is wielding the +2 rapier of the Bedazzling Bear _{venom, rF+ rC+}.:j% #..# ♣..# #..# ♣..# #..#. ♣..# #..#.i . ♣..# #..#♣..♣♣♣♣♣..♣#..# ##..## ..... ♣#..## ##..###♣~####..## ##....~~~....## ##.## ##.## #:jC.i:j>@.i:ji==1:jD:j* _The spriggan shouts!:j`  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jr <.i:j <.i:javv(ally target):jz7--15 -2:j>":j4$/ _You conjure some foxfire! :j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jDv§ :j>  You conjure some foxfire! :jm3§ :jBn?v§ :jkw?vv :j{g6----3 :j_N§§ :jH _The foxfire burns the spriggan but does no damage.!:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!:js<Cv§!:j<<v§!:j=@v§!:j=@v§!:jV>  You conjure some foxfire!!:j3§!:j8v§!:j@W  The foxfire burns the spriggan but does no damage.!:jga 1§!:jGj e  The foxfire burns the spriggan. The spriggan completely resists.!:j 3§!:j &§i!:j ....♣♣.§§§vv.!:j ^5--4!:j §i§§§!:jj H _The foxfire burns the spriggan but does no damage.":jX]  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.":jkBv§":j?v§":j{  You conjure some foxfire! The foxfire burns the spriggan. The spriggan resists.#:j%v§v§#:j{(  The spriggan is lightly wounded.  The foxfire burns the spriggan. The spriggan completely resists.#:j1§#:j *The spriggan is lightly wounded.  The spriggan hits you with the +2 rapier of the Bedazzling Bear.  You are poisoned.#:j@****@****#:j**i§§**.@§**§§.#:jU§§§~i§v.§v@§..#:jW;dazed, ally target)#:ji1======-4---5Pois Quill -Mesm Fly § _Your orb emits a pulse of dizzying energy.#:j*  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$:ja7Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You conjure some foxfire!  You feel very sick.  The foxfire burns the spriggan but does no damage.  The spriggan is lightly wounded.$:j1§$:j:v§$:j  The spriggan snaps out of its daze. The foxfire burns the spriggan.  The spriggan resists.$:jk3§$:jЏ^ §§~.§@vv.The spriggan is lightly wounded.  The spriggan barely misses you.48---3---6§§ _The spriggan splashes around in the water.$:j>V   $:jV Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$:jI v§You conjure some foxfire!$:j*Gv§$:j  You feel very sick.The foxfire burns the spriggan. The spriggan resists.%:j\3§%:jd  The spriggan is lightly wounded.  The foxfire burns the spriggan. The spriggan resists.%:j1§%:j?N ...%:j.♣♣...~~i§.vvThe spriggan is moderately wounded.%:j35===---------=7%:j§§@§§%:j V _The spriggan hits you with the +2 rapier of the Bedazzling Bear!&:j ;.&:jp #..# ♣..# #..#.♣..# #..#.. ♣..# #..#♣..♣♣♣♣♣..♣#..# &:jm ##..## ..... ♣#..## ###♣~####..## ..~~i§...## .§.§.## §v@## ####### &:j2 v§Your foxfire dissipates!&:j m  You feel sick.  The foxfire burns the spriggan but does no damage.&:jz 1§&:jz %§i&:jƘ  ...The spriggan is moderately wounded.The spriggan attacks as it pursues you! The spriggan barely misses you.The spriggan hits you with the +2 rapier of the Bedazzling Bear.0=====-------- 30  -8Pois §&:j V _You are more poisoned.):jc  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.):j #..# ♣..#  Para the Zephyrmancer  #..#. ♣..#  Tengu of Vehumet *.....  #..#.. . ♣..#  Health: 30/53 =============----------- ):j #..#♣..♣♣♣♣♣..♣#..#  Magic: 9/18============------------  ##..## ..... ♣#..##  AC: 7Str: 8 ):jCN##..###♣~####..##  EV: 30 Int: 20 ):j##....~~***..##  SH: 0Dex: 15 ##.....*i*.##  XL: 10 Next: 13% Place: a Bailey ##....**@##):jתe Noise: =--------  Time: 10968.4 (0.0) ######### h) +2 dagger (venom) ):j  Cast: Shock  Pois Quill -Mesm Fly ):j;  i   spriggan):jjCasting: Foxfire (safe; 1% risk of failure)  ):jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  ):jPress: ? - help, Dir - move targetAim: a spriggan, wielding the +2 rapier of the Bedazzling Bear {venom, rF+ rC+}and wearing +0 acid dragon scales (moderately wounded, empty space bonus: 7/8)*:jpV  #..#♣..#Para the Zephyrmancer#..#.♣..#Tengu of Vehumet *.....*:jd#..#... ♣..#Health: 30/53 =============-----------#..#♣..♣♣♣♣♣..♣#..#Magic: 9/18============------------##..## ..... ♣#..##AC: 7Str: 8##..###♣~####..##EV: 30 Int: 20##....~~§....##SH: 0Dex: 15##.....§*..##XL: 10 Next: 13% Place: a Bailey##.....§@##Noise: =--------  Time: 10968.4 (0.0)#########h) [*:jf0;10;1m+2 dagger (venom)Cast: ShockPois Quill -Mesm Fly i   sprigganCasting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a spriggan, wielding the +2 rapier of the Bedazzling Bear {venom, rF+ rC+}and wearing +0 acid dragon scales (moderately wounded, empty space bonus: 7/8)*:jJ` i)Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a spriggan, wielding the +2 rapier of the Bedazzling Bear {venom, rF+ rC+}and wearing +0 acid dragon scales (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the spriggan!!  You kill the spriggan!*:j=n ~..  Vehumet accepts your kill.*:jn *:j{ 28-15 8==9.4 (1Shock*:jÅ i _You feel very sick.,:j'B #..# ♣..# #..# ♣..# #..# ♣..# #..#.. . ♣..# #..#♣..♣♣♣♣♣..♣#..### ..... ♣#..#####♣~####..##~~~....##,:j'..##.......###########,:j6,:jc=6-- 30  ---70Pois ,:jHP _You feel sick.  Things that are here:,:jK _the +2 rapier of the Bedazzling Bear {venom, rF+ rC+}; +0 acid dragon scales/:jK /:jO dPick up what? 14/52 gear slots (_ for help) Hand Weapons (select all with ))  a - the +2 rapier of the Bedazzling Bear {venom, rF+ rC+} Armour (select all with [)b - +0 acid dragon scales [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]0:jgq  a + the +2 rapier of the Bedazzling Bear {venom, rF+ rC+}[Enter] accept (1 chosen)1:jNu 1:jz#..#♣..#Para the Zephyrmancer#..#♣..#Tengu of Vehumet *.....#..#.♣..#Health: 26/53 ===========-------------#..#..1:jzi. ♣..#Magic: 9/18============------------#..#♣..♣♣♣♣♣..♣#..#AC: 7Str: 8##..## ..... ♣#..##EV: 30 Int: 20##..###♣~####..##SH: 0Dex: 15##....~~~....##XL: 10 Next: 18% Place: a Bailey1:j{##......@..##Noise: ---------  Time: 10970.4 (0.0)##.......##h) +2 dagger (venom)1:j{ #########Cast: ShockPois Quill -Mesm Fly You kill the spriggan!Vehumet accepts your kill. _You feel very sick. _You feel sick.  Things that are here: _the +2 rapier of the Bedazzling Bear {venom, rF+ rC+}; +0 acid dragon scales1:j  o - the +2 rapier of the Bedazzling Bear {venom, rF+ rC+}1:jՑj4-15 1.4 (11:j1:j|$ _You feel sick.1:jT1:jWWWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  h - a +2 dagger of venom (weapon)  c - a +4 dagger 1:j)X j - a +3 rapier of speed  n - a +8 spear  o - the +2 rapier of the Bedazzling Bear {venom, rF+ rC+} Magical Staves (go to first with |)  b - a staff of fire[?] describe selected [!] equip|wield|wear|put on1:jXy[tab] equip|unequip 3:jVH 3:jqM 3:jU #..#♣..#Para the Zephyrmancer#..#♣..#Tengu of Vehumet *.....#..#.♣..#Health: 24/53 ==========--------------#..#... ♣..#Magic: 9/18============------------#..#♣..♣♣♣♣♣..♣#..#AC: 7Str: 83:jU ##..## ..... ♣#..##EV: 15Int: 20##..###♣~####..##SH: 0Dex: 15##....~~~....##XL: 10 Next: 18% Place: a Bailey##......@..##Noise: ---------  Time: 10971.4 (0.0)##.......##h) +2 dagger (venom)#########Cast: ShockPois Quill -Mesm Fly _You feel very sick. _You feel sick.  Things that are here: _the +2 rapier of the Bedazzling Bear {venom, rF+ rC+}; +0 acid dragon scales  3:jV o - the +2 rapier of the Bedazzling Bear {venom, rF+ rC+} _You feel sick.3:j_ @You feel sick.  You unwield your +2 dagger of venom.  Your +2 dagger of venom stops dripping with poison.  The +2 rapier of the Bedazzling Bear {venom, rF+ rC+} begins to drip with  poison!  o - the +2 rapier of the Bedazzling Bear (weapon) {venom, rF+ rC+}3:je 32.4 (1o) +2 rapier of the Bedazzling Bear {venom3:j3k 3:jHm $ _You feel sick.4:jE #..# ♣..# #..# ♣..# #..#. ♣..# #..#.. . ♣..# #..#♣..♣♣♣♣♣..♣#..# ##..## ..... ♣#..## ##..###♣~####..## ##....~~~....## ##......[@.## ##.## # 4:j 4:j 2-10/18= 30  34:j 4:j $ _You feel sick.4:jL:D#..# #..# #..# ♣..# #..# ♣..# #..#. 4:jQ ♣..# #..#.. . ♣..# #..#♣..♣♣♣♣♣..♣#..# ##..## ..... ♣##..###♣~######....~~~..##......[##.......#########21-44:jU$ _You feel sick.5:j#'#..##..# #..# #..# #..# ♣..# #..# ♣..# #..#.  ♣..# #..#.. . ♣..# #..#♣..♣♣♣♣♣..♣#..# ##..## ..... ♣##..###♣~######....~~~..##......[##.......#########5:jh?U055:jB5:j5E$ _You feel sick.5:jNh##..##  #..##..#  #..# #..#  #..# ♣..#  #..# ♣..#  #..#.  ♣..#  5:j#..#.. . ♣..#  #..#♣..♣♣♣♣♣..♣#..#  ##..## ..... ♣##..###♣~######....~~~..##......[##.......#########5:j5:j+%65:j5:j.$ _You feel sick.5:j% m#..# ##..## #..##..# #..# #..# #..# ♣..# #..# ♣..# #..#.  ♣..# #..#.. . ♣..# #..#♣..♣♣♣♣♣..♣#@.# ##..## ..... ♣##..###♣~######....~~~..##......[##.......#########5:j< 19=-=75:j4 5 _You feel sick.6:jM-6:j6:j^  You start resting. You feel sick.6:j1T8=6:j&06:j8.4 (1 _You are no longer poisoned.6:j6:j6:j%6:jK{91=6:j6:jݨ6:jD6:jܪ6:jʭ6:j@6:j.6:j#6:jѱ6:jų6:j6:j:"206:jD==6:j6:jrB6:j"B6:jz2==6:j66:jS1=6:j6:j6:j6:jp6:j{W _You start resting.6:joy80.0)9.4 (116:jVFly 6:j`j _Your orb has recharged its mesmeric power.6:j%6:jw22==3=3==4=4=5=6:j=6:j*6=5==6:j6:jݼ6:j6:jW _You start resting.6:j47=ShockDD   steam dragon (wandering)6:j/1007.4 (186:jW6:jH==8.4 (196:j6:jA] _You encounter a steam dragon.6:jR"   #..# #..## #..# #..# ♣..# ♣..# ♣..# . ♣..##@.# ..... ♣#..##  #..##  ..##  [..##  ##.......## #########6:j"   #..# #..## #..# #..# ♣..# ♣..# ♣..# . ♣..##@.# ..... ♣#..##  #..##  ..##  [..#  ##.......## ######## 6:j 06:j y _A steam dragon is nearby!6:jr   #..# #..## #..# #..# ♣..# ♣..# ♣..# . ♣..##@.# ..... ♣#..##  #..##  ..##  [..##  ##.......## #########6:jlj4  #..# #..## #..# #..# ♣..# ♣..# ♣..# . ♣..##@.# ..... ♣#..##  #..##  ..##  [..#  ##.......##6:jjK ######## 6:j6:jp6:j6:jHc _A steam dragon is nearby!7:jS ##..####♣#♣..#  ##..###..## #..###..###   .. . ♣..#♣..♣♣♣♣♣..♣#.. ##..## ..... ♣#..##  ##..###♣~####..####....~~~.D..####......[..####.......###########7:j1D7:j.D   steam dragon (wandering)7:jSo  9.0) _7:j7:j7:jQ0  ##.........#  ##..####♣#♣..#  ##..###..## #..###..###   .. . ♣..#♣..♣♣♣♣♣..♣#.. ##..## ..... ♣#..##  ##..###♣~####..####....~~~..D.####......[.7:j1 b.####.......###########7:js3 0D7:jPO .D   steam dragon (wandering)107:js" ###  ##.........#  ##..####♣#♣..#  ##..###..## #..###..###   .. . ♣..#♣..♣♣♣♣♣..♣#.. ##..## ..... ♣#..##  ##..###♣~####..####....~~~...D####.[..####.......##D7:j*D   steam dragon (wandering).7:j2o=6=17:j97:jv;8:j3v ##~)~)~# ###  ##.........#  ##..####♣#♣..#  ##..###..## #..###..###   .. . ♣8:j..#♣..♣♣♣♣♣..♣#.. ##..## ..... ♣#..##  ##..###♣~####.D####....~~~....####.[..##8:jhD.8:jA828:j8:jk8:j^ #))~)~#  ##~)~)~# ##.......#  ##.........#  ##..####♣#♣..#  ##..###..## 8:j#..###..###   .. . ♣..#♣..♣♣♣♣♣..♣#.. ##..## ..... ♣#D##  8:j##..###♣~####..####....~~~....##8:jӘQD.8:j8:j%38:j8:j&###~))÷~### #))~)~#  ##~)~)~## ##.......#  ##.........#  ##..####♣#♣..#  ##..###..## #..###..###  8:j .. . ♣...#♣..♣♣♣♣♣..♣#D. ##..## ..... ♣#..##  ##..###♣~####..##8:jUD.8:j8:j%48:j_8:jg8:jA 7.....)...#####~))÷~### #))~)~ ##~)~)~## ## ##....... ##..####♣#♣  ##..##  ##..###  #..###..#  #..# #..#  #..# ♣..#  #..# ♣..#  #..# ♣..#  #..#.. . ♣D#  #..#♣..♣♣♣♣♣..♣#..# ..... ♣#..##.D8:j 8:j w9==58:j~ 8:jk 8:j (......##.....)...#####~))÷~### #))~)~ ##~)~)~## ##.... ##....... ##..####♣#♣ ##..## ##..### #..###..#  #..# #..#  #..# ♣..#  #..# ♣..#  #..# ♣..#  8:j( #..#.. . ♣..# #..#♣..♣♣♣♣♣..♣#D.#8:j78:j<W6Shock9:j`9:j9:jN #....∩...∩....#......##.....)...#####~))÷~### #))~)~ ##~)~)~## ##.... ##....... ##..####♣#♣ ##..## ♣ ##..### #..###..# #..# #..#  #..# ♣..# #..# ♣..# #..# 9:j ♣..# #..#.. . ♣..#9:j9:jS7=79:j=9:j]9:jU ##...........## #....∩...∩....#......##.....)...#####~))÷~### #))~)~ ##~)~)~ ## ##....... ##..####♣#♣ ##..## ♣ ##..### #..###..# #..# #..# #..# ♣..# #..#9:jV ♣..# #..# ♣..#9:ja9:jg%89:jp9:jr9:j ## ##...........## #....∩...∩....#......##.....)...#####~))÷~### #))~)~# ##~)~)~ ## ##....... ##..####♣#♣ ##..## ♣ ##..### #..###..# #..# #..# #..# ♣..# #..# ♣..#9:j9:jT30=99:j'9:jx  ###.....# ##.## ##...........## #....∩...∩....##...........##.....)...#####~))÷~### #))~)~# ##~)~@~ ## ##....... ##..####♣#♣ ##..## ♣ ##..### #..###..# #..#9:j2  #..#  #..# ♣..#9:j 9:j@ ^20Water 9:j  _∩  Things that are here:9:j u _a +0 spear; a spriggan skeleton9:jff  #######  ###.....# ### ##...........## #....∩...∩....##...........###.....)...#####~))÷~### #))@)~# ##~)~)~ ## ##....... ##..####♣#♣ ##..## ♣ ##..#### #..###9:j g .# #..# #..#9:j 9:j H=1 _9:jS!@∩::jmM #######  ###.....###  #### #...........##....∩...∩....###...........####.....)...#####~)@÷~### #))~)~#  ##~)~)~##  #### ##.........##.##.::j::j[1=2::j::j $  Things that are here:::j t _a +0 halberd; an ogre skeleton::jQM #######  ###.....###  #### #...........##....∩...∩....###...........####....@)...#####~))÷~### #))~)~#  ##~)~)~## ##.......########..##..::j\::j\gf8==3 _::jmq::jr;:j   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.<:j|<:jz15 ======4<:j<:jܓ. _You shout for attention!<:j<:j<:j<:j<:ju 30  <:j<:jtK2=<:jH<:j{<:j:==<:j<:j,<:j<:jO3<:j^<:jj,<:j<:j,<:jy<:j<:j<:j#<:jo <:j S4=<:j <:j<:j<:j<:j<:jL<:j7<:j<:j<:j[<:j"<:j"K5=<:j%<:j),<:j+<:jV/,<:j1<:j5<:j%6S6=<:j8<:j3<<:j<<:j-?<:jB<:jC<:jE<:jH<:jI<:jK<:jO<:j|OK7=<:j R<:jT<:jKU<:jX<:jZ<:jh[<:jL^<:j@l<:jKmN38=<:j}r<:j w,<:jz<:j}<:j1~<:j<:jȄ<:j<:j<:j<:jA9=<:j<:j<:jT<:j<:j<:jG<:jޙ<:j|<:jE<:j640=<:jԠ<:j<:j<:jM<:j<:j<:j'<:j<:j,<:j<:jg<:jȻ?1=<:j<:jɾ<:j,<:j3<:j<:j3<:j<:jS<:j<:js<:jX<:j<:jD2=<:j<:j,<:j<:j<:jq<:j<:j <:jZ U3=<:ju<:j<:jp<:j<:j<:jm<:ju<:jf"<:j"<:j%<:j*<:j*%4<:j-<:j1<:j2<:j4<:j99<:j9<:j[<<:j@<:jPAK5=<:j E<:j I,<:j1L<:jP,<:jXS<:jW<:jcX<:j[<:js_<:j9`U6=<:jc<:jg<:jih<:jlk<:jp<:jp<:js<:jw<:jFx#7<:jrx(=<:j{<:j<:j<:j<:jd<:j8<:jK<:j<:j<:ji<:j?<:jȨU8=<:jѫ<:j,<:jֲ<:j<:jT<:j<:jO<:j<:j<:j<:j#9<:j(=<:j<:j<:j<:j<:j<:j <:j<:j<:j]V50=<:jq<:jz<:j<:jY<:j<:j<:jh<:j<:j<:j<:j_<:jK1=<:j<:j<:j<:j<:j(<:j<:j <:j' <:j ?2=<:j|<:j3<:j <:j!<:j$%<:j)<:j~*<:j-<:j2<:j2<:j_6<:j;k _You start resting.HP restored.<:jT?------<:ji1100.4 (76.0)<:j3=------1.4 (77 _∩<:j$=:j:What are your orders?t - Shout!  Orders for allies: a - Attack new target.=:j=:j15 ======2.4 (1.0)=:j9∩=:j/. _You shout for attention!=:je=:j=:jD=:jD=:j_ 30  =:j˱=:jʲ=:js=:j=:j=:jm9==:j߼=:j=:jq=:j=:j[=:j=:j=:j~=:j=:j =:j=:jS=:j=:j,=:jj=:j=:j=:j=:jW=:j=:j{=:js=:j=:jT=:j! =:j =:j =:j1=:j=:j=:jO=:j=:j=:jI!=:j!=:j$=:j(=:j(=:j,=:j0=:j1=:j3=:ju8=:j8=:j;=:j-?=:j?=:jB=:jE=:jF=:jH=:jL=:juL=:jO=:jR=:jS=:jK§vC:j@O§vC:j@K§vC:j^Ib  You conjure some foxfire! The foxfire burns the steam dragon.C:j4§C:j  The steam dragon is heavily wounded.The foxfire burns the steam dragon.D:j4§D:j|2D§D:jU!..v§v§.÷D:jY%@--1D:jq.§§§÷§§D:j1d _The steam dragon is heavily wounded.D:j   Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.D:jG §v§vD:jJ O§vD:jS  You conjure some foxfire! The foxfire burns the steam dragon.D:j` 4§D:j`  The steam dragon is severely wounded.The foxfire burns the steam dragon.D:jCg 4§D:j#h 4D§D:j>s vv.§)~~D:j| S3-2D:jDž q∩§§§D:j e _The steam dragon is severely wounded.E:j  Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.E:j5 G§vE:jc D§vE:j b  You conjure some foxfire! The foxfire burns the steam dragon.E:j#9 4§E:j9 D§vE:jC  The steam dragon is severely wounded.The foxfire burns the steam dragon but does no damage.E:j 4§E:j _DvE:jU  The steam dragon is severely wounded.The foxfire burns the steam dragon but does no damage.E:jsO 2§E:jUg v.)§÷~)E:jxl `2--3E:j~| §v.∩§§§E:j5 e _The steam dragon is severely wounded.G:jDN Para the ZephyrmancerTengu of Vehumet *.....Health: 53/53 ========================#######Magic: 8/18==========--------------###.....###AC: 7Str: 8##.........##EV: 15Int: 20##...........##SH: 0Dex: 15#....∩§v.∩....#XL: 10 Next: 18% Place: a Bailey##....@§.....##Noise: =--------  Time: 11163.4 (0.0)##...*§)...##o) +2 rapier of the Bedazzling Bear {venomG:jnO ###~)§÷~###Cast: Shock#))~)~#Quill Fly ##~)~)§####.......##D   steam dragon (ally target)##.........####..####♣#♣..####..## ♣#..## _The steam dragon is severely wounded.Casting: Foxfire (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, ally target, empty space bonus: 7/8)G:jP y.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a steam dragon (severely wounded, ally target, empty space bonus: 7/8)  The open air twists around violently and strikes the steam dragon!  You kill the steam dragon!G:jR C§vG:jS Ev§G:jwT F§vG:jT R§vG:jU ?v§G:j_ {..))~G:j`r n22==4.4 (1ShockG:j.{ :§§G:j} Z _Vehumet accepts your kill.I:jaI:j(I:jI:jv§§vI:jWE§vI:j §I:jj.vI:j: §I:j:You start resting.I:jM I:j u 30  I:jI:jDI:j{I:jI:jI:jI:jI:jI:j M9==I:j< I:j#I:j'$I:jM&I:j)I:j&*I:j,I:j/I:j0I:j3I:jj6I:jn7:==I:j:I:j=I:j=I:js@I:j4DI:jDQ10/18=I:j`GI:jJI:jKI:jOXI:j^I:j^I:jaI:jdI:j2eI:jgI:jLkI:jk9=I:jYnI:jEqI:jqI:j>tI:jmwI:jxM1=I:j{zI:j}I:j~I:j2I:jI:jI:jaI:jvI:jI:jzI:jcI:j9=I:jCI:jI:jI:jI:jI:jN2==I:jI:jI:jkI:jI:jI:jcI:jI:j&,I:jI:jI:j+:==I:jgI:jI:j<I:jVI:j,I:jI:jI:jM3=I:jI:jI:jI:jI:jI:jAI:jpI:jwI:jI:j3I:jI:j9=I:jI:jI:jGI:jI:jdI:jK4=I:jI:j'I:jI:j I:jI:jI:jI:j<I:jI:jI:j\I:j= 9=I:j#I:j',I:jg+I:j/I:jq0L5==I:j3I:j7I:j8I:j;I:j?I:j)@I:j#CI:jFI:j|GI:jJI:jZP==I:j_I:jdI:jeI:j\hI:jUlI:jl#6I:j m(=I:j|pI:jtI:jtI:jwI:j{I:j|I:jI:jcI:j I:jI:jI:j9=I:jJI:jI:jPI:jI:jI:jI:jǞI:jI:j6K7=I:jI:jI:jI:j$I:jI:jI:jμI:j5I:jI:jRI:jI:jJ9=I:jI:jI:jI:j9I:jt _Your foxfire dissipates.Magic restored.I:j)t..∩.---I:je...~)~I:j 1223.4 (59.0)I:j k8==---4.4 (60 _I:j\(9∩I:j!*I:jAI:jI:jI:jI:j,I:j*I:jI:j2I:j8I:jI:jI:j"P==I:j I:j I:j I:jI:j,I:jVI:jII:jI:j$BI:jz'I:j7+I:j+I:j/I:j2I:j3I:j6I:j9I:jD:I:jb=I:jAI:jAI:jDI:jHI:jII:jmLI:j+PI:jPI:jSI:j_WI:jWI:j*dI:j iI:jiI:jkI:jnI:j1oI:jqI:jt,I:j vI:jw,I:jyI:j{I:j{I:j}I:j΁,I:jAI:j,I:jԇI:jYI:jI:j-I:jI:jI:jI:j,I:jI:jI:jI:jޡI:j*I:jI:jI:jI:jI:jI:j4nI:j]I:jڼI:j'I:jLI:j,I:jI:j%I:jI:j:I:jI:j<I:jI:jI:jMI:j+I:jI:jI:jI:jI:jaI:jI:jLI:jI:jNI:jI:jEI:jI:jI:jE I:j I:j I:j] I:j I:j] I:j I:j` I:j_ I:j I:j7 I:j I:j I:j I:j I:jT I:j I:j$ I:j}$ I:jN' I:j* I:j+ I:j- I:jf1 I:j1 I:jE4 I:jB ,I:jF I:jJ I:jK I:jM I:j I:j@ I:jMA I:joC I:jE I:j4F I:jH I:jW ,I:j\ I:j_ ,I:jb I:jbf ,I:j]i I:jl I:j0m I:jo I:j}s I:js I:jQv I:jry I:jy I:j| I:j I:j? I:jǂ I:j. I:j I:je I:j I:j I:j I:jܒ I:j3 I:j I:jɘ I:j. I:jX I:j I:j I:j I:jM I:j I:jʩ I:j( I:jw I:j I:j ,I:j I:j I:j I:j I:j I:j I:j I:jl ,I:j] I:j I:j_ I:j^ I:j# I:jm I:j I:j I:jF I:j I:j\ I:j I:j I:j' I:j I:jX! I:j$ I:j% I:j' I:j+ I:jo+ I:j. I:j@1 I:j1 I:j5 I:j$8 I:j8 I:j6; I:j> I:j? I:jA I:jf BI:jg ,I:j&j I:jxn ,I:j^q I:ju I:ju I:jx I:j| I:j+} I:j I:jC I:j I:j I:j^ ,I:j I:jH I:jQ I:jq I:j I:j I:j I:j' I:j I:j[ I:jT I:j I:j9 ,I:j I:jU I:j I:j( I:j> I:j ,I:j I:j\ I:j I:j I:j1 I:j I:j- I:j I:jV I:j I:j I:j I:j I:j ,I:j0 I:j I:jF I:j; I:jY I:j I:j I:jZ I:j I:jU I:j I:j I:jg I:jH ,I:jl I:j I:jw I:j I:j# I:j $ I:j& I:jT* I:j* I:j- I:j0 I:j+1 I:j'4 I:j7 I:j'8 I:j: I:j= I:j[> I:j@ I:jC I:jE I:jeG I:jJ I:j*K I:j/N I:jQ I:jR I:jxT I:j4X ,I:jZ I:j^ I:j^ I:ja I:jde I:je I:jh I:jXl I:jl I:jo I:js I:js I:jw I:j{ I:j{ I:j~ I:j؁ I:jX I:j͐ I:j I:j~ I:j I:j .406.4 (92I:j 0I:j I:jp H _You start waiting.I:jE k  I:jz I:jX I:j ,I:j I:j I:jI ,I:j I:j I:j I:j I:j I:j< I:j I:j1I:j}I:jI:jI:j I:jh I:j I:jI:j I:jtI:jI:jI:jI:jI:jUI:j,I:j0!I:j!I:j#I:j&I:jt'I:j)I:j-I:j-I:j;I:jA,I:jDI:jHI:jFII:jKLI:jOI:j7PI:jSI:jVI:jEWI:j;ZI:j]I:jB^I:jIaI:jdI:j!eI:j,hI:jckI:jkI:jnI:jrI:jrI:jPuI:jxI:jxI:j{I:jI:j^I:jI:j3I:jI:jtI:jދI:j#I:jI:j$I:jkI:j I:j?I:jI:j9I:jI:jI:jI:jGI:jI:j=I:jKI:j۫I:jfI:jI:jlI:jrI:jI:jYI:jI:jI:jI:jsI:j7I:jI:jI:jXI:jI:jI:jI:jI:jI:jvI:j I:jI:jI:jKI:j+I:jI:jJI:jMI:jI:jI:jI:jw ,I:j5I:jI:j[I:jI:jAI:jI:jI:j I:j I:j#I:j&I:j'I:j6,I:j,I:j-I:js0I:j@I:j`AJ:jJ:j J:j J:jJ:jEJ:jJ:jJ:jJ:jJ:jBJ:jc!J:j"J:j$J:j?(J:j(J:j+J:j/J:j/J:j2J:j6J:j57J:j :J:j=J:jL>J:jCAJ:jDJ:j`EJ:j[HJ:jKJ:jLJ:jPJ:jQJ:jRJ:jUJ:j(YJ:jYJ:j\J:jG`,J:jcJ:jigJ:jgJ:j kJ:jusBJ:jivJ:jwJ:j)zJ:jJ:jJ:jgJ:jMJ:jJ:jJ:jJ:jcJ:jGJ:jJ:jJ:jӣJ:juJ:jJ:jڪJ:j}J:jJ:jJ:jߵJ:jJ:j J:jJ:j~J:jJ:jJ:j#J:jOJ:jJ:j_J:j>J:jJ:jKJ:jJ:jJ:jeJ:jJ:jJ:jgJ:jJ:jVJ:jJ:jJ:j,J:joJ:jyJ:jJ:jJ:jhJ:jJ:jXJ:j J:j J:jJ:j J:jeJ:jJ:jJ:jJ:jJ:jD"J:j"J:jP%J:j-)J:j)J:j',J:j/J:j1J:j3J:j\6J:j6J:jA9J:j<J:j<J:j?J:jBJ:jBJ:j*FJ:jIJ:j JJ:jLJ:jPP,J:jRJ:jVJ:jVJ:j4YJ:ji],J:jfJ:jkJ:jkJ:j8nJ:jqJ:jerJ:jtJ:jXxJ:jxJ:j{J:j~J:j8J:jJ:j,J:j9J:jJ:jXJ:jJ:j ∩ _You start waiting.J:j.505.4 (99J:jh6.4 (100.0) _Done waiting.J:j   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.J:j J:j 15 ======7.0)J:j% J:j' . _You shout for attention!K:j?23K:jj6K:j:K:j ?u 30  K:j0AK:juAK:j5DK:jFK:jGK:jSIK:jL,K:j;OK:jK:jJK:jK:jW K:j,K:jK:jK:jK:j`K:jK:jK:j<K:jg K:j K:j#K:jk'K:j(K:j*K:j3.K:j.K:j1K:j(5K:j|5K:jq8K:j;K:j<K:j,HK:jM,K:jYQK:jTK:jBUK:jXK:j3]K:j]K:j`K:j0dK:jdK:jngK:jjK:jjK:jbmK:jqK:j\rK:j5wK:jxK:jyK:j{K:j,K:j`K:jK:jK:jڈK:j~K:jK:jK:jkK:jK:jK:jҙK:j$K:jܜK:jK:jMK:jK:jL,K:jgK:jmK:jK:jK:jtK:jK:jK:j޵K:j3K:jK:j K:jK:jJK:j@K:jK:jK:j%K:j0K:jpK:j,K:jK:jK:j7K:jK:jK:jK:jK:jtK:jK:jxK:jK:jbK:j`K:jK:j{K:jK:j K:jK:j K:j3K:jK:jK:j,K:jK:jK:jQK:ju!K:j$K:j?%K:j (K:j&,K:j,K:jG/K:j3K:jO4K:jF7K:jC;,K:jGK:jZMK:jMK:j{QK:jT,K:jWK:j[K:j[K:j^K:j6qK:jqK:juK:jxK:jxyK:jE~K:jK:jK:jڂK:j9XK:j-K:jƏK:jߒK:jdK:j̕K:jK:jK:j)K:jԠK:j6K:j,K:jnK:jK:j-K:jK:jK:j4K:jK:jK:jշK:j5K:jK:jK:jCK:jK:j(K:jK:jQK:jXK:jK:jK:j_K:jK:jK:jK:jcK:jK:j&K:jK:jK:jK:jlK:j.K:jV ∩ _You start waiting.K:j1606.4 (99.0)K:jP------7.4 (100.0)K:j%9∩K:j'# _Done waiting.L:jE3L:jGL:jPL:jTL:j Y,L:j[L:jK_L:j`?Water L:jibL:j=hd  You see here a goblin skeleton.L:j kL:jk _L:jnL:jsL:jvL:jwL:jzL:jh~L:j֌>L:j*L:j(L:jQL:jL:jHL:jjL:jL:j L:jYL:jL:jL:jL:jOL:j߰L:jL:jL:jL:j1L:jL:j.L:j.L:jL:jL:jgL:jL:jL:j L:jL:jL:jL:jL:jLL:jL:jL:jL:j L:jIL:jL:jL:jL:jL:j,L:jL:jL:jIL:jL:jL:jDL:jL:jPL:jL:jL:jXnL:jL:jL:jkL:jL:jC?Water L:jRL:joL:jL:jL:jL:jW L:j L:j (L:j L:j L:j,L:jL:jRL:j,L:jL:jL:jG,L:jL:jHL:joL:jL:jxL:j2L:jOL:jL:jb L:j!L:j"L:j#L:j $L:j$L:j%L:j,&L:j&L:j9(L:j)L:j"*L:j +L:j-L:j/L:j/L:j1L:jt4L:j6,L:j8L:j6;L:j>,L:j9@L:j{DL:jGd-##.....)...#####~))÷~####))~)~###~)~)~## ##.......## ##.........## ##..####♣#♣..## ##..##.....♣#..## ##..##....@..##..#------42.4 (35.0)#..##..♣♣~♣♣..##..##..# ♣.. ♣♣..#..##..# #÷.≈ ♣..♣..##..# #!≈≈ #..♣..#L:jueW#..#. ♣!.≈ ♣..♣..##..#..♣♣?) ♣♣..♣..##..#♣..♣♣♣♣♣..♣#..##..##.......♣#..##L:j$pL:ju+3.4 (36L:jL:j$ _Found a spear.M:j;3M:j`M:jsM:j= ##.....)...## ###~))÷~### #))~)~# ##~)~)~## ##.......## ##..## ##..####♣#♣..## ##..##.....♣#..##M:j ##..##...@...##..##0.0) #..##..♣♣~♣♣..##..# #..#. ♣...♣♣..#..# #..# #÷.≈.÷♣..♣..# #..# #!≈≈≈?#..♣..# #..#. ♣!.≈!)♣..♣..# #..#..♣♣?)!♣♣..♣..# #..#♣..♣♣♣♣♣..♣#..# ##..##.......♣#..##M:jVM:j*4.4 (1M:j>M:j\$ _Found a spear.N:j{+Water   There is a cache of fruit here.  You reach down and sample a tomato. Savoury.N:j~N:j~ _N:jxN:j##.......## ##.........## ##..####♣#♣..####..##.....♣#..####..##.......##..###..##..♣♣~♣♣..##..##..#. ♣♣...♣♣..#..#..# #÷.≈.÷♣..♣..# #..# #!≈≈≈@#..♣..# #..#. ♣!.≈!)♣..♣..# #..#..♣♣?)!♣♣..♣..# #..#♣..♣♣♣♣♣..♣#..# ##..##.......♣#..####..###♣~####..###....~~~....## ##......[..## ##.......##N:j_8.4 (415 9.4 (5N:jN:jmh _c - a scroll labelled ZOOMI MIFFAODGHITTP:jP:j4P:jP:jP:jP:jĴu 30  P:jP:jS;15 P:j_P:jRs _p - 2 fizzy black potions (gained 1)P:jbP:j_ 30  P:jP:j P:jn115 P:j P:jP:jGs _p - 3 fizzy black potions (gained 1)P:jP:j_ 30  P:jP:j=  You see here a +0 spear.P:jP:j@ _P:jbP:j ##..####♣#♣..## ##..##.....♣#..## ##..##.......##..## #..##..♣♣~♣♣..##..# #..#. ♣♣...♣♣..#..# #..# #÷.≈.÷♣..♣..# #..# #!≈≈≈.#..♣..# #..#. ♣!.≈.)♣..♣..# #..#..♣♣@).♣♣..♣..# #..#♣..♣♣♣♣♣..♣#..# ##..##.......♣#..## ##..###♣~####..## ##....~~~....## ##......[..## ##.......## ######### P:jh,55.4 (6P:j415 6.4 (7P:jP:j` _y - a scroll labelled KASOICHISSQ:j3Q:jWQ:j Q:j!Q:ju 30  Q:jQ:j);15 Q:jQ:jl _f - 5 inky potions (gained 1)Q:jQ:j,6 30 Q:jb) Q:j"Q:j#Q15 Q:j)%Q:j(p _g - 2 potions of magic (gained 1)Q:j)Q:j*_ 30  Q:j,Q:j.Q:j>0Q:j0Q:j]2Q:jT5Q:j]8Q:j9?Water Q:j;Q:j?Q:jYQ:jEZ(Q:j]Q:j`Q:jlQ:j9mQ:jpQ:jxBQ:jIyQ:ju ###~))÷~# #))~)~#  ##~)~)~##  ##.......##  ##.........##  ##..####♣#♣..# ##..##.....♣#..##Q:jp ##..##.......##..## #..##.@♣♣~♣♣..##..#66.4 (10.0) #..#..♣♣...♣♣..#..# #..#..#÷.≈.÷♣..♣..# #..#..#.≈≈≈.#..♣..#..#..♣..≈.)♣..♣..##..#..♣♣.).♣♣..♣..##..#♣..♣♣♣♣♣..♣#..###..##.......♣#..####..###♣~####..##Q:j0Q:jQ:jE _Done exploring.Q:j Q:j U  Q:jR Q:j ..~0.0).....Q:j 0Q:j Q:jv E _Done exploring.R:j@R:j!Read which item? Scrolls  f - 5 scrolls of fear  c - a scroll labelled ZOOMI MIFFAODGHITT R:j{!z d - 2 scrolls labelled RINEAQ ERION  e - 3 scrolls labelled REATHRE TO ZEQI  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 2 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - a scroll labelled WAMNIA GERIVVA  v - a scroll labelled TEOZXU OWIMP R:j! y - a scroll labelled KASOICHISS [!] read|quaff|evoke[?] describe selectedT:j{T:jT:j ###~))÷~###Para the Zephyrmancer#))~)~#Tengu of Vehumet *.....##~)~)~##Health: 53/53 ========================##.......##Magic: 18/18 ========================##.........##AC: 7Str: 8##..####♣#♣..##EV: 30 Int: 20##..##.....♣#..##SH: 0Dex: 15##..##.......##..##XL: 10 Next: 22% Place: a Bailey#..##.@♣♣~♣♣..##..#Noise: ---------  Time: 11666.4 (0.0)T:j!#..#..♣♣...♣♣..#..#o) +2 rapier of the Bedazzling Bear {venom#..#..#÷.≈.÷♣..♣..#Cast: Shock#..#..#.≈≈≈.#..♣..#Quill Fly #..#..♣..≈.)♣..♣..##..#..♣♣.).♣♣..♣..##..#♣..♣♣♣♣♣..♣#..###..##.......♣#..####..###♣~####..## _You see here a +0 spear. _y - a scroll labelled KASOICHISS _f - 5 inky potions (gained 1) _g - 2 potions of magic (gained 1) _Done exploring. _Done exploring.T:jP  Okay, then.T:jT:jT:j2. _T:j T:jSDrink which item? Potions  g - 2 potions of magic  f - 5 inky potions  j - 2 emerald potions  k - 3 fizzy puce potions  p - 3 fizzy black potions  q - a metallic puce potion  s - a fuming pink potion  t - 2 cyan potions [!] read|quaff|evoke[?] describe selectedU:j} U:j U:j0 v###~))÷~###Para the Zephyrmancer#))~)~#Tengu of Vehumet *.....##~)~)~##Health: 53/53 ========================##.......##Magic: 18/18 ========================##.........##AC: 7Str: 8##..####♣#♣..##EV: 30 Int: 20##..##.....♣#..##SH: 0Dex: 15##..##.......##..##XL: 10 Next: 22% Place: a BaileyU:j #..##.@♣♣~♣♣..##..#Noise: ---------  Time: 11666.4 (0.0)#..#..♣♣...♣♣..#..#o) +2 rapier of the Bedazzling Bear {venom#..#..#÷.≈.÷♣..♣..#Cast: Shock#..#..#.≈≈≈.#..♣..#Quill Fly #..#..♣..≈.)♣..♣..##..#..♣♣.).♣♣..♣..##..#♣..♣♣♣♣♣..♣#..###..##.......♣#..####..###♣~####..## _y - a scroll labelled KASOICHISS _f - 5 inky potions (gained 1) _g - 2 potions of magic (gained 1) _Done exploring. _Done exploring. _Okay, then.U:j %  U:jT +Okay, then.U:j` U:j U:jo . _W:j-W:jT2ZRead which item? Scrolls  f - 5 scrolls of fear  c - a scroll labelled ZOOMI MIFFAODGHITT  d - 2 scrolls labelled RINEAQ ERION  e - 3 scrolls labelled REATHRE TO ZEQI  h - 2 scrolls labelled ANUGIL DUMEUFE W:j3 l - 2 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - a scroll labelled WAMNIA GERIVVA  v - a scroll labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS [!] read|quaff|evoke[?] describe selectedY:j Y:j ###~))÷~###Para the Zephyrmancer#))~)~#Tengu of Vehumet *.....##~)~)~##Health: 53/53 ========================##.......##Magic: 18/18 ========================##.........##AC: 7Str: 8##..####♣#♣..##EV: 30 Int: 20##..##.....♣#..##SH: 0Dex: 15##..##.......##..##XL: 10 Next: 22% Place: a Bailey#..##.@♣♣~♣♣..##..#Noise: ---------  Time: 11666.4 (0.0)#..#..♣♣...♣♣..#..#o) +2 rapier of the Bedazzling Bear {venom#..#..#÷.≈.÷♣..♣..#:j 40mCast: Shock#..#..#.≈≈≈.#..♣..#Quill Fly #..#..♣..≈.)♣..♣..##..#..♣♣.).♣♣..♣..##..#♣..♣♣♣♣♣..♣#..###..##.......♣#..####..###♣~####..## _f - 5 inky potions (gained 1) _g - 2 potions of magic (gained 1) _Done exploring. _Done exploring. _Okay, then. _Okay, then.Y:j Y _Done exploring. _Done exploring.Okay, then.Okay, then.  As you read the scroll labelled REATHRE TO ZEQI, it crumbles to dust.  It is a scroll of identify.Y:jk& /  --more--Z:j Z:j 0Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZOOMI MIFFAODGHITT  d - 2 scrolls labelled RINEAQ ERION  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 2 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - a scroll labelled WAMNIA GERIVVA  v - a scroll labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS Potions (select first with !)  f - 5 inky potions Z:j  j - 2 emerald potions  k - 3 fizzy puce potions  p - 3 fizzy black potions  q - a metallic puce potion  s - a fuming pink potion  t - 2 cyan potions[?] describe selected\:j˵ \:j \:j ###~))÷~###Para the Zephyrmancer#))~)~#Tengu of Vehumet *.....##~)~)~##Health: 53/53 ========================##.......##Magic: 18/18 ========================##.........##AC: 7Str: 8##..####♣#♣..##EV: 30 Int: 20##..##.....♣#..##SH: 0Dex: 15##..##.......##..##XL: 10 Next: 22% Place: a Bailey#..##.@♣♣~♣♣..##..#Noise: ---------  Time: 11666.4 (0.0)#..#..♣♣...♣♣..#..#\:ju o) +2 rapier of the Bedazzling Bear {venom#..#..#÷.≈.÷♣..♣..#Cast: Shock#..#..#.≈≈≈.#..♣..#Quill Fly #..#..♣..≈.)♣..♣..##..#..♣♣.).♣♣..♣..##..#♣..♣♣♣♣♣..♣#..###..##.......♣#..####..###♣~####..## \:j _Done exploring. _Done exploring. _Okay, then. _Okay, then.\:j, }As you read the scroll labelled REATHRE TO ZEQI, it crumbles to dust.  It is a scroll of identify.\:jK \:j_ 415 7.4 (1\:jO \:j X _f -> i - 5 potions of invisibility; e -> i - 2 scrolls of identify\:j=\:jARead which item? Scrolls  f - 5 scrolls of feari - 2 scrolls of identify  c - a scroll labelled ZOOMI MIFFAODGHITT  d - 2 scrolls labelled RINEAQ ERION  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 2 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE \:jDB n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - a scroll labelled WAMNIA GERIVVA  v - a scroll labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS [!] read|quaff|evoke[?] describe selected]:j ]:j ###~))÷~###Para the Zephyrmancer#))~)~#Tengu of Vehumet *.....]:j{ &##~)~)~##Health: 53/53 ========================##.......##Magic: 18/18 ========================##.........##AC: 7Str: 8##..####♣#♣..##]:jȈ EV: 15Int: 20##..##.....♣#..##SH: 0Dex: 15##..##.......##..##]:j- jXL: 10 Next: 22% Place: a Bailey#..##.@♣♣~♣♣..##..#Noise: ---------  Time: 11667.4 (0.0)#..#..♣♣...♣♣..#..#o) +2 rapier of the Bedazzling Bear {venom]:j #..#..#÷.≈.÷♣..♣..#Cast: Shock#..#..#.≈≈≈.#..♣..#Quill Fly #..#..♣..≈.)♣..♣..#]:jp #..#..♣♣.).♣♣..♣..##..#♣..♣♣♣♣♣..♣#..###..##.......♣#..####..###♣~####..## _Done exploring. _Okay, then. _Okay, then.As you read the scroll labelled REATHRE TO ZEQI, it crumbles to dust.  It is a scroll of identify. _f -> i - 5 potions of invisibility; e -> i - 2 scrolls of identify]:j ]:j qIdentify which item? (\ to view known items) ]:j\ Scrolls (select first with ?)  c - a scroll labelled ZOOMI MIFFAODGHITT  d - 2 scrolls labelled RINEAQ ERION  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 2 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO ]:j { u - a scroll labelled WAMNIA GERIVVA  v - a scroll labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS ]:jȘ Potions (select first with !)  j - 2 emerald potions  k - 3 fizzy puce potions  p - 3 fizzy black potions  q - a metallic puce potion ]:j s - a fuming pink potion  t - 2 cyan potions[?] describe selected_:jj_:jr_:j|###~))÷~###Para the Zephyrmancer#))~)~#Tengu of Vehumet *.....##~)~)~##Health: 53/53 ========================##.......##Magic: 18/18 ========================##.........##AC: 7Str: 8##..####♣#♣..##EV: 15Int: 20##..##.....♣#..##SH: 0Dex: 15##..##.......##..##XL: 10 Next: 22% Place: a Bailey#..##.@♣♣~♣♣..##..#Noise: ---------  Time: 11667.4 (0.0)#..#..♣♣...♣♣..#..#o) +2 rapier of the Bedazzling Bear {venom#..#..#÷.≈.÷♣..♣..#Cast: Shock_:jD}#..#..#.≈≈≈.#..♣..#Quill Fly #..#..♣..≈.)♣..♣..##..#..♣♣.).♣♣..♣..##..#♣..♣♣♣♣♣..♣#..###..##.......♣#..####..###♣~####..## _Done exploring. _Okay, then. _Okay, then.As you read the scroll labelled REATHRE TO ZEQI, it crumbles to dust.  It is a scroll of identify. _f -> i - 5 potions of invisibility; e -> i - 2 scrolls of identify_:j!]  As you read the scroll of identify, it crumbles to dust._:j*8.4 (1_:j_:ja _p -> w - 3 potions of heal wounds_:j_:jjRead which item? Scrolls  f - 5 scrolls of feari - a scroll of identify  c - a scroll labelled ZOOMI MIFFAODGHITT  d - 2 scrolls labelled RINEAQ ERION  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 2 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - a scroll labelled WAMNIA GERIVVA  v - a scroll labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS [!] read|quaff|evoke[?] describe selected_:j_:j_:j]8###~))÷~###Para the Zephyrmancer#))~)~#Tengu of Vehumet *.....##~)~)~##Health: 53/53 ========================##.......##Magic: 18/18 ========================##.........##AC: 7Str: 8##..####♣#♣..##EV: 15Int: 20##..##.....♣#..##SH: 0Dex: 15##..##.......##..##XL: 10 Next: 22% Place: a Bailey#..##.@♣♣~♣♣..##..#Noise: ---------  Time: 11668.4 (0.0)#..#..♣♣...♣♣..#..#o) +2 rapier of the Bedazzling Bear {venom#..#..#÷.≈.÷♣..♣..#Cast: Shock_:j<#..#..#.≈≈≈.#..♣..#Quill Fly #..#..♣..≈.)♣..♣..##..#..♣♣.).♣♣..♣..##..#♣..♣♣♣♣♣..♣#..###..##.......♣#..####..###♣~####..## _Okay, then.As you read the scroll labelled REATHRE TO ZEQI, it crumbles to dust.  It is a scroll of identify. _f -> i - 5 potions of invisibility; e -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _p -> w - 3 potions of heal wounds_:j-IqIdentify which item? (\ to view known items) _:jIScrolls (select first with ?)  c - a scroll labelled ZOOMI MIFFAODGHITT  d - 2 scrolls labelled RINEAQ ERION  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 2 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - a scroll labelled WAMNIA GERIVVA  v - a scroll labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS Potions (select first with !)  j - 2 emerald potions  k - 3 fizzy puce potions  q - a metallic puce potion  s - a fuming pink potion  t - 2 cyan potions[?] describe selected`:j `:j `:ji p###~))÷~###Para the Zephyrmancer#))~)~#Tengu of Vehumet *.....##~)~)~##Health: 53/53 ========================##.......##Magic: 18/18 ========================##.........##AC: 7Str: 8##..####♣#♣..##EV: 15Int: 20##..##.....♣#..##SH: 0Dex: 15##..##.......##..##XL: 10 Next: 22% Place: a Bailey#..##.@♣♣~♣♣..##..#Noise: ---------  Time: 11668.4 (0.0)`:j #..#..♣♣...♣♣..#..#o) +2 rapier of the Bedazzling Bear {venom#..#..#÷.≈.÷♣..♣..#Cast: Shock#..#..#.≈≈≈.#..♣..#Quill Fly #..#..♣..≈.)♣..♣..##..#..♣♣.).♣♣..♣..##..#♣..♣♣♣♣♣..♣#..###..##.......♣#..####..###♣~####..## _Okay, then.As you read the scroll labelled REATHRE TO ZEQI, it crumbles to dust.  It is a scroll of identify. _f -> i - 5 potions of invisibility; e -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _p -> w - 3 potions of heal wounds`:j ]  As you read the scroll of identify, it crumbles to dust.`:j *9.4 (1`:jn `:j= Z _k - 3 potions of moonshineb:j Drop what? (Left/Right/Tab to switch category) 15/52 gear slots (_ for help) Hand Weapons (select all with ))  o - the +2 rapier of the Bedazzling Bear (weapon) {venom, rF+ rC+}  c - a +4 dagger  h - a +2 dagger of venom  j - a +3 rapier of speed  n - a +8 spear Missiles (select all with ()  d - a throwing netg - 22 poisoned darts  l - a curare-tipped dart Armour (select all with [)  e - an orb of mesmerism (worn)  k - a +1 robe of willpower (worn)a - a +0 robe  m - a +0 cloak Magical Staves (select all with |)  b - a staff of fire Jewellery (select all with "=)  f - a +4 ring of protection (worn) Talismans (select all with %)  i - a quill talisman (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]c:jS Potions !  g - 2 potions of magic  w - 3 potions of heal wounds  i - 5 potions of invisibility  k - 3 potions of moonshine  j - 2 emerald potions c:jr q - a metallic puce potion  s - a fuming pink potion  t - 2 cyan potions d:j: 1 i g - 2 potions of magic  k + 3 potions of moonshine[Enter] accept (1 chosen)d:j d:j p###~))÷~###Para the Zephyrmancer#))~)~#Tengu of Vehumet *.....##~)~)~##Health: 53/53 ========================##.......##Magic: 18/18 ========================##.........##AC: 7Str: 8##..####♣#♣..##EV: 15Int: 20##..##.....♣#..##SH: 0Dex: 15##..##.......##..##XL: 10 Next: 22% Place: a Bailey#..##.@♣♣~♣♣..##..#Noise: ---------  Time: 11669.4 (0.0)d:j9 #..#..♣♣...♣♣..#..#o) +2 rapier of the Bedazzling Bear {venom#..#..#÷.≈.÷♣..♣..#Cast: Shock#..#..#.≈≈≈.#..♣..#Quill Fly #..#..♣..≈.)♣..♣..##..#..♣♣.).♣♣..♣..##..#♣..♣♣♣♣♣..♣#..###..##.......♣#..####..###♣~####..## _f -> i - 5 potions of invisibility; e -> i - 2 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _p -> w - 3 potions of heal woundsAs you read the scroll of identify, it crumbles to dust. _k - 3 potions of moonshineAutopickup disabled for potions of moonshine.d:j +70.4 (1d:jS d:j$ y #÷.≈.÷Cast: Shock#.≈≈≈.#Quill Fly ..♣..≈.)♣..♣..#..♣♣.).♣♣..♣..#..#♣..♣♣♣♣♣..♣#..# ##..##.......♣#..## d:jy ##..###♣~####..##  As you read the scroll of identify, it crumbles to dust. _p -> w - 3 potions of heal wounds  As you read the scroll of identify, it crumbles to dust. d:j _k - 3 potions of moonshine  Autopickup disabled for potions of moonshine. _You drop 3 potions of moonshine.g:jD  #))~)~# #~)~)~##.......##..######♣#♣..##.....♣#..##....##..## #..##.!♣♣~♣♣..##..# #..#.@♣♣...♣♣..#..# #..#..#÷.≈.÷♣..♣..# #..#..#.≈≈≈.#..♣..#g:j2  #..#..♣..≈.)♣..♣..# #..#..♣♣.).♣♣..♣..# #..#♣..♣♣♣#..# ##..##.....## ##..###♣~### ##....~~~..g:jU g:j g 30  1g:j' g:j[( h:j0  ##~)~)~####.......####..####..####♣#♣..####..##.....♣#..####..##.......##..##..##.!♣♣~♣♣..##..h:j {#..♣♣...♣♣..#÷.≈.÷♣..♣.≈≈≈.#♣..≈.)♣♣.).♣##......[..##h:jh:j%2h:j h:j!h:j4 h:j'h##.......####..####..####♣#♣..##h:jF^##..##.....♣#..##h:jd##..##.......##..##..##.!♣♣~♣♣..##..h:j#..♣♣...♣♣..#÷.≈.÷♣..♣h:jk!.≈≈≈.#♣..≈.)♣♣.).♣♣..♣♣♣♣♣..♣####.......##h:j; h:j %%3h:j4+h:j,h:j ##..####..####♣#♣..####..##.....♣#..##h:jH?##..##.......##..##..##.!♣♣~♣♣..##..#..♣♣...♣♣..h:jh#÷.≈.÷♣..♣.≈≈≈.#♣..≈.)♣h:j♣.).♣♣..♣♣♣♣♣..♣#.Quill Fly h:j*M♣#########h:j h:jc%4h:jX!h:j"h:j  ##..####♣#♣..####..##.....♣#..####..##.......##..##..##.!♣♣~♣♣..##..#..♣♣...♣♣..#÷.≈.÷♣..♣.≈≈≈.#♣..≈.)♣♣.).♣♣..♣♣♣♣♣..♣##..##.......♣#..#~#Quill Fly ~.h:j %..h:j h:js %5h:jn h:j' h:j ##..##.....♣###..##.......##..##.!♣♣~♣♣ #..#..♣♣...♣♣..#..# #..#..#÷.≈.÷♣..♣..# #..#..#.≈≈≈.#..♣..# #..#..♣..≈.)♣..♣..# #..#..♣♣.).♣♣..♣..# #..#♣.@♣♣♣♣♣..♣#..# ##..##.......♣#..## #♣~####..## ..~~~....## ..[..##.######### h:jŨh:j%6h:jh:j%i:j##..##.......##..##.!♣♣~♣♣ #..#..♣♣...♣♣..#..# #..#..#÷.≈.÷♣..♣..# #..#..#.≈≈≈.#..♣..# #..#..♣..≈.)♣..♣..# #..#..♣♣.).♣♣..♣..# #..#♣..♣♣♣♣♣..♣#..# ##..##.@.....♣#..## #♣~####..## ..~~~....## ..[..## .######### i:ji:j%7i:ji:ji:jL##..##.##..## #..##.!♣♣~♣♣..##..# #..#..♣♣...♣♣..#..# #..#..#÷.≈.÷♣..♣..# #..#..#.≈≈≈.#..♣..# #..#..♣..≈.)♣..♣..# #..#..♣♣.).♣♣..♣..# #..#♣..♣♣♣♣♣..♣#..# i:jDM##..##.♣#..## ##..###♣~####..## ##....~~~....## ##......[..## ##.......###########i:jVi:j+[%8i:j3bi:jci:j)S #..##.!♣♣~♣♣ #..#..♣♣...♣♣..#..# #..#..#÷.≈.÷♣..♣..# #..#..#.≈≈≈.#..♣..# #..#..♣..≈.)♣..♣..# #..#..♣♣.).♣♣..♣..# i:jS ;#..#♣..♣♣♣♣♣..♣#..# ##..##.......♣#..## ##♣@####..## #....~~~....## ##......[..## ##.......## i:jS ######### i:je\ i:jc ]9Water i:jj i:j$l j:j#..#..♣♣...♣♣..#..# #..#..#÷.≈.÷♣..♣..# #..#..#.≈≈≈.#..♣..# #..#..♣..≈.)♣..♣..# #..#..♣♣.).♣♣..♣..# #..#♣..♣♣♣♣♣..♣#..# ##..##.......♣#..## ..###♣~####..## #....~~@....## ##......[..## .## ####### j:j j:jS&80j:jb j:jj:j#..#..#÷.≈.÷♣..♣..# #..#..#.≈≈≈.#..♣..# #..#..♣..≈.)♣..♣..# #..#..♣♣.).♣♣..♣..# #..#♣..♣♣♣♣♣..♣#..# ##..##.......♣#..## .###♣~####..## ..~~~....## ..@..## .## ####### j:jj:jU01j:j:j:jY _You see here +0 acid dragon scales.l:j9 l:jB C15 2l:jbH l:jJ / _p - +0 acid dragon scalesn:j$n:j+A bailey∩∩(Press ? for help) ##...........##  ##.....)...##  ###~))÷~###  #))~)~#  ##~)~)~##  ##.......##  ##.........##  n:jK##..####♣#♣..##  ##..##.....♣#..##  ##..##.......##..##  #..##.!♣♣~♣♣..##..#  #..#..♣♣...♣♣..#..#  #..#..#÷.≈.÷♣..♣..#  #..#..#.≈≈≈.#..♣..#  #..#..♣..≈.)♣..♣..#  #..#..♣♣.).♣♣..♣..#  n:j#..#♣..♣♣♣♣♣..♣#..#  ##..##.......♣#..##  ##..###♣~####..##  ##....~~~....##  ##......@..##  ##.......##  #########n:jx  ###.....###.##...........###....∩...∩....###...........####.....)...## ###~))÷~### #))~)~# ##~)~)~##n:j  ..## ##.........## ##..####♣## ##..##.....♣#..###..##.......##..##.!♣♣~♣♣..##..♣♣..#..#÷.≈.÷♣..♣..#..#.≈≈≈.#..♣..#..#..♣..≈.)♣..♣..##..#..♣♣.).♣♣..♣..#n:j D#..#♣..♣♣♣♣♣..♣#..###....♣#..##n:j0 0##..###♣~####..##o:jko:jt#..#..#÷.≈.÷♣..♣..#Para the Zephyrmancer#..#..#.≈≈≈.#..♣..#Tengu of Vehumet *.....#..#..♣..≈.)♣..♣..#Health: 53/53 ========================#..#..♣♣.).♣♣..♣..#Magic: 18/18 ========================o:j u#..#♣..♣♣♣♣♣..♣#..#AC: 7Str: 8##..##.......♣#..##EV: 15Int: 20##..###♣~####..##SH: 0o:jhuDex: 15##....~~~....##o:juXL: 10 Next: 22% Place: a Bailey##......@..##Noise: ---------  Time: 11682.4 (0.0)##.......##o:judo) +2 rapier of the Bedazzling Bear {venom#########Cast: ShockQuill Fly As you read the scroll of identify, it crumbles to dust. _k - 3 potions of moonshineo:jvAutopickup disabled for potions of moonshine. _You drop 3 potions of moonshine. _You see here +0 acid dragon scales. _p - +0 acid dragon scaleso:j wo:jxo:jzo:jZ|o:j_ 30  o:jѕo:jo:jo:j,o:jo:jBo:jS,o:j6 o:j o:j#o:jLHo:j;Lo:jLo:jV,o:jWo:jXo:jZo:j]o:j`ao:jao:j=do:jc1Water o:jjo:jo:j۞,o:jko:jҨo:jy,o:jo:jwP #######  ###.....###  ##.........## .......###....∩..#704.4 (22.0)##...........####.....)...#####~))÷~####))~)~###~)~)~####.......####.........####..####♣#♣..##o:j0o:jo:j:g _k - 3 potions of moonshine  Autopickup disabled for potions of moonshine. _You drop 3 _You see here +0 acid dragon scales. _p - +0 acid dragon scales _There is a gate leading back out of this place here.o:jo:jU  o:jlo:jo:jU15 5.4 (1.0) _o:jo:j2b -Dungeon:7o:j~k ..........'.... .........#...# ........# ##+## ...####.......# ....# #......?)....# ....# #.....≈≈)≈≈..# ....# #.....≈)[.≈..# ....# #.....≈>@.≈..# o:jk ....# +.....≈...≈..# ....#####...÷.≈≈≈≈≈.## ###......####.......... ..#......#....#####..... ..#......#....# ..... ..#......#....# .... o:j>l ..#......#....# .... ..#......#....#o:j ,6.9 (2.5o:jl o:jR + _Welcome back to the Dungeon!o:j c _There is an empty arch of ancient stone here.p:j=3p:jJp:jPp:jIUp:jV6 30 p:j[F _p:je=  You see here a +0 spear.p:jjp:jDWater _p:jp:j#'####....## #.#. ..'. .... ..# ...# ........# ###+## ...####.......#.# #......?)....#.# #.....≈@)≈≈..#.# #.....≈)[.≈..#.# #.....≈>∩.≈..# .....# +.....≈...≈..#...#####...÷.≈≈≈≈≈.## ####......####...........#......#....#####......#......#....#..#......#....# ....M.. ##### '####....##p:j ## #.'.....#.. ...# .. ###+## ...####....@)..≈)≈)[#>∩ .....# +.....≈...≈..#.....# ....p:j,80p:j m  9.9 (3p:jq p:j*  v - 2 scrolls labelled TEOZXU OWIMP (gained 1)  Things that are here:p:j? H15 1710.9 (4p:j] x _an orb of attunement; a +0 flail; a +0 spearq:jE"3q:j&q:j|c 30  q:jKkq:joq:j,q:jbq:j q:j,q:jЕq:jq:jq:jOq:jq:jq:jXq:jKBq:j  There is an open door here.  You encounter a kobold. It is wielding a +0 short sword.q:j#### K# ....######.# ...# #.#  #.#  #..#  #.........#  #...###### #'####....## #.... #..........#.Shock #... #..........'. #.....#..........# #. ...#..........#K   kobold (asleep)+####+## ...####.......#......# #......[)....#......# #.....≈≈)≈≈..#q:j+6.9 (6q:jxi  7.9 (7 _q:j2s:j   Para the Zephyrmancer #### )#  Tengu of Vehumet *..... ....######.#  Health: 53/53 ======================== ...........#  Magic: 17/18 ======================-- #.........#  AC: 7Str: 8 #.........#  EV: 30 Int: 20 #.........#  SH: 0Dex: 15 s:jʔ #.........#  XL: 10 Next: 22% Place: Dungeon:7 #.....@...######  Noise: ---------  Time: 11717.9 (0.0) #.....#'####....##  o) +2 rapier of the Bedazzling Bear {venom #.... #..........#.  Cast: Shock #... #..........'.  Quill Fly  #.....#..........#  #. ...#..........#  K   kobold (asleep) ##+####+## ...####.......# .........# #......[)....# .........# #.....≈≈)≈≈..# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straights:j lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold!Vehumet accepts your kill.s:j  #### *#  *#  *.#  *.#  *..#  *..#  *...#      #....   #...    #. s:j> K   s:j6,X)......s:j=8==15 =8.9 (1Shocks:jAEs:j~Hm  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold!  Vehumet accepts your kill. _You feel your power returning.t:js+  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j5t:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)t:j 4  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:j t:jNt:j$t:j'  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)t:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.t:jt:jmt:jt:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)t:jht:jt:jt:j"t:jt:j | 30  _t:jt:j t:jyt:j(t:j?t:j$t:jt:jWt:jt:jBt:j:==t:jAt:jt:jt:jt:jVt:jt:jc t:j t:j t:j t:jt:j=t:jt:jTt:jt:jjt:j t:jt:jpt:jt:jt:jFt:jt:j/t:jt:jF!t:j"t:j#t:j"$t:j{%t:j&t:j't:jn't:j*t:j1,t:j$-;15 t:j|-t:j/onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)t:j/onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)reach down and open the door.t:j1t:j12X 30  t:j;3t:j27@  There is an open door here.t:j9t:j9 _t:jm:t:jX<t:j}=t:j=t:j>t:jW?t:jAt:jFAt:jAt:jCt:jEt:jEt:jFt:jGt:jcIt:jIt:jQJt:jnMt:j^O,t:jPt:jRt:j Ut:jYUt:j0Vt:jQXt:j.Zt:jZt:js[t:j\t:jg^t:j^t:j_t:jCat:jbt:jbt:jhct:jLet:jUm   # t:jm...#####+  #....@# - #.###.# ####.#...# #.#....### #.###....##.#...#.#t:j'n# #.#.###.# #.#.....# t:jonx#.'#####... )#t:jzq.....#..............S#'#42.9 (24.0)S   water moccasin (asleep)t:j .SAs you open the door, it creaks loudly!  You encounter a water moccasin.t:j` *SThe water moccasin hisses angrily.  The water moccasin bites you.t:j z**@*t:j *S*..**t:j! x....(dazed)t:j% 49--15 ======3.9 (25Shock-Mesm Fly t:jI+ t:j!. @ _Your orb emits a pulse of dizzying energy.w:ja.....#. .   ##...#####S# #.....# #.#######.#....#....#####....#...#.##.###.# #....'#####... )#.....######.w:jw:j 30  ------4.9 (1.0)w:jHw:jkw:j3  ..... . ... # .#...#####S# #.....# #.###.#####.#.@.# #.#....### #.###....# #.#...#.## #.#.###. #.#.....# #.'#####... )#w:j  #......######.# #.............#w:jw:jD------5w:jw:jx:jS  ... .# .#...#####S# #.....# #.###.#####.#...# #.#...@### #.###....# #.#...#.## #.#.###.# #.#.....# #.'#####... )# #......######.# #.............# #####.#x:jZx:j)b%6x:j_gx:j'ix:j)u  ..# .#...#####S# #.....# #.###.#####.#...# #.#....### #.###@...# #.#...#.## #.#.###. #.#.....# #.'#####... )# #......######.# # #.............# # #####.# # #.#x:jwK'Sx:jwF.Sx:jl~<x:jU50--7x:jx:j< _The water moccasin is no longer dazed.x:j  # .#...#####'# #.....# ###S#####.#...#.#....#####....#..@#.#####.# .....#'#####... )#.....######. #............##### .Sx:jG x:j1 %8x:j x:j y:jF..Para the Zephyrmancer# .#Tengu of Vehumet *........#####'#Health: 50/53 ======================--#.....#Magic: 14/18 ==================------#.###.#AC: 7Str: 8####.#.*.#EV: 30 Int: 20#.#....###SH: 0y:joDex: 15#.###....#XL: 10 Next: 22% Place: Dungeon:7#.#..@#.##Noise: ---------  Time: 11748.9 (0.0)#.#.###.#o) +2 rapier of the Bedazzling Bear {venom#.#.....#Cast: Shock#.'#####... )#Quill -Mesm Fly #......######.# ##.............#S   water moccasin ######.........# ##.........# ##.........# _The water moccasin is no longer dazed.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (empty space bonus: 4/8)y:j9m.S  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (empty space bonus: 4/8)  The air twists around and strikes the water moccasin!y:jJ.Sy:j 8 y:j ;15 ===9.9 (1y:j5 y:j f _The water moccasin is heavily wounded.y:j) ]..Para the Zephyrmancer# .#Tengu of Vehumet *........#####'#Health: 50/53 ======================--#.....#Magic: 10/18 =============-----------#.###.#AC: 7Str: 8####.#...#EV: 15Int: 20#.#....###SH: 0Dex: 15#.###*...#XL: 10 Next: 22% Place: Dungeon:7#.#..@#.##Noise: ===------  Time: 11749.9 (0.0)#.#.###.#o) +2 rapier of the Bedazzling Bear {venom#.#.....#Cast: Shock#.'#####... )#y:j Quill -Mesm Fly #......######.# ##.............#S   water moccasin ######.........# ##.........# ##.........# _The water moccasin is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 5/8)y:j]  .  Aim  Press: ? - help, Dir - move target: a water moccasin (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the water moccasin!  You kill the water moccasin!  Vehumet accepts your kill.y:j5 (y:j 1=2===550.9 (1Shocky:j" y:jg% 4 _You feel your power returning.y:j3  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y:j y:j y:jy:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:joC  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.z:j z:jz:j'  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)z:juU  30  _z:jY nz:jLZ z:jO[ z:j[ ]2=3z:j\ G====z:j\ z:j^ z:jf^ z:j^ z:jt` z:j` z:ja z:j2c z:jc #3z:jc (=z:jBd z:jf onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. z:j7g _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored.z:jh 9=z:jh z:j j z:jhj z:jj z:j{l z:jm K4=z:jm z:j1o z:jso 9=z:j&p z:jq z:jq z:jQr z:js z:js z:jJt z:jhu z:jv 9=z:jv z:jw z:j&x z:jx z:jy z:jz z:jz z:jW| z:j0} L5==z:j} z:j z:j# HFly z:j z:jV y _Your orb has recharged its mesmeric power.z:jԃ z:jJ z:j Bz:j" z:j :==z:jr z:jϊ z:j z:j z:jތ z:jM 56=z:jr z:j׍ z:jW z:j z:j' z:jё ,z:j z:j z:j z:j z:j z:j5 9=z:j z:jc z:j z:j^ z:j z:j K7=z:j z:jX z:j z:j* z:j1 z:jb z:j& z:jL ,z:j z:j z:j 9=z:jw z:je z:j z:j z:j z:jq L8==z:jȧ z:j 4 _Magic restored.z:j 3z:j z:j@ z:jz ,z:j z:j< z:j> ,z:jP z:jC z:jp z:j :==z:j, z:j$ z:jQ #.....# #.###.# ####.#...# #.#....### #.###....# #.#...#.######.#.###.#...#.#.....#._#.'#####@...#)#---89.9 (39.0)#......######.##.............######.........#  #.........# #  ##...###### #.....#'####....##z:j< z:j H---90.9 (40z:j z:j 5 _Found an iron altar of Okawaru.{:jo|{:j}{:j,{:j4{:jrB{:jS{:j{:j{:j*{:jӍ{:jX{:jn{:j{:jp{:j{:jғ{:j{:j{:j{:j?{:j{:jl{:j{:j{:j {:j{:jr,{:j<{:j@  There is an open door here.{:j{:jׯ _{:jX{:j{:j{:j-,{:jH{:j{:j{:jm{:je{:j{:j{:j.{:j.{:j{:jj{:j{:j{:j{:j{:jI{:j{:jy{:jN{:j{:j{:j5{:j{:j{:j{:j{:j{:j,{:j{:j{:j{:jU{:j{:j{:jGF  You reach down and open the door.{:j{:j0Para the Zephyrmancer########Tengu of Vehumet *.....#......#Health: 53/53 ========================#......#Magic: 18/18 ========================#......#AC: 7Str: 8#......#EV: 30 Int: 20#......#SH: 0Dex: 15#......#+#####XL: 10 Next: 25% Place: Dungeon:7#.....@'......Noise: ---------  Time: 11810.9 (20.0)#......#....g>o) +2 rapier of the Bedazzling Bear {venom##......# .....Cast: Shock........# ....Quill Fly ........########........[39;4{:j9m.......#g   Sprozz (polearm, asleep)...............#...............#...............# _Magic restored. _Found an iron altar of Okawaru. _There is an open door here.  You reach down and open the door.  You encounter Sprozz, Inventive Apiarist. He is wielding a +0 spear and a +0hand axe of electrocution.{:jz/  --more--|:j8|:jS+Shock|:jF|:jjE 15 1.9 (21 _|:j|:jF[ _Found a stone staircase leading down.}:jPara the Zephyrmancer########Tengu of Vehumet *.....#......#Health: 53/53 ========================#......#Magic: 14/18 ==================------#......#AC: 7Str: 8#......#EV: 15Int: 20#......#SH: 0Dex: 15#......#+#####XL: 10 Next: 25% Place: Dungeon:7#.....@'......Noise: ---------  Time: 11811.9 (0.0)#......#....*>o) +2 rapier of the Bedazzling Bear {venom##......# .....Cast: Shock........# ....Quill Fly ........########...............#[}:jR44mg   Sprozz (polearm, asleep)...............#...............#...............#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding a +0 spear and a +0 hand axe of electrocution and wearinga +0 leather armour (asleep, empty space bonus: 8/8)}:jg.  Aim  Press: ? - help, Dir - move target: Sprozz, wielding a +0 spear and a +0 hand axe of electrocution and wearinga +0 leather armour (asleep, empty space bonus: 8/8)  The open air twists around violently and strikes Sprozz!!  Sprozz shouts!}:jX{g  )}:jR4===2.9 (1}:jc}:jZ _Sprozz is heavily wounded.~:jHjPara the Zephyrmancer########Tengu of Vehumet *.....#......#Health: 53/53 ========================#......#Magic: 10/18 =============-----------#......#AC: 7Str: 8#......#EV: 15Int: 20#......#SH: 0Dex: 15#......#+#####XL: 10 Next: 25% Place: Dungeon:7#.....@'......Noise: ===------  Time: 11812.9 (0.0)#......#...*.>o) +2 rapier of the Bedazzling Bear {venom~:jI[##......# .....Cast: Shock........# ....Quill Fly ........########...............#g   Sprozz (polearm)...............#...............#...............#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding a +0 spear and a +0 hand axe of electrocution and wearinga +0 leather armour (heavily wounded, empty space bonus: 8/8)~:jSqg , bee)Press: ? - help, Dir - move target  Aim: Sprozz, wielding a +0 spear and a +0 hand axe of electrocution and wearinga +0 leather armour (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes Sprozz!!  Sprozz is severely wounded.  Sprozz gestures at you while chanting.~:jY*3.9 (1~:js`~:jc< _Sprozz begins winding a clockwork bee!~:jV Para the Zephyrmancer########Tengu of Vehumet *.....#......#Health: 53/53 ========================#......#Magic: 6/18========----------------#......#AC: 7Str: 8#......#EV: 15Int: 20#......#SH: 0Dex: 15#......#+#####XL: 10 Next: 25% Place: Dungeon:7#.....@'......Noise: ===------  Time: 11813.9 (0.0)#......#...*.>o) +2 rapier of the Bedazzling Bear {venom##......# .....Cast: Shock........# ....Quill Fly ........########~:jq: {...............#g   Sprozz (polearm, bee)...............#...............#...............#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Sprozz, wielding a +0 spear and a +0 hand axe of electrocution and wearinga +0 leather armour (severely wounded, winding a clockwork bee, empty space  bonus: 8/8)~:j )Press: ? - help, Dir - move target: Sprozz, wielding a +0 spear and a +0 hand axe of electrocution and wearinga +0 leather armour (severely wounded, winding a clockwork bee, empty space  bonus: 8/8)  The open air twists around violently and strikes Sprozz!!  You kill Sprozz!~:jF )~:j$ 384.9 (1Shock _Vehumet accepts your kill.~:j-* ~:j, k _Your Air Magic skill increases to level 14!:j+N  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jm(:j^/:j.3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jص :j :j :jU F _Unknown command.:j:j:j :j4 30  _7==8=:j?;:j;:j=:jA:jA:jC:jF:jG:jH:jDK:jK9=:jhM:jNP,:jQ:jTj9==:j(V:jcX:jX:jXZ:j\:j\:j^:j(a:j{a:jc:jze:je:==:jg:j`j:jj:jl:jn:j)o;10/18=:jWo:jp:j>s:js:jt:jv:j$w:jx:j{,:jl}:j :jI9=:j:ji,:jJ:jΉ:j :j:jb:j֎M1=:j:j:j:j8:jؘ:j3:j:j:j:jԟ:j:j9=:j:j:jc:j,:j:jN2==:j:jְ,:ju:j:j:j:ju:j:j:j :j:==:j:j:j:jv:j:jCM3=:j:j,:j:j:jP:j:j ,:j:j:jJ9=:j_:j:j:j:j8:jK4=:j:j:j:j:j|:j:j:j:j:j:j:j9=:j:jr:j9:j:j,:j:j:jL5==:jh:j B:j ,:j:j:jf:j:j:j:==:j:j:j:j:j:jq#6:j(=:j!:j#:j#:jW%:j),:jJ*:jL,:j,:jZ.:j1:j19=:j4:j7:j7:j9:jQ<:j<:j<D7=:j?:jA:jyB:jC:jmF:jF:jkH:jNK:jK:jM:j.P:jP9=:jR:jLWB:jY:jZL8==:j`:jc,:jd:jk:jp@  There is an open door here.:js:jt _:ju:jw:jy:j#z:jQ{:j;}:jP==:j=:j#########......# #......# #......# #......# #......# #......#+#######......'......# #......#..@).># ---##......#......# ........#......# :j.O........######## ...............#...........................##..:j# #......# #......# #......# #......# #......# #......#+###### #......'......# #......#...@.># ##......#......# .#......# .:j]# :j090.9 (76.0):j#  ---1.9 (77:j :jV _Unknown command. :j_There is an open door here.  You pick up Sprozz's Compilation of the Contraption and begin reading...  You add the spells Launch Clockwork Bee and Spellspark Servitor to your  library.  Things that are here::jsI15 2.9 (78:jC:jFu _a +0 spear; a +0 hand axe of electrocution; a +0 leather armour:jt u:jx u 30  :j(y :jL{ :j{ :j| :j, :j :j :jJ :j˄ :j8  ######## #......# #......# #......# #......# #......#  #......#+###### #......'@.....#:jՓ  #......#...).># ##......#......# ........#......# ........######## .......# ......# :j [ ...# :j$ ,...#:j2 ########.....#....#...#..'5.9 (3.0):j :j͹ h15 ======6.9 (4:j :jh = _As you open the door, it creaks loudly!:jX:jY:j [:j_:jCa:jeu 30  :jh@  There is an open door here.:jYk:j[l _:jRm:jWo:jAq:jq:jr:jv:j y:jy:jz:j}:jQ:j:j:j߄@  There is an open door here.:j:j _:j):j@  There is an open door here.:j:j _:j :jY:j:jN:j:jB:j:j:js:jf:j:jC:jn:j^:jO:j,:j߭:j :j:j:jֳ:j:j:jv:j:j:j:j:j^:j:jn:j:j:j:j:j:j:j:j:j}:j:j:jN:jL:j:j:jP:j:j:j,:j:j:jt:j:j:j:j) ,:jE :ju:jwj  You encounter a killer bee.:j#...... #...... .#...... ..#...... ... #...... .... #...... ..... #...... #####...... y......@................------ :j(K.................. ..................Shock .................. ........................ ........................ y   killer bee (asleep) +####+############...... #####.. :j`....###:j#"1918.9 (22.0):jM#  ------9.9 (23 _:j):jo+:jU#...... Para the Zephyrmancer#...... Tengu of Vehumet *......#...... Health: 53/53 ========================..#...... Magic: 14/18 ==================------...#...... AC: 7Str: 8....#...... EV: 30 Int: 20.....#...... SH: 0Dex: 15......############...... XL: 10 Next: 38% Place: Dungeon:7*......@................ Noise: ---------  Time: 11919.9 (0.0)........................ o) +2 rapier of the Bedazzling Bear {venom:jU}........................ Cast: Shock........................ Quill Fly ................................................ y   killer bee (asleep)+####+############......#####.....### _You encounter a killer bee.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jVAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (asleep, empty space bonus: 5/8):jU.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the killer bee!  You kill the killer bee!:jb Vehumet accepts your kill.:jwsy15 9===20.9 (1Shock:jx:j|6 _You hear an angry buzzing noise.:j3:j:j:jW  You start resting.:jbV 30  ..y..............Shocky   killer bee (wandering):j%0:j=:.y:jf(:j4---1.9 (1:jp:j[ _You encounter a killer bee.:jI "#...... Para the Zephyrmancer#...... Tengu of Vehumet *......#...... Health: 53/53 ========================..#...... Magic: 10/18 =============-----------...#...... AC: 7Str: 8....#...... EV: 30 Int: 20.....#...... SH: 0Dex: 15......############...... XL: 10 Next: 39% Place: Dungeon:7.*.....@................ Noise: ---------  Time: 11921.9 (0.0):jB ........................ o) +2 rapier of the Bedazzling Bear {venom........................ Cast: Shock........................ Quill Fly ................................................ y   killer bee+####+############......#####.....### _You encounter a killer bee.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (empty space bonus: 8/8):j †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (empty space bonus: 8/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!:j yVehumet accepts your kill.You hear an angry buzzing noise.:j .y:j >.y:j; E.y:jJ `yy 2 killer bees (1 wandering):j6 G15 40===2.9 (1:j :j ^ _You encounter a killer bee. x2:j N#...... Para the Zephyrmancer#...... Tengu of Vehumet *......#...... Health: 53/53 ========================..#...... Magic: 6/18========----------------...#...... AC: 7Str: 8....#...... EV: 15Int: 20.....#...... SH: 0Dex: 15.*....############...... XL: 10 Next: 40% Place: Dungeon:7.y.....@................ Noise: ===------  Time: 11922.9 (0.0):j ........................ o) +2 rapier of the Bedazzling Bear {venom........................ Cast: Shock........................ Quill Fly ................................................ yy 2 killer bees (1 wandering)+####+############......#####.....### _You encounter a killer bee. x2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (empty space bonus: 7/8):j ty†  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (empty space bonus: 7/8)  The open air twists around violently and strikes the killer bee!:j D.y:j =.y:jd ?.y:jn Cyy:j *3.9 (1:jE :j` c _The killer bee is severely wounded.:j#...... Para the Zephyrmancer:j|#...... Tengu of Vehumet *......#...... Health: 53/53 ========================..#...... Magic: 2/18==----------------------...#...... AC: 7Str: 8:j#....#...... EV: 15Int: 20.....#...... SH: 0Dex: 15:j.y....############...... XL: 10 Next: 40% Place: Dungeon:7:j G.†.*...@................ Noise: ===------  Time: 11923.9 (0.0):j........................ o) +2 rapier of the Bedazzling Bear {venom........................ Cast: Shock........................ Quill Fly ................................................ yy 2 killer bees (1 wandering)+####+############......#####.....### :j_The killer bee is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :jPress: ? - help, Dir - move targetAim: a killer bee (severely wounded, empty space bonus: 8/8):j †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!:jF.y:j=.y:jky   killer bee (:jY224.9 (1:j,:jZ _Vehumet accepts your kill.:jb4   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:je6 :j; :jo= e _You don't have enough magic to cast this spell.:j A#......##......#. #......#.. #......#... #......#.... #......'..... #......#......#......#.†.y.#.:j #....+####+#.#####..#...#:j Cy†:j .:j Wy:jS  30  ---5Shock _:jR% :jd#......#.#......#.. #......#... #......#.... #......#'.... #......'.....y #......#.......#......#.:je .†.†.#..#....+####+#.#####..#...#:jg0y:jhA.y:j1q.y   killer bee (wandering):j sl3==---6Shock:jz:j|:j͎[#......#.#......#.. #......#... #......#.... #......#'#.... #......'...... #......#.:jp......#......#..†.†..y.#..#....+####+#.#####..##....#####':joE.y:jT0y.:j:j%7:jN:jw:j[#......#.#......#.. #......#... #......#.... #......#'#.... #......'...... #......#.:j......#......#..†.†..y.#..#....+####+#.#####..##.#...#####'#:j/y.:j -y.:j{:jx%8:jP#:j=&:jW#......#..#......#..#......#..#......#'###.#......'.....#......#...)......############......#..†.†y...................#.......#####.....:jX...+####+############ #####..##.##...#####'# #.....##:j`:jkW9Shock:jr:jt:j˓ #......# . #......# .. #......# ... #......#' .... #......' ..... #......#... ......#......# .†.†.# .:j     +####+#  #####..##.#  ...#####'#  #.....## :jӜ:j C==30:j:j:jJ :j :j :j 4=:j8 :j ,:j :j̭ :j$ :j :j :j :jP :jʴ :j~ 9=:jl :j :j :j :j :jq S5=:ji :jy :j :j :j0 :j :j :j :j :j :j :j 9=:j :j? :j :j{ :j :jJ T6==:j* :j :j :j :j :js :j :j :jg :jK :jz :j7 :==:j :j :j :j :j, :j| :j :j :j4 S7=:j :j :j9 :jF :j+ :j~ :jN :j :j :j :j: :j 9=:j_ :j :j( :j :j :j  S8=:j :j6 :j :j6 :j| :j ,:j =:jO :j :j :j :j; :j T9==:j :j :j :j :j :j :j :j " :jq" :j# :j& :jZ& :==:j6' :j[) :j) :j`* :j*, :j}, ;10/18=:j, :j- :j/ :jd/ :j0 :j2 :j33 :j;4 :j6 ,:j*7 :j`9 :j9 9=:jf: :j< ,:j= :j? :j? :jA :jbD c1=:jE :jH ,:jK B:jlO B:jO :jS O=:j-T :j8V :jV :jW :j!Y :j`Y N2==:j@Z :j[ ,:jv\ :jq] ,:j] :j2` ,:ja :jb :jIc :==:jd :je :j:f :jf :jh :j4i M3=:jj :jEl :jl :j3m :jo ,:j-p :jr ,:jr :jvt :jt 9=:jJu :jx ,:jz :j| :j)} K4=:j} :jT :j :j :jW l  A killer bee comes into view.:j yShocky   killer bee (wandering):j /95.9 (65.0):j" :j4 26.9 (66 _:ji :j :j0#......#... Para the Zephyrmancer.#......#... Tengu of Vehumet *.......#......#... Health: 53/53 ========================...#......#'## Magic: 10/18 =============-----------....#......'... AC: 7Str: 8.....#......#... EV: 30 Int: 20....*.############......#... SH: 0Dex: 15.†.†....................#... XL: 10 Next: 42% Place: Dungeon:7:j4...........@............#### Noise: ---------  Time: 11996.9 (0.0)............................ o) +2 rapier of the Bedazzling Bear {venom............................ Cast: Shock............................ Quill Fly ............................+####+############.......... y   killer bee (wandering)#####..##.#...#####'##.....## _A killer bee comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 7/8):jN†  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!  Vehumet accepts your kill.:jR:j1=15 3===7.9 (1Shock:j:j4 _You feel your power returning.:j6 :j9 :j :jq :j u 30  :jh X:j| ,:j 2=====3=:j :j ,:j ,:j" :j :j 9=:jm :j :j :jv 4=:j  :j :j' :j\. :j<1 :jT4 :j19 :j@ :jC H=:jF :jUG :j,H :jJ :jsK L5==:jL :jO ,:jjP :jR :jS :jT :jmV :jW ,:jZ :jZ :==:j[ :je] :j^ :j^ :j$a :jya :jc :je :jle K6=:jlf :jk :j7l :jKm :jo :jkp :jq :j7t :jt :ju :jI{ e=:j| ,:j| :j~ :j@ :j D7=:j :jD :j :j :jֆ :j0 :j :jϊ :j. :j :j :j 9=:j :jÓ :j :j :j :jU #8:j )==:j :j 4 _Magic restored.:j :jآ :j~ :jפ :jd :jէ :j :j; :j! n==:j= :jF B:j :jU :j :j :j :j :j\ :j :j :jj B:j> :jK :j :jo :jR :j; ,:jb :j :j/ :j :j :j :j ,:j n:j! :j4& j  You encounter a killer bee.:jR  ################  #..............#  #..............#  #..............#  #..............#  #..............#  ##  #.......# :jR r--- #.#  #†.#########Shock #†.†....... #....:. #.............y   killer bee (wandering)#.......................#.......y................................:jp 22053.9 (56.0):jq 4y.:j~| :j N---4.9 (57 _:j :j :j UPara the Zephyrmancer################Tengu of Vehumet *.....#..............#Health: 53/53 ========================#..............#Magic: 14/18 ==================------#..............#AC: 7Str: 8#..............#EV: 30 Int: 20#..............#SH: 0Dex: 15#..............#XL: 10 Next: 43% Place: Dungeon:7#......@.......#Noise: ---------  Time: 12054.9 (0.0)#..............#o) +2 rapier of the Bedazzling Bear {venom:j #............†.######### Cast: Shock#.........†.†........... Quill Fly #....:..................#....................... y   killer bee (wandering)#.......*...............#........................................ _You encounter a killer bee.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 8/8):jϩ ?†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (wandering, hasn't notice:jO d you, empty space bonus: 8/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!:jȷ S:j- x15 5===5.9 (1Shock:j% :j Z _Vehumet accepts your kill.:je:jGf:jg:jUo 30  :jp:jp:jr:jt:jpu:jw:jMz:jz:j4|:j~:jwL5==:jk:js:j„:j:j;:j:jj:jC:j:jI:j:jœ:==:j:jz:jј:j`:jҜ:j!:j:j١:jS56=:j:j :j:j@:j:j߫:jŬ:jb:j۰:jH:j:j:j9=:j:jv:j:jC:jM:jK7=:j':jr:j:j^:jX:j.:j:j:j9=:jl:j,:j:j:jL8==:j:j:j:j:je:j:j3:j:j:j;:j:jW:jx:j,:j:j:==:j:jg #..............# #..............# #..# #..# #........# #........# #.....†.#######:j8 #.........†.†......... #....@................--- #.......... #†............. #.......... #.... ##+####+####### #.......# ++ :jT You pick up a parchment of Passage of Golubria and begin reading...:j)083.9 (28.0):j6\15 ---4.9 (29:jS=:j?L _You add the spell Passage of Golubria to your library.:jb :j :j :j :j :j  30  :jS :j :j& :jͫ X:jV :jЮ :j :j^ :j :j :j :jԶ 415 :j\ :jں F _You reach down and open the door.:jؼ :jU I 30  :j :jž :j @  There is an open door here.:j :j  _:j :j :j` :j ;15 :j :j F _You reach down and open the door.:j" :j _ 30  :j :j @  There is an open door here.:j #............#.......................#.......†...............#.......................#.................#.......#'####+#########:jo #.......#........ +.......'........ #......@#........ 93.9 (9.0)#.......#........ #.......#........ #.......#........ #.......######:j 3...#.....### ...+.....#..>.....#:j :j  .4.9 (10.0):j :jv 9 _Found an escape hatch in the floor.:j:j:jh:j":j:j\:j ,:j :j/ :j :jl:j:j:j:j:j:j^:j1:jc:jp ,:j!:j":j$:jF%:j&:j(:jn: #†.† #........ #........ :j;#.......† #........ #................. #.......#'####+### #.......#........ +@......'........ #.......#........:j; #.......#........ #.......#........ #.......#........ #.......######... #.....### ... +.....# :j;C#..>..#:jN ##..#..............'100.9 (6.0)###...#..#.+:jX:jdh15 ======1.9 (7:jl:jo= _As you open the door, it creaks loudly!:j'p :jp :jq :ju :jw :j| { 30   :j7} : There is an open door here.:j :j 5 _:j :j† :j% :j :j :jv :jɋ :j :j| :j :j :j :j :j :j :j :j+ :j :j :j, :jמ :jO :j! :j :j :j :j :jɧ :jz :j :jY :j~ :j2 :j :ja :j :j :j :jX :j :j :j :j :j :jj :j5 ,:j :j :j :j :j :j :j6 :j :j :j :j :j ;15 :j :j F _You reach down and open the door.:j :j _ 30  :j :j @  There is an open door here.:j :j  _:j :j :j ,:j :j 15  _You reach down and open the door. 30  :jx 5 #.......#...#.. #...........# #...........'. #########...# #......##...#  #.......#...#  #.......'...#.......  #......##...#.  ###@#####...#.....##------25.9 (24.0)  #......##...+.....#  #......)....#..>..#  #...........#.....#  #....#.....# ##############.....##  #.>..................  #....................  #.................... :j :j' J------6.9 (25:j& :j' _Found a hand axe.:jS*  :j* C_There is an open door here.:jYI:jb:jd:jhi: _:jGl:jYn:jn:jp:jlt:j8w,:jx:j|:j:jU:jN:j@  You see here a +0 hand axe.:j:jp _:j:j:j*:j:j:jū:jF:jP:j:jӲ:jm;15 :jԴ:jF _You reach down and open the door.:j:jkI 30  :j:j:j2@  There is an open door here.:ji:jj _:j:j:j:jO:j:j):j:j:j:j:jJ:j:j:j:j:j:j:jj:jg:j:j:j(:j :jv:j:j:j:jG:j;:j%:jN:j:j:j:j:j:j!:j:j:jQ:j$:j:j :j' :j :j :j):j:j:j:jf:j;15 :j:jF _You reach down and open the door.:j:jH_ 30  :j~:j"@  There is an open door here.:j$:j% _:j&:j(:j_*:j*:j+:j-:j.:j.:j/:j4:jc6:j6:ju7:j?:j@:j_A:jJC:jgE,:jF:jKH:j'J:jeK,:jL:jN:jO:jP:jT:jU:jW:j}W:jY:jZ:jF[:j[:jh:jpj:jj:j8n:j/p:jLq:jq:jr:j-w:jx:jy:j$z:j|:j]~[37m:j~:j:j+:j:j!:j:j:jS:j;15 :j:jF _You reach down and open the door.:j}:j8_ 30  :j7:jreach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open th:j,e door.  There is an open door here.:j:jȞ _:jП:jr:j:jΤ:jǥ:j8:jҩ:jQ:j:j:j:j:j:j]:jt:jQ:j;:j :j˻:j:j:j_:j.:j:j:j:j,:j:j:jy:j:j:jO:j*:jC:j:j:j:j:j1:j :j\:j&:j:j<:j;15 :j:jThere is an open door here. _You reach down and open the door. _There is an open door here:jy. _You reach down and open the door. _There is an open door here. _You reach down and open the door.:j:j4I 30  :jl:j:jYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here:jSQ. _You reach down and open the door.  There is an open door here.:jK:j  _:j:j:j[:j:j:j$:j:j$:j:j:j:j:j:j:j :j:jA:j :j :j ,:j^:jm   You encounter a water moccasin.:jr #.'#####....#)#  #######.# ####  #......# ...# +.........# :jG...# ....S#.........#  ...#  ....#.........#  ...#  ...#.........# ...###### ######'##.........##### ....#....##.##..@#.....#'####.... :j....#............#.....#......... ....#............#.....#.........Shock ....#............#.....#......... ....#............#.....#......... :j/....######'####+##.....####...... S   water moccasin (asleep) :jY##...............#####[) :j.#...............# #.....≈≈)≈≈. :j.#...............# #.....≈)[.≈.:j!:j.-90.9 (64:j4<15 1.9 (65 _:j<:j?:j[0a#.'#####....#)#Para the Zephyrmancer#......######.#Tengu of Vehumet *..... #####.............#Health: 53/53 ======================== ...#+######.........#Magic: 14/18 ==================------ ...#:j0....*#.........#AC: 7Str: 8 ...#....#.........#EV: 15Int: 20 ...#...#.........#SH: 0Dex: 15 :j+2...###### ######'##.........##### XL: 10 Next: 45% Place: Dungeon:7 ....#....##.##..@#.....#'####.... Noise: ---------  Time: 12191.9 (0.0) ....#............#.....#......... o) +2 rapier of the Bedazzling Bear {venom ....#............#.....#......... Cast: Shock ....#............#.....#......... Quill Fly ....#............#.....#......... :jh2z....######'####+##.....####...... S   water moccasin (asleep) ##...............#####......[)... :j2c.#...............# #.....≈≈)≈≈. :j2.#...............# #.....≈)[.≈. _You encounter a water moccasin.:j2Casting: Airstrike (safe; 1% risk of failure)  :j3Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jC3LAim: a water moccasin (asleep, empty space bonus: 3/8):j#-|.S  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a water moccasin (asleep, empty space bonus: 3/8)  The air twists around and strikes the water moccasin.:j-F.S:jf6WS:j84===2.9 (1:j?:jNI< _The water moccasin is lightly wounded.:j6 #.'#####....#)#Para the Zephyrmancer#......######.#Tengu of Vehumet *..... #####.............#:j/ ^Health: 53/53 ======================== ...#+######.........#Magic: 10/18 =============----------- ...#.....#.........#AC: 7Str: 8 ...#....#.........#EV: 15Int: 20 ...#.*.#.........#SH: 0Dex: 15 :j ...###### ######'##.........##### XL: 10 Next: 45% Place: Dungeon:7 ....#....##.##..@#.....#'####.... Noise: ===------  Time: 12192.9 (0.0) ....#............#.....#......... o) +2 rapier of the Bedazzling Bear {venom :j ....#............#.....#......... Cast: Shock ....#............#.....#......... Quill Fly :jV ....#............#.....#......... ....######'####+##.....####...... S   water moccasin ##...............#####......[)... :j c.#...............# #.....≈≈)≈≈. :j .#...............# #.....≈)[.≈. _The water moccasin is lightly wounded.  :j Casting: Airstrike (safe; 1% risk of failure)  :j LConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a water moccasin (lightly wounded, empty space bonus: 6/8):jF M.SCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j Aim  Press: ? - help, Dir - move target: a water moccasin (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the water moccasin!!:jU b 3.9 (1:jj :j b _The water moccasin is almost dead.:j5 #.'#####....#)#Para the Zephyrmancer#......######.#Tengu of Vehumet *..... #####.............#Health: 53/53 ======================== ...#+######.........#Magic: 6/18========---------------- ...#.....#.........#:j7 YAC: 7Str: 8 ...#....#.........#EV: 15Int: 20 ...#...#.........#SH: 0Dex: 15 ...###### ######*##.........##### XL: 10 Next: 45% Place: Dungeon:7 ....#....##.##..@#.....#'####.... Noise: ===------  Time: 12193.9 (0.0) ....#............#.....#......... o) +2 rapier of the Bedazzling Bear {venom ....#............#.....#......... Cast: Shock ....#............#.....#......... Quill Fly :j (....#............#.....#......... ....######'####+##.....####...... S   water moccasin ##...............#####......[)... .#...............# #.....≈≈)≈≈. .#...............# #.....≈)[.≈. _The water moccasin is almost dead.:j NCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :j# Press: ? - help, Dir - move targetAim: a water moccasin (almost dead, empty space bonus: 4/8):j- †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a water moccasin (almost dead, empty space bonus: 4/8)  The air twists around and strikes the water moccasin!  You kill the water moccasin!:jn R:j d84.9 (1Shock:j :j? Z _Vehumet accepts your kill.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j5:jD;:jO:jeS _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:j:jp:j:j!| 30  _:j":j#:j$:j%:jc&S7=:j':jP):j):jX*:j+:j+:j,:j.:j/:j/:j0:j519=:j1:j3:j4:j4:j5:j6:j6:jx8:j8S8=:jt9:j::jM;:j;:j=:j>:j?:jG=:jTJ:jL:jtLT9==:jM:jN,:jO:jJQ:jQ:jR:j3S:jS:j&T:jV:jV:==:juW:j3X:jX:j1Y:j [:jY[Q10/18=:j[:j],:jU^:j"`:jh`:ji=:jj:jkM1=:jk:jm:jm:j%n:jo:j9p:jq:jr:jr:js:ju:ju#=:jv:jkv:jw:jw:jy:jiz:jz:j{:jf|:j|N2==:j}:jR:j:j5:j6:j:j.:j҃:j=:jx:jڅ:j:==:j:j̈:j:j:j:jM3=:jz:j4:ju:j:j)B:j:j,:j:j 9=:j:j:j:j:j:jK4=:j:jk:j:jY:ju:j:j6:j:j2:j:jܢ:jM9=:j :j:jӥ:j:j:j65==:jI:j:j:jA:jF:j:j:j:j[:j:j):j:j:==:j5:j̵:j4:j:j):jn:je:jƺ:jdK6=:j&:jf:jʽ:j:j;:j:jG:je:j:jc:j :j9=:j(:ju:j:jb:j':jK7=:jG:jV:j:j:j:j:jL:j:j:j:jZ:j9=:j]:j:j::j:j:j L8==:j:j:j:j:j:j*  There is an open door here.:jj  You see here a water moccasin corpse.:j:j _:j:jN:j:j:j:j:j:j[:==:j:j:j15  _You reach down and open the door.:j_ 30  :j:j;:j:jg:jU:j@  There is an open door here.:j :j  _:j :j :j1:j:j:jp:j:jH:j:jV:j:j:j:j1:j:j:j{:jk:j :j :j!:j?%:j(  You reach down and open the door.  You encounter an orc priest and an orc.:j0....#........ ####.#...# ....#........ #.#....### ....######... #########.###....#### ... #.......#.#...#.####  #.......#.#.###.#..:j1# #.......#.#.....#._# #.......#.'#####...# #.......#......########## #.@##...#......---.......# ##'###'######:j 28.......# o..#.......#Shock.......# .<..#.......#.......# o....+.......#.......#############†o   orc priest (asleep):j=2####......#.##...#.....#' o   orc (asleep) .....#......#............#.....#.:jj2k....#......#............#.....#.:j:1279.9 (85.0):j=d15 ---80.9 (86 _:jB:j^Y _Found a stone staircase leading up.:j?%....#........####.#...# Para the Zephyrmancer ....#........#.#....### Tengu of Vehumet *..... ....######... #########.###....# Health: 53/53 ======================== ..### ... #.......#.#...#.### Magic: 14/18 ==================------ ..#:jҪs#.......#.#.###.#.. AC: 7Str: 8 ..##.......#.#.....#._ EV: 15Int: 20 ..##.......#.'#####... SH: 0Dex: 15 ..#:jI%#.......#......#### XL: 10 Next: 48% Place: Dungeon:7 ..########## #.@##...#.......... Noise: ---------  Time: 12280.9 (0.0) ...........# ##'###'######...... o) +2 rapier of the Bedazzling Bear {venom :j...........# *..#.......#...... Cast: Shock :jf...........# .<..#.......#...... Quill Fly ...........# o....+.......#...... :j...........#############†##...... o   orc priest (asleep) ######......#....##.##...#.....#' o   orc (asleep) .....#......#............#.....#. .....#......#............#.....#. :j^_Found a stone staircase leading up.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (asleep, empty space bonus: 5/8):j=)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc, wielding a +0 dagger (asleep, :j>empty space bonus: 5/8)  The open air twists around violently and strikes the orc!  You kill the orc!:j oo  Vehumet accepts your kill.The orc priest shouts! You hear a shout! x2:j8*:j'  The orc priest mumbles some strange prayers to Beogh against you.:j$8@:j*e48---===1.9 (1:j1:j34 _Pain shoots through your body!:jLx %....#........####.#...# Para the Zephyrmancer ....#........#.#....### Tengu of Vehumet *..... ....######... #########.###....# Health: 48/53 =====================--- ..### ... #.......#.#...#.### Magic: 10/18 =============----------- ..#:jy 3#.......#.#.###.#.. AC: 7Str: 8 ..##.......#.#.....#._ EV: 15Int: 20 ..##.......#.'#####... SH: 0:jy Dex: 15 ..##.......#......#### XL: 10 Next: 48% Place: Dungeon:7 ..########## #.@##...#.......... Noise: ===------  Time: 12281.9 (0.0) ...........# ##'###'######...... o) +2 rapier of the Bedazzling Bear {venom ...........# )..#.......#...... Cast: Shock ...........# .<..#.......#...... Quill Fly ...........# *....+.......#...... ...........#############†##...... o   orc priest ######......#....##.##...#.....#' .....#......#............#.....#. :jy 2.....#......#............#.....#. _Pain shoots through your body!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jFz Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club (empty space bonus: 2/8):j ^)  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 club (empty space bonus: 2/8)  The air twists around and strikes the orc priest!  You kill the orc priest!  Vehumet accepts your kill.:j ):j 9=1=92.9 (1Shock:j :jy 4 _You feel your power returning.:jD  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j(  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3:j :jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter an orc wizard. It is wielding a +0 dagger.:j4 30  .....'..Shock.o:j.†o   orc wizard (wandering).:j-&0:j"):j';---3.9 (1 _:jr+:j5:jRc ....#........####.#...# Para the Zephyrmancer ....#........#.#....### Tengu of Vehumet *..... ....######... #########.###....# Health: 49/53 ======================-- ..### ... #.......#.#...#.### Magic: 7/18=========--------------- ..##.......#.#.###.#.. AC: 7Str: 8 ..##.......#.#.....#._ EV: 30 Int: 20 ..##.......#.'#####... SH: 0Dex: 15 ..##.......#......#### XL: 10 Next: 49% Place: Dungeon:7 ..########## #.@##...#.......... Noise: ---------  Time: 12283.9 (0.0) ...........# :jd ##'###'######...... o) +2 rapier of the Bedazzling Bear {venom ...........# )..#.......#...... Cast: Shock ...........# .<..#.......#...... Quill Fly ...........# *....+.......#...... ...........#############†##...... o   orc wizard ######......#....##.##...#.....#' .....#......#............#.....#. .....#......#............#.....#.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (empty space  bonus: 2/8):jY )Aim  Press: ? - help, Dir - move target: an orc wizard, wielding a +0 dagger and wearing a +0 robe (empty space  bonus: 2/8)  The air twists around and strikes the orc wizard!!  You kill the orc wizard!:jNe S:js y15 50===4.9 (1Shock:j{ :jx Z _Vehumet accepts your kill.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j֠:j٧:j֮:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jy  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j7.:j 4:j;:j?  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jо:j:jL:j@uonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :j^ You encounter an orc. It is wielding a +0 flail.:jX 30  Shockoo   orc (wandering):j&0:j:j;---5.9 (1 _:j:jr:jpK ....#........####.#...# Para the Zephyrmancer ....#........#.#....### Tengu of Vehumet *..... :jK ....######... #########.###....# Health: 49/53 ======================-- ..### ... #.......#.#...#.### Magic: 3/18====-------------------- ..##.......#.#.###.#.. AC: 7Str: 8 ..#:jL #.......#.#.....#._ EV: 30 Int: 20 ..##.......#.'#####... SH: 0Dex: 15 ..##.......#......#### XL: 10 Next: 50% Place: Dungeon:7 ..########## #.@##...#.......... Noise: ---------  Time: 12285.9 (0.0) ...........# ##'###'######...... o) +2 rapier of the Bedazzling Bear {venom :jM ...........# )..#.......#...... Cast: Shock ...........# .<..#.......#...... Quill Fly :j8M `...........# *....+.......#...... ...........#############†##...... o   orc (wandering) :jdM v######......#....##.##...#.....#' .....#......#............#.....#. .....#......#............#.....#.:jM Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jM :Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 scale mail (wandering, hasn'tnoticed you, empty space bonus: 2/8):jM)Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 flail and wearing a +0 scale mail (wandering, hasn'tnoticed you, empty space bonus: 2/8)  The air twists around and strikes the orc!!  You kill the orc!  Vehumet accepts your kill.:jP' :j QXoYou feel your power returning.:j.Z:j_505==15 ===6.9 (1:ji:jPqr _You encounter an orc. It is wielding a +0 war axe.:j....#........####.#...# Para the Zephyrmancer ....#........#.#....### Tengu of Vehumet *..... ....######... #########.###....# Health: 50/53 ======================-- ..### ... #.......#.#...#.### Magic: 1/18=----------------------- ..##.......#.#.###.#.. AC: 7Str: 8 ..##.......#.#.....#._ EV: 15Int: 20 ..##.......#.'#####... SH: 0Dex: 15 ..##.......#......#### XL: 10 Next: 50% Place: Dungeon:7 ..########## #.@##...#.......... Noise: ===------  Time: 12286.9 (0.0) ...........# ##[3:j7m'###'######...... o) +2 rapier of the Bedazzling Bear {venom ...........# )..#.......#...... Cast: Shock ...........# .<..#.......#...... Quill Fly ...........# *....+.......#...... ...........#############†##...... o   orc (wandering) ######......#....##.##...#.....#' .....#......#............#.....#. .....#......#............#.....#.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 war axe (wandering, hasn't noticed you, empty space  bonus: 2/8):j|)Aim  Press: ? - help, Dir - move target: an orc, wielding a +0 war axe (wandering, hasn't noticed you, empty space  bonus: 2/8)  The air twists around and strikes the orc!  You kill the orc!:joS:j\7.9 (1Shock:j}:jZ _Vehumet accepts your kill.:j:  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jȥ:je:je _You don't have enough magic to cast this spell.:jg:jLh:ji:jl:jq 30  _:jr:jt:j^uK1=:j-}:j}2=2=:j~:j:jS:j:j:j :jk:j`:jʈ:j/:j:j#3:j D==:jF:jT1 _HP restored.:jӑ:jG:j,:j|J3==:jÖ:jK:j:jϚ:j:j9=:j7:jK:jǠ:j:jRP==:j:jݧ:j&:j̩:j,:j34=:jī:j:j(:jQ:jR:j;:j:j:j¶:j׷:jD:j:j9=:j:j:jL:j:j5=:jM:j:j/:j:j:j:j:jO:j:jr9=:j:j$:j:j:j:j:j:jH:jT6==:j:j:j:jZ:j:j;:j:j:j:j:j:j:==:j :j:j3:jE:j:jBS7=:j}:j7:j:j:j:j-:j:jH:j:j:j:j?9=:jo :j* ,:jv 8=:j :j :jJ :j :j` :j :j :jK :j :j :j-" :j" 9=:j# :j% :j<& :j_' :j) :je* T9==:j+ :j- :j- :j8/ :j1 :j1 :j3 :j4 :j+5 :j6 :j99 :j9 :==:j: :j< :j< :j= :jA ,:jB :jD :j(E Q10/18=:jF :jH :j5I :j>J :jL :j_L :jtM :jO :j+P :j,Q :jR :jS 9=:jGT :jV ,:jX :jY :jWZ M1=:j[ :j^ :ju^ :j_ :j[a :ja :jc :j>e :je :jf :jh :jh 9=:jj :jml ,:jm :jNo :jo N2==:jp :jr :j s :jt :jZv ,:jw :jy :jz :jO{ :jk} :j} :==:j~ :j4 :j :j˂ :j8 :j M3=:j :j2 :j :jŠ :j6 :j :j :j ,:jˑ :j :jG 9=:je :j :j :j< :j 4=:jj :j֢ :j :jK :j :jX :j :jũ :j0 :j 9=:j :j :j_ :j4 :j :j> 65==:j :jճ :j :j :ji :j :jg :jͺ :j :j :jD :j} :j :==:j :j7 :j :j :j) :j :j D6=:j: :j :jX :j :j :jQ :jY :j> :j :j :j :jq #=:j :j :j :js :j :j :j K7=:j :j :je :j :j B:j ,:j' :jw :j 9=:j| :j :j :j :js :j :j :j :jw L8==:j :j X:j @  There is an open door here.:j :j  _:j :j >  You see here a +0 dagger.:j :j  _:j! :j%# :jG% :j% :==:j' :j) :j+ :jA, :jj- :jR6 X:j6 :j9 :jd: :j; :jB= :j'? :j? :j"A :jE :j7H :jH :j{I :jK :jM :jM :j0O :jQ :jR :j7S :j/T :jV :jW :jeX :jhY :j5[ :j\ :jB] :jK^ :jN` :ja :jTb :jMc :ji :jk :jk :jl :j :j! :j :j :jҋ :jҍ :jA :jL :jg :jE :j :j :j :j ,:j͠ :j :j+ :j :j :j :j( :j ;15 :j :j F _You reach down and open the door.:j۷ :jy _ 30  :j :j @  There is an open door here.:jU :j}  _:j n:j :jL :j :j :jF :j :jR :j{ :j :ji :j :j :j :j :jI :j :j :j :j. :j :j5 :j :j :j :j( :j :j^ :j] :j; :j :j@ :jY :jS :j :j :jr :j :j :jC :jH :j :j7 :j :j :jz :j :jU :jM :j :j3 :j :jv :j :jt :j :j! :j# :jw% :j% :j' :j( :j++ :j+ :jl, :j. :j0 :jO0 :j;1 :j3 :j4 :j!5 :j5 :j7 :j`9 :j9 :j: :jh< :j= :j> :j? :j&C @  There is an open door here.:jD :jE  _:jF :jG :j9I :jI :j:J :jL :jM :jM :jN :jP :jOQ :jQ :j5R :jT :jU :jlU :j1V :jL` :j>f ........#......# ........######## :jf .......................# .........................# .........................# .........................# #'############.............# ...........######..##.##### ...........#...@#####'# ---:jg ;44255.0)..#._.#.....## ..#...#.###.# :jzg ..#####.#...# .........#.#....### #...##########.###....#....#.#...#.#####:jg ..#.#.###.#...#:jg Y..#.#.....#._:jao :ju G---36:j3{ 8_:jy~ 6 _Found a shimmering altar of Xom.:js:js:j t:j&:j:jX:j:j:j:j:j:j:j:jm:jҏ:jf:jԒ:j:jr:j:j:j:j+:j:j:j:j:j:j:j:j|:jɡ:j:j::j:jP:j@  There is an open door here.:jC:j  _:j:j׮:j8:j:j`:jb:j:jo:j:j:j':j:j:j:j:jo:jW:j:j:jc:j:j:j*:j:j:j,:jR:j:j:jV:j>:j:j:j:j  You encounter a kobold brigand and a kobold.The kobold brigand is wielding a +2 short sword of holy wrath and quiveringcurare-tipped darts.:j#####.#...##.#....### #####.###....# ## #.#...#.#####K# #.#.###.#...#K# ..#.#.....#._.#.#  :j]....#.'#####....#)# ...#......######.# #...#...........@.# ##'######.........# #.......#.........# Shock #.......#.........# +.......#.........######†##.........######K   kobold brigand (missile, asleep):j##...#.....#'####....## K   kobold (asleep)....#.....#..........#.....#.........'.:j361.9 (18.0):jj  2.9 (19 _:j:j:j:j OQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing netb - Throw: 22 darts (poison)  c - Throw: dart (curare)  d - Zap: wand of polymorph (5)  e - Zap: wand of light (7) Spells ([,] to cycle)  :jf - Cast: Shock  g - Cast: Swiftness  h - Cast: Airstrike  i - Cast: Foxfire [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on:jb:ju$...#####.#...#Para the Zephyrmancer ....#.#....###Tengu of Vehumet *..... #####.###....# ##Health: 53/53 ======================== ....#.#...#.#####K#Magic: 18/18 ======================== ....#.#.###.#...#K#AC: 7Str: 8 ....#.#.....#._.#.#EV: 30 Int: 20 ....#.'#####....#)#SH: 0Dex: 15 ....#......######.#XL: 10 Next: 50% Place: Dungeon:7 #...#...........@.#Noise: ---------  Time: 12462.9 (0.0) ##'######.........#o) +2 rapier of the Bedazzling Bear {venom #.......#.........#Throw: dart (curare) #.......#.........#Quill Fly +.......#.........# :j%######†##.........######K   kobold brigand (missile, asleep) #.##...#.....#'####....##K   kobold (asleep) .......#.....#..........#. .......#.....#..........'. _There is an open door here. _Found a shimmering altar of Xom. _There is an open door here.  You encounter a kobold brigand and a kobold.The kobold brigand is wielding a +2 short sword of holy wrath and quivering _curare-tipped darts.:jȺ ...#####.#...#Para the Zephyrmancer ....#.#....###Tengu of Vehumet *..... #####.###....# ##Health: 53/53 ======================== ....#.#...#.#####K#Magic: 18/18 ======================== ....#.#.###.#...#K#AC: 7Str: 8 ....#.#.....#._.#*#EV: 30 Int: 20 ....#.'#####....#*#SH: 0Dex: 15 ....#......######*#XL: 10 Next: 50% Place: Dungeon:7 #...#...........@.#Noise: ---------  Time: 12462.9 (0.0) ##'######.........#o) +2 rapier of the Bedazzling Bear {venom #.......#.........#Throw: dart (curare) #.......#.........#Quill Fly +.......#.........# ######[40:j -m†##.........######K   kobold brigand (missile, asleep) #.##...#.....#'####....##K   kobold (asleep) .......#.....#..........#. .......#.....#..........'. _curare-tipped darts.Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +2 short sword of holy wrath and quivering  curare-tipped darts (asleep, 98% to hit):j-...#####.#...#Para the Zephyrmancer ....#.#....###Tengu of Vehumet *..... #####.###....# ##Health: 53/53 ======================== ....#.#...#.#####K#Magic: 18/18 ======================== ....#.#.###.#...#K#AC: 7Str: 8 ....#.#.....#._.#(#EV: 30 Int: 20 ....#.'#####....#(#SH: 0Dex: 15 ....#......######(#XL: 10 Next: 50% Place: Dungeon:7 #...#...........@.#:j.Noise: ---------  Time: 12462.9 (0.0) ##'######.........#o) +2 rapier of the Bedazzling Bear {venom #.......#.........#Throw: dart (curare) #.......#.........#Quill Fly +.......#.........# ######†##.........######K   kobold brigand (missile, very poisone…)#.##...#.....#'####....##K   kobold (asleep) .......#.....#..........#. .......#.....#..........'.You throw a dart. The dart hits the kobold brigand.  The kobold brigand is poisoned.  The kobold brigand struggles to breathe.  The kobold brigand seems to slow down.  The kobold brigand shouts!  The kobold brigand is moderately wounded.:jԳM(K:jK).K:j15 ===3.8 (0.9Nothing quivered _:j:jU:j .#####.#...#.#.#....####.###....# ##.#.#...#.#####K#.#.#.###.#...#(#.#.#.....#._.#K#.#.'#####....#)#.#......######.##...#..........@..##'######.# :jΥ .#.#.# .#.#.# .+.#.##†##.#######.##...#.....#'####....##.#.....#..#. .#.....#.'.:j~ :jZ x 30  ---4.8 (1.0:j :j :jO .#####.#...#.#.#....####.###....# ##.#.#...#.#####K#.#.#.###.#...#(#.#.#.....#._.#K#.#.'#####....#)#.#......######.# .##...#.# '###'######.#.#.#.#.#.#.# ..+:jP .#.# #†##.###### .##.##...#.....#'####....##.#.....#...#. .#.....#.'.:jX :jSY A---5:j_ :j;b :jɜ.#####.#...#.#.#....####.###....# ##.#.#...#.#####K#.#.#.###.#...#(#.#.#.....#._.#K#.#.'#####....#)#.#......######.#.##...#.# #'###'######.# )..#.#.# <..#.#.# ...+.#.# #†##.###### ..##.##...#.....#'####....##.#.....#...#. .#.....#.'.:j;6:j:j:jr"2K:j*K   kobold brigand (missile, very poisone…):j]+%7:jy2:j4:j ......#####.#...#Para the Zephyrmancer .......#.#....###Tengu of Vehumet *..... ########.###....# ##Health: 53/53 ======================== .......#.#...#.#####K#Magic: 14/18 ==================------ .......#.#.###.#...#(#AC: 7Str: 8 .......#.#.....#._.#K#EV: 30 Int: 20 .......#.'#####....#)#SH: 0Dex: 15 .......#......######*#XL: 10 Next: 50% Place: Dungeon:7 ..##...#........@....#:j vNoise: ---------  Time: 12467.8 (0.0) #'###'######.........#o) +2 rapier of the Bedazzling Bear {venom )..#.......#.........#Nothing quivered <..#.......#.........#Quill Fly ...+.......#.........# #########†##.........######K   kobold brigand (missile, very poisone…)..##.##...#.....#'####....## ..........#.....#..........#. ..........#.....#..........'.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +2 short sword of holy wrath and quivering  curare-tipped darts (moderately wounded, very poisoned, slow, empty space  bonus: 3/8):ji.KAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold brigand, wielding a +2 short sword of holy wrath and quivering  curare-tipped darts (moderately wounded, very poisoned, slow, empty space  bonus: 3/8)  The confined air twists around weakly and strikes the kobold brigand!:jf* 15 ===8.8 (1 _The kobold brigand is severely wounded.:j]......#####.#...#Para the Zephyrmancer .......#.#....###Tengu of Vehumet *..... ########.###....# ##Health: 53/53 ======================== .......#.#...#.#####K#Magic: 10/18 =============----------- .......#.#.###.#...#(#AC: 7Str: 8 .......#.#.....#._.#K#EV: 15Int: 20 .......#.'#####....#)#SH: 0Dex: 15 .......#......######.#XL: 10 Next: 50% Place: Dungeon:7 ..##...#........@..*.#Noise: ===------  Time: 12468.8 (0.0) #'###'######.........#o) +2 rapier of the Bedazzling Bear {venom )..#.......#.........#Nothing quivered <..#.......#.........#Quill Fly ...+.......#.........# :j`#########†##.........######K   kobold brigand (missile, very poisone…)..##.##...#.....#'####....## ..........#.....#..........#. ..........#.....#..........'.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +2 short sword of holy wrath and quivering  curare-tipped darts (severely wounded, very poisoned, slow, empty space bonus:  6/8):jD\()Press: ? - help, Dir - move target: a kobold brigand, wielding a +2 short sword of holy wrath and quivering  curare-tipped darts (severely wounded, very poisoned, slow, empty space bonus:  6/8)  The open air twists around violently and strikes the kobold brigand!!  You kill the kobold brigand!K:jbaK   kobold:jMh 29.8 (1 _Vehumet accepts your kill.:jSq:jsn _Your Shapeshifting skill increases to level 3!:j......#####.#...#Para the Zephyrmancer .......#.#....###Tengu of Vehumet *..... ########.###....# ##Health: 53/53 ======================== .......#.#...#.#####K#Magic: 6/18========---------------- .......#.#.###.#...#(#AC: 7Str: 8 .......#.#.....#._.#K#EV: 15Int: 20 .......#.'#####....#)#SH: 0Dex: 15 .......#......######*#XL: 10 Next: 52% Place: Dungeon:7 ..##...#........@..).#Noise: ===------  Time: 12469.8 (0.0) #'###'######.........#o) +2 rapier of the Bedazzling Bear {venom )..#.......#.........#Nothing quivered <..#.......#.........#Quill Fly ...+.......#[39;49:jm.........# #########†##.........######K   kobold ..##.##...#.....#'####....## ..........#.....#..........#. ..........#.....#..........'. _Your Shapeshifting skill increases to level 3!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 club (empty space bonus: 3/8):j+)  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 club (empty space bonus: 3/8)  The air twists around and strikes the kobold!  You kill the kobold!  Vehumet accepts your kill.:j(:j  7=70.8 (1 _You feel your power returning.:j :j :j :j :j u 30  :j :jR :j :j :j ^8==:j :j :j :ja :j ,:j* :j9 :j :j\ :j5 :j 9=:j_ :j :j :j$ :jJ :j T9==:j :j ,:j# :jp ,:j! :j# :jr# :j($ :j6& :j& :==:j( :j, :j, :j- :j/ :j0 Q10/18=:j1 :j4 :j5 :j6 :j8 :j9 :j: :j= :j-> :j? :jGB :j5C 9=:jD :jG :jVH :jR :jdU :jU :jX :j\ :jG] M1=:j` :jb :j|c :je :jh :ji :j'k :j)n :jn :jp :js :jt 9=:jv :jey :jy :j~ :j :j~ N2==:j :jz :jވ :j :j :j :jF :j :j :j :jɗ :j] :==:j :j ,:jϞ :j :j M3=:j :js :jק :j :j :j :j :j :j< :j :j :jx 9=:jp :jջ :j* :j :j/ :j K4=:j :j :je :j6 :j :js :jH :j :jV :j :j :j^ 9=:jC :j :j :j :j) ,:j :j6 :j L5==:j :j\ :j :j :j :jW :j :j? :j :j :j[ :j :==:j& X:j :j< K6=:jL:j:jB:j:j:jc :j :j:jF:j:j:j9=:j:j:j:j:j7:jK7=:j+:j/,:j1:j4:jr5:jS7:j!::j::jc<:j?:j?9=:jsA:jD:j*E:jF:jWI:jJL8==:jK:jJN:jR,:jpS:jU:jX,:jmZ:ji#####.#...# #.#....### .###....# ## #.#...#.#####K# #.#.###.#...#(# #.#.....#._.#K# #.'#####....#)# #......######)# ##...#....@).# ---##'######..# .#.......#..# .#.......#..# #.....#.. :jfmN#####.#...# #.#....### .###....# ## #.#...#.#####.# #.#.###.#...#(# #.#.....#._.#.# #.'#####....#)# #......######)# ...#....@.# '######.# :jGn#.#.# #.#.# +.#†##.##...#.#. :jv1537.8 (67.0):jw  ---8.8 (68:j}:j{$  Things that are here::j:t _a +2 short sword of holy wrath; a curare-tipped dart:j:j:j,:jW== _:j=:jǢ$  Things that are here::j_  a +0 club; a kobold corpse:jMK _:j$  Things that are here::j.h  a +0 short sword; a kobold skeleton:jƳ:j _:jc:j޸:jB:j:jX;15 :j:jg _l - a curare-tipped dart:jaL 30 :j)) :j:j:j@:j:j:j$  Things that are here::jh  a +0 short sword; a kobold skeleton:j:ju _:j|:j$  Things that are here::jE_  a +0 club; a kobold corpse:j:j _:jV:j' #.....Throw: 2 darts (curare)l - 2 curare-tipped darts (gained 1):j>247.8 (9.0):j815 8.8 (10.0):j:jub _You see here a +2 short sword of holy wrath.:j(:j:j :jڥ:jЧ:jzu 30  :j:j::j:j:j?:j:j:j:j&:jU:j:j:j:jU:j:j}:j:j:j:jn:jp@  There is an open door here.:j :j< _:j:j,:j:j#:jt:j:j:jT:jO:j:j:j:jW :j :j :j:j:je:j:j:j::j :j!:j#:jZ':j7,:j;:j?:jC:jP:jU:j[:j_,:jc:jj@  There is an open door here.:jo:jp _:jt:j&x:j{:j|:j~:j:js,:jg:j:jf:jϊ:jh:jŎ:j,:jD:j ....# #......# .....# #......# .....######...... #'####....##..... #..........#......  #..........'......  #..........#...... #..........#...... ####.......#.... .....[)....#'...#  ....≈≈)≈≈..#:jΟ...#  ....≈)[.≈..#..#  ....≈>∩.≈..#.#  ....≈...≈..#.....?# #    ..÷.≈≈≈≈≈.##......#    ###................   #####.....   :j-69.8 (21:j615 70.8 (22:j۰:jٲb _e - a scroll labelled ISENU XYNOSM:j# 3:j :j׺ :j :j _ 30  :ja ,:j i  You encounter a sky beast.:j< ...######......# '####....# ..........#  ..........'......#  ....#......#   ..........#......#  ###......#####  ....[)....#......'...#  ...≈≈)≈≈..#.....@#...#  ≈)[.≈..#......# ..#  ≈>∩.≈..#......# .#  ≈...≈..#.....?# #  .:j v÷.≈≈≈≈≈.##......#  ##................  F   sky beast (asleep).#####....  ...# .......F.. # .... :j 11.8 (1.0):j i  2.8 (2 _:j :j :j #......# .#......# .'......# #......# #......# #......##### [)....#......'...# #.....@#...# )[.≈..#......# ..# >∩.≈..#......# .# #.....?# # .÷#......# ......... .........  .......F..  .... :jDf5 #......# .#......# .'......# #......# #......# #......##### [)....#......'...# #.....@#...# )[.≈..#......# ..# >∩.≈..#......# .# #.....?# # ÷#......# ......... .........  .......F..  .... :jn:jlo0:jv:j{` _A sky beast is nearby!:j....######......##  Para the Zephyrmancer '####....##......#  Tengu of Vehumet *..... ..........#......#  Health: 53/53 ======================== ..........'......#  Magic: 14/18 ==================------ ..........#......#  AC: 7Str: 8 ..........#......#  EV: 30 Int: 20 ###.......#......#####   SH: 0Dex: 15 :j....[)....#......'...#   XL: 10 Next: 52% Place: Dungeon:7 ...≈≈)≈≈..#.....@#...#   Noise: ---------  Time: 12572.8 (0.0) ...≈)[.≈..#......# ..#   o) +2 rapier of the Bedazzling Bear {venom ...≈>∩.≈..#......# .#   Throw: 2 darts (curare) ...≈...≈..#.....?# #   Quill Fly :j}.÷.≈≈≈≈≈.##......# ##................  F   sky beast (asleep) ...#####.......... ...# .......*.. ...# .... _A sky beast is nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :jzPress: ? - help, Dir - move targetAim: a sky beast (asleep, empty space bonus: 5/8):jA}F^  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a sky beast (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the sky beast!!:j9 zF  :j ;15 ===3.8 (1:j:jb _The sky beast is severely wounded.:juT ....######......##  Para the Zephyrmancer '####....##......#  Tengu of Vehumet *..... ..........#......#  Health: 53/53 ======================== ..........'......#  Magic: 10/18 =============----------- ..........#......#  AC: 7Str: 8 :jU ..........#......#  EV: 15Int: 20 ###.......#......#####   SH: 0Dex: 15 ....[)....#......'...#   XL: 10 Next: 52% Place: Dungeon:7 ...≈≈)≈≈..#.....@#...#   Noise: ===------  Time: 12573.8 (0.0) ...≈)[.≈..#......# ..#   o) +2 rapier of the Bedazzling Bear {venom ...≈>∩.≈..#......# .#   Throw: 2 darts (curare) ...≈...≈..#.....?# #   Quill Fly :jV .÷.≈≈≈≈≈.##......# ##................  F   sky beast ...#####.......*.. ...# .......^.. ...# .... :jsV _The sky beast is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jW {Aim: a sky beast (severely wounded, empty space bonus: 8/8):jU †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a sky beast (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the sky beast!!  You kill the sky beast!:j_ S:j{d 254.8 (1:j1l :jon Z _Vehumet accepts your kill.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jh 3:jnq :jFt _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j*  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j:j~  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j73:j:j 30  _:j:j:j+:j:j:jR,:jn:j":jM1=:jB:j:j\ :j :j :j` :j :j:j:jw9=:j:j:jF:j:j:j?N2==:j:j:jY:jT:jD:j:j :j":jm#:j$:jD&:j&:==:j':jH*:j*:j+:j-:j=.M3=:j/:j.2:j2:j4:j6:j07:j7:j9:j9::j<:j=:ji>9=:j?:jA,:jyC:juE:jFZ4=:jFI:jBJ:jJ:j@L:jL:jM:jO:j!P:jQ:jR:jUS9=:jT:jmV:jV:jLW:jX,:jZ:j\:j\L5==:j^:j\_:j_:j$a:j'c:jc:jd:jf:j[g:j>h:jj:jj:==:jXl:jm:j-n:j`o:jOq:jqK6=:j8s:ju:ju:jv:jx:jEy:j2z:j|:j}:j~:j]:jр9=:j3:j˃:j*:j7:jv:jK7=:j:j8:j:jŌ:j:jt:j:j!:j:j:jR:j˖9=:jȗ:j,:j`:j:j%L8==:jz:j:jo:j:jޤ:j:j:j?:j:j:jh:j:jm:j|:jX==15 :j:jIonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _l - 3 scrolls labelled AGOOHI GISTA (gained 1):j:j_ 30  :j:j:j:j7:j:j:j:j.:jr,:jX:j:j:j/:j:j:j :j:jb,:jj:jB:j:j:j7;15 :j:jd _You now have 391 gold pieces (gained 16).:j_ 30  :j:j:j:j;15 :j7:juF _You reach down and open the door.:j-:j_ 30  :j :j:j:j:j:j(@  There is an open door here.:jr:jc _:j:j:j,:j:j5:jy ,:j :j":j#:jZ$:j$:j*X:j-@  There is an open door here.:j@/:j/ _:j0:j3:jQ4:j 5:jz5:j7:j9:j::jC;:j=:j?:j@:jEA:jC:j!E:jE:jF:jH:jJ:j!K:jK:jN:jO:jcP:jqQ:jfT:jnWm  You encounter a howler monkey.:jc5#.#  ._.#.#).# #)# ..h ####)# .. ).# ####+###.. # .  .....# #.....?'. .# .# ..#  ---..#####.## #'####....##......# #..........#......# :jd#..........'......# .#......# h   howler monkey (asleep) #..........#......#  ####.......#......##### ..[)....#......'...# :jo1650.8 (76.0):jq  ---1.8 (77:j{y:j|% _Found a dagger.:j \...#.#  Para the Zephyrmancer ._.#.#).#   Tengu of Vehumet *..... ...#)#..*   Health: 53/53 ======================== ####)#..   Magic: 14/18 ==================------ ...).# ####+###..  AC: 7Str: 8 .....# #......#.  EV: 30 Int: 20 .....# #.....?'.  SH: 0:j@Dex: 15 .....# #......#  XL: 10 Next: 55% Place: Dungeon:7 .....# #.....@#  Noise: ---------  Time: 12651.8 (0.0) .....######......##  o) +2 rapier of the Bedazzling Bear {venom #'####....##......#  Throw: 2 darts (curare) #..........#......#  Quill Fly #..........'......# #..........#......#  h   howler monkey (asleep) #..........#......# ####.......#......#####  .....[)....#......'...#  :j_Found a dagger.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (asleep, empty space bonus: 4/8):j 9.h  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a howler monkey (asleep, empty space bonus: 4/8)  The air twists around and strikes the howler monkey!  The howler monkey howls!  The howler monkey is severely wounded.:jR o hYou hear a howl!:j hh 2 howler monkeys (catching breath)  You encounter a howler monkey.:j`15 ========2.8 (1:j!:j%| _The howler monkey hoots and howls with incredible vigour! x2:j...#.#  Para the Zephyrmancer ._.#.#h.#   Tengu of Vehumet *..... ...#)#...   Health: 53/53 ======================== ####)#.*   Magic: 10/18 =============----------- ...).# ####+###..  AC: 7Str: 8 .....# #......#.  EV: 15Int: 20 .....# #.....?'.  SH: 0Dex: 15 .....# #......#:jn  XL: 10 Next: 55% Place: Dungeon:7 .....# #.....@#  Noise: ========-  Time: 12652.8 (0.0) .....######......##  o) +2 rapier of the Bedazzling Bear {venom #'####....##......#  Throw: 2 darts (curare) #..........#......#  Quill Fly #..........'......# #..........#......#  hh 2 howler monkeys (catching breath) #..........#......# ####.......#......#####  .....[)....#......'...#  Casting: Airstrike (safe; 1% risk of failure)  Confirm with:j{ . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (severely wounded, catching its breath, empty space bonus:5/8):jx.  Aim  Press: ? - help, Dir - move target: a howler monkey (severely wounded, catching its breath, empty space bonus:5/8)  The open air twists around violently and strikes the howler monkey!  You kill the howler monkey!:j"O)h:j*Y   howler monkey:j/a6===-----3.8 (1:j6:j9Z _Vehumet accepts your kill.:j<...#.#  Para the Zephyrmancer ._.#.#).#   Tengu of Vehumet *..... ...#)#*..   Health: 53/53 ======================== ####)#..   Magic: 6/18========---------------- ...).# ####+###..  AC: 7Str: 8 .....# #......#.  EV: 15Int: 20 .....# #.....?'.  SH: 0:j>Dex: 15 .....# #......#  XL: 10 Next: 56% Place: Dungeon:7 .....# #.....@#  Noise: ===------  Time: 12653.8 (0.0) .....######......##  o) +2 rapier of the Bedazzling Bear {venom #'####....##......#  Throw: 2 darts (curare) #..........#......#  Quill Fly #..........'......# #..........#......#  h   howler monkey (catching breath) #..........#......# ####.......#......#####  .....[)....#......'...#:jD  _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (catching its breath, empty space bonus: 4/8):j.h  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a howler monkey (catching its breath, empty space bonus: 4/8)  The open air twists around violently and strikes the howler monkey!:j5C :j6*4.8 (1:j:jgf _The howler monkey is severely wounded.:j#e ,...#.#  Para the Zephyrmancer ._.#.#).#   Tengu of Vehumet *..... ...#)#...   Health: 53/53 ======================== ####)#*.   Magic: 2/18==---------------------- ...).# ####+###..  AC: 7Str: 8 .....# #......#.  EV: 15:jf Int: 20 .....# #.....?'.  SH: 0Dex: 15 .....# #......#  XL: 10 Next: 56% Place: Dungeon:7 .....# #.....@#  Noise: ===------  Time: 12654.8 (0.0) .....######......##  o) +2 rapier of the Bedazzling Bear {venom #'####....##......#  Throw: 2 darts (curare) #..........#......#:jf   Quill Fly #..........'......# #..........#......#  h   howler monkey #..........#......# ####.......#......#####  .....[)....#......'...#  _The howler monkey is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jYg )Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (severely wounded, empty space bonus: 5/8):j j †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a howler monkey (severely wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the howler monkey!!  You kill the howler monkey!:jF R:j 275.8 (1:j{ :j Z _Vehumet accepts your kill.:j   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jA :j& e _You don't have enough magic to cast this spell.:j0  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j1:jT9:j><X  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:jr:jD:jK:jM:jEf 30  _:jB:jonfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  You encounter a killer bee.:jPy---.....y   killer bee (wandering)..'6:j*):jR:jF---7.8 (2:j:jP7 _The killer bee leaves your sight.:j 3==:j~ :j% :jU :j :jz :j :jv ,:j :j :jR :==:j :j ,:jh :jn :j I4=:jh :jH ,:j   A killer bee comes into view.:j yy   killer bee (wandering)65.8 (8)y:j :j 16.8 (9 _:j6) :j* :j\ #._.#.#).# ...#)#y.. #####)# †. ....).# ####+###. ...# #......# .# #.....?'. .# #......# .# #......# :j .######....@.## #'####....##......# .#..........#......# .#.'......# .#...#......# .#.#......# .####.#......##### ......[)....#......'...# ≈≈)≈≈..#......#...# :j G.y:j Q†y:jM :j/ *7.8 (1:jv :j6 :jo ...#)#... ######)#:j" K †. .....).# ####+###y ...# #......# .# #.....?'. .# #......# .# #......# .######......##:j  #'####....##..@...# .#..........#......# .#..'......# .#....#......#:jG j .#.#......#:j  :j .####.#......##### #......[)....#......'...# #.....≈≈)≈≈..#......#...# #.....≈)[.≈..#......#...# :j G.y:jb .:j Xy:j: A=8:jd :j :j:.######)# †. ......).# ####+###. ...# #......# .# #.....?'y .# #......# .# #......# .######......## :j!#'####....##......# .#..........#.@....# .#..........'......# .#..........#......# .#.#......# .####.#......##### ##......[)....#......'...#  #.....≈≈)≈≈..#......#...#  #.....≈)[.≈..#......#...#  #.....≈>∩.≈..#......#...# :j0y:j5y   killer bee (wandering):j^7%9:j1E:jeG:j .....).# ####+###.. .......#y ?'y.# #######'####....##.....................'#..###......#### ##......[)..'...  ≈≈)≈≈#..)[..>∩..+..:j@ :jE K.y:j@ 4'y:j :jw Cy:j e5===70:j) :j0 4 _The killer bee buzzes angrily.:j >.......#. ?'yy# .#######'####....##................'.....#.....###.....#### ##......[)'...  ≈≈)≈≈#..)[..>∩.+.. ##...÷.≈≈≈≈≈.#:jg "#'###:j G.y:jx I.y:j :j .--1:j :j :j?'y.# ######....y.###'####....##.....................'.....######## ##......[)'...  ≈≈)≈≈#)[..>∩.+.. ##...÷.≈≈≈≈≈.##'### ..####...............y.y:j:j*@--2:j:jL.# #######'####....##................#..y...'...:jM.######## ##......[)'...  ≈≈)≈≈#)[...>∩.+.. ##...÷.≈≈≈≈≈.##'### ..####..................#####†:jK.y:j=F.y:j:j%3:j:j:jy ######'####....##.................'#.y.####### ##......[)'...  ≈≈)≈≈#)[...>∩  +:jq..y   killer bee.....†... ..#....# .......^......#  .y:jVE.y:j4 :j A=4:j:j{:j ........# #......#  Para the Zephyrmancer ........######......##  Tengu of Vehumet *..... ...#'####....##......#  Health: 53/53 ======================== ...#..........#......#  Magic: 1/18:j =----------------------- ...#..........'......#  AC: 7Str: 8 ...#..........#......#  EV: 30 Int: 20 ...#..........#......#  SH: 0Dex: 15 :j ...####.......#.*....#####   XL: 10 Next: 57% Place: Dungeon:7 ##......[)....#.@....'...#   Noise: ---------  Time: 12674.8 (0.0)  :j -#.....≈≈)≈≈..#......#...#   o) +2 rapier of the Bedazzling Bear {venom#.....≈)[.≈..#......#...#   Throw: 2 darts (curare)#.....≈>∩.≈..#......#...#   Quill Fly +.....≈...≈..#......#...#  ##...÷.≈≈≈≈≈.##......##'###   y   killer bee ..####....................#  ..#....#####.......†......#  ..#....# .......^......#  _The killer bee buzzes angrily.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jV Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (empty space bonus: 7/8):j! .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (empty space bonus: 7/8)  The open air twists around violently and strikes the killer bee!  You kill the killer bee!:jh R:j F15 8===5.8 (1:jQ :ji# Z _Vehumet accepts your kill.:jp+ ######'####....##.................'######## ##......[)'...  ≈≈)≈≈#..)[...>∩  +..........^.... ..#....# .............#   :j |:j|2= 30  ---6:j0:jt:jv) #'####....##................'######## ##......[)'...  ≈≈)≈≈#..)[.>∩  +..Quill Fly . ..#....# ..............#   :j4:j4A---7:j<:jz>:j xd ..........'######## ##......[)'...  ≈≈)≈≈#..)[.>∩  +.. ##...÷.≈≈≈≈≈.##'###.Quill Fly .# ..#....# #..............#   :j:j %8:j:j:j+ '######## ##......[)'...  ≈≈)≈≈#..)[.>∩  +.. ##...÷.≈≈≈≈≈.##'### ..####..................#####.......† #.^#.+######:jĒ :jD %9:jy :j- :j ######## ##......[)'...  ≈≈)≈≈#.)[.>∩  +.. ##...÷.≈≈≈≈≈.##'### :j޽ 0..####..................#####.† ^.+#######...## :j :j B=80:j :j :j%  ####### ##......[)'...  ≈≈)≈≈#.)[.>∩  +.. ##...÷.≈≈≈≈≈.##'### ..####..................#####† ^....... .....#:j H  :j; :j %1:jʨ :je :j7 ####### ##......[)'...  ≈≈)≈≈#)[.>∩  +... ##...÷.≈≈≈≈≈.##'### ..####..................#####† ^.###### .....#  :jI :j %2:j:j<:jp ##......[)'...  ≈≈)≈≈#)[.>∩.  +... ##...÷.≈≈≈≈≈.##'### ..####..................#####† ^. .....#  :jz:j{R3==3:j:jL:j  ≈≈)≈≈#)[.>∩.  +...≈. ##...÷.≈≈≈≈≈.##'### ..####..................#####† ^.+####### .....#  :js:j%4:j3:jc:j  )[.>∩  +...≈. ##...÷.≈≈≈≈≈.##'### ..####..................#####† ^.+#######Quill Fly #  .....#  :jb:jS%5:j=:j:jl\:j\:jh]:j`:jzd,:jg:jh3==:jei:jk,:jl:jr_4=:jOr:ju,:j4v:jy,:j[z:j}:j}:j:j́:j9=:jw:js:j:j:jf:j#5:j0=:j2:j͍:j :j:j:jϑ:j:j:jΔ:jߕ:jO=:jq:jۙ,:jš:jj6==:j:jJ:j:j:j%,:j:j:jݦ:j:j:j":==:jحB:j:j:j:j:jҴ:j S7=:j.:j:j:j:j3,:jr:jA,:j:jzO=:j:j,:jJ:j:jS8=:j:j:j:j :j,:j:j.:jd:j\:jx:j9=:j:j,:ja:jj9==:j:j,:j%:j):j:je:j:j:j:j:j:==:j:j$,:j:j:jQ10/18=:js:j:j:jC:jv,:j):jAf  You encounter a hornet.:jyy   hornet (wandering):j0728.8 (43.0):jA.y:j:j29.8 (44 _:j}:jx:j Y #.....≈)[.≈..#......#...#   Para the Zephyrmancer#.....≈>∩.≈..#......#...#   Tengu of Vehumet *.....+.....≈...≈..#.*....#...#   Health: 53/53 ======================== :j6 ##...÷.≈≈≈≈≈.##......##'###   Magic: 6/18========---------------- ..####....................#   AC: 7Str: 8 ..#....#####.......†......#   EV: 30 Int: 20 ..#....# #.......^......#   SH: 0Dex: 15 ..#....# #..............#   XL: 10 Next: 58% Place: Dungeon:7 :jf D..#....# #....@.........#   Noise: ---------  Time: 12729.8 (0.0) :j ..#....# #..............#   o) +2 rapier of the Bedazzling Bear {venom :j½ ..#+#..# #######........#   Throw: 2 darts (curare) .....####........#   Quill Fly :j m.....#######  .....#:j  y   hornet (wandering) .....# .....#:jB k .....# _You encounter a hornet.:j Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (wandering, hasn't noticed you, empty space bonus: 8/8):j.y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a hornet (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the hornet.  The hornet buzzes angrily.:jEy:j><15 ===30.8 (1:j:jS4 _The hornet is lightly wounded.:j%C #.....≈)[.≈..#......#...#   Para the Zephyrmancer#.....≈>∩.≈..#......#...#   Tengu of Vehumet *.....+.....≈...≈..#......#...#   Health: 53/53 ======================== ##...÷.≈≈≈≈≈.##.*....##'###   Magic: 2/18==---------------------- :jC..####....................#   AC: 7Str: 8 ..#....#####.......†......#   EV: 15Int: 20 ..#....# #.......^......#   SH: 0Dex: 15 :jC,..#....# #..............#   XL: 10 Next: 58% Place: Dungeon:7 :jCM..#....# #....@.........#   Noise: ===------  Time: 12730.8 (0.0) ..#....# #..............#   o) +2 rapier of the Bedazzling Bear {venom :j&D..#+#..# #######........#   Throw: 2 darts (curare) .....###:jD#........#   Quill Fly .....#######  .....#  y   hornet .....# .....# .....# _The hornet is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  :jDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :jEPress: ? - help, Dir - move targetAim: a hornet (lightly wounded, empty space bonus: 8/8):j?.y  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a hornet (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the hornet!!:jA@O.y:jI8 :j@J*1.8 (1:jQ:jTZ _The hornet is almost dead.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j`:jg:jhe _You don't have enough magic to cast this spell.:j!:j:j:jGF _Unknown command.:jU:j! Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing netb - Throw: 22 darts (poison)  c - Throw: 2 darts (curare) (quivered)  d - Zap: wand of polymorph (5)  e - Zap: wand of light (7) :jk  Spells ([,] to cycle)  f - Cast: Shock  g - Cast: Swiftness  h - Cast: Airstrikei - Cast: Foxfire :j G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on:j:j #.....≈)[.≈..#......#...#   Para the Zephyrmancer#.....≈>∩.≈..#......#...#   Tengu of Vehumet *.....+.....≈...≈..#......#...#   Health: 53/53 ======================== ##...÷.≈≈≈≈≈.##......##'###   Magic: 2/18==---------------------- ..####....................#   AC: 7Str: 8 ..#....#####....y..†......#   EV: 15Int: 20 ..#....# #.......^......#   SH: 0Dex: 15 :jI..#....# #..............#   XL: 10 Next: 58% Place: Dungeon:7 ..#....# #....@.........#   Noise: ===------  Time: 12731.8 (0.0) ..#....# #..............#   o) +2 rapier of the Bedazzling Bear {venom ..#+#..# #######........#   Throw: 22 darts (poison) .....####........#   Quill Fly .....#:j*######  .....#  y   hornet .....#:jk0 .....# .....#:jp The open air twists around violently and strikes the hornet!! _The hornet is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j_You don't have enough magic to cast this spell. _Unknown command.:j :j:j:j #.....≈)[.≈..#......#...#   Para the Zephyrmancer:jH#.....≈>∩.≈..#......#...#   Tengu of Vehumet *.....+.....≈...≈..#......#...#   Health: 53/53 ======================== :jv##...÷.≈≈≈≈≈.##......##'###   Magic: 2/18==---------------------- :j..####....................#   AC: 7Str: 8 :j2*..#....#####....y..†......#   EV: 15Int: 20 :jR>..#....# #....*..^......#   SH: 0Dex: 15 :j..#....# #....*.........#   XL: 10 Next: 58% Place: Dungeon:7 ..#....# #....@.........#   Noise: ===------  Time: 12731.8 (0.0) :j..#....# #..............#   o) +2 rapier of the Bedazzling Bear {venom :j..#+#..# #######........#   Throw: 22 darts (poison) .....####........#   Quill Fly :jm.....#######  .....#:jac  y   hornet .....# .....# .....# _You don't have enough magic to cast this spell. _Unknown command.Throw: 22 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:jnAim: a hornet (almost dead, 41% to hit):j3 #.....≈)[.≈..#......#...#   Para the Zephyrmancer#.....≈>∩.≈..#.(....#...#   Tengu of Vehumet *.....+.....≈...≈..#.(....#...#   Health: 53/53 ======================== ##...÷.≈≈≈≈≈.##.(....##'###   Magic: 2/18==---------------------- :jHe..####..........(.........#   AC: 7Str: 8 ..#....#####....(..†......#   EV: 15Int: 20 ..#....# #....(..^......#   SH: 0:jDex: 15 ..#....# #....(.........#   XL: 10 Next: 58% Place: Dungeon:7 ..#....# #....@.........#   Noise: ===------  Time: 12731.8 (0.0) :j..#....# #..............#   o) +2 rapier of the Bedazzling Bear {venom :j]..#+#..# #######........#   Throw: 22 darts (poison) .....####........#   Quill Fly .....#######  .....#:j-  y   hornet .....# .....# .....# _You don't have enough magic to cast this spell. _Unknown command.Throw: 22 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (almost dead, 41% to hit):jK.yUnknown command.  Throw: 22 darts (poison):jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hornet (almost dead, 41% to hit)  You throw a dart. The dart closely misses the hornet.:j؟2....:jp---2.7 (0.91 _:jǨ:j:j #.....≈)[.≈..#......#...#   Para the Zephyrmancer#.....≈>∩.≈..#.(....#...#   Tengu of Vehumet *.....+.....≈...≈..#......#...#   Health: 53/53 ======================== ##...÷.≈≈≈≈≈.##......##'###   Magic: 2/18==---------------------- ..####....................#   AC: 7Str: 8 ..#....#####.......†......#   EV: 15Int: 20 ..#....# #....y..^......#   SH: 0:jDex: 15 ..#....# #....*.........#   XL: 10 Next: 58% Place: Dungeon:7 ..#....# #....@.........#   Noise: ---------  Time: 12732.7 (0.0) ..#....# #..............#   o) +2 rapier of the Bedazzling Bear {venom ..#+#..# #######........#   Throw: 21 darts (poison) .....####........#   Quill Fly .....#######  .....#  y   hornet .....# .....# .....# Aim: a hornet (almost dead, 41% to hit) _You throw a dart. The dart closely misses the hornet.Throw: 21 darts (poison):jeQPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (almost dead, 41% to hit):jdt #.....≈)[.≈..#......#...#   Para the Zephyrmancer#.....≈>∩.≈..#.(....#...#   Tengu of Vehumet *.....+.....≈...≈..#.(....#...#   Health: 53/53 ======================== ##...÷.≈≈≈≈≈.##.(....##'###   Magic: 2/18==---------------------- ..####..........(.........#   AC: 7Str: 8 ..#....#####....(..†......#   EV: 15Int: 20 :je..#....# #....(..^......#   SH: 0Dex: 15 ..#....# #....(.........#   XL: 10 Next: 58% Place: Dungeon:7 ..#....# #....@.........#   Noise: ---------  Time: 12732.7 (0.0) ..#....# #..............#   o) +2 rapier of the Bedazzling Bear {venom ..#+#..# #######........#   Throw: 21 darts (poison) .....####........#   Quill Fly .....#######  .....#  y   hornet .....# .....# .....# Aim: :jqf[39;49ma hornet (almost dead, 41% to hit) _You throw a dart. The dart closely misses the hornet.Throw: 21 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (almost dead, 41% to hit):j.y _You throw a dart. The dart closely misses the hornet.  Throw: 21 darts (poison)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hornet (almost dead, 41% to hit)  You throw a dart. The dart barely misses the hornet.:j....3==3.6 (0.90 _:j:j:j"L  You miss the hornet. You claw the hornet.  The hornet is almost dead.:jL4=4.7 (1.1:jyU:jWB _The hornet stings you but does no damage. x2:jy@ .  You hit the hornet but do no damage. The hornet is poisoned.  You claw the hornet.  You kill the hornet!:jKR:jN0655.8:j6U:jaWZ _Vehumet accepts your kill.:j) :jW   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.2     0   k - Spellcasting   5.0    -1           b - Polearms   0.0    +1   l + Conjurations 9.7   4%  +3   c - Staves   0.0    +1   m - Fire Magic   0.0    +1   d - Unarmed Combat   0.0    +1   n + Air Magic14.9  76%  +3:j [39;49m   e - Throwing   2.0     0           o - Evocations   0.0     0   f - Short Blades   1.9    +1   p * Shapeshifting   3.1  20%  -2   g - Long Blades   1.0    +1               h - Armour   0.0    +1       i - Dodging   2.1    +1[4:j 0m       j - Stealth   2.1    +1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] :j ztraining|cost|targets:jO/ #.....≈)[.≈..#......#...#   Para the Zephyrmancer#.....≈>∩.≈..#.(....#...#   Tengu of Vehumet *.....+.....≈...≈..#......#...#   Health: 53/53 ======================== ##...÷.≈≈≈≈≈.##......##'###   Magic: 3/18====-------------------- ..####....................#   AC: 7Str: 8 ..#....#####.......†......#   EV: 15Int: 20 ..#....# #.......^......#   SH: 0Dex: 15 ..#....# :j3 #..............#   XL: 10 Next: 65% Place: Dungeon:7 ..#....# #....@.........#   Noise: =--------  Time: 12735.8 (0.0) ..#....# #..............#   o) +2 rapier of the Bedazzling Bear {venom ..#+#..# #######........#   Throw: 20 darts (poison) .....####........#   Quill Fly .....#######  .....#   .....#   .....#   .....#  The hornet is almost dead. _The hornet stings you but does no damage. x2  You hit the hornet but do no damage. The hornet is poisoned.  You claw the hornet.  You kill the hornet! _Vehumet accepts your kill.:jZ5&[37m:j<  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.2     0   k - Spellcasting   5.0    -1           b - Polearms   0.0    +1   l + Conjurations 9.7   4%  +3   c - Staves   0.0    +1   m - Fire Magic   0.0    +1   d - Unarmed Combat   0.0    +1   n + Air Magic14.9  76%  +3:jU>[m   e - Throwing   2.0     0           o - Evocations   0.0     0   f - Short Blades   1.9    +1   p * Shapeshifting   3.1  20%  -2   g - Long Blades   1.0    +1               h - Armour   0.0    +1       i - Dodging   2.1    +1[37:j;?m       j - Stealth   2.1    +1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] [39:j?~;49mtraining|cost|targets:j7+Á:js? a + Fighting 2.2   1%264 f * Short Blades   1.9  17%16ā:j argetarget--  -- -- --  -- -- -- --  -- -- --  --  --ā:js N -- -- -- a-z] set[-] clear selected targettrainingtargetsā:jt <[?25h[?0c0 Ł:j [?25l[?1cŁ:j674.0  +1  current training targets, if any.=] set aall targetsŁ:jk Ł:j Ł:j  #.....≈)[.≈..#......#...#   Para the Zephyrmancer#.....≈>∩.≈..#.(....#...#   Tengu of Vehumet *.....+.....≈...≈..#......#...#   Health: 53/53 ======================== ##...÷.≈≈≈≈≈.##......##'###   Magic: 3/18====-------------------- ..####....................#   AC: 7Str: 8 ..#....#####.......†......#   EV: 15Int: 20 ..#....# #.......^......#   SH: 0Dex: 15 ..#....# #Ł:j{ ..............#   XL: 10 Next: 65% Place: Dungeon:7 ..#....# #....@.........#   Noise: =--------  Time: 12735.8 (0.0) ..#....# #..............#   o) +2 rapier of the Bedazzling Bear {venom ..#+#..# #######........#   Throw: 20 darts (poison) .....####........#   Quill Fly .....#######  .....#   .....#   .....#   .....#  The hornet is almost dead. _The hornet stings you but does no damage. x2  You hit the hornet but do no damage. The hornet is poisoned.  You claw the hornet.  You kill the hornet! _Vehumet accepts your kill.Ł:j Ł:jL Ł:j! Ł:j# Ł:jWHŁ:j IŁ:jbJŁ:j\MŁ:jR 30  Ł:jRŁ:jLSŁ:jUŁ:jDVŁ:jWŁ:jtYŁ:jYI4=Ł:jZŁ:jdŁ:j/eŁ:jNfŁ:jhŁ:jh9=Ł:jiŁ:jlŁ:jmŁ:jnŁ:jUpŁ:jpL5=Ł:jqŁ:jstŁ:jtŁ:juŁ:jwŁ:jwŁ:jxŁ:j-{Ł:jx{Ł:j|Ł:j~Ł:j~9=Ł:jŁ:jfŁ:jŁ:jŁ:jąŁ:j#6Ł:j<1==Ł:j'Ł:jŁ:jŁ:jŁ:jŁ:jЌŁ:jŁ:jŁ:jŁ:jŁ:jbŁ:j$==Ł:j Ł:jOŁ:j,Ł:jŁ:jIŁ:jŁ:jٜŁ:jŁ:j#7Ł:j&0=Ł:j"Ł:jŁ:jZŁ:jӢŁ:jŁ:jŁ:jŁ:j,Ł:j©Ł:jO=Ł:jŁ:j"Ł:j߯Ł:j"Ł:jŁ:jHS8=Ł:jcŁ:j,Ł:jŁ:jӹŁ:j3Ł:jŁ:jjŁ:jŁ:jŁ:jŁ:j*9=Ł:jNŁ:jŁ:jŁ:j*Ł:jŁ:jŁ:jM9==Ł:jŁ:jŁ:jŁ:jŁ:jŁ:j9Ł:j9Ł:jŁ:jŁ:jHŁ:jŁ:j:==Ł:jŁ:jŁ:jŁ:j8Ł:jŁ:jQ10/18=Ł:jŁ:j Ł:jŁ:juŁ:jŁ:jŁ:j{Ł:ju,Ł:jŁ:jKŁ:j9=Ł:jŁ:jŁ:jŁ:jŁ:j|Ł:jŁ:jŁ:jŁ:jM1=Ł:jŁ:jŁ:j6Ł:j3Ł:jŁ:j.Ł:jŁ:jŁ:jlŁ:jMŁ:jŁ:j9=Ł:jŁ:jHŁ:jŁ:jŁ:j}Ł:jN2==Ł:jaŁ:j/Ł:jŁ:jŁ:j9Ł:j:==Ł:jŁ:jŁ:j Ł:jŁ:jŁ:jM3=Ł:jHŁ:jŁ:j= Ł:j!Ł:jg#Ł:j#Ł:j$Ł:j'Ł:jO'Ł:j+(Ł:j)Ł:j*9=Ł:j+Ł:j.Ł:jA.Ł:j8/Ł:j1Ł:j2#4Ł:jG2(=Ł:jP3Ł:j 5Ł:jC5Ł:j-6Ł:j7Ł:jS8Ł:j>9Ł:j{;Ł:j;Ł:j<Ł:j>Ł:j.?9=Ł:j?Ɓ:j$Ɓ:j,Ɓ:jƁ:jD,Ɓ:jƁ:jL5==Ɓ:j* Ɓ:j. Ɓ:j| Ɓ:j Ɓ:jƁ:jƁ:j2Ɓ:jƁ:j,Ɓ:j!Ɓ:j":==Ɓ:j#Ɓ:j%Ɓ:j%Ɓ:j.'Ɓ:j)Ɓ:j/*K6=Ɓ:j^W=Ɓ:jP_Ɓ:j[`Ɓ:jDbƁ:jbK7=Ɓ:jcƁ:j/p+=Ɓ:jr,Ɓ:jsƁ:juƁ:jSvL8==Ɓ:j~XƁ:jƁ:jƁ:j_,Ɓ:jƁ:jTƁ:j^,Ɓ:j]Ɓ:j՚Ɓ:jƁ:jX:==Ɓ:j̡Ɓ:jҥƁ:j],Ɓ:jFƁ:jƁ:jƁ:jűƁ:jƁ:jƁ:jƁ:jƁ:juƁ:jƁ:j-;15 Ɓ:jƁ:jo _g - 22 poisoned darts (gained 2)Ɓ:j"Ɓ:j^_ 30  Ɓ:jƁ:jJƁ:jƁ:jƁ:jƁ:jƁ:j#Ɓ:j`Ɓ:j[Ɓ:jdƁ:jƁ:jƁ:jƁ:jƁ:jƁ:jƁ:jƁ:jBƁ:jƁ:jƁ:jW,Ɓ:jƁ:jHƁ:jƁ:j ,Ɓ:jƁ:jƁ:jƁ:jƁ:jƁ:jL Ɓ:j Ɓ:j\ Ɓ:jZƁ:jƁ:jb,Ɓ:jqƁ:j(Ɓ:j*Ɓ:j+;15 Ɓ:j,Ɓ:j5} _e - 2 scrolls labelled ISENU XYNOSM (gained 1)Ɓ:je8i  You encounter a white imp.Ɓ:jE ### ###.# ##. ....#  ..#.# #... ....#  _.#.# #.... ..).#  )# #.... ....#  ###)# ... .†..#  ).# ####'###....#  ..# #......#....#  ..# #......@....#  -Ɓ:j)F..# #......#....#  ..# #......#....#  2######......##...#  '####....##......#...#  .....#......#...#  5   white imp (wandering).....'......# ..#.....#......# .5#Ɓ:jGS.....#......#Ɓ:jI^848.8 (113.0)5.Ɓ:jQƁ:jV 30  -94 _Ɓ:j_Ɓ:jcQ _There is an open door here.ǁ:jg ###  Para the Zephyrmancer ###.# ##. ....#   Tengu of Vehumet *..... ..#.# #... ....#   Health: 53/53 ======================== _.#.# #.... ..).#   Magic: 17/18 ======================-- ..#)# #.... ....#   AC: 7Str: 8 ###)#... .†..#   EV: 30 Int: 20 ..).# ####'###....#   SH: 0ǁ:jDex: 15 ....# #......#....#   XL: 10 Next: 65% Place: Dungeon:7 ....# #......@....#   Noise: ---------  Time: 12849.8 (0.0) ....# #......#*...#   o) +2 rapier of the Bedazzling Bear {venom ....# #......#*...#   Throw: 22 darts (poison) ....######......##*..#   Quill Fly '####....##......#*..#  ..........#......#*..#   5  [3ǁ:j7m white imp ..........'......# *.#  ..........#......# *.#  ..........#......# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (wandering, hasn't noticed you, 74% to hit)  The zap hits the white imp!  The white imp is severely wounded.ǁ:jECB5.ǁ:jL@......ǁ:j^M;15 ==50.8 (1ǁ:jJUǁ:jX  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (wandering, hasn't noticed you, 74% to hit)  The zap hits the white imp!  The white imp is severely wounded. _The white imp shouts, "Go and return not, thou surly feather-brained lewdster!"ǁ:jA! ### Para the Zephyrmancer ###.# ##. ....#  Tengu of Vehumet *..... ..#.# #... ....#  Health: 53/53 ======================== ǁ:ja_.#.# #.... ..).#  Magic: 16/18 =====================--- ..#)# #.... ....#  AC: 7Str: 8 ###)# ... .†..#  EV: 15Int: 20 ..).# ####'###....#  SH: 0Dex: 15 ....# #......#....#  XL: 10 Next: 65% Place: Dungeon:7 ....# #......@....#  Noise: ==-------  Time: 12850.8 (0.0) ....# #......#....#  o) +2 rapier of the Bedazzling Bear {venom ....# #......#....# ǁ:j Throw: 22 darts (poison) ....######......##...#  Quill Fly '####....##......#...# ..........#......#...#  5   white imp ..........'......# 5.# ..........#......# ..# ..........#......#Press: ? - help, Shift-Dir - straight lineAim: a white imp (severely wounded, 74% to hit)  The zap hits the white imp!  ǁ:jOYou kill the white imp!Vehumet accepts your kill.Vehumet offers you knowledge of Searing Ray.ǁ:jq/  --more--ȁ:je.ȁ:jl ### ##. ....#  #... ....# _.#.# #.... ..).# )# #.... ....# )# ... .†..# ).#       *...#  *...# *..# *..# *.#  *.#   ..#  ..#  ȁ:jX@......ȁ:jB -1.8 (1 _ȁ:jȁ:j ʁ:jFʁ:jʁ:jʁ:j_ 30  ʁ:jXʁ:jʁ:jʁ:j(ʁ:jʁ:jʁ:jqʁ:jʁ:jʁ:j-#7ʁ:jQ(=ʁ:jʁ:jPʁ:jʁ:j ʁ:j ʁ:j ʁ:jyʁ:jʁ:jʁ:j7ʁ:jʁ:j9=ʁ:jyʁ:jʁ:jBʁ:jTʁ:jʁ:jL8==ʁ:j-ʁ:j~$ʁ:j&ʁ:j]'ʁ:j(ʁ:j_*ʁ:j,ʁ:jm-ʁ:j.ʁ:j72ʁ:jW4ʁ:j4ʁ:j:6ʁ:j8ʁ:jd:ʁ:j::==ʁ:j;ʁ:jS>ʁ:jAʁ:jOB,ʁ:j[Dʁ:jP,ʁ:jQʁ:jWʁ:jQYʁ:jYʁ:j`Zʁ:j\ʁ:j^ʁ:jd^ʁ:j_ʁ:j`ʁ:jfbʁ:jbʁ:jdʁ:jfʁ:jji  You encounter a rock fish.ʁ:ju......# ......# . F. .. #.##### .###.###.. #'# ####......... ## #...........# .# #...........# ʁ:jv# #...........# ## #...........# # ### ####@##....# -- #####.# ##....##....# #...#.# #.....#.....# ʁ:jv2#._.#.# #.....##..).# ....#)# #.....##....# #####)# #........÷..# ʁ:jvF   rock fish (wandering)).# ####'###....# ʁ:jw# #......#....# ʁ:jg915 =3.8 (1́:jó:jq  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rock fish (wandering, hasn't noticed you, 84% to hit) _The zap hits the rock fish. The rock fish completely resists.́:j@b#. ##. ...... .. . #.##### .##F.### #'###.# .́:j## #....@......# .# ### #####'##....######....##....#.#.....#.....# #._.#.# #.....##..) ....#)# #.....##.. ́:jl#####)........÷)́:jb####'###.#́:jC#F́:j\'́:j#(o 30  -4́:j/́:j0΁:jb.F-5ρ:j2......#  Para the Zephyrmancer ......##. ##.  Tengu of Vehumet *..... ......#. .. ..   Health: 53/53 ======================== #.#####.###.###..   Magic: 13/18 =================------- #'#####.........   AC: 7Str: 8 .##ρ:j{#.....*.....#   EV: 30 Int: 20 .##...........#   SH: 0Dex: 15 .##...........#   XL: 10 Next: 65% Place: Dungeon:7 ###....@......#   Noise: ---------  Time: 12875.8 (0.0) .# ### #####'##....#   o) +2 rapier of the Bedazzling Bear {venom ρ:j#####.# ##....##....#   Throw: 22 darts (poison) #...#.# #.....#.....#   Quill Fly #._.#.# #.....##..).#  ....#)# #.....##....#   F   rock fish ρ:j6k#####)# #........÷..#  ....).# ####'###....#  ρ:j{@......# #......#....#  _The zap hits the rock fish. The rock fish completely resists.  Casting: Shock (safe; 1% risk of failure)  ρ:j6Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a rock fish (empty space bonus: 8/8)ρ:j:0.  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a rock fish (empty space bonus: 8/8)  The open air twists around violently and strikes the rock fish!!  You kill the rock fish!ρ:jRρ:jf Stormcaller 15 6===6.8 (1 _Vehumet accepts your kill.ρ:jρ:jk _Your Air Magic skill increases to level 15!Ё:jЁ:j\Ё:jЁ:jЁ:j 30  _Ё:jK4=Ё:j}Ё:jT,Ё:jЁ:j,Ё:jЁ:j ,Ё:j' Ё:j Ё:j 9=Ё:j_Ё:j-Ё:j>Ё:jЁ:jЁ:j6L5==Ё:jЁ:jЁ:jbЁ:jЁ:j5Ё:j|Ё:jЁ:jЁ:jЁ:jM Ё:jZ"Ё:j+:==Ё:j-Ё:j/Ё:j/Ё:j0Ё:j2Ё:j3Ё:j6w6=Ё:j7Ё:j :,Ё:j;Ё:j=,Ё:j?Ё:j@Ё:j AЁ:jBЁ:j#   ....#   ....#  ##### ###  Ё:jFN...# # ..#  ....# #.###.#  ....# #..@..#  ---...# #.#.###.# #  ....# #.#.....#..#  #Ё:jB#### ###.###..#  # ####.........#  # #...........##   #...........#   #...........#  Ё:j9 #...........#  You pick up a parchment of Gloom and begin reading...Ё:j1913.8 (37.0)Ё:jO\15 ---4.8 (38Ё:jЁ:j> _You add the spell Gloom to your library.Ё:jE B 30  Ё:jjF Ё:jF ,Ё:jG Ё:jJ Ё:jJ Ё:jcK Ё:jXL Ё:jN Ё:jU Q....#Ё:juV ....# ####....#....# .).>####....# ........... [... ######.##.@.8.8 (4.0) #.###.#  #.....# ....##.#.###.# #   Quill Fly ....##.#.....#..#  . . .Ё:jV .Ё:j\ Ё:j ] Ё:j8] #9.8 (5Ё:jb Ё:jBe ) _Found a chain mail.с:j3с:jˆс:jӊс:jс:j!с:j,с:j.Bс:jB  You see here a +0 chain mail.с:j%с:j9 _с:jс:jϸс:jRс:jс:j<с:jс:j с:jс:jcс:jxс:j(с:jс:jс:jsс:j7с:jс:jс:jс:jgс:j$с:j?с:j"с:jс:jс:jс:jс:jс:jс:jс:jс:jUс:jс:jс:jbB  You see here a +0 chain mail.с:jlс:j> _с:jsс:jс:j@с:jс:jс:jс:jjс:jс:jс:j`с:jс:jH с:j% с:jс:jс:jс:jс:jс:jwс:jс:jс:jс:j_с:jс:j с:jn$с:j%с:j&с:j&с:j[*с:j$,,с:j,с:j~/с:jL1с:j$2с:j2с:j6с:j7с:j*8с:jS9с:j;с:j=с:j=с:j5?с:jBс:j3Dс:j&Eс:jEс:jHс:jJс:jKс:jfLс:jVOс:j Qс:jQс:j?Sс:jDUс:jhWс:jWс:jXс:j[с:jaXс:jcс:jcс:jmeс:jhс:jjiс:jiс:jkс:jnс:jpс:jqс:j>rс:jvk  You see here a howler monkey skeleton.с:jTxс:jIy _с:jzс:j|с:jw~с:jс:jQс:j]с:jс:jс:j̅с:j‡с:jDс:jс:jс:jϘс:jс:jSс:jƜс:jс:jс:j`с:jс:j@  There is an open door here.с:j̮с:jz _с:jс:j.с:jс:joс:jс:jс:jс:ju,с:joс:jс:jс:jEс:jс:jс:j~с:jс:jVс:j,с:jс:j@  There is an open door here.с:j?с:j _с:jс:jyс:jс:j*с:jс:j{ с:j с:j с:jс:jс:j,с:jс:jс:j с:j~"с:jL$с:j@'$  Things that are here:с:jD+a  a +0 dagger; an orc skeletonс:j/с:j0DWater _с:j6,с:j`:с:j:с:j=с:jbAс:jDс:jD(с:jGс:j Kс:jMс:jkNс:jQQс:jTс:jWс:j=Xс:jZс:j]с:j`с:jaс:jdс:jgс:jv,с:jzс:jƀс:jۃс:j;15 с:jQс:jWF _You reach down and open the door.с:jh........#.....#..........'............#.....#..........#... ............#.....#..........#... #####'####+##.....####.......#... ............#####......[)....#...........#..<#.....≈≈)≈≈..#...........#...#.....≈)[.≈..#... ............#...#.....≈>∩.≈..#...........#...@.....≈...≈..#...756.0)........#####...÷.≈≈≈≈≈.##... #'#########......####............ #.........#......#....#####...... #.........#......#....# #...... #.........#......#....# #...... #.........#......# #...... #.........##....# #...... с:j^#...###...##+#..# #######с:jс:j̦m 30  6.8 (57с:jс:jY2 _Found a stone staircase leading up.с:j Q _There is an open door here.ҁ:jB3ҁ:j=ҁ:jҁ:jfҁ:jC$ _ҁ:jҁ:jh  You see here a black bear skeleton.ҁ:jҁ:j' _ҁ:jFҁ:j ҁ:j ҁ:j$ ҁ:jҁ:jҁ:j,ҁ:jFҁ:j>ҁ:j+,ҁ:j0ҁ:j 5ҁ:j8,ҁ:j;ҁ:j?ҁ:j2Cҁ:jCҁ:jcFҁ:jshҁ:j%uҁ:jAv,ҁ:jgwҁ:jQ ..÷.≈≈≈≈≈.##.#'###  ###....................#  #####..............#  ....# #.......^......#  # #........#  # #..............#  # #..............#  +#..# #######........#  ### #.@......#  94.8 (18# ##########  ..# ..# ..# ..#ҁ:j: ..# ..# ### ҁ:j0ҁ:j*[ _Done exploring.Ӂ:jB Ӂ:j$) Ӂ:jӁ:jU ..÷.............0.0)Ӂ:jJ0Ӂ:jӁ:jE _Done exploring.ԁ:jeF[[?25h[?0c  Search for what [Enter for "."]? ԁ:j [?25l[?1cԁ:jҖ ԁ:j 28 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:7] a dispersal trapb - [D:7] a +0 chain mail (1 further duplicate)  c - [D:7] a +0 club (2 further duplicates)  d - [D:7] a +0 dagger (3 further duplicates)  ԁ:jۚ e - [D:7] a +0 leather armour (1 further duplicate)  f - [D:7] a +0 spear (4 further duplicates)  g - [D:7] an escape hatch in the floor  h - [D:7] a +0 flail (1 further duplicate)  i - [D:7] an orb of attunementj - [D:7] a stone staircase leading up  k - [D:7] a +2 short sword of holy wrathl - [D:7] a +0 short sword  m - [D:7] a dagger  n - [D:7] an iron altar of Okawaru  o - [D:7] a stone staircase leading up  p - [D:7] a +0 robe  q - [D:7] a +0 scale mail  r - [D:7] a +0 war axe  s - [D:7] a shimmering altar of Xom  t - [D:7] a +0 hand axe of electrocutionԁ:j! qu - [D:7] a stone staircase leading down  v - [D:7] an escape hatch in the floor ԁ:jg [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ց:j`78Level 7 of the Dungeon <<<<>>>>>∩__(Press ? for help)ց:j 8( #.>.........................#.###'###'######.........# #......#....#  #...........................#...)..#.......#.........# #......'....#  #...........................#...<..#.......#.........# #......#....#  #>..........................#.)....+.......#.........# #......#....#  #.....<.....................#############†##.........######......##...#  #############'#########......#....##.##...#.....#'####....##......#...#  #....................#......#............#.....#..........#......#...#  #....................#......#............#.....#..........'......#...#  #....................'......#............#.....#..........#......#...#  #...###...##.........#......#............#.....#..........#......#...#  ց:j8D#...###...##....##...#......######'####+##.....####.......#......#####  #.........##....##...#####...............#####......[)....#......'...#  #.........##....##.......#...............#..<#.....≈≈)≈≈..#......#...#  #........................#...............#...#.....≈)[.≈..#......#...#  #........................+...............#...#.....≈>∩.≈..#......#...#ց:j8  #........................#...............#...'.....≈...≈..#......#...#  #...###...##+##.##########...............#####...÷.≈≈≈≈≈.##......##'###  #...###...##.##.##...#.......#'#########......####....................#ց:jJ9:  #.)..#...............#.......#.........#......#....#####..............#  #....'...............#.......#.........#......#....# #.......^......#  #....#...............#.......#.........#......#....# #..............#ց:j9  #....#...............#.......#.........#......#....# #..............#  #....#...............'.......#.........#......#....# #..............# ׁ:jׁ:jׁ:jGPara the StormcallerTengu of Vehumet *.....Health: 53/53 ========================Magic: 18/18 ========================AC: 7Str: 8EV: 30 Int: 20SH: 0Dex: 15XL: 10 Next: 66% Place: Dungeon:7Time:Quill Fly _Found a stone staircase leading up. _There is an open door here. _You see here a black bear skeleton. ׁ:j)_Done exploring. _Done exploring.  Search for what [Enter for "."]? .ׁ:j6ׁ:jׁ:jׁ:jBׁ:jׁ:j  _ׁ:jׁ:jRׁ:jgׁ:jׁ:jPׁ:jׁ:jׁ:j2"ׁ:j"ׁ:j$ׁ:j(ׁ:j+ׁ:j+ׁ:j.ׁ:j23ׁ:j+?ׁ:j@ׁ:jBׁ:j Fׁ:j%Iׁ:jIׁ:jQ,ׁ:jRSWater ׁ:j8Uׁ:jnXׁ:j)\>ׁ:j-^ׁ:j!iXׁ:j@lR  There is an empty arch of ancient stone here.ׁ:jpׁ:jp _ׁ:j9vׁ:jw=  You see here a +0 spear.ׁ:jpWater _ׁ:j#ׁ:j>ׁ:jGׁ:jB$  Things that are here:ׁ:jO......#.........# #......#.... ####†##.........######......##... ##...#.....#'####....##......#... .....#.....#..........#......#... .....#.....#..........'......#... .....#.....#..........#......#... .....#.....#..........#......#... ###+##.....####.......#......#### .....#####......@)....#......'... Noise: --------- 13007.8 (13.0) .....#..<#.....≈≈)≈≈..#......#... o) +2 rapier of the Bedazzling Bear {venom .....#...#.....≈)[.≈..#......#... Throw: 22 darts (poison) .....#...#.....≈>∩.≈..#......#... .....#...'.....≈...≈..#......#... .....#####...÷.≈≈≈≈≈ׁ:j.##......##'#  ####......####...................  ...#......#....#####.............  ...#......#....# #.......^..... ׁ:jxׁ:j߷l _an orb of attunement; a +0 flail; a +0 spear؁:jZ؁:j\Pick up what? 16/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 flail  b - a +0 spear Armour (select all with [)  c - an orb of attunement ؁:jC][Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]ځ:jf  c + an orb of attunement[Enter] accept (1 chosen)ځ:j1ځ:j:ځ:jAF......#.........# #......#.... Para the Stormcaller ځ:j1GK####†##.........######......##... Tengu of Vehumet *..... ##...#.....#'####....##......#... Health: 53/53 ======================== .....#.....#..........#......#... Magic: 18/18 ======================== .....#.....#..........'......#... AC: 7Str: 8 .....#.....#..........#......#... EV: 30 Int: 20 .....#.....#..........#......#... SH: 0Dex: 15 ځ:jGi###+##.....####.......#......#### XL: 10 Next: 66% Place: Dungeon:7 .....#####......@)....#......'... Noise: ---------  Time: 13007.8 (0.0) .....#..<#.....≈≈)≈≈..#......#... o) +2 rapier of the Bedazzling Bear {venom .....#...#.....≈)[.≈..#......#... Throw: 22 darts (poison) ځ:jH.....#...#.....≈>∩.≈..#......#... Quill Fly .....#...'.....≈...≈..#......#... .....#####...÷.≈≈≈≈≈.##......##'#  ####......####...................ځ:jH  ...#......#....#####.............  ...#......#....# #.......^.....  _Done exploring. _Search for what [Enter for "."]? . _There is an empty arch of ancient stone here. _You see here a +0 spear.  Things that are here: _an orb of attunement; a +0 flail; a +0 spearځ:jLTځ:j=U415 8.8 (1ځ:j^ځ:jjaN _q - an orb of attunementځ:jM ځ:j@  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fireځ:j 1%1 Select a spell to describe [?] help [!]/[I] toggle spell headersہ:j} ہ:j ......#.........# #......#.... Para the Stormcaller ####†##.........######......##... Tengu of Vehumet *..... ##...#.....#'####....##......#... Health: 53/53 ======================== .....#.....#..........#......#... Magic: 18/18 ======================== .....#.....#..........'......#... AC: 7Str: 8 .....#.....#..........#......#... EV: 15ہ:j ,Int: 20 .....#.....#..........#......#... SH: 0Dex: 15 ###+##.....####.......#......#### XL: 10 Next: 66% Place: Dungeon:7 .....#####......@)....#......'... Noise: ---------  Time: 13008.8 (0.0) ہ:jj 1.....#..<#.....≈≈)≈≈..#......#... o) +2 rapier of the Bedazzling Bear {venom .....#...#.....≈)[.≈..#......#... Throw: 22 darts (poison) ہ:j .....#...#.....≈>∩.≈..#......#... Quill Fly .....#...'.....≈...≈..#......#... .....#####...÷.≈≈≈≈≈.##......##'#  ####......####...................  ...#......#....#####.............  ...#......#....# #.......^.....  _Search for what [Enter for "."]? . ہ:j8 _There is an empty arch of ancient stone here. _You see here a +0 spear.  Things that are here: _an orb of attunement; a +0 flail; a +0 spear _q - an orb of attunementہ:jq 3ہ:jT ہ:j ܁:jIe܁:jYkJGear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - the +2 rapier of the Bedazzling Bear (weapon) {venom, rF+ rC+}  c - a +4 dagger  h - a +2 dagger of venom  j - a +3 rapier of speed  n - a +8 spear Missiles (go to first with ()  d - a throwing net ܁:jk g - 22 poisoned darts (quivered)l - 2 curare-tipped darts Armour (go to first with [)  e - an orb of mesmerism (worn)  k - a +1 robe of willpower (worn)a - a +0 robe  m - a +0 cloak  p - +0 acid dragon scales  q - an orb of attunement Magical Staves (go to first with |) ܁:jl b - a staff of fire Jewellery (go to first with "=)  f - a +4 ring of protection (worn) ܁:jhl[Talismans (go to first with %) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ށ:j q - an orb of attunement. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of attunement': When worn alongside a magical staff, it doubles the effectiveness of that staff's primary enhancer and causes melee attacks made with it to restore a small amount of MP. You took it off an orc on level 7 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Attunement} {offhand armour}{offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.:jGear: 17/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - the +2 rapier of the Bedazzling Bear (weapon) {venom, rF+ rC+}  c - a +4 dagger  h - a +2 dagger of venom  j - a +3 rapier of speed  n - a +8 spear Missiles (go to first with ()  d - a throwing net  g - 22 poisoned darts (quivered)  l - 2 curare-tipped darts Armour (go to first with [)  e - an orb of mesmerism (worn)  k - a +1 robe of willpower (worn)  a - a +0 robe  m - a +0 cloak  p - +0 acid dragon scales  q - an orb of attunement Magical Staves (go to first with |)  b - a staff of fire Jewellery (go to first with "=)  f - a +4 ring of protection (worn) Talismans (go to first with %) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top[39;:jJ"49m]:jJ :jF :j ......#.........# #......#.... Para the Stormcaller ####†##.........######......##... Tengu of Vehumet *..... :jp ##...#.....#'####....##......#... Health: 53/53 ======================== .....#.....#..........#......#... Magic: 18/18 ======================== .....#.....#..........'......#... AC: 7Str: 8 .....#.....#..........#......#... EV: 15Int: 20 .....#.....#..........#......#... SH: 0Dex: 15 ###+##.....####.......#......#### XL: 10 Next: 66% Place: Dungeon:7 .....#####......@)....#......'... Noise: ---------  Time: 13008.8 (0.0) .....#..<#.....≈≈)≈≈..#......#... o) +2 rapier of the Bedazzling Bear {venom :jL .....#...#.....≈)[.≈..#......#... Throw: 22 darts (poison) .....#...#.....≈>∩.≈..#......#... Quill Fly .....#...'.....≈...≈..#......#... .....#####...÷.≈≈≈≈≈.##......##'#  ####......####...................  ...#......#....#####.............  ...#......#....# #.......^.....  _Search for what [Enter for "."]? . _There is an empty arch of ancient stone here. _You see here a +0 spear.  Things that are here: _an orb of attunement; a +0 flail; a +0 spear _q - an orb of attunement:j  :j :j$) :j@* :j:jV:j:j(0≈)∩.≈...:j1:j;:j>T _There is an empty arch of ancient stone here. _You see here a +0 spear.  Things that are here: _an orb of attunement; a +0 flail; a +0 spear _q - an orb of attunement _Done exploring.:ja [[?25h[?0c  Search for what [Enter for "."]? :jo* [?25l[?1c:j\:j1^m3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a staff of fire Results elsewhere ([,] to cycle)  b - [D:6] a +2 quarterstaff of chaosc - [D:6] a quarterstaff:j~ :j7......#.........# #......#.... Para the Stormcaller ####†##.........######......##... Tengu of Vehumet *..... ##...#.....#'####....##......#... Health: 53/53 ======================== .....#.....#..........#......#... Magic: 18/18 ======================== .....#.....#..........'......#... AC: 7Str: 8 .....#.....#..........#......#... EV: 15Int: 20 .....#.....#..........#......#... SH: 0Dex: 15 ###+##.....####.......#......#### XL: 10 Next: 66% Place: Dungeon:7 .....#####......@)....#......'... Noise: ---------  Time:[39;:j49m 13008.8 (0.0) .....#..<#.....≈≈)≈≈..#......#... o) +2 rapier of the Bedazzling Bear {venom .....#...#.....≈)[.≈..#......#... Throw: 22 darts (poison) .....#...#.....≈>∩.≈..#......#... Quill Fly .....#...'.....≈...≈..#......#... .....#####...÷.≈≈≈≈≈.##......##'#  ####......####...................  ...#......#....#####.............  ...#......#....# #.......^.....  _You see here a +0 spear.  Things that are here: _an orb of attunement; a +0 flail; a +0 spear _q - an orb of attunement _Done exploring.  Search for what [Enter for "."]? staff:j:j:jߛ:j. _:jq&:j ':j0:jG3F _Unknown command.:j:j9Where to? (Tab - D:7 @ (x,y), ? - help)  D - Dungeon  T - Temple :jq\:j{......#.........# #......#.... Para the Stormcaller ####†##.........######......##... Tengu of Vehumet *..... ##...#.....#'####....##......#... Health: 53/53 ======================== .....#.....#..........#......#... Magic: 18/18 ======================== .....#.....#..........'......#... AC: 7Str: 8 .....#.....#..........#......#... EV: 15Int: 20 .....#.....#..........#......#... SH: 0Dex: 15 :jl###+##.....####.......#......#### XL: 10 Next: 66% Place: Dungeon:7 .....#####......@)....#......'... Noise: ---------  Time: 13008.8 (0.0) .....#..<#.....≈≈)≈≈..#......#... o) +2 rapier of the Bedazzling Bear {venom .....#...#.....≈)[.≈..#......#... Throw: 22 darts (poison) .....#...#.....≈>∩.≈..#......#... Quill Fly .....#...'.....≈...≈..#......#... .....#####...÷.≈≈≈≈≈.##......##'#  :j####......####...................  ...#......#....#####.............  ...#......#....# #.......^..... Things that are here: _an orb of attunement; a +0 flail; a +0 spear _q - an orb of attunement _Done exploring. _Search for what [Enter for "."]? staff :je1_Unknown command.:jn:j:jp:j:j| 30  _:jk:j,:jD:j:j:jy:j:j:jT:j:j4:j:j :jk:j:jL:j:jX:j^:j@  There is an open door here.:j:jK _:j:j:j:j:j:j :jP :j :j:j7:jO:j:jb:jn:j':j)(:j):j,:jo.:j/:j]/:j%2:j2:j3:j3:j6:j7:j 8:j8:j<@  There is an open door here.:j=:j}> _:j>:j A:j7B:jB:jC:jE:j=F:jF:j G:j J:jL:jL:jM:jR:jT:jT:jV:jY:j[:jM[:jC\:j@_:jY`:j`:jb:j[d:jpe:je:jf:jh:j j:jgj:j k:jn@  There is an open door here.:jo:jp _:jq:j>t:j2u:ju:jv:jy:j{:j{:j|:j:j:j*:j+:jO:j:jx:jn:j:j|:j:j:j:j:j:j):jP:j:j:j:j':j:jP:jĞ:jڠ:jƢ:j:j9:j=:je,:j :j@  There is an open door here.:jʮ:j _:j:j:jݴ:j4:j|:jp:j:jO:j:jټ:jO:j:j:j$  Things that are here::j  a +0 spear; a +0 hand axe of electrocution; a +0 leather armour:j:j _:jD:j:j:jH:j :jOY  There is a stone staircase leading down here.:j3:j:jBB15  _:j;:jY G 8  You fly downwards.:je k  You encounter 2 killer bees.:je :jrf :jZj _The killer bee buzzes angrily. You hear a shout!  There is a stone staircase leading up here.:jq! :j' z #  .#+#  ###.y..  ......y  .......  :j * i##.......  #@...# ==51.3 (42.5) #..#.+  #.## #.. ### yy 2 killer bees (1 wandering) :j3 z _There are monsters nearby!:jJPara the StormcallerTengu of Vehumet *.....#Health: 53/53 ========================.#+#Magic: 14/18 ==================------###.*..AC: 7Str: 8......yEV: 15Int: 20.......SH: 0Dex: 15##.......XL: 10 Next: 66% Place: Dungeon:8:j>>#@...#Noise: ==-------  Time: 13051.3 (0.0)#..#.+o) +2 rapier of the Bedazzling Bear {venom#.##Throw: 22 darts (poison)#..Quill Fly ###yy 2 killer bees (1 wandering) _There are monsters nearby!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :jPress: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 6/8):j†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!:j|% .yVehumet accepts your kill.:jG&8 y:j&=You hear an angry buzzing noise.:j5)E.y:j)K.y:j+ oYou encounter a killer bee.:j#:` oyo   orc (missile)You encounter an orc. It is wielding a +0 whip and quivering boomerangs.:jשV*8=2.3 (1:jG:j7 _The orc shouts! You hear a shout!:jQ Para the StormcallerTengu of Vehumet **....#Health: 53/53 ========================.#+#Magic: 10/18 =============-----------###.†..AC: 7Str: 8..*...oEV: 15Int: 20.......SH: 0Dex: 15##....y..:jW XL: 10 Next: 68% Place: Dungeon:8#@...#Noise: ===------  Time: 13052.3 (0.0)#..#.+o) +2 rapier of the Bedazzling Bear {venom#.##Throw: 22 darts (poison)#..Quill Fly ###yy 2 killer beeso   orc (missile) _The orc shouts! You hear a shout!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (empty space bonus: 6/8):jx ,†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (empty space bonus: 6/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!y.y.:j U.o:j U   killer bee:jX 293.3 (1:j:jgZ _Vehumet accepts your kill.:jSPara the StormcallerTengu of Vehumet **....#Health: 53/53 ========================.#+#Magic: 6/18========----------------###.†..AC: 7Str: 8..†....:j EV: 15Int: 20.....o.SH: 0Dex: 15##..*....XL: 10 Next: 69% Place: Dungeon:8#@...#Noise: ===------  Time: 13053.3 (0.0)#..#.+o) +2 rapier of the Bedazzling Bear {venom#.##Throw: 22 darts (poison)#..Quill Fly ###y   killer beeo   orc (missile) _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (empty space bonus: 7/8):j2†  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a killer bee (empty space bonus: 7/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!  Vehumet accepts your kill.:j!U.o:j4 :j 7=704.3 (1 _You feel your power returning.:j/:jm _Your Short Blades skill increases to level 2!:jPara the StormcallerTengu of Vehumet **....#Health: 53/53 ========================.#+#Magic: 6/18========----------------###.†..AC: 7Str: 8..†....EV: 15Int: 20.......SH: 0Dex: 15##..***..XL: 10 Next: 70% Place: Dungeon:8#@**.#Noise: ===------  Time: 13054.3 (0.0)#..#.+o) +2 rapier of the Bedazzling Bear {venom#.##Throw: 22 darts (poison)#..Quill Fly ###o   orc (missile)Casting: Airstrike (safe; 1% risk of failure)  :jrConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and quivering boomerangs (74% to hit)  The zap hits the orc.:j)[:j,\†.o..onfirm with . or Enter, or press ? or * to list all spells.:j\2Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and quivering boomerangs (74% to hit)  The zap hits the orc.  :jdKThe orc is heavily wounded. :je :ji((:jj ((:jj1The orc throws a boomerang.:j†... 5The boomerang hits you but does no damage.:jM5   lemure:jC3--5.3 (1:j:jv W _You encounter a lemure.:j   Para the Stormcaller  Tengu of Vehumet **.... #  Health: 53/53 ======================== .#+#  Magic: 5/18======------------------ ###.†..  AC: 7Str: 8 :jj ..†....  EV: 15Int: 20 ......5  SH: 0Dex: 15 ##..†.)..  XL: 10 Next: 70% Place: Dungeon:8 #@...#  Noise: =--------  Time: 13055.3 (0.0) #..#.+  o) +2 rapier of the Bedazzling Bear {venom :j \#.## Throw: 22 darts (poison) #.. Quill Fly  :j k###  5   lemure  o   orc (missile):j7 [Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and quivering boomerangs (heavily wounded, 74%  to hit)  :j TThe zap hits the orc!  You kill the orc!:jX  #  .#+#        ##..***..  #@**.#    #.## #.. ### :jf T.5:jDq d†.)..:jWu *6.3 (1:j{ :j1~   Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip and quivering boomerangs (heavily wounded, 74%  to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.:j 7 Para the StormcallerTengu of Vehumet **....#Health: 53/53 ========================.#+#Magic: 4/18=====-------------------###.†..AC: 7Str: 8..†....EV: 15Int: 20.......:j|7 3SH: 0Dex: 15##..†***.XL: 10 Next: 70% Place: Dungeon:8#@***#Noise: =--------  Time: 13056.3 (0.0)#..#.+o) +2 rapier of the Bedazzling Bear {venom#.##Throw: 22 darts (poison):j7 #..Quill Fly ###:j7 5   lemure _Vehumet accepts your kill.:j8 Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j68 Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jY8 =Aim: a lemure (unrewarding, 67% to hit):j 35.:j" 7:jM 5Casting: Shock (safe; 1% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, 67% to hit)  The zap misses the lemure.:j ....5 2 lemures (1 wandering):j `5=7.3 (1:j :jj W _You encounter a lemure.:jPara the StormcallerTengu of Vehumet **....#Health: 53/53 ========================.#+#Magic: 4/18=====-------------------###.†..AC: 7Str: 8..†...5EV: 15:juzInt: 20.......SH: 0Dex: 15##..***..XL: 10 Next: 70% Place: Dungeon:8:j0#@**.#Noise: =--------  Time: 13057.3 (0.0)#..#.+:jo) +2 rapier of the Bedazzling Bear {venom#.##Throw: 22 darts (poison):j#..Quill Fly ###:ju55 2 lemures (1 wandering):j;Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j\sAiming: Shock (safe; 1% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a lemure (unrewarding, 67% to hit)  The zap hits the lemure.:jE5):jl5onfirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j3iAim: a lemure (unrewarding, 67% to hit)  The zap hits the lemure.:jT!lemure is lightly wounded.:jq45.:jk†..5 3 lemures (2 wandering):j*8.3 (1:j'%:j*W _You encounter a lemure.:jPara the StormcallerTengu of Vehumet **....#Health: 53/53 ========================.#+#Magic: 3/18====--------------------###.†.5AC: 7Str: 8..†....EV: 15Int: 20:j;&......5SH: 0Dex: 15##..**)..XL: 10 Next: 70% Place: Dungeon:8#@**.#Noise: =--------  Time: 13058.3 (0.0)#..#.+o) +2 rapier of the Bedazzling Bear {venom#.##:jdThrow: 22 darts (poison)#..Quill Fly ###:jv555 3 lemures (2 wandering):jFCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jPress: ? - help, Shift-Dir - straight lineAim: a lemure (lightly wounded, unrewarding, 67% to hit)  :jThe zap hits the lemure.:j${M5Confirm with . or Enter, or press ? or * to list all spells.Aim  :j{$Press: ? - help, Shift-Dir - straight line: a lemure (lightly wounded, unrewarding, 67% to hit)  The zap hits the lemure.  The lemure is moderately wounded.:jy35.:j.:j.:j '..:j4C 2 lemures (1:jQ*9.3 (1:jE:jW _You encounter a lemure.:jc-Para the StormcallerTengu of Vehumet **....#Health: 53/53 ========================.#+#Magic: 2/18==----------------------###.†..AC: 7Str: 8..†...5EV: 15Int: 20.......SH: 0:jOd%Dex: 15##.**.)..XL: 10 Next: 70% Place: Dungeon:8#@*..#Noise: =--------  Time: 13059.3 (0.0)#..#.+o) +2 rapier of the Bedazzling Bear {venom#.##Throw: 22 darts (poison)#..Quill Fly ###55 2 lemures (1 wandering):jdCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 67% to hit)  :jdThe zap hits the lemure.:j5.†55:j..55 3 lemures (1 wandering):j+60.3 (1:j4:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a lemure (moderately wounded, unrewarding, 67% to hit)  The zap hits the lemure. _The lemure is moderately wounded.:j/ :j :j :j* U.5:j 35.:j! .:j') ] 2 lemures:j- --1:jV1 :j9Z M7-:j #########......#############......#......# #...#......#......# #...#......#......# #...#......#.....## #...#......#'###### #...#......'......# #...#......#...).@# #######... ####......#......# #......... ..........#......# #.#..[.... ..........######## #..###.### .................# #..#.....# .................# ##.#.###.# .................##.#.....#  .................##.#.###.#  ####.............##.#.....# :j ,2.8 (2.5:j!  _You fly upwards. _There is a stone staircase leading down here.:j{M3:jQ:j!SF _Unknown command.:j:jLevel 7 of the Dungeon <<<<>>>>>∩__(Press ? for help)#########################..............##......############## #..............##......#......##....# #..............##......#......##....# #..............##......#......##....# #..............##......#.....###....# :jdA#..............##......#'#######....# #..............##......'......##....# #..............##......#...).@# #######....#:j ########## #..............############......#......# #..........##:j #........# #................................#......# #.#..[......#:j #........# #................................######## #..###.###..#:j, :j#........# #.......................................# #..#.....#..# :j #........# #.......................................# ##.#.###.#.## :j~#........# #.......................................##.#.....#.# #######..#####.......................................##.#.###.#.## #.......#...#.......#'####'############.............##.#.....#..# #...........#.......#................######..##.######.###.###..#:j #...........'.......'................#....#####'#####.........# :j#########...#.......#................#._.#.....###...........## :j88#......##...#.......#................#...#.###.#:jk#...........# #.......#...#.......#................#####.#...##...........# #.......'...#.......#.................#.#....####...........#:jD :jU>>>........................................#..............................#..............................#..............................#.........:jU............................................'..............................#...).........................#................:jU........# #................................#.......#..[......:jU........# #..................................###.###..:jV........# #.........................................#.....#..:jAV........# #........................................#.###.#.:jV;........# #........................................#.....#...#####.......................................:jV.#.###.#........#...#....................:jV.#.....#.............#.......#..................##.:jXF.###.###.............'.......'................#................#.......#................#._.#......................##...#.......#................#...#.###...................#...#.......#................#####.#.....................'...#.......#.................#.#...............:jsX:j ........................................#..............................#..............................#..............................#.....................................................'..............................#...).........................#........................# #................................#.......#..[..............# #..................................###.###..........# #.........................................#.....#..........# #........................................#.###.#.........# #........................................#.....#...#####........................................#.###.#........#...#.....................#.....#.............#.......#..................##.:j*! .###.###.............'.......'................#................#.......#................#._.#......................##...#.......#................#...#.###...................#...#.......#................#####.#.....................'...#.......#.................#.#...............:j :j  ########Para the Stormcaller#......############ Tengu of Vehumet **....#......#......##... Health: 53/53 ========================#......#......##... Magic: 2/18==----------------------#......#......##... AC: 7Str: 8#......#.....###... EV: 15Int: 20#......#'#######... SH: 0Dex: 15#......'......##... XL: 10 Next: 70% Place: Dungeon:7#......#...).@# #######... Noise: ---------  Time: 13062.8 (0.0) ####......#......# #......... o) +2 rapier of the Bedazzling Bear {venom ..........#......# #.#..[[40:j xm.... Throw: 22 darts (poison) ..........######## #..###.### Quill Fly .................# #..#.....# .................# ##.#.###.#  .................##.#.....#  .................##.#.###.#  ####.............##.#.....# Aim: a lemure (moderately wounded, unrewarding, 67% to hit)  The zap hits the lemure. _The lemure is moderately wounded. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.:j9 :jd%Where to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple :j :jwJ  ########Para the Stormcaller#......############ Tengu of Vehumet **....#......#......##... Health: 53/53 ========================#......#......##... Magic: 2/18:jJ i==----------------------#......#......##... AC: 7Str: 8#......#.....###... EV: 15Int: 20:j7K #......#'#######... SH: 0Dex: 15#......'......##... XL: 10 Next: 70% Place: Dungeon:7:jeK 5#......#...).@# #######... Noise: ---------  Time: 13062.8 (0.0) :jK ####......#......# #......... o) +2 rapier of the Bedazzling Bear {venom :jK r..........#......# #.#..[.... Throw: 22 darts (poison) ..........######## #..###.### Quill Fly .................# #..#.....# .................# ##.#.###.#  :j&L m.................##.#.....#  .................##.#.###.#:jFL D  ####.............#:jL #.#.....# Aim: a lemure (moderately wounded, unrewarding, 67% to hit)  The zap hits the lemure. :jL i_The lemure is moderately wounded. _You fly upwards. :jL _There is a stone staircase leading down here. _Unknown command.:jiS :jU :jq :j`s :jv 3== 30  _:j :jт :jP :j :j :jő :jY :jb :jЫ :j/ :j :jү :j :jA :j :==:j5 :j :j :jL :j :jk @  There is an open door here.:j f4= _:jH :jP :j :j :j :j :j :j7 :j :j0 :j :j :jF :j) :j* O=:j+ :j= X:jE ,:jrF :jG :jP :jMR :jR S5=:jS :jl] :j^ :j_ :j` :jg :jh :jri :jj :j s :jt :jt :ju :jw~ :j5 :j 9=:jZ :j͊ :j :jW :j :jm :jӕ :jF T6==:j :j֜ :j? :j :j :j :jp :j :jҩ :j :j :j# :j# :j: :j :jn :==:jO :jL :jP :j :j :jP @  There is an open door here.:j :j Z7= _:jk :jE :j :j :j :j) :j :ji :j3 :j^ :jC :j :j :j! :jZ :j 9=:j/ :j :jY :j :j :jc @  There is an open door here.:j :j Z8= _:j :j n:jq :j :j :jJ:j:j::jI:j:j:j9=:jT:jr:j:jN:j:j:j":j":j;$:j&:j):j)T9==:j+:jM-:j.:jG/:j0:j2:j4:j4:j5:j8:j9:j::js;:j==:jQ?:j?:==:jUA:jgC:jD:j8E:jcF:jH:jJ:jJQ10/18=:jK:j N:jO:jO:jP:jR:jT:jT:jU:jW:jY:jY:jZ:j\:j ^:je^9=:j_:j}a:jXdB:je:jk1=:j l,:jm:jn:jo:jAp:j;q:jr:js:jIt:j-u:jwY  There is a stone staircase leading down here.:jx:j z:jzA=:j {15  _:j{:jq%8:ju:jv:jJw:jz _n open door _There is an open door here. stone staircase leading down here. _You fly downwards.  Found 5 gold pieces.:jI4         #####  ....  #..  #.##  :j #@.#  119.3 (56.5) #$.#   #....   ##..#..   ... .#   .### #   ..   .#    :j:jw _There is a stone staircase leading up here.:ji I:j*q 2== 30  _:jdu B:jx :jx :juy :j B:j :j^ :==:j :jm ,:j/ :j] y3=:jy ,:j2 :j :j :j :jw :j™ :jL :j :jܜ 9=:j :jb :j :j :j :jR K4=:j :j :jԪ :j :j ,:j :j :j :jd :j9 :j 9=:j\ :jԼ ,:j4 :jV ,:j :j :j L5==:j8 :j :j; :j :j< ,:jp :j :j :j :j :j8 :==:js :j8 ,:j :j :j K6=:j :j :j :jP :j- :j :jW :jI ,:jd :j :j 9=:j| :j :jV :j :j] :j K7=:jP :j ,:j :j :j :j6 :jd :j :j] :jc :j 9=:j :j ,:jJ :j b8==:j :jC 4 _Magic restored.:j- :jx :j :jk# Q15 :j# :j& M _You now have 396 gold pieces (gained 5).:jK+ :j+ _ 30  :j_, :j. :jh4 :j4 :==:j75 :jz7 :j[: :j: :j: :jG< :j@ :j@ :jKA :jB :j[G :jG :j%H :jL   You encounter an ice beast.:jR       .  .#.######  Y.......#  #...@##  #.###.###  #<.#....#  #..#..###  #......#  ##..#..#  Y   ice beast (asleep).......##..#.###.##..... .#:jm[ /64.3 (45.0:j j  5.3 (46 _:j :ju :j[  Para the Stormcaller  Tengu of Vehumet **....  Health: 53/53 ========================  Magic: 17/18 ======================--  AC: 7Str: 8.  EV: 30 Int: 20.#.######   SH: 0Dex: 15****....#   XL: 10 Next: 70% Place: Dungeon:8#***@##   Noise: ---------  Time: 13165.3 (0.0)#.###.###   o) +2 rapier of the Bedazzling Bear {venom#<.#....#   Throw: [0;10:j"y;1m22 darts (poison)#..#..###   Quill Fly #......#  ##..#..#   Y   ice beast.......#  #..#.###.#  #..... .#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)  The zap hits the ice beast.:jjJ.Y:jp).....:jbq915 =6.3 (1:j"w:jH{onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (asleep, 100% to hit)  The zap hits the ice beast. _The ice beast is lightly wounded.:j- 2  Para the Stormcaller  Tengu of Vehumet **....  Health: 53/53 ========================  Magic: 16/18 =====================---  AC: 7Str: 8.  EV: 15Int: 20.#.######   SH: 0Dex: 15.***....#   XL: 10 Next: 70% Place: Dungeon:8:j #***@##   Noise: =--------  Time: 13166.3 (0.0)#.###.###   o) +2 rapier of the Bedazzling Bear {venom#<.#....#   Throw: 22 darts (poison)#..#..###   Quill Fly #......#  ##..#..#   Y   ice beast.......#  #..#.###.#  :j% >#..... .#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, 74% to hit)  The zap hits the ice beast.:ja J.Y:j=l (....:jm *7.3 (1:jq :jt onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (lightly wounded, 74% to hit)  The zap hits the ice beast. _The ice beast is moderately wounded.:jh2  Para the Stormcaller  Tengu of Vehumet **....  Health: 53/53 ========================  Magic: 15/18 ====================----  AC: 7Str: 8.  EV: 15Int: 20.#.######   SH: 0Dex: 15..***...#   XL: 10 Next: 70% Place: Dungeon:8:jiI#.**@##   Noise: =--------  Time: 13167.3 (0.0)#.###.###   o) +2 rapier of the Bedazzling Bear {venom#<.#....#   Throw: 22 darts (poison)#..#..###   Quill Fly #......#  ##..#..#   Y   ice beast.......#  #..#.###.#  #..... .#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jiBAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, 74% to hit)  The zap hits the ice beast.:jJ.Y:j '...:j*8.3 (1:j:j,onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, 74% to hit)  The zap hits the ice beast. _The ice beast is moderately wounded.:j   Para the Stormcaller  Tengu of Vehumet **....  Health: 53/53 ========================  Magic: 14/18 ==================------  AC: 7Str: 8.  EV: 15Int: 20.#.######   SH: 0Dex: 15...**...#   XL: 10 Next: 70% Place: Dungeon:8#.**@##   Noise: =--------  Time: 13168.3 (0.0)#.###.###   o) +2 rapier of the Bedazzling Bear {venom#<.#....#   [4:j0 R0mThrow: 22 darts (poison)#..#..###   Quill Fly #......#  ##..#..#   Y   ice beast.......#  #..#.###.#  :j k#..... .#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, 74% to hit)  The zap hits the ice beast.:ji J.Y:jp %..:jq *9.3 (1:jw :jp{ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ice beast (moderately wounded, 74% to hit)  The zap hits the ice beast. _The ice beast is heavily wounded.:jEL  Para the Stormcaller  Tengu of Vehumet **....  Health: 53/53 ========================  Magic: 10/18 =============-----------  AC: 7Str: 8.  EV: 15Int: 20:jF.#.######   SH: 0Dex: 15....*...#   XL: 10 Next: 70% Place: Dungeon:8#...@##   Noise: =--------  Time: 13169.3 (0.0)#.###.###   o) +2 rapier of the Bedazzling Bear {venom#<.#....#   Throw: 22 darts (poison)#..#..###   Quill Fly :jG@#......#  ##..#..#   Y   ice beast.......#  #..#.###.#  :jG#..... .#  _The ice beast is heavily wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an ice beast (heavily wounded, empty space bonus: 4/8):j@.Y  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an ice beast (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes the ice beast.:jF:jG4==70.3 (1:jK:jzOa _The ice beast is heavily wounded.:j]  Para the Stormcaller:jS  Tengu of Vehumet **....  Health: 53/53 ========================  Magic: 6/18========----------------  AC: 7Str: 8.:jV  EV: 15Int: 20.#.######   SH: 0Dex: 15:j;........#   XL: 10 Next: 70% Place: Dungeon:8#.*.@##   Noise: ===------  Time: 13170.3 (0.0):j>#.###.###   o) +2 rapier of the Bedazzling Bear {venom#<.#....#   Throw: 22 darts (poison):jmZ#..#..###   Quill Fly #......#  :jߍ##..#..#   Y   ice beast.......#  #..#.###.#  :j :#..... .#  _The ice beast is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  :j;Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jh{Aim: an ice beast (heavily wounded, empty space bonus: 6/8):jhM.YCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice beast (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the ice beast!:jn8 :jw*1.3 (1:jڔ:j] _The ice beast is almost dead.:j?   Para the Stormcaller  Tengu of Vehumet **....  Health: 53/53 ========================  Magic: 2/18==----------------------  AC: 7Str: 8.  EV: 15Int: 20.#.######   SH: 0:j Dex: 15........#   XL: 10 Next: 70% Place: Dungeon:8#..*@##   Noise: ===------  Time: 13171.3 (0.0)#.###.###   o) +2 rapier of the Bedazzling Bear {venom#<.#....#   Throw: 22 darts (poison)#..#..###   Quill Fly :jH v#......#  ##..#..#   Y   ice beast.......#  #..#.###.#  #..... .#  _The ice beast is almost dead.Casting: Airstrike (safe; 1% risk of failure)  :jm Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :j Press: ? - help, Dir - move targetAim: an ice beast (almost dead, empty space bonus: 4/8):j .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an ice beast (almost dead, empty space bonus: 4/8)  The air twists around and strikes the ice beast.  You kill the ice beast!:j" R:j' _3==32.3 (1:j+ :j. Z _Vehumet accepts your kill.:j0 !  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 2 :jQ5 e _You don't have enough magic to cast this spell.:jJAI:jrD:j I| 30  _:j*J:jJ:j K:jhN:jN:jtO:jR:jR:==:jR:j W:jW:jX:jg[:j[I4=:j{\:j_:j_:j`:jgd:jd:j?e:ji:jj:jck:joO=:jo:jxB:j;{:j{S5=:j(|:js:j́:j:j:j:jq:j^:j:j :j:j 9=:j:j:j:jP:jɝ:jT6==:j:j&:jk:j:jF:j:j$:j%:jw:j:j:j$==:j1:j:j:j:jµ:j4:j^,:j:jS7=:j:jW:j:jR:j,:j,:j :j:j=:j:j9=:j:jJ:jd:j>:j:jS8=:jn:j:j:j:jY,:j:j0:j%,:j:j{9=:j:jA:j,:j:js#9:j1==:j$:jn:j-:j,:j:j0:jy:==:j:j:j+:j:jV:jQ10/18=:j<:j :jT:j:j :jq ,:j:j:j3:j:jsH=:j,:j:j,,:jw:jy1=:j(:j):j]-:j5.:j.:jS0:j4,:j4:j6:j;,:j;:j=:j@:j@:jA:jC:jE:jE:jF:j#G:jJ:jK:jK:jRM:j]Q:jQ:j6R:jS:j^W:jW:jrX:j2Z:j|]:j]:j`^:jd_:jc:jd:jd:j%f:ji:jFj:j k:jl:jo:jo:jp:j/r:jt:ju:ju:jw:j{:j{:j|:j7~:j\:j:j$:j̃:j'B:jk:j̊:j:j:jc:j:j,:jɓ:j:jX:j:jG:j:j۟:j`:j:jS:j:j4:j:j:j:j~:j:jY:j:jS:jf:j:j_:j,:j:jB:j:j:j6:jD:jp:j:j^:j:j:jR:j:j:jk:j:j:j::jq:j:j:j:jj:jS:jc:j:j:jX:j:j:j:jI:j:j,:jI:j:j:j*:j:j:jE :j :j :j; :j :jt:j:jG:jR:j:j:j^:ja,:j:jA:j,:jE:j:jY:j:j:jF:j:j,:jq:j":j#:j#:jr%:jP):j):j$*:j0+:j.:j/:j/:jV1:j,4:j4:jg5:j6:j9:j ::j::jZ>:j>;15 :jJ?:jAAN _You now have 411 gold pieces (gained 15).:jFDu 30  :jD:j>F:jI:j]I:jI:jJ:jgN:jN:jAO:jP:jT:jcT:jT:jVV:jX:j!Y:jY:jZ:j]:j^:j^:j`:jd:j2e:jVf:jg:jk:jl:jim:jn:jr:jr:jt:jBu:jz:j!{:j|:j:jĂQ15 :jv _w - 4 potions of heal wounds (gained 1):j_:j_ 30  :j7:jU:j:j#:j:j͐:jߔ:j):j:jܖ:j:j :jš:j:j:j:j:j7:jϥ:j:jҦ:j:j:j:j":j:j:j?:j:j:jM:j:j:j:j:j:j:j:j:j :j:j:j6:j~:j:j:j:j:jd:jx:j,:j:j(:jE:j:j:jp:j:j:j;:j:js:j:jI:jR:j :jp:j:j:j:j!:j:j6:j#.....# #.###.# #.#.#.# #.#.#.###### #.#........#  #### #.#.#.#....## :j ..> #...#.#.###.### ###.######.#<.#....# .......@....#.#..#..### ---:j,36088.0):j.......####.#.#......# ....... #.#.##..#..# ..#+##. #.#........# . #. #.#..#.###.# #. #.#......#.#:j #. #.##.#.###.# .. #.##.#.###^## #.##.#......#:j5 :j G---19:j:j*; _Found a stone staircase leading down.:j:j :j:jf,:jMX:jX:j   :j [You encounter a kobold. It is wielding a +0 whip.:jU ####### :ju#.....# #.###.# #.#.#.########### #.#.#.####.........# #.#................######.#.#.#............>##...#.#.##.###.######.#<.#...........#.#..#######.......####.#.#... .........# #.#.##.. .....#+##.# #.#...........# #.# #.#..#.# K   kobold (wandering)......# #.# #.#......K.....# #.# #.##.#.# ..# #.##.#.#:j19.3 (8.0):j\H70.3 (9 _:j$:j;:j>#######Para the Stormcaller#.....#Tengu of Vehumet **....#.###.#Health: 53/53 ========================#.#.#.#Magic: 17/18 ======================--########## #.#.#.#### AC: 7Str: 8.........# #.#....... EV: 30 Int: 20.........######.#.#.#... SH: 0Dex: 15............>##...#.#.## XL: 10 Next: 73% Place: Dungeon:8.......@.###.######.#<.# Noise: ---------  Time: 13370.3 (0.0)......*...........#.#..# o) +2 rapier of the Bedazzling Bear {venom######*......####.#.#... Throw: 22 darts (poison).*.......[:j/33m# #.#.##.. Quill Fly .*...#+##.# #.#.......*...# #.# #.#..#.# K   kobold.*....# #.# #.#......*.....# #.# #.##.#.#..# #.##.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (wandering, hasn't noticed you, 67% to hit)  The zap hits the kobold.  The kobold is moderately wounded.:jK8K.:jUu..... .:jV:15 ==1.3 (1:j[:j^  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (wandering, hasn't noticed you, 67% to hit)  The zap hits the kobold.  The kobold is moderately wounded. _The kobold shouts!:jpQ#######Para the Stormcaller#.....#Tengu of Vehumet **....#.###.#Health: 53/53 ========================#.#.#.#Magic: 16/18 =====================---:j/R########## #.#.#.#### AC: 7Str: 8.........# #.#....... EV: 15Int: 20.........######.#.#.#... SH: 0Dex: 15............>##...#.#.## XL: 10 Next: 73% Place: Dungeon:8.......@.###.######.#<.# Noise: ==-------  Time: 13371.3 (0.0)......*...........#.#..# o) +2 rapier of the Bedazzling Bear {venom######*......####.#.#... Throw: 22 darts (poison).*.......# #.#.##.. Quill Fly :jR.*...#+##.# #.#......*....# #.# #.#..#.# K   kobold*.....# #.# #.#............# #.# #.##.#.#..# #.##.#.# _The kobold shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :j-SPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit):j9K.:j=....:je2-2.3 (1:j:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit) _The zap misses the kobold.:jA  #######  Para the Stormcaller #.....#  Tengu of Vehumet **.... #.###.#  Health: 53/53 ======================== #.#.#.#  Magic: 15/18 ====================---- ########## #.#.#.#### AC: 7Str: 8 .........# #.#....... EV: 15Int: 20 .........######.#.#.#... SH: 0Dex: 15 ............>##...#.#.## XL: 10 Next: 73% Place: Dungeon:8 .......@.###.######.#<.# Noise: =--------  Time: 13372.3 (0.0):j  ..................#.#..# o) +2 rapier of the Bedazzling Bear {venom ######.......####.#.#... Throw: 22 darts (poison) .........# #.#.##.. Quill Fly  .....#+##.# #.#..... .)....# #.# #.#..#.# K   kobold ......# #.# #.#..... .......# #.# #.##.#.# ..# #.##.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)  The zap hits the kobold.  You kill the kobold!:j%!              .< * * .*  .*  .*....# #.#   #.#    #.#   ..#  :j0 >....):j *3.3 (1:j :jN !:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (67% to hit)  The zap hits the kobold.  You kill the kobold! _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 3:j :jه _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jxI  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jY1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j-onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold. It is wielding a +3 dagger of freezing. 30  ........K   kobold (wandering)K0-4.3 (1 _:j  #######  Para the Stormcaller #.....#  Tengu of Vehumet **.... #.###.#  Health: 53/53 ======================== #.#.#.#  Magic: 14/18 ==================------ ########## #.#.#.#### AC: 7Str: 8 .........# #.#....... EV: 30 Int: 20 .........######.#.#.#... SH: 0Dex: 15 ............>##...#.#.## XL: 10 Next: 73% Place: Dungeon:8 .......@.###.######.#<.# Noise: ---------  Time: 13374.3 (0.0) ..................#.#..# o) +2 rapier of the Bedazzling Bear {venom ######.......####.#.#... Throw: [0;1:j 0;1m22 darts (poison) .........# #.#.##.. Quill Fly  .....#+##.# #.#..... .)....# #.# #.#..#.# K   kobold (wandering) ).....# #.# #.#..... .......# #.# #.##.#.# ..# #.##.#.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +3 dagger of freezing (wandering, hasn't noticed you,67% to hit)  The zap hits the kobold.  You kill the kobold!:j              < * * .*:j   .*  .*....# #.#  * #.#    #.#   ..#  :j\ DPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +3 dagger of freezing (wandering, hasn't noticed you,67% to hit)  The zap hits the kobold.  You kill the kobold!  Vehumet accepts your kill. KYou encounter a steam dragon.:jh ....)D   steam dragon (wandering))K   kobold brigand (missile, wandering)15 =5.3 (1:j! :j'  You encounter a kobold brigand. It is wielding a +0 club and quivering poisoned_darts.:jfw#######Para the Stormcaller#.....#Tengu of Vehumet **....#.###.#Health: 53/53 ========================#.#.#.#Magic: 13/18 =================-------########## #.#.#.#### AC: 7Str: 8.........# #.#....... EV: 15Int: 20.........######.#.#.#... SH: 0Dex: 15............>##...#.#.## XL: 10 Next: 73% Place: Dungeon:8.......@.###.######.#<.# Noise: =--------  Time: 13375.3 (0.0):jx.......*..........#.#..# o) +2 rapier of the Bedazzling Bear {venom######*......####.#.#... Throw: 22 darts (poison)..*......# #.#.##.. Quill Fly ..*..#+##.# #.#......).*..# #.# #.#..#.# D   steam dragon).*...# #.# #.#..... K   kobold brigand (missile, wandering)K..*...# #.# #.##.#.#..# #.##.#.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (wandering, hasn't noticed you, 74% to hit) :jxJ The zap hits the steam dragon.  The steam dragon is lightly wounded.:jtK.D.:jv......K):j:jg2=6.3 (1:j:j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (wandering, hasn't noticed you, 74% to hit)  The zap hits the steam dragon.steam dragon is lightly wounded. _hisses angrily. The kobold brigand shouts!:j{#######Para the Stormcaller#.....#Tengu of Vehumet **....#.###.#Health: 53/53 ========================#.#.#.#Magic: 12/18 ================--------########## #.#.#.#### AC: 7Str: 8.........# #.#....... EV: 15Int: 20.........######.#.#.#... SH: 0Dex: 15............>##...#.#.## XL: 10 Next: 73% Place: Dungeon:8.......@.###.######.#<.# Noise: ==-------  Time: 13376.3 (0.0):j1......*...........#.#..# o) +2 rapier of the Bedazzling Bear {venom######*......####.#.#... Throw: 22 darts (poison)..*......# #.#.##.. Quill Fly ..*..#+##.# #.#......).*..# #.# #.#..#.# D   steam dragonK..*..# #.# #.#..... K   kobold brigand (missile).......# #.# #.##.#.#..# #.##.#.# _The steam dragon hisses angrily. The kobold brigand shouts!  :jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (lightly wounded, 74% to hit):je8D.:jDgKK):jhOD  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (lightly wounded, 74% to hit)  The zap misses the steam dragon.:jr....DD 2 steam dragons (1 wandering):jrb3=-7.3 (1:jmy:j?|] _You encounter a steam dragon.:jn#######Para the Stormcaller#.....#Tengu of Vehumet **....#.###.#Health: 53/53 ========================#.#.#.#Magic: 12/18 ================--------########## #.#.#.#### AC: 7Str: 8.........# #.#....... EV: 15Int: 20.........######.#.#.#... SH: 0Dex: 15:jo............>##...#.#.## XL: 10 Next: 73% Place: Dungeon:8.......@.###.######.#<.# Noise: =--------  Time: 13377.3 (0.0)D......*..........#.#..# o) +2 rapier of the Bedazzling Bear {venom######*......####.#.#... Throw: 22 darts (poison)..*......# #.#.##.. Quill Fly ..*..#+##.# #.#......K.*..# #.# #.#..#.# DD 2 steam dragons (1 wandering)).....# #.# #.#..... K   kobold brigand (missile).......#[40:jp[m #.# #.##.#.#..# #.##.#.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (lightly wounded, 74% to hit)  The zap hits the steam dragon.:j|K).D:j@....D, 1 catch…)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (lightly wounded, 74% to hit)  The zap hits the steam dragon.  The steam dragon is moderately wounded.:j  ******   steam dragon (wandering)The steam dragon breathes steam at you.:jΙ§§@§§§§§...K....D..#.....#.......#:jěz48---====8.3 (1:j:j= _The ball of steam hits you. You resist.:j b# #.....# #.###.# #.#.#.# # #.#.#.#.# #.#..######.#.#.#..§...>##...#.#.#......§§@###.######.#<.#..D....§§.#.#..#.######§§§....####.#.#...§......# #.#.##..#.K..§#+##.# #.#..).D..# #.# #.#..#.## D  ).....# #.# #.#........# #.# #.##.#.#..# #.##.#.#:j]9D§:j *##.#§§.D...§.#####KDD 2 steam dragons (1 wandering)K   kobold brigand (missile).:js+9=-- 30  ----9:j2:j4:jBg#.....# #.###.# #.#.#.# ########## #.#.#.######.........# #.#.........§######.#.#.#....#.§§...>##...#.#.###......§§.###.######.#<.#....D...§..@........#.#..#.######§§§....####.#.#.... .K§......# #.#.##..#.K§D§#+##.# #.#........).§..# #.# #.#..#.###).....# #.# #.#.............# #.# #.##.#.### ... ..# #.##.#.#..# #.##.#....:ji3K:jj@.D:jck9D.:jw7#.§....§§.D§§.§.§......D.....:j\xK   kobold brigand (missile)...:jyC----80:j_:j:j F#.....# #.###.# #.#.#.# ########## #.#.#.###### .........# #.#.# .§§######.#.#.#....#.§....>##...#.#.###.#.§.###.######.#<.#....D.#.#..#..#######K§.§...####.#.#..§.D§....# #.#.##..#..§.§§#+##.# #.#..).§..# #.# #.#..#.###.).....# #.# #.#......#........# #.# #.##.#.###.:j ... ..# #.##.#.###^..# #.##.#.:j 9D§:j? @.D:j L§K:j .§.KD.§§.§.....§§.§....... ....:j %1:j& :j R _The kobold brigand is engulfed in a cloud of scalding steam.:jd;#.....# #.###.# #.#.#.# ########## #.#.#.###### .........# #.#.# .......§§######.#.#.#....## ......>##...#.#.###.#.:je_§.###.######.#<.#.....D§.#.#..#..#######.KD....####.#.#......#§§.§.....# #.#.##..#..#.....#+##.# #.#.#.§§.§.# #.# #.#..#.###.#).....# #.# #.#......#.#.......# #.# #.##.#.###.#... ..# #.##.#.###^#..# #.##.#.:jh4D§:jSi@.D:jSs:jyK(((((:j6o..@..........:j -=2:j :jl _The kobold brigand throws a dart. The dart misses you.:jl#.....#Para the Stormcaller#.###.#Tengu of Vehumet **....#.#.#.#Health: 49/53 ======================--########## #.#.#.######Magic: 8/18==========--------------.........# #.#........#AC: 7Str: 8:jm.......§§######.#.#.#....## EV: 30 Int: 20............>##...#.#.###.## SH: 0Dex: 15.........###.######.#<.#.... XL: 10 Next: 73% Place: Dungeon:8.....D...*.@......#.#..#..## Noise: =--------  Time: 13382.3 (0.0)######.K.....####.#.#......# o) +2 rapier of the Bedazzling Bear {venom.........# #.#.##..#..# Throw: 22 darts (poison).....#+##.# #.#........# Quill Fly .§....# #.# #.#..#.###.#:jn).....# #.# #.#......#.# DD 2 steam dragons.......# #.# #.##.#.###.# K   kobold brigand (missile)... ..# #.##.#.###^#..# #.##.#...... _The kobold brigand throws a dart. The dart misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (moderately wounded, empty space bonus: 6/8):jg.D  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the steam dragon!:ju (1 catching breath)The steam dragon is severely wounded.:j%~ .  The steam dragon breathes steam at you.The ball of steam hits the steam dragon!  The steam dragon resists.:j^ ******K   kobold brigand (missile)  The steam dragon dies!:jK.K:jy..........D...§§@#:j7509==15 6====3.3 (1:j:jS _The ball of steam misses you.:j'$#.###.# #.#.#.# ########## #.#.#.######.........# #.#........# .§§######.#.#.#....#.....>##...#.#.###.###.###.######.#<.#....:j.....D§§§§§§......#.#..#..#########..K...@####.#.#......#  .........# #.#.##..#..# .....#+##.# #.#........# .§....# #.# #.#..#.###.# ).....# #.# #.#......#.#.......# #.# #.##.#.###.# D   steam dragon (catching breath):jU ... ..# #.##.#.###^## K   kobold brigand (missile) ..# #.##.#...... #.##.########:j@.D:j'J.K:jZ.:j| 30  ----4:j :j( #.###.#Para the Stormcaller#.#.#.#Tengu of Vehumet **....########## #.#.#.###### :j Health: 50/53 ======================--.........# #.#........#Magic: 5/18======------------------.......§§######.#.#.#....##AC: 7Str: 8 :j ............>##...#.#.###.### EV: 30 Int: 20.........###.######.#<.#....# SH: 0Dex: 15......D§§§§.......#.#..#..### XL: 10 Next: 76% Place: Dungeon:8 :jp ######...*..@####.#.#......# Noise: ---------  Time: 13384.3 (0.0).........# #.#.##..#..# o) +2 rapier of the Bedazzling Bear {venom.....#+##.# #.#........# Throw: 22 darts (poison) :j .§....# #.# #.#..#.###.# Quill Fly ).....# #.# #.#......#.# :j 5.......# #.# #.##.#.###.# D   steam dragon... ..# #.##.#.###^## K   kobold brigand (missile) :jy ..# #.##.#......##.##.########Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target :j Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (severely wounded, empty space bonus: 8/8) :j]§Donfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts  (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the kobold brigand! :j J.K :j.§§#.D§§K   kobold brigand (missile) :j;15 ===5.3 (1 :j :jb _The kobold brigand is almost dead. :j#.###.#Para the Stormcaller#.#.#.#Tengu of Vehumet **....########## #.#.#.######Health: 50/53 ======================--.........# #.#........# :jMagic: 1/18=-----------------------.......§§######.#.#.#....##AC: 7Str: 8............>##...#.#.###.### EV: 15Int: 20 :jƷ.........###.######.#<.#....# SH: 0Dex: 15 :j7......§§§§§.......#.#..#..### XL: 10 Next: 76% Place: Dungeon:8######.D§§*.@####.#.#......# Noise: ===------  Time: 13385.3 (0.0) :jrp.........# #.#.##..#..# o) +2 rapier of the Bedazzling Bear {venom.....#+##.# #.#........# Throw: 22 darts (poison).§....# #.# #.#..#.###.# Quill Fly ).....# #.# #.#......#.# :j.......# #.# #.##.#.###.# K   kobold brigand (missile)... ..# #.##.#.###^## :jո..# #.##.#......##.##.########Casting: Airstrike (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target :j3Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (almostdead, empty space bonus: 8/8) :jպ& )Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 club and quivering poisoned darts (almostdead, empty space bonus: 8/8)  The open air twists around violently and strikes the kobold brigand!  You kill the kobold brigand!  Vehumet accepts your kill. :j?u KYou feel your power returning. :j 0D :jvr ...§...D§§ :jK   kobold (missile, wandering)You encounter a kobold. It is wielding a +0 dagger and quivering stones. :j^2=76.3 (1 :j  :jq9 _The steam dragon leaves your sight. :j2? #.....# #.###.#  #.#.#.# ########## #.#.#.###### .........# #.#........# .§§######.#.#.#....## .....>##...#.#.###.### .§.###.######.#<.#....# ......§§§§...@....#.#..#..########..D§§..####.#.#......# K.......# #.#.##..#..# ....#+##.# #.#........# .§....# #.# #.#..#.###.#).....# #.# #.#......#.# D   steam dragon.......# #.# #.##.#.###.#... ..# :jH@ #.##.#.###^##..# #.##.#......#K :jC 9D§ :jV ..§........K   kobold (missile, wandering)1= 30  ---7 :jZ_#.....# #.###.# #.#.#.# # #.#.#.###### .# #.#.# .§§######.#.#.#....## ...>##...#.#.###.### .§###.######.#<.#....# .D.#.#..#..### ######....§..####.#.#......#  :jH`..K......# #.#.##..#..# .....#+##.# #.#.# .§....# #.).....# #.# #.#......#.# . :ja# #.# #.##.#.###.#... ..  :je>.D :joP..)§ :jAqA---8 :j9w :j}y :jk#.....#  #.###.#  #.#.#.#  # #.#.#.######  .# #.#.#  .§§######.#.#.#....##  . :jl.>##...#.#.###.###  .###.######.#<.#....#  .D.#.#..#..###  ######....)..####.#.#......#  ..K...§..# #.#.##..#..#  .....#+##.# #.#.#  .§....# #.# #.#..#.###.#  ).....# #.# #.#......#.#  .# #.# #.##.#.###.#  ... ..# #.##.#.###^##  ..# #.##.#......#   :jzq>.D :jhw!. :jExo3===9 :j;~ :jX :j#.....#  #.###.#  #.#.#.#  # #.#.#.######  .# #.#.#  .§§######.#.#.#....##  .>##...#.#.###.###  .###.######.#<.#....#  . :jD....@.#.#..#..###  ######....)..####.#.#......#  ..K......# #.#.##..#..#  .....#+##.# #.#.#  .§....# #.# #.#..#.###.#  ).....# #.# #.#......#.#  . :jT# #.# #.##.#.###.#  ... ..# #.##.#.###^##  ..# #.##.#......#   :j">.D :j) :j*^2=90 :j0 :j2 :j #.###.#  #.#.#.#  ######### #.#.#.######  ........# #.#........#  §§######.#.#.#....##  ....>##...#.#.###.###  ###.######.#<.#....#  ..D.....#.#..#..###  #####....)..####@#.#......#   ..K......# #.#.##..#..#  .....#+##.# #.#........#  .§....# #.# #.#..#.###.#  ).....# #.# #.#......#.#  .......# #.# #.##.#.###.#   ... ..# #.##.#.###^##   [4 :j^ :0m..# #.##.#......#   #.##.########  .D :j  :j %1 :j:  :j,  :j_ . ############## ...............§§######.#.#.#....##.....>##...#.#.###.######.######.#<.#........D....#.#..#..## #####....)..####....#  ..K......# #@#.##..#.....#+##......§....# #.### :j)..... ..#.#.###.# ###.##.#   :j :j %2 :j˒ :j( :j'} ############## ...............§§######.#.#.#....##.....>##...#.#.###.######.######.#<.#........D....#.#..#..## #####....)..####....#  ..K......# #.#.##..#.....#+##......§....# #.###)..... ..#.#.###.##....#.#   :j :jAB==3 :j4 :j :j ...............§§######.#.#.#....##.....>##...#.#.###.######.######.#<.#........D....#.#..#..## #####....)..####....#  ..K......# #.#.##..#.....#+##......§....# #.###)..... ..#.#.##  ... .^##...#.#..#.#######    :j#.D :j+D   steam dragon :j-S3=4 :j5 :j76 :j §§######.#.#.#....##.....>##...#.#.###.######.######.#<.#........D..D.#.#..#..## #####....)..####....#  ..K......# #.#.##..#.....#+##......§....# #.###)..... ..#.#.##  ... .^## ..... ######## ....#..#.#######...... :jV J(catching breath) :j7 *****The steam dragon breathes steam at you. :juN ###.##.##.#§§@0--4======5 :jzT  :jW = _The ball of steam hits you. You resist. :j  .....>##...#.#.###.######.######.#<.#........D..D.#.#..#..## #####....)..####....#  ..K......# #.#.##..#.....#+##.# #§#.......§....# #.###)..... ..#.#.##  ... .^## ..... #######..#.#..#######.#    :j: [-----6 :j  :jZ  :jdE ###.######.#<.#........D..D.#.#..#..## #####....)..####....#  ..K......# #.#.##..#.....#+##.# #§#.......§....# #.# #§#..#.###)..... ...##.#.##  ... .^## ..... ######## #..##.#..# #.#    :j۬.#D##.#.D   steam dragon (catching breath) :jj1=------7 :jA :jӷ :ja.i....D..D.#.#..#..## #####....)..####....#  ..K......# #D#.##..#.....#+##.# #.#.......§....# #.###).§#...... ...##.#.##  ... . :j.[^## ..... ######## ....#..#.########....... :j,/n####### . :j4E§D :j;#.#. :j<%8 :jC :jF :j[#####....)..####....#  ..K......# #§#.##..#.....#+##.# #D#.......§....# .#..#.###)..... ..#.#.##  ... .^## ..... ######## .....#..#.########.#..#.......#.#..####### .### :j$D.D :j'. :j :j:=9 :j* :j :jZb  ..K......# #.#.##..#.....#+##......§....# D#..#.###)..#...... ..#.#.##  ... .^## ..... ######## #....##.#..#.########.......#..########.#..# .### #.###### :j4m J(catching breath) :js y ****** :j&t QThe steam dragon breathes steam at you. :j_ #.##D##.##.##.#§§@ :j F====400 :j  :jI S _The ball of steam misses you.:jo .....#+##......§....# D#..#.###)..#...... ..#.#.##  ... .^## §##.#......:j #########§##.# #..@.##..#.#######.#..#.......#.#..#######:j.##.........#   :j:je:jT2=----:j1:j:j:jUC:jDaWear or take off which item? :j_DArmour (go to first with [)  e - an orb of mesmerism (worn)  k - a +1 robe of willpower (worn)a - a +0 robe  :jDIp - +0 acid dragon scales  q - an orb of attunement:jDc[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :jE:jL:jzS .....#+##.# #.#........#   Para the Stormcaller.§....# #.# #D#..#.###.#   Tengu of Vehumet **....).....# #.# #.#......#.#   Health: 52/53 =======================- :j T.......# #.# #.##.#.###.#   Magic: 4/18=====-------------------... ..# #.##.#.###^##   AC: 7Str: 8..# #§##.#......#   EV: 30 Int: 20#§##.########   SH: 0Dex: 15:j4TM###§##.#  XL: 10 Next: 77% Place: Dungeon:8#..@.#.#:jUT  Noise: ---------  Time: 13401.3 (0.0)#.#..#.#######   o) +2 rapier of the Bedazzling Bear {venom:jwT#.#..#.......#   Throw: 22 darts (poison):jT#.#..#######.#   Quill Fly #.#..# #.#  #....# #.#  :jT ####.# #.#   :jT#.#######.#   #.........#  :jT. :jUYou encounter a kobold. It is wielding a +0 dagger and quivering stones. _The steam dragon leaves your sight.  :j4UThe steam dragon breathes steam at you. _The ball of steam hits you. You resist.  :jTUThe steam dragon breathes steam at you. _The ball of steam misses you.:jU:j[P  Okay, then.:j\:jqa:jc. _:j?  .§....# D#..#.###)..#...... ..#.#.##  ... .^## §##.#...... #§##.##########§##.# ....#.#@.#.########.#..#.......#.#..####### ..###########   :j4F §:jH 5=  2.3 (1 _:j[N :jP :j/ ).....# #.# #.#......#.#  ......# #.# #.##.#.###.#   ... ..# #.##.#.###^##   ..# #§##.#......#   #§##.########  ###§##.#  #.§..#.#  #.#..#.#######  #.#.@#.......#  #.#..#######.#  #.#..# #.#  #....# #.#  ####.# #.#   #.#######.#  #.........#  ###########    :j [40m:j #D#..§.§D   steam dragon:j: %3:j :jo :j .#.#.##  ... ..# #D^## ..# #.##.#...... #§##.##########.##.# #§.§..#..#.#######......###### ..#### #.######.......#########:j H§D:j G#§#.:j> S3=4:jZ :jt :jf ... ..# #§^## ..# #D##.#......:j=g #§##.##########.##.# §....#..#.#######......###### #..####:j0h #.######.......#########:j_kH§D:jq.:jt%5:ju:jw:j8- .##.#...... #D##.##########.##.# §....#..#.#######......#######.#..# #..###:j #.######.......#########:jsG.D:j:jA=6:j:j :j  #########D##.# §....#..#.#######......#.#..########.#..# .#### #.######.......#########:je:j%7:jD:j:j###D##.# §....#..#.#######......#######.#..# #..#### #@######.......#########D:j.D   steam dragon:j7:j7n=6==8:jL:j :j _###.##.#  Para the Stormcaller#§.*.#.#  Tengu of Vehumet **....#.#..#.#######   Health: 53/53 ========================#.#..#.......#   Magic: 2/18==----------------------#.#..#######.#   AC: 7Str: 8#.#..# #.#   EV: 30 Int: 20#....# #.#   SH: 0Dex: 15:j ####.# #.#   XL: 10 Next: 77% Place: Dungeon:8#@#######.#   Noise: ---------  Time: 13408.3 (0.0)#.........#   o) +2 rapier of the Bedazzling Bear {venom###########   Throw: 22 darts (poison)  Quill Fly    D   steam dragon:j    _Okay, then.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (empty space bonus: 5/8):j( k.D  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (empty space bonus: 5/8)  The air twists around and strikes the steam dragon!:j= 8 :j= ;15 ===9.3 (1:j :j@ d _The steam dragon is heavily wounded.:jv0  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j73:j8e _You don't have enough magic to cast this spell.:j:j:j:jF _Unknown command.:jS#§...#.#  #.#.D#.#######  #.#..#.......#  #.#..#######.#  #.#..# #.#  #....# #.#  ####.# #.#  :jJT #.#######.#  #.@.......#  ###########     :jT:     :jYK.D:jlg 30  ---10 _:j:z:jC#§...#.#  #.#..#.#  #.#D.#.#  #.#..#.#  #.#..# #.#  #....# #.#  ####.# #.#  #.#.#  #.#  #    :j0        :j:j9A---1:j:j:ji#§...#.#  #.#..#.#  #.#D.#.#  #.#..#.#  #.#..# #.#  #....# #.#  ####.# #.#  #.#.#  #.#  #         :jM:j%2:j:j:jb#§...#.#  #.#..#.#  #.#D.#.#  #.#..#.#  #.#..# #.#  #....# #.#  ####.# #.#  #.#.#  #.#  #         :j|:j%3:j:j:j #§...#.#  #.#..#.#  #.#D.#.#  #.#..#.#  #.#..# #.#  #....# #.#  ####.# #.#  #.#.#  #.#  #  :j H       :j :jի R3==4:j :j :jTl#§...#.#  #.#..#.#  #.#D.#.#  #.#..#.#  #.#..# #.#  #....# #.#  ####.# #.#  #.#.#  #.#  #         :j0D:jѾD   steam dragon:jg%5:jA:j:jq&#§...#.#  #.#..#.#######  #.#D.#.......#  #.#..#.#  #.#..# #.#  #....# #.#  ####.# #.#  #D#.#  #.:j#  #         :jdG.D:jt :j %6:j  :j :j W###.##.#  #§...#.#  #.#..#.#######  #.#D.#.......#  #.#..#######.#  #.#..# #.#  #....# #.#  ####.# #.#  #.#######@#  #.D.......#  ###########        .D:jy :j B7:j #########.#§...#.# ..#.######D.#......######...####.# #######..D......###########:js0:j8:jB==8:j):j:jn..#...... #########.#§...#.# ..#.######D.#......######...####.# #######..D......###########:j}w:j$x%9:j>|:jW~:jyoM§##.#.###^#..#...... #########.#§...#.# ..#.######D.#......######...:jy####.# ########..D......#  :j:jLR4=20:j:j݈:j8 M#.# #..# §##.#.###^#..#...... #########.#§...#.# ..#.######D.#......######...####.# :j #.#######.#  :j :j %1:j :jv :j #.# #.#......#.#  #.# #.##.#.###.#  ..# #§##.#.###^## ..# #.##.#......#  #.##.########  ###.##.#  #§...#.#  #.#..#.#######  #.#D.#.....@.#  #.#..#######.# :j/\ #.#..# #.#  #....# #.# ####.# #.#  #.#######.#  #..D......# ###########  :jT:j%2:j:jg# #.# #.#......#.# # #.# #.##.#.###.#  ..# #§##.#.###^##  ..# #.##.#......#  #.##.#  ###.##.#  #§...#.#:j  #.#..#.#  #.#D.#.#  #.#..#.#  #.#..# #.# :j& #....# #.#  ####.# #.#  #.#.#  #..D......#  :j4###  :j:j*%3:j&:j:j^.# #.# #.#......#.# .# #.# #.##.#.###.#  ..# #§##.#.###^##  ..# #.##.#......#  #.##.#  ###.##.#  #§...#.#  #.#..#.#  #.#D.#.#  #.#..:j#.#  #.#..# #.#  #....# #.#  ####.# #.#  #.#.#  #..D......#  #  :j:jcA=4:j:jX:j4 .# #.# #.#......#.# .# #.# #.##.#.###.#  ..# #§##.#.###^##  ..# #.##.#......#  #.##.#  ###.##.#  #§...#.# :jR5 % #.#..#.#  #.#D.#.#  #.#..#.# :j5  #.#..# #.#  #....# #.#  ####.# #.# :j5 v #.#.#  #..D......#  :j6 2#  :j> :j@ %5:jC :jVF :jg% .# #.# #.#......#.# .# #.# #.##.#.###.# . ..# #§##.#.###^##  ..# #.##.#......#  #.##.#  ###.##.#  #§...#.#  #.#..#.#  #.#D.#.#  #.#..:j!& #.#  #.#..# #.#  #....# #.#  ####.# #.#  #.#.#  #..D......#  #  :jI/ :j/ %6:j4 :j7 :j.# #.# #D#..#.###.# .# #.# #.#......#.# ...# #.# #.##.#.###.# .. ..# #§##.#.###^## ..# #.##.#......#  #.##.########  ###.##.#  #§...#.#  #.#..#@#######  #.#D.#.......#  #.#..#######.#  #.#..# #.#  #....# #.# ####.# #.# :j #.#######.#  #..D......# ########### D:j"D   steam dragon:j#[5=7:j ):j*:j :M+#.#.......D#..#.##........# #.# #..# ..§##.#.###^#..#...... #########.#§...#@# ..#.#######D.#.......########D#.#..# #.#  :jC;8:jE:jG:j۟MK.....##..#+#.#.......D#..#.##........# #.# #..# ..§##.#.###^#..#...... #########.#§...#.# ..#.######D.#.......#.#..#######D#  :j:j%9:j:j1:jDM##....)..####.#.#....K.....#.##..#+#.#.......D#..#.##........# #.# #..# ..§##.#.###^#..#...... #########.#§...#.# ..#.######:j[#.#D.#.......#  :j:j'&30:j:jy:jM.........D..D#..### ##....)..####.#.#....K.....#.##..#+#.#.......D#..#.##........# #.# #..# ..§##.#.###^#..#...... #########.#§...#.# #.#..#.#######  :jQ :j A=1:j :j :jE M###.######.#<.#.... .........D..D#..### ##....)..####.#.#....K.....##..#+#.#.......D#..#.##........# #.# #..# ..§##@#.###^#..#...... #########.##§...#.# :j8F 1D:jO D   steam dragon:jP %2:jV :jX :j...>##...#.#.###.#####.######.#<.#.... .........D..D#..### ##....)..####.#.#......#K.....##..#.+#.#.......D#..#.###:ja,#......#..# #.# #..# ..§##.#.###^#..#...... #########.#§...#.# ..#.######:j`D.#.D.....######D:j4D.:j:j[\6==3:j)":j$:j>{§§######.#.#.#....## ...>##...#.#.###.#####.######.#<.#.... .........D..D#..### ##....)..####.#.#......#K.....##..#..+#.#.......D#..#.###.@....#..# #.# #.##.#.###.# ..§##.#.###^#..#...... :j>#########.#§...#.# ..#D######D.#.......:j@5D.:jI:jI%4:jO:jbQ:jm..# #.#........# §§######.#.#.#....## ...>##...#.#.###.#####.######.#<.#.... .........D..D.#.#..#..### ##....)..####.#.#......K.....##..#..#+#.#........#D#.@#.###........# #.# #.##.#.###.# ..:j§##.#.###^#..#...... #########.##.§...#D# ..#.######:j5D.:jʓ:jS%5:j :jΜ:j x####### #.#.#.###### ...# #.#........# §§######.#.#.#....## ....>##...#.#.###.### ###.######.#<.#....# :j_ Q..........D..D.#.#..#..### ###....)..####.#.#......#  ..K......# #.#.##..#..# .#+##.# #.#@.......# §....# #.# #D#..#.###.# .# #.# #.#......#.# ...# #.# #.##.#.###.# ... ..# #§##.#.###^## ..# #.##.#......#  #.##.########  ###.##D# :j : #§...#.# :j& 8D.:jr ;6:j> :jd :j   #######.#####..# #.#........# §§######.#.#.#....## ...>##...#.#.###.#####.######.#<.#.... ..........D..D#..### ###....)..####.#.#......  ..K.....##..#.. .....#+#.#....... §D#..#.###.......:jU..# #.# #.##.#.###.# ...§##.#.###^#..#.#...... #.##D##########.#:j8D.:jJ:jB==7:j7:j:j5#  #######.#####..# #.#........# §§######.#.#.#....## ...>##...#.#.###.#####.######.#<.#.... ..........D..D#..### ###....)..####.#@#....  ..K.....##..#.. .....#+#:j\.#........ §D#..#.##......#..# #.# #.##.#.###.# ...§##.#.###^#..#D#...... #######:j$8D.:jS$:j%%8:j*:j,:j*...#  #######.#####..# #.#........# §§######.#.#.#....## ...>##...#.#.###.#####.######.#<.#.... ..........D..D#..### ###....)..####.#.#....  ..K.....##..# .....#+#.#....... §D#..#.##........# #.# #.##.#.###.# ...§##D#.###^#..#......:j8D.:jL:j[7=9:j:j+ :jHAG#####...#  #######.#####..# #.#........# §§######.#.#.#....## ...>##...#.#.###.#####.######@#<.#.... ..........D..D#..### ###....)..####.#.#....  ..K.....##..# .....#+#.#....... §D#..#.##........# #.# #.##D#.###.# ...§##.#.###^#D. :j\I :jJ&40 :j,P :jvR":jV #####...## #.#.#.# ######.#.#####..# #.#........# §§######.#.#.#....## ...>##...#@#.###.#####.######.#<.#.... ..........D..D#..### ###....)..####.#.#....  ..K.....##..# .....#+#.#....... §D#..#.##D.....":j t..# #.# #..# ":j 5D.":j ":j %1":j3$ ":j,& #:j  Para the Stormcaller#######  Tengu of Vehumet **....#.....#  Health: 53/53 ========================#.###.#  Magic: 3/18====--------------------#.#.#.#  AC: 7Str: 8 ####### #.#.#.######   EV: 30 Int: 20 ......# #.#........#   SH: 0Dex: 15 #:j....§§######.#.#.#....##   XL: 10 Next: 77% Place: Dungeon:8 .........>##...#@#.###.###   Noise: ---------  Time: 13441.3 (0.0) ......###.######.#<.#....#   o) +2 rapier of the Bedazzling Bear {venom ..........D..D.#.#..#..###   Throw: 22 darts (poison) ###....)..####.#.#......#   Quill Fly ..K......# #.#.##..#..#  .....#+##.# #.#........#   D   steam dragon §....# #.# #D#*.#.###.#  #:j8.....# #.# #.#......#.#  .....# #.# #.##.#.###.#  _Unknown command.Casting: Airstrike (safe; 1% risk of failure)  #:jgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target#:j}Aim: a steam dragon (heavily wounded, empty space bonus: 5/8)#:j"T (catching breath)D  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a steam dragon (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the steam dragon!  The steam dragon is severely wounded.#:j* ******The steam dragon breathes steam at you.#:j@§§#.##.##..#D.#..#:jL49--15 ====2.3 (1#:jI#:jK= _The ball of steam hits you. You resist.$:j9M#####...# #.#.#.# #######.#.######..# #.#........# §§######.#.#@#....## ...>##...#§#.###.#####.######§#<.#.... ..........D..D.#§#..#..### $:j9}###....)..####.#.#......#  $:jD$:jE| 30  ----3$:jL$:jN%:jЎ>M#####...## #.#.#.# ######%:jX#.#####..# #.#..@.....# §§######.#.#§#....## ...>##...#§#.###.#####.######§#<.#.... ..........D..D.#§#..#..###  %:j %:j§@§.#§#50------4%:j%:jp&:jfM#####...## #.#.#.# #######.#@######..# #.#.§.§....# §§######.#.#.#....## ...>##...#§#.###.## ......###.######§#<.#....#  .# ..#&:jY`&:jǓ...§.#.#D   steam dragon#D# 4=5&:jHY M#####...#&:j] W  #######.#§######..# #.#....§...# §§######.#.#.#....## .........>##...#.#.###.###  # #.##D# .# &:jn .§.§D   steam dragon#D# #§# 6&:j){ ':j$':je#######....#  #######.#####..# #.#.§.§§...# ':j'§§######.#.#.#....## ...>##...#.#.###.##':j-###.######§#<.#.... ..........D..D.#D#..#..### ###....)..####.#§#....':j5D.':jy...1=7':j ':j.,(:j   Para the Stormcaller  Tengu of Vehumet **....  Health: 51/53 =======================-  Magic: 0/18------------------------  AC: 7Str: 8  EV: 30 Int: 20#######  SH: 0Dex: 15#.....#  XL: 10 Next: 77% Place: Dungeon:8#.###@#  Noise: ---------  Time: 13447.3 (0.0)#.#.#.#(:j Y  o) +2 rapier of the Bedazzling Bear {venom ####### #.#.#.######   Throw: 22 darts (poison) ......# #.#....§...#   Quill Fly ....§§######.#.#.#....##  .........>##...#.#.###.###   D   steam dragon ......###.######*#<.#....#  ..........D..D.#.#..#..###  ###....)..####.#§#......#  _The ball of steam hits you. You resist.  Casting: Airstrike (safe; 1% risk of failure)  (:j uConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a steam dragon (severely wounded, empty space bonus: 2/8)(:j %.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a steam dragon (severely wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the steam dragon!  You kill the steam dragon!  Vehumet accepts your kill.1=15 81===8.3 (1(:j (:j 4 _You feel your power returning.*:j*I*:j?/ 30  22==*:j=>3=*:jo _HP restored.==3==*:j,==*:j*B*:j4=*:jB*:jڗ,*:jQ*:j6O=*:j*:j)B*:j5=*:jZ*:jݶ*:jѸ*:jU*:jz,*:j*:j,*:j*:j 9=*:j!*:jF*:j*:jY*:j*:jN*:j*:j6==*:j*:j,*:jX,*:j*:j*:j*:j*:j*:j:==*:j*:jU+7=*:j-*:jB.,*:jj1,*:j 2*:j6O=*:jr7*:j:,*:j%;*:j>*:jD?S8=*:j?*:j0B*:jB,*:jH*:jI,*:jdL,*:j M*:jO*:jQP9=*:j;Q*:jS*:j)T*:jT*:j[9==*:jh_*:j_*:j`*:jhB*:ji*:jZj*:jj*:jn*:jn$==*:jn*:joo*:jvB*:jx*:jvx*:j y*:jI~*:j~Q10/18=*:j~*:j*:j,*:j*:j*:j9=*:j*:jx&(1==*:j*z2==*:j+,*:j(,*:j3B*:jBc==3=*:jWB*:jEs=4=*:jt*:jzB*:jq|*:j|,*:jH*:j9=*:j;*:jΈ5==*:jG*:j*:j*:jԍ*:j*:jj*:jӐ*:j|*:j*:j@*:jCf==*:j9B*:j96*:j(=*:j*:j*:j,*:j*:jٵ,*:j*:jԹ,*:j*:j9=*:jy*:j^*:j*:j*:j]*:j}K7=*:j3*:j *:j,*:j*:j`9=*:j*:jo*:j*:jn*:jl*:j*:j5*:j*:jI*:jE8==*:j_*:j*:j*:j,*:j3*:jX,*:j> ,*:j,==*:jT<*:jtX*:jk*:j*:jX*:jB*:j*:j*:j`*:j*:j*:jOB*:j*:j:*:j1,*:j*:j*:jƯ*:j *:jC*:jt*:j1*:j*:j_*:j*:jt*:jP*:j*:j*:j*:j*:j5*:j*:jQ*:j*:jO*:j*:j@*:jX*:j*:j*:j*:jXX*:j *:j *:jc *:je*:j*:j,*:j!*:j,*:j2*:jN*:j;(*:jY,,*:j8*:j<,*:j=*:jC,*:j E*:j/I,*:jMX*:jO*:j2R,*:jR*:jvW*:jYY,*:j.[*:jp_*:j<`*:j`*:jb*:jg,*:jg*:jOi*:jnB*:jo*:jyX*:j*:j&*:jRB*:j*:j,*:j-*:j$*:j,*:j*:j*:j*:j-*:jz*:j3*:jsh  A kobold comes into view.*:jk #.....#  #.###.# #.#.#.# ########## #.#.#.###### *:jMv.........# #.#........# .......§§######.#.#.#....## ............>##...#.#.###.### .........###.######.#<.#....# ................@.#.#..#..### --- ######...K)..####.#.#......#  ..K......# #.#.##..#..#  .....#+##.# #.#........# *:j~x .§....# #.# #.#..#.###.#  ).....# #.# #.#......#.# *:j6K   kobold (missile, wandering)  .......# #.# #.##.#.###.# *:j/   ... ..# #.##.#.###^##  *:js ..# #.##.#......#  *:j 260658.0)*:j} *:j N---79 _*:j *:j +:j   #.###.#  #.#.#.#  #.#.#.  #.#... . >.+:j ###.######.#< .......@.#. )..####.#.  ..K......# #.#.   #.#..   #.# #.#..+:jH4  ) #.# #.#..  +:jw #.# #.##.  ... ..# #.##.#.###^##  ..# #.##. +:jv< H   #.###.#  #.#.#.#  #.#.#.  #.#... . >. ###.######.#< .......@.#. )..####.#. +:j+=  ..K......# #.#.   #.#..   #.# #.#..  ) #.# #.#..   #.# #.##. +:ji= ] ... ..# #.##.#.###^##  ..# #.##. +:jo F+:jM s _A kobold is nearby!+:j #.....#  Para the Stormcaller #.###.#  Tengu of Vehumet **.... #.#.#.#  Health: 53/53 ======================== ########## #.#.#.######  Magic: 17/18 ======================-- .........# #.#........#  AC: 7Str: 8 .......§§######.#.#.#....##  EV: 30 Int: 20 ............>##...#.#.###.###  SH: 0Dex: 15 .........###.######.#<.#....#  XL: 10 Next: 81% Place: Dungeon:8 ................@.#.#..#..###  Noise: ---------  Time: 13607.3 (0.0) ######...$)..####.#.#......#  o) +2 rapier of the Bedazzling Bear {venom  ..K......# #.#.##..#..#  Throw: +:j322 darts (poison)  .....#+##.# #.#........#  Quill Fly  .§....# #.# #.#..#.###.#  ).....# #.# #.#......#.#  K   kobold (missile, wandering)  .......# #.# #.##.#.###.#  ... ..# #.##.#.###^##  ..# #.##.#......# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, 67% to hit)  The zap hits the kobold!  You kill the kobold!+:jJ   #.###.#  #.#.#.#  #.#.#.  #.#... . >. .#< ***@.#. ****.   #.#.   #.#..   #.# #.#..  ) #.# #.#..    #.# #.##.   +:j& ... ..# #.##.#.###^##   ..# #.##.  +:jNAY...$)..,:jg915 =8.3 (1,:j ,:j,t  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, 67% to hit)  The zap hits the kobold!  You kill the kobold! _Vehumet accepts your kill.,:j0  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j { _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:jA  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:jg3,:j,:j  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:jY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j,:jx  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:jx I,:j ,:j  30  _8==,:jy ,:j ,,:jӹ :==,:j ,:jL ,:j ,,:j ,:j  #.###.#  #.#.#.# ########## #.#.#.######  .........# #.#........#  .......§§######.#.#.#....##  ............>##...#.#.###.## .........###.######.#<.#.... ..................#.#..#..## ######...$)@.####.#.#......#-,:j  .........# #.#.##..#..# .....#'##.# #.#........# .§....#. #.# #.#..#.###.# ).....# #.# #.#......#.# .......# #.# #.##.#.###.# ... ..# #.##.#.###^# ..# #.##.#...... #.##.#######,:j  #.###.# #.#.#.# ########## #.#.#.###### .........# #.#.# ..§######.#.#.#....## .....>##...#.#.###. .###.######.#<.# ......#.#..#.. ######...$@..####.#.#.......# #.#.##..#..,:j  .....#'##.# #.#. .)....#. #.# #.#..#.###. ).....#. #.# #.#......#. .......#' #.# #.##.#.###. ... .. ..# #.##.#.###^.. ..# #.##.# #.##.,:j /10.0),:j }  -9.3 (11,:jw ,:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  g - 27 poisoned darts (gained 5)  Things that are here:,:j |15 3620.3 (127,:j ,:j^ R _a +0 club; a kobold skeleton-:j-:jF-:j-:j-:j-:ju 30  -:j  You now have 430 gold pieces (gained 19).  Things that are here:15 -:j3-:jj _a +0 dagger; a stone; a kobold corpse-:j+u 30  -:j-:jJ-:j6X########## #.#.#.####-:j.........# #.#....... .........######.#.#.#... ............>##...#.#.## .........###.######.#<. ..................#.#. ######...))..####.#-:j .....# #.#.##.. .......@#'##.# #.#3.3 (3.0)-:jt)....#.##.# #.#..#.#).....#.##.# #.# <.......#'##.# #.##.#.# .............# #.##.#.# #######......# #.##.#.. #.... #.##.### #.#. ###.##.# #....#.#-:j-:j*4.3 (4-:j7-:j; _Found an escape hatch in the ceiling./:j/:jVisible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 clubb - ()) a +0 dagger  c - ()) a +0 whip  d - ()) a +3 dagger of freezing  e - (†) a kobold corpse  f - (÷) a kobold skeletong - (() a stone Featuresh - (<) an escape hatch in the ceiling (not visited)0:j60:jH0:j!########## #.#.#.#### Para the Stormcaller.........# #.#....... Tengu of Vehumet **.............######.#.#.#... Health: 53/53 ========================............>##...#.#.## Magic: 18/18 ========================.........###.######.#<.# AC: 70:jo"wStr: 8..................#.#..# EV: 30 Int: 20######...))..####.#.#... SH: 0Dex: 15.............# #.#.##.. XL: 10 Next: 81% Place: Dungeon:8.......@#'##.# #.#..... Noise: ---------  Time: 13624.3 (0.0)...)....#.##.# #.#..#.# o) +2 rapier of the Bedazzling Bear {venom..).....#.##.# #.#..... Throw: 27 darts (poison)0:j#[<.......#'##.# #.##.#.# Quill Fly .............# #.##.#.########......# #.##.#..#.... #.##.####.#. ###.##.##....#.#Things that are here: _a +0 club; a kobold skeletonYou now have 430 gold pieces (gained 19).  Things that are here: _a +0 dagger; a stone; a kobold corpse 0:jk#<_Found an escape hatch in the ceiling.0:j/30:j70:j}:0:jtU  0:jbu0:jXx0:j~0:j,0:j;,0:jQ .........######.#.#.#. ............>##...#.# .........###.######.#< ..................#.#..#######...))...#.........# #.#.#..........#'##.# )....#.##.# #.#..#)..@..#.##.# #.#5.3 (1<.......#'##.# #.#.............# #.##.#.########......# #.# #.....∩ #.# #.#.##. ###.##.#  .#.# #....#.#  # #.#..#.#  #.#..#..[0:jw37m 6.3 (20:jy0:j^9 _Found Ugumuget's Assorted Antiques.0:j 30:j- 0:j 0:j 0:jȭ 0:jy 0:j 0:jy 0:j 0:j 0:j[  ..##### ............>##.. .........###.######.## .........#######...))..###.....# #.#....#'##.# #.#0:j p..)....#.##.# #.#...)@....#.##.# #.#..<.......#'##.# #.#....# #.###.##......# #.#.. #.....∩ #.## #.#.##. ###.# .#.# #... # #.#. #.#..#0:j} w .######.#.# ......>##...# ...###.######## .......#.#...))..####.#.# #.#.#'##.# #.#.)....#.##.# #.#.@.....#.##.# #.#.<0:jF .#'##.# #..# #.#.#......# #. .. #.....∩ #.# #.#.##. ###. .#.# #.... # #.#.. #.#..0:j &80:j b  9.3 (30:j 0:jD { _You see here a +3 dagger of freezing.1:j`I1:jY1:j1:jd: _1:j1:jѤ1:jO1:j1:j 1:j,1:j1:j1:j)1:j1:j1:j1:j01:j1:j1:j1:jr1:j1:j1:j1:j1:j1:jK1:jE1:j1:j/1:j1:j"1:jX1:j1:j[1:j,1:j1:jIWelcome to Ugumuget's Assorted Antiques! What would you like to do?  a -  476 gold a runed longbow  b - 1360 gold a phantom mirror  c -  714 gold a runed plate armour  d -  30 gold a metallic puce potion  e -  30 gold a silvery potion  f -  30 gold a viscous silvery potion 1:j3 g -  170 gold a silver ring You have 430 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping list7:j   a -  476 gold a runed longbow  d +  30 gold a metallic puce potion After the purchase, you will have 400 gold pieces.[Enter] buy marked items7:j"  d +  30 gold a metallic puce potion  e +  30 gold a silvery potion378:jLH  e +  30 gold a silvery potion  f +  30 gold a viscous silvery potion48:jQj  f +  30 gold a viscous silvery potion  g +  170 gold a silver ring178:j Y Purchase items for 260 gold? (y/N)9:jPAy  c -  714 gold a runed plate armour 9:jBcC9:jD9:jI9:jTZ...#######...))..####.#.#......# Para the Stormcaller .................# #.#.##..#..# Tengu of Vehumet **.... ............#'##.# #.#........# Health: 53/53 ======================== .......)....#.##.# #.#..#.###.# Magic: 18/18 ======================== ......).....#.##.# #.#......#.# AC: 7Str: 8 ....<.......#'##.# #.##.#.###.# EV: 30 Int: 20 .................# #.##.#.###^## SH: 09:jUDex: 15 ##.########......# #.##.#......# XL: 10 Next: 81% Place: Dungeon:8 ..#.....@# #.##.######## Noise: ---------  Time: 13639.3 (10.0) ##.#.##.####.##.#o) +2 rapier of the Bedazzling Bear {venom#.#.##.##....#.#Throw: 27 darts (poison)#.#.##.##.#..#.####### Quill Fly #.#.....#.#..#.......##.###.#.#.#..#######.#... . .#.#..# #.#.. ## .#....# #.#####.# #.# _a +0 dagger; a stone; a kobold corpse _Found an escape hatch in the ceiling. _Found Ugumuget's Assorted Antiques. _You see here a +3 dagger of freezing.  There is an entrance to Ugumuget's Assorted Antiques here.  f - a viscous silvery potion; r - a +9:j:VS6 ring of dexterity; k - a silvery potion9:j(]  Found an escape hatch in the ceiling.Ugumuget's Assorted Antiques. _You see here a +3 dagger of freezing.  There is an entrance to Ugumuget's Assorted Antiques here.  f - a viscous silvery potion; r - a +6 ring of dexterity; k - a silvery potionq - 2 metallic puce potions (gained 1)9:ja9:jikm _Thank you for shopping at Ugumuget's Assorted Antiques!::jD::jEPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +4 ring of protection (worn)r - a +6 ring of dexterity Talismans (go to first with %)  i - a quill talisman (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip <:jh><:jAC<:j K...#######...))..####.#.#......# Para the Stormcaller .................# #.#.##..#..# Tengu of Vehumet **.... ............#'##.# #.#........# Health: 53/53 ======================== .......)....#.##.# #.#..#.###.# Magic: 18/18 ======================== <:jK......).....#.##.# #.#......#.# AC: 7Str: 8 ....<.......#'##.# #.##.#.###.# EV: 30 Int: 20 .................# #.##.#.###^## SH: 0Dex: 15 ##.########......# #.##.#......# XL: 10 Next: 81% Place: Dungeon:8 <:jBL..#.....@# #.##.######## Noise: ---------  Time: 13639.3 (0.0) ##.#.##.####.##.#o) +2 rapier of the Bedazzling Bear {venom#.#.##.##....#.#Throw: 27 darts (poison)<:jL#.#.##.##.#..#.####### Quill Fly #.#.....#.#..#.......##.###.#.#.#..#######.#... . .#.#..# #.#.. ## .#....# #.#####.# #.# _Found Ugumuget's Assorted Antiques. _You see here a +3 dagger of freezing.  There is an entrance to Ugumuget's Assorted Antiques here.  f - a viscous silvery potion; r - a +6 ring of dexterity; k - a silvery potion<:j)Mq - 2 metallic puce potions (gained 1) _Thank you for shopping at Ugumuget's Assorted Antiques!<:jWT  You feel agile.<:jX=16 218 (0.5<:j_<:jb7 _r - a +6 ring of dexterity (worn)>:j>:j  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.2     0   k - Spellcasting   5.0    -1           b - Polearms   0.0    +1   l + Conjurations 9.7   7%  +3  >:j_ c - Staves   0.0    +1   m - Fire Magic   0.0    +1   d - Unarmed Combat   0.0    +1   n + Air Magic15.3  60%  +3   e - Throwing   2.0     0           o - Evocations   0.0     0  >:j f * Short Blades   2.4  17%  +1   p * Shapeshifting   3.2  16%  -2   g - Long Blades   1.3    +1               h - Armour   0.0    +1       i - Dodging   2.1    +1       j - Stealth   2.1    +1          >:j.            >:j-            >:jl    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help>:j[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsC:j5  k + Spellcasting 5.0  24%64622F:jF:j"F:j2...#######...))..####.#.#......# Para the Stormcaller .................# #.#.##..#..# Tengu of Vehumet **.... ............#'##.# #.#........# Health: 53/53 ======================== .......)....#.##.# #.#..#.###.# Magic: 18/18 ======================== F:j/......).....#.##.# #.#......#.# AC: 7Str: 8 ....<.......#'##.# #.##.#.###.# EV: 16Int: 20 .................# #.##.#.###^## SH: 0Dex: 21 ##.########......# #.##.#......# XL: 10 Next: 81% Place: Dungeon:8 ..#.....@# #.##.######## Noise: ---------  Time: 13639.8 (0.0) ##.#.##.####.##.#o) +2 rapier of the Bedazzling Bear {venom#.#.##.##....#.#F:jThrow: 27 darts (poison)#.#.##.##.#..#.####### Quill Fly #.#.....#.#..#.......##.###.#.#.#..#######.#... . .#.#..# #.#.. ## .#....# #.#####.# #.#There is an entrance to Ugumuget's Assorted Antiques here.  f - a viscous silvery potion; r - a +6 ring of dexterity; k - a silvery potionq - 2 metallic puce potions (gained 1) _Thank you for shopping at Ugumuget's Assorted Antiques!  You feel agile. _r - a +6 ring of dexterity (worn)F:jF:jvF:jF:jF:j;F:jaAJGear: 18/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - the +2 rapier of the Bedazzling Bear (weapon) {venom, rF+ rC+}  c - a +4 dagger  h - a +2 dagger of venom  j - a +3 rapier of speed  n - a +8 spear Missiles (go to first with ()  d - a throwing net F:jA6 g - 27 poisoned darts (quivered)l - 2 curare-tipped darts Armour (go to first with [)  e - an orb of mesmerism (worn)  k - a +1 robe of willpower (worn)a - a +0 robe  m - a +0 cloak  p - +0 acid dragon scales  q - an orb of attunement Magical Staves (go to first with |)  b - a staff of fire F:jFBJewellery (go to first with "=)  f - a +4 ring of protection (worn)  r - a +6 ring of dexterity (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]H:j' 6i - a quill talisman (worn). A spiny trinket reminiscent of a cactus. Causes sharp quills to grow all over the wearer's body which may cause injury to anyone unwise enough to attack them in melee. ____________________________________________________________  Skill Quill Dmg -------------------------- Min 0 1d2 Max 7 1d8 Cur 3.2 1d4  Melds: Helmet, Gloves, Boots, Barding, Cloak ____________________________________________________________ Your skill: 3.2; use (s) to set 7.0 as a target for Shapeshifting.  At 100% training you would reach 7.0 in about 0.5 XLs.  At current training (12%) you reach 7.0 in about 4.0 XLs. You found it on level 5 of the Dungeon. (r)emove, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.J:jfZGear: 18/52 gear slots (Left/Right/Tab to switch category)  c - a +4 dagger  h - a +2 dagger of venom  j - a +3 rapier of speed  n - a +8 spear Missiles (go to first with ()  d - a throwing net  g - 27 poisoned darts (quivered)  l - 2 curare-tipped darts Armour (go to first with [)  e - an orb of mesmerism (worn) J:j\ k - a +1 robe of willpower (worn)a - a +0 robe  m - a +0 cloak  p - +0 acid dragon scales  q - an orb of attunement Magical Staves (go to first with |)  b - a staff of fire Jewellery (go to first with "=)  f - a +4 ring of protection (worn)  r - a +6 ring of dexterity (worn) Talismans (go to first with %)  i - a quill talisman (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]J:jj J:jrv...#######...))..####.#.#......# Para the Stormcaller .................# #.#.##..#..# Tengu of Vehumet **.... J:j s............#'##.# #.#........# Health: 53/53 ======================== .......)....#.##.# #.#..#.###.# Magic: 18/18 ======================== ......).....#.##.# #.#......#.# AC: 7Str: 8 J:j;sF....<.......#'##.# #.##.#.###.# EV: 16Int: 20 J:jns.................# #.##.#.###^## SH: 0Dex: 21 J:js3##.########......# #.##.#......# XL: 10 Next: 81% Place: Dungeon:8 ..J:js#.....@# #.##.######## Noise: ---------  Time: 13639.8 (0.0) #J:js:#.#.##.####.##.#o) +2 rapier of the Bedazzling Bear {venom#.#.##.##....#.#J:jXtThrow: 27 darts (poison)#.#.##.##.#..#.####### Quill Fly #.#.....#.#..#.......##.###.#.#.#..#######.#... . .#.#..# #.#.. ## .#....# #.#J:jt####.# #.#There is an entrance to Ugumuget's Assorted Antiques here.  J:jtf - a viscous silvery potion; r - a +6 ring of dexterity; k - a silvery potionq - 2 metallic puce potions (gained 1) J:jt_Thank you for shopping at Ugumuget's Assorted Antiques!  You feel agile. _r - a +6 ring of dexterity (worn)J:j{J:j:|J:jbJ:j&K:jЧK:j]K:j K:jK:jK:j  31  K:jݷK:jK:jcK:jK:jK:j|K:jK:jK:j3K:jK:jK:jK:jwK:jK:jeK:jK:jiK:jK:j-K:jzK:jK:jK:jTK:jYK:jK:jUK:jK:j>K:j%K:jK:jK:jtK:jK:j_K:jK:j2K:jK:jK:jaK:jK:j?K:jK:jrK:jK:jK:j9K:jK:j"f - a viscous silvery potion; r - a +6 ring of dexterity; k - a silvery potionq - 2 metallic puce potions (gained 1) _Thank you for shopping at Ugumuget's Assorted Antiques!  You feel agile. _r - a +6 ring of dexterity (worn)  You encounter 2 wights. ###.########......# #.##.#. .. #.....∩# #.##.##K:j ## #.#.##.####.## ## #.#.##.##.... ... #.#.##.##.#..#.## ....####.#.....#.#..#... .......#.###.#.#.#..## .............#.#.#..#  .......@.#####.#....#  .......#.......####.#.......######### #.####z...... #............ ######.......zz 2 wights (wandering).......z...... K:j52.8 (13.0)z..K:jP    wight  You encounter a wight. It is wielding a +2 hand axe.K:jGc  3.8 (14K:jK:j#5 _The wight leaves your sight. x2L:j? -###.########......# #.##.#. Para the Stormcaller..#.....∩# #.##.## Tengu of Vehumet **....###.#.##.####.##.# Health: 53/53 ========================## #.#.##.##....#.# Magic: 17/18 ======================--... #.#.##.##.#..#.## AC: 7Str: 8....####.#.....#.#..#... EV: 31 Int: 20.......#.###.#.#.#..#### SH: 0L:j Dex: 21.............#.#.#..#XL: 10 Next: 81% Place: Dungeon:8.....**@.#####.#....#Noise: ---------  Time: 13653.8 (0.0)..***..#.......####.#o) +2 rapier of the Bedazzling Bear {venom**.....######### #.#### Throw: 27 darts (poison).......#..... Quill Fly .......######.......z   wight (wandering)..............  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 hand axe and wearing a +0 robe (wandering, hasn't  noticed you, 74% to hit)L:j P zonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 hand axe and wearing a +0 robe (wandering, hasn't  noticed you, 74% to hit)  The zap misses the wight.L:jP L:jR /zL:jOT /zL:j] ......zzz 3 wights (1 polearm, 1 wandering)L:jd_ 916 =4.8 (1L:jg L:ju s _You encounter a wight. It is wielding a +0 halberd.M:j[S###.########......# #.##.#. Para the Stormcaller..#.....∩# #.##.## Tengu of Vehumet **....###.#.##.####.##.# Health: 53/53 ========================## #.#.##.##....#.# Magic: 16/18 =====================---... #.#.##.##.#..#.## AC: 7Str: 8....####.#.....#.#..#... EV: 16Int: 20M:j-].......#.###.#.#.#..#### SH: 0Dex: 21.............#.#.#..#XL: 10 Next: 81% Place: Dungeon:8......*@.#####.#....#Noise: =--------  Time: 13654.8 (0.0)....**.#.......####.#o) +2 rapier of the Bedazzling Bear {venomz.**...######### #.#### Throw: 27 darts (poison)**.....#..... Quill Fly .......######.......zzz 3 wights (1 polearm, 1 wandering).......z......  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineM:j]{Aim: a wight, wielding a +2 hand axe and wearing a +0 robe (74% to hit)  The zap hits the wight.M:j9z.M:j1?.zM:j6z.M:j:.....M:j|*5.8 (1M:jtM:jMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +2 hand axe and wearing a +0 robe (74% to hit)  The zap hits the wight. _The wight is moderately damaged.M:j5K###.########......# #.##.#. Para the Stormcaller..#.....∩# #.##.## Tengu of Vehumet **....###.#.##.####.##.# Health: 53/53 ========================## #.#.##.##....#.# Magic: 15/18 ====================----... #.#.##.##.#..#.## AC: 7Str: 8....####.#.....#.#..#... EV: 16Int: 20.......#.###.#.#.#..#### SH: 0Dex: 21.............#.#.#..#XL: 10 Next: 81% Place: Dungeon:8.......@.#####.#....#M:jNoise: =--------  Time: 13655.8 (0.0).z...**#.......####.#o) +2 rapier of the Bedazzling Bear {venom...**..######### #.#### Throw: 27 darts (poison).**....#..... Quill Fly .......######.......zzz 3 wights (1 polearm, 1 wandering)z.............  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineM:jLAim: a wight, wielding a +2 hand axe and wearing a +0 robe (moderately damaged,74% to hit)  The zap hits the wight.M:jo8z.M:j!q6z.M:jq@.zM:jȀ.....z)6.8 (1M:j5M:ja] _The wight is heavily damaged.M:jŝ###.########......# #.##.#. Para the Stormcaller..#.....∩# #.##.## Tengu of Vehumet **....###.#.##.####.##.# Health: 53/53 ========================## #.#.##.##....#.# Magic: 14/18 ==================------... #.#.##.##.#..#.## AC: 7Str: 8....####.#.....#.#..#... EV: 16Int: 20.......#.###.#.#.#..#### SH: 0Dex: 21.............#.#.#..#XL: 10 Next: 81% Place: Dungeon:8..z...*@.#####.#....#Noise: =--------  Time::j 37m 13656.8 (0.0)....**.#.......####.#o) +2 rapier of the Bedazzling Bear {venom..**...######### #.#### Throw: 27 darts (poison).......#..... Quill Fly .......######.......zzz 3 wights (1 polearm).z............  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 hand axe and wearing a +0 robe (heavily damaged,  74% to hit)  The zap hits the wight.M:j"@.zM:j$<z.M:j*%1z.M:j-8....M:j-*7.8 (1M:j5M:j/9  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 hand axe and wearing a +0 robe (heavily damaged,  74% to hit)  The zap hits the wight. _The wight is severely damaged.N:j|..................# #.##.#.####.########......# #.##.#....#.....∩# #.##.##### #.#.##.####.##.# ## #.#.##.##....#.# ... #.#.##.##.#..#.###....####.#.....#.#..#.....N:jF#.###.#.#.#..#####........@....#.#.#..# ...z.....#####.#....# ...z...#.......####.# .######### #.#####....... #............. #######..z..................N:j0z..zz. 31  -8N:jN:jIN:jkm<#'##............####.#######... ......∩# #### ##.### ...#.# .. #.#.##.####...####.#..............#@###.#####z........#.#.#.....#####.#...z..#.......####.# .######### #.#####..........z..#######.N:jpx.zz.N:jvN:jw\5==-9N:j~N:j1N:j/ oM..)......N:j0 )<#'##............####.#######... ......∩# N:j50 i#### ##.### N:jb0 ~...#.#  #.#.##.####N:j0 ####@#..............#.###.#N:j0 ####....z.......#.#.#........#####.#...N:j0 ....z..#.......####.#...z   wight..N:j1 3......N:j5 0zN:jV> _.z 2 wights (1 polearm)N:j|? &60N:jE N:jG N:j)AM.)#.#..).#.....<#'##...............####.#######... ......∩# #### ##.### ...#.#  #@#.##.########.#........#.#######.......#.#.#......z..#####.#....#... .z .... N:jB/zN:j|L.z   wight (polearm)N:jM%1N:jTN:j%WO:j=.....#'....)..#.#..).#.....<O:j#'##................####.########........ ......∩# #### ##.### O:j...#.#  #.#.##.####O:j####.#........#.#######z.....#.#.#O:jF.....#####.#...z..#.......####.#O:jl...######### #.#####z......O:j/zO:j6z.O:jOz 2 wights (1 polearm)O:j%2O:jMO:jơO:jH!....##.....#'....)..#.#..).....#.##.# #.#.....<#'##.#..................#O:j$I####.########......#.. ......∩# #### ##.### ...#.#  #.#.##.########.#........#z########......#.#.#...z.#####.#...z..#.......####.#...######### #.#####O:jHK6z.O:j>L5z.O:jcO:jcB==3O:joO:jqP:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P:jXx  ..................# #.#.##.. Para the Stormcaller  .............#'##.# #.#..... Tengu of Vehumet **....  ........)....#.##.# #.#..#.# Health: 53/53 ========================  .......).....#.##.# #.#..... Magic: 14/18 ==================------  .....<.......#'##.# #.##.#.# AC: 7Str: 8  ..................# #.##.#.# EV: 31 Int: 20  ###.########......# #.##.#.. SH: 0Dex: 21 .. #.....∩# #.##.### XL: 10 Next: 81% Place: Dungeon:8  ## #@#.##.####.##.#  Noise: --------- :jz m Time: 13663.8 (0.0) ## #*#.##.##....#.#  o) +2 rapier of the Bedazzling Bear {venom ... #*#.##.##.#..#.### Throw: 27 darts (poison) ....####z#.....#.#..#.... Quill Fly  .......#*###.#.#.#..##### ........z....#.#.#..#  zz 2 wights (1 polearm) .........#####.#....#  ....z..#.......####.#  .......######### #.#####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 hand axe and wearing a +0 robe (severely damaged,  74% to hit)Q:j ..................# #.#.##.. Para the Stormcaller.............#'##.# #.#..... Tengu of Vehumet **............)....#.##.# #.#..#.# Health: 53/53 ========================.......).....#.##.# #.#..... Magic: 14/18 ==================------.....<.......#'##.# #.##.#.# AC: 7Str: 8..................# #.##.#.# EV: 31 Int: 20###.########......# #.##.#.. SH: 0Dex: 21..#.....∩# #.##.### XL: 10 Next: Q:j81% Place: Dungeon:8###@#.##.####.##.#Noise: ---------  Time: 13663.8 (0.0)## #*#.##.##....#.#o) +2 rapier of the Bedazzling Bear {venom... #*#.##.##.#..#.### Throw: 27 darts (poison)....####*#.....#.#..#.... Quill Fly .......#*###.#.#.#..#####........*....#.#.#..#zz 2 wights (1 polearm)........*#####.#....#....z..#*......####.#.......######### #.#####Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 hand axe and wearing a +0 robe (severely damaged,  74% to hit)  The zap hits the wight.  The wight is lightly damaged.  The zap hits the wight.Q:jc1zQ:jף3z.Q:jq..zz 3 wights (1 polearm)..Q:jq916 =4.8 (1Q:j*Aim: a wight, wielding a +2 hand axe and wearing a +0 robe (severely damaged,  74% to hit)  The zap hits the wight.  The wight is lightly damaged.  The zap hits the wight. _The wight is severely damaged.Q:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q:j < ..................# #.#.##.. Para the Stormcaller  .............#'##.# #.#..... Tengu of Vehumet **....  ........)....#.##.# #.#..#.# Health: 53/53 ========================  .......).....#.##.# #.#..... Magic: 13/18 =================-------  .....<.......#'##.# #.##.#.# AC: 7Str: 8  ..................# #.##.#.# EV: 16Int: 20  ###.########......# #.##.#.. SH: 0Dex: 21 .. #.....∩# #.##.### XL: 10 Next: 81% Place: Dungeon:8 Q:j + ## #@#.##.####.##.#  Noise: =--------  Time: 13664.8 (0.0) ## #*#.##.##....#.#  o) +2 rapier of the Bedazzling Bear {venom ... #*#.##.##.#..#.### Throw: 27 darts (poison) ....####z#.....#.#..#.... Quill Fly  .......#z###.#.#.#..##### .......z.....#.#.#..#  zzz 3 wights (1 polearm) .........#####.#....#  ....z..#.......####.#  .......######### #.#####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +2 hand axe and wearing a +0 robe (severely damaged,  74% to hit)R:j zz4 dagger and wearing a +0 robe (74% to hit)R:jz0  ..................# #.#.##.. Para the Stormcaller  .............#'##.# #.#..... Tengu of Vehumet **....  ........)....#.##.# #.#..#.# Health: 53/53 ========================  .......).....#.##.# #.#..... Magic: 13/18 =================-------  .....<.......#'##.# #.##.#.# AC: 7Str: 8  ..................# #.##.#.# EV: 16Int: 20  ###.########......# #.##.#.. SH: 0R:j1 Dex: 21 .. #.....∩# #.##.### XL: 10 Next: 81% Place: Dungeon:8  ## #@#.##.####.##.#  Noise: =--------  Time: 13664.8 (0.0) ## #.#.##.##....#.#  o) +2 rapier of the Bedazzling Bear {venom ... #.#.##.##.#..#.### Throw: 27 darts (poison) ....####z#.....#.#..#.... Quill Fly  .......#)###.#.#.#..##### .......z.....#.#.#..#  zzz 3 wights (1 polearm) .........#####.#....#  ....z..#.......####.#  .......######### #.#####Aim: a wight, wielding a +4 dagger and wearing a +0 robe (74% to hit)  The zap hits the wight.  The wight is heavily damaged.The zap hits the wight!  You destroy the wight!Vehumet accepts your kill.R:jH: ,     )  )  .....<      .. R:j:   ##   ## #*  ... #* * * *R:j@;   2 * R:jl; 7   The zap hits the wight.  R:j; The wight is heavily damaged.The zap hits the wight!  You destroy the wight!  R:j; Vehumet accepts your kill.You feel your power returning. The zap hits the wight.R:j{ 8z.R:jP 7z.R:jm '..R:j b5===35.8 (1R:j R:j ` _The wight is moderately damaged.S:j   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S:jh ..................# #.#.##.. Para the Stormcaller  .............#'##.# #.#..... Tengu of Vehumet **....  ........)....#.##.# #.#..#.# Health: 53/53 ========================  .......).....#.##.# #.#..... Magic: 14/18 ==================------  .....<.......#'##.# #.##.#.# AC: 7Str: 8  ..................# #.##.#.# EV: 16Int: 20  ###.########......# #.##.#.. SH: 0Dex: 21 .. #.....∩# #.##.### XL: 10 Next: 83% Place: Dungeon:8  ## #@#.##.####.##.#  Noise: =-------- S:jh\[40m Time: 13665.8 (0.0) ## #*#.##.##....#.#  o) +2 rapier of the Bedazzling Bear {venom ... #z#.##.##.#..#.### Throw: 27 darts (poison) ....####*#.....#.#..#.... Quill Fly  .......#z###.#.#.#..##### .............#.#.#..#  zz 2 wights (1 polearm) .........#####.#....#  ....z..#.......####.#  .......######### #.#####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 dagger and wearing a +0 robe (moderately damaged,  74% to hit)S:j  ..................# #.#.##.. Para the Stormcaller.............#'##.# #.#..... Tengu of Vehumet **....S:jv u........)....#.##.# #.#..#.# Health: 53/53 ========================.......).....#.##.# #.#..... Magic: 14/18 ==================------.....<.......#'##.# #.##.#.# AC: 7Str: 8..................# #.##.#.# EV: 16Int: 20###.########......# #.##.#.. SH: 0Dex: 21..S:j #.....∩# #.##.### XL: 10 Next: 83% Place: Dungeon:8###@#.##.####.##.#Noise: =--------  Time: 13665.8 (0.0)## #*#.##.##....#.#o) +2 rapier of the Bedazzling Bear {venom... #*#.##.##.#..#.### Throw: 27 darts (poison)S:ju 2....####*#.....#.#..#.... Quill Fly .......#*###.#.#.#..#####........*....#.#.#..#zz 2 wights (1 polearm)........*#####.#....#....z..#*......####.#.......######### #.#####Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 dagger and wearing a +0 robe (moderately damaged,  74% to hit)  The zap hits the wight.  The wight is heavily damaged.The zap hits the wight.S:j z)Aim: a wight, wielding a +4 dagger and wearing a +0 robe (moderately damaged,  74% to hit)  The zap hits the wight.  The wight is heavily damaged.The zap hits the wight.  The wight is heavily damaged.S:j ^.z...S:j *6.8 (1S:jM S:ji S _The wight closely misses you.T:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T:j- ..................# #.#.##.. Para the Stormcaller  .............#'##.# #.#..... Tengu of Vehumet **....  ........)....#.##.# #.#..#.# Health: 53/53 ========================  .......).....#.##.# #.#..... Magic: 13/18 =================-------  .....<.......#'##.# #.##.#.# AC: 7Str: 8  ..................# #.##.#.# EV: 16Int: 20  ###.########......# #.##.#.. SH: 0Dex: 21 T:j .. #.....∩# #.##.### XL: 10 Next: 83% Place: Dungeon:8  ## #@#.##.####.##.#  Noise: =--------  Time: 13666.8 (0.0) ## #*#.##.##....#.#  o) +2 rapier of the Bedazzling Bear {venom ... #z#.##.##.#..#.### Throw: 27 darts (poison) ....####z#.....#.#..#.... Quill Fly  .......#)###.#.#.#..##### .............#.#.#..#  zz 2 wights (1 polearm) .........#####.#....#  T:jb:....z..#.......####.#  .......######### #.#####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T:jRAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 dagger and wearing a +0 robe (heavily damaged, 74%  to hit)T:jڀ ..................# #.#.##.. Para the Stormcaller.............#'##.# #.#..... Tengu of Vehumet **............)....#.##.# #.#..#.# Health: 53/53 ========================.......).....#.##.# #.#..... Magic: 13/18 =================-------.....<.......#'##.# #.##.#.# AC: 7Str: 8..................# #.##.#.# EV: 16Int: 20###.########......# #.##.#.. SH: 0Dex: 21T:j-..#.....∩# #.##.### XL: 10 Next: 83% Place: Dungeon:8###@#.##.####.##.#Noise: =--------  Time: 13666.8 (0.0)## #*#.##.##....#.#o) +2 rapier of the Bedazzling Bear {venom... #*#.##.##.#..#.### Throw: 27 darts (poison)....####*#.....#.#..#.... Quill Fly .......#*###.#.#.#..#####........*....#.#.#..#zz 2 wights (1 polearm)........*#####.#....#....z..#*......####.#.......######### #.#####Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 dagger and wearing a +0 robe (heavily damaged, 74%  to hit)  The zap hits the wight.  The wight is almost destroyed.The zap hits the wight!T:j*to hit)  The zap hits the wight.  The wight is almost destroyed.!wight hits you from afar with a +0 halberd!T:j**@*zz)...T:jg" ***..*.*T:j i....z, 1 dazed)T:j8 40------=7.8 (1-Mesm Fly T:j) T:j @ _Your orb emits a pulse of dizzying energy.U:jw  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U:j5 ..................# #.#.##.. Para the Stormcaller  .............#'##.# #.#..... Tengu of Vehumet **....  ........)....#.##.# #.#..#.# Health: 40/53 ==================------  .......).....#.##.# #.#..... Magic: 12/18 ================--------  .....<.......#'##.# #.##.#.# AC: 7Str: 8  ..................# #.##.#.# EV: 16Int: 20  ###.########......# #.##.#.. SH: 0Dex: 21 .. #.....∩# #.##.### XL: 10 Next: 83% Place: Dungeon:8  ## #@#.##.####.##.#  Noise: ==------- U:j7a[40m Time: 13667.8 (0.0) ## #*#.##.##....#.#  o) +2 rapier of the Bedazzling Bear {venom ... #z#.##.##.#..#.### Throw: 27 darts (poison) ....####z#.....#.#..#.... Quill -Mesm Fly  .......#)###.#.#.#..##### .............#.#.#..#  zz 2 wights (1 polearm, 1 dazed) .........#####.#....#  ....z..#.......####.#  .......######### #.#####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 dagger and wearing a +0 robe (almost destroyed, 74%to hit)U:jӴ ..................# #.#.##.. Para the Stormcaller.............#'##.# #.#..... Tengu of Vehumet **............)....#.##.# #.#..#.# Health: 40/53 ==================------.......).....#.##.# #.#..... Magic: 12/18 ================--------.....<.......#'##.# #.##.#.# AC: 7Str: 8..................# #.##.#.# EV: 16Int: 20###.########......# #.##.#.. SH: 0Dex: 21..#.....∩# #.##.### XL: 10 Next: 83% U:j`Place: Dungeon:8###@#.##.####.##.#Noise: ==-------  Time: 13667.8 (0.0)## #*#.##.##....#.#o) +2 rapier of the Bedazzling Bear {venom... #*#.##.##.#..#.### Throw: 27 darts (poison)....####*#.....#.#..#.... Quill -Mesm Fly .......#*###.#.#.#..#####........*....#.#.#..#zz 2 wights (1 polearm, 1 dazed)........*#####.#....#....z..#*......####.#.......######### #.#####Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 dagger and wearing a +0 robe (almost destroyed, 74%to hit)  The zap misses the wight.The zap hits the wight but does no damage.U:j.D{.zz)...U:j'E:1-8.8 (1U:jNU:jQ  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 dagger and wearing a +0 robe (almost destroyed, 74%to hit)  The zap misses the wight.The zap hits the wight but does no damage. _The wight is almost destroyed.U:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V:jv ..................# #.#.##.. Para the Stormcaller  .............#'##.# #.#..... Tengu of Vehumet **....  ........)....#.##.# #.#..#.# Health: 41/53 ==================------  .......).....#.##.# #.#..... Magic: 11/18 ==============----------  .....<.......#'##.# #.##.#.# AC: 7Str: 8  ..................# #.##.#.# EV: 16Int: 20  ###.########......# #.##.#.. SH: 0Dex: 21 .. #.....∩# #.##.### XL: 10 Next: 83% Place: Dungeon:8  ## #@#.##.####.##.#  Noise: =-------- V:jTa[40m Time: 13668.8 (0.0) ## #*#.##.##....#.#  o) +2 rapier of the Bedazzling Bear {venom ... #z#.##.##.#..#.### Throw: 27 darts (poison) ....####z#.....#.#..#.... Quill -Mesm Fly  .......#)###.#.#.#..##### .............#.#.#..#  zz 2 wights (1 polearm, 1 dazed) .........#####.#....#  ....z..#.......####.#  .......######### #.#####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +4 dagger and wearing a +0 robe (almost destroyed, 74%to hit)V:j ..................# #.#.##.. Para the Stormcaller  .............#'##.# #.#..... Tengu of Vehumet **....  ........)....#.##.# #.#..#.# Health: 41/53 ==================------  .......).....#.##.# #.#..... Magic: 11/18 ==============----------  .....<.......#'##.# #.##.#.# AC: 7Str: 8  ..................# #.##.#.# EV: 16Int: 20  ###.########......# #.##.#.. SH: 0Dex: 21 .. #.....∩# #.##.### XL: 10 Next: 83% Place: Dungeon:8  ## #@#.##.####.##.#  Noise: =--------  V:jJTime: 13668.8 (0.0) ## #.#.##.##....#.#  o) +2 rapier of the Bedazzling Bear {venom ... #z#.##.##.#..#.### Throw: 27 darts (poison) ....####)#.....#.#..#.... Quill -Mesm Fly  .......#)###.#.#.#..##### .............#.#.#..#  zz 2 wights (1 polearm, 1 dazed) .........#####.#....#  ....z..#.......####.#  .......######### #.#####Aim: a wight, wielding a +4 dagger and wearing a +0 robe (almost destroyed, 74%to hit)  The zap hits the wight.  The wight is almost destroyed.The wight snaps out of its daze. The zap hits the wight.  You destroy the wight!V:j     )  )  .....<      ..   ##   ## #*  ... #* * * * z   wight (polearm) * *  V:j2.z))...  to hit)  The zap hits the wight.  The wight is almost destroyed.The wight snaps out of its daze. The zap hits the wight.  You destroy the wight!  Vehumet accepts your kill.V:jT8a39-49.8 (1V:jyC[ _The wight hits you from afar with a +0 halberd.V:j 5  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V:j ..................# #.#.##.. Para the Stormcaller  .............#'##.# #.#..... Tengu of Vehumet **....  ........)....#.##.# #.#..#.# Health: 39/53 =================-------  .......).....#.##.# #.#..... Magic: 10/18 =============-----------  .....<.......#'##.# #.##.#.# AC: 7Str: 8  ..................# #.##.#.# EV: 16Int: 20  ###.########......# #.##.#.. SH: 0Dex: 21 .. #.....∩# #.##.### XL: 10 Next: 84% Place: Dungeon:8  ## #@#.##.####.##.#  Noise: =-------- V:j[40m Time: 13669.8 (0.0) ## #*#.##.##....#.#  o) +2 rapier of the Bedazzling Bear {venom ... #z#.##.##.#..#.### Throw: 27 darts (poison) ....####)#.....#.#..#.... Quill -Mesm Fly  .......#)###.#.#.#..##### .............#.#.#..#  z   wight (polearm) .........#####.#....#  ....z..#.......####.#  .......######### #.#####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineV:jAim: a wight, wielding a +0 halberd and wearing a +0 robe (almost destroyed,  74% to hit)W:j$# ..................# #.#.##.. Para the Stormcaller  .............#'##.# #.#..... Tengu of Vehumet **....  ........)....#.##.# #.#..#.# Health: 39/53 =================-------  .......).....#.##.# #.#..... Magic: 10/18 =============-----------  .....<.......#'##.# #.##.#.# AC: 7Str: 8  ..................# #.##.#.# EV: 16Int: 20  ###.########......# #.##.#.. SH: 0Dex: 21 W:ji.. #.....∩# #.##.### XL: 10 Next: 84% Place: Dungeon:8  ## #@#.##.####.##.#  Noise: =--------  Time: 13669.8 (0.0) ## #.#.##.##....#.#  o) +2 rapier of the Bedazzling Bear {venom ... #)#.##.##.#..#.### Throw: 27 darts (poison) ....####)#.....#.#..#.... Quill -Mesm Fly  .......#)###.#.#.#..##### .............#.#.#..#  z   wight (polearm) .........#####.#....#  ....z..#.......####.#  .......######### #.#####Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 halberd and wearing a +0 robe (almost destroyed,  74% to hit)  The zap hits the wight.  You destroy the wight!Vehumet accepts your kill.W:jw     )  )  .....<      ..   ##   ## #*  ... #* *W:j * * * *   W:j~.)))...W:jc1=670.8 (1W:j]Aim: a wight, wielding a +0 halberd and wearing a +0 robe (almost destroyed,  74% to hit)  The zap hits the wight.  You destroy the wight!  Vehumet accepts your kill. _You feel your power returning.X:jX:j3X:j'X:j3u 31  X:jгX:j]40=2===X:jX:jVX:jȻX:jX:jX:jSX:jX:jOX:jU1=X:jeX:jX:jv:==X:jX:j5X:jX:jX:j'X:jzM3=X:j6X:jWX:jK2=X:jX:jX:j9X:jX:j,X:jX:jO=X:jX:jvX:jU3=X:j X:jX:jv4=Fly X:jX:jy _Your orb has recharged its mesmeric power.X:jX:jX:jX:j%4X:jX:jH#X:jW$X:j%X:j)O=X:j,X:j0X:j'1X:j13X:j9X:jS:z5=5==X:j/=X:jCBX:jBX:jDX:jI,X:jgLX:jPX:jPU6=X:jRX:jVX:j5W:==X:j2YX:j=^X:j^X:j`X:jdX:jdX:jgX:jkX:jky7=6=X:jmX:j|,X:j~X:j,X:jX:jk8=X:jݎX:jX:j 9=X:jX:jgX:jX:jX:jX:jD7=X:jX:jX:j[K9=X:jX:jX:jtX:jX:jX:jX:jX:jX:je9=X:jX:jX:jKV50=X:jX:jXX:jL8==X:j2X:j,X:jX:jX:jK1=X:jX:jX:jyX:jmX:jX:j7:==X:jX:j/X:jX:jxX:jX:jU2=X:jX:jF X:j X:jy X:jX:jX:jX:jX:juK3=X:jX:jX:j!#,X:j8%X:j'X:j;,X:j,X:jz2:  Things that are here:X:jI)....#.##.#.#).....#.<.......#'##...........# #.##.#.####.########......#. .. #.....∩## #.#.##.###  ##.#.##.##....#.#  ....#..#.###-....####)#.....#.#..#........#)###.#.#.........# .X:jJ.###....z..#...... .......####### X:jT )....<..'##.#.#.....###.########.... .. ∩#### .#.##.###  ##........ #)#..#.###X:jU.####@#...........#)###.#####..... ...#####.#........... .......  a +0 halberd; a +0 robeX:j^`1720.8 (50.0)X:j\a  -1.8 (51 _X:jgX:j/j$  Things that are here:X:jlV _a +4 dagger; a +0 robeX:jR 3X:ja X:j b..X:j%  <..'#.#.#.....###.########. .. ∩#### .#.##.###  ##........ #)#..#.###.####)#...........#@###.#####............# ........#####.#......Quill Fly ..................X:j X:j ,0.0)X:j {=  2.8 (1 _X:j7 X:j $  Things that are here:X:j X _a +2 hand axe; a +0 robeY:jY:jY:jY:jJY:jFY:j: _Y:jFY:jY:j.Y:jְY:jY:jY:j`Y:jY:jY:jY:jY:jY:jDY:j  You encounter a wight. It is wielding a +0 war axe.Y:j .. #.....∩# #.##. ## #.#.##.####.##. ###### #.#.##.##....# ...... #)#.##.##.#..#. Y:j......####)#.....#.#..#. .........#)###.#.#.#..## ...............#.#.#..#  ...........#####.#....#  .......@.#.......####.#  .######### #.## .# #... ...# #### z........# ...# z   wight (dormant) .........# .........# ........#Y:j+6.8 (4Y:ji  7.8 (5 _Y:jY:j$Z:jlB..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 17/18 ======================--......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 31 Int: 20...............#.#.#..# SH: 0Z:jmDex: 21...........#####.#....# XL: 10 Next: 86% Place: Dungeon:8.......@.#.......####.# Noise: ---------  Time: 13727.8 (0.0).....**..######### #.## o) +2 rapier of the Bedazzling Bear {venom...**....##... Throw: 27 darts (poison).**......##### Quill Fly *........#.........#z   wightZ:j=o.........#.........#........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (dormant, 100% to  hit)  The zap hits the wight.Z:j9z.Z:j:.....Z:j916 =8.8 (1Z:j{Z:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (dormant, 100% to  hit)  The zap hits the wight. _The wight is moderately damaged.Z:j$..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 16/18 =====================---......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 86% Place: Dungeon:8.......@.#.......####.# Noise: =--------  Time: 13728.8 (0.0).....**..######### #.## o) +2 rapier of the Bedazzling Z:jGBear {venom...**....##... Throw: 27 darts (poison).**......##### Quill Fly .........#.........#z   wight.........#.........#........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (moderately damaged,  74% to hit)Z:jYz......9.8 (1MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 war axe and wearing a +0 robe (moderately damaged,  74% to hit) _The zap misses the wight.Z:j+S..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 15/18 ====================----......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21Z:j, ...........#####.#....# XL: 10 Next: 86% Place: Dungeon:8......*@.#.......####.# Noise: =--------  Time: 13729.8 (0.0)....**...######### #.## o) +2 rapier of the Bedazzling Bear {venom..**.....##... Throw: 27 darts (poison).........##### Quill Fly .........#.........#z   wight.........#.........#........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (moderately damaged,  74% to hit)  The zap hits the wight.Z:j9z.Z:j2....Z:j+30.8 (1Z:jZ:j^ _The wight is severely damaged.Z:jZ ..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 14/18 ==================------......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 86% Place: Dungeon:8.....**@.#.......####.# Noise: =--------  Time: 13730.8 (0.0)...**....######### #.## o) Z:jF 2+2 rapier of the Bedazzling Bear {venom.........##... Throw: 27 darts (poison).........##### Quill Fly .........#.........#z   wight.........#.........#........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (severely damaged,  74% to hit)  The zap hits the wight.Z:j0* A.zZ:j4 &..Z:j5 *1.8 (1Z:j= Z:j@   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (severely damaged,  74% to hit)  The zap hits the wight. _The wight is severely damaged.Z:j22 ..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 13/18 =================-------......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 86% Place: Dungeon:8......*@.#.......####.# Noise: =--------  Time: 13731.8 (0.0)....**...######### #.## o) Z:j3 +2 rapier of the Bedazzling Bear {venom.........##... Throw: 27 darts (poison).........##### Quill Fly .........#.........#z   wight.........#.........#........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (severely damaged,  74% to hit)Z:j 8z.Z:j &..Z:j *2.8 (1Z:j} Z:j MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 war axe and wearing a +0 robe (severely damaged,  74% to hit) _The zap misses the wight.[:j;..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 12/18 ================--------......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 86% Place: Dungeon:8.....**@.#.......####.# Noise: =--------  Time: 13732.8 (0.0).........######### #.## o) +2 rapier of the Bedazzling Bear {venom[1[:j<h1;10H.........##... Throw: 27 darts (poison).........##### Quill Fly .........#.........#z   wight.........#.........#........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (severely damaged,  74% to hit)[:j@.z[:j[:juZ3=3.8 (1[:j[:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (severely damaged,  74% to hit) _The zap misses the wight.[:j .. #.....∩# #.##. Para the Stormcaller ## #.#.##.####.##. Tengu of Vehumet **.... ###### #.#.##.##....#. Health: 53/53 ======================== ...... #)#.##.##.#..#. Magic: 12/18 ================--------[:jMP ......####)#.....#.#..#. AC: 7Str: 8 .........#)###.#.#.#..## EV: 16Int: 20 ...............#.#.#..#  SH: 0Dex: 21 ...........#####.#....#  XL: 10 Next: 86% Place: Dungeon:8 ......)@.#.......####.#  Noise: =--------  Time: 13733.8 (0.0) .........######### #.## o) +2 rapier of the Bedazzling Bear {venom .........# #... Throw: 27 darts (poison) [:jKa.........# #### Quill Fly  .........# .........# z   wight .........# .........# ........#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 war axe and wearing a +0 robe (severely damaged,  74% to hit)  The zap hits the wight.  You destroy the wight! .. ∩#  ##     #)     *            [:jT*)[:j Y284.8 (1[:ja[:j?dPress: ? - help, Shift-Dir - straight line  Aim: a wight, wielding a +0 war axe and wearing a +0 robe (severely damaged,  74% to hit)  The zap hits the wight.  You destroy the wight! _Vehumet accepts your kill.[:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[:j3[:j[:jC _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[:jc  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[:j1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)[:jz \ 31  _3=[:j] B[:jJ [:j [:jc [:j [:j8 [:j [:j O=[:j [:jf ,[:j [:j [:j= K4=[:j [:ja B[:j: [:jĻ [:jH [:j5 [:j [:j [:j [:j 9=[:j [:j [:j [:jg [:jv [:j L5==[:j [:j [:j [:j [:j [:j [:j [:j [:j [:j [:j$ [:j :==[:j [:j! ,[:jC [:j [:j  K6=[:j. [:j ,[:j1 [:j$ ,[:j& [:j* [:j'+ [:j, [:jj5 e=[:j*= [:j= [:jA@ [:j9E [:jE [:j\H [:j/N a7=[:j[O [:jS [:j/T [:jmV [:jY [:jZ [:jp\ [:jFa onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A wight comes into view.[:j8m ...-.z   wight (wandering)z[:jm 067.8 (33.0)[:jx [:j\y L-8.8 (34 _[:j [:j \:jY ..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 16/18 =====================---......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 31 Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 88% Place: Dungeon:8......)@.#.......####.# Noise: ---------  Time: 13768.8 (0.0)\:jx  ......*..######### #.## o) +2 rapier of the Bedazzling Bear {venom.....*...##... Throw: 27 darts (poison)....*....##### Quill Fly ...*.....#..*......#z   wight.*.......#*........#........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't  noticed you, 74% to hit)\:j9z.\:j_F.....\:j2916 =9.8 (1\:jh\:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't  noticed you, 74% to hit) _The zap hits the wight but does no damage.\:j ..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 15/18 ====================----......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 88% Place: Dungeon:8\:j ......)@.#.......####.# Noise: =--------  Time: 13769.8 (0.0)......*..######### #.## o) +2 rapier of the Bedazzling Bear {venom.....*...##... Throw: 27 darts (poison)....*....##### Quill Fly ...*.....#..*......#z   wight.*.......#.........#........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (74% to hit)  The zap hits the wight.\:j 9z.\:j i....70.8 (1\:j> \:jN onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (74% to hit)  The zap hits the wight. _The wight is lightly damaged.\:j& ..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 14/18 ==================------......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 88% Place: Dungeon:8......)@.#.......####.# Noise: =--------  Time: 13770.8 (0.0)......*..######### #.## o) +2 rapier of the Bedazzling Bear {venom.\:ji h....*...##... Throw: 27 darts (poison)....*....##### Quill Fly ...*.....#..*......#z   wight.........#.........#........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (lightly damaged, 74%  to hit)  The zap hits the wight!\:jS9z.\:j]6...\:j]Y5==1.8 (1\:jf\:jh^ _The wight is severely damaged.]:j..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 14/18 ==================------......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 88% Place: Dungeon:8......)@.#.......####.# Noise: =--------  Time: 13771.8 (0.0)......*..######### #.## o) +2 rapier of the Bedazzling Bear {venom.]:jT....*...##... Throw: 27 darts (poison)....*....##### Quill Fly ...*.....#.........#z   wight.........#.........#........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (severely damaged, 74%to hit)]:jt9z.]:j"...]:j*2.8 (1]:j]:jDMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 dagger and wearing a +0 robe (severely damaged, 74%to hit) _The zap misses the wight.]:j0..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 13/18 =================-------......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 88% Place: Dungeon:8......)@.#.......####.# Noise: =--------  Time: 13772.8 (0.0)......*..######### #.## o) +2 rapier of the Bedazzling Bear {venom.]:j|1?....*...##... Throw: 27 darts (poison)....*....##### Quill Fly .........#.........#z   wight.........#.........#........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (severely damaged, 74%to hit)  The zap hits the wight.]:j9z.]:j &.]:j0*3.8 (1]:j]:j^ _The wight is severely damaged.]:ju..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 12/18 ================--------......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 88% Place: Dungeon:8......)@.#.......####.# Noise: =--------  Time: 13773.8 (0.0)......*..######### #.## o) +2 rapier of the Bedazzling Bear {venom.]:jv(....*...##... Throw: 27 darts (poison).........##### Quill Fly .........#.........#z   wight.........#.........#........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (severely damaged, 74%to hit)  The zap hits the wight but does no damage.]:j9z.]:j]:j9*4.8 (1]:jL  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (severely damaged, 74%to hit)  The zap hits the wight but does no damage. _The wight is severely damaged.]:j  ..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 11/18 ==============----------......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 88% Place: Dungeon:8......)@.#.......####.# Noise: =--------  Time: 13774.8 (0.0)]:j B......*..######### #.## o) +2 rapier of the Bedazzling Bear {venom.........##... Throw: 27 darts (poison).........##### Quill Fly .........#.........#z   wight.........#.........#........#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (severely damaged, 74%to hit)]:jÝbz5.8 (1]:j]:j=MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a wight, wielding a +0 dagger and wearing a +0 robe (severely damaged, 74%to hit) _The zap misses the wight. The wight barely misses you.]:ja ..#.....∩# #.##. Para the Stormcaller###.#.##.####.##. Tengu of Vehumet **....###### #.#.##.##....#. Health: 53/53 ========================...... #)#.##.##.#..#. Magic: 10/18 =============-----------......####)#.....#.#..#. AC: 7Str: 8.........#)###.#.#.#..## EV: 16Int: 20...............#.#.#..# SH: 0Dex: 21...........#####.#....# XL: 10 Next: 88% Place: Dungeon:8]:jc ......)@.#.......####.# Noise: =--------  Time: 13775.8 (0.0)......*..######### #.## o) +2 rapier of the Bedazzling Bear {venom.........##... Throw: 27 darts (poison).........##### Quill Fly .........#.........#z   wight.........#.........#........#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 dagger and wearing a +0 robe (severely damaged, 74%to hit)  The zap hits the wight but does no damage.]:jJ zThe wight is severely damaged.]:jq *6.8 (1]:j ]:j < _The wight hits you but does no damage.^:j  You closely miss the wight.The wight is severely damaged.^:j \1=7.9 (1.1^:j? ^:j S _The wight closely misses you._:jE  You completely miss the wight. Your peck misses the wight.The wight is severely damaged._:j +80_:j_:j(< _The wight hits you but does no damage._:j )You puncture the wight!  You destroy the wight!Vehumet accepts your kill._:j۫)_:j`{2===99_:jɷ_:j4 _You feel your power returning._:jC3_:jF_:j\IH _No target in view!_:j _:j[ _:j _:j H _No target in view!_:j 3_:jI _:j  31  __:j B_:j ,_:j _:j _:jj k3===_:j\ _:j _:j _:jp _:j! _:j _:j _:j ,_:jp _:jX _:j 9=_:j _:j ,_:j _:jw_:j_:jJ_:j_:j K4=_:j _:j#_:j_:j_:j2_:j_:jM_:j_:jA_:j!_:j]&_:j&9=_:j)_:j^-_:j-_:j/_:j3_:jb4L5==_:j6_:j:_:j9;_:je=_:jOB_:jC_:jD_:jH_:joH_:jJ_:jOP==_:jQ_:jU_:jIV_:jX_:jM]_:j]K6=_:jb_:je_:j0f_:jrh_:jeoB_:js_:jdt_:jv_:j|_:j}9=_:j_:j_:jV_:j_:j_:j4K7=_:j_:jĩB_:j!A=_:j#_:j_:j_:jL8==_:j_:j`:jk== #........####)#.. #...........#)# ##.............. #...........#### #......)..#.... #......)..#### #.........#  #'######.........#  #.....@..........# -826.9 (47.0) `:j#................#  #.........#  #.........#  #.........# ########>#.#+#-7.9 (48 _Found a stone staircase leading down.`:jk`:j]l`:jm`:ju`:jy`:jB`:jԂ`:jP`:jB`:jB`:j`:jB`:j`:j.`:j`:j`:j8,`:j`:j@  There is an open door here.`:jxa _`:jl`:j`:jٯ`:j`:j`:j~`:j`:jG`:jS`:j`:j`:j`:j`:j`:j-###.#### Para the Stormcaller..Tengu of Vehumet **....##Health: 53/53 ========================######### Magic: 18/18 ========================..# #........ AC: 7Str: 8#.# #........ EV: 31 Int: 20##.# #........ SH: 0Dex: 21#.######.######...... XL: 10 Next: 89% Place: Dungeon:8#...@.......# #...... Noise: ---------  Time: 13837.9 (10.0)#...........# #...... o) +2 rapier of the Bedazzling Bear {venom#...........# #...... Throw: 27 dart`:j+s (poison)..............# #...... Quill Fly ...########'######........#............. K   Pikel (wandering)K#.............#.............#............. _You feel your power returning. _No target in view! _No target in view! _Found a stone staircase leading down. _There is an open door here.  You encounter Pikel, Merchant of Souls. He is wielding a +2 whip of flaming.`:j>/  --more--c:j!ic:j>o<c:jwc:jo|   8.9 (11 _c:jd:j ###.#### Para the Stormcaller..Tengu of Vehumet **....##Health: 53/53 ========================######### Magic: 17/18 ======================--..# #........ AC: 7Str: 8#.# #........ EV: 31 Int: 20##.# #........ SH: 0d:jK .Dex: 21d:j##.######.######...... XL: 10 Next: 89% Place: Dungeon:8#...@.......# #...... Noise: ---------  Time: 13838.9 (0.0)#..*........# #...... o) +2 rapier of the Bedazzling Bear {venom#.*.........# #...... Throw: 27 darts (poison)..**..........# #...... Quill Fly ..*########'######.......*#............. K   Pikel (wandering)*#.............#.............#.............Casting: Shock (safe; 1% risk of failure)  Confirm withd:j%l . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)d:jK.  Aim  Press: ? - help, Shift-Dir - straight line: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap misses Pikel.  Pikel shouts!d:j .....K16 ==9.9 (1d:j _Pikel says, "Hell isn't that bad."d:j.. ## ##########..# #........#.# #.###.# #.#.######.#######...........# #.#.# #......)#...........# #......)d:j:..............# #....########'######..K #......... #....... #.#...#.d:j9K.d:jtd:jq 31  --40d:j=d:j}e:j .. ## # ..# #.# #.# #.## #.# #.e:jķ e#.######.######.#.# #.#.# #......).#.# #......)..# #...K#'######... e:j #..... #.....#......#......#.e:jb 9K.e:j e:j @--1e:j7 f:jal.. .# ## .# # ..# #.# #.# #.## #.# #.#.######.######.#.# #.#.# #......).#.# #......)...K.# #....#'######... #.... #....#.....#......#.f:jn9K.f:j{yf:j-z%2f:jʁf:jɆf:j_ .. #..# ## #..# # #..# #.# ##.# #.## #.# #.##.######.######.#.# #.#.# #......)..##K.# #......)..#.# #.#...#'######.#.. #...#. #....##....##.....##.#.K3f:j f:j3 g:j..# Para the Stormcaller..# ### Tengu of Vehumet **......# ########## # Health: 53/53 ========================..# #........# # Magic: 13/18 =================-------#.# #........#### AC: 7Str: 8##.# #...........# EV: 31 Int: 20#.######.######.......... SH: 0Dex: 21#...........# #.......... XL: 10 Next: 89% Place: Dungeon:8#.......@...# #......)..# Noise: ---------  Time: 13843.9 (0.0)g:jF#.*.........# #......)..# o) +2 rapier of the Bedazzling Bear {venom..............# #.........# Throw: 27 darts (poison)...########'######.........# Quill Fly ..#................#.#................# K   Pikel#................##................##................#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (empty space  bonus: 8/8)h:j .Konfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (empty space  bonus: 8/8)  The open air twists around violently and strikes Pikel!!h:jH9 h:jIi4=16 ===4.9 (1h:jXh:jY _Pikel is heavily wounded.h:juO..# Para the Stormcaller..# ### Tengu of Vehumet **......# ########## # Health: 53/53 ========================..# #........# # Magic: 10/18 =============-----------h:jO#.# #........#### AC: 7Str: 8##.# #...........# EV: 16Int: 20#.######.######.......... SH: 0Dex: 21#...........# #.......... XL: 10 Next: 89% Place: Dungeon:8h:jP#.......@...# #......)..# Noise: ===------  Time: 13844.9 (0.0)#..*........# #......)..# o) +2 rapier of the Bedazzling Bear {venom..............# #.........# Throw: 27 darts (poison)...########'######.........# Quill Fly ..#................#.#................# K   Pikelh:jQ#................##................##................#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (heavilywounded, empty space bonus: 8/8)h:jS M.KConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (heavilywounded, empty space bonus: 8/8)  The open air twists around violently and strikes Pikel!!h:j)W.5h:j1a 5   lemure5.9 (1h:jVgh:jj h:jkO_Pikel is almost dead.h:jT >..h:j # Para the Stormcaller..# ### Tengu of Vehumet **......# ########## # Health: 53/53 ========================..# #........# # Magic: 6/18========----------------#.# #........#### AC: 7Str: 8##.# #...........# EV: 16Int: 20#.######.######.......... SH: 0Dex: 21h:j V#...........# #.......... XL: 10 Next: 89% Place: Dungeon:8#.......@...# #......)..# Noise: ===------  Time: 13845.9 (0.0)#5..*.......# #......)..# o) +2 rapier of the Bedazzling Bear {venom..............# #.........# Throw: 27 darts (poison)...########'######.........# Quill Fly ..#................#.h:jx #................# K   Pikel#................# 5   lemure#................##................#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (almost dead,  empty space bonus: 8/8)h:j 7)Aim  Press: ? - help, Dir - move target: Pikel, wielding a +2 whip of flaming and wearing a +0 robe (almost dead,  h:jԠ empty space bonus: 8/8)  The open air twists around violently and strikes Pikel!!  You kill Pikel!h:jO §Vehumet accepts your kill.With Pikel's spell broken, his former minion thanks you for its freedom.h:j Sh:jU h:j ..# Para the Stormcaller..# ### Tengu of Vehumet **......# ########## # Health: 53/53 ========================..# #........# # Magic: 6/18========----------------#.# #........#### AC: 7Str: 8##.# #...........# EV: 16h:jV Int: 20#.######.######.......... SH: 0Dex: 21#...........# #.......... XL: 10 Next: 103% Place: Dungeon:8#.......@...# #......)..# Noise: ===------  Time: 13846.9 (1.0)#§..).......# #......)..# o) +2 rapier of the Bedazzling Bear {venom..............# #.........# Throw: 27 darts (poison)...########'######.........# Quill Fly ..h:j "#................#.#................# #................# h:j #................# #................# empty space bonus: 8/8)  h:jn The open air twists around violently and strikes Pikel!!  You kill Pikel!Vehumet accepts your kill.With Pikel's spell broken, his former minion thanks you for its freedom. _The lemure departs this earthly plane.h:j  You kill Pikel!  Vehumet accepts your kill.  With Pikel's spell broken, his formerh:j1 minion thanks you for its freedom. _The lemure departs this earthly plane.  Your Short Blades skill increases to level 3!You have reached level 11!h:j /  --more--k:j7/579-1 1%  _k:j= k:j1@ k:jB k:jF k:jK | 31  _k:jvO k:jO k:jQ k:j*V k:jV k:jW k:j7o E7=k:jr k:jFs 2=k:jet k:jmx k:jx k:j9z k:j} k:j ~ #8k:jQ~ 1==k:j k:je k:j k:j4 k:j k:j k:j[ k:j k:j k:j k:jS k:j :==k:j k:jd k:j k:j k:j k:j k:jL k:jS k:j S9=k:j k:ji k:j k:j k:j# k:ji k:j] k:j k:j- k:j k:j =10/19=k:j@ Bk:jB =1=k:jI Bk:jKU k:jU k:jX k:j>_ k:j_ k:ja k:jsg e=k:jS| ,k:j>~ k:jӀ k:jd d2==k:j k:j ==k:j k:j M3=k:j k:j A=k:j ,k:j 4=k:j k:j k:j ,k:j 9=k:j k:jX k:j k:jy k:j k:j #5k:jM (=k:j k:j k:j k:j k:j ,k:j] k:j k:j k:j k:j e=k:j; ,k:j k:j k:jl" L6==k:j+% k:j( k:jO) k:j* k:j/ ,k:j0 k:j}B ,k:jOC k:j3H k:jH :==k:jK k:jeN k:jN k:jO k:jvS k:j T k:jW k:j![ k:j[ k:j[ D7=k:j'] k:j9a k:ja k:jc k:jqf k:jf k:j$h k:jfl ,k:jm k:j[q k:jq 2=k:j%s k:j@v k:jv k:jLx k:j { k:j{ k:j{ D8=k:j} k:jC k:j k:j k:j* k:j k:j0 k:j ,k:j k:j k:j 9=k:jA k:jC k:j k:j> k:jȩ k:j& k:jg E9==k:j٫ k:jy k:j5 k:j$ k:j k:j k:j ^..# ##  ..# ######### ..# #........ #.# #........# #.# #......... #.######.######. #...........# # #....# #) #...)@......# #......)--- ....k:j< ...# #....... ...########'######. .. #..... . #...... #...... #...... #. #######k:j  ..# ## ..#  ..# #.# #.# #. #. #.# #k:jq  #.######.###### #.# # #.....# #...... #...@.......# #.......# # ...#'###### .. #... . #... #....k:j  #.... # #.k:jL R928.9 (82.0)ok:j? Yo   orc warrior (wandering)==  ---9.9 (83k:j ) _You encounter an orc warrior. It is wielding a +0 flail.Things that are here: _a +2 whip of flaming; a +0 robe; the kobold corpse of Pikelm:jq..# ##Para the Stormcaller..# ######### Tengu of Vehumet **......# #........ Health: 57/57 ========================##.# #........ Magic: 18/19 ======================--#. #.# #........ AC: 7Str: 8#.######.######...... EV: 31 Int: 20m:jH#...........# #...... SH: 0Dex: 21#...........# #...... XL: 11 Next:  1% Place: Dungeon:8#..*@.......# #...... Noise: ---------  Time: 13929.9 (0.0)...***.........# #...... o) +2 rapier of the Bedazzling Bear {venom..*########'######...... Throw: 27 darts (poison)..#............. Quill Fly .#.............#............. o   orc warrior#.............#.............m:j#.......######Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour  (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc warrior!  The orc warrior is moderately wounded.m:j[;o.m:jd0...m:je<16 ===30.9 (1m:jmm:j,py  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour  (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc warrior!  The orc warrior is moderately wounded. _The orc warrior shouts!m:j\ ..# ## ..# #..# #.## #.# #.##. #.# #.#.######.######.#.# #.#....# #......)#...)@......# #......)...o.# #....#'######... #..... #....#.....#.....#.#.#m:j_ K.om:ja 2om:jj o   orc (wandering)m:jk q 31  ---1m:jt m:j~ p _You encounter an orc. It is wielding a +0 flail.m:jq..# ## ..# # ..# #.# # #.# #.##. #.# #.#.######.######.#.# #.m:j%#.# #......).#...).# #......).....o.# #...o#'######... #..... #......#....m:jp#.....#......#.#m:j7o.m:j5o.m:jm:j-#---m:jW2m:jm:jon:j-q..# ## ..# # ..# #.# # #.# #.##. #.# #.#.######.######.#.# #.#.# #......).#.o.).# #......)....o.# #....#'######... #..... #.....#.......#.......#....... n:jP>.o.o3n:jIn:jKn:j( ..# ##Para the Stormcaller..# ##########Tengu of Vehumet **......# #........#Health: 57/57 ========================##.# #........### Magic: 14/19 =================-------#. #.# #........... AC: 7Str: 8#.######.######......... EV: 31 Int: 20#...........# #......... SH: 0Dex: 21#...........# #......).. XL: 11 Next:  1% Place: Dungeon:8n:j) }#..*)..@....# #......).. Noise: ---------  Time: 13933.9 (0.0)...............# #......... o) +2 rapier of the Bedazzling Bear {venom..o########'######......... Throw: 27 darts (poison)..#................ Quill Fly .#................#................ o   orc warrior#................#................#.......########Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour  (moderately wounded, empty space bonus: 8/8)n:j% o.oAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour  (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!!  The orc warrior is almost dead.n:j& 3on:j2 . o   orcn:j3 ;16 ===4.9 (1n:j: n:jn> ' _You hear a shout!o:j;..# ##Para the Stormcaller..# ##########Tengu of Vehumet **......# #........#Health: 57/57 ========================##.# #........### Magic: 10/19 ============------------#. #.# #........... AC: 7Str: 8#.######.######......... EV: 16Int: 20#...........# #......... SH: 0o:jgDex: 21#...........# #......).. XL: 11 Next:  1% Place: Dungeon:8#...*..@....# #......).. Noise: ===------  Time: 13934.9 (0.0)...o...........# #......... o) +2 rapier of the Bedazzling Bear {venom...########'######......... Throw: 27 darts (poison)..#................ Quill Fly .#................#................ o   orc warrior#................ o   orc#................o:j#.......########Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targeto:jKAim: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (almostdead, empty space bonus: 8/8)o:j.)Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 flail and wearing a +0 plate armour (almostdead, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!  You kill the orc warrior!o:jz.oo   orc1/20=35.9 (1 _Vehumet accepts your kill.p:j^  ..# ##  Para the Stormcaller ..# ##########  Tengu of Vehumet **.... ..# #........#  Health: 57/57 ======================== # #.# #........### Magic: 10/20 ============------------ #. #.# #........... AC: 7Str: 8 p:j_ 0#.######.######......... EV: 16Int: 20 #...........# #......... SH: 0Dex: 21 #...........# #......).. XL: 11 Next:  3% Place: Dungeon:8 #...)..@....# #......).. Noise: ===------  Time: 13935.9 (0.0) ....)..........# #......... o) +2 rapier of the Bedazzling Bear {venom ...########'######......... Throw: 27 darts (poison) .. #................ Quill Fly  p:j` . #................ #................ o   orc #................ #................ #.......######## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linep:jGa Aim: an orc, wielding a +0 flail (74% to hit)  The zap hits the orc!  You kill the orc!p:j9g % ..# ##  ..#   ..#   # #.#  #. #.# p:jg %    ) #...*** ) ....***p:j(h b  ..  p:jVh Q.  p:j l ! p:jf ?)..)..p:jS 3--6.9 (1p:j p:j +  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)  The zap hits the orc!  p:j You kill the orc! _Vehumet accepts your kill.p:jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.p:jNIp:j]-- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:j:   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.q:j3q:jq:jB  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. q:j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)q:jp  31  _q:j Bq:j ,q:j q:ja q:j q:j  q:j N11=q:j q:j q:j q:j q:j! q:j ,q:j q:j( q:j q:j; q:jB q:j 9=q:jy q:j q:j q:j# q:j q:j M2=q:j! q:j*# q:j# q:j$ q:jb' q:j' q:j( q:j* q:jZ+ q:jJ, q:jC/ q:j/ 9=q:j0 q:j2 q:j~3 q:j4 q:j5 q:jH6 M3=q:jZ7 q:j49 q:j9 q:j4: q:j < q:j< q:j= q:jD Bq:jD q:jE 9=q:j+G q:jJ q:j+K q:jL q:jO q:jbP M4=q:jQ q:jT q:jOU q:jV q:jY q:jpY q:j[ q:j] q:j5^ q:j_ q:jwb q:jb 9=q:jkd q:jg q:jh q:ji q:jHl q:jl N5==q:jin q:jq q:jKr q:js q:j%v q:jv q:jx q:j{ q:j| q:ji} q:j7 onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. q:jA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a bullfrog.q:jˉ -FF   bullfrog (wandering)q:j 068.9 (32.0)q:j$ 4F.q:j q:j; i==-9.9 (33 _q:j q:j r:j..# ##Para the Stormcallerr:j..# ##########Tengu of Vehumet **......# #........#Health: 57/57 ========================##.# #........### Magic: 14/20 ================--------#. #.# #........... AC: 7Str: 8#.######.######......... EV: 31 Int: 20#...........# #......... SH: 0Dex: 21#...........# #......).. XL: 11 Next:  3% Place: Dungeon:8#******@....# #......).. Noise: ---------  Time: 13969.9 (0.0)r:j....)..........# #......... o) +2 rapier of the Bedazzling Bear {venom...########'######......... Throw: 27 darts (poison)..#................ Quill Fly .#................#................ F   bullfrog#................#................#.......########Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, 67% to hit)  r:jThe zap hits the bullfrog.r:jP@.Fr:jYB.)..r:j[:16 =70.9 (1r:jebr:jeonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (wandering, hasn't noticed you, 67% to hit)  The zap hits the bullfrog. _The bullfrog is lightly wounded.r:j ..# ##Para the Stormcaller..# ##########Tengu of Vehumet **......# #........#Health: 57/57 ========================##.# #........### Magic: 13/20 ===============---------#. #.# #........... AC: 7Str: 8#.######.######......... EV: 16Int: 20#...........# #......... SH: 0Dex: 21r:j 2#...........# #......).. XL: 11 Next:  3% Place: Dungeon:8#.*****@....# #......).. Noise: =--------  Time: 13970.9 (0.0)....)..........# #......... o) +2 rapier of the Bedazzling Bear {venom...########'######......... Throw: 27 darts (poison)..#................ Quill Fly .#................#................ F   bullfrog#................#................#.......######## _The bullfrog is lightly wounded.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (lightly wounded, 67% to hit)r:j`P .F.F..4=1.9 (1r:jzS r:jkV MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bullfrog (lightly wounded, 67% to hit) _The zap misses the bullfrog.r:jaR ..# ##Para the Stormcaller..# ##########Tengu of Vehumet **......# #........#Health: 57/57 ========================##.# #........### Magic: 13/20 ===============---------r:j(S 3#. #.# #........... AC: 7Str: 8#.######.######......... EV: 16Int: 20#...........# #......... SH: 0Dex: 21#...........# #......).. XL: 11 Next:  3% Place: Dungeon:8#...***@....# #......).. Noise: =--------  Time: 13971.9 (0.0)r:jS ....)..........# #......... o) +2 rapier of the Bedazzling Bear {venom...########'######......... Throw: 27 darts (poison)..#................ Quill Fly .#................#................ F   bullfrog#................#................r:jkT #.......######## _The zap misses the bullfrog.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (lightly wounded, 67% to hit)r:j <)Fr:j .r:j *2.9 (1r:j r:j*   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (lightly wounded, 67% to hit) _The zap misses the bullfrog.r:j|..# ##Para the Stormcaller..# ##########Tengu of Vehumet **......# #........#Health: 57/57 ========================##.# #........### Magic: 12/20 ==============----------r:j#. #.# #........... AC: 7Str: 8#.######.######......... EV: 16Int: 20#...........# #......... SH: 0Dex: 21#...........# #......).. XL: 11 Next:  3% Place: Dungeon:8#...)**@....# #......).. Noise: =--------  Time: 13972.9 (0.0)....)..........# #......... o) +2 rapier of the Bedazzling Bear {venom...########'######......... Throw: 27 darts (poison)..#................ Quill Fly .#................#................:j۞m F   bullfrog#................#................#.......########Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (67% to hit)  The zap hits the bullfrog.r:j"@.Fr:j+ ***The bullfrog is lightly wounded.  The bullfrog hits you.s:jp***.*@****s:j5******...**F@.**...**s:j...........F@.......'(dazed)s:j"[2---3.9 (1s:jyM-Mesm Fly s:jV _Your orb emits a pulse of dizzying energy.s:j..# ##Para the Stormcaller..# ##########Tengu of Vehumet **......# #........#Health: 52/57 =====================---##.# #........### Magic: 11/20 =============-----------s:jy#. #.# #........... AC: 7Str: 8#.######.######......... EV: 16Int: 20#...........# #......... SH: 0Dex: 21#...........# #......).. XL: 11 Next:  3% Place: Dungeon:8#...).*@....# #......).. Noise: =--------  Time: 13973.9 (0.0)....)..........# #......... o) +2 rapier of the Bedazzling Bear {venom...########'######......... Throw: 27 darts (poison)..#................ Quill -Mesm Fly .#................#....s:j ............ F   bullfrog#................#................#.......########Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog (lightly wounded, dazed, 67% to hit)  The zap hits the bullfrog!  The bullfrog is heavily wounded.s:jKGMFs:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a bullfrog (lightly wounded, dazed, 67% to hit)  The zap hits the bullfrog!  The bullfrog is heavily wounded.The bullfrog snaps out of its daze.s:j1s:jQ3=4.9 (1s:js:j? _The bullfrog hits you but does no damage.s:jf ..# ##Para the Stormcaller..# ##########Tengu of Vehumet **......# #........#Health: 53/57 ======================--##.# #........### Magic: 10/20 ============------------s:j#. #.# #........... AC: 7Str: 8#.######.######......... EV: 16Int: 20#...........# #......... SH: 0Dex: 21#...........# #......).. XL: 11 Next:  3% Place: Dungeon:8s:jKP#...).*@....# #......).. Noise: =--------  Time: 13974.9 (0.0)....)..........# #......... o) +2 rapier of the Bedazzling Bear {venoms:jsk...########'######......... Throw: 27 darts (poison)..#................ Quill -Mesm Fly s:j.#................#................ F   bullfrog#................#................#.......########Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  s:jPress: ? - help, Shift-Dir - straight lineAim: a bullfrog (heavily wounded, 67% to hit)  The zap hits the bullfrog!s:jg1.  The zap hits the bullfrog!  The bullfrog is almost dead.  The bullfrog hits you but does no damage.  The bullfrog is struck by your quills.  You kill the bullfrog!  Vehumet accepts your kill.s:jZ9(s:j?c11=45.9 (1s:jFs:jCI4 _You feel your power returning.s:ja s:jh Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.s:j3s:jK4s:j<s:j> _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s:j.  31  _s:j 42==s:jL s:j s:j s:j\ s:j s:j^ s:j s:j, s:ji s:j }5==s:j 3=s:j( ,s:j s:j k6=s:j s:j s:jv s:j{ s:jJ e=s:j& s:j s:j s:j s:jY e7=4=s:j s:j s:j s:jM HFly s:j s:j y _Your orb has recharged its mesmeric power.s:j s:j s:j s:jL s:j s:j s:j 5==s:j6 s:j! s:j# s:jB$ s:j% s:j( s:j!) N5==s:j* s:j, s:j- s:j^/ s:j2 s:j2 s:j34 s:ji6 s:j6 s:jB8 s:j ; s:ji; :==s:j"= s:j? s:j`? s:j@ s:jC s:j7D #6s:jbD (=s:jF s:jnH s:jH s:jJ s:jL s:j)M s:jN s:jP s:jQ s:jR s:jAU s:jU 9=s:jLW s:j|Y s:jY s:jZ s:j] s:j^ s:j6^ D7=s:j_ s:jb s:jb s:jHd s:j?g s:jg s:jh s:jQl s:jl s:jm s:jp s:jYq 9=s:jr s:jHu s:ju s:jv s:jy s:jz #8s:j>z (=s:jc{ s:j} s:jt~ s:j s:jݍ s:js s:jA s:j s:j< s:j s:j s:j 9=s:j s:jŝ s:jG s:j s:j΢ s:j K9=s:jդ s:j s:j s:jc s:j, s:j s:j s:j ,s:j7 s:jd s:j͵ 9=s:jŸ s:j] s:j s:j s:j s:jH M20==s:j s:j s:j s:jI s:j s:j s:j ,s:jj s:j d ..# ## ..# ## ..# #..# # #.# #.. #. #.# # #.######.###### #..# # #..# #......) #...)@......# #......)- ....)..# # ...##'###### .. #... . #..... #.....s:j K  #.....  #....  #.......# s:j V ..# ## ..#  ..# #. # #.# #. #. #.# # #.######.###### #.# # #.# #...... #...@.......# #...... ....).# # ...s:j^ #'###### .. #... . #... #.... #.... # #.s:j 24026.9 (51.0)s:j }  -7.9 (52s:j s:j2 _Items here: )) [[ †.t:j|== _t:jJt:jt:jt:jt:j)t:j ### ..# ##..# ..# #.# ..# # #.# #.# # #.# #.# # #.######.###### #.....# # #...........# # #@..).......# #31.9 (4.0)t:j...)...# #...########'######..... #..... #...... #)... #.... # #.......t:jJt:j*2.9 (5t:j` t:j'# _Found a club.t:jQ ut:j   You see here a +0 flail. ..# ..# ######.####.# ..# #....#....#.# #.# ##..#.#.# #.# ####....#.######.######......<#...........# ##......#..# ##......#...).# ##......@)...# #3.9 (1########'######. #....... #.. #)..... #....... #... ###..#4.9 (2t:j t:j 9 _Found a stone staircase leading up.u:jNu:j7u:j1u:ju:jԨ  ..# ..#  #.####.# ..# # #....#.# #.# # #..#.#.# #.# ##....#.######.######.<#...# # #......#..# # #......#...).# # #.).# #0.u:j#'######.. #.#. #.##> #.).....# ## # .# # .# #.#  .# u:j3u:j*5.9 (1u:jO _Found an escape hatch in the floor.u:jĪ u:j{ u:j3 u:j{ u:j u:j ,u:j u:j@ ,u:j~ u:jD u:j u:j u:j u:j2 u:j u:j u:j u:j[ u:j u:j u:j u:jJ u:j u:j u:j u:j u:j u:jt u:j u:j u:j u:j) u:ja u:jE u:j u:j u:jF u:j u:j u:j u:j u:j u:jp u:j u:jr u:j u:j u:j u:j u:j u:j u:j u:j u:j2  u:jn3  u:j3 -There is a stone staircase leading down here.u:j7 u:j09  u:j9 _u:j~; u:j@ u:j3D u:j.G u:jI u:jvR u:jU u:j]W u:jY u:j` u:jc u:jd u:jf u:ji u:jk u:jl u:jEn u:j!s u:ju u:jw u:jx u:j{ u:jJ~ u:j~ u:j u:j: u:jz u:j =Water u:j< u:js u:jˊ u:j u:j u:jK u:jҐ u:j) u:j u:j u:j u:j u:j u:jJ u:jƞ u:jL u:j u:jE u:j m  You encounter 2 electric eels.u:j #............. #............. ##....(....... #<...#≈≈≈≈≈≈≈.  #..#.'≈#####≈.  #.####≈##.....≈######.≈# #.@#u:jر  #.≈≈≈.≈≈≈.  #........?  #.≈≈≈.≈≈≈#  #.≈##.##S# ..≈# .≈ # SS 2 electric eels (asleep) ##≈# ≈# #S# ≈# u:j 060.9 (25.0)u:j c  1.9 (26u:jm u:j e _Found a scroll labelled RINEAQ ERION.w:jW #.............Para the Stormcaller#.............Tengu of Vehumet **....##....(.......Health: 57/57 ========================#<...#≈≈≈≈≈≈≈.Magic: 16/20 ===================-----#..#.'≈#####≈.w:jXHAC: 7Str: 8#.####≈#EV: 31 Int: 20#.....≈#SH: 0Dex: 21#####.≈#XL: 11 Next:  4% Place: Dungeon:8#.@#Noise: ---------  Time: 14061.9 (0.0)#.≈≈≈.≈≈≈.o) +2 rapier of the Bedazzling Bear {venom#........?Throw: 27 darts (poison)#.≈≈≈.≈≈≈#Quill Fly Water #.≈##.##*#..≈# .≈ #SS 2 electric eels (asleep)##≈# ≈#w:jTZ#S# ≈# _Found a scroll labelled RINEAQ ERION.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, asleep, empty space bonus: 2/8)x:jS≈  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an electric eel (water, asleep, empty space bonus: 2/8)  The air twists around and strikes the electric eel!x:jLS1 asleep)x:j;16 ===2.9 (1x:jA!x:j$d _The electric eel is heavily wounded.x:j##.######## #............. #............. ##....(....... #<...#≈≈≈≈≈≈≈. #..#.'≈#####≈. #.####≈# #.....≈######@≈# #.≈#  #.≈≈≈.≈≈≈.x:j #........? #.≈≈≈.≈S≈# #.≈##.##≈#   electric eel ..≈# .≈ ##≈# ≈##S# ≈#x:jVx:j ******The electric eel shoots out a bolt of lightning at you!x:j? \@≈≈≈..x:j r 31  3x:j. x:jʕ Y _The bolt of electricity misses you.y:jE##.#####......###Para the Stormcaller#.............Tengu of Vehumet **....#.............Health: 57/57 ========================##....(.......y:jEMagic: 12/20 ==============----------#<...#≈≈≈≈≈≈≈.AC: 7Str: 8#..#.'≈#####≈.EV: 31 Int: 20#.####≈#SH: 0Dex: 21#.....≈#XL: 11 Next:  4% Place: Dungeon:8#####@≈#Noise: ===------  Time: 14063.9 (0.0)#.≈#o) +2 rapier of the Bedazzling Bear {venom#.≈≈≈.≈≈≈.Throw: 27 darts (poison)#........?Quill Fly #.≈≈≈.≈*≈#y:jgF}#.≈##.##≈#S   electric eel..≈# .≈ ###≈# ≈##S# ≈# _The bolt of electricity misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targety:jFAim: an electric eel (water, heavily wounded, empty space bonus: 6/8)y:jJz≈  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an electric eel (water, heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the electric eel!!  You kill the electric eel!  Vehumet accepts your kill.y:jV)y:j9Yl3=16 54.9 (1y:j9`y:j5c4 _You feel your power returning.z:j z:j z:j# z:j z:j3 , z:j@ I31  z:j- ,z:jh z:jے z:j| j4==z:j z:jg z:jϗ z:jv z:j̚ z:j% z:j z:jΝ z:j z:j z:jՠ z:j- 9=z:jO z:jI z:j N5==z:j8 z:jJ z:j z:j z:j" z:j̬ z:j z:j z:j] z:jH z:j- z:j 3==z:j z:j׷ z:j\ z:jq z:j a6=z:j z:j z:jٿ z:j z:j z:j z:j z:j z:j z:j z:j z:j% 9=z:j z:j z:j@ z:j z:j z:jA 57=z:j z:j z:j z:j z:jD z:j z:j z:jH z:j z:j z:j z:jz:j9=z:j.z:j*z:jz:jz:jXz:jK8=z:jE z:j z:j z:j{ z:jz:jz:jz:jz:j2z:j z:j0z:j9=z:j z:jz:jbz:jz:jz:j759=z:joz:j z:j@#z:j#z:j=%z:j4),z:j)z:j,z:j-z:jr.z:j 1z:j19=z:j2z:j5z:jm5z:j6z:j9z:j:F20==z:j2;z:j?z:jBo  An electric eel comes into view.z:jAP #....... #............. ##....(....... #<...#≈≈≈≈≈≈≈. #..#.'≈#####≈. #.####≈# #.....≈# #####.≈#  #.@# ---#.≈≈≈.≈≈≈.#........? #.≈≈≈.≈≈≈# z:jQ,#.≈##.##≈#..≈# .≈ # S   electric eel (asleep)##≈# ≈#S# ≈# z:j]102.9 (38.0)SSz:jd *******The electric eel shoots out a bolt of lightning at you!z:jM@≈.≈≈≈≈z:jb0---  ===z:j<3.9 (39Water z:jz:j7 _The bolt of electricity hits you!{:jP J#.............Para the Stormcaller#.............Tengu of Vehumet **....##....(.......Health: 50/57 =====================---#<...#≈≈≈≈≈≈≈.Magic: 16/20 ===================-----#..#.'≈#####≈.AC: 7Str: 8{:jR #.####≈#EV: 31 Int: 20#.....≈#SH: 0Dex: 21#####.≈#XL: 11 Next:  5% Place: Dungeon:8#.@#Noise: ===------  Time: 14103.9 (0.0)#.≈≈≈.≈≈≈.o) +2 rapier of the Bedazzling Bear {venom#........?Throw: 27 darts (poison)#.≈≈≈.≈≈≈#Quill Fly Water #.≈##.##≈#..≈# .≈ #S   electric eel##≈# ≈##*# ≈# _The bolt of electricity hits you!  {:j0S Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, empty space bonus: 1/8){:jmL S≈  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an electric eel (water, empty space bonus: 1/8)  The confined air twists around weakly and strikes the electric eel!{:jU 9 {:jU 416 4.9 (1{:j^\ {:jn` e _The electric eel is severely wounded.{:jy #.............Para the Stormcaller#.............Tengu of Vehumet **....##....(.......Health: 50/57 =====================---#<...#≈≈≈≈≈≈≈.Magic: 12/20 ==============----------#..#.'≈#####≈.AC: 7Str: 8#.####≈#EV: 16Int: 20#.....≈#SH: 0Dex: 21#####.≈#XL: 11 Next:  5% Place: Dungeon:8#.@#{:j{ Noise: ===------  Time: 14104.9 (0.0)#.≈≈≈.≈≈≈.o) +2 rapier of the Bedazzling Bear {venom#........?Throw: 27 darts (poison)#.≈≈≈.≈≈≈#Quill Fly Water #.≈##.##≈#..≈# .≈ #S   electric eel##*# ≈##≈# ≈# _The electric eel is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an electric eel (water, severely wounded, empty space bonus: 3/8){:j{ ≈Aim  Press: ? - help, Dir - move target: an electric eel (water, severely wounded, empty space bonus: 3/8)  The air twists around and strikes the electric eel!  You kill the electric eel!  Vehumet accepts your kill.{:j){:j 13=5.9 (1 _You feel your power returning.{:jґ{:jKn _Your Conjurations skill increases to level 10!|:jY  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:jh|:ji|:jo|:jrr _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|:j<  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)|:jk|:jcl|:jcn|:j8p|:jt| 31  _|:ju|:j#v|:j5w|:j z,|:j${|:jI24==|:j,|:j|:j|:j|:j|:j|:jK3=|:jX=|:j|:j"4=5==|:j |:jZ|:jQ|:j|:jǙ|:j|:jM|:j|:jҝ|:j|:jbh5===|:jס|:j.|:j~|:jD6=|:j|:j/|:j|:j|:j|:jQ|:jN6=|:j|:j|:j|:j|:j|:jd9=|:jµ|:j\|:j|:j!|:jc|:j|y7=7=|:j|:j|:j|:jr|:j9|:j|:j|:j,|:j|:j|:j|:j(D==|:j|:j|:j7|:j|:j|:j#8|:j5(=|:ju|:j,|:j6|:jy|:j|:j |:j|:jj|:j|:j&|:j 9=|:jK|:j|:jR|:j;|:j|:jK9=|:j|:jJ|:j|:jW|:j|:j|:j|:jx|:j|:jX |:je |:j #=|:jN |:j|:j|:j|:j|:j|:jBM20==|:j|:j|:j|:j|:j|:j*!|:jT#|:j#(|:j$|:j'|:j 4##....( #<...#≈≈≈≈≈≈≈. #..#.'≈#####≈. #.####≈# ≈≈# #.....≈# _≈# #####.≈# .≈# .# #.≈##.##≈.# #.≈≈≈.≈≈≈.##...@....?#---46.9 (41.0)#.≈≈≈.≈≈≈## |:j5#.≈##.##≈# ...≈# .≈# # #.##≈# _≈#... #≈# ≈≈#### #≈# ####≈|:j'>|:j>G---7.9 (42|:jtD|:jFdonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _|:j:GTFound a broken altar of Ashenzari and an ancient bone altar of Kikubaaqudgha.}:jq_}:j}:ji|==}:j}:j+}:j=}:j7}:j}:j}:j}:j8"}:j"}:j#}:j%}:j'}:j1(}:j')}:jj,}:j,;16 }:jw-}:j2} _d - 3 scrolls labelled RINEAQ ERION (gained 1)}:j4}:jR5_ 31  }:j6}:j8}:j:}:j;}:j<}:j0>}:j@,}:jA}:jD}:jqE}:jE}:jpG}:jtI}:jBK}:jK}:jnL}:jEN}:j.P}:j{P}:j~Q}:jR}:j3U}:jU}:jV}:jY}:j[}:j/],}:jq}:jyn}:jqz}:jz}:j{}:jY~}:jy}:jԀ}:j}:j  There is an open door here.}:j _}:j}:j}:jҝ,}:jO}:j@  There is an open door here.}:jK _}:j}:ju}:j}:j/}:j}:j}:j+}:jE}:j޵}:j}:j=}:j}:j-}:j}:jJ}:j}:jn}:jrB}:j}:j\}:j}:j}:j}:j}:jM }:j/}:jU,}:jdr........# #.........# .......######>#.......# ..............#'####### ######.#####......##### #.#..............# #.#..............# #.##....(........# #.#<...#≈≈≈≈≈≈≈.## #@#..#.'≈#####≈.# #.#.####≈#≈≈≈#≈.# #.#.....≈#≈_≈#≈.# #.#####.≈#≈.≈#≈.# #.# #.≈##.##≈.# #.# #.≈≈≈.≈≈≈.#}:jt[15;15H #.# #.........# #.# #.≈≈≈.≈≈≈###.≈##.##≈#82.9 (3516 3.9 (36}:j5}:j3 _s - a ring of positive energy}:j }:j }:j }:jF  31  }:j$ }:j }:j }:j~ }:j }:j_ }:j }:j }:j }:j }:j }:j }:j* }:j }:jY }:jD }:j }:j9 }:jS ,}:j }:j }:jL }:j }:j4 }:j }:j }:jf }:j }:j }:j7 }:j }:j }:j }:j1 }:jr }:j }:j }:j }:ja }:jm }:j }:j }:j; }:j }:jj }:j }:j+ }:j }:j }:j ,}:j }:j }:j? }:j }:ju }:j }:j }:j. }:j }:j" }:j-# }:j# }:jI% }:jU& }:j& =Water }:jE' }:j( }:j-) }:j) }:jM* }:j + }:j, ,}:jQ- }:j9 }:js; }:j@< ,}:j^? }:j@ }:j@ }:jA }:jD }:jE }:j5F }:jF }:jrJ }:j[L }:jL }:jM }:jQ }:jS }:j.T }:jU }:jX }:jZ }:jZ (}:j[ }:j*_ }:jcb SWater }:j^k }:jo }:jAr }:jt ,}:jw }:jy }:jz }:j{ }:j }:j/ }:j }:j }:j2 }:jP }:jlj }:j] }:j! }:jʐ ,}:jC }:j }:jї }:jY }:j }:j }:j! }:j" (}:jN }:j9 }:jѦ }:jK }:j }:j }:j ,}:j }:j }:j }:jO B}:jb }:jT }:jA }:j }:j }:j }:j }:j }:j! }:j }:j }:jv }:jw }:jg }:j }:j% }:j[ X}:j }:ju ,}:j }:j }:j  }:jy }:j }:j  }:jf }:j! ,}:j( }:j* }:j- }:ju/ }:jJ0 }:jM2 }:jW4 }:j7 }:jA B}:jA }:jKB }:jD }:jL X}:jM }:j;O }:jP ,}:j@S }:jCW  You encounter an orc wizard. It is wielding a +0 dagger.}:j_  ### .. ..# ..# .. #.. #.####.# .. #..# #....#.# #.o.. #..#.#.# #.#...####....#.######.#..........<#........#..#.#......#........}:jr ##..#@#......#...)....#..#.#.......).......#...........########'#..................#.#...........#..###.#.#...........##>..#.#. o   orc wizard (asleep)#.....).....####...#.#...........# ##..#.#...........# ##.#.}:jly .241.9 (58}:j4| j  2.9 (59 _}:j }:j ~:j ### .. Para the Stormcaller..#..# .. Tengu of Vehumet **....#.. #.####.# .. Health: 57/57 ========================#..# #....#.# #. Magic: 16/20 ===================-----*.. #..#.#.# #. AC: 7Str: 8#...####....#.######. EV: 31 Int: 20#..........<#........ SH: 0Dex: 21#..#.#......#........ XL: 11 Next:  5% Place: Dungeon:8#..#@#......#...).... Noise: ---------  Time: 14242.9 (0.0)~:j #..#.#.......)....... o) +2 rapier of the Bedazzling Bear {venom#...........########' Throw: 27 darts (poison)#..................#. Quill Fly #...........#..###.#.#...........##>..#.#. o   orc wizard (asleep)#.....).....####...#.#...........# ##..#.#...........# ##.#.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, empty  space bonus: 5/8)~:j )Press: ? - help, Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, empty  space bonus: 5/8)  The open air twists around violently and strikes the orc wizard!  You kill the orc wizard!  Vehumet accepts your kill.~:jH R~:jM t7=16 6===3.9 (1~:jW J _You feel your power returning.~:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jT3:j[:jN^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jU:jm:jy  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jf8:j;9:j4::j<:j1B| 31  _:j~C:jD:jaE:j{I,:jBJ:j:M:jM9=:j)O:jQ:j)RK8=:jS:jW,:jX:j>[,:j\:j_:jQ`:ja:jcd:jd9=:j}f:j%mB:jm:jtnK9=:jo:jSs,:jt:jw:j?x:j(y:j{:j |:j!}:ji:j9=:jo:jT,:j݅:j:j0M20==:jO:j:j M#.[ ##..# .# #.. #.###.#.##..#...).. #..#.#.# #...####....#.#######..........<.---607.0)#...)#.#.).................########'#..................#........ #........#.....)...:j)#..........:j:jsG---1.9 (18:j:jIonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a leather armour.:j"3:jW%:j;+:j .:j.:j3,:j7:jE8:j ::j>:jA:jKB:==:jLD:jF:j3I:jI:jJ:jN:jZQ,:j@S:jU:jE[B:j^:j lf  You encounter a wyvern.:jt+###  .... ...#..####.########## ....k.  #.@# ###  #..###### ..#  ##......#.####.# ##..###.#....#.# ).....#..#.#.####...####....#.#### k   wyvern (asleep) #..........<#..... #..#.#......#.....:jum #..#.#......#...):j}17.9 (6.0):ji  8.9 (7 _:jц:jDW _You see here a +0 leather armour.:jW Para the StormcallerTengu of Vehumet **....###Health: 57/57 ========================....Magic: 19/20 ======================--...AC: 7Str: 8#..EV: 31 Int: 20####.##########SH: 0Dex: 21........******.XL: 11 Next:  6% Place: Dungeon:8#.@####Noise: ---------  Time: 14268.9 (0.0)#..###### ..#o) +2 rapier of the Bedazzling Bear {venom# ##......#.####.#Throw: 27 darts (poison)#.##..###.#....#.#Quill Fly #...).....#..#.#.#:jY ####...####....#.#### k   wyvern#..........<#.....#..#.#......#.....#..#.#......#...).Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (asleep, 100% to hit)  The zap hits the wyvern!  The wyvern is moderately wounded.:j bk.k.:j oAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wyvern (asleep, 100% to hit)  The zap hits the wyvern!  The wyvern is moderately wounded.:j_ :The wyvern hisses angrily.:j) ...o   orc:j O16 =9.9 (1:jp q _You encounter an orc. It is wielding a +0 dagger.:jk ###.... ... #..####.##########...........k..o #.[# ######## ..# ##......#.####.##..###.#......).....#..####...####....#.####.. #..#.# #..#.#.......).... :j 31  -70:j ###.... ... #..####.##########...........k..o #.[# ###.###### ..# ##@.....#.####.##..###.#....:j ..).....#..####...####....#.####:j#..#.##...........###### :j2k:j k   wyvern:jA ?-1:j:j:j>.... .. #..####.##########........k..k..o #.[# ####..###### ..# ##......#.####.##@.###.#....#...).....#..#####...####....#.#### #..........<#.....#.#........).#.......)......######......:jOU.k:j:j%2:j:jR:j#:   #..####.##########...........k..o #.k# ####..###### ..# ##......#.#####.##..###.#....#...@.....#..####...####....#.#### #..........<#.....:j: g#.#.........).#.......)............######......#..###:j= [k.k:jG :jG %3:jN :jP $  Things that are here::jpS { _a +0 dagger; a +0 robe; an orc corpse:j3  #..####.##########...........k..o #.[# ###.###### ..# ##k.....#.#####.##..###.#......).....#..#####@..####....#.#### #..........<#.....#.#.......#..).#.......)............######.......#..####>..:j N.k:j:j\20==4 _:j:j !:j#..Para the Stormcaller####.##########Tengu of Vehumet **...............k..oHealth: 57/57 ========================#.[####Magic: 16/20 ===================-----#..###### ..#AC: 7Str: 8# ##......#.####.#EV: 31 Int: 20#.##*.###.#....#.#SH: 0Dex: 21#...).....#..#.#.#XL: 11 Next:  6% Place: Dungeon:8####@..####....#.#### Noise: ---------  Time: 14274.9 (0.0)#..........<#..... o) +2 rapier of the Bedazzling Bear {venom#..#.#[37:jm......#..... Throw: 27 darts (poison)#..#.#......#...). Quill Fly #..#.#.......)....#...........###### k   wyvern#.................#...........#..####...........##>..# _a +0 dagger; a +0 robe; an orc corpseCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (moderately wounded, empty space bonus: 6/8):jO.k  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wyvern (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the wyvern!:j{ ** The wyvern is severely wounded.The wyvern bites you.:j'.***@***:je&***.k.*.*..***:jQ2o:jh[....k......(dazed)o   orc:j^2---16 ===5.9 (1-Mesm Fly :jd:jf@ _Your orb emits a pulse of dizzying energy.:j#..Para the Stormcaller####.##########Tengu of Vehumet **............o..k..oHealth: 52/57 =====================---#.[####Magic: 12/20 ==============----------#..###### ..#AC: 7Str: 8# ##......#.####.#EV: 16Int: 20#.##..###.#....#.#SH: 0Dex: 21#...*.....#..#.#.#XL: 11 Next:  6% Place: Dungeon:8####@..####....#.#### Noise: ===------  Time: 14275.9 (0.0)#..........<#..... o) +2 rapier of the Bedazzling Bear {venom#..#.#:j7[39;49m......#..... Throw: 27 darts (poison)#..#.#......#...). Quill -Mesm Fly #..#.#.......)....#...........###### k   wyvern (dazed)#................. o   orc#...........#..####...........##>..# _Your orb emits a pulse of dizzying energy.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wyvern (severely wounded, dazed, empty space bonus: 5/8):j U)  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wyvern (severely wounded, dazed, empty space bonus: 5/8)  The air twists around and strikes the wyvern!!  You kill the wyvern!  Vehumet accepts your kill.:j R.o:jl o   orc:j c4==86.9 (1:j :jy 4 _You feel your power returning.:j% )#..Para the Stormcaller####.##########Tengu of Vehumet **...............k..o:j Health: 52/57 =====================---#.*####Magic: 10/20 ============------------#..###### ..#AC: 7Str: 8:j ~# ##......#.####.#EV: 16Int: 20#.##..###.#....#.#SH: 0:j 0Dex: 21#...).....#..#.#.#XL: 11 Next:  8% Place: Dungeon:8####@..####....#.#### Noise: ===------  Time: 14276.9 (0.0):j6 #..........<#..... o) +2 rapier of the Bedazzling Bear {venom#..#.#......#..... Throw: 27 darts (poison):jk *#..#.#......#...). Quill -Mesm Fly #..#.#.......)....#...........###### o   orc:j #.................#...........#..####...........##>..# _You feel your power returning.  :j> Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger (empty space bonus: 6/8):jX <)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc, wielding a +0 dagger (empty sp:j ace bonus: 6/8)  The open air twists around violently and strikes the orc!  You kill the orc!:j> R:jv X3=7.9 (1:j :jR Z _Vehumet accepts your kill.:j*  ####.##########...........k..o #.)# ###.###### ..# ##......#.#####.##..###.#....#...).....#..#####...####....#.#### #@.........<#.....#.#.......#...)#.......)....#.....#.....).....####.. :j^0 :j0 q 31  ---8:j6 :j7 :j :j Z---:j! :jf H _No target in view!:jp  :j :j.k11= _:j:j:j :jw:j&U4=:j:jW,:j:j!O=:jB":j$:jS%K5=:j8&:j):j*M2=:j+:j1  You encounter an orc warrior. It is wielding a +0 glaive.:j*=oo   orc warrior (polearm, wandering)85.9 (7:jJB:jC16.9 (8 _:jL:jU:j@ ####.##########Para the Stormcaller........*..k..oTengu of Vehumet **....#.*####Health: 55/57 =======================-#.*###### ..#Magic: 11/20 =============-----------# ##*.....#.####.#AC: 7Str: 8#.##*.###.#....#.#EV: 31 Int: 20#...*.....#..#.#.#SH: 0Dex: 21####*..####....#.#### XL: 11 Next:  8% Place: Dungeon:8#@.........<#..... Noise: ---------  Time: 14286.9 (0.0)#..#.#[39:j@ ;49m......#..... o) +2 rapier of the Bedazzling Bear {venom#..#.#......#...). Throw: 27 darts (poison)#..#.#.......).... Quill -Mesm Fly #...........#######................. o   orc warrior (polearm)#...........#..####...........##>..##.....).....####..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc warrior.  The orc warrior is moderately wounded.:jp U.o:ja Z...)..:j :16 ==7.9 (1:j :j z  Press: ? - help, Shift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc warrior.  The orc warrior is moderately wounded. _The orc warrior shouts!:j~...........k..o #.o# ###.###### ..# ##......#.####.##..###.#......).....#..####...####....#.#### #..........<#.....#.#.......#...).)......######........#..###..#>..).##... ##:j*J)o:j:jq6 31  --8:jד:j:j.l #.)# ###o###### ..# ##......#.####.##..###.#......).....#..####...####....#.#### #..........<#.....#.#......).)......######.....................#..###......##>..).....####........# ## ##:j>nN.o:j>w:jw@--9:j:jA:j;@ .###### ..# ##o.....#.####.##..###.#......).....#..####...####....#.#### #..........<#.....#.#......).)............######..................#..####>..)##... ## ## :jMB N.o:jJ :jJ &90:jQ :j&T :j)# ##......#.####.##o.###.#......).....#..####...####....#.#### #..........<#.....#.#......).#.......)............######......#..####>..)##... ## ## ####:j.N.o:jE:jE7=2=1:jrQ:jR:jls.##..###.#......o.....#..####...####....#.#### #..........<#.....#.#......#...).#.......)......######......#..####>..)##... ## ## ####......:jJ)o:j:j %2:j= :j :jv#...).....#..#.#.# ####o..####....#.##### #..........<#......#..#.#......#.#..#.#......#...)#..#.#.......)....#...........########.......#.#..####.##>..#.#.....).....####...#...........# #.# #.# #.#.######>#.......############.#####:jCQ.o:j:j%3:j:j:je####...####....#.###### #o.........<#.......#..#.#......#.#..#.#......#...)#..#.#.......)....#...........#########.......#.#..###.##.##>..#.##.....).....####...##...........# ##..##.# ##.##.# #.#.:j]######>##.......#############.##### #.#.....:jQ.o:j:jM%4:jQ:j :jb  #..........<#........#o.#.#......#.#..#.#......#...)#..#.#.)....#...........########'#.......#.#.#..###.#.#.##>..#.#.#...@.).....####...#.#...........# ##..#.#.:jc # ##.#.#.# #...#.######>##.......#'############.#####... #.#.....#.#.:jZe Q.o:jno :jp S==5:jy :j)| :jW #..#.##.#.o#.#......#...)#..#.#.)....#...........########'##.......#..#.#..###.#.#.##>..#.#.#.....).....####...#.#....@......# ##..#.#.# ##.#.#.# #...#.######>##.......#'#############.#####.... #.#.....#.#.#.##....(:jr Q.o:jm :jz %6:j% :j' :j-p#..#.#......#...)#.o#.#.)....#...........########'###.......#...#.#..###.#.#.##>..#.#.#.....).....####...#.#...........# ##..#.#.# ##.#.#.# #...#.######>##.......#'##############.#####..... #.#.....#.#.#.##....(#.#<...#≈≈≈≈:j Q.o:j8 :jU3=7:jǯ:j0:j>1#..#.#.)....#..o........########'####..........#....#.#..###.#.#.##>..#.#.#.....).....####...#.#...........# ##..#.#.# ##.#.#.# #...#.######>##.......#'###############.#####...... #.#.....#.#.#.##....(#.#<...#≈≈≈≈≈#.#..#.'≈####:jHQ.o:j:jq%8:j]:j:jW#..#.#.......).......... Para the Stormcaller#...........########'### Tengu of Vehumet **....#..*...............#.... Health: 57/57 ========================#...........#..###.#.... Magic: 9/20==========--------------#...........##>..#.#.... AC: 7Str: 8#.....).....####...#.... EV: 31 Int: 20#...........# ##..#.... SH: 0:jDex: 21#...........# ##.#.... XL: 11 Next:  8% Place: Dungeon:8#......@....# #...... Noise: ---------  Time: 14298.9 (0.0)#...........######>#.... o) +2 rapier of the Bedazzling Bear {venom#..................#'### Throw: 27 darts (poison)############.#####...... Quill -Mesm Fly #.#..........:jD/#.#.......... o   orc warrior (polearm)#.##....(....#.#<...#≈≈≈≈≈#.#..#.'≈####Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (lightly wounded, empty space bonus: 8/8):jv .oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  :j {(lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!:jz s 16 ===9.9 (1:j :j[ d _The orc warrior is severely wounded.:j& #..#.#.......).......... Para the Stormcaller#...........########'### Tengu of Vehumet **....#..................#.... Health: 57/57 ========================#..*........#..###.#.... Magic: 5/20======------------------#...........##>..#.#.... AC: 7Str: 8#.....).....####...#.... EV: 16Int: 20#...........# ##..#.... SH: 0Dex: 21:j& #...........# ##.#.... XL: 11 Next:  8% Place: Dungeon:8#......@....# #...... Noise: ===------  Time: 14299.9 (0.0)#...........######>#.... o) +2 rapier of the Bedazzling Bear {venom#..................#'### Throw: 27 darts (poison)############.#####...... Quill -Mesm Fly #.#..........#.#.......... o   orc warrior (polearm)#.##....(....:j& #.#<...#≈≈≈≈≈#.#..#.'≈####Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j' Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:j:' Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, empty space bonus: 8/8):j+  )Press: ? - help, Dir - move target: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior!Vehumet accepts your kill.:j8 R:jg> k7==9300.9 (1:jIE :jG 4 _You feel your power returning.:jѮ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j%7:j7:j?:jC _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j;  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jP:jp  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jՌ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j_3:ja:jd  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j :j :jk :jM:j2| 31  _:j:j:j:j:ju8===:j":j":jv$:j(,:j5:j>tFly :jAonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Your orb has recharged its mesmeric power.=:jvB:jx:jVyN5==:jz:j :jj:j:j2:j:j:j :j:j$:jsP==:j֒:jR:j:jm:j:j|K6=:jם:jE:jw:j:jE:j :j:jK%  :j]You encounter an orc. It is wielding a +0 hand axe.:jo---o   orc (wandering):j`52.9 (52.0):j}:j/N---3.9 (53 _:j:j#:j ) #....o......## #............ #..)........# :jg#...........##> #.....).....# #...........#  #...........#  :j#......@....#  #...........######> #.............. ############.## #.# ( #.#<:j33{ ) #....o......## #............ #..)........# #...........##> #.....).....# #...........#  #...........#  #......@....#  #...........######> #.............. ############.## :j3#.# ( #.#<:j9=:j@0:j'H:jl[ _An orc is nearby!:jR#..#.#.......).......... Para the Stormcaller#....*......########'### Tengu of Vehumet **....#..................#.... Health: 57/57 ========================#..)........#..###.#.... Magic: 12/20 ==============----------#...........##>..#.#.... AC: 7Str: 8#.....).....####...#.... EV: 31 :jFS Int: 20#...........# ##..#.... SH: 0Dex: 21:jU#...........# ##.#.... XL: 11 Next:  9% Place: Dungeon:8#......@....# #...... Noise: ---------  Time: 14353.9 (0.0)#...........######>#.... o) +2 rapier of the Bedazzling Bear {venom#..................#'### Throw: 27 darts (poison)############.#####...... Quill Fly #.#..........#.#.......... o   orc (wandering)#.##....(....#.#<...#≈≈≈≈≈#.#..#.'≈####Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (wandering,hasn't noticed you, empty space bonus: 7/8):jz[0.oAim  Press: ? - help, Dir - move target: an orc, wielding a +0 hand axe and wearing a +0 leather armour (wandering,hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the orc!  The orc shouts!o  :jEa;16 ===4.9 (1:jm _The orc is almost dead.:j#..#.#.......).......... Para the Stormcaller#...........########'### Tengu of Vehumet **....#....*.............#.... Health: 57/57 ========================#..)........#..###.#.... Magic: 8/20=========---------------#...........##>..#.#.... AC: 7Str: 8#.....).....####...#.... EV: 16Int: 20#...........# ##..#.... SH: 0Dex: 21#...........# ##.#.... XL: 11 Next:  9% Place: Dungeon:8#......@....# #...... Noise: ===------  Time: 143:juL54.9 (0.0)#...........######>#.... o) +2 rapier of the Bedazzling Bear {venom#..................#'### Throw: 27 darts (poison)############.#####...... Quill Fly #.#..........#.#.......... o   orc#.##....(....#.#<...#≈≈≈≈≈#.#..#.'≈####Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jYAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almostdead, empty space bonus: 8/8):j )Aim  Press: ? - help, Dir - move target: an orc, wielding a +0 hand axe and wearing a +0 leather armour (almostdead, empty space bonus: 8/8)  The open air twists around violently and strikes the orc!!  You kill the orc!:jr# R:j( *5.9 (1:j0 :j2 Z _Vehumet accepts your kill.:jO 3:j&S :jvX 9= 31  :j] B:js_ :jhc :jc :jTe :jh :jh :jj :jo O=:jp :jyt :jt :j. :j_ :j3 f10/20==:j B==:j :jƬ :j :j d11=:j_ :j' :jr :j :jݻ :j :j" :jL :j :jb :jp :j 9=:jp :j~ ,:j :jc :j M2=:j :j# :jx :jA :j ,:j$ :j =:j M3=:j :j ,:j :j# :j :j :j B:jm :j 9=:j :j0 :j :j :j :j  %4:j< (=:j :j :j :j :jz :j :jn :jx :j :j" :jl% :j% 9=:j' :jB+ :j+ :jC- :jH0 :j0 N5==:jJ2 :j7 :j@8 :j+: :j= ,:j> :jB ,:jpD :jG P==:jT :jX :jY :j\ :j(b a6=:jb :jg ,:jk :jZo ,:jp :jCy B:jz :j{ 9=:j :j ,:jc :j<  You encounter an orc priest. It is wielding a +0 mace.:j o7=---o   orc priest (wandering)402.9 (47.0):j :j N---3.9 (48 _:j :j :j#..#.#.......).......... Para the Stormcaller#*..........########'### Tengu of Vehumet **....#....).............#.... Health: 57/57 ========================#..)........#..###.#.... Magic: 13/20 ===============---------#...........##>..#.#.... AC: 7Str: 8#.....).....####...#.... EV: 31 Int: 20#...........# ##..#.... SH: 0Dex: 21#...........# ##.#.... XL: 11 Next:  9% Place: Dungeon:8#......@....# #...... Noise: ---------  Time: 14403:j.9 (0.0)#...........######>#.... o) +2 rapier of the Bedazzling Bear {venom#..................#'### Throw: 27 darts (poison)############.#####...... Quill Fly #.#..........#.#.......... o   orc priest (wandering)#.##....(....#.#<...#≈≈≈≈≈#.#..#.'≈####Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (wandering,  hasn't noticed you, empty space bonus: 5/8):jym.oAim  Press: ? - help, Dir - move target: an orc priest, wielding a +0 mace and wearing a +0 ring mail (wandering,  hasn't noticed you, empty space bonus: 5/8)  The air twists around and strikes the orc priest!  The orc priest shouts!:jo  16 ===4.9 (1 _The orc priest is almost dead.:j#..#.#.......).......... Para the Stormcaller#...........########'### Tengu of Vehumet **....#.*..).............#.... Health: 57/57 ========================#..)........#..###.#.... Magic: 9/20==========--------------#...........##>..#.#.... AC: 7Str: 8#.....).....####...#.... EV: 16Int: 20#...........# ##..#.... SH: 0Dex: 21#...........# ##.#.... XL: 11 Next:  9% Place: Dungeon:8#......@....# #...... Noise: ===------  [40:jmTime: 14404.9 (0.0)#...........######>#.... o) +2 rapier of the Bedazzling Bear {venom#..................#'### Throw: 27 darts (poison)############.#####...... Quill Fly #.#..........#.#.......... o   orc priest#.##....(....#.#<...#≈≈≈≈≈#.#..#.'≈####Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (almost dead,empty space bonus: 8/8):jң)Aim  Press: ? - help, Dir - move target: an orc priest, wielding a +0 mace and wearing a +0 ring mail (almost dead,empty space bonus: 8/8)  The open air twists around violently and strikes the orc priest!!  You kill the orc priest!:j105.9 (1:j:jAZ _Vehumet accepts your kill.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jv:j:j_:j-  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j= 3:jA :j;E :j"J | 31  _:jtL :jLM :jjO :jR :jS :jAU :j7X :jX f10/20==:j$[ :jj ,:jdn :jr :jr :j ,:jB :jC :jC :==:jI :jOZ :jZ :j^ :jc :j,d K6=:jf :jpj :jj :j!m :jfp :jp :js :j5v :jv :jx :j{} O=:j :j :jj :jȐ :jl 7==:j D8=:jy :j ,:j; :j ,:j :j ,:j :j :j 9=:j :j :jU :j# :j :j K9=:j :j :j :j8 :j ,:jp :j :j :j :j :j 9=:jb :j ,:j :jF :j M20==:j :j :j; ,:j :j :j :j :j :j :j, ,:jB6 :j< :jA :j+B :==:jXE :jhH :jVL :jL :jO :jS :jW :jW :jZ :j-^ :ja :jb :jd :j)h :jl :j?m :jo :js :jv :j]w :jz :j~ :j :jP :j :jЎ :j :j :j :j :j :j :j :j :j :j :j :j :jF :j :jT :j; :j` :jԱ :j1 :jf :j :j :j :j :jx :jU :j :jF :jz :j :j! :j :j] ,:j :j :j :j" :j :j :j :jD :jr :j* :jt :j :j :j :j :j :j :j :j :j :j :jr :jn :j :j! :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Things that are here::j" l  a +0 dagger; a +0 robe; an orc skeleton:j8& :j&  _:j( :j* :j, :j{- :j/ :j 1 :j2 :j2 :j3 :j8 :j: :j: :j; :jG= :j> :jh? :jC@ :jA :jC :jC :jD :jzF :jH :jH :jI :jQ :j\^ c.%. #.#### ..... ...## #..# #.####@########## ---500.9 (95.0) #...............o  ######.#.)#### ##### #.#..######......#:j-_ W#.##......#.####.##.##..###.#....#.##...).....#..#.#.#####...####....#.##..........<#..:jg :j$h #---:jTh $1.9 (96:jo :jr 0 _Found a rimehorn talisman.:j:j:jB:ja:j,:j":j}:j:j:jR:j:j:jA:jc:j:jT0.#:j #. ###.## #. #...##>.##.##....#....#.......#...#.## #..@#.# :j N12.9 (11#. ####...#.####### %.................. #.########.###### #...............##.....###.#####.##.###..##.......##.####.###########...............o:jC:j+3.9 (12:jQ _Found a stone staircase leading down.:j]h_:jh:jk,:j"m:jfo,:jpp:j7r:js:jlt:jt:jw:j#y:jky:j5z:j|:j}:j~:j+:j:jE:j:j7:j:j+:jl:j:jR:j:j:j:j:j:jD:j:j:j&:j:j/:j:jc:j9:j:j:jW:j:j:j:j:jb:j:jw:j:j:j:j :j:j:j:jG:j:j:j:j7:j!:jf:j:j:j,:ju:jص:j1:j:j:j:j:j:jx:jû:jB:jL:j:j:j:j:jB:j.:j:j8:j:j:j:j:j:jw:j:j$:j:j`:j:jd:j:j:j:j:j:j:jD,:j:j:j::j:j#:j:ju:j:j":j:j:jI:j:jX:jn:j:j:j:j:j:j:j:j:jV:j:j_:jE:j:jQ:jX:j:j:j:j:j:j :jk:j:j:j:j^:j` :j] :j :j< :jE:jG:j},:j:j@:j:jX:j:j[":jF%:j%:j':j):j+:j+:j-:j.:j0:j71:jn2:j4:j6:jm7:j8:j::jB:j3 ########## .........# ##### ########## .........## ..... .........! ........... #####....# .........## ############....#####............ ................@....#######...)) #########...#####................ :j.. #...# .............#'# #..# ........)....#.# ## .......).....#.# ## .....<.......#'#  #..# ................  #..# ###.########....  o:j  .. #.... :j -61.9 (48:jf516 2.9 (49:j-v _z - a scroll labelled CIFAFOCOWU:j= 31  :jh\  ##########  .........#  #######..#### ... ..........@.'.............> ####....######## ##########....#####..... ...................#######...)).. #######...#####.................. #...# .............#'##. #...# ........)....#.## #...# .......).....#.## #...# .....<.......#'##8.9 (6.0)16 9.9 (7:jZb:jRc :jcD_p - a green potion:jg_:jj:j]nn 31  :j^o:jq:jq:jIs:jv@  There is an open door here.:j8y:jkz _:j:jJ:j:j:jؑ:j(:jR:j:jN:j˜:j:jz:j:j:j_:j:jƨ:jE:j:j:j:j:j:jr:j:jP:jn:j:j:j:j:j:j:jD:j~:jI:j:j:j::j:j:j:j:j:jf:j:j:j:j#:jm:jF:j:j8:j:j:j:j:jh:j:jS:j:jV:j:jT:j$:j:j:j^:j:j:j:jM:j:j:j:j:j :jy:j :j :j]":j":jo#:j[%:j&:j&:jx':j(:j{*:j*:j+:jR-:j.:j7/:j0:j1:j3:j]3:j4:jX5:j6:j6:j7:j8:j::j!;:j;:j=:j>:j(?:j?:j@A:jfB:jB:jkC:jBY:j[,:j]:j8`:ja:jBb:j)c:jd:jJf:jf:j;g:ji:jj:jGk:jk:jm:jn:jo:jp:j#r:js:js:jt:jw:j|x,:jy:j.{:j8|:j|:j|:j~:j:j%:j:jȂ:j:jo:j:jR:jˈ:j:j:j:jӌ:j:j:jϏ:j:jߑ:j֒:j:j:j[:j:j:j:jO:j:jI:j:j:jӝ:j:j|:j:j:j+:jX:jS:j:j;:j:j4:j:j:jԱ:j:j:j:jɹ:j  You encounter an orc. It is wielding a +0 flail.:j0#.####.########.##...###..>.##.##....###################.#.............................#.#.###.........##############..  #.#.# ##...#.##.########..  #.#.# #...#.#..................  #.#.####...#.##############... :j #%......@....... #...#  ###.########.######...o #...#  #...............# . #...#  #.....###.#####.# #...#  #.###..##.......# #...##.####.########## #...## o   orc (asleep)#...............o #.....######.#.)#### ######## #....#:jf #.#..######......# #....#:j) 623.9 (54.0)oThe orc shouts!:j55o.:jB|oo 2 orcs (1 wandering):jl  ==4.9 (55:jH:j:~ _You encounter an orc. It is wielding a +2 flail of holy wrath.:ja@ #.####.# Para the Stormcaller  #######.##...## Tengu of Vehumet **....  #..>.##.##....################## Health: 57/57 ========================  #.#............................. Magic: 19/20 ======================--  #.#.###.........##############.. AC: 7Str: 8  #.#.# ##...#.##.##############.. EV: 31 Int: 20 :j:B #.#.# #...#.#.................. SH: 0Dex: 21  #.#.####...#.##############...## XL: 11 Next: 10% Place: Dungeon:8  #%.............@.....o. #...#  Noise: ==-------  Time: 14624.9 (0.0)  ###.########.######..). #...#  o) +2 rapier of the Bedazzling Bear {venom  #...............# . #...#  Throw: 27 darts (poison)  #.....###.#####.# #...#  Quill Fly  #.###..##.......# #...#  #.####.########## #...## oo 2 orcs (1 wandering)  #...............o #.....  ######.#.)#### ######## #....# #.#..######......# #....#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 flail of holy wrath and wearing a +0 chain mail  (wandering, hasn't noticed you, 81% to hit)  The zap hits the orc!  You kill the orc![3:jB7m:jI)     #..>  ..............  ....  #.#.# :jZJ..  #.#.# #...#..  .  #%***..o. #...#  ***. #...#   . #...#   #...# :jJW  #...  :jK2 #...   orc   #.....  )####    :jzo......):jA:16 =-5.9 (1:j:j  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +2 flail of holy wrath and wearing a +0 chain mail  (wandering, hasn't noticed you, 81% to hit)  The zap hits the orc!  You kill the orc! _Vehumet accepts your kill.:jn #.####.#Para the Stormcaller#######.##...##Tengu of Vehumet **....#..>.##.##....################## Health: 57/57 ========================#.#............................. Magic: 18/20 =====================---#.#.###.........##############.. AC: 7Str: 8  #.#.# ##...#.##.##############.. EV: 16Int: 20  #.#.# #...#.#.................. SH: 0Dex: 21  #.#.####...#.##############...## XL: 11 Next: 10% Place: Dungeon:8  #%.............@*****.. #...# Noise: =--------  Time: 14625.9 (0.0)  ###.########.######..)[39:j ;49m. #...# o) +2 rapier of the Bedazzling Bear {venom#...............# . #...# Throw: 27 darts (poison)#.....###.#####.##...# Quill Fly #.###..##.......##...##.####.###########...## o   orc#...............o#.....######.#.)#### ######## #....##.#..######......# #....#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)  The zap hits the orc.:j 3o.:jƨ #...:jQ *6.9 (1:j :j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (74% to hit)  The zap hits the orc. _The orc is severely wounded.:jn #.####.# Para the Stormcaller  #######.##...## Tengu of Vehumet **....  #..>.##.##....################## Health: 57/57 ========================  #.#............................. Magic: 17/20 ====================----  #.#.###.........##############.. AC: 7Str: 8  #.#.# ##...#.##.##############.. EV: 16:jInt: 20  #.#.# #...#.#.................. SH: 0Dex: 21  #.#.####...#.##############...## XL: 11 Next: 10% Place: Dungeon:8  #%.............@...)... #...#  Noise: =--------  Time: 14626.9 (0.0)  ###.########.######..). #...#  o) +2 rapier of the Bedazzling Bear {venom  #...............# . #...#  Throw: 27 darts (poison) :j} #.....###.#####.# #...#  Quill Fly  #.###..##.......# #...#  #.####.########## #...## o   orc  #...............o #.....  ######.#.)#### ######## #....# #.#..######......# #....#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jAim: an orc, wielding a +0 flail (severely wounded, 74% to hit)  The zap hits the orc.  You kill the orc!:jT     #..>  ..............  ....  #.#.# ..  #.#.# #...#..  . :jG #%****... #...#   #...#   . #...#   #...#   #...   #...  :jB #.....   )#### :ju     :jS...):jT*7.9 (1:j\:jZ _Vehumet accepts your kill.:j@  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:je:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jc_:j8 31  _:j:jK8=:j4:j:j:j|:j:j:j/:j =:j :j4:j:jD9=:jB:j:jf:j8X:j:jt:j:j:je9=:j :j":jC#:j1%:j':jD(M20==:j):j,:j.:jD/:j0:j3:jr5:j5:j#7:j9:j;:j<:ju=:j?:jdA:jA:==:jRC:j*E:jF:j7G:jmH:jP1 ###.##...## .##.##....####################### ................................. ###.##############....### # ##...#.##.#####....### # #...#.#...................... ####...#.##############...#####. ...............)....# #...# #.. ########.######.@)..# #...# #..- ..............#.....# #...# #.. ....###.#####.#.....# #...# #.. ###..##.......#.....# #...# #.. ####.##########.##### #...####### ................# #.......... ####.#.)#### ######## #....######.#..######......# #....# ###.##......#.####.# #....# #..:jDW.##...## ##.##....#.#....#  ##...#.##.#....#  #...#.#....#.###...#####.:jW....)....# #...# #..######..@..# #...# #.#.....# #...# #.###.#####.#.....# #...# #...##.#.....# #...# #.:jW7.##.##### #...#..# #..#.)#### ######## #....#:j X#.#..######......# #....# ##.##......#.####.# #....# #.:j-X:j+_0469.0):j_}  -7.9 (20:jd:jg$  Things that are here::jii _a +2 flail of holy wrath; a +0 chain mail:j3:j:j:j8:jP _:j,:j:j+:j:j:j:j:j-:j:j:j!:j&:j:jB:j:j:j:jL:j&:j(:jW(:j):j0:j2:j2:jx4:j<:j!>:j>:jK@:jBG:jcI,:jJ:jR:jT:jT:jU:j"]:j^:j=_:j`:jCd$  Things that are here::jkv  a +0 dagger; a +0 leather armour; an orc skeleton:jm:jn _:jp:jw:jz:jfz:j|:j:j,:j:j:jB:jœ:j:j:j:jR:j-:j:j:jL:j:j4:j:j:j:jA:j:j.:j:j:j:j:j:j}:j:j:j:j]:jZ:j:j:jb:jM:jh:j,:j:jL%:j':j(:j):j.:j/:jV0:j1:jc5:j=7:j7:jv8:jr>P  There is an escape hatch in the floor here.:j?:ja@ _:jA:jpD:jKF:jF:jG:jJ:j+L:jL:jM:jyP:jWR:jR:jS:jV:jX:jdY:jdZ:j]:j `,:ja:j`d:je:jCh,:jj:jk:jk:jm:j p:jq:j~r:js:ju:jGw:jw:jcx:jxz:j{:j;|:jG}:jd:j:jz:jw:j\X:j@:j:j:j":j_:j:j]:j:jI- ...........# #......)..#.......## ...).......# #......)..# )# #.........# #####'######.........# ......#................# ..###.#................# >..#.#................# ###...#................#  ##..#.........@......# 90.9 (43  ##.#.......##########  #.........####>#.......# ......#' :j##########..............# #..............# ##....(........#:j0:j :jE _Done exploring.:j:j!U  :j,:jh .>....#.........0.0).#..:jB0:j):jE _Done exploring.:j| k  :jG} :j %:j ):jm :jǯ E _Done exploring.:j( n[?25h[?0c  Search for what [Enter for "staff", or ? for help]? :j/ [?25l[?1c:j-:j%38 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:8] a +0 dagger (3 further duplicates)b - [D:8] a +0 robe (6 further duplicates)  c - [D:8] a +0 war axe  d - [D:8] 2 boomerangs  e - [D:8] a +0 whip (1 further duplicate)  f - [D:8] a +2 hand axeg - [D:8] a stone staircase leading down :jN< h - [D:8] a +4 daggeri - [D:8] an ancient bone altar of Kikubaaqudgha  j - [D:8] a +0 flail (2 further duplicates)  k - [D:8] a +0 halberd  l - [D:8] a +0 plate armour (1 further duplicate)  m - [D:8] a +2 whip of flamingn - [D:8] a stone staircase leading up  o - [D:8] an escape hatch in the floor  p - [D:8] Ugumuget's Assorted Antiques  q - [D:8] a phantom mirror (1360 gold)  r - [D:8] a runed longbow (476 gold) :j s - [D:8] a runed plate armour (714 gold)t - [D:8] a stone staircase leading up  u - [D:8] an escape hatch in the ceiling  v - [D:8] a +3 dagger of freezing :j[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]:jsH  q - [D:8] a phantom mirror (1360 gold)  r - [D:8] a runed longbow (476 gold)  s - [D:8] a runed plate armour (714 gold)ta stone staircase leading up  un escape hatch in the ceilingv3 dagger of freezingwbroken altar of Ashenzari  x - [D:8] a +0 chain mail  y - [D:8] a +2 flail of holy wrath  z:jUpclub  Aclub  Bhand axe  C - [D:8] a +0 leather armour (1 further duplicate)  D  E +0 glaive  Fa stone staircase leading up  G - [D:8] a +0 mace  H - [D:8] a +0 ring mail  I - [D:8] a stone staircase leading down  Jteleport trap  K:j stone staircase leading down  L - [D:8] a rimehorn talismanbot:j( :j0 :j9 A...........# #......)..#.......## Para the Stormcaller ...).......# #......)..######### Tengu of Vehumet **.... )..........# #.........#Health: 57/57 ======================== #######'######.........#Magic: 20/20 ======================== ......#................#AC: 7Str: 8 ..###.#................#EV: 31 Int: 20 #>..#.#................#SH: 0Dex: 21 ###...#................#XL: 11 Next: 10% Place: Dungeon:8##..#.........@......#Noise: ---------  Time: 14690.9 (0.0)##.#.......##########:j: o) +2 rapier of the Bedazzling Bear {venom#.........#Throw: 27 darts (poison) #####>#.......#Quill Fly ......#'####### #####......##### #..............# #..............# ##....(........# _a +0 dagger; a +0 leather armour; an orc skeleton _There is an escape hatch in the floor here. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "staff", or ? for help]? .:jB :j?C :jI :jO . _:j :j6 Put on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +4 ring of protection (worn)  r - a +6 ring of dexterity (worn)s - a ring of positive energy Talismans (go to first with %) :j  i - a quill talisman (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :jMD:jrL...........# #......)..#.......## Para the Stormcaller ...).......# #......)..######### Tengu of Vehumet **.... )..........# #.........#Health: 57/57 ======================== #######'######.........#Magic: 20/20 ======================== ......#................#AC: 7Str: 8 ..###.#................#EV: 31 Int: 20 #>..#.#................#SH: 0Dex: 21 ###...#................#XL: 11 Next: 10% Place: Dungeon:8##..#.........@......#Noise: ---------  Time: 14690.9 (0.0)##.#.......##########o) +2 rapier of the Bedazzling Bear {venom#.........#Throw: 27 darts (po:jvison) #####>#.......#Quill Fly ......#'####### #####......##### #..............# #..............# ##....(........# _a +0 dagger; a +0 leather armour; an orc skeleton _There is an escape hatch in the floor here. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "staff", or ? for help]? .:jY~m  Okay, then.:jD _:jo:j!y}Read which item? Scrolls  f - 5 scrolls of fear  c - a scroll labelled ZOOMI MIFFAODGHITT  d - 3 scrolls labelled RINEAQ ERION  e - 2 scrolls labelled ISENU XYNOSM  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 3 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - a scroll labelled WAMNIA GERIVVA  v - 2 scrolls labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS  z - a scroll labelled CIFAFOCOWU [!] read|quaff|evoke[?] describe selected:j_ :jh...........# #......)..#.......## Para the Stormcaller ...).......# #......)..######### Tengu of Vehumet **.... )..........# #.........#Health: 57/57 ======================== #######'######.........#Magic: 20/20 ======================== ......#................#AC: 7:j9iStr: 8 ..###.#................#EV: 31 Int: 20 #>..#.#................#SH: 0Dex: 21 ###...#................#XL: 11 Next: 10% Place: Dungeon:8##..#.........@......#Noise: ---------  Time: 14690.9 (0.0)##.#.......##########o) +2 rapier of the Bedazzling Bear {venom#.........#Throw: 27 darts (poison) #####>#.......#Quill Fly ......#'####### #####......##### #..............# #..............# ##....(........# :jip_There is an escape hatch in the floor here. _Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "staff", or ? for help]? . _Okay, then.:ji:jkrP  Okay, then.:js:j)z:j}. _:jX:j+Drink which item? Potions  g - 2 potions of magic :j( w - 4 potions of heal woundsi - 5 potions of invisibility  f - a viscous silvery potion  j - 2 emerald potions  k - a silvery potion  p - a green potion  q - 2 metallic puce potions  s - a fuming pink potion  t - 2 cyan potions [!] read|quaff|evoke[?] describe selected:jL:j!:j]V...........# #......)..#.......## Para the Stormcaller ...).......# #......)..######### Tengu of Vehumet **.... )..........# #.........#Health: 57/57 ======================== #######'######.........#Magic: 20/20 ======================== :js-......#................#AC: 7Str: 8 ..###.#................#EV: 31 Int: 20 #>..#.#................#SH: 0Dex: 21 ###...#................#XL: 11 Next: 10% Place: Dungeon:8##..#.........@......#Noise: ---------  Time: 14690.9 (0.0)##.#.......##########o) +2 rapier of the Bedazzling Bear {venom#.........#Throw: 27 darts (poison) #####>#.......#:jQuill Fly ......#'####### #####......##### #..............# #..............# ##....(........# :j_Done exploring. _Done exploring. _Done exploring. _Search for what [Enter for "staff", or ? for help]? . :jZ\_Okay, then. _Okay, then.:j  Okay, then. _:jH:jJWhere to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple :jQ:jЄ...........# #......)..#.......## Para the Stormcaller ...).......# #......)..######### Tengu of Vehumet **.... )..........# #.........#Health: 57/57 ======================== #######'######.........#Magic: 20/20 ======================== ......#................#AC: 7Str: 8 ..###.#................#EV: 31 Int: 20 #>..#.#................#SH: 0Dex: 21 ###...#................#XL: 11 Next: 10% Place: Dungeon:8##..#.........@......#Noise: ---------  Time: 14690.9 (0.0)##.#.......##########o) +2 rapier of the Bedazzling Bear {venom#.........#Throw: 27 darts (poison:j) #####>#.......#Quill Fly ......#'####### #####......##### #..............# #..............# ##....(........# _Done exploring. _Done exploring. _Search for what [Enter for "staff", or ? for help]? . _Okay, then. _Okay, then. _Okay, then.  :j1:jP:j?$ _:j,:jX:j:j:jҩX:jΫ:jY:j߻X:j:j3:j/:j::jM:jg:jW:j:j\:jo:j:j:j:j:j:j:j:j:j):j:j:jY  There is a stone staircase leading down here.:j6n16  _:j:j %9:j ,:jg :j K _You fly downwards.  Found a scale mail and a hand axe.:jE     #######   #.....#   #.....#   #..)..#   #   #.....######.   #[.   #....@# 704.4 (13.5)   ######.......  .......  .......  .......  .......  #......  ......  :ja :j :j1 a _There is a stone staircase leading up here.:jRWDrink which item? Potions  g - 2 potions of magic  w - 4 potions of heal woundsi - 5 potions of invisibility  f - a viscous silvery potion  j - 2 emerald potions  k - a silvery potion  p - a green potion  q - 2 metallic puce potions  s - a fuming pink potion  t - 2 cyan potions [!] read|quaff|evoke[?] describe selected:jFR:jR:j \ Para the Stormcaller  #######Tengu of Vehumet **....  #.....#Health: 57/57 ========================  #.....#Magic: 20/20 ========================  #..)..#AC: 7Str: 8  #......EV: 16Int: 20  #.....######.SH: 0Dex: 21  #[...........XL: 11 Next: 10% Place: Dungeon:9  #....@#Noise: ---------  Time: 14704.4 (0.0)  ######.......o) +2 rapier of the Bedazzling Bear {venom  .......:j:]Throw: 27 darts (poison)  .......Quill Fly  .......  .......  #......  ......  _Okay, then. _Okay, then. _There is a stone staircase leading down here. _You fly downwards.  Found a scale mail and a hand axe. _There is a stone staircase leading up here.:jJdP  Okay, then.:je:jj:j;m. _:j@I:jD:jH:jM| 31  _:jUN:j R:jzR:jS:jX:jv[:j[:j]:j`:j6d:jd:jg:jjj:jp:j:j:j- :jۆJ There is a stone staircase leading up here.:j:jь _:j:jl:j ,:ja:jѷ:j,:j?:jڽ:j:j:j:j1:j,:j:j':jl:j:j:j_:j:jg,:j:j:j:j:j$:j:jK:jg:j:j:j:j:j:jB:j:j,:j:jQ:jx",:j#:j%:jW):j):j)+:j$-:j1,:j2:j5:j7:j\8:jy9:j;:jC>:j>:jf?:jQB:jE:j(F:jF:jH:jK,:jdL:jtQ:jTB:jU:ja:jف  You encounter a two-headed ogre. It is wielding two +0 giant clubs. #######  #.....#  #.###.######## #............. ###.........# ##........#  #..#  ####### #..@.....#. #.....# #... #.....# ##......## #..)..####.#.#...#  #..........#.#...# #.....######..##.#[37:j"m O   two-headed ogre (asleep) #[............# ..O #....<#........  ######..........:js032.4 (28.0):jj  3.4 (29 _:j:j :js =Para the Stormcaller#######Tengu of Vehumet **....#.....#Health: 57/57 ========================#.###.########Magic: 16/20 ===================-----#.............AC: 7Str: 8###.........#:jt XEV: 31 Int: 20##........#SH: 0Dex: 21#........#XL: 11 Next: 10% Place: Dungeon:9####### #..@.....#.Noise: ---------  Time: 14733.4 (0.0)#.....# #..........o) +2 rapier of the Bedazzling Bear {venom#.....# ##......##.Throw: 27 darts (poison)#..)..####.#.#...#Quill Fly :jau #..........#.#...##.....######..##.#O   two-headed ogre (asleep)#[............# ..*#....<#........ ..######..........Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (asleep, empty space bonus:3/8):j$u O.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a two-headed ogre, wielding two +0 giant clubs (asleep, empty space bonus:3/8)  The open air twists around violently and strikes the two-headed ogre!!  The two-headed ogre shouts in stereo!:j } |O  :j} ;16 ===4.4 (1:j :j j _The two-headed ogre is moderately wounded.:jV ####### #.....#  #.###.######## #......###..###..# #.# ####### #.#. #.....# #.......... #.....# ##......##. #..)..####.:jY#.#...# #..........#.#...# #.....######..##.# #[............# .O. #....<#.. ..:jl9O.:j:j>q 31  ---5:jE:j:j+ } ####### #.....#  #.###.######## #....#.###.# #.# ####### ##. #.....# .... #.....# ##......##. #..)..####.#.#...# #..........#.#...# #.....######..##O#:j[ y #[....#...:j] :jw A---6:j6 :j :j 9O.:j:jڸ%7:jR:j|:j Para the StormcallerTengu of Vehumet **....Health: 57/57 ========================#######Magic: 12/20 ==============----------#.....#AC: 7Str: 8#.###.########EV: 31 Int: 20#.............SH: 0Dex: 21###.........#XL: 11 Next: 10% Place: Dungeon:9##@.......#Noise: ---------  Time: 14737.4 (0.0)#........#o) +2 rapier of the Bedazzling Bear {venom####### #........#.Throw: 27 darts (poison)#.....# #..........:j._Quill Fly #.....# ##......##.#..)..####.#.#...#O   two-headed ogre#..........#.#.*.##.....######..##.##[............# ...Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, empty  space bonus: 6/8):jdO.  Aim  Press: ? - help, Dir - move target: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, empty  space bonus: 6/8)  The open air twists around violently and strikes the two-headed ogre!!  The two-headed ogre is almost dead.:j9 :j;16 ===8.4 (1:j:j & _You hear a roar!:j;TPara the StormcallerTengu of Vehumet **....Health: 57/57 ========================#######Magic: 8/20=========---------------#.....#AC: 7Str: 8#.###.########EV: 16Int: 20#.............SH: 0Dex: 21###.........#XL: 11 Next: 10% Place: Dungeon:9##@.......#Noise: ===------  Time: 14738.4 (0.0)#........#o) +2 rapier of the Bedazzling Bear {venom####### #........#.:jP=Throw: 27 darts (poison)#.....# #..........Quill Fly #.....# ##......##.#..)..####.#.#*..#O   two-headed ogre#..........#.#...##.....######..##.##[............# ...Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (almost dead, empty space  bonus: 6/8):jG7O.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, empty space  bonus: 6/8)  The open air twists around violently and strikes the two-headed ogre!:jd= zThe two-headed ogre is almost dead.:jaz   wight:j]9=9.4 (1:j :j% _You encounter a wight. It is wielding a +3 hand axe of freezing.:jl<Para the StormcallerTengu of Vehumet **....Health: 57/57 ========================#######Magic: 5/20======------------------#.....#AC: 7Str: 8:j #.###.########EV: 16Int: 20#.............SH: 0Dex: 21###.........#XL: 11 Next: 10% Place: Dungeon:9##@.......#Noise: ===------  Time: 14739.4 (0.0)#........#o) +2 rapier of the Bedazzling Bear {venom####### #........#.Throw: 27 darts (poison)#.....# #..........Quill Fly #.....# ##...*..##.#..)..####.#.#...#O   two-headed ogre#..........#.#...#z   wight#.....######..##z##[40:jޑdm[............# ...Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a two-headed ogre, wielding two +0 giant clubs (almost dead, empty space  bonus: 7/8):j)Aim  Press: ? - help, Dir - move target: a two-headed ogre, wielding two +0 giant clubs (almost dead, empty space  bonus: 7/8)  The open air twists around violently and strikes the two-headed ogre!  You kill the two-headed ogre!z.:jӎ DVehumet accepts your kill.:jTD   acid dragon:jã3940.4 (1:j:jҨ] _You encounter an acid dragon.:j7z.:jQ0D.:j\:jFq 31  ---1:j:j:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jN  Para the Stormcaller  Tengu of Vehumet **....  Health: 57/57 ======================== ####### Magic: 1/20=----------------------- #.....# AC: 7Str: 8 #.###.########  EV: 31 Int: 20 #.............  SH: 0Dex: 21 ###.........#  XL: 11 Next: 19% Place: Dungeon:9 :j4##@.......#  Noise: ---------  Time: 14741.4 (0.0) #........#  o) +2 rapier of the Bedazzling Bear {venom ####### #........#.  Throw: 27 darts (poison) #.....# #..........  Quill Fly  #.....# ##...***##.  #..)..####.#.#z*.#  D   acid dragon:j #..........#.#*D.#  z   wight #.....######..##.#  #[............# ... :j5Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 hand axe of freezing and wearing a +0 robe (empty  space bonus: 5/8):jTR )..z**D**n acid dragon (empty space bonus: 5/8):jD YPara the StormcallerTengu of Vehumet **....Health: 57/57 ========================#######Magic: 1/20=-----------------------#.....#AC: 7Str: 8#.###.########EV: 31 Int: 20#.............SH: 0Dex: 21###.........#XL: 11 Next: 19% Place: Dungeon:9##@.......#Noise: ---------  Time: 14741.4 (0.0):j #........#o) +2 rapier of the Bedazzling Bear {venom####### #........#.Throw: 27 darts (poison)#.....# #..........Quill Fly #.....# ##...)..##.#..)..####.#.#z..#D   acid dragon#..........#.#.*.#z   wight#.....######..##.##[............# ...Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an acid dragon (empty space bonus: 5/8):j xz.  The air twists around and strikes the acid dragon!:j 0D.:j 9 :j ;16 ===2.4 (1:j :j c _The acid dragon is heavily wounded.:jW  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j:j@&{ _You don't have enough magic to cast this spell.:j :jNEvoke which item? Wands  b - a wand of light (7)d - a wand of digging (4)  p - a wand of polymorph (5) :j[!] read|quaff|evoke[?] describe selected:j :jo :j Para the StormcallerTengu of Vehumet **....Health: 57/57 ========================#######Magic: 1/20=-----------------------#.....#AC: 7Str: 8#.###.########EV: 16Int: 20#.............SH: 0Dex: 21###.........#XL: 11 Next: 19% Place: Dungeon:9##@.......#Noise: ===------  Time: 14742.4 (0.0)#........#o) +2 rapier of the Bedazzling Bear {venom####### #........#.Throw: 27 darts (poison)#.....# #..........Quill Fly #.....# ##...z..##.#..)..####.:j n#.#D..#D   acid dragon#..........#.#...#z   wight#.....######..##.##[............# ...Aim: an acid dragon (empty space bonus: 5/8)  The air twists around and strikes the acid dragon! _The acid dragon is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j1   Para the Stormcaller  Tengu of Vehumet **....  Health: 57/57 ======================== #######:j;2  Magic: 1/20=----------------------- #.....# AC: 7Str: 8 #.###.########  EV: 16Int: 20 #.............  SH: 0Dex: 21 ###.........#  XL: 11 Next: 19% Place: Dungeon:9 ##@.......#  Noise: ===------  Time: 14742.4 (0.0) #.*......#  o) +2 rapier of the Bedazzling Bear {venom ####### #..*.....#.  Throw: 27 darts (poison) :j03 #.....# #...*......  Quill Fly  #.....# ##...z..##.  #..)..####.#.#D..#  D   acid dragon #..........#.#...#  z   wight #.....######..##.#  #[............# ... Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Aiming: Bolt of Light:jz3 Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (heavily wounded, 71% to hit):juPara the StormcallerTengu of Vehumet **....Health: 57/57 ========================#######Magic: 1/20=-----------------------#.....#AC: 7Str: 8#.###.########EV: 16Int: 20#.............SH: 0Dex: 21###.........#XL: 11 Next: 19% Place: Dungeon:9##@.......#Noise: ===------  Time: 14742.4 (0.0)#.*......#o) +2 rapier of the Bedazzling Bear {venom####### #..*.....#.Throw: 27 darts (poison)#.....# #...*......Quill Fly #.....# :j>##...*..##.#..)..####.#.#*..#D   acid dragon (blind)#..........#.#...#z   wight (blind)#.....######..##.##[............# ...Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (heavily wounded, 71% to hit)  The bolt of light hits the wight!  The wight is heavily damaged.The wight is blinded. The bolt of light hits the acid dragon!  The acid dragon is almost dead.:jrkAz):jpnzAim: an acid dragon (heavily wounded, 71% to hit)  The bolt of light hits the wight!  The wight is heavily damaged.  The wight is blinded. The bolt of light hits the acid dragon!  The acid dragon is almost dead.  The acid dragon is blinded.:j| ..D, catching breath)z 2 wights (1 blind)  You encounter a wight. It is wielding a +0 scimitar.:jh )The acid dragon spits acid at you.The splash of acid hits the wight!! The acid corrodes the wight!:j~*z   wight:j)V)):j-J=====3.4 (1:j5:jp=M _The wight is destroyed!:j :jf :j :jP F _Unknown command.:jQ:jtEvoke which item? Wands  b - a wand of light (6)d - a wand of digging (4)  p - a wand of polymorph (5) :j׌[!] read|quaff|evoke[?] describe selected:j :j :j Para the StormcallerTengu of Vehumet **....Health: 57/57 ========================#######Magic: 1/20=-----------------------#.....#AC: 7Str: 8#.###.########EV: 16Int: 20#.............SH: 0Dex: 21###.........#XL: 11 Next: 19% Place: Dungeon:9##@.......#Noise: =====----  Time: 14743.4 (0.0)#........#:j o) +2 rapier of the Bedazzling Bear {venom####### #........#.Throw: 27 darts (poison)#.....# #...)......Quill Fly #.....# ##...)..##.#..)..####.#.#D..#D   acid dragon (blind)#..........#.#...#z   wight#.....######..##z#:j #[............# ...The acid dragon is blinded.  You encounter a wight. It is wielding a +0 scimitar.The acid dragon spits acid at you.The splash of acid hits the wight!! The acid corrodes the wight! _The wight is destroyed! _Unknown command.:j7   Para the Stormcaller  Tengu of Vehumet **....  Health: 57/57 ======================== ####### Magic: 1/20=----------------------- #.....# AC: 7Str: 8 #.###.########  EV: 16Int: 20 #.............  SH: 0Dex: 21 ###.........#  XL: 11 Next: 19% Place: Dungeon:9 :j $##@.......#  Noise: =====----  Time: 14743.4 (0.0) #.*......#  o) +2 rapier of the Bedazzling Bear {venom ####### #..*.....#.  Throw: 27 darts (poison) #.....# #...*......  Quill Fly  #.....# ##...*..##.  :j3 -#..)..####.#.#D..#  D   acid dragon (blind) #..........#.#...#  z   wight #.....######..##z#  #[............# ... The splash of acid hits the wight!! The acid corrodes the wight! _The wight is destroyed! _Unknown command.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight line:j^ |Aim: an acid dragon (almost dead, blind, 71% to hit):jaXD.Out of range.:j7D.Aim: an acid dragon (almost dead, blind, 71% to hit):j{ Para the StormcallerTengu of Vehumet **....Health: 57/57 ========================#######Magic: 1/20=-----------------------#.....#AC: 7Str: 8#.###.########EV: 16Int: 20#.............SH: 0Dex: 21###.........#XL: 11 Next: 19% Place: Dungeon:9##@.......#Noise: =====----  Time: 14743.4 (0.0)#.*......#o) +2 rapier of the Bedazzling Bear {venom####### #..*.....#.Throw: 27 darts (poison)#.....# #...*......Quill Fly #.....# [33:j m##...*..##.#..)..####.#.#*..#D   acid dragon (blind)#..........#.#...#z   wight#.....######..##z##[............# ...The splash of acid hits the wight!! The acid corrodes the wight! _The wight is destroyed! _Unknown command.Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: an acid dragon (almost dead, blind, 71% to hit):j 7z.:jF ..))D, catching breath)The bolt of light misses the acid dragon.:j ****The acid dragon spits acid at you.:j\5 ..))):j6 ^45------4.4 (1:j> :jWA 2 _The splash of acid hits you!:j;:jh>Evoke which item? Wands  b - a wand of light (5)d - a wand of digging (4)  p - a wand of polymorph (5) [!] read|quaff|evoke[?] describe selected:j:jߢ:jPara the StormcallerTengu of Vehumet **....Health: 45/57 ==================------#######Magic: 1/20=-----------------------:jO#.....#AC: 7Str: 8#.###.########EV: 16Int: 20#.............SH: 0:j|Dex: 21###.........#XL: 11 Next: 19% Place: Dungeon:9:jx##@.......#Noise: =====----  Time: 14744.4 (0.0)#........#o) +2 rapier of the Bedazzling Bear {venom:js####### #........#.Throw: 27 darts (poison)#.....# #...)......Quill Fly :j#.#.....# ##...)..##.#..)..####.#.#D..#:jP!D   acid dragon (blind)#..........#.#.z.#:j{z   wight#.....######..##.#:j#[............# ...Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight line:jܮAim: an acid dragon (almost dead, blind, 71% to hit)  The bolt of light misses the acid dragon.The acid dragon spits acid at you. :j3_The splash of acid hits you!:jB  Para the Stormcaller :j Tengu of Vehumet **....  Health: 45/57 ==================------ ####### Magic: 1/20=----------------------- #.....# AC: 7Str: 8 #.###.########  EV: 16Int: 20 #.............  SH: 0Dex: 21 ###.........#  XL: 11 Next: 19% Place: Dungeon:9 ##@.......#  Noise: =====----  Time: 14744.4 (0.0) #.*......#  o) +2 rapier of the Bedazzling Bear {venom ####### #..*.....#.  Throw: 27 darts (po:j!ison) #.....# #...*......  Quill Fly  #.....# ##...*..##.  #..)..####.#.#D..#  D   acid dragon (blind) #..........#.#.z.#  z   wight #.....######..##.#  #[............# ... The bolt of light misses the acid dragon.The acid dragon spits acid at you. _The splash of acid hits you!  Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: an acid dragon (almost dead, blind, 71% to hit):j1 Para the StormcallerTengu of Vehumet **....Health: 45/57 ==================------#######Magic: 1/20=-----------------------#.....#AC: 7:j^2 Str: 8#.###.########EV: 16Int: 20#.............SH: 0Dex: 21###.........#XL: 11 Next: 19% Place: Dungeon:9##@.......#:j3 Noise: =====----  Time: 14744.4 (0.0)#.*......#o) +2 rapier of the Bedazzling Bear {venom####### #..*.....#.Throw: 27 darts (poison)#.....# #...*......Quill Fly #.....# ##...*..##.#..)..####.#.#*..#D   acid dragon (blind)#..........#.#.z.#z   wight#.....######..##.##[............# ...The bolt of light misses the acid dragon.The acid dragon spits acid at you. :j!4 |_The splash of acid hits you!  Aiming: Bolt of Light:jL4 Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (almost dead, blind, 71% to hit):j 8z.:j+ 7D.:j( ..)wandering, blind):j r2=-5.4 (1:j :je The acid dragon spits acid at you. _The splash of acid hits you!  Aiming: Bolt of Light  Press: ? - help, Shift-Dir - straight line  Aim: an acid dragon (almost dead, blind, 71% to hit) _The bolt of light misses the acid dragon.:jM*:j+Evoke which item? Wands  b - a wand of light (4)d - a wand of digging (4)  p - a wand of polymorph (5) [!] read|quaff|evoke[?] describe selected:jJ:jS:j^ Para the StormcallerTengu of Vehumet **....Health: 45/57 ==================------#######Magic: 2/20==----------------------#.....#AC: 7Str: 8#.###.########EV: 16Int: 20:j_#.............SH: 0Dex: 21###.........#XL: 11 Next: 19% Place: Dungeon:9##@.......#:j_Noise: ====-----  Time: 14745.4 (0.0)#........#o) +2 rapier of the Bedazzling Bear {venom####### #........#.Throw: 27 darts (poison):j_#.....# #...)......Quill Fly :j_D#.....# ##...D..##.#..)..####.#.#.z.#:j`D   acid dragon (wandering, blind):j9`#..........#.#...#z   wight:j``#.....######..##.##[............# ...:j`vThe acid dragon spits acid at you. _The splash of acid hits you!  :j`Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight line:j`Aim: an acid dragon (almost dead, blind, 71% to hit) _The bolt of light misses the acid dragon.:j  Para the Stormcaller  Tengu of Vehumet **....  Health: 45/57 ==================------ ####### Magic: 2/20==---------------------- #.....# AC: 7Str: 8 #.###.########  EV: 16Int: 20 #.............  SH: 0Dex: 21:j 8 ###.........#  XL: 11 Next: 19% Place: Dungeon:9 ##@.......#  Noise: ====-----  Time: 14745.4 (0.0) #.*......#  o) +2 rapier of the Bedazzling Bear {venom ####### #..*.....#.  Throw: 27 darts (poison) #.....# #...*......  Quill Fly  #.....# ##...D..##.  #..)..####.#.#.z.#  D   acid dragon (wandering, blind):j #..........#.#...#  z   wight #.....######..##.#  #[............# ... Aim: an acid dragon (almost dead, blind, 71% to hit) _The bolt of light misses the acid dragon.:j &Aiming: Bolt of LightPress: ? - help, Shift-Dir - straight lineAim: an acid dragon (almost dead, wandering, blind, hasn't noticed you, 71% to  hit):jUM  Para the Stormcaller  Tengu of Vehumet **....  Health: 45/57 ==================------ ####### Magic: 2/20==---------------------- #.....# AC: 7Str: 8:j #.###.########  EV: 16Int: 20 #.............  SH: 0Dex: 21 ###.........#  XL: 11 Next: 19% Place: Dungeon:9 ##@.......#  Noise: ====-----  Time: 14745.4 (0.0) #........#  o) +2 rapier of the Bedazzling Bear {venom ####### #........#.  Throw: 27 darts (poison) #.....# #...)......  Quill Fly  #.....# ##...[..##.  #..)..####.#.#.z.#  D   acid dragon (wandering, blind) :j#..........#.#...#  z   wight #.....######..##.#  #[............# ... Press: ? - help, Shift-Dir - straight lineAim: an acid dragon (almost dead, wandering, blind, hasn't noticed you, 71% to  hit)  The bolt of light hits the acid dragon!!  You kill the acid dragon!:juLVehumet accepts your kill.:jX  :jZ ####  ....  ..#  :j..#  #.*......#  :j #..*.....#.  :j #...*......   ##...*..# #..)*z.# z   wight .#.#... :j2##..##. #[ :j/z.:jc..)[:jl1216.4 (1  Aim: an acid dragon (almost dead, wandering, blind, hasn't noticed you, 71% to  hit)  The bolt of light hits the acid dragon!!  You kill the acid dragon!  Vehumet accepts your kill. _The acid dragon scales are intact enough to wear.:jڝ:jm _Your Spellcasting skill increases to level 6!Â:j=######.....# #.###.#########....###.#  #####.....#...).....Â:j...# ##...[..##.)..####.#.#z.....#.#.......######..##.#Â:j.8z.Â:jaÂ:j6= 31  ----7 Â:j_Â:j;Â:j>Ă:jQ07Para the StormcallerTengu of Vehumet **....Health: 46/57 ===================-----Magic: 1/21Ă:j3=-----------------------#######AC: 7Str: 8#.....#EV: 31 Int: 20#.###.########SH: 0Dex: 21#.............XL: 11 Next: 21% Place: Dungeon:9###.@.......#Noise: ---------  Time: 14747.4 (0.0)##.*......#o) +2 rapier of the Bedazzling Bear {venom#..*.....#Throw: 27 darts (poison)####### #...*....#.Quill Fly Ă:j4/#.....# #...)*.....#.....# ##...[*.##.z   wight#..)..####.#.#...##..........#.#...##.....######..##.#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineĂ:j4{Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (74% to hit)  The zap hits the wight.Ă:jzonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (74% to hit)  The zap hits the wight.wight is lightly damaged.Ă:jj7z.Ă:jf...z 2 wightsĂ:j916 =8.4 (1Ă:jĂ:j  You encounter a wight. It is wielding a +3 dire flail and wearing a ring of _positive energy.Ă:j ^Para the StormcallerTengu of Vehumet **....Health: 46/57 ===================-----Magic: 0/21------------------------#######AC: 7Str: 8#.....#EV: 16Int: 20#.###.########SH: 0Dex: 21#.............Ă:j9 XL: 11 Next: 21% Place: Dungeon:9###.@.......#Noise: =--------  Time: 14748.4 (0.0)##.*......#o) +2 rapier of the Bedazzling Bear {venom#..*.....#Throw: 27 darts (poison)####### #...*....#.Quill Fly #.....# #...)*.....#.....# ##...[..##.zz 2 wights#..)..####.#.#...##..........#.#.z.##.....######..##.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wieldĂ:j King a +0 scimitar and wearing a +0 robe (lightly damaged,  74% to hit)Ă:jI$ 8z.Ă:j6% 7z.Ă:jb0 -..Ă:j1 *9.4 (1Ă:j9 Ă:j0= Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +0 scimitar and wearing a +0 robe (lightly damaged,  74% to hit) _The zap misses the wight.Ă:j   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ă:j Ă:j Ă:j e _You don't have enough magic to cast this spell.Ƃ:j` ####### #.....#  #.###.######## #....#.##.# #........# ####### #...z#. #.....# #...)...... #.....# ##...[..##. #..)..####.#.#.z.# #..........#.#...#Ƃ:j3b7z.Ƃ:jnc7z.Ƃ:jpƂ:jq7 31  -Ƃ:jq50 _Ƃ:j|Ƃ:j0Ƃ:j&E ####### #.....# #.###.# #. ###.# ##.# #..z.....# # #...#. #.....# #...)...... #.....# ##...[z.##. #..)..####.#.#..# Ƃ:jO #.#.#...#Ƃ:je7z.Ƃ:j2z.Ƃ:j!Ƃ:jY1=-1Ƃ:jƂ:jǂ:jj         #######   #.....#   #@###.########   #....  ###...#  #.z......#   #.#  ǂ:jk ####### #........#.   #.....# #...)......   #.....# ##...z..##.   #..)..####.#.#...#ǂ:jm2z.ǂ:j;2ǂ:jǂ:jˏǂ:j+ Az[ǂ:j 7z.ǂ:j ǂ:j %3ǂ:jP ǂ:j Ȃ:j?Az)Ȃ:j7z.Ȃ:jȂ:jKS8=4Ȃ:jȂ:jȂ:j t z.  You puncture the wight!Ȃ:jm  The wight is severely damaged.Ȃ:jg=16 =5Ȃ:jȂ:jS _The wight closely misses you.Ȃ:j& z.  You hit the wight but do no damage. You claw the wight.Ȃ:j *The wight is almost destroyed.The wight hits you with a +0 scimitar!Ȃ:jp**@**Ȃ:jm$..*.z**ɂ:jE...(1 dazed)ɂ:jϜ40----=6-Mesm Fly ɂ:j ɂ:jg@ _Your orb emits a pulse of dizzying energy.ɂ:jb )You puncture the wight!  You destroy the wight!ɂ:jd4z.ɂ:j mQ   wightɂ:jq41=---2=2-7ɂ:j3yɂ:jV|Z _Vehumet accepts your kill.ʂ:j #######  #.@...# ʂ:j #.###.########  #.)........... ###z........#  ##........# #........# ####### #........#. #.....# #...)...... #.....# ##...[..##.ʂ:jc 31  --8ʂ:j# #..@..# #.###.## #.)..... ###z........# ##........##........## #........#. ʂ:j0zʂ:jaz   wightʂ:j?-9ʂ:j}ʂ:jʂ:jb7 # #...@.# #z###.## #.)........... ###z........# ##........##........# # #........#.#.....# #...)...... ʂ:jX: 3z.ʂ:j3D ʂ:jE &60ʂ:j3L ʂ:jlN ˂:j########.z...# #.###@#########.)........... ###.........#  ##........# #..######## #..#.#.....# #...).#.....# ##...[..##.#..)..####.#.#...#.z2==1˂:j e ########..z..###.#########.)..@........###  ## #.#.#...#..........#.#...#˂:j.z˂:jgm.z   wight˂:jȠ%2˂:j˂:j˂:j )########...z.#.###.########)...........####  ## #######......).....#...[..##)..####.#.#..........#######..##˂:j E.z˂:j ˂:j{ Q3=3˂:j> ˂:jx ̂:j#U ########......###z########)...........####  ## #######......).....#...[..##z   wight###..##.##[............# ...̂:jD.ẑ:ĵ:j1p3=4̂:j__K########......###.#########.)..z........###...#  ## #######......).....#...[..##)..####.#.#..........######..##[............# .......<#. ̂:jYaD.ẑ:j l̂:jjl%5̂:jû:jŵ:j| ########.....# #.###.#########.)........... ###..z#  ##........# #.# ####### #.#.#.....# #...)...... #.....# ##...[..##. #..)..####.#.#...# #..........##.....######..##.# ̂:j1} #[............# ...#....<#........ ..######....̂:j E.ẑ:j ̂:j@ %6̂:j ̂:jޔ ͂:j+y########.....# #.###.##########.)........... ###.#  ##..z.....# #........# ####### #.#..#.....# #...#.....# ##...[..###..)..####.#.#...# #..........#.#...# #.....######..##.#͂:jyQ#[............# ...#....<#........ ######.......... ͂:j'{E.z͂:j߅͂:jA=7͂:jp͂:j $  Things that are here:͂:jvd _a +3 hand axe of freezing; a +0 robe͂:jE.....#.###.##########.)........... ###  ## #...z####### #........#.......).....##..@[..##..)..####.#.#...# ........#.#.######..##[............# .......<#͂:jĿ. ...#####... . #.......... ͂:jD.z͂:jV͂:jAd4=8 _͂:j͂:j͂:j `###.#########.)........... ###  ## ####### #...z....#.......).....##...[..##..)..####.#@#...# ........#.#...#######..##.#[............# .......<#. ...#####.......... .. ͂:jw D#............͂:j D.z͂:j? ͂:j۝ g4=9͂:j ͂:j3P)........... ###  ## ######## #.#.......# #...z.......##...[..##..͂:jP)..####.#.#...# .......######..##[............# .......<#........ ...͂:jPq#####..........  #..... ...͂:jP.......͂:jS@)z͂:j^͂:j_&70͂:jf͂:ji΂:jl###  ##.# #........######## #........#.......# #...).....#..z[..##)..####.#.#...# ........#.#...#######@.##[............# .......<#......... ...#####............ #.......#.....#...#.#.z΂:j*΂:jZ+-51΂:j3΂:j5΂:j  ## #........######## #........#.......# #...).....#...[..##)..####.#z#...# ........#.#...#.######..##.#[..........@.# .......<#......#####..... ..## ΂:jqD.z΂:j* ;2΂:jE!΂:j"΂:j ####### #........#.......).....#...[..##)..####.#.#...# ........#z#...#.######..##.# .[............##........<#......#####.##  .z=3΂:j\΂:jD <#######.......).....#...[..##)..####.#.#...# ........#.#...# ..######z.##.#..[............##.......<#..#####.΂:j6 ## .. .z΂:j( ΂:j) Q5=4΂:jr8 ΂:j+: ΂:jt A.....).....#...[..##)..####.#.#...# ........#.#...# ..######..##.#.[..........z.##......<#.........#####.##΂:j  #.. #. ΂:j D.z΂:j ΂:j S6=5΂:jy ΂:j ς:j5#...[..##)..####.#.#...# .......# ..######..##.#.[............##......<#.....z...#####.......## .#.. .ς:jK. ..ς:j)D.zς:jQ6ς:j.ς:jE)..####.#.#...# .......#...######..##.#.[............##......<#..#####......z .## .#.. ... ....##.ς:jiD.zς:j'ς:jE%7ς:j(Ђ:jc #..)..####.#.#...#Para the Stormcaller#..........#.#...#..Tengu of Vehumet **....#.....######..##.#..Health: 46/57 ===================-----#[............##....Magic: 1/21=-----------------------#....<#.............AC: 7Str: 8######..............EV: 31 Int: 20#......*.......SH: 0Ђ:j[Dex: 21#..............XL: 11 Next: 22% Place: Dungeon:9#......@.......Noise: ---------  Time: 14777.4 (0.0)#..............o) +2 rapier of the Bedazzling Bear {venom##........#....Throw: 27 darts (poison)#........#....Quill -Mesm Fly #.......... ...#........... ..z   wight#.......................##.  Ђ:j/ Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wight, wielding a +3 dire flail, wearing a +0 robe and wearing a ring ofpositive energy (empty space bonus: 8/8)Ђ:j|)Press: ? - help, Dir - move targetЂ:j8oAim: a wight, wielding a +3 dire flail, wearing a +0 robe and wearing a ring ofpositive energy (empty space bonus: 8/8)  The open air twists around violently and strikes the wight!!  You destroy the wight!  Vehumet accepts your kill.Ђ:j= (Ђ:jЂ:j.72=16 3===8.4 (1Ђ:j!J _You feel your power returning.т:jMт:jт:j9т:jт:ju 31  т:jт:jf3==т:jт:jт:j1K8=т:jт:j,т:jт:j1т:jт:j"т:jт:jm#=т:jт:j3т:jт:jт:jN9=т:jт:jт:jI4=т:j(т:jт:jт:j|т:jfт:jL50=т:j@т:jт:jт:jT т:j т:j 9=т:jvт:j,т:jт:jт:j=1=5=т:jт:jт:jZHFly т:jт:j y _Your orb has recharged its mesmeric power.т:j т:jt"т:j%т:j.&%2т:j'т:j^*т:j*9=т:jF,т:ja/т:j/т:j61т:j%4т:j4S6=т:j26т:j8т:j49#3т:jW9(=т:j:т:jP>т:j>т:j@т:jCт:jADт:jEт:jIт:jrI#4т:jID==т:j0Kт:jQNт:jNт:jPт:j%Tт:jTT7==т:jVт:jYт:jYт:j?[т:j^т:jZ_K5=т:jcaт:jucт:jcт:j`dт:j-fт:j"g:==т:johт:jkт:jlт:j5lN6=т:jmт:jpqт:jqS8=т:jrт:jtт:j5uт:jwт:j{т:jJ{D7=т:j|т:jN _HP restored.т:je=т:j7т:j,т:jт:j.т:jO=9=т:jːт:jfт:jт:j/т:jɗт:jт:jvт:jт:jт:jHт:jт:jт:jH9=т:jт:jт:j5т:jт:jrт:jַe10/21=т:j޽Bт:jт:jVт:jт:jт:j5т:jт:jт:jт:j]9=т:jт:j_т:jN11=т:jт:jт:jт:j т:joт:jт:jт:jDт:jт:jZт:jwт:j9=т:jт:jт:jzт:jт:jт:jM2=т:jMт:jт:jIт:jт:jт:jmт:j+т:jт:jт:jт:j 9=т:j т:j т:j3т:jт:j\т:jт:jLM3=т:j?т:jт:j т:jт:jт:j$т:j т:jI#т:j#т:j%т:j'т:j(9=т:jZ)т:j,,т:j(.т:j1т:j1N4==т:j,3т:j5т:j6т:jO7т:j:т:j3;т:j<т:jb?т:j?т:jAт:jCт:jC:==т:jfEт:jH,т:jJт:jLт:jTMM5=т:jOт:jNRт:jRт:jTт:jWт:jbXт:jYт:j\т:j\т:j^т:jgaт:j#b9=т:jcт:jfт:jgт:jhт:jvkт:jkK6=т:jmт:jpт:jgqт:jrт:jvт:j^wт:jxт:j|т:j-}т:jv~т:jт:j9=т:jт:jlт:jɇт:jnт:j"т:j#7т:j(=т:jт:jqт:jӑт:jт:j$т:jт:jт:jtт:jт:jт:jт:j9=т:jт:jт:j_т:jт:jZт:j 58=т:jDт:jт:jт:jXт:jmт:jт:jт:jт:jт:jт:jVт:jxт:j/9=т:jт:j:т:j59=т:jт:j-т:jdт:jт:jTт:jт:jт:jт:jт:jт:jт:j\т:j9=т:jт:j,т:jт:jт:jт:j3620=т:jWт:jт:jт:j]т:jOт:jт:jт:jт:jcт:jт:j т:jт:ji9=т:jFт:j:т:jт:jт:j`т:j#1т:j)==т:jIт:j4 _Magic restored.т:j т:j т:j"т:j/4Mт:jW3...# ##...[..##..)..##### ......#.#...#......######..##.#[.....##....<######.)---...#.#........#.................##.т:jl5Mт:jm...)........# ##...[..##..)..##### ......#.#...#......######..##.#т:j.# ... ҂:j@҂:j<*3.4 (4҂:jԦ҂:j{; _Found a stone staircase leading down.:j. :j[/ :j0 :jg4 :j8 :j"> B:jB :jBC :jE :j+G :joN U ##................##.#  #)......#  #....###  #.........#..........:jN ##........##..##...#.............5.4 (2:jN (#..............$.##..>...........##....# :j(O ........ ###..#  ...>.# ...:jYO i ....# ....### .:jO b.# .. .#:jV :jW *6.4 (3:j] :j6` ; _Found a stone staircase leading down.:j13:j :jf:j:j}16 :jY:jN _You now have 186 gold pieces (gained 16).:j:j_ 31  :j:j:j:j:jh:j:j[ ...## .<.# [. ##.##.#  #......).#  #...####..:j....  #.....  #..#......#900.4 (4  #.........  #...........  #.........##..>.  ...........##....# #.......... ###..# #...>.# #.......# .....### ..##.#:jq :j *1.4 (5:j :j K _Found a shiny helmet.:j:j:j :j:j:j,:j3:j5:j:j :j:j :jh :j:j0:j4:j:j=:j:j:j:j!:jN$:j- ### #........#.. .# #...).......:.. ..# ##...[..##....# ..####.#.#...#....# . .......#.#...#..$.####.# ..######..##.#.# ..## ... .<...:j.# [.. ##....##.# 6)# .....###.......#..........  ##.:j.X#............#........#............  #......................  #......................:j9:jJ:*7.4 (6:jB:jDU _Found a parchment of Airstrike.:j53:j9:j>:jzB:jC:jG:jH:jL,:jtN:jP:j~U,:jW:jY:j\:j"]:j^:jFc:jc;16 :je:jymN _You now have 200 gold pieces (gained 14).:j&q:jq_ 31  :jr:jbu:jx:j0y:jz:j|:jm:jˀ:j1:j:j%:jw:j:j:jI:j:jD:j}:j:jk:j:j:j:jY:j:jڦ:j{:jê:j3:j:j:j2:j:jo:j:jM:jG:j׾:jd  You encounter 2 yaks.:j ..YY......... ####### $.............. ?......... # ......... ..###### ....... #....# .... .....#....#######.###.... :j.......:........@....... [..##....######......... #...#....# #.....##.#.. #...#....####.##....... .##.#.........#...#.#.. ................ YY 2 yaks (wandering) .........##[..#....#... .........##.###:j~ ..# ...##:j4 .Y22.4 (15.0)  Found a scroll of identify and 21 gold pieces.:j+Y:jZ:jRXYY:j?  :j -==3.4 (16:j:j0& _The yak bellows!:jFPara the Stormcaller..Y..........Tengu of Vehumet **.... ####### $.*........Health: 57/57 ======================== ......?.........Magic: 17/21 ===================----- ....#.........AC: 7Str: 8 ....###### .......EV: 31 Int: 20 ....#....# .... ..SH: 0Dex: 21 :jF....#....#######.###....XL: 11 Next: 23% Place: Dungeon:9 .......:........@.......Noise: ==-------  Time: 14923.4 (0.0) [..##....######.........o) +2 rapier of the Bedazzling Bear {venom #...#....# #.....##.#..Throw: 27 darts (poison) #...#....####.##.......Quill Fly :jeGR.##.#.........#...#.#... .##...................YY 2 yaks .........##[..#....#... .........##.###........ ............# ...## _The yak bellows!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :jGlPress: ? - help, Dir - move targetAim: a yak (empty space bonus: 7/8):j%A.Y  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (empty space bonus: 7/8)  The open air twists around violently and strikes the yak!!.Y:jB YThe yak is heavily wounded.:jKxY 3 yaks (1 wandering):jL;16 ===4.4 (1:j`T:joWT _You encounter a yak.:j Para the Stormcaller......Y......Tengu of Vehumet **.... ####### $Y.........Health: 57/57 ======================== ......?*........Magic: 13/21 ==============---------- ....#.........AC: 7Str: 8 ....###### .......EV: 16Int: 20 ....#....# .... ..SH: 0Dex: 21 ....#....#######.###....XL: 11 Next: 23% Place: Dungeon:9 :jI .......:........@.......Noise: ===------  Time: 14924.4 (0.0) [..##....######.........o) +2 rapier of the Bedazzling Bear {venom #...#....# #.....##.#..Throw: 27 darts (poison) #...#....####.##.......Quill Fly .##.#.........#...#.#... .##...................YYY 3 yaks (1 wandering) .........##[..#....#... .........##.###........ ............# ...## _You encounter a yak.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike:j}  (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 6/8):j! X†  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the yak!!  You kill the yak!  Vehumet accepts your kill.:jz% y .YYou feel your power returning.:j& G.Y:jR7 Z 2 yaks:j1< e6====55.4 (1:jD :j3G & _The yak bellows!:j Para the Stormcaller.............Tengu of Vehumet **.... ####### $....Y.....Health: 57/57 ======================== ......*†........Magic: 12/21 =============----------- ....#.........AC: 7Str: 8 ....###### .......EV: 16Int: 20 ....#....# .... ..SH: 0Dex: 21 ....#....#######.###....XL: 11 Next: 25% Place: Dungeon:9 .......:........@.......Noise: ===------  Time: 14925.4 (0.0) :j L[..##....######.........o) +2 rapier of the Bedazzling Bear {venom #...#....# #.....##.#..Throw: 27 darts (poison) #...#....####.##.......Quill Fly .##.#.........#...#.#... .##...................YY 2 yaks .........##[..#....#... .........##.###........ ............# ...## _The yak bellows!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 5/8):j6 j.Y  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (empty space bonus: 5/8)  The open air twists around violently and strikes the yak!!:j6 G?Y:j :jU *6.4 (1:j :j \ _The yak is severely wounded.:jt............. ####### $... ...... ?†..Y.....:ju#  Y.......##### ....... #....# .... ...#######.###......:............ [..##....###### #...#....# #.....##.#:jOuZ.####.##....... .##.#.........#...#.#....................:ju.........##[..#....#...   yak..##.###..............# .....##...###.:jwD.Y:j:jI 31  :jX(---7:jڊ:jnj:j w####### $ ...... ?†......#  Y..Y..... .##### ....... .#....# .... ...######.###....:............ [..##....###### #... #...@.##.#..###.##...... .##.....#...#.#............... ...##[..##....##.###............# .....##..###.#..##:j^ *...:jƥ D.Y:jz :j A---8:j :jι :j1 &...... ?†#  Y..........##### ..Y......#....# .... ....######.###....:................ [..##....######......... #... #.....##.####.##@....... .##.....#...#.#.:je2 e......... . ...##[..#....#....#.###........# .....##..###.#..## ^.......#:j{3 .Y:j; jY 2 yaks:j< U3=9:jD :jE :jڀ#  Y..##### ..Y......#....# Y... ....######.###.......:............... [..##....######........ #... #.....##.#..###.##...... .##.....#.@.#.#......................##[..#....#....#.###............# .....##...###.#..## .^.........# ......##:jʂD.Y:jF.Y:j:j&30:jW:j:jU$##### #....# .Y.. ....######Y###.......:................ [..##....######......... #... #.....##.#.####.##........ .##.....#...#.#............@.........##[..#....###.###...........# .....##..###.#..## .^.........# ......###.......:j_:jZ`%1:j.h:jj:j....# .Y.. ....######Y###...:................ [..##....######........ #... #.....##.#..####.##........ .##.....#...#.#.............##[..#.@..#....##.###........##.....##..###.#..## .^.......# ......##    yak#........#.:j_D.Y:j:j,%2:j:j:j:....#....# .Y.. ....Para the Stormcaller ....#....#######.###....Tengu of Vehumet **.... .......:........*.......Health: 57/57 ======================== [..##....######.........Magic: 9/21==========-------------- #...#....# #.....##.#..AC: 7Str: 8 :j#...#....####.##........EV: 31 Int: 20 .##.#.........#...#.#...SH: 0Dex: 21 .##.....................XL: 11 Next: 25% Place: Dungeon:9 .........##[..#.@..#....Noise: ---------  Time: 14932.4 (0.0) .........##.###.........o) +2 rapier of the Bedazzling Bear {venom ............##.....##...Throw: 27 darts (poison) ...........###.#..## .^Quill Fly ..................# . .................##Y   yak ..#............... ..#..............# ............... _The yak:j is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 6/8):jt †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the yak!  You kill the yak!:j -Y:j G. :jB 16 7===3.4 (1 _Vehumet accepts your kill.:j  _Your Air Magic skill increases to level 16!:jz######Y###...:........†...... [..##....######......... #... #.....##.#.###.##...... .##.....#...#.#..................... ...##[..#....#.###.@..........##.....##:j###.#..## .^.......# .......###.................#...:j@-Y:jX.Y   yak:j&x 31  ---4 _:j:jU:j...:........Y... [..##....######........ #... #.....##.####.##...... .##.....#...#.#...............##[..#....#....###........##..@..##...:j###.#..## .^.......# ........## #...............#..........###..>:j<-Y:jJ†Y   yak:j:w10/21=---5:jv:jY:j.......:........†.......Para the Stormcaller [..##....######.*.......Tengu of Vehumet **.... #...#....# #.....##.#..Health: 57/57 ======================== #...#....####.##........Magic: 6/21======------------------ .##.#.........#...#.#...AC: 7Str: 8 .##.....................EV: 31 Int: 20 .........##[..#....#....SH: 0Dex: 21 .........##.###.........:jXL: 11 Next: 27% Place: Dungeon:9 ............##..@..##...Noise: ---------  Time: 14935.4 (0.0) ...........###.#..## .^o) +2 rapier of the Bedazzling Bear {venom ..................# .Throw: 27 darts (poison) .................##Quill Fly ..#............... ..#..............#Y   yak .................. .................# :j R.........##..>. _Your Air Magic skill increases to level 16!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 8/8):jj.Y  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!:j.8 :jb/;16 ===6.4 (1:j7:j9\ _The yak is severely wounded.:jQ.......:........†.......Para the Stormcaller [..##....######.........Tengu of Vehumet **.... #...#....# #...*.##.#..Health: 57/57 ======================== #...#....####.##........:jMagic: 2/21==---------------------- .##.#.........#...#.#...AC: 7Str: 8 .##.....................EV: 16Int: 20 .........##[..#....#....SH: 0Dex: 21 :jj.........##.###.........XL: 11 Next: 27% Place: Dungeon:9 ............##..@..##...Noise: ===------  Time: 14936.4 (0.0) ...........###.#..## .^o) +2 rapier of the Bedazzling Bear {venom :j6..................# .Throw: 27 darts (poison) .................##Quill Fly ..#............... ..#..............#Y   yak .................. .................# :j.........##..>. _The yak is severely wounded.:jCasting: Airstrike (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jFuAim: a yak (severely wounded, empty space bonus: 7/8):j5Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!!  You kill the yak!Vehumet accepts your kill.Vehumet offers you knowledge of Hailstorm.:j/  --more--:j;2†:j=(:j B 97.4 (1 _:j:j:j j 3:j$k :jn :jr u 31  :js :jct :ju :j x :jZx :jby :j| I3=:j| :j} :j] ,:j :j ,:jφ :j :j+ :j :jnj :j3 9=:jy :jА :j7 :j_ :jL :j I4=:jΖ :j9 :j :j :jE :j :j :j! :ji :j :j :jt 9=:j :j¨ :jV :jf :jƭ :j I5=:j :j :j; :jj :j, :j :j :jȹ :j* :j- :j :j 9=:j :j :j :jx :j :jy S6=:j :jz :j :j4 :j# :jV :j :j :jP :jR :j :j@ 9=:j :j j7==:j :j ,:j :jH :j :j :j :j :j[ :j :j :==:j- :j ,:j :j :j S8=:j :j :j :j :j0 :j% :j :j :j :j :j( :j 9=:j  :j :j ,:j= 9=:j :j :jL :j :j :j@ :jz :j :jZ O=:j :jk :j :ju" :j$ :j$ e10/21=:j% :j( :j3) :j* :jm- :j- :j. :j2 ,:jR3 :j5 O=:j@7 :j9 :j: :jw< :jP= :j= N11=:j%? :j!B :jZB :jC :jE :j+F :jOG :jI :jSJ :jK :jM :jKN 9=:jO :jQ :jR :jdS :jPU :jU M2=:j W :jY :jZZ :j*\ :j< =3==:j 4==:j B:j y==5=:jĮ :j) :js :j :j :jk :j :j 9=:j :j :j :j :jW :j K6=:j :j :j, :j[ :j :js :j X:j :ja 9=:jv :ju :j :j :j :j\ K7=:j :j :jF :jg :jF :j :j :j :jm :j :jP :j 9=:j :j :j :j :j? :j K8=:j :j B:j ,:j :j :jY :j :j9 :j 9=:jP :j :jo :j :j :j K9=:j :jF :j :j :j :jS :ju :j :jS :j :j :j 9=:j :jp ,:j! :j$ :jf% L20=:j& :j) :j) :j>+ :j. ,:j 0 :jN2 :j2 :j3 :j/7 :j7 9=:j?9 :jw; :j; :j< :j? :j? L1==:j9A :jG :jMI :jI :j6K :jM :jP :j]Q :jR :jU :jX :jX :jY :j$\ :j_ :j$` :==:ja :jNd :j2f :jf :jg :j{j :jm :jn :jo :j3t _  You see here a yak corpse.:jw :jx  _:j,z :j| :j :j :jP :j _  You see here a yak corpse.:j :jڋ  _:j΍ :jc :je O #........[..... #............... #............... ######## #..$............ ....... #...?†.# ................:j ######....##....##....@........---505619.0)#....#######.###.... ):........†....... .[..##....######......... .#...#....# #...†.##.#.. .:jV R#...#....####.##........##.#.........#...#.#...##................##[.:j =.#....#....:j :j H---7.4 (120:j_ :j ( _Found a ring mail.:j :j :jX :jQ :j :jy ,:j% :j :j :jB :j :j% B:j  ########## ##.....# ##.....$...... #[..... ### #.....# #... #.######### #..$..........##...@†......##.................. .:jS ######.............# ........#....##............. ........#....#######.###.... ...).......:........†....... #...[..##....######......... #.#.#...#....# #...†.##.#..#.#...#....####.##.:j %.......:j 260.4 (3.0):j 416 1.4 (4:j :j . _i - a scroll of identify:j:jS:j:j:ju 31  :jP:j,:j ;16 :j :jN _You now have 221 gold pieces (gained 21).:jc:j_ 31  :j:j:ju:j:j:j:j(:j:j!!:j#:j[&:j&:j>(:j_/g16 :j=4N _You now have 238 gold pieces (gained 17).:j_7:j7_ 31  :j9:j;:j>:j=?:ju@:jE:jH:j+I:jJ:jAO:jSQ:jQ:jR:juU:jjX:jX:jZ:jb\:jl^:j^:j`:jbb:j e,:je:jg:jVj:jk,:jn:jq,:j5s:jt:jw,:j`y:jK{:jg}:j}:j~:j :j;  You encounter an orc priest. It is wielding a +0 short sword.:j...............# ...............# ...............# ....†..........# ...............# .............####  ##...............#### ######.###.........#..o :jk†........@.$..... ######....#####... # #...†.##.#..## ####.##......... #...#.#................. :jo   orc priest (asleep)#[..#....#....:j#.###..........##.....##...:jv079.4 (18.0):j{k  80.4 (19 _:j:j:j...............#Para the Stormcaller ...............#Tengu of Vehumet **.... ...............#Health: 57/57 ======================== ....†..........#Magic: 17/21 ===================----- ...............#AC: 7Str: 8 #.............####EV: 31 Int: 20 ##...............####SH: 0Dex: 21 :j-#######.###.........#..*XL: 11 Next: 29% Place: Dungeon:9 .......†........@.$.....Noise: ---------  Time: 15080.4 (0.0) ######..........#####...o) +2 rapier of the Bedazzling Bear {venom # #...†.##.#..##Throw: 27 darts (poison) ####.##.........Quill Fly .....#...#.#.... :j8................:jo   orc priest (asleep) ##[..#....#.... ##.###......... ...##.....##...:jFCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :j$Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (asleep, empty space bonus: 3/8):joo    Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (asleep, empty space bonus: 3/8)  The air twists around and strikes the orc priest!  The orc priest shouts!  The orc priest is severely wounded.  You hear a shout! x2:j:jnjQ16 ===1.4 (1:jt:jfl _The orc priest looks satisfied for a moment.:j ...............#Para the Stormcaller ...............#Tengu of Vehumet **.... ...............#Health: 57/57 ======================== ....†..........#Magic: 13/21 ==============---------- ...............#AC: 7Str: 8 #.............####EV: 16:jX mInt: 20 ##...............####SH: 0Dex: 21 #######.###.........#..*XL: 11 Next: 29% Place: Dungeon:9 .......†........@.$.....Noise: ===------  Time: 15081.4 (0.0) ######..........#####...o) +2 rapier of the Bedazzling Bear {venom # #...†.##.#..##Throw: 27 darts (poison) ####.##.........Quill Fly :j 5.....#...#.#.... ................o   orc priest ##[..#....#.... ##.###......... ...##.....##...Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jt Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, empty space bonus: 3/8):j )Aim  Press: ? - help, Dir - move target: an orc priest, wielding a +0 short sword and wearing a +0 leather armour  (severely wounded, empty space bonus: 3/8)  The air twists around and strikes the orc priest!!  You kill the orc priest!:j oVehumet accepts your kill.:j+& o   orc warrior (wandering):j* 3302.4 (1:j2 :j7= ~ _You encounter an orc warrior. It is wielding a +0 short sword.:j s...............#Para the Stormcaller ...............#Tengu of Vehumet **.... ...............#Health: 57/57 ======================== ....†..........#:jy Magic: 9/21==========-------------- ...............#AC: 7Str: 8 #.............####EV: 16Int: 20 ##...............####SH: 0Dex: 21 #######.###.........#..):j ?XL: 11 Next: 30% Place: Dungeon:9 .......†........@.$....*Noise: ===------  Time: 15082.4 (0.0) ######..........#####...:j o) +2 rapier of the Bedazzling Bear {venom # #...†.##.#..##Throw: 27 darts (poison) ####.##.........:j` XQuill Fly .....#...#.#.... ................o   orc warrior (wandering) :j ##[..#....#.... ##.###......... ...##.....##...:j yCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:j Aim: an orc warrior, wielding a +0 short sword and wearing a +0 plate armour  (wandering, hasn't noticed you, empty space bonus: 5/8):j oPress: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 short sword and wearing a +0 plate armour  (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the orc warrior!  The orc warrior shouts!  The orc warrior is severely wounded.:j o.  You encounter an orc. It is wielding a +0 flail.:j o  o   orc (wandering):j *3.4 (1:j :j _The orc warrior sings a few bars from the Orcish anthem.:jx ...............#Para the Stormcaller ...............#Tengu of Vehumet **.... ...............#Health: 57/57 ======================== :j n....†..........#Magic: 5/21=====------------------- ...............#AC: 7Str: 8 #.............####EV: 16Int: 20 ##...............####SH: 0Dex: 21 #######.###.........#..):j_ aXL: 11 Next: 30% Place: Dungeon:9 .......†........@.$...*.Noise: ===------  Time: 15083.4 (0.0) ######..........#####..o:j o) +2 rapier of the Bedazzling Bear {venom # #...†.##.#..##Throw: 27 darts (poison) ####.##.........:j Quill Fly .....#...#.#.... ................:j, o   orc warrior ##[..#....#....o   orc (wandering) ##.###......... ...##.....##...:j 6Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 short sword and wearing a +0 plate armour  (severely wounded, empty space bonus: 7/8):jg)Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 short sword and wearing a +0 plate armour  (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior!:j oVehumet accepts your kill.The orc shouts!:j5o.:j  oYou encounter an orc. It is wielding a +0 whip.:jooo 3 orcs (1 wandering):j214.4 (1:j :jc7q _You encounter an orc. It is wielding a +3 dagger.:j...............#Para the Stormcaller ...............#Tengu of Vehumet **.... ...............#Health: 57/57 ======================== ....†..........#Magic: 1/21=----------------------- :jF...............#AC: 7Str: 8 #.............####EV: 16Int: 20 ##...............####SH: 0Dex: 21 #######.###.........#..)XL: 11 Next: 31% Place: Dungeon:9 .......†........@.$...*o:j*Noise: ===------  Time: 15084.4 (0.0) ######..........#####.o.o) +2 rapier of the Bedazzling Bear {venom # #...†.##.#..##:jsThrow: 27 darts (poison) ####.##.........Quill Fly .....#...#.#.... ................ooo 3 orcs (1 wandering) ##[..#....#.... ##.###......... :jS...##.....##...Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail and wearing a +0 scale mail (empty space  bonus: 6/8):j)Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 flail and wearing a +0 scale mail (empty space  bonus: 6/8)  The open air twists around violently and strikes the orc!!  You kill the orc!  Vehumet accepts your kill.:j` o.  You feel your power returning.:j0o.:jeo 2 orcs:jYV2=5.4 (1:j:j% _The orc shouts!:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:je :jO):j&,e _You don't have enough magic to cast this spell.:j\ #...............# #........# #......# #....†...#...# ##..#### .##....#### .#.###.........#..).†:j .$...o. .######.#####o.. .# #...†.##.#..## .####.##..........#...#.#.......... .##[..#....#.... .##.###......... :j~ 7....##.....##...:j 6o.:j Bo):j :j 3== 31  ---6 _:jM :j :j #.#  #...#  #...# ##....†..#..##.####.##.####.#.###.#..) :.†.$.oo). ..######:jM.#####... ..# #...†.##.#..##.####.##..........#...#.#..............##[..#....#.......##.###............ .....##.....##...:j1o.:j(:j(A---7:j2:j4:j #.# #..# # #..# .##....†..#..##.####.##.......####.:j>#.###.#..) .:.†.$o.o)..######.#####....# #...†.##.#..##:j.####.##..........#...#.#.....:jZn.....   orc.##[..#....#.......#.##.###..... ......##.....##...:j0o:j/o.:jx.o 2 orcs:j%8:j:j:j,x #.# #.## #.#.##....†.# #.##.......####.##.......:jxp.####.#.###.#..).:.†.o.o.)..######.#####....# #...†.##.#..##:jxW.####.##.........#.#...#.#...................#:jCy#   orc.##[..#....#.......#.##.###............. :jy8.##.....##...:j{0o:j|9o$:jx.o 2 orcs:j%9:j:jƒ:j  #...............#Para the Stormcaller#...............#Tengu of Vehumet **.... ## #...............#Health: 57/57 ======================== ..##....†..........#Magic: 2/21==---------------------- #..................#AC: 7Str: 8 #####.............####EV: 31 :j KInt: 20 ....##...............####SH: 0Dex: 21 ....#######.###.........#..)XL: 11 Next: 31% Place: Dungeon:9 ..:........†....@*****$o..).Noise: ---------  Time: 15089.4 (0.0) :j -....######..........#####...o) +2 rapier of the Bedazzling Bear {venom ....# #...†.##.#..##Throw: 27 darts (poison) ....####.##.........#Quill Fly .........#...#.#...... ......................#oo 2 orcs ....##[..#....#.......# ....##.###............. .......##.....##...Casting: Airstrike (safe; 1% risk of failure)  :j YConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (74% to hit)  The zap hits the orc.:j 3o.:j΅ ,o.:j` #...:jP :16 =90.4 (1:jo :je onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (74% to hit)  The zap hits the orc. _The orc is moderately wounded.:jy #...............#Para the Stormcaller#...............#Tengu of Vehumet **.... ## #...............#Health: 57/57 ======================== :j w..##....†..........#Magic: 1/21=----------------------- #..................#AC: 7Str: 8 #####.............####EV: 16Int: 20 ....##...............####SH: 0:jDex: 21 ....#######.###.........#..)XL: 11 Next: 31% Place: Dungeon:9 ..:........†....@****.o...).Noise: =--------  Time: 15090.4 (0.0) ....######..........#####...o) +2 rapier of the Bedazzling Bear {venom :j....# #...†.##.#..##Throw: 27 darts (poison) ....####.##.........#:jQuill Fly .........#...#.#...... ......................#:j;Coo 2 orcs ....##[..#....#.......# ....##.###............. .......##.....##...:joCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (lightly wounded, 74% to hit)  :jThe zap hits the orc.:j(3o.:j)6o$:jG3"..:j3*1.4 (1:j=:jV|onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (lightly wounded, 74% to hit)  The zap hits the orc. :jWI_The orc is almost dead.:jAK #...............#Para the Stormcaller#...............#Tengu of Vehumet **.... ## #...............#Health: 57/57 ======================== ..##....†..........#Magic: 0/21------------------------ #..................#AC: 7Str: 8 #####.............####EV: 16Int: 20 ....##...............####SH: 0Dex: 21 ....#######.###.........#..)XL: 11 Next: 31% Place: Dungeon:9 :jB..:........†....@***.o$...).Noise: =--------  Time: 15091.4 (0.0) ....######..........#####...o) +2 rapier of the Bedazzling Bear {venom ....# #...†.##.#..##Throw: 27 darts (poison) ....####.##.........#Quill Fly .........#...#.#...... ......................#oo 2 orcs ....##[..#....#.......# ....##.###............. .......##.....##... _The orc is almost dead.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-:jBDir - straight lineAim: an orc, wielding a +0 whip (almost dead, 74% to hit):j_o.o.:j!.:jV1=2.4 (1:j:j,MCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 whip (almost dead, 74% to hit) :jB_The zap misses the orc.:j: #...............#  Para the Stormcaller  #...............#  Tengu of Vehumet **.... ## #...............#  Health: 57/57 ======================== ..##....†..........#  Magic: 0/21------------------------ #..................#  AC: 7Str: 8 #####.............####  EV: 16Int: 20 ....##...............####  SH: 0Dex: 21 :jd ....#######.###.........#..)  XL: 11 Next: 31% Place: Dungeon:9 ..:........†....@.).o.$...).  Noise: =--------  Time: 15092.4 (0.0) ....######..........#####...  o) +2 rapier of the Bedazzling Bear {venom ....# #...†.##.#..##  Throw: 27 darts (poison) ....####.##.........#  Quill Fly .........#...#.#...... :j......................#  oo 2 orcs ....##[..#....#.......# ....##.###............. .......##.....##...Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  :jWPress: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 whip (almost dead, 74% to hit)  The zap hits the orc.  You kill the orc!:j      †    ) :**).     :j4o   orc[:j7S,o.:j]!.):jb*3.4 (1:j l:jnAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 whip (almost dead, 74% to hit)  The zap hits the orc.  You kill the orc! _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j&:jDe _You don't have enough magic to cast this spell.:j:   Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j]; :j D :jF P  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j d _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :jx :j S  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j0d _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:j":j%S  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.:j- :jE. :jg7 :j9 onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.Unknown command.:j0 +#.# #.#  #.# ##....†.# .# .......#### ##........#### #.###.:j #..) :.†.....@)o..$...). ######.#####... # #...†.##.#..## ####.##.........# #...#.#..................# ##[..#....#..##.###....... :j :j /o.:j- :j 6 31 :j+ @ -4 _:j :j| :j *You barely miss the orc. You claw the orc, but do no damage.The orc hits you with a +3 dagger.:j;****@****:j[g******...**.@o**...**#**:j* ............@o.......#..(dazed):jo6-16 =5-Mesm Fly :j:j@ _Your orb emits a pulse of dizzying energy.:j  poisoned)You hit the orc. The orc is poisoned. The orc snaps out of its daze.  Your kick misses the orc.The orc is lightly wounded.:j!,6.5 (1.1:j):j/,: _The orc hits you but does no damage.:j )You hit the orc.  You kill the orc!Vehumet accepts your kill.:j(:jX2==70:jU:j4 _You feel your power returning.:jy:jy:j!|:j):ju 31  :jS:j K7=:j,:j:j`:j4:j:j0:==:j :j^:j:jϛ:j:j==3:j(=:jH:j:j:j:j,:j:j:jf:j:jJ:j9=:jX:j#:j:j:jz:jI4=:jϽ:j:jD:j:j:jWHFly :j.:jy _Your orb has recharged its mesmeric power.:j:j\:j:j#=:j:j:j:jn:j:j:jI5=:j:j:j0:j:j:j:j^:j>:j:j*:j~:j9=:j&:j<:j:j:je:j#6:j0=:j3:j:jB:j]:jp:j:j:j:j:j:j :js 9=:j :j(:jp:j.:jj:j&j7==:j:jh:j:j:jP:je :j #:jt#:j$:j':jv(:==:j):j,:j5-:j.:j+1:j1S8=:j3:jp6:j6:jA8:j)>B:jY?:j?:jvA:jC:jLD9=:jE:jH:jMI#9:jI0=:j)K:jOM:jM:jNO:jR:jR:jT:jX,:j/Z:j]:j^^9=:j_:jb:jb:jd:jl10/21=:jm:jp:j#q:jpr:jt:ju:jv:jMy:jy9=:j{:j}:j2~:j:ji:jԂ&11:j(=:j:j:j:j[:j:jh:j:j/:js:j:jH:j9=:jS:jk:j:jR:jP:j%2:j(=:j2:j:j:jã:j˦:j+:j:jT:j:jS:jͰ:jL9=:jβ:j:jd:jʶ:j:jM3=:j7:j:jQ:j:j:j:jN:jH:j:jT:j:jD9=:j:jf:j:j:j:jPN4==:j:j#:jy:j:j+:j:ja:jp:j:jU:j:j:j'3==:j:jj:j:j:j0:jM5=:j:jX:j:j:jd,:jY:j?:j:j:j:j29=:ji:j:j:j:jg:jK6=:j:j :j :js :jP:j:jm:j:j#:j:j:j9=:j:j!:j:j':jA!:j!K7=:j#:j%:j%:j':j*:jn*:jd+:j.-:j-:j.:j0:j719=:jH2:j3:j3K8=:j4:j47,:jk8:j:,:jd;:jx=,:j?:j@:jo@9=:jA:jC:jD:jE:jSF:jFK9=:jH:j J:jaJ:jK:jM,:jIN:jP:juQ:jR:jU:jU9=:jX:j[:j\:j^:j`:ja$20:j@a(=:j#d:jyf:jf:jh:j6k:jk:j3m:j\p:jq:jnr:jt:ju9=:jw:jz:jr{:jI}:j:jVL1==:j':jmI÷-÷:j!#.#  #..#  #..# ##....†..# .# .#### ##.......#### #.###.#..) :.:j÷......@...$...). ######.#####... # #...÷.##.#..## ####.##.........# #...#.#..........###[..#....#.......###.###....:j,. :j۷220912.0):j~  -103:j3:jk _Items here: )) [ †.:j :j :j :j :j :j $ _:j :j, :j} :j :j ;==16 :j :j N _You now have 254 gold pieces (gained 16).:jo :j _ 31  :j :j" :j! :j" :j# :j' :jR, :j, :j. :j$3 :j6 :j6 :j8 :j? [  Items here: )) [[ †.:jOD :j\E  _:jSG :j;J :j,M ,:jiO :j=R :jxU :jU :jW :jm` X:jc :jXd ;16 :j f :jTn m _p - 2 green potions (gained 1):jq :jq _ 31  :js :ju :j@y :jz :jH{ :j} :jR :j :jI :j :j׉ :j- :j :j :j :jX :j :j :j( :j :jd :jz :j :j :j :j :j :jI :jK :jJ :j :j :j :j :j :jC :jt :j :j^ :j :ju :j :j8 :j :j :j` :j :j :jI :j :j ,:j :j :j :j :jS :j :jY e  You encounter a troll.:j T..#### #.........# #.....#########..##### ######.###.........#..).....# :j  ......÷).......)......# #####.#####........##  #...÷.##.#..## #...........# ###.#####.#.........#:j ..#...#.#........#.........# ........@###.........# #[..#....## #.........# #.###........................#.....##.......#..........# .###.#..##...^...##..........###.......# T   troll (asleep).....##........#...... .#....T##:j  ...#:j [39.5 (29.0)T.:j[& XT:j%' m  ==40.5 (30:jh7 = _The troll shouts!:j/+ #... ...###. #....).....# ÷......).......)......# ......#####........##  #...÷.##.#..## #...........# ......###.# .#........# .......@#:j0 #[#.......#  ......... ##.......# #...^...## #.......#......T.# .#.....##:j #... ...###. #....).....# ÷......).......)......# ......#####........## :j #...÷.##.#..## #...........# ......###.# .#........# .......@# [#.......#  ......... ##.......# #...^...##:j#.......#......T.# .#.....##:j.:j0:j:j\ _A troll is nearby!:j.............#### #.........# Para the Stormcaller #...............#########..##### Tengu of Vehumet **.... ######.###.........#..).....#Health: 57/57 ======================== ......÷......).......)......#Magic: 17/21 ===================----- :j#####..........#####........##AC: 7Str: 8#...÷.##.#..## #...........#EV: 31 Int: 20 ###.##.........###.#.........#SH: 0Dex: 21 ....#...#.#........#.........#XL: 11 Next: 31% Place: Dungeon:9 ................@###.........#:jNoise: ==-------  Time: 15240.5 (0.0) #[..#....#.......# #.........#o) +2 rapier of the Bedazzling Bear {venom #.###........................#Throw: 27 darts (poison) :jv}..##.....##.......#..........#Quill Fly .###.#..##...^...##..........# ........##.......#T   troll .......##......*.# ........ .#.....## .......# _A troll is nearby!Casting: Shock (safe; 1% risk of failure)  :j2Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 7/8):j `T.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (empty space bonus: 7/8)  The open air twists around violently and strikes the troll!!:j! 9 :jX ;16 ===1.5 (1:j :j ] _The troll is heavily wounded.:jZ .............#### #.........# Para the Stormcaller #...............#########..##### Tengu of Vehumet **.... ######.###.........#..).....#Health: 57/57 ======================== :j m......÷......).......)......#Magic: 13/21 ==============---------- #####..........#####........##AC: 7Str: 8#...÷.##.#..## #...........#EV: 16:j6 qInt: 20 ###.##.........###.#.........#SH: 0Dex: 21 ....#...#.#........#.........#:j XL: 11 Next: 31% Place: Dungeon:9 ................@###.........#:j Noise: ===------  Time: 15241.5 (0.0) :j #[..#....#.......# #.........#o) +2 rapier of the Bedazzling Bear {venom #.###........................#Throw: 27 darts (poison) ..##.....##.......#..........#:j Quill Fly .###.#..##...^...##..........# ........##......*#T   troll .......##........# ........ .#.....## .......# _The troll is heavily wounded.:j Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (heavily wounded, empty space bonus: 5/8):j3 \MT.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a troll (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the troll!:j 9 :ju *2.5 (1:jp :j! ^ _The troll is severely wounded.:j4.............#### #.........# Para the Stormcaller #...............#########..##### Tengu of Vehumet **.... ######.###.........#..).....#Health: 57/57 ======================== ......÷......).......)......#:j,5eMagic: 9/21==========-------------- #####..........#####........##AC: 7Str: 8#...÷.##.#..## #...........#EV: 16Int: 20 ###.##.........###.#.........#SH: 0:jf54Dex: 21 ....#...#.#........#.........#XL: 11 Next: 31% Place: Dungeon:9 :j5................@###.........#Noise: ===------  Time: 15242.5 (0.0) :j5#[..#....#.......# #.........#o) +2 rapier of the Bedazzling Bear {venom :j5#.###........................#Throw: 27 darts (poison) ..##.....##.......#..........#:jW6RQuill Fly .###.#..##...^..*##..........# ........##.......#T   troll .......##........# ........ .#.....## .......# :j6'_The troll is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j6!Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (severely wounded, empty space bonus: 6/8):jH[Press: ? - help, Dir - move target: a troll (severely wounded, empty space bonus: 6/8)  :jThe open air twists around violently and strikes the troll!!  You kill the troll!Vehumet accepts your kill.You feel your power returning.:j.):j  12/21===53.5 (1 _The troll leather armour is intact enough to wear.:jM&:j(n _Your Shapeshifting skill increases to level 4!:j@  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j:jj _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j-V 0 #...#########..#### ######.###.........#..).....# ......÷......).......).... #####....#####........##  #...÷.##.#..## #........... ###.##.........###.#...... ....#...#.#........#.......### #[..#....# :jFW .###............ ..##.....###.....###.#..##...^..[##.....#####...# ........:jb :j7d I 31  :jsd /---4 _:jm :jo :j:> #####.###...#..).....# ......÷......).......). #####..........#####..#  #...÷.##.#..## #.... ###.##.........###.# ....#...#.#...............:j>###.... #[..#....###.....###............ ..##.....######.#..##...^..[##..##Quill Fly #### .......#:j0I:jIA---5:jCQ:jKS:j(Z ......÷......).......). #####..........#####..#  #...÷.##.#..## #... ###.##.........###.# ....#...#.#........#...........###.... #[..#....###....###.....:j... ..##.....###..... .###.#..##...^..[##..... ..........# ### ##. #..>.:j:j:jmV3====:j6:jI:jY:j|o #####....#####..#  #...÷.##.#..## #... ###.##.........###.#.... ....#...#.#........#...........###... :j@}#[..#....###.... #.###............ ..##.....###..... .:jd}###.#..##...^..@## ..........# ### :j}##. . .#.....#.#..:j:j%7:j:j$  Things that are here::jƓ _a +0 troll leather armour; a troll corpse:j:jgC16 8:j:j(3 _u - a +0 troll leather armour:jot (:jt VWear or take off which item? Armour (go to first with [)  e - an orb of mesmerism (worn)  k - a +1 robe of willpower (worn)a - a +0 robe  p - +0 acid dragon scales :j$u 8 q - an orb of attunementu - a +0 troll leather armour[?] describe selected [!] equip|wield|wear|put on:jFu y[tab] equip|unequip :j(:j/:j7#####..........#####........##Para the Stormcaller:jM7#...÷.##.#..## #...........#Tengu of Vehumet **.... ###.##.........###.#.........#Health: 57/57 ======================== :jq7 ....#...#.#........#.........#Magic: 13/21 ==============---------- :j7P.................###.........#AC: 7Str: 8 #[..#....#.......###.........#:j7YEV: 16Int: 20 :j7z#.###........................#SH: 0:j7Dex: 21 ..##.....##.......#..........#:j&8XL: 11 Next: 35% Place: Dungeon:9 :jD8.###.#..##...^..@##..........#Noise: ---------  Time: 15248.5 (0.0) :j`8........##.......# ###o) +2 rapier of the Bedazzling Bear {venom :j8).......##........#Throw: 27 darts (poison) ........ .#.....##Quill Fly .......# ##...# ........ #### .......# #..>..#..:j>9Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j^9_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  :j}9uThings that are here: _a +0 troll leather armour; a troll corpse :j94_u - a +0 troll leather armour:jC3:jJ:jQd  You start removing your armour.:jU*9.5 (1:juX:jp^:j)_+50.5 (2:j{d:j/k:jk*1.5 (3:j1q:jXv:juw[4==2.5 (4:j|:jo:j*3.5 (5:j::jŋ 4 _You continue removing your +1 robe of willpower. x5  You finish removing your +1 robe of willpower.:j:j :j  You feel less strong-willed.  You start putting on your armour.:j*4.5 (6:j:jԧ:j2*5.5 (7:j:jl:jG==6.5 (8:j:j3:j1*7.5 (9:j:j:j^5=8.5 (10.0):j2:j' :jq7:j5 :j `_You continue putting on your +0 troll leather armour. x5  :jM;You finish putting on your +0 troll leather armour.:j:jY,:jt _The armour throbs as it attunes itself to your uninjured body.:j@:j:j=:j:j 30  _:j:j«:jG:j:j :j9=:j:j:jB:j:j:jPK6=:jճ:j:jɴ:j9:ja:j:j:j:jݷ:j~:j:j9=:jS:j:jvK7=:j:j5:jn:jK:j:j:jd:jv:j:jc:j:j9=:jI:jm:j:j.:j:j<:jeD8=:je:j0:j:j{:j :j6:j+:j4:j~:jV:j:jO9=:jD:j:j":j':j:j6K9=:jF:jE:j:j:je:j:j:j:j:j:j?:j9=:j:j:j :j:j:j$20:j(=:j:j:j]:j:jb:j:j:j :jx:jV:j:j9=:jY:j:j:j:jY:j61==:j:j:j0 :jn :j :j :j8:j%:j:ji:j:j,:j ,:j@":j#:jj$:==:j9%:j&:j'):j):j*:j+:jy-:j-:j/:j?:jcB:jB:jC:j*G:jJI:jJ:jmK:j%O:jZQ:jQ:j#S:jU:jW:jlX:jY:j[:j ]:jj]:j]:j~`:j{b  You encounter an orc. It is wielding a +0 morningstar and quivering boomerangs.:jm.......##[..#....#.......###..... .......##.###......... ..........##.....##.......#...........###.#..##...^..†##..........##.......# ### ...............##........# .......#.....## #..............#####...## :jtm...............@.###### .......##....# >.... .......##....#..#..... ....... ###..#. ###..........o # # .....#######:jm$o   orc (missile, asleep)  ..... .......  ..##.# ###.:jmg ... .#:jt.304.5 (46:jub  5.5 (47 :jv_:j{:j*:ji.......##[..#....#.......###..... Para the Stormcaller .......##.###.................... Tengu of Vehumet **.... ..........##.....##.......#...... Health: 57/57 ======================== .........###.#..##...^..†##...... Magic: 20/21 ======================-- ................##.......# ###  AC: 7Str: 8 ...............##........#  EV: 30 :jj7Int: 20 #.................#.....##  SH: 0Dex: 21 #..............#####...##  XL: 11 Next: 35% Place: Dungeon:9 ................@.######  Noise: ---------  Time: 15305.5 (0.0) ...............##....#  o) +2 rapier of the Bedazzling Bear {venom .......##..>.... .......  Throw: 27 darts (poison) .##....#..#..... .......  Quill Fly . ###..#. ###..........) :jj# #... .....#######  o   orc (missile, asleep)  ..... .......  ..##.# ###. :jkQ ... .#Press: ? - help, Shift-Dir - straight line:jCkAim: an orc, wielding a +0 morningstar and quivering boomerangs (asleep, 100%  to hit)  The zap hits the orc!  You kill the orc!:jmkLVehumet accepts your kill.:j4qP[^..†..# ### .......# ...   :jq+**..#  ..**...  ....**.   *:jqu #...   .....  :jq  :jrA  ... :j......)Aim: an orc, wielding a +0 morningstar and quivering boomerangs (asleep, 100%  to hit)  The zap hits the orc!  You kill the orc!  Vehumet accepts your kill.You feel your power returning.:jh1==15 =6.5 (1:jO :j + _You hear a bellow! x2:j/  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:ju:j:j(:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ja  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j* :jL+ :j2 :jX5   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jz :jB{ :jv :j   Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j6 :j^7 :j9 :j? :jC onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) :jC Casting: Shock (safe; 1% risk of failure):jD Konfirm with . or Enter, or press ? or * to list all spells. :j4D _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a yak.:jM ##[..#....#.###.##.###.##.....##.#.###.#..##...^..†##.:j#N ......##.......# ### ....##........# ......#.....## :jrN .#####...## ###### :jN ##....# ##..>...... :jN J##....#..#.......:jN # :jO  ###..#. ###..........).  #... .....#:jAO Y:jgO Y   yak (wandering)..... ......:jO +.:jO s..##.# ###.#. :jO :jW M0Y.:j Z y YThe yak bellows! You hear a shout!:j;e YY 2 yaks (1 wandering):jj t 30  =7.5 (1:jn :jp T _You encounter a yak.:j......##[..#....#.......###...... Para the Stormcaller ......##.###..................... Tengu of Vehumet **.... .........##.....##.......#....... Health: 57/57 ======================== :jo........###.#..##...^..†##....... Magic: 20/21 ======================-- ...............##.......# ###AC: 7:jjbStr: 8 ..............##........#EV: 30 Int: 20 .................#.....##SH: 0:jDex: 21 ..............#####...##XL: 11 Next: 35% Place: Dungeon:9 ................@######Noise: ==-------  Time: 15307.5 (0.0) ..............##.**.#:jPo) +2 rapier of the Bedazzling Bear {venom ......##..>........*....Throw: 27 darts (poison) ##....#..#..........**.#:jQuill Fly ###..#. ###..........*.:j8#... .....#######YYY 2 yaks (1 wandering)..... .......:j..##.# ###.#.... .#Casting: Shock (safe; 1% risk of failure)  :jRDConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (84% to hit)  The zap hits the yak!:jkL Y)The yak is moderately wounded.:jM0Y.:jU|....Y:j.##[..#....#.###.##.###.##.....##.#.###.#..##...^..†##.......##.# ###.....##.# #......#.....## #.#####...##.@.######.##....#.##..>...... :j?.##....#..#...........Y.# . ###..#. ###..........Y. # #... .....#. ..... ....... ..##.# ###.#.  ... .#:j_@7Y.:j,B:Y):jI:jJp 30  --9:jP:jR:jf .......##[..#....#.......###..... Para the Stormcaller .......##.###.................... Tengu of Vehumet **.... ..........##.....##.......#...... Health: 57/57 ======================== .........###.#..##...^..†##...... Magic: 16/21 ==================------ ................##.......# ### AC: 7Str: 8 ...............##........#EV: 30 Int: 20 :jKg 5#.................#.....##SH: 0Dex: 21 #..............#####...##XL: 11 Next: 35% Place: Dungeon:9 ................@.######Noise: ---------  Time: 15309.5 (0.0) ...............##....#o) +2 rapier of the Bedazzling Bear {venom .......##..>.........*...Throw: 27 darts (poison) :jg .##....#..#...........Y.#Quill Fly . ###..#. ###..........). # #... .....#######.YY 2 yaks..... .........##.# ###.#.:j*h Z... .# _The yak bellows!  :jh Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 5/8):jrg1o  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the yak!  The yak is heavily wounded.  You hear a shout!:j8hgY.Y.:jpo   orc warrior (launcher):jq<15 ===10.5 (1:j y:j  You encounter an orc warrior. It is wielding a +0 short sword and carrying a +0_orcbow.:j.......##[..#....#.......###..... Para the Stormcaller .......##.###.................... Tengu of Vehumet **.... ..........##.....##.......#...... Health: 57/57 ======================== .........###.#..##...^..†##...... Magic: 12/21 =============----------- ................##.......# ### AC: 7Str: 8 ...............##........#EV: 15Int: 20 #.................#.....##SH: 0Dex: 21 #..............#####...##XL: 11 Next: 35% Place: Dungeon:9 :j................@.######Noise: ===------  Time: 15310.5 (0.0) ...............##...*#o) +2 rapier of the Bedazzling Bear {venom .......##..>.............Throw: 27 darts (poison) .##....#..#..........Y..#Quill Fly . ###..#. ###..........o. # #... .....#######.YY 2 yaks..... .......o   orc warrior (launcher)..##.# ###.#.... .# _orcbow.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :jPress: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 4/8):jo)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (heavily wounded, empty space bonus: 4/8)  The air twists around and strikes the yak!:j1Y.:j2Y.:j :j. *1.5 (1:j:j\ _The yak is severely wounded.:jbx.......##[..#....#.......###..... Para the Stormcaller .......##.###.................... Tengu of Vehumet **.... ..........##.....##.......#...... Health: 57/57 ======================== .........###.#..##...^..†##...... Magic: 8/21=========--------------- ................##.......# ### AC: 7Str: 8 ...............##........#EV: 15Int: 20 :jc4#.................#.....##SH: 0Dex: 21 #..............#####...##XL: 11 Next: 35% Place: Dungeon:9 ................@.######Noise: ===------  Time: 15311.5 (0.0) ...............##..*.#o) +2 rapier of the Bedazzling Bear {venom .......##..>.............Throw: 27 darts (poison) .##....#..#.........Y...#Quill Fly :jc. ###..#. ###.........o). # #... .....#######.YY 2 yaks..... .......:jd8o   orc warrior (launcher)..##.# ###.#.... .# _The yak is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 5/8):jc †Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the yak!  You kill the yak!Vehumet accepts your kill.:jdf4o.:jhu YYou feel your power returning.:jh2Y.:j$j oYou encounter a yak.:j`sY(1 wandering)o   orc (wandering):jw{10/21==72.5 (1:jC:jp _You encounter an orc. It is wielding a +0 flail.:jNw.##[..#....#.###.##.###...##.....##.#.###.#..##...^..†##.....##.# ###...##.# .#.....#.....## .#.#####...##.######.##..†.#.##..>....... ..##....#..#........Y...o# .. ###..#. ###........o.Y. .# #... .....#######.:jۥ   yak # ..... ....... ..##.# ###.#.  ... .#:jO  The orc warrior unwields a +0 short sword.:j\ )))))))The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow.:j=.:j7>3o:j,A~ YThe arrow closely misses you.:jNm .@......oY.....)o   orcYou encounter a yak.:jO11=== 30  --3:j@Y:j\( _You hear a bellow!:jʘ .##[..#....#.###.##.###.......##.....##.#.###.#..##...^..†##..##.# .##.# ..#....#.....## ..#.#####...##.######.##..†.#:ji .##..>..........o...##....#..#.......Y.....#. ###..#. ###........oY). >.# #... .....#######. .# ..... ....... # ..##.# ###.#..#  ... .#:j 3o:j .o   orc:jN O---4:j :j :j=<##.................###.##[..#....#.#####.###...... )..##.....##.......####.#..##...^..†##.....##.......# #.##........#.#....#.....########...##....######.........##..†.# .......##..>.........o....##....#..#.:j=Y.....# .... ###..#.####........oY).>.# #.... .....#######. ..# ..... ....... ## ..##.# ###.#..#:j?3o:j?/o:jF..o   orc warrior (launcher)o   orc:j&G?-5:jN:jO:j{ M##...#.#..##..............##[..#....#.### .##.###....... )..##.....##.......###.#..##...^..†##....##..#.##...........#.....########...##...######........##..†.# :j ..........##..>........o.....Y   yak...Y.#... .......:j :j L)))))):j jY.o.:j 7.....:j -=6:j :jǩ ] _The orc warrior shoots an arrow. The arrow hits you but does no damage.:jdM#..####.##.........#####...#.#........##...............##[..#....#.......### ..##.###....... :jDe)...##.....##.......###.#.^..†##....##...#.##........:jjek...#.....########...##:je...###### ..................##..†.#.o.:je3#..YYo...#:je..Y).>.# #:jeK #######.:jKp:jpA=-:jp7:jx:j&z:jp3M #...÷.##.#..## #.. .#..####.##.........#####...#.#........##..............[..#....#.......### ..##.###....... )....##.....##.......###.#:j2^..†##....###.##...........#.....########...## .....................#######.####....:j\:jE?-8:j:j:jS[..##....######..........##### #...#....# #...÷.##.#..## #... #...#....####.##.........###.#. .##.#.#...#.#.#. .##...........###.##[..#....#.......### .:jT##.###...........##.......#...###.#@.##...^..†##....## ##.##... #...#..######.....######:jT .......##..†.#.....##..>.......o.....:jTB##....#..#.......YYo...#:j^:j_U2=9:jg:j]i:j"%M.......:........÷).......) [..######..........##### #...÷.##.#..## #.. #..:j%p####.##.........####.#...#.#........ .##...........:j%x[..#....#.......###:j%##.###...............##..@..##.......:j &..###.#..##...^..†##....:j+&l.........####.:jS&........##........ ..#.................#.....##:ju&..:j&.:j&T##..>....:j9:j;&20:jX:j]:j*xM#....#######.###.........#..) .......:........÷......).......) 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:j! %4:j* :j, :j7####### #.#....#######.##  #.....# #...).......:........÷..  #.....# ##...[..##....######.  #..)..####.#.#...#....# #...÷.#  #..........#.#...#....####.##...  #.....######..##.#.........#...#  #[............##...... :jڦ #....<#..##[..#  #####.##.###.... #).... #......o..###.# #........... # ###Y. #:j,.#..##..... ###:j#9o.:j:jAB==5:j$:j:jbV # #.#....#. #.....# #...).:..÷  #.....# ##...[..##....###### #..)..####.#.#...#....# #...÷. #.#.#...#....####.##:jc #.....######..##.#.#... #[.## #....<#.##[..# ######.##.### #......).o....## #.###.#.. #:jYd|. #. ##.#.Y #.#. #. #.:jAuo.5=6:j|:j~:jB C # #.#....#. #.....# #...).......:.÷ #.....# ##...[..##....###### #..)..####.#.#...#....# #...÷ #.#.#...#....####.## #.....######..##.#.# #[.## #....<#.##[..# ######.##.### #......)......o.....## #.###.# # #.:jE C ##.#.Y #.#. # #.:j 4o.:j :j1 %7:j :j :j,  # #.#....# #.....# #...).......::j . #.....# ##...[..##....###### #..)..####.#.#...#....# #... #.#.#...#....####.## #.....######..##.#.# #[:j H.## #....<#.##[..# ######.##.### #......).....o......## #.###.# # # ##.#. #.# #. #:j 4o.:j5 ;8:jw :j :j # #.#.... #.....# #...).......: #.....# ##...[..##....###### #..)..####.#.#...#....# # #..........#.#...#....####. #.....######..##.#.# #[.## #....<#.##[..# ######.##.### #......)....o.## #.###. #:jZ_ # ##.# #.# #.. #:j˲4o.:jý:j%9:j9:j:jZ< # #.#.... #.....# #...).......: #.....# ##...[..##.... #..)..####.#.#...#....# # #..........#.#...#....####. #.....######..##.#. #[.## #....<#.##[.. ######.##. #......)...o.## #.### # # ##.# #.#. #... #:j6o.:j:jiB=40:j :jn :jzP # #.#.... #.....# #...).......: #.....# ##...[..##.... #..)..####.#.#...#....# # #..........#.#...#....#### #.....######..##.# #[...## #....<#.##[ ######.o......##. #......). #. #:jTQI # ##.# #.#. #. #:jkS1o.:jE^:j^%1:jh:jj:jk_ # #.#.... #.....# #...).: #.....# ##...[..##.... #..)..####.#.#...#....#  #..........#.#...#.... #.....######..##.# #[....## #....<#.##[:jf ######.o.##. #......). #. # # ##.# #.# #. #:j1o.:j:jS6=2:j':j޺:j>L # #.#.... #.....# #...).: #.....# ##...[..##.... #..)..####.#.#...#....# #..........#.#...#.... #.....######..##.# #[.....## #....<#.## ######.o.## #......) #. # # ##.# #:j.# # #:j1o.:j+:j%3:j>:j:j  # #.#....   #.....# #...).:   #.....# ##...[..##....  :jO #..)..####.#.#...#....#   #..........#.#...#....   #.....######..##.#   #[......##   #....<#.   ######@.....o.   #......)   #   #   #   ##.#   #.#   #.   #:j1o.:j:ja%4:jl:j:jN 1o.:j :j %5:j :j &1o.:j0:j1A=6:jB<:j=:jr1o.:jE;7:j:j:j /o.:jߌ :j S7=8:j\ :j- :j   orc (very poisoned)You hit the orc but do no damage. The orc is poisoned.:j[ K15 =9:j :jn _You peck the orc, but do no damage. The orc closely misses you.:jH )You hit the orc.  You kill the orc!:j^UR:jZ&50:jsc:jfZ _Vehumet accepts your kill.:j:j7:j͜:jhH _No target in view!:j|#3:j]&:j+:j0| 30  _:j4:j49=:j8:j;:j[<:j>:jC:jCD8=:jDF:jJ:jJ:jFM:jQ:jeR:jT:j,Z,:j[:j`:ju`9=:jc:jr,:ju:jy:jzK9=:j}:j,:j:jۉn  An orc warrior comes into view.:j#o-o   orc warrior (launcher, wandering):j /61.5 (11.0):j:jML-2.5 (12 _:jӬ:j:j ####### #........#....# Para the Stormcaller  #.....# #...).......:.. Tengu of Vehumet **....  #.....# ##...[..##....# Health: 57/57 ========================  #..)..####.#.#...#....# Magic: 15/21 =================-------  #..........#.#...#....# AC: 7Str: 8  #.....######.*##.#..... EV: 30 Int: 20  #[............##....... SH: 0Dex: 21  #....<#...............# XL: 11 Next: 37% Place: Dungeon:9  :jT######@)..............# Noise: ---------  Time: 15362.5 (0.0)  #......).......... o) +2 rapier of the Bedazzling Bear {venom  #................. Throw: 27 darts (poison)  #................. Quill Fly  #.................  ##........#....... o   orc warrior (launcher, wandering)  #........#.......  #.................  #.................Confirm with . or Enter, or press ? or * to list all spells.:jfAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 short sword (wandering, hasn't noticed you, empty space bonus:  5/8):jdoo)Press: ? - help, Dir - move target: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 short sword (wandering, hasn't noticed you, empty space bonus:  5/8)  The air twists around and strikes the orc warrior but does no damage.  The orc warrior shouts! You hear a bellow!:jZS))))))):ja.....@):jP;15 ===3.5 (1:j=:jXs _The orc warrior shoots an arrow. The arrow barely misses you.:j ####### #........#....# Para the Stormcaller  #.....# #...).......:.. Tengu of Vehumet **....  #.....# ##...[..##....# Health: 57/57 ========================  #..)..####.#.#...#....# Magic: 11/21 ============------------  #..........#.#...#....# AC: 7Str: 8  #.....######.*##.#..... EV: 15Int: 20  #[............##....... SH: 0:jxDex: 21  #....<#...............# XL: 11 Next: 37% Place: Dungeon:9  ######@)..............# Noise: ===------  Time: 15363.5 (0.0)  #......).......... o) +2 rapier of the Bedazzling Bear {venom  #................. Throw: 27 darts (poison)  #................. Quill Fly  #.................  ##........#....... o   orc warrior (launcher)  #........#.......  #.................  #.................:jCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 short sword (empty space bonus: 5/8):j Lo Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 short sword (empty space bonus: 5/8)  The air twists around and strikes the orc warrior!  The orc warrior is moderately wounded.:j`% R)))))):j .....)The orc warrior shoots an arrow. The arrow hits you!!:j h39--------4.5 (1:j :j ( _You hear a bellow!:jo  ####### #........#....# Para the Stormcaller  #.....# #...).......:.. Tengu of Vehumet **....  #.....# ##...[..##....# Health: 39/57 ================--------  #..)..####.#.#...#....# Magic: 7/21========----------------  #..........#.#...#....# AC: 7Str: 8  #.....######.*##.#..... EV: 15Int: 20  #[............##....... SH: 0Dex: 21  #....<#...............# XL: 11 Next: 37% Place: Dungeon:9  [9;1:j 1H######@)..............# Noise: ===------  Time: 15364.5 (0.0)  #......).......... o) +2 rapier of the Bedazzling Bear {venom  #................. Throw: 27 darts (poison)  #................. Quill Fly  #.................  ##........#....... o   orc warrior (launcher)  #........#.......  #.................  #.................Casting: Airstrike (safe; 1% risk of failure)  :j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 short sword (moderately wounded, empty space bonus: 5/8):jK o Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 short sword (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the orc warrior!  The orc warrior is severely wounded.:j S))))))):jGf a.....@):jT 41=5.5 (1 _The orc warrior shoots an arrow. The arrow closely misses you.:j>U  ####### #........#....# Para the Stormcaller  #.....# #...).......:.. Tengu of Vehumet **....  #.....# ##...[..##....# Health: 41/57 =================-------  #..)..####.#.#...#....# Magic: 3/21===---------------------  #..........#.#...#....# AC: 7Str: 8  #.....######.*##.#..... EV: 15Int: 20  #[............##....... SH: 0:j/V _Dex: 21  #....<#...............# XL: 11 Next: 37% Place: Dungeon:9  ######@)..............# Noise: ===------  Time: 15365.5 (0.0)  #......).......... o) +2 rapier of the Bedazzling Bear {venom  #................. Throw: 27 darts (poison)  #................. Quill Fly  #.................  ##........#....... o   orc warrior (launcher)  #........#.......  #.................  :j\V #.................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jV Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jV Aim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 short sword (severely wounded, empty space bonus: 5/8):jYtM)Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 orcbow, wearing a +0 plate armour and  carrying a +0 short sword (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the orc warrior!  You kill the orc warrior!:jneR:j-is24=86.5 (1:jLs:jGvZ _Vehumet accepts your kill.:j4  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j~:j:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j)M:jM:jVW:jY  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure:jFZ)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A yak comes into view.:j- +3= 30  YY   yak (wandering):j %0:j ---7.5 (1 _:j :jT8  #.#....   ####### #........#..   #.....# #...).......:.   #.....# ##...[..##....   #..)..####.#.#...#....   #..........#.#...#   #.....######.)##.#   #[....Y##......   #....@#.......  ######.)....  #)  #   #   #.  #.#    ##    # Y:j.Y   yak:j y4=---8:jY:j a _There is a stone staircase leading up here.:j23:j;:j<1Y.:jE:jJR515 9 _:j(O:jA=8:j% ..........########'######.... )..).............#........... .)........#..###.#....... ..........##>..#.#........... ....).....####...#........... ..........# ##..#........... ..........# ##.#.......######## ..........# #:j!&U...# ..........####### .................#'####### ##########.#####......#####  #.#..............#  #.#..............# #.##....(........# #.#<...#≈≈≈≈≈≈≈.##:j& #.#..#.'≈#####≈.# #.#.####≈#≈≈≈#≈.#:j;[7=71.0 (2.5:j:j  :ja_You fly upwards.:jĥc _There is a stone staircase leading down here.:jI3:jaK:jM:jiQ8==5= 30  :jQ:jRU9=:jS:jU:jDVL50=:jW:jY:jYU1=:jZ:j\:j~]%2:j]2=:j8_:j`:j!a53=:jLa:jb:j+d:jd#4:jd^=6=:jf:jQh:jhD5=:ji:jk:j=lU6=:jm:jpk _You start resting.HP restored.:j|x:jq.80.0 (9.0:j;c7=1.0 (10.0) _:j:j{:j, :j, :j . :j}0 :j6 {=:jW7 :jX9 :j9 T7==:j: :jg ===8=:jrj ,:jl :jnn ,:jp :j9s :js :ju :jv :jFw 9=:jx :jVz ,:j } :jL :jR S9=:jU :j‡ :j :jlj :jߍ B:jz :j :j :jd :j 9=:jk :j :jȖ :j :j :j e10/21=:jF :j :j, :jF :j :j9 :j8 :jO ,:j :j% :j~ 9=:jЧ :j :jY N11=:j= :j :j{ :jܮ :ju :j :jB :j ,:j :j :j 9=:j :j ,:ji :j޼ :j& M2=:j :j :jf :j| :jQ ,:j) :j :j :j :j :jK 9=:jV :j :j7 :j :j :j M3=:j :j ,:jb :j ,:jE :j ,:j :j 9=:j :jm :j :j_ :j :j+ :ji N4==:jx :j ,:j :jq ,:j :j :jp :j :jS :j :==:j :j> :j :j :jX :j M5=:j :jh :j :j{ :j ,:jG :j? :j :j :j :j 9=:jW :j ,:j :j{ :j K6=:j :j= :j :j! :j# :j# :j$ :j& :j' :jy( :jv* O=:j, :j- :j- :j>/ :j0 :jO1 K7=:j2 :j04 :jv4 :j6 :j7 :j7 :j\9 :j?; :j; :j#= :j? :j? 9=:j;A :j7C :jC :jD :jF :jF K8=:jRH :jI :j3J :joK :jM :j^M :jN :j2P :jP :j`Q :jXS :jS 9=:jT :jRV :jV :jW :jqY :jY K9=:j'[ :j\ ,:j5^ :j` :ji` :ja :jc ,:jd :jf :jf 9=:jh :j3j :jj L20=:jk :jm ,:jo :jp :j4q :jr :jt ,:jVu :jv :jFw 9=:j7x :jz :jfz :j{ :j~ n _You start resting.Magic restored.:j? :j' .465.0 (84:jm a1==6.0 (85 _:j= :j :j :j} :j :jd :j X:j: X:j :j :==:j :j :j :jx :j7 :j :j :jƶ :j :j :j ,:js :j ,:j :jǿ :j! :j :j ,:jU :j ,:j, :jS ,:j :jH :j :j :j :j0 :jW :jR :j :j :jS :j :j :jz :j :j( :jN ,:j} :jO :j :j :j :jh :jf :j :j :j :jb ,:j :j ,:j :j :j :j :j :j :j :j :j  :js :jX ,:j :j ,:j :j ,:j# :j :jk :jh :j :j  :j :j_ :j(% :j% :j& :j_( :j( :j) :j, ,:jp, :j- :j6. :jk/ :j0 ,:j1 :j; ,:j< :j> ,:j3C B:jnD :jF ,:jG :jI :j4J :jL :jzN :jN :jO :jQ ,:jsS :jU :jV :jW :j9Y ,:jZ :j6\ :j4^ :jc_ :j_b ,:jc :je :je :jf :jOi :ji :j!k :jm ,:jn :jp :jq :jbr :jex :jx :jjz :jI| :j| :j~ :jm ,:jс :j :j :jc :j :jN :jP B:j :jw ,:j :j ,:j :j :j :ja :j :j :jF :j ,:j :j ,:j :j :j :j+ :j :jk :j :j :j :j :j :j? :j :jZ :jȱ :j: :ju ,:j˹ :j B:j :jZ :j` :j ,:j X:j :jJ :j: :jp ,:j :j% ,:j :j ,:j :j :j :jt :jP :j :jG :jc :j9 :j :j[ :j :j :j^ :j :j :j :j :j :j :j :j :j ,:j :j~ ,:j :j ,:j8 :j n:j :j :j :jz :jY ,:j :jj :j :j :j  W _You start waiting.:j .565.0 (99:j /6.0 (100.0):j :j" # _Done waiting.:j63:jD:j:jHd15 7.0):j(%9:jM-7  You fly downwards.:j@  #........#   ####### #........#   #.....# #...):   #.....# ##...[..##   #..)..####.#.#...#   #..........#.#...#   #.....######.)##.#.... :jA  #[....Y....Y..##......   #....*#........   ######.)..............  #......).........   #.........   #..........   #................ YYY 3 yaks   ##........#......   #........#......   #................The yak bellows!  :jBNThe yak closely misses you. The yak gores you.:j1****@*:j****..Y**.#.***:j3########.....##.....##..)..##......#.....######.#[..YYY......:j`4F#....@#######.[...........[.....................(dazed)#............:j6-====8.5 (2.5-Mesm Fly :j;:jy9 _Your orb emits a pulse of dizzying energy.:jZa _There is a stone staircase leading up here.:jfC:j%D:jZ:jl]F _Unknown command.:jj ####### #.#....#   #.....# #...).......: #.....# ##...[..##....#   #..)..####.#.#...#....#   #..........#.#...#....#   #.....######.[##.#.   #[..YYY.......##...   #....<#........#   ######@[......#    #......[ :jŜ#.. #. #. ### 2 .#.   #...   #.:j4:j7= 30  ----9.5 (1.0 _:j:jÍ:jo4 #.....# #...).......:... #.....# ##...[..##....## #..)..####.#.#...#....#  #..........#.#...#....# #.....######.[##.#...... #[..YYY.......##... #....<#........## ######.[# #.@....[. #.. #. #. ## #.#.Y 3 yaks (dazed) #... #.. #.##Í:jyY----70Í:jGÍ:jÍ:j] |#.....# ##...[..##....####..)..####.#.#...#....# #..........#.#...#....####.....######.[##.#.......#[..YYY.......##...#....<#........##[######.[##. #......[..#..##.#.##.#.#...#.#.##..##....#..Í:j` ^.YÍ:ja Í:j m A1 dazed)Í:j n %1Í:jz Í:jp| 4 _The yak is no longer dazed. x2ō:jE#..)..####.#.#...#....# #..........#.#...#....#####.....######.[##.#........#[..Y.Y.......##...#....Y#........##[ō:j######.[##.# #......[..##..###..#.##.#.#...ō:j=#.#.##..##....#..#  ###..#.##ō:jIG.Yō:jO@<Yō:jC.Yō:j<ō:j~%2ō:jō:j1 _The yak is no longer dazed.ō:j^#..........#.#...#....####.#.....######.[##.#.........#[............##...#...Y<#Y.......##[######Y[.##.## #......[..##..###...#.##.#..#....#.#.##..>..##....#..#..####..#.## ...>.# #....ō:jW@.Yō:jC.Yō:jC.Yō:jō:jnA=3ō:jō:jƍ:j#.....######.[##.#.........##[............##...#....Y#.......##[..#######.[Y##.### #.Y....[..##.#........###.#....#.##....#...#.....#.#.ƍ:j##..>...##....#..#....####..#.####.>.## #.... .....# ..... ..ƍ:jC<Yƍ:jG.Yƍ:jC.Yƍ:jƍ:j%%4ƍ:jƍ:j~ƍ:jr e#[............##....#....<#.......##[..#######Y[##.###. #..Y...[..##..#..Y.....###.##.......#...##....#.#.#......#.#.ƍ:j m##..>...##....#..#...####..#.####.>.## #.... ..?....## ..... ..### ..##.# ###ƍ:j7 C.Yƍ:j G.Yƍ:j D.Yƍ:j[* ƍ:j* %5ƍ:j(3 ƍ:j5 1 _Found a scroll of identify.Ǎ:j1#....<#.......##[..#######.[..##.###. #.Y....[......##..#...Y..............###.##...Y..............#..............##.....Y#.#.....#.......#.#.##..>...##....#..#...####..#.####.>.## #.... ..Ǎ:j2m?....## ..... ..##.#### ..##.# ### ... .#Ǎ:jX3G.YǍ:j4G.YǍ:j4D.YǍ:jG>Ǎ:j?%6Ǎ:j?GǍ:jSIǍ:j7 #....<#.##[..#.######.[.....##.###.#......[............##.#..Y........###.#.#....Y...........#....Y..........###.#...Y.#.#.##.#.##.##..>..##....#..#..####..#.####..>.## #.... .....?....## ..... ...##.#### ..##.# ###.# .Y.Y.YǍ:jB Ǎ:jB %7Ǎ:jlM Ǎ:jN Ǎ:j v#....<#.##[..#.######.[........##.###.#......[............##.#...Y..............###.#..##......##.....Y.......###....Y...#..Y.#.#.##.#.##.##..>..##....#..#..####..#.####..Ǎ:j >.## #.... .....?....## ..... ...##.#### ..##.# ###.#. Ǎ:j .Y.Y.YǍ:jVǍ:jM%8Ǎ:j# Ǎ:jȍ:j#[......##...... #....<#.........##[..#....# ######.[..............##.##......[.......#...........###.#..##....Y......#...........####.....Y..#.Y......Y..#####...#........###ȍ:jo.....##..>.##....#..#......####..#.####.........>.## #.... # ....?....## ..... ....... ..##.#### ..##.# ###.#.. ȍ:j1Yȍ:jj.Y   yakȍ:j%9ȍ:jȍ:jH!ȍ:ja }.....######.[##.##...#.# [............##........... ....<#.....##[..#....# #####.[......##.#.#......[....#.........###.#..##.#..........#.....Y.....####.....Y..#.Y........######.......Y..##......ȍ:j .......###.....##..>.##....#..#.......Y...####..#.####...............>.## #.... ##....?....## ..... .......ȍ:j 7Y.ȍ:j 1Yȍ:j kY 2 yaksȍ:jM &80ȍ:jR ȍ:j8 ȍ:j ....#.#...#....####.##...... ....######.[##.##...#.#..##........... ...<#..##[..#....# ####.[......##.#..ȍ:j #......[...#..###.#..##.#......Y#...........##...##........#.Y...#.....######.YY..##ȍ:ja i#..............##..†#.....##..>o.##....#..#.......YY...####..#.####................>.## #.... ###ȍ:j G.Yȍ:jw 1Yȍ:j .ȍ:j/ 2Yȍ:j> %1ȍ:j ȍ:j ɍ:j,)..####.#.#...#....# #...÷.##.#....#.#...#....####.##......######.[##.##...#.#..##........... ..<#..##[..#....# ###.[......##.##..#......[#...#.###.#..##.#.ɍ:j[.#.......Y...##...##........#.Y...#....Y#.#####.#.Y.Y..####..............##..†.#.....##..>ɍ:j$o..ɍ:j##....#..#.......YYo...####..#.####........ɍ:j+ 6Y.ɍ:j 9Y.ɍ:j *Yɍ:j{.Y 3 yaksɍ:jJ%2ɍ:j ɍ:jZ"ɍ:jXC!..# ##...[..##....######........####.#.#...#....# #...÷.##.#....#.#...#....####.##......######.[##.##...#.#..##........... .<#..##[..#....# ##.[......##.##..#......[#...#..###.#..##...^#.Y#...ɍ:jD###...##..#..Y...#....######..#.Y.Y..#####........##..†.##.....##..>o.. .##....#..#.......YYoɍ:jEA.Yɍ:jnF9Y.ɍ:jFYɍ:j)G.ɍ:jRɍ:j(T%3ɍ:j\ɍ:jt^ɍ:j_}# #...).......:........÷)# ##...[..##....######........ .####.#.#...#....# #...÷.##.#..#....#.#...#....####.##...... .######.[##.#.........#...#.# ...##........... <#..##[..#....# ɍ:j_#.[......##.##.. #......[.... #..###.#..##...^ #.Y.. #.....##... ##.#.Y...#...#Y#####... #.ɍ:j&`Y..#### #........##..†.# #.....##..>o..ɍ:jZb9Y.ɍ:jb9Y.ɍ:j1c2Y.ɍ:jUoɍ:jp%4ɍ:jzɍ:j|ɍ:jc# #...).:.÷......). # ##...[..##....######.# ####.#.#...#....# #...÷.##.#..##.#...#....####.##.# ɍ:j+######.[##.#.........#...#.#.##............. #.##[..#....#. .[.##.###. ......[.##.....##. .Y.###.#..##...^. ......##. .Y...##. #.#.Y....#. #.#.#####...# .Y.# . .##..>.o.ɍ:j.Y.YY.ɍ:jɍ:j%5ɍ:jHɍ:jZʍ:jܾK #...).:.÷......).  ##...[..##....######.#.#.#...#....# #...÷.##.#..## #.#...#....####.##.#.[##.#.........#...#.#.##.............. ..##[..#....#. [.##.###.[.##.....##.Y......###.#..##...^..†......##.YY..........##. .#.......#.....# .#...#####...#Y..##..>.o.ʍ:jA.Yʍ:j'A.Yʍ:j;.Yʍ:jʍ:j8%6ʍ:jʍ:jA#........#....#######.###..... #...).......:........÷).......[..##....######..........### ##.#.#...#....# #...÷.##.#..## ʍ:j...#.#...#....####.##.........### ####.[##.#.........#...#.###..................# ......##[..#....##.........##@##..[.#.......Y.....###.#..##...^..†#.......#...YY.........##...#..........#...#......#####...Y.........######.......##..†.#ʍ:j9Y.ʍ:j9Y.ʍ:j5Y.ʍ:jS;7ʍ:jʍ:j-ʍ:jڋ .#....##...............### ........#....#######.###..... ...).......:........÷)..... #...[..##....######..........### #.#.#...#....# #...÷.##.#..## #. ..#.#...#....####.##.........### ###.[##.#.........#...#.#.##..................###[@.#....###.........##.###.......[......Y.....##.......ʍ:jÌ ......###.#..##...^..†#YY..........##...  2 yaks#.....#...#.......#####...Y..######ʍ:jQ 9Y.ʍ:j 5Y.ʍ:j ʍ:jK %8ʍ:j ʍ:j ʍ:j[######..#### #....##...............####....#....#######.###.........# ..).......:........÷)...... ...[..##....######..........##### .#.#...#....# #...÷.##.#..## #. ʍ:jys.#.#...#....####.##.........###.# ##.[##.##...#.#.##..........@.......#...##[..#....#.###...##.###........[Y.....##.....##.......#...YY.###.#..##...^..†##..# ..##...##....#...######...ʍ:j9Y.ʍ:jʍ:jQ%9ʍ:jʍ:jˍ:j######.#### #....##.......##....#.###.#. .).:.÷......).[..##....######..........#####. #.#...#....# #...÷.##.#..## #. #.#...#....####.##.###.#. #.[##.#.#...#.#.#.##.###.##[..#....#.###.##.###..[......Y...Y.##.....##.#.ˍ:j.Y..###.#..##...^..†##..........##.# .........###............... ˍ:j9Y.ˍ:j9Y.ˍ:j7;.Yˍ:jzˍ:j&&90ˍ:jˍ:jlˍ:j ##..... #######.............#### #....##...............###### .....#....#######.###.........# ).......:........÷......).......) .[..##....######..........##### .#...#....# #...÷.##.#..## #... .#...#....####.##.........###.#. .ˍ:j z[##.#.........#@..#.#........#.##...........###..##[..#....#### ....##Y###........ [Y...Y.##.....##.......#.###.#..##...^..†##.......### #.ˍ:j1 ....##...##...#..ˍ:jP YY.Y.ˍ:j kY 3 yaksˍ:jY %1ˍ:j1# ˍ:j% ˍ:j]K..##....†# #.##............. #.######.............#### #.#....##...............####### ....#....#######.###.........#..)......:........÷......).......) [..##....######..........##### #...#....# #...÷.##.#..## #... #...#....####.##@........###.#. ˍ:jq[##.#.........#...#.#.#. .##..................###.##[Y.#....#.......### ...##Y###........Y..Y..##.....##.......#.###.#..##...^..†##.........### ##.##...#ˍ:jA.Yˍ:jA.Yˍ:j/2Y.ˍ:jˍ:j%2ˍ:jjˍ:jG̍:j%####### #........##....†.................# #####....#### #................########....#######.###.........#..) .......:........÷......).......) [..######..........##### #...@.##.#..## #.. #..####.##.........### [##.#.#...#.#........ .##...............#[YY#....####...##.###.......̍:j   yakY...Y.##.....##.......###.#..##...^..†##.....### ##̍:jW8Y.̍:j̍:jx%3̍:j̍:jr _You see here a yak skeleton.̍:j|@tM ####### #..............##....†............................# #####...#### #................########....#######.###.........#..) .......:........÷).......) [..######.@........#####̍:jAx #...÷.##.#..## #.. #..####.##.........### [##.#...#...#.#........ .##...........Y............###...##[Y..... ##... .#..## ̍:jdC/Y̍:jN.Y   yak̍:j.O,4 _̍:jX̍:j@Z̍:j p #....... ####### #................##....÷.........................# #####.............#### #.##...............########....#######.###.........#..) .......:.......).......) [..##....######..........#####̍:j, , #...÷.##.#..## #.. #..####.##.........### [##.#.........#Y..#.#........ .##..............Y 2 yaks##[Y.#....#.......###̍:j\ ...##Y###..............Y...Y.##.....##.......̍:j 8Y.̍:j cY.Y̍:j% kY 3 yaks̍:j %5̍:j ̍:j r _You see here a yak skeleton.̍:jY [#.. #.... ####### #...........##....÷......................# #####.............#### #.##.........########....#######@###.........#..) .......:........÷).......) [..##....######..........#####̍:jZ ( #...÷.##.#..## #.. #..####.##Y........### [##.#.........#Y..#.#........ .##...............Y..#....#.......###...##.###.......̍:j2] CY[̍:j] 8Y.̍:j ^ 2Y.̍:jHh ̍:j i ,6 _̍:jr ̍:ju ͍:jR ##.#  #[......# # #.# # #.# # ######## #.....# #....##....÷͍:jߤ9.# #.##.....# #.######## .#....##....@..........#######....#######.###...#. ).......:........÷......).......) .[..##....######..........##### .#...#....# #...Y.##.#..## #. .#...#....####.##Y........###.# 2 yaks[##.#.........#...#.#........###.........Y.......###.##[..#....####͍:j :Y÷͍:j1Y.͍:j!͍:j%7͍:j͍:j͍ܿ:j ##.....# ##.#  #[......# # #.#  #.# ######### #.....# ....##....÷.# .##.....# .######## .#....##........##### ͍:jh......#....#######.###...#. .).......:........÷......)..... ..[..##....######..Y.......##### #.#...#....# #...Y.##.#..## #.   yak #.#...#....####.##.........###.# #.[##.#...#...#.#........###.........Y.......###͍:jU8Y.͍:j1͍:j%8͍:j%͍:j'͍:j? ########### ##.....# ##.# #[......# ## #.# .# #.# .######### #.....#....##....÷.#.##.....# .######## .#....##........#### .......#....#######.###...#).......:........÷Y.....)..... ...[..##....######..........##### ͍:j@.#.#...#....# #...Y.##.#..## #. .#.#...#....####.##.........###.# ##.[##.#...#...#.#........#͍:j7K͍:jL%9͍:jT͍:jV͍:j&  ########### ##.....# ##.# #[......# ### #.# ..# #.# #.######### #.....#....##...@÷.#.##.....# .######## .#....##........##......#....#######.###...͍:j ).......:........÷Y.....)..... #...[..##....######..........#### #.#.#...#....# #...Y.##.#..## #. ..#.#...#....####.##.........###.͍:je 7Y.͍:j 7Y.͍:j% *Y͍:j kY 2 yaks͍:j' '600͍:j ͍:ju ͍:j  # ##.....#.....## ##.## #.[......## #.#.# #.# ##.# #.#.##..@.÷.#.##.# #.######.#### #.#....##....Y. #.#....#######Y### #...).:.÷......)#...[..##....######.... ##.#.#...#....# #...Y.##.#..## #.#.#...#....####.##.###Y.͍:j 0Y.͍:j ͍:j %1͍:j ͍:j ΍:jE ####### ##.....#.....## ##.## #.[......## #.#.# #.##.# #.# ).##.@..÷.# #.##.# ##.######....Y.####  #.#....##....Y.  #΍:jF.#....#######.###  #...).:.÷......)  ##...[..##....######....#.#.#...#....# #...Y.##.#..##.#.#...#....####.##.΍:jH1Y΍:jI7Y.΍:jZY 3 yaks2΍:jBn΍:j'p΍:j ############# ##.....#.....## ##.## #.[......## #.#.# #.# .###.# #.# .).##@...÷.# ##.##.Y.#  ##.######. #.#....##....Y. ΍:jʛ# #.#....#######Y### # #...).:.÷......) # ##...[..##....######. ####.#.#...#....# #...Y.##.#..##.#.#...#....####.##.΍:j$2Y.΍:j0Y.΍:j΍:jȩ%3΍:j~΍:j3΍:j#############.....#.....##........## #[......# ####### #..# #.....# #.# #.###.######### #.# #.)............##....÷.# #####..@....Y.#  ##.######...# #.#....##...YY... ## #.#....#######.### .# #...).......:........÷......) .# ##...[..##....######.. .####.#.#...#....# #...Y.##.# ......#.#...#....####.##......... .######.[##.#.........#...#.#....΍:j/Y.΍:jT5Y.΍:j+Y.΍:jZ ΍:j %4΍:jN΍:jύ:jg% ύ:jy(# ##.....#.....## ##..... #........[......  # #....  #.....# #...  #.###.## #..  #.).##....÷.  ###.##.@....Y. ##.######...Y. #.#....##...Y# #.#....#######.### ..# #...).:.÷......).# ##...[..##....###### ..####.#.#...#....# #...Y.##.#...#.#...#....####.## ..######.[##.#.#...#.#ύ:jbY.Y.ύ:jP/Y.ύ:jύ:jl%5ύ:jύ:jnύ:j # ##.....#..... ##..... #........[ # #..... #.....# #.... #.###.###.. #.).##....÷  ###.##@....Y ##.######..Y. #.#....##..Y# #.#....#######.###.# #...).:.÷.......# ##...[..##....###### ύ:j)..####.#.#...#....# #...Y.##.#.#.#...#....####.##.######.[##.#.#...#.#ύ:jB/Y.ύ:jqA0Y.ύ:j4B.ύ:j2MpY 2 yaksύ:jM%6ύ:jWύ:j}xύ:ju ########### ##.....# ##. #[ ####### #.... #.....# #.... #.###.###########.... #.)..........@.##....÷###.........##....YY#........######.. #........#....##.Y...... ##### #........#....#######.###.# #...[.......:........÷Y 3 yaks ....# ##...[..##....######...... .)..####.#.#...#....# #...Y.##.#......#.#...#....####.##....Y.ύ:j+Y.ύ:j.ύ:jpY 2 yaksύ:jd%7ύ:jύ:j0 _The yak leaves your sight.ύ:j   ##.....# ## #.[ # # #.....# # #.###.## #.)ύ:j# Y.##....÷ ###.##...YY ##..###### #........#....##Y# #........#....#.###.# #...[.......:ύ:j .÷.# ##...[..##....###### ..)..####.#.#...#....# #...Y.##..#.#...#....####.##ύ:j· ύ:jB 2Y.ύ:j +Y.ύ:j_ /Yύ:j {.Y 3 yaksύ:jy %8ύ:j+ ύ:j Ѝ:j  ##.....# ## #.[ # # #.....# # #.###.## #.).##....÷ ###.##..YY ##.######Y #.#....### #.#....#.### Ѝ:j]#.....# #...[.......:.÷ #.....# ##...[..##....###### #..)..####.#.#...#....# #...Y.## #.#.#...#....####.##Ѝ:jT2Y.Ѝ:j+Y.Ѝ:j.0Y.Ѝ:jЍ:jf%9Ѝ:j'Ѝ:j)Ѝ:jl#########.....#... [####### #. #.....# # #.###.########### #.)............##....÷ #####.YYY... ##.###### #.#....######### #.#....#######.##  #.....# #...[.......:........÷..  #.....# ##...[..##....######.  #..)..####.#.#...#....# #...Y.#  Ѝ:jȪ #..........#.#...#....####.##...   #.....######.[##.#.........#...# Ѝ:jRЍ:j&10Ѝ:j{Ѝ:jЍ:j0.....#.. [####### #. #.....# # #.###.########### #.[............##....÷ #####.YYY... ##.###### #.#....##Ѝ:j1D####### #.#....#######.# #.....# #...[.......:........÷. #.....# ##...[..##....######. #..)..####.#.#...#....# #...Y #..........#.#...#....####.##.. #.....######.[##.#......... #[............##.Y.....Ѝ:j0YЍ:j_)YЍ:jY.YY 2 yaksЍ:jG%1Ѝ:jЍ:jЍ:j: S. ####### #. #.....# # #.###.########### #.[..........YY##....÷ #####..YY... ##.###### #.#....######### #.#....####### #.....# #...[.......:........÷ #.....# ##...[..##....######. #..)..####.#.#...#....# #...Y #..........#.#...#....####.##   yakЍ:je  #.....######.[##.#......... #[............##.........Y. #....<#..##[..#Ѝ:j@ 1Y.Ѝ:jɖ *YЍ:j` u.Y 2 yaksЍ:j %2Ѝ:j Ѝ:j Ѝ:jd  ####### # #.....# # #.###.########### #.[.........YY.##....÷ ###.##..YY... ##.######Ѝ:j+  #.#....######### #.#....####### #.....# #...[.......:....... #.....# ##...[..##....######. #..)..####.#.#...#....# #. #..........#.#...#....####.## #.....######.[##.#.........Ѝ:jу  #[............##..Y. #....<#...............##[..# ######.[.##.###Ѝ:j K.YЍ:j +Y.Ѝ:j: Ѝ:j %3Ѝ:jf Ѝ:j% э:j.####### # #.....# # #.###.########### #.[.........Y..##....÷ #####..YY... ##..###### #.#....######### #.#....###### #.....# #..@[.......:....... #.....# ##...[..##....###### #..)..####.#.#...#....# #. #..........#.#...#....####.# #.....######.[##.#......... #[............##.[39э:j/;49m..Y. #....<#...............##[..# ######.[..............##.### #......[Y...Y.э:j+01Y.э:j0G.Yэ:j1)Yэ:jT<jY 3 yaksэ:j=%4э:jqVэ:j7Xэ:j ########...... Para the Stormcaller#.....##...... Tengu of Vehumet **....#.###.###########...... Health: 57/57 ========================#.[..........Y.##....÷. Magic: 17/21 ===================-----###.......*Y##..YY..... AC: 7Str: 8##........######..... EV: 30 Int: 20#........#....##.... SH: 0Dex: 21####### #........#....###### XL: 11 Next: 38% Place: Dungeon:9э:j#.....# #..@[.......:....... Noise: ---------  Time: 15614.5 (0.0)#.....# ##...[..##....###### o) +2 rapier of the Bedazzling Bear {venom#..)..####.#.#...#....# #.. Throw: 27 darts (poison)#..........#.#...#....####.# Quill -Mesm Fly #.....######.[##.#.........##[............##.........Y.. YYY 3 yaks#....<#...............##[..#######.[..............##.####......[......Y...Y.##. _The yak leaves your sight.  Casting: Airstrike (safe; 1% risk of failure)  э:j0Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 7/8)э:jэ:j.э:jY э:jZ Casting: Airstrike (safe; 1% risk of failure)э:jLonfirm with . or Enter, or press ? or * to list all spells.э:jAzAiming: Airstrike (safe; 1% risk of failure)  э:jLPress: ? - help, Dir - move target  э:jIJAim: a yak (empty space bonus: 7/8)  э:jAThe open air twists around violently and strikes the yak!!э:jCэ:j*Y.э:j э:j*Y.э:jэ:jэ:jC15 э:j ===э:j$ 5.5 (1э:j*э:jT/ э:j/э:ji07_The yak is heavily wounded.э:j0э:j 1########...... Para the Stormcaller#.....##...... Tengu of Vehumet **....#.###.###########...... Health: 57/57 ========================#.[.........Y..##....÷. Magic: 13/21 ==============----------###.......Y.##..YY..... AC: 7Str: 8##.....*..######..... EV: 15Int: 20э:j@ #........#....##.... SH: 0Dex: 21####### #........#....###### XL: 11 Next: 38% Place: Dungeon:9#.....# #..@[.......:....... Noise: ===------  Time: 15615.5 (0.0)#.....# ##...[..##....###### o) +2 rapier of the Bedazzling Bear {venom#..)..####.#.#...#....# #.. Throw: 27 darts (poison)#..........#.#...#....####.# Quill -Mesm Fly #.....######.[##.#.........##[............##.........Y.. YYY э:jܓ 3 yaks#....<#...............##[..#######.[..............##.####......[......Y...Y.##. _The yak is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 7/8)э:jD x†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (heavily wounded, empty space bonus: 7/8)  э:jӖ |The open air twists around violently and strikes the yak!!  You kill the yak!э:j G.Yэ:j -Y.э:ja Z 2 yaksэ:jm 3416.5 (1э:j+ э:jh Z _Vehumet accepts your kill.э:jX ########...... Para the Stormcaller#.....##...... Tengu of Vehumet **....#.###.###########...... Health: 57/57 ========================#.[........Y...##....÷. Magic: 9/21==========--------------###.........##..YY..... AC: 7Str: 8##.....*..######..... EV: 15Int: 20#........#....##.... SH: 0Dex: 21э:j{ ####### #........#....###### XL: 11 Next: 41% Place: Dungeon:9#.....# #..@[.......:....... Noise: ===------  Time: 15616.5 (0.0)#.....# ##...[..##....###### o) +2 rapier of the Bedazzling Bear {venom#..)..####.#.#...#....# #.. Throw: 27 darts (poison)#..........#.#...#....####.# Quill -Mesm Fly #.....######.[##.#.........##[............##.........Y.. YY 2 yaks#....<#...............##[..#######э:j .[..............##.####......[......Y...Y.##. _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 8/8)э:j _†Y  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (empty space bonus: 8/8)  The open air twists around violently and strikes the yak!!э:j K.Yэ:j\ э:j` *7.5 (1э:j` э:j [ _The yak is heavily wounded.ҍ:ja #.....# # #.###.########### #.[............##....÷ ###Y.##..YY... ##.....†..###### #....Y...#....######### #........#....##### #.....# #...[.......:...... #.....# ##@..[..##....##### #..)..####.#.#...#....# #. #..........#.#...#....#### #.....######.[##.#......... #[............##.Y. #....<#...............##[ ######.[..............##.# #......[......Y...Y.ҍ:jl #............###.ҍ:jʅ'Yҍ:jL.Y 30  ---8ҍ:jҍ:j\ҍ:jp---ҍ:jҍ:jҍ:j e###.##########[............÷####..YY.... ##.....Y..###### ...#....######### #...Y###.....# #...[.......:......##...[..##....#####)..####@#.#... #.........#.#...#....###...######.[##.#........[............##..Y....<#..##[.#####.[.## #......[Y...Y......#...ҍ:j ?†Yҍ:j K.Yҍ:j. ҍ:j ?  ҍ:jJ 9ҍ:j ҍ:j k _The yak snorts and paws the ground.ҍ:jZ_ #.[............## ###..##..YY... ##.....†..###### #....Y...#....######### #........#....#### #.....# #..Y[.......:..... #.....# ##...[..##....####ҍ:jY #..)..####.#.#...#....#  #........@.#.#...#....#### #.....######.[##.#....... #[............##.Y #....<#..##[ ######.[.##.# #......[Y...Y. #........... #... #ҍ:j}K.Yҍ:jK.Yҍ:j@ҍ:jm10/21=20ҍ:jOҍ:j+Ӎ:jYc #.[.## ###.........##..YY ##.....†..###### #........#....## # #...Y....#.... #.....# #...[.......: #.....# ##Y..[..##.... #..)..####.#.#...#....#  #.#.#...#.... #.....######.[##.# #[...##. #....<#.##[ ######.[.##. #......[......Y...Y. #.#  #  # Ӎ:jh0YӍ:j.Y   yakӍ:jW%1Ӎ:jӍ:jQӍ:jz #.[.## ###.##..YY ##.....†..###### #........#....## ####### #...Y....#.... #.....# #...[.......: #.....# ##...[..##.... #..)..####Y#.#...#....# #.#.#...#.... #.....######.[##.# #[....## #....<#.## ######.[.## #......[......Y...Y #. # #.Y2Ӎ:j-Ӎ:j"K  #.[.##   ###.##..YY   ##.....†..######   #.#....   ####### #...Y....#....   #.....# #...[.:   #.....# ##...[..##....   #..)..####.#.#...#....#   #.Y.#.#...#....   #.....######.[##.#   #[.....##   #....<#.   ######.[.   #......[......Y...   #   #   #YY.Ӎ:jjY 2 yaksӍ:j%3Ӎ:j_/Ӎ:j,1Ӎ:j   #####..Y   ##.....†..#####   #........#....  ####### #...Y....#....   #.....# #...[.......:.   #.....# ##...[..##..  Ӎ:jp } #..)..####Y#.#...#....   #.......Y..#.#...#....   #....@######.[##.#....   #[............##.   #....<#........   ######.[......   #......[Y..   #.............   #.......Ӎ:j   #.......  ###Ӎ:j 7Y.Ӎ:j, D.YӍ:j Ӎ:j ?=4Ӎ:jU Ӎ:js ԍ:j\  ##.....†..##### ...#....####### #...Y.....[.......:#...[..##...)..####.#.#.......Y.Y.#######.[##[...@........##......<#..#####.[ #......[Y.......... . #.....   #........#...... ԍ:j0Yԍ:j.Y   yakԍ:jK%5ԍ:j&ԍ:j)ԍ:j ...#....####### #...Y.....[.......:#...[..##...)..####.#.#......Y..Y######.[##[............##......@#.........#####.[ #......[Y........#........# #......#.Y..ԍ:jB5.Yԍ:jeԍ:jԍ:jU11=6ԍ:jԍ:ja _There is a stone staircase leading up here.ԍ:jIi  #........#.... Para the Stormcaller  ####### #...Y....#.... Tengu of Vehumet **....  #.....# #...[.......:. Health: 57/57 ========================  #.....# ##...[..##.... Magic: 7/21========----------------  #..)..####.#.#...#.... AC: 7Str: 8  #........Y.#.#...#.... EV: 30 Int: 20  #....*######.[##.#.... SH: 0Dex: 21  #[............##...... XL: 11 Next: 41% Place: Dungeon:9  #....@#............... [ԍ:jj 33mNoise: ---------  Time: 15626.5 (0.0)  ######.[.............. o) +2 rapier of the Bedazzling Bear {venom  #......[......Y.. Throw: 27 darts (poison)  #................ Quill -Mesm Fly  #................  #................ Y   yak  ##........#......  #........#......  #.......Y........ _There is a stone staircase leading up here.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ԍ:jwj Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (heavily wounded, empty space bonus: 7/8)ԍ:j"d Y  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!ԍ:jd F.Yԍ:jq jY 2 yaksԍ:jq ;15 ===7.5 (1ԍ:j ԍ:j \ _The yak is severely wounded.ԍ:jr8  #........#.... Para the Stormcaller  ####### #...Y....#.... Tengu of Vehumet **....  #.....# #...[.......:. Health: 57/57 ========================  ԍ:j8 #.....# ##...[..##.... Magic: 3/21===---------------------  #..)..####.#.#...#.... AC: 7Str: 8  ԍ:j9 #.....Y..Y.#.#...#.... EV: 15Int: 20  ԍ:j*9 #.....######.[##.#.... SH: 0Dex: 21 ԍ:jR9  ԍ:jy9 :#[...*........##...... XL: 11 Next: 41% Place: Dungeon:9  ԍ:j9 #....@#............... Noise: ===------  Time: 15627.5 (0.0)  ԍ:j9 ######.[.............. o) +2 rapier of the Bedazzling Bear {venom  ԍ:j9 #......[......Y.. Throw: 27 darts (poison)  ԍ:j9 #................ Quill -Mesm Fly  #................ ԍ:j: ԍ:j(: #................ YY 2 yaks  ##........#...... ԍ:j:  #........#......  #.......Y........ _The yak is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ԍ:j: Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 5/8)ԍ:j: .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the yak!!  You kill the yak!ԍ:jA< !.ԍ:jh< 'Yԍ:jJG x   yakԍ:j5L 238.5 (1ԍ:joU ԍ:jY Z _Vehumet accepts your kill.Ս:j Ս:j Ս:jՍ:jՍ:j@.YՍ:jMՍ:jt/---9Ս:j:Ս:j#O8---Ս:j+E ..........########'######.... )..).............#........... .)........#..###.#....... ..........##>..#.#........... ....).....####...#........... ..........# ##..#........... ..........# ##.#.......######## ..........# #. ..........####### Ս:j@,I.................#'####### ##########.#####......#####  #.#..............#  #.#..............# #.##....(........#Ս:jv,m #.#<...#≈≈≈≈≈≈≈.##Ս:j, #.#..#.'≈#####≈.#Ս:jd-J #.#.####≈#≈≈≈#≈.#֍:jq-31.0 (2.5֍:j|֍:j} _You fly upwards.֍:jc _There is a stone staircase leading down here.֍:j_֍:j<`֍:jg֍:j jF _Unknown command.׍:j3׍:j|׍:j4= 30  ׍:jX׍:j,׍:j׍:j D=5= _You start resting.9.0 (8.040.0 (9Fly  _Your orb has recharged its mesmeric power.׍:jA` 3׍:ja ׍:jd ׍:jFi ,׍:j%s ׍:js 9=׍:jMu ׍:jGw ׍:jw ׍:jYy ׍:j{ ׍:j| S6=׍:j ׍:j ׍:jԁ ׍:j΂ ׍:jT ,׍:jц ׍:j ׍:jM ׍:jr ׍:j O=׍:jV ׍:jؓ ׍:jF ׍:j ׍:jٗ ׍:j4 >7==׍:j ׍:j ׍:jz ׍:j ׍:jP ׍:j_ ׍:j ׍:j ׍:j; X׍:j :==׍:j# ׍:j ׍:jJ ׍:j| ׍:jS ׍:j¯ S8=׍:j ׍:j ׍:j, ׍:js ׍:j ׍:j1 ׍:j ׍:j ׍:jY ׍:jĻ ׍:j? ׍:j/ 9=׍:j ׍:j& ׍:j ׍:j ׍:j ׍:j S9=׍:j ׍:j ׍:jO ׍:j ׍:j{ ׍:j% ,׍:ja ׍:j ׍:jL ׍:jF ׍:j 9=׍:j ׍:j ׍:jk ׍:j ׍:j ׍:j) e10/21=׍:j ׍:j ׍:j ׍:j ׍:j ׍:jQ ׍:j ׍:j ׍:j ׍:j ׍:j O=׍:jB ׍:j ׍:j ׍:j ׍:j ׍:jd N11=׍:j ׍:jb ׍:j ׍:j ׍:j ׍:j ׍:j ׍:j ,׍:j ׍:jR ׍:j 9=׍:j ׍:j ׍:j M2=׍:j ׍:jy ׍:j ׍:j ׍:j ׍:j  ׍:j ׍:j ׍:j~ ׍:j ׍:jy ׍:j 9=׍:j ׍:j ׍:j= ׍:j ׍:j  ׍:jr M3=׍:j ׍:j" ׍:ji" ׍:j# ׍:j% ,׍:j& ׍:j( ׍:jL) ׍:jY* ׍:jb, ׍:j, 9=׍:jX. ׍:jM0 ׍:j0 ׍:j1 ׍:j64 ׍:j4 N4==׍:j6 ׍:j@8 ׍:j8 ׍:j; ׍:j< ׍:jf< ׍:j= ׍:jc? ׍:j? ׍:j A ׍:j C P==׍:j`D ׍:jjF ,׍:jG ׍:jI ׍:j@J M5=׍:jK ׍:j)N ׍:jN ׍:jP ׍:jQ ׍:jR ׍:jS ׍:jV ,׍:j|X ׍:j [ O=׍:j` X׍:jc a6=׍:j6d ׍:j(f ׍:jyf ׍:jg ׍:j$i ׍:jai ׍:jj ׍:jDl ׍:jl ׍:jm ׍:jo ׍:jp 9=׍:jq ׍:jts ׍:js ׍:ju ׍:jv ׍:jw K7=׍:j.y ׍:jz ׍:j{ ׍:j5| ׍:j~ ׍:jO~ ׍:j ׍:j ׍:j ׍:j2 ׍:jĄ ׍:jA 9=׍:j ׍:j ׍:jш ׍:j ׍:js ׍:j #8׍:j (=׍:ji ׍:j ׍:jӏ ׍:jT ׍:jߒ ׍:j' ׍:jp ׍:j ,׍:j֗ ׍:j ׍:jN 9=׍:jx ׍:jQ ,׍:j ׍:jȡ ׍:j K9=׍:j ׍:jr ׍:j̥ ׍:j ׍:j ׍:j1 ׍:jd ׍:j ,׍:jڭ ׍:jg ׍:jn 9=׍:j ׍:j ׍:j. ׍:jP ׍:j1 ׍:jz 620=׍:j ׍:j ׍:j ׍:j ׍:j ׍:j ׍:j ׍:jX ׍:j{ ׍:j ׍:j ׍:j ׍:j 9=׍:jp ׍:j/ n _You start resting.Magic restored.׍:j ׍:j5 17311.0)׍:j a1==2.0 (92 _׍:j ׍:jq ׍:jM3׍:j#O׍:jQ׍:jVn׍:jDX,׍:jY׍:jc[׍:j[:==׍:j>]׍:j^׍:j6_׍:j`׍:ja,׍:j)c׍:j8e,׍:jf׍:jh,׍:jGj׍:jk׍:jl׍:j m׍:j;o,׍:jp׍:jr׍:jTr׍:j8s׍:jt׍:jt׍:ju׍:jWw׍:jw׍:jx׍:jCz׍:jz׍:j{׍:j|׍:j4}׍:j ~׍:jZ׍:j׍:j׍:j‚,׍:jB׍:j3׍:j׍:jׇ׍:j\,׍:j׍:j̐,׍:j-׍:jœ׍:j׍:j$׍:jŖ,׍:j׍:j,׍:j׍:jޛ׍:j׍:jd׍:jO,׍:jh׍:j׍:jJ׍:j׍:jn׍:jݩ׍:j|׍:j,׍:j.׍:j׍:ja׍:j@׍:j׍:j׍:j׍:jE׍:j׍:j׍:j,׍:j׍:j,׍:j$׍:j׍:j׍:j;׍:j׍:j@׍:j׍:jX,׍:j׍:j׍:j׍:j׍:j׍:j׍:jA׍:j),׍:jS׍:jU׍:j׍:j׍:jR׍:j׍:j׍:ji׍:j׍:j׍:j,׍:jH׍:jd׍:j׍:j׍:j׍:j׍:j3׍:j5B׍:j,׍:j׍:j׍:j׍:j$׍:j׍:jK׍:j׍:j׍:j׍:j ׍:j ׍:j ׍:j ׍:j׍:j7׍:jh׍:j&׍:jo׍:j׍:j|׍:j׍:j׍:j׍:j$׍:jb׍:j"׍:jf׍:j׍:jT׍:j׍:j ׍:j%׍:j}%׍:j&׍:j(׍:j(׍:j)׍:j+,׍:j4-׍:j.׍:j/,׍:j2,׍:j3׍:j4׍:j"5׍:jN6׍:j7׍:j8׍:j^9׍:j;׍:j`;׍:j=׍:j>׍:j?׍:j@׍:j=B؍:jK؍:j؍:j؍:j؍:j؍:jk؍:j؍:j ؍:j ؍:j ؍:j ؍:jn؍:j؍:j9,؍:j؍:j؍:j؍:j؍:jR؍:j؍:j؍:j!؍:j$B؍:jO*n؍:j*؍:j*+؍:j,؍:j2.؍:j.؍:j00؍:j2؍:j]2؍:j3؍:j6؍:j6,؍:jC9؍:j9؍:j2;؍:j<؍:jN=؍:j>؍:j@,؍:jpB؍:jC؍:jD؍:jHE؍:j'G؍:jgG؍:jH؍:jJ؍:jCK؍:jL؍:jN؍:jN؍:jP؍:jQ؍:jR؍:jS؍:jDU,؍:jYB؍:jZ؍:j\,؍:j]؍:j_؍:j_؍:j`؍:jb؍:j'c؍:jd؍:jf؍:j-g؍:jh؍:j2k,؍:jl؍:jn؍:jn؍:j)p؍:jq؍:jq؍:jQs؍:jW _You start waiting.؍:jҔ.831.0 (99؍:jY/2.0 (100.0)؍:j؍:j# _Done waiting.؍:j ؍:jv 15 3.0)؍:j) %9؍:j @  #........#   ####### #...Y....#   #.....# #...[:   #.....# ##...[..##   #..)..####.#.#...#   #........Y.#.#...#   #.....######.[##.#....   #[...Y........##......   #....*#........   ######.[..............  #......[......Y.. ؍:jG &  #.........   #..........   #................ Y   yak   ##........#......   #........#......   #.......Y........؍:j{ ;You fly downwards. The yak gores you!؍:j ****@*؍:jW ****.Y.**.#.***؍:j ########.....##.....##..)..##......#.....######.#[...Y.......#....@#######.[................................(dazed)#............؍:jtg48----==4.5 (2.5-Mesm Fly ؍:jčO _Your orb emits a pulse of dizzying energy.؍:j,w _There is a stone staircase leading up, spattered with blood here.؍:j؍:jO؍:jL؍:j۷F _Unknown command.ٍ:j" 4 #........#.... Para the Stormcaller  ####### #...Y....#.... Tengu of Vehumet **....  #.....# #...[.......:. Health: 48/57 ====================----  #.....# ##...[..##.... Magic: 17/21 ===================-----  #..)..####.#.#...#.... AC: 7Str: 8  #........Y.#.#...#.... EV: 15Int: 20  #.....######.[##.#.... SH: 0Dex: 21  ٍ:j# >#[...*........##...... XL: 11 Next: 43% Place: Dungeon:9  #....@#............... Noise: ==-------  Time: 15834.5 (0.0)  ######.[.............. o) +2 rapier of the Bedazzling Bear {venom  #......[......Y.. Throw: 27 darts (poison)  #................ Quill -Mesm Fly  #................  #................ Y   yak (dazed)  ##........#......  #........#......  #.......Y........ ٍ:jw$ _Unknown command.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (dazed, empty space bonus: 5/8)ٍ:j' CY  yak  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (dazed, empty space bonus: 5/8)  The air twists around and strikes the yak!  The yak snaps out of its daze.  The yak is moderately wounded.ٍ:j( b2---=5.5 (1ٍ:j2 ٍ:j#6 ( _The yak gores you!ٍ:jD  #........#.... Para the Stormcaller  ####### #...Y....#.... Tengu of Vehumet **....  #.....# #...[.......:. Health: 42/57 =================-------  #.....# ##...[..##.... Magic: 13/21 ==============----------  #..)..####.#.#...#.... AC: 7Str: 8  #........Y.#.#...#.... EV: 15Int: 20  #.....######.[##.#.... SH: 0Dex: 21  #[...*........##...... XL: 11 Next: 43% Place: Dungeon:9  #....@#............... Noise: [ٍ:j 40m===------  Time: 15835.5 (0.0)  ######.[.............. o) +2 rapier of the Bedazzling Bear {venom  #......[......Y.. Throw: 27 darts (poison)  #................ Quill -Mesm Fly  #................  #................ Y   yak  ##........#......  #........#......  #.......Y........ _The yak gores you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 5/8)ٍ:j Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the yak!!  The yak is almost dead.ٍ:j e29-----6.5 (1ٍ:j ٍ:j, ( _The yak gores you!ٍ:j/ #........#.... Para the Stormcaller  ####### #...Y....#.... Tengu of Vehumet **....  #.....# #...[.......:. Health: 29/57 ============------------  #.....# ##...[..##.... Magic: 9/21==========--------------  #..)..####.#.#...#.... AC: 7Str: 8  #........Y.#.#...#.... EV: 15Int: 20  #.....######.[##.#.... SH: 0Dex: 21  #[...*........##...... XL: 11 Next: 43% Place: Dungeon:9  #....@#............... ٍ:j0: Noise: ===------  Time: 15836.5 (0.0)  ######.[.............. o) +2 rapier of the Bedazzling Bear {venom  #......[......Y.. Throw: 27 darts (poison)  #................ Quill -Mesm Fly  #................  #................ Y   yak  ##........#......  #........#......  #.......Y........ _The yak gores you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetٍ:j0pAim: a yak (almost dead, empty space bonus: 5/8)ٍ:j1†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (almost dead, empty space bonus: 5/8)  The air twists around and strikes the yak.  You kill the yak!ٍ:j<>Rڍ:j`O3057.5 (1ڍ:jڍ:jFZ _Vehumet accepts your kill.ڍ:j   Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ڍ:jڍ:jnڍ:jdڍ:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ۍ:j'^3ۍ:j`ۍ:jjm&1= 30  _2=ۍ:jHt310/21=ۍ:j@4=5=7=8===9=4011=41=2=3=4==Fly  _Your orb has recharged its mesmeric power.5ۍ:jp6=2=ۍ:jۍ:jۍ:jVU7=ۍ:j!ۍ:jۍ:j>K9=ۍ:jۍ:jۍ:ji50==ۍ:jۍ:jۍ:jg1==ۍ:jCۍ:jۍ:jP%2ۍ:j=ۍ:jۍ:j{3=3=ۍ:jۍ:jۍ:jU4=ۍ:jۍ:jۍ:jK5=ۍ:jۍ:j+k6=ۍ:jۍ:j(ۍ:jg7==ۍ:j ۍ:jN1 _HP restored.ۍ:jۍ:jۍ:jd4==ۍ:jFۍ:jۍ:j* ۍ:jd"ۍ:jH%ۍ:j%9=ۍ:j'ۍ:j+-,ۍ:j-ۍ:jh3ۍ:j3:==ۍ:j7ۍ:j==,ۍ:j=Aۍ:jMOc5=ۍ:j&Tۍ:jZۍ:j`,ۍ:jaۍ:jcۍ:j4eۍ:jiۍ:jiۍ:jrlۍ:joۍ:j p9=ۍ:jrۍ:jvۍ:jwۍ:jyۍ:j|ۍ:j|#6ۍ:j}(=ۍ:jۍ:jrۍ:jwۍ:j߅ۍ:j1ۍ:jۍ:j ۍ:jcۍ:jʐۍ:jfۍ:jۍ:j9=ۍ:jۍ:jҝa7=ۍ:jۍ:jۍ:jۍ:jۍ:j@,ۍ:jhۍ:j`ۍ:jկۍ:jۍ:jaۍ:jh9=ۍ:jиۍ:j,ۍ:j9ۍ:j+ۍ:jK8=ۍ:jۍ:j$ۍ:j|ۍ:jۍ:j,ۍ:j~ۍ:jۍ:j:ۍ:jJۍ:j2ۍ:j9=ۍ:jۍ:j\,ۍ:jۍ:jۍ:jK9=ۍ:j!ۍ:jۍ:jZۍ:j*ۍ:jۍ:jEۍ:jb ۍ:j$ۍ:jۍ:jۍ:jۍ:j9=ۍ:jۍ:jۍ:jZۍ:jEۍ:jK$x20=ۍ:j'ۍ:j](ۍ:j*ۍ:j.ۍ:jI/ۍ:j]1ۍ:jp4ۍ:j4ۍ:j7ۍ:jc;ۍ:j;9=ۍ:j>ۍ:jAۍ:jBۍ:jDۍ:jIۍ:jTJL1==ۍ:jLۍ:jf4 _Magic restored.ۍ:jj3ۍ:jmۍ:jrۍ:jlv,ۍ:juyۍ:j}ۍ:jπۍ:j2ۍ:jۍ:jۍ:j{ۍ:j:==ۍ:j-ۍ:jۍ:j,ۍ:jQۍ:jښۍ:jܝۍ:j<ۍ:jXۍ:jۍ:jۍ:j̦ۍ:jۍ:jۍ:j",ۍ:jSۍ:jۍ:j,ۍ:jۍ:jhۍ:jۍ:jۍ:j ۍ:jۍ:jۍ:jHۍ:jۍ:jWۍ:j+ۍ:jۍ:jUۍ:jۍ:jۍ:jۍ:jۍ:jYۍ:jۍ:jۍ:j!ۍ:jۍ:j;15 ۍ:jۍ:j,I _i - 2 scrolls of identify (gained 1)ۍ:jۍ:j_ 30  ۍ:j*ۍ:jAۍ:jۍ:jRۍ:j0ۍ:jۍ:jH,ۍ:jWۍ:juۍ:jۍ:jۍ:jۍ:jۍ:j/ۍ:jۍ:jۍ:jxۍ:jlۍ:jۍ:jqۍ:jۍ:jXۍ:jۍ:jۍ:j[ۍ:jۍ:j ۍ:j ۍ:j ۍ:j` ۍ:j'ۍ:j$f  You encounter a hornet.ۍ:j0 ..............##....#..#..  ..............####..#.###  ...........>.#####.... ....  ............###....... ..  ......##.#####.....##.# ###.#  .........####.......#.#   ...........##.......#.#  ......####.##.  ...... #...@.....# ۍ:j---  ..... #####.....#  ### .  #  y # y   hornet (asleep) .....## ###### ۍ:j%1930.5 (93.0)ۍ:j'  ---1.5 (94 _ۍ:j-ۍ:j3/ݍ:jݍ:jQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing netb - Throw: 27 darts (poison) (quivered)  c - Throw: 2 darts (curare)  d - Zap: wand of polymorph (5)  e - Zap: wand of light (3) Spells ([,] to cycle)  f - Cast: Shock  g - Cast: Swiftness  h - Cast: Airstrike  i - Cast: Foxfire [*/%] inventory [&] all spells [^] all abilitiesݍ:jz[!] focus mode: off|onލ:j ލ:j9A  ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **...............>.#####.... ..... Health: 57/57 ========================............###....... ...... Magic: 21/21 ========================......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#EV: 30 Int: 20...........##.......#.#SH: 0Dex: 21......####.##........XL: 11 Next: 45% Place: Dungeon:9...... #...@.....#Noise: ---------  [4ލ:jJ 0mTime: 15931.5 (0.0)..... #####.....#o) +2 rapier of the Bedazzling Bear {venom###.......Throw: 2 darts (curare)......#Quill Fly ......y......#y   hornet (asleep).....######## _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Your orb has recharged its mesmeric power. _HP restored. _Magic restored. _i - 2 scrolls of identify (gained 1) _You encounter a hornet.ߍ:j+*ߍ:j@Unequip which item? Hand Weapons (go to first with ))  o - the +2 rapier of the Bedazzling Bear (weapon) {venom, rF+ rC+} Armour (go to first with [)  e - an orb of mesmerism (worn)  u - a +0 troll leather armour (worn) Jewellery (go to first with "=)  f - a +4 ring of protection (worn)  r - a +6 ring of dexterity (worn) Talismans (go to first with %)  i - a quill talisman (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequip:jC:j0 :j ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **...............>.#####.... ..... Health: 57/57 ========================............###....... ...... Magic: 21/21 ========================......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#EV: 30 Int: 20...........##.......#.#SH: 0Dex: 21......####.##........XL: 11 Next: 45% Place: Dungeon:9...... #...@.....#Noise: ---------  [4:j-s0mTime: 15931.5 (0.0)..... #####.....#o) +2 rapier of the Bedazzling Bear {venom###.......Throw: 2 darts (curare)......#Quill Fly ......y......#y   hornet (asleep).....######## _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Your orb has recharged its mesmeric power. _HP restored. _Magic restored. _i - 2 scrolls of identify (gained 1) _You encounter a hornet.:jlP  Okay, then.:jN:j:ja. _:ja :j $:j Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing netb - Throw: 27 darts (poison)  c - Throw: 2 darts (curare) (quivered)  d - Zap: wand of polymorph (5)  e - Zap: wand of light (3) Spells ([,] to cycle)  f - Cast: Shock  g - Cast: Swiftness  h - Cast: Airstrike  i - Cast: Foxfire [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on:j%:j= ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **...............>.#####.... ..... Health: 57/57 ========================............###....... ...... Magic: 21/21 ========================......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#EV: 30 Int: 20...........##.......#.#SH: 0Dex: 21......####.##........XL: 11 Next: 45% Place: Dungeon:9...... #...@.....#Noise: ---------  [4:j>90mTime: 15931.5 (0.0)..... #####.....#o) +2 rapier of the Bedazzling Bear {venom###.......Throw: 2 darts (curare)......#Quill Fly ......y......#y   hornet (asleep).....######## _Your orb has recharged its mesmeric power. _HP restored. _Magic restored. _i - 2 scrolls of identify (gained 1) _You encounter a hornet. _Okay, then.:jT>:jXA:j ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **...............>.#####.... ..... Health: 57/57 ========================............###....... ...... Magic: 21/21 ========================:jV......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#EV: 30 Int: 20...........##.......#.#SH: 0Dex: 21......####.##........XL: 11 Next: 45% Place: Dungeon:9...... #...@.....#Noise: ---------  Time: 15931.5 (0.0)..... #####**...#o) +2 rapier of the Bedazzling Bear {venom###..**...Throw: 2 darts (curare)....**#Quill Fly ......y......#y   hornet (asleep).....######## _You encounter a hornet. _Okay, then.Throw: 2 darts (curare)Press: ? :j0- help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (asleep, 98% to hit):jt > ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **...............>.#####.... ..... Health: 57/57 ========================............###....... ...... Magic: 21/21 ========================......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#EV: 30 Int: 20...........##.......#.#SH: 0:j0v FDex: 21......####.##........XL: 11 Next: 45% Place: Dungeon:9...... #...@.....#Noise: ---------  Time: 15931.5 (0.0)..... #####((...#o) +2 rapier of the Bedazzling Bear {venom###..((...Throw: 2 darts (curare)....((#Quill Fly ......y......#y   hornet (very poisoned, slow).....########Shift-Dir - straight lineAim: a hornet (asleep, 98% to hit)  You throw a dart. The dart hits the hornet. The hornet is poisoned.  The hornet struggles to breathe.  The hornet seems to slow down.  The hornet is lightly wounded.:jT y(......15 2.4 (0.9dart (curare) _:j0Ii ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **....:jI...........>.#####.... ..... Health: 57/57 ========================............###....... ...... Magic: 21/21 ========================......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#EV: 15Int: 20...........##.......#.#SH: 0:jJDex: 21......####.##........XL: 11 Next: 45% Place: Dungeon:9...... #...@.....#Noise: ---------  Time: 15932.4 (0.0)..... #####**...#o) +2 rapier of the Bedazzling Bear {venom###..*....Throw: dart (curare)...**.#Quill Fly .....y(......#y   hornet (very poisoned, slow).....########:jKThe hornet seems to slow down. _The hornet is lightly wounded.  Throw: dart (curare):j&KAPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (lightly wounded, very poisoned, slow, 48% to hit):jhR ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **...............>.#####.... ..... Health: 57/57 ========================............###....... ...... Magic: 21/21 ========================......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#EV: 15Int: 20...........##.......#.#SH: 0Dex: 21......####.##........XL: 11 Next: 45% Place: Dungeon:9...... #...@.....#Noise: ---------  Time::j`T 15932.4 (0.0)..... #####((...#o) +2 rapier of the Bedazzling Bear {venom###..(....Throw: dart (curare)...((.#Quill Fly .....((......#y   hornet (very poisoned, slow).....########The hornet seems to slow down. _The hornet is lightly wounded.  Throw: dart (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hornet (lightly wounded, very poisoned, slow, 48% to hit):jCfy. _is lightly wounded  Throw: dart (curare)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hornet (lightly wounded, very poisoned, slow, 48% to hit)  You throw a dart. The dart barely misses the hornet.:j^..... :jdn3.3 (0.9Nothing quivered _:jb:j3:j  ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **...............>.#####.... ..... Health: 57/57 ========================............###....... ...... Magic: 17/21 ===================-----:j......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#EV: 15Int: 20...........##.......#.#SH: 0Dex: 21......####.##........XL: 11 Next: 45% Place: Dungeon:9...... #...@.....#Noise: ---------  Time: 15933.3 (0.0)..... #####.....#o) +2 rapier of the Bedazzling Bear {venom###.......Nothing quivered......#Quill Fly ....*.(......#y   hornet (very poisoned, slow).....######## _You throw a dart. The dart barely misses the hornet.:jpCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a hornet (moderately wounded, very poisoned, slow, empty space bonus: 8/8):j}†  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a hornet (moderately wounded, very poisoned, slow, empty space bonus: 8/8)The open air twists around violently and strikes the hornet!!  You kill the hornet!  Vehumet accepts your kill.:j):j$ 20===8===4.3 (1 _You feel your power returning.  Training target 4.0 for Short Blades reached!:j*:jt-m _Your Short Blades skill increases to level 4!:j)7:j9  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.2     0   k + Spellcasting 6.6  36%  -1           b - Polearms   0.0    +1   l + Conjurations  10.0    +3  :j: c - Staves   0.0    +1   m - Fire Magic   0.0    +1   d - Unarmed Combat   0.0    +1   n + Air Magic16.2  43%  +3   e - Throwing   2.0     0           o - Evocations   0.0     0   f - Short Blades   4.0    +1   p * Shapeshifting   4.1  21%  -2   g - Long Blades   2.3    +1  [:j&<40m             h - Armour   0.0    +1       i - Dodging   2.1    +1       j - Stealth   2.1    +1                                      The percentage of incoming experience used to train each skill is in brown[:j<l39;49m.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:jm :jIx :j  ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **...............>.#####.... ..... Health: 57/57 ========================............###....... ...... Magic: 20/21 ======================--......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#EV: 15Int: 20...........##.......#.#SH: 0Dex: 21......####.##........XL: 11 Next: 48% Place: Dungeon:9...... #...@.....#Noise: ===------  Time::j C 15934.3 (0.0)..... #####.....#o) +2 rapier of the Bedazzling Bear {venom###.......Nothing quivered......#Quill Fly ....†.(......#.....########The open air twists around violently and strikes the hornet!!  You kill the hornet!Vehumet accepts your kill. _You feel your power returning.  Training target 4.0 for Short Blades reached! _Your Short Blades skill increases to level 4!:j:jOo Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1 Select a spell to describe [?] help [!]/[I] toggle spell headers:j:j:j ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **...............>.#####.... ..... Health: 57/57 ========================............###....... ...... Magic: 20/21 ======================--......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#EV: 15Int: 20...........##.......#.#SH: 0Dex: 21......####.##........XL: 11 Next: 48% Place: Dungeon:9...... #...@.....#Noise: ===------  Time::j 15934.3 (0.0)..... #####.....#o) +2 rapier of the Bedazzling Bear {venom###.......Nothing quivered......#Quill Fly ....†.(......#.....########The open air twists around violently and strikes the hornet!!  You kill the hornet!Vehumet accepts your kill. _You feel your power returning.  Training target 4.0 for Short Blades reached! _Your Short Blades skill increases to level 4!:j[:jl:j:jH:j:jt { Spells (Memorise)TypeFailure Level  a - HailstormConjuration/Ice 5% 3b - Static DischargeConjuration/Air1%2  c - Call ImpSummoning22%2  d - GloomHexes/Necromancy41% 3  e - Launch Clockwork BeeForgecraft41% 3  f - Maxwell's Portable Piledriver Translocation41% 3  g - Tukima's DanceHexes41% 3  h - AnguishHexes/Necromancy82% 4  i - Awaken ArmourEarth/Forgecraft82% 4  j - Passage of GolubriaTranslocation82% 4  k - Summon Seismosaurus EggSummoning/Earth:j| P82% 4  l - Summon ForestSummoning/Translocation 99% 5  m - Forge Phalanx BeetleForgecraft100% 6  n - Spellspark ServitorConjuration/Forgecraft 100% 7  o - Summon Horrible ThingsSummoning100% 8 14 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j:j:j ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **...............>.#####.... ..... Health: 57/57 ========================:jé............###....... ...... Magic: 20/21 ======================--......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#EV: 15Int: 20...........##.......#.#SH: 0Dex: 21......####.##........XL: 11 Next: 48% Place: Dungeon:9...... #...@.....#Noise: ===------  Time: 15934.3 (0.0)..... #####.....#o) +2 rapier of the Bedazzling Bear {venom###.......Nothing quivered......#Quill Fly ....†.(......#.....########The open air twists :j7Paround violently and strikes the hornet!!  You kill the hornet!Vehumet accepts your kill. _You feel your power returning.  Training target 4.0 for Short Blades reached! _Your Short Blades skill increases to level 4!:jm  Okay, then.:jD _:j} _Unknown command.:jE:jEeWhere to? (Tab - D:9, ? - help) :jjD D - Dungeon  T - Temple :jPF2 ..............##....#..#...... Para the Stormcaller..............####..#.####.... Tengu of Vehumet **...............>.#####.... ..... Health: 57/57 ========================............###....... ...... Magic: 20/21 ======================--......##.#####.....##.# ###.#. AC: 7Str: 8.........####.......#.#:jZEV: 15Int: 20...........##.......#.#SH: 0Dex: 21......####.##........XL: 11 Next: 48% Place: Dungeon:9...... #...@.....#Noise: ===------  Time: 15934.3 (0.0)..... #####.....#o) +2 rapier of the Bedazzling Bear {venom###.......Nothing quivered......#Quill Fly ....†.(......#.....########Vehumet accepts your kill. _You feel your power returning.  Training target 4.0 for Short Blades reached! _Your Short Blades skill increases to level 4! _Okay, then. _Unknown command. 30  _:jvF1==:jP:j~:j#:jؘ|==:jg  There is a stone staircase leading down here.15  _:j&10:jj':j),:j3 _You fly downwards.  Found a long sword and a wellspring talisman.  Found a stone staircase leading down.:j8 #%# #.# #)# #.###  ##...  ...  ##.##  #.@.# ---45.8 (11.5) ##>.#  ##.# # :js9i#..#:j:9---:j@:j~Ka _There is a stone staircase leading up here.:jk3:j|,:j:j 30  _:j߱X:j&,:j:j:jU,:j:j:j:jh:j:j:jI:j8D#. #.##. ..##.# ..#%# .. #.# .# ##)# .##.####.#####.......#######.....@....#51.8 (6.0).........#..........######.##.##.##..###.<.#.# .# .###>.#.# ..##.#.#....#.# .##..#.. .: .#..:j9:j#2.8 (7:jg _Found a parchment of Shock.:j  #. #.# #. ..# #.# .. #%# .. #.# .# # #)# .##.### #.#####. #######....@.....# ..#. ######.##.##.##..## #.<.#.# .# .# ##>.#.# .. ##.#.# ... .#.# .##. .#.. .: .#  ..3.8 (1:j >%:j|  #. #.# #. ..# #.# .. #%# .. #.# .# # #)# .##.### #.#####. #######.# .#. ######.##.##.##..## #.<.#.# .# .# ##>.#.# .. ##.#.# ... .#.# .##. .#.. .: .#  ..:j߂ :j: %4:j1 >%:jP #. #.# #. ..# #.# .. #%# .. #.# .# # #)# .##.### #.#####. #######.# .#. ######.##.##.##..## #.<.#.# .# .# ##>.:j#.# .. ##.#.# ... .#.# .##. .#.. .: .#  ..:j.r5%:j::j@ < #. #.# #. ..# #.# .. #%# .. #.# .# # #)# .##.### #.#####. #######.# .#. ######.##.##.##..## #.<.#.# .# .# ##>.#.# ..:j! | ##.#.# ... .#.# .##. .#.. .: .#  ..:j;6:jcs:jm~:jRX #.#  #.# #.# #.# ..# #.# .. #%# ..  #.# .# #  #)# .##.### #@#####....... #######..# .........#..........######.##.##.##..## #.<.#.# .# .###>.#.# ##.#.# .. .#.# .##. .#.. .: .#:j+;7:jJ:ji M. #.#.%. . #  .##.### #.#####.......#######..........# .........#..........######.##.##.##..##.#:j :j ;8:je S _You see here a +0 long sword.:jT M##. #.#.%.  # )# .##.### #.#####.......#######...# .........#..........##.:jD :j ,9 _:j :jZ :jmiM##. #.#.. . # )# .##.### #.#####.......#######..........###>.:j:j&60:jI:j(Y _You see here a wellspring talisman.:jW+ Y15 1:j? E _l - a wellspring talisman:jzK3:jL:jO:jS:j}X 30  :jd:j:j:j :j=?# ###># ...#  4.8 (3.# #.# ..# .# ..  #.#  #.# .# # #)# .##.# #.#####.......#######..........#5.8 (4 _Found a stone staircase leading down.:jJ :jL :jL :jR :j^ :j` :j{a :jRe ,:jf :jPi :j   There is a stone staircase leading down here. _:j :j B:j   You encounter a centaur. It is carrying a +0 shortbow.:j^ .........##........##........####............##........#....c.......##..$....:..#   .# c   centaur (launcher, asleep).#####> #....#:j 076.8 (11.0):j۹ c  7.8 (12:jy :j G _Found a parchment of Fireball and 11 gold pieces.:j_Para the Stormcaller:j.........#Tengu of Vehumet **....#........#Health: 57/57 ========================#........###Magic: 17/21 ===================-----#..........AC: 7Str: 8..##........#EV: 30 Int: 20....*.......#SH: 0Dex: 21#..$....:..#XL: 11 Next: 48% Place: Dungeon:10#@#Noise: ---------  Time: 15977.8 (0.0)#.#o) +2 rapier of the Bedazzling Bear {venom#.#Nothing quivered#.#Quill Fly #.##.#c   centaur (launcher, asleep)#.#####>##....# _Found a parchment of Fireball and 11 gold pi:j#eces.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (asleep, empty space bonus: 7/8):jm)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a centaur, carrying a +0 shortbow (asleep, empty space bonus: 7/8)  The open air twists around violently and strikes the centaur!!  You kill the centaur!:j~(:jKF15 9===8.8 (1:jp _Vehumet accepts your kill.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jZ3:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:jB  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jOS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jT:jF$:j'  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j]U :j!V :j X :j^ :jKd | 30  _:jPi ,:j&o :ju ,:jw :j} ,:j :jd :j K8=:j :j :j7 :j™ :jA :j :j! :jk B:j0 :j 9=:j :j! ,:j :j w9=:j'* :j/ :j0 9=:j1 :j9 :j: :j; :j~C b20=:jE :jM ,:jMP :jpW B:j2] :j] :jg_ :jgt O=:j&v :j~ b1==:j :j ~onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.:j :jy :jt :j :j ,:jѢ :j :j ,:j :j + ######.##.# $...# #..# #..###  #.....##........# ....).......# #..$....@..#---#.#.##.#..###.#..##.#...$#.#.....#.##..#.##.# ..#.# #.# ..# .####>:j s#  You pick up a parchment of Fireball and begin reading...:j 26003.8 (25.0):jW y==15 ---4.8 (26:j :j A _You add the spell Fireball to your library.:j3:j:j:jy:j 30  :j'":j":j#:j%:jv+:j+:jA-:j/:j3:jI4:j95:jC7:j :c  You encounter a yak.:j{A#........##........### #........... ..##........### ....).......#Y. #..$.......#.# #.#.##.#..##.#  #.#..##.##### #.#...@$....# #.#...........#.##..#.###.###.##..#.# #.##..#:jAr####>##....## Y   yak (wandering)#....###.#.##.#### #.#.#.# #.#:jFY.Y8.8 (4.0):jM:jNi  9.8 (5 _:j8U:jlXQ _You see here 9 gold pieces. :j  :j3 eQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing netb - Throw: 27 darts (poison)  :j9 sc - Zap: wand of polymorph (5)  d - Zap: wand of light (3) Spells ([,] to cycle)  e - Cast: Shock  f - Cast: Swiftness  g - Cast: Airstrike  h - Cast: Foxfire [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on :j-#........#Para the Stormcaller#........###Tengu of Vehumet **....#...........Health: 57/57 ========================..##........###Magic: 21/21 ========================....).......#.YAC: 7Str: 8#..$.......#.#EV: 30 Int: 20#.#.##.#..##.#SH: 0Dex: 21#.#..##.#####XL: 11 Next: 49% Place: Dungeon:10 :j#.#...@$....#Noise: ---------  Time: 16009.8 (0.0)#.#...........o) +2 rapier of the Bedazzling Bear {venom#.##..#.###.##Throw: 27 darts (poison)#.##..#.#Quill Fly #.##..#..####>##....##Y   yak (wandering)#....###.#.##.#### #.#..#.# #.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.  You pick up a parchment of Fireball and begin reading... _You add the spell Fireball to your library. _You encounter a yak. _You see here 9 gold pieces. :j :jX :jC :jS(((( :j Y...YYou throw a dart. The dart closely misses the yak.15 ===10.7 (0.96 _The yak bellows! You hear a bellow! x3 :j* L((( :jn Y(Y :jO *.. :j b-1.65 :j&  :j2 > _You throw a dart. The dart hits the yak. :j9c(((poisoned):j}U(Y:j .:j---2.54:j`:jpS _You throw a dart. The dart hits the yak. The yak is poisoned.:j5K 5 #.#:jl  #........### #........... ..##........### ....).......#.( #..$.......#(# #.#.##.#..##Y# #.#..##.##### #.#..@$$....# #.#. #.##..#.###.## #.##..#.# #.##..#.. ####>##....## #....###.#.# #.#### #.#..  #.# #.#Y.Y   [0;1:jn 0;1myak (poisoned) 30  --3.5 (1.0:j$.# #..#  #..### #..... ..##........###....).......#.( #..$.......#(##.#.##.#..##.#  #.#.@##Y##### #.#...$$....# #.#........... #.##..#.###.## #.##..#.# #.##..#.. ####>##....## #....###.#.# #.#### #.#..Y:j.Y   yak (poisoned):j>B4:j T ######.##.#$.# #:jT}.#  #### #.... ..##.###....).......#.( #..$.......#(##.#.##.#@.##.#  #.#..##.##### #.#...Y$....# #.#........... #.##..#.###.##:j5U #.##..#.# #.##..#.. ####>##....## #....###.#.#:j=[FY$:jh;5:jv:j:j; ######.##.#$.# #.#  #### #.... ..##.###....).#.( #..$...@...#(##.#.##.#..##.#  #.#..##.##### #.#..Y$$....# #.#........... #.##..#.###.## #.##..#.# #.##..#.. ####>##....##Y:jV.:jh;6:jo:j|\  .# .# ######.##.#$.# #.#  #### #.... ..##.###....).#.(#..$.......#(##.#.##.#..##.# # #.#.Y##.##### #.#...$$....# #.#...........:j6]  #.##..#.###.## #.##..#.# #.##..#..:ja 7Y.:jj :jk %7:j t :j :j l .# # .# .# ######.##.#$.# #.#  #### #.... ..##.###.....).#.(.##..$.......#(##.#.##.#Y.##.# .. #. #.#..##.####### #. #.#...$$....#. #.#...........# #.##..#.###.## #.##..#.#:j 7Y.:j Q8:j# :ja  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.2     0   k + Spellcasting 6.6  39%  -1           b - Polearms   0.0    +1   l + Conjurations  10.0    +3   c - Staves   0.0    +1   m - Fire Magic   0.0    +1   d - Unarmed Combat   0.0    +1   n + Air Magic16.3  40%  +3:jb[m   e - Throwing   2.0     0           o - Evocations   0.0     0   f - Short Blades   4.0    +1   p * Shapeshifting   4.1  21%  -2   g - Long Blades   2.3    +1               h - Armour   0.0    +1       i - Dodging   2.1    +1[3:jd7m       j - Stealth   2.1    +1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] [3:jg9;49mtraining|cost|targets:j77 e + Throwing 2.0   3%0:j] > a + Fighting 2.2   1%234 e * Throwing   2.0  1716:jCPWargetarget--  --  -- -- -- -- -- --  --  -- -- --  -- -- -- -- a-z] set[-] clear selected targettrainingtargets:j <[?25h[?0c0 :jrQ [?25l[?1c:jX73.0   0  current training targets, if any.=] set aall targets:j ?:jG:jDRPara the Stormcaller.# #Tengu of Vehumet **.....# .#Health: 57/57 ========================######.##.#Magic: 21/21 ========================$.........#AC: 7Str: 8:jS#........#EV: 30 Int: 20#........###SH: 0Dex: 21#...........XL: 11 Next: 49% Place: Dungeon:10..##..@.....###Noise: ---------  Time: 16018.5 (0.0).....).......#.(o) +2 rapier of the Bedazzling Bear {venom.##..$...Y...#(#Throw: 24 darts (poison)#.#.##.#..##.#Quill Fly .. #. #.#..##.####### #. #.#...$$....#Y   yak (poisoned). #.#..[39:jTg;49m.........# #.##..#.###.###.##..#.# _You encounter a yak. _You see here 9 gold pieces.  You throw a dart. The dart closely misses the yak. _The yak bellows! You hear a bellow! x3 _You throw a dart. The dart hits the yak. _You throw a dart. The dart hits the yak. The yak is poisoned.:jZ:j;[:jkf:jh:j1Para the Stormcaller.# #Tengu of Vehumet **.....# .#Health: 57/57 ========================######.##.#Magic: 17/21 ===================-----$.........#AC: 7Str: 8#........#EV: 30 Int: 20#........###SH: 0Dex: 21#...........XL: 11 Next: 49% Place: Dungeon:10..##..@.....###Noise: ---------  Time: 16018.5 (0.0).....).......#.(o) +2 rapier of the Bedazzling Bear {venom.##..$...*...#(#Throw: 24 darts (poison)#:jX3.#.##.#..##.#Quill Fly .. #. #.#..##.####### #. #.#...$$....#Y   yak (poisoned). #.#...........# #.##..#.###.###.##..#.# _You throw a dart. The dart hits the yak. The yak is poisoned.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (poisoned, empty space bonus: 7/8):j.Y.  Confirm with . or Enter, or press ? or * to list all spells.  Aim  Press: ? - help, Dir - move target: a yak (poisoned, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!  The yak is moderately wounded.:j7j  yak:jd9;15 ===9.5 (1:j?:j1 _The yak looks more healthy.:jPara the Stormcaller.# #Tengu of Vehumet **.....# .#Health: 57/57 ========================######.##.#Magic: 13/21 ==============----------$.........#AC: 7Str: 8#........#EV: 15Int: 20#........###SH: 0Dex: 21#...........XL: 11 Next: 49% Place: Dungeon:10..##..@.....###Noise: ===------  Time: 16019.5 (0.0).....)..*....#.(o) +2 rapier of the Bedazzling Bear {venom.##..$.......#(#Throw: 24 darts (poison):j܄)#.#.##.#..##.#Quill Fly .. #. #.#..##.####### #. #.#...$$....#Y   yak. #.#...........# #.##..#.###.###.##..#.# _The yak looks more healthy.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 7/8):jG*  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!  The yak is severely wounded.  The yak gores you!:j"S****@****:jj******...**.@.**..Y******:jNd............@..)..Y.$....(dazed)44------20.5 (1-Mesm Fly :jj:jm@ _Your orb emits a pulse of dizzying energy.:jPara the Stormcaller.# #Tengu of Vehumet **.....# .#Health: 44/57 ==================------######.##.#Magic: 9/21==========--------------$.........#AC: 7Str: 8#........#EV: 15Int: 20#........###SH: 0Dex: 21#...........XL: 11 Next: 49% Place: Dungeon:10..##..@.....###Noise: ===------  Time: 16020.5 (0.0).....)..*....#.(o) +2 rapier of the Bedazzling Bear {venom.##..$.......#(#Throw: 24 darts (poison)#:jB.#.##.#..##.#Quill -Mesm Fly .. #. #.#..##.####### #. #.#...$$....#Y   yak (dazed). #.#...........# #.##..#.###.###.##..#.# _Your orb emits a pulse of dizzying energy.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, dazed, empty space bonus: 7/8):jU.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (severely wounded, dazed, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!!  You kill the yak!:j):j6=2-521.5 (1:jA+:jx.Z _Vehumet accepts your kill.:jH  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j:jH _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j:jc:j:js :j 7= 30  _:j :j K8=:jd :j :j` 9=10/22=:j :j :j  L50=:j :j :jr U1=:j@" :j& :jF' %2:jt( :jT, :j, g3==:j. :j1 :j2 U4=:jG4 :j9: 5=1==:j3; :j? :jK@ U6=:j&B :jG :j H K7=:jI :jN 1 _HP restored.:jN :j)P :jYV :jV :==:jX :j^ :j_ N12=:j` :jg :jh Z=Fly :ji :jp _Your orb has recharged its mesmeric power.:jr :jx ,:jz :j :jR 9=:jg :j ,:j :j؍ :j M3=:j` ,:j :jf :jA ,:j :j9 ,:jH :j :j 9=:jڭ :j c4=:j :j :j :j~ :j :j :j :j ,:j :j O=:j :j? B:jF y5=:j ,:j :j" :ju# :j % :j* :j+, :j0 :j; :j< 9=:j> :jB :jZC M6=:jD :jsJ :j##....## Y   yak (wandering)#....###.#.##.#### #.#:j@..#.# #.#15.5 (16.5 (13 _:jNh _You see here 19 gold pieces.:j~ & :j ((Ypoisoned)You throw a dart. The dart hits the yak. The yak is poisoned.:j Y(Y:j/ ..15 ===7.4 (0.9)3 _The yak bellows!:j:j,J((((:j YYou throw a dart. The dart barely misses the yak.Y.Y 2 yaks (1 wandering, 1 poisoned)---8.32:j:jT _You encounter a yak.:jX  #.####.. #............ #.....##........### ##......).......#(Y  ##.##..........#(# #.#.##.#..##Y#...#.##.#..##.##########.##.#....$....## ..##.#...@........ ####.##..#.###.### #.##..#.# .. #.##..#.. .####>##....## #....###.#.# #.#### #.#.. #.# #.#.# #.# ..#[:j[ 37m(Y.YY 30  ===9.3 (1.0 _The yak bellows!:j##...###.#  #... #........#### ...... #............##........###.....).......#((##.##..........#Y# #.#.##.#..##.#  ...#.##.#..##Y########.##.#..@.$....## ..##.#............####.##..#.###.### #.##..#.# . #.##..#.. . ####>##....##   yak ( #....###.#.# #.#### #.#.. #.# #.#.#.Y:jke[37m---20:jQ::jCG .........###...###..#  #... #..####  ...... #......##........###.....).......#((##.##..........#Y# #.#.##.#..##.#  ...#.##.#.@##.#########.##.#...Y$....## ..##.#............####.##..#.###.### #.##..#.# . #.##..#.. . ####>##....## #....###.#.# #.#### #.#..:jE2Y.:jR:jSA---1:j[:j _:j ######.######.##.# .........###...###.#  #... ##### ...... #.....##.###.....).......#((##.##..........#Y# #.#.##.#@.##.#  ...#.##.#..##.########.##.#..Y.$....## ..##.#............####.##..#.###.### #.##..#.# . #.##..#.. . ####>##....## #....###.#.#Y.YY 2 yaks (1 poisoned)2:jL:j"> k #. #.# .# ######.######.##.# .........###...###.#  #... ##### ...... #.....##.###.....).#((##.##......@...#Y# #.#.##.#..##.#  ...#.##.#.Y##.########.##.#...Y$....## ..##.#............####.##..#.###.### #.##..#.# .:j4?  #.##..#.. . ####>##....##:j}@ 7Y.:jDC /Y.:jM :jN -=3:jV :jL[ w _The yak attacks as it pursues you! The yak completely misses you.:j] #. .# # #. #.# .# ######.######.##.# .........###...###.#  #... ##### ...... #.....##.###:j;.....).#((##.##..........#Y# #.#.##.#Y.##.#  ...#.##.#..##.########.##.#..Y.$....## ..##.#............####.##..#.###.### #.##..#.# . #.##..#.. .:j7Y.:j 4Y.:jGC-4:j5.:jO #. .#  #. .# # #. #.# .# ######.######.##.# .........###...###.#  #... ##### ...... #........##.###.....).......#((##.##......Y...#Y# #.#.##.#..##.#  ...#.##.#.Y##.########.##.#....$....## ..##.#............####.##..#.[:jP}40m###.### #.##..#.# .:jQ7Y.:j9|= YThe yak attacks as it pursues you! The yak completely misses you.YY.YY 4 yaks (2 wandering, 1 poisoned)=5 _You encounter a yak. x2:j,#..#Para the Stormcaller#..# #Tengu of Vehumet **....#. #.# .#Health: 57/57 ========================######.######.##.#Magic: 18/22 ===================-----.................#AC: 7Str: 8###...###........#EV: 30 Int: 20#... #........####SH: 0Dex: 21...... #............XL: 11 Next: 52% Place: Dungeon:10##.....##..@.....###Noise: =--------  Time: 16125.3 (0.0)##......)..*....#((o) +2 rapier of the Bedazzling Bear {venom##[39:j;49m.##..........#Y#Throw: 22 darts (poison)#.#.##.#Y.##.#Quill Fly ...#.##.#..##.##########.##.#...Y$....##YYYY 4 yaks (2 wandering, 1 poisoned)..##.#....Y.......####.##..#.###.####.##..#.# .. _You encounter a yak. x2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (lightly wounded, poisoned, empty space bonus: 7/8):j*YY  Press: ? - help, Dir - move targetAim: a yak (lightly wounded, poisoned, empty space bonus: 7/8)  The open air twists around violently and strikes the yak!  The yak is moderately wounded.  The yak bellows!  The yak looks more healthy. The yak gores you!:jm#****@****:jߺ******...**.@.**..Y******:j;YYY.Y.:j(K............@..)..Y.....(1 dazed)48----15 ===6.3 (1-Mesm Fly  _Your orb emits a pulse of dizzying energy.:jFp +:js #..#Para the Stormcaller#..# #Tengu of Vehumet **....#. #.# .#Health: 48/57 ====================----######.######.##.#Magic: 14/22 ===============---------.................#AC: 7Str: 8###...###........#EV: 15Int: 20#... #........####SH: 0Dex: 21...... #............XL: 11 Next: 52% Place: Dungeon:10##.....##..@.....###Noise: ===------  Time: 16126.3 (0.0)##......)..*....#((o) +2 rapier of the Bedazzling Bear {venom##.##......Y[:j?t 39;49m...#Y#Throw: 22 darts (poison)#.#.##.#..##.#Quill -Mesm Fly ...#.##.#..##.##########.##.#...Y$....##YYYY 4 yaks (1 dazed)..##.#...Y........####.##..#.###.####.##..#.# .. _Your orb emits a pulse of dizzying energy.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, dazed, empty space bonus: 6/8):jp NY.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (moderately wounded, dazed, empty space bonus: 6/8)  The open air twists around violently and strikes the yak!  The yak snaps out of its daze.  The yak is severely wounded.:j r cY.Y.:j3~ UY:j/ X6-7.3 (1:jW > _The yak gores you.:jm #..#Para the Stormcaller#..# #Tengu of Vehumet **....#. #.# .#Health: 46/57 ===================-----######.######.##.#Magic: 10/22 ==========--------------.................#AC: 7Str: 8###...###........#EV: 15Int: 20#... #........####SH: 0Dex: 21...... #............XL: 11 Next: 52% Place: Dungeon:10##.....##..@.....###Noise: ===------  Time: 16127.3 (0.0)##......)..*....#((o) +2 rapier of the Bedazzling Bear {venom##:j .##.....Y....#Y#Throw: 22 darts (poison)#.#.##.#..##.#Quill -Mesm Fly ...#.##.#..##.##########.##.#..Y.$....##YYYY 4 yaks..##.#..Y.........####.##..#.###.####.##..#.# .. _The yak gores you.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (severely wounded, empty space bonus: 6/8):jj#+†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the yak!!  You kill the yak!Y.Y.Y. 3 yaks748.3 (1:jBp _Vehumet accepts your kill. :jp #.  #. .#  #. .# # #. #.# .# ######.######.##.# .........###...###.#  #... ##### ...... #.........##........###......).Y†....#((##.##..........#Y# #.#.##.#..##.# ...#.##.#.Y##.########.##.#..Y.$....## ..##.#............####.##..#.###.### :j˲MY. :ja0Y. :jϳ7Y. :jgp8=  :jE30  ---9 :j :j :j  #[ #.  #. .#  #. .# # #. #.# .# ######.######.##.# .........###...###.#  #... ##### ...... #...... :j .##.Y......###.....)..†....#((##.##..........#Y# #.#.##.#Y.##.#  ...#.##.#.Y##.########.##.#....$....## ..##.#............ :j{ 2Y. :jU 7Y. :jg 7Y. :j  :j7 9=1===--30 :j  _The yak attacks as it pursues you! The yak completely misses you.!:j'.[!:j%"   .#  #. #.# .######.######.##.........###...##  #... #.####...... #Y!:js....##.....##........#####......)..†....#((##.##......Y...#Y #.#.##.#.!:j# ...Y.##.##########!:jM$....##!:j8Y.!:j7Y.!:j !:jK0Y.!:j!:jBT50=1!:j!:j l _The yak attacks as it pursues you! The yak misses you.!:j #. #[ #.  #. .#  #. .# # #. #.# .# ######.######.##.# .........###...###.#  #... #Y#### ...... #.....##........###.....)..Y....#((##.##..........#Y# #.#.##.#Y.##.# ...#.##.#..##.###Y.Y†Y.!:j!:je1=-2!:j!:j?!:j?  #. #[ #. #. .# #. .# # #. #.# .# ######.######.##.# .# ###...###Y.# #... #..#### ...... #... ##.....##..Y..### ##......)..†....#(( 2 yaks ##.##.......Y..#Y# #.#.##.#..##.#  ...#.##.#..##.#####!:j2A .!:jB 1Y!:j?q 6Y.!:jz @..Y!:j{ U2-3!:j !:j !:j.&  #.# #[# #.# #.# .# #.# .# # #.# #.# .##.######.##.#.Y.##...###.# #...) #........####... #..Y..#.....##........### ##......)..†....#((   yak ##.##......Y...#Y### #.#.##.#..##.# ...#.##.#..##.Y.!:j{' o4===4!:j1 !:j 5 $ _Found a spear.":j9 (very poisoned)You hit the yak. The yak is poisoned. You claw the yak, but do no damage.The yak is lightly wounded.1-15 =5 _The yak gores you.":j^ c YYou hit the yak but do no damage. The yak looks even sicker. You claw the yak.  You peck the yak. Y 2 yaks (1 very poisoned)The yak is moderately wounded.2-12=6 _The yak barely misses you.#:jX Y.  You hit the yak but do no damage. The yak looks as sick as possible!  Your kick misses the yak.#:jn extremely poisoned)The yak is moderately wounded.#:joS3=7#:j܇#:jՌI _The yak misses you.#:j9#.# #[# #.# #.# .# #.# .# # #.# #.# .#########.######.##.#.........YY........# ####..@###........# #...).##........####..........#..Y.........####.....##........### ##......)..†....#(( ##.##......Y...#Y# ## #.#.##.#..##.# ...#.##.#..##.########.##.#....$...#:j8;#:jZ4= 30  -8$:jH  [..###.# .########.######.##.........YY....... ####...###....$:jB!p #...@.####..........#..Y.........####.....##........###  ##......)..†....#(( ##.##......Y...#Y#..# ##.# ..##.#........ $:j9zFY.Y   yak5=-9$:jɊ$:juN _You see here a +0 spear.$:j !.$:j .##$:jۜ #.# .########.######.##........Y.Y....... ####...#######...).#####.......@..#..Y.........####.....##........###  ##......)..†....#(($:jt U ##.##......Y...#Y# ## #.#.##.#..##. ...#.########...$... ..#.####.##..#.###$:jؤ K.Y$:j *Y$:j Y 2 yaks (1 extremely poisoned)6==40 _$:j $:j &:j#.# .##.# .# ##.# #.# .# ########.######.##.# ........Y.Y........# ####..Y###.# ####...).##.####..........#..Y... ####....@##........###  ##......)..†....#(( ##.##..........#Y#  #.#.##.#..##.#  ...#.##.#..##.#########.##.#....$.... Y   yak ..##.#......####.##..#.### #.##..#.#.YY.Y 2 yaks (1 very poi&:jsoned)7=3=1&:j . #.# .# ##.# #.# .# ########.######.##.# ..........Y........# ####..Y###........# ####...)Y##........####..........#............ ####.....##........### &:j.  ##....@.)..†....#(( ##.##..........#Y# ## #.#.##.#..##.#  ...#.##.#..##.##########.##.#....$.... ..##.#......####.##..#.###.# #.##..#.# #.##..#..&:j`B .Y.Y&:jL &:jL %2&:jT &:j,W ':j]#.# #.# .# ########.######.##.# ..........Y........# ####...###........# ####...Y.##........####.......Y..#...... ####.....##..###  ##......)..†....#(( #.##.@........#Y# ':j ## #.#.##.#..##.#  ...#.##.#..##.##########.##.#....$.... ..##.#...........####.##..#.###.## #.##..#.# ..#.##..#..####>##....##':j0Y':jE.Y':j4@)Y':jb|Y 3 yaks (1 very poisoned)':j%3':j':j =#.# #.# .# ########.######.##.# ............# ####..Y###.# ####...).##.#### .Y.#. ####....Y##.### ##......)..†....#(( ##.##.#Y# ## #.#.##.#..##.# ...#.##.#..##.##### #####.##.#....$....## ..##.#.####.##..#.###.#   yak ':j `#.##..#.. . ':j G.Y':j *Y':j! .Y 2 yaks (1 very poisoned)':jJ %4':j[ ':j (:j8x#.# #.# .# #.######.##.# ...........# ####..Y###.# ####...).##.#### ...#. ####....Y##.### ##....Y.)..†....#(( ##.##.#Y# ## #.#.##.#..##.# ...#.##.#..##.##### #####.##.#....$....## ..#####.##..#.###.### .Y.Y(:j"==5(:jo(:jIp#.# #.# .# #.######.##.# ..# ####..Y###.# ####...).##.#### ....#. ####.....##.### ##....Y.)..†....#(( ##.##.Y.#Y# ## #.#.##.#..##.# ...#.##.#..##.##### (:jpr#####.##.#....$....## ..##.#####.##..#.###.### #.#(:jpz#.# (:jSs0Y(:jdt@.Y(:jAuE.Y(:j|Y 3 yaks (1 very poisoned)(:jh%6(:jc(:j8(:j6 #.# #.# .# #.######.##.# ..# ####..Y###.# ####...).##.#### ....#. ####....Y##.### ##......)..†....#(( ##.##.YY.#Y# ## #.#.##.#..##.# ...#.##.#..##.##### #####.##.#....$....## ..##.#.....####.##..#.###.### #.##..#.# ..[4(:j 0m# .Y.Y.Y4=7(:jb (:j#.# #.# .#  #.######.##.#  ..# ####..Y###.#  ####...).##.####  .#...  ####.....##.### ##....Y.)..†....#(( ##.##..YY..@...#Y# ## #.#.##.#..##.# ...#.##.#..##.##### #####.##.#....$....## ..##.#...####.##..#.###.### #[40(:j]m.##..#.#.##..#.. .Y.Y.Y(:j(:j^%8(:j(:j):j########.######.##.# ...................#  ####..Y#### ####...).##.#### ..........#.... ####.....##.###  .)..†....#(( ##.Y.YY.....#Y#  #.#.##.#@.##.#  ...#.##.#..##.##########.##.#....$.... ..##.#............####.##..#.###.### #.##..#.# .. ):j}&#.##..#.. ####>##....###....###.#.#):j{6Y.):jmY.Y.):jO;9):j):j):j i..................# ####..Y###):j{! # ###...).##.#### .........#.):j! ... ###.....##.###  ):j! .Y.YY....#(( ##..........#Y# ):j! #.#.##.#..##.#  ...#.##.#.@##.#####):jG" P#####.##.#....$.... ..##.#............####.##..#.###.### ):ji" & #.##..#.# ..#.##..#..  2):j" ####>##....##):j" #....###.#.##.#### #.#..):jj) †YY.Y):j= )Y 3 yaks (1 very poisoned)50):j@ *:j $###..Y#### ...).##..#### ........#...... ##.....##..###  .)Y.†....#(( ##.....YY...#Y#  #.#.##.#..##.#  ...#.##.#..##.#####*:jp#####.##.#..@.$....# ..##.#............####.##..#.###.###  #.##..#.# .. #.##..#.. ####>##....##  2*:jH#....###.#.##.#### #.#..#.# #.#.#*:jYG.Y*:jo;.Y*:jW=1*:je,:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j{###..Y###........# Para the Stormcaller ##...).##........####  Tengu of Vehumet **.... ........#............  Health: 57/57 ======================== ##.....##........###  Magic: 13/22 ==============----------  ##......)Y.†....#((  AC: 7Str: 8  ##.##......Y...#Y#  EV: 30 Int: 20  ## #.#.##.#Y.##.#  SH: 0Dex: 21 ...#.##.#.*##.#####  XL: 11 Next: 54% Place: Dungeon:10  #####.##.#..@.$....##  Noise: ---------  Time:,:j{ 16151.3 (0.0) ..##.#............  o) +2 rapier of the Bedazzling Bear {venom ####.##..#.###.###  Throw: 22 darts (poison) #.##..#.# ..  Quill -Mesm Fly  #.##..#.. .  ####>##....##  YY 2 yaks (1 very poisoned) #....###.#.#  #.#### #.#..  #.# #.#.# _You see here a +0 spear.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (84% to hit)-:jYYalmost dead, very poisoned, 84% to hit)-:jq###..Y###........#Para the Stormcaller ##...).##*.......####Tengu of Vehumet **.... ........#.*..........Health: 57/57 ======================== ##.....##..*.....###-:j vMagic: 13/22 ==============-----------:j(##......)Y.*....#((AC: 7Str: 8##.##......*...#Y#EV: 30 Int: 20## #.#.##.#*.##.#SH: 0Dex: 21...#.##.#.*##.#####XL: 11 Next: 54% Place: Dungeon:10#####.##.#..@.$....##Noise: ---------  Time: 16151.3 (0.0)..##.#............o) +2 rapier of the Bedazzling Bear {venom####.##..#.###.###Throw: 22 darts (poison)#.##..#.# ..Quill -Mesm Fly #.##..#.. .####>##[39;49-:j}m....##YY 2 yaks (1 very poisoned)-:j #....###.#.##.#### #.#..#.# #.#.#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a yak (almost dead, very poisoned, 84% to hit)  The zap hits the yak but does no damage.-:j0.Y.Y-:jP...†15 =2.3 (1-:jɚ-:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a yak (almost dead, very poisoned, 84% to hit)  The zap hits the yak but does no damage. _The zap misses the yak..:j###..Y###........#Para the Stormcaller ##...).##........####Tengu of Vehumet **.... ........#............Health: 57/57 ======================== ##.....##........###Magic: 9/22=========---------------##......)Y.†....#((AC: 7Str: 8##.##..........#Y#EV: 15Int: 20## #.#.##.#*.##.#SH: 0Dex: 21...#.##.#.Y##.#####XL: 11 Next: 54% Place: Dungeon:10#####.##.#..@.$....##Noise: =--------  Time: 16152.3 (0.0)..##.#............o) +2 rapier of the Bedazzling Bear {venom####.##..[3.:jP3m#.###.###Throw: 22 darts (poison)#.##..#.# ..Quill -Mesm Fly #.##..#.. .####>##....##YY 2 yaks (1 very poisoned)#....###.#.##.#### #.#..#.# #.#.# _The zap misses the yak.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (almost dead, very poisoned, empty space bonus: 5/8).:j3 †  Press: ? - help, Dir - move targetAim: a yak (almost dead, very poisoned, empty space bonus: 5/8)  The air twists around and strikes the yak!  You kill the yak!  Vehumet accepts your kill.  Vehumet is now aiding your destructive spells..:j.Y.:j<.:j)*6-11/22===6==3.3 (1.:j0,G _You feel your power returning. The yak gores you..:j8 ###..Y###........#Para the Stormcaller ##...).##........####Tengu of Vehumet ***... ........#............Health: 56/57 =======================- ##.....##........###Magic: 7/22=======-----------------##......)Y.†....#((AC: 7Str: 8##.##......Y...#Y#EV: 15Int: 20## #.#.##.#†.##.#SH: 0Dex: 21...#.##.#.*##.#####XL: 11 Next: 56% Place: Dungeon:10#####.##.#..@.$....##Noise: ===------  Time: 16153.3 (0.0)..##.#............o) +2 rapier of the Bedazzling Bear {venom##.:j ##.##..#.###.###Throw: 22 darts (poison)#.##..#.# ..Quill -Mesm Fly #.##..#.. .####>##....##YY 2 yaks#....###.#.##.#### #.#..#.# #.#.# _You feel your power returning. The yak gores you.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (empty space bonus: 5/8).:j .Y  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a yak (empty space bonus: 5/8)  The air twists around and strikes the yak!  The yak is moderately wounded..:j Y4-4.3 (1.:jf .:j ( _The yak gores you..:j ###..Y###........#Para the Stormcaller ##...).##........####Tengu of Vehumet ***... ........#............Health: 54/57 ======================-- ##.....##........###Magic: 3/22===---------------------##......)Y.†....#((AC: 7Str: 8##.##..........#Y#EV: 15Int: 20## #.#.##.#Y.##.#SH: 0Dex: 21...#.##.#.*##.#####XL: 11 Next: 56% Place: Dungeon:10#####.##.#..@.$....##Noise: ===------  Time: 16154.3 (0.0)..##.#............o) +2 rapier of the Bedazzling Bear {venom####.##...:j& #.###.###Throw: 22 darts (poison)#.##..#.# ..Quill -Mesm Fly #.##..#.. .####>##....##YY 2 yaks#....###.#.##.#### #.#..#.# #.#.# _The yak gores you.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a yak (moderately wounded, empty space bonus: 4/8).:j .Y  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a yak (moderately wounded, empty space bonus: 4/8)  The air twists around and strikes the yak!†Y5=5.3 (1 _The yak is heavily wounded..:jY .:j Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..:j.:jS .:j__You don't have enough magic to cast this spell./:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:j/:jђ/:jX  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell./:jd s..Y###.# ...).##........#### #............ .....##........### ##......)Y.†....#((  ##.##..........#(# ## #.#.##.#†.##.# ...#.##.#.Y##.##### #####.##.#.Y.@$....## ..##.#./:j b ####.##..#.###.### #.##..#.# .. #.##..#.####>##....## #....###.#.##.#### #.#.. /:js ;.Y/:j D.Y/:jr /:jj 6= 30  --6/:j /:j >onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _The yak attacks as it pursues you! The yak completely misses you./:j o--/:j% /:j F _Unknown command.0:j:..Y###.# ...).##.#### #... .....##........### ......)Y.†....#(( ##.##..........#(#  ## #.#.##.#†.##.# ...#.##.#..##.##### #####.##.#.YY.@....## ..##.#.0:jA0 ####.##..#.###.### #.##..#.# .. #.##..#.. .####>##....## #....###.#.##.#### #.#.. 0:j]&.Y.Y7=  -7 _0:jAc0:jgR _You see here 19 gold pieces.0:jh~k....... #..Y# ).#####..... .....##........###......)Y.†( ##.##..........#(## ##†.##.#  ...#.##.#..##@##### #####0:j?YY$....## ..##.#............####.###.###.#.# .. #.##..#.. ..###>##....## #...###.#.#### #.#...Y.Y4=-8 _0:js0:j ####.######.## ....... #..Y# ).#####..... .....##........####......)Y.†( ##.##..........#(## #†.##@#  ...#.##.#..##.##### #####.##.#...YY....## 0:jQ C..##.#............####.##..#.###.#### ..  #.##..#.. ..###>##....## #...###.#.#0:j 3Y$0:j 0:j! ;.Y0:j X91:jZ #.# #.# ####.######.## ....... #..Y# ).#####..... .....##........#########......)Y.†(...... 1:jg##.##..........## #†.##.#  ...##Y##### #####..Y....## ..##.#............####.##..#.###.####..#.# .. #.##..#.. ..###>##....## #1:jzqY.601:j{i _You see here a poisoned dart.1:jwy5 Y$You hit the yak but do no damage. The yak is poisoned. You claw the yak. (1 very poisoned)The yak is severely wounded.4--15 =1 _The yak is struck by your quills. The yak gores you.1:jm  You closely miss the yak. You claw the yak, but do no damage.The yak is severely wounded.1:j}z5=-=21:j 1:j)T _The yak completely misses you.1:j  You hit the yak. You claw the yak, but do no damage.The yak is severely wounded.1:jŞ #61:j :=31:j 1:j Q _The yak closely misses you.1:j8  You barely miss the yak. You peck the yak.  The yak is almost dead.1:j9 w7=5=41:j 1:j4 I _The yak misses you.2:j~ †You hit the yak.  You kill the yak!Vehumet accepts your kill.2:j1Y.2:j֋y   yak2:j%o7===852:j!2:j84 _You feel your power returning.2:jY (poisoned)You hit the yak. The yak is poisoned. You claw the yak, but do no damage.You peck the yak.  The yak is lightly wounded.6-62:j2:j#( _The yak gores you.2:j;  You puncture the yak! You claw the yak. You peck the yak, but do no damage.The yak is moderately wounded.2:jX[7==72:jS2:jQ _The yak closely misses you.2:jNi extremely poisoned)The yak is moderately wounded. _The yak closely misses you.  You puncture the yak! The yak looks as sick as possible!  Your kick misses the yak. You peck the yak.  The yak is severely wounded.  Your orb has recharged its mesmeric power.8Fly 2:jvx_ _The yak misses you.2:j  †You hit the yak. The yak looks as sick as possible! You claw the yak.  You kill the yak!Vehumet accepts your kill.2:jV )2:j 2:j} =10/22=====61-92:j 2:j 4 _You feel your power returning.2:jg 2:jh 7-2:jq 2:jbs H _No target in view!3:j3:jq3:j63:jH _No target in view!4:j I 30  _4:j)===1====12==4:j3-B4:j53=4:js9,4:j94:j{=4:j=4:jk>4:j@4:jLA9=4:j B4:jF;44:j\G>=4:jdJ,4:jlK4:jOO,4:jO4:jMS4:jS4:jT4:jW4:j_X9=4:j_Y4:j\4:j\4:j]4:j_4:j[`75=4:j`4:ja4:jc4:jd4:jd4:jg4:j.h4:jh4:jk4:jl4:jl4:jqe=4:jyB4:jJ{4:j}c6=4:j~4:j~4:j/4:j~B4:jv=7=4:j=8=4:j=9==4:j20=4:j/B4:j9=4:j<4:juAa1=5:j5:jO5:j5:j 5:j! 5:j 5:j5:j45:j5:jO=5:j5:j5:j,5:j!5:j#b2==5:j{,15  _g - 23 poisoned darts (gained 1)5:j\.u 30  5:j/5:j5Q15 5:j:65:jr9o _g - 24 poisoned darts (gained 1)5:j=~== 30  5:jm>5:j-C5:jC;15 5:jD5:jTGo _g - 27 poisoned darts (gained 3)5:jH5:jaI_ 30  5:j$J5:jK5:j!Q5:jQ5:jS5:jU$  Things that are here:5:jeX  a yak corpse; a yak corpse5:j[5:j\ _5:jl]5:j_5:jb,5:jc5:jhQ15 5:j j5:jnN _You now have 317 gold pieces (gained 19).5:jEv 30  5:jzB5:j,{5:j~5:j'5:j5:j15:j5:j35:jʄ5:j5:je  You encounter a troll.5:j..#............ .##........##########)Y.†....#.................#.#######. 5:j#.#.##.#†.##†# #.##.#..##.#####  ###.##.#.........###.#  ..##.#.............#  ####.##..#.###@###.#-  #.##..#.##.#......T #.##..#.... ....###7>##....### ###.# #....###.#.# #5:jK#.#### #.#.. T   troll (asleep)#.#.##.# ..##.# ..5:j41250.3 (81.0)5:j  -1.3 (82 _5:j5:jaώ:jJv ..#............Para the Stormcaller .##........##########Tengu of Vehumet ***... ...)Y.†....#.........Health: 57/57 ======================== #..........#.#######.Magic: 21/22 ======================-- #.#.##.#†.##†#AC: 7Str: 8 ..#.##.#..##.#####EV: 30 Int: 20 ###.##.#.........###.#SH: 0Dex: 21..##.#.............#XL: 11 Next: 61% Place: Dungeon:10####.##..#.###@###.#Noise: ---------  Time: 16251.3 (0.0)#.##..#.##.#*******o) +2 rapier of the Bedazzling Bear {venom#.##..#.... ....###Throw: 27 darts (poison)####>##....###[39;49ώ:j x m ###.#Quill Fly #....###.#.###.#### #.#..T   troll#.# #.#.##.# ..##.# ..Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (asleep, 100% to hit)  The zap hits the troll.ώ:j 2T.ώ:j\ %.....ώ:j 915 =2.3 (1ώ:ja ώ:j onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a troll (asleep, 100% to hit)  The zap hits the troll. _The troll is lightly wounded.Ў:j؞J).###### ...#..... ##........########## ....)Y.†....#......... ##..........#.#######.  #.#.##.#†.##†# ...#.##.#..##.##### ####.##.#.........###.# ..##.#.......@.....#####.##..#.###.###.#  #.##..#.##.#.....T. #.##..#.... ....### ####>##....### ###.# #....###.#.##Ў:jş #.#### #.#.. #.# #.#.# #.# ..#Ў:jЎ:jԨo 30  -3Ў:jЎ:jʲЎ:jpV.).##.####.#..##.#.)Y.†....#. .##.#.#. # #.#.##.#†.##†#  ...#.##.#..##.######.##.#.###.# ..##.#.# ####.##..#.###.###.#Ў:jq #.##..#.##.#.....T. #.##..#.... ....### ####>##....### ###.#  #....###.#.# #  #.#### #.#..  #.# #.#.#  #.# ..#Ў:jt1TЎ:jzT   trollЎ:j{?-4Ў:jЎ:jsю:jG.).##.####.#..##.###.)Y.†....#.. #.##.#.#. ## #.#.##.#†.##†#ю:jH ...#.##.#..##.#####  #####.##.#.###.# ..##.#.# ####.##..#.###.###T# #.##..#.##.#.....T. #.##..#.... ....### ####>##....### ###.# #....###.#.# # #.#### #.#.. #.# #.#.#  #.# ..#ю:j_oT.5ю:jUhю:jp.).##.####.#..##........#### #......)Y.†....#... ##.##..........#.#######.  ## #.#.##.#†.##†# ...#.##.#..##.##### #####.##.#.###.# ..##.#.T.# ####.##..#.###.###.# #.##..#.##.#.....T. #.##..#.... ....### ####>##....### ###.# #....###.#.# # #.#### #.#.. #.# #.#.#  #.# ..#[4ю:jp0mT.ю:jvю:jwT2==6ю:jӎю:jю:j]#...).##.####.#...... #.....##........#### ##......)Y.†....#...  ##.##..........#.#######. ## #.#.##.#†.##†# ...#.##.#..##.##### #####.##.#.###.# ..##.#.T..# ####.##..#.###.###.# #.##..#.##.#.....T. #.##..#.... ....### ####>##....### ###.# #....###.#.# # #.#### #.#.. #.# [33ю:j^m#.#.#  #.# ..#T.ю:jr;7ю:jwю:jÂю:j 6##..Y###.# ##...).##........#### ........#............ ##........##########ю:j .....)Y.†....#..........##..........#.#######.## #.#.##.#†.##†#  ...#.##.#..##.##### #####.##.#ю:j .###.# ..##.#.........T...#####.##..#.###.###.#  #.##..#.##.#.....T. #.##..#.... ....### ####>##....### ###.# #....###.#.#ю:j # #.#### #.#.. #.# #.#.#ю:j7 4T.ю:j X8ю:j( ..........###..Y###..# ###...).##..#### .........#ю:jyx...... ###........##########.....)..†....#..........##..........#.#######.## #.#.##.#†.##†#  ...#.##.#.@##.##### #####.##.#T###.# ..##.#.............#####.##..#.###.###.#  #.##..#.##.#.....T. #.##..#.... ....### ####>##....### ###.# #....###.#.## #.#### #.#..ю:j2T.ю:jю:j4%9ю:jю:jҎ:jA########.######.##.# ...........#  ####..Y###.# ####...).###### ..........#..... ####........##########.....)..†....#..........##..........#.#######.## #.#.##.#@.##†#  ...#.##.#..##.##### #####.##.#.......T.###.# ..##.#.............#####.##..#.###.###.# #.##..#.##.#.....T. #.##..#.... ....### ####>##....### ###.# #....###.#.##Ҏ:jïY==60Ҏ:j] _You see here a yak corpse.Ҏ:jƏ #.# #.# .#  ########.######.##.#...........#  ####..Y###.#  ####...).######  ..........#.....  ####........##########.....)..†....#..........##......@...#.#######.## #.#.##.#†.##†#  ...#.##.#..##.##### #####.##.#.......T.###.# ..##.#.............#####.##..#.###.###.# #.##..#.##.#.....T. #.##.Ҏ:ji.#.... ....### ####>##....### ###.#1 _Ҏ:j #.# .# # #.# #.# .# ########.######.##.#...........# ####..Y###.#  ####...).###### ..........#..... ####........##########.....).#..........##..........#.#######.## #.#.##.#†.##†#  ...#.##.#..##.##### #####.##.#.T.###.# ..##.#.............# ####.##..#.###.###.#  #.##.[39;49Ҏ:jPm.#.##.#.....T  #.##..#.... ....## Ҏ:jҎ:j%2Ҏ:j _You see here a yak corpse.Ҏ:j  #.# .#  #.# .# # Ҏ:j x#.# #.# .# ########.######.##.#...........# ####..Y###.#  ####...).###### ..........#..... ####.....##.##########.....)..†....#..........##..........#.#######.## #.#.##.#†.##†#  ...#.##.#..##.##########.##.#.T.###.# ..##.#.............#####.##..#.###.###.# #.##..#.##.#.....Ҏ:j 1TҎ:jh T   trollҎ:j ,3 _Ҏ:je Ҏ:j Ҏ:j5  #.#  #.# .#  #.# .# #Ҏ:j7 #.# #.# .# ########.######.##.#...........# ####..Y###.#  ####...).###### ..........#..... ####.....##........##########......)..†....#..........##..........#.#######.## #.#.##.#†.##†# ...#.##.#..##.##### #####.##.#...T...T.###. ..##.#.............####.##..#.###.###Ҏ:j92T.Ҏ:jX4ӎ:jV7T.ӎ:j_ӎ:j`%5ӎ:jӎ:j 7T.ӎ:j ӎ:j %6ӎ:j Ԏ:j9T†7Ԏ:j~ #[# #.#  #.# .#  #.# .# # #.# #.# .# ########.######.##.#...........# ####..Y###.#  ####...).###### ..........#..... ##.##........#########.....)..†....#........##......T...#.######### #.#.##.#†.##†#  ...#.##.#..##.##########.##.#T.### ..##.#...........T.Ԏ:j};8Ԏ:j̺Վ:j##[#Para the Stormcaller#.#Tengu of Vehumet ***...#.# .#Health: 57/57 ========================#.# .# #Magic: 18/22 ===================-----#.# #.# .#AC: 7Str: 8########.######.##.#EV: 30 Int: 20...................#SH: 0Dex: 21####..Y###........#XL: 11 Next: 61% Place: Dungeon:10####...).##@.......####Noise: ---------  Time: 16268.3 (0.0)..........#............o) +2 rapier of the Bedazzling Bear {venom####.....##........######### Throw: 27 darts (poison)##......)..[39Վ:j;49m*....#........ Quill Fly ##.##..........#.######### #.#.##.#†.##†#T   troll...#.##.#..##.##########.##.#.......T.###..##.#............ _You see here a yak corpse.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (empty space bonus: 8/8)Վ:jn _T†  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (empty space bonus: 8/8)  The open air twists around violently and strikes the troll!Վ:jf 9 Վ:j ;15 ===9.3 (1Վ:j Վ:j] ] _The troll is heavily wounded.Վ:j/ #[#Para the Stormcaller#.#Tengu of Vehumet ***...#.# .#Health: 57/57 ========================#.# .# #Magic: 14/22 ===============---------#.# #.# .#AC: 7Str: 8########.######.##.#EV: 15Int: 20...................#SH: 0Dex: 21####..Y###........#XL: 11 Next: 61% Place: Dungeon:10####...).##@.......####Noise: ===------  Time: 16269.3 (0.0)..........#............o) +2 rapier of the Bedazzling Bear {venom####.....##..*.....######### Throw: 27 darts (poison)##......Վ:j[ [44m)..†....#........ Quill Fly ##.##..........#.######### #.#.##.#†.##†#T   troll...#.##.#..##.##########.##.#.......T.###..##.#............ _The troll is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (moderately wounded, empty space bonus: 8/8)Վ:j nMT.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a troll (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the troll!!Վ:j 9 Վ:j +70.3 (1Վ:j Վ:j Y _The troll is almost dead.Վ:jsN#[#Para the Stormcaller#.#Tengu of Vehumet ***...#.# .#Health: 57/57 ========================#.# .# #Magic: 10/22 ==========--------------#.# #.# .#AC: 7Str: 8########.######.##.#EV: 15Int: 20...................#SH: 0Dex: 21####..Y###........#XL: 11 Next: 61% Place: Dungeon:10####...).##@.......####Noise: ===------  Time: 16270.3 (0.0)..........#.*..........o) +2 rapier of the Bedazzling Bear {venom####.....##........######### Throw: 27 darts (poison)##.....[39;Վ:jO49m.)..†....#........ Quill Fly ##.##..........#.######### #.#.##.#†.##†#T   troll...#.##.#..##.##########.##.#.......T.###..##.#............ _The troll is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (almost dead, empty space bonus: 7/8)֎:jj.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a troll (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the troll!!  You kill the troll!֎:j<:S֎:jKA 41.3 (1 _Vehumet accepts your kill.֎:jJ֎:j7Om _Your Spellcasting skill increases to level 7!֎:j|  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.֎:j֎:j֎:jM֎:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)׎:jQ3׎:j׎:jH _No target in view!׎:j 3׎:j< ׎:j9 ׎:j` | 30  _׎:j ׎:j% ׎:j ׎:j ׎:jR T1==׎:jo ,׎:j- ׎:js ׎:j ׎:j ׎:jc ׎:j ׎:j ׎:jZ ׎:j ׎:jy :==׎:j ׎:jd ׎:j ׎:jS ׎:j ׎:j! N12=׎:j ׎:j; ׎:j ׎:j ׎:j ׎:j ׎:j ׎:jT ׎:j ׎:j ׎:j O=׎:j9 ׎:j ׎:j M3=׎:j" ׎:j% ,׎:j' ׎:j4, ׎:j, ׎:j. ׎:jQ1 ׎:j1 ׎:j2 ׎:j6 ׎:j7 9=׎:jt8 ׎:j8; ׎:j; ׎:j= ׎:j@ ׎:jA M4=׎:jB ׎:jE ׎:j F ׎:jG ׎:jM ׎:jM ׎:jN ׎:jR ׎:j?S ׎:jV ׎:jY ׎:jZ 9=׎:j\ ׎:jf y5=׎:jj ׎:j\k ׎:jm ׎:jo ׎:jp ׎:j*s ׎:j4} ׎:j~ ׎:j ׎:j̈́ ׎:je 9=׎:j) ׎:jV ׎:jŌ ׎:j^ ׎:jy ׎:j M6=׎:j ׎:jٗ ׎:jC ׎:jۙ ׎:j ׎:jl ׎:jҞ ׎:jW ,׎:j ׎:j ׎:j 9=׎:j ׎:jj ׎:jڰ K7=׎:j ׎:j ׎:j" ׎:j ׎:j# ׎:j ׎:j ׎:jS =׎:jY ׎:j X׎:j K8=׎:j ׎:j ׎:j ,׎:j ׎:j ׎:j ׎:j ,׎:jm ׎:j =9=׎:j ׎:jv ׎:jE ׎:j, ׎:j ׎:j ׎:j ,׎:j ׎:j4 ׎:j5 O=׎:j; ,׎:j > ׎:jC ׎:jDD L20=׎:jF ׎:jpL ׎:j1O ,׎:j4Q ׎:jT ,׎:jHZ ,׎:j\ ׎:j` ׎:j_a 9=׎:j c ׎:jk B׎:jr ׎:j&t K1=׎:jCu ׎:jy ׎:j3z ׎:j{ ׎:j ׎:j ׎:jc =2==׎:je ׎:j ׎:jq ,׎:j ׎:j ׎:j ׎:jg ׎:j ׎:jR ׎:jQ ׎:j ׎:j ׎:j ׎:j ׎:j :==׎:jl ׎:j0 ׎:j ׎:jA ׎:j ׎:j ׎:j ׎:j ׎:jH ׎:je ׎:jT ,׎:j` ׎:j ׎:j ׎:j- ׎:jZ ׎:j ׎:jj ׎:jW ׎:j ׎:j ׎:j n׎:j ׎:jc ׎:j ,׎:j" ׎:j ׎:jf ׎:j ׎:j ׎:jw ׎:j ,׎:j> ׎:j ,׎:j ׎:j1 ׎:jV ׎:j ׎:j ׎:j ׎:j ׎:j ׎:j& ׎:j ׎:j ׎:j ,׎:j ׎:j9 ׎:j ׎:j ׎:j X׎:jR" ,׎:j&% B׎:j& ׎:jF( ׎:j( ׎:jx* ׎:j/ ׎:j/ ׎:jz0 ׎:j!5 B׎:j(6 ׎:jG9 ׎:j1< ׎:j5= ׎:j> ׎:j@ ׎:j6C ׎:j/D ׎:jBF ,׎:jI B׎:jK ׎:jM ׎:jN ,׎:jP ׎:jR ׎:jS ,׎:jAU ׎:jW ׎:jX ׎:j\Y ׎:jP[ ׎:j^ ׎:j^ ׎:j_ ׎:j` ׎:jc ׎:jd ׎:jYe ׎:jf ׎:ji ׎:j\j ׎:jj ׎:jn ׎:jr ,׎:jt ׎:jt ׎:j)x ,׎:jx ׎:jYz ׎:j| ,׎:j܀ ,׎:j* ׎:j ׎:j ׎:j ׎:j ׎:jY ׎:j ׎:j` ׎:j ,׎:j ׎:j; ׎:j B׎:jp ׎:j ׎:j ׎:jl ׎:jۡ ׎:jܣ ,׎:j ׎:jХ ׎:ja ׎:j ׎:j ׎:jʪ ׎:j ׎:j ׎:jԮ ׎:j ׎:j+ ,׎:j ׎:j2 ׎:jG T #################### #..@................---3810.0) #.##############.##. <.#. ###.#  #[# #.# #.# #.# #.#׎:j) ׎:j G---21׎:j^ ׎:jg 9 _Found a stone staircase leading up.؎:j(؎:jj3؎:j)؎:jrB؎:j{f  There is a stone staircase leading up here. _؎:jrX؎:jB؎:j?,؎:j؎:jr؎:jA؎:j؎:j؎:jB؎:jf؎:jWater ؎:j؎:j,؎:jV؎:jh ؎:j ؎:j[؎:j؎:jR؎:j؎:j؎:j8؎:j؎:j؎:j؎:j؎:j؎:j؎:jm؎:jk,؎:j؎:j؎:j؎:j"B؎:j$؎:j%؎:jp%؎:jk'؎:j)؎:jq*؎:j*؎:j?4؎:j6؎:j7؎:j8؎:j29؎:jx;؎:j<؎:j=؎:jWCn؎:jEJn؎:jVQ؎:jQ؎:jGS؎:j:ad  ##.....##  #~....#  ##...##  ####.##  #....#  ##.##.#  #..##########.#  #...#.#.#.....##  #....#.#@....... 422.3 (40.0)  #..ß.#ß#.ß......  ##...#.#...##...  #.###.#.###.# <  ## ### ##        ؎:j l؎:jm+3.3 (41؎:jp؎:j9u9 _Found a stone staircase leading up.َ:jَ:jjَ:jَ:jَ:jَ:jnَ:j\َ:jَ:ja   ####.##  ....#  ##.##.# # ..##########.# ...#.#.#.....##  #....#.#........  #..ß.#ß#.ß......  ##...#.#...##...  #.###.#@###.# <5.3 (2.0)  ## ###.ß)##  ###.#       َ:jaَ:j *6.3 (3َ:j>< _Found a trident.ڎ:j.  .. ####.# ....#   ##.##.# #  #..##########.#  #...#.#.#.....##  #....#.#........  #..ß.#ß#.ß......  ##...#.#@..##...  #.###.#.###.# < ## ###.ß)##  ###.# ڎ:j     ڎ:j ]7.3 (1ێ:j- ##...##  ####.##  #....# # ##.##.# .#  #..##########.#  #...#.#.#.....# #....#.#.# #..ß.#ß#.ß. ##...#.#.@.##...  #.###.#.###.# <  ## ###.ß)##  ###.#      ێ:jێ:j%8ێ:jێ:j"ێ:js ##...##  ####.##  #....# #  ##.##.# .#  #..####.#  #...#.#.#.....###  #....#.#.#. #..ß.#ß#.ß. ##...#.#..@##...  #.###.#.###.# <  ## ###.ß)##  ###.# ێ:jX9ێ:j #~....# ..#####.#. ....# .# ##.##.# .# #..##########.# #...#.#.### #....#.#........#.##..ß.#ß#.ß.@.......##...#.#...##......#.###.#.###.# .<...## ###.ß)## )##)###.# #ێ:j2 ێ:j &30ێ:jr ێ:j 4 _Found a sling and a broad axe.ێ:j#= >#~....# ##...## ## ####.## .. #....# .# ##.##.# .# #..##########.# #...#.#.#.....### #....#.#.#.##..ß.#ß#.ß.###...#.#...##......##.###.#.###.#..<...### ###.ß)##..)##)####.##### #ێ:jGS ;1ێ:j~Y ێ:j[ ܎:jX#~....# ##...## ### ####.## #.. #....# #.# ##.##.# #.# #..##########.# #...#.#.#.....### #....#.#.#.## #..ß.#ß#.ß.# ##...#.#...##......# #.###.#.###.#..<...# ## ###.ß)##..)##)# ###.#2܎:j ##...## #######.## #.. ##....# #.# .##.##.# #.# #..##########.# ##...#.#.#.....### #܎:jJ .#........#.####..ß.#ß#.ß..# ##...#.#...### #.###.#.###.#..<...# ܎:j &## ###.ß)##..)##)#  ###.##### # ܎:jZ! ܎:j" 3܎:j.) ܎:j+ ܎:jC ####.## #.. ###....# #.# ..##.##.# #.# ###..##########.# .####...#.#.#.....###.#..#........#.###܎:jbD L#..ß.#ß#.ß..#   ##...#.#...###  #.###.#.###.#..@...#  ## ###.ß)##..)##)#  ###.##### # ܎:jO ܎:jP %4܎:jX ܎:j\ a _There is a stone staircase leading up here.ݎ:j ݎ:j ݎ:j ݎ:j` ݎ:j=" J15 5 _ݎ:j# ݎ:j (9ݎ:j# .....#######.   .......  #.#..##  ݎ:j%  ..   ...   ....   .....  ......#####  .......@..#  .....####.# ... # .ݎ:j ,6.8 (2.5ݎ:j ݎ:j#  _You fly upwards.ݎ:j+ c _There is a stone staircase leading down here.ގ:j)ގ:j$*ގ:jz*ގ:jr,ގ:j.ގ:j3 30  _ގ:j3ގ:j-5ގ:jz6ގ:j6ގ:jM7ގ:j8ގ:j :ގ:j:ގ:jI;ߎ:j  There is a stone staircase leading down here. _ߎ:j,ߎ:jߎ:jߎ:jv ... ....... ##.# ###.#..### .#.# #.....### .#.##....... .......## #.....## #.....##### .......>..# .#####.#45.8 (9.0 ߎ:ju.(=...........# .#.....####### ###....... #####....#####<.ߎ:j ..ߎ:j`%ߎ:j%.6.8 (10.0)ߎ:j+ߎ:j'.9 _Found a stone staircase leading up.ߎ:j[= 3ߎ:j> ߎ:jA ߎ:jD ߎ:j?I Bߎ:j?J ߎ:jJ ߎ:jK ߎ:jN ߎ:jP ߎ:jgP ߎ:j R ߎ:j T ߎ:jQV ,ߎ:jW ߎ:j:Z ߎ:j] f  You encounter a wyvern.ߎ:jd ..##.# ###.#..### ......#.#####.#.....###......#.#.............. k.....##...#ߎ:j..#....#......####.# ....†.(ߎ:jpe ...........# ......# ...####### .....## #.....#........#ߎ:je #### ##########.....# #####<.. ߎ:je ....k   wyvern (asleep) ߎ:je ^..... ####ߎ:jn 250.8 (4.0)ߎ:jRo a  1.8 (5 ߎ:jo _ߎ:ju ߎ:j W _You see here a ring of willpower.:j.....##.# ###.#..###Para the Stormcaller ......#.#####.#.....###.Tengu of Vehumet ***... ......#.##.....#........Health: 57/57 ======================== ....... *............##Magic: 18/22 ===================----- :jK.....# ..............##AC: 7Str: 8 .....# ...............#####EV: 30 Int: 20 ....... ................>..#SH: 0Dex: 21 ......# ..............####.#XL: 11 Next: 64% Place: Dungeon:9 ....†.( .......@...........#Noise: ---------  Time: 16451.8 (0.0) ......# .............#######o) +2 rapier of the Bedazzling Bear {venom .....## #.....#........#:jƻThrow: 27 darts (poison) ###### ##########.....#Quill Fly #####<......k   wyvern (asleep).....#### _You see here a ring of willpower.  :jFCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :j1wPress: ? - help, Dir - move targetAim: a wyvern (asleep, empty space bonus: 4/8):j.k  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wyvern (asleep, empty space bonus: 4/8)  The air twists around and strikes the wyvern.  The wyvern hisses angrily.:jxk  :j;15 ===2.8 (1:j\:j+a _The wyvern is moderately wounded.:j.....##.# ###.#..###Para the Stormcaller ......#.#####.#.....###.Tengu of Vehumet ***... ......#.##.....#........Health: 57/57 ======================== ....... .............##Magic: 14/22 ===============--------- .....# .*............##AC: 7Str: 8 :jҒ.....# ...............#####EV: 15Int: 20 ....... ................>..#SH: 0Dex: 21 ......# ..............####.#XL: 11 Next: 64% Place: Dungeon:9 ....†.( .......@...........#Noise: ===------  Time: 16452.8 (0.0) ......# .............#######o) +2 rapier of the Bedazzling Bear {venom .....## #.....#........#Throw: 27 darts (poison) ###### ##########.....#Quill Fly #####<......k   wyvern:j7.....#### _The wyvern is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jߓzAim: a wyvern (moderately wounded, empty space bonus: 8/8):j .kCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wyvern (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the wyvern!.k:jڙ 8 :j *3.8 (1:jG :j@ Z _The wyvern is almost dead.:j6 {.....##.# ###.#..###Para the Stormcaller ......#.#####.#.....###.Tengu of Vehumet ***... ......#.##.....#........Health: 57/57 ======================== ....... .............##Magic: 10/22 ==========-------------- .....# ...*..........##AC: 7Str: 8 .....# ...............#####EV: 15Int: 20 :j7 ....... ................>..#SH: 0Dex: 21 ......# ..............####.#XL: 11 Next: 64% Place: Dungeon:9 ....†.( .......@...........#Noise: ===------  Time: 16453.8 (0.0) ......# .............#######o) +2 rapier of the Bedazzling Bear {venom .....## #.....#........#Throw: 27 darts (poison) ###### ##########.....#:j8 Quill Fly #####<......k   wyvern.....#### :jQ8 _The wyvern is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:j<9 xAim: a wyvern (severely wounded, empty space bonus: 8/8):j< †  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wyvern (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the wyvern!!!  You kill the wyvern!:jG (:jS 264.8 (1:jT :jlW Z _Vehumet accepts your kill.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 3:j* :j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j :j :j :j :j| 30  _:j':j:j:j:jv>1==:j:j:j@:j:j:j:j:j :j#,:j$:j&:==:j':j(:jK*:j*N12=:j,:j-:jQ1,:j6:j8:j99=:j::j<:j<:j>>:j@:jAM3=:jC:j~D:jD:jEF:j@H,:j}I:j_K,:jL:j*O:j~O9=:j+Q:jS:jT\4=:jW,:jX:jIh:j'i:j*k:jn,:j_p:jr:jpr9=:js:jw,:j x:jy:jIzM5=:jV}:j:j:j(:j:jf:jV:j:j:j>:jWO=:j:jc6=:j:j,:j:jc,:jΘ:j,:jg:jO=:jx:j?:j:j:j;a7=:jŠ:j7:j:j:j:jp:j:j':jy=:j:j K8=:jb:j,:j,:jB:j:j:j,:j1:j:j(9=:j:jc:jK9=:jh:j:j;:j:j5:j:j:j,:jg:j:j9=:j:j6:j:j:jk:jL20=:j:j,:j:jT:j@:j:j:j`:j9:j:jZ9=:ju:ju:jD1=:j:ji:j:j:j:j:j':j:j:j,:jD:j9=:j:j:jW:j:j`:jL2==:j:j/ :j` >.....--- _Magic restored.:j$518.8 (64.0)15 ---9.8 (65 _v - a ring of willpower:j4 :j Put on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +4 ring of protection (worn)  r - a +6 ring of dexterity (worn)s - a ring of positive energy  t - a ring of positive energy  v - a ring of willpower Talismans (go to first with %)  i - a quill talisman (worn)l - a wellspring talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :ji:j:je,.....##.# ###.#..###Para the Stormcaller ......#.#####.#.....###.Tengu of Vehumet ***... ......#.##.....#........Health: 57/57 ======================== ....... .............##Magic: 22/22 ======================== .....# ...†..........##AC: 7Str: 8 .....# ...............#####EV: 15Int: 20 ....... ................>..#SH: 0Dex: 21 ......# ..............####.#XL: 11 Next: 66% Place: Dungeon:9 ....†.( .......@...........#Noise: ---------  Time: 16519.8 (0.0) :jr......# .............#######o) +2 rapier of the Bedazzling Bear {venom .....## #.....#........#Throw: 27 darts (poison) ###### ##########.....#Quill Fly #####<......:j;.....#### _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored. _v - a ring of willpower:jKN  Okay, then.:j^. _:j :j :j :j :j :jJ | 30  _:jl :j :jM :j^ :j :j :j :jr :j :j2 :j :j8 :jC :j :j :jl :jA :j  :j :j :j :j :j :j :j! :jj$ ,:jf& :j( :j, :j, :j. :j0 :j3 :j3 :j5 :j< :jy> :j> :j=@ :jF :j&I :jI :jK :jM :jO :jP :jjQ :jS :jU :j*V :jGW :jY :jz[ :j[ :j\ :j _ :j` :j` :jb :jdd :je :jf :jeg :j6k :jl :j;m :jn :jtp :jq :j`r :j)t :j(w $  Things that are here::j| C  3 boomerangs; a +0 morningstar:j* N...##.......# ###.##........# # ....#.....## . #####...## .# :j .....###### #.# ..##..÷.####..# #..>..............# #.............##### ####..........(@...# 38.8 (19.0)...#######.#.....< .....# #.##..... :j .#####.#..#### #..# .... .#####.#.....###.## .?. .##.....#........# ...............### ....†..........##...............#####:j A9.8 (20:ji :jJ 9 _Found a stone staircase leading up.:j:j@:j:j˹:j:jB:j:jC:j:j.:j:jr:j:jJ:j:jO:j:j:jC:j:jN:j:j:j8:j:j:j0;15 :j3:j _u - 2 scrolls labelled WAMNIA GERIVVA (gained 1):j:j_ 30  :j:j:jc:j:j:jg:jf:j:jJ:j:j,:j:j:j?# ########## ######.....#.....##(....#.............# #####.#.....<........... :j  #.##................ ### #..##............... ..###.###...................# #..............)...### ##......@......#50.8 (11## ##.....#.....################### ......>..# ....####.#.........# ....####### ......# #.....#:j :ju +1.8 (12:j9 _Found a club.:j r3:jz,:j?{:j,:jL:j6:j:jJ:j,:j?:j/:j%:j:jA:j$:jC:jA:j:j:j:j:j:j:jçP  There is a stone staircase leading up here.:jSK _:j':j :j:j<:j0:jݷ:j:j-:j:jE:j:jln:jDh:j\:jV:j:j,:j B:jG :j :j :jt:j:j:jD:j:j:j/X:jW1:j2:j83:j3:j5:j+7:j7:j8:j::j;:j/<:jY=:j4?:ja@:j@:jA:jQB:j:j.n:jj0:j0:j2:j8:j:;:j;:j =:jB:j[D:jD:jE:jtK:jL:j8M:j;N:j Uc  You see here a troll skeleton.:jV:j[W _:jwX:j~]:j!_:j`,:j]e:jg,:jh:j[:jE:j:j+:jQ:jɉ:jj:j-:jR:j,:j:j:j4:j:j:jĝ:j#,:ja:j:jŦ:j:j+:jo:jU:j:j:j:j:j:j:j:jȸ:j<:j:j4:j:j:j:jPR  There is a stone staircase leading down here.:j:j5 _:j%:j,,:j*:jm:j0:j:jh:j:j:j:j:jk:j:jJ:j:j_:j,:j:j:j:jW:j:j:j&:j:j:j0:jp,:j :j:j:j:jG:j:j:j<:jH:j|:jl:j:j:ja:j:jq:j:j8 B:jd :j^=g15 :jD _w - a curare-tipped dart 30  :jE:jF,:jKX:jP:j Q:jcQ:jQ:jgS:jAT:jT:j'U:jGV:jX,:jX:j8Z:jU[:j[:jD\:j]:j@_:j_:j`:jb:jk...##.......#.##.....#.....##.........#............ #...#.#....†....... .... #####.....#.#............ ### #..#............ #.##............ #.............. ####......###........... [......@.## ##.....#....620.8 (69 ########## ##########. ##:jlK :js:js+1.8 (70:jz:j<~) _Found a chain mail.:j :j :j :j* :j :j X:j :j :j :j :jP :jo :jM :j ,:j :jg :j% :j :j! :jv$ :j2& :j& :j' :j* :j., ,:j- :j0 :j1 :j%2 :jm3 :jw5 :j6 :j&7 :j8 :jq: :jA; :j; :jq< :jG> :jh? :jl@ ,:j I :jK ,:j] v:jp :jr :jr :jQs :jw :jx :j^z ,:j} :j ,:j :j :jŅ ,:jg :j :j :jX :j :j/ :jy :jْ :jē :j; :j ,:j :j :j1 B:j :jʪ :ja :j :j; :j :j :j :j4 :jH :jɻ :j :j :j :jW :jW :j" :jX B:j :j :j :j :jc :jV :j B:j :j; :j :j= :j` X:j ,:j! :j :j ,:jD :j:j4:j,:j}:jJX:j:j_:j:j:j. :j!:j4":j":j$:j &:j&:j':jm):j*:jN+:j ,:j-:j.:jI/:j/:j1:j2:jJ3:j3:jt5:j6:j+7:j7:j9:j1::j::jT;:j<:jO>,:j>:jy@:j{A:jA:jB:jq #....÷..........## ##.....#. #................################ #.................>..# #...............####.# .....................# ##.............#######  ##.....#........###########.....######  #####@.....# 70.8 (49 #......# #......# ########There is a stone staircase leading up here.:js0:jx:j{E _Done exploring.:jH  :jN` .................0.0):j0:jA:jE _Done exploring.:jmB[[?25h[?0c  Search for what [Enter for "."]? :j< [?25l[?1c:j :j 28 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a stone staircase leading up Results elsewhere ([,] to cycle)  b - [D:9] a stone staircase leading downc - [D:9] a stone staircase leading up  d - [D:9] 3 boomerangs  e - [D:9] a +0 morningstar  f - [D:9] a stone staircase leading down  g - [D:9] a club  h - [D:9] a teleport trap  i - [D:9] a stone staircase leading down  j - [D:9] a +0 robe (2 further duplicates)  k - [D:9] a +3 dire flaill - [D:9] a chain mail  m - [D:9] a +0 orcbow  n - [D:9] a +0 plate armour (1 further duplicate)  o - [D:9] a +0 short sword (2 further duplicates)  p - [D:9] +0 acid dragon scales  q - [D:9] a +0 flail (1 further duplicate)  r - [D:9] a +0 leather armour (1 further duplicate)  s - [D:9] a +0 ring mail  t - [D:9] a +0 scale mail [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[[39:j (;49mtop]:j*Level 9 of the Dungeon<<<>>>(Press ? for help)  #[...†........##.........Y..............###.........#  :j,  #....<#...............##[..#....#.......###.........#   ######.[..............##.###........................#  #......[......Y.....##.....##.......#..........#  :jK#..................###.#..##...^..÷##..........#  #.........................##.......##.##########  #........................##........##.#  ##........#.................#.....##..#  ##........#..............#####...###.##  #...........................########.#  #........................##..÷.####..#   ######................##..>..............## #############   #...............##....#..#.............######.....#.....##   #...............####..#.####..........(....#.............##   #............>.#####............#######.#.....<...........#   #.............###................# #.##................#   #.......##.#####.....##.#####.#..#### #..##...............# :jL  #..........####.......#.#####.#.....###.###...............#   #............##.......#.##.....#........# #..............)# :jZ  #.......####.##.........#.............### ##.............##   #.......# #.........#.#....÷..........## ##.....#.....##   #.......# #####.....#.#................#################   ######### #........#.................>..#:jW28 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)a - [right here] a stone staircase leading up Results elsewhere ([,] to cycle)  b - [D:9] a stone staircase leading down  c - [D:9] a stone staircase leading up  d - [D:9] 3 boomerangs  e - [D:9] a +0 morningstar  f - [D:9] a stone staircase leading down  g - [D:9] a club  h - [D:9] a teleport trap  i - [D:9] a stone staircase leading down  j - [D:9] a +0 robe (2 further duplicates)  k - [D:9] a +3 dire flail  l - [D:9] a chain mail  m - [D:9] a +0 orcbow  n - [D:9] a +0 plate armour (1 further duplicate)  o - [D:9] a +0 short sword (2 further duplicates)  p - [D:9] +0 acid dragon scales  q - [D:9] a +0 flail (1 further duplicate)  r - [D:9] a +0 leather armour (1 further duplicate)  s - [D:9] a +0 ring mail  t - [D:9] a +0 scale mail [Up|Down] select [PgDn|>] page down [PgUp|<] page up [[3:j0Zb7mEsc] exit[top]:j6 Level 9 of the Dungeon<<<>>>(Press ? for help)  ######.[..............##.###........................#  #......[......Y.....##.....##.......#..........#  :j8#..................###.#..##...^..÷##..........#  #.........................##.......##.##########  #........................##........##.#  ##........#.................#.....##..#  ##........#..............#####...###.##  #...........................########.#  #........................##..÷.####..#   ######................##..>..............## #############   #...............##....#..#.............######.....#.....##   #...............####..#.####..........(....#.............##   #............>.#####............#######.#.....<...........#   #.............###................# #.##................#   #.......##.#####.....##.#####.#..#### #..##...............#   #..........####.......#.#####.#.....###.###...............#   #............##.......#.##.....#........# #..............)#   #.......####.##.........#.............### ##.............## :jn9  #.......# #.........#.#....÷..........## ##.....#.....##   #.......# #####.....#.#................#################   ######### #........#.................>..#  #.......##...............####.#  #.............................#:jj3 :j=4 :j; Para the StormcallerTengu of Vehumet ***...Health: 57/57 ========================Magic: 22/22 ========================AC: 7Str: 8EV: 30 Int: 20SH: 0Dex: 21XL: 11 Next: 66% Place: Dungeon:9Time:Quill Fly _w - a curare-tipped dart _Found a chain mail.  There is a stone staircase leading up here. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .:jE :jF :jK \  _:jO n:j7Q :jR :jAU ,:jW :j2Y :jY :jhZ :j] :j^ :j5_ :j_ :jb :jc :j-d :jd :j&h :jpj :j/k :jl :j"p :j-r :jr :js :jv :jw :j9x :jDy :jB{ :j :jJ :j :jƑ :j[ :j X:j" ,:jӼ   Things that are here:.........##.......##.########## ........##........##.# ...........#.....##..# ........#####...###.## ...........########.# ........##..÷.####..# ##..>..............## ########### #..#.............######.....#.... #.####..........@....#........... Noise: --------- 16685.8 (15.0) ..........#######.#.....<........ o) +2 rapier of the Bedazzling Bear {venom ...........# #.##............. Throw: 27 darts (poison) #.#####.#..#### #..##............ #.#####.#.....###.###............ #.##.....#........# #............  ..#.............### ##...........  .#....÷..........## :js [34m##.....#....  .#................############### :j 0:j :j T _3 boomerangs; a +0 morningstar:jb ,Pick up what? 23/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 morningstar Missiles (select all with ()b - 3 boomerangs [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]:j\  b + 3 boomerangs[Enter] accept (1 chosen):j̋ :j :jͫ I.........##.......##.##########Para the Stormcaller ........##........##.#Tengu of Vehumet ***... ...........#.....##..#Health: 57/57 ======================== ........#####...###.##Magic: 22/22 ======================== ...........########.#AC: 7Str: 8 :j ........##..÷.####..#EV: 30 Int: 20 ##..>..............## ########### SH: 0Dex: 21 #..#.............######.....#.... XL: 11 Next: 66% Place: Dungeon:9 #.####..........@....#........... Noise: ---------  Time: 16685.8 (0.0) ..........#######.#.....<........ o) +2 rapier of the Bedazzling Bear {venom ...........# #.##............. Throw: 27 darts (poison) :j #.#####.#..#### #..##............ Quill Fly #.#####.#.....###.###............ #.##.....#........# #............  ..#.............### ##...........  .#....÷..........## ##.....#....  :j .#................############### There is a stone staircase leading up here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? .  Things that are here: _3 boomerangs; a +0 morningstar:jE :j* 415 6.8 (1:j :j & _x - 3 boomerangs:j[[?25h[?0c  Search for what [Enter for "."]? :j$T [?25l[?1c:j-:j 6 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] d - a throwing net  b - [carried] g - 27 poisoned darts (quivered)  c - [carried] w - a curare-tipped dart  d - [carried] x - 3 boomerangs :jResults elsewhere ([,] to cycle)  e - [D:8] 2 boomerangs (5 further duplicates in 1 pile)f - [D:8] a stone (7 further duplicates in 2 piles):jLevel 8 of the Dungeon <<<<>>>>__∩(Press ? for help) #..)........#..###.#................# #...........##>..#.#................# #.....).....####...#................# #...........# ##..#................# #...........# ##.#.......########## #...........# #.........# #...........######>#.......#  #..................#'####### ############.#####......######.#..............##.#..............##.##....(........##.#<...#≈≈≈≈≈≈≈.###.#..#.'≈#####≈.##.#.####≈#≈≈≈#≈.##.#.....≈#≈_≈#≈.##.#####.≈#≈.≈#≈.##.# #.≈##.##≈.##.# #.≈≈≈.≈≈≈.##.# #.........##.# #.≈≈≈.≈≈≈###.# ###.≈##.##≈##.# #...≈#≈.≈#≈#:j":ju :jPara the StormcallerTengu of Vehumet ***...Health: 57/57 ========================Magic: 22/22 ========================AC: 7Str: 8EV: 15Int: 20SH: 0Dex: 21XL: 11 Next: 66% Place: Dungeon:9Time:Quill Fly _Done exploring. _Search for what [Enter for "."]? .  Things that are here: _3 boomerangs; a +0 morningstar _x - 3 boomerangs  Search for what [Enter for "."]? throw:j3:j:j,:jf 30  _:jv:j(:j :j:j:j<:j:j):j:j:j:j":j_:j`a  You see here a yak skeleton.:jX:j _:j6:j_:j),:j:j :jK,:j:jB:jc:j':j*,:j,:j2:j4:j5:jz6:jR;:j=:j>:j'@:jHB:jaI:jM:jFP,:j_R:jV:jX:jqY:jZ:j^:j1a:ja:jc:jSg:ji:j1j:jk:jo:jhr:jr:j=t:jx:ju~:j:j˂:jb:j,:jő:j:jԛ:j:jݟ:j#:j9:j:jȴ,:j:j:j2:j:j):jt:j:j:j(:j:je:j:j}:j:j:j:j,:jQ:j(:j ,:j:j:j:j:j:j:j:j :j#:j&:j):jm*:j"-:j#1:jy4:j4:j7:jY;:j>:j$?:jzA:j4D:jH,:jJ:jMm  There is a stone staircase leading up, spattered with blood here.:jO:jPS:jSB15  _:j V:j(s %8:ju ,:jsv :jx  _You fly upwards.:jƒ R  There is a stone staircase leading down here.:jN | 30  _:ji :j :jʘ :jg :jS :jZ :j :j< :j] :j :j% ,:j۫ :j :jϯ :jy :jP :j @  x - 5 boomerangs (gained 2):j ;15 :j߷ :j / .........# ##..#................ .........# ##.#.......######### .........# #.........# .........######>#.......# ................#'####### #########.#####......######.#..............##.#..............##.##....@........#Noise: --------- 16728.3 (41.5):jW e#.#<...#≈≈≈≈≈≈≈.##o) +2 rapier of the Bedazzling Bear {venom#.#..#.'≈#####≈.#Throw: 27 darts (poison)#.#.####≈#≈≈≈#≈.##.#.....≈#≈_≈#≈.##.#####.≈#≈.≈#≈.##.# #.≈##.##≈.##.# #.≈≈≈.≈≈≈.##.# #.........#:jc :j :j- - _You see here a +0 whip.:j?I:j:js>....0.0):j:jE _Done exploring.:j :j 3:j :jI :j :j E _Done exploring.:jM :j :j :j ;:j :jP E _Done exploring.:jo n[?25h[?0c  Search for what [Enter for "throw", or ? for help]? :jV [?25l[?1c:j :j 6 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] d - a throwing net  b - [carried] g - 27 poisoned darts (quivered)  c - [carried] w - a curare-tipped dart  d - [carried] x - 5 boomerangs Results elsewhere ([,] to cycle)  e - [D:8] a stone (7 further duplicates in 2 piles)f - [D:5] 5 boomerangs:jLevel 5 of the Dungeon <<<>>>>^_(Press ? for help) ##########  #.....)..# ############  ##........# #..........#  #####.........# #..........#  :jw################### ##..##.###.#######..........#  #...........#.....## #...#..#...###...)..........#  #..................## #.#.^.##.####>.###..........#  #...................# #.##..##.####.## ####......##  #.......)...........# #......[.#....## ##....##  #...)..)............# #..............## #.####  #....).))...........# #...............# #.#  #####...............####..#......[.....# ###.#  ##...............##................# #...#  ##.....#............###...........####.###  #######..#..#.......##.÷...#...#...##.#  #..###............###.#..........#####  #.## ####.........÷.........<........#  :j '####.# #####..÷<[.####[..........##.....#  #....# #.......†..).###........[........#  :j_@####.######.##.......#÷>............#...####  ###########....#......#.....#.#####..............##  #...........##......###.....#....###...........#.#  #...........##......###.....####.###...........#.##:j:jh:j[Para the StormcallerTengu of Vehumet ***...Health: 57/57 ========================Magic: 22/22 ========================AC: 7Str: 8EV: 15Int: 20SH: 0Dex: 21XL: 11 Next: 66% Place: Dungeon:8Time:Quill Fly x - 5 boomerangs (gained 2) _You see here a +0 whip. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "throw", or ? for help]? :j:j:j&:j+ 30  _:j1X:j6:j7:j+8:j9:j?:jBB:jGB:j"K:jNR  There is a stone staircase leading down here.:jP:jQ _:jR:jU:jY,:jzZ:j]:j_,:jEa:jc:jKe:je:jg:jj:j0k:jk:jm:jo:j&r:jr:j6t:jvv:j_|B:j}:j:j.:j]:j:j:j:jX:j6:jȑ:j:j:jX:j٘:j&:jߚ:j:jB,:j-:j̤:j:j :j':jmW  There is a stone staircase leading up here.:jW:jY:j/B15  _:j:jE 7  You fly upwards.:j:j:jl:j_ _Level annotation: exclusion: staircase:jp R  There is a stone staircase leading down here.:j1:jf 30  _:j:j X:j:j:jI:j:jv:j:j:ja:j:j:jg:j2:j"W  There is a stone staircase leading up here.:j":jH$:j%B15  _:j%:j7K%6:jK:jjL:jM:j P _You fly upwards.:j[R  There is a stone staircase leading down here.:jZ]:j7^f 30  _:j^:j c:jd:jfe:j^q:jQt:jpv,:jx:j{:j6}:j}:jQ:j:jf:jԄ:j:j:j:j:j=:j:j:jf:jw:j$  Things that are here::jn  a +0 robe; a +0 dagger; a kobold skeleton:j':j _:j1:j%:j;,:jl:j:jϨ:jo:j:j:j:j:j:jE:j:j6:j~:jǾ:j:j=:j@:j:j{,:j^:js:jo:j:jL:j:j:j:jp:j:jd:j:j:jy:j:j:j:j:j+:j:j0:j:j:j):jq:jlm  There is a stone staircase leading up, spattered with blood here.:j:j:jYB15  _:j:j 5 _You fly upwards.  There is a stone staircase leading down here. 30  _:j Y  You see here a +0 short sword.:j9 5 _:ji ,:j# B:j% :j' :je( :jn* :j^- :j/ ,:j2 :j!5 :j7 :jy7 :j9 :j)< :jj> :j> :jHD ,:jeE :jE :jQG :jI :jK :jBL :jN :jVP :jQ :j,R :jS :jU :jV :j,W :j,X :j[ :j^ :jz^ :j!` :j-c :je :jWf :jh :jk :jn :jn :jp :jt :jv :jw :j :j݋ :j :j5 :jQ :j :j :jd :j :jW :jL :j :j :j :j :j« :j :jݰ :j ,:jP :jŽ ^  x - 10 boomerangs (gained 5)  Things that are here::jc ;15 :j :j /################### ##...........#.....## ##..................## ##...................# ##.......)...........# ##...)..@............# # Noise: --------- 16800.8 (72.5)#....).)[...........# # o) +2 rapier of the Bedazzling Bear {venom#####...............#### Throw: 27 darts (poison):j ##...............##.##.....#...........#######..#..#..... #..###....... #.## ####.... ####.# #####..÷< :jg :j :j 4 _a +0 leather armour; a +0 whip:jK:j!:j:jL..........0.0)......:jz:jK:jrE _Done exploring.:jު Where to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon  T - Temple :je:j,&Para the StormcallerTengu of Vehumet ***...Health: 57/57 ========================################### # Magic: 22/22 ========================#...........#.....## # AC: 7Str: 8#..................## # EV: 15Int: 20#...................# # SH: 0Dex: 21#.......)...........# # XL: 11 Next: 66% Place: Dungeon:5#...)..@............# # Noise: ---------  Time: 16800.8 (0.0)#....).)[...........# # o) +2 rapier of the Bedazzling Bear {venom#####[4:jf'J0m...............#### Throw: 27 darts (poison)##...............##. Quill Fly ##.....#...........#######..#..#..... #..###....... #.## ####.... ####.# #####..÷<  _There is a stone staircase leading down here. _You see here a +0 short sword.  x - 10 boomerangs (gained 5)  Things that are here: _a +0 leather armour; a +0 whip _Done exploring.:j*:jG8:j<;:j@| 30  _:j>$  Things that are here::jl l  a +0 robe; a +0 spear; a gnoll skeleton:j:jj _:j::jD:jd:j:j::jB:jJB:jQ:jT:jU:jW:j^:jwa:j@c:jc:jj:jl:jhm:jq:j)t:jv:jw:j~X:j`:jR:j':j:j:j:j:j:jʍ:j:j:jy:j:j :jĜ:jK:j:j:j:j:j:j:j,:j:j:j,:j:jh  You see here a black bear skeleton.:ju5 _:j3:jH:j,:jB:j:j:j:j :j@C  You see here a +0 short sword.:j:jp _:j5:jd  You see here an adder skeleton.:j:j _:j:jY  There is a stone staircase leading down here.:j:j:jB15  _:j:j%6:j-,:jS:j! _You fly downwards.:j### #.#.####.........#....#### ..# #......'..............#### ..# ###.####.........#.##..... ..##.####......#.#..##..... ..##...........#........... ..#######.....###..#....... ..# ##########..........##....... ..###........#.####.....##.##### ....'........#.#@....#.###.# 24.3 (23.5) ....#........#.###.#.#.# #.# .............#.#.....#.# #.# .....######'##.#...###.# #.# ..÷...## #.##.#.### #.# #.# .......# #.##.#.#####.# #.# ######.# #.##.......##.####..........##....##.†..#.##.......++....#:j :j&:j(w _There is a stone staircase leading up, spattered with blood here.:jT:jUWhere to? (Tab - D:6, ? - help)  D - Dungeon  T - Temple :j:j ### #.#.####.........#....#### Para the Stormcaller ..# #......'..............#### Tengu of Vehumet ***... ..# ###.####.........#.##..... Health: 57/57 ======================== ..##.####......#.#..##..... Magic: 22/22 ======================== ..##...........#........... AC: 7Str: 8 ..#######.....###..#....... EV: 15Int: 20 ..# ##########..........##....... SH: 0Dex: 21 ..###........#.####.....##.###### XL: 11 Next: 66% Place: Dungeon:6 ....'........#.#@....#.###.#Noise: ---------  Time: 16824.3 (0.0) ....#........#.###.#.#.# #.#o) +2 rapier of the Bedazzling Bear {venom ........:j.....#.#.....#.# #.#Throw: 27 darts (poison) .....######'##.#...###.# #.#Quill Fly ..÷...## #.##.#.### #.# #.# .......# #.##.#.#####.# #.# ######.# #.##.........###.##.####..........##....##.†..#.##.......++....# _You see here a black bear skeleton. _You see here a +0 short sword. _You see here an adder skeleton. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up, spattered with blood here.:j<:j:j:jw 30  _:j:ja:j :j :jf :j :j :j ,:jw:j,:j":j:j:j:j :jv:j:j:j:j:j:jK:j:j:j:j" :j :j!:jj!:j#:j#:j4$:j!%:j&:j':j':j':j6):j):j`*:j*:jS-Y  There is a stone staircase leading down here.:j-:j.:j/B15  _:j30:jnG 7  You fly downwards.:jp,:j^q:jUs_ _Level annotation: exclusion: staircase:jxq#########†#####... #....##.##...#.....#'####.. :jۊ#............#.....#..........# #............#.....#..........' #............#.....#..# #............#.....#..........# ######'####+####.......#...#####......))....#...#..@#.....≈≈)≈≈..#..38.8 (14.5).#...#.....≈)[.≈..#..#...#.....≈>∩.≈..#..........#...'.....≈...≈..#.............#####...÷.≈≈≈≈≈.##.. .#'#########......####...........  .#.........#......###.....  .#.........##....# #.....  .#.........#......#....# #..... :j%:jow _There is a stone staircase leading up here.:j:jޣWhere to? (Tab - D:7, ? - help)  D - Dungeon  T - Temple :j[!:jM3############†##.........######... Para the Stormcaller #....##.##...#.....#'####....##.. Tengu of Vehumet ***... #............#.....#..........#.. Health: 57/57 ======================== #............#.....#..........'.. Magic: 22/22 ======================== #............#.....#..........#.. AC: 7Str: 8 :jNi#............#.....#..........#.. EV: 15Int: 20 ######'####+##.....####.......#.. SH: 0Dex: 21 .............#####......))....#.. XL: 11 Next: 66% Place: Dungeon:7 .............#..@#.....≈≈)≈≈..#.. Noise: ---------  Time: 16838.8 (0.0) .............#...#.....≈)[.≈..#.. o) +2 rapier of the Bedazzling Bear {venom .............#...#.....≈>∩.≈..#.. Throw: 27 darts (poison) .............#...'.....≈...≈..#.. Quill Fly .............#####...÷.≈≈≈≈≈.##.. .#'#########......####...........:jO  .#.........#......#....#####.....  .#.........#......#....# #.....  .#.........#......#....# #.....  _You fly downwards. _There is a stone staircase leading up, spattered with blood here. _There is a stone staircase leading down here.  You fly downwards. _Level annotation: exclusion: staircase _There is a stone staircase leading up here.:jjP:jhQ:jHl:jsn:jt| 30  _:jS~:jn,:j:jB:j:j@  There is an open door here.:j:jڳ _:ja:jw:j:j:j1:j:j:j,:jB,:j,:ja:jB:j) :j :j( :j :j :j :j :j :jo :j :j :jH! :j{, :j- :j.. :jb/ :j: :j; :ji< :jP= :jE :jF :jF :jG :jo :jir :j"s :js :j :j ,:j{ :j :j ,:j :j :j :j :j :j% :j :j1 :j :jr :j :j :jP :jD :j :jR :j| :j :j ,:j :j :jz :j" :j :j :j< :j :j :j :js :jE :j9 :j@ :j X:j X:j :jS :j ,:j :j_# :j3% :j% :jL' :j) :j`+ :j, :j/- :j/ :j1 :j1 :jP3 :j5 :j7 :j8 :jg9 :j(< :j= ,:jp? :j~D B:jD :jG :jtI :jI :jJ :jBM :j0O :jO :j7Q :j^S :jT :jNU :jV :jX :j\ :j ] :jU^ :j7` :ja :jsb :jYc :je :jf :jg :jh :ji :jk ,:jl :jo Y  There is a stone staircase leading down here.:jp :jr :j##...#.#.###.###  ###.######.#@.#....#  90.3 (51.5)#.#..#..###  #...))..####.#.#......#  # #.#.##..#..#  #'##.# #.#........#  ...#.##.# #.#..#.###.#  ...#.##.# #.#......#.#  ...#'##.# #.##.#.#:jz ##.#  ..# #.##.#.###^##  :j a _There is a stone staircase leading up here.:jЍWhere to? (Tab - D:8, ? - help)  D - Dungeon  T - Temple :ju:j4#######  Para the Stormcaller#.....#  Tengu of Vehumet ***...#.###.#  Health: 57/57 ========================#.#.#.#  Magic: 22/22 ======================== ##### #.#.#.######   AC: 7Str: 8 ....# #.#........#   EV: 15Int: 20 ....######.#.#.#....##   SH: 0Dex: 21 :j.......>##...#.#.###.###   XL: 11 Next: 66% Place: Dungeon:8 ....###.######.#@.#....#   Noise: ---------  Time: 16890.3 (0.0) .............#.#..#..###   o) +2 rapier of the Bedazzling Bear {venom #...))..####.#.#......#   Throw: 27 darts (poison) ........# #.#.##..#..#   Quill Fly ...#'##.# #.#........#  ...#.##.# #.#..#.###.#    ...#.##.# #.#......#.#    ...#'##.# #.##.#.###.#  :j=/  ........# #.##.#.###^##    _Level annotation: exclusion: staircase _There is a stone staircase leading up here. _There is an open door here. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.:jR:j :j:j:jf 30  _:jC:jԮ:j :j:j :jx:j:j:jŻ:jl:j:j:j:j,:j:jq:j:j":j :j:jJ:jK:j):j:j;:jX:j_:j.B:j:j:jB:j:j:j:jM:j:j3 :j! :j :j: :j X:j! :j% :j :j :j" :j :j :j} :j :j[ :j :j*! :j8% :j% :j}& :j& :j+ :j4 :jh5 :j6 :j: :jw; :j< :jX< :j@ :jA :jB :jB :jF :jH ,:jI :jL :j4M :jM :jN :jR :jYS :jS :jDT :jX :jY :jZ :jZ :j] :j^ :j_ ,:j-d :jd :j[e :je :j]i :joj ,:jj :jm :jn :jo :jco :jr :js ,:jet :j..# #...............####.# .....................# ##.............#######  ##.....#........#  ##########.....######  #####@.....# 946.8 (56.5) #......#  #......#  ######## :j% 8:jZ+ :j-  stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.down here. _You fly downwards. _There is a stone staircase leading up here. :j[ :jWhere to? (Tab - D:9, ? - help)  D - Dungeon  T - Temple :j9  :j7 #....÷..........## ##.....#..... Para the Stormcaller #................################ Tengu of Vehumet ***... #.................>..#Health: 57/57 ======================== #...............####.#Magic: 22/22 ======================== .....................#AC: 7Str: 8 ##.............#######EV: 15Int: 20  ##.....#........#SH: 0Dex: 21##########.....######XL: 11 Next: 66% Place: Dungeon:9#####@.....#Noise: ---------  Time: 16946.8 (0.0)#......#o) +2 rapier of the Bedazzling Bear {venom#......#Throw: 27 darts (poison)########Quill Fly _There is a stone staircase leading down he :j8 re. _You fly downwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. :jW  30  _ :jX  :j,e  :j. DYou fly downwards. _There is a stone staircase leading up here.down here. _You fly downwards. _There is a stone staircase leading up here.  down here.15  _ :j> &10 :j  _There is a stone staircase leading up here.down here. _You fly downwards. _There is a stone staircase leading up here.down here. _You fly downwards. :j j ####.## #..##  #....# #.#..  ##.##.# #.# # #  #..##########.# .# ##  #...#.#.#.....###.# ..  #....#.#..#.## ##..ß.#ß#.ß...###...#.#...##......#  #.###.#.###.#..@...# 57.3 (10.5)  ## ###.ß)##..)##)# ###.##### #  :j down here. _You fly downwards. _There is a stone staircase leading up here.down here. _You fly downwards. _There is a stone staircase leading up here. :jM_ :j~ 30  _ :j. :jYou fly downwards. _There is a stone staircase leading up here.down here. _You fly downwards. _There is a stone staircase leading up here.  You see here a +0 broad axe. _ :j"# :j& :j+ :j- :j^0 :j6 :jwA :j :j\ :j} :jt  :j :j :j6 :ji :j| :j :jE  :j$ :j& :j( :j]* :j0. :j/ :jx1 :j4 :j9 :j; :j= :j+@ :jD :j:F :jG :j'J :jN :j]P :jQ :j*T :j X :jY :j^[ :j^ :j=cq  You encounter an orc priest. It is wielding a +0 dagger. :j## ###.ß)##..)##)#  ###.######.#  ..# #.#  ß... #.#  ....# ###.###  #.....#  o.....#.###.# ........# #.# ...#@###.# ....#.....# ... ########.o   orc priest (wandering).76.3 (19.0  :j%c  7.3 (20 :jyM _The orc priest leaves your sight. :j I :j*   An orc priest comes into view. :jF  #.###.#.###.#..<...### ###.ß)##..)##)####.######.#?..# #.#ß... #.# #####.####......#.....###.###.#o......@.# #.#.......#.###.#.......#.....#......############..#..o   orc priest (wandering)#.#..0.0)  8.3 (1 _Found a scroll of fear. The orc priest leaves your sight. :j`  :jÀ 3 :jQ  :j  You encounter an orc. It is wielding a +0 hand axe. :j  :j M ##...#.#...##......# #.###.#.###.#..<...### ###.ß)##..)##)#.###.######.##?..# #.##.ß... #.# #####.### #......#.....# ##.###.#o...# #.#.#.###.#o.......#.....#.......########.####..o   orc priest (wandering) #..o   orc (wandering) #..#. :j  :jE B0.o :jB 8o. :j oo :j   ==9.3 (1 :j;   :j H_The orc shouts! The orc priest shouts! You hear a shout! :j"  ##...#.#...##......#Para the Stormcaller#.###.#.###.#..<...#Tengu of Vehumet ***...## ###.ß)##..)##)#Health: 57/57 ========================.###.######.#Magic: 18/22 ===================-----#?..# #.#AC: 7Str: 8#.ß... #.#EV: 30 Int: 20#.....#####.###SH: 0Dex: 21#......#.....#XL: 11 Next: 66% Place: Dungeon:10#.....@#.###.#Noise: ==-------  Time: 16979.3 (0.0).o........# #.#o) +2 rapier of the Bedazzling Bear {venom.*......#.###.#Throw: [0;10 :je g;1m27 darts (poison)........#.....#Quill Fly .......########.####..o   orc priest#..o   orc#..#.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (empty space  bonus: 7/8) :j: )Aim  Press: ? - help, Dir - move target: an orc, wielding a +0 hand axe and wearing a +0 chain mail (empty space  :j6 bonus: 7/8)  The open air twists around violently and strikes the orc!!  You kill the orc! :j6 u   Vehumet accepts your kill. :jb  :jV  :jA <15 ===80.3 (1 :j  :j t _The orc priest casts a cantrip, but nothing happens. :jϬ  ##...#.#...##......#Para the Stormcaller#.###.#.###.#..<...#Tengu of Vehumet ***...## ###.ß)##..)##)#Health: 57/57 ========================.###.######.#Magic: 14/22 ===============--------- :j #?..# #.#AC: 7Str: 8#.ß... #.#EV: 15Int: 20#.....#####.###SH: 0Dex: 21#......#.....#XL: 11 Next: 66% Place: Dungeon:10#.....@#.###.#Noise: ===------  Time: 16980.3 (0.0).*........# #.#o) +2 rapier of the Bedazzling Bear {venom.)......#.###.#Throw: 27 darts (poison)........#.....#Quill Fly .......########.####.. :ju 8o   orc priest#..#..#.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target :j }Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (emptyspace bonus: 6/8) :j{)Aim  Press: ? - help, Dir - move target: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (emptyspace bonus: 6/8)  The open air twists around violently and strikes the orc priest!!  You kill the orc priest!  :j˽^oVehumet accepts your kill. :jo   orc warrior (polearm) :j 71.3 (1 _You encounter an orc warrior. It is wielding a +0 trident.:jx ##...#.#...##......#Para the Stormcaller#.###.#.###.#..<...#Tengu of Vehumet ***...## ###.ß)##..)##)#Health: 57/57 ========================.###.######.#Magic: 10/22 ==========--------------#?..# #.#AC: 7Str: 8#.ß... #.#EV: 15Int: 20#.....#####.###SH: 0Dex: 21#......#.....#XL: 11 Next: 67% Place: Dungeon:10#.....@#.###.#Noise: ===------  Time: 16981.3 (0.0)*)........# #.#o) +2 rapier of the Bedazzling Bear {venom.)......#.###.#Thro:j zEw: 27 darts (poison)........#.....#Quill Fly .......########.####..o   orc warrior (polearm)#..#..#.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (empty  space bonus: 3/8):js.oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (empty  space bonus: 3/8)  The air twists around and strikes the orc warrior!!:j- 2.3 (1 _The orc warrior is severely wounded.:jk ##...#.#...##......#Para the Stormcaller#.###.#.###.#..<...#Tengu of Vehumet ***...## ###.ß)##..)##)#Health: 57/57 ========================.###.######.#Magic: 6/22======------------------#?..# #.#AC: 7Str: 8#.ß... #.#EV: 15Int: 20#.....#####.###SH: 0Dex: 21#......#.....#XL: 11 Next: 67% Place: Dungeon:10#.....@#.###.#Noise: ===------  Time: 16982.3 (0.0).*........# #.#o) +2 rapier of the Bedazzling Bear {venom.)......#.###.#Throw: :j>mn[40m27 darts (poison)........#.....#Quill Fly .......########.####..o   orc warrior (polearm)#..#..#.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail  (severely wounded, empty space bonus: 6/8):jb$Aim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 trident and wearing a +0 chain mail  (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior!:jo):j3}283.3 (1:jp _Vehumet accepts your kill.:jV  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j%3:j0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jc;3:j_<:ja@:j{A7= 30  _:jdA=:j8=:jr:j9=:j9=:j ,:jx:j:j,:j:jB:j=:jV e  You encounter a troll.:j410/22=---.T:jIT   troll (wandering)70007.0):j:j1N---1.3 (18 _:jM':j):j :jyA :jdB :jEH ,:j"L O=:ja] c5=:jP` B:jf :jfm :jn :jNr :jw :jy ,:j } :jV {=:jH :j9 c6=:jĒ :j ,:j :jU :js :j :j :jP :j :j e=:j :j= K7=:j :j :jr :jܾ :j" :j :j :j :j :j) :j :j 9=:j :j B:j :j K8=:j8 :j :j# :j :j+ ,:j B:jc e=:jX :j|,:jV:j:jd K9=:j :j:j&:j":j%:j&:j':j+,:j-:jN1:j29=:j@:jE:jFL20=:jJ:jN:jHO:jR:jT:jU:jFX:j<],:jb:jb:jc9=:jf:j[j,:jl:jqa1=:jVs:jv:jWw:jy:j{:jR|:jf~:jB:j{=2==:j<4 _Magic restored.:jǖ:jZ:j#,:jlB:j:jک:j:j==:jU:j:jZ,:j:jN  You now have 334 gold pieces (gained 17).:j;15 :j:jF _Items here: )) [[ †. 30  :j Q15 :j:jo _f - 6 scrolls of fear (gained 1):j:j _ 30  :ja:j :j!,:jl#:j):j7B:jA9:j::jj;:jM=:jX:j:j ,:j :jBB:jS:j,:j,:j0,:j3:j6:jF9:j,::j0;:jX?:j1C,:jfF:jH:jL:jb:j):jÌv:j:j #..ß.#ß#.ß...# #.# #....#.#.....#####.### #...#.#.#......#.....##...#####......#.###.###......)........# #.##......)......#.###.######..........#.....##..............#########.####...####@.# -15449.0)##.## #..# #.# #..# #.# #.:# #.# #..##.. ....#. #... #.### -[1;3:j<8H _Key pressed, stopping explore.:jk  :j:jv P _:j:j,:jn:j:jk:j9:jg:jL$8  #...#####......#.###.###......)........# #.# ....)......#.###.# #####..........#.....# #..............######## #.####...####..#  ##.## #..#  #.# #..#  #.# #.@# .# #..# #.. ..... #. ###.... #.##:j%## #? ..##  You pick up a parchment of Inner Flame and begin reading...:jZD7.3 (3.0)15 8.3 (4 _You add the spell Inner Flame to your library.:j4J :j=K :j(L :jށ  30  :j :j9 :j7 :j :j[ :jV :j :j :j :j :j R15  _d - 4 scrolls labelled RINEAQ ERION (gained 1) 30  :j :j  ##.## #..#  #.# #..#  #.# #..#  #.#####..#### #............. #.#####........ # #.####### #...####.# [......@.#65.3 (7 #...###### #  :j :j *6.3 (8:j( :j ( _Found a ring mail.:j8/:j;13:jN4:jH6:j<:j>:j?,:j@:jA:jQC:jC:jD:jRF:jLG:jG:jH:jJP:jTX:jP^:j_:jak  You encounter a shadowghast.:jh #.# ####..####.#............#........##.## #.######.####...####.# ....[........# #####...#######.....@. #######. .#.#.#W#W   shadowghast (dormant).#.#:jt'74:jui  5.3 (9 _:j{:j2}:j #.# #..#Para the Stormcaller#.#####..####.#Tengu of Vehumet ***...#.............#Health: 57/57 ========================#.#####........Magic: 21/22 ======================--##.## #.#######AC: 7Str: 8.####...####.#EV: 30 Int: 20....[........#SH: 0Dex: 21#####...######XL: 11 Next: 71% Place: Dungeon:10##.....@.#Noise: ---------  Time: 17175.3 (0.0)#######*#o) +2 rapier of the Bedazzling Bear {venom*#Throw: 27 darts (poison)*#Quill Fly *#*#W   shadowghast.#:j".#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadowghast (dormant, 100% to hit)  The zap hits the shadowghast.:j8W.:ji...15 =6.3 (1:j:jپonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a shadowghast (dormant, 100% to hit)  The zap hits the shadowghast. _The shadowghast is moderately damaged.:j0g g #.# #..# #.#####..####.# #.# #.#####. ##.## #.# .####...####.# ....[........# #####...###### ##....@..# #.# .# .# W# .# .# .#:jn :jp o 30  -7:jt :jv :j  #.# #..#   #.#####..####.#   #.#   #.#####.   ##.## #.#   .####...####.#   ....[........#   #####...######   ##.#   #.#  :jA .#   .#   W#   .#   .#   .#  :jU-8:j:j:j @  #.# #..#   #.#####..####.#   #..#   #.#####.   ##.## #.#   .####...####.#   ....[........#   #####...######  ##.#  #.#  .#   .#   W#   .#   .#   .#  :jA1W:jJW   shadowghast:jK%9:jQ:jS:jGo  #.# #..#  #.# #..#   #.#####..####.#  #.....#  #.#####........  ##.## #.#######  .####...####.#  ....[........# #####..@###### .......# #######W#:j2I3  .#  .#  W#   .#   .# .#:jR:je:*:jA   The shadowghast slips into darkness.The shadowghast flickers and vanishes!:jp9{:jʽ&80:j#:jd _Deactivating autopickup; reactivate with Ctrl-A.:jk  #.## #..#  #.# #..#  #.# #..#   #.#####..####.#  #.....#  #.#####........  ##.## #.#######:j ;  #.####...####.#  #....[.@......#  ######...###### .......# #######{#   .#  .#  W#   .#   .#:j 2==1:jR  ##.## #..#  #.# #..#  #.# #..#  #.#####..####.#  #...#  #.#####.  ##.## #.#  #.####...####.#  #....[.#  ######...######  ##.......# :j #######{#   .#   .#   W#   .#   .#:jX2:jI  ##.## #..#  #.# #..#:j  #.# #..#  #.#####..####.#  #...#  #.#####.  ##.## #.#  #.####...####.#  #.....#  ######...######  ##.......#  #######{#   .#   .#   W#   .#   .#:j:jQ;3:jw:j[R _You see here a +0 ring mail.:j  ##.## #..#  #.# #..#  #.# #..#  #.#####..####.#  #..#  #.#####.  ##.## #.#  #.####...####.#  #...@[.#  ######...######  ##.#  #######{#   .#   .#   W#   .#   .#:j:jۙ,4 _:j-:j:j:ja:j[B==5:j:j:j$:jI:j:j%6:j:j:j - *W   shadowghastThe shadowghast strikes at you from the darkness!  Reactivating autopickup.:j1 X*@*:j) **.@[**:jj ...@W..(dazed):j޳ 33-----------====7-Mesm Fly :j :jͻ @ _Your orb emits a pulse of dizzying energy.:j 4=--------------8:j 1  You hit the shadowghast but do no damage.The shadowghast snaps out of its daze. You claw the shadowghast.  The shadowghast is moderately damaged.0--15 =---9 _The shadowghast claws you.:j4!  You hit the shadowghast. You claw the shadowghast.  The shadowghast is heavily damaged.:ji"j26----90:jo):j,0 _The shadowghast claws you.:jT  You hit the shadowghast. Your kick misses the shadowghast.You peck the shadowghast, but do no damage.The shadowghast is severely damaged.:jU@--1:jZ:j]0 _The shadowghast claws you.:j.  You hit the shadowghast but do no damage.You claw the shadowghast. You peck the shadowghast.  The shadowghast is almost destroyed.:j}Q19--=2:j:jf0 _The shadowghast claws you!:j [You hit the shadowghast.  You destroy the shadowghast!:j(:jy20--4-3:j Z _Vehumet accepts your kill.:j, ##.## #..#  #.# #..#  #.# #..#  #.#####..####.#  #..#  #.#####.  ##.## #.#  #.####...####.#  #....@.#  ######...######  ##.#  #######{# :j<51 30  --4:j::j2?R _You see here a +0 ring mail.:j h ##.## #..#  #.# #..#  #.# #..#  #.#####..####.#  #...#  #.#####.  ##.## #.#  #.####...####.#  #....[#  ######...######  ##.......#  #######{# :j̷ :jZ j2=-5 _:j :j :jf:j`k  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.3   3%   0   k + Spellcasting 7.1  39%  -1  :jdl         b - Polearms   0.0    +1   l + Conjurations  10.0    +3   c - Staves   0.0    +1   m - Fire Magic   0.0    +1   d - Unarmed Combat   0.0    +1   n + Air Magic16.6  25%  +3   e * Throwing   2.5  16%   0          :jo o - Evocations   0.0     0   f - Short Blades   4.0    +1   p * Shapeshifting   4.4  17%  -2   g - Long Blades   2.3    +1               h - Armour   0.0    +1       i - Dodging   2.1    +1      :j(w j - Stealth   2.1    +1              :j#x                        The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j+:j-:j6 ##.## #..#Para the Stormcaller #.# #..#Tengu of Vehumet ***... #.# #..#Health: 22/57 =========--------------- #.#####..####.#Magic: 22/22 ======================== #.............#AC: 7Str: 8 #.#####........EV: 30 Int: 20 ##.## #.#######SH: 0:j7Dex: 21  #.####...####.#XL: 11 Next: 74% Place: Dungeon:10  #....[@.......#Noise: ---------  Time: 17195.3 (0.0)  ######...######o) +2 rapier of the Bedazzling Bear {venom ##.......#Throw: 27 darts (poison) #######{#Quill -Mesm Fly  .# .# W# .#:j9U .#The shadowghast is almost destroyed. _The shadowghast claws you!  You hit the shadowghast.  You destroy the shadowghast! _Vehumet accepts your kill. _You see here a +0 ring mail.:j>:j?:jE:jG:j0:jU  :j:jk:jk324=:jg:j:jK5=:j:j:jv96:j:j:jS7=:j::j9==:j:jL30=:j":jd:jnS1=:jq:j:j[K2=:j:j:jT93:j4=:j:jw5=:j:j6=Fly :ji _Your orb has recharged its mesmeric power.7=:j:j:j4:jL8=:j,:jmK9=:j:jq:jN41=:j2:jv:j=W2=:j:j:jmK3=:j:jI"4=:j#:j!$%5:j$:j&:j'K6=:j@(:j):jP*U7=:j+:j1:j2K8=:j3:j5:j96U9=:j)7:j8:j&9L50=:j9:j;:j<U1=:j=:j6?:j?K3=:j@:jG4=5=:jHk6=:jI:jK:joLK7=:jN:jT1 _HP restored.:jDa  You see here a +0 ring mail. _:j5c:jd,:je:jg:jIh9=:jv:j x:jpy:j z:jM|:jZJ:j:j":jʨ:j :j:jհ:jV:j:jĸ:j:j:jp:j:j:j:j:j:j:j  You see here a +0 ring mail. _:jW,:jh:j B:j":j:jZ:j:j:js:j:jE:j :j :j_ :j :j :jd :j :ja :j:j:j,:j:j:j:j8:j:jW:j:jf:j:jS:j ,:jy:j :j,:jt:j:j2 ,:j<:j@,:j@:jB:jD:jD:jE:juF:jG:jH:jH:jK:jL,:jM:jO:j0Q,:jQ:jS:jU:jwU:j V:jBW:jX:jY,:ju[:j&]:j]:jM^:j_:ja:jb:jb:je:jFf;15 :jg:jjN _You now have 351 gold pieces (gained 17).:jk:jLl_ 30  :jl:j{X:jO}:j~:j~:j?:j܀:j/:j:j:j:j:j:j:j:j:j:j%:jߋ:j:j,:j9:j :j:j:j:j:j6:jc:j,:jV:j:jL:jʟ:j:jU:j,:j:j:j,:j :j:jO,:jD:jH,:jШ:ju:j+:jͪ,:j:j:jЬ:j:j:j,:j|:j:j,:j:jn:j:j:j):j?:jn:j,:jJX:jx:j,:j:j ,:j,:j:j,:j@:j:j,:j8:jC:j:j8:j:jO:j:j:j:j,:j:j{:j:j:j,:j:j&:j:j:j:j:j,:j:j15  _s - 2 fuming pink potions (gained 1) 30  :j :j ,:j :j,:j:j:j,:j<:j:j:j:j+ :j!:j$,:j5&:jh*:j,:jq-:j.:j0:j2:jj3:jN4:j7:j9:jA;,:jl>:j;F #.# ..#  #.# # ..#.  #.# ...#.  #.# #.##.# #)# #.##.###  #.#####....... ######..........#####..# ........#.............>. ######.##.##.##.@## :jYG32130.0)  #.<.#.##.##..####..#  ##>.#.##...........#  ##.#.##.....#####.#  #.#.##.##.## ##.#....:..# ######...###.#### .............####### .#####...###........:jyN:j8O+61:jFU:jW; _Found a stone staircase leading down. :j :jc3 :jc :j :j :jߚ, :j :j; :j: :j  :j :jj :j% :j :j  :j :jf :j{ :j :j :jj :j  :j° :j[ :j :j :j` #....###.#.# # #.#### #.#.... #.# #.#.##.#### #.# ..# .....# #.# # ..#. _.≈.. #.# ...#. ...# .# #.##.# ..# #)# #.##.#####.## .#####.........@.#32.3 (6.0) #..........#####..##### ...#.............>...... #.##.##.##..####..##### .<.#.##.##..####..# #>.#.##...........#.#.##.....#####.#  #.#.##.##.## .# ##.#....:..# .#[40 :jm3.3 (7 :j} :j9 _Found a hazy altar of Hepliaklqana. :j{  :j 3 :j  :jb  :j# X :j$ , :j'  :j- n :j/ , :j0  :j2 B :j15  :j6 , :ja7  :j9  :j;  :j(<  :j<  :j=  :j?  :j? , :jA  :jB  :jC , :jD  :jiF  :jG  :jG  :jH  :j0R  :jT  :jV  :jvW  :j X  :j~X  :j Z  :jh[  :j[  :j\  :jT^  :j_  :jR`  :ja  :j ~ :jb  :j  :j  :j/  :j  :j%  :j  :j  :jo  :jbg r :j4q  :jx  :j , :j؁  :j , :j  :j0  :j  :j׊ , :j^  :j  :j( , :j  :j  :j  :j  :j  :j{  :j , :jڔ  :jV  :j  :j  :j  :j , :j  :jF  :j4 , :j˝  :j  :jP B :jG  :j B :jE  :j  :j , :j[  :j/  :j% , :jժ  :j`  :jz , :j  :j^  :j  :j  :j  :j  :j  :jL  :j  :j  :j  :j  :jb X :j  :j~  :j  :j  :j  :j/ , :j>  :jH  :j , :jO  :j  :j  :j  :j  :j  :j , :j  :j   :jw B :j*  :jE"  :j"  :je#  :jy) X :j0  :j2  :j3  :j3  :j7  :j\: , :j<  :jF n :jF , :jjH  :jiJ  :jnL  :jL  :j&N  :jU n :jfX , :jY  :j[  :j*^  :j^  :j_  :j(b  :jwd  :je  :j(f  :jg  :j?j , :jam , :jzn  :jr X :jiv B :j~  :j  :j  :jՄ , :j2 , :j  :jЌ  :js  :j  :j1 B :j , :j6  :j  :j  :j  :jʘ  :j  :jѡ  :j`  :jW  :jԲ X :j , :j  :j X :j   ####.##..#.# ### ..##.##..#.# . :j ? ..#.##..#.. .!# ####>##....# ###.# #....###.#.# #.#.# #.#### #.#.. ..# #.#.# #.# ###.#.# # :jd ## #.#[# #.# #...#.. .######.#@# #.# #...#.≈ ..........# #.# #...#.. #######.### #.# ##.##.# :j #.# #)# #.##.# # #.# #.#####..... #### #.#######..........#  ...# #..........#........  ##.# #########.##.##.##..   #.##.<.#.##.##..  :j %M..##.#...... # #### ### ..# #.##..#.. .!# ####>##...#...###.#.# #### #.#.. ...##.#.# ### .######.#...#.≈.............#..#######.### #.# ##.# #)# #.##.#436.3 (103.0)  74 :jS _You see here the +3 scale mail of Gast {Harm +Inv rPois Str-4}.!:j 3!:j !:j' !:j !:j : _!:j !:j !:j !:j- !:j !:j ,!:j !:j !:jû !:j !:j4 !:j 2##.##..........#.#### #.#.##.#÷.##÷ #. ...#.##.#..# # #.######.##.#...... # #... ..##.#......  #.###.##..#.# #..# #.##..#.# #..# #.##..#.. #. #.###>##....# #.# ##...###.#.# #.# #.#.### # ..# #.#.#. ####.#[# #.# #...#.. .######.#.# #...#.≈ ..........# #.# #...#.. !:j 3#######.### #.# ##.##.# #.# #)# #.##.#!:j |41.3 (4.0)15 2.3 (5!:j R _x - a brown potion":jC":jD":jYE":jG":jrN 30  ":jO":jP":j!R":j3T":j|h":jR":j":jG":j":j":j":jr,":j(":j4":j>,":j!":jp":j":j":j":ju":j]":j":j":j":jy":jj":j":j":j":j,":j":jW,":j ":jI":j,":j/ ":je!":j "":j"":j"":j#":j$":j7%":j%":ja&":j)B":j5+":j+":j:,":j,":j-":j}.":jc/,":jG0":j+1":j1":j2":j2":j3":j74":j4":j5":j6":jd7,":j8":j9":j:":j:":j;":jDB":j]&":jx15  _You now have 370 gold pieces (gained 19). 30  ":jWz,":j${":jK~":j":jƀ":j":jN":j":j":jӈ":j7":j":j6":jn":j":j׷215  _You now have 391 gold pieces (gained 21). 30  ":j #.###.# #.#  #########.# #.# #.#  #####.........# #.# #.#  #........###### #.########.####  #.###.##.# #........  #.# #.##.# #######...###...# #.##.#############...).##....###.##.................. ":jZ......#.########@#######.....##.. .........# #.# ##......). .##......# #.# ##.##.. #.#..<...# #.# ######. )##..)##)# #.. #......#.# #.######.# ##. #.######.# .### #.# . #........# ...# #.# ## #..####### ...#####.### #..#":je{964.0)15 7.3 (55":j)0 _e - a wand of charming (6)":j6% 3":j\' ":j( ":ji@  30  ":jaQ ":j:S ,":jrT ":jOX ":j^ You now have 391 gold pieces (gained 21). _e - a wand of charming (6)  You reach down and open the large door.  You encounter a kobold brigand and 4 killer bees.  The kobold brigand is quivering curare-tipped darts and carrying a wand of  flame.":jk #.###.##.# #...............#.# #.##.# #######...###... ##.# #.##.#############...).##... ...###.##....................#... .....#.########.#######.....## ........# #.# ##......)......# #.# ##.##... .#..<...# #.## ######.#.## ##..)##)# #.@# #......#.## .######.# ##.'y.K.#.######.## ### #.# '..y.#........## ..# #.# ###y.y#..####### ..#####.### #+##..# ....#.....# #..# # K   kobold brigand (wand, missile, asleep)...#.###.# #..# ####[39;":jm ]49m yyyy 4 killer bees (asleep)...# #.# ###.# #....#.###.# #.#.# #.##":jz 502.3 (5.0)y.  The kobold brigand shouts! You hear an angry buzzing noise. x2":jO| Dy⌠":j} u yThe killer bee buzzes angrily.":j ,y":j 8y.":j< *K)yyyyyy 6 killer bees (3 wandering)  The killer bee buzzes angrily.iller bee. x2  The killer bee is struck by your quills.  The killer bee stings you.  You are poisoned.poisons you!":j>!e**@**":j3*...y****":j*#.":j$.y.":j%-K.":jG4 ..'.yyyyy 5 killer bees (1 dazed#:j4)  Your orb emits a pulse of dizzying energy.  The killer bee buzzes angrily. x23=--15 ====3.3 (6Pois Q#:jB Huill -Mesm Fly #:j#:j$7 _The killer bee leaves your sight.$:j$:j@8--$:j$:jcF _Unknown command.$:j3  #........###### #.########.#### #.###.##.# #...........  #.# #.##.# #######...### ###.# #.##.#############...).#####.##....................##.########.####### ...# #.#.....)#......# #.# ##.##.... #.#..<...# #@## ######.#. )##..)##)# #..# #......#. #.######.##.yyK..#.######. .### #.# #.'.yyy#.........# #.# ####..⌠#..###########.####+##..# yyyy 4 killer bees (1 dazed).#.....# #..##.###.# #..# ###...# #.# ###.# #..[9;$:j5 17H$:j7 M.y$:jR8 [y.y.$:j9 6y.$:jK: ,K$:jB .K   kobold brigand (wand, missile)yyyy 4 killer bees (1 dazed)$:jcb &2=- 30  ===-4.3 (1 _You feel sick.':j_7 ':j39 ` Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir1%4  d - FoxfireConjuration/Fire1%1 Select a spell to describe [?] help [!]/[I] toggle spell headers):j ):j ):jf  #........###### #.########.#### Para the Stormcaller#.###.##.##.............. Tengu of Vehumet ***...#.# #.##.########...###.. Health: 52/57 =====================--- ###.# #.##.#############...).##.. Magic: 22/22 ======================== ....###.##....................#.. AC: 7Str: 8 ......#.########.#######.....##.. EV: 30 Int: 20 .........# #.# ##......). SH: 0Dex: 21 .##......# #.###.##.... XL: 11 Next: 74% Place: Dungeon:10 ):j #.#..<...# #@## ######.#.# Noise: ===------  Time: 17504.3 (0.0) )##..)##)# #..# #......#.# o) +2 rapier of the Bedazzling Bear {venom #.######.# ##.yy...#.######.# Throw: 27 darts (poison) .### #.##.yKy.y#........# Pois Quill -Mesm Fly ...# #.#####..⌠#..####### ...#####.####+##..#K   kobold brigand (wand, missile) .....#.....##..#yyyy 4 killer bees (1 dazed) .....#.###.##..# ### .......# #.####.# #..The killer bee poisons you!  Your orb emits a pulse of dizzying energy.  The killer bee buzzes angrily. x2 _The killer bee leaves your sight. _Unknown command. _You feel sick.):jȦ ):j! ):j, ):j .:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells./:ja P  Okay, then./:jb /:jj /:jVl . _0:jY;0:jE=` Your spells (describe)TypeFailure Level  a + ShockConjuration/Air 1% 1 b - SwiftnessAir1%3  c - AirstrikeAir1%4  d - FoxfireConjuration/Fire1%1 Select a spell to describe [?] help [!]/[I] toggle spell headers1:jV 1:j~ #........###### #.########.#### Para the Stormcaller#.###.##.#1:jd#.............. Tengu of Vehumet ***...#.# #.##.########...###.. Health: 52/57 =====================--- ###.# #.##.#############...).##.. Magic: 22/22 ======================== ....###.##....................#.. AC: 7Str: 8 ......#.########.#######.....##.. EV: 30 Int: 20 .........# #.# ##......). SH: 0Dex: 21 1:jB.##......# #.###.##.... XL: 11 Next: 74% Place: Dungeon:10 #.#..<...# #@## ######.#.# Noise: ===------  Time: 17504.3 (0.0) )##..)##)# #..# #......#.# o) +2 rapier of the Bedazzling Bear {venom #.######.# ##.yy...#.######.# Throw: 27 darts (poison) .### #.##.yKy.y#........# Pois Quill -Mesm Fly ...# #.#1:jϢ####..⌠#..####### ...#####.####+##..#K   kobold brigand (wand, missile) .....#.....##..#yyyy 4 killer bees (1 dazed) .....#.###.##..# ### .......# #.####.# #.. _The killer bee leaves your sight. 1:j$_Unknown command. _You feel sick.  Casting: Shock (safe; 1% risk of failure)  1:jConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.1:j1:j1:je1:j1:jV  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2:j -.y'.yyy.y'.yy2:j/]yy 5 killer bees (1 dazed)2:j01=19----15 ==2:j|2-5.3 (1Swift Quill -Mesm Fly 2:jS@J _You feel quick. You feel sick.3:j L####.........# #.# #.# .......###### #.########.#####............   #...# ###.# #.##.#############...).####.##....................#.########.#######.....##. ...##......) .##... ##.##.... #.#..<....## ###### )##..)##)y.# #...... #.#######yyyy..#.###### .##.yK..y#........3:jQ #.# ####..⌠#..############.###+# 4...##.## #.##3:jX5y.3:jO.3:j%7y.3:j0y'3:j6y'3:j Kyyyy 4 killer bees  You feel sick. The killer bee is no longer dazed.3:j  30  --6.1 (0.83:j$3:j'[ _The killer bee completely misses you.3:j}j  #############.........# #.# #.# .......###### #.########.#####............   #...# ###.# #.##.#############...).####.##....................#.########.#######.....##. ...##......) .##....# ##.##.... #.#..<...###### )##..)##)yy# #...... #.#######y'yK..#.###### .##.'...y#........3:jl #.# ####..⌠#..############.###+#...#3:jEm3:jndy.y.3:jo*y3:jwHy 5 killer bees3:j!y2=--93:jT3:jU3:j( 5 #.## #############.........# #.# #.# .......###### #.########.#####............   #######...# ###.# #.##.#############...).####.##....................#.########@#######.....##. ....##......) .##... ##.##.... #.#..<...###### )##..)##)yy# #...... #.#######y'yK..#.###### .##.'...y#........ #.# ####..⌠#..############.###+#3:jK+ 5y.3:jM, by.y.3:j, 0y.3:j- *y3:j&E Hy 6 killer bees3:jF ~1=-7.6 (0.73:jkO 3:jQ $ _You feel sick.4:jg# #.....# #.# ##.###.# #.# #########.# #.# #.# #####.........# #.# #.#  #........###### #.########.### #.###.##.# #...........  #.# #.##.# #######...### ####.# #.##.#############...).#####.##.....@..............##.########.######## ß...# #y#.....) 4:j..##......# #y# ##.##... ##.#..<...# #y## ######.#. ß)##..)##)# #yy# #......#. ##.######.##y'yK..#.######.### #.# #.'...y#........ ß...# #.# ####..⌠#..######4:j8y.4:jf1y.4:j2y.4:j~`y.y.4:j,4:jQ----=8.4 (0.84:j4:j@j _You feel sick. The killer bee completely misses you.4:jk≈# #.....# #.# ## #.###.# #.# # #.# #.# #.# # #####.# #.# #.# #.###### #.#. #.###.##.# # #.# #.##.# #...####.# #.##.#...).## #.....###.##.#.#.##y#######.....## .ß.# #y# ##.......##......# #y# ##.###.#..<...# #y## ######.# .ß)##..)##)# #yy# #......# y   killer bee#.######.# ##.'yK..#.######4:jm.### #.# #.'...y# .ß...# #.# ####..⌠#..4:jo2y.4:jhzd  You feel sick.  The killer bee attacks as it pursues you!4:j{V20=9.24:jf _The killer bee misses you.4:j i≈# #.....# #.# .## #.###.# #.# .# #.# #.# #.# ## #####.# #.# #.# # #.###### #.#. #.###.##.# # #.# #.##.# #...#.# #.##.#...). .#.....###.##...@.y. #.#.##.#######..... #.ß.# #y# ## #...##......# #y# ##.## .###.#..<...# #y## ######. #.ß)##..)##)# #yy# #...... .###.######.# ##.'yK..#. #...### #.# #.'...y# #.ß...# #.# ####..⌠#..4:j yYou feel sick.y.y.y4:j .yy 3 killer bees  You are no longer poisoned.4:j 410.04:jU 4:j [ _The killer bee completely misses you.5:j9≈# #.....# #. ..## #.###.# #. ..# #.# #.# #. .## #####.# #.# #. ## #.###### #.#. # #.###.##.# # # #.# #.##.# #...#.# #.##.#...). #.#.....###.##..@.yy .#.#.##y#######..... ß#.ß.# #.# ## .#...##......# #y# ##.## 5:jX*#.###.#..<...# #y## ###### ##.ß)##..)##)# #yy# # #.###.######.# ##.'yK..#. .#...### #.# #.'...y# ß#.ß...# #.# ####..⌠#..5:j5y.5:jn*y5:j 1y.5:j y.  The killer bee attacks as it pursues you!5:j+y.5:j%Gy 4 killer bees5:j&-285:j-5:jv0[ _The killer bee completely misses you.5:jBO≈# #.....# #.## #.###.# #.# #########.# #.# # ..## #####.........# #.# # .## #..###### #.# .# #.###.##.# # .# #.# #.##.# #...#.# #.##.#...) .#.#.....###.##.@.yyy #.#.#.##y####### #ß#.ß.# #.# ## 5:j#.#...##......# #y# ##. .#.###.#..<...# #y## #.ß)##..)##)# #yy# # .#.###.######.# ##.'yK..#. #.#...### #.# #.'...y# #ß#.ß...# #.# ####..⌠#..5:j 5y.5:j\y.y.5:jl+y.5:j.y5:j/y 5 killer bees3=1.5 (0.7 _The killer bee barely misses you.5:j;4 $#.#### ####### ≈≈≈≈≈# #.....# .###.###.# ..# #########.# #.# ..## #####.........# #.# #.## #........###### #.####### ..# #.###.##.# #..... #.# #.# #.##.# #######.. #########.# #.##@##############.....###.##..yyy.y...... .#.#.#.########y##### .#ß#.ß...# #.#....##......# #y# ##. #5:j`6 .#.###.#..<...# #y## ######.ß)##..)##)# #yy# #...###.######.##.'yK..#.## .#.#...### #.# #.'...y#...y.5:js7 cy.y.5:j!8 Vy.y.5:j8 1y5:j@ Hy 6 killer bees5:jCA }4==-2.3 (0.85:j&J 5:jM 6:jsM############### #.######## ≈≈≈≈≈...# #.##.# ######### ...## #####.........# #.# #.##.......###### #.####### .#...... #.#  # #########.# #.##.############# #.#.#.....###.##.yyy.yy........#..#.########y#######. .#ß#.ß.........# #.# ##..y   killer bee6:j4y.6:j*y6:jS.y 2 killer bees6:j4=3.0 (0.76:j+6:jP _The killer bee misses you.7:jw...............<..############### #.######## ≈≈≈≈≈...# #.##.# ######### ...## #####.........# #.# #.## #........###### #.####### .#...... #.# .# # #########.# #.##y############# #.#.#.....###.##.y.y.yy........#..#.########y#######.ß#.ß....##. .#.#...##... ##. #.#.###.#..<...#### .###.ß)##..)##)yy# #...7:jy/y.7:jzayy.7:j} y.  The killer bee attacks as it pursues you!y.7:jy 3 killer bees5=8 (0.8 _The killer bee closely misses you.7:jXV 3 ###################.############  #................<..#  #.################### ##.#### ####### ≈≈≈≈≈≈# #.....#.###.###.# ~....# #########.# #.#..## #####.........# #.# ##.## #......@.###### #.###### ...# #.###.##.# #......# #.# #.##y# ####### ##########.# #.##y##############.....###.##y..y.yy...... ..#.#.#.########y##### ß.#ß#.ß...# #.# ..#.#...##......# #y# ##.#.###.#..<...# #y## ###y.7:jn[ y.yy.y.7:jf y 4 killer bees6=-4.5 (0.77:ji 7:j^ #. #.<..# #.##.#### #≈# #.....# #.....## #.###.# #~....# #.# #.# ##...## #####.# #.##.## #.y###### #..# #.###.##.# # .##.# #.# #.##y# # .#.# #.##y# ..#.#.#.....###.##.y.y.yy.#.#.#.########y#   killer bee .ß.#ß#.ß...# #.# ##.#.#...##......# #y# 7:j"b#.#.###.#..<...# #y## yy.7:jhX.y 2 killer bees7:ji7=1=-5.27:j+p7:jq8:ja8 #................<..#  #.################### ####.########### #≈≈≈≈≈≈≈# #.....# ##.....## #.###.#  #~....#########.# #.#  ##...## #####.........# #.### #......y.###### #.#### #....# #.###@##y# #..... #.##.# #.# #.##.# ###### ..##########.# #.##y###### ...#.#.#.....###.##.y.y.yy.......8:j ...#.########y#######ß.#ß#.ß.........# #.# # y   killer bee #...#.#...##......# #y####.#.###.#..<...# #y## #.ß.###.ß)##..)##)# #yy# 8:j0y8:j28:jè*y.8:j&+y.8:j*y8:jL.y.8:jZ.yy 3 killer bees8:j9%98:je8:j8:jש ################## ########## #≈≈≈≈≈≈≈..... ##.....####  #~....# #########.# #...## #####........ ####.## #....y.yy###### #.#### #....# #.###.##.# #.....## ##### ..#########y#######.#.#.#.....###.##.y.y.yy........#.#........#.########y#######y   killer bee8:j##)# .###.#.###.######.# ##.'yK..#y8:jqB.y8:jI y.  The killer bee attacks as it pursues you!  The killer bee is struck by your quills.8:jR.y 2 killer bees8:j4=6.7 (0.88:j8:jl[ _The killer bee completely misses you.8:jT  ########## #≈≈≈≈≈≈≈..... ##.....####  #~....# #########.# #...## #####........ ####.## #....y..y###### #.#### #....# ###y##.# #.....## #.##### ..#########y#######.#.#.#.....###.##.y.y.yy........#.#........#.########y#######ß.#ß#.ß...# #.# #...#.#...##y8:jU ##yy 2 killer bees####.# #...#.#...### #.##.'...y#8:jW 0y8:j2W F.y8:jZ .yThe killer bee attacks as it pursues you!  The killer bee is struck by your quills.8:jZ +y.8:jf Gy 3 killer bees8:jf ,7.4 (0.78:j:o 8:jq M  The killer bee attacks as it pursues you!is struck by your quills. _The killer bee completely misses you.  The killer bee attacks as it pursues you!is struck by your quills. _The killer bee completely misses you.9:j9 ≈≈≈≈≈≈≈..... ##.....####  #~....# #########.# #...## #####........ ####.## #....y..y###### #.#### #....# ###y##.# #.....## ##### ..##########.# #.##y#######.#.#.#.....###@##.y.y.yy........#.#........#.########y#######ß.#ß#.ß...# #.# #...#.#...##......#y ...9:jyyy 3 killer bees##.# ..ß.#ß#.ß...# #.#####..⌠#9:jD.y9:j=-y9:j".9:j$y9:jD.y9:j*Gy 4 killer bees9:j2,Z==8.2 (0.89:j49:j6*is struck by your quills. 9:jR6"_The killer bee completely misses you.  The killer bee attacks as it pursues you!is struck by your quills. _The killer bee completely misses you.bar9:j, #.....####  #~....# #########.# #...## #####........ ####.## #.....y.y###### #.#### #....# ###y##.# #.....## ##### ..#########y#######.#.#.#.....###.##.y.y.yy.......9:j-.#.#........#@########y#######ß.#ß#.ß.........# #.# #...#.#...##......#y .###.#.###.#..<# ##yyyy 4 killer bees.# ....#.#.....#####.####+##9:jQ0.y.9:j0*y9:j1F.y9:j1D.y9:j? y 5 killer bees  The killer bee is struck by your quills.9:j~@'9.09:jH9:jK[ _The killer bee completely misses you.::j::jp #~....#########.# #.# ##...## #####.........# #.### #....yy.y###### #.###  #....# #.###y##.# #.... ##.##.# #.# #.##.# #####.##########.# #y##y###### #...#.#.#.....###y##.y.y.yy...... #....#.#........#.########y###### #..ß.#ß#.ß......@..# #.# ##...#.#...##......# #y# ###.#.###.#..<...# #y## ##.ß.###.ß)##..)##)# #yy# ###.#.###.######.# ##.'yK.. ##...#.#...### #.# #.'...yß.#ß#.ß...# #.# ::jqJ ####..⌠ #....#.#.....#####.### #+ ##......#.....#.y.yy::j}y..y.y.y::jGy 6 killer bees::j--8::j::j::jPw ##...## #####.........# #.### #....yy.y###### #.## #....# #.###y##.# #...#.##.# #.# #y##.# ####  #..##########.# #.##y######  #...#.#.#.....###y##.y.y.yy.....  #......#y########y#####  #..ß.#ß#.ß.........# #.#  ##...#.#...##..@...# #y#  #.###.#.###.#..<...# #y##  ##.ß.###.ß)##..)##)# #yy#  #.###.#.###.######.# ##.'yK.  ##...#.#...### #.# #.'. ::jI #..ß.#ß#.ß...# #.# ####.. 2  #....#.#.....#####.### #+  ##......#.....#  #...#####......#.###.#::jK.y::j .yThe killer bee attacks as it pursues you!::j  The killer bee misses you.The killer bee is struck by your quills.::jn #2::j A===20.5 (0.7::jL::j[ _The killer bee completely misses you.::jZ  ####.## #....yy.y###### #.##....# #.###y##.# #...##.##.# #y####..##########.# #y##y#######.#.#.#.....###.##.y.y.yy......#.#........#y########y#####ß.#ß#.ßy..# #.# #...#.#...##....y.###.#.###.##.ß.###.ß)##..)##)y.###.#.###.######.##.'yK.#...#.#...### #.# #.'....ß.#ß#.ß...###yyy 3 killer bees  ##......)........# #.#::j\ .y.y::j;] J.y::jng ::j h /-1.2::j,q ::jt a _There is a stone staircase leading up here.;:j1 ;:j 7-;:j ;:j 0y;:j E.y;:j I.y;:j E.y;:j] I.y;:j .y;:j F.y;:j .yy 5 killer bees  The killer bee stings you but does no damage.;:j R15 =2.2 (1.0;:jV$ ;:j\ ==.9 _The killer bee closely misses you.;:j" H .......#######.#.....<........... ........# #.##............. ####.#..#### #..##............... ####.#.....###.###............... #.....#........# #..............) .............### ##............. ...÷..........## ##.....#.....## ...............################# ................@y.# ..............####.# ...................# .............#######  #.....#........# ##########.....###### ;:j#  y   killer bee #####< #......# #......#;:j 4-3.7 (2.5;:j ;:jH  _You fly upwards.;:j c _There is a stone staircase leading down here.<:jlH<:jH7-<:jO<:jdQF _Unknown command.=:j0.down here. _Unknown command.  You hit the killer bee. The killer bee is poisoned.  Your kick misses the killer bee.  The killer bee is almost dead.  You kill the killer bee!=:j27(=:j+;4=4.7 (1.0=:jE@=:jcBZ _Vehumet accepts your kill.=:j=:j =:jT=:jAH _No target in view!=:jC=:jD=:jaJ=:jLH _No target in view!?:jK?:j?:j{?:jQ?:jJ-5 _?:jRN10-?:jT  ####.## #....yy.y###### #.##  #....# #.###y##.# #  ##.##.# #.# #.##.# ####  #..##########.# #.##y###########  #...#.#.#.....###.##.y.y.yy.....  #....#.#........#.########y####  #..ß.#ß#.ß.........# #.#  ##...#.#...##.y.y..# #y#  #.###.#.###.#.y@y..# #y##  ##.ß.###.ß)##.y)##)# #yy#  #.###.#.###.######.# ##.'yK.  ##...#.#...### #.##.'...  #..ß.#ß#.ß...# [?:j! 40m#.#####..  #....#.#.....#####.####+ yyyyy 5 killer bees  #...#.#.#......#.....##...#####......#.###.###......)........# #.#The killer bee misses you.  The killer bee is struck by your quills.  The killer bee completely misses you. The killer bee stings you. x2  The killer bee is struck by your quills.  The killer bee stings you but does no damage.  The killer bee stings you! The killer bee barely misses you.?:j45------==7.2 (2.5Swift ?:jP?:j%T _The killer bee completely misses you.?:jw _There is a stone staircase leading up, spattered with blood here.?:j?:j?:j?:jF _Unknown command.?:j??:j?:j?:j%Zstings you.is struck by your quills..  The killer bee is struck by your quills.  The killer bee closely misses you. The killer bee misses you.  The killer bee barely misses you.?:jC*|40---------8.2 (1.0?:j/@:j  --...9.@.-. _The killer bee stings you but does no damage. .......#######.#.....<........... ........# #.##............. ####.#..#### #..##............... ####.#.....###.###............... #.....#........# #..............) .............### ##............. ...÷..........## ##.....#.....## ..............y################# ..............yy@y.# ..............####y# ...................# .............#######  #.....#........# ##########.....######   #####< #......# #......#@:je42=-9.7 (2.5@:j/@:j _You fly upwards.@:jc _There is a stone staircase leading down here.@:jtM-@:j@:jF _Unknown command.A:j V y.  You hit the killer bee. The killer bee is poisoned.  Your kick misses the killer bee. Your peck misses the killer bee.The killer bee is heavily wounded.A:j** (1 very poisoned)  The killer bee closely misses you. The killer bee barely misses you.The killer bee stings you. x2  You are poisoned.A:j+^38==-=A:j+30.7 (1.0Pois Swift Quill -Mesm Fly A:j3A:j!61 _The killer bee poisons you!A:j .  You are poisoned. _The killer bee poisons you!  You closely miss the killer bee.  The killer bee is severely wounded.feel very sick.  You kill the killer bee!A:j y.  Vehumet accepts your kill.A:j  4 killer bees  The killer bee stings you! The killer bee barely misses you.A:jH s29=-----51A:jk A:j C _The killer bee stings you but does no damage.B:j&AThe killer bee is struck by your quills.  The killer bee stings you but does no damage.  The killer bee stings you.  You are more poisoned.poisons you! The killer bee stings you!  is struck by your quills.B:j'19====--------2Pois -Swift Quill -Mesm Fly B:j.B:j10 _The killer bee stings you.B:j ~(1 very poisoned)is struck by your quills. _You hit the killer bee. The killer bee is poisoned.is lightly wounded.  You feel very sick.  The killer bee completely misses you. The killer bee misses you.B:j-$ @6------3Pois  _The killer bee completely misses you. The killer bee barely misses you.C:j^ < ### ........# )....### ÷..........## .....y##### .....yy@y.# .....####.# ...# .  extremely poisoned) #####<      looks as sick as possible!  You claw the killer bee, but do no damage.  The killer bee is moderately wounded.The killer bee is struck by your quills.  The killer bee stings you but does no damage.C:j|8< ### ........# )....### ÷..........## .....y##### .....yy@y.# .....####.# ...# .   #####<  C:jF < ### ........# )....### ÷..........## .....y##### .....yy@y.# .....####.# ...# .   #####<     The killer bee stings you.  * * * LOW HITPOINT WARNING * * *You are more poisoned.C:j88< ### ........# )....### ÷..........## .....y##### .....yy@y.# .....####.# ...# .   #####<  C:j  The killer bee poisons you! The killer bee stings you!  * * * LOW HITPOINT WARNING * * *C:j5/57 ==------4Pois C:jlm _The killer bee barely misses you.D:jDrink which item? Potions  g - 2 potions of magic  w - 4 potions of heal woundsi - 5 potions of invisibility  f - a viscous silvery potion  j - 2 emerald potions  k - a silvery potion  p - 2 green potions  q - 2 metallic puce potions  s - 2 fuming pink potions  t - 2 cyan potions  x - a brown potion [!] read|quaff|evoke[?] describe selectedE:j;9F:j .......#######.#.....<........... Para the Stormcaller ........# #.##................ Tengu of Vehumet ***... ####.#..#### #..##............... Health: 5/57==---------------------- ####.#.....###.###............... Magic: 22/22 ======================== #.....#........# #..............) AC: 7Str: 8 .............### ##.............# EV: 15Int: 20 ...÷..........## ##.....#.....## SH: 0Dex: 21 ..............y################# XL: 11 Next: 75% Place: Dungeon:9 ..............yy@y.#Noise: =--------  Time: 17534.7 (0.0) ..............:j m####.#o) +2 rapier of the Bedazzling Bear {venom ...................#Throw: 27 darts (poison) .............#######Pois -Swift Quill -Mesm Fly #.....#........# ##########.....######yyyy 4 killer bees (1 extremely poisoned)#####<.....##......##......#The killer bee stings you.  * * * LOW HITPOINT WARNING * * *You are more poisoned.The killer bee poisons you! The killer bee stings you!  * * * LOW HITPOINT WARNING * * * _The killer bee barely misses you.F:j .  You feel much better.  You feel very sick.You kill the killer bee!F:j%  3 killer bees  Vehumet accepts your kill.F:j220/58 ========65.7 (1Pois F:jt5F:j>r _The killer bee barely misses you. The killer bee stings you.K:j3#.#.....<.## #.##.#.#..#### #..##.#.#.....###.###.# .....#........# #.)#..### ##.#÷..## ##.....#.....## y###### yy>@.# ####.# ........# K:jn...####### .....###### K:j@.yK:j[@.yK:jnM_The killer bee barely misses you. The killer bee stings you.  You feel very sick.  The killer bee completely misses you.The killer bee is struck by your quills.K:j^17=====- 30  7.2 (1.5K:jK:j _The killer bee closely misses you. The killer bee completely misses you.K:jEi  #.#.# ##.#..#### #.# .#.....###.###.# ......# #.)# ......### ### ÷..## K:ji #.....## ..################# yyy..# ...####@# ....# .####### #K:j j .# ########.....###### #####<.....#  #. K:j;j >########K:jo| d>y .yYou feel very sick.The killer bee attacks as it pursues you!.y.y>y.y6=--8.7K:j K:j9 _The killer bee misses you. The killer bee completely misses you.L:j###.#..#### #..##.##.#.....###.###.# .....#........# #)#.### ##.##÷..## ##.....# .......###############.....yyy# ####.#.......@.#########........# L:jre#########.....###### #####<.....# #......#   killer bee  #......# ######## L:jϛ/yL:j  .yYou feel sick.  The killer bee is struck by your quills.L:j?*yL:j.L:jūGy 2 killer beesL:jiP5=-L:j!40.2L:jL:j[ _The killer bee completely misses you.L:j{Yn#.#..#### #..##.#.#.....###.###. #.....#.# #.).### ##..÷.## ##.....#.....##......#####......yy.#.####y#.y#.# #.....#........##.....######  #####<.....# #......#  #......#  #y..yy.L:jZ yYou feel sick. The killer bee closely misses you.L:jbW.y 3 killer beesL:jc'1.7L:jL:j[ _The killer bee completely misses you.L:jZ .#.#..#### #..###.#.....###.### ##.....#........# #. #.....### ##..÷..........## ##.....#...........#.....y..#.####y#.yy# #.##.....#........#  ##.....######  #####<.....# #......#  #......#  #L:j ] Xy.y.L:j] D.yL:jPi y  You feel sick. The killer bee completely misses you.L:j[j ]6=3.2L:jPr L:jt W _The killer bee barely misses you.M:jz  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M:j{T #####.#..#### #..##.............. Para the Stormcaller #####.#.....###.###.............. Tengu of Vehumet ***... ##.....#........# #.............. Health: 16/58 ======------------------ #.............### ##............. Magic: 21/22 ======================-- ....÷..........## ##.....#.....# AC: 7Str: 8 ................################# EV: 30 Int: 20 .................y..#  SH: 0Dex: 21 ...............####.#  XL: 11 Next: 76% Place: Dungeon:9 ................@yyy#  Noise: =--------  Time: 17543.2 (0.0) #.............#######  o) +2 rapier of M:jZU the Bedazzling Bear {venom ##.....#........# Throw: 27 darts (poison)  ##########.....######  Pois -Swift Quill -Mesm Fly  #####<.....#  #......#  yyy 3 killer bees #......#  ######## You feel sick. The killer bee completely misses you. _The killer bee barely misses you.Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineN:j#####.#..#### #..##.............. Para the Stormcaller #####.#.....###.###.............. Tengu of Vehumet ***... ##.....#........# #.............. Health: 16/58 ======------------------ #.............### ##............. Magic: 21/22 ======================-- ....÷..........## ##.....#.....# AC: 7Str: 8 ................################# EV: 30 Int: 20 .................y..#SH: 0Dex: 21 ...............####.#XL: 11 Next: 76% Place: Dungeon:9 ................@***#Noise: =--------  Time: 17543.2 (0.0) #.............#######o) +2 rapier of the Bedazzling N:jBear {venom ##.....#........#Throw: 27 darts (poison)##########.....######Pois -Swift Quill -Mesm Fly #####<.....##......#yyy 3 killer bees#......#########Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. The zap hits the killer bee.  The killer bee is moderately wounded.The zap misses the killer bee. x2; The zap hits the killer bee!  The killer bee is almost dead.N:j/ . .. ÷..........## ......... ......####.# .......@***# .....####### .......#  #  #####<       N:jj . .. ÷..........## ......... ......####.# .......@***# .....####### .......#  #  #####<     N:jhyyyThe killer bee is moderately wounded.  The zap misses the killer bee. x2; The zap hits the killer bee!  The killer bee is almost dead.  The zap misses the killer bee. You feel sick. The killer bee stings you.  * * * LOW HITPOINT WARNING * * *  The killer bee is struck by your quills.N:j~2=--15 4.2 (1N:j[q _The killer bee completely misses you.N:j}  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:je.#####.#..#### #..##.............. Para the Stormcaller #####.#.....###.###.............. Tengu of Vehumet ***... ##.....#........# #.............. Health: 12/58 ====-------------------- #.............### ##............. Magic: 20/22 =====================--- ....÷..........## ##.....#.....# AC: 7Str: 8 ................################# EV: 15Int: 20 .................y..#  SH: 0Dex: 21 ...............####.#  XL: 11 Next: 76% Place: Dungeon:9 ................@yyy#  Noise: =--------  Time: 17544.2 (0.0) #.............#######  o) +2 rapier of the Bedazzling Bear {venom :j'/11d##.....#........# Throw: 27 darts (poison)  ##########.....######  Pois -Swift Quill -Mesm Fly  #####<.....#  #......#  yyy 3 killer bees #......#  ######## The killer bee is struck by your quills. _The killer bee completely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineO:jc #####.#..#### #..##.............. Para the Stormcaller #####.#.....###.###.............. Tengu of Vehumet ***... ##.....#........# #.............. Health: 12/58 ====-------------------- #.............### ##............. Magic: 20/22 =====================--- ....÷..........## ##.....#.....# AC: 7Str: 8 ................################# EV: 15Int: 20 .................y..#  SH: 0Dex: 21 ...............####.#  XL: 11 Next: 76% Place: Dungeon:9 ................@yy†#  Noise: =--------  Time: 17544.2 (0.0) #.............#######  o) +2 rapier of the Bedazzling Bear {venom :j "40m##.....#........# Throw: 27 darts (poison)  ##########.....######  Pois -Swift Quill -Mesm Fly  #####<.....#  #......#  yyy 3 killer bees #......#  ######## Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the killer bee. x2; The zap hits the killer bee!  You kill the killer bee!Vehumet accepts your kill.†The zap misses the killer bee. x2; The zap hits the killer bee!  You kill the killer bee!  Vehumet accepts your kill.  You feel your power returning. The zap misses the killer bee.  The zap hits the killer bee.  You kill the killer bee!O:j    ÷   ***#      #####< y   killer bee   O:j y.  You feel your power returning. The zap misses the killer bee.  The zap hits the killer bee.  You kill the killer bee!  Vehumet accepts your kill.  Your orb has recharged its mesmeric power.You feel sick. †You are no longer poisoned.=1=75.2 (1-Swift Quill Fly  _The killer bee misses you.P:j+FP:jFP:juLP:j4NF _Unknown command.P:jP:j[P:jDP:jF _Unknown command.P:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P:jY#####.#..#### #..##.............. Para the Stormcaller #####.#.....###.###.............. Tengu of Vehumet ***... ##.....#........# #.............. Health: 12/58 ====-------------------- #.............### ##............. Magic: 20/22 =====================--- ....÷..........## ##.....#.....# AC: 7Str: 8 ................################# EV: 15Int: 20 .................y..#  SH: 0Dex: 21 ...............####.#  XL: 11 Next: 77% Place: Dungeon:9 ................@y**#  Noise: =--------  Time: 17545.2 (0.0) #.............#######  o) +2 rapier of the Bedazzling Bear {venom :jY&11d##.....#........# Throw: 27 darts (poison)  ##########.....######  -Swift Quill Fly  #####<.....#  #......#  y   killer bee #......#  ########  _Unknown command. _Unknown command.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineP:jKu #####.#..#### #..##.............. Para the Stormcaller #####.#.....###.###.............. Tengu of Vehumet ***... ##.....#........# #.............. Health: 12/58 ====-------------------- #.............### ##............. Magic: 20/22 =====================--- ....÷..........## ##.....#.....# AC: 7Str: 8 ................################# EV: 15Int: 20 .................y..#  SH: 0Dex: 21 ...............####.#  XL: 11 Next: 77% Place: Dungeon:9 P:jv F................@†.†#  Noise: =--------  Time: 17545.2 (0.0) #.............#######  o) +2 rapier of the Bedazzling Bear {venom ##.....#........# Throw: 27 darts (poison)  ##########.....######  -Swift Quill Fly  #####<.....#  #......#  y   killer bee #......#  ######## Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee.  You kill the killer bee!P:j}    ÷   ***#      #####<    P:j R†.†P:j+ ^3=86.2 (1P:j P:j" onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the killer bee.  You kill the killer bee! _Vehumet accepts your kill.Q:j7Q:j7Q:j>8Q:j;Q:j@4= 30  5=R:jR:jz =6=R:j D1=R:j R:j R:jS I7=R:j:R:jR:jS8=R:jtR:jR:jn79R:j+R:jR:j420=R:j02=R:jR:jn _You start resting.Magic restored.R:jV"o2==-R:j(,53.2 (7R:j)h2==-4.2 (8 _R:jh0R:j2R:jR:j3R:j֦W  You start resting.R:jLT3=R:j&0R:j*5.2 (1R:jR:jb _You start to feel a little faster.R:jSR:jT3R:jNVR:j[245=R:j\t6===R:j]R:j{7= _You start resting.8=9.2 (460.2 (5 _You no longer feel sluggish.R:jR:jR:jR:jR:j:)O9=30=12=4==R:jW05=R:j 2R:j3H6R:j5R:jF7R:j77R:jQ9F=R:jC<R:jd=R:j=8R:j@>=R:j>R:j?R:jAR:jjBR:jB9R:jC=R:jBCR:jDR:jFR:jyJb40=R:jLR:jL91R:juMR:jOR:j?PG42=R:jPR:jQR:jRA3=R:jR,R:j R:j R:j R:j R:j R:j6 R:j߾ ,R:j, XR:js R:jr R:j R:j R:j& R:j R:ja R:j R:j R:j R:j R:j ,R:j R:j ,R:j R:j R:j R:j R:j R:js R:j R:j9 R:j R:j R:j8 R:j R:j$ R:j R:j R:jy R:j R:j R:j R:j7 R:ji R:j R:j R:j R:jq R:j ,R:j R:j R:j6 R:j R:j R:j& R:j R:j R:j R:jk R:jX ,R:j R:j R:j R:j! R:j R:j R:j, R:j R:j` R:j R:jA R:j R:j; R:j" BR:j ,R:jh R:j3 R:jt R:j R:j R:jH R:j R:j R:j ,R:j R:j R:jz R:j R:jE R:j R:j3 R:j R:j0 R:jU ,R:j; R:j ,R:ji R:j R:j/ R:j R:j R:j R:j R:j& R:jj R:j R:j R:jo! R:j! R:j`# R:j# R:j0$ R:j*% R:j% R:jA& R:j' R:j@( R:j( R:j) R:j(* R:j* R:j}, R:j, R:j- R:j. R:j./ R:j40 R:j1 R:j1 R:jf2 R:j|3 R:j3 R:jp4 R:j6 ,R:j8 BR:j9 R:j: R:jN; R:j; R:j< ,R:j= R:j ? R:jp? R:j@ R:jSA R:jA R:jAB R:j D ,R:jpD R:jF ,R:jnF R:jH ,R:jH R:jI ,R:jJ R:j M ,R:jvM R:jN R:jN R:j}O R:jP R:jAR ,R:jR R:jFS R:jT R:jV BR:jW R:jX R:jY R:jZ R:j&[ R:j[ R:j\ R:j\ R:j] R:jM_ R:j_ R:j_ R:jTa ,R:ja R:jc R:jzd R:jd R:jKf ,R:j*g R:jh R:ji R:ji R:jj ,R:j%k R:jv R:j@w R:jx R:jz R:j{ R:j{ R:j. R:j R:jF R:j R:j R:j R:j_ R:jؓ BR:j( W _You start waiting.R:j .686.2 (99R:jz /7.2 (100.0)R:j< R:jJ # _Done waiting.R:jL R:jmQ ,R:j"T BR:jU R:j V R:j^ XR:jfa R:ja R:jb R:jc R:jqd R:j& 6R:j BR:j ,R:j" R:j R:jT ,R:j R:j R:jݓ R:jc R:j. ,R:j R:j" ,R:j R:j^ R:j R:j' R:j R:j R:j/ R:jܞ R:j4 R:j R:j R:j R:j\ R:j R:j< R:j R:j` R:jǤ R:j# R:jF ,R:j R:j< ,R:jϩ R:j ,R:j$ R:j R:j R:j R:j~ R:j R:jD R:j~ R:j R:jT R:j R:j( R:j R:jp ,R:j R:jn ,R:j0 R:j R:j$ R:jջ R:jZ R:j R:jA R:je ,R:j R:j. R:jk R:j R:j' R:jw R:j R:jf R:j ,R:jx R:j R:j' R:j R:j R:jO R:j R:jf R:jI R:j R:j R:j R:j? R:j R:j4 R:j ,R:jE R:j; R:j R:j R:j ,R:j R:j ,R:j+ R:j ,R:jP R:j ,R:jJ R:j R:j! R:j R:j ,R:jx R:j5 BR:j R:jp R:j R:j ,R:j9 R:j3 R:j R:j R:j R:j; R:j R:j ,R:j R:j ,R:jmR:j ,R:j> R:jG BR:j> R:j R:jR:j;R:jR:jR:jR:j0R:jR:jR:jR:jR:jR:jR:j;R:jdR:jR:jER:jVR:jR:jR:jR:j|R:jR:jR:jLR:jR:jR:jR:jR:j R:j R:jL!R:j|"R:j"R:j#R:j$R:j%R:j%R:j&R:j&R:j'R:j(R:jE)R:j)R:j+R:j_+R:j,R:j.-R:j-R:j.R:j!/R:jw/R:j0R:j%1R:jh1R:j1R:j,3R:j3R:j4R:j5R:jc5R:j5R:j(7R:j~7R:j8R:j>b ... _You start waiting.R:jE4786.2 (99.0)R:jE/7.2 (100.0)R:jJR:jL# _Done waiting.S:j5 S:j fWhere to? (Tab - D:10, ? - help) S:jO D D - Dungeon  T - Temple T:jB4T:jCA#####.#..#### #..##.............. Para the Stormcaller #####.#.....###.###.............. Tengu of Vehumet ***... ##.....#........# #.............. Health: 58/58 ======================== #.............### ##............. Magic: 22/22 ======================== ....÷..........## ##.....#.....# AC: 7Str: 8 ................################# EV: 30 T:jBInt: 20 .................y..#SH: 0Dex: 21 ...............####.#XL: 11 Next: 78% Place: Dungeon:9 ................@...#Noise: ---------  Time: 17787.2 (0.0) #.............#######o) +2 rapier of the Bedazzling Bear {venom ##.....#........#Throw: 27 darts (poison)##########.....######Quill Fly #####<.....##......##......######### _You start resting. _HP restored. _You start waiting. T:jGCq_Done waiting. _You start waiting. _Done waiting.T:jDU  T:j%ET:j?OT:jPPT:jTT:jzUT:jgVT:jVT:j=WT:jXT:jXT:j3YT:jYT:j}ZT:j[T:j[T:js\T:j_o  There is a stone staircase leading down, spattered with blood here.T:j_T:j`T:jaB15  _T:jbT:j10 _You fly downwards. ####.## #....yy.y###### #.##  #....# #.###y##.# #  ##.##.# #.# #.##.# ####  #..##########.# #.##y###########  #...#.#.#.....###.##.y.y.yy.....  #....#.#........#.##y  #..ß.#ß#.ß.........# #.#  ##...#.#...##.....#y#  #.###.#.###.##y##94.7 (7.5  ##.ß.###.ß)##..)##)#yy#  #.###.#.###.######.# ##.'yK....#.#...### #.# #.'...#..ß.#ß#.ß...# #.# ####..#....#.#.....#####.####+#...#.#.#......#.....##...#####......#.T:jئ###.###......)........# #.# _There is a stone staircase leading up, spattered with blood here.U:j U:jx U:jT U:jU:j;U:jU:j(| 30  _U:j-U:j/U:jH0U:jE2U:jW5U:j7U:j8U:j*;U:jU>U:j@U:jGAU:jDU:jEU:j]HU:jHU:jXJU:jLU:j!OU:jOU:jPU:jRU:j!TU:jTU:jUU:jVU:jyXU:jXU:jLYU:jZU:j\U:j$]U:j]U:j!_U:jz`U:j`U:jaU:j4cU:jeU:jVeU:jAfU:jhU:jjU:jVjU:jkU:jmU:jvoU:joU:jpU:jrU:jtU:juU:jvU:jxU:jzU:jzU:j{U:j~U:jMU:jU:jU:jăU:jzBU:jU:jU:jKU:jKU:jU:jU:j-U:jU:jU:jU:jU:jU:jƖU:jp  A kobold brigand comes into view.U:j-........###### #.##.#####.##.# #........... #.# #.##.# #######...###.. ###.# #.##.#############...).##.. ....###.##....................# ......#.########.#######.....##.. .........# #.# ##......). .##......# #.# ##.##.... #.#..<...# #@## ######.#.# )##..)##)# #..# #......#.# #.######.# ##.'.K..#.######.# .### #.# #.'..Ky#........# ...# #.# ####..⌠#..####### ...#####.### #+##..# K   kobold brigand (U:jywand, missile, wander…).....#.....# #..# .....#.###.# #..# ### .......# #.# ###.# #..U:j2814.7 (20.0).U:j0TKU:j&c  5.7 (21U:j.U:j0; _The kobold brigand leaves your sight.V:jIV:jV:jg%  V:jKA kobold brigand comes into view.V:j #.###.##.# #...............#.# #.##.# #######...### ##.# #.##.#############...).##. ...###.##....................#..#.########.#######.....##...# #.# .) ##......# #.# ##......<...# #.## ######.#.## ##..)##)# #.@# #......#.# .######.# ##.'....#.######.# ### #.# .'...K#........# ..# #.# ####..⌠#..############.### #+##..# .#.....#  #..# # K   kobold brigand (wand, missile, wander…)#.###.# #..# ####.# #.#:j F49m ###.# #...#.###.# #.#.# #.##0.0)K.V:jV:ji  6.7 (1 _V:jV:jtW:j  #.###.##.##............... Para the Stormcaller#.# #.##.########...###... Tengu of Vehumet ***... ##.# #.##.#############...).##... Health: 58/58 ======================== ...###.##....................#... Magic: 18/22 ===================----- .....#.########.#######.....##... AC: 7Str: 8 ........# #.# ##......).. EV: 30 Int: 20 ##......# #.###.##..... SH: 0Dex: 21 .#..<...# #.## ######.#.## XL: 11 Next: 78% Place: Dungeon:10 ##..)##)# #.@# #......#.## Noise: --------- :j 9m Time: 17816.7 (0.0) .######.# ##.'..*.#.######.## o) +2 rapier of the Bedazzling Bear {venom ### #.##.'....#........## Throw: 27 darts (poison) ..# #.#####..⌠#..######## Quill Fly ..#####.####+##..## ....#.....##..## K   kobold brigand (wand, missile, wander…)....#.###.##..# #### ......# #.####.# #... ....#.###.##.#.# #.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword, quivering curare-tipped dartsand carrying a wand of flame (wandering, hasn't noticed you, empty space bonus:5/8)W:j KK  )Aim: a kobold brigand, wielding a +0 short sword, quivering curare-tipped dartsand carrying a wand of flame (wandering, hasn't noticed you, empty space bonus:5/8)  The open air twists around violently and strikes the kobold brigand!!  The kobold brigand shouts!  The kobold brigand is severely wounded.W:jӷ (((The kobold brigand throws a dart. The dart hits you.  You are poisoned.You have difficulty breathing.W:jD )'..W:jE 0==----15 ===7.7 (1Slow Pois Quill Fly W:j!N W:jQ \ _You feel yourself slow down.W:j. #.###.##.##............... Para the Stormcaller#.# #.##.########...###... Tengu of Vehumet ***... ##.# #.##.#############...).##... Health: 50/58 ====================---- ...###.##....................#... Magic: 14/22 ===============--------- .....#.########.#######.....##... AC: 7Str: 8 ........# #.# ##......).. EV: 15Int: 20 ##......# #.###.##..... SH: 0Dex: 21 W:ju.#..<...# #.## ######.#.## XL: 11 Next: 78% Place: Dungeon:10 ##..)##)# #.@# #......#.## Noise: ===------  Time: 17817.7 (0.0) .######.# ##.'..*.#.######.## o) +2 rapier of the Bedazzling Bear {venom ### #.##.'....#........## Throw: 27 darts (poison) ..# #.#####..⌠#..######## Slow Pois Quill Fly ..#####.####+##..## ....#.....##..## K   kobold brigand (wand, missile) ....#.###.##..# #### ......# #.####.# #... ....#.###.##.#.# #.##Casting: Airstrike (safe; 1% risk of failure) W:j7 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 short sword, quivering curare-tipped dartsand carrying a wand of flame (severely wounded, empty space bonus: 5/8)X:j5)Aim  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 short sword, quivering curare-tipped dartsand carrying a wand of flame (severely wounded, empty space bonus: 5/8)  The open air twists around violently and strikes the kobold brigand!  You kill the kobold brigand!X:j׽ Vehumet accepts your kill.X:jc47-99.2 (1.5X:jX:j|S _You feel very sick.X:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:j X:j7-X:jX:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X:j,  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:jY3X:jX:j  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)X:j<[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.X:j[$X:j2%X:j+X:j>.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Y:j|#.# #.##.# #######...### #.# #.##.#############...).##. ..###.##....................#..#.########.#######.....##...# #.# .)..÷ ## #.# # ##.##.... #..<...# #.## '#######.#.## #..)##)# #..##..⌠#......#.##.####.# ##.@..).#.######.##. ## #.# .'....#........##. .# #.# ####..⌠#..########. .#####.### #+##..# #..#.....#  #..# #.#.###.# #..# ####>.# #.# ###.# #....#.###.# #.#.# #.####.....# #.Y:j}I#.# #.#Y:jY:j6 30  ---20.7Y:jQY:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You feel very sick.Y:jxV _There is a large open door here.Y:j.# #.##.# #...###. .# #.##.#...).##. .###.##.#.#.#.#.....##.# #.# ###......)..÷. ......# #.# .# ##.##. ..<...# #.## #'#######.#.##.# ..)##)# #..##..⌠#......#.##.#.# ##.'@.).#.######.##.# # #.# #.'....#.##.# # #.# ####..⌠#..#.# #####.### #+##..# #.##.....# #..# #.##.###.# #..# ####># # #.# ###.# #....# #.###.# #.#.# #.#### #.....# #.#.#:j49m #.# # Y:j|Y:jN]=5=---Y:jy 2.2Y:j^Y:j$ _You feel sick.Y:j %# #.##.# #...###. # #.##.#...).##. ###.##.#.#.#.#######.....##.# #.# !###......)..÷.# #.# .# ##.##. .<...# #.####'#######.#.##.#÷)##)# #..##..⌠#......#.##.#..# ##.'.@).#.######.##.#.  #.# #.'....#.##.#.  #.# ####..⌠#..#Y:j: .#.### ##+##..# #.# .#.....# #..# #.# .#.###.# #..# ####>## #.# ###.# #....# .#.###.# #.#.# #.#### #.....# #.#.# #.# #Y:jQ Y:j' '3.7Y:j Y:j k _Found a potion of moonshine. You feel sick.Y:jl #.##.# #...###.  #.##.#...).##..##.#. .#.#.#######.....##.# #.# !!###......)..÷.# #.# !.# ##.##. <...# #.####'#######.#.##.#÷. )##)# #..##..⌠#......#.##.#..# ##.'..@.#.######.##.#.#.# #.'....#.##.#.#.# ####..⌠#..#.##..### ##+##..# #.##. #.....# #..# #.##. #.###.# #..# ####>##.# #.# ###.# #....# #.###.# #.#.# #.#### # #.....# #.#.# #.# #Y:jwY:jx'5.2Y:jY:j.i _Found a potion of moonshine. You feel sick. _Found 2 potions of moonshine. You feel sick.  w - 5 curare-tipped darts (gained 4); a - a wand of flame (2)  Things that are here:  a +0 short sword; a kobold corpse Y:j ^715 6.7 (3.0Y:jūY:jG[ _You are no longer poisoned.[:j& 3[:j' [:j8+ [:j?0 86== 30  50=[:j0 [:j1 [:j4 91[:j5 E==[:j5 [:j8 [:j`8 U3=[:j9 [:j = [:jN= S5=7[:jh= Q==[:j> [:jPA j _You feel yourself speed up.[:jB h6==[:j2C [:jhE [:jE U7=[:jF [:jCI [:jI K8=[:jJ [:j5N 1 _HP restored.[:jN 9=[:jO [:j5Q [:jQ K8=[:jR [:jXU ,[:jV [:jSX [:jX 9=[:j0Z [:jm `=9=[:jx [:j z [:j B[:j =20==1==2== _Magic restored.  There is an open door here. _==  Things that are here:  a +0 short sword; a kobold corpse _[39[:j;49m15  ##.##.................... .#.########.#######.... ....# #.# #!!###......)..÷...# #.# #!.# ##.##.. <#.####'#######.#.##.#÷ )##)#..##..⌠#......#.##.# ####.'..).#.#####.  #. #.'.....   ####.@⌠#..########.##68.2 (41.5) ###.### ##'##..# #.## #.....# !.##..# .###.!!######> ..# #######.# #....####.#.#### # #.....# #####[ #.. .#####.. [:jD _You reach down and open the door. _Found 3 potions of moonshine.\:js 3\:jt \:j x \:j z \:j | 30  _\:j| @  There is an open door here.\:j& 5 _\:j \:j \:j1 ,\:jM \:j \:j ,\:j7 \:j[ E  There is a large open door here.\:jC \:j  _\:j \:jn \:j \:j~ \:j \:j ,\:j' ,\:j \:j ,\:j \:j \:j \:j \:j \:jC \:j ,\:j \:j \:j% \:j \:j \:j: \:j \:j \:j \:j \:j \:j \:jI \:j \:j! \:j \:j1 \:jh \:jz ,\:j \:j \:j \:j@ \:j] \:j \:jW \:j \:j| \:j \:jj \:j \:jC \:j \:j" \:j.# \:j% \:ju' \:j) \:j) \:j0+ \:j7. \:j+0 \:j0 \:jG2 \:j,5 \:j6 \:jW7 \:j8 \:je; \:j= \:j= \:j? \:jB \:jUD \:jD \:jE \:jH \:jJ \:j1K \:j^L \:jWO \:jKQ \:jQ \:jSS \:jU \:jW ,\:jY \:j[ \:jb] \:j ^ \:j_ \:jb \:j?d ,\:je \:jg \:ji \:j\j \:j{k \:jjn \:jp ,\:jQq \:j* \:j+ \:j, \:j- \:j0. \:j/ \:ji0 \:jc1 \:j1 \:j@2 \:jp3 \:jT4 \:j5 \:j5 \:j~6 \:j7 \:j]8 \:j[9 \:j~: \:j; ,\:j< \:j? \:j@ Q15 \:jJ } _d - 5 scrolls labelled RINEAQ ERION (gained 1)\:jK \:jUL _ 30  \:jL \:jP \:jR \:jR ,\:j'V \:jW \:jW ,\:j&[ \:j[ \:j\ \:j] \:jF` \:j a \:ja ,\:je \:je \:j.g \:jh \:j_l \:j&m \:jm \:jn \:jkr \:jet \:jt \:j_v \:jA{ \:jb} \:j} \:j~ \:j6 \:j \:j: \:jȅ \:j \:jƊ \:j2 \:j \:j \:j5 \:j͓ \:j \:j \:j \:jC \:jG \:jݢ \:jv \:jC \:j1 \:j# \:jb \:j \:j \:j \:j \:j^ \:j \:jG \:j \:j¼ \:j \:jd \:jH \:j \:j \:j@ \:j> ,\:j$ \:jI \:j \:j \:j \:jO \:j ,\:j] \:j \:j+ \:j \:j \:jw \:j6 \:j \:j \:j \:j \:j \:jY \:j \:j \:j \:jm\:j\:j#\:j\:j\ \:j \:j\:j\:j \:jn\:j\:j\:j\:j\:j(\:j\:j\:j\:j!\:j"\:j#\:j &\:j'\:j=(\:j&)\:j .  You see here the +3 scale mail of Gast {Harm +Inv rPois Str-4}.\:j{0\:j1 _\:jw2\:j^7\:j9\:jt:\:j;\:ju=\:j>\:j5?\:j6@\:jA\:jcC\:jC\:jD\:jF\:j\G\:jG\:jH\:jJ\:jK\:jL\:jMM\:jRN\:jO\:jdP\:jP\:jKS\:jtT\:jT\:jU\:jV\:jW\:jOX\:jX\:jY\:jZ\:jZ\:j[\:j]\:j`^\:j^\:j$_\:jk`\:ja,\:jEb\:jd\:j1e\:je\:jgf\:jg\:jh\:ji\:ji\:jj\:jk\:j%l\:jl\:jm\:jn\:jo,\:jp\:jq\:jAr\:jr\:js\:jt\:j u\:ju\:jy,\:j,\:j\:j\:j\:j:\:j\:j1\:j \:ja\:j\:j\:j\:jl\:j܏\:jO\:j7\:j\:j*\:j\:jN\:j˗\:j5\:jx\:j9\:jٛ\:j\:j\:j˞\:jj\:jß\:jС\:j\:j,\:jD\:jk\:jæ\:j?\:j\:jϩ\:jm\:j\:jO\:jB\:j\:j8\:j\:j\:j)\:jϱ\:j\:jY\:j\:jX\:jg\:j\:j\:jz\:jU\:j˽,\:j\:jw\:j\:jI\:j6\:j\:j\:j\:j1\:j\:j\:j!\:j\:j\:j\:j\:jR\:j\:j\:jP\:j\:j\:j\:j\:jV\:j\:j\:j[\:j\:j\:j\:j\:jS\:jy\:jZ\:j\:j'\:j  ##...###.#.##.## ##.....####### ##.#....: #............# #######...###.## #......#####.## #......## #.#...#.....#.## #...###.. #.##.##.....##.###.# ##.## #### #.##........###....# #.# #.#####.....##.##########.# #...........#...@.........# 8047.2 (179.0) ........####.############## ######## ###   \:jK\:j\:jWE _Done exploring.]:j\   ]:ji .........#...0.0).]:jԲ ]:j E _Done exploring.^:j n[?25h[?0c  Search for what [Enter for "throw", or ? for help]? _:jc [?25l[?1c_:j_:j21 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:10] a stone staircase leading downb - [D:10] a stone staircase leading up  c - [D:10] a +0 long sword  d - [D:10] a hazy altar of Hepliaklqana  e - [D:10] the +3 scale mail of Gast {Harm +Inv rPois Str-4}f - [D:10] a stone staircase leading down  g - [D:10] a stone staircase leading down  h - [D:10] a +0 chain mail (1 further duplicate)  i - [D:10] a +0 dagger  j - [D:10] a +0 hand axe  k - [D:10] a +0 leather armour  l - [D:10] a +0 trident  m - [D:10] a +0 ring mail  n - [D:10] a +0 short sword  o - [D:10] a +0 broad axe  p - [D:10] a sling  q - [D:10] a trident  r - [D:10] a stone staircase leading up  s - [D:10] a +0 shortbow  _:jCt - [D:10] a +0 spear  u - [D:10] a stone staircase leading uph:jt Level 10 of the Dungeon <<<>>>_(Press ? for help)  #.###.#.###.#..<...# #.####'#######.#.##.#÷.##÷# #.#   ##.ß.###.ß)##..)##)# #..##..⌠#......#.##.#..##.##### #.#   #.###.#.###.######.# ##.'..).#.######.##.#.........###.#   ##...#.#...### #.# #.'....#........##.#.............#   #..ß.#ß#.ß...# #.# ####..⌠#..########.##..#.###.###.######   #....#.#.....#####.### ##'##..##.##..#.##.#.........#   #...#.#.#......#.....# #!.##..#h:j\ ,#.##..#.........####.#   #...#####......#.###.# #!!##..# ####>##....#######.# #.#   ##......)........# #.#######.# #....###.#.#### #.# #.#   #......)......#.###.##.#.# #.#### #.#....# #.# #.#   ######..........#.....# ##### #.#.# #.# ###.#.##.####.# #.###   #..............##########...# #.#[# #.# #...#.....§.#.# #...# h:j   #.####...####..# #.........######.#.# #.# #...#.≈._§§§..# ###.#   #.# ##.## #..# #.#####............# #.# #...#....§§.### #.#   #.# #.# #..# #.# ##########.### #.# ##.##.####..##.#   #.# #.# #..# #.##.# #)# #.##.#####.## #.#   #.# #.#####..####.##.# #.#####...........# #.#   #.# #.............#### #.#######..........#####..#######.#   #.# #.#####..........##..........#.............>........#   #.# ##.## #.########.##########.##.##.##..####..#########   #.####...####.#:j m #.# #.<.#.##.##..####..#   #....[........##.###>.#.##...........#   ######...###### ##.####.#.##.....#####.#i:j 0i:j0i:j2Para the StormcallerTengu of Vehumet ***...Health: 58/58 ========================Magic: 22/22 ========================AC: 7Str: 8EV: 30 Int: 20SH: 0Dex: 21i:j3XL: 11 Next: 79% Place: Dungeon:10Time:Quill Fly _There is a large open door here. _d - 5 scrolls labelled RINEAQ ERION (gained 1) _You see here the +3 scale mail of Gast {Harm +Inv rPois Str-4}. _Done exploring. _Done exploring.  Search for what [Enter for "throw", or ? for help]? .i:j4i:j5i:j5j:jAj:jj:jb   _j:jNj:jEj:jj:j$j:jj:jj:jj:jj:jj:jj:jrj:jj:j j:j",j:j/j:j0j:j42j:j2j:jk3j:j6j:j7j:jx7j:j7j:j6;j:j<j:j<j:jg=j:jNCXj:jDj:jFj:jMGj:jHj:jJj:jLj:jLj:jMj:j[Pj:jQj:j7Rj:jgSj:jUj:jFWj:jXj:j=Yj:j[j:jo]j:j]j:j _j:jbR  There is a stone staircase leading down here.j:jdj:je _j:j gj:jjP  There is a stone staircase leading up here.j:jlj:jm _j:jnj:jqj:jsj:jtj:juj:jxj:jyj:jKzj:jm{j:j ~j:jj:j+j:jmj:jRj:jj:jdj:jj:jj:jqj:j>j:jSj:jjj:j#j:jj:jj:jj:jxj:jƖj:jj:jj:j4j:jj:jj:jj:jnj:jj:jܠj:jj:j|j:jɤj:j>j:jj:jQj:jj:j5j:j#j:jj:jMj:jj:jj:jxj:jj:j϶j:jSj:jźj:j.j:jbj:j  ##.'....#........##.#...... #####..⌠#..########.##..#.# #####'##..##.##..#.# ..##!.##..#j:jgu#.##..#.. #.##!!##..# ####>##....# #.#######.# #....###.#.# #.##.#.# #.#### #.#.. ..# ##### #.#.# #.# ###.#.# j:j #####...# #.#@# #.# #...#.. Noise: --------- 18080.2 (33.0) ........######.#.# #.# #...#.≈ o) +2 rapier of the Bedazzling Bear {venom j:j#####............# #.# #...#.. Throw: 27 darts (poison) j:jT# ##########.### #.# ##.##.# ##.# #)# #.##.# j:j6##.# #.#####.....  #####.#######..........#j:j  ...##..........#........  ##.##########.##.##.##.. j:j|0j:jj:jh _You see here the +3 scale mail of Gast {Harm +Inv rPois Str-4}.k:jҮk:j:15 1.2 (1.0)k:jֵk:jh} _y - the +3 scale mail of Gast {Harm +Inv rPois Str-4}m:jm:jRead which item? Scrolls  f - 6 scrolls of feari - 2 scrolls of identify  c - a scroll labelled ZOOMI MIFFAODGHITT  d - 5 scrolls labelled RINEAQ ERION  e - 2 scrolls labelled ISENU XYNOSM  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 3 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - 2 scrolls labelled WAMNIA GERIVVA  v - 2 scrolls labelled TEOZXU OWIMP m:j+ y - a scroll labelled KASOICHISS  z - a scroll labelled CIFAFOCOWU [!] read|quaff|evoke[?] describe selectedn:j n:jn:j>$##.'....#........##.#...... Para the Stormcaller #####..⌠#..########.##..#.# Tengu of Vehumet ***... #####'##..##.##..#.# Health: 58/58 ======================== ..##!.##..##.##..#.. Magic: 22/22 ======================== #.##!!##..# ####>##....# AC: 7Str: 8 #.#######.# #....###.#.# EV: 15Int: 20 #.##.#.# #.#### #.#.. SH: 0Dex: 21 ..# ##### #.#.# #.# ###.#.# XL: 11 Next: 79% Place: Dungeon:10 #####...# #.#@# #.# :j%40m#...#.. Noise: ---------  Time: 18081.2 (0.0) ........######.#.# #.# #...#.≈ o) +2 rapier of the Bedazzling Bear {venom #####............# #.# #...#.. Throw: 27 darts (poison) # ##########.### #.# ##.##.# Quill Fly ##.# #)# #.##.# ##.# #.#####.....  #####.#######..........#  ...##..........#........  ##.##########.##.##.##..  _Done exploring. _Search for what [Enter for "throw", or ? for help]? . _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You see here the +3 scale mail of Gast {Harm +Inv rPois Str-4}. _y - the +3 scale mail of Gast {Harm +Inv rPois Str-4}n:j&n:j!.qIdentify which item? (\ to view known items) n:j.[Scrolls (select first with ?)  c - a scroll labelled ZOOMI MIFFAODGHITT  d - 5 scrolls labelled RINEAQ ERION  e - 2 scrolls labelled ISENU XYNOSM  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 3 scrolls labelled AGOOHI GISTA n:j.| m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO n:j.} u - 2 scrolls labelled WAMNIA GERIVVA  v - 2 scrolls labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS n:j/ z - a scroll labelled CIFAFOCOWU Potions (select first with !)  f - a viscous silvery potion n:jP/s j - 2 emerald potions  k - a silvery potion  p - 2 green potions  q - 2 metallic puce potions n:j/ s - 2 fuming pink potions  t - 2 cyan potions  x - a brown potion[?] describe selectedo:j' o:j7 ##.'....#........##.#...... Para the Stormcaller #####..⌠#..########.##..#.# Tengu of Vehumet ***... #####'##..#o:jđ 2#.##..#.# Health: 58/58 ======================== ..##!.##..##.##..#.. Magic: 22/22 ======================== #.##!!##..# ####>##....# AC: 7Str: 8 #.#######.# #....###.#.# EV: 15o:j 1Int: 20 #.##.#.# #.#### #.#.. SH: 0Dex: 21 o:j9 w..# ##### #.#.# #.# ###.#.# XL: 11 Next: 79% Place: Dungeon:10 o:jp 5#####...# #.#@# #.# #...#.. Noise: ---------  Time: 18081.2 (0.0) ........######.#.# #.# #...#.≈ o) +2 rapier of the Bedazzling Bear {venom o:j #####............# #.# #...#.. Throw: 27 darts (poison) o:jȒ # ##########.### #.# ##.##.# Quill Fly ##.# #)# #.##.# #o:jX *#.# #.#####.....  #####.#######..........#  ...##..........#........  ##.##########.##.##.##..  _Done exploring. _Search for what [Enter for "throw", or ? for help]? . o:j _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You see here the +3 scale mail of Gast {Harm +Inv rPois Str-4}. o:j h_y - the +3 scale mail of Gast {Harm +Inv rPois Str-4}o:jg ]  As you read the scroll of identify, it crumbles to dust.o:jk *2.2 (1o:j o:j 6 _d -> r - 5 scrolls of revelationq:j8q:jRead which item? Scrolls  f - 6 scrolls of feari - a scroll of identify  r - 5 scrolls of revelation  c - a scroll labelled ZOOMI MIFFAODGHITT  e - 2 scrolls labelled ISENU XYNOSM  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 3 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - 2 scrolls labelled WAMNIA GERIVVA  v - 2 scrolls labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS  z - a scroll labelled CIFAFOCOWU [!] read|quaff|evoke[?] describe selectedq:j q:j q:j;##.'....#........##.#...... Para the Stormcaller #####..⌠#..########.##..#.# Tengu of Vehumet ***... #####'##..##.##..#.# Health: 58/58 ======================== ..##!.##..##.##..#.. Magic: 22/22 ======================== #.##!!##..# ####>##....# AC: 7Str: 8 q:j #.#######.# #....###.#.# EV: 15Int: 20 #.##.#.# #.#### #.#.. SH: 0Dex: 21 ..# ##### #.#.# #.# ###.#.# XL: 11 Next: 79% Place: Dungeon:10 #####...# #.#@# #.# #...#.. Noise: ---------  Time: 18082.2 (0.0) ........######.#.# #.# #...#.≈ o) +2 rapier of the Bedazzling Bear {venom q:jg#####............# #.# #...#.. Throw: 27 darts (poison) # ##########.### #.# ##.##.# Quill Fly ##.# #)# #.##.# ##.# #.#####.....  #####.#######..........#  ...##..........#........  ##.##########.##.##.##..  _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You see here the +3 scale mail of Gast {Harm +Inv rPois Str-4}. q:jD_y - the +3 scale mail of Gast {Harm +Inv rPois Str-4}As you read the scroll of identify, it crumbles to dust. _d -> r - 5 scrolls of revelationq:jV q:jC'Identify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZOOMI MIFFAODGHITT  e - 2 scrolls labelled ISENU XYNOSM  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 3 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - 2 scrolls labelled WAMNIA GERIVVA  v - 2 scrolls labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS  z - a scroll labelled CIFAFOCOWU Potions (select first with !)  f - a viscous silvery potion  j - 2 emerald potions  k - a silvery potion  p - 2 green potions  q - 2 metallic puce potions  s - 2 fuming pink potions  t - 2 cyan potions  x - a brown potion[?] describe selectedt:j0t:jt:jc^##.'....#........##.#...... Para the Stormcaller #####..⌠#..########.##..#.# Tengu of Vehumet ***... #####'##..##.##..#.# Health: 58/58 ======================== ..##!.##..#t:j#.##..#.. Magic: 22/22 ======================== #.##!!##..# ####>##....# AC: 7Str: 8 #.#######.# #....###.#.# EV: 15Int: 20 #.#t:jVh#.#.# #.#### #.#.. SH: 0Dex: 21 ..# ##### #.#.# #.# ###.#.# XL: 11 Next: 79% Place: Dungeon:10 t:j5#####...# #.#@# #.# #...#.. Noise: ---------  Time: 18082.2 (0.0) ........######.#.# #.# #...#.≈ o) +2 rapier of the Bedazzling Bear {venom t:jL#####............# #.# #...#.. Throw: 27 darts (poison) # ##########.### #.# ##.##.# Quill Fly ##.# #)# #.##.# ##.# #.#####.....  #####.#######..........#  ...#t:j#..........#........  ##.##########.##.##.##..  _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You see here the +3 scale mail of Gast {Harm +Inv rPois Str-4}. _y - the +3 scale mail of Gast {Harm +Inv rPois Str-4}As you read the scroll of identify, it crumbles to dust. _d -> r - 5 scrolls of revelationt:j' t:jJ(W As you read the scroll of identify, it crumbles to dust.t:jb)*3.2 (1t:j.t:jb1V _p -> A - 2 potions of attractionv:jkv:jlWhere to? (Tab - D:10 @ (x,y), ? - help)  D - Dungeon  T - Temple v:j v:j, ##.'....#........##.#...... Para the Stormcaller #####..⌠#..########.##..#.# Tengu of Vehumet ***... #####'##..##.##..#.# Health: 58/58 ======================== ..##!.##..##.##..#.. Magic: 22/22 ======================== #.#v:j, #!!##..# ####>##....# AC: 7Str: 8 #.#######.# #....###.#.# EV: 15Int: 20 #.##.#.# #.#### #.#.. SH: 0Dex: 21 ..# ##### #.#.# #.# ###.#.# XL: 11 Next: 79% Place: Dungeon:10 #####...# #.#@# #.# #...#.. Noise: ---------  Time: 18083.2 (0.0) v:j- W........######.#.# #.# #...#.≈ o) +2 rapier of the Bedazzling Bear {venom #####............# #.# #...#.. Throw: 27 darts (poison) # ##########.### #.# ##.##.# Quill Fly ##.# #)# #.##.# ##.# #.#####.....  #####.#######..........#v:j-   ...##..........#........  ##.##########.##.##.##..v:j. -  v:jK. ;_You see here the +3 scale mail of Gast {Harm +Inv rPois Str-4}. _y - the +3 scale mail of Gast {Harm +Inv rPois Str-4}As you read the scroll of identify, it crumbles to dust. v:jt. _d -> r - 5 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _p -> A - 2 potions of attractionv:j. v:j/ v:j0 v:j<< v:jI> v:jEC  30  v:jC v:jC v:jE v:j5G v:jKH v:jaI v:jI v:jK v:jL v:jAM v:j}M v:jO v:jO v:jbP v:jP v:jNR v:jTS v:jS v:jXT v:jV v:jW ,v:jX v:jY v:jZ v:j$[ v:j[ v:j] v:j^ v:j/_ v:j/` v:ja v:jb v:jb v:jd v:j)e v:jf v:jDf v:jf v:jg v:ji v:ji v:jj v:j~l v:jm v:j\n v:j6o v:jp v:jr v:jr v:jt v:ju v:jw v:jw v:jx v:j{ P  There is a stone staircase leading up here.v:j} v:jW~  _v:jc v:j Y  There is a stone staircase leading down here.v:jY v:j v:j B15  _v:j9 w:jG 1  You fly downwards.w:j}  You encounter an orc wizard and 3 orcs.w:jw:jw:j _The orc shouts! x3  Found a cyan potion and a parchment of Fugue of the Fallen.  There is a stone staircase leading up here.w:jw:j4 ###############  .....o.........  .:..o.o........  ....o..@.!..... ====101.7 (18.5) ###############   o   orc wizard ooo 3 orcs w:jw:jGw:jd _There are monsters nearby!x:j%qPara the StormcallerTengu of Vehumet ***...Health: 58/58 ========================Magic: 21/22 ======================--AC: 7Str: 8###############EV: 15Int: 20.....o.........SH: 0Dex: 21.:..o.*........XL: 11 Next: 79% Place: Dungeon:11....o..@.!.....Noise: ====-----  Time: 18101.7 (0.0)###############o) +2 rapier of the Bedazzling Bear {venomx:j&$Throw: 27 darts (poison)Quill Fly o   orc wizardooo 3 orcsCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  The zap hits the orc wizard.x:jQ.ox:jI.ox:jA.oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linex:j(Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  The zap hits the orc wizard.  The orc wizard is moderately wounded.x:js.ox:j_=---2.7 (1x:j1m _The orc wizard barely misses you.y:jAK#Para the StormcallerTengu of Vehumet ***...Health: 58/58 ========================Magic: 20/22 =====================---AC: 7Str: 8###############EV: 15Int: 20...............SH: 0Dex: 21.:...o*........XL: 11 Next: 79% Place: Dungeon:11....oo.@.!.....y:jLNoise: =--------  Time: 18102.7 (0.0)###############o) +2 rapier of the Bedazzling Bear {venomThrow: 27 darts (poison)Quill Fly o   orc wizardooo 3 orcsConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard.y:jQ.oy:jS*Press: ? - help, Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 67% to hit)  The zap hits the orc wizard.  The orc wizard is heavily wounded.orc wizard hits you with a +0 dagger.y:jab****@*y:j,******o..**o@.*y:jg9o.y:jp......oo@.!(dazed)(2 dazed)y:jr5--3.7 (1-Mesm Fly y:j6yy:j|@ _Your orb emits a pulse of dizzying energy.y:jtPara the StormcallerTengu of Vehumet ***...Health: 55/58 ======================--Magic: 19/22 ====================----AC: 7Str: 8###############EV: 15Int: 20...............SH: 0Dex: 21.:...o*........XL: 11 Next: 79% Place: Dungeon:11y:j=.....oo@.!.....Noise: =--------  Time: 18103.7 (0.0)###############o) +2 rapier of the Bedazzling Bear {venomThrow: 27 darts (poison)Quill -Mesm Fly o   orc wizard (dazed)ooo 3 orcs (2 dazed)Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y:jlAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight liney:jAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, dazed, 67% to hit)y:jc9o.y:jl*oy:jlX6=4.7 (1y:jty:jwonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, dazed, 67% to hit) _The zap misses the orc wizard.y:j.Para the StormcallerTengu of Vehumet ***...Health: 56/58 =======================-y:j@/CMagic: 18/22 ===================-----AC: 7Str: 8###############EV: 15Int: 20......o........SH: 0Dex: 21.:....*........XL: 11 Next: 79% Place: Dungeon:11.....oo@.!.....y:jB0Noise: =--------  Time: 18104.7 (0.0)###############o) +2 rapier of the Bedazzling Bear {venomThrow: 27 darts (poison)Quill -Mesm Fly o   orc wizardooo 3 orcs (2 dazed)Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, dazed, 67% to hit)  The zap hits the orc wizard.  The orc wizard is severely wounded.y:jQ.oy:j1oy:j~275.7 (1y:j=y:jPress: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, dazed, 67% to hit)  The zap hits the orc wizard.  The orc wizard is severely wounded. _The orc wizard snaps out of its daze. The orc wizard barely misses you.z:jDThe orc wizard is severely wounded. _The orc wizard snaps out of its daze. The orc wizard barely misses you.You barely miss the orc wizard.You claw the orc wizard, but do no damage.You peck the orc wizard. z:j׃Q The orc wizard is severely wounded.z:jM  The orc wizard points at you and mumbles some strange words.z:jvP  The magic dart hits you but does no damage.z:jS8=6z:jz:j r _The orc is struck by your quills. The orc barely misses you.z:jH )osely miss the orc wizard. Your kick misses the orc wizard.The orc is no longer dazed. x2; The orc misses you.orc wizard is struck by your quillsz:j1.  You kill the orc wizard!  Vehumet accepts your kill.z:jPooo 3 orcs z:j z:j'f4--20==z:jV7z:j}z:j&\ _You feel your power returning. The orc hits you with a +0 short sword.z:j] )You puncture the orc!  You kill the orc!z:jD`4o.z:jQi  2 orcsVehumet accepts your kill.z:jYnT5--8z:jvz:jyv _The orc is struck by your quills. The orc completely misses you.z:jI )You closely miss the orc. You claw the orc. You peck the orc.  You kill the orc!z:j    orcVehumet accepts your kill.z:jS6=9z:j4z:jT _The orc completely misses you.z:j 9 )z:jP You barely miss the orc. You claw the orc. You peck the orc.  You kill the orc!z:j & z:jj ^7=10z:j9 z:j Z _Vehumet accepts your kill.z:j7 z:j7 z:j? z:j|E H _No target in view!{:jC{:j{:j_${:j*H _No target in view!{:jr{:js{:j{{:jqH _No target in view!{:j {:j {:j{:j~8=== 30  {:jv{:jd1 _HP restored.{:j{:jD1={:j#{:j&{:jW'{:j){:j-{:j-{:jx0{:j5{:j(69={:j8{:j={:jp>9={:j@{:jF{:jG{:j4I{:jM{:joNL2=={:j)P{:jU4 _Magic restored.{:j*W{:j%Y{:j_{:j_{:jvn{:jv,{:jz{:j${:j:=={:j{:j{:jHFly {:j{:jӏy _Your orb has recharged its mesmeric power.{:jȓ{:j {:j+{:j{:j{:j.{:j{:jO{:j9{:jv'{:j15 {:j_{:jl _t - 3 cyan potions (gained 1){:j5u 30  {:j{:j{:jB{:jC  You see here a +0 short sword.{:jw{:j _{:j{:jA]  Items here: )) [ ††.{:j{:jS _{:j&{:j{:j{:j*{:j<{:j{:j {:j2{:j{:jS{:jO{:j{:jy{:j{:j{:j?{:j{:jz  ##  #..################### #.............. #.....@....)).........{:j - #..........)<.........#...##################{:j3r#.≈#.#{:j^aYou pick up a parchment of Fugue of the Fallen and begin reading...{:j034.7 (24.0){:j?Z15 -5.7 (25{:jf{:jL _You add the spell Fugue of the Fallen to your library.{:j33{:j{:j{:j 30  {:jm,{:j{:j{:j{:j {:j{:j!{:jG${:j${:j%{:jv){:j-{:j1,{:j2{:j5{:j 6{:j6{:j:{:j>{:jl?=Water {:j@|:j|:j|:j|:jf|:j|:j|:j |:j"|:j)|:j.,|:j0|:j2|:jA|:jB(|:jD|:jJ|:jO|:jlP|:ji|:jnX|:jq,|:jLs|:jt|:j|:ja,|:j־,|:j|:j|:j|:j|:js|:j|:j|:j|:j|:j,|:j|:j9|:j|:j]|:j|:jd|:j|:j|:j||:jK ############### ............... ....))......... ....)<......... ############### ) ... ###################..... ................@.!..... 63.7 (28 ########################  |:jq       |:j||:j+4.7 (29|:j|:j % _Found a dagger.|:jN |:j |:j15 |:je$ _A - 3 potions of attraction (gained 1)|:j'L 30 |:jg() |:j<)|:j+|:jN|:jP|:jS,|:jU|:jX|:j` .. .< #. #.#. ###############.########## .......................... ...))...........@.........74.7 (10 ...)<..................... ##################........#....)...#........ ##################........ |:j*a.......................... ########################## |:jj|:jjk+5.7 (11|:j;q|:j9 _Found a stone staircase leading up.}:jbx3}:j z}:j~}:jf}:j,}:j4}:jN}:j}:j}:j}:j}:j,}:j}:jp}:j,}:jv}:j}:jy }:j }:j*You encounter a troll.}:j1}:jz. .. ... ....###########}:jY ...............  <....T..  #@#  #.#  #.# }:j################.########## ........................}:j3t... ....)).....................}:jOT   troll (asleep))<.........}:jl4...#####........}:j;#....)...}:j$19.7 (4.0)}:j?  }:j+80.7 (5 _}:j|}:j!}:j Para the StormcallerTengu of Vehumet ***....Health: 58/58 ========================..Magic: 18/22 ===================-----...AC: 7}:jw FStr: 8....###########EV: 30 Int: 20...............SH: 0Dex: 21.......<....*..XL: 11 Next: 79% Place: Dungeon:11#@#}:j Noise: ---------  Time: 18180.7 (0.0)#.#o) +2 rapier of the Bedazzling Bear {venom#.#}:j̓ Throw: 27 darts (poison) ################.##########Quill Fly }:j ........................... ....)).....................}:j T   troll (asleep) ....)<..................... }:j@ ###################........#....)... _You encounter a troll.}:jw Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}:j Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target}:j CAim: a troll (asleep, empty space bonus: 5/8)}:jT.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a troll (asleep, empty space bonus: 5/8)  The air twists around and strikes the troll!  The troll shouts!}:jvT  }:j;15 ===1.7 (1}:j(}:j] _The troll is heavily wounded.~:jE Para the StormcallerTengu of Vehumet ***....Health: 58/58 ========================..Magic: 14/22 ===============---------...AC: 7Str: 8....###########EV: 15Int: 20...............SH: 0Dex: 21~:j .......<...*...XL: 11 Next: 79% Place: Dungeon:11#@#Noise: ===------  Time: 18181.7 (0.0)#.#o) +2 rapier of the Bedazzling Bear {venom#.#Throw: 27 darts (poison) ################.##########~:j Quill Fly ........................... ....)).....................~:j T   troll ....)<..................... ~:jG ###################........#....)... _The troll is heavily wounded.~:j} Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j #Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (moderately wounded, empty space bonus: 5/8)~:jT.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the troll!!~:j8 ~:jk*2.7 (1~:j~:jY _The troll is almost dead.~:jXPara the StormcallerTengu of Vehumet ***....Health: 58/58 ========================..Magic: 10/22 ==========--------------...AC: 7Str: 8....###########EV: 15Int: 20~:jY`...............SH: 0Dex: 21.......<..*....XL: 11 Next: 79% Place: Dungeon:11#@#Noise: ===------  Time: 18182.7 (0.0)#.#o) +2 rapier of the Bedazzling Bear {venom#.#Throw: 27 darts (poison) ################.##########Quill Fly ........................... ....)).....................~:jZ|T   troll ....)<..................... ###################........#....)... _The troll is almost dead.~:j9ZCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:j_ZAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (almost dead, empty space bonus: 5/8)~:j=UPMT.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a troll (almost dead, empty space bonus: 5/8)  The air twists around and strikes the troll.~:j[~:j`\*3.7 (1~:jb~:jeY _The troll is almost dead.~:j#Para the StormcallerTengu of Vehumet ***....Health: 58/58 ========================..Magic: 6/22======------------------...AC: 7Str: 8~:j#....###########EV: 15Int: 20...............SH: 0Dex: 21.......<.*.....XL: 11 Next: 79% Place: Dungeon:11#@#Noise: ===------  Time: 18183.7 (0.0)~:jV#.#o) +2 rapier of the Bedazzling Bear {venom#.#Throw: 27 darts (poison) ~:j################.##########Quill Fly ........................... ~:j....)).....................T   troll ~:jЩ....)<..................... ###################........#....)... ~:jK_The troll is almost dead.~:j.NCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  ~:jePress: ? - help, Dir - move targetAim: a troll (almost dead, empty space bonus: 5/8)~:j[Press: ? - help, Dir - move target: a troll (almost dead, empty space bonus: 5/8)  The air twists around and strikes the troll!  You kill the troll!Vehumet accepts your kill.You feel your power returning.~:jS(~:jMi7=834.7 (1~:j$~:jhH _The troll leather armour is intact enough to wear.~:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.~:jE~:j~:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jA_:jڔ8== 30  _:j:j:jm:j:j:j!:jأ:j3:j:jШ:j,9=:js:j:j :j8:j:j=9=:j:j:j:j:j:jK:j:j:j:j:j":j:jO9=:jj:jO:j:j:j:j2=10/22:jY(=:j:j,:j :j<:j:ju:j:jJ:j7:j:j-9=:jv:jz:j>1==:j:j#:j:j:j:jF:j:j:jS:j:j]:j:j[:==:jw:j:j[:j:j:jF N12=:jP :jR ,:j :j,:j:j:j_:j:j:jD9=:jD:j:j73=:j:j :j":j #:j#:j&,:j':jD,:j,:j-:jn0:j09=:j1:j]5:j5:j7:j 9:j9%4:j9(=:j;:j>:j>:j@:jUB:jB:jC:jF:j'G:jG:jfI:jI9=:j]J:jM:jM75=:jN:jO:jwQ:jQ:jR:jV:j W:jW:jZ:j/[:j\:j!_:js_9=:j`:jl,:jm:jp:jEqM6=:j's:ju:jFv:j?w:j|:jR|:ja}:j:j3:jM:j:jD9=:jf:j:jA:jgD7=:jU:jۍ:j:j:j:j:j:j:j֖:j:je:j9=:j:j:jҟ:j:ja8=:jĤ:j:j:j٩:jͬ:j:j߭:j-:jb:j:j:j19=:j:j":jS:j:jv:jK9=:jt:j8:j:j:j,:j:j:j:j\:j:j9=:j:j:jL20=:jc:j:j8:j:j:j:j/:j;:jt:j~:j:j#=:j?:j::j%:j`:j:jd:jK1=:jF:j,:j:j:j:j:j=:jo:jT:j:j9=:j:j:j:j!E2==:j:j :j=:jz:j:jP  There is a stone staircase leading up here.:js:jC _:j/:j :j:j.:j:j7:j:j.:==:j:j:j:jn:j :j:j,:j:j :j":jB#:j$:jQ&:j(:j#):j'*:j-:j0:j0:j1:jN3:j9s#........ #.......:j): #....[.######...........  .# .......:jP:---272.7 (88.0)...............############ :j:.................... ...........<.[...... ###########.######## #.##.# :j:G####################.##########:jB:jBG---3.7 (89:j"H:jJ+ _Found a plate armour.:jI:jg:j{`M######....... #....[....######.......[..............0.0):j.# .############....................<.##.:jB:j*4.7 (1:jw:jy) _Found a scale mail.:jU3:jB:j@:j@:j@:j)F9=:jF:jG:jH:j[H:jJ:jJ:jK:jN:jN:jvO:j}S:jS9=:jT:jZx20=:j+[:j[:j\:j8^:j^:j_:jb,:jib:jd:jSe9=:je:jLh:jh:jGi:jxk:jkK1=:jl:jo:jo:jXp:jr:jGs:jt:jv,:jCw:j%~:j~9=:js:jw:joL2==:jN:ji:j̐X:j:j:j:j :jL:j:j.:j:j՟:jP==:j_:jQ:j:ji:j4:j:j٪:j:j4:j:jP:j:jY:j,:j:j9:jv:jĺ:j:jŽ:j=,:j:jF:jV:j:j<:j:j:jv:j):j:j:j;:j:j:j5:j:j:j:j:j.;15 :j:jF _You reach down and open the door.:jY:j_ 30  :jV:j-:jA,:j:jv@  There is an open door here.:j5 _:j:j~:j:j:jJ:jJ:j :j) :j :j:jt:j:j:j:j:ju:j_:jO:jn":j":j#:j&:j~*,:j9+:j.:j1:jy2:j3:j6:j:,:j<:j?:jC:jC:jD:jOH:jL:j%N:j>O:joR:jTV:jV:jX:j[:j_:jE`:jlb:jMe:ji:jEj:jou:jX:jk:jb:j:jb:j_:jT:j:j:jI:jΚ:j$:j:j2:j:jI:j:j:j,:j:j :j=:j:jh:j:j:jͿ:j<:j:jE:j:jr:j':j>:j:j:j:j  You encounter a kobold. It is wielding a +0 short sword and quivering stones.:j:######### ........##........ ........# ##........ #####...# .⌠........  #...# ........K  #...# ⌠........  #...# #  #...########........  #...........@.......--- :j #...................  #....[.............. #####.......[.... .......................$ ........................ K   kobold (missile, wandering) .......################# .......# :j3.......#:j0401.7 (62.0):j-:jN---2.7 (63 _:j:j7:j F#########Para the Stormcaller ........##........Tengu of Vehumet ***... ........# ##........Health: 58/58 ======================== #####...# .⌠........Magic: 18/22 ===================-----#...#........*AC: 7Str: 8:j#...#⌠........EV: 30 Int: 20#...##........SH: 0Dex: 21#...########........XL: 11 Next: 83% Place: Dungeon:11#...........@.......Noise: ---------  Time: 18402.7 (0.0)#...................o) +2 rapier of the Bedazzling Bear {venom#....[..............Throw: 27 darts (poison) #####.......[...........Quill Fly .......................$ ........................K   kobold (missile, wandering) .......################# .......# .......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jC;Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, empty space bonus: 5/8):j5)Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 short sword and quivering stones (wandering,  hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the kobold.  You kill the kobold!  Vehumet accepts your kill.:j KYou feel your power returning.  You hear a shout!:j # K   kobold demonologistYou encounter a kobold demonologist. It is wielding a +0 devious dagger.:jC'i9=15 ===3.7 (1:j/:jUF' _You hear a shout!:j #########Para the Stormcaller ........##........Tengu of Vehumet ***... ........# ##........Health: 58/58 ======================== #####...# .⌠........Magic: 15/22 ================--------#...#........)AC: 7Str: 8#...#*........EV: 15Int: 20#...##........SH: 0Dex: 21#...########........XL: 11 Next: 83% Place: Dungeon:11#...........@.......Noise: ===------  Time: 18403.7 (0.0)#...................:jqo) +2 rapier of the Bedazzling Bear {venom#....[..............Throw: 27 darts (poison) #####.......[...........Quill Fly .......................$ ........................K   kobold demonologist .......################# .......# .......#:j:Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 devious dagger and wearing a +0 robe  (empty space bonus: 4/8):j=|+⌠Konfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold demonologist, wielding a +0 devious dagger and wearing a +0 robe  (empty space bonus: 4/8)  The open air twists around violently and strikes the kobold demonologist!:jЇb 4.7 (1:j_:jzn _The kobold demonologist is moderately wounded.:j#########Para the Stormcaller ........##........Tengu of Vehumet ***... ........# ##........Health: 58/58 ======================== #####...# .⌠........Magic: 11/22 ============------------#...#........)AC: 7Str: 8#...#⌠........EV: 15Int: 20#...##*.......SH: 0Dex: 21#...########........:ja XL: 11 Next: 83% Place: Dungeon:11#...........@.......Noise: ===------  Time: 18404.7 (0.0)#...................o) +2 rapier of the Bedazzling Bear {venom#....[..............Throw: 27 darts (poison) #####.......[...........Quill Fly .......................$ :j........................K   kobold demonologist .......################# :j.......# .......#Casting: Airstrike (safe; 1% risk of failure)  :jMConfirm with . or Enter, or press ? or * to list all spells.:jAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:j8Aim: a kobold demonologist, wielding a +0 devious dagger and wearing a +0 robe  (moderately wounded, empty space bonus: 6/8):j;,M.KConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a kobold demonologist, wielding a +0 devious dagger and wearing a +0 robe  (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the kobold demonologist!:j8 :j*5.7 (1:j:j/l _The kobold demonologist is severely wounded.:j#########Para the Stormcaller ........##........Tengu of Vehumet ***... ........# ##........Health: 58/58 ======================== #####...# .⌠........Magic: 7/22=======-----------------#...#........)AC: 7Str: 8#...#⌠........EV: 15Int: 20#...##........:j+XSH: 0Dex: 21#...########*.......XL: 11 Next: 83% Place: Dungeon:11#...........@.......Noise: ===------  Time: 18405.7 (0.0)#...................o) +2 rapier of the Bedazzling Bear {venom#....[..............:jW Throw: 27 darts (poison) #####.......[...........Quill Fly :jz@.......................$ ........................K   kobold demonologist :ja.......################# .......# .......#:jCasting: Airstrike (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jAim: a kobold demonologist, wielding a +0 devious dagger and wearing a +0 robe  (severely wounded, empty space bonus: 5/8):j= * Press: ? - help, Dir - move target: a kobold demonologist, wielding a +0 devious dagger and wearing a +0 robe  (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the kobold demonologist!  The kobold demonologist is almost dead.  The kobold demonologist hits you with a +0 devious dagger.:js{***@****:j***K.**.@.**...******:j......@............(dazed):jܒ4--6.7 (1-Mesm Fly :j:j@ _Your orb emits a pulse of dizzying energy.:j4 #########Para the Stormcaller ........##........Tengu of Vehumet ***... ........# ##........Health: 54/58 ======================-- #####...# .⌠........Magic: 3/22===---------------------#...#........)AC: 7Str: 8#...#⌠........EV: 15Int: 20#...##........SH: 0Dex: 21#...########*.......XL: 11 Next: 83% Place: Dungeon:11#...........@.......Noise: ===------  Time: 18406.7 (0.0)#...................o) +2 rapier of the Bedazzling Bear {venom#....[..............Throw: 27 darts (poison) #####.......[[3:j c7m...........Quill -Mesm Fly .......................$ ........................K   kobold demonologist (dazed) .......################# .......# .......#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 devious dagger and wearing a +0 robe  (almost dead, dazed, empty space bonus: 5/8):j T)Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold demonologist, wielding a +0 devious dagger and wearing a +0 robe  (almost dead, dazed, empty space bonus: 5/8)  The air twists around and strikes the kobold demonologist!  You kill the kobold demonologist!:j (:j @52377.7 (1:j :j Z _Vehumet accepts your kill.:j3:j:j:j\6=4= 30  :jD  You encounter an orc knight. It is wielding a +0 great sword.:j-]7=o---.... ...............o   orc knight (wandering):j%8:j<:jOM---9.7 (2 _:j :j#:jV .........##.........# ##. ######...# .⌠. #...# .) #...# o.. #...# #. #...########). #............ #. #....[. ######.......[. ......$..#################.# .#.############:jpY 0o:jaa ⌠o   orc knight:ja Y8=10.7 (1:ji :jl :j0j.##. #######...# .⌠.. #...# ..) #...# ⌠.. #...# #o. #...########). #............ #. #....[. #######.......[. .......$..#################.# .#.############.............:j޿G.o:j$:j%1:j#:jt:jH########...# .⌠. #...# ..) #...# ⌠........ #...# #. #...########o. #............ #.:jI #....[. ########.......[. ........$..#################.#.#.############.............<.[......:jSMC)o:jV:jFWA=2:j_:ja:jf #...# ) #...# ⌠........ #...# #. #...########). #...........o. #.. #....[. #########.......[. .........$..#################..# .#.############.............<.[...... ##############.########:j:j%3:j:j:j>  #...# .) #...# ⌠.. #...# #. #...#). #.o. #. #....[.#.[..$..#...# .#.#. :j e.<.[...... #.#:j 1o.:j֡ :j^ m=5=4:j :j :jb #...# .) #...# ⌠........ #...# #.. #...#). #.o. #. #....[.#.[..$..# #...# #....# #.# '. #.<.[...... #.#:jK.o:j' :j %5:j7:jv:j+v? #...# .) #...# ⌠. #...# #.. #...#). #. #.o. #....[.#.[..$..# ##..# .#....# .#.....:jv# .'.. .#.<.[...... .#.#:j}K.o:j8:j%6:jI:j:jzZ #...# .) #...# ⌠. #...# #. #...#). #. #. #....[...o.#.[..$..##..# ..#...# ~.#:jV[....# ~.'.... ~.#.........<.[...... ~.#.#:j]1o.:j?h:jmi%7:jq:js:jJ  #...# ⌠.. #...# #. #...########). #............ #. #....[..o. ##############.......[. ..............$..################# ####.# ...#:j .# ~~.#..############ ≈~.'.............. ≈~.#......<[...... ~~.################.######## ...##.#:jC K.o:j0 :j A=8:j :j? :jMc #...# # #...########) #........... # #....[ ###############......o[ .................################ #####.# ....#.# ~~~.#.############ ≈≈~.'.............≈~.#....<.[......~.################.######## ....##.# ##### #.#:je1o.:jrp:j!q[6=9:jny:ja|:jV` #######)...........[.... ###############.....o.[. ..............................################ ##### .... ~~~########### ≈≈~.':ja............#<.[# ####################.##########:jb0o:jm.o   orc knight:jan&20:jw:jz:j:jd% :j.........:j ...:j0.[.. :jpZ###############....o..[ :jP.......................:j.:j)################ :jQ #####:j  :j.... :jܰ ~~~:j########### :jg≈≈~.':j3............:jֱ #:jJ..<.[:jQ@~~.################.######## :j&...............................:j:j:j:j 1:j4:j:j{  [ ###############....o..[ .......................################ ##### .... ~~~########### ≈≈~.'............#..<.[..###Quill -Mesm Fly # ........)).....................:j :j %2:j :j :j@)#....[ ##############....o..[ .......................$..:j@################# ##### ...#.# ~~.#.############ ≈~.'.:jA........... ~.#.<.[:j0A ~~.################.######## ...#:jZAh#.# #### :jA#.###############.########## ..............................)))<:jM:jNA=3:jtV:jhY:j#############....o..[ ......................$ ... .################# ###.# ..#.# ~.#.############ ~.'............ ~.#.<.[ ~.################.######## :j:u..##.# ### #.# ##############.########## .............................)))<:jh` #####################:j:jE%4:j):j+:jc ....o..[. ....$ ... ...# ...# #..# .#.# .'. .#.<.[...... .#.# # #.#  #.# .#..:jid ))...)<... :jzn :jo [7=5:j/w :jxy :jE....o..[. $ . ....# ....# #..# #.# '. #..[...... #.# # #.#  #.# #.))..)<.. :j:j|%6:ju:jMa _There is a stone staircase leading up here.:j:j_:jM:j  You start resting.An orc knight comes into view.:jAoo   orc knight:j%0:j0:js17.7 (1 _:j}:j_:j"1 :j1 :j: ].o:jA :jiE C15 8:jI :j/A=0:j[5T  #!.# ##.......#.#######.# ###'#######.#.##.#÷.##÷# #.# ##..⌠##.##.#..##.##### #.# '..).#.######.##.#.........###.# '....#........##.#.............# ##..⌠#..########.##..#.###.###.##  ##'##..# #.##..#.##.#......  #!.##..# #.##..#.........##  #!!##..# ####@##....#######.# :j56 .# #....###.#.#### #.#  #.#.# #.#### #.#....# #.#  #.#.# #.# ###.#.##.####.#  #.#.# #.# #...#.....§.#.# #####.#.# #.# #...#.≈._§§§..#:jU6....# #.# #...#....§§.### #####.### #.# ##.##.####..#  #.# #)# #.##.#####.##:j-30.2 (2.5:j:j _You fly upwards.:jZc _There is a stone staircase leading down here.:j*:jE:j\ _Unknown command.:jm3:jkn:jo:jSt8= 30  :j;u:ju:j v:j`w:jw:jw:jny:jy9=:jz:j{:j=|S9=:j|:j}:j~:j,:j4:j:jˁ:jH:j:jS:j9=:j:j},:jƆ:j4:jze10/23=:jH:jV:j:jЊ:jW _You start resting.:jД:j043.2 (13.0):jzl4.2 (14Fly :j:j j _Your orb has recharged its mesmeric power.:jb::j::j;:jc?X:jC=1=:jE,:jF,:j0G:jH,:j|I:j`J:jJ9=:jPK:jrL:jL:j>>_(Press ? for help) #...#.#.#.....###.##....................#.......................#  #....#.#........#.########.#######.....##........################  #..ß.#ß#.ß.........# #.# #!!###......)..÷....#.........#  ##...#.#...##......# #.# #!.# ##.##..........#.#######.#  #.###.#.###.#..<...# #.####'#######.#.##.#÷.##÷# #.#  ##.ß.###.ß)##..)##)# #..##..⌠#......#.##.#..##.##### #.#  #.###.#.###.######.# ##.'..).#.######.##.#.........###.#  ##...#.#...### #.##.'....#........##.#.............#  #..ß.#ß#.ß...# #.#:jd####..⌠#..########.##..#.###.###.######  #....#.#.....#####.#####'##..##.##..#.##.#.........#  #...#.#.#......#.....##!.##..##.##..#.........####.#  #...#####......#.###.##!!##..# ####@##....#######.# #.#  :j ##......)........# #.#######.# #....###.#.#### #.# #.#  #......)......#.###.##.#.# #.#### #.#....# #.# #.# :j=  ######..........#.....# ##### #.#.# #.# ###.#.##.####.# #.### :jp   #..............##########...# #.#.# #.# #...#.....§.#.# #...#   #.####...####..# #.........######.#.# #.# #...#.≈._§§§..# ###.# :jX  #.# ##.## #..# #.#####............# #.# #...#....§§.### #.#   #.# #.# #..# #.# ##########.### #.# ##.##.####..#:j[#.#   #.# #.# #..# #.##.# #)# #.##.#####.## #.# :jH0  #.# #.#####..####.##.# #.#####...........# #.#   #.# #.............#####.#######..........#####..#######.#   #.# #.#####..........##..........#.............>........#:jY>...#.#.#.....###.##....................#...........................#.#........#.......##..........ß.#ß#.ß................)..÷....#............#.#...##.......# #!.# ##.##..........#...###.#.###.#..<.....#.##.#÷...ß.###.ß)##....##..⌠#......#.##.#..##...###.[0;1:j4Z0m#.###...'..).#..##.#.........###....#.#.....'....#........##.#...............ß.#ß#.ß...# #...⌠#...##..#.###.###.....#.#.....#####....##..#.##.#............#.#.#......#......##...##..#.........####....#####......#.###........# #.......[4:jZ1m)........# #..# #....###.#..# #.......)......#.###..#.# #..#....# #.# #...........#......#.# #..#.##.####.# #...................#.# #.# #...#.....§.#.# #....####...####..# #..........#.# #.# #...#[:j[36m.≈._§§§....# ##.## #..# #.#####............# #.# #...#....§§...# #.# #..# #...# ##.##.####....# #.# #..# #...##.#####...# #.#####..####...#####.............# #........................#####....# #.#####....................#.............[:jg\937m>........:jOg...#.#.#.....###.##....................#...........................#.#........#.......##..........ß.#ß#.ß................)..÷....#............#.#...##.......# #!.# ##.##..........#...###.#.###.#..<.....#.##.#÷...ß.###.ß)##....##..⌠#......#.##.#..##...###.#.###...'..).#..##.#.........###....#.#.....'....#........##.#...............ß.#ß#.ß...# #...⌠#...##..#.###.###.....#.#.....#####....##..#.##.#............#.#.#......#......##...##..#.........####....#####......#.###........# #.......)........# #..# #....###.#..# #.......)......#.###..#.# #..#....# #.# #...........#......#.# #..#.##.####.# #...................#.# #.# #...#.....§.#.# #...:jh|.####...####..# #..........#.# #.# #...#.≈._§§§....# ##.## #..# #.#####............# #.# #...#....§§...# #.# #..# #...# ##.##.####....# #.# #..# #...##.#####...# #.#####..####...#####.............# #........................#####....# #.#####....................#.............>........:j^ :j  #!.# ##.##..........#.#######.# Para the Stormcaller ###'#######.#.##.#÷.##÷# #.# Tengu of Vehumet ***... ##..⌠#......#.##.#..##.##### #.# Health: 58/58 ======================== '..).#.######.##.#.........###.# Magic: 23/23 ======================== :j '....#........##.#.............# AC: 7Str: 8 ##..⌠#..########.##..#.###.###.## EV: 30 Int: 20  ##'##..##.##..#.##.#...... SH: 0Dex: 21  #!.##..##.##..#.........## XL: 11 Next: 87% Place: Dungeon:10  :j #!!##..# ####@##....#######.# Noise: ---------  Time: 18514.2 (0.0)  ######.# #....###.#.#### #.# o) +2 rapier of the Bedazzling Bear {venom:j #.#.# #.#### #.#....# #.# Throw: 27 darts (poison)#.#.# #.# ###.#.##.####.# Quill Fly :jp #.#.# #.# #...#.....§.#.# #####.#.# #.# #...#.≈._§§§..# ........# #.# #...#....§§.### #####.### #.# ##.##.####..##.# #)# #.##.#####.## _You start resting. :jF _Your orb has recharged its mesmeric power. _You start resting. _Magic restored. _Okay, then. _Done exploring.:j :j# :j% :ji:j":j:j# 5 _Your orb has recharged its mesmeric power.You start resting. _Magic restored. _Okay, then.Done exploring.Unknown command.:jU :j Where to? (Tab - D:11, ? - help)  D - Dungeon  T - Temple :jn:jR #!.# ##.##..........#.#######.# Para the Stormcaller ###'#######.#.##.#÷.##÷# #.# Tengu of Vehumet ***... ##..⌠#......#.##.#..##.##### #.# Health: 58/58 ======================== '..).#.######.##.#.........###.# Magic: 23/23 ======================== '....#........##.#.............# AC: 7Str: 8 ##..⌠#..########.##..#.###.###.## EV: 30 Int: 20  ##'##..##.##..#.##.#...... SH: 0Dex: 21  :j8#!.##..##.##..#.........## XL: 11 Next: 87% Place: Dungeon:10  #!!##..# ####@##....#######.# Noise: ---------  Time: 18514.2 (0.0)  ######.# #....###.#.#### #.# o) +2 rapier of the Bedazzling Bear {venom#.#.# #.#### #.#....# #.# Throw: 27 darts (poison)#.#.# #.# ###.#.##.####.# Quill Fly #.#.# #.# #...#.....§.#.# #####.#.# #.# #...#.≈._§§§..# ........# #.# #...#....§§.### #####.### #.# ##.##.####..##.# #)# #.##.#####.## :jM_Your orb has recharged its mesmeric power. _You start resting. _Magic restored. _Okay, then. _Done exploring. _Unknown command.:jGU  :j :jb:j:j$ _:jB:j :jy:jD:j:jE:j':j:j:j:j:jM:j  You see here a +0 long sword. _:jX:j@ :j!,:jp#:jh%:j2  There is a stone staircase leading up here. _:j^9  There is a stone staircase leading down here.15  _:j+%1:j:j:j:jЮ! _You fly downwards.:jν~≈≈≈≈≈≈≈≈~.'...o........ ≈≈~≈≈≈≈≈≈~.#...............<.[... ~~~~~~≈≈~~.################.##### ...........##.# #############.#  #..####################.### #...................... #..........)).......:j .. #..........)@................31.7 (17.5)  :j6 #...######################...≈≈≈##...≈.≈##...:j]≈.≈#####################...  #.≈.≈........................  ###...###################:j4#### ####:j+# :j:j:jYa _There is a stone staircase leading up here.:j3:jn:j:j 30  _:j:j:jm,:j:j:jm  An orc knight comes into view.:j.......#....# ~~~~~~.#....############ ≈≈≈≈≈~.'............o........... ≈≈≈≈≈~.#...............<.[...... ~~≈≈~~.################.######## .......##.#  #########.# #..####################o######### #...... #..........))................. #..........)<................. :j#...######################.... #.≈≈≈##....) #.≈.≈##o   orc knight (wandering) #.≈.≈#####....... #.≈.≈............................ ###...###########################:j!_.o4.7 (3.0):j <:j"k  ==5.7 (4:j:jh, _The orc knight shouts!:ji~~~~~~~.#.############ ≈≈≈≈≈≈~.'.o...........≈~.#....<.[...... ~~~≈≈~~.################.######## ........##.# ######### #.#  #..####################.########  #.....................o.........  #))...  #.)< :j< #...######################  #.≈≈≈##....)  #.≈.≈# #....  #.≈.≈#####################  #.≈.≈....................  ###...##########################  #####:jK.o:j:j?3--6.7 (1:j :j* :j ≈≈≈≈≈≈≈~.'.o.......... ~≈≈≈≈≈≈~.#....<.[ ~~~~≈≈~~.################.####### .........##.# ########## #.#  #..####################.####### #.............................. #))o #.)<.  :j 4 #...###################### #.≈≈≈##....) #.≈.≈# #.... #.≈.≈##################### #.≈.≈.................... ###...######################### ##### :j" K.o:j :j @--7:jo :j :j* ≈~.'.o ≈~≈≈≈≈≈≈~.#.<.[~≈≈~~.#..# #.## #.# #..#. # #.)) #.)<.o #...# #.≈≈≈# #.... #.≈.≈# # #.≈.≈# #.≈.≈ ###...  #####:j\/o.:j(:j(%8:j2:j3:j~≈~.'.o≈~≈≈≈≈≈≈~.#.<.[~≈≈~~.#..# #.## #.# #..#. # #.)) #.).o #...# #.≈≈≈# # #.≈.≈# # #.≈.≈# #.≈.≈ ###...  #####:jm/o.:j:j%9:j:ja _There is a stone staircase leading up here.:jW~≈≈≈≈≈≈≈≈~.'............o........ Para the Stormcaller ≈≈~≈≈≈≈≈≈~.#...............<.[... Tengu of Vehumet ***... ~~~~~~≈≈~~.################.##### Health: 58/58 ======================== ...........##.#Magic: 19/23 ===================----- #############.#AC: 7Str: 8#..####################.##### EV: 30 Int: 20#............................ SH: 0Dex: 21#..........))................ XL: 11 Next: 87% Place: Dungeon:11#..........)@.....*.......... Noise: ---------  Time: 18539.7 (0.0)#...######################... o) +2 rapier of the Bedazzling Bear {venom#.≈≈≈##... Throw: :j][0;10;1m27 darts (poison)#.≈.≈##... Quill Fly #.≈.≈#####################...#.≈.≈........................ o   orc knight###...############################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc knight, wielding a +0 great sword and wearing a +0 plate armour  (empty space bonus: 5/8):jno.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc knight, wielding a +0 great sword and wearing a +0 plate armour  (empty space bonus: 5/8)  The air twists around and strikes the orc knight!:jj:jS<15 ===40.7 (1:j :jy8 _The orc knight is lightly wounded.:j3~≈≈≈≈≈≈≈≈~.'............o........ Para the Stormcaller ≈≈~≈≈≈≈≈≈~.#...............<.[... Tengu of Vehumet ***... ~~~~~~≈≈~~.################.##### Health: 58/58 ======================== ...........##.#Magic: 15/23 ===============--------- #############.#AC: 7:j4Str: 8#..####################.##### EV: 15Int: 20#............................ SH: 0Dex: 21#..........))................ XL: 11 Next: 87% Place: Dungeon:11:j#..........)@....*........... Noise: ===------  Time: 18540.7 (0.0)#...######################... o) +2 rapier of the Bedazzling Bear {venom#.≈≈≈##... Throw: 27 darts (poison)#.≈.≈#:j#... Quill Fly #.≈.≈#####################...:j#.≈.≈........................ o   orc knight###...############################:j0Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jW;Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc knight, wielding a +0 great sword and wearing a +0 plate armour  (lightly wounded, empty space bonus: 5/8):jMo.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc knight, wielding a +0 great sword and wearing a +0 plate armour  (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the orc knight!:j8 :jQ*1.7 (1:j:je _The orc knight is moderately wounded.:j ~≈≈≈≈≈≈≈≈~.'............o........ Para the Stormcaller ≈≈~≈≈≈≈≈≈~.#...............<.[... Tengu of Vehumet ***... ~~~~~~≈≈~~.################.##### Health: 58/58 ======================== ...........##.#Magic: 11/23 ===========------------- #############.#AC: 7Str: 8#..####################.##### EV: 15Int: 20#............................ SH: 0:j )Dex: 21#..........))................ XL: 11 Next: 87% Place: Dungeon:11#..........)@...*............ Noise: ===------  Time: 18541.7 (0.0)#...######################... o) +2 rapier of the Bedazzling Bear {venom#.≈≈≈##... Throw: 27 darts (poison)#.≈.≈##... Quill Fly #.≈.≈#####################...#.≈.≈........................ o   orc knight###...############################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc knight, wielding a +0 great sword and wearing a +0 plate armour  :j V(moderately wounded, empty space bonus: 5/8):j% Mo.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc knight, wielding a +0 great sword and wearing a +0 plate armour  (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the orc knight!!:j 8 :j *2.7 (1:j y _The orc knight is severely wounded.:jx~≈≈≈≈≈≈≈≈~.'............o........ Para the Stormcaller ≈≈~≈≈≈≈≈≈~.#...............<.[... Tengu of Vehumet ***... ~~~~~~≈≈~~.################.##### Health: 58/58 ======================== ...........##.#Magic: 7/23:j2y=======----------------- #############.#AC: 7Str: 8#..####################.##### EV: 15Int: 20#............................ SH: 0Dex: 21#..........))................ XL: 11 Next: 87% Place: Dungeon:11#..........)@..*............. Noise: ===------  Time: 18542.7 (0.0)#...######################... o) +2 rapier of the Bedazzling Bear {venom#.≈≈≈##... Throw: 27 darts (poison)#.≈.≈#:j}yl#... Quill Fly #.≈.≈#####################...#.≈.≈........................ o   orc knight###...#######################:jy#####Casting: Airstrike (safe; 1% risk of failure)  :jyConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:j zAim: an orc knight, wielding a +0 great sword and wearing a +0 plate armour  (severely wounded, empty space bonus: 5/8):juMo.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc knight, wielding a +0 great sword and wearing a +0 plate armour  (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the orc knight.:j:j*3.7 (1:j:jJc _The orc knight is severely wounded.:j ~≈≈≈≈≈≈≈≈~.'............o........ Para the Stormcaller ≈≈~≈≈≈≈≈≈~.#...............<.[... Tengu of Vehumet ***... ~~~~~~≈≈~~.################.##### Health: 58/58 ======================== ...........##.#Magic: 3/23===--------------------- #############.#AC: 7Str: 8#..####################.##### EV: 15Int: 20#............................ SH: 0Dex: 21#..........))................ XL: 11 Next: 87% Place: Dungeon:11#..........)@.*.............. Noise: ===------  Time: 18543.7 (0.0)#...######################... o) +2 rapier of the Bedazzling Bear {venom#.≈≈≈##... Throw::jB  27 darts (poison)#.≈.≈##... Quill Fly #.≈.≈#####################...#.≈.≈........................ o   orc knight###...############################Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc knight, wielding a +0 great sword and wearing a +0 plate armour  (severely wounded, empty space bonus: 5/8):j Mo.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: an orc knight, wielding a +0 great sword and wearing a +0 plate armour  (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the orc knight!:jC 8 :j *4.7 (1:j :j ^ _The orc knight is almost dead.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j :j :j#e _You don't have enough magic to cast this spell.:jb:jI:jF:jF _Unknown command.:jt) _You don't have enough magic to cast this spell. _Unknown command.  You hit the orc knight. The orc knight is poisoned. You claw the orc knight.  You peck the orc knight.  You kill the orc knight!  Vehumet accepts your kill.:j(:jp7====94--5:j6*:jR.4 _You feel your power returning.:jg3:jߐz 30  ====8=:j؜X:j:j9=:j:j:j:j+:j:jS9=:j̭:j,:ji:j:j:j=:jk,:j5:j :jl 9=:j :j:je10/23=:j:j:j:jE:j(B:j):j*:j,:j1:jy29=:jJ4:jT8:j8:j9:j>:jF?S1=:j@:j(F,:jH:jAN,:jU:j.\:j\:jg{=:jk:jwlN12=:jn:jr:jr:jw:j{:j|:j ~:jW:j:j:j*:j9=:j:j:j:j:j̗:jDM3=:j:jܟ:j_:j0:j,:j+:j:j0:jӵ:jO=:j:j:jF:j:j:jM4=:j :j,:jX:j5:j:jn:j:js:jc:j:j9=:j:j:jM5=:j:jR:j:j:j7 :j :j :j2:j:j:j:j9=:j&:jX:j:j!:j&:jl&M6=:jc(:j!,:j,:jm.:j`3:j3:j5:jb9:j9:j;:j@:jA9=:jB:jG:jG%7:jG(=:jI:jgN:jN:jP:jT:j3U:jW:j]:jM^:j_`:jdd:j2e9=:jg:jok:jk:jm:jq:j rK8=:js:jx:jQy:j7{:j:j,:jɈ:j-:j:j:jj9=:j[:j:jWK9=:j:j7:j:j3:jx,:jR:j#:j:j:j~:j 9=:jʴ:j{:j:j:jx20=:j3:j:j):j,:j:j:jJ:j.:je=:j:jK1=:j:j:jM:j:j:j:j<:j ,:j :j :j 9=:j :j :jF :j :j1 :j K2=:j :j :ju :jq :jG" ,:j# :j+ :j, :jz. :jj3 :j3 9=:j6 :j> B:jjB :jC L3==:jE :j^R 4 _Magic restored.:jY :jzZ :j] :jc :jIi :ji :jk :jyq :jAw :jw :jy :j :jV :jL :==:jy :j :jܑ :j :jĔ :j :j :jc :j :j :j :j :j7 :j :j" :j϶ :j@ :j< :jӿ :j :j :j :jk :j :j :j :j% :j :j :jY :j :jP :j :j :j/ :j :j :j :jv ,:j :j :j ,:j ,:j( :j :j :j" :j. :j :jj" :j& :j, :ju, :j. :j 3 :j8 :j9 :ju; :j> :jC :jjD :j}F :j8J :jP :jTP :jqR :jV :j\ :j\ :j^ :jb :jh ,:jj :jn :js :jLt :jv :j&z :j/ :j :jہ :j„ :jg :jʉ :j :jߎ :j; :j :jX :jf :j :j :jf :j  :j :j} :j? :j :j{ B:j [ ########## .........# #........ .........# ##........ ######...# .⌠........  #...# ........) :j  #...# ⌠........  #...# #  #...########[  #...@. --- #...................  #....[.............. ######.......[........... ........................$ ......................... ........################:jz # ........# ........#:jS  ######### .. # #. ........# ####. #####...# ⌠.⌠.:j  #...# ...( #...# ⌠. #...# #.. #...######## #.... #......:j  #....[.... #####[:j; $................:j^ X.################# :j< 266419.0):j ~  -5.7 (120:j :j $  Things that are here::j t _a +0 robe; a +0 devious dagger:jU3:j|:j:jK:jO$ _:j:j:j:j:j:j:j .....# ####.............# ⌠.⌠..#  #...# .........(.#  #...# ⌠...#  #...# #...#  #...########[:jmL#  #..............#  #..............#  #....[.........# 7.7 (2.0) ##.......[......# ......$ ........... ....###################>#:jh############..........:j:j*8.7 (3:j:j; _Found a stone staircase leading down.:j:j^:jP :j :jjm  You encounter a howler monkey.:jr@#...# ⌠.⌠.# ...# ...(.# #...# ⌠.# #...# #.# #...########[#  :j#.............#  #..# #....[# #.......[# ...$...h:j5y.###################:jZt>## #:jh   howler monkey (asleep)############...........:jC<.[:jN%&0:j%i  9.7 (1 _:j*,:j/:jM#...# ⌠.⌠.........#Para the Stormcaller #...# .........(.#Tengu of Vehumet ***... #...#⌠.........#Health: 58/58 ======================== #...##.........#Magic: 19/23 ===================----- #...########[........#AC: 7Str: 8 #....................#EV: 30 Int: 20 #....................#SH: 0Dex: 21 #....[...............#XL: 11 Next: 94% Place: Dungeon:11 #.......[.......@....#Noise: ---------  Time: 18669.7 (0.0) ...................$...*o) +2 rapier of the Bedazzling Bear {venom ........................Throw: 27 darts (poison) [34:jyOm...##################...Quill Fly ...#># ...##h   howler monkey (asleep) ...############ ............... ......<.[...... _You encounter a howler monkey.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (asleep, empty space bonus: 3/8):jP.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a howler monkey (asleep, empty space bonus: 3/8)  The air twists around and strikes the howler monkey!!  You kill the howler monkey!:j[):jPb 15 5===70.7 (1 _Vehumet accepts your kill.Training target 3.0 for Throwing reached!:jj:jmi _Your Throwing skill increases to level 3!:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jI:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jv  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j> 3:jMG :jK   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j2 :j2 :j_4 :j8 :j = | 30  _:j> :j(? :jA :j7D :jD :jE :jI :jJ L20=:jUK :j7O ,:jQ :jT :jqT :jV :j7Y :jcZ :j[ :j_ :jR_ 9=:ja :jd ,:jf :ji :jj K1=:jl :j{ :jِ :j :j ,:j :j :j :j :j@ :j 9=:j :j :j$ K2=:jޱ :j :j :jn :j :jx :j :j :j :jf :j :j 9=:jy :j` ,:j9 :j b3==:j :jL :j B:jm :jc :j :jb :jN :j :j :j :j4 :j X==15 :j/ :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 406 gold pieces (gained 15).:j; ⌠.........#  #..# #######[........# .................# .................# .[# ....[.....####### ........... ....>---95.7 (25.0) #################... .>##### ..# ###########..#...........<.[...... .... ##.######## ###.  #.#:jL 30 :jS ---6.7 (26:j:j^; _Found a stone staircase leading down.:jU:jV:jW:j[:j^_:jeX:jf,:j'k:jn:jn:jAo:jp:js:jt:j"u:jX:jD:j0:j:j+:j:j:j:jb:jZ:j:j*:j:j:j:jݩ:j:j+:jd:jϯ:j:j:j:j:j:j:j:j:j:ja:j8:j:j:j$:j:jt:j:j:j:jc:j:j:j:j:j:j&:jN:j:j-:jS:j;15 :j:jM _You now have 415 gold pieces (gained 9).:j:j_ 30  :j:j=:j^:j:j:jt:j:j:j:j:j:jv:jv:jf:jX:j':j:j:j@:j:jZ:j>:jd:j:j:j:j!:j$:j<%:j&:j2(:j*:jL+:j,:je/:j{2,:jE3:j<5:j7:j8:j 9:j;:jD  #..#   #..#  ..################.  ........  ........  ...........  ..............  .... .....  726.7 (30 .................:  ........................  ########################       :jE        :j=M:j N+7.7 (31:j=T:jaW_ _Found a parchment of Fugue of the Fallen.:j:jj:jb:j':j: X:j":jQ#:jm$:j&:jo):j):j*:j,:j2/:j/:jE0:j`2:j5:jP6:j7:jT8:jR;:j<:j<:j=:j?:j@:j@:jvC:jE:jE:jF:jH:jIK:jL:j$QB:jQ:jR:jT:jSW:jW:jX:jWZ:j\:jN]:j^:j_:jb:j1c:j|c:jd:je:j7f:jf:jRh:ji:jZj,:jk:jOm:jm:jn:jn:jq:j]q:jq:jr:jot:jt:jqu:jVw:jjy:jy:j]z:j#|:j}:jO~:j~:j.:j:jo:j:j:j:j:jU:j:jD:j:jH:jc:jk:j:j,:jې:j:j:jU:j:j:j:jo:j,:j:j;:j:j:j:jМ:j:j:j:j:j+:j:j=:j:j:j:j:j:j`:j:jJ:j:j:j:j:jg:jɬ:jR:j)  You encounter a kobold. It is wielding a +0 short sword.:js   K......#   :j......#   .....#   ....#  :j ...#   ..#  :j #.#   :jM#@#   #.#   :j#.#   #.#  #.#  #.#  K   kobold (wandering)#.#:j ### #########.# ... ..........# :j4.60.7 (33:jR:j?c  1.7 (34:j:jD3 _The kobold leaves your sight.:j :j_ 3:j$ ~  A kobold comes into view.:j60 VM..K.............................#.#  .K   kobold (wandering)..#.#.0.0):jP2 R:j7 b  2.7 (1:jR8 :jY 3 _The kobold leaves your sight.:j:j3:j=:j  You encounter a kobold. It is wielding a +0 dagger and quivering stones.:j)K.K.......######KK 2 kobolds (1 missile, wandering) :jR.K0:jn .:jr'K   kobold:j,b  3.7 (1:j-.:jI3 _The kobold leaves your sight.:jʮ   Para the Stormcaller........#   Tengu of Vehumet ***.......*...#   Health: 58/58 ========================........#   Magic: 19/23 ===================-----........#   AC: 7Str: 8........#   EV: 30 Int: 20........#   SH: 0Dex: 21........#   XL: 11 Next: 95% Place: Dungeon:11.......@#   Noise: ---------  Time: 18763.7 (0.0)#######.#   o) +2 rapier of the Bedazzling Bear {venom:j #.#   Throw: 27 darts (poison)#.#   Quill Fly #.#  #.#   K   kobold#.#  #.#  #.#  _The kobold leaves your sight.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (empty space bonus: 8/8):jE<)  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 short sword (empty space bonus: 8/8)  The open air twists around violently and strikes the kobold!!  You kill the kobold!  Vehumet accepts your kill.:jR:jj20=15 ===4.7 (1:j%:j]4 _You feel your power returning.:j :jR :j :j h  A kobold comes into view.:jx %K 30  .K   kobold (missile, wandering):j- %0:jZ :j ;---5.7 (1 _:j :j :ja   Para the Stormcaller....*...#   Tengu of Vehumet ***.......*...#   Health: 58/58 ========================.....*..#   Magic: 19/23 ===================-----.....*..#   AC: 7Str: 8......*.#   EV: 30 Int: 20......*.#   SH: 0Dex: 21.......*#   XL: 11 Next: 95% Place: Dungeon:11.......@#   Noise: ---------  Tim:jw fe: 18765.7 (0.0)#######.#   o) +2 rapier of the Bedazzling Bear {venom#.#   Throw: 27 darts (poison)#.#   Quill Fly #.#  #.#   K   kobold (missile)#.#  #.#  #.#  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, 67% to hit)  The zap hits the kobold.  The kobold is moderately wounded.:j5* G.K:j0 P).....:j1 :15 ==6.7 (1:j@9 :j< Y  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, 67% to hit)  The zap hits the kobold.  The kobold is moderately wounded. _The kobold shouts!:j>  Para the Stormcaller ........# Tengu of Vehumet ***... ....))..# Health: 58/58 ======================== ........# Magic: 18/23 ==================------ ........# AC: 7Str: 8 ........# EV: 15Int: 20 ........# SH: 0Dex: 21 ........# XL: 11 Next: 95% Place: Dungeon:11 .......@# Noise: ==-------  Time: 18766.7 (0.0) #######.# o) +2 rapier of the Bedazzling Bear {venom[11;:je?15H #.# Throw: 27 darts (poison) #.# Quill Fly  #.# #.# K   kobold (missile) #.# #.# #.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  67% to hit)  The zap hits the kobold.  You kill the kobold!   ....)*..#  .....*..#  .....*..#  *.#  *.#  *.#      #.# [12;15:j?H #.#  #.#  #.#  #.#   #.#  [34m #.#  :j.L).....:j2-7.7 (1:j*:j  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded,  67% to hit)  The zap hits the kobold.  You kill the kobold! _Vehumet accepts your kill.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j`- _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j1  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j+ 3:j- :j- 9= 30  _ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold brigand. It is wielding a +0 dagger and quivering  poisoned darts.K-K   kobold brigand (missile, wandering)8-9.7 (2 _:j"  Para the Stormcaller....*...#   Tengu of Vehumet ***.......*)..#   Health: 58/58 ========================.....*..#   Magic: 18/23 ==================------.....*..#   AC: 7Str: 8......*.#   EV: 30 Int: 20......*.#   SH: 0Dex: 21.......*#   XL: 11 Next: 95% Place: Dungeon:11.......@#   Noise: --------- :j+p[40m Time: 18769.7 (0.0)#######.#   o) +2 rapier of the Bedazzling Bear {venom#.#   Throw: 27 darts (poison)#.#   Quill Fly #.#  #.#   K   kobold brigand (missile)#.#  #.#  #.#  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (wandering, hasn't noticed you, 67% to hit)  The zap hits the kobold brigand.  The kobold brigand is lightly wounded.:jQGQ.K:jLUKPress: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (wandering, hasn't noticed you, 67% to hit)  The zap hits the kobold brigand.kobold brigand is lightly wounded.shouts!:jS).....K   kobold (wand, missile, wandering):jT;15 ==70.7 (1:ju  You encounter a kobold. It is wielding a +0 dagger, quivering stones and _carrying a wand of roots.:jv+  Para the Stormcaller....K...#   Tengu of Vehumet ***.......)*..#   Health: 58/58 ========================.....*..#   Magic: 17/23 =================-------.....*..#   AC: 7Str: 8......*.#   EV: 15Int: 20......*.#   SH: 0Dex: 21......*.#   XL: 11 Next: 95% Place: Dungeon:11.......@#   Noise: ==-------  :j,b[40mTime: 18770.7 (0.0)#######.#   o) +2 rapier of the Bedazzling Bear {venom#.#   Throw: 27 darts (poison)#.#   Quill Fly #.#  #.#   K   kobold brigand (missile)#.#   K   kobold (wand, missile, wandering)#.#  #.#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (lightly wounded, 67% to hit):jrM)K:j^E.K:j3....:jU2-1.7 (1:jC:jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (lightly wounded, 67% to hit) _The zap misses the kobold brigand.:j  Para the Stormcaller........#   Tengu of Vehumet ***.......)K..#   Health: 58/58 ========================.....*..#   Magic: 16/23 ================--------.....*..#   AC: 7Str: 8......*.#   EV: 15Int: 20......*.#   SH: 0Dex: 21.......*#   XL: 11 Next: 95% Place: Dungeon:11.......@#   Noise: =--------  Time: 18771.7 (0.0)[3:j3m#######.#   o) +2 rapier of the Bedazzling Bear {venom#.#   Throw: 27 darts (poison)#.#   Quill Fly #.#  #.#   K   kobold brigand (missile)#.#   K   kobold (wand, missile, wandering)#.#  #.#  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (lightly wounded, 67% to hit)  The zap hits the kobold brigand.:ja Q.K:jc @)K:jT} \....2.7 (1:j :j i _The kobold brigand is moderately wounded.:jr +:jσ   Para the Stormcaller........#   Tengu of Vehumet ***.......))..#   Health: 58/58 ========================.....K..#   Magic: 15/23 ===============---------......*.#   AC: 7Str: 8......*.#   EV: 15Int: 20.......*#   SH: 0Dex: 21.......*#   XL: 11 Next: 95% Place: Dungeon:11.......@#   Noise: =--------  Time: 18772.7 (0.0)#######.#[:j6 40m   o) +2 rapier of the Bedazzling Bear {venom#.#   Throw: 27 darts (poison)#.#   Quill Fly #.#  #.#   K   kobold brigand (missile)#.#   K   kobold (wand, missile, wandering)#.#  #.#  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, 67% to hit)  The zap hits the kobold brigand.:j Q.K:j E.K:j/ t..K):j *3.7 (1:jQ :j   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (moderately wounded, 67% to hit)  The zap hits the kobold brigand. _The kobold brigand is heavily wounded.:j   Para the Stormcaller........#   Tengu of Vehumet ***.......))..#   Health: 58/58 ========================........#   Magic: 11/23 ===========-------------......K.#   AC: 7Str: 8......*.#   EV: 15Int: 20........#   SH: 0Dex: 21........#   XL: 11 Next: 95% Place: Dungeon:11.......@#   Noise: =--------  Time: 18773.7 (0.0)#######.#  :j   o) +2 rapier of the Bedazzling Bear {venom#.#   Throw: 27 darts (poison)#.#   Quill Fly #.#  #.#   K   kobold brigand (missile)#.#   K   kobold (wand, missile)#.#  #.#  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (heavily wounded, empty space bonus: 7/8):j C$Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a kobold brigand, wielding a +0 dagger and quivering poisoned darts  (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the kobold brigand!  You kill the kobold brigand! #.##.#  Vehumet accepts your kill.:j P(((((:jtp$..@.:j|l12=6==4.7 (1:j:jf _The kobold throws a stone. The stone misses you.:j>M  Para the Stormcaller........#   Tengu of Vehumet ***.......))..#   Health: 58/58 ========================........#   Magic: 8/23========----------------......*.#   AC: 7Str: 8......$.#   EV: 15Int: 20........#   SH: 0Dex: 21........#   XL: 11 Next: 96% Place: Dungeon:11.......@#   Noise: ===------  Time: 18774.7 (0.0)#######.#  :jNE o) +2 rapier of the Bedazzling Bear {venom#.#   Throw: 27 darts (poison)#.#   Quill Fly #.#  #.#   K   kobold (wand, missile)#.#  #.#  #.#  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger, quivering stones and carrying a wand of  roots (empty space bonus: 8/8):j OAim: a kobold, wielding a +0 dagger, quivering stones and carrying a wand of  roots (empty space bonus: 8/8)  The open air twists around violently and strikes the kobold!!  You kill the kobold!  Vehumet accepts your kill.  Vehumet offers you knowledge of Stone Arrow.:j2[/  --more--:jy40$:j}=R:jB: 5.7 (1 _:jI:j-L:jO .# .....# ))..# ...# .$.# $.# .# .# .........# ########.#  #.#  #.#  #.#  #.#  #.#  #.# :j:jq 30  ---6:jv:j:j..)).$........########:js:j:A---7:j:j:jS..)).........########:j{Z:jʓ8  You now have 426 gold pieces (gained 11).  g - 33 poisoned darts (gained 6)9=15 9.7 (233 _You see here a +0 dagger.:jS>M#######..)).).........#  .#:jBV 30  80.7 (1:j;^:ju  You now have 435 gold pieces (gained 9).  c - a wand of roots (7)  Things that are here:15 1.7 (2:j\ _a +0 dagger; 4 stones; a kobold corpse:j\I:je 30  :jsh:j}s=:j̪m10/23=:j˯O=:j6f1==12=:jh6=3==4==5=:jte=:j6=:j=:j:jH:j :jc7=:j0:j\,:j:j,:jj:j:j:j#{=:jw8=:jH:j:jB:jCB:j,:j9:j :j 2=:jC:j,:j:j:j9!K9=:j#:j`':j':jH*:jW.:j.:j1:j4:j=5:jZ7:jm;:j<9=:j1>:jB:jC:jE:jDI:jIL20=:jL:jP,:j*R:j|V,:jpY:j \:j_:jRb:jd:je9=:jGg:jNi:jiK1=:jk:jp:j[p:jkr:jMu:jv:jcw:j |:j|:j~:j:jN9=:j:js:j:jj:jo2=:j{:j{:jĚ:j3:j:jb:j:j:jЭO=:jb3==:jQ:j:j,:j:j:j:j:j:jR:jk:j:j:j:jP==:j:ji:jJ:j:j:j~:j:jh:jD:j' :j :j :j :j:j:j(:j:jJ:j;:j:j:j::j:j:j:j:j:j:j :ju":j":jz&:j':jb):j1*:j*:j.:j/:j/:j"0:j3:j;:j<,:jGAn:j:DX:j9E:jvE:jJ:jiJn:jK:jxL,:jqM:jN:jO:jkO:jP:jQ:j R:jnR:jS:jT:jT:jlU:jV:jeW:jW:jBY:j}Y:jZ:jZ:jG[:j\:j]:j ^:j_:j_:j`:jCa:ja:jb:j&d,:je:je:jai:ji:j0j:jak:jel:jl:jm:jm:j0o:jno:jo:jp:jq:jq:jr:jXs:jvt:jt:j/u:jw:jPy:jy:jbz:j{:j:}:j}:jG~:j{:j,:jN:jB:jCB:jQX:j:j͙6########################........................#######.################ #.########.#:..@# #######898.7 (117.0)...>.... .......!....... .......############# ######## # # # #:jA98:j:jٴ4 _Found a staircase to the Lair.:j:j:j :j :j:jB:j}:j:j:jS########################......................... #.########.#....:...####### #######:j..........>.... ..........@....... .......############# #######.#######:j%.......:jm&3901.7 (2.0):jP'415 2.7 (3:j-:j/Q _d - a blue potion:jZ:j:j:jS:j:j  30  :j]!:j(:j1\  ######..................... #######.############# #.# ##########.# ...####### ####...........>.... ....###............... ....#..############# ####..#.#  You pick up a parchment of Mephitic Cloud and begin reading...:j6&5:j[7415 6.7 (4:j4<:j@?G _You add the spell Mephitic Cloud to your library.:j :j3 :j\ :j\ :jD :j  30  :j\ :j :jB ,:j :j :j:j:j,:j:j%:j:j' :jp :j :j :j:jm:j:j:jK:j:j:j:j[:jW:j:j:j:jW!:j!:j#:j`$:j&:j!':j(:j*:j0,:j,:j-:j.:ju1,:j2:jo7:j18115 :j[8 :jH9:j< _u - 3 scrolls labelled WAMNIA GERIVVA (gained 1):j@ 30  :j*A:jC:jC:jD:j F:jJi  You encounter a manticore.:jP ##### ###### .... ......#..# ###### #.$# ######.@######H:jQ#................................#####...... #..#### #..#H   manticore (wandering) #..##..#####:j;R022.7 (16.0):j:Y:jZ23.7 (17 _:j`:jdQ _You see here 7 gold pieces.:jƿ6Para the StormcallerTengu of Vehumet ***...Health: 58/58 ========================Magic: 19/23 ===================-----########### AC: 7Str: 8.......... EV: 30 Int: 20#..####### SH: 0Dex: 21#.$#XL: 11 Next: 96% Place: Dungeon:11######.@################ Noise: ---------  Time: 18923.7 (0.0):jvX*....................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..#H   manticore (wandering)#..##..##### _You see here 7 gold pieces.  :jyCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:j^Aim: a manticore (wandering, hasn't noticed you, empty space bonus: 3/8):j.H  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a manticore (wandering, hasn't noticed you, empty space bonus: 3/8)  The air twists around and strikes the manticore!:j:zH  :j ;15 ===4.7 (1:jP:jud _The manticore is moderately wounded.:j!Para the StormcallerTengu of Vehumet ***...Health: 58/58 ========================Magic: 15/23 ===============---------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 21#.$#XL: 11 Next: 96% Place: Dungeon:11######.@################ Noise: ===------  Time: 18924.7 (0.0).*...................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..#H   mantic:j9"ore#..##..##### _The manticore is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (moderately wounded, empty space bonus: 5/8):jz7KM.HCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a manticore (moderately wounded, empty space bonus: 5/8)  The air twists around and strikes the manticore.:jV?:j@*5.7 (1:jF:j8Ja _The manticore is heavily wounded.:j2Para the StormcallerTengu of Vehumet ***...Health: 58/58 ========================Magic: 11/23 ===========-------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 21#.$#XL: 11 Next: 96% Place: Dungeon:11:j5######.@################ Noise: ===------  Time: 18925.7 (0.0)..*..................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..#H   manticore#..##..##### _The manticore is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  :jqConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (heavily wounded, empty space bonus: 5/8):j,H  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a manticore (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the manticore!  The manticore is severely wounded.:j `````  The manticore flicks its tail.:jBR.@...:jB*6.7 (1:j/H:jOV _The volley of spikes misses you.:j_h Para the StormcallerTengu of Vehumet ***...Health: 58/58 ========================Magic: 7/23=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 21#.$#XL: 11 Next: 96% Place: Dungeon:11######.@################ Noise: ===------  Time: 18926.7 (0.0)..*..................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..#H   [0;10;:jh 1mmanticore#..##..##### _The volley of spikes misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (severely wounded, empty space bonus: 5/8):jDT .H  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a manticore (severely wounded, empty space bonus: 5/8)  The air twists around and strikes the manticore!:j \ 9 :j\ *7.7 (1:jb :je ] _The manticore is almost dead.:j\ Para the StormcallerTengu of Vehumet ***...Health: 58/58 ========================Magic: 3/23===---------------------########### AC: 7Str: 8.......... EV: 15Int: 20#..#:j ###### SH: 0Dex: 21#.$#XL: 11 Next: 96% Place: Dungeon:11######.@################ Noise: ===------  Time: 18927.7 (0.0)...*.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison):j 0##################...... Quill Fly #..#####..#H   manticore:jU Z#..##..##### _The manticore is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (almost dead, empty space bonus: 5/8):j  †Aim  Press: ? - help, Dir - move target: a manticore (almost dead, empty space bonus: 5/8)  The air twists around and strikes the manticore.  You kill the manticore!Vehumet accepts your kill.:jN ):j :j Para the StormcallerTengu of Vehumet ***...Health: 58/58 ========================Magic: 7/23=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..#:j ! g###### SH: 0Dex: 21#.$#XL: 11 Next: 102% Place: Dungeon:11######.@################ Noise: ===------  Time: 18928.7 (1.0):j=! ...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison):j]! ##################...... Quill Fly #..#####..#:j{! #..##..#:j! >####Press: ? - help, Dir - move target:j! Aim: a manticore (almost dead, empty space bonus: 5/8)  The air twists around and strikes the manticore.  :j! \You kill the manticore!Vehumet accepts your kill. :j" 5_You feel your power returning.:j#   The air twists around and strikes the manticore.  You kill the manticore!  Vehumet accepts your kill. _You feel your power returning.  Your Evocations skill increases to level 1!You have reached level 12!:j0 /  --more--Ï:jD |64/644====22 1% Ï:jvH Ï:jJ O _You feel agile.ď:j  Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 1% 3b - Static DischargeConjuration/Air1%2  c - Mephitic CloudConjuration/Alchemy/Air 1%3  d - Inner FlameHexes/Fire11% 3  e - FireballConjuration/Fire12% 5  f - Call ImpSummoning21%2  g - Fugue of the FallenNecromancy36% 3  h - GloomHexes/Necromancy36% 3  i - Launch Clockwork BeeForgecraft36% 3  j - Maxwell's Portable Piledriver Translocation36% 3  k - Tukima's DanceHexes36% 3  l - AnguishHexes/Necromancy78% 4  m - Awaken ArmourEarth/Forgecraft78% 4  n - Passage of GolubriaTranslocation78% 4  o - Summon Seismosaurus EggSummoning/Earth78% 4  p - Spellspark ServitorConjuration/Forgecraft 96% 7  q - Summon ForestSummoning/Translocation 98% 5  r - Forge Phalanx BeetleForgecraft100% 6  s - Summon Horrible ThingsSummoning100% 8 17 spell levels left ď:j[ a[24d[Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitŏ:jH ŏ:j ŏ:j Para the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 7/24=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 22#.$#XL: 12 Next:  1% Place: Dungeon:11######.@################ Noise: ===------  Time: 18928.7 (0.0)...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..##..##..#####You kill the manticore![3ŏ:jq 1mVehumet accepts your kill. _You feel your power returning.  Your Evocations skill increases to level 1!You have reached level 12! _You feel agile.ŏ:j m  Okay, then.ŏ:j ŏ:j . _Ə:jƏ:j  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.4     0   k + Spellcasting 7.6  32%  -1          Ə:j b - Polearms   0.0    +1   l + Conjurations 10.0   3%  +3  Ə:j9 c - Staves   0.0    +1   m - Fire Magic   0.0    +1  Ə:j d - Unarmed Combat   0.0    +1   n + Air Magic16.9  31%  +3   e - Throwing   3.0     0           o * Evocations   1.0  17%   0  Ə:jZ f - Short Blades   4.0    +1   p * Shapeshifting   4.7  17%  -2   g - Long Blades   2.3    +1      Ə:j         h - Armour   0.0    +1  Ə:jT    Ə:j i - Dodging   2.1    +1       j - Stealth   2.1    +1          Ə:j?n    Ə:j^_    Ə:j{a    Ə:j        Ə:j Ə:j        Ə:j"_The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  Ə:jR}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsƏ:jƏ:j$Ə:jƏ:jPara the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 7/24=======-----------------########### AC: 7Str: 8Ə:jc.......... EV: 15Int: 20#..####### SH: 0Dex: 22#.$#XL: 12 Next:  1% Place: Dungeon:11Ə:j######.@################ Noise: ===------  Time: 18928.7 (0.0)...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..##..##..#####Ə:jIVehumet accepts your kill. _You feel your power returning.  Your Evocations skill increases to level 1!Ə:j͞You have reached level 12! _You feel agile. _Okay, then.Ə:jƏ:jUƏ:jƏ:j/Ə:jĸǏ:j\Ǐ:j9 Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%Ǐ:j1 Select a spell to describe [?] help [!]/[I] toggle spell headersȏ:j_ȏ:jȏ:j[Para the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 7/24=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 22#.$#XL: 12 Next:  1% Place: Dungeon:11######.@################ Noise: ===------  Time: 18928.7 (0.0)...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..##..##..#####Vehumet accepts your kill. ȏ:j@[m_You feel your power returning.  Your Evocations skill increases to level 1!You have reached level 12! _You feel agile. _Okay, then.ȏ:j ȏ:jOȏ:jT  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.4     0   k + Spellcasting 7.6  32%  -1           b - Polearms   0.0    +1   l + Conjurations 10.0   3%  +3   c - Staves   0.0    +1   m - Fire Magic   0.0    +1   d - Unarmed Combat   0.0    +1   n + Air Magic16.9  31%  +3ȏ:j`U[39;49m   e - Throwing   3.0     0           o * Evocations   1.0  17%   0   f - Short Blades   4.0    +1   p * Shapeshifting   4.7  17%  -2   g - Long Blades   2.3    +1               h - Armour   0.0    +1       i - Dodging   2.1   ȏ:jUu  +1       j - Stealth   2.1    +1                      ȏ:jVs                ȏ:jfV_The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ȏ:jVg[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsȏ:jWʏ:jЗʏ:jIʏ:jPara the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 7/24=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 22#.$#XL: 12 Next:  1% Place: Dungeon:11######.@################ Noise: ===------  Time: 18928.7 (0.0)...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..##..#ʏ:j9C#..#####Vehumet accepts your kill. _You feel your power returning.  Your Evocations skill increases to level 1!You have reached level 12! _You feel agile. _Okay, then.ʏ:jߺ3ʏ:jʏ:j'ˏ:j<ˏ:j&AC  Skill  Level Train  Apt Skill  Level Train  Apt ˏ:jA a + Fighting   2.4     0   k + Spellcasting 7.6  32%  -1           b - Polearms   0.0    +1   l + Conjurations 10.0   3%  +3   c - Staves   0.0    +1   m - Fire Magic   0.0    +1   d - Unarmed Combat   0.0    +1   n + Air Magic16.9  31%  +3  ˏ:jB e - Throwing   3.0     0           o * Evocations   1.0  17%   0   f - Short Blades   4.0    +1   p * Shapeshifting   4.7  17%  -2   g - Long Blades   2.3    +1               h - Armour   0.0    +1       i - Dodging   2.1    [ˏ:j#Cp39;49m+1       j - Stealth   2.1    +1  ˏ:jC                    ˏ:jCs                ˏ:jD_The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  ˏ:jDD[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  ˏ:jjD[!] training|cost|targets̏:joȐ:jX̏:jaPara the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 7/24=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 22#.$#̏:ja0XL: 12 Next:  1% Place: Dungeon:11######.@################ Noise: ===------  Time: 18928.7 (0.0)...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)̏:jBb##################...... Quill Fly #..#####..##..##..#####Vehumet accepts your kill. _You feel your power returning.  Your Evocations skill increases to level 1!You have reached level 12! ̏:jb`_You feel agile. _Okay, then.̏:jPg̏:jh̏:jm̏:jFn̏:j ̏:j4  Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 1% 3b - Static DischargeConjuration/Air1%2  c - Mephitic CloudConjuration/Alchemy/Air 1%3  d - Inner FlameHexes/Fire11% 3  e - FireballConjuration/Firȅ:j 12% 5  f - Call ImpSummoning21%2  g - Fugue of the FallenNecromancy̏:jX 36% 3  h - GloomHexes/Necromancy36% 3  i - Launch Clockwork BeeForgecraft36% 3  j - Maxwell's Portable Piledriver Translocation36% 3  k - Tukima's DanceHexes36% 3  l - AnguishHexes/Necromancy̏:j 78% 4  m - Awaken ArmourEarth/Forgecraft78% 4  n - Passage of GolubriaTranslocation̏:j 378% 4  o - Summon Seismosaurus EggSummoning/Earth78% 4  p - Spellspark ServitorConjuration/Forgecraft 96% 7  q - Summon Forest̏:j Summoning/Translocation 98% 5  r - Forge Phalanx BeetleForgecraft100% 6  s - Summon Horrible Things̏:j0 oSummoning100% 8 17 spell levels left ̏:j ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit֏:jN)֏:j:/֏:j7Para the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 7/24=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 22#.$#֏:j8XL: 12 Next:  1% Place: Dungeon:11######.@################ Noise: ===------  Time: 18928.7 (0.0)...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..##..#֏:j9C#..#####Vehumet accepts your kill. _You feel your power returning.  Your Evocations skill increases to level 1!You have reached level 12! _You feel agile. _Okay, then.֏:j}AP  Okay, then.֏:j'B֏:jF֏:jI. _֏:j֏:jԥ֏:j֏:jfF _Unknown command.׏:j'׏:j Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%׏:j33  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%׏:js1 Select a spell to describe [?] help [!]/[I] toggle spell headers؏:j2 ؏:j9 ؏:jBA 1Para the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 7/24=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 22#.$#XL: 12 Next:  1% Place: Dungeon:11؏:jA ######.@################ Noise: ===------  Time: 18928.7 (0.0)...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..##..##..#####Your Evocations skill increases to level 1!؏:jB You have reached level 12! _You feel agile. _Okay, then. _Okay, then. ؏:jjB 1_Unknown command.؏:j+H ؏:jH ؏:jVL ؏:jN ڏ:j uڏ:jx  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.4     0   k + Spellcasting 7.6  32%  -1           b - Polearms   0.0    +1   l + Conjurations 10.0   3%  +3   c - Staves   0.0    +1   m - Fire Magic   0.0    +1  ڏ:jJ d - Unarmed Combat   0.0    +1   n + Air Magic16.9  31%  +3   e - Throwing   3.0     0           o * Evocations   1.0  17%   0   f - Short Blades   4.0    +1   p * Shapeshifting   4.7  17%  -2   g - Long Blades   2.3    +1               h - Armour [39;4ڏ:j9m  0.0    +1       i - Dodging   2.1    +1       j - Stealth   2.1    +1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] autoڏ:j*[39;49m|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsޏ:joMaces & FlailspAxes q - Hexes -3Polearms  r - Summonings   0.0    +2Staves 0+1   s - Necromancy0.0+1  f - Unarmed Combat   0.0+1   t - Forgecraft   0.0    -2g - Throwing   3 0   u - Translocations   0.0       v - Alchemyޏ:j0.0-1  h - Short Blades   4.0+1   w - Fire Magic0.0+1   i - Long Blades   2.3x - Ice Magic0.0-1  j - Ranged Weapons   0.0 y + Air Magic 16.9  31%  +3      z - Earth Magic0.0-3  ޏ:jhk - Armour0.0+1  l - Dodging2.1+1   0 - Invocations0.0-1  m - Shields0.0 0   1 * Evocations   1.0  17%   0  n - Stealth2.1ޏ:j+1   2 * Shapeshifting   4.7  17%  -2  useful|all:j:j:jPara the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 7/24=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 22#.$#XL: 12 Next:  1% Place: Dungeon:11######.@################ Noise: ===------  Time: 18928.7 (0.0)...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..##..##..#:jt####Your Evocations skill increases to level 1!You have reached level 12! _You feel agile. _Okay, then. _Okay, then. _Unknown command.:j:j>:j:j :j :j :j :jm F _Unknown command.:j^ s Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1 Select a spell to describe [?] help [!]/[I] toggle spell headers:jax :j :jۆ BPara the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 7/24=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 22#.$#XL: 12 Next:  1% Place: Dungeon:11######.@################ Noise: ===------  Time: 18928.7 (0.0):j߇ q...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..##..##..#####You have reached level 12! _You feel agile. _Okay, then. _Okay, then. _Unknown command. _Unknown command.:j= :jÍ :j :j :j:j Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 1% 3b - Static DischargeConjuration/Air1%2  c - Mephitic CloudConjuration/Alchemy/Air 1%3  d - Inner FlameHexes/Fire11% 3  e - FireballConjuration/Fire12% 5  f - Call ImpSummoning21%2  g - Fugue of the FallenNecromancy36% 3  h - Gloom:jjHexes/Necromancy36% 3  i - Launch Clockwork BeeForgecraft36% 3  j - Maxwell's Portable Piledriver Translocation36% 3  k - Tukima's DanceHexes36% 3  l - AnguishHexes/Necromancy78% 4  m - Awaken ArmourEarth/Forgecraft78% 4  n - Passage of GolubriaTranslocation78% 4  o - Summon Seismosaurus EggSummoning/Earth78% 4  p - Spellspark ServitorConjuration/Forgecraft 96% 7  q - Summon ForestSummoning/Translocation 98% 5  r - Forge Phalanx BeetleForgecraft100% 6  s - Summon Horrible ThingsSummoning100% 8 17 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:jV:jn]:j d1Para the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 7/24=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 22#.$#XL: 12 Next:  1% Place: Dungeon:11:jd######.@################ Noise: ===------  Time: 18928.7 (0.0)...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..##..##..#####:jdYou have reached level 12! _You feel agile. _Okay, then. _Okay, then. _Unknown command. _Unknown command.:jo:jpMemorise Mephitic Cloud, consuming 3 spell levels and leaving 14? Y - Yes  N - No:j\q:j|`Para the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 7/24=======-----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 22:jH#.$#XL: 12 Next:  1% Place: Dungeon:11######.@################ Noise: ===------  Time: 18928.7 (0.0)...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..#:j+M#..##..#####You have reached level 12! :jMv_You feel agile. _Okay, then. _Okay, then. :joH_Unknown command. _Unknown command.:jq8=---9.7 (1 _:j]:j:jG---30.7 (2:j :jҡ:j*1.7 (3:jj:j::j*2.7 (4:j:j$ :jI_You start memorising the spell. You continue memorising. x3:jF:j߸:jc _You finish memorising. Spell assigned to 'e'.:jRZ:j^* Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 1% 3b - Static DischargeConjuration/Air1%2  c - Inner FlameHexes/Fire11% 3  d - FireballConjuration/Fire12% 5  e - Call ImpSummoning:ju^}21%2  f - Fugue of the FallenNecromancy36% 3  g - GloomHexes/Necromancy36% 3  h - Launch Clockwork BeeForgecraft36% 3  i - Maxwell's Portable Piledriver Translocation:j _36% 3  j - Tukima's DanceHexes36% 3  k - AnguishHexes/Necromancy78% 4  l - Awaken ArmourEarth/Forgecraft78% 4  m - Passage of GolubriaTranslocation78% 4  n - Summon Seismosaurus Egg:ji_Summoning/Earth78% 4  o - Spellspark ServitorConjuration/Forgecraft 96% 7  p - Summon ForestSummoning/Translocation 98% 5  q - Forge Phalanx BeetleForgecraft100% 6  r - Summon Horrible ThingsSummoning:j_100% 8 14 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j6 :j^ :jm Para the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 8/24========----------------########### AC: 7Str: 8.......... EV: 15Int: 20#..####### SH: 0Dex: 22#.$#XL: 12 Next:  1% Place: Dungeon:11######.@################ Noise: ---------  Time: 18932.7 (0.0)...†.................... o) +2 rapier of the Bedazzling Bear {venom........................ Throw: 33 darts (poison)##################...... Quill Fly #..#####..##..##..##### _Okay, then. _Okay, then. :j _Unknown command. _Unknown command. _You start memorising the spell. You continue memorising. x3 _You finish memorising. Spell assigned to 'e'.  Okay, then. _:j  30  _:jA 9=:j :j :j :j :j :jl! ,:jP" :j!& e=:j' :j>( e10/24=:j) :j, :j- ,:jg/ ,:j/ :jv2 :j2 :jO3 :j6 e=:j8 ,:jG> 1=:j> :j? :jT@ :jA ,:j4C :jE ,:jSF :jG :j H 9=:jH :jXK :jK S2=:jL :jM :jN :jO :j0Q :jjQ :j&R :jT :jU :jU :jX :j Z O=:j[ :j\ N13=:j\ :j1_ :j.` ,:ja ,:jb :j :j6 :jy :j :jV 9=:j? :j c4=:j :j :j :jݎ :j :j :j :j] :jΔ :j :j :j@ 9=:j :ji ,:jF :j c5=:j :j] :j :j :jV ,:j :j ,:j :j :j* 9=:j :jw :jE M6=:j :jʹ :j :jg :j̷ ,:j :jE :j :ji :jս :j 9=:j> :j :j M7=:j :j :jb :j :jW :j :jK :jP ,:j :j O=:j8 :j7 :j K8=:j :j$ :je :j :jc :j ,:jj :j :jM :j :j 9=:jm :j :j :j :j :jY K9=:j4 :jq :j :j? :j ,:j :j :jL :j :j :j 9=:jk :j :j L20=:j :j :j :j :j :j :j :j ,:j^ :j< :j 9=:jf :j :j/ K1=:j :j ,:ju :j :j :jY :jM :j :j :j  :j: 9=:j :j :j' K2=:j :j :j :jR :j :j :j :j :j+ :j :jR :j 9=:j :j :j :j :j :j  K3=:j :j& :j :j  :jE ,:j :j4 :j :je :j! :jY! 9=:jv" :js# :j# K4=:j% :jc( Q15 :jP) :j. M _You now have 442 gold pieces (gained 7).:j0 :j1 _ 30  :j1 :j4 Q15 :j5 :ju7 N _You now have 462 gold pieces (gained 20).:j8 :j 9 g= 30  :j: :j; :j< :j= :j= :j> :j_@ :j@ :jpA :jAC :jD :jeE :jE :jtG :joH :jbJ :j%K :jaM :jgN :jN :j2O :jP :jR :jGR :jS :jhT :jU ,:j_V :jPW :jX ,:jY :j] X:j] :j}_ ,:j_ :j-a :jPb :jb :jc :j_d :j4f B:jf :jg :jh :j{h :jj :jl :jl ,:jvn :jxo :j p :jp :jyr :j}u X:ju :j-v :jv :jDx :j>y ,:jmz :jt{ :j| ,:j} :jB~ :j :j :j :jq :j! ,:j :j :j :j{ :jˆ :jT :j :j# B:jo :j ###################..................################ #.@#9046.7 (114.0) #..# ### :j e#... . #...< #.#### #.#.:j 6#. :jʴ A75:j :j 9 _Found a stone staircase leading up.:jI:j:j###################...................###################0.0)..........<[....###########$:j :j@8.7 (1:ja- _Found a leather armour.:j'3:j:j":j$:js)X:j?*:ji+:jU-:j/:j}/:j0:ji2:j3:j74:jU5:j7:jL8:j8:j9:j;:j<:jF=:j:>:j?:jA,:jB:j6E:jlE;15 :jF:j{IN _You now have 479 gold pieces (gained 17).:jJ:j!K_ 30  :jRL:j N:jO:jO:jP:jR:jS:jOT:jU:jU:jX:jTX:jX:j[:j\:jS]:jL^:jBb:jc:jd:jd:jf:j h:jh:jLi:jj:jl,:jim:jn:j!p:jsp:jp:jq:jos,:jZt:ju:jv:jw:jx:jfy:j{:j[{:jJ|:j}:jR:j:j:jU:j:j:jӆ:j͈:j :j:j:j~:j:j3:j!:jp:jU,:j:j:j,:j:jњ:jO:j:j:j:jF,:jߡ:j:j/:j:j:jǮ:j:j[:j:j:j=:j:j:jln:j",:j:j:jR:j:j:j:jk:j:jq:j:j?:j:jc:j):j:j:j:j:jJ:jt:j:j-:j:j :jB:j:j:j7:j:jkX:j:jD,:j :j:j,:j:jE:jI:j:j*:js :j[ :j :jF :j :j :j :j:j,:jF:j :j(:j:jE:j+:jT:j:j:j:j}:jd.:jf:jg:jsi,:j&j:jl:jo:jp:j"q:jfs:juB:jCx:jy:jFz:jz:j-X:j4:j?:j:j:j/:j7,:jÇ:j:j:j[:j:j؎:j,:j:jђ:jC:j:j:j:j[,:j:j:j:j\:j:j:jB:j:je:j:j:j,:jo:j,:j%B:j:jq:j,:j=:j:j|:j:j2B:j:j:jr:j:j:jw:j:j3 :j:j:j:j\:j:j:jE:jo:j :j#:j#:j<&:j#):j+:jA,:j-:j,4:jA8,:j::j=:j+V:jW:jY:je[:j]:j`:j8 #..##..#  #####..#  #..#  ################..#  ..................#  ..................#  ..................#  >.................#  .......@......))..#  144.7 (96.0).........#  ................).#  ................).#  .... ..................#  ..... ..................#    ...... ..................#    .....# #################.#    ...(.##.#:j   5.7 (97:j:j+; _Found a stone staircase leading down.:j7  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.4     0   k + Spellcasting 7.6  32%  -1           b - Polearms   0.0    +1   l + Conjurations 10.0   3%  +3   c - Staves   0.0    +1   m - Alchemy   0.0    -1   d - Unarmed Combat   0.0    +1   n - Fire Magic   0.0    +:j81   e - Throwing   3.0     0   o + Air Magic16.9  31%  +3           f - Short Blades   4.0    +1   p * Evocations   1.0  17%   0   g - Long Blades   2.3    +1   q * Shapeshifting   4.7  17%  -2           h - Armour   0.0    +1      [13:j9;2H i - Dodging   2.1    +1       j - Stealth   2.1    +1                                      The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_]:j:' enhanced|base level  [!] training|cost|targets:j:j׽:j#..##..#   Para the Stormcaller #####..#   Tengu of Vehumet ***...#..#   Health: 64/64 ========================################..#   Magic: 24/24 ========================..................#   AC: 7Str: 8:j`..................#   EV: 30 Int: 20..................#   SH: 0Dex: 22>.................#   XL: 12 Next:  1% Place: Dungeon:11:j+.......@......))..#   Noise: ---------  Time: 19145.7 (0.0)..................#   o) +2 rapier of the Bedazzling Bear {venom................).#   Throw: 33 darts (poison)................).#   Quill Fly .... ..................#  ..... ..................#    ...... ..................#    .....# #################.#    ...(.##.#    _You now have 442 gold pieces (gained 7). :j_You now have 462 gold pieces (gained 20). _Found a stone staircase leading up. _Found a leather armour. _You now have 479 gold pieces (gained 17). _Found a stone staircase leading down.:j43:jp:jE   :j2G :jI :jPJ :jN ,:jP :j&Q :j6R :jT :jhV :jV :j0X :jXZ :j[ :j\ :j] :j_ :j` :jba :jb :j0d :jEf :jf :jg :jh :jj :jk :jk :jp :j:r :jr :j { n:j{ :j} :jt~ :j :j :jk :j҆ :j) :j :jn :j :j :j :j :j( :j :j :j` y #..# # #..# ##..# ######## ...#:jԚ  #..##################!#..#................. #@................58.7 (13.0) #.>......:j  #...............))########......... :j) p............... .......:jM O......  .................. :jr  #............................. ####.............................:j :j[ +9.7 (14:jY :j \ _Found a potion of moonshine.:ju:jc B:j* :j :j :j:j  You encounter an orc wizard. It is wielding a +0 dagger.:j #..#  #..#  #..#  ######### .o. ....# :jY[... #....!#..#>.........@#........$.....#.>............#......... #########...... .............. ..............o   orc wizard (asleep) .........:j6 #..........  ####:j$261.7 (2.0):j%b  2.7 (3:j:,:jDR _Found an animal skin. Found a staircase to the Orcish Mines.:j #..################### #..# #..# #..# ##########..o. ....#[... #..###############.....!#..#>..............#.....:j=$.....#.>............#.....##########   #:j+:j*3.7 (1:j:j$:j12  #.. #..# #..# #..#########.o......#.[...!#..####.!#..#:jd.>#.#o...$.....#.>.$.#....# o   orc warrior (polearm, asleep) o   orc wizard (asleep) # # #You learned that your 2 viscous silvery potions are actually 2 potions of  might.:j   f -> m - 2 potions of might  You encounter an orc warrior. It is wielding a +0 halberd.:j%4:j:j A _Found a potion of might and 10 gold pieces.:jN#..################## Para the Stormcaller#..#Tengu of Vehumet ***...#..#Health: 64/64 ========================#..#Magic: 20/24 ====================----###########AC: 7Str: 8...*......#EV: 30 Int: 20..[...!#..############## SH: 0Dex: 22:j......!#..#............. XL: 12 Next:  1% Place: Dungeon:11..>....@................ Noise: ---------  Time: 19164.7 (0.0)#.........#............. o) +2 rapier of the Bedazzling Bear {venomo...$.....#.>........... Throw: 33 darts (poison)$.........#............. Quill Fly ###########.................................. o   orc warrior (polearm, asleep)..................... o   orc wizard (asleep) #.......................... ##.........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: [4:jb0man orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, empty  space bonus: 5/8):j;oo  Aim  Press: ? - help, Dir - move target: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, empty  space bonus: 5/8)  The air twists around and strikes the orc wizard!  The orc wizard is almost dead.:j:*:jó   The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!:j5{oowandering)15 ===5.7 (1:jH _Deactivating autopickup; reactivate with Ctrl-A.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j9 o.  You feel quick..:j: %{:j+< oThe orc warrior shouts! You hear a shout!:jI o)o   orc wizard:jU 17----6Swift Quill Fly :jM` x _You encounter an orc wizard. It is wielding a +0 dagger.:j  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j | #..################## Para the Stormcaller #..# Tengu of Vehumet ***... #..# Health: 64/64 ======================== #..# Magic: 13/24 =============----------- :jN ###########  AC: 7Str: 8 ..........#  EV: 15Int: 20 ..[.{.!#..############## SH: 0Dex: 22 :j 4......!#..#............. XL: 12 Next:  1% Place: Dungeon:11 ***....@................ Noise: ==-------  Time: 19166.7 (0.0) #o*.......#............. o) +2 rapier of the Bedazzling Bear {venom:jS  o**.$.....#.>........... Throw: 33 darts (poison) $.........#............. Swift Quill Fly  ###########............. ..................... o   orc warrior (polearm) :j4 ..................... o   orc wizard # .......................... # #.........................Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 6/8) :j7 ***.***o**.. :jTW ***.***.***.. :jx ***[***.***>.. :jA#..################## Para the Stormcaller#..#Tengu of Vehumet ***...#..#Health: 64/64 ========================#..#Magic: 13/24 =============-----------###########AC: 7Str: 8..........#EV: 15Int: 20..[.*.!#..############## SH: 0Dex: 22......!#..#............. XL: 12 Next:  1% Place: Dungeon:11 :j..>....@................ Noise: ==-------  Time: 19166.7 (0.0)#o........#............. o) +2 rapier of the Bedazzling Bear {venomo...$.....#.>........... Throw: 33 darts (poison)$.........#............. Swift Quill Fly ###########.................................. o   orc warrior (polearm)..................... o   orc wizard #.......................... ##.........................Casting: Swiftness (safe; 1% risk of failure)  :jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target :j)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  The open air twists around violently and strikes something!  Vehumet accepts your kill.You feel your power returning. :j .oReactivating autopickup. :jF.o :j :jb4==7.7 (1 :j :j 6 _You feel a bit more experienced. :jO  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :j #..################## Para the Stormcaller :j#..# Tengu of Vehumet ***... #..# Health: 64/64 ======================== #..# Magic: 10/24 ==========-------------- ###########  AC: 7Str: 8 ..........#  EV: 15Int: 20 :j&!..[.).!#..############## SH: 0Dex: 22 ......!#..#............. XL: 12 Next:  1% Place: Dungeon:11 .***...@................ Noise: ===------  Time: 19167.7 (0.0) #*o*......#............. o) +2 rapier of the Bedazzling Bear {venom .o**$.....#.>........... Throw: 33 darts (poison) $.........#............. Swift Quill Fly  ###########............. ..................... o   orc warrior (polearm) ..................... o   orc wizard # .. :j!B........................ # #.........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 7/8) :j4 #..################## Para the Stormcaller#..#Tengu of Vehumet ***...#..# :j$ \Health: 64/64 ========================#..#Magic: 10/24 ==========--------------###########AC: 7Str: 8..........#EV: 15Int: 20..[.).!#..############## SH: 0Dex: 22......!#..#............. XL: 12 Next:  1% Place: Dungeon:11..>....@................ Noise: ===------  Time: 19167.7 (0.0) :j)! #.*.......#............. o) +2 rapier of the Bedazzling Bear {venom.o..$.....#.>........... Throw: 33 darts (poison)$.........#............. Swift Quill Fly ###########.................................. o   orc warrior (polearm)..................... o   orc wizard #.......................... ##.........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :j! Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 7/8) :j V.oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 7/8)  The open air twists around violently and strikes the orc warrior!!o. :j' 9  :j( *8.7 (1 :j2  :j65 d _The orc warrior is severely wounded. :j7  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. :jb #..################## Para the Stormcaller #..# Tengu of Vehumet ***... #..# Health: 64/64 ======================== #..# Magic: 6/24======------------------ ###########  AC: 7Str: 8 ..........#  EV: 15Int: 20 ..[.).!#..############## SH: 0Dex: 22 ..***.!#..#............. XL: 12 Next:  1% Place: Dungeon:11 ..*o*..@................ Noise: ===------  Time: 19168.7 (0.0) :j[1K #.***.....#............. o) +2 rapier of the Bedazzling Bear {venom ..o.$.....#.>........... Throw: 33 darts (poison) $.........#............. Swift Quill Fly  ###########............. ..................... o   orc warrior (polearm) ..................... o   orc wizard # .......................... # #.........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, empty space bonus: 8/8):jG(#..################## Para the Stormcaller#..#Tengu of Vehumet ***...#..#Health: 64/64 ========================#..#Magic: 6/24======------------------###########AC: 7Str: 8..........#EV: 15Int: 20..[.).!#..############## SH: 0Dex: 22:jmI......!#..#............. XL: 12 Next:  1% Place: Dungeon:11..>*...@................ Noise: ===------  Time: 19168.7 (0.0)#.........#............. o) +2 rapier of the Bedazzling Bear {venom..o.$.....#.>........... Throw: 33 darts (poison)$.........#............. Swift Quill Fly ###########.................................. o   orc warrior (polearm)..................... o   orc wizard #.......................... ##.........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press:j!J: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, empty space bonus: 8/8):jK)Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail  (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!  You kill the orc warrior!  Vehumet accepts your kill.:j[ o   orc wizard  You feel your power returning.:ja:*:j6  The orc wizard points at you and mumbles some strange words.:j8@:jX9===29.7 (1Confused throw: 33 darts (poison):jtConf Swift Quill Fly :j:jQ _You are confused.:jn K #.. #..# #..# #..######....#.[.).!#..####.!#..#.>)#.#.o.$.....#.>..$.##  # .# #:j˅ 9o.:j :j` y 30  ---70.4 (0.7:j :jx :jc#..##..# #..# ############...........# ...[.).!#..##############.......!#..#................>)........##..o...@..#.........$.....#.>...$.........#...############. .......... #...... # # # ####.:j=.o:j:jH---1.2 (0.8:jC:jѻ:j  #..# #..# #..# #####:j  ....# ...[.).!#..### .!#..# ...>) ##...o.@...# .....$.....#.> y$.# #  y   killer bee (wandering)# o   orc wizard .# # .# ####:j .yYou encounter a killer bee.:j Dy:j} 3==9 (0.7:j :j 4 _The killer bee buzzes angrily.:jb #..# #..##############............#[.).!#..############.....!#..#...........$...>)......##...o.....#..:jc6......$@....#.>y.........#.############# ....... ###.... ..# # ..# #### ..# ⌠.⌠##############:j9eIy$:jgl oFound 21 gold pieces.:j&k yYou encounter an orc priest. It is wielding a +0 club.The orc wizard is struck by your quills.  The orc wizard completely misses you.:jk>.y:juy 2 killer bees (1 wandering)opriest (wandering)o   orc wizard:jvR===-2.7 (0.8:j:j[ _You encounter a killer bee.:jBG#..# #..#  #..# ############# ............# ....[.).!#..#############........!#..#$...>)...........##...o.@...#...y...y.$.....#.>o.$.........#.#############.    killer bee ## ..o   orc wizard .# #.# ####...............:jH4y.:j,I1y:j(J-o:jJ@.o:jUS..y 2 killer bees (1 wandering)o   orc priest (wandering)o   orc wizard:jVP--3.5:j`:j{b:j\#############............[.).!#..#############....!#..#............$...>)........##..y.o....#...o....$.>y$.....############ ........ ##..... .#### ⌠.⌠###############:jF.y:jaA.y:j=.o:j $yThe orc priest shouts! The killer bee buzzes angrily.  The orc wizard is struck by your quills.:jQF$y:j*#yo:j$5==4.2 (0.7:j,:j/[ _The orc wizard completely misses you.:jq :j.y.  You miss the killer bee. Your kick misses the killer bee.:jó>.o:j9 .y:jYour peck misses the killer bee. The killer bee barely misses you.:j&  :j1iThe orc wizard misses you.The killer bee is struck by your quills.:jU:j10/24=15 -5.2 (1.0:j:jP _The killer bee misses you.:j *You're too confused to move! The killer bee stings you.  You are poisoned.The killer bee poisons you!:jC ****@****:jM ******o..**y@.**...*:jQ .y.o$y:j^ ......o.....y...(1 dazed)(dazed):jJ_ 2=--6Pois Swift Quill -Mesm Fly :ji :jl @ _Your orb emits a pulse of dizzying energy.:j" #..# #..# ##### ....# ....[.).!#..###.!#..#.$...>)....##....o....#.:j ]....o.$y.@..#.>...$....y....#.#... # . # #. # ####. # ⌠.⌠.#:j y.  You feel less confused.:j- :j 31=-- 30  -9 (0.7Throw: 33 darts (poison) :jF :j $ _You feel sick.:j(:j2:Read which item? Scrolls  f - 6 scrolls of fearr - 5 scrolls of revelation  c - a scroll labelled ZOOMI MIFFAODGHITT  e - 2 scrolls labelled ISENU XYNOSM  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 3 scrolls labelled AGOOHI GISTA  m - a scroll labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - 3 scrolls labelled WAMNIA GERIVVA  v - 3 scrolls labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS  z - a scroll labelled CIFAFOCOWU [!] read|quaff|evoke[?] describe selected:j:j:j}#..#Para the Stormcaller#..#Tengu of Vehumet ***...#############Health: 61/64 ======================--............#Magic: 10/24 ==========--------------....[.).!#..############## AC: 7Str: 8........!#..#............. EV: 30 Int: 20$...>).................... SH: 0:jIDex: 22.##....o....#............. XL: 12 Next:  2% Place: Dungeon:11....o.$yy@..#.>........... Noise: ---------  Time: 19176.9 (0.0)..$.........#............. o) +2 rapier of the Bedazzling Bear {venom#############............. Throw: 33 darts (poison)..................... Pois Swift Quill -Mesm Fly :j..................... #.......................... yy 2 killer bees (1 dazed) ##......................... o   orc priest # ####......................... o   orc wizard (dazed) # ⌠.⌠.........################You're too confused to move! The killer bee stings you.  You are poisoned.:j9The killer bee poisons you! _Your orb emits a pulse of dizzying energy.  You feel less confused. _You feel sick.:j #..#Para the Stormcaller#..#Tengu of Vehumet ***...#############Health: 61/64 ======================--............#:jMagic: 10/24 ==========--------------....[.).!#..############## AC: 7Str: 8........!#..#............. EV: 30 :jEInt: 20$...>).................... SH: 0Dex: 22:jtl.##....o....#............. XL: 12 Next:  2% Place: Dungeon:11....o.$yy@..#.>........... Noise: ---------  Time: 19176.9 (0.0)..$.........#............. o) +2 rapier of the Bedazzling Bear {venom:j+#############............. Throw: 33 darts (poison)..................... Pois Swift Quill -Mesm Fly ..................... #.......................... yy 2 killer bees (1 dazed) ##......................... o   orc priest :jtG# ####......................... o   orc wizard (dazed) # ⌠.⌠.........################The killer bee poisons you! :j_Your orb emits a pulse of dizzying energy.  You feel less confused. _You feel sick.  :jPress: ? - help, Dir - look around, f - activateLook: a killer bee (chance to affect: 98%):j#..#Para the Stormcaller#..#Tengu of Vehumet ***...#############Health: 61/64 ======================--............#Magic: 10/24 ==========--------------....[.).!#..############## AC: 7Str: 8........!#..#............. EV: 30 Int: 20$...>).................... SH: 0Dex: 22:j.##....o....#............. XL: 12 Next:  2% Place: Dungeon:11....o.$y.@..#.>........... Noise: ---------  Time: 19176.9 (0.0)..$....y....#............. o) +2 rapier of the Bedazzling Bear {venom#############............. Throw: 33 darts (poison)..................... Pois Swift Quill -Mesm Fly ..................... #.......................... yy 2 killer bees (1 dazed) #:j##......................... o   orc priest # ####......................... o   orc wizard (dazed) # ⌠.⌠.........################ _You feel sick.  Press: ? - help, Dir - look around, f - activateLook: a killer bee (chance to affect: 98%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The orc priest looks frightened!  The orc wizard looks frightened! The killer bee looks frightened! x2:j/o.:j 2y.:joyyyfleeing, 1 dazed)o(fleeing)ofleeing, dazed):j415 7.9 (1:j:ju  Press: ? - help, Dir - look around, f - activateLook: a killer bee (chance to affect: 98%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The orc priest looks frightened!  The orc wizard looks frightened! The killer bee looks frightened! x2 _You feel sick.:j˪  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jgP  Okay, then.:j:j :j. _ :j#..# #..#  #..# ############# ............#....[.).!#..###############........!#..#..... :j6$...>).............##....o..@.#......o..$y....#.>..$...y.....#.#############. .. #.  ####................. :j2y. :j2y. :j. :j/y. :jnBy$ :jo)o   orc wizard, dazed) :jn 30  8.7 (0.8 :j :jG _You feel sick. The killer bee is no longer dazed.!:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!:j #..# Para the Stormcaller #..# Tengu of Vehumet ***... #..# Health: 61/64 ======================-- ############# Magic: 6/24======------------------ ............# AC: 7Str: 8 ....[.).!#..############### EV: 30 Int: 20 ........!#..#.............. SH: 0Dex: 22 $...>)..................... XL: 12 Next:  2% Place: Dungeon:11 .##....o..@.#.............. Noise: --------- [39;!:jl49m Time: 19178.7 (0.0) ..o**y$.....#.>............ o) +2 rapier of the Bedazzling Bear {venom ..$*y*......#.............. Throw: 33 darts (poison) #############.............. Pois Swift Quill -Mesm Fly  ...................... ...................... yy 2 killer bees (fleeing) ........................... o   orc wizard (fleeing, dazed) #..........................  ####.......................... _You feel sick. The killer bee is no longer dazed.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (fleeing, empty space bonus: 4/8)":j| ***.*y*.y**7":j ***.**.y**..#:jp)***.*o**  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, fleeing, dazed, empty space bonus: 8/8)#:jQ |#..#Para the Stormcaller#..#Tengu of Vehumet ***...#..#Health: 61/64 ======================--#############Magic: 6/24======------------------............#AC: 7Str: 8....[.).!#..############### EV: 30 Int: 20........!#..#.............. SH: 0Dex: 22$...>)..................... XL: 12 Next:  2% Place: Dungeon:11.##....*..@.#.............. Noise: ---------  Time: 19178.7 (0.0)#:j, ..o..y$.....#.>............ o) +2 rapier of the Bedazzling Bear {venom..$.y.......#.............. Throw: 33 darts (poison)#############.............. Pois Swift Quill -Mesm Fly ............................................ yy 2 killer bees (fleeing)........................... o   orc wizard (fleeing, dazed)#..........................####..........................Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, fleeing, dazed, empty space bonus: 8/8)#:j )The open air twists around violently and strikes the orc wizard!  You kill the orc wizard!#:jI y.  Vehumet accepts your kill.y.#:j.#:jH.y.#:jy|y   killer bee#:jW=15 ===9.7 (1#:j#:j$ _You feel sick.$:j .#..#####################..# #..#  #..# ############# ............#....[.).!#..################........!#..#$...>).....@........##....)....#........oy..$.....#.>......y.........#......#############.........$:jA   . ..  #. $:j7 $:j 7= 30  ---80.4 (0.7$:j7 $:j $ _You feel sick.%:j)O#..##..# #..# #..# ####### ............# ....[.).!#..###.!#..#.$...>)..##....)....#...oy..$.....#.>...y.#...)##.........................#.%:j[%:jm\2=---1.2 (0.8%:jd%:jVf&:jt#..##..# ##..# ###############............# #....[.).!#..##################........!#..#.................$...>).........##....)....#..oy..$.....#.>..y.........#...))#############.. ..................&:jp}..#... ####.&:j&:jU1-2.0&:j&:j$ _You feel sick.&:j  #############............[.).!#..#################....!#..#.................$...>)........##....)....#.oy..$.>y.....))############.. ....................  ⌠.⌠.........#################### &:j 3  You feel sick.&:jV K-8&:jq# &:j% [ _You are no longer poisoned.&:j` #############............[.).!#..#################....!#..#.................$...>)........##....)....#.oy..$.>y.....))############.. .................###########.........(.#&:jXl&:jlv2==3.5 (0.7&:jjv&:jfx':j  #############............[.).!#..#################....!#..#.................$...>)........##....)....#.oy..$.>y.....))############.. .................................(.⌠.........#':jJ'':j(d3=4.3 (0.8':j9':j;':j7! ............#  ....[.).!#..################ ........!#..#................ $...>)....... .##....)....# ..oy..$.....#.> ..y.........#.) #############.. ....... .... #####  ⌠.⌠################### .(.# ⌠...# #.#':j':jTZ4=5.0 (0.7':j[*':j,':jH@  ....[.).!#..################ ........!#..#............... $...>)......... .##....)....#. ..oy..$.....#.> ..y.........#. #############. ............ ##### ⌠.⌠################## .(.# ⌠...# #.........# ######[.#':jK ':j/M [8=7':jU ':jW ':j E ........!#..#.............. $...>)......... .##....)....#.. ..oy..$.....#.> ..y.........#. ############# ............ ##### ⌠.⌠################# .(.# ⌠...# #...# #######[.# ........#':j ':j- ,6.5 (0.8':j ':j ':j_ $...>)...... .##....)....#.. ..oy..$.....#.> ..y.........#. ############# .......... #.. # # # #### # ⌠.⌠################ # .(.# # ⌠...# # #.# ########[.# .........# .#':ji':j}j'7.3':js':jt(:jH .##....)....# ..oy..$.....#.> ..y.........#. ############# ........... ##. .# # .# #### .# ⌠.⌠############### .# .(.# .# ⌠...# .# #.# .########[.# ..........#.#[.#(:j_T^=8.0 (0.7(:j\(:j](:j+ ..oy..$.....#.> ..y.........#. ############# ............ ### ..# #.# ####.# ⌠.⌠############## ..# .(:j-v(.# .# ⌠...#.# #.#.########[.#(:jVu..........#.#(:jyU[.#(:j7....[(:j.######## ## (:j"(:jA=7(:j (:j (:jا ..y.........#.##############............. #### ...# #.# ####.# ⌠.⌠#############.# .(.# .# .⌠...#.# ##.#.########[.#..........#.#[.#....[.######## #.......... .(:jβ(:jy'9.4(:j(:jֽ(:j p##############.............. ##### ....# #.# #### #...# ⌠.⌠############ #...# ..(.# #...# ⌠.⌠...# #...# ###.# #...########[.# #............# #.# #....[.# #.......[.########..........>.(:j% (:j& V90.1Swift (:j- (:j0 b _You start to feel a little slower.(:jXh .............. . ###### . .....# #.# #### ##...# .⌠.⌠###########  #...# ...(.#  #...# .⌠.⌠...#  #...# ###.#  #...########[.#  #............#  #.#  #....[.##.......[.######## (:j4i .............>.##################........(:jw q9=8(:jZ{ (:j} (:j  ####### . ......# #.# .#### ###...# ..⌠.⌠##########  #...# ....(.#  #...# .⌠.⌠...# #...# ###.# #...########[.# #............# #.# #....[.# ###.......[.######## (:jE............>.##################.........##.>######(:j(:j<'1.5(:j7(:jF):jR######## .......# #.# .#### ####...# ..⌠.⌠#########  #...# ....(.#  #...# .⌠.⌠...# #...# ###.# #...########[.# #............# #.# #....[.# ####.......[.######## .............>.##################.........##.>######.# #..#):j):jz%2.3 (0.8):j ):j):j........# #.# .#### #####...# ..⌠.⌠########  #...# ....(.#  #...# .⌠.⌠...# #...# ###.# #...########[):j .# #............# #.# #....[.# #####.......[.######## ..............):j@>.##################........ .##.>######):jw .# #..#.##################..######):jD ):j'&):j&,3.0 (0.7):j.):j0):jO.# .#### ######...# ..⌠.⌠####### #...# .....(.#  #...# .⌠.⌠...# #...# ###.# #...########[.# #............# #):j@.# #....[.# ######.......[.####### ..............>##################.......##.>#####.# #..# ):j7b.##################..#####..........................):j*):jF=8 (0.8):j):j):j< #######...# ..⌠.⌠###### #...# .....(.#  #...# .⌠.⌠...# #...# ###.# #...########[.# #............# #.# #....[.# #######.......[.###### ..............##################.......##.>####.# #..#.#.. ............<.[.................. ):jOB4.5 (0.7):j):jA):jqE   #...# ....(.#  #...# .⌠.⌠...# #...# ###.# #...########[.# #............# #.# #....[):jE R.# ########.......[.##### ..............##################.##.>###):jiF .# #..#.#...<.[ #############.#################.. ):jQ ):jR ,5.3 (0.8):jVZ ):js\ *:j  #...# .⌠.⌠...# #...# ###.# #...########[.# #............# #*:jqm.# #....[.# #########.......[.#### ..............##################..#*:j#.>##.# #..# .##################..##.<.[#.##.#*:j F#. *:j*:jl=10/24*:jE=6.0 (0.7-Swift*:j^ Quill -Mesm Fly *:j8*:jR _You feel sluggish.*:jռ*:jY0*:j*:jm*:j|s) #...# .⌠.⌠.# #...# ###.# #...#[.# #.# #.# #....[.##.[..#.# #.>.# #..#.#...<.[#.# #.# #*:j9y*:j.zd  7.5 (1.5*:j*:jq*:j6  #...# .⌠.⌠.# #...# ###.# #...#[.# #.# #.#*:j.7  #....[.##.[..# #....# #.> #.# #.. #.#.. *:jT7 e' #.<.[*:j7 g#. #*:j7 D #.#*:j*C *:jC '9.0*:jLK *:jM *:j B #...# .⌠.⌠.# #...# ###..# #...#[.# #.# #.# #....[.##.[..# ##....# #. .#.....# # .#.# .' .#.<.[ .#. .# #.#*:j *:j )200.5*:j *:jV *:j #...# .⌠.⌠. #...# ###. #...#[. #. #. #....[.#.[..##...# # ..#.....# # ~.#......# ~.'.. ~.#..<.[ ~.#. ..# #.#*:jz*:jf1==2.0*:j *:j+:jz #...# .⌠.⌠ #...# ### #...#[ # # #....[#.[.#..# .#...# ~.#+:j2?.... ≈~.'..... ≈~.#.........<.[~.##########. ...# #.#+:j+:j'3.5+:j+:j5+:jQ #...# ### #...########[ #........... # #....[ ###############.......[ ...............################ #####.# ....#.# ~~~.#.################ ≈≈~.'.................≈~.#....<.[~.################.############ ....##.# ##### #.#+:j+:j'5.0+:j7%+:j&+:j   #######[...........[.... ###############.......[. ..............................################ ##### .... ~~~############### ≈≈~.'................#  ####################.############ +:j +:ja g2==6.5+:j! +:j# +:j 4 +:jC............[.. ###############.......[ +:jeW........................+:jU################ ##### +:j.... ~~~############### ≈≈~.'................#+:j-..<.[# ................................. +:j)+:j)'8.0+:j)0+:j 2,:jK [ ###############.......[ .......................################ ##### .... ~~~############### ≈≈~.',:jwK................#..<.[..###-Swift Quill -Mesm Fly # ........)).......................,:jKD ,:jNU,:j V'9.5,:ji,:jl,:j  #....[ ##############.......[ .........................,:j################# ##### ...#.# ~~.#.,:jj################# ≈~.'.................~.#.<.[ ~~.################.############# ...##.# #### #.#.#,:j)). .......)<)....................... ,:j,:jW(11.0,:j,:j,:j[ L#....[.####.......[...............#...# ##..# # ~.#.# ~.'. ,:j I~.#.<.[..#.## #.#  #.#,:jњ n.#)).)<).,:j ,:j̤ ,:jH &13,:jp O==2.5,:j ,:j ,:j #....[.#.[.#........#......# #. .#.,:j ..# #. .#.#. .'. .#.<.[. .#.## #.#  #.,:jȆ >#.#,:j ..))...)<).,:j ,:j ,:j '4.0,:jn ,:j -:j{KS ###########.......[# ..............################## #....##.>.-:jK^...# #. #..##################. '................... #.[ ################.################ -:j L##.# # -:j7L#.# ##############.################....)).-:j`L....)<).... ###################..............-:jLD -:jU-:jV'5.5-:j2]-:je`a _There is a stone staircase leading up here.-:jo -:j7 4==-:j{ -:j -:j -:j. -:jN -:j -:j -:j W _You start resting.-:j -:j# -9.5 (4.0-:j +20.5 (5-:j1 -:jV b _You start to feel a little faster..:j.:jK.:j.:jN.:jO=.:j.:jM5=.:j.:j]!.:j!.:j".:jV%.:j%.:j%.:j(,.:jS).:j*W _You start resting..:j0.:j:&5.:j^:.:j|:K=6.5 (6.:jA.:jcD\ _You no longer feel sluggish..:j3.:j.:j.:jJc6=.:j.:j`.:jC.:j.:j#.:j-.:j.:j.:j.:jA _You start resting..:j#.:jE.:j,30.5 (4.:j,=1.5 (5Fly .:j .:j7 j _Your orb has recharged its mesmeric power..:j'I.:j.:j,.:j{.:jzM7=.:j.:j' .:j\ .:j .:j.:j.:jK.:j9.:jn.:j.:jO=.:j.:j'.:jX58=.:j.:ji.:j .:j!.:j9".:ji%,.:j!==9=.:jo.:jp.:jNt.:jtD2=.:jx.:jby.:jy.:jW{.:j}.:j ~.:j8.:j-.:je.:j.:j.:j.9=.:jW.:j.:j/53=.:jW.:j.:j.:jP.:jŔ.:j.:j.:j/.:j.:jI.:jĞ.:j.:j9=.:j .:jn _You start resting.Magic restored..:j.:j068.5 (37.0).:j$54=.:jY+9.5 (38 _.:jM.:jm.:jX .:jY .:jZ .:j]] .:jlb B.:jb .:jc .:j%f .:jif .:jqg .:ji O=.:jk .:jEm ,.:j"n .:jq B.:jAu ,.:j7w .:jz .:jZz .:j]{ .:j~ .:j .:j> .:j ,.:j .:jZ ,.:jc .:jD .:j .:j .:j .:jc .:j .:jb .:j .:j .:j# .:ja .:j .:j ,.:j5 .:j" .:j^ .:j/ .:jŧ .:j .:jo .:j .:jB .:j .:j .:jȰ .:jV .:j .:j6 .:j .:j ,.:j .:j `.:jy .:j .:j4 .:jn .:j .:jO .:j .:jm .:jx ,.:j .:j, .:jd .:j .:j .:j# B.:j# .:j& B.:j) .:j) .:j, .:j0 ,.:j0 .:j3 .:j3 .:j5 .:j7 .:j8 .:j9 .:j; .:j*< .:j= .:j@ .:jA .:jfB .:jE .:jE .:jG .:j O X.:jO .:jP .:jlS .:jS .:jT .:jW .:jX .:jX .:j[ .:j[ .:j\ .:jk_ .:j_ .:ja .:jc .:jXd .:je .:j.i .:ji .:jAl .:jl .:j8m .:j~n .:jq .:j\q .:jr .:ju .:ju .:j=w .:jy .:jz .:jC{ .:jH~ .:j~ .:jA .:j .:jF .:j .:j X.:j .:j .:j .:j; .:jF .:j .:jG .:j .:j .:j .:j .:jP .:j .:j .:j .:j .:j .:j¤ ,.:jΥ .:j? .:j~ .:j .:j .:j_ .:j .:j ,.:jU .:j .:j7 .:jA .:j/ .:jk .:j .:j( .:jt .:j .:j .:j} .:jR .:jj .:j .:j .:jN .:j .:j .:j .:jX .:jg .:j .:j .:j .:j\ .:j .:j .:jF .:j .:j .:jb .:j .:j .:j ,.:j .:j .:j .:j .:j .:j .:j1 .:jn .:j .:j .:j ,.:j .:j .:jX .:j! .:j .:jH ,.:j .:j .:j .:jZ .:j .:j .:ja .:j .:j .:jP .:j .:j .:j .:j .:j .:j= .:j .:j .:j6 .:ju .:js .:j  W _You start waiting..:jd% .368.5 (99.:j% $9.5 (10.:j% 0.0).:j- .:jt1 # _Done waiting./:jQ/:jU Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 1% 3b - Static DischargeConjuration/Air1%2  c - Inner FlameHexes/Fire11% 3  d - FireballConjuration/Fire/:jCV-12% 5  e - Call ImpSummoning19%2  f - Fugue of the FallenNecromancy36% 3  g - GloomHexes/Necromancy36% 3  h - Launch Clockwork BeeForgecraft36% 3  i - Maxwell's Portable Piledriver Translocation36% 3  j - Tukima's DanceHexes36% 3  k - AnguishHexes/Necromancy77% 4  l - Awaken ArmourEarth/Forgecraft77% 4  m - Passage of GolubriaTranslocation77% 4  n - Summon Seismosaurus EggSummoning/Earth77% 4  /:jV1o - Spellspark ServitorConjuration/Forgecraft 96% 7  p - Summon ForestSummoning/Translocation 98% 5  q - Forge Phalanx BeetleForgecraft100% 6  /:jVr - Summon Horrible ThingsSummoning100% 8 14 spell levels left /:jV][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit1:jM1:j0 1:j!###########.......[............## Para the Stormcaller ................................. Tengu of Vehumet ***... ................................. Health: 64/64 ======================== .............##################.. Magic: 24/24 ======================== #............##.> AC: 7Str: 8 #............##.. EV: 30 Int: 20 #............##################.. SH: 0Dex: 22 '................................ XL: 12 Next:  2% Place: Dungeon:11 #...............@.[.............. Noise: ---------  Time: 19369.5 (0.0) 1:j_################.################ o) +2 rapier of the Bedazzling Bear {venom ##.#Throw: 33 darts (poison) ##.#Quill Fly ################.################ .................................  ....))...........................  ....)<)..........................  ###################..............  _You start resting. _Your orb has recharged its mesmeric power. _You start resting. _Magic restored. _You start waiting. _Done waiting.1:jP  Okay, then.1:jW1:j$1:j'. _1:j71:j7U  1:j91:jF1:jsT1:jY: _1:j \1:j`,1:ja1:jd1:jzh,1:j+i1:jnl1:jo1:jo1:jq1:jcu1:jx1:jYx1:jy1:j|1:jH1:j1:j01:jp1:jU1:j1:j1:j̍1:j1:jz1:j1:j1:j1:j1:j1:j1:jA1:j1:jT1:j1:j1:jp1:j01:j1:j~1:jʰ1:jҲ1:j1:j1:j91:jɹ1:j?1:j,1:j1:j]1:jC1:j1:j1:j1:j81:j1:j1:j^1:j1:j1:j1:j$  Things that are here:1:j1c  a +0 robe; a +0 devious dagger1:j1:j _1:j(1:j1:j1:ja1:j 1:jK<  There is a fountain of clear blue water here.1:j.x  You take a small sip from the fountain. Refreshing.1:j1:j _1:jA 1:j`1:j1:j1:j1:j21:jZ1:j1:jP1:j1:j>!1:j!1:jt#1:jW0 ..y. ############## ............. #############.............. .....##### #.......... .....##..####.......... ##########...#ß...⌠.⌠### 1:j1#...#.)@..(.#  #...#ß...⌠.⌠.........#  #...##..####.........# #...########[........# #....................# #........#  #....[...# ##########.......[### 1:jv1E...................1:j9 ..y.   # .##### #...##..#####...#ß...⌠.⌠. #...#.@....(.# #...#ß...⌠.⌠.# #...##..####..# #...########[..#  #......#1:jM:7 #........# #....[..##.......[...1:jD092.5 (23.0)1:jEc  3.5 (241:jM1:j]y _You see here a +4 sling of flaming.2:jG2:j;H2:jvJ2:j]Q2:jgT2:jX: _2:jGZ2:j]2:j!^2:j_2:j?b2:jve2:je2:jg2:j"k<  There is a fountain of clear blue water here.2:jxi  You briefly stop to wash your hands.2:j}2:j6~ _2:j2:j2:j,2:jw2:jR  There is a fountain of clear blue water here.2:j2:j _2:j2:jz2:j2:jל2:jD2:jH2:j2:j2:j2:jƱ2:j2:j2:j2:jA2:j2:j2:j2:j{2:j2:jb2:j2:jR2:jL  You encounter an orc wizard. It is wielding a +0 club.2:j A............# ....[.).!#..........!#..#$...>).. .##....)....# ..oy..$.....#.> ..y.........# #################..#........@......o.........#................ ##### #................. ....########.............. 2:j~....##..####.............. #...#ß...⌠.⌠.........############ o   orc wizard (wandering) #...#.)............(.#2:j...#ß...⌠.⌠.........# #...##..####...#2:jQHo.404.5 (112:jC2:j%j  5.5 (12 _2:j2:j3:j1A............#Para the Stormcaller....[.).!#..########## Tengu of Vehumet ***...........!#..#......... Health: 64/64 ========================$...>)................ Magic: 20/24 ====================----.##....)....#......... AC: 7Str: 8..oy..$.....#.>....... EV: 30 3:jInt: 20..y.........#......... SH: 0Dex: 22#################......... XL: 12 Next:  2% Place: Dungeon:11#........@.....*.......... Noise: ---------  Time: 19405.5 (0.0)3:jĵ#......................... o) +2 rapier of the Bedazzling Bear {venom ##### #......................... Throw: 33 darts (poison) ....########..................... Quill Fly ....##..####..................... #...#ß...⌠.⌠.........############ o   orc wizard (wandering) #...#.)............(.# #...#ß...⌠.⌠.........# #...##..####.........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 club and wearing a +0 robe (wandering, hasn'tnoticed you, empty space bonus: 5/8)3:jo.  Aim  Press: ? - help, Dir - move target: an orc wizard, wielding a +0 club and wearing a +0 robe (wandering, hasn'tnoticed you, empty space bonus: 5/8)  The air twists around and strikes the orc wizard.  The orc wizard shouts!3:jo  15 ===6.5 (13:j 3:je _The orc wizard is moderately wounded.3:j............#Para the Stormcaller....[.).!#..########## Tengu of Vehumet ***...........!#..#......... Health: 64/64 ========================$...>)................ Magic: 16/24 ================--------.##....)....#......... AC: 7Str: 8..oy..$.....#.>....... EV: 15Int: 20..y.........#......... SH: 0Dex: 223:j#################......... XL: 12 Next:  2% Place: Dungeon:11#........@....*........... Noise: ===------  Time: 19406.5 (0.0)#......................... o) +2 rapier of the Bedazzling Bear {venom ##### #......................... Throw: 33 darts (poison) ....########..................... Quill Fly ....##..####..................... 3:jΩY#...#ß...⌠.⌠.........############ o   orc wizard #...#.)............(.# 3:j#...#ß...⌠.⌠.........# #...##..####.........#3:j+FCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  3:jTPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 club and wearing a +0 robe (moderatelywounded, empty space bonus: 5/8)3:j)Aim  Press: ? - help, Dir - move target: an orc wizard, wielding a +0 club and wearing a +0 robe (moderatelywounded, empty space bonus: 5/8)  The air twists around and strikes the orc wizard!  You kill the orc wizard!3:jc(3:j237.5 (13:j3:jZ _Vehumet accepts your kill.3:jD  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:j 33:j 3:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)3:jȰ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3:jX} 33:j 3:jk   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4:j$4:j4:jҬ4:jò4:j| 30  _4:j,4:j4:j4:ji4:j$4:jo4:jM7=4:j.4:j\4:j4:jS4:j4:j4:j4:j@,4:j4:j4:j9=4:j4:jm4:jK8=4:j4:j 4:j 4:j 4:js4:j4:jg4:j4:j4:jx4:j4:jG 9=4:j#4:jO)a9=4:j3+4:j/4:j/4:j24:j <B4:j?4:j(@4:jC4:jH4:jgI9=4:jW4:j)^b20=4:ja4:jOh,4:jk4:jAp4:jp4:js4:jwx4:jx4:j|4:j4:j89=4:j΃4:j4:jw4:j4:jla1=4:j4:jǘ4:j4:j4:j,4:j?4:j4:j4:j4:je=4:j8a2=4:j4:j4:jc4:j4:j4:jE4:j4:j,4:jL4:j4:j9=4:j(4:j*4:jK3=4:jM4:j,4:j4:j,4:j4:j ,4:j4:j@4:j9=4:j4:jja4=4:j 4:j,~onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.4:je234:j34:j<4:j>4:j6?4:jA4:jtF4:jL4:jL4:jQ4:jU4:jB\4:j\9=4:j`4:jd4:ji4:j8j4:j/m4:jp$  Things that are here:4:juh  a +0 club; a +0 robe; an orc corpse4:jz4:jl{ _4:j~4:jo4:jV,4:jD4:j*4:j5,4:j4:j4:j[4:jí4:jR4:j4:j4:j4:j4:j4:jz4:j4:j 4:j4:jy4:j4:j4:j4:jB4:j4:jR4:j4:j4:j4:jm  An orc priest comes into view.4:j...........############ .......................>......... #############..... #..################## #..# #..# #..# ...@..# ---....[.).!#..############## ........!#..#.... $.o.>)........... .##....)....#.... ......$.....#.>........... o   orc priest (wandering) 4:j1..$...#.............  #################.............  #.............)...............4:jg61.5 (54.0)y4:j#Cy4:ja.4:j eoyy 2 killer bees (wandering)4:jJ   ---2.5 (554:j4:j77 _The orc priest leaves your sight.5:j .....................############ Para the Stormcaller .......................>......... Tengu of Vehumet ***... #############.................... Health: 64/64 ========================#..################## Magic: 20/24 ====================----#..#AC: 7Str: 8#..#EV: 30 Int: 20#..#SH: 0Dex: 22#############XL: 12 Next:  3% Place: Dungeon:11.........@..#Noise: ---------  Time: 19462.5 (0.0)..y.[.).!#..############## o) +2 rapier of the Bedazzling Bear {venom..*.....!#..#............. Throw: 33 darts (poison)$o..>5:ji<[41m).................... Quill Fly .##....)....#...................$.....#.>........... yy 2 killer bees (wandering)..$.........#.............#################.............#.............)............... _The orc priest leaves your sight.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 6/8)5:jy.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the killer bee!  The killer bee buzzes angrily..yy..yo5:j .y1 wandering)o   orc priest (wandering)5:j!;15 ===3.5 (15:j.5:j0b _The killer bee is heavily wounded.6:j:e.....................############ Para the Stormcaller .......................>......... Tengu of Vehumet ***... #############.................... Health: 64/64 ========================#..################## Magic: 16/24 ================--------#..#AC: 7Str: 8#..#EV: 15Int: 20#..#SH: 0Dex: 22#############XL: 12 Next:  3% Place: Dungeon:11....*....@..#Noise: ===------  Time: 19463.5 (0.0)....[.).!#..############## o) +2 rapier of the Bedazzling Bear {venom..o.....!#..#............. Throw: 33 darts (poison)$..y6:jwf>).................... Quill Fly .##....)....#...................$.....#.>........... yy 2 killer bees (1 wandering)..$.........#............. o   orc priest (wandering)#################.............#.............)............... _The killer bee is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (heavily wounded, empty space bonus: 5/8)6:jCk†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the killer bee!  You kill the killer bee!6:j} yVehumet accepts your kill.The orc priest shouts! You hear an angry buzzing noise.y.y.y.o.6:j~No6:j*4.5 (16:jߙq _You encounter a killer bee.6:jKY .....................############ Para the Stormcaller .......................>......... Tengu of Vehumet ***... #############.................... Health: 64/64 ========================#..################## Magic: 12/24 ============------------#..#AC: 7Str: 8#..#EV: 15Int: 20#..#SH: 0Dex: 22#############XL: 12 Next:  3% Place: Dungeon:11...y†....@..#Noise: ===------  Time: 19464.5 (0.0)...o*.).!#..############## o) +2 rapier of the Bedazzling Bear {venom........!#..#............. Throw: 33 darts (poison)$.6:j%Z ..>).................... Quill Fly .##....)....#...................$.....#.>........... yy 2 killer bees (1 wandering)..$.........#............. o   orc priest#################.............#.............)............... _You encounter a killer bee.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 6/8)6:jX O[  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the killer bee!  You kill the killer bee!  Vehumet accepts your kill..y†y    killer bee  You feel your power returning.6:j 6:jm/ y13=45.5 (16:jM l _The orc priest looks satisfied for a moment.6:j .....................############ Para the Stormcaller .......................>......... Tengu of Vehumet ***... #############.................... Health: 64/64 ========================#..################## Magic: 9/24=========---------------#..#AC: 7Str: 8#..#EV: 15Int: 20#..#SH: 0Dex: 22#############XL: 12 Next:  4% Place: Dungeon:11....†*...@..#Noise: ===------  Time: 19465.5 (0.0)...o[.).!#..############## o) +2 rapier of the Bedazzling Bear {venom........!#..#............. Throw: 33 darts (poison)$.6:j [37m..>).................... Quill Fly .##....)....#...................$.....#.>........... y   killer bee..$.........#............. o   orc priest#################.............#.............)............... _The orc priest looks satisfied for a moment.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a killer bee (empty space bonus: 5/8)6:j+ .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a killer bee (empty space bonus: 5/8)  The air twists around and strikes the killer bee!!  You kill the killer bee!.oo   orc priest6.5 (1 _Vehumet accepts your kill.6:jv .....................############ Para the Stormcaller .......................>......... Tengu of Vehumet ***... #############.................... Health: 64/64 ========================#..################## Magic: 5/24=====-------------------#..#AC: 7Str: 8#..#EV: 15Int: 20#..#SH: 0Dex: 22#############XL: 12 Next:  4% Place: Dungeon:11....†....@..#Noise: ===------  Time: 19466.5 (0.0)....*.).!#..############## o) +2 rapier of the Bedazzling Bear {venom........!#..#............. Throw: 33 darts (poison)$...[406:j9m>).................... Quill Fly .##....)....#...................$.....#.>........... o   orc priest..$.........#.............#################.............#.............)...............Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 club and wearing a +0 ring mail (empty space  bonus: 8/8)6:j*$Press: ? - help, Dir - move target  Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (empty space  bonus: 8/8)  The open air twists around violently and strikes the orc priest!  You kill the orc priest!  Vehumet accepts your kill.6:jS6:j!66:j5=7.5 (16:jN,6:j/4 _You feel your power returning.7:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7:j[37:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7:jz9  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8:j_8:j77== 30  _8:j38:jB8:j,8:j8:j8:j8:j8:j8:jd9=8:j8:j-8:jOS8=8:j8:j 8:j 8:j8:jB8:jL8:j8:j58:j#8:jw9=8:j 8:jV&8:j&S9=8:j)8:j,8:j,8:j/8:jQ48:j48:j 78:j=:8:j:8:ju=8:j4BO=8:jD8:jJB8:j1N8:jOe10/24=8:j:R8:jU8:jU8:j[X8:j\8:j=^8:jp_8:jb8:jb8:j^e8:ji8:jBj9=8:jl8:jp8:jipS1=8:jr8:jv8:jw8:jy8:j}8:j}8:j8:j8:j8:jR8:jP8:jщ9=8:jX8:j8:jS2=8:j8:j8:j8:j8:j8:j8:j88:j8:j 8:j8:j;8:j9=8:j8:jD8:jN13=8:j'8:j8:jy8:j8:j8:j8:j 8:j8:j8:j8:j8:j@2=8:j`8:j8:jM8:j8:j8:jM4=8:j8:j8:j>8:jP8:j8:j8:j8:j,8:j 8:j8:j9=8:j`8:jl8:jM5=8:j8:j8:j8:j8:j ,8:j#8:jx&8:j&8:j)8:jv-8:j-9=8:j308:j38:j-4M6=8:jd88:jK?8:j?8:jNB8:j)JB8:jL8:jUL8:jN8:jS8:jT9=8:j(W8:jF\8:j\M7=8:j _8:jb8:jb8:jd8:jh8:jh8:jk8:jRn8:jo8:jq8:j:u8:jv9=8:jdx8:j{8:j{8:j}8:j8:j}#88:j(=8:j8:j>8:j8:jz8:j8:j8:j۝8:jh8:jŢ8:jv=9=8:j=20=8:j=8:j5K1=8:j8:j%B8:j8:j8:jT8:j8:j8:jw8:j 8:j 9=8:jp 8:j"8:j8:jo8:j8:jK2=8:jy8:j8:je 8:jq#8:jZ&8:j&8:j$)8:jU-8:j.8:jy18:j[38:j32=8:j58:j.:8:j:K3=8:jQ=8:jK@8:j@8:jB8:jrF8:jF8:j#I8:jK8:jgL8:joN8:jOR8:jR9=8:jU8:jPX8:jX8:jXD4=8:j$[8:j^8:jn8:jn8:j;s8:j:y8:jy;15 8:j|8:ĵZonfirm with . or Enter, or press ? or * to list all spells. 8:j+_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)8:jM onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _m - 3 potions of might (gained 1)8:j8:j_ 30  8:jI8:j~8:j8:j9=8:j 8:j 8:j8:j8:j8:j8:j8:j58:jȶ8:jؼ8:jT;15 8:j޿8:jN _You now have 490 gold pieces (gained 11).8:j8:j|b 30    There is a staircase to the Orcish Mines here. _  You now have 506 gold pieces (gained 16).15 8:j- _Items here: ) [[ ††. 30  8:j:,8:j<. #.. #..#  #..#  #..# ##################.........†.......#.........).)..#..####### .............!#..#...... ....%$.@.>).............---57003.0) ).....##....)....#......8:jW<K .................#.> .......$.........# ################## #.............) #............. ######## #............. .......########.....8:jF8:jGG---148:j|P8:j3S% _Found a dagger.9:j'39:j*9:j-9:j19:j6,9:j79:j:,9:j=9:jrCQ15 9:jF9:jQ  #.. #..# #..# #..#####..†.......#..).)..#.........!#..#..%@...>)..).....##....)....#..............#.>.....$.........################## #..)9:jQ} ### #..##9:j\  #.. #..# #..# #..##.†.#!.).)..#...!#..#.@....>).).....##....)....#...........#.>.$.........##### #.) #9:j&]y# #.# _You now have 527 gold pieces (gained 21).9:jh14.5 (3.0)9:j il 30  5.5 (49:jr9:j3U _Found a potion of moonshine.9:jā _You see here the spore talisman of the Lobster {rElec rF- Str+3 Int+3}.?:j}y^15 6.5 (1?:j ?:jo _z - the spore talisman of the Lobster {rElec rF- Str+3 Int+3}E:j^E:ja Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/FireE:ja*1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3 Select a spell to describe [?] help [!]/[I] toggle spell headersG:j= G:j&#..######## Para the Stormcaller#..#Tengu of Vehumet ***...#..#Health: 64/64 ========================#..#Magic: 24/24 ========================#####################AC: 7Str: 8............†.......#EV: 15Int: 20!...........).)..#..#### SH: 0Dex: 22................!#..#... XL: 12 Next:  4% Place: Dungeon:11G:j.......@....>).......... Noise: ---------  Time: 19576.5 (0.0)...).....##....)....#... o) +2 rapier of the Bedazzling Bear {venom....................#.>. Throw: 33 darts (poison)..........$.........#... Quill Fly #####################...#.............)..... #...................  ########### #...................  ..........########...............  _Items here: ) [[ ††. _Found a dagger. _You now have 527 gold pieces (gained 21). _Found a potion of moonshine. _You see here the spore talisman of the Lobster {rElec rF- Str+3 Int+3}. _z - the spore talisman of the Lobster {rElec rF- Str+3 Int+3}G:jG:jdG:jcG:jBG:j 3G:juG:jG:jG:jLu 30  G:j#G:jG:j7G:jOG:jG:jG:j G:j'G:jG:j;15 G:jG:j.N _You now have 537 gold pieces (gained 10).G:j3G:j_ 30  G:jG:jG:jG:j<G:j~G:jG:jG:jbG:jG:j!G:jG:jG:jG:jGG:ja #..# ####################### ##!.............†.......# .#..!...........).)..#..## .#..................!#..#. .#.....>)........ ##.....).....##....)....#.#...........##...#84.5 (8####################### #.............).. #....... ############# #.............. ............########. G:j............##..####...#ß...⌠.⌠#### #...#.)...(.#G:jSG:j*5.5 (9G:j3G:j* \ _Found a potion of moonshine.H:jN H:j_ t #..# #..#  #..#  ###################### #### !.!†...... ...#!...........).)..# ...#...............!#. ...# ......>)..... H:j& @#### ......##....)...6.5 (1..#....................#..................###################### #) #..  ############### #..  ..............########....  ..............##..####........... H:j H:j *7.5 (2H:j H:j: U _Found a potion of moonshine.H:jb O _You see here a +0 dagger.I:jgT3I:jTI:j*[I:j+]I:j"b: _I:jbI:jf  You encounter an orc warrior. It is wielding a +0 mace.I:jo' #..# #..# #..### #÷!.!..†..# #.....!..).)..#..# #..!#..# o..>)##.).....##....)..#....~ #.....  #. #o   orc warrior (asleep)## #..##..##..####I:jy+8.5 (1I:j{i  9.5 (2 _I:jI:jJ:j>#..# Para the Stormcaller#..# Tengu of Vehumet ***...#..# Health: 64/64 ========================######################## Magic: 20/24 ====================---- ###### #÷!.!.............†..... AC: 7Str: 8 .....# #.....!...........).)..# EV: 30 Int: 20 .....# #.....................!# SH: 0Dex: 22 .....# *.................>).... XL: 12 Next:  4% Place: Dungeon:11 ###### .......@.).....##....).. Noise: ---------  Time: 19589.5 (0.0)....#J:j4[39;49m................... o) +2 rapier of the Bedazzling Bear {venom~ #................... Throw: 33 darts (poison)#################### Quill Fly #.............#............. o   orc warrior (asleep) ################# #............. ................########......... ................##..####.........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (asleep,  empty space bonus: 4/8)J:jݵ2.oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (asleep,  empty space bonus: 4/8)  The open air twists around violently and strikes the orc warrior!J:jC kThe orc warrior is moderately wounded.J:jk   swamp drake (wandering)o   orc warriorJ:j\<15 ===90.5 (1J:jUJ:j\ _You encounter a swamp drake.J:j ~#..# Para the Stormcaller#..# Tengu of Vehumet ***...#..# Health: 64/64 ========================######################## Magic: 16/24 ================-------- ###### #÷!.!.............†..... AC: 7Str: 8 .....# #.....!...........).)..# EV: 15Int: 20 J:j J.....# #.....................!# SH: 0Dex: 22 .....# .*................>).... XL: 12 Next:  4% Place: Dungeon:11 ###### .......@.).....##....).. Noise: ===------  Time: 19590.5 (0.0)k...#................... o) +2 rapier of the Bedazzling Bear {venom~ #................... Throw: 33 darts (poison)#################### Quill Fly #.............#............. k   swamp drake (wandering) ################# #............. o   orc warrior ................########......... ................##..####.........J:j0 1Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour  (moderately wounded, empty space bonus: 7/8)J:j '.oAim  Press: ? - help, Dir - move target: an orc warrior, wielding a +0 mace and wearing a +0 plate armour  (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the orc warrior.  The orc warrior is moderately wounded.J:j 6k.J:j DkJ:j *1.5 (1J:j J:j , _The swamp drake roars!K:j1g#..# Para the Stormcaller#..# Tengu of Vehumet ***...#..# Health: 64/64 ========================######################## Magic: 12/24 ============------------ ###### #÷!.!.............†..... AC: 7Str: 8 .....# #.....!...........).)..# EV: 15Int: 20 .....# #.....................!# SH: 0Dex: 22 .....# ..*...............>).... XL: 12 Next:  4% Place: Dungeon:11 K:jg###### .k.....@.).....##....).. Noise: ===------  Time: 19591.5 (0.0)....#................... o) +2 rapier of the Bedazzling Bear {venom~ #................... Throw: 33 darts (poison)#################### Quill Fly #.............#............. k   swamp drake ################# #............. o   orc warrior ................########......... ................##..####.........Casting: Airstrike (safe; 1% risk of failure)  K:jhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour  (moderately wounded, empty space bonus: 7/8)K:ja|.oConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour  (moderately wounded, empty space bonus: 7/8  The open air twists around violently and strikes the orc warrior.K:jb?.kK:jl@2.5 (1K:jsK:jvc _The orc warrior is heavily wounded.M:je Para the Stormcaller (Tengu Air Elementalist) Turns: 19573, Time: 00:39:17 Health: 64/64AC:  7 Str:  8 XL: 12 Next: 4% Magic: 12/24EV: 15 Int: 20 God: Vehumet [***...] Gold: 537SH:  0 Dex: 22 Spells: 14/26 levels left rFire + . . (50%) o - +2 rapier of the Bedazzling Bear {venom, rF+ rC+} rCold + . . (50%) e - orb {Mesmerism} rNeg . . . (100%) u - +0 troll leather armour rPois .(100%) (helmet unavailable) rElec .(100%) (cloak unavailable) rCorr .(100%) (gloves unavailable) SInv .(no amulet) Will .....r - +6 ring of dexterity Stlth ++f - +4 ring of protection HPRegen 1.10/turnM:jh vi - quill talisman MPRegen 0.19/turn %: acrobat @: quill-form, flying A: quills, flying, beak, talons 3, evasive flight, acrobaticN:j)^N:j{#..# Para the Stormcaller#..# Tengu of Vehumet ***...#..# Health: 64/64 ========================######################## Magic: 12/24 ============------------ ###### #÷!.!.............†..... AC: 7Str: 8 .....# #.....!...........).)..# EV: 15Int: 20 .....# #.....................!# SH: 0Dex: 22 .....# ...o..............>).... XL: 12 Next:  4% Place: Dungeon:11 N:j\}###### ..k....@.).....##....).. Noise: ===------  Time: 19592.5 (0.0)....#................... o) +2 rapier of the Bedazzling Bear {venom~ #................... Throw: 33 darts (poison)#################### Quill Fly #.............#............. k   swamp drake ################# #............. o   orc warrior ................########......... ................##..####.........Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour  (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the orc warrior. _The orc warrior is heavily wounded.N:j~N:jN:joO:jV#..####..# #..#  #..#  ######################### ##### #÷!.!...†......# #.....!).)..#.# #.......!# ....# ...o....@.........>)... ##### ..k......).....##....)O:j....#.~. #....................######################.) #. ################ #.....########.O:jH.oO:j@.kO:jO:jv 30  ---3.5 (1O:jO:j O:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P:j .o.kP:j: P:j, h0--15 P:j ==-4Swift Quill Fly P:j P:jJ % _You feel quick.R:j  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R:j #..### Para the Stormcaller #..#  Tengu of Vehumet ***... #..#  Health: 64/64 ======================== #..#  Magic: 6/24======------------------ ######################### AC: 7Str: 8 ##### #÷!.!.............†...... EV: 15Int: 20 ....# #.....!...........).)..#. SH: 0Dex: 22 ....# #...***...............!#. XL: 12 Next:  4% Place: Dungeon:11 ....# ....*o*.@.........>)..... Noise: ==-------  Time: 19594.5 (0.0) ##### ....k**..).....##....)... o) +R:j 2 rapier of the Bedazzling Bear {venom ....#.................... Throw: 33 darts (poison) ~. #.................... Swift Quill Fly  ##################### #.............) k   swamp drake #.............. o   orc warrior ################ #.............. ...............########..........Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (heavilywounded, empty space bonus: 7/8)S:j ...**o.*k*.*#* swamp drake (empty space bonus: 6/8)S:j~#..### Para the Stormcaller#..#Tengu of Vehumet ***...#..#Health: 64/64 ========================#..#Magic: 6/24======------------------######################### AC: 7Str: 8 S:j##### #÷!.!.............†...... EV: 15Int: 20 ....# #.....!...........).)..#. SH: 0Dex: 22 ....# #.....................!#. XL: 12 Next:  4% Place: Dungeon:11 ....# .....o..@.........>)..... Noise: ==-------  Time: 19594.5 (0.0) ##### ....*....).....##....)... o) +2 rapier of the Bedazzling Bear {venom....#.................... Throw: 33 darts (poison)~. #.................... Swift Quill Fly #####################:j+PH#.............) k   swamp drake#.............. o   orc warrior ################ #.............. ...............########..........Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a swamp drake (empty space bonus: 6/8)S:j .oThe open air twists around violently and strikes the swamp drake!!.kS:jJ k =5.5 (1S:jP u _The swamp drake is almost dead.T:j|C  T:jDCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T:j9  #..### Para the Stormcaller #..#  Tengu of Vehumet ***... #..#  Health: 64/64 ======================== #..#  Magic: 2/24==---------------------- ######################### AC: 7Str: 8 ##### #÷!.!.............†...... EV: 15Int: 20 ....# #.....!...........).)..#. SH: 0T:j Dex: 22 ....# #.....................!#. XL: 12 Next:  4% Place: Dungeon:11 ....# ....**o.@.........>)..... Noise: ===------  Time: 19595.5 (0.0) ##### ....*k*..).....##....)... o) +2 rapier of the Bedazzling Bear {venom ....#**.................. Throw: 33 darts (poison) ~. #.................... Swift Quill Fly  ##################### #.............) k   swamp drake #.............. o   orc warrior ################ #.............. ...............########.......... T:j R_The swamp drake is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a swamp drake (almost dead, empty space bonus: 6/8)U:je#..### Para the Stormcaller#..#Tengu of Vehumet ***...#..#Health: 64/64 ========================#..#Magic: 2/24==----------------------######################### AC: 7Str: 8 ##### #÷!.!.............†...... EV: 15Int: 20 ....# #.....!...........).)..#. SH: 0Dex: 22 ....# #.....................!#. XL: 12 Next:  4% Place: Dungeon:11 ....# ......o.@.........>)..... Noise: ===------  Time: 19595.5 (0.0) ##### .....*.U:j(gn..).....##....)... o) +2 rapier of the Bedazzling Bear {venom....#.................... Throw: 33 darts (poison)~. #.................... Swift Quill Fly ######################.............) k   swamp drake#.............. o   orc warrior ################ #.............. ...............########.......... _The swamp drake is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a swamp drake (almost dead, empty space bonus: 6/8)U:j\m†  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a swamp drake (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the swamp drake!  You kill the swamp drake!  Vehumet accepts your kill.U:j^F.oU:j4ro   orc warrior 4==56.5 (1 _You feel your power returning.U:jzU:j|k _Your Air Magic skill increases to level 17!W:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W:jNW:jOW:jYW:j\P _You don't know that spell.X:j4 X:j X:j'X:j4F _Unknown command.Y:j#..### Para the Stormcaller#..#Tengu of Vehumet ***...#..#Health: 64/64 ========================#..#Magic: 0/24------------------------######################### AC: 7Str: 8 ##### #÷!.!.............†...... EV: 15Int: 20 ....# #.....!...........).)..#. SH: 0Dex: 22 ....# #.....................!#. XL: 12 Next:  5% Place: Dungeon:11 ....# .......*@.........>)..... Noise: ===------  Time: 19596.5 (0.0) ##### .....†...).....Y:j'##....)... o) +2 rapier of the Bedazzling Bear {venom....#.................... Throw: 33 darts (poison)~. #.................... Swift Quill Fly ######################.............) o   orc warrior#.............. ################ #.............. ...............########..........Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (heavilywounded, empty space bonus: 7/8)Y:jR)Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (heavilywounded, empty space bonus: 7/8)  The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior!  Vehumet accepts your kill.Y:jRY:j3^1=67.5 (1Y:jqY:j4 _You feel your power returning.Z:j Z:j2 Z:jv Z:jߴ Z:j  30  Z:j Z:j Z:j| Z:j޿ f2==Z:j Z:j Z:j Z:j Z:j Z:jZ Z:j Z:j- ,Z:j Z:j Z:jB 9=Z:j Z:j Z:jo I3=Z:j Z:j Z:j Z:j Z:j Z:j Z:j; Z:j Z:j* Z:j Z:j' Z:j 9=Z:j Z:jx Z:j I4=Z:j Z:j< Z:j. =Swift Z:j Z:ja q _You start to feel a little slower.Z:j Z:jm Z:jJ Z:j Z:j Z:j Z:j7 9=Z:j( Z:j Z:j Z:j Z:j Z:j I5=Z:j Z:j Z:j n-Swift Quill Fly Z:j% Z:j. a _You feel sluggish.Z:j=" Z:j# Z:j& Z:j& Z:jU( Z:j+ Z:jN, #=Z:j}, Z:j6. Z:j_0 Z:j0 36=Z:j 1 Z:ju2 Z:j 6 Z:j6 Z:j7 Z:j; Z:j^; Z:j<= Z:jf@ Z:j@ Z:jaB Z:jD Z:j_E 9=Z:jG Z:jnJ Z:jJ =7=Z:jJ Z:jL Z:jN Z:j(O Z:jP Z:jAT Z:jT Z:jU Z:j#X Z:jX Z:jOZ Z:ju] Z:j9^ 9=Z:jf_ Z:ja Z:j^b S8=Z:jc Z:jf Z:jg Z:j{h Z:jj Z:jj Z:jl Z:jo ,Z:jhq Z:jnt Z:jt 9=Z:jv Z:jYz q _You start to feel a little faster.Z:jz Z:j| Z:j~ Z:j" S9=Z:j Z:j Z:j Z:jT Z:j Z:jˈ Z:jc Z:j+ Z:j Z:jS Z:j` Z:j E=Z:j Z:jU k _You no longer feel sluggish.Z:j e10/24=Z:jۛ Z:j ,Z:j Z:j Z:j Z:jj Z:j Z:j Z:j Z:j Z:jP 9=Z:j: Z:j Z:j S1=Z:j Z:jض Z:j% Z:j Z:j ,Z:j Z:jп Z:jR Z:j Z:jZ Z:j #=Z:j Z:j Z:js Z:j S2=Z:j Z:j Z:j Z:j Z:j Z:j[ Z:j Z:j Z:j Z:j Z:j} Z:j 9=Z:jb Z:jz Z:j Z:j Z:j Z:j' N13=Z:j Z:j Z:jv Z:j Z:j Z:j Z:j- Z:jA Z:j Z:j Z:j Z:j 9=Z:j Z:j Z:jO M4=Z:j/ Z:j Z:j Z:j Z:j Z:j5 Z:j Z:j Z:jQ Z:j Z:jE Z:jE 9=Z:j Z:j Z:j/ M5=Z:j Z:j4 Z:j Z:j Z:j ,Z:jz Z:j! Z:j " Z:j# Z:j:& Z:j& 9=Z:j;( Z:j) Z:j * M6=Z:j+ Z:j. Z:j2/ Z:jo0 Z:ji2 Z:j2 Z:j$4 Z:j6 ,Z:jL8 Z:jc9 Z:j9 2=Z:jI: Z:jB Z:jHC Z:jD Z:jH Z:jH M7=Z:jK Z:jO Z:jO Z:jQ Z:jS Z:jHT Z:jV Z:jY ,Z:jg[ Z:j] Z:j;^ 9=Z:j8` Z:jb Z:jRc K8=Z:j,e Z:j]g Z:jg Z:j=i Z:jl Z:j m Z:jn Z:jq Z:jq Z:js Z:jv Z:jv 9=Z:jx Z:j<{ Z:j{ 59=Z:j{ Z:j} Z:j΀ Z:j& Z:jւ Z:jJ Z:j Z:jډ Z:j؍ Z:jC Z:j Z:jV Z:j 9=Z:jR Z:j Z:j, L20=Z:j0 Z:j Z:js Z:jƝ Z:jԠ Z:j1 Z:jâ Z:j+ Z:jx Z:j Z:j] Z:j 9=Z:j1 Z:j Z:j Z:j Z:j Z:j 51=Z:j7 Z:j׵ Z:j Z:j Z:j Z:j Z:j Z:jn Z:j =2==3=Z:j ,Z:j$ Z:j Z:j Z:j Z:jk =Z:j) Z:j D4=Z:j Z:jZ:jlZ:jZ:jDZ:jD Z:j# Z:jo Z:j Z:jzZ:j7Z:j Z:jZ:jg  You see here a swamp drake corpse.Z:jZ:j@= _Z:jaZ:j_Z:jZ:jJ Z:j $Z:jG%Z:j+XZ:j-Z:j'.Z:jJ/Z:j1Z:j:#.# #.# #.# #.# #.# ###  #.######### +!#÷!.!......  #.........# #.#.....!.........  #.........# #.#..  #.........# #.@......)....---72326.0)  #..######## #......†...).....###..# #~....##..# #.~...#..#..# ####..# #......#..# #  #..Z:j;######## #  #........########Z:j FZ:jIGG---47Z:jNZ:jR\ _Found a potion of moonshine.[:j F3[:jF[:jI[:jO[:jQ[:jR[:jR;15 [:jS[:j!\5  #...<[........................ #.############################ #.# #.# #.#[:j\ #.# #.# #################### #.#########!'!#÷!.!.. #.# #@#.....!.7.5 (3[:j\{.0) #.........# #.#...............[:j<] #.........# #........) #..######## #......†...).....# #..# #~....#........... #..##.~...#..... #..#[:jd]################## #..##[:j]\ #..##... [:j]@_You reach down and open the door.[:ja`| _Found a potion of moonshine.\:jQx\:jx\:j"y\:j$\:jM..†..<[........................########################### #############################!'@#÷!.!..0#!!# #.#........# #........)........#..######## #......†...).....#. ..##\:jv 30  8.5 (1\:j'\:jU _Found a potion of moonshine.\:jK _You see here a potion of moonshine.\:j \:j \:jP \:j \:j S #.† #...<[ #. #.# #.# #.# #.#\:j & #.# ##### #.##!@!#÷!.!0 #.#!#.#.....! #.#!#.# #.#$#........) #..###......†...)..... #..#\:j@  #~....# #..# #.~...# #..# ####### #..# #\:j \:j \:j *9.5 (1\:jJ \:j U _Found a potion of moonshine.\:j* Q _There is an open door here.]:j0]:j0]:j|2]:j8]:j :]:j2? _  You see here a potion of moonshine.]:j@]:jA _]:jA]:jEr  You see here a potion of moonshine.]:jEG]:jdH _]:jI]:jK]:jK']:j+L15 ]:jL]:jcN _You now have 555 gold pieces (gained 18).]:jd]:jse_ 30  ]:jf]:jrr  You see here a potion of moonshine.]:j_t]:jt _]:jsu]:j-r  You see here a potion of moonshine.]:j2]:jֈ _]:j]:j1@  There is an open door here.]:j!]:jǘ _]:j]:j]:jp]:j]:j]:j2]:j]:ja]:jַ]:j]:j]:jB]:j]:j]:j]:jf]:j]:j]:j\]:j]:j[]:j]:j]:j_]:j+]:j$]:j`6f  Things that are here:]:jA  a +0 mace; a +0 plate armour _]:jJ]:jM,]:jN]:jV]:jYZ]:j$[]:j\]:je]:j)h]:jh]:j`j]:js]:jx,]:jz]:jX]:jB]:jԔ]:j]:j ]:j̛]:jN]:j1]:j]:jF]:j]:j]:j]:j]:jC]:j,]:j4]:j9]:j.]:j]:jm]:jS  There is a staircase to the Orcish Mines here.]:j]:j _]:j]:jA$  Things that are here:]:jo B  a +0 halberd; a +0 chain mail]:j9]:j, _]:j]:j ]:jQ]:j ]:j]:j']:j5*]:j*]:j,]:j@3]:j7,]:j;9]:jq?]:jB]:j$C]:jiE]:jN,]:jQ,]:j6W]:j [,]:jI]]:j`]:j/c]:jc]:je]:jj]:jl]:j!m]:jn]:jKs]:jzB]:j}]:j]:j]:j_]:j]:j]:j]:j2]:jM]:jB]:j]:j4]:j]:j]:j]:jA]:jh]:jA]:j]:j]:j]:j]:ji]:ja]:j/]:jD,]:ji]:jB]:j]:j]:j]:j]:j]:j]:jL]:j]:j]:j]:j]:j]:jN]:j]:j ]:jS]:j]:j]:jz]:j]:j]:j]:j]:j<]:j]:j]:j]:j]:j]:j]:j]:j`]:j< ]:j% ]:j ]:j ]:j ]:j! ]:j ,]:j ]:j ]:j; ]:j ]:j ]:j ]:j ]:j, ]:j" ]:jv ]:j ]:j\ ]:j  ]:js ]:j ]:jO! ]:j" ]:j$ ]:j% ]:j&& ]:j' ]:jS* R  There is a stone staircase leading down here.]:j+ ]:j;,  _]:j, ]:j. ]:j#0 ]:j0 ]:jI1 ]:j 3 ]:j4 ]:j4 ]:j5 ]:j7 ]:j8 ]:j<9 ]:j9 ]:jz; ]:j< ]:j= ]:j= ]:j0@ ]:jgB f  You encounter a wraith.]:jzM ...........## ...........##################### ................................. .................>............... ###########......................]:jUN h #.>##################.. #..##.. ###########..###########.. ................@......W ......................... ##############..################ #..#]:jN # #..## ##############..################. W   wraith (dormant) ....................... ]:jN ................................. .................................]:jaW 096.5 (67.0)]:j X , ]:j 7.5 (68 _]:j_ ]:j` ^:j< ...........##. Para the Stormcaller ...........#####################. Tengu of Vehumet ***... ................................. Health: 64/64 ======================== .................>............... Magic: 20/24 ====================---- ^:j< B###########...................... AC: 7Str: 8#.>##################.. EV: 30 Int: 20#..##.. SH: 0Dex: 22 ###########..##################.. XL: 12 Next:  6% Place: Dungeon:11 ................@......*......... Noise: ---------  Time: 19797.5 (0.0) ^:j< ................................. o) +2 rapier of the Bedazzling Bear {venom ##############..################. Throw: 33 darts (poison)#..#^:jx= #. Quill Fly #..##. ##############..################. W   wraith (dormant) ................................. ................................. ................................. _You encounter a wraith.Casting: Airstrike (safe; 1% risk of failure)  ^:j> <Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (dormant, empty space bonus: 5/8)^:j7 GW.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (dormant, empty space bonus: 5/8)  The air twists around and strikes the wraith!^:j? dW  ^:j@ ;15 ===8.5 (1^:j2E ^:jH a _The wraith is moderately damaged._:jd ...........##. Para the Stormcaller ...........#####################. Tengu of Vehumet ***... ................................. Health: 64/64 ======================== .................>............... Magic: 16/24 ================-------- _:j ###########...................... AC: 7Str: 8#.>##################.. EV: 15Int: 20#..##.. SH: 0Dex: 22 ###########..##################.. XL: 12 Next:  6% Place: Dungeon:11 _:jz ................@.....*.......... Noise: ===------  Time: 19798.5 (0.0) ................................. o) +2 rapier of the Bedazzling Bear {venom ##############..################. Throw: 33 darts (poison)#..#_:jJ #. Quill Fly #..##. ##############..################. W   wraith ................................. ................................. ................................. _The wraith is moderately damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  _:j Press: ? - help, Dir - move targetAim: a wraith (moderately damaged, empty space bonus: 5/8)_:j:MW.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wraith (moderately damaged, empty space bonus: 5/8)  The air twists around and strikes the wraith!!_:jv 8 _:j *9.5 (1_:j_:j_ _The wraith is almost destroyed._:j...........##. Para the Stormcaller ...........#####################. Tengu of Vehumet ***... ................................. Health: 64/64 ======================== _:j.................>............... Magic: 12/24 ============------------ ###########...................... AC: 7Str: 8#.>##################.. EV: 15Int: 20#..##.. SH: 0Dex: 22 ###########..##################.. XL: 12 Next:  6% Place: Dungeon:11 _:j................@....*........... Noise: ===------  Time: 19799.5 (0.0) ................................. o) +2 rapier of the Bedazzling Bear {venom ##############..################. Throw: 33 darts (poison)#..##. Quill Fly #..##. _:jƚ##############..################. W   wraith ................................. ................................. ................................. _The wraith is almost destroyed._:jCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._:jAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target_:j=xAim: a wraith (almost destroyed, empty space bonus: 5/8)_:j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  _:jhGPress: ? - help, Dir - move target: a wraith (almost destroyed, empty space bonus: 5/8)  The air twists around and strikes the wraith!  You destroy the wraith!_:j*_:jF(_:jˤ48800.5 (1_:jP_:jZ _Vehumet accepts your kill._:jƧ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._:jo_:j>p_:ju_:jy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)_:jT _:j,U _:jU _:jAW _:j[  30  _13=_:jO\ _:j\ _:j] _:j_ B_:j` ,_:ja _:jGb _:jb 9=_:j$c _:j"d _:jpd M4=_:je _:j]f _:jf _:j1g _:jh _:jjh _:ji _:jj _:jKj _:jj _:jk _:jEl 9=_:jl _:jm _:jn 75=_:j^n _:jn _:jp _:j q _:jq _:j1s _:js _:jEt _:j!u _:jnu _:jhv _:jx e=_:j*y _:jy _:jz _:j{ _:jj{ 76=_:j{ _:j9| _:j*} _:j} _:jv~ _:j _:j _:j _:j _:j _:j _:j _:j& #=_:jO _:jل _:j _:jn 77=_:j _:j! _:j\ _:j _:jA _:j _:jԊ _:jR _:j _:jό _:j\ _:j _:j 9=_:jя _:j _:j? 58=_:jg _:j _:jZ _:j _:jD _:j _:j _:jj _:j ,_:j _:j _:jy 9=_:j _:j _:jL #9_:jv (=_:jۜ _:j _:je _:j _:j5 _:j _:jC _:j _:jע _:jb _:jr _:j 9=_:j _:jæ _:j* _:j _:j _:j L20=_:jL _:jϫ _:jݬ _:jK _:jz ,_:j% _:j _:jѰ _:j _:jȲ _:j% 9=_:ji _:jT _:j #1_:jд (=_:j< _:j) _:j _:j _:j& ,_:j _:j _:j _:j _:j? _:j 9=_:j0 _:j} _:j #2_:j (=_:js _:jQ _:jʿ _:jA _:j5 _:j _:j _:j ,_:j{ _:jU _:j #=_:j _:jE _:j _:j K3=_:jI _:j _:jk _:j _:j _:j. _:j _:j _:jT _:j _:j _:jj 9=_:j _:j< _:j _:j _:j _:jC 54=_:jy _:j _:j .........>.....---60.5 (60.0)_:j 0_:j+ *---_:jQ _:j0 E _Done exploring.`:j]`:jU  `:jm`:j,0.0)`:j0`:jƿ`:jE _Done exploring.a:j a:jI  Your spells (describe)TypeFailure Level a - ShockConjuration/Aira:j 1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3 a:j Select a spell to describe [?] help [!]/[I] toggle spell headersb:jbIgPower Damage Range Noise 100% 1d9 7 Almost silent66%N/AN/A Quiet33%2d(5-21) 7 A bit loud100% 2x1d9 N/A Almost silent44% N/A 4 Very loudc:jJ; c:j C c:jK ...........##. Para the Stormcaller ...........#####################. Tengu of Vehumet ***... ................................. Health: 64/64 ======================== .................>............... Magic: 24/24 ======================== ###########...................... AC: 7Str: 8#.>##################.. EV: 30 Int: 20#..##.. SH: 0Dex: 22 c:jPL ###########..##################.. XL: 12 Next:  8% Place: Dungeon:11 ................@................ Noise: ---------  Time: 19860.5 (0.0) ................................. o) +2 rapier of the Bedazzling Bear {venom ##############..################. Throw: 33 darts (poison)#..##. Quill Fly #..##. ##############..################.  .................................  .................................  .................................  c:jN #_Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring.c:j S c:jS c:jY c:j\ c:j c:jq c:jM c:j' F _Unknown command.e:ju]e:jn_1 Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAire:j_1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3 Select a spell to describe [?] help [!]/[I] toggle spell headerse:j gPower Damage Range Noise 100% 1d9 7 Almost silent66%N/AN/A Quiet33%2d(5-21) 7 A bit loud100% 2x1d9 N/A Almost silent44% N/A 4 Very loudf:jbM f:jT f:j\ ...........##. Para the Stormcaller ...........#####################. Tengu of Vehumet ***... ................................. Health: 64/64 ======================== .................>............... Magic: 24/24 ======================== ###########...................... AC: 7Str: 8#.>##################.. EV: 30 Int: 20#..##.. SH: 0Dex: 22 f:j] ###########..##################.. XL: 12 Next:  8% Place: Dungeon:11 ................@................ Noise: ---------  Time: 19860.5 (0.0) ................................. o) +2 rapier of the Bedazzling Bear {venom ##############..################. Throw: 33 darts (poison)#..##. Quill Fly #..##. ##############..################.  .................................  .................................  ................................. Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _Unknown command.f:j=b f:jNc f:j~h f:jj f:j7f:jD;  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   2.4     0   k + Spellcasting 7.8  35%  -1          f:j< b - Polearms   0.0    +1   l + Conjurations  10.0    +3   c - Staves   0.0    +1   m - Alchemy   0.0    -1   d - Unarmed Combat   0.0    +1   n - Fire Magic   0.0    +1   e - Throwing   3.0     0   o + Air Magic17.0  32%  +3           f - Short Blades   4.0    +1   p * Evocations  :j=7m 1.3  17%   0   g - Long Blades   2.3    +1   q * Shapeshifting   4.8  16%  -2           h - Armour   0.0    +1       i - Dodging   2.1    +1       j - Stealth   2.1    +1                   :j{>34m                   The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsk:j%29 l * Conjurations  10.0  15%2754l:jb  a * Fighting   2.4  13%63422m:jm:j`m:jA...........##. Para the Stormcaller ...........#####################. Tengu of Vehumet ***... ................................. Health: 64/64 ======================== .................>............... Magic: 24/24 ======================== ###########...................... AC: 7Str: 8m:jb5#.>##################.. EV: 30 Int: 20#..##.. SH: 0Dex: 22 ###########..##################.. XL: 12 Next:  8% Place: Dungeon:11 ................@................ Noise: ---------  Time: 19860.5 (0.0) ................................. o) +2 rapier of the Bedazzling Bear {venom ##############..################. Throw: 33 darts (poison)#..##. Quill Fly #..##. ##############..################.  .................................  .................................  .................................m:j Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. m:jg_Done exploring. _Unknown command.m:j m:jm:jmm:jo:jro:jKWhere to? (Tab - D:11, ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines o:j o:j ...........##. Para the Stormcaller ...........#####################. Tengu of Vehumet ***... ................................. Health: 64/64 ======================== .................>............... Magic: 24/24 ======================== ###########...................... AC: 7Str: 8#.>##################.. EV: 30 Int: 20#..##.. SH: 0Dex: 22 ###########..##################.. XL: 12 Next:  8% Place: Dungeon:11 ................@................ Noise: ---------  Time: 19860.5 (0.0) ................................. o) +2 rapier of the Bedazzling Bear {venom ##############..################. Throw: o:j 33 darts (poison)#..##. Quill Fly #..##. ##############..################.  .................................  .................................  ................................. Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring. _Done exploring. _Unknown command.  o:j{ o:jJ o:j _o:j ,o:jE o:jׯ o:j o:j   There is a stone staircase leading down here.15  _p:j%2p:jQp:jp:jĆp:jT! _You fly downwards.p:jZ .. ....  ### #. ...# .  #..##.##...##..  ............... ............... p:ji...............  ...............   9.0 (8.5 ##..  ####+###...#  #### p:jW+p:jʓp:jp:jsa _There is a stone staircase leading up here.p:j% Ip:j p:j p:jд f 30  _p:j ,p:j] ,p:jh p:j p:j p:j{ p:j| p:jD p:j{ ,p:j* p:j p:j ,p:j p:jt p:j3 ,p:j` p:j5 p:j% ,p:j p:j p:j p:jc p:j6 p:j p:jQ p:j p:j p:j p:j .. ........... ## #. #...##....# ..##.##...##....######## ......... ......... ......... ......... ......<.........78.0 (9.0 ..........##...##.##..## ###+###...###### .# #####.. ...>........p:j ......#p:j p:jt .9.0 (10.0)p:j{ p:j]~ 9 _Found an escape hatch in the floor.q:jNIq:jQq:jTq:jYBq:j\q  You encounter a purple ugly thing.q:j|j.. ........... # #. #...##....# .##.##...##....#########......................<.....##...##@##..##. ##+###...#######.# #  ##### ...  #..#.>##..u   purple ugly thing (asleep)#.....#..u80.0)q:jui  1.0 (2 _q:jr:j< .. ...........Para the Stormcaller # #. #...##....#Tengu of Vehumet ***... .##.##...##....#########Health: 64/64 ======================== ........................Magic: 20/24 ====================---- ........................AC: 7Str: 8 ........................EV: 30 Int: 20 ........................SH: 0Dex: 22 .....<..................XL: 12 Next:  8% Place: Dungeon:12 .........##...##@##..##.Noise: ---------  Time: 19881.0 (0.0) ##+###...#######.# #o) +2 rapier of the Bedazzling Bear {venom##### ...Throw: 33 darts (poison)#....Quill r:j9[39;49mFly #.>...##.....u   purple ugly thing (asleep)#.....#..*.... _You encounter a purple ugly thing.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a purple ugly thing (asleep, empty space bonus: 5/8)r:j u.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a purple ugly thing (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the purple ugly thing!!  The purple ugly thing gurgles horribly!r:j& zu  r:j ;15 ===2.0 (1r:j r:j l _The purple ugly thing is moderately wounded.s:js^) .. ...........Para the Stormcaller # #. #...##....#Tengu of Vehumet ***... .##.##...##....#########Health: 64/64 ======================== ........................Magic: 16/24 ================-------- ........................AC: 7Str: 8 ........................EV: 15Int: 20 ........................SH: 0Dex: 22 .....<..................XL: 12 Next:  8% Place: Dungeon:12 .........##...##@##..##.Noise: ===------  Time: 19882.0 (0.0) ##+###...#######.# #o) +2 rapier of the Bedazzling Bear {venoms:j_##### ...Throw: 33 darts (poison)#....Quill Fly #.>...##.....u   purple ugly thing#.*...#....... _The purple ugly thing is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a purple ugly thing (moderately wounded, empty space bonus: 8/8)s:jXu.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a purple ugly thing (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the purple ugly thing!!s:j^9 s:j`*3.0 (1s:jves:j}hj _The purple ugly thing is severely wounded.s:j .. ...........Para the Stormcaller # #. #...##....#Tengu of Vehumet ***... .##.##...##....#########Health: 64/64 ======================== ........................Magic: 12/24 ============------------ ........................AC: 7Str: 8 ........................EV: 15Int: 20 ........................SH: 0Dex: 22 .....<..................s:j XL: 12 Next:  8% Place: Dungeon:12 .........##...##@##..##.Noise: ===------  Time: 19883.0 (0.0) ##+###...#######.# #o) +2 rapier of the Bedazzling Bear {venom##### ...Throw: 33 darts (poison)#....Quill Fly #.>...##.*...u   purple ugly thing#.....#....... _The purple ugly thing is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a purple ugly thing (severely wounded, empty space bonus: 8/8)s:j .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a purple ugly thing (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the purple ugly thing!  You kill the purple ugly thing!s:j# )s:j 3124.0 (1s:j3 s:jɷ Z _Vehumet accepts your kill.u:j)3u:jYu:j³u:j 30  13=u:j,u:ju:jlu:jսu:j u:jLu:ju:ju:jyu:j9=u:j%?4=u:ju:ju:jO =5=u:jBu:jBu:ju:js9=u:ju:j4,u:ju:ju:j!M6=u:j(u:jx,u:jXu:j?b=7=u:j#,u:jHu:j"O=u:jgu:ju:jiK8=u:ju:j u:j u:j u:j> ,u:jG u:ju:jCu:j'{=u:ju:ju:ju:ja9=u:jmd=20=u:jhXu:jHiu:jku:j\lu:j....#  #...##...##.....#  ###########.....#### #. #.. #.. ###@#######---972.0 (88.0) ..!...........# ..............#..............#......:.......#..............+..............#u:jD^......>..u:jPu:jQ 30  ---3.0 (89u:j\u:js _Found a stone staircase leading down. _There is an open door here.v:j5Fv:j0Gv:jHv:jLv:j=U: #....#...#......# #....'...#.>....# #...##...##.....# ###########.....#### #.......... #.......... #..........)#######'#######...!...@.......#0v:jU.0)..##.##:.##.......++.##>..###############v:jJVv:jg^v:j'_*4.0 (1v:j"fv:jm' _Found a hand axe.v:j 3v:jz v:j v:j) v:j ,v:j# v:jF v:j v:j? v:jN v:j v:j v:j v:j ############# #.......... #.......... #..........)#######'#######v:js G...!...........#...............##..............#...#++Quill Fly You pick up a parchment of Confusing Touch and begin reading...v:j  +7.0 (3v:j 415 8.0 (4v:j v:jY! H _You add the spell Confusing Touch to your library.w:j/ w:jB0 w:j1 w:jT5 w:j7 w:jE< u 30  w:j< w:j? w:j@ w:jA w:jC w:jF w:jF w:jG w:jI w:jK w:j1L w:juM w:jP w:j5Q ;15 w:j;R w:jDW o _j - 3 emerald potions (gained 1)w:j3Y w:jY _ 30  w:jZ w:j;] w:jt_ w:j_ w:j` w:jIc w:je w:je w:jf w:jrj w:jl w:jm w:j:n w:jwp w:jr w:jr w:jet w:j"v w:jw w:j:x w:j1y w:jz w:j| w:j| w:j} w:js w:j w:j w:j w:j w:j w:j ;15 w:jn w:jj F _You reach down and open the door.w:j w:j _ 30  w:j5 w:j @  There is an open door here.w:j w:j  _w:jk w:j w:j w:jX w:j w:j w:jZ w:j w:j w:jD w:jp w:jɨ w:jݩ w:j w:j w:j׮ w:j w:jL w:j w:jR w:jn w:j9 w:j4 w:j w:j w:jb w:j w:jg w:j! w:j =w:j 15 w:j w:j l _t - 4 cyan potions (gained 1)w:j{ w:j _ 30  w:j w:j w:j w:j\ w:j w:j w:j w:j w:j w:j w:j] w:j w:jA w:j w:jI w:j w:j w:j w:jv w:j w:j w:j w:jb w:j w:j w:j w:j) w:j w:j w:j w:j] w:j w:j' w:j w:j w:jt ;15 w:j w:jl F _You reach down and open the door.w:j w:jY _ 30  w:j w:j w:j w:jj w:j w:j @  There is an open door here.w:jt 5 _w:j w:j w:j  w:j% w:jm w:j w:j_ w:j w:j$ ,w:j0& ,w:j& w:j'* w:j* ;15 w:j9+ w:j/ K _r - 6 scrolls of revelation (gained 1)w:j0 w:j1 _ 30  w:je2 w:j5 w:ju5 w:j(7 ,w:j8 w:j<9 w:j9 w:j: w:j< w:j= w:j> ;15 w:jO? w:jF  ...........##...##.########+###...#######.#.........######...'...w:jG ........#....#...#... ..<....#....'...#.>. ......#...##...##.. .....###########.. ####'#.......# #... #...@#.......# #...200235.0) #....#.......# #... #....#......)#######' #....#...............#######...#...............w:jBH #.....#...########........ #.....'..........#........ #.....#..........#........ #.....#..........'........  _You reach down and open the door.w:j1K Y _Found a stone staircase leading up.x:j Ix:j x:j  x:j/!  30  _  There is an open door here.x:jl# x:jt$  _x:j0% x:j* x:jN, x:j, x:jc- x:j/ x:jP1 x:j1 x:j3 x:j: ,x:j\; x:jB ,x:jE [   .........  x:jE <.. .......<.......  .... ...........##  ....#########+###...####  ................######.  ................#....  ...........<....#....'  ................#...##  .......@........########8.0 (5.0)  x:jCF ############'#.......#   #....#.......#   #....#.......#   #....#......)### x:jF #  #....#........   #######...#.........   #.....#...########   #.....'..........#x:jh] @9.0 (6x:jyc x:jf 9 _Found a stone staircase leading up.y:jG?y:j3@y:j@y:jDy:jFy:jJBy:j My:juMy:jNy:j=Py:jQy:j+Ry:jRSy:j=Uy:jVy:jOWy:j-Xy:jYy:jP[y:j[y:j\y:j`y:jby:jby:jcy:jaiy:jjy:jIky:jVly:joy:jpy:jpy:jqy:jsy:j uy:juy:j|vy:jGxy:jyy:jDzy:j){y:jJ}y:j~y:jOy:jy:jSy:jуy:j1y:jy:jy:j1y:jy:jTy:jy:j',y:jčy:jȏy:jOy:jy:jny:jy:j*y:jy:jby:jy:jy:j;15 y:jy:jF _You reach down and open the door.y:jy:jI6 30 y:j) y:j|y:jc@  There is an open door here.y:jy:jƨ _y:jy:j y:jny:jҬy:jxy:jy:jy:jy:j)y:jy:jy:jy:jy:jҼy:jy:jy:jпy:jy:jy:j?y:j y:jpy:j.y:jy:jqy:jy:j[y:jy:jRy:jy:jy:j6y:jy:jy:jy:j'y:jy:jy:jy:jHy:jy:jy:jIy:jy:jky:jay:j0y:jy:j`y:jy:j]y:jy:jty:jy:jy:jy:jy:jy:jy:j$y:jy:jly:jW,y:jy:jy:jy:jy:jy:jy:jy:jy:jy:jy:jy:jy:j y:j y:j y:jy:jy:jy:j,y:jy:jy:j,y:jy:jZy:j!y:jyy:jyy:j5 y:j!y:j8"y:j+#y:j %y:j^&y:j&y:jj'y:j[)y:j'+,y:j ,y:j-y:jQ/y:j/y:j0y:jv2y:jABy:jEy:jnFy:jFy:jGy:jIy:jK,y:j3Ly:jOy:jOy:jSPy:jPy:jJRy:j Ty:jvTy:j Uy:jVy:j]y:jy^y:j_y:jA`y:j&ay:jmcy:jdy:j3ey:jey:j gy:jhy:j?iy:jiy:jnThere is an open door here. _You reach down and open the door. _There is an open door here.  y:jloF You encounter a cyclops.y:jƂ##....########### ................#...# ................#...# ................#...+ ................#C..  ................#.. ##...##.##..##.##.# #######.##+###.##'# ##...'......#...@.# .#...#......#.....# .'...#.>....#.....# ##...##.....####..# #######.....####..# .# #.............C   cyclops (missile, asleep) .# #............. .# #.............. )#######'#######y:j؎085.0 (56.0)y:j<15 6.0 (57 _y:jy:jz:j##....###########Para the Stormcaller ................#...#Tengu of Vehumet ***... ................#...#Health: 64/64 ======================== ................#...+Magic: 20/24 ====================---- ................#*..AC: 7Str: 8 ................#..EV: 15Int: 20 ##...##.##..##.##.#SH: 0z:jDex: 22 #######.##+###.##'#XL: 12 Next: 12% Place: Dungeon:12 ##...'......#...@.#Noise: ---------  Time: 20086.0 (0.0) .#...#......#.....#o) +2 rapier of the Bedazzling Bear {venom .'...#.>....#.....#Throw: 33 darts (poison) ##...##.....####..#Quill Fly #######.....####..# .# #.............C   cyclops (missile, asleep) .# #.............. .# #............... )#######'####### _You encounter a cyclops.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cyclops, quivering large rocks (asleep, empty space bonus: 5/8)z:jt.C  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a cyclops, quivering large rocks (asleep, empty space bonus: 5/8)  The air twists around and strikes the cyclops!!  The cyclops shouts!z:j|C  )z:j14===7.0 (1z:jz:jb _The cyclops is moderately wounded.z:j ##....###########Para the Stormcaller ................#...#Tengu of Vehumet ***... ................#...#Health: 64/64 ======================== ................#...+Magic: 16/24 ================-------- ................#...AC: 7Str: 8 ................#*.EV: 15Int: 20 ##...##.##..##.##.#SH: 0Dex: 22 #######.##+###.##'#XL: 12 Next: 12% Place: Dungeon:12 ##...'......#...@.#Noise: ===------  Time: 20087.0 (0.0) .#...#......#.....#o) +2 rapier of the Bedazzling Bear {venom .'...#.>....#.....#Throw: 33 darts (poison) ##...##.....####:j 7m..#Quill Fly #######.....####..# .# #.............C   cyclops (missile) .# #.............. .# #............... )#######'#######Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cyclops, quivering large rocks (moderately wounded, empty space bonus:  4/8)z:j M.CConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a cyclops, quivering large rocks (moderately wounded, empty space bonus:  4/8)  The air twists around and strikes the cyclops!z:j @8.0 (1z:j z:j _ _The cyclops is heavily wounded.z:j##....###########Para the Stormcaller ................#...#Tengu of Vehumet ***... ................#...#Health: 64/64 ======================== ................#...+Magic: 12/24 ============------------ ................#...AC: 7Str: 8 ................#..EV: 15Int: 20 ##...##.##..##.##*#SH: 0Dex: 22 #######.##+###.##'#XL: 12 Next: 12% Place: Dungeon:12 ##...'......#...@.#Noise: ===------  Time: 20088.0 (0.0) .#...#......#.....#z:jo) +2 rapier of the Bedazzling Bear {venom .'...#.>....#.....#Throw: 33 darts (poison) ##...##.....####..#Quill Fly #######.....####..# .# #.............C   cyclops (missile) .# #.............. .# #............... )#######'####### _The cyclops is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cyclops, quivering large rocks (heavily wounded, empty space bonus: 3/8)z:j .C  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cyclops, quivering large rocks (heavily wounded, empty space bonus: 3/8)The air twists around and strikes the cyclops!z:j18 z:j=*9.0 (1z:jlz:j` _The cyclops is severely wounded.{:jB##....###########Para the Stormcaller ................#...#Tengu of Vehumet ***... ................#...#Health: 64/64 ======================== ................#...+Magic: 8/24========---------------- ................#...AC: 7Str: 8 ................#..EV: 15Int: 20 ##...##.##..##.##.#SH: 0Dex: 22 #######.##+###.##*#{:jՄfXL: 12 Next: 12% Place: Dungeon:12 ##...'......#...@.#Noise: ===------  Time: 20089.0 (0.0) .#...#......#.....#o) +2 rapier of the Bedazzling Bear {venom .'...#.>....#.....#Throw: 33 darts (poison) ##...##.....####..#Quill Fly #######.....####..# .# #.............C   cyclops (missile) .# #.............. .# #............... )#######'#######Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a cyclops, quivering large rocks (severely wounded, empty space bonus:  2/8){:jg8C onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a cyclops, quivering large rocks (severely wounded, empty space bonus:  2/8)  The confined air twists around weakly and strikes the cyclops.{:jj+90.0 (1{:j{:jŒ[ _The cyclops is almost dead.|:ju , very poisoned)You hit the cyclops. The cyclops is poisoned.  You claw the cyclops, but do no damage.The cyclops is almost dead.|:jv=9=|:jv'--1|:j||:j5T _The cyclops barely misses you.|:j (  You puncture the cyclops!  You kill the cyclops!Vehumet accepts your kill.|:j (|:j 10/25=6|:j V--2 _You feel your power returning.|:j= |:j m _Your Spellcasting skill increases to level 8!|:j |:j |:j |:j H _No target in view!|:j3|:j|:j H _No target in view!}:j }:j 3}:j }:jk  30  _}:je }:j! }:jx }:jH }:j }:j2 #1}:jo 0=}:j }:j ,}:jk }:j] }:j }:j }:jt }:j´ }:j }:j }:j 9=}:j }:j }:j[ }:j }:j }:j S2=}:j }:j ,}:j }:jq }:j }:j }:j }:j }:j }:jo }:j 9=}:j }:j{ }:j N13=}:j }:j$ }:jg }:jX }:j }:j7 }:j1 }:j }:j }:j }:ja }:j 9=}:j }:j }:j M4=}:jm }:j }:j# }:jn }:j{ }:j }:j }:j- }:j }:jj }:jm }:j 9=}:j }:j }:j> M5=}:j }:j }:j }:j }:j }:j }:j }:jv }:jI }:jK }:j= }:j 9=}:j }:jk }:j }:j }:j }:j M6=}:j> }:j }:j }:j }:j ,}:ji }:jO ,}:j[ }:j  O=}:j ,}:j 7=}:j ,}:j }:j ,}:j }:j }:j  }:j 9=}:j }:j c8=}:j }:j ,}:jS }:j }:j> }:j }:ja" }:j" }:j}# }:j$ }:jg% 9=}:jX' }:j' }:jy( K9=}:j) }:j+ ,}:j, }:jM. }:j. }:j/ }:j5 =}:j6 }:j7 }:jk8 }:j 9 }:j: b20=}:j; }:j= }:j> }:j> }:j\@ }:j@ }:jA }:jD ,}:j(E }:j G }:jG 9=}:j]H }:jJ }:jJ K1=}:jK }:jnM }:jM }:jO }:j7Q }:jQ }:jnR }:j T }:jwT }:jU }:j-W }:j*X 9=}:jX }:j5Z }:jZ K2=}:j[ }:j}] ,}:j^ }:jp` ,}:jka }:j c ,}:jd }:je }:jCf 9=}:jg }:jh ,}:jkj }:jtl }:jl K3=}:jm }:jp }:jsp }:jq }:jHs }:js }:jt }:jv }:jAw }:j>x }:jmz }:jz 9=}:j{ }:j} }:j} }:j'~ D4=}:j~ }:j@ }:j }:jh }:js ,}:j }:jч ,}:j }:j }:j& 9=}:j }:j }:j K5=}:ju }:jX }:jϕ }:jJ }:j }:jj *  There is an open door here.}:jZ `  You see here 3 large rocks.}:ji }:j#  _}:j }:jX }:j }:j }:jO }:jE }:j e=}:j X}:jz ,}:jh ;15 }:j }:j F _You reach down and open the door.}:j }:j X 30  }:j }:j @  There is an open door here.}:jP }:j  _}:j+ }:j. }:j }:j }:jB }:j< }:j ,}:j }:j }:jx }:j }:j }:j5 }:jk }:j }:j }:j }:j }:j, }:jz }:j }:j }:j ;15 }:j[ }:j c  ######### #######........ .>....#........ ..)...'........ }:j. t#@.......-184.0 (92.0) #+# ##+#........ #########.###.....###### ........#...#... ........#...#..........#...'.....#.......#...#.....#}:j .......#...#.....# ##..##.##.###.....# _You reach down and open the door.}:j n _Found a battleaxe. Found a stone staircase leading down.~:j~:j2~:jf~:j) ~:j ~:j 30  _~:jK~:j~:j~:j@  There is an open door here.~:j~:j5 _~:j~:j~:j ~:j!~:jO,~:j0~:j1~:j$2~:j4~:j6~:j8~:j"9~:jI:~:j<~:j|?~:jD~:jF~:j;H~:jJ~:j~J~:jL~:jM~:jU~:j_15  _You reach down and open the door.~:j`u 30  ~:ja~:jeh@  There is an open door here.~:j9j~:jj _~:jk~:j'n~:jo~:jp~:jp~:js~:j| @  There is an open door here.~:j,~ ~:j  _~:j/ ~:j' ~:j< ~:j ~:j ~:j F  You see here a +0 leather armour.~:j ~:jj  _~:j ~:jҝ ~:j? ,~:j ~:j ~:j` ~:j٦ ~:j֧ ~:j ~:j ~:j ;15 ~:jϮ ~:j F _You reach down and open the door.~:j ~:j: _ 30  ~:j ~:jM @  There is an open door here.~:ju ~:j?  _~:jw ~:j ~:jg ~:j! ~:j ~:j ~:j ~:j\ ~:j ~:j ~:j ~:j ~:j ~:j ~:j~ ~:j ~:j ~:jU ~:j ~:j# ~:j ~:j ~:ji ~:j ~:j ~:j ~:j ~:jG ~:j ~:j ~:j ~:j ~:j6 ~:j{ ~:j ~:jU ;15 ~:j ~:jT F _You reach down and open the door.~:j ~:jt I 30  ~:j ~:j ~:j @  There is an open door here.~:j ~:jx  _~:jY ~:j1 ~:jM You reach down and open the door. _There is an open door here.  You encounter a komodo dragon and a centaur.  The centaur is carrying a +0 orcbow.~:jE ###'#######...###....### ............#...# #....#...# ....#...# ....#...# ....+...# ....##'### ....>............# ##########....@#  #.......l.... #............ #............ ~:j y ... #............  .. #............l   komodo dragon (asleep)  # #.........c   centaur (launcher, asleep) #...c...... ~:j ,30~:j j  1.0 (21 _~:j. ~:j> :jz #...............#......# ######'#######...###....###.#...# ######.#...#.#...#....#...#...+...#.##'### .....>..........@.# #############.....# . #l..... #.... #.. #... #.# #....#...c........:jUF2.0 (1.0):j:j+:jV # #.#......# .. # #...............#......# #######'#######...###....###.#...# ######.#...#.#...#.....#...#.....+............##@### ......>............# ##############.....# :jW @. #l.... #..... #.... # .... #.. # ... #.. # .. #.. # # #....:j^ :j_ %3:je :j"h Q _There is an open door here.:j-O.# #.#......# )#######'#######...###....### ...............#...# ###### ......#...# #......#...# #......#...# #......+...# '......##'### #:j>........@...# ###############.....# ....... #.......l.... ##..... #...... ## .... #..... .# ... #.:jy l   komodo dragon (asleep) .# .. #... ## # #...  #...c.:j:j,4 _:j:j:j*.# #...............#......#Para the Stormcaller )#######'#######...###....###Tengu of Vehumet ***... ...............#...# ######Health: 64/64 ======================== ...............#...#Magic: 21/25 ====================---- #..............#...#AC: 7Str: 8 #..............#...#EV: 30 Int: 20 #..............+...#SH: 0Dex: 22 '..............##'###XL: 12 Next: 16% Place: Dungeon:12 #......>........@...#Noise: ---------  Time: 20234.0 (0.0) ###############.....#o) +2 rapier of the Bedazzling Bear {venom .......#....:j...*....Throw: 33 darts (poison) ##.....#............Quill Fly ## ....#............ .# ...#............l   komodo dragon (asleep) .# ..#............ ## ##............ ##...c........ _There is an open door here.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (asleep, empty space bonus: 5/8):jjl.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a komodo dragon (asleep, empty space bonus: 5/8)  The air twists around and strikes the komodo dragon!:jPl:j;15 ===5.0 (1:j &:j); _The komodo dragon is lightly wounded.:jI% .# #...............#......#Para the Stormcaller )#######'#######...###....###Tengu of Vehumet ***... ...............#...# ######Health: 64/64 ======================== ...............#...#Magic: 17/25 ================-------- #..............#...#AC: 7Str: 8 #..............#...#EV: 15Int: 20 #..............+...#SH: 0Dex: 22 '..............##'###XL: 12 Next: 16% Place: Dungeon:12 #......>........@...#Noise: ===------  Time: 20235.0 (0.0) ###############.....#o) +2 rapier of the Bedazzling Bear {venom :j& .......#......*.....Throw: 33 darts (poison) ##.....#............Quill Fly ## ....#............ .# ...#............l   komodo dragon .# ..#............ ## ##............ ##...c........ _The komodo dragon is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (lightly wounded, empty space bonus: 5/8):j FMl.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a komodo dragon (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the komodo dragon!:jW' 9 :j( *6.0 (1:j. :j1 e _The komodo dragon is heavily wounded.:j A.# #...............#......#Para the Stormcaller )#######'#######...###....###Tengu of Vehumet ***... ...............#...# ######Health: 64/64 ======================== ...............#...#:jAMagic: 13/25 ============------------ #..............#...#AC: 7Str: 8 #..............#...#EV: 15Int: 20 #..............+...#SH: 0Dex: 22 '..............##'###XL: 12 Next: 16% Place: Dungeon:12 #......>........@...#Noise: ===------  Time: 20236.0 (0.0) ###############.....#o) +2 rapier of the Bedazzling Bear {venom .......#.....*......Throw: 33 darts (poison) ##.....#............Quill Fly ## ....#............ :j-B:.# ...#............l   komodo dragon .# ..#............ ## ##............ ##...c........ _The komodo dragon is heavily wounded.:jkBCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (heavily wounded, empty space bonus: 6/8):j7Ml.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a komodo dragon (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the komodo dragon!:j>9 :j~?*7.0 (1:jE:jyGa _The komodo dragon is almost dead.:j}.# #...............#......#Para the Stormcaller )#######'#######...###....###Tengu of Vehumet ***... ...............#...# ######Health: 64/64 ======================== ...............#...#Magic: 9/25========---------------- #..............#...#AC: 7Str: 8 #..............#...#EV: 15Int: 20 #..............+...#SH: 0Dex: 22 '..............##'###XL: 12 Next: 16% Place: Dungeon:12 #......>........@...#:jNoise: ===------  Time: 20237.0 (0.0) ###############.....#o) +2 rapier of the Bedazzling Bear {venom .......#....*.......Throw: 33 darts (poison) ##.....#............Quill Fly ## ....#............ .# ...#............l   komodo dragon .# ..#............ ## ##............ #:jOa#...c........ _The komodo dragon is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (almost dead, empty space bonus: 7/8):j9l.:jx:j:*8.0 (1:j:j  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a komodo dragon (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the komodo dragon but does no _damage.:j.# #...............#......#Para the Stormcaller )#######'#######...###....###Tengu of Vehumet ***... ...............#...# ######Health: 64/64 ======================== ...............#...#Magic: 5/25====-------------------- #..............#...#AC: 7Str: 8 #..............#...#EV: 15Int: 20 #..............+...#SH: 0:jDex: 22 '..............##'###XL: 12 Next: 16% Place: Dungeon:12 #......>........@...#Noise: ===------  Time: 20238.0 (0.0) ###############...*.#o) +2 rapier of the Bedazzling Bear {venom .......#............Throw: 33 darts (poison) ##.....#............Quill Fly ## ....#............ .# ...#............l   komodo dragon .# ..#............ :j## ##............ ##...c........ _damage.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a komodo dragon (almost dead, empty space bonus: 8/8):jO!Z †Aim:jj"!  :j"LPress: ? - help, Dir - move target:jp#r: a komodo dragon (almost dead, empty sp:j#ace bonus: 8/8)  :j($KThe open air twists around violently and strikes the komodo dragon!!  :j$EYou kill the komodo dragon!  :j$6Vehumet accepts your kill.:j%:j-):j2i7==99.0 (1:j7:j:4 _You feel your power returning.:j .# #.#......# .)#'#######...###....###......#...# ######.....#...# ##....#...# .#...#...# .#..+...# .'.##'### .#......>.# .#...†.#. #. .##..... #:jD . .## .... #.... ..# ... #.... ..# .. #.... .## # #.... .# #...c.:j :j4 r 30  ---40:j :j z.# #.#......# ..)#'#######...###....###.#...# ######.#...##.#...# ..#.#...# ..#.+...# ..'.##'###.#......>.#.#...†.#. #. ..##..... #. ..## .... #......# ... #......# .. #..... ..## # #..... ..# #...c.:j W---1:j :jb$ :j(^}.# #.#......#.)#'#...###....###.#...# ######.#...##.#...#.#.#...#.#.+...#.'.##'###.#......>.#.#...†.#. #...##..... #....## .... #..........# ... #....:j$_&.......# .. #............## # #............ ...# #...c.:jf:j|g%2:jm:jo:j.# #.#......#.)#'#...###....###.#...# ######.#...##.#...#.#.#...#.#.+...#.'.##'###.#......>:j֏.#.#...†.#. #....##..... #......## .... #.......# ... #.......# .. #...... ....## # #:j]. ....# #...c.:jř:j_B==3:j;:jˡ:j2d$.# #.#.......)#'#...###.....#...# ######.#...##.#...#.#.#...#.#.+...#.'.##'###.#......>.#.#...†.#. #.....##..... #..... .....## .... #. ......# ... #. ......# .. #. .....## # #. .....#:j(eI #...c.:j1k:jl%4:jp:jr:j :j 1 Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir:jt 1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3 Select a spell to describe [?] help [!]/[I] toggle spell headers:jgPower Damage Range Noise 100% 1d9 7 Almost silent67%N/AN/A Quiet33%2d(5-21) 7 A bit loud100% 2x1d9 N/A Almost silent44% N/A 4 Very loud:jK:j'S:jfZ......# #...............#...... Para the Stormcaller .....)#######'#######...###....## Tengu of Vehumet ***... :j[....................#...# ###### Health: 64/64 ======================== ....................#...#Magic: 7/25======------------------ ######..............#...#AC: 7Str: 8 .....#..............#...#EV: 30 Int: 20 .....#..............+...#SH: 0Dex: 22 :j[.....'..............##'###XL: 12 Next: 19% Place: Dungeon:12 .....#......>...@........#Noise: ---------  Time: 20244.0 (0.0) .....###############...†.#o) +2 rapier of the Bedazzling Bear {venom ............#............ Throw: 33 darts (poison) .....##.....:j\<#............ Quill Fly .....## ....#............ ......# ...#............ ......# ..#............ :jq\.....## ##............ .....##...c........Press: ? - help, Dir - move targetAim: a komodo dragon (almost dead, empty space bonus: 8/8)  :j\The open air twists around violently and strikes the komodo dragon!!  You kill the komodo dragon!Vehumet accepts your kill. _You feel your power returning.:jc:jDd:j;j:jk:j:j:j:jF _Unknown command.:j' :j k  :j :jݷ 8= _:j} :jn :jZ :jؼ :j :j* :j :jx :j! :j 9=:j :j :j S9=:j" :ju :j :j :j/ :j :jO :j :j :j :j :jB 9=:jZ :j :j~ e10/25=:j :j :j :j: :j :j; :j :j :j) :j# :j :j 9=:j :j :jI =1=:j :jX :j :jU :jZ :j :ja :jZ :j :jR :jL :j :j[ 9=:j :j :j :j~ :j :j# L2=:j :j :j :j :j. :j| :j5 :jm :j :j :j :j #=:j :j :j :j" N13=:j :j :j :j :j :j: :j :jk :j :j  :j :j- 9=:j :ji :j M4=:j1 :j :j\! :j " :j# :j.$ :j$ :j& :jW' :jW( :j5* :j* 9=:j+ :j- :j- 75=:j+. :j. :jA0 :j0 :jE1 :j 3 :j3 :j@4 :j5 :j6 :j6 :jV8 :j8 9=:j&9 :j9 :j!: :j: :j; c6=:j_< :j= :j= ,:j,? :j(@ ,:j~@ :j@ :jA :jB :jC O=:jVE :jE 77=:jE :jF :j H :jrH :jH :jI :jI :j>J :jK ,:jfL :j:M :jM 9=:jN :jO :jO M8=:jP :j#R ,:j1S :jFU :jU :jV :jW :j*X :jX :jQZ :jZ 9=:j[ :j8] :j] #9:j^ (=:j^ :j` :jHa :ja :jSc :jc :jd :jf :jg :jg :jj O=:jxk :jm :jjn :jo :jp :jq L20=:jq :js :jht :j u :jv :jw :jw :jy :j0z :jz :j`| :j| 9=:j} :j :jO 51=:j :jE :j :j :j :j@ :j :ju :j\ :j :j :j :j #=:j` :j :jď :j# #2:jt (=:j6 :j] :jS :j= :j( :j :j :j :j ,:j :j 9=:jW B:j :j :jv K3=:j :jF :j :j2 :j ,:j9 :j :j֬ :j :j֮ :jN #=:j :jP :j :j޷ 4=:j :j :jv :j$ :j :jH :jn :j 9=:j :jY :j K5=:j :j :jx :j :j :j :j :jg :jp :j: :j :jO :j :j_ :j i  A centaur comes into view.:j) )#######'#######...###....### ...........#...# ###### #...# ###...# .#....#...# :j #....+...# '....##'### #......>............# ###############@..†.# ... #............ .##..... #............ :j= ## .... #............ # ... #............# .. #............ c   centaur (launcher, asleep)## # #............:j # #...c........ ##:jq 1337.0 (93.0):j r=  8.0 (94 _:j* :jW:j E.)#######'#######...###....###Para the Stormcaller ................#...# ######Tengu of Vehumet ***... ................#...#Health: 64/64 ======================== ##..............#...#Magic: 21/25 ====================---- .#..............#...#AC: 7:j Str: 8 .#..............+...#EV: 30 Int: 20 .'..............##'###SH: 0Dex: 22 .#......>............#XL: 12 Next: 19% Place: Dungeon:12 .###############@..†.#Noise: ---------  Time: 20338.0 (0.0) ........#............o) +2 rapier of the Bedazzling Bear {venom .##.....#............Throw: 33 darts (poison) .## ....#............Quill Fly :j- ..# ...#............ ..# ..#............c   centaur (launcher, asleep) .## ##............ .##...*........ ## _A centaur comes into view.:jT Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 orcbow (asleep, empty space bonus: 5/8):j gc  )c  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a centaur, carrying a +0 orcbow (asleep, empty space bonus: 5/8)  The air twists around and strikes the centaur!  The centaur shouts!  The centaur is severely wounded.:j$ )))))))The centaur wields a +0 orcbow. The centaur shoots an arrow.:j _@......:j " ;15 ===9.0 (1:j( :j* S _The arrow closely misses you.:j[.)#######'#######...###....###Para the Stormcaller ................#...# ######Tengu of Vehumet ***... ................#...#Health: 64/64 ======================== ##..............#...#:jMagic: 17/25 ================-------- .#..............#...#AC: 7Str: 8 .#..............+...#EV: 15Int: 20 .'..............##'###SH: 0Dex: 22 .#......>............#XL: 12 Next: 19% Place: Dungeon:12 .###############@..†.#:jNoise: ===------  Time: 20339.0 (0.0) ........#............o) +2 rapier of the Bedazzling Bear {venom .##.....#............Throw: 33 darts (poison) .## ....#............Quill Fly ..# ...:jf#............ ..# ..#............c   centaur (launcher) .## ##............ .##...*........ ## _The arrow closely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jAim: a centaur, wielding a +0 orcbow (severely wounded, empty space bonus: 5/8):jYh)  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a centaur, wielding a +0 orcbow (severely wounded, empty space bonus: 5/8)The air twists around and strikes the centaur!  You kill the centaur!  Vehumet accepts your kill.:j5):je9==2040.0 (1:j:j4 _You feel your power returning.:j| :j ~ :j~ :j + 30  20===:j e=:j> ,:j :jE w1=:j ,:j :j. :j :j0 :jӵ :jZ :jC :j :j 9=:j :j :j K2=:j+ :jI :jy :j :j) :j :ji :j :j :jD :j =3==4=:j= ,:j ,:j e=:j :jI :j :j :jj K5=:j :j :jd :j :j :jK :j B:j :j :j :j9! :j,# :jI% :j% 9=:jB' :j* :j, :jv- :j/ :j4 :jk7 :j8 :jy9 :j< :j9@ :j@ :jB :jD :j{J ,:jR :j:U :j!Y :jY :jZ :j"_ :jb o  You encounter 2 slime creatures.:jm 4.....##'#### ######...†.########  #............#  #......#  #.....# :jn  #....#  #............#  #..........@.# --- #...)........#  ############...  .....   J JJ 2 slime creatures (asleep):jo   #..J :j 79.0 (39.0)  ---80.0 (40 _:jn......##'###Para the Stormcaller ...........#Tengu of Vehumet ***... ######...†.########Health: 64/64 ========================#............#Magic: 21/25 ====================----#............#AC: 7Str: 8#............#EV: 30 Int: 20#............#SH: 0Dex: 22#............#:jQXL: 12 Next: 20% Place: Dungeon:12#..........@.#Noise: ---------  Time: 20380.0 (0.0)#...)........#o) +2 rapier of the Bedazzling Bear {venom############...Throw: 33 darts (poison).....Quill Fly .............*JJ 2 slime creatures (asleep).......#..J... _You encounter 2 slime creatures.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (asleep, empty space bonus: 5/8):jTJ  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (asleep, empty space bonus: 5/8)  The air twists around and strikes the slime creature!!  The slime creature quivers.  The slime creature is heavily wounded.:jJ.J.J:j9 JJJJ 4 slime creatures (2 wandering)15 ===1.0 (1:j:jb _You encounter a slime creature. x2:jR .+...##'### ............# #######...†.######## #............# #......# #.....# #....# #.# #....# #...)........#############...  ....J .....J.JJ 2 slime creatures (1 ....... ....J..#.....JJ.JJJJ.JJ 4 slime creatures (2 wandering). 30  ---2:j^ .#...#.+...##'### >............# ########...†.######## #.# #.# #.# #.# #.# #....# #...)........############# .....    slime creature ....JJ. .....J. J.JJ.J 2 slime creatures.---3:jj :j*.#...#.#...#.+... .##'### .>............# #########...†.######## . #.# . #.# . #.# . #.# . #.# # #....# #...)........#############...    slime creature ...J. .....J. ....JJ.J.JJ 2 slime creatures.4:jJ.#...#.#...#.#...#.+... ..##'### ..>............# ##########...†.########. #.#. #.#. #.#. #.# .. #.## #....# #...)........#   slime creature############... ..J.. ...J.J.J.:j*J:j1J 2 slime creatures.:jZS2=5:jQ:j!.#...# ######.#...#.#...#.#...#.+....##'### ...>............# ###########...†.########. #.#. #.#. #:j\q.#. #.#.. #.## #....#   slime creature #...)........#############.:j0 ..J..:j7J.:jD:j%6:j,:j:j .#...# ######.#...#.#...#...#...#..+...#.##'###:jE .>.###...†.#. #.#. #.#. #.#  ... #.# .. #.# # #.# #...).J# #.. :jC ..J..:j:jƎ%7:jv:jY:j.#...# ######.#...#....#...#...#...#..+...#.##'###.>.###...†.:j#. #.#. #.#  .... #.# ... #.# .. #.# # #.# #...).J# #... :j]C ..J..:j1J:jJ   slime creature.:j %8:j9:jq:j .#...# ######.....#...#....#...#...#...#..+...#.##'###.>.....###...†.#. #.# #..... #.# # .... #.# # ... #.# # .. #..# # # #.J.# #...)..# #...  ..J..:j :j7 A=9:j :j :j!t)#######'#######...###....###...#...# ######...#...# #..#...# #.#...# #.+...# '..............##'###......>............# ###############.@.†.######## ....... #.# ##..... #.# ## .... #.# .# ... #...# .# .. #...# ## # #...J.# # #...)........# #############...:j|:j}T3=90:jp:jI:j g..# #...............#......# .)#######'#######...###....###...#...# ###### ...#...# ##..#...# .#.#...# .#.+... .'......##'### .#......>.......@....# ###############...†.######## ........ #.# .##..... #.## .... #....# ..# ... #....# ..# .. #...# .## # #...J.# .# #...)........#1:j[ :j :jQ ~# #.#......# )#'#######...###....### .....#...# ###### ....#...# ....#...# #...#...# #..+...# '.##'### #......>.# #...†.##  #.# ##..... #.# ## .... #....## ... #....## .. #....# ## # #..J.# :jћ :j %2:j :j :j............# ##############...†.######## ...... #......# ..... #.....# # .... #.# J   slime creature # ... :jW$#...# .. #.J.###..........J.#:jX7J.:j`:jra%3:j8h:jHoQ _There is an open door here.:jb'+... # #...............#...... #######'#######...###....##########+.@.# ........##'### :ji......>............# ##############...†.####### ... #........J....:j7J.:j:jH=4 _:j:j :jy #####.....####..####.####+#.. .......'+... # #...............#...... #######'#######...###....##########+...# :jz .##'## ......>............# ##############...†.####### .#........#..........J..:j :j S4=5:j :j :j\M........# #####.....####..####.####+#.. .......'+.......... # #...............#...... #######'#######...###....##########+...# .##'## ......>............#.....#......:jǰ:j%6:j:j:jc4M'...#.>....#.....#...[+ #...###..####.#.....# #####.....####..####.####+#.. .'+.......... # #...............#...... #######'#######...###....##########+...# ..............##'###.....:j(=:j<>%7:jC:jE:j$\M#...#...# '...#.>....#.....#...[+ #...##.....####..####.#.....# #####.....####..####.####+#.. ....'......+..........#.. # #...............#...... #######'#######...###....#########:j&# ..............+...#...:j.:j/%8:j5:j6:jpbM'' #...#...#.....# '...#.>....#.....#...[#.....+ #....####..####.#.....# #####.....####..####.####+#.. ..'......+.....#.. # #...............#...... #######'#######.@.###....######### ..............#...#..J:j|lJ   slime creature=9:jp:jr:j\ M#####.##+###.##(####+#'.' #...#...# '...#.>....#.....#...[#.....+ #....####..####.#.....# #####.....####..####.####+#.. '......+... # #...........@...#...... #######'#######...###....######### ..............#...#..J:j] .J:j^ 4J':jf J   slime creature.:jg '400:jm :j.o :j J...##.##..##.##.###.....### ######.##+###.##(####+#'.' #...#....# '...#.>....#.....#...[#.....+ #...##.....####..####.#.....# #####.....####..####.####+#.. '......+... # #...............#...... #######'#######...###....##########..+.J.#.##'##:j 5J.:j6:j#5:j10=1:j:j...............#... ...##.##..##.##.###.....### ######.##+###.##(####+#'.' #...#....# '...#.>....#.....#...[+ #...##.....####..####.#.....# #####.....####..####.####+#.. '......+.......# .. # #...............#...... :j+#######'#######...###....#########.#.J+...#:j5J.:j):j*%2:ji1:j!3:j  ...............#... ...##.##..##.##.###.....### ######.##+###.##(####+#':j z#.' #...#......#...# '...#.>....#.....#...[+ #...##.....####..####.#.....# #####.....####.@####.####+#.. '+.......# .. # #...............#...... #######'#######...###....#########.J#:jS 5J.:jz :j %3:j :j/ :j'... ...............#... ...##.##..##.##.###.....### ######.##+###.##(####+#'' #...#......#..# '...#.>....#.....#...[+ #........# #####.....####..####.####+#.. ...........'......+....#.. #:j82 #...............#...... #######'#######...###....###..# ######J:j&:j(%4:j[.:j0:j#...'.. ...............#... ...##.##..##.##.###.....### ######.##+###.##(####+#'' #...#...:j# '...#.>....#....@#...[+ #...###.....# #####.....####..####.####+#.. .........'+.............. # #...............#......# #######'#######...###....###..# ######J:j.J:j'J   slime creature.=5:j:j:jg.#...#.....#......#...'.....#.....#...#.....#....#...#.....# ##...##.##..##.##.###.....#####.##+###.##(####+#.....# ##...'......#.....#....'.....# .#...#......#.....#....#.....# .'...#.>....#...@.#...[#.....+ #:j#...##.....####..####.#.....##.....####..####.####+#.. .# #.......'......+... .# #........#......# .. .# #.........#......# )#'#######...###....### .#.J.# ###### .#...#:jQ4J.:j:j%6:j:j:j]................#...#.....#Para the Stormcaller ................#...'.....#Tengu of Vehumet ***... ................#...#.....#Health: 64/64 ======================== ................#...#.....#Magic: 21/25 ====================---- ##...##.##..##.##.###.....####:jtAC: 7Str: 8 #######.##+###.##(####+#.....#EV: 30 Int: 20 ##...'......#.....#....'.....#SH: 0Dex: 22 .#...#......#.....#....#.....#XL: 12 Next: 20% Place: Dungeon:12 .'...#.>....#...@.#...[#.....+Noise: ---------  Time: 20406.0 (0.0) ##...##.....####..####.#.....#o) +2 rapier of the Bedazzling Bear {venom #######.....####..####.####+#..Throw: 33 darts (poison) :jJ.# #...............'......+... Quill Fly .# #...............#......# .. .# #...............#......#J   slime creature )#######'#######*..###....### ...............#...# ###### ...............#...# _There is an open door here.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (lightly wounded, empty space bonus: 6/8):jJ.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the slime creature!:j 9 :j;15 ===7.0 (1:j:joi _The slime creature is moderately wounded.:j#................#...#.....#Para the Stormcaller ................#...'.....#Tengu of Vehumet ***... ................#...#.....#Health: 64/64 ======================== ................#...#.....#Magic: 17/25 ================-------- :j##...##.##..##.##.###.....####AC: 7Str: 8 #######.##+###.##(####+#.....#EV: 15Int: 20 ##...'......#.....#....'.....#SH: 0Dex: 22 .#...#......#.....#....#.....#XL: 12 Next: 20% Place: Dungeon:12 .'...#.>....#...@.#...[#.....+Noise: ===------  Time: 20407.0 (0.0) ##...##.....####..####.#.....#o) +2 rapier of the Bedazzling Bear {venom #######.....####..####.####+#..Throw: 33 darts (poison) .# #...............'......+... Quill Fly .# #...............#......# .. .# #..........*....#......#:jSJ   slime creature )#######'#######...###....### ...............#...# ###### ...............#...# _The slime creature is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (moderately wounded, empty space bonus: 7/8):jV MJ.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!:j( 9 :j) *8.0 (1:j :j g _The slime creature is severely wounded.:jv ................#...#.....#Para the Stormcaller ................#...'.....#Tengu of Vehumet ***... ................#...#.....#Health: 64/64 ======================== ................#...#.....#Magic: 13/25 ============------------ ##...##.##..##.##.###.....####AC: 7Str: 8 #######.##+###.##(####+#.....#EV: 15Int: 20 :j ##...'......#.....#....'.....#SH: 0Dex: 22 .#...#......#.....#....#.....#XL: 12 Next: 20% Place: Dungeon:12 .'...#.>....#...@.#...[#.....+Noise: ===------  Time: 20408.0 (0.0) ##...##.....####..####.#.....#o) +2 rapier of the Bedazzling Bear {venom #######.....####..####.####+#..Throw: 33 darts (poison) .# #...............'......+... Quill Fly .# #..........*....#......# .. .# #...............#......#J   slime creature )#######'#######...###....### ...............#...# ###### ...............#...# :j Z_The slime creature is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (severely wounded, empty space bonus: 8/8):j[ ~MJ.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!:j%  9.0 (1 _The slime creature is almost dead.:j?................#...#.....#Para the Stormcaller ................#...'.....#Tengu of Vehumet ***... ................#...#.....#:j@Health: 64/64 ======================== ................#...#.....#Magic: 9/25========---------------- ##...##.##..##.##.###.....####AC: 7Str: 8 #######.##+###.##(####+#.....#EV: 15Int: 20 ##...'......#.....#....'.....#SH: 0Dex: 22 :jB.#...#......#.....#....#.....#XL: 12 Next: 20% Place: Dungeon:12 .'...#.>....#...@.#...[#.....+Noise: ===------  Time: 20409.0 (0.0) ##...##.....####..####.#.....#o) +2 rapier of the Bedazzling Bear {venom #######.....####..####.####+#..Throw: 33 darts (poison) .# #..........*....'......+... Quill Fly .# #...............#......# .. .# #...............#......#J   slime creature )#######'#######...###....### ...............#...# ###### ...............#...# _The slime creature is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[:jLC*21;2HAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 7/8):jAMJ.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!J:jJ 2 slime creatures (1 wandering):j+10.0 (1:j%:jBb _The slime creature is almost dead.:jqf................#...#.....#Para the Stormcaller ................#...'.....#Tengu of Vehumet ***... ................#...#.....#Health: 64/64 ======================== ................#...#.....#Magic: 5/25====-------------------- ##...##.##..##.##.###.....####:j rLAC: 7Str: 8 #######.##+###.##(####+#.....#EV: 15Int: 20 ##...'......#.....#....'.....#SH: 0Dex: 22 .#...#......#.....#....#.....#XL: 12 Next: 20% Place: Dungeon:12 .'...#.>....#...@.#...[#.....+Noise: ===------  Time: 20410.0 (0.0) ##...##.....####..####.#.....#o) +2 rapier of the Bedazzling Bear {venom #######.....####*.####.####+#..Throw: 33 darts (poison) .# #...............'......+... Quill Fly :jr.# #...............#......# .. .# #...............#......#JJ 2 slime creatures (1 wandering) )#######'#######...###....### ...............#J..# ###### ...............#...# _The slime creature is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the slime creature!!  You kill the slime creature!.J:jJ   slime creature (:jw^6=11.0 (1:j:j֒Z _Vehumet accepts your kill.:j................#...#.....#Para the Stormcaller ................#...'.....#Tengu of Vehumet ***... ................#...#.....#Health: 64/64 ======================== ................#...#.....#Magic: 2/25=----------------------- ##...##.##..##.##.###.....####AC: 7Str: 8 #######.##+###.##(####+#.....#EV: 15Int: 20 ##...'......#.....#....'.....#SH: 0Dex: 22 .#...#......#.....#....#.....#XL: 12 Next: 21% Place: Dungeon:12 .'...#.>....#...@.#...[#.....+Noise: ===------  Time: 20411.0 (0.0) ##...##.....####..####.#.....#o) +2 ra:j1hpier of the Bedazzling Bear {venom #######.....####..####.####+#..Throw: 33 darts (poison) .# #...............'......+... Quill Fly .# #...............#......# .. .# #...............#......#J   slime creature (wandering) )#######'#######...###....### ...............#.*.# ###### ...............#...# _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (wandering, hasn't noticed you, empty space bonus: 8/8):j J  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!!  The slime creature quivers.:j.3J.:j JJ 2 slime creatures (1 wandering):j *2.0 (1:j5:jf _The slime creature is heavily wounded.:jY$S....#.....#...'....#... ................#... ...##.##..##.##.###.....########.##+###.##(####+# ##...':j%Q' .#...#...# .'...#.>....#.....#...[+...###.....# #######.....####..####.####+#.. ..'+..........   slime creature .# #...............#...... )#######'#######J..###....###J..# ######:jG'5J.:j/:j0q 30  ---3:j7:j9:jn \##....###########.#######.......#...'...#... ................#... ...##.##..##.##.###.....########.##+###.##(####+# ##...'' .#...#...:j o# .'...#.>....#.....#...[+...###.....# #######.....####..####.####+#....'+....... .# #..........J....#...... )#######'#######...###....###:j 5J.:j< :jB A---4:j :j :j'....####...####'####+#........ #....###########.###.....#######...#.....# #...#.....# #...'.....# #...#.....# ...............#...#.....# ...##.##..##.##.###.....#### ####.##+###.##@####+#.....# #...'......#.....#....'.....# :j1#...#......#.....#....#.....# '...#.>....#.....#...[#.....+ ...##.....####..####.#.....# #########..####.####+#.. # #.......'......+... # #..J....#......# .. # #...............#......#:j6J.:j:jƑ%5:j :j*  There is an open door here.:j q _You see here 3 large rocks.:j ......#......'...........####'####+#........ #....###########.###.....######...#..'..# :j+ ...............#...# ...##.##.......### ######.##+###.##(####+#'#...' #...#......#...# '...#.>....#.....#...[+ #...##.....# #####.....####..####.####+#..J....'+.:j ..:j 6J.:j :jC 33=:j %6 _:j :j :jn #....)...' ......#......'........#....####'####+#........ #....###########.###.....######....#....'.. ...............#@..# ...##.##..##.##.###.....### ######.##+###.##(####+#'.:jo ' #...#.....# '...#.>....#.....#...[+ #.........######.....####.J####.####+#..'+.:jq 5J.:jly :jz %7:j :jp :j>....##....)...' ......#......'........#....####'####+#........ #....###########.###.....######.#....'.... ...............#... ...##.##..##.##.###.....### ######.##+###.##(####+#'' #...#....# '...#.>....#.....#...[+ #...J.....######.....####..####.####+#..:jD5J.:jw':jh(%8:j.:j&0:j 1######################>....##....)...' ......#......'...........####'####+#........ #....###########.###.....######...:jc2#'........ ...............#...#.....# ...##.##..##.##.###.....### ######.##+###.##(####+#'' #...#...#....# '...#.>....#....J#...[+ #........#:j35J.:jH>:jF?%9:jG:jH:j"B ######### ######################>....##....)...' ......#......'...........####'####+#........ #....###########.###.....######:jAC....#....'... ...............#...#.....# ...##.##..##.##.###.....### ######.##+###.##(####+#'.#....' #...#..J#....# '...#.>....#.....#...[+:jD5J.:j7Z:j[B=20:je:jf:jI| ######### ######################...>....##....)...' ......#......'...........####'####+#........ #....###########.########....'..... ...............#...#...#...##.##..##.##.###.....### #:jd#####.##+###.##(####+#.'J#....' #...#...#:jQ5J.:jV:jQ4=1:j:j©:j  ######### #######################...>....##....)...' ......#......'...........####'####+#........ :jn _#....###########@#########..'........ ...............#...#.....# ...##.##..##.##.###.....### ######.##+###.##J####+#.'':j 5J(:j :jo %2:jt :jW :j j ######### #######################....#...>....#.....#....)...'. ......#......'........#...#+#........ #....###########.########.##.'..:j T... ...............#...#.....#...##.##..##.##J###.....### ######.##+###.##(####+#:j 5J.:j :jm %3:j :jN Q _There is an open door here.:j v ######### #######################....#...>....##....)...'. ......#......'..@.....#...####'####+#........ #....###########.#######:jQ ..#'....#.. ...............#J..#.....#...##.##..##.##.###.....###:j 5J.:j :jG,4 _:j:j:j+y #######..#......#...>....#..#......#....)...'..#......'.#. ##....####...####'####+#. #:j#....###########.###.....######.#...#.....#.#...#.....#.#...'.....#.#J..#.....#.#...#.....# ##...##.##..##.##.###.....####:j8J.:j:jBA=5:j:j:j  #######..#......#...>....#..#......#....)...'..#......'.#. .##....####...####'####+#. .##....###########.###.....######.#...#.....#.#...#.....#.#J..'.....#.#...#.....#.#...#.:j8 G....# .##...##.##..##.##.###.....####:j! :j" %6:j3 :j={  #####.#......#...>....#.#......#....)...'.#.......# ..##....####...####'####+# .:j:| .##....###########.###......#...#.....# .#...#.....# .#J..'.....# .#...#.....# .#...#.....# ..##...##.##..##.##.###.....####:j؂ :j Q5=7:j :j= Q _There is an open door here.:j #####.#......#...>....#.#......#....)...'.#......'#. .##....####...####'####+#. .##....###########.###.....##...#.....# :j :j ,8 _:j+ :j :jp ######### ########################. #......#...>....#. #......#.@..)...'. ......#......'........#. :jQ##....####...####'####+#........ ##....###########J###.....#######..#...#.....# J   slime creature#...'#...#...............#...#.....#:jO8J.:j%:j&%9:j+:j-:jX# #. #......#...>....#. #......#..@.)...'. #......'.#. ....####...####J####+#. ....###########.###.....###### ##...#.....# #...#...# :j;5J':j̝:j&30:j:j:j!# :j$  Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3 Select a spell to describe [?] help [!]/[I] toggle spell headers:jO:j:j"Para the StormcallerTengu of Vehumet ***...Health: 64/64 ========================Magic: 5/25====--------------------AC: 7Str: 8#########EV: 30 Int: 20 #######################........SH: 0Dex: 22 ......#......#...>....#........XL: 12 Next: 21% Place: Dungeon:12 ......#......#..@.)...'........Noise: ---------  Time: 20430.0 (0.0) ......#......'..J.....#........o) +2 rapier of the Bedazzling Bear {venom #....####...####'####+#........Throw: 33 darts (poison) #....###########.###.....######Quill Fly ...............#...#.:j$....# ...............#...#.....#J   slime creature ...............#...'.....# ...............#...#.....# ...............#...#.....#The slime creature quivers. _The slime creature is heavily wounded.There is an open door here. _You see here 3 large rocks. _There is an open door here. _There is an open door here.:j:j:j:jB:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j *You feel quick. The slime creature hits you.:jjh****@****:jJ*..>**.@.**.J.**:ju...>...@.)..J..'(dazed):jfw58---2---15 ==1.0 (1Swift Quill -Mesm Fly :j:jM@ _Your orb emits a pulse of dizzying energy.:j^r# #. #......#...>....#. #......#...@)...'. #......'..J.....#. ....####...####'####+#. ....###########.###.....###### #..#...#.....# #..#... :jg:jh9=--3=-- 30  --7 (0.7:jon:jKp:jg # #. #......#...>....#. #......#....@...'. #......'..J.....#. ####...####'####+#.:j Y ##.###.....###### #.#...#.....# #.#. :j^ :jķ 60=--2.5 (0.8:j :j R _You see here a +0 battleaxe.:j # #........ #......#...>....#. #......#....)@..'. #......'..J.....#. ####...####'####+#........ ##.###.....###### ##...#.....# :j:j$613.3 _:j7:j$:j######### #........ #......#...>....#. #......#....).@.'. #......'..J.....#. ####...####'####+#........ ##.###.....###### #...#.....# J.:j =:j_U2=4.1:j4:j< _The slime creature is no longer dazed.:jK,######### ........ #......#...>....#. #......#...J)..@'. #......'.#. ####...####'####+#........ #.###.....###### #...#.....# =8 (0.7:j4:j d######### #.. #......#...>....#. #......#...J)...@. #......'.#. ...####'####+#.. .###.....###### #...#.....##...#.....# #...'.....##...#.....# .J:j 93:j <=5.5:j :jd Q _There is an open door here.:j<%## ##. ......#...>....#. ......#....J...' ......'.#. ...####'####+#. .###.....###### #...#.....##...#.....# #...'.....##...#.....# :j`+:)J:jg1:j2a4=6.3 (0.8 _:j'?:jj #####.>......)J..+......'####:jT v4=15 7.3 (1.0:j} :j 8 _You reach down and close the door.:j ########## ###############........ .....#...>....#.##....)J..+.#'........#.# #...####'####+#.#######.###.....####### .......#...#.....# #...#..:j ...##...'.....##...#.....##...# #..##.##.###.....####:j :j n 30  8.0 (0.7:jB :j :jE ########## ###############........ .....#...>.....)J..+'........# #...####'####+ ########.###.....###### .......#...#.....# .#.....# #+###.##(####+#.....#:j:j%7:j:j:jp ########## ###############........ .....#...>.....)J..+'........# #...####'####+#######.###....@####### .......#... ..'##+#... ...#.....#....'.....#:jv:j?H=9.5 (0.8:j:j:j  ########## ###############........# .....#...>......#.)J..+........#'........#........# #...####'####+#........# ########.###.....####### .......#... ..'#'... ...#.....#....#.....#:jM :j I=40.2 (0.7:jh :jS :j  ########## ###############........ .....#...>....#........)J..+......'........#..... #...####'####+#.... ########.###.....###### .......#... ..'#..:j z#... ...#.....#...[#.....+:j, :j %9:j :j :jQN ###############........ .....#...>....#......)J..+....'........#.... #...####'####+#######.###.....###### .......#... ....'#.. #..##.##.######.... ...####..####.#.....#:joU:jTV'1.6:js\:j^:jH .....#...>.....)J..+....'........# #...####'####+#######.###.....###### .......#... ..'..#.. #..##.##.##### #+###.##(####+#......#....#.#..... ...####..####.####+#..:j!:j"S5=2.3:jl9:j3=:j] .)J..+'........# #...####'####+#######.###.....###### .......#... ..'..# #..##.##.##### #+###.##(####+#..... ...#.....#....'.......+######+#. ............'......+...:j:ja,3.1 (0.8:j:j]:jp- G '........# #...####'####+#######.###.....###### .......#... .'..# #..##.##.##### #+###.##(####+#.....# ...#.....#....'.....#...#.....##..##.. ............#......# ..:j`6 :j6 *8 (0.7:j= :jM@ :jFt ) #...####'####+ ########.###.....###### .......#... ...'..# #..##.##.#####+###.##(####+#.@...# ...#.....#....'#....##...[+#.. ............#......#:j~ B4.6 (0.8:j :j :j0A########.###.....####### ........#...#.....# .#...#.....#.#...'.....#:j0.#...#.....#.#...#.....# ##..##.##.###.....#####+###.##(####+#.....# ....#.....#....'@....#:j0.#.....#....#.....#.#.....#...[#.....+:j1b.####..####.#.....#:j=1.####..####.####+#............'......+....#......# ..:j^1n.#......# '#######...###....###:j<:j*=C=5.4:j D:jF:j #.###.....#.#...#.....#.#...#.....#.#...'.....#.#...#.....#.#...#.....# .##..##.##.###.....#### .##+###.##(####+#.....#.#.....#....@.....#.#.....#....#.....# :jH >....#.....#...[#.....+.####..####.#.....#.####..####.####+#...'......+....#......# ...#......# #'#...###....###:jM :j ,6.1 (0.7:j :j9 Q _There is an open door here.:j/..........#...#.....# .#...#.....#.#...'.....#.#...#.....#.#...#.....# #.##..##.##.###.....#### #.##+###.##(####+#.....#.....#.....#....'.....#.#.....#...@#.....# .:j/>....#.....#...[#.....+ #.....####..####.#.....# #.....####..####.####+#............'......+....#......# ...#......# :j/##'#######...###....### .........#J..# ######:j8:j919 (0.8 _:j@:jC:j.)  '.....##..... #.##..##.##.###.....####+###.##(####+#.....# ......#.....#....'.....##.....# .>+ #.....####..####.#####.####+#.. ...............'......+....##### .........#...#:j*1:j3X6=7.6 (0.7:j8:j@W _You see here a +0 leather armour.:jSR '#.....#.# #.##..##.##.###.....####+###.##(####+#..... ......#.....#....'.#>[+ #.....####..#########.####+#.. ...............'......+....#......# ..#....:jR.###....#..#.. .........#...#:j[:j]38.4 (0.8 _:jc:je:jIMw # #.##..##.##.#####+###.##(####+#..... ......#.....#....'#....#>#...[+ #.....####..####.####+#.. ...............'......+.........#......# :j-N......#......# #..###.##. .........#...#:jX:jX'9.2:j_:ja:jh.#...#.....# ##.##..##.##.###.....#### ##.##+###.##(####+#.....# '......#.....#....'.....# #......#.....#....#.....# #.>....#.....#...[#.....+ ##.....####..####.#.....# #:jhU#.....####..####.####+#............@......+... #.#......# .. #.#......# ###'#######...###....### :jh..........#...# ######:jh.#...#.#.:j+i`..# .#...#.+...#:jQi:jq:jr*9 (0.7:jUy:j|Q _There is an open door here.:j# .#...#.....# .##.##..##.##.###.....#####.##+###.##(####+#.....# .'......#.....#....'.....# .#......#.....#....#.....# .#.>....#.....#...[#.....+ :jp.##.....####..####.#.....##.....####..####.####+#..  #'......+...  #.#......# ..  #:j.#......##'#...###....###:j.#...# ######.#...#:j[.#...#.#.:jR>..# .+...#:j_:jP=50.7 (0.8 _:j$:jR:j :j :j :j :j 7=:jO :j\ :j :j% :j1 W _You start resting.:j :j -3.7 (3.0:jy X4.7 (4Swift :j/ :j b _You start to feel a little slower.:j:j^:j.:jC:j,:j:j9=:j:jg:j:jQ :jz :j L8=:j1:jDW _You start resting.:j:j &8:j!9.7 (5-Swift Quill -Mesm Fly :jS':j)*R _You feel sluggish.:jx,_:j/,:j0:j[1:j2:j4:jW59=:jH6:j<9:ju9S9=:j::j=W _You start resting.:jP:j[,63.7 (4:jh[k4.7 (5Fly :jb:jej _Your orb has recharged its mesmeric power.:jRh:jh:jj:jm:jZr,:jr:j]s:jt:jSw:jw9=:jx:j{:j|e10/25=:jI}:j9:j:j :j:j:js:jB:j:j:j:j 9=:jR:jQ,:j9:j:j=1=:j:jl:jY:j:j1:j:j:j,:j:j:jR:j:jx9=:j:j]:j=S2=:j:j:j:jo:j:j6:j:jN:j:j6:jW _You start resting.:j:jS082.7 (18.0):jE=3.7 (19:j:j6b _You start to feel a little faster.:j2:j3:j5:j9:j?d13=:j@,:jB:j7E:jE:jF:jJ:jJ:jL:jjO:jO9=:j~Q:j1XW _You start resting.:j_\N4=:jf18.7 (5.0):j'h69.7 (6:jno:jr\ _You no longer feel sluggish.:j&A:jA:j:j:j[X:j:j :j 9=:j0 :jm,:jY:j/:jz:jQ:j&:jM5=:j:j:j:j:j:j:j:j,:j:j!:j/"9=:j&#:j$:j>%M6=:j&:j5(:j(:jJ):jG+:jy+:j/,:j .:jN.:j/:jx1O=:j2:j4:j[4M7=:j~5:jc7:j@8:j8:j::j;:j;:j=:j>:jmG:jkI:jI9=:jK:jM:j%NM8=:jGP:jR,:jS:j"V,:j^W:jX:j[Y:jVZ:jw\:j\9=:j]:j3_:j{_:j9`:j b:j\bK9=:jCc:je,:jf:jh,:ji:jk:jl:jm:jdo:jo9=:jp:j@r:jrL20=:j\s:jhu:ju:jv:j0x:jx:jy:j{,:j|:j~:j&9=:j:jO:jK1=:jB:j,:j:j,:j:j,:j:jJ:j֎9=:j:j{:jʑK2=:jْ:j:j:j:j:jؗ:j:j:jc:jo:jG:j9=:j:j,:j:jɤ:j+K3=:j2:j ,:j:j:jͫ:j:jή:j:j:j@:j{9=:jz:jn:jK4=:j:j:j:j :j,:j:jT:jC:j:j:j:j=:j:j:jn _You start resting.Magic restored.:j+:j51546.7 (57.0):jj`5=7.7 (58 _:j:ji:j 3:jd :j :jz :j B:j :jo :j :j :j :j #=:j :j& :j :j :j- :j :jP :j :j :j :j> :j :j :j0 :ju :j :j% :j :jQ :j :j? ,:j :j :j :jo :jn :j :j  :j& :jc :jG :jl :j :jb :j- :j` :j :j :jR :j :j6 :j :j :j :j :jE" :j6% :j% :j& :jn) ,:jt* :j, :j- :jo. :j0 :j(1 :j2 :j5 :j6 :jo7 :j9 :j>: :j; :j> :j`> :jz? :jB :jTB :jC :jG :j?G :jH :jK :jDK :jVL :j.O ,:juP :jNS :jS :jT :jW :j X :j!Y :j[ :j[ :jX] :j_ :j_ :j2a :jc :jc :jd :j$f :jLf :jSg :jWh :jh :jMi :joj :jj :j8k :jl ,:jnn :jeq ,:jr :jt :ju :j)v :jy ,:jy :jC{ :j|{ :j| :j} ,:jc~ :j :j :jv :j3 ,:j :j& :j[ :j :j ,:j/ :j ,:jȉ :j/ ,:j :jI ,:j :jB ,:j :j‘ :j :j :j[ ,:jƕ :j ,:j{ :j ,:j :j ,:jw :j :j& :j :jW ,:j[ :j :jU :j :j :ja :j_ :jU ,:j :j :j :j :j¹ :j :j :jͽ :j :j :j :j :j :jZ :j :j :j :j :j :j :j :j :j :jY :j :j! :j :jA :j :j :js :j@ :j :j :j" :j[ :j :j :j :j :j :j :jA :jl :j :j :jj :j :j% :j :j- :j :j :j :j< :jZ ,:j X:jt :j :j :j :j :j :j :j :j! :j~$ :j$ :j8& :j)) :jy) :j+ :jX. :j. :jG0 :j2 :j3 :j4 :jO7 :j7 :j>9 :j= B:j|@ :j@ :jC :j F :j>F :jG :jKJ :j2K :jK :jN :j7O :jP :j^S :jS :jT :j@W :jwW :j4Y :j\ :j6\ :j] :j\` :j` :ja :jj W _You start waiting.:js .646.7 (99:js /7.7 (100.0):j.z :j} # _Done waiting.:jT   There is an open door here. _:j Z X:j^ ,:j^ ;15 :j` :jc F _You reach down and open the door.:jf u 30  :jg :jl @  There is an open door here.:j o :jo  _:j.q :ju :jSx :jy :j*z :j| :j :jl :j 115  _You reach down and open the door. 30    There is an open door here. _:j :j+ :j :j :j :j; :jq :jƽ :jr :j E #.###.....####### :j j#...#.....#...#.....# :j t#...'.....# #...#.....# :j ?#...#.....# :j% #.###.....######### (####+#.....#....# :jD ..#....'.....#..@.# :jh )..#....#.....#....# ..#...[#.....'....# . :j t..####.#.....######.. :j {####.####+#.......#:j ?.'......'.......##......#.:j 8......##......#.......####....##:j1 '#.......#:jQ 365.7 (18.0):j 515 6.7 (19:jj :j / _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _A - the ring "Jaz Teor" {+Blink rF+ rC+ Dex+2 SInv}:j&3:jK':j,:j/:j2 30  :j3:j4:jG4:j5:j7:j38:j9:j<@  There is an open door here.:j|?:j1@ _:jA:j]D:jG:jG:jK,:jM:jcM:jN:jjP:jR:j>S:jnT:jU:j&X:jcX:jAY:jZ:j(]:j]:ji^:j<`:jb:jb:jc:je:jg:jh:jh:j.l:jKn:jn:jeo:jp:jr:jRs:js:jPu:jpw:jw:jx:jy:j{:j1|:j}:j:j:j;15 :j:jF _You reach down and open the door.:jr:jߋ, :j330  :j:j@  There is an open door here.:j8:j9 _:jȗ:jn:jL:j:j:j:j:j:j>:j[:jԩ:jh:j:j$:j:j:j:j:j:j:j:jQ     ########## ###........#:jͽ ..#........#  ..+........#  ..#........#  #+#........# ########## :j...####### ##.@......# ...# #.........#:j ...# #.........#:jE ...# #.........# :jh...# #.........# :j.# #.........# :j ###########'##...#   :jھ}#+#.....#....#.....##+## :j '.....#....#.....#  :jE :j-89.7 (23:j 615 90.7 (24:j:j9Y _f - a smoky orange potion:jk:jd  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   2.8  14%   0   k + Spellcasting 8.0  27%  -1      :j     b - Polearms   0.0    +1   l * Conjurations  10.2  13%  +3   c - Staves   0.0    +1   m - Alchemy   0.0    -1  :j d - Unarmed Combat   0.0    +1   n - Fire Magic   0.0    +1  :j e - Throwing   3.0     0   o + Air Magic17.2  22%  +3           f - Short Blades   4.0    +1   p * Evocations   1.8  12%   0  :jM g - Long Blades   2.3    +1   q * Shapeshifting   4.9  12%  -2      :jx     h - Armour   0.0    +1      :jI i - Dodging   2.1    +1       j - Stealth   2.1    +1  :j        :jn    :j        :j        :j.        :j^The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help:j [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  :j[!] training|cost|targets:jڠ:j:j  Para the Stormcaller  Tengu of Vehumet ***...##########  Health: 64/64 ======================== ###........#  Magic: 25/25 ======================== ..#........#  AC: 7Str: 8 ..+........#  EV: 15Int: 20 ..#........#  SH: 0Dex: 22 #+#........# ##########  XL: 12 Next: 21% Place: Dungeon:12 .....####### ##.@......#  Noise: ---------  Time: 20690.7 (0.0) .....##.........#  o) +2 rapier of the Bedazzling Bear {venom .....##.........#  Throw: 33 darts (poison) .....##:jZl[39;49m.........#  Quill Fly .....##.........# .....##.........#   .....############'##...#   #+#.....#....#.....##+##   ..'.....#....#.....#   _There is an open door here. _A - the ring "Jaz Teor" {+Blink rF+ rC+ Dex+2 SInv} _There is an open door here. _You reach down and open the door. :j~f_There is an open door here. _f - a smoky orange potion:j"3:jܵ:j&:j73:j:j:j 30  :j:jMX:j:j :ja:j:jX:j:j:j :j:j:j:j:jz:j:jc:j:j:j;15 :j:jEF _You reach down and open the door.:j:j7_ 30  :j:j6@  There is an open door here.:j:jI _:j:jm:j:j.:j:j :j ;15 :j> :jN _You now have 571 gold pieces (gained 16).:j:j_ 30  :jx :j&:j(:jX(:j(:j\/@  There is an open door here.:j1:jV2 _:j2:j::j<:j=:j=:j/G:jI,:jK:jNO:jP:jQ:jQ:jZ@  There is an open door here.:j]:j] _:j^:jnf:j(kB:jHq:jr:jt:jSt:jRz:j)|:j(}:jx}:j%:jDŽ:j:j:jĊ:j*:jn:j:j:jҔ:j:j:jk:j,:jܚ:j:j:j:j:j:j,:jL:j::j:jb:j0:j>:j:jǫ:j@:j @  There is an open door here.:jְ:jy _:j:jX:j:j:j$:jD:jl:j:j:jY:j{,:j:j:j:jO:jg:j6:j:jZ:j:j:j :j:j:j@  There is an open door here.:jh:j5 _:ji:jv:jG:j=,:j:j:jl,:j:jt@  There is an open door here.:j8:j _:j:j:j :j2 :j^ :j:j:j:j:j:jA,:j,:j,:j:j`:j:j:j]:j:j,:j:j :j!:j*":j":j#:j%,:j%:jP&:jz',:j':jJ*:j&+:jf+;15 :j+:j|-cThere is an open door here. _You reach down and open the door.:jK/u 30  :j#0:j2@  There is an open door here.:j3:j3 _:jL4:jB:jDB:jE:jkJ#............# #............#  #............#.  #...)........###+##..  ############.......#  .......'.......#  .......#.......#:jJ  .......#.......#   ######+#  749.7 (59.0) ##......#   #......#  :jJ +......#   #......# #......# :jK#......# #....).:jHK :jP:jRP,50.7 (60:jG^:j`& _Found a trident.:jL:j=M:jO:jS:jlV:jvZ,:j~\:j|_:jLb,:j0iX:jJl:jo:jo;15 :jq:jtF _You reach down and open the door.:j4x:jx_ 30  :jfz:j~@  There is an open door here.:j ############.......# .......'.......# .......#.......# .......#.......# ######+#.......# ###....##......# ........#......#:j <.......'......# .......@#......#5.7 (5.0)........#......#........#......#........#....).####...###......##+## ##+#$....:jKQ ..... :jg:jӍ*6.7 (6:j:j _Found an escape hatch in the ceiling.  You pick up a parchment of Borgnjor's Vile Clutch and begin reading...:jɝH15 7.7 (7:j:jO _You add the spell Borgnjor's Vile Clutch to your library.:j[ :j^   Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   2.8  14%   0   k + Spellcasting 8.0  27%  -1           b - Polearms   0.0    +1   l * Conjurations  10.2  13%  +3  :j_  c - Staves   0.0    +1   m - Alchemy   0.0    -1   d - Unarmed Combat   0.0    +1   n - Fire Magic   0.0    +1   e - Throwing   3.0     0   o + Air Magic17.2  22%  +3           f - Short Blades   4.0    +1   p * Evocations   1.8  12%   0   g - Long Blades   2.3    +1  [0;10;:j` 1m q * Shapeshifting   4.9  12%  -2           h - Armour   0.0    +1       i - Dodging   2.1    +1       j - Stealth   2.1    +1                                   [34:j` m   The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets:j]argetarget--  --  -- --  -- -- -- -- -- --  -- 3.0 -- --  -- -- -- a-z] set[-] clear selected targettrainingtargets:jO=[?25h[?0c0 :j+# [?25l[?1c:j'75.0  -2  current training targets, if any.=] set aall targets:j:j":joX############.......#Para the Stormcaller.......'.......#Tengu of Vehumet ***..........#.......#Health: 64/64 ========================.......#.......#Magic: 25/25 ========================:jӵ######+#.......#AC: 7Str: 8###....##......#EV: 15Int: 20........#......#SH: 0Dex: 22<.......'......#:j XL: 12 Next: 21% Place: Dungeon:12.......@#......#Noise: ---------  Time: 20757.7 (0.0)........#......#o) +2 rapier of the Bedazzling Bear {venom:jHg........#......#Throw: 33 darts (poison)........#....).#Quill Fly ###...###......#:jq#+## ##+#$......... _Found a trident. :jw_You reach down and open the door.  There is an open door here. _Found an escape hatch in the ceiling.  :jöYou pick up a parchment of Borgnjor's Vile Clutch and begin reading... _You add the spell Borgnjor's Vile Clutch to your library.:j3:jq:j^:jfn :jn :jo :js :jv :j{ u 30  :jq~ @  There is an open door here.:j- :j  _:jF :jh :jK :j :j :j :j :jY :j֑ :j :j} :jȖ :j5 :j| :j %######+#.......# ###....##......# ........#......# <.......'......# ........#......# :j0 {........#......# ........#......# ........#....).# ###...###...@..# 62.7 (5#+## ##+#$.......  #........  +........  #........ #........:j` #........#.......):j :j+ *3.7 (6:j :j ' _Found a hand axe.Ð:jOÐ:j PÐ:jQÐ:jSÐ:jVÐ:jZ,Ð:j\Ð:j:];15 Ð:jx^Ð:jbN _You now have 585 gold pieces (gained 14).Ð:j fÐ:jVfX 30  Ð:jfÐ:jkÐ:jlÐ:jlÐ:jnÐ:jyqÐ:jt  You reach down and open the door.  You encounter a manticore and a troll.Ð:jV|<.......'........#.#..#..#....)###...###......##### #+######+#........ #...H#........ #....'@....... #....#.+...Ð:j|#T. ###)########H   manticore (asleep) T   troll (asleep) Ð:j"N7.7 (4.TÐ:jG.HÐ:jHTÐ:jLj;15 ===8.7 (5Ð:jōÐ:j>' _The troll shouts!Ő:j͸N<.'......# Ő:j6.#......# .#......# .#......# Ő:jm.#....).# ###...###......#Ő:jG#+######+#..#....#..#....H.#....#.+... #.#.T #.## #.).# Ő:jŐ:jz `````  The manticore flicks its tail.Ő:j~S J.@...Ő:j&T l 30  9.7 (1Ő:jZ Ő:j\ V _The volley of spikes misses you.Ɛ:j~ <.'......# .#......# .#......# .#......# .#....).# Ɛ:j ###...###......##+######+#.#....#.#....H.#....#.+... #.#.T #.## #.).#Ɛ:j֭ 1TƐ:jq T   trollƐ:jT ``  The manticore flicks its tail.The volley of spikes skewers you!Ɛ:jK '..Ɛ:jL 5----70Barbs Fly Ɛ:jT Ɛ:jX ? _Barbed spikes become lodged in your body.Ȑ:jV <.......'......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#......#Health: 54/64 ====================----........#......#Magic: 21/25 ====================----........#....).#AC: 7Str: 8###...###......#######EV: 30 Int: 20#+######+#..........SH: 0Dex: 22#....#..........XL: 12 Next: 21% Place: Dungeon:12#....*..@.......Ȑ:jX.Noise: ===------  Time: 20770.7 (0.0)#...T#..........o) +2 rapier of the Bedazzling Bear {venom+... #..........Throw: 33 darts (poison)#.T #..........Quill Barbs Fly ## #.......)..###########H   manticoreT   troll _Barbed spikes become lodged in your body.  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (empty space bonus: 5/8)Ȑ:j-QZT.  Casting: Swiftness (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a manticore (empty space bonus: 5/8)  The air twists around and strikes the manticore!Ȑ:jR<'HȐ:jYȐ:jZ<515 1.7 (1Ȑ:j_aȐ:jc7 _The manticore is lightly wounded.Ȑ:jJ d <.......'......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#......#Health: 55/64 ====================----........#......#Magic: 17/25 ================--------........#....).#AC: 7Str: 8###...###......#######EV: 15Int: 20#+######+#..........SH: 0Dex: 22Ȑ:j #....#..........XL: 12 Next: 21% Place: Dungeon:12#...T'*.@.......Noise: ===------  Time: 20771.7 (0.0)#....#..........o) +2 rapier of the Bedazzling Bear {venom+... #..........Throw: 33 darts (poison)#.T #..........Quill Barbs Fly ## #.......)..###########H   manticoreT   troll _The manticore is lightly wounded.  Ȑ:jh Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (lightly wounded, empty space bonus: 6/8)Ȑ:jL ,M.TCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a manticore (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the manticore!!Ȑ:j H The manticore is heavily wounded.Ȑ:jn `  The manticore flicks its tail.The volley of spikes skewers you!Ȑ:j .48--2.7 (1Ȑ:je D _More barbed spikes become lodged in your body.ɐ:jͳ <.......'......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#......#Health: 48/64 ==================------........#......#Magic: 13/25 ============------------........#....).#AC: 7Str: 8###...###......#######EV: 15Int: 20#+######+#..........SH: 0Dex: 22#....#..........XL: 12 Next: 21% Place: Dungeon:12#....T*.@.......ɐ:j?Noise: ===------  Time: 20772.7 (0.0)#....#..........o) +2 rapier of the Bedazzling Bear {venom+... #..........Throw: 33 darts (poison)#.T #..........Quill Barbs Fly ## #.......)..###########H   manticoreɐ:jiT   troll _More barbed spikes become lodged in your body.  ɐ:jFCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  ɐ:jϴPress: ? - help, Dir - move targetAim: a manticore (heavily wounded, empty space bonus: 5/8)ɐ:jeT'  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a manticore (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the manticore!ɐ:jB9.Hɐ:j_8 ɐ:j߶293.7 (1ɐ:j̽ɐ:jb _The manticore is severely wounded.ʐ:jwW <.......'......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#......#Health: 49/64 ==================------........#......#Magic: 9/25========----------------........#....).#AC: 7Str: 8###...###......#######EV: 15Int: 20#+######+#..........SH: 0Dex: 22#....#T.........XL: 12 Next: 21% Place: Dungeon:12ʐ:jx#....'.*@.......Noise: ===------  Time: 20773.7 (0.0)#....#..........o) +2 rapier of the Bedazzling Bear {venom+... #..........Throw: 33 darts (poison)#.T #..........Quill Barbs Fly ## #.......)..###########H   manticoreT   troll _The manticore is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʐ:jy%Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (severely wounded, empty space bonus: 6/8)ʐ:jxk.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a manticore (severely wounded, empty space bonus: 6/8)  ʐ:j]xThe open air twists around violently and strikes the manticore!!  You kill the manticore!ʐ:jzE.Tʐ:jgT   troll ʐ:j' 5054.7 (1 _Vehumet accepts your kill.Training target 5.0 for Shapeshifting reached!  Your Fighting skill increases to level 3!ʐ:j[ʐ:jOn _Your Shapeshifting skill increases to level 5!ː:j- <.......'......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#......#Health: 50/64 ==================------........#......#Magic: 5/25====--------------------........#....).#AC: 7Str: 8###...###......#######EV: 15Int: 20#+######+#..........SH: 0Dex: 22#....#..........ː:jo-XL: 12 Next: 25% Place: Dungeon:12#....'.*@.......ː:j-=Noise: ===------  Time: 20774.7 (0.0)#....#..........o) +2 rapier of the Bedazzling Bear {venomː:j-{+... #..........Throw: 33 darts (poison)#.T #..........Quill Barbs Fly ː:j-## #.......)..###########T   troll ː:j!.R_Your Shapeshifting skill increases to level 5!ː:jF.FCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  ː:j.nPress: ? - help, Dir - move targetAim: a troll (empty space bonus: 7/8)ː:j-*  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (empty space bonus: 7/8)  The open air twists around violently and strikes the troll!  The troll is heavily wounded.  The troll bites you.ː:j****@****ː:j9******...**T@.**...******ː:j ...........T@............(dazed)Your orb emits a pulse of dizzying energy.ː:jg486=5.7 (1-Mesm Fly ː:jxː:jU _The troll barely misses you. x2ː:jq,  <.......'......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#......#Health: 48/64 ==================------........#......#Magic: 2/25=-----------------------........#....).#AC: 7Str: 8###...###......#######EV: 15Int: 20#+######+#..........SH: 0Dex: 22#....#..........XL: 12 Next: 25% Place: Dungeon:12#....'.*@.......Noise: ===------  Time: 20775.7 (0.0)#....#..........o) +2 rapier of the Bedazzling Bear {venom+... #..........Throw: 33 darts (poison)#.T #ː:ju- [m..........Quill Barbs -Mesm Fly ## #.......)..###########T   troll (dazed) _The troll barely misses you. x2  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a troll (heavily wounded, dazed, empty space bonus: 7/8)ː:j7 T   Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a troll (heavily wounded, dazed, empty space bonus: 7/8)  The open air twists around violently and strikes the troll!  The troll snaps out of its daze.  The troll is severely wounded.6.7 (1ː:j@ ː:jP j _The troll bites you. The troll barely misses you. x2͐:jg]  (very poisoned)You puncture the troll! The troll is poisoned. You claw the troll.  The troll is almost dead.The troll bites you! The troll closely misses you.͐:jhh36------7͐:jQo͐:jq= _The troll claws you but does no damage.͐:j .  You puncture the troll!  You kill the troll!͐:jC(͐:jѣ 7-----8--8 _Vehumet accepts your kill.͐:j2͐:jk _Your Evocations skill increases to level 2!ΐ:j+ ΐ:j ΐ:jw ΐ:j 8= 30  ΐ:jg ΐ:j ΐ:jA K9=ΐ:j ΐ:j W _You start resting.ΐ:js 40=3=--ΐ:j ,80.7 (2ΐ:j P-1.7 (3ΐ:j ΐ:jR w _You carefully extract the barbed spikes from your body.ΐ:jhΐ:jiΐ:jjΐ:j=rw1=ΐ:jWsΐ:js92ΐ:jMuΐ:jxΐ:jxo3==ΐ:j!zΐ:j|ΐ:j}K4=ΐ:j4~ΐ:jΐ:jcr46=4=ΐ:jۂΐ:jΐ:jMW7=ΐ:jΐ:jfΐ:jK8=ΐ:j`ΐ:jΐ:j"U9=ΐ:jΐ:jLΐ:jX50=ΐ:jΐ:j;ΐ:jo1=5=ΐ:jΐ:jΐ:jhU2=ΐ:jΐ:jם;3ΐ:jΐ:j4= _You start resting.ΐ:jNS5=ΐ:jҳ094.7 (13.0)ΐ:j=5.7 (14Fly ΐ:jΐ:jj _Your orb has recharged its mesmeric power.ϐ:jSϐ:j2Tϐ:jUϐ:j-Yϐ:j]w7=ϐ:j^8=6=ϐ:j\`ϐ:j_cϐ:jcK9=ϐ:jheϐ:jgϐ:jhV60=ϐ:jjϐ:jcmϐ:jm%1ϐ:jboϐ:jqϐ:j-r52=ϐ:jgr2=ϐ:jsϐ:jvϐ:jv#3ϐ:j'w^=7=ϐ:jxϐ:j9|k _You start resting.HP restored.ϐ:jϐ:j802.7 (7.0)4=3.7 (8 _ϐ:jϐ:j%ϐ:j/B3ϐ:jCϐ:jGϐ:jZK,ϐ:jKϐ:jiLϐ:jMϐ:jPϐ:jP9=ϐ:jtRϐ:j8Uϐ:jUe=8=ϐ:jaWϐ:jZϐ:jDZϐ:j[ϐ:j.^ϐ:j^ϐ:j4`ϐ:jcϐ:jecϐ:jdϐ:jgϐ:j(h9=ϐ:jiϐ:jlϐ:j^mS9=ϐ:joϐ:jqϐ:jrϐ:jsϐ:juϐ:jUvϐ:jwϐ:jhzϐ:jzϐ:j.|ϐ:jS~ϐ:j~9=ϐ:jUϐ:j:ϐ:jƂϐ:jϐ:jӆϐ:j e10/25=ϐ:jϐ:j݊ϐ:jϐ:jόϐ:jnϐ:jϐ:jϐ:jϐ:jϐ:jnϐ:jϐ:j9=ϐ:jϐ:jϐ:j[S1=ϐ:jϐ:jϐ:j"ϐ:jϐ:jϐ:jϐ:j9ϐ:j,ϐ:jNϐ:jԭϐ:j9=ϐ:jׯϐ:jϐ:jDS2=ϐ:jֳϐ:jϐ:jϐ:jϐ:jϐ:j!ϐ:jϐ:jϐ:jϐ:jϐ:j:ϐ:j9=ϐ:jϐ:jqd13=ϐ:j%ϐ:jϐ:jϐ:jϐ:j"ϐ:jsϐ:jϐ:j,ϐ:jϐ:j8ϐ:j9=ϐ:jϐ:jϐ:j3ϐ:jϐ:j4ϐ:jM4=ϐ:jϐ:jϐ:jϐ:jEϐ:jϐ:jJϐ:jeϐ:jϐ:jϐ:jϐ:jϐ:j79=ϐ:jϐ:jBϐ:jM5=ϐ:jl ϐ:j: ϐ:j ϐ:jϐ:jϐ:jϐ:jϐ:j,ϐ:jϐ:jϐ:j19=ϐ:jϐ:jOϐ:jM6=ϐ:j ϐ:j\"ϐ:j$#ϐ:jA$ϐ:j[&ϐ:j&ϐ:j'ϐ:j*,ϐ:j,ϐ:j.ϐ:j.2=ϐ:jg0ϐ:j2ϐ:jM3M7=ϐ:j4ϐ:j7ϐ:j7ϐ:j9ϐ:j<ϐ:j=ϐ:j>ϐ:jAϐ:jAϐ:jGCϐ:jFϐ:jF9=ϐ:jHϐ:j8Kϐ:jKϐ:jMϐ:j^Pc8=ϐ:jQϐ:jiTϐ:jUϐ:j;Vϐ:jOYϐ:jYϐ:jH[ϐ:j]ϐ:j:^ϐ:j`ϐ:jbϐ:j^c9=ϐ:jdϐ:jgϐ:jZhK9=ϐ:jiϐ:jlϐ:jAmϐ:jnϐ:jqϐ:j rϐ:jsϐ:jdv,ϐ:jxϐ:jzϐ:j!{9=ϐ:j|ϐ:jϐ:jL20=ϐ:jMϐ:jEϐ:jϐ:j5ϐ:jϐ:j݉ϐ:jCϐ:j}ϐ:j׍ϐ:jPϐ:jϐ:j9=ϐ:jϐ:jϐ:jxK1=ϐ:j̗ϐ:jϐ:jiϐ:j ϐ:jϐ:j ϐ:jϐ:jϐ:jOϐ:jϐ:jϐ:j]9=ϐ:jèϐ:j{ϐ:jԫϐ:jϐ:jcϐ:jӯK2=ϐ:j7ϐ:jV,ϐ:jPϐ:jϐ:jzϐ:j4ϐ:j$ϐ:jwϐ:j ϐ:jϐ:j 9=ϐ:jGϐ:jeϐ:jK3=ϐ:j%=4==ϐ:jn _You start resting.Magic restored.ϐ:jϐ:jW 096.7 (93.0)ϐ:j `5=7.7 (94 _ϐ:jϐ:jϐ:jϐ:jzϐ:j8ϐ:jϐ:j,ϐ:jSϐ:jϐ:j>ϐ:j)ϐ:jϐ:jdϐ:jfϐ:j9=ϐ:jϐ:jϐ:j0ϐ:jzϐ:j/ϐ:jϐ:jϐ:j/ϐ:jϐ:jϐ:jϐ:jϐ:j]ϐ:jϐ:j8ϐ:jϐ:jϐ:jyϐ:jϐ:jg ϐ:j ϐ:j ϐ:j~ϐ:jϐ:jQϐ:jϐ:j_ϐ:j-ϐ:jGϐ:jϐ:j ϐ:jϐ:j(ϐ:jϐ:j!ϐ:j"ϐ:j#ϐ:j&ϐ:jQ'ϐ:jt(ϐ:j*ϐ:j~+ϐ:jp-ϐ:j0ϐ:ju0ϐ:j1ϐ:ja4ϐ:j4ϐ:j6ϐ:ji9,ϐ:j:ϐ:j"=,ϐ:j ?ϐ:jA,ϐ:jCϐ:jCHBϐ:jJϐ:jAKϐ:jLϐ:jgOϐ:jOϐ:jPϐ:jSϐ:jTϐ:jiUϐ:jWϐ:jFWϐ:jXϐ:jrYϐ:jYϐ:jxZϐ:j\ϐ:ji\ϐ:j\ϐ:j\^,ϐ:j\`ϐ:jbϐ:jXcϐ:jeϐ:j'h,ϐ:jiϐ:jlϐ:jUmϐ:jGnϐ:jpϐ:jOqϐ:jrϐ:jRuϐ:juϐ:jAwϐ:jy,ϐ:j{ϐ:jm~ϐ:j~ϐ:jCϐ:jϐ:jPϐ:jDŽϐ:jP,ϐ:jϐ:jϐ:jϐ:jϐ:j,ϐ:j_ϐ:j]ϐ:jϐ:j=ϐ:j,ϐ:jğ,ϐ:jWϐ:jwϐ:jϐ:j ϐ:jϐ:j̩ϐ:j-ϐ:jϐ:jLϐ:jծϐ:j5ϐ:jϐ:jϐ:jϐ:jϐ:jϐ:jkϐ:jϐ:jϐ:jϐ:jBϐ:jϐ:jϐ:jcϐ:jϐ:jϐ:jϐ:jϐ:j`ϐ:jqϐ:jϐ:jkϐ:j&ϐ:jϐ:jMϐ:j:ϐ:jϐ:jϐ:j(ϐ:juϐ:jϐ:jiϐ:jϐ:jyϐ:jϐ:jmϐ:jpϐ:jϐ:jHϐ:jϐ:jϐ:jϐ:jWϐ:jϐ:j;ϐ:jϐ:jϐ:jϐ:jLϐ:jϐ:jϐ:jϐ:j ϐ:jcϐ:jϐ:j ϐ:j ϐ:j ϐ:j% ϐ:j ϐ:j; ϐ:j ϐ:j ϐ:j ϐ:j ϐ:jW ϐ:jq ϐ:j ϐ:j(! ϐ:ji" ϐ:jL% ϐ:j% ϐ:j' ϐ:j* ϐ:j* ϐ:jC, ϐ:j. ϐ:j}/ ϐ:j0 ϐ:j:3 ϐ:j3 ϐ:j5 ϐ:j7 ϐ:jP8 ϐ:j9 ϐ:jA< ϐ:jw< ϐ:j= ϐ:j@ ϐ:jEA ϐ:jzC ϐ:jBE ϐ:jE ϐ:j]G ϐ:jJ ϐ:jkK ϐ:jM ϐ:jO ϐ:j$P ϐ:jQ ϐ:jT ϐ:jT ϐ:j V ϐ:j+Y ,ϐ:jZ ϐ:j] ϐ:j] ϐ:j^ ϐ:ja ϐ:jb ϐ:jUc ϐ:je ϐ:jDf ϐ:jog ϐ:j,j ϐ:jj ϐ:jk ϐ:j5o ,ϐ:jip ϐ:jr ϐ:jHs ϐ:ju ϐ:j0w ϐ:jw ϐ:jx ϐ:jx{ ϐ:j| ϐ:jI} ϐ:jO ϐ:jր ϐ:j ϐ:j ϐ:j΄ ϐ:j* ϐ:jR ϐ:j ϐ:j ϐ:j[ ϐ:jь ϐ:jӎ ϐ:j͐ ,ϐ:j ϐ:j ϐ:j ϐ:jl ϐ:j ,ϐ:j` ϐ:j ϐ:j ϐ:j ϐ:j W _You start waiting.ϐ:j .996.7 (99ϐ:jΰ /7.7 (100.0)ϐ:j ϐ:j7 # _Done waiting.А:jC2А:j@3А:jW4А:j8А:j;А:j@BА:jBА:jmBА:jCА:jeEА:jbHА:jHА:jIА:jN@  There is an open door here.А:jQА:j^R _А:jSА:jTА:j_WА:jWА:jXА:j[ZА:j&\А:j|\А:jU]А:j^А:jTaА:jaА:j`bА:jveА:jg  You reach down and open the door.  You encounter a centaur. It is carrying a +0 shortbow.А:jo  ........# ........#......# ........#....).# ###...###......####### ###+######+#.......... .... #....#.......... ..... #....'.......... ......#....#.......... ..c...'@...#.......... ......#....#.......... ##### ######.......).. ###########  А:jUc   centaur (launcher, asleep)А:j41004.7 (7.0)А:jn;15 5.7 (8 _А:jgА:jkѐ:jk7 d........#......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#....).#Health: 64/64 ========================###...###......#######Magic: 21/25 ====================----###+######+#..........AC: 7Str: 8.... #....#..........EV: 15Int: 20..... #....'..........SH: 0ѐ:j/8 Dex: 22......#....#..........XL: 12 Next: 28% Place: Dungeon:12..*...'@...#..........Noise: ---------  Time: 21005.7 (0.0)......#....#..........o) +2 rapier of the Bedazzling Bear {venom##### ######.......)..Throw: 33 darts (poison)###########Quill Fly c   centaur (launcher, asleep) _You encounter a centaur. It is carrying a +0 shortbow.ѐ:j59 Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (asleep, empty space bonus: 8/8)ѐ:j8 )  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a centaur, carrying a +0 shortbow (asleep, empty space bonus: 8/8)  The open air twists around violently and strikes the centaur!!  You kill the centaur!ѐ:j> cVehumet accepts your kill.You hear a shout!ѐ:j K Jcwandering)ѐ:jmL 4===6.7 (1ѐ:j S ѐ:j-j v _You encounter a centaur. It is carrying a +0 shortbow.Ґ:j........#......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#....).#Health: 64/64 ========================###...###......#######Magic: 17/25 ================--------###+######+#..........AC: 7Str: 8.... #....#..........EV: 15Int: 20..... #....'..........SH: 0Dex: 22......#....#..........XL: 12 Next: 28% Place: Dungeon:12*.)...'@...#..........Noise: ===------  Time: 21006.7 (0.0)......#....#..........o) +2 rapier of the Bedazzling Bear {venom##### ######.......)..Ґ:j_Throw: 33 darts (poison)###########Quill Fly c   centaur (launcher, wandering)Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (wandering, hasn't noticed you, empty  space bonus: 5/8)Ґ:jcc  )  Press: ? - help, Dir - move target  Aim: a centaur, carrying a +0 shortbow (wandering, hasn't noticed you, empty  space bonus: 5/8)  The open air twists around violently and strikes the centaur!!  The centaur shouts!  The centaur is almost dead.Ґ:j )))))))The centaur wields a +0 shortbow. The centaur shoots an arrow.Ґ:j$ cThe arrow completely misses you.Ґ:j% 4c.Ґ:j/ ...'@cc 2 centaurs (launchers, 1 wandering)Ґ:j/ *7.7 (1Ґ:j7 Ґ:j.C t _You encounter a centaur. It is carrying a +0 orcbow.Ӑ:j*}........#......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#....).#Health: 64/64 ========================Ӑ:j)###...###......#######Magic: 13/25 ============------------###+######+#..........AC: 7Str: 8.... #....#..........EV: 15Int: 20..... #....'..........SH: 0Dex: 22......#....#..........XL: 12 Next: 28% Place: Dungeon:12*c)...'@...#..........Noise: ===------  Time: 21007.7 (0.0)......#....#..........o) +2 rapier of the Bedazzling Bear {venomӐ:j##### ######.......)..Throw: 33 darts (poison)###########Quill Fly cc 2 centaurs (launchers, 1 wandering) _You encounter a centaur. It is carrying a +0 orcbow.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 shortbow (almost dead, empty space bonus: 4/8)Ӑ:jڃg)  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a centaur, wielding a +0 shortbow (almost dead, empty space bonus: 4/8)  The air twists around and strikes the centaur!!  You kill the centaur!  Vehumet accepts your kill.Ӑ:j  cYou feel your power returning.  You hear a shout!Ӑ:jME.cӐ:j]CccӐ:jΘc5==98.7 (1Ӑ:jӐ:j˱t _You encounter a centaur. It is carrying a +0 orcbow.Ӑ:j[O U........#......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#....).#Health: 64/64 ========================###...###......#######Magic: 11/25 ==========--------------Ӑ:jP ###+######+#..........AC: 7Str: 8.... #....#..........EV: 15Int: 20..... #....'..........SH: 0Dex: 22......#....#..........XL: 12 Next: 29% Place: Dungeon:12*.)...'@...#..........Ӑ:jP Noise: ===------  Time: 21008.7 (0.0)c.....#....#..........o) +2 rapier of the Bedazzling Bear {venom##### ######.......)..Throw: 33 darts (poison)###########Quill Fly cc 2 centaurs (launchers, 1 wandering) Ӑ:jAQ :_You encounter a centaur. It is carrying a +0 orcbow.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 orcbow (empty space bonus: 4/8)Ӑ:jQ )Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, carrying a +0 orcbow (empty space bonus: 4/8)  The open air twists around violently and strikes the centaur!!  You kill the centaur!  Ӑ:jR NVehumet accepts your kill.Ӑ:j] c   centaur (launcherӐ:j] C)  You feel your power returning.  The centaur shouts!Ӑ:je ))))))The centaur wields a +0 orcbow. The centaur shoots an arrow.Ӑ:j8 h cThe arrow hits you!Ӑ:j ...'...cc 2 centaurs (launchers, 1 wandering)Ӑ:jY 49------2=309.7 (1Ӑ:j Ӑ:j v _You encounter a centaur. It is carrying a +0 shortbow.Ԑ:j........#......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#....).#Health: 49/64 ==================------###...###......#######Magic: 8/25=======-----------------###+######+#..........Ԑ:jAC: 7Str: 8.... #....#..........EV: 15Int: 20..... #....'..........SH: 0Dex: 22......#....#..........XL: 12 Next: 30% Place: Dungeon:12c.)...'@...#..........Noise: ===------  Time: 21009.7 (0.0)*.....#....#..........o) +2 rapier of the Bedazzling Bear {venomԐ:j%##### ######.......)..Throw: 33 darts (poison)###########Quill Fly cc 2 centaurs (launchers, 1 wandering) Ԑ:j<_You encounter a centaur. It is carrying a +0 shortbow.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (empty space bonus: 2/8)Ԑ:jc  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a centaur, wielding a +0 orcbow (empty space bonus: 2/8)  The air twists around and strikes the centaur!  The centaur is severely wounded.Ԑ:jE))))))Ԑ:jo 0)Ԑ:jiy ..'.....#..c   centaur (launcher)Ԑ:j ))))))The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.Ԑ:j 3..'...Ԑ:j 25---------9=10.7 (1Ԑ:j Ԑ:j ) _The arrow hits you!ؐ:j........#......#Para the Stormcaller........#......#Tengu of Vehumet ***...........#....).#Health: 25/64 =========---------------###...###......#######Magic: 5/25====--------------------###+######+#..........AC: 7ؐ:jw Str: 8.... #....#..........EV: 15Int: 20..... #....'..........SH: 0Dex: 22......#....#..........XL: 12 Next: 30% Place: Dungeon:12).)...'@...#..........Noise: ===------  Time: 21010.7 (0.0)ؐ:j *.....#....#..........o) +2 rapier of the Bedazzling Bear {venom##### ######.......)..Throw: 33 darts (poison)###########Quill Fly c   centaur (launcher) _The arrow hits you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (severely wounded, empty space bonus: 3/8)ؐ:j O)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (severely wounded, empty space bonus: 3/8)The air twists around and strikes the centaur!  You kill the centaur!ؐ:j= *cؐ:j 6)cؐ:j oc  , wandering)ؐ:j L611.7 (1ؐ:j ؐ:j Z _Vehumet accepts your kill.ڐ:j,###................)...+c....#####ڐ:jI.f27=---2ڐ:j5ڐ:j78 _You reach down and close the door.ې:j.#......# .#......# .#......# ........#....).# ###...###......####### ###+######+#. .... #....#.... ..... #....'.... ......#.@..#. ).)...+....#. )c....#....#... ##### ######.......).. ###########ې:j ې:j" 8= 30  ---3ې:j[ې:j;ې:jI <'......# .#......# .#......# .#......# ........#....).# ###...###......####### ###+######+#.. .... #....#.... ..... #..@.'.......... ......#....#.......... ).)...+....#.......... )c....#....#.......... ##### ######.......)..########### ې:j ې:j( A94ې:jq ې:j ܐ:jz<.'......# .#......# .#......# .#......# .#....).# ###...###......####### ###+######+#... .... #....#. ..... #...@'.... ......#....#. ).)...+....#... )c....#....#.......... ##### ######.......)..###########ܐ:j ܐ:jx30=6=5ܐ:j&ܐ:jܐ:j<<.'......# .#......# .#......# .#......# .#....).# ###...###......# ###+######+#.. .... #....#. ..... #....@.... ......#....#. ).)...+....#.. )c....#....#... ##### ######.......)..###########ܐ:jzܐ:jmf2==6ܐ:jܐ:jQ _There is an open door here.ܐ:j ..#......# <'......# .#......# .ܐ:j ?#......# .#......# ........#....).# ###...###......####### ###+######+#. .... #....#@... ..... #....'... ......#....#. ).)...+....#. )c....#....#...##### ######.......)..###########ܐ:jL ܐ:jr Z3=7 _ܐ:j ܐ:j ݐ:j!- #....+#....+....#...####ݐ:j. M415 ݐ:jV. I======8ݐ:j4 ݐ:j7 > _As you close the door, it creaks loudly!:jn:j<:j:jD:j5== 30  :ja:ja6=7=:j:j:j:j97:jн:j:jYS8=:j:jo:jK9=:j:j:jF>40=:jr2=:j:jO:jK1=:j :jo:j=3=:jL8=:j*:j>:j#4:j(=:j:j:j95:j:j:jm&46:j(=:j:j<:jS7==:j:j@:j:jQ8=9:j0=:j~:j:jY:jN9=:j:j:j&50:jQ:j1:jK1=:j:j:jS#2:jD==:j:j$:jk4=10/25:j(=:j :j :j U5=:j% :j:jD#6:jo(=:j:j:jU7=:j]:j1:jW8=:jS:jb:j59=:jL1=:j:j6":j"V60=:jm$:j':j(%1:jl):j+:j+52=:j!,:js-:j1:jl1#3:j1D==:j=3:j'6k _You start resting.HP restored.:j@?------:jG045.7 (27.0):jHL4=------:j$I+6.7 (28 _:j!O:jP:j2=:jB:j:j:j:j:j#=:j:j3:j2=:j:j :j N13=:j:j:j:j:j:j:jg:j:jJ:j:j]!:j!#=:j!:j#:j&:jR'M4=:j(:j-:jt-:j.:j2:j}2:j3:j8:j9:j::j:>:j>9=:jg@:j:j' M5=:jl":j &:j&:jw.B:j/:j3,:j4:jY9=:jZ:j[:jr?6=:jv:jv:j |:ju~:jf9=:jC7==:j 8=:j:j:j:j:jh:j@:j':j:j:jDO=:j:j:jK9=:j:jB,:j:jd:j:j:j:j7:j:j:j^9=:j`:j!:jpj20=:j:j(J=1=:j*:jI.e=:j.:j0:jl3:j3K2=:j5:j7:j8:j9:j{<:j<:j >:jCB:jF:j*G9=:jH:j|K:jK:jM:jP:jQK3=:jdR:j)U:jjU:jV:j\Z,:j[:j^:j^:ju`:jc:jd9=:je:jg:jhK4=:ji:jql:jl:jm:jp:jq:j~r:jt:ju:jw:jyy:jy9=:j{:j~n _You start resting.Magic restored.:j:j-114.7 (6:j`5=5.7 (69 _:j%:j:jR :j:S :jT :j3Z :j] :j)b ,:je :jXf :jf :jg :jwj :jKm :jm :jn :jZq :j8u :ju 9=:jcw :jy :j,} :j} :j~ :j߀ :jA :j :jn :jw :jю B:jߏ :j4 ,:j̔ :j :j :jc :j :jn :j :j :jڣ :jץ :j :j, :jL :j :j ;15 :j :j N _You now have 598 gold pieces (gained 13).:j6 :jܸ _ 30  :j :j :j :j :j :j :j :j :j^ :jy :jc :j :j :j :j :j :j :jE :j) :j| :j :j :j ,:ja :j :j~ :j :j} :j :j ,:jn:j+:js:j :jG :j :j:j_:j[:j:jQ15 :j:j! _You reach down and open the door. 30  :je":j%@  There is an open door here.:j<(:j ) _:j):j+:j-:j.:j/:j>2:jz4:j?5:j6:j:9:j<:j<:jH}15 :jI:jLF _You reach down and open the door.:jQ:jeR_ 30  :jU:jAX@  There is an open door here.:j\:j] _:j^:j|d:jh:ji:jj:jTm:jp:j+q:jr:jt:jy:jy:j{:j~:jL:j:j:j>:j:jb:j:j}>  You see here a +0 orcbow.:j:j _:j:jǙ:j,:j{:j:jq:j:j:j:j:j:j:j:jgI <.......'...:jN ........#... .........#... ..........#... ............#... ...####...###... ##########'####+######+# [.....'.#....# .#....'56.7 (41 #....#....# #.....).)...'....# :j#.....).....#....# ################## # :jF:ju+7.7 (42:jQ:jB) _Found a scale mail.:j :j} :j :j :jʋ :j0 B:j1 :j{ :j. :j @  There is an open door here.:jG :j  _:j :j :jdz :j+ :j :j( :j i  A centaur comes into view.:j ........#..c.<.......'............#......#.....#..............#....) ...####...###.....:jx ###########'####+######+#...[.....'..#....#.........#....#....'.........#...........#....#.........#.....).)...'....#.........#.....).....#....#..#########################.. c   centaur (launcher, wandering)###:j Z.c61.0):js :j i  2.7 (5 _:j :j :j........#..... Para the Stormcaller.*<.......'..... Tengu of Vehumet ***.............#..... Health: 64/64 ========================..........#..... Magic: 21/25 ====================----..........#..... AC: 7Str: 8............#....) EV: 30 Int: 20...####...###..... SH: 0:jODex: 22###########'####+######+#.. XL: 12 Next: 31% Place: Dungeon:12.[.....'..@........#....#.. Noise: ---------  Time: 21162.7 (0.0).......#...........#....'.. o) +2 rapier of the Bedazzling Bear {venom.......#...........#....#.. Throw: 33 darts (poison).......#.....).)...'....#.. Quill Fly .......#.....).....#....#..:j#########################.. c   centaur (launcher, wandering)###:jFCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :jPress: ? - help, Dir - move targetAim: a centaur, carrying a +0 shortbow (wandering, hasn't noticed you, empty  space bonus: 6/8):j)Press: ? - help, Dir - move target  Aim: a centaur, carrying a +0 shortbow (wandering, hasn't noticed you, empty  space bonus: 6/8)  The open air twists around violently and strikes the centaur!!  You kill the centaur!  Vehumet accepts your kill.:j3==15 2===3.7 (1 _You feel your power returning.:j 3:j :j :jɬ _ 30  :jM :jt :jM :j :j ,:j :j׻ :j i4===:jս :j B:j :j, :j :j :j :j :j :j1 9=:j :j ,:j# :jq :j #5:j (=:j :j( :j ###....##............#.........)<'.....>...#.........#.........#......:j5 ...............#....) #...####...###....###########@####+######+#.---70.0).[.....'...#....#.:j 3.......#.#....'..#...........#....#..#.....).)...'....#.:j .......#.....).....#....#.#########################...####:jA :j G---4.7 (11:jB :j 4 _Found a stone staircase leading down.:j Q _There is an open door here.:jok:jl:j's:jt:j4x:j#|: _:j~:j+:j:jȅ:j:j{:jی9=:jY:j:j^:jע:j:j":jK:j:je:j:jm:j:j:j[:jg:jº:jY:j:j:jT:j:jf:j;15 :j0:jN _You now have 613 gold pieces (gained 15).:j:j", :jO330  :j;:j:j:jY:jQ:jM:jg:j>:jE:j:j:j:j6:jL:jt:j:j:j:j:jI:jS:j}:j':j 15 :j :jlN _You now have 639 gold pieces (gained 26).:j7:j_ 30  :j~:j:j:j:j:j:j[:j:j:j :j:jX:jM:ji:jp:j:j:jS:j:j :j:jb":j%,:j&:j*:j,,:j.:jX0:jSI:j-J:jK:jHN:jP:jXQ:j_R:jT:jxX:jX:jhZ:j!]:jz`:j)a:jhb:jGd:jhg:jp15 :jFt$ :jtH_t - 5 cyan potions (gained 1):jx:j~, :j 30 :jց? :ja:j~:j:j:jE:jќ815  _You reach down and open the door. 30  :jϠ@  There is an open door here.:j:j#5 _:jt:j:j:j:jڮ:j^:j:j:jõ:j:j115 :jG :j:jF _You reach down and open the door.:j4:j 6 30 :j?) :jk:jQ@  There is an open door here.:j:j _:j:j:j:jn:j?:jM:j@:j:j:j:jI:j:j :j0:jQ:j:j:j:j:j-:jx:j:j:jl:j:j7:j:j:j:ji:j:j :j ,:j :j :j':j$:j|:j:j :jz@  There is an open door here.:j:j _:j:j:j :j!:j":j$:jw&:j&:j':jm):ji+:j+:j,:j&.:j0:j0:j/1:j3:j5:j5115 :j.6 :j,7:j9You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here:j(:,. _You reach down and open the door.:j;:j3<, :jZ<330  :jZ=:jfCThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.:j%F:jG _:jH:jI:j$L:jjL:j@M:j9O:j4Q:jQ:joR:jW:j\Z:jZ:jP[:j ]:j^:j3_:j_:jb:jc:j:d115 :jgd :jAe:jahYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _:jh!You reach down and open the door.:jj:jk, :jGk330  :j9l:jsoThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here:jo.:jr:jr _:js:jZu:jpw:jw:jix:jy:j{:j{:j|:j~:j:j:j:j:ji:j115 :j :j:jX_You reach down and open the door. _There is an open door here:jy. _You reach down and open the door. _There is an open door here. _You reach down and open the door.:jڋ:j, :jE330  :j:j:jƐ:j :j:jFYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.:jn:j _:jw:j:j ,:j:j:j6:j:j :j:j,:j:jȥThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here:j$.  :j:j _:jh:jة:j:jA:j:j:j:j:j:j1:j:jֲ:jL:j8:j:j:j:j:jF,:j#:j:j:j:j:ja:j415 :j:jYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here:j#9. _e - a wand of charming (11) (gained 5 charges):j:j_ 30  :j:jv:jE:j:j:j:j:j.:j:j:j:jU:j:j:j:j:j`:j:j:jN:j:j:j:j@:jj:j:j:jT:j7:j:j=:j:j:j:j :j* :j :ju:j:jB:j:j:jG:j:ju:jg :j!:j@":j":j%:j0':ju':j':jx*:j,:j,:j-:j1:j3:j 4:j4:j8:j::j=;:j*<:jI>:jQ@:j@:jfA:jpG@  There is an open door here.:jI:jJ _:jjK:jO:j7R:jR:jRS:jcW:jY:jZ:j5[:j^:j?a:ja:j\b:jf:ji,:jk:jm@  There is an open door here.:jo:jo _:j$q:jr:jt:ju:j|u:j~x:j*{:j{{;15 :j+|:j;F _You reach down and open the door.:j:j_ 30  :j:j:@  There is an open door here.:j:j _:j:j:jf:jԞ:j0:j&:j@:j:j:j:j:j3:j:j!:j:j:j;:j:jm:j:jF:jB:jt:j:j#:jz:jZ:j:j:j :j:jF@  There is an open door here.:jS:j _:jj:j:j!:jp:jy:j@:j`:j:j:j>:j:j :j:j^@  There is an open door here.:jt:j _:j:j:j:j:jT :j` :j(:jr:j":j:j:jc:j:j:jOf  You encounter a wraith.:j##................ #..........)<... #......>....... #............. :j#>#............ #........... ##....##...####..###############'####+## #....[@....'........ ............#........ W...#........ ....#.....).) ............#.....)..:j$ ######################## W   wraith (dormant) :j-2301.7 (127.0):j-[  2:j!.8 _:j4:j6:jH:#................. Para the Stormcaller#..........)<..... Tengu of Vehumet ***...#......>.......... Health: 64/64 ========================#................. Magic: 21/25 ====================----#................. AC: 7Str: 8#................. EV: 30 Int: 20##....##...####... SH: 0:jlDex: 22###############'####+## XL: 12 Next: 32% Place: Dungeon:12#....[@....'........... Noise: ---------  Time: 21302.7 (0.0)............#........... o) +2 rapier of the Bedazzling Bear {venom*...........#........... Throw: 33 darts (poison)............#.....).)... Quill Fly ............#.....).....######################## W   wraith (dormant) _You encounter a wraith.:jCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (dormant, empty space bonus: 5/8):jr ]W.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (dormant, empty space bonus: 5/8)  The open air twists around violently and strikes the wraith!!:j; eW  :j ;15 ===3.7 (1:j :j _ _The wraith is severely damaged.:j` K#................. Para the Stormcaller#..........)<..... Tengu of Vehumet ***...#......>.......... Health: 64/64 ========================#................. Magic: 17/25 ================--------#................. AC: 7Str: 8#................. EV:[37m 15Int: 20##....##...####... SH: 0Dex: 22:j K###############'####+## XL: 12 Next: 32% Place: Dungeon:12#....[@....'........... Noise: ===------  Time: 21303.7 (0.0).*..........#........... o) +2 rapier of the Bedazzling Bear {venom............#........... Throw: 33 darts (poison)............#.....).)... Quill Fly ............#.....).....######################## W   wraith _The wraith is severely damaged.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (severely damaged, empty space bonus: 6/8):jR !.W:j @4.7 (1:j :jq :MCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wraith (severely damaged, empty space bonus: 6/8) _The open air twists around violently and strikes the wraith but does no damage.:j[#................. Para the Stormcaller#..........)<..... Tengu of Vehumet ***...#......>.......... Health: 64/64 ========================#................. Magic: 13/25 ============------------#................. AC: 7Str: 8#................. EV: 15Int: 20##....##...####... SH: 0Dex: 22###############'####+## XL: 12 Next: 32% Place: Dungeon:12#....[@....'........... Noise: ===------  Time: 21304.7 (0.0)..*.........#........... o) +:jE2 rapier of the Bedazzling Bear {venom............#........... Throw: 33 darts (poison)............#.....).)... Quill Fly ............#.....).....######################## W   wraith _The open air twists around violently and strikes the wraith but does no damage.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (severely damaged, empty space bonus: 7/8):j.W  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a wraith (severely damaged, empty space bonus: 7/8)  The open air twists around violently and strikes the wraith.:jְ9 :j*5.7 (1:jq:j_ _The wraith is almost destroyed.:jA#................. Para the Stormcaller#..........)<..... Tengu of Vehumet ***...#......>.......... Health: 64/64 ========================#................. Magic: 9/25========----------------#................. AC: 7Str: 8#................. EV: 15Int: 20##....##...####... SH: 0Dex: 22###############'####+## XL: 12 Next: 32% Place: Dungeon:12:jJh#....[@....'........... Noise: ===------  Time: 21305.7 (0.0)...*........#........... o) +2 rapier of the Bedazzling Bear {venom............#........... Throw: 33 darts (poison)............#.....).)... Quill Fly ............#.....).....######################## W   wraith _The wraith is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (almost destroyed, empty space bonus: 8/8):jv.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a wraith (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the wraith!!  You destroy the wraith!:jo):j236.7 (1:j:juZ _Vehumet accepts your kill.:ji  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jd3:jMl:jSo _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j :jLJ :jT :jP :j 10/25= 30  _:jő :j" :jh :j ,:j :jƙ :j# :j. :j O=:j' :jC :j S1=:j :j :j :j¦ :j ,:jK :j` :jѬ :j :jӯ :j( 9=:j. :j :j S2=:j :jn ,:j :jĺ :j :j :jԾ :j= :j* :j< :j 9=:jw :j ,:j :jX :j N13=:j :jo :j :j :j :j+ :j: :j :jW :jj :ja :j 9=:j :j :j. M4=:j] :j( :j} :je :j ,:j :j :j :j :j O=:j :j :j M5=:j :j ,:j :j2 :j :j :j :j6 :j :j` :j 9=:j :j :j3 M6=:j! :jC :j :j :j ,:jT :jp :j :j :j :jN 9=:j6 :j :j :j9 :j  :jd M7=:ju :j ,:j :j ,:j :jb ,:j :j O=:j>! :jy# :j# M8=:j+% :j9' ,:jO( :j* :j* :j+ :j!. :jg. :jW/ :jI1 :j1 9=:j2 :j4 :j5 K9=:jS6 :j= :j? :j#@ :j@ :jC :jD 9=:jE :jG :20:jXH (=:jH :j}K :jK :jL :jO ,:jkP :jlR :jR :jS :jrY e=:j[ B:ji :j=j K1=:jk :jo :jo :jp :ju ,:jv :jz :jz :j{ :j~ :j 9=:jx :j a2=:jʄ :j B:j :j :j :j :jt :jŒ :j :j 9=:j* :j a3=:jΧ :j :jz :jз :jI 9=:j :j0 ,:j# :j# :j K4=:j{ :j ,:j\ :j :j :j :j[ ,:j[ :j :jd 9=:j :j :j K5=:j :j- :j :j' :jL :j :ji X:j X:jb :j 9=:j< :j( :j| :j :j :j :j :j, ,:j6 :j :j :j :j :j :j  :j& :j: :j ,:j :j :j :jl :j& :j :j" :j# :j$ :j<& :j( :j5) :j) :j - :j/ :j0 ;15 :j62 :j5 F _You reach down and open the door.:jp9 :j9 _ 30  :j< :j@ @  There is an open door here.:jC :jDD  _:j*F :jKH :j?K :jK :j8M :jO :jR :j.S :jT :j W :jY :j)Z :j[ :jf^ :ja :jb :jc :j`g :jg ;15 :ji :j } _v - 4 scrolls labelled TEOZXU OWIMP (gained 1):j/ :j _ 30  :jy :j :j ,:j :j :jЬ :j] :jy :j` :jI ,:jR :j :j5 :j :j8 :jy @  There is an open door here.:jD :j  _:j :j :j  :j :j :j :j ,:j :j. :j1 :jY2 :jj3 :jA :jG B:j S :jU :jxV :j~W :jHd :jsg :jg :ji :ju :j@y ,:jz :jɆ :j :jX :jv :j :j ,:j? :jf B  You see here a +0 scale mail.:j* :j  _:j :j :j :j ,:j :j, :j :jl :j :j; :j :j :j\ :j:jn:jT:j :j:j:j:j@  There is an open door here.:j :j! _:j":j':j*:j+:j,:js4:j8:jx8:jM::j9B:jD:jE:j}G:j;Q@  There is an open door here.:jT:jXU _:jW:j_:jb:jVc:j_e:jl:jw,:jz:jl:j:jx:j%:j:j:jw:jK:j,:jh:j::ju:jߧ:j`:jg:jQ:j:j1:j :j:jo:jֻ:j:j:jA:j:j:j:j:jL:j:jm:j:j:j:j:jo:j:j:j:j:j:j4:j:j:jq:j4:j:j6:j:jG:j:jM:j:j>:j[:j:j&:j:jj:j:j:j%:j:j$ :j :jj :j$:jQ,:j,:jV:j:j:j+:jC :j :j":j$:j':j>(:jF):j+:j.:jm.:jj/:jt1:j3:ja3:j04:j6:j|8:j8:j9:j<:j ?:jw?:j@:j:jq:j:j:jl:jo:j :j :j :j| :j :j:j:j";  There is an open door here. _:jt$:j8%:j%:j-X:j-:j2n  You encounter 2 howler monkeys.:j4: #....#.#######...#.........#.....#...########.#.....'..........##.....#..........##.....#..........'#.....#..........#. #.....#..........### #....@#............--- #.....######.....##. # ##.....##. #.......#. #.......#............h#......##... hh 2 howler monkeys (asleep)...........h#......##...............#########...##...:j?467.7 (161.0)hh:j B3h.:jIZhh1 wandering):j~Jm  ===82:jQ:j5T. _The howler monkey howls!:jp#....#........... Para the Stormcaller#######...#........... Tengu of Vehumet ***...#.....#...########.... Health: 64/64 ========================#.....'..........#.... Magic: 21/25 ====================----#.....#..........#.... AC: 7Str: 8#.....#..........'.... EV: 30 :jInt: 20#.....#..........#.... SH: 0Dex: 22#.....#..........##### XL: 12 Next: 33% Place: Dungeon:12#....@#............... Noise: ===------  Time: 21468.7 (0.0)#.....######.....##... o) +2 rapier of the Bedazzling Bear {venom#...... ##.....##... Throw: 33 darts (poison).......... #.......#... Quill Fly ........... #.......#.............h*#......##... hh 2 howler monkeys (1 wandering)............#......##...............#########...##... _The howler monkey howls!  :jlCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (wandering, hasn't noticed you, empty space bonus: 3/8):j-.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a howler monkey (wandering, hasn't noticed you, empty space bonus: 3/8)  :jvThe air twists around and strikes the howler monkey!h.:jY   howler monkey:j415 9.7 (1:j:jf _The howler monkey is severely wounded.:jWf#....#........... Para the Stormcaller#######...#........... Tengu of Vehumet ***...#.....#...########.... Health: 64/64 ========================#.....'..........#.... Magic: 17/25 ================--------#.....#..........#.... AC: 7Str: 8#.....#..........'.... EV: 15Int: 20#.....#..........#.... SH: 0Dex: 22:jrs#.....#..........##### XL: 12 Next: 33% Place: Dungeon:12#....@#............... Noise: ===------  Time: 21469.7 (0.0)#.....######.....##... o) +2 rapier of the Bedazzling Bear {venom#...... ##.....##... Throw: 33 darts (poison).......... #.......#... Quill Fly .........*. #.......#...............#......##... h   howler monkey............#......##...............#########...##... _The howler monkey is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (empty space bonus: 7/8):jv †Aim  Press: ? - help, Dir - move target: a howler monkey (empty space bonus: 7/8)  The open air twists around violently and strikes the howler monkey!!  You kill the howler monkey!  Vehumet accepts your kill.h:jB  (catching breath)  You feel your power returning.:j8=4========70.7 (1:jJ:jy _The howler monkey hoots and howls with incredible vigour!:jr#....#........... Para the Stormcaller#######...#........... Tengu of Vehumet ***...#.....#...########.... Health: 64/64 ========================#.....'..........#.... Magic: 14/25 =============-----------#.....#..........#.... AC: 7Str: 8#.....#..........'.... EV: 15Int: 20#.....#..........#.... SH: 0Dex: 22#.....#..........##### XL: 12 Next: 34% Place: Dungeon:12:j>^#....@#............... Noise: ========-  Time: 21470.7 (0.0)#.....######.....##... o) +2 rapier of the Bedazzling Bear {venom#...... ##.....##... Throw: 33 darts (poison).......... #.......#... Quill Fly .........†* #.......#...............#......##... h   howler monkey (catching breath)............#......##...............#########...##...Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a howler monkey (severely wounded, catching its breath, empty space bonus:5/8):j†Aim  Press: ? - help, Dir - move target: a howler monkey (severely wounded, catching its breath, empty space bonus:5/8)  The open air twists around violently and strikes the howler monkey!!!  You kill the howler monkey!:jS:jY===-----1.7 (1:j:jZ _Vehumet accepts your kill.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jơ :j ;-----:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jg  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j/ :jd0 :jA6 :j9   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j }:j}:j~:jP:j| 30  _:j+:jM5=:jۉ:j:jD:j]:j:j@:j&:j:j:jӖ:j:j9=:j:jL:jM6=:j:jG:j:j:j:j:jͦ:j&:jv:j:jS:j9=:j:jt:j:j[:j:jaM7=:j<:jQ:j\,:j:j:j:j:j:j:j"e=:jV:jM8=:j:jb:jb:j:j|:j:j:j B:jO=:j1:j:j K9=:j:jx,:j:j&,:jj:j:j::j:j[O=:j:jb20=:j:jJ,:j>:j :j4 :j :jO,:j:ji:j9=:j:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a wraith.:jZ"F'................---.....:j#W   wraith (wandering)..W.:jU#1503.7 (32.0):jQ+:jm,N---4.7 (33 _:j32:j3:j, #....#........... Para the Stormcaller#######...#........... Tengu of Vehumet ***...#.....#...########.... Health: 64/64 ========================#.....'..........#.... Magic: 16/25 ===============---------#.....#..........#.... AC: 7Str: 8#.....#..........'.... EV: 30 Int: 20#.....#..........#.... SH: 0Dex: 22#.....#..........##### XL: 12 Next: 34% Place: Dungeon:12#....@#............... Noise: ---------  Time: 21504.7 (0.0)#.....######.....##... o) +2 rapier of the Bedazzling Bear {venom#...... ##.....##...:j [40m Throw: 33 darts (poison).......... #.......#... Quill Fly .........†† #.......#...............#......##... W   wraith (wandering)............#......##............*..#########...##... _You encounter a wraith.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (wandering, hasn't noticed you, empty space bonus: 5/8):jkW.asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (wandering, hasn't noticed you, empty space bonus: 5/8)  The open air twists around violently and strikes the wraith!!:j eW  :jfk7=15 ===5.7 (1:jt:j_ _The wraith is almost destroyed.:j|s#....#........... Para the Stormcaller#######...#........... Tengu of Vehumet ***...#.....#...########.... Health: 64/64 ========================#.....'..........#.... Magic: 13/25 ============------------#.....#..........#.... AC: 7Str: 8#.....#..........'.... EV: 15Int: 20#.....#..........#.... SH: 0Dex: 22#.....#..........##### XL: 12 Next: 34% Place: Dungeon:12#....@#............... Noise: ===------  Time: 21505.7 (0.0)#.....######.....##... o) +2 rapier of the Bedazzling Bear {venom#...... ##.....##... :jkt Throw: 33 darts (poison).......... #.......#... Quill Fly .........†† #.......#...............#......##... W   wraith........*...#......##...............#########...##... _The wraith is almost destroyed.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a wraith (almost destroyed, empty space bonus: 8/8):jt.  Press: ? - help, Dir - move target: a wraith (almost destroyed, empty space bonus: 8/8)  The open air twists around violently and strikes the wraith!  You destroy the wraith!Vehumet accepts your kill.Vehumet is now extending the range of your destructive spells.:j~S:j*5==56.7 (1:j:jҋ4 _You feel your power returning.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j@:j%:j:j_:j͓ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j/  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jS:j:j:j3  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jR _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters withi:j~<n range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j.h :j8i :jo :jr   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jإ 3:j :j| :j | 30  _:j :j :j| :j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :je _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a manticore.:j ---H   manticore (wandering)H:j +8.7 (2:j :j= M---9.7 (3 _:j :jT :j #....#........... Para the Stormcaller#######...#........... Tengu of Vehumet ****..#.....#...########.... Health: 64/64 ========================#.....'..........#.... Magic: 11/25 ==========--------------#.....#..........#.... AC: 7Str: 8#.....#..........'.... EV: 30 Int: 20#.....#..........#.... SH: 0Dex: 22#.....#..........##### XL: 12 Next: 35% Place: Dungeon:12#....@#............... Noise: ---------  Time: 21509.7 (0.0)#.....######.....##... o) +2 rapier of the Bedazzling Bear {venom#...... ##.....##.:j. .. Throw: 33 darts (poison).......... #.......#... Quill Fly .........†† #.......#...............#......##... H   manticore (wandering)............#......##...*...........#########...##... _You encounter a manticore.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (wandering, hasn't noticed you, empty space bonus: 3/8):jR H.asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (wandering, hasn't noticed you, empty space bonus: 3/8)  The open air twists around violently and strikes the manticore!!:jv zH  :j r2=15 ===10.7 (1:j :jI b _The manticore is severely wounded.:ji[#....#........... Para the Stormcaller#######...#........... Tengu of Vehumet ****..#.....#...########.... Health: 64/64 ========================#.....'..........#.... Magic: 8/25=======-----------------#.....#..........#.... AC: 7Str: 8#.....#..........'.... EV: 15Int: 20#.....#..........#.... SH: 0Dex: 22#.....#..........##### XL: 12 Next: 35% Place: Dungeon:12#....@#............... Noise: ===------  Time: 21510.7 (0.0)#.....######.....##... o) +2 rapier of the Bedazzling Bear {venom#...... ##.....##...[:j^\.39;49m Throw: 33 darts (poison).......... #.......#... Quill Fly .........†† #.......#...............#......##... H   manticore.*..........#......##...............#########...##... _The manticore is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (severely wounded, empty space bonus: 8/8):jRuMH.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a manticore (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the manticore!:jZ9 :jZ*1.7 (1:j@a:jc] _The manticore is almost dead.:jV#....#........... Para the Stormcaller#######...#........... Tengu of Vehumet ****..#.....#...########.... Health: 64/64 ========================#.....'..........#.... Magic: 4/25===---------------------#.....#..........#.... AC: 7:j Str: 8#.....#..........'.... EV: 15Int: 20#.....#..........#.... SH: 0Dex: 22#.....#..........##### XL: 12 Next: 35% Place: Dungeon:12#....@#............... Noise: ===------  Time: 21511.7 (0.0)#.....######.....##... o) +2 rapier of the Bedazzling Bear {venom#...... ##.....##... Throw: 33 darts (poison).......... #.......#... Quill Fly .........†† #.......#.....*.........#......##... H   manticore............#......##...............#########...##... _The manticore is almost dead.Casting: :j[40mAirstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a manticore (almost dead, empty space bonus: 8/8):jר†  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a manticore (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the manticore!!  You kill the manticore!:jS:j292.7 (1:j:jZ _Vehumet accepts your kill.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3:jY:jQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j+  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jP:jI:j:j{  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jG :jH :jP :jS   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j(:j-I:j1| 30  _:j3:j&4:j5:jD7:j7I5=:j8:j<:j<:j=:jz?:j?:j@:jK,:jY:j|:j9=:j :jI :j I6=:j :j<:j:j':j:jR:jH:j:jo:j:j% :j 9=:j!:j$,:j&:j)i7=:j+:j-,:j8.:j1:j2:j2:j'5:j5:j6:j9:j#:9=:jd;:j=:j;>S8=:j>:jA,:jB:j:E:jE:j~F:jI:jJ:jL:j9M:jM9=:jN:jkQ:jQS9=:jR:jT:jT:jU:jsY,:j)Z:j*\:j\:j]:j`:j`9=:ja:jc:jce10/25=:je:jg:j6h:jh:jj,:jk:jm:j.n:j4o:jp:jq9=:jw:jsz:jz:j|:j~:j;S1=:jk:j:j :j:j:j:j:jA:j:j؍:j:j9=:j]:jh:jS2=:jܕ:j:jЗ:jј:jc:jÜ:j:jן:jO:j!:j:j9=:j:jҧ:j'&13:jW(=:jF:j8:j:j:j,:j:j,:jI:jɷ:j>9=:j*:j׼:j_:jf:j:jvM4=:j:jR:j:j:j$,:j:ja:j:j:j:j9=:j:j:jdM5=:j:j:j9:j:j:jc:jC:j:j:j.:j:j`9=:j:jb:j76=:j+:j:jq:j':j7:j:j?:j):j:j~:j|:j-:j9=:j:j:jEM7=:jQ:j:j7:j:j :j :j :jC:j:j:j{:j9=:jc:jZ:j:j:jp:jM8=:j:j:j :j!:j %:jm%:j>&:j(:j ):j):jD-:j-9=:j.:j0:j1K9=:jM2:jn5:j5:jh6:jl8:j8:j-9:j=<:j<:jg=:j?:j>@9=:j)Y20==1=:ja:j0b:jd:j`e:je:j(h:jh9=:ji:jl:jAm:jm:jo:j@p52=:jxp:jfq:jnt,:j'u:jv,:j0w:jy,:jUz:ji|:j|9=:j}:j:j*K3=:j:j1:j!:j:jF:j:j:jċ:jY:jD:jq:j9=:jv:j:jpD4=:j=:jz,:jÚ:j3:j:j`:j:j:j.:jY:j9=:j:j:jdK5=:jT:j1:j::j:jI:j:j:j:j,:j:j=:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. :j_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You see here a howler monkey corpse.:j:j _:j:j5:jp:j:j:j :j,:j:jt:j:j4:j :j@  There is an open door here.:j,5 _:j:j4:j:j(:j:j%:j>:j:j#:jy:j:j:j:j@  There is an open door here.:j :j~ _:jA:j:jJ:j:j :j} :j6:j:j.:j:j:ja:j:j:j:jAY  There is an open door here. _:jB,:jVD:jE:j$TN15  _You reach down and open the door. 30  :jU,:j$V:js[@  There is an open door here.:j^:j^ _:j8`:jb:j?e:je:jf:j{m:jo:jvp:jq:jtt:j^x:jx:j_z:j|:j0:j:j[:j::j:j :j:j:jB:j:ja:j :ja:jͻ:jž,:j:jJ:jm:j:jR:j4:j:j(:j):j:j:j:j0B:j$:jt:j :jB:j:js:j:jm:j:j:jI:jZ:j:j:jh:ji,:j:j:j:j:j:j :j:jM:j:j:jM":j":j#:jA&:jU(:j(:j):j+:j7.:j.:j/:jS6K #...........#  #...........#  #...........#. :j6 #...........#...##  #.....############  #.....# #  #.....# #  #.....# #.  #@....# #:j^7L---  #[....# ##  #######  :j7  :j0=(...##....##########.....# #.######  :j=,:jD267058.0):jME?  :jE@---19:j1J:jQY _You see here a +0 pair of gloves of hurling.:jsd I:j r........0.0):j 0:jI :j E _Done exploring.:jK\[[?25h[?0c  Search for what [Enter for "."]? :j [?25l[?1c:j:j16 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a +0 pair of gloves of hurling Results elsewhere ([,] to cycle) :j^ b - [D:12] a +0 scale mailc - [D:12] a stone staircase leading down  d - [D:12] a stone staircase leading down  e - [D:12] a hand axe (1 further duplicate)  f - [D:12] a +0 shortbow (2 further duplicates)  g - [D:12] a +0 orcbow (2 further duplicates)  h - [D:12] an escape hatch in the ceiling  i - [D:12] a stone staircase leading up  j - [D:12] an escape hatch in the floor  k - [D:12] a +0 leather armour  :jl - [D:12] a stone staircase leading up  m - [D:12] a stone staircase leading up  n - [D:12] a trident  o - [D:12] a +0 battleaxe  p - [D:12] a stone staircase leading down:j:jʼn:j\ #...........#..... Para the Stormcaller #...........#..... Tengu of Vehumet ****.. :j/j#...........#...## Health: 64/64 ======================== #.....############ Magic: 25/25 ======================== #.....##. AC: 7Str: 8 #.....##. EV: 30 Int: 20 :j#.....##. SH: 0Dex: 22 #.....##. XL: 12 Next: 39% Place: Dungeon:12 :jב#@....### Noise: ---------  Time: 21671.7 (0.0) :j#######o) +2 rapier of the Bedazzling Bear {venom :j5Throw: 33 darts (poison) Quill Fly :jcR  :jm     :j"  _There is an open door here. _You reach down and open the door. _There is an open door here. _You see here a +0 pair of gloves of hurling. :jy_Done exploring.  Search for what [Enter for "."]? .:j:jH:jӝ:j,. _:j:j"FPut on or remove which piece of jewellery? Jewellery (go to first with "=)  f - a +4 ring of protection (worn)  r - a +6 ring of dexterity (worn):js - a ring of positive energy  t - a ring of positive energy  v - a ring of willpower  A - the ring "Jaz Teor" {+Blink rF+ rC+ Dex+2 SInv} Talismans (go to first with %)  i - a quill talisman (worn)l - a wellspring talisman  z - the spore talisman of the Lobster {rElec rF- Str+3 Int+3}[?] describe selected [!] equip|wield|wear|put on:j([tab] equip|unequip :j :j :j \ #...........#..... Para the Stormcaller #...........#..... Tengu of Vehumet ****.. :jD j#...........#...## Health: 64/64 ======================== #.....############ Magic: 25/25 ======================== #.....##. AC: 7Str: 8 #.....##. EV: 30 Int: 20 :j #.....##. SH: 0Dex: 22 #.....##. XL: 12 Next: 39% Place: Dungeon:12 #@....#:j y## Noise: ---------  Time: 21671.7 (0.0) #######o) +2 rapier of the Bedazzling Bear {venom Throw: 33 darts (poison):jq  Quill Fly     :j,      _There is an open door here. _You reach down and open the door. _There is an open door here. _You see here a +0 pair of gloves of hurling. _Done exploring. _Search for what [Enter for "."]? .:j {  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or r - a +6 ring of dexterity; > or f - a +4 ring of protection:j,  You remove your +6 ring of dexterity.  You feel clumsy.You feel agile.:j6=15 182.7 (1:j:joP _A - the ring "Jaz Teor" (worn) {+Blink rF+ rC+ Dex+2 SInv}:j:j%  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   3.2  14%   0   k + Spellcasting 8.4  32%  -1  :j0         b - Polearms   0.0    +1   l * Conjurations  10.4  14%  +3   c - Staves   0.0    +1   m - Alchemy   0.0    -1  :j d - Unarmed Combat   0.0    +1   n - Fire Magic   0.0    +1   e - Throwing   3.0     0   o + Air Magic17.3  26%  +3  :jR         f - Short Blades   4.0    +1   p * Evocations   2.3  14%   0   g - Long Blades   2.3    +1   q - Shapeshifting   5.0    -2           h - Armour   0.0    +1  :j     i - Dodging   2.1    +1       j - Stealth   2.1    +1      :j{@                        :j         The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  :j[!] training|cost|targets:jws :jy #...........#..... Para the Stormcaller #...........#..... Tengu of Vehumet ****.. #...........#...## Health: 64/64 ======================== #.....############ Magic: 25/25 ======================== #.....##. AC: 7Str: 8 #.....##. EV: 15Int: 20 #.....##. SH: 0Dex: 18 #.....##. XL: 12 Next: 39% Place: Dungeon:12 #@....### Noise: ---------  Time: 21672.7 (0.0) #######o) +2 rapier of the Bedazzling Bear {venom Throw: [0;10:jzq;1m33 darts (poison) Quill Fly         (? for menu, Esc to cancel)< or r - a +6 ring of dexterity; > or f - a +4 ring of protection  You remove your +6 ring of dexterity.  You feel clumsy.You feel agile. _A - the ring "Jaz Teor" (worn) {+Blink rF+ rC+ Dex+2 SInv}:j:jր:j]:j:j7 Ability - do what?CostFailure  f - Evoke BlinkNone21%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.:j  #...........#..... Para the Stormcaller #...........#..... Tengu of Vehumet ****.. #...........#...## Health: 64/64 ======================== #.....############ Magic: 25/25 ======================== #.....##. AC: 7Str: 8 #.....##. EV: 15Int: 20 #.....##. SH: 0Dex: 18 #.....##. XL: 12 Next: 39% Place: Dungeon:12 #@....### Noise: ---------  Time: 21672.7 (0.0) #######o) +2 rapier of the Bedazzling Bear {venom T:j .hrow: 33 darts (poison) Quill Fly         (? for menu, Esc to cancel)< or r - a +6 ring of dexterity; > or f - a +4 ring of protection  You remove your +6 ring of dexterity.  You feel clumsy.You feel agile. _A - the ring "Jaz Teor" (worn) {+Blink rF+ rC+ Dex+2 SInv}  Okay, then. _:j:j)  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   3.2  14%   0   k + Spellcasting 8.4  32%  -1           b - Polearms   0.0    +1   l * Conjurations  10.4  14%  +3   c - Staves   0.0    +1   m - Alchemy   0.0    -1   d - Unarmed Combat   0.0    +1   n - Fire Magic:j%   0.0    +1   e - Throwing   3.0     0   o + Air Magic17.3  26%  +3           f - Short Blades   4.0    +1   p * Evocations   2.3  14%   0   g - Long Blades   2.3    +1   q - Shapeshifting   5.0    -2          :j l h - Armour   0.0    +1       i - Dodging   2.1    +1       j - Stealth   2.1    +1                                      :j}"The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  :j[!] training|cost|targets:j1/argetarget--  --  -- --  -- -- -- -- -- --  -- 3.0 -- -- -- -- -- a-z] set[-] clear selected targettrainingtargets:j<[?25h[?0c3.0 :j  [?25l[?1c5.0 current training targets, if any.=] set aall targets :j< :joC :jiM #...........#..... Para the Stormcaller #...........#..... Tengu of Vehumet ****.. #...........#...## Health: 64/64 ======================== #.....############ Magic: 25/25 ======================== #.....##. AC: 7Str: 8 #.....##. EV: 15Int: 20 #.....##. SH: 0Dex: 18 #.....##. XL: 12 Next: 39% Place: Dungeon:12 #@....# :j`R## Noise: ---------  Time: 21672.7 (0.0) :jT #######o) +2 rapier of the Bedazzling Bear {venom Throw: 33 darts (poison) Quill Fly         < or r - a +6 ring of dexterity; > or f - a +4 ring of protection  You remove your +6 ring of dexterity.  You feel clumsy.You feel agile. _A - the ring "Jaz Teor" (worn) {+Blink rF+ rC+ Dex+2 SInv} _Okay, then. :jZ :j[ :j` :ja :j43 :j8 :jf; :j:g :jiE _Done exploring. :j :jpWhere to? (Tab - D:12, ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines :j :jI #...........#..... Para the Stormcaller :jS #...........#..... Tengu of Vehumet ****.. #...........#...## Health: 64/64 ======================== #.....############ Magic: 25/25 ======================== #.....##. AC: 7Str: 8 #.....##. EV: 15Int: 20 #.....##. SH: 0Dex: 18 #.....##. XL: 12 Next: 39% Place: Dungeon:12 #@....### Noise: ---------  Time: 21672.7 (0.0) #######o) +2 rapier of the Bedazzling Bear {venom Throw: 33 darts (poison) Quill Fly [14;3 :j3H        You remove your +6 ring of dexterity.  You feel clumsy.You feel agile. _A - the ring "Jaz Teor" (worn) {+Blink rF+ rC+ Dex+2 SInv} _Okay, then. _Done exploring. :jsG_ :jM| 30  _ :jZB :j%\ :jn :j :j- :j# :jX :jj :jC :j, :jB :jn :j  :j  :j  :j   :j'  :j7  :j  :j  :j$  :j/ B :jb  :j n :jj , :j  :j(  :j B :j X :j  :j  :j  :ja  :j9  :j: B :j X :j   :j% X :j)  :jw*  :j+  :j,2  :j4  :j5  :j5  :jk<  :j:jd:j:jJ9=:j:j:jM5=:j:j^:j:j!:j:jE:j:j:j{:j :j :jw 9=:j:j:jZM6=:j:j:j:j:j:j:j:j2:j:j :jE#:j#9=:j$:j':jk(:j):j=,:j,M7=:j .:jI0,:j1:j3:j24:j5:j7:j~8:jU9:j;:jx<9=:j=:j?:j@M8=:jA:j:jU:j:j8:j:j:j ,:j2 :jO=:j:j:j K9=:jY:j7,:j:j:jI:j:j\:j:jV:j!:j:"9=:je#:ji%:j&L20=:j\':j),:j*:j,:jn-:jd.:j0:j01:jR2:j4:j 59=:j7:j7:js8:jW9:je<:j-=K1=:j>:j@:jpA:jB:jE:jE:jF:j I:jI:jJ:jL:jaM9=:jN:j Q:jQK2=:jR:jU:jDV:j5W:jZ:jkZ:jF[:j]:j^:j^:jNa:ja9=:j'c:jd:jReK3=:jf:jph:jh:jEi:j|j:jj:jUk:jn,:j)o:j'q:jq9=:jr:ju:juK4=:jv:j:j :jT:j9:jVN15 4.7 (1.0):j^:jϵA=3:jD:j6   #e  #.  #.  #. :j #.  #.  ##.#####   #....e@#   #[.#####   #).  #..  #..  #..  e   deep elf pyromancer ##.  #.   :j7,6.2 (2.5:j@:jbA! _You fly downwards.:jCa _There is a stone staircase leading up here.:jn:jo:ju:jQxF _Unknown command.:j\':jz(:j1:j};:j@ *The deep elf pyromancer points at you and mumbles some strange words.:j8@:j8K====7.2 (1.0:j:jy 2. _The bolt of fire misses you.:jm ..#.......# #...............#.. ..#......)#######'#######...###.. ..#.....................#...##### ..#.....................#...#.... ..########..............#...#.... .........#..............#...#.... .........#..............+...#.... .........'.......e......##'###... .........#.............#... :j.........###############...÷.#### .......................#......... ####.....##............#......... ..##.....##............#......... ..#.......#............#......... ÷.#.......#............#......... ..#......##...##.......#......... ..#......##...#####'####...).....:j K----8.7 (2.5:j4 5 _You fly upwards.:j. c _There is a stone staircase leading down here.:j# :j$ :----:j#. :j&1 F _Unknown command. :jn Your spells (describe)TypeFailure Level a - ShockConjuration/Air1%1  b - SwiftnessAir1%3  c + AirstrikeAir1% 4 d - FoxfireConjuration/Fire1%1  e - Mephitic CloudConjuration/Alchemy/Air 1%3 Select a spell to describe [?] help [!]/[I] toggle spell headers!:jK!:j!:jMu..#.......# #...............#.. Para the Stormcaller ..#......)#######'#######...###.. Tengu of Vehumet ****.. ..#.....................#...##### Health: 64/64 ======================== ..#.....................#...#.... Magic: 25/25 ======================== ..########..............#...#.... AC: 7Str: 8 .........#..............#...#.... EV: 15Int: 20 .........#..............+...#.... SH: 0Dex: 18 !:j4.........'.......e......##'###... XL: 12 Next: 50% Place: Dungeon:12 .........#......@............#... Noise: ---------  Time: 21848.7 (0.0) .........###############...÷.#### o) +2 rapier of the Bedazzling Bear {venom .......................#......... Throw: 33 darts (poison) ####.....##............#......... Quill Fly ..##.....##............#......... ..#.......#............#......... e   deep elf pyromancer ÷.#.......#............#......... ..#......##...##.......#......... ..#......##...#####'####...)..... _Unknown command.The deep elf pyromancer points at you and mumbles some strange words. _The bolt of fire misses you. _You fly upwards. _There is a stone staircase leading down here. _Unknown command.!:j!:j!:j>!:j9  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.":j]P  Okay, then.":jR":jx":j:. _":j u..#.......# #...............#.. Para the Stormcaller ..#......)#######'#######...###.. Tengu of Vehumet ****.. ..#.....................#...##### Health: 64/64 ======================== ..#.....................#...#.... Magic: 21/25 ====================---- ..########..............#...#.... AC: 7Str: 8 .........#..............#...#.... EV: 15Int: 20 .........#..............+...#.... SH: 0Dex: 18 ":j .........'.......*......##'###... XL: 12 Next: 50% Place: Dungeon:12 .........#......@............#... Noise: ---------  Time: 21848.7 (0.0) .........###############...÷.#### o) +2 rapier of the Bedazzling Bear {venom .......................#......... Throw: 33 darts (poison) ####.....##............#......... Quill Fly ..##.....##............#......... ..#.......#............#......... e   deep elf pyromancer ÷.#.......#............#......... ..#......##...##.......#......... ..#......##...#####'####...).....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  ":j Press: ? - help, Dir - move targetAim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 robe (empty  space bonus: 7/8)":j Ee E   fire elemental (summoned)Aim  Press: ? - help, Dir - move target: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 robe (empty  space bonus: 7/8)  The open air twists around violently and strikes the deep elf pyromancer!  The deep elf pyromancer is moderately wounded.":j 4===9.7 (1":j@EE":js _The deep elf pyromancer mumbles some strange words.#:j̤..#.......# #...............#.. Para the Stormcaller ..#......)#######'#######...###.. Tengu of Vehumet ****.. ..#.....................#...##### Health: 64/64 ======================== ..#.....................#...#.... Magic: 17/25 ================-------- ..########..............#...#.... AC: 7Str: 8 .........#..............#...#.... EV: 15Int: 20 .........#........E.....+...#.... SH: 0Dex: 18 .........'.......*......##'###... XL: 12 Next: 50% Place: Dungeon:12 .........#......@............#... Noise: ===------  Time: 21849.7 (0.0) .........############:j\####...÷.#### o) +2 rapier of the Bedazzling Bear {venom .......................#......... Throw: 33 darts (poison) ####.....##............#......... Quill Fly ..##.....##............#......... ..#.......#............#......... e   deep elf pyromancer ÷.#.......#............#......... E   fire elemental (summoned) ..#......##...##.......#......... ..#......##...#####'####...).....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, empty space bonus: 6/8)#:jS-○EAim  Press: ? - help, Dir - move target: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 robe  (moderately wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the deep elf pyromancer!  The deep elf pyromancer is heavily wounded.#:jA9○e#:j0+50.7 (1#:j"#:j˲` _The deep elf pyromancer barely misses you.#:j..#.......# #...............#.. Para the Stormcaller ..#......)#######'#######...###.. Tengu of Vehumet ****.. ..#.....................#...##### Health: 64/64 ======================== ..#.....................#...#.... Magic: 13/25 ============------------ ..########..............#...#.... AC: 7Str: 8 .........#..............#...#.... EV: 15Int: 20 .........#........○.....+...#.... SH: 0Dex: 18 .........'.......*E.....##'###... XL: 12 Next: 50% Place: Dungeon:12 .........#......@............#... Noise: ===------  Time: 21850.7 (0.0) .........#:jY[33m###############...÷.#### o) +2 rapier of the Bedazzling Bear {venom .......................#......... Throw: 33 darts (poison) ####.....##............#......... Quill Fly ..##.....##............#......... ..#.......#............#......... e   deep elf pyromancer ÷.#.......#............#......... E   fire elemental (summoned) ..#......##...##.......#......... ..#......##...#####'####...).....Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, empty space bonus: 6/8)#:j9S§Aim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 robe (heavilywounded, empty space bonus: 6/8)  The open air twists around violently and strikes the deep elf pyromancer!!  You kill the deep elf pyromancer!  Vehumet accepts your kill.  You feel your power returning.#:j]T+)#:j]a°#:j(cb4=41.7 (1#:jqj#:jlg _The fire elemental disappears in a puff of smoke!%:jm%:j%:jk%:j. 30  %:jh%:j%:j9c5==%:j%:j%:j%:jR%:j>%:j%:j%:j%:j%:j%:j%:j%9=%:j%:j%:jxM6=%:j%:j%:j,%:jY%:j%:j%:j%:j%:j%:jt%:j%:j =%:j%:j=M7=%:j'%:j2%:j%:j%:j,%:jB%:j%:jW%:j)%:j %:ju!9=%:j"%:j$%:j&M8=%:jQ'%:j)%:j]*%:j+%:jZ.,%:jF8%:j<%:jM=%:j>%:jHO=%:jM%:jM%:jNK9=%:jU%:j^\B%:j^%:j^%:j4hn%:ji9=%:j;j%:jl%:jnL20=%:j:o%:jr%:j)s%:ju%:juw%:j,x%:j=1=%:j=B%:j.B%:jż=2=%:jU%:j%:jf%:j%:j%:j5%:j%:j%:j9=%:j%:j%:ja3=%:j+%:j%:jY%:j,%:j%:j3%:j%:j%:jAJ=4=%:j%:j%:j%:j%:j%:j9=%:j%:j,%:j _You start resting.Magic restored.%:j6..---%:j1905.7 (54.0)%:jj5=---6.7 (55 _%:j"%:j$%:j3%:j.%:jļ%:j½%:j%:j,%:js%:j,%:j\%:j%:j9=%:j4%:jm,%:j{%:j%:j/%:j%:j:%:j%:j2%:j%:j-%:j%:j%:j%:jk?%:jA,%:jC%:jE%:jpF%:juG%:jI%:j J%:j K%:jx%:jy%:j{%:j,%:j݂%:j݅%:j%:j[%:j%:j%:j%:j,%:j%:jw,%:j,%:j~,%:js%:jP%:j%:j]%:j%:jB%:j,%:j%:j,,%:j%:j %:j%:j4%:jR%:j%:j$%:j%:jU%:j%:jR,%:j-%:jR%:jD%:j%:j%:j%:j%:j,%:ji%:j,%:j%:j_%:j?%:j%:j,%:j%:j,%:jN%:j?%:j%:j%:j, %:j %:j %:j,%:j%:j%:j2%:j~%:j"%:j,%:jk%:j%:j%:j$B%:j/%:jp1%:j3%:j74%:j7%:j79,%:j:%:j!=%:j ?,%:jB,%:jC%:j>F,%:jH%:jK%:j L%:j M%:jP,%:jQ%:jrT,%:jU%:j{X,%:jZ%:j\%:j]%:j^%:j]a,%:jb%:je,%:ji%:jm%:jn%:jp%:j%:j%:j%:j%:j%:jC%:j%:jA%:j%:jG%:j%:j#%:jZ,%:j%:jQ,%:j%:j%:j%:j%:j%:j%:j%:j%:jA%:j%:j%:jN%:j%:j%:j%:j%:jf %:j( %:j5 %:j W _You start waiting.%:j#/2005.7 (99%:jy%/6.7 (100.0)%:j+%:jo/# _Done waiting.%:j}H%:jI%:jJ%:jR,%:jA_%:j_b%:j@c%:jKf%:jj,%:j.l%:jp%:jhr,%:jTv%:jDw%:jx%:j|%:jp}%:j~%:j(%:j%:j%:j,%:j%:jV%:jK%:j%:jR%:j%:j!%:j%:j̖%:j%:j%:j%:j %:jg%:ju,%:jG%:j %:j%:j %:j),%:j%:jW,%:j%:j%:j[%:jU%:j%:jE%:jz%:j@%:j%:j%:j%:jo%:j%:j%:j5%:j%:j%:j%:j%:jq%:j%:j(%:jl%:j%:j %:jO%:j%:j%:jY%:j"%:j5%:j %:j%:j%:j,%:j%:ju%:j %:j%:jM%:j%:jp%:j{%:j%:j%:j%:j%:j%:jc%:j %:j%:j %:j %:j& %:j-%:j%:j%:j,%:jP%:j%:jH%:j%:j%:j%:j%:j"%:jR#%:j$%:j (%:j(%:j;*%:j,%:j-%:j/%:jp2%:j3%:j4%:j\7%:j7%:j9%:jb<%:j=%:j>%:jB%:jB%:jD%:jG%:jG%:jH%:jK%:jK%:jL%:jO%:jTP%:jQ%:jU%:jU%:jV%:jRZ%:jZ%:jw\%:jC_%:j_%:ja%:jc%:jwd%:je%:jWh%:jh%:jj%:jm%:jn%:jp%:jr%:js%:jt%:j!w%:jw%:jx%:j{%:j$|%:j~%:j,%:j%:j%:j%:j^%:je,%:j%:j6%:jĒ%:jٓ%:j ,%:j%:j%:j %:jM%:j%:j<%:jU%:j%:j%:jĥ%:jx%:j&%:j%:j,%:jȯ%:jr%:j%:jx%:j,%:j%:j%:jv%:j %:j%:j%:j%:j,%:j%:jB%:j%:j%:j%:jp%:jc%:j:,%:j%:jB%:j!%:j%:j%:j2,%:j1%:j[%:j%:j%:jF!,%:j#%:j4%:jn6%:j87%:j#9%:j@%:jC,%:jE%:jG,%:jI%:jK%:j'L%:j|M%:jFP%:jP%:jQ%:j^T,%:jU%:jtX,%:jZ%:j\%:j]%:jl^%:ja,%:j?b%:jd%:j;e%:jsf%:jh,%:jj%:jm,%:jn%:jp%:j q%:j!r%:j}W _You start waiting.%:j%c105.7 (99.0)6.7 (100.0)%:j%:j͐# _Done waiting.':j>g':jylVisible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 daggerb - ([) a +0 robe  c - ()) a hand axe Features':jm\d - (>) a stone staircase leading down':j7':j @':jcJ..#.......# #...............#.. Para the Stormcaller ..#......)#######'#######...###.. Tengu of Vehumet ****.. ..#.....................#...##### Health: 64/64 ======================== ..#.....................#...#.... Magic: 25/25 ======================== ..########..............#...#.... AC: 7Str: 8 .........#..............#...#.... EV: 30 Int: 20 .........#..............+...#.... SH: 0Dex: 18 .........'.......)......##'###... XL: 12 Next: 54% Place: Dungeon:12 .........#......@............#... Noise: ---------  Time: 22106.7 (0.0) .........###############...÷[':jK34m.#### o) +2 rapier of the Bedazzling Bear {venom .......................#......... Throw: 33 darts (poison) ####.....##............#......... Quill Fly ..##.....##............#......... ..#.......#............#.........  ÷.#.......#............#.........  ..#......##...##.......#.........  ..#......##...#####'####...).....  _You start resting. _Magic restored. _You start waiting. _Done waiting. _You start waiting. _Done waiting.':jS':j~T':jZ':j[\(:j(:jU  (:j<(:j(:jH15 7.7 (1(:j*(:j"%3(:j9~   #e  #.  #.  #.  #.  #.  ##.#####   ##   #[.#####   #).  #..  #..  #..  ##.  #.   (:jt,9.2 (2.5(:j(:j! _You fly downwards.(:ja _There is a stone staircase leading up here.(:j) (:j+ (:jߊ (:j F _Unknown command.):jo):jp):jDr):js):jy):j,~| 30  _):j):j̞,):j):j):j):j):jǸ):jݼ):j):j,):j7):j,):jh):j  Things that are here:#.#  #.#  #.#  #.#  #.#  #.#  ##.#####  #.....<#  #@.#####  #[.#  #..#  #.[#  #... ##..# #..# ..#  ##.#####.....<#[.##### .[..#.#a +0 leather armour; a +0 hand axe):ju.14.2 (5.0):ji  5.2 (6 _):j):ji$  Things that are here:):j _a +0 robe of fire resistance; a +2 vampiric broad axe*:j0m*:jm*:jqo*:js*:jIx*:jH}: _*:j~*:j[*:j*:j=*:j$  Things that are here:*:jG  a +0 leather armour; a +0 hand axe*:j\*:j0 _*:j*:ju*:j*:j*:jF*:jܜ*:j*:j*:j*:j*:j2*:j*:j۪*:j*:j#*:jY*:jq*:j#*:j*:j*:j*:j\*:j޿*:j!*:j*:j]*:j*:j*:j*:j*:jK*:j*:jF*:j*:j*:j*:j*:jK*:je*:j*:j#*:jN*:j*:j!*:jV*:jq*:jG*:jw*:j*:j*:jL*:j*:j*:j*:j7 #.[###. #...##. ##..##. ##..##. #...##. #.#.##. ##.#.##.#####..#.##.@.....##.#31.2 (16.0)*:ja#.####### .#+> .##. .##.## *:j *:j*:j_+2.2 (17*:j*:jn; _Found a stone staircase leading down.*:j *:jW *:jU *:jǶ *:j *:j- B*:jG X*:j ,*:j *:j> R  There is a stone staircase leading down here.*:jk *:j ;15 *:j *:j F _You reach down and open the door.*:j3 *:j _ 30  *:j *:jH @  There is an open door here.*:j #.# #...# #.# ##..#.### #.# ##..#...## #.# #...####...###.# #.#.#........#.# ##.#.#........#.#####..#.#........#.......##.#.......@#.####### .#7.2 (5.0)........'>....... .#).......#......#. .##########.####.# *:jt f ### # *:jZ *:j *8.2 (6*:j *:j $ _Found a flail.+:j+:ju+:j%+:jx+:j+:j> ,+:j +:j +:j +:j+:j@+:j+:j+:jE+:j+:j,+:j+:jG!+:j%+:j%+:j&+:j(+:j-+:j-+:jf/+:j0+:j5+:j5+:j6+:j9+:j>,+:j?+:jRA+:jD+:j8E+:jE+:jG+:j"K+:jgK+:j%L+:j%M+:jjP+:jP+:jQ+:j3S+:jV+:jmV+:jV+:jY+:j],+:j9^+:j_+:jcb+:jb+:jnc+:jd+:jh,+:ji+:j.k+:j p+:jMp+:j6q+:jr+:jWw,+:jAx+:jy+:j|,+:j}+:j/+:j+:j+:j+:j+:j+:j+:j+:jQ+:j+:j@+:j.+:j+:j+:jN+:j7+:j ####......####### #...#  #..@...#####  #......#...#  #......#...#  ##....##...#####.#...####.......#### # ####.......### #+:jE' #######...### #........# You pick up a parchment of Teleport Other and begin reading...+:jw060.2 (22.0)+:j3515 1.2 (23+:jϱ+:j~G _You add the spell Teleport Other to your library.+:jqJ  30  +:jvP X+:jOY X+:jY +:jZ +:j[ +:j\ +:j_b X+:jf ,+:j=g +:jh +:jk +:jk +:jdl +:j[n +:jq +:j9r +:jr +:jt +:jvv +:jw +:jw +:j`y +:j| +:j6} +:j} +:jl +:j;  .. ..[  ###### #....#......#####....#.......@.......71.2 (10##########.....####### ##..........# #####......##+:j " #......#.. #......#.. ##....##.. ####.##.. #.....+:j +:j +2.2 (11+:j +:jf ( _Found a ring mail.,:j_I3,:jI,:jdL,:jP,:jQ,:jV,,:jX,:j&Y,:jZ,:jT],:ja,:ja,:jc,:jd,:jmh,:jh,:jj,:j(l,:jGp,:jp,:jq,:js,:jGw,:jw,:jx,:jdz,:j~,:jN~,:ja,:j,:j;15 ,:ją,:j _m - 2 scrolls labelled HASEDI TOEWKEMYE (gained 1),:j,:jn_ 30  ,:jk,:j9,:j,:j],:j,:j,:j,:jT,:j ,:j,:j,,:j,:j,:jѥ,:j;,:jY,:j ,:j,:j?,:j,:j,:j#,:j^,:j,:j,:j!,:jk,:j,:jR,:j;15 ,:j;,:jN _You now have 650 gold pieces (gained 11).,:j,:j_ 30  ,:j+,:j,:j\,:j,:j ,:ja,:j,,:j/,:j,:j#,,:jr,:j,:j,:jM;15 ,:j ,:jsF _You reach down and open the door.,:j,:j_ 30  ,:jT,:jC@  There is an open door here.,:jH,:j _,:jn,:j,:j^,:j,:j,:j2,:j,:j,:j,:j,,:j,:j,:j,:j,:jQ15 ,:j,:jF _You reach down and open the door.,:jo  You encounter 2 slime creatures.,:jh#.# #.# #.# #.# #.#  #.#####.J  #.....J.. ,:jC  ###@####  #......# #......# #......# #......####'########### JJ 2 slime creatures (asleep)#.# #...^...##.# #...[...##.###.......# ##,:jH 200.2 (28 30  1.2 (29 _,:j:&,:j)Q _There is an open door here..:j+Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 64/64 ========================#.#Magic: 24/25 =======================-#.#AC: 7Str: 8#.#EV: 30 Int: 20#.#####.JSH: 0Dex: 18#.*****..XL: 12 Next: 54% Place: Dungeon:13###@####Noise: ---------  Time: 22201.2 (0.0)#......#o) +2 rapier of the Bedazzling Bear {venom#......#Throw: 33 darts (poison)#......#.:jCQuill Fly #......####'###########JJ 2 slime creatures (1 asleep)#.# #...^...##.# #...[...##.###.......# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (asleep, 100% to hit)  The zap hits the slime creature!  The slime creature is lightly wounded..:jH1J..:j#....:j#915 =2.2 (1.:j4!.:j$  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (asleep, 100% to hit)  The zap hits the slime creature!slime creature is lightly wounded. _The slime creature quivers..:jLM  #.#####.J...J...###'#### #..@...#...##'###########...#....##.###...... #...........# #. .:jTV .:jW o 30  -3.:jN\ .:jE^ /:j ####.J...J...###'#### ......Quill Fly #..#####.......#####. /:j/:j6?-4/:j/:j/:j ####.J...J...###'#### ......##'###########Quill Fly ####............. /:j֘0J/:j"J   slime creature/:j%5/:j/:j/:j@####.JJ..J...###'#### ......##'########### #.# #...^...[##.......# ##....####### .....###########/:jBK.J/:jJ/:j`KS5=6/:jP/:jR/:j h####.J...J...###J#### ......###@########### #.# #...^...[##....##....####### .....###########/:jn D ##/:j /:jF %7/:j2 /:j Q _There is an open door here.0:j#.#Para the Stormcaller#.#####.JTengu of Vehumet ****..#....J...Health: 64/64 ========================###*####Magic: 21/25 ====================----#......#AC: 7Str: 8#......#EV: 30 Int: 200:j#......#SH: 0Dex: 18#......#XL: 12 Next: 54% Place: Dungeon:13###@###########Noise: ---------  Time: 22207.2 (0.0)#.# #...^...#o) +2 rapier of the Bedazzling Bear {venom#.# #...[...#Throw: 33 darts (poison)0:j̮#.###.......# ## Quill Fly #...........# #.#####.......#####. J   slime creature#.............############..0:j ##. _There is an open door here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:jhAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (lightly wounded, empty space bonus: 5/8)0:jk'J  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the slime creature!!0:j8 0:jJ;15 ===8.2 (10:j0:jwf _The slime creature is heavily wounded.0:j^ #.#Para the Stormcaller#.#####.JTengu of Vehumet ****..#....J...Health: 64/64 ========================###'####Magic: 17/25 ================--------#..*...#AC: 7Str: 8#......#EV: 15Int: 20#......#SH: 0Dex: 18#......#XL: 12 Next: 54% Place: Dungeon:13###@###########Noise: ===------  Time: 22208.2 (0.0)#.# #...^...#o) +2 rapier of the Bedazzling Bear {venom#.# #...[...#0:j^ Throw: 33 darts (poison)#.###.......# ## Quill Fly #...........# #.#####.......#####. J   slime creature#.............############..##. _The slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 6/8)0:jW eM.JCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (heavily wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the slime creature!!0:ja 8 0:j}b *9.2 (10:jj 0:jj b _The slime creature is almost dead.0:j #.#Para the Stormcaller#.#####.JTengu of Vehumet ****..#....J...Health: 64/64 ========================###'####Magic: 13/25 ============------------#......#0:j AC: 7Str: 8#..*...#EV: 15Int: 20#......#SH: 0Dex: 18#......#XL: 12 Next: 54% Place: Dungeon:13###@###########Noise: ===------  Time: 22209.2 (0.0)#.# #...^...#0:j o) +2 rapier of the Bedazzling Bear {venom#.# #...[...#Throw: 33 darts (poison)0:j ,#.###.......# ## Quill Fly #...........# #.0:j #####.......#####. J   slime creature#.............0:j4 s############..##. _The slime creature is almost dead.0:jY Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0:jw wAiming: Airstrike (safe; 1% risk of failure)  0:j Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 8/8)0:j .  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!!  You kill the slime creature!0:j R0:j' 3610.2 (10:j[ 0:j8 Z _Vehumet accepts your kill.0:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:jG31:jL1:jP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1:jg  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.1:jy1:jvz1:j1:j͂  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2:jJ32:j2:j2:js#u 30  2:jI&;42:j&(=2:j'2:j+2:j+2:j,2:jn12:j12:j22:jg62:j62:jY72:j;2:jU<9=2:jK=2:j{A2:jAM5=2:jE2:j@G2:jG2:jH2:jL2:j;M2:jN2:jQ2:jpR2:jfS2:j(X2:jdX#=2:j{X2:jnY2:jM^2:j^2:j_2:jc2:j dM6=2:je2:jh,2:ji2:jn2:jn2:jo2:j2u2:jvu2:jv2:jQ{2:j{9=2:j|2:j2:jwM7=2:jǂ2:jb2:j2:j·2:j2:j 2:jŒ2:j2:jT2:j2:j 2:j9=2:j2:j2:j~M8=2:je2:j2:j/2:jW2:jC2:jv2:jQ2:j2:jT2:j/2:jP2:j9=2:j2:j/2:j~2:jD9=2:j2:j92:jr2:j2:j5,2:j"2:j+,2:j2:j2:j9=2:j2:j"2:jO2:j*2:j2:jk2:jE20=2:j2:jo2:j2:j[2:j 2:j2:jb2:jx2:j2:jt2:jy2:j9=2:j2:jR2:jK1=2:j2:j62:j~2:j2:jw2:j2:j2:j),2:j2:jz2:j9=2:jq2:j82:jx#22:j(=2:j2:j? 2:jx 2:j) 2:j 2:jJ2:j2:j.2:je2:j92:j2:jG9=2:j=2:j2:jK2:jw2:j"2:j"#32:j#(=2:j#2:ji'2:jG(2:j(2:jd2,2:j32:j82:jK82:j:2:jP?2:j?9=2:jtA2:jF2:jF2:jGD4=2:jYH2:jrK2:jK2:jM2:jQ2:jTQ2:j,R2:jU2:j V2:jV2:jFZ2:jZ#=2:jZ2:j\2:j7g _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting.  Magic restored.2:jp(---2:jy069.2 (59.0)2:jzk5=---70.2 (60 _2:j2:jT2:jM2:j1N2:jQO2:jT2:j Y,2:jZ2:j[2:j-\2:j'`2:jb`2:ja2:j&e2:je9=2:jQf2:jkmB2:jn2:j o2:jo2:j8s2:jts2:jat2:jJx2:jx2:jy2:j}2:j~2:j~2:jƂ2:j 2:jj2:jm2:j2:jc2:j,2:jی2:j2:jF2:jj2:j$2:ji2:j}2:j2:j22:j2:j2:j.2:j2:j2:jM2:j2:j,2:j2:j,2:jͱ2:jٵ2:j-2:j-2:jc2:j2:j2:j2:j+2:j2:jk,2:jX2:j,2:j2:j2:j^2:jr2:j$2:j2:jF2:j2:j2:j2:j2:j)2:j\2:j2:j2:j2:jY,2:jA2:j,2:j 2:j2:j32:j 2:ju2:j2:j2:jm,2:j2:j2:j2:j2:jB2:j,2:j 2:j 2:j-2:j2:jM2:j2:j2:j2:j 2:j$2:jw,2:jp2:j,!2:jn!2:j"2:j &2:jS&2:j<'2:j*2:j*2:j,2:j02:j=02:jc12:jP52:j52:ju62:j9,2:j;2:jB?,2:jC@2:j6D2:jD2:jgE2:jH2:j>I2:jJ2:jM,2:j{N2:jR,2:jS2:jW,2:jyX2:j[2:j[2:j\2:jw`2:j`2:ja2:je2:je2:j8g2:j'j2:jaj2:j|k2:jn2:jo2:jo2:j^s2:js2:jt2:j5x2:jnx2:jLy2:j|,2:j}2:j ,2:j2:j2:j22:j)2:j,2:j{2:jʍ2:j2:j2:j2:jB2:j2:j˗,2:j2:j,2:j'2:j,2:j72:j2:jY2:j2:jī,2:j2:j2:jۯ2:j2:jw2:j2:jw2:j,2:j2:j2:jH2:jW2:j}2:j2:j2:j,2:j2:j2:j2:j&2:j2:j 2:j2:j,2:j2:jB2:j<2:j2:j2:jR,2:jT2:j2:j 2:j2:j2:j2:j2:jA2:j 2:j62:j ,2:j2:j ,2:j 2:j,2:j2:j62:jg2:j{2:j<R2:jbN _You start waiting.369.2 (9970.2 (100.0)2:jsP2:jES# _Done waiting.2:j M #####.J #....J...##'####..@...# ###'##########^ #...[ 2:jO #.###.......# ##2:jY 2:j 01.0)2:jh 2:jT 2:j2M #####.J #....J...##'###......# ###'##########^#.# #...[...#2:j2:j)%22:j2:j3:jIF:M #####.J #....J...##'###......# 3:jF###'###########.# #...^...####3:jeK3:jK%33:jN3:jQQ3:jM #####.J #....J...##'####......#Quill Fly #..3:j3:jv%43:j 3:j 3:jZ!!M #####.J #........###@#####......#J   slime creature (asleep)#.#3:j|+3:j>,%53:j13:j4Q _There is an open door here.4:j7Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 64/64 ========================#.#Magic: 24/25 =======================-#.#AC: 7Str: 8#.#EV: 30 Int: 20#.#####**SH: 0Dex: 18#.*****..XL: 12 Next: 56% Place: Dungeon:13###@####Noise: ---------  Time: 22375.2 (0.0)#......#o) +2 rapier of the Bedazzling Bear {venom#......#Throw: 33 darts (poison)#......#4:j@8JQuill Fly #......####'###########J   slime creature#.# #...^...##.# #...[...##.###.......# ##Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (asleep, 100% to hit)  The zap hits the slime creature!4:jJonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (asleep, 100% to hit)  The zap hits the slime creature!slime creature is lightly wounded.4:j&D.J4:j;*J4:jY.....JJ 3 slime creatures (2 wandering)15 =6.2 (14:ja4:jb _You encounter a slime creature. x24:j3  #.#####JJ.....J.###'#### #..@...###'###########4:j3 #.# #...........# #. 4:j= 4:j> o 30  -74:jqC 4:j;E 4:j ####JJ.....J.###'#### ......Quill Fly #..#####.......#####. 4:jF)U-84:j-4:j|:5:j#| ####JJ.....J.###'#### ......##'###########Quill Fly 5:jH%q####............. 5:jN.5:j.%95:j35:j55:j\# ####JJ.....J.###'#### ......##'###########5:j]$ #.# #...^...[############.. 5:jxg5:jhT5=805:j%m5:jo5:j] ####JJ.....J.###'#### ......###@########### #.# #...^...5:j[##....####. 5:je0J5:j0J   slime creature5:jé%15:j5:juQ _There is an open door here.6:jK.J6:j{6:jߧ,2 _6:ja6:j6:j<<D'J6:jwD6:jE%36:j[J6:jfL9:j#.#Para the Stormcaller#.#####JJTengu of Vehumet ****..#......J.Health: 64/64 ========================###'####Magic: 21/25 ====================----#..*...#9:jQ:AC: 7Str: 8#......#EV: 30 Int: 20#......#SH: 0Dex: 18#......#XL: 12 Next: 56% Place: Dungeon:139:j###@###########Noise: ---------  Time: 22383.2 (0.0)9:jP#.# #...^...#o) +2 rapier of the Bedazzling Bear {venom#.# #...[...#9:jThrow: 33 darts (poison)#.###.......# ## Quill Fly 9:jl#...........# #.9:j######.......#####. J   slime creature#.............############..9:jAB##. _There is an open door here.  9:jd~Casting: Shock (safe; 1% risk of failure)  9:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  9:jPress: ? - help, Dir - move targetAim: a slime creature (lightly wounded, empty space bonus: 6/8)9:j.J  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the slime creature!!9:j48 9:j>;15 ===4.2 (19:j09:jf _The slime creature is heavily wounded.9:j#.#Para the Stormcaller#.#####JJTengu of Vehumet ****..9:j>#......J.Health: 64/64 ========================###'####9:jcMagic: 17/25 ================--------#......#AC: 7Str: 8#..*...#EV: 159:jBInt: 20#......#SH: 0Dex: 18#......#XL: 12 Next: 56% Place: Dungeon:13###@###########Noise: ===------  Time: 22384.2 (0.0)#.# #...^...#o) +2 rapier of the Bedazzling Bear {venom#.# #...[...#Throw: 33 darts (poison)#.###.......# ## Quill Fly #...........# #.#####.......#####. J   slime creature#.............############..##. _The slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a sli9:j_me creature (heavily wounded, empty space bonus: 8/8)9:jjeM.JCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!!9:j8 9:j*5.2 (19:j9:j%b _The slime creature is almost dead.9:jG#.#Para the Stormcaller#.#####JJTengu of Vehumet ****..#......J.Health: 64/64 ========================###'####Magic: 13/25 ============------------#......#AC: 7Str: 8#......#EV: 15Int: 20#..*...#SH: 0Dex: 18#......#XL: 12 Next: 56% Place: Dungeon:13###@###########Noise: ===------  Time: 22385.2 (0.0)#.# #...^...#o) +2 rapier of the Bedazzling Bear {venom#.# #...[...#Throw: 33 darts (poison)#.###.......# ## Quill Fly 9:jBH#...........# #.#####.......#####. J   slime creature#.............############..##. _The slime creature is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 8/8)9:jGk.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (almost dead, empty space bonus: 8/8)  9:jGThe open air twists around violently and strikes the slime creature!!  You kill the slime creature!9:jSR9:j3X;5/65586.2 (19:jL^9:jaZ _Vehumet accepts your kill.::j ::j} ::j ::j ::j u 30  ::jW ::j ::j ::j ::j2 M4=::j_ ::j ::j? ::jE ::j ::jc ::jL ::j ,::j ::j ::ji 9=::j% 5=::j=& ,::jh' ::jG* ::j* ::jf, ::jY1 ::j1 ::j}2 ::j9 e=::jC 6=::j}G ::jG ::jH ::jL ::jL ::j N ::jQ ::j)R 9=::j=S ::jfW ::jW M7=::jX ::j\ ::j@] ::j}^ ::jlb ::jb ::jc ::j k B::jl ::jm 9=::jm ::j1q ::jq ::jr ::jQw ::jw M8=::jx ::j"} ,::j2~ ::j ::ji ::jZ ::jy ::j ::j ::jJ ::jэ 9=::jS ::j ::je K9=::jd ::jǛ ::j ::j ::j ,::jJ ::j ::j3 ::j ::j ::jF 9=::jY ::j] ::j L20=::j ::j0 ::j1 ,::j ::j ::j ::j ,::j ::js ::j5 9=::j ::j) w1=::j ::j6 ::j[ ::j ::j ::jJ ::j ::jA ::jm ::j ::j 9=::jw ::j? B::j ::j/ K2=::j ::j ,::j ::j ::j ::j ::j3 ,::j ::jJ ::j 9=::je ::j$ ::j K3=::j ::j\ ::j ::j ::j(! B::j1" ::j" ::jM# ::j' ::j( 9=::j( ::j- ::j- #4::j- (=::j;. ::j0 ::j0 ::jY1 ::j%6 ::je6 ::j97 ::j9 ::jW: ::j: ::jg@ O=::j@ ::jC n _You start resting.Magic restored.::j[J (---::j.R 1445.2 (59.0)::jES #5::jlS G=---6.2 (60 _::jW ::jY ::j::j::j::j),::j::j::jJ::j::j::j,::jA::j::j9=::j ::j::j ::j::jS::jh::jV::j::j9::j ::j ::j ::j ::je::j::jz::j/::jk::j^::j::jL::j::j$::ju::jq ::j"::j"::jy#::j'::j(::j>)::j)-::jq-::jB.::j93::j3::j4::j7::j7::jV8::j;,::jK<::jd?,::j @;:jz;:j;:j;:j,;:j ;:j;:j;:j;:jO;:j;:j;:jX;:j;:jz;:js!;:j!;:j";:j ';:jp';:jh(;:j-;:j.;:j.;:j9;:j9;:j:;:j>;:j>;:j@;:jC;:jGC;:jC;:jF;:jF;:jH;:jJ;:jaK;:jFL;:j(P;:jYP;:jP;:jLS;:jyS;:jS;:jW;:jX;:jyX;:jZ;:jZ;:jT[;:j];:j];:je^;:j`,;:j;a;:j8c;:jnc;:jc;:jWh,;:j!i;:jUk;:jk;:j#l;:j2p;:jwp;:jZq;:jt;:j u;:jhv;:j{;:j{;:j|;:j;:j_;:j>;:j;:j3;:j;:j;:j;:jՍ;:j-;:jd;:j4;:j;:jN;:j>;:j,;:jM;:j;:j;:j۟;:j;:j;:j;:jҨ,;:j˩;:js;:j;:j;:j;:j1;:j^;:j>,;:j%;:j,;:j4;:jW,;:jY;:j;:j;:j;:j,;:j;:j;:j;:j';:j6,;:j;:j;:j;:j;:j",;:j";:j,;:j;:j,;:je;:j;:j%;:j;:j;:j;:j;:j;:j$;:jF;:j;:j};:jn;:j;:j$;:j;:j ,;:j ;:jn;:j;:j;:j;:j;:j;:j;:j;:j;:j!,;:jZ";:j&;:j&;:j';:j,;:j-;:j-;:j2,;:j3;:j\7;:j7;:j8;:j<;:j<;:j=;:j^B;:jB;:jC;:jH;:jI;:jI;:jN;:jO;:j(P;:jvT;:jT;:jrU;:j[,;:j[;:j`,;:jc;:j6f,;:jg;:jl;:jcl;:jm;:jq;:j r;:jr;:j^w,;:jzx;:j|,;:j};:j;:j;:j,;:jƈB;:jb,;:j;:j;:ja;:jN;:j7;:j;:jb;:j`;:j;:ju;:j>;:j£;:j|;:jW _You start waiting.;:j.545.2 (99;:j8/6.2 (100.0);:j;:j_# _Done waiting.;:j@;:jA;:jB;:jG;:jG;:jL;:jYM;:jM;:jN;:jS;:jS;:jT;:j/Z;:jtZ;:j\;:j^;:jW_;:jn`;:j e;:jce;:j&f;:jk;:jXk;:jHl;:j_q;:jq;:jr;:jfw,;:jAx;:j ;:j;:j;:j;:j;:j;:j_;:j;:j;:j;:jT;:jܛ;:j;:jݠ;:j;:j̥;:j ;:j;:jV;:j;:j;:j;:jư;:jű;:j9;:jy;:jy;:j;:j;:j0;:jz;:j;:j;:j;:j*;:j_;:j;:jP;:jA;:jM;:j;:j;:jB;:j;:j;:jv;:j;:j;:j;:j;:jG;:jS;:j;:j ;:j;:j);:jt;:j;:j;:jV;:j;:j;:j-;:j;:j ;:j ;:j ;:j;:j>;:j;:j;:j;:js;:j;:j-;:j;:j ;:j3!;:j!;:j%,;:j"';:j+,;:j,;:j/,;:jK0;:j2,;:j2;:j&5;:jZ5;:j5;:j9,;:j:;:j>,;:j?;:jD;:j]D;:jpE;:jJ;:jJ;:jK;:jP,;:jQ;:jiU,;:jU;:jY;:j?Y;:j_Z;:j`;:jV`;:j9a;:jf;:j(g;:j-h;:jl;:jl;:jm;:jr;:j_r;:jWs;:j.x;:jox;:jsy;:j~,;:j~;:j͂;:j;:j;:jd;:j;:j̉;:j܍;:j;:j;:j;:jV;:j;:jv;:j͙;:j;:j;:j8;:j~;:jo,;:j;:j;:jB;:j/;:j̲;:j;:j;:jy;:jֹ;:j;:j;:ja;:j;:j;:jY;:j;:j;:j<;:jn;:j,;:j;:j;:j7;:j;:j;:j;:js;:j;:j;:j;:j;:jU;:j];:j;:j;:j;:j;:j;:j;:j ;:j;:j;:jy;:j;:j;:j;:j;:j;:jV!,;:jm";:j_(;:j(;:j);:j.,;:j/;:j5,;:jw6;:j;;:j<;:j>;:j;J;:jJ;:jK;:j%R;:jR;:jS;:jMX;:jDZ;:je[;:jGa;:ja;:jb;:jiB;:j;:j?%4<:j<:j<:jU|5M<:j|? #####JJ #......J.##'####......#Quill Fly <:jg}5#..<:j?<:jT%5<:j5<:j>)M #####.. #........###@#####......#<:j>5#.#<:jrI<:jM%6<:jO<:jiSQ _There is an open door here.=:j~0 =:j:6 B=:j6 =:ji7 =:j>8 =:j = =:j}= =:jg> =:jD =:jgD =:jOE =:jJ =:jRK =:jK =:j1P =:jP =:jQ =:j+W ,=:jW =:j\ =:j\ =:j` =:ja =:jwb =:jc =:jvg =:jg =:jh =:jn =:jUn =:jo =:jt ,=:j(u =:jy =:jy =:jz =:j =:j =:j݀ =:j ,=:j =:j =:j =:jԌ =:j^ =:j =:jl =:j ,=:j =:j J=:j =:jG =:j =:j =:j =:jr =:ji =:j =:j =:j =:jM =:j =:j( =:j =:jJ =:j5 _You start waiting.A slime creature comes into view.=:j% JJ   slime creature (wandering)=:j /75.2 (29.0)=:j =:jI 26.2 (30 _=:j=:j>:j+ Para the Stormcaller#.#Tengu of Vehumet ***...#.#Health: 65/65 ========================#.#Magic: 24/25 =======================-#.#AC: 7Str: 8#.#EV: 30 Int: 20#.#####**SH: 0Dex: 18#.*****..XL: 12 Next: 58% Place: Dungeon:13###@####Noise: ---------  Time: 22676.2 (0.0)#......#o) +2 rapier of the Bedazzling Bear {venom#......#Throw: 33 darts (poison)#......#Quill Fly #......####'###########J   slime creature>:j #.# #...^...##.# #...[...##.###.......# ##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (wandering, hasn't noticed you, 94% to hit)  >:j MThe zap hits the slime creature!  The slime creature is lightly wounded.>:j 1J.>:j‰ JAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (wandering, hasn't noticed you, 94% to hit)  The zap hits the slime creature!slime creature is lightly wounded.  >:j WThe slime creature quivers.>:j .....J 2 slime creatures>:j5 915 =7.2 (1>:jܗ >:j _ _You encounter a slime creature.?:j #.#####JJ.......###'#### #..@...###'############.# #...........# #.  30  -8?:j=?:jT  ####JJ.......###'#### ......Quill Fly #..#####.......#####. ?:j[ U-9?:j_ ?:jna ?:j/ ####JJ.......###'#### ?:jp......##'###########Quill Fly ?:jq####............. ?:ja?:jN&80?:jJ?:j@:j5G ####JJ.......###'#### ......##'########### #.# #...^...[############.. @:j @:j %1@:j@:j@:jFK ####JJ.......###'#### ......###@########### #.# #...^...[##....####. @:j@:ji0J@:jJ   slime creature@:jS5=2@:j @:jQ _There is an open door here.A:j K.JA:j *JA:jz uJ 2 slime creaturesA:j@ ,3 _A:j_ A:j B:jZ'J.JB:jcB:j;d%4B:jiB:jkB:j1F #.#Para the Stormcaller#.#####JJTengu of Vehumet ***...#........Health: 65/65 ========================###J####Magic: 21/25 ====================----#..*...#AC: 7Str: 8#......#EV: 30 Int: 20#......#SH: 0Dex: 18#......#XL: 12 Next: 58% Place: Dungeon:13###@###########Noise: ---------  Time: 22684.2 (0.0)#.# #...^...#B:jF o) +2 rapier of the Bedazzling Bear {venom#.# #...[...#Throw: 33 darts (poison)#.###.......# ## Quill Fly #...........# #.#####.......#####. JJ 2 slime creatures#.............############..B:j G ##. _There is an open door here.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (lightly wounded, empty space bonus: 5/8)B:j2E .J  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (lightly wounded, empty space bonus: 5/8)  The air twists around and strikes the slime creature!!B:jF D'JB:jO B:jO ;15 ===5.2 (1B:jV B:jY f _The slime creature is heavily wounded.C:jA#.#Para the Stormcaller#.#####JJTengu of Vehumet ***...#........Health: 65/65 ========================###'####Magic: 17/25 ================--------#..J...#AC: 7Str: 8#..*...#EV: 15Int: 20#......#SH: 0Dex: 18#......#XL: 12 Next: 58% Place: Dungeon:13###@###########Noise: ===------  Time: 22685.2 (0.0)#.# #...^...#o) +2 rapier of the Bedazzling Bear {venom#.# #...[...#Throw: 33 darts (poison)#.###.......# ## QuilC:jBl Fly #...........# #.#####.......#####. JJ 2 slime creatures#.............############..##. _The slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 7/8)C:j=dM.JCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature.C:j]>D.JC:jFC:j@G*6.2 (1C:jLC:j`Of _The slime creature is heavily wounded.C:jy#.#Para the Stormcaller#.#####JJTengu of Vehumet ***...#........Health: 65/65 ========================###'####Magic: 13/25 ============------------#......#AC: 7Str: 8#..J...#EV: 15Int: 20C:j#..*...#SH: 0Dex: 18#......#XL: 12 Next: 58% Place: Dungeon:13###@###########Noise: ===------  Time: 22686.2 (0.0)#.# #...^...#o) +2 rapier of the Bedazzling Bear {venom#.# #...[...#Throw: 33 darts (poison)C:j:#.###.......# ## Quill Fly #...........# #.#####.......#####. JJ 2 slime creatures#.............############..C:jfa##. _The slime creature is heavily wounded.C:jCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.C:j)Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 7/8)C:jdM.JCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!C:jD.JC:j̼C:j*7.2 (1C:jC:jCg _The slime creature is severely wounded.D:jR: S#.#Para the Stormcaller#.#####JJTengu of Vehumet ***...#........Health: 65/65 ========================###'####Magic: 9/25========----------------#......#AC: 7Str: 8#......#EV: 15Int: 20#..J...#SH: 0Dex: 18#..*...#XL: 12 Next: 58% Place: Dungeon:13###@###########Noise: ===------  Time: 22687.2 (0.0)#.# #...^...#D:jI; o) +2 rapier of the Bedazzling Bear {venom#.# #...[...#Throw: 33 darts (poison)#.###.......# ## Quill Fly #...........# #.#####.......#####. JJ 2 slime creatures#.............############..##. _The slime creature is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  D:jz; Press: ? - help, Dir - move targetAim: a slime creature (severely wounded, empty space bonus: 4/8)D:j8 PMJCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (severely wounded, empty space bonus: 4/8)  The air twists around and strikes the slime creature!D:jE .  The slime creature is almost dead.The slime creature is struck by your quills.  You kill the slime creature!D:jE D.JD:jM aJ(1 wandering)D:jXS 298.2 (1D:j]Z D:j] Z _Vehumet accepts your kill.E:j}####JJJ......###'#### ......##......##..J...####'########### #@# #...^...[E:j?##....##....####### .....########### ## ##E:jj .J.JJJ 3 slime creatures (2 wandering)10/25= 30  ---9E:jE:j_ _You encounter a slime creature.E:jT^ J......###J#### #......##......##...........E:j׽###J########### #.# #...^...[##....##....####### .....JJ 2 slime creatures (1 wandering)E:j6D'JE:j#'E:j*JE:j3J.E:jB---90E:jE:jE:j  ###J#### #................##'########### #J# #...^....[##....##........####.......#### #............E:j% ###########J   slime creatureE:jY D.JE:j /JE:j 'J 2 slime creatures (1 wandering)E:jX %1E:j E:jd E:ju/#.J....# #......# #......# #......# ###'########### #.# #...^...# E:j7#J# #...[...# #.###.......# ###E:j#.@.........# #..##########.E:j8 #.......E:j'############E:j# J   slime creature E:jE.JE:j/JE:j!$.J 2 slime creatures (1 wandering)2E:j<(E:j2*F:jvR#......# #.J....# #......# #......# ###'########### #.# #...^...# #.# #...[...# #J###.# ##.# #.#####.#####.#...######.##.#   slime creatureF:jE.JF:jF:j]A=3F:jZF:jF:jϔ#......# #.J....# #......# #......# ###'########### #.# #...^...# #.# #...[...# #.###.# ##.J.# #.#####.#####.#..####F:jQ.##.####F:jiF:jX1=4F:j'F:jF:jLB#......# #.J....# #......# #......# ###'#### #.# #...^...# #.# #...[...# F:jhL#.###.# ##.J.# #....######.#####....##.###F:jL/.....###.#####.F:jL0#.#.#F:jhN<.JF:jrO9.JF:jXWF:jW%5F:j]F:j`F:j #......# #.J....# #......# #......# ###'### #.# #...^...# #.# #...[...# #.###.# ###### #...J.# #....# #####.F:j\ #####....# #.# #.....###.#####.#.F:j )#.##.F:jQ ;.JF:j X6F:j #......# #.J....# #......# #......# ###'### #.# #...^...# #.# #...[...# #.###.# ###### #....J.@....# #....# #####.#####....# #.# #.....###.#####.#.#.##.F:j F:j %7F:j F:j G:jn=;#......# #.J....# #......# #......# ###'### #.# #...^...# #.# #...[...# #.###.# ###### #....J..@...# #....# #####.#####....# #.# #.....###.#####.#.#.##..JJG:jCJ 2 slime creatures (1 wandering)G:jC>=8G:jJG:jkMG:j R#......#Para the Stormcaller#.J....#Tengu of Vehumet ***...#......#Health: 65/65 ========================#......#Magic: 7/25======------------------###'###########AC: 7Str: 8#.# #...^...#EV: 30 Int: 20#.# #...[...#SH: 0Dex: 18#J###.......# ######XL: 12 Next: 59% Place: Dungeon:13#.....*.@...# #....#Noise: ---------  Time: 22698.2 (0.0)#####.......#####....#o) +2 rapier of the Bedazzling Bear {venom#................#G:j Throw: 33 darts (poison)############.....#### Quill Fly ##........#####.... JJ 2 slime creatures (1 wandering)#....#....##... _You encounter a slime creature.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (empty space bonus: 8/8)G:ji .J  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!!  The slime creature is heavily wounded.G:jP G.JG:j WJG:j< ;15 ===9.2 (1G:j G:j c _The slime creature quivers.G:j  #......#Para the Stormcaller#.J....#Tengu of Vehumet ***...#......#Health: 65/65 ========================#......#Magic: 3/25==----------------------###'###########AC: 7Str: 8#.# #...^...#EV: 15Int: 20#.# #...[...#SH: 0Dex: 18#.###.......# ######XL: 12 Next: 59% Place: Dungeon:13#.J....*@...# #....#Noise: ===------  Time: 22699.2 (0.0)#####.......#####....#o) +2 rapier of the Bedazzling Bear {venom#................#Throw: 33 darts (poison)############.....#### :j LmQuill Fly ##........#####.... JJ 2 slime creatures#....#....##... _The slime creature quivers.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 7/8)G:jR*  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!  The slime creature is almost dead.The slime creature hits you!G:jC****@****G:j*"z******...**J@.**...******H:j c0JH:j(d=.JH:j)m,..[........J@............J 3 slime creatures (1 wandering, 1 da…)H:jzn858---H:jnw4=700.2 (1-Mesm Fly H:jnH:juH:jZx@ _Your orb emits a pulse of dizzying energy.H:j#......#Para the Stormcaller#.J....#Tengu of Vehumet ***...#......#Health: 58/65 =====================---#......#Magic: 0/25------------------------###'###########AC: 7H:jStr: 8#.# #...^...#EV: 15Int: 20#.# #...[...#SH: 0Dex: 18H:jy#J###.......# ######H:j7XL: 12 Next: 59% Place: Dungeon:13H:jU_#..J...*@...# #....#Noise: ===------  Time: 22700.2 (0.0)H:jx#####.......#####....#o) +2 rapier of the Bedazzling Bear {venomH:j#................#Throw: 33 darts (poison)H:j############.....#### Quill -Mesm Fly ##........H:jݲ#####.... JJJ 3 slime creatures (1 wandering, 1 da…)#....H:j#....##... H:j_Your orb emits a pulse of dizzying energy.  Casting: Airstrike (safe; 1% risk of failure)  H:j:MConfirm with . or Enter, or press ? or * to list all spells.H:jYAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetH:jAim: a slime creature (almost dead, dazed, empty space bonus: 7/8)H:j#.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (almost dead, dazed, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!  You kill the slime creature!  Vehumet accepts your kill..J.JH:j=J 2 slime creatures (1 wandering)H:jX*60/66611.2 (1H:jH:j~ _Vehumet is now extending the range of your destructive spells.H:j#  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell.H:j, #.J....# #......# #......# ###'########### #.# #...^...# #.# #...[...# #.###.......# #######J..J.# #....# #####.#####....#  #.........# ############.....##### ##.........### #.H:j,    slime creature#.#####H:j/ @.JH:j0 ,JH:j7 .J 2 slime creatures (1 wandering)H:js9 2= 30  ---2 _H:j? H:jA I:j#......# #......# ###'########### #.# #...^...# #.# #...[...# #.###.......# #######.J..J# #....# #####.......#####....#  #.........# ############.....###### ##..........### #.#.   slime creature##....###.# #..JJI:j.J 2 slime creatures (1 wandering)I:j)y3=---3I:jMI:jUS#......# #......# ###'### #.# #...^...# #.# #...[...# #.###.# ###### #..J..J.....# #....# #####.#####....# #.# #.....###.######......##......#I:jKV#......# J   slime creature##....#####.##.I:jYG.JI:jV[,JI:ja.J 2 slime creatures (1 wandering)I:jbS4=4I:jkI:jEy#......# #......# ###'## #.# #...^...# #.# #...[...# #.###.# ###### #...J.I:j# #....# #####..J....#####....# #.# #.....# ##...# #####......##......#.#......#. 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P:j@.JP:jP:jG=  P:j5P:jP:jtP:j# #. .# #[.#......##### #[.##.J....#...# #..##......#...# #.[###....##...# #.# #.####.##...## #.# ##.#..J....#### #.# ##.####.### #.# #.#...###.# #.#.#........#.# ##.#.#........#.#####..#.#........#.##.#........#.# .#........'>. .#).......#......#. . .J5=6P:j( .....# #[.## #########[.#  #.J....#...# #..# #......#...# #.[###....##...# #.# #...##.##...##.# ##..# #.......#### #.# ##..#####J......### #.# #...# #######@..###.# #.#.# #........#.# ##.#.##........#.#####..#.##........#.......##.##........#.####### .##........'>....... .##).......#......#. .###########.####.# ### #JP:jڀ .P:j P:j %7P:j P:j P:j* ########[.#  #.J....#...# #..#  #......#...# #.[###....##...# #.# #...# ##.##...##.# ##..#  #....J..#### #.# ##..# ####.......### #.# #...#  #######...###.# #.#.#  #....@...#.# ##.#.# P:j #.#.#####..#.# #.#.......##.# #.#.####### .# #.'>....... .##)P:jI G#......#. .###########.####.# ### # P:j6 P:j %8P:j P:j Q:j.J....#...# #..# #......#...# #.[# ##....##...# #.# #...# ##.##...#Q:jh D#.# ##..#  #....J..#### #.# ##..# ####.......### #.# #...#  #######...###.# #.#.#  #........#.# ##.#.# #.#.#####..#.# #.Q:j #.......##.# #.#.####### .# #.Q:j Z'>....... .# #)#......#. .###########.####Q:j Y.# ### Q:j* 4# Q:jQ:j%9Q:jQ:j"Q:jt......#...# #.[###...# #.# #...# ##.##...#Q:ju#.# ##..#  #....J..#### #.# ##..# ####.......### #.# #...# Q:j>u #######...###.# #.#.#  #........#.# ##.#.# Q:j`ue#.#.#####..#.# Q:ju#.#.......##.# #.Q:ju#.####### .# #.Q:ju'>....... .# #)Q:j(vE#......#. .# ##########.####.# ### # Q:jx0JQ:jJ   slime creatureQ:jB=30Q:j܉Q:j"Q:j##...# #.# #...# ##.##...##.# ##..#  #....J..#### #.# ##..# ####....J..### #.# #...#  #######...###.# #.#.#  #........#.# ##.#.# #.#.#####..#.# Q:j#.#.......##.# #.#.####### .# #.'>....... .# #)#......#. .# ##########.####.#  Q:jh### #Q:j@.JQ:j@.JQ:jiQ:jQ6=1Q:jQ:jJ ##.##...##.# ##..#  #....J..#### #.# ##..#  ####.......### #.# #...#  #######J..###.# #.#.# Q:jK  #........#.# ##.#.# #.#.#####..#.# #.#.......##.# #.#.####### .# #.>....... .# Q:jqK #)#......#. .# ##########.####.#  ### # Q:jO G.JQ:j%V Q:jV %2Q:jM[ Q:j] Q _There is an open door here.R:j R:ji   Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   3.7  16%   0   k + Spellcasting 8.7  24%  -1      R:j -     b - Polearms   0.0    +1   l * Conjurations  10.6  13%  +3   c - Staves   0.0    +1   m - Alchemy   0.0    -1   d - Unarmed Combat   0.0    +1   n - Fire Magic   0.0    +1  R:j  e - Throwing   3.0     0   o + Air Magic17.6  32%  +3  R:j7         R:j1  f - Short Blades   4.0    +1   p * Evocations   2.9  15%   0   g - Long Blades   2.3    +1   q - Shapeshifting   5.0    -2      R:jk x     h - Armour   0.0    +1      R:j $ i - Dodging   2.1    +1      R:j $ j - Stealth   2.1    +1      R:j l    R:j! a    R:jD _    R:jg a    R:j _    R:j a    R:j _    R:j     The percentage of incoming experience used to train each skill is in brown.  R:j) Skills enhanced by cross-training are in green.  [?] HelpR:jR G[=] set a skill target  R:j [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  R:j [!] training|cost|targetsT:js44294 j + Stealth 2.1   5%U:j$^-333U:jl^82 j * Stealth   2.1  11V:j%V:j-V:j5##.##...###.# ##..#Para the Stormcaller#....J..#### #.# ##..#Tengu of Vehumet ****..####.......### #.# #...#Health: 66/66 ========================#######...###.# #.#.#Magic: 6/25=====-------------------#....J...#.# ##.#.#AC: 7Str: 8V:jc6A#........#.#####..#.#EV: 30 Int: 20#........#.......##.#SH: 0Dex: 18#........#.####### .#XL: 12 Next: 61% Place: Dungeon:13#........@>....... .#Noise: ---------  Time: 22732.2 (0.0)#).......#......#. .#o) +2 rapier of the Bedazzling Bear {venom##########.####.#V:j6oThrow: 33 darts (poison)### #Quill -Mesm Fly J   slime creatureVehumet accepts your kill. V:j6_Vehumet is now extending the range of your destructive spells.Casting: Airstrike (safe; 1% risk of failure)  V:j6Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _There is an open door here.V:j=V:jM>V:jCV:jEW:j.##...## #.# ##..# #....J..#### #.# ##..# ####.......### #.# #...# #...###.# #.#.# #....J...#.# ##.#.# #........#.#####..#.# #..#.......##.# #.#.# .# #.'@. .# #).#......#. .# ###.####.# ### # W:jlG.JW:j  3.2 (1 _ _There is a stone staircase leading down here.Y:jd2.##...## #.# ##..# ....J..#### #.# ##..# .......### #.# #...# #...###.# #.#.# #........#.# ##.#.# Y:j21#.....J..#.#####..#.# #........#.......##.# #.#.#.# #.'>#.# #).Y:j 3#......#.#.# #Y:j03###.####.# ### # Y:j;Y:ju<,4 _Y:j@Y:jBY:j2 ##...## #.# ##..# J..#### #.# ##..# .### #.# #...#  #...###.# #.#.# #.#.# ##.#.# #.....J..#.#####..#.# #........#.......##.# #.#.#.# #.'>.#.# #).#......#.#.# ##########.####.# ### # Y:j\ Y:j %5Y:j Y:j Y:j ...## #.# ##..# J..#### #.# ##..# .### #.# #...# #...###.# #.#.# #.#.# ##.#.# #.....J..#.#####..#.# #........#.##.# #.#.#.# #.'>.#.# #).#......#.#.# ##########.####.# ### .# #JY:j J   slime creatureY:j< [7=6Y:j8Y:jZ:j *...## #.# ##..# J..#### #.# ##..# .### #.# #...# ...###.# #.#.# #.#.# ##.#.# #.....J..#.#####..#.# #.#.Z:j*##.# #.J#.#.# #.'>.#.# #).#......#.#.# #Z:jd+s#.####.# ### .# .#.#.#.#Z:jO.G.JZ:j5Z:j@6%7Z:jG;Z:j:=[:j:J..#### #.# ##..# .....### #.# #...# #####...###.# #.#.#  #........#.# ##.#.#  #.....J..#.#####..#.#  #........#.......##.#  #..#.########.#  #.J>.......#.#  #).#.....@#.#.#  ##########.####.#  ### #.# [:j #.# #.##.# #.##.#[:jG'J[:j][:j%8[:j[:j[:j)......###. #####...###  #........#J..#.#####....#.......#.#.#######'>.......#).#J.....#.##########.####@#  ### <[:j05<[:j%9[:j O _Found a stone staircase leading up.\:j7 #####...###  #........#J..#.#####....#.......##.######.'>.......).#J.....##########.####.#  ###  ###\:ji\:j\:jB=40\:j4\:jq\:j  #........#J..#.#####....#.......#######'>.......)#J.....##########.####.#  ### \:j;1\:j\:j\:j ` J..#.#####....#.......#######'>.......)#J.....##########.####.#  ### 8=2\:j3  ...#.......#######'>.......)#J.....##########.####.#  ### <JJ   slime creature3]:j%######'>.......)#J...J.##########.####.#  ### <# ]:j'E.J]:j)D.J]:j0]:j1%4]:j6]:j8]:jÐ'>.......)#J.....##########.####.#  ### #J #.<#]:j D.J]:j']:jJ%5]:j]:j]:j 5)#J.....##########.####.#  ###  #J.#]:jr D.J]:j ]:j A=6]:j ]:j4 a _There is a stone staircase leading up here.^:jR ^:j ^:j ^:j G.J^:j. ^:jEZ 9=15 7 _^:jy A=2^:j  ########## ######################........# .....#......#...@....#........# .....#......#....)...+........# .....#......'........#........# ....####...####'####+#........# ....###########.###.....####### # ..............#...#.....## ..............#...#.....##  ..............#...'.....##  ..............#...#.....## ^:jJ ,8.7 (2.5^:j ^:j _You fly upwards. _There is a stone staircase leading down here.^:j ^:j^:j^:jNF _Unknown command._:j"_:jO"_:j}#_:j, 30  _:j-_:j-_:j._:j510/25_:j(6(=_:jr=1==2= _You start resting.62.7 (14.0)3.7 (15Fly  _Your orb has recharged its mesmeric power._:jN _:jN _:jZ _:j_ ,_:jc B_:jh e=_:jki _:j3l _:jl N13=_:jm _:jBp ,_:j>s _:j}u _:jv _:jw _:jy _:juy _:jO {=_:j _:j6 _:jK _:j _:j& M4=_:j _:jp ,_:j _:j> _:j _:j _:jl ,_:j _:j _:jH 9=_:j _:j _:jT M5=_:jU _:j8 _:j _:j _:jϞ _:j _:j _:j@ _:j _:jo _:j _:jަ _:j 2=_:j& _:j _:j? M6=_:j` _:j ,_:j _:j{ ,_:j _:jȵ _:j _:jg _:j _:j 9=_:jE _:j _:j 77=_:j- _:j _:j ,_:j _:j _:j' _:j _:j _:j _:j _:j {=_:j8 _:jM _:j _:j M8=_:jX _:j _:jz _:j _:j _:j _:j' _:jX _:j _:jh _:j _:j 9=_:j _:j _:j< K9=_:j) _:jL _:j _:jC _:j _:j _:j _:j{ _:j _:j _:j _:j) 9=_:j _:jp _:j L20=_:j, _:j W _You start resting._:jt :._:j .805.7 (42_:j! _:jm _:j _Vehumet will no longer extend the range of your destructive spells._:jJ_:j_:j_:j$X_:j$_:j%_:j(_:jX(9=_:j5)_:jC+_:jx+_:j+_:j,_:j3-K1=_:j-_:j._:j2/_:j/_:jE2_:jx2_:jI3_:j5_:j5_:j{6_:j8_:j89=_:jw9_:jh:_:j:K2=_:j*;_:jl<_:j<_:j=_:j?_:j-@_:j)A_:j(B_:jYB_:jB_:jD_:j^D9=_:jD_:jG_:j{GK3=_:jbH_:jJ_:jJ_:jK_:jM_:jM_:jN_:jaQ_:jQ_:jR_:jhT_:jT9=_:jV_:jaX_:jXK4=_:j Z_:jq[_:j[_:j\_:j^,_:j`_:ja_:j b_:jc_:j e_:j[e9=_:jf_:ji_:ji_:jk_:jmn _You start resting.Magic restored._:js_:jz-30.7 (25_:j}{`5=1.7 (26 __:j_:jc`:jI`:j`:jn`:j8`:j`:j`:j`:jN9=`:jM`:j`:j',`:jc(`:j)`:jr*`:j.`:jx.`:jj/`:jj2`:j2`:j3`:jQ7`:j[8`:jt9`:jL<`:j<`:j=`:j?`:j3@`:jA`:jC`:jC`:jD`:j,`:j%oD`:j#r,`:jr`:j7s`:jwB`:j|B`:j}`:j,`:jv`:j`:jm`:j`:j[`:jÈ`:j͉`:j,`:j`:jӐ`:j&`:jp`:jPn`:jX`:j8`:j`:j`:j,`:j}`:j`:jA`:jȪ`:j `:j`:j`:j`:ja`:jʵ`:j`:j\`:j͹`:j`:jѻ`:j\`:j`:jٿ`:j`:jn`:j`:j-`:j6`:j`:j$`:j`:je,`:j^,`:jm`:j"`:j`:j?J`:jJ`:j`:j`:j`:j`:j`:j,`:j^`:j=`:j6`:j2*`:j+`:j0B`:j~2,`:j3`:j6`:j7`:j7`:j6;`:j;`:j<`:j?`:j?`:j&A`:jeC`:jC`:jE`:jH`:jlH`:j[J`:jML`:jM`:jN`:j\,`:j ]`:j``:jNa`:ji`:ji`:jbl`:jl`:jm`:jp`:jTp`:j?q`:jt,`:jgt`:jDv`:jv`:jx`:jz`:jOz`:j{`:j}`:j}`:j~`:jȇ`:j΋,`:j`:jp`:j`:j`:jђ`:jI`:jf`:j>`:j`:jd`:j,`:jT`:jW,`:j&`:j`:j`:jH`:j[,`:j`:j,`:j`:j`:j`:j`:j`:jͻ`:j*`:j`:j`:j`:jx,`:j`:j`:j9`:j`:j`:j`:jz`:jb`:j`:j`:j`:j`:j`:jW _You start waiting.`:j'3030.7 (99`:j .0)`:j/1.7 (100.0)`:j%`:j# _Done waiting.a:ja:ja:j[a:ja:j'N15 2.0)a:jr(a:jY%3a:jA #).......#J.....#.#.###########.####.#### #.##.##.##J##.#  #.#  #*#  ###   JJ 2 slime creatures _Done waiting. _You start waiting.Done waiting.  You fly downwards.  The slime creature quivers.  The slime creature hits you!a:jcR*@a:jH*.a:jg#.##.##.##.##.##J##J##@####(1 dazed)a:jP55----==4.2 (2.5-Mesm Fly a:jR? _Your orb emits a pulse of dizzying energy. _There is a stone staircase leading up here. _Unknown command.a:j  #)  #.# ### #.# #.# #.# #.# #J# #J# #@# ###  J   large slime creature (dazed)  J   slime creatureb:j  #)  #.# ### #.# #.# #.# #.# #J# #J# #@# ###  .b:j.J 6------5.2 (1.0b:jDb:jt 2-- _Two slime creatures merge to form a large slime creature.b:j  ########## ######################........# b:j` .....#......#...@....#........# .....#......#....)...+........# .....#......'........#........# ....####...####'####+#........# ....###########.###.....####### # ..............#...#.....## ..............#...#.....##  b:j ..............#...'.....##  ..............#...#.....## b:jo 8=6.7 (2.5 _You fly upwards. _There is a stone staircase leading down here.b:j  _Unknown command.d:jR8 9= 30  601=d:j k2=d:j d:j d:j %3d:jB d:j d:jY K5=d:j d:jG k _You start resting.HP restored.d:j d:j .42.7 (6.0d:j5 6==3.7 (7 _d:j6 d:j*O {=d:jm d:j  _You start waiting.501.7 (8Fly  _Your orb has recharged its mesmeric power.d:jeId:jd:j̫nd:jQd:jA4d:jd:jd:jXd:jnd:j ,d:j nd:jBd:jqd:j'vd:j`(d:j,Bd:j,d:j8e:jJe:jZe:jD8e:jOBe:j,e:je:je:je:j!e:je:j٠e:je:je:jt,e:jDe:june:j e:j Be:jBe:je:j{ Be:j$,e:jd(,e:jA-Be:jl\Xe:j_e:j]`e:jje:je:je:jIe:je:je:jBe:jBe:je:jne:jle:jKe:je:j,e:je:je:j-e:je:jBe:je:je:je:je:jI Xe:j!e:j)e:j?*e:jr+e:j>Be:jZ _You start waiting.150.7 (99.0)1.7 (100.0) _Done waiting.e:j Level 12 of the Dungeon <<<<>>>>(Press ? for help)##########################################........##..............#......#...@....#........##..............#......#....)...+........##..............#......'........#........######## #####.##...##....####...####'####+#........# ###########.....# ##..##.##...##....###########.###.....####### ##........##.....# #...........................#...#.....##.........##.....# #...........................#...#.....##.........##.....# #...........................#...'.....##.........##.....# #...........................#...#.....##.........##.<...# #.......<...................#...#.....##.........##.....# #...........##...##.##..##.##.###.....############'##...##.....#########'###...#######.##+###.##(####+#.....#....#.....##'###.................######...'......#.....#....'.....#....#.....#...##.................#....#...#......#.....#....#.....#....#.....#...##............<....#....'...#.>....#.....#...[#.....'....#.....#...##.................#...##...##.....####..####.#.....######.....#...##.................###########.....####..####.####+#.......#######################'#..e:j h.....# #...............'......'.......##....#.......# #...............#......#.......##....#.......# #...............#......#.......##....#......)#######'#######...###....###.......####f:je>>......................#......#...@....#......................#......#....)...+......................#......'........#.........##...##....####..................##.##...##.....###.....f:jf.............# #...........................#...#...................# #...........................#...#...................# #...........................#...'...................# #...........................#...#...............<...# #.......<...................#...#..............f:jC.....# #...........##...##.##..##.##.###.......................#....#.........................'......#.....#....'.....#....#.....#...f:j.................#....#...#......#.....#....#.....#....#.....#...f:j&............<....#....'...#.>....#.....#...[#.....'....#.....#....................#...##...##.....####..####.#..........#.........................####..####...............# #...............'......'...........#.......# #...............#......#...........#.......# #...............#......#...........#.........###....###.......f:j......................#......#...@....#......................#......#....)...+......................#......'........#.........##...##....####...f:j...............##.##...##.....###..................# #...........................#...#...................# #...........................#...#...................# #...........................#...'...................# #...........................#...#...............<...# #.......<...................#...#...................# #...........##...##.##..##.##.###.......................#....#.........................'......#.....#....'.....#....#.....#....................#....#...#......#.....#....#.....#....#.....#...f:j2L............<....#....'...#.>....#.....#...[#.....'....#.....#....................#...##...##.....####..####.#..........#.........................####..####...............# #...............'......'...........#.......# #...............#......#...........#.......# #...............#......#...........#.........###....###.......f:jm` f:js Para the StormcallerTengu of Vehumet ***...Health: 66/66 ========================Magic: 25/25 ========================AC: 7Str: 8EV: 30 Int: 20##########SH: 0Dex: 18 ######################........#XL: 12 Next: 61% Place: Dungeon:12 .....#......#...@....#........#Noise: ---------  Time: 23151.7 (0.0) .....#......#....)...+........#o) +2 rapier of the Bedazzling Bear {venom .....#......'........#........#Throw: 33 darts (poison) ....####...####'####+#........#Quill Fly ....###########.###.....####### # ..............#...#.....##  ..............#...#.....#f:jy g#  ..............#...'.....##  ..............#...#.....##  _You start resting. _HP restored. _You start waiting. _Your orb has recharged its mesmeric power. _You start waiting. _Done waiting.f:j+ f:jOR 3f:jfW f:j,[  _HP restored. _You start waiting.Your orb has recharged its mesmeric power.You start waiting. _Done waiting. _Unknown command.g:j=g:jWWhere to? (Tab - D:13, ? - help)  D - Dungeon  T - Templeg:j!L - LairO - Orcish Mines g:jL g:j. Para the StormcallerTengu of Vehumet ***...Health: 66/66 ========================Magic: 25/25 ========================AC: 7Str: 8EV: 30 Int: 20##########SH: 0Dex: 18 ######################........#XL: 12 Next: 61% Place: Dungeon:12 .....#......#...@....#........#Noise: ---------  Time: 23151.7 (0.0) .....#......#....)...+........#o) +2 rapier of the Bedazzling Bear {venom .....#......'........#........#Throw: 33 darts (poison) ....####...####'####+#........#Quill Fly ....###########.###.....####### # ..............#...#.....##  ..............#...#.....#g:j|0 #  ..............#...'.....##  ..............#...#.....##  _HP restored. _You start waiting. _Your orb has recharged its mesmeric power. _You start waiting. _Done waiting. _Unknown command.  g:j4 : _g:jh8 g:jC g:jH g:jI g:jtK g:jk g:jp g:jr g:j[s g:j|~ @  There is an open door here.g:j^ p  A slime creature comes into view.g:j̣ ########## #######################........# ......#......#...>....#........# ......#......#....)...+........# ......#......'........#........# #....####...####'####+#.# #....###########@###.....#######....#...#.....# ..........#...#.....# ...........#...'.....# ...........#...#.....#.#...#.....# J   slime creature (wandering) #...##.##..##.##.###...J.######## ######.##+###.##(####+#.....#.... #...'#.....#....'.....#....4.7 (3g:j߱ g:jl 15.7 (4 _g:j> g:jտ i:j;Para the StormcallerTengu of Vehumet ***...########## Health: 66/66 ======================== #######################........# Magic: 21/25 ====================---- ......#......#...>....#........# AC: 7Str: 8 ......#......#....)...+........# EV: 30 Int: 20 ......#......'........#........# SH: 0i:j< Dex: 18 #....####...####'####+#........# XL: 12 Next: 61% Place: Dungeon:12 #....###########@###.....####### Noise: ---------  Time: 23155.7 (0.0) ...............#...#.....#o) +2 rapier of the Bedazzling Bear {venom ...............#...#.....#Throw: 33 darts (poison) ...............#...'.....#Quill Fly ...............#...#.....# ...............#...#.....#J   slime creature (wandering) #...##.##..##.##.###...*.######## i:j=######.##+###.##(####+#.....#.... #...'......#.....#....'.....#.... _A slime creature comes into view.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (wandering, hasn't noticed you, empty space bonus: 7/8)i:jv<J.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!  The slime creature quivers.i:jFzJ  i:jF;15 ===6.7 (1i:jNi:jQf _The slime creature is heavily wounded.i:j* Para the StormcallerTengu of Vehumet ***...########## Health: 66/66 ======================== #######################........# Magic: 17/25 ================-------- ......#......#...>....#........# AC: 7Str: 8 ......#......#....)...+........# EV: 15Int: 20 ......#......'........#........# SH: 0Dex: 18 #....####...####'####+#........# XL: 12 Next: 61% Place: Dungeon:12 #....###########@###.....####### Noise: ===------  Time: 23156.7 (0.0) ...............#...#.....#o) +2 rapier of the Bedazzling Bear {venom ...............#...#.....#Throw: 33 darts (poison) ......i:j .........#...'.....#Quill Fly ...............#...#.....# ...............#...#..*..#J   slime creature #...##.##..##.##.###.....######## ######.##+###.##(####+#.....#.... #...'......#.....#....'.....#.... _The slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 8/8)i:jŕJ.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!!JJ 2 slime creatures7.7 (1 _The slime creature is severely wounded.j:j.KPara the StormcallerTengu of Vehumet ***...########## Health: 66/66 ======================== #######################........# Magic: 13/25 ============------------ ......#......#...>....#........# AC: 7Str: 8 ......#......#....)...+........# EV: 15Int: 20 ......#......'........#........# SH: 0Dex: 18 #....####...####'####+#........# XL: 12 Next: 61% Place: Dungeon:12 #....###########@###.....####### Noise: ===------  Time: 23157.7 (0.0) ...............#...#.....#o) +2 rapier of the Bedazzling Bear {venom ...............#...#.....#Throw: 33 darts (poison) ......j:jK.........#...'.....#Quill Fly ...............#...#.....# ...............#...#.*J..#JJ 2 slime creatures #...##.##..##.##.###.....######## ######.##+###.##(####+#.....#.... #...'......#.....#....'.....#.... _The slime creature is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (severely wounded, empty space bonus: 7/8)j:jIMJ.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature.J.Jj:jRJ 3 slime creatures (1 wandering)8.7 (1j:j[j:j!jb _The slime creature is almost dead.j:jB+j:jPara the StormcallerTengu of Vehumet ***...########## Health: 66/66 ======================== #######################........# Magic: 9/25========---------------- ......#......#...>....#........# AC: 7Str: 8 ......#......#....)...+........# EV: 15Int: 20 ......#......'........#........# SH: 0Dex: 18 #....####...####'####+#........# XL: 12 Next: 61% Place: Dungeon:12 #....###########@###.....####### Noise: ===------  Time: 23158.7 (0.0) ...............#...#.....#o) +2 rapier of the Bedazzling Bear {venom ...............#...#.....#Throw: 33 darts (poison) ...............#j:jS...'.....#Quill Fly ...............#...#*....# ...............#...#.J.J.#JJJ 3 slime creatures (1 wandering) #...##.##..##.##.###.....######## ######.##+###.##(####+#.....#.... #...'......#.....#....'.....#.... _The slime creature is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 5/8)j:j4.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (almost dead, empty space bonus: 5/8)  The air twists around and strikes the slime creature!  You kill the slime creature!j:j`0J.j:j.j:jJ   slime creaturej:j 39.7 (1 _Vehumet accepts your kill.j:jj:j+k _Your Evocations skill increases to level 3!j:j/wPara the StormcallerTengu of Vehumet ***...########## Health: 66/66 ======================== #######################........# Magic: 5/25====-------------------- ......#......#...>....#........# AC: 7Str: 8 ......#......#....)...+........# EV: 15Int: 20 ......#......'........#........# SH: 0j:jg2Dex: 18 #....####...####'####+#........# XL: 12 Next: 63% Place: Dungeon:12 #....###########@###.....####### Noise: ===------  Time: 23159.7 (0.0) ...............#...#.....#o) +2 rapier of the Bedazzling Bear {venom ...............#...#.....#Throw: 33 darts (poison) ...............#...'.....#Quill Fly ...............#...#*.J..# ...............#...#.....#J   slime creature #...##.##..##.##.###.....######## ######.##+###.##(####+#.....#.... #...'......#.....#....'.....#.... _Your Evocations skill increases to level 3!Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrikej:j2 (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (empty space bonus: 6/8)j:j0 J.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.j:j1Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (empty space bonus: 6/8)  The open air twists around violently and strikes the slime creature!!Jj:jD.J 2 slime creatures (1 wandering)6=60.7 (1j:jDX _The slime creature is moderately wounded.l:jg2 ######### #######################....#...>....#....#....)...+ ......#......'........#...#+#........ #....###########.#########.##.J..J..   slime creature ...............#...#.....#...##.##..##.##.###.....######## ######.##+###.##(####+#l:j}{J'J.J 2 slime creatures (1 wandering) 30  ---1l:jQ _There is an open door here.l:jG  ########## ########################.#.#......#...>....#.#.#......#....)...+.# .......#......'.@......#.# ##....####...####'####+#........# ##....###########.###.....#######.#...#.....#.#..J#.....#.#...'.....#.#...#J....# ................#...#.....#...##.##..##.##.###.....#######l:jF S.J.l:j J   slime creature---2l:j" l:jO& c _The slime creature quivers.o:j:[ ########## #######################.# #......#...>....#.# #......#..@.)...+.# ......#......'........#.# ....####...####'####+#........# #....###########.###.....########..J#...#.....##...J.....##...#.....# ...............#...#.....#Jo:j.J   slime creature3o:j o:j#q:j# ########## ######################.# #......#...@....#.# #......#....)...+.# .....#......'........#.# ....####...####'####+#........# ###########.###.....####### ##.J.#.....# ##...#.....# # #...J.....# # #...#.....# # Jq:jv-.J   slime creature=4q:j<y _There is a stone staircase leading down here.q:jۆ q:jw ########## #####################........# ....#......#...>....#.# #......#.+.# #......'........#.# ####...####'####+#.# ############J###.....####### ##.........#...#.....# #.#...#.....# #.#...J.....# #.#...#.....# #.#...#.....# #.J.JJ 2 slime creatures7=5 _q:jc q:j R _You see here a +0 battleaxe.r:jD# #.# #......#...>....#.# #......#....)@..+.# #......'.#.# ####...####J####+#.# ###J###.....# ##.#...#.....# #.#...#.....# #.   slime creature#...J.....# #.#...#.....# #.#...#.....# #.J'Jr:j .J 2 slime creatures6 _r:j z# #.# #......#...>....#.# #......#....).@.+.# #......'...J....#.# ####...####J####+#.# # .##.###.....# ##.#...#.....# #.#...#.....# #.#...J.....# #.#...#.....# #.#...#.....# #.r:j 3J.r:jd 2J'r:j_ ;7r:j r:j>I# .# #......#...>....#.# #......#....J..@+.# #......'...J....#.# ####...####'####+#.# # #.###.....# ##.#...#.....# #.#...#.....# #.#...J.....# #.#...#.....# #.#...#.....# #.r:j?A.Js:jH8)Js:j#X8s:jg####...........'.................####.J.J=15 9 _You reach down and open the door.s:j i#### #..# #......#...>....#.# #......#....).J.@.# #......'.....J..#.# ...####'####+#..# #.###.....# ##.#...#.....# #.#...#.....# #.#...J.....# #.#...#.....# #.#...#.....# #.s:j A.Js:jM <.Js:j 8= 30  70s:j g _There is an open door here.t:j########## ################........# ......#...>....#.# ......#....)..J'.# ......'......J.## #...####'####+#.# ############.###.....####### ##..... ........#...#.....# #..#...#.....# #.#...'.....# #.   slime creature#...#.....# #.#...#.....# #. ##..##.##.###.....############'##t:j>.Jt:j_1 _t:j Q########## ################........ ......#...>......)...J'......J.# ##...####'####+#############.###.....####### ##..... ........#...#.....# #.#..'..#.. ##..##.##.#############'##+###.##(####+#.....#....#.....t:jJ$ / ########## ###........# .#........# )...J........# #........# #@.......# #.....####### #.....# #.....# .'.....# ..#.....# J  large slime creature...#.....# .###.....#(t:j͘  ########## ###........# .#........# )...J........# #........# #@.......# #.....####### #.....# #.....# .'.....# ..#.....# ...#.....# .###.....#(t:j YJ2t:j t:jĩ O _Two slime creatures merge to form a large slime creature.t:jL ########## ################........ ......#...>.....)...J'......J.# ##...####'####+#############.###...@.####### ##..... ........#... #..'...#... ##..##.##.#############'##+###.##(####+#.....#....#..... ....#.....#....'t:ju t:jk %3t:jc u:j^########## ################........ ......#...>.....)...J'......J.#.. ##...####'####+#........# #############.###.....####### ##..... ........#... #....'...#. ##..##.##.#############'##+###.##(####+#.....#....#..... ....#.....#....'#u:j<'J=4u:jqu:jFV########## ################........ ......#...>.......)...'........'......J.#J....... ##...####'####+#........# #############.###.....####### ##..... ........#... #....'#.. ##..##.##.#############'##+###.##(####+#.....#....#..... ....#.....#....'#....['.J.J5u:ju:j6 ################........ ......#...>.......)...'......'......J.#..... ##...####'####+#....#############.###...J.####### ##..... ........#...#.....# #.......'#... ##..##.##.#############'##+###.##(####+#.....#....#..... ....#.....#....'....#....[#.....'###..####.#####.Ju:jS= u:j> [9=6u:jH u:j3K v:j......#...>.....)...'.....'......J.#.... 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.....#....'.....#....#.....#...# .....#....#....J#....#.....#...# .....#...[#.....'....#.....#...# ##..####.#.....######.....#...# ..####.####+#@......######### ........'......'.# #......#.# #......#.# ###...###....###.#### ..#...##################..#...#....................# {:jS.J=5{:j:jWN.#...#.....# #.# ##.##.###.....############'##...# ##.##(####+#.....#....#.....##'##....#....'.....#....#.....#...# #.....#....#.....#....#.....#...# #.....#...[#....J'....#.....#...# ####..####.#.....######.....#...##..####.####+#.......######### .........'.......# .#......#.#.#......#.# :jp####...###....###.#### ...#...################..##.#...#....................# ...#...#.# ...#...#.#.+...###....#########:j1=6 _There is an open door here.:jp.#...#.....# #. .##.##.###.....#'##...#.##(####+#.....#....#.....##' .#.....#....'.....#....#.....#... .#.....#....#.....#....#.....#... .#.....#...[#....J'....#.....#... .####..####.#.....######.....#... 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Search for what [Enter for "."]? .:j :jc :j :j :j :j r  _:j :j :j :j :j< ,:j :j1 :jW :j :j. :j" :j :j ,:j :j- :jW :j :j :jH :j, ,:j :jx :j> :j :j :jL :j :jj :j :jk! @  There is an open door here.:jm% :j%  _:j' :j- :j4 B:j9 :j; :j; :j\= :jUC :j-F :j|F :jH :jM :jP :jmP :jLR :jX :jXZ :jZ :j\ :ja :jvd :jd :jYf :jYu :jx ,:j!z :jp @  There is an open door here.:jC :j  _:jJ :j} :jō :j7 :j :j= :j, :j :j :ju :j :j :j :jS :jy :j :j- :j& :jp ,:j :j[ :j ,:jz :jw :jV :j :j :j :j :j :j :j :j ,:j :j :j :j :j+ :jA @  There is an open door here.:j :j  _:jf :j :j :j :j :ji :j :j :j, :j :j :j :j :j :ju :j :j :j_ :j :jE :jn :j< :j :jo :j :jL :j :jI :j :jS :j] ,:jc :j :j :j :jE :j :jy :j2 :j} :j :j :j5 :j :j :j :j :j :j :j :j :j! :j# :jq% :j% :j& :j( :j[* ,:j+ :j- :j. :j/ :j0 :jy2 :jL4 :j4 :j;5 :j7 :j8 :jL9 :j9 :j; :jQ= :j= :j/> :j@ :jA :jA :jB :jD :j:F :jF :jG :jI :jnK :jK :j`L :jO :jlQ :jQ :jR :j U :jVW :jW :j5Y :j[ :jh] :j] :j^ :j` :jSb :jb :jAd :je :jg :jh :jri :jj :jl :j_n :j@p ,:j$r :j|r :js :j u :jw :jXw :jQx :jJ  #...........#..... #...........#..... :j, #...........#...## #.....############ #.....##. #.....##. #.....##. #.....##. #@....### Noise: --------- :j *23519.7 (59.0) #######o) +2 rapier of the Bedazzling Bear {venom Throw: 33 darts (poison) :jͅ       :j E :j 0:j :jj _You see here a +0 pair of gloves of hurling.:j :j;15 20.7 (1.0):j:jX _B - a +0 pair of gloves of hurling:j9 :j Wear or take off which item? Armour (go to first with [)  e - an orb of mesmerism (worn)  u - a +0 troll leather armour (worn)a - a +0 robe  k - a +1 robe of willpowerp - +0 acid dragon scales  q - an orb of attunement  y - the +3 scale mail of Gast {Harm +Inv rPois Str-4}[?] describe selected :ju [!] equip|wield|wear|put on[tab] equip|unequip :jt:jR:j> :jS#...........#..... Para the Stormcaller #...........#..... Tengu of Vehumet ***... #...........#...## Health: 66/66 ========================:j #.....############ Magic: 25/25 ======================== :j#.....##. AC: 7Str: 8 #.....#:j[#. EV: 15Int: 20 #.....##. SH: 0Dex: 18 #.....##. XL: 12 Next: 63% Place: Dungeon:12 #@....#:j## Noise: ---------  Time: 23520.7 (0.0) #######o) +2 rapier of the Bedazzling Bear {venom:j Throw: 33 darts (poison) Quill Fly :jW   :j*h    :jS  _Search for what [Enter for "."]? . _There is an open door here. :j_There is an open door here. _There is an open door here. _You see here a +0 pair of gloves of hurling. _B - a +0 pair of gloves of hurling:j>m  Okay, then.:j:jA. _:jV]AGear: 28/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  o - the +2 rapier of the Bedazzling Bear (weapon) {venom, rF+ rC+}  c - a +4 dagger  h - a +2 dagger of venom  j - a +3 rapier of speed  n - a +8 spear Missiles (go to first with ()  d - a throwing net  g - 33 poisoned darts (quivered)w - 5 curare-tipped darts  x - 10 boomerangs Armour (go to first with [)  e - an orb of mesmerism (worn)  u - a +0 troll leather armour (worn)a - a +0 robe  k - a +1 robe of willpowerm - a +0 cloak  p - +0 acid dragon scales  q - an orb of attunement  y - the +3 scale mail of Gast {Harm +Inv rPois Str-4}  B - a +0 pair of gloves of hurling Magical Staves (go to first with |) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]:j:j :j&( #...........#..... Para the Stormcaller #...........#..... Tengu of Vehumet ***... #...........#...## Health: 66/66 ======================== #.....############ Magic: 25/25 ========================:j'\ #.....##. AC: 7Str: 8 #.....##. EV: 15Int: 20 #.....##. SH: 0:j'2Dex: 18 #.....##. XL: 12 Next: 63% Place: Dungeon:12:j'V #@....#:j(## Noise: ---------  Time: 23520.7 (0.0) :j/(}#######o) +2 rapier of the Bedazzling Bear {venom :j(Throw: 33 darts (poison) Quill Fly     :jL)     _There is an open door here. _There is an open door here. _There is an open door here. _You see here a +0 pair of gloves of hurling. _B - a +0 pair of gloves of hurling _Okay, then.:jJ.:j /:j3:j5:j:jLevel 12 of the Dungeon <<<<>>>>(Press ? for help)#....÷.........#......##...##.......#............#....#.......##..............#......##...#####'####...)........###'##.......##..............#########............############.......#########.....#######'####....##............#..........'.......##.....#....#.....'....#.............'..........#.......##.....#....#.....#....#.............#..........#.......##.....#....#.....#....##...###....####.#######'#.......##.....#....#.....#....########....#########....##......##.....#'#####...###...##....#...................#......##...........#...########....#..........)<.......'......##...........'.....#...#.....#......>............#......##...........#.....#...#.....#...................#......##...........#.....#...#.....#...................#......##...........#.....#...'.....#...................#....).##...........#.....#...##....##....##...####...###......##############...........#...###...################'####+######+#...............##.....#############...##....[.....'...........#....#...............##.....##.................#...........#....'...............##....:jW.##.................#...........#....#...............##.....##.................#.....).)...'....#...............##.....##.................#.....).....#....#...............##@....#####################################.......).......#########################:jk*,,,,÷,,,,,,,,,*,,,,,,**,,,**,,,,,,,*,,,,,,,,,,,,*,,,,*,,,,,,,**,,,,,,,,,,,,,,*,,,,,,**,,,*****'****,,,),,,,,,,,***'**,,,,,,,**,,,,,,,,,,,,,,*********,,,,,,,,,,,,************,,,,,,,*********,,,,,*******'****,,,,**,,,,,,,,,,,,*,,,,,,,,,,',,,,,,,**,,,,,*,,,,*,,,,,',,,,*,,,,,,,,,,,,,',,,,,,,,,,*,,,,,,,**,,,,,*,,,,*,,,,,*,,,,*,,,,,,,,,,,,,*,,,,,,,,,,*,,,,,,,**,,,,,*,,,,*,,,,,*,,,,**,,,***,,,,****,*******'*,,,,,,,**,,,,,*,,,,*,,,,,*,,,,********,,,,*********,,,,**,,,,,,**,,,,,*'*****,,,***,,,**,,,,*,,,,,,,,,,,,,,,,,,,*,,,,,,**,,,,,,,,,,,*,,,********,,,,*,,,,,,,,,,)<,,,,,,,',,,,,,**,,,,,,,,,,,',,,,,*,,,*,,,,,*,,,,,,>,,,,,,,,,,,,*,,,,,,**,,,,,,,,,,,*,,,,,*,,,*,,,,,*,,,,,,,,,,,,,,,,,,,*,,,,,,**,,,,,,,,,,,*,,,,,*,,,*,,,,,*,,,,,,,,,,,,,,,,,,,*,,,,,,**,,,,,,,,,,,*,,,,,*,,,',,,,,*,,,,,,,,,,,,,,,,,,,*,,,,),*,,,,*,,,,,*,,,**,,,,**,,,,**,,,****,,,***,,,,,,*************:j2,,,,,*,,,***,,,****************'****+******+*,,,,,,,,,,,,,,,*************,,,**,,,,[,,,,,',,,,,,,,,,,*,,,,*,,,,,,,,,,,,,,,**,,,,,,,,,,,,,,,,,*,,,,,,,,,,,*,,,,',,,,,,,,,,,,,,,**,,,,,,,,,,,,,,,,,*,,,,,,,,,,,*,,,,*,,,,,,,,,,,,,,,**,,,,,,,,,,,,,,,,,*,,,,,),),,,',,,,*,,,,,,,,,,,,,,,**,,,,,,,,,,,,,,,,,*,,,,,),,,,,*,,,,*,,,,,,,,,,,,,,,*************************************,,,,,,,),,,,,,,******************:j:j  *,,,,,,,,,,,*,,,,, Para the Stormcaller #.......,,,,*,,,,, Tengu of Vehumet ***... #......,,,,,*,,,** Health: 66/66 ======================== #.....#*********** Magic: 25/25 ======================== #.....#*, AC: 7Str: 8 #.....#*, EV: 15Int: 20 #.....#*, SH: 0Dex: 18 #.....#*, XL: 12 Next: 63% Place: Dungeon:12:j:p #@....#** Noise: ---------  Time: 23520.7 (0.0) #######o) +2 rapier of the Bedazzling Bear {venom Throw: 33 darts (poison) Quill Fly          _There is an open door here. _There is an open door here. _There is an open door here. _You see here a +0 pair of gloves of hurling. _B - a +0 pair of gloves of hurling _Okay, then.:j:j:j _You see here a +0 pair of gloves of hurling. _B - a +0 pair of gloves of hurling _Okay, then.Level map cleared.:jT:j:j8:j,:j| 30  _:ja:j:j|:jB:j :j :jd,:j':j:j,:jo:jR:j:j:j:j^:j"B:j&@  There is an open door here.:j7':j( _:j):j*:jq,:j,:j-:jI1:j3:j3:jW4:j?6:j7:jw8:j'9:j<:j.>:j>:j@:jB:jlC:jC:jD:jSF:jH:j I:jI:jJ:jqL:jL:jlM:jQ@  There is an open door here.:jR:jT _:jT:jW:j_Y:jY:jZ:jE]@  There is an open door here.:j_:j_ _:j}a:j)b:j3d:jd:je:j^g:jh:ji:jrk:jl:jn:jOo:j p:j s@  There is an open door here.:jQx:jLy _:jbz:jF~:j؀:jB:j::jh:jɅ:jo:j:jlj:j:j\:j/:j؎:j:j:j :j:j;:j:j6~:j  There is an open door here. _:je:j:j:j:j:j:j:jI:j:j,:j+:jS:j[:j:jD:j:j:j`:j:j:j:j:j:jY]There is an open door here.  :j _:j6:jX:j,:jH:j:jL,:j:j:j,:j:j7:jb:jJ:j n:j:j-:j*:j:jb:j:j:je:j:j:jN :jQ!:j#:j&:j6':j':jW/:j$2:j2:j{4:j6:j9:jd::j;:j7>:jb@:j@:jB:jD:jVG:jG:joI:jK:jHN:jN:j P:jQ:j2T:jT:jV:j@\%  :jB^:j^ _:j>`:j$b:jc:j^d:j;e:jj:jl:jtl:jAm:jn:jp:jTp:jp:jr:jZu:ju:jvv:j x:jz:j={:jE|:j:jʆ:j@:j:jr:j:j#:jC:j):jГ,:j:j:jۘ:j:j:j:jK:jϟ:jȡ:jv:j&:j:jL:jP:j::j:j:jb:jI:jò:j:jF:j :js:j:j%  :j:j _:j):j:j,:j:j:j,:jD:j:j:jP:j:j%  :j:j _:j:j:j4:j:j:j>:j:j:j:j:j%:j:jp:j`:jd:j:j :j :j :j8:j:j:jb:j:j:j:j:js:jY:j6:j:j:j !:j%:j':je(:j):jr,:j+1:j1:j4:j<%  :jqCK _:jD:j H,:jI:jK:jLN,:jO:jT:jV:jWW:jX:jUZ:j^B:jf%  :jYi:jkj _:j n:jzX:j:j:j:j,:j͈:j>:j:jb:j,:jُ:jʑ:jz:j:j:j:j,:j|:j|:jϡ,:j3:ja:jX:jŪ:j:jB:j}:j:jaB:j:jJ:jz:j:j:j:j:j<%  :j:j$ _:j:j:jW:j,:j:j,:j(   _:j0:ja:j,:jh:j :jR ,:j :j= %  :jt 5 _:j :jQ :j :j  :je :j :j :j :j< :j :j ,:j :j %  :j 5 _:j~ :jT! :j" :j1# :j# :j% :j& ,:j' :j( :ji* :j* :jV+ :j, :j. ,:j2/ :j1 :j2 :j 3 :j3 :j5 :j6 ,:j7 :j=8 :j9 :j: :jW: :jb; :j< :j< :j?= :jX> :j@ ,:jv@ :j&C :jxD :jD :jE :jF :jG :jeH :jH :jJ :jwK ,:jL :j N :jO ,:jO :jQ :jR ,:jHS :j\ :jh] :j^ :jF_ :j_ :ja :jc ,:jc :je :jf :j'g :jg :jji :jj :jj :jk :jp :jkr :jr :jhs :ju :jpw :jw :jx :j!z :jl{ :j{ :jL| :jU~ :j :j :jG :j߁ :j ,:js :j :j :j :j :j :jq :j :jt :j :j ,:j] :j{ :j :j :jw :j :j :j :j :j< %  :j :j  _:j :j :j B:j %  :j^ :j  _:jy :j :jҲ ,:j :jp :jy :jз :j :j %  :j :j  _:j :j :j X:j :j :js :j :j5 :j :j% :j] :j :j9 :j :j? :jg :j :j :j :jZ :j :j :j :j/ :j :j :jH :j ,:j :ju :jr :j :j :j :js ,:j :j :j :j :j( :jc :jJ :j :jg :j :j :j :jv :j p   _:j X:jM :jl :j3 :j :j$ :jz' :j' :j) :j+ :j- :js. :j+0 :j(3 :j6 :j7 ,:j9 :jV< :j< :jR> :j@ :jB :jGC :jD :j%G :jI :j$J :jK :jM :jP :jnS :jzV :jFb %  :jq 5 _:jv :j| :j~ :jp :j, :j :j# ,:jȈ :j :j :jӍ :j :jL :jœ ,:j& :jk :j ,:j :jf D  escape hatch in the floor here.:jƠ :j  _:j :j} :j :jo :j׫ :j :j( :j˰ :j" B:j :jB :j @  There is an open door here.:jX :j  _:j :j :j B:j :j+ :j :j :j :j :j :j :j ,:jd :j :j :j) :j :j :jO :j :j :jy :jz :jg :j :j :j :j :j~ :j :j :j :j< :j :j :j ,:js :j\ :j ,:j :j :j :j :j :j :j$ :j :j :j :j0 :j :j- :j ! :j" :j# :j$ :j7& :jP( :j( :j) :j^+ :j&. ,:jf/ :j2 :j4 ,:j5 :j7 :j: :ju: :j; :jA B:j B :jC :jE :jE :j G :jK :j)N ,:j~O :jzS :j/T :jT :jU :jZ B:j^ ,:j_ :j_ :j` :jj :j$o ,:jr :ju :j={ X:j~ :j~ :j\ :j :j ,:j5 :j :j :jj :j :j :j :jb :j :jЗ @  There is an open door here.:j= :j(  _:j> :jP :jߣ X:j B:jL X:jԱ X:jO :j :j :j :j :j4 :j :j% :j= X:j2 :j :jx :j1 :j4 :j2 :j :jL :j :j :j :j :j :j~ ,:j4 :j :jF ,:j: :j :j :jj :jM :j :j :j8 :j :j :j :j? :j :j! :j :jg :j :j :j8 :j :j :ju :j B:jV :jy :j :j :jB :j :j! :jc" :j% :j' :j*( :j( :j - @  There is an open door here.:j%/ :j/  _:j0 :j#3 :j\5 :j5 :j6 :j9 :j#: :j: :jQ; :jA :jHI X:jJ ,:j^K :jM :jS B:j`T :jV :j;W :jIX :j\ @  There is an open door here.:jd :jd  _:je :j.g :ji :ji :jj :jl :j2m :jm :jn :jo :jq :jbr :js :jt :j>w ,:jw :j{ :j B:j :j :j :jل :j :jw :j ,:ji B:j :j :j :j :j :j g  You see here a manticore skeleton.:jȿ :j  _:jf :jw :j :j :j :j :j :jb :j :j :j# :j :j :j :j :j ,:j :j :j :j# :jB :jo ,:jg ,:j# :j :j :j :j :j :j :j :j] B:j# @  There is an open door here.:j& :j'  _:j) :jV8 :j.: :j: :jI; :jE :jwH ,:j[J :jV :j8X :jX :jXZ :j$f :jh :ji :jOj :jt :jv :jrw :jx :jā :j :j :j :j :j :jk :jҒ :j :jܝ :jF :j_ :jX :j :j] :j~ :j :jʸ :jq :jκ :j :j :jl ,:j :j= :j :j :j( X:j :j :jd :j :j1:jE,:j:j :j :jB:j:j:j:j7:j:j:j:jG:j:j!:j#:jF$:j':j-@  There is an open door here.:j2K _:j6:j8:j:,:j?:jA:juB:j|C:jG:jI:jJ:jK:jN:jQ:j>R:jS:jX:j4[B:j^:jbB:jPe:jh:jvh:j_i:jgl:jn:jo:jp:js:ju,:jmz,:j`{,:j|:jmX:j:jnjX:jl,:j:j:j:jc:j:jf:j :j:j:js:jb:j:jƥ:jE:jt,:j<:jF:jɲ:j2:j:jK:jܶ,:j:j%:j:j:j:j:j:j:ja:j$:j:j:jz:j:j,:j:jr:jB:j:j':j\:j:j:j7:jS:j:jN,:j:j:j ,:j:j6,:j:jL:jN,:j@:j:j,:jE:j:j,:j0:j:j:j0:j:j :j :j( :j:j@  There is an open door here.:j:jX _:j(:jjB:j :j%':j):j*:j}+:j-:j0:j/1:j1:jM4:j6,:j7:j:jH:j:j :j$ :j,,:j\:j%  :jThere is an open door here.:j_:j  _:jk:jC:j:j[ :j!:j*&X:j':jc*,:jE+:j,:j1B:j1:j3:j3:j4:jj6:j8:j 9:j9:j;:j<:jC=:j|>:jA:jwC:jC:jD:jF:jH:jI:jI:jK:j/M:jM:j~N:jO:jR:jR:jeS:jT:jW,:jX:j~Z:j[:jc\:jj]:j_:ja,:ja:j^c:je,:jf:jmh:ji:jTj:j%k:jl:jn,:jx  There is an open door here. _:jy:jz:jz:jh|:j:j ,:j:jW:j:j9:j:jJThere is an open door here.  :j`:jb _:jp:jb:jT:j:j::jX:j:j:j:j:j:je:jQ:jϻ:j:j:j:j:j5,:j:jE:j~:j:j:jd:j:j:j:jQB:je:ja:j:j$:j:jq:  You see here a +0 scale mail.:j:j _:j:j:jh:j:j:j&:j:j3:j:j:j:j`:j:j:j:j< :j :jB :j:jP:j:j#@  There is an open door here.:j:j? _:j_%:j):j,,:j%/:j1:j4:j4:j5:j7:j::j::j<:j>>:jA,:jB:jE:jG:jSH:jI:jCOY  Items here: )) ÷÷.:jQ:jdR _:jS:jU:jX:jX:jZ:j]@  You see here a +0 shortbow.:j `:j` _:jb:jc:jf:jf:jh:jCj:jl:jl:jn:j=p:jVr:jr:jt:jmz@  There is an open door here.:j}:j} _:j<:j,:j:j:j :jޅ:j=:jŋ:jv:j:j:jA:j=:ji:jd:j:j:j`@  There is an open door here.:j:jj _:jk:j:j:j*:j:j:jش:j?:j:j:j:jO:j5:j:js,:j>:jb:j,:jp:j.:j:j4:j:jBX:j?5:j;:j%?:jD,:jbK:jJO:jO:jQ:jbz:jک?  You see here a +0 trident.:j:j _:j:j:j,:jܷ:jY:j:j:j:j:j:j:j*:j:j:j}:j:jh:j:j :jM:j:j:jl:j:jn#:jKv:j3M:jWn:jqY:jbX:jek  You see here a komodo dragon skeleton.:jg:j|h _:ji:j5l:jn,:j^o:jhr@  There is an open door here.:jYvK _:jw:jy:jz:jQ{:j?}:j`:j:j::j:jۃ:j4:j:j:j:j :j,:jq:jˏ:j:j:jU:j:jϖ:j:jܟ:jT:j:j:jѦ:j:j:j2:ji:j,:j:jg:j:j:j:j:j:j:j:jB:j/p  A slime creature comes into view.:jY#....##**,,,****'****+*,,,,,,,,* #....###########.###,.J,,******* ...............#...#..,,,* ...............#...#.,,,,* ...............#...',,,,,*  ...............#...*,,,,,*  ...............#..,*,,,,,* #...##.##..##.##.#**,,,,,******** ######.##+###.##@#***+*,,,,,*,,,, :j9#...'......#.....#,,,,',,,,,*,,,, #...#......#.....#,,,,*,,,,,*,,,, '...#.>....#.....#,,,[*,,,,J',,,, #...##.....####..#***,*,,,,,***** ######.....####..####,****+*,,,,, J   slime creature (wandering) # #...............+J,,,,,',,,,, # #...............#,,,,,,*,,,,, :j# #...............#,,,,,,*,,,,,:j&`.J963.7 (443.0):j :j j  44 _:j7:j*  There is an open door here.:joq _You see here 3 large rocks.:j1#....##**,,,****'****+*,,,,,,,,* Para the Stormcaller #....###########.###,..,,******* Tengu of Vehumet ***... ...............#...#.*,,,*Health: 66/66 ======================== ...............#...#*,,,,*Magic: 24/25 =======================- ...............#...*,,,,,*AC: 7Str: 8 ...............#..**,,,,,*EV: 30 Int: 20 ...............#.*,*,,,,,*SH: 0Dex: 18 #...##.##..##.##*#**,,,,,******** XL: 12 Next: 63% Place: Dungeon:12 ######.##+###.##@#***+*,,,,,*,,,, [4:jI0mNoise: ---------  Time: 23964.7 (0.0) #...'......#.....#,,,,',,,,,*,,,, o) +2 rapier of the Bedazzling Bear {venom #...#......#.....#,,,,*,,,,,*,,,, Throw: 33 darts (poison) '...#.>....#.....#,,,[*,,,,J',,,, Quill Fly #...##.....####..#***,*,,,,,***** ######.....####..####,****+*,,,,, J   slime creature # #...............+J,,,,,',,,,, # #...............#,,,,,,*,,,,, # #...............#,,,,,,*,,,,,Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (wandering, hasn't noticed you, 94% to hit)  The zap hits :j}@the slime creature.  The slime creature is lightly wounded.:j@ZK.J:jd:'...:je915 =5.7 (1:jn:jp  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (wandering, hasn't noticed you, 94% to hit)  The zap hits the slime creature.slime creature is lightly wounded. _The slime creature quivers.:jf<G#....###########.###,..,,******* ................#...#..,,,* ..#...#J,,,,*..#...',,,,,*..#...*,,,,,*..#..,*,,,,,* ##...##.##..##.##.#**,,,,,******* #######.##+###.##(#***+*,,,,,*,,,...'......#...@.#,,,,',,,,,* ,#...#......#.....#,,,,*,,,,,* .'...#.>....#.....#,,,[*,,,,J' ##...##.....####..#***,*,,,,,**** #:jI=######.....####..####,****+*,,,, .# #...............+J,,,,,' .# #........#,,,,,,* .# #........#,,,,,,* )#######'#######...###,,,,***:j>K.J:jAJ'J:jK:jLo 30  -6:jTU:jV:j.##....#.###,..,,.......#...#..,,,*......#...#.,,,,*.....#...',,,,,*....#..J*,,,,,*...#..,*,,,,,* .##...##.##..##.##.#**,,,,, .#.##+###.##(#***+*,,,,,*#...'......#..@..#,,,,',,,,,* ,,#...#......#.....#,,,,*,,,,,* ..'...#.>....#.....#,,,[*,,,,J' .##...##.....####..#***,*,,,,,#.....####..####,****+* ..# #.......+J,,,,,' ..# #.......#,,,,,,*,,,:jS1  ..# #.......#,,,,,,*,,,  .)#'#...###,,,,***,,, :j0:j?-7:ju:jW.##....##**,,,****'****+*,,,,,,,##....###########.###,..,,*****..#...#..,,,*..#...#.,,,,*..#...',,,,,*..#..J*,,,,,* ..................#..,*,,,,,* .##...##.##..##.##.#**,,,,,***** ..#######.##+###@##(#***+*,,,,,* ####...'......#.....#,,,,',,,,,* :j,,,#...#......#.....#,,,,*,,,,,* ...'...#.>....#.....#,,,[*,,,,J', ..##...##.....####..#***,*,,,,,** #########.....####..####,****+*.# #......+J,,,,,'.# #......#,,,,,,* ...# #...............#,,,,,,*:j]:j%8:j:j:j M.......#,,,,,,',,,,,,J,**,,,****'****+*,,,,,,,##....###########.###,..,,*****........#.......'.........#..J................#.., ...##.##..##@##.#**,,,,,***** ..#######.##+###.##(#***+* ####...'#.....#,,,,' ,,,#...#...#,,,,*,,,,,* ...'...#.>....#.....#,,,[*,,,,J',....:j< :j S5=9:j :j :jT.#,,,,,,*,,,,),,,'........#,,,,,,',,,,,,J,*.##....##**,,,****'****+*,,,,,,##....###########.###,..,,****.#...#..,,,*:jUw.#...#.,,,,*.#...',,,,,*.#..J*,,,,,*..............@..#..,*,,,,,* .##...##.##..##.##.#**,,,,,**** ...#######.##+###.##(#***+*,,,,,* #####...'......#.....#,,,,',,,,,* ,,,,#...#......#.....#,,,,*,,,,,* ,...'...#.>....#.....#,,,[*,,,,J' ,..##...##.....####..#***,*,,,,,* ##########.....####..####,****+*.# #.+J,,,,,':jc^:j_&70:j-f:jg:j:].#,,,,,,*,,,>,,,,*.#,,,,,,*,,,,),,,'........#,,,,,,',,,,,,J,* #...##....##**,,,****'****+*,,,,, #...##....###########.###,..,,***.#...#..,,,*.#...#.,,,,*.#...',,,,,*.#..J*,,,,,* <...................#..,*,,,,,* .##...##.##..##.##.#**,,,,,** #...#######.##+###.##(#***+*,,,,, ######...'......#.....#,,,,',,,,, #,,,,#...#......#.....#,,,,*,,,,, :j;#,...'...#.>....#.....#,,,[*,,,,J #,..##...##.....####..#***,*,,,, ###########.....####..####,****+*:j:I;1:jN:jQ:ju#############****************.#,,,,,,*,,,>,,,,*.#,,,,,,*,,,,),,,' ............#,,,,,,',,,,,,J,* ##...##....##**,,,****'****+*,,,, ##...##....###########.###,..,,**.#...#..,,,*.#...#.,,,,*.#...',,,,,* ..#..J*,,,,,* .<...................#..,*,,,,,* .....##...##.##..##.##.#**,,,,,**...#######.##+###.##(#***+* .######...'......#.....#,,,,' .#,,,,#...#......#.....#,,,,*,,,, .#,...'...#.>....#.....#,,,[* .#,..##...##.....####..#***,*,,,,:j,1J:jJ   slime creature:j%2:j:j5 ]#*.#,,,,,,*,,,>,,,,*.#,,,,,,*,,,,),,,'....#,,,,,,',,,,,,J,* .##...##....##**,,,****'****+* .##...##....#.###,..,,.#...#..,,,*.#...#.,,,,*.#...',,,,,*.#..J*,,,,,* ..<.#..,*,,,,,*.##...##.##..##.##.#**,,,,,#...#######.##+###.##(#***+* ..######...'......#..J..#,,,,':jE7 F ..#,,,,#...#......#.....#,,,,*,,,  ..#,...'...#.>....#.....#,,,[*,,,  ..#,..##...##.....####..#***,*,,, :j)@ :jX] A=3:j+_ :jfl#*.#,,,,,,*,,,>,,,,*.....#,,,,,,*,,,,),,,'....#,,,,,,',,,,,,J,* #.##...##....##**,,,****'****+* #.##...##....#.###,..,,.#...#..,,,.#...#.,,,,.#...',,,,,.#..J*,,,,,.<.#..,*,,,,,.##...##.##..##.##.#**,,,,, '###...#######.##+###.##(#***+*.######...'......#..J..#,,,,'.#,,,,#...#......#.....#,,,,*.#,...'...#.>....#.....#,,,[*.#,..##...##.....####..#***,*:j1J:jnJ   slime creature:jF4:jd:j #* #......#,,,,,,*,,,>,,,,* #.....#,,,,,,*,,,,),,,' #....#,,,,,,',,,,,,J,* ##.##...##....##**,,,****'****+* ##.##...##....#.###,...#...#...#...#..#...'.#..J*.<.#..,*.##...##.##..##J##.#** #'###...#######.##+###.##(#***+*.######...'......#..J..#,,,,'.#,,,,#...#......#.....#,,,,*.#,...'...#.>....#.....#,,,[*.#,..##...##.....####..#***,*J.:j:jN%5:j:j:j  #*  #....#,,,,,,*,,,>,,,,*  #....#,,,,,,*,,,,),,,'  #...#,,,,,,',,,,,,J,*#.##...##....##**,,,****'****+* .##.##...##....#.###,...#...#...#...#..#...'.#..J*.<.J..#..,*.##...##.##..##.##.#** ##'###...#######.##+###.##(#***+*.######...'......#..J..#,,,,'.#,,,,#...#......#.....#,,,,* <....#,...'...#.>....#.....#,,,[*.#,..##...##.....####..#***,*J.:jh :je %6:jE :j :j'h # #...#,,,,,,*,,,>,,,, #...#,,,,,,*,,,,),,, #........#,,,,,,',,,,,,J,#.##...##....##**,,,****'****+ ..##.##...##....#.###,.#...#...#...#..#...'.J...#..J*.<.#..,*.##...##.##..##.##.#**#'###...#######.##+###.##(#***+.######...'......#..J..#,,,,.#,,,,#...#......#.....#,,,, .<....#,...'...#.>....#.....#,,,[.#,..##...##.....####..#***,:j)4J.:j1:jh2%7:j;:j ################*************** Para the Stormcaller#..............#,,,,,,*,,,>,,,, Tengu of Vehumet ***...#..............#,,,,,,*,,,,),,, Health: 66/66 ========================#..............#,,,,,,',,,,,,J, Magic: 21/25 ====================---- ####.##...##....##**,,,****'****+ AC: 7Str: 8 ..##.##...##....###########.###,. EV: 30 Int: 20 ..........................#...#.. SH: 0Dex: 18 :js..........................#...#., XL: 12 Next: 63% Place: Dungeon:12 ................@....*....#...',, Noise: ---------  Time: 23977.7 (0.0) ..........................#..J*,, o) +2 rapier of the Bedazzling Bear {venom ......<...................#..,*,, Throw: 33 darts (poison) ..........##...##.##..##.##.#**,, Quill Fly ###'###...#######.##+###.##(#***+ ......######...'......#..J..#,,,, J   slime creature ......#,,,,#...#......#.....#,,,, :j.<....#,...'...#.>....#.....#,,,[ ......#,..##...##.....####..#***, _The slime creature quivers.:j$JCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  :jrwPress: ? - help, Dir - move targetAim: a slime creature (empty space bonus: 8/8):jhJ.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!:j8 :jw;15 ===8.7 (1:j _The slime creature is moderately wounded.:j  ################*************** Para the Stormcaller#..............#,,,,,,*,,,>,,,, Tengu of Vehumet ***...#..............#,,,,,,*,,,,),,, Health: 66/66 ========================#..............#,,,,,,',,,,,,J, Magic: 17/25 ================-------- ####.##...##....##**,,,****'****+ AC: 7Str: 8 ..##.##...##....###########.###,. EV: 15Int: 20 ..........................#...#.. SH: 0Dex: 18 :jj ..........................#...#., XL: 12 Next: 63% Place: Dungeon:12 ................@...*.....#...',, Noise: ===------  Time: 23978.7 (0.0) ..........................#..J*,, o) +2 rapier of the Bedazzling Bear {venom ......<...................#..,*,, Throw: 33 darts (poison) ..........##...##.##..##.##.#**,, Quill Fly ###'###...#######.##+###.##(#***+ ......######...'......#..J..#,,,, J   slime creature ......#,,,,#...#......#.....#,,,, .<....#,...'...#.>....#.....#,,,[ ......#,..##...##.....####..#***, _The slime creature is moderately wounded.:j Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (moderately wounded, empty space bonus: 8/8):jҞ xMJ.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!:j} :jj *9.7 (1:j :jJ f _The slime creature is heavily wounded.:jM A ################*************** Para the Stormcaller#..............#,,,,,,*,,,>,,,, Tengu of Vehumet ***...#..............#,,,,,,*,,,,),,, Health: 66/66 ========================:jN #..............#,,,,,,',,,,,,J, Magic: 13/25 ============------------ ####.##...##....##**,,,****'****+ AC: 7Str: 8 ..##.##...##....###########.###,. EV: 15Int: 20 ..........................#...#.. SH: 0Dex: 18 ..........................#...#., XL: 12 Next: 63% Place: Dungeon:12 ................@..*......#...',, Noise: ===------  Time: 23979.7 (0.0) ..........................#..J*,, o) +2 rapier of the Bedazzling Bear {venom ......<...................#..,*,, Throw: 33 darts (poison) ..........##...##.##..##.##.#**,, Quill Fly [:jP 0;10m###'###...#######.##+###.##(#***+ ......######...'......#..J..#,,,, J   slime creature ......#,,,,#...#......#.....#,,,, .<....#,...'...#.>....#.....#,,,[ ......#,..##...##.....####..#***, _The slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 8/8):jH MJ.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (heavily wounded, emp:jEI fty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!:jR :jR +80.7 (1:jQZ :j\ g _The slime creature is severely wounded.:jj ################*************** Para the Stormcaller#..............#,,,,,,*,,,>,,,, Tengu of Vehumet ***...#..............#,,,,,,*,,,,),,, Health: 66/66 ========================#..............#,,,,,,',,,,,,J, Magic: 9/25========---------------- ####.##...##....##**,,,****'****+ AC: 7Str: 8 ..##.##...##....###########.###,. EV: 15Int: 20 ..........................#...#.. SH: 0Dex: 18 ..........................#...#., XL: 12 Next: 63% Place: Dungeon:12 ................@.*.......#...',, Noise: ===------  Time: 23980.7 (0.0) ................:j..........#..J*,, o) +2 rapier of the Bedazzling Bear {venom ......<...................#..,*,, Throw: 33 darts (poison) ..........##...##.##..##.##.#**,, Quill Fly ###'###...#######.##+###.##(#***+ ......######...'......#..J..#,,,, J   slime creature ......#,,,,#...#......#.....#,,,, .<....#,...'...#.>....#.....#,,,[ ......#,..##...##.....####..#***, _The slime creature is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 8/8):juA.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!!  You kill the slime creature!:j!JR:jnO251.7 (1:jYW:j`YZ _Vehumet accepts your kill.:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j{3:j:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j3:j~:j:j10/25= 30  _:j:jq:jl:j:j:jW:j:j :j\ :j 9=:j :j,:j:ji1=:j:j:jr:j`:j:j:j:j,:j:jg:j9=:j:jE!:j!S2=:j":j$:jN%:jP&:j':jY(:j"):j*:j+:j-:j.:jf/9=:j90:j%2:j2N13=:j^3:j5:jh5:j6:jo8,:j9:js;,:j<:j>:j>9=:j?:j|A:jAM4=:jB:jD:jD:jE:jG,:j-I:jK,:jN,:jW9=:jcZ:j^:j_:j1b:je:jf:jTg5:jg=:jh:jdi:jo:jiq:js:ju:jJv:j w:jyy:jy:jz:jm|:j|9=:j}:j:j7M6=:j :j:j:j:j%:j:jx:j:j6:j :j:j9=:j:j":jM7=:jn:jh,:j:jNB:j):j|:j~:j:j9=:jn:jRM8=:jџ:jL:jL:j:j:jȥ:j-:jX:j:j:jة:j:j9=:j:j:j:j:j:jK9=:j:j̵:j-:jʶ:j>:j:j}:j:j:jм:jC:jƾ9=:ju:j_:j$20:j(=:j:j :jb:jN:jb:j:j:j1:j:j:j :j9=:j:j:jOK1=:je:j,:j:jX:j:j:j1:j:jV:j::j9=:j:j:jU:j:jD:jK2=:j:j:j:j :j:j:jB:j:jR:j9=:j:jE:j53=:jG:j:j:j@:j :j:j?:jK:j:j :jm:j:jO9=:jP:j:j$54=:jf:jY:j:j$:jH:j~ :j :j :j ,:j.:j$:j9=:j:j:jxK5=:j:j 4 _Magic restored.:j:j:jr:jz!:j#:j$:j*%:j&:j):j):jd*:j+:j-:j-9=:j.:j&0:j1:j42:j3:j4:j5:j6:j6:j9@  There is an open door here.:j;:j< _:ja=:j>:j@:jA:jA:jL:jM:jrN:j/O:j]S:jU:jU:jV:jS[@  There is an open door here.:j]:jP^ _:jK_:jc:jd:je:jGf:j@i:j6k:jm,:jn:jq:jVr:js:ju:jw:j y,:j|:j~:j:jE:j:j:j:j:j!:j:j:jČ:jА:jg:jԒ:j:j0:j:j:jњ:jB:jS:j:jB:je:j:jn:j:j:j:j/:j:j*  There is an open door here.:j`  You see here 3 large rocks.:jw:j _:j,:j1:jo:j:j:j?:j:j@:jp:jtH  There is an open door here.:j5 _:j :jE%:j',:j):j-:j[.,:j?G`:jJ:jL:jyPB:jqT@  There is an open door here.:jZw _:j^[:j[:j^]:j-S  You see here a +0 battleaxe. _  There is an open door here. _:j…:jZ:j:j:j͍:j@  There is an open door here.:j:jڔ _:j :jژ:j:j:j:j:j:jk:jҥ:jݨ:j:j:j:jŲ@  There is an open door here.:j.K _:jJ:jQ:j:ji:j:j:ju@  There is an open door here.:j9:j _:j+:j:j\!:j#:j*:jn0F  You see here a +0 leather armour.:j3:j\4 _:j5:j7:j ::j::jt;:jA:jC:jlD:j0E:jeG:jqI:jI:jJ:jL:jN:jO:j....#........# #....)...'.# '........#.# ####'####+#.# ########---41200.0) #######.###.....####### ##.......#...#.....# #........:jt#...#.....# #........ ......#...'.....# #...........#.....# #........ ......#...#.....# #........ ..##.##.###.....############'##.. +###.##(####+#.....#....#.....##':jZ---:ja[ _Done exploring.:j:j:U  :j:jHQ...)...'.:jnJG'...'.0.0).###.......#......#......'......#..... ......#...#.........##.###.....'##...##(....:jO0:j{Q:jRe _There is an open door here. _Done exploring.:j:j~Level 12 of the Dungeon <<<<>>>>(Press ? for help)##########################################........##..............#......#...>....#........##..............#......#....)...'........##..............#......'........#........######## #####.##...##....####...####'####+#..@.....# ###########.....# ##..##.##...##....###########.###.....####### ##........##.....# #...........................#...#.....##.........##.....# #...........................#...#.....##.........##.....# #...........................#...'.....##.........#:jʧ#.....# #...........................#...#.....##.........##.<...# #.......<...................#...#.....##.........##.....# #...........##...##.##..##.##.###.....############'##...##.....#########'###...#######.##+###.##(####+#.....#....#.....##'###.................######...'......#.....#....'.....#....#.....#...##.................#....#...#......#.....#....#.....#....#.....#...##............<....#....'...#.>....#.....#...[#.....'....#.....#...##.................#...##...##.....####..####.#.....######.....#...##.................###########.....####..####.####+#.......#######################'#.......# #...............+......'.......##....#.......# #...............#......#.......##....#.......# #...............#......#.......##....#......)#######'#######...###....###.......####:j>***************************###**,,,,,,,,,,,,,,*,,,,,,*,,,*,,,,,,,,,,,,,,*,,,,,,*,,,,),*,,,,,,,,,,,,,,*,,,,,,',,,,,,,,******* *****,**,,,**,,,,****,,,****'***************,,,,,* **,,**,**,,,**,,,,***********,****,,,,,,,,**,,,,,* *,,,,,,,,,,,,,,,,,,,,,,,,,,,*,,,**,,,,,,,,,**,,,,,* *,,,,,,,,,,,,,,,,,,,,,,,,,,,*,,,*:jh*,,,,,,,,,**,,,,,* *,,,,,,,,,,,,,,,,,,,,,,,,,,,*,,**,,,,,,,,,**,,,,,* *,,,,,,,,,,,,,,,,,,,,,,,,,,,*,,**,,,,,,,,,**,<,,,* *,,,,,,,<,,,,,,,,,,,,,,,,,,,*,,,**,,,,,,,,,**,,,,,* *,,,,,,,,,,,**,,,**,**,,**,**,**************'**,,,**,,,,,*********'***,,,*******,**+***,**(****+*,,,,,*,,,,*,,,,,**'***,,,,,,,,,,,,,,,,,******,,,',,,,,,*,,,,,*,,,,',,,,,*,,,,*,,,,,*,,,**,,,,,,,,,,,,,,,,,*,,,,*,,,*,,,,,,*,,,,,*,,,,*,,,,,*,,,,*,,,,,*,,,**,,,,,,,,,,,,<,,,,*,,,,',,,*,>,,,,*,,,,,*,,,[*,,,,,',,,,*,,,,,*,,,**,,,,,,,,,,,,,,,,,*,,,**,,,**,,,,,****,,****,*,,,,,******,,,,,*,,,**,,,,,,,,,,,,,,,,,***********,,,,,****,,****,****+*,,,,,,,***********************'*,,,,,,,* *,,,,,,,,,,,,,,,+,,,,,,',,,,,,,**,,,,*,,,,,,,* *,,,,,,,,,,,,,,,*,,,,,,*,,,,,,,**,,,,*,,,,,,,* *,,,,,,,,,,,,,,,*,,,,,,*,,,,,,,**,,,,*,,,,,,)*******'*******,,,***,,,,***,,,,,,,****:j :j$ Para the StormcallerTengu of Vehumet ***...Health: 66/66 ========================##########Magic: 25/25 ======================== *********###*#........#AC: 7Str: 8 ,,,,*,,,>....#........#EV: 30 Int: 20 ,,,,*,,,,),..'........#SH: 0:j% Dex: 18 ,,,,',,,,,,,,#........#XL: 12 Next: 65% Place: Dungeon:12 ,,,****'****+#..@.....# ******** Noise: ---------  Time: 24181.7 (0.0) *******,**#.....####### **,,,,,,, o) +2 rapier of the Bedazzling Bear {venom ,,,,,,*,,,#.....**,,,,,,,, Throw: 33 darts (poison) ,,,,,,*,,,#.....**,,,,,,,, Quill Fly ,,,,,,*,,.'.....*:j@& *,,,,,,,, ,,,,,,*,,.#.....**,,,,,,,,  ,,,,,,*,,,#.....**,,,,,,,,  ,,**,**,**#.....************'**,,  +***,**(****+*,,,,,*,,,,*,,,,,**':j&   _There is an open door here. _There is an open door here. _There is an open door here. _There is an open door here. _Done exploring. :j& 7_Done exploring.:j=( :jy. :j^0 Y _Done exploring.Level map cleared.:j~k  :j:j:jw :j $ _:j|B:j:j%:j:j3:j:j:jx:j:j:j5 :j":j#:j8$:j%:j&:j(:j):j *:j_/@  There is an open door here.:jT1:j2 _:j3:j4:j6:j6:j\8:j9:j@X:jA,:j:j:j:j:j:j]:j:j :j :j :jx :j":j :jX@  There is an open door here.:j-:j _:j:j:j`:j:jG:j8:j:jc:j :j%:j':j@(:j(:j+:j.:jv.:jI0:jd4@  There is an open door here.:j7:j8 _:jq::j<:j?:jk?:j@:jXB:jD:jE:jF:jH:j}I:jI:jbJ:jK:jN:jN:jNP:jT:j7W:jW:jX:j[@  There is an open door here.:j`K _:ja:j=d:jd:jf:jlF  You see here a +0 leather armour.:jn:jo _:jp:js:j\t:jt:jv:jm{:j8~,:j3:jY:j::j;15 :j):jوF _You reach down and open the door.:jp:j _ 30  :j:j@  There is an open door here.:j:j{ _:jИ:j3:j{X:jj,:j :j#:jC:j:j֩:j[:j:jh:jڵ:j׷:j :jw:j:jB:j+:j:j:j_:j:j:j:j::j,:j:j-:j=:j:j$:j|:j:j7:j:j:j:j :j,:jO:jR:j/:j:j:j:j :jg:jv:jC:j:j$:j,:j :j :j :jK:j:j":j:j:jY:j:j:j:j]:j;15 :j:jF _You reach down and open the door.:j' :js _ 30  :jC!:j":j%,:j(&:jW+@  There is an open door here.:j-:j- _:j.:jT0:j12:j2:jq3:jX8:j9,:j::j<:js>:j>:j?:jmCP  There is an escape hatch in the floor here.:j}Ia _:jBJ:jJ:j&K:j@M:j5O:j?xB:j@z:jz:j|:j:j:j:jv:jņ:j:jS:jW:j:jp  A slime creature comes into view.:jo,,,,*****#...'......#.....#....'. ,,,,*,,,,*...#......#.....#....#. ,,,,*,,,,',,,#.>....#.....#...[#. ,,,,*,,,**,,,##.....####..####.#. ,,,,*********##.....####..####.## '*,,,,,,,* #.........'... ,*,,,,,,,* #.........#... ,*,,,,,,,* #...............#... ,*,,,,,,)****###@#######...###... ,*,,,,,,,..............#...#*#### ,*,,,,,,,..............#...# ,:j ********J.............#...#,,*..............#...#,,*..............+...#J   slime creature (wandering),,'.......[......##'##*,,,,,,,,,,*......>..........,,*,,,, ,,,,,,,,***************,,,÷,*****:jk1244.7 (63.0):j^:jW25.7 (64 _:j:j\Q _There is an open door here.:j K,,,,*...#......#..#',,,#.>....#..[**,,,##.....####..####.********##...####.## '*,,,,,,,* #...............'... ,#...............#.#...............)#######'#######...##,.......@......#...#*####,,,,,*******J,,,,,,,*.+:j %'[##'##**>....,,##############.,,÷,*****,,,,,,,,,,,,,,*,,,,,,,,,,:j] 9J.:j XJ:j 06.7 (1.0):jb :j c _The slime creature quivers.:j ,,,,*,,,,*...#......#.....#....#. Para the Stormcaller ,,,,*,,,,',,,#.>....#.....#...[#. Tengu of Vehumet ***... ,,,,*,,,**,,,##.....####..####.#. Health: 66/66 ======================== ,,,,*********##.....####..####.## Magic: 21/25 ====================---- '*,,,,,,,* #...............'... AC: 7Str: 8 ,*,,,,,,,* #...............#... EV: 30 Int: 20 ,*,,,,,,,* #...............#... SH: 0Dex: 18 ,*,,,,,,)#######'#######...###... XL: 12 Next: 65% Place: Dungeon:12 ,*,,,,,,,.......@......#...#*#### Noise: ---------  Time:[40:j m 24246.7 (0.0) ,*,,,,,,,.*............#...#,,,,, o) +2 rapier of the Bedazzling Bear {venom ,********..............#...#,,,,, Throw: 33 darts (poison) ,,,,,,,,*..............#...#,,,,, Quill Fly ,,,,,,,,*..............+...#,,,,, ,,,,,,,,'.......[......##'##*,,,, J   slime creature ,,,,,,,,*......>..........,,*,,,, ,,,,,,,,*##############.,,÷,***** ,,,,,,,,,,,,,,,,,,,,,,*,,,,,,,,,, _The slime creature quivers.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (empty space bonus: 8/8):jO|.J  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!:j:j;15 ===7.7 (1:j^:j< _The slime creature is lightly wounded.:j,,,,*,,,,*...#......#.....#....#. Para the Stormcaller ,,,,*,,,,',,,#.>....#.....#...[#. Tengu of Vehumet ***... ,,,,*,,,**,,,##.....####..####.#. Health: 66/66 ======================== ,,,,*********##.....####..####.## Magic: 17/25 ================-------- '*,,,,,,,* #...............'... AC: 7Str: 8 ,*,,,,,,,* #...............#... EV: 15Int: 20 ,*,,,,,,,* #...............#... SH: 0Dex: 18 ,*,,,,,,)#######'#######...###... XL: 12 Next: 65% Place: Dungeon:12 :j(,*,,,,,,,.......@......#...#*#### Noise: ===------  Time: 24247.7 (0.0) ,*,,,,,,,..*...........#...#,,,,, o) +2 rapier of the Bedazzling Bear {venom ,********..............#...#,,,,, Throw: 33 darts (poison) ,,,,,,,,*..............#...#,,,,, Quill Fly ,,,,,,,,*..............+...#,,,,, ,,,,,,,,'.......[......##'##*,,,, J   slime creature ,,,,,,,,*......>..........,,*,,,, ,,,,,,,,*##############.,,÷,***** ,,,,,,,,,,,,,,,,,,,,,,*,,,,,,,,,, _The slime creature is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (lightly wounded, empty space bonus: 8/8):j8M.JCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!!:j9 :j*8.7 (1:j5:j :jBX_The slime creature is heavily wounded.:jX ,,,,*,,,,*...#......#.....#....#. Para the Stormcaller ,,,,*,,,,',,,#.>....#.....#...[#. Tengu of Vehumet ***... ,,,,*,,,**,,,##.....####..####.#. Health: 66/66 ======================== ,,,,*********##.....####..####.## Magic: 13/25 ============------------ '*,,,,,,,* #...............'... AC: 7Str: 8 ,*,,,,,,,* #...............#... EV: 15Int: 20 ,*,,,,,,,* #...............#... SH: 0:j<"Dex: 18 ,*,,,,,,)#######'#######...###... XL: 12 Next: 65% Place: Dungeon:12 ,*,,,,,,,.......@......#...#*#### Noise: ===------  Time: 24248.7 (0.0) ,*,,,,,,,...*..........#...#,,,,, o) +2 rapier of the Bedazzling Bear {venom ,********..............#...#,,,,, Throw: 33 darts (poison) ,,,,,,,,*..............#...#,,,,, Quill Fly ,,,,,,,,*..............+...#,,,,, ,,,,,,,,'.......[......##'##*,,,, J   slime creature ,,,,,,,,*......>..........,,*,,,, ,,,,,,,,*##############.,,÷,***** ,,,,,,,,,,,,,,,,,,,,,,*,,,,,,,,,, _The slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confir:j"fm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 8/8):j)MJ.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!! 9.7 (1:jH1:j4b _The slime creature is almost dead.:j,,,,*,,,,*...#......#.....#....#. Para the Stormcaller ,,,,*,,,,',,,#.>....#.....#...[#. Tengu of Vehumet ***... ,,,,*,,,**,,,##.....####..####.#. Health: 66/66 ======================== ,,,,*********##.....####..####.## Magic: 9/25========---------------- '*,,,,,,,* #...............'... AC: 7Str: 8 ,*,,,,,,,* #...............#... EV: 15Int: 20 ,*,,,,,,,* #...............#... SH: 0Dex: 18 ,*,,,,,,)#######'#######...###... XL: 12 Next: 65% Place: Dungeon:12 ,*,,,,,,,....*..@......#...#*#### Noise: ===------[4:j$0m  Time: 24249.7 (0.0) ,*,,,,,,,..............#...#,,,,, o) +2 rapier of the Bedazzling Bear {venom ,********..............#...#,,,,, Throw: 33 darts (poison) ,,,,,,,,*..............#...#,,,,, Quill Fly ,,,,,,,,*..............+...#,,,,, ,,,,,,,,'.......[......##'##*,,,, J   slime creature ,,,,,,,,*......>..........,,*,,,, ,,,,,,,,*##############.,,÷,***** ,,,,,,,,,,,,,,,,,,,,,,*,,,,,,,,,, _The slime creature is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 5/8):j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (almost dead, empty space bonus: 5/8)  The air twists around and strikes the slime creature!  You kill the slime creature!:jR:j3650.7 (1:j:jpZ _Vehumet accepts your kill.:jz  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jGT I:jV _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j|  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j 3:jU :ji   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure):j onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jŠ:jWhere to? (Tab - D:12 @ (x,y), ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines :j @:j@:j(,,,,*,,,,*...#......#.....#....#. Para the Stormcaller ,,,,*,,,,',,,#.>....#.....#...[#. Tengu of Vehumet ***... ,,,,*,,,**,,,##.....####..####.#. Health: 66/66 ======================== ,,,,*********##.....####..####.## Magic: 9/25========---------------- '*,,,,,,,* #...............'... AC: 7Str: 8 ,*,,,,,,,* #...............#... EV: 15Int: 20 :j*h,*,,,,,,,* #...............#... SH: 0Dex: 18 ,*,,,,,,)#######'#######...###... XL: 12 Next: 66% Place: Dungeon:12 ,*,,,,,,,.......@......#...#*#### Noise: ===------  Time: 24250.7 (0.0) ,*,,,,,,,..............#...#,,,,, o) +2 rapier of the Bedazzling Bear {venom ,********..............#...#,,,,, Throw: 33 darts (poison) ,,,,,,,,*..............#...#,,,,, Quill Fly ,,,,,,,,*..............+...#,,,,, ,,,,,,,,'.......[......##'##*,,,,  ,,,,,,,,*......>..........,,*,,,,  ,,,,,,,,*##############.,,÷,*****  ,,,,,,,,,,,,,,,,,,,,,,*,,,,,,,,,,:j* Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j+:jJ.:j6C:jlE:jzJ| 30  _:jK:jaN:jOe10/25=:jHP:j..  #...#  #...#  #...#  #...#  #...  #..#####.#  #.@......# 348.2 (89.0) ##.#######  #.#  #.#  #.# #.# #.# #.# #.#:j:jlR|9.2 (90 _Found a stone staircase leading down.:j:j:j:jQ :jY  You encounter a gnoll. It is wielding a +0 whip.:jM#.#j#..>..##.#...# #####.#........##.#######...j   gnoll (wandering)...:jY.j0.0):j:j}!j  50.2 (1 _:j?:jPara the Stormcaller#.#.#Tengu of Vehumet ***.....>*.Health: 66/66 ========================#..*#Magic: 24/25 =======================-#..*#AC: 7Str: 8#.*.# #EV: 30 Int: 20#.*.#.#SH: 0Dex: 18#.*...#XL: 12 Next: 66% Place: Dungeon:13#.@#####.#Noise: ---------  Time: 24350.2 (0.0)#........#o) +2 rapier of the Bedazzling Bear {venom##.#######Throw: 33 darts (poison):jU#.#Quill Fly #.##.#j   gnoll#.##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip and wearing a +0 ring mail (wandering, hasn't  noticed you, 81% to hit)  The zap hits the gnoll.:j=DQ.j:jTL4.....:jM915 =1.2 (1:jBR:jMU  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip and wearing a +0 ring mail (wandering, hasn't  noticed you, 81% to hit)  The zap hits the gnoll. _The gnoll is lightly wounded.:jPara the Stormcaller#.#.#Tengu of Vehumet ***.....>..Health: 66/66 ========================#..*#Magic: 23/25 ======================--#..*#AC: 7Str: 8#..*# #EV: 15Int: 20#.*.#.#SH: 0Dex: 18#.*...#XL: 12 Next: 66% Place: Dungeon:13#.@#####.#Noise: =--------  Time: 24351.2 (0.0)#........#o) +2 rapier of the Bedazzling Bear {venom##.#######Throw: 33 darts (poison)#.#Quill Fly [1:jU3;16H#.##.#j   gnoll#.##.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip and wearing a +0 ring mail (lightly wounded,  81% to hit)  The zap hits the gnoll!:jDU.j:j'M4.....:jN*2.2 (1:jU:j=W  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip and wearing a +0 ring mail (lightly wounded,  81% to hit)  The zap hits the gnoll! _The gnoll is severely wounded.:j<  Para the Stormcaller #.#.# Tengu of Vehumet ***... ..>.. Health: 66/66 ======================== #...#:j\; Magic: 22/25 =====================--- #.).# AC: 7Str: 8 #...# #  EV: 15Int: 20 #...#.#  SH: 0Dex: 18 #.....#  XL: 12 Next: 66% Place: Dungeon:13 #.@#####.#  Noise: =--------  Time: 24352.2 (0.0) #........#  o) +2 rapier of the Bedazzling Bear {venom :j|##.#######  Throw: 33 darts (poison) #.# Quill Fly  #.# #.# j   gnoll :j#.# #.# #.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip and wearing a +0 ring mail (severely wounded,  81% to hit)  The zap hits the gnoll.  :j:You kill the gnoll!:j! #.#.#:j:" ..>.. #...# #.*.# #.*.# #  :j #.#.*.#.#  #.*...#        #.# #.#:jV%+ #.# #.# #.# #.#:jo@)...:j:j`#3.2 (1:jF:jhZ _Vehumet accepts your kill.:j^  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j0  _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jr 3:j :j  Casting: Shock (safe; 1% risk of failure):j confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):jI:j:ji6 30 :jF _:jV:jK3=:j :j:j{:j:j:j|:j:j,:j:j!O=:j#:j/,:j1:jj6:j7K4=:j8:jI:jL:jM:jO:j2T:jT9=:jU:jY:j0[a5=:j!^:jOd:jd:jdf:jh:jl:jMm:jn:j}q:jv:jcw:jx:j/z:j:j#=:j:j:j:jvonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure:j:R)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a gnoll. It is wielding a +0 halberd.:jy #.  .#  .  #.#.##### ##.#.#..j  ..>....  #...#.# :j# #.).#@#  -#...#.#  #...#.#  #.... #..#####.# #........#  j   gnoll (polearm, wandering)##.####### #.#  #.#  :j/707.0):j:jL-1.2 (18 _:j:jξ‘:jJR  Para the Stormcaller#.  Tengu of Vehumet ***....#  Health: 66/66 ========================.  Magic: 24/25 =======================-#.#.#####  AC: 7Str: 8##.#.#..*  EV: 30 Int: 20..>...*  SH: 0Dex: 18#...#*#  XL: 12 Next: 66% Place: Dungeon:13#.).#@#‘:jS  Noise: ---------  Time: 24371.2 (0.0)#...#.#  o) +2 rapier of the Bedazzling Bear {venom#...#.#  Throw: 33 darts (poison)#.....#  Quill Fly #..#####.# #........#  j   gnoll (polearm)##.####### #.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd and wearing a +0 plate armour (wandering,  hasn't noticed you, 88% to hit)  The zap hits the gnoll but does no damage.‘:jTU.j‘:jjAiming: Shock (safe; 1% risk of failure)  ‘:j+Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd and wearing a +0 plate armour (wandering,  hasn't noticed you, 88% to hit)  The zap hits the gnoll but does no damage.gnoll shouts! You hear a shout! x2‘:j  j.j 2 gnolls (1 polearm)You encounter a gnoll. It is wielding a +0 club.‘:jf15 ====2.2 (1‘:j‘:j' _The gnoll shouts!‘:jx  Para the Stormcaller#.  Tengu of Vehumet ***....#  Health: 66/66 ========================.  Magic: 23/25 ======================--#.#.#####  AC: 7Str: 8##.#.#..j  EV: 15Int: 20..>...*  SH: 0Dex: 18#...#*#  XL: 12 Next: 66% Place: Dungeon:13#.).#@#  Noise: ====-----  Time: 24372.2 (0.0)#...#.#  o) +2 rapier of the Bedazzling Bear {venom#...#‘:jf[47m.#  Throw: 33 darts (poison)#.....#  Quill Fly #..#####.# #........#  jj 2 gnolls (1 polearm)##.####### #.# #.# _The gnoll shouts!  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd and wearing a +0 plate armour (88% to hit)‘:jgTj.  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd and wearing a +0 plate armour (88% to hit)  The zap hits the gnoll but does no damage.‘:ji{ jThe gnoll barely misses you.‘:jsj.j   gnoll sergeant (polearm)jj 2 gnolls (1 polearm)‘:jt*3.2 (1‘:jz‘:jez _You encounter a gnoll sergeant. It is wielding a +0 spear.‘:jd'  Para the Stormcaller#.  Tengu of Vehumet ***....#  Health: 66/66 ========================.  Magic: 22/25 =====================---#.#.#####  AC: 7Str: 8##.#.#.jj  EV: 15Int: 20..>...*  SH: 0Dex: 18#...#*#  XL: 12 Next: 66% Place: Dungeon:13‘:je#.).#@#  Noise: ====-----  Time: 24373.2 (0.0)#...#.#  o) +2 rapier of the Bedazzling Bear {venom#...#.#  Throw: 33 darts (poison)#.....#  Quill Fly #..#####.# #........#  j   gnoll sergeant (polearm)##.#######  jj 2 gnolls (1 polearm)#.# #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd and wearing a +0 plate armour (88% to hit)  The zap hits the gnoll.‘:j M.jConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a gnoll, wielding a +0 halberd and wearing a +0 plate armour (88% to hit)  The zap hits the gnoll.  The gnoll is moderately wounded.‘:j}ejj‘:j #.‘:j _=---4.2 (1‘:j‘:jS _The gnoll closely misses you.‘:j/  Para the Stormcaller#.  Tengu of Vehumet ***....#  Health: 66/66 ========================.  Magic: 21/25 ====================----#.#.#####  AC: 7Str: 8##.#.#..*  EV: 15Int: 20..>..j*  SH: 0Dex: 18#...#*#  XL: 12 Next: 66% Place: Dungeon:13#.).#@#  Noise: =--------  Time: 24374.2 (0.0)‘:jZ#...#.#  o) +2 rapier of the Bedazzling Bear {venom#...#.#  Throw: 33 darts (poison)#.....#  Quill Fly #..#####.# #........#  j   gnoll sergeant (polearm)##.#######  jj 2 gnolls (1 polearm)#.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd and wearing a +0 plate armour (moderatelywounded, 88% to hit)  The zap misses the gnoll sergeant. The zap hits the gnoll.‘:j'% j..j‘:j) LjAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd and wearing a +0 plate armour (moderatelywounded, 88% to hit)  The zap misses the gnoll sergeant. The zap hits the gnoll.  The gnoll is moderately wounded.‘:j3 jj 3 gnolls (1 polearm)You encounter a gnoll. It is wielding a +0 whip.‘:jF5 *5.2 (1‘:j< ‘:jL [ _The gnoll sergeant barely misses you.‘:j v  Para the Stormcaller#.  Tengu of Vehumet ***....#  Health: 66/66 ========================.  Magic: 20/25 ===================-----#.#.#####  AC: 7Str: 8##.#.#.*j  EV: 15Int: 20..>..**  SH: 0Dex: 18#...#*#‘:j   XL: 12 Next: 66% Place: Dungeon:13#.).#@#  Noise: =--------  Time: 24375.2 (0.0)#...#.#  o) +2 rapier of the Bedazzling Bear {venom#...#.#  Throw: 33 darts (poison)#.....#  Quill Fly #..#####.# #........#  j   gnoll sergeant (polearm)##.#######  jjj 3 gnolls (1 polearm)#.# #.# The gnoll is lightly wounded.  The zap hits the gnoll.  The gnoll is severely wounded.The zap hits the gnoll.  The gnoll is severely wounded.The zap hits the gnoll sergeant!‘:jp U.j‘:j ***The gnoll is severely wounded. sergeant!  The gnoll sergeant is moderately wounded.gnoll hits you with a +0 club.‘:j .jj*@*‘:j ***j.*‘:jw( . jYour orb emits a pulse of dizzying energy.‘:jC7 .jj., dazed)2s, 2 dazed)‘:jQ8 3--1=6.2 (1-Mesm Fly ‘:jO ‘:j7R q _You encounter a gnoll. It is wielding a +0 spear.Ñ:j #. .# .#.#.#######.#.#..j  ..>..jj #...#j#Ñ:j/ D).#.....#####.#......#.###### #.#  2 gnolls (1 polearm,Ñ:j 2jÑ:jH yj 3 gnolls (1 polearm, 2 dazed)Ñ:j 4=- 30  -7Ñ:j Ñ:j đ:j['K .# .#.#.#######.#.#.jj  ..>..jj #...#j#).#..#....đ:j(#..#####.##.......##.###### #.# đ:j).đ:j*,jđ:j4L.2s, 2 dazed)đ:j5w5=-8đ:jX=đ:jS?đ:j`#. .# .  #.#.#######.#.#.j...>..jj..#j)#...##.....# #..######........##.#######j.đ:jGi6=9đ:jgđ:jCő:j#. .# .  #.#.#######.#.#j....>..jj..#j)#...# #####........##.#######ő:jR.jő:j+jő:jzj 4 gnolls (2 polearms, 2 dazed)ő:jB=80ő:jő:jfő:jף  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ő:jjr  Para the Stormcaller #. Tengu of Vehumet ***... .#ő:jȼ Health: 66/66 ======================== . Magic: 20/25 ===================----- #.#.#####  AC: 7Str: 8 ##.#.#*j. EV: 30 Int: 20 ..>.jjj SH: 0Dex: 18 #...#j# XL: 12 Next: 66% Place: Dungeon:13 #.).#@# Noise: ---------  Time: 24380.2 (0.0)ő:j #...#.# o) +2 rapier of the Bedazzling Bear {venom #...#.# Throw: 33 darts (poison) #.....# Quill -Mesm Fly  #..#####.#  ő:j#........#  j   gnoll sergeant (polearm, dazed) ##.#######  jjjj 4 gnolls (2 polearms, 2 dazed) #.# #.#Your orb emits a pulse of dizzying energy. ő:jA _You encounter a gnoll. It is wielding a +0 spear.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ő:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineƑ:jJA  Para the Stormcaller#.  Tengu of Vehumet ***....#  Health: 66/66 ========================.  Magic: 20/25 ===================-----#.#.#####  AC: 7Str: 8##.#.#*j.  EV: 30 Int: 20..>.j*j  SH: 0Dex: 18Ƒ:jRLk#...#*#  XL: 12 Next: 66% Place: Dungeon:13#.).#@#  Noise: ---------  Time: 24380.2 (0.0)#...#.#  o) +2 rapier of the Bedazzling Bear {venom#...#.#  Throw: 33 darts (poison)#.....#  Quill -Mesm Fly #..#####.# #........#  j   gnoll sergeant (polearm, dazed)##.#######  jjjj 4 gnolls (2 polearms)#.# #.# The gnoll snaps out of its daze. The zap hits the gnoll.  The gnoll is almost dead.The gnoll snaps out of its daze.  Ƒ:jLThe zap hits the gnoll but does no damage.  The gnoll is almost dead.The zap hits the gnoll but does no damage.Ƒ:j{j.  The zap hits the gnoll but does no damage.  The gnoll is almost dead.  The gnoll is heavily wounded.gnoll sergeant is no longer dazed. The gnoll completely misses you.Ƒ:j jj)  The gnoll hits you but does no damage. The gnoll sergeant barely misses you.Ƒ:j5-1=15 Ƒ:j=1.2 (1Ƒ:jƑ:j'C _The gnoll hits you from afar with a +0 spear.Ǒ:j3  Ǒ:jCasting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ǒ:jE\  Para the Stormcaller #. Tengu of Vehumet ***... .# Health: 65/66 =======================- . Magic: 20/25 ===================----- #.#.#####  AC: 7Str: 8 ##.#.#j.. EV: 15Ǒ:jInt: 20 ..>.jjj SH: 0Dex: 18 #...#j# XL: 12 Next: 66% Place: Dungeon:13 #.).#@# Noise: =--------  Time: 24381.2 (0.0) #...#.# o) +2 rapier of the Bedazzling Bear {venom #...#.# Throw: 33 darts (poison) #.....# Quill -Mesm Fly  #..#####.#  #........#  j   gnoll sergeant (polearm) ##.#######  jjjj 4 gnolls (2 polearms) #.# Ǒ:jx[#.#The gnoll hits you but does no damage. The gnoll sergeant barely misses you. _The gnoll hits you from afar with a +0 spear.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineǑ:j  Para the Stormcaller #. Tengu of Vehumet ***... .# Health: 65/66 =======================- . Magic: 20/25 ===================----- #.#.#####  AC: 7Str: 8Ǒ:j+ ##.#.#j.. EV: 15Int: 20 ..>.jjj SH: 0Dex: 18 #...#)# XL: 12 Next: 66% Place: Dungeon:13 #.).#@# Noise: =--------  Time: 24381.2 (0.0) #...#.# o) +2 rapier of the Bedazzling Bear {venom #...#.# Throw: 33 darts (poison) #.....# Quill -Mesm Fly  #..#####.#  Ǒ:j#........#  j   gnoll sergeant (polearm) ##.#######  jjjj 4 gnolls (2 polearms) #.# #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Ǒ:jPress: ? - help, Shift-Dir - straight lineThe zap hits the gnoll!  You kill the gnoll!Ǒ:j&KVehumet accepts your kill.Ǒ:j8)The gnoll is almost dead.  The zap hits the gnoll but does no damage.  The zap hits the gnoll.gnoll is lightly wounded.  The zap hits the gnoll.  You kill the gnoll!Ǒ:jx #. .# .   *..  ..>.j*j  #...#*#  #.).#@#    Ǒ:j6          2 gnolls (1 polearm) #.# #.#Ǒ:j* N.jǑ:j )  Vehumet accepts your kill.The gnoll sergeant misses you.Ǒ:j; 1-1=72.2 (1Ǒ:jN Ǒ:jϢ C _The gnoll hits you from afar with a +0 spear.ȑ:jY  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ȑ:jD}f  Para the Stormcaller #. Tengu of Vehumet ***... .# Health: 61/66 ======================-- . Magic: 20/25 ===================----- #.#.#####  AC: 7ȑ:j~Str: 8 ##.#.#... EV: 15Int: 20 ..>.jjj SH: 0Dex: 18 #...#*# XL: 12 Next: 67% Place: Dungeon:13 #.).#@# Noise: =--------  Time: 24382.2 (0.0) #...#.# o) +2 rapier of the Bedazzling Bear {venom #...#.# Throw: 33 darts (poison) #.....# Quill -Mesm Fly  #..#####.#  #........#  j   gnoll sergeant (polearm) ##.#######  jj 2 gnolls (1 polearm) #.# ȑ:j<#.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail  (moderately wounded, 81% to hit)ȑ:jA   Para the Stormcaller#.  Tengu of Vehumet ***....#  Health: 61/66 ======================--.  Magic: 20/25 ===================-----#.#.#####  AC: 7Str: 8##.#.#.**  EV: 15Int: 20..>.jj*  SH: 0Dex: 18#...#*#  XL: 12 Next: 67% Place: Dungeon:13#.).#@#  Noise: =--------  Time: 24382.2 (0.0)#...#.#  o) +2 rapier of the Bedazzling Bear {venom#...ȑ:jC #.#  Throw: 33 darts (poison)#.....#  Quill -Mesm Fly #..#####.# #........#  j   gnoll sergeant (polearm)##.#######  jj 2 gnolls (1 polearm)#.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail  (moderately wounded, 81% to hit)  The zap hits the gnoll sergeant.ȑ:j 3)jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail  (moderately wounded, 81% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is heavily wounded.ȑ:jP C..jȑ:jt 223.2 (1ȑ:j ȑ:jU _The gnoll closely misses you. The gnoll sergeant closely misses you.ɑ:j#l  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɑ:j  Para the Stormcaller #. Tengu of Vehumet ***... .# Health: 62/66 ======================-- . Magic: 19/25 ==================------ #.#.#####  AC: 7Str: 8 ##.#.#... EV: 15Int: 20 ..>.j)j SH: 0Dex: 18 #...#j# XL: 12 Next: 67% Place: Dungeon:13 #.).#@# Noise: =--------  Time: 24383.2 (0.0) #...#.# o) +2 rapier of the Bedazzling Bear {venom #...[4ɑ:j'0m#.# Throw: 33 darts (poison) #.....# Quill -Mesm Fly  #..#####.#  #........#  j   gnoll sergeant (polearm) ##.#######  jj 2 gnolls (1 polearm) #.# #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit)ʑ:j7[y **jʑ:j+W#**jʑ:jA   Para the Stormcaller#.  Tengu of Vehumet ***....#  Health: 62/66 ======================--.  Magic: 19/25 ==================------#.#.#####  AC: 7Str: 8##.#.#*..  EV: 15ʑ:j Int: 20..>.j*j  SH: 0Dex: 18#...#*#  XL: 12 Next: 67% Place: Dungeon:13#.).#@#  Noise: =--------  Time: 24383.2 (0.0)#...#.#  o) +2 rapier of the Bedazzling Bear {venom#...#.#  Throw: 33 darts (poison)#.....#  Quill -Mesm Fly #..#####.# #........#  j   gnoll sergeant (polearm)##.#######  jj 2 gnolls (1 polearm)#.# #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% riʑ:j sk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap misses the gnoll. The zap hits the gnoll.ʑ:j*~.)jAim  Press: ? - help, Shift-Dir - straight line  The zap misses the gnoll. The zap hits the gnoll.  The gnoll is moderately wounded.  The gnoll hits you with a +0 whip!  The gnoll sergeant hits you but does no damage.ʑ:jb56--=4.2 (1ʑ:jDʑ:j4S _The gnoll closely misses you.ˑ:jb#. .# .#.#.#######.#.#...  ..>.j)j #...#j#).#....#####.#.....#.###### #.# .j)j.j7-- 30  --5̑:j4 .# .#.#.#######.#.#...  ..>..j. #...#j#).#j..#.#....#..#####.##.......̑:j5l##.###### #.# ̑:j7Jjj̑:j8̑:jȂ:jBf8=--6̑:jȊ:j9K̑:jP  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̑:j<7  .# Para the Stormcaller . Tengu of Vehumet ***... #.#.#####  Health: 58/66 =====================--- ##.#.#... Magic: 18/25 =================------- ..>..j. AC: 7Str: 8̑:jU8 $ #...#j# EV: 30 Int: 20 #.).#j# SH: 0Dex: 18 #...#*# XL: 12 Next: 67% Place: Dungeon:13 #...#@# Noise: ---------  Time: 24386.2 (0.0) #.....# o) +2 rapier of the Bedazzling Bear {venom #..#####.#  Throw: 33 darts (poison) #........#  Quill -Mesm Fly  ##.#######  #.# j   gnoll sergeant (polearm) #.# jj 2 gnolls (1 polearm)̑:js9 n #.# #.# _The gnoll closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (moderately wounded, 77% to hit)͑:jWjjspear (͑:j0G[ *j͑:j@#*Α:j@R.#  Para the Stormcaller.  Tengu of Vehumet ***...#.#.#####  Health: 58/66 =====================---##.#.#*..  Magic: 18/25 =================-------..>..*.  AC: 7Str: 8Α:j:S#...#*#  EV: 30 Int: 20#.).#*#  SH: 0Dex: 18#...#*#  XL: 12 Next: 67% Place: Dungeon:13#...#@#  Noise: ---------  Time: 24386.2 (0.0)Α:jZ#.....#  o) +2 rapier of the Bedazzling Bear {venom#..#####.#  Throw: 33 darts (poison)#........#  Quill -Mesm Fly ##.####### #.#  j   gnoll sergeant (polearm)#.#  jj 2 gnolls (1 polearm)#.# #.# Press: ? - help, Shift-Dir - straight lineThe zap hits the gnoll sergeant.  The gnoll sergeant is heavily wounded.The zap hits the gnoll!  The gnoll is almost dead.The zap hits the gnoll.Α:j.#.Α:jDjjj.  The zap hits the gnoll sergeant.  The gnoll sergeant is heavily wounded.The zap hits the gnoll!  The gnoll is almost dead.The zap hits the gnoll.  The gnoll is moderately wounded.Α:jm99=15 =7.2 (1Α:jΑ:j\ _The gnoll sergeant closely misses you.ϑ:j0 B .# Para the Stormcaller . Tengu of Vehumet ***... #.#.#####  Health: 59/66 =====================--- ##.#.#... Magic: 18/25 =================------- ..>..j. AC: 7Str: 8 #...#)# EV: 15Int: 20ϑ:j X #.).#j# SH: 0Dex: 18 #...#.# XL: 12 Next: 67% Place: Dungeon:13 #...#@# Noise: =--------  Time: 24387.2 (0.0) #.....# o) +2 rapier of the Bedazzling Bear {venom #..#####.#  Throw: 33 darts (poison) #........#  Quill -Mesm Fly  ##.#######  #.# j   gnoll sergeant (polearm) #.# jj 2 gnolls (1 polearm)ϑ:jE 2 #.# #.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, 77% to hit)  The zap misses the gnoll sergeant. The zap hits the gnoll!  You kill the gnoll!Vehumet accepts your kill.ϑ:jE .# .     ..>..j.  #...#*#  #.).#*# ϑ:j. #...#*#            #.# #.#   gnoll ( #.# #.#ϑ:jx )jPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 whip (almost dead, 77% to hit)  The zap misses the gnoll sergeant. The zap hits the gnoll!  You kill the gnoll!  Vehumet accepts your kill.You feel your power returning.ϑ:jw8j.ϑ:jp7-9=8.2 (1ϑ:jb _The gnoll sergeant hits you from afar with a +0 spear.ϑ:jv .#  Para the Stormcaller.  Tengu of Vehumet ***...#.#.#####  Health: 57/66 ====================----##.#.#...  Magic: 18/25 =================-------ϑ:jgw ..>..).  AC: 7Str: 8#...#j#  EV: 15Int: 20#.).#*#  SH: 0Dex: 18#...#*#  XL: 12 Next: 67% Place: Dungeon:13#...#@#  Noise: =--------  Time: 24388.2 (0.0)#.....#  o) +2 rapier of the Bedazzling Bear {venom#..#####.#  Throw: 33 darts (poison)#........#  Quill -Mesm Fly ##.####### #.#  j   gnoll sergeant (polearm)#.#  j   gnoll (polearm)#.#[16;ϑ:jw 31H #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit)  The zap hits the gnoll sergeant but does no damage.ϑ:j' 9j.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit)  The zap hits the gnoll sergeant but does no damage.  The gnoll sergeant is heavily wounded.ϑ:j X8=9.2 (1ϑ:j. [ _The gnoll sergeant hits you but does no damage.Б:j.#  Para the Stormcaller.  Tengu of Vehumet ***...#.#.#####  Health: 58/66 =====================---##.#.#...  Magic: 17/25 ================--------Б:j(..>..).  AC: 7Str: 8#...#j#  EV: 15Int: 20#.).#*#  SH: 0Dex: 18#...#*#  XL: 12 Next: 67% Place: Dungeon:13#...#@#  Noise: =--------  Time: 24389.2 (0.0)#.....#  o) +2 rapier of the Bedazzling Bear {venom#..#####.#  Throw: 33 darts (poison)#........#  Quill -Mesm Fly ##.####### #.#  j   gnoll sergeant (polearm)#.#  j   gnoll (polearm)#.#[16;Б:jݏF31H #.# Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit)Б:jKVj.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit)  The zap misses the gnoll sergeant.Б:j3990.2 (1Б:jK"Б:jj%_ _The gnoll sergeant completely misses you.Б:j.#  Para the Stormcaller.  Tengu of Vehumet ***...#.#.#####  Health: 59/66 =====================---##.#.#...Б:j  Magic: 16/25 ===============---------..>..).  AC: 7Str: 8#...#j#  EV: 15Int: 20#.).#*#  SH: 0Dex: 18#...#*#  XL: 12 Next: 67% Place: Dungeon:13#...#@#  Noise: =--------  Time: 24390.2 (0.0)#.....#  o) +2 rapier of the Bedazzling Bear {venom#..#####.#  Throw: 33 darts (poison)#........#  Quill -Mesm Fly ##.####### #.#  j   gnoll sergeant (polearm)Б:jp#.#  j   gnoll (polearm)#.# #.# Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit)  The zap hits the gnoll sergeant!Б:j'$j.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (heavilywounded, 81% to hit)  The zap hits the gnoll sergeant!  The gnoll sergeant is severely wounded.Б:j)Y4--1.2 (1Б:j.Б:j1L _The gnoll sergeant hits you from afar with a +0 spear.Б:jb-.#  Para the Stormcaller.  Tengu of Vehumet ***...#.#.#####  Health: 54/66 ===================-----##.#.#...  Magic: 15/25 ==============----------..>..).  AC: 7Str: 8Б:j.&#...#j#  EV: 15Int: 20#.).#*#  SH: 0Dex: 18#...#*#  XL: 12 Next: 67% Place: Dungeon:13#...#@#  Noise: =--------  Time: 24391.2 (0.0)#.....#  o) +2 rapier of the Bedazzling Bear {venom#..#####.#  Throw: 33 darts (poison)#........#  Quill -Mesm Fly ##.####### #.#  j   gnoll sergeant (polearm)#.#  j   gnoll (polearm)#.# #.#Б:jG/ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail  (severely wounded, 81% to hit)  The zap hits the gnoll sergeant.Б:jXcMj.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail  (severely wounded, 81% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is almost dead.Б:j5=6=2.2 (1Б:jБ:jy[ _The gnoll sergeant barely misses you.Б:j  .# Para the Stormcaller . Tengu of Vehumet ***... #.#.#####  Health: 55/66 ====================---- ##.#.#... Magic: 15/25 ==============----------Б:j0 ) ..>..). AC: 7Str: 8 #...#j# EV: 15Int: 20 #.).#)# SH: 0Dex: 18 #...#.# XL: 12 Next: 67% Place: Dungeon:13 #...#@# Noise: =--------  Time: 24392.2 (0.0) #.....# o) +2 rapier of the Bedazzling Bear {venom Б:j #..#####.#  Throw: 33 darts (poison) #........#  Quill -Mesm Fly  ##.#######  #.# j   gnoll sergeant (polearm) #.# j   gnoll (polearm) #.#Б:j  #.#Press: ? - help, Shift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (almostdead, 81% to hit)  The zap hits the gnoll sergeant!  You kill the gnoll sergeant!Vehumet accepts your kill.Б:jv   .# .  Б:j 7   ..>..).    #.).#*#  #...#*#          Б:j N  #.#Б:j 5 #.#Б:j 5 #.#Б:j 5#.# Б:jX J)jБ:jaa .Б:jDf #7Б:jf =6=3.2 (1Б:j#m Б:jo   Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (almostdead, 81% to hit)  The zap hits the gnoll sergeant!  You kill the gnoll sergeant!  Vehumet accepts your kill. _You feel your power returning.Б:jQ .#  Para the Stormcaller.  Tengu of Vehumet ***...#.#.#####  Health: 57/66 ====================----##.#.#...Б:j6R   Magic: 15/25 ==============----------..>..).  AC: 7Str: 8#...#)#  EV: 15Б:jZR Int: 20#.).#*#  SH: 0Б:jzR vDex: 18#...#*#Б:jR   XL: 12 Next: 67% Place: Dungeon:13#...#@#  Noise: =--------  Time: 24393.2 (0.0)Б:jR #.....#  o) +2 rapier of the Bedazzling Bear {venomБ:jbS V#..#####.#  Throw: 33 darts (poison)#........#  Quill -Mesm Fly ##.####### #.#  j   gnoll (polearm)#.# #.# Б:jS #.# Casting: Shock (safe; 1% risk of failure)  Б:jS Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Б:jT ;Press: ? - help, Shift-Dir - straight lineБ:j2T Aim: a gnoll, wielding a +0 spear (moderately wounded, 77% to hit)  The zap hits the gnoll.Б:js j.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 77% to hit)  The zap hits the gnoll.  The gnoll is severely wounded.4.2 (1 _The gnoll hits you from afar with a +0 spear.Б:j" .# Para the Stormcaller . Tengu of Vehumet ***... #.#.#####  Health: 57/66 ====================---- ##.#.#... Magic: 14/25 =============-----------Б:ju ..>..). AC: 7Str: 8 #...#)# EV: 15Int: 20 Б:j#.).#)# SH: 0Dex: 18 Б:j#...#.# XL: 12 Next: 67% Place: Dungeon:13 Б:j#...#@# Noise: =--------  Time: 24394.2 (0.0)Б:j #.....# o) +2 rapier of the Bedazzling Bear {venomБ:jk #..#####.#  Throw: 33 darts (poison) #........#  Quill -Mesm Fly  ##.#######  #.#Б:j j   gnoll (polearm) #.# Б:j_#.# #.#Press: ? - help, Shift-Dir - straight lineБ:jAim: a gnoll, wielding a +0 spear (severely wounded, 77% to hit)  The zap hits the gnoll!  Б:jYou kill the gnoll!Vehumet accepts your kill.Vehumet is now extending the range of your destructive spells.Б:j3Б:jl .# .     ..>..).    #.).#*#  #...#*#            #.# #.#  #.#Б:j  #.# ё:j&B3).ё:jF*8=5=85.2 (1ё:jLё:jN  Aim: a gnoll, wielding a +0 spear (severely wounded, 77% to hit)  The zap hits the gnoll!  You kill the gnoll!  Vehumet accepts your kill.is now extending the range of your destructive spells. _You feel your power returning.ё:jn)  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ё:j3ё:jbё:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ё:jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ё:jD3ё:jё:jˌ  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ґ:j%_3ґ:j5aґ:j6h9= 30  _ґ:jkґ:jmґ:j?nґ:jxnj606==ґ:j"pґ:j/vґ:jvK1=ґ:j.xґ:j}k2=ґ:j/ґ:j1ґ:j%3ґ:jґ:jg}4==ґ:jґ:jKwonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  HP restored.ґ:j6==7=Fly ґ:jґ:j, _Your orb has recharged its mesmeric power.ґ:jcґ:j,ґ:jґ:jgBґ:jHґ:jK==ґ:jґ:j,ґ:jґ:jґ:jM8=ґ:j;ґ:jґ:jґ:jґ:jґ:jґ:j@ґ:j],ґ:jґ:jґ:j$9=ґ:jґ:j ґ:j K9=ґ:j ґ:jґ:jґ:jґ:j&ґ:jtґ:jґ:j'ґ:j'ґ:j*ґ:j.ґ:j{/9=ґ:j0ґ:j9x20=ґ:j>,ґ:jJ@ґ:j[Eґ:jEґ:jDGґ:j3Kґ:jKґ:jLґ:jbSґ:jS9=ґ:j?Uґ:jXґ:jYK1=ґ:jZґ:jKaґ:jaґ:jIcґ:jAh,ґ:jjґ:jo,ґ:jNqґ:jvґ:jw9=ґ:j\xґ:j}ґ:j1~ґ:jґ:jUґ:jK2=ґ:jґ:j,ґ:jPґ:j"ґ:jdґ:jґ:jґ:jYґ:jґ:j^O=ґ:jґ:jґ:j:53=ґ:jlґ:jVґ:jґ:j#ґ:jґ:j1ґ:jґ:jґ:jLґ:jґ:jґ:j%ґ:jm2=ґ:jґ:jґ:jK4=ґ:jґ:jґ:jTґ:jґ:j>,ґ:jґ:jmґ:jґ:jґ:jvґ:j9=ґ:j<ґ:j,ґ:jґ:jґ:jґ:j D5=ґ:jґ:jґ:jb,ґ:jNґ:j ґ:jr%ґ:j%ґ:jR'ґ:j,Z  Items here: )) [ †.ґ:j{1ґ:jV2 _ґ:j3ґ:j57$  Things that are here:ґ:j9i  a +0 whip; a +0 club; a gnoll corpseґ:j>ґ:j'?@= _ґ:j@ґ:jE$  Things that are here:ґ:jGt  a +0 halberd; a +0 plate armour; a gnoll corpseґ:jNґ:jN _ґ:jNPґ:jTґ:jwYґ:jYґ:j9[ґ:j\ґ:j+`ґ:j\`ґ:jaґ:jdґ:jiґ:jiґ:jsґ:juґ:j|ґ:j|ґ:j ґ:j]ґ:jґ:jOґ:jґ:j<ґ:jGґ:jtґ:j!ґ:jґ:j@ґ:j|ґ:jґ:jՔґ:jґ:jGґ:jґ:jґ:jґ:jґ:jґ:jґ:j4ґ:jґ:j%ґ:jңґ:jґ:jTґ:jkґ:jPґ:jĮ,ґ:jґ:jґ:j^ґ:jґ:j1ґ:j/ґ:jґ:j_ґ:j ґ:jґ:jґ:j?ґ:jϻґ:jґ:j,ґ:j[ґ:j_ґ:jґ:jґ:j#ґ:jOґ:jґ:jґ:jFґ:jґ:jeґ:j;ґ:jґ:j!ґ:jґ:jґ:j*ґ:jґ:jґ:jґ:jґ:jґ:jґ:je,ґ:jґ:j?ґ:jlґ:j,ґ:j0ґ:jґ:jAґ:jґ:jґ:jґ:jEґ:jґ:jґ:j,ґ:j,ґ:jґ:jґ:jґ:j^ґ:jґ:j&,ґ:jRґ:j3ґ:j{ґ:jґ:jґ:jґ:jaґ:jґ:j_ґ:jґ:joґ:jґ:j"ґ:jZ ґ:jj ґ:j ґ:jwґ:j+ґ:j ґ:j ,ґ:jґ:jґ:jґ:j ґ:jB#ґ:jt'ґ:jl(ґ:j)ґ:jF5ґ:j ?Bґ:jAґ:jG,ґ:jIґ:jbKґ:jQ,ґ:j*Sґ:jTXґ:jX;15 ґ:jZґ:jaN _You now have 670 gold pieces (gained 20).ґ:j#fґ:jf_ 30  ґ:jgґ:jjґ:joґ:j/pґ:jqґ:jsґ:jwґ:jwґ:jxґ:jzґ:j~ґ:jO~ґ:jCґ:jґ:jґ:jґ:jlґ:jqґ:jґ:jވ,ґ:jˌґ:jhґ:jґ:jґ:j[ґ:jґ:jґ:jєґ:jiґ:jɞ,## #.#########....@...#-497ґ:jh02.0).####.####.# <# #.# ## #.#ґ:j:######.............##.#.#########.####.#.#.......#.#ґ:jp....>..)...##.#.#ґ:jґ:j}E-83ґ:j}O _Found a stone staircase leading up.ґ:j7 ґ:jO8 ґ:j8 ґ:j0: ґ:j+? ґ:j? ґ:jC ґ:jD ґ:jI ґ:j;J ґ:jJ ґ:jL ґ:jP ґ:jP ґ:jQ ґ:j S ґ:jV Bґ:jX ґ:j[ ґ:ja\ ґ:j\ ґ:j^ ґ:jd ґ:j^d ґ:j[e ґ:jmg ґ:jj ґ:jj ґ:jMl ґ:jo ґ:jFt ґ:j$u ґ:jv ґ:jwx ґ:j~ ґ:je~ ґ:j ґ:j ґ:jM ґ:j ґ:jE ґ:j# ґ:jǗ ґ:j) ґ:j ґ:jY ґ:j ,ґ:jݤ ґ:j ґ:j ґ:j ґ:j ,ґ:j2 ґ:jڸ ґ:jW ґ:j ґ:j2 ґ:j ґ:j~ ґ:j ґ:j ґ:j& ґ:jF ґ:j ґ:j ґ:jl ґ:j ґ:j ґ:j ґ:ji ґ:j ґ:j Q15 ґ:j ґ:j } _v - 5 scrolls labelled TEOZXU OWIMP (gained 1)ґ:j ґ:j] _ 30  ґ:j ґ:j ґ:j ґ:jT ґ:j ґ:j4 ґ:j+ n  You encounter a red ugly thing.ґ:jn  #.####.## #.# #<#  ###### #.# ###  #....# #.######## #....# #.......... #. #....## #.#.#####....#.##.....###.#.#.....................>..)...######@#....###...#)##..u......#....# #.).#)##..############# #...#.##. #...#.##. #.....##. #..#####. u   red ugly thing (wandering) ґ:jt #........ ##.###### #.#ґ:j$ 519.2 (21.0)cThe red ugly thing gurgles horribly!ґ:j% 9.uґ:j2 uc   centaur warrior (launcher, wandering)ґ:jU3 m  ==20.2 (22ґ:j; ґ:jH  You encounter a centaur warrior. It is quivering poisoned darts and carrying a _+0 shortbow.ԑ:j*r#........#.####.### #.# #<# ###### #.# ###  #....# #.######## # #....# #........... #. #....## #.#.######....#.##.....###.#.#..........@........>..)...#######.#....###...#)##.#c.u.....#....# #.).#)##.#.############# #...#.##.##...#.##.##.....##.##..#####.##........# ##.####### ԑ:jJ6ԑ:j'79--1.2 (1.0)ԑ:j=ԑ:j>ԑ:jij #.# #.####.### #.# #<# ###### #.# ### #....# #.## #....# #... #. #....## #.#.#....#.##.....###.#.#..>..)...#######.#....###...#)##.#c.u.....#....# #.).#)##.#..############# #...#.##.#.#...#.##.#.#.....##.#.#..#####.#.ԑ:j!k 2#.#.##.#ԑ:jDu ԑ:ju @--2ԑ:j} ԑ:j] ԑ:j#.# #.####.### #.# #<# ###### #.# ### #....# #.## #....# #... #. #....## #.#.#....#.##.....###.#.#..>..)...##.######.#....###...#)##.##.c.u.....#....# #.).#)##.#..############# #...#.##.#.##...#.##.#.##.....##.#.##..#####.#.##.#.##.#ԑ:jԑ:j %3ԑ:j'ԑ:j0*Ց:jc#.# #.####.### #.# #<# ###### #.# ### #....# #.## #....# #... #. #....## #.#.#....#.##.....###.#.#.#.>..)...##.#######.#....###...#)##.##.#c.u.....#....# #.).#)##.#..#.####### #...#.##.#.##...#.##.#.##.....##.#.##..#####.#.##.#.##.#uՑ:jju   red ugly thing4Ց:jvՑ:jՑ:jh#.# #.####.### #.# #<# ###### #.# ### #....# #.## #....# #... #. #....## #.#.#.....#.##.....###.#.#.#..>..)...##.#.######u#....###...#)##.##.#.c.u.....#....# #.).#)##.#..#..####### #...#.##.#.##.#...#.##.#.##.#.....##.#.##.#..#####.#.##.#.#.##.#Ց:j5u.Ց:jwՑ:j %5Ց:jՑ:jՑ:jL#.# #.####.### #.# #<# ###### #.# ### #....# #.## #....# #.#.. #. #....## #.#.#.#....#.##.....###.#.#.#.#.u.Ց:jty>..)...##.#.#######.#....###...#)##.##.#.#c.u.....#....# #.).#)##.#..#.#.####### #...#.##.#.##.##...#.##.#.##.##.....##.#.##.##..#####.#.##.##.#.##.#Ց:jr>.uՑ:jOՑ:j%6Ց:jP Ց:j*Ց:jf #.# #.####.### #.# #<# ###### #.# ### #....# #.# # #....# #.# .. #. #....## #.#.#.# ....#.##.....###.#.#.#.# .u.>..)...##.#.# ######.#....###...#)##.##.#.# Ց:jg 8c.u.....#....# #.).#)##.#..#.# .####### #...#.##.#.##.# #...##.....##.#.##.# 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#....## #.#.#########.##.....###.#.#...... ............u....>..)..  ######ؑ:jlh =##...#)##.##ؑ:jm 5u.ؑ:jZs ؑ:js ]  5ؑ:juz ؑ:j| ؑ:j2### #.######## #.@......# #.####.### #.# #<# ###### #.# ###  #....# #u#############  # #....# #.............#  #. #....## #.#.#########.##.##.....###.#.#.......#.# ...........u....>..)..ؑ:jm46u.ؑ:j<ؑ:j=%6ؑ:j(Pّ:je  ###  #.#  #.#  #.####.###  #.# #<#  ###### #u# ###  #....# #.#  # #....# #..#    #. #....## #.#.#.#   #.##.....###.#.#.#.#   u....>..)...##.#.#   ّ:jT#ّ:jB$%7ّ:j)ّ:j},ّ:j6   ###  #.#  #.#  #.####.###  #.# #<#  ###### #u# ###  #....# #.#  # #....# #.#  #. #....## #.#.#.#  .#.##.....###.#.#.#.#  u....>..)...##.#.#  ّ:j 1uّ:ju   red ugly thingّ:j%8ّ:j #ّ:jW-ّ:j   ###  #.#  #.#  #u####.###  #.# #<#  ###### #u# ###  #....# #.#ّ:jG  # #....# #.#  #. #....## #.#.#.#  #.##.....###.#.#.ّ:j|#.#  u....>..)...##.#.#  ّ:j4u.ّ:j<.uّ:jB ّ:j %9ّ:jّ:j5ّ:jU k  ### #.######## #..u.....#  #.####@### ّ:jV  #.# #<#  ###### #u# ###  #....# #.#############  ّ:j)W )#....# #.............#  . #....## #.#.#########.#  .##.#.#.#.......#.#  ّ:jjW .......u....>..)...##.#.#  ##.#....###...#)##.##.#.#  ّ:j6Z ?.uّ:je ّ:jkf &40ّ:jr ڑ:jڑ:j% ڑ:je ڑ:j###ڑ:j$.########ڑ:jm1#...u....#ڑ:jE#.####.###ڑ:jX #@# ڑ:jU`###### #u# ##ڑ:jH....# #.#############ڑ:j6............ ڑ:ji.ڑ:j7# #.#.#########ڑ:jڑ:jڑ:jP  ڑ:j...#....# #.).#)##.#..#.#  ڑ:j. ڑ:j ڑ:jHڑ:juڑ:jڑ:jtڑ:j vX.u   red ugly thing1 _There is a stone staircase leading up here.ۑ:jۑ:jۑ:jۑ:j G.uۑ:jۑ:jͮJ15 2 _ۑ:j۲ۑ:jE 2  You fly upwards.ۑ:j *****,,,,,,,,,,,,************,,,, ,,,**,,,,.....,,,*,,,,,,,,,,',,,, ,,,*,,,,,.....,,,',,,,,,,,,,*,,,, ,,,*,,,,,......,,*,,,,,,,,,,*,,,, ,,,**,,,**#....****,*******'*,,,, ,,,******##....#########,,,,**,,, ,,,**,,,,#..............,,,,,*,,, *****,,,,#..........)<..,,,,,',,, ,,,*,,,,,#......@.......,,,,,*,,, ,,,*,,,,,#..............,,,,,*,,, ,,,*,,,,,#..............,,,,,*,,, ,,,',,,,,#..............,,,,,*,,, ,,,**,,,,##....##...####,,,***,,, ,,,*******#####**##'#***+******+* ۑ:jdg,,,**,,,,[,,,,,',,,..,,,,,,*,,,,*  ,,,,,,,,,,,,,,,*,,,...,,,,,*,,,,'  ,,,,,,,,,,,,,,,*,,,,,,,,,,,*,,,,* ۑ:jMv,3.7 (2.5ۑ:j,ۑ:jY_ _Level annotation: exclusion: staircaseۑ:jc _There is a stone staircase leading down here.ۑ:ju Iۑ:jw F _Unknown command.ݑ:j~  ,,,,**,,,*****'****,,,),,,,,,,,** ******..,,************.,**..,,*,',*.,,',*,*,,,,,......,,*,,,,,,,,,,* ,**,,,**#....****,*******'30  ,******##....#########,,,,** *,,,**,,,,#.....,,,,,* ******,,,,#)<..,,,,,' *,,,*,,,,,#>.,,,,,* *,,,*,,,,,#.,,,,,* *,,,*,,,,,#.,,,,,* *,,,',,,,,#..............,,,,,* *,,,**,,,,##....##...####,,,***,, *,,,*******#####**##'#***+******+ *,,,**,,,,[,,,,,',,,,*,,,,,*,,,...,,,,,*,,,,ݑ:jĉ J4.7 (1.0ݑ:j  _Vehumet will no longer extend the range of your destructive spells.ޑ:jޑ:jޑ:j]ޑ:jdG`ޑ:j5Xޑ:ja  There is an open door here.ޑ:jcޑ:j5f _ޑ:j$gޑ:jolBޑ:jnޑ:j{ޑ:j-  There is an open door here. _ޑ:j},ޑ:jޑ:jޑ:jBޑ:j(ޑ:jBޑ:jޑ:jޑ:j,ޑ:jޑ:jBޑ:jޑ:j|ޑ:j9ޑ:jޑ:jmޑ:jޑ:jޑ:jޑ:jޑ:jޑ:j,ޑ:jbޑ:j5ޑ:jޑ:j?ޑ:jޑ:jޑ:jBޑ:jtޑ:j ,ޑ:j_ ޑ:j ޑ:j` ޑ:j, ޑ:j ,ޑ:jV Bޑ:j  ,ޑ:j ޑ:j2 4ޑ:j?4 ,ޑ:j5 ޑ:j: Xޑ:j; ޑ:j< ޑ:j<= ޑ:j= ޑ:j? ޑ:j@ ޑ:j A ޑ:jA ޑ:jL ޑ:j}M ޑ:jO ,ޑ:jQ ޑ:j\R ޑ:jR ޑ:j:S ޑ:j U ޑ:jV ޑ:jXW ޑ:j\ Xޑ:j] ޑ:jp` ޑ:jSa ,ޑ:jf ޑ:jh ޑ:jj ޑ:jbj ޑ:jtl ޑ:jw  There is an open door here. _ޑ:jy ޑ:jz ,ޑ:jP| ޑ:j ޑ:ju Bޑ:jա ޑ:j ޑ:j ޑ:jƣ ޑ:j> ޑ:j- ޑ:j} ޑ:ju ޑ:jd ޑ:j ޑ:j ޑ:j ޑ:jԲ @  There is an open door here.ޑ:jٴ ޑ:je  _ޑ:j ޑ:j ޑ:j ޑ:jȼ ޑ:jx ޑ:j Xޑ:jR ޑ:j ,ޑ:j ޑ:j Xޑ:j ޑ:j< ޑ:j ޑ:j ޑ:j ޑ:j ޑ:j^ ޑ:j@ ޑ:jo ,ޑ:j~ @  There is an open door here.ޑ:j 5 _ޑ:j ޑ:jx ޑ:j- ޑ:j ޑ:j ޑ:j Bޑ:jT ޑ:j! ޑ:j" ,ޑ:jI$ ޑ:j& ޑ:j* Bޑ:j, ޑ:j72 Bޑ:j6 ޑ:j8 ,ޑ:jG: ޑ:jL nޑ:jvN ޑ:jFO ޑ:jQ ޑ:jSS ޑ:jvZ Bޑ:jkd ޑ:jI~ ޑ:jz ,ޑ:j Jޑ:j nޑ:j Xޑ:j Xޑ:j ޑ:j ޑ:j ޑ:jP ޑ:jN ޑ:js ,ޑ:j ޑ:j ޑ:j ޑ:j, ޑ:jz ޑ:j ޑ:jA ޑ:j ޑ:j ޑ:jx ޑ:jG Bޑ:j! ޑ:j! ޑ:jo" ޑ:j' ޑ:jM There is an open door here.   _ޑ:jW ޑ:j] Bޑ:j^ ޑ:jn` ޑ:j` ޑ:jb ޑ:jqi %  ޑ:jl ޑ:jPn  _ޑ:jo ޑ:ju ޑ:jw ޑ:jx ޑ:jy ޑ:j~ D  escape hatch in the floor here.ޑ:ji ޑ:j  _ޑ:j ޑ:j΅ ޑ:jA ޑ:j ޑ:j ,ޑ:j ޑ:j ޑ:jc ޑ:j) ޑ:j Bޑ:j ޑ:jٚ ޑ:j? ޑ:j ޑ:j ޑ:j ޑ:ju ޑ:j( ޑ:j @  There is an open door here.ޑ:j, ޑ:j  _ޑ:jx ޑ:j ޑ:jA ,ޑ:j3 ޑ:j ޑ:j ޑ:j9 ޑ:j ޑ:jl ޑ:j ޑ:j ޑ:j ޑ:j ޑ:j ,ޑ:j ޑ:jc ޑ:j ޑ:j ޑ:j ޑ:j4 ,ޑ:j ޑ:j ޑ:jG ޑ:j ޑ:j4 ޑ:j; ޑ:j1 ޑ:j ޑ:j ޑ:j ޑ:j6 ,ޑ:j ޑ:j] ޑ:j  ޑ:j$ ޑ:j& ޑ:jf, ޑ:j2 Bޑ:j4 ޑ:j\7 ,ޑ:j8 ޑ:j; ޑ:j< ޑ:j= ޑ:j> ޑ:jF Xޑ:j4G ޑ:jEI ޑ:jI ޑ:jK ޑ:jM ޑ:jAO ޑ:jO ޑ:j9Q ޑ:j+a ޑ:j$c @  There is an open door here.ޑ:jli a _ޑ:jv ,ޑ:jx ޑ:jq ޑ:jÄ ,ޑ:j& ޑ:j @  There is an open door here.ޑ:j ޑ:jؒ  _ޑ:j ޑ:jǝ ޑ:j ,ޑ:j\ ,ޑ:j ޑ:j ޑ:j @  There is an open door here.ޑ:jL ޑ:j  _ޑ:j ,ޑ:j ޑ:jV ޑ:j۾ ޑ:j ޑ:j ,ޑ:j ޑ:j ޑ:j& ޑ:jX ޑ:j ޑ:jn ޑ:j_ ޑ:j ޑ:j ޑ:j ޑ:jr ޑ:j4 ,ޑ:j ޑ:j$ ޑ:j ޑ:j, ޑ:j ޑ:j @  There is an open door here.ޑ:j ޑ:jK  _ޑ:j ޑ:j ޑ:j5 ޑ:j ޑ:j ,ޑ:j= ޑ:j ޑ:j} ޑ:j ޑ:j ,ޑ:j ޑ:j ޑ:j ޑ:je ޑ:j ޑ:j{( 8open d  ޑ:jI* ޑ:j+  _ޑ:j, ޑ:jm/ ޑ:j2 ,ޑ:j4 ޑ:j16 ޑ:j8 ޑ:j49 ޑ:j: ޑ:j? ޑ:jB ,ޑ:j?D ޑ:jgI 8  You see here a +0 shortbow.ޑ:jK ޑ:jAL  _ޑ:j,O ޑ:jO ޑ:jQ ,ޑ:jS ޑ:j#Y Y  Items here: )) ÷÷.ޑ:jZ ޑ:j[  _ޑ:j] ޑ:jb ޑ:jd ޑ:jJe ޑ:jyf ޑ:jVj ޑ:jl ޑ:jm ޑ:j1n ޑ:jp ޑ:jr ޑ:jCs ޑ:js ޑ:j[ ޑ:j ,ޑ:j nޑ:j @  There is an open door here.ޑ:jʝ ޑ:ji  _ޑ:j2 ޑ:j& ޑ:j ޑ:j ޑ:jE ޑ:j ޑ:j ޑ:jW ޑ:j ,ޑ:j ޑ:j ޑ:j9 ޑ:j ޑ:j ޑ:j ޑ:j ޑ:j ޑ:j ޑ:j ޑ:j ޑ:jT B  You see here a +0 scale mail.ޑ:j ޑ:j%  _ޑ:jq ޑ:j ޑ:j Bޑ:j4 ޑ:j ޑ:j ޑ:j ޑ:jj ޑ:j ޑ:j ޑ:j ޑ:j ޑ:j" ޑ:j ޑ:j$ ޑ:jY ޑ:jJ ޑ:j ޑ:j ޑ:jo ޑ:j ޑ:jw ޑ:j@ ޑ:j ޑ:j ޑ:j ޑ:jq ޑ:j ޑ:jޑ:jޑ:jWޑ:jhޑ:jޑ:jޑ:j ޑ:j  There is an open door here. _ޑ:jޑ:j8Bޑ:jOCޑ:jDޑ:jEޑ:jjFޑ:jQޑ:jpRޑ:jRޑ:jATޑ:jf@  There is an open door here.ޑ:jiޑ:jj _ޑ:jlޑ:jvޑ:j7{Bޑ:jޑ:j,ޑ:jޑ:jޑ:jۙޑ:j ޑ:jޑ:jޑ:jKBޑ:j˲Xޑ:jHޑ:j,ޑ:jޑ:j(ޑ:jޑ:j`ޑ:jޑ:jKBޑ:j%ޑ:j ޑ:jGޑ:jޑ:jޑ:jlB  You see here a +0 scale mail.ޑ:j ޑ:j  _ޑ:j ޑ:j3ޑ:j,ޑ:jRޑ:jBߑ:jߑ:j,ߑ:jC#There is an open door here. _You see here a +0 scale mail. _There is an open door here. _You see here a +0 scale mail.  There is an open door here.ߑ:j&ߑ:j' _ߑ:jJ*ߑ:j1ߑ:j_4ߑ:j4ߑ:j6ߑ:j:AXߑ:jGߑ:j]Jߑ:jJߑ:jLߑ:jTYou see here a +0 scale mail. _There is an open door here. _You see here a +0 scale mail. _There is an open door here.  ߑ:jZߑ:j[ _ߑ:j0^ߑ:j^cߑ:jg,ߑ:jhߑ:jnߑ:j+qߑ:jߑ:jߑ:jXߑ:joߑ:jߑ:jߑ:jAXߑ:jߑ:jθߑ:j!ߑ:jUߑ:jߑ:jYߑ:jߑ:jߑ:jThere is an open door here. _You see here a +0 scale mail. _There is an open door here.   _ߑ:jߑ:jߑ:jߑ:jߑ:jߑ:j ߑ:jߑ:j@  There is an open door here.ߑ:j ߑ:jF  _ߑ:j/ ߑ:jߑ:j,ߑ:jߑ:jߑ:jߑ:jߑ:jߑ:j<ߑ:jߑ:j/ߑ:jߑ:jߑ:jp&ߑ:j.:  There is an open door here. _ߑ:j:ߑ:jkJThere is an open door here.  ߑ:jKLߑ:jL _ߑ:jMߑ:jPߑ:jSߑ:jTߑ:jTߑ:jVߑ:j0Xߑ:jXߑ:j~Yߑ:j*_%  ߑ:j_ߑ:j% ߑ:j<_ߑ:j%  ߑ:jߑ:j _ߑ:jߑ:jԜߑ:jiߑ:jɞߑ:jߑ:jtߑ:j Bߑ:jߑ:j*ߑ:jߑ:jߑ:jߑ:jLBߑ:j;ߑ:j/,ߑ:jߑ:jߑ:j%ߑ:jrߑ:jߑ:j<ߑ:jߑ:j ߑ:jnߑ:jBߑ:jߑ:jn,ߑ:jEߑ:jJߑ:j$Bߑ:jߑ:jߑ:j<ߑ:jDߑ:j,ߑ:j$ߑ:jߑ:jߑ:jeߑ:jߑ:jߑ:jXߑ:jߑ:jߑ:jߑ:jߑ:jߑ:jdߑ:jߑ:jXߑ:jߑ:jlߑ:jߑ:j~ߑ:jߑ:jߑ:j.ߑ:jUߑ:jߑ:jB1ߑ:j1ߑ:j(3,ߑ:j3ߑ:j5ߑ:jZ6ߑ:j6ߑ:j7ߑ:jߑ:jlߑ:jߑ:j"ߑ:jߑ:jߑ:jߑ:jߑ:jߑ:jߑ:jߑ:jߑ:jߑ:j%  ߑ:jߑ:j _ߑ:j3ߑ:j{ߑ:jߑ:jߑ:jߑ:jߑ:jBߑ:jߑ:j),ߑ:j ߑ:j%  ߑ:jߑ:j _ߑ:jߑ:jߑ:j#ߑ:j ߑ:jߑ:j{ߑ:j)ߑ:jߑ:jߑ:j.%  ߑ:jZ1ߑ:j45 _ߑ:j=ߑ:j?ߑ:jN@ߑ:jAߑ:jmMBߑ:jNߑ:jt;  ߑ:j[u _ߑ:jwߑ:jߑ:jߑ:j*ߑ:jߑ:jߑ:jߑ:jߑ:jߑ:jM,ߑ:jߑ:jߑ:jDߑ:jMߑ:jߑ:jZߑ:jߑ:jߑ:jOߑ:jߑ:j  ߑ:j%  ߑ:jQYou see here 3 large rocks.ߑ:j _ߑ:jQߑ:jDSߑ:j/]Xߑ:j^ߑ:jma,ߑ:ji,ߑ:jMjߑ:jNkߑ:jrߑ:ju,ߑ:jgwߑ:j~,ߑ:j+ߑ:jߑ:j(ߑ:j9ߑ:j'ߑ:jߑ:j ߑ:jBߑ:jߑ:jߑ:jBߑ:jXߑ:jߑ:j,ߑ:j+ߑ:jߑ:jnߑ:jߑ:jVߑ:jYߑ:jIߑ:jߑ:j@ߑ:jߑ:jߑ:jiߑ:jXߑ:jߑ:jߑ:j6ߑ:jUߑ:jߑ:jߑ:jXߑ:jcߑ:jߑ:jCߑ:jߑ:jߑ:j@ߑ:jRߑ:jߑ:jߑ:j ߑ:j5 ߑ:j ߑ:j ߑ:jD ߑ:j5 ߑ:j ߑ:j ߑ:j" ߑ:j ߑ:j ߑ:j ߑ:jY Bߑ:j& ߑ:j) ߑ:j+ ,ߑ:j- ߑ:j1 @  There is an open door here.ߑ:jU3 ߑ:j3  _ߑ:jD4 ߑ:ju6 ߑ:j9 Bߑ:j: ߑ:j< ߑ:jv< ߑ:j'= ߑ:ja? ߑ:j}@ ߑ:j@ ߑ:jA ߑ:jC ߑ:jE ,ߑ:jKF ߑ:jG ߑ:jYI ,ߑ:jJ ߑ:jP ߑ:jS Bߑ:jV ߑ:jQV ߑ:jV ߑ:jW ߑ:jZ ߑ:jc\ ߑ:j\ ߑ:j_ ߑ:j_ ߑ:jSa ߑ:j;b ߑ:jb ߑ:jd ߑ:j=f ߑ:jf ߑ:jg ߑ:jNl ߑ:jm ߑ:jm ߑ:jyn ߑ:jn Bߑ:j\ ߑ:j ߑ:j ,ߑ:j. ߑ:j ߑ:j ߑ:j ߑ:j ߑ:j{ ߑ:jٛ ߑ:j ߑ:j[ ߑ:j nߑ:j Bߑ:j ߑ:j Bߑ:j ߑ:j1 ,ߑ:jι ߑ:j ߑ:j ߑ:j' ߑ:j ߑ:j ߑ:j ߑ:jy ߑ:j ߑ:j @  There is an open door here.ߑ:jV ߑ:j 5 _ߑ:jq ߑ:j~ ߑ:jZ ߑ:j ߑ:j ,ߑ:j,   There is an open door here. _ߑ:j4 ,ߑ:jV <ߑ:j]  You see here a manticore skeleton. _ߑ:j_ ߑ:j` ߑ:jZa ߑ:j ,ߑ:jD ,ߑ:jq ߑ:j: ߑ:j ߑ:jv ߑ:j ߑ:j ߑ:jW ߑ:j ߑ:j< ߑ:j ߑ:j ߑ:j ߑ:j ߑ:j{  There is an open door here. _ߑ:jx ,ߑ:j ߑ:j ߑ:j ,ߑ:j ߑ:jS ߑ:j ߑ:jK ߑ:j ߑ:j ߑ:j ߑ:j ߑ:j ߑ:j} @  There is an open door here.ߑ:j< ߑ:j  _ߑ:j ߑ:j Bߑ:j ߑ:j ߑ:j ,ߑ:j ߑ:j ߑ:jT ߑ:j ߑ:jz ߑ:jH ߑ:j ߑ:j+ ߑ:j] ߑ:j ߑ:j8 ߑ:j ߑ:jJ ߑ:j ߑ:jY ߑ:j ߑ:j; ߑ:j[ u  There is an open door here. _ߑ:j+ ߑ:j{ ߑ:j{ ߑ:j ߑ:jz ߑ:j ߑ:j ߑ:j ߑ:j2 ߑ:j ߑ:j ߑ:j! ߑ:j ߑ:j ߑ:j ߑ:j ߑ:j ߑ:jt ߑ:j ߑ:j" ߑ:j ߑ:j@R   There is an open door here. _ߑ:j"| $  #.....#....#.....#....  #.....#'#####...###...  #...........#...######  #...........'.....#...  #...........#.....#...  #...........#.....#...  #...........#.....#...  #....#.....#...  #....@......#...###...ߑ:ji} ?5039.7 (495.0)  #.....#############...  #.....# #.....  #.....# #.....  #.....# #.....  #.....# #.....  #.....# ######  ####### ߑ:j(~ 0ߑ:jw ߑ:jN E _Done exploring.:jL:jlM:jT:jLWF _Unknown command.:j :j Innate Abilities, Weirdness & Mutationsa - You are covered in sharp quills.:j: >Your quills sometimes injure those who attack you in melee.You are flying.Your auxiliary armour is melded.b - You have a beak for a mouth.c - You have claws for feet.:jв d - Your magical flight helps you evade attacks. (EV +4)e - You can magically evade attacks while moving or waiting.:j :jM  #.....#....#.....#.... Para the Stormcaller :j #.....#'#####...###... Tengu of Vehumet ***... #...........#...###### Health: 66/66 ======================== :j #...........'.....#... Magic: 25/25 ======================== #...........#.....#... AC: 7Str: 8 #...........#.....#... EV: 30 Int: 20:jK  #...........#.....#... SH: 0Dex: 18:jy + #...........#.....#... XL: 12 Next: 68% Place: Dungeon:12:j  :jׇ "#....@......#...###... Noise: ---------  Time: 25039.7 (0.0) :j #.....#############... o) +2 rapier of the Bedazzling Bear {venom #.....##..... Throw: 33 darts (poison):j:  #.....##..... Quill Fly :j] U #.....#:j Z#..... #.....#:j Z#..... #.....#:j M###### ####### :j8 _There is an open door here. _There is an open door here. _There is an open door here. _There is an open door here. _Done exploring. :j_ 1_Unknown command.:j :j :j4 :j :j:j Ability - do what?CostFailure  f - Evoke BlinkNone17%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.:j/:jJ:j' #.....#....#.....#.... Para the Stormcaller #.....#'#####...###... Tengu of Vehumet ***... #...........#...###### Health: 66/66 ======================== #...........'.....#... Magic: 25/25 ======================== #...........#.....#... AC: 7Str: 8 #...........#.....#... EV: 30 Int: 20 #...........#.....#... SH: 0Dex: 18 #...........#.....#... XL: 12 Next: 68% Place: Dungeon:12 #:j....@......#...###... Noise: ---------  Time: 25039.7 (0.0) #.....#############... o) +2 rapier of the Bedazzling Bear {venom #.....##..... Throw: 33 darts (poison) #.....##..... Quill Fly  #.....##.....[1K #.....##..... #.....####### ####### _There is an open door here. _There is an open door here. _There is an open door here. _There is an open door here. _Done exploring. _Unknown command.:j P  Okay, then.:j!:j(:j). _:j :j )Innate Abilities, Weirdness & Mutationsa - You are covered in sharp quills.Your quills sometimes injure those who attack you in melee.You are flying.:j >Your auxiliary armour is melded.b - You have a beak for a mouth.c - You have claws for feet.d - Your magical flight helps you evade attacks. (EV +4):j |e - You can magically evade attacks while moving or waiting.:j_:jt #.....#....#.....#.... Para the Stormcaller :j#.....#'#####...###... Tengu of Vehumet ***... #...........#...###### Health: 66/66 ======================== #...........'.....#... Magic: 25/25 ======================== #...........#.....#... AC: 7Str: 8 #...........#.....#... EV: 30 Int: 20 :jJ#...........#.....#... SH: 0Dex: 18 #...........#.....#... XL: 12 Next: 68% Place: Dungeon:12 #....@......#...###... Noise: ---------  Time: 25039.7 (0.0) #.....#############... o) +2 rapier of the Bedazzling Bear {venom #.....##..... Throw: 33 darts (poison) #.....##..... Quill Fly  #.....##..... #.....##..... #.....#:j###### ####### _There is an open door here. _There is an open door here. :j_There is an open door here. _Done exploring. _Unknown command. _Okay, then.:j|#:j#:j+:j,:j:j  Skill  Level Train  Apt Skill  Level Train  Apt  a * Fighting   3.8  14%   0   k + Spellcasting 8.8  25%  -1          :jN b - Polearms   0.0    +1   l * Conjurations  10.7  15%  +3   c - Staves   0.0    +1   m - Alchemy   0.0    -1  :jF d - Unarmed Combat   0.0    +1   n - Fire Magic   0.0    +1   e - Throwing   3.0     0   o + Air Magic17.7  20%  +3          :j f - Short Blades   4.0    +1   p * Evocations   3.0  13%   0   g - Long Blades   2.3    +1   q - Shapeshifting   5.0    -2      :j$     h - Armour   0.0    +1  :j     i - Dodging   2.1    +1       j * Stealth   2.3  13%  +1              :j        :j        :j8_    :jT    The percentage of incoming experience used to train each skill is in brown.  :jSkills enhanced by cross-training are in green.  [?] Help:jG[=] set a skill target  :j[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  :j"[!] training|cost|targets:jt #.....#....#.....#.... Para the Stormcaller #.....#'#####...###... Tengu of Vehumet ***... #...........#...###### Health: 66/66 ======================== #...........'.....#... Magic: 25/25 ======================== #...........#.....#... AC: 7Str: 8 #...........#.....#... EV: 30 Int: 20 #...........#.....#... SH: 0Dex: 18 #...........#.....#... XL: 12 Next: 68% Place: Dungeon:12 #[39;4:jv9m....@......#...###... Noise: ---------  Time: 25039.7 (0.0) #.....#############... o) +2 rapier of the Bedazzling Bear {venom #.....##..... Throw: 33 darts (poison) #.....##..... Quill Fly  #.....##..... #.....##..... #.....####### ####### _There is an open door here. _There is an open door here. _There is an open door here. _Done exploring. _Unknown command. _Okay, then.:j{::j  Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 1% 3b - Static DischargeConjuration/Air1%2  c - Inner FlameHexes/Fire10% 3  d - FireballConjuration/Fire10% 5  e - Call ImpSummoning17%2  f - Confusing TouchHexes34% 3  g - Fugue of the FallenNecromancy34% 3  h - GloomHexes/Necromancy34% 3  i - Launch Clockwork BeeForgecraft34% 3  j - Maxwell's Portable Piledriver Translocation34% 3  k - Teleport OtherTranslocation34% 3  l - Tukima's DanceHexes34% 3  m - AnguishHexes/Necromancy75% 4  n - Awaken ArmourEarth/Forgecraft75% 4  o - Passage of GolubriaTranslocation75% 4  p - Summon Seismosaurus EggSummoning/Earth75% 4  q - Spellspark ServitorConjuration/Forgecraft 92% 7  r - Borgnjor's Vile ClutchNecromancy/Earth97% 5  s - Summon ForestSummoning/Translocation 97% 5 [:j U21d t - Forge Phalanx BeetleForgecraft100% 6  u - Summon Horrible ThingsSummoning100% 8 16 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit:j :j< < :j 3#.....#....#.....#.... Para the Stormcaller #.....#'#####...###... Tengu of Vehumet ***... #...........#...###### Health: 66/66 ======================== #...........'.....#... Magic: 25/25 ======================== #...........#.....#... AC: 7Str: 8 #...........#.....#... EV: 30 :j pInt: 20 #...........#.....#... SH: 0Dex: 18 #...........#.....#... XL: 12 Next: 68% Place: Dungeon:12 :j w#....@......#...###... Noise: ---------  Time: 25039.7 (0.0) #.....#############... o) +2 rapier of the Bedazzling Bear {venom #.....##..... Throw: 33 darts (poison) #.....##..... Quill Fly  :j #.....##..... #.....##..... :j4 #.....####### ####### _There is an open door here. _There is an open door here. _There is an open door here. :ji _Done exploring. _Unknown command. _Okay, then.:jo P  Okay, then.:j :j :j . _:j[ :j :jJ :jW" F _Unknown command.:jy :j{ Where to? (Tab - D:13, ? - help)  D - Dungeon  T - TempleL - LairO - Orcish Mines :j1:j #.....#....#.....#.... Para the Stormcaller #.....#'#####...###... Tengu of Vehumet ***... #...........#...###### Health: 66/66 ======================== #...........'.....#... Magic: 25/25 ======================== #...........#.....#... AC: 7Str: 8 #...........#.....#... EV: 30 Int: 20 #...........#.....#... SH: 0Dex: 18 #...........#.....#... XL: 12 Next: 68% Place: Dungeon:12 #:j....@......#...###... Noise: ---------  Time: 25039.7 (0.0) #.....#############... o) +2 rapier of the Bedazzling Bear {venom #.....##..... Throw: 33 darts (poison) #.....##..... Quill Fly  #.....##..... #.....##..... #.....####### ####### _There is an open door here. _Done exploring. _Unknown command. _Okay, then. _Okay, then. _Unknown command.:jU  :j:j:j:j2: _:jj:j :j:j:j3X:j=:j*?:j?:j@:jNO:jgP:jaQ:jPR:j `:ja,:jP:jq:j :j:j:j:j:j :jB:j:j:j:j:jr:j3:j:j:j:j:jN:j:j:jQ:j:j:jX:j:j>:j^:j:j:j:j:j:j:j:j:j:j :j{:j:j:ji:j:j:j:j:jM:j:j?$:j&,:j]':j.:j0:jk0:j1:j.7:j8:jT9:j?::jh?:j@:j+A:jIB:jG:jH:jrH:j?I:jM:jN:jO:jVP:jT:jEV:jV:jW:jU] :jb: There is an open door here.:jjgK _:jh:ji,:jk:jn:jqB:js:jtu:ju:jv:jy:j#{:j},:j~:j,:j:j:j:jI:jlX:j:j:j:j3:jx:jO:j:j+:jʖ:jH:j:j:jћ:jߟ@  There is an open door here.:j:j _:j=:j1:j:j:j :j:j:j:j':jȮ:j:j:j:j:jM:j:ja:j:j:jк:j:j:j:jݿ:j:jSOkay, then. _Unknown command.There is an open door here.   stone staircase leading down here.:j:j:jB15  _:j:j4 %3:j`; :j< :j9> :j@ ! _You fly downwards.:jKL  #.#  #.#  #.#  #.#  #.#  #.#  #.#  ##.#####   #.....@#  85.2 (45.5) #[.#####   #[.#    #..#    #.[##    #.# #...#      #.# ##..#      #.# ##..#    ## #.# #...# :jL b :jeT :jV a _There is a stone staircase leading up here.:j2:j63:j4:j;:j@:jD 30  _:jJ:jK:j+L:jN:jS:jT:jU:jW:jX\:j\:j^:j%`:jd:jjd:je:j'h:jl:jl:jn:jrp:js:js:j;u:jdx$  Things that are here::jzG  a +0 leather armour; a +0 hand axe:j:jj _:j:j&:j:j:jݚ:j :j:j:j:j:j:jQ:j:j:j:j:jO:jƶ:j:j:jջ:j:j:jW:j):j:j:j:j:j$:j:j+:j:js:jZ:j:j:j:j:j:j:j:j:j2:j:j:j:j:j>:j:j;15 :j:jS _e - a wand of charming (14) (gained 3 charges):j:jb_ 30  :j:j:j8 :j :j :j :j:j:jv:j:jP:j:j :j:jf:j:j:j:jl":j#:jH#:j$:j':j=(:j(:j+:j9; #######.####.# #.# ####.# #.# #.# # #.# #%#.# J#.#.#####  #<#.......#  ###.#@###.# 113.2 (28.0#.........# #.#####.#.#  ..#.#  ... #  #### :j:j+4.2 (29:j:jދ. _Found a scarab talisman.:jm .......#J.....#.#.# ########.####.#.#.# ### #.#.#.#  #.#.#.#  #.#.#.#  #.#.#.#  #.#%#.#   #J#.#.#####  #<#.@.....#  ###.#.###.#  #.........#:j  #.#####.#.#  ..#.# ... ##### :j :jr05.2 (1.0):j9%:j:j.'>.......#.# ).......#J.....#.#.# #########.####.#.#.#### #.#.#.# #.#.#.# #.#.#.# #.#.#.# #.#%#.#  #J#@#.##### #<#.......#:j,   ###.#.###.# #.........##.#####.#.# ..#.# ... #####:j):j*%6:j19%:j@2:jM#.####### .'>...... ).......#J.... #########.######..#@#.# J#.#.#####<#.......# ###.#.###.##.........##:j 1:j1%7:j7:j<U _You see here a scarab talisman.:j _:j&:j@:jȠ:jX:j,:j[:j\:j:jY:j:jR:j:jϸ:j:jz:j-:j:j0:j:j:jk:j:j:j:j:jZ:j:j,:jJ:j#:jX:jA:j:j:j:jn:j:j7:j:jAX:j:j+:j:j:jB:j":jzB:j=:jB:j:jd.X:j3:j{3,:j6W:jX:j^B:j^:jgX:jj,:j5l:jn:jr:jir:jZs:ju:j {B:j~:jU:j:j:jY:jW,:jY:j:j ,:j):jڞ:jB:jV:jx  You see here a scarab talisman. _:j!  A slime creature comes into view.##...## #.# ##..#J..#### #.# ##..# ###.......### #.# #...#  ..###.# #.#.##........#.# ##.#.##.....J..#.#####..#.##........#.......##.##........#.########.##...J....'>@......#.##).......#......#.#.###########.####.#.#.# ### #.#.#.# #.#.#.# #.#.#.#J   slime creature (wandering) [40:j#m#.#.#.# #.#%#.# #J#.#.#####66.2 (49.0)7.2 (50 _%:jD.##...###.# ##..#Para the Stormcaller ....J..#### #.# ##..#Tengu of Vehumet ***... ###.......### #.# #...#Health: 66/66 ========================#######...###.# #.#.#Magic: 21/25 ====================----#........#.# ##.#.#AC: 7Str: 8#.....J..#.#####..#.#EV: 30 Int: 20#........#.......##.#SH: 0Dex: 18#........#.########.#XL: 12 Next: 68% Place: Dungeon:13#...*....'>@......#.#Noise: ---------  Time: 25167.2 (0.0)#:jsE).......#......#.#.#o) +2 rapier of the Bedazzling Bear {venom##########.####.#.#.#Throw: 33 darts (poison)### #.#.#.#Quill Fly #.#.#.##.#.#.#J   slime creature (wandering)#.#.#.##.#%#.##J#.#.##### _A slime creature comes into view.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (wandering, hasn't noticed you, empty space bonus: 8/8):j7i.J  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target: a slime creature (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!  The slime creature quivers.:j8-J:jBJJ 2 slime creatures (1 wandering):jP15 ===8.2 (1% _The slime creature is moderately wounded.:j# .##...###.# ##..#Para the Stormcaller ....J..#### #.# ##..#Tengu of Vehumet ***... ###.......### #.# #...#Health: 66/66 ========================#######...###.# #.#.#Magic: 17/25 ================--------#........#.# ##.#.#AC: 7:j Str: 8#.....J..#.#####..#.#EV: 15Int: 20#........#.......##.#SH: 0Dex: 18#...J....#.########.#XL: 12 Next: 68% Place: Dungeon:13#....*...'>@......#.#:jB Noise: ===------  Time: 25168.2 (0.0)#).......#......#.#.#o) +2 rapier of the Bedazzling Bear {venom##########.####.#.#.#Throw: 33 darts (poison)### #.#.#.#Quill Fly :j #.#.#.##.#.#.#JJ 2 slime creatures (1 wandering)#.#.#.##.#%#.##J#.#.##### _The slime creature is moderately wounded.:j/ Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (lightly wounded, empty space bonus: 7/8):j .J  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!  The slime creature is heavily wounded.:j4 E.J:j$ WJ:j& *9.2 (1:j :j" c _The slime creature quivers.:j .##...###.# ##..#Para the Stormcaller ....J..#### #.# ##..#Tengu of Vehumet ***... ###.......### #.# #...#Health: 66/66 ========================#######...###.# #.#.#Magic: 13/25 ============------------#........#.# ##.#.#AC: 7Str: 8#.....J..#.#####..#.#EV: 15Int: 20:jC #........#.......##.#SH: 0Dex: 18#........#.########.#XL: 12 Next: 68% Place: Dungeon:13#....J*..'>@......#.#Noise: ===------  Time: 25169.2 (0.0)#).......#......#.#.#o) +2 rapier of the Bedazzling Bear {venom:j k##########.####.#.#.#Throw: 33 darts (poison)### #.#.#.#Quill Fly #.#.#.##.#.#.#JJ 2 slime creatures#.#.#.#:j '#.#%#.##J#.#.##### _The slime creature quivers.Casting: Airstrike (safe; 1% risk of failure)  :jI vConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 7/8):j .J  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!:j ;.J:j :jך +70.2 (1:jd :j` b _The slime creature is almost dead.:j !.##...###.# ##..#Para the Stormcaller ....J..#### #.# ##..#Tengu of Vehumet ***... ###.......### #.# #...#Health: 66/66 ========================#######...###.# #.#.#Magic: 9/25========----------------#........#.# ##.#.#AC: 7Str: 8#.....J..#.#####..#.#EV: 15Int: 20#........#.......##.#SH: 0Dex: 18#........#.########.#:j XL: 12 Next: 68% Place: Dungeon:13#.....J*.'>@......#.#Noise: ===------  Time: 25170.2 (0.0)#).......#......#.#.#o) +2 rapier of the Bedazzling Bear {venom##########.####.#.#.#Throw: 33 darts (poison)### #.#.#.#Quill Fly #.#.#.##.#.#.#JJ 2 slime creatures#.#.#.##.#%#.##J#.#.##### _The slime creature is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 7/8):j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!  You kill the slime creature!:j;.J:j   slime creature:jW291.2 (1:j:jZ _Vehumet accepts your kill.:jz.##...###.# ##..#Para the Stormcaller ....J..#### #.# ##..#Tengu of Vehumet ***... ###.......### #.# #...#Health: 66/66 ========================#######...###.# #.#.#Magic: 5/25====--------------------#........#.# ##.#.#AC: 7Str: 8#.....J..#.#####..#.#EV: 15Int: 20#........#.......##.#SH: 0:jpDex: 18#........#.########.#XL: 12 Next: 69% Place: Dungeon:13#......*.'>@......#.#Noise: ===------  Time: 25171.2 (0.0)#).......#......#.#.#o) +2 rapier of the Bedazzling Bear {venom##########.####.#.#.#Throw: 33 darts (poison)### #.#.#.#Quill Fly #.#.#.##.#.#.#J   slime creature#.#.#.##.#%#.##J#.#.##### _Vehumet accepts your kill.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir -:jDW move targetAim: a slime creature (empty space bonus: 8/8):jMz.J  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature.:j,l6=2.2 (1:j 8%:j< _The slime creature is lightly wounded.:j:..J..#### #.# ##..# ##.......### #.# #...#  #######...###.# #.#.#  #........#.# ##.#.# #.....J..#.#####..#.# #........#.......##.# #..#.########.# #.J'>.......#.# #).......#..@...#.#.# ##########.####.#.#.#  ### #.#.#.#  #.#.#.# #.#.#.##.#.#.# #.#%#.##J#.#.######<#.......#:j >@.J:jsF:jGq 30  ---3:jN:jeO:j!^J..#### #.# ##..# .### #.# #...# #...###.# #.#.# #.#.# ##.#.# #.....J..#.#####..#.# #........#.......##.# #.#.#.# #.J>.#.# :j0#).#...@..#.#.# ##.####.#.#.# ### #.#.#.# #.#.#.# #.#.#.# :j@'J:j&:j'A---4:j.8%:j0:jJ..#### #.# ##..# .### #.# #...# ...###.# #.#.# #.#.# ##.#.# #.....J..#.#####..#.# #........#.##.# #.#.#.# #.'J.#.# #).#....@.#.#.# ##.####.#.#.# ### #.#.#.# #.#.#.# #.#.#.##.#.#.# #.#%#.##.# :jh"N>J:j*:j+%5:j93:%:j4:j .....### #.# #...# #####...###.# #.#.#  #........#.# ##.#.#  #.....J..#.#####..#.#  #........#.......##.#  #..#.########.#  #.'>J......#.#  #).#......#.#.#  ##########.####@#.#.#  ### #.#.#.#  #.#.#.# #.#.#.# ##.#%#.# #.#.#.######<#.......######.#.###.#:jD@.J:jߠ:jA=6:j8%:j#:j[ #####...###  #........#J..#.#####....#.......##.######.'>.J.....).#......##########.#### ### %####.........#.#:j:j[7=7:jL:%:j&:j   #........#J..#.#####....#.......#######'>.J.....)#......##########.#### ### %#.#####.#.#.#:j .J:jc J   slime creature:j %8:jQ :jE :j$B fJ..#.#####....#.......#######'>.J.....)#....J.##########.#### ### %.#.#####<#.......#####.#.###.........#####.#....:jF E.J:jN :jN %9:jU :jV :jxs...#.......#######'>.J.....)#......##########.####J ### #.%.#.#####<#.......#####.#.###.........#####.#......:j{D.J:jֆ:jU&80:j:jُ:j G######'>.J.....)#......##########.#### ### #J #.%.#.#####<#.......#####.#.###.........#####.#......#######:jXJD.J:jTW=1:j1[9%:jB]:jP'>.J.....)#......##########.#### ###  #J.%.#.#####<#.......#####.#.###.........#####.#......#######.........:jlD.J:j:j[8=2:j >%:j)#......##########.#### ### J.%.#.#####......#####.#.###.........#####.#......#######.........##########:jGD.J:j:jt%3:js:ja _There is a stone staircase leading up here.:j:jſ:j):jK:j:j):j4Enter next level anyway? Y - Yes  N - No:j~i :jT  #).......#......#.#.#Para the Stormcaller##########.####.#.#.#Tengu of Vehumet ***...### #.#.#.#Health: 66/66 ========================#.#.#.#Magic: 8/25=======-----------------#.#.#.#AC: 7Str: 8#J#.#.#EV: 30 Int: 20#.#%#.#SH: 0Dex: 18#.#.#.#####XL: 12 Next: 69% Place: Dungeon:13#@#.......#Noise: ---------  Time: 25183.2 (0.0)#####.#.###.#o) +2 rapier of the Bedazzling Bear {venom#.........#.#Throw: 33 darts (poison)#.#####.#.#.#Quill Fly #.#.....#.#.##.#.......#.#J :j%   slime creature#.#########.##...........############.#Aim: a slime creature (empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature. _The slime creature is lightly wounded. _There is a stone staircase leading up here.  This staircase leads to a travel-excluded area!Okay, then. _:j{Enter next level anyway? Y - Yes  N - No:j :j9 #).......#......#.#.#Para the Stormcaller##########.####.#.#.#Tengu of Vehumet ***...### #.#.#.#Health: 66/66 ========================#.#.#.#Magic: 8/25=======-----------------#.#.#.#AC: 7Str: 8#J#.#.#EV: 30 Int: 20#.#%#.#SH: 0Dex: 18#.#.#.#####XL: 12 Next: 69% Place: Dungeon:13#@#.......#Noise: ---------  Time: 25183.2 (0.0)#####.#.###.#:j:o) +2 rapier of the Bedazzling Bear {venom#.........#.#Throw: 33 darts (poison)#.#####.#.#.#Quill Fly #.#.....#.#.##.#.......#.#J   slime creature#.#########.##...........############.#The open air twists around violently and strikes the slime creature. _The slime creature is lightly wounded. _There is a stone staircase leading up here.  This staircase leads to a travel-excluded area! _Okay, then.This staircase leads to a travel-excluded area!:j<U  :jA:jCG.J:jJ:jNO15 4.2 (1 _:jrQ:jXE 2  You fly upwards.:j_ ########## ######################........# .....#......#...@....#........# .....#......#....)...'........# .....#......'........#........# ....####...####'####+#........# ....###########.###.....####### # ..............#...#.....# # ..............#...#.....# #  :jm..............#...'.....# #  ..............#...#.....# # :jP,5.7 (2.5:j#:j%$_ _Level annotation: exclusion: staircase:j'c _There is a stone staircase leading down here.:j+ :j2, :j > \ _Unknown command.:jXT:j U:jU:jW:jz^ 30  9=:j_:j_:j`:jcb,:j8c:jd:je:je:jbg:j h9=:jh:jMj:jj^10/25=:j)k:jm,:j n:j o,:j4p:jq:j}q:jr:js:j,t9=:j;u:jv:j%w:jw:jIy:jyS1=:jz:j{:j9|:j}:j~:j5:j:j=2==13==4==:j75=:j =:j c6=:jF:j,:j:j:j,:j,:j:j:jc9=:j:j:jM7=:j:j:j:j:j :j :j!:j#:jN#:j#:j%O=:j&:j':j'M8=:jR*:j{+:j+:j,:j.,:jO/:j1B:j2:j_39=:jV4:j5:j5:j6:j78:j8K9=:jw9:j::j;:j;:j=,:jI>:j~?:j?:j@:jA:jBB9=:j C:j]D:jD:jDE20=:jE:jIG:jG:jH:jJ,:jJ:jL:jML:jN,:jN9=:jO:jQ:jQK1=:jR:j=T,:jjU:jnV:jV:jW:jX:j Y:jY:j[:jx[9=:jm\:j8^92:j^(=:j_:ja:jTa:jBb:jc:jc:jd:j!f:jRf:j]g:j=h:jh9=:jvi:jk:jvk:jk:jEm:jmK3=:jn:jo:j+p:jp:j6r:jir:js:j%u,:j,v:jw:jw9=:jx:jgza4=:j{:j%},:j ~:jx:j:jt:j:jÁ:j:j:jY9=:j:jn _You start resting.Magic restored.:j:je1270.7 (85.0):j)`5=1.7 (86 _:j:jb:j!:j#:j,$:j&:j*n:jZ,:j,:j-:j.:ji/9=:j\0:j2:jWS:j"YX:j[:jY[:jF\:j]:j4^:j2_:jda:ja:j c:jId:jd:jWe:j&g,:jh:jj:jn:jp:js:j):j):j&*:jx+:j+:j,:j-:j.:j.:j/:j40:j1:j1:jb2:j'3:j4:j4:j5:j6,:j}7:j8:j8:j9:j::j[;:j;:j<:j7=:jR>:j?,:j@:j'B,:jC:jD:jD:jE:jF:jG:jG:jH:j0I:j1J:jK:jiK:jqL:jmM:jM:jtN:j6P,:jQ:jR,:jT:jT:j7U:jU:jV:j>W:jX:jY:jY:j%[:j\:jv\:j]:j^,:j_:j`:j`:jb:jb:jc:jc:jo,:j q:jBr:jr:js:jVv:jv:jLw:jx:jx:jy:j+{,:jK}:jl~:j~:jp:jE,:jX:j6,:jW:ji:j:j:jψ:j :j;:j:jX:j":jR:j:j:j:j:j(:jI:jt,:j _You start waiting.:j(370.7 (991.7 (100.0) _Done waiting.:jEnter next level anyway? Y - Yes  N - No:ja Enter next level anyway? Y - Yes  N - No [Y]es or [N]o only, please.:jT:j>oPara the StormcallerTengu of Vehumet ***...Health: 66/66 ========================Magic: 25/25 ========================AC: 7Str: 8EV: 30 Int: 20##########SH: 0Dex: 18 ######################........#XL: 12 Next: 69% Place: Dungeon:12 .....#......#...@....#........#Noise: ---------  Time: 25371.7 (0.0) .....#......#....)...'........#o) +2 rapier of the Bedazzling Bear {venom .....#......'........#........#Throw: 33 darts (poison) ....####...####'####+#........#Quill Fly ....###########.###.....####### # ..............#...#.....##  ..............#.[:joj34m..#.....##  ..............#...'.....##  ..............#...#.....##  _Unknown command. _You start resting. _Magic restored. _You start waiting. _Done waiting.  This staircase is marked as excluded!  :jy:j]15 2.7 (1 :j_:j%3:j7R #).......#......#.#.###########.####.#.#.#### #.#.#.##.#.#.##.#.#.##.#.#.##.#%#.#  #J#.#.#####  #@#.......#  #####.#.###.#  #.........#.#  #.#####.#.#.#  #.#.....#.#.# #.#.......#.# J   slime creature #.#########.# #...........# ###########.#Magic restored. _You start waiting. _Done waiting.  You fly downwards.  The slime creature is struck by your quills.:j_4=4.2 (2.5:jg7%:j.hU _The slime creature closely misses you.:jeja _There is a stone staircase leading up here.:jU :jY Enter next level anyway? Y - Yes  N - No:j?M:jfe #).......#......#.#.#Para the Stormcaller##########.####.#.#.#Tengu of Vehumet ***...### #.#.#.#Health: 66/66 ========================#.#.#.#Magic: 25/25 ========================#.#.#.#AC: 7Str: 8#.#.#.#EV: 15Int: 20#.#%#.#SH: 0Dex: 18#J#.#.#####XL: 12 Next: 69% Place: Dungeon:13#@#.......#Noise: =--------  Time: 25374.2 (0.0)#####.#.###.#:j~fo) +2 rapier of the Bedazzling Bear {venom#.........#.#Throw: 33 darts (poison)#.#####.#.#.#Quill Fly #.#.....#.#.##.#.......#.#J   slime creature#.#########.##...........############.#:j gBYou fly downwards.  The slime creature is struck by your quills. _The slime creature closely misses you. _There is a stone staircase leading up here.  This staircase leads to a travel-excluded area!Okay, then.:jh:jn:jp. _:j1:j3Enter next level anyway? Y - Yes  N - No:j :j- o #).......#......#.#.#Para the Stormcaller##########.####.#.#.#Tengu of Vehumet ***...### #.#.#.#Health: 66/66 ========================#.#.#.#Magic: 25/25 ========================#.#.#.#AC: 7Str: 8#.#.#.#EV: 15Int: 20#.#%#.#SH: 0:j- 6Dex: 18#J#.#.#####XL: 12 Next: 69% Place: Dungeon:13#@#.......#Noise: =--------  Time: 25374.2 (0.0)#####.#.###.#o) +2 rapier of the Bedazzling Bear {venom#.........#.#Throw: 33 darts (poison)#.#####.#.#.#Quill Fly #.#.....#.#.#:j- #.#.......#.#J   slime creature#.#########.##...........#:j. ###########.#The slime creature is struck by your quills. _The slime creature closely misses you. :jE. _There is a stone staircase leading up here.  This staircase leads to a travel-excluded area! _Okay, then.This staircase leads to a travel-excluded area!:je. :j/ :j5 :j5> :j2B *5.2 (1:jD 9%:jb .2 _There is a stone staircase leading up here.  This staircase leads to a travel-excluded area! _Okay, then.  This staircase leads to a travel-excluded area! _The slime creature closely misses you.You fly upwards.:jjj ########## ######################........# .....#......#...@....#........# .....#......#...J)...'........# .....#......'........#........# ....####...####'####+#........# ....###########.###.....####### # ..............#...#.....# :jVkN# ..............#...#.....# # ..............#...'.....# # ..............#...#.....# #:j4-6.7 (2.5:j:j_ _Level annotation: exclusion: staircase:jc _There is a stone staircase leading down here.:j:jq7-:j:jF _Unknown command.:j2Para the StormcallerTengu of Vehumet ***...Health: 66/66 ========================Magic: 21/25 ====================----AC: 7Str: 8EV: 15Int: 20##########SH: 0Dex: 18 ######################........#:j2XL: 12 Next: 69% Place: Dungeon:12 .....#......#...@....#........#Noise: ---------  Time: 25376.7 (0.0) :j3`.....#......#...*)...'........#o) +2 rapier of the Bedazzling Bear {venom .....#......'........#........#:j|3Throw: 33 darts (poison) ....####...####'####+#........#Quill Fly ....###########.###.....####### # :j3..............#...#.....## J   slime creature ..............#...#.....## ..............#...'.....## ..............#...#.....## _Unknown command.:j>4yCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:j~4UAim: a slime creature (lightly wounded, empty space bonus: 7/8):j4 J  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (lightly wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!  The slime creature is heavily wounded.:j54===7.7 (1:j;:jr= :j=F_The slime creature misses you.:j%~ Para the StormcallerTengu of Vehumet ***...Health: 66/66 ========================Magic: 17/25 ================--------AC: 7Str: 8EV: 15Int: 20##########SH: 0Dex: 18 ######################........#XL: 12 Next: 69% Place: Dungeon:12 .....#......#...@....#........#Noise: ===------  Time: 25377.7 (0.0) .....#......#...*)...'........#o) +2 rapier of the Bedazzling Bear {venom .....#......'........#........#Throw: 33 darts (poison) :j~ ....####...####'####+#........#Quill Fly ....###########.###.....####### # ..............#...#.....## J   slime creature ..............#...#.....## ..............#...'.....## ..............#...#.....## _The slime creature misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jE Aim: a slime creature (heavily wounded, empty space bonus: 7/8):j)| " *  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!  The slime creature is severely wounded.The slime creature is struck by your quills.  The slime creature hits you!:j *@****:j *.@.**.J)******:j ..@....J)......(dazed):j0 \59---8.7 (1:jU M-Mesm Fly :j$ :jT @ _Your orb emits a pulse of dizzying energy.:jS Para the StormcallerTengu of Vehumet ***...Health: 59/66 =====================---Magic: 13/25 ============------------AC: 7Str: 8EV: 15Int: 20##########SH: 0Dex: 18 ######################........#:jS &XL: 12 Next: 69% Place: Dungeon:12 .....#......#...@....#........#Noise: ===------  Time: 25378.7 (0.0) .....#......#...*)...'........#o) +2 rapier of the Bedazzling Bear {venom .....#......'........#........#Throw: 33 darts (poison) ....####...####'####+#........#Quill -Mesm Fly :j-T ....###########.###.....####### # ..............#...#.....## J   slime creature (dazed) ..............#...#.....## ..............#...'.....## ..............#...#.....## _Your orb emits a pulse of dizzying energy.  :jbT yCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target:jT Aim: a slime creature (severely wounded, dazed, empty space bonus: 7/8):jVNJ   Press: ? - help, Dir - move target  Aim: a slime creature (severely wounded, dazed, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!  The slime creature snaps out of its daze.  The slime creature is almost dead.The slime creature is struck by your quills.:jWY61=9.7 (1:j~`:ja[ _The slime creature barely misses you.:j^GPara the StormcallerTengu of Vehumet ***...Health: 61/66 ======================--Magic: 9/25========----------------AC: 7:jGStr: 8EV: 15Int: 20##########SH: 0Dex: 18 ######################........#XL: 12 Next: 69% Place: Dungeon:12 .....#......#...@....#........#Noise: ===------  Time: 25379.7 (0.0) :j~H.....#......#...*)...'........#o) +2 rapier of the Bedazzling Bear {venom .....#......'........#........#Throw: 33 darts (poison) ....####...####'####+#........#Quill -Mesm Fly :jH....###########.###.....####### # ..............#...#.....## J   slime creature ..............#...#.....#:jI{# ..............#...'.....## ..............#...#.....## :jDI_The slime creature barely misses you.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j'N%Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 7/8):jLc.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!  You kill the slime creature!  Vehumet accepts your kill.:jFTS:jY211/25==7180.7 (1:j`:jc4 _You feel your power returning.:j#  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:joM:j)N:jT:jcW _You can't see any susceptible monsters within range! (Use Z to cast anyway.):j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j33:j:j  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.):je3 30  4=2===:j25= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting.  HP restored.:j"(---:j+3.7 (3:jxs6=---4.7 (4 _:j:j:jl:j n3:j1o:js,:js:jwt9=:ju:jw:j#xN13=:jx:jz:j{9=:j|:j}:jk~:j~:j:j:jI:j:j59=:j:j :jnM4=:j):j:j:j‹:jW _You start resting.:j:j,93.7 (9:jߡo4.7 (10.0)Fly :j:jj _Your orb has recharged its mesmeric power.:ji1 :j2 :j2 :j5: X:j: 9=:j+; :j= :j= M5=:jE> :j? :j? :j@ :j*C B:j-E :jE :jF :jH :jH 9=:jII :jJ :j4K :jL :jM :j N M6=:j0O :jP :j Q :jQ :j~S ,:jT :jU :j9V :jW :jX :jX 9=:jY :jH[ :j[ M7=:jV\ :j] ,:j_ :je` :j` :ja :jc :jc :jd :jNf :jf 9=:j :j :j3 :j :jK :jo :j :jv :j  ,:j :ja ,:jG :j ,:j :j/ J:j :j :j :jA :j| :j8 :j ,:j! n:j7" :j # :j|$ :j$ :j% :j0' ,:j' :j( :jX) :jR* :jW+ :j+ :j, :jv. :j. :j/ :j0 :j0 :j1 :j2 :j 3 :j4 :j5 :jL5 :j6 :jH7 :j7 :j8 :j9 ,:j: :j; :j; :j< :j>> :ji> :j :j :jĊ :j% X:j :jk B:jږ W _You start waiting.:j .549.7 (99:j 050.7 (100.0):j :j # _Done waiting.:jd_:j!n:jE":j":j#:j(%:j%:j>&:j':j3(:jg):j*:j%+:j,:j-,:j.:j+0:j-1,:jA3,:jA4:j5:j.6:j7:j8,:jF:jH:jCI:j5J:jK:j3L:jN:jP,:jQ:j+S:jS:jT:jX,:j!Y:j{^X:j^:j`:jkb:jb:jc:j!e:j:je:j/:j:j:j:jՏ:jÐ:j_:j:j:jK:j:jǖ:j8:j:jA:j:j3:j.:j:jW:j:j:jա,:j,:jҤ:j:j:j:jB:j{:j^:j:j:j:jf:j:j:j:jV:jղ:j+:j:j9:j:jҶ:j:j:j9:j*:j:j:jԼ:j:j:jƿ:j,:j:j:j8:j+:j:jM:j:j:jd:j:j:j :j:jk,:j:j,:j:j5:j:j:j:jF:jA:j:j:jo:j,:j:j,:j:j(:jr:j:j:j:j:j{:j:j:j,:j:jU:j:j:j,:j:jW:j:j:j:j1:j:j_:j:j:jd,:j[:j,:j:j1:j:j@:j:j:j:j:j:j!:j,:j:j :jK :jZ :j ,:j9:j,:jd:j:j:j:j:j<:j:j :jk:j:j<:jg:jR:j:j:j=:j,:j= :j :j!:j!:j#,:j$:j4&,:j':j(,:j):j,,:j-:j.:j.:j/:j1:j1:j2:j3:j04:j 5:jV6:j6:j7:j8:j89:j::j;:j;:j-=:jA>:j>:j?:jQA:jA:jn:j#,:j:j:j:j:j:j:j:j :j5 :j :j ,:j} :j+:j_:j:j:j:j:j:j:j:j8:j:j:js:j:j:j,:j% :j(W _You start waiting.:j.4649.7 (99.0):j.050.7 (100.0):j3:j-6# _Done waiting.:j :j 0:j, :j# V _There's nothing to close nearby.:jJ:j:j:jF _Unknown command.:jo :jB{ Level 12 of the Dungeon <<<<>>>>(Press ? for help)##########################################........##..............#......#...@....#........##..............#......#....)...'........##..............#......'........#........######## #####.##...##....####...####'####+#........# ###########.....# ##..##.##...##....###########.###.....####### ##........##.....# #...........................#...#.....##.........##.....# #...........................#...#.....##.........##.....# #...........................#...'.....##.........##.....# #...........................#...#.....##.........##.<...# #.......<...................#...#.....##.........##.....# #...........##...##.##..##.##.###.....############'##...##.....#########'###...#######.##'###.##(####+#.....#....#.....##'###.................######...'......#.....#....'.....#....#.....#...##.................#....#...#......#.....#....#.....#....#.....#...#:j4| #............<....#....'...#.>....#.....#...[#.....'....#.....#...##.................#...##...##.....####..####.#.....######.....#...##.................###########.....####..####.####+#.......#######################'#.......# #...............'......'.......##....#.......# #...............#......#.......##....#.......# #...............#......#.......##....#......)#######'#######...###....###.......#### :jGB>> :j  :j| Para the StormcallerTengu of Vehumet ***...Health: 66/66 ========================Magic: 25/25 ========================AC: 7Str: 8EV: 30 Int: 20##########SH: 0Dex: 18 ######################........#XL: 12 Next: 71% Place: Dungeon:12 .....#......#...@....#........#Noise: ---------  Time: 25650.7 (0.0) .....#......#....)...'........#o) +2 rapier of the Bedazzling Bear {venom .....#......'........#........#Throw: 33 darts (poison) ....####...####'####+#........#Quill Fly ....###########.###.....####### # ..............#...#.....##  ..............#.[ :j h34m..#.....##  ..............#...'.....##  ..............#...#.....##  _You start waiting. _Done waiting. _You start waiting. _Done waiting. _There's nothing to close nearby. _Unknown command. :jT!  :j  :j  :j$  :j& F _Unknown command. :j{k   :j :j :j7O15 1.7 (1 _ :j :j{%3 :jt #).......#......#.#.###########.####.#.#.#### #.#.#.##.#.#.##.#.#.##.#.#.##.#%#.#  #.#.#.#####  #@#.......#  #####.#.###.#  #.........#.#  #.#####.#.#.#  #.#.....#.#.# #.#.......#.# #.#########.# #...........# ###########.# :jB,3.2 (2.5 :jI7% :jJ! _You fly downwards. :jLa _There is a stone staircase leading up here. :j} :j~B Spells (Memorise)TypeFailure Level  a - Stone ArrowConjuration/Earth 1% 3b - Static DischargeConjuration/Air1%2  :jgc - Inner FlameHexes/Fire10% 3  d - FireballConjuration/Fire10% 5  e - Call ImpSummoning17%2  f - Confusing TouchHexes34% 3  g - Fugue of the FallenNecromancy :j34% 3  h - GloomHexes/Necromancy34% 3  i - Launch Clockwork BeeForgecraft34% 3  j - Maxwell's Portable Piledriver Translocation34% 3  k - Teleport OtherTranslocation :j34% 3  l - Tukima's DanceHexes34% 3  m - Anguish :j%Hexes/Necromancy75% 4  n - Awaken ArmourEarth/Forgecraft :jFo75% 4  o - Passage of GolubriaTranslocation :jh75% 4  p - Summon Seismosaurus EggSummoning/Earth75% 4  :jq - Spellspark ServitorConjuration/Forgecraft 92% 7  r - Borgnjor's Vile ClutchNecromancy/Earth :jJ97% 5  s - Summon Forest :j΀Summoning/Translocation 97% 5  t - Forge Phalanx BeetleForgecraft100% 6  :jcu - Summon Horrible ThingsSummoning100% 8  :jO16 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help :j<[Esc] exit:j :jz/ #).......#......#.#.#Para the Stormcaller##########.####.#.#.#Tengu of Vehumet ***...### #.#.#.#Health: 66/66 ========================#.#.#.#Magic: 25/25 ========================#.#.#.#AC: 7Str: 8#.#.#.#EV: 15Int: 20#.#%#.#SH: 0Dex: 18#.#.#.#####XL: 12 Next: 71% Place: Dungeon:13#@#.......#Noise: ---------  Time: 25653.2 (0.0)#####.#.###.#o) +2 rapier of the Bedazzling Bear {venom#.........#.#Throw: 33 darts (poison)#.#####.#.#.#Quill Fly #.#.....#.#.##.#.......#.##.#########.##...........############.# [:j0140m_Done waiting. _There's nothing to close nearby. _Unknown command. _Unknown command. _You fly downwards. _There is a stone staircase leading up here.:j6P  Okay, then.:j7:j>:jWA. _:jK:j:j":jY&:j4*:j/ 30  _:j;,:j5=:j?:jA:jFB:jv:j~:j :j B:j :j B:j!1   There is an open door here.:j4 :j5  _:j7 :j5: :j< ,:j= :j> :jC B:jF :j*K ,:jK :jM :jP :j(Q :jcQ :jS :jX B:jUo :j p :jp :jRq :ju :jv B:jy :jUz :ji| :j~ :jW :j΂ :j@ :j :j :j; :j :j :jҐ X:jœ B:jڗ :j B:j X:jp :j X:j B:j :j# :j B:jH :j :j :j$ :j B:ja :j9 %  :j IYou encounter a slime creature.:j  #...J J ... .... ..!     ##### #.# ^...# #.# [...# #.# ....# ###### #.# ### :j, KJ...# #....# #.# #.. J   slime creature (wandering) ....#####....# #.########.. .............# #................. ########.....#######..:j` KJ.700.2 (47.0):j :j2 j  1.2 (48 _:j :j :jw Para the Stormcaller#..*.Tengu of Vehumet ***... J..*Health: 66/66 ======================== ...*Magic: 24/25 =======================-..*AC: 7Str: 8#*#EV: 30 Int: 20#*#SH: 0Dex: 18#*#XL: 12 Next: 71% Place: Dungeon:13#@#Noise: ---------  Time: 25701.2 (0.0) :j ######.#o) +2 rapier of the Bedazzling Bear {venom ^...##.#Throw: 33 darts (poison) [...##.#Quill Fly ....# ###### #.#### J...# #....# #.##.. J   slime creature ....#####....# #.##############.. .............# #................. ########.....##################..Casting: Airstrike (safe; 1% risk of failure)  :jr yConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (wandering, hasn't noticed you, 94% to hit)  The zap hits the slime creature.:j1 G.J:j: d.!....:j ; 915 =2.2 (1:j B :jfD onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (wandering, hasn't noticed you, 94% to hit)  The zap hits the slime creature. _The slime creature is lightly wounded.:j #.... J ..J .. ..!#.# ##### ^.... [. .###### #.### J:j' ....# #... ....####.#############.................... #########################. ##..........# ##':j K.J:j :jo o 30  -3:j) :j :jI] XJ ... .J ..!#.# ##### ^... [.:j] ######### J...... ....################................... ######################### ##..........# ##' ######### #.:jE_ :j_ @.J:j{g :jbh ?-4:jn :jo :j". .J!#.# ##### ^... [.######### J...... ....################................... ######################### ##..........# ##' ######### #. #.J....#....J:j:j%5:j:jĞ:jW ..!#J#. ##### ^... [.######### J...... ....################................... ######################### :jK##..........# ##' ######### #. #.J....#....:j D.J:j(:j)S5=6:j/:j1:jb#.#J. ##### ^... [.######### J...... ....################................... ######################### ##..........# ##' ######### #. #.J....#....#....#:jucD.J:jl:jgm%7:jr:jt:jx #.#Para the Stormcaller#.#Tengu of Vehumet ***...#*#Health: 66/66 ========================#*#Magic: 24/25 =======================- ######*#AC: 7Str: 8 ^...#:j #*#EV: 30 Int: 20 [...##*#SH: 0Dex: 18 ....# ###### #*#### XL: 12 Next: 71% Place: Dungeon:13 J...# #....# #@##.. Noise: ---------  Time: 25707.2 (0.0) ....#####....# #.##############.. o) +2 rapier of the Bedazzling Bear {venom .............# #................. Throw: 33 darts (poison) ########.....##################.. Quill Fly ##..........###'#####......######. J   slime creature#.J....#...##.#......#...##.:j ##....##...##.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j, Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (94% to hit)  The zap hits the slime creature!:j Z G.J:j&c 2....:j| $15 :jԃ =8.2 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (94% to hit)  The zap hits the slime creature! _The slime creature is lightly wounded.:jJ #####. ^... [.######### J...... ....################................... ######################### ##..........# ##' ######### #. #.J....#....#....# #####.J:j:jHo 30  -9:j:jY:j&#.#Para the Stormcaller#.#Tengu of Vehumet ***...#.#Health: 66/66 ======================== ######*#Magic: 23/25 ======================-- ^...##*#AC: 7Str: 8 [...##*#EV: 30 Int: 20 ....# ###### #*#### SH: 0Dex: 18 J...# #....# #*##.. XL: 12 Next: 71% Place: Dungeon:13 ....#####....# #@##############.. Noise: ---------  Time: 25709.2 (0.0) :j .............# #................. o) +2 rapier of the Bedazzling Bear {venom ########.....##################.. Throw: 33 darts (poison)##..........###' Quill Fly #####......######.#.J....#...##. J   slime creature#......#...##.##....##...##.####.##...###.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, 94% to hit)  The zap hits the slime creature!:jXG.J:j_,...:j`:15 =10.2 (1:jf:jionfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (lightly wounded, 94% to hit)  The zap hits the slime creature! _The slime creature is moderately wounded.:j{#.# #.# #####.# ...# #J# ...# #.# ...# ###### #.# ##### #....# #.# #... ...#####....# #.##############.........# #.@.............. #######.....################## .....# ##'####:j|z#####.# #.J....#...# #.##......#...# #.###....##...# #.###.##...##.# #....J..#### #.#:j"E.J:j:jo 30  -1:jҐ:j:j~ F#.# #.#  #.# # #.# # #J# # ###### #.# ## #....# #.# #.#####....# #.#.# #......###.##.# ##'######......##### #.# #......#...# #.# :jb :j [4=-2:j2 :jb :j/<#.# #.#  #.# # #.# # #J# :jP1# ###### #.# # .# #....# #.# #. .#####....# #.#.# #......###.##.# ##'######......##### #.# :j9:j-;%3:j@:jED:jL JJ   slime creature:j#Q %4:jR :jT :j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jSR #.# Para the Stormcaller #.# Tengu of Vehumet ***... ## #.# Health: 66/66 ======================== .# #.# Magic: 23/25 ======================-- .# #J# AC: 7Str: 8 .# ###### #.# ###### EV: 30 Int: 20 .# #....# #.# #..... SH: 0Dex: 18 .#####....# #J##############..... XL: 12 Next: 71% Place: Dungeon:13 :jW<..........# #.**@................ Noise: ---------  Time: 25714.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom  ##..........# ##'### Throw: 33 darts (poison) #####......##### #.#  Quill Fly  #.J....#...# #.#  #......#...# #.#  J   slime creature ##....##...# #.#  ####.##...## #.#  #....J..#### #.# :j]The zap hits the slime creature! _The slime creature is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j#.#Para the Stormcaller#.#Tengu of Vehumet ***... ###.#Health: 66/66 ======================== .##.#Magic: 23/25 ======================-- .##J#AC: 7Str: 8 .# ###### #.####### EV: 30 Int: 20 .# #....# #.##..... SH: 0Dex: 18 .#####....# #*##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #.**@................ Noise: ---------  Time: 25714.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom##..........###'### Throw: 33 darts (poison)#####......######.#Quill :j[40mFly #.J....#...##.##......#...##.#J   slime creature##....##...##.#####.##...###.##....J..#### #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  The slime creature is moderately wounded.The zap hits the slime creature.:j\G.J:jR.15 =5.2 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  The slime creature is moderately wounded.The zap hits the slime creature. _The slime creature is moderately wounded.:jm  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  #.# Para the Stormcaller #.# Tengu of Vehumet ***... ## #.# Health: 66/66 ======================== .# #.# Magic: 22/25 =====================--- .# #J# AC: 7Str: 8 .# ###### #.# ###### EV: 15Int: 20 :j .# #....# #.# #..... SH: 0Dex: 18 .#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #*J*@................ Noise: =--------  Time: 25715.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom  ##..........# ##'### Throw: 33 darts (poison) #####......##### #.#  Quill Fly  #.J....#...# #.#  :j, Y#......#...# #.#  J   slime creature ##....##...# #.#  ####.##...## #.#  #....J..#### #.# The zap hits the slime creature. :j _The slime creature is moderately wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j#.#Para the Stormcaller#.#Tengu of Vehumet ***... ###.#Health: 66/66 ======================== .##.#Magic: 22/25 =====================--- .##J#:j!AC: 7Str: 8 .# ###### #.####### EV: 15Int: 20 .# #....# #.##..... SH: 0Dex: 18 .#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 :ja..........# #***@................ Noise: =--------  Time: 25715.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom##..........#:j##'### Throw: 33 darts (poison)#####......######.#Quill Fly #.J....#...#:j#.##......#...##.#J   slime creature##....##...#:j'#.#####.##...###.##....J..#### #.#Confirm with . or Enter, or press ? or * to list all spells.:jbAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature!  The slime creature is heavily wounded.The zap hits the slime creature!:j@.J:j..:j*6.2 (1:j:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature!  The slime creature is heavily wounded.The zap hits the slime creature! _The slime creature is severely wounded.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jσ@ #.# Para the Stormcaller #.# Tengu of Vehumet ***... ## #.# Health: 66/66 ======================== .# #.# Magic: 21/25 ====================---- .# #J# AC: 7Str: 8 .# ###### #.# ###### EV: 15Int: 20 .# #....# #.# #..... SH: 0Dex: 18 :jN.#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #**J@................ Noise: =--------  Time: 25716.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom  ##..........# ##'### Throw: 33 darts (poison) #####......##### #.#  Quill Fly :j= #.J....#...# #.#  #......#...# #.#  J   slime creature ##....##...# #.#  ####.##...## #.#  :jm#....J..#### #.# The zap hits the slime creature! _The slime creature is severely wounded.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jmAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j\#.#Para the Stormcaller#.#Tengu of Vehumet ***... ###.#Health: 66/66 ======================== .##.#Magic: 21/25 ====================---- .##J#AC: 7Str: 8 .# ###### #.####### EV: 15Int: 20 .# #....# #.##..... SH: 0Dex: 18 :j..#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #***@................ Noise: =--------  Time: 25716.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom##..........###'### Throw: 33 darts (poison)#####......######.#Quill Fly #.J....#...##.##......#...#:jz#.#J   slime creature##....##...##.#####.##...###.##....J..#### #.#:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  The slime creature is severely wounded.The zap hits the slime creature.:ji..JAiming: Shock (safe; 1% risk of failure)  :jiNPress: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  The slime creature is severely wounded.The zap hits the slime creature.  The slime creature is severely wounded.:jk*7.2 (1:jo:jr\ _The slime creature closely misses you.:jz  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j  #.# Para the Stormcaller #.# Tengu of Vehumet ***... ## #.# Health: 66/66 ======================== .# #.# Magic: 20/25 ===================----- .# #J# AC: 7Str: 8 .# ###### #.# ###### EV: 15Int: 20 .# #....# #.# #..... SH: 0Dex: 18 .#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #**J@................ Noise: =--------  Time: 25717.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom  ##..........# ##'### Throw: 33 darts (poison) #####......##### #.#  Quill :ji Fly  #.J....#...# #.#  #......#...# #.#  J   slime creature ##....##...# #.#  ####.##...## #.#  #....J..#### #.# The slime creature is severely wounded. _The slime creature closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j U#.#Para the Stormcaller#.#Tengu of Vehumet ***... ###.#Health: 66/66 ======================== .##.#Magic: 20/25 ===================----- .##J#AC: 7Str: 8 .# ###### #.####### EV: 15Int: 20 .# #....# #.##..... SH: 0Dex: 18 .#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #***@................ Noise: =--------  Time: 25717.2 (0.0) :j ~#####.....##################..... o) +2 rapier of the Bedazzling Bear {venom##..........###'### Throw: 33 darts (poison)#####......######.#Quill Fly #.J....#...##.##......#...##.#J   slime creature##....##...##.#####.##...###.##....J..#### #.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  The slime creature is almost dead.The zap hits the slime creature.:jcF ..JAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  The slime creature is almost dead.The zap hits the slime creature.  The slime creature is almost dead.:jG X1=8.2 (1:jL :j8P \ _The slime creature closely misses you.:j9  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jù #.# Para the Stormcaller #.# Tengu of Vehumet ***... ## #.# Health: 66/66 ======================== .# #.# Magic: 20/25 ===================----- .# #J# AC: 7Str: 8 .# ###### #.# ###### EV: 15Int: 20 .# #....# #.# #..... SH: 0Dex: 18 .#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #**J@................ Noise: =--------  Time: 25718.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom  ##..........# ##'### Throw: 33 darts (poison) #####......##### #.#  Quill :jFFly  #.J....#...# #.#  #......#...# #.#  J   slime creature ##....##...# #.#  ####.##...## #.#  #....J..#### #.# The slime creature is almost dead. _The slime creature closely misses you.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j#.#Para the Stormcaller#.#Tengu of Vehumet ***... ###.#Health: 66/66 ======================== .##.#Magic: 20/25 ===================----- .##J#AC: 7Str: 8 .# ###### #.####### EV: 15Int: 20 .# #....# #.##..... SH: 0Dex: 18 .#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #***@................ Noise: =--------  Time: 25718.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom##..........###'### Throw: 33 darts (poison)#####......######.#Quill Fly #:j*.J....#...##.##......#...##.#J   slime creature##....##...##.#####.##...###.##....J..#### #.#Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  The slime creature is almost dead.:j ..Jonfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  The slime creature is almost dead.The zap misses the slime creature.:jr *9.2 (1:j% :jQ( E _The slime creature hits you but does no damage.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j #.# Para the Stormcaller #.# Tengu of Vehumet ***... ## #.# Health: 66/66 ======================== .# #.# Magic: 19/25 ==================------ .# #J# AC: 7Str: 8 .# ###### #.# ###### EV: 15Int: 20 .# #....# #.# #..... SH: 0Dex: 18 .#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #**J@................ Noise: =--------  Time: 25719.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom  ##..........# ##'### Throw: 33 darts (poison):jН #####......##### #.#  Quill Fly  #.J....#...# #.#  #......#...# #.#  J   slime creature ##....##...# #.#  ####.##...## #.#  #....J..#### #.# The zap misses the slime creature. _The slime creature hits you but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jl#.#Para the Stormcaller#.#Tengu of Vehumet ***... ###.#Health: 66/66 ======================== .##.#:jMagic: 19/25 ==================------ .##J#AC: 7Str: 8 .# ###### #.####### EV: 15Int: 20 .# #....# #.##..... SH: 0Dex: 18 :jy&.#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #***@................ Noise: =--------  Time: 25719.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom##..........#:jOQ##'### Throw: 33 darts (poison)#####......######.#Quill Fly #.J....#...##.##......#...##.#J   slime creature##....##...##.#####.##...###.##....J..#### #.#Confirm with . or Enter, or press ? or * to list all spells.:jAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  :jsThe slime creature is almost dead.The zap hits the slime creature.:jS,..JAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  :j TThe slime creature is almost dead.The zap hits the slime creature.  The slime creature is almost dead.:jNU+20.2 (1:j{[:j^E _The slime creature hits you but does no damage.:j  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j3 #.# Para the Stormcaller #.# Tengu of Vehumet ***... ## #.# Health: 66/66 ======================== .# #.# Magic: 18/25 =================------- .# #J# AC: 7Str: 8 .# ###### #.# ###### EV: 15Int: 20 :j3.# #....# #.# #..... SH: 0Dex: 18 .#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #**J@................ Noise: =--------  Time: 25720.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom  ##..........# ##'### Throw: 33 darts (poison) :ji4#####......##### #.#  Quill Fly  #.J....#...# #.#  #......#...# #.#  J   slime creature ##....##...# #.#  ####.##...## #.#  #....J..#### #.# The slime creature is almost dead. :j4_The slime creature hits you but does no damage.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j4Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:j:4 #.# Para the Stormcaller #.# Tengu of Vehumet ***... ## #.#:jt Health: 66/66 ======================== .# #.# Magic: 18/25 =================------- .# #J# AC: 7Str: 8 .# ###### #.# ###### EV: 15Int: 20 .# #....# #.# #..... SH: 0Dex: 18 .#####....# #.##############..... XL: 12 Next: 71% Place: Dungeon:13 ..........# #...@................ Noise: =--------  Time: 25720.2 (0.0) #####.....##################..... o) +2 rapier of the Bedazzling Bear {venom  ##..........# ##'### Throw: 33 darts (poison) :jw#####......##### #.#  Quill Fly  #.J....#...# #.#  #......#...# #.#  J   slime creature ##....##...# #.#  ####.##...## #.#  #....J..#### #.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  You kill the slime creature!Vehumet accepts your kill.Vehumet is now extending the range of your destructive spells.:j4j #.# #.# #.# #.# #J#  #.# :j  #.#   #***     #.#  :ju       :jD*  :jQV...*20==31.2 (1  Press: ? - help, Shift-Dir - straight lineThe zap hits the slime creature.  You kill the slime creature!  Vehumet accepts your kill.is now extending the range of your destructive spells. _You feel your power returning.:jmI:jo:j u  30  1===:jv:jv:jw:jy:j0z:jfz:jY}:j}:j~:j:jC9=:j:j:jPK2=:j:j=3=:j۩,:j:jڬ,:jd:jb,:jΰ:jF:jO=:jJw4=:jL:j,:j:j:j<:j:j:j~:j::jO=:j>:j$:j~K5=:jP:j4 _Magic restored.:jc:j:j:j8:j[:j:j8:j8:j:j:jC:j:j:j]9=:j:j:j:j+:j:j-:jl:j:j:j:j6B:j:jn  You encounter a slime creature.:jj) #.... J ..J .  ... ..! #.# :j#.#  #.#  #.# ##### #@#- ^...# #.# :j9[...# #.# ....# ###### #.#  ### :jHJ...# #....# #.#  #.. :jq....#####....# #.##############.. J   slime creature (wandering) .............# #................. :j~########.....##################..##..........# ##':j:jt/51.2 (30.0):j :jL-2.2 (31 _:j:j*:j.L#....Para the Stormcaller J..*Tengu of Vehumet ****.. ...*Health: 66/66 ========================..*Magic: 24/25 =======================-#*#AC: 7Str: 8#*#EV: 30 Int: 20#*#SH: 0Dex: 18#*#:j=/%XL: 12 Next: 73% Place: Dungeon:13 ######@#Noise: ---------  Time: 25752.2 (0.0) ^...##.#o) +2 rapier of the Bedazzling Bear {venom [...##.#Throw: 33 darts (poison) ....# ###### #.#### Quill Fly :ju/J...# #....# #.##.. :j/....#####....# #.##############.. J   slime creature .............# #................. ########.....##################..:j/##..........###'Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line:jL0Aim: a slime creature (wandering, hasn't noticed you, 94% to hit)  The zap hits the slime creature.  The slime creature is lightly wounded.:j3K.J:jj.!.....:j915 =3.2 (1:j:j  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (wandering, hasn't noticed you, 94% to hit)  The zap hits the slime creature.slime creature is lightly wounded. _The slime creature quivers.:j J ... .J ..!#.# ##### ^... [. .###### #.### J....# #... ....####.#############.................... ######################### :j##..........# ##' ######### #.:j D.J:j:jI 30  :j6&-4:j*:j :j{8. :jk|.J!#.# ##### ^... [.######### J...... ....################:j|z................... #########################:j|f ##..........# ##':j|4 #########:j&}v #. #.J....#...:jD.J:j:jP?-5:j$:j:jG: ..!#J#. ##### ^... [.######### J...... ....####:j(############................... ######################### ##..........# ##' ######### #. #.J....#....:jD.J:j:j%6:j:jk:j\#.#J. ##### ^... :j[.######### J...... ....################................... #########################:j6 ##..........# ##' ######### #.:jpb #.J....#....#....#:jD.J:j :jh S5=7:j :jU :j'F:j :j  :jj"J. ##### ^... 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":j;>.J#:j#:je%6#:j #:j#:jnH#.# #.# #.# #.# #.# ##.# #.##.# .##.# J.##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# # #...# #.# #.[## #:joN>.J#:jS#:jT%7#:j2\#:j^#:j'Y$#.# #.# #.# #.# #.# ##.# #.##.# .##.# J.##.##### .#:jY#.....<#  ##'######[.#####  #.# #[.# ...# #.# #.[## #:j^>.J#:jh#:j j%8#:j s#:jxv#:jm >.J#:js #:jt %9#:jI #:j #:j>.J#:j#:jz&80#:j#:j$:jP4#.#Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 66/66 ========================#.#Magic: 21/25 ====================----#.#AC: 7Str: 8##########.#EV: 30 $:j-5BInt: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 73% Place: Dungeon:13 ............*...@.##.#####Noise: ---------  Time: 25780.2 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Throw: 33 darts (poison) $:j5I#####.# #[.#Quill Fly ...##.# #..# ...##.# #.[##$:j5J   slime creature ...##.# #...# $:j66...###.# ##..# .J..#### #.# ##..# $:jn6(_The slime creature quivers.Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$:j6Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (empty space bonus: 8/8)$:jWi.J  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!! 15 ===1.2 (1 _The slime creature is moderately wounded.$:jp >#.#Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 66/66 ========================#.#Magic: 17/25 ================--------#.#AC: 7Str: 8##########.#EV: 15Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 73% Place: Dungeon:13 $:jq o.............*..@.##.#####Noise: ===------  Time: 25781.2 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Throw: 33 darts (poison) #####.# #[.#Quill Fly ...##.# #..# ...##.# #.[##J   slime creature ...##.# #...# ...###.# ##..# .J..#### #.# ##..# _The slime creature is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$:j4r ,Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (moderately wounded, empty space bonus: 8/8)$:jk cM.JCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!!$:jt 8 $:ju *2.2 (1$:j} $:jI b _The slime creature is almost dead.$:jk >#.#Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 66/66 ========================#.#Magic: 13/25 ============------------#.#AC: 7Str: 8##########.#EV: 15Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 73% Place: Dungeon:13 $:jK r..............*.@.##.#####Noise: ===------  Time: 25782.2 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Throw: 33 darts (poison) #####.# #[.#Quill Fly ...##.# #..# ...##.# #.[##J   slime creature ...#$:j #.# #...# ...###.# ##..# .J..#### #.# ##..# _The slime creature is almost dead.Casting: Airstrike (safe; 1% risk of failure)  $:j rConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 8/8)$:j1  .  Aim  Press: ? - help, Dir - move target: a slime creature (almost dead, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!!  You kill the slime creature!  Vehumet accepts your kill.$:j ($:j d6===43.2 (1$:j $:jL 4 _You feel your power returning.$:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%:j %:j%:j(%:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%:jr> %:j=? %:jA %:jgE %:jK | 30  _%:j\L %:jL %:j_N %:jQ %:jR l7====%:jzS %:jX %:jX %:jY %:j] %:j=^ %:j_ %:jb %:jb %:jWd %:jg %:jh 9=%:ji %:j n %:jhn 78=%:jn %:jp %:js %:js %:ju %:jMx %:jx %:j/z %:j| %:jS} %:j %:j %:j 9=%:j %:jÕ %:jv K9=%:j %:j %:j) %:j۝ %:j %:j %:j %:j %:j %:j %:j߬ %:j{ 9=%:j %:j %:jp $20%:j (=%:j1 %:j̶ %:j+ %:j %:j %:jD %:j %:j %:j %:j/ %:j %:jD 9=%:j %:jL %:j %:j %:j %:j0 K1=%:jD %:j %:j %:j& %:j %:j %:j %:j %:j+ %:jc %:j %:jD 9=%:j! %:jV %:j K2=%:j %:jP ,%:j %:jy %:j %:jn %:j5 %:j %:j %:j`%:j9=%:j%:j%:j %:jbD3=%:j %:j %:j0 %:j%:jo%:j%:j%:j,%:jy%:j7%:j9=%:j)%:j4.%:j.K4=%:j1%:j5%:j 6%:j7%:j<%:j<%:j>%:j@A%:jA%:jPC%:jF%:j.G9=%:jH%:jL%:jL%:jN%:jQ%:jKRK5=%:jS%:jX%:j[%:jY\%:j]%:jo`%:jNc%:jd%:jve%:jg%:j[k%:jk%:jxm%:jo%:j)s%:js9=%:j4u%:j|v%:jzy%:jy%:jz%:j{%:j ~%:j~%:j %:j8%:jb%:j6%:j%:j%:j%:jX%:j%:j%:j%:jJ%:jЌ%:jݍ%:jt%:jא%:j%:ji%:j%:jo,%:jg%:j%:jA%:j%:j$%:j%:j6%:jt%:j%:j%:jf%:j%:j%:j,%:j%:jϧ%:j%:jg%:j%:j%:j%:js%:jǯ%:jİ%:jѲ%:j+%:jܳ%:j%:j%:j%:j}%:j%:jq%:j%:jB%:j%:jl%:j%:j5%:j%:j%:j%:j%:j%:j%:j2%:j%:j%:jsn  You encounter a slime creature.%:j J... ..J. ..! #.# #.#  #.#  #.#  #.# ^...# #@# --- [...# #.# ....# ###### #.# ### J...# #....# #.# #...#####....# #.##############..%:jq ..........# #................. J   slime creature (wandering) ########.....##################.. ##..........# ##' #####......######.%:j0851.2 (68.0)%:j%:j_N---2.2 (69 _%:j4%:j':jHJ...Para the Stormcaller ..*.Tengu of Vehumet ****...*!Health: 66/66 ========================#*#Magic: 24/25 =======================-#*#AC: 7Str: 8#*#EV: 30 Int: 20#*#SH: 0Dex: 18 ######*#XL: 12 Next: 74% Place: Dungeon:13 ^...##@#Noise: ---------  Time: 25852.2 (0.0) [...##.#':jdo) +2 rapier of the Bedazzling Bear {venom ....# ###### #.#### Throw: 33 darts (poison) J...# #....# #.##.. Quill Fly ....#####....# #.##############.. .............# #................. J   slime creature ########.....##################..##..........###'#####......######.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line':jAim: a slime creature (wandering, hasn't noticed you, 94% to hit)  The zap hits the slime creature!  The slime creature is lightly wounded.':j\G.J':j8.....':j"915 =3.2 (1':j':j"   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (wandering, hasn't noticed you, 94% to hit)  ':jh#The zap hits the slime creature!slime creature is lightly wounded. _The slime creature quivers.':j{ w. .J!#.# ##### ^... [.###### #.### J....# #... ....####.#############.................... #########################.. ##..........# ##' ######### #. #.J....#....J 30  -4':jQ  ..!#J#. ##### ^... [.######### J...... ....################................... ######################### ##..........# ##' ######### #. #.J....#....':jH4 .J-5':j "#.#J. ##### ^... [.######### J...... ....################................... ######################### ##..........# ##' ######### #. #.J....#....#....#.J6':j (:j J. ##### ^... [.######### J...... ....################................... ######################### ##..........# ##'(:j  ######### #. #.J....#....#....# #####(:jKD.J(:j(:jS5=7(:j#(:j&c _The slime creature jiggles.(:j#.# #J# #####.# ...# #.# ...# #.# ...# ###### #.# ##### #....# #.# #... ...#####....# #.##############.........# #.@.............. (:j!#######.....################## .....# ##'#########.# #.J....#...# #.##......#...# #.###....##...# #.###.##...##.# #....J..#### #.#(:jG.J(:jh(:j"!%8(:j%(:j '(:jT#.# #.#  #J# # #.# # #.# # ###### #.# ## #....# #.# #.#####....# #.#.# #......###.##.# (:j##'######......##### #.# #......#...# #.# (:j(:jt%9(:j&(:j(:j] #.# #.#  #J# # #.# # #.# # ###### #.# # .# #....# #.# #. .#####....# #.#.# #......###.##.# ##'######......##### #.# (:jp (:j" &60(:j (:j ):jk#.# #.#  #J# # #.# # #.# # ###### #.# # # #....# #.# #. #####....# #.#.# #......###.##.# ##'######......##### ):jkY#.# ):js):jtA=1):jMz):j{):j+L#.# #.#  #J#  #.#  #.#  ###### #.# #  #....# #.# #.....# #.#.# #......###.##.# ##'######......##### #.# ):j&):j;2):j,):j):jR^#.# #.# #J# #.# #.# ###### #.# ##....# #.# #.#....# #.#.## #.#.....###.###.# ##'######......##### #.# ##.J....#...# #.# ##......#...# #.# # ##....##...# #.# # ####.##...## #.# # #....J..#### #.# # ):j#JJ   slime creature3):j}#.# ##.# ##J# ##.# ##.# ####### #.# ##....# #.# #.#....# #J#.## #.# #.....#.#. ##.# ##'######[#####......##### #.# #[#.J....#...# ):jQb#.# #.#......#...# ):jr#.# #.##....##...# #.# #.####.##...## #.# ##....J..#### #.# #):jG.J):j"):j$%4):j):jI):jN.#.# #.#.# #.#J# #.#.# #.#.# #. ###### #.# #. #....# #.# #.##. #....# #.#.):j##.# #.J.##. .....#.#. #.# ##'######[. #####......##### #.# #[.#.J....#...# #.# #.#......#...# #.# #.[##....##...# ):j#.# #.####.##...## #.# ##.#....J..#### #.# ##.):jb>.J):jc):j,%5):j4):j&):j #.# #.##.# #.##J# #.##.# #.##.# #.# #.# #.# ....# #.# #.##.# ....# #.#.##.## #..J.##.##.#. .# ##'######[.#......##### #.# #[.##.J....#...# #.# #..#):j #......#...# #.# #.[###....##...# #.# #.####.##...## #.# ##.#....J..#### #.# ##.):j >.J):jd):j%6):j):j^ ):jփ#.# #.# #.# #.# #J# #.# #.# #.# #.# #.#  #.# #.# # #.# #.##.# # #.#.##.# # #...J.##.##.#.# ##'######[.#......##### #.# #[.#  ):jƄ#......#...# #.# #.[###....##...# #.# #...#####.##...## #.# ##..##....J..#### #.# ##..#):j>.J):j):j%7):j):jٚ):jI#.# #.# #.# #.# #J# #.# #.# #.# #.# #.#  #.# #.# # #.# #.......##.# # #.#.##.# # #....J.##.##.#.# ##'######[.#......##### #.# #[.# ):j #......#...# #.# #.[## ):j>.J):j&):j!%8):jM):j):j#.# #.# #.# #.# #J# #.# #.# #.# #.# #.#  #.# ##########.# # #.# #.......##.# # #.#.##.# # #.....J.##.# .#.#.....<# ##'######[.# #......##### #.# #[.# #......#...# #.# #.[## ):j+y.J9):jx):ja):j#.# #.# #.# #.# #J# #.# #.# #.# #.# #.#  #.# ##########.# # #.# #.......##.# # #.#.##.# # #......J.##.# #.):jI#.....<## ##'######[.# ......##### #.# #[.# ......#...# #.# #.[## ):j>.J):jP):j&70):j ):j):j #.# #.#  #.# #.#  #J# #.#  #.# #.#  #.# ):j #.#  #.# ####.#  #.# #.......##.#  #.#.##.#  #.J.##.##### .#.....<# # ##'######[.##### ##### #.# #[.# J....#...# #.##...# #.# #.[## ):j >.J):jN ):j= %1):j ):j ):j\#.# #.# #.# #.# #J# #.# #.# #.# #.# #.# #.# ##.# #.# #.##.# #.#.##.# #.J.##.##### .#.....<# # ##'######[.##### ##### #.# #[.# ....#...# #.#...# #.# #.[## ##...# #.#.##...## #.# .J):j9.J):jş):jQ%2):jt):j*:j/.# #.# .# #.# J# #.# .# #.# .# #.# .# ##.# .# #.##.# .#.##.# .J.##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# ##...# #.# #.[## *:j##...# #.##...## # *:j>.J*:j`*:j.%3*:j4*:j*:j[# #.# # #.# # #.# # #.# # #.# # ##.# # #.##.# #.##.# J.##.##### .*:j#.....<# # ##'######[.##### ##### #.# #[.# #...# #.##...# #.# #.[## ##...# #.# .##...## #.# *:j>.J*:j&*:j'%4*:j.*:j-0*:j@ #.#  #.#  #.#  #.#  #.#  ##.#  #.##.# *:jA.##.# J.##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# #.#...# #.# #.[## ##...# #. ##...## #. *:jK*:j:M%5*:jS*:jIU*:j_#.# #.# #.# #.# #.# ##.# #.##.# .*:j_"##.# J.##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# # #...# #.# #.[## *:jva>.J*:jj*:jk%6*:jWs*:jAu*:j& #.# #.# #.# #.# #.# ##.# #.##.# .##.# J.##.##### *:j .#.....<#  ##'######[.#####  #.# #[.# ...# #.# #.[## *:j >.J*:j *:j %7*:j *:j *:jX #.# #.# #.# #.# #.# ##.# #.##.# .##.# J.##.##### .#.....<# ##'######[.#####  #.# #[.# # #.# #.[## *:j >.J*:j( ;8*:j` *:j +:j  #.# #.# #.# #.# #.# ##.# #.##.##+:j .##.#.J....@.##.######.#.....<# ##'######[.###### #.# #[.# ...# #.# #..#.# #.# #.[## ...# #.# #...# ...## #.# ##..# .J..#### #.# ##..#+:j +:jc>.J+:j+:j%9+:j +:j!+:j 9#.#Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 66/66 ========================#.#Magic: 21/25 ====================----#.#AC: 7Str: 8+:j W##########.#EV: 30 Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 74% Place: Dungeon:13 ............*...@.##.#####Noise: ---------  Time: 25879.2 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Throw: 33 darts (poison) #####.# #[.#Quill Fly +:j ! G...##.# #..# ...##.# #.[##J   slime creature ...##.# #...# ...###.# ##..# .J..#### #.# ##..# _The slime creature jiggles.+:jp! Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (empty space bonus: 8/8)+:j v.J  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!+:j7 +:j8 <15 ===80.2 (1+:jYM +:jO < _The slime creature is lightly wounded.+:jK4#.#Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 66/66 ========================#.#Magic: 17/25 ================--------#.#AC: 7Str: 8##########.#EV: 15Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 74% Place: Dungeon:13 .............*..@.##.#####+:j5Noise: ===------  Time: 25880.2 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Throw: 33 darts (poison) #####.# #[.#Quill Fly ...##.# #..# ...##.# #.[##J   slime creature ...##.# #...# ...###.# ##..# .J..#### #.# ##..# _The slime creature is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (lightly wounded, empty space bonus: 8/8)+:j>6M.JCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!!,:jw8 ,:j2*1.2 (1,:j ,:jf _The slime creature is heavily wounded.,:j #.#Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 66/66 ========================#.#Magic: 13/25 ============------------#.#AC: 7Str: 8##########.#EV: 15Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 74% Place: Dungeon:13 ..............*.@.##.#####Noise: ===------  Time: 25881.2 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Throw: 33 darts (poison) #####.# #[.#Quill Fly ...##.# #..# ...##.# ,:j #.[##J   slime creature ...##.# #...# ...###.# ##..# .J..#### #.# ##..# _The slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 8/8),:j1(>M.JCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature! 2.2 (1 _The slime creature is severely wounded.,:j #.#Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 66/66 ========================#.#Magic: 9/25========----------------#.#AC: 7Str: 8##########.#EV: 15Int: 20#.......##.#,:jkSH: 0Dex: 18 ###########.......##.#XL: 12 Next: 74% Place: Dungeon:13 ...............*@.##.#####Noise: ===------  Time: 25882.2 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Throw: 33 darts (poison) #####.# #[.#Quill Fly ...##.# #..# ...##.# #.[##J   slime creature ...##.# #...# ...###.# ##..# .J..#### #.# ##..# ,:j Z_The slime creature is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (severely wounded, empty space bonus: 7/8),:j.  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!  You kill the slime creature!,:j(,:j. 63.2 (1 _Vehumet accepts your kill.,:j ,:ji _Your Fighting skill increases to level 4!,:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:j,:j,:j) _You can't see any susceptible monsters within range! (Use Z to cast anyway.),:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,:jj ,:jOk ,:j4z ,:jA}   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-:j-3-:j'-:j-:j10/25= 30  _-:jo-:j-:j-:j ,-:j -:j,-:jS-:j-:j#9=-:j -:jbi1=-:j-:j,-:j-:j%p=2=-:j/O=-:jԊ-:jd13=-:jS-:j-:j*-:j\-:ja,-:j-:jߛ,-:j8-:jџ-:j\9=-:ju-:jC-:jM4=-:j-:j~,-:j-:jʭ-:j*-:j-:j-:j^-:jR-:jU-:jζ9=-:j-:j,-:j-:j-:jLM5=-:j-:j-:j -:j-:j-:j -:j-:j,-:j-:j-:j9=-:j-:j-:j:M6=-:j-:j-:j)-:j0-:j-:j-:j-:j,-:j*-:j*-:j9=-:j-:jD-:jM7=-:j-:j-:j1-:j0-:j2-:j-:j-:j:-:j-:j-:j-:jU9=-:j-:j-:j3M8=-:j1 -:j -:js -:j -:j-:jH-:jd-:j,-:j-:jrO=-:j-:jx-:j-:j-:j!-:j"D9=-:j"-:j%-:j&-:j%'-:j>*-:j*-:jy+-:j7.-:j.-:j/-:j2-:j39=-:jj4-:jo6-:j:7L20=-:jF8-:j ;-:j];-:j[<-:jr?-:j?-:j@-:jC,-:jdE-:jG-:jKH9=-:j_I-:jK-:j-LK1=-:j M-:jO-:jRP-:jQ-:jtT-:jT-:jU-:j%X-:j}X-:j~Y-:j[-:j\9=-:jd-:jh-:jfiK2=-:jk-:j3n-:jn-:jDp-:j|s,-:jt-:jw-:j:x-:jby-:j{-:jb|9=-:j}-:j-:j-:j.-:jw3=-:j-:j-:j-:j-:js-:jǏ-:j4,-:jh-:j0-:j9=-:j-:jE-:jK4=-:j-:jڞ-:jB-:j]-:j-:j-:jK-:j-:j-:j-:j-:j9=-:jά-:jS-:jK5=-:j۰-:jе-:jA,-:j-:js-:j,-:jg-:j0-:j-:j-:j-:j--:j -:j}9=-:j-:j-:j-:j-:j-:j-:j>-:j-:j-:j-:j-:j-:jm-:jB-:j-:j-:jt-:j<-:j-:j-:j.-:j-:j-:j>,-:j-:j-:j-:j+-:j-:ja-:j,-:j-:j,-:jK-:j(-:jB-:j-:jB-:jS-:jV-:j-:jB-:jw-:jk,-:j-:j-:j-:jk,-:jm-:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A red ugly thing comes into view.-:jj#.# #u# #####.# ...##.# ...##.# -:j...# ###### #.# #### ...# #....# #.# #... ...#####....# #.##############......# #.@................---.....##################...##..........# ##'#-:j #####......######.# #.J....#...##.#-:jH  #......#...#.# u   red ugly thing (wandering) ##....##..-:jzL#.# ####.##...###.#-:ju #....J..#### #.#-:jJ0981.2 (98.0)-:jF -:j N---2.2 (99 _-:j0-:j8W #.# #u# #.# #.# #.#  #.#   #.#  #.######## #.@................##########              -:j  #.# #u# #.# #.# #.#  #.#   #.#  #.######## #.@................##########         -:j? A     -:j -:j 0-:j} -:jp e _A red ugly thing is nearby!/:j+p /:jEr pQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing netb - Throw: 33 darts (poison) (quivered)  /:jks c - Throw: 5 darts (curare)  d - Throw: 10 boomerangs  e - Zap: wand of polymorph (5)  f - Zap: wand of light (3)  g - Zap: wand of roots (7)  h - Zap: wand of charming (14)  i - Zap: wand of flame (2) Spells ([,] to cycle)  j - Cast: Shock  k - Cast: Swiftness  l - Cast: Airstrike  m - Cast: Foxfire  n - Cast: Mephitic Cloud Abilities ([,] to cycle)  o - Abil: Evoke Blink [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on1:js 1:j #.#Para the Stormcaller#u#Tengu of Vehumet ****.. #####.#Health: 66/66 ======================== ...##.#Magic: 25/25 ======================== ...##.#AC: 7Str: 8 ...# ###### #.##### EV: 30 Int: 20 ...# #....# #.##... SH: 0Dex: 18 1:j( ...#####....# #.##############... XL: 12 Next: 76% Place: Dungeon:13 ............# #.@................ Noise: ---------  Time: 25982.2 (0.0) #######.....##################... o) +2 rapier of the Bedazzling Bear {venom##..........###'# Throw: 5 darts (curare)#####......######.# Quill Fly #.J....#...##.##......#...##.# u   red ugly thing (wandering)##....##...##.#####.##...###.##....J..#### #.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. 1:j{ /_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A red ugly thing comes into view. _A red ugly thing is nearby!1:jw 1:jb 1:jk 2:jW (((((((You throw a dart.2:j| uThe dart barely misses the red ugly thing.2:j B.....u15 ==3.1 (0.94 _The red ugly thing gurgles horribly!2:j ((((((You throw a dart.2:jo3u2:ju2....2:jvc--4.032:jm2:ja _The dart closely misses the red ugly thing.2:j(((((very poisoned, slow)  You throw a dart. _The dart closely misses the red ugly thing.You throw a dart. The dart hits the red ugly thing.  is poisoned.  The red ugly thing struggles to breathe.  The red ugly thing seems to slow down.2:jtU(u2:j...--8 (0.822:j2:j < _The red ugly thing is lightly wounded.2:j ((((You throw a dart.2:j0 3u2:j8 ..5.7 (0.9dart (curare) 2:jB 2:jE ` _The dart barely misses the red ugly thing.2:j\Q (( extremely poisoned, s…)You throw a dart. _The dart barely misses the red ugly thing.You throw a dart. The dart hits the red ugly thing.  looks as sick as possible!  The red ugly thing struggles to breathe.  The red ugly thing seems to be slow for longer.2:jH ..6.5 (0.8Nothing quivered2:j: 2:j i _The red ugly thing is moderately wounded.3:j#.# #(#  #(# # #(# # #(# # ###### #u# ## #....# #.# #.#####....# #.#.# #..@.....................###.##.# ##'######......##### 3:j#.# #......#...# #.# 3:jS3:j]g 30  7.5 (1.03:j3:jP3:j z N#.# #(#  #(# # #(# # #(# # ###### #u# # .# #....# #.# #. .#####....# #.#3:jD{ N.# #......###.##.# ##'######......##### #.# 3:j uu   red ugly thing (extremely poisoned, s…)83:j 3:j #.# #(#  #(# # #(# # #(# # ###### #u# # # #....# #.# #. #####....# #u#.# #......###.##.# ##'######......##### #.# #......#...# #.# 3:j 3:j G.u3:j 3:jP %93:jj 3:j 3:j=#.# #(#  #(#  #(#  #(#  ###### #u# #  #....# #.# #.....# #.#.3:jl># #.u......###.##.# ##'######......##### #.# #......#...# #.# 3:jHPvery poisoned, slow)3:jUI&903:jnO3:j:Q4:j#.# #(# #(# #(# #(# ###### #u# ##....# #.# #.#....# #.#.## #.u.#.....###.###.# 4:jʍs##'######......##### #.# ##.J....#...# #.# ##......#...# #.# ###....##...# #.# #####.##...## #.# ##....J..#### #.# #4:j>.u4:j4:jN%14:j 4:jF#.# ##(# ##(# ##(# ##(# ####### #u# ##....# #.# #.#....# #.#.## #..u.# #.....#.#. ##.# ##'######[#####......##### #.# #[4:j)#.J....#...# #.# #.#......#...# #.# #.##....##...# #.# #.####.##...## #.# ##....J..#### #.# #4:j1>.u4:j4:j %24:j4:j4:j#.# #.#(# #.#(# #.#(# #.#(# #. ###### #u# #. #....# #.# #.##. #....# #.#.##.# #...u.##. .....#.#. #.# ##'######[. #####......##### #.# #[.#.J....#...# #.# #.#......#...# #.# #.[##....##...# #.# #.4:jb####.##...## #.# ##.#....J..#### #.# ##.4:j>.u4:j4:j~%34:j:4:j14:j!#.# #.##(# #.#4:j"#(# #.##(# #.##(# #.# #u# #.# ....# #.# #.##.# ....# #.#.##.## #....u.##.##.#. .# 4:j###'######[.#......##### #.# #[.##.J....#...# #.# #..##......#...# #.# #.[###....##...# #.# #.####.##...## #.# ##.#....J..#### #.# ##.4:j-4:j.%44:j64:j74:jv 3#.# #.# #(# #.# #(# #.# #(# #.# #(# #.#  #u# #.# # #.# #.##.# # #.#.##.# # #....u.##.##.#.# ##'######[.#......##### #.# #[.#  #......#...# #.# #.[###....##...# #.# #...#####.##...## #.# ##..##....J..#### #.# ##..#4:jy >.u4:jˀ 4:j %54:j? 4:j 4:jX #.# #.# #(# #.# #(# #.# #(# #.# #(# #.#  #u# #.# # #.# #.......##.# # #.#.##.# # #.....u.##.##.#.# ##'######[.#......##### #.# #[.#  #......#...# #.# #.[## .u4:j 4:j %64:j2 4:jI 4:j9q#.# #.# #(# #.# #(# #.# #(# #.# #(# #.#  #u# ##########.# # #.# #.......##.# # #.#.##.# # #......u.4:j;##.# .#.#.....<# ##'######[.# #......##### #.# #[.# #......#...# #.# #.[## 4:j?>.u5:jX75:jG#.# #.# #(# #.# #(# #.# #(# #.# #(# #.#  #u# ##########.# # #.# #.......##.# # #.#.##.# # #.u.##.# #.#.....<## 5:jH##'######[.# ......##### #.# #[.# ......#...# #.# #.[## 5:jg5:ji%85:j5:j#5:j}#.# #.#  #(# #.#  #(# #.#  #(# #.#  #(# #.#  #u# ####.#  #.# #.......##.#  #.#.##.#  #.u.##.##### .#.....<# # ##'######[.##### ##### #.# #[.# J....#...# #.##...# #.# #.[## 5:j>.u5:j5:j%95:j!5:j.5:j'#.# #.# #(# #.# #(# #.# #(# #.# #(# #.# #u# ##.# #.# #.##.# #.#.##.# #.u.##.##### .#.....<# # ##'######[.##### ##### #.# #[.# 5:j....#...# #.#...# #.# #.[## ##...# #.#.##...## #.# 5:j>.u5:jP5:jf(60005:j5:j5:j$_ _.# #.# (# #.# (# #.# (# #.# (# #.# u# ##.# .# #.##.# .#.##.# .u.##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# ##...# #.# #.[## ##...# #.##...## # 5:jb >.u5:jk 5:jl %15:jat 5:j|u 5:j # #.# # #.# # #.# # #.# # #.# # ##.# # #.##.# #.##.# u.5:j ##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# #.##...# #.# #.[## ##...# #.# .##...## #.# 5:j =)5:j6 %25:ja 5:jZ D _The red ugly thing is no longer moving slowly.5:j, #.#  #.#  #.#  #.#  #.#  ##.#  #.##.# .##.# u.##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# #.#...# #.# #.[## ##...# #. ##...## #. 5:j-.u5:j0/:.u5:j7.u   red ugly thing (very poisoned)5:j8%35:jV@5:jB6:j#.# #.# #.# #.# #.# ##.# #.##.# .##.# u.##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# # #...# #.# #.[## 6:j>.u6:jG=6:jH%46:j6:j6:jh%#.# #.# #.# #.# #.# ##.# #.##.# 6:jB&.##.# u.##.##### .#.....<#  ##'######[.#####  #.# #[.# ...# #.# #.[## 6:j0' 6:j(>.u6:j~06:jJ1%56:j286:j:6:j" >.u6:jھ 6:j %66:j 6:j 7:j >.u7:j7:j%77:jx7:j47:j#.#Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 66/66 ========================#.#Magic: 21/25 ====================----#.#AC: 7Str: 8##########.#EV: 30 Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 76% Place: Dungeon:13 ............*...@.##.#####Noise: ---------  Time: 26007.5 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Nothing quivered ####7:j#.# #[.#Quill Fly ...##.# #..# ...##.# #.[##u   red ugly thing (poisoned) ...##.# #...# ...###.# ##..# .J..#### #.# ##..# _The red ugly thing is no longer moving slowly.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a red ugly thing (heavily wounded, poisoned, empty space bonus: 8/8)8:jK.u  Casting: Airstrike (safe; 1% risk of failure)8:jLonfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a red ugly thing (heavily wounded, poisoned, empty space bonus: 8/8)  The open air twists around violently and strikes the red ugly thing!8:jT8 8:jT;15 ===8.5 (18:j]a} _The red ugly thing is severely wounded.8:jg#.#Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 66/66 ========================#.#Magic: 17/25 ================--------#.#AC: 7Str: 8##########.#EV: 15Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 76% Place: Dungeon:13 .............*..@.##.#####Noise: ===------  Time: 26008.5 (0.0) ###########.......#.....<#8:jo) +2 rapier of the Bedazzling Bear {venom##'######[.#####Nothing quivered #####.# #[.#Quill Fly ...##.# #..# ...##.# #.[##u   red ugly thing (poisoned) ...##.# #...# ...###.# ##..# .J..#### #.# ##..# _The red ugly thing is severely wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a red ugly thing (severely wounded, poisoned, empty space bonus: 8/8)8:j5M.uCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a red ugly thing (severely wounded, poisoned, empty space bonus: 8/8)  The open air twists around violently and strikes the red ugly thing!! 9.5 (18:jx _The red ugly thing is almost dead.8:j#.#Para the Stormcaller#.#Tengu of Vehumet ****..#.#Health: 66/66 ========================#.#Magic: 13/25 ============------------#.#AC: 7Str: 8##########.#EV: 15Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 76% Place: Dungeon:13 ..............*.@.##.#####Noise: ===------  Time: 26009.5 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####8:jNothing quivered #####.# #[.#Quill Fly ...##.# #..# ...##.# #.[##u   red ugly thing (poisoned) ...##.# #...# ...###.# ##..# .J..#### #.# ##..# _The red ugly thing is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a red ugly thing (almost dead, poisoned, empty space bonus: 8/8)8:j\, †Aim  Press: ? - help, Dir - move target: a red ugly thing (almost dead, poisoned, empty space bonus: 8/8)  The open air twists around violently and strikes the red ugly thing!!  You kill the red ugly thing!  Vehumet accepts your kill.8:j< 4/268010.5 (1 _You feel your power returning.8:j8:jm _Your Spellcasting skill increases to level 9!9:jI 39:jX 9:j! 9:j" f 30  _9:j ( 9:j) 9:jn* M5=9:j, 9:ju/ 9:j0 9:j1 9:j6 9:j17 9:jn8 9:jv; 9:j< 9:jC= 9:jB 9:jfC 9=9:j E 9:jqG 9:jG M6=9:j9I 9:jM ,9:jN 9:jS ,9:j_T 9:j6\ 9:j*^ 9:j_ 9:jd O=9:je 9:j2k 9:jl M7=9:jl 9:jp 9:jfr 9:jfs 9:jv 9:jw 9:j 9:j 9:j 9:j 9:jC O=9:jK 9:j: 9:jē M8=9:ji 9:j` 9:j 9:jT 9:jz 9:j 9:jء 9:j 9:j 9:j 9:j 9:j 9=9:j 9:j 9:j M9=9:j) 9:j¸ 9:jW 9:j 9:j 9:j 9:j 9:j[ 9:j 9:j 9:j! 9:j 9=9:j 9:j 9:j L20=9:j 9:j ,9:jL 9:j 9:j0 9:jD 9:jy 9:j 9:j 9:j5 9:j 9=9:jr 9:j 9:jv K1=9:j 9:j 9:j 9:jq 9:j 9:je 9:j 9:j 9:j 9:j 9:j 9:jI 9=9:j 9:j 9:jS K2=9:jR 9:j ,9:j 9:j 9:j 9:j$ 9:j@ 9:j 9:j 9:j 9:j- 9=9:j( 9:j8. 9:j}/ D3=9:j0 9:j4 9:j4 9:j5 9:j9 9:j: 9:j}; 9:jz> 9:j? 9:j? 9:jD 9:jE 9=9:jG 9:jM 9:jbN K4=9:j a 9:jr =5=9:jv 9:jw 9:jx 9:j=} 9:j~ 9:jR 9:j; 9:j 9:j 9:j 9:jY 9=9:j͋ 9:j 9:j K6=9:j֑ 9:j 9:jt 9:j@ 5 #.# #.#. #.# #.# #.# ##.# #.##.##.##.#.†@..##.#####---#.#.....<# # ##'######[.###### #.# #[.# #...# #.# #..# #...# #.# #.[## #...# #.# #...# #...## #.# ##..# 9:j] v..J..#### #.# ##..#9:jذ i68.5 (58.0)---9:jX 9:jC _Vehumet will no longer extend the range of your destructive spells.::j?::j$::j::j::jc!::j!::j&::j'g  You see here an ugly thing corpse.::j,::j- _::j0::j2::je6::j69=::j|8::j9::j=::j=::j2>::j?::jA::j7B::jB::jC::jF,::jH,::jKB::jL::j*P::jP::j:Q::jR::jsS::jT::jU::j}U::jW,::jW::jX::jZ::jZ,::j[::j^::j8_,::ja::jb::j-c::j'd::jd::jFf::jf,::jg::j[i::ji::jfj::jj::j-w::j`x,::j+z,::j&15  _w - a curare-tipped dart  You encounter a slime creature.J... ..J. ..! #.# #.#  #.#  #(#  #(# ::jפ%^...# #@# [...# #.# ....# ###### #.# ### Throw: dart (curare) J...# #....# #.# #.. ....#####....# #.##############.. .............# #................. J   slime creature (wandering)#######.....##################.. ##..........# ##' #####......#####.::j4.91.5 (23::jԱWJ::jm 30  2.5 (24::j::j J _The slime creature leaves your sight.  w - 2 curare-tipped darts (gained 1)::j9J   slime creature (wandering)::jc15 3.5 (252 darts (curare)::j::j_ _You encounter a slime creature.;:jrb J.J.Para the Stormcaller ...*Tengu of Vehumet ***.....*Health: 66/66 ========================#*#Magic: 25/26 =======================-#*#AC: 7Str: 8#*#EV: 15Int: 20#*#SH: 0Dex: 18 ######*#XL: 12 Next: 80% Place: Dungeon:13 ^...##@#;:jpc Noise: ---------  Time: 26093.5 (0.0) [...##.#o) +2 rapier of the Bedazzling Bear {venom ....# ###### #.#### Throw: 2 darts (curare) J...# #....# #.##.. Quill Fly ....#####....# #.##############.. .............# #................. J   slime creature ########.....##################..##..........###'#####......######.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line;:jd Aim: a slime creature (wandering, hasn't noticed you, 94% to hit)  The zap hits the slime creature!  The slime creature is lightly wounded.;:ja G.J;:j n...((;:j 2=4.5 (1;:j ;:jJ   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a slime creature (wandering, hasn't noticed you, 94% to hit)  The zap hits the slime creature!slime creature is lightly wounded. _The slime creature quivers.<:jA.. ..J#.#( ##### ^.... [.###### #.### J....# #... ....####.#############.................... #########################.. ##..........# ##' ######### #. #.J....#...<:j.DQ!J<:jmL<:jMo 30  -5<:jS<:jeU<:jO ..!#J#.( ##### ^.... [.######### J...... ....################................... ######################### ##..........# ##' #########<:j:j#.# #(#  #J#  #.#  #.#  ###### #.# #  #....# #.# #.....# #.#.# #.†......###.##.# ##'######......##### #.# >:j7;3>:j>:j>:je<#.# #(# #J# #.# #.# ###### #.# ##....# #.# #.#....# #.#.## #.†...#.....###.###.# ##'######......##### #.# ##.J....#...# #.# ##......#...# #.# # ##....##...# #.# # ####.##...## #.# # #....J..#### #.# # J>:jkJ   slime creature4>:jp>:jq>:jT#.# ##(# ##J# ##.# ##.# ####### #.# ##....# #.# #.#....# #J#.#>:jO# #.†...# #.....#.#. ##.# ##'######[#####......##### #.# #[#.J....#...# #.# #.#......#...# #.# #.##....##...# #.# #.####.##...## #.# ##....J..#### #.# #>:jG.J>:j>:j%5>:j>:jT#.# #.#(# #.#J# #.#.# #.#.# #. ###### #.# #. #....# #.# #.##. #....# #.#.##.# #.J.†...##. .....#>:jV.#. #.# ##'######[. #####......##### #.# #[.#.J....#...# #.# #.#......#...# #.# #.[##....##...# #.# #.####.##...## #.# ##.#....J..#### #.# ##.>:jX>.J>:j_>:j`%6>:jNh>:ji>:j #.# #.##(# #.##J# #.##.# #.##.# #.# #.# #.# ....# #.# #.##.# ....# #.#.##.## #..J.>:jD†...##.##.#. .# ##'######[.#......##### #.# #[.##.J....#...# #.# #..##......#...# #.# #.[###....##...# #.# #.####.##...## #.# ##.#....J..#### #.# ##.>:j>.J>:jC>:j'%7>:j0>:j >:jm#.# #.# #(# #.# #J# #.# #.# #.# #.# #.#  #.# #.# # #.# #.##.# # #.#.##.# # #...J.†...##.##.#.# ##'######[.#......##### >:jO5#.# #[.#  #......#...# #.# #.[###....##...# #.# #...#####.##...## #.# ##..##....J..#### #.# ##..#>:j>.J>:jՎ>:j%8>:j)>:j>:j&#.# #.# #(# #.# #J# #.# #.# #.# #.# #.#  #.# #.# # #.# #.......##.# # #.#.##.# # #....J.>:j †...##.##.#.# ##'######[.#......##### #.# #[.#  #......#...# #.# #.[## >:j>.J>:j >:jV %9>:j>:j`>:j |#.# #.# #(# #.# #J# #.# #.# #.# #.# #.#  #.# ##########.# # #.# #.......##.# # #.#.##.# # #.....J.†...##.# .#.#.....<# >:jj ##'######[.# #......##### #.# #[.# #......#...# #.# #.[## >:j >.J>:j >:j &10>:j >:j >:jX)#.# #.# #(# #.# #J# #.# #.# #.# #.# #.#  #.# ##########.# # #.# #.......##.# # #.#.##.# # #......J.†...##.# #.#.....<## ##'######[.# ......##### #.# #[.# ......#...# #.# #.[## >:j>.J>:j>:jp%1>:j>:j?:je#.# #.#  #(# #.#  #J# #.#  #.# #.#  #.# #.#  #.# ####.#  #.# #.......##.#  #.#.##.#  #.J.†...##.##### .#.....<# # ##'######[.##### ##### #.# #[.# ?:jJ....#...# #.##...# #.# #.[## ?:j|>.J?:j6?:j%2?:j?:j?:jn#.# #.# #(# #.# #J# #.# #.# #.# #.# #.# #.# ##.# #.# ?:j|#.##.# #.#.##.# #.J.†...##.##### .#.....<# # ##'######[.##### ##### #.# #[.# ....#...# #.#...# ?:j4#.# #.[## ##...# #.#.##...## #.# ?:j>.J?:j1%?:j%%3?:jf,?:j.?:j1T.# #.# (# #.# J# #.# .# #.# .# #.# .# ##.# .# #.##.# .#.##.# .J.?:j3†...##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# ##...# #.# #.[## ##...# #.##...## # ?:j4>.J?:j,>?:jE?%4?:jE?:j H?:j# #.# # #.# # #.# # #.# # #.# # ##.# # #.##.# #.##.# J.†...##.##### .?:j̄#.....<# # ##'######[.##### ##### #.# #[.# #...# #.##...# #.# #.[## ##...# #.# .##...## #.# ?:jц>.J?:j?:j%5?:jP?:j?:j>  #.#  #.#  #.#  #.#  #.#  ##.#  #.##.# .##.# J....##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# #.#...# #.# #.[## ##...# #. ##...## #. ?:jz >.J?:j ?:j %6?:j ?:j x _You see here an ugly thing corpse.?:jw$ #.# #.# #.# #.# #.# ##.# #.##.# .##.# J.....†@..##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# #?:j%  #...# #.# #.[## ?:j& >.J?:j- ?:j. ,7 _?:j4 ?:j6 @:jSh#.# #.# #.# #.# #.# ##.# #.##.# .##.# J....†.@.##.##### .@:jU#.....<#  ##'######[.#####  #.# #[.# ...# #.# #.[## @:jV>.J@:j_@:jq`%8@:jf@:jg@:jW >.J@:j_ @:j` %9@:j.g @:j^i @:j >.J@:j` @:j &20@:j @:j8 A:jQ#.#Para the Stormcaller#.#Tengu of Vehumet ***...#.#Health: 66/66 ========================#.#Magic: 22/26 ====================----#.#AC: 7Str: 8##########.#EV: 30 Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 80% Place: Dungeon:13 ............*.†.@.##.#####Noise: ---------  Time: 26120.5 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Throw: 2 darts (curare) #####.# #[.#Quill Fly ...##.# #..# ...A:jR##.# #.[##J   slime creature ...##.# #...# ...###.# ##..# .J..#### #.# ##..# _You see here an ugly thing corpse.  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (empty space bonus: 8/8)A:jENv.J  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!A:jBYA:j4Z;15 ===1.5 (1A:j`A:jYc< _The slime creature is lightly wounded.A:j#.#Para the Stormcaller#.#Tengu of Vehumet ***...#.#Health: 66/66 ========================#.#Magic: 18/26 ================--------#.#AC: 7Str: 8##########.#EV: 15Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 80% Place: Dungeon:13 .............*†.@.##.#####Noise: ===------  Time: 26121.5 (0.0) A:j###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Throw: 2 darts (curare) #####.# #[.#Quill Fly ...##.# #..# ...##.# #.[##J   slime creature ...##.# #...# ...###.# ##..# .J..#### #.# ##..# _The slime creature is lightly wounded.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (lightly wounded, empty space bonus: 8/8)A:j|5M.JCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (lightly wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature.A:j8 A:j*2.5 (1A:jA:j~i _The slime creature is moderately wounded.A:j#.#Para the Stormcaller#.#Tengu of Vehumet ***...#.#Health: 66/66 ========================#.#Magic: 14/26 ============------------#.#AC: 7Str: 8##########.#EV: 15Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 80% Place: Dungeon:13 ..............*.@.##.#####Noise: ===------  Time: 26122.5 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####A:j<Throw: 2 darts (curare) #####.# #[.#Quill Fly ...##.# #..# ...##.# #.[##J   slime creature ...##.# #...# ...###.# ##..# .J..#### #.# ##..# _The slime creature is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (moderately wounded, empty space bonus: 8/8)A:jGM†JCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  A:j]'Press: ? - help, Dir - move target: a slime creature (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature.A:jA:j*3.5 (1A:j% A:jJi _The slime creature is moderately wounded.A:jt t#.#Para the Stormcaller#.#Tengu of Vehumet ***...#.#Health: 66/66 ========================#.#Magic: 10/26 =========---------------#.#AC: 7Str: 8##########.#A:ju AEV: 15Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 80% Place: Dungeon:13 ..............†*@.##.#####Noise: ===------  Time: 26123.5 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Throw: 2 darts (curare) #####.# #[.#Quill Fly ...#A:jv H#.# #..# ...##.# #.[##J   slime creature ...##.# #...# ...##A:jav #.# ##..# .J..#### #.# ##..# _The slime creature is moderately wounded.A:jv NCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  A:jv Press: ? - help, Dir - move targetAim: a slime creature (moderately wounded, empty space bonus: 7/8)A:jy  *Aim  Press: ? - help, Dir - move target: a slime creature (moderately wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!  The slime creature is heavily wounded.The slime creature hits you!A:j ****@****A:jى *****...*J@.*...A:j .....†.(dazed)A:j :54-----A:j q4.5 (1-Mesm Fly A:j9! A:j# @ _Your orb emits a pulse of dizzying energy.A:j`c #.#Para the Stormcaller#.#Tengu of Vehumet ***...#.#Health: 54/66 ===================-----#.#Magic: 6/26=====-------------------#.#A:jc _AC: 7Str: 8##########.#EV: 15Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#XL: 12 Next: 80% Place: Dungeon:13 A:jc :..............†*@.##.#####Noise: ===------  Time: 26124.5 (0.0) A:jc "###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####A:jd Throw: 2 darts (curare) #####.# #[.#A:j;d Quill -Mesm Fly ...##.# #..# ...#A:jZd #.# #.[##J   slime creature (dazed) A:jyd W...##.# #...# ...##A:jd #.# ##..# .J..#### #.# ##..# _Your orb emits a pulse of dizzying energy.  A:jd Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.A:jd Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetA:jd Aim: a slime creature (heavily wounded, dazed, empty space bonus: 7/8)A:j>b J   Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (heavily wounded, dazed, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!  The slime creature snaps out of its daze.  The slime creature is almost dead.A:jb k5=7=A:jc #5.5 (1A:jk A:jUn T _The slime creature misses you.A:j#.#Para the Stormcaller#.#Tengu of Vehumet ***...#.#Health: 55/66 ====================----#.#Magic: 3/26==----------------------#.#AC: 7Str: 8##########.#EV: 15Int: 20#.......##.#SH: 0Dex: 18 ###########.......##.#A:j/XL: 12 Next: 80% Place: Dungeon:13 ..............†*@.##.#####Noise: ===------  Time: 26125.5 (0.0) ###########.......#.....<#o) +2 rapier of the Bedazzling Bear {venom##'######[.#####Throw: 2 darts (curare) #####.# #[.#Quill -Mesm Fly A:ja ...##.# #..# ...##.# #.[##J   slime creature A:j...##.# #...# ...###.# ##..# A:j.J..#### #.# ##..# _The slime creature misses you.A:jЬFCasting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  A:jPress: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 7/8)B:jlSM.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 7/8)  The open air twists around violently and strikes the slime creature!!  You kill the slime creature!  Vehumet accepts your kill.B:jfw(B:jM77====26.5 (1B:j_B:j$4 _You feel your power returning.C:j-C:j]-C:j8C:jx`8= 30  9=601=8=====2=34=5==6=9= _HP restored.C:jyC:j}C:j~C:jC:jAC:jl==Fly C:j5C:jI _Your orb has recharged its mesmeric power.10/26=C:jC:j>BC:j,C:jC:jIBC:jC:jP9=C:jC:jȨ1=C:jC:jC:jvC:jU,C:j̱C:jW,C:jC:jC:jg9=C:j2=C:jl,C:jJC:jC:jC:jOC:jC:jC:jWC:j9=C:jiC:jC:jS3=C:jC:j,C:jC:jC:jC:jAC:j,C:j:C:jC:jY9=C:jC:j]C:j&14C:jC:j,C:jC:j|,C:jC:j,C:j=C:j ,C:j C:jC:j}M5=C:jC:j2C:jC:jC:jPBC:jC:jC:jC:j C:j 9=C:j"C:j%C:j&M6=C:j'C:j)C:j)C:j\+C:j.C:j.C:j*0C:j3,C:j4C:j8C:jD99=C:j9C:j@<c7=C:j=C:j@C:j1AC:j@BC:jE,C:jFC:jEI,C:jJC:jMC:j^M9=C:jNC:jRc8=C:jTC:j^,C:j`C:je,C:jfC:jiC:jiC:j9kC:jnC:jo9=C:jPpC:jrc9=C:jsC:jvwC:jwC:j5yC:j{C:jX{C:j|C:jBC:jhC:j9=C:jC:j C:j_L20=C:jC:j+,C:jvC:j,C:jC:jZC:jC:jC:j6C:jv9=C:jC:jC:jўK1=C:jٟC:jo,C:jϤC:jC:jC:jC:j,,C:jC:jЯC:j9=C:j>C:jC:jٴK2=C:jC:jn,C:jC:jC:j]C:j޾C:j,C:j)C:jDC:j9=C:jiC:j3=C:jhC:jC:jC:jQC:jC:j C:jC:j9=C:jC:ja4=C:jqC:jC:j-C:jC:j,C:jXC:j,C:jIC:jC:j 9=C:jC:jC:j2K5=C:jC:jaC:jC:jC:j C:j C:j C:j,C:jC:jC:j9=C:jC:j5C:jK6=C:jC:jC:j C:j !C:jN"C:j$C:j ',C:jc(C:j,i  You see here an ugly thing skeleton.C:jF:jF:j&14F:jVF:jcF:jF:j|F:jF:jF:jF:jF:j+F:jF:j F:jFF:jXF:jF:jM5=F:jF:jF:jF:jF:jF:jXF:j*F:jonfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) F:j^l Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) F:jM You encounter a slime creature.F:jjJ---......F:j,J   slime creature (wandering)...F:jU/83.5 (22.0)F:j,cF:jn c   centaur warrior (launcher, wandering)F:j~ N---4.5 (23 _F:jfF:jI:j~  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.J:j.P  Okay, then.J:j|/0J:jy6J:j8. _J:j J.c######.######.##..........u....########## J:j0 #.####### #.# #. ...##.#J:jK0cJ:jΫ0.c   centaur warrior (launcher, wandering)=  5.5 (1.0) _J:jկJ:jK:jG  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.K:j Ycc)K:j$ g ((((((K:j% [You feel quick. The centaur warrior throws a dart. The dart hits you!K:j. ......  You are poisoned.The centaur warrior wields a +0 shortbow.K:j [)))))))K:jwD i......@K:j}F =13-15 ==6Pois Swift Quill Fly K:jM K:jSP x _The centaur warrior shoots an arrow. The arrow closely misses you.M:j  Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.M:j6 d J..######.######.#.. Para the Stormcaller #*c*.......u.....#.. Tengu of Vehumet ***... #***......########## Health: 66/66 ======================== M:jq #.........#  Magic: 9/26========---------------- #.........#  AC: 7M:j <Str: 8 M:j #.........#  EV: 15Int: 20M:j  M:j #.........#  SH: 0Dex: 18M:j  M:j #.........#  XL: 12 Next: 84% Place: Dungeon:13 M:j^ (#..@......#  Noise: ==-------  Time: 26286.5 (0.0) M:j /#.........#  o) +2 rapier of the Bedazzling Bear {venom ##.########  Throw: 4 darts (curare) #.# Pois Swift Quill Fly M:j  M:j ?#.# M:j :#.#M:j1  c   centaur warrior (launcher) M:jO #### #.# ...# #.# M:jk ...# #.#M:j Casting: Swiftness (safe; 1% risk of failure)  M:j MConfirm with . or Enter, or press ? or * to list all spells.M:j wAiming: Airstrike (safe; 1% risk of failure)  M:j Press: ? - help, Dir - move targetAim: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and quiveringM:j .poisoned darts (empty space bonus: 7/8)N:j=J..######.######.#.. Para the Stormcaller#.*........u.....#.. Tengu of Vehumet ***...#.........########## Health: 66/66 ========================#.........#Magic: 9/26========----------------#.........#AC: 7Str: 8#.........#EV: 15N:j?>wInt: 20#.........#SH: 0Dex: 18#.........#XL: 12 Next: 84% Place: Dungeon:13N:je>&#..@......#Noise: ==-------  Time: 26286.5 (0.0)#.........#N:j>o) +2 rapier of the Bedazzling Bear {venom##.########N:j>uThrow: 4 darts (curare)#.#N:j>Pois Swift Quill Fly #.#N:j3?V#.#c   centaur warrior (launcher) #####.# ...##.# ...#N:jX? #.#N:jy?Casting: Swiftness (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N:j?Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetN:j?Aim: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and quiveringpoisoned darts (empty space bonus: 7/8)N:j;JAiming: Airstrike  Press: ? - help, Dir - move target: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and quiveringpoisoned darts (empty space bonus: 7/8)  The open air twists around violently and strikes the centaur warrior!  The centaur warrior is lightly wounded.N:jE*cJ   slime creature (wandering)c   centaur warrior (launcher)N:jNQ))))))N:j?......N:jQ54=-----=7.5 (1N:jN:jG] _You feel sick. The centaur warrior shoots an arrow. The arrow hits you!N:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O:jPJ  J..######.######.#.. Para the Stormcaller #Jc*.......u.....#.. Tengu of Vehumet ***... #***......########## Health: 54/66 ===================----- #.........#  Magic: 5/26====-------------------- #.........#  AC: 7Str: 8 #.........#  EV: 15Int: 20 O:jJ #.........#  SH: 0Dex: 18 #.........#  XL: 12 Next: 84% Place: Dungeon:13 O:jK #..@......#  Noise: ===------  Time: 26287.5 (0.0) #.........#  o) +2 rapier of the Bedazzling Bear {venom ##.########  Throw: 4 darts (curare) #.# Pois Swift Quill Fly  #.# O:j@K )#.# J   slime creature (wandering) #### #.#O:jxK  c   centaur warrior (launcher) ...# #.# O:jK ...# #.#Casting: Airstrike (safe; 1% risk of failure)  O:jK Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  O:jK Press: ? - help, Dir - move targetAim: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and quiveringO:jK ?poisoned darts (lightly wounded, empty space bonus: 6/8)O:jJ..######.######.#.. Para the Stormcaller#J*........u.....#.. Tengu of Vehumet ***...#.........########## Health: 54/66 ===================-----#.........#Magic: 5/26====--------------------#.........#AC: 7Str: 8#.........#EV: 15O:j(Int: 20#.........#SH: 0Dex: 18#.........#XL: 12 Next: 84% Place: Dungeon:13#..@......#Noise: ===------  Time: 26287.5 (0.0)#.........#o) +2 rapier of the Bedazzling Bear {venom##.########O:jThrow: 4 darts (curare)#.#Pois Swift Quill Fly #.##.#J   slime creature (wandering) #####.#c   centaur warrior (launcher) ...#O:j#.# ...##.#Casting: Airstrike (safe; 1% risk of failure)  O:jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetO:jAim: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and quiveringpoisoned darts (lightly wounded, empty space bonus: 6/8)P:jWj.cAiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and quiveringpoisoned darts (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the centaur warrior!  The centaur warrior is moderately wounded.P:jr;.JP:jƵ8 P:jK)))))P:jUG9.....P:jOe39-----8.5 (1P:jUP:j8Y] _You feel sick. The centaur warrior shoots an arrow. The arrow hits you!P:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P:jE  J..######.######.#.. Para the Stormcaller #*J*.......u.....#.. Tengu of Vehumet ***... #*c*......########## Health: 39/66 ==============---------- #***......#  Magic: 1/26------------------------ #.........#  AC: 7Str: 8 #.........#  EV: 15Int: 20 #.........#  SH: 0Dex: 18 #.........#  XL: 12 Next: 84% Place: Dungeon:13 #..@......#  Noise: ===------  Time: 26288.5 (0.0) #:jF 37m.........#  o) +2 rapier of the Bedazzling Bear {venom ##.########  Throw: 4 darts (curare) #.#P:jF U Pois Swift Quill Fly  #.# #.# J   slime creature (wandering) #### #.# c   centaur warrior (launcher) ...# #.# ...# #.#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and quiveringpoisoned darts (moderately wounded, empty space bonus: 7/8)Q:jQJ..######.######.#.. Para the Stormcaller#.J........u.....#.. Tengu of Vehumet ***...#.*.......########## Health: 39/66 ==============----------#.........#Magic: 1/26------------------------#.........#AC: 7Str: 8#.........#EV: 15Int: 20#.........#SH: 0Dex: 18#.........#XL: 12 Next: 84% Place: Dungeon:13#..@......#Noise: ===------  Time: 26288.5 (0.0)Q:j#.........#o) +2 rapier of the Bedazzling Bear {venom##.########Throw: 4 darts (curare)#.#Pois Swift Quill Fly #.##.#J   slime creature (wandering) #####.#Q:j+c   centaur warrior (launcher) ...##.# ...##.#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q:j`{Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and quiveringpoisoned darts (moderately wounded, empty space bonus: 7/8)Q:j1C.JPress: ? - help, Dir - move targetAim: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and quiveringpoisoned darts (moderately wounded, empty spQ:j2ace bonus: 7/8)  The open air twists around violently and strikes the centaur warrior!  The centaur warrior is heavily wounded.  You feel sick.Q:j< cJThe slime creature quivers.Q:jAO)))))Q:j7=.....Q:j}d28----9.5 (1Q:jCQ:jN _The centaur warrior shoots an arrow. The arrow hits you!Q:jrr  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q:j$Q:j%:----Q:j-Q:j3e _You don't have enough magic to cast this spell.R:j=U _Unknown command.T:j[ T:j Read which item? Scrolls  f - 5 scrolls of fearr - 6 scrolls of revelation  c - a scroll labelled ZOOMI MIFFAODGHITT  e - 2 scrolls labelled ISENU XYNOSM  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 3 scrolls labelled AGOOHI GISTA  m - 2 scrolls labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - 3 scrolls labelled WAMNIA GERIVVA  v - 5 scrolls labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS T:j  z - a scroll labelled CIFAFOCOWU [!] read|quaff|evoke[?] describe selectedW:j~0W:j9W:jDJ..######.######.#.. Para the Stormcaller#..........u.....#.. Tengu of Vehumet ***...#.cJ......########## Health: 28/66 ==========--------------#.........#Magic: 1/26------------------------#.........#AC: 7Str: 8#.........#EV: 15Int: 20#.........#SH: 0Dex: 18#.........#XL: 12 Next: 84% Place: Dungeon:13#..@......#Noise: ===------  Time: 26289.5 (0.0)#.........#o) +2 rapier of the Bedazzling Bear {venom##.########Throw: 4 darts (curare)#.#Pois Swift Quill Fly #.:jD40m##.#J   slime creature #####.#c   centaur warrior (launcher) ...##.# ...##.#The slime creature quivers. _The centaur warrior shoots an arrow. The arrow hits you!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.W:j:jJ..######.######.#.. Para the Stormcaller#..........u.....#.. Tengu of Vehumet ***...#.cJ......########## Health: 28/66 ==========--------------#.........#Magic: 1/26------------------------#.........#AC: 7Str: 8#.........#EV: 15Int: 20#.........#SH: 0Dex: 18#.........#XL: 12 Next: 84% Place: Dungeon:13#..@......#Noise: ===------  Time: 26289.5 (0.0)#.........#o) +2 rapier of the Bedazzling Bear {venom##.########Throw: 4 darts (curare)#.#Pois Swift Quill Fly #.#W:jj[40m#.#J   slime creature #####.#c   centaur warrior (launcher) ...##.# ...##.#Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command.Press: ? - help, Dir - look around, f - activateLook: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and  quivering poisoned darts (heavily wounded, chance to affect: 90%)W:j3J..######.######.#.. Para the Stormcaller#c.........u.....#.. Tengu of Vehumet ***...W:j.i#..J......########## Health: 28/66 ==========--------------#.........#Magic: 1/26------------------------#.........#AC: 7Str: 8#.........#EV: 15Int: 20#.........#SH: 0Dex: 18#.........#XL: 12 Next: 84% Place: Dungeon:13#..@......#W:jNoise: ===------  Time: 26289.5 (0.0)#.........#o) +2 rapier of the Bedazzling Bear {venom##.########Throw: 4 darts (curare)#.#Pois Swift Quill Fly #.##.#W:jx_J   slime creature #####.#c   centaur warrior (launcher) ...##.# ...##.# _Unknown command.Press: ? - help, Dir - look around, f - activateLook: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and  quivering poisoned darts (heavily wounded, chance to affect: 90%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The slime creature looks frightened!W:j2J.W:j.W:jpwcJ(fleeing)W:j +9=W:jk!.---90.5 (1W:j'W:j@+  Press: ? - help, Dir - look around, f - activateLook: a centaur warrior, wielding a +0 shortbow, wearing a +0 robe and  quivering poisoned darts (heavily wounded, chance to affect: 90%)  As you read the scroll of fear, it crumbles to dust.  You assume a fearsome visage. The slime creature looks frightened! _The centaur warrior looks frightened! You feel sick.X:j  #..J.......u.....# #..######### #.#  #.# #.# #.# J #.# . #.........# #.# ##.######## #.#  #.#X:j e #.# ##### #.# ^...# #.# [...# #.#.# ###### #.#### X:j' X:j( m8= 30  X:jX) A---1.3 (0.8X:j/ X:j1 $ _You feel sick.X:j;} .######### J.. #...##@####### #.# #.# J...# #....# #.##.. Y:jY:j|9=2=2.0 (0.7Y:j/ Y:jY:jF  ...... J.... ........ #.........##.####### #@# #####Y:j9G#.# ....#####....# #.##############.. Y:jZr=8 (0.8Y:jt_$ _You feel sick.Y:j ...... J.. .#..... #....#.####### #.# ##### ^...#.# .............# #................. Y:j3  You feel sick.Y:j]33.6Y:j*q _You are no longer poisoned.Y:jF . J#.... .#.... #...#.####### #.# ##### ^... [#.. ########.....##################.. Y:jLY:jND304.4Y:j XY:j7 & J#.... .. #...#.####### #.# ##### ^... [.##############..........###' 1==5.1 (0.7Y:j Y:j- Y:jH l J.. #...#.####### #.# ##### ^... [.######### J......#####......######. Y:j@O Y:jP X2=9 (0.8Y:jU Y:jW Z:j . #...#.####### #.# ##### ^... [.######Z:j### J......Swift Quill Fly #.J....#...##. Z:j0Z:jX3=6.6 (0.7Z:jeZ:jZ:j!l #.####### #.# ##### ^... [.######### J...... ....################Swift Quill Fly #......#...##. Z:j73=7.3Z:jK #.####### #.# ##### ^... [.######### J...... ....################...................#Z:jLSwift Quill Fly ##....##...##. Z:jSZ:jTU4=8.0Z:j}\Z:jaZ:jY   #.# ##### ^... [.######### J...... ....####Z:jY X############................... #########################Swift Quill Fly ####.##...###. Z:jaa Z:jc F58 (0.8Z:jh Z:jnj Z:jg #.# #.# #####.# ...# #.# ...# #.# ...# ###### #.# ##### #....# #.# #... ...#####....# #.##############.........# #.@.............. Z:j}h #######.....################## .....# ##'#########.# #.J....#...# #.##......#...# #.###....##...# #.#Z:jh ##.##...##.# #....J..#### #.#Z:j p Z:jp y6==9.6Z:jz Z:j~ [:j#.# #.#  #.# # #.# # #.# # ###### #.# ## #....# #.# #.#####....# #.#[:j .# #.÷.....###.##.# ##'#[:j,,#####......##### [:jG6#.# [:ja`#......#...# #.#[:j`##....##...# #.#[:j`####.##...## #.#[:j\#....J..#### #.#[:j+(a300.3 (0.7[:j.#.# #.#  #.# # #.# # #.# # ###### #.# # .# #....# #.# #. .#####....# #.#.# #.÷......###.##.# ##'######......##### #.# [:j[:jQU7=1.0[:j:[:j[:j k#.# #.#  #.# # #.# # #.# # ###### #.# # # #....# #.# #. #####....# #.#.# #.÷......###.##.# ##'######......##### #.# 84=7[:jS [:j [:jq |#.# #.#  #.#  #.#  #.#  ###### #.# #  #....# #.# #.....# #.#.# #.÷......###.##.# ##'######......##### #.# [:j [:j! b9=2.5 (0.8[:j [:jD [:j #.# #.# #.# #.# #.# ###### #.# ##....# #.# #.#....# #.#.## #.÷...#.....###.###.# ##'######......##### #.# ##.J....#...# #.# ##......#...# #.# # ##....##...# #.# # ####.##...## #.# # #....J..#### #.# # [:j [:j [40=3.2 (0.7[:jH [:j [:j #.# ##.# ##.# ##.# ##.# ####### #.# ##....# #.# #.#....# #.#.## #.÷...# #.....#.#. ##.# [:j ##'######[#####......##### #.# #[#.J....#...# #.# #.#......#...# #.# #.##....##...# #.# #.####.##...## #.# ##....J..#### #.# #[:j [:j H14.0 (0.8[:j [:jB [:j~ #.# #.#.# #.#.# #.#.# #.#.# #. ###### #.# #. #....# #.# #.##. #....# #.#.##.# #.÷...##. .....#.#. #.# ##'######[. #####......##### #.# #[.[:j #.J....#...# #.# #.#......#...# #.# #.[##....##...# #.# #.####.##...## #.# ##.#....J..#### #.# ##.[:jC [:j F=7 (0.7[:j [:j2 [:j '#.# #.##.# #.##.# #.##.# #.##.# #.# #.# #.# ....# #.# #.##.# ....# #.#.##.## #.÷...##.##.#. .# ##'######[.#......##### #.# #[.##.J....#...# #.# #..##......#...# [:j #.# #.[###....##...# #.# #.####.##...## #.# ##.#....J..#### #.# ##.[:j [:j b2=5.5 (0.8[:j{[:j[:ju[#.# #.# #.# #.# #.# #.# #.# #.# #.# #.#  #.# #.# # #.# #.##.# # #.#.##.# # #.÷...##.##.#.# ##'######[.#......##### #.# #[.#  #......#...# #.# #.[###....##...# #.# #...#####.##...## #.# ##..##....J..#### #.# ##..#[:j}[:j~Z3=6.2 (0.7[:j[:j[:j(!3#.# #.# #.# #.# #.# #.# #.# #.# #.# #.#  #.# #.# # #.# #.......##.# # #.#.##.# # #.÷...##.##.#.# ##'######[.#[:jW#......##### #.# #[.#  #......#...# #.# #.[##  ##....##...# #.# #...#####.##...## #.# ##..##....J..#### #.# ##..#[:j*[:ju+4=5=9[:j1[:j3\:jW#.# #.# #.# #.# #.# #.# #.# #.# #.# #.#  #.# ##########.# # #.# #.......##.# # #.#.##.# # #.÷...##.# .#.#.....<# ##'######[.# #......##### \:jX#.# #[.# \:j6`\:j`5=7.6Swift \:jq\:jtub _You start to feel a little slower.\:j9#.# #.# #.# #.# #.# #.# #.# #.# #.# #.#  #.# ##########.# # #.# #.......##.# # #.#.##.# # #.÷...##.# #.\:jJm#.....<## ##'######[.# ......##### #.# #[.# \:j\:j|D8.3\:jT#.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# ####.#  #.# #.......##.# \:jU #.#.##.#  #.÷...##.##### .\:j;Un#.....<# # \:jZU##'######[.##### ##### \:j{U#.# #[.# J....#...# #.#\:jU) \:jU\:j_\:j}`H69.1 (0.8\:jli\:jUk\:j_#.# #.# \:j|+#.# \:j)#.# \:j+#.# \:j)#.# \:jH+#.# \:j})#.# \:j#.# #.# #.# \:j##.# #.# #.\:j##.# #.#.##.# #.÷...##.##### \:j`~.#.....<# # \:j]##'######[.##### ##### #.# #[.# ....#...# #.#...# #.###...# #.#.##...## #.# \:j\:j?\:j47\:jy=\:j=\:j 9\:j)\:j \:jO.# #.# .# #.# .# #.# .# #.# .# #.# .# ##.# .# #.##.# .#.##.# \:jP.÷...##.##### .#.....<# # ##'######[.##### ##### #.# #[.# #...# ##...# ###...# #\:jP.##...## # \:jZ\:j[g8=10.6 (0.7\:jb\:jd\:j# #.# # #.# # #.# # #.# # #.# # ##.# # #.##.# \:jy#.##.# ÷...##.##### .#.....<# # ##'######[.##### ##### \:j+#.# #[.# #...# #.##...# \:jN#.#\:j&Y##...# #.#\:j={ .##...## #.#\:jT+ \:j\:jn/91.3\:j(\:j5\:j; T #.#  #.#  #.#  #.#  #.#  ##.#  \:jȀ #.##.# .##.# ...##.##### .#.....<# # ##'######[.##### ##### \:j @#.# #[.# #...# #.#...# #. \:j> 8##...# #.\:jt  ##...## #. \:j; \:jϊ 650=\:j I6=2.1 (0.8\:j \:jH z _You see here an ugly thing skeleton.]:j # #.# # #.# # #.# # #.# ###########.# # #.......##.# ##############.##.# ]:j .................÷...##.##### ##############.#.....<# ..# ##'######[.##### ..##### #.# #[.# .#...# #.# #..# ..#...# #.# #.]:j[ [###...# #.# #...# .##...## #.# ##..# ....J..#### #.# ##..# ###.......### #.# ...#]:j]:j8 (0.7-Swift Quill Fly ]:j[#]:j)R _You feel sluggish.]:j>(.# #.# .# #.# .# #.# .###########.# .# #.......##.# .##############.##.# ..................÷...##.##### ###############.......#.....<# ...# ##@######[.#####]:j(F.##### #.# #[.# .#...# #.# #..#.#...# #.# #.[###...# #.# #...# #.##...## #.# ##..# #....J..#### #.# ##..# ]:j(####.......### #.# ...# ]:j,)x #######...###.# #.#.#]:j2]:j<3d2=4.3 (1.5]:jN:]:j?=Q _There is an open door here.]:j` R #########.......#############..# ..................÷...##.##### ###############.......#.....< ...# ##'######[.######## #@# #[.# ....[###..#.##........#.# ##.#.#]:j ]:j \4=5.8 _]:jW ^:j"sd #########.......#############...... ..................÷.#### ###############.......#.....< ...# ##'######[.######## #.# #[.# ....[###.. ####.##.....J..#.#####..#.#^:j2{^:j{5==7==7.3^:j^:j^:jZ] #########.......#############.... ..................÷#### ###############.......#.....< ...# ##'######[.######## #.# #[.# ....[###.. ###...J..#####.##........#.......##.#^:jY^:j:?7=^:ji 8.8^:j^:j^:j^:jz^:jј^:jU^:jw8=^:j۠U9=^:j^:j^:j |608==^:jl^:j~^:jK1=^:j^:j}^:j#3^:j02=^:j^:jva4=^:j^:jf^:jg5==^:jl^:j k _You start resting.HP restored.^:jm^:j/.25.8 (7.0^:jg6=9=6.8 (8 _^:jQ^:j^:j.^:j^:j&^:j^:jrX^:j)^:j‘,^:j^:jƔ^:j!K==^:j^:j^:jL=10/26^:jm(=^:j^:jӛ^:j^:j'^:j,^:j^:jϠ^:jW _You start resting.^:j^:j,33.8 (7^:jM*4.8 (8^:j^:jyb _You start to feel a little faster._:j(!_:jo!_:j,#_:j2_:j[39=_:j$91=_:j9_:j<_:j=_:j{>_:jAA_:jA_:jB_:j#E_:jE_:jF_:jIW _You start resting._:jQ_:jZ+9.8 (5_:j\Q=40.8 (6_:j?c_:jse\ _You no longer feel sluggish._:j_:je_:jW,_:j2=_:j6_:j_:j_:j_:j_:j _:ja_:jҟ9=_:j_:j:_:juS3=_:jӤ_:jp_:j_:j _:j$_:j_:j_:j?,_:jz_:jQ_:jͲ9=_:j_:jX_:jŶ&14_:jܷ_:jǹ_:j_:j_:j_:jN_:j}_:j'_:ji_:jc_:j_:j_:jD_:j_:jTM5=_:j_:j_:j'_:j _:j_:j _:j'_:j_:j2_:j_:j_:j9=_:j$_:jx_:jM6=_:j_:j_:j_:ju_:j,_:jd_:j#_:jc_:j,_:jX9=_:j+_:j&_:j{M7=_:j_:j,_:j_:j_:j5_:jV_:jT_:j_:j_:j_:j09=_:j_:jP _:j M8=_:j` _:jj _:j _:j_:j_:jT_:jh_:j,_:j _:j_:j79=_:j_:jv_:jM9=_:j;_:j2_:jP_:j _:j."_:j"_:j$_:j%_:jx&_:jb'_:j)O=_:j+_:j-_:ju-L20=_:j._:j?4n_:jr5_:j6_:jd7_:jh9_:j3>e=_:j?_:j@K1=_:jA_:jC,_:jD_:jzF_:jF_:jCH_:jJ_:jJ_:jK_:jM_:j1N9=_:jO_:jQ_:jQ52=_:jQ_:j0S_:jjU_:jU_:jV_:jHY_:jY_:jZ_:j\_:j1]_:jD^_:jy`_:j`9=_:jb_:j_d_:jdK3=_:jUf_:j2h_:jh_:jnj_:j5l_:jl_:jm_:jo_:jo_:jvq_:js_:jt9=_:jJu_:jw_:jkxK4=_:jy_:j{_:j{_:j(}_:jR_:j_:j_:jʂ_:j_:j_:j_:jh9=_:j_:j_:jK5=_:j)_:j_:j_:j*_:j_:j _:j_:j4_:j_:j_:jԧ_:j)9=_:jϩ_:jLn _You start resting.Magic restored._:j{_:j1410.8 (70.0)_:j56=_:j+1.8 (71 __:jP_:j&_:js _:jEt _:jfu _:jax _:j} X_:j~ _:jB _:j _:j _:j _:jb 9=_:j _:jY _:j _:j _:j ,_:j _:j _:j _:j _:j ,_:j _:jՓ _:j& _:j _:jx ,_:j _:j9 _:ju _:jH _:j? _:j _:j _:jܠ ,_:j _:j _:jA _:jm _:j ,_:j _:jU _:j _:j _:j_ _:j _:j _:j _:jױ _:j _:j( ,_:j _:j _:j _:j _:j ,_:jڻ _:j( ,_:j _:j _:j8 _:j( _:j _:j8 _:j _:j _:j _:j5 _:jJ ,_:j ,_:j _:j _:j, _:jO ,_:j[ _:j" _:j" _:j"$ _:jp& _:j& _:j' _:jz* _:j* _:j+ _:j- _:j- _:j%/ _:j1 ,_:j 2 _:j4 _:j4 _:j36 _:j8 _:jS8 _:jx9 _:j; _:j; _:j= _:j> _:j? _:j@ _:jB ,_:jC _:jF _:jHF _:jaG _:jI _:jJ _:jK _:jM ,_:jCN _:jP ,_:jR _:jS _:jS _:jT _:jV ,_:jW _:jZ B_:j` _:j!a _:jb _:j5m _:jn _:juo _:jp _:j1s _:js _:jt _:jw _:jx _:jEy _:j{ _:j| _:jK} _:jE _:j _:j _:j _:js _:j _:j _:j$ _:jˆ _:j ,_:je _:jT _:j _:j* _:j _:j _:jV _:jP _:j _:j _:jO _:j> _:j _:jI _:j _:jڠ _:j4 _:j _:j _:j _:j _:j/ _:jf _:jϪ _:j _:jǭ _:j _:jw _:jB _:j _:j _:jZ _:j _:j^ _:j] _:j _:ja _:j _:j _:jH _:j _:j _:j= _:j _:j _:j _:jf _:j _:j _:j _:j. _:j _:j _:jN _:j _:j _:j _:j _:j' _:j _:jT _:j _:j _:j _:j _:jm _:jD _:j _:j _:j' _:j ,_:j _:j _:jT _:j _:j _:j _:j( _:j _:ji _:j _:jR _:j _:j _:j: _:j _:j5 _:j _:j _:j! _:j% ,_:j& _:j( _:j) _:jN* _:jY, _:j, _:j- _:j0 ,_:jz1 _:jJ4 _:j|4 _:j5 _:j8 _:j?8 _:je9 _:j}; _:j; _:j< _:j> _:jD? _:jk@ _:jB _:jB _:jD _:j;F ,_:jG _:jI _:jI _:j K _:jT W _You start waiting._:j] .510.8 (99_:j^ /1.8 (100.0)_:j1f _:jh # _Done waiting.`:j`:j>`:j̫`:j[`:j`:j,`:jB`:jD`:j `:j`:j`:j$`:jU@  There is an open door here.`:jt`:j _`:jH`:j`:jN`:j`:j`:jc`:j,`:j`:j`:j`:j2`:j`:j`:j@`:j`:j`:j`:j`:j`:jJ`:jz`:jN`:j`:j*`:j`:j`:j9`:j`:j`:j`:j| `:j `:j5 `:j `:j `:jX `:j `:jf`:j`:jL`:j`:jV`:jQ,`:j`:j`:j `:j\`:j`:j`:j`:j`:j`:j``:j,`:jN `:j!`:jc#`:j#`:j#`:jV%`:j&`:jA'`:j'`:jg)`:j*`:jZ+`:j",`:j,`:j-,`:j .`:j.`:j/`:j)0`:j0`:jk2`:j4`:jW4`:j4`:j_6`:j7`:j8`:js8`:jw:`:j;`:jP<`:j<`:jI>`:j=@`:j@`:jGA`:jC`:jD`:jIE`:j&F`:j.H`:j`J,`:jcK`:j_v`:jcX`:jf,`:jh,`:jj`:j.k`:jk`:jn`:jo`:jp`:jQ.`:j`:jB`:j`:jX`:j`:jm`:j`:j`:j9`:jt`:j`:jƲ`:j`:j\`:j`:j #. ####  #. #.. `:j7 #.##.#########  ######.#..........###### ........................ #.......#..........### #.......#.#####.#..... #.# #....@..#.......#..... #.# #....[..#########..... #.# #..^....... #..... #.# #......##### #..... #.# #?.....# #..... #.#####......# #..... #J.........#.# #..... ###'###[33`:jm###### .# #..... #......###.###  #. ####.. ##.###############.#..........######........................ #.#....###..#.#####.#.....#.#...#.......#######^......... ....######? .#..#.J....##.#64.8 (53.0)  5.8 (54`:jw`:jw _You see here an orb of mesmerism.a:ja:ja:jRa:j>a:jea:j: _a:ja:ja:ja:ja:ja:ja:jRa:ja:ja:j a:jE a:j a:j######.#..........##.................... #.......#......... #.......#.#####.#.#.# #.......###.# #....[..#########.#.# #..^......... # #.# #......###### # #.# #@.....# # #.###### #a:je_ #J.........#.# # ###'##########.# # #......# .. ## #.J....# ... #  #......# .. #  #......#   a:j ###'########### # a:j:19.8 (4.0)a:j 515 70.8 (5a:jm$a:j*'. _i - a scroll of identifyb:jb:j;Read which item? Scrolls  f - 4 scrolls of feari - a scroll of identify  r - 6 scrolls of revelation  c - a scroll labelled ZOOMI MIFFAODGHITT  e - 2 scrolls labelled ISENU XYNOSM  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 3 scrolls labelled AGOOHI GISTA  m - 2 scrolls labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - 3 scrolls labelled WAMNIA GERIVVA  v - 5 scrolls labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS  z - a scroll labelled CIFAFOCOWU b:j[!] read|quaff|evoke[?] describe selectedb:j{b:j b:j######.#..........## Para the Stormcaller.................... Tengu of Vehumet ***...#.......#......... Health: 66/66 ========================#.......#.#####.#. Magic: 26/26 ========================b:j=#.# #.......#.......#. AC: 7Str: 8#.# #....[..#########. EV: 15Int: 20#.# #..^......... #. SH: 0Dex: 18b:jl#.# #......###### #. XL: 12 Next: 84% Place: Dungeon:13#.# #@.....#b:jg#. Noise: ---------  Time: 26570.8 (0.0)#.#####......##. o) +2 rapier of the Bedazzling Bear {venomb:j`#J.........#.##. Throw: 4 darts (curare)###'##########.##. Quill Fly b:jP#......#..###.J....#...# #......#..# #......## ###'############b:j)  _Magic restored. _You start waiting. _Done waiting. _There is an open door here. _You see here an orb of mesmerism. _i - a scroll of identifyb:jb:jhIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled ZOOMI MIFFAODGHITT  e - 2 scrolls labelled ISENU XYNOSM  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 3 scrolls labelled AGOOHI GISTA  m - 2 scrolls labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - 3 scrolls labelled WAMNIA GERIVVA  v - 5 scrolls labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS  z - a scroll labelled CIFAFOCOWU Potions (select first with !)  d - a blue potion  f - a smoky orange potion  j - 4 emerald potions  k - a silvery potion  q - 2 metallic puce potions  s - 2 fuming pink potions  t - 5 cyan potions  x - a brown potion[?] describe selectede:j e:je######.#..........## Para the Stormcaller.................... Tengu of Vehumet ***...#.......#......... Health: 66/66 ========================#.......#.#####.#. Magic: 26/26 ========================#.# #.......#.......#. AC: 7Str: 8#.# #....[..#########. EV: 15Int: 20#.# #..^......... #. SH: 0Dex: 18#.# #......###### #. XL: 12 Next: 84% Place: Dungeon:13#.# #@.....##. Noise: --------- :j)]40m Time: 26570.8 (0.0)#.#####......##. o) +2 rapier of the Bedazzling Bear {venom#J.........#.##. Throw: 4 darts (curare)###'##########.##. Quill Fly #......#..###.J....#...# #......#..# #......## e:jeA###'############  _Magic restored. _You start waiting. _Done waiting. _There is an open door here. _You see here an orb of mesmerism. _i - a scroll of identifye:j  As you read the scroll of identify, it crumbles to dust.1.8 (1 _j -> c - 4 potions of curingf:jf:jBRead which item? Scrolls  f - 4 scrolls of fearr - 6 scrolls of revelation  c - a scroll labelled ZOOMI MIFFAODGHITT  e - 2 scrolls labelled ISENU XYNOSM  h - 2 scrolls labelled ANUGIL DUMEUFE  l - 3 scrolls labelled AGOOHI GISTA  m - 2 scrolls labelled HASEDI TOEWKEMYE  n - 2 scrolls labelled ELIPPASHRA  o - a scroll labelled BIROADDOXEO  u - 3 scrolls labelled WAMNIA GERIVVA  v - 5 scrolls labelled TEOZXU OWIMP  y - a scroll labelled KASOICHISS  z - a scroll labelled CIFAFOCOWU [!] read|quaff|evoke[?] describe selectedg:jRg:jg:j######.#..........## Para the Stormcaller.................... Tengu of Vehumet ***...#.......#......... Health: 66/66 ========================#.......#.#####.#. Magic: 26/26 ========================#.# #.......#.......#. AC: 7Str: 8#.# #....[..#########. EV: 15Int: 20g:jf#.# #..^......... #. SH: 0Dex: 18#.# #......###### #. XL: 12 Next: 84% Place: Dungeon:13#.# #@.....##. Noise: ---------  Time: 26571.8 (0.0)#.#####......#g:j#. o) +2 rapier of the Bedazzling Bear {venom#J.........#.##. Throw: 4 darts (curare)###'##########.##. Quill Fly #......#..##g:jW#.J....#...# #......#g:j6..# g:j8V#......## ###'###########g:jW.#  g:jw_Done waiting. _There is an open door here. _You see here an orb of mesmerism. g:j^_i - a scroll of identify  As you read the scroll of identify, it crumbles to dust. g:jG_j -> c - 4 potions of curingg:jnP  Okay, then.g:jg:jg:j. _g:jJ\ g:j\ g:jW_ g:jc g:j)f g:jj  30  _g:j(m g:jm g:jn g:jq g:js g:js g:ju g:j=w g:jy g:j]z g:j{ g:j} g:j@ g:j g:jց g:ju g:j  You encounter a two-headed ogre. It is wielding a +0 giant club and a +0 giantspiked club.g:j͑ s#.......#.#####.#......#.# #.......#.......##.# #....[..##########.# #..^......... #.....#.# #......###### #.....#.# #......# #.....#.#####......# #.....#..........#.# #.....###'##########@# #.....#......# g:ju .. ##.#####.J....# #.....O.[ #.# #......# #.....J.. #.# #......# #........ #.####'###########....... #.# J   slime creature (wandering)#.# #...^...#....... #.# O   two-headed ogre (asleep)#.# #...[...######## #.#g:j #.###.......# ###### #.#g:jj | 6.8 (5J.  Found a pair of gloves.g:j. XJg:j3 b  7.8 (6g:j, g:jS c _The slime creature quivers.i:jy.........#### #.######.......#.......#....[..#########..^.........#......###### #.....#####...... #..........##'##########.# #............. ##.####J..O.[J.........# #........###'###########.......^...#....... #...[...######## i:j i:j"*8.8 (1i:j)i:jE+i:j ....... #.#..........### #.#.#####.# #.# #.......#.......#i:j P #.# #....[..######### #.# #..^......... #i:jr  #.# #......###### # #.# #......# # #.#####....@.#i:j  # #..........#.# #i:j  ###'##########.# #.....i:j  #......# #........ ##.### #.J....# #.....O.i:j [ #.# #......# #J... #.#i:j1  #......# #... #.#i:jc ###'###########.. #.# #.# #...^...#......i:j D. #.#i:jp ;9i:j i:jJ j:j ######.######....... #.#..........## #.#.#####.# #.# #.......#.......# #.# #....[..######### #.# #..^......... # #.# #......###### # #.# #...@..# # #.#####......# # #..........#.# #j:jQ ###'##########.# #.... #......# #........ ##.## #.J....# #.....O.[ #.# #......# #..J... #.# #......# #..... #.####'###########. #.#j:j61Jj:jJ   slime creature80j:j$j:j%j:j$j  #.##.#########  ######.#....####..j:j_o .... #.#..........# #.#.#####.# #.# #.......#.......# #.# #....[..######### #.# #..^......... # #.# #..@...###### # #.# #......# # #.#####......# # #..........#.# # ###'##########.# #... #......# #.J...... ##.# #.J....# #.....O.[ #.# #......# #..J... #.# #......#j:jp [40m . #.#J.j:jz ;1j:j j:ji k:j- #. #..  #.##.#########  ######.#....###...... #.#....... #k:j.#.#####.# #.# #.......#.......# #.# #....[..######### #.# #.@^......... # #.# #......###### # #.# #......# # #.#####......# # #..........#.# # ###'##########J# #.. #......# #........ ##. #.J....# #.....O.[ #. #......# #....J... #.k:j8J.k:j'k:j^(%2k:jv0k:j1l:jOC #. #### #.##..  #.##.#########  ######.###.... #.#....... #l:jO;.#.#####.# #.# #.......#.......# #.# #@...[..######### #.# #..^......... # #.# #......###### # #.# #......#l:jR # #.#####......# # #..........#J# # ###'##########.#  #......# #........ ## #.J....# #.....O.[ #l:jhS7J.l:jc\;3l:j?cl:jdl:j r. ####.##..  #.##.######### ######.###........... #####...#.........[..########^.........##### #.....#####....J #..........##'##########.# #..... #l:j 8J.l:j l:jp %4l:jV l:j" m:jdWPara the Stormcaller#. ####Tengu of Vehumet ***...#.##..Health: 66/66 ========================#.##.######### Magic: 22/26 ====================----######.#..........## AC: 7Str: 8.................... EV: 30 Int: 20#.......#......... SH: 0Dex: 18#.......#.#####.#. XL: 12 Next: 84% Place: Dungeon:13#.# #@......#.......#. Noise: ---------  Time: 26584.8 (0.0)m:jW#.# #....[..#########. o) +2 rapier of the Bedazzling Bear {venom#.# #..^......... #. Throw: 4 darts (curare)#.# #......###### #. Quill Fly #.# #....*.##.#.#####......#m:jEXT#. J   slime creature#..........#.##.###'##########.#m:jX#.#......# #........ ## _The slime creature quivers.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (empty space bonus: 8/8)m:jxTsJ.  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a slime creature (empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!m:jtet 15 ===5.8 (1m:j;km:jmi _The slime creature is moderately wounded.m:jaPara the Stormcaller#. ####Tengu of Vehumet ***...#.##..Health: 66/66 ========================#.##.######### Magic: 18/26 ================--------######.#..........## AC: 7Str: 8.................... EV: 15Int: 20#.......#......... SH: 0Dex: 18#.......#.#####.#. XL: 12 Next: 84% Place: Dungeon:13#.# #@......#.......#. Noise: ===------  Time: 26585.8 (0.0)#.# #....[..#########. o) +2 rapier of the Bedazzling Bear {venom#.# #..:j\;10;1m^......... #. Throw: 4 darts (curare)#.# #...*..###### #. Quill Fly #.# #......##.#.#####......##. J   slime creature#..........#.##.###'##########.##.#......# #........ ## _The slime creature is moderately wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (moderately wounded, empty space bonus: 8/8)m:j1,§  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (moderately wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the slime creature!  The slime creature is heavily wounded.m:jg.m:j*6.8 (1m:j$h _The teleport trap disappears. The slime creature disappears!m:jUw  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j1?m:j?m:jGm:j.J _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:j  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j 3m:j@ m:jy   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m:j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.m:j~ m:j m:j m:jۉ   Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)n:jn#.##### #.##..#.##.# ######.#.#...#.#.#.#.#####.#.#.# #.#.#.#.# #....[..##.#.# #..§. #.#.# #......###### #.#.# #......# #.#.#####......# #.#..........#.# #.###'##########.# #.#......# #. ##.n:jn:jx 30  ---7 _n:jn:jn:j/ ?#.##### #.##... #.##.#n:j  ######.#.#...#.#.##.#.#####.#.#.# #.#.#.#.# #....[..##n:j .#.# #..§. #.#.# #......###### #.n:j #.# #......# #.#.#####......# #.n:jM #..........#.# #.###'##########.# #.#......# #.n:j C ##.#n:j !.n:j A---8n:jR n:j ~#.##### #.##... #.##.# ######.#.#....#.#.##.#.#####.#.#.# #.#.#.#.# #....[..##.#.# #. #.#.# #......###### #.#.# #......# #.#.#####......# #.#..........#.# #.###'####.# #.#......# #. ##.#n:j n:j U9=9n:j n:jK! o:jNN#.######.##... #.##.###############.#..........######........................ ##..####.#.#####.#.....#.# #.#.......#.#.# #.#########.#.# #............ #.#.# #......###### #.#.# #......# #.#.#####......# #.#..........#.# #.....###'##########.# #.....#......# #........ ##.####.J....# #.....O.[ #.#o:j:o:jX&90o:jo:jronfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You see here an orb of mesmerism.p:j"Q p:jQ p:jS p:jV p:jwb : _p:j K=20=p:jT p:ji p:j p:j, p:jr p:jy p:j# p:j p  A slime creature comes into view.p:j JJ   slime creaturep:j +7.8 (7p:j c=8.8 (8 _p:j p:j q:j} #.#####Para the Stormcaller#.##...Tengu of Vehumet ***...#.##.#########Health: 66/66 ========================q:j T######.#..........###### Magic: 16/26 ==============----------........................ AC: 7Str: 8#.......#..........### EV: 30 Int: 20#.......#.#####.#..... SH: 0Dex: 18#.# #.......#.......#..... XL: 12 Next: 84% Place: Dungeon:13q:j #.# #....@..#########..... Noise: ---------  Time: 26598.8 (0.0)#.# #............ #..... o) +2 rapier of the Bedazzling Bear {venom#.# #......###### #..... Throw: 4 darts (curare)q:j: #.# #......##..... Quill Fly #.#####......##.....#....*.....#.#q:j] #..... J   slime creature###'##########.#q:j| #.....q:j #......# #........ ##.####.J....# #.....O.[ #.# q:j _A slime creature comes into view.Casting: Airstrike (safe; 1% risk of failure)  q:j Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  q:j Press: ? - help, Dir - move targetAim: a slime creature (moderately wounded, empty space bonus: 2/8)q:j .JThe confined air twists around weakly and strikes the slime creature!q:j q:j k7=15 ===9.8 (1q:j( q:j f _The slime creature is heavily wounded.q:j #.#####Para the Stormcaller#.##...Tengu of Vehumet ***...#.##.#########Health: 66/66 ========================######.#..........###### Magic: 13/26 ============------------........................ AC: 7Str: 8#.......#..........### EV: 15Int: 20#.......#.#####.#..... SH: 0Dex: 18#.# #.......#.......#..... XL: 12 Next: 84% Place: Dungeon:13#.# #....@..#########..... Noise: ===------  Time: 26599.8 (0.0)#.# #............ #..... o)q:j H +2 rapier of the Bedazzling Bear {venom#.# #......###### #..... Throw: 4 darts (curare)#.# #......##..... Quill Fly #.#####......##.....#.....*....#.##..... J   slime creature###'##########.##.....#......# #........ ##.####.J....# #.....O.[ #.# _The slime creature is heavily wounded.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (heavily wounded, empty space bonus: 3/8)q:j)~ oMJ.  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Dir - move target: a slime creature (heavily wounded, empty space bonus: 3/8)  The air twists around and strikes the slime creature!q:jl e 600.8 (1q:j q:jj b _The slime creature is almost dead.q:jk#.#####Para the Stormcaller#.##...Tengu of Vehumet ***...#.##.#########Health: 66/66 ========================######.#..........###### Magic: 9/26========----------------........................ AC: 7Str: 8#.......#..........### EV: 15Int: 20#.......#.#####.#..... SH: 0Dex: 18#.# #.......#.......#..... XL: 12 Next: 84% Place: Dungeon:13#.# #....@..#########..... Noise: ===------  Time: 26600.8 (0.0)#.# #............ #..... o) q:j)+2 rapier of the Bedazzling Bear {venom#.# #......###### #..... Throw: 4 darts (curare)#.# #......##..... Quill Fly #.#####*.....##.....#..........#.##..... J   slime creature###'##########.##.....#......# #........ ##.####.J....# #.....O.[ #.# _The slime creature is almost dead.Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a slime creature (almost dead, empty space bonus: 6/8)r:j/ .  Aim  Press: ? - help, Dir - move target: a slime creature (almost dead, empty space bonus: 6/8)  The open air twists around violently and strikes the slime creature!!  You kill the slime creature!  Vehumet accepts your kill.r:j)r:jz10/26=51.8 (1r:jr:j4 _You feel your power returning.r:j(  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:j>3r:j0r:j _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r:jމ  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r:jT_9  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)r:j} r:j ~ r:j r:j r:j֐ | 30  _r:jב r:j' r:j r:jЗ r:j' ^1==r:j r:jޞ Br:jΠ r:j& r:j r:jǤ r:j r:j r:j r:jE 9=r:j r:j r:j- S2=r:jծ r:jT r:j r:j r:j r:jɴ r:jB r:j# r:j r:j r:j r:j 9=r:j r:j4 r:j S3=r:j r:j] r:j r:jM r:j r:j r:j 9=r:j r:j r:ju &14r:j r:j r:j> r:j r:j r:jH r:j` r:j r:j r:jT r:j r:j r:j r:j 5=r:j4 r:jX ,r:j r:j r:j r:j r:j O=r:jd r:j r:j M6=r:jl r:j r:j r:j^ r:j r:jW r:j r:j ,r:jd ,r:j =7=r:j: r:j ,r:j r:j r:j r:j r:j ,r:jJ r:j] r:j 9=r:j" r:j$ r:j$ M8=r:jN& r:j( r:j) r:j}* r:j, r:j9- r:j. r:jM1 r:j1 r:j|3 r:j5 r:jB6 9=r:j7 r:jJ: r:j: M9=r:j < r:j> ,r:j @ r:jB r:j_B r:j D r:jF r:jF r:jH r:jsJ r:jJ 9=r:joL r:jN r:jYO L20=r:jQ r:j=S r:j}S r:jW Br:jX r:jk[ r:j[ r:jz] r:j` O=r:jga r:jc r:jLd K1=r:je r:jg r:j`h r:ji r:jk ,r:jym r:jo r:jOp r:jq r:js r:js 9=r:jVu r:jw r:jx 52=r:jPx r:jy r:j{ r:j| r:j} r:j; r:j r:j r:j =r:jC r:jR r:jʌ K3=r:jw r:j r:j r:jX r:jP r:j r:jϕ r:j_ =r:j2 r:j 94r:jӞ (=r:j r:jҫ r:jE r:j r:jY r:jB r:j r:j ,r:j r:j r:j 9=r:je r:j r:j 55=r:j8 r:j r:j ,r:j r:jw ,r:jU r:j Br:j r:j 9=r:j r:jN r:j K6=r:j( r:j ~onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Magic restored.r:j' r:j r:j r:j r:j r:j0 r:j r:jO r:jc p ..  #.######  #.##...  #.##.######### #########.#..........### >........... #.@.....#.....---81.8 (80.0) #.......#.#####.# #.# #.......#.......# #.# #....[..######### #.# #............ #r:jb  #.# #......###### #..  #.# #......# #..  #.#####......# #..  #..........#.# #.. r:j r:jj G---2.8 (81r:jX r:ja ; _Found a stone staircase leading down.t:j t:j 3t:j t:jo t:jR O=t:jo t:j! t:j/" t:js# t:jL& t:j( t:j( t:jc* t:j, t:jD/ t:j/ t:j0 t:j3 t:j6 ,t:jz7 t:j: t:j: t:jC; t:j< t:jw= t:j&? t:jv? t:j? t:jB t:jC t:j0D t:jD t:jOF t:jG t:jI Bt:jW ,t:jX t:jH] ,t:j] t:jY^ t:jP` t:jk t:jn t:jo t:jp t:jGu Bt:j t:jز ,t:jҳ t:j t:jK ,t:jǶ t:jB t:jܹ ,t:j t:j t:j t:j t:jK t:j7 t:j ,t:j t:j t:j ,t:j t:j ,t:jj t:j t:j t:j! ,t:jT t:j t:jR t:j t:j t:jl t:jB n  You encounter a tengu conjurer.t:jH F#.........#..... #.########Q##.#### #...########## .# #.# # t:j .............####.##u# # ###.######......#.##....# #.#### ....# #......#.##....# #..... t:j] ##### #......#.##....## #.#. ...#######......#.##.....###.#.# ..................u....>..) ......######.######.#....###...#) ##.#..........u.....#....# #.).#) ...#.........############# #...# ####.........# #...#t:jb #.........# #...Q   tengu conjurer (asleep)#.........# #..####.........# #.....#.........# ##.###t:j [.Q718.8 (36t:j+ Q  ==9.8 (37t:j, t:j|> 0 _The tengu conjurer shouts!v:jI G ########## #.###  #.........  #....  #.######## .# #.## v:jX F##...########## Q# #.# ..............####.####### #u# ####.######......#.##....# #.### .....# #......#.##....# #.... ###### #......#.##....## #.#.########.....@#.##.....###.#.#...................u....>.. .......######.######.#....###...# ###.#....u.....#....# #.).# ....#.........############# #...# #####.........# #...# . #.........# #....  # #.# #..##  #.# #.... v:j} v:j :--20.8 (1.0)v:j v:jʱ v:j s ###  ########## #.## #.........  #...  #.######## .# #.## ###...########## Q# #.# ...............####.####### #u# #####.######......#.##....# #.## ......# #......#.##....# #... ####### #....@.#.## #.#.########.##.....###.#v:jU ...................u....>. ........######.######.#....###... ####.#..........u.....#....# #.). .....#.........############# #... ######.........# # .. #.........# #... ## #.# #..#v:jG v:j֝ @--1v:j v:j v:j  # ########## #.# #.........  #..  #.######## .# #.# ####...########## Q# #.# ................####.####### #u ######.######......#.##....# #.# v:j.......# #...@..#.##....# #. ######## #......#.## #.#########.##.....###.#...................u....> .........######.######.#....###. #####.#..........u.....#....# #.) ......#.........############# # v:j#######.........# # ... #.# #..v:jv:jY%2v:jv:jw:jJ # ########## # #.........  #.  #.######## .# #. #####...########## Q# #. .................####.####### #u #######.######..@...#.##....# # ........# #......#.##....# #. ######### #......#.## #.########.##.....###....................u.. ..........######.######.#....###. .#####.#....u.....#....# # w:j.......#.........############# # ########.# #w:jw:j%3w:j w:j"w:j+6  # # #. # #.# .# ##...# Q# #.####.# ##.######.@....#.##....# #.# #......#.##....# ## #......#.##....## #.#######......#.##.....###........u #.######.######.#....### #.#####.#....u.....#....# # #.#...## ##.# #w:j`;w:j<%4w:jAw:jCw:jeD  #  #.  #.# .# #...# Q# .####.# #.######@.....#.##....# .# #......#.##....# .# #......#.##....## .#######......#.##.............u .#.######.######.#....## .#.#####.#...u.....#....# .#.#..### .#.#Qw:jL Q   tengu conjurerw:jL %5w:jfR w:jS x:jƘPara the StormcallerTengu of Vehumet ***...Health: 66/66 ========================##########Magic: 22/26 ====================----#.........AC: 7Str: 8#.########.#EV: 30 Int: 20 #######...########## Q#SH: 0Dex: 18 ...................####.#######XL: 12 Next: 85% Place: Dungeon:13 #########.######@.....#.##....#Noise: ---------  Time: 26725.8 (0.0) ..........# #......#.##....#x:jҙo) +2 rapier of the Bedazzling Bear {venom .########## #......#.##....## Throw: 4 darts (curare) .........#######......#.##.....## Quill Fly ......................*.......u.. .#..........######.######.#....## Q   tengu conjurer .#.#####.#..........u.....#....# .#.......#.........############# .#########.........# _The tengu conjurer shouts!  Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a tengu conjurer, wearing a +0 buckler (empty space bonus: 4/8)x:j͔ wc  Casting: Airstrike (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a tengu conjurer, wearing a +0 buckler (empty space bonus: 4/8)  The air twists around and strikes the tengu conjurer!x:j 7Q.x:j 'c   centaur warrior (launcher, wandering)Q   tengu conjurerx:j/ ;15 ===6.8 (1x:j x:j f _The tengu conjurer is heavily wounded.y:j=Para the StormcallerTengu of Vehumet ***...Health: 66/66 ========================##########Magic: 18/26 ================--------#.........AC: 7Str: 8#.########.#EV: 15Int: 20 #######...########## Q#SH: 0Dex: 18 ...................####.#######XL: 12 Next: 85% Place: Dungeon:13 #########.######@.....#.##....#Noise: ===------  Time: 26726.8 (0.0) ..........# #......#.##....#o) +2 rapier of the Bedazzling Bear {venom .########## #......#.##....## Throw: 4 darts (curare) .........#######.....*#.##.....## Quill Fly ..............................u.. .#..........######:j/5;49m.######.#....## c   centaur warrior (launcher, wandering) .#.#####.#..........u.....#....# Q   tengu conjurer .#.......#........c############# .#########.........#Casting: Airstrike (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a tengu conjurer, wearing a +0 buckler (moderately wounded, empty space  bonus: 6/8)y:jd c.  Aiming: Airstrike (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a tengu conjurer, wearing a +0 buckler (moderately wounded, empty space  bonus: 6/8)  The open air twists around violently and strikes the tengu conjurer!  The tengu conjurer is severely wounded.y:j: *Qc) *   battlesphere (minion, distracted)  The centaur warrior shouts!  The tengu conjurer mumbles some strange words.The tengu conjurer conjures a globe of magical energy!y:j%T)))))y:jB.....y:j_49-------7.8 (1y:j)A**y:jN _The centaur warrior shoots an arrow. The arrow hits you!z:j- ########## #.........  #.######## .# ########...########## Q# ................@...####.####### ##########.######......#.##....# #..........# #......#.##.... #.########## #......#.#########....*Q#.##.....# .....................u. ..#..........######.######.#....# ..#.#####.#.c.u.....#....# ..#.......#.#############z:jZ*..z:j2'*z:jž:c.z:jlz:j/Q.z:j5*.z:jۧ9*z:jw50=------ 30  ---8z:jz:j{:j| # #. #.# .##...# Q#.####.##.######......#.##....# ##.# #......#.##....# ##.# #....Q*#.##.... #.#......#.##...........u Q   tengu conjurer.#.######c######.#.... *   battlesphere (minion, distracted).#.#####.#...u.....#.....#.#.{:jVW.*{:j2*.{:j{:jz ******The tengu conjurer casts a spell at you.{:j!O7*.{:j-X ******)  The bolt of lightning hits you!! The battlesphere fires at you!{:jc@......{:j4+..*{:j_25---------========9{:j9C**{:jU5 _The barrage of energy hits you.|:jOT } # #. #.# .##...# Q#.####. .#.######......#.##.... .##.# #....*.#.##.... .##.# #....Q.#.##.... .#.#......#.##....#.######c######.#.#.#####.#.u.....#.#.#.Q.|:j+U 8*.|:j^\ ;*|:j] 6---------9=--------30|:j] page down [PgUp|<] page up [Esc] exit[top]:ju :jɂ ,:j :j Goodbye, Para.21046 Para the Stormcaller (level 12, 0/66 HPs)Began as a Tengu Air Elementalist on June 23, 2026.Was a Priest of Vehumet.Shot with an arrow by a centaur warrior (12 damage)... on level 13 of the Dungeon.The game lasted 00:48:37 (26718 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.17664546 platinum DECj-27 escaped with the Orb5.16465487 therodimus VSBr-27 escaped with the Orb6.16376138 DocSulfur FoNe-27 escaped with the Orb7.16227342 hulksmash1 OpSh-27 escaped with the Orb8.15136186 l1quidcrys GrFi-27 escaped with the Orb9.15099410 RavnDgHu-27 escaped with the Orb  10.14682103 thewalrus OnGl-27 escaped with the Orb  11.14482996 Krim260 DEFE-27 escaped with the Orb  :j m12.14300794 kaboissonn ReEE-27 escaped with the Orb  13.13800167 Krim260 OpSh-27 escaped with the Orb:jX:j:j[? [?25h[?0c [?1051l[?1052l[?1060l[?1061l