i  Player: PenanceforVincent Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-02-15.15:44:28.ttyrec Time: (1771170268) Sun Feb 15 15:44:28 2026 i [?1051l[?1052l[?1060l[?1061hi;V)0[?7h[?25l[?1ciyijWelcome, PenanceforVincent. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesi=iilPenanceforVincent the Covered HumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12iuXL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredi #+##.##)####.####.....##..@..##.....#ih  #######i&This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.iG/  --more--iiiiJ@  Found a quarterstaff.ii_c _Found a staircase leading out of the dungeon.i+. #)# ##.##<.....#######ii)1.0 (1 i _iqiiF M+. #)# ###@###.iwF A<#.....#inK iK &2iO i*Q i(pM+. #@# ###.####.....##..<..# iq.i.i.3i`2i&4 iK4_Pick up this weapon with [,] or [g] and then wield it with [e].i5M _You see here a +0 quarterstaff.i iW 4iq 9 _b - a +0 quarterstaffi9RiTEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip iM i> ie PenanceforVincent the Covered HumanHealth: 18/18 ========================i Magic: 3/3========================AC: 2Str: 16i EV: 10Int: 8#+#SH: 0Dex: 12i #.#XL:  1 Next:  0% Place: Dungeon:1#@#i 7Noise: ---------  Time: 4.0 (0.0)###.###-) Nothing wielded#.....#Nothing quiveredi4 e#..<..##.....######## _Pick up this weapon with [,] or [g] and then wield it with [e]. iW \_You see here a +0 quarterstaff. _b - a +0 quarterstaffi 5 (0.5b) +0 quarterstaff _b - a +0 quarterstaff (weapon)iX [M+ #.# ##.###.....#..<..iY s#.....########i] i<^ -5.5 (1.0i2b ic iA.........#I##.##.#'I   training dummy (dormant)You open the door.6 _You encounter a training dummy. It is wielding a +0 whip.iXM........I.. #.# ##.##...<..#.....# iio&7iIiy  iTo attack a monster with your bare hands or wielded weapon, simply walk into _it.iI _There is an open door here.i[##...##.............I'.i* #.###.##.<.....#######ii$8 i _i0 iZ i60 ##### ##...####.....#......#........Ii7.'. #.###.##.i*7Q<.....i=i#>&9i>BiCi*^  The helpless training dummy fails to defend itself.  You thump the training dummy!i0II  The training dummy is severely damaged.in37=10.8 (1.3)i|6i :[ _The training dummy barely misses you.iQ )  You sock the training dummy!i,iPenanceforVincent the Covered #####Human##...##Health: 18/18 ========================##.....#Magic: 3/3========================i5J......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12i #)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 12.1 (1.3)#.#b) +0 quarterstaff#'#iWNothing quivered#.#i#.####.####.....#if#..<..##.....# is_There is an open door here.  The helpless training dummy fails to defend itself.  i"eYou thump the training dummy!  The training dummy is severely damaged. i>_The training dummy barely misses you.You sock the training dummy!i _You destroy the training dummy!You have reached level 2!i/  --more--iE24/244/42 4% ii  iWell done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: iX_strength, intelligence, and dexterity.iTM #####  ##...###+......##.....##...#.#'#.<.-30 _ _You see here a +0 whip.iiV@-4i!i # _c - a +0 whipiiBizJim #####  ##...##i+......##..@..#6.1 (2iz##...####.##i]#.##.##.#iii3ii9Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected i[!] equip|wield|wear[tab] equip|unequip iIiOiTyPenanceforVincent the Covered HumanHealth: 24/24 ========================Magic: 4/4========================#####AC: 2Str: 16##...##EV: 10Int: 8##.....#SH: 0Dex: 12+......#XL:  2 Next:  4% Place: Dungeon:1#..@..#Noise: ---------  Time: 16.1 (0.0)##...##b) +0 quarterstaff##.##Nothing quivered#.#i[W:#.##'##.##.####.###You have reached level 2!Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _You see here a +0 whip. _c - a +0 whipi[F  You unwield your +0 quarterstaff.i\y7.1 (1c) +0 whip i$`i b, _c - a +0 whip (weapon)iT# 4in& i7' i# i i iY i iw icni #### ##...####.@...#9.1 (2+......#i##.....###...###.## #.# #.# #'# #.#iiiim J #####iUn ##...####.....+.##..itn ##...#.##.#ibs is ,20.1 (1i$w ix i# ##### ##...## ##.....# +.@....# ##.....# ##...## ##.##  #.#  #.# #'# #.#  #.#i'i (&1iT+i,iF  ##### ##...## ##.....# +@.....# ##.....#iF  ##...##  ##.##  #.#iF6 #.#iF\ #'#  #.# iGH #.# iKiJLieL2iKOiQ  Very good! You can heal by resting with [5]. This will make you rest until youri7Qz_health is full, but will be interrupted by important events.i{######.r....'######r   rat (asleep)iK.rYou open the door.  You encounter a rat.iJril/==3iPi?% _The rat squeaks loudly.iW ##### ##...###.....#.r...@......##.....# ##...## #i#.## #.# #.#  #'#  #.# iفI #.#i#=.riiW/--4iHiI _There is an open door here.iP ##### ##...###.....#+....r.@'......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#.r--5 _i   You hit the rat.i ~  The rat is heavily wounded.iM 5=6.2 (1.1iz i Q _The rat closely misses you.i=E .  You hit the rat.i(i087.3ii i9_You kill the rat! i  ##### ##...## #.....# +.'......# #.....# ##...## ##.##  #.#  #.#  #'#  #.#  #.# iC  i %- i 8 iܚ 0 il  i  i~y ##### ##...## #.....# +.'......# iy& #.....# ##...##  ##.##  #.#  #.#  iyd #'#  #.#  izA #.# i} i~!- i=~9 iO i i ##### ##...## #.....# +.'......# #.....# ##...##  i ##.##  #.#  #.#  #'#  #.#  i!A #.# i! i"'30 i(% iJ& i ##### ##...## #.....# + iκ.'......# #.....# ##...##  ##.##  i: #.#  i\ #.#  #'#  i9e #.#  #.# iX ib i&1 i i i ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.# iǤ if&2 ik i iv\ ? ##### ##...## #.....# +.'......# #.....# ##...##  i\  ##.##  #.#  #.#  #'#  #.#  i\ I #.# ib  ic &3 ig  ih  i Y##...r...#r.....'.....##r.#rrr 3 rats (asleep) i.  r.  You open the door.  You encounter 3 rats..r.rrrr1 wandering)==4 i/  i2 0 _The rat squeaks loudly. x2 iŜ~  ### ######... ##...###..r..#.....##.r.....'......##r....#.....##... ##...## ##. ##.### #.# #.#  #'#  #.#  #.#  iٝ7r. i<.r iߞ<.r ixrrr--5 iU iѫ  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you. iDI _There is an open door here. i #### ##### ##...# ##...## #...r.#.....# #r.r..@'.'......# i, #.....#.....# ##...# ##...## ##.# ##.## #. #.## #.#  iOd #'#  #.#  iwA #.# iF.r i<.r iOC.r ii!Crr i!H--6 _ i-& i ' iJm.rr. ir is5=7.4 (1.1 iw i_z{ _You closely miss the rat. The rat misses you. i I.r i cYou hit the rat but do no damage. The rat bites you. i` V3-8.5 i  i I _The rat closely misses you.i t.r1---9.6 _You closely miss the rat. The rat bites you. The rat barely misses you.i1<.iCQ 2 ratsiCc0---40.7i;IitK _You barely miss the rat. The rat closely misses you. The rat bites you.iU  You barely miss the rat. The rat bites you but does no damage.iVB-1.8i[ib]( _The rat bites you.i iW19-2.9iCi _You closely miss the rat. The rat bites you. The rat completely misses you.i#########...##...# #....r###########..... #....r.'.......'...... #....@###########..... ##...## ## ## ## #. #. # #.# #'# #.#  #.####.##i 0ri!G.ri&nr 3 rats (1 wandering)id',30i+i-Q _The rat closely misses you.iS 7r.i5U r.  You closely miss the rat. The rat bites you. x2iC[ Rrri[ t13-------5.0 (1.1i#a ib N _The rat bites you but does no damage. The rat bites you.iGg †You hit the rat.it  2 ratsYou kill the rat!i59/24 ----------126.1i)A _The rat bites you. x2it †You hit the rat.    ratYou kill the rat!iM----67.2iM"i$; _The rat bites you but does no damage.iIE .  You hit the rat.i^.i,1208.3i,iG _You kill the rat!iiPiiX%G _Nothing quivered!in i _The rat squeaks loudly. x2  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you. _There is an open door here. _You closely miss the rat. The rat misses you.i You hit the rat but do no damage. The rat bites you. _The rat closely misses you. _You closely miss the rat. The rat bites you. The rat barely misses you. _You barely miss the rat. The rat closely misses you. The rat bites you.  You barely miss the rat. The rat bites you but does no damage. iI _The rat bites you. _You closely miss the rat. The rat bites you. The rat completely misses you. _The rat closely misses you.You closely miss the rat. The rat bites you. x2 _The rat bites you but does no damage. The rat bites you.  You hit the rat.  You kill the rat! i k_The rat bites you. x2  You hit the rat.  You kill the rat! i _The rat bites you but does no damage.  You hit the rat. _You kill the rat!Nothing quivered!i4re is an open door here.  You hit the rat.  The rat is heavily wounded. _The rat closely misses you.  You hit the rat. _You kill the rat! io You open the door.  You encounter 3 rats. _The rat squeaks loudly. x2  Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.There is an open door here. _You closely misis the rat. The rat misses you.hit the rat but do no damage. The rat bites you. _The rat closely misses you. ix_You closely miss the rat. The rat bites you. The rat barely misses you. i"_You barely miss the rat. The rat closely misses you. The rat bites you.  You barely miss the rat. The rat bites you but does no damage. _The rat bites you. i}_You closely miss the rat. The rat bites you. The rat completely misses you.i9;The rat closely misses you.  iXVYou closely miss the rat. The rat bites you. x2 _i|RThe rat bites you but does no damage. The rat bites you.  You hit the rat. iV4  i8 PenanceforVincent the Covered HumanHealth: 9/24=========---------------Magic: 4/4========================######### AC: 2Str: 16##...####...# EV: 10Int: 8#.....###########..... SH: 0Dex: 12#....†.'.......'...... XL:  2 Next: 20% Place: Dungeon:1 i,: `#....@###########..... Noise: =--------  Time: 48.3 (0.0)##..†####...# c) +0 whip##.###.## Nothing quivered#.#.###.##'# #.# #.# ###.## You hit the rat.  You kill the rat! _The rat bites you but does no damage.  You hit the rat. _You kill the rat! _Nothing quivered! i>  i?  iC  iD !i I!i3 !i !i l10/24= _!i= 1==!i-  #####  ##...## ##.. #.....## #....†.'.......' #..@..###-50.3 (2 ##..†## ##.. ##.## ##. #.# #. #.# #....!ir #'... #..... #. ###.!i 8-!iX !i "ikk "ik "iWl "im "iCs 2=="ix ,4===5==="i^}  "i 3##########...####..#.....###########...6==#....†.'.......'....#.....###########...##..†## ##.## ## #.# # #@# #"i :#h..#.....#..k# #'#...#.....#...# #...+.....+...##+# ####### #+# ###. ......... .# #... k   wyvern (asleep)# ........... # #..< h   jackal (asleep)######.#######..."ir ,#"if +3.3 (3"i> Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through."i l7==4.3 (4"i" "ij \ _You encounter a jackal and a wyvern.%i\##...####..#.....###########.....†.'.......'......############..†## ## ##.##  ## #.#  #######.########h..#..@..#..k#'...+.....++###########+###.............#....<######.######. ... ### %i>.h%i#Mh%i$y18==5.3 (1%i)%iL+&iB #.....######### #....†.'.......' #.....########### ##..†## ## ##.# ## #.# ########.####### # #.h.#.....#..k# # #...#.@...#...# # #...+.....+...# #&i+C #+###########+# ### #.............# #. #..# # #######.####### #.. ... ### >.&i*EG.h&i6M<6&iN&iP3 _Found a stone staircase leading down.'i #....†.'.......' #.....########### ##..†## ## ##.# # #.# #######.#######  #...#.....#..k#  #..h#.....#...#  #...+@....+...# 'i #+###########+# # #.............# #. #.# # #######.####### # ... ## h   jackal >.. ...#'ii.'i @h'iJ &7'i'i(i2(i3(i3(i7(i9  You open the door.  A jackal comes into view.(i>#..h'#h   jackal(im?N.h0(iD(iyH}9==8.3 (1 _(iJ(iJ(i  You completely miss the jackal. The jackal barely misses you.(i %=(i 9.4 (1.1(i & (i' > _The jackal bites you but does no damage.)i , #....†.'.......'.. PenanceforVincent the Covered  #.....###########. Human ##..†## ## Health: 19/24 ===================----- ##.## # Magic: 4/4)i ======================== #.#  AC: 2Str: 16 #######.#######  EV: 10Int: 8 #...#.....#..k#  SH: 0)i Dex: 12 #...#.....#...#  XL:  2 Next: 20% Place: Dungeon:1 #...h@....+...#  Noise: =--------  Time: 59.4 (0.0) #+###########+# ## c) +0 whip )i z#.............# #. Nothing quivered #.............# #. )iى #######.####### #. ... ## h   jackal )i ;>..  ...#  )i' _A jackal comes into view.You completely miss the jackal. The jackal barely misses you. )iQ _The jackal bites you but does no damage.  Hit: c) +0 whipPress: ? - help, Dir - move target)iy 7Aim: a jackal (50% to hit)*i3+#....†.'.......'.. PenanceforVincent the Covered #.....###########. Human##..†#### Health: 19/24 ===================-----##.### Magic: 4/4========================#.#AC: 2Str: 16#######.#######EV: 10Int: 8#...#.....#..k#SH: 0Dex: 12#...#.....#...#*iXL:  2 Next: 20% Place: Dungeon:1#...h@....+...#Noise: =--------  Time: 59.4 (0.0)#+###########+# ## c) +0 whip#.............# #. Nothing quivered#.............# #.#######.####### #....*it## h   jackal>.....# _The jackal bites you but does no damage.  Hit: c) +0 whipPress: ? - help, Dir - move targetAim: a jackal (50% to hit)  You hit the jackal.  The jackal is moderately wounded.*i.60.5 (1.1*iǣ*i=K  Hit: c) +0 whip  Press: ? - help, Dir - move targetAim: a jackal (50% to hit)  You hit the jackal.  The jackal is moderately wounded. _The jackal bites you but does no damage.*i= ' #....†.'.......'.. PenanceforVincent the Covered  #.....###########. Human *iU> ##..†## ## Health: 19/24 ===================----- ##.## # Magic: 4/4======================== #.#  AC: 2Str: 16 #######.#######  EV: 10Int: 8 #...#.....#..k#  SH: 0Dex: 12 *i> #...#.....#...#  XL:  2 Next: 20% Place: Dungeon:1 #...h@....+...#  Noise: =--------  Time: 60.5 (0.0) *i> #+###########+# ## c) +0 whip #.............# #. Nothing quivered *i? #.............# #. #######.####### #. ... ## h   jackal >..  ...# *if? You hit the jackal.  The jackal is moderately wounded. _The jackal bites you but does no damage.  Hit: c) +0 whip*i? Press: ? - help, Dir - move targetAim: a jackal (moderately wounded, 50% to hit)*ibp#....†.'.......'.. PenanceforVincent the Covered #.....###########. Human##..†##*i0c## Health: 19/24 ===================-----##.### Magic: 4/4========================#.#AC: 2Str: 16#######.#######EV: 10Int: 8#...#.....#..k#SH: 0Dex: 12#...#.....#...#*i^cgXL:  2 Next: 20% Place: Dungeon:1#...h@....+...#Noise: =--------  Time: 60.5 (0.0)*ic=#+###########+# ## c) +0 whip#.............# #. Nothing quivered*ic#.............# #.#######.####### #....## h   jackal*icw>.....# _The jackal bites you but does no damage.  *i dIHit: c) +0 whipPress: ? - help, Dir - move target*i:dAim: a jackal (moderately wounded, 50% to hit)  You closely miss the jackal.The jackal is moderately wounded.*id58-*ie&1.6 (1.1*ii*ik  Hit: c) +0 whip  Press: ? - help, Dir - move targetAim: a jackal (moderately wounded, 50% to hit)  You closely miss the jackal.  The jackal is moderately wounded. _The jackal bites you. The jackal misses you.+i' #....†.'.......'.. PenanceforVincent the Covered  #.....###########. Human +iϢ##..†## ## Health: 18/24 ==================------ ##.## # Magic: 4/4======================== #.#  AC: 2Str: 16 #######.#######  EV: 10Int: 8 #...#.....#..k#  SH: 0Dex: 12 #...#.....#...#  XL:  2 Next: 20% Place: Dungeon:1 #...h@....+...#  Noise: =--------  Time: 61.6 (0.0) #+###########+# ## c) +0 whip+i #.............# #. Nothing quivered #.............# #. #######.####### #. +iA... ## h   jackal >..  ...# +isYou closely miss the jackal.The jackal is moderately wounded. _The jackal bites you. The jackal misses you.+iHit: c) +0 whipPress: ? - help, Dir - move targetAim: a jackal (moderately wounded, 50% to hit)+i9 #....†.'.......'.. PenanceforVincent the Covered #.....###########. Human##..†#### Health: 18/24 ==================------##.### Magic: 4/4========================#.#AC: 2Str: 16#######.#######EV: 10Int: 8#...#.....#..k#SH: 0Dex: 12#...#.....#...#XL:  2 Next: 20% Place: Dungeon:1#...h@....+...#Noise: =--------  Time: 61.6 (0.0)#+###########+# ## c) +0 whip#.............# #. Nothing quivered#.............#[+i Cm #.#######.####### #....## h   jackal>.....# _The jackal bites you. The jackal misses you.Hit: c) +0 whipPress: ? - help, Dir - move targetAim: a jackal (moderately wounded, 50% to hit)  You closely miss the jackal.The jackal is moderately wounded.2.7 (1.1+i +i i  Hit: c) +0 whip  Press: ? - help, Dir - move targetAim: a jackal (moderately wounded, 50% to hit)  You closely miss the jackal.  The jackal is moderately wounded. +i 6_The jackal bites you.,iC  You miss the jackal.,ip  The jackal is moderately wounded.,i,i!3.8,i ,i A _The jackal bites you but does no damage. x2,iW  You miss the jackal.  The jackal is moderately wounded.4.9,iX,i\YT _The jackal closely misses you.-iJ  You barely miss the jackal.-i`p  The jackal is moderately wounded.-i(6.0-ip-ik  _The jackal barely misses you. The jackal misses you..iF"  You hit the jackal..irOm  The jackal is heavily wounded..i;P]17-7.1.iU.iV. _The jackal bites you. x2.i   You barely miss the jackal.  The jackal is heavily wounded.6--8.2.ia.i+ _The jackal bites you./i͏J  You barely miss the jackal./im  The jackal is heavily wounded./ib(9.3/iў/ig _The jackal barely misses you. The jackal misses you./i&C J  You barely miss the jackal./iYK m  The jackal is heavily wounded./iL _7=70.4/iEQ /iR > _The jackal bites you but does no damage.0ij †You hit the jackal.0iI(0i~091.50i0igJ _You kill the jackal!1irH #....†.'.' #.....# ##..†##  ##.##  #.# #.# #...#.....#..k# #...#.....#...# #...@.....+...# #+#+#  #.# # #1i3Im.# # #.# # ...  >.. ...#1iIQJ-201iU1iW*  There is an open door here.1iXs _You see here a jackal corpse.2iI2i. f _2i18==2i62i72ix2i2iC #....†.'..... #..... ##..†##  ##.##2i #.# #######.####### #...#.....#..k# #...#.....#...# #@..†.....+...#-5.5 (3 #+###+#  #....#  #....#2i[ #######.####### .... >..# ...#2i2i2iz2i|r 42iv 2iw 3i<'#.#.##3iƽ3i]+6.5 (13iO3i( _You open the door.3i^ .#########..†## 3i{ ##.##  #.# #######.#######...#.....#..k.†.....+###########+.............3i3i3i73i3iQ _There is an open door here.3i  #..†##  ##.##  #.# #######.#######...#.....#..k.†.....+'###########+............######.######.3i& #=3iF &8 _3i 3i 3iy##..†## ##.## #.# #.# #...#.....#..k# #...#.....#...# 3i*z#...†.....+...# #'#+# #.# #.# 3iLz>#.# 3i_z3iqz 3i3i59=3i(93id3i34i[\  ##.##  #.# #######.#######...#.....#..k.4ii†.....+'###########+.............######.###### .... 4i%4i%&'804i*4i+4i44i4i4i44it4i4i\2 c##.## #.# #.# #...#.....#..k# #...#.....#...# #...†.....+...# #'#+# #.# #.# #.# .... 4i2 &14i8 4iZ9 5iI##.## #.# #.# #...#.....#..k# #...#.....#...# #...†.....+...# #'#+# ##.# ##.# ##.# #.... # 5i J*5iO<25imS5i}T5iW=##.## ##.# #.# #...#.....#..k# #...#.....#...# #...†.....+...# 5iVX-#'#+# ##.# #.#.# #.#.# #..... #>..#...#5i_5i&`r20==35ie5if5ij##.## ##.# ##.# ##...#.....#..k# ##...#.....#...# ##...†.....+...# ##'#+# ##.# #.#.# #.#.# #..... #>..#...#####k   wyvern (asleep)5il5iZmq1==45ir5is5i ##.## ##.#.# #.#.####### #.#...#.....#..k# #'#...#.....#...# #.5iJ #...†.....+...# #.#'#+# ###.#.# #.#.# #..<#.# #..... #..>..##.....######## 5i 5i &55i8 5i 6i.n  #.#  #######.#######...#.....#..k'...†.....+.'###########+##...............<#######@#######. #.....# ####..>..# #.....###### 6i6i&66iR6i; _Remember, you can rest up with [5].6i #######.########...#.....#..k#'#..#.#...†.....+...##'###########+# ###.............#6iE{..#.............#<#######.#######. #..@..# ###> 6i[.##### 6i$.6i1k6iQ>.k6ic6i\9k6iu6i 6i26ivN==76iK6iZ6iSc #.# #6iSP #...#.....#...# # #...#.....#...# #6iS #...†.....+k..# #6iT #'###########+# ### #.............# #6iCT& #.............# #.. #######.####### #6ilTN #.@...# 6iTX #..>..# #.....# 6iT #6ifY87i 0 #.#  #...#.....#...#  #...#.....#...#  #...†.....+k..#  #'###########+#  #.............# # #.............# # #######.####### # #@....#  #..>..# #.....#  #7ig&97i`7ix7i\ |...#.....#....#..†.....+k'###########+##...................######.###### #.....# #> .##### 7i@ =907i 8iz8i8is8iU _A wyvern is nearby!8il #...#.....#...# ##...#.....#...# ##...†.....+k..# ##'###########+# #8iD #.............# #.#.............# #.#######.####### #.#.....# ##.@>..# #.....# # 8i 8iM R3==8i~ &1 _8i 9il #...#.....#...# #'#...#.....#...# #.#...†.....+k..# #.#'###########+# ###.9i;m#.............# #.#.............# #..<#######.####### #.#.....# ##..@..# #.....# #9i_m 9it9i^t&29ix9iz _Well done! After resting to full health continue to the next level with [>].9iV{[ _There is a stone staircase leading down here.9ii#...#.....#...# #'##...#.....#...# #.##...†.....+k..# #.##'###########+# ###.##.............# #.#.............# #..<.#######.####### #.#.....# ##..>@.# #.....# # 9i=9i$3 9i _9id 9i 9i #...#.....#...# #'# #...#.....#...# #.# #...†.....+k..# #.# #'###########+# ###.##.............# #.#.............# #..<.#######.####### #.#.....# ##..>.@# #.....# # 49i :i74:i:i:i` ######.######...#.'.#.....#....†.....+k.. #.# '###########+##.##...................<#######.#######......######>.....#######:id :iye q4==5:ii :ij ;i  #.# #.# #...#.....#...# #'# #...#.....#...# #.# #...†.....+k..# #.# #'###########+# ###. #.............# # #.............# #..<;i[ #######.####### # #...@.#  #..>..# #.....#  #;i;i&6;iX;iD;i}-: #.# #. #...#.....#...# #' #...#.....#...# #. #...†.....+k..# #. #'###########+# ###. #.............# # #.............# #..< #######.####### # #..@..#  #..>..# #.....#  #k   wyvern;i3;ik4&7;i{8;i9;iĵ   #.# #######.#######.#..#'#...#.....#...##...†.....+k..# #'###########+####.............#.#.............#<#######@#######....####>.....####### ;iI ;i 8;i ;i  _Remember, you can rest up with [5].=iwO#######.########...#.....#...#'#..#.#...†.....+k..##'###########+# ###.............#..#.............#<#######.#######. #..@..# ###> .##### =iTSX=9=iW=iX@iһL ...#.....#...'.........†.....+k.'###########+##....................@i}<######.######. #.....# ### .##### @i@iS0100.5 (1.0)@i@i _Well done! After resting to full health continue to the next level with [>].@i[ _There is a stone staircase leading down here.@iI @iJ @iO @iS @iV -1 _@i1X @i%! / 2@i*' P@i' ######### ..### (.......#####@ic -3.0 (2.5@i`h @ii  @ij _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs.@ik Y _There is a stone staircase leading up here.Ai # #.##..<@(......#.###.# Ai Ai 44.0 (1.0 _Ai$ Ai% FiX- # #.##..<.@......##.###.## Fi2Fi33&5Fir7Fi!9 _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.Fi@;I _You see here 10 boomerangs.HiVWhere to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon Ii PenanceforVincent the Covered HumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.@......#Noise: ---------  Time: 105.0 (0.0)#.......###.#c) +0 whip#########Nothing quivered _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.  Okay, then.IiIi. _KiKimWhere to? (Tab - D:1 @ (x,y), ? - help) Ki$6 D - Dungeon LiLi-!PenanceforVincent the Covered HumanHealth: 24/24 ========================Magic: 4/4Liqo========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####LiXL:  2 Next: 29% Place: Dungeon:2#..<.@......#Noise: ---------  Time: 105.0 (0.0)#.......###.#Li|c) +0 whip#########Nothing quivered Li_Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. Lii_You see here 10 boomerangs. _Okay, then.Li(!Okay, then.LiLiLiA. _LiLiEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff Armour (go to first with [) Li( a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip Ni:3Ni_8Ni=PenanceforVincent the Covered HumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.@......#Ni->INoise: ---------  Time: 105.0 (0.0)#.......###.#c) +0 whip#########Nothing quivered _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs. _Okay, then. NiK>6_Okay, then.NiC:Okay, then.NiKCNiFNi>H. _Oiz; # #.##### #..<@(......# #.###.# #Oi$Oi$26.0 (1 _Oi)Oi*Pi  # #.##### #..<.@......# #.###.# # PiAPiPi7PiPi _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.PiI _You see here 10 boomerangs.Pi8Throw: 10 boomerangsPiCI _d - 10 boomerangsTi9B TiRC Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with )) TiC  c - a +0 whip (weapon)b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wearTiD y[tab] equip|unequip UiUiUiPenanceforVincent the Covered HumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16UitEV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.@......#Noise: ---------  Time: 108.0 (0.0)#.......###.#Ui,\c) +0 whip#########UiSThrow: 10 boomerangs _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. Ui¹~_You see here 10 boomerangs. _d - 10 boomerangsUifOkay, then. _Vi7 # #.##### #..<..@.....# #.###.# # Vif= ViO> 29.0 (1 _ViA ViB Vi1 # #.##### #..<...@....# #.###.# # Vi6 Vil7 '10Vi: Vi< Wi$## #.##### #..<....@...# #.###.# ## Wi*Wi*&1Wi*.Wi/WiF### #.##### #..<.....@..# #.###.# ### #WiWi&2WiTWiWi~~e ######### #.##### #..<......@.# #.###.# Wi~^######### .# .#..~~I   training dummy (missile, dormant)≈≈~I≈~ WiWi&Wiq&3Wi`Wi  You can fire your boomerangs at a monster with [f]. To confirm theWirauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].Wi######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~ ≈≈≈~~≈I≈~WijWi8&4WiTWi[i!PenanceforVincent the Covered HumanHealth: 24/24 ========================Magic: 4/4[i========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 114.0 (0.0)#.......###*#c) +0 whip######### #*#Throw: 10 boomerangs#*#.*.~*~I   training dummy (missile, dormant)≈*≈~~≈I≈~auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].Throw: 10 boomerangsPress: ? - help, Q[iե - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (dormant, 98% to hit)[i_ ≈I[iy *IAim: a training dummy, quivering stones (dormant, 98% to hit)\iVPenanceforVincent the Covered HumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 114.0 (0.0)#.......###(#\iVc) +0 whip######### #(#Throw: 10 boomerangs#(#.(.~(~I   training dummy (missile)≈(≈~~≈I≈~Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (dormant, 98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  The training dummy is heavily damaged.\i....~≈I\i\i \((((((\i2l....~≈\imc3-=5.3 (1.3\iHr\ist  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a training dummy, quivering stones (dormant, 98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  The training dummy is heavily damaged. _The training dummy throws a stone. The stone hits you.]i+PenanceforVincent the Covered HumanHealth: 23/24 =======================-Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: =--------  Time: 115.3 (0.0)#.......###*#c) +0 whip######### #*#Throw: 10 boomerangs#*#.*.~*~I   training dummy (missile)≈*≈~~≈I≈~The training dummy is heavily damaged. _The training dummy throws a stone. The stone hits you.  [40]i, mThrow: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (heavily damaged, 98% to hit)^iPenanceforVincent the Covered HumanHealth: 23/24 =======================-Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####^i`XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: =--------  Time: 115.3 (0.0)#.......###.#c) +0 whip######### #.#Throw: 10 boomerangs#.#...~~~I   training dummy (missile)≈≈≈~~≈(≈~^i̭Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (heavily damaged, 98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy!^iT(((((~(^iT8{....~≈^iI>^i?E{4=62-6.6 (1.3  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a training dummy, quivering stones (heavily damaged, 98% to hit)  You throw a boomerang. The boomerang hits the training dummy. _You destroy the training dummy!  Your Stealth skill increases to level 1!^iH^iJ _You destroy the training dummy!  Your Stealth skill increases to level 1!^i KOne of your skills just reached a milestone. The skills you use are  automatically trained whenever you gain experience, by killing monsters. By  default, experience goes to skills you actively use. To view or manage your _skills, type m._ic  #########.......#####<.............########### ~≈≈≈~.~≈≈≈~._i7 _i+ D-70 _iL  __i9_ifiv 9#########.......#####<.............###########  ....~~~.fi .~≈≈≈~.#.~≈(≈~.##.~≈≈≈~.##..~~~..#fi fi &8fi fil gi #########.......#####<.............########### #.....##..~~~..#####.....##gigi5&9gi{gigi+) #########.......#####<.............###########  ###.####..@..##..~~~..#~≈≈≈~###.###gi1gi*2C=20gi=6gi 7gi #########.......#####<.............###########  ###.#####.....###..~@~..#~≈≈≈~(#.#  You enter the shallow water.2.2 (1.6Water  _Moving in this stuff is going to be slow.gi~ gi, gi giU T _Why would you want to do that?hihiߺhihiT _Why would you want to do that?hiI  # #.##### #..<........# #.###.# hi ># #.# ###.### ##.....## #..@~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# hi  #..~~~..#  ##.....## hi m ###.### hiɬ 4#.#hi hi .3.8 _hi hi> hi i # #.##### #..<..# #.###.# # #.# ###.### ##.....## #.@~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.#  #..~~~..#  ##.....##  ###.###  #.#hiʪ hii #4hi 0hi hiհ ii  # #.##### #..<.# #.###.# # #.# ###.### ##.....## #@.~~~..# #.~≈≈≈~.# #.~≈(≈~.#  #.~≈≈≈~.#  #..~~~..#  ##.....## ###.###  #.#iiiiߛ&5iiaiiii{+ #########.......#####<.............###.######### #.# ###.#####.....##..~~~..~≈≈≈~(≈.#iir1ii1&6ii:6iiY7ii g .......#####<.............###.######### #. ###.#####.....##..~~~..ii ~≈≈≈~(≈.~~~..ii iiɏ ii> &7iiK ii jiz <.............###.######### #. ###.#####.....##..~~~..~≈≈≈~jit(≈.~~~.#.....#jiNji&8ji,jijihP  .....###########  ###.#####.....##..~~~..jiP ~≈≈≈~(≈.~~~.#.....#jiP  ###.### .jiP #jiV jiPW &9jih[ jij\ jis Z#.###.# # #.# ###.### ##.....## #..~~~..# ji #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #.@~~~..# jiٶ ##.....## ###.### #.ji W#.#jie jiϽ ji 30ji ji ki#.###.# # #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# kiBR#.~≈(≈~.# #.~≈≈≈~.# #..@~~..# ##.....## kif###.### .#kiN.###ki%A  You enter the shallow water.ki_&N2.4 (1.6Water ki&ki+ki-  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that? _ You enter the shallow water. _Moving in this stuff is going to be slow.ki#.###.# # #.# ###.### kiF##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# ki#.~≈≈≈~.# #..~@~..# ki2##.....## kiV###.### ki&7#.# #ki8..##kiKT.#.kisH###kiki-'4.0ki?kiki ########  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.##..@..##kiP ###.###  #.# kiki#5ki0kiMki@ki~ e  ###.#####.....##ki~ b..~~~..~≈≈≈~(ki~ l≈.~~~.##.....##ki~ o ###@### ki - #.# ki ki{ &6kiZ ki7  _Remember, you can rest up with [5].lifP ##.....##..~~~..~≈≈≈~(#.~≈≈≈~.##..~~~..#li##.....## ###.###  #@# .li#li$li$$7li-(li)liK..~~~..#.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.#..~~~..#.....#liz6 ###.###  #.# ..#.###lili3&8lilili ~≈≈≈~.~≈(≈~.li% ~≈≈≈~.~~~.#.....# ###.###  #.# #.#liO O..# ### li` li &9li li` _Remember that you can autoexplore using [o].mi 4mi mi) piaE3piEpiGpiJpiMBpiOpi,PpiPpi7Rpi@T,piTpiUpiWpi|X,piTZpib #..~~~..# ##.....## ###.### piec>#.# #.# ##.#### ####.##..)..###...##picq#..@####43.0 (4###pic+ pikpidl+4.0 (5pi^rpit _Found a shortbow.qi&{  #..~~~..# ##.....## ###.### #.#qig{  #.# ##.### ####.##qi{ .)..###...## #.@.#### #####qi# qi +5.0 (1qiu qiz qiH/ #..~~~..# ##.....## ###.### #.# #.# ##.### ####.##.)..###...##qi/ #@..#### #####qi6qi6&6qin;qi<si) #.~≈≈≈~.# #..~~~..#.....#####.### #.# #.# ##.#si)######## ####.###....).@###...##########...#########si/si\0&7siAti@ #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.#.# ####.## #....)@.###...## #...#### #####8viKR  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.##..# ####.## #....@..###...## #...#### ##### 9 _Pick up this shortbow and wield it with [e].vi6I _You see here a +0 shortbow.vivi?'50vivi _e - a +0 shortbowwi/ wi Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 whip (weapon)b - a +0 quarterstaff  e - a +0 shortbow Armour (go to first with [) wi  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip yi yiyiS#.~≈≈≈~.#PenanceforVincent the Covered #..~~~..#Human##.....##Health: 24/24 ========================yi ###.###Magic: 4/4========================#.#AC: 2Str: 16#.#yiEV: 10Int: 8##.#SH: 0yi8Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2yiX#....@..###...##Noise: ---------  Time: 150.0 (0.0)yiy########...####c) +0 whip#####yi3Throw: 10 boomerangs yiߖ_Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow. _e - a +0 shortbowyi6You unwield your +0 whip.yi*_1.0 (1e) +0 shortbowyiQUFire: e) +0 shortbowyiyiB( _e - a +0 shortbow (weapon)zi%[  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #...@...###...## #...#### #####zi_ <2zi>c ziZd {ikd #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.##. ##.#{iY #..# ####.## #..@....###...## #...#### #####{i{ir&3{i{i{ig #.~≈≈≈~. #..~~~.. ##..... ###.### #.##. #.# #.# ##.# #..# ####.## #.@.....###...## #...#### #####{ipl{il&4{iGp{iq{iS #.~≈≈≈~ #..~~~ ##..... ###.# #.# #. #.# #.## ##.#{iY #..# ####.## #@......###...## #...#### #####{i5{i&5{i{i!|i ^ #.~≈(≈ #.~≈≈≈ #..~~~.... ###.# # #.# |i ] #.#### ##.##.@######## ####.#####.......###...##########...#########|i |iK &6|i |i] }i}id}i}i~i~i3~i ~i ~im~i,~i~iX~i\! ~i&N#########...### ###....#### ###≈≈...≈≈≈ #≈≈§.~≈I #. w≈..≈ #. ≈.~ #. #. #. #@# ~iF' #.## ###.# #.####.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile, dormant)########...#######~i,,61.0 (5~iL4=#§§Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] while~i4in target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter].~i85+2.0 (6~i9~i%<M _You encounter a worm.i} ######### PenanceforVincent the Covered ...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈§§.~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 162.0 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..########< m ### w   worm (asleep)###.......###.. I   training dummy (missile, dormant)########...#######dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. _You encounter a worm.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (asleep, 98% to hit)i ######### PenanceforVincent the Covered ...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈i`#. Magic: 4/4========================≈§§.~≈I#. AC: 2Str: 16w≈..≈iG#. EV: 10Int: 8).~#. SH: 0Dex: 12#)#i|#. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 162.0 (0.0)i#.### e) +0 shortbow##.#iA{Fire: e) +0 shortbow#.##ie##.#####..######## ### w   wormi###.......###.. I   training dummy (missile, dormant)########...##i1#####Fire: e) +0 shortbowiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (asleep, 98% to hit)  iGYou shoot an arrow. The arrow hits worm.  Worm is lightly wounded.i  Iw§.I)((((iX#≈§..≈≈§~.@i'===i3.4 (1.4ii  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (asleep, 98% to hit)  You shoot an arrow. The arrow hits worm.  Worm is lightly woundediq. _The training dummy throws a stone. The stone barely misses you.i4ipigih $######### PenanceforVincent the Covered ...#### Human##....####i ## Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈§≈.~≈I#. AC: 2Str: 16w§..≈#. EV: 10ip Int: 8*§~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 163.4 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbowi #.####.#####..######## ### w   worm###.......###.. I   training dummy (missile)i g########...#######Worm is lightly wounded. i2 9_The training dummy throws a stone. The stone barely misses you.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleic dShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)i######### PenanceforVincent the Covered ...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈§≈.~≈I#. AC: 2Str: 16w§..≈#. EV: 10Int: 8)§~#. SH: 0Dex: 12#)##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 163.4 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####.q)44m.######## ### w   worm###.......###.. I   training dummy (missile)########...#######Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  Worm is lightly wounded.i;) ###≈≈≈§..i, 44.8 (1.4 _i41 i% Qi^######### PenanceforVincent the Covered ...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈§≈.~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 164.8 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..Cd:m######## ### w   worm###.......###.. I   training dummy (missile)########...#######You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 78% to hit)i߱######### PenanceforVincent the Covered ...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈§≈.~≈Ii<#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8).~#. SH: 0Dex: 12#)#i#. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 164.8 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.###in##..######## ### w   worm###.......###.. I   training dummy (missile)i 3########...#######i.%Fire: e) +0 shortbowiQ#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, 78% to hit)  isGYou shoot an arrow. The arrow hits worm.  Worm is lightly wounded.i<N§§.i@AF(((i###≈≈≈≈.~.iT53-i&6.2 (1.4isi  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (black smoke, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is lightly wounded. _The training dummy throws a stone. The stone hits you.i ;.......#### ######## ...###  #....######≈§...≈≈≈###≈§≈.~≈I≈≈##≈w≈..≈≈≈##≈≈≈.~≈#..# #.####.#.####.### ##..######## ######.......###..########..i{ .##i i =((is I≈~iws O---70i\x imz L _The training dummy throws a stone. The stone hits you.i@ #.......# PenanceforVincent the Covered ############# Human...#### Health: 23/24 =======================-iA s##....###### Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16#≈§≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12ieA #≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: =--------  Time: 167.2 (0.0)#.### e) +0 shortbowiB #.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...## _The training dummy throws a stone. The stone hits you. _The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclei^B SShift-Dir - straight lineAim: worm (78% to hit)iA w≈..≈≈.*i7I*Aim: a training dummy, quivering stones (98% to hit)i%#.......# PenanceforVincent the Covered ############# Human...#### Health: 23/24 =======================-##....###### Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16#≈§≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..)≈≈##. SH: 0Dex: 12#≈≈≈.)≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: =--------  Time: 167.2 (0.0)#.### e) +0 shortbow#.### 8+3mFire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy.  The training dummy is heavily damaged.iv§§≈§≈~i===8.6 (1.4 _iiAiQ #.......# PenanceforVincent the Covered ############# Human...#### Health: 23/24 =======================-##.§..###### Magic: 4/4========================#§≈§..≈≈≈###. AC: 2Str: 16#≈§≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..*≈≈##. SH: 0Dex: 12#≈≈≈.*≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 168.6 (0.0)#.### e) +0 shortbow#.#R Xm## Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow hits the training dummy. _The training dummy is heavily damaged.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a training dummy, quivering stones (heavily damaged, 98% to hit)i"f#.......# PenanceforVincent the Covered ############# Human...#### Health: 23/24 =======================-##.§..###### Magic: 4/4========================#§≈§..≈≈≈###. AC: 2Str: 16i#}#≈§≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈≈.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 168.6 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)i6$T###.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a training dummy, quivering stones (heavily damaged, 98% to hit)  You shoot an arrow. The arrow hits the training dummy.  You destroy the training dummy!i/)H))il.≈≈.§≈§..≈~i>9570.0 (1.4 _iFiqit<..... #.......#### ######## ...###  #....#### #≈≈...≈≈≈#§≈≈.~≈(≈≈#w§..≈≈≈##≈≈≈@~≈###≈#.###.# #.# #.##i"##.#.## ##.#####..######## ######.......###..i####...###...#≈≈..#§§§§#≈w§§#≈§§##§#§#id4=---10iDi4iЬ.....#<..... #.......#### ######## ...###  ##....#### #≈≈...≈≈≈#§§§§~≈(≈≈#ih6w§@.≈≈≈#≈§§§~≈#####§#§###.# #.# ##.####.# .####.#####..######## ###i/§imB---2ii%ih#######.....#<..... #.......##### ########....###  ##....#### #iZ#≈≈...≈≈≈#§§§@~≈(≈≈#w§.§≈≈≈##≈§§§~≈#####§#§###.# #.# #.####.#.####.###iפ§.§≈≈≈##§§(≈≈##≈w≈§.≈≈≈###≈§≈####3ii #######.....#<..... #.......###### ########.....###  #....#### ##≈≈§@§≈≈≈#§§§§§§(≈≈##≈w≈§.≈≈≈###≈§≈§~≈#####§#§###.###.# #.####.#.##i( .@.≈§.~≈#≈w≈.#≈§≈.~≈#####≈#.###.##.###.i &4i# if i0#######.....#<..... #........###### #########......###  ##..@.#### #≈≈.§.≈≈≈##§≈§.~≈(≈≈w≈..≈≈≈##≈§≈.~≈#####≈#.###.###.# #.#i17###.#iQ9g.§§§§≈#iW:B=5ie?i@ia 4i9e iXf iX   #. #..< #..#######  #......###  ##.@§.####  #≈≈..§≈≈≈## # #§≈§§§≈(≈≈# # #≈w§..≈≈≈## # #≈§≈.~≈### # ##≈#.### # ###.#  #.##  ##.#i L...~i &6i i i7_  # #..< ##..#  #......### ##@...####  #≈≈...≈≈≈##  #§≈§.~≈(≈≈#  #≈w§..≈≈≈# #≈§≈.~≈### ##≈#.###  ###.#  #.##  ##.#§§≈≈≈####..#7i2iQiii!iyJM######.< #......#..####### ########....@.### #####....#### #§§...≈≈≈##≈≈§.~≈(≈≈#iw   worm.ih≈≈§w≈≈§§####i%&8iՙiȚi io i i! iK1 2  # #..< # #..#  #...@..### #####....#### #≈≈...≈≈≈## #≈≈§.~≈(≈≈# #§w≈..≈≈≈## #≈≈§.~≈### ##§#.### ###.#  #.##i7 C≈≈i)8 &9i: i; iç   # #..<#. # #..#  #..@...### #####....#### #≈≈...≈≈≈## #≈≈≈.~≈(≈≈# #§w≈..≈≈≈##i #≈≈≈.~≈### ##§#.### ###.#  #.## i i'80ii _Remember, you can rest up with [5].i . #.. #..< #.# # #..#  #.@....### #####....#### #≈≈...≈≈≈## #≈≈≈.~≈(≈≈# #§w≈.i.≈≈≈## #≈≈≈.~≈### ##§#.###  ###.#  #.##i i &1iiim.#. .. # .. #.. #.## # #..# i #@.....### #####....#### #≈≈...≈≈≈##  #≈≈≈.~≈(≈≈#  #§w≈..≈≈≈##  #≈≈≈.~≈###  ##§#.### iv ###.#  #.##iin&2iXiicirdihijixwiwizizii1ii ..§§ ♣... ... ♣.... ###.. ♣♣.....  #.... ......§ ##...#......§ #.......... ...#  ### ..####### ###......### ####....#### #≈≈...≈≈≈## #≈≈≈.~≈(≈≈# #§w≈..≈≈≈## #≈≈≈.~≈####§#.###4.0 (2i5.0 (3§ _Find the exit! Remember that you can autoexplore using [o].iiii؉iM###§§ ..#..§§ ♣ ... ♣##.. ♣♣......... #...#......§#............#..@..####.### ##..####### ###......######ii+6.0 (1iN§§§iiM .§§ #### ..#..§§ ♣ ... ♣##.. ♣♣......... §#...#§#....@.......###.....########.### ##..########iW^§7i39§iWio ip is i^u im  .§§... ## ###§§§. ..#i  ..§§§. ♣... ....♣ ♣.... ###...♣♣....§ #...........§ ##...#......§ #. ###.....##### ###.### i# ##..# ###......### #####....#### iL  #≈≈...≈≈≈##  #≈≈≈.~≈(≈≈# iq y #§w≈..≈≈≈## i 6.i/ &8i ;§§iر iW\ .§§.... ## ###§§§.. ..# ..§§.. ♣...i ....♣ ♣.... ###...♣♣....§ #...........§ ##...#......§ #. ###.....#####i ###.### ##..#i ###......### #####....####i #≈≈...≈≈≈ #≈≈≈.~≈(≈≈ #§w≈..≈≈≈i>%H§.i%&9i)9§i4+i4 .§§§... ## ###§§§.. ..# ..§... ♣... ....♣ ♣.... ###...♣♣....§ #...........§ ##...#......§ #. ###.....##### ###.### ##..# ###......### #####.... #≈≈...≈≈≈ #≈≈≈.~≈( #§w≈..≈≈≈i2i'90iE§§i i\ M .r..#..  .§§§.... ####§§§... ..#..§.... ♣ ....♣ ♣....###...♣♣......##@..#......§............###.....########.###i ###..r   rat (asleep)i 8§iK &1i 9§iz L _You encounter a rat.i/|#.....r .r..#..  .§§§.... ####§§§......#..§.§.. ♣i0 ....♣ ♣....##...♣♣#.@.......#...#§#............###.....########.###id0##..####### r 2 rats (asleep)###..i0D#####....###...≈≈ip8i 9&2i?§§§ _You encounter a rat.i,##.....r.#.r..#..§§§.....## ###§§§......# ..§.§.. ♣... ....♣ ♣.... ###...♣♣....§ #.§ ##...#......§ #............ ###.....###### ##..# #####....##≈≈...≈≈≈#.r.r.iG%}rr==3i(N§§§ig*% _The rat squeaks loudly.ip ##. #....#.r. .r§§.....## ###§§§......# #..§.§.. ♣... #....♣ ♣.... ###...♣♣....§ ip )#.§ ##...#......§ #............ ###.....#####ip ###.#####..#iq ` ### i#q 1#≈≈...≈≈≈#i8q iw B§rix .iy r.i~ i9 &--i_ 4i 9§iN ^ _The rat twitches its whiskers.iPenanceforVincent the Covered ##.......Human#....#...Health: 24/24 ========================.§§§..r..##Magic: 4/4========================###§r§......#AC: 2Str: 16#..§*§.. ♣...EV: 10Int: 8#..*.♣ ♣....SH: 0Dex: 12###.*.♣♣....§XL:  2 Next: 95% Place: Dungeon:2#...@.......§Noise: ---------  Time: 194.0 (0.0)##...#......§e) +0 shortbow#............Fire: e) +0 shortbow###.....########.#####..#######rr 2 rats###......########....####̡3H#≈≈...≈≈≈## _The rat squeaks loudly. _The rat twitches its whiskers.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (thin mist, 58% to hit)iSPenanceforVincent the Covered ##.......Human#....#...Health: 24/24 ========================.§§§..r..##Magic: 4/4========================###§§§......#AC: 2Str: 16i3T#..§.§.. ♣...EV: 10Int: 8#....♣ ♣....SH: 0Dex: 12###...♣♣....§XL:  2 Next: 95% Place: Dungeon:2#...@.......§Noise: ---------  Time: 194.0 (0.0)iZT##...#......§e) +0 shortbow#............iTFire: e) +0 shortbow###.....########.#####..#######rr 2 rats###......########....#####≈≈...≈≈≈##iT%Fire: e) +0 shortbowiUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei$UAim: a rat (thin mist, 58% to hit)  You shoot an arrow. The arrow hits the rat.  You kill the rat!iHUiY,)))iYf   rati;.r.i].§..iiFPenanceforVincent the Covered ##.......Human#....#...Health: 24/24 ========================.§§§.....##Magic: 4/4========================###.§§.r....#AC: 2Str: 16#..§§§.. ♣...EV: 10Int: 8#....♣ ♣....SH: 0Dex: 12###...♣♣....§XL:  2 Next: 100% Place: Dungeon:2#...@.......§Noise: ===------  Time: 195.4 (1.4)##...#......§e) +0 shortbow#............Fire: e) +0 shortbow###.....########.#####..#######r   rat###......###i9#####....#####≈≈...≈≈≈##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a rat (thin mist, 58% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lini2e  Aim: a rat (thin mist, 58% to hit)  You shoot an arrow. The arrow hits the rat. _You kill the rat!  You have reached level 3!i~/  --more--i S  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? iE M9/295/5103 0% iJ i[L S _You feel clever. x2iuxPenanceforVincent the Covered ##.......Human#....#...Health: 29/29 ========================.§§§.....##Magic: 5/5========================###.§§.r....#AC: 2Str: 16#..§§§*. ♣...EV: 10Int: 10#...*♣ ♣....SH: 0Dex: 12###..*♣♣....§XL:  3 Next:  0% Place: Dungeon:2#...@.......§Noise: ===------  Time: 195.4 (0.0)##...#......§e) +0 shortbow#............iIoFire: e) +0 shortbow###.....########.#####..#######r   rat###......########....#####≈≈...≈≈≈##Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)i}VPenanceforVincent the Covered ##.....).Human#....#)..Health: 29/29 ========================.§§§.)...##Magic: 5/5========================###.§§.)....#AC: 2Str: 16#..§§§). ♣...EV: 10iInt: 10#...)♣ ♣....SH: 0Dex: 12###..)♣♣....§XL:  3 Next:  0% Place: Dungeon:2#...@.......§Noise: ===------  Time: 195.4 (0.0)##...#......§e) +0 shortbow#............Fire: e) +0 shortbow###.....########.#####..#######r   rat###......########....#####≈≈...≈≈≈##Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2  Fire: e) +0 shortbowiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)ic-.r _You feel clever. x2  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (58% to hit)  You shoot an arrow. The arrow closely misses the rat.iFko...§....il46.8 (1.4 _iqJ§§irid#.. ##....... ##....#...  .§§§.....## ###§§§......# #..§§§r. ♣... ....♣ ♣.... ###..@♣♣....§ #...........§ ##...#......§ #............###.....########.### ##..##########......########....##i1"##i|;.r.i7.i6---70ii[§§§§iiIPenanceforVincent the Covered ###.. ...Human##.......Health: 29/29 ========================##....#...Magic: 5/5========================..§§.....##AC: 2Str: 16###§§§......#EV: 10i:Int: 10#..§§§.. ♣...SH: 0Dex: 12#...r♣ ♣....XL:  3 Next:  0% Place: Dungeon:2###..@♣♣....§Noise: ---------  Time: 197.8 (0.0)#...........§e) +0 shortbow##...#......§Fire: e) +0 shortbow#............###.....########.###r   rat##..##########......########....####Aim: a rat (58% to hit) _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineil4Aim: a rat (58% to hit)i^ p .*ri7 ;..iB} i.rAim: a rat (58% to hit)iPenanceforVincent the Covered ###.. ...Human##.......Health: 29/29 ========================##....#...Magic: 5/5========================..§§.....##AC: 2Str: 16###§§§......#EV: 10Int: 10#..§§§.. ♣...SH: 0Dex: 12#...r♣ ♣....XL:  3 Next:  0% Place: Dungeon:2###..@♣♣....§Noise: ---------  Time: 197.8 (0.0)#...........§e) +0 shortbow##...#......§Fire: e) +0 shortbow#............###.....########.###r   rat##..##########......########....####Fire: e) +0 shortbowi&[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow.  The arrow hits the rat but does no damage.i,8.i-e8-===9.2 (1.4i,1C§§i*3BPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)  i3You shoot an arrow.  The arrow hits the rat but does no damage. _The rat misses you. The rat bites you.i[F-PenanceforVincent the Covered ###.. ...Human##.......Health: 28/29 =======================-##....#...Magic: 5/5========================..§§.....##iGLAC: 2Str: 16###§§§......#EV: 10Int: 10#...§§.. ♣...SH: 0Dex: 12#...r♣ ♣....XL:  3 Next:  0% Place: Dungeon:2###..@♣♣....§Noise: ===------  Time: 199.2 (0.0)#...........§e) +0 shortbow##...#......§Fire: e) +0 shortbowiG#............###.....########.###r   rat##..##########......########....####The arrow hits the rat but does no damage. _The rat misses you. The rat bites you.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)i) PenanceforVincent the Covered ###.. ...Human##.).....Health: 28/29 =======================-##..).#...Magic: 5/5========================..§).....##AC: 2Str: 16###§§)......#EV: 10Int: 10#...§).. ♣...SH: 0Dex: 12#...)♣ ♣....XL:  3 Next:  0% Place: Dungeon:2###..@♣♣....§Noise: ===------  Time: 199.2 (0.0)#...........§e) +0 shortbow##...#......§Fire: e) +0 shortbow#............###.....########.###r   rat##..##########......########....####The arrow hits the rat butiC*  does no damage. _The rat misses you. The rat bites you.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)i{ ..§§§r _The rat misses you. The rat bites you.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a rat (58% to hit)  You shoot an arrow. The arrow barely misses the rat.i^ ]9=200.6 (1.4iR 9§i Q _The rat closely misses you.i z  You shoot an arrow. The arrow hits the rat.iԨm  The rat is moderately wounded.ioV8-2.0i9§i\ _The rat misses you. The rat bites you.iu †You shoot an arrow. The arrow hits the rat.i (iv I§§iy 023.4i} R§§§i G _You kill the rat!iO ###.. ...##....... ##....#... .§§§.....#####§§§........§§§.. ♣... #...†♣ ♣....###...♣♣....§#....@......§#...#......#≈≈...≈≈≈##i7.iiN9=---i4i 0i[§§§§ioi_###.. ... ##....... ##....#... .§§§.....## ###§§§......#.#..§§§.. ♣...#...†♣ ♣..###...♣♣.....§#.§§##...#......§##......#####.....#####.### ###..# i D# i`C§.i#---i՗5i>u§§§§§§iisk ###.. ... ##....... ##....#... .§§§.....## .###§§§......#.#..§§§.. ♣.#...†♣ ♣.ik ###...♣♣....§.§#.§§§##...#......§##.....##.iOl D###.....###### #.###.### #.##..# # is iJt &6iw U§§§iy iж ###.. ... ##..##....#.... ..§§§.....## .###§§§......#.#..§§§.. ♣.i #...†♣♣♣.###...♣♣....§.§.#.§§§.iN ##...#......§§§.##....##.iy ###.....###### #.###.### i N#.##..# iʷ 9# i iW 8.i &7id K§§is i@###.. ... ##........ ..##....#.... #..§§§.....##..###§§§......#...r#..§§§..♣♣.#...†♣♣♣.###...♣♣....§.§.#.i@§§§.##...#......§.§.# ##...##.###.....###### #..<###.### #.##..#iA #r   rat (asleep) i=A3isG~ r.You encounter a rat.iL^§ri"MK===8i}PH§§§iQE _The rat squeaks loudly. You hear a loud squeak.iI###.. ... ##........ ..###....#.... #..§§§.....##.###§§§......#..r.il>#..§§§..♣♣.#...†♣♣♣.###...♣♣....§.§..##.§§§.i##...#......§§§.## ##.#### #.i###.....###### #..<.###.### iN#.##..# iD# i"1r.ii&--i9 9izF§§ii###.. ... ##........ .#..###....#.... .#..§§§.....##.###§§§......#.r...##..§§§..♣♣.##...†♣♣♣.iqr###...♣♣....§.§..##.§§§.##...#......§§§.### ##.#### #.###.....###### #..<.###.### #.##..# iD# i';.r.iiB--10i"X§§§i$i###.. ... ##........ .#..###....#.... .#....#.§§§.....##.###§§§......#.....# #..§§§..♣♣...r....##...†♣♣♣.####...♣♣....§.§..##.#.§.i[##...#......§§§.#### ##.#### #.###.....###### #..<.###.### #.##..# # i3i .ir.i\i&1iiM§§§iun###.. ... ##........#.#..### ##....#......#....#.§§§.....##. ###§§§......#.....# #..§§§..♣♣.## #...†♣♣♣...r......# ###...♣♣....§.§..##.#.§@§.....###...#......§§§.##### ##.#### #.###.....###### #..<.###.### #.##..# # #####....#### ##≈≈...≈≈≈## #i7.ri3.i@&2iXW§r§§iiV)))))))io ......rYou shoot an arrow. The arrow closely misses the rat.ip7===3.8 (1.4i wL§§iyQ _The rat closely misses you.i §You shoot an arrow. The arrow hits the rat.i)Ri]niis045.2iwQ§§§izG _You kill the rat!iawmM ###.......#.##.  ##........#.#..### ##....#......#....## .§§§.....#iwl..##§§§......# #..§§§..♣♣# #...†♣♣♣..........# ##...♣♣##..iwd.....§§§.....# #...#ix§§.##### #########............#### #.......i!x iic6---60ii@p _You see here a rat corpse.iK M ##. # # #. ###.......#.##.  ##........#.#..### ##....#......#....## .§§§.....#..#i ##§§§......# #..§§§..♣♣# #...†♣♣♣....@.....# ##...♣♣##.......iл §§§.....# ##...#.......§§.##### ########i &i i 7.i I---7 _i i i/M ## ##. # # #. ###.......#.##.  ##........#.#..### i;##....#......#....# .#..###§§§......# #..§§§..♣♣## #...†♣♣♣..........# ##...♣♣§..##..#...........§§......##ij# i\8§§iCM ## ### ##..# # # #.. ###.......#.##.#  ##........#.#..### ##....#......#....#ioD .§§§.....#..###§§§......# #..§§§..♣♣## #...†♣♣♣..........# ###...♣♣....§§§..##..###iTf§9idV@§§ic8M ### ### ##..# # # #.. ###.......#.##.#  ##........#.#..### ##....#......#....# .#..###§§§......####..§§§..♣♣..###...†♣♣♣..........#♣......icK..#...#####ig1ri or   rat (wandering)io'20ivE§§§i`xT _You encounter a rat.iV6  ### ## ### ##..### #. #..i7  ###.......#.##.#  ##........#.#..### ##....#.....@#....## .§§§.....#..##§§§......####..§§§..♣♣..## #...†♣♣♣..........###...♣♣....§§§..##.r...........§§§.....##...#.......§§.##### ########............####.i29 1.ik> =.i> )ig? &1iM t§§§§§i M ### ## ### ##..### #.##..i  ###.#.##.#  ##........#@#..### ##....#......#....## ...##.......####§§§......#.....###.♣.#♣.#.i 9..#...§§.###i †2§iiliiiq  ### ## #####..### #.##.. ###.......#.##.# ##..#.#..#####....#.....@#....##i_r + .§§§.....##.......####...#.....###.♣.#♣.#...#...§§.###ir #............#### #....... iy iz i&z 3i~ :§i iZ ### ## #####..### #.##.. ###.......#.##.# ##........#.#..#####....#......#....## .§§§.....##@......####§§§......##..§§§..♣♣...i# ............#######.....#######..<.... it"1riy)r   rat (wandering)iY*&4i.N§§i/id### ## #####..### #.##.. ###.......#.##.# ##........#.#..#####....#......#....##i e .§§§.....##.......###.###..§§§..♣♣...# i,eT #...†♣♣♣....#iNei###...♣♣.....†§..##r.ine...........§§§.....##...#.......§§.##### ########ie............#### #.......##.....###### <iet ###.### .ihAr.imiiiiiiiqiii2I iI iM i`N iM i i| iZ iO] i] ib iKd iz iԪ i# iM iE iF iwK itL iRF iF i-L iL i ### ## ###  ##.##..  #.##.#  iF`#.@###  #.r..##  .......# #.....### .......##  #...†♣♣♣..........# ...§§§..##... ....§§.....##   im  ### ## ###  ##.##..  #.##.#  #.@###  #.r..##  .......# #.....###.......#  #...†♣♣♣..........# ...§§§..##....§§... i&q iq it iu Z _A rat is nearby!i _)))))))iy|r.....§§§..i,zg5---===4.6 (1.4i|<§§i} _You shoot an arrow. The arrow barely misses the rat. The rat bites you.i_)))))))iJ8 riiJ......You shoot an arrow. The arrow barely misses the rat.iK(6.0iOO§§§iUw _The rat bites you but does no damage. The rat closely misses you.i,)))i3))))im r......You shoot an arrow. The arrow closely misses the rat.ilnb6=--7.4i@rL§§is; _The rat bites you but does no damage.i' i]†You shoot an arrow. The arrow hits the rat.ig)i7;i{>068.8iCiEG _You kill the rat!i9 R ### ## #####..#####.##.. ###.......#.##.# ##..#.#..#####....#......#.@..## .§§§.....##.......# ###.#.....##.....##...§§§.##### #............#### #.......### i ik ----9i 0i M§§iN p _You see here a rat corpse.i^tiuiuiJyi}}P _i~h7==i~iiiʁi,ii,iڇi~8==iiSD9==iŘiz _HP restored.ifiդ ### ## #### ##..#####.##..># ###.......#.##@# ---i 50.8 (11.0)  ##....#..### i*....#......#.†..##  .§§§.....##....... iS0##§§§......#.....## ij..§§§..♣♣........##†♣♣♣..........#♣♣....§§§..##... .§§§.....##iiƬ,1.8 (12i:§iX6 _Found an exit from the tutorial.iT$# #######  ##..#####.##@.>#0.0)###.###.>.#....#.#..### #># #....#......#.†..## .§§§.....##.......# #§§§......#.....# .§§§.....## ...†♣......# #...♣♣....§§§..##...ii+2.8 (1iiK8 _Found two exits from the tutorial.i8| 3i| io i i O=ić  i r### ####### ##..#####.##..@# ##.......#.##.###.>.# ..#.#..### ###># ...#......#.†..## §§.....##.......# §§......#...i ..### §§..♣♣........##†♣♣♣..........# i< &3i iZ +4.8 (2iy i  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs.iP V _There is an exit from the tutorial here.i$-i.iU2iB7i;25.8 (1 _i<i2Bnotify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (37, 20) has no triggerers for dgn_event 0iDilHTutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item[Q] adjust your quiver Monsters[x] examine a monster[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monster[shift-tab], [p] fire quiver at closest monster[f+] target another monster Resting[.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...i-ik:? [?25h[?0c [?1051l[?1052l[?1060l[?1061liniMjigti%PfiE bin f