Ti} Player: PenanceforVincent Game: Custom seed 0.34 Server: crawl.dcss.io Filename: 2026-02-15.16:41:56.ttyrec Time: (1771173716) Sun Feb 15 16:41:56 2026 Ui [?1051l[?1052l[?1060l[?1061hUi C)0[?7hUi [?25l[?1cUi Uig [?25h[?0cPlay a game with a custom seed for version 0.34.0-6-gc09a8b0c2f. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 8749196738626273891   [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!WiKt [Enter] Begin!Xi{ [?25l[?1cXi q [Enter] Begin!Yi2>[Enter] Begin![iz>[Enter] Begin!\i [?25h[?0c\i8 [?25l[?1c\i u8749196738626273891[Enter] Begin!]iϕ]id]i2Welcome, PenanceforVincent. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Wanderer`i `i7`itPenanceforVincent the CallerGnollHealth: 13/13 ========================Magic: 4/4========================AC: 3Str: 13EV: 9Int: 10SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 clubThrow: 10 boomerangs`iy#.##.#...#.##.##.##.##@####`iA_Welcome, PenanceforVincent the Gnoll Wanderer.`i mGame seed: 8749196738626273891 (custom seed)`i&`iPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.`i־`iV  You begin with the following items: a +0 club, 10 boomerangs, a +0 leather  armour, an inkwell talisman, a scroll of vulnerability; and the following spellmemorised: Summon Small Mammal; and the following spells available to memorise:_Summon Ice Beast, Martyr's Knell.ei eieiDeiOfibog[?25h[?0c  Number of times to repeat, then command key: ii [?25l[?1ciiiiMiis _You must enter the number of times for the command to repeat.li2#Jli3&F _Unknown command.oi oi oi oi+ pi _Unknown command.  Offhand : (nothing)  Armour : c - a +0 leather armourHelmet : (nothing)  Gloves : (nothing)  Boots : (nothing)piUpi:a _Cloak : (nothing)pi<&pi&h5 (0.5-) Nothing wieldedpi*pi,/ _You unwield your +0 club.ti titi&tiuiL4uiuiuim r_You unwield your +0 club.  Offhand : (nothing)ui-n uiwp ui r K _Cloak : (nothing)vik viO s1.0a) +0 clubvi vim , _a - a +0 club (weapon)wiwi+wiqwik _There is a staircase leading out of the dungeon here.xit SHIFTzizi& zi2.0 (1.0 zi _zizizi/ zi0 zi=6 zi6  zi6 @_There are no items here.{i5"Q{iv{i{i{i+H _No target in view!{i`w {iw 3{ix {i_y {i} _{i~ {i+ wß(ß#.########.#######...............5.0 (3.#.##.##<####{iO {i +6.0 (4{i {iˋ % _Found 2 stones.|iM#.#ß(ß #.# #######.#######.......@.......#######.#######.#.#.<7.0 (1|i|i |iϦ   Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting0.0   0.2  +8   + Spellcasting 2.6   0.8  +8          + Maces & Flails 0.0   0.2  +8   + Conjurations 0.0   0.3  +6  + Axes0.0   0.2  +8   + Hexes|i 0.0   0.3  +6  + Polearms0.0   0.2  +8   + Summonings7.0   2.8  +6  + Staves0.0   0.2  +8   + Necromancy0.0   0.3  +6  |i Q+ Unarmed Combat 0.0   0.2  +8   + Forgecraft0.0   0.3  +6  + Throwing2.3   0.8  +8   + Translocations 0.0   0.3  +6      + Alchemy0.0   0.3  +6  + Short Blades 0.0   0.2  +8   + Fire Magic0.0   0.3  +6  + Long Blades0.0   0.2  +8   + Ice Magic0.0   0.3  +6  |iէ + Ranged Weapons 0.0   0.2  +8   + Air Magic0.0   0.3  +6      + Earth Magic0.0   0.3  +6  |i + Armour0.0   0.2  +8      + Dodging0.0   0.2  +8   + Invocations0.0   0.2  +9  |iZ + Shields0.0   0.2  +8   + Evocations2.3   0.8  +8  + Stealth2.1   0.8  +8   + Shapeshifting 4.4   1.5  +7  |i The relative cost of raising each skill is in cyan.  The species aptitude is in white.  |i [?] Help  [!] training|cost|iɨ i< iB iRI XPenanceforVincent the Caller#.#Gnollß(ßHealth: 13/13 ========================#.#Magic: 4/4========================#.#AC: 3Str: 13#.#EV: 9Int: 10#.#SH: 0iI IDex: 10#######.#######XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 7.0 (0.0)#######.#######a) +0 club#.#iI Throw: 10 boomerangs#.##.##<#### iJ _Cloak : (nothing) _a - a +0 club (weapon) _There is a staircase leading out of the dungeon here. i%J h_There are no items here. _No target in view! _Found 2 stones.iO inO irS iU i-ii!ii  #.# ß(ß #.# #.# #.# #.#.#.#.#.# #.# #.# #.# #<# ###i i +8.0 (1i i if{#.# #.# ß(ß #.# #.# #.#  #.# i{B.#######@####### ................ ########.########.##.##.##<####ii&9igiiir!Gear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) i!6 a - a +0 club (weapon) Missiles (go to first with ()  b - 10 boomerangs (quivered) Armour (go to first with [) i! c - a +0 leather armour (worn) Talismans (go to first with %)i!-d - an inkwell talismanig=  i ik i PenanceforVincent the Caller#.#Gnoll#.#Health: 13/13 ========================ß(ßMagic: 4/4========================#.#AC: 3Str: 13#.#EV: 9Int: 10#.#SH: 0Dex: 10#.#XL:  1 Next:  0% Place: Dungeon:1.#######@#######Noise: ---------  Time: 9.0 (0.0)................a) +0 club########.#######Throw: 10 boomerangs#.##.##.##<#### _Cloak : (nothing) _a - a +0 club (weapon) _There is a staircase leading out of the dungeon here. _There are no items here. _No target in view! _Found 2 stones.i it ig i i i i i= F _Unknown command.i!iǎiВiՖF _Unknown command.i i~ i i F _Unknown command.i2i610.0 (1.0) _iiiM#.#ß(ß #@# #######.#######................########.##########iwY1iC=   You see here 2 stones. _iA XifE Bi3F iG iG iUH iI iwK ,iK iM iO ,iY i] ica i8b i\c if i\i ij ik io  io i&p _You open the door.ir is is i;u iz i{ i>| iR} i @  There is an open door here.i\ i  _i i& iX i iG i i ∆∆∆ #..∆ .. ..∆ ##÷∆##..#########..##.......###.######.#.#i| #.@#......#.#298.0) #...#'#####.## ...........# #ß(ß# ...........#iݕ  ##.##............# #.#............# #.#............# #.#.........#######.####### ......#................i E i i -30.0 (19iԢ iߥ M _Found a human skeleton.i{i>  Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting0.0   0.2  +8   + Spellcasting 2.6   0.8  +8      i    + Maces & Flails 0.0   0.2  +8   + Conjurations 0.0   0.3  +6  + Axes0.0   0.2  +8   + Hexesi#0.0   0.3  +6  + PolearmsiX0.0   0.2  +8   + Summonings7.0   2.8  +6  + Stavesi}0.0   0.2  +8   + Necromancyi0.0   0.3  +6  i+ Unarmed Combat 0.0   0.2  +8   + Forgecrafti0.0   0.3  +6  + Throwingix2.3   0.8  +8   + Translocations 0.0   0.3  +6  i=    + Alchemy0.0   0.3  +6  ix+ Short Blades 0.0   0.2  +8   + Fire Magici0.0   0.3  +6  + Long Blades0.0   0.2  +8   + Ice Magici&0.0   0.3  +6  + Ranged Weapons 0.0   0.2  +8   + Air Magic0.0   0.3  +6      + Earth MagiciPr0.0   0.3  +6  + Armour0.0   0.2  +8  iw{    + Dodgingi0.0   0.2  +8   + Invocationsi؂0.0   0.2  +9  + Shields0.0   0.2  +8   + Evocationsi2.3   0.8  +8  + StealthiD2.1   0.8  +8   + Shapeshifting 4.4   1.5  +7  The relative cost of raising each skill is in cyan.  i{The species aptitude is in white.  [?] Help  i[!] training|costiiil∆PenanceforVincent the Caller∆∆ #..Gnoll∆ ..Health: 13/13 ========================..Magic: 4/4========================∆ ##÷∆AC: 3iDStr: 13##..#########EV: 9Int: 10..##.......#SH: 0Dex: 10##.######.#.#XL:  1 Next:  0% Place: Dungeon:1#.@#......#.#Noise: ---------  Time: 30.0 (0.0)iW#...#'#####.##a) +0 club...........# #ß(ß#Throw: 10 boomerangs...........# ##.##............# #.#............# #.#i............# #.#.........#######.####### i......#................  _Unknown command. _Unknown command. in_You see here 2 stones. _You open the door. _There is an open door here. i8_Found a human skeleton.ii}iii ∆∆ #.. ..  .. ∆ ##÷∆  ##..#########..##.......# ##.######.#.# #..#......#.# #..@#'#####.#...........# #ß(ß# ....# ##.## ...# #.#.# #.#.# #.#.#######.########................i ? ########.#######i iE +1.0 (1i i i^ q ..  .. ∆ ##÷∆  ##..#########..##.......# ##.######.#.# #..#......#.# ####...#'#####.#........@..# #ß(ß# .# ##.## ..# #.# .....#######.########................!#########.#######iF 2 #.#i& iC' &2i, i/ T _Found a dark potion.i   ∆ ##÷∆ ##..######### ..##.......##.######.#..#.....####...#'#####.##...........# #ß(ß#.#. #.# .....#.#i! i" &3i' i) i iGear: 4/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 club (weapon) Missiles (go to first with ()  b - 10 boomerangs (quivered) Armour (go to first with [)  c - a +0 leather armour (worn) Talismans (go to first with %)i\-d - an inkwell talismaniR iiDe7b - 10 boomerangs (quivered). A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 2.3  At current training (3%) you reach 12.0 in about 16.6 XLs.  Current attack delay: 1.1. Damage rating: 8 (Base [6 + 2 (Thrw)] x 107% (Str) x 100% (Fight)). It has a 1/20 chance to be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, or (i)nscribe.in it ..PenanceforVincent the Caller∆ ##÷∆Gnoll##..#########Health: 13/13 ========================..##.......#Magic: 4/4ihu ========================##.######.#.#AC: 3Str: 13#..#......#.#EV: 9Int: 10####...#'#####.##SH: 0Dex: 10...........# #ß(ß#XL:  1 Next:  0% Place: Dungeon:1........@..# ##.##iu Noise: ---------  Time: 33.0 (0.0)............# #.#a) +0 club............# #.#Nothing quiverediu ............# #.#.........#######.#######......#....................!#########.#######.....#.#i@v +#.# _Unknown command. _You see here 2 stones. _You open the door. _There is an open door here. _Found a human skeleton. _Found a dark potion.i~ i[~ +4.0 (1i i - _You drop 10 boomerangs.iR i URead which item? i Scrolls ia  V - a scroll of vulnerability[?] describe selectedi=i/ i} i iEL i` i$iiih#i-TiiyiiP iV i] ..PenanceforVincent the Caller∆ ##÷∆Gnoll##..#########Health: 13/13 ========================..##.......#Magic: 4/4========================##.######.#.#AC: 3i@^ Str: 13#..#......#.#EV: 9Int: 10####...#'#####.##SH: 0Dex: 10ie^ ...........# #ß(ß#XL:  1 Next:  0% Place: Dungeon:1i^ ........@..# ##.##i^ Noise: ---------  Time: 34.0 (0.0)............# #.#i^ a) +0 club............# #.#Nothing quiveredi^ ............# #.#.........#######.#######i_ ......#....................!#########.#######i<_ A.....#.##.# i^_ n_You see here 2 stones. _You open the door. _There is an open door here. i_ _Found a human skeleton. _Found a dark potion. _You drop 10 boomerangs.ie P  Okay, then.i{f ik im . _id im Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 club (weapon) Armour (go to first with [)  c - a +0 leather armour (worn) Talismans (go to first with %)i d - an inkwell talisman[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iiiAG..PenanceforVincent the Caller∆ ##÷∆Gnoll##..#########Health: 13/13 ========================..##.......#Magic: 4/4========================##.######.#.#AC: 3Str: 13#..#......#.#iEV: 9Int: 10####...#'#####.##SH: 0Dex: 10...........# #ß(ß#XL:  1 Next:  0% Place: Dungeon:1........@..# ##.##Noise: ---------  Time: 34.0 (0.0)............# #.#iYa) +0 club............# #.#Nothing quivered............# #.#.........#######.#######i......#....................!#########.#######.....#.#i#.# _You open the door. _There is an open door here. _Found a human skeleton. i_Found a dark potion. _You drop 10 boomerangs. _Okay, then.iP  Okay, then.ii"i. _iZi{`Read which item? Scrolls  V - a scroll of vulnerability[?] describe selectedi^..PenanceforVincent the Caller∆ ##÷∆Gnoll##..#########Health: 13/13 ========================..##.......#Magic: 4/4========================##.######.#.#AC: 3Str: 13#..#......#.#EV: 9Int: 10####...#'#####.##SH: 0Dex: 10...........# #ß(ß#XL:  1 Next:  0% Place: Dungeon:1........@..# ##.##Noise: ---------  Time: 34.0 (0.0)............# #.#a) +0 club............# #.#Nothing quivered............# #.#..I_km.......#######.#######......#....................!#########.#######.....#.##.# _There is an open door here. _Found a human skeleton. _Found a dark potion. _You drop 10 boomerangs. _Okay, then. _Okay, then.ihiGiYou can't see any enemies this would affect, really read the scroll of i^i7vulnerability? Y - Yes ii' N - Noiiz..PenanceforVincent the CalleriM∆ ##÷∆Gnoll##..#########Health: 13/13 ========================..##.......#iMagic: 4/4========================##.######.#.#AC: 3iStr: 13#..#......#.#EV: 9Int: 10iu+####...#'#####.##SH: 0Dex: 10...........# #ß(ß#XL:  1 Next:  0% Place: Dungeon:1........@..# ##.##Noise: ---------  Time: 34.0 (0.0)............# #.#i4a) +0 clubi............# #.#Nothing quiveredi............# #.#.........#######.#######i_......#................i....!#########.#######.....i#.#i]#.# _Found a human skeleton. i)E_Found a dark potion. i:_You drop 10 boomerangs. iPM_Okay, then. _Okay, then.ia!Okay, then.iii. _i$*X.. ∆ ##÷∆ ##..# ..##.# ##.######.#.# #..#......#.# ####...#'#####.## .# #ß(ß# .(@.# ##.## .# #.# .# #.# .............. i,i-)5.0 (1 i- _i1iB3i$<l..PenanceforVincent the Caller∆ ##÷∆Gnoll##..#########Health: 13/13 ========================..##.......#Magic: 4/4========================##.######.#.#AC: 3Str: 13#..#......#.#EV: 9Int: 10####...#'#####.##SH: 0Dex: 10...........# #ß(ß#XL:  1 Next:  0% Place: Dungeon:1........(@.# ##.##Noise: ---------  Time: 35.0 (0.0)............# #.#a) +0 club............# #.#im=Nothing quivered............# #.#.........#######.#######......#....................!#########.#######.....#.##.# _You drop 10 boomerangs. _Okay, then. _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.i?.@iL+  ...  You can't see that place.i?  i9L/  i,  ii ..PenanceforVincent the Caller∆ ##÷∆Gnoll##..#########Health: 13/13 ========================..##.......#Magic: 4/4========================##.######.#.#AC: 3Str: 13#..#......#.#EV: 9Int: 10imi O####...#'#####.##SH: 0Dex: 10...........# #ß(ß#XL:  1 Next:  0% Place: Dungeon:1........(@.# ##.##Noise: ---------  Time: 35.0 (0.0)............# #.#a) +0 club............# #.#Nothing quivered............# #.#ii .........#######.#######......#....................!#########.#######.....#.##.# _You drop 10 boomerangs. _Okay, then. _Okay, then. _Okay, then.Press: ? - help, . - travelii /You can't see that place.ij i7p iq . _in:i:i2<iC?iAiEP _iTG,iHiJiLiLi;Ni:S..##.......# ##.######.#.# #..#......#.#####...#'#####.##iS1...........# #ß(ß#........(..# ##.##............# #....# #..@..# #.iSs8.0 (3 #######.####### iS#................ ....!#########.####### ..... #.i T# .... #.# ... #.i/T# #<# #iTT ##iTiYif[iIKiNXiGPiR,i&Ti V - a scroll of vulnerabilityiiŒT..PenanceforVincent the Caller∆ ##÷∆Gnoll##..#########Health: 13/13 ========================..##.......#Magic: 4/4========================##.######.#.#AC: 3Str: 13#..#......#.#EV: 9Int: 10#####...#'#####.##SH: 0Dex: 10...........# #ß(ß#XL:  1 Next:  0% Place: Dungeon:1.......@(..# ##.##Noise: ---------  Time: 51.0 (0.0)id............# #.#a) +0 club............# #.#Nothing quivered............# #.#.........#######.#######......#.....................!#########.#######......#.#....#.#Play time: 00:02:27 (52 turns).  Zot will find you in 5949 turns if you stay in this branch and explore no new _floors. _Okay, then.You don't have any such object.  Fire/throw/use which item? (? for menu, Esc to quit)i _floors. _Okay, then.  You don't have any such object. i Fire/throw/use which item? (? for menu, Esc to quit)izU  You don't have any such object.  Fire/throw/use which item? (? for menu, Esc to quit)i   Huh?iO  You don't have any such object.  Fire/throw/use which item? (? for menu, Esc to quit)i0 J  Huh?  You don't have any such object.  Huh?i i Huh?  Fire/throw/use which item? (? for menu, Esc to quit)i <  Huh?  You don't have any such object.i  Huh?  Fire/throw/use which item? (? for menu, Esc to quit)iB   Huh?  ipB Fire/throw/use which item? (? for menu, Esc to quit)iQ  Huh?i^Fire/throw/use which item? (? for menu, Esc to quit)Huh?  Fire/throw/use which item? (? for menu, Esc to quit)Huh?  Fire/throw/use which item? (? for menu, Esc to quit)Okay, then.idif. _ivZ .. ∆ ##÷∆ ##..# ..##.# ##.######.#.# #..#......#.# #####...#'#####.## .# #ß(ß# ...# ##.## .# #.# .# #.# ..........#..i[ .....!###. i` iVa 22.0 (1 _i@e ig Q _You see here 10 boomerangs.i i* Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon i i [?25h[?0ciR ..PenanceforVincent the Caller∆ ##÷∆Gnoll##..#########Health: 13/13 ========================..##.......#i Magic: 4/4========================##.######.#.#AC: 3i :Str: 13#..#......#.#EV: 9Int: 10#####...#'#####.##SH: 0Dex: 10...........# #ß(ß#iF XL:  1 Next:  0% Place: Dungeon:1........@..# ##.##Noise: ---------  Time: 52.0 (0.0)............# #.#a) +0 club............# #.#Nothing quivered............# #.#.........#######.#######......#.....................!#########.#######......#.#....#.#Fire/throw/use which item? (? for menu, Esc to quit)ix Huh?  Fire/throw/use which item? (? for menu, Esc to quit) _Okay, then. i _You see here 10 boomerangs.  What level of the Dungeon? (default 1, ? - help)  i [?25l[?1c i0 i i ix i i%[ _ i~B i? i iB iC i0 i i it i i iR iP i i, i% i i^ i ie iX iZ i i i i i i i i2 iq i< i i i ij i i, i i iX i{ i i? i i i i i iD iv i if i i i*............# #.# ............# #.# .........#######.# i2n  ......#..........  i.....!#########.#######  ...... #.#  ...... #.#  ..... #.#  #### #@# 68.0 (16.0) ###   i i i Huh?  Fire/throw/use which item? (? for menu, Esc to quit) _Okay, then. _You see here 10 boomerangs. _There is a staircase leading out of the dungeon here.iijiMii[ ......# #.# ...#######.#######.#................!#########.#######...  .....####i[ M<###in` i` 89.0) _ie ig i (..# ##.##...# #.# ...#######.#######.#................!#########.#######......ii .  ####<###iY(i('70i.i0ioXM...# #ß(ß  (..# ##.##...# #.# ...#######.#######igYC.#................!#########.#######.......  #####<#iaib&1isiNwiM#####...#'#####.#...# #ß(ß  (..# ##.##...# #.# ...#######.#######.#................!#########@#######......#.#i<2iiizM #..#......#.#  #####...#'#####.#...# #ß(ß  (..# ##.##...# #.# ...#######.#######.#........@.......!#########.#######......#.#i1Y3i^M#.###### #..#......#.#  #####...#'#####.#...# #ß(ß  (..# ##.##...# #.# ...#######@#######.#................!#########.#######......i7I#.#i6i&4iciiwM ..##......#.###### #..#......#.#  #####...#'#####.#...# #ß(ß  (..# ##.##...# #@# ...#######.#######.#.....................!#########.##########5i`M##..######## ..##......#.###### #..#......#.#  #####...#'#####.#...# #ß(ß  (..# ##.##...# #.# ...#######.#######......#................##.###<#i<6i_iiO,3M∆ ##÷∆ ##..######## ..##......#.######i, #..#......#.#  #####...#'#####.##...# #ß(ß  (..# ##.##...# #.# .........#######.########.#i4i5&7iy;iK=i}4iiޅi4iiuiiiii 4Mi:  ..∆ ##÷∆ ##..######## ..##......#.######iS  #..#......#.#  #####...#'#####.##i q...# #ß(ß#  (..# ##@## ............# #.##.#i <8i7 i iM∆ ..∆ ##÷∆ ##..######## ..##......#.###### #..#......#.#  #####...#'#####.#...# #ß@ß#  (..# ##.## ............# #.##.#i9 _You see here 2 stones.i!=i=Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon iia [?25h[?0ci∆ ..PenanceforVincent the CalleriΞ..Gnoll∆ ##÷∆iHealth: 13/13 ========================##..#########i Magic: 4/4========================..##.......#AC: 3iDStr: 13##.######.#.#EV: 9ifInt: 10#..#......#.#SH: 0iDex: 10  #####...#'#####.##XL:  1 Next:  0% Place: Dungeon:1  i...........# #ß@ß#Noise: ---------  Time: 79.0 (0.0)  iϟ........(..# ##.##a) +0 club i............# #.#Nothing quivered i............# #.# ............# #.# .........#######.#######i......#.....................!#########.#######......#.# _Okay, then. _You see here 10 boomerangs. _What level of the Dungeon? (default 1, ? - help) _There is a staircase leading out of the dungeon here. _You see here 2 stones.  iQWhat level of the Dungeon? (default 1, ? - help) "i [?25l[?1c"i  _You see here 10 boomerangs. _What level of the Dungeon? (default 1, ? - help)  _There is a staircase leading out of the dungeon here. _You see here 2 stones.  What level of the Dungeon? (default 1, ? - help) Okay, then."i "i) "iG . _%i4%ia%id&iG  ∆ ##÷∆ ##..######### ..##.......##.######.#..#.....#####...#'#####.##...........# #ß(ß(..# ##@## ....# #.# #.#......#.#&iL&i380.0 (1 _&iZ&i&iӒ 4 ∆ ##÷∆ ##..######### ..##.......##.######.#..#.....#####...#'#####.##...........# #ß(ß#(..# ##.## ....# #@# #.#.....#.#&i &iO &io 1&i &ix &i-   ##..######### ..##.......##.######.#..#.....#####...#'#####.##...........# #ß(ß#(..# ##.# .&i M...# #.# #######.########.######<#&i &i3 &2&iT &iQ &iRx O  ..##.......&iox ##.######.#..#.....#####...#'#####.##&ix ...........# #ß(ß(..# ##.# ....# #.# #######.#######&ix Nothing quivered&ix ##.###<####&i| &i} &3&i &i &i 3 &i /##.######.#..#.....#####...#'#####.##...........# #ß(ß(..# ##.# &i3 ....# #.# #######@#######  &ia #................!#########.##########&i~ &i &i &i 4&i &i &ip c ..#.....#####...#'#####.##...........# #ß(ß(..# ##.# .&i ...# #.# #######.#######  #........@.......!#########.#######. #.# &i &ig &5&i &i #####...#'#####.##...........# #ß(ß(..# ##.# ....# #.# #######.#######  #................!#########@#######. #.# &i#<6&iK(&i*&i ...........# #ß(ß(..# ##.# ....# #.# #######.#######  #................!#########.#######. #@#  &iyR7&i&i6 (..# ##.# ....# #.# #######.#######  #................&io!#########.#######. #.#   #### &i0<&i=&i&8&i&i'iX2....# #.# #######.#######  #................!#########.#######. #.#   #### < ## 'i;'iJ<&9'i@'i8B'ip#######.#######  #................'i!#########.#######. #.#   'i2####  'i5##'i'i'i¿ 90'i 'i 'i]_There is a staircase leading out of the dungeon here.'i'ih'i:!'i-#'ilQ'i'iV'i'i'ig4'i@j'i[k'ia+4'i.'i/'i'iT'i'i*i4*i5*iM _You can't go down here!,ix8,i:D [?25h[?0c [?1051l[?1052l[?1060l[?1061l