}i Player: Peej68 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-01-31.12:51:34.ttyrec Time: (1769863894) Sat Jan 31 12:51:34 2026 }ic [?1051l[?1052l[?1060l[?1061h}id V)0[?7h[?25l[?1c}il }io }iz Welcome, Peej68. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tengu y - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Tengu Air Elementalist}i9 }ib }i Welcome, Peej68 the Tengu. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard }i_ Lb - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mage}i ju - Forgewright Zealotm - Warper}i v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter}i 7x - Air Elementalist }i h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Air Elementalists have learned the Shock spell. Their electrical magic can harm }i= groups of foes, while their air spells assist in fighting or fleeing enemies. + - Recommended background * - Random background # - Recommended character}iY d ! - Random character % - List aptitudesSpace - Change species ? - Help}iu 4 Tab - Tengu Air Elementalist}iCq}i}iwPeej68 the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1}i6Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock}iu## ###. .##. .###. .######..♣..#####...........#♣.@.♣#...........#####..♣..######. .##}i#. .##. .### ##}ij }i6 Welcome, Peej68 the Tengu Air Elementalist.The wondrous Orb of Zot lies far below, as if waiting for you to find it.}i }io Press ? for a list of commands and other information.}iv }iv [ _Found a staircase leading out of the dungeon.}ip_[?25h[?0c  Number of times to repeat, then command key: }i6 [?25l[?1c}iI}i}ik _You must enter the number of times for the command to repeat.}i}i}i}i g #+. ##.## #...# #...#  ##...## ####..♣..#### #......@....#....♣.<.♣.....+#...........#######..♣..######...##.).##...###.##}ix }i ~ }i m 26  1.0 (1}inj }i $ _Found a spear.}i4<}i}i}iM+ #. #.## #...#  ##...## ####..♣@.#####...........# ....♣.<.♣.....+#...........######.#.##}iY,}i}iFs #+# #. ##.## #...# #... ##.@.##  ####..♣..#### #...........# .....♣.<.♣.....+##...........#######..♣..#####...## #.).# #...#}i"}ix}iތ}iM+ #.# #.# #.@.#  ##...## ###..♣..####...........#....###.).#}i}i}iC}iXM+ #.# #.# #...#  ##...## ####..♣..####....###..♣..###...##}id^}i6_}ic}iM+ #.# ##@## #...# ##...##....####..♣..####}i}i}}i}i/M+ #@# ##.###...##...#................}icB}iC}i@H}iĪK#####..'}i(}i411 }i}id M######b........# #.# #.##...##...#b   bat (asleep).♣.<.♣. _You open the door.}ic  You encounter a bat.}i#+Shock}i++8.0 (7}i/t 26  9.0 (8 _}iP4}i;9Q _There is an open door here.}i  Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}if}i^   Peej68 the Gusty  Tengu  Health: 10/10 ========================  Magic: 3/4==================------}i_   AC: 2Str: 8  EV: 26 Int: 15 #######b.  SH: 0Dex: 14 #.*****.#  XL:  1 Next:  0% Place: Dungeon:1}i_  #@# Noise: ---------  Time: 9.0 (0.0)}i_  #.# -) Nothing wielded}i_  ##.## Cast: Shock}i` a #...#}i6` \ #...# }i{` ##...##  b   bat (asleep) }i` ####..♣..####  #...........# }i` ' .....♣.<.♣.....+ }i` 9_There is an open door here.  }i` Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}i"a Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line}iBa =Aim: a bat (asleep, 100% to hit)}i6* CTRL}i }i}i1}i9Peej68 the GustyTenguHealth: 10/10 ========================Magic: 3/4==================------AC: 2Str: 8EV: 26 Int: 15#######**SH: 0Dex: 14#.*****.#XL:  1 Next:  0% Place: Dungeon:1#@#}i:Noise: ---------  Time: 9.0 (0.0)#.#-) Nothing wielded##.##Cast: Shock#...##...###...##b   bat####..♣..#####...........#.....♣.<.♣.....+}i;Casting: Shock (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}i;Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.}i).b.}iab.b....b.11 =10.0 (1.0)}i0Donfirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)  }i]nThe zap hits the bat. _The bat is moderately wounded.}iɂ   Peej68 the Gusty  Tengu  Health: 10/10 ========================  Magic: 2/4============------------  AC: 2Str: 8  EV: 11Int: 15 #######..  SH: 0Dex: 14 #.**b...#  XL:  1 Next:  0% Place: Dungeon:1 #@# Noise: =--------  Time: 10.0 (0.0) #.# -) Nothing wielded ##.## Cast: Shock #...# #...#[1}i K ##...##  b   bat ####..♣..####  #...........#  .....♣.<.♣.....+ The zap hits the bat. _The bat is moderately wounded.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)}isI  Peej68 the Gusty  Tengu  Health: 10/10 ========================  Magic: 2/4============------------  AC: 2Str: 8  EV: 11Int: 15 #######..  SH: 0Dex: 14 #..b....#  XL:  1 Next:  0% Place: Dungeon:1 #@# Noise: =--------  Time: 10.0 (0.0) #.# -) Nothing wielded ##.## Cast: Shock #...# #...# ##..}iJ.##  b   bat ####..♣..####  #...........#  .....♣.<.♣.....+ _The bat is moderately wounded.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)  You miscast Shock. Nothing appears to happen.b.}i\WR     #@# #.# ##.## #...# #...#     <Contam: 10% 1.0 (1}iP _The bat hits you but does no damage.}i   Peej68 the Gusty  Tengu  Health: 10/10 ========================  Magic: 1/4======------------------  AC: 2Str: 8  EV: 11Int: 15 Contam: 10%  #######..  SH: 0Dex: 14 #.b.....#  XL:  1 Next:  0% Place: Dungeon:1 #@# Noise: =--------  Time: 11.0 (0.0) #.# -) Nothing wielded ##.## Cast: Shock #...# #...#[1}iψ 4;13H ##...##  b   bat ####..♣..####  #...........#  .....♣.<.♣.....+ Aim: a bat (moderately wounded, 52% to hit)  You miscast Shock. Nothing appears to happen. _The bat hits you but does no damage.  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line}i<:   Peej68 the Gusty  Tengu  Health: 10/10 ========================  Magic: 1/4======------------------  AC: 2Str: 8  EV: 11Int: 15 Contam: 10%  #######..  SH: 0Dex: 14 }i0D #.†.....#  XL:  1 Next:  0% Place: Dungeon:1 #@# Noise: =--------  Time: 11.0 (0.0) #.# -) Nothing wielded ##.## Cast: Shock #...# #...# ##...##  b   bat ####..♣..####  #...........#  .....♣.<.♣.....+ _The bat hits you but does no damage.  Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the bat.  You kill the bat!   #.*.[0;10;1}i E m*...#  #@# #.# ##.## #...# #...#    <}i †..}i l12.0 (1Shock _}iL }i }i  #######...†.....#'# ##.##}i 8...#...#....♣.<.♣.##...........###}i }i$ w 26 -3}i4 [?25h[?0c}i \  Number of times to repeat, then command key: }i [?25l[?1c}i@- _You must enter the number of times for the command to repeat.}i}i}i}iF _Unknown command.}i }i B }i# }ia) }i- $ _}is. }i5 ,}i9 }iV? }i? }i3D }i'I }iQJ }iN }iS }isT 98% }ifX }i\ }iV] 76}i` }if }ijf 74}ij }in }i=o `2======2}i0s }iw }iCx 71}ib| }i2 Z }i_ }i8 Z _Your magical contamination has completely faded away.}i }i }i }i >======}in }i@ }i~ }iԤ }i }i }iݬ }i }i }iȵ }iԹ }iS }i }i }i }iX R3======}if }i/ }i }i }i }iO }iw }iE }i }i }i }i >======}i }iZ }i }is ,}i }i }i\ }i }i }i }i }i }i }i }i# }i?' }iy' }i+ }i/ }i40 P4======}i4 }i\  M######...†.....# #.# #.##...##...#.♣.<.♣. _Magic restored.}is }i }i }i= M######..†.....#'#...### #.# #.###.## ##...#.....There is an open door here.}ih}i-  _}i}i.pU#..##.@.....# #'#...### #.###.# ##.## ##...##...###...######..♣..#### }iw}ix}i|}i^D .########..##.†.....# #'#@..### #.###.# ##.## # #...##...###...#####..♣..#####...........#.....♣.<.♣.....+You see here a bat corpse.}it}iE====== _}i}it #.#.# #..# #.†.....# #'#.@.### #.###.# ##.## .# #...# ..#...# ### }i }it}i&}ixF#.# ..# #.# #..# #.†.....# #'#..@### #.###.# ##.###.# #...#...#...##### }i}i}i}iZ# .# # . #.# ########.†...@.# #'#...###.###.# ##.###.##...#......##### ##...######..♣..#####...........#}i ,}i}i?un.#.# .# #.# ..# ##.# #..# #.†....@# #'#...### #.###.# ##.###.##...#...#...##### }i|,}i}i%@M. #.# ..# #########@.#.†.....###'#...####.###.##}il,}iy}i SG...# .# .# ##.# #..# ##.# #######.@# #.†.....## #'#...### #.###.###.###.# }iY}icZ}i`}i?M##. #.# #..# ########...†.....###'#...###.#}i[,}i}iQBM##. # #@.# ##.#~~~~~P######..# P♣♣PP#.†.....## ~~...P##..#}i:f}ig,}i### #.. #.# #.# #.# ##.# #.@# ##.#~~~~~P#######..#PP♣♣P#.†.....##PP~~#'#...### ~~~.P}i#.###.# ~P~..##.###.# P♣~~.##...#... .~~P## }i+}i}i }iSsm### .P~P~#.. P~P~P#.# P~P~~~#.# PP~~~~#.##.P♣≈♣##.#PP~~♣#..#~~~≈♣P♣##.#@~~~~PPP#######..#PP♣♣PPP.#.†.....##PP~~ ##'#...####~~~.P##.###.# #~P~....##.###.# #P♣~~.####...#... ..~~P###...##### #P~PP###...##}iA  You enter the shallow water.}i?Water }i7}i  ### .P~P~ #.. P~P~P #.# P~P~~~ #.# PP~~~~ #.##.P♣≈♣ ##.#PP~~♣  #.@#~~~≈♣P♣ ##.#~~~~~PPP #######..#PP♣♣PPP. #.†.....##PP~~ # #'#...####~~~.P# #.###.# #~P~.... ##.###.# #P♣~~.### #...#... ..~~P## #...##### #P~PP# _Moving in this stuff is going to be slow.}iB>}is }i pM## .P~P~. P~P~P~P PP~~~~ #.##.P♣≈♣##@#PP~~♣  #..#~~~≈♣P♣ ##.#~~~~~PPP#######..#PP♣♣PPP..~.P#..#.~~P##}iw}isx}i5~}iM## .P~P~. P~P~P~P PP~~~~ #@##.P♣≈♣##.#PP~~♣  #..#~~~≈♣P♣##.#~~~~~PPPP~.~.#...#.# #P♣~~.#}iH,}i}idfM### .P~P~. 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PP######P~PPPP~## #P~P## ..#### #.### #.#....###..♣.....' ....###:#.#### #.# #..#########......... .######## ###.#.#}i,}i}i{M###.####P♣~~.###. PPP .......~~P## #. ~~PPP######P~PPPP~## #P~P## ..#### #.### #.#....###..♣.....' ....##}i{#:.#### #.# #@.#########.##......... .# #########.#..#}i}i}i}i&1.####P♣~~.###. PPP #.~~P## #. ~~PPP# #P~PP# PP~ ## #P~P## .. #### #.### ##.# ###.# #.. ♣.....'.# #.# }i ###.# ##:# #### #.# #.@# ## #.#######.## # #.........# # #########.# #.#}i{#.##.#..# }i}i@}i }iHqM #~P~....... ♣P~# ##.####P♣~~.###. P~PPP .......~~P## #. ~~PPP######P~PPPP~ ## #P~P## ..}iq#### #.### ##.# ....###.. ♣.....'}iqg #....#### }iq.#### #.# #..#}iq#######.## # #.........#}i9r(#..}iz}iM{}i}iL ------You pick up a parchment of Freeze and begin reading...35.8 (16.0)}i`11 ------6.8 (17}i}i }i(1_You add the spell Freeze to your library.}i;................}i-}ie[M...####~~~.P###PP ~~. #~P~.......~♣P~###.####P♣~~.###. 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P~PPP#.......~~P## #. ~~PPP######P~PP}il[PP~~P ## #P~P## ..P#### #.### ## ....###.# ♣.....' #.##...###. .#### #.# #..####.}i}iZ}i}i[}i}I##PP~~~P~#.~ PP#  ####~~~.P###PP~~~.#  #.# #~P~.......~♣P~##  #.####P♣~~.###.PP~PPP#  .~~P## #.P~~PPP#  P~PP# .#PP~~P  # #P~P## ...P }icJ #### #.### ##.#  ###.# #.@#  .....'.# #.##  }iJ###.# ##.#  #### #.# #..#  #}iJ #.#######.##   #.}iJ..#    #}iK##.#    }iJK#.#   #.#  }itKD }iU}i,V}ih}iM###..#PP♣♣PPP.P~♣..##PP~~~P~#.~~PP# ..####~~~.P###PP~~~.#  #~P~.......~♣P~## #.####P♣~~.###.PP~PPP# .......~~P## #.P~~PPP######P~PP# #.#PP~~P#}iE #P~P## #....PP~# #### #.### #####...' #.## ...###.# ##.# #.}i}io}i}i09oM ##.#~~~~~PPPP♣P~# }ij9X###..#PP♣♣PPP.P~♣PP# ..##PP~~~P~#.~~PP# ..####~~~.P###PP~~~.# }i:j #~P~.......~♣P~# #.####P♣~~.###.PP .......~~P## #.P~~PP#####P~PP# #.#PP~~P #P~P## #..@.PP~# #### #.### ###.#########.. .....'.##.## ###.}iE}iF}iO}ij ###..#PP♣♣PPP.P~♣PP# ....##PP~~~P~#.~~PP######~~~.P###PP~~~. #.# #~P~.......~♣P~#####P♣~~.###.PP~PPP .......~~P## #.P~ ######P~PP# #.#PP~~ #P~P## #....PP~### #.### ###@##### ...###.# #..# ..'}ie#.####.#.#  }i}ik}iR}i......##PP~~~P~#.~~PP## ####~~~.P###PP~~~.# ##.# #~P~.......~♣P~## #.####P♣~~.###.PP~PPP# ......~~P## #.P~~PPP#}i!/ #######P~PP# #.#PP~~P#}i=/  #P~P## #....PP~#}iX/ }iw/.#### #.### ###.##### }i/D....###.# #@.#  ♣.....'.# #.## ###.# ##.}i>0 #### #.# #..# #.#######.## #......... # #########.# }i^0# #.# #.#}im>,}i/@}i^ ####~~~.P###PP~~~. ##.# #~P~.......~♣P~#####P♣~~.###.PP~PPP# #.......~~P## #.P~~PPP# #######P~PP# #.#PP~~P# #P~P## #....PP~ .#### #.### ###.#### ....###.# #..# ♣.....'## }i....#####.# #### ..###.#.#}i}i}iS}iH}iB] ##.# #~P~.......~♣P~#####P♣~~.###.PP~PPP# #.......~~P## #.P~~PPP #######P~PP# #.#PP~~ #P~P## #....PP~ .#### #.### ###.#### ....###.# #..# ♣.....'## ....#####@# }i #### #.. ## #.#######.##...#}iu }i }i&}i#.####P♣~~.###.PP~PPP# .#.......~~P## #.P~~PPP# .#######P~PP# #.#PP~~P# .## #P~P## #....PP~# ..#### #.### ###.##### .....###.# #..# ♣.....'.# #.## .....###.#}i&#.##### #.# #@.# #.#######.## .# #......... .# #########.#}iT~# #.# }ip5#.#}iL #.#}i2 ..# }iʌA ..#}i }i}i}i .#.......~~P## #.P~######P~PP# #.#PP~~ #P~P## #....PP~ ..#### #.### ###.####...###.# #..# ♣.....'#....#####.# #### ..## #.#######@## ........# }i,w########..##.#}i}i}i }ikb######P~PP# #.#PP~~ #P~P## #....PP~ ..#### #.### ###.####...###.# #..# ♣.....'#....#####.# #### }ihlI..# .## #.#######.## .......@# ######## #  }il.# }il }is}is}ix}i #P~P## #....PP~ ..#### #.### ###.####...###.# #..# ♣.....'#....#####.# #### }i/..# .## #.#######.# ........# ######## #}iP.  }im/.#}i}i }i}iwL.#### #.### ###.####...###.# #..# ♣.....'# .....#####.# #### ..}iL## #.#######.# ........# ######## #}iL.  }i M.##}i,M}iT}i7U}i<[}i...###.# #..# ♣.....'# .....#####.# #### }i..## #.#######.# ........# }i0######## #}i-  }i/.}iG.###}i_ }i,}i4}i4 ♣.....'# .....#####.# #### ..## #.#######.# ........# ######## # ~~b..S.P.~......###### b   bat (asleep)S   ball python (constriction, asleep)}i 5 }i= u  You encounter a ball python and a bat.}iE >Shock}i`M -51.8 (15}iP k  2.8 (16 _}ioV }iaY }i }it1}io}id _There are monsters nearby!}iD.♣.....'.# #.##  Peej68 the Gusty .....###.# ##.# Tengu ..#### #.# #..# Health: 10/10 ======================== .## #.#######.## Magic: 3/4==================------ .# #.........#}i AC: 2Str: 8 .# #########.# EV: 26 }iInt: 15 ## #.# SH: 0}i=Dex: 14 }iS #.# XL:  1 Next: 10% Place: Dungeon:1 #@#}ix Noise: ---------  Time: 152.8 (0.0) }i~~b..S*.# -) Nothing wielded }iP.~.....# Cast: Shock}i ...####.# ## #.# #.# b   bat (asleep) }i>#.# S   ball python (constriction, asleep) }i]N#.# }i|_You encounter a ball python and a bat. _There are monsters nearby!}iAiming: Shock (safe; 8% risk of failure)  }iPress: ? - help, Q - select actionShift-Dir - straight line}iFAim: a ball python (asleep, 100% to hit)}i.♣.....'.# #.##  Peej68 the Gusty .....###.# ##.# Tengu ..#### #.# #..# Health: 10/10 ======================== .## #.#######.## Magic: 3/4==================------ }i.# #.........# AC: 2Str: 8 .# #########.# EV: 26 Int: 15 }i ## #.# SH: 0Dex: 14 }i8 #.# XL:  1 Next: 10% Place: Dungeon:1}i[ F #@#}i|  Noise: ---------  Time: 152.8 (0.0) ~~b.....#}i  -) Nothing wielded P.~.....#}i [ Cast: Shock }i d...####.# }i ## #.# #.#}i  b   bat (asleep) #.#}iv f S   ball python (constriction, asleep) #.#Aiming: Shock (safe; 8% risk of failure)  }i Press: ? - help, Q - select actionShift-Dir - straight line}i Aim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python!}ib #.##  ##.# #.# #..#    #.# #.# #@# }iX~~b..**.# P.~**...# .**}i ##  #.# #.# }iW#.# }i5......}iXL11 2=3.8 (1 _}i}iC}iԂ .♣.....'.# #.##  Peej68 the Gusty .....###.# ##.# Tengu ..#### #.# #..# Health: 10/10 ======================== .## #.#######.## Magic: 2/4}i ============------------ .# #.........# AC: 2Str: 8 }i0 .# #########.# EV: 11}i |Int: 15 ## #.#}i  SH: 0Dex: 14 #.#}i!  XL:  1 Next: 20% Place: Dungeon:1 #@# Noise: =--------  Time: 153.8 (0.0)}i ( ~~b****.# -) Nothing wielded P.~.....# Cast: Shock ...####.# ## #.# #.# b   bat (asleep)}i  #.# #.#}iĄ The zap hits the ball python. _You kill the ball python!Aiming: Shock (safe; 8% risk of failure)  }i Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)}i4 .♣.....'.# #.##  Peej68 the Gusty .....###.# ##.# Tengu ..#### #.# #..# Health: 10/10 ======================== .## #.#######.## Magic: 2/4============------------ .# #.........# AC: 2}i Str: 8 .# #########.# EV: 11Int: 15 ## #.# SH: 0Dex: 14 #.#}i  XL:  1 Next: 20% Place: Dungeon:1 }i #@# Noise: =--------  Time: 153.8 (0.0)}i% [ ~~†.....#}iH  -) Nothing wielded P.~.....#}if  Cast: Shock ...####.#}i y ## #.# #.# b   bat (asleep) #.# }i O#.#}i2 Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select action}iW yShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  }iw 9You kill the bat!}i; } #.##  ##.# #.# #..#   }i N #.# #.# #@# ~~*****.#}i B **}i   }i ;##  }i S#.# }i( #.# #.# }iN  Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  }iz ~The zap hits the bat.  You kill the bat!plant. The plant begins to die.  }i The plant is lightly damaged.}ifW†....P.}iol34.8 (1Shock _}iMu}ix}i`........}i}il}i}i _ 26  }i} }iM}i}i}im%1~}il+}i+}ij1}i38e _A nearby plant withers and dies.}i9}i@>}i}ii}i~}i< }i}i}iB}i}i}i }i!}i$}ia)}i)R3======}i.}i2}i2}i7}im;}i;}i?}i H,}i T======}ioW}iW}i\}i_`}i`}id}ij}ij}iSo}it}it}iSx}i}}i}}ïB}i}i}i.P4======}iӖ}i ....#####.# #### .## #.#######.# ........# ######## # }i5P~~~####.~~†.....~...#####J   endoplasm (asleep)#J#}iwj  You encounter an endoplasm.}i^ E-Shock}i874.8 (20.0)J.}i2J}iY  -}i%5.8 (21}i%}i/) _The endoplasm quivers. The endoplasm jiggles.}i}i  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   f + Spellcasting 2.0  22%  -1  }i9        }i\ b + Unarmed Combat   0.0    +1   g + Conjurations 1.3   4%  +3  }i    h + Air Magic4.0  50%  +3      }i_    }i c + Armour   0.0    +1  }i{    d + Dodging}i,2.3  11%  +1  }iJ{    e + Stealth}if2.0  13%  +1      }i }i        }i_    }ia    }i3R    }in    }i        }i_    }i }i1a    }iM_    }iha    }i_    }ia    }i_    }ia    }i_    }iT    }iThe percentage of incoming experience used to train each skill is in brown.  }iJThe species aptitude is in white.  [?] Help}iG[=] set a skill target  }i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets}i̚1844 e * Stealth   2.0  2}iU 245583 e - Stealth   2.0   }i -0-2020-20}iw 8 e + Stealth 2.0  20%In manual mode, experience is spread evenly across all activated skills. auto|manual}i a - Fighting 0.0  b - Unarmed Combat 0.0  c - Armour 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptions}iACost Cost  1.0  3.6  0.8  1.2  3.0  0.8  2.5  2.5 The relative cost of raising each skill is in cyan. training|cost}i ] Stealth By training Stealth, you can make it less likely that monsters will notice you if they are asleep or otherwise unalert, and increase your chances of monsters losing track of you after you leave their vision. Note that more powerful monsters tend to be more suspicious and observant. Stealth skill, along with the weapon skill for your equipped weapon, also governs the likelihood of doing a great amount of damage when attacking a distracted or helpless creature, as well as the amount of extra damage dealt.}i7   Skill  Level Cost  Apt Skill  Level Cost  Apt a - Fighting0.0   1.0   0   f + Spellcasting 2.0   3.6  -1             }i8  b - Unarmed Combat 0.0   0.8  +1   g + Conjurations 1.3   1.2  +3        h + Air Magic 4.0   3.0  +3            c - Armour0.0   0.8  +1       d + Dodging 2.3   2.5  +1       e + Stealth 2.0   2.5  +1  }i8                     }ip9 @                        }i9 @                        }i|: F            The relative cost of raising each skill is in cyan.  [?] Help[a-z] skill descriptions  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets}i35 hTargetTarget--  --  --  --  --  --  --  --  current training targets, if any.cost|targets }irain rain   20%   20% 20% }iRH   20% 20% }io  }ipercentage of incoming experience used to train each skill is in brown. }iGtrainingtargets }i!}iCost Cost  1.0  3.6  0.8  1.2  3.0  0.8  2.5  2.5 relative cost of raising each skill is in cyan.] training|cost!}ihTargetTarget--  --  --  --  --  --  --  --  current training targets, if any.cost|targets"}irain rain   20%   20% 20%   20% 20% percentage of incoming experience used to train each skill is in brown.trainingtargets"}i^Cost Cost  1.0  3.6  0.8  1.2  3.0  0.8  2.5  2.5 relative cost of raising each skill is in cyan.] training|cost'}iQ! Dodging The Dodging skill will affect your chance of dodging an attack, be it melee, ranged or magical. Certain types of attack cannot be dodged, however, such as enchantments (which must be resisted with willpower) and explosions. With your current stats and equipment, training 1 level of this skill would increase your EV by 0.6.(}iqza  Skill  Level Cost  Apt Skill  Level Cost  Apt a - Fighting(}iz 0.0   1.0   0   f + Spellcasting 2.0   3.6  -1        (}iz      b - Unarmed Combat 0.0   0.8  +1   g + Conjurations 1.3   1.2  +3  (}iz- (}i{     h + Air Magic 4.0   3.0  +3      (}i<{^    (}i]{ c - Armour 0.0   0.8  +1  (}iz{/      d + Dodging 2.3   2.5  +1  (}i{{    e + Stealth(}i{2.0   2.5  +1  (}i{        (}i{n    (}i |_    (}i)|a    (}i|                    (}i|a    (}i|_    (}i|        (}i}n    (}i9}_    (}iU}a    (}i}        (}i}OThe relative cost of raising each skill is in cyan.  [?] Help[a-z] skill descriptions  (}i/~[/] auto|manual mode [*] useful|all skills [!] training|cost|targets3}ij1 Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. 3}iBy pressing its letter, you can cycle if and how a skill is trained:- deselected Skill will not be trained.+ selected Skill will be trained.  * focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. 3}iThis shortcut is useful when you want to train only one skill. Training can be done in two modes, which are toggled with the / key.  3}i( - automatic: Skills are weighted based on your use of them.  - manual: Experience is spread evenly across all activated skills. In training target mode you can set skill training targets: target skill levels at which training of the skill will be automaticall3}i<y disabled. How fast you train a skill is governed by the following factors:  - aptitude: Shown white in the Apt column. Hig3}i`fher numbers mean that less experience is needed to advance a skill. Depends on species.3}i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 2.0   3.6  -1               b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 1.3   1.2  +3       h + Air Magic4.0   3.0  +3            c - Armour   0.0   0.8 3}i\  +1      d + Dodging 2.3   2.5  +1      e + Stealth 2.0   2.5  +1                                                         3}i i                                  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets4}i )+++ e - Stealth   2.0In automatic mode, skills are trained as you use them. auto|manual6}i --- e + Stealth 2.0manual mode, experience is spread evenly across all activated skills.auto|manual9}i d * Dodging   2.39}i o d - Dodging   2.3:}iv = a + Fighting 0.0;}iVC;}i:L;}i:S.....###.# ##.#Peej68 the Gusty ..#### #.# #..#Tengu .## #.#######.##Health: 10/10 ======================== .# #.........#Magic: 4/4======================== .# #########.#AC: 2Str: 8 ###.#EV: 26 Int: 15#.#SH: 0Dex: 14~~~####.#XL:  1 Next: 30% Place: Dungeon:1~~†....@#Noise: ---------  Time: 175.8 (0.0)~.~.....#-) Nothing wielded...####.#Cast: Shock## #.##.##.#[;}iTImJ   endoplasm#J##.#You kill the bat!The zap hits the plant. The plant begins to die. _The plant is lightly damaged. _A nearby plant withers and dies.You encounter an endoplasm. _The endoplasm quivers. The endoplasm jiggles.;}i [;}iW^;}i?b;}i-e;}i?tEquip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ;}i ;}i.....###.# ##.#Peej68 the Gusty ..#### #.# #..#Tengu .## #.#######.##Health: 10/10 ======================== .# #.........#Magic: 4/4======================== .# #########.#AC: 2Str: 8 ###.#EV: 26 Int: 15#.#SH: 0Dex: 14~~~####.#XL:  1 Next: 30% Place: Dungeon:1~~†....@#Noise: ---------  Time: 175.8 (0.0)~.~.....#-) Nothing wielded...####.#Cast: Shock## #.##.##.#[;}iImJ   endoplasm#J##.#You kill the bat!The zap hits the plant. The plant begins to die. _The plant is lightly damaged. _A nearby plant withers and dies.You encounter an endoplasm. _The endoplasm quivers. The endoplasm jiggles.;}iThe zap hits the plant. The plant begins to die. _The plant is lightly damaged. _A nearby plant withers and dies.  You encounter an endoplasm. _The endoplasm quivers. The endoplasm jiggles.  Okay, then.;}iu;}iJ;}i'. _=}i=}i=}ib=}iN _There are no items here.>}iz>}iz Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 11% 2  b - SwiftnessAir12% 3c - FreezeIce22%1  d - AirstrikeAir38% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?}i.....###.# ##.#Peej68 the Gusty ..#### #.# #..#Tengu .## #.#######.##Health: 10/10 ======================== .# #.........#Magic: 4/4======================== .# #########.#AC: 2Str: 8 ###.#EV: 26 Int: 15#.#SH: 0Dex: 14~~~####.#XL:  1 Next: 30% Place: Dungeon:1~~†....@#Noise: ---------  Time: 175.8 (0.0)~.~.....#-) Nothing wielded...####.#Cast: Shock## #.##.##.[40?}iim#J   endoplasm#J##.# _The plant is lightly damaged. _A nearby plant withers and dies.You encounter an endoplasm. _The endoplasm quivers. The endoplasm jiggles. _Okay, then. _There are no items here.  Okay, then. _?}i:   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting0.0   1.0   0   f + Spellcasting 2.0   3.6  -1           b - Unarmed Combat   0.0   0.8  +1   g + Conjurations 1.3   1.2  +3      h + Air Magic4.0   3.0  +3           c - Armour   0.0   0.8  +1  [?}i; 37m     d - Dodging   2.3   2.5  +1      e + Stealth2.0   2.5  +1                                                               [?}i< 34m               The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets@}i@ a * Fighting   0.0A}io a - Fighting   0.0B}i e * Stealth   2.0B}i` B}i7a i e - Stealth   2.0D}ie  g * Conjurations   1.3D}i ? p g - Conjurations   1.3J}ivJ}iYwJ}iJ}i#.....###.# ##.#Peej68 the Gusty ..#### #.# #..#Tengu .## #.#######.##Health: 10/10 ======================== J}iZ.# #.........#Magic: 4/4======================== .# #########.#AC: 2J}iStr: 8 ###.#EV: 26 Int: 15#.#SH: 0Dex: 14~~~####.#XL:  1 Next: 30% Place: Dungeon:1~~†....@#Noise: ---------  Time: 175.8 (0.0)~.~.....#-) Nothing wielded...####.#Cast: Shock## #.##.##.#J   endoplasm#J#J}i#.# _A nearby plant withers and dies.You encounter an endoplasm. _The endoplasm quivers. The endoplasm jiggles. _Okay, then. _There are no items here. _Okay, then.J}iJ}iv;L}iv .....###.# ##.# Peej68 the Gusty ..#### #.# #..# Tengu .## #.#######.## Health: 10/10 ======================== .# #.........# Magic: 3/4==================------ L}iw .# #########.# AC: 2Str: 8 ## #.# EV: 26 Int: 15 #.# SH: 0Dex: 14L}iw  ~~~####.# XL:  1 Next: 30% Place: Dungeon:1 ~~†....@# Noise: ---------  Time: 175.8 (0.0) ~.~....*# -) Nothing wielded ...####*# Cast: ShockL}iw x ## #*# L}ix #*# #*# J   endoplasm L}i?x #J# #.# _There are no items here. L}idx _Okay, then.Aiming: Shock (safe; 8% risk of failure)  L}ix Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (97% to hit)L}i;6}.....###.# ##.#Peej68 the Gusty ..#### #.# #..#Tengu .## #.#######.##Health: 10/10 ======================== .# #.........#Magic: 3/4==================------ .# #########.#AC: 2L}in7Str: 8 ###.#EV: 26 Int: 15#.#SH: 0Dex: 14~~~####.#XL:  1 Next: 30% Place: Dungeon:1~~†....@#Noise: ---------  Time: 175.8 (0.0)~.~....*#-) Nothing wielded...####*#Cast: Shock## #*##*##*#J   endoplasmL}i48#*##*#Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.  The endoplasm is severely wounded.L}iK&J.L}i<.....L}iA11 =6.8 (1 _L}i^L}iM}i,q.....###.# ##.# Peej68 the Gusty ..#### #.# #..# Tengu .## #.#######.## Health: 10/10 ======================== .# #.........# Magic: 2/4============------------ .# #########.# AC: 2Str: 8 ## #.# EV: 11Int: 15 #.# SH: 0Dex: 14 ~~~####.# XL:  1 Next: 30% Place: Dungeon:1 M}i ~~†....@# Noise: =--------  Time: 176.8 (0.0) ~.~....*# -) Nothing wielded ...####*# Cast: Shock ## #*# #*# #J# J   endoplasm #.# #.#The zap hits the endoplasm. M}i_The endoplasm is severely wounded.Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)M}i X.....###.# ##.# Peej68 the Gusty ..#### #.# #..# Tengu .## #.#######.## Health: 10/10 ======================== .# #.........# Magic: 2/4============------------ .# #########.# AC: 2Str: 8 ## #.# EV: 11Int: 15 #.# SH: 0Dex: 14 ~~~####.# XL:  1 Next: 30% Place: Dungeon:1M}i  ~~†....@# Noise: =--------  Time: 176.8 (0.0) ~.~.....# -) Nothing wielded ...####.# Cast: Shock ## #.# #.# #.# J   endoplasm #.# #.#M}ii Aiming: Shock (safe; 8% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 97% to hit)  The zap hits the endoplasm.  You kill the endoplasm!M}iR  ##.# #.# #..#    #.# #.#   *# *# ## #* #*# #*#M}i  #*# #*# M}il| L.......M}i l47.8 (1Shock _M}i M}i[ N}i.N}iN}iN}i7N}i]_ 26  N}iN}ilN}iN}i%N}ifN}iN}iN}iN}i-N}iN}i,N}iN}i0N}iN}iRN}iN}iN}iN}iN}i<N}i-N}iJ N}i R3======N}i N}iuN}iN}iN}iYN}iN}iZN}i#N}i$N}i'N}i+N}in,>======N}i0N}i4N}i5N}i<9N}iInN}iKN}iZQN}iQN}iVN}iO[N}i[N}i_N}idN}i(eN}i6iN}inN}iIo:4======N}ioN}igsN}i♣..#### #.# #..# #.#######.## ).# #.........#.# #########.## # #.# #.~ #.##~~~####.#.~~†.....#.~.~...@.##...####.#### #.# N}iBZ#.# #.# #.# #.# .#N}iGN}iN}i|N}iAI .♣..#### #.# #..#.## #.#.## .).# #..#.# #.# #.## ## #.# #.~ #.##~~~####.##.~~†.....#.~.~..@..##...####.#N}iI W ### #.# #.# #.# #.# #.# .#N}iP N}iQ N}i^X N}i( 4.♣..#### #.# #..# #...## #.#.## #.).# #.# #...# #.# ##.## ### #.# #.~♣ #.# ##~~~####.##.~~†.....#.~.~.@...#.##...####.# ### #.# N}i  #.#  #.#  #.#  #.#  .#N}i[ N}i N}i N}i) S#..♣..#### #.# #..# ##...## #.#.##  #.).# #.#  #...# #.#  ##.## ### #.# #.~♣ #.# ##~~~####.#.##.~~†.....#.~.~@....##.##...####.#N}i) o ###. #.##. #.#.. #.### #.#  #.#  .#N}i]1 N}i1 >======N}i7 N}i #..♣..#### #.# #..#  ##...## #.#.## #.).# #.# #...# #.# ##.## ### #.# #.~♣# #.# ##~~~####.#N}i *#.##.~~†.....##....~.@.....##.##...####.# ###.# #.# #.# #.# ..# #.# ### #.#  #.# N}i @ .#N}i A  You enter the shallow water.N}it ?Water N}iF N}iR   ##...## #.#######.# #.).# ........# .#########.# ###  #.~♣# #.###~~~####.##.##.~~†........~.~.....##.##..@####.# ###.# #.# . _Moving in this stuff is going to be slow.N}i   #.).# ........# .#########.# ###  #.~♣###~~~####.##.##.~~†.....##....~.~.....#N}i ##.##...####.# ###@#  .#N}i N}i= N}i@ N}i .#########.# ###  #.~♣###~~~####.##.~~†.....#....~.~.....#.##...#### ###.#  #..N}i #.####. #. #N}if ,N}i N}id b #.# ###  #.~♣###~~~####.##.~~†........~.~.....#.##...#### ###.# N}id #.##..#.####. #.#N}i{l N}il N}ir N}i]  ##.## ### #.# #.~♣# #.# ##~~~####.# #.##.~~†.....# #....~.~.....# ##.##...####.##.###.# #.#N}i{  #.##.# #.# #.@.# #.#N}i  #.#### #.# #. #.# #N}i s. .# #N}iP N}ig N}i[ N}inF  ##.## ### #.# #.~♣# #.## ##~~~####.# #.##.~~†.....# #....~.~.....#N}iF  ##.##...####.# #.###.# #.# #.##.# #.#N}iG  #@..# #.# #.#### #.# #.# #.# #.# .# #.N}i"G (#N}iO N}i P N}iU N}i  #.~♣# #.## ##~~~####.# #.##.~~†.....# #....~.~.....# ##.##...####.# #.###.# #.# #.##.# #.# ##...# #.##### #.# #.# .# #.N}i 2 # N}i ,N}i N}i'# ##~~~####.# #.##.~~†.....# #....~.~.....# ##.##...####.# #.###.# #.# #.##.# #.# ##...# #.##### #.# #.# .# #.  ## N}ij.,N}i3N}i# #.##.~~†.....# #....~.~.....## ##.##...####.##. #.###.# #.##.# #.##.# #.#.g# ##...# #.##.###.#### #.##.#.## #.# .# #..#  ##.# .#.#..N}iGg   goblin (asleep)#.##N}i  You encounter a goblin. It is wielding a +0 dagger.N}iE-ShockN}i/1211.4 (33.6)N}i  -2.4 (34 _N}iN}iP}iC #.##.~~†.....#  Peej68 the Gusty #....~.~.....#  Tengu P}iu^# ##.##...####.#  Health: 10/10 ======================== #. #.###.# #.#  Magic: 3/4P}iT==================------ P}i#.# #.##.# #.#  AC: 2Str: 8 P}i.g# ##...# #.#  EV: 26 Int: 15 P}i#*###.#### #.#  SH: 0Dex: 14 P}i7#*#.## #.#  XL:  1 Next: 40% Place: Dungeon:1 P}iV#@## .#  Noise: ---------  Time: 212.4 (0.0) P}io#..# -) Nothing wieldedP}iT  ##.# Cast: Shock .# .# .. g   goblin (asleep) #. ## You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter a goblin. It is wielding a +0 dagger.P}iAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineP}ia #.##.~~†.....#  Peej68 the Gusty #....~.~.....#  Tengu # ##.##...####.#  Health: 10/10 ======================== #. #.###.# #.#  Magic: 3/4==================------ #.# #.##.# #.#  AC: 2Str: 8 .)# ##...# #.#  EV: 26 Int: 15 #.###.#### #.#  SH: 0Dex: 14 #.#.## #.#  XL:  1 Next: 40% Place: Dungeon:1 #@## .#  Noise: ---------  Time: 212.4 (0.0) #..# -) }iVbmNothing wielded ##.# Cast: Shock .# .# .. g   goblin (asleep) #. ##  _You encounter a goblin. It is wielding a +0 dagger.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the goblin.  You kill the goblin! †.....#  ~.....#  # .  #. #.###.# #.#  #.#  #.#  .*# ##...# #.#  #* #.#  #*#.}ibh33m## #.#  #@## .#  #..# ##.# .# .# .. #. ## P}iY:)..P}i[~11 5=3.4 (1Shock _P}iP}iP}i  #.##.~~†.....#  Peej68 the Gusty #....~.~.....#  Tengu # ##.##...####.#  Health: 10/10 ======================== #. #.###.# #.#  Magic: 2/4============------------ #.# #.##.# #.#  AC: 2Str: 8 .)# ##...# #.#  EV: 11Int: 15 P}i #.###.#### #.#  SH: 0Dex: 14 #.#.## #.#  XL:  1 Next: 50% Place: Dungeon:1 #@## .#  Noise: =--------  Time: 213.4 (0.0) #..# -) Nothing wielded ##.# Cast: Shock .# .# ..  #.  ##  P}i|   The zap hits the goblin. _You kill the goblin!Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineR}iFR}i4#.##.~~†.....#Peej68 the Gusty#....~.~.....#Tengu# ##.##...####.#Health: 10/10 ========================#. #.###.# #.#Magic: 3/4==================------#.# #.##.# #.#AC: 2Str: 8.)# ##...# #.#EV: 11Int: 15#.###.#### #.#SH: 0Dex: 14#.#.## #.#XL:  1 Next: 50% Place: Dungeon:1#@##.#Noise: =--------  Time: 213.4 (0.0)#..#-) Nothing wielded##.#R}i"[11;38HCast: Shock.#.#..#.##The zap hits the goblin. _You kill the goblin!Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineR}i :Okay, then.R}iR}iaR}i. _S}i|  #.##.~~†.....#  Peej68 the Gusty #....~.~.....#  Tengu # ##.##...####.#  Health: 10/10 ======================== #. #.###.# #.#  Magic: 2/4============------------ #.# #.##.# #.#  AC: 2Str: 8 .)# ##...# #.#  EV: 11Int: 15 #.###.#### #.#  SH: 0Dex: 14 #.#.## #.#  XL:  1 Next: 50% Place: Dungeon:1 #@## .#  Noise: =--------  Time: 213.4 (0.0) #..#S}iq [40m -) Nothing wielded ##.# Cast: Shock .# .# ..  #.  ##    Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineT}i.T}i70That beam is likely to hit you. Continue anyway? Y - Yes  N - NoU}iU}i U}id#.##.~~†.....#Peej68 the Gusty#....~.~.....#Tengu# ##.##...####.#Health: 10/10 ========================#. #.###.# #.#Magic: 3/4==================------#.# #.##.# #.#AC: 2Str: 8.)# ##...# #.#EV: 11Int: 15#.###.#### #.#SH: 0Dex: 14#.#.## #.#XL:  1 Next: 50% Place: Dungeon:1#@##.#Noise: =--------  Time: 213.4 (0.0)#..#-) Nothing wielded##.#U}i [11;38HCast: Shock.#.#..#.##Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.U}i U}ih%U}i+U}iz-. _W}i%9.~......W}ipV......W}iW}iW}iW}iҮf 26  _W}iW}i@W}iƷW}i{W}ilW}iW}i(W}iW}i>======W}iW}i;W}iW}iW}iaW}iW}iW}iW}ieW}iW}iAW}iW}ik W}i* W}i W}i% W}i W}in P4======W}i W}i{ W}i!| V # ##~~~####.#W}ia| X #.##.~~†.....#W}i| 9 #....~.~.....#W}i| Y # ##.##...####.#W}i} y #. #.###.# #.#W}iI} #.# #.##.# #.#W}i} .)# ##...# #.###.#### #.#.## #.#W}i} #.##.# #..#W}io~ ##.#  .# .#W}i~ h ..#.W}i )##W}iv W}i W}i W}iS  #.~♣# #.# # ##~~~####.# #.##.~~†.....# #....~.~.....# # ##.##...####.# #.#.# #.##.# #.##.# #.##.)## ##...# #.###.#### #.#.## #.##.##.# #..###.#  .# .# ...W}i W}i8 W}i W}id ##.## ### #.### #.~♣# #.#.. # ##~~~####.##. #.##.~~†.....# #. #....~.~.....# #. ##.##...####.# #. #.#.###.# #.# #.#.# #.##.# #.##.@## ##...# #.##.#.###.#### #.##.##.#.## #.##. ##.##.##. #..##. ##.##. .##. .# ..W}ih W}ih W}in W}iCq F _Okay, then.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight lineW}iq j _Okay, then.  Things that are here:W}i(  #...# #########.# ##.## #### #.# ## #.~♣# #.# .. # ##~~~####.# #. #.##.~~†.....# #. #....~.~.....# #. ##.##...####.# W}i #.##.#.###.# #.# #.#@# #.##.# #.# #.)## ##...# #.# #.#.###.#### #.# #.##.#.##W}i .##. ##.## .##. #..##. ##.##.#. .#  W}i <a +0 dagger; a goblin corpseW}i W}iY E====== _W}iM W}iS #.).# #.........# #...# #########.# ##.## #### #.# ## #.~♣# #.# .. # ##~~~####.# #. #.##.~~†.....# #. #....~.~.....# #. ##.##...####.# #.##@#.###.# #.# W}iS #.#.###.##.# #.# #.)## ##...# #.# #.#.###.#### #.##.##.#.#.##. ##.## .#W}iS y#. #..##. ##W}iS ,.# W}i[ W}i \ W}ia W}i M##...## #.#######.##.).# ## #.........# #...# .. #########.# ##.## #. #### #.# ## #. #.~♣# #.# .. #. ##~~~####.# W}ie #. #.##.~~†.....# #. #....~.~.....# #. ##@##...####.# #.##.#.###.# #.# #.#.###.##.# #.# #.)## ##...#.#.###.#### #.##.##.#.#.##. ##.## .##. #.W}i u.##. ##.#W}i W}iH W}i W}i7 2####..♣..#### #.# #..##...## #.#######.## #.).# ####.........# #...# ..##########.###.## #.# #### #.#W}i?;  ## #.# #.~♣# #.# .. #.###~~~####.# #. #.##.~~†.....# #. #@...~.~.....# #. ##.##...####.# #.##.#.###.# #.# #.#.###.##.# #.# #.)## ##...# #.# #.#.###.#### #.# #.##.#.###.# #. ##.##.# #. ..#W}i7@ W}i@ W}iGF W}i M##...........#######..♣..#### #.# #..##...## #.#######.##).# ####...........# ..###########.## ### ## #.# #.~♣# .. #.###~~~####W}i~ ##.~~†.....~.~.... ##.##...####.##.#.###.# #.##.#W}i ,W}iȶ W}i[# 4MW}i% I.....♣.<.♣.....'W}ij% + #.##W}i% ##...........##W}i' #W}i#( a####..♣..#### #.# #..W}i( >##...## #.#######.##W}i) V).# ####........W}i) D...# ..###########.## ### ## #.# #.~♣# .#~~~####W}i. ##.~~†.....~.~....#. ##.##...####.#.#.##W}i3 W}i_4 W}i: W}i' eM #...........###......♣.<.♣.....' #.####...........#######..♣..#### #.# #..##...## #.#######.##).# #####...........# ..###########.## ### W}i ~## #@# #.~♣# .#~~~######.~~†#. #....~.~.....##.#W}i W}i W}i W}iM###..♣..#### #.### ###.### #...........###......♣.<.♣.....' #.####...........#######..♣..#### #.# #..##...## #.#######.##).#.#####...........#....###########.## W}iv### ## #.# #.~♣# .#~~~#####. #.##.~~†.....#.#W}iTW}iW}i W}i7iM ##...## #P~P## #....PP###..♣..#### #.### ###.### #...........###......♣.<.♣.....' #.####...........#######..♣..#### #.# #..##...## #.#######.##W}i$).#.#####...........#...@###########.#####.# #### ## #.# #.~♣# .. #.###~~~####.#W}iߎW}iLW}iW}iS ##...## #P~P## #.... ####..♣..#### #.### ###. #.###.# #..# .....♣.<.♣.....'.# #.## ##.###.# ##.#W}iO ####..♣..#### #.# #..# ##...## #.#.## #.).#.#####.# #...#..@.##.# ##.#####.# #### #.# ## #.# #.~♣# #.# .. #.###~~~####.# #. W}iM#.##.~~†.....# #. #....~.~.....# #. ##.##...####.#  #.##.#.###.# #.#  #.#.###.##.# #.#W}iW}i[W}iW}iC X}i3 ##...## #P~P## #.... ####..♣..#### #.### ###. #.###.# #..# .....♣.<.♣.....'.# #.## ##.###.# ##.# ####..♣..#### #.# #..#X}i!4 ##...## #.#.## #.).#.#####.# #...#.@..##.# ##.#####.# #### #.# ## #.# #.~♣# #.#X}i4  .. #.###~~~####.# #. #.##.~~†.....# #. #....~.~.....# #. ##.##...####.# #.##.X}i4#.###.# #.#  #.#.###.##.# #.#X}i\>X}i>X}iDX}iV ##...## #P~P## # ####..♣..#### #.### ###. #.###.# #.. .....♣.<.♣.....'.# #. ##.###.# ##.# ####..♣..#### #.# #..# ##...### #.#.## #.).#.#####X}iȫ4.# #...#@...##.# ##.#####.# #### #.# ## #.# #.~♣# #.#  .. #.###~~~####.# X}i v #. #.##.~~†.....#  #. #....~.~.....#  #. ##.##...####.# X}i8| #.##.#.###.# #.# X}is #.#.###.##.# #.#X}i^X}iɴX}iX}i"0##...## #P~P## #.####..♣..#### #.### ###.##.###.# #..#.....♣.<.♣.....'.# #.###.###.# ##.# ####..♣..#### #.# #..# ##...### #.#.## #.).#.#####.X}i"# #...#.@..##.# ##.#####.# #### #.# ## #.# #.~♣# #.# X}i*,X}i5/X}i##...## #P~P## #....P####..♣..#### #.### ###.##.###.# #..# .....♣.<.♣.....'.# #.## ##.###.# ##.# ####..♣..#### #.# #..# ##...### #.#.## X}ie#.).#.#####.# #...#..@.##.# ##.#####.# #### #.# ## #.# #.~♣# #.# .. #.##. #.#X}i#. #..#. ##.X}i̓q#.##.# X}i5X}iX}i]X}it####..♣..#### #.### ###.####...........###.# #..# .....♣.<.♣.....'.# #.## ##...........###.# ##.# X}i##..♣..#### #.# #..#  ##...### #.#######.## .).#.#####.........# #...#....##########.# ##.#####@# #### #.#  ## #.# #.~♣# #.# .. #.###~~~####.# X}iYO#. #.##.~~†.....##. #....~.~#. ##.##...####.##.##.#.###.# #.##.#.###.X}ii#.)## ##..X}i X}iyX}iX}i"z ...........###.# #..# .....♣.<.♣.....'###...........#####.#  ####..♣..#### . ##...### #.#######.# #.).#.#####.........# ..#....###########.#####.# ####  ## #@# #.~♣#.. #.###~~~####X}iz.~~†.....##.#.###.#### #.#X}i,X}iX}i8) .....♣.<.♣.....'###...........#####.#  ####..♣..#### . ##...### #.#######.# #.).#.#####.........# ..#....##########X}i#.#####.# ####  ## #.# #.~♣#.. #@###~~~####.~~†.......~.~#X}i0.#X}i%l#.##.#.## #.#X}iX}ibX}iX}img ##...........#####.#  ####..♣..#### . ##...### #.#######.# #.).#.#####.........# ..#....###########.#####.# ####  ## #.# #.~♣#.. #.###~~~###X}igS#.~~†.......~.~.#.##...####.#.##X}ihj#. ##.##.#X}i .Z}iva6You encounter a ball python. Z}ia_Found 9 gold pieces.  Aiming: Shock (safe; 7% risk of failure)  Z}iaPress: ? - help, Q - select actionShift-Dir - straight lineZ}iaFAim: a ball python (asleep, 100% to hit)Z}i G8 #.)## ##...# #.#  Peej68 the Gusty #.#.###.#### #.#  Tengu Z}iUG#.##.#.## #.#  Health: 10/10 ======================== #.###.## .#  Magic: 3/4==================------ Z}iG#.# #..#  AC: 2Str: 8 Z}iG#.# ##.#  EV: 26 Int: 15 Z}iG#.# .#.#  SH: 0Dex: 14 Z}iG #.#.# .#  XL:  1 Next: 50% Place: Dungeon:1 Z}i+H#@.# ..  Noise: ---------  Time: 257.4 (0.0) #$.......##.  -) Nothing wieldedZ}iI #####..#.# ##  Cast: Shock #.#...#  #.##.##  ... ..  S   ball python (constriction, asleep) ##. ##  .Shift-Dir - straight lineZ}iIAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is heavily wounded.The ball python hisses angrily.  The zap hits the ball python.Z}i9O #.)##  #.#  #.#. #.#  #.##.#.## #.#  Z}i~O#.###.## .#  #.# #..#  #.# ##.#  Z}iO#.# .#.#  #.#.# .#  Z}iO#@.# ..  Z}iP *..##.  *#.# ## Z}i>Pr #.#* Z}icPi#.##*Z}iP ... .* ##.  Z}iP. Z}i!.....  Aim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  The ball python is heavily wounded.The ball python hisses angrily.zap hits the ball python.  You kill the ball python!Z}i~11 6=8.4 (1Shock _Z}iZ}i_[}iI".#..##..###.....[}i#[}ik([}i]-[}i1_ 26  [}i3[}i9[}id9[}i>>[}iB,[}i>G[}i*L[}iyL[}iP[}iU[}iU[}i.Z[}i_[}i%`[}i%e[}iij[}ij[}ico[}iit[}it[}ix[}i6~[}i~[}i[}if4======[}i[[}i #.###.####.#.## #.##  #.. ###..# #.###..###..#$...@...######..#.# ## #.#...# ##.#..[}i[}i6[}i][}ik #.#.###.#### #.# #.##.#.## #.# #.###.## .# #.# #..# #.# ##.# #.##.#.# #.#.# .# #.###..###.. #$..@....##. #####..#.# ## #.#...# #.##.## ... ... ##. ### .#  ..[}iel[}il[}iq[}i^ #.#.###.#### #. #.##.#.## #. #.###.## . #.# #..# #.# ##.# #.##.#.## #.#.# .# #.###..###.. #$.@.....##. #####..#.# ## #.#...# #.##.## ... ... ##. ### .# ..[}i,[}i[}iC  #.#.###.#### # #.##.#.## # #.###.##  #.# #..#### #.# ##.#.. #.##.#.# #. #.#.# .# #.###..###.. #$@......##. #####..#.# ## #.#...# #.##.##  ... ... [}i{D  ##. ###  .#  ..[}i L T======[}iQ [}i޳ - #.#.###.####  #.##.#.##  #.###.## #.# #..# #### #.# ##.# ..# #.##.#.# #.# #.#.# .# #.###..###.. #@.......##. #####..#.# ## #.#...# #.##.[}i/ .##  ... ...  ##. ###  .#  ..[}i" [}ia [}ia [}i [}i ;11 [}i [}i+ e M)## ##....###.####.#.####.# #.# #.#### #.# #.#.# #.#.# .####..###.........##. #####..#.# ###.#...#The zap hits the ball python. _You now have 9 gold pieces.[}i3 [}io3 _ 26  [}i8 [}iz M#.###.##)## ##....###.####.#.####.# #.# #.######### #.# #.......#.# #.#.# .####..###.........##. #####..#.# ##..[}iE [}i ,[}iL M#.#.##.###.##)## ##....###.####.#.####.# #.# #.######### #.# #.......#.########.# #.#.# .####..###.#........##.#[}i [}il [}i1 [}iv  #.##.#.###.# #.#.###.##.# #.)## ##...# #.#.###.#### #.##.#.## #.###.## #.# #..#.[}i w 0# #.# ##.#.# #.##.#.#.#.# #.#.# .#[}iw  #.###..###.. #........##. ###[}ix ##..#.# ##  #.#...#  #.##.## [}iUx  ... ...  ##. ###[}ix [}i~ [}i [}i [}i b #.##.#.###.# #.#.###.##.# #.)## ##...# #.#.###.#### #.##.#.## #.###.## #.# #..##.# #.# ##.#.# #.##.#.##.#.# #.#.# .# #.###..###.. #........##. #####..#.# ##  #.#...# [}iY  #.##.##  ... ...  ##. ###[}i ,[}i! [}iX O #.##.#.###. #.#.###.##. #.)## ##... #.#.###. #.##.#.## #.###.## #.# #..##.# #.# ##.#.# #.##.#.##.#.# #.#.# .# #.###..###..  #........##.  #####..#.# ##  #.#...#  #.##.##  ... ...  ##. ###[}iI` ,[}iAd [}i J #.##.#.### #.#.###.## #.)## ## #.#.###. #.##.#.## #.###.## #.# #..##.# #.# ##.#.# #.##.#.##.#.# #.#.# .# #.###..###..  #........##.  #####..#.# ##  #.#...#  #.##.##  ... ...  ##. ###[}i ,[}iw [}ii:  #.##.#. #.#.###. #.)## ## #.#.###. #.##.#.## #.###.## #.# #..##.# #.# ##.#.# #.##.#.#.###.#.# #.#.# .# #.###..###..  #........##. [}i:  #####..#.# ##  #.#...#  #.##.##  ... ...  ##. ###[}iA [}i-B [}iG [}ih  #.##.#. #.#.###. #.)## ## #.#.###. #.##.#. #.###.### #.# #..#.####.# #.# ##.#.# #.##.#.#.###.#.# #.#.# .## #.###..###..  #........##. #####..#.#  #.#...#  #.##.##  ... ...  ##. ### [}iٰ ,[}i [}i #.##.#.## #.#.###.. #.)## #. #.#.####. #.##.#.#. #.###. #. #.# #..#.####.# #.# ##.#.# #.##.#.#..###.#.# #.#.# . #. #.###..###.. #........##### #####..#.# #.#...# #.##.## ... ... ##. [}i![}i![}i&[}i| #.##.# ##. #.#. ..# #.)##  #.# #.#. #.# #.##.# #.# #.###. #.# #.# # #.####.# #.# ## #.# #.##.# #..###.#.# #.#.#  #.# #.###..###[}i ..# #........ #### #####..#.# #.#... #.##. ...  ##. [}i}[}i4[}i6E ##..#..#)## ##.###.#. #.####.##########.............# #.##.#..###@#######.#  #.# #.###..###........#[}iD.#[}i [}i9 [}i\}i6R ..#)## ##.###.#. #.####.###########..............# #.##.#..###.#######.#  #@# #.###..###..............##..########..##..\}i;,\}iI@\}iO ##.###.#. #.####.##########.............# #.##.###.#######.# ##..###.# #.###..###..............##..########..# ##.#...\}i0\}i\}iݲ\}ii" #.# #.#. #.# #.##. #.# #.### #.# #.# # #.####.### #.#  #........# #.##. #..###.#######.# #.#.##..###.# #.###..\}i_-a.# #........#..##### #####..#. # #.# #.##. ...  ##.  .#  ..\}i7 #.# #.#. #.# #.## #.# #. #.# #.#  #.####.## #.# \}i #.......# #.## #..###.#######.# #.#.#..###.# #.###...# #.....\}ie#..##### #####..# #. #.## #.## ...  ##. \}i%q .#  ..\}i֍\}is\}i\}i+ #.# #.#.. #.# #..> #.# #.#. #.# #.# #.####.# #.# #......# #. #..###.#.# #.#.####..###.# #.###...# #......####..##### #####.. #.. #.# #.. #.#.h ...##. ##. h   jackal (asleep)#.\}i< ... \}i1f  You encounter a jackal.\}i[E-Shock\}iX 90.4 (32.0)  Found a scroll labelled XITOUT TOEJEUCS.\}i~  -1.4 (33\}i]\}i5; _Found a stone staircase leading down.]}i]  #.# #.# Peej68 the Gusty .. #.# #.# Tengu .> #.# #.# Health: 10/10 ======================== #. #.# #.# Magic: 3/4==================------ #.####.######### #.# AC: 2Str: 8 #..............# #.# EV: 26 Int: 15 #..###.#######.# #.# SH: 0Dex: 14 .####..###.# #.###.. XL:  1 Next: 60% Place: Dungeon:1 .......@...# #...... Noise: ---------  Time: 291.4 (0.0) .####.*##### #####..]}i^  -) Nothing wielded #.*#.# Cast: Shock #.*#.# #.h... ##.##. h   jackal (asleep) #.. ...Found a scroll labelled XITOUT TOEJEUCS. _Found a stone staircase leading down.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)]}iw #.##.# Peej68 the Gusty.. #.##.# Tengu.> #.##.# Health: 10/10 ========================#. #.##.# Magic: 3/4==================------]}i #.####.######### #.# AC: 2Str: 8#..............# #.# EV: 26 Int: 15#..###.#######.# #.# SH: 0Dex: 14]}i \.####..###.# #.###.. XL:  1 Next: 60% Place: Dungeon:1.......@...# #...... Noise: ---------  Time: 291.4 (0.0).####.*##### #####.. -) Nothing wielded#.*#.# Cast: Shock#.*#.##.*...##*##. h   jackal#.....Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action]}iA Shift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is moderately wounded.]}iɝ Lh?]}iR 6h.]}i )..]}i+ A11 =2.4 (1 _]}i ]}i ^}igz #.# #.# Peej68 the Gusty .. #.# #.# Tengu^}ih{C .> #.# #.# Health: 10/10 ======================== #. #.# #.# Magic: 2/4============------------ #.####.######### #.# AC: 2Str: 8 #..............# #.# EV: 11Int: 15 #..###.#######.# #.# SH: 0Dex: 14 ^}i|.####..###.# #.###.. XL:  1 Next: 60% Place: Dungeon:1 .......@...# #...... Noise: =--------  Time: 292.4 (0.0) .####.*##### #####.. -) Nothing wielded #.h#.# Cast: Shock #..#.# #.?... ##.##. h   jackal #.. ...The zap hits the jackal. _The jackal is moderately wounded.^}iC}|Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (moderately wounded, 60% to hit)^}iD #.##.# Peej68 the Gusty.. #.##.# Tengu.> #.##.# Health: 10/10 ========================#. #.##.# Magic: 2/4============------------^}iHD #.####.######### #.# AC: 2Str: 8#..............# #.# EV: 11Int: 15#..###.#######.# #.# SH: 0^}iD 0Dex: 14.####..###.# #.###.. XL:  1 Next: 60% Place: Dungeon:1.......@...# #...... Noise: =--------  Time: 292.4 (0.0).####.*##### #####.. -) Nothing wielded#.*#.# Cast: Shock#*.^}iD )#.##**...##.##. h   jackal#.^}iE E....^}i9E Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action^}i:F Shift-Dir - straight lineAim: a jackal (moderately wounded, 60% to hit)  The zap hits the jackal.  The jackal is heavily wounded.^}i 8h.^}i2 U..?^}i 23.4 (1 _^}i" ^}i _}iĶ #.# #.# Peej68 the Gusty .. #.# #.# Tengu .> #.# #.# Health: 10/10 ======================== #. #.# #.# Magic: 1/4======------------------ #.####.######### #.# AC: 2Str: 8 #..............# #.# EV: 11Int: 15 #..###.#######.# #.# SH: 0Dex: 14 .####..###.# #.###.. XL:  1 Next: 60% Place: Dungeon:1 .......@...# #...... Noise: =--------  Time: 293.4 (0.0) .####.h##### #####..[_}i40m -) Nothing wielded #..#.# Cast: Shock #..#.# #.?... ##.##. h   jackal #.. ...The zap hits the jackal. _The jackal is heavily wounded.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (heavily wounded, 60% to hit)_}iF e @h#`}ii@**##`}ig#.##.# Peej68 the Gusty.. #.##.# Tengu.> #.##.# Health: 10/10 ========================#. #.#`}ix#.# Magic: 1/4======------------------#.####.######### #.# AC: 2Str: 8`}i##..............# #.# EV: 11Int: 15#..###.#######.# #.# SH: 0Dex: 14.####..###.# #.###.. XL:  1 Next: 60% Place: Dungeon:1`}iH.......@**.# #...... Noise: =--------  Time: 293.4 (0.0).####.h##### #####.. -) Nothing wielded#..#.# Cast: Shock#..#.#`}il#.?...##.`}i##. h   jackal#....`}iF.The zap hits the jackal. `}i:_The jackal is heavily wounded.`}i׻Aiming: Shock (safe; 7% risk of failure)  `}iPress: ? - help, Q - select actionShift-Dir - straight line`}i?K9..`}iEO_9/10 ---4.4 (1`}i;V`}iY# _The jackal bites you.a}ifn#.# #.#... #.# #.#.> #.# #.##. #.# #.# #.####.# #.# #..............# #.##..###.#.# #.#..####..###.# #.###..#...# #.......####.h##### #####..##.. #.#.#.. #.##.##. ##. #. .#.. .a}io2h.a}iya}icz}10/10=== 26  a}iz5a}ia}iքW _The jackal completely misses you.a}iͽ †You barely miss the jackal. You claw the jackal.a}ik (a}i {11 86Shocka}i a}i/ J _You kill the jackal!b}i* #.# #.#. Peej68 the Gusty .. #.# #.## Tengu .> #.# #.## Health: 10/10 ======================== #. #.# #.#  Magic: 0/4------------------------ #.####.######### #.#  AC: 2Str: 8 #..............# #.## EV: 11Int: 15 #..###.#######.# #.#. SH: 0Dex: 14 .####..###.# #.###..# XL:  1 Next: 80% Place: Dungeon:1 .......†@..# #....... Noise: =--------  Time: 296.4 (0.0) .####..##### #####..# -) Nothing wielded #..#.#. Cast: Shock b}i+#..#.## #.?...  ##.##.   #..#  ....   You barely miss the jackal. You claw the jackal. _You kill the jackal!Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineb}i=u b}i>w That beam is likely to hit you. Continue anyway? Y - Yes  N - Noc}iȷ c}i c}i #.##.#. Peej68 the Gusty.. #.##.## Tengu.> #.##.## Health: 10/10 ========================#. #.##.# Magic: 1/4======------------------c}i@ N#.####.######### #.# AC: 2Str: 8#..............# #.## EV: 11Int: 15#..###.#######.# #.#. SH: 0Dex: 14c}i .####..###.# #.###..# XL:  1 Next: 80% Place: Dungeon:1.......†@..# #....... Noise: =--------  Time: 296.4 (0.0).####..##### #####..# -) Nothing wielded#..#.#. Cast: Shock#..c}i S#.###.?...##.c}i )##.#..#..c}i U..You barely miss the jackal. You claw the jackal. c}i, _You kill the jackal!Aiming: Shock (safe; 7% risk of failure)  c}iM Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.c}in c}i c}i# c}i c}i . _c}i\ c}i}a c}if c}i%j _You kill the jackal!Aiming: Shock (safe; 7% risk of failure)  c}iUj Press: ? - help, Q - select action  Shift-Dir - straight line c}iwj w_Okay, then.Unknown command.d}id}id}i 26  _d}i ======d}ix Xd}i9y d}iէ 2======d}i d}i d}i d}i d}iR d}i d}i 7======d}i d}i d}i d}iI d}i d}i4 d}i: d}iM d}i d}ii d}i# d}i$ d}i+ d}iT3 d}i4 d}iE` 3======d}id d}iNe d}ij d}iUq d}iq d}iXx d}i| d}i.} d}i@ d}iW d}ig T======d}i d}i d}i d}ik d}iޢ d}iܧ d}i d}i d}i d}iϹ d}i- d}i d}i@ d}i d}i d}i d}iJ d}iL d}i d}i P4======d}i! d}iQ % #.# #.# .. #.# #. .> #.# #. #. #.# #.# #.####.# #.# #...# #. #..###.#.# #.# .####..###.# #.###.. .@...# # .####..##### #####.. #.. #.#d}iRR  #.. #. #.? ... ##. ##. #. . .. d}iZ ,d}iZa d}i   #.# #. .. #.# #. .> #.# #. #. #.# #. #.####.# #. #....# #. #..###.#.# #.#.####..###.# #.####†...# ##.####..##### ##### #..# #. #..# #. #.?.  ##.# ## #.# ..#  You see here a jackal corpse.d}i; 5 _d}i d}iDk  ..>#.####.#########.............###.########.####..###.# #.##......†.....#.####.@#####d}ik #### #..# #.#d}i2w ,d}i{ d}i ( X>#.d}i<( ####.#########.............###.########.####..###.# #.##d}i( i#.......†...#...#.####..######### #.@# ?.d}i$) .#.#h## #.#.#..# #h   jackal (asleep)#?d}i7 f  You encounter a jackal.d}iA E-Shockd}iL 1328.4 (32.0)d}ig ======  -9.4 (33d}il d}iYp h _Found a scroll labelled XITOUT TOEJEUCS.f}i  .> #.# #. Peej68 the Gusty #. #.# #. Tengu #.####.######### #. Health: 10/10 ======================== #..............# #. Magic: 3/4==================------ #..###.#######.# #. AC: 2Str: 8 #.####..###.# #.###. EV: 26 Int: 15 #.......†...# #..... SH: 0Dex: 14 #.####..##### #####. XL:  1 Next: 80% Place: Dungeon:1 #.@# #. Noise: ---------  Time: 329.4 (0.0) #.*# #. }i #0m-) Nothing wielded #.?* .. Cast: Shock ##.#h ## #.#.#  ..# #  h   jackal (asleep) #.# #?#You encounter a jackal. _Found a scroll labelled XITOUT TOEJEUCS.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)f}i/U.> #.##. Peej68 the Gusty#. #.##. Tengu#.####.######### #. Health: 10/10 ========================#..............# #. Magic: 3/4==================------#..###.#######.# #. AC: 2Str: 8#.####..###.# #.###. EV: 26 Int: 15#.......†...# #..... SH: 0Dex: 14f}iU#.####..##### #####. XL:  1 Next: 80% Place: Dungeon:1#.@##. Noise: ---------  Time: 329.4 (0.0)#.*##. -) Nothing wielded#.?*.. Cast: Shock##.#*###.#*#..# #h   jackal#.#f}iV#?#Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is moderately wounded.f}iPh.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a jackal (asleep, 100% to hit)  The zap hits the jackal.  The jackal is moderately wounded.The jackal barks!f}i,*hf}ind..h 2 jackalsf}i,h11 ====30.4 (1f}if}iW _You encounter a jackal.g}iŎy .> #.# #. Peej68 the Gusty #. #.# #. Tengu #.####.######### #. Health: 10/10 ======================== #..............# #. Magic: 2/4============------------ #..###.#######.# #. AC: 2Str: 8 #.####..###.# #.###. EV: 11Int: 15 #.......†...# #..... SH: 0Dex: 14 #.####..##### #####. XL:  1 Next: 80% Place: Dungeon:1 g}iӐp#.@# #. Noise: ====-----  Time: 330.4 (0.0) #.*# #. -) Nothing wielded #.?h .. Cast: Shock ##.#h ## #.#.#  ..# #  hh 2 jackals #.# #?#The jackal is moderately wounded.The jackal barks! _You encounter a jackal.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineg}iP  .> #.# #. Peej68 the Gusty #. #.# #. Tengu #.####.######### #. Health: 10/10 ======================== #..............# #. Magic: 2/4============------------ #..###.#######.# #. AC: 2Str: 8 #.####..###.# #.###. EV: 11Int: 15 #.......†...# #..... SH: 0Dex: 14 #.####..##### #####. XL:  1 Next: 80% Place: Dungeon:1 #.@# #. Noise: ====-----  Time: 330.4 (0.0) #..# #. -) }iP 37mNothing wielded #.?† .. Cast: Shock ##.#h ## #.#.#  ..# #  hh 2 jackals #.# #?# _You encounter a jackal.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap misses the jackal. The zap hits the jackal.  You kill the jackal!g}izW " g}iW .> #.#  #. #.#    g}iW '    g}iX \  ...#  g}i0X y  #.@#  g}iZX #.*#  #.?*  g}iX ##.#*  #.#.# ..# #h   jackal g}iX #.# #?# g}i Kh.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap misses the jackal. The zap hits the jackal.  You kill the jackal!  The zap misses the jackal.g}i '.g}i g}it .> #.##. Peej68 the Gusty#. #.##. Tengu#.####.######### #. Health: 10/10 ========================#..............# #. Magic: 2/4============------------#..###.#######.# #. AC: 2Str: 8#.####..###.# #.###. EV: 11Int: 15#.......†...# #..... SH: 0Dex: 14#.####..##### #####. XL:  1 Next: 100% Place: Dungeon:1#.@##. Noise: =--------  }i mTime: 331.4 (1.0)#..##. -) Nothing wielded#.?h.. Cast: Shock##.#.###.#.#..# #h   jackal#.##?#Aiming: Shock (safe; 7% risk of failure)  g}i PPress: ? - help, Q - select actionShift-Dir - straight lineThe zap misses the jackal. The zap hits the jackal.  You kill the jackal! _The zap misses the jackal.g}i z ---You have reached level 2!g}i /  --more--i}ii i}ij g5/153/62 0% i}is Ajackali}iu 4 _j}i5 .> #.# #. Peej68 the Gusty #. #.# #. Tengu #.####.######### #. Health: 15/15 ======================== #..............# #. Magic: 2/6========---------------- j}iJ6-#..###.#######.# #. AC: 2Str: 8 #.####..###.# #.###. EV: 11Int: 15 #.......†...# #..... SH: 0j}io65Dex: 14 #.####..##### #####. XL:  2 Next:  0% Place: Dungeon:1j}i6 #.@# #. Noise: =--------  Time: 331.4 (0.0)j}i6 #.*# #. -) Nothing wielded j}i6$#.?h .. Cast: Shock ##.#. ##j}i?7 #.#.#  ..# #  h   jackal #.# #?#You kill the jackal! j}i_7l_The zap misses the jackal. _You have reached level 2!j}i7Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linej}il .> #.##. Peej68 the Gusty#. #.##. Tengu#.####.######### #. Health: 15/15 ========================#..............# #. Magic: 2/6========----------------#..###.#######.# #. AC: 2Str: 8#.####..###.# #.###. EV: 11Int: 15#.......†...# #..... SH: 0Dex: 14#.####..##### #####. XL:  2 Next:  0% Place: Dungeon:1#.@##. Noise: =--------  Time:j}il  331.4 (0.0)#.*##. -) Nothing wielded#.?*.. Cast: Shock##.#*###.#.#..# #h   jackal#.##?#You kill the jackal! _The zap misses the jackal. _You have reached level 2!Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linej}i* *h† _The zap misses the jackal. _You have reached level 2!Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap hits the jackal but does no damage. x2j}i2 .j}i4 22.4 (1 _j}i; j}i= k}ic .> #.# #. Peej68 the Gusty #. #.# #. Tengu #.####.######### #. Health: 15/15 ======================== k}i=d#..............# #. Magic: 1/6====-------------------- #..###.#######.# #. AC: 2Str: 8 #.####..###.# #.###. EV: 11Int: 15 #.......†...# #..... SH: 0Dex: 14 #.####..##### #####. XL:  2 Next:  0% Place: Dungeon:1 #.@# #. Noise: =--------  Time: 332.4 (0.0) #.h# #. -) Nothing wielded k}id`#*?† .. Cast: Shock ##.#. ## #.#.#  ..# #  h   jackal k}iKe#.# #?#Press: ? - help, Q - select actionShift-Dir - straight line _The zap hits the jackal but does no damage. x2  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linek}i.> #.##. Peej68 the Gusty#. #.##. Tengu#.####.######### #. Health: 15/15 ========================#..............# #. Magic: 1/6====--------------------#..###.#######.# #. AC: 2Str: 8#.####..###.# #.###. EV: 11Int: 15#.......†...# #..... SH: 0Dex: 14k}ii#.####..##### #####. XL:  2 Next:  0% Place: Dungeon:1#.@##. Noise: =--------  Time: 332.4 (0.0)#.*##. -) Nothing wielded#*?†.. Cast: Shock##.#.###.#.#..# #h   jackalk}i#.##?#Press: ? - help, Q - select actionk}iShift-Dir - straight lineThe zap hits the jackal.  The jackal is heavily wounded.The zap hits the jackal but does no damage.  The jackal is heavily wounded.k}iAh.k}i+3.4 (1k}i6k}iۖ  Shift-Dir - straight line  The zap hits the jackal.  The jackal is heavily wounded.The zap hits the jackal but does no damage.  The jackal is heavily wounded. _The jackal barely misses you. The jackal misses you.l}izz .> #.# #. Peej68 the Gusty #. #.# #. Tengu #.####.######### #. Health: 15/15 ======================== #..............# #. Magic: 0/6------------------------ #..###.#######.# #. AC: 2Str: 8 #.####..###.# #.###. EV: 11Int: 15 l}i@{#.......†...# #..... SH: 0Dex: 14 #.####..##### #####. XL:  2 Next:  0% Place: Dungeon:1 #.@# #. Noise: =--------  Time: 333.4 (0.0) l}ib|X#.h# #. -) Nothing wielded #*?† .. Cast: Shock ##.#. ## #.#.#  ..# #  h   jackal #.#l}i| #?#The zap hits the jackal but does no damage.  l}i|The jackal is heavily wounded. _The jackal barely misses you. The jackal misses you.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionl}i}7Shift-Dir - straight linel}i4 .> #.# #. Peej68 the Gusty #. #.# #. Tengu #.####.######### #. Health: 15/15 ======================== #..............# #. Magic: 0/6------------------------ #..###.#######.# #. AC: 2Str: 8 #.####..###.# #.###. EV: 11l}iRInt: 15 #.......†...# #..... SH: 0Dex: 14 #.####..##### #####. XL:  2 Next:  0% Place: Dungeon:1 l}iu#.@# #. Noise: =--------  Time: 333.4 (0.0) l}i#.†# #. -) Nothing wielded l}i+#.?† .. Cast: Shock ##.#. ## l}iA#.#.#  ..# #  h   jackal l}i2#.# #?#l}iY _The jackal barely misses you. The jackal misses you.l}iz}Aiming: Shock (safe; 7% risk of failure)  l}iPress: ? - help, Q - select actionShift-Dir - straight linel}iqThe zap hits the jackal.  You kill the jackal!l}ig  .> #.#  #. #.#          ...#    #.@#  #.*#  #*?†  ##.#.  #.#.# ..# # #.# #?# l}i†.84.4 (1Shock _l}i m}i s.†..m}i) m}i u 26  m}iu m}i@ 3-5m}i R-m}i m}iG yAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap hits the jackal. m}i _You kill the jackal! _Key pressed, stopping explore.m}i6 4m}i= m}iA n}in}iU  n}i2n}in}ij| _n}in}in}i$n}ic,n}i,L1====n}i5n}ix=n}ie>n}iEn}iR,n}i]n}i*gn}ign}ipn}i)xn}i7~====n}i1n}i,n}iBn}in}iBn}i,n}in}il2====n}ifn}i*,n}i3n}i<,n}iBn}iKn}iLn}iTn}i_n}i_<====n}ihn}iq,n}iwn}iPn}i0n}ïn}ian}i<n}in}iWn}in}i;nn}iV3====n}i=n}in}in}in}icn}i<====n}in}i ,n}idn}in}ikn}i2n}i`;n}i<n}iDn}iLn}isn}ia|,n}in}in}iZn}iAP4====n}i{n}iѢ,n}in}ib,n}in}idBn}iR====n}iBn}in}i,n}in}i ,n}in}in}i\n}i n}i',n}i/n}i?n}iAP5====n}i?Ln}i2W,n}i\n}i6l,n}i|nn}i<Bn}i n}i====n}iBn}iDn}iin}i2n}in}i Xn}iB N6====n}i n}i G #.####.#########.............###.########.### #.##......†.....####..######## #..# ?†.#.#.#.####..n}i n}i  ####.#########.............###.########.### #.##......†.....####..######## #..# †###†.#.#.### #.#. ##.#You see here a jackal corpse.n}i n}ia  _n}i n}iD 1n}iB 091.4 (56.0)n}iJL 611 2.4 (57n}i_ n}iv e _c - a scroll labelled XITOUT TOEJEUCSo}i5e.†o}i<o}iD8 .............###.########.### #.##......†.....####..######## #..# †###.†..##@#.### #.#.# ..# ###..o}i,==== 26  o}i4 ###.########.### #.##......†.....####..######## #..# †####..†.#.##.#.###  ........# #.#####.# ..#o}i)$,o}iE*o}ih #.### #.##......†.....####..######## #..# #.†####..†..#.####.#### .......@# #.#####.#  #?#.#o}iO,o}iCo}i{......†.....####..######## #..# #.†###.†..#.####.#### ........# #.#####@#  #?..#......# ###o}io}i~j####..######## #..# †###.†..#.####.#### ........# #.#####.# ........#.###.#......# ##.#.# #o}i0o}io}imo}io}i;11 o}io}i~  #..# †###.†..#.####.### ........# #.#####.# # #.#.###.........#.###.#.... ..#.##.##.#.# #.##. _c - 2 scrolls labelled XITOUT TOEJEUCS (gained 1)o}io}iY_ 26  o}io}i_|#..# #.##.†### #.##..†.# .##.#.# ##.#.#####.#.# .........#.# .#.#####.#.# #.#.###.#.#.#.###.#.#..... ..#.##.###.#.# ##.#..#.#####..o}iZo}iɅo}io}i#.†####.##..†.# ... ##.#.# ##. #.#####.#.#  .#........#.# .#.#####.#.# ##  #.#.###....#.........##.#@###.#. #.........r...#.##.##..####.#.# #.#..#.####o}ir   rat (asleep)#.. o}i*c  You encounter a rat.o}i4>Shocko}i3400.4 (8.0)o}ij  1.4 (9 _o}io}i7p}i@  #.†### #.## Peej68 the Gusty #..†.# ...  Tengu ##.#.# ##.  Health: 15/15 ======================== #.#####.#.# .# Magic: 5/6====================---- ........#.# .. AC: 2Str: 8p}iA  #.#####.#.# ##  EV: 26 Int: 15 #.#.###....  SH: 0Dex: 14p}i?A  #.........#  XL:  2 Next:  8% Place: Dungeon:1p}i\A  #.#@###.#.  Noise: ---------  Time: 401.4 (0.0)p}iA  #**........  -) Nothing wielded r**.#.##.##..  Cast: Shock ####.#.# #  #.#..p}iA , #.####p}i B  r   rat (asleep) #..p}i&B  _c - 2 scrolls labelled XITOUT TOEJEUCS (gained 1) p}i@B 0_You encounter a rat.p}i\B Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionp}iuB ^Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)q}i=#.†####.## Peej68 the Gusty#..†.#... Tengu##.#.###. Health: 15/15 ========================#.#####.#.#.# Magic: 5/6====================----........#.#.. AC: 2Str: 8#.#####.#.# ##EV: 26 Int: 15#.#.###....SH: 0Dex: 14#.........#XL:  2 Next:  8% Place: Dungeon:1#.#@###.#.Noise: ---------  Time: 401.4 (0.0)#**........-) Nothing wielded***.#.q}iCg##.##..Cast: Shock####.#.# ##.#..#.####r   rat#..Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is moderately wounded.q}i3P.rPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  The zap hits the rat.  The rat is moderately wounded.The rat squeaks loudly....11 ===2.4 (1 _q}i8: #.†### #.## Peej68 the Gusty #..†.# ...  Tengu ##.#.# ##.  Health: 15/15 ======================== #.#####.#.# .# Magic: 4/6================-------- ........#.# .. AC: 2Str: 8 #.#####.#.# ##  EV: 11Int: 15 q}i:#.#.###....  SH: 0Dex: 14 #.........#  XL:  2 Next:  8% Place: Dungeon:1 #.#@###.#.  Noise: ===------  Time: 402.4 (0.0) q}i;#**........  -) Nothing wielded .r*.#.##.##..  Cast: Shock ####.#.# #  #.#.. #.#### r   rat #..The rat is moderately wounded. _The rat squeaks loudly.  q}i<qAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (moderately wounded, 68% to hit)q}i< #.†####.## Peej68 the Gusty#..†.#... Tengu##.#.###. Health: 15/15 ========================#.#####.#.#.# Magic: 4/6================--------........#.#.. AC: 2Str: 8#.#####.#.# ##EV: 11Int: 15#.#.###....SH: 0Dex: 14#.........#XL:  2 Next:  8% Place: Dungeon:1#.#@###.#.Noise: ===------  Time: 402.4 (0.0)#**........-) Nothing wielded***.#.}i@ 40m##.##..Cast: Shock####.#.# ##.#..#.####r   rat#..Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (moderately wounded, 68% to hit)  The zap hits the rat.  The rat is severely wounded.q}iq A.rq}iZ ....--3.4 (1 _r}i #.†### #.## Peej68 the Gusty #..†.# ...  Tengu ##.#.# ##.  Health: 15/15 ======================== #.#####.#.# .# Magic: 3/6============------------ ........#.# .. AC: 2Str: 8 #.#####.#.# ##  EV: 11Int: 15 #.#.###....  SH: 0Dex: 14 #.........#  XL:  2 Next:  8% Place: Dungeon:1 #.#@###.#.  Noise: =--------  Time: 403.4r}i"k (0.0) #**........  -) Nothing wielded ..r.#.##.##..  Cast: Shock ####.#.# #  #.#.. #.#### r   rat #..The zap hits the rat. _The rat is severely wounded.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (severely wounded, 68% to hit)r}io~ #.†### #.## Peej68 the Gusty #..†.# ...  Tengu ##.#.# ##.  Health: 15/15 ======================== #.#####.#.# .# Magic: 3/6============------------ ........#.# .. AC: 2Str: 8r}iB #.#####.#.# ##  EV: 11Int: 15 #.#.###....  SH: 0Dex: 14 #.........#  XL:  2 Next:  8% Place: Dungeon:1 #.#@###.#.  Noise: =--------  Time: 403.4 (0.0) #..........  -) Nothing wielded ..†.#.##.##..  Cast: Shock r}i####.#.# #  #.#.. #.#### r   rat #..r}iXAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (severely wounded, 68% to hit)  The zap hits the rat.  You kill the rat!r}i؆ #.†###  #..†.# ...  ##.#.# ##.  .#.#  .#.#   ##     r}i{>   #**  ***    #.#..  r}i?#.. r}iH....†r}iO'm124.4 (1Shock _r}i.r}i0s}iNY........s}iOs}i|Us}i(\s}iSa_ 26  s}ias}i/hs}ihs}ils}iqs}i rs}ivs}iQ|s}i|s}i.s}is}i[s}i8s}is}iSs}is}ics}iɭP4====s}is}i2s}is}is}ij,s}is}i*s}ijs}i9s}ias}i<====s}is}ia,s}is}iks}is}ihs}is}iHs}i s}is}is}irs}is}is}i s}i&s}i'P5====s}i,s}i1,s}i;7s}i<s}i<s}iBs}iGs}iGs}i-Ms}i2Ss}iS5====s}iXs}i^,s}ids}ijs}iVks}ios}iu,s}is{s}iϊBs}is}iTs}is}id6====s}ims}iG#..†.# ... .##.#.# ##. #.#####.#.#  .#........#.# .. #.#####.#.# ##  #.#.###.... #.........# #.#.###.#.#.#...@..........†.#.##.######.#.# #  #.#..#.#####.. s}iL ,s}is}iw#..†.# ... .##.#.# ##. ##.#####.#.# .# ..#.# .. #.#####.#.# ###.#.#.###.....#.........# #.#.###.#.#.#.......†.#.##.##...#####.#.# .# .#.#.. ..#.####...#.. ....#####s}iS,s}is}i9#..†.# ... .##.#.# .####. ##.#####.#.# ....# .#.# ..# # .. #.#####.#.# ..###.##.#.###..... #.........# #.#.###.#.#..##.......†.#.##.##...#####.#.##.# ..#.#..... ##.####...#.. .....######s}is}is}i`s}i^ #..†.# ... ... ##.#.# #.## ##. ##.#####.#.# #... .# .#.# #..# # .. #.#####.#.# #..###.# #.#.###..... #.........# #.#.###.#.#..##.......†.#.##.##...#####.#.##.# ..#.#..... .###.####... ##.. .....######s}iMg s}ig <====s}ixn s}i m#..†.# ... ... ##.#.# #.## ##. ### #.#####.#.# #... .# .#.# #..# # .. #.#####.#.# #..###.# #.#.###..... .#.........# .?.s}i #.#.###.#.#..##.......†.#.##.##...#####.#.##.# ..#.#..... ...##.####.....###.. .......########s}i- s}i s}i s}i/R b#..†.# ... ... ##.#.# #.## ##. ###  #.#####.#.# #... .#  .#.# #..# # ..  #.#####.#.# #..###.#####.#.###..... ...#.........# ..?. #.#.###.#.#..###.#.......†.#.##.##...####.####.#.##.#!....... #.#......#.####.....###.. .......#########s}iV ,s}i] s}iR  #.#.# #.####. ####.###.. .#  ........#.# #..# # ..#.#####.#.# #..###.####  #.#.###..........s}i ........#...?. #.###.#.#..###..................†.#.##.##@..####.####.#.##.#!....... #.#.........####.s}i C#.#s}i #s}i s}i s}i s}i9 #.#####.#.# #... .#  ........#.# #..# # .. #.#####.#.# #..###.####  #.#.###.......... #.........#...?.s}i:  #.#.###.#.#..###. #...................†.#.##.##...####. ####.#.##.#@........ #.#.........####. #.####  #.. ......... ########### s}i: s}iOJ ,s}iJ s}i T Q11 s}i9[ s}i   ##.#.# #.## ##. ####.#####.#.# #... .#  ........#.# #..# # ..#.#####.#.# #..###.#### #.#.###..........s}iB #.........#...?. #.#.###.#.#..###.  #................ s}ii ...†.#.##.##@..####. s}i |####.#.##.#......... #.#....s}i ##.#.####.....##s}i #.. .........########### _g - 2 potions of magic (gained 1)s}iE s}i _ 26  s}i s}i> #..†.# ... ...  ##.#.# #.## ## ##. ### #.#####.#.# #... .# .# ........#.# #..# .# .. #.#####.#.# #..###.######.#.###..........##.........#...?. #.#.###.#.#..###.# #.........@..........†.#.##.##...####.#####.#.##.#......... s}ig? 5#.#....##.#.####.....###.. .........###########s}iH s}iZI s}iP s}i L#.†### #.##.## #..†.# ... ...  ##.#.# #.## ## ##. ### .#####.#.# #... .# .# .......#.# #..# .# .. .#####.#.# #..###.##### #.#.###..........#.#.........#...?....#.#.###.#.#@.###.#  #.....................†.#.##.##...####.######.#.##.#.........#.#....###.#.####.....###.. .........###########s}i ,s}i s}iz: s}i; #..# #.#...# #.†### #.##.## #..†.# ... ...  ##.#.# #.## ### ##. ### #####.#.# #... ..# .# .....#.# #..# #.# .. #####.#.# #..###.##### #.#.###..........##.........#.@.?....?#.#.###.#.#..###.# #..................  ...†.#.##.##...####.######.#.##.#.........#.#.........####.#.####.....###.. .........}i< =m###########s}iE ,s}iM s}i #..# #.#...# #.†### s}iQ #.##.## #..†.# ... ... ##.#.# #.###### ##. ### .#.# #... ..# .# #.# #..# #.# .. .#.# #..###.##### #.#.###.#..##.s}i #..@?....?.#.#.###.#.#..###.#..##.................. ...†.#.##.##...####.## #.####.....#s}i |##.. .. s}i s}i s}i s}i=Y#..# #.#...#  #.†### #.##.##  #..†.# ... ...  ##.#.# #.###### ##. ### .#.# #... ..# .# #.# #..# #.# .. .#.# #..###.##### #.#.###.#..##.#...@....?.#.#.###.#.#..###.#..##.................. †.#.##.##...####.##.#.#.##.#......... ##.#.........s}i>####.#.####.....###.. ......... s}i%H,s}iJOs}i5XQ11 s}i^s}i/ #..# #.#...# #.†### #.##.## #..†.# ... ... ##.#.# #.###### ##. ### .#.# #... ..# .# #.# #..# #.# .. .#.# #..###.##### ##.#.###.#..##.#..?.  #.#.###.#.#..###.#..##.................. #†.#.##.##...####.##.#.#.##.#.......... #  #.#.........####.##.####.....## .##.. . ?# s}i-e_c - 3 scrolls labelled XITOUT TOEJEUCS (gained 1)s}is}iR_ 26  s}is}iP?d..# #.#...# .†### #.##.## ..†.# ... ... s}i?C.#.# #.###### ##. ### .#.# #... ..# .# #s}i?k#.# #..# #.# ...#.#.# #..###.##### .# #.#.###.s}i?F#..# #.s}i?d#..?. s}i@#.#.###.#.#..###.#..# s}i&@#...................# †.#.##.##...####.##.s}iD@+#s}i'B.#.##.#.......... # #.#.####.# #.####.....## #.# #.. . .?# t}it}iE t}i*t}ix# #.#...# †### #.##.## †.# ....... .#.# #.###### ##.#.### .#.# #... ..# .#.# t}ix #.# #..# #.# ...# .#.# #..###.#####..# .#.###.#..# .#..?. t}iFy:.#.###.#.#..###.#..# .............# t}ijy.#.##.##...####.##.# t}iy.#.##.#.......... .# .#.####.#t}iy ## 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#.#...#####.##.####### >..............###### ##.#@###. ..# #.#. #.# #... # #..###.#####..####.##.u}i 072.4 (11.0)u}i u}i ,3.4 (12u}i u}id ; _Found a stone staircase leading down.v}i&........v}iZv}iDM#.######### #.# # ..........# #.##.#######.# #.#.# .### ####..###... ..........##. ### #####..#.#.##v}iIE #.#...# ####.##.####### >......@.......##########.#.#######. ..# #.# # #..# #.# #...#.#.v}iE*......v}i?Nv}iNv}iTv}ijM . #.######### #.# # ..........# #.##.#.# ######.# #.#.# .#### ####..###.... ..........##.# ### #####..#.#.## #.#...# ####.##@####### >..............##########.#.####### # #... ..# #.#.##.#..v}iN1.# #.###.## .# .# #.# #..# ######### #.# ##.# .........# #.##.#.# .#######.# #.#.# .##### #.###..###.... v}i1.# #........##.# ## #####..#.#.## #.#..@#  v}iI2####.##.#######  >..............  #.##########.#.#######  #... ..# #.#.# v}ii2 #..# #.# #...#  #..###.#####..#v}i2# ##..........#..####### v}i2@.....#...............#v}i=,v}i?v}iɣ# #.##.#.# # #.###.## .# # #.# #..# ######### #.# ##.# .......# #.##.#.# #######.# #.#.# .#### # #.###..###....v}i38 #........##.# # #####..#.#@## #.#...## ####.##.#######  >.............. v}iV#.##########.#.####### #... ..# #.#.v}i}# #..# #.# #...v}iY#..###.#####..## v}i?#..........#..#######v}iqv}iثv}iv}i #.#.###.#### #.#  #.##.##.#  #.###.## .# #.# #..# ######## #.####.# .......# #.##.#.# v}i#####.# #.#.#..######## #.###..###......... #........##@# #####..#.# #.#...## ####.##.####### >.............. .##########.#.####### ... ..# #.#.# v}i4..# #.# #...# ..###.#####..##v}i v}i!v}i'v}iQM)## ##....###.####.#.## ###.#.# v}ig#.# #. ######## v}i |......#.#.# v}i*r######.# #.#.#..########v}iGb###..###.@.......v}it........##.############..#.#.##v}iŽ@#.#...###v}i.#v}i#v}iv}iv}iv}i1#.)## ##...# #.# #.#.###.#### #.# #.##.#.## #.# #.###.## .# v}it1#.# #..#  #.####.# # #.##.#.# .# #.#.#..##.###..###..v}i1U#.##.#.#####..#.#.## #.#...######.##v}i 2T>..... v}i/2>## v}iS2v}i}Bv}iH#.)## ##...# #.# #.#.###.#### #.# #.##.#.## #.# #.###.## .# #.# #..#  #.####.# # #.##.#.# .# #.#.#..##.###..###..##.##.#.######..#.#.## #.#...#v}i^x#####.##.#>........# ..# #.#.# v}iv}iv}iv}iG%#.)## ##...# #.# #.#.###.#### #.# #.##.#.## #.# #.###.## .# #.# #..#  #.####.# # #.##.#.# .# #.#.#..# #.###..###..# #.##.#.# #####..#.#.## v}iH#.#...######.##.>.......v}i  You see here a +0 ring mail.y}i c  You encounter a bat.y}i >Shocky}i N$b13.2 (8.0)y}i .by}iO .by}i Nby}ij c  4.2 (9y}i y}ij + _Found 11 gold pieces.z}iLS #.# #.# #.# #.# .# ###  #######.##  .$..b..$.#  #@#  #[#  #.#  #.# #.#  z}iAM#.# #.# #.# ..# .##  .# z}i  #.# #.# #.# #.# .# ###  #######.##  .$..b..$.#  #@#  #[# z}i3 #.#  #.# #.#  #.# #.# #.# ..# .##  .# z}iz}i1z}iz}iZ _A bat is nearby!z}i8#.# #.# Peej68 the Gusty ..# #.# Tengu ### #.# Health: 15/15 ======================== #.# Magic: 5/6====================---- .# AC: 2Str: 8 ### EV: 26 Int: 15 #######.##z}i?:W SH: 0Dex: 14 .$..b**$.# XL:  2 Next: 12% Place: Dungeon:1 ######## #@# Noise: ---------  Time: 514.2 (0.0) .......# #[# -) Nothing wielded ######.# #.# Cast: Shock #.# #.# #.# #.# ######.#########.# b   bat .................# #######.#######.## #...#####.# _Found 11 gold pieces. _A bat is nearby!Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (52% to hit){}iC#.# #.#  Peej68 the Gusty ..# #.#  Tengu ### #.#  Health: 15/15 ========================#.#  Magic: 5/6====================----.#  AC: 2Str: 8###{}ib=  EV: 26 Int: 15#######.##   SH: 0Dex: 14.$*****$.#   XL:  2 Next: 12% Place: Dungeon:1 #########@#  Noise: ---------  Time: 514.2 (0.0) .......##[#  -) Nothing wielded ######.#{}i[U#.#  Cast: Shock#.##.# #.##.# ######.#########.#  b   bat .................# #######.#######.## #...#####.# Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action{}iShift-Dir - straight lineAim: a bat (52% to hit)  The zap hits the bat.  The bat is severely wounded.{}iG;9.b.b{}iB....{}iC:11 =5.2 (1{}iV{}iY  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a bat (52% to hit)  The zap hits the bat.  The bat is severely wounded. _The bat barely misses you.{}i4 #.# #.# #.# #.# .# ###  #######.##  .$....b$.#  #@#  #[#  #.#  {}ix#.# #.#  #.# #.# #.# ..# .##  .# {}ir  #.# #.# #.# #.# .# ###  #######.##  {}is .$....b$.#  #@#  #[#  #.#  #.# #.#  #.# #.# #.# {}is ..# .##  .# {}iA} {}i` {}i {}i Z _A bat is nearby!{}i J#.# #.# Peej68 the Gusty ..# #.# Tengu ### #.# Health: 15/15 ======================== #.# Magic: 4/6================--------{}i@ - .# AC: 2Str: 8 ### EV: 11Int: 15{}ik c #######.##{}i ! SH: 0Dex: 14 .$....b$.#{}i  XL:  2 Next: 12% Place: Dungeon:1 ######## #@#{}i  Noise: =--------  Time: 515.2 (0.0) .......# #[#{}i  -) Nothing wielded ######.# #.#{}i2 [ Cast: Shock {}i[ #.# #.# #.# #.# {}i ######.#########.# b   bat {}i .................# #######.#######.## #...#####.#{}i The bat is severely wounded. _The bat barely misses you. _A bat is nearby!{}i) Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line{}i |}iO#.# #.# Peej68 the Gusty ..# #.# Tengu ### #.# Health: 15/15 ========================|}iJ #.# Magic: 4/6================-------- .# AC: 2Str: 8 |}i### EV: 11Int: 15 |}i۴P#######.## SH: 0Dex: 14 .$....†$.# XL:  2 Next: 12% Place: Dungeon:1 ######## #@# Noise: =--------  Time: 515.2 (0.0) .......# #[# -) Nothing wielded ######.# #.# Cast: Shock |}i!#.# #.# #.# #.# ######.#########.# b   bat |}ix.................# #######.#######.## #...#####.# _A bat is nearby!Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action|}itShift-Dir - straight lineThe zap hits the bat.  You kill the bat!|}i|}iT #.# #.# #.# #.# .# ###    .$...**$.#  #@#  #[#  #.#  #.# #.#  #.# #.#       .#  |}iK.†|}iMSl66.2 (1Shock _|}iY|}i#\|}i֝S[....|}i98....|}i!|}iu|}i6|}iu 26  |}i|}i|}i|}i|}i|}i¿|}i`|}i|}i|}i|}i4|}i|}i|}i|}i|}i,|}ia|}ig|}iP5====|}i|}i|}i|}i |}i|}iD|}i |}iV|}i|}iL|}iF|}i<====|}i|}i |}iQ |}i|}i,|}i|}i|}i|}iE$|}i&,|}i,|}id=|}iC|}iC|}iI|}iP|}iNQ|}i}QG6====|}iW|}iM#.. ####.#  ### #######.# .$....†@.# ######## #######.## ......[ ######.##.# .##|}i4|}icg11 |}i: &#.# #.# #.# #.# .# #.# # #.# # #.#  .#  ### |}i<; #.## .$....@..# ##.## .# #[# |}il; #.# #.# # #.# #.# |}i;  #.#|}i; x #.# #.|}i; ##.# ...# #.|}i; &#.## |}i< Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action  |}i5< CShift-Dir - straight line  |}i_< The zap hits the bat. _You kill the bat! _You now have 23 gold pieces (gained 14).|}iB |}iHC I 26  |}iiC |}iKH |}i  #.# #.# .##.# #.# #...# #.# .#### #.# # #.# # .# # ### ##.## #.$...@†..# #.## |}iӮ .# #[# .#.# #.# # #.# #.# # #.# #.# #.#.# 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..# ##..# #.###.###...#####..#..............÷.##}i* }i9+ }i1 }i M#.####.. #.†# ..÷ ## ##.# ###. .#.# #.#####...#.... .......#...#.# ##.#####.# ..# ##..# #.##.##.###...#####..}i }is }i6 }i M......†#.####.. #.†# #..÷ ## ##.# ###. .#.#####.######...#..............#.@.#.# ##.######.### .#.##.# ##..# #.#}iI }i }i }i$  #..# #.####...# #.... #.†.# # #.. ##.##.# ##. ###...#.#####.#####. #...#.}i t #@..#.# ##.#####. ##.##.# #..# #. #.##.# #..# # #.##.# ##..# #. #.##.###...#####. #..............÷. ########...#####. ##.## #. ### #.}i ,}i# }i M####....#.#####.. † .# #. ##.##.# ##...#.#####.######..@#..............K.....#...#.######### ##.###.##.# #..# #.K   kobold (asleep)}i  You encounter a kobold. It is wielding a +0 short sword.}i E-Shock}i' 264125.0)}i-   -26 _}is4 }i<8 }ir #.####.. Peej68 the Gusty .# #....... Tengu .# #.####.. Health: 15/15 ======================== .## #.. Magic: 5/6====================---- .. #.† AC: 2Str: 8 .# # #.. EV: 26 Int: 15 ##.##.# ##. SH: 0Dex: 14 ###...#.#####.#####. XL:  2 Next: 16% Place: Dungeon:1 #**@#............... Noise: ---------  Time: 642.2 (0.0) K****.#...#.# ##.#####. -) Nothing wielded}ihw[11;9H ##### ##.##.# #..# #. Cast: Shock #.##.# #..# #. #.##.# ##..# #. #.##.###...#####. K   kobold (asleep) #..............÷. ########...#####. ##.## #. _You see here a rat skeleton. _You encounter a kobold. It is wielding a +0 short sword.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)}iQ  #.####.. Peej68 the Gusty .# #....... Tengu .# #.####.. Health: 15/15 ======================== .## #.. Magic: 5/6====================---- .. #.† AC: 2Str: 8 .# # #.. EV: 26 Int: 15 ##.##.# ##. SH: 0Dex: 14 ###...#.#####.#####. XL:  2 Next: 16% Place: Dungeon:1 #..@#............... Noise: ---------  Time: 642.2 (0.0) ).....#...#.# ##.#####. -) Nothing wielded #####}i[S  ##.##.# #..# #. Cast: Shock #.##.# #..# #. #.##.# ##..# #. #.##.###...#####. K   kobold (asleep) #..............÷. ########...#####. ##.## #.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The zap hits the kobold.  You kill the kobold!}iFV o .#  .#  .##  .. #.† .# #  }iV d  #** }iV p*****  ##### }iV ; #..#  }iW l #..#   ##..# }i8W Y #.##.}idW  #..............÷. }iW  ..  ##.## #. }iq* P..)....}i5 11 20=3.2 (1Shock _}iT= }i@ }iGZ #.####.. Peej68 the Gusty .# #....... Tengu .# #.####.. Health: 15/15 ======================== .## #.. Magic: 4/6================-------- .. #.† AC: 2Str: 8 .# # #.. EV: 11Int: 15 ##.##.# ##. SH: 0}iZFDex: 14 ###...#.#####.#####. XL:  2 Next: 20% Place: Dungeon:1 #..@#............... Noise: =--------  Time: 643.2 (0.0) }iZ).....#...#.# ##.#####. -) Nothing wielded }iZ##### ##.##.# #..# #. Cast: Shock #.##.# #..# #. }i[k#.##.# ##..# #. #.##.###...#####.}i:[  #..............÷. }ik[h ########...#####.  ##.## #.}i[b The zap hits the kobold. }i[_You kill the kobold!Aiming: Shock (safe; 7% risk of failure)  }i[Press: ? - help, Q - select actionShift-Dir - straight line}i!}ix#.####.. Peej68 the Gusty.##....... Tengu.##.####.. Health: 15/15 ========================.###.. Magic: 5/6====================----..#.† AC: 2Str: 8.# ##.. EV: 11Int: 15##.##.###. SH: 0Dex: 14###...#.#####.#####. XL:  2 Next: 20% Place: Dungeon:1#..@#............... Noise: =--------  Time: 643.2 (0.0)}iS).....#...#.# ##.#####. -) Nothing wielded##### ##.##.# #..# #. Cast: Shock#.##.# #..# #.#.##.# ##..# #.#.##.###...#####. #..............÷. ########...#####. ##.## #. }iThe zap hits the kobold. _You kill the kobold!Aiming: Shock (safe; 7% risk of failure)  }iPress: ? - help, Q - select actionShift-Dir - straight line}i@:Okay, then.}i }i}i}. _}i......##...............÷....}i}i}i}if 26  _}ic }i}i}i&}iC====}iK}iU,}iB\}isi,}i-n}iZv}i.w}il}}i,}i }i}irN6====}i}iZ #..##..# #.####..##..# #.......†#..# #.####..#..###..#... #.†#.# # #..÷ ##.##.# ##.####.@.#.#####.#####.# #...#...............#).....#...#.#####.#####.###### ##.##.# #..# #.##.##.# #..# #.#.##.# ##..# #.##.##.###...#####.#..............÷.#########...#####.#}i }iD }i}i+xM..... ####..#......†}ix#..# #.####..##.... †# #.# ..÷ ##@##.# ###...#.#####.##### #...#..............).....#...#.#####.#####.########.##.#}iyA }i$,}i:}ihM###..#..... ####..#......† #.####..####.#.....#†# #@# ..÷ ##.##.# ##...#.#####.######...#...............#..### }i,}iM}i|h<M ###..#..... ####..#......† #.######.#.@...#†###.##.#..÷ ##.##.# ###...#.#####.#####.#..#..}ii.#...#. ####.##.##}i[{R====}i6}i#. #..# #.###..# #..... #..##..# #.####..##..# #.†.#..# #.####..##..#### #..# #..@..# #.†###.##.# #..÷.##.##.# ##.#.###...#.#####.#####.#.#...#..#.).....#...#.#####.#####.#.########.##.# #..# #.#.}i#.##.# #..# #.#.##.# ##..# #.#.}iD,}i}ia 1 .> #..# #.  #..# #.####..# #... .... #.. #..# #.####..# #..# #.......† #..# #.####..# #.@#### #.. #.....# #.†# ##.##.# #..÷ ##.##.# ##.# ###...#.#####.#####.#}i/b  #...#...............# ).....#...#.#####.#####.#########.##.# #..# #.# #.##.# #..# #.}ik }ik }ikq }i M..>  ####..#..... ####..#......† #.#######......#†###.##.##..÷###.##}i }i }iB }iI M......> # ###.##..##...... ####..#......† #.######.#.....##.†##...}iP ,}iU }i M ......>   #..# ###.##..######..#............ ####..#......† #.####..#####..#.#.}i }i }i }i3 M## ......>  # #..# ####..######.#....@....... ####..########.####..#......†#..##.####..#...}i@; }i; }iA }i} >##... ..... .... .. #..# .> #..# #. # #..# #.##.##..######.. #.#.....# #..#####..#.####..##..# #.†.}i #..# #.####..##..##.....# #.†###.##.# #..÷.##.##.# }i\ ^##.#.###...#.#####.#####.#.}i B}iJV  ##... ..... .... .. #..# .> #..# #. # #..# #. #.##..######.. # #....@.......# #.. ####..#.####.. #..# #.† #..# #.####.. #..#### #..# #.....# #.† ##.##.# #..÷}iW ##.##.# ##.# ###...#.#####.#####.#}i^ ,}id }ij  ##...# ..... .... .. #..# .> #..# #.}i  # #..# #. #.##..######.. # #...@........# #.. ####..#.####.. #..# #}i . #..# #.####.. #..#### #..}i  #.....# #.†}i= w ##.##.# #..}i\  ##.##.# ##. ###...#.#####.#####.}i^ }i }ig }i=    ##...#   .....#   .... ..   #..# .>   #..# #.   # #..# #.   #.##..######.. #   #..@.........# #   ####..#.####   #..# #   #..# #.####   #..#### #   #.....# #.  }i> h ##.##.# #   ##.##.# ##   ###...#.#####.#####}iD ,}iI }iJ T  #.##...#  .......#  S. ....  #. #..# .  #> #..# #   #. #..# #   #.##..######.. #   #.@..........# #   ####..#.####  }i  #..# #   #..# #.####   #..#### #   #.....# # S   ball python (constriction, asleep)   ##.##.#}if  #  ##.##.#   ###...#.#####.####}i }iº k  You encounter a ball python.}it E-Shock}i .S66.2 (23.0)  Found a stone staircase leading down.}i NS)}i ~  -7.2 (24}i }i 5 _The ball python hisses angrily.}i)  Peej68 the Gusty #.##...#  Tengu }i7.......#  Health: 15/15 ======================== .. .... . Magic: 5/6====================---- #S #..# . AC: 2Str: 8 #* #..# # EV: 26 Int: 15 #* #..# # SH: 0Dex: 14 }iv#*##..######.. # XL:  2 Next: 20% Place: Dungeon:1 #.@..........# # Noise: ---------  Time: 667.2 (0.0) ####..########.#### -) Nothing wielded #..# #..... Cast: Shock #..# #.#### #..#### # }i6#.....# # S   ball python (constriction) ##.##.# # ##.##.# # ###...#.#####.####Found a stone staircase leading down. }i1a_The ball python hisses angrily.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (72% to hit)}i Peej68 the Gusty  #.##...#Tengu  *......#Health: 15/15 ========================  *. ..... Magic: 5/6====================----  #* #..#. AC: 2Str: 8  #* #..## EV: 26 Int: 15  #* #..#}i[# SH: 0Dex: 14  #*##..######.. # XL:  2 Next: 20% Place: Dungeon:1  #.@..........# # Noise: ---------  Time: 667.2 (0.0)  ####..########.#### -) Nothing wielded  #..##..... Cast: Shock  #..##.####  #..#####  #.....## S   ball python (constriction)  ##.##.##  ##.##.##  ###...#.#####.####Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select action}iShift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python.  The ball python is moderately wounded.}i.G.S}i42....}i9A11 =8.2 (1 _}i@}iWC}iP  #.  ..  .. ....  #. #..#  #S #..#  #. #..#  #.##..######..  #.@..........#  ####..#### #..#  #..#  #..####  #.....#  ##.##.#  ##.##.#  ###..}i& a #.  ..  .. ....  #. #..#  #S #..#  #. #..#  #.##..######..  #.@..........#  ####..#####..# #..# #..#### #.....# ##.##.# }i ##.##.#  ###..}i }i }i }i b _A ball python is nearby!}i$L  Peej68 the Gusty #.##...#  Tengu .......#  Health: 15/15 ======================== .. .... . Magic: 4/6================-------- #. #..# . AC: 2Str: 8 #S #..# # EV: 11Int: 15 }i#* #..# # SH: 0Dex: 14 #*##..######.. # XL:  2 Next: 20% Place: Dungeon:1 }iR~#.@..........# # Noise: =--------  Time: 668.2 (0.0) ####..########.#### -) Nothing wielded #..# #..... Cast: Shock #..# #.#### #..#### # #.....# # S   ball python (constriction) ##.##.# # ##.##.# #}i: ###...#.#####.#### _The ball python is moderately wounded. _A ball python is nearby!Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)}ij  Peej68 the Gusty #.##...#  Tengu .......#  Health: 15/15 ======================== .. .... . Magic: 4/6================-------- #. #..# . AC: 2Str: 8}if #> #..# # EV: 11Int: 15 #. #..# # SH: 0Dex: 14 }i%#.##..######.. # XL:  2 Next: 20% Place: Dungeon:1 #.@..........# # Noise: =--------  Time: 668.2 (0.0)}i ####..########.#### -) Nothing wielded }i#..# #..... Cast: Shock #..# #.####}i  #..#### # #.....# # S   ball python (constriction)}i5 ? ##.##.# # ##.##.# # }iZ ###...#.#####.####Aiming: Shock (safe; 7% risk of failure)  }i _Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (moderately wounded, 72% to hit)  The zap hits the ball python.  You kill the ball python!}i%m     .* ....  #* #..#  #* #..#  #* #..# }i&5 #*    #..# #..# }i<&W#..#### }i_&#.....# }i&##.##.#  }i&##.##.#   ###..}i&D }ij..>..}i2l59.2 (1Shock _}iy}ik}i^ .............}i` }id }ik }ip u 26  }iy }i&z }i }iE }i }iG }i }iF }i }i }iU }iɞ }i }i }iƧ }i) }i }iq }i }ic P5====}iø }i }id }i' }i' }ii }i }i }i. }ig }i }ic <====}i }i }i }i }i' }i }iA }i }i }iU }i }i }i }iF }i }i }i }i; d6====}ip    #.##...#  .......#  .......   #.##..#   #>##..#   #.##..#   #.##..######..   #@..#   ####..#.  #..# # }i%q  #..# #.  #..####  #.....#}ir 9   ##.##.#   ##.##.#   ###...#.#####.}ix }ily }i }i M #.###........>##..##..# ##..######..............# ####..########.###  #..##....#}i ,}i }i`P M ##.###........> ##..######..............#  ####..########.###.##}iBd B}i MP~~~ #.# .. ###.##.........#........ ##..######..  #............##}ie }i <====}i+ }iM4 ] M. ~~. P~### ~~~#... #.# ..~..#...###.##...#.............##............#>}i4 t  #.##..######.. }i6  Press: ? - help, Q - select actionThere is a stone staircase leading down here.}i)< }i<  _}iB }i M## . ~~.  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 You pick up a parchment of Call Canine Familiar and begin reading...}it1732.2 (63.0)}im611 -}i%3.2 (64}iC}itM _You add the spell Call Canine Familiar to your library.}iU...............}iV}ic\}iM#######. #........ .#  #.########.# #####.........#}i}i_ 26  }i9}i~3M####### #@....... #####..# #.# #.########}i:}i9;}i@}i #.#.#. #.######.#.# #.# #.# #.##.# #####..#.# #......#.# #.##### }iW,}i@}i7#.#.#. #.######.#.# #.# #.# #.#.# #####.#.# #.....#.# #.#### }i }ie!}i&}in.#.#.#. #.######.#.# #.# . }iX}i}i}i#..##.#.#. #.######.#.# #.# ..##.# #.# # }i} }ia }i}i=v#.## ...##.....##.#. #.######.....##.# #.# ...##.# #.# !###.# #####. ..#.# #. .##.# #.# # }i}iw}i}i`#.# #.## #...## #.....##.#. #.######.....#.  #.# #.# #...##  #.# #.##!##  #.# #####. ...  #.# #. #.# .#.# #.# .# ##.###.# # }i,}i"}iG_#.# .# #.## ##...## #.....##.# #. #.######.....#.# #.# #.# ##...## #.# #.##!## # #.# #####. ... # #.# #. .#.# . #.# #.# #.# # #.###.# # # }ig,}im}i$M #. .#  #.##  ##...## #######@....### #............. .######.....#.# #.# #.# ##...### # }i5,}i}iN?.#.#.# .# ##.###..########.....####........@.....# .#.######.....#.# .# #.# ##...## .# #.########!## ## .# #####........ ... #. .# #..... .#.#... .# #.########### ##.# ##. .###.# #  ............}inW,}i^}i.##.# #.# #.# ##.###..########.....###}iD#..............# #.######..@..#.# # #.# ##...## # #.########!## ### # #####............ #.. # #.......#.#}i&... # #.###########.##.# ## ###.# .# # # .}iA.......... # ##...######}ix}i}i}iY  ###.####...##########.....###..............######.....#.# # ##.@.## .########!## ########.................#.##.##.## ...#.#}iH^ }i  ##.####...##########.....###..............#######.....#.# # ##...## .########@## ########............#................#.#..####.# ##...#}i }ip }i }ij 1}i ,47.2 (1}i 611 8.2 (15}i@ }i* W _f - a murky dark potion}i͌..............}i^}i#.# ##.####...##########.....####..............# #.######.....#.# #.# ##...## # #.########.### ####  #####..........@.##...  #.....#.# ...  #.###########.##.# ## ##.####### #.# .# ## .......... ..# .#  #...#######.# .. }i..#.# ## .# #...# .####}i}iX 26  }i:}ii#.# ##.## ##...## ########.....### ##..............# ##.######.....#.# ##.# ##...## ##.#.### ####. #####..@# #. #.#.# .....♣ #.#.##.# ##. #.# #.# #.# ####. ..# ..# # ...#######.# #.. # .#.# ## ..# # ...# #.# # }i!n,}iQr}i #.# ##.## ##...## ########.....###  #..............#  #.######.....#.#  #.# ##...##  #.#.### ####  #####.@.# #  #.#.# .....  #.#.##.# ## ##.# #.# #.# ####. ..# ..# #...#######.# #...#.# ## ..# #...# #.##[}i*m}iJ}iJ#.##..##########.....### #..............# #.######.....#.# # #.# ##...## # #.########.##### # #####............# #.. # #...#.#. # #.###########.##.#}iJ# ## ###.####### #.# #.# ### ........... ..# ..}iK # ##...#######.# #.. ...#.# ## ..# }iCKj##...# #.# ######}i S}iS}iY}i ##.## ##...## #.....### #........# . #.######.....#.# .# #.# ##...## .# #.#.### .# #####...# # .# #.#.# .# #.#.##.# ## .###.# #.#.#.# . ..# #..# .##...#######.# #...#.# ## ..# .##...# #.# .###### .#}i5B}i<  ##...##########.....###.............. .######.....# .# ##...## ########.##########............#.......#.#..###########@#####}ieF ### #.#. ## ............ ..# #.. #..## .# ###}iW B}i ########.....####..............# #.######.....#.# # #.# ##...## # #.########.### ### # #####............# #.. # #..............#.# ... # #.###########.##.# ## ###.# #.#@#.# # ........... ..###..#  ##...#######.# #......#.# ## ..#### ##...# #.# ###### ## ### # #.. ~~.}i }i. #..............# #.######.....#.# #.# ##...## # #.########.### ####  #####............# #...  #..............#.# ...  #.###########.##.# ## ##.# #.#.#.# ## .......... ..###@.#  #...#######.# ##....... }iC/ ..#.# ## ..###### #...# #.#### .# .#S   ball python (constriction, asleep)  ###}i`/ lS#  #.. ~~.}ix/ .#  #.# P~#}iU8 k  You encounter a ball python.}iI >Shock}ia 255.2 (7.0)}ij j  6.2 (8 _}i_p }ir }i6 #..............#  Peej68 the Gusty #.######.....#.#  Tengu #.# ##...## # Health: 15/15 ======================== #.########.### #### Magic: 5/6====================----  #####............# #... AC: 2Str: 8  #..............#.# ..... EV: 26 Int: 15  #.###########.##.# ##... SH: 0Dex: 14 ##.####### #.#.#.# #### XL:  2 Next: 25% Place: Dungeon:1 .......... ..###@.# # Noise: ---------  Time: 756.2 (0.0) #...#######.# ##*...... [39}i7;49m -) Nothing wielded ..#.# ## .*######  Cast: Shock #...# #*# ##### *# *# S   ball python (constriction, asleep)  ### S#  #.. ~~. .#  #.# P~# _f - a murky dark potion _You encounter a ball python.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)}i  #..............#  Peej68 the Gusty #.######.....#.#  Tengu #.# ##...## # Health: 15/15 ======================== #.########.### #### Magic: 5/6====================---- }i  #####............# #... AC: 2Str: 8  #..............#.# ..... EV: 26 Int: 15  #.###########.##.# ##... SH: 0Dex: 14 ##.####### #.#.#.# #### XL:  2 Next: 25% Place: Dungeon:1 .......... ..###@.# # Noise: ---------  Time: 756.2 (0.0) #...#######.# ##.......  -) Nothing wielded ..#.# ## ..######  Cast: Shock #...# #.# ##### .# .#}i  S   ball python (constriction, asleep)  ### .#  #.. ~~. .#  #.# P~#Aiming: Shock (safe; 7% risk of failure)  }i: Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  }ia AYou kill the ball python!}i      #.#   .###  ..#  .#.#        ##*  ## .*  #* * *#  ### * }iX #.. ~~.   #.# }i; @......}iEG ~11 9=7.2 (1Shock _}iL }iO }i5m.......}ii6}iF 26  }iK}ibQ,}iNX}i(a}ia}ig}in}in}i$t}iz}ibz}i~}i}i}iw}iݕ}i8}i͛}i}i}ii}i}i8N6====}io}i-,#.######.....#.# ##.# ##...## ###.########.### ####. #####............# #.... #.....#.# .....♣ #.###########.##.# ## #.# #.#.#.# }i## ......... ..###..####### #######.# ##@....... .#.# ## #..########}i.# #.#.# # #### #.##}i]s.# ## #.#  ####.#  #.. ~~. #}i.#  #.# P~# ...  }iS#.# ~~~#}iD#}i#}i)}ifU#.######.....#.# #.#.# ##...## ##.#.########.### ####.............# #. .....#.# .....♣. .##.##.# ##. .# #.#.#.# ####. ..###..###.#.# ##.#. #.# ## #..##.# #.#.# }iݎ# #.##.### #.# ### #.# #.. ~~. #.# #.# P~# ... }i}i }i+}i #.# ##...## # #.########.##### #####............# #.. #..............#.#.....♣ #.###########.##.# ##... #. #.#.#.# #### ......... ..###..######## #########.# ##......... # .#.# ## #.@######## # ...# #.#.#  # ######.#  ## #.#### #.#  #.. ~~. #.#  #.# P~# ...  #.# ~~~#}i\s[37m ...  #.# ..~..##.}ij }i }iG}iQ" #.# ##...##  #.########.### ####  #####............# #  #....#.# .....  #.#.##.# ## ##.# #.#.#.# ####. ..###..}iց# #...#.# ##... .#.# ## #@.## #...# #.#.# # #.##.# ## }i#.# ### #.# #.. ~~. }iC#.# #.# P~# ...  #.# ~~~# }iX... # #.# ..~.. ##.}i}iH<====}i}i# #.########.##### # #####............# #.. # #...#.#. # #.###########.##.# ## ###. #.#.#.# ### ........... ..###..######## ##...#######.# ##......... ...#.# ######### ##...# #@#.# ######.# #  ## #.# # ### #.# # #.. ~~. #.# # #.# P~# ... # #.# ~~~# ... ## #.# ..~.. ##. .###.##...# ..#}i,}i)!}ika.# #####............# #. .# #...#.#. .# #.###########.##.# ## .###.######## #.#.#.# ## ...............###..######## ##...#######.# ##......... ....#.# ##.###..######## .}i؆##...# #.#.#.# .#######.# .#  ####.# .# ### #.# .# #.. ~~. #.# .# #.# P~# ... .# #.# ~~~# ... }i.## #.# ..~.. ##. ..###.##...# ..# .}iT..........# #.#}iώ}i*}iה}i{#.# #.########.### # #.# #####...# # #.# #..............#.# . #.# #.###########.##.# }i)#.###.######## #.#.#.# # #...............###..######## #.##...#######.# ##......... #....#.# ##.###..######## #.##...#.#.# #.######.##.# #.# ####.# #.# ### #.# #.# #.. ~~. #.# #.# #.# P~# ... #.# #.# ~~~# ... #.# ..~.. ##.###.##...# ..#}iM}i}iM}ijz #.# #.# ##...##  #.# #.########.###  #.# #####...#  #.# #..............#.# .  #.# #.###########.##.#  #.###.##########.#.#.#  #...............###..########  #.##...#######.## ##.........  #....#.# ##@###..########  #.##...#.#.#  #.######.##.#  #.# ####.#  #.# ### #.#  #.# #.. ~~. #.#  #.# #.# P~# ... ##.# #.# ~~~# ... #.# ..~.. [40}i.{Mm##.}ic~}ixK#.# #.########.### # #.# #####............# # #.# #.....#.# .. #.# #.###########.##.# ## #.###.##########.#.#.# #...............###..######## }im#.##...#######.## ##......... #....#.# ##.###..######## #.##...# .#.# #.###### #.# #.# ##.# }i#.# ### #.# #.# #.. ~~. #.# #.# P~# ... #.# #.# ~~ ..## #.# ..~.. ##.#.##...# ..#}i}ib}i}i^.# #####............# #. .# #.....#.# ... .# #.###########.##.# ## .###.##########.#.#.# ...............###..######## .##...#######.## ##......... ....#.# ##.###..######## .##...# .#.# .###### #.# .# ##.# .# ### #.# .# #.. ~~. .# #.# P~# ... .# #.# ~~ .## #.# ..~.. ##.#.##...# ..#........# #.#[39;49}i#_m}i~g,}ik}i;# #.########.### ### # #####.# # # #..............#.# ... }i # #.###########.##.# ##.. ###.##########.#.#.# ### ..............###..######## }i##...#######.## ##......... }i..#.# ##.###..######## ##...# ##.#@#.# }ir########.##.# # ####.# # ###  }i# #.. ~~. #.# # #.# P}i # #.# ~~~# ..}i~. ## #.# ..~..}iV##.###.##...# }i-..#}i}i}i}iI}iTJ }iJV#.# ##...## }iJ }iK }i>K@#.########.### }i;L#### }iL- #####}iL@.# }iM# }iRMq #..............#.# }iM... }iM+ #.#}ijN#.# ##... ##.##########.#.#.# #### }igO.............###..######## # #...#######.## ##......... ..#.# ##.###@.######## #...# ##.#.#.# }iG }i  ....#.....♣###########.###.....#. #### ............###..######## #########.## ##......... #.# ##.###..######## .}iD . ##.#.#.# ### ##.#  ##}i[ +### }i .. ~~............. ........#.. #.#}ip ,}iP }i{ O###########.###.....#. #### ............###..######## #########.## ##......... #.# ##.###..######## .. ##.#.#.# ### ##.#  ##### .. ~~.}i # P~# ...~~.......~.. ....... ##. ##.##...# #........ ..#l   frilled lizard (asleep) }ie 8.....#.......l. ##.#.###...# ##.##..#>}i$ Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The zap hits the ball python. _You kill the ball python!  You encounter a frilled lizard.}i, E-Shock}i3 081.2 (24.0)}i^8   -2.2 (25 _}i= }ie@ }i  #.# ..#  ##..  ##.###..# }iT  ##.#.#.# ##.##.# ####.#  ### #@#  #.. ~~. #.# }i  #.# P~# ...  #.# ~~~# .....  #.# ..~.. ....... ##.  #........ ..# }i  #.......l. #.#  #.#.###...# #.#  .> #.# }i6 #.# ..#  ##..  ##.###..# }i½X ##.#.#.# ##.##.# ####.#  ### #@#  #.. ~~. #.#  #.# P~# ...  #.# ~~~# .....  #.# ..~.. ....... }iU #........ ..#  #.......l.  #.#.###...#  .> }i}i1}i}ie _A frilled lizard is nearby!}i#.###########.##.# ##.... Peej68 the Gusty #.##########.#.#.# ####. Tengu ............###..######## ## Health: 15/15 ======================== }i/...#######.## ##......... # Magic: 5/6====================---- .#.# ##.###..######## # AC: 2Str: 8 }iQ...# ##.#.#.## EV: 26 }ipInt: 15 #### ##.##.#}i SH: 0Dex: 14 ####.#}i XL:  2 Next: 29% Place: Dungeon:1  ### #@#}i Noise: ---------  Time: 782.2 (0.0)  #.. ~~. #*# -) Nothing wielded  #.# P~# ..*}i7 Cast: Shock  #.# ~~~# ....* }i[q #.# ..~.. .....*. ##. }in##.##...# #......*. ..#  l   frilled lizard (asleep) ........# #.......l. #.# }i ........# #.#.###...# #.# ##.##..## .> #.# _You encounter a frilled lizard. _A frilled lizard is nearby!Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)}i #.###########.##.# ##.... Peej68 the Gusty #.##########.#.#.# ####. Tengu ............###..######## ## Health: 15/15 ======================== ...#######.## ##......... # Magic: 5/6====================---- .#.# ##.###..######## # AC: 2Str: 8 ...# ##.#.#.## EV: 26 Int: 15 #### ##.##.# SH: 0Dex: 14 ####.# XL:  2 Next: 29% Place: Dungeon:1  ### #@# Noise: ---------  Time: 782.2 (0.0)  #.. ~~. #.# -) Nothing wielded  #.# P~# ..}i . Cast: Shock  #.# ~~~# .....  #.# ..~.. ....... ##. ##.##...# #........ ..#  l   frilled lizard (asleep) ........# #......... #.# ........# #.#.###...# #.# ##.##..## .> #.# Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!}i       ##.  ##.#.#.# ##.##.#   ### #@#  #.. ~~. #*#  #.# P~# ..*  #.# ~~~# ....*  #.# ..~.. .....*.  *.  *.  *.#  .> }iuZ /g}ia .....g   hobgoblin (wandering).}i i F11 33=3.2 (1}ip }i t   Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard! _You encounter a hobgoblin.}i%, #.# ..#  ##..  ##.###..#  ##.#.#.# ##.##.# ####.#  ### #@#  #.. ~~. #.#  #.# P~# ...  #.# ~~~# .....  #.# ..~.. ....... ##.  #........ ..#  #......... #.#  #.#.###.g.# #.#  .> #.# }i #.# ..#  ##..  ##.###..#  ##.#.#.# ##.##.# ####.#  ### #@#  #.. ~~. #.#  #.# P~# ...  #.# ~~~# .....  #.# ..~.. .......  #........ ..#  #.........  #.#.###.g.#  .> }i}i}i}i ` _A hobgoblin is nearby!}i #.###########.##.# ##.... Peej68 the Gusty #.##########.#.#.# ####. Tengu ............###..######## ## Health: 15/15 ======================== ...#######.## ##......... # Magic: 4/6================-------- .#.# ##.###..######## # AC: 2Str: 8 ...# ##.#.#.## EV: 11Int: 15 #### ##.##.# SH: 0Dex: 14 ####.# XL:  2 Next: 33% Place: Dungeon:1  ### #@# Noise: =--------  Time: 783.2 (0.0)  #.. ~~. #*# -) Nothing wielded  #.# P~# [3}ie 7m..* Cast: Shock  #.# ~~~# ....*  #.# ..~.. .....*. ##. ##.##...# #......*. ..#  g   hobgoblin (wandering) ........# #.......*. #.# ........# #.#.###.g.# #.# }i ##.##..## .> #.# _You encounter a hobgoblin. _A hobgoblin is nearby!Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)}iL#.###########.##.###.... Peej68 the Gusty #.##########.#.#.#####. Tengu ............###..########## Health: 15/15 ======================== ...#######.## ##.........# Magic: 4/6================-------- .#.# ##.###..######### AC: 2}iStr: 8 ...###.#.#.## EV: 11Int: 15 ######.##.#SH: 0Dex: 14####.#XL:  2 Next: 33% Place: Dungeon:1  ####@#Noise: =--------  Time: 783.2 (0.0)  #.. ~~. #*#}i+C-) Nothing wielded  #.# P~# ..*Cast: Shock  #.# ~~~# ....*}is#.# ..~.. .....*. ##. ##.##...# #......*. ..#g   hobgoblin }i<........# #.......*. #.# ........# #.#.###.*.# #.# ##.##..##.> #.#Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.}i}, g.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (wandering, hasn't noticed you, 68% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.The hobgoblin shouts!}ir3 C......}i7 3=4.2 (1}iw< }i? - _You hear an angry hiss.}i#.###########.##.# ##.... Peej68 the Gusty #.##########.#.#.# ####. Tengu ............###..######## ## Health: 15/15 ======================== ...#######.## ##......... # Magic: 3/6============------------ .#.# ##.###..######## # AC: 2Str: 8 ...# ##.#.#.## EV: 11Int: 15 #### ##.##.# SH: 0Dex: 14 ####.# XL:  2 Next: 33% Place: Dungeon:1  ### #@# Noise: ==-------  Time: 784.2 (0.0)  #.. ~~. #*# -) Nothing wielded  #.# P~#}if ..* Cast: Shock  #.# ~~~# ...*.  #.# ..~.. .....*. ##. ##.##...# #.....*.. ..#  g   hobgoblin ........# #......g.. #.# ........# #.#.###...# #.# ##.##..## .> #.# The hobgoblin shouts! _You hear an angry hiss.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)}i>F#.###########.##.###.... Peej68 the Gusty #.##########.#.#.#####. Tengu ............###..########## Health: 15/15 ======================== ...#######.## ##.........# Magic: 3/6============------------ .#.# ##.###..######### AC: 2Str: 8 ...###.#.#.## EV: 11}iOGhInt: 15 ######.##.#SH: 0Dex: 14####.#XL:  2 Next: 33% Place: Dungeon:1  ####@#Noise: ==-------  Time: 784.2 (0.0)  #.. ~~. #*#-) Nothing wielded  #.# P~# ..*Cast: Shock  #.# ~~~# ...*.  #.# ..~.. .....*. ##. ##.##...# #.....*.. ..#g   hobgoblin ........# #......*.. #.# ........# #.#.###*..# #.# ##.##..##.> #.#}iGThe hobgoblin shouts! _You hear an angry hiss.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)}iYl _You hear an angry hiss.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 68% to hit)  The zap misses the hobgoblin.}iZ2g.}i....l   frilled lizard}i?.}i3-5.2 (1}i}i._ _You encounter a frilled lizard.}i #.###########.##.# ##.... Peej68 the Gusty #.##########.#.#.# ####. Tengu ............###..######## ## Health: 15/15 ======================== ...#######.## ##......... # Magic: 2/6========---------------- .#.# ##.###..######## # AC: 2Str: 8 ...# ##.#.#.## EV: 11Int: 15 #### ##.##.# SH: 0Dex: 14 ####.# XL:  2 Next: 33% Place: Dungeon:1  ### #@# Noise: =--------  Time: 785.2 (0.0)  #.. ~~. #*# -) Nothing wielded  #.# P~#}i  ..* Cast: Shock  #.# ~~~# ...*.  #.# ..~.. .....*. ##. ##.##...# #.....g.l ..#  g   hobgoblin ........# #......... #.#  l   frilled lizard ........# #.#.###...# #.# ##.##..## .> #.# The zap misses the hobgoblin. _You encounter a frilled lizard.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)}iqU#.###########.##.# ##.... Peej68 the Gusty #.##########.#.#.# ####. Tengu ............###..######## ## Health: 15/15 ======================== ...#######.## ##......... # Magic: 2/6========---------------- .#.# ##.###..######## # AC: 2Str: 8 ...# ##.#.#.## EV: 11Int: 15 #### ##.##.# SH: 0Dex: 14 }i˻5####.# XL:  2 Next: 33% Place: Dungeon:1  ### #@# Noise: =--------  Time: 785.2 (0.0)  #.. ~~. #.#}i -) Nothing wielded  #.# P~# ... Cast: Shock }i! #.# ~~~# .....  #.# ..~.. ....... ##. }iM##.##...# #.....†.l ..#  g   hobgoblin ........# #......... #.#  l   frilled lizard }i6........# #.#.###...# #.# ##.##..## .> #.# Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 68% to hit)  }i"The zap hits the hobgoblin.  }i ?You kill the hobgoblin!}i5      ##.  ##.#.#.# ##.##.#  }ihq ### #@# }i #.. ~~. #*#  #.# P~# ..*  #.# ~~~# ...*}i#  #.# ..~.. .....*.  }iB*.l ..# l   frilled lizard }icG*..  }i*..#  .> }iXl.....†...}i[;416.2 (1 _}i#c}id}i#.###########.##.# ##.... Peej68 the Gusty #.##########.#.#.# ####. Tengu ............###..######## ## Health: 15/15 ======================== ...#######.## ##......... # Magic: 1/6====-------------------- .#.# ##.###..######## # AC: 2Str: 8 ...# ##.#.#.## EV: 11Int: 15 #### ##.##.# SH: 0Dex: 14 ####.#}i XL:  2 Next: 41% Place: Dungeon:1  ### #@# Noise: =--------  Time: 786.2 (0.0)  #.. ~~. #*# -) Nothing wielded  #.# P~# ..* Cast: Shock  #.# ~~~# ....*  #.# ..~.. ......l ##. ##.##...# #.....†.. ..#  l   frilled lizard }i@R........# #......... #.# ........# #.#.###...# #.# ##.##..## .> #.# The zap hits the hobgoblin. _You kill the hobgoblin!Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action}i{`Shift-Dir - straight lineAim: a frilled lizard (48% to hit)}i #.###########.##.# ##.... Peej68 the Gusty #.##########.#.#.# ####. Tengu ............###..######## ## Health: 15/15 ======================== ...#######.## ##......... # Magic: 1/6====-------------------- .#.# ##.###..######## # AC: 2Str: 8 ...# ##.#.#.## EV: 11Int: 15 #### ##.##.# SH: 0Dex: 14 ####.# XL:  2 Next: 41% Place: Dungeon:1  ### #@# Noise: =--------  Time: 786.2 (0.0)  #.. ~~. #.# -) Nothing wielded  #.# P~# [40}i m... Cast: Shock  #.# ~~~# .....  #.# ..~.. ....... ##. ##.##...# #.....†.. ..#  l   frilled lizard ........# #......... #.# ........# #.#.###...# #.# ##.##..## .> #.# Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (48% to hit)  The zap hits the frilled lizard.  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You kill the rat!}i:TI}iT #.........#  .#  ..*****@..# #.#  ** #.# #.# #.#.##.##.....}i}iF.....^.}i11 50=3.2 (1Shock _}i}i}i..............}i˄...}i...}i$..}i}i}iG}i_ 26  }iB}i}i}iȠ}i,}iת}i<}i}i}iϸ}il}i}i}i1}i$,}i}i}i`B}iS}iN6====}iS}i       #####   #...#  .#.#######.#  ...# #.#  .^.# #.#   #.#   #.#   #.#   ##.##   ##...##   #.....###    #.# }iU }i }i}i.v       # # #.# #...#.#######.# #...# #.# #.^.# #.# # #.#   #.#   #.#  ##.##  ##...##  #.....  #.}iiw}i8x}i}}i       #  ## #.#  #...#.#######.#  #...# #.#  #.^.# #.#  ## #.#   #.#   #.#  ##.## }iJ ##...##  #.....  #}i}is}i}iR       #  ### #.#  #...#.#######.#  #...# #.#  #.^.# #.#  ##. #.# # #.#   #.#  ##.##  ##... }iR{ #.....  #}iZ}iZ<====}i_}i=       #  #### #.#  #...#.#.#  #...# #.#  #.^.# #.#  ##.# #.#  #. #.# # #.#  ##.  ##...  #  #}i}i`}iq}il         ##### #.  #...#.#.  #...# #.  #.^.# #.  ##.## #.  #. #.  #. #. #. ##. #. ## #. #  #}i3}i}im}in ###############............#######.#######.........# ^@#########.##  #. #. #.#.######... }i1a{        ##### #  #...#.#  #.....# #  #.@.## #  ##.## #  #.# #  #.#}ia #  #.# ##  #.# ##  #.# }ia#  #.# # }ian #. #.######}ii,}i;o}i}r%  There is a shaft here.}i ##############...........#######.#######.........# ^.##########@##  #.# #.# #.# #.# ##. 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AC: 2Str: 8 #.# #.###PP~# #.........# EV: 26 Int: 15  ###.# #.##.~~~####.........# SH: 0Dex: 14  ##...## #.##..~............... XL:  2 Next: 50% Place: Dungeon:1 }iDM ##.#...###.##.@.#####.....†.... Noise: ---------  Time: 984.2 (0.0)  #.#.............# #.......... -) Nothing wielded  #.##............# #.#.###...# Cast: Shock  #.##..#.##.##..## #.#. #.>.#  ##.#.#.###>##..# #.#. ##.##  ##...## #.##..# #.##   ##.## #.##..######.. #...  #.# #............# #..#  #.# ####..########.####..#  _You see here a rat corpse. _Found a hand axe.  Aiming: Shock (safe; 6% risk of failure)  }i}MPress: ? - help, Q - select actionShift-Dir - straight line}ik}iZThat beam is likely to hit you. Continue anyway? Y - Yes  N - No}i}iհ#.##...###.#.#.#Peej68 the Gusty#.########.##.#Tengu#.### ####.###### Health: 15/15 ========================#.# ### # ~♣### #.##...# Magic: 6/6========================#.# #.. )♣~~.....##.##.#.. AC: 2Str: 8#.# #.###PP~# #.........# EV: 26 Int: 15###.# #.##.~~~####.........# SH: 0Dex: 14##...## #.##..~............... XL:  2 Next: 50% Place: }ig[40mDungeon:1##.#...###.##.@.#####.....†.... Noise: ---------  Time: 984.2 (0.0)#.#.............# #.......... -) Nothing wielded#.##............# #.#.###...# Cast: Shock#.##..#.##.##..## #.#. #.>.###.#.#.###>##..# #.#. ##.####...## #.##..##.## ##.## #.##..######.. #... #.# #............# #..# #.# ####..########.####..#  _You see here a rat corpse. _Found a hand axe.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q[0;}if10m - select actionShift-Dir - straight lineOkay, then.}i}i}i}i. _}i:}ir}i}iMF _Unknown command.}iBm................}igCU  }iaI}ivM...###.###..######...##.#.##### ##.##.#  ## ####.####### # ~♣### #.##...#. )♣~~.....##.##.#.. #PP~# #. ###.# ~~~##### ##...## ~...........#.#...###.##...#####.....†.................#.##............# #.#.###...#.#....}iR}i$ _}iu}i) Z#.##...#######.## ##........#....#.# ##.###..########.##...# ##.#.#.# #.###### ##.##.# #.# ### ####.###### #.# #####♣~♣### #.##...###.# #...)♣~~.....##.##.#... #.# #.###PP~# #..##.# #.##.~@~####..##..## #.##..~............####.##...#####.....†#.#.............# #...........#.##............# #.#.###...#}i0* #.##..#.##.##..## #.#. #.>.#  ##.#.#.###>##..# #.#. ##.## ##...## #.##..# #.#####.## #.##..######.. #....}i2  You enter the shallow water.Water }i?9 }i   #...............###..#########.##...#######.## ##.........#....#.# ##.###..#########.##...# ##.#.#.# #.###### ##.##.# #.# ### ####.###### #.# #####♣~♣#######.##...####.# #...)♣~~.....##.##.#.... #.# #.###PP@# #.##.# #.##.~~~####...###}i ..## #.##..~................# ####.##...#####.....† #.#..# #........... #.##............# #.#.###...### }i #.##..#.##.##..## #.#. #.>.# # 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You enter the shallow water.Water }i }i l 1154.0 (169.8) _Moving in this stuff is going to be slow.}i$ 0}i [ _Done exploring.}i #..#~~~≈♣P♣♣~P~# Peej68 the Gusty ##.#~~~~~PPPP♣P~## Tengu #..#PP♣♣PPP.P~♣PP# Health: 15/15 ======================== ..##PP~~~P~#.~~PP## Magic: 5/6====================---- ####~~~.P###PP~~~.# AC: 2Str: 8 # #~P~.......~♣P~##  EV: 26 Int: 15 ####P♣~~.###.PP~PPP#  SH: 0Dex: 14 .....~~P## #.P~~PPP#  XL:  2 Next: 50% Place: Dungeon:1 ####P~PP# #.#PP@~P#  Noise: --------- }ik Time: 1154.0 (0.0)  #P~P## #....PP~#  -) Nothing wielded ## #.### ###.#####  Cast: Shock .###.# #..# Water ...'.# #.## .###.# ##.#  ## #.# #..#   #.#######.##  ####.........#  _Moving in this stuff is going to be slow. _Done exploring.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line}irP}i[ #..#~~~≈♣P♣♣~P~#  Peej68 the Gusty ##.#~~~~~PPPP♣P~##  Tengu #..#PP♣♣PPP.P~♣PP#  Health: 15/15 ======================== ..##PP~~~P~#.~~PP##  Magic: 6/6======================== ####~~~.P###PP~~~.#  AC: 2Str: 8 # #~P~.......~♣P~##  EV: 26 Int: 15 ####P♣~~.###.PP~PPP#  SH: 0Dex: 14 .....~~P## #.P~~PPP#  XL:  2 Next: 50% Place: Dungeon:1 ####P~PP# #.#PP@~P#  Noise}i \c: ---------  Time: 1154.0 (0.0)#P~P## #....PP~#  -) Nothing wielded ## #.### ###.#####  Cast: Shock .###.##..#  Water ...'.##.## .###.# ##.#   ## #.# #..#  #.#######.##   ####.........#   _Moving in this stuff is going to be slow. _Done exploring.  }i]\Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line}iq:Okay, then.}iD}}i<}iч. _}iF}ih}iu}i$F _Unknown command.}in Level 1 of the Dungeon<>>>^(Press ? for help) ##### #.........##.##PP~~~~~~.#  #...#######.#######.##.##.P♣≈♣≈~P~#  #...........# #.###.#PP~~♣♣~~~P##  #.^.######### #.##..#~~~≈♣P♣♣~P~#  ##.###.#}i ##.#~~~~~PPPP♣P~##  #.##.########..#PP♣♣PPP.P~♣PP#  #.##.##.†.....##PP~~~P~#.~~PP##  #.###.###'#...####~~~.P###PP~~~.#  #.###...###.###.# #~P~.......~♣P~##  #.# ########.....#####.###.####P♣~~.###.PP~PPP#  #.# #..............##...#.......~~P## #.P~~PPP#  #.# #.######.....#.##...#######P~PP# #.#PP@~P#  #.# #.# ##...##.###...## #P~P## #....PP~#  #.# #.########.###.######## ####..♣..#### #.### ###.#####  #.# #####............#........###...........###.##..#  #.# #..............#.########.'.....♣.<.♣.....'.##.##  #.# #.###########.##.######...........###.# ##.#  #.###.##########.#.#.##.#####..♣..#### #.# #..#  #...............###..#########.######...### #.#######.##  #.##...#######.## ##................#.).#.#####.........}i [34m#  #....#.# ##.###..#########.##..##...#....##########.#  #.##...###.#.#.##.##..###.#####.# #### #.#  #.########.##.##.##..###.#####.# #.~♣# #.#}i 7P@}i 7PP}i7#P}i7.#}i!7#.}i>/7 #}i-  }i+-# }i7P#}i 7PP}i 7~P}i< 7P~}iD 7#P}i( 7##}i 7##}iD/ 7##}iӘ 7##}i 7##}i 7##}in7.#}ie7..}iX:7..}if ;..}i;..}i^;..}i;..}i ;..}ig;..}i;..}i`;..}iJ ..  #.#### ####.###### #.##....#'#..##.###~~~####.#}iH .#  #.# #####♣~♣#######.##...####.###.###.##.##.##.~~÷.....#}i, ##  #.# #...)♣~~.....##.##.#..........# #.##.##....~.~.....#}iAW ##  }iG#.# #.###PP~####.........####.##### #.##.###.##...####.#}iM ##   ###.# #.##.~~~####.........####.#######.##.##.#.###.# #.#}iM ##   ##...## #.##..~................##.........##.#.###.##.# #.#}i ##   ##.#...###.##...#####.....÷.......###########.)## ##...# #.#}iJ }iKC## }iEK  #.#.............# #...........#.##.#.###.#### #.#}i }iF3#.   #.##............# #.#.###...###.##.##.#.## #.#}i&l .#   #.##..#.##.##..## #.#.# #.>.# #.##.###.###.#}i^ #   ##.#.#.###>##..# #.#.# ##.## #.##.# #..##.####}ihy     ##...## #.##..# #.#.# #.####.######### #.####.##.#########.##}ie& -  }i-  }i%~-  }io-  }iV-  }i-  }i6-# }i 7.#}i37#.}i7##}i^7##}i:7.#}iM7..}iԜ7..}iھ 7#.}in ##   ##.## #.##..######...# #..............# #.##.#.##.........÷..#}i5#.}i5.>}id^}iT #..#~~~≈♣P♣♣~P~#  Peej68 the Gusty ##.#~~~~~PPPP♣P~##  Tengu #..#PP♣♣PPP.P~♣PP#  Health: 15/15 ======================== ..##PP~~~P~#.~~PP##  Magic: 6/6======================== ####~~~.P###PP~~~.#  AC: 2Str: 8 # #~P~.......~♣P~##  EV: 26 Int: 15 ####P♣~~.###.PP~PPP#  SH: 0Dex: 14 .....~~P## #.P~~PPP#  XL:  2 Next: 50% Place: Dungeon:1 ####P~PP# #.#PP@~P#  Noise}iצ: ---------  Time: 1154.0 (0.0)#P~P## #....PP~#  -) Nothing wielded ## #.### ###.#####  Cast: Shock .###.##..#  Water ...'.##.## .###.# ##.#   ## #.# #..#  #.#######.##   ####.........#   _Done exploring.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then. _Unknown command.   _}ih}iX}i<,}i>,}iR}iZ,}i\,}iٟ}i@  There is an open door here.}i[K _}i5}i X}iN}i}i4}i =  You see here a +0 spear.}i}i _}i}i%}i(@  There is an open door here.}iQ*}i*+ _}i.,}i/}i0}i1}i2}i5}iZ7}i7}i8}iE>}i@,}iA}iD}iF,}iG}izI}iJ}iN}ikP}iS}iaU,}iU}itW}iX}iX}i_Y}iJ[}i\,}i\}i^}i`}i`}i`}icb}ic}ic}i:d}if}iHg}ig}ih}ij}iPmB}in}io}io}i}i`}i%##♣~♣#######.##...####.###.###.## .)♣~~.....##.##.#..........# #.## ##PP~####.........####.##### #.## #.~~~####.........####.#######.## #..~................##.........## #...#####.....÷.......########### ....# #...........#.# ## #.#.###...###.# # #..## #.#.# #.@.# #.# #202.0 (4}iG8.0) #..# #.#.# ##.## #.# # #..# #.#.# #.####.######### # #..######...# #..............# #.......#.# #..###.#######.# # #..########.####..###.# #.### #..# #.......÷...# #.... #..# #.####..##### ##### #..#### #.# #..# #}i1}iy _There is a stone staircase leading down here.}i}ih$}iGear: 1/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)}ioA }iL }i]v ##♣~♣#######.##...####.###.###.## Peej68 the Gusty .)♣~~.....##.##.#..........# #.## Tengu }iL{ ##PP~####.........####.##### #.## Health: 15/15 ======================== #.~~~####.........####.#######.## Magic: 6/6======================== #..~................##.........## AC: 2Str: 8 #...#####.....÷.......########### EV: 26 Int: 15 ....# #...........#.## SH: 0Dex: 14 ....# #.#.###...###.## XL:  2 Next: 50% Place: Dungeon:1 #..## #.#.# #.@.# #.## Noise: ---------  Time: 1202.0 (0.0) #..# #.#.# ##.## #.##[37}i| m -) Nothing wielded #..# #.#.# #.####.######### # Cast: Shock #..######...# #..............# # ..........#.# #..###.#######.# # #..########.####..###.# #.###  #..##.......÷...# #....  #..##.####..##### #####  #..#### #.# #..##  _Okay, then. _Unknown command. _There is an open door here. _You see here a +0 spear. _There is an open door here. _There is a stone staircase leading down here.}i }i ;}iM ### #### #.##....#'#. ##♣~♣#######.##...####.###.###. .)♣~~.....##.##.#..........# #. ##PP###.##### #.~~~########.#######~................##......... #...#####.....÷.......##########...........# ....##.@.###.>.##.## #.# #..# #.#.# #.####.######### ###..#}ij  3.0 (1 _}il}i}icM ##.##.# ###.##  ### ####.###### #.##....#'#. ##♣~♣#######.##...####.###.## .)♣~~.....##.##.#.......... ##PP###.##### ~~~########.#######~................##......... }iWt#...####÷.......##########.......@...# ....# #.#.###...####.>. #..# #.#.# ##.## #.##...}i}i }i&4}i }i!#}iX (Gear: 1/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)}ig }iq }i3y ##.##.##.##..###.## Peej68 the Gusty### ####.###### #.##....#'#. Tengu ##♣~♣#######.##...####.###.###.## Health: 15/15 ======================== }iz .)♣~~.....##.##.#..........# #.## Magic: 6/6======================== ##PP~####.........####.##### #.## AC: 2Str: 8 #.~~~####.........####.#######.## EV: 26 Int: 15 #..~................##.........## SH: 0Dex: 14 #...#####.....÷.......########### XL:  2 Next: 50% Place: Dungeon:1 ....# #.......@...#.#}iVz # Noise: ---------  Time: 1204.0 (0.0) ....# #.#.###...###.## -) Nothing wielded }iz #..## #.#.# #.>.# #.## Cast: Shock }iz #..# #.#.# ##.## #.## }iA{ x#..# #.#.# #.####.######### # #..######...# #..............# #  ..........#.# #..###.#######.# #  #..########.####..###.# #.###}i{   #..##.......÷...# #....  _Okay, then. _Unknown command. _There is an open door here. _You see here a +0 spear. _There is an open door here. _There is a stone staircase leading down here.}i_ }iV }i }iq }iq}iLevel 1 of the Dungeon<>>>^(Press ? for help) #.##...#######.## ##................#.).#.#####.........#  #....#.# ##.###..#########.##..##...#....##########.#  #.##...###.#.#.##.##..###.#####.# #### #.#  #.########.##.##.##..###.#####.# #.~♣# #.#  #.#### ####.###### #.##....#'#..##.###~~~####.#  #.# #####♣~♣#######.##...####.###.###.##.##.##.~~÷.....#  #.# #...)♣~~.....##.##.#..........# #.##.##....~.~.....#  }i#.# #.###PP~####.........####.##### #.##.###.##...####.#   ###.# #.##.~~~####.........####.#######.##.##.#.###.# #.#   ##...## #.##..~................##.........##.#.###.##.# #.#   ##.#...###.##...#####.....÷.......###########.)## ##...# #.#   #.#.............# #.......@...#.##.#.###.#### #.#   #.##............# #.#.###...###.##.##.#.## #.#   #.##..#.##.##..## #.#.# #.>.# #.##.###.###.#   ##.#.#.###>##..# #.#.# ##.## #.##.# #..##.#### }i1  ##...## #.##..# #.#.# #.####.######### #.####.##.#########.##   ##.## #.##..######...# #..............# #.##.#.##.........÷..#  }ik#.# #............#.# #..###.#######.# #.#.#..##################.##  #.# ####..########.####..###.# #.###..###..........##[#  #.#}iw#..##.......÷...# #........##.#######.##.#  #.##..##.####..##### #####..#.#.## #.##.#  #.##..#### #.# #..##.#...###.##.#  #.##.....# #.# #.÷### ###########.##.##########.#########.#}i}i##.##.##.##..###.## Peej68 the Gusty### ####.###### #.##....#'#. Tengu ##♣~♣#######.##...####.###.###.## Health: 15/15 ======================== .)♣~~.....##.##.#..........# #.## Magic: 6/6======================== ##PP~####.........####.##### #.## AC: 2Str: 8 }iE#.~~~####.........####.#######.## EV: 26 Int: 15 #..~................##.........## SH: 0Dex: 14 #...#####.....÷.......########### XL:  2 Next: 50% Place: Dungeon:1 ....# #.......@...#.## Noise: ---------  Time: 1204.0 (0.0) ....# #.#.###...###.## -) Nothing wielded }i#..## #.#.# #.>.# #.## Cast: Shock #..# #.#.# ##.## #.## }i #..# #.#.# #.####.######### # #..######...# #..............# #  ..........#.# #..###.#######.# #  }i['#..########.####..###.# #.###  #..##.......÷...# #....  _Okay, then. _Unknown command. _There is an open door here. _You see here a +0 spear. _There is an open door here. _There is a stone staircase leading down here.}i}if}ic}in##.##.# #.##..###.#### ####.###### #.##....#'#. #♣~♣#######.##...####.###.###.##. )♣~~.....##.##.#...# #.##. #PP~####.####.##### #.##. .~~~####.####.#######.##. ..~.##.##. ...#####.....÷.##.# #.#.# #.# #.#.###...###.# #. }ior..## #.#.# #.>.# #.# #. ..# #.#.# ##.## #.# #. ..# #.#.# #.####.# #. ..######...# #...# #.#.# #..###.#.# #. ..#}iho.####..###.# #.###. ..# #.÷...# #.}iy}i[c  5.0 (1}i}i}i,##.##.# #.##..###.# ### ####.###### #.##....#'#..# ♣~♣#######.##...####.###.###.##.# ♣~~.....##.##.#...# #.##.# PP~####.####.##### #.##.# ~~~####.####.#######.##.# .~.##.##.######.....÷.##.)# #.#.# #.#}i,# #.#.###...###.# #.# .## #.#.# #.>.# #.# #.# .# #.#.# ##.## #.# #.# .# #.#.# #.####.# #.# .######...# #..# #.##.# #..###.#.# #.# .#.####..###.# #.###. .# #.÷...# #.}i26}iZ@&6}iG}iI}i3 ##.##.# #.##..###.# ####.###### #.##....#'#..# ~♣#.##...####.###.###.##.# ~~.....##.##.#..# #.##.# P~####.####.##### #.##.#####.####.#######.##.# ~.##.........##.#. .#####.....÷.##.)# .# #.#.# #.#. .# #.#.###...###.# #.# }i4 {## #.#.# #.>.# #.# #.# # #.#.# ##.# # #.#.# #.####.# #.# ######...# #..# #.##.# #..###.#.# #.#. #.####..###.# #.###..# # #.÷...# #.}i4 }i= }iC &7}iAK }i M }ih }i4 $Gear: 1/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)}i}iC}i". ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14 }i".#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.#}i##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  ##.......÷...# #.......  _Okay, then. _Unknown command. _There is an open door here. _You see here a +0 spear. _There is an open door here. _There is a stone staircase leading down here.}i+.}i=4}i=}i}iQ,Level 1 of the Dungeon<>>>^(Press ? for help) }iҲ#.##...#######.## ##................#.).#.#####.........#  #....#.# ##.###..#########.##..##...#....##########.#  #.##...###.#.#.##.##..###.#####.# #### #.#  #.########.##.##.##..###.#####.# #.~♣# #.#  }i,#.#### ####.###### #.##....#'#..##.###~~~####.#  #.# #####♣~♣#######.##...####.###.###.##.##.##.~~÷.....#  #.# #...)♣~~.....##.##.#..........# #.##.##....~.~.....#  }i#.# #.###PP~####.........####.##### #.##.###.##...####.#   ###.# #.##.~~~####.........####.#######.##.##.#.###.# #.#   ##...## #.##..~................##.........##.#.###.##.# #.# }i&  ##.#...###.##...#####.....÷.......###########.)## ##...# #.#   #.#.............# #..........@#.##.#.###.#### #.#   #.##............# #.#.###...###.##.##.#.## #.#   #.##..#.##.##..## #.#.# #.>.# #.##.###.##}i#.#   ##.#.#.###>##..# #.#.# ##.## #.##.# #..##.####   ##...## #.##..# #.#.# #.####.######### #.####.##.#########.##   ##.## #.##..######...# #..............# #.##.#.##.........÷..#  #.# #............#.# #..###.#######.# #.#.#..##################.##  }i32#.# ####..########.####..###.# #.###..###..........##[#  #.##..##.......÷...# #........##.#######.##.#  #.##..##.####..##### #####..#.#.## #.##.#  #.##..#### #.# #..##.#...###.##.#  #.##.....# #.# #.÷### ###########.##.##########.#########.#}ikG@#}iR 5#.}ix 5.#}iq? 5# }i} 9  }i? 9  }iª 9  }iqK 9  }i 9  }iG9  }i9  }i9  }i9q9 #}i5#.}iq5.#}i#5#.}i#5.#}i5##}i5##}i5#.}i5.#}iH5##}iq ;# }i#E?  }i?  }i4v?  }i?  }i<_? #}iK;#.}iQ;.#}i5g #  #.###.##.# #.# #..÷.# #......>............................#}i     #.###.##.# #.# ##.#.# #.##########.#.###########.#######.##}iN   #  #.# ###...#.#####.#####.#.# #......# #.#.##...#####.#}ipl  #.   ##.######...#...............#.# #..###.# #...##.#P~P~.#.#}i  .#   #.#.).....#...#.#####.#####.#.# #..###.#####..###.P~~~P~..#}i[ < #   ##.#########.##.# #..# #.#.###..........#..####### ##.P~P~♣~P.#}i/     ####.##.# #..# #.........#...............# #P~~P♣♣♣PP.#}iQ ,    #.##.# ##..# #.#.###.#.#..###.#..#####.# #PPPP♣ ♣~~P#}i   #  #.##.###...#####...................# #.# #P.~P♣ ♣~~.#}i #.  #..............÷.#.##.##...####.##.# #.######PP~♣♣♣♣~P##}iv ..  ########...#####.#.##.#............# #........~~♣~~~~~P#}iyy ..  ##.## #.#.........####.#### #######...P~~~~~###}i. ..  ### #.####.....#####.###..PPP.###}i8 ..  #................###.....#}i| .#  #########################}i;# }iv-  }i: -  }iz -  }i%-  }in-  }iq$-  }iHt-  }i-# }i7.#}i\7#.}i}7##}ix7##}ie7##}i47##}iV[7.#}ij7..}i`7..}i.7..}ic7..}i@7#.}iBm7##}it7##}i`7##}i 7.#}iϓ 7#.}i 7 #}i -  }i -  }iH} -  }i* -# }il 7##}i 7##}i^f A##}i7##}i A##}iA.#}iA#.}ivA##}iA #}idf7  }i7# }iVA.#}iA#.}ieA #}iz7  }i?}7  }i6  }ir 6  }io 6  }i 6# }iq x   ##.#.#.###>##..# #.#.# ##.## #.##.# #..##.####.#}iې P   #.##..#.##.##..## #.#.# #.>.# #.##.###.###.##.}i;;   #.##............# #.#.###...###.##.##.#.## #.##}i< %#}i 1   #.#.............# #..........@#.##.#.###.#### #.###}i1 :   ##.#...###.##...#####.....÷.......###########.)## ##...# #.###}i   ##...## #.##..~................##.........##.#.###.##.# #.###}i\   ###.# #.##.~~~####.........####.#######.##.##.#.###.# #.##}iː %#}i  #.# #.###PP~####.........####.##### #.##.###.##...####.###}i̓  #.# #...)♣~~.....##.##.#..........# #.##.##....~.~.....#.#}i  #.# #####♣~♣#######.##...####.###.###.##.##.##.~~÷.....##}ir %.}i1r  #.#### ####.###### #.##....#'#..##.###~~~####.###}ip  #.########.##.##.##..###.#####.# #.~♣# #.#.#}i  #.##...###.#.#.##.##..###.#####.# #### #.##}i) %.}i  #....#.# ##.###..#########.##..##...#....##########.##}ik %#}iȚ  #.##...#######.## ##................#.).#.#####.........###}i  #...............###..#########.######...### #.#######.##.}i2%#}iM  #.###.##########.#.#.##.#####..♣..#### #.# #..##.}iO}i^  #.# #.###########.##.######...........###.# ##.###}i:  #.# #..............#.########.'.....♣.<.♣.....'.##.###}iR;%#}ig  #.# #####............#........###...........###.##..#.}i%#}ic*  #.# #.########.###.######## ####..♣..#### #.### ###.######.}i$  #.# #.# ##...##.###...## #P~P## #....PP~#.#}iaU  #.# #.######.....#.##...#######P~PP# #.#PP~~P#..}i  #.# #..............##...#.......~~P## #.P~~PPP##}i4%.}iPJ  #.# ########.....#####.###.####P♣~~.###.PP~PPP###}ix  #.###...###.###.# #~P~.......~♣P~##.#}i}i8  #.###.###'#...####~~~.P###PP~~~.#..}i  #.##.##.†.....##PP~~~P~#.~~PP##.}i|%.}i0  #.##.########..#PP♣♣PPP.P~♣PP##.}i!  ##.###.###.#~~~~~PPPP♣P~###}i%#}if   #.^.######### #.##..#~~~≈♣P♣♣~P~# #}ih  #...........# #.###.#PP~~♣♣~~~P##  }iU  #...#######.#######.##.##.P♣≈♣≈~P~#  }i89 #}i`5#.}i5.#}i5# }icA9  }iν9  }i6 9  }i 9  }iK. 9  }i 9  }i4 9  }i 9  }iR 9  }i 9  }iI 9  }i 9  }i>9  }in9  }iE99  }iJn9  }i9  }ib9  }i9  }i29  }iw9  }i|9  }i)9 #}ip5##}i<\}ijD ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== }ij~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14 }i k.#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded }il@## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  ##.......÷...# #.......  _Okay, then. _Unknown command. _There is an open door here. _You see here a +0 spear. _There is an open door here. _There is a stone staircase leading down here.}ivp}iQu}iw}i " Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 10% 2  b - SwiftnessAir10% 3c - FreezeIce22%1  d - AirstrikeAir32% 4  e - Call Canine Familiar Summoning54% 3 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}iShow) MemoriseShow}i;PMemorise)a - Static DischargeConjuration/Air10%2  b - SwiftnessAir10% 3c - FreezeIce22%1  d - AirstrikeAir}iM<32% 4  e - Call Canine Familiar Summoning54% 3MemoriseShow}i8 DescribMemorise|Describe}iJ]MemorisMemorise|Describe}i) Show) MemoriseShow}iBMemorise)a - Static DischargeConjuration/Air10%2  b - SwiftnessAir10% 3c - FreezeIce22%1  d - AirstrikeAir32% 4  e - Call Canine Familiar Summoning54% 3MemoriseShow}i Show) MemoriseShow}ivsMemorise)a - Static DischargeConjuration/Air10%2  b - SwiftnessAir10% 3c - FreezeIce22%1  d - AirstrikeAir32% 4 }i e - Call Canine Familiar Summoning54% 3MemoriseShow}ij DescribMemorise|Describe}i Hide) Describe|Hide}iʠShow Hide|Show}iHidea - Static DischargeConjuration/Air10%2  b - SwiftnessAir10% 3c - FreezeIce22%1  d - AirstrikeAir32% 4  e - Call Canine Familiar Summoning54% 3}i\@Hide|Show}iD0\Describe)Describe|Hide}ip0 Hide) Describe|Hide}iBShow Hide|Show}iwV Memorise)a - Static DischargeConjuration/Air10%2  b - SwiftnessAir10% 3c - FreezeIce22%1  d - AirstrikeAir32% 4  e - Call Canine Familiar Summoning54% 3MemoriseShow}i}i}ir ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== }iP~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 }iInt: 15 ~................##.........##.#. SH: 0}i,Dex: 14 }i".#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.#}iPh#.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock }iw# #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##}i)  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  }i##.......÷...# #.......  _Okay, then. }i _Unknown command. _There is an open door here. _You see here a +0 spear. _There is an open door here. _There is a stone staircase leading down here.}i}i0Memorise Static Discharge, consuming 2 spell levels and leaving 2? }iaIY - Yes  N - No}ir}i. ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14 }i.#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  ##.......÷...# #.......  _Unknown command. _There is an open door here. _You see here a +0 spear. _There is an open door here. _There is a stone staircase leadi}i?ng down here.  Okay, then.}i}i}i&. _}i? }i  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 10% 2  b - Swiftness}i Air10% 3c - FreezeIce22%1  d - AirstrikeAir32% 4  e - Call Canine Familiar Summoning54% 3 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}iqDescribMemorise|Describe}i8  Static Discharge Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour. Level: 2Schools: Conjuration/AirFail: 10%  Power: 20% Damage: 3-4/arc (max 3-8/arc)  Range: 1  }i9 Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.}iKy Spells (Describe)TypeFailure Level  a - Static DischargeConjuration/Air 10% 2  b - SwiftnessAir10% 3  c - FreezeIce22% 1 }iCz d - AirstrikeAir32% 4  e - Call Canine Familiar Summoning54% 3 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help}i<[Esc] exit}iHide) Describe|Hide}i ^Show }i KHide|Show}ioMemorise)a - Static DischargeConjuration/Air10%}i}2  b - SwiftnessAir10% 3c - FreezeIce22%1  d - AirstrikeAir32% 4  e - Call Canine Familiar Summoning54% 3Memorise}i$Show}ie}iE}i D ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== }i ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14 .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.#}im#.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.}i  ########.####..###.# #.###..#  ##.......÷...# #.......  _Unknown command. _There is an open door here. }io_You see here a +0 spear. _There is an open door here. _There is a stone staircase leading down here. _Okay, then.}iRMemorise Static Discharge, consuming 2 spell levels and leaving 2? Y - Yes  N - No}i }i^  ##.##.##.##..###.##### Peej68 the Gusty }iش ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2}i $Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 }i) ~................##.........##.#. SH: 0}iO ,Dex: 14 }iu .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.#}i #.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.#}iе #.## -) Nothing wielded ## #.#.# #.>.# #.#}i #.## Cast: Shock # #.#.# ##.## #.##.# }i # #.#.# #.####.######### #.## ######...# #..............# #.##}iC   .......#.# #..###.#######.# #.#.  }il A########.####..###.# #.###..#}iŶ g  ##.......÷...# #.......  _There is an open door here. _You see here a +0 spear. _There is an open door here. _There is a stone staircase leading down here. }i H_Okay, then.Okay, then.}iZ }i~ }i] . _}i@ }iC [ Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 10% 2  b - SwiftnessAir10% 3c - Freeze}iD VIce22%1  d - AirstrikeAir32% 4  e - Call Canine Familiar Summoning54% 3 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}ia }i}i}ia ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 }iInt: 15 ~................##.........##.#. SH: 0Dex: 14 .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded }i9## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# }ifv# #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.}i  ########.####..###.# #.###..#  ##.......÷...# #.......  _There is an open door here. _You see here a +0 spear. _There is an open door here. }i(_There is a stone staircase leading down here. _Okay, then. _Okay, then.}iYou see here a +0 spear. _There is an open door here. stone staircase leading down here. _Okay, then.  }i}i}i. _}i9  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}iÜ }im }ib }iy _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}it}iԺ}iD}iF _Unknown command.}ik_ }ia Innate Abilities, Weirdness & Mutationsa - You have a beak for a mouth.}iRa xb - You have claws for feet.c - You can magically evade attacks while moving or waiting.d - [Your magical flight will help you evade attacks. (EV + 4)] XL 7 []: Gained at a future XL. }iX }i` }iTh r ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== }ih @P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14 .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.#}ii #.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.}ii k  ########.####..###.# #.###..#  ##.......÷...# #.......  _Okay, then. _Okay, then.}ij Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. }iGj _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.}ip }ix }i~ }i& }i~}iC  Skill  Level Cost  Apt Skill  Level Cost  Apt }iVS a - Fighting   0.0   1.0   0   f + Spellcasting 2.3   3.6  -1          }i- b - Unarmed Combat   0.0   0.8  +1   g - Conjurations   1.3   1.2  +3      h + Air Magic4.5   3.0  +3      }i_    }i2 c - Armour   0.0   0.8  +1       d - Dodging   2.3   2.5  +1  }i_,     e - Stealth   2.0   2.5  +1  }i        }in    }i        }i        }i@l    }im        }i        }i        }in    }i"        }id#        The relative cost of raising each skill is in cyan.  }iThe species aptitude is in white.  [?] Help}iG[=] set a skill target  }i[/] auto|manual mode [*] useful|all skills [!] training|cost|targets}i ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14 .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------}iĤ  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  ##.......÷...# #.......  _Okay, then. _Okay, then.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.}i}ib}if  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 2.3   3.6  -1          }igg( b - Unarmed Combat   0.0   0.8  +1   g - Conjurations   1.3   1.2  +3      h + Air Magic}ig4.5   3.0  +3           c - Armour   0.0   0.8  +1      }iAh d - Dodging   2.3   2.5  +1       e - Stealth   2.0   2.5  +1          }inh        }iha    }ih        }ihl    }ii        }i6in    }i]i        }iil    }ii        }iin    }ii_    }i j    The relative cost of raising each skill is in cyan.  }iFjThe species aptitude is in white.  [?] Help}iljG[=] set a skill target  }ij[/] auto|manual mode [*] useful|all skills [!] training|cost|targets}i`}i}ih ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0}irDex: 14 .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  ##.......÷...# #.......  _Okay, then. _Okay, then.Casting: Shock (safe; 6% risk }i4of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.}i}i}i }i}i}i e Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 10% 2  b - SwiftnessAir10% 3c - FreezeIce}iL22%1  d - AirstrikeAir32% 4  e - Call Canine Familiar Summoning54% 3 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}io}i}iW ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 }i?~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14 }ix .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) }i.# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.#}iʗ#.## Cast: Shock # #.#.# ##.## #.#}i#.# # #.#.# #.####.######### #.## }i######...# #..............# #.##  .......#.# #..###.#######.# #.#.}ik  ########.####..###.# #.###..#  ##.......÷...# #.......  _Okay, then. _Okay, then.}iјCasting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. }i_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command.}izP  Okay, then.}i}iD _}iM  Casting: Shock (safe; 6% risk of failure)  }iM\Confirm with . or Enter, or press ? or * to list all spells.}i?}i  Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 6% 1 }i]!-Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit}i+}i4}i ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 }i?Int: 15 ~................##.........##.#. SH: 0Dex: 14 .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  ##.......÷...# }i*E #....... Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. _Okay, then.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}i[P ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 }iݺ~................##.........##.#. SH: 0Dex: 14 .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock }im.# #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  ##.......÷...# #....... }iConfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Unknown command. }iݻ_Okay, then.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}ib ##.##.# #.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 5/6====================---- P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14 }i..#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.# #.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.# #.## -) Nothing wielded ## #.#.# #.>.# #.# #.## Cast: Shock # #.#.# ##.## #.# #.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  # #.......÷...# #.......  _Okay, then.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  }i QPress: ? - help, Shift-Dir - straight line}io }i9 ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14 .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 }it.# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  ##.......÷...# #.......  _Okay, then.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.}i}i}i6$}i&. _}i   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock  Press: ? - help, Shift-Dir - straight line _Okay, then.  Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. }i[  }i\  Your spells (cast)TypeFailure Level  a + Shock }i\ Conjuration/Air 6% 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit }iMu  Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1Schools: Conjuration/AirFail: 6%Power: 40%Damage: 1d5 (max 1d9) Accuracy: +++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.}i;g Your spells (cast)TypeFailure Level  a + ShockConjuration/Air 6% 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit}i` }ic }ii% }i*/ . ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14 }i/ .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# }iT0 q# #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  ##.......÷...# #.......}i0 5 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.}iV1 Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}ig  ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14 .#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: --------- }ih [m Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  ##.......÷...# #....... Confirm with . or Enter, or press ? or * to list all spells.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.Casting: Shock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Okay, then. _}if}i@ Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 10% 2  b - SwiftnessAir10% 3c - FreezeIce22%1  d - AirstrikeAir32% 4  e - Call Canine Familiar Summoning}i54% 3 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}i Static Discharge Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour. Level: 2Schools: Conjuration/AirFail: 10%  Power: 20% }iODamage: 3-4/arc (max 3-8/arc)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.}it~u Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 10% 2  b - SwiftnessAir10% 3  c - FreezeIce22% 1  d - AirstrikeAir32% 4  e - Call Canine Familiar Summoning54% 3 }iU4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit}i Freeze Freezes an adjacent creature, dealing damage that bypasses any armour the targetmay have. This may temporarily slow cold-blooded creatures. Level: 1 School: Ice Fail: 22%  Power: 4% Damage: 1d3 (max 1d10)  Range: 1  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.}i  Spells (Memorise)TypeFailure Levela - Static DischargeConjuration/Air10%2  b - SwiftnessAir10% 3  c - FreezeIce22% 1  d - AirstrikeAir}i\ W32% 4  e - Call Canine Familiar Summoning54% 3 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit }iś }iߦ }i. ##.##.##.##..###.##### Peej68 the Gusty ## ####.###### #.##....#'#..## Tengu ~♣#######.##...####.###.###.##.## Health: 15/15 ======================== ~~.....##.##.#..........# #.##.## Magic: 6/6======================== P~####.........####.##### #.##.## AC: 2Str: 8 ~~####.........####.#######.##.## EV: 26 Int: 15 ~................##.........##.#. SH: 0Dex: 14  }i.#####.....÷.......###########.)# XL:  2 Next: 50% Place: Dungeon:1 .# #..........@#.##.#. Noise: ---------  Time: 1207.0 (0.0) .# #.#.###...###.##.## -) Nothing wielded ## #.#.# #.>.# #.##.## Cast: Shock # #.#.# ##.## #.##.# # #.#.# #.####.######### #.## ######...# #..............# #.##  .......#.# #..###.#######.# #.#.  ########.####..###.# #.###..#  ##.......÷...# #....... Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Shift-Dir - straight line _Okay, then.Casting: [0 }i);10;1mShock (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. }iSP  Okay, then. }i_ }i }i. _!}is!}i[U  !}i!}ig!}i1!}i!}iE _Done exploring.#}i-e ##.##.# #.##..###.# ####.###### #.##....#'#.. ♣~♣#.##...####.###.###.##. ♣~~.....##.##.#..# #.##. PP~####.####.##### #.##.~####.####.#######.##. .~.##.........##.# ..#####.....÷.##.).# #.#.# #.# ..# #.#.###...###.# #. .## #.#.# #.>.# #.# #. .# #.#.# ##.## #.# #.# .# #.#.# #.####.# #. .######...# #..# #.#}i fE.#.# #..###.#.# #.# .#.####..###.# #.###.. .# #.÷...# ##}im#}irwj  8.0 (1 _#}i~#}i:#}i* ##.##.# #.##..###.  ### ####.###### #.##....#'#.. #♣~♣#######.##...####.###.###.##. )♣~~.....##.##.#...# #.##. #PP~####.####.##### #.##. .~~~####.####.#######.##. ..~.##.##..#####.....÷.##..# #.#.##}il+S #..# #.#.###...###.# #. ..## #.#.# #.>.# #.# #. ..# #.#.# ##.## #.# #. ..# #.#.# #.####.# #. ..######...# #..# #..#.# #..###.#.# #. ..#}i,#.####..###.# #.### ..# #.÷...# ##}i9#}iBB&9#}iI#}iK#}i<  ##.##.# #.##..###. ### ####.###### #.##....#'# ##♣~♣#######.##...####.###.###.## .)♣~~.....##.##.#...# #.## ##PP~####.####.##### #.## #.~~~####.####.#######.## #..~.##.## #...#####.....÷.##.# #.#.# #.# #.#.###...###.# # #..## #.#.# #.>.# #.# # #..# #.#.# ##.## #.# # #..# #.#.# #.####.# # #..######...# ##}i< ...# #.#.# #..###.#.# # #..#.####..###.# #.### #..# #.÷...# ##}iD #}iN '10#}iV #}ipX #}iQ ### ####.######..#'#. ##♣~♣#######.##...####.###.###.## .)♣~~.....##.##.#..........# ##PP~####.........####.#### #.~~###.######.~.......##.........#####.....÷.......######### ....# ......#.# .#.###.@.### #}iQ#..## #.#.# #.>.# # #.#... #..##.####..##### ##### #}iCZ#}ib&1#}ik#}i'm$}i.8 ##♣~♣###...####.###.###.## .)♣~~.....##.##.#..........# ##PP~####.........####.#### #.~~###.######.~.......##.........#####.....÷.......######### ....# #...........#.# .#.###...### $}id#..# #.@.#  #.# #.####.##########$}i#..# #..#### #.# #..##$}iD $}i$}i&2$}i~$}ic _There is a stone staircase leading down here.%}ie%}in%}iw%}i~%}iaJ11 213 _%}ik%}i*&2%}i1R ######   #..!..##   #.@#   ##)#   #.# #.# #.# #.. .## . %}iz-4.5 (2.5%}i%}ix _You climb downwards.  Found a hand axe and a dark potion.%}i؄a _There is a stone staircase leading up here.'}iI'}iN ####### #..!..## #@<# ##)# #.# #.# #.# #.. .## .'}i?`| 26  _'}iRM###### #..!.@###...###.<# ##)#.#'}iq,'}i/'}iy% # #..!@.## #...###.<# #. ##)#  #.# #.# #.# #.. .##  .'}iD-,'}i2'}iO'}i '}im#'}i•e #..@..##'}iq #...###.<#'}iP #.# ##)#'}i(# #'}iݖ.#'}i* #.# '}i'}i* #.# '}ii'}i* #.. '}ic .##  .'}i'}i'}i2'}in'}i'}i'}i '}iS'}i&8.5 (4.0'}i'}i` 11 '}i9.5 (5'}ir'}i '}i'}i.-_j - a dark potion'}ia'}ix J...<'}i! '}i '}i e q # #.@...## #...###.<# #.## ##)# # #.#  #.#  #.# '}ige  #..  .##  .'}il '}im 6 26 '}im ) '}i5s '}i,  # #@....## #...###.<# #.### ##)# #. #.#. #.### #.#  #..  .##  .'}i ,'}i '}i{X  ##########.....###..@###.<### ##)#. #..##'}i_ ,'}id '}i 5 ####### ###.....## #.@.###.<# #.### ##)# #. #.# .. #.# ##. #.### #..  .##  .'}iH ,'}iI '}ip1 | ####### ###.....## #@..###.<# #.### ##)# #.# #.# ..# #.# ##.. #.# ##. #... .##.. .'}i8 ,'}ij= '}io  ##########.....##...###.<### ##) #..#.>..24'}i3 +5.5 (6'}i '}iP ; _Found a stone staircase leading down.(}id......(}iZ##########.....##...###.<.### ##) #.#......[.##...### ##.. #.. ... .##.# . g   hobgoblin (asleep)>..#g..#(}i i  You encounter a hobgoblin.(}i>Shock(}iX&&0(}iE.c  6.5 (1(}io4(}ih6# _Found a robe.)}i   Peej68 the Gusty  Tengu  Health: 15/15 ========================  Magic: 5/6====================---- #######  AC: 2Str: 8 ###.....##  EV: 26 Int: 15 #...###.<#  SH: 0Dex: 14 #.### ##)#  XL:  2 Next: 50% Place: Dungeon:2 #@# #.#  Noise: ---------  Time: 1226.5 (0.0) #...*# #.#  -) Nothing wielded ...[.##*. #.#  Cast: Shock .[4)}i 0m### ##*. #..  *.. .##  *..# .  g   hobgoblin (asleep) *..#  g..# You encounter a hobgoblin. _Found a robe.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)*}i6 Peej68 the GustyTenguHealth: 15/15 ========================Magic: 5/6====================----#######AC: 2Str: 8###.....##EV: 26 Int: 15#...###.<#SH: 0Dex: 14#.### ##)#XL:  2 Next: 50% Place: Dungeon:2*}i6*#@# #.#Noise: ---------  Time: 1226.5 (0.0)#...*# #.#-) Nothing wielded...[.##*. #.#Cast: Shock.### ##*. #..*.. .##*..# .g   hobgoblin*..#*..#*}i7AAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  *}i77iThe zap hits the hobgoblin.  The hobgoblin is almost dead.*}ig.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is almost dead.The hobgoblin shouts!*}iwx.....>*}iLB11 ==7.5 (1 _*}i*}i*}i   Peej68 the Gusty  Tengu  Health: 15/15 ========================  Magic: 4/6================-------- #######  AC: 2Str: 8 ###.....##  EV: 11Int: 15 #...###.<#  SH: 0Dex: 14 #.### ##)#  XL:  2 Next: 50% Place: Dungeon:2 #@# #.#  Noise: ==-------  Time: 1227.5 (0.0) #...*# #.#  -) Nothing wielded ...[.##*. #.#  Cast: Shock .###[*}i !34m ##*. #..  *.. .##  *..# .  g   hobgoblin >g.#  ...# The hobgoblin is almost dead. _The hobgoblin shouts!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)*}i\   Peej68 the Gusty  Tengu  Health: 15/15 ========================  Magic: 4/6================-------- #######  AC: 2Str: 8 ###.....##  EV: 11Int: 15 #...###.<#  SH: 0Dex: 14 #.### ##)#  XL:  2 Next: 50% Place: Dungeon:2 #@# #.#  Noise: ==-------  Time: 1227.5 (0.0) #....# #.#  -) Nothing wielded ...[.##.. #.#  Cast: Shock .### ##.. *}i}]  #..  ... .##  .g.# .  g   hobgoblin >..#  ...#  _The hobgoblin shouts!  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  You miscast Shock. Nothing appears to happen.*}id f   *}i e  <#  #.### ##)#  *}i-e x#@# #.#  *}iMe y #.#   #.# *}ile b .### ##.. *}ie  ... *}ie  .g.# .  *}ie >..# ...# *}iKi jContam: 10% --8.5 (1 _*}io *}i~q ,}i   Peej68 the Gusty  Tengu  Health: 15/15 ========================  Magic: 3/6============------------ #######  AC: 2Str: 8 ,}i w###.....##  EV: 11Int: 15 Contam: 10%  #...###.<#  SH: 0Dex: 14 #.### ##)#  XL:  2 Next: 50% Place: Dungeon:2,}i>  #@# #.#  Noise: ---------  Time: 1228.5 (0.0) ,}ih #...*# #.#  -) Nothing wielded ,}i ...[.##.* #.#  Cast: Shock ,}i .### ##*. #..  .*. .## ,}i  .g.# .  g   hobgoblin,}i  >..#  ...# ,}i. Aim: a hobgoblin (almost dead, 68% to hit) ,}iN 5_You miscast Shock. Nothing appears to happen.  ,}ip }Aiming: Shock (safe; 6% risk of failure)  ,}i Press: ? - help, Q - select actionShift-Dir - straight line,}i rAim: a hobgoblin (almost dead, 68% to hit),}i :  Peej68 the Gusty  Tengu  Health: 15/15 ========================  Magic: 3/6============------------ #######  AC: 2Str: 8 ###.....##  EV: 11Int: 15 Contam: 10%  #...###.<#  SH: 0Dex: 14 #.### ##)#  XL:  2 Next: 50% Place: Dungeon:2 #@# #.#  Noise: ---------  Time: 1228.5 (0.0) ,}i #....# #.#  -) Nothing wielded ...[.##.. #.#  Cast: Shock .### ##.. #..  ... .##  .†.# .  g   hobgoblin >..#  ...# Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line,}i@ Aim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!,}ii      <#  #.### ##)#  #@# #.#  #...*# #.#  * #.#  .### ##*.  .*.  .*.#  >.*# ..*# ,}i؅ n....†..,}ic t8=9.5 (1Shock _,}im ,}i .}i؜<..}i.}iŭb 26 .}iJ.}i,.}iۺ.}ix,.}io.}i,.}i.}i).}i.}i@.}i.}i98% .}i6.}i3n4====6.}i.}i .}i 74.}i .}i.}i"72.}i5.}iR&M1.}i+.}i4.}iE5O==== .}iD;.}iCZ _Your magical contamination has completely faded away..}iaD.}iK.}iQ.}iWQ.}i[W.}i^.}il^.}id.}ij.}ij.}ip.}iy,.}i.}ic;5.}i+====.}i.}i.}iP.}i.}i,.}i/.}iT.}i.}i1.}iH.}i<====.}i .}i,.}i.}i,.}i.}i.}i.}i.}iM.}i.}ir.}i4,.}iD .}i.}iG6====.}i.}i} ##########.....##...###.<### ##)####.# #.#......[.##...#### ##..# #...###.# _Magic restored..}i3.}i.}iD ####### ###.....## #...###.<# #.### ##)# ####.# #.# #..@.# #.##...[.##...# #.#.### ##..# #..  .... .##.}i .†.##.  >..# ..}i..# ##.#.}iq,.}iB.}i=i##########.....#...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##@..# #.# .}ii$..### ##..# #..  ......## .†.##...}ij >..#...###.# .#.}ir,.}iky.}i# ###.....## #...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##.@.# #.# ..### ##..# #.. .}i+m#......## #.†.##..#>..#....#.}iY.##.#. .#.}iR====.}i.}iK ##########.....#...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##...# #.# ..### ##.@# #..  #......## #.†.##..# .}iL#>..# ......##.##.##. .##. ...}i V.}iZV.}ih].}i ##########.....###...###.<#.### ##)####.# #.#....####...[.##.....### ##..####... #.@....##†.##..#>..# ..#. ...}i,.}i:.}i0# ###.....## #...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##...# #.# ..}i0h..### ##..####.#..@...## #.†.##..# #>..# ...#....# . .}i0#. #.##. #.}i1Q..#. #.}i?1"...}i8,.}iX?.}iD# ###.....## #...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##...# #.##.#.}i..### ##..####....##...@..## #.†.##..# #>..# .... #....# ...#.##.# ....}id#. #.# ..#. #.. .#. #...}i-,.}i4.}i # ###.....## #...###.<# #.### ##)# ####.# #.# #....### #.# .}i #...[.##...# #.##.# ..### ##..####....# #....@.## #.†.##..# .}i 5#>..# #.... #....# ..#.##.# ...}i7 #. #.# ...r   rat (asleep).}i\ #. #.. .$.#. #.. ..r..}iP c  You encounter a rat..}iq$ E-Shock.}iT8 064.5 (35.0).}iTA ~  -5.5 (36.}iE .}iH + _Found 17 gold pieces..}iS T    .}i T <#  #.### ##)#  ####.# #.#  #....### #.# .}i,T N #...[.##...# #.##.#  ..### ##..####....# .}iFT < #....@.##  .}icT %#.†.##..#  .}i}T G#>..# #....  #....# ......  .}i U #.##.# .....  #. #.# .....  #. #.. .$..  #. #.. ..r. .}i     <#  #.### ##)#  ####.# #.#  #....### #.#  #...[.##...# #.##.#  ..### ##..####....#  #....@.##  #.†.##..#  #>..# #....  #....# ...... #.##.# ..... #. #.# .....  #. #.. .$.. #. #.. ..r. .}iQ .}i 1.}i .}i  .}iB L_A rat is nearby!/}i     <#  #.### ##)#  ####.# #.#  #....### #.# /}i  #...[.##...# #.##.#  ..### ##..####....#  #....@.##  #.†.##..#  #>..# #....  #....# ......  /}i2H#.##.# .....  #. #.# .....  /}iU`#. #.. .$..  #. #.. ..r. /}iv/}i?  /}i&e  <#  /}iS#.### ##)#  ####.# #.#  /}its#....### #.# /}i #...[.##...# #.##.# /}iɧN ..### ##..####....#  #....@.##  /}if#.†.##..#  #>..# #....  #....# ...... #.##.# ..... /}iw#. #.# .....  #. #.. .$.. #. #.. ..r. /}iϯ/}i/}iB/}iZ _A rat is nearby!0}iа ####### Peej68 the Gusty ###.....##  Tengu0}i% #...###.<#  Health: 15/15 ======================== #.### ##)#  Magic: 5/60}ime====================---- ####.# #.#  AC: 2Str: 8 #....### #.#  EV: 26 0}i?$Int: 15  #...[.##...# #.##.#  SH: 0Dex: 14 0}i; ..### ##..####....#  XL:  2 Next: 58% Place: Dungeon:2 0}i#....@.##  Noise: ---------  Time: 1265.5 (0.0) 0}is#.†.##*.#  -) Nothing wielded 0}i˵#>..# #*...  Cast: Shock0}i 0}iW#....# .*....  0}i#.##.# *....  0}iq#. #.# .*...  r   rat (asleep) #. #.. .*..  #. #.. ..r.  0}iƷ+_A rat is nearby! 0}i>_A rat is nearby!0}iDAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)0}iq h ####### Peej68 the Gusty ###.....##  Tengu #...###.<#  Health: 15/15 ======================== #.### ##)#  Magic: 5/6====================----0}iǒ  ####.# #.#  AC: 2Str: 8 #....### #.#  EV: 26 0}i Int: 15  #...[.##...# #.##.#  SH: 00}i; ,Dex: 14 0}i^ ; ..### ##..####....#  XL:  2 Next: 58% Place: Dungeon:2 0}i #....@.##  Noise: ---------  Time: 1265.5 (0.0) 0}i #.†.##..#  -) Nothing wielded 0}iϓ #>..# #....  Cast: Shock 0}i n#....# ......  0}i n#.##.# .....  0}i* #. #.# .....  r   rat (asleep) 0}iL n#. #.. .$..  0}is j#. #.. ..†. 0}i WAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  The zap hits the rat.  0}i 9You kill the rat!0}iv _    0}i 4<#  #.### ##)#  ####.# #.#  0}i% #....### #.#  #...[.##...#  0}iM c ..###    0}is l *.# 0}i  #>..# #*...  0}i C .*0}i '  *0}i & 0}i1 #. #.# .* 0}iU #. #.. .* 0}i| #. #.. ..* 0}i, .....$†0}i2 11 62=6.5 (1Shock _0}i8 0}i9 2}iG# ###.....## #...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##...# #.##.# ..### ##..####....# #.....@## #.†.##..# #>..###.... #....# ......#.##.# ..#. #.# ..#. #.. ...$.#. #.. ....†.2}iI2}iKSp 26  -72}iLZ2}i\2}i\ ###.....##...###.<### ##)####.# #.....####...[.##...#.#..### ##..####....# #......## 2}i#.†.##@.##>..###....K..#....# .......K   kobold (asleep)#......2}i[ K.  You encounter a kobold. It is wielding a +0 club.2}i2}iP{ gThe kobold shouts! You hear a shout!2}i$g   hobgoblinK   kobold===8Shock2}i2}iZ _You encounter a hobgoblin.2}ia }###.....## #...###.<# #.### ##)# ####.# #.# #....### #.#  #...[.##...# #.##.#  ..### ##..####....# #......## #.†.##.@# 2}i@b #>..###...Kg.#....# #.#.##.# #.#. #.# #.#. #.. #...$.J   endoplasm (wandering)#. #.. .....†..Jg   hobgoblin##.K   kobold2}iKd 2K.2}id +g.2}ie 7J.2}ig KYou encounter an endoplasm.2}itn dK 2 kobolds2}io 0---92}iu 2}iIy q _You encounter a kobold. It is wielding a +0 club.3}i ###.....## #...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##...# #.##.# ..### ##..####....# #......## #.†.##@.#3}iS #>..###..Kg...K #....# #. #.##.# #3}i~. #. #.# #.3}iQ5 #. #.. #...$..J. #. #.. .....†... ##.   kobold3}i2K.3}i<8J.3}i/K3}i`/g.3}i$t.K 2 kobolds3}in&C---703}i03}ia23}i Y ####### ##.....#..###.< #.### ##)###.#  #....## #...[.##...# #.##.#..### ##..####....##.....@###.†.##..# 3}i n #>..###.Kg...K....#.# #......J#...$.#. #.. .....†   kobold##.......3}i oK.J.3}i 2g.3}i 3}i &13}i 3}i9 4}i # ###.....## #...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##...# #.##.# ..### ##..####....# #....@.## #.†.##.K# #>..###.g....K. #....# #........ #.##.# #......4}i!$J. #. #.# #..g   hobgoblin #. #.. #...$....K   kobold #. #.. .....†...  ##.4}i2K.4}iD1J4}iۑ7g.4}iؙb.J   endoplasm (wandering)g   hobgoblinK   kobold4}i%=4}i 24}iѤ4}iV} _The kobold attacks as it pursues you! The kobold completely misses you.6}i  ####### Peej68 the Gusty ###.....##  Tengu #...###.<#  Health: 15/15 ======================== #.### ##)#  Magic: 4/6================-------- ####.# #.#  AC: 2Str: 8 #....### #.#  EV: 26 6}iS oInt: 15  #...[.##...# #.##.#  SH: 0Dex: 14  ..### ##..####....#  XL:  2 Next: 62% Place: Dungeon:2 #....@K##  Noise: =--------  Time: 1272.5 (0.0)6}i W #.†.##.g#  -) Nothing wielded #>..###......K.  Cast: Shock #....# #.....J..  #.##.# #........  #. #.# #........  J   endoplasm (wandering) #. #.. #...$....  g   hobgoblin #. #.. .....†...  K   kobold 6}i' ##....... _You encounter a kobold. It is wielding a +0 club. _The kobold attacks as it pursues you! The kobold completely misses you.6}iK Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line6}im KAim: a kobold, wielding a +0 club (60% to hit)7}iY K*7}i t*gAim: a hobgoblin (68% to hit)8}iy_m ***@K#8}i_<.g9}iM...@K#Aim: a kobold, wielding a +0 club (60% to hit);}i;}i۝~#######Peej68 the Gusty###.....##Tengu#...###.<#Health: 15/15 ========================#.### ##)#Magic: 5/6====================----####.# #.#AC: 2;}in:Str: 8#....### #.#EV: 26 Int: 15#...[.##...# #.##.#SH: 0Dex: 14..### ##..####....#XL:  2 Next: 62% Place: Dungeon:2#....@K##;}iNoise: =--------  Time: 1272.5 (0.0);}i4#.†.##.g#-) Nothing wielded#>..###......K.;}i˞Cast: Shock#....# #.....J..;}i#.##.# #........#. #.# #........;}inJ   endoplasm (wandering);}i2#. #.. #...$....g   hobgoblin;}ij#. #.. .....†...K   kobold##....... ;}ib_You encounter a kobold. It is wielding a +0 club. ;}i_The kobold attacks as it pursues you! The kobold completely misses you.Aiming: Shock (safe; 6% risk of failure)  ;}iԟPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (60% to hit);}iP  Okay, then.;}i#;}ii;}iε. _;}if # ###.....## #...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##...# #.##.#;}i~ ..### ##..####....# #...@.K## #.†.##.g# #>..###......K. #....# #.....J.. #.##.# #.....;}i: #. #.# #........;}i`9g   hobgoblin #. #.. #...$....;}i_K   kobold;}i #. #.. .....†...  ##.;}i-K.;}i;}ir  -3.5 (1 _;}i;}i<}i #######  Peej68 the Gusty ###.....##  Tengu #...###.<#  Health: 15/15 ======================== #.### ##)#  Magic: 4/6================-------- ####.# #.#  AC: 2Str: 8 #....### #.#  EV: 26 Int: 15  #...[.##...# #.##.#  SH: 0Dex: 14  ..### ##..####....#  XL:  2 Next: 62% Place: Dungeon:2 #...@K.##  Noise: ---------  Time: 1273.5 (0.0) #.†.##.g#  -) No<}iAthing wielded #>..###......K.  Cast: Shock #....# #.....J..  #.##.# #........  #. #.# #........  g   hobgoblin #. #.. #...$....  K   kobold #. #.. .....†...  ##....... Aim: a kobold, wielding a +0 club (60% to hit) _Okay, then.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club (60% to hit)<}i#S K*<}i c*@K*#=}i(T.@K.#*gAim: a hobgoblin (68% to hit)?}ih^#######Peej68 the Gusty###.....##Tengu#...###.<#Health: 15/15 ========================#.### ##)#Magic: 4/6================--------####.# #.#AC: 2Str: 8#....### #.#EV: 26 ?}iiInt: 15#...[.##...# #.##.#SH: 0Dex: 14..### ##..####....#XL:  2 Next: 62% Place: Dungeon:2#...@*.##Noise: ---------  Time: 1273.5 (0.0)#.†.##**#-) Nothing wielded#>..###.**...K.Cast: Shock?}ii#....# #...**J..#.##.# #........#. #.# #........?}iig   hobgoblin#. #.. #...$....K   kobold?}ij#. #.. .....†...##.......?}iAjqAim: a kobold, wielding a +0 club (60% to hit) _Okay, then.?}iejAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action?}ijSShift-Dir - straight lineAim: a hobgoblin (68% to hit)?}i) g.  The zap misses the kobold. The zap misses the hobgoblin.?}i1J?}i K.....J   endoplasm (wandering)g   hobgoblinK   kobold?}iA11 =4.5 (1 _?}i?}iE?}im 8 #######  Peej68 the Gusty ###.....##  Tengu #...###.<#  Health: 15/15 ======================== #.### ##)#  Magic: 3/6============------------ ####.# #.#  AC: 2Str: 8 ?}i #....### #.#  EV: 11Int: 15  #...[.##...# #.##.#  SH: 0Dex: 14 ?}i߆ ; ..### ##..####....#  XL:  2 Next: 62% Place: Dungeon:2 ?}i &#...@Kg##  Noise: =--------  Time: 1274.5 (0.0) ?}i #.†.##..#  -) Nothing wielded?}i5  #>..###......K.  Cast: Shock?}iR  #....# #....JJ.. ?}io  #.##.# #........  ?}i #. #.# #........  J   endoplasm (wandering) ?}iՇ #. #.. #...$....  g   hobgoblin ?}i #. #.. .....†...  K   kobold ?}i ##....... ?}i *Shift-Dir - straight line?}i 9Aim: a hobgoblin (68% to hit) ?}ia ~_The zap misses the kobold. The zap misses the hobgoblin.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line@}iy#######Peej68 the Gusty###.....##Tengu#...###.<#Health: 15/15 ========================#.### ##)#Magic: 3/6============------------####.# #.#@}i'AC: 2Str: 8#....### #.#EV: 11Int: 15#...[.##...# #.##.#SH: 0Dex: 14..### ##..####....#@}iPXL:  2 Next: 62% Place: Dungeon:2#...@**##Noise: =--------  Time: 1274.5 (0.0)@}is#.†.##..#-) Nothing wielded@}i#>..###......K.Cast: Shock@}i.#....# #....JJ..#.##.# #........@}i#. #.# #........J   endoplasm (wandering)@}i#. #.. #...$....g   hobgoblin#. #.. .....†...K   kobold##....... _The zap misses the kobold. The zap misses the hobgoblin.@}igAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap misses the kobold. The zap misses the hobgoblin.@}i1The zap hits the hobgoblin.@}i  KThe hobgoblin is moderately wounded. J.  The endoplasm quivers.@}i )KgJK 2 kobolds@}i;*k3----4====@}iy*$5.5 (1@}i:3@}i469 _The kobold hits you with a +0 club.@}i  #######  Peej68 the Gusty ###.....##  Tengu @}i #...###.<#  Health: 13/15 ====================---- #.### ##)#  Magic: 3/6@}i S============------------ @}i ####.# #.#  AC: 2Str: 8 @}i? #....### #.#  EV: 11Int: 15 @}ix  #...[.##...# #.##.#  SH: 0Dex: 14 @}i ; ..### ##..####....#  XL:  2 Next: 62% Place: Dungeon:2 @}i &#...@Kg##  Noise: =--------  Time: 1275.5 (0.0) @}i #.†.##..#  -) Nothing wielded @}i# d#>..###..K...K.  Cast: Shock #....# #...J.J..  @}iH #.##.# #........  @}iw #. #.# #........  J   endoplasm #. #.. #...$....  g   hobgoblin@}i  #. #.. .....†...  KK 2 kobolds ##....... The hobgoblin is moderately wounded.The endoplasm quivers. _The kobold hits you with a +0 club.  Aiming: Shock (safe; 6% risk of failure)  @}i" Press: ? - help, Q - select actionShift-Dir - straight lineA}iVJ #######  Peej68 the Gusty ###.....##  Tengu #...###.<#  Health: 13/15 ====================---- #.### ##)#  Magic: 3/6============------------ ####.# #.#  AC: 2Str: 8 #....### #.#  EV: 11Int: 15 A}iJ+ #...[.##...# #.##.#  SH: 0Dex: 14  ..### ##..####....#  XL:  2 Next: 62% Place: Dungeon:2 #...@)g##  Noise: =--------  Time: 1275.5 (0.0) #.†.##..#  -) Nothing wielded #>..###..K...K.  Cast: ShockA}iJ #....# #...J.J..  #.##.# #........  #. #.# #........  J   endoplasmA}iJ #. #.. #...$....  g   hobgoblin #. #.. .....†...  KK 2 koboldsA}iqK ##....... _The kobold hits you with a +0 club.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the kobold.  You kill the kobold!A}iT†  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap hits the kobold.  You kill the kobold!hobgoblin.hobgoblin!A}ix[i     <#  #.### ##)#   #.#  A}i[d #.#  #...[   ..###   #...@**##  A}i[k       A}i \t #. #.# A}iP\e  #. #.. #...$.... K   kobold A}ik\#. #.. .....† A}iPK.J.A}iI)†A}i;756.5 (1 _A}iA}i.A}i ) #######  Peej68 the Gusty ###.....##  Tengu #...###.<#  Health: 13/15 ====================---- #.### ##)#  Magic: 2/6========---------------- ####.# #.#  AC: 2Str: 8A}i  #....### #.#  EV: 11Int: 15  #...[.##...# #.##.#  SH: 0Dex: 14  ..### ##..####....#  XL:  2 Next: 75% Place: Dungeon:2 A}id #...@*†##  Noise: =--------  Time: 1276.5 (0.0) #.†.##**#  -) Nothing wielded #>..###.KJ...K.  Cast: Shock #....# #.....J..  #.##.# #........  A}i #. #.# #........  J   endoplasm #. #.. #...$....  K   koboldA}i j #. #.. .....†...  ##....... A}i The zap hits the hobgoblin. _You kill the hobgoblin!Aiming: Shock (safe; 6% risk of failure)  A}i Press: ? - help, Q - select actionShift-Dir - straight lineA}i, LAim: a kobold, wielding a +0 club (60% to hit)B}iWKJn endoplasm (97B}iD  #######  Peej68 the Gusty ###.....##  Tengu #...###.<#  Health: 13/15 ====================---- B}i #.### ##)#  Magic: 2/6========---------------- ####.# #.#  AC: 2Str: 8 #....### #.#  EV: 11B}i˪ (Int: 15  #...[.##...# #.##.#  SH: 0Dex: 14 B}im  ..### ##..####....#  XL:  2 Next: 75% Place: Dungeon:2 #...@)†##  Noise: =--------  Time: 1276.5 (0.0) #.†.##..#  -) Nothing wielded #>..###.)J...K.  Cast: Shock #....# #.....J..  #.##.# #........  B}i #. #.# #........  J   endoplasm B}iȫ W#. #.. #...$....  K   kobold #. #.. .....†...  ##....... B}i Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineB}i ZAim: an endoplasm (97% to hit)  The zap hits the kobold.  B}i9 <You kill the kobold!B}i' ]     <#  #.### ##)#   #.# B}i   #.#  #...[   ..###   B}iԳ b#...@*†##  **#  **...K.  B}i$  #...**   #. #.#  B}ih L #. #.. #...$ #. #.. .....†B}i 9 B}i7 PMB}i08 J.  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (97% to hit)  B}ii8 The zap hits the kobold.  You kill the kobold!The zap misses the endoplasm.B}i@ 3)......B}iE `4==97.5 (1 B}iF _B}i,M B}iO C}i #######  Peej68 the Gusty ###.....##  Tengu #...###.<#  Health: 14/15 ======================-- #.### ##)#  Magic: 1/6====-------------------- ####.# #.#  AC: 2Str: 8 #....### #.#  EV: 11C}iYInt: 15  #...[.##...# #.##.#  SH: 0Dex: 14  ..### ##..####....#  XL:  2 Next: 79% Place: Dungeon:2 C}i$#...@*†##  Noise: =--------  Time: 1277.5 (0.0) #.†.##**#  -) Nothing wielded C}i6#>..###.J....K.  Cast: Shock #....# #.....J..  #.##.# #........  C}iX#. #.# #........  J   endoplasm C}i #. #.. #...$....  #. #.. .....†...  ##....... You kill the kobold! C}i _The zap misses the endoplasm.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (97% to hit)C}i T J*D}ic#######Peej68 the Gusty###.....##Tengu#...###.<#Health: 14/15 ======================--#.### ##)#Magic: 1/6D}ic====--------------------####.# #.#AC: 2Str: 8#....### #.#EV: 11Int: 15D}id#...[.##...# #.##.#SH: 0Dex: 14D}i?d..### ##..####....#XL:  2 Next: 79% Place: Dungeon:2D}ihd#...@*†##Noise: =--------  Time: 1277.5 (0.0)#.†.##**#D}id -) Nothing wielded#>..###.**...K.Cast: ShockD}id#....# #...**J..D}idD#.##.# #........#. #.# #........D}idXJ   endoplasmD}ie]#. #.. #...$....#. #.. .....†...##....... D}i1e_The zap misses the endoplasm.Aiming: Shock (safe; 6% risk of failure)  D}i[ePress: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the endoplasm.  D}if!The endoplasm is lightly wounded.D}i%J)D}i9)..)...D}iD28.5 (1 _D}iD}iD}iG  #######  Peej68 the GustyD}i  ###.....##  Tengu #...###.<#  Health: 14/15 ======================-- #.### ##)#  Magic: 0/6------------------------ D}iʱ [####.# #.#  AC: 2Str: 8 #....### #.#  EV: 11Int: 15 D}i  #...[.##...# #.##.#  SH: 0Dex: 14  ..### ##..####....#  XL:  2 Next: 79% Place: Dungeon:2D}i) = #...@**##  Noise: =--------  Time: 1278.5 (0.0) D}i #.†.##.J#  -) Nothing wielded #>..###.*....K.  Cast: Shock D}i #....# #.*...J..  #.##.# #........  D}i #. #.# #........  J   endoplasm #. #.. #...$....  #. #.. .....†... D}i | ##....... Shift-Dir - straight lineThe zap hits the endoplasm. D}i, (_The endoplasm is lightly wounded.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineD}i\ E}ivY #######  Peej68 the Gusty ###.....##  Tengu #...###.<#  Health: 14/15 ======================-- #.### ##)#  Magic: 0/6------------------------ ####.# #.#  AC: 2E}i3ZStr: 8 #....### #.#  EV: 11Int: 15  #...[.##...# #.##.#  SH: 0Dex: 14  ..### ##..####....#  XL:  2 Next: 79% Place: Dungeon:2 E}iZ#...@)J##  Noise: =--------  Time: 1278.5 (0.0) #.†.##..#  -) Nothing wielded #>..###.)....K.  Cast: Shock #....# #.....J..  #.##.# #........  E}iZ#. #.# #........  J   endoplasm #. #.. #...$....  #. #.. .....†...  E}iZv##....... The zap hits the endoplasm. _The endoplasm is lightly wounded.  E}i[Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionE}i=[kShift-Dir - straight lineYou miscast Shock. Nothing appears to happen.E}i_d[     <#  #.### ##)#   #.#   #.#  #...[   ..###     E}ier        #. #.#   #. #.. #...$ #. #.. .....† E}ifContam: 10% -9.5 (1Shock _E}iioE}ipF}i _The endoplasm is lightly wounded.  Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line _You miscast Shock. Nothing appears to happen.  You don't have enough magic to cast this spell.-F}iF}i6. _F}i)r  You don't have enough magic to cast this spell.F}iF}i". _I}i"j # ###.....## #...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##...# #.##.# ..### ##..####....# #..@.)J## #.†.##..#I}ij #>..###.)....K. #....# #....J.. #.##.# #........ #. #.# #........ #. #.. #...$.... #. #.. .....†... I}ijF ##.I}il?J†I}isI}it] 26 80 _I}io{I}i|I}i # ###.....## #...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##...# #.##.# ..### ##..####....# #...@J†## #.†.##..# #>..###.)....K. #....# #.....J..I}i^ #.##.# #........#. #.# #........ #. #.. #...$....#. #.. I}iI D=1I}i I}if Z _The endoplasm completely misses you.I}i  You hit the endoplasm but do no damage.The endoplasm is lightly wounded.I}i i3--11 2I}i3I}il5- _The endoplasm hits you.J}i  You barely miss the endoplasm. You claw the endoplasm.  The endoplasm is heavily wounded.J}i&3J}il _The endoplasm barely misses you.J}i  You hit the endoplasm but do no damage.The endoplasm is heavily wounded.J}i,b1-----4J}iJ}ib- _The endoplasm hits you.J}iZ F  You completely miss the endoplasm. Your kick misses the endoplasm.The endoplasm is heavily wounded.1====5ShockJ}i J}i) V _The endoplasm barely misses you.J}iWh  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.J}ii f9/15 ------8% J}ii 6J}ir J}it % _You are frozen.K}iK )  You hit the endoplasm.K}i(K}iz&====K}iܩB6877K}i/ShockK}iK}i K}ib?_You kill the endoplasm!L}iIL}iB L}im826 4L}iL}iL}ia72L}iIL}iL}iTA---1L}i L}iT!10/15== L}i#Z _Your magical contamination has completely faded away.L}i#L}i0*L}i/L}i/L}ij6L}i=L}il=L}i1DL}i?KL}iK11===2====L}iPRL}ib,L}i#kL}ir,L}ipyL}i݀,L}iL}iьL}iZN=====L}iL}iL}iYL2==L}iL}iL}izL}itL}iL}iHL}iL}i,L}iL}i3===L}iL}iXL}iO3====L}iL}i,L}i4L}i,L}iL}i L}ii9=L}i>L}i%L}i&k4======L}i6L}i!A,L}iHL}izP,L}iqWL}i6^,L}idL}ikL}iHl:==L}i~rL}i;5== _HP restored.4====L}i.L}iP,L}i,L}iL}i:==L}i6L}iL}i<====L}iL}iL}iL}iL}iL}iL}iaL}iL}i.L}itL}iML}iL}iL}i,L}i L}iL}i&P5====L}i=L}iL}iL}i L}i&,L}i+L}iZ2L}i2L}i8L}ig?L}i?<====L}iEL}iLL}i/ML}iSL}iZL}iZL}i`L}igL}ihL}i?nL}i^s,L}iwL}i{L}i{L}iL}iL}i;N6====L}i[L}i# ###.....## #...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##...# #.##.# ..### ##..####....# #....@†## L}i b#.†.##..# #>..###.)....K. #....# #........#.##.# #........#. #.# #........#. #.. #...$....#. #.. .....†.L}i6.. L}i:,L}iL}ih ###.....#...###.<# #.### ##)# ####.# #.# #....### #.# #...[.##...# #.##.#..### ##..####....# L}ih #....)†## #.†.##@.# #>..###.)......#....# #........ L}iiz#.##.# #..L}i?i#. #.# #...L}ifi#. #.. #...$.L}ii#. #.. .....†.L}ii7 ##......L}ii3.  L}iiYou see here a +0 club.L}irL}iIs _L}iyL}iB#...###.<# #.### ##)# ####.# #.# #....### #.#  #...[.##...# #.##.#..### ##..####....#  #....)†## .###.#.†.##..#.!....L}i#>..###@)......#....# #........ #.##.# #. #. #.# #.#. #.. #...$#. #.. .....† ##.......L}iI #....$L}i L}iy,L}iL}iK 9#.### ##)# ####.# #.# ###....### #.# .# #...[.##...# #.##.# ..### ##..####....# # #....)†##..###.##.†.##..#.!....#>..###.)...#....# #.@.#.##.# #.#. #.# #.L}iL #. #.. #...$#. #.. .....† ###.....$#..#L}iR L}iR 5====L}iIY L}i P####.# #.# ###....### #.# .# ...[.##...# #.##.# .### ##..####....# # #....)†##..###.##.†.##..#.!......#>..###.)...#....# #...#.##.# #.#. #.# #.#. #.. #...$#. #........† .###.....# L}i $#..##..##.$L}i ,L}i L}i+ 4#....### #.# .# ..[.##...# #.##.# # ### ##..####....# .# #....)†##..###.####.†.##..#.!.......#>..###.)...#....# #...#.##.# #.L}i+ $#. #.# #.#. #.. #...$#. #........† #.###.....# $ #..###..##.$...# .#.L}i44 L}i4 L}is9 L}i  ..[.##...#.# # ### ##..####....# . #....)†##..###.###†.##..#.!.......>..###.)..#....# #..L}iݘ ##.# #... ...........† #.###....#...... ...L}i ,L}i L}i L}i] ;11 L}i[ L}iM S ## ##..####....# .#  #....)†##..###.###.#.†.##..#.!........#>..###.)...L}i f#....# #...#.##.# #.#. #.# #.#. #..##.....#. #..... #.###.....L}i b# $ L}i #..####..##.$.L}i+ `...# .#..... ..L}iP z#.... ..## _You now have 51 gold pieces (gained 17).L}i! u 26  L}i_& L}ii   #....)†##..###.###.#.†.##..#.!........#>..###.)...#....# #...#.##.# #.#. #.# #.#. #..##.....#. #........† #.#### $L}iG y #..####..##.$....# .#.#.... ......#.... ..###..#. ##  You see here a rat corpse.L}i L}iG  _L}iS L}i #.†.##..#.!........L}i #>..###.)...#....# #...L}i O#.##.# #.L}i+ #. #.# #.#. #..##.....L}iK _#. #........†L}ii  #.###.....# L}i ? #..####L}i ..##.$. ....# .#..###.... ...L}i j...#.... #..####L}i ..#. #.# ##L}i L}i L}i L}i( Q11 L}i, L}i  L}iۓ  L}iZ t#>..###.)...L}i g#....# #...  L}i! O#.##.# #.  L}i p#. #.# #.L}i gL}ie s#. #..##.....  L}i _#. #........†L}i ] #.###.....L}i8 *# L}i x ##..#.@####.. L}i͗ #..##.$....# L}i i....##.#..###L}iN 5##...........L}i S#....##..####L}iИ v..#. #.# L}i g   goblin (asleep) #L}i> [# _You now have 64 gold pieces (gained 13).L}i  You encounter a goblin. It is wielding a +0 club.L}ik 2-ShockL}i 1347.5 (60.0)L}i  26  -8.5 (61 _L}i( L}i N}i< #>..###.)............  Peej68 the Gusty  #....# #...............  Tengu  #.##.# #...............  Health: 15/15 ========================  #. #.# #..............g  Magic: 5/6====================---- N}i/ #. #..##.............*.  AC: 2Str: 8  #. #........†......**..  EV: 26 Int: 15N}i #.###.........*....  SH: 0Dex: 14N}i: N}iZB# ##......**.....  XL:  2 Next: 87% Place: Dungeon:2 N}iy##..#.@####..  Noise: ---------  Time: 1348.5 (0.0) N}iͰ?#..##.$....#  -) Nothing wielded ....##.#..###  Cast: Shock ##...........  #....##..#### N}i ..#. #.#  g   goblin (asleep)N}i 7 ## N}i,O _You now have 64 gold pieces (gained 13). N}iKM_You encounter a goblin. It is wielding a +0 club.N}iAiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionN}itShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)O}iv #>..###.)............  Peej68 the Gusty  #....# #...............  Tengu  #.##.# #...............  Health: 15/15 ========================  #. #.# #..............)  Magic: 5/6====================----  #. #..##...............  AC: 2Str: 8  #. #........†..........  EV: 26 Int: 15 #.###..............  SH: 0Dex: 14 # ##.............  XL:  2 Next: 87% Place: Dungeon:2 ##..#.@####..  Noise: ---------  Time: 1348.5 (0.0)}i81H #..##.$....#  -) Nothing wielded ....##.#..###  Cast: Shock ##...........  #....##..####  ..#. #.#  g   goblin (asleep) ## Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionO}i Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  You kill the goblin!O}i@ #>..###.)        #. #.# *  #. *.  #. **..  *....  # **.....          ..#.  ## O}i-@)......O}i11 91=9.5 (1Shock _O}iO}iP}iL z.....†..P}ikM P}iS P}iw_ u 26  P}ic P}ik ,P}ir P}iz ,P}i P}i؉ ,P}i? P}iƘ ,P}i P}i( ,P}i` P}i P}iD P}iS P}i ,P}i P}i d6====P}i P}iy I#....# #... #.##.# #........ #. #.# #.......) #. #..##.P}icy ....... #. #........†..........  #.###.............. P}iy # ##.............  ##..#..####..# ..##.@....# ....##.#..### ##............ ....##..#####P}i z ..#.. ### ## ## P}iÀ P}i0 P}i P}i g11 P}i  #>..###.)  #....# #P}i@ ~........  #.##.# #........ P}ie X #. #.# #P}i .......)  #. #..##...............  P}i #. #........†.......... #.###..............# ##.............#..#.@####..# #..##......# ....##.#..####............P}iE  #....##..##### ..#.. #.#P}ip # ## ## _You now have 76 gold pieces (gained 12).P}i u 26  P}i P}i*p i #.†.##..#.! #>..###.)  #....# #. #.##.# #.. #. #.# #)  #. #..##.....#. #........†. #.#.# ##....@........##..#..####..# #..##......# ....##.#..###P}ip j##............ #....#.##### ..#...## ## ##P}iv P}i..###.) #....# #. #.##.# #.. #. #.# #) #. #..##.....#. #........†. #.#.#...........#..#..####..#P}i  #..##......# ....##.#..####............ #....##.##### ..#...## ## ##P}iS ,P}i] P}iP## ##..####....# .#  #....)†##..###.### #.†.##..#.! #>..###.) #....# #. #.##.# #.. #. #.# #) #. #..##.....#. #..... #.#.#...........#..#..####..# #..##......# ....##.#..#####............ #....##..##### ..#...#P}iY,P}i_P}i ..[.##...# #.##.# # ### ##..####....# .#  #....)†##..###.### #.†.##..#.! #>..###.) #....# #. #.##.# #.. #. #.# #) #. #..##.#. #........†. #.#.#...........#..#..####..# #..##......#P}i`} ....##.#..#####............ #....##..#####You see here a rat corpse.P}i#5 _P}i P}iY:M #....## .# ..[.##...# #.##.# ### ##..####....# .# ...)†##..###.###. .†.##..#.!  #>..###.) ..#.# )..##.....#. #........†.#.###..............#...........Q}i,Q}i" Q}iqM###.# #  #....### #.#..# ..[.##...# #.##.# ### ##..####....# .# ...)†##..###.###. Q}ir.†.##..#.!  #>..###.) ..#.# )..##.....Q}i'r#. #........†.............##.#.Q}ixQ}i..###.) ..#.# Q}ir)#. #..##...............##..##..Q}iR<-678.0)Q}iQ}iF-8.5 (19Q}iQ}i9 _Found a stone staircase leading up.Q}i|...†....Q}iM..###.< #.### ##)#. ###.# #.#<#  #....### #.#..# Q}ir..[.##...# #.##.# # ### ##..####....# .# ...)†##..###.###. .†.##..#.! Q}i #>..###.) ..Q}i-.#.Q}i#. #.# #..............)..Q}i###..#..###Q}iQ}iM,Q}iQ}iS M##.....#..###.<# #.### ##)#. ###.# #.#<#  #....### #.#..# ..[.##...# #.##.# # Q}iT ### ##..####....# .# ...)†##..###.###. .†.##..#  #>..###.) ...#.##.# #...............##.........Q}ip\ ,Q}ic Q}il Q11 Q}is Q}i l  ###.....## #...###.<#. #.### ##)#.  ####.# #.#<##  #....### #.#..# [.##...# #.##.# #  ##..####....# .# #....)†##..###.###. #.†.##..#.. Q}i #>..###.)... #....# #..... #.##.# #....#. #.# #...)#. #..##....Q}iG #. #........†....#.###.... Q}it W_f - 2 murky dark potions (gained 1)Q}i3 u 26  Q}i3 Q}iW ###.....## #...###.<#. #.### ##)#. ####.# #.#<## #....### #.#..# [.##...# #.##.# #  ##..####....# .# #....)†##..###.###.#.†.##..#.. #>..###.)... #....# #..... #.##.# #...#. #.# #..)#. #..##...#. #........†...#.###... Q}ic ,Q}i-h Q}iV ###.....## #...###.<#. .#.### ##)#. #..# #.#<## .. ....### #.#..# .# .##...# #.##.# .#  ##..####....# .# Q}i #....)†##..###.###..##.†.##..#..#>..###.)... #....# #.....Q}i #.##.# #..#. #.# #.Q}iK f)#. #..##.Q}ik .#. #.†.Q}i +.Q}i m#.###.. Q}iP ,Q}i Q}imC V###.....##  #...###.<#. .  #.### ##)#. ##. .# #.#<## ... ### #.#..# #.# ##...# #.##.# #.#  ##..####....# #.# #....)†##..###.###..#.#.†.##..#..Q}iC #>..###.)...  #....# #.....  #.##.# #.  #. #.# #  #. #..##.  #. #.†.Q}iD V#.###. Q}iPM ,Q}iT Q}i M ####### ##.....## #..###.<#.  #.### ##)#. ## ##.# #.#<## ... ...##. Q}i ##...# #.####..####....# #.# ...)†##..###@###..#..†.##..#...... #>..###.)  Q}i #....# #...............#..............Q}i Q}ij ,Q}iQ Q}i1 M  ####### .##.....## #..###.<#. ..  #.### ##)#. ## ##.# #.#<## ... ...##. ##...# #.####..####....# #@# Q}i2 %...)†##..###.###..#..†.##..#.............#>..###.)....................................†..........Q}i< Q}iv< Q}iC Q}i M #.  ####### .. ..##.....## . .##..###.<#. #. ..#  #.### ##)#. .##.. ##.# #.#<## ... ...##. ##...# #.##Q}i ##..####....# #.# ...)†##..###.###..##.†.##..#......................................Q}i= *.............Q}iʭ Q}i Q}i+ Q}i M.## #.  ####### .. .. ##.....## . .#..###.<#. #. ..# Q}i  #.### ##)#. #.##..## ##.# #.#<##......# ...##. ##...# #.####..####....# #.# Q}i- #....)†##..###.###..#.............Q}i[ ,Q}i& Q}i0 M .# .. .## #.  ####### .. .. ##.....## . .#..###.<#. #. ..#  #.### ##)#. #.##..# ##.# #.#<##..@...# Q}i; `...##..###.##..# ##...# #.##...  ##..####....# #.# ......Q}id Q}i Q}i} Q}i #.# .. #.## #. ... # .. #.. ###.....## . ##.## Q}i) #...###.<#. #. ...# #.### ##)#. #.##..## .# #.#<##...@..# ### #.#..###.##..# Q}i` #...# #.##.# #.# .... ##..####....# #.# ##.  Q}i #....)†##..###.###..#..  #.†.##..#.......  Q}i #>..###.)....... Q}i #....# #......... Q}i,Q}iQ}ilM.  ... #.## .#. .  #######.... #.. ##.....## #..##.#Q}imh..###.<#. #.....# ## ##)#. #.##@.## #.# #.#<##......# ..##..###.##..# Q}ivm#...# #.##.# #.# ...............Q}iuQ}iBvQ}in|Q}i .# #.##. #.#... #.## #.#. ...##  #######.... #...  ###.....## #..##.## Q}i 2 #...###.<#. #..@..#  #.### ##)#. #.##..## ##.# #.#<##.... ...### #.#..###.##..#.# #.##.# #.# .....Q}i;#..####....# #.# .##.. #....)†##..###.###.#..Q}il #.†.##..#.............  #>..###.)..Q}i(.Q}i[,Q}iR}iL.... .#... #.# #... #.# #... #.## #.#.. ...## #....# #...  ###.....## #..##.## #...###.<#. #.@...#R}i #.### ##)#. #.##..###.# #.#<##......#.### #.#..###.##..# .##...# #.##.# #.# ..... ##..####....# #.# .##.. #....)†##..###.###..#.. #.†.##..#.............  #>..###.)...R}i ,R}i+R}i@ ...... .# ...... #.# #.... #.# #.... #.## #.#.. ...## #....###... ###.....## #..##.## #...###.<#. #@....# #.### ##)#. #.##..###.# #.#<##......# #....### #.#..###.##..# [.##...# #.##.# #.# ..... # ##..####....# #.# .##..  #....)†##..###.###..#..  #.†.##..#.......  #>..###.)...}iА 49mR}ixR}iΘR}i؞R}iMM. .. ... ... #.##  #.#.. ...## #######....###...##.....## #.@##.##..###.<#.##.....# R}i\ #.### ##)#. #.##..## ####.# #.#<##......#.##..#.# ...# .#R}i,R}i|R}irV .. .......[ .# ......# #.# #....# #.# #..... #.## #.#..# ...## #######....###... ###.....## #@.##.##R}isv #...###.<#.##.....# #.### ##)#. #.##..##  ####.# #.#<##......#  #....### #.#..###.##..# .[.##...# #.##.# #.# ..... ## ##..####....# #.# .##..  #....)†##..###.###..#.. R}is #.†.##..#.......R}iD-86.5 (18R}ifR}i;,7.5 (19R}iGR}id$ _Found a cloak.R}i?................R}i>AR}iHR}iM.<... .......[ ......###.# #..... #.##  #.#..# ...##R}i #######...@###...##.....##.#..##.##..###.<#.##.....# #.### ##)#. #.##..##.# ..R}i}F<0.0)R}i R}i+8.5 (1R}i;R}i9 _Found a stone staircase leading up.S}i=.S}i٪S}iM[.#<.. ..[ ......# #....###.# .....#.##  #.#.@# ...## #######....###...##.....##.#..##.##...###.<#.##.....##....#.##...# ..#S}iS}i,S}i S}iͅ%M#########[.#<.#. ..[ #......# ####.# #...@..#.##  S}iaA#.#..#$...## #######....###....###.....##.#..##.###.. #.###S}iQ,S}iBS}i### .[.# .<.# .. .[ .# #......# #.# #....###.# #....@.#.## S}iD #.#..#$...## #######....###.###.....##.#..##.##...###.<#.##.....##.### ##)#. #.##..## ####.# #.#<##..S}ik....# #....### #.#..### S}i S}i,S}i? S}in##########.......[.# .......<.# ... ..[ .### #.# S}i`o #....###.# #......#.###.#..#@...########....###......###.....##.#..##.######...###.<#.##.....##.### ##)#. #.##..# S}io###.# #.#<##......# ....### #.#..###.## S}io.##...# #.##.# #.# .....  ##..####....# #.# .##S}ioS}iCx,S}izS}iS}i5411 S}iS}iZ  ########## .......[.# .<.# ... ..[ .##......# #.# #....###.#S}i  #....@.#.# #.#..#....##  #######....###...... ###.....##.#..##.##### #...###.<#.##..... S}i5 #.### ##)#. #.##..## S}iW####.# #.#<##.... #....### #.#..###.##..# S}i[.##...# #.##.# #.# ... _You now have 79 gold pieces (gained 3).S}i* S}i _ 26  S}iS}iv ########## .[.# <.# ..# ..[ .##......# #.# #...@###. #......#.#S}iv$ #.#..#....##  #######....###...... ###.....##.#..##.##### #...###.<#.##.....  #.### ##)#. #.##..## S}iv ####.# #.#<##....  #....### #.#..###.##..#S}iqS}i;S}izS}i9(M#########[<.# ..[# #.....@# ###....###.# .....#.## #.#..#....##.....#####<##..S}i,S}iS}i\vM#########[<.# ..[# ##......#####....###.# #......#.##.####. #.S}ic,S}iiS}iM#########[<.# ..[# ##......#####....###.###.##.S}iS}inS}iS}i8nM#########[.# ..[# ##......###.###.#..S}ic?,S}izDS}ivS1S}iX# M#########<.# ........[# .#S}iXb#....#There is a stone staircase leading up here.S}i?`099.5 (11.0)S}iem  400.5 (12 _S}ihS}imv _You see here an orb of stardust.T}i# .[@# .<.# ..# .[# .###.###.####....###.##......#.###.#..#....###....T}iT}i81.0) _T}i T}i!T}i# w ##########.......[.<.[# .##....###.....##.#..##.#####T}i+ T}i9 <2T}i9 U}i / ##########.......[.<.[# .########.#.#...###.<#.##.....#U}im3U}i;&3U}iHAU}iBU}if ##########.......[.<..###### ###....###.###.### ##)#. #.##..##U}irU}iy&4U}i~U}i~N _You see here a +0 cloak.V}icV}iC11 405V}ibV}i$ _b - a +0 cloakV}i* M#########[< ...# ##......#####....###.##.##V}i1 V}ie9 h 26  6V}i2> V}i? V}iv V}iO~ 1V}i V}i N _There are no items here.V}is M#########[< V}iTt ...# ##......###.###.#.V}iz V}i e  7 _V}i V}i W}i2M#########[< .........# .##....W}i/W}i:&8W}iW}iUW}iY # .@.# .<.# .# .# .# ##......###.# ###....###.# #....W}il..#.## #.#..#....##  #....###......W}iW}i&9W}iW}iv _You see here an orb of stardust.W}i W}i C11 410W}i W}ii L _c - an orb of stardustX}i X}i3 X}i X}i7 '.#..##.<.##.#.# .####......###.#  ###....###.#  #......#.##  #.#..#....##  #....###......X}i<< X}i< X 26  X}io@ X}i .#..#.#.<.# #.#.# .#X}i& ####......###.#  ###....###.#  #......#.## #.#..#....## X}iM Q #....###......X}iD X}i X}i X}i .#..#.#.<.# #.#.# .######......###.#  ###....###.#  #......#.## X}i(  #.#..#....##  #....###......X}i X}i X}i& X}iyz d....#..#.#.<.# #.# .X}iz .# .#  #####......###.#  ###....###.# #......#.## X}i{ #.#..#....##  #....###......X}i X}iՁ X}id X}i .>....#..#.#.<.#. #.#  ..# .#  #####......###.#  ###....###.# #.....X}i> .#.##  #.#..#....##  #....###......X}i, +4.5 (4X}i[ X}iB +5.5 (5X}i% X}i ; _Found a stone staircase leading down.Y}i'@.....Y}i1-Y}ip=.........>....#.......#.#.<.#.. #.#. ...# .# #####......##.# ###....###.#Y}iِ  #.#.## #.#..#....##  #....###......Y}iX,Y}ipY}i####.=..........>...#.#.......#.#.<.#.. #.#.....Y}i6.# .#### #####......###.# ###....###.# #......#.## #.#..#....## #....###...... Y}iu,Y}i Y}i=y###.=..........>...##.#.......#.#.<.#..#.#......# .########.###.# ###....###.# #......#.## #.#..#....## #....###Y}iizY}iY}i\G#########=....#.#.#.....>...## .##########...........#.#<.#.#Y}iy.#............# .############......###.####....###. #......# Y}i3#.#..#....##Y}i`,Y}iY}iZ##########=....#g.#.#.....>.@.## .##########...........#.#<.##.#Y}i1[.............# .# g   hobgoblin (asleep)############......###.####....###.# #......#.##Y}idi  You encounter a hobgoblin.Y}in>ShockY}ivS.g9.5 (4Y}i}MgY}itm  ==20.5 (5Y}iY}i%+ _The hobgoblin shouts!Z}i6   Peej68 the Gusty  Tengu  Health: 15/15 ======================== ########## Magic: 5/6====================---- ....=....# AC: 2Str: 8 .g*......# EV: 26 Int: 15 ...**....# SH: 0Dex: 14 .....**..# XL:  2 Next: 91% Place: Dungeon:2 .....>.@.##  Noise: ==-------  Time: 1420.5 (0.0) Z}i )..........##########  -) Nothing wielded ...................#  Cast: Shock .........#.......<.#  .........#.........#  Z}i 1...................# .#  g   hobgoblin ############......###.#  Z}i/ V###....###.#  #......#.##Z}iT gYou encounter a hobgoblin. _The hobgoblin shouts!  Z}i} Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionZ}i ZShift-Dir - straight lineAim: a hobgoblin (68% to hit)Z}idAPeej68 the GustyTenguHealth: 15/15 ========================##########Magic: 5/6====================----*...=....#AC: 2Str: 8.**......#EV: 26 Z}iAInt: 15...**....#SH: 0Dex: 14.....**..#XL:  2 Next: 91% Place: Dungeon:2.....>.@.##Noise: ==-------  Time: 1420.5 (0.0)..........##########Z}i.BS-) Nothing wielded...................#Cast: Shock.........#.......<.#.........#.........#[}i...................# .# g   hobgoblin############......###.####....###.#[}i[J#......#.##Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (68% to hit)  [}iiThe zap hits the hobgoblin.  The hobgoblin is almost dead.[}i6@.g[}i1.......[}iqB11 =-1.5 (1 _[}i[}ị\}iB  Peej68 the Gusty  Tengu  Health: 15/15 ======================== ########## Magic: 4/6================-------- ....=....# AC: 2Str: 8 ..g......# EV: 11Int: 15 ...**....# SH: 0Dex: 14 .....**..# XL:  2 Next: 91% Place: Dungeon:2 .....>.@.##  Noise: =--------  Time: 1421.5 (0.0) ..........##########  -) [\}iC39;49mNothing wielded ...................#  Cast: Shock .........#.......<.#  .........#.........#  ...................# .#  g   hobgoblin ############......###.#  ###....###.#  #......#.##The zap hits the hobgoblin. _The hobgoblin is almost dead.Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)\}i  Peej68 the Gusty  Tengu  Health: 15/15 ======================== ########## Magic: 4/6================-------- ....=....# AC: 2Str: 8 ..†......# EV: 11Int: 15 .........# SH: 0Dex: 14 .........# XL:  2 Next: 91% Place: Dungeon:2 .....>.@.##  Noise: =--------  Time: 1421.5 (0.0) ..........##########  -) Nothing wielded .........[4\}i7m..........#  Cast: Shock .........#.......<.#  .........#.........#  ...................# .#  g   hobgoblin ############......###.#  ###....###.#  #......#.##Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!\}iR  * .** ...**....# .....**..#       <   .#       \}iX..†....\}iz\}iPeej68 the GustyTenguHealth: 15/15 ========================##########Magic: 4/6================--------....=....#AC: 2Str: 8..†......#EV: 11Int: 15.........#SH: 0Dex: 14.........#XL:  2 Next: 100% Place: Dungeon:2.....>.@.##Noise: =--------  Time: 1422.5 (1.0)..........##########-) Nothing wielded...................#Cast: Shock.........#.......<.#.........#.........#...................# .# ############......###.# ###....###.# #......#.##\}i Aiming: Shock (safe; 6% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!\}igPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (almost dead, 68% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!  You have reached level 3!\}i/  --more--_}i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? a}iwt9/197---73 0% a}ia}iS _You feel clever. x2b}i% wM#########..=†..@.# >...## .#########...................#..###.b}i b}iV w 26  -3 _b}i b}i b}i~cM#########..=†....# >...## ..........##########.........############...b}ikb}iu@-4b}i{b}iB}c}iM#########..=†....# .....>...##................c}ijc}i&&5c}i c}ic}iw#.=....#.†...@..#.#.#......>...##.#..#.#.......<.#.#.........# .# .# c}iyB---6c}i~c}i c}i##.....=....##...†..@...##.##.##......>...###.###...##.#.......<.##.#.........# .# .c}i&c}iA0&7c}i5c}iS7c}i # #.....=....# #...†.@....# #.# #.#  #......>...##  #.## #..# #.#.<.# #.#.# .#c}ic}iU)&8c}i40c}i2d}iM##########.†#..........##..........#..d}id}i&9d}id}iKd}i{5====11 430.5 (2d}id}i1 _d - a +4 ring of protectionf}i; ############..........†.#..........#.....................#f}if}im 26  1.5 (1f}if}iig}i 3g}i g}i ,g}iU g}i+ ,g}i g}i:/ +3.5 (2g}i: 1g}i? g}iA T _Key pressed, stopping explore.g}iP Gear: 4/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 cloak  c - an orb of stardust Jewellery (go to first with "=)d - a +4 ring of protectionj}iEPxd - a +4 ring of protection. A ring that protects its wearer from most sources of damage. It affects your AC (+4). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {AC+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.k}i' k}i k}i* Peej68 the GustyTenguHealth: 19/19 ========================Magic: 5/7=================-------AC: 6Str: 8EV: 26 Int: 17############SH: 0Dex: 14#..........#XL:  3 Next:  0% Place: Dungeon:2#...†.@....#Noise: ---------  Time: 1433.5 (0.0)#..........#k}i -) Nothing wielded#..........#Cast: Shock#......>...###...........###########....................##..........#.......<.##..........#.........#...................#You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _d - a +4 ring of protection _Key pressed, stopping explore.k}i| k}i 711 4.0 (0.5k}i k}i 8 _d - a +4 ring of protection (worn)l}iI############..........†...>...##.....##########.........l}iB#< ...# ... l}icB############### l}il}i` l}io 26  5.0 (1.0l}i[l}im}iԂ3m}im}i)m}im}i=m}iVm}im}i0m}im}iKm}iCm}i,m}i/m}i,m}im}im}iM6===m}i1m}im}im}im}im}i:m}im}i,m}im}iOm}i;===m}im}iGm}im}i9m}iJm}im}i m}im}i%m}i]m}i,m}i m}i,m}im}im}iG7====m}iU m}i.############ #..........# #...†......# #..........# #.# #>...## #...........########## #..........# ##m}iu<.# #.#.........# #...# ############### ###....m}i׋,m}i#m}i8#############..........# #...†# #..........# #..........# #.....@>...###.....###########.........# #.#<.##.#..##..# ################ ###....# #......m}i! ,m}i#m}iLo#############..........# #...†# #..........# #..........# #......>...##.....###########.........# #.#<.# #.#...##....m}io# .#################. ###....###. #......#.#.#..#...m}iv,m}i|m}i` #############..........# #...†# #..........# #..........# #......>...##.....###########.........# #.#<.# #.#.........# #.....m}i# .##################.# ###....###.# #......#.##.#..#...#######....###m}ijR====m}ism}iS#############..........# #...†# #..........# #..........# #......>...##.....###########.........# #.#.......<.# #.#.........# #..........# .##################.# ### #......#.##.#..#...#######....######.....##.#..##.##m}iZ,m}i,_m}iI7#..........# #...†# #..........# #..........# #......>...##.....###########..........# #.#.......<.# #.#..# #.m}i.........# .###############......###.#  ###.. #......#.##.#..#....#########....###....###.....##.#..##.###m}iQ#...###.<#.##.....#m}i,m}i m}i5#...†# #..........# #..........# #......>...###.....###########...........# #.#.......<.# #.#.........# #..........# .##################.#  ###....###.#  #......#.##.#..#...#######....###.....###.....##.#..##.#####...###.<#.##.....m}iw5##.### ##)#. #.##..#m}ii=,m}i"Cm}iO#...†......# #..........# #..........# #......>...## #...........# #......# #...#.<.# #..#.# #..# .# #......###.# ###....###.# #....m}i#.#..#....###.###.....##.#..##.# m}i,m}i1m}i}#...†......# #..........# #..........# #......>...## #...........# #...........# #...#.<.# #..#.# #..# .# #......###.# ###....###.# #......#.###.#..#m}i #....####.....##.#.. m}i,m}i$m}i&e#..........# #..........# #......>...##.....###########.........# #....#<.# #..#..# #...# .##################.#  ###....###.#  #......#.##.#..#...#######....###......###.....##.#..##.######...###.<#.##.....##.### ##)#. #.##..#####.# #.#<##......#m}i;,m}im}i7&#..........#  #..........#  #......>...##  #...........#  #.....#  #...#.<.#  #..#.#  #.....# .#  ##.@....###.# m}i###....###.# #......#.## #.#..#....###....######.....##.#.#...###.<#.##.....##.### ##)#.##.##..## m}i m}iI,m}iIm}i(i#..........# #......>...# #.....########## #.........# #.#<.# #..#..# #......# .# m}i.##############......###.#  ###@...###.#  #......#.##.#..#...#######....###......###.....##.#..##.######...###.<#.##.....##.### ##)#.##.##..#####.# #.#<##......##....### #.#..###.##m}ie......>...# .....########## .........# .#<.# .#..# .....# .# #############......###.#  ###....###.#  #.@....#.##.#..#....#######....###......###.....##.#..##.######...###.<#.##.....#m}i0C#.### ##)#.##.##..#####.# #.#<##....##....### #.#..###.## ...[.##...# #.##.# #.# .....m}i,m}im}iGh.>...## .....# ..# ..#.<.# .#.# ....# .# #......###.# ###....###.# #..@...#.## #.#..#....## #######....###...... ###.....##.#..##.######...###.<#.##.....##.### ##)#.##.##..######.# #.#<##.....m}iG.##....### #.#..## m}iP,m}iAWm}id.>...## .....# ..# ..#.<.# .#.# ....# .# #......###.# ###....###.# #...@..#.## #.#..#....## #....###...... ###.....##.#..##.######...###.<#.##..m}i޹i...##.### ##)#.##.##..##  #....### #.#..###.##..# m}i$,m}im}ih) .>...## .....### ...# m}i) ..#.<.# .#..# m}i) ..........# .# #......###.# m}i) ###....###.# #....@.#.## m}i) #.#..#....## m}i * #######....###...... m}i#* ###.....##.#..##.#####m}i:* {#...###.<#.##.....#m}iP* {#.### ##)#.##.##..## m}if* t####.# #.#<##......# m}i|* g#....### #.#..### m}i?0 m}i0 m}i9 m}iu ....##########........# #.<.# #...# .........# .# #########......###.#  m}i ~###....###.#  #......#.###.#..#@...########....###......###.....##.#..##.##### #...###.<#.##.....##.### ##)#.##.##..# m}iU ###.# #.#<##......# ....### #.#..###.## .##...# #.##.# #.# .....  ##..####....# #.# .##m}iF m}iۛ m}i m}i .....# .............# .#..#.......<.# .#.#.........# r#..........# .# ......###.# ###....###.# #......#.## m}iO #.#..#.@..## #....###.  ###.....##.#..##.##...###.<#.##.....#  #.### ##)#.##.##..##.# #.#<##......# r   quokka (asleep)### #.#..###.##..# ##...# #.##.# #.# ..m}iq 7... m}i f  You encounter a quokka.m}i >Shockm}i$ 068.0 (33.0)m}ih/ k  9.0 (34 _m}iO6 m}i7 o}iJo}i=LcGear: 4/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 cloak  c - an orb of stardust o}iLJewellery (go to first with "=)  d - a +4 ring of protection (worn)p}i * Potions:  Potions!  g - 2 potions of magic  f - 2 murky dark potions  j - a dark potionq}iScroll Scroll?  c - 4 scrolls labelled XITOUT TOEJEUCS  d - a scroll labelled MOIDIERGH HEGEFIe - a scroll labelled ADGHUTT FEEVq}iS Gear: 4/52 gear slots (Left/Right to switch category) Armour [  a - a +0 robe (worn)  b - a +0 cloak  c - an orb of stardust Jewellery (go to first with "=)  d - a +4 ring of protection (worn)r}is Potions:  Potions!  g - 2 potions of magic  f - 2 murky dark potions  j - a dark potions}iScroll Scroll?  c - 4 scrolls labelled XITOUT TOEJEUCS  d - a scroll labelled MOIDIERGH HEGEFI  e - a scroll labelled ADGHUTT FEEVs}ihGear: 4/52 gear slots (Left/Right to switch category) Armour [  a - a +0 robe (worn)  b - a +0 cloak  c - an orb of stardust Jewellery (go to first with "=)  d - a +4 ring of protection (worn)s}i\  Potions:  Potions!  g - 2 potions of magic  f - 2 murky dark potions  j - a dark potions}i  Scroll Scroll?  c - 4 scrolls labelled XITOUT TOEJEUCS  d - a scroll labelled MOIDIERGH HEGEFI  e - a scroll labelled ADGHUTT FEEVt}ipEGear: 4/52 gear slots (Left/Right to switch category) Armour [  a - a +0 robe (worn)  b - a +0 cloak  c - an orb of stardust Jewellery (go to first with "=)  d - a +4 ring of protection (worn)t}i+ Potions:  Potions!  g - 2 potions of magic  f - 2 murky dark potions  j - a dark potiont}i# Gear: 4/52 gear slots (Left/Right to switch category) Armour [  a - a +0 robe (worn)  b - a +0 cloak t}iy  c - an orb of stardust Jewellery (go to first with "=)  d - a +4 ring of protection (worn)v}i~4 Potions:  Potions!  g - 2 potions of magic  f - 2 murky dark potions  j - a dark potionw}i0Scroll Scroll?  c - 4 scrolls labelled XITOUT TOEJEUCS  d - a scroll labelled MOIDIERGH HEGEFI  e - a scroll labelled ADGHUTT FEEVx}i 1Gear: 4/52 gear slots (Left/Right to switch category) Armour [  a - a +0 robe (worn)  b - a +0 cloak  c - an orb of stardust x}i% Jewellery (go to first with "=)  d - a +4 ring of protection (worn)x}i1*e Potions:  x}i*Potions!  g - 2 potions of magic  f - 2 murky dark potions  j - a dark potiony}iEScroll Scroll?  c - 4 scrolls labelled XITOUT TOEJEUCS  d - a scroll labelled MOIDIERGH HEGEFI  e - a scroll labelled ADGHUTT FEEVy}i3 y}i6: y}i A ......##########Peej68 the Gusty ...............# .#Tengu .....#.......<.# .#Health: 19/19 ======================== .....#.........# r#Magic: 7/7y}imA ======================== ...............# .#AC: 6Str: 8 ########......###.#EV: 26 Int: 17###....###.#SH: 0y}iA )Dex: 14#......#.##XL:  3 Next:  0% Place: Dungeon:2y}iA !#.#..#.@..##Noise: ---------  Time: 1469.0 (0.0)#######....###.......y}iB 9-) Nothing wielded  y}i?B A###.....##.#..##.######Cast: Shock  #...###.<#.##.....##.### ##)#.##.##..## y}ibB ##.# #.#<##......#r   quokka (asleep) y}iB f...### #.#..###.##..# y}iB ##...# #.##.# #.# .....##..####....# #.# .##..y}iB Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 y}iFC _d - a +4 ring of protection _Key pressed, stopping explore. _d - a +4 ring of protection (worn) _You encounter a quokka.y}i2I y}iUR y}iX y}iVZ {}i.. .#..#.......<.# .#.#.........# r#..........# .#......###.# ###....###.# #......#.##  #.#..#.@..##  ###.......  .######  <..#  #.### ##)..##  #.#<##......#  {}ip##..#   #.# .....   #.# .##.. {}iA.. .#..#.......<.# .#.#.........# r#..........# .#......###.# ###....###.# #......#.##  #.#..#.@..##  ###.......  .######  {}i{A<..  #.### ##)..# #.#<##......#  ##..  #.# ..   #.# {}iI{}iP[39;49m{}iNW{}iZ] _A quokka is nearby!|}ip......########## Peej68 the Gusty ...............# .# Tengu .....#.......<.# .# Health: 19/19 ======================== .....#.........# r# Magic: 6/7====================---- |}iq...............# *# AC: 6Str: 8 ########......###*# EV: 26 Int: 17 ###....###*# SH: 0Dex: 14 #......#*##  XL:  3 Next:  0% Place: Dungeon:2 #.#..#.@..##  Noise: ---------  Time: 1469.0 (0.0)  #######....###.......  -) Nothing wielded |}i>r ###.....##.#..##.######  Cast: Shock  #...###.<#.##.....#  #.### ##)#.##.##..## ##.# #.#<##......#  r   quokka (asleep) ...### #.#..###.##..# ##...# #.##.# #.# .....  ##..####....# #.# .##.. _You encounter a quokka. _A quokka is nearby!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)|}i ......##########Peej68 the Gusty ...............# .#Tengu .....#.......<.# .#|}i 6Health: 19/19 ======================== .....#.........# *#Magic: 6/7====================---- ...............# *#AC: 6Str: 8 |}iS ########......###*#EV: 26 Int: 17|}i{ T###....###*#SH: 0Dex: 14#......#*##|}i XL:  3 Next:  0% Place: Dungeon:2#.#..#.@..##Noise: ---------  Time: 1469.0 (0.0)#######....###.......-) Nothing wielded  ###.....##.#..##.######Cast: Shock  #...###.<#.##.....##.### ##)#.##.##..## |}i ##.# #.#<##......#r   quokka |}iB ...### #.#..###.##..# ##...# #.##.# #.# .....|}il ##..####....# #.# .##..Aiming: Shock (safe; 5% risk of failure)  |}i Press: ? - help, Q - select actionShift-Dir - straight line|}i Aim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  The quokka is moderately wounded.|}i .r...11 =70.0 (1 _}}iX......########## Peej68 the Gusty }}i...............# .# Tengu .....#.......<.# .# Health: 19/19 ======================== .....#.........# .#}}i Magic: 5/7=================------- ...............# r#}}i AC: 6Str: 8 ########......###*#}}i@ EV: 11Int: 17 }}ic###....###*# SH: 0}}i<Dex: 14 }}iC#......#*##  XL:  3 Next:  0% Place: Dungeon:2 }}i>#.#..#.@..##  Noise: =--------  Time: 1470.0 (0.0)  #######....###.......  -) Nothing wielded  ###.....##.#..##.######  Cast: Shock  #...###.<#.##.....#  #.### ##)#.##.##..## }}iqb##.# #.#<##......#  r   quokka ...### #.#..###.##..# ##...# #.##.# #.# ..... }}i ##..####....# #.# .##.. The zap hits the quokka. _The quokka is moderately wounded.}}iŎAiming: Shock (safe; 5% risk of failure)  }}iPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)}}im......########## Peej68 the Gusty ...............# .# Tengu .....#.......<.# .# Health: 19/19 ======================== .....#.........# .# Magic: 5/7=================------- ...............# †# AC: 6Str: 8 ########......###.# EV: 11Int: 17 ###....###.# SH: 0Dex: 14 #......#.##  XL:  3 Next:  0% Place: Dungeon:2 #.#..#.@..##  Noise: =--------}}im[40m  Time: 1470.0 (0.0)  #######....###.......  -) Nothing wielded  ###.....##.#..##.######  Cast: Shock  #...###.<#.##.....#  #.### ##)#.##.##..## ##.# #.#<##......#  r   quokka ...### #.#..###.##..# ##...# #.##.# #.# .....  ##..####....# #.# .##.. Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka.  You kill the quokka!}}ip.. .#.<.# .#.}}iwp *#... *#.*# *# }}ip{*##    }}ip0    }}ip2< }}iq #.### ##) #.#<}}i%q4 }}iAq1  #.# }}iaqG   #.# }}ik.†...}}i l41.0 (1Shock _}}i}}i}}i ......########## Peej68 the Gusty ...............# .#}}i B Tengu .....#.......<.# .# Health: 19/19 ======================== .....#.........# .# Magic: 4/7=============----------- }}i ...............# †# AC: 6Str: 8 ########......###.# EV: 11}}i Int: 17 ###....###.# SH: 0Dex: 14 #......#.##  XL:  3 Next:  4% Place: Dungeon:2 #.#..#.@..##  Noise: =--------  Time: 1471.0 (0.0) }}iܮ  #######....###.......  -) Nothing wielded  ###.....##.#..##.######  Cast: Shock  #...###.<#.##.....#  #.### ##)#.##.##..## ##.# #.#<##......# }}i   ...### #.#..###.##..#   }}iE ##...# #.##.# #.# .....    ##..####....# #.# .##..  }}ij The zap hits the quokka. _You kill the quokka!Aiming: Shock (safe; 5% risk of failure)  }}i Press: ? - help, Q - select actionShift-Dir - straight line}}i ~}iU5@*~}is......##########Peej68 the Gusty ...............# .#Tengu .....#.......<.# .#Health: 19/19 ======================== .....#.........# .#Magic: 5/7=================------- ...............# †#AC: 6Str: 8 ########......###.#EV: 11Int: 17###....###.#SH: 0Dex: 14#......#.##XL:  3 Next:  4% Place: Dungeon:2#.#..#.@..##Noise: =--------  Time: 1471.0 (0.0)#######....###.......-) Nothing wielded  ###.....##.#..##.#####~}i!t#Cast: Shock#...###.<#.##.....##.### ##)#.##.##..## ~}iw##.# #.#<##......# ...### #.#..###.##..# ##...# #.##.# #.# .....##..####....# #.# .##..The zap hits the quokka. _You kill the quokka!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line~}iՁ~}iIOkay, then.~}i~}ip~}i~}i~}i ~}iΕ_~}i~}i D....# .##.# .#.......<.##.# #.........##.# .........##†# ......###.# ###....###.# #......#.## #.#..#..@.## #....###. ###.....##.#..##.# #...###.<#.##.....# #.### ##)#.##.##..##.# #.#<##......#### #.#..###.##..#...# #.##.# #. ~}i ~}i | 26  -2.0 (1 _~}i: ~}iV }i 3}i }i, }i} ,}in }i }i }i }i9! <====}i"& }i+ ,}i0 }i6 ,}i;; }iB ,}iF }iM c6===}iR }iX ,}i] }i@c ,}i ###.##..# . # #.# ..... }i;# }iI-500.0 (28.0)}i}i,1.0 (29}i"}i#; _Found a stone staircase leading down.}iJq............}i##.# .##.# ##.# ##†# ###.# ###.# #.## #....# ###..@# ##.#..# .....# ##...: .##..## ##.... ......# ...>..##..# ..  #.# ..... ## }i7}i c † ###. ..#.## #....###############..............## .##.############@.#....# ##...:...##..## ##.......# ..........}i ,}iB }ihw ##.# ##.# ##†# .# .# #.## ....## ...## ##.##.@# # ##...:...# ##..## ###.....## ...>.#.##..# ....# #.# ..... .## #.# .##.. #  }i~ ,}i| }i = †. .#.## ....############# ##..............##############..####.## ....# ##@..:...# ##..## ###.. }i ..... ...>..## .........}i ,}i }iR .# †# .# .# #.## ####### .....## .##..####.## # ##.@.:...# ..## ###.....# # ...>.# .##..# ..}iS ...# .# ..... ..#### .# .##.. #.# .###..#.. .# .# }iW }iW }iZ }i .# †# .# .# .## ####### .....## .##..####.## # ##..@:...# }i ..## ###.....# # #...>.# ##..# # # ..... }i% Z. # .##.. .}i@ z#.# ###..#.. }iz .}i 5 .# ..}i 5 .# }i ,}i }i* # # # # ## ##### ....## # ##..####.## # }i* ##...@...# ## ###.....# # #...>.# }i(+ .##.. ..#.#..#.. ..#}iF+ .# $..#}i`+ J.# }i1 ,}iL5 }iFB x   You pick up a parchment of Anguish and begin reading...}iF 18.0 (7.0)}i N 511 9.0 (8}iR }i U @ _You add the spell Anguish to your library.}iN.......}i}it}izHh†# .# .# .## ..############# ..............## #############..####.## ..# ##.......#.## ###@....#..#}iI #...>.# ##..# #.....# ..... ...#### # .##....#.# ###..#.. ..#.# .....$..#.#}ixI,. }iI< .#.}iyQ}iQX 26  }iV}i^ ...#..############# .}i^............## .#############..####.##.# ##.......#}ih ###...}iݸ #@..> ##..#.}id ........###.}i..}i:l   frilled lizard (asleep)..}i_g.l... .# .......}i8n  You encounter a frilled lizard.}i>Shock}i/,10.0 (1}inj  1.0 (2 _}iz}i<}i.# Peej68 the Gusty .#..  Tengu .##.  Health: 19/19 ======================== ..############# .  Magic: 6/7====================---- ..............## .#  AC: 6Str: 8 .############..####.##  EV: 26 Int: 17 ..# ##.......#  SH: 0Dex: 14 ..## ###.....#  XL:  3 Next:  4% Place: Dungeon:2 ...# #@..>.#  Noise: ---------  Time: 1511.0 (0.0) ##..# }iq[40m#*....#  -) Nothing wielded # ..... *..####  Cast: Shock # .##.. *.#.# ###..#.. *..#.# ....... .*..#.# l   frilled lizard (asleep) ....... .*..# .# ....... .l... .# ....... _You add the spell Anguish to your library. _You encounter a frilled lizard.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)}ipw .# Peej68 the Gusty .#..  Tengu .##.  Health: 19/19 ======================== ..############# .  Magic: 6/7====================---- ..............## .#  AC: 6Str: 8 .############..####.##  EV: 26 Int: 17 ..# ##.......#  SH: 0Dex: 14 }ix ..## ###.....#  XL:  3 Next:  4% Place: Dungeon:2 ...# #@..>.#  Noise: ---------  Time: 1511.0 (0.0) ##..# #.....#  -) Nothing wielded # ..... ...####  Cast: Shock # .##.. ..#.# ###..#.. ...#.# ....... .$..#.# l   frilled lizard (asleep) ....... ....# .# ....... .†... .# .......Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  }ix DYou kill the frilled lizard!}i*~ .. .  .  .#         #*....#  ..... *}i~   .##.. * * .* .*..#  .*... }iR ,r}i B†r}i ....$r   quokka (wandering).}ii E11 6=2.0 (1}i }i   Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard! _You encounter a quokka.}i [.# Peej68 the Gusty .#..  Tengu .##.  Health: 19/19 ======================== ..############# .  Magic: 5/7=================------- ..............## .#  AC: 6Str: 8 .############..####.##  EV: 11Int: 17 ..# ##.......#  SH: 0}i*!6Dex: 14 ..## ###.....#  XL:  3 Next:  6% Place: Dungeon:2 }iH!I...# #@..>.#  Noise: =--------  Time: 1512.0 (0.0) }ig!y##..# #*....#  -) Nothing wielded # ..... *..####  Cast: Shock }i!# .##.. *.#.# ###..#.. .*.#.# ....... .*..#.#}i "E r   quokka (wandering) ....... .*..# .# ....... .†r.. .# .......You kill the frilled lizard! _You encounter a quokka.}i:"Aiming: Shock (safe; 5% risk of failure)  }iV"Press: ? - help, Q - select actionShift-Dir - straight line}ip"WAim: a quokka (wandering, hasn't noticed you, 56% to hit)}i{.#Peej68 the Gusty .#..Tengu .##.Health: 19/19 ======================== ..############# .Magic: 5/7=================------- ..............## .#AC: 6Str: 8 .############..####.##EV: 11Int: 17 ..###.......#SH: 0Dex: 14 ..#####.....#XL:  3 Next:  6% Place: Dungeon:2 ...##@..>.#Noise: =--------  Time: 1512.0 (0.0) ##..##*....#-) Nothing wielded # .....*..####Cast: Shock # .##..*.#.# [40}idm###..#.. .*.#.# ....... .*..#.#r   quokka (wandering) ....... .*..# .# ....... .†*.. .# .......You kill the frilled lizard! _You encounter a quokka.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit)}i 0. _You encounter a quokka.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line: a quokka (wandering, hasn't noticed you, 56% to hit)  The zap misses the quokka.}i~....$.}id3.0 (1Shock _}i}iU}iM*..}i}i}i}i u 26  }i}i/}ia}i}i}i }iG }i }iE }i' }id }i6 }i ,}i }i# }i# }iC( }i:- }i- M6===}i1 }i6 ,}i: }i? }iS@ }i/D }iI ,}iAN }iRS }iS ;===}iX }iP^ }i^ }ib }iuh ,}il }iq ,}iu }i1{ }ij{ }i }i }iQ }i^ }iʎ d7====}iݒ }i [..##. .############# . ............## .#############..####.##.# ##.......# ###. #...> ##..#. .....#...### .##.. ...#.# ##.......# ....... ....$......# ..†... ...)}i r   quokka (wandering)rA quokka comes into view.}i 2-Shock}iv 0318.0)}i^ }i M-2.0 (19 _}i| }id }io##. .############# .. ............## .#############..####.##.# ##.......# ###. #...> ##..###.... .....#.@.#### .##.. .......#.# }iV##..#.. .......# ....... ....$..# †... r..) ..}i:r.}i}i'03.0) }i}i5}iE.###.  Peej68 the Gusty ..############# ..  Tengu ..............## .#  Health: 19/19 ======================== .############..####.##  Magic: 6/7}i====================---- ..# ##.......#  AC: 6Str: 8 ..## ###.....#  EV: 26 Int: 17 ...# #...>.#  SH: 0Dex: 14 ##..# ##.....#  XL:  3 Next:  6% Place: Dungeon:2 }i)# ..... #.@.####  Noise: ---------  Time: 1533.0 (0.0) # .##.. .....**#.# -) Nothing wielded ###..#.. ....*..#.# Cast: Shock ....... ..**$..#.# ....... .*....# .# ....... r.†... .# r   quokka (wandering) ....... ...... .# ......) ...... .# ....... }i _The zap misses the quokka. _A quokka comes into view.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit)}i .###.Peej68 the Gusty ..############# ..Tengu ..............## .#Health: 19/19 ======================== .############..####.##Magic: 6/7====================---- ..###.......#AC: 6Str: 8 ..#####.....#EV: 26 Int: 17 ...##...>.#SH: 0}i< +Dex: 14 ##..###.....#XL:  3 Next:  6% Place: Dungeon:2 # .....#.@.####Noise: ---------  Time: 1533.0 (0.0) # .##.. .....**#.#-) Nothing wielded ###..#.. ....*..#.#Cast: Shock ....... ..**$..#.# }is ....... .*....# .# ....... *.†... .#}i r   quokka ....... ...... .# ......) ...... .# }iԅ .......Aiming: Shock (safe; 5% risk of failure)  }i Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (wandering, hasn't noticed you, 56% to hit)  }i4 hThe zap hits the quokka.  The quokka is severely wounded.}i Cr.}iZ ;.....}i$ A11 =4.0 (1 _}i$ }i`& }i\.###.  Peej68 the Gusty ..############# ..  Tengu ..............## .#  Health: 19/19 ======================== .############..####.##  Magic: 5/7=================------- ..# ##.......#  AC: 6Str: 8 ..## ###.....#  EV: 11Int: 17 ...# #...>.#  SH: 0}i$Dex: 14 ##..# ##.....#  XL:  3 Next:  6% Place: Dungeon:2 # ..... #.@.####  Noise: =--------  Time: 1534.0 (0.0) # .##.. .....**#.# -) Nothing wielded ###..#.. ....*..#.# Cast: Shock }i....... ..**$..#.# }iڞ....... .r....# .# }i....... ..†... .#}i r   quokka ....... ...... .# }i=h......) ...... .# }iZG.......The zap hits the quokka. }iv;_The quokka is severely wounded.}iAiming: Shock (safe; 5% risk of failure)  }iaPress: ? - help, Q - select action}iɟShift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)}ia}.###.  Peej68 the Gusty ..############# ..  Tengu ..............## .#  Health: 19/19 ======================== .############..####.##  Magic: 5/7=================------- ..# ##.......#  AC: 6}iStr: 8 ..## ###.....#  EV: 11Int: 17 ...# #...>.#  SH: 0Dex: 14 ##..# ##.....#  XL:  3 Next:  6% Place: Dungeon:2 # ..... #.@.####  Noise: =--------  Time: 1534.0 (0.0) # .##.. .......#.# -) Nothing wielded }iC###..#.. .......#.# Cast: Shock }ieB....... ....$..#.# ....... .†....# .# }i....... ..†... .#}i r   quokka ....... ...... .# }i̐{......) ...... .# .......}iAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (severely wounded, 56% to hit)  The zap hits the quokka.  You kill the quokka!}i#.  ..  .#      }i     .....  }iD .##.. .....**#.# ....*..#.# ..** .*....# }iae *.†... }i}  }i) }i }i(~.....†.}i5m105.0 (1Shock _}i<}i=}iK #.## #..# .. #.## .# #.#..####.##.# ##.......# #..## ###.....#.# #...>.# .##..# ##.....# .# ..... #@..#### .# .##...#.# .###..#...#.#. b....$..#.#. ..†....##.#. ...†... .#b   bat (asleep).. .#.). .#.}i}S }iW } 26  -6Shock}i] }i_ T _You encounter a bat.}iy...############# .. #..............## .#}iDzp############..####.## ...# ##....... #..## ### .... #...>##..#}iuzX##.....# ..... #######...#### .##.........@#.# ##..}iz.# ........ b....$..#.#}ic{..†....#.†... .).}ip}iV-7}i}i.# .. ##.## .##.#..####.##.# ##.......##..## ###.....#.# #...>.# #.##..# ##.....# #.# .....#...#### #.# .##.#.# #.###..#.#.#..b....$..#.#....†....##.#.....†...# .#..# .#.).. .#....}i?}iW&8}iM}i}i^ ....############# ..  Peej68 the Gusty ##..............## .#  Tengu ##.############..####.##  Health: 19/19 ======================== ....# ##.......#  Magic: 4/7=============----------- ##..## ###.....#  AC: 6Str: 8 .....# #...>.#  EV: 26 Int: 17 #.##..# ##.....#  SH: 0Dex: 14 #.# .....########...####  XL:  3 Next: 10% Place: Dungeon:2 #.# .##........@.#.#  Noise: ---------  Time: 1538.0 (0.0) #.###..#.....***}i_ [39;49m..#.#  -) Nothing wielded ..........b**..$..#.#  Cast: Shock ............†....##.# .............†...# .# .................# .#  b   bat (asleep) ........)......... .# .................. ......... _You kill the quokka! _You encounter a bat.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)}iN ....############# ..  Peej68 the Gusty ##..............## .#  Tengu ##.############..####.##  Health: 19/19 ======================== ....# ##.......#  Magic: 4/7=============----------- ##..## ###.....#  AC: 6Str: 8 .....# #...>.#  EV: 26 Int: 17 #.##..# ##.....#  SH: 0Dex: 14 }i? `#.# .....########...####  XL:  3 Next: 10% Place: Dungeon:2 #.# .##........@.#.#  Noise: ---------  Time: 1538.0 (0.0) #.###..#..........#.#  -) Nothing wielded ..........†....$..#.#  Cast: Shock ............†....##.# .............†...# .# .................# .#  b   bat (asleep) ........)......... .# .................. .........Aiming: Shock (safe; 4% risk of failure)  }ix Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  You kill the bat!}i }i  ..  .#          }i    ***..#.# }i f*** *}i' !}i= [ .# .#}i 0) }i: =...†...}iG ~11 2=9.0 (1Shock _}iP }i}Q }ijk#....# ..#.## .# .##.#..####.##.# ##.......# .##..## ###.....#.# #...>.# ##.##..# ##.....#  #.# .....#...####  #.# .##.#.# ##.###..#.#.#.†....$..#.#....†....##.#.....†...# .#.# .# .). .#..}iq}i-zq 26  -40}im}iނ}i9> ##..............## .# .##.############..####.## .....# ##.......##..## ###........ #...> ##.##..###....  #.# .....########...### .##..........#.# ##.###.. ...........†....$..†....# ....................}i }i)@-1}i0}i1}i | .##.############..####.## .....# ##.......##..## ###....... #...> }i_ ##.##..###.....  #.# .....########...### .##..........#.# ##.###.. ...........†..†....#}i Z.†...# .r   quokka (asleep) ..............r.....#}i$ }i0 }i0 ,2Shock}i: }i; P _You encounter a quokka.}i=  }i= D_You see here 13 gold pieces.}i|!.##.############..####.##  Peej68 the Gusty .....# ##.......#  Tengu .##..## ###.....#  Health: 19/19 ======================== ......# #...>.#  Magic: 3/7==========-------------- ##.##..# ##.....#  AC: 6Str: 8  #.# .....########...####  EV: 26 Int: 17  #.# .##..........#.#  SH: 0Dex: 14 ##.###..#..........#.#  XL:  3 Next: 12% Place: Dungeon:2 ...........†....@..#.#  Noise: ---------  Time: 1542.0 (0.0) .............†}i&"M[37m..*.##.#  -) Nothing wielded ..............†.*.# .#  Cast: Shock ...............*..# .# .........).....*... .# ...............*....  r   quokka (asleep) ..............*..... ..............r.....# .......... _You encounter a quokka. _You see here 13 gold pieces.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)}iH.##.############..####.##  Peej68 the Gusty .....# ##.......#  Tengu .##..## ###.....#  Health: 19/19 ======================== ......# #...>.#  Magic: 3/7==========-------------- ##.##..# ##.....#  AC: 6Str: 8 }i #.# .....########...####  EV: 26 Int: 17  #.# .##..........#.#  SH: 0Dex: 14 }i##.###..#..........#.#  XL:  3 Next: 12% Place: Dungeon:2 }i...........†....@..#.#  Noise: ---------  Time: 1542.0 (0.0) }i.............†....##.#  -) Nothing wielded ..............†...# .#  Cast: Shock }i-..................# .# .........)......... .# }i....................  r   quokka (asleep) .................... ....................# ..........Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  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##. ##.# ..#_ ... ..#. ... ...}i,}i&_}i :.##.# ##.)...###..##...##..###....###.##..##..#.######.#..## ..####..##.. #...## #......# #..######.#.# #.#..### #...#. ...###.##....##..##### ..# ...#.# #.# ß.⌠. #..##.# ## ##.. ##.# .. #_#. ... ..#}i:.#∩ ...⌠..# ...}iA,}iF}iҨ|.##.# ##.).###..##...##.###...###.##.##..#.######.#..## #..####..##.. #...## ##......# #..######.#.##.#..### #...#.....###.##....# .##..##### ..#....#.# . #.# ß.⌠. #..##.# ## ##..⌠ ##.# .. #_#.. ... ..# ..#∩#ß ...# ⌠..### ...#}i,}i!8_}i )...###..##...##.###..######.## ..# ######.#..# #..####..##.. #...## #......# #..######.#.# #..### #.......... .............###@##....# .##..##### #...#....#.# . #.# #ß.⌠. #..##.#####}i..##.$. .}i",}i (&_}i*.### †.###.## .##..######.#..## .#..####..##.. #...# .##......# #..######.#. .##.#..#####...........# ..............###.##....###..##### #..@#....#.# .. #.# #ß.⌠.?#..##.# # ## ##..⌠.##.# .. #_#...#......#}i..#∩#ß#....##⌠..###.J...#J   endoplasm (asleep)#$. . ....#...)}iLj  You encounter an endoplasm.}i>Shock}ig99.0 (5.0)J.}i+RJ}id  30.0 (6}i}i }iLa_Found a scroll labelled UGHYZX USOS and a mace.}it###.## .##..# ######.#..## #..####..##.. #...## ##......# #..######.#.# ##.#..#####...........##............###.##....###..#####..#...#....#.#  #.# #ß.⌠.@#..##.#  ## ##..⌠.##.# ..  #_#...#......#..#∩#ß#J...##}iu].⌠..###.....##$.⌠. ... .#.. ...) }iy"J.}i~}i+1.0 (1}i6_}i_ _You see here a scroll labelled UGHYZX USOS.}i    #...##  .# ##...## ....###.##....# #..#...#....#.# . #.# #ß.⌠.@#  ## ##..⌠.##.# ..  #_#..J#  ..#∩#ß#....##  .⌠..###.....# }ij #$.⌠. ... .#.. ...)  .# ... }is {    #...##  .# ##...## ....###.##....# #..#...#....#.#  #.# #ß.⌠.@#  ## ##..⌠.##.# ..  #_#..J#  ..#∩#ß#.}i)t s .⌠..###..}iu  #$.⌠. ... .#.. ...) .# ... }i| }i+~ 1}i }i  }i$ [_An endoplasm is nearby!}i "....................###.##  Peej68 the Gusty ....................##..#  Tengu .............######.#..##  Health: 19/19 ======================== #..####..##.. #...##  Magic: 6/7====================---- ##......# #..######.#.#  AC: 6}i 6Str: 8 ##.#..#####...........##  EV: 26 Int: 17 .............###.##....#  SH: 0Dex: 14 }ie N.##..#####..#...#....#.#  XL:  3 Next: 16% Place: Dungeon:2 . #.# #ß.⌠.@#..##.#  Noise: ---------  Time: 1631.0 (0.0) }i  ## ##..⌠*##.# ..  -) Nothing wielded }i #_#..J#......#  Cast: Shock }i ..#∩#ß#....##  }i .⌠..###.....#  }i Z#$.⌠. ...}i ` J   endoplasm }i: o.#.. ...)  }iS r.# ...  }iz r_You see here a scroll labelled UGHYZX USOS. }i =_An endoplasm is nearby!}i Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line}i <Aim: an endoplasm (97% to hit)}i0....................###.##  Peej68 the Gusty ....................##..#  Tengu .............######.#..##  Health: 19/19 ======================== #..####..##.. #...##  Magic: 6/7====================---- ##......# #..######.#.#  AC: 6Str: 8 ##.#..#####...........##  EV: 26 Int: 17 .............###.##....#  SH: 0Dex: 14 .##..#####..#...#....#.#  XL:  3 Next: 16% Place: Dungeon:2 . #.# #ß.⌠.@#..##.#  Noise: ---------  Time: 1631.0 (0.0)  ## ##..⌠.##.# .. }iV -) Nothing wielded #_#...#......#  Cast: Shock ..#∩#ß#....##  .⌠..###.....#  #$.⌠. ... J   endoplasm .#.. ...)  .# ... Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (97% to hit)  The zap hits the endoplasm.  You kill the endoplasm!           #.#   ## ##..⌠*##.# ..  #_#..*    #}i4[33m$.⌠.  .#.. ...) .# ... }i>%"..}i/8--11 20=2.0 (1Shock _}i6}im8}iT}i,]}id}if _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}i3}i}i| 26  _}i&_}i}i1}iu}i,}iy}i}i}i8--}i8_}i6 }i }iQ__}iV&_}i-fc7===}id_}ik}i,}iR_}i}i}i$;===}i8_}i}i}i}iC}i}i&_}i,}i%}i<,}i`}i}i=}iZF8===}i }i!9-}i+0497.0)}i1\11 -50.0 (18}iD6_}iGa _h - a scroll labelled UGHYZX USOS}isF †.###.##.##..#.######.#..## .#..####..##.. #...## .##......# #..######.#.# .##.#..#####...........##.....###.##....# .}iF .##..#####..#...#....#.# .. #.# #ß.⌠@.#..##.# # ## ##..⌠.##.# .. #_#...#......# ..}i G #∩#ß#....###.⌠..###.....#}i:G  #$.⌠. .... .#.. ...).}i\G S .##..#}iO }ikX s 26  1.0)}i` }ia }i.†.###.##...##..#...######.#..## ..#..####..##.. #...## ..##......# #..######.#.# ..##.#..#####...........##......###.##....#.##..#####..#...#....#.# #.. #.# #ß.@..#..##.# ## ## ##..⌠.##.# .. #_#...#......# ..#∩#ß#....## #.⌠..###.....# #$.⌠. .....gg   goblin (asleep)#.#.. ...[39;49}ivm)..##.## .....#}i}i32Shock}iu }i j _You encounter a goblin. It is wielding a +0 club.}iS _There is a dry fountain here.}ia]† .. ...## #.. #...##  #..######.#.# ####...........## ......###.##....# #..#...#....#.#  #.# #ß.@..#  ## ##..⌠.##.# ..  #_#...#  ..#∩#ß#....##  #.⌠..###.....#  #$.⌠. .....g  #.#.. ...)..  ##.## .....# }ii† .. ...## #.. #...##  #..######.#.# ####...........## ......###.##....# #..#...#....#.#  #.# #ß.@..#  ## ##..⌠.##.# ..  #_#...#}i;  ..#∩#ß#.. #.⌠..###.... #$.⌠. .....g  #.#.. ...)..}iCq ##.## .....# }i}i1}i4}i] _A goblin is nearby!}i† .. ...## #.. #...##  #..######.#.# ####...........## ......###.##....# #..#...#....#.# }i3 #.# #ß.@..#  ## ##..⌠.##.# ..  #_#...#  ..#∩#ß#....## }iW+ #.⌠..###.....#  }i~X#$.⌠. .....g  #.#.. ...).. }iD ##.## .....# }i\ i† .. ...## #.. #...##  #..######.#.# ####...........## ......###.##....# #..#...#....#.#  #.# #ß.@..#  ## ##..⌠.##.# ..  #_#...#}i]   ..#∩#ß#.. #.⌠..###.... #$.⌠. .....g  #.#.. ...).. ##.## .....# }ie }i t }iz }ia} ] _A goblin is nearby!}i.†....................###.##  Peej68 the Gusty ......................##..#  Tengu ...............######.#..##  Health: 19/19 ======================== ..#..####..##.. #...##  Magic: 7/8=====================--- }i*..##......# #..######.#.#  AC: 6Str: 8 ..##.#..#####...........##  EV: 26 Int: 17 }i-(...............###.##....#  SH: 0Dex: 14 }iT@...##..#####..#...#....#.#  XL:  3 Next: 20% Place: Dungeon:2 }i|#.. #.# #ß.@..#..##.#  Noise: ---------  Time: 1652.0 (0.0) ## ## ##..*.##.# ..  -) Nothing wielded #_#..*#......#  Cast: Shock ..#∩#ß#**..## }i #.⌠..###...*.#  }i##$.⌠. ....*g  g   goblin (asleep) }i-#.#.. ...)..  }ii##.## .....#  _A goblin is nearby! _A goblin is nearby!}iAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action}iuShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)}i.†....................###.##Peej68 the Gusty ......................##..#Tengu ...............######.#..##Health: 19/19 ======================== ..#..####..##.. #...##Magic: 7/8}i&=====================--- ..##......# #..######.#.#AC: 6Str: 8 ..##.#..#####...........##EV: 26 Int: 17 ...............###.##....#SH: 0}iϵRDex: 14 ...##..#####..#...#....#.#XL:  3 Next: 20% Place: Dungeon:2 }iP#.. #.# #ß.@..#..##.#Noise: ---------  Time: 1652.0 (0.0) ## ## ##..*.##.# ..-) Nothing wielded#_#..*#......#Cast: Shock..#∩#ß#**..##}i{#.⌠..###...*.##$.⌠. ....**}ig   goblin#.#.. ...)..}iͶ##.## .....#Aiming: Shock (safe; 4% risk of failure)  }iPress: ? - help, Q - select actionShift-Dir - straight line}iAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is severely wounded.}iP}igg.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  The goblin is severely wounded.The goblin shouts!}im;⌠....g.}izB11 ==3.0 (1 _}i!}i΄}i .†....................###.##  Peej68 the Gusty ......................##..#  Tengu ...............######.#..##  Health: 19/19 ======================== ..#..####..##.. #...##  Magic: 6/8==================------ ..##......# #..######.#.#  AC: 6Str: 8 }i ..##.#..#####...........##  EV: 11Int: 17 ...............###.##....#  SH: 0Dex: 14 ...##..#####..#...#....#.#  XL:  3 Next: 20% Place: Dungeon:2 #.. #.# #ß.@..#..##.#  Noise: ==-------  Time: 1653.0 (0.0) ## ## ##..*.##.# ..  -) Nothing wielded #_#..*#......#  Cast: Shock ..#∩#ß#**..##  #.⌠..###...*.#  #$.⌠.}i  ....g.  g   goblin #.#.. ...)..  ##.## .....# The goblin is severely wounded. _The goblin shouts!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action}i Shift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)}i: !.†....................###.##  Peej68 the Gusty ......................##..#  Tengu ...............######.#..##  Health: 19/19 ======================== ..#..####..##.. #...##  Magic: 6/8==================------ ..##......# #..######.#.#  AC: 6Str: 8 ..##.#..#####...........##  EV: 11Int: 17 }i ...............###.##....#  SH: 0Dex: 14 ...##..#####..#...#....#.#  XL:  3 Next: 20% Place: Dungeon:2 #.. #.# #ß.@..#..##.#  Noise: ==-------  Time: 1653.0 (0.0) ## ## ##..⌠.##.# ..  -) Nothing wielded #_#...#......#  Cast: Shock ..#∩#ß#....##  #.⌠..###.....#  #$.⌠. ....).  g   goblin #.#.. ...)..  }i G##.## .....# Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 60% to hit)  The zap hits the goblin.  You kill the goblin!}i ^†   }i /    }i8   }iW >  #.# }i h  ## ##..*.##.# ..  #_#..* }i˯  }i <**}i  }i) ;*}in  #$.⌠. ....*}i  #.#.. ...).*}i  }i԰ A##.##  }i }iD D⌠....).}iP t2-4.0 (1Shock _}i X }iY }i; 3}i= }iD }iE _ 26  }iK &_}iS }iT }i[ 8_}ic ,}ixj }iq ,}ix }i ,}i; }i= ,}i &_}i 7===_}ia }i }i }i }iC }i% }i ,}i }i_ }i ;===}i &_}i }iV }i 8_}iU ,}i }i~ ,}i &_}i~ }i }i 8_}i c8===}ix }í j..##.......######.#..## #..#..####..##.. #. #..##......# #..######.#..##.#..#####...........##..............###.##....###..#####..#...#....#.# .#.. #.# #ß.⌠..#..##.#  ## ## ##@.⌠.##.# .. }i ~#_#...#......#..#∩#ß#....## #.⌠..###..... #$.⌠. ....).#.#.. ...).. ##.## .....# ## ...}i` ,}i &_}ij #######.#..## ##..#..####..##.. #.  #..##......# #..######.#. ....##.#..#####...........## #................###.##....# #....##..#####..#...#....#.##.. #.# #ß.⌠..#..##.# # ## ## ##..⌠.##.# .. #@#...#......#}i #...#∩#ß#....## #.⌠..###..... #$.⌠. ....).#.#.. .... ##.## .....# ## ... }iK }i }iS }iy   ##..#..####..##.. #.  #..##......# #..######.#.....##.#..#####...........## ##................###.##....#  #....##..#####..#...#....#.#  ..#.. #.# #ß.⌠..#..##.#  # ## ## ####..⌠.##.# .. #$#ß#_#...#......##..@#∩#ß#....##  #.⌠..###..... #$.⌠.ß# ....).#.#...## .. ##.###. .....# ## .. ... ##  There is a faded altar of an unknown god here. _}iz 7_}i+ 7 #..##......# #..######.#.....##.#..#####...........####................###.##....#  #....##..#####..#...#....#.# ..#.. #.# #ß.⌠..#..##.# # ## ## ######..⌠.##.# .. #$#ß#_#...#......# #...#∩#ß#....##  #.@..###..... #$.⌠.ß# ....).#.#...## ...)..}i U ##.###.# .....# ## ... ... #### }i ;===}i }iR 7_}i]Q  ....##.#..#####...........####................###.##....# #....##..#####..#...#....#.# ..#.. #.# #ß.⌠..#..##.# # ## ## ######..⌠.##.# .. }iQQ#$#ß#_#...#......# #...#∩#ß#....##  #.⌠..###..... #@.⌠.ß# ....).}iQ7#.#...## ...).. ##.###.# .....#}iQ ## ... ... }iR@####  }iRThere is a dry fountain here.}iqX}iX _}i^}ic}i3d;11 }ih}i, M #..##......# #..######.#.#  ....##.#..#####...........###................###.##...#....##..#####..#...#......#.. #.# #ß.⌠..#..##.## ## ## ######..⌠.##.# .. #$#ß#_#...#......#..#∩#ß#....##⌠..###.....# #..⌠.ß# ....)#.#...## ...)..##.###.# .....## _You now have 117 gold pieces (gained 9).}i[}iX 26  }i}io>GM##..#..####..##.. #...## #..##......# #..######.#.#  ....##.#..#####...........###................###.##...#....##..#####..#...#......#.. #.# #ß.⌠..#..##.## ## ## ######..⌠.##.# .. #$#ß#_#...#......#}i>G..#∩#ß#....##⌠..###.....# #..⌠.ß# ....)#.#...## ...)..#.#}i,}i] 7_}ij@..............######.#..###..#..####..##.. #...## #..##......# #..######.#. ....##.#..#####...........###................###.##....#}idp  #....##..#####..#...#....#.# ..#.. #.# #ß.⌠..#..##.## ## ## ######..⌠.##.# ..#@#ß#_#...#......###...#∩#ß#....## #.⌠..###.....# #..⌠.ß# ....). #.#...## ...)...###.# .....### ... ...####}ir}is}ix}iU}i;11 }i}i #..####..##.. #...## }iw..##......# #..######.#.# ....##.#..#####...........###................###.##....# ....##..#####..#...#....#.# }i..#.. #.# #ß.⌠..#..##.# # ## ## ######..⌠.##.# .. }i #.#ß#_#...#......###@..#∩#ß#....## #.⌠..###.....# #..⌠.ß# ....). #.#...## ...).}i9##.###.# .....# ... }iVF #### }it2_You now have 130 gold pieces (gained 13).}i}i[X 26  }ip7_}i[  #..##......# #..######.#.# ....##.#..#####...........####................###.##.... #....##..#####..#...#....#..#.. #.# #ß.⌠..#..## ## ## ######..⌠.##.# .. }i6\#.#ß#_#...#......###...#∩#ß#....##  #@⌠..###.....# .⌠.ß# ....).#.#...## ...).#.#}ib,}igh7_}i+ ....##.#..#####...........####................###.##.... #....##..#####..#...#....#..#.. #.# #ß.⌠..#..## ## ## ######..⌠.##.# .. }i#.#ß#_#...#......##...#∩#ß#....##  #.⌠..###.....# .⌠.ß# ....).#.#...## ...).##.###.# .....#}i#}i,}i}i4##................###.##....# #....##..#####..#...#....#.# ..#.. #.# #ß.⌠..#..##.# # ## ## ######..⌠.##.# .. #.#ß#_#...#......# ##...#∩#ß#....##  #.⌠..###.....}i4u##..⌠.ß# ....).#@#...## ...).. ##.###.# .....# ### ... ... #### }i:,}i?}i....##..#####..#...#....#.# ..#.. #.# #ß.⌠..#..##.# # ## ## ######..⌠.##.# ..  #.#ß#_#...#......#}ij##...#∩#ß#....## .⌠..###.....# ##..⌠.ß# ....). #.#...## ...).. }i##@###.# .....# }ii# ... ...  #### }i9}iy}i}i##................###.##....# #....##..#####..#...#....#.# ..#.. #.# #ß.⌠..#..##.# # ## ## ######..⌠.##.# .. #.#ß#_#...#......###...#∩#ß#....##.⌠..###.....# ##..⌠.ß# ....). #.#@..## ...).. }i ##.###.# .....#### ... ...####}i,}i? }i-##.###.##....#  #....##..#####..#...#....#.#  ..#.. #.# #ß.⌠..#..##.#  # ## ## ######..⌠.##.# .. #.#ß#_#...#......# ##...#∩#ß#....## #.⌠..###.....# ##..⌠.ß# ....). }i#.#.@.## ...).. ##.###.# .....# ### ... ... ####}i}iZ}i7_}i.###.##....# #....##..#####..#...#....#.# ..#.. #.# #ß.⌠..#..##.# # ## ## ######..⌠.##.# .. #.#ß#_#...#......# ##...#∩#ß#....## #.⌠..###.....# }i<|##..⌠.ß# ....). #.#..@## ...).. ##.###.# .....# ### ... ... ####}i},}i7_}iAh~....##..#####..#...#....#.# .#.. #.# #ß.⌠..#..##.#  ## ## ######..⌠.##.# ..  #.#ß#_#...#......###...#∩#ß#....## #.⌠..###.....# ##..⌠.ß# ....). #.#...## ...).. ##.###@# .....# ## #........  ######### }im,}ip}iX#.. #.# #ß.⌠..#..#  ## ## ######..⌠.##.# .. #.#ß#_#...#......###...#∩#ß#....## }i #.⌠..###.....# ##..⌠.ß# ....)..#...## ...).#.###.##.....# ### #@.......  ######### }il}i}i}i>#.. #.# #ß.⌠..#..##.# ## ## ######..⌠.##.# .. #.#ß#_#...#......# ##...#∩#ß#....## #.⌠..###.....# ##..⌠.ß# ....). }iZ?#.#...## ...).. ##.###.##.....# ### #.##}iF,}i L}i°.. #.# #ß.⌠..#..##.#  ## ######..⌠.##.##.. #.#ß#_#...#......# ##...#∩#ß#....## #.⌠..###.....###..⌠.ß# ....).#.#...## ...).##.###.##.....# ### #.# # 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##..#..####..##..# ..###..##......###..#####......##.#..#####...... ##................### #....##..#####..#...##....#..###.# ###ß.⌠....## ##@.#### ######..⌠# #.:# #.#ß#_#.. #..#...#∩#ß#J. #.⌠..###.#.# ##..⌠.ß..... #.#...#. ##.###.. ### #... #####}i}i.'40}i^}i;#.###.# ##....## ##..#..####..##..# ..###..##......###..##......##.#..#####.##......###.#}i?#....##..#####..#...#.#....#..###.# ###ß.⌠..#..## ##.@#### ######..⌠.## #.:# #.#ß#_#...##..# ##...#∩#ß#.#.J. #.⌠..###.#.#.# ##..⌠.ß##...... #.#...###....... ##.###.##......... ### #.#}i}i'&1}i }iU }i ####### # ##..#..####..##..# ..###..##......###..######......##.#..#####....... ##................###.# #....##..#####..#...#.#....#..###.# ###ß.⌠..#..## ##..#### ######..⌠# #.@# #.#ß#_#.. #..#...#∩#ß#.J. #.⌠..###.#.# ##..⌠.ß..... #.#...#....... ##.###......... ### #...#### #### ###### }iW}i&2}i&_}iÔf _You see here a parchment of Passage of Golubria.}ij3 # ##................##### Peej68 the Gusty # ##..#..####..##..#  Tengu ..###..##......###..##### Health: 19/19 ======================== }i`k{#......##.#..#####....... Magic: 7/8=====================--- ##................###.# AC: 6Str: 8 #....##..#####..#...#. EV: 26 Int: 17 }ik#....#..###.# ###ß.⌠..# SH: 0Dex: 14 }ik..## ##..#### ######..⌠.# XL:  3 Next: 22% Place: Dungeon:2 }ik# #.@# #.#ß#_#...# Noise: ---------  Time: 1742.0 (0.0) }i"l#.*# ##...#∩#ß#. -) Nothing wielded }imf#.J. #.⌠..###.. Cast: Shock #.#.# ##..⌠.ß##.. ..... #.#...###.. ....... ##.###.##.. J   endoplasm (asleep) ........ ### #..... #### #### ###### _An endoplasm is nearby! }iQm_You see here a parchment of Passage of Golubria.  Aiming: Shock (safe; 4% risk of failure)  }izmPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)}iw}ixThat beam is likely to hit you. Continue anyway? Y - Yes }i y' N - No}i }i]" }i* # ##................##### Peej68 the Gusty# ##..#..####..##..#Tengu..###..##......###..##### Health: 19/19 ========================#......##.#..#####....... Magic: 8/8========================##................###.# AC: 6Str: 8#....##..#####..#...#. EV: 26 Int: 17#....#..###.# ###ß.⌠..# SH: 0Dex: 14}i+ ..## ##..#### ######..⌠.# XL:  3 Next: 22% Place: Dungeon:2# #.@# #.#ß#_#...# Noise: ---------  Time: 1742.0 (0.0)#..# ##...#∩#ß#. -) Nothing wielded#.J. #.⌠..###.. Cast: Shock}i|+ #.#.# ##..⌠.ß##....... #.#...###......... ##.###.##.. J   endoplasm (asleep)........ ### #.....#### ########## }i+ _You see here a parchment of Passage of Golubria.  Aiming: Shock (safe; 4% risk of failure)  }i+ Press: ? - help, Q - select actionShift-Dir - straight line}i+ oAim: an endoplasm (asleep, 100% to hit)  Okay, then.}i4 }i5 }iH; }iF= . _}i.###......# ##................###### ##..#..####..##..# ..###..##......###..######......##.#..#####.......##................###.# #....##..#####..#...#.#....#..###.# ###ß.⌠.}i..## ##.@#### ######..⌠#:.#ß#_#...#.# ##...#∩#ß#J. #.⌠..##.#.# ##..⌠.ß ..... #.#...#}iư....... ##.###.## ........ ### #.....}iQ#### ##########}i}ij  3.0 (1 _}i+9_}i}i v #.###...................... Peej68 the Gusty # ##................##### Tengu # ##..#..####..##..#  Health: 19/19 ======================== ..###..##......###..##### Magic: 7/8=====================--- #......##.#..#####....... AC: 6Str: 8 ##................###.# EV: 26 Int: 17 #....##..#####..#...#. SH: 0Dex: 14 }i ^#....#..###.# ###ß.⌠..# XL:  3 Next: 22% Place: Dungeon:2 ..## ##.@#### ######..⌠.# Noise: ---------  Time: 1743.0 (0.0) # #.*# #.#ß#_#...# -) Nothing wielded #.*# ##...#∩#ß#. Cast: Shock}i޸  #.J. #.⌠..###.. #.#.# ##..⌠.ß##.. }i ..... #.#...###.. J   endoplasm (asleep) ....... ##.###.##.. ........ ### #.....}iC ! #### #### ######}ix Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit) _Okay, then.Aiming: Shock (safe; 4% risk of failure)  }i Press: ? - help, Q - select actionShift-Dir - straight line}i&J(}iK #.###...................... Peej68 the Gusty # ##................##### Tengu}iYL # ##..#..####..##..#  Health: 19/19 ======================== ..###..##......###..##### Magic: 7/8=====================---}iLp #......##.#..#####....... AC: 6Str: 8 ##................###.# EV: 26 Int: 17 #....##..#####..#...#. SH: 0Dex: 14 }i2M#....#..###.# ###ß.⌠..# XL:  3 Next: 22% Place: Dungeon:2 }i[M..## ##.@#### ######..⌠.# Noise: ---------  Time: 1743.0 (0.0) }i|M# #.:# #.#ß#_#...# -) Nothing wielded }iM#..# ##...#∩#ß#. Cast: Shock #... #.⌠..###..}iMr #.#.# ##..⌠.ß##.. }iM..... #.#...###.. J   endoplasm (asleep) }iN....... ##.###.##.. ........ ### #.....}iN! #### #### ######}iLNPress: ? - help, Q - select actionShift-Dir - straight line}imNThe zap hits the endoplasm.  The endoplasm is severely wounded.The endoplasm quivers.}iN9The zap hits the endoplasm.}iT #  #  }ijTk     ..##  }iT # #.*#  }iTI#.*# ∩ #.*.  #.#.# }iUj .....  }iAU>   }ibU3 ### }iU  #### ####  }it:..  Shift-Dir - straight line  The zap hits the endoplasm.  The endoplasm is severely wounded.The endoplasm quivers.  The zap hits the endoplasm.  You kill the endoplasm!}iy~11 7=4.0 (1Shock _}i;}i3}i*  ####### # ##..#..####..##..# ..###..##......###..######......##.#..#####....... ##................###.# #....##..#####..#...#.#....#..###.# ###ß.⌠..#..## ##..#### ######..⌠# #.@# #.#ß#_#.. }ip+t#..#...#∩#ß#.. #.⌠..###.#.......#### ####}i2}i9p 26  -5}iO@}iGh  You pick up a parchment of Passage of Golubria and begin reading...}iPq11 -6.0 (2}iT&_}i{WL _You add the spell Passage of Golubria to your library.}iL # ##. # ##..#..####..##..# ..###..##......###.. #......##.#..##### ##......###. #....##..#####..#...# #....#..###.# ###ß.⌠.. ..## ##..#### ######..⌠. # #@.# #.#ß#_#... #..# ##...#∩#ß# #...# #.⌠..### #.#.# ##..⌠.ß## ..... #.#...### ....... ##.###.## ........ ### # ########## }i}im 26  7.0 (1}i8_}iP}i 3}i}i,,}i}i",}i'}i,}i]-}i1}iw7,}iU<%_}i>A}iAM8===}i7F7_}i' ##..####..##..# ..###..##......###..######......##.#..#####....... ##................###.#....##..#####..#...#....#..###.# ###ß.⌠..## ##..#### ######..⌠.## #..# #.#ß#_#...# #.@# ##...#∩#ß##..⌠..###..#.#.# ##..⌠.ß##...... #.#...###........ ##.###.##.#....# #....########## ###### }i],}ih}i..###..##......###..######......##.#..#####....... ##................###.# #....##..#####..#...#.#....#..###.# ###ß.⌠..#..## ##..#### ######..⌠# #..# #.#ß#_#.. #..## ##...#∩#ß#..# #.⌠..###.#.# ##..⌠.ßr...... #.#...##........###.###.#.# ### #...}i######### ###### r   quokka (asleep) }i:f  You encounter a quokka.}i+>Shock}i1a53.0 (6.r}i|7`r}i^:j  4.0 (7 _}iX?&_}i@}iYW ..###..##......###..##### Peej68 the Gusty #......##.#..#####....... Tengu ##................###.# Health: 19/19 ======================== #....##..#####..#...#. Magic: 7/8=====================--- #....#..###.# ###ß.⌠..# AC: 6Str: 8 ..## ##..#### ######..⌠.# EV: 26 }iJZQInt: 17 # #..# #.#ß#_#...# SH: 0Dex: 14 #..## ##...#∩#ß#. XL:  3 Next: 27% Place: Dungeon:2 #.@.# #.⌠..###.. Noise: ---------  Time: 1754.0 (0.0) #*#.# ##..⌠.ß##.. -) Nothing wielded .r..... #.#...###.. Cast: Shock #........###.###.##.. }iZv#........# ### #..... }iZj########## ###### r   quokka _You add the spell Passage of Golubria to your library. _You encounter a quokka.}i'[>Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (56% to hit)}i* ..###..##......###..##### Peej68 the Gusty#......##.#..#####....... Tengu##................###.# Health: 19/19 ========================#....##..#####..#...#. Magic: 7/8=====================---#....#..###.# ###ß.⌠..# AC: 6Str: 8..## ##..#### ######..⌠.# EV: 26 Int: 17# #..# #.#ß#_#...# SH: 0Dex: 14#..## ##...#∩#ß#. XL:  3 Next: 27% Place: Dungeon:2#.@.# #.⌠..###.. Noise: ---------  T}i+ ime: 1754.0 (0.0)#*#.# ##..⌠.ß##.. -) Nothing wielded.*..... #.#...###.. Cast: Shock#*.......###.###.##..#*.......# ### #.....########## ###### r   quokka _You add the spell Passage of Golubria to your library. _You encounter a quokka.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (56% to hit)}i Rr. _You encounter a quokka.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a quokka (56% to hit)  The zap misses the quokka.}i +...}i A11 =5.0 (1 _}i4 8_}i }i ..###..##......###..##### Peej68 the Gusty #......##.#..#####....... Tengu ##................###.# Health: 19/19 ======================== #....##..#####..#...#. Magic: 6/8==================------ #....#..###.# ###ß.⌠..# AC: 6Str: 8 ..## ##..#### ######..⌠.# EV: 11Int: 17 # #..# #.#ß#_#...# SH: 0Dex: 14 #..## ##...#∩#ß#. XL:  3 Next: 27% Place: Dungeon:2 #.@.# #.⌠..###.. Noise: =--------  Time: 1755.0 (0.0) #r#.# ##..⌠.ß##.. }i-) Nothing wielded ....*.. #.#...###.. Cast: Shock #.....**.###.###.##.. #........# ### #..... ########## ###### r   quokkaShift-Dir - straight lineAim: a quokka (56% to hit) _The zap misses the quokka.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line}i;..###..##......###..##### Peej68 the Gusty#......##.#..#####....... Tengu##................###.# Health: 19/19 ========================#....##..#####..#...#. Magic: 6/8==================------#....#..###.# ###ß.⌠..# AC: 6Str: 8..## ##..#### ######..⌠.# EV: 11Int: 17# #..# #.#ß#_#...# SH: 0Dex: 14}i5#..## ##...#∩#ß#. XL:  3 Next: 27% Place: Dungeon:2#.@.# #.⌠..###.. Noise: =--------  Time: 1755.0 (0.0)#*#.# ##..⌠.ß##.. -) Nothing wielded....*.. #.#...###.. Cast: Shock#.....**.###.###.##..#........# ### #.....########## ###### r   quokka _The zap misses the quokka.}iXAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap misses the quokka. The zap hits the quokka.  }iFKThe quokka is moderately wounded.}i'Sr...}id)+6.0 (1}i.&_}i'0T _The quokka closely misses you.}i ..###..##......###..##### Peej68 the Gusty #......##.#..#####....... Tengu ##................###.# Health: 19/19 ======================== #....##..#####..#...#. Magic: 5/8===============--------- #....#..###.# ###ß.⌠..# AC: 6Str: 8 ..## ##..#### ######..⌠.# EV: 11Int: 17 # #..# #.#ß#_#...# SH: 0Dex: 14 #..## ##...#∩#ß#. XL:  3 Next: 27% Place: Dungeon:2 #.@.# #.⌠..###.. Noise: =--------  Time: 1756.0 (0.0) #r#.# ##..⌠.ß##.. }i0-) Nothing wielded ....*.. #.#...###.. Cast: Shock #.....**.###.###.##.. #........# ### #..... ########## ###### r   quokkaThe zap misses the quokka. The zap hits the quokka.  The quokka is moderately wounded. _The quokka closely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action}ih7Shift-Dir - straight line}i9V ..###..##......###..##### Peej68 the Gusty #......##.#..#####....... Tengu ##................###.# Health: 19/19 ======================== #....##..#####..#...#. Magic: 5/8===============--------- #....#..###.# ###ß.⌠..# AC: 6Str: 8 ..## ##..#### ######..⌠.# EV: 11Int: 17 # #..# #.#ß#_#...# SH: 0Dex: 14 #..## ##...#∩#ß#. XL:  3 Next: 27% Place: Dungeon:2 }i:#.@.# #.⌠..###.. Noise: =--------  Time: 1756.0 (0.0) #.#.# ##..⌠.ß##.. -) Nothing wielded ....... #.#...###.. Cast: Shock #........###.###.##.. }i7:v#........# ### #..... }iW:########## ###### r   quokka}iw:lPress: ? - help, Q - select action}i:UShift-Dir - straight lineThe zap hits the quokka.  }i:jThe quokka is almost dead.The zap hits the quokka.  }i:<You kill the quokka!}iv?     ..##   # #..# #.#ß#_ #..## ∩ #.@.#  }i?X#*#.#  ....*..  **  ###    }i7@}iI0....}im317.0 (1Shock _}i}i}isC..}iw}i%u 26  }i7_}i,}i}i,}i%_}i,}i7_}i}iB}i}i9e6===}i}i),}i}i}iI}i}i\}i}iS}iT}i;===}i%_}i}i}is7_}iV,}iu}i5}ir}i&}i~,}i?%_}i\}iM7===}i7_}i }iA}i%_}i}i}i7_}i,,}i }i }i ;===}i}i,}i%_}i,}ie 7_}iT$,}i'}i+,}i.}i72M8===}i~2}i5}iZ#......##.#..#####........ ##................###.##....##..#####..#...#..#....#..###.# ###ß.⌠..## ##..#### ######..⌠.## #..# #.#ß#_#...#. #..## ##...#∩#ß#..#...# #.⌠..###..#.#@# ##..⌠.ß##.#........##.#...###.#........###.###.##.#........# ### #....########## ####### }i,}iӝ%_}i\  ##................###.## #....##..#####..#...#..#....#..###.# ###ß.⌠..#..## ##..#### ######..⌠.### #..# #.#ß#_#...#. #..## ##...#∩#ß#....# #.⌠..###.###.#.######..⌠.ß#....@...##.#...##.###. ### #...}i<,}i }ijM#......##.#..#####........##................###.## #....##..#####..#...#.#....#..###.# ###ß.⌠..#...## ##..#### ######..⌠.### #..# #.#ß#_#...#..## ##...#∩#ß# #...# #.⌠..####.#@######..⌠.ß....##.#...###.###.###........# ### #......}in,}ir}i ..###..##......###..######......##.#..#####.......#................###.# #....##..#####..#. #....#..###.# ###ß.⌠.. ..## ##..#### ######..⌠.## #..# #.#ß#_#...# #..## ##...#∩#ß# #.@.# #.⌠..### ###.#.######..⌠.ß## #........##.#...### #........###.###.##}iF. #........# ### #.....########## ######}i}iW;===}iK7_}i5 # ##..#..####..##..#  ..###..##......###..#####......##.#..#####......#................## #....##..#####..#. #....#..###.# ###ß.⌠.. ..## ##..#### ######..⌠.# #..# #.#ß#_#.. #@.## ##...#∩#ß# #...# #.⌠..### ###.#.######..⌠.ß## #........##.#...### #........###.###.## #........# ### #....}i+6o########## #####}i<}i<}i@}iM# ##................##### ##..#..####..##..# ..###..##......###..#####......##.#..#####.....##................###. #....##..#####..#...##....#..###.# ###ß.⌠...## ##..#### ######..⌠# #.#ß#_#.....## ##...#∩#ß# #...# #.⌠..####.#.######..⌠.ß##..............##}i*}iy}i̪}ieM.###.....# ##................##### ##..#..####..##..# ..###..##......###..#####......##.#..#####.....##................###. #....##..#####..#...##....#..###.# ###ß.⌠...## ##@.#### ######..⌠# #.#ß#_#.....## ##...#∩#ß##...# #.⌠..###.. #########}i(D }iy ,}if}ip#. #........÷ #.###.........# ##................### # ##..#..####..##..#  ..###..##......###..####......##.#..#####....#................## #....##..#####..#. #.....# ###ß ..## ##..#### ######..⌠# #..# #.#ß#_#.. #..## ##...#∩#ß #...# #.⌠..### ###.#.######..⌠.ß## #........##.#...### #........###.###.## #........# ###[}ieq<39;49m #...}i!x,}i~}i~6-89.0 (32.0)}iY-}iU}iT _Key pressed, stopping explore.}iG......}iU  }ie}i\ #. #..##....#. #........÷.. #.###........# ##................###.# ##..#..####..##..#  ..###..##......###..###......##.#..#####....##................## #.@..##..#####..#. #....#..###.# ###ß....#####..#### ######## #..# #.#ß#_#.}il   #..## ##...#∩ #...# #.⌠.. ###.#.######..⌠.ß #........##.#.. #.###.###.#}i[&}i&$ _}i+&_}i #. #........÷ #.###...... # ##....# #.# ##..#..####..##.. ..###..##......###..# #......##.#..#####... ##................#####....##..#####..#.#...@#..###.# ###ß.....#####..#### ######.### #..# #.#ß#_# #..## ##...#∩ #...# #.⌠..###.#.######..⌠.ß #........##.#... #........###.###. #.# ### #.}i,}i}i #. #.÷ #.###...... # ##..... #.# ##..#..####..##.. ..###..##......###.. #......##.#..##### ##. ####....##..#####..# #..@.#..###.# ###ß#.....#####..#### ######.### #..# #.#ß#_ #..## ##...# #...# #.⌠.. ###.#.######..⌠. #.##.#... #.###.### #.# ### #}iz ,}i 8_}i#m  #. #.÷ #.###..... # ##... #.# ##..#..####..## ..###..##......### #......##.#..##### ##. ####....##..#####.. #.@..#..###.# ### #.....#####..#### .#### #..# #.#ß## #..## ##... #...# #.⌠ ###.#.######..⌠ #.##.#.. #.###.## #.# ###}ir ,}iw }i ' #. #.÷ #.### # ## 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#.##.# # #.##.### #.##..##}i^,}i}id ########..###.....##...###.<### ##)####.# #.#<#####....### #.#.##...[.##...##.@#######..####...## #....)÷##.# ÷.##..##.##....... }im,}is}i #. # ###.....## #...###.<# #.### ##)# ####.# #.# #####....### #.# ##...[.##...# #. #@.#######..#### #.## #....)÷##}iB$ ### #.÷.##..# ##>..###.) #....# # #.##.# # #.##.### #.##..## ##.##}i,}i}id7-60.0 (52}i:1}ioA}iCE _Done exploring.}iL:.......[.##....####....)÷  }ifP}ije,0.0)}iwi1}in}ip }ip7_Done exploring.}ic ]#.##.###.....##.#...###.<#.#.### ##)#.####.# #.#<#####....### #.#.##...[.##...# #.##.@#######..####.#.## #....)÷##.### #.÷.##..#.##>..###.).#....# #.#.##.# #.#.##.###.#.##..##.##.##.}iC }i j  1.0 (1 _}i }i }i(G }iJ 1}iR }iR }i}i}i}i2}iM. #.# #######.##.....#..###.< #.### ##)#. ####.# #.#< #####....##.##@..[.##...# #.##.#######..####...##...)÷#####.÷.##..#.}i$}i^  2}i}i}ig#.#.#.#.###.....##.##...###.<#.##.### ##)#.#}i####.# #.#<######....### #.#.##.@.[.##...# #.##.}iM#..#######..####.#.## #....)÷##.### #.÷.##..#.}i##>..###.).#....# #.}ih#.##.# #.#.##.###.#.##..##.}i}i&3}i}i}i#.#.#.#.###.....##.#.#...###.<#.##.### ##)#.#####.# #.#<######....### #.#..###..@[.##...# #.##.##..#######..####....##.## #....)÷##..#}i j### #.÷.##..#.##>..###.).#....# #.#.##.# #.#.##.###.#.##..##.}i}i &4}i }i$ }i\g#.#.#..##....####.....##.#.#...###.<#.##.#.### ##)#.##.####.# #.#<##.#####....### #.#..###...@.##...# #.##.# }i#..#######..####....# #.## #....)÷##..#### #.÷.##..#.##>..###.).}i#....# #.#.##.# #.#.##.###.#.##..##.}i}i}i&5}i}iM _You see here a +0 robe.}i }i 1}iǜ }i }i)#.#.#..#.#....####.....##.#..##...###.<#.##.#.### ##)#.##.#####.# #.#<##.#####....### #.#..###...[@##...# #.##.# ##..#######..####....# ##.## #....)÷##..#### #.÷.##..#.##>..###.).#....# #.#.##.# #.#.##.###.#.##..##.  6 _}iCM###....##.... #.#..#. #######....###.....##.#..#..###.<#.##.. #.### ##)#.##.# ####.# #.#<##.. #####@...##..####...[.##...# #.###..#######..####....# #.## #....)÷##..###}i }i&7}i@}i1}i2 ###....##......##.#..#.#....####.....##.#..##...###.<#.##.#.### ##)#.##.#####.# #.#<##.#####.@..### #.#..###.}i3 ##...[.##...# #.##.# #.#..#######..####....# #.#.## #....)÷##..###.### #.÷.##..#.##>..###.).}i3 #....# #.#.##.# #.#.##.###.}i); }i? &8}i$L }i%###....###.#......#.#.#..#.#######....###.###.....##.#..##.#...###.<#.##.#.### ##)#.##.##.####.# #.#<##.#####..@.### #.#..###.###...[.##...# #.##.# #.##..#######..####....# #.##.## #....)÷##..###.#### #.÷.##..#.##>..###.).#....# #.#.##.# #.#.##.###.}i+}i01&9}i&8}iO9}iy###....###.##......#.##.#..#.#######....###.###.....##.#..##.##...###.<#.##.#.### ##)#.##.##.####.# #.#<##.#####...@### #.#..###.###...[.##...# #.##.# #.#}iz#..#######..####....# #.##.## #....)÷##..###.#### #.÷.##..#.##>..###.).#....# #.#.##.# #.#.##.###.}i5}i'70}i}iZ}iyi  #......#..#....#######....######.....##.#..##.#...###.<#.##.....### ##)#.##.######.# #.#<##...#####....### #.#..###.####...[.##@..# #.##.# ..#######..####...## #....)÷##..##...##.##..##.......... 1}i}i1L}iR1}iZ}i[}ix -#......#.##.#..#....##....###.###.....##.#..##.##...###.<#.##.....##.### ##)#.##.##..#####.# #.#<##.#####....### #.#..###.##.}iLy ##...[.##.@.# #.##.# #.##.#..#######..####....# #.##.## #....)÷##..###.#}ily ### #.÷.##..#.##>..###.).}iy #....# #.#.##.# #.}iy #.##.###.#.##..##.}i1 }i ^  2}i` }i2 }i} #......#.## #.#..#....##....###.###.....##.#..##.##...###.<#.##.....# #.### ##)#.##.##..#####.# #.#<##......######....### #.#..###.##.##...[.##..@# #.##.# #.##.#..#######..####....# #.###.#.## #....)÷##..###.###.}i} 6### #.÷.##..#.##>..###.).#....# #.#.##.# #.#.##.###.#.##..##.}i }i8 &3}i^ }i/ }iC}iF1}i}i #..#....#########....###....###.....##.#..##.###...###.<#.##.....# #.### ##)#.##.##..######.# #.#<##......#####....### #.#..###.##..##...[.##...#.# ..#######.@####...### #....)÷##..#### ÷.##..#..........#}i#.##..##.##........÷....... }iD}i2{  4}i( #######....###....###.....##.#..##.####...###.<#.##.....# #.### ##)#.##.##..######.# #.#<##......#####....### #.#..###.##..##...[.##...#.# ..#######..####...}iz### #.@..)÷##..#### ÷.##..#......... ##>..###.)}i%#.##..#..###.###........... }i))}i0&5}i>8}i8}i1 }ij Gear: 4/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 cloak  c - an orb of stardust Jewellery (go to first with "=)  d - a +4 ring of protection (worn)}i 6 }i<#######....###.... Peej68 the Gusty###.....##.#..##.### Tengu#...###.<#.##.....# Health: 19/19 ========================#.### ##)#.##.##..## Magic: 8/8========================####.# #.#<##......# AC: 6Str: 8}i=|#####....### #.#..###.##.. EV: 26 Int: 17##...[.##...# #.##.# #.##.. SH: 0Dex: 14#..#######..####....# #.###. XL:  3 Next: 33% Place: Dungeon:2#.## #.@..)÷##..###.###. Noise: ---------  Time: 1975.0 (0.0)###}i>Z#.÷.##..#.......... -) Nothing wielded##>..###.).......... Cast: Shock#....# #............#.##.# #............#.##.###............ #.##..##............ ##.##........÷....... #..###.###...........}i>,  _You see here a hobgoblin skeleton. _You see here a +0 club. _You see here a +0 robe. _Done exploring. _Done exploring. _You see here a +0 robe.}iE}iZJ}iQ}iR}iE"}i$Peej68 the Gusty (Tengu Air Elementalist) Turns: 1960, Time: 00:07:51 Health: 19/19AC:  6 Str:  8 XL: 3 Next: 33% Magic: 8/8EV: 26 Int: 17 God: Gold: 130SH:  0 Dex: 14 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois .(100%) (no helmet) }i$rElec .(100%) (no cloak) rCorr .(100%) (no gloves) SInv .(no amulet) Will .....d - +4 ring of protection Stlth ++(no ring) HPRegen 0.23/turn MPRegen 0.11/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic}i}i#######....###.... Peej68 the Gusty###.....##.#..##.### Tengu#...###.<#.##.....# Health: 19/19 ========================#.### ##)#.##.##..## Magic: 8/8========================####.# #.#<##......# AC: 6Str: 8#####....### #.#..###.##.. EV: 26 Int: 17##...[.##...# #.##.# #.##.. SH: 0Dex: 14#..#######..####....# #.###. XL:  3 Next: 33% Place: Dungeon:2#.## #.@..)÷##..###.###. Noise: ---------  Time: 1975}i.0 (0.0)####.÷.##..#.......... -) Nothing wielded##>..###.).......... Cast: Shock#....# #............#.##.# #............#.##.###............ #.##..##............ ##.##........÷....... #..###.###...........  _You see here a hobgoblin skeleton. _You see here a +0 club. _You see here a +0 robe. _Done exploring. _Done exploring. _You see here a +0 robe.}il;}i}i)U  }i$}iB}iI&}ihJ }iQ}iSE _Done exploring.}i֔Q}iƢ  #....### ###.....##.#..##. #...###.<#.##.....# #.### ##)#.##.##.. ####.# #.#<##...... #####....### #.#..###.## ##...[.##...# #.##.# #.## #..#######..####....# #.### #.## #@...)÷##..###.### ### #.÷.##..# ##>..###.) #....# #}iG #.##.# # #.##.### #.##..## ##.##........÷ #..###.###}i  6.0 (1 _}i/}iyd}i t ###.....##.#..##.##...###.<#.##.....### ##)#.##.######.# #.#<##......#####....### #.#..###.####...[.##...#.# ..#######..####...### #....)÷##..#### ÷.##..#......... ##>..###.)....# #..#...###.###.## #.# ##......... }i{. {  7}iy  ...###.<#.##.....### ##)#.##.######.# #.#<##......#####....### #.#..###.####...[.##...#.# ..#######..####...### #....)÷##..#### ÷.##..#......... ##@..###.)#....# #..#.##...##.# #.#####..#..### }i<8}i/robe _Done exploring. _You see here a +0 robe. _Done exploring. _There is a stone staircase leading down here.}i}icGear: 4/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 cloak  c - an orb of stardust }iԏJewellery (go to first with "=)  d - a +4 ring of protection (worn)}ix  }iPotions:  Potions!  g - 2 potions of magic  f - 2 murky dark potions  j - a dark potion}i-Scroll Scroll?  c - 4 scrolls labelled XITOUT TOEJEUCS  d - a scroll labelled MOIDIERGH HEGEFI  e - a scroll labelled ADGHUTT FEEV  h - a scroll labelled UGHYZX USOS}iHZc - 4 scrolls labelled XITOUT TOEJEUCS. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.}iW6Identify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled MOIDIERGH HEGEFI  e - a scroll labelled ADGHUTT FEEV  h - a scroll labelled UGHYZX USOS Potions (select first with !)  f - 2 murky dark potions  j - a dark potion [?] describe selected}iy#...###.<#.##.....# Peej68 the Gusty#.### ##)#.##.##..# Tengu####.# #.#<##...... Health: 19/19 ========================#####....### #.#..###.##. Magic: 8/8========================##...[.##...# #.##.# #.##. AC: 6Str: 8#..#######..####....# #.### EV: 26 Int: 17#.## #....)÷##..###.### SH: 0Dex: 14####.÷.##..#......... XL:  3 Next: 33% Place: Dungeon:2##@..###.)......... Noise: -------}iy--  Time: 1978.0 (0.0)#....# #........... -) Nothing wielded#.##.# #........... Cast: Shock#.##.###...........#.##..##...........##.##........÷...... #..###.###.......... #.## #.# ##......... #.# #.#####..#..###  _Done exploring. _You see here a +0 robe. _Done exploring. _There is a stone staircase leading down here.  As you read the scroll labelled XITOUT TOEJEUCS, it crumbles to dust.  It is a scroll of identify.}i}id#...###.<#.##.....# Peej68 the Gusty#.### ##)#.##.##..# Tengu####.# #.#<##...... Health: 19/19 ========================#####....### #.#..###.##. Magic: 8/8========================##...[.##...# #.##.# #.##. AC: 6Str: 8#..#######..####....# #.### EV: 26 Int: 17#.## #....)÷##..###.### SH: 0Dex: 14####.÷.##..#......... XL:  3 Next: 33% Place: Dungeon:2##@..###.)......... Noise: ---------[}iA33m  Time: 1978.0 (0.0)#....# #........... -) Nothing wielded#.##.# #........... Cast: Shock#.##.###...........#.##..##...........##.##........÷...... #..###.###.......... #.## #.# ##......... #.# #.#####..#..###  _Done exploring. _You see here a +0 robe. _Done exploring. _There is a stone staircase leading down here.  As you read the scroll labelled XITOUT TOEJEUCS, it crumbles to dust.  It is a scroll of identify.}i}iU511 9.0 (1}i}i9   #.# #.#####..#..###  _You see here a +0 robe. _Done exploring. _There is a stone staircase}iq leading down here.  }imAs you read the scroll labelled XITOUT TOEJEUCS, it crumbles to dust.  It is a scroll of identify. }iK_f -> e - 2 potions of enlightenment; c -> i - 3 scrolls of identify}i5 }io Gear: 4/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 cloak  c - an orb of stardust Jewellery (go to first with "=)  d - a +4 ring of protection (worn)}iL > Potions:  Potions!  g - 2 potions of magice - 2 potions of enlightenment  j - a dark potion}i@Scroll Scroll?  i - 3 scrolls of identify  d - a scroll labelled MOIDIERGH HEGEFI  e - a scroll labelled ADGHUTT FEEV  h - a scroll labelled UGHYZX USOS}iE i - 3 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in }i d this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.}iIdentify which item? (\ to view known items) Scrolls (select first with ?)  d - a scroll labelled MOIDIERGH HEGEFI  e - a scroll labelled ADGHUTT FEEV  h - a scroll labelled UGHYZX USOS Potions (select first with !)  j - a dark potion [?] describe selected}i}i?R#...###.<#.##.....# Peej68 the Gusty#.### ##)#.##.##..# Tengu####.# #.#<##...... Health: 19/19 ========================#####....### #.#..###.##. Magic: 8/8========================##...[.##...# #.##.# #.##. AC: 6Str: 8#..#######..####....# #.### EV: 11Int: 17}i#.## #....)÷##..###.### SH: 0Dex: 14####.÷.##..#......... XL:  3 Next: 33% Place: Dungeon:2##@..###.)......... Noise: ---------  Time: 1979.0 (0.0)#....# #........... -) Nothing wielded}i#.##.# #........... Cast: Shock#.##.###...........#.##..##...........##.##........÷...... #..###.###..........}iA= #.## #.# ##......... #.# #.#####..#..###  }iP_You see here a +0 robe. _Done exploring. _There is a stone staircase leading down here.  As you read the scroll labelled XITOUT TOEJEUCS, it crumbles to dust.  It is a scroll of identify. _f -> e - 2 potions of enlightenment; c -> i - 3 scrolls of identify}iD}i}iiS#...###.<#.##.....# Peej68 the Gusty#.### ##)#.##.##..# Tengu####.# #.#<##...... Health: 19/19 ========================}i#####....### #.#..###.##. Magic: 8/8========================##...[.##...# #.##.# #.##. AC: 6Str: 8#..#######..####....# #.### EV: 11}iInt: 17#.## #....)÷##..###.### SH: 0}i?Dex: 14###}i5#.÷.##..#......... XL:  3 Next: 33% Place: Dungeon:2}iT##@..###.)......... Noise: ---------  Time: 1979.0 (0.0)#....# #........... -) Nothing wielded}iq#.##.# #........... Cast: Shock}iS#.##.###...........#.##..##...........##.##........÷......}iw #..###.###..........}i #.## #.# ##......... }ia#.# #.#####..#..###  }i_Done exploring. _There is a stone staircase leading down here.  }ivAs you read the scroll labelled XITOUT TOEJEUCS, it crumbles to dust.  It is a scroll of identify. _f -> e - 2 potions of enlightenment; c -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust.}iF}ij,80.0 (1}i}i@  #.# #.#####..#..###  _There is a stone staircase leading down here.  As you read the scroll labelled XITOUT TOEJEUCS, it crumbles to dust.  It is a scroll of identify. }i&_f -> e - 2 potions of enlightenment; c -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _j -> c - a potion of curing}iy }i:| Gear: 4/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 cloak  c - an orb of stardust Jewellery (go to first with "=)  d - a +4 ring of protection (worn)}io @ Potions:  Potions!  g - 2 potions of magice - 2 potions of enlightenment  c - a potion of curing}i9@Scroll Scroll?  i - 2 scrolls of identify  d - a scroll labelled MOIDIERGH HEGEFI  e - a scroll labelled ADGHUTT FEEV  h - a scroll labelled UGHYZX USOS}iOd - a scroll labelled MOIDIERGH HEGEFI. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ }ibP“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.}i* }i2 }i: #...###.<#.##.....# Peej68 the Gusty#.### ##)#.##.##..# Tengu####.# #.#<##...... Health: 19/19 ========================#####....### #.#..###.##. Magic: 8/8========================##...[.##...# #.##.# #.##. AC: 6Str: 8#..#######..####....# #.### EV: 11Int: 17#.## #§§§.)÷##..###.### SH: 0Dex: 14}i; ####§§§##..#......... XL:  3 Next: 33% Place: Dungeon:2##@§§###.)......... Noise: ---------  Time: 1980.0 (0.0)#§§§§# #........... -) Nothing wielded#§##§# #........... Cast: Shock#.##.###...........#.##..##...........##.##........÷...... #..###.###.......... #.## #.# ##.........}i;  #.# #.#####..#..### }i; bAs you read the scroll labelled XITOUT TOEJEUCS, it crumbles to dust.  }i; It is a scroll of identify. _f -> e - 2 potions of enlightenment; c -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. }i< _j -> c - a potion of curingAs you read the scroll labelled MOIDIERGH HEGEFI, it dissolves into smoke.}i2U }iW +1.0 (1}icd  }id m It is a scroll of identify. _f -> e - 2 potions of enlightenment; c -> i - 3 scrolls of identify  As you read the scroll of identify, it crumbles to dust. _j -> c - a potion of curing  As you read the scroll labelled MOIDIERGH HEGEFI, it dissolves into smoke. _It was a scroll of fog.}i-w}idz}Gear: 4/52 gear slots (Left/Right to switch category) }izArmour (go to first with [)  a - a +0 robe (worn)b - a +0 cloak  c - an orb of stardust }i {Jewellery (go to first with "=)  d - a +4 ring of protection (worn)}i Scrolls:  Scrolls? }i i - 2 scrolls of identify  e - a scroll labelled ADGHUTT FEEV  h - a scroll labelled UGHYZX USOS}i-Oe - a scroll labelled ADGHUTT FEEV. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.}i}i}i#...###.<#.##.....# Peej68 the Gusty#.### ##)#.##.##..# Tengu####.# #.#<##...... Health: 19/19 ========================#####....### #.#..###.##. Magic: 8/8========================##...[.##...# #.##.# #.##. AC: 6}i6Str: 8#..#######..####....# #.### EV: 11Int: 17}iw#.## #§§§.)÷##..###.### SH: 0Dex: 14###}i#§§§##..#......... XL:  3 Next: 33% Place: Dungeon:2##@§§###.)......... Noise: ---------  Time: 1981.0 (0.0)}i#§§§§# #........... -) Nothing wielded#§##§# #........... Cast: Shock#.##.###...........#.##..##...........##.##........÷......}i #..###.###.......... #.## #.# ##......... #.# #.#####..#..###  _j -> c - a potion of curingAs you read the scroll labelled MOIDIERGH HEGEFI, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled ADGHUTT FEEV, it crumbles to dust.  It is a scroll of enchant weapon.  You aren't carrying any weapons that can be enchanted.}i}i22.0 (1 _}iw}ih}iT#...###.<#.##.....# #.### ##)#.##.##..#####.# #.#<##......######....### #.#..###.##.##...[.##...# #.##.# #.##.#..#..####....# #.###.#.## #§§§§)÷##..###.###.### #§§§##..#.##§@§###.).}iQ#§§§§# #.#§##§# #.#.##.###.#.##..##.##.##.÷.#..###.###.#.## #.# ##.#.# #.#####..#..#}i`}i_h 26  3}i}i9}i2}i5cGear: 4/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 cloak  c - an orb of stardust }i5Jewellery (go to first with "=)  d - a +4 ring of protection (worn)}i* @ Potions:  Potions!  g - 2 potions of magice - 2 potions of enlightenment  c - a potion of curing}i Scroll Scroll?  i - 2 scrolls of identify  h - a scroll labelled UGHYZX USOS}ih - a scroll labelled UGHYZX USOS. A disposable arcane formula inscribed on parchment by a professional scribe or }isorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} }iuMenu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away }ia Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll }i Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.}i}i8Y }i` }iRj #...###.<#.##.....# Peej68 the Gusty#.### ##)#.##.##..## Tengu####.# #.#<##......# Health: 19/19 ========================#####....### #.#..###.##.. Magic: 8/8========================##...[.##...# #.##.# #.##.. AC: 6Str: 8#..#######..####....# #.###. EV: 26 Int: 17#.## #§§§§)÷##..###.###. SH: 0Dex: 14####§§§##..#.......... XL:  3 Next: 33% Place: Dungeon:2##§@§###.).......... Noise: ---------  Time: 1983.0 (0.0)#§§§§#[40}ij m #............ -) Nothing wielded#§##§# #............ Cast: Shock#.##.###............ Will/2 #.##..##............##.##........÷....... #..###.###........... #.## #.# ##.......... #.# #.#####..#..####  _It was a scroll of fog.  As you read the scroll labelled ADGHUTT FEEV, it crumbles to dust.  It is a scroll of enchant weapon. _You aren't carrying any weapons that can be enchanted.As you read the scroll labelled UGHYZX USOS, it crumbles to dust.  A wave of despondency washes over your surroundings.}iu }ix 411 4.0 (1}iL }i1 t  As you read the scroll labelled ADGHUTT FEEV, it crumbles to dust.  It is a scroll of enchant weapon}il . _You aren't carrying any weapons that can be enchanted.As you read the scroll labelled UGHYZX USOS, it crumbles to dust.  }i cA wave of despondency washes over your surroundings. _It was a scroll of vulnerability.}ix 2 #...###.<#.##.....# #.### ##)#.##.##.. ####.# #.#<##...... #####....### #.#..###.## ##...[.##...# #.##.# #.## #..#..####....# #.### #.## #§§§§)÷##..###.###}i { ### #§§§##..# ##@§§###.) #§§§§# # #§##§# # #.##.### #.##..## ##.##}i* !.÷ #..###.### #.## #.# ## #.# #.#####..#..}i }i g 26  5}i }i c _There is a stone staircase leading down here.}i*#...###.<#.##.....# #.### ##)#.##.##..#####.# #.#<##......######....### #.#..###.##.##...[.##...# #.##.# #.##.#..#..####....# #.###.#.## #§§§§)÷##..###.###.### #§§§##..#.##§@§###.).#§§§§# #.#§##§# #.#.##.###.#.##..##.##.##.÷.#..###.###.#.## #.# ##.#.# #.#####..#..#}i}iT,6 _}i}i}iw #...###.<#.##.....# #.### ##)#.##.##..## ####.# #.#<##......######....### #.#..###.##..###...[.##...# #.##.# #.##.#..#..####....# #.###.##.## #§§§§)÷##..###.###.### #§§§##..#.}i -##§§@###.).#§§§§# #.#§##§# #.#.##.###.#.##..##.##.##.÷.#..###.###.#.## #.# ##.#.# #.#####..#..####.}i }i %7}i }i$ }i }i 0}i? }i" }iG}i#}i4}ie'k  }i$+,}io,}i&4X}i`7B}iA<,}iGCX}iFB}iI}ipI}i\K}iWO,}iUX}i\ZB}i],}iZ_}idb}ib}iMd}ijB}im}i:n}iq}iQs}i~s}it}ix,}iy}i|}i=}}i~}i}i}iB}i}i }iY}iJ}ig}i}i}i,}i[}i}iҗ}i}i-}iq}iН}i̟}i}i}i}i}i׭}iW _You start waiting.}i?#.##...##...#..####....#.÷.#>.#....#.##.#.##.##..#..##..#}i22013.0 (26.0)}i64.0 (27}i}iL_ _You feel your willpower return.}iQr }ir }iKt }i[v }iy ,}i{ }i{ }i} }i~ }i }i }i B}i }i" }i }i ,}iΉ }i@ }i }i }iȎ }i }ih }i }iN }iГ }i }i }iM }i ,}i }i }i }iR }i ,}i[ }i B}i }iҨ }i4 }i }iS }i }il }i }iZ }i ,}i }iU ,}i }i ,}iH }i ,}iƾ }i ,}i }i ,}iF }i ,}i }i> }i }i }i- }im }i }i= }i| }i' }iF }i }i' }i }iV }i }i }i }i} }i }i }i0 }i` ,}i1 }i7 ,}i }i }i }i9 }ij }i }i }i }iC }i }i@ }iy }i' }i5 }io }iC }i ,}ik }i= }iu }i }i }i }i= }i ,}i }i ,}iO" }i$ }i$ }iI& }i' }i' }i) }i+ }i., }ib- }iq/ ,}i0 }i3 ,}i4 }i5 }i 6 }ii7 }iZ9 }i9 }iN; }iR= ,}i? }i@ }iA }iTL }iN }i*O }iQ }i@T }iT }iU }iX }iX }iZ }id\ }i\ }i^ }i` }i` }ib }ie ,}if }iMi ,}ij }i`l }il }i n }iPp }ip }i r }it }it }iLv }i0x ,}i/z }i{ }i{ }i} }i ,}i }i }iB }i }i }iˇ }i }iL ,}i }i }i }iy }i` }i }i_ }i ,}i }iߙ }i/ }iś }i4 ,}iw }i9 }i }iѢ }i }iݤ }iR }iU }i }i }i }iJ }i }iD ,}i }i }iɳ }i+ }i }i: }i }i ,}iA }i }i }i }i5 }iz }iZ }i }iN }i }i ,}io }iX }i }ie }i ,}i }ik ,}i }i }i }i9 }i ,}i; }i ,}i }im }i }i }i5 ,}i }i }i }i\ }il }i }iK }ii }i }i[ }iX }i }i. }i' W _You start waiting.}i$ .113.0 (99}iz* -4.0 (100.0)}im4 9 _Done waiting.}i6 3}i59 }i; }i? B}iB@ }iA }iC }iD }iZE }iG ,}iH }i:K ,}iO }i[ ,}ia^ }ik }ikn ,}ip }i r ,}is }iu }iv }i#w }icy ,}iz }i} ,}i~ }i ,}i΁ }i' ,}iB }i ,}iA }i }iI }if }i }i[ }i }i ,}if }i }i }iӘ }i }iB }iܜ }i }i }iʠ }i ,}i }i ,}i }i_ ,}i }ir ,}iD }i ,}i }i> ,}i4 }iQ ,}iF }iC ,}i }i }iY }i }i }i< }i }i0 ,}i }iU }i }i }i }i }i }i+ ,}i }i- }i }iw }i }i }i }ic }i }i }i1 }i| }i* }i }i }ik }i }i& }i< }iv }i }i }i }iW }i# }in ,}i }i ,}iw }ie ,}i  }i B}i ,}i#! }i# }i# }i~% }i( ,}i?+ }i=, }i, }iT. }i0 }i1 }i3 }i5 }i5 }i7 }i@: }i~: }i_< }i> }iD? }igA }iC }iD }iE }iBH }iH }iJ }iL ,}i!^ }i` }i a }ivb }id }id }iqf }iq }iwq }i;t }iw }ix }i~y }i{ }iH| }i} }i ,}i7 }i) }i }iԅ }iۇ }i& }iω }ik ,}i׍ }i }iӏ }iJ }i- }i| }i }iB }i }i B}iל }i? }i }i }i }iӢ }i= }i9 }i }i }i }iѮ X}i }iұ }i }i }i ,}iT }iJ }i }i0 }iG }iȽ }i }i ,}i }i& }ic }i }i{ }i }i }i ,}i }i }i }i }i }i }iu }i ,}i/ }i }i }is }i ,}ik }i ,}i }iH }i }i }i }i }i+ }iU }i }id }iY }i }is }iF }i }i}i$,}i}i}i}i}iW _You start waiting.}iY!4213.0 (99.0)}i'-4.0 (100.0)}i.}il0# _Done waiting.}i}iz}i}i+}ikX}i}i }i]!}i"}i{$}i$}ik&}i`(}i(}i)}ir,,}i.}i/}i0}i1}i3}i 4}i5}ia7}i7}i9}i(;}i`;}i<}im>}i>}i@}i ,}iQ}il}i}i}i ,}i }iK }i }i }i}iN}iu}iv,}i}i}i}i!}i#}i8$}i%}ik'}i'}i)}i*}iB+}i,}i.}i.}i0}i2,}i3}i5}ie6}i7}i9}i9}iu;}i=}i=}iP?}iJA,}iB}iyD}iD}iF}iG,}igI}iK,}iM}i`,}i*b}ic}ic}id}ie}ie}if}ig}ig}ih}i^j,}ij}i.l}igl}iWm}i'o}iyo}iOq}ir}i2s}iZt}iu,}icv}iVw}iw}iy}ivy}iy}ioz}i{}i#|}i}}iR}i}i!}i%}i\}iB}iR}i}ir}i}i}i{}i}i1}il}il}i n}i}i,}i}i}i6}i}i,}i}i9}i}iA}i,}i}i}i}i}i}i9}i}i}iۻ}iu}i}i޿}iM}i,}i}i,}i}i}iI}i}i}i-}i}i}i}ig}in}i}i}i}iG}i}i,}iV}i}iC}i}i{}i}ib}i,}iu}i}i}i}i,}i}i}iL}ib}iv}i}i}i}iM}i}i,}i5}i\}i}i}it}i}iJ }it }i }i}i}i<}i}iP}i~}i/}iS}i}i}iN}i}i*}i|,}iK}i?}ii}i-}i,}i}i`!}i!}i"}iB$}ip$}i?%}iq&}i&}i(}iQ*}i*}i+}i-}i>-}i-}ib/,}i/}i 1,}iV2}i/4}it4}ib6}i8}i8}i:}i<,}i/=}i>,}i?}ilA}iA}iC}i!E,}iF}iOW _You start waiting.}iY4313.0 (99.0)}i-`-4.0 (100.0)}iq}ir _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.}iU/ #...###.<#.##.....# #.### ##)#.##.##..## ####.# #.#<##...... #####....### #.#..###.##.. ##...[.##...# #.##.# #.## #..#######..####....# #.###. #.## #....)÷##..###.### ### #.÷.##..# ##>@.###.) #....# # #.##.# # #.##.### #.##..## ##.##........÷ #..###.### #.## #.#[4}i/0m ## #.# #.#####..#..####}iS8}i?15.0)}iG}iH}iD #...###.<#.##.....# #.### ##)#.##.##.. ####.# #.#<##...... #####....### #.#..###.## ##...[.##...# #.##.# #.## #..#######..####....# #.### #.## #....)÷##..###.### ### #.÷.##..# ##@..###.) #....# # #.##.# # #.##.### #.##..## ##.##........÷ #..###.###}i)  #.## #.# ## #.# #.#####..#..}i}i&6}i"}i _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. _There is a stone staircase leading down here.}i| }i 1}iЍ }iÎ }i}i4V  }i}i}iJ11 317 _}i}ih &3}i  ###  #######..... #...@....... #.#####.####  }i^ -8.5 (2.5}i }ih # _You climb downwards.}i0" a _There is a stone staircase leading up here.}iV*3}i,}i.F###.#...<#.#####.##}ilJ}i6Kf 26  _}iN}i5H###.#...<.#.#####.#####..# .....w.##w   dart slug (asleep).##.#}iZi  You encounter a dart slug.}i#>Shock}i-9.5 (1.0}i k  20.5 (2 _}i}i| }i  Peej68 the Gusty  Tengu  Health: 19/19 ========================  Magic: 7/8=====================---  AC: 6Str: 8  EV: 26 Int: 17 #######  SH: 0Dex: 14 }iB#######.......  XL:  3 Next: 33% Place: Dungeon:3 #...<.@.......  Noise: ---------  Time: 2320.5 (0.0) #.#####*#####.  -) Nothing wielded *# Cast: Shock *. }imV *..  }iw.##  w   dart slug (asleep) .##  }i.# _There is a stone staircase leading up here.  }i׀_You encounter a dart slug.Aiming: Shock (safe; 4% risk of failure)  }iePress: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit) }iC k  Peej68 the GustyTenguHealth: 19/19 ========================Magic: 7/8=====================---AC: 6Str: 8EV: 26 Int: 17#######SH: 0Dex: 14#######.......XL:  3 Next: 33% Place: Dungeon:3#...<.@.......Noise: ---------  Time: 2320.5 (0.0)#.#####*#####.-) Nothing wielded*#Cast: Shock*.*..*.##w   dart slug }i D .##.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.  The dart slug is lightly wounded. }iD c....w }i ````Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a dart slug (asleep, 100% to hit)  The zap hits the dart slug.dart slug is lightly wounded.  The dart slug launches a dart at you. }id <.... }ip :11 =1.5 (1 }it  }iw @ _The slug dart hits you but does no damage. }iq  Peej68 the Gusty  Tengu  Health: 19/19 ========================  Magic: 6/8==================------  AC: 6Str: 8  EV: 11Int: 17 #######  SH: 0Dex: 14 #######.......  XL:  3 Next: 33% Place: Dungeon:3 #...<.@.......  Noise: =--------  Time: 2321.5 (0.0) #.#####*#####.  -) Nothing wielded *# Cast: Shock }ig*. *..  w.##  w   dart slug .##  .#The dart slug launches a dart at you. _The slug dart hits you but does no damage.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit) }i  Peej68 the GustyTenguHealth: 19/19 ========================Magic: 6/8==================------AC: 6Str: 8EV: 11Int: 17#######SH: 0Dex: 14 }i* #######.......XL:  3 Next: 33% Place: Dungeon:3#...<.@.......Noise: =--------  Time: 2321.5 (0.0)#.#####*#####.-) Nothing wielded*#Cast: Shock*.*..*.##w   dart slug.##.# }iAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (lightly wounded, 100% to hit)  The zap hits the dart slug.  The dart slug is heavily wounded. }i1c....w }i;22.5 (1 _ }i? }i/A }iK  Peej68 the Gusty  Tengu  Health: 19/19 ========================  Magic: 5/8===============---------  AC: 6Str: 8  EV: 11Int: 17 #######  SH: 0Dex: 14 #######.......  XL:  3 Next: 33% Place: Dungeon:3 }iL#...<.@.......  Noise: =--------  Time: 2322.5 (0.0) #.#####*#####.  -) Nothing wielded *# Cast: Shock *. *..  w.##  w   dart slug }iL .##  .# }ifMThe zap hits the dart slug. _The dart slug is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (heavily wounded, 100% to hit) }idI  Peej68 the Gusty  Tengu  Health: 19/19 ========================  Magic: 5/8===============---------  AC: 6Str: 8  EV: 11 }i JInt: 17 #######  SH: 0Dex: 14 #######.......  XL:  3 Next: 33% Place: Dungeon:3 #...<.@.......  Noise: =--------  Time: 2322.5 (0.0) #.#####.#####.  -) Nothing wielded .# }iJJ Cast: Shock .. ...  }iwJ..##  w   dart slug .##  }iJI .# }iJ}Aiming: Shock (safe; 4% risk of failure)  }iJPress: ? - help, Q - select actionShift-Dir - straight line }iKAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug.  You kill the dart slug! }i9K }iYP       *  }iP, *# *. *.. *.## }iXQi.## .#  }i9..... }il93.5 (1Shock _ }i }i }ie&I<. }i* }i5 26   }iq< }i< }iFA }i/G }iG }iRL }iqS, }iV }i\ }i;] }i a }if }ig96=== }i/g }i3k }iVp }ip }iu }i{ }i{ }i  }iW, }iI }iQ=== }i }i }iR }i, }i, }ik }i, }i }i }i }i }iD }iM7=== }i }i }i }i }i }iC }i& }i }i* }iy=== }i }i , }i  }iR }i }ii }i# }i|M8=== }i|! }iIC?M###.#...<..##.#####.#####.##.# ...........##...###.#.#  Press: ? - help, Q - select actionShift-Dir - straight line  }iEDAim: a dart slug (heavily wounded, 100% to hit)  The zap hits the dart slug. _You kill the dart slug! _Magic restored. }iaJ }iJ }iO }i################...........<...##.#####@#####.# #.# ........#....##....####.#.#... }i################........#...<.........##.#####.#####.# #@# #...##......#....##......## ...##.# .# ....#...... }i!*, }i. }i< ################...........<.........######.##### ##.## #.@.##.........###...#.#.###...##=== }iu######### #######........ #...<.........# #.#####.#####.# ##.## #..@# #.# #....##...# .....## .###.#.# .#.....# #......##...## }i }ic }i0  }i,k################...........<...######.##### ##.## ##...####.##...@.....###.......## .....###.#.# .# #... #.......###...## }ikE #.. }ifs, }ix }i7### #######.. #...<.........# #.#####.#####.# ##.## ##...####.# #....@....# #....##...# .## ....S.###.#.# .#.#....# # #....... S   adder (asleep)###...####.. }i]f  You encounter an adder. }ino-Shock53.5 (30.0)  -4.5 (31 _}i   Peej68 the Gusty  Tengu #########  Health: 19/19 ======================== #######........  Magic: 7/8=====================--- #...<.........#  AC: 6Str: 8 #.#####.#####.#  EV: 26 Int: 17 ##.## SH: 0Dex: 14 ##...####.#  XL:  3 Next: 39% Place: Dungeon:3 #....@*...#  Noise: ---------  Time: 2354.5 (0.0) #....##***#  -) Nothing wielded .......## [}i? &39;49m..**S  Cast: Shock .###.#.# .#..  #....# # #  ....... S   adder (asleep) ###...## ##.. _Magic restored. _You encounter an adder.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (asleep, 100% to hit)}is Peej68 the GustyTengu#########Health: 19/19 ========================#######........Magic: 7/8=====================---#...<.........#AC: 6Str: 8#.#####.#####.#EV: 26 Int: 17##.##SH: 0Dex: 14##...####.#XL:  3 Next: 39% Place: Dungeon:3#....@*...#Noise: ---------  Time: 2354.5 (0.0)#....##***#-) Nothing wielded.......## ..***Cast: Shock.###.#.# .#..#....# # #...[39;49}i1 m....S   adder###...####..Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is lightly wounded.}i/ S.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (asleep, 100% to hit)  The zap hits the adder.adder is lightly wounded.hisses angrily.o}iR0 .....o   orc (wandering)}i< :11 =5.5 (1}iC }iYG p _You encounter an orc. It is wielding a +0 flail.}i  Peej68 the Gusty  Tengu #########  Health: 19/19 ======================== #######........  Magic: 6/8==================------ #...<.........#  AC: 6Str: 8 #.#####.#####.#  EV: 11Int: 17 ##.## SH: 0Dex: 14 ##...####.#  XL:  3 Next: 39% Place: Dungeon:3 #....@*...#  Noise: =--------  Time: 2355.5 (0.0) #....##***#  -) Nothing wielded .......## }i#[37m..*So  Cast: Shock .###.#.# .#..  #....# # #  ....... S   adder ###...## o   orc (wandering) ##..The adder hisses angrily. _You encounter an orc. It is wielding a +0 flail.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit)}i% Peej68 the GustyTengu#########Health: 19/19 ========================#######........Magic: 6/8==================------#...<.........#AC: 6Str: 8#.#####.#####.#EV: 11Int: 17##.##SH: 0Dex: 14##...####.#XL:  3 Next: 39% Place: Dungeon:3#....@*...#}iw& >Noise: =--------  Time: 2355.5 (0.0)#....##***#-) Nothing wielded.......## ..***Cast: Shock.###.#.# .#..#....# # #.......S   adder###...##o   orc##..Aiming: Shock (safe; 4% risk of failure)  }i& Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (lightly wounded, 48% to hit)  }i& The zap misses the adder. The zap hits the orc.  The orc is severely wounded.}i& }i S.  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (lightly wounded, 48% to hit)  The zap misses the adder. The zap hits the orc.  The orc is severely wounded.  The orc shouts!}i /S.}iƴ ,o.}iл .....}iL :=6.5 (1 _}i }i }i`# #######. #...<.........# #.#####.#####.# ##.## ##...####.# #.....@...# #....##...# .## ..S.o..###.#.# .#.#.#....# ...# #........ .. .###...## ..# ###.. ...}i9S.}i,o.}i}iq 26  --7}i}i }iv  Peej68 the Gusty  Tengu #########  Health: 19/19 ======================== #######........  Magic: 5/8===============--------- #...<.........#  AC: 6Str: 8 #.#####.#####.#  EV: 26 }i?5Int: 17 ##.## SH: 0Dex: 14 ##...####.#  XL:  3 Next: 39% Place: Dungeon:3 #.....@...#  Noise: ---------  Time: 2357.5 (0.0) }io#....##*S.#  -) Nothing wielded .......## ...o...  Cast: Shock }i.###.#.# .#.#...  }i#....# ...# #.  ....... .. .  S   adder ###...## ..# #  o   orc }i##.. ... The orc is severely wounded. }iC_The orc shouts!  Aiming: Shock (safe; 4% risk of failure)  }iePress: ? - help, Q - select actionShift-Dir - straight line}iIAim: an adder (lightly wounded, 48% to hit)}ip *.S*}i.*S.*}iBY*oAim: an orc, wielding a +0 flail (severely wounded, 68% to hit)}iR   Peej68 the Gusty  Tengu #########  Health: 19/19 ======================== #######........  Magic: 5/8===============--------- #...<.........#  AC: 6Str: 8}iAS  #.#####.#####.#  EV: 26 Int: 17 ##.## SH: 0Dex: 14 }ihS ##...####.#  XL:  3 Next: 39% Place: Dungeon:3 }iS #.....@...#  Noise: ---------  Time: 2357.5 (0.0) }iS #....##.S.#  -) Nothing wielded }iS .......## ...)...  Cast: Shock }i&T N.###.#.# .#.#...  #....# ...# #.  ....... .. .  S   adder ###...## ..# #  o   orc}iLT N ##.. ... }igT Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action}iT Shift-Dir - straight line}iT Aim: an orc, wielding a +0 flail (severely wounded, 68% to hit)  The zap misses the adder. The zap hits the orc.  You kill the orc!}iT }iZ r     #...<    ##.##     }i,[ 5**.#   ..**...   .#.#** }iQ[ ...# #*  .. . }is[ E  ..#  }i[ ?##.. ... }i 8S.}i] V...)...}i`=11 45=8.5 (1 _ _Your Air Magic skill increases to level 5!}i$  Peej68 the Gusty  Tengu #########  Health: 19/19 ======================== #######........  Magic: 4/8============------------ #...<.........#  AC: 6Str: 8 #.#####.#####.#  EV: 11Int: 17 ##.## SH: 0Dex: 14 ##...####.#  XL:  3 Next: 45% Place: Dungeon:3 #.....@S**#  Noise: =--------  Time: 2358.5 (0.0) #....##...#  -) Nothing wielded .......## ...)... }iC Cast: Shock .###.#.# .#.#...  #....# ...# #.  ....... .. .  S   adder ###...## ..# #  ##.. ... The zap misses the adder. The zap hits the orc. _You kill the orc! _Your Air Magic skill increases to level 5!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line}i_ Peej68 the GustyTengu#########Health: 19/19 ========================#######........Magic: 4/8============------------#...<.........#AC: 6Str: 8#.#####.#####.#EV: 11Int: 17##.##SH: 0Dex: 14##...####.#XL:  3 Next: 45% Place: Dungeon:3#.....@***#Noise: =--------  Time: 2358.5 (0.0)#....##...#-) Nothing wielded.......## ...)...Cast: Shock.###.#.# .#.#...#....# ...# #........ .. .S[}i` K40m   adder###...## ..# ###.. ...  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the adder.  The adder is moderately wounded.The zap hits the adder.  The adder is almost dead.}i\ <S..}i +9.5 (1}i }i U _The adder barely misses you. x2}iC\ # #######. #...<...# #.#####.#####.# ##.## ##...####.# #....@.S..# #....##...# .## ...)...}i\y .###.#.# .#.#... #....# ...# #. ....... .. . ###...## ..# # ##.. ...}i^/S.}ic}icq 26  -60}i@g}ih}i\   Peej68 the Gusty  Tengu #########  Health: 19/19 ======================== }i\ `#######........  Magic: 3/8=========--------------- #...<.........#  AC: 6}iZ] Str: 8 #.#####.#####.#  EV: 26 Int: 17 ##.## SH: 0Dex: 14 }i] ##...####.#  XL:  3 Next: 45% Place: Dungeon:3 #....@S...#  Noise: ---------  Time: 2360.5 (0.0) #....##...#  -) Nothing wielded}i] 2 .......## ...)...  Cast: Shock .###.#.# .#.#...  #....# ...# #.  }iJ^ ....... .. .  S   adder ###...## ..# #  ##.. ... }i_ The adder is almost dead. _The adder barely misses you. x2  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)}ih   Peej68 the Gusty  Tengu #########  Health: 19/19 ======================== #######........  Magic: 3/8=========--------------- #...<.........#  AC: 6Str: 8 #.#####.#####.#  EV: 26 Int: 17 ##.## SH: 0Dex: 14 ##...####.#  XL:  3 Next: 45% Place: Dungeon:3 }iDj #....@†...#  Noise: ---------  Time: 2360.5 (0.0) #....##...#  -) Nothing wielded .......## ...)...  Cast: Shock .###.#.# .#.#...  #....# ...# #.  ....... .. .  S   adder ###...## ..# #  ##.. ... Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (almost dead, 48% to hit)  The zap hits the adder.  You kill the adder!}i q <     #...<    ##.##   ****#          ...#   ..   ..#  ##..  }iE4†...}i 11 72=1.5 (1Shock _}io}i#}i}i}i}iu 26  }i}i}iU4===}iW}i bb   bat (wandering)You encounter a bat.}i2-Shock}i+3.5 (2}iC,b.}i#}i>(L-4.5 (3 _}i.}i0}i\    #######  #...<..  }iЄ #.  ##.## ##...####.#  #....@†...#  #....##...#  .......## ...)...  }i ].###.#.# .#.#b..  #....# ...# #.  }i! J....... .. .  ###...## ..# #  }iL >##.. ... }i   #######  #...<..  #.  ##.## ##...####.#  }i $#....@†...#  #....##...#  .......## ...)...  .###.#.# .#.#b. #....# ...# # ....... .. .  ###...## ..#  ##..  }i$}i[*1}in=p _A bat is nearby!}i.   Peej68 the Gusty  Tengu #########  Health: 19/19 ======================== #######........  Magic: 3/8=========--------------- #...<.........#  AC: 6Str: 8 #.#####.#####.#  EV: 26 Int: 17 ##.## SH: 0Dex: 14 ##...####.#  XL:  3 Next: 72% Place: Dungeon:3 #....@*...#  Noise: ---------  Time: 2364.5 (0.0) #....##**.#  -) Nothing wielded}i/  .......## ..**...  Cast: Shock .###.#.# .#.#b..  #....# ...# #.  ....... .. .  b   bat (wandering) ###...## ..# #  ##.. ...  _You encounter a bat. _A bat is nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit)}i`  Peej68 the Gusty  Tengu #########  Health: 19/19 ======================== #######........  Magic: 3/8=========--------------- #...<.........#  AC: 6Str: 8 #.#####.#####.#  EV: 26 Int: 17 ##.## SH: 0Dex: 14}iax ##...####.#  XL:  3 Next: 72% Place: Dungeon:3 #....@†...#  Noise: ---------  Time: 2364.5 (0.0) #....##...#  -) Nothing wielded .......## ...)...  Cast: Shock .###.#.# .#.#†..  #....# ...# #.  ....... .. .  b   bat (wandering) ###...## ..# # }i:a ##.. ... Aiming: Shock (safe; 4% risk of failure)  }igaPress: ? - help, Q - select actionShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 52% to hit)  }iaUThe zap hits the bat.  You kill the bat!}iUg     #...<    ##.##   *...#  **.#   ..**... }ihC  .#.#**  ...#   ..   ..#  }i _Found a ring mail.  Things that are here:}iHo _a +0 flail; an orc corpse}i {.†.......}i6 }i d #########  #######..  #...<.........#  #.#####.#####.# ## #.# ## ##...####.# ..# #.....†...###...### #...##.......###...).........###.#.# #.#.#†.....[#....##....###...###............. ...####...###...### ######.. ......}i b####.###.}i }is $ _}i }io F# #. # #...<.# .# #.#####.#####.# .###.## #.# #.## ##...####.# ...# #.....†...###...### #....##...#.#  .###...).  }i .###.#.# #.#.#†.....[##....##.........  ###...###...##.. ......####.## }i) ,}i }id # ##. .# ...<.# .# .#####.#####.# .# ##.## #.# ##.## ##...####.# #...# #.....†...###...### #....##...#.# .###...). .###.#.# #.#.#†.....[#  .}id .... ....# ###...###...##########.. ...... }ik ,}it }i   ######### ### ##### ..# .<.........# #.# #####.#####.# #.# ## #.# ##.## ##...####.# #...# #.....†...###.@.###  #...#.......# .....###...)........... ###.#.# #.#.#†.....[#####....##....###...### ............. ....}i" # ##...###...##########.. ......####.##}i }i }i }iJ ######### ### ####........ ..# .<...# #.# ####.#####.# #.#  ##.## #.# ##.###...####.# #...#  }iK +#.....†...###...####....##...#....@..# .....###...)............ ##.#.# #.#.#†.....[####....##....###### ............ ....# #...###...######## ......}ixK   ####.## #.}isW ,}i\ }i[ ######### ### ###........ ..# <...}i W# #.# ###.#####.# #.#  ##.## #.# ##.# }i w##...####.# #...# }i˾ %#.....†...###...### #....##...#.......###### }i ....###...).....@......# }i .#.#.# #.#.#†.....[####.# ....##....###...### }i [................#}i: ]###...######## ......}iW S  ####.##}ir 7 #. }i ,}i }i9 # ### . ..# .# #.# .#####.# #.# ##.## #.# ##.## ...####.# #...# .....†...###...### ....##...#.......###### ###...)......# .#.# #.#.#†.....[####.# ##....###...### .###...######## }iYD ,}i?L }i )# ###  #. ..#  # #.#  #.#####.# #.#  #.## #.# ##.##  ...####.# #...#  †...###...###  ##...#.......######  ###...)......# }i  #.# #.#.#†.....[####.#  ##....###...###  .#  .###...########  . ...... }i   ####.##   #.  }i; t   }i~ ,}iR }ic ###  . ..#  # #.#  .#####.# #.#  .## #.# ##.##  ####.# #...#  }i†...###...###  ##...#.......######  .###...)......#  .# #.#.#†.....[####.#  .##....###...###  .#  ###...########   ...... }i ####.##  #.   }i%,}it+}i& ###   ..#  # #.#  #####.# #.#  ## #.# ##.##  .####.# #...#  †...###...###  .##...#.......######  ###...)......#  # #.#.#†.....[####.# }i{ ##....###...### # ..#  ...########  ......  .##  #. }i/  }ij,}ib}i ###   ..#  # #.#  .# #.#  # #.# ##.##  ####.# #...# }iD .†...###...###  ##...#.......######  ...)......#  }iiS #.#.#†.....[####.#  #....###...### .# }iW ..# .# #}i8...# .#}iW  .# }iH.## .# }i 5#. .#}i4/  }iQ }i }i}ih4 ###   ..#  # #.#  .# #.#   #.# ##.##  .# #...#  †...###...###  #}i4,...#.......######  #...)......#  #.#.#†.....[####.#  ....###...### #.# }i5 # #.#  ...# #.# }i.5}  #.# }iZ5 #.## #.#  }i5#. #.#   }i=}ir>}iHD}i ..... ..# # ###  #.# ##.## ###.# #... †...###...### #...#.......######)............#.#†.....[#### ....###...### ......# }i#.#  }i@,}iV}i 9 # # ###  #.# ##.## ###.# #... †...###...### #...#.......######)............#.#†.....[#### ....###...### ......# #######}iI9..#  }iE,}iP}iD ###  #.# ##.## ###.# #... †...###...### #...#.......######)............#.#†.....[#### ....###...### ......# #######. .##  }i,}i}i1"  #.# ##.## ###.# #... †...###...### #...#.......######)............#.#†.....[#### ....###...### ......# #######. #.##.  }i+,}i|2}i1 ###.# #... †...###...### #...#.......######)............#.#†.....[#### ....###...### ......# #######. #.## }i]..  }i8,}i#}is †...###...### #...#.......######)............#.#†.....[#### ....###...### ......# #######. #.## .#..  }iB}i J#...#.......######)............#.#†.....[#### ....###...### ......# #######. #.##  ...##.. ##}ic,}iԱ}iQ)............#.#†.....[#### ....###...### }iyi......# #######. }i=#.## }i#..#..##.. }i,}ib }is#.#†.....[#### }i3....###...### ......# #######. }iP3#.## }il,# }iÁ#.#..# }i}i}i}i #.#.#†.....[####.# #....###...### #.# .# #.# #...# ###.# ...#.# #.###.#.#  #. #.#.#  #.#.#  #.@.#  #..##  #..#  #..#  #..#  #..#  #..#  #..#  }i,}i}i2b\###...)............#  #.#.#†.....[####.# ##....###...### #.# ............# #.# ##...######## ###.# ...... ..#.# ###.## #.#.#}ib #. #.#.#  #@#.#  #...#  #..##  #..#}ic  #..#  #..#  #..#  #..# #..# }i"j}ikj}io}i.##...#.......##### ###...)........... #.#.#†.....[### ##....###...### ............# # ##...######## ### ....... ###.###..#.#}iE..##}i}i}iL}iV.†...###...### .##...#.......##### ###...)........... #.#.#†.....[### ##....###...### ............# # ##...############ ...... .....S. ###.###..#..##S   ball python (constriction, asleep)  You encounter a ball python.Shock}i]-40.5 (24}i`k  1.5 (25 _}i^f}ih}i..†...###...### Peej68 the Gusty .##...#.......######  Tengu ###...)............#  Health: 19/19 ======================== # #.#.#†.....[####.#  Magic: 7/8=====================--- ##....###...### #.#  AC: 6Str: 8 ............# #.#  EV: 26 Int: 17 ##...#############.#  SH: 0Dex: 14 ...... .....S*.#.#  XL:  3 Next: 75% Place: Dungeon:3 ###.## #@#.#  Noise: ---------  Time: 2441.5 (0.0)  #. #.#.#  -) Nothing wielded #.#.#  Cast: Shock #.[3}i0m..#  #..##  #..# S   ball python (constriction, asleep) #..# #..# #..# _a +0 flail; an orc corpse _You encounter a ball python.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)}i(..†...###...### Peej68 the Gusty .##...#.......######  Tengu ###...)............#  Health: 19/19 ======================== # #.#.#†.....[####.#  Magic: 7/8=====================--- ##....###...### #.#  AC: 6Str: 8 ............# #.#  EV: 26 Int: 17 ##...#############.#  SH: 0Dex: 14 ...... ........#.#  XL:  3 Next: 75% Place: Dungeon:3 ###.## #@#.#  Noise: ---------  Time: 2441.5 (0.0)  #. #.#.#  -) Nothing wielded #.#.#  Cast: Shock #...#  #}i)c[39;49m..##  #..# S   ball python (constriction, asleep) #..# #..# #..#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The zap hits the ball python.  You kill the ball python!}iP/[†..###..... )............#  #.#.#†.....[####.#  #.#  #.# .#  ...****.#.#  #@#.#  #. #.#.#  #.#.#  }i0#...#  #..##  #..#  #..#   #..#   #..#  }iB....}i~11 7=2.5 (1Shock _}i}ix}i !....................#..#...}i}iu 26  }iD}i,}i}i,}i}iտ,}i}i),}ie}i),}i<}i,}i}ic8===}i}iKRM####.# #...# .†...###...### .##...###### ###...)........... # #.#.#†.....[### ##....###...### ............# # ##...############ ...... ....... }iYL###.## #######.#.#.#.# ##..#}ic[B}i{.####.# #...# .†...###...### .##...#.###### .###...).# .# #.#.#†.....[####.# .##....###...### #.# .# #.# #...#.#  ...... $.#.# #.###.#.#  #. #.#.#  #.#.#  #...#  #..##  #..#  #..#  #..# }i,}i}iQ*R.####.# #...# .†...###...### .##...#.###### .###...).# #.# #.#.#†.....[####.# .##....###...### #.# .# #.# .###...#.# . ...... .$.#.#  ####.###.#.#  #. #.#.#  #.#.#  #...#  #..## }i* #..#  #..#  #..# }i1,}iE6}i2#...####.# #...# .†...###...### .##...#.###### .###...).# .#.# #.#.#†.....[####.# .##....###...### #.# .# #.#}i .###...#.# . ........$.#.#  ####.###.#.#  #. #.#.#  #.#.# #...# #..## #..# #..# #..#}iz}i;===}i}i_#...####.# #...# #.....†...###...### #....##...#.######.###...).# #.#.# #.#.#†.....[####.#.##....###...### #.#.# #.#.###...#.# #.. .$.#.# ####.#.#.# #. #.#.#  #.#.#  #...#  #..##  #..#  #..#  #..#}i ,}i}ir ##...####.# #...#  #.....†...###...###  #....##...#.######.###...).# ##.#.# #.#.#†.....[####.# #....##....###...### #.#.# #.# #...###...#.# ##.. .$.#.# ####.#.#.# #. #.#.#  #.#.# }i6s #...#  #..##  #..#  #..#  #..#}i&{,}i:}i ##...####.# #...# #.....†...###...### #....##...#.######.###...).##.#.# #.#.#†.....[####.#  #....##....###...### #.#.# #.# ##...###...#.#  ##.. .$.#.# ####.#.#.# #.}ix #.#.#  #.#.#  #...#  #..##  #..#  #..#  #..#}i,}i}im^r ##...####.# #...# #.....†...###...### #....##...#.######.###...).# .###.#.# #.#.#†.....[####.# #....##....###...### #.#  .# #.##...###...#.# ##.. .$.#.# ####.}i^%#.#.# #. #.#.#  #.#.#  #...#  #..## }i^ #..#  #..#  #..#}i_}ig,}iIn}i ##...####.# #...# #.....†...###...### #....##...#.######  .###...).#  .###.#.# #.#.#†.....[####.# #....##....###...### #.# ..# #.#  ###...###...#.# ##.. ..#.# ####.#.#.# #. #.#.#  #.#.#  #...#  #..##  #..#  #..#  #..#}i<,}i}ip}i ;11 }i}iTV  ##...####.# #...# #.....†...###...### #....##...#.###### .###...).# .###.#.# #.#.#†.....[####.# #....##....###...### #.# ...# #.# ###...###...#.# ##.. .#.# ####.#.#.# #. #.#.#  #.#.#  #...#  #..##  #..#  #..#  #..# _You now have 142 gold pieces (gained 12).}i\u 26  }ic}iO ##...####.# #...# #.....†...###...### #....##...#.###### .###...).#}isJ .###.#.###.#.#†.....[####.# #....##....###...### #.# ...# #.# ###...###...#.# ##...#.# ####.#.#.# #. #.#.#  #.#.#  #...#  #..##  #..#  #..#  #..#}i}i,}i1}i2d ##...####.# #...# #.....†...###...### #....##...#.###### .###...).# .###.#.###.#.#†.....[####.# #....##....###...### #.# ...# #.# ###...###...#.# ##.#.#.####.#.#.# #. #.#.#  #.#.#  #...#  #..##  #..#  #..#  #..#}i::,}ig@}iؠ ##...####.# #...# #.....†...###...### #....##...#.###### .###...).# .###.#.###.#.#†.....[####.# #....##....###...### #.# ..................# #.# ###...###...#.# ##}ij.#.#.####.#.#.# #. #.#.##. #.#.##. #...##. #..#### #..#  #..#  #..#}iC,}i}i{  ##...####.# #...# #.....†...###...### #....##...#.......###### .......###...).# .###.#.###.#.#†.....[####.# #....##....###...### #.# ..................# #.# ###...###...#.# ##.#.##..####.#.#.# #.# #.#.# #.# #.#.# #.# #...# #.. #..## ### #..#  #..#  #..#[39}i ;49m}i ,}i# }i  .....†...###...#####...#.......######.......###...)......###.#.###.#.#†.....[#### #....##....###...### ..................# ###...###...############ ##.................... #..####@############ #.# #.#..#}i }i }iy }i  ##...#.......######.......###...)......###.#.###.#.#†.....[#### #....##....###...### ..................# ###...###...############ ##.................... #..####.############ #@# #..#..#}i ,}i }ig .......###...).....###.#.###.#.#†.....[#### #....##....###...### ..................# ###...###...############ ##.................... #..####.############ #.# #...#####}iVo ,}iAu }i &###.#.###.#.#†.....[#### #....##....###...### ..................# ###...###...############ ##.................... #..####.############ #.# #...r..######.# r   rat (asleep) }iM c  You encounter a rat.}i E-Shock}i 068.5 (26.0)}i   -9.5 (27 _}i }i* }iX .###.#.###.#.#†.....[####.# Peej68 the Gusty #....##....###...### #.# Tengu ..................# #.# Health: 19/19 ======================== ###...###...#############.# Magic: 7/8=====================--- ##....................#.# AC: 6Str: 8 #..####.############.#.# EV: 26 Int: 17 #.# #.#.# SH: 0Dex: 14 #.# #.#.# XL:  3 Next: 77% Place: Dungeon:3 #@# #...# Noise: ---------  Time: 2469.5 (0.0) #.*r..# #..## -) Nothing wielded[40}i6m #####.# #..#  Cast: Shock #..#  #..#  #..#  r   rat (asleep) #..#  #..#  _You now have 142 gold pieces (gained 12). _You encounter a rat.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)}i  .###.#.###.#.#†.....[####.# Peej68 the Gusty #....##....###...### #.# Tengu ..................# #.# Health: 19/19 ======================== ###...###...#############.# Magic: 7/8=====================--- ##....................#.# AC: 6Str: 8 #..####.############.#.# EV: 26 Int: 17 #.# #.#.# SH: 0Dex: 14 #.# #.#.# XL:  3 Next: 77% Place: Dungeon:3 #@# #...# Noise: ---------  Time: 2469.5 (0.0) #.r...# #..## -) Nothing wielded #####}i .# #..#  Cast: Shock #..#  #..#  #..#  r   rat (asleep) #..#  #..#  _You encounter a rat.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You miscast Shock. Nothing appears to happen.}i S †.....[      ............ . #.#  #.#  #@#     #..#  }i =#..# #..# #..# r #..# #..# }i 11 Contam: 10% ====70.5 (1}i! }i%   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  You miscast Shock. Nothing appears to happen. _The rat squeaks loudly.}i †.....[ #....  ...  ... ............... #.#. #.#  #.#  #@#  #.r...#  #####.# #..#  #..#  #..#  #..#  #..#  #..# }i* †.....[ #....  ...  ... ............... #.#. #.#  #.#  #@#  #.r...#  #####.# #..#  #..# #..#}i #..#  #..# #..# }i}i\}i}i Z _A rat is nearby!}i .###.#.###.#.#†.....[####.# Peej68 the Gusty }i#....##....###...### #.# Tengu ..................# #.# Health: 19/19 ======================== ###...###...#############.# Magic: 6/8==================------ ##....................#.# AC: 6Str: 8 #..####.############.#.# EV: 11Int: 17 Contam: 10% }i #.# #.#.# SH: 0Dex: 14 #.# #.#.# XL:  3 Next: 77% Place: Dungeon:3 #@# #...# Noise: ====-----  Time: 2470.5 (0.0) #.r...# #..## -) Nothing wielded #####.# #..#  Cast: Shock #..#  #..#  #..#  r   rat }iǠ#..#  #..# You miscast Shock. Nothing appears to happen. _The rat squeaks loudly. }iS_A rat is nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line}i.###.#.###.#.#†.....[####.# Peej68 the Gusty#....##....###...### #.# Tengu..................# #.# Health: 19/19 ========================###...###...#############.# Magic: 6/8==================------##....................#.# AC: 6Str: 8#..####.############.#.# EV: 11Int: 17 Contam: 10% #.##.#.# SH: 0Dex: 14#.##.#.# XL:  3 Next: 77% Place: Dungeon:3#@##...# Noise: ====-----  Time: 2470.5 (0.0)#.r...##..## }i--) Nothing wielded#####.##..# Cast: Shock#..##..##..# r   rat#..##..# _The rat squeaks loudly. _A rat is nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineYou miscast Shock. Nothing appears to happen.}iz2=---1.5 (1}i}i _A rat is nearby!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  You miscast Shock. Nothing appears to happen. _The rat barely misses you. }i@ .###.#.###.#.#†.....[####.# Peej68 the Gusty #....##....###...### #.# Tengu ..................# #.# Health: 19/19 ======================== ###...###...#############.# Magic: 5/8===============--------- ##....................#.# AC: 6Str: 8 }iYB #..####.############.#.# EV: 11Int: 17 Contam: 20%  #.# #.#.# SH: 0Dex: 14 #.# #.#.# XL:  3 Next: 77% Place: Dungeon:3 #@# #...# Noise: =--------  Time: 2471.5 (0.0) #.r...# #..## -) Nothing wielded #####.# #..#  Cast: Shock #..#  #..#  #..#  r   rat #..#  #..# Shift-Dir - straight lineYou miscast Shock. Nothing appears to happen. _The rat barely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line }i/B .###.#.###.#.#†.....[####.# Peej68 the Gusty #....##....###...### #.# Tengu ..................# #.# Health: 19/19 ======================== ###...###...#############.# Magic: 5/8===============--------- ##....................#.# AC: 6Str: 8 #..####.############.#.# EV: 11Int: 17 Contam: 20%  #.# #.#.# SH: 0Dex: 14 #.# #.#.# XL:  3 Next: 77% Place: Dungeon:3 #@# #...# Noise: =--------  Time: 2471.5 (0.0) #.....# #..## -) Nothing wielded #####.[ }iOC 40m# #..#  Cast: Shock #..#  #..#  #..#  r   rat #..#  #..#  _The rat barely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap misses the rat. The zap hits the rat.  You kill the rat! }i'K †.....[      ............ . #.#  #.#  #@#  #.**..#   #..#  #..# #..# #..# #..# #..#  }iJ.. }il92.5 (1Shock _ }i }i }i 6.................. 26  }il(  }i-  }i1  }i9  }ip  }i B }i  }iM  }i  }i  }i+  }i 818 }i  }i ;6 }it 2===6 }iy  }i M4 }i  }i  }i 72 }i2  }i~ M0 }i  }iX  }iI W===8%  }i  }i  }i 76 }ip  }i.  }i 74 }i!  }iI( M2 }i,  }i5 ww   ribbon worm (wandering)You encounter a ribbon worm. }i_C 2-Shock }i"H /864.0) }iP  }ioW U1-7.5 (15 _ }i^  }i` !}id †.....[ #...  ...  ... ... #.# #.#  #.# !}ie #@#  #.....#  #####.# #..#  #..#  #..# !}i'e$ #..#  #..# !}iIe1 #..# !}i  †.....[ #...  ...  ... ... #.# #.#  #.#  #@#  #.....#  #####.# #..#  #..# #..# #..#  !}ik#..# #..# !}i!}i: (!}i!}ib _A ribbon worm is nearby!"}i .###.#.###.#.#†.....[####.# Peej68 the Gusty #....##...w###...### #.# Tengu ..........*.......# #.# Health: 19/19 ======================== ###...###..*#############.# Magic: 5/8===============--------- ##.......*............#.# AC: 6Str: 8 #..####*############.#.# EV: 26 Int: 17 Contam: 1%  "}iRZ#*# #.#.# SH: 0Dex: 14 #*# #.#.# XL:  3 Next: 79% Place: Dungeon:3 #@# #...# Noise: ---------  Time: 2487.5 (0.0) #.....# #..## -) Nothing wielded "}id#####.# #..#  Cast: Shock #..#  #..#  #..#  w   ribbon worm (wandering) "}i'#..#  #..#  "}i3_You encounter a ribbon worm. _A ribbon worm is nearby!Aiming: Shock (safe; 4% risk of failure)  "}ihPress: ? - help, Q - select actionShift-Dir - straight line"}i[Aim: a ribbon worm (wandering, hasn't noticed you, 89% to hit)"}i% .###.#.###.#.#†.....[####.# Peej68 the Gusty#....##...*###...### #.# Tengu..........*.......# #.# Health: 19/19 ========================###...###..*#############.# Magic: 5/8===============---------##.......*............#.# AC: 6Str: 8#..####*############.#.# EV: 26 Int: 17 Contam: 1% #*##.#.# SH: 0Dex: 14#*##.#.# XL:  3 Next: 79% Place: Dungeon:3#@##...# Noise: ---------  Time: 2487.5 (0.0)"}i [40m#.....##..## -) Nothing wielded#####.##..# Cast: Shock#..##..##..# w   ribbon worm#..##..#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 89% to hit)  The zap hits the ribbon worm.  The ribbon worm is lightly wounded."}iv U.w"}iE =....."}i{ y6===11 =8.5 (1"}ic "}ij   Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a ribbon worm (wandering, hasn't noticed you, 89% to hit)  The zap hits the ribbon worm.ribbon worm is lightly wounded. _Your magical contamination has completely faded away.#}i .###.#.###.#.#†.....[####.# Peej68 the Gusty #....##....###...### #.# Tengu ..........w.......# #.# Health: 19/19 ======================== ###...###..*#############.# Magic: 5/8===============--------- ##.......*............#.# AC: 6Str: 8 #..####*############.#.# EV: 11Int: 17 #*# #.#.# SH: 0Dex: 14 #*# #.#.# XL:  3 Next: 79% Place: Dungeon:3 #@# #...# Noise: =--------  Time: 2488.5 (0.0) #.....# #..## -) [39;49#}igmNothing wielded #####.# #..#  Cast: Shock #..#  #..#  #..#  w   ribbon worm #..#  #..# The ribbon worm is lightly wounded. _Your magical contamination has completely faded away.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (89% to hit)#}i?.###.#.###.#.#†.....[####.# Peej68 the Gusty#....##..*.###...### #.# Tengu..........*.......# #.# Health: 19/19 ========================###...###..*#############.# Magic: 5/8===============---------##.......*............#.# AC: 6Str: 8#..####*############.#.# EV: 11Int: 17#*##.#.# SH: 0Dex: 14#*##.#.# XL:  3 Next: 79% Place: Dungeon:3#@##...# Noise: =--------  Time: 2488.5 (0.0)#.#}i~....##..## -) Nothing wielded#####.##..# Cast: Shock#..##..##..# w   ribbon worm#..##..#The ribbon worm is lightly wounded. _Your magical contamination has completely faded away.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (89% to hit)#}ir.w..... _Your magical contamination has completely faded away.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a ribbon worm (89% to hit)  The zap misses the ribbon worm.#}i$29.5 (1 _#}i*#}i+#}ia  .###.#.###.#.#†.....[####.# Peej68 the Gusty #....##....###...### #.# Tengu ..........w.......# #.# Health: 19/19 ======================== ###...###..*#############.# Magic: 4/8============------------ ##.......*............#.# AC: 6Str: 8 #..####*############.#.# EV: 11Int: 17 #*# #.#.# SH: 0Dex: 14 #*# #.#.# XL:  3 Next: 79% Place: Dungeon:3 #@# #...# Noise: =--------  Time: 2489.5 (0.0) #.....# #..## [33#}i um-) Nothing wielded #####.# #..#  Cast: Shock #..#  #..#  #..#  w   ribbon worm #..#  #..# Aim: a ribbon worm (89% to hit) _The zap misses the ribbon worm.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (89% to hit)$}i1.###.#.###.#.#†.....[####.# Peej68 the Gusty#....##..*.###...### #.# Tengu..........*.......# #.# Health: 19/19 ========================###...###..*#############.# Magic: 4/8============------------##.......*............#.# AC: 6Str: 8#..####*############.#.# EV: 11Int: 17#*##.#.# SH: 0Dex: 14#*##.#.# XL:  3 Next: 79% Place: Dungeon:3#@##...# Noise: =--------  Time: 2489.5 (0.0)#$}id.....##..## -) Nothing wielded#####.##..# Cast: Shock#..##..##..# w   ribbon worm#..##..#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (89% to hit)  The zap hits the ribbon worm.  The ribbon worm is lightly wounded.$}i-Q.w$}i$9......$}id(390.5 (1 _$}il.$}i/$}i, .###.#.###.#.#†.....[####.# Peej68 the Gusty #....##....###...### #.# Tengu ..................# #.# Health: 19/19 ======================== ###...###..w#############.# Magic: 3/8=========--------------- ##.......*............#.# AC: 6Str: 8 #..####*############.#.# EV: 11Int: 17 #*# #.#.# SH: 0Dex: 14 #*# #.#.# XL:  3 Next: 79% Place: Dungeon:3 #@# #...# Noise: =--------  Time: 2490.5 (0.0) #.....# #..## -) [$}ie-X40mNothing wielded #####.# #..#  Cast: Shock #..#  #..#  #..#  w   ribbon worm #..#  #..# The zap hits the ribbon worm. _The ribbon worm is lightly wounded.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 89% to hit)$}i2 w....****#$}iN[ .###.#.###.#.#†.....[####.# Peej68 the Gusty#....##....###...### #.# Tengu..................# #.# Health: 19/19 ========================###...###..w#############.# Magic: 3/8=========---------------##....................#.# AC: 6$}i"\ |Str: 8#..####.############.#.# EV: 11Int: 17#.##.#.# SH: 0Dex: 14#.##.#.# XL:  3 Next: 79% Place: Dungeon:3#@##...# Noise: =--------  Time: 2490.5 (0.0)#.***.##..## -) Nothing wielded#####*#$}iX\ ~#..# Cast: Shock#..##..#$}i\ #..# w   ribbon worm#..##..#$}i] qThe zap hits the ribbon worm. _The ribbon worm is lightly wounded.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line$}i .w....$}i 21.5 (1 _$}i? $}i &}ih .###.#.###.#.#†.....[####.#[40m Peej68 the Gusty #....##....###...### #.# Tengu ..................# #.# Health: 19/19 ======================== ###...###...#############.# Magic: 2/8======------------------ ##......w.............#.# AC: 6Str: 8 #..####*############.#.# EV: 11Int: 17 #*# #.#.# SH: 0Dex: 14 #*# #.#.# XL:  3 Next: 79% Place: Dungeon:3 #@# #...# Noise: =--------  Time: 2491.5 (0.0) #.....# #..## -) Nothing wield&}iT{ed #####.# #..#  Cast: Shock #..#  #..#  #..#  w   ribbon worm #..#  #..# Press: ? - help, Q - select action _Shift-Dir - straight lineAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 89% to hit)&}iS.###.#.###.#.#†.....[####.# Peej68 the Gusty#....##.*..###...### #.# Tengu.........*........# #.# Health: 19/19 ========================###...###.*.#############.# Magic: 2/8======------------------##......*.............#.# AC: 6Str: 8#..####*############.#.# EV: 11Int: 17#*##.#.# SH: 0Dex: 14#*##.#.# XL:  3 Next: 79% Place: Dungeon:3#@#&}i#...# Noise: =--------  Time: 2491.5 (0.0)#.....##..## -) Nothing wielded#####.##..# Cast: Shock#..#&}io#..##..# w   ribbon worm#..##..#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 89% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.&}iX...w...(catching breath)&}i````Shift-Dir - straight line  Aim: a ribbon worm (lightly wounded, 89% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.&}iI2...&}i  5  2.5 (1Held &}i&}iE. _You are caught in a web!&}i  .###.#.###.#.#†.....[####.# Peej68 the Gusty #....##....###...### #.# Tengu ..................# #.# Health: 19/19 ======================== ###...###...#############.# Magic: 1/8===--------------------- ##......w.............#.# AC: 6Str: 8 #..####*############.#.# EV:  5 Int: 17 &}i 5#*# #.#.# SH: 0Dex: 14 #*# #.#.# XL:  3 Next: 79% Place: Dungeon:3 #@# #...# Noise: =--------  Time: 2492.5 (0.0) #.....# #..## -) Nothing wielded #####.# #..#  Cast: Shock #..#  Held  #..#  #..#  w   ribbon worm (catching breath) #..#  #..# &}i The stream of webbing hits you but does no damage. _You are caught in a web!  Aiming: Shock (safe; 4% risk of failure)  &}i Press: ? - help, Q - select actionShift-Dir - straight line&}i" Aim: a ribbon worm (moderately wounded, catching its breath, 89% to hit)'}i.###.#.###.#.#†.....[####.# Peej68 the Gusty#....##.*..###...### #.# Tengu.........*........# #.# Health: 19/19 ========================###...###.*.#############.# Magic: 1/8===---------------------##......*.............#.# AC: 6Str: 8#..####*############.#.# EV:  5 Int: 17#*##.#.# SH: 0Dex: 14#*##.#.# XL:  3 Next: 79% Place: Dungeon:3#@##...# Noise: =--------  Time:['}i!U37m 2492.5 (0.0)#.....##..## -) Nothing wielded#####.##..# Cast: Shock#..# Held #..##..# w   ribbon worm (catching breath)#..##..#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 89% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.'}i1hQ.w'}io8.....'}iq13.5 (1 _'}ix'}iz'}ii f .###.#.###.#.#†.....[####.# Peej68 the Gusty #....##....###...### #.# Tengu ..................# #.# Health: 19/19 ======================== ###...###...#############.# Magic: 0/8------------------------ ##....................#.# AC: 6Str: 8 #..####w############.#.# EV:  5 Int: 17 '}iGj d#*# #.#.# SH: 0Dex: 14 #*# #.#.# XL:  3 Next: 79% Place: Dungeon:3 #@# #...# Noise: =--------  Time: 2493.5 (0.0) #.....# #..## -) Nothing wielded #####.# #..#  Cast: Shock #..#  Held  #..# '}inj  #..#  w   ribbon worm (catching breath) '}ij #..#  #..# '}ij The zap hits the ribbon worm. _The ribbon worm is moderately wounded.'}ij Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line'}ik Aim: a ribbon worm (moderately wounded, catching its breath, 89% to hit)'}i _ .###.#.###.#.#†.....[####.# Peej68 the Gusty#....##.*..###...### #.# Tengu.........*........# #.# Health: 19/19 ========================###...###.*.#############.# Magic: 0/8------------------------##......*.............#.# AC: 6Str: 8'}i_ #..####*############.#.# EV:  5 Int: 17#*##.#.# SH: 0Dex: 14#*##.#.# XL:  3 Next: 79% Place: Dungeon:3#@##...# Noise: =--------  Time: 2493.5 (0.0)#.....##..## -) Nothing wielded#####.##..# Cast: Shock#..# Held #..#'}i_ #..# w   ribbon worm (catching breath)#..##..#'}i` Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action'}i'` Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 89% to hit)  '}iG` tThe zap hits the ribbon worm.  The ribbon worm is moderately wounded.'}i` t....w..'}i c4.5 (1Shock _'}i '}i (}iDPress: ? - help, Q - select actionShift-Dir - straight line: a ribbon worm (moderately wounded, catching its breath, 89% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded.  You don't have enough magic to cast this spell.(}i(}i (}i . _(}iT  You don't have enough magic to cast this spell.(}i(}i (}i . _)}iXB .w11 -5 _You disentangle yourself.)}i+......###...)............###.#.###.#.#†.....[### #....##....###...### ..................# ###...###...##############...................#..####.###########w#)}iC,# ......#######.##..#)}i3:)}i3p 26  =6)}i9)}i<Y _The ribbon worm closely misses you.*}id  You barely miss the ribbon worm. Your kick misses the ribbon worm.You peck the ribbon worm.  The ribbon worm is moderately wounded.*}irf~1===11 497Shock*}il*}inC _The ribbon worm bites you but does no damage.*}iZ<   You hit the ribbon worm but do no damage.You peck the ribbon worm.  The ribbon worm is moderately wounded.8*}ipB*}iDC _The ribbon worm bites you but does no damage.*}iY  You hit the ribbon worm but do no damage.You claw the ribbon worm, but do no damage.*}i &9*}i *}i_ f _The ribbon worm is moderately wounded.*}iˊ  You hit the ribbon worm but do no damage.Your kick misses the ribbon worm.The ribbon worm is moderately wounded.*}i~(500*}i*}iX _The ribbon worm barely misses you.+}i2(catching breath)+}ipHThe ribbon worm is moderately wounded. _The ribbon worm barely misses you.  You peck the ribbon worm, but do no damage.  The ribbon worm is moderately wounded.+}izP ``+}iZ`The ribbon worm expels a string of sticky webbing.+}i¨@..===1 _The stream of webbing misses you.+}i  You hit the ribbon worm. Your kick misses the ribbon worm.The ribbon worm is moderately wounded.+}i(&2+}i&+}iY _The ribbon worm closely misses you.+}in  You hit the ribbon worm but do no damage.The ribbon worm is moderately wounded.+}iګ&3+}i1+}iѴX _The ribbon worm barely misses you.,}ic .......###...)............# Peej68 the Gusty .###.#.###.#.#†.....[####.# Tengu #....##....###...### #.# Health: 19/19 ======================== ..................# #.# Magic: 0/8------------------------ ###...###...#############.# AC: 6Str: 8 ##....................#.# EV: 11Int: 17 #..####.############.#.# SH: 0Dex: 14 #w# #.#.# XL:  3 Next: 79% Place: Dungeon:3 #@# #.#.# Noise: =--------  Time: 2503.5 (0.0) #.# #...# -) Nothing wielded #[,}i37m.....# #..## Cast: Shock #####.# #..#  #..#  #..#  w   ribbon worm (catching breath) #..#  #..#  #..# The ribbon worm is moderately wounded. _The ribbon worm barely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 89% to hit),}i b.......###...)............# Peej68 the Gusty.###.#.###*#.#†.....[####.# Tengu#....##.*..###...### #.# Health: 19/19 ========================.........*........# #.# Magic: 0/8------------------------###...###.*.#############.# AC: 6Str: 8##......*.............#.# EV: 11Int: 17#..####*############.#.# SH: 0Dex: 14,}i{ j#*##.#.# XL:  3 Next: 79% Place: Dungeon:3#@##.#.# Noise: =--------  Time: 2503.5 (0.0)#.##...# -) Nothing wielded#.....##..## Cast: Shock#####.##..##..##..# w   ribbon worm (catching breath)#..##..##..#Aiming: Shock (safe; 4% risk of failure)  ,}i TPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 89% to hit)  The zap hits the ribbon worm.  The ribbon worm is heavily wounded.,}iN t......w,}iO d4.5 (1Shock _,}iX ,}i[ -}i  You hit the ribbon worm. You claw the ribbon worm.  The ribbon worm is severely wounded.5-}i-}iQ _The ribbon worm misses you.-}i&,  You hit the ribbon worm. You claw the ribbon worm.  The ribbon worm is severely wounded.-}iE.a1===6Shock-}i4-}ia8Y _The ribbon worm closely misses you.-}i  (catching breath)You hit the ribbon worm. You claw the ribbon worm.  The ribbon worm is almost dead.-}i  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.-}i֏   5  7Held  _You are caught in a web!.}imh|  You struggle to detach yourself from the web..}ii78.}ip.}iytC _The ribbon worm bites you but does no damage..}i .}i --9.}i .}i C _You struggle to detach yourself from the web./}i.d .......###...)............# Peej68 the Gusty .###.#.###.#.#†.....[####.# Tengu #....##....###...### #.# Health: 19/19 ======================== ..................# #.# Magic: 0/8------------------------ ###...###...#############.# AC: 6Str: 8 ##....................#.# EV:  5 Int: 17 #..####.############.#.# SH: 0Dex: 14 /}iK#w# #.#.# XL:  3 Next: 79% Place: Dungeon:3 #@# #.#.# Noise: ---------  Time: 2509.5 (0.0) #.# #...# -) Nothing wielded #.....# #..## Cast: Shock #####.# #..#  Held  #..#  #..#  w   ribbon worm (catching breath) #..#  #..# /}i #..# _The ribbon worm bites you but does no damage. _You struggle to detach yourself from the web.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 89% to hit)/}il .......###...)............# Peej68 the Gusty .###.#.###.#.#†.....[####.# Tengu #....##....###...### #.# Health: 19/19 ======================== ..................# #.# Magic: 0/8------------------------ ###...###...#############.# AC: 6Str: 8 /}i|l##....................#.# EV:  5 Int: 17 #..####.############.#.# SH: 0Dex: 14 #.# #.#.# XL:  3 Next: 79% Place: Dungeon:3 /}il}#@# #.#.# Noise: ---------  Time: 2509.5 (0.0) #.# #...# -) Nothing wielded/}il #.....# #..## Cast: Shock #####.# #..#  Held /}il #..# /}i$m #..#  w   ribbon worm (catching breath) #..#  /}im#..#  #..# Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line/}i nAim: a ribbon worm (severely wounded, catching its breath, 89% to hit)  The zap hits the ribbon worm.  You kill the ribbon worm!/}is ) *#.#†.....[ *  *  */}i tA * * #*#  #@#  /}iKtm#.#   /}irt  /}itg #..#  #..#/}it9 #..# /}it4#..# /}iub#..# #..#/}i@......./}iu87=10.5 (1Shock _/}ie/}i90}i? 0}iR@ S  0}iE 0}i1V B0}iX ,0}i\ 0}ib ,0}if 0}i8m ,0}idr 0}ix 0}ix K1===0}i} 0}i ,0}i 0}i1 ,0}i 0}i B0}i 0}ib ;===0}i 0}i ,0}i 0}i ,0}i 0}iC 2===0}i ,0}i 0}i 0}i% ,0}i_+ 0}i0 ,0}i5 0}iP< 0}i2= ;===0}iYB 0}i.I 0}iI 0}i N 0}iS ,0}iFX 0}i] ,0}iEb 0}ig ,0}il 0}i 3===0}i 0}i ,0}i 0}i ,0}i 0}i Q===0}iK 0}i ,0}i 0}iF 0}i 0}iV 0}iR ,0}i 0}iz 0}i 0}i 0}iz k4===0}i 0}i ,0}i 0}i| ,0}i 0}iT 0}i 0}i 0}iQ0}i;===0}i0}i 0}i# 0}i/0}i0}i10}i0}i0}ik0}i0}i#0}i$0}id(0}i-0}iq/O5===0}in40}i90}iN:0}i>0}iC0}i D0}iTX0}iYQ===0}ij^0}ic,0}i0h0}im,0}ir0}ix,0}i|0}iH,0}i0}i0}i^O6===0}iD0}i,0}iH0}iN0}i0}i0}i«0}i0}i0}it0}iж;===0}i0}i,0}iB0}i0}i ,0}i0}i,0}i<0}i0}i-M7===0}i 0}i,0}i*0}i,0}i!0}i',0}i+0}i10}ij1;===0}i70}iN<,0}iA1}i,1}i*1}i0 ,1}i1}i1}i*1}i1}i1}i2 1}i%1}i)1}i[*M8===1}i.1}i\11 1}iЙ1}i ###.#.###.#.#†.....[#### #....##....###...### ..................# ###...###...############ ##....................1}iB #..####.############ #.# ......######.#  _You disentangle yourself.1}i1}iY 26  1}i1}id #....##....###...### ..................# ###...###...############ ##.................... #..####.############ #.# .####.....##1}i*eJ####  1}ik,1}i0p1}i#....##....###...### #.# .....# #.# ###...###...#.# ##.........#.# #..####.##.#.# #.# #.#.# #.# #.#.# 1}i4#.##### #...# #.@...# #..## #####.# #..# #..# 1}i1}i&<===1}i1}i9D#....##....###...### #.# ...# #.# ###...###...#.# ##........#.# #..####.#.#.# #.# #.#.# #.# #.#.# 1}iw:#.##### #...# #..@..# #..## #####.# #..# ##..# 1}i?1}i.@1}iC1}i#....##....###...### #.# .# #.# ###...###...#.# ##.#.# #..####.#.#.# #.# #.#.# #.# #.#.# #.##### #...# #...@.# #..## #####.# #..# 1}i#.# #..# .#.#>.#..1}iT8-84.5 (74.0)1}i˯1}iF-5.5 (751}i_1}i ; _Found a stone staircase leading down.2}i >.....2}i 2}iD 2}iR#....##....###...### #.# .# #.# ###...###...#.# ##.2}iU#.# #..####.#.#.# #.# #.#.# #.# #.#.# #.##### #...# #....@# #..## #####.# #..# #.# #..# #2}i"V### .2}i]2}i>i2}iQn2}iKP ..................# ###...###...############ ##.................... #..####.############ #.# #.#####.....######  .#2}ix,2}ik2}it< ###...###...############ ##.................... #..####.############ #.# ####.#.....######  2}i<Q#.#3}i,3}iZ3}iRf ##.................... #..####.############ #.# ####.....#####  >.#.# .#3}i=l3}il3}i9p3}i #..####.############ #.# ####.....#####  >.##.# .#3}i,3}ig3}i;' #.# ####.....#####  #.#3}ii<0#  3}iB,3}iG3}iBB #.# #.#.# #.# #.#.# #.##### #...# #.....# #..## #####.# #..# #.# #..# #.# #..# #.## #..# #>@# #..# ##.# #..# #.# #.##.##.##.##.#  There is a stone staircase leading down here.3}i3}i _3}i3}i&####.....#####  ##>.##  3}i,,3}il13}iU####.....#####  ###>.##  r   rat (asleep)..r3}ic  You encounter a rat.3}i¦>Shock3}i9293.5 (8.0)3}ij  4.5 (9 _3}i3}i3}i   #...#  #.....# #..##  #####.# #..#  #.# #..#  #.# #..#  #.## #..#  #>.# #..#  ##.# #..#  #@# #.# #.# #.# #.# #.# #.# ..r3}i^   #...#  #.....# #..##  #####.# #..#  #.# #..#  #.# #..#  #.## #..#  #>.# #..#  ##.# #..#  #@# #.# #.# #.# 3}i_ 1#.# #.# #.# ..r 3}ie 3}il 13}iq 3}i@t Z _A rat is nearby!4}i  #.##### #...#  Peej68 the Gusty #.....# #..##  Tengu #####.# #..#  Health: 19/19 ======================== #.# #..#  Magic: 7/8=====================--- #.# #..#  AC: 6Str: 8 #.## #..#  EV: 26 Int: 17 #>.# #..#  SH: 0Dex: 144}i:  ##.# #..#  XL:  3 Next: 87% Place: Dungeon:3 #@# Noise: ---------  Time: 2594.5 (0.0)4}i]  #*# -) Nothing wielded 4}i} #*# Cast: Shock4}i ^ #*# 4}i O#*# 4}i'! #*# r   rat (asleep) #*# ..r _You encounter a rat. _A rat is nearby!4}i_! Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line4}i! >Aim: a rat (asleep, 100% to hit)4}i  #.##### #...#  Peej68 the Gusty #.....# #..##  Tengu #####.# #..#  Health: 19/19 ======================== #.# #..#  Magic: 7/8=====================--- #.# #..#  AC: 6Str: 8 #.## #..#  EV: 26 Int: 17 #>.# #..#  SH: 0Dex: 14 4}i ##.# #..#  XL:  3 Next: 87% Place: Dungeon:3 #@# Noise: ---------  Time: 2594.5 (0.0) #.# -) Nothing wielded #.# Cast: Shock4}iH  #.# #.# 4}io #.# r   rat (asleep) 4}i #.# ...4}i Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action4}i ]Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  4}i RThe zap hits the rat.  You kill the rat!4}i6   #...#   #..##   #..#  #.# #..#  #.# #..#  #.## #..#  #>.# #..#  4}i ##.# #..#  #@# #*# #*# #*# 4}iB #*# #*# 4}ig #*# ..* 4}iY :....4}i$Z ...4}iqa E11 9=5.5 (14}ia 9Shock _4}if 4}ih 5}i> s....#####.  #..#.###>.#. #. ...5}i 5}ic p 26  -65}iR 5}i4 6}i/####  ##.##>.#  ...###6}i6}i@-76}i36}iv6}ii  ###>.#  6}im6}ip&86}is6}iVu6}i ##>.#  ...##### 6}i 6}i &96}i@$ 6}i& 6}i> #>.#  ...[....####### 6}i` 6}iw (6006}i\ 6}i ) _Found a scale mail.7}i>.#  .g............#..g..[......###g##########.# #g   hobgoblin (asleep)gg 2 goblins (1 launcher, asleep)7}i7}iI31Shock7}i17}i'  You encounter a hobgoblin and 2 goblins. _A goblin is carrying a +0 sling.9}iY #>.# #..#  Peej68 the Gusty 9}iZ##.# #..#  Tengu #.# Health: 19/19 ========================9}i #.# Magic: 6/89}i==================------ #.#9}i AC: 6Str: 8 9}i#.# EV: 26 Int: 179}i: #.# SH: 09}iZDex: 14 #.#9}iz XL:  3 Next: 89% Place: Dungeon:3 9}i#@# Noise: ---------  Time: 2601.5 (0.0) 9}i.g..***.......#  -) Nothing wielded 9}i..g*.[......###  Cast: Shock 9}ig##########.#  #  9}i7 g   hobgoblin (asleep) 9}iVz gg 2 goblins (1 launcher, asleep)9}ivMYou encounter a hobgoblin and 2 goblins. 9}iR_A goblin is carrying a +0 sling.9}iAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action9}iuShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)9}iU #>.# #..#  Peej68 the Gusty ##.# #..#  Tengu #.# Health: 19/19 ======================== 9}iVa#.# Magic: 6/8==================------ #.# AC: 69}i6V<Str: 8 9}iKVC#.#9}i]V EV: 26 Int: 179}ipVR #.#9}iVG SH: 09}iV=Dex: 14 9}iVC#.#9}iV XL:  3 Next: 89% Place: Dungeon:3 9}iV7#@#9}iV Noise: ---------  Time: 2601.5 (0.0) 9}iW.g............#  -) Nothing wielded 9}iEW..)..[......###  Cast: Shock 9}ihWg##########.#  # 9}iW  g   hobgoblin (asleep)9}iW  gg 2 goblins (1 launcher, asleep)9}iW 9}iW}Aiming: Shock (safe; 4% risk of failure)  9}i4X0Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  You kill the goblin!9}ib1 #>.# #..#  ##.# #..#  #.# #.# #.# #.# #.# #.# #@# .g..***  .***  9}iTc7* # g   goblin (launcher)  Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The zap hits the goblin.  You kill the goblin!  The goblin is moderately wounded.9}i+ gThe goblin shouts!  The hobgoblin shouts! You hear a shout!9}i5j g......).ggg 2 hobgoblins (1 wandering)You encounter a hobgoblin.The goblin unwields a +0 club. The goblin wields a +0 sling.9}iXN)))))))9}iׂ  The goblin shoots a sling bullet. The sling bullet closely misses you.9}i׌  M11 @...g.).g   Robin (wand, wandering)You encounter Robin of the Strong Arm. They are wielding a +0 whip, wearing a9}i& P+0 helmet of sniping and carrying a wand of flame.9}i /  --more--;}i:;}i<.g;}i!;}iV(M 91==2.5 (1 _;}i<0;}i4<}i1P #>.# #..#  Peej68 the Gusty ##.# #..#  Tengu #.# Health: 19/19 ======================== #.# Magic: 5/8===============--------- #.# AC: 6Str: 8 #.# EV: 11<}iInt: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 91% Place: Dungeon:3 #@# Noise: ==-------  Time: 2602.5 (0.0) g.g****.......#  -) Nothing wielded <}ieg.)..[......###  Cast: Shock g##########.# <}i0 #  <}i2 g   Robin (wand, wandering) <}iS gg 2 hobgoblins (1 wandering)  g   goblin (launcher)<}iqrYou encounter Robin of the Strong Arm. They are wielding a +0 whip, wearing a <}id_+0 helmet of sniping and carrying a wand of flame.<}iAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action<}i[Shift-Dir - straight lineAim: a hobgoblin (68% to hit)<}iS| g.**<}i2A**=}i~*g**.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (wandering, hasn't noticed you, 77% to  hit)=}i - #>.# #..#Peej68 the Gusty##.# #..#Tengu#.#Health: 19/19 ========================#.#Magic: 5/8===============---------#.#AC: 6Str: 8#.#EV: 11Int: 17#.#SH: 0Dex: 14#.#XL:  3 Next: 91% Place: Dungeon:3#@#Noise: ==-------  Time: 2602.5 (0.0)g.g****.......#-) Nothing wielded***..[......###Cast: Shockg##########.##g   Robin (wand)gg 2 hobgoblins (1 wandering)[3=}il- w7mg   goblin (launcher)Shift-Dir - straight lineAim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (wandering, hasn't noticed you, 77% to  hit)  The zap hits Robin.  Robin is lightly wounded.=}i  g.  Aim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (wandering, hasn't noticed you, 77% to  hit)  The zap hits Robin.  Robin is lightly wounded.  Robin shouts!=}i E.g=}ic <.g=}ia I....)=}i% d6===3.5 (1 _=}ip =}ic >}iyb #>.# #..#  Peej68 the Gusty ##.# #..#  Tengu #.# Health: 19/19 ======================== #.#>}i0 Magic: 5/8===============--------- #.# AC: 6Str: 8 #.# EV: 11Int: 17 #.# SH: 0>}i\#Dex: 14 #.# XL:  3 Next: 91% Place: Dungeon:3>}iF #@#>}i Noise: ==-------  Time: 2603.5 (0.0) >}i.g*g***.......#  -) Nothing wielded g.)..[......###  Cast: Shock>}iF g##########.#  #  >}i g   Robin (wand)  gg 2 hobgoblins (1 wandering)  g   goblin (launcher)>}i _Robin shouts!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (lightly wounded, 77% to hit)?}iTb#>.# #..#Peej68 the Gusty##.# #..#Tengu#.#Health: 19/19 ========================#.#Magic: 5/8===============---------#.#AC: 6Str: 8#.#EV: 11Int: 17#.#SH: 0Dex: 14#.#XL:  3 Next: 91% Place: Dungeon:3?}i.c#@#Noise: ==-------  Time: 2603.5 (0.0).******.......#-) Nothing wielded*.)..[......###Cast: Shockg##########.##g   Robin (wand)gg 2 hobgoblinsg   goblin (launcher)The zap hits the hobgoblin.  The hobgoblin is heavily wounded.The zap hits Robin.  ?}iXcRobin is moderately wounded.The zap hits the hobgoblin.  The hobgoblin is almost dead.?}ic?}i g.g...gThe zap hits Robin.  Robin is moderately wounded.The zap hits the hobgoblin.  The hobgoblin is almost dead.The hobgoblin shouts!  You hear a shout!?}i0N)))))))?}iA.g?}iȯF.g?}iճ gThe goblin shoots a sling bullet. The sling bullet completely misses you..g?}i߾@..).gg 2 goblins (1 launcher, 1 wandering)?}iK+4.5 (1?}ig?}i^q _You encounter a goblin. It is wielding a +0 club.?}i W #>.# #..#  Peej68 the Gusty ##.# #..#  Tengu #.# Health: 19/19 ======================== #.# Magic: 4/8============------------ #.#?}i  AC: 6Str: 8 #.# EV: 11Int: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 91% Place: Dungeon:3 #@# Noise: ==-------  Time: 2604.5 (0.0) ?}i̋ ..g*g**.......#  -) Nothing wielded ?}i gg)..[......###  Cast: Shock ?}i og##########.#  ?}i% +#  ?}i  g   Robin (wand)  gg 2 hobgoblins  gg 2 goblins (1 launcher, 1 wandering) _You encounter a goblin. It is wielding a +0 club.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action?}i Shift-Dir - straight lineAim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (moderately wounded, 77% to hit)@}iRN #>.# #..#  Peej68 the Gusty ##.# #..#  Tengu #.# Health: 19/19 ======================== #.# Magic: 4/8============------------ #.# AC: 6Str: 8 #.# EV: 11Int: 17 #.# SH: 0Dex: 14 #.# XL:  3 Next: 91% Place: Dungeon:3 #@# Noise: ==-------  Time: 2604.5 (0.0) ..g...........#  -) Nothing wielded@}i)O gg)..[......###  Cast: Shock g##########.#  #   g   Robin (wand)  gg 2 hobgoblins  gg 2 goblins (1 launcher, 1 wandering)Press: ? - help, Q - select actionShift-Dir - straight lineAim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (moderately wounded, 77% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!@}ie\ †The zap hits the hobgoblin.  You kill the hobgoblin!  The zap hits Robin.  Robin is heavily wounded.@}i?d #>.# #..#  ##.# #..#  #.# #.# #.# #.# #.# #.# #@# ..*****@}i.eE  **   # gg 2 goblins (1 launcher, 1 wandering) @}i# g.  You kill the hobgoblin!The zap hits Robin.  Robin is heavily wounded.The zap hits the hobgoblin.  @}ijYou kill the hobgoblin!The zap misses the goblin.@}ig@}i gYou encounter a goblin. It is wielding a +0 club.Robin's horned helmet rattles.Robin throws the goblin at you!@}iC.@}ig.....g†g   hobgoblingg 2 goblins (1 launcher)@}iV@}i*#>.# #..#Peej68 the Gusty##.# #..#Tengu#.#Health: 19/19 ========================#.#@}i'7Magic: 4/8============------------#.#AC: 6Str: 8#.#@}iMQEV: 11Int: 17@}iw#.#SH: 0Dex: 14@}i#.#XL:  3 Next: 100% Place: Dungeon:3@}i#@#Noise: =--------  Time: 2605.5 (1.0)@}ig.g.....g.....#-) Nothing wielded@}i .†)..[......###Cast: Shock@}img##########.##g   Robin (wand)g   hobgoblingg 2 goblins (1 launcher)@}iSYou kill the hobgoblin!The zap misses the goblin.@}iLYou encounter a goblin. It is wielding a +0 club.@}irRobin's horned helmet rattles.Robin throws the goblin at you! @}i+/_You encounter a hobgoblin.@}iO@}iE -You encounter a goblin. It is wielding a +0 club.Robin's horned helmet rattles.  Robin throws the goblin at you! @}i_You encounter a hobgoblin.Your Spellcasting skill increases to level 3!You have reached level 4!@}i.!/  --more--C}it24/249--84 0% C}i[C}ixP _You feel clever.D}i4N.#>##..# #.# g.g.....g.....#.†)..[......###g##########.##g   goblin (launcher) D}i94))D}i4@.D}i$q 26  ==6D}i _The goblin shoots a sling bullet. The sling bullet barely misses you.D}iA A #.## #..#  Peej68 the Gusty #>.# #..#  TenguD}iA  ##.# #..#  Health: 24/24 ========================D}iA Z #.#D}iB ^ Magic: 3/9D}iB T========---------------- D}iBB #.# AC: 6Str: 8D}ifB R #.#D}iB  EV: 26 Int: 18D}iB  #.# SH: 0Dex: 14 #.# XL:  4 Next:  0% Place: Dungeon:3D}iDC O #@# Noise: ===------  Time: 2606.5 (0.0) #*#D}i^C b -) Nothing wielded D}i{C g.g.....g.....#  Cast: Shock D}iC .†)..[......###  g##########.# D}iC u #  g   goblin (launcher)D}iC  D}iD m_The goblin shoots a sling bullet. The sling bullet barely misses you.D}iD }Aiming: Shock (safe; 4% risk of failure)  D}iD )Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 club (moderately wounded,  64% to hit)E}i,x #.## #..#  Peej68 the Gusty #>.# #..#  Tengu ##.# #..#  Health: 24/24 ======================== #.#E}i- Magic: 3/9========---------------- #.# AC: 6Str: 8 #.#E}i7- EV: 26 Int: 18 #.#E}i-y SH: 0Dex: 14 #.# XL:  4 Next:  0% Place: Dungeon:3 E}i-#@# Noise: ===------  Time: 2606.5 (0.0) E}i-#.# -) Nothing wieldedE}i7.? g.g.....).....#  Cast: Shock .†)..[......###  g##########.#  E}iW.#  g   goblin (launcher)E}iv.lPress: ? - help, Q - select actionE}i.Shift-Dir - straight lineAim: a goblin, wielding a +0 sling and carrying a +0 club (moderately wounded,  E}i.m64% to hit)  The zap hits the goblin.  You kill the goblin!E}i@4 #.## #..#  #>.# #..#  ##.# #..#  E}i4K#.# #.# #.# #.#E}i4Y #.# E}i4I#@# E}i4b#*# E}i5E*  E}iF5.†)..[..**E}if5  E}i5E# E}ibN.)..E}i11 1--7.5 (1Shock _E}i E}iF}iS) #.## #..#  Peej68 the Gusty #>.# #..#  Tengu ##.# #..#  Health: 24/24 ======================== #.# Magic: 2/9=====------------------- #.# AC: 6Str: 8 #.#F}iSK EV: 11Int: 18 #.# SH: 0Dex: 14 F}i7T#.# XL:  4 Next:  1% Place: Dungeon:3 #@# Noise: =--------  Time: 2607.5 (0.0)F}iTT #.# -) Nothing wieldedF}ipT g.g.....).....#  Cast: ShockF}iTZ .†)..[......### F}iT> g##########.#  F}iT;#  F}iT9   F}iT4  F}i Ub The zap hits the goblin. F}i%U&_You kill the goblin!F}iBUAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionF}i[U6Shift-Dir - straight lineG}ixG}i+#.## #..#Peej68 the Gusty#>.# #..#Tengu##.# #..#Health: 24/24 ========================#.#Magic: 3/9========----------------#.#AC: 6Str: 8#.#EV: 11Int: 18#.#SH: 0G}iDex: 14#.#XL:  4 Next:  1% Place: Dungeon:3#@#Noise: =--------  Time: 2607.5 (0.0)G}i'#.#-) Nothing wieldedg.g.....).....#G}iPCast: Shock.†)..[......###G}ix/g##########.##G}iZThe zap hits the goblin. _You kill the goblin!G}iAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionG}i9/Shift-Dir - straight lineG}i:Okay, then.G}iIG}i G}i . _G}iWM .#>##..# #.# g.g.....).....#.#######G}iG}i| 26  -8.5 (1 _G}i G}i G}io .M# .#>##..##.######G}i8 1gG}i g   Robin (wand)G}i M-9ShockG}i G}iL G}i,###### .#>##..# #.#g.g...g.)......†)..[......###g##########.#G}i*  Robin roars a battlecry!==10 _You hear a shout! x3H}iWb....#######.# .#>##..# #.# g.g...g.)......†)..[......###g##########.gH}iNk]g.gH}i?Yg   hobgoblin (strong)g   goblin (strong)===--1H}iM####.....######.# #.#>##..#.H}im0 #g# g.g...g.).....#.†)..[g.....###H}iH}iA.gH}igH}ig   goblin (strong).H}if4==--2H}irH}iH}i"  #####.....###### H}iӒ #.##>##..#.# #g#H}i Ig.g...gg).....H}iy 7g.H}i H}ip P*****H}inO g.....g   goblin (strong).19-----==3H}iT H}iY D _Robin zaps a wand. The puff of flame hits you.H}i} : #H}i Z####.....#H}i *##### H}i 8.##>H}i 1##..#H}i3 _.#gH}iT H #g#H}ib H}i '***H}i ****H}i H}i_X@......H}ia&4H}igH}ilf _Robin zaps a wand. The puff of flame misses you.I}iI}i1I}iI}i>I}i@  #.# #.#.#  Peej68 the Gusty #.# #.#.#  Tengu #.##### #...#  Health: 19/24 ===================----- #.....# #..##  Magic: 3/9========---------------- #####.# #..#  AC: 6Str: 8 I}i #.# #..#  EV: 26 Int: 18 #.# #..#  SH: 0Dex: 14 #.## #..#  XL:  4 Next:  1% Place: Dungeon:3I}i=  #>@# #..#  Noise: ==-------  Time: 2614.5 (0.0) ##*# #..#  -) Nothing wielded #*# Cast: Shock #*# #*#I}il  #*# g   Robin (wand) I}i O#*# I}i =#g# I}i f#g# _Robin zaps a wand. The puff of flame misses you.I}i Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionI}i Shift-Dir - straight lineI}i5 Aim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (heavily wounded, 79% to hit)J}i#.##.#.#Peej68 the Gusty#.##.#.#Tengu#.######...#Health: 19/24 ===================-----#.....##..##Magic: 3/9J}i_========----------------#####.##..#AC: 6Str: 8#.##..#EV: 26 J}i\Int: 18#.##..#SH: 0Dex: 14#.## #..#XL:  4 Next:  1% Place: Dungeon:3J}i #>@# #..#Noise: ==-------  Time: 2614.5 (0.0)J}i##*# #..#-) Nothing wielded#*#Cast: Shock#*##*##*#g   Robin (wand)J}i#*##*##g#J}i'Press: ? - help, Q - select actionShift-Dir - straight lineJ}iGjAim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  J}ipof sniping and carrying a wand of flame (heavily wounded, 79% to hit)  The zap hits Robin.  Robin is severely wounded.J}iVg......g   goblin (strong)gJ}i;11 =-5.5 (1J}iJ}i  Shift-Dir - straight line  Aim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (heavily wounded, 79% to hit)  The zap hits Robin.  Robin is severely wounded. _Robin throws the goblin at you!K}i #.# #.#.#  Peej68 the Gusty #.# #.#.#  Tengu #.##### #...#  Health: 19/24 ===================-----K}iգ #.....# #..##  Magic: 2/9=====------------------- K}i#####.# #..#  AC: 6Str: 8 K}i#.# #..#  EV: 11Int: 18K}iv #.# #..#  SH: 0Dex: 14 #.## #..#  XL:  4 Next:  1% Place: Dungeon:3K}id #g@# #..#  Noise: =--------  Time: 2615.5 (0.0) ##*# #..#  -) Nothing wielded #*# Cast: Shock #*# #*# #*# g   Robin (wand) K}i-#*# g   goblin (strong) #g# #g# _Robin throws the goblin at you!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (severely wounded, 79% to hit)K}i\ #.##.#.#Peej68 the Gusty#.##.#.#TenguK}i '#.######...#Health: 19/24 ===================-----#.....##..##Magic: 2/9K}i {=====-------------------#####.#K}i 8#..#AC: 6K}i _Str: 8#.#K}i 8#..#EV: 11K}i* `Int: 18#.#K}iE 8#..#SH: 0K}ib Dex: 14#.## #..#K}i XL:  4 Next:  1% Place: Dungeon:3#g@# #..#Noise: =--------  Time: 2615.5 (0.0)K}i ##*# #..#-) Nothing wieldedK}i d#*#Cast: ShockK}i ;#*#K}i b#*##*#K}i# g   Robin (wand)#*#K}i .g   goblin (strong)#*##g#Press: ? - help, Q - select actionShift-Dir - straight lineK}i jAim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  K}i of sniping and carrying a wand of flame (severely wounded, 79% to hit)  The zap hits Robin.  K}i ?Robin is almost dead.K}iq g.  Shift-Dir - straight line  Aim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (severely wounded, 79% to hit)  The zap hits Robin.  Robin is almost dead.The goblin barely misses you.K}i>.....K}i&Z20=6.5 (1K}iK}iA _Robin says, "A pitiful Tengu like you will never find the ORB!"L}i0 #.# #.#.#  Peej68 the Gusty #.# #.#.#  Tengu #.##### #...#  Health: 20/24 ====================---- #.....# #..##  Magic: 1/9==---------------------- #####.# #..#  AC: 6Str: 8 #.# #..#  EV: 11Int: 18 #.# #..#  SH: 0Dex: 14 #.## #..#  XL:  4 Next:  1% Place: Dungeon:3 #g@# #..#  Noise: =--------  Time: 2616.5 (0.0) ##*# #..#  -) Nothing wielded #*#}i834H Cast: Shock #*# #*# #*# g   Robin (wand) #g# g   goblin (strong) #.# #g# _Robin says, "A pitiful Tengu like you will never find the ORB!"Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  L}isof sniping and carrying a wand of flame (almost dead, 79% to hit)L}it #.# #.#.#  Peej68 the Gusty #.# #.#.#  Tengu #.##### #...#  Health: 20/24 ====================---- #.....# #..##  Magic: 1/9==---------------------- #####.# #..#  AC: 6Str: 8 L}id#.# #..#  EV: 11Int: 18 #.# #..#  SH: 0Dex: 14 #.## #..#  XL:  4 Next:  1% Place: Dungeon:3 #g@# #..#  Noise: =--------  Time: 2616.5 (0.0) L}i;##.# #..#  -) Nothing wielded #.# Cast: ShockL}i #.# #.#L}i #.# g   Robin (wand)L}i #)# g   goblin (strong)L}i7N #.# L}i#g#Press: ? - help, Q - select actionShift-Dir - straight lineAim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (almost dead, 79% to hit)  The zap hits Robin.  You kill Robin!L}i e #.# #.#.#  #.# #.#.#   #...#   #..## L}i-!D  #..#  #.# #..#  #.# #..#  L}iS!#.## #..#  L}i!#g@# #..#  ##*# #..#  #*# #*# #*# L}i"#*#g   goblin (strong) L}i5"#*# #*#L}is"1 #g#L}i/gL}i.....ghobgoblin (strong))g   goblin (strong).L}i4197.5 (1L}iDL}iUMShift-Dir - straight lineAim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet  of sniping and carrying a wand of flame (almost dead, 79% to hit)  The zap hits Robin.  You kill Robin! _The goblin completely misses you.L}iM}i #.# #.#.#  Peej68 the Gusty #.# #.#.#  Tengu #.##### #...#  Health: 20/24 ====================---- #.....# #..##  Magic: 0/9------------------------ M}i7F#####.# #..#  AC: 6Str: 8 #.# #..#  EV: 11Int: 18 #.# #..#  SH: 0Dex: 14 M}id#*## #..#  XL:  4 Next: 19% Place: Dungeon:3 #g@# #..#  Noise: =--------  Time: 2617.5 (0.0) ##.# #..#  -) Nothing wielded #.# Cast: Shock #.# #.# #.# g   hobgoblin (strong) #)# g   goblin (strong) #g# #.#The zap hits Robin.  M}iYou kill Robin! _The goblin completely misses you.Aiming: Shock (safe; 4% risk of failure)  M}iPress: ? - help, Q - select actionShift-Dir - straight lineM}iM}i/#.##.#.#Peej68 the Gusty#.##.#.#Tengu#.######...#Health: 20/24 ====================----#.....##..##M}ij/0Magic: 0/9------------------------#####.##..#AC: 6Str: 8#.#M}i/#..#EV: 11Int: 18#.##..#SH: 0M}i/Dex: 14#*## #..#M}i/XL:  4 Next: 19% Place: Dungeon:3#*@# #..#Noise: =--------  Time: 2617.5 (0.0)M}i0##.# #..#-) Nothing wielded#.#Cast: ShockM}iq0#.##.##.#g   hobgoblin (strong)#)#g   goblin (strong)#g##.# M}i0_The goblin completely misses you.Aiming: Shock (safe; 4% risk of failure)  M}i0aPress: ? - help, Q - select actionM}i0zShift-Dir - straight lineThe zap misses the goblin. The zap hits the goblin.  M}i0KThe goblin is moderately wounded.M}i8g.M}iλ,.gM}iN"17M}io---8.5 (1ShockM}iM}ik1Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap misses the goblin. The zap hits the goblin.  The goblin is moderately wounded. _The goblin hits you with a +0 club.N}ir  You don't have enough magic to cast this spell.N}iN}i. _N}ifT  You don't have enough magic to cast this spell.N}iN}iN}iʐ. _O}ih >You hit the goblin.O}i?g)O}iZ)O}i/209O}ihO}iJ _You kill the goblin!O}iN #.# #.#.# #.# #.#.# #.##### #...# #.....# #..## #####.# #..# #.# #..# #.# #..# #.## #..# #@.# #..# ##.# #..# #.# #.# #.# #g# #)# #.#  #.#O}i~8g.O}iO}i@q 26  -20O}iOO}iY  There is a stone staircase leading down here.  Things that are here:O}i\p _a +0 club; a goblin corpseP}i %  P}i You don't have enough magic to cast this spell.-P}i P}it . _Q}ix#..####.########### #####.....##### ##>.###..#.gQ}i'E.)Q}i8g.Q}i%Q}i18=--1==  1Shock _Q}iQ}i*R}i- s##...................#..####.########### #####.....##### .##>.####..#R}i s.g.)R}i 8g.R}i~R}i\&2R}io8R}i*<R}io  ##....................#.#  Peej68 the Gusty #..####.############.#.#  Tengu #.# #.#.#  Health: 18/24 ==================------ #.# #.#.#  Magic: 0/9------------------------ #.##### #...#  AC: 6Str: 8 #.....# #..##  EV: 26 Int: 18 #####.# #..#  SH: 0Dex: 14 #.# #..#  XL:  4 Next: 20% Place: Dungeon:3 #@# #..#  Noise: ---------  Time: 2622.5 (0.0) #*## #..#  -) Nothing wielded #*.# #..#  Cast: Shock }i2 0m##*# #..#  #g# #.# g   hobgoblin (strong) #.# #.# #)# _a +0 club; a goblin corpse _You don't have enough magic to cast this spell.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (strong, 71% to hit)R}i C ##....................#.#Peej68 the Gusty#..####.############.#.#Tengu#.##.#.#Health: 18/24 ==================------#.##.#.#Magic: 0/9------------------------#.######...#AC: 6R}i Str: 8#.....##..##EV: 26 Int: 18#####.##..#SH: 0Dex: 14#.##..#R}i XL:  4 Next: 20% Place: Dungeon:3#@##..#R}i 0Noise: ---------  Time: 2622.5 (0.0)#*## #..#-) Nothing wielded#*.# #..#Cast: Shock##*# #..#R}i #*##*#g   hobgoblin (strong)R}i `#.##.#R}i" #)#Aiming: Shock (safe; 4% risk of failure)  R}iP Press: ? - help, Q - select actionShift-Dir - straight lineR}i dAim: a hobgoblin (strong, 71% to hit)  The zap hits the hobgoblin.  R}i KThe hobgoblin is heavily wounded.R}iz 8g.R}i҉ /gR}iۑ .>.g   goblin (wandering, strong)R}ij i11 =3.5 (1ShockR}iu R}iM 5  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: a hobgoblin (strong, 71% to hit)  The zap hits the hobgoblin.  R}i The hobgoblin is heavily wounded. _The hobgoblin no longer looks unusually strong.S}i)%###...###...##############...................#..####.########### #####.....##### .#>.###g# #..#.gS}i&4g.S}i'/gS}i.g   goblin (wandering).S}i!/g 26  -S}iX/ 4S}ieXS}i(ZS}ia \ ..................# ###...###...##############...................#..####.########### ##.####.#....##### .#g.##.# #..##.gS}i S}iF ?g>S}i S}iv f9=-5S}i S}i S}i`  You don't have enough magic to cast this spell.S}iaS}if. _T}iET  You don't have enough magic to cast this spell.T}iT}i|T}i. _T}iwF #....##....###...### ..................# ###...###...##############...................#..####.############.# #####.#....######.# g#T}iAG>.##.#..##.T}iH5g.T}iQT}iRe  6 _T}iYT}i5\T}i  #....##....###...### #.# .# #.# ###...###...#.# ##.#.# #..####.#.#.# #.# #.#.# #.# #.#.# #.##### #...# #...@.# #..## #####.# #..# #.# #..# #g# #..# #.## #..#T}i  #>.# #..# ##.# #..#  #.#  #.#T}iI 8g.T}i T}iU &7T}iÕ T}i U}i& #....##....###...### #.# .# #.# ###...###...#.# ##.#.# #..####.#.#.# #.# #.#.# #.# #.#.# #.##### #...# #..@..# #..## #####.# #..# #g# #..# #.# #..# #.## #..# #>.# #..# ##.# #..# #.#  #.#gU}ih.g   hobgoblinU}i&8U}i% U}ir U}i #....##....###...### #.# ...# #.# ###...###...#.# ##........#.# #..####.#.#.# #.# #.#.# #.# #.#.# #.##### #...# #.@...# #..## #####g# #..# #.# #..#  #.# #..#  #.## #..# #>.# #..#  ##.# #..#  #.#  #.#g.U}ie!U}i!U}i "k20==9U}i'U}i(U}i T  You don't have enough magic to cast this spell.U}im 1U}i U}i . _V}ip #....##....###...### #.# .....# #.# ###...###...#.# ##.........#.# #..####.##.#.# #.# #.#.# #.# #.#.# #.##### #...# #@..g.# #..## #####.# #..# #.# #..#  #.# #..#  #.## #..#V}ip? #>.# #..#  ##.# #..#  #.#  #.#V}irr/g.V}iyV}iz1==  30Shock _V}iV}iǁV}iJ.###.#.###.#.#†.....[### #....##....###...### ..................# ###...###...##############...................#..####.########### ######...g.######.# .#>###..#V}i 2g.V}i<1V}ioV}i|V}i .###.#.###.#.#†.....[####.# Peej68 the Gusty #....##....###...### #.# Tengu ..................# #.# Health: 20/24 ====================---- ###...###...#############.# Magic: 0/9------------------------ ##....................#.# AC: 6Str: 8 #..####.############.#.# EV: 26 Int: 18 #.# #.#.# SH: 0Dex: 14 #.# #.#.# XL:  4 Next: 20% Place: Dungeon:3 #@##### #...# Noise: ---------  Time: 2631.5 (0.0) #.g*..# #..## -) Nothing wielded}im #####.# #..#  Cast: Shock #.# #..#  #.# #..#  #.## #..#  g   hobgoblin #>.# #..#  ##.# #..#  #.# _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineW}ik.###.#.###.#.#†.....[####.# Peej68 the Gusty#....##....###...### #.# Tengu..................# #.# Health: 20/24 ====================----###...###...#############.# Magic: 0/9------------------------##....................#.# AC: 6Str: 8#..####.############.#.# EV: 26 Int: 18#.##.#.# SH: 0Dex: 14#.##.#.# XL:  4 Next: 20% Place: Dungeon:3#@######...# Noise: ---------  Time: 2631.5 (0.0)#.**..##..## -) Nothing wieldedW}il#####.##..# Cast: Shock#.##..##.##..##.## #..# g   hobgoblin#>.# #..###.# #..##.# _You don't have enough magic to cast this spell.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is almost dead.W}i(g.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  The zap hits the hobgoblin.  The hobgoblin is almost dead.The zap misses the hobgoblin.W}i18--11 =2.5 (1ShockW}iW}i- _The hobgoblin hits you.X}iIg #....##....###...### ..................# ###...###...############ ##.................... #..####.############ #.# ####.g...######  #.##>.# #.#X}i.X}i9=- 26  3X}iX}iZ _The hobgoblin completely misses you.X}iLm †You hit the hobgoblin.X}i'O(X}iSL11 24X}ibc _You kill the hobgoblin!X}i\ #....##....###...### #.# .....# #.# ###...###...#.# ##.........#.# X}i #..####.##.#.# #.# #.#.# X}i #.# #.#.# #.##### #...# #.@...# #..## #####.# #..# #.# #..# X}i7$ X}i$ p 26  -5X}iU+ X}i/ v _You see here a hobgoblin corpse.Y}i #....##....###...### #.# .....# #.# ###...###...#.# ##.........#.# #..####.##.#.# #.# #.#.# #.# #.#.# #.##### #...# #@†...# #..## #####.# #..# #.# #..#  #.# #..#  #.## #..#  #>.# #..#  ##.# #..#  #.#  #.#Y}iY}iG-6 _Y}i,Y}iY}i dZ}i k  Z}i Z}i% Z}i) i20==Z}i+ Z}i1 Z}i2 Z}i7 Z}i< Z}i= J1==Z}iCA Z}iL Z}iVL Z}iQ Z}iW Z}iW h1==Z}iK\ Z}iLb ,Z}iPf Z}il Z}iol :==Z}iyp Z}iNv Z}iv Z}iz Z}i O=Z}iO Z}i Z}i: K2=Z}im Z}iy Z}iŗ Z}iƛ Z}i a2===Z}i Z}iL Z}i Z}i Z}i Z}i h3==Z}iҸ Z}i ,Z}i Z}i Q===Z}i Z}i Z}i Z}i! Z}i ~4==Z}i Z}i 1 _HP restored.Z}i Z}i Z}i5 ,Z}iw Z}i" Z}i U3===Z}i Z}i Z}i 9=Z}i? Z}i ,Z}i Z}i Z}i< Z}i Z}is# Q===Z}i' Z}i, Z}i- Z}i1 Z}iw6 Z}i7 Z}i: Z}i3@ ,Z}iE Z}ifI ,Z}iPM Z}iS Z}ijT T4==Z}i/X Z}i\ Z}i] Z}iSb Z}ig ,Z}ik Z}i q Z}iq Z}i8u Z}i~ P==Z}ip Z}iE Z}i Z}i Z}im Z}iґ Z}i Z}i ,Z}i Z}ii BZ}i* e5===Z}i Z}iy ,Z}iv Z}i( ,Z}i Z}i ,Z}i Z}i Z}iw ;===Z}iz Z}i Z}i Z}i> Z}i ,Z}i Z}ia ,Z}i, Z}i,5 ,Z}i ; Z}iB e6===Z}iEH Z}iO ,Z}iT Z}i6[ ,Z}i` Z}ig ,Z}il Z}ibs Z}is ;===Z}i7x Z}i~ ,Z}i Z}i ,Z}i Z}i ,Z}i Z}i ,Z}i XZ}i Z}i N7==Z}i Z}it Z}i Z}i  Z}iD Z}i Z}i Z}i ,Z}i; Z}ix& Z}i& :==Z}i+ Z}i4 Z}i)5 Z}i: Z}iB ,Z}iI Z}iM Z}i?N Z}iR Z}iX ,Z}i] Z}iDp c8===Z}iw Z}i} ,Z}i4 Z}iK ,Z}i Z}i ,Z}iL Z}iǤ Q===Z}i. Z}i ,Z}i Z}i ,Z}i Z}i ,Z}iw Z}i ,Z}i Z}i Z}i$ M9===Z}i Z}iw #....##....###...### #.# .....# #.# ###...###...#.# ##.........#.# #..####.##.#.# #.# #.#.# #.# #.#.# #.##### #...# #.@...# #..## #####.# #..# #.# #..# Z}i ,Z}i Z}i  #....##....###...### #.# ...# #.# ###...###...#.# ##........#.# #..####.#.#.# #.# #.#.# #.# #.#.# #.##### #...# #.†@..# #..## #####.# #..# #.# #..#  You see here a hobgoblin corpse.Z}i& 5 _Z}iZ}ie#....##....###...### #.# .# #.# ###...###...#.# ##.#.# #..####.#.#.# #.# #.#.# #.# #.#.# #.##### #...# #.†.@.# #..## #####.# #..# #.# #..# #.##.##>.##.#.# Z}im,Z}icsZ}i>Z}ii..................# #.# Z}irB###...###...#############.# Z}iA ##....................#.# Z}if?..####.############.#.# Z}i Z}iZ#.# #.#.# Z}i,+#.# Z}ih-#.#.# Z}i6#.#####Z}i-#...# Z}i.#.†...# #..## Z}isy#####@# #..# Z}iy #.# #..# Z}iv#.# #..# Z}i8#.##Z}i"Z}is#>.##..##.##g#Z}iZ}i;===Z}i[}iu ###...###...############ ##.................... #..####.############ #.# ####.#.†...######.  ###.#.[}i*,[}iu3[}ig  ##.................... #..####.############ #.# ####..†...#####.  #>.#.##)#[}iڦ,[}ip[}i  #..####.############ #.# ####..†...#####.  #>.##.###.#[}i,[}i/[}i #.# #.#.# #.# #.#.# #.######...# #.†...# #..## #####.# #..#  #.# #..# #.# #..# #.##..# #>@# #..# ##.# #..# .# #.##.##.##)##.# [}iƨ[}i6[}ig[}ix ####..†...#####.  ##>.## [}iN #.#g.g....g).....#[}i [}i![}i'[}i  ####..†...#####.  ###>.##.  ...†)..[......###[}ioB[}im! .†...#####.  #.###>.#.  ...g##########.#[}iK*,[}i2[}id[ ####.  ##.##>.#.  )####[}iM,[}iǫ[}ik-  ###>.#.  ).[}i5[}i ##>.#.  .#####[}i+,[}i~[}iv   a - a wand of flame (11)  Things that are here:[}i1726.5 (90.0)[}i611 7.5 (91[}i[}i8i _a +0 whip; a +0 animal skin; a +0 helmet of sniping]}i{  .##>.#. #. ...)g.g.....).....#.#######]}iS s 26  8.5 (1.0)]}i/ ]}i ^}i6 >.#.  ).........).....#.†)..[......###^}i`6o.###.##^}i1?^}iD&9^}iyL^}i|M_}iC #  ).#######.#####.#.......@).....#†)..[......############.# _}iZ30_}i4  ).#######.#####.#........)....†)..[.@....#############.#  # _}ih_}i&1_}i_}i`}i"3`}i'`}i#.# #.# #.# #.# #)# #.# #.#####.# .).....# .†)..[..@...### .#.# # `}iŸ,`}iw`}i d#.# #.# #.# #.# #)# #.# ##.#####.# .).....# .†)..[...@..### .#.# # `}i,`}if`}io'#.# #.# #.# #.# #)# #.# # #.#####.# .).....# `}i}.†)..[....@.### .#.# .# .#.#`}iq.#.#<.`}i++3.5 (2`}i`}i+4.5 (3`}iʢ`}i%; _Found an escape hatch in the ceiling.a}i9...a}ia}iw#.# #.# #.# #.# #)# ##.# .# #.#####.# .).....# .†)..[.....@### .#.# #.# #.##.##.##a}ip.##<.a}i a}ia}i6a}i wR )##.# .#######.#####.#........).....#†)..[......#############@#  ###a}it,a}ia}iM. #)#  #.# .########.#####.#.......).....#†)..[.....@###.##########.#.####a}iX,a}i7a}i~] ##.# #..##.# ##.# #.#.# .##.# .# #)# .#  #.# .# #######.#####.# ........)...@.# .†)..[......###.##########.# #.##.##.##.##.##<.a}if ,a}iDk a}i ##.# #..#  #.# # #  #.# .#.  #.# #.#  #.# #.#  #)# #.#  #.# #.#  #.#####.#  .)....@#  .†)..[......###  .#.#  #.#  #.#  #.#   #.#  a}i)  #.#   #<.   a}i^ a}i2 a}i a}iD ># #..## #.#..) #.# #######.#####.......).....†)..[......###.##########.#.#a}iyO ,a}iZU a}iݾ a}i &Ma}iZ .#a}i >a}i #a}i^ - #..#a}i 4# #a}i @.#.a}i .a}iM )a}i  a}i -#.# a}i (#######.#####a}i <.......).....a}iW .†)..[......###a}i  a}i ####a}i a}i, a}i' a}ij a}i_ a}iO a}iO &Ma}iEP  a}iP .#a}iP >a}iP #a}iGQ - #..#a}iQ 4# #a}iQ @.#.a}iYR .a}iR )a}i!S  a}iS -#.# a}iS (#######.#####a}icT I........).....#a}iT  a}i!U .a}iU #.a}iW / a}iW #a}i X a}ic a}ie a}iEo a}i M #.#.#>.## #..### #g.#..) #.# #######.#####.# g   hobgoblin (wandering)a}i i  You encounter a hobgoblin.a}i >Shocka}i 3.42.5 (8a}ig Ra}iN   3.5 (9Shocka}i a}im 6 _The hobgoblin leaves your sight.b}ik........b}ib}i%b}i}>M##### ..#>..###.# #..### #..##.#.g.#.# #.)#.# #.# g   hobgoblin (wandering)b}iυk  A hobgoblin comes into view.b}i>Shockb}i@g.0b}iTb}ikj  4.5 (1 _b}idb}ic}ik  #####.# #..#  Peej68 the Gusty c}iSl #.# #..#  Tengu #.# #..#  Health: 24/24 ======================== #.## #..#  Magic: 8/9=====================--- #>.# #..#  AC: 6Str: 8 ##.# #..#  EV: 26 Int: 18c}i&m C #.# ## #..#  SH: 0Dex: 14 #.# #.#g..#  XL:  4 Next: 22% Place: Dungeon:3 #.# #@# Noise: ---------  Time: 2744.5 (0.0) #.# #.# -) Nothing wielded #)# #.# Cast: Shock c}im u#.# #.#  #######.#####.#  ........).....# g   hobgoblin (wandering)  .†)..[......###  .##########.# #.#You encounter a hobgoblin. _The hobgoblin leaves your sight. _A hobgoblin comes into view.c}in Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linec}iI #####.# #..#  Peej68 the Gusty #.# #..#  Tengu #.# #..#  Health: 24/24 ======================== #.## #..#  Magic: 8/9=====================--- #>.# #..#  AC: 6Str: 8 ##.# #..#  EV: 26 Int: 18c}iC #.# ## #..#  SH: 0Dex: 14 #.# #.#$..#  XL:  4 Next: 22% Place: Dungeon:3 #.# #@# Noise: ---------  Time: 2744.5 (0.0) #.# #.# -) Nothing wielded #)# #.# Cast: Shock c}i#.# #.#  #######.#####.#  ........).....# g   hobgoblin (wandering)  .†)..[......###  .##########.# c}i/#.# _A hobgoblin comes into view.Aiming: Shock (safe; 4% risk of failure)  c}i|Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the hobgoblin. The zap hits the hobgoblin.  You kill the hobgoblin!c}iV  #..#  #.# #..#  #.# #..#  #.## #..#  #>.# #..#  ##.# #.*#  #.# ## #*.#  #.# #.#**.#  #.# #@# #.# #.# #)# #.# #.# #.#    c}i#)  .†)..[     #.# c}i.N..$.c}i'~11 4=5.5 (1Shock _c}id)c}id+e}ic=.e}ije}i]xu 26  e}i{e}i,e}ie}i ,e}ie}i9e}ie}iVe}ie}ie}iBe}ii,e}iWe}i),e}iNe}ic9===e}ige}i(hw#.†...# #..# #####.# #..#  #.# #..#  #.# #..#  #.## #..#  #>.# #..#  ##.# ###..#  e}ih)#.# ##.#..#  #.# #.#@..# #.# #.##.# #.# #.# # #)# #.#   #.# #.#  #######.#####.#  ........).....#  e}ii.†)..[......### .##########.# e}i0i( e}iq,e}ixe}irM  You now have 149 gold pieces (gained 7).e}iÂ;11 e}ie}i)  #.†...# #..##  #####.# #..#  #.# #..#  #.# #..#  #.## #..#  #>.# #..#  e}iP##.# ###..#  #.# ##.#..#  #.# #.#†@.#  #.# #.##.# e}i  #.# #.# .#  e}i/p#)# #.# .. e}i#.# #.# ### #.#####.#  .).....# e}i e}i.†)..[......###  .#.# e}i e}i W_You see here a hobgoblin corpse.e}i1u 26  e}ie}iSar#.†...# #..##  #####.# #..#  #.# #..#  #.# #..#  #.## #..# e}ia #>.# #..#  ##.# ###..#  #.# ##.#..#  #.# #.#†.@#  #.# #.##.#  e}ia#.# #.##.#  #)# #.##.. e}ibr #.# #.##### e}iAbN #.#####.#  e}ieb?.).....# e}ib .†)..[......###  e}ibS.#.#  e}imQ===e}ite}iA ####  #>.#.# ## #.# ##..#†.. #.###.#e}i).##.#  e}it,e}ie}iTJx  #>.#.# ## #.# ##..#†.. #.##.)e}iK...#.###.###.#  e}i*T,e}iZe}i #>.#.# ## #.# ##.#.#†.. #.##.##.####)...#.e}i### #######.#####.# ##.#  e}ie}ie}iTe}i#/#.# #..#  #.## #..#  #>.# #..#  ##.# ###..#  #.# ##.#..#  #.# #.#†..# e}i/ #.# #.##.#  #.# #.##.####  #)# #.##.@..# e}i/ #.# #.#####.# e}i/ e}i/\.#####.# #  e}i0K).....#  e}i&0s†)..[......### e}iF0N #.#  e}ir0#.#  #.#  #.#  e}i0e}i9,e}ii>e}i#.# #..#  #.## #..#  #>.# #..#  ##.# ###..#  #.# ##.#..#  #.# #.#†..#  #.# #.##.#  e}iS#.# #.##.####  #)# #.##..@.#  #.# #.#####.#  .#####.# .#  ).....# .# )..[......### .#e}i .# %# #.# .#e}iy #.# .# #.# e}iʩ( e}iڹ6-616.0)e}iAe}iF-2.5 (17e}ia9%e}iI+ _Found a maw talisman.f}i2†...##....f}ihn#.# #..#  #.## #..#  #>.# #..#  ##.# ###..#  #.# ##.#..#  #.# #.#†..#  #.# #.##.#  #.# #.##.####  #)# #.##...@#  #.# #.#####.#  .#####.# #.#  ).....# #.# f}i ..[......### #.#  .# #%#  #.# #.#  #.# #.# f}io\ #.#  f}i(Bf}i/ #>.#.# ## #.# ##..#† #.###.####)....#### ####.#####.# f}i/.....)....#.##.#  f}i<,f}iA8%f}i(c >.#.# ## #.# ##..#† #.###.####)#.....#### ####.#####.# .....)....[......###.#f}i`#.#  f}i,f}i5f}i_(s#.# ## #.# ##..#† #.##.####)....### ####.#####.# .....)....[......## ########.# #% .<.f}i*,f}i18%f}iia #.# ##..#† #.##.####)....### ####.#####.# .....)....[......## ########.# #% .<. .##f}id%f}it%4 f}i8&.#† #.##.####)....### ####.#####.# .....)....[......## ########.#  .###  f}i$.f}i.f}i4f}iŜw  #.##.####)f}iZ....### ####.#####.# .....)....[......## ########.# #%  You see here a maw talisman.f}if}i _f}if}iXt ###)....### ####.#####.# .....)....[......## ########.# #% .  f}i|f}i}f}i7%f}i )....### ####.#####.# .....)....[......## ########.# #% .  f}i,f}if}iu!.### ####.#####.# .....)....[......## ########.# #% .<. .## ###%f}iJ####.#####.# .....)....[......## ########.# #% .<.....K.#########K   kobold (missile, asleep)f}i|  You encounter a kobold. It is wielding a +0 club and quivering stones.f}i>Shockf}iX,70f}ik  3.5 (11 _f}if}ih}iJ####.#####.# #.# Peej68 the Gusty .....).....# #.# Tengu ..[......### #.# Health: 24/24 ======================== ########.# #%# Magic: 8/9=====================--- #.# #.# AC: 6Str: 8 #.# #.# EV: 26 h}iڅEInt: 18 #.# #.# SH: 0Dex: 14 #.# #.#h}iF XL:  4 Next: 24% Place: Dungeon:3 #.# #@# Noise: ---------  Time: 2773.5 (0.0) #<.....K*.# -) Nothing wielded ########### Cast: Shockh}i{  K   kobold (missile, asleep)h}i h}i_You see here a maw talisman. _You encounter a kobold. It is wielding a +0 club and quivering stones.h}i܆Aiming: Shock (safe; 4% risk of failure)  h}iWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)h}i35####.#####.# #.#  Peej68 the Gusty .....).....# #.#  Tengu ..[......### #.#  Health: 24/24 ======================== ########.# #%#  Magic: 8/9=====================---#.# #.#  AC: 6h}i+Str: 8#.# #.#  EV: 26 Int: 18#.# #.#  SH: 0Dex: 14#.# #.#  XL:  4 Next: 24% Place: Dungeon:3#.# #@#  Noise: ---------  Time: 2773.5 (0.0)#<.....K..#  -) Nothing wielded###########  Cast: Shock    K   kobold (missile, asleep)  h}i  _You encounter a kobold. It is wielding a +0 club and quivering stones.Aiming: Shock (safe; 4% risk of failure)  h}iʏPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)  You miscast Shock. Nothing appears to happen.h}ify11 Contam: 10% 4.5 (1 _h}i?%i}il####.#####.# #.# Peej68 the Gusty .....).....# #.# Tengu ..[......### #.# Health: 24/24 ======================== ########.# #%# Magic: 7/9==================------ #.# #.# AC: 6Str: 8 #.# #.# EV: 11Int: 18 Contam: 10%  #.# #.# SH: 0Dex: 14 #.# #.# XL:  4 Next: 24% Place: Dungeon:3 #.# #@# Noise: ---------  Time: 2774.5 (0.0) #<.....K*.# -) Nothing wielded ##}im33m######### Cast: Shock  K   kobold (missile, asleep)Aim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit) _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)i}ij####.#####.# #.#  Peej68 the Gusty .....).....# #.#  Tengu ..[......### #.#  Health: 24/24 ======================== ########.# #%#  Magic: 7/9==================------#.# #.#  AC: 6Str: 8#.# #.#  EV: 11Int: 18 Contam: 10% #.# #.#  SH: 0Dex: 14#.# #.#  XL:  4 Next: 24% Place: Dungeon:3#.# #@#  Noise: ---------  Time:}i,k;49m 2774.5 (0.0)#<...****.#  -) Nothing wielded###########  Cast: Shock    K   kobold (missile)   Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded.i}i,9.KPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)  The zap hits the kobold.  The kobold is severely wounded.The kobold shouts!i}i...i}iQ====5.5 (1 _i}ibi}iKi}i) ####.#####.# #.# Peej68 the Gusty .....).....# #.# Tengu ..[......### #.# Health: 24/24 ======================== ########.# #%# Magic: 6/9================-------- #.# #.# AC: 6Str: 8 #.# #.# EV: 11Int: 18 Contam: 10%  #.# #.# SH: 0Dex: 14 #.# #.# XL:  4 Next: 24% Place: Dungeon:3 #.# #@# Noise: ====-----  Time: 2775.5 (0.0) #<......K.# -) Nothing wieldedi}i q[1K ########### Cast: Shock  K   kobold (missile)The zap hits the kobold.  The kobold is severely wounded. _The kobold shouts!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linej}i|####.#####.# #.# Peej68 the Gusty .....).....# #.# Tengu ..[......### #.# Health: 24/24 ======================== ########.# #%# Magic: 6/9================-------- #.# #.# AC: 6Str: 8 #.# #.# EV: 11Int: 18 Contam: 10% j}ik #.# #.# SH: 0Dex: 14 #.# #.# XL:  4 Next: 24% Place: Dungeon:3 #.# #@#j}iy Noise: ====-----  Time: 2775.5 (0.0) #<......).# -) Nothing wieldedj}i ########### Cast: Shockj}i! j}i K   kobold (missile)j}i": _The kobold shouts!  j}iG}Aiming: Shock (safe; 4% risk of failure)  j}imPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linej}iqThe zap hits the kobold.  You kill the kobold!j}i}  #.# ) #.# [ #.#  #%#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #@#  #<.....**.#       j}iCm   j}iU_:.)j}iDg5=---6.5 (1Shock _j}i>oj}ipk}i...%....k}ik}i7k}iuk}iE 26 k}i7%k}i,k}ik}i,k}ik}i ,k}isk}i0k}i|98% k}iKk}i"k}i6#V7==6k}i(k}i.M4k}i3k}i:M2k}i7?k}iZGM1k}i^%== % _Your magical contamination has completely faded away.k}iҫ,k}i1k}i#k}ik}i7%k}i,k}i7%k}ic8===k}i7%k}i,k}iCk}i~k}idk}ik}iJk}iMk}i\ 7%k}iQ===k}i!k}i,k}i"7%k}i(,k}i.k}iV4,k}i97%k}ix?,k}iDk}iLc9===k}iOQ7%k}ioy.....)....[......## ########.# #% .#######.<......)#########k}ib,k}i7%k}i,####.#####...)..... ..[......### #. #######%# #..#######<......).###########k}i3,k}i8k}iY #.# #.#### ####.#####...)..... ..[......### #. #######% .#######<......).###########k}i,k}ik}iDM)...  #.# #.#### ####.#####...)..... ..[......### #. #######% .########<......).# #k}iX$===%k}i׃M.###)...  #.# #.#### ####.#####...)..... ..[......### #. #######% #.#######.# k}i,k}ick}iM .###)...  #.# #.#### ####.#####...)..... ..[......### #. #######%#.# #.# k}i,k}iIk}iXdRM#.#†..# .###)...  #.# #.#### ####.#####...)..... ..[......### #. ########.# #.# k}il,k}irk}i#. M#.##.#†..# .###)...  #.# #.#### ####.#####...)..... ..[......### #######%#.# #.# k}i<###You see here a maw talisman.k}iKk}i _k}i(8%k}iZM##.# ###.##.#†..# .###)...  #.# #.#### ####.#####...)..... ..[......### #. #######%#.# #.# .#k}ib,k}i1ik}iM>.# ##.# ###.##.#†..# .###)...  #.# #.#### ####.#####...)..... k}i..[......### #. ########.# #%# #.#k}i,k}i8%k}i:M.#>.# ##.# ###.##.#†.#.# .#.###)#...  #.# #.#### ####.#####...)..... ..[......### #.# #.#k}iD,k}iRI8%k}iA #. #..#  #.## #..#  #>.# #..# #.# ###..#  #.# ##.#..#  #.# #.#†..#  #.# #.##.#   #.# #.##.####  #)# #.##..@.# k}i #.# #.#####.# #####.#####.# #.# ....).....# #.# )..[......### #.#k}iޫ #########.# #%# k}i #.# #.#  #.# #.#k}i&  #.# #.# k}i,k}i8%k}i   #.# #..#  #.## #..#  #>.# #..#  ##.# ###..#  #.# ##.#..#  #.# #.#†..#  #.# #.##.#  #.# #.##.####  #)# #.##.@..#  #.# #.#####.# #.#####.# #.# .).....# #.# †)..[......### #.# #.# #%#  #.# #.# k}i #.# #.#  #.# #.# k}i& ,k}i, 8%k}iT  #.# #..#  #. #..#  #.## #..#  #>.# #..# #.# ###..#  #.# ##.#..#  #.# #.#†..#  #.# #.##.#   #.# #.##@#### k}i 9 #)# #.##....#  #.# #.#####.# k}i΍ #######.#####.# #.# ........).....# #.# k}i 2.†)..[......### #.# .##########.# #%# k}i8 #.# #.#  #.# #.# k}i ,k}i 8%k}i* M#### .#>.# ##.# ###.##.#†. ..####)....#k}i #.# #.#####.# #k}i- k}i k}i k}ieo h #.†...# #..## #####.# #..#  #.# #..#  #. #..#  #.## #..#k}io T  #>.# #..# #.# ###..#  #.# ##.#..#  #.# #.#†@.#k}ip   #.# #.##.#  k}i2p  #.# #.##.####  #)# #.##....#k}iSp   #.# #.#####.#k}ip   #######.#####.# #.# k}ip ........).....# #.# k}ip  .†)..[......### #.#  .##########.# #%#k}iq  k}iy k}iz k}iـ k}i'  #.†...# #..##  #####.# #..#  #.# #..#  #.# #..# k}i  #.## #..#  #>.# #..#  ##.# ###..#  #.# ##.#..#  #.# #.#@..#  #.# #.##.#  #.# #.##.####  #)# #.##....#  #.# #.#####.#  #.#####.# #.#  .).....# #.#  .†)..[......### #.#  .#.# #%#k}il  k}i| Bk}imb   #.##### #...#  #.†...# #..## #####.# #..#  #.# #..#  #. #..#  #.## #..#  #>.# #..# #.# ###..#  #.# ##@#..#  #.# #.#†..#  #.# ##.##.#   #.# #.##.####  #)# #.##....#  #.# #.#####.#  #######.#####.# #.#  ........).....# #.#  .†)..[......### #}ic v0m.#  You see here a hobgoblin corpse.k}ij k}i_k  _k}iv k}i #.†...# #..##  #####.# #..#   #.# #..#  #.# #..#  #.##..#  #>.# #..#  ##.# ###..#  .# ##.#..#  #.# #.#@..#  #.# ##.##.#  #.# #.##.#### #)# #.##....#  #.# #.#####.#  #######.#####.# #.#  ........).....#}i 49m #.#  .†)..[......### #.#  .##########.# #%#  k}i4 k}i k}i 8%k}ixc  #####.# #..  #.# #..#k}id   #.# #..# k}id  #.## #..#  #>.# #..#  ##.# ###..#  #.# ##.#..#  #.# #.#†..# k}id 3 #.# ##@##.#  #.# #.##.#### k}id #)# #.##....# k}iTe  #.# #.#####.# #######.#####.# #.#  ........).....# #.# k}ie  .†)..[......### #.#  .##########.# #%#k}ie $  k}ie N#.# #.#k}ie ^  You see here a hobgoblin corpse.k}iip k}ip  _k}ix 8%k}i P  ##.>.#.# ###..# #.# ##.#..##.#†..###.##.# ###).....###.#.# #.#  k}iR d%k}i3R 0 ##>..##.# ###..# #.# ##.#..#.#†.#.##. ###).....###.#######.#####.# #.# #.#  k}i\ k}i\ k}id 8%k}i  #>.#.# ## #.# ##.#.#†.#.##. ###).....###.#######.#####.# ........).....#. ##.# #.#  k}i> ,k}i k}i}8 >.#.# ## #.# ##.#.#†.#.##. ###).....###.#######.#####@# ........)....k}i8 †)..[......#######.#######.#  k}iB,k}iIk}i ##.# ###..#  #.# ##.#..#  #.# #.#†..#  #.# ##.##.#  #.# #.##.####  #)# #.##....#  #.# #.#####.# #######.#####.# #.#  ........)...@.# #.#  .†)..[......### #.#k}i;  .##########.# #%#  #.# #.# #.# #.# #.# #.# #.# #.# #.#######.# #<......).#k}i,k}i8%k}i7%_ ##.# ###..# #.# ##.#..# #.# #.#†..# #.# ##.##.# #.# #.##.#### #)# #.##....# #.# #.#####.# #.#####.# #.# .)..@..# #.# .†)..[......### #.# .#.# #%# #.# #.# #.# #.# #.k}i%# #.# #.# #.# #.#######.#  #<......).#k}i/,k}i78%l}iZ ##.# ###..# #.# ##.#..# #.# #.#†..# #.# ##.##.# #.# #.##.#### #)# #.##....# #.# #.#####.# #.#####.# #.# .).@...# #.# .†)..[......### #.# .#.# #%# #.# #.# #.# #.# #.# #.# l}i[d#.# #.# #.#######.#  #<......).#l}ile,l}i`}l}iO ##.# ###..# #.# ##.#..# #.# #.#†..# #.# ##.##.# #.# #.##.#### #)# #.##....# #.# #.#####.# #.#####.# #.# .)@....# #.# .†)..[......### #.# .#.# #%# l}i #.# #.# #.# #.# #.# #.# #.# #.# #.l}i#.#  #<......).#l}ip,l}il}iOX ##.# ###..# #.# ##.#..# #.# #.#†..# #.# ##.##.# #.# #.##.#### #)# #.##....# #.# #.#####.# #.#####.# #.# .@.....# #.# .÷)..[......### #.# .#.# #%# #.# #.# #.# #.#  #.# #.#  #.#l}iX[m #.#  #.#.#  #<......).#l}ib,l}ii8%l}il$  Things that are here:l}i  ##.# ###..# #.# ##.#..# #.# #.#†..# #.# ##.##.# #.# #.##.#### #)# #.##....# #.# #.#####.# #.#####.# #.# ).....# #.# .÷)..[......### #.# .l}it9#.# #%#  #.# #.#  #.# #.#  #.# #.#  #.# #.# l}iM #.#.# l}i #<......).#a +0 sling; 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,l}iA l}i}  #.# #.#.# #.## #.#.# #>.# #.#.# ##.# ....# #.#  #.#.# #.#  #.#.# #.#  #####.#.# #.# #?@.....# #)# #.###.#.# #.# #. #.#.#... #.#.)l}i( .###......÷)..[...##. ###.####.# ##. #. #.# # #.# #l}iR ,l}i} l}i)  #.# #.#.# #.## #.#.# #>.# #.#.# ##.# ....# #.# #.#.# #.# #.#.# #.# #####.#.# #.# #.# #)# #.###.#.# #.#l}i  #.# #.#.#. ..# #.#.) .###......÷)..[ .. #. ###.####.# #. #. #.# #.#l}i9& l}i& l}i- l}iC; \----l}iC 1847.5 (71.0)l}iF [11 -8.5 (72l}iL l}iO c _c - a scroll labelled VYILUA KI PUMm}iy.................).m}im}im}iVG #.#.##>.#... #.######.#.#......)m}ic###.#.#. #.#.#######.##.........)....#.#.##.#m}im}imX 26  m}iM$m}iJO >.#... #.#####.......#)###.#.#. #.#.#######.##m}i3...............).####..###......÷)..[...#..#m}i,m}iOm}iI #... #.###### #......)#. #.###.#.####..#.# #.#.#######.##.......m}ib........).####..###......÷)..[... #.....#########.#.#m}i,m}iqm}i)^# #.#.# ##.##.. ....# #.##b. #.#.# #.##.. #.#.# #.##..#####.#.# #.# #..#.......# #)# #..#.###.#.# #.##..#.# #.#.#..# #.#.)#..###......÷)..[ #... #.####.####.# #. #. #.# #.m}ix^ #.#b   bat (asleep)# #.#  ..#m}ikgc  You encounter a bat.m}iu>Shockm}i251.5 (3.0)m}ij  2.5 (4 _m}im}iXo}i   #.#.# ##.# Peej68 the Gusty #.. ....# #.# Tenguo}i8 #b. #.#.# #.# Health: 24/24 ========================o}i\ #*. #.#.# #.# Magic: 8/9o}i!=====================--- #*.#####.#.# #.# AC: 6Str: 8 #.*#.......# #)# EV: 26 Int: 18 #.*#.###.#.# #.# SH: 0o}i4Dex: 14 #####.*#.# #.#.#######.# XL:  4 Next: 25% Place: Dungeon:3 .......@.# #.#.........) Noise: ---------  Time: 2852.5 (0.0) #####..###......÷)..[... -) Nothing wieldedo}iS #...........######## Cast: Shocko}ipd #.####.####.#  o}iK#. #. #.#  o}i#. #.#  b   bat (asleep) # #.# o}i ..# o}i  o}i_c - a scroll labelled VYILUA KI PUM _You encounter a bat.o}i Aiming: Shock (safe; 4% risk of failure)  o}i<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineo}iU=Aim: a bat (asleep, 100% to hit)o}iU#.#.# ##.# Peej68 the Gusty#.. ....# #.# Tengu#*. #.#.# #.# Health: 24/24 ========================#*. #.#.# #.# Magic: 8/9=====================---#*.#####.#.# #.# AC: 6Str: 8#.*#.......# #)# EV: 26 Int: 18#.*#.###.#.# #.# SH: 0Dex: 14o}iV#####.*#.# #.#.#######.# XL:  4 Next: 25% Place: Dungeon:3.......@.# #.#.........) Noise: ---------  Time: 2852.5 (0.0)#####..###......÷)..[... -) Nothing wielded#...........######## Cast: Shock#.####.####.##. #. #.##.#.#b   bat#o}iV#.#..#o}iVJAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleo}iWyShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  o}i5WFThe bat is severely wounded.o}iK.b.bo}i%.bo}i1....o}i5A11 =3.5 (1 _o}io}io}i˂ 7 #.#.# ##.# Peej68 the Gusty #.. ....# #.# Tengu o}iރ g#.. #.#.# #.# Health: 24/24 ======================== #.. #.#.# #.# Magic: 7/9==================------ #..#####.#.# #.# AC: 6Str: 8 #.b#.......# #)# EV: 11Int: 18 #.*#.###.#.# #.# SH: 0Dex: 14o}i - #####.*#.# #.#.#######.# XL:  4 Next: 25% Place: Dungeon:3o}i;  o}i] .......@.# #.#.........) Noise: =--------  Time: 2853.5 (0.0) o}i #####..###......÷)..[... -) Nothing wielded o}i˄ #...........######## Cast: Shock o}i U#.####.####.#  o}i K#. #. #.#  o}i@ #. #.#  b   bat o}ib 0# #.# o}i  ..# o}i 1The zap hits the bat. o}iՅ 8_The bat is severely wounded.o}i Aiming: Shock (safe; 4% risk of failure)  o}i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineo}iN pAim: a bat (severely wounded, 57% to hit)o}inS H#.#.# ##.# Peej68 the Gusty#.. ....# #.# Tengu#*. #.#.# #.# Health: 24/24 ========================#*. #.#.# #.# Magic: 7/9==================------#*.#####.#.# #.# AC: 6Str: 8o}iT f#.*#.......# #)# EV: 11Int: 18#.*#.###.#.# #.# SH: 0Dex: 14#####.*#.# #.#.#######.# XL:  4 Next: 25% Place: Dungeon:3.......@.# #.#.........) Noise: =--------  Time: 2853.5 (0.0)#####..###......÷)..[... -) Nothing wieldedo}iGT ]#...........######## Cast: Shock#.####.####.##. #. #.##.o}ikT z#.#b   bat#o}iT #.#..#o}iT iThe zap hits the bat. _The bat is severely wounded.o}iT Aiming: Shock (safe; 4% risk of failure)  o}iU Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineo}i4U iAim: a bat (severely wounded, 57% to hit)o}i .b _The bat is severely wounded.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (severely wounded, 57% to hit)  The zap misses the bat.o}i %.bo}i .....o}iL +4.5 (1o}i o}i I _The bat misses you.q}i  #.#.# ##.# Peej68 the Gusty #.. ....# #.# Tengu #.. #.#.# #.# Health: 24/24 ======================== q}iX#.. #.#.# #.# Magic: 6/9================-------- #..#####.#.# #.# AC: 6Str: 8q}i #..#.......# #)# EV: 11Int: 18 #..#.###.#.# #.# SH: 0Dex: 14q}i* #####.b#.# #.#.#######.# XL:  4 Next: 25% Place: Dungeon:3 q}iY.......@.# #.#.........) Noise: =--------  Time: 2854.5 (0.0) #####..###......÷)..[... -) Nothing wielded #...........######## Cast: Shock #.####.####.# q}iP #. #. #.#  q}i#. #.#  b   bat # #.#  q}i:..# q}i2The zap misses the bat. _The bat misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (severely wounded, 57% to hit)q}ia v #.#.# ##.# Peej68 the Gusty #.. ....# #.# Tengu #.. #.#.# #.# Health: 24/24 ======================== #.. #.#.# #.# Magic: 6/9================-------- #..#####.#.# #.# AC: 6q}i;b Str: 8 #..#.......# #)# EV: 11Int: 18 #..#.###.#.# #.# SH: 0Dex: 14q}i]b  q}i|b #####.†#.# #.#.#######.# XL:  4 Next: 25% Place: Dungeon:3 q}ib .......@.# #.#.........) Noise: =--------  Time: 2854.5 (0.0) q}ib #####..###......÷)..[... -) Nothing wielded q}ib #...........######## Cast: Shock q}ib U#.####.####.#  q}ic K#. #. #.#  q}i*c #. #.#  b   bat q}iFc 5# #.#  q}ioc ..# q}ic }Aiming: Shock (safe; 4% risk of failure)  q}ic Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineq}ic pAim: a bat (severely wounded, 57% to hit)  q}ic TThe zap hits the bat.  You kill the bat!q}ij  #.#.#  #.. ....#  #.. #.#.#  #.. #.#.#  #.*  q}irk #* #) #*  *#.#   ) ÷)..[ q}ik j #. #. q}ik ? #. q}ik 4 # q}il  q}i,l 6..# q}if ...†65.5 (1Shock _r}i O....r}i r}i r}i _ 26  r}iX r}i ,r}iP r}iG r}i r}i r}i ,r}i= r}i r}i r}iI r}i r}ia N7==r}i r}i ,r}i r}i  ,r}i r}i3" ,r}i1( r}i0 r}i0 :==r}ie6 r}i> r}i? r}i9F r}i R ,r}isU r}i\ ,r}ib r}i}j ,r}i|p r}iw r}iTx F8===r}i r}i ,r}i r}iޔ ,r}i r}i ,r}i' r}i ===r}i ,r}i r}i' ,r}i$ r}i< r}iG r}iO r}iI] c9===r}i` r}i #.. ....# #. #..# #.#.# #. #..# #.#.# #. #..#####.#.# #. #..#.......# #)r}i  #..#.###.#.# #..#####.†#.# #.#.#######...........# #.#......... #####.@###......÷)..[..r}i ` #...........#######r}i:  #.####.####.#  #. #. r}i] j #.# #. #.# r}i \ #. #.#r}i  #. ..##.r}i ,r}i$ r}i5  #..# #.#.# # #..# #.#.# # #..#####.#.# # #..#.......# # #..#.###.#.# #.#####.†#.# #.#.####### ..........# #.#....... #####..###......÷)..[ #@..........###### #.####.####.#  #.# #. #.# #.# #.# #.# #.# #.# ..#r}iH6  #.# ...r}i> r}i> r}i G r}iA  ###.......###.#.#####.†#.# #.#.######.........# #.#........ #####..###......÷)..[ #.....######r}i ####.####.#  #.  #.#r}i r}i r}i r}i#..# #.#.# #.#..# #.#.# #.#..#####.#.# #.#..#.......# #) #..#.###.#.# #..#####.†#.# #.#.#######..........# #.#........#####..###÷)..[..#.@.........########.####.####.# #.# #. #.# #.##.# #.##.# ..##.#...#.#r}i&r}i]&;===r}i,r}i%#..# #.#.# #.##..# #.#.# #.##..#####.#.# #.##..#.......# #)##..#.###.#.# #.#.#####.†#.# #.#.#r}iu.#..........# #.#.)#####..###......÷)..[.#.#r}i#.####.####.# #.# #. #.# #.r}iʐZ#.#.r}i-#.r}i Y#... r}i?,r}iޡr}i|#..# #.#.# #.# #..# #.#.# #.# #..#####.#.# #.# #..#.# #)# #..#.###.#.# #.# .#####.†#.# #.#.#.#..........# #.#.).r}i#####..###......÷)..[.#.##.####.####.# #.# #.# #.# r}iC KK   kobold (wandering)You encounter a kobold. It is wielding a +0 mace.r}i]2-Shockr}i/84.5 (29.0)r}i$r}i`&M-5.5 (30 _r}i-r}i2u}i|% #..# #.#.# #.#  Peej68 the Gusty #..# #.#.# #.#  Tengu #..#####.#.# #.#  Health: 24/24 ========================u}i3 #..#.......# #)#  Magic: 8/9=====================--- #..#.###.#.# #.#  AC: 6Str: 8 .#####.†#.# #.#.#######.## EV: 26 Int: 18 ..........# #.#.........). SH: 0Dex: 14 #####..###......÷)..[.... XL:  4 Next: 26% Place: Dungeon:3 #...@******K######### Noise: ---------  Time: 2885.5 (0.0) #.####.####.#  -) Nothing wielded #.# #.# #.#  Cast: Shock #.# #.#  #.# #.#  #.# ..#  K   kobold (wandering) #.# ... #.# _u}i4[You kill the bat! _You encounter a kobold. It is wielding a +0 mace.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 mace (wandering, hasn't noticed you, 64% to hit)u}i#..# #.#.# #.# Peej68 the Gusty#..# #.#.# #.# Tengu#..#####.#.# #.# Health: 24/24 ========================#..#.......# #)# Magic: 8/9=====================---#..#.###.#.# #.# AC: 6Str: 8.#####.†#.# #.#.#######.## EV: 26 Int: 18..........# #.#.........). SH: 0Dex: 14#####..###......÷)..[.... XL:  4 Next: 26% Place: Dungeon:3#...@*******######### Noise: -----u}il----  Time: 2885.5 (0.0)#.####.####.#-) Nothing wielded#.# #.# #.#Cast: Shock#.##.##.##.##.#..#K   kobold#.#...#.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 mace (wandering, hasn't noticed you, 64% to hit)  The zap hits the kobold.  The kobold is severely wounded.u}i@K.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 mace (wandering, hasn't noticed you, 64% to hit)  The zap hits the kobold.  The kobold is severely wounded.The kobold shouts!u}i%%.....u}i'B11 ==6.5 (1 _u}i-u}i/u}i ' #..# #.#.# #.#  Peej68 the Gusty #..# #.#.# #.#  Tengu #..#####.#.# #.#  Health: 24/24 ======================== #..#.......# #)#  Magic: 7/9==================------ #..#.###.#.# #.#  AC: 6Str: 8 .#####.†#.# #.#.#######.## EV: 11Int: 18 ..........# #.#.........). SH: 0Dex: 14 #####..###......÷)..[.... XL:  4 Next: 26% Place: Dungeon:3 #...@*****K.######### Noise: ==-------  Time: 2886.5 (0.0) u}iD G#.####.####.#  -) Nothing wielded #.# #.# #.#  Cast: Shock #.# #.#  #.# #.#  #.# ..#  K   kobold #.# u}iw ]... #.#The kobold is severely wounded. u}i z_The kobold shouts!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleu}iй Shift-Dir - straight lineAim: a kobold, wielding a +0 mace (severely wounded, 64% to hit)u}i  #..# #.#.# #.#  Peej68 the Gusty #..# #.#.# #.#  Tengu #..#####.#.# #.#  Health: 24/24 ======================== #..#.......# #)#  Magic: 7/9==================------ #..#.###.#.# #.#  AC: 6Str: 8 .#####.†#.# #.#.#######.## EV: 11Int: 18 ..........# #.#.........). SH: 0Dex: 14 u}i Z#####..###......÷)..[.... XL:  4 Next: 26% Place: Dungeon:3 #...@.....).######### Noise: ==-------  Time: 2886.5 (0.0) #.####.####.#  -) Nothing wielded #.# #.# #.#  Cast: Shock #.# #.#  #.# #.#  #.# ..#  K   kobold u}iR #.# ... #.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineu}i Aim: a kobold, wielding a +0 mace (severely wounded, 64% to hit)  The zap hits the kobold.  You kill the kobold!u}i  #..# #.#.# #.#  #..# #.#.# #.#   #.#   #)#   #.#  u}i` -†#.#  ..# ) ÷)..[ #...@*******u}i    #.# #.# #.# u}i 4 #.# u}i J #.# u}i\  #.#  #.# ... #.#u}i~#.....).u}it7-7.5 (1Shock _u}igu}iv}i L........v}i$ v}i! v}i4  26  v}i9 ,v}i^B v}iF ,v}ieN v}iPV ,v}i\ v}id v}iod v}ik v}it ,v}i| v}i3 v}i F8===v}i v}i ,v}i Bv}i v}i v}i v}iD v}i Q===v}i v}i ,v}i~ v}i2 ,v}i; v}i? ,v}i v}i ,v}i v}i v}iE v}if v}i c9===v}i v}i( #..# #.#.# #.# #..# #.#.# #.# #..#####.#.# #.# #..#.# #)# #..#.###.#.# #.# .#####.†#.# #.#.#######.#..........###.#.).#####..###......÷)..[.#....@....).##.####.####.# ##.# #.# #.# ##.# .# #.# ##.# .# #.# ##.# .# ..# ##.# .##... ..# v}i v}i v}i v}i j#.. ....# #.# ##..# #.#.# #.# ##..# #.#.# #.# ##..#####.#.# #.# #..#.......# #)#  #..#.###.#.# #.# .#####.†#.# #.#.#######.####..........###.#.........)#####..###@.....÷)..[......#.........).##########.#.####.####.# #.v}iF #.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# #. #.# #.# ..##. #.# #.# v}i #< ... ..## v}iv}i;v}i v}i # #.#### ......)###.#..#####.†#.# #.#.#######.####v}i.........###.#.........)... #####..###......÷)..[... #.....@...).##############.####.# #.# #.# #.#v}i1v}i?T...#.#v}i\v}iv}i֡v}iv}i ####.# ......)###.#..#####.†#.# #.#.#######.####.........###.#.........)... #####..###......÷)..[... #.........).###########.####@####.# #.# #.# #.#.#.v}icQ===v}iw}i< ### ......)###.#..#####.†#.# #.#.#######.####.........###.#.........)...w}iy=T #####..###......÷)..[... #.........).###########.####.####.#  #@# . .w}i F,w}iLw}i ......)###.#..#####.†#.# #.#.#######.####.........###.#.........)... #####..###......÷)..[... #.........).##############.####.#  #.# .w}i`#. .#w}i,w}i w}i% ###.#..#####.†#.# #.#.#######.####.........###.#.........)... #####..###......÷)..[...w}it% #.........).##############.####.#  #.# . <#. .#w}i%g   goblin (wandering)g. ..w}i/h  A goblin comes into view.w}i?g--Shockw}iHp910.5 (23.0).gw}iQw}irY  -1.5 (24 _w}iaw}icy}i)+y}i y}ie`#..#.###.#.# #.#  Peej68 the Gustyy}i y}iYW.#####.†#.# #.#.#######.#### Tenguy}i y}i..........###.#.........)... Health: 24/24 ========================y}i y}iy#####..###......÷)..[...... Magic: 8/9y}iE=====================---y}iD y}i#.........).##########. AC: 6y}i-Str: 8y}i y}i#.####.####.# #. EV: 26 y}i=6Int: 18y}iu y}i#.# #.# #.# #. SH: 0y}i.Dex: 14y}ih y}i#.# #.# #.# #. XL:  4 Next: 27% Place: Dungeon:3y}i y}iM#.# #@# #.# #. Noise: ---------  Time: 2911.5 (0.0)y}i y}i#.# #*# ..# #. -) Nothing wieldedy}i y}iP#.# #*# #< Cast: Shocky}i y}iY... .*. ##y}i  y}iZE#.# *#.y}i y}i h#* .#y}iO g   goblin (wandering)y}i y}ih#* .#y}i  y}iah.g ..y}i  y}i;_You kill the kobold! y}iCK_A goblin comes into view.y}iAiming: Shock (safe; 4% risk of failure)  y}iPress: ? - help, Q - select action, ( or ) - cycley}iA Shift-Dir - straight liney}ikAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)y}i#..#.###.#.# #.#Peej68 the Gusty.#####.†#.# #.#.#######.#### Tengu..........###.#.........)... Health: 24/24 ========================#####..###......÷)..[...... Magic: 8/9=====================---#.........).##########. AC: 6Str: 8#.####.####.##. EV: 26 Int: 18#.# #.# #.##. SH: 0Dex: 14#.# #.# #.##. XL:  4 Next: 27% Place: Dungeon:3#.# #@# #.##. Noise: ---------  Time:}i49m 2911.5 (0.0)#.# #*# ..##. -) Nothing wielded#.# #*##< Cast: Shock... .*.###.# *#.#* .#g   goblin (wandering)#* .#.* .. _You kill the kobold! _A goblin comes into view.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)y}i4y}iI)y}igy}i. y}iTK_A goblin comes into view.y}iAiming: Shock (safe; 4% risk of failure) y}i  Press: ? - help, Q - select action, ( or ) - cycle y}iƛA Shift-Dir - straight liney}i:: a goblin, wielding a +0 club (wandy}iP-ering, hasn't noticed you, 64% to hit)  y}iEThe zap misses the goblin.y}iy}i>.y}i.y}i.y}i4.y}iz.y}iy}i y}i11 y}iܱ=y}i 2.5 (1 y}i[ _y}iy}ihy}i +y}iV  y}i `#..#.###.#.# #.#  Peej68 the Gustyy}i  y}i' W.#####.†#.# #.#.#######.#### Tenguy}ib  y}i ..........###.#.........)... Health: 24/24 ========================y}i  y}i- #####..###......÷)..[...... Magic: 7/9y}ik O==================------y}i  y}i #.........).##########. AC: 6y}i -Str: 8y}iG  y}i #.####.####.# #. EV: 11y}i .Int: 18y}i  y}i* #.# #.# #.# #. SH: 0y}i_ .Dex: 14y}i  y}i #.# #.# #.# #. XL:  4 Next: 27% Place: Dungeon:3y}i  y}iu #.# #@# #.# #. Noise: =--------  Time: 2912.5 (0.0)y}i  y}iP #.# #*# ..# #. -) Nothing wieldedy}i  y}i #.# #*# #< Cast: Shocky}i  y}iI Y... .*. ##y}i~  y}i E#.# *#.y}i  y}i< h#* .#y}iw  g   goblin (wandering)y}i  y}i h#g .#y}i  y}i[ ^.. ..y}i y}i sAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit) y}iO ,_The zap misses the goblin.y}i }Aiming: Shock (safe; 4% risk of failure)  y}i Press: ? - help, Q - select action, ( or ) - cycley}i Shift-Dir - straight liney}i kAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)z}i-#..#.###.#.# #.#Peej68 the Gusty.#####.†#.# #.#.#######.#### Tengu..........###.#.........)... Health: 24/24 ========================#####..###......÷)..[...... Magic: 7/9==================------#.........).##########. AC: 6Str: 8#.####.####.##. EV: 11Int: 18#.# #.# #.##. SH: 0Dex: 14#.# #.# #.##. XL:  4 Next: 27% Place: Dungeon:3#.# #@# #.##. Noise: =--------  Time:}i-.m 2912.5 (0.0)#.# #*# ..##. -) Nothing wielded#.# #*##< Cast: Shock... .*.###.# *#.#* .#g   goblin (wandering)#* .#.* ..Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit) _The zap misses the goblin.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)z}iIz}i .z}ig z}iR_The zap misses the goblin.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  z}iJThe zap misses the goblin.z}iW.z}i.z}i4.z}ix.z}iԺ.z}iz}iz}i$"3.5 (1 z}ij _z}iwz}iz}i;+z}i; z}i_<`#..#.###.#.# #.#  Peej68 the Gustyz}i< z}i<W.#####.†#.# #.#.#######.#### Tenguz}i= z}iA=..........###.#.........)... Health: 24/24 ========================z}iq= z}i=#####..###......÷)..[...... Magic: 6/9z}i>O================--------z}iD> z}i>#.........).##########. AC: 6z}i>-Str: 8z}i.? z}iv?#.####.####.# #. EV: 11z}i?.Int: 18z}i? z}i(@#.# #.# #.# #. SH: 0z}i@.Dex: 14z}i'A z}iA#.# #.# #.# #. XL:  4 Next: 27% Place: Dungeon:3z}iA z}iB#.# #@# #.# #. Noise: =--------  Time: 2913.5 (0.0)z}iOB z}iB#.# #*# ..# #. -) Nothing wieldedz}iB z}iGC#.# #*# #< Cast: Shockz}iC z}iCY... .*. ##z}ieD z}iDE#.# *#.z}iD z}i8Eh#* .#z}iE g   goblin (wandering)z}iE z}iFh#* .#z}i]F z}iFh.g ..z}iF z}i+GsAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit) z}ihG,_The zap misses the goblin.z}iG}Aiming: Shock (safe; 4% risk of failure)  z}iGPress: ? - help, Q - select action, ( or ) - cyclez}i:H Shift-Dir - straight linez}iuHkAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)z}iJ #..#.###.#.# #.#Peej68 the Gusty.#####.†#.# #.#.#######.#### Tengu..........###.#.........)... Health: 24/24 ========================#####..###......÷)..[...... Magic: 6/9================--------#.........).##########. AC: 6Str: 8#.####.####.##. EV: 11Int: 18#.# #.# #.##. SH: 0Dex: 14#.# #.# #.##. XL:  4 Next: 27% Place: Dungeon:3#.# #@# #.##. Noise: =--------  Time:}i 5m 2913.5 (0.0)#.# #*# ..##. -) Nothing wielded#.# #*##< Cast: Shock... .*.###.# *#.#* .#g   goblin (wandering)#* .#.* ..Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit) z}in% _The zap misses the goblin.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)z}i z}i . z}i Z_The zap misses the goblin. z}iO ~ Aiming: Shock (safe; 4% risk of failure)  z}i Press: ? - help, Q - select action, ( or ) - cyclez}i Shift-Dir - straight linz}ih !e  z}i tAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  z}i EThe zap misses the goblin.z}i z}i .z}i .z}iM .z}i .z}i԰ O. .#z}i .z}iL z}iu z}i $4.5 (1z}iW Shock z}i _z}i z}i z}iJ$ +z}in'  #..#.###.#.# #.#  Peej68 the Gusty .#####.†#.# #.#.#######.#### Tengu ..........###.#.........)... Health: 24/24 ======================== #####..###......÷)..[...... Magic: 5/9=============----------- #.........).##########. AC: 6Str: 8 #.####.####.# #. EV: 11Int: 18 #.# #.# #.# #. SH: 0Dex: 14 #.# #.# #.# #. XL:  4 Next: 27% Place: Dungeon:3 #.# #@# #.# #. Noise: =--------  Time: 2914.5 (0.0) #.# #.# ..# #. -) Nothing wielded #.# #.# #< Casz}i' $t: Shock z}iA) =... ... ## #.# .#. #. .#  #. .#  .. ..   Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit) _The zap misses the goblin.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclez}i4 6Shift-Dir - straight line{}i{}iThat beam is likely to hit you. Continue anyway? Y - Yes  N - No|}ia|}i#..#.###.#.# #.#Peej68 the Gusty.#####.†#.# #.#.#######.#### Tengu..........###.#.........)... Health: 24/24 ========================#####..###......÷)..[...... Magic: 6/9================--------#.........).##########. AC: 6Str: 8#.####.####.##. EV: 11Int: 18#.# #.# #.##. SH: 0Dex: 14#.# #.# #.##. XL:  4 Next: 27% Place: Dungeon:3#.# #@# #.##. Noise: =--------  Time:|}i 2914.5 (0.0)#.# #.# ..##. -) Nothing wielded#.# #.##< Cast: Shock... ...###.# .#.#. .##. .#.. ..Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit) _The zap misses the goblin.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.|}iD|}i|}is |}iB . _|}i _Unknown command.|}i  .#####.†#.# #.#.#######.####.........###.#.........)... #####..###......÷)..[... #.........).##############.####.#  #.# ... <... ...##.#.#g   goblin (wandering)g. ß.|}iI 1_|}i )|}i u 26  -5.5 (1|}iK ;_|}i T _Found an opulent altar of Gozag. The goblin leaves your sight.|}i( .........###.#.........)... #####..###......÷)..[... #.........).##############.####.#  #.# . <............##.#.#.#.#.#..# #.##g   goblin (wandering)g.. ...|}i3.|}i)|}i@-6|}io|}i3 _The goblin leaves your sight.}}i/  #####..###......÷)..[... #.........).##############.####.#  #.# ..###.####.##..# }}i 0g<.......@....###.#.#.#.#  # #. .# .}}i/0t#g   goblin (wandering)}}iR0lg#. .#.}}i':Pg.}}i*?Rg}}iM<==7Shock}}iT9_}}iW@ _The goblin shouts! You hear an angry hiss.}}i #####..###......÷)..[ #.........).#}}i #.####.####.# # #.# #.# #.# # #.# #.# #.# #}}i #.# #.# #.# # #.# #.# ..# ##.####.##..# ##..# }}i..#.#.#.#.#..# # #.#.# .# #.#.# # ..... _..ß. g...... .#.#.#.}}iv 1S}}ib HS.}}iS   ball python (constriction)}}iM===--8}}i#;_}}i%\ _You encounter a ball python.~}i6 #.........).##############.####.#  #.# ..####.####.##..# .............#.#.#@#.#..#  # #.#.# .# #.#.# ....._..ß.S......#.#.##.#.#.#~}i|JS.~}i+S~}ig~}i~g   goblinSS 2 ball pythons (constriction, 1 wande…)~}izA--9~}i 9_~}i \ _You encounter a ball python.}iq#####..###......÷)..[.............).############.####.# #.# #.# ..###.####.##.#......@.....##..#.#.#.#.#..## #.#.# .#.#.# #g... _S.ß. }iS.....   ball python (constriction) .#.#.#.#.#.#.#}i}i DS.}i1S}i>Qg.}i'.S 2 ball pythons (constriction, 1 wande…)}i*X7==20}i1;_}i3}i< #####..###......÷)..[..... Peej68 the Gusty #.........).########## Tengu #.####.####.# # Health: 24/24 ======================== #.# #.# #.# # Magic: 6/9================-------- #.# #.# #.# # AC: 6Str: 8 #.# #.# #.# # EV: 26 Int: 18 #.# #.# ..# # SH: 0Dex: 14 ###.####.##..# # XL:  4 Next: 27% Place: Dungeon:3 #......@.....# # Noise: ---------  Time: 2920.5 (0.0) ..#.#.#*[33}ipm#.#..#  -) Nothing wielded # #*#.# .#  Cast: Shock #g#.# #  .S...  _..ß.  g   goblin .......  SS 2 ball pythons (constriction, 1 wande…) S#.#.#.  #.#.#.# _You encounter a ball python. _You encounter a ball python.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)}icy#####..###......÷)..[..... Peej68 the Gusty#.........).########## Tengu#.####.####.## Health: 24/24 ========================#.# #.# #.## Magic: 6/9================--------#.# #.# #.## AC: 6Str: 8#.# #.# #.## EV: 26 Int: 18#.# #.# ..## SH: 0Dex: 14###.####.##..## XL:  4 Next: 27% Place: Dungeon:3#......@.....#[9;}iz33H# Noise: ---------  Time: 2920.5 (0.0)..#.#.#*#.#..#-) Nothing wielded# #*#.# .#Cast: Shock#*#.# #.*..._*.ß.g   goblin..*....SS 2 ball pythons (constriction, 1 wande…)S#*#.#.#.#.#.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.  The goblin is severely wounded.}i/ 2.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (64% to hit)  The zap hits the goblin.  The goblin is severely wounded.The zap misses the ball python.}i Pg.}iX ES.}i/ ...   ball python (constriction).S}i A11 =1.5 (1 _}i$ 9_}i!' }i>: #####..###......÷)..[..... Peej68 the Gusty #.........).########## Tengu }i#.####.####.# # Health: 24/24 ======================== #.# #.# #.# # Magic: 5/9=============----------- #.# #.# #.# # AC: 6Str: 8 #.# #.# #.# # EV: 11Int: 18 #.# #.# ..# # SH: 0}iOjDex: 14 ###.####.##..# # XL:  4 Next: 27% Place: Dungeon:3}iD #......@.....# # Noise: =--------  Time: 2921.5 (0.0)}i }ȋ..#.#.#*#.#..#  -) Nothing wielded }i# #g#.# .#  Cast: Shock }if#S#.# # }i/E ..... }iO }ij_..ß.  g   goblin }i.......  S   ball python (constriction) }i.#.#.#.  #S#.#.# The goblin is severely wounded. _The zap misses the ball python.}i1}Aiming: Shock (safe; 4% risk of failure)  }icPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)}ig #####..###......÷)..[..... Peej68 the Gusty #.........).########## Tengu #.####.####.# # Health: 24/24 ======================== #.# #.# #.# # Magic: 5/9=============-----------}i˘ #.# #.# #.# # AC: 6Str: 8 #.# #.# #.# # EV: 11Int: 18 }i#.# #.# ..# # SH: 0Dex: 14 }iU=###.####.##..# # XL:  4 Next: 27% Place: Dungeon:3 }i|D#......@.....# # Noise: =--------  Time: 2921.5 (0.0) }i..#.#.#.#.#..#  -) Nothing wielded }iƙ# #$#.# .#  Cast: Shock }i#S#.# #  ..... }i _..ß.  g   goblin}i4 .......  S   ball python (constriction)}i[K .#.#.#.  }ig#S#.#.# Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the goblin.  You kill the goblin!}i †Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the goblin.  You kill the goblin!ball python.}i4ball python!}iU ÷)..[ ) }iS  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# ..#      *  }i;# #*#.# .#  #*#.#  .*... _*.ß. ..* .#* }i71S}i@I.$†..S   ball python (constriction, wandering)...}iP;302.5 (1 _}iW;_}ikZ}i #####..###......÷)..[..... Peej68 the Gusty #.........).########## Tengu #.####.####.# # Health: 24/24 ======================== #.# #.# #.# # Magic: 4/9==========-------------- #.# #.# #.# # AC: 6Str: 8 #.# #.# #.# # EV: 11Int: 18 #.# #.# ..# # SH: 0}iDex: 14 ###.####.##..# # XL:  4 Next: 30% Place: Dungeon:3 #......@.....# # Noise: =--------  Time: 2922.5 (0.0) ..#.#.#*#.#..#  -) Nothing wielded}i # #*#.# .#  Cast: Shock }i#*#.# #  *....  }i+*..ß.  S   ball python (constriction, wandering) .*..... }iBU S#.#.#.  }ib#.#.#.# }idThe zap hits the ball python. _You kill the ball python!}iJAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle}i |Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)}iB ?#####..###......÷)..[..... Peej68 the Gusty#.........).########## Tengu#.####.####.## Health: 24/24 ========================#.# #.# #.## Magic: 4/9==========--------------#.# #.# #.## AC: 6}iNC Str: 8#.# #.# #.## EV: 11Int: 18#.# #.# ..## SH: 0Dex: 14###.####.##..## XL:  4 Next: 30% Place: Dungeon:3#......@.....#}iuC I# Noise: =--------  Time: 2922.5 (0.0)..#.#.#*#.#..#-) Nothing wielded}iC # #*#.# .#Cast: Shock}iC #*#.# #*....}iC *..ß.S   ball python (constriction)}iC ?.*.....}iD M*#.#.#.#.#.#.#}i$D }Aiming: Shock (safe; 4% risk of failure)  }i@D Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iZD [Aim: a ball python (wandering, hasn't noticed you, 75% to hit)  }iuD rThe zap hits the ball python.  The ball python is severely wounded.}i S.The ball python hisses angrily.}ix .$†._}i 23.5 (1 _}iR }i }i|z #####..###......÷)..[..... Peej68 the Gusty #.........).########## Tengu #.####.####.# # Health: 24/24 ======================== #.# #.# #.# # Magic: 3/9========---------------- #.# #.# #.# # AC: 6Str: 8 #.# #.# #.# # EV: 11Int: 18}i #.# #.# ..# # SH: 0Dex: 14 ###.####.##..# # XL:  4 Next: 30% Place: Dungeon:3 }i#......@.....# # Noise: =--------  Time: 2923.5 (0.0) ..#.#.#*#.#..#  -) Nothing wielded}i% # #*#.# .#  Cast: Shock}iZ #*#.# #  *....  }i*..ß.  S   ball python (constriction) }i.S.....  .#.#.#.  }i#.#.#.# The ball python is severely wounded. _The ball python hisses angrily.  }i}Aiming: Shock (safe; 4% risk of failure)  }iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i2yAim: a ball python (severely wounded, 75% to hit)}ik #####..###......÷)..[..... Peej68 the Gusty #.........).########## Tengu #.####.####.# # Health: 24/24 ======================== #.# #.# #.# # Magic: 3/9========---------------- #.# #.# #.# # AC: 6Str: 8 }ik#.# #.# #.# # EV: 11Int: 18 #.# #.# ..# # SH: 0Dex: 14 ###.####.##..# # XL:  4 Next: 30% Place: Dungeon:3 #......@.....# # Noise: =--------  Time: 2923.5 (0.0) ..#.#.#.#.#..#  -) Nothing wielded # #$#.# .#  Cast: Shock }il#†#.# #  ..... }i+l _..ß.  S   ball python (constriction) }i\l.†.....  .#.#.#.  }ixl#.#.#.# }il}Aiming: Shock (safe; 4% risk of failure)  }ilPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}ilxAim: a ball python (severely wounded, 75% to hit)  }ilOThe zap hits the ball python.  You kill the ball python!}i m}is ÷)..[ )   #.# #.# #.#  #.# #.# #.#  }i]}iCe}im,}it}i9}i:==}i˦}i}i}i}i72_}i,}iw}i,}i8_}i}ig}i}i}iMO5===}ig:_}i ,}i8_}i,}i':_}i0,}iA78_}i@Q===}i4}id,}i':_}i,}ix#8_}i*,}i0}iE8}i8}i>}iPF}iFO6===}iHM:_}iV,}i0[8_}i\d,}i|i:_}iq,}i=x}i===}i}iw,}i!8_}i,}i :_}i ,}i}id7==}iu8_}i#}i}i:_}i,}i 8_}i,}i}i!}i!:==}i3(:_}i"U __}im,}iZv8_}i}}i+~M8===}i}ij,}i?}in}iQ}i|Q===}i}i,}i:_}i,}i8_}i,}i}i,}i}i$c9===}i}i{[  #.........).##############.####.#  #.# ..####.####.##..# .............#.#.#@#.#..#  # #$#.# .# #†#.# .†...#.#.#.#}i}i}i:_}iJ####.####.#  #.# .###.####.##..# #............#..#.#.#.#.#..#  # #@#.#  #†#.# ..... ._..ß..†......#.#.#.#.#.#.#.#.#.###}i,}i }i Shift-Dir - straight line  Aim: a ball python (severely wounded, 75% to hit)  The zap hits the ball python. _You kill the ball python!You now have 154 gold pieces (gained 5).  Things that are here:}i;11 }i}i!  #.# .###.####.##..# ............#.#.#.#.#  # #)#.#   .............#...ß.._..ß...#......#.!#.#.##...:... _a +0 club; a goblin corpse}i8-77.5 (53.0)}i }iި=== 26  -8.5 (54}i6_}i2U _Found a parchment of Static Discharge.}ix _You see here a ball python corpse.}i` # .###.####.##..# ............#.#.#.#.#  # #)#.# ..#.#.#†#.#..#.......@.....#ß.._..ß...†.....##..:... .## #}i}i?89.5 (1.0) _}ie}i}ii # .}i###.####.##..# ............#.#.#.#.#  # #.#)#.# .#..#.#.#†#.#..#.........ß.._@.ß...†...!#.#.#.#.#..#.#....:.... .## ##}i}iPD80}ial}il}it}iB #.# #.# ..# ###.####.##  #............# ...#.#.#.#.#..# #. #.#.#)#.# .##..#.#.#†#.#..##.............##...ß.._..ß...##......@......#.!#.#.#.#.#..# . #.#.#.#.#.## # #.#.#.# # ...:... ...## ##### [39;4}i 9m}i}i}i_}i }irr }iVs }is_ #.# #.# ..#}is~ ###.####.##..#}i&t# #............#}i_t\...#.#.#.#.#..#}it #. #.#.#)#.# .#}igu #..#.#.#†#.#..# #...# #...ß.._..ß...#}iu #.....@†......#}i v4.!#.#.#.#.#..## . #.#.#.#.#.##}ikv # #.#.#.# # ...:...}iv ...## # ####}iDXYou see here a ball python corpse.}iL}i _}i}iT #.# #.# ..# ###.####.##..#.###............# ....#.#.#.#.#..# #..#.#.#)#.# .# #..#.#.#†#.#..# #...# #...ß.._..ß...# #....@.†......#.!#.#.#.#.#..#}i>##. #.#.#.#.#.## #.#.#.#.# #.....:....?...## ########}i,}i&}i #.# #.# ..# ###.####.##..# .###............# ....#.#.#.#.#..# #..#.#.#)#.# .# #..#.#.#†#.#..# #..# #...ß.._..ß...# #...@..†......#.!#.#.#.#.#..##. #.#.#.#.#.### #.#.#.#.# # .....:... .?...## # #######}i,}i;}iq4 #.# #.# ..# ###.####.##..# .###......# ....#.#.#.#.#..#}ih #..#.#.#)#.# .# #..#.#.#†#.#..# #..# #...ß.._..ß...#}i  #..@...†......#.!#.#.#.#.#..#}i#..#.#.#.#.#.## #..}i5#.#.#.#.# ##..}iW1.....:...#...?...## ##.####}i4###..}i ,}i7_}ix]###.####.##.###............# ....#.#.#.#.#..# #..#.#.#)#.# .# #..#.#.#†#.#..# #.............# #...ß.._..ß...#######......†......#.......@#.#.#.#.#..######..#.#.#.#.#.## #..#.#.#.#.# }ijy #.......:... #...?...## # #.####### .. ##}i,}i{9_}i1}iK+6.5 (6}i511 7.5 (7}i}iYX _d - 2 fuming red potions}iv.....†}i}i<  .###.......... ....#.#.#.#.# #..#.#.#)#.# #†#.#..........ß.._..ß######......†...........#.#.#.#.#.######  # .....:... #}iFu 26  }iqN7_}i\]  ....#.#.#.#.# ##)#.# #.#†#.#..........ß.._..ß######......†...........#.#.#.#.#.######  # .....:... ..?...## #####}i}i}i9_}iÅ#..#.#.#)#.# .# #..#.#.#†#.#..# #.............# #...ß.._..ß...# ######......†......# ........#.#.#.#.#..# .#####..#.#.#.#.#.##  #..#.#.#.#.# # #..@....:... #...?...#### #.####### ...#### _}i#..#.#.#†#.#..# #.............# #...ß.._..ß...# ######......†......# ........#.#.#.#.#..# .#####..#.#.#.#.#.##  #..#.#.#.#.# # #.......:... #...@...#### #.####### ... #### }i}iU}i}iQ11 }i79_}ig~  #..#.#.#†#.#..# #.......# #...ß.._..ß...# ######......†......# ........#.#.#.#.#..# .#####..#.#.#.#.#.## #..#.#.#.#.# # #.......:... #..@....####}i5h #.# ... #### _i - 3 scrolls of identify (gained 1)}iUpu 26  }iv}i #..#.#.#†#.#..# #......# #...ß.._..ß...# ######......†......# ........#.#.#.#.#..# .#####..#.#.#.#.#.## #..#.#.#.#.# # #.......:... #.@.....#### #.# ... ####}i,}i_7_}iL #..#.#.#†#.#..# #.....# #...ß.._..ß...# ######......†......# ........#.#.#.#.#..# .#####..#.#.#.#.#.##}i@M #..#.#.#.#.# # #.......:... #@......#### #.# ...# #####}iY,}i\}iɾ.........ß.._..ß######......†...........#.#.#.#.######..#.#.#.#.#.# #..#.#.#.#.# # ......:... .......########### ........# ######## }ia}i}i}i2ß.._..ß######......†...........#.#.#.#.######..#.# #..#.#.#.#.# # ......:... .......###########.####### .......@# ######## }i:,}iS}iN #...ß.._..ß...# ######......†......# ........#.#.#.#.#..# .#####..#.#.#.#.#.## #..#.#.#.#.# # #.......:... #.......#####.#######.##}ix,}i9_}i$+f #...ß.._..ß...# ######......†......# ........#.#.#.#.#..# .#####..#.#.#.#.#.## #..#.#.#.#.# # #.......:... #.......#####.#######.##}iu2,}i@}i #...ß.._..ß...# ######......†......# ..#.#.#.#.#..# .#####..#.#.#.#.#.## #..#.#.#.#.# # #.......:... #.......#####.#######.##}i],}i}i4  #...ß.._..ß... ######......†...... ..#.#.#.#.#.. .#####..#.#.#.#.#. #..#.#.#.#.# # #.......:... #.......#####.#######.##}i]< ,}iB }i  #...ß.._..ß ######......† ..#.#.#.#.# .#####..#.#.#.#.#. #..#.#.#.#.#  #.......:... #.......#####.#######.##}i ,}i 7_}i=  #...ß.._..ß ######......† ..#.#.#.#.# .#####..#.#.#.#.# #..#.#.#.#.# #.......:... #.......#####.#######.##}i3" ,}i& 9_}iň  #...ß.._..ß ######......† ..#.#.#.#. .#####..#.#.#.#. #..#.#.#.#. #.......: #.......#.#.##}i ,}i 7_}i  #...ß.._.. ######......† ..#.#.#.# .#####..#.#.#.# #..#.#.#.# #.......: #........#.#.##}i[ ,}iQ 9_}ih  #...ß.._ ######......† ..#.#.#. .#####..#.#.#. #..#.#.#. #.......: #.......#.#.##.##}io }i]p }iGw }i  #...ß.._ ######......† ..#.#.# .#####..#.#.# #..#.#.# #....... #....... #.#. #.# #}il }i }i_ }it 7_}i+J  #...ß.. ######...... ..#.#. .#####..#.#. #..#.#. #... #.... #.#. #.# #}iJ }iP ,}iU }i  #...ß ###### ..#.# .#####..#.# #..#.# #... #.... #.#. #.# #}iӼ ,}i }iY"  #...ß ###### ..#. .#####..#. #..#. #...# #.... #.#. #.# #}i-) ,}i- }i ~ #...## ######.. ..##. .#####..#.. #..##. #... #. # #.#. #}i1 e.# #}iL ,}iN }i  # ###. ###### ... .. #.) .#####.. ... #.. #.# #.. #.# # #.#. #.#}i G #}iY 23011.5 (24.0)}i}i,2.5 (25}i}i|% _Found a dagger.}ivC.....................}iY}i  ## ###.######.........#.).####... #..##############................##################}iK,}i}i)B ## ###.## ######..........##.)..####... #..##############................##################}i1}i3}i-=}ivM ## ###.## ###### .....#### .......######.)...... .####...........# #..###############................##}i9}}i}}i}iN+M.. ## ####.## ###### .....#### ......######.)...... .####.......@...#.######.#.## # #..#.##############.#}i ,}i }iZ....##..##..##.## #.#####.## ######.......#####.#.######.)..#####..#..@..# }iZ&#..#.######.#.## #.#.### #.#.##.#}iH[{#..###}i d,}ij}i5y.###.......#.#..#.#..# #.}i ### #...ß#######.## ######.... .........#####........#..######.)@.......#####..#............###### #..#}i.######.#.#.#.### #....}i#.##############.####................###################}i(}is,}i}iV,.###.....#.##..#.##..#.##.### #...ß.#.## ######..#####.#.#.######.).#####..#.#.....##..#.#.######.#.## #.#.### #.#.#.# }i^,}ic}i$.###.....#.#.#..#.#.#..#.#.#.### #...ß.#.## ######..#####.#.#..######.).#####..#.#......# #..#.#.}i\8.######.#.## #.#.### #.#.#.# }ia}i}i}i_[{.###.....#.#.##..#.#.##..#.#.##.### #...ß.._#.## ######......†.#####.}i[T#.#.#.######.).#####..#.#.#.....# #..#.#.#.######.#.## }i-\#.#.### #.#.#.# }inf,}io9_}i= .###.....#.#.#.#..#.#.#)#..#.#.#†#.### #...ß.._.#.## ######......†..#####.#.#.#..######.).#####..#.#.#.}iq.....# #..#.#.#..######.#.## #.:#.### #.##.#}i2.# }i,}is7_}iP7.###.....#.#.#.#}iQ,#..#.#.#)##..#.#.#†##.### #...ß.._.#######.## ######......†..}iAQ{#####.#.#.#.#.######.).}iQ#####..#.#.#.#.....# #..#.#.#.#.######.#.## #.}iQx:.#.### #.}iQ/# }iQ }i[,}ic9_}i.###.....#.#.#.#.#..#.#.#)#.#..#.#.#†#.#.### #...ß.._..ß#######.## ######......†..#####.#.#.#.#..######.).#####..#.#.#.#..}iJj....# #..#.#.#.#..######.#.## #.:.#.### #.# }iu }i,}i}i;.###.....#.#.#.#.##..#.#.#)#.##..#.#.#†#.##.### #...ß.._..ß.#.## #######......†..#####..#.#.#.#.# .######.).}i<#####..#.#.#.#.# .....# #..#.#.#.#.# .######.#.## #.:.#.### #.# }iNB}ih0 ###.####.##.###...............#.#.#.#.#.#..#.#.#)#.# #..#.#.#†#.# #........... ### #...ß.._..ß#######.## #######......†..... }iηS .........#####.@......#.#.#.#.#. ######.)........#####..#.#.#.#.#. ..........####### #..#.#.#.#.# ######.#.#.:...}i#.### #.......#####.##############.#}i2#######................}i0Z###################}i,}i7_}iw2###.####.##..###.....#.#.#.#.#.#..#.#.#)#.# .#..#.#.#†#.#.#.### #...ß.._..ß. #.## #......†. .}i2#####..@.....#.#.#.#.#..).#####..#.#.#.#.#.#....####### #..#.#.#.#.# # }i2}i=}iQ>}iE}i}i'###.####.##..#}i .###.}i#}iD....#.#.#.#.#..#}iJ#..#.#.#)#.# .#}i,#..#.#.#†#.#..#}iw!#.....}iа#}i!### }i[#...ß.._..ß...#}iU,.## #}if......†......#}i#####...@....#.#.#.#.#..#}iS.).}i_#####..#.#.#.#.#.#}i.....####### #..#.#.#.#.# # }i }i }i }i }io }i}i}i0}i_}i}i.<E###.####.##..# }i<.###.}i#=# }iu=8....#.#.#.#.#..# }i=#..#.#.#)#.# .# }i0>s#..#.#.#†#.#..# }iy>+#.....}i>0# }i?+### }iy?^#...ß.._..ß...# }i?6.## #}i@s......†......# }ig@#####....@...#.#.#.#.#..# }i@&.).}i Aw#####..#.#.#.#.#.## }i]A....####### #..#.#.#.#.# # }iB8.#.## }iB5#...g}i0Cc#.### }iC&#.....}iC }iD)#.#}iLD;.####### }iDig   goblin (wandering) }iD}iE }iT }i[ }i[LYou encounter a goblin. It is wielding a staff of earth.}i[}i*m}im}iNn }in Shock}iy}iaz&28.5 (16}iz.}i {}i}iNg}i!}i}i% }i }iP%9.5 (17}iShock}i}i|}i0 }iѡ}i*%_The goblin leaves your sight.}iz###.####.##..# .###..}iaL# ....#.#.#.#.#..# #..#.#.#)#.# .# #..#.#.#†#.#..# #...}ix# ### #...ß.._..ß...# .## #......†......# }i#####.....@..#.#.#.#.#..# }i .)........#####..#.#.#.#.#.## }i*$...####### #..#g#.#.#.# # .#.## #..}iKO  #.### }ijD#...  #.#}iR.#######  }iW#...#  }i?###}iI)}i~\}i_+30.0)}ib}ic}i-###.####.##..# .###...# ....#.#.#.#.#..# #..#.#.#)#.# .# #..#.#.#†#.#..# #..# ### #...ß.._..ß...# .## #......†......# #####..#.#.#.#.#..# .).#####..#.#.#.#.#.## # #..#g#.#.#.# # .#.## #.... #.### #..... #.##.####### #...#[39;}i-V49m ####}i5}iK<&1}iB}iD}i  .###.......... ....#.#.#.#.# #..#.#.#)#.# .#†#.#..........###ß.._..ß ###.## #######......†... .....#####........#.#.#.#.# #.)........###### .....####### #..#g # #.#.## .....:... ..##}i &2}i8 }iӓ }iD"P  ....#.#.#.#.# #..#.#.#)#.# #†#.#..........###}i"ß.._..ß ###.## #######......†... .....#####........#.#.#.#.# #.)........#####}i#A# .....####### #@.#g # #.#.## .....:... }i/#Q## ......####}iN#(#}iH8<3}i:}iz<}iOB  #)#.# .#†#.#..........###ß.._..ß }i,###.## #######......†... .....#####........#.#.#.#.# #.)........#####}i# .....####### #..#.#.#.#.# # }i#.#.## .....:... }i'P## ......####}iI]###########.####### }i@}i&4}i}i}i #..#.#.#)#.# .# #..#.#.#†#.#..# #.....#  ### #...ß.._..ß...# .## #######......†......# #####........#.#.#.#.#..# .).#####..#.#.#.#.#.## # #..#.#.#.#.# # .#.## #.:... .### #.#### .##.# ...#####}i6}iU)g}ig   goblin (wandering)}iJ35Shock}iR}i}i { #..#.#.#)#.# .# #..#.#.#†#.#..# #......# ### #...ß.._..ß...# .## #######......†......# #####........#.#.#.#.#..# ).#####..#.#.#.#.#.## #}ia{ , #..#g#.#.#.# # #.## #..@....:... ### #.#### }i{ e##.# .}i{ d..######}i Xgg}i .=6}i{ }iU L _The goblin misses you.}i #..#.#.#)#.# .# #..#.#.#†#.#..# #.......#  #...ß.._..ß...# .## #######......†......# #####........#.#.#.#.#..# .#####..#.#.#.#.#.## #}i  #..#g#.#.#.# # .## }if S#...@...:...  #.#### #.# ...}i [######}i }iG" U2--7}i) 8_}i+ @ _The goblin hits you with a staff of earth.}i #..#.#.#)#.# .# #..#.#.#†#.#..# }i#.............#  #...ß.._..ß...# }iE## #######......†......# #####........#.#.#.#.#..# }i######..#.#.#.#.#.## #}iV\ #..#g#.#.#.#.# ## #....@..:.}i #.##.# #####}i<8}i]}iT _The goblin closely misses you.}ib+#..#.#.#)#.# .# #..#.#.#†#.#..# #.............#  #...ß.._..ß...#  #......†......# #####.#.#.#.#.#..# #####..#.#.#.#.#.## }iY# #..#g#.#.#.#.#  #.....@.:....# #.##.# ..#####}i9.g}i,!}i"&9}i)}i+ }i;l_The goblin attacks as it pursues you! The goblin closely misses you.}iB#..#.#.#)#.# .# #..#.#.#†#.#..# #.............# #...ß.._..ß...#  #......†......# .#.#.#.#.#..# #####..#.#.#.#.#.##  #..#.#.#.#.#.#  #....g.@:....# #.###### }i#.# # }il}i_/-40}iZ}i}i#..#.#.#)#.# .# #..#.#.#†#.#..# #.............# #...ß.._..ß...# #......†......# .#.#.#.#.#..# #####..#.#.#.#.#.##  #..#.#.#.#.#.# #....g..@....# #.###### .####### # .g.g}i}i2g3=--1}iS}i _You see here a parchment of Static Discharge.}iȬ #..#.#.#)#.# .#  Peej68 the Gusty #..#.#.#†#.#..#  Tengu #.............#  Health: 23/24 =======================- #...ß.._..ß...#  Magic: 8/9=====================---  #######......†......#  AC: 6Str: 8 ###........#.#.#.#.#..#  EV: 26 Int: 18 ....#####..#.#.#.#.#.##  SH: 0Dex: 14 ##### #..#.#.#.#.#.#  XL:  4 Next: 31% Place: Dungeon:3 #......g@....#  Noise: ---------  Time:}i[37m 3041.5 (0.0) #.......######  -) Nothing wielded #########.####### Cast: Shock ..........# ###########  g   goblin _The goblin attacks as it pursues you! The goblin closely misses you. _You see here a parchment of Static Discharge.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a staff of earth (64% to hit)}i #..#.#.#)#.# .#Peej68 the Gusty#..#.#.#†#.#..#Tengu#.............#Health: 23/24 =======================-#...ß.._..ß...#Magic: 8/9=====================---#######......†......#AC: 6Str: 8 ###........#.#.#.#.#..#EV: 26 Int: 18 ....#####..#.#.#.#.#.##SH: 0Dex: 14 ##### #..#.#.#.#.#.#}i eXL:  4 Next: 31% Place: Dungeon:3#*******@....#Noise: ---------  Time: 3041.5 (0.0)#.......######-) Nothing wielded #########.#######Cast: Shock ..........# }i g###########g   goblin}i0 }Aiming: Shock (safe; 4% risk of failure)  }iQ ?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a staff of earth (64% to hit)  }i jThe zap hits the goblin.  The goblin is moderately wounded.}iZ V......g}i :11 =2.5 (1}i$ :_}i&   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a staff of earth (64% to hit)  The zap hits the goblin.  The goblin is moderately wounded. _The goblin hits you but does no damage.}iu #..#.#.#)#.# .#  Peej68 the Gusty #..#.#.#†#.#..#  Tengu #.............#  Health: 23/24 =======================- #...ß.._..ß...#  Magic: 7/9==================------  #######......†......#  AC: 6Str: 8 ###........#.#.#.#.#..#  EV: 11Int: 18 }i2....#####..#.#.#.#.#.##  SH: 0Dex: 14 ##### #..#.#.#.#.#.#  XL:  4 Next: 31% Place: Dungeon:3 }iM#......g@....#  Noise: =--------  Time: 3042.5 (0.0) }iR#.......######  -) Nothing wielded #########.####### Cast: Shock ..........# }iJ###########  g   goblin}iThe goblin is moderately wounded. _The goblin hits you but does no damage.  Aiming: Shock (safe; 4% risk of failure)  }iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iAim: a goblin, wielding a staff of earth (moderately wounded, 64% to hit)}i #..#.#.#)#.# .#  Peej68 the Gusty #..#.#.#†#.#..#  Tengu #.............#  Health: 23/24 =======================- #...ß.._..ß...#  Magic: 7/9==================------  #######......†......#  AC: 6Str: 8 ###........#.#.#.#.#..#  EV: 11Int: 18 ....#####..#.#.#.#.#.##  SH: 0Dex: 14 ##### #..#.#.#.#.#.#  XL:  4 Next: 31% Place: Dungeon:3 #......|@....#  Noise: =--------  Time: 3042.5 (0.0)[10;}iY8H #.......######  -) Nothing wielded #########.####### Cast: Shock ..........# ###########  g   goblin}iAiming: Shock (safe; 4% risk of failure)  }iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iAim: a goblin, wielding a staff of earth (moderately wounded, 64% to hit)  The zap hits the goblin.  You kill the goblin!}i7 )#.# .#              }i#*******   }i5+ }i^......|}il23.5 (1Shock _}id}iѺ}i ; #..#.#.#)#.# .#  Peej68 the Gusty #..#.#.#†#.#..#  Tengu #.............#  Health: 23/24 =======================- }i q#...ß.._..ß...#  Magic: 6/9================--------  #######......†......#  AC: 6Str: 8 ###........#.#.#.#.#..#  EV: 11Int: 18 ....#####..#.#.#.#.#.##  SH: 0Dex: 14 }i "##### #..#.#.#.#.#.#  XL:  4 Next: 32% Place: Dungeon:3 }im 4#......|@....#  Noise: =--------  Time: 3043.5 (0.0) #.......######  -) Nothing wielded #########.#######}i w Cast: Shock ..........# ########### }i c   }iO $    The zap hits the goblin. _You kill the goblin!Aiming: Shock (safe; 4% risk of failure)  }iz Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i7*@}iS$ }i', t#..#.#.#)#.# .#Peej68 the Gusty#..#.#.#†#.#..#Tengu#.............#Health: 23/24 =======================-#...ß.._..ß...#Magic: 7/9}i, ==================------#######......†......#AC: 6Str: 8 ###........#.#.#.#.#..#EV: 11Int: 18 ....#####..#.#.#.#.#.##SH: 0Dex: 14 ##### #..#.#.#.#.#.#XL:  4 Next: 32% Place: Dungeon:3}i- #......|@....#Noise: =--------  Time: 3043.5 (0.0)#.......######-) Nothing wielded #########.#######Cast: Shock ..........# ###########The zap hits the goblin. _You kill the goblin!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i=7 :Okay, then.}i:= }i4C }iE . _}in #..#.#.#)#.# .# #..#.#.#†#.#..# #.............# #...ß.._..ß...# #......†......##.#.#.#.#.#..#.#####..#.#.#.#.#.### #..#.#.#.#.#.# #......@:....# #.#######.####### .## 26  -4.5 (1 __You kill the goblin!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then. _You see here a staff of earth[39;4}ir9m.}i'}il11 -5}i8_}iJ _e - a staff of earth}i #..#.#.#)#.# .# #..#.#.#†#.#..# #.............# #...ß.._..ß...# #......†......# .#.#.#.#.#..# #####..#.#.#.#.#.##  #..#.#.#.#.#.# #......# #.###### .####### # }i E4= 26  6 _You see here a parchment of Static Discharge.}ie  You pick up a parchment of Static Discharge and begin reading...}i`==11 047}im}i!G _Unfortunately, you learned nothing new or useful.}i>>M...#.#.#.#)#.# #.#.#†#.#....... #...ß.._..ß  #######......†.... ###........#.#.#.#.#.. ....#####..#.#.#.#.#.## ##### #..#.#.#@#.#.#...........}i #.......###### #########.#######}i}ih 26  8}i8}i}iM.###..........#....#.#.#.#.#..##.#.#)#.#..#.#.#†#.#......... #...ß.._..ß  #######......†.... ###....... ....##### ##### #..#.#.#.#.#.#............##.......######.###}i}i&9}i:_}i6}iS3}iY}i_}idi=8===}ie}ik}ik}ip}i=,}i}i-,}iW7_}i}i 4===}i9_}i,}i}i˺,}i}i',}iu7_}ib,}i9_}id}iM9===}i!}iHM ###.####.##.###............#....#.#.#.#.#..#..#.#.#)#.#..#..#.#.#†#.#..#.............# #...ß.._..ß...#  #######......†......# ###....... ....####.#.#.## ######.#.#.#.##............#..####}iP,}iU7_}i #.# #.# #. ###.####.##..# #<.###............# ##....#.#.#.#.#..# #..#.#.#)#.#..# #..#.#.#†#.#..# #.............#  #...ß.._..ß...#  #######......†.@....# ##........#.#.#.#.#..# }iѶ...#####..#.#.#.#.#.## #### #..#.#.#.#.#.##............# #.......##### ########.####### .........# ##########}i,}i9_}i *@M# #.# #.# ..#. ###.####.##..#<.###............###....#.#.#.#.#...#.#.#)#.#.#.#.#†#.#....... #...ß.._.@ß  #######......†.... ##........#.#.#.#.#.. ...#####..#.#.#.#.#.##}i/,}i57_}i#.# #.# #.# #.##.# #.# #.# #.# #.# #.# #.# ###.####.##..# #<..###............# ###....#.#.#.#.#..# #..#.#.#)#.#..# }i5#..#.#.#†#.#..# #.........@...#  #...ß.._..ß...# #####......†......# #........#.#.#.#.#..# }iA..#####..#.#.#.#.#.## ### #..#.#.#.#.#.#}i?#............# #.......###### }i{,#######.#######}iQ===}i }i M#.# # #.# #.# ..#.# ###.####.##<..###............####..#.#.#..##.#.#)#.#..##.#.#†#@#..#....... #...ß.._..ß #######......†......#.#......####}i,}i?:_}iM###.####.#.##. #.# #.# ...#.# ###.####.##.<..###..........###...)#.#.#†#.#..#...........##...ß.._..ß...#....##.##......#}iˈ,}iJ8_}i+tM........).############.####.#.#.# #.# #.# #.# ...#.# ###.####.##..#<..###............####...)#.#.#†#.##.............#..ß....#.#.#..##.#}i&#.#.#.#.#}i,}iu}ideB#####..###......÷)..[......##.........).##########.# #.####.####.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ##.# #.#  #.# #.# .#.## ###.####.##..# #<...###.........@..# ####}if....#.#.#.#.#..# #..#.#.#)#.#..# #..#.#.#†#.#..##.............# #...ß.._..ß...######......†......#......#.#.#.#.#.. .#####..#.#.#.#.#.#}io,}iv:_}i#####..###......÷)..[......##.).#.# #.####.####.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.####.# #.# #.# #.##...# #.####.####.##..# #<..###..@.# #....#.#.#.#.#..# #..#.#.#)#.#..# #..#.#.#†#.#..##.....##...ß.._..ß...#......†.[}iZ30m....##.#.#.#.#..# _}igR..........###.#.........).....# #####..###......÷)..[......####.........).##########.# #.####.####.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.####.# #.#  #.# #.##.#.#### ###.####.##.@# #<.....###............# ######....#.#.#.#.#..# #..#.#.#)#.#..##..#.#.#†#.#..##...........#  #...ß.._..ß}iS+[33m...# ####......†......# ......#.#.#.#.#..#}i\,}i$c:_}i$M#####.†#.# #.#.#######.#####..........###.#.........).....#####..###......÷)..[......###........).############.### ###  #.# .#.#### ###.####.##..##<.....###...........######....#.#.#.#.#..#.#....#}i}i5}i_}iQ ..........###.#.........).....# #####..###......÷)..[......### #.........).##########.#  #.####.####.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.####.# #.#}iDSd #.# #.##...# #.######.####.##@.## #<....###............ ##### ....#.#.#.#.#..#  #..#.#.#)#.#..# #..#.#.#†#.#..# #.............# #...ß.._ß...# #####......†......# .......#.#.#.#.#..#}i|,}i҈8_}i #####..###......÷)..[......# #.........).##########.#  #.####.####.# #.# #.# #.# #.# #.#}i"q #.# #.# #.# #.# #.# #.####.# #.# #.# #.##...# #.#####.####.##..## #<...###.........@..# ####}i ....#.#.#.#.#..#  #..#.#.#)#.#..# #..#.#.#†#.#..# #.............# #...ß.._..ß...# ######......†.....# ........#.#.#.#.#..######..#.#.#.#.#.##}i,}ir:_}ib  #####..###......÷)..[...... #.........).#.# #.####.####.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.####.# #.# #.# #.##...# #. ###.####.##..## #< .###..#  ....#.#.#.#.#..# #..#.#.#)#.#..# #..#.#.#†#.#.}i }i> A #.). #.####.####.# #.# #.# #.# #.# #.# #.# #.# #.####.# #.# #.##...#}i ; ###.####.##..## #.###...# #...@.#.#.#.#.#..# ####..#.#.#)#.#..# #..#.#.#†#.#..#  #.............# ### #...ß.._..ß...##.## #######......†......#.#####........#.#.#.#.#..# #.).#####..#.#.#.#.#.## .....# #..#.#.#.#.#.#}i- ,}iz :_}i? #.). #.####.####.# #.# #.# #.# #.# #.# #.# #.# #.####.# #.# #.##...## ###.####.##..## #.###...# #..@..#.#.#.#.#..# ####..#.#.#)#.#..# #..#.#.#†#.#..# #.............# ### #...ß.._..ß...##.## #######......†......#.#####........#.#.#.#.#..# ##.).#####..#.#.#.}i:@o[34m#.#.## ......# #..#.#.#.#.#.#}iH,}iN8_}i$ #.).#S #.####.####.##. #.# #.# #.##. #.# #.# #.##. #.# #.####.##. #.# #.##...# #. ###.####.##..## #.###...# #.@...#.#.#.#.#..# ####..#.#.#)#.#..# #..#.#.#†#.#..# #.............# ### #...ß.._..ß...##.## #......†......# S   adder (asleep).#####........#.#.#.#.#..#[}i&16;3H#.).#####..#.#.#.#.#.## .# #..#.#.#.#.#.#}i&f  You encounter an adder.}i>Shock}iT083.5 (34.0)}i k  4.5 (35 _}iL;_}i}i #.........).# Peej68 the Gusty #S #.####.####.# Tengu #* #.# #.# #.# Health: 24/24 ======================== #* #.# #.# #.# Magic: 8/9=====================--- #* #.# #.####.# AC: 6Str: 8 #* #.# #.##...# EV: 26 Int: 18 #* ###.####.##..## SH: 0Dex: 14 #*###............#  XL:  4 Next: 32% Place: Dungeon:3 #.@...#.#.#.#.#..#  Noise: ---------  Time: 3084.5 (0.0) ####..#[3}i24m.#.#)#.#..#  -) Nothing wielded #..#.#.#†#.#..#  Cast: Shock #.............#  ### #...ß.._..ß...# #####.## #######......†......#  S   adder (asleep) .......#####........#.#.#.#.#..# ###.)........#####..#.#.#.#.#.## .......####### #..#.#.#.#.#.# _Unfortunately, you learned nothing new or useful. _You encounter an adder.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)}i#.........).# Peej68 the Gusty#* #.####.####.# Tengu#* #.# #.# #.# Health: 24/24 ========================#* #.# #.# #.# Magic: 8/9=====================---#* #.# #.####.# AC: 6Str: 8#* #.# #.##...# EV: 26 Int: 18#* ###.####.##..## SH: 0Dex: 14#*###............# XL:  4 Next: 32% Place: Dungeon:3#.@...#}ib.#.#.#.#..# Noise: ---------  Time: 3084.5 (0.0)####..#.#.#)#.#..# -) Nothing wielded#..#.#.#†#.#..# Cast: Shock#.............#####...ß.._..ß...# #####.## #######......†......# S   adder .......#####........#.#.#.#.#..# ###.)........#####..#.#.#.#.#.## .......####### #..#.#.#.#.#.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is lightly wounded.}ie0Q.S}i78.....}i]>A11 =5.5 (1 _}iD9_}iF}i.v M #.........).# Peej68 the Gusty #. #.####.####.# Tengu #S #.# #.# #.# Health: 24/24 ======================== #* #.# #.# #.# Magic: 7/9==================------ #* #.# #.####.# AC: 6Str: 8 #* #.# #.##...# EV: 11Int: 18 #* ###.####.##..## SH: 0Dex: 14}iv  #*###............#  XL:  4 Next: 32% Place: Dungeon:3 #.@...#.#.#.#.#..#  Noise: =--------  Time: 3085.5 (0.0) ####..#.#.#)#.#..#  -) Nothing wielded }iv #..#.#.#†#.#..#  Cast: Shock #.............# }iv  ### #...ß.._..ß...# #####.## #######......†......#  S   adder }iv .......#####........#.#.#.#.#..# ###.)........#####..#.#.#.#.#.## .......####### #..#.#.#.#.#.# The zap hits the adder. }iw %_The adder is lightly wounded.  }iOw Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)}iOr P#.........).# Peej68 the Gusty#. #.####.####.# Tengu#* #.# #.# #.# Health: 24/24 ========================#* #.# #.# #.# Magic: 7/9==================------#* #.# #.####.# AC: 6Str: 8}is #* #.# #.##...# EV: 11Int: 18#* ###.####.##..## SH: 0Dex: 14#*###............# XL:  4 Next: 32% Place: Dungeon:3#.@...#.#.#.#.#..# Noise: =--------  Time: 3085.5 (0.0)####..#.#.#)#.#..# -) Nothing wielded#..#.#.#†#.#..# Cast: Shock#.............#####...ß.._..ß...# }ids d#####.## #######......†......# S   adder .......#####........#.#.#.#.#..# }is ###.)........#####..#.#.#.#.#.## .......####### #..#.#.#.#.#.#Aiming: Shock (safe; 4% risk of failure)  }is SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 53% to hit)  The zap hits the adder.  }it HThe adder is severely wounded.}ir Q.S}i O.S}i ,...}i0 26.5 (1 _}i ;_}i }it #.........).# Peej68 the Gusty #. #.####.####.# Tengu #. #.# #.# #.# Health: 24/24 ======================== #. #.# #.# #.# Magic: 6/9================-------- #S #.# #.####.# AC: 6Str: 8 }i#* #.# #.##...# EV: 11Int: 18 #* ###.####.##..## SH: 0Dex: 14 #*###............#  XL:  4 Next: 32% Place: Dungeon:3 }i+#.@...#.#.#.#.#..#  Noise: =--------  Time: 3086.5 (0.0) ####..#.#.#)#.#..#  -) Nothing wielded }iZ#..#.#.#†#.#..#  Cast: Shock #.............# }i  ### #...ß.._..ß...# #####.## #######......†......#  S   adder }i.......#####........#.#.#.#.#..# ###.)........#####..#.#.#.#.#.## .......####### #..#.#.#.#.#.# The zap hits the adder. }i_The adder is severely wounded.Aiming: Shock (safe; 4% risk of failure)  }iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i.sAim: an adder (severely wounded, 53% to hit)}ifW#.........).# Peej68 the Gusty#. #.####.####.# Tengu#. #.# #.# #.# Health: 24/24 ========================#* #.# #.# #.# Magic: 6/9================--------}i#* #.# #.####.# AC: 6Str: 8#* #.# #.##...# EV: 11Int: 18#* ###.####.##..## SH: 0Dex: 14#*###............# XL:  4 Next: 32% Place: Dungeon:3#.@...#.#.#.#.#..# Noise: =--------  Time: 3086.5 (0.0)####..#.#.#)#.#..# -) Nothing wielded#..#.#.#†#.#..# Cast: Shock}i#.............#####...ß.._..ß...# #####.## #######......†......# S   adder }i$.......#####........#.#.#.#.#..# ###.)........#####..#.#.#.#.#.## }i[y.......####### #..#.#.#.#.#.#The zap hits the adder. }i_The adder is severely wounded.Aiming: Shock (safe; 4% risk of failure)  }iYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)}i^.S _The adder is severely wounded.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (severely wounded, 53% to hit)  The zap misses the adder.}i@+...}ibr7.5 (1 __}iS  #.........).# Peej68 the Gusty #. #.####.####.# Tengu #. #.# #.# #.# Health: 24/24 ======================== #. #.# #.# #.# Magic: 5/9=============----------- #. #.# #.####.# AC: 6Str: 8 #S #.# #.##...# EV: 11Int: 18 #* ###.####.##..## SH: 0Dex: 14 #*###............#  XL:  4 Next: 32% Place: Dungeon:3 #.@...#.#.#.#.#..#  Noise: =--------  Time: 3087.5 (0.0) ####..#.#.#)#.#..# }i  -) Nothing wielded #..#.#.#†#.#..#  Cast: Shock #.............#  ### #...ß.._..ß...# #####.## #######......†......#  S   adder .......#####........#.#.#.#.#..# ###.)........#####..#.#.#.#.#.## .......####### #..#.#.#.#.#.# Aim: an adder (severely wounded, 53% to hit) _The zap misses the adder.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i sAim: an adder (severely wounded, 53% to hit)}i_ #.........).# Peej68 the Gusty #. #.####.####.# Tengu #. #.# #.# #.# Health: 24/24 ======================== #. #.# #.# #.# Magic: 5/9=============----------- #. #.# #.####.# AC: 6Str: 8}iY #. #.# #.##...# EV: 11Int: 18 #. ###.####.##..## SH: 0Dex: 14 #.###............#  XL:  4 Next: 32% Place: Dungeon:3}i #.@...#.#.#.#.#..#  Noise: =--------  Time: 3087.5 (0.0) ####..#.#.#)#.#..#  -) Nothing wielded }ii#..#.#.#†#.#..#  Cast: Shock #.............#  ### #...ß.._..ß...# }i#####.## #######......†......#  S   adder }i.......#####........#.#.#.#.#..# ###.)........#####..#.#.#.#.#.## .......####### #..#.#.#.#.#.# }i5Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.  You kill the adder!}i  ) #.  #. #.# #.#  #* #.# #.#  #* #.#  }i^ }#* #.# #.##.. #* .. #*.......#  }i E.#..#  }i N)#.#..# }i   }i ]†#.#..#  }i9 /. }ia 6 ### }i F_..}i  }i I†..}i .}i; o). }iv  }iI8.....}im488.5 (1Shock _}i}i}ir ........................}i }i }i: u 26  }i# }i+ }i/, }i#2 :_}iX< ,}i&B }iH ,}iN 8_}i{U }iU O6===}i] }iPc }ic }ii :_}in ,}is }ix ,}i ~ 8_}i˃ }i" 4===}i }i }i }i) }i ,}i) }i̽ ,}iT :_}i^ ,}i 8_}i ,}i :_}i d7==}i 8_}i ,}i :_}i ,}i' }i" ,}i 8_}i P==}i :_}i" d_}i% ,}iq+ }i2 ,}i7 }i> }i> }i\D }i)L }iL F8===}iOS :_}iX ,}i^ }ic ,}i.i }io }i?p }isv }i| }i| ;===}iC 8_}iZ ,}i :_}i ,}iu }iʠ ,}i }i# ,}iG 8_}i: c9===}i :_}i$ #.). #.# #.####.####. #.# #.# #.# #. #.# #.# #.# #. #.# #.# #.####. #.# #.# #.##... #.# ###.####.##.. #.###.# #@....#.#.#.#.#..# ####..#.#.#)#.#..# #..#.#.#†#.#..# #....# ### #...ß.._..ß...#}i%#.## #......†......#.#####.#.#.#.#.#..# ####.).#####..#.#.#.#.#.## .# #..#.#.#.#.#.#}iz.,}i58_}i<5M#####..###.............)###.### ## #.# . ###.####.#####..............####..#.#.#)#..#.#.#†#.#..#..ß. . }i}i}i}iYM..........###.#####..###.............)###.### ## #.# . ###.####.#####...............#.#.#.####..#.#.#)#.#..#.#.. ß..}i,}i+:_}iLBaM#####.†#.# #.#.#...........###.#####..###.............)###.### ## #.# . ###.####.#####..........#.....#.#.#.#.#..##}iJQ===}i3Q8_}iaM #..#.#######.†#.# #.#.#...........###.#####..###.............)###.### ## #.# . ###.####.###.###............#}if_}iB=M.....### #..#.#######.†#.# #.#.#...........###.#####..###.............)###.###}imC ## #.# .#.# ###.####.##..#}i=E,}iK}i~M####.# #..#......### #..#.#######.†#.# #.#.#...........###.#####..###.............)###.### ###.# #.# #.##...}i}i,}i}ilM #.####.#. ......### #..#.#######.†#.# #.#.#...........###.#####..###.............)###.### #.# #.# #.####.###}i$M  #####.##. .....#.### #..#.##...#####.†#.# #.#.#...........###.#####..###.............)###.###}i#.# #.# #.# #.#..}iB}i3a}iMb8M ...  ####.# .....#.### #..#.###.#...#####.÷#.# #.#.##..............###.#####..###.............)###.####.# #.# #.# #.#.#}i9j,}ip}i]M #.# ...#  .####.# ..... #.### #..#.###...#####.÷#.# #.#.##....@.........###.######.#####..###.............)#.# #.####.####.#.#}i,}i}i_Do #.#.#. #.. ....#. #..# #.#. #. #..# #.#. #. #..#####.#. #. #..#. #.### #..#.###.#. #.#...#####.÷#.# #.#. #...@..###.# #####.#####..### #.# #.) #.# #.####.#### #.# #.# #.# # #.# #.# #.# #}iSE #.# #.# #.#### #.# #.# #.## #.# ###.####.##..}iL,}ieR}i #.# #.# #.# #.# #.. .. #.# #..# #.# #.# #..# #.# #.# #..#####.# #.# #..#..... #.### #..#.###.# #.#@..#####.÷#.# #.# #..............###.######.#####..###.... #.# #......... #.# #.####.## #.# #.# #.#  #.# #.# #.#  #.# #.# #.### [34}im#.# #.# #.##}i,}i}i 'M #.# ... ####.# ..... #@### #..#.###.#...#####.÷#.# #..............###.######.#####..###....}i'j. #}i-,}iU}i# #.##.. ...# #.####.......######.##.#@..#####.÷#.# #..............#######.#####..###.....##.# #.# #.##. }i^,}i{}i* #.# #...#.# #.. ..#.#.# #..# ##.#.# #..# #.#.#.# #..#####.#.#.# #..#.....#.#.### #..#.###}i*#.#...#####.÷#.# #. #.@............###. #####.#####..###... #.# #.... #.# #.####.## #.# #.# #.# #.# #.# #.#}i* #.# #.# #.## #.# #.# #. #.# ###.####.##}i :}i;,}itX #.# # :.#.# # ..#.# #.. }iYZ #.#.# #..# # #.#.# #..# # #.#.# #..##### #.#.# #..#... #.#.### #..#.### #@#...#####.÷#.# # #..............########.#####..### #.# #....... #.# #.####.# #.# #.# #.# #.# #.# #. #.# #.# #. #.# #.# #.}i ,}i}iqM.: #. . ####.# ...### #..#.##.#...#####.÷#.# ..............########.#####..###..}i&B}iM#..# .: #. . ####.# ...### #..#.##.#...#####.÷#.# #..............####}i}ia,}iZzM. #..# #.: #. . ####.# ...### #..#.###.#...#####.÷#.# #}i}i}i'}ieEM. }i3f ##..: #. . ####.# ...#.#.### #..#.###}iYl}il}iq}iM.  #..# #.####.......: #....... . #####.#.# #..#....}i}i0}iw}iR^ M).#.  #..# #.####.: #....... .##.### #.#.# #..########}i{m 7-143.5 (55.0)}i u }i+| F-4.5 (56}i }iw  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (severely wounded, 53% to hit)  The zap hits the adder. _Found a dagger.}iP #.).## #.... #...# #... #..# .#.####..#.# .:.#.# .#.# #.. .##.####.#.# #..#  #.#.# #..#  #.#.# #.. #.#.# #..# #.#.### #..#. #.#...#####.÷#.#  #..... #####.#####..###}i }iľ15.5 (1.0)}i]}i}iM..> ).##.#. #..# #.####. ....... .##.##### #.#.# #..#..}i}iS&6}iN}i _Found a stone staircase leading down.  You pick up a parchment of Summon Forest and begin reading...}iH11 147.5 (2}i}ibF _You add the spell Summon Forest to your library.}ig^ 3}idd }iq _#.#^# #...> #.).###.... #...##...  #..# #.#.####.@#.# #...#.# #.........#.# #.. ..##.####.#.# #..# ## #.#.# #..# #.#.# #..######.#.# #..#....#.#.### #..#.####.#...#####.÷#.# }i u 26  }il }i3 BM#. ..#^#..> ).##.##..#  #.@# #.####......... #.........#.# #.. .##.#}iC: ,}ih? }iԠ mM## .##. ..#^##..> ).###..#..#  #..#.##.####..#.#.........#.##..#. ##.#}i ,}i }i ##.###.# #.#.... #.#^## #...> #.).### #..... #...## #..@.# #..#.# #..#.####..#.# #..........#.# #..........#.# #.. ..##.####.#.# #..# #.}iT # #.#.# #..# #.#.#.# #..#####.#.#.# #..#.}i ,}i }ia{ eM###. ###.##..... #^##..> ).#####!.........@##.  #..#.#.####..#.##... #.##.#.#}i8 ,}iJ }i F...#. ###...# #.# ##.###.# #..##.... #.#^###...> }i S#.).#####!#...@.......#...#########....#   #..#.# #.#.#.####..#.# #.#...#.# #.#.........#.# #.. ...##.####.#.# #..# #.## #.#.# #..# #.#}iB}iSdP.#. ###...##.# 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[}iR h37m #.#.### #..#.#  #.#...#####.÷#.#  #..............# }iVZ ,}i` }i  #...>.......#  #.).#####...#### #............... #...########### #....# #.# #..#.# #.##.#.####..#.# ####............#.# #.....#.# #....##.##.####.#.# #..##}iw h # #.#.# #..#  #.#.# #..## #.#.# #..#. #.#.### #..# #.#...#####.÷#. #.............. #####.#####..#}i ,}i| }im4 y #...>.......# #.).#####... #.............. #...###}i: F# #....# ## #. #..#.# #}iD; #.#.####..#.# ####....#.# #.......#.# #...#.##.####.#.# #.. #. #.#.# #..#}i< #. #.#.# #..#. #.#.# #..##. #.#.### #..#.. #.#...#####.÷#}i= ## # #####.#####..}iD ,}i] }i7  #...>.......##. #.).#####..... #........#. #...# #. #....#  # #. #..#.# .###.#.####..#.# ....#.# #....#.# ##.##.####.#.# #.. #.# #.#.# #.. #.# #.#.# #.. #.# #.#.# #..}iȱ  #.# #.#.### #.. ..# #.#...#####.÷ ### # #####.#####..}i ,}ie }ibG  #. #.).#####...##.............#.###########...# #...#.###.#.####.###.................####.##@####.# #.# #.##.# #..}iG D }iO ,}iPV }i  #...>....... #.# #.).#####...# ..# #............ #.# #...######### # #.# #....# #.#.# #..#.# ###.#.####..#.# ##.......#.# ##......@......#.# ######.##.####.#.# ## #.# #.#.# # #.# #.#.# # #.# #.#.# #}iy  #.# #.#.### #. ..# #.#...######## #.........#####.#####}i>2 M#^#####.....>......#).#####...#........... ..########## ... #.#.# #..# ###.#.####.#.................}iu2 $#####.##.####.##. #.# #.#.# #.#}i2 4##}i{: ,}i"B }i8 ......##...#^#####.....>......#).#####...#........... ..########## ... #.#.# #..# ..###.#@####..##.................#####.##.####.#.#.# #### ..# #.#...#####}i ,}i }i"#.# #.#^### #.# #...>.......###.# #.).#####...#...# #...........#.#.# #...#########.#.# #....#  #.#.# #..#.#}id#..###.#.####..#.# ##......@.......#.# ##.............#.# # #####.##.####.#.# # #. #.# #.#.# #}i #. #.# #.#.# # #. #.# #.#.# # .. #.# #.#.### #}i.. ..# #.#...##### ### #.........}iA }i }iz&}i0 #.# #...>...###.# #.).##### #...# #....... #.#.# #...######## #.#.# #....# ... #.#.# #..#.##..###.#.####..#.# #..............#.#  ##....@........#.#  #####.##.####.#.#  #.##.# #.#.#  #.##.# #.#.# #.##.# #.#.# ..##.# #.#.###  .....# #.#...###[16;15}iH ###### #......... #####.####}i  ##).#####............#.# #...#########.# #....# ....# #..# #..###.#.####............##........... #####@##.#### #.##.# ##.#}i&,}i2,}iL ..........#.# #...#########.# #....# .....#}iL. #..###.#.####.............##............}iRM #####.##.#### #@##.# ##.#}iS}i]T}iX}i #.#########.# #....# ...# #..# #..###.#.###...........#........... #####.##.#### #.##.# .##.##.#}i,}i}i* ##...# ....# #..# #..###.#.###...........#........... #####.##.#### #.##.# .......##............####r.########r   quokka (asleep)#.#}iK5f  You encounter a quokka.}i<>Shock}iH-90.5 (88}iIk  1.5 (89 _}iN}iP}i ## #.#.# #....#  Peej68 the Gusty ... #.#.# #..#.#  Tengu #..###.#.####..#.#  Health: 24/24 ======================== #..............#.#  Magic: 8/9=====================--- ##.............#.#  AC: 6Str: 8 #####.##.####.#.#  EV: 26 Int: 18 #.##.# #.#.#  SH: 0Dex: 14 #.##.# #.#.#  XL:  4 Next: 48% Place: Dungeon:3 #@##.# #.#.#  Noise: ---------  Time: 3291.5 (0.0) ....***.##.# #.#.###  -) Noth}iGing wielded .***.......# #.#...#### Cast: Shock r.########## #......... #####.#### #.#  r   quokka (asleep) #.#  #.#  #.# _There is a stone staircase leading down here. _You encounter a quokka.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)}iZ## #.#.# #....#Peej68 the Gusty... #.#.# #..#.#Tengu#..###.#.####..#.#Health: 24/24 ========================#..............#.#Magic: 8/9=====================---##.............#.#AC: 6Str: 8#####.##.####.#.#EV: 26 Int: 18#.##.# #.#.#SH: 0Dex: 14#.##.# #.#.#XL:  4 Next: 48% Place: Dungeon:3}i#@##.# #.#.#Noise: ---------  Time: 3291.5 (0.0)....***.##.# #.#.###-) Nothing wielded.***.......# #.#...#### Cast: Shock*.########## #.........#####.#####.#r   quokka#.##.##.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  The quokka is severely wounded.}i S.r}i 4......}i A11 =2.5 (1 _}i֑ }i }i ## #.#.# #....#  Peej68 the Gusty ... #.#.# #..#.#  Tengu #..###.#.####..#.#  Health: 24/24 ======================== #..............#.#  Magic: 7/9==================------ ##.............#.#  AC: 6Str: 8 #####.##.####.#.#  EV: 11Int: 18 #.##.# #.#.#  SH: 0Dex: 14 #.##.# #.#.#  XL:  4 Next: 48% Place: Dungeon:3 #@##.# #.#.#  Noise: =--------  Time: 3292.5 (0.0) ....***.##.# #.#.###  -) Nothing wie}ielded ..**.......# #.#...#### Cast: Shock .r########## #......... #####.#### #.#  r   quokka #.#  #.#  #.# The zap hits the quokka. _The quokka is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 60% to hit)}i` ## #.#.# #....#  Peej68 the Gusty ... #.#.# #..#.#  Tengu #..###.#.####..#.#  Health: 24/24 ======================== #..............#.#  Magic: 7/9==================------ ##.............#.#  AC: 6Str: 8 #####.##.####.#.#  EV: 11Int: 18 #.##.# #.#.#  SH: 0Dex: 14 #.##.# #.#.#  XL:  4 Next: 48% Place: Dungeon:3 #@##.# #.#.#  Noise: =--------  Time: 3292.5 (0.0) ........##.# #.#.###  -) Nothing wielded ....}i6.......# #.#...#### Cast: Shock .†########## #......... #####.#### #.#  r   quokka #.#  #.#  #.# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 60% to hit)  The zap hits the quokka.  You kill the quokka!}iԘ' ## #.#.# #....#  ... #.#.# #..#.#  .####..#.#  .......#.#  ....  .   #.#.#   #.#.#   #.#.#  ....***.##.#   ..** }i> **  #.# #.# #.# #.#}i"i......†}i+m503.5 (1Shock _}i/}i0}i3...####..............##...}iO4}i9}ib?}i?_ 26  }iD}iJ,}i O}iT}iPT}iX}i]}i^}ib}if}ig}ij}io,}ins}ix}iyM8===}i|}io}i}i}i7}iq}it}i }it}i&}i}i;===}i}i}i}i}i,}i}i}iڴ,}in}iܼ,}ir}i}i3M9===}i}iT* ...# #..###.#.###..........# #####.##.####  .######........##...#..####†########## #.........#.#}i0,}i5}i& ... #.#.# #..#.# #..###.#.####..#.# #........#.# ##.......#.#}i][ #####.##.####.#.# #.##.# #.#.# #.##.# #.#.##.######.##.# #.#.##.##.# #.#.####}i!.# #.#...#.†# ## #####. }id #.#  #.# }i˙ #.#  #.#  #.#}i),}i(}i #..###.#.####..#.# #..............#.# ##......#.# #####.##.####.#.# #.##.# #.#.# #.##.# #.#.##.######.##.# #.#.# #........##.# #.#.###}i- #.....# #.#...## #.†########## #....... ######.## }iR4#.# }ipF #.#  #.# }i2 #.# }i: #.# }iA #.#}i2,}i$}iw #..###.#.####..#.# #.#.# ##.#.# #####.##.####.#.# #.##.# #.#.## #.##.# #.#.# #.######.##.# #.#.# #........##.# #.#.###}iw #....@......# #.#... #.†# # # #####. }i x2 #.# }i+x #.# #.# }iKxS #.# }iwxw #.#  #.#}ixD }i}i}i4===}i}i0 #..###.#.####..#.# #.#.# ##.#.# #####.##.####.#.# #.##.# #.#.# # #.##.# #.#.# #.######.##.# #.#.# #........##.# #.#. #...@.......# #.#... #.†}i# # #. #####.S. #.## #. #. S   adder (asleep)}i\ #. #.}i- #.}if  You encounter an adder.}iE-Shock}i)1313.5 (20.0)}i  -4.5 (21 _}iz#}i^%}i} n         }i~  #.#.#  # #.##.# #.#.#  #.######.##.# #.#.#  #........##.#  #...@.......#  #.†##########  #.  S.}i~ / ##}i~ !}i~;          #.#.#  # #.##.# #.#.# }i0m #.######.##.# #.#.#  #........##.#  #...@.......#  #.†##########  #.  }ibvS. ##}i}i}i(1}i/}iW1] _An adder is nearby!}iN \ #..###.#.####..#.#  Peej68 the Gusty #..............#.#  Tengu ##.............#.#  Health: 24/24 ======================== #####.##.####.#.#  Magic: 8/9=====================---}i o #.##.# #.#.#  AC: 6Str: 8 # #.##.# #.#.#  EV: 26 Int: 18}i  #.######.##.# #.#.#  SH: 0Dex: 14}i١  }i #........##.# #.#.## XL:  4 Next: 50% Place: Dungeon:3 }i! $#..*@.......# #.#... Noise: ---------  Time: 3314.5 (0.0) }iB #.*########## #..... -) Nothing wielded }ic #* #####. Cast: Shock S*}iڢ #. ###. #. S   adder (asleep) #. #. }i P#. _You encounter an adder. }i$ _An adder is nearby!Aiming: Shock (safe; 3% risk of failure)  }iy .Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)}ih#..###.#.####..#.# Peej68 the Gusty#..............#.# Tengu##.............#.# Health: 24/24 ========================#####.##.####.#.# Magic: 8/9=====================---#.##.# #.#.# AC: 6Str: 8##.##.# #.#.# EV: 26 Int: 18#.######.##.# #.#.# SH: 0Dex: 14#........##.# #.#.## XL:  4 Next: 50% Place: Dungeon:3#..*@.......# #.#... Noise: ---------  Time: 3314.5 (0.0)#.*########## #..... -) Nothing wielded[11}iĘ;13H#*#####. Cast: Shock**#.###.#. S   adder#.#.#.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is heavily wounded.}i"K.S}i&)i.†.}i2A11 =5.5 (1 _}i8}i2:}iis #..###.#.####..#.#  Peej68 the Gusty #..............#.#  Tengu ##.............#.#  Health: 24/24 ======================== #####.##.####.#.#  Magic: 7/9==================------ #.##.# #.#.#  AC: 6Str: 8 # #.##.# #.#.#  EV: 11Int: 18 #.######.##.# #.#.#  SH: 0Dex: 14 }is#........##.# #.#.## XL:  4 Next: 50% Place: Dungeon:3 #..*@.......# #.#... Noise: =--------  Time: 3315.5 (0.0) #.*########## #..... -) Nothing wielded }is#* #####. Cast: Shock .S#. }i*t###. #. S   adder}iTt( #. #.}i}tX #.Aim: an adder (asleep, 100% to hit)  }itThe zap hits the adder. _The adder is heavily wounded.Aiming: Shock (safe; 3% risk of failure)  }itPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}it}iMS  #..###.#.####..#.#  Peej68 the Gusty #..............#.#  Tengu ##.............#.#  Health: 24/24 ======================== }iS 7#####.##.####.#.#  Magic: 7/9==================------ #.##.# #.#.#  AC: 6Str: 8 }iS # #.##.# #.#.#  EV: 11Int: 18 #.######.##.# #.#.#  SH: 0Dex: 14 }iT #........##.# #.#.## XL:  4 Next: 50% Place: Dungeon:3}iT  }iNT #...@.......# #.#... Noise: =--------  Time: 3315.5 (0.0) }iT m#.†########## #..... -) Nothing wielded #. #####. Cast: Shock }i:U #.†#. ###. #. S   adder #. }ilU 9#. #.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder.  }iU The adder is almost dead.The zap hits the adder.  You kill the adder!}iY           #.#.#  #  #.#.#   #.#.#    #..*  }iY 2#.*  #*  .* ## #.}iY   #.  #.}i Z   #. }iv .†.†}i m666.5 (1Shock _}i' }i{ }iͺ 2.....}i! }is }i u 26  }i& }iI }i }i5 }i^ ,}i }i, ,}i{ }iV ,}i }iT }i }i }i c8===}ie }i }i }i! }i^ }i }ik }iU ,}i# }i }i= ;===}i$ }i( }i( }i, }iX1 }i1 }i[5 }i9 ,}i<< }i@ }i&A }iD }iH }iI M9===}iL }i  #..###.#.####..#.# #.#.# ##.#.# #####.##.####.#.## #.##.# #.#.# #. #.##.# #.#.# #.######.##.# #.#.# #.##.# #.#. #..@..# #.# #.†# # #.. ##### .†.. # ##.#. ##.#. ## #. ##. # #}i ,}i }ia  #..###.#.####..#.#. #.#..###.#... #####.##.####.#. #. #.##.# #.#. #. #.##.# #.#. #.######.##.# #.#. #.##.# #.#. #.@...# #.# #.†# # #..#  .†..# ##.#.# #.#.# #.#.#..#.. }i9! }i! }i$ }iن  #. #............ .###. #####.##.#####.  ######.#...............########## #...# ####.† #.}iI L# ##.}i ,}i| }i B  .###.# ..######.##.####.# #.# #.##.# #.# #.# #.##.# #.# #.######.##.# #.#}iu  #........##.# #.# #...........# #.# #.†########## #. #@.# ###.>....†..#}i  ######.#.# #.#.#}i  #.#.# ..#.. ####. }i f.#You see here a quokka corpse.}i8-359.0)}i# }i?d===-6.5 (20}i}i9 _Found an escape hatch in the floor.}iTz b...†}iz }i }i3 + .######.##.#####.#  ####.............†########## #..#######..# ###.>....† ######.# #.#.#}i ,}i }i~ 17.5 (1.0)}i| 1}i }i T _Key pressed, stopping explore.}i }iq }ih }i  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)}i t.  }i}iz#.# #.##.# #.#.#.# #.##.# #.#.#.######.##.# #.#.#........##.# #.#.#...........# #.#.#.†########## #...#######..# ####.>....†..#  ######.#@#  #.#.# #.#.# ..#..####. .# }i}ii$ _}i+}i|d#####.........†########## #..#######..# ####.>....†. ######.#. ..#..####.# .#}il,}ir}i####.........†########## #..#######..# ####.>....†. ######.#. ..#..#####.# #}i0,}i}iB .........#.†########## #..#######..# ####.>....†. ######.#.#..#@.##### ###}iH,}iHN}iW#.##.# #.#.##....# #.#.#.†## #.#..# #.>....†..# #######.#.# ##.#.# ##.#.## #..#.@# #####.# ##.# ##.# ##.# #..# #### }iɵ,}iع}i*  ...†########## #..#######..# #####.>....†. ######.#.##..#..}i#### #######.## #### }i!,}i*'}i  †########## #..#######..# #####.>....†. ######.#.##..#..####}in .........#####... }il}i}i}i7 #######..# #####.>....†. ######.#.}in#.##..#..#### ..####.#.######.)........## }ip}i}i}id] .>....†. ######.#. #.##.##..#..#### #..#.## ...........#######}il,}iq}i0 ######.#. #.###..#..#### ###..## . #.######.#.##}i,}i}i? 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 #.#.##  #..  #.######.)  #..  #.######.#.##  #.# #.###  #.# #.  #.#.# #  #.#   #       }iF,}iK}i  #.#.  #..  #.######.)  #..  #.######.#.  #.# #.### # #.# #.  #.#.# #  #.#   #     }i%  }in,}i}i1  #.#. #. #. #. #.######.) #. #. #. #.######.#. #. #.# #.  #. #.# #.  #.#.# #  #}i2.#   #       }i9}ie,}i<  #.#  #.# #.  #.# #.######.)  #.# #.  #.# #.######.#  #.# #.# #.  #.# #.# #.  #.#.# #  #.#   }iZ#       }i}ig}iO}i- ########........######.)........#### #########...........# ##############}ik6,}i6;}i  ########........######.)........#### ########...........# ##############}i,}i(}i"M##  ########........######.)........#### ########.. #.........# ####}i}i}i}i}M..##  ########........######.)........#### # #.#######.# #..}i,}iω}iM##<..##  ########........######.)........#### #.# #.# #.#}iJ<73.5 (36.0)}i}i,4.5 (37}i}i9 _Found a stone staircase leading up.}i` Z............................}ia }if }i@ M .##<..##  ########........######.).........#### #.# #.# #.#}i$ ,}i% }ir8M .##<..##  ########........######.)......... #.# #.######.####}i=,}iSA}i]M### .##<..##  ########........######.) #.# #.........}iԣb#.. }i,}i/}iM..#.### .##<..##  ########........ }i#.# #.######.)#.#}i,}i(}i>M#.#.#. ..#.### .##<..##  ######## #.# #.........#.#}iAG,}iL}iWM ## #.#.#. ..#.### .##<..##   }i#.# #.#########.#}i ,}i9}iIM#####  ## #.#.#. ..#.### .##..##  #.# #.###.#}iFQ,}iYV}i` M.>....†.#####  ## #.#.#. ..#.### ##<..## #.# #.##.#There is a stone staircase leading up here.}i}i _}i[}i'jM#######.>....†.#####  ## #.#.#. ..#.### .##<.. #.# #.####.#}i.(}iq0,}i5}iM #.†##############.>....†.#####  ### #.#.#. ..#.### .## #<# #...##.#}io,}i}iM........ #.†##############.>....†.#####  #######.#.#.......#.###  #.# ###.##.#}iftM#........ #.†##############.>....†.##### #.#.# #######.#.#.......#.####### #.##.##.#}ihz,}iY}i #.# #. #.†# #..#  .>....†..#  ######.#.#  #.#.#  #}ia.#.##  #.#..#  #.#.#  #.# #.#  #.# #.#}i' }i#<# #...#  #.# #.###  }i#.# #.#  #.# #.# #}i#,}i}i2S #.##. #. #.†# #..#  .>....†..#  ######.#.#  #.#.# }iOTm #.#.##  #.#..#  #.##.#  #.# #.#  #. #. #<# #...#  }iT#.# #.###  #.# #.#  }iT#.# #.# #}it^}i^}id}i#\ #.##.# #.# #.†# #..#  .>....†..#  ######.#.#  #.#.#  #.#.##  #.#..#  #.##.#  #.# }i#.#  #<# #...# #.# #.### #.# #.# }i#.# #.# ###}iD,}i}i_ #.##.#  #.#  #.†#  #..#  .>....†..#  ######.#.#  #.#.#  #.#.##  #.#..#  #.##.#  #.# #.# }iq,}i #.##.#  #.#  #.†#  #..#  .>....†..#  ######.#.#  }iv#.#.#  #.#.##  #.#..#  #.##.#  #.# #.# }i}i}i,}ib}ip5J #.##.# # #..# # #.†# # #######..# # .>....†..#  ######.#.#  #.#.#  #.#.##  #.#..#  #.#}i5#.#  #.# #.# }iA?,}iB}is #.######.##.# #.   #.##.# #.   #...........# #.    #.†########## #.   #######..# ##   .>....†..#  ######.#.#   #.#.#  ########@#.##  #........#..#  #.#########.#  #.# #.# #.# ###.# #<# #...# #.# #.###   #.# #.#}i,}i}iiM ######......##.......... #.†########## #.#######..##.>....†.##### #@#.# #######.#.#........#.  #.#########.#}i}ix,}i!}icM ######.....##.......... #.†########## #..#######..###..>....†..###### #.#.# #######.#.#  #........#..##}ii,}i}ii  ..######.##.####   #.# #.##.# #   #.# #.##.# #   #.######.##.# #   #........##.# #   #...........# #   #.†##########  #.#######..##  #..>...@†..# ########.#.#  #.#.   ########.###  }iD* #........#..#   #.#########.#   #.# #.#   #.# #.#   #.# ###.#}i[,}i }i`=  ..######.##.  #.# #.##.#   #.# #.##.#   #.######.##.#   #........##.#   #...}ia.#   #.†##   #.#..#   #..>..@.†..#  #.#.# }ib #.#.#  #.}i4bB#.##  #}iWb'..#..# }iybP #.#########.#  }ibo #.# #.#  }ibg #.# #.# }ib  #.# ###.#}ij,}in}i*  ..######.##.  #.# #.##.#  #.# #.##.#  #.######.##.#  #.##.#  #.#  #.†# }i #.#..#  #..>.@..†..#  #.#.# }i9 #.#.#   #.#.##  }i\P #..#..#  }iQ #.#.#  }ip #.# #.#  }ip #.# #.#  }i@ #.# ###.#}i,}i}i>   ..######.##.  #.# #.##.#  #.# #.##.#  #.######.##.#  #.##.# }i? 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#. #.# ###..#.........# #}i l.######.# #.#^.#.# #.# #... #.# ###.# #.). #.# #.# #...# # #.#}i  #.# #.#.# #... #.# ####.## #.#.# # #.# #.....# #.#.# #..#}i v #.# #.##..###.#.####..#}i  #.# #.##.#}iY }i }ip }iH   #   #   #   #   #   #### #   #.}izI .# ###  .#.........# #  <.######.# #.#  .#.# #.# #  }iI  #.# ###.# #.)   #.#}iI  #.# #...# #  }i/J  #.# #.# #.#.# # }ixJ u  #.# ####.## #.#.# #   #.# #.....# #.#.# #..  }iJ  #.# #.##..###.#.####..   #.# #.##.}iV H<435.5 (61}is\ }i` ,6.5 (62}i g }i{i 9 _Found a stone staircase leading up.}iK ...............}i}i4t            ###########   #...#  .#.# #  .<....######.# #.  .#.# #.# #  }it #.# ###.# #.   #.# #.# #...# #   #.# #.# #.#.# #   #.# ####.## #.#.# #   #.# #.....# #.#.# #   #.# #.##..###.#.####   #.# #.##}ip{,}i}i       ########### # #.........# }i Q #...#.# # #.<....######.# # #...}i3#.# #.# # #}iX{ #.# ###.# # }i} #.# #.# #...# #}i/  #.#}i #.# #.#.# #  #.# ####.## #.#.# #}i  #.# #.....# #.#.# #}ie  #.# #.##..###.#.####}i3o  #.# #.##}i}i]}im}iPq       #  ## #.........#   #...#.# }iFQ  #.<....######.#   #...#.# #.#   ## #.# ###.#   #.# #.# #...}ipQZ#  #.#}iQ #.# #.#.#  #.# ####.## #.#.#   #.# #.....# #.#.# }iQk  #.# #.##..###.#.}iRo  #.# #.##}iOX}iX}i\}iE       #  ### #.#  #...#.#  #.<}iֽ....######.#  #...#.# #.#  ##. #.# ###.#  #.# #.# #...# }i }i#) #.#}iE #.# #.#.#  #.# ####.## #.#.#}if  #.# #.....# #.#.# }ia #.# #.##..###.#. }ii #.# #.##}i,}i}iA*       #  #### #.#  #...#.#  #.<....######.#}i*_  #...#.# #.#  ##.# #.# ###.#  #.# #.# #...#  #.# #.# #.#.# }i + #.# ####.## #.#.#  #.# #.....# #.#.# }i@+ #.# #.##..###.#.  #.# #.##}i1,}i8}ib.         ##### #.  #...#.}iו  #.<....######.  #...#.# #.  ##.## #.# ###.  #.#}i #.# #...  #.#}i%W #.# #.#. }iI #.# ####.## #.#. }in #.# #.....# #.#. }i #.# #.##..###.#. }iŖi #.# #.##}iL,}i^}id242.0)}i 1}ig}iE _Done exploring.}iD ......  }i[ &0}iL` 1}i c }i{e E _Done exploring.}i}iI}i}iVM _You can't go down here!}i}i7Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.}idMonsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.}i^Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.}i#Macros, Options, Performance Home: This screenN.Philosophy}in1.List of Character Species2.List of Character Backgrounds}i3.List of Skills4.}inList of Keys and Commands5.Inscriptions}iM6.Dungeon sprint modes}isMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game}i \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status }iH1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)}iqA : show Abilities/mutations 5 : rest and long wait; stops when}iE\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected }i and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession }ixExtended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk}iS;: examine occupied tile and}i  * Dir., Ctrl-Dir. : attack without movepickup part of a single stack}i}iv  x: eXamine surroundings/targets}i7q  Autofight:X: eXamine level map (X? for hel[?7lp[?7h}i+  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7h}i` B  moving if necessaryin view}i  Shift-Tab, p : trigger quivered action; |: toggle view layers}iV  if targeted, aims atCtrl-O : show dungeon Overview}iH }i  nearest monsterCtrl-A : toggle auto-pickup}iKZ}i  }iue }ie/   Item types (and common commands)Inventory management:}im }i߳ Peej68 the Gusty Tengu Health: 24/24 ======================== Magic: 9/9======================== AC: 6Str: 8 ########## EV: 26 Int: 18 ##### #......... SH: 0Dex: 14 #...#######......... XL:  4 Next: 66% Place: Dungeon:3 #.<@.........######. Noise: ---------  Time: 3442.5 (0.0) #...########.# #. -) Nothing wielded ##.###.# ###. Cast: Shock #.##.# #... #.##.#}i[37m #.#. #.# ####.## #.#.  #.# #.....# #.#.  #.# #.##..###.#.  #.# #.##........  _There is an escape hatch in the floor here. _You now have 180 gold pieces (gained 16). _Found a stone staircase leading up. _Done exploring. _Done exploring. _You can't go down here!}i}i}i}i~}i4}i` _You now have 180 gold pieces (gained 16). _Found a stone staircase leading up. _Done exploring.You can't go down here!}i,}iS2}i+<c _You can't go down here!}i(}i)eDungeon Crawl HelpManual Contents }i,*PPress one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide}i3D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions[0;}im4I10;1m6.Dungeon sprint modes}i~]Movement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/}iPr4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character status1 2 3 b j nm : show skill screen% : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full or M : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)}iG" : display worn jewellery $ : display gold in possession Extended Movement: E : display experience info o : auto-explore G : interlevel travelDungeon Interaction and Information: Ctrl-F : Find items O/C : Open/Close door Ctrl-W : set Waypoint}i&]</> : use staircase / Dir., Shift-Dir.: long walk; : examine occupied tile and}i  * Dir., Ctrl-Dir. : attack without movepickup part of a single stack}iێ }iTv  x: eXamine surroundings/targets}i  Autofight:X: eXamine level map (X? for hel[?7lp[?7h}i??  Tab}i1@: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7h}iOB  moving if necessaryin view}i<  Shift-Tab, p : trigger quivered action; |: toggle view layers}i3  if targeted, aims atCtrl-O : show dungeon Overview}ic  nearest monsterCtrl-A : toggle auto-pickup}iO  }io  Item types (and common commands)Inventory management:}iN  ) : hand weapons (wield)i : show Inventory list}i=  ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)}i  [ : armour (Wear and Take off)(press twice for pick up menu)}i#n  ? : scrolls (read)d : Drop an item}i?  ! : potions (quaff)d#: Drop exact number of items}id$  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7h}i }iu  " : amulets (Put on and Remove)}iT%}iy  % : talismans (ePoke)Item Interaction:}i]  / : wands (eVoke){ : inscribe item}iV2V  : : books (Memorise, zap, Zap,f : Fire the currently quivered action}i}iV  pick up to add to library)F : select an item and Fire it}iI}i  | : staves (wield)Q : select action to be Quivered}iy  } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7h}i#  $ : gold ($ counts gold)q : Quaff a potion}iݛ  0 : the Orb of Zotr : Read a scroll}i  Carry it to the surface and win! w : Wield an item (- for none)}i r  ' : wield item a, or switch to b}i^  Other Gameplay Actions:(use = to assign slots)}iy  a : use special Ability (a! for help) v : attack with wielded item}i  z : cast spell, abort without targets V : eVoke wand and miscellaneous item}i }iu'  Z : cast spell, no matter whate/c : Equip or Unequip an item}iM}i}  I : list all memorised spellsW/T : Wear or Take off armour}i'  }i7(M : Memorise a spell from your library P/R : Put on or Remove jewellery}iĞ }i t : tell allies (tt to shout)}il  ` : re-do previous command}i!:Additional help:}i/  Ins: repeat next command # of timesMany commands have context sensitive}i4*  }i~* help, among them X, x, f (or any form [?7lo[?7h}iп  Non-Gameplay Commands / Infotargeting), Ctrl-F, and G.}i:  F1: game menuYou can read descriptions of your}i }i  Ctrl-P : show Previous messagescurrent spells (I), skills (m?) and}i:}i&  Ctrl-R : Redraw screenabilities (a!).}il  Ctrl-C : Clear main and level maps}ivOb  Ctrl-E : quick add macro}i ^  Ctrl-D : edit macros}iB h  ! : annotate the dungeon level}i d  # : dump character to file}i9  : : add note (use ?: to read notes)}io n  = : reassign inventory/spell letters}i/ }i }i% }i }i2" : amulets (Put on and Remove) % : talismans (ePoke)Item Interaction: / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion}iw[ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up}iRA)help, among them X, x, f (or any form oNon-Gameplay Commands / Infotargeting), Ctrl-F, and G. F1: game menuYou can read descriptions of your }iACtrl-P : show Previous messagescurrent spells (I), skills (m?) and Ctrl-R : Redraw screenabilities (a!). Ctrl-C : Clear main and level maps}i}iFCtrl-E : quick add macro Ctrl-D : edit macros ! : annotate the dungeon level # : dump character to file : : add note (use ?: to read notes) = : reassign inventory/spell letters}i;}i}i{ Peej68 the Gusty Tengu Health: 24/24 ======================== Magic: 9/9======================== AC: 6Str: 8 ########## EV: 26 }iIInt: 18 }i:##### #......... SH: 0Dex: 14 #...#######......... XL:  4 Next: 66% Place: Dungeon:3 #.<@.........######. Noise: ---------  Time: 3442.5 (0.0) }i#...########.# #. -) Nothing wielded ##.##}i #.# ###. Cast: Shock #.##.# #... #.#}i/#.# #.#. #.# ####.## #.#.  #.# #.....# #.#.  #.# #.##..###.#. }iL #.# #.##........  _Found a stone staircase leading up. }i_Done exploring. _Done exploring. _You can't go down here! }iv_You can't go down here! _You can't go down here!}iF}i}i}ie}i[  Peej68 the Gusty  Tengu  Health: 24/24 ========================  Magic: 8/9=====================---  AC: 6Str: 8 ########## EV: 26 Int: 18 ##### #......... SH: 0Dex: 14 #...#######......... XL:  4 Next: 66% Place: Dungeon:3 #.<@.........######. Noise: ---------  Time: 3442.5 (0.0) #...########.# #. -) Nothing wielded ##.## #.# ###. Cast: Shock #.# #.# #... #.# #.# #.#. #.[}iwC40m# ####.## #.#.  #.# #.....# #.#.  #.# #.##..###.#.  #.# #.##........  _You can't go down here! _You can't go down here!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}ig4}i9 Peej68 the Gusty Tengu Health: 24/24 ======================== Magic: 9/9======================== }i:AC: 6Str: 8 ########## EV: 26 Int: 18 ##### #......... SH: 0Dex: 14}i: #...#######......... XL:  4 Next: 66% Place: Dungeon:3 #.<@.........######. Noise: ---------  Time: 3442.5 (0.0) #...########.# #. -) Nothing wielded}i:H ##.##}i:#.# ###. Cast: Shock #.#}i ;:#.# #... }i+;l#.##.# #.#. }iQ;#.# ####.## #.#.  }i;E#.# #.....# #.#.  #.# #.##..###.#. }i<< #.# #.##........  _You can't go down here! _You can't go down here!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iE:Okay, then.}iJ}iN}i-P. _}i+ X[?25h[?0c  Search for what [? for help]? }ii[?25l[?1cSearching the stash-tracker You can search for items and dungeon features by name (or a substring of the name). In the list of search results, you can select a search result by its hotkey to travel to its location. Some examples of search strings: mutationfind all potions of mutation, including potions in shops. throwing net finds every single throwing net and piles of nets. shoplists all shops. Press ! and a shop's letter for the stock. Lair:2find everything known to be on Lair:2. /D:[2-4]finds everything on Dungeon levels 2-4. Regexes are allowed!Note that /D:[3-10] will not work as intended, since [x-y] is aregex character range. rPoisfinds all items with an rPois resistance. rC++finds all items with an rC++ resistance. +3finds all items with a +3 enchantment. /Lair.*axe and axe && Lair both show all axes in the Lair. Some shortcuts: .lists everything on your current level. ..lists all items you know. 0 to 9lists all items at the specified waypoint. *list}iSjs all items at all waypoints.}i }i9 Peej68 the Gusty Tengu Health: 24/24 ======================== Magic: 9/9======================== AC: 6Str: 8 }is########## EV: 26 Int: 18 ##### #......... SH: 0Dex: 14 #...#######......... XL:  4 Next: 66% Place: Dungeon:3 }iv#.<@.........######. Noise: ---------  Time: 3442.5 (0.0) #...########.# #. -) Nothing wielded }i0##.###.# ###. Cast: Shock #.##.# #... #.##.# #.#. }i>#.# ####.## #.#.  #.# #.....# #.#.  #.# #.##..###.#.  #.# #.##........  _You can't go down here!  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SH: 0Dex: 14 #...#######......... XL:  4 Next: 66% Place: Dungeon:3 }i1X#.<@.........######. Noise: ---------  Time: 3442.5 (0.0) #...########.# #. -) Nothing wielded ##.###.# ###. Cast: Shock #.##.# #... #.##.# #.#. #.# ####.## #.#.}iX}  #.# #.....# #.#.  #.# #.##..###.#.  }iY#.# #.##........ Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle}itYShift-Dir - straight line _Okay, then.Search for what [? for help]? _Okay, then.}iYU  }iZ}ie}if}ij: _}io}i q}inq}iq}iTx}igy}iy}iDz}i}i'}i}i@}iz}i,}i׊}i0}i,}i>}i }i}i}i}i}iZ}i}i}i}į}i}ik}iPB}i}i}iV,}i}io}i,}i4}i6}i/,}i}iW}i }iI}i}i2}i.}ij}i2}i}i$}iO}i}i}i}i}i}i$}i ,}i}i}i}i}i}i}i,}i}i}i}i}i}i}i?}i}i}i}i}i}i}i }i }i }i }iW}i(}ia}i}i=}i}i2}i}iu}i}i}i}i!}i*",}i"}i$}i%}i%}i)&}i(}i)}i)}i*}i,}iJ-}i-}i-}iZ0}i\1,}i1}i3}i4}i;5}i5}i7}i8}i9}i9}i;}i<}i<}id=}i?}iF@}i@}iA}iB}iC}iC}iKD}iE}i+G}inG}iG}iI}iK}iUK}iK}isM}iOB}i{Q}iDR}iR,}iS}i T}i-T}iT}iPU}iU}iU}iU}iV}iW,}iW}iX}iY,}iY}iZ}i=[}ii[}i[}i]}i+_}iR_}i_}i`a}ia,}ib}ic}ixd}id}i6e}ijf}i.g}ig}i.h}ii}ik}ik}i8m}io}iq,}ir}i.t}iu,}iw}i/ #.# #.# #.####.# #.# #.# #.##...# #.# ###.####.##..## #.###............# #.....#.#.#.#.#..# ####..#.#.#)#.#..#  #..#.#.#÷#.#..#  #.............#  #...ß..@..ß...# 95.5 (53.0) }iBz #######......÷......# ####........#.#.#.#.#..# .....#####..#.#.#.#.#.## ###### #..#.#.#.#.#.# #............# #.......###### ##########.####### ...........#}i1}i}i  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  Search for what [? for help]? _Okay, then. _There is an opulent altar of Gozag here.}i L  You kneel at the altar of Gozag.}i /  --more--}i? Gozag Ym Sagoz the Greedy Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Favour - Gozag is neutral towards you. Granted powers:(Cost)Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. 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#........###.#. #####.#####..###......÷)..[ #.# # }i.). #.# #.####.####.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.####.# #.# #.# #.##...# #.# ###.####.##..## #.###....#  #.....#.#.#.#.#..# }i }iq&3 }i }i }i 3 }i  }i3 0 _Done exploring. }i$  }ij  }i  }iw _You can't see any susceptible monsters within range! (Use Z to cast anyway.) }i2  }i0@ Level 3 of the Dungeon <<<<>>>>^_(Press ? for help) #.# #.##..###.#.####..#.# ####.# #.#.# #>.# #..#  #.# #.##..............#.# #....###.#.# ##.# ###..#  ##.######.###.............#.# #..........# #.# ##.#..#  #..........######.##.####.#.# #..#####.#.# #.# #.#†..#  #..#######.# #.##.# #.#.# #..# #.#.# #.# ##.##.#  #..# #.# #.##.# #.#.# #..#####.#.# #.# #.##.####  #..# #.######.##.# #.#.# #..#.......# #)# #.##....#   }i.A #..# #........##.# #.#.### #..#.###.#.# #.# #.#####.#  #..# #...........# #.#...#####.÷#.# #.#.#######.#####.# #.#  ##.# #.†########## #..............###.#.........).....# #.#  #.#######..######.#####..###......÷)..[......### #.#  #..>....†..##.# #.@.......).##########.# #%#  ########.#.##.# #.####.####.##.# #.#  #.#.##.# #.# #.# #.##.# #.#  ########.#.###.# #.# #.# #.##.# #.#  #........#..# }ikA #.# #.# #.####.##.# #.#  #.#########.##.# #.# #.##...# }iA #.#######.#  #.##.##.# ###.####.##..###<......).#  #.##.##.###............############  }i]B  #.# ###.##.....#.#.#.#.#..#  #<# #...#####..#.#.#)#.#..#  #.# #.####..#.#.#÷#.#..#  #.# #.##.............# }iS.@ }ip A.. }i B÷. }iC 8.÷ }iUC @.. }i @.. }it @.. }i@.. }iUf  #.# #.....# #.#.# #..#.##.# #.#.# #.## #..#..}iK,E  #.# ####.## #.#.# #....##.# #.#.# #.##..#..}iH  #.##.# #.#.# #...###########.###.#.# #.##..##.}i=95##}i 5#.}iDs 5.#}i 5# }i9j 9 #}i 5#.}ikY 5.#}i! 5#.}i 5.#}i#5# }im9  }i9  }i=9  }i˻9 #}ig=+#>}i65>.}i5.#}iC7.#}i ;>.}ij}i&.####.#.# #..#####.#.# #. Peej68 the Gusty .# #.#.# #..# #.#.# #. Tengu .# #.#.# #..#####.#.# #. Health: 24/24 ======================== .# #.#.# #..#.......# #) Magic: 9/9======================== .# #.#.### #..#.###.#.# #. AC: 6Str: 8 .# #.#...#####.÷#.# #.#.#######. EV: 26 Int: 18 ## #..............###.#......... SH: 0Dex:}i1[39;49m 14#####.#####..###......÷)..[.. XL:  4 Next: 66% Place: Dungeon:3#.# #.@.......).####### Noise: ---------  Time: 3533.5 (0.0)#.# #.####.####.#-) Nothing wielded#.# #.# #.# #.#Cast: Shock#.# #.# #.# #.##.# #.# #.####.##.# #.# #.##...##.# ###.####.##..###.###............##.....#.#.#.#.#..# _Okay, then. _There is an opulent altar of Gozag here. _You kneel at the altar of Gozag. _You see here a +0 mace. _Done exploring. _You can't see any susceptible monsters within range! (Use Z}i to cast anyway.)}iuU  }i}ip}i}i$ _}i,}ir}i֜}i}iv}im,}i}i }i}iY}i}iR}iĻ}i}i}i'}i}i}i/}i}i}i,}i/}i,}i}i}i,}i^}i}i3}i}i}i}io,}ii}i}ia,}iF}i}i}i}iJ}i.B}i}i}i}ih}i }i,}i}i }i #}i$}i$}i&}i+B}i-}i4 }i5 Things that are here:}iH8x  a +0 whip; a +0 animal skin; a +0 helmet of sniping}i;}i9= _}iB,}i|}i  There is a stone staircase leading down here.  Things that are here:.......>.##.# #.#.# ######..#.##.# #.#.# # #..#.##.##### #...# ######..#.##.÷...# #..## .......#.######.# #..# ###.###.#.# #.# #..#  #.# #.#.# #.# #..# #.# #.#.# #.## #..# ###.# #. #@.# #..# 57.5 (24.0) ....###. ##.# ###..# ..........# #.# ##.#..# ..#####. #.# #.#†..# ..# #.[3}i}17m #.# .##.# ..#####. #.# #.##.#### ..#.......# #)# #.##....# ..#.###.#.# #.# #.#####.# .÷#.# #.#.#######.#####.# #.# _a +0 club; a goblin skeleton}i̡l  }i11 558.5 (1.0) _}iS  You climb downwards.  You hear the sound of rushing water.}i` /  --more--}i5U4 #. #.  #.##.   ....   ...   #..   #..   #..###.#  #..@...#  ###.####  #..  #### }i60.0 (2.5  There is an entrance to a sewer on this level. Hurry and find it before the _portal rusts away! _There is a stone staircase leading up here.}i ##. #. #.##. .... ... #.. #.. ##..###.# #..<@..# ###.#### #.. ####}i}iv 26  1.0 (1.0 _}i}i!}i g#. #. /##.##. .#.... ..... .##.. .##.. .# #..###.# #..<.@.# ###.#### #.. ####}i }i= &2}i }i Y _Found a short brass wand.}i< #. #. #/# #.##. #.# .... ... ... #.# #.. #.# #.. #.# #..###.# #..<..@# ###.#### #.. }iC}iH&3}iL}iN}iD=M #. #. #/#.##. #.#.... ....#.. #..###..<...###.#####..}i%<4}iZ1}i#M #. #. #/#.##. #.#.... ...... #..####..<...###.#####}i5}i&5}i}inM #.# # #. #/#.##.##. ##.#..... ...... ####..<...##}i|u}iy&6}iv~}i}iJyM  #.#  #. #/#.##.##.###.#.#.#.........>..#... #..###.#}i}i&7}i!}i; _Found a stone staircase leading down.}iEdM  #.# #. #. #/#.# #.##.###.#.#.......@.>..#....###.######}idn#.. #.#}im}i!t&8}iby}iz}ie M  #.# #. #. #/#.# #.##.###@#.#.#.....>......###.#######.. #.#}i }i &9}iw }i }i &M...  #.#  #. #@#.# #.##.###.#.#.#.........>..#....###.##########}i }i '70}iY }i }i H11 571.0 (2}i$ }i!/ _c - a wand of warping (7)}i[}@ ...#.###. #. #.#.##.###@#.#.# .........>..#....###.###########..}i}im 26  2.0 (1}i}i}i$1M...  #.#  #. #@#.# #.##.###.#.#.#.........>..#....###.##########}i/<3}i3}i5}i]M#.#...  #@#  #. #.#.# #.##.###.#.#.........>..###.##..#}ik}i&4}iנ}iuM#.#...  #.#  #. #.#.# #.##.###.#.#.##.#}i BY5}i M.#.#...  #.# #. #. #.#.##.#}i- }i &6}i< }iW }i+ 7M##.#.#... #.# ##.#}i3 }i7 &7}i; }is= }iU%M##.##.##...#.##.#}ii }i &8}i}i}iM .## ~.. ~~. #.# ....#######.##...#............##.#...}iӥ}i&9}iò}i}iM .## ~.. ~~ #.# ....#######.##...#.......@....#.######.#.#.###.##.#}i}i˹'80}i}ig}iND#.#### ~..#.. ~~.##.# ....##.##...# .# .######.#.#.# #.#.# #.}i#.##.#.##.#.##.#.##. #. #.#.# }i' }i&1}i}i}i)/..#.##.....# ...~.#### .~⌠~.#.. ..~~.# #.# .....# #.##...# .# .######.#.#.# #.#.# ##.#.##.#}i.##.#.##.#.##. #. #.#.# }i}i&2}i}i2}ij#..#.## #.....# #...~.#####.~⌠~... #.....~~.# #.##.....# #.##...# .# .######.#.#.# }ik#.#.#.# #.#.#.##.#.#.##.#.#.##.#.#.##. #. #.#.#.# }iq}i{&3}i}i}ic V#..#.## #.....# #...~.### ####.~⌠~... #.....~~.# #.##.....# #.##...# .# .######.#.#.# #.#.#.# #.#.#.##.#.#.##.#.#.##.#.#.##. #. #.#.#.# }iް }i &4}i) }i0 }iIM...#.# #.#..#  #...~.######.~⌠~.......~~.# #.##.....########.##.@.#...........##.######.#.#.#.#.###.#}iO}iYY&5}i]}i_}i#.#...#.# #.#..#  #...~.###.####.~⌠~.....#.....~~ ..########.##...###...........##.######.#.#.#.#}i!}i }ip&6}i}i}i gM #.#...#.# #.#..#  #...~.######.~⌠~.....#....@~~ }i =#.##.....#######.##...###............###.#.#.#}i }ib &7}i }i }imm #.# .# #.##.# ...#.# #..#.## #.....# #...~.###. ####.~⌠~..... #...@.~~.# #.##.....# #.##...###  ....## .######.#.#.# #.#.#.# #.#.#.# #.#.#.#  #.#.#.#}i4t}iC~&8}i8}i$}i'M  .##.##....#.# #.#..#  #...~.#######@~⌠~.........~~.### #.##.....}i#######.##...#####.#.#}i}i&9}i0}i}i jM  .##.##.#...#.# #.#..#  #@..~.#######.~⌠~.....#.....~~.####.##.....##.#.#.#}i q}icz'90}i~}iT}i #.# #.# #.# .# ##.##.# ...#.# #..#.## #.....# #.@.~.###. ####.~⌠~..... #.....~~.##.####### #.#.#.# }i }i &1}id }i }i;9#.# ###.# ..#.# .# ###.##.# ....#.# #..#.## #.....# #..@~.###. ####.~⌠~.....##.....~~.# .######.#.#.##.#.#.# }iC}iM&2}iR}iT}ir #.# ##..####.## .... #..#.##...~.###.#####.~@~.....##.....~~.#####.##.....# #.#.#.#.#.#.#}i!z}i݃&3}iĊ}i  There is a fountain of clear blue water here. _You briefly stop to wash your hands. }i  }i<1 }i }iM _You can't go down here!!}i!}i!}i޸!}irK _You can't go up here!"}i M##. #.# ###.#....#.# #.#..#  #..@~.###.#####.~⌠~.....#.....~~.######.##.....###.#."}i"}i"e  4 _"}i#"}i%#}icM.# ##. #.# ####.#.....#.# #.#..# #}i dg #...~.###.####.~⌠~.....##.....~~.######.#.#.#}ik#}is&5#}iw#}iy#}igq#}iv1#}ioy#}i{#}i x.. #.# ## #.# .. #.# .# ####.##.# .....#.# #..#.## #.@...# #...~.###.# ####.~⌠~.....# #.....~~.##### #.##.....# #######.##...###  #}iD ....## .######.#.#.#  #.#.#.##}iǨ #}i@ ^  6#}iE #}iD #}i` M##.. ##. #.# ######.##.#........#.# #.##..#  #...~.###.####.~⌠~.....##.#.##}i=$ #}i* &7#}iF/ #}i0 $}ixM##.. ##. #.# ######.#.......@#.# ######..#.##..# #...~.###.#..###...##$}iO$}i&8$}iv$}i$}i$}i1$}i$}i"$}i_E[ ### ..# #.# ## #.# .. #.# .##.##.#.#.##..#.## #.....# #...~.###.# ####.~⌠~.....# #.....~~.#####  #.##.....#  #.##...###  .##$}iL$}iS^  9$}iV$}iMY%}i*3%}i%}iuM##..# ##. #.# #######@##.........#.# #######..#.##.....#.#..###...###%}i|%}i,}%}iU%}i-<M##..# ##. #@# #######.##.........#.# #######..#.##.##.....#%}ic,%}i%}iL(M##. .##..# ##. #.# #######.#.........#.###..#~...~~.%}ieT,%}iX%}ibM #. #.###...# ##. #.# %}is#######.##.#.#.~⌠~%}i%}i%}i%}il&M# . ###..@# ###.# ##.#.# .##...%}i,,%}i1%}ig##..#. #. #. #.### #.@.# ###.# ## #.# .. #.# .# #######.##.# .........#.# #######..#.## #.....#  #...~.###.#%}i,%}iʜ%}i< ### ..# #.# #.# #.# #.### #@..# ###.# ## #.# .. #.# .# #.##.# ...#.# #..#.## #.....#  #...~.###.#%}i,%}i%}iOhM##. ###...# ###.# ###.# ..#%}i4o,%}i,s%}i?M##. ###...# ###.# ##%}i,%}i7%}i<M###. ###...#..##%}i;C,%}iCG%}iP M#..#..o... .#...###....... #.###o   orc (wandering) _You hear the slow rusting of a very distant drain.%}i  You encounter an orc. It is wielding a +0 hand axe.%}i[>Shock%}iRo.600.0)%}i%}icl  10.0 (11 _%}i%}i"(}ij  Peej68 the Gusty  Tengu # Health: 24/24 ======================== .. Magic: 8/9=====================--- #o. AC: 6(}iStr: 8 ..** EV: 26 Int: 18 .#..*#### SH: 0(}iDex: 14 .....**.#(}i  XL:  4 Next: 66% Place: Dungeon:4 #@#(}i, Noise: ---------  Time: 3610.0 (0.0) (}iL#.# -) Nothing wielded (}it#.# Cast: Shock (}ip#.###  #...#  ###.# ##  o   orc (wandering) #.# ..  #.# .# (}i #######.##.# _You hear the slow rusting of a very distant drain. (}i/e_You encounter an orc. It is wielding a +0 hand axe.(}iQAiming: Shock (safe; 3% risk of failure)  (}iqPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(}ilAim: an orc, wielding a +0 hand axe (wandering, hasn't noticed you, 71% to hit)(}i<1Peej68 the GustyTengu#Health: 24/24 ========================*.Magic: 8/9=====================---#*.AC: 6Str: 8..**(}i<EV: 26 Int: 18.#..*####SH: 0Dex: 14.....**.#XL:  4 Next: 66% Place: Dungeon:4(}i=#@#Noise: ---------  Time: 3610.0 (0.0)(}i:=#.#-) Nothing wielded#.#(}ix=Cast: Shock#.####...####.# ##(}i=o   orc#.# ..(}i=i#.# .########.##.#(}i=JAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle(}i >Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (wandering, hasn't noticed you, 71% to hit)The zap hits the orc.  (}i/>HThe orc is moderately wounded.(}iJ.o(}i5.......(}iA11 =1.0 (1 _(}i(}ia(}i  Peej68 the Gusty  Tengu # Health: 24/24 ======================== .. Magic: 7/9==================------ #.o(}iܤQ AC: 6Str: 8 ...* EV: 11Int: 18 (}i.#..*#### SH: 0Dex: 14 (}i*.....**.# XL:  4 Next: 66% Place: Dungeon:4 (}iV#@# Noise: =--------  Time: 3611.0 (0.0) (}i#.# -) Nothing wielded #.#(}i\ Cast: Shock (}iץ#.###  #...# (}i ###.# ##  o   orc(}i " #.# ..  (}i*:#.# .#  #######.##.# (}iF1The zap hits the orc. (}ib:_The orc is moderately wounded.(}iRAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle(}iShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 71% to hit))}i)Peej68 the GustyTengu#Health: 24/24 ========================*.Magic: 7/9==================------#**)}i*vAC: 6Str: 8...*EV: 11Int: 18.#..*####SH: 0Dex: 14.....**.#XL:  4 Next: 66% Place: Dungeon:4#@#)}i*Noise: =--------  Time: 3611.0 (0.0)#.#-) Nothing wielded#.#Cast: Shock#.####...####.# ##o   orc#.# ..#.# .#)}i+#######.##.#Aiming: Shock (safe; 3% risk of failure)  )}iH+xPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (moderately wounded, 71% to hit)  )}ip+aThe zap hits the orc.  The orc is heavily wounded.)}iAQ.o)}i6.......)}i22.0 (1 _)}i1)}i@)}i   Peej68 the Gusty  Tengu # Health: 24/24 ======================== .. Magic: 6/9================-------- #..)}i ? AC: 6Str: 8 ...o EV: 11Int: 18 )}i .#..*#### SH: 0Dex: 14)}i1 x .....**.#)}iQ  XL:  4 Next: 66% Place: Dungeon:4 )}iu #@# Noise: =--------  Time: 3612.0 (0.0) )}i v#.# -) Nothing wielded #.# Cast: Shock #.###  )}i =#...#  )}i& ###.# ##  o   orc #.# .. )}iC " #.# .#  )}ia N#######.##.# The zap hits the orc. )}i 7_The orc is heavily wounded.)}i Aiming: Shock (safe; 3% risk of failure)  )}i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line)}i Aim: an orc, wielding a +0 hand axe (heavily wounded, 71% to hit))}i/9 Peej68 the GustyTengu#Health: 24/24 ========================*.Magic: 6/9================--------#*.AC: 6Str: 8..**EV: 11Int: 18.#..*####SH: 0Dex: 14.....**.#XL:  4 Next: 66% Place: Dungeon:4#@#Noise: =--------  Time: 3612.0 (0.0)#.#-) Nothing wielded)}i9#.#Cast: Shock#.####...####.# ##o   orc#.# ..#.# .#)}i9'#######.##.#)}i.:OAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (heavily wounded, 71% to hit)  The zap hits the orc.  The orc is almost dead.)}ikQ.o)}iMi.......3.0 (1 _)}ij*}i1l  Peej68 the Gusty  Tengu # Health: 24/24 ======================== .. Magic: 5/9=============----------- *}in#.. AC: 6Str: 8 .... EV: 11Int: 18 *}i.#..o#### SH: 0Dex: 14*}i .....**.# XL:  4 Next: 66% Place: Dungeon:4*}iF #@#*}i* Noise: =--------  Time: 3613.0 (0.0) #.#*}iZ -) Nothing wielded #.#*}i Cast: Shock #.###  *}i=#...#  *}i###.# ##  o   orc #.# ..  *}i:#.# .#  #######.##.# *}i'dThe zap hits the orc. _The orc is almost dead.*}iVAiming: Shock (safe; 3% risk of failure)  *}iqPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (almost dead, 71% to hit)*}i;   Peej68 the Gusty  Tengu*}ir<  # Health: 24/24 ======================== .. Magic: 5/9=============----------- #.. AC: 6Str: 8 .... EV: 11Int: 18 .#..)#### SH: 0Dex: 14 ........# XL:  4 Next: 66% Place: Dungeon:4 #@# Noise: =--------  Time: 3613.0 (0.0) #.# -) Nothing wielded #.# Cast: Shock #.###  #...#  ###.# ##  o  [3*}i< -9;49m orc *}i< #.# ..  #.# .#  #######.##.# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (almost dead, 71% to hit)  The zap hits the orc.  You kill the orc!*}iD ` # .. #.. .**. .#.**#### .....**.# #@# #.# #.# #.### #...# ###.#  #.#  #.#  .*}io P...)..*}i 5/10-84.0 (1Shock _*}i *}i ,}i ,}i ,}i ,}i ,}i _ 26  ,}i ,,}i ,}i ,}i ,}i0 ,}i ,}i ,}i !-,}i ,}i ,}i @6==,}ij P==,}i ,}i ,,}i8 ,}iX W _You start resting.,}i] h-..Shock.....h   black bear (wandering)...20.0),}i_ F-5.0 (11,}ie ,}il [ _You encounter a black bear.-}i4,# .. #.. .... h#..)###-}iP.......########...# ###.# ##. #.# -}i9G.h-}iTWh-}i9==6.0 (1.0) -}i-}i 4 _The black bear growls angrily.0}iy  Peej68 the Gusty  Tengu  Health: 24/24 ======================== # Magic: 5/10============------------ .. AC: 6Str: 8 #.. EV: 26 Int: 18 .... SH: 0Dex: 14 .#..)#### XL:  4 Next: 68% Place: Dungeon:4 .h*****@# Noise: ==-------  Time: 3626.0 (0.0) #######.# -) Nothing wielded #.# Cast: Shock #.[330}im# #.###  #...#  h   black bear ###.# ##  #.# ..  #.# .# _You encounter a black bear. _The black bear growls angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (79% to hit)0}i48 Peej68 the GustyTenguHealth: 24/24 ========================#Magic: 5/10============------------..AC: 6Str: 8#..EV: 26 Int: 18....SH: 0Dex: 14.#..)####XL:  4 Next: 68% Place: Dungeon:4*******@#Noise: ==-------  Time: 3626.0 (0.0)#######.#-) Nothing wielded#.#Cast: Shock#.##.####...#h   black bear###.# ###.# ..#.# .#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or [390}i9 ;49m) - cycleShift-Dir - straight lineAim: a black bear (79% to hit)  The zap hits the black bear.  The black bear is lightly wounded.0}ij @.h0}i D..h....0}ik s6==11 =-7.0 (1 _0}i 0}i{ 5}i8g5}ija - a wand of flame (11). A magical device which throws little puffs of flame. Damage: 2d5 Noise: Quiet You took it off Robin on level 3 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.6}ip 6}i Peej68 the GustyTenguHealth: 24/24 ========================#Magic: 6/10==============----------..AC: 6Str: 8#..EV: 11Int: 18....SH: 0Dex: 14.#..)####XL:  4 Next: 68% Place: Dungeon:4..h....@#Noise: =--------  Time: 3627.0 (1.0)#######.#-) Nothing wielded#.#Cast: Shock#.##.####...#h   black bear###.# ###.# ..#.# .#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir6}iÚ - straight lineAim: a black bear (79% to hit)  The zap hits the black bear. _The black bear is lightly wounded.7}i7}iMc - a wand of warping (7). A magical device which creates a brief but violent rift in space, damaging everything caught in its wake and sometimes blinking them a short distance away.Damage: 3d7 Noise: A bit loud You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.” 7}i -William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.8}i 8}i*Peej68 the GustyTenguHealth: 24/24 ========================#Magic: 6/10==============----------..AC: 6Str: 8#..EV: 11Int: 18....SH: 0Dex: 14.#..)####XL:  4 Next: 68% Place: Dungeon:4..h....@#Noise: =--------  Time: 3627.0 (0.0)#######.#-) Nothing wielded#.#Cast: Shock#.##.####...#h   black bear###.# ###.# ..#.# .#Aiming: Shock (safe; 3% risk of failure)  8}imPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (79% to hit)  The zap hits the black bear. _The black bear is lightly wounded.8}i|48}i8}i8}i7  Peej68 the Gusty  Tengu  Health: 24/24 ======================== # Magic: 6/10==============---------- .. AC: 6Str: 8 #.. EV: 11Int: 18 .... SH: 0Dex: 14 .#**)#### XL:  4 Next: 68% Place: Dungeon:4 .*h****@# Noise: =--------  Time: 3627.0 (0.0) #######.# -) Nothing wielded #.# Cast: Shock #.# #.### 8}i8,  #...#  h   black bear ###.# ##  #.# ..  #.# .# The zap hits the black bear. _The black bear is lightly wounded.  Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (lightly wounded, chance to blink: 50%)9}i *****h*.9}i..**)h**Aim: a black bear (lightly wounded, chance to blink: 50%)9}iZPeej68 the GustyTenguHealth: 24/24 ========================#Magic: 6/10==============----------..AC: 6Str: 8#..EV: 11Int: 18....SH: 0Dex: 14.###)####XL:  4 Next: 68% Place: Dungeon:4.###***@#Noise: =--------  Time: 3627.0 (0.0)#######.#-) Nothing wielded#.#Cast: Shock#.##.####...#h   black bear###.# ###.# ..#.# .#Aiming: Warp SpacePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: 9}i[a black bear (lightly wounded, chance to blink: 50%)  Space twists violently! The rupture engulfs the black bear!  The black bear is severely wounded.9}iM 9}iG @.h9}iPT ....h...======8.0 (19}i6Y 9}itZ K  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (lightly wounded, chance to blink: 50%)  Space twists violently! The rupture engulfs the black bear!  The black bear is severely wounded. _You hear a shout! You hear an angry hiss. You hear a bark!:}i##....#.....#..)####.h..@.#.#.# #.#:}i   #.# #.### #...# :}i0T###.# ## :}iWU #.# .. :}i'd #.# .#:}ic.g:}i(?.h:}i#g   hobgoblin (wandering):}i$` 26  ------:}i<%9:}i0-:}ir0Z _You encounter a hobgoblin.<}i  Casting: Shock (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=}ir =}i(s ^------=}iNx =}i{ P _You don't know that spell.>}i  Peej68 the Gusty  Tengu  Health: 24/24 ======================== >}iC## Magic: 5/10============------------ ... AC: 6Str: 8 >}iy.#.. EV: 26 Int: 18 >}i..... SH: 0Dex: 14 >}i..#..g#### XL:  4 Next: 68% Place: Dungeon:4 >}i.....h*@.# Noise: ---------  Time: 3629.0 (0.0)>}i; .#######.# -) Nothing wielded >}ir#.# Cast: Shock #.#>}i #.###  #...#  h   black bear>}i ###.# ##  g   hobgoblin (wandering) #.# .. >}i #.# .# >}iConfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle>}i Shift-Dir - straight line>}iwAim: a black bear (severely wounded, 79% to hit)>}im Peej68 the GustyTenguHealth: 24/24 ========================##Magic: 5/10============------------...AC: 6Str: 8.#..EV: 26 Int: 18.....SH: 0Dex: 14..#..g####XL:  4 Next: 68% Place: Dungeon:4*******@.#Noise: ---------  Time: 3629.0 (0.0).#######.#-) Nothing wielded#.#Cast: Shock#.##.####...#h   black bear###.# ##g   hobgoblin (wandering)#.# ..#.# .#Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. >}in  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, 79% to hit)>}i )g _You don't know that spell.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  >}i Aim: a black bear (severely wounded, 79% to hit)  The zap misses the black bear.>}i ....gh.h(berserk)>}i ;11 =30.0 (1>}i >}i" \ _The black bear goes berserk!>}i ## ... .#.. ..... ..#..)#### ....gh..@# .#.# #.# #.##.####...# ###.# ## >}i <.h>}ib -g.>}i >}i& p 26  -1>}iC >}i ?}i:##...#......#..)####.g..h..#########?}i..##.# ## #.# ..########.##?}i>.h?}i  g.  The black bear barely misses you. The black bear claws you.?}i?}i;18------?}i'=2?}iI?X _The black bear claws you but does no damage.?}iD   Peej68 the Gusty  Tengu ## Health: 18/24 ==================------ ... Magic: 4/10=========--------------- .#.. AC: 6Str: 8 ..... EV: 26 Int: 18 ..#g.)####?}iF  SH: 0Dex: 14 ......*h.# XL:  4 Next: 68% Place: Dungeon:4 .#######@# Noise: =--------  Time: 3632.0 (0.0) #.# -) Nothing wielded #.# Cast: Shock #.###  #...#  ###.# ##  h   black bear (berserk) #.# ..  g   hobgoblin (wandering) #.# .#  #######.##.# _The black bear goes berserk!The black bear barely misses you. The black bear claws you. _The black bear claws you but does no damage.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, [0;10;1?}iF m( or ) - cycleShift-Dir - straight line?}i# [Peej68 the Gusty?}ie Tengu##Health: 18/24 ==================------...Magic: 4/10?}i =========---------------.#..AC: 6Str: 8.....?}i 6EV: 26 Int: 18..#g.)####SH: 0Dex: 14?}ih k......**.#XL:  4 Next: 68% Place: Dungeon:4.#######@#Noise: =--------  Time: 3632.0 (0.0)#.#-) Nothing wielded#.#Cast: Shock?}i s#.####...####.# ##h   black bear (berserk)#.# ..?}i g   hobgoblin (wandering)#.# .########.##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the black bear.  ?}iS The black bear is almost dead.The zap hits the black bear.  The black bear is almost dead.?}i$hShift-Dir - straight line  The zap hits the black bear.  The black bear is almost dead.The zap hits the black bear.  The black bear is almost dead.The black bear barely misses you. x3?}i%1g.?}i]-B.hh   howler monkey (wandering)g   hobgoblin (wandering)?}i/511 3.0 (1?}i5?}i8^ _You encounter a howler monkey.@}i_##...#....gh.#..)####......h.#########..##.# ##@}i #.# ..########.##.#.........@}irE.h@}i@}il9= 26  4@}io@}i _The black bear misses you. x2; The black bear completely misses you.@}iT   Peej68 the Gusty ## Tengu @}iT ... Health: 19/24 ===================----- .#.. Magic: 3/10=======----------------- ...gh AC: 6Str: 8 ..#..)#### EV: 26 @}iU Int: 18 .........# SH: 0@}i>U zDex: 14 .#######h#@}i`U  XL:  4 Next: 68% Place: Dungeon:4@}iU F #@#@}iU  Noise: =--------  Time: 3634.0 (0.0) @}iU #.# -) Nothing wielded@}iU  #.###  Cast: Shock@}iV X #...#  @}i'V 3###.# ##  @}iGV #.# ..  h   black bear (berserk) #.# .# @}ihV ( #######.##.#  @}iV .........#.# @}iV _You encounter a howler monkey. _The black bear misses you. x2; The black bear completely misses you.@}iV }Aiming: Shock (safe; 3% risk of failure)  @}iV Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@}i W {Aim: a black bear (almost dead, berserk, 79% to hit)A}iHThat beam is likely to hit you. Continue anyway? Y - Yes  N - NoA}i4 A}i A}it Peej68 the Gusty##Tengu...Health: 19/24 ===================-----.#..Magic: 4/10=========---------------...ghAC: 6Str: 8..#..)####EV: 26 Int: 18.........#SH: 0Dex: 14.#######h#XL:  4 Next: 68% Place: Dungeon:4#@#Noise: =--------  Time: 3634.0 (0.0)#.#-) Nothing wielded#.###Cast: Shock#...####.# ###.# ..h   black bear (berserk)#.# .########.##.#.........#.# _The black bear misses you. x2; The black bear completely misses you.Aiming: Shock (safe; A}iY 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 79% to hit)  Okay, then.A}i; A}i A}iw A}iw . _B}iFH##...#....gh#..)####.......#######h #.##..##.# ## #.# ..# .#B}iaGM#######.##.........#######..#.##B}iID.hB}iOB}iQ5=====  -B}iQ5.0 (1 _B}iPUB}iVB}i  ## Peej68 the Gusty ... Tengu .#.. Health: 19/24 ===================----- ...gh Magic: 4/10=========--------------- ..#..)#### AC: 6Str: 8 ........*# EV: 26 Int: 18 .#######*# SH: 0Dex: 14 #h#B}i  XL:  4 Next: 68% Place: Dungeon:4 #@# Noise: ---------  Time: 3635.0 (0.0) #.###  -) Nothing wielded #...#  Cast: Shock ###.# ##  #.# ..  #.# .#  h   black bear (berserk) #######.##.#  .........#.#  #######..#.## Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 79% to hit) _Okay, then.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineB}iI  ## Peej68 the Gusty ... Tengu .#.. Health: 19/24 ===================----- ...gh Magic: 4/10=========--------------- ..#..)#### AC: 6Str: 8 .........# EV: 26 Int: 18 .#######.# SH: 0Dex: 14 B}i #†# XL:  4 Next: 68% Place: Dungeon:4 #@# Noise: ---------  Time: 3635.0 (0.0) #.###  -) Nothing wielded #...#  Cast: Shock ###.# ##  #.# ..  #.# .#  h   black bear (berserk) #######.##.#  .........#.#  #######..#.## _Okay, then.B}i Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the black bear.  You kill the black bear!B}i ] ## ... .#.. ...gh ..#..)#### *# *# #*# #@# #.###  #...#  B}i 9###.#  #.#  #.#    B}ihJ..†B}i#jB}iiq##Peej68 the Gusty...Tengu.#..Health: 19/24 ===================-----...ghMagic: 4/10=========---------------..#..)####AC: 6Str: 8.........#EV: 11Int: 18.#######.#SH: 0Dex: 14#†#XL:  4 Next: 222% Place: Dungeon:4#@#Noise: =--------  Time: 3636.0 (1.0)#.###-) Nothing wielded#...#Cast: Shock###.# ###.# ..#.# .########.##.#.........#.#B}i r#######..#.## _Okay, then.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the black bear. _You kill the black bear!B}i-s#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  B}isThe zap hits the black bear. _You kill the black bear!  Your Air Magic skill increases to level 6!  You have reached level 5!B}i}/  --more--F}i!22/28-1-566% F}iF}iD4 _F}i4"  ...#....gh#..)####.......####### #†.##..###.# ###.....#F}i, F}i11 3= 26  -7 _F}i6 F}i29 F}i  #....gh#..)####.......####### #†.##..###.# ## #.# ..#F}i (#...~.###.#F}i F}iB @-8F}ie F}i G}i.#.. ...gh ..#..)#### ...# .#######.# #†# G}i0W#.# #.### #.@.# ###.# ## #.# .. #.# .#G}iU2#.#G}it#.#...#.#G}i(#..G}iR#.###..G}i8...# G}iG}iQ&9G}i'G}iG}it.#.. ...gh ..#..)#### ..# .#.# #†# #.# #.### #..@# ###.# ## G}it#.# .. #.# .########.##.#.........#.#########G}it+ G}i~G}i?-40G}iۆG}iG}i:o ..gh#..)####.......####### #†#..###..###@# ##G}i=; #.# ..##...####.~⌠~.....#G}iVCG}inGq4==1G}iLG}iKNG}i  #..)####.......####### #†.G}i #.####...###.# ## #@# ..########.##.G}i #.~⌠~#.....~~.#####G}iV G}i1 &2G}i G}i G}i .......####### #†#.#.###...G}iZE##.# ## #.# ..########.##.........G}i4##..#G}i~G}i_...~~.#.##.....#G}iG}iXG}i&3G}iG}i H}i. ####### #†.###..##.# ## #.# ..H}iF########@##.........########..#.##.##.....########.##...###H}iH}iG9x5==4H}iGk 5  #†.###..##.# ## #.# ..########.##.......@.########..#.## #......#..###...###............##H}is H}i| q5==5H}i H}i H}i#  .###..##.# ## #.# ..########.##.........H}ij# ]#######@.#.## #.....#~.###.#....##.######.#.#.#H}i+ H}i3 &6H}i8 H}i; I}i~ ##..##.# ## #.# ..########.##.........#######..#.## #@....#~.###.#####.~⌠~.....#.##.#.#.#I}iI}iǶ&7I}iI}iII}i ..##.# ##I}i`O #.# ..########.##.........#.########..#.## #.....~.###.#####.~⌠~.........~~.#####.#.##.#.#.#I}iTI}i8A==8I}iI}ivI}iaN ##.# ## #.# ..########.##.#.........#.########..#.## #.....~.###.#####@~⌠~....#.....~~.#####.##.....# I}iN##.#.##.#.#.#I}i@tI}i6==9J}iv# J}i# J}i$ J}i( J}i- ,J}i. J}i. J}i// J}i2 e6===J}i'3 J}iP6 J}i6 h7==J}i\7 J}i': J}i`: J}i; J}i > ,J}i> J}iA J}idB ;===J}iC J}iH k _You start resting.HP restored.J}iS J}iRb ,56.0 (7J}iok }8==7.0 (8 _J}io J}itq K}iUMIK}i PK}iSPK}iT,K}iUK}iUK}iXW _You start resting.K}iQhK}iz+9.0 (2K}iQ]7==60.0 (3K}i{K}iEr _You hear the slow rusting of a very distant drain.K}iu*M...# ###.# ##. #.# .########.##.#.........#.# #######..#.#..#  #@..~.#######.~⌠~.....#.....~~.#####K}i+o#.##.....##.#.#.#K}i0K}i8G=1.0 (1K}i<K}i(>M}i(M##...# ###.# ##. #.# #######.##.#.........#.# #######..#.#..# M}iW)c #...~.######.~⌠~.....#.....~~.######.#.#M}i1M}i;&2M}iJ?M}iAM}i M ##...# ###.# ##. #.# #######.#.........#.# #######@.#.##..#  #...~.#######.~⌠~.....#.#.#M}ie &3M}iG M}i M}iR eM†# ##...# ###.# ##. #.# #######.#.......@.#.# #######..#.##..# #...~.###.#....##M}i\ M}i>e C==4M}ij M}il N}iY #†# #.# #.### #...# ###.# ## #.# .. #.# .##.##.#.#.##..#.## #.....# #...~.###.# ####.~⌠~.....# #.....~~.### #.##.....# #.##...###  .##N}i>bN}ij&5N}iAuN}i  #†# #.# #.### #...# ###.# ## #.# .. #.# .##.##.#N}i .#.##..#.## #.....# #...~.###.# ####.~⌠~...# #.....~~.####N}i+ v #.##.....# #.##...### N}il I .##N}i߼ N}ip &6N}ia N}i N}ia  #†# #.# #.### #...# ###.# ## #.# .. #.# .#.#.##.#.#.##..#.## #.....# #...~.###.# ####.~⌠~.....# #.....~~.##### #.##.....# N}i#b  #.##...###  .##N}i Y7N}i 4 #†#N}i  #.# #.### #...# ###.# ##N}i;  #.# .. #.# .##.N}iX S#.##.##N}iv y.#.##..#.##N}i j #.....# #...~.###.# N}i t ####.~⌠~.....#  #.....~~.##### N}iȦ A #.##.....# N}i > #.##...### N}i I .##N}iB N}iij &8N}i N}i N}i N}i !  #†# #.# #.###N}i(! } #...# ###.# ##N}iD!  #.# .. #.# .#N}i_!  #.#.##.# #N}iy! U.#.# N}i! q#..#.## #.....# N}i! : #...~.###.# N}i! G ####.~⌠~.....# N}i! = #.....~~.##### N}i! 9 #.##.....# N}i" > #.##...### N}i-" I .##N}i* N}i. W8==9N}ii3 N}ik5 N}iu W #†# #.# #.### #...# ###.# ## #.# ..N}i # #.# .# #.#.##.# #.#.# #..#.## #.....#  #...~.###.#  ####.~⌠~.....# N}i E #.....~~.##### N}i9 U #.##.....#  N}iU A#.##...###  N}io *.##N}iR N}i '70N}i N}iQ #†# #.# #.### #...# ###.# ## #.# .. #.# .# #.#.##.# #.#.# #..#.## #.....# N}iCR  #...~.###.#  ####.~⌠~.....#  #.....~~.#####  #.##.....#  N}ihRk#.##...###  .##N}i9[N}i%_&1N}i2dN}iJfN}i #†# #.# #.###N}ik #...# ###.# ## #.# ..# #.# .# #.N}i#.##.# #.#.# N}iS#..#.## #.....#N}i*k #...~.###. ####.~⌠~.....N}iE8 #.....~~. N}igU #.##.....#  N}iA#.##...###  N}i*.##N}iN}i&2N}iN}ilO}i #†#.. #.##. #.####. #...#O}i9#. ###.# ###. #.# .. #. #.# .# #.#.##.# #.#.#O}i]h #..#.## #.....#O}i2 #...~.###O}ik ####.~⌠~ #.....~~. O}iU #.##.....#  O}ik#.##...###  .##O}iN O}iC==3O}iO}iO}iR #†# ..# #.# #.# #.### #.# #...# #.# ###.# ## #.#O}i #.# .. #.# #.# .# #.#.##.# #.#.# #..#.##O}i!_ #.....# #...~.O}iFk ####.~⌠~ #.....~~. O}ifU #.##.....#  O}iU#.##...###  .##O}iO}i~O}i&4O}iO}iO}iO}is 1O}i O}iO}iwO}izO}iO}iHO}iO}iO}iSO}i>O}ieO}i jO}iVpO}irO}iO}iO}iO}iO}iO}iO}iҡO}iO}isO}ilO}iO}iDO}iO}iO}iO}iO}iM.#######.†. ##...# ###.# ##. #.# #########.#............#.# O}i*P###########..#.##.....#O}iMO}i^  5O}iO}iO}ix M.......S.#######.†. ##...# ###.# ##. #.# #########.#............#.# ###########..#.##S   ball python (constriction, wandering)O}i G.SO}io O}i 36ShockO}i O}i \ _You encounter a ball python.Q}iy .........#  Peej68 the Gusty ..#######.#  Tengu S.# #†#  Health: 28/28 ======================== *.# #.#  Magic: 7/11===============--------- #*# #.###  AC: 6Str: 8 #*# #...#  EV: 26 Int: 18 #*# ###.# ##  SH: 0Dex: 14 #*# #.# ..  XL:  5 Next: 66% Place: Dungeon:4 #@# #.# .#  Noise: ---------  Time: 3676.0 (0.0) #.#########.##.#  -) Nothing wiQ}iybelded #............#.#  Cast: Shock ###########..#.##  #.....#  #...~.## S   ball python (constriction, wandering) ####.~⌠~... #.....~~.## #.##.....# _You hear the slow rusting of a very distant drain. _You encounter a ball python.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)Q}i3.........#Peej68 the Gusty*.#######.#Tengu*.# #†#Health: 28/28 ========================*.# #.#Magic: 7/11===============---------#*# #.###AC: 6Str: 8#*# #...#EV: 26 Int: 18#*# ###.# ##SH: 0Q}i4Dex: 14#*##.# ..XL:  5 Next: 66% Place: Dungeon:4#@##.# .#Noise: ---------  Time: 3676.0 (0.0)#.#########.##.#-) Nothing wieldedQ}i>4#............#.#Cast: Shock###########..#.###.....#Q}i_4#...~.## S   ball python (constriction)####.~⌠~...#.....~~.###.##.....#Q}i4JAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleQ}i4Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python.  Q}i5PThe ball python is moderately wounded.Q}iMF.SPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 75% to hit)  The zap hits the ball python.  The ball python is moderately wounded.The ball python hisses angrily.Q}iw=......Q}ir8==11 =7.0 (1 _Q}iQ}iaQ}i #..)###..........######..†.S ##...# ###.# ##. #.# #########.#............#.############..#.#..#  #...~.#####.~⌠~.......~~.##Q}iO D.SQ}ia Q}i p 26  -8Q}i Q}i R}i( ..#..)####  Peej68 the Gusty ...........#  Tengu ..#######.#  Health: 28/28 ======================== ..# #†#  Magic: 7/11===============--------- R}i)..# #.#  AC: 6Str: 8 #S# #.###  EV: 26 Int: 18 R}iR)#*# #...#  SH: 0Dex: 14 R}i)#*# ###.# ##  XL:  5 Next: 66% Place: Dungeon:4 #@# #.# ..  Noise: ---------  Time: 3678.0 (0.0)R}i)K #.# #.# .#  -) Nothing wielded #.#########.##.#  Cast: ShockR}i;*: #............#.#  ###########..#.##  #.....#  S   ball python (constriction) #...~.## R}i:+####.~⌠~... #.....~~.##The ball python is moderately wounded. _The ball python hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 75% to hit)R}is  ..#..)####  Peej68 the Gusty ...........#  Tengu ..#######.#  Health: 28/28 ======================== ..# #†#  Magic: 7/11===============--------- ..# #.#  AC: 6Str: 8 #.# #.###  EV: 26 Int: 18 #.# #...#  SH: 0Dex: 14 #.# ###.# ##  XL:  5 Next: 66% Place: Dungeon:4 #@# #.# ..  Noise: ---------  Time: 3678.0 (0.0) R}isv#.# #.# .#  -) Nothing wielded #.#########.##.#  Cast: Shock #............#.#  ###########..#.##  #.....#  S   ball python (constriction) #...~.## R}itt####.~⌠~... #.....~~.##Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (moderately wounded, 75% to hit)  The zap hits the ball python!  You kill the ball python!R}iz ..#..)####  ..*  .*  .*# #†#  .*# #.#  #*# #.###  #*# #...#  #*# ###.# ##  #@# #.# ..  #.# #.# .#          R}i{j   R}iD.......R}is11 =9.0 (1Shock _R}iR}iR}ik M.gh #...#..)###..........#..#######.†. ##...# ###.# ##. #.# R}iTl l#.#########.##.#R}iv R}i{ q 26  -80R}iӁ R}ie S}iBM#.. .....gh #...#..)###..........#..#######.#†. ##...# ###.# ##.#.##.# .#S}iF.JS}iMJ   endoplasm (wandering)S}iOM-1ShockS}iUS}iSX[ _You encounter an endoplasm.S}i6'M.. ##.#.. .....gh ##...#..)###..........######.g..###.†#.....J ##...# ###.# ###.#S}i'#.# ..J   endoplasm (wandering)g   hobgoblinS}iq*.S}i1dJJS}i4.=2S}i<:S}i ={ _The endoplasm completely misses you. The hobgoblin leaves your sight.S}i##  #....##.#.. S}ik9 .....gh ##...#..)###.......... #..#######....###.†#.....J ..######...# ###.# ##.S}i #.# #########.#............#.############..#.#S}i!-3 _The endoplasm closely misses you.S}i Z ## Peej68 the Gusty #....  Tengu ##.#..  Health: 28/28 ======================== .....gh  Magic: 6/11=============----------- ##...#..)####  AC: 6Str: 8 ...........#  EV: 26 Int: 18 #..#######.#  SH: 0Dex: 14 S}i...###..# #†#  XL:  5 Next: 66% Place: Dungeon:4 #.....J@# #.#  Noise: =--------  Time: 3683.0 (0.0) ..#####.# #.###  -) Nothing wielded #.# #...#  Cast: Shock #.# ###.# ##  #.# #.# ..  #.# #.# .#  J   endoplasm #.#########.##.#  #............#.#  ###########..#.## _The endoplasm completely misses you. The hobgoblin leaves your sight. _The endoplasm closely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)T}i##Peej68 the Gusty#....Tengu##.#..Health: 28/28 ========================.....ghMagic: 6/11=============-----------##...#..)####AC: 6Str: 8...........#EV: 26 Int: 18#..#######.#T}iƕgSH: 0Dex: 14...###..# #†#XL:  5 Next: 66% Place: Dungeon:4#.....J@# #.#Noise: =--------  Time: 3683.0 (0.0)..#####.# #.###-) Nothing wielded#.# #...#Cast: Shock#.# ###.# ###.##.# ..T}i #.##.# .#J   endoplasm#.#########.##.#T}i#............#.############..#.## _The endoplasm closely misses you.T}icJAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleT}i[Shift-Dir - straight lineAim: an endoplasm (98% to hit)  T}i-You miscast Shock. Nothing appears to happen.T}ir11 Contam: 10% 4.0 (1T}ieT}i M  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (98% to hit)  You miscast Shock. Nothing appears to happen. _The endoplasm barely misses you.T}ic k ## Peej68 the Gusty #....  Tengu ##.#..  Health: 28/28 ======================== .....gh  Magic: 5/11==========-------------- ##...#..)####  AC: 6Str: 8 ...........#  EV: 11Int: 18 Contam: 10%  #..#######.#  SH: 0Dex: 14 T}iT ...###..# #†#  XL:  5 Next: 66% Place: Dungeon:4 #.....J@# #.#  Noise: =--------  Time: 3684.0 (0.0) ..#####.# #.###  -) Nothing wielded #.# #...#  Cast: Shock #.# ###.# ##  #.# #.# ..  #.# #.# .#  J   endoplasm #.#########.##.#  #............#.#  ###########..#.## T}i You miscast Shock. Nothing appears to happen. _The endoplasm barely misses you.Aiming: Shock (safe; 3% risk of failure)  T}i (Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)T}i (##Peej68 the Gusty#....Tengu##.#..Health: 28/28 ========================.....ghMagic: 5/11==========--------------##...#..)####AC: 6Str: 8...........#EV: 11Int: 18 Contam: 10% #..#######.#SH: 0Dex: 14T}ia ...###..# #†#XL:  5 Next: 66% Place: Dungeon:4#******@# #.#Noise: =--------  Time: 3684.0 (0.0)..#####.# #.###-) Nothing wielded#.# #...#Cast: Shock#.# ###.# ###.##.# ..#.##.# .#J   endoplasm#.#########.##.#T}i #............#.############..#.##Aiming: Shock (safe; 3% risk of failure)  T}i (Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)  T}i mThe zap hits the endoplasm.  The endoplasm is heavily wounded.T}i&i .....J6===5.0 (1 _The endoplasm hits you but does no damage.U}iB ## Peej68 the Gusty #....  Tengu ##.#..  Health: 28/28 ======================== .....gh  Magic: 5/11==========-------------- ##...#..)####  AC: 6Str: 8 ...........#  EV: 11Int: 18 Contam: 10%  #..#######.#  SH: 0Dex: 14 ...###..# #†#  XL:  5 Next: 66% Place: Dungeon:4 #.....J@# #.#  Noise: =--------  Time: 3685.0 (0.0) ..#####.# #.### U}iCj -) Nothing wielded #.# #...#  Cast: Shock #.# ###.# ##  #.# #.# ..  #.# #.# .#  J   endoplasm #.#########.##.#  #............#.#  ###########..#.## The endoplasm is heavily wounded. _The endoplasm hits you but does no damage.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)U}i1F ## Peej68 the Gusty #....  Tengu ##.#..  Health: 28/28 ======================== .....gh  Magic: 5/11==========-------------- ##...#..)####  AC: 6Str: 8 ...........#  EV: 11Int: 18 Contam: 10%  #..#######.#  SH: 0Dex: 14 ...###..# #†#  XL:  5 Next: 66% Place: Dungeon:4 #......@# #.#  Noise: =--------  Time: 3685.0 (0.0) ..#####.# #.### }iF30m -) Nothing wielded #.# #...#  Cast: Shock #.# ###.# ##  #.# #.# ..  #.# #.# .#  J   endoplasm #.#########.##.#  #............#.#  ###########..#.## Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!U}iY ## #....      )####       #†#  #******@# #.#   #.###  #.# #...#  #.# ###.#  #.# #.#  #.# #.#    U}i!......U}i386.0 (1U}isShock U}i_U}iU}iU}i | ## #..... ##.#.. .....gh ##...#..)#### .....#. #..#######.#.###..# #†# #.# #.##..#####.# #.### #.# #...# #.# ###.# ## #.# #.# .. #.# #.# .#  #.##.##.#  #...#.#  #..#.## hU}i h   howler monkey (wandering)U}i g 26 -7ShockU}i U}i V}i ## #..... ##.#.h ? .....g.. ##...#..)####g ...........#.. #..#######.#.###..# #†# #.# #.# #..#####.# #.### #.# #...# #.# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# g   hobgoblin (wandering) #..#.# #..#.h..V}iZ(V}ik@-8V}i&V}i6* _Found a scroll labelled VYILUA KI PUM. The hobgoblin leaves your sight.V}ixK ## #..... ##.#h. ? .....g..### ##...#..)####.g. ...........#.. #..#######.#.###..# #†#V}iK #.# #.# #..#####.# #.#### #.# #...# #.# ###.#  #.#V}iKC #.# V}iL #.#V}iL #.# . g   hobgoblin (wandering) #.V}i0L #.##.V}iGLT #.#. V}i[L,#..#.V}iO@.gV}ijVV}iY&9V}iaV}i|dW}i ## #.h... ##.#.. ? .....g.. ### ##...#..)#### ...g .S.........# ..... #..#######.# ......###..# #†# #.# #.# #..#####.# #.### # #.# #...# #.# ###.# #W}iU 2#.# #.# .#.# #.# .# h   howler monkey (wandering)#.#.##.# S   adder (wandering)#.#.##..#.#W}i, J.SW}i U.hW}ix I.SW}i> 6h.W}i W}i '90W}i' W}i) W _You encounter an adder.X}iQU ##  Peej68 the Gusty #.h...  Tengu X}i@R(##.#.. ?  Health: 28/28 ======================== .....g..  Magic: 4/11========---------------- ### ##...#..)####  AC: 6Str: 8 ...g ...S.......#  EV: 26 Int: 18 Contam: 10%  X}iR..... #.*#######.#  SH: 0Dex: 14 ......###*.# #†#  XL:  5 Next: 68% Place: Dungeon:4 #....@..# #.#  Noise: ---------  Time: 3690.0 (0.0) #..#####.# #.###  -) Nothing wielded # #.# #...#  Cast: Shock #.# ###.# ##X}iS" #.# #.# .. X}iAS#.# #.# .# h   howler monkey (wandering) #.#########.##.# S   adder (wandering) #............#.#X}ifS ###########..#.# X}iS_You kill the endoplasm! _Found a scroll labelled VYILUA KI PUM. The hobgoblin leaves your sight. _You encounter an adder.Aiming: Shock (safe; 3% risk of failure)  X}iSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineX}i;'@ ##  Peej68 the Gusty #.h...  Tengu ##.#.. ?  Health: 28/28 ======================== .....g..  Magic: 4/11========---------------- ### ##...#..)####  AC: 6Str: 8 X}i(...g ...†.......#  EV: 26 Int: 18 Contam: 10%  ..... #..#######.#  SH: 0Dex: 14 ......###..# #†#  XL:  5 Next: 68% Place: Dungeon:4 #....@..# #.#  Noise: ---------  Time: 3690.0 (0.0) #..#####.# #.###  -) Nothing wielded # #.# #...#  Cast: Shock #.# ###.# ## #.# #.# .. #.# #.# .# h   howler monkey (wandering) #.#########.##.# S   adder (wandering) #............#.# ###########..#.#Press: ? - help, Q - select action, (X}i([40m or ) - cycleShift-Dir - straight lineThe zap hits the adder.  X}i(The adder is heavily wounded.The adder hisses angrily.  The zap hits the adder.X}i0. ##     ?    ### )####  ...g ...*  ..... #.*  *.# #†#  X}i0I #.#   #.###  # #.# #...#  #.# ###.#  #.# #.#  #.# #.#  X}iu.hShift-Dir - straight line  The zap hits the adder.  The adder is heavily wounded.The adder hisses angrily.zap hits the adder.  You kill the adder!X}iG†..X}iv11 8% 76==1.0 (1 _X}i-X}iX}i 6 ##  Peej68 the Gusty #.....  Tengu ##h#.. ?  Health: 28/28 ======================== X}i #..*..g..  Magic: 3/11======------------------ ### ##.*.#..)####  AC: 6Str: 8X}i  ...g .*.†.......#  EV: 11X}i: @Int: 18 Contam: 8%  ..... #*.#######.#  SH: 0Dex: 14X}ix : ......###*.# #†#  XL:  5 Next: 76% Place: Dungeon:4 X}i #....@..# #.#  Noise: ==-------  Time: 3691.0 (0.0) #..#####.# #.###  -) Nothing wielded # #.# #...#  Cast: Shock #.# ###.# ## #.# #.# ..X}i5  #.# #.# .# h   howler monkey (wandering) #.#########.##.#X}ic 9 #............#.# ###########..#.#X}i The zap hits the adder. _You kill the adder!Aiming: Shock (safe; 3% risk of failure)  X}iĒ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineX}i ]Aim: a howler monkey (wandering, hasn't noticed you, 68% to hit)Y}i{##Peej68 the Gusty#.*...Tengu##*#.. ?Health: 28/28 ========================..*..g..Magic: 3/11======------------------### ##.*.#..)####AC: 6Str: 8...g .*.†.......#EV: 11Int: 18 Contam: 8% ..... #*.#######.#SH: 0Y}iDex: 14......###*.# #†#XL:  5 Next: 76% Place: Dungeon:4#....@..# #.#Noise: ==-------  Time: 3691.0 (0.0)#..#####.# #.###-) Nothing wielded##.# #...#Cast: Shock#.# ###.# ###.#Y}iu#.# ..#.##.# .# h   howler monkey#.#########.##.##............#.############..#.#Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineY}iAim: a howler monkey (wandering, hasn't noticed you, 68% to hit)  The zap hits the howler monkey!  The howler monkey is moderately wounded.Y}i\'X.hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a howler monkey (wandering, hasn't noticed you, 68% to hit)  The zap hits the howler monkey!  The howler monkey is moderately wounded.The howler monkey howls!Y}i09......Y}i6L62.0 (1 _Y}i=Y}i9?Y}i!S  ##  Peej68 the Gusty #.....  Tengu ##.#.. ?  Health: 28/28 ======================== ..h..g..  Magic: 2/11Y}iT ====-------------------- ### ##.*.#..)####  AC: 6Str: 8 ...g .*.†.......#  EV: 11Int: 18 Contam: 6%  ..... #*.#######.#  SH: 0Dex: 14 ......###*.# #†#  XL:  5 Next: 76% Place: Dungeon:4 #....@..# #.#  Noise: ==-------  Time: 3692.0 (0.0) Y}iT #..#####.# #.###  -) Nothing wielded # #.# #...#  Cast: Shock #.# ###.# ## #.# #.# .. #.# #.# .# h   howler monkey #.#########.##.# #............#.# ###########..#.#The howler monkey is moderately wounded. Y}iU _The howler monkey howls!  Aiming: Shock (safe; 3% risk of failure)  Y}i9U iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (moderately wounded, 68% to hit)Y}i V##Peej68 the Gusty#.*...Tengu##*#.. ?Health: 28/28 ========================..*..g..Y}is lMagic: 2/11====--------------------### ##.*.#..)####AC: 6Str: 8...g .*.†.......#EV: 11Int: 18 Contam: 6% ..... #*.#######.#Y}i SH: 0Dex: 14......###*.# #†#XL:  5 Next: 76% Place: Dungeon:4#....@..# #.#Noise: ==-------  Time: 3692.0 (0.0)#..#####.# #.###-) Nothing wielded##.# #...#Y}i Cast: Shock#.# ###.# ###.##.# ..#.##.# .# h   howler monkey#.#########.##.##............#.############..#.#Y}i }Aiming: Shock (safe; 3% risk of failure)  Y}iī Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineY}i Aim: a howler monkey (moderately wounded, 68% to hit)  The zap hits the howler monkey.  Y}i OThe howler monkey is heavily wounded.Y}iF4 Q.hY}io= :......Y}iOD T4-3.0 (1 _Y}i,K Y}iM [}i  ##  Peej68 the Gusty #.....  Tengu ##.#.. ?  Health: 28/28 ======================== .....g..  Magic: 1/11==---------------------- ### ##.h.#..)####  AC: 6Str: 8 ...g ..*†.......#  EV: 11[}i{Int: 18 Contam: 4%  ..... #*.#######.#  SH: 0Dex: 14 ......###*.# #†#  XL:  5 Next: 76% Place: Dungeon:4 #....@..# #.#  Noise: =--------  Time: 3693.0 (0.0) #..#####.# #.###  -) Nothing wielded # #.# #...#  Cast: Shock [}i#.# ###.# ## #.# #.# .. #.# #.# .# h   howler monkey [}iQ#.#########.##.# #............#.# ###########..#.#[}i,|The zap hits the howler monkey. _The howler monkey is heavily wounded.[}i[RAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle[}iShift-Dir - straight lineAim: a howler monkey (heavily wounded, 68% to hit)[}ia##Peej68 the Gusty#.....Tengu##.#.. ?Health: 28/28 ========================...*.g..Magic: 1/11[}i==----------------------### ##.*.#..)####AC: 6Str: 8...g ..*†.......#EV: 11Int: 18 Contam: 4% ..... #*.#######.#SH: 0Dex: 14......###*.# #†#XL:  5 Next: 76% Place: Dungeon:4#....@..# #.#Noise: =--------  Time: 3693.0 (0.0)[}i #..#####.# #.###-) Nothing wielded##.# #...#[}i 3Cast: Shock[}iP#.# ###.# ###.##.# ..[}ix#.##.# .# h   howler monkey[}iB#.#########.##.##............#.#[}i###########..#.#Aiming: Shock (safe; 3% risk of failure)  [}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[}i0Aim: a howler monkey (heavily wounded, 68% to hit)  The zap hits the howler monkey.  The howler monkey is almost dead.[}iU[}iQ.h[}i-....[}ig2==24.0 (1 _[}i[}iK[}il ##  Peej68 the Gusty #.....  Tengu ##.#.. ?  Health: 28/28 ======================== .....g..  Magic: 1/11==---------------------- ### ##...#..)####  AC: 6Str: 8 [}i4...g ..h†.......#  EV: 11Int: 18 Contam: 2%  ..... #*.#######.#  SH: 0Dex: 14 ......###*.# #†#  XL:  5 Next: 76% Place: Dungeon:4 #....@..# #.#  Noise: =--------  Time: 3694.0 (0.0) #..#####.# #.###  -) Nothing wielded # #.# #...#  Cast: Shock[}iz #.# ###.# ## #.# #.# .. #.# #.# .# h   howler monkey[}i4 #.#########.##.# [}iɱ4#............#.# ###########..#.#[}ixThe zap hits the howler monkey. _The howler monkey is almost dead.[}iAiming: Shock (safe; 3% risk of failure)  [}i9bPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (almost dead, 68% to hit)\}i8##Peej68 the Gusty#.....Tengu##.#.. ?\}iHealth: 28/28 ========================...*.g..Magic: 1/11==----------------------### ##.*.#..)####AC: 6Str: 8\}i...g ..*†.......#EV: 11Int: 18 Contam: 2% ..... #*.#######.#SH: 0Dex: 14......###*.# #†#\}iԯ XL:  5 Next: 76% Place: Dungeon:4#....@..# #.#\}iNoise: =--------  Time: 3694.0 (0.0)#..#####.# #.###\}i!-) Nothing wielded##.# #...#\}iGCast: Shock#.# ###.# ###.#\}im6#.# ..#.#\}i#.# .# h   howler monkey#.#########.##.##............#.#\}iR###########..#.#The zap hits the howler monkey. \}i_The howler monkey is almost dead.Aiming: Shock (safe; 3% risk of failure)  \}i[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (almost dead, 68% to hit)\}iL=.h _The howler monkey is almost dead.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a howler monkey (almost dead, 68% to hit)  The zap misses the howler monkey.\}iu?P.h\}i7@.g\}iH..g   hobgoblin (wandering)\}i7LL15.0 (1 _\}iS\}iT]}iBT ##  Peej68 the Gusty #.....  Tengu ##.#.. ?  Health: 28/28 ======================== .....g..  Magic: 0/11------------------------ ]}iT### ##g..#..)####  AC: 6Str: 8 ...g ...*.......#  EV: 11Int: 18 Contam: 1%  ..... #.*#######.#  SH: 0Dex: 14 ]}i#U!......###h.# #†#  XL:  5 Next: 76% Place: Dungeon:4 ]}iXU)#....@..# #.#  Noise: =--------  Time: 3695.0 (0.0) ]}iUU#..#####.# #.###  -) Nothing wielded # #.# #...#  Cast: Shock ]}iU:#.# ###.# ## #.# #.# .. ]}iUp#.# #.# .# h   howler monkey #.#########.##.# g   hobgoblin (wandering) #............#.#]}iVj ###########..#.#Shift-Dir - straight lineAim: a howler monkey (almost dead, 68% to hit) _The zap misses the howler monkey.Aiming: Shock (safe; 3% risk of failure)  ]}iVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line]}i ##  Peej68 the Gusty #.....  Tengu ##.#.. ?  Health: 28/28 ======================== .....g..  Magic: 0/11------------------------ ]}iψ### ##g..#..)####  AC: 6Str: 8 ...g ...†.......#  EV: 11Int: 18 Contam: 1%  ..... #..#######.#  SH: 0Dex: 14 ......###†.# #†#  XL:  5 Next: 76% Place: Dungeon:4 #....@..# #.#  Noise: =--------  Time: 3695.0 (0.0) #..#####.# #.###  -) Nothing wielded # #.# #...#  Cast: Shock]}i #.# ###.# ## #.# #.# .. #.# #.# .# h   howler monkey ]}iF#.#########.##.# g   hobgoblin (wandering) #............#.# ]}il_###########..#.# _The zap misses the howler monkey.]}ijAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line]}i~The zap hits the howler monkey!  You kill the howler monkey!]}io ##     ?    ### )####  ...g ...*]}iב  ..... #.*  *.# #†#   #.#  ]}ivj #.###  # #.# #...#  #.# ###.#  #.# #.#  #.# #.# g   hobgoblin (wandering) ]}i]}i 4g.]}i:, r†.†]}i/ ]}i : ##Peej68 the Gusty#.....Tengu##.#.. ?Health: 28/28 ========================]}i: ..g..g..Magic: 0/12------------------------### ##...#..)####AC: 6Str: 8...g ...†.......#EV: 11Int: 18..... #..#######.#SH: 0Dex: 14......###†.# #†#XL:  5 Next: 111% Place: Dungeon:4#....@..# #.#Noise: =--------  Time: 3696.0 (1.0)]}i<; #..#####.# #.###-) Nothing wielded##.# #...#]}ie; Cast: Shock#.# ###.# ###.##.# ..]}i; #.##.# .# g   hobgoblin (wandering)]}i; G#.#########.##.##............#.############..#.#]}i; }Aiming: Shock (safe; 3% risk of failure)  ]}i]< Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the howler monkey!  You kill the howler monkey! _Your magical contamination has completely faded away.]}i= Shift-Dir - straight line  The zap hits the howler monkey!  You kill the howler monkey! ]}i= _Your magical contamination has completely faded away.  Your Spellcasting skill increases to level 4!  You have reached level 6!]}i^H /  --more--`}iB32/3236 6% `}i+`}i4 _`}i ## #..... ##.#.. ? ..g..g.. ### ##...#..)#### ...g ...†.......# ..... #..#######.# `}i P......###†.# #†# #.# #.# #..#####.# #.### # #.# #...# #.##.##.# #.# .# #.##..#..#.#`}i 6g.`}i `}iT g 26  -`}i 7 _`}i `}i# a}iGk## #..... ##g#.. ? .....g.. ### ##...#..)#### ...g ...†.# ..... #..#######.# ......###†.# #†# #.# #.# #..#####.# #.### # #.# #...# ##a}i#.# #.# .# ## a}i"H.ga}i#a}ia$@-8a}i+a}im-a}i #.....##.#.. ?.g...g..### ##...#..)####...g ...†......... #..#######...###†.# #† #.......#..####### .. ##.# ## #.# ..#########.##...........##########..#.## #.....a}it E.ga}i} Mga}i /==9a}i, a}il + _The hobgoblin shouts!a}i :##.#.. ?.....g..### ##g..#..)####...g ...†......... #..#######.###†.# #† #.......#..####### .. ##.# ## #.# ..#########.##...........##########..#.## #.....~.a}iy ##a}i E.ga}i a}i 1--700a}i] a}i b}i.....g..### ##...#..)####...g ..g†......... #..#######.###†.# #† #.......#..####### .. ##.# ## #.# ..#########.##...........##########..#.## #.....~.######.~⌠~...b}iD.gb}i W--1b}i&b}i(b}iv### ##...#..)####...g ...†......... #.g#######.###†.# #† #......b}i)w7.#..####### .. ##.# ## #.# ..#########.##b}iPw_...........##########..#.##b}itw> #.....~.##b}iw<####.~⌠~........~~.##b}iy .b}iy$gb}ib}ib_1=2Shockb}igb}i'b}i...g ...†......... #..#######.###†g# #† #........#..####### .. ##.# ## #.# ..#########.##b}i...........##########..#.## #.....~.######.~⌠~........~~.####.....#b}iUD.gb}ihb}i@&3b}i<b}i(b}i .. #..#######.###†.# #† #......g.#..#####.## .. ##.# ## #.# ..#########.##...........##########..#.## #.....~.b}i] ######.~⌠~........~~.####.....#########b}i D.gb}iS b}i &4b}iP b}in c}ic.###†.# #† #.......#..#####g## #... ##.# ## #.# ..c}i3h#########.##...........##########..#.## #.....~.######.~⌠~........~~.####.....#########............##c}iD.gc}iwc}i&5c}ic}i~c}if......###†.# #†# #.......# #.# #..#####.# #.### # #g# #...# #.# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #.c}ih #.# #..#.## #.....# #...~.#####.~⌠~.#.....~~.# c}iE.gc}iַc}iɼB=6c}ic}ic}i ......###†.# #†# #.......# #.# #..#####.# #.### # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #.#.# #..#.## #.....# #...~.###.####.~⌠~.#.....~~.#### c}i c}i U7Shockc}iM c}i c}i !......###†.# #†# #.# #.# #..#####.# #.### # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #.#.# #..#.## #.....# #...~.###.#####.~⌠~.....##.....~~.# c}i(c}i3,&8c}i1c}ic3d}iA......###†.# #†# #.# #.# #..#####.# #.### # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #.#.# #..#.## #.....# d}iC0gd}iKg   hobgoblind}iP`2==9Shockd}i_Wd}iBXd}i......###†.# #†# #.# #.# #..#####.# #.### # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #g#.##.# #.#.# #..#.## #.....# d}iR#.....~~.##### d}iG.gd}id}i'10d}id}i  ......###†.# #†#  Peej68 the Gusty  #.......# #.#  Tengu  #..#####.# #.###  Health: 32/32 ========================  # #.# #...#  Magic: 1/13=----------------------- #g# ###.# ##  AC: 6Str: 8 #.# #.# ..  EV: 26 Int: 18 #.# #.# .#  SH: 0Dex: 14 #.#########.##.#  XL:  6 Next:  6% Place: Dungeon:4 #.g***@......#.#  Noise: ---------  Time: 3710.0 (0.0) ###########..#.##  -) Nothing wielded #.....#  Cast: Shock #...~.###.# }i*7H ####.~⌠~.....#  #.....~~.#####  g   hobgoblin #.##.....#  #######.##...###  ............## _You have reached level 6! _The hobgoblin shouts!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (71% to hit)d}iB  ......###†.# #†#Peej68 the Gusty#.......# #.#Tengu#..#####.# #.###Health: 32/32 ========================##.# #...#Magic: 1/13=-----------------------#g# ###.# ##AC: 6Str: 8#.##.# ..EV: 26 d}i Int: 18#.##.# .#SH: 0Dex: 14#.#########.##.#XL:  6 Next:  6% Place: Dungeon:4#*****@......#.#Noise: ---------  Time: 3710.0 (0.0)###########..#.##d}i -) Nothing wielded#.....#Cast: Shock#...~.###.#####.~⌠~.....#d}i #.....~~.#####g   hobgoblin#.##.....#d}iC #######.##...###............##Aiming: Shock (safe; 2% risk of failure)  d}ij Press: ? - help, Q - select action, ( or ) - cycled}i |Shift-Dir - straight lineAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin.  d}i NThe hobgoblin is moderately wounded.d}i @.gd}iݮ @..g..d}i :11 =1.0 (1d}i& d}i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (71% to hit)  The zap hits the hobgoblin.  The hobgoblin is moderately wounded. _You hear the slow rusting of a veryd}i , distant drain.e}i]X......###†.# #†# #.# #.# #..#####.# #.### # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.#e}i^.##.# #..g.#.# #..#.## #.....# #.....~~.##### e}ia=.ge}iFie}ijp 26  -2e}ipe}ire}iw###†.# #†# #.# #.#  #..#####.# #.###  # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #...g.#.# e}ikxd#..#.## #.....# #...~.###.# #.....~~.##### e}iz=.ge}ie}i@-3e}ie}ie}i-Y###†.# #†#  #.# #.# #..#####.# #.### # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #....g.#.# #..#.## #.....# #...~.###.#####.~⌠~.....##.....~~.##### #.##.....# e}i0=.ge}i 88 e}i9&4e}i?e}i@e}i ###†.# #†# #.# #.# ..#####.# #.###  #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #.....g...@..#.# #e}i ..#.## #.....# #..####.~⌠~.....##.....~~.##### #.##.....##.##...### e}i} =.ge}i e}i} &5e}i e}i: e}iy ###†.# #†# .# #.# #####.# #.### #.# #...# e}iZ #g# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #......g...@.#.# #..#.## #.....# ######.....~~.##### #.##e}i i#.## e}i, =.ge}i e}i " &6e}i-( e}i) f}ip~;..###†.# #†# Peej68 the Gusty .......# #.# Tengu .#####.# #.### Health: 32/32 ======================== #.# #...# Magic: 0/13------------------------ #g# ###.# ##  AC: 6f}i"Str: 8 #.# #.# ..  EV: 26 Int: 18 #.# #.# .#  SH: 0Dex: 14 #.#########.##.#  XL:  6 Next:  6% Place: Dungeon:4f}ijC #.......g**@.#.#  Noise: ---------  Time: 3716.0 (0.0) f}i<###########..#.##  -) Nothing wielded #.....#  Cast: Shockf}i4 #...~.###.#  ####.~⌠~.....#  #.....~~.#####  g   hobgoblin #.##.....# f}iV` #######.##...###  f}i`............## The hobgoblin is moderately wounded. f}id_You hear the slow rusting of a very distant drain.f}iՀRAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclef}ikShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 71% to hit)f}iql..###†.# #†# Peej68 the Gusty .......# #.# Tengu .#####.# #.### Health: 32/32 ======================== #.# #...# Magic: 0/13------------------------ #g# ###.# ##  AC: 6Str: 8 f}ir#.# #.# ..  EV: 26 Int: 18 #.# #.# .#  SH: 0Dex: 14 #.#########.##.#  XL:  6 Next:  6% Place: Dungeon:4 f}iSr#.......†..@.#.#  Noise: ---------  Time: 3716.0 (0.0) ###########..#.##  -) Nothing wielded f}ir #.....#  Cast: Shock #...~.###.#  f}ir####.~⌠~.....#  f}i?s/#.....~~.#####  g   hobgoblin #.##.....#  #######.##...###  ............## Aiming: Shock (safe; 2% risk of failure)  f}ils8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (lightly wounded, 71% to hit)  f}is`The zap hits the hobgoblin.  You kill the hobgoblin!f}iwy!†.# #†# #.# #.### #.# #...# #g# ###.# ##  f}iz<#.# #.# ..  #.# #.# .#    #...*******@.#.#     f}i8z0  f}idz%  f}iz! f}iz f}i_F....†..f}i1=11 =7.0 (1Shock _f}i f}iN#g}i$.###†.# #†# #.# #.# ..#####.# #.### #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .#g}i #.#.##.# #.†.@..#.# #..#.## #.....# #...~.###.# ####.~⌠~.....# #.....~~.### #.##.....# #.##...### g}ifM .##g}i!g}i_(p 26  -8g}i7.g}i=0h}i h}i h}i h}i h}iK nh}i3 h}i 9=h}i7 h}i2 h}i{ h}i h}il ,h}i$ h}i Bh}i h}i" J2==h}i h}i ,h}i h}i ,h}i? h}i ,h}ik ,h}i :==h}i% h}iW h}i3 nh}i6 `3==h}i7 h}i\: ,h}i; h}i> ,h}i? h}i@ h}i@ h}i(B h}i[F f==h}i1G Bh}iI ,h}iJ h}iZM ,h}iN h}iR 4==h}iT h}iT h}ixU h}iW h}izX h}iX h}io[ h}iSj ,h}i m f==h}i 5====h}iI Bh}iĚ h}i& j6==h}i֠ h}ii h}iˡ h}i h}i h}iJ h}i h}iZ ,h}i P==h}i(  _You start resting.h}im 8-h}i 061.0 (43.0)h}i ,2.0 (44h}iP  _You hear the rusting of a very distant drain.i}i1 i}i i}i% i}iI i}i M7=i}i Bi}i i}i ,i}i i}i i}i i}i {=i}i1 i}i} i}i i}i i}i i}i i}if ,i}i\ i}i d8==i}i i}i i}i i}i i}ie ,i}i i}i i}i i}ie i}i f==i}i9 9====10/13====i}i: ,i}ib> Bi}i? ,i}i? i}iA i}i=B L1==i}iB i}iD i}iE i}iE i}idG i}iG i}i3H i}iJ ,i}i~K i}i.N i}iN :==i}iPO i}iMQ i}iR i}iR i}iU ,i}iV i}iW i}i@X i}iX i}iZ b2==i}i\ i}iv] i}i] i}i^ i}i)` ,i}ia i}ie Bi}ize i}i`i ==i}il ,i}i m i}io n _You start resting.Magic restored.i}i8| i}iՍ .808.0 (46i}i b3==9.0 (47 _i}i i}i k}i.###†.# #†#  #.# #.# #..#####.# #.### # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #.†@...#.# #..#.## #.....# #...~.###.# ####.~⌠~...# #.....~~.#### #.##.....# #.##...###  .##10.0 (1.0)k}ik}iA E.###†.# #†# #.# #.#  #..#####.# #.###  # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.k}iA #.##.# #.@....#.# #..#.## #.....# #...~.###.# ####.~⌠~.k}iA |....# #.....~~.##### #.##.....# k}iA \ #.##...###  k}iB *.##k}iI k}iM &1k}ijR k}iU v _You see here a hobgoblin corpse.k}i K.###†.# #†# #.# #.# #..#####.# #.### # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #†....#.# #..#.##k}in  #.....# #...~.###.#  ####.~⌠~.....#  #.....~~.#####  #.##.....#  #.##...###  .##k}i k}i -2 _k}i k}i k}i; W ......###†.# #†# #.# #.# #..#####.# #.### # #.# #...# #g# ###.# ## #.#k}iZ<  #.# .. #.# #.# .# #.#.##.# #.†....#.# #..#.## #.....#  #...~.###.#  ####.~⌠~.....# k}i<  #.....~~.#####  #.##.....#  #.##...###  k}i< *.##k}iF k}iK C==3k}iP k}iS m _You hear the rusting of a very distant drain.k}i7  ......###†.# #†# #.# #.# #..#####.# #.### # #.# #...# #g# ###.# ## #.# #.# ..k}i3 - #.# #.# .# #.#.##.# #.†....#.# #..#.## #.....#  #...~.###.#  ####.~⌠~.....#  #.....~~.#####  #.##.....#  #.##...### k}iv I .##k}iV k}i" &4k}i k}ie k}iT%  ......###†.# #†# #.# #.# #..#####.# #.### # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #.†....#.# #..#.## #.....# k}i& v #...~.###.#  ####.~⌠~.....#  #.....~~.#####  #.##.....#  #.##...###  .##k}i: k}i%? &5k}ikG k}iH k}i  ......###†.# #†# #.# #.#k}i~ " #..#####.# #.### # #.# #...# #g# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #.†....#.#k}i  #..#.## #.....# #...~.###. ####.~⌠~..... #.....~~.  #.##.....#  #.##...###  .##k}i k}i &6k}i k}i k}i]  ......###†.# #†# #.......# #.# #..#####.# #.### # #.# #...# #.# ###.# ## #.# #.# .. #.# #.# .# #.#.##.# #.†....#.# #..#.## #.....# #...~.### ####.~⌠~ #.....~~.  #.##.....#  #.##...###  .##k}i3f <7k}ij k}i0m k}i  ......###†.# #†# #.......# #.# #..#####.# #.### # #.# #...# #.# ###.# ## #.#k}i  #.# .. #.# #.# .# #.#.##.# #.†....#.# #..#.## #.....# #...~. ####.~⌠~ #.....~~.  #.##.....# k}iJ  #.##...###  .##k}i k}i/ &8k}i k}i$ k}icdk}ink}ik}irk}ifk}i-=k}i9Al}il}il}irl}iwl}i|l}i~l}il}il}iHl}iel}iwM #..#######.......###†† #...... ..#######...# ###.# ##. #.# #########.#.......†....#.# ###########..#.##.....#  l}ix9l}il}idl}i1 +Mg ...†...... #..#######.......###†† #...... ..#######...# ###.# ##. #.# #########.#.......†....#.# ###########..#.##l}il6 l}i9 '20l}id? l}iEA l}i M### ##...#..)###g ...†...... #..#######.......###†† #......l}iF  ..#######...# ###.# ##. #.# #########.##.......†....#.##l}i Y1l}i% M .....g.. ### ##...#..)###g ...†...... #..#######.......###†l}i]& † #...... ..#######...# ###.# ##. #.# #.#########.##.#l}i. l}i'3 &2l}i8 l}i: l}i M##.#.. ? .....g.. ### ##...#..)###g ...†......l}i  #..#######.......###†† #...... ..#######...# ###.# ##.l}iI #.##.# .#l}iy l}i: &3l}i l}i l}i ^M #..... ##.#.. ? .....g.. ### ##...#..)###g ...†...... #..#######.l}i ......###†† #...... ..#######...# ###.# ###.##.# ..l}i 0ol}i( o   orc priest (wandering)l}i+ 34Shockl}i3 l}i9 w _You encounter an orc priest. It is wielding a +0 flail.l}i- h ##  #..... ##.#.. ? .....g.. ### ##...#..)###g ...†........ #..#######......o###†† #...... ..####l}i ###...# ###.# ##. #.# #########.#.......†....#.############..#.#l}i G.ol}i7 Wol}i@ &5l}if l}iI l}iE J##.#. #..... ###.#.. ? .....g.. ### ###...#..)###g ....†......l}i4F .. #..#######.......###†† #..o... ..#######...####.# ##. #.# l}iF l#########.#.......†....#.#l}ilI A.ol}i7R l}i@T &6l}i^ l}i_ l}i9  ..:.##.#.# # #..... ..###.#.. ?.# .....g.... ###..####...#..)###........†...... #.@#######.......###†† #...o.. ..#######...l}i. ####.# ##. #.# #########.#l}i A.ol}i l}i &7l}i l}i 1 _Found a parchment of Blink.l}i-5{ # ## ..:.##.#.#.# #........####.#...?.# ........... ###..####...#..)###.......@†.........###..#######.......###†† #....o.#..####l}i5###...# ###.# ##. #.# l}ik87o.l}i@l}iD&8l}iCLl}iGNn}iS'"  Peej68 the Gusty # ##  Tengu n}i(..:. #  Health: 32/32 ======================== ###.#.#.#  Magic: 12/13 ======================-- #........  AC: 6Str: 8 ####.#...?.#  EV: 26 Int: 18 ...........  SH: 0Dex: 14 ###..####...#..)####  XL:  6 Next:  6% Place: Dungeon:4 ..........@†.......#  Noise: ---------  Time: 3828.0 (0.0) ......###*.#######.#  -) Nothing wieln}i)|ded ......###o.# #†#  Cast: Shock #.......# #.#  #..#####.# #.###  # #.# #...#  o   orc priest #.# ###.# ##  #.# #.# ..  #.# #.# .# _You encounter an orc priest. It is wielding a +0 flail. _Found a parchment of Blink.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (71% to hit)n}i(Peej68 the Gusty# ##Tengu..:. #Health: 32/32 ========================###.#.#.#Magic: 12/13 ======================--#........AC: 6Str: 8####.#...?.#EV: 26 Int: 18...........SH: 0Dex: 14###..####...#..)####XL:  6 Next:  6% Place: Dungeon:4..........@†.......#Noise: ---------  Time: 3828.0 (0.0)......###*.#######.#-) Nothing wielded......###*.# #†#Cast: Shock}i+#40m#....*..# #.##..#####.# #.#####.# #...#o   orc priest#.# ###.# ###.##.# ..#.##.# .# _You encounter an orc priest. It is wielding a +0 flail. _Found a parchment of Blink.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (71% to hit)n}io†Found a parchment of Blink.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 flail (71% to hit)  The zap misses the orc priest.n}i)..n}iʣA11 =9.0 (1 _n}iqn}in}iL "  Peej68 the Gusty # ##  Tengu n}i]M ..:. #  Health: 32/32 ======================== ###.#.#.#  Magic: 11/13 ====================---- #........  AC: 6Str: 8 n}iM ####.#...?.#  EV: 11Int: 18 ...........  SH: 0Dex: 14 n}iM @###..####...#..)####  XL:  6 Next:  6% Place: Dungeon:4 n}iN ..........@†.......#  Noise: =--------  Time: 3829.0 (0.0) ......###.o#######.#  -) Nothing wielded ......###†.# #†#  Cast: Shock n}iN #.......# #.#  #..#####.# #.###  n}iO # #.# #...#  o   orc priest #.# ###.# ##  #.# #.# .. n}i]O  #.# #.# .# Aim: an orc priest, wielding a +0 flail (71% to hit) _The zap misses the orc priest.n}iO }Aiming: Shock (safe; 2% risk of failure)  n}iO ?Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (71% to hit)n}iW; Peej68 the Gusty# ##Tengu..:. #Health: 32/32 ========================###.#.#.#Magic: 11/13 ====================----#........AC: 6Str: 8####.#...?.#EV: 11Int: 18...........SH: 0Dex: 14###..####...#..)####XL:  6 Next:  6% Place: Dungeon:4..........@†.......#n}i< 4Noise: =--------  Time: 3829.0 (0.0)......###.*#######.#-) Nothing wielded......###†*# #†#Cast: Shock#......*# #.##..#####*# #.#####*# #...#o   orc priest#*# ###.# ###*##.# ..#.##.# .#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (71% to hit)  The zap hits the orc priest.  The orc priest is moderately wounded.n}i co......n}iN n}iWn}iX,30.0 (1n}i'_n}i,aPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 flail (71% to hit)  The zap hits the orc priest.  n}iaThe orc priest is moderately wounded. _The orc priest begins to cast a cantrip, but forgets the words!o}i!gReally attack while wielding nothing? Y - Yes  N - Nop}iIp}iPeej68 the Gusty# ##Tengu..:. #Health: 32/32 ========================###.#.#.#Magic: 11/13 ====================----#........AC: 6Str: 8####.#...?.#EV: 11Int: 18...........SH: 0Dex: 14###..####...#..)####XL:  6 Next:  6% Place: Dungeon:4..........@†.......#Noise: =--------  Time: 3830.0 (0.0)......###.o#######.#-) Nothing wielded......###†.# #†#Cast: Shock#....}i9;49m...# #.##..#####.# #.#####.# #...#o   orc priest#.# ###.# ###.##.# ..#.##.# .#Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail (71% to hit)  The zap hits the orc priest.  The orc priest is moderately wounded. _The orc priest begins to cast a cantrip, but forgets the words!Okay, then. _q}ilY  Peej68 the Gusty # ##  Tengu ..:. #  Health: 32/32 ======================== ###.#.#.#  Magic: 10/13 ==================------ #........  AC: 6Str: 8 ####.#...?.#  EV: 11Int: 18q}ihZz ...........  SH: 0Dex: 14 ###..####...#..)####  XL:  6 Next:  6% Place: Dungeon:4 ..........@†.......#  Noise: =--------  Time: 3830.0 (0.0) ......###.o#######.#  -) Nothing wielded ......###†.# #†#  Cast: Shock #.......# #.#  #..#####.# #.###  # #.# #...#  o   orc priest q}iZ#.# ###.# ##  #.# #.# ..  #.# #.# .# _The orc priest begins to cast a cantrip, but forgets the words! _Okay, then.Aiming: Shock (safe; 2% risk of failure)  q}i[}Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (moderately wounded, 71% to hit)q}i:Peej68 the Gusty# ##Tengu..:. #Health: 32/32 ========================###.#.#.#Magic: 10/13 ==================------#........AC: 6Str: 8####.#...?.#EV: 11Int: 18...........SH: 0Dex: 14###..####...#..)####q}i%XL:  6 Next:  6% Place: Dungeon:4..........@†.......#Noise: =--------  Time: 3830.0 (0.0)......###.*#######.#-) Nothing wielded......###†*# #†#Cast: Shock#......*# #.##..#####*# #.#####*# #...#o   orc priest#*# ###.# ###*##.# ..#.#q}im#.# .#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineq}iAim: an orc priest, wielding a +0 flail (moderately wounded, 71% to hit)  The zap hits the orc priest.  The orc priest is heavily wounded.q}i} co......q}ii ^26-----1.0 (1q}iy q}i N  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 flail (moderately wounded, 71% to hit)  The zap hits the orc priest.  The orc priest is heavily wounded. _The orc priest hits you with a +0 flail.q}ix)  Peej68 the Gusty # ##  Tengu ..:. #  Health: 26/32 ===================----- ###.#.#.#  Magic: 9/13================-------- #........  AC: 6Str: 8 ####.#...?.#  EV: 11Int: 18 ...........  SH: 0Dex: 14 ###..####...#..)####  XL:  6 Next:  6% Place: Dungeon:4 q}i..........@†.......#  Noise: =--------  Time: 3831.0 (0.0) ......###.o#######.#  -) Nothing wielded ......###†.# #†#  Cast: Shock #.......# #.#  #..#####.# #.###  # #.# #...#  o   orc priest #.# ###.# ##  #.# #.# ..  #.# #.# .# The orc priest is heavily wounded. _The orc priest hits you with a +0 flail.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (heavily wounded, 71% to hit)r}iPeej68 the Gusty# ##Tengu..:. #Health: 26/32 ===================-----###.#.#.#Magic: 9/13================--------#........AC: 6Str: 8####.#...?.#EV: 11Int: 18...........SH: 0Dex: 14###..####...#..)####XL:  6 Next:  6% Place: Dungeon:4..........@†.......#Noise: =--------  Time: 3831.0 (0.0)......###.*#######.#-) Nothing wielded......###†*# #†#Cast: Shock}i@XH#......*# #.##..#####*# #.#####*# #...#o   orc priest#*# ###.# ###*##.# ..#.##.# .#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (heavily wounded, 71% to hit)  The zap hits the orc priest.  The orc priest is almost dead.r}i1tco......r}ivd22---2.0 (1r}ir}iTG  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc priest, wielding a +0 flail (heavily wounded, 71% to hit)  The zap hits the orc priest.  The orc priest is almost dead. _The orc priest hits you with a +0 flail.r}i&  Peej68 the Gusty # ##  Tengu ..:. #  Health: 22/32 ================-------- ###.#.#.#  Magic: 8/13==============---------- #........  AC: 6Str: 8 ####.#...?.#  EV: 11Int: 18 r}i'...........  SH: 0Dex: 14 ###..####...#..)####  XL:  6 Next:  6% Place: Dungeon:4 ..........@†.......#  Noise: =--------  Time: 3832.0 (0.0) ......###.o#######.#  -) Nothing wielded ......###†.# #†#  Cast: Shock #.......# #.#  r}it#..#####.# #.###  # #.# #...#  o   orc priest #.# ###.# ##  #.# #.# ..  #.# #.# .# The orc priest is almost dead. _The orc priest hits you with a +0 flail.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (almost dead, 71% to hit)r}i   Peej68 the Gusty # ##  Tengu ..:. #  Health: 22/32 ================-------- ###.#.#.#  Magic: 8/13==============---------- #........  AC: 6Str: 8 r}i ####.#...?.#  EV: 11Int: 18 ...........  SH: 0Dex: 14 ###..####...#..)####  XL:  6 Next:  6% Place: Dungeon:4 ..........@†.......#  Noise: =--------  Time: 3832.0 (0.0) ......###.)#######.#  -) Nothing wielded ......###†.# #†#  Cast: Shock #.......# #.#  #..#####.# #.###  # #.# #...#  o   orc priest #.# ###.# ##  #.#}iZ 34m #.# ..  #.# #.# .# Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail (almost dead, 71% to hit)  The zap hits the orc priest.  You kill the orc priest!r}i  # ##  ..:. #              *  r}i 0*# #†#  *#  *#  # #*#  #*# ###.#  #*# #.#  #.# #.# r}i Y)......r}i m203.0 (1Shock _r}iH r}iI t}i3 t}i. t}i t}i^  26  t}i d23=t}i t}i: t}i N9==t}i4 t}i<> t}i> t}i5E t}iN ,t}iV t}i` 4==t}i!i t}is P==t}iz t}ib ,t}i t}i ,t}i t}i k5=t}i t}iX h10/13==t}iJ t}i ,t}i t}i0 t}iJ t}i9 t}iS t}i t}i? 6t}i =t}i t}i t}i t}i: t}i ==t}iG t}i & t}i71 t}i-3 t}i!H t}iW t}iY t}id t}ip t}ir t}iWs 7t}is /==t}i.t 1t}it ==t}it t}i~ t}i.  t}i !t}i ot}i no   orc wizard (wandering)t}i| BYou encounter an orc wizard. It is wielding a +0 dagger.t}i͎ t}i t}i -t}i̟ Shockt}i t}i 51t}i= 8.0)t}id t}i t}i -t}i #2.0 (19 t}in _t}i t}i t}i8 # ##  ..:. #  ###.#.#.#  #........  ####.#...?.#  ...........  ###..####...#..)####  t}i..........@†.......#  ...o..###.)#######.#  #†.# #†#  #.......# #.#  #..#####.# #.###  # #.# #...#  #.# ###.# ##  #.# #.# ..  #.# #.# .# u}ipy # ##  ..:. #  u}i'z###.#.#.#  #........  ####.#...?.#  ...........  ###..####...#..)####  ..........@†.......#  u}iz...o..###.)#######.#  #†.# #†#  #.......# u}iz #..#####.#  # #.# #...# u}i{ #.# ###.#  u}i{#.# #.#  #.# #.# u}i&u}in1u}iVu}ib _An orc wizard is nearby!v}iqG  Peej68 the Gusty # ##  Tengu ..:. #  Health: 27/32 ====================---- ###.#.#.#  Magic: 10/13 ==================------ #........  AC: 6Str: 8 ####.#...?.#  EV: 26 Int: 18 ...........  SH: 0Dex: 14 ###..####...#..)####  XL:  6 Next: 20% Place: Dungeon:4 v}ih......****@†.......#  Noise: ---------  Time: 3852.0 (0.0) ...o**###.)#######.#  -) Nothing wielded ......###†.# #†#  Cast: Shock #.......# #.#  #..#####.# #.###  # #.# #...#  o   orc wizard (wandering) #.# ###.# ##  #.# #.# ..  #.# #.# .# _An orc wizard is nearby!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 64% to hit)v}i Peej68 the Gusty# ##Tengu..:. #Health: 27/32 ====================----###.#.#.#Magic: 10/13 ==================------#........AC: 6Str: 8####.#...?.#EV: 26 Int: 18...........SH: 0Dex: 14###..####...#..)####XL:  6 Next: 20% Place: Dungeon:4......****@†.......#Noise: ---------  Time: 3852.0 (0.0)v}i m...***###.)#######.#-) Nothing wielded......###†.# #†#Cast: Shock#.......# #.##..#####.# #.#####.# #...#o   orc wizard (wandering)#.# ###.# ###.##.# ..#.##.# .# _An orc wizard is nearby!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 64% to hit)v}ia .oAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 64% to hit)  The zap misses the orc wizard.v}im z.....ov}ixs ;11 ==3.0 (1v}i B _The orc wizard shouts!w}iɢ  Peej68 the Gusty # ##  Tengu ..:. #  Health: 27/32 ====================---- ###.#.#.#  Magic: 9/13================-------- #........  AC: 6Str: 8 ####.#...?.#  EV: 11Int: 18 ...........  SH: 0Dex: 14 w}i###..####...#..)####  XL:  6 Next: 20% Place: Dungeon:4 ......****@†.......#  Noise: ==-------  Time: 3853.0 (0.0) ....o*###.)#######.#  -) Nothing wielded ......###†.# #†#  Cast: Shock #.......# #.#  #..#####.# #.###  w}i# #.# #...#  o   orc wizard #.# ###.# ##  #.# #.# ..  w}i6q#.# #.# .# The zap misses the orc wizard. _The orc wizard shouts!  w}iAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)w}iPeej68 the Gusty# ##Tengu..:. #Health: 27/32 ====================----###.#.#.#Magic: 9/13================--------#........AC: 6Str: 8####.#...?.#EV: 11Int: 18...........SH: 0Dex: 14###..####...#..)####XL:  6 Next: 20% Place: Dungeon:4......****@†.......#Noise: ==-------  Time: 3853.0 (0.0)...***###.)#######.#-) Nothing wielded......###†.# #†#Cast: }i-37mShock#.......# #.##..#####.# #.#####.# #...#o   orc wizard#.# ###.# ###.##.# ..#.#w}iD D#.# .#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (64% to hit)  The zap hits the orc wizard.  The orc wizard is lightly wounded.w}i8o.w}iT,.......w}i:-4.0 (1 _w}iw}i֎  Peej68 the Gusty # ##  Tengu ..:. #  Health: 27/32 ====================---- ###.#.#.#  Magic: 8/13==============---------- #........  AC: 6Str: 8 ####.#...?.#  EV: 11Int: 18 ...........  SH: 0Dex: 14 ###..####...#..)####  XL:  6 Next: 20% Place: Dungeon:4 .....o****@†.......#  Noise: }im=--------  Time: 3854.0 (0.0) ......###.)#######.#  -) Nothing wielded ......###†.# #†#  Cast: Shock #.......# #.#  #..#####.# #.###  # #.# #...#  o   orc wizard #.# ###.# ##  #.# #.# ..  #.# #.# .# _The orc wizard is lightly wounded.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 64% to hit)x}i= Peej68 the Gusty# ##Tengu..:. #Health: 28/32 =====================---###.#.#.#Magic: 7/13============------------#........AC: 6Str: 8####.#...?.#EV: 11Int: 18x}i> T...........SH: 0Dex: 14###..####...#..)####XL:  6 Next: 20% Place: Dungeon:4...*******@†.......#Noise: =--------  Time: 3855.0 (0.0)......###.)#######.#-) Nothing wielded......###†.# #†#Cast: Shock#.......# #.##..#####.# #.#####.# #...#o   orc wizard#.# ###.# ##x}i7? .#.##.# ..#.##.# .#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, 64% to hit)  The zap hits the orc wizard.  x}i? LThe orc wizard is heavily wounded.x}i D.ox}i~ @....o..x}iu x}i "6.0 (1 x}i) _x}i x}i y}i=H  Peej68 the Gusty y}iHi# ##  Tengu ..:. #  Health: 28/32 =====================--- ###.#.#.#  Magic: 6/13===========------------- #........  AC: 6Str: 8y}iI9 ####.#...?.#  EV: 11Int: 18 ...........  SH: 0Dex: 14 ###..####...#..)####  XL:  6 Next: 20% Place: Dungeon:4 y}ibJ.......o**@†.......#  Noise: =--------  Time: 3856.0 (0.0) ......###.)#######.#  -) Nothing wielded ......###†.# #†#  Cast: Shock y}iJ#.......# #.#  #..#####.# #.###  # #.# #...#  o   orc wizard #.# ###.# ##  #.# #.# ..  #.# #.# .# _The orc wizard is heavily wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycley}i4KShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 64% to hit)y}in   Peej68 the Gusty # ##  Tengu ..:. #  Health: 28/32 =====================--- ###.#.#.#  Magic: 6/13===========------------- #........  AC: 6Str: 8 ####.#...?.#  EV: 11Int: 18y}iNp ...........  SH: 0Dex: 14 ###..####...#..)####  XL:  6 Next: 20% Place: Dungeon:4 ........o.@†.......#  Noise: =--------  Time: 3856.0 (0.0) ......###.)#######.#  -) Nothing wielded ......###†.# #†#  Cast: Shock #.......# #.#  #..#####.# #.###  # #.# #...#  o   orc wizard #.# ###.# ##  #.# #.# ..  #.# #.# .# Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, }ip49mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 64% to hit)  You miscast Shock. Nothing appears to happen.y}i@{ # ##  ..:. #              y}i8|   #†#      # #.# #...#  #.# ###.#  #.# #.#  #.# #.# y}ix~`Contam: 10% -7.0 (1 y}i _y}i9y}iYy}iW  Peej68 the Gusty # ##  Tengu ..:. #  Health: 28/32 =====================--- ###.#.#.#  Magic: 5/13=========--------------- #........  AC: 6Str: 8 ####.#...?.#  EV: 11Int: 18 Contam: 10%  ...........  SH: 0Dex: 14 ###..####...#..)####  XL:  6 Next: 20% Place: Dungeon:4 y}iY........o*@†.......#  Noise: ---------  Time: 3857.0 (0.0) ......###.)#######.#  -) Nothing wielded ......###†.# #†#  Cast: Shock #.......# #.#  #..#####.# #.###  # #.# #...#  o   orc wizard #.# ###.# ##  #.# #.# ..  #.# #.# .# _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight liney}i1Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 64% to hit)y}i[ ;Peej68 the Gusty# ##Tengu..:. #Health: 28/32 =====================---###.#.#.#Magic: 5/13=========---------------#........AC: 6Str: 8####.#...?.#EV: 11Int: 18 Contam: 10% ...........SH: 0Dex: 14###..####...#..)####y}i\ XL:  6 Next: 20% Place: Dungeon:4...*******@†.......#Noise: ---------  Time: 3857.0 (0.0)......###.)#######.#-) Nothing wielded......###†.# #†#Cast: Shock#.......# #.##..#####.# #.#####.# #...#o   orc wizard#.# ###.# ###.##.# ..#.##.# .# _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 2% risk of failure)  y}iT] Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 64% to hit)y}iP .o  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 64% to hit)  The zap misses the orc wizard.y}i !......y}ip :=8.0 (1 _y}i{ y}i" z}iRz}ipTReally attack while wielding nothing? Y - Yes  N - Noz}iK0 z}i {}iǙ {}i Peej68 the Gusty# ##Tengu..:. #Health: 28/32 =====================---###.#.#.#Magic: 5/13=========---------------#........AC: 6Str: 8####.#...?.#EV: 11Int: 18 Contam: 10% ...........SH: 0Dex: 14###..####...#..)####XL:  6 Next: 20% Place: Dungeon:4.........o@†.......#Noise: =--------  Time: 3858.0 (0.0)......###.)#######.#-) Nothing wielded......###†.# {}i  #†#Cast: Shock#.......# #.##..#####.# #.#####.# #...#o   orc wizard#.# ###.# ###.##.# ..#.##.# .#Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavilywounded, 64% to hit) _The zap misses the orc wizard.You hit the orc wizard but do no damage.You claw the orc wizard.  The orc wizard is severely wounded.{}i wounded, 64% to hit) _The zap misses the orc wizard.  You hit the orc wizard but do no damage.You claw the orc wizard.  The orc wizard is severely wounded.The orc wizard casts a spell at you.{}iS {}iT 6--6==9.0 (1{}iJ] {}i . _The magic dart hits you.|}iʆ  You barely miss the orc wizard. Your kick misses the orc wizard.The orc wizard is severely wounded.|}iq=60|}iP _The orc wizard misses you.|}ix|}iG  You hit the orc wizard but do no damage.You peck the orc wizard.  The orc wizard is severely wounded.|}iZ`4---1|}il|}i? _The orc wizard hits you with a +0 dagger.|}i ?  You barely miss the orc wizard. You claw the orc wizard.  The orc wizard is almost dead.|}iEF s  The orc wizard casts a spell at you.|}i |}i .=2|}i |}i 2 _You resist with some effort.|}ifAG  You hit the orc wizard but do no damage.Your peck misses the orc wizard.The orc wizard is almost dead.5-==-3}}i+}}i,A _The orc wizard hits you but does no damage.}}il )You hit the orc wizard.}}ii   You kill the orc wizard!}}i 8% 31-4Shock _You hear the brisk rusting of a distant drain.}}i }}iFj _Your Air Magic skill increases to level 7!}}iK; # ## ..:..# ###.#.#.# #. ####.#...?.# ........... ###..####...#..)#### .@.†.# ......###.)#.# ......###†.# #†#  #.......# #.# #..#####.# #.### # }}iL##.# #...# #.# ###.# ## #.# #.# ..  #.# #.# .#}}i-V}}iq`| 26 6-5 _}}iRi}}iDl$  Things that are here:}}in{ _a +0 dagger; a +0 robe; an orc corpse}i) [46=7=2}ir W _You start resting.}io 8-}iZ +8.0 (3}iN E }iT }i> K _Your magical contamination has completely faded away.}inH3}i J}iN}iuR,}ibU}iU}iW}iZ}iM[#7}i[a===}i]}ia,}ic}igg,}i+i}i`l}il}in}iq}icr8==8==}i/t}i1w}iw}iy}ic|}i|}i~}it}i}i}i}ih9===}i[}i}i}i8}it,}i}i}iN9==}i}i}iL30=}ie}i}i}i}ic,}iշ}i}i}i3==}i}i}irh1==}iB}i]}i}i}i}i}iR10/13==}i}i^k _You start resting.HP restored.}i}iP090.0 (22.0)}i 2==1.0 (23 _}i- }i m #### ..:..# ###.#.#.# #........ ####.#...?.# ...........}i  ###..####...#..)#### ).†.# ......###.)#.# ......###†.# #†#. #.......# #.# #..#####.# #.### # #.# #...#}i~ @ #.# ###.# ##  #.# #.# ..  #.# #.# .# }iz }i& 12.0 (1.0)}i }iu }iI}i O===}i ,}i}i11==}iB}i}iZ}i:==}i}i}iW}i; }i* }i }i}in}iL2==}i}iy}i}i}i,}i}i}i( }i!}i%}i{%:==}ir&}i(}i)}i)}i,}i\-}i.}iQ2}i2}i]4}i6I _You start resting.}iK7%Magic restored.}iB.÷÷}i O1912.0 (20.0)}iTb3==3.0 (21 _}iV[}i\}i&#### ..:..# ###.#.#.# #........ }i'####.#...?.# ........... ###..####...#..)#### ..÷.# ......###.)#.# }i'......###÷.# #†# . #.....#..##### #.# #...##.# ###.# ###.# }i (#.# ..#.# #.# .#}i1}i914.0 (1.0)}iA}icD  }iDThings that are here:}iG{ _a +0 dagger; a +0 robe; an orc corpse}i#m #### ..:..# ###.#.#.# #........ ####.#...?.# ........... ###..####...#..)#### ).÷}iM%.# ......###.)#.# ......###÷.# #†# . #.......# #.# #..#####.# #.### # #.# #...# #.# ###.# ##  #.# #.# ..  #.# #.# .#}i&D }i0}i7&5}i?}iBn _You hear the brisk rusting of a distant drain.}iJ  #### ..:..# ###.#.#.# #........ ####.#...?.## ....}i : ###..####...#..)#### .).÷.# ......###.)#.# ......###÷.# #†#..#.......# #.#..#..#####.# #.###. # #.# #...#}iN 9 #.# ###.#  #.# #.#  #.# #.# .}i }iҖ &6}iפ }i }i.  #### ..:..# ###.#.#.# #........}i b# ####.#...?.# #. .....#..####...#..)####>.).÷.#.###.)#.#..###÷.# #†#.#.......# #.#.#..#####.# #.###. #.. #.# #...#}i w. #.# #.# ###.#.# #.# #.# #.# #.#}i }i, C==7}i }iR 9 _Found an escape hatch in the floor.}i|e ##### ..:..##. ###.#.#.##. #.}imfn #.# ####.#...?.# #.. ...........#..####...#..)####.>.).÷.#.###.)#.#.###÷.# #†#.#.......# #.#.#..#####.# #.###..#.. #.# #...# .. #.# #.# ###.# }if7.. .# #.# #.#  #.# #.# }i@q}iMz&8}i}i}i f#. #### #. ..:..# #. ###.#.#.# #. #.}i*" #.######.#...?.# #... ............#####..####...#..)####.>.).÷.#.###.)#.#.###÷.# #†#......#.......# #.#.#..#####.# #..#..# #.# #.... #.## #.# ###... .# #.# #. #.# #.}i,}i5&9}i@}i?m #.. #### #.# ..:..# #.# ###.#.#.# #.# #. #.######.#...?.# #......#####..####...#..)####.>}i@L.).÷.#.###.)#.#.###÷.# #†#.#.......# #.#.#..#####.# #..#..# #.# #..#.## #.# ###...# #.# # #.# #}i[L}i"W'20}i_}iYd}i  #.. #### #.# ..:..# #.# ###.#.#.# #.# #. #.######.#...?.# #......#..#####..####...#..)#...>.).÷..###.)#..###÷.# #†.#.......# #..#..#####.# #..#..# #.# #..#.## #.# ..## #.# #.#}i7 }iر &1}i }i }i`k #.. #### #.# ..:..# #.# ###.#.#.# #.# #. #.######.#...?.# #...... #..#####..####...#..) #...>.).÷.###.)#.###÷.# ##.#.......# ##.#..#####.# #.#..# #.# #}i?l.#.## #.# ..## #.#  #.#}ipt}i5&2}i}i}i< #.. #### #.# ..:.. #.# ###.#.#. #.# ## #.######.#...?.... #..... #..#####..####...#..) #...>.).÷.###.).###÷.# #.#.# #.#..#####.#.#..# #.#.#.## #.#.## #.#  #.#}i}i:&3}i}i}i+# #..#####..:..###.#.#......########.#...?................ #..#####..####...#..)####...>.........).÷............###.)########÷.# ###.......###.......##.###### }i4}i]C&4}iI}iK}i3/  #..  #.# ..:# #.# ###.#.##. #.# # ###. #.######.#...? ..... #. #..#####..####...#..)#...>.).÷.###.).###÷.#.##.#.# #.#..####.# .#..# #.#.#.## #.#.## #.#}i/ .##.## #.# #.}i8 }i!E &5}iL }iM }i  #.. #. #.# ..: #. #.# ###.#. #. #.# # ###.# #.######.#... ..... #.. #..#####..####...#..#...>.).÷#.###.).###÷.#.##.#.# #.#..####.#  .#..# #.# .#.## #.#.## #.#.##.## #.# #.}is }iB &6}i! }i }i~ #..  #. #.# .. #. #.# ###.# #. #.# # ###.## #.######.# .....# #.. #..#####..####...# #####...>.).÷ #.###.)#.###÷.##..##.#.## #.#..#####.# ..#..# #.# ..#.## #.# ..## #.# ..##.## #.# #.}i3o}iqo   orc (wandering)}iS37Shock}iͤ}is _You encounter an orc. It is wielding a +0 hand axe.}i  #..  #.. #.#  #.# #.# ###. #.# #.# # ###.## #.######.# .....# # #..#####..####...# #####...>.).÷ #}i .###.) #.###÷.# #..##.#.# #. #.#.#####.#}i  ..#..# #.# ..#.## #.# ...## #.# ..##.o.....## #.# #.}i 4o.}i }i0( &8}i/ }ib1 }iB #..  Peej68 the Gusty #.. #.# . Tengu #.# #.# ###. Health: 32/32 ======================== #.# #.# #... Magic: 12/13 ======================-- ###.## #.######.#. AC: 6Str: 8 .....# #.......... EV: 26 Int: 18 #..#####..####...# SH: 0}iPDex: 14 #####...>.........).÷. XL:  6 Next: 31% Place: Dungeon:4 }i#....@.........###.)## Noise: ---------  Time: 3928.0 (0.0) #.....*.........###÷.#  -) Nothing wielded }i#..##.*......#.......#  Cast: Shock }i7#. #.*.....#..#####.#  ..*......#..# #.#  }i6q...*......#.## #.#  o   orc (wandering) ....*.......## #.#  }iXw..##o......## #.#  }io#.## _You encounter an orc. It is wielding a +0 hand axe.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (wandering,  hasn't noticed you, 75% to hit)}i #..  Peej68 the Gusty #.. #.# . Tengu #.# #.# ###. Health: 32/32 ======================== #.# #.# #... Magic: 12/13 ======================-- ###.## #.######.#. AC: 6Str: 8}iN .....# #.......... EV: 26 Int: 18 #..#####..####...# SH: 0Dex: 14 #####...>.........).÷. XL:  6 Next: 31% Place: Dungeon:4 #....@.........###.)## Noise: ---------  Time: 3928.0 (0.0) #...............###÷.#  -) Nothing wielded}i #..##........#.......#  Cast: Shock #. #.......#..#####.#  .........#..# #.#  }i..........#.## #.#  o   orc (wandering) ............## #.#  }i ..##)......## #.#  #.##}iXzPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (wandering,  hasn't noticed you, 75% to hit)  }iѩUThe zap hits the orc.  You kill the orc!}ix" }iD#..  #.. #.#  #.# #.#  #.# #.#      ).÷ ) *÷.#  *  #. #.*}i3 ..*  ...* #.# }in ....*   ..##*}i   #.## }iL?.....}i,S(.)}ix_~11 2=9.0 (1Shock _}if}ih}i  #..  Peej68 the Gusty #.. #.# . Tengu #.# #.# ###. Health: 32/32 ======================== #.# #.# #... Magic: 11/13 ====================---- ###.## #.######.#. AC: 6Str: 8 .....# #.......... EV: 11Int: 18 #..#####..####...# SH: 0Dex: 14 #####...>.........).÷. XL:  6 Next: 32% Place: Dungeon:4 #....@.........###.)## Noise: =--------  Time: 3929.0 (0.0) #...............###÷.#  -) }i CNothing wielded #..##........#.......#  Cast: Shock #. #.......#..#####.#  .........#..# #.#  ..........#.## #.#   ............## #.#   ..##)......## #.#   #.## The zap hits the orc. _You kill the orc!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i0}iS9#..Peej68 the Gusty#.. #.#. Tengu#.# #.# ###. Health: 32/32 ========================}i9#.# #.# #... Magic: 12/13 ======================--###.## #.######.#. AC: 6Str: 8.....# #.......... EV: 11Int: 18#..#####..####...# SH: 0Dex: 14}i=:#####...>.........).÷. XL:  6 Next: 32% Place: Dungeon:4#....@.........###.)## Noise: =--------  Time: 3929.0 (0.0)#...............###÷.# -) Nothing wielded#..##........#.......# Cast: Shock#. #.......#..#####.#.........#..# #.#..........#.## #.#}il:> ............## #.# ..##)......## #.#}i: #.## The zap hits the orc. _You kill the orc!Aiming: Shock (safe; 2% risk of failure)  }i;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}iM:Okay, then.}iY}iS`}ib. _}iա M#. . ## #.#  #..###.#######.#.....# #.......... #..#####..####...######@..>...).÷. #.)##.....###÷#..##........#.......#... ..}i #.##)......##}ij }i } 26  -30.0 (1 _}i }i }i1 CM . #. . ## #.#  #..#######.#######.#.$.......# #.......... #@.#####..####...######...>...).÷. #....)###...............###÷.##..#..............-1}i7 }i: * _Found 9 gold pieces.}ibSM# . #. . ## #.#  #..#######.#######.#}iS .$.....@.# #..........#######..#####..####...#####...>.........).÷.#..............###.)##.#........#}ig}i;p&2}iu}iw}iL .# .# ##. #.. #.. #.#  #.# #.# ### #.# #.# ###.## #.######.##.$.# ###..#####..####... #####...>..).÷ #..............###.) #........###÷.# #..##..#.#  #. #.......#..#####.#  .. .........#..# #.#  . .#.## #.# }iC==3}ix}i}i[p .# .# ##. #.. #.. #.# #.# #.#  #.# #.# # ##.## #.######. #.$.# # ##..#####..####}i[  #####...>..). #.......###.) #.........###÷. #..##........#. #. #.......#..#####.}i!\ .. .........#..# #. . .#.## #.}id}i1h&4}i,m}i}iP E .# .# ##. #.. #.. #.# #.# #.#  #.# #.# # ##.## #.###### #.$.# # ##..#####..#### #####...>..) #..............###.}iQ  #........###÷ #..##........# #. #.......#..##### .. .#..# # . .#.## #}iX }i=\ &5}iEb }i{d }i\ e .# .# ##. #.. #.. #.# #.# #.#  #.# #.#  ##.## #. #.$.# # ##..#####..#### #####...>. #.......### #.### #..##.# #. #.#..#### .. .#..# . .#.##}i }i( U3==6}i }i }iB .# .# ##. #.. #.. #.# #.# #.# #.# #.# ##.## #. #.$.# # ##..#####.. #####...> #. #. #..##.# #. #.#..  .. .#..# }iCn . .#.##}iO<7}iT}iV}iL .# .# ##. #.. #.. #.# #.# #.# #.# #.#}iL ##.## #. #..# # ##..#####.. #####...> #. #.}iL #..##.# #. #.#.. }iL .. .#..#  . .#.##}iS}iSW&8}ir[}i)a}icH11 939.0 (2}i`g}ii> _You now have 189 gold pieces (gained 9).}ip .# .# ##. #.. #.. #.# #.# #.# #.# #.# ##.## #. #.# #}iq% ##..#####.. #####...> #. #. #..##.#..  #. #.#..#  .. }iq.#..#  . .#.## }i~}i3== 26  40.0 (1}iӇ}i' }iӋ 1}i }iG }i }i }i }i }i.# .# ##. #.. #.. #.# #.# #.# #.# #.# ##}i..## #.##.# #.##..#####..######...>.}i+&#.##.#}i\0#..##.#...}i#. #.#..##.. .#..#. .#.##}i}i^  1}i}i }i*.# .# ##. #.. #.. #.# #.# #.# #.# #.# ##}iwK.## #.##.# #.##..#####..######...>.#.##.}i##..##.#.}i5#. #.#..# }i*}i@}i&2}i+}i}i9 .# .# ##. #.. #.. #.# #.# #.# #.# #.# ##.## #.##.# #.##..#####..######...>.}iV: #.##.##..##.#.#. #.#..# }i= }ibA &3}iD }iF }i g.# .# ##. #.. #.. #.# #.# #.# #}i! H#.# #.# ###.## #.##.# #.##..#####..####.#####...>.)#.......###.#.###÷}iL ~#..##.#. #. #.#..#####}iy  .. .#..# # }i . .#.## # }i }i &4}i }id }i+ E.# .# ##. #.. #.. #.# #.# #.# ##.# #.# #.##.## #.######.#.# #.##..#####..####.#####...>..}i+ .).#..............###.)#........###÷.#..##........#.#. #.......#..#####... .#..# #.. .#.## #.}ia3 }i8 &5}iD= }i:? }i .# .# ##. #.. #.. #.# #.# #.# #}i^ #.# #.# #.##.## #.######.##.# #.##..#####..####.#####...>..}i ).÷#.......###.)#}i ^#.........###÷.#}iդ #..##........#.##. #.......#..#####.#}i .. .........#..# #.#. .#.## #.#}i Y6}i ~.# .# ##. #.. #.. #.# .#.# #.# ###.#.# #.# #.##.## #.######.#.#.# #.##..#####..####...######...>..).÷.#..............###.)##......#..##..#.##. #.......#..#####.#.. .........#..# #.#. .#.## #.#}i $ 1h}i & h   hound (wandering)}i - 37Shock}i4 }i76 V _You encounter a hound.}i˝ .# .# ##. #.. #}i[ m#.. #.# .#.# #.# ###.##.# #.# #.#.## #.######.#.#.# #.#..#####..####...#.}i #####...>.).÷.#..............###.)#}i #.............#..##..#.}i # #. #.#.}i 4 }iK 9h.}i! 5h.}iʩ }i &8}i }i }iS }iqZ 1}ia }i]c }i".###. #..#.#..####.#....########.#######.#}il##.................#######.@#####..####...# #####...>.........).÷...............###.)####...............###÷.#}i#N#..##.....h..#......#. ..#..#####.. ..}i#k.#  ..#}i$L ..## }i-&I.h}i-}i3^  9}i9}i<}i 0 .# Peej68 the Gusty .# Tengu ##. #.. # Health: 32/32 ======================== #.. #.# .. Magic: 12/13 ======================-- #.# #.# ###.# AC: 6Str: 8 #.# #.# #.... EV: 26 Int: 18}i  ########.## #.######.#.. SH: 0Dex: 14 #.........# #........... XL:  6 Next: 32% Place: Dungeon:4 ########.@#####..####...#. Noise: ---------  Time: 3949.0 (0.0) #####..*>.........).÷.. -) Nothing wielded #......*.......###.)### Cast: Shock #........*......###÷.# }i0  #..##....*...#.......#  #. #.....h.#..#####.#  h   hound (wandering) .. .........#..# #.#  }in i. ..........#.## #.#  ............## #.# _You now have 189 gold pieces (gained 9). _You encounter a hound.Aiming: Shock (safe; 2% risk of failure)  }i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i VAim: a hound (wandering, hasn't noticed you, 60% to hit)}i j.#Peej68 the Gusty.#Tengu##. #..# Health: 32/32 ========================#.. #.#.. Magic: 12/13 ======================--}ir #.# #.# ###.# AC: 6Str: 8#.# #.# #.... EV: 26 Int: 18########.## #.######.#.. SH: 0Dex: 14#.........# #........... XL:  6 Next: 32% Place: Dungeon:4########.@#####..####...#. Noise: ---------  Time: 3949.0 (0.0)#####..*>.........).÷.. -) Nothing wielded#......*.......###.)### Cast: Shock}i #........*......###÷.##..##....*...#.......##. #.....*.#..#####.#}i Uh   hound.. .......*.#..# #.#}iu . .........*#.## #.#............## #.#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 60% to hit)  The zap hits the hound.  The hound is moderately wounded.}iN rh.h.}iU 9.....}iY B11 =50.0 (1 _}i` }ib }i  .# Peej68 the Gusty .# Tengu ##. #.. # Health: 32/32 ======================== }i.#.. #.# .. Magic: 11/13 ====================---- #.# #.# ###.# AC: 6Str: 8 #.# #.# #.... EV: 11Int: 18 ########.## #.######.#.. SH: 0Dex: 14 }i #.........# #........... XL:  6 Next: 32% Place: Dungeon:4 ########.@#####..####...#. Noise: =--------  Time: 3950.0 (0.0) }i #####..*>.........).÷.. -) Nothing wielded }i9!#......*.......###.)### Cast: Shock #........h......###÷.#  }iV#..##........#.......#  }i#. #.......#..#####.#  h   hound .. .........#..# #.# }ig . ..........#.## #.#  ............## #.# The zap hits the hound. _The hound is moderately wounded.Aiming: Shock (safe; 2% risk of failure)  }i bPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 60% to hit)}iw4.#Peej68 the Gusty.#Tengu##. #..# Health: 32/32 ========================#.. #.#.. Magic: 11/13 ====================----#.# #.# ###.# AC: 6Str: 8#.# #.# #.... EV: 11Int: 18########.## #.######.#.. SH: 0Dex: 14#.........# #........... XL:  6 Next: 32% Place: Dungeon:4}i########.@#####..####...#. Noise: =--------  Time: 3950.0 (0.0)#####..*>.........).÷.. -) Nothing wielded#......*.......###.)### Cast: Shock#........*......###÷.##..##....*...#.......##. #.....*.#..#####.#h   hound.. .......*.#..# #.#. .........*#.## #.#............## #.#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, [39;}i[49m( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, 60% to hit)  The zap hits the hound.  The hound is heavily wounded.}i9h.}i>.....}iΎ21.0 (1 _}iK}i}iR: b .# Peej68 the Gusty .# Tengu ##. #.. # Health: 32/32 ======================== #.. #.# .. Magic: 10/13 ==================------ #.# #.# ###.# AC: 6Str: 8 }i: #.# #.# #.... EV: 11Int: 18 ########.## #.######.#.. SH: 0Dex: 14 }i: #.........# #........... XL:  6 Next: 32% Place: Dungeon:4 }i: ########.@#####..####...#. Noise: =--------  Time: 3951.0 (0.0) }i?; #####..*>.........).÷.. -) Nothing wielded #......h.......###.)### Cast: Shock }i]; #...............###÷.#  #..##........#.......# }iz;  }i; .#. #.......#..#####.#  h   hound }i; .. .........#..# #.#  }i; n. ..........#.## #.#  ............## #.# }i; lThe zap hits the hound. _The hound is heavily wounded.}i< Aiming: Shock (safe; 2% risk of failure)  }i2< Press: ? - help, Q - select action, ( or ) - cycle}iN< Shift-Dir - straight lineAim: a hound (heavily wounded, 60% to hit)}is[.#Peej68 the Gusty.#Tengu##. #..# Health: 32/32 ========================#.. #.#.. Magic: 10/13 ==================------#.# #.# ###.# AC: 6Str: 8}it#.# #.# #.... EV: 11Int: 18########.## #.######.#.. SH: 0Dex: 14#.........# #........... XL:  6 Next: 32% Place: Dungeon:4########.@#####..####...#. Noise: =--------  Time: 3951.0 (0.0)#####..*>.........).÷.. -) Nothing wielded}it#......*.......###.)### Cast: Shock#........*......###÷.##..##....*...#.......#}iu #. #.....*.#..#####.#h   hound}i#u.. .......*.#..# #.#. .........*#.## #.#}iZu............## #.#Aiming: Shock (safe; 2% risk of failure)  }i~u^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 60% to hit)  }iuxThe zap hits the hound but does no damage.  The hound is heavily wounded.}i h.......2.0 (1}iW }i   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lin}i !e  }i Aim: a hound (heavily wounded, 60% to hit)  The zap hits the hound but does no damage.  }i The hound is heavily wounded. _The hound closely misses you.}i}iд .# Peej68 the Gusty .# Tengu ##. #.. # Health: 32/32 ======================== #.. #.# .. Magic: 9/13================-------- #.# #.# ###.# AC: 6Str: 8 #.# #.# #.... EV: 11Int: 18 ########.## #.######.#.. SH: 0Dex: 14 #.........# #........... XL:  6 Next: 32% Place: Dungeon:4 ########.@#####..####...#. Noise: =--------  Time: 3952.0 (0.0) }iW#####.h.>.........).÷.. -) Nothing wielded #..............###.)### Cast: Shock #...............###÷.#  #..##........#.......#  #. #.......#..#####.#  h   hound .. .........#..# #.#  . ..........#.## #.#  ............## #.# The hound is heavily wounded. _The hound closely misses you.}iAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 60% to hit)}i0 .#Peej68 the Gusty.#Tengu##. #..# Health: 32/32 ========================#.. #.#.. Magic: 9/13================--------#.# #.# ###.# AC: 6Str: 8#.# #.# #.... EV: 11Int: 18########.## #.######.#.. SH: 0Dex: 14#.........# #........... XL:  6 Next: 32% Place: Dungeon:4########.@#####..####...#. Noise: =--------  Time: 3952.0 (0.0)#####.*.>.........).[40}i m÷.. -) Nothing wielded#.....*........###.)### Cast: Shock#......*........###÷.##..##..*.....#.......##. #..*....#..#####.#h   hound.. ....*....#..# #.#. .....*....#.## #.#............## #.#The hound is heavily wounded. _The hound closely misses you.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 60% to hit)}i% Sh}i& .}i& .}i' .}iO' .}i' .}i' . }i' /_The hound closely misses you.}iT( }Aiming: Shock (safe; 2% risk of failure)  }i( Press: ? - help, Q - select action, ( or ) - cycle }i( Z Shift-Dir - straight line}i*) n: a hound (heavily wounded, 60% to h}id) it)  }i) <The zap misses the hound.}i+ }i, 1}iL, -}i, $3.0 (1}i3 }i'6  }i6 }i6 _The hound bites you.}iR .# Peej68 the Gusty .# Tengu ##. #.. # Health: 31/32 =======================- #.. #.# .. Magic: 8/13==============---------- #.# #.# ###.# AC: 6Str: 8}iX #.# #.# #.... EV: 11Int: 18 ########.## #.######.#.. SH: 0Dex: 14 }i#.........# #........... XL:  6 Next: 32% Place: Dungeon:4 ########.@#####..####...#. Noise: =--------  Time: 3953.0 (0.0) #####.h.>.........).÷.. -) Nothing wielded #..............###.)### Cast: Shock #...............###÷.#  }iK#..##........#.......#  #. #.......#..#####.#  h   hound }it.. .........#..# #.#  . ..........#.## #.#  }io............## #.# The zap misses the hound. _The hound bites you.  }i}Aiming: Shock (safe; 2% risk of failure)  }iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i rAim: a hound (heavily wounded, 60% to hit)}i U.#Peej68 the Gusty.#Tengu##. #..# Health: 31/32 =======================-#.. #.#.. Magic: 8/13==============----------#.# #.# ###.# AC: 6Str: 8#.# #.# #.... EV: 11Int: 18}i )########.## #.######.#.. SH: 0Dex: 14#.........# #........... XL:  6 Next: 32% Place: Dungeon:4########.@#####..####...#. Noise: =--------  Time: 3953.0 (0.0)#####.*.>.........).÷.. -) Nothing wielded#.....*........###.)### Cast: Shock#......*........###÷.##..##..*.....#.......#}i /#. #..*....#..#####.#h   hound.. ....*....#..# #.#. .....*....#.## #.#............## #.#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, 60% to hit)  The zap hits the hound.  The hound is almost dead.}ioeh......}iޔ[28--4.0 (1}i}ih _The hound bites you. The hound closely misses you.}iͥ  .# Peej68 the Gusty .# Tengu ##. #.. # Health: 28/32 =====================--- #.. #.# .. Magic: 7/13============------------ }i #.# #.# ###.# AC: 6Str: 8 #.# #.# #.... EV: 11Int: 18 }il ########.## #.######.#.. SH: 0Dex: 14 #.........# #........... XL:  6 Next: 32% Place: Dungeon:4 }i ########.@#####..####...#. Noise: =--------  Time: 3954.0 (0.0) }i #####.h.>.........).÷.. -) Nothing wielded }iϦ #..............###.)### Cast: Shock }i E#...............###÷.#  }i #..##........#.......#  }i6 .#. #.......#..#####.#  h   hound }iM .. .........#..# #.#  }ia P. ..........#.## #.#  }iu ............## #.# }i 3The hound is almost dead. }i Z_The hound bites you. The hound closely misses you.}i }Aiming: Shock (safe; 2% risk of failure)  }i Press: ? - help, Q - select action, ( or ) - cycle}i Shift-Dir - straight line}i nAim: a hound (almost dead, 60% to hit)}i% .# Peej68 the Gusty .# Tengu ##. #.. # Health: 28/32 =====================--- #.. #.# .. Magic: 7/13============------------ #.# #.# ###.# AC: 6}iStr: 8 #.# #.# #.... EV: 11Int: 18 ########.## #.######.#.. SH: 0Dex: 14}i؅ #.........# #........... XL:  6 Next: 32% Place: Dungeon:4 ########.@#####..####...#. Noise: =--------  Time: 3954.0 (0.0) }i#####.†.>.........).÷.. -) Nothing wielded }i5#..............###.)### Cast: Shock }iTE#...............###÷.#  }ii#..##........#.......#  }idž#. #.......#..#####.#  h   hound .. .........#..# #.#  }in. ..........#.## #.#  ............## #.# }i}Aiming: Shock (safe; 2% risk of failure)  }i$Press: ? - help, Q - select action, ( or ) - cycle}i: Shift-Dir - straight line}iNAim: a hound (almost dead, 60% to hit)  The zap hits the hound.  }ia;You kill the hound!}i .# .# }iZ##. #..  #.. #.#  #.# #.# }i }i#.# #.#  }i/  }iC }iW }ij"*}i~C).÷ }i"*}iW) *}i%,÷ }iFG* }ih#. #..* .. ....*}i  . .....*   }i؎ }i]†......}i&u9465.0 (1Shock _}i+}i-}iB  ##. #..#.#..####.#....########.#######.#.................#######..#####..####...# .>.........).÷.#........}i ###.)####...÷.# .............##)......## #.#}iH }iQ 8== 26  -6}i }i r _You see here a hound corpse.}i ##. #..#.#..####.#....########.#######.#.................#######..#####..####...# #####.†.>.........).÷.#.....@..###.)####.÷.# ###..........##)......###.### }i}iG-7 _}i}i}i^ ##. #..  #.. #.#  #.# #.# ###. #.# #.# #}i/_ ########.## #.######.# #.........# # ##..#####..####...#}i_ #####.†.>.).÷ #.###.) #.###÷.# #..##.#}i_.# #. #.#}i_.#####.# .. ..#.}i_|.# #.# . .}i)`.#.## #.# ..}iI`.## #.# ..##)......## #.#}ik`@ #.}ii}i`u&8}i}}i}}i  ##. #.. #.. #.#  #.# #.# ### #.# #.# # ##.## #.######.# #.........# # ##..#####..####... #####.†.>.).÷ #.###.) #.###÷.#}i  #..##.#.# #. #.#..#####.# .. ..#..# #.#.. ..}i .#.## #.## ....## #.# ..##)......## #.#}i @ #.}iU}iU30=9}i!}i"}i  ##. #.. #.. #.# #.# #.#  #.# #.# # #.## #.######. #...# # #..#####..#### #####.†.>.). #.###.) #.###÷. #..##.#. #.. #.#..#####. ... ...#..# #. ........#.## #.##.....}i .## #.#...##)......## #. #.}i }iK D==60}i }i }i( P ##. #.. #.. #.# #.# #.#  #.# #.# # #.## #.###### #.# # #..#####..#### #####.†.>.) #.###. #.###÷ #..##.# #.. #.#..#####}i(  .............#..# # ..............#.## # ###.............## # #...##)......## # #}iO0 }i8 &1}i;> }i@ }idJ ##. #.. #.. #.# #.# #.#  #.# #.#  #.## #. #.# # #..#####..#### #####.†.>. #.### #}i.eh.### #..##.# #..##.......#.. .............#..}iOe# ..............#.##}ime ###.............## #...##)......## }iMm}i$t&2}iy}iz}i .##########.######..............#######..#####..#### #####.†.>.........##........####..###.....}il#.......#..####....##..............#}i/}iq1==3}i4}i}iU  #########.######.........# #......#######..#####..#### #####.†.>.........##........###.##........#.....#.......#..####........... ........##........... ###}i }i W9==4}i }i|~  ########.######..............#######..#####..#### #####.†.>.........##........###.........##........#.....#..####............... #................#.##.......>.##.#####}iG }iY &5}iܑ }iƔ ; _Found a stone staircase leading down.}ic* ########.######..............#######..#####..#### #####.†.>.........##........###.........##........#.....#.####..##.......#..####.......@....... ######.## }i`d)#.}il}i4y&6}iR _You hear the brisk rusting of a drain very nearby.}i$Z #.## #. #.# # #..#####.. #####.†.> ##.... #......... #..##........##.####..##.#...#..##.#.## #####.## #...##)...## ....# ...>. ...... #### #.#####  #.}i}iq2==7}i[}i}i$ #.## #. #.# # #..#####.. #####.†.> ##..... #..... #..##........##.####..##.#...#..##}iW@.#.## #####.## #...##)....##  ....# ...>. ...... ### #.#####. #. ..}i}i;C==8}i}i}i  #.## #. #.# # #..#####.. #####.†.> ##..... #..... #..##.##.####..##.#...#..##}i7 I.#.## #####.## #...##).....## ....# ..>. ...... #### #.#####.  #. ..}i }if &9}i }i }iw  #.## #. #.# # #..#####..}i'x  #####.†.> ##... #...# #..##}iPx .#}irx n#.####..##.#..}ix .#..}ix #}ix .#.}ix . #####}iy g.## #...##)}i'y ......## ....# .}iy ..>. ....... #### #.###}iy 1#.. }iy 1 #. ..}i }i '70}iA }i }i|  #.## #. #.# # #..#####}i :## #####.†.>#. ###M # #. #..##.#}i u#.####..##.#.#}i V#.#. #####}i# . #...##)......## ..}iA ..# ...>. ....... ####}i_ uM   Menkaure (dormant)}i}  #.#####.. #. ..}i9 }iH   You encounter Menkaure, Prince of Dust.}i`& /  --more--}i<`MM}i=  ====1Shock}i}i& _Menkaure shouts!}im########.## #. Peej68 the Gusty#.........# #. Tengu########..#####. Health: 32/32 ========================}i## #####.†.>.... Magic: 9/13================--------#. ##............ AC: 6Str: 8}i#M #............. EV: 26 Int: 18}i#. #..##........# SH: 0Dex: 14}i######.####..##.......#. XL:  6 Next: 46% Place: Dungeon:4.......@..............#. Noise: ====-----  Time: 3971.0 (0.0)}i######................#. -) Nothing wielded#####.............# Cast: Shock#...##)......##....# ...>........ ####M   Menkaure#.#####..#. .. }i_Found a stone staircase leading down. _You hear the brisk rusting of a drain very nearby.}iYou encounter Menkaure, Prince of Dust. _Menkaure shouts!  Press: ? - help, v - describe, . - travel}i'The floor.}iV#@A rock wall.}imP.#The floor.}i 6..}iyM. _You hear the brisk rusting of a drain very nearby.  You encounter Menkaure, Prince of Dust. _Menkaure shouts!  Press: ? - help, v - describe, . - travelHere: Menkaure}iɫ########.## #. Peej68 the Gusty#.........# #. Tengu########..#####. Health: 32/32 ========================## #####.†.>.... Magic: 9/13}iS================--------#. ##............ AC: 6Str: 8#M #............. EV: 26 Int: 18#. #..##........# SH: 0}iD.Dex: 14}i'######.####..##.......#. XL:  6 Next: 46% Place: Dungeon:4.......@..............#. Noise: ====-----  Time: 3971.0 (0.0)######................#. -) Nothing wielded#####.............# Cast: Shock}i+#...##)......##....# ...>........ ####M   Menkaure#.#####..#. .. _You hear the brisk rusting of a drain very nearby.You encounter Menkaure, Prince of Dust. _Menkaure shouts!  Press: ? - help, v - describe, . - travel}iL5Here: Menkaure  The floor.}i}iZ}i. _}i]A ########.## #. Peej68 the Gusty #.........# #. Tengu ########..#####. Health: 32/32 ======================== ## #####.†.>.... Magic: 8/13==============---------- #. ##............ AC: 6Str: 8 #M #............. EV: 26 Int: 18 #* #..##........# SH: 0Dex: 14 }iXC######*####..##.......#. XL:  6 Next: 46% Place: Dungeon:4 .......@..............#. Noise: ====-----  Time: 3971.0 (0.0) ######................#. -) Nothing wielded #####.............# Cast: Shock #...##)......## ....# ...>.  ....... ####  M   Menkaure #.#####..  #. .. Here: Menkaure _The floor.  Aiming: Shock (safe; 2% risk of failure)  }iC$Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (86% to hit)}i########.## #. Peej68 the Gusty#.........# #. Tengu########..#####. Health: 32/32 ========================## #####.†.>.... Magic: 8/13==============----------#. ##............ AC: 6Str: 8#M #............. EV: 26 Int: 18#. #..##........# SH: 0Dex: 14######.####..##.......#. XL:  6 Next: 46% Place: Dungeon:4.......@..............#. Noise: ====-----  Time: 3971.0 (0.0)######................#. -) Nothing wielded#####.............#}i'F[37m Cast: Shock#...##)......##....# ...>........ ####M   Menkaure#.#####..#. ..Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (86% to hit)  You miscast Shock. Nothing appears to happen.  Menkaure mumbles drily.}iG:*}iR7(fast)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  }i׵AAim: Menkaure (86% to hit)  }i4You miscast Shock. Nothing appears to happen.  }iXSMenkaure mumbles drily.  }i8Menkaure mumbles some strange words.}i}i4> 8M}iI 9==11 Contam: 10% ===-2.0 (1}iO }iQ 1 _Menkaure seems to speed up.}i1: ########.## #. Peej68 the Gusty #.........# #. Tengu ########..#####. Health: 32/32 ======================== ## #####.†.>.... Magic: 8/13==============---------- #. ##............ AC: 6Str: 8 }i=2#M #............. EV: 11Int: 18 Contam: 10%  #* #..##........# SH: 0Dex: 14 }ia2#######*####..##.......#. XL:  6 Next: 46% Place: Dungeon:4 }i}2.......@..............#. Noise: ===------  Time: 3972.0 (0.0) }i2######................#. -) Nothing wielded }i31#####.............# Cast: Shock #...##)......## ....# ...>.  ....... ####  M   Menkaure (fast) #.#####.. }i93' #. .. }i3Menkaure mumbles some strange words. _Menkaure seems to speed up.  Aiming: Shock (safe; 2% risk of failure)  }i3Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i3=Aim: Menkaure (fast, 86% to hit)}iR########.## #. Peej68 the Gusty#.........# #. Tengu########..#####. Health: 32/32 ========================## #####.†.>.... Magic: 8/13==============----------#* ##............ AC: 6Str: 8#* #............. EV: 11Int: 18 Contam: 10% #* #..##........# SH: 0Dex: 14}iQ|######*####..##.......#. XL:  6 Next: 46% Place: Dungeon:4.......@..............#. Noise: ===------  Time: 3972.0 (0.0)######................#. -) Nothing wielded#####.............# Cast: Shock#...##)......##}ij....# ...>........ ####M   Menkaure (fast)#.#####..}in#. ..Menkaure mumbles some strange words. }i+_Menkaure seems to speed up.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Menkaure (fast, 86% to hit)}iB\.M _Menkaure seems to speed up.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Menkaure (fast, 86% to hit)  The zap misses Menkaure.}i%..}i";--3.0 (1 _}iZ'}i(}i#}i%9--}i!,}i-}i.R  #.## #   #.# #   #..#####   ### #####.†.>   #.# ##   #.# #  }iR #M# #..##.  #.####..##.#  .#  .######.#   #####.   #...##)......   ....# ...>. }iR  ....... ####   #.#####}iR..   #. ..  }iT .}i$T$M}i[}i ^U 26 4}ic}ifJ _Menkaure misses you.}ib }ie i0--11 5}iHj }il k _You hit Menkaure but do no damage. Menkaure hits you.}i!Z  You hit Menkaure.  Menkaure is lightly damaged.}i&6}ih}i< _Menkaure closely misses you.}i}iy      ### †.> }iUy#.#  #.#  #.#  #######M####..# }ixys.......@....... .######........ }iyM#####.... #...##)}iy4 ....# ...>.  }iy ####  }iy  }iz!#. .. }i9zYou hit Menkaure but do no damage. Your kick misses Menkaure.  Menkaure is lightly damaged.  Menkaure hits you!!}i_N  ### †.>#.# #.# #.#  #######M####..# .......@....... .######........#####....#...##)}iN....# ...> #### }iNX#. }iV  Ouch! That really hurt!8/32 ------------------==7}i dl _* * * LOW HITPOINT WARNING * * *}i  You hit Menkaure but do no damage. You claw Menkaure, but do no damage.Menkaure is lightly damaged.}i(/--8}i}iQ _Menkaure barely misses you.}i Lis lightly damaged. _Menkaure barely misses you.  You hit Menkaure but do no damage.Menkaure is lightly damaged.  Menkaure closely misses you. Menkaure hits you!  You die...}i -4/32 ----------------------9==--}i /  --more--}i6p}isGear: 5/52 gear slots (Left/Right to switch category) Armour (go to first with [)  a - a +0 robe (worn)b - a +0 cloak  c - an orb of stardust Magical Staves (go to first with |)  e - a staff of earth Jewellery (go to first with "=)  d - a +4 ring of protection (worn)}i }iu }ikv )}i+ }ik Goodbye, Peej68.319 Peej68 the Gusty (level 6, -4/32 HPs)Began as a Tengu Air Elementalist on Jan 31, 2026.Slain by Menkaure (13 damage)... on level 4 of the Dungeon.The game lasted 00:15:40 (3962 turns). Best Crawlers -  10. 781 Sorcratal DECj-07 slain by a sleepcap (D:5)  11. 682 Septsphynx MiBe-07 succumbed to Duvessa's poison (D:5)  12. 622 Elteriel GrFi-07 blown up by Ijyb (D:3)  13. 548 reezuhn GnWn-07 slain by Pikel (D:5)  14. 532 bluuuDjFE-07 killed themself with a badly aimed concussive bl15. 410 Elteriel DEFE-06 slain by Duvessa (D:4)  16. 324 Septsphynx TeBr-06 slain by an orc (D:5)  17. 319 Peej68 TeAE-06 slain by Menkaure (D:4)18. 316 reezuhn GnWn-06 slain by a rock fish (Sewer)  19. 245 Elteriel GrFi-06 slain by an orc (D:2)  20. 242 reezuhn GnWn-06 killed by miscasting Vampiric Draining (D:4)  21. 212 reezuhn GnWn-05 slain by a kobold brigand (Sewer)  22. 198 bigdog255 DEIE-05 blasted by Crazy Yiuf (D:3)  23. 189 Septsphynx FeSu-05 slain by a sleepcap (D:4)}i}i:}i? [?25h[?0c [?1051l[?1052l[?1060l[?1061l