@i9,  Player: PolySwing2 Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-11-16.13:23:12.ttyrec Time: (1763299392) Sun Nov 16 13:23:12 2025 Bi [?1051l[?1052l[?1060l[?1061hBiV)0[?7h[?25l[?1cBi`BiBisWelcome, PolySwing2. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Minotaur BerserkerDi DiWelcome, PolySwing2 the Djinni. Please select your background. WarriorAdventurerMage a - Fighteri - ArtificerDi6q - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker  n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Minotaur BerserkerQi QiBa Qil _PolySwing2 the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7EV: 11Int: 16SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: ShockQim =Fly Qi6r ♣♣♣.♣♣.♣♣♣...♣♣♣.@..♣♣...♣♣♣♣.♣♣♣.♣♣.♣♣.....♣.♣Qi{ Qi Welcome, PolySwing2 the Djinni Air Elementalist.A smirking vizier told you that the Orb of Zot is just within this dungeon.QiӃ Qi- Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.Qi Qi  You begin with the following spells memorised: Shock, Static Discharge, _Swiftness, Airstrike.Zijj  PolySwing2 the Magician  Djinni  Health: 14/15 ======================--  AC: 2Str: 7 ♣ EV: 11Int: 16 ♣♣. SH: 0Dex: 13 ♣♣.♣♣ XL:  1 Next:  0% Place: Dungeon:1 ♣...♣♣  Noise: ---------  Time: 0.0 (0.0) ♣.@..♣  -) Nothing wielded ♣...♣♣  Cast: Shock ♣♣.♣♣ Fly  ♣.♣ ♣.♣ ♣.. Zi6k ...  ♣.♣   You begin with the following spells memorised: Shock, Static Discharge, _Swiftness, Airstrike.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZiY@v@****♣ZiF*♣Zi7.♣[i!S*♣*[i PolySwing2 the MagicianDjinniHealth: 14/15 ======================--AC: 2Str: 7♣EV: 11Int: 16♣♣.SH: 0Dex: 13♣♣.♣♣XL:  1 Next:  0% Place: Dungeon:1♣...♣♣Noise: ---------  Time: 0.0 (0.0)♣.@..♣-) Nothing wielded♣.*.♣♣Cast: Shock♣♣*♣♣Fly ♣*♣♣*♣[i q♣.*..*♣.♣You begin with the following spells memorised: Shock, Static Discharge, _Swiftness, Airstrike.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line[i[......[i9=1.0 (1 _[ig[i]iHI]i]i ,]iX]i]i]i,L5==]i]i%r _HP restored.]iuG"♣♣.♣♣.♣♣♣...♣♣♣.<..♣♣...♣♣♣♣.♣♣ ♣.♣ ♣ ♣.♣.-6.0 (5 ♣@.♣ .♣♣. . .. .. ##.-^iI^iI^i|J^i;L^i.N^iS^ibT^i%V^iV:==^iW^ipX^iY^i%Z^iZ^ie♣...♣♣♣♣.♣♣ ♣.♣♣♣ ♣.♣.♣ ♣♣..♣♣ ♣....♣♣.♣♣♣ ♣♣.♣ 10.0 (4.0)#@# #..................######..#.###.#... .. .### ### .# # ^isk^i p^it_i__i ♣.♣♣  ♣.♣♣♣._i,W♣♣..♣♣....♣.♣♣ ♣♣.♣ ###.#######0#..@......._iK*..........######_ig1Fly >_is##### .#_i_i)*1.0 (1_i_i; _Found a stone staircase leading down._i3%3_i%_if(_iF*,_i.X_i/_i0_iO2,_iF3_i-5_i6,_im7_i9_i:,_i+;_i=_i>_iN>_iE?_iA`i,`i`i{`i`i`i`i `i n`iS `i1`i `i,,`i`i`i;`i`ii`i`i`i.`i`i`i,`i`i`i{!`i!`iL"`i#`iH%`i~%`i5&`i'`iS)`ix)`i*`i,`i /,`i/`i2`i:J ♣.<..♣.. .. ... ♣...♣♣.... ... ♣♣.♣♣.##.#.##.#♣.♣♣♣.......#.#♣.♣.♣#.....#.# ♣♣..♣♣.#.....#.# ♣....♣.......#.# ♣♣.♣♣♣?......@.# ♣♣.♣##.### ###.#####Shock....# #...#####........r #.............###. ######..#.###.#.....>..# #.#r   rat (asleep)######### #.##.##.#`i|[x 298.0)  A rat comes into view.`id,30.0 (19`ik`i{g _Found a scroll labelled IPHAKH ARANKOB.ai:L~ ♣.<..♣  PolySwing2 the Magician .. .. ... ♣...♣♣  Djinni aiLA.... ... ♣♣.♣♣  Health: 14/15 ======================-- .##.#.##.# ♣.♣♣♣  AC: 2Str: 7 .......#.# ♣.♣.♣  EV: 11Int: 16 #.....#.# ♣♣..♣♣  SH: 0Dex: 13 .#.....#.# ♣....♣  XL:  1 Next:  0% Place: Dungeon:1 .......#.# ♣♣.♣♣♣  Noise: ---------  Time: 30.0 (0.0) ?.....*@.# ♣♣.♣  -) Nothing wielded ail\....**##.### ###.##### Cast: Shock ...*# #...#####........ Fly  ai\..r #.............### . ######..#.###.#  .....>..# #.#  r   rat (asleep) ######### #.#  #.#  #.# A rat comes into view. aiB]_Found a scroll labelled IPHAKH ARANKOB.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaiv]>Aim: a rat (asleep, 100% to hit)bil ♣.<..♣  PolySwing2 the Magician .. .. ... ♣...♣♣  Djinni .... ... ♣♣.♣♣  Health: 14/15 ======================--bi; .##.#.##.# ♣.♣♣♣  AC: 2Str: 7 bib.......#.# ♣.♣.♣  EV: 11Int: 16 #.....#.# ♣♣..♣♣  SH: 0Dex: 13 bi7.#.....#.# ♣....♣  XL:  1 Next:  0% Place: Dungeon:1 bi.......#.# ♣♣.♣♣♣  Noise: ---------  Time: 30.0 (0.0) biГ?......@.# ♣♣.♣  -) Nothing wieldedbi ......##.### ###.##### Cast: Shock bi....# #...#####........ Fly  bi9x..r #.............### biWo. ######..#.###.#  bir.....>..# #.#  r   rat (asleep) bi######### #.#  bi#.#  #.# biŔ}Aiming: Shock (safe; 5% risk of failure)  biPress: ? - help, Q - select action, ( or ) - cyclebi]Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  bi7The zap hits the rat.  You kill the rat!bi6bi͛ ♣.<..♣  .. .. ...   .... ... ♣♣.♣♣   ♣.♣♣♣   ♣.♣.♣ bi          *@.# ♣♣.♣  ....**biܜ  ...*# . bi j.** ........ bi* .###.    bi> #.#bi3 #.#bi 0L.......bi\=t11=1.0 (1Shock _biUEbieGdiJXIdiZdi![#5di^?==di_dib,dicdi}fdii,di}jdildi'o,dispdiPtdiudiu:==diwdiydi3|,diL}didi,diNdiĆdi",didi ♣.... #............ ♣.....+............ ♣♣...#...##.#.##.# ♣.......#.# ♣........#.....#.# ♣♣.......#.....#.# ♣........#.# ♣♣-........# ♣.......##.### ##...#....#.##...##### #....+....#.##......... #... #....#.#######..#.#... #....... .....>..#.. #....#.# #########di.# #.####.# 9.0 (8diE-40.0 (9didiNd _b - a scroll labelled IPHAKH ARANKOBei73ei8ei<eizHeiIei8K,eiTeiUeiVei!X,eiXeiYei[,ei#\ei^ei#_eiW_ei `ei'beiceidei@eei2fei2geiXgeigei8ieiejeijeikei meimeineineiKpei.qeirqeiqeisei5teieteitei+veiw,eihwei{xeiZy,ei zei{ei|ei|ei}eiei,eieieieieigeiqei܉,eiՊeieiގeieieiei˓,eiei^eiei"eieieiޞeieieiIei4,eiei(eiei"eieieiZ,eieiei #.....#...##  .....r.............  #.....^..........#..  #................#.. ei #...................  ..... .............  #...# ............  #...# ..##...#....  #.@.# #....+....  #...# #....#....Shock  #...# #....#...  #...# #....#  #...######.####.###  #.......##.# .. r   rat (asleep)  ###.###.##..  #.# #............ eiO#.# ####.#######.eiPx 67.0 (27.0)  A rat comes into view.ei].rreiW4==8.0 (28ei)eif _The rat squeaks loudly. _You see here a brown potion.gi0 #.....#...##. PolySwing2 the Magician .................... Djinni #....r^..........#.. Health: 14/15 ======================-- #....*...........#.. AC: 2Str: 7 #....*.............. EV: 11Int: 16 gi0...*. ............. SH: 0Dex: 13 #..*# ............. XL:  1 Next: 11% Place: Dungeon:1 #..*# ..##...#.... Noise: ==-------  Time: 68.0 (0.0) #.@.# #....+.... -) Nothing wielded #...# #....#.... Cast: Shock #...# #....#.... Fly  #...# #....#....gi08 #...######.####.### #.......##.# ..  r   rat gi1I###.###.##.#######. #.# #............ #.# ####.#######. _The rat squeaks loudly. _You see here a brown potion.  gi81jAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegi14Aim: a rat (68% to hit)gi* r*.*.*giCr^*.*.  Aim: a rat (68% to hit)givx r**.gi!r*.*Aim: a rat (68% to hit)gi #.....#...##. PolySwing2 the Magician .................... Djinni #....r^..........#.. Health: 14/15 ======================-- #................#.. AC: 2giStr: 7 #................... EV: 11Int: 16 ..... ............. SH: 0Dex: 13 #...# ............. XL:  1 Next: 11% Place: Dungeon:1 gi>#...# ..##...#.... Noise: ==-------  Time: 68.0 (0.0) gif#.@.# #....+.... -) Nothing wielded #...# #....#.... Cast: Shock gi#...# #....#.... Fly  gi#...# #....#.... #...######.####.### gi߁#.......##.# ..  r   rat ###.###.##.#######. gi`#.# #............ #.# ####.#######.gi!}Aiming: Shock (safe; 5% risk of failure)  gi>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegi`kAim: a rat (68% to hit)  The zap hits the rat.  You kill the rat!gizgiUP * #....* #....* #....* ...*. . #..*# gi)!. #..*# . #.@.# #... #...# #.. #...# #. #...# #. . #.......##.#  .##.  #.# #.....giY  #.#  gin.†.....gi 5==22-9.0 (1Shock _gi"'giG*hi;v Y #.....#...##. PolySwing2 the Magician .................... Djinni #....†^..........#.. Health: 14/15 ======================-- #................#.. AC: 2Str: 7 #................... EV: 11Int: 16 ..... ............. SH: 0Dex: 13 #...# ............. XL:  1 Next: 22% Place: Dungeon:1hiv  #...# ..##...#.... Noise: =--------  Time: 69.0 (0.0) #.@.# #....+.... -) Nothing wielded #...# #....#.... Cast: Shock hi0w #...# #....#.... Fly  #...# #....#.... #...######.####.### #.......##.# ..   ###.###.##.#######.  higw #.# #............  #.# ####.#######. hiw The zap hits the rat. _You kill the rat!Aiming: Shock (safe; 5% risk of failure)  hiw Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linehiw hiq! ******@iiu #.....#...##. PolySwing2 the Magician ......*............. Djinni #....*^..........#.. Health: 14/15 ======================--iiK #....*...........#.. AC: 2Str: 7 ii#....*.............. EV: 11Int: 16 ii...*. ............. SH: 0iiCDex: 13 ii'E#..*# ............. XL:  1 Next: 22% Place: Dungeon:1 ii3#..*# ..##...#.... Noise: =--------  Time: 69.0 (0.0) #.@.# #....+.... -) Nothing wieldedii #...# #....#.... Cast: Shock iiL#...# #....#.... Fly  iix#...# #....#.... ii#...######.####.### ii#.......##.# ..ii ii k###.###.##.#######.ii0;  iiU#.# #............ iiy> #.# ####.#######.ii. iiTThe zap hits the rat. _You kill the rat!iicAiming: Shock (safe; 5% risk of failure)  iiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineii1iin.†.....ii270.0 (1 _iiƙii!jifI3jidJjiLjiLjimP,ji=]K...-...Shock....ji]D........##.K   kobold (missile, wandering).###.##......ji] jik%1jipD-2.0 (2jivjivzm _A kobold comes into view. It is wielding a +0 dagger.kikia"ki)ki`-] _A kobold is nearby!li  #.....#...##. PolySwing2 the Magician .....K.............. Djinni #....*^..........#.. Health: 13/15 ====================---- #...*............#.. AC: 2Str: 7 #...*............... EV: 11Int: 16 ...*. ............. SH: 0Dex: 13 #.*.# ............. XL:  1 Next: 22% Place: Dungeon:1 #.*.# ..##...#.... Noise: ---------  Time: 72.0 (0.0) #.@.# #....+.... -) li 7Nothing wielded #...# #....#.... Cast: Shock #...# #....#.... Fly  #...# #....#.... #...######.####.### #.......##.# ..  K   kobold (missile, wandering) ###.###.##.#######. liK #.# #............ #.# ####.#######. _A kobold is nearby!Aiming: Shock (safe; 5% risk of failure)  li} Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineli Aim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, 60% to hit)li $ K*.*.*.*.*li}K**.*.*.*.  Aim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, 60% to hit)miN #.....#...##. PolySwing2 the Magician .....K.............. Djinni #....†^..........#.. Health: 13/15 ====================---- #................#.. AC: 2Str: 7 #................... EV: 11Int: 16 ..... ............. SH: 0Dex: 13 #...# ............. XL:  1 Next: 22% Place: Dungeon:1 #...# ..##...#.... Noise: ---------  Time: 72.0 (0.0) #.@.# #....+.... -) Nothing wielded #...# #....#.... Cast: Shock #...iڮm# #....#.... Fly  #...# #....#.... #...######.####.### #.......##.# ..  K   kobold (missile, wandering) ###.###.##.#######. #.# #............ #.# ####.#######.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linemi Aim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't  noticed you, 60% to hit)  The zap hits the kobold.  You kill the kobold!mi{ .....* #....* #...* #...* ...*.  #.*.#  #.*.#  #.@.#  #...#  #...#  #...#       #.#   #.#  miAj)†.....miK4==33=3.0 (1Shock _miRmi --5iNi/9 _Found 6 gold pieces.i?D-6.0 (2iFi-OQ _d - a blue potionii #.# ..... #.#......##..... #.#...[..##....## #.#......##.....##. #.# #...###.#.....$ #####.# #. #.....###. ######.∩. #. ##.###. #.# #. #.# #. #.# #.#...... #.# #.#...... #.# #i5.#...... #.####.###....  #.#iiY5==7.0 (1iiig3idiG%i),i/i/J _Found a stone staircase leading down.i43i*; _Found a runed leather armour.iF@3i9BiF9 _Found 5 gold pieces.iJP==i,Mi Qin  #.. .#.$.. ...  #.# ......>..### ...  #.#......##..... r...  #.#...[..##....## .....  #.#......##.....##.#...  #.# #...###.#.....$.... ##.# #..[... ...###... ###...............∩..... Shock ............ ###..... # #......io( # #........... r   quokka (asleep) # #..........#.......... # #..........#.......... # #.#......i+41.0 (4ia*2.0 (5iiY _A quokka comes into view.i  PolySwing2 the Magician  #.. .#.$.. ...  Djinni  #.# ......>..### ...  Health: 14/15 ======================--  #.#......##..... r...  AC: 2Str: 7  #.#...[..##....## *....  EV: 11Int: 16  #.#......##.....##*#...  SH: 0Dex: 13  #.# #...###.#....*$....  XL:  1 Next: 55% Place: Dungeon:1 ##.# #...........*..[...  Noise: --------- ig Time: 142.0 (0.0) ...###..........@.......  -) Nothing wielded ###...............∩.....  Cast: Shock ........................  Fly ###..................... # #..................... # #.....................  r   quokka (asleep) # #..........#.......... # #..........#.......... # #..........#...... _Found 5 gold pieces. _A quokka comes into view.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)iz r.*ir*.  Aim: a quokka (asleep, 100% to hit)iGrPolySwing2 the Magician#...#.$.. .*.Djinni#.# ......>..### *..Health: 14/15 ======================--#.#......##..... *...AC: 2Str: 7  #.#...[..##....## *....EV: 11Int: 16  #.#......##.....##*#...SH: 0Dex: 13  #.# #...###.#....*$....XL:  1 Next: 55% Place: Dungeon:1 ##.# #...........*..[...Noise: ---------  Time: 142.0 (0.0) ir[34m...###..........@.......-) Nothing wielded ###...............∩.....Cast: Shock ........................Fly ###..................... # #..................... # #.....................r   quokka # #..........#.......... # #..........#.......... # #..........#......Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  The quokka is moderately wounded.i'i ....r...i 9=3.0 (1 _i5 iP i3  PolySwing2 the Magician  #.. .#.$.. ...  Djinni  #.# ......>..### ...  Health: 13/15 ====================----  #.#......##..... ....  AC: 2Str: 7  #.#...[..##....## .r...  EV: 11Int: 16  #.#......##.....##*#...  SH: 0Dex: 13 i #.# #...###.#....*$....  XL:  1 Next: 55% Place: Dungeon:1 ##.# #...........*..[...  Noise: =--------  Time: 143.0 (0.0) ...###..........@.......  -) Nothing wielded ###...............∩.....  Cast: Shock ........................  Fly i ###..................... # #..................... # #.....................  r   quokka # #..........#.......... i0# #..........#.......... # #..........#...... The zap hits the quokka. _The quokka is moderately wounded.iXrAiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei~uAim: a quokka (moderately wounded, 56% to hit)iA   PolySwing2 the Magician  #.. .#.$.. ...  Djinni  #.# ......>..### ...  Health: 13/15 ====================----  #.#......##..... ....  AC: 2Str: 7  #.#...[..##....## .r...  EV: 11Int: 16  #.#......##.....##.#...  SH: 0Dex: 13  #.# #...###.#.....$....  XL:  1 Next: 55% Place: Dungeon:1 ##.# #..............[...  Noise: =--------  Time:[39;4i 9m 143.0 (0.0) ...###..........@.......  -) Nothing wielded ###...............∩.....  Cast: Shock ........................  Fly ###..................... # #..................... # #.....................  r   quokka # #..........#.......... # #..........#.......... # #..........#...... Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (moderately wounded, 56% to hit)  The zap hits the quokka.  You kill the quokka!i )  #..  ..*  #.#  .*.   .*..  [ .*...  *#...  #.# *$....  *      i D   iy P.......iA l774.0 (1Shock _i i if i i i? iӗ i2 i i} i2 T ......# i #... ......# .. .#.$.. ... .# ......>..### .. .#......##..... ...... .#...[..##....## .... i .#......##.....##.#..-# #...###.#....@$ i .# #......[Shocki7 Q###......i` C∩ .....i b   bat (asleep)...i Xb.....i߾ )#.....i %5i3 k4==-6.0 (2i i V _A bat comes into view.il .......# #... .......#. .#.$.. ....... # ......>..####..... #......##.............. #...[..##....##...... #......##.....##.#. # #...###.#.....@. # #...[. ###.. .∩. ..b. .ip i *7.0 (1i i Q _You see here 6 gold pieces.im]'  PolySwing2 the Magician .......#  Djinni #... .......#.  Health: 13/15 ====================---- . .#.$.. .........  AC: 2Str: 7 # ......>..####........  EV: 11Int: 16 #......##...............  SH: 0Dex: 13 #...[..##....##.........  XL:  1 Next: 77% Place: Dungeon:1 #......##.....##.#......  Noise: ---------  Time: 147.0 (0.0) i>^7# #...###.#.....@.......  -) Nothing wielded # #..............*......  Cast: Shock ###...............*.....  Fly ...............∩...*.... ....................*... .....................*..  b   bat (asleep) i^......................b. ........................ ..........#........... _A bat comes into view. _You see here 6 gold pieces.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei_>Aim: a bat (asleep, 100% to hit)iPolySwing2 the Magician.......#Djinni#... .......#.Health: 13/15 ====================---- ..#.$.. .........AC: 2Str: 7 # ......>..####........EV: 11Int: 16 #......##...............SH: 0Dex: 13 #...[..##....##.........XL:  1 Next: 77% Place: Dungeon:1 #......##.....##.#......Noise: ---------  Time: 147.0 (0.0) # #...###.#.....@.......-) Nothing wielded # #..............*......Cast: Shock ###......i.........*.....Fly ...............∩...*.... ....................*... .....................*..b   bat ......................*. .......................* ..........#...........Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The zap hits the bat.  The bat is moderately wounded.i?,i{@i@J][.b....iM9=8.0 (1 _iViQXi  PolySwing2 the Magician .......#  Djinni #... .......#.  Health: 12/15 ===================----- . .#.$.. .........  AC: 2Str: 7 # ......>..####........  EV: 11Int: 16 #......##...............  SH: 0i7Dex: 13 #...[..##....##.........  XL:  1 Next: 77% Place: Dungeon:1 #......##.....##.#......  Noise: =--------  Time: 148.0 (0.0) # #...###.#.....@.......  -) Nothing wielded # #..............*......  Cast: Shock ###...............*.....  Fly i...............∩...b.... ........................ ........................  b   bat ........................ iL........................ ..........#........... The zap hits the bat. _The bat is moderately wounded.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei sAim: a bat (moderately wounded, 52% to hit)iLX VPolySwing2 the Magician.......#Djinni#... .......#.Health: 12/15 ===================----- ..#.$.. .........AC: 2Str: 7 iX # ......>..####........EV: 11Int: 16 #......##...............SH: 0Dex: 13 #...[..##....##.........XL:  1 Next: 77% Place: Dungeon:1 #......##.....##.#......i:Y Noise: =--------  Time: 148.0 (0.0) # #...###.#.....@.......-) Nothing wielded # #..............*......isY Cast: Shock ###...............*.....Fly iY n...............∩...*.... ....................*... .....................*..iY b   bat ......................*. .......................* ..........#...........ixZ (Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)  The zap hits the bat.  The bat is severely wounded.i [ i? ,i wb.... ..i *9.0 (1i i :  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bat (moderately wounded, 52% to hit)  The zap hits the bat.  The bat is severely wounded. _The bat closely misses you.i  PolySwing2 the Magician .......#  Djinni #... .......#.  Health: 11/15 =================------- . .#.$.. .........  AC: 2Str: 7 # ......>..####........  EV: 11Int: 16 #......##...............  SH: 0Dex: 13 #...[..##....##.........  XL:  1 Next: 77% Place: Dungeon:1 i#......##.....##.#......  Noise: =--------  Time: 149.0 (0.0) # #...###.#.....@.......  -) Nothing wielded # #..............b......  Cast: Shock ###.....................  Fly ...............∩........ ........................ ........................  b   bat iC........................ ........................ ..........#........... The bat is severely wounded. _The bat closely misses you.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)i< >PolySwing2 the Magician.......#Djinni#... .......#.Health: 11/15 =================------- ..#.$.. .........AC: 2Str: 7 # ......>..####........EV: 11Int: 16 #......##...............SH: 0Dex: 13 i= M#...[..##....##.........XL:  1 Next: 77% Place: Dungeon:1 #......##.....##.#......Noise: =--------  Time: 149.0 (0.0) # #...###.#.....@.......-) Nothing wielded # #..............*......Cast: Shock ###...............*.....Fly ...............∩...*.... ....................*... iR> c.....................*..b   bat ......................*. .......................* ..........#...........The bat is severely wounded. _The bat closely misses you.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei> kAim: a bat (moderately wounded, 52% to hit)i{ _The bat closely misses you.Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a bat (moderately wounded, 52% to hit)  The zap misses the bat.iU i} J[b...i ...i Z2==50.0 (1i i : _The bat hits you but does no damage.iE  PolySwing2 the Magician .......#  Djinni #... .......#.  Health: 11/15 =================------- . .#.$.. .........  AC: 2Str: 7 # ......>..####........  EV: 11Int: 16 #......##...............  SH: 0Dex: 13 #...[..##....##.........  XL:  1 Next: 77% Place: Dungeon:1 #......##.....##.#......  Noise: =--------  Time: 150.0 (0.0) # #...###.#.....@.......  -) Nothing wielded i[10d# #..............*......  Cast: Shock ###..............b......  Fly ...............∩........ ........................ ........................  b   bat ........................ ........................ ..........#........... The zap misses the bat. _The bat hits you but does no damage.  Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)i J b*ih b.  Aim: a bat (moderately wounded, 52% to hit)i[r  PolySwing2 the Magician .......#  Djinni #... .......#.  Health: 11/15 =================------- . .#.$.. .........  AC: 2Str: 7 # ......>..####........  EV: 11Int: 16 #......##...............  SH: 0Dex: 13 ins#...[..##....##.........  XL:  1 Next: 77% Place: Dungeon:1 #......##.....##.#......  Noise: =--------  Time: 150.0 (0.0) # #...###.#.....@.......  -) Nothing wielded # #..............[......  Cast: Shock ###..............b......  Fly ...............∩........ ........................ ........................  b   bat ........................ ........................ ..........#........... Aiming: Shock (safe; 5% risk of failure)  itPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)  The zap hits the bat.  You kill the bat!iij   #...   .#.$..   >  [     * * ***....*....*...i @b[†.....iRYl881.0 (1Shock _i=\i^iu~ i0 A runed leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. Stash search prefixes: {ego} {branded} {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.iS ic >PolySwing2 the Magician.......#Djinni#... .......#.Health: 11/15 =================------- ..#.$.. .........AC: 2Str: 7 # ......>..####........EV: 11Int: 16 #......##...............SH: 0Dex: 13 ic p#...[..##....##.........XL:  1 Next: 88% Place: Dungeon:1 #......##.....##.#......Noise: =--------  Time: 151.0 (1.0) # #...###.#.....@.......-) Nothing wielded # #..............[......Cast: Shock ###..............†......Fly ...............∩........ ........................ ........................ ........................ ........................ id P..........#...........Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)  The zap hits the bat. _You kill the bat!iXq iڡ iP& .......##... .......#...#.$.. .........  ......>..####....... ......##............. ...[..##....##...... ......##.....##.#..  #...###.#.....$..  #.........#.†. ...∩....[##i2 iCA --2iI ia _Found a ring mail. _You see here a +0 leather armour of cold resistance.iNiQA +0 leather armour of cold resistance. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 'Of cold resistance': it protects its wearer from cold. It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would decrease by 0.7 (11.5 -> 10.8). i R[Your spell failure would worsen by up to 16% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified ego armour _________________ (g)et.ii*O.......#PolySwing2 the Magician#... .......#..Djinni.#.$.. ..........Health: 11/15 =================-------......>..####.........AC: 2Str: 7 ......##................EV: 11Int: 16 ...[..##....##..........SH: 0Dex: 13 ......##.....##.#.......i\+XL:  1 Next: 88% Place: Dungeon:1  #...###.#.....$........Noise: ---------  Time: 152.0 (1.0)  #..............@.......-) Nothing wielded ##..............†.......Cast: Shock ..............∩.........Fly .......................[ ........................ ........................ ........................ .........#.............. .........#..........Shift-Dir - straight lineAim: a bat (moderately wounded, 52% to hit)  The zap hits the bat. _You kill the bat! _Found a ring mail. _You see here a +0 leather armour of cold resistance.i=%3ipDieG` _e - a +0 leather armour of cold resistanceid .......#  #... .......#.. . .#.$.. .......... # ......>..####......... #......##................ #...[..##....##.......... #......##.....##.#. # #...###.#. # #.. ###...†.∩..[.....#.....i#i)4%4i>iDi+TY2==5.0 (2i[i]1 _You now have 6 gold pieces.i-< iF Wield which item (- for none)?  - - Unarmed (current attack)ixG \[?] describe selected [!] equip|wield|wear[tab] equip|unequip ixW 7i1X \PolySwing2 the Magician.......#Djinni#... .......#..Health: 12/15 ===================----- ..#.$.. ..........AC: 2Str: 7 # ......>..####.........EV: 11Int: 16 iX #......##................SH: 0Dex: 13 #...[..##....##..........XL:  1 Next: 88% Place: Dungeon:1 iX #......##.....##.#.......Noise: ---------  Time: 155.0 (0.0) # #...###.#.....@........i5Y -) Nothing wielded # #......................Cast: Shock ###..............†.......Fly ...............∩......... ........................[ ......................... ......................... idY ......................... ..........#..............The zap hits the bat. iY _You kill the bat! _Found a ring mail. _You see here a +0 leather armour of cold resistance. iY m_e - a +0 leather armour of cold resistance _You now have 6 gold pieces.ikb P  Okay, then.iUp iw i)z . _iG 3 _i i i3=ii,iUiz94iF===ii# i{ i!i#,i$i>',i(i*i(+:==iq,i.b5==i70i2i]QWelcome to Woalol's Antique Armour Emporium! What would you like to do?  a -  144 gold a bucklerb -  192 gold a chain mail  c -  288 gold a glowing chain mail  d -  288 gold a glowing chain maile -  64 gold a leather armour  f -  28 gold a robe  g -  224 gold a glowing scale mailh -  128 gold a scale mail You have 6 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listiGyi&i...#.$.. ..........PolySwing2 the Magician .# ......>..####.........Djinni .#......##................Health: 15/15 ======================== .#...[..##....##..........AC: 2Str: 7 .#......##.....##.#.......EV: 11Int: 16 .# #...###.#..............SH: 0Dex: 13 .# #......................XL:  1 Next: 88% Place: Dungeon:1 .###..............†.......Noise: ---------  Time: 172.0 (17.0) #...............@iЉ[40m.........-) Nothing wielded .........................[Cast: Shock #.........................Fly #......................... #......................... #..........#.............. #..........#............ #..........#............ ##.........###.... _Found a ring mail. _You see here a +0 leather armour of cold resistance. _e - a +0 leather armour of cold resistance _You now have 6 gold pieces. _Okay, then.There is an entrance to Woalol's Antique Armour Emporium here.i;i8iS. _i`3iiViiɖP _i,iaiif,iiui<BiѪiR,iiiN,iiMi,i9iiP,iin,ii _You see here a +0 leather armour of cold resistance. _e - a +0 leather armour of cold resistanceYou now have 6 gold pieces. _Okay, then. _You now have 11 gold pieces (gained 5).i{ii,ii0i,iiiu,iiij,ii7i,i ii,ixi8ia,iii,ipii,ii"i$,i%ii(i*ih*i+i-i|/,il0i2iG4,i)5i 7i8,i9i;i=,i>i@i,iiii^iTii ,i izil,ii%iiiii,i!iiR!,i!i%i',i(i*i}-,i.i0i9 ############## ##### #............###...## .......@...# #.i:c Shock . ...# .#.# .#.....# i:r   quokka (asleep) .#..........###..ri:il   frilled lizard (asleep) i#;..>..####.........# ..l.ik;+...iA-207.0 (35i2Irr.iK+8.0 (36icRikUm _A frilled lizard and a quokka come into view.ic ##### ##### ..........###...## ........@...# #................ ................ .........#........ .......#........ .......#........ ...............###.r. ih e>..####.........# ..l .i=<##### ##### ..........###...## ........@...# ................ ................ .........#...............#...............#........ ...............###.r. i؎>..####.........# ...i)iИiAid _There are monsters nearby!iE  PolySwing2 the Magician  Djinni  Health: 14/15 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13 iE############## #####  XL:  1 Next: 88% Place: Dungeon:1 #............###...##  Noise: ---------  Time: 208.0 (0.0) #...............@...#  -) Nothing wielded #................*......  Cast: Shock ..................*.....  Fly i8;...............#...*.... .#.............#....*... .#.............#.....*..  r   quokka i.#................###.r.  l   frilled lizard (asleep) ..>..####.........# ..l ##................ _A frilled lizard and a quokka come into view. _There are monsters nearby!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei&8Aim: a quokka (56% to hit)i^ *.*.*r*i.*.*.r.lAim: a frilled lizard (asleep, 100% to hit)i 4  PolySwing2 the Magician  Djinni  Health: 14/15 ======================--  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13 ############## #####  XL:  1 Next: 88% Place: Dungeon:1 #............###...##  Noise: ---------  Time: 208.0 (0.0) #...............@...#  -) Nothing wielded #.......................  Cast: Shock ........................  Fly ...............#........ .#.............#........ .#.............i5[40m#........  r   quokka .#................###.r.  l   frilled lizard (asleep) ..>..####.........# ..l ##................Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the quokka.  The quokka is heavily wounded.The zap hits the frilled lizard.  You kill the frilled lizard! ##### ...... . .* .*..... ...*.*.*..  .*>. ..*.iiiϺ....r.†iPolySwing2 the MagicianDjinniHealth: 14/15 ======================--AC: 2Str: 7EV: 11Int: 16SH: 0Dex: 13 ############## #####XL:  1 Next: 100% Place: Dungeon:1 #............###...##Noise: =--------  Time: 209.0 (1.0) #...............@...#-) Nothing wielded #.......................Cast: Shock ........................Fly ...............#........ i.#.............#........ .#.............#.....r..r   quokka .#................###... ..>..####.........# ..† ##................iCShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the quokka.  The quokka is heavily wounded.The zap hits the frilled lizard. _You kill the frilled lizard!i Aim: a frilled lizard (asleep, 100% to hit)  The zap hits the quokka.  The quokka is heavily wounded.The zap hits the frilled lizard. _You kill the frilled lizard!  You have reached level 2!i/  --more--i:20/212 0% i\i4 _iG   PolySwing2 the Magician  Djinni  Health: 19/21 =====================---  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13 ############## #####  XL:  2 Next:  0% Place: Dungeon:1 #............###...##  Noise: =--------  Time: 209.0 (0.0) #...............@...#  -) Nothing wielded #................*......  Cast: Shock ..................*.....  Fly ...............#...*.... iH : .#.............#....*... .#.............#.....r..  r   quokka .#................###... ..>..####.........# ..† ##................ _You kill the frilled lizard! _You have reached level 2!Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, 56% to hit)i  PolySwing2 the Magician  Djinni  Health: 19/21 =====================---  AC: 2Str: 7  EV: 11Int: 16  SH: 0Dex: 13 ############## #####  XL:  2 Next:  0% Place: Dungeon:1 #............###...##  Noise: =--------  Time: 209.0 (0.0) #...............@...#  -) Nothing wielded #.......................  Cast: Shock ........................  Fly ...............#........ i.#.............#........ .#.............#.....r..  r   quokka .#................###... ..>..####.........# ..† ##................Aiming: Shock (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (heavily wounded, 56% to hit)  The zap hits the quokka.  You kill the quokka!i  ##### ...... . .* .*..... ...*.*.*.*>. ..*.i....†.†iv+20=110.0 (1Shock _i,i-i)3i*i,,i'1Xi+2,i3i 5i~5i1===iG6i^:i_K ############# ##### ............###... ...................#####-4.0 (4 .........@....... .. .# #...#. #....#.....† #........###..>..####.........# ..† #................. [......##iRi[D-5.0 (5iaid  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a quokka (heavily wounded, 56% to hit)  The zap hits the quokka. _You kill the quokka! _Found a robe.iev iv i _You now have 21 gold pieces (gained 10).ik.Shock..w   dart slug (wandering)w03.0 (1i+i(\ _A dart slug comes into view.ii+i i[Q PolySwing2 the Magiciani i7; Djinnii i Health: 19/21 =====================---i i,G AC: 2i+Str: 7 ir### ##### ########  EV: 11i,Int: 16 io..###...## #......##  SH: 0i,Dex: 13 i.........#######........  XL:  2 Next: 15% Place: Dungeon:1 i........................  Noise: ---------  Time: 233.0 (0.0) ix................@.......  -) Nothing wielded i....#............*##....  Cast: Shock i....#............*.# .  Fly i....#.....†.......*# i{.......###........*.... i;.......# #..†.....)*...  w   dart slug i...........[.......*..# iq....................w.# i)'......................# iE_You now have 21 gold pieces (gained 10). i08_A dart slug comes into view.iAiming: Shock (safe; 4% risk of failure)  i^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei<Aim: a dart slug (100% to hit)i OPolySwing2 the MagicianDjinniHealth: 19/21 =====================---AC: 2Str: 7 ### #############EV: 11Int: 16 ..###...## #......##i SH: 0Dex: 13 .........#######........XL:  2 Next: 15% Place: Dungeon:1 ........................Noise: ---------  Time: 233.0 (0.0) ................@.......-) Nothing wielded ....#............*##....Cast: Shock ....#............*.# .Fly ....#.....†.......*# .......###........*.... i .......# #..†.....)*...w   dart slug ...........[.......*..# ....................*.# ......................#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (100% to hit)  The zap hits the dart slug.  i` LThe dart slug is severely wounded.ik| iL p......w.iP V=4.0 (1 _i  PolySwing2 the Magician  Djinni  Health: 18/21 ====================----  AC: 2Str: 7 i### ##### ########  EV: 11Int: 16 ..###...## #......##  SH: 0Dex: 13 .........#######........  XL:  2 Next: 15% Place: Dungeon:1 ........................  Noise: =--------  Time: 234.0 (0.0) ................@.......  -) Nothing wielded ....#............*##....  Cast: Shock i+....#............*.# .  Fly ....#.....†.......*# .......###.........*... .......# #..†.....)*...  w   dart slug ...........[........w.# ......................# i......................# The zap hits the dart slug. _The dart slug is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)iPolySwing2 the MagicianDjinniHealth: 18/21 ====================----AC: 2Str: 7 ### #############EV: 11Int: 16 ..###...## #......##SH: 0Dex: 13 .........#######........XL:  2 Next: 15% Place: Dungeon:1 ........................iNoise: =--------  Time: 234.0 (0.0) ................@.......-) Nothing wielded ....#............*##....Cast: Shock ....#............*.# .Fly ....#.....†.......*# .......###.........*... .......# #..†.....)*...w   dart slug ...........[........*.# .....................*# ......................#iAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.  iLThe dart slug is severely wounded.im m.....w.i i *5.0 (1 _i iވ  PolySwing2 the Magician  Djinni  Health: 17/21 ===================-----iC  AC: 2Str: 7 ### ##### ########  EV: 11Int: 16 ..###...## #......##  SH: 0Dex: 13 .........#######........  XL:  2 Next: 15% Place: Dungeon:1 ........................  Noise: =--------  Time: 235.0 (0.0) ................@.......  -) Nothing wielded ....#............*##....  Cast: Shock ....#............*.# .  Fly ....#.....†.......*# .......###.........*... .......# #..†.....)*i...  w   dart slug ...........[........w.# ......................# ......................# The zap hits the dart slug. _The dart slug is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a dart slug (severely wounded, 100% to hit)iBv  PolySwing2 the Magician  Djinni  Health: 17/21 ===================-----  AC: 2Str: 7 ### ##### ########  EV: 11Int: 16 ..###...## #......##  SH: 0Dex: 13 .........#######........  XL:  2 Next: 15% Place: Dungeon:1 i3 ........................  Noise: =--------  Time: 235.0 (0.0) ................@.......  -) Nothing wielded ....#.............##....  Cast: Shock ....#..............# .  Fly ....#.....†........# .......###............. .......# #..†.....)....  w   dart slug ...........[........w.# ......................# ......................# ijAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a dart slug (severely wounded, 100% to hit)  The zap hits the dart slug.  You kill the dart slug!i #####       *ip *.# . *#*... **.#*#igM.......ii|8=36.0 (1Shock _iiIii3iBiBiqiiiih9==icinitiw,i1i20==ii1,ii,i5=1==iiiii!i iiliOii?iiwiAiXi:==iih$i&i^'i(i*i!.,i.i*4i7ig8i9i=ixAiAiCi}GiJ,iMiPiT,iMVi^YieG########  #......######## . ##..........# ............##....-##...........#..Shock....#?...............if†.....)...... [....######.......g   hobgoblin (asleep).# .........# ###=..giv/59.0 (23.0)iMzF-60.0 (24iOib\ _A hobgoblin comes into view.i ############......######## .... ####.......# .... .....i "##.....##.........#.?.. †.....).........###### ..# ...# .###=..g . .....i} i gg.==1.0 (1.0)i> i + _The hobgoblin shouts!i]   PolySwing2 the Magician  Djinni  ######## ###  Health: 20/21 ======================--  #......######## ....  AC: 2Str: 7 ####.............# .....  EV: 11Int: 16 .................##.....  SH: 0Dex: 13 ........................  XL:  2 Next: 35% Place: Dungeon:1 ......##................  Noise: ==-------  Time: 261.0 (0.0) .......#........@.......  -) Nothing wielded .......#.........*?.....  Cast: Shock ..................[0;10iu ;1m*.....  Fly †.....)............*.... ..........######....*... ..........# ......g..  g   hobgoblin ..........# .###=.... ........... . ..... .......... _A hobgoblin comes into view. _The hobgoblin shouts!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)iH *.*.*.gi .*.*.*i$*.*.*ia*.*.*iK?*.*.*i0.*.*.g.  Aim: a hobgoblin (68% to hit)i/fPolySwing2 the MagicianDjinni###########Health: 20/21 ======================--#......######## ....AC: 2Str: 7 ####.............# .....EV: 11Int: 16 .................##.....SH: 0Dex: 13 ........................XL:  2 Next: 35% Place: Dungeon:1 ......##................Noise: ==-------  Time: 261.0 (0.0) .......#........@.......-) Nothing wielded .......#.........*?.....Cast: Shock ..................*.....iiFly †.....)............*.... ..........######....*... ..........# ......*..g   hobgoblin ..........# .###=..*. ........... . ....* ..........Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)  The zap hits the hobgoblin.  iLThe hobgoblin is severely wounded.iM...g...1==-2.0 (1 _i#iiJ  PolySwing2 the Magician  Djinni  ######## ###  Health: 20/21 ======================--  #......######## ....  AC: 2Str: 7 ####.............# .....  EV: 11Int: 16 .................##.....  SH: 0Dex: 13 ........................  XL:  2 Next: 35% Place: Dungeon:1 ......##................  Noise: =--------  Time: 262.0 (0.0) .......#........@.......  -) Nothing wielded iK.......#.........*?.....  Cast: Shock ..................*.....  Fly †.....)............*.... ..........######....g... ..........# .........  g   hobgoblin ..........# .###=.... ........... . ..... ..........The zap hits the hobgoblin. _The hobgoblin is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)iNT  PolySwing2 the Magician  Djinni  ######## ###  Health: 20/21 ======================--  #......######## ....  AC: 2Str: 7 ####.............# .....  EV: 11Int: 16 .................##.....  SH: 0Dex: 13 i........................  XL:  2 Next: 35% Place: Dungeon:1 ......##................  Noise: =--------  Time: 262.0 (0.0) .......#........@.......  -) Nothing wielded .......#..........?.....  Cast: Shock ........................  Fly †.....)................. ..........######....g... ..........# .........  g   hobgoblin ..........# .###=.... ........... . ..... ..........Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: [4iF0ma hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!i%   ###   ....  .....     *i& *..... †.....)**... * * . ....*iG' ij...†...ik43.0 (1Shock _iPiig3iii/'################......######## ...... ##.......# ......# ....##......#......#####...#-#...#..Shock)# ........######....†...## .........## ..###=....# K   kobold (wandering) ... ... .... ...K.##iTS4-5.0 (2 _A kobold comes into view. It is wielding a +0 club. _You see here a scroll of fog.i  PolySwing2 the Magician  ######## #######  Djinni  #......######## ......#  Health: 19/21 =====================--- ##.............# ......#  AC: 2Str: 7 ...............##......#  EV: 11Int: 16 .......................#  SH: 0Dex: 13 ....##.................#  XL:  2 Next: 45% Place: Dungeon:1 .....#.................#  Noise: ---------  Time: 265.0 (0.0) .....#..........@......#  -) Nothing wielded .................*......  [40i@2mCast: Shock ....)............*....#.  Fly ........######....*...# ........# .....*...# ........# ..###=.*..#  K   kobold (wandering) ......... ... ..*.... ........ .... ...K.#. ...# _A kobold comes into view. It is wielding a +0 club. _You see here a scroll of fog.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (wandering, hasn't noticed you, 60% to hit)iVPolySwing2 the Magician###############Djinni#......######## ......#Health: 19/21 =====================--- ##.............# ......#AC: 2Str: 7 ...............##......#EV: 11Int: 16 .......................#SH: 0Dex: 13 ....##.................#XL:  2 Next: 45% Place: Dungeon:1 .....#.................#Noise: ---------  Time: 265.0 (0.0) .....#..........@......#-) Nothing wielded .................*......Cast: Shock ....)............*....#.Fly ........######....*...# ........# .....*...i# ........# ..###=.*..#K   kobold (wandering) ......... ... ..*.... ........ .... ...*.#. ...# _A kobold comes into view. It is wielding a +0 club. _You see here a scroll of fog.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (wandering, hasn't noticed you, 60% to hit)iM?  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 club (wandering, hasn't noticed you, 60% to hit)  The zap misses the kobold.The kobold shouts!..†..K.K.iՈ20===6.0 (1 _iji;   PolySwing2 the Magician  ######## #######  Djinni i  #......######## ......#  Health: 19/21 =====================--- ##.............# ......#  AC: 2Str: 7 ...............##......#  EV: 11Int: 16 .......................#  SH: 0Dex: 13 ....##.................#  XL:  2 Next: 45% Place: Dungeon:1 .....#.................#  Noise: ==-------  Time: 266.0 (0.0) .....#..........@......#  -) Nothing wielded .................*......  Cast: Shock ....)............*....#.  i. `Fly ........######....*...# ........# ......*..# ........# ..###=.*..#  K   kobold ......... ... ...K... ........ .... .....#. ...#The zap misses the kobold. _The kobold shouts!  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (60% to hit)iPolySwing2 the Magician###############Djinni#......######## ......#Health: 19/21 =====================--- ##.............# ......#AC: 2Str: 7 ...............##......#EV: 11Int: 16 .......................#SH: 0Dex: 13 ....##.................#XL:  2 Next: 45% Place: Dungeon:1 .....#.................#Noise: ==-------  Time: 266.0 (0.0) .....#..........@......#-) Nothing wielded .................*......Cast: Shock ....)............*....#.Fly ........######....*...# ........# ......*[i*m..# ........# ..###=.*..#K   kobold ......... ... ...*... ........ .... ....*#. ...#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (60% to hit)  The zap hits the kobold.  The kobold is heavily wounded.ixiuin.i.i†iV.i Ki.i .iŗ9-7.0 (1 _iiis   PolySwing2 the Magician  ######## #######  Djinni  #......######## ......#  Health: 18/21 ====================---- ##.............# ......#  AC: 2Str: 7 ...............##......#  EV: 11Int: 16 .......................#  SH: 0Dex: 13 ....##.................#  XL:  2 Next: 45% Place: Dungeon:1 .....#.................#  Noise: =--------  Time: 267.0 (0.0) .....#..........@......#  -) Nothing wielded .................*...... i [37m Cast: Shock ....)............*....#.  Fly ........######....*...# ........# .....*...# ........# ..###=.K..#  K   kobold ......... ... ....... ........ .... .....#. ...#The zap hits the kobold. _The kobold is heavily wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 60% to hit)iw *†*K*i.*.K.*iK.  Aim: a kobold, wielding a +0 club (heavily wounded, 60% to hit)i   PolySwing2 the Magician  ######## #######  Djinni  #......######## ......#  Health: 18/21 ====================---- ##.............# ......#  AC: 2Str: 7 ...............##......#  EV: 11Int: 16 .......................#  SH: 0Dex: 13 ....##.................#  XL:  2 Next: 45% Place: Dungeon:1 i .....#.................#  Noise: =--------  Time: 267.0 (0.0) .....#..........@......#  -) Nothing wielded ........................  Cast: Shock ....).................#.  Fly ........######....†...# ........# .........# ........# ..###=.K..#  K   kobold ......... ... ....... ........ .... .....#. ...#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 club (heavily wounded, 60% ti3 `o hit)  The zap hits the kobold.  You kill the kobold!i( ;              * )*iB  *...# .....* * ... ..* .... ...*i~ ..†.)..i l508.0 (1Shock _i i iI3i7Mi`]iiBil9 _Found 7 gold pieces.ibqi,rK9=iuiyi,iȂiJ _Found a stone staircase leading down.iЍ3ii8iښ,iҝi]O=iNi ......................# ...##.................# ....#.................# ....#?......#...).................#.#...######....†...# ..# ............# -74.0 (6..# ....###@.)..# i >... #.# $..........##.. .. ...........# ...........# ...........# ij7-ii1 _g - a +4 ring of protectioni: 20=i]@ iGB ,iD iH ,i#K iwN ,i*P iS 1===iU iX i[ ,i] ia id ,if i m ip ,ir iu i6x ix :==iuz i]} i ,i i k  ######## #######  #......#########......# ##...##......###....................###.................##..........##..........@......##....)..........#.#......######....†...# ........##..........# ........##....###.iB .)..# ........................> ........ .............#.. ...# .$..........##..i /84.0 (10.0)i +5.0 (11i i S _h - a scroll of fogiiEquip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)  e - a +0 leather armour of cold resistance Jewellery (go to first with "=)ig - a +4 ring of protection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iiiPolySwing2 the Magician###############Djinni#......#########......#Health: 21/21 ======================== ##.............##......#AC: 2Str: 7 ...............##......#EV: 11Int: 16 .......................#SH: 0Dex: 13 ....##.................#XL:  2 Next: 50% Place: Dungeon:1 .....#.................#Noise: ---------  Time: 285.0 (0.0) .....#..........@......##-) Nothing wielded .........................i Cast: Shock ....).................#.#Fly ........######....†...# ........##............# ........##....###..)..# ........................> ........ .............#.. ...# .$..........##..The zap hits the kobold. _You kill the kobold! _Found 7 gold pieces. _Found a stone staircase leading down. _g - a +4 ring of protection _h - a scroll of fogiir65 (0.5 _g - a +4 ring of protection (worn)iIii Biiitiii!,iii,i!i$i0&,i'i4,,i,i-i1iKF ...........#.................# ..†........#.................## #.......................  #..†.....).................#.#[..######....†...#.##............#..##....###..)..#.iN=.............>91.5 (6.0......#..###....$..##.. ...........# .....##...........# ..... ............# .... .............# .## .... ####[..... i*Xiwg*2.5 (7ispir# _Found a robe.i@X †# ##........  #..†.....)...#.# ...[..........######....†...# ...##..........##....###..)................>.it#..#### ........ ##..# .......i&i͠*3.5 (1iii*4.5 (2i>i= _You now have 28 gold pieces (gained 7).i_?3iAiHiOiDPBiRi8SiYTi,WiCd..[....######....†...# ........##............# idt...............##....###..)..# ............................>....................#..###...............##.. .........#  ##.  ....# .#ShockS.###..  ######[  .S   ball python (constriction, asleep) ...... i}n& inP6  A ball python comes into view.i>wS.S)iE}*7.5 (3ii5 _The ball python hisses angrily.i ....[..........######....†...#  PolySwing2 the Magician ...............##............#  Djinni ...............##....###..)..#  Health: 20/21 ======================-- ...............................>  AC: 6Str: 7 .............................#..  EV: 11Int: 16 ..........###...............##..  SH: 0Dex: 13 ...................#  XL:  2 Next: 50% Place: Dungeon:1 ......##...........#  Noise: ---------  Time: 297.5 (0.0) ....***@...........#  -) Nothing wielded i .S**...............#  Cast: Shock ..###............  Fly  ######[.....  ......  i *......  S   ball python (constriction) ......  ... A ball python comes into view. _The ball python hisses angrily.  Aiming: Shock (safe; 4% risk of failure)  iB!*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (72% to hit)i....[..........######....†...#  PolySwing2 the Magician ...............##............#  Djinni ...............##....###..)..#  Health: 20/21 ======================-- ...............................>  AC: 6Str: 7 .............................#..  EV: 11Int: 16 iT..........###...............##..  SH: 0Dex: 13 ...................#  XL:  2 Next: 50% Place: Dungeon:1 ......##...........#  Noise: ---------  Time: 297.5 (0.0) .......@...........#  -) Nothing wielded .S.................#  Cast: Shock ..###............  Fly  ######[.....  iɇ......  ......  S   ball python (constriction) ......  ... Aiming: Shock (safe; 4% risk of failure)  i9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (72% to hit)  The zap hits the ball python.  You kill the ball python!i8[†...#  )..# >        ....***  ****  i      ... i&V....†..is6s5=8.5 (1Shock _i>i@i$d3ifi0ji%oBioL1==i7qi]xizizi|i iـii~igiIa.##....###..)..# ..................> ...............#.. ###.......##.. iʜ* ...........#  ......##....# ............# .†..........# -302.5 (4iRV..###.....[  ######[  #  .............#.........i#.........♣#......♣♣.isijD-3.5 (5ii_- _Found a pair of gloves.i3i:iii~:==i!il"<  You see here a +0 robe.i>%i% _i'i*i,,i..iD5iA###...............##.. .......#  ###  .....# .†....# ..###......[.  ######[  ##.  #. #...Shock#..r#.♣#.♣♣.#.i*Sr   quokka (asleep)  ♣♣.♣♣#.  ♣...♣♣#.####♣.<..♣i*6.5 (3i*7.5 (4ii~Y _A quokka comes into view.iX......###...............##..  PolySwing2 the Magician ...................#  Djinni ......##...........#  Health: 20/21 ======================-- ...................#  AC: 6Str: 7 i.†.................#  EV: 11Int: 16 ..###............[.  SH: 0Dex: 13 i######[........  XL:  2 Next: 55% Place: Dungeon:1 ##.........  Noise: ---------  Time: 307.5 (0.0) i"#..@**.....  -) Nothing wielded i#.....***..  Cast: Shock #........*r  Fly  #.......... i ♣ #..........  ♣♣. #..........  r   quokka (asleep)  ♣♣.♣♣ #.......... i ♣...♣♣ #.####.....  ♣.<..♣ _You see here a +0 robe. _A quokka comes into view.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)iY ......###...............##..  PolySwing2 the Magician ...................#  Djinni ......##...........#  Health: 20/21 ======================-- ...................#  AC: 6Str: 7 .†.................#  EV: 11Int: 16 i* Q..###............[.  SH: 0Dex: 13 ######[........  XL:  2 Next: 55% Place: Dungeon:1 ##.........  Noise: ---------  Time: 307.5 (0.0) #..@.......  -) Nothing wielded #..........  Cast: Shock ir J#.........r  Fly  #..........  ♣ #.......... i / ♣♣. #..........  r   quokka (asleep)  ♣♣.♣♣ #.......... i  ♣...♣♣ #.####.....  ♣.<..♣Aiming: Shock (safe; 4% risk of failure)  ia LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka.  i 4You kill the quokka!i         .†i g      i   i u#..@**.....  i J***..  i` E** i   i @ ♣  i B ♣♣.  i F ♣♣.♣♣  i   i? 1  ♣.<ie !iƌ 6.......i s6=8.5 (1Shock _i i iu 3iiib1==i#iK%i',ik)ip,iW/,iS1i6i9,it;i>i@iA:==iBiEiH,iIi^##....###..)..# ..............> .............#.. ###.........##.. ..................# .....##...........# ..................# †.................# -14.5 (6 .###............@.# ######[........# ##.........# #............. #...........## #...........# i_#...........# #...........# #...........#izj7-iqisW _You see here a +0 pair of gloves.i@"IA +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (6.0 -> 7.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (g)et.igioz.....##....###..)..#PolySwing2 the Magician .....................>Djinni ...................#..Health: 21/21 ======================== ###...............##..AC: 6Str: 7 ..................#EV: 11Int: 16 .....##...........#SH: 0Dex: 13 ..................#XL:  2 Next: 65% Place: Dungeon:1 †.................#Noise: ---------  Time: 314.5 (6.0) .###............@.#iz-) Nothing wielded######[........#Cast: Shock##.........#Fly #.............#...........##i{>#...........##...........##...........##...........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka. _You kill the quokka! i|B_You see here a +0 pair of gloves.i>*5.5 (1iC _i - a +0 pair of glovesi.i<Equip which item?  - - Unarmed (current attack) iqArmour (go to first with [)  a - a +0 robe (worn) iu e - a +0 leather armour of cold resistancei - a +0 pair of gloves iܭaJewellery (go to first with "=) i) g - a +4 ring of protection (worn)[?] describe selected [!] equip|wield|wear|put oniXy[tab] equip|unequip i i L.....##....###..)..#PolySwing2 the Magician .....................>Djinni ...................#..Health: 21/21 ======================== ###...............##..AC: 6Str: 7 ..................#EV: 11Int: 16 .....##...........#i eSH: 0Dex: 13 ..................#XL:  2 Next: 65% Place: Dungeon:1 †.................#Noise: ---------  Time: 315.5 (0.0) .###............@.#-) Nothing wieldediH ######[........#Cast: Shock##.........#Fly ir #.............#...........##i 8#...........##...........##...........##...........#Shift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  i CThe zap hits the quokka. _You kill the quokka! i+ `_You see here a +0 pair of gloves. _i - a +0 pair of glovesi i ii f  You start putting on your armour.i@*6.5 (1iiT&iQ0*7.5 (2i9i@idK*8.5 (3iYi]ih*9.5 (4ipiazi+20.5 (5iiҍ 7 _You continue putting on your +0 pair of gloves. x5iiic _You finish putting on your +0 pair of gloves.i{  _i$Xi*+nit-i/,i0i1i 3iO3i3iU5i6,i7i;i"<,il<i=iA?,i?i BiC,iDiIiJ,iKiMi-O,iPi]Ui9W,iXiYi[,i\i _i`,iai*die,igi6jR  There is a stone staircase leading down here.ikiJl _iLmiQqir,i tiwR  There is a stone staircase leading down here.iwyiy _i {i\is,itii,i iit,i6iRi,iiHi',i6ii,iii,iii,ii,iC,i٧ii7,iii5,ii'i?,iiͱiҲ,i?iݴi,i~iݷi,inii,ii{i-,iii_iii@i,ii;iD,ipi#i,iii,iii-,ii i,iii,iiHiY,ii%i ,i\ii,i8iMiU ,i i`io,iiYi,ijiIi,ii!iR$,i&i*i-i-i*0i4i6,i8i;i>,i ?iAiAD,iEiHiJ,iiLiMinO,iPiSiU,iaViXi"[,iz\iaiyd,ieihij,i$liSniHp,iqivsiu,iviyg  You see here a ball python corpse.i/{i| _i|ii ,iiiˉ,iŊi`i8,ibiiR....###.....................###..†.....)............[..........######... .........##....... .#......##....###................................ .†.###........... .......@................ ........[....###........##.......Shock .........l ###................. ......... #.....†............. ......... #......###.......... ......... #......# ######[.... l   frilled lizard (asleep) ....... ####...# ##..... ....... ##..# #...... . [iZ34m♣..♣ #......i/88.5 (68.0)i+9.5 (69iina _A frilled lizard comes into view.i .........###..................... PolySwing2 the Magician .........###..†.....)............ Djinni .............[..........######... Health: 20/21 ======================-- ........................##....... AC: 7Str: 7 .#......................##....### EV: 11Int: 16 ................................. SH: 0Dex: 13 ................................. XL:  2 Next: 65% Place: Dungeon:1 i .†.................###........... Noise: ---------  Time: 389.5 (0.0) .............***@................ -) Nothing wielded ........[.***###........##....... Cast: Shock i d.........l ###................. Fly ......... #.....†............. ......... #......###.......... ......... #......# ######[.... l   frilled lizard (asleep) ....... ####...# ##..... ....... ##..# #...... .♣..♣ #...... i !_You see here a ball python corpse. _A frilled lizard comes into view.Aiming: Shock (safe; 4% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei& IAim: a frilled lizard (asleep, 100% to hit)i?.........###..................... PolySwing2 the Magician .........###..†.....)............ Djinni .............[..........######... Health: 20/21 ======================-- ........................##....... AC: 7Str: 7 .#......................##....### EV: 11Int: 16 ................................. SH: 0Dex: 13 ................................. XL:  2 Next: 65% Place: Dungeon:1 i.†.................###........... Noise: ---------  Time: 389.5 (0.0) ................@................ -) Nothing wielded ........[....###........##....... Cast: Shock .........l ###................. Fly ......... #.....†............. if......... #......###.......... ......... #......# ######[.... l   frilled lizard (asleep) ....... ####...# ##..... ....... ##..# #...... .♣..♣ #......Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  icThe zap hits the frilled lizard.  You kill the frilled lizard!i...†.***.[.***.* . ...   [    ##..#   .i a♣..♣  iu<.......iyu70=90.5 (1Shock _i2iR 3i i ,i iu i L1==i  i i i~ i i# i' ,i) i:- i0 ,i&2 i4 i7 if7 :==i9 i@ iB ,iMD iG iaI iI iK iM iPP ,iQ iU iuX ,i[ i1] i` ,ia ide i}g ,ii il in ,ip ir i+u ,iv iǀ i ,i i iՈ ,i i i ,i iI i ,i iK iQ ,iF i i> ,ie i4 iҨ ,iG i iί ,i i i Bi iN Xi ,i i i ,ib Xi i i3 il iM i iH ,i i iQ iP ,i i i i ,i i ,i i: i ,i. i ie ,i* i i1 i iN i i iN i8 i i Bi ,i|" ,i$ i^& Bi( i.* i* ij+ iS/ i0 i&1 ,i2 i?4 i5 ,i7 iP8 ,i8 i7: in; ,i]< i@ iA ,iB iF iG ,iH iI i@K ,iK itM iDN iN iiO iZ nin io Biq i]s ,i't iIu iWv ix ,iy iy ,i z i{ i| ,i(~ i i` Bid iw ,i i iņ ,i iޏ ,i_ i i ,i` iܕ i ,i] i՘ i ,i5 i iל i ig iݠ ,iV iҬ i= i߯ ,i? iv i; ,i i i ,i i+ i ,ia i Bi i i ,i[ i iؾ ,iw i i ,i i[ Xid iv ,i i i Bi i i i i i^ iR ,i Bi i i ,i3 i& Bi|( i, ic- ,i- iAE iE irJ XiS iWV iV iW iW i:Z iP[ ,i[ i|_ i_ i3` i a i`c id ,iwe ig ih i1i i)j il iYm ,im i"p i"q ,ilq is it ,iu i3w i7x ,iy i-{ if| ,i;} if~ i ,i i; i ,i i+ i ,i\ iӊ i iu i iJ i: ,i iu i ,i im i ,i} if i Bi֝ iJ ,i i i i i ii iF ,iU ,i ,ix i5 iU ,i iޯ i@ ,iű i i ,iC iȶ i ,iڸ i i i id i i ,ij i> i  # ♣♣.♣♣ #♣ ♣.♣♣♣ # ♣.♣.♣ . # ♣♣..♣♣ .. # ♣....♣ ... # ♣♣.♣♣♣ .(.. # ♣♣.♣ ..... ### ###.########...... -512i `22.0)#####......... .......###### ####..#.###.# ..... .....>..# #.# .... ######### #.#  #.# i #.# #.# #.#i i E-33i i! % _Found 6 stones.i֚ 3i֛ i՞ iJ ,iB ,i ,iO i i% ,i i3 iִ ,il i i ,iL ,i( ,i\ iM i ,i i i C  ♣♣. #...........#  ♣♣. #...........# ♣♣.♣♣ #...........# ♣...♣♣ #.####....... ♣.<..♣ #.# .. ♣...♣♣ #.#####....# ♣♣.♣♣ #..........(  ♣.♣♣♣ #.....20.5 (7.0)  ♣.♣.♣ #... ♣♣..♣♣ #..... ♣....♣ #...... i w♣♣.♣♣♣ ##..(....  ♣♣.♣ #........... ###.########............ #....................### ......######.........# #.###.# #.........#i, i *1.5 (8i ib - _Found 6 poisoned darts.i 3i5 i i! ,iq i iy i i i iZ i i i i ,i ij i4 ,i i i Bi  . #...........# ♣ #...........#  #...........#  #...........#  #...........###  iL #.####........#  #.#..#  #.#####....## 7.5 (6 i #.........@(#  #...........#  #..............#  #............#...i/  #.........# iR p##..(....#ix 5 #.......i W.# ######......i 6.# ...............###i "#i i%' i) i B #.#  #..# #..# #..# #.....### ig >#.####........# #.# #.......# #.#####....## #..........@# #...........# #.......# i `#.#...#.i ..###..(..##..i _#.# i i *8.5 (1i i T _You see here 6 poisoned darts.iS3ijUiZi\ia: _ibiQe,i>gihiEkikili^qis,iti=wiفR#...#  #...........#  #...........###  #.####........#  #.# #.......#  #.#####....##.  #..........(#g##  #...........##. #...... #...#....# Shock#.......### iǂ##..(.....#  #..........#  ##..........#   g   hobgoblin (asleep) ...........########  .........#   ##  i+32.5 (4id*3.5 (5ici\ _A hobgoblin comes into view.i) #...........# PolySwing2 the Magician  #...........# Djinni  #...........### Health: 20/21 ======================--  #.####........# AC: 7Str: 7  #.# #.......# EV: 11Int: 16  #.#####....##. SH: 0Dex: 13  #..........(#g## XL:  2 Next: 70% Place: Dungeon:1  #...........##*# Noise: ---------  Time: 533.5 (0.0)  #.............@#i -) Nothing wielded  #............#....#  Cast: Shock  #...............###  Fly  ##..(............#  #................# ##................# g   hobgoblin (asleep) iK...........######## ##.........#  #.........# _You see here 6 poisoned darts. _A hobgoblin comes into view.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)i g#.@*i g#*@.  Aim: a hobgoblin (asleep, 100% to hit)iJ7 #...........#  PolySwing2 the Magician#..........*#  Djinni#..........*###  Health: 20/21 ======================--#.####......*.#  AC: 7Str: 7#.# #.....*.#  EV: 11Int: 16#.#####....##*  SH: 0Dex: 13#..........(#*##i  XL:  2 Next: 70% Place: Dungeon:1#...........##*#  Noise: ---------  Time: 533.5 (0.0)#.............@#  -) Nothing wielded#............#....#  Cast: Shock#...............###  Fly ##..(............# #................#in{ ##................#  g   hobgoblin ...........######## ##.........# #.........# i}Aiming: Shock (safe; 4% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.i iB  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.The hobgoblin shouts!iHJg......giLP====4.5 (1 _iSiTi  #...........# PolySwing2 the Magician  #...........# Djinni  #...........### Health: 19/21 =====================---  #.####........# AC: 7Str: 7  #.# #.......# EV: 11Int: 16  #.#####....##. SH: 0Dex: 13  #..........(#.## XL:  2 Next: 70% Place: Dungeon:1  #...........##g# Noise: ====-----  Time: 534.5 (0.0)  #...........**@#i m -) Nothing wielded  #.........**.#....#  Cast: Shock  #...............###  Fly  ##..(............#  #................# ##................# g   hobgoblin ...........######## ##.........#  #.........#The zap hits the hobgoblin.  i The hobgoblin is severely wounded. _The hobgoblin shouts!  Aiming: Shock (safe; 4% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei^iAThat beam is likely to hit you. Continue anyway? Y - Yes  N - Noi i i$ U #...........#  PolySwing2 the Magician#...........#  Djinni#...........###  Health: 20/21 ======================--#.####........#  AC: 7Str: 7#.# #.......#  EV: 11i% Int: 16#.#####....##.  SH: 0Dex: 13#..........(#.##  XL:  2 Next: 70% Place: Dungeon:1#...........##g#  Noise: ====-----  Time: 534.5 (0.0)#.............@#  -) Nothing wielded#............#....#  Cast: Shock#...............###  Fly ##..(............# i% #................# ##................#  g   hobgoblin ...........######## i& ##.........# #.........# The hobgoblin is severely wounded. _The hobgoblin shouts!  iE& }Aiming: Shock (safe; 4% risk of failure)  iz& Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.i/ i1 iz7 i9 . _ib #...........# PolySwing2 the Magician  #...........# Djinni  #...........### Health: 19/21 =====================---  #.####........# AC: 7Str: 7  #.# #.......# EV: 11Int: 16  #.#####....##. SH: 0Dex: 13  #..........(#.##i3z XL:  2 Next: 70% Place: Dungeon:1  #...........##g# Noise: ====-----  Time: 534.5 (0.0)  #...........**@# -) Nothing wielded  #.........**.#....#  Cast: Shock  #...............###  Fly  ##..(............#  #................# ##................# g   hobgoblin ...........######## ##.........#  #.........#ikPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.ivAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei'#g....  Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 4% risk of failure)  Aim: a hobgoblin (severely wounded, 68% to hit)ixizThat beam is likely to hit you. Continue anyway? Y - Yes  N - Noii#i- #...........#  PolySwing2 the Magician#...........#  Djinni#...........###  Health: 20/21 ======================--#.####........#  AC: 7Str: 7#.# #.......#  EV: 11Int: 16#.#####....##.  SH: 0Dex: 13#..........(#.##  XL:  2 Next: 70% Place: Dungeon:1#...........##g#  Noise: ====-----  Time: 534.5 (0.0)#.............@#  -) Nothing wielded#............#....#  Cast: Shock#.....i`0%..........###  Fly ##..(............# #................# ##................#  g   hobgoblin ...........######## ##.........# #.........# _Okay, then.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)  Okay, then.i'=i>iMFi@H. _iT y #...........# PolySwing2 the Magician  #...........# Djinni  #...........### Health: 19/21 =====================---  #.####........# AC: 7Str: 7  #.# #.......# EV: 11Int: 16  #.#####....##. SH: 0Dex: 13  #..........(#.## XL:  2 Next: 70% Place: Dungeon:1 i x #...........##g# Noise: ====-----  Time: 534.5 (0.0)  #...........**@# -) Nothing wielded  #.........**.#....#  Cast: Shock  #...............###  Fly  ##..(............#  #................# ##................# g   hobgoblin ...........######## ##.........#  #.........#Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit) i _Okay, then.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei_#g....  Aim: a hobgoblin (severely wounded, 68% to hit) _Okay, then.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  i`Aim: a hobgoblin (severely wounded, 68% to hit)ixiczThat beam is likely to hit you. Continue anyway? Y - Yes iz' N - Noi+iAK #...........#  PolySwing2 the Magician#...........#  Djinni#...........###  Health: 19/21 =====================---#.####........#  AC: 7Str: 7#.# #.......#  EV: 11iBInt: 16#.#####....##.  SH: 0Dex: 13#..........(#.##  XL:  2 Next: 70% Place: Dungeon:1#...........##*#i2B  Noise: ====-----  Time: 534.5 (0.0)#.............*#  -) Nothing wieldediTB#............#*...#  Cast: ShockixB#.............*.###  Fly iB##..(..........*.# iB#................# ##................#iB  g   hobgoblin ...........########iB- ##.........# ibC#.........# Aim: a hobgoblin (severely wounded, 68% to hit) _Okay, then.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiCShift-Dir - straight lineAim: a hobgoblin (severely wounded, 68% to hit)i1 g@...  The zap misses the hobgoblin. x2; The zap hits you.i_=---5.5 (1iiW _The hobgoblin closely misses you.i\ #...........# PolySwing2 the Magician  #...........# Djinni  #...........### Health: 18/21 ====================----  #.####........# AC: 7Str: 7  #.# #.......# EV: 11Int: 16  #.#####....##. SH: 0Dex: 13 i  #..........(#.## XL:  2 Next: 70% Place: Dungeon:1  #...........##g# Noise: =--------  Time: 535.5 (0.0)  #...........**@# -) Nothing wielded i #.........**.#....#  Cast: Shock  #...............###  Fly  ##..(............#  #................# i7##................# g   hobgoblin iXs...........######## ##.........# i #.........#Aim: a hobgoblin (severely wounded, 68% to hit)  The zap misses the hobgoblin. x2; The zap hits you. _The hobgoblin closely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiiJ#g....  The zap misses the hobgoblin. x2; The zap hits you. _The hobgoblin closely misses you.ing: Shock (safe; 4% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a hobgoblin (severely wounded, 68% to hit)i_ i That beam is likely to hit you. Continue anyway? Y - Yes i ' N - Noii. #...........#  PolySwing2 the Magician#...........#  Djinni#...........###  Health: 18/21 ====================----#.####........#  AC: 7Str: 7#.# #.......#iz/  EV: 11Int: 16#.#####....##.  SH: 0Dex: 13#..........(#.##  XL:  2 Next: 70% Place: Dungeon:1#...........##g#  Noise: =--------  Time: 535.5 (0.0)#.............@#i/  -) Nothing wielded#............#....#  Cast: Shocki/e#...............###i 0  Fly ##..(............#i0 #................# ##................#  g   hobgoblin ...........######## ##.........#i0# #.........# i0}Aiming: Shock (safe; 4% risk of failure)  i1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei,1Aim: a hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin.  iN17You kill the hobgoblin!iw8*****iN| †@...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  iAim: a hobgoblin (severely wounded, 68% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!The zap misses you.ik86.5 (1Shock _iDi$iEkikilioi)pitBiuiw,iES9=i20==ini|,ii,i!i,ii]ib1===iiiiiOii,iiSiiIiiViu:==iiiii&iiiEiii3,iiL _You now have 33 gold pieces (gained 5).i(3iii,iii=,iiq i ,i ii,i:i iG#,i$i|(i+,i-i1i4i5iq7iy;i6>i{>iii ,iy ii ,i`,iFiii"i%i%i'i;+i-i .i;0iN7iA:i:i<i@iFiDGi@IiLiN,iPiKSiUiUi'WiYi[,i]ib`is♣♣..♣♣ #............#....#♣....♣ #...............###♣♣.♣♣♣ ##..(............#  ♣♣.♣ #................# ##.########................# it|###....................######## ........######.........# ..#.###.# #.........# -74.5 (38.0) .>..# #.# #..@......# ##### #.# ##.###....#it  #.# #.# ######  #.# #.# #.# #.# #.# #it #.# #. it6#% i+}icE-5.5 (39ii- _Found a quill talisman.i 3i^ ij i- i ,i i ,i iw i\ ,ih i iw ,i i# i% ,i& i( i* ,i+ i- in/ ,i1 i7 C  You see here a quill talisman.iO9 i9  _i: i< i= i7> i> iB iD ,ibH i'J iK iuQ idR iT iWV ,i=W iX i[Z ,i?[ i\ is^ i^ i?` ic id ,ie ig i3i ,ii i l iLm ,i n io iq iYq ir is i%u ,i v iw i y ,iy ip{ i| ,i} i i4 i| i iR i i iB i ik ,i i iޡ i. iu i i i in i; iU ,i iF i? ,iɺ i( i! im i i4 i i@ iE i ip i iA i i iA i i ih i i i i i i[ i i i iU i2 i i: iR i{ im ,i ie i8 ,i iO i ,i i4 i i i i i ,i1 i+ i ,i i iy i i iZ iH ,i i iM Bi i iF i i iF ,i i iQ i i i iw i i i Z  There is a staircase leading out of the dungeon here.i 5 _i iD i i ik i i ,iP i i` ,i i i Bi i ,io ,i* ,i iC  ....[....###........##........... .........###............... .........#.....÷........... .........#......###........ .........#......# ######[........ ......#######...# ##.........# ##..# #..........itD k ♣♣..♣♣ #..........631.5 (56.....# ♣♣..♣@♣ #.......... #.....# ♣....♣♣ #.......... ......# ♣♣♣.♣♣ #.......... ......# ♣♣.♣♣ #.......... ....### ♣♣.♣♣ #.......... .....# ♣...♣♣#.####.....  .....# ♣.<..♣#.# ##....iD H  .....# ♣...♣♣#.#####....  .....# ♣♣.♣♣#.......... iD iJ i0P i S E _Done exploring.iIi+0.0)......<..it2i_7i9E _Done exploring.i| Ii| ;ii-E _Done exploring.iV3iVici]dibi _iii.k,iki@minioi;oipiqiEqiqiri4t,itiyZ  There is a staircase leading out of the dungeon here.i {iv{ _i|i|i~,i~i......# ♣♣..♣.♣ ##.....# ♣....♣♣ #.# ♣♣♣.♣♣ #.# ♣♣.♣♣ #### ♣♣.♣♣ #...# ♣...♣♣ #.####...# ♣.<..♣ #.# ##.......# ♣...♣♣ #.#####9.5 (8...# ♣♣@♣♣ # ##.#.##.#♣ ♣.♣♣♣ #.# ♣.♣.♣ # #i.# ♣♣..♣♣ # #.....#.# ♣....♣ #.#.# ♣♣.♣♣♣ ##..(...# ♣♣.♣ #...#.### ###.########...#.##...#####........iAi`iioUiU3iaijbibikgig,ihi2j,i>kiAlim,ini%oi%p,ipiqir,isi"uiuiLvivi-# ♣♣.♣♣ ##.#.##.#♣ ♣.♣♣♣ #.# ♣.♣.♣ #.....#.# ♣♣.. #.....#.# ♣....♣#.# ♣♣.♣♣♣ ##..(..# ♣♣.♣ #.......##.### ###.########.......47iȂO#.##...#####.@.......... ..............######.#.#######..#.###.# #. .............>..# #.# #. ...#.############ #.# ##.### ####.# #.# #.# ###i,#.#  #.# #.# ##.#.# #.# #.#..# #.# #.#iii i%3iiii3i,ii<i"iiiQii#.# ♣♣..♣♣ # ...#.....#.# ♣....♣ #...#.# ♣♣.♣♣♣ ##..( ...........# ♣♣.♣ # ........##.### ###.######## .##...#####............ .+....#.##.............###### .#....#.#######..#.###.# #51.5 (4#..............@..# #.# # .i(#....#.############ #.# ##.## ##.####.# #.# #.#  #....#.# #.# #.# #####.#.# #.# #.# ........# #.# #.# #####.### #.# #.#  #.# #.# #%#  #.# #.# #.#iaiki  _There is a staircase leading out of the dungeon here. _Done exploring. _There is a staircase leading out of the dungeon here. _one staircase leading dowiwilA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down. i  iU ;...#.....#.# ♣♣..♣♣#... PolySwing2 the Magician ...#.....#.# ♣....♣#... Djinni .........#.# ♣♣.♣♣♣ ##..( Health: 21/21 ======================== ...........#♣♣.♣#.... AC: 7Str: 7 ........##.### ###.########.... EV: 11Int: 16  ii .#....#.##...#####............... SH: 0Dex: 13 .+....#.##.............######.... XL:  2 Next: 80% Place: Dungeon:1 .#....#.#######..#.###.# #.... Noise: ---------  Time: 651.5 (4.0) .#..............@..# #.# #.... -) Nothing wielded .#....#.############ #.# ##.## Cast: Shock ##.####.##.# #.# Fly #....#.# i #.# #.# #####.#.##.# #.# ........##.# #.# #####.####.# #.##.##.# #%##.##.# #.# _There is a staircase leading out of the dungeon here.  in _Done exploring. _Done exploring. _Done exploring. _There is a staircase leading out of the dungeon here. _There is a stone staircase leading down here. i  i5  i  i 12.5 (1 _ i}  i  # .  #.  ..  ... ..  #... ###.#  .....## ...# 2 #.....#..#  #.@# #.## i 3..# #.. #. (. .# ##  i!  i2  iC ,3.3 (1.8 i  i _You fly downwards.  Found 6 stones. _There is a stone staircase leading up here. i  iN  i  i  i  i : _ i  i , iH  i  i i i i i8, i+ i  i  i  ix  i i i i i i i ie i iK i i i  i#, i# iA&$  i&"_You reach down and open the door. i) i) i* iw.  i.: There is an open door here. i1 ic2 _ i3 i6 i9, i9 i< i> i? i? iA iE, iE ifH iK, ijL iZ # #...#.##.#...#.##.#...#.# . #.......# ..#.....## ... ####.##'## ....###...##...## #.....#..##.....##68.3 (15.0)#.<#+#......@'+#.## ##.....##.#..# ##...## [##..##+## .##. #(.  i[.# ## _You reach down and open the door. iF^M _Found a leather armour. iYI_ i^L# #...#.# #.#...#.#  iLI#.#...#.# +# #.......# .## #.....# ..##  ####.##'## ...# ###...##...## ..# .....#..##.....##.# 0.0)#.<#+#.+  irM#.## ##.....##.# ..# ##...## .[#  #.. ##+## ...#  #. ..##  (. )## .# +#  iU i\*9.3 (1 ib i9fg _Found a sling. _There is an open door here. i3 i i i<B idF _You reach down and open the door. i3 iɢ i@  There is an open door here. i i _ i i8 i(, i iϹ i, iH i, i iL _You now have 40 gold pieces (gained 7). i3 i i i, iz is iU#.#...#.# #.#...#.# #+##.......# ##.# #.....###...######.##'##.....# +#####...##...##...# ...#.#..##.....##.##.B..?  #.<#+#.......'''......#.## ##.....##@## i..# ##...##..[##Shock #.. ##+##..... #.  ##...## (. ##)## # #+# B   giant cockroach (asleep)  iU 77.3 (8  You reach down and open the door. i ib.BB i*8.3 (9 iR i` _A giant cockroach comes into view. _Found a scroll labelled ITOAFE NATYIC. iE6    #+#  #.......# ##.## #.....###...## . ####.##'##.....# +## #...##...# ...# .....##.##....?  #.<#+#.......'''B.....  #.## #@##  ..# #..[##  ##+##.....#  ##...## (. ##)## ##+# ix    #+#  #.......# ##.## #.....###...##  ####.##'##.....# +## #...##...# ...# .....##.##....?  #.<#+#.......'''B.....  #.## #@##  ..# #..[##  ##+##.....#  ##...## (. ##)## ixh#+#  i  i i if _A giant cockroach is nearby! i iJ_A sling. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 8.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 7 (Base 7 x 107% (Dex) x 100% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon. i˨It can be maximally enchanted to +9. Stash search prefixes: {Ranged Weapons} {one-handed} {ranged weapon} Menu/colouring prefixes: unidentified ranged weapon _________________ “And David put his hand in his bag, and took thence a stone, and slang it, and  smote the Philistine in his forehead, that the stone sunk into his forehead; (g)o to location. i¶  i7  #.#...#.#PolySwing2 the Magician#.#...#.# #+#Djinni#.......# ##.##Health: 21/21 ========================#.....###...##AC: 7 i Str: 7 . ####.##'##.....# +##EV: 11Int: 16 ..###...##...##...# ...#SH: 0Dex: 13 ....#..##.....##.##....?XL:  2 Next: 80% Place: Dungeon:2#.<#+#.......'''B.....Noise: ---------  Time: 678.3 (0.0)#.## ##.....##@##-) Nothing wielded  ..# ##...##..[##Cast: Shock #..##+##.....# i Fly #.##...## (.##)## ##+#B   giant cockroach _There is an open door here. _You now have 40 gold pieces (gained 7).  You reach down and open the door. _A giant cockroach comes into view. _Found a scroll labelled ITOAFE NATYIC. _A giant cockroach is nearby! i  i<  iU i \ #.#...#.# PolySwing2 the Magician  #.#...#.# #+# Djinni  #.......# ##.## Health: 20/21 ======================-- #.....###...##  AC: 7Str: 7 . ####.##'##.....# +##  EV: 11Int: 16 ..###...##...##...# ...#  SH: 0Dex: 13 i H....#..##.....##.##....?  XL:  2 Next: 80% Place: Dungeon:2 i˝ ~ #.<#+#.......''*B.....  Noise: ---------  Time: 678.3 (0.0)  #.## ##.....##@## -) Nothing wielded  ..# ##...##..[##  Cast: Shock ip #.. ##+##.....#  Fly #. ##...## (. ##)## ##+# B   giant cockroach _Found a scroll labelled ITOAFE NATYIC. _A giant cockroach is nearby!i RAiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei `Shift-Dir - straight lineAim: a giant cockroach (68% to hit)iIJ #.#...#.#PolySwing2 the Magician#.#...#.# #+#Djinni#.......# ##.##Health: 20/21 ======================--#.....###...##AC: 7Str: 7 . ####.##'##.....# +##EV: 11Int: 16 ..###...##...##...# .**#SH: 0Dex: 13 ....#..##.....##.##**..?XL:  2 Next: 80% Place: Dungeon:2i K}#.<#+#.......''**.....Noise: ---------  Time: 678.3 (0.0)#.## ##.....##@##-) Nothing wielded  ..# ##...##..[##Cast: Shock #..##+##.....#Fly #.##...## (.##)## ##+#B   giant cockroach  Aiming: Shock (safe; 4% risk of failure)  iKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (68% to hit)  The zap hits the giant cockroach.  The giant cockroach is severely wounded.iiY....B.ih1===9.3 (1 _iiBi  #.#...#.# PolySwing2 the Magician  #.#...#.# #+# Djinni  #.......# ##.## Health: 20/21 ======================-- #.....###...##  AC: 7Str: 7 . ####.##'##.....# +##  EV: 11Int: 16 ..###...##...##...# ...#  SH: 0Dex: 13 ....#..##.....##.##....?  XL:  2 Next: 80% Place: Dungeon:2  #.<#+#.......''B*.....  Noise: =--------  Time: 679.3 (0.0)  #.## ##.....#[33i m#@## -) Nothing wielded  ..# ##...##..[##  Cast: Shock #.. ##+##.....#  Fly #. ##...## (. ##)## ##+# B   giant cockroachAim: a giant cockroach (68% to hit)  The zap hits the giant cockroach. _The giant cockroach is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei#B.  The zap hits the giant cockroach. _The giant cockroach is severely wounded.  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a giant cockroach (severely wounded, 68% to hit)i #.#...#.#PolySwing2 the Magician#.#...#.# #+#Djinni#.......# ##.##Health: 20/21 ======================--#.....###...##AC: 7Str: 7 . ####.##'##.....# +##EV: 11Int: 16 ..###...##...##...# ...#SH: 0Dex: 13 ....#..##.....##.##....?XL:  2 Next: 80% Place: Dungeon:2#.<#+#.......''**.....Noise: =--------  Time: 679.3 (0.0)#.## ##.....##@##-) Nothing wielded  ..# ##...##..[##[i#40mCast: Shock #..##+##.....#Fly #.##...## (.##)## ##+#B   giant cockroach  The zap hits the giant cockroach. _The giant cockroach is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (severely wounded, 68% to hit)i* B.  The zap misses the giant cockroach.18--80.3 (1i i# 4 _The giant cockroach bites you.iƃ R #.#...#.# PolySwing2 the Magician  #.#...#.# #+# Djinni  #.......# ##.## Health: 17/21 ===================-----iY  #.....###...##  AC: 7Str: 7 . ####.##'##.....# +##  EV: 11Int: 16 ..###...##...##...# ...#  SH: 0Dex: 13 i ....#..##.....##.##....?  XL:  2 Next: 80% Place: Dungeon:2  #.<#+#.......''B*.....  Noise: =--------  Time: 680.3 (0.0)  #.## ##.....##@## -) Nothing wielded  ..# ##...##..[##  Cast: Shock i8 ##.. ##+##.....#  Fly #. ##...## (. ##)## ##+# B   giant cockroachii 'i Aim: a giant cockroach (severely wounded, 68% to hit)  The zap misses the giant cockroach. _The giant cockroach bites you.  i Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei  #.#...#.#PolySwing2 the Magician#.#...#.# #+#Djinni#.......# ##.##Health: 17/21 ===================-----#.....###...##AC: 7Str: 7 . ####.##'##.....# +##EV: 11Int: 16 ..###...##...##...# ...#SH: 0Dex: 13 ....#..##.....##.##....?XL:  2 Next: 80% Place: Dungeon:2#.<#+#.......''B......Noise: =--------  Time: 680.3 (0.0)i #.## ##.....##@##-) Nothing wielded  ..# ##...##..[##Cast: Shock #..##+##.....#Fly #.##...## (.##)## ##+#B   giant cockroach  i` Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.i Y1.3 (1Contam i i} \ _The giant cockroach barely misses you.i i \ #.#...#.#PolySwing2 the Magician#.#...#.# #+#Djinni#.......# ##.##Health: 17/21 ===================-----#.....###...##i AC: 7Str: 7 . ####.##'##.....# +##EV: 11Int: 16 ..###...##...##...# ...#SH: 0Dex: 13 ....#..##.....##.##....?XL:  2 Next: 80% Place: Dungeon:2#.<#+#.......''B......Noise: =--------  Time: 681.3 (1.0)#.## ##.....##@##i -) Nothing wielded  ..# ##...##..[##Cast: Shock #..##+##.....#Fly Contam #.##...## (.##)## ##+#B   giant cockroach  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen. _The giant cockroach barely misses you.i1Q #.#...#.# PolySwing2 the Magician  #.#...#.# #+# Djinni  #.......# ##.## Health: 16/21 ==================------ #.....###...##  AC: 7Str: 7 . ####.##'##.....# +##  EV: 11Int: 16 ..###...##...##...# ...#  SH: 0Dex: 13 ....#..##.....##.##....?  XL:  2 Next: 80% Place: Dungeon:2  #.<#+#.......''B*.....  Noise: =--------  Time: 681.3 (0.0)  #.## ##.....#[33iBRm#@## -) Nothing wielded  ..# ##...##..[##  Cast: Shock #.. ##+##.....#  Fly Contam #. ##...## (. ##)## ##+# B   giant cockroachYou are very lightly contaminated with residual magic.  Nothing appears to happen. _The giant cockroach barely misses you.Aiming: Shock (safe; 4% risk of failure)  iRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiE #B.  Nothing appears to happen. _The giant cockroach barely misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a giant cockroach (severely wounded, 68% to hit)i  #.#...#.#PolySwing2 the Magician#.#...#.# #+#Djinni#.......# ##.##iW rHealth: 16/21 ==================------#.....###...##AC: 7Str: 7 . ####.##'##.....# +##EV: 11Int: 16 ..###...##...##...# ...#SH: 0Dex: 13 ....#..##.....##.##....?XL:  2 Next: 80% Place: Dungeon:2#.<#+#.......''**.....Noise: =--------  Time: 681.3 (0.0)#.## ##.....##@##-) Nothing wielded  ..# ##...##..[##i :Cast: Shock #..##+##.....#Fly Contam #.##...## (.##)## ##+#B   giant cockroach  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (severely wounded, 68% to hit)  The zap hits the giant cockroach.  The giant cockroach is almost dead.i~ 9B.i *2.3 (1iE iu   Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a giant cockroach (severely wounded, 68% to hit)  The zap hits the giant cockroach.  The giant cockroach is almost dead. i( ]_The giant cockroach misses you.i #.#...#.# PolySwing2 the Magician  #.#...#.# #+# Djinni  #.......# ##.## Health: 15/21 =================------- #.....###...##  AC: 7Str: 7 . ####.##'##.....# +##  EV: 11Int: 16 ..###...##...##...# ...#  SH: 0Dex: 13 ....#..##.....##.##....?  XL:  2 Next: 80% Place: Dungeon:2  #.<#+#.......''B*.....  Noise: =--------  Time: 682.3 (0.0)  #.## ##.....#[33ipm#@## -) Nothing wielded  ..# ##...##..[##  Cast: Shock #.. ##+##.....#  Fly Contam #. ##...## (. ##)## ##+# B   giant cockroachThe zap hits the giant cockroach.  The giant cockroach is almost dead. _The giant cockroach misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiR #.#...#.# PolySwing2 the Magician  #.#...#.# #+# Djinni  #.......# ##.## Health: 15/21 =================------- #.....###...##  AC: 7Str: 7 . ####.##'##.....# +##  EV: 11Int: 16 ..###...##...##...# ...#  SH: 0Dex: 13 i....#..##.....##.##....?  XL:  2 Next: 80% Place: Dungeon:2  #.<#+#.......''B......  Noise: =--------  Time: 682.3 (0.0)  #.## ##.....##@## -) Nothing wielded  ..# ##...##..[##  Cast: Shock #.. ##+##.....#  Fly Contam #. ##...## (. ##)## ##+# B   giant cockroach it,_The giant cockroach misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the giant cockroach.  You kill the giant cockroach!i    #+#   ##.##    +##  ...#   #.<**.....  #.##   ..#      (.  i^''.i`d6=93.3 (1Shock _ikimiu+ #.#...#.#PolySwing2 the Magician#.#...#.# #+#Djinni#.......# ##.##Health: 16/21 ==================------#.....###...##AC: 7Str: 7 . ####.##'##.....# +##EV: 11Int: 16 ..###...##...##...# ...#SH: 0Dex: 13 ....#..##.....##.##....?i\wbXL:  2 Next: 90% Place: Dungeon:2#.<#+#.......'''......Noise: =--------  Time: 683.3 (1.0)#.## ##.....##@##-) Nothing wielded  ..# ##...##..[##Cast: Shock #..##+##.....#Fly Contam #.##...## (.##)## ##+# _The giant cockroach misses you.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the giant cockroach. _You kill the giant cockroach!i  #.#...#.# PolySwing2 the Magician  #.#...#.# #+# Djinni  #.......# ##.## Health: 15/21 =================------- #.....###...##  AC: 7Str: 7 . ####.##'##.....# +##  EV: 11Int: 16 ..###...##...##...# ...#  SH: 0Dex: 13 ....#..##.....##.##....?  XL:  2 Next: 90% Place: Dungeon:2 i`  #.<#+#.......'''......  Noise: =--------  Time: 683.3 (0.0)  #.## ##.....##@## -) Nothing wielded  ..# ##...##..[##  Cast: Shock #.. ##+##.....#  Fly Contam #. ##...## (. ##)## ##+#       The zap hits the giant cockroach. _You kill the giant cockroach!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiC*@iYiٔv #.#...#.#PolySwing2 the Magician#.#...#.# #+#Djinni#.......# ##.##Health: 16/21 ==================------#.....###...##AC: 7Str: 7 . ####.##'##.....# +##EV: 11Int: 16 ..###...##...##...# ...#SH: 0iDex: 13 ....#..##.....##.##....?XL:  2 Next: 90% Place: Dungeon:2#.<#+#.......'''......Noise: =--------  Time: 683.3 (0.0)#.## ##.....##@##-) Nothing wielded  ..# ##...##..[##Cast: Shock #..##+##.....#i˕Fly Contam #.##...## i(.##)## ##+#ilThe zap hits the giant cockroach. _You kill the giant cockroach!iMcAiming: Shock (safe; 4% risk of failure)  iyPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei:Okay, then.ii*iU. _i{il #.#...#.#PolySwing2 the Magician#.#...#.# #+#Djinni#.......# ##.##Health: 16/21 ==================------#.....###...##AC: 7Str: 7 . ####.##'##.....# +##EV: 11Int: 16 ..###...##...##...# ...#SH: 0iDex: 13 ....#..##.....##.##....?XL:  2 Next: 90% Place: Dungeon:2#.<#+#.......'''......Noise: =--------  Time: 683.3 (0.0)#.## ##.....##@##-) Nothing wielded  ..# ##...##..[##Cast: Shock #..##+##.....#Fly Contam #.##...## (.##)## ##+#The zap hits the giant cockroach. _You kill the giant cockroach!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.iOo3iyi{iiq$ _iօi)_You kill the giant cockroach!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle i Shift-Dir - straight line _Okay, then.  There is an open door here.i֍ic _iiҒid,i0i@ # #...#.#  #.#...#.#  #.#...#.# #+#  #.......# ##.##  #.....###...##  ####.##'##.....##+## ##...##...##...##...## .#..##.....##.##....?## -6.3 (3 .<#+#.......'''.@.....+ .## ##.....##.##.....## ##...##..[##...##iT ##+##.....##+## ##...## ##)###+#ig7-iiiiIp _Your magical contamination has completely faded away.i4a7=i4ii,iii,iǨi!,i=i}t .....# ...#.# ...#.# ...#.# #+# .....# ##.## .....###...## .##'##.....##+## #...##...##...## 91.3 (5 ##.....##.##....@## #.......'''.......+ #.....##.##.....##  ##...##..[##...####+##.....##+###...i'|####)###+#iMigic _j - a scroll labelled ITOAFE NATYICiwitxiyi@|i|h8==i[i,iiɇ,iiBi”iFh9==i|iMi`O=i!iwi̫L20=ii,ii,iiBiƼi3i1===i/iy$ i _HP restored.iv3ihiDi,iidF _You reach down and open the door.iq3iIi@  There is an open door here.i== _You reach down and open the door.ii:ii@  There is an open door here.ii _iiib,iii,,iiGi`,iiYiN,ii i7,iiF _You reach down and open the door.i3ii @  There is an open door here.i0  ..# #.# #####.##717.3 (26.0).# #@.....## #+# #'#.....# ..# ##.## ##.##...## ..###...## ##..i.##.(# #'##.....##+##.....# +# ...##...##...##...## ....##.##.....##.## .....'''.......''+ ....##.##.....##.#i( i%+8.3 (27iR*if-% _Found 7 stones.i)iiiiBii,i®iui,iii`########.....#.....# <...# ...# ..# #####.## 21.3 (3.0) #....@.#  #+# #'#.....# ##.## ##.##...## #...## ##...##.(# .....##+##.....##+# #...##...##...## i{##.##.....##.##'''.......''+ ii*2.3 (4ii9 _Found a stone staircase leading up.i>ihI  You see here 7 stones.iJF _You reach down and open the door.i.RIiR@  There is an open door here.iWViV _iXi[iW_i_i`idig,i?lioiri2sitiviky,iSzi;}i,ifiF _You reach down and open the door.iY3iiw@  There is an open door here.i_a _iBiGi,iiޛi,iiiJiiIi+iͩ,ii% '''.......''+.......# #.##.....##.##.....## ..[##...##...##...## ....##+##.....##'## ...## ##...##...## #)## ##.##.....## #+##+#.......# ##.....##42.3 (20.0) ##.@.## ##'##  ...  ..... ....... ##.(...## ##...##i ##+## _You reach down and open the door.i _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found 5 stones.iiii`ii'$ _iNi@  There is an open door here.i _iiiQii^ii,iixiiiii,iiF _You reach down and open the door.i3ii@  There is an open door here.ii _iiiwii_ii+,iiim,izii3,iiZiG,iiIiL,iiiv ,i> ii,iiF _You reach down and open the door.il3i`i@  There is an open door here.ii  _i i"i%%,i&i(i+,i,i/i1,iC2i3iV6i6i67i9i;,i<i>There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.i B3iBiFYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.i3IiI _iJi MiN,iOiRiT,iUiXi[,iv\i`ic,iqdifiMj,ikimThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.ixq3izrizvYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.iyiy _i{i}i9,ii(i],iii ,ii There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.iҎ3iLiie,iԔiYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.i{i _i5ii ,iniiע,i1ii],iiiΪBii,iخii,ii}i,ikibi,iiHJ ##.....##.##..... +++.......''+...... ##[##.....##.##.(... ##.. ##...##...##...# ... ##'##.....##'## .. ##.###...###... #.###..# ##.###..##.#####'#...## #'#...##89.3 (47.......@.### #...###########iH!#####         There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.i9 _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found a robe.i 3iiHiLP _i@  There is an open door here.iie _ii i,iiiii{,iiiirili' ,i i7<  You see here a +0 robe.i+(.##)## ##.##... # #+# #+#..... ##.## ##.##... #...# ##...##... ... ##+##.....##' ..g##...##...##. #.##.....##.##.... +'+.......''+..... ##@##.....##.##.(.. ##...##...##...##...Shocki ^#.....##'##.....##'###...###.###...###..##.###..# ##.###..# iQ.#####'#...## #'#...## g   hobgoblin (asleep) ..........### #...### ########### ##### iW[ 95.3 (6.0)  You reach down and open the door.iba.ggi d*6.3 (7imio\ _A hobgoblin comes into view.iR(. ##)## ##+#  ##.##  #...#  ...  ... #g# +'+ ##@#(iS ##...# #.....# ##...## ##.###..#  .#####'#...##  ....###   ##### ##### i(. ##)## #+#  ##.##  #...#  ...  ... #g#ip +'+ ##@#( ##...# #.....# ##...## ##.###..#  .#####'#...##  i....###  #####  iiiEiz` _A hobgoblin is nearby!iSa(. ##)## ##.##.... PolySwing2 the Magician ##+# #+#..... Djinni ##.## ##.##.... Health: 20/21 ======================-- #...# ##...##... AC: 7Str: 7 ... ##+##.....##'# EV: 11Int: 16 ...##...##...##... SH: 0Dex: 13 #g##.....##.##.... XL:  2 Next: 90% Place: Dungeon:2 +*+.......''+..... Noise: ---------  Time: 796.3 (0.0) iT<##@##.....##.##.(.. -) Nothing wielded ##...##...##...##... Cast: Shock #.....##'##.....##'# Fly  ##...###.###...###.. ##.###..# ##.###..# .#####'#...## #'#...## g   hobgoblin ..........### #...###  ########### #####  _A hobgoblin comes into view. _A hobgoblin is nearby!Aiming: Shock (safe; 4% risk of failure)  iUU'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (68% to hit)i] [ *gi[ J**i"J**iw(. ##)## ##.##.... PolySwing2 the Magician ##+# #+#..... Djinni ##.## ##.##.... Health: 20/21 ======================-- #...# ##...##... AC: 7Str: 7iyO ... ##+##.....##'# EV: 11Int: 16 ...##...##...##... SH: 0Dex: 13 #g##.....##.##.... XL:  2 Next: 90% Place: Dungeon:2 +'+.......''+..... Noise: ---------  Time: 796.3 (0.0) ##@##.....##.##.(.. -) Nothing wielded ##...##...##...##... Cast: Shock #.....##'##.....##'# Fly  iy##...###.###...###.. ##.###..# ##.###..# .#####'#...## #'#...## g   hobgoblin i..........### #...###  ########### #####  i&_A hobgoblin is nearby!Aiming: Shock (safe; 4% risk of failure)  i^FPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hobgoblin.  You kill the hobgoblin!ii(. ##)## #+#  ##*##  #.*.#  .*.  i.* #* +* (   i`       it iuf....†'i{i"R(.##)## ##.##.... PolySwing2 the Magician ##+##+#..... Djinni##.## ##.##.... Health: 20/21 ======================--ip#r#...# ##...##... AC: 7Str: 7... ##+##.....##'# EV: 11Int: 16...##...##...##... SH: 0Dex: 13#†##.....##.##.... XL:  2 Next: 100% Place: Dungeon:2+'+.......''+..... Noise: =--------  Time: 797.3 (1.0)##@##.....##.##.(.. -) Nothing wielded##...##...##...##... Cast: Shock#.....##'##.....##'# Fly ##...###.###...###..##.###..# ##.###..#i#.#####'#...## #'#...##..........### #...############## ##### _A hobgoblin is nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei@$Shift-Dir - straight lineThe zap hits the hobgoblin. _You kill the hobgoblin!i%C  Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the hobgoblin. _You kill the hobgoblin!  You have reached level 3!iy0/  --more--i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? !iW 4/25=83 0%  You feel clever. x2  The power to cast Apportation wells up from within.!i_ !ib L _Spell assigned to 'e'.$iu$iT$i$iF _Unknown command.&ie.3&i\/&i3&i3$ _&i7&i9,&iG;&i>,&i?&iB&i(Ch5==&i*D&iH&iJ&inV ##+#...b....#......'-.Shock...'b   bat (wandering).  You reach down and open the door.&i [,801.3 (4&ib>b.&ieD-2.3 (5&il&iBoV _A bat comes into view.'i(. ##)## ##+#  ##.##  #...#  ##+ ...  #b.. ... .....##†# ......''+ ##@#( 'i##...# #.....# ##...## ##.###..#  .#####'#...##  ....###   ##### ##### 'ijY(. ##)## #+#  ##.##  #...#  ##+ ...  #b.. ... .....##†# ......''+ ##@#( ##...# #.....# ##...## 'itZd##.###..#  .#####'#...##  ....###  #####  'iqb'id'ik'iAnZ _A bat is nearby!(i(. ##)## ##.##.... PolySwing2 the Magician ##+# #+#..... Djinni ##.## ##.##.... Health: 24/25 =======================- #...# ##...##... AC: 7Str: 7 ##+ ... ##+##.....##'# EV: 11Int: 18 #b*. ...##...##...##... SH: 0Dex: 13 ...**##†##.....##.##.... XL:  3 Next:  0% Place: Dungeon:2 .....**'+.......''+..... Noise: ---------  Time: 802.3 (0.0) ##@##.....##.##.(.. -) Nothing wielded ##...##...##...##...[(i.40m Cast: Shock #.....##'##.....##'# Fly  ##...###.###...###.. ##.###..# ##.###..# .#####'#...## #'#...## b   bat (wandering) ..........### #...###  ########### #####  _A bat comes into view. _A bat is nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)(i((. ##)## ##.##.... PolySwing2 the Magician ##+# #+#..... Djinni ##.## ##.##.... Health: 24/25 =======================- #...# ##...##... AC: 7Str: 7 ##+ ... ##+##.....##'# EV: 11Int: 18 #b.. ...##...##...##... SH: 0Dex: 13 .....##†##.....##.##.... XL:  3 Next:  0% Place: Dungeon:2 (iw......''+.......''+..... Noise: ---------  Time: 802.3 (0.0) ##@##.....##.##.(.. -) Nothing wielded ##...##...##...##... Cast: Shock #.....##'##.....##'# Fly  ##...###.###...###.. ##.###..# ##.###..# .#####'#...## #'#...## b   bat (wandering) ..........### #...###  ########### ##### Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (wandering, hasn't noticed you, 57% to hit)  The zap hits the bat.  You kill the bat!(i(. ##)## #+#  ##.##  #...#  ##+ ...  #**.  ...**(iX% .....** (          (ij3.....'(iass2=3.3 (1Shock _(ivy(iz)i3)i)i0,)il)i)iK5=)iq)i )i>,)i")i~@  There is an open door here.)i)i$ _)i0)i9)i",)i#)i')i*)iV+9=)ix,)i/)i3,)i3)i~:)i<)iN=)i>)i]AF _You reach down and open the door.)i>D)iD)iE)i K@  There is an open door here.)iO)i^O _)iP)iR)iV,)i X)i;[)i])i])i%_)i1d)ig)i,h)ii)i;l)io,)iWq)is)i y,)i|{)ik@  There is an open door here.)i#)i _)i$)i)i),)i`)i)i,)i;)ix)i,)i|)i&@  There is an open door here.)i)i _)iʨ)ie  You see here a hobgoblin corpse.)iU)iױ _)i)i@  There is an open door here.)i)i _)i޻)i)i,)i&)i>)i",)i)iR)iu)i)i)iF _You reach down and open the door.)iw3)i4)i)i,)i$)i<@  There is an open door here.)i)i _)iy)i)i ,)i)iU)i,)i)i)i,)ir)i)i!,)iS)i)iX,)i)iN)i,)i)i.)iZ,)i)i)iv,)i)ia ##.....##†## #. #.......''+. ##.....##[##.. ##...##...## #. ##'##.....##' #. ##.###...### #. #..# ##.### #.#####.#####'#...#-#.@.............### #################          )i/39.3 (36.0))iE!F-40.3 (37)ip()ii)Q _k - a grey potion*icT*iUB*ivX*iZ,*i[*i]*i_,*i`*i0b*iod,*ie*ihF _You reach down and open the door.*ik3*iLm*iq@  There is an open door here.*it*iu _*iv*iey*i{,*i_}*ir*if,*iS*i*iٍB*i#.## ##.....##.##..# ##...##..[###.. ##+##.....###. ##...##...## (. ##.....##)## .# #+#.......#+# ## ##.##.....##.##  ##...##...##...##  +@....##'##..... ##...##...##...##.###.##.....##†##..# #.#'#.......''+...#.##.##...##.....##[##..*i| #.......#####...##...##. #######.# ##'##.....## #.# ##.###...### #.# #..# ##.###.*iƧ,54.3 (14*i%+5.3 (15*i;*iW _l - a fizzy inky potion*i 3*i/*iը*i*iv,*iF _You reach down and open the door.*i3*i*i?@  There is an open door here.*iԹ*i\ _*i*i*i. #.## ##.....##.# #..# ##...##..[ #.. ##+##.... #.# ##...##... (.. ##.....##)# .#.# #+#.......#+#. ###.# ##.##.....##.#....###.###...##...##...S......@.'.....##'##.........##.###...##...##..Shock*i9... #.####.##.....##†## #.##.#'#.......''+ #.##.##...##.....##[# #.......#####...##... S   adder (asleep) #######.# ##'##.... #.# ##.###... #.# #..# ##.#*i| 8.3 (3.0)  An adder comes into view.*i*9.3 (4*i*if _Found a scroll labelled YBU GADDYTOZI.*i4 #.##  #..# [ #..  #.#  (..  .#.#  . ###.# ##.## ....###.###...# S......@.'..... .....##.###...# ... #.####.##† # #.# #.##.#[ *iޗg#..... #######.#  #.#  #.# #..# *iE0 0 #.##  #..# [ #..  #.#  (..  .#.#  . ###.# ##.## ....###.###...# S......@.'..... .....##.###...# ... #.####.##† # #.# #.##.#[ #..... #######.#  #.#  #.# #..# *i8 *i9 *i@ *iB ] _An adder is nearby!*i  #.##  #..# [ #..  #.#  (..  .#.#  . ###.# ##.## ....###.###...# S......@.'..... .....##.###...# ... #.####.##† # #.# #.##.#[ #..... #######.#  #.#  #.# #..# *iY`  #.##  #..# [ #..  #.#  (..  .#.#  . ###.# ##.## ....###.###...# S......@.'..... .....##.###...# ... #.####.##† # #.# #.##.#[ #..... #######.#  #.#  #.# #..#  _An adder is nearby!*i% #.##  #..# [ #..  #.#  (..  .#.#  . ###.# ##.## ....###.###...# S......@.'..... .....##.###...# ... #.####.##† # #.# #.##.#[ #..... #######.#  #.#  #.# #..# +iNu0 #.##  #..# [ #..  #.#  (..  .#.#  . ###.# ##.## ....###.###...# S......@.'..... .....##.###...# ... #.####.##† # #.# #.##.#[ #..... #######.#  #.#  #.# #..# +i0v+ix+i!+i/] _An adder is nearby!+iO0  #.## ##.....##.# PolySwing2 the Magician #..# ##...##..[ Djinni #.. ##+##.... Health: 24/25 =======================- #.# ##...##... AC: 7Str: 7 (.. ##.....##)# EV: 11Int: 18 .#.# #+#.......#+# SH: 0Dex: 13 . ###.# ##.##.....##.# XL:  3 Next:  2% Place: Dungeon:2 ....###.###...##...##... Noise: ---------  Time: 859.3 (0.0) S******@.'.....##'##.... -) Nothing wielded .....##.###...+i1 u##...##... Cast: Shock ... #.####.##.....##†# Fly  # #.##.#'#.......''+ #.##.##...##.....##[# #.......#####...##... S   adder (asleep) #######.# ##'##.... #.# ##.###... #.# #..# ##.# _An adder is nearby! _An adder is nearby!Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit),ie S*,io S*Aim: an adder (asleep, 100% to hit),i^#.## ##.....##.# PolySwing2 the Magician#..# ##...##..[ Djinni#..##+##.... Health: 24/25 =======================-#.# ##...##... AC: 7Str: 7(.. ##.....##)# EV: 11Int: 18.#.# #+#.......#+# SH: 0Dex: 13. ###.# ##.##.....##.# XL:  3 Next:  2% Place: Dungeon:2....###.###...##...##... Noise: ---------  Time: 859.3 (0.0)*******@.'.....##'##.... -) Nothing wielded.....##.###...##...##... Cast: ,iN`|[mShock... #.####.##.....##†# Fly # #.##.#'#.......''+#.##.##...##.....##[##.......#####...##... S   adder#######.# ##'##....#.# ##.###...#.# #..# ##.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)  The zap hits the adder.  The adder is severely wounded.,i,,ij?.S....,i.:=60.3 (1 _,iG,i1,iq[  #.## ##.....##.# PolySwing2 the Magician #..# ##...##..[ Djinni #.. ##+##.... Health: 23/25 ======================-- #.# ##...##... AC: 7Str: 7 (.. ##.....##)# EV: 11Int: 18 .#.# #+#.......#+# SH: 0Dex: 13 . ###.# ##.##.....##.# XL:  3 Next:  2% Place: Dungeon:2 ....###.###...##...##... Noise: =--------  Time: 860.3 (0.0) ?.S****@.'.....##'##.... -) Nothing wielded .....##[3,i\ 9;49m.###...##...##... Cast: Shock ... #.####.##.....##†# Fly  # #.##.#'#.......''+ #.##.##...##.....##[# #.......#####...##... S   adder #######.# ##'##.... #.# ##.###... #.# #..# ##.#The zap hits the adder. _The adder is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)-iwr **S-i%??*-iA**-i7#.## ##.....##.# PolySwing2 the Magician#..# ##...##..[ Djinni#..##+##.... Health: 23/25 ======================--#.# ##...##... AC: 7Str: 7(.. ##.....##)# EV: 11Int: 18.#.# #+#.......#+# SH: 0Dex: 13. ###.# ##.##.....##.# XL:  3 Next:  2% Place: Dungeon:2....###.###...##...##... Noise: =--------  Time: 860.3 (0.0)*******@.'.....##'##.... -) Nothing wielded.....##.###...##...##...[40-im Cast: Shock... #.####.##.....##†# Fly # #.##.#'#.......''+#.##.##...##.....##[##.......#####...##... S   adder#######.# ##'##....#.# ##.###...#.# #..# ##.# _The adder is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder.  The adder is severely wounded.-i!-iIj?..S...-i~11.3 (1 _-i-i .i.` #.## ##.....##.# PolySwing2 the Magician #..# ##...##..[ Djinni #.. ##+##.... Health: 22/25 =====================--- #.# ##...##... AC: 7Str: 7 (.. ##.....##)# EV: 11Int: 18 .#.# #+#.......#+# SH: 0Dex: 13.i5 . ###.# ##.##.....##.# XL:  3 Next:  2% Place: Dungeon:2 ....###.###...##...##... Noise: =--------  Time: 861.3 (0.0) ?..S***@.'.....##'##.... -) Nothing wielded .....##.###...##...##... Cast: Shock ... #.####.##.....##†# Fly  # #.##.#'#.......''+ #.##.##...##.....##[# #.......#####...##... S   adder #######.# ##'##.....i #.# ##.###... #.# #..# ##.#The zap hits the adder. _The adder is severely wounded.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit).i|~#.## ##.....##.# PolySwing2 the Magician#..# ##...##..[ Djinni#..##+##.... Health: 22/25 =====================---#.# ##...##... AC: 7Str: 7(.. ##.....##)# EV: 11Int: 18.#.# #+#.......#+# SH: 0Dex: 13.i. ###.# ##.##.....##.# XL:  3 Next:  2% Place: Dungeon:2....###.###...##...##... Noise: =--------  Time: 861.3 (0.0)*******@.'.....##'##.... -) Nothing wielded.....##.###...##...##... Cast: Shock... #.####.##.....##†# Fly # #.##.#'#.......''+#.##.##...##.....##[##.......#####...##... S   adder#######.# ##'##....#.# ##.###...#.# #..# ##.#Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or [.i00;10;1m) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.  The adder is almost dead..i.i j?...S...i 12.3 (1 _.i.i/i  #.## ##.....##.# PolySwing2 the Magician #..# ##...##..[ Djinni #.. ##+##.... Health: 21/25 ====================---- #.# ##...##... AC: 7Str: 7 (.. ##.....##)# EV: 11Int: 18 .#.# #+#.......#+# SH: 0Dex: 13 . ###.# ##.##.....##.# XL:  3 Next:  2% Place: Dungeon:2 ....###.###...##...##... Noise: =--------  Time: 862.3 (0.0) ?...S**@.'.....##'##.... -) Nothing wielded .....##[3/i 9;49m.###...##...##... Cast: Shock ... #.####.##.....##†# Fly  # #.##.#'#.......''+ #.##.##...##.....##[# #.......#####...##... S   adder #######.# ##'##.... #.# ##.###... #.# #..# ##.#The zap hits the adder. _The adder is almost dead.Aiming: Shock (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 53% to hit)/iϐ) #.## ##.....##.# PolySwing2 the Magician #..# ##...##..[ Djinni/ic #.. ##+##.... Health: 21/25 ====================---- #.# ##...##... AC: 7Str: 7 (.. ##.....##)# EV: 11Int: 18/i .#.# #+#.......#+# SH: 0Dex: 13 . ###.# ##.##.....##.# XL:  3 Next:  2% Place: Dungeon:2 ....###.###...##...##... Noise: =--------  Time: 862.3 (0.0) ?...S..@.'.....##'##.... -) Nothing wielded .....##.###...##...##... Cast: Shock ... #.####.##.....##†# Fly  # #.##.#'#.......''+ #.##.##...##.....##[# /i#.......#####...##... S   adder #######.# ##'##.... #.# ##.###... #.# #..# ##.#Aiming: Shock (safe; 4% risk of failure)  /i5[Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  /ihQThe zap hits the adder.  You kill the adder!/iOo #.##  #..# [ #..  #.#  (..  .#.#  . ###.#  *******/i* ... † #  [     #.#   #.# #..#  /i(/@?....../i|=k33.3 (1Shock _/iE/iI/iV#.## ##.....##.# PolySwing2 the Magician#..# ##...##..[ Djinni#..##+##.... Health: 21/25 ====================----#.# ##...##... AC: 7Str: 7(.. ##.....##)# EV: 11Int: 18.#.# #+#.......#+# SH: 0Dex: 13. ###.# ##.##.....##.# XL:  3 Next: 32% Place: Dungeon:2....###.###...##...##... Noise: =--------  Time: 863.3 (1.0)?......@.'.....##'##.... -) Nothing wielded.....##.###...##...##...[3/iW9;49m Cast: Shock... #.####.##.....##†# Fly # #.##.#'#.......''+#.##.##...##.....##[##.......#####...##... #######.# ##'##.... #.# ##.###... #.# #..# ##.# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, 53% to hit)  The zap hits the adder. _You kill the adder! _Your Stealth skill increases to level 2!0i30i0ij0iR2= _0i2B0i'0i0i\0iF0i,0iW0i3==0i[,0i0i,0i 0i0i,0iM0ia4==0i0i,0i@0iU,0i0i0i0i0i~5==0i0i 0ib,0i0i0i'j #.## ##.....# #..# ##...##.. #.. ##+##.. #.# ##...##... (.. ##.....#.... .#.# #+#.......>.... ###.# ##.##.....#r.....###.###...##...##-..?..'.....##'##..##.###...##...##Shock...# #.####.##.....#.##..# #.##.#'#.......'####.##.##...##.....# #.......#####...##. r   rat (asleep) #######.# ##'##.. #.# ##.###. #.# #..# ##0i:x 774.0)  A rat comes into view.0iBE-8.3 (150iGJ0i\M; _Found a stone staircase leading down.0i1/ #.##  0i2#..#  . #..  .. #.#  ... (..  .... .#.#  >.... ###.#  r.....###.###.. ..?....@...'... .......##.###.. ......# #.# .##..#  ###   #.#  #.# #..# 0ia  #.##  #..#  . #..  .. #.#  ... (..  .... .#.#  >.... ###.#  r.....###.###.. ..?....@...'... .......##.###.. ......# #.# .##..#  ###   #.#  #.# #..# 0iY 0i 0i 0i Z _A rat is nearby!0ia  #.##  #..#  . #..  .. #.#  ... (..  .... .#.#  >.... ###.#  r.....###.###.. ..?....@...'... .......##.###.. ......# #.# .##..#  ###   #.#  #.# #..# 0i y #.##  #..#  . #..  .. #.#  ... (..  .... .#.#  0i >.... ###.#  r.....###.###.. ..?....@...'... .......##.###.. ......# #.# .##..#  ###   #.#  0i/ R#.# #..# 0i 0ix 0i 0i< Z _A rat is nearby!1i; #.##  #..#  . #..  .. #.#  ... (..  .... .#.#  >.... ###.#  r.....###.###.. ..?....@...'... .......##.###.. ......# #.# .##..#  ###   #.#  #.# #..# 1iKf #.##  #..#  . #..  .. #.#  ... (..  .... .#.#  >.... ###.#  r.....###.###.. 1iJ..?....@...'... .......##.###.. ......# #.# .##..#  ###   #.#  #.# #..# 1iS1i֕1i1iZ _A rat is nearby!1iL  #.## ##.....## PolySwing2 the Magician #..# ##...##. Djinni . #.. ##+##.. Health: 24/25 =======================- .. #.# ##...##. AC: 7Str: 7 ... (.. ##.....## EV: 11Int: 18 .... .#.# #+#.......# SH: 0Dex: 13 >.... ###.# ##.##.....## XL:  3 Next: 32% Place: Dungeon:2 r***..###.###...##...##. Noise: ---------  Time: 878.3 (0.0) ..?.***@...'.....##'##.. -) Nothing wielded .......##.###...##...##. 1i [33mCast: Shock ......# #.####.##.....## Fly  .##..# #.##.#'#.......' ####.##.##...##.....## #.......#####...##. r   rat (asleep) #######.# ##'##.. #.# ##.###. #.# #..# ## _A rat is nearby! _A rat is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)2i1 #.## ##.....## PolySwing2 the Magician #..# ##...##. Djinni . #.. ##+##.. Health: 24/25 =======================- 2i|2U.. #.# ##...##. AC: 7Str: 7 ... (.. ##.....## EV: 11Int: 18 .... .#.# #+#.......# SH: 0Dex: 13 >.... ###.# ##.##.....## XL:  3 Next: 32% Place: Dungeon:2 r.....###.###...##...##. Noise: ---------  Time: 878.3 (0.0) ..?....@...'.....##'##.. -) Nothing wielded 2iB3.......##.###...##...##. Cast: Shock ......# #.####.##.....## Fly  .##..# #.##.#'#.......' ####.##.##...##.....## #.......#####...##. r   rat (asleep) #######.# ##'##.. #.# ##.###. #.# #..# ##Aiming: Shock (safe; 3% risk of failure)  2i3*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 100% to hit)  2i3MThe zap hits the rat.  You kill the rat!2i09 #.##  #..#  . #..  .. #.# 2i9 ... (..  .... .#.#  >.... ###.#  **** ..?.*** 2i":J    2is:    #.#   2i:#.# #..#  2iD†......2is5=9.3 (1Shock _2i2i-2i_ #.## ##.....## PolySwing2 the Magician #..# ##...##. Djinni . #.. ##+##.. Health: 23/25 ======================-- .. #.# ##...##. AC: 7Str: 7 ... (.. ##.....## EV: 11Int: 18 .... .#.# #+#.......# SH: 0Dex: 13 2i>.... ###.# ##.##.....## XL:  3 Next: 35% Place: Dungeon:2 †.....###.###...##...##. Noise: =--------  Time: 879.3 (0.0) ..?....@...'.....##'##.. -) Nothing wielded .......##.###...##...##. Cast: Shock ......# #.####.##.....## Fly  .##..# #.##.#'#.......' ####.##.##...##.....## #.......#####...##.  #######.# ##'##..  #.# ##.###.  #.# #..# ## The zap hits the rat. 2i_You kill the rat!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line2im h*******@2i'e 7†*2iZ.***.3i @3i6H_#.## ##.....## PolySwing2 the Magician#..# ##...##. Djinni.#..##+##.. Health: 24/25 =======================-..#.# ##...##. AC: 7Str: 7... (.. ##.....## EV: 113iLI{Int: 18.... .#.# #+#.......# SH: 0Dex: 13>.... ###.# ##.##.....## XL:  3 Next: 35% Place: Dungeon:2†.....###.###...##...##. Noise: =--------  Time: 879.3 (0.0)..?....@...'.....##'##.. -) Nothing wielded.......##.###...##...##. Cast: Shock......# #.####.##.....## Fly .##..# #.##.#'#.......'####.##.##...##.....###.......#####...##. #######.# ##'##.. #.# ##.###. #.# #..# ## 3iIThe zap hits the rat. _You kill the rat!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line3iQW:Okay, then.3i{]3iUd3ig. _3i3i3i3i3io5== _3i3i3i,3i;3iU3iE 3i 3i' 3iW 3i:  #.## ##....##. #.## .#..# ##..##..##..##.#.. ##+##........#.#.# ##.........g(.. ##...........#.# #+#.....#..>.....###.# ##.##....#..†.....###.###...##..-...?.@......'.....##'#3i ...##.###...##..Shock#........###.####.##....##..##..## #.##.#'#.....## ####.##.##...##.... #.......#####... g   goblin (asleep) #######.# ##'# #.# ##.# #.# #..#3i23 +82.3 (33i}; .A goblin comes into view. It is wielding a +0 dagger.3i7I v-3.3 (4Shock3iP 3icW 3 _The goblin moves out of view.3i 33ip 3i$ 3i4  #.## ## ##. #.## .#..# ## ##..##..##.#.. ##+#.#.#.# ###3i5 .(.. ###.g#.# #+# #..>.....###.# ##.###..†.....###.###...###.....?@.......'.....##'#.##.###...##Shock#.###.####.## ##..##..## #.##.#'# ### ####.##.##...## #.#####g   goblin #.# ##' #.# ##. #.# #..3iE %03iO &g.3iHW F=4.3 (13i#a 3ih #.##  ##. #.## .#..#  ##..##..##.#..  ##........#.#.#  #...........(..  #.........g.#.#  #..>.....###.#  ##..†.....###.# 3iR#.....?@....... #..........##.# ##........## ##..##..##  ### ####   #.#  #.# 4ij( #.##  ##. #.## .#..#  ##..##..##.#..  ##........#.#.#  #...........(..  #.........g.#.#  #..>.....###.#  ##..†.....###.# #.....?@....... #..........##.# ##........## ##..##..##  ### ####   #.#  #.# 4iR-4i[04i=84ip;] _A goblin is nearby!4i,: 4i,c#.## ##... PolySwing2 the Magician ##. #.## .#..# ##.. Djinni ##..##..##.#.. ##+ Health: 24/25 =======================- ##........#.#.# ##.. AC: 7Str: 7 #..........*(.. ##... EV: 11Int: 18 #.........g.#.# #+#.... SH: 0Dex: 13 4i-#..>....*###.# ##.##... XL:  3 Next: 35% Place: Dungeon:2 ##..†...*.###.###...##.. Noise: ---------  Time: 884.3 (0.0) #.....?@.......'.....##' -) Nothing wielded 4i(.#..........##.###...##.. Cast: Shock ##........###.####.##... Fly  ##..##..## #.##.#'#.... ### ####.##.##...##... #.......#####.. g   goblin #######.# ##' 4i.m#.# ##. #.# #..A goblin comes into view. It is wielding a +0 dagger. _The goblin moves out of view. _A goblin is nearby!Aiming: Shock (safe; 3% risk of failure)  4i.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5i#.**..g**#*5i ....g.*#. _The goblin moves out of view. _A goblin is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line 5i X Aim: a goblin, wielding a +0 dagger (64% to hit)5i S g*5iL g.  Aim: a goblin, wielding a +0 dagger (64% to hit)6i!  #.## ##... PolySwing2 the Magician ##. #.## .#..# ##.. Djinni ##..##..##.#.. ##+ Health: 24/25 =======================- 6i$!##........#.#.# ##.. AC: 7Str: 7 #...........(.. ##... EV: 11Int: 18 #.........g.#.# #+#.... SH: 0Dex: 13 #..>.....###.# ##.##... XL:  3 Next: 35% Place: Dungeon:2 ##..†.....###.###...##.. Noise: ---------  Time: 884.3 (0.0) 6i!#.....?@.......'.....##' -) Nothing wielded #..........##.###...##.. Cast: Shock ##........###.####.##... Fly  ##..##..## #.##.#'#.... ### ####.##.##...##... 6i"#.......#####.. g   goblin #######.# ##' #.# ##. #.# #..6i" Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (64% to hit)  The zap hits the goblin.  You kill the goblin!6i($ #.##  ##. #.## .#..#    6i.)U  *(..  *.#.#  *###.#  *6ip)H   6i)m ###    6i)D   6i*#.#   #.#  6iX*6i}[.)..6i s7=5.3 (1Shock _6iA6i6i&  #.## ##... PolySwing2 the Magician ##. #.## .#..# ##.. Djinni ##..##..##.#.. ##+ Health: 23/25 ======================-- ##........#.#.# ##.. AC: 7Str: 7 #...........(.. ##... EV: 11Int: 18 6i! #.........).#.# #+#.... SH: 0Dex: 13 #..>.....###.# ##.##... XL:  3 Next: 37% Place: Dungeon:2 ##..†.....###.###...##.. Noise: =--------  Time: 885.3 (0.0) #.....?@.......'.....##' -) Nothing wielded #..........##.###...##.. Cast: Shock ##........###.####.##... Fly  6i ##..##..## #.##.#'#.... ### ####.##.##...##... #.......#####..  #######.# ##'  #.# ##.  #.# #.. The zap hits the goblin. _You kill the goblin!6ih fAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line7ir***@7i]**..)**#*7i[...*#.7i?.*7i1-*.7iG>.@7i lG The floor. You are here.7i.m>ig  #.## ##... PolySwing2 the Magician ##. #.## .#..# ##.. Djinni ##..##..##.#.. ##+ Health: 23/25 ======================-- ##........#.#.# ##.. AC: 7>i Str: 7 #...........(.. ##... EV: 11Int: 18 #.........).#.# #+#.... SH: 0Dex: 13 #..>.....###.# ##.##... XL:  3 Next: 37% Place: Dungeon:2 ##..†.....###.###...##.. Noise: =--------  Time: 885.3 (0.0) #.....?@.......'.....##' -) Nothing wielded #..........##.###...##.. Cast: Shock ##........###.####.##... Fly  ##..##..## #.##.#'#.... ### ####.##.##...##... #.......#####..  #######.# ##'  #.# ##.>i *[m  #.# #.. The zap hits the goblin. _You kill the goblin!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?iW@*...**.**#?i_..*#?iWZ**..?i& G..*?i' 7*.@i9.*@i$7*.@i 0@i7 #.## ##... PolySwing2 the Magician##. #.## .#..# ##.. Djinni##..##..##.#..##+ Health: 24/25 =======================-##........#.#.# ##.. AC: 7Str: 7@i)9#...........(.. ##... EV: 11Int: 18#.........).#.# #+#.... SH: 0Dex: 13#..>.....###.# ##.##... XL:  3 Next: 37% Place: Dungeon:2##..†.....###.###...##.. Noise: =--------  Time: 885.3 (0.0)#.....?@.......'.....##' -) Nothing wielded#..........##.###...##.. Cast: Shock##........###.####.##... Fly ##..##..## #.##.#'#....### ####.##.##...##...#.......#####.. #######.# ##' #.# @i]:M ##. #.# #.. The zap hits the goblin. _You kill the goblin!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@iO:Okay, then.@i\@ifD _@il #.## ## ##. #.## .#..# ## ##..##..##.#.. ## ##.#.#.# ## #.(.. ## #.).#.# #+# #..>.....###.# ##.## ##..†.....###.###...## #.....@..'.....## #.##.###...## ##.###.####.## ##..##..## #.##.#'# ### ####.##.##...## #.##### [40@iوm#.# ## #.# ## #.# #@i@i9-6.3 (1 _@i@i@iUD-7.3 (2@i@ic _m - a scroll labelled YBU GADDYTOZIAi l #.<#+ #. .# #.## ##. #.## .#..# ##..##..##.#.. # ###.#.# ## #...(.. ##.......).#.# #+ #..>.....###.# ## ##..†@....###.### #.....'.....# ..##.###...##......###.####.##..##..## #.##.#'### ####.##.##... #.......##########.#  #.# #Ai *8.3 (1AiF Ai Bi Bi Inventory: 13/52 slots Armour (go to first with [)  a - a +0 robe (worn) Biu  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistance Jewellery (go to first with "=)  g - a +4 ring of protection (worn) Scrolls (go to first with ?)  f - a scroll labelled SYFAOP LEGOCEE  h - a scroll of fog  j - a scroll labelled ITOAFE NATYIC  m - a scroll labelled YBU GADDYTOZI Potions (go to first with !)  b - a brown potion  c - a golden potion Bi ^ d - a blue potion  k - a grey potion  l - a fizzy inky potionCiCĭCi\#.<#+#.. PolySwing2 the Magician#. .# #.## ##. Djinni##. #.## .#..# ## Health: 24/25 =======================-##..##..##.#..# AC: 7CiQStr: 7##........#.#.# ## EV: 11Int: 18#...........(.. ##. SH: 0Dex: 13#.........).#.# #+#.. XL:  3 Next: 37% Place: Dungeon:2#..>.....###.# ##.##. Noise: ---------  Time: 888.3 (0.0)##..†@....###.###...## -) Nothing wielded#..............'.....# Cast: Shock#..........##.###...## Fly CiO##........###.####.##.##..##..## #.##.#'#..### ####.##.##...##. #.......##### #######.# # #.# #  _You kill the goblin!Aiming: Shock (safe; 3% risk of failure)  CiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _m - a scroll labelled YBU GADDYTOZICi#CiBCiCi̯Di^5=DibBDi7dDilhDi to learn more. _________________ “Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.” JiW4 -KJV Bible, Acts 17:22-23.LiLi PolySwing2 the Magician ##...#####Djinni #....#....Health: 24/25 =======================- ##..PP..PP.AC: 7Str: 7 #....P._....EV: 11Int: 18 ......P....SH: 0Dex: 13 ...P..♣..XL:  3 Next: 42% Place: Dungeon:2 # #......P#LimDNoise: =--------  Time: 927.3 (0.0) #.#@.♣.##-) Nothing wielded #.......#Cast: Shock #.##.##.#Fly  #. #.##.##### # #........# ###### ####.###.###.....  #.#####.# #.....####  #.......# #####..###  ######### ##.... Li4Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 71% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!LiLi$%_Lio&Mi_MiMi,MiMi,MiAMiMiaMiD5=MiMiPMig,MiMibi _Found a fizzy inky potion.Mi_3Mis MiF   .!  ..  #.  #.###  ##...#########  #....#......Mi ##..PP..PP.....-32.3 (5 #....P.@....... #......P....... #....P..♣...... #.#......P##### #.#..♣.#### #.......# #  #.##.##.# #.  #. #.##.##### ...   # #........# ########Mi~%7-Miv+Mi-d _There is a faded altar of an unknown god here.NiNiA faded altar of an unknown god. An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. You are here. _________________ “Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.”  -KJV Bible, Acts 17:22-23. (>)pray.Oid PolySwing2 the Magician  .!Djinni  ..Health: 25/25 ========================  #.AC: 7Str: 7  #.###EV: 11Int: 18  ##...#########SH: 0Dex: 13  #....#........XL:  3 Next: 42% Place: Dungeon:2  ##..PP..PP.....Noise: ---------  Time: 932.3 (5.0)  #....P.@.......-) Nothing wielded  #......P.......Cast: Shock  #....P..♣......Fly  #.#......Pi0m#####  #.#..♣.####  #.......##  #.##.##.##.   #. #.##.#####...   # #........# ########.. Shift-Dir - straight lineAim: a hobgoblin (almost dead, 71% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin! _Found a fizzy inky potion. _There is a faded altar of an unknown god here.OiٖOiuOiXPiPi&A faded altar of an unknown god. An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. You are here. _________________ “Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.”  -KJV Bible, Acts 17:22-23. (>)pray.Qi!Qi)y PolySwing2 the Magician  Qi*;.!Djinni  ..Health: 25/25 ========================  #.AC: 7Str: 7  #.###EV: 11Int: 18  ##...#########SH: 0Dex: 13  #....#........Qi+XL:  3 Next: 42% Place: Dungeon:2  ##..PP..PP.....Noise: ---------  Time: 932.3 (0.0)  #....P.@.......-) Nothing wielded  #......P.......Qi+Cast: Shock  #....P..♣......Fly  #.#......P#####  Qi+C#.#..♣.####  #.......##  #.##.##.##.Qi_,4   #. #.##.#####...   # #........# ########..  Qi-_Found a fizzy inky potion. _There is a faded altar of an unknown god here.  This altar belongs to (a) Elyvilon, (b) Okawaru or (c) the Shining One, but youcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.SiESiFSiN` PolySwing2 the Magician  .!Djinni  ..Health: 25/25 ========================  #.AC: 7Str: 7  #.###SiWPxEV: 11Int: 18  ##...#########SH: 0Dex: 13  #....#........XL:  3 Next: 42% Place: Dungeon:2  ##..PP..PP.....Noise: ---------  Time: 932.3 (0.0)  #....P.@.......-) Nothing wielded  #......P.......Cast: Shock  #....P..♣......Fly  #.#......P#####  #.#..♣.####  #.......##  #.##.##.##.   #. #.##.#####...SiIQn   # #........# ########..  _Found a fizzy inky potion. _There is a faded altar of an unknown god here.  This altar belongs to (a) Elyvilon, (b) Okawaru or (c) the Shining One, but youcan't tell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.SiRp  This altar belongs to (a) Elyvilon, (b) Okawaru or (c) the Shining One, but you can't tell which.  Press the corresponding letter to learn more about a god, or press enter toonvert or escape to cancel.SifSThe Shining One accepts your prayer!  The Shining One welcomes you!Si]/  --more--Vi- ...@..P.You and your allies can now gain power from killing the unholy and evil.Vi';_ of the Shining One *.....3.3 (1Wi _You can now call upon the Shining One for a divine shield.]i]ie]i]i]iB]i1]ia,]i]i]i,]iI]i]i,]i]iJ]i,]i]i@]i,]i/]i]i,]iW]i]i',]i]i,]i]i r _l - 2 fizzy inky potions (gained 1)]i3]i]iH]iS,]i-]i]i!]i]i]i]i:]i]i]i]iO,]i)]i#]iy ,]iH ]i0 ]i&,]i ]i]i3,]i]i]i,]iQ]i?]i,]i, ]iR"]iN$,]iI%]i(,]i)]iv-M _You now have 55 gold pieces (gained 15).]i/3]i80]i62]ip3,]iO4]i^6]i38,]i8]iH:]i,<]i<,]i>]i^@,]i@]iB]iQE,]iE]iG]iI,]iJ]iL]iTN,]iO]iQ]iR,]iwS]iT]i*W,]i#X]iZ]i\,]iK]]i^]i`,]iGa]ib]id,]ie]if]i/h,]ii]ihl]im,]iun]iip]ir]i:s,]iau]iNw,]iw]iy]ik{,]i|]i~]iC,]i]i]i,]iw]i}]i/,]i]i]i<,]i]iv]in,]iٔ]iI]i]i9]i]i|]i,]iО]i=]iu,]iV]iX]i,]i]i]ib,]i.]i]i,]i޶]i+]iĻ,]iȼ]i]iW]i]i]i`]i,]iG]i$]i]i<]i{]i]i,]iE]iB  There is a glowing golden altar of the Shining One here. _]i]iX]i]iM,]i]i]i3,]i]iu ]i $,]i$]iH']i>*,]i+]i,]i/,]iZ0]i2]i5]i5]iZ6]i8]i:,]ib;]i<]i?,]iH@]i@B]iZD,]iD]iF]ivH,]iI]iJ]ibMB]iN]iP,]i:Q]i$R]i5T,]iT]iU]iWX,]iX]iNZ]i\,]iR]]i^]i`,]iua]ic]ie,]i.f]ig]ii]is PP..PP.....#### .P._..........#......... ...P.......##.#......... .P..♣......##.#.......# .....P#######.# # # #...#.# .♣.#### #.# .## #.#...#.# ....# #.# # ...###.#...#.# .##.# #.####r....##.......# .##.##### #..# #.....# ]it?........# ########.....#####.##'#Shock ###.###.###...........###...##... ###.# #.....#######.....#..##.... ....# #####..#### ##.<#+#..... ##### ##....# #.## ##.... r   rat (wandering) ##.##.## .#..# ##... ##..##..##.#..##+# ##........#.#.# ##...]i\~11009.3 (76.0)]i,10.3 (77]i]ilV _A rat comes into view._iPP..PP.....#### PolySwing2 the Magician .P._..........# ......... Djinni of the Shining One *..... ...P.......##.# ......... Health: 24/25 =======================- .P..♣......##.# .......# AC: 7Str: 7 .....P#######.# # # #...#.# EV: 11Int: 18 .♣.#### #.# .## #.#...#.# SH: 0Dex: 13 ....# #.# # ...###.#...#.# XL:  3 Next: 42% Place: Dungeon:2 .##.# #.####r....##.......# Noise: ---------  Time: 1010.3 (0.0) _i&.##.##### #...@*.....# #.....# -) Nothing wielded ........# ########.....#####.##'# Cast: Shock ###.###.###...........###...##... Fly ###.# #.....#######.....#..##.... ....# #####..#### ##.<#+#..... ##### ##....# #.## ##.... r   rat (wandering) ##.##.## .#..# ##... ##..##..##.#.. ##+# ##........#.#.# ##... _There is a glowing golden altar of the Shining One here. _A rat comes into view.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 71% to hit)_ixPP..PP.....#### PolySwing2 the Magician .P._..........# ......... Djinni of the Shining One *..... ...P.......##.# ......... Health: 24/25 =======================- .P..♣......##.# .......# AC: 7Str: 7 .....P#######.# # # #...#.# EV: 11Int: 18 .♣.#### #.# .## #.#...#.# SH: 0Dex: 13 ....# #.# # ...###.#...#.# XL:  3 Next: 42% Place: Dungeon:2 _iU.##.# #.####r....##.......# Noise: ---------  Time: 1010.3 (0.0) .##.##### #...@......# #.....# -) Nothing wielded ........# ########.....#####.##'# Cast: Shock ###.###.###...........###...##... Fly ###.# #.....#######.....#..##.... ....# #####..#### ##.<#+#..... ##### ##....# #.## ##.... r   rat (wandering) ##.##.## .#..# ##... ##..##..##.#.. ##+# ##........#.#.# ##...Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (wandering, hasn't noticed you, 71% to hit)  The zap hits the rat.  You kill the rat!_i˜Z.._..........# ...# .# .# # #  #.# .##  #.# # .** ** #...@*    _iŝ ##.<  #.##   .#..#        _i) b....._i2 s5=1.3 (1Shock __i\8 _i : `i 3`i `i `im ,`i B`i a5=`iI `ij `i ,`i~ `i `i5 ,`i `i$ `i ,`i7 `iK `i `in 9=`i `i `i# ,`i  `i `i ,`i `i `i ,`ip `i `i ,`i `i `i" ,`i# `i=:  ##......# #####.### ### ......# #.. ####### ... #  ..#.#  ##.#. ######### ..........# #.####### -PP.....#### #@#...... _...# ##.............. P.......##.# #............... .♣......##.# #...####.......#P#######.# #...# # #...#.# #.# #.#.## #.#...#.# .##.# #....###.#...#.#[37`i; /m # .#.####.....##.......# # .##### #..........# #.....###`iB /232.0)`iH E-4.3 (13`iM `i3W 3 _n - a +6 ring of intelligenceaisaitaivaix,aihyai{ai|,ai*}ai~ai3    ######## .......# .# ....##.### .. .##......# .# ai-.#####.### ###.## #####...# ######## #...@...#  ##J#..#.# Shock # #.##.#.# ########## #......# #........# ####.####### ..PP.....#### #.#...... J   endoplasm (asleep)_..........# ##..............P.......##.# #........aik.♣......##.# #...####.......#aie 8.3 (4.0)  An endoplasm comes into view.aiBJ.Jai*9.3 (5aiЛai^ _The endoplasm quivers.bi # PolySwing2 the Magician # Djinni of the Shining One *..... ######## Health: 24/25 =======================- .......# .#  AC: 7Str: 7 ....##.### ..  EV: 11Int: 18 .##......# .#  SH: 0Dex: 13 .#####.### ###.#  XL:  3 Next: 45% Place: Dungeon:2 bi .......# #####...#  Noise: ---------  Time: 1029.3 (0.0) ######## #**J@...#  -) Nothing wielded ##.#..#.#  Cast: Shock # #.##.#.#  Fly ########## #......# #........# ####.####### ..PP.....#### #.#......  J   endoplasm ._..........# ##.............. .P.......##.# #............... ..♣......##.# #...####.......# _n - a +6 ring of intelligence  An endoplasm comes into view. _The endoplasm quivers.Aiming: Shock (safe; 3% risk of failure)  bi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineciX9#..J  An endoplasm comes into view. _The endoplasm quivers.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (haloed, 98% to hit)ciZ#PolySwing2 the Magician #Djinni of the Shining One *..... ########Health: 24/25 =======================- .......#.#AC: 7Str: 7 ci[....##.###..EV: 11Int: 18 .##......#.#SH: 0Dex: 13 .#####.######.#XL:  3 Next: 45% Place: Dungeon:2 .......# #####...#Noise: ---------  Time: 1029.3 (0.0) ######## #***@...#-) Nothing wielded##.#..#.#Cast: Shock ##.##.#.#Fly ci)]########## #......# #........# ####.####### ..PP.....#### #.#......J   endoplasm ._..........# ##.............. .P.......##.# #............... ..♣......##.# #...####.......#Shift-Dir - straight lineAim: an endoplasm (haloed, 98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.The zap hits the endoplasm.  The endoplasm is almost dead.cik..J  Aim: an endoplasm (haloed, 98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded.The zap hits the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.cib2--=30.3 (1ci ciC _You are frozen. The cold chills you terribly!ciC"# PolySwing2 the Magician # Djinni of the Shining One *..... ########ciZE Health: 21/25 ====================---- .......# .#  AC: 7Str: 7 ....##.### ..  EV: 11Int: 18 .##......# .#  SH: 0Dex: 13 .#####.### ###.#  XL:  3 Next: 45% Place: Dungeon:2 .......# #####...#  Noise: =--------  Time: 1030.3 (0.0) ######## #**J@...#  -) Nothing wielded ##.#..#.#  Cast: Shock # #.##.#.#  Fly ########## #......# #........# ####.####### cieF{..PP.....#### #.#......  J   endoplasm ._..........# ##.............. .P.......##.# #............... ..♣......##.# #...####.......# The endoplasm is almost dead.The endoplasm freezes you. _You are frozen. The cold chills you terribly!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineci# PolySwing2 the Magician # Djinni of the Shining One *..... ######## Health: 21/25 ====================---- .......# .#  AC: 7Str: 7 ....##.### ..  EV: 11Int: 18 .##......# .#  SH: 0Dex: 13 .#####.### ###.#  XL:  3 Next: 45% Place: Dungeon:2 .......# #####...#  Noise: =--------  Time: 1030.3 (0.0) ######## #..J@...#  -) Nothing wielded ##.#..#.#  Cast: Shock # #.##.#.# ci]{[m Fly ########## #......# #........# ####.####### ..PP.....#### #.#......  J   endoplasm ._..........# ##.............. .P.......##.# #............... ..♣......##.# #...####.......# _You are frozen. The cold chills you terribly!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the endoplasm.  You kill the endoplasm! .#  ..  .#  ###.#    #***@...#        _   ciVq R...ciy l501.3 (1Shock _ciZ ciZ ci #PolySwing2 the Magician #Djinni of the Shining One *..... ci ########Health: 21/25 ====================---- .......#.#AC: 7Str: 7 ....##.###..EV: 11Int: 18 .##......#.#SH: 0ci܉ Dex: 13 .#####.######.#XL:  3 Next: 50% Place: Dungeon:2 .......# #####...#Noise: =--------  Time: 1031.3 (1.0) ######## #...@...#-) Nothing wielded##.#..#.#Cast: Shock ##.##.#.#Fly ########## #......# #........# ####.####### ..PP.....#### #.#...... ._..........# ##.............. ci .P.......##.# #............... ..♣......##.# #...####.......# _You are frozen. The cold chills you terribly!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the endoplasm. _You kill the endoplasm!di$W di)X ,di\Z diZ di_ Xdia dia K2=dia dic diBd did dif di(g dig dii di>j dij dil di m 9=dim dio dip D3=diEu ndiv ,dix dix diVy di} 4==di di` di؀ di/ 5==di di ,di" di di di ,di di di)  ##.# #..S di T##### +..#  +..# ### #.. .....# #.# ###.### ###.# - ....# #####..@# ##### #.......# Shock di )##.#..#.#  #.##.#.####### #......#....# ####.####### S   adder (wandering) P.....#### #.#.di@  ##......##.# #..........di /498.0)di{ >S.diϷ F-50.3 (19di di Y _An adder comes into view.fi   PolySwing2 the Magician ##S# Djinni of the Shining One *..... #.*. Health: 24/25 =======================- ##### +.*# AC: 7Str: 7 ....# +.*# EV: 11Int: 18 .##.### #*. SH: 0Dex: 13 ......# #*# XL:  3 Next: 50% Place: Dungeon:2 ###.### ###*# Noise: ---------  Time: 1050.3 (0.0) ....# #####..@# -) Nothing wielded ##### #.......fi  # Cast: Shock ##.#..#.# Fly  #.##.#.# ####### #......# ......# ####.#######  S   adder (wandering) P.....#### #.#...... .........# ##.............. ......##.# #............... _You kill the endoplasm! _An adder comes into view.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 53% to hit)giwPolySwing2 the Magician##*#Djinni of the Shining One *.....#.*.Health: 24/25 =======================- #####+.*#AC: 7Str: 7 ....#+.*#EV: 11Int: 18 .##.####*.SH: 0Dex: 13 ......##*#giyxXL:  3 Next: 50% Place: Dungeon:2 ###.######*#Noise: ---------  Time: 1050.3 (0.0) ....# #####..@#-) Nothing wielded ##### #.......#Cast: Shock##.#..#.#Fly #.##.#.# ####### #......# ......# ####.#######S   adder P.....#### #.#...... .........# ##.............. ......##.# #...............Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 53% to hit)  The zap hits the adder.  The adder is severelgi/y y wounded.gi>  The adder hisses angrily.giR .S.....giig5==1.3 (1 _gi;gi~gi#l   PolySwing2 the Magician ##.# Djinni of the Shining One *..... #.S. Health: 24/25 =======================- ##### +.*# AC: 7Str: 7 ....# +.*# EV: 11Int: 18 .##.### #*. SH: 0Dex: 13 ......# #*# XL:  3 Next: 50% Place: Dungeon:2 ###.### ###*# Noise: =--------  Time: 1051.3 (0.0) ....# #####..@# -) Nothing wielded ##### #....im m...# Cast: Shock ##.#..#.# Fly  #.##.#.# ####### #......# ......# ####.#######  S   adder P.....#### #.#...... .........# ##.............. ......##.# #............... The adder is severely wounded. _The adder hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)gi   PolySwing2 the Magiciangi  ##.# Djinni of the Shining One *..... #.S. Health: 24/25 =======================- ##### +..# AC: 7Str: 7 ....# +..# EV: 11Int: 18 .##.### #.. SH: 0Dex: 13 ......# #.# XL:  3 Next: 50% Place: Dungeon:2 ###.### ###.# Noise: =--------  Time: 1051.3 (0.0) ....# #####..@# -) Nothing wielded ##### #.......# Cast: Shock ##.#gi [40m..#.# Fly  #.##.#.# ####### #......# ......# ####.#######  S   adder P.....#### #.#...... .........# ##.............. ......##.# #............... Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder.  You kill the adder!gi ##*# #.*. +.*# +.*# #*. #*# ###*#    giu     gi .†.....giأk82.3 (1Shock _gi-gi&iiiiCtDrink which item? Potions iis b - a brown potion  c - a golden potion  d - a blue potion  k - a grey potion  l - 2 fizzy inky potions [!] read|quaff[?] describe selectedji3CjiKjitPolySwing2 the Magician##.#Djinni of the Shining One *.....#.†.Health: 24/25 =======================- #####+..#AC: 7Str: 7 ....#+..#EV: 11Int: 18 .##.####..SH: 0Dex: 13 ......##.#XL:  3 Next: 80% Place: Dungeon:2 ###.######.#Noise: =--------  Time: 1052.3 (0.0) ....# #####..@#-) Nothing wielded ##### #.......#Cast: Shock##.#..#.#Fly #.##.#.# ####### #....ivm..# ......# ####.####### P.....#### #.#...... .........# ##.............. ......##.# #...............Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder. _You kill the adder!  Okay, then.jixjiy. _jiBjiDQuiver which action? ([-] to clear) Spells ([,] to cycle)  a - Cast: Shock  b - Cast: Static Dischargec - Cast: Apportation jiEAbilities ([,] to cycle)  d - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onli l  a - Cast: Shock  d - Abil: Divine ShieldnipniPolySwing2 the Magician##.#Djinni of the Shining One *.....#.†.Health: 24/25 =======================- #####+..#AC: 7Str: 7 ....#+..#EV: 11Int: 18 .##.####..SH: 0Dex: 13 ......##.#nih\XL:  3 Next: 80% Place: Dungeon:2 ###.######.#Noise: =--------  Time: 1052.3 (0.0) ....# #####..@#-) Nothing wielded ##### #.......#Cast: Shock##.#..#.#Fly #.##.#.# ####### #......# ......# ####.####### P.....#### #.#...... .........# ##.............. ......##.# #...............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder. _You kill the adder! _Okay, then.nini/ ni niUniW+ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Divine Shield3 HP, Piety-niXp17% [?] toggle between ability selection and description.pix Divine Shield Manifests a blindingly bright shield in front of the user. Held aloft by the Shining One's power, it will unerringly block the next several attacks which could be blocked by a mundane shield. Ranged attacks will be reflected and meleeattackers have a chance of being briefly blinded by the resulting flash of light. This shield will block only a limited number of attacks before vanishing, with Invocations skill increasing how many. Range: N/A This ability costs: HP : 3 Piety : - (about 2% of your maximum possible piety)iͨ Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0%  a - Divine Shield3 HP, Piety-17%  [?] toggle between ability selection and description.iiidPolySwing2 the Magician##.#Djinni of the Shining One *.....#.†.Health: 24/25 =======================- #####+..#AC: 7Str: 7 ....#+..#EV: 11Int: 18 .##.####..SH: 0Dex: 13 ......##.#XL:  3 Next: 80% Place: Dungeon:2 ###.######.#Noise: =--------  Time: 1052.3 (0.0) ....# #####..@#-) Nothing wielded ##### #.......#Cast: Shocki##.#..#.#Fly #.##.#.# ####### #......# ......# ####.####### P.....#### #.#...... .........# ##.............. ......##.# #...............Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder. _You kill the adder! _Okay, then.iP  Okay, then.iνimi. _iiQuiver which action? ([-] to clear) Spells ([,] to cycle)  a - Cast: Shock  b - Cast: Static Dischargec - Cast: Apportation i` Abilities ([,] to cycle)  d - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiQPolySwing2 the Magician##.#Djinni of the Shining One *.....#.†.Health: 24/25 =======================- #####+..#AC: 7Str: 7 ....#+..#EV: 11Int: 18 .##.####..SH: 0Dex: 13 ......##.#XL:  3 Next: 80% Place: Dungeon:2 ###.###iU,###.#Noise: =--------  Time: 1052.3 (0.0) ....# #####..@#-) Nothing wielded ##### #.......#Cast: Shock##.#..#.#Fly #.##.#.# ####### #......# ......# ####.####### P.....#### #.#...... .........# ##.............. ......##.# #...............Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder. _You kill the adder! _Okay, then. _Okay, then.iioi+i` Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Divine Shield3 HP, Piety-17% [?] toggle between ability selection and description.i#= iqC iTI PolySwing2 the Magician##.#iI Djinni of the Shining One *.....#.†.Health: 24/25 =======================- #####+..#AC: 7Str: 7 ....#+..#EV: 11Int: 18 .##.####..SH: 0Dex: 13 ......##.#iJ XL:  3 Next: 80% Place: Dungeon:2 ###.######.#Noise: =--------  Time: 1052.3 (0.0) ....# #####..@#-) Nothing wielded ##### #.......#Cast: Shock##.#..#.#Fly #.##.#.# ####### #......# ......# ####.####### iCK P.....#### #.#...... .........# ##.............. ......##.# #...............Shift-Dir - straight lineAim: an adder (severely wounded, 53% to hit)  The zap hits the adder. _You kill the adder! _Okay, then. _Okay, then.iQ P  Okay, then.iV i\ i^ . _i~ip3iiiP _iiXiiiiiD5=ihiiicii2###  ..#  ##.# #.† i#### +. ...#  +.-6.3 (4 ##.### # .....# #.# ##.### ###.# ...# #####...# #.......# ##.#..#.iQ# #.##.#.# ###### #......## ####.#######i7-iigin3i oiypiriuXiv,iwi+ziz9=i {i\~b  You see here an adder corpse.iiW _iiWĭ,i1iNiBiiȐ,iii,iir  l - 3 fizzy inky potions (gained 1)isii< _You see here a +0 mace.im3i8ii%iiiZiE,iiEi\,iiCi,ii]iX,iiiiXi9iEiiii iini ii,iii#.....# # .#### #.#.#.##.# .#.#...# #.#.#.##.##...###.###.#.#.......#.##.†..#......#.#....  +..#...)...........  +..###.#.#.......#  #..# #.#.#..###.##  #.## #.#.#..### i*##.# #.......... ...# ##...########...# .#.# #...# .#.# #... ...# #.. #######  .#######. #.....#  .#......###.....# i/75.3 (19.0)iZ+6.3 (20i ieP _o - a red potioni$ iG 3i i M  #.....# # .# .#####.# .#....# #.#.#.##.##...# ##.###.#.#.......#.##>##.†..#......#.#.......#...)...........  +..###.#.#.......#0.0).iT p.###@##  #.## #.#.#..###. ##.# #.......... ...# ##...#######i i *7.3 (1i iv ; _Found a stone staircase leading down.iRi3iXi,Xii@,iiiSii!ii,i6iii,iSii3iiIi,iW i R  There is a stone staircase leading down here.i i"  _i i2 i Bi i ,i- i i9 ,i il i ,iu i i ,i: i i=" i# iB$ ,i& i( ,i( i) i>+ i+ i+ i- i/ ,i%0 i3 i.A  ......  .... .#  <......##  ..... ..#  ........# #  ?.....#.##.# .....(.....#97.3 (20.0) #@#  #.###### i1B #.##...# #......# #..#..######...### #.....##.........# # ..##.##.#.##.# #.#### #.#.#.##.##.#.##.#  ...# #.#.#.##.##...##.#iI iSP +8.3 (21i,V iX I _Found 7 stones. Found a stone staircase leading up.i3ii*iM ...##..... ......# <......#. ........# #?.....#.##.....(.@...#.g....#.#### Shock....# #.#####.#. #.##...#.....g   goblin (asleep)....i8 0.0)gglauncher)A goblin comes into view. It is wielding a +0 club.The goblin shouts!  The goblin unwields a +0 club. The goblin wields a +0 sling.iP(((((((ii[......(.....#-31.3 (23.0).$@..)....#.######.##.##.....###.###### # #..#..# #.##...# #.###.# #......# #..#..######...## #.....##.........  # #.....##.##.#.##.  #.#### #.#.#.##.##.#.##.  ...# #.#.#.##.##...##. i.dilE-2.3 (24i tiv; _Found a stone staircase leading down.iiiiiiibi,i;ipM _You now have 71 gold pieces (gained 16).iii|iiii4i\iiiiii-i%iki,i0i"i6&,ig'i)i,i,iC-i.i1i2i'3i4i-7i7i+8i)9i;i/<,iJ?i@iAiBiDiF,iFidHi^J,i1KiOiQiURiRiTi#ViVijWiXi[,i}\i]i_,i`idiVfig,ihi0jij,iliBiiiX ####  ...#  ###...###  ###.@.....##### ######............. Shock#................## #.##.#..#..<......###.##.#..#..........##.##....#.......B..# # B   giant cockroach (wandering)#.##.##.#........#.##.##..>....#.......(.....##...........)....#.####i,62.3 (30i"+3.3 (31i"ih%b _A giant cockroach comes into view.i ####  ...#  ###...###  i###.@.....#####  ######.............  #................##  #.##.#..#..<......##  #.##.#..#..........#  #.##....#.......B..# #  #.##.##.#........  #..>....#.......(  #...........) iWkz ####  ...#  ###...###  ###.@.....#####  ######.............  #................##  #.##.#..#..<..... #.##.#..#........ #.##....#.......B..# #  #.##.##.#........ #..>....#.......( #...........)ipi idi4f _A giant cockroach is nearby!i\  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 24/25 =======================-  AC: 7Str: 7  EV: 11Int: 18 ####  SH: 0Dex: 13 ...#  XL:  3 Next: 87% Place: Dungeon:2 ###...###  Noise: ---------  Time: 1163.3 (0.0) ###.@.....#####  -) Nothing wielded iT^######....**.......  Cast: Shock #...........*....##  Fly  #.##.#..#..<.**...##  #.##.#..#......*...#  #.##....#.......B..# #  B   giant cockroach (wandering) #.##.##.#........#.##.#  #..>....#.......(.....#  #...........)....#.#### _A giant cockroach comes into view. _A giant cockroach is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 71% to hit)izA\  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 24/25 =======================-  AC: 7Str: 7EV: 11Int: 18####SH: 0Dex: 13...#XL:  3 Next: 87% Place: Dungeon:2###...###Noise: ---------  Time: 1163.3 (0.0)###.@.....#####-) Nothing wielded######....**.......iCnCast: Shock#...........*....##Fly #.##.#..#..<.**...###.##.#..#......*...##.##....#.......*..# #B   giant cockroach (wandering)#.##.##.#........#.##.##..>....#.......(.....##...........)....#.#### _A giant cockroach comes into view. _A giant cockroach is nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 71% to hit)i _is nearby!  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a giant cockroach (wandering, hasn't noticed you, 71% to hit)  The zap misses the giant cockroach.i......B.Big5==4.3 (1 _i"iije]  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 24/25 =======================-  AC: 7Str: 7  EV: 11Int: 18 ####  SH: 0Dex: 13 if...#  XL:  3 Next: 87% Place: Dungeon:2 ###...###  Noise: =--------  Time: 1164.3 (0.0) ###.@.....#####  -) Nothing wielded ######....*........  Cast: Shock #..........**....##  Fly  #.##.#..#..<.*....##  #.##.#..#.....*....#  #.##....#......B...# #  B   giant cockroach igy#.##.##.#........#.##.#  #..>....#.......(.....#  #...........)....#.#### Aim: a giant cockroach (wandering, hasn't noticed you, 71% to hit) _The zap misses the giant cockroach.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (71% to hit)i5  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 24/25 =======================-  AC: 7Str: 7EV: 11Int: 18####SH: 0Dex: 13...#XL:  3 Next: 87% Place: Dungeon:2###...###Noise: =--------  Time: 1164.3 (0.0)###.@.....#####io6-) Nothing wielded######....*........Cast: Shock#..........**....##Fly #.##.#..#..<.*....###.##.#..#.....*....##.##....#......**..# #B   giant cockroach#.##.##.#........#.##.##..>....#.......(.....##...........)....#.####Aim: a giant cockroach (wandering, hasn't noticed you, 71% to hit) _The zap misses the giant cockroach.Aiming: Shock (safe; 3% risk of failure)  io7&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (71% to hit)iz _The zap misses the giant cockroach.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a giant cockroach (71% to hit)  The zap misses the giant cockroach.iu....B..iP15.3 (1 _iii ]  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 23/25 ======================--  AC: 7Str: 7  EV: 11Int: 18 ####  SH: 0Dex: 13 i6 ?...#  XL:  3 Next: 87% Place: Dungeon:2 ###...###  Noise: =--------  Time: 1165.3 (0.0) ###.@.....#####  -) Nothing wielded ######....*........  Cast: Shock #..........**....##  Fly  #.##.#..#..<.*....##  i 0#.##.#..#.....B....#  #.##....#..........# #  B   giant cockroach #.##.##.#........#.##.#  #..>....#.......(.....#  #...........)....#.#### Aim: a giant cockroach (71% to hit) _The zap misses the giant cockroach.i} Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (71% to hit)ir  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 23/25 ======================--  AC: 7Str: 7EV: 11Int: 18####SH: 0Dex: 13...#XL:  3 Next: 87% Place: Dungeon:2###...###Noise: =--------  Time: 1165.3 (0.0)###.@.....#####-) Nothing wielded######....*........Cast: Shock#..........**....##Fly #.##.#..#..<.*....###.##.#..#.....**...##.##.iy[m...#.......*..# #B   giant cockroach#.##.##.#........#.##.##..>....#.......(.....##...........)....#.####Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (71% to hit)  The zap hits the giant cockroach.  The giant cockroach is severely wounded.iiu...B...iN6.3 (1 _ibV I  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 22/25 =====================---  AC: 7Str: 7  EV: 11Int: 18 ####  SH: 0Dex: 13 ...#  XL:  3 Next: 87% Place: Dungeon:2 ivX ###...###  Noise: =--------  Time: 1166.3 (0.0) ###.@.....#####  -) Nothing wielded ######....**.......  Cast: Shock #...........*....##  Fly  #.##.#..#..<.B....##  #.##.#..#..........#  #.##....#..........# #  B   giant cockroach #.##.##.#........#.##.#  #..>....#.......(.....#  #...........)....#.#### The zap hits the giant cockroach. _The giant cockroach is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, [0;iLY K10;1mQ - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (severely wounded, 71% to hit)i{ .*.*B*i: D  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 22/25 =====================---  AC: 7Str: 7EV: 11Int: 18####SH: 0Dex: 13...#XL:  3 Next: 87% Place: Dungeon:2###...###Noise: =--------  Time: 1166.3 (0.0)###.@.....#####-) Nothing wielded######....*........Cast: Shock#..........*.....##Fly i+ r#.##.#..#..<*B....###.##.#..#....*.....##.##....#.....*....# #B   giant cockroach#.##.##.#......*.#.##.##..>....#.......*.....##...........)....#.####The zap hits the giant cockroach. _The giant cockroach is severely wounded.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiI iS ..B....(iT 17.3 (1 _i[ i] i   PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 21/25 ====================----  AC: 7Str: 7  EV: 11Int: 18 ####  SH: 0i8Dex: 13 ...#  XL:  3 Next: 87% Place: Dungeon:2 ###...###  Noise: =--------  Time: 1167.3 (0.0) ###.@.....#####  -) Nothing wielded ######....*........  Cast: Shock #..........*.....##  Fly  #.##.#..#..<B.....##  #.##.#..#..........#  #.##....#..........# #  B   giant cockroach #.##.##.#........#.##.#  #..>....#.......(.....#  #...........)....#.#### Press: ?i - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (severely wounded, 71% to hit)ig@ +  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 21/25 ====================----  AC: 7Str: 7  EV: 11Int: 18 ####  SH: 0Dex: 13 ...#  XL:  3 Next: 87% Place: Dungeon:2 ###...###  Noise: =--------  Time: 1167.3 (0.0) ###.@.....#####  -) Nothing wielded iAB ######.............  Cast: Shock #................##  Fly  #.##.#..#..<B.....##  #.##.#..#..........#  #.##....#..........# #  B   giant cockroach #.##.##.#........#.##.#  #..>....#.......(.....#  #...........)....#.#### Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (severely wounded, 71% to hit)  The zap hits the giant cockroach.  You kill the giant cockroach!iH 1 ####  ...#      *  iI *  #.* #.* #.*....#  #.* #..iJ * #...........)i ......(i 2=928.3 (1Shock _i i if3iiciiݠii?iɣi,iIiԪih3==i|iQ,ii ,i3i,i%iiAh4==i_iؾ,iiQ,iid,ii~~5==iihi,iiib,ii_i######...# ###...### ###.......#####-824.0)######......[ #..........### #.##.#..#..<## #.##.#..#..........##.##....#...# iS#.##.##.#........#.##.##..>....#.......(.....##...........)....#.#####.##.##.##.....###.######iixE-3.3 (15iQi6+ _Found a plate armour.i%3i'io.i2i39=i?9,i\;i.<i=iKAi E,iYGiJiM,iOi9SijV,iWi[iv^,iai@di0g,ihiuD  You see here a +0 plate armour.imwi'x _iyi{i},i~i i,ii׎i,iiD  You see here a +0 plate armour.ii _iiiK,ii[iȯ,i߰ii,i%iui,iiSiz,ii<i,imi&i i`,i*i,iiiiiiiiiYii,iii,iiXi ,isii[,i~ii,iiiXiO Bi!i/#i $,i=%i&,i'i(i"+,i,i?0i^2i3i3iR5it7,i8iW:i<,i=il?iA,iBiFiHiHiIiML _You reach down and open the large door.iO3iQiUE  There is a large open door here.ia. #.......##..#..##### ###.######.....##... #.# #.....##.########.#### #.#.#.##.###....##...# #.#.#.##.##....###.###.#.#...... ♣..#.†..#......#.#. ib ####### ♣g♣..'..#...)........ ......# ♣..@'..###.#.#...... ...##.### ♣.♣..#..# #.#.#..###.Shock ##......# .....##.## #.#.#..###. #####.### #!...###.# #.......... ......# ######...# ##...###### ####### #.......# #...#g   hobgoblin (asleep) ##.#..#.# #...# #.##.#.# #... ######### #. #..iHl| 221.3 (38  A hobgoblin comes into view.ilmiw JgJ   endoplasmg   hobgoblin  The hobgoblin shouts!ixJ====2.3 (39i؀i] _An endoplasm comes into view.i #...... ###. #.#  ######.####  #....##...#  ....###.### ♣..#.†..# ♣J♣..'..#...) ♣g.@'..# ♣.♣..#..#  .....##.##  #!...###.#  ######...#   #...#   #...#   #...   #.. iM #...... ###. #.#  ######.####  #....##...#  ....###.### ♣..#.†..# ♣J♣..'..#...) ♣g.@'..# ♣.♣..#..#  .....##.##  #!...###.#  ######...#   #...#   #...# i,=    iZiihiDd _There are monsters nearby!iRz #.......##..#..##### PolySwing2 the Magician ###.######.....##... Djinni of the Shining One *..... #.# #.....##.## Health: 24/25 =======================- ######.#### #.#.#.##.## AC: 7Str: 7 #....##...# #.#.#.##.## EV: 11Int: 18 ....###.###.#.#...... SH: 0Dex: 13 iS ♣..#.†..#......#.#. XL:  3 Next: 92% Place: Dungeon:2 ####### ♣J♣..'..#...)........ Noise: ====-----  Time: 1222.3 (0.0) ......# ♣g*@'..###.#.#...... -) Nothing wielded ...##.### ♣.♣..#..# #.#.#..###. Cast: Shock ##......# .....##.## #.#.#..###. Fly #####.### #!...###.# #.......... ......# ######...# ##...###### ####### #.......# #...#  J   endoplasm ##.#..#.# #...#  g   hobgoblin #.##.#.# #... ######### #......# #.. iTB_An endoplasm comes into view. _There are monsters nearby!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (71% to hit)imS g*id|g*Aim: a hobgoblin (71% to hit)i/H ♣*g.i! J♣.g*Aim: an endoplasm (98% to hit)i #.......##..#..##### PolySwing2 the Magician###.######.....##... Djinni of the Shining One *.....#.# #.....##.## Health: 24/25 =======================-######.#### #.#.#.##.## AC: 7Str: 7#....##...# #.#.#.##.## EV: 11Int: 18....###.###.#.#...... SH: 0Dex: 13♣..#.†..#......#.#. XL:  3 Next: 92% Place: Dungeon:2 ####### ♣*♣..'..#...)........ Noise: ====-----  Time: 1222.3 (0.0) ......#iA"♣**@'..###.#.#...... -) Nothing wielded ...##.### ♣.♣..#..# #.#.#..###. Cast: Shock ##......# .....##.## #.#.#..###. Fly #####.### #!...###.# #.......... ......# ######...# ##...###### ####### #.......# #...#J   endoplasm##.#..#.# #...#g   hobgoblin#.##.#.# #... ######### #......# #..Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.The zap hits the endoplasm.  The endoplasm is severely wounded.i,iL.Jgif=---3.3 (1 _i*iiWield which item (- for none)?  - - Unarmed (current attack)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i}i* i7 i.D i iiii Xi6i~iiViJiii W i i+ i iimi=ii tiiii5i"#.......##..#..##### PolySwing2 the Magician###.######.....##... Djinni of the Shining One *.....#.# #.....##.## Health: 24/25 =======================-######.#### #.#.#.##.## AC: 7Str: 7#....##...# #.#.#.##.## EV: 11Int: 18....###.###.#.#...... SH: 0Dex: 13♣..#.†..#......#.#. XL:  3 Next: 92% Place: Dungeon:2 ####### ♣.♣..'..#...)........ Noise: =--------  Time: 1223.3 (0.0) ......#♣Jg@i'..###.#.#...... -) Nothing wielded ...##.### ♣.♣..#..# #.#.#..###. Cast: Shock ##......# .....##.## #.#.#..###. Fly #####.### #!...###.# #.......... ......# ######...# ##...###### ####### #.......# #...#J   endoplasm##.#..#.# #...#g   hobgoblin#.##.#.# #... ######### #......# #..Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the hobgoblin.  The hobgoblin is severely wounded.The zap hits the endoplasm. _The endoplasm is severely wounded.im  Okay, then.ii. _id #.......##..#..##### PolySwing2 the Magician ###.######.....##... Djinni of the Shining One *..... #.# #.....##.## Health: 23/25 ======================-- ######.#### #.#.#.##.## AC: 7Str: 7 #....##...# #.#.#.##.## EV: 11Int: 18 ....###.###.#.#...... SH: 0Dex: 13 ♣..#.†..#......#.#. XL:  3 Next: 92% Place: Dungeon:2 ####### ♣.♣..'..#...)........ Noise: =--------  Time: 1223.3 (0.0) ......# ♣Jg@'..###.#.#...... -) Nothing wielded ...##.### ♣if[40m.♣..#..# #.#.#..###. Cast: Shock ##......# .....##.## #.#.#..###. Fly #####.### #!...###.# #.......... ......# ######...# ##...###### ####### #.......# #...#  J   endoplasm ##.#..#.# #...#  g   hobgoblin #.##.#.# #... ######### #......# #.. _The endoplasm is severely wounded. _Okay, then.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)iqJg hobgoblin (severely wounded, haloed, 81% to hit)i_3 #.......##..#..##### PolySwing2 the Magician ###.######.....##... Djinni of the Shining One *..... #.# #.....##.## Health: 23/25 ======================-- ######.#### #.#.#.##.## AC: 7Str: 7 #....##...# #.#.#.##.## EV: 11Int: 18 ....###.###.#.#...... SH: 0idbDex: 13 ♣..#.†..#......#.#. XL:  3 Next: 92% Place: Dungeon:2 ####### ♣.♣..'..#...)........ Noise: =--------  Time: 1223.3 (0.0) ......# ♣Jg@'..###.#.#...... -) Nothing wielded ...##.### ♣.♣..#..# #.#.#..###. Cast: Shock ##......# .....##.## #.#.#..###. Fly #####.### #!...###.# #.......... ......# ######...# ##...###### ####### #.......# #...#  J   endoplasm ##.#..#.# #...#  g   hobgoblin #.##.#.# #... ######### #......# #.. Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q[36icm - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (severely wounded, haloed, 81% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!i?pMShift-Dir - straight line: a hobgoblin (severely wounded, haloed, 81% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!  The zap hits the endoplasm.endoplasm!iw #...... ###. #.#  .####  ...#   ) ♣**                i{Q..ii#.......##..#..##### PolySwing2 the Magician###.######.....##... Djinni of the Shining One *.....#.# #.....##.## Health: 23/25 ======================--######.#### #.#.#.##.## AC: 7Str: 7#....##...# #.#.#.##.## EV: 11Int: 18....###.###.#.#...... SH: 0Dex: 13if♣..#.†..#......#.#. XL:  3 Next: 102% Place: Dungeon:2 ####### ♣.♣..'..#...)........ Noise: =--------  Time: 1224.3 (1.0) ......#♣..@'..###.#.#...... -) Nothing wielded ...##.### ♣.♣..#..# #.#.#..###. Cast: Shock ##......# .....##.## #.#.#..###. Fly #####.### #!...###.# #.......... ......# ######...# ##...###### ####### #.......# #...###.#..#.# #...##.##.#.# #... ######### #......# #..Shift-Diri8 - straight lineAim: a hobgoblin (severely wounded, haloed, 81% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!The zap hits the endoplasm. _You kill the endoplasm!  You have reached level 4!i/  --more--i A9/3194 1% i i P _You feel clever.ic3i1n  _30=iKviNw,i%yiyh1==iXzi|i~iNii^iiii-i-,iiii'9=ii)iȒ,iiܖ,ii@r _l - 4 fizzy inky potions (gained 1)i]3i%iFii,ii,iii-ii0i"iϷ,iiiȽ,iSiVE  There is a large open door here.iyi _iii,ii\b  You see here an adder corpse.iRi _iiXii~iidi,iii,i i_i,iibifiifiigiiiin,isii,iiYi,iF i\ i ,i imiWiiGiiB,iii,i ii,iiU!iK",i"i#i%,iE&i(i*,i*i,iS.,iT0,iO1,i1iP2i2,i3iO4i\5i5iA6i7i8,i9i:iy<,i =i?i@,iA,iC,iCiFiG,iHipSizTiMU,iUi WiX,iGYi [i\,i)]i^i|`iai{aibiVd,ieigii,iji{li^n,i8oiqiHs,i6tiviwix,i6zi{iM|i|iP~i,iíia,iiه,iiL _You now have 80 gold pieces (gained 9).i3iyi i+i,i,iW,ii,ii\iN #.##...##.# .....#.##># #.#.......# .......#### .....#### ###### ### ###.####.......# .. ###.# .....##.# )# ....# #. #.##.##.####.# -91.3 (67.0) ##### #.##.....@.......  iG#..#.##.##.####.#  #..#.##.# .#  #.##.......# ..  #.......##########.####.....# ....#####..###.....# ........##.#...<...# ....##.......#ii,E-2.3 (68i?i̽* _Found a short sword.i3i*iig ,iP,iy,iTiSi,ii C  You see here a +0 short sword.i<"i" _i#iW&iQ),i *i1C  You see here a +0 short sword.i 3i4 _i4i^6iK8i8i9i;in=,id>i?iA,iBiDiEiFiGiBHiIiJilKiMiOi-PiPicRiT,i"UiVi}XiY,ih[i'],i'^iai[c,idifiUhiiiiilin,ioiVqirisi(tiuixixi1yi|,i}iȁM _You now have 93 gold pieces (gained 13).i/3iioi,iiiƎ,i׏iiaiiiiF,iBiiНii*ii,iii,iiͫi,i߮i$i4iɱ,iid,iiӹi,i0iܾi,i i(i/,iLi<i,ii9iiimisi,ii,i,ii.i,iimiieiimi,iii #.##...###......# #...##.(# ###.#### .....##'## #.# #...##...####.### ##.##.....##....##  .''+.......#+##..#  .##.....## ##.#  #...##...## #.#  iX .....##'## +@#  #...##...## #.#  Shock ##.##.....## #.#  #+#.......# #.#  ##.### #.#  #...##...## #.#   l   frilled lizard (asleep).##'## +.#  #...##...## #l#  ##.##.....##  i 334.3 (42  A frilled lizard comes into view.ihll.i+5.3 (43ii8 _The frilled lizard hisses angrily.i @##.##...###......# PolySwing2 the Magician #...##.(# ###.#### Djinni of the Shining One *..... .....##'## #.# Health: 30/31 =======================- #...##...####.### AC: 7Str: 7 ##.##.....##....## EV: 11Int: 19 i .''+.......#+##..# SH: 0Dex: 13 ##.##.....## ##.# XL:  4 Next:  1% Place: Dungeon:2 #...##...## #.# Noise: ---------  Time: 1335.3 (0.0) .....##'## +@# -) Nothing wielded #...##...## #*# Cast: Shock ##.##.....## #*# Fly  #+#.......# #*# ##.##.....## #*# #...##...## #*# l   frilled lizard .....##'## +l# #...##...## #.# i =##.##.....##A frilled lizard comes into view. _The frilled lizard hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (53% to hit)i Z l*i* ##.##...###......# PolySwing2 the Magician #...##.(# ###.#### Djinni of the Shining One *..... .....##'## #.# Health: 30/31 =======================- #...##...####.### AC: 7Str: 7 ##.##.....##....## EV: 11Int: 19 .''+.......#+##..# SH: 0Dex: 13 ##.##.....## ##.# XL:  4 Next:  1% Place: Dungeon:2 #...##...## #.# Noise: ---------  Time: 1335.3 (0.0) .....##'## +@# -) Nothing wielded #...##...## #.# Cast: Shock ##.##.....## #.#i}  Fly  #+#.......# #.# ##.##.....## #.# #...##...## #.# l   frilled lizard .....##'## +l# #...##...## #.# ##.##.....## _The frilled lizard hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the frilled lizard.  You kill the frilled lizard!i ....# (# ###.####  #.# .### ...## i   ##.#  #.#  +@#  #*#  #*#   #*#  #*#  #*#  +*#   #*#    i] i e.......i s2=6.3 (1Shock _iQ iآ i_ r##.##...###......#  PolySwing2 the Magician #...##.(# ###.####  Djinni of the Shining One *..... .....##'## #.#  Health: 30/31 =======================- i( W#...##...####.###  AC: 7Str: 7 ##.##.....##....##  EV: 11Int: 19 .''+.......#+##..#  SH: 0Dex: 13 ##.##.....## ##.#  XL:  4 Next:  2% Place: Dungeon:2 #...##...## #.#  Noise: =--------  Time: 1336.3 (1.0) i .....##'## +@#  -) Nothing wielded #...##...## #.#  Cast: Shock ##.##.....## #.#  Fly #+#.......# #.# ##.##.....## #.# #...##...## #.#   .....##'## +.#   i۪ #...##...## #.#   ##.##.....##   _The frilled lizard hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the frilled lizard. _You kill the frilled lizard!ii{r##.##...###......#  PolySwing2 the Magician #...##.(# ###.####  Djinni of the Shining One *..... .....##'## #.#  Health: 30/31 =======================- i#...##...####.###  AC: 7Str: 7 ##.##.....##....##  EV: 11Int: 19 .''+.......#+##..#  SH: 0Dex: 13 ##.##.....## ##.#  XL:  4 Next:  2% Place: Dungeon:2 #...##...## #.#  Noise: =--------  Time: 1336.3 (1.0) .....##'## +@#  -) Nothing wielded #...##...## #.#  Cast: Shock ig^##.##.....## #.#  Fly #+#.......# #.# ##.##.....## #.# #...##...## #.#   .....##'## +.#   #...##...## #.#   ##.##.....## ibP  _The frilled lizard hisses angrily.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the frilled lizard. _You kill the frilled lizard!iI##.##...###......# PolySwing2 the Magician #...##.(# ###.#### Djinni of the Shining One *..... .....##'## #.# Health: 29/31 ======================-- #...##...####.### AC: 7Str: 7 ##.##.....##....## EV: 11Int: 19 .''+.......#+##..# SH: 0Dex: 13 ##.##.....## ##.#i XL:  4 Next:  2% Place: Dungeon:2 #...##...## #.# Noise: =--------  Time: 1336.3 (0.0) .....##'## +@# -) Nothing wielded #...##...## #.# Cast: Shock ##.##.....## #.# Fly  #+#.......# #.# ##.##.....## #.# #...##...## #.#  .....##'## +.#  #...##...## #.#  ##.##.....## The zap hits the frilled lizard. _You kill the frilled lizard!Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei iC ##.##...###......#  PolySwing2 the Magician #...##.(# ###.####  Djinni of the Shining One *..... .....##'## #.#  Health: 30/31 =======================- #...##...####.###iT   AC: 7Str: 7 ##.##.....##....##  EV: 11Int: 19 .''+.......#+##..#  SH: 0Dex: 13 ##.##.....## ##.#  XL:  4 Next:  2% Place: Dungeon:2 #...##...## #.#  Noise: =--------  Time: 1336.3 (0.0) .....##'## +@#  -) Nothing wielded #...##...## #.#  Cast: Shock ##.##.....## #.#  Fly #+#.......# #.# i( -##.##.....## #.# #...##...## #.#   .....##'## +.#   #...##...## #.#   ##.##.....##  The zap hits the frilled lizard. _You kill the frilled lizard!Aiming: Shock (safe; 3% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiY :Okay, then.i% ii. _i 3iٖ i i : _i 1==i i ,i i F _You reach down and open the door.i 3iƫ i @  There is an open door here.i iƳ  _i i iy i( 9=i i7 i i ,i6 i ,i i i ,i i} F _You reach down and open the door.iP 3ia i8 @  There is an open door here.i ih  _i id iN ,i i i ,i i i Bih i ,iT io F _You reach down and open the door.io .##.##.....##.###.# #...##...##...##.# #.....##'##.....'.# #...##...##...##.#  ##.##.....##.###.#  #+#.#'# #.#  ##.##.....##.###.# i i#...##...##...##.# -52.3 (16.0) #.....##'##.....@.# #...##...##...##.# .##.##.....##.## )# ..''+.#+#. .# .##.##.(...##... ## #...##...##..#  #.....##'##..#  #...###....#   ##.###..#### i i E-3.3 (17iw iI _There is an open door here. _Found a war axe. _There is an open door here.i(i Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% ia - Divine Shield3 HP, Piety-17% [?] toggle between ability selection and description.iii.##.##.....##.###.#  PolySwing2 the Magician ##...##...##...##.#  Djinni of the Shining One *..... #.....##'##.....'.#  Health: 31/31 ======================== ##...##...##...##.#  AC: 7iStr: 7  ##.##.....##.###.#  EV: 11Int: 19#+#.......#'# #.#  SH: 0Dex: 13  ##.##.....##.###.#  XL:  4 Next:  2% Place: Dungeon:2 ##...##...##...##.#  Noise: ---------  Time: 1353.3 (0.0) #.....##'##.....@.#  -) Nothing wielded ##...##...##...##.#  Cast: Shock .##.##.....##.## )#  Fly ..''+.......#+#. .# .##.##.(...##... ## ##...##...##..#   #.....##'##..#[15i;26H   ##...###....#  ##.###..####   _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found a war axe. _There is an open door here.iP  Okay, then.iai-i8. _i4 "Quiver which action? ([-] to clear) Spells ([,] to cycle)  a - Cast: Shock  b - Cast: Static Dischargec - Cast: Apportation Abilities ([,] to cycle)  i-8 dd - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni2 y  a - Cast: Shock  b - Cast: Static Dischargeiyy  a - Cast: Shock  b - Cast: Static Dischargei5 .##.##.....##.###.#  PolySwing2 the Magician ##...##...##...##.#  Djinni of the Shining One *..... #.....##'##.....'.#  Health: 31/31 ======================== ##...##...##...##.#  AC: 7Str: 7  ##.##.....##.###.#  EV: 11Int: 19#+#.......#'# #.#  SH: 0Dex: 13  ##.##.....##.###.#  XL:  4 Next:  2% Place: Dungeon:2 ##...##...##...##.#  Noise: ---------  Time: 1353.3 (0.0) #.....##'##.....@.#  -) [3iF7 9;49mNothing wielded ##...##...##...##.#  Cast: Shock .##.##.....##.## )#  Fly ..''+.......#+#. .# .##.##.(...##... ## ##...##...##..#   #.....##'##..#   ##...###....#  ##.###..####   _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found a war axe. _There is an open door here. _Okay, then.i= ip? ii5  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 3.5   0.6  +11     i4     b - Unarmed Combat   0.0   1.0   0   g + Conjurations 3.5   0.6  +11     h - Hexes3.5   0.6  +11     i - Summonings3.5   0.6  +11  c - Armour   0.0   1.0   0   j - Necromancy3.5   0.6  +11 d + Dodging2.7   2.5  +1   k - Forgecraft3.5   0.6  +11 e + Stealthi2.0   3.6  -1   l - Translocations 3.5   0.6  +11     m - Alchemy3.5   0.6  +11     n - Fire Magic3.5   0.6  +11 iH    o - Ice Magic3.5   0.6  +11     p + Air Magic3.5   0.6  +11 iݭ    q - Earth Magic3.5   0.6  +11              r - Invocations   0.0   1.0   0          iR        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helpi*[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi ia# i) [.##.##.....##.###.#  PolySwing2 the Magician ##...##...##...##.#  Djinni of the Shining One *..... #.....##'##.....'.#  Health: 31/31 ======================== ##...##...##...##.#  AC: 7Str: 7  ##.##.....##.###.#i*   EV: 11Int: 19#+#.......#'# #.#  SH: 0Dex: 13  ##.##.....##.###.#  XL:  4 Next:  2% Place: Dungeon:2 ##...##...##...##.#  Noise: ---------  Time: 1353.3 (0.0) #.....##'##.....@.#  -) Nothing wielded i+ ^##...##...##...##.#  Cast: Shock .##.##.....##.## )#  Fly ..''+.......#+#. .# .##.##.(...##... ## ##...##...##..#   #.....##'##..#   ##...###....#  ##.###..#### i*, D  _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found a war axe. _There is an open door here. _Okay, then.i2 i&7 i< i ? i9i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 3.5   0.6  +11          b - Unarmed Combat   0.0   1.0   0   g + Conjurations 3.5   0.6  +11     h - Hexesi3.5   0.6  +11     i - Summonings3.5   0.6  +11  c - Armour   0.0   1.0   0   j - Necromancy3.5   0.6  +11 d + Dodging2.7   2.5  +1   k - Forgecraft3.5   0.6  +11 e + Stealth2.0   3.6  -1   l - Translocations 3.5   0.6  +11     m - Alchemy3.5   0.6  +11     n - Fire Magic3.5 i  0.6  +11     o - Ice Magic3.5   0.6  +11     p + Air Magic3.5   0.6  +11     q - Earth Magic3.5   0.6  +11              r - Invocations   0.0   1.0   0                  The relative cost of raising each skill is in cyan.  The species aptitude is in whitei.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi 0i!7i=#.##.##.....##.###.#  PolySwing2 the Magician ##...##...##...##.#  Djinni of the Shining One *..... #.....##'##.....'.#  Health: 31/31 ======================== i>##...##...##...##.#  AC: 7Str: 7  ##.##.....##.###.#  EV: 11Int: 19#+#.......#'# #.#  SH: 0Dex: 13  ##.##.....##.###.#  XL:  4 Next:  2% Place: Dungeon:2 ##...##...##...##.#  Noise: ---------  Time: 1353.3 (0.0) #.....##'##.....@.#  -) Nothing wielded ##...##...##...##.#  Cast: Shock i?.##.##.....##.## )#  Fly ..''+.......#+#. .# .##.##.(...##... ## ##...##...##..#   #.....##'##..#   ##...###....#  ##.###..####   _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found a war axe. _There is an open door here. _Okay, then.iii ii~3iͨiii $ _iFXi iҵiO,i>i?  You see here a +0 war axe.ii5 _ii,iii$iiiiiqiziii%iiEi i%iii iiwi*i,ii i,i`is@  There is an open door here.iiP _ii'i,iiiq,iFii,ii}F _You reach down and open the door.i3ii@  There is an open door here.i i%  _i i@  There is an open door here.i~iU _ii@  There is an open door here.ii[ _ii@i,i6ii ,i"iW%i<',i(i*There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.i+3i,i%1if3,i(5i|:You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.i<i= _iJ?iCiBGiHiIi?MiO,iQiTiViDWi XiZiR\i\i{]i`ib,ifi$jThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.il3ini]rYou reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.itiu _ivixi{,i@|it~i,iAiik,iiiϋ,i܌ii,iȒiܖYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.i3iCicYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.ii/ _iiii(i̠i)ix,iii,iii\Biqiqi'iŴiia,i#iib,iii,iii_,i iiii>iri,imii6,iiii,i*i,iFii,iiiJ,iiYi,iiii,i i,iiiii,i7iSi,ii ,iY ii,iivi,iii,iri"iP$i%,i(i*,iP+i.iS0i+1,i34i6,i6i9i`;,iO<iD?i@iA,iDiEiF,ipIiJ,iKiMi1OiO,izRiT,iUiViXiY,i\i],i^iy`iRb,icidigBioirsBiZtiu,ievi7xi$z,izii}i,iTiփiZi,ii,iinjiO,iii,ii7iiiyiThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.iɦ3iiYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door.  There is an open door here.i0i _iii׽iԾiiThere is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.  ii _i9iRiOiiFiYou reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here.   stone staircase leading up here.ii _iRii,iii,iiiWiiiii~ ,i9 iO ;  You see here 6 stones.i i'  _i i i ,in i_ i7 i i i# iM& i& i( i* i- ,i8/ i1 iT4 ,i5 i58 i: ,i; iB XiB iD ,iE i^G iH iYI iI iK iPL ,iM i2  #.........).#.####+#....... ##..>.....###.# ##.##.....# ##..†.....###.###...##...## #..............'.....##'##. i r#..........##.###...##...## ##........###.####.##.....# ##..##..####.##.#'#....... ########.##.##...##.....#462.3 (109.0) #@......#####...## #######.# ##'##. #.# ##.### #.# #..# # #.#####.#### #........... ############ i i" i E _Done exploring.iIitOPInventory: 15/52 slots Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistance Jewellery (go to first with "=)  g - a +4 ring of protection (worn)n - a +6 ring of intelligence Scrolls (go to first with ?)  f - 2 scrolls labelled SYFAOP LEGOCEE  h - a scroll of fog  j - a scroll labelled ITOAFE NATYIC  m - a scroll labelled YBU GADDYTOZI iP&Potions (go to first with !)  b - a brown potion  c - a golden potion  d - a blue potion  k - a grey potion  l - 4 fizzy inky potions  o - a red potioni#.........).#.####+#....... PolySwing2 the Magician##..>.....###.# ##.##.....# Djinni of the Shining One *.....##..†.....###.###...##...## Health: 31/31 ========================#..............'.....##'##. AC: 7Str: 7#..........##.###...##...## EV: 11Int: 19##........###.####.##.....# SH: 0Dex: 13##..##..####.##.#'#....... XL:  4 Next:  2% Place: Dungeon:2########.##.##...##.....# Noise: ---------  Time: 1462.3 (0.0)#@......#####...## -) Nothing wielded#######.# ##'##. Cast: Shock#i$.# ##.### Fly #.# #..# ##.#####.#####...........############ _You reach down and open the door. _There is an open door here. _There is an open door here. _There is a stone staircase leading up here. _You see here 6 stones. _Done exploring.i i-i>i= zInventory: 15/52 slots Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistance Jewellery (go to first with "=)  g - a +4 ring of protection (worn)n - a +6 ring of intelligence Scrolls (go to first with ?)  f - 2 scrolls labelled SYFAOP LEGOCEE  h - a scroll of fog  j - a scroll labelled ITOAFE NATYIC  m - a scroll labelled YBU GADDYTOZI Potions (go to first with !)  b - a brown potion  c - a golden potion  d - a blue potion  k - a grey potion  l - 4 fizzy inky potions  o - a red potionifn - a +6 ring of intelligence. A ring that increases the intelligence of its wearer. It affects your intelligence (+6). If you were wearing this ring: Your spell failure would improve by up to 10% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Int+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Hobbes: Did it work?  Calvin: I think so. I feel smarter already.”  -Bill Watterson, _Calvin and Hobbes_. November 19, 1993. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.i/yiiG1#.........).#.####+#....... PolySwing2 the Magician##..>.....###.# ##.##.....# Djinni of the Shining One *.....##..†.....###.###...##...## Health: 31/31 ========================#..............'.....##'##. AC: 7Str: 7i[#..........##.###...##...## EV: 11Int: 25##........###.####.##.....# SH: 0Dex: 13##..##..####.##.#'#....... XL:  4 Next:  2% Place: Dungeon:2########.##.##...##.....# Noise: ---------  Time: 1462.3 (0.0)#@......#####...## -) Nothing wielded#######.# ##'##. Cast: Shock#.# ##.### Fly #.# #..# ##.#####.#####...........############ _There is an open door here. _There is an open door here. _There is a stone staircase leading up here. _You see here 6 stones. _Done exploring.  You feel clever.iih*8 (0.5iiz  stone staircase leading up here. _You see here 6 stones. _Done exploring.  You feel clever. _n - a +6 ring of intelligence (worn)ie7 i%= Inventory: 15/52 slots Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistance Jewellery (go to first with "=)  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn) i> QScrolls (go to first with ?)  f - 2 scrolls labelled SYFAOP LEGOCEE  h - a scroll of fog  j - a scroll labelled ITOAFE NATYIC  m - a scroll labelled YBU GADDYTOZI Potions (go to first with !)  b - a brown potion  c - a golden potion  d - a blue potion  k - a grey potion  l - 4 fizzy inky potions  o - a red potionie - a +0 leather armour of cold resistance. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 'Of cold resistance': it protects its wearer from cold. It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 1.0 (7.0 -> 8.0). Your EV would decrease by 0.8 (11.8 -> 11.0). Your spell failure would worsen by up to 10% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rC+} {body armour} {body armor} {resist cold} {cold resistance} Menu/colouring prefixes: identified ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.i\b Inventory: 15/52 slots Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistance Jewellery (go to first with "=)  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn) Scrolls (go to first with ?)  f - 2 scrolls labelled SYFAOP LEGOCEE  h - a scroll of fog ix^k j - a scroll labelled ITOAFE NATYIC  m - a scroll labelled YBU GADDYTOZI Potions (go to first with !)  b - a brown potion  c - a golden potion  d - a blue potion  k - a grey potion  l - 4 fizzy inky potions  o - a red potion iM e - a +0 leather armour of cold resistance  h - a scroll of fogi  h - a scroll of fog  j - a scroll labelled ITOAFE NATYICiƟ i^iL  j - a scroll labelled ITOAFE NATYIC  m - a scroll labelled YBU GADDYTOZIiwi8  j - a scroll labelled ITOAFE NATYIC  m - a scroll labelled YBU GADDYTOZIi f - 2 scrolls labelled SYFAOP LEGOCEE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll i| Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ic!yIdentify which item? (\ to view known items) Scrolls (select first with ?)  j - a scroll labelled ITOAFE NATYIC  m - a scroll labelled YBU GADDYTOZI Potions (select first with !)  b - a brown potion  c - a golden potion  d - a blue potion  k - a grey potion  l - 4 fizzy inky potions  o - a red potion [?] describe selectedii Q#.........).#.####+#....... PolySwing2 the Magician##..>.....###.# ##.##.....# Djinni of the Shining One *.....##..†.....###.###...##...## Health: 31/31 ========================#..............'.....##'##. AC: 7Str: 7#..........##.###...##...## EV: 11Int: 25##........###.####.##.....# SH: 0Dex: 13##..##..####.##.#'#....... XL:  4 Next:  2% Place: Dungeon:2########.##.##...##.....# Noise: ---------  Time: 1462.8 (0.0)#@......#####...## -) Nothing wieldediU #######.# ##'##. Cast: Shock#.# ##.### Fly #.# #..# ##.#####.#####...........############ _You see here 6 stones. _Done exploring.  You feel clever. _n - a +6 ring of intelligence (worn)  As you read the scroll labelled SYFAOP LEGOCEE, it crumbles to dust.  It is a scroll of identify.i Really abort (and waste the scroll)?   Y - Yes  N - NoiIdentify which item? (\ to view known items) Scrolls (select first with ?)  j - a scroll labelled ITOAFE NATYIC  m - a scroll labelled YBU GADDYTOZI Potions (select first with !)  b - a brown potion  c - a golden potion  d - a blue potion  k - a grey potion  l - 4 fizzy inky potions  o - a red potion[?] describe selectediPiy#.........).#.####+#....... PolySwing2 the Magician##..>.....###.# ##.##.....# Djinni of the Shining One *.....##..†.....###.###...##...## Health: 31/31 ========================#..............'.....##'##. AC: 7Str: 7#..........##.###...##...## EV: 11Int: 25##........###.####.##.....# SH: 0Dex: 13##..##..####.##.#'#....... XL:  4 Next:  2% Place: Dungeon:2i########.##.##...##.....# Noise: ---------  Time: 1462.8 (0.0)#@......#####...## -) Nothing wielded#######.# ##'##. Cast: Shock#.# ##.### Fly #.# #..# ##.#####.#####...........############ _You see here 6 stones. _Done exploring.  You feel clever. _n - a +6 ring of intelligence (worn)  As you read the scroll labelled SYFAOP LEGOCEE, it crumbles to dust.  It is a scroll of identify.iriiR#.........).#.####+#....... PolySwing2 the Magician##..>.....###.# ##.##.....# Djinni of the Shining One *.....##..†.....###.###...##...## Health: 31/31 ========================#..............'.....##'##. AC: 7Str: 7#..........##.###...##...## EV: 11Int: 25##........###.####.##.....# SH: 0Dex: 13##..##..####.##.#'#....... XL:  4 Next:  2% Place: Dungeon:2########.##.##...##.....# Noise: ---------  Time: 1462.8 (0.0)#@......#####...## -) Nothing wielded#######.# ##'##. Cast: Shock#.#[39;4i39m ##.### Fly #.# #..# ##.#####.#####...........############ _You see here 6 stones. _Done exploring.  You feel clever. _n - a +6 ring of intelligence (worn)  As you read the scroll labelled SYFAOP LEGOCEE, it crumbles to dust.  It is a scroll of identify.i`i*3.8 (1ii%7 _Done exploring.  You feel clever. _n - a +6 ring of intelligence (worn)  As you read the scroll labelled SYFAOP LEGOCEE, it crumbles to dust.  It is a scroll of identify. _j - a scroll of enchant armouriii%iu'F _Unknown command.i:3i;i%b=......id`..0..ik3inE _Done exploring.i1m Ii i i i [ _Done exploring.i3ii&i:iJ _ici,iiyi|,iii,iini,iiiuiieiwi(,iiyi,ii iS ,iiii1ii8i,ici<"ia%,i*'i)i,,ir.i0i3,i4iCI #.#####.# #.....#######.....#..## #.......# #####..#### #.###.<#'#. ######### ##....# #.###.## ##.##.###.#..##...# ##..##..##.#..+..... ##........#.#.### #...........(...##.## #.........).#.####+#.78.8 (15.0)##..@.....###.# ####..÷.....###.###...##..............'.....#..........##.###...##........###.####.##..##..####.##.#'#########.##.##...#.......####[iK-17;22H#######.#i|Vi^imac _There is a stone staircase leading down here.i7 i8 'A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. (>)go down.ii#.#####.# #.....#######.....#..## PolySwing2 the Magician #.......# #####..#### #.###.<#'#. Djinni of the Shining One *..... ######### ##....# #.###.##.## Health: 31/31 ========================##.##.###.#..##...# AC: 7Str: 7##..##..##.#..+..... EV: 11Int: 25##........#.#.###...# SH: 0Dex: 13#...........(...##.## XL:  4 Next:  2% Place: Dungeon:2#.........).#.####+#. Noise: ---------  Time: 1478.8 (15.0)i##..@.....###.# ##.## -) Nothing wielded##..÷.....###.###...# Cast: Shock#..............'..... Fly #..........##.###...###........###.####.####..##..####.##.#'#.########.##.##...###.......###########.#It is a scroll of identify. _j - a scroll of enchant armour _Unknown command. _Done exploring. _Done exploring. _There is a stone staircase leading down here.iiSi iE79.0) _iNi  3..#######.....<.@########## i' -80.6 (1.8is i _You fly downwards.  Found an escape hatch in the ceiling. _There is a stone staircase leading up here.iaIiii$ _imXiSiR  There is an escape hatch in the ceiling here.ii5 _iO!i#,i#ii@viU!..#####.##8.6 (8.0?...@.........+###.....########..........<.<##....###########.##.#. #.. #+>9.6 (9iԖQ _Found a stone staircase leading down.iId3ifiPjien,ibt,iu,ivixi{,iU}i i!#######....B#..... #..!..####.## #.....@............. ####+###.....#######Shock #..........<.<# #....####### #.##.# #. #.#B   giant cockroach (asleep) .. #+# >.i+92.6 (3i6*3.6 (4iǷiR _A giant cockroach comes into view. _You see here a scroll labelled KOHOHOODUNK.i1  ###### #....B #..... #..!..########  #.....@.......  ####+###.....#  #..........<.<#  #....####    #. #.#  .. #+#  >.i  ###### #....B #..... #..!..########  #.....@.......  ####+###.....#  #..........<.<#  #....####  #. #.# iD  ..  >. i i i i f _A giant cockroach is nearby!i  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 30/31 =======================-  AC: 7Str: 7 ###### EV: 11Int: 25 #....B SH: 0Dex: 13 #...** XL:  4 Next:  2% Place: Dungeon:3 #..!**###########.##  Noise: ---------  Time: 1493.6 (0.0) #.....@.............  -) Nothing wielded ####+###.....#######  Cast: Shock #..........<.<#  Fly [12;15ivH #....##########  #.##.#  #. #.#  B   giant cockroach (asleep) .. #+#  >. _A giant cockroach comes into view. _You see here a scroll labelled KOHOHOODUNK. _A giant cockroach is nearby!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei #B....*****#iQ 5##ic S..*#i( 9.*i x**..i 9.*iJ**iB* _You see here a scroll labelled KOHOHOODUNK.A giant cockroach is nearby!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a giant cockroach (asleep, 100% to hit)i PolySwing2 the MagicianDjinni of the Shining One *.....Health: 30/31 =======================-AC: 7Str: 7######EV: 11Int: 25#...**SH: 0Dex: 13#...**XL:  4 Next:  2% Place: Dungeon:3#..!**###########.##Noise: ---------  Time: 1493.6 (0.0)#.....@.............-) Nothing wieldedi ####+###.....#######Cast: Shock#..........<.<#Fly #....###########.##.##. #.#B   giant cockroach.. #+#>.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)  The zap hits the giant cockroach.  The giant cockroach is moderately wounded.iU i ] ...B..id 9=4.6 (1 _ik iWm iߢ  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 29/31 ======================--  AC: 7Str: 7 ###### EV: 11Int: 25 #..... SH: 0Dex: 13 #....B XL:  4 Next:  2% Place: Dungeon:3 #..!.*###########.##  Noise: =--------  Time: 1494.6 (0.0) #.....@.............  -) Nothing wielded ####+###.....#######  Cast: Shock #..........<.<#  iLFly  #....##########  #.##.#  #. #.#  B   giant cockroach .. #+#  >.The zap hits the giant cockroach. _The giant cockroach is moderately wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (moderately wounded, 74% to hit)i1 [ *Bi( T  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 29/31 ======================--  AC: 7Str: 7 ###### EV: 11Int: 25 #..... SH: 0iq Dex: 13 #....B XL:  4 Next:  2% Place: Dungeon:3 #..!..###########.##  Noise: =--------  Time: 1494.6 (0.0) #.....@.............  -) Nothing wielded ####+###.....#######  Cast: Shock #..........<.<#  Fly  #....##########  #.##.#  #. #.#  B   giant cockroach .. #+#  >. _The giant cockroach is moderately wounded.Aiming: Shock (safe; 2% risk of failure)  i hPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the giant cockroach.  You kill the giant cockroach!ih   #...** #...** #..!**    i a  <.<#    #.  ..  >. iZ ...†..iRe 30=55.6 (1Shock _ij il i`   PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 29/31 ======================--  AC: 7Str: 7 ###### EV: 11Int: 25 #..... SH: 0Dex: 13 #....† XL:  4 Next:  5% Place: Dungeon:3 #..!..###########.##  Noise: =--------  Time: 1495.6 (0.0) #.....@.............  -) Nothing wielded ####+###.....#######  Cast: Shock #..........<.<#  Fly [12;1ib :5H #....##########  #.##.#  #. #.#   .. #+#   >.   The zap hits the giant cockroach. _You kill the giant cockroach!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineis e**@il J**i]. †.You can't see that place.i-0 x * **iL3>.*i+9*†i>.*iXi`**.*i3 i5; PolySwing2 the MagicianDjinni of the Shining One *.....Health: 30/31 =======================-AC: 7Str: 7######EV: 11Int: 25#.....SH: 0Dex: 13#....†i< :XL:  4 Next:  5% Place: Dungeon:3#..!..###########.##Noise: =--------  Time: 1495.6 (0.0)#.....@.............-) Nothing wielded####+###.....#######Cast: Shock#..........<.<#Fly #....###########.##.##. #.#.. #+#>.The zap hits the giant cockroach. _You kill the giant cockroach!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineilL :Okay, then.i3S i'Y i\ . _ix2i#4i5i7i:i;$ _i}A,i?D,i?EiHiJ,i.iwj7-ipir" _HP restored.i 3i i i ,i ,i/ i( i i F _You reach down and open the door.i7 i& i i ########.....##....†# #.....###########.###.....?.............502.6 (3####@###.....#######  #.#..........<.<#  #.#....####i  #.#.##.##.#. #.#.... #+#.>.### i i iD Q _There is an open door here.iߓ = _i Bi9 ####### #.....# ii #....†##.....###########.## #.....@............. ####'###.....####### #.#..........<.<# #.#....###########.#.##.##.#. #.#.... #+#.>.###i; *4.6 (2i. *5.6 (3i i a _q - a scroll labelled KOHOHOODUNKi(/iF1i2i3i4,i6iH8,i9i:i<,i=i?iM#.....##....†##.....###########.###...................####'###.....####### #.#..........<.<# #.#....########## #.#.##.#  #.#@##.# #.......##+# Shock####.>... ####..l #.... #.....l   frilled lizard (asleep) #...... ####.### iO!i|]+10.6 (5id*1.6 (6iii.la _A frilled lizard comes into view.icM #.....# PolySwing2 the Magician #....†# Djinni of the Shining One *..... #.....###########.##  Health: 30/31 =======================- #...................  AC: 7Str: 7 ####'###.....#######  EV: 11ieInt: 25 #.#..........<.<#  SH: 0Dex: 13 #.#....##########  XL:  4 Next:  5% Place: Dungeon:3 #.#.##.#  Noise: ---------  Time: 1511.6 (0.0) #.#@##.#  -) Nothing wielded #......*##+#  Cast: Shock ####.>..* Fly  ####..l #....  #.....  l   frilled lizard (asleep) #......  ####.###  _q - a scroll labelled KOHOHOODUNK _A frilled lizard comes into view.[36immAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)iX #.....# PolySwing2 the Magician #....†# Djinni of the Shining One *..... #.....###########.##  Health: 30/31 =======================- iZ#...................  AC: 7Str: 7 ####'###.....#######  EV: 11Int: 25 #.#..........<.<#  SH: 0Dex: 13 #.#....##########  XL:  4 Next:  5% Place: Dungeon:3 #.#.##.#  Noise: ---------  Time: 1511.6 (0.0) #.#@##.#  -) Nothing wielded #.......##+#  Cast: Shock ####.>... Fly  ####..l #....  #.....  l   frilled lizard (asleep) #......[3is\4m  ####.### Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The zap hits the frilled lizard.  You kill the frilled lizard!ifd  #....†#   ..    <.<#    iQhd    *##+#  * * #..*. #...* #....*  iK|..†...is7=2.6 (1Shock _iiiA i 3i i iS Xi a1=i i i ,i iI i i ix i iI ,i i j  You see here a frilled lizard corpse.i i< @= _i i i ,i# ij% i ) ,i* i , i. ,ib2 ,i4 i5 iA6 i49 ib; ,i%< i? ,i@ iC I _f - 2 scrolls of identify (gained 1)iF 3iF ivH iJ i]K ,iL iO BiP i\R ,iS i)T iqU iV ,iX[ XiH\ ir] i-^ ,i_ ia Bi c id ice ,ixf ig ih ,ii iwk ,i_l i)m ihn ,io ip iir is ,iu iv iw ,iy i| ,i} i~ iZ ,i9 i8 iՆ ,i i0 ic i6 ,iˍ iǏ i ,iF i iՔ ,iR i ,i iȚ iE ,i0 i ,ip i M _You now have 102 gold pieces (gained 9).iɤ 3iե i i" ] # #iַ  # #####  ...#  #########.########-49.6 (37.0) #@................ #.#######.######## #.# #.# #.# #.## #.## #.#[ ..# ###iп i F-50.6 (38i i - _Found a leather armour.i3 H # PolySwing2 the Magician # Djinni of the Shining One *..... # Health: 30/31 =======================-  AC: 7Str: 7  EV: 11Int: 25 #####  SH: 0Dex: 13 iֆ S...#  XL:  4 Next:  7% Place: Dungeon:3 #########.######## Noise: ---------  Time: 1550.6 (0.0) #@................ -) Nothing wielded #.#######.######## Cast: Shock #.# #.#  Fly  #.# #.#  #.# #.#  #.# #.#   #.[ ..#   ### ###     _You now have 102 gold pieces (gained 9). _Found a leather armour.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiNt@*****#iP;#*init^# PolySwing2 the Magician# Djinni of the Shining One *.....# Health: 31/31 ========================AC: 7Str: 7EV: 11Int: 25#####iFvSH: 0Dex: 13...#XL:  4 Next:  7% Place: Dungeon:3#########.######## Noise: ---------  Time: 1550.6 (0.0)#@................ -) Nothing wielded#.#######.######## Cast: Shock#.# #.#Fly #.# #.##.# #.##.# #.##.[ ..#### ### _You now have 102 gold pieces (gained 9). _Found a leather armour.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineii:Okay, then.ii@iv. _i׵iD3iڸii$ _iJniiU,i&iziEi"9=iioi+##### ...# #########.########.................#.#######.#########.# #.#.# #.# #.# i!# #.# [[r.....# Shock#########  r   rat (asleep) i 4.6 (4  A rat comes into view.Found a leather armour.i ur.riI====5.6 (5ii- _The rat squeaks loudly.i'er #####  PolySwing2 the Magician ...#  Djinni of the Shining One *..... #########.######## Health: 30/31 =======================- #................. AC: 7Str: 7 #.#######.######## EV: 11Int: 25 ig"#.# #.#  SH: 0Dex: 13 #.# #.#  XL:  4 Next:  7% Place: Dungeon:3 #.# #.#  Noise: ====-----  Time: 1555.6 (0.0) #@# #.#  -) Nothing wielded #.*r......#  Cast: Shock ###########  Fly   r   ratFound a leather armour. _The rat squeaks loudly.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (74% to hit)iofZ r#i{ #####  PolySwing2 the Magician ...#  Djinni of the Shining One *..... #########.######## Health: 30/31 =======================- #................. AC: 7Str: 7 #.#######.######## EV: 11Int: 25 #.# #.#  SH: 0Dex: 13 #.# #.#  XL:  4 Next:  7% Place: Dungeon:3 i|~#.# #.#  Noise: ====-----  Time: 1555.6 (0.0) #@# #.#  -) Nothing wielded #.[r......#  Cast: Shock ###########  Fly   r   rat _The rat squeaks loudly.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the rat!  You kill the rat!i_ #####  ...# iRg #.# #.#  #.# #.#  #.# #.#  #@# #.#  #.***   ii;[[.i|8=---6.6 (1Shock _iQi! i 3 i  i| X i6 1= i{  i  i  ia  iC  iT , i#  iM  iv , i}  i,  i  i 9= i>  i  i , i  iO  iE , i  i  i , i&  i  i , i  i  i , i  i  i , iV  i`  iv  i@  i  i  ia , i%  i  ie , i  i  i9 , i  i  i , i , iV , i  is  i B iT  i X i ! , ii" , i#  i/  ####.. #.. #.. i2 ############## ----#....@......# #g#########.##########Shock#...................#.#######.###########.# #.##.# #.#g   hobgoblin (wandering)#.# #.##.#######.##.[[......# i; /78.6 (22.0) i? E-9.6 (23 iF  iH \ _A hobgoblin comes into view. iv  ####.. PolySwing2 the Magician #.. Djinni of the Shining One *..... #.. Health: 30/31 =======================- #.. AC: 7Str: 7 ### EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next:  8% Place: Dungeon:3 iy T#############  Noise: ---------  Time: 1579.6 (0.0) #.***@......#  -) Nothing wielded #g#########.########## Cast: Shock #................... Fly  #.#######.########## #.# #.#  #.# #.#  g   hobgoblin (wandering) #.# #.#  #.#######.#  #.[[......# The zap hits the rat! _You kill the rat! _A hobgoblin comes into view.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iC#g _You kill the rat! _A hobgoblin comes into view.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a hobgoblin (wandering, hasn't noticed you, 74% to hit) ivK ####.. PolySwing2 the Magician #.. Djinni of the Shining One *..... #.. Health: 30/31 =======================- #.. AC: 7Str: 7 ### EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next:  8% Place: Dungeon:3 inMF#############  Noise: ---------  Time: 1579.6 (0.0) #....@......#  -) Nothing wielded #g#########.########## Cast: Shock #................... Fly  #.#######.########## #.# #.#  #.# #.#  g   hobgoblin (wandering) #.# #.#  #.#######.#  #.[[......# Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (wandering, hasn't noticed you, 74% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin! iR   #.***  iS #* #........ #. #.#  #.#  #.#  iT#. #.[[ i[.... iu11=80.6 (1Shock _ i iL i%+3 i, i., i2X i3a1= i7X i8 i^9 i;, i; i= i>, iu? iA iC iD9= ioE iG iI, idK iL iO, iP iDS iU, iV iX iz[, i] i^ i@a, i;c id ig, ih ik in, ip it iw, iy i{ iM~ i i# i iP i i i iފ i iP i ir iS, i, iG iN _You now have 113 gold pieces (gained 11). i#.........#. #.##########. #.#.......#J #.#.########. #.#.# #.#. #.#.# #.#. #.#.# #. #..#.#######.- #.#.[[...... #Shock  J   endoplasm (asleep)  iè  i:0600.6 (20.0) i_.JJ iE-1.6 (21 iz i ] _An endoplasm comes into view. i #........... PolySwing2 the Magician #. #.#########. Djinni of the Shining One *..... #. #.#......... Health: 30/31 =======================- #. #.#.#######. AC: 7Str: 7 #J #.#.# #. EV: 11Int: 25 #* #.#.# #. SH: 0Dex: 13 #* #.#.# #. XL:  4 Next: 11% Place: Dungeon:3 #*######.#.#######. Noise: ---------  Time: 1601.6 (0.0) #.@......#.[[...... -) Nothing wielded ################### Cast: Shock  Fly [12;33 iH  J   endoplasm _You now have 113 gold pieces (gained 11). _An endoplasm comes into view.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit) i #........... PolySwing2 the Magician#. #.#########. Djinni of the Shining One *.....#. #.#......... Health: 30/31 =======================-#* #.#.#######. AC: 7Str: 7#* #.#.# #. EV: 11Int: 25#* #.#.# #. SH: 0 i +Dex: 13#* #.#.# #. XL:  4 Next: 11% Place: Dungeon:3#*######.#.#######. Noise: ---------  Time: 1601.6 (0.0)#.@......#.[[...... -) Nothing wielded################### Cast: ShockFly J   endoplasmAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the endoplasm.  The endoplasm is moderately wounded. i  i h..J.. i 9=2.6 (1 _ i^  i i8H - #........... PolySwing2 the Magician #. #.#########. Djinni of the Shining One *..... #. #.#......... Health: 29/31 ======================-- #. #.#.#######. AC: 7Str: 7 #. #.#.# #. EV: 11Int: 25 #J #.#.# #. SH: 0iJ Dex: 13 #* #.#.# #. XL:  4 Next: 11% Place: Dungeon:3 #*######.#.#######. Noise: =--------  Time: 1602.6 (0.0) #.@......#.[[...... -) Nothing wielded ################### Cast: Shock  Fly   J   endoplasmThe zap hits the endoplasm. _The endoplasm is moderately wounded.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)i ` [ #........... PolySwing2 the Magician #. #.#########. Djinni of the Shining One *..... #. #.#......... Health: 29/31 ======================-- #. #.#.#######. AC: 7Str: 7 #. #.#.# #. EV: 11Int: 25 #J #.#.# #. SH: 0Dex: 13 #. #.#.# #. XL:  4 Next: 11% Place: Dungeon:3 icb #.######.#.#######. Noise: =--------  Time: 1602.6 (0.0) #.@......#.[[...... -) Nothing wielded ################### Cast: Shock  Fly   J   endoplasmAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (moderately wounded, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!itf  #..... #. #. #. #. iog #* #. #* #.#.#  #* #.#.#  #* #.#.#  #* [[ i h.....i 30=43.6 (1Shock _i# i i i 3i Bi#1==ini"i,iii,iiii`O=iMiU ,i !i("iq#,i$i_%iE&,i'i5(i),i)iu*i+,i_,i;-ik.iI/,i[0i1,i3i3i4i5,ih7iS9,i4:i<iJW # ####### # .......  .....$.  >......  .......  ....... #####......( -207.0)#...@....... #. #.# #...........##.# #.#########.###.# #.#...........#.# #.#.#######.###.# #.#.# #.##.# #.#.# #.##.# #.#.# #.#iQiWE-1.6 (18ie]i`I _Found 5 stones. Found an escape hatch in the floor.i # PolySwing2 the Magician ####### # Djinni of the Shining One *..... .......  Health: 30/31 =======================- .....$.  AC: 7Str: 7 >......  EV: 11Int: 25 .......  SH: 0Dex: 13 .......  XL:  4 Next: 14% Place: Dungeon:3 #####......(  Noise: ---------  Time: 1621.6 (0.0) #...@.......  -) Nothing wielded #.##################  Cast: Shock #.# #...........#  Fly [i=Y1K #.# #.#########.## #.# #.#........... #.# #.#.#######.##  #.# #.#.# #.#   #.# #.#.# #.#   #.# #.#.# #.#   _You kill the endoplasm! _Found 5 stones. Found an escape hatch in the floor.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineic, ******@i-# PolySwing2 the Magician######## Djinni of the Shining One *............Health: 30/31 =======================-.....**AC: 7Str: 7>...*..EV: 11iA/Int: 25...*...SH: 0Dex: 13.**....XL:  4 Next: 14% Place: Dungeon:3#####*.....(Noise: ---------  Time: 1621.6 (0.0)#...@.......-) Nothing wielded#.################## Cast: Shock#.# #...........# Fly #.# #.#########.###.# #.#...........#.# #.#.#######.###.# #.#.# #.##.# #.#.# #.##.# #.#.# #.# _You kill the endoplasm! _Found 5 stones. Found an escape hatch in the floor.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei06Shift-Dir - straight linei{$......i9=2.6 (1 _i2iiiZ3iTiiK1=i^,iiiiiA,iii,iiiO=iii,ii i' ,iMi,i iPE _You now have 116 gold pieces (gained 3).i3i-ii ,i!i#i&i'i'i'+in-,i.i2i4,i6ib9i <,i=iB;  You see here 5 stones.iDi>F _i:GiIi_KiVLiMiOi9R,iQSiViXiYiZi^;  You see here 5 stones.i2ai"b _i cieih,iiiliro,ipiriiisiKi i\F _You reach down and open the door.i/iiif@  There is an open door here.ii _iLiiiii i,iݧi˫,ii| _q - 2 scrolls labelled KOHOHOODUNK (gained 1)iIii,iihi,ihiji#.....#  #.....# #.....# ...!.# ....# .J. ######### #'# #.......#- #@# #.......#i  #.# #>......# Shock #.###.......###### #...'............. #####......(###### #................. J   endoplasm (asleep) #.################ #.# #.......... #.# #.#########iI 55.6 (33.0)  You reach down and open the door.  An endoplasm comes into view.i/`.JJiE-6.6 (34iP _The endoplasm quivers. _Found a fizzy inky potion.i  PolySwing2 the Magician #.....# Djinni of the Shining One *..... #.....# Health: 30/31 =======================- #.....# AC: 7Str: 7 ...!.# EV: 11Int: 25 ....# SH: 0Dex: 13 ... #########  XL:  4 Next: 14% Place: Dungeon:3 icQ#J# #.......#  Noise: ---------  Time: 1656.6 (0.0) #@# #.......#  -) Nothing wielded #.# #>......#  Cast: Shock #.###.......###### Fly  #...'............. #####......(###### #................. J   endoplasm #.################ #.# #.......... #.# #.######### _The endoplasm quivers. _Found a fizzy inky potion.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (haloed, 98% to hit)i *****Ji.*.*.*iJ**i:PolySwing2 the Magician#...*.#Djinni of the Shining One *.....#...*.#Health: 30/31 =======================-#...*.#AC: 7Str: 7...*.#EV: 11Int: 25..*.#SH: 0Dex: 13.*. #########XL:  4 Next: 14% Place: Dungeon:3#*# #.......#Noise: ---------  Time: 1656.6 (0.0)#@# #.......#-) Nothing wieldedi<#.# #>......#Cast: Shock#.###.......###### Fly #...'.............#####......(#######................. J   endoplasm#.#################.# #..........#.# #.######### _Found a fizzy inky potion.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the endoplasm.  The endoplasm is heavily wounded.i...!..J  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the endoplasm.  The endoplasm is heavily wounded.The endoplasm freezes you.if23------=7.6 (1iiC _You are frozen! The cold chills you terribly!i  PolySwing2 the Magician #.....# Djinni of the Shining One *..... #.....# Health: 22/31 =================------- #.....# AC: 7Str: 7 ...!.# EV: 11Int: 25 ....# SH: 0Dex: 13 ... #########  XL:  4 Next: 14% Place: Dungeon:3 #J# #.......#  Noise: =--------  Time: 1657.6 (0.0) #@# #.......#  -) Nothing wielded #.# #>......#  Cast: Shock #.###.......####i## Fly  #...'............. #####......(###### #................. J   endoplasm #.################ #.# #.......... #.# #.#########The endoplasm freezes you. _You are frozen! The cold chills you terribly!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, haloed, 98% to hit)ia *****JiM  PolySwing2 the Magician #.....# Djinni of the Shining One *..... #.....# Health: 22/31 =================------- #.....# AC: 7Str: 7 ...!.# EV: 11Int: 25 ....# SH: 0Dex: 13 ... #########  XL:  4 Next: 14% Place: Dungeon:3 #J# #.......#  Noise: =--------  Time: 1657.6 (0.0) #@# #.......#  -) Nothing wielded #.# #>......#  Cast: Shock #.##i#.......###### Fly  #...'............. #####......(###### #................. J   endoplasm #.################ #.# #.......... #.# #.######### _You are frozen! The cold chills you terribly!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the endoplasm.  You kill the endoplasm!iݳG #...*.# #...*.# #...*.# ...*.# ..*.# .*.   #*#   #@# ..#  #.# #>......#  iR.... #...'......... .....( #.......   #.#   #.#  i6@t...!..'i!Hk78.6 (1Shock _iNiPi IiZ i <23i Bi ,i i ,i i iK a4=iz ,ii iq ,ih i_ ,ib i6 iM h5==i' i ,i i ,iF i> Bi i h6==i! i# ,i% iX' ,ia( i* ,i+ i-- i#. U7=i/ iV0 iV1 ,i3 ,i)4 ip6 ,i}7 i= 8=i? i=@ ,i#A iB ,iD iE i|F h9==igG itH ,iI iIK ,i?L iN ,iN iP iQ i30==iR iS ivU ,iW ,i\ iz] ,i^ i` ia w1==i}d ig ,ih iEl 6MAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the endoplasm. _You kill the endoplasm!re is an open door here.iso 5 _ip ir iIu ,i>v iw i z iz 9=i{ i~ ,i i r _l - 5 fizzy inky potions (gained 1)i i iR i i ,iϋ i i/ ,i& iy i ,i i i ,i" i i ,im iʞ i i ,i i' BiѦ i ,i iu i« i ,iz i@ 1 # .# ##.# -..# .# Shock .. # #.K.# #.#.#K   kobold (asleep)####.##.....##.....#i 0706.6 (48.0)i .  A kobold comes into view. It is wielding a +0 dagger.i w-7.6 (49Shocki i 3 _The kobold moves out of view.iJ IifM iO iP ihQ iV ,i i ##.#.#.# .# ###.# 8.6 (1.0)#.@.# #.#.# Shock#.#..K #.####..#.# #.##.# .K   kobold####.###.....##.....#i i i ] _A kobold is nearby!i]  ## .# .# .# .# ###.# #.@.# #.#.# #.#..K  #.####..  #.# #.#  #.# .  ####.## #.....# i_ 'i> 6 ## .# .# .# .# ###.# #.@.# #.#.# #.#..K  #.####.. #.# #.# #.# .  ####. #.... i! ] _A kobold is nearby!i˝| ## .# .# .# .# ###.# #.@.# #.#.# #.#..K  #.####..  #.# #.#  #.# .  iMY####.## #.....# iw5 ## .# .# .# .# ###.# #.@.# #.#.# #.#..K  #.####.. #.# #.# #.# .  ####. iS7I#.... iK<i>iCiF] _A kobold is nearby!iB  PolySwing2 the Magician  Djinni of the Shining One *..... ## Health: 30/31 =======================- .# AC: 7Str: 7 .# EV: 11Int: 25 .# SH: 0Dex: 13 .# XL:  4 Next: 17% Place: Dungeon:3 ###.# Noise: ---------  Time: 1708.6 (0.0) #.@.# -) Nothing wielded #.#*# Cast: Shock #.#.*K iL[37m Fly  #.####..  #.# #.#  #.# .  K   kobold ####.## #.....# #.....# _A kobold is nearby! _A kobold is nearby!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)i   PolySwing2 the Magician  Djinni of the Shining One *..... ## Health: 30/31 =======================- .# AC: 7Str: 7 .# EV: 11Int: 25 .# SH: 0Dex: 13 .# XL:  4 Next: 17% Place: Dungeon:3 ###.# Noise: ---------  Time: 1708.6 (0.0) #.@.# -) Nothing wielded iv #.#.# Cast: Shock #.#..K  Fly  #.####..  #.# #.#  #.# .  K   kobold ####.## #.....# #.....#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)  The zap hits the kobold.  You kill the kobold!i ? ## .# .# .# .# ###.# #.@.# #.#*# #.#.**  ** #.#  #.# .   it i..)..i| s8=9.6 (1Shock _i: i i}j im A +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.Your skill: 0.0At 100% training you would reach 10.0 in about 5.2 XLs. Damage rating: 4 (Base 4 x 107% (Dex) x 100% (Skill)). io This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 3 of the Dungeon. Stash search prefixes: {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet, (g)o to location.ifidqPolySwing2 the MagicianDjinni of the Shining One *.....##Health: 30/31 =======================-.#AC: 7Str: 7.#i6sBEV: 11Int: 25.#SH: 0Dex: 13.#XL:  4 Next: 18% Place: Dungeon:3###.#Noise: =--------  Time: 1709.6 (1.0)#.@.#-) Nothing wielded#.#.#Cast: Shock#.#..)Fly #.####..#.# #.##.#.####.###.....##.....#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (67% to hit)  The zap hits the kobold. _You kill the kobold!ixiQ~iiIi,iw1=i_!i"i$,i%i)i<+,i,i7/i0i{1iG2i3i/6O=i7i:iG?i@,iD>  You see here a +0 dagger.iFimG _iGHiJiL,iMiOiRi SiSi_nif#.##.##.# ###.# #...# #.#.#### #.#..).### #####.####...# #...-#.# ###@# #...#.# #..$....J #...Shock####.## #######+# #...#.....# #####.....# #ih#.....#  # J   endoplasm (asleep)#.....# ##.....# #.####.....# #....i o 20.6 (11.0)  An endoplasm comes into view.ilv .The endoplasm quivers.izw-1.6 (12Shocki:is6 _The endoplasm moves out of view.iP3ixiIi ##...#.#####..).##########...... ###.####.J. #@.$.....Cast: ShockFly J   endoplasm#.....##############.i!+0.0)i&J.iɬ*2.6 (1ii z  #.# #.# ###.# #...# #.#.#### #.#..).###  i~z ..#  #.# ###.####J..  #.# #@.$.....   #######+#    iz 1  iz S   i  #.# #.# ###.# #...# #.#.#### #.#..).###  ..#  #.# ###.####J..  #.# #@.$.....   #######+#     i X    i7 i iMS w _An endoplasm is nearby! in #.# PolySwing2 the Magician #.# Djinni of the Shining One *..... ###.# Health: 30/31 =======================- #...# AC: 7Str: 7 ia5#.#.#### EV: 11Int: 25 #.#..).### #### SH: 0 i<Dex: 13 i#.####...# #... XL:  4 Next: 18% Place: Dungeon:3 i#.# ###.####J.. #... Noise: ---------  Time: 1722.6 (0.0) #.# #@****... #... -) Nothing wielded i+ ####.## #######+# #... Cast: Shock iQ#.....##### Fly  #.....# iv)# #.....## iz #.....## J   endoplasm i9#.....##.### #.....# i3#.... #.....########## ####.  iz_The endoplasm moves out of view. _An endoplasm is nearby! i,Aiming: Shock (safe; 2% risk of failure)  iR(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (98% to hit) iL N J* iA ~J.  Aim: an endoplasm (98% to hit) i#.#PolySwing2 the Magician#.#Djinni of the Shining One *.....###.#Health: 30/31 =======================-#...#AC: 7Str: 7#.#.####EV: 11Int: 25#.#..).####### SH: 0Dex: 13#.####...##... XL:  4 Next: 18% Place: Dungeon:3#.# ###.####*** #... Noise: ---------  Time: 1722.6 (0.0)#.# #@****... #... -) Nothing wielded####.## #######+# #... Cast: Shock#.....# i{;#### Fly #.....###.....###.....## J   endoplasm#.....##.####.....##....#.....########## iv####.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line iAim: an endoplasm (98% to hit)  The zap hits the endoplasm.  The endoplasm is heavily wounded. i4 i.]....$.J iUg1==3.6 (1 _ i iz!iQZ  #.# PolySwing2 the Magician #.# Djinni of the Shining One *..... ###.# Health: 30/31 =======================- #...#!iZ  AC: 7Str: 7 #.#.#### EV: 11!i[ Int: 25 #.#..).### #### SH: 0Dex: 13 #.####...# #... XL:  4 Next: 18% Place: Dungeon:3 #.# ###.####... #... Noise: =--------  Time: 1723.6 (0.0) #.# #@***J... #... -) Nothing wielded !i[ ####.## #######+# #... Cast: Shock #.....##### Fly !i[ 3 #.....##!i\ & #.....## !id\ #.....## J   endoplasm #.....##.### #.....#!i\ 4#.... #.....########## ####.!i\ 7The zap hits the endoplasm. !i\ =_The endoplasm is heavily wounded.!i\ Aiming: Shock (safe; 2% risk of failure)  !i"] cPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 98% to hit)!iNi < #.# PolySwing2 the Magician #.# Djinni of the Shining One *..... ###.#!ii ( Health: 30/31 =======================- #...# AC: 7Str: 7 !ii o#.#.#### EV: 11!i"j <Int: 25 !iRj #.#..).### #### SH: 0Dex: 13!izj  #.####...# #... XL:  4 Next: 18% Place: Dungeon:3!ij  !ik #.# ###.####... #... Noise: =--------  Time: 1723.6 (0.0) !ik #.# #@.$.J... #... -) Nothing wielded ####.## #######+# #... Cast: Shock #.....##### Fly  !ik #.....##!ik ! #.....##!i l  #.....#!i.l u# J   endoplasm #.....#!iKl #.###!igl  #.....#!il #.... !il ##.....########## ####.!il }Aiming: Shock (safe; 2% risk of failure)  !im Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!i^m Aim: an endoplasm (heavily wounded, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!!i9s o #.# #.# ###.# #...#  #.#..).### !is ^   #.#   !is #.# #@*******  !ikt   !it  !it  !it  !it !iu  !iHu / !iiu * !iu  !iu % !iu # !iu ;  !i' @.$.....!i l214.6 (1Shock _!i !iv "i 3"im "i ,"i X"i^ "i K1="i "i "i ,"i "i "i ,"ik "i "il "i"i[M _You now have 125 gold pieces (gained 9)."i "iV 9="i "i"i,"i]"i,"i"i"i"i"i"i,"i"i%#.# #.# ###.# #...# #.#.#### #.#..).### ###### ####### #.####...# #....# #.....# #.# ###.####....# #....†# -#.# #......@..# #.....#### ###.## #######+### #...... .....# ####'###.. .....# #.#.... .....# #.#.... .....# #.#.##. .....# #.###.#.##. .....# "in&#.......##+ .....########## ####.>...."i230.0)'#!.##+#"iH9"i=L======5.6 (11"ixC"i^G _As you open the door, it creaks loudly! _Found a golden potion.$i#D$ivD$i8E$iG$iGI$iM: _$iN@  There is an open door here.$iP$ilQ _$i#R$icV  c - 2 golden potions (gained 1)$iW$iYN _You now have 135 gold pieces (gained 10).$iN[$i|[$i\$i|^$i`$i2`$i`$ibF _You reach down and open the door.$id3$ie$i[i@  There is an open door here.$ij$ixk _$il$in$ip,$i?q$ir$it,$it$iv$idw,$iw$iy$iz,$i{$i|$i}$i}$iH~$ic$ih$i$i$iۆ$i$i$i$i$i,$i$i'$i`$i$i$i!$i=$iw$i$i>$i,$i!$i$i,$i$iȟ$i$iL$i$iM$i,$ij$i$i,$i $i$i,$iĬ$iu$i ,$i$i$i|$i$i@$i$i\,$i$iC$i,$iA$i$i,$i$i$i:,$i$iw .# .# S# ####### .. #.....# .### #....†# ... $i`#.....###########.###### ------ #.............. #'###.....########### Shock $i  #.#..........<.<# ## #.#....##########$iH# #.#.##.# .###.#.##.#$i* S   adder (asleep)......##+### ###.>.......# $iY ####..÷...#$ix 65.6 (30  An adder comes into view.$i$ij.SS$i J------6.6 (31$i $i / _The adder hisses angrily.%i_   PolySwing2 the Magician .# Djinni of the Shining One *..... .# Health: 30/31 =======================- .# AC: 7Str: 7 ####### .. EV: 11Int: 25 #.....# S###  SH: 0Dex: 13 #....†# *..  XL:  4 Next: 21% Place: Dungeon:3 #.....###########*######  Noise: ---------  Time: 1766.6 (0.0) #...............@.......  -) Nothing wielded ####'###.....###########  Cast: Shock  #.#....[40%i` m......<.<#  Fly ## #.#....########## .# #.#.##.# .###.#.##.# S   adder .......##+### ###.>.......#  ####..÷...#An adder comes into view. _The adder hisses angrily.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)%i/SPolySwing2 the Magician.#Djinni of the Shining One *......#Health: 30/31 =======================-.#AC: 7Str: 7 #######.*EV: 11Int: 25 #.....#*###SH: 0Dex: 13 #....†#*..XL:  4 Next: 21% Place: Dungeon:3 #.....###########*######Noise: ---------  Time: 1766.6 (0.0) #...............@.......%i0-) Nothing wielded ####'###.....###########Cast: Shock#.#..........<.<#Fly ## #.#....########## .# #.#.##.# .###.#.##.#S   adder .......##+### ###.>.......#####..÷...#Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%i)1Aim: an adder (57% to hit)  The zap hits the adder.  The adder is moderately wounded.&iw&i}n....&iH1==7.6 (1Shock _&iʉ&i'iߚ_'i*#.# #.# #.#  #.. .....# ##.### ....†# S... .....#.# ......'###.....#Shock#.#..........<.<#  #.#.. # #.#.##.# ###.#.##.# 'iS   adder.... 'i%0'iT.S'i32-8.6 (1'i'i(i@(i\ Drop what?17/52 slots (_ for help) Armour (select all with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistance Jewellery (select all with "=) (i2  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn) Scrolls (select all with ?)f - 2 scrolls of identify  h - a scroll of fogj - a scroll of enchant armour  m - a scroll labelled YBU GADDYTOZI  q - 2 scrolls labelled KOHOHOODUNK Potions (select all with !)  b - a brown potion  c - 2 golden potions  d - a blue potion  k - a grey potion  l - 5 fizzy inky potions  o - a red potion  p - a fizzy purple potion [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top](i$(1 turn)  a - a +0 robe (worn)  f + 2 scrolls of identify[Enter] accept (1 chosen)(i (iȏ PolySwing2 the Magician#.#Djinni of the Shining One *.....#.#Health: 31/31 ========================#.#AC: 7Str: 7 #######..EV: 11Int: 25 .....###.###SH: 0(i qDex: 13 ....†#....XL:  4 Next: 21% Place: Dungeon:3 .....###########S#######Noise: ---------  Time: 1768.6 (0.0) ................@.......-) Nothing wielded ###'###.....############Cast: Shock#.#..........<.<#Fly # #.#....########## # #.#.##.# ###.#.##.#S   adder ......##+### (i a##.>.......#####..÷...#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(i Aim: an adder (57% to hit)  The zap hits the adder. _The adder is moderately wounded.Okay, then.(i˔ (i (i . _)iA  PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 30/31 =======================- #.# AC: 7Str: 7 ###### #.. EV: 11Int: 25 .....# ##.###  SH: 0Dex: 13 )iM7....†# .... XL:  4 Next: 21% Place: Dungeon:3 .....###########S#######  Noise: ---------  Time: 1768.6 (0.0) ................@.......  -) Nothing wielded ###'###.....############  Cast: Shock  #.#..........<.<# Fly # #.#....########## # #.#.##.# ###.#.##.# S   adder ......##+### ##.>.......#  ####..÷...# _The adder is moderately wounded. _Okay, then.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, haloed, 70% to hit))irU[ *S)i PolySwing2 the Magician#*#Djinni of the Shining One *.....#*#Health: 30/31 =======================-#*#AC: 7Str: 7 #######*.EV: 11)i\ UInt: 25 .....###*###SH: 0Dex: 13 ....†#.*..XL:  4 Next: 21% Place: Dungeon:3 .....###########*#######Noise: ---------  Time: 1768.6 (0.0) ................@.......-) Nothing wielded ###'###.....############Cast: Shock#.#..........<.<#Fly # #.#....########## # #.#.##.# ###.#.##.#S   adder ......##+### ##.>.......#####..÷...# _Okay, then.Aiming: Shock (safe; 2% risk of failure)  )i dPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder.  The adder is almost dead.)i t......S)i0 2=9.6 (1)ie )i   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  )iP The zap hits the adder.  The adder is almost dead. _The adder barely misses you. The adder bites you but does no damage.*i  PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 29/31 ======================-- #.# AC: 7Str: 7 ###### #.. EV: 11Int: 25 *i.....# ##.###  SH: 0Dex: 13 ....†# .... XL:  4 Next: 21% Place: Dungeon:3 .....###########S#######  Noise: =--------  Time: 1769.6 (0.0) ................@.......  -) Nothing wielded *i6]###'###.....############  Cast: Shock  #.#..........<.<# Fly # #.#....########## # #.#.##.# ###.#.##.# S   adder ......##+### ##.>.......#  ####..÷...#The adder is almost dead. *ip_The adder barely misses you. The adder bites you but does no damage.  Aiming: Shock (safe; 2% risk of failure)  *icPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (almost dead, haloed, 70% to hit)*iaY   PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 29/31 ======================-- #.# AC: 7Str: 7 *iZ ###### #.. EV: 11Int: 25 .....# ##.###  SH: 0Dex: 13 ....†# .... XL:  4 Next: 21% Place: Dungeon:3 .....###########S#######  Noise: =--------  Time: 1769.6 (0.0) *iWZ ................@.......  -) Nothing wielded ###'###.....############  Cast: Shock  #.#..........<.<#*iZ ` Fly # #.#....########## # #.#.##.# ###.#.##.# S   adder ......##+### ##.>.......#  ####..÷...#*i [ }Aiming: Shock (safe; 2% risk of failure)  *i1[ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*i^[ Aim: an adder (almost dead, haloed, 70% to hit)  The zap hits the adder.  You kill the adder!*ieb 5 #*# #*# #*#*ib ! #*. ##*### †# .*..*    <.<#  *i:c a> *iwc  ÷*iG v......†*in m4070.6 (1Shock _*i *i +i +i 30=1==+i X+i!   You see here an adder corpse. _+i* ,= #.# #.#  #.####### #....w...- #@#  #.# Shock #.####### ###### #.......# .....# ########.#####.# ....†# ...............#w   ribbon worm (asleep)###########†####### ................. ###'###.....############81.6 (11.0)-2.6 (12 _A ribbon worm comes into view.-ix  PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 30/31 =======================- #.# AC: 7Str: 7 #.# EV: 11Int: 25 #.# SH: 0Dex: 13 #.#######  XL:  4 Next: 40% Place: Dungeon:3 #.***w...  Noise: ---------  Time: 1782.6 (0.0) #@# -) Nothing wielded #.# Cast: Shock #.####### -i1 Fly ###### #.......# .....# ########.#####.# ....†# ...............#  w   ribbon worm (asleep) .....###########†####### ........................ ###'###.....############ _You see here an adder corpse. _A ribbon worm comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)-iwPolySwing2 the Magician#.#Djinni of the Shining One *.....#.#Health: 30/31 =======================-#.#AC: 7Str: 7#.#EV: 11Int: 25#.#SH: 0Dex: 13#.#######XL:  4 Next: 40% Place: Dungeon:3#.*****..Noise: ---------  Time: 1782.6 (0.0)#@#-) Nothing wielded#.#Cast: Shock#.#######Fly #######.......# .....# ########.#####.# ....†# ...............#w   ribbon worm .....###########†####### ........................ ###'###..-i9...############Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.-i...w. (catching breath)-i```Shift-Dir - straight line  Aim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.-i...1= 5 =3.6 (1Held -i-iۮ. _You are caught in a web!.in  PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 30/31 =======================- #.# AC: 7Str: 7 #.# EV:  5 Int: 25 #.# SH: 0Dex: 13 #.#######  XL:  4 Next: 40% Place: Dungeon:3 #.***w...  Noise: =--------  Time: 1783.6 (0.0) #@# -) Nothing wielded #.# Cast: Shock #.[.i)o$40m#######  Fly Held ###### #.......# .....# ########.#####.# ....†# ...............#  w   ribbon worm (catching breath) .....###########†####### ........................ ###'###.....############ The stream of webbing hits you but does no damage. _You are caught in a web!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 91% to hit).iPolySwing2 the Magician#.#Djinni of the Shining One *.....#.#Health: 30/31 =======================-#.#AC: 7Str: 7#.#EV:  5 Int: 25#.#SH: 0Dex: 13#.#######XL:  4 Next: 40% Place: Dungeon:3#.*****..Noise: =--------  Time: 1783.6 (0.0)#@#-) Nothing wielded#.#Cast: Shock#.#######Fly Held #######.......# .....# ########.#####.# ....†# ...............#.i w   ribbon worm (catching breath) .....###########†####### ........................ ###'###.....############Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 91% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded..i.iPh..w...iF14.6 (1 _.i.i.i.iXPolySwing2 the Magician#.#Djinni of the Shining One *.....#.#Health: 30/31 =======================-#.#AC: 7Str: 7#.#EV:  5 Int: 25#.#SH: 0Dex: 13#.#######XL:  4 Next: 40% Place: Dungeon:3#...w....Noise: =--------  Time: 1784.6 (1.0)#@#-) Nothing wielded#.#.iȿCast: Shock#.#######Fly Held #######.......# .....# ########.#####.# ....†# ...............#w   ribbon worm (catching breath) .....###########†####### ........................ ###'###.....############Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line.iAim: a ribbon worm (lightly wounded, catching its breath, 91% to hit)  The zap hits the ribbon worm. _The ribbon worm is moderately wounded..i$&   PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 29/31 ======================-- #.# AC: 7Str: 7 #.# EV:  5 Int: 25 #.# SH: 0Dex: 13 #.#######  XL:  4 Next: 40% Place: Dungeon:3 #.**w....  Noise: =--------  Time: 1784.6 (0.0) #@# -) Nothing wielded #.#.iX'  Cast: Shock #.#######  Fly Held ###### #.......# .....# ########.#####.# ....†# ...............#  w   ribbon worm (catching breath) .....###########†####### ........................ ###'###.....############ The zap hits the ribbon worm. _The ribbon worm is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 91% to hit).i8PolySwing2 the Magician#.#Djinni of the Shining One *.....#.#Health: 29/31 ======================--#.#AC: 7Str: 7#.#EV:  5 Int: 25#.#SH: 0Dex: 13#.#######XL:  4 Next: 40% Place: Dungeon:3#.*****..Noise: =--------  Time: 1784.6 (0.0)#@#-) Nothing wielded#.#Cast: Shock#.#######Fly Held #######.......# .....# ########.#####.# ....†# ...............#w   ribbon worm (catching breath) .....###########†####### ................i......... ###'###.....############Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 91% to hit)  The zap hits the ribbon worm.  The ribbon worm is severely wounded..i.iq.w... .i15.6 (1 _.id(.i*.i8.i?2PolySwing2 the Magician#.#Djinni of the Shining One *.....#.#Health: 29/31 ======================--#.#AC: 7Str: 7#.#EV:  5 Int: 25#.#SH: 0Dex: 13#.#######XL:  4 Next: 40% Place: Dungeon:3#..w.....Noise: =--------  Time: 1785.6 (1.0)#@#-) Nothing wielded#.#Cast: Shock#.#######Fly Held #######.......# .i@.....# ########.#####.# ....†# ...............#w   ribbon worm (catching breath) .....###########†####### ........................ ###'###.....############Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 91% to hit)  The zap hits the ribbon worm. _The ribbon worm is severely wounded./i    PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 28/31 =====================--- #.# AC: 7Str: 7 #.# EV:  5 Int: 25 #.# SH: 0Dex: 13 #.#######  XL:  4 Next: 40% Place: Dungeon:3 /i #.*w.....  Noise: =--------  Time: 1785.6 (0.0) #@# -) Nothing wielded #.# Cast: Shock #.#######  Fly Held ###### #.......# .....# ########.#####.# ....†# ...............#  w   ribbon worm (catching breath) .....###########†####### ........................ ###'###.....############ The zap hits the ribbon worm. _The ribbon worm is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 91% to hit)/i6 PolySwing2 the Magician#.#Djinni of the Shining One *.....#.#Health: 28/31 =====================---#.#AC: 7Str: 7#.#EV:  5 Int: 25#.#SH: 0Dex: 13#.#######XL:  4 Next: 40% Place: Dungeon:3#.****...Noise: =--------  Time: 1785.6 (0.0)#@#-) Nothing wielded#.#Cast: Shock#.#######Fly Held #######.......# .....# ########.#####.# ....†# ...............#/iZ w   ribbon worm (catching breath) .....###########†####### ........................ ###'###.....############Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 91% to hit)  The zap hits the ribbon worm.  The ribbon worm is severely wounded./i G.w../i 16.6 (1 _/it /i /i PolySwing2 the Magician#.#Djinni of the Shining One *.....#.#Health: 28/31 =====================---#.#AC: 7Str: 7#.#EV:  5 Int: 25#.#SH: 0Dex: 13#.#######XL:  4 Next: 40% Place: Dungeon:3#..w.....Noise: =--------  Time: 1786.6 (1.0)#@#-) Nothing wielded#.#Cast: Shock#.#######Fly Held #######.......# .....# ########.#####.# ....†# ...............#w   ribbon worm (catching breath) .....###########†####### .............../i ......... ###'###.....############Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 91% to hit)  The zap hits the ribbon worm. _The ribbon worm is severely wounded.0i   PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 27/31 ====================---- #.# AC: 7Str: 7 #.# EV:  5 Int: 25 #.# SH: 0Dex: 13 #.#######  XL:  4 Next: 40% Place: Dungeon:3 #.*w.....  Noise: =--------  Time: 1786.6 (0.0) #@# -) Nothing wielded #.# Cast: Shock #.[0i ! b40m#######  Fly Held ###### #.......# .....# ########.#####.# ....†# ...............#  w   ribbon worm (catching breath) .....###########†####### ........................ ###'###.....############ The zap hits the ribbon worm. _The ribbon worm is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 91% to hit)0i   PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 27/31 ====================---- #.# AC: 7Str: 7 #.# EV:  5 Int: 25 #.# SH: 0Dex: 13 #.#######  XL:  4 Next: 40% Place: Dungeon:3 #..w.....  Noise: =--------  Time: 1786.6 (0.0)0iD  #@# -) Nothing wielded #.# Cast: Shock #.#######  Fly Held ###### #.......# .....# ########.#####.# ....†# ...............#  w   ribbon worm (catching breath) .....###########†####### ........................ ###'###.....############ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely wounded, catching its breath, 91% to hit)  The zap hits the ribbon worm!  You kill the ribbon worm!0i  #.# #.# #.# #.# #.#   #.****...  #@# #.#   0i y †# 0ij =....0is 8=47.6 (1Shock _0i{ 0i~ 1i 1iK 1i X1i X1i* 1i 1i 1i #91i E==1i 1iG 1i 1i 1i{ 1i 1iA 1i 1iK 1i 1iJ 1i $301i E==1iU 1i 1i 1io 1i 1iu 1i# 1i ,1i 1i 1i #11i E==1i` 1i+ H11 1i 1i 9 _The web tears apart.1iA31i1ic1i,1ih1io1i1i9=1i1i1iV,1i1i1iP,1i1i1i1ik ,1ic!1i",1i#1i%1i&,1i'1i)1i+,1i,1i.1iY0,1i11i331i 5,1i51i881i9,1i:1i<1i=1i4>1i>1iK#.# #.#  #.#  #.######## #......... 1i>L7#.#######. #.#.#  #.#######.#  -#....... 1igL########.#####.#. ...............#.# 1iL ##†#######.# 1iL ............#  ############## 1iL  ..<.<# 1iLn   .########## 1iMh   .# 1i8ME 1irR0813.6 (26.0)1iUE-4.6 (271iY1i'\[ _r - a fizzy sapphire potion2i 2i 2i4 2i 2i 2i 2i! ,2i 2i 2ih 2i 2iD 2i 2iV 2i9 2i~ 2i 2iS 2i* 2ig 2i 2i} 2i 2i 2iG 2i 2i ,2iy 2i 2i ,2i 2i& 2i ,2i 2iS 2i[ ,2i) 2i 2i ,2iV 2i 2i ,2iR 2i 2i 2i 2ig 2iA 2i ,2i 2i 2i 2i[ 2i 2i 2i ,2iE 2ib F _You reach down and open the door.2i 32i 2i0 @  There is an open door here.2if 2i  _2i 2i 2i 2i7 2i 2i[ ,2iJ 2iA N _You now have 147 gold pieces (gained 12).2i? 2i 2i 2i 2i ,2i 2i/ ^  .><  #.#  ...  #.  #.2i<0   #.  ####'#### 37.6 (23 #...@...#  #.......# 2ic0  #.......#  2i0 M####'#### 2i0 #.# #.#2i0 G #.#2i0 L #.# 2i1 j#.# _You reach down and open the door.2i\4 | _Found a stone staircase leading down and a stone staircase leading up.3iI3i3id3ix: _3i@  There is an open door here.3i%3i} _3i3ie3i3iP3i3i)3iĔ,3if3iu3i,3i3i,3i,3i3i3i ,3i3iz3i٣3i 3i3iP  There is a stone staircase leading up here.3i=3i _3i3i3i0b###K3i}##########.# .......><.@# #######.####.###Shock................3iij#######.####.####.##.# K   kobold (asleep)3iZ####'#####.......##.......3i 3it146.6 (9.0)3i|h.KK3i.7.6 (10.0)3i33i]u _A kobold comes into view. It is wielding a +0 dagger.5izl8  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 30/31 =======================-  AC: 7Str: 7  EV: 11Int: 25 #### SH: 0Dex: 13 ..# XL:  4 Next: 44% Place: Dungeon:35ilz ##########K# Noise: ---------  Time: 1847.6 (0.0) .......><.@# -) Nothing wielded #######.####.###  Cast: Shock 5im................  Fly  #######.####.### 5iJm #.# #.# K   kobold5iom4 ####'#### #.......#5ima #.......# _There is a stone staircase leading up here. 5imQ_A kobold comes into view. It is wielding a +0 dagger.5i7nAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 dagger (haloed, 77% to hit)5iv-5i.That beam is likely to hit you. Continue anyway? Y - Yes 5ib.' N - No6i6iPolySwing2 the MagicianDjinni of the Shining One *.....Health: 30/31 =======================-AC: 7Str: 7EV: 11Int: 25####SH: 0Dex: 13..#XL:  4 Next: 44% Place: Dungeon:3##########K#6iNoise: ---------  Time: 1847.6 (0.0).......><.@#-) Nothing wielded#######.####.###Cast: Shock................Fly 6i<|#######.####.####.##.#6i`K   kobold####'#####.......#6i#.......#Aiming: Shock (safe; 1% risk of failure)  6iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line6iAim: a kobold, wielding a +0 dagger (haloed, 77% to hit)  The zap hits the kobold.  You kill the kobold!6i^Q***6iA@.)@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a kobold, wielding a +0 dagger (haloed, 77% to hit)  The zap hits the kobold.  You kill the kobold!  The zap misses you.7is5=8.6 (1Shock _7iI 7i 8ic D1=8i X8i ~  Things that are here:  a +0 dagger; a kobold corpse8i! 8i # 5 _8i* n8iw+ 8i+ 9=8i, 8iE0 8i; 5 8i1< ######-55.6 (7 [......@....#8ia<  ###########)# .......><..# #######.####.###8i< V................#######.####.### #8i< b.# #.# ####8i< #'####8i\D 8iH D-6.6 (88iN 8i+Q - _Found a pair of gloves.:iV  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 30/31 =======================-  AC: 7Str: 7  EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next: 45% Place: Dungeon:3 :i #############  Noise: ---------  Time: 1856.6 (0.0) [......@....#  -) Nothing wielded ###########)#  Cast: Shock .......><..#  Fly  #######.####.###  ................  #######.####.###   #.#  #.#  ####'#### :iR  _a +0 dagger; a kobold corpse _Found a pair of gloves.  Aiming: Shock (safe; 1% risk of failure)  :iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line:i0 _******@;i0;i83PolySwing2 the MagicianDjinni of the Shining One *.....Health: 31/31 ========================AC: 7Str: 7EV: 11Int: 25SH: 0Dex: 13XL:  4 Next: 45% Place: Dungeon:3#############Noise: ---------  Time: 1856.6 (0.0)[......@....#-) Nothing wielded###########)#Cast: Shock.......><..#Fly #######.####.###................#######.####.###;i8#.##.#####'#### _a +0 dagger; a kobold corpse _Found a pair of gloves.  Aiming: Shock (safe; 1% risk of failure)  ;i29Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line;iE:Okay, then.;iI;i1Q;iS. _;i:} 3;i~ ;i ;i ;i! $ _;i ,;iʐ ;im ;iZ ;i ;iB ,;i ;iL ;i ;i 9=;iڞ ;i ;iĢ ,;i ;i ;i{ ,;ip ;i9 ;i ,;iƭ ;i F  You see here a +0 pair of gloves.;i ;i/  _;i ;i; ;ih #########r[...........##########)#Shock .......><..# #######.####.# ....... #######.####.# r   quokka (asleep) #.# ;i$ a#.# ####'####;i +64.6 (8;i ;iE ..rr;iE *5.6 (9;i ;iN Y _A quokka comes into view.=i=i)Equip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistance Jewellery (go to first with "=)  g - a +4 ring of protection (worn) =i n - a +6 ring of intelligence (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Ci,Ci2Ci:PolySwing2 the MagicianDjinni of the Shining One *.....Health: 31/31 ========================AC: 7Str: 7EV: 11Int: 25SH: 0Dex: 13XL:  4 Next: 45% Place: Dungeon:3Ci:######################Noise: ---------  Time: 1865.6 (0.0)..r....@.[...........#-) Nothing wielded####################)#Cast: Shock.......><..#Fly #######.####.#..............Ci:#######.####.# r   quokka#.##.#####'####Ci;0Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleCi;Shift-Dir - straight line _Okay, then. _You see here a +0 pair of gloves. _A quokka comes into view.CiwBP  Okay, then.Ci-CCiJCiAL. _Ei%  PolySwing2 the Magician  Djinni of the Shining One *..... Eif%j Health: 30/31 =======================-  AC: 7Str: 7  EV: 11Ei%=Int: 25 Ei% SH: 0Dex: 13 Ei% XL:  4 Next: 45% Place: Dungeon:3Ei!& ######################  Noise: ---------  Time: 1865.6 (0.0)EiR&p ..r****@.[...........#  -) Nothing wielded ####################)#  Cast: ShockEiw&v .......><..#  Fly  Eif'#######.####.# .............. #######.####.# r   quokka #.#  #.#  ####'#### _A quokka comes into view. _Okay, then.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (64% to hit)EicDT *rEi[xPolySwing2 the MagicianDjinni of the Shining One *.....Health: 30/31 =======================-AC: 7Str: 7EV: 11EixInt: 25SH: 0Dex: 13XL:  4 Next: 45% Place: Dungeon:3######################Noise: ---------  Time: 1865.6 (0.0)*******@.[...........#-) Nothing wielded####################)#EihyCast: Shock.......><..#Fly #######.####.#..............#######.####.# r   quokka#.##.#####'#### Eiy_A quokka comes into view. _Okay, then.Aiming: Shock (safe; 1% risk of failure)  EiyPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineEi zEiIThe zap misses the quokka.Eiv r...r...Ei Ei %=Ei 6.6 (1 _Ei Ei8 Ei   PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 29/31 ======================--  AC: 7Str: 7  EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next: 45% Place: Dungeon:3 ######################  Noise: =--------  Time: 1866.6 (0.0) ...r***@.[...........#  -) Nothing wielded ####################)#  Cast: Shock .......><..#  Fly  #######.####.# .............. #######.####.# r   quokka #.#  #.#  ####'#### Shift-Dir - straight line _Ei7[40mThe zap misses the quokka.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (64% to hit)Fi.r **rFi@  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 29/31 ======================--  AC: 7FiStr: 7  EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next: 45% Place: Dungeon:3 Fiȴ######################  Noise: =--------  Time: 1866.6 (0.0)Fi Fi...r...@.[...........#  -) Nothing wielded Fih####################)#  Cast: Shock .......><..#  Fly  #######.####.# .............. #######.####.# r   quokkaFi͵ #.#  #.#  ####'#### _The zap misses the quokka.Aiming: Shock (safe; 1% risk of failure)  Fi "Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the quokka!  Fi84You kill the quokka!Fi\   *******......# Fi )#  ><..#  Fif #.# #.#FiH FiF...†...FiN30=87.6 (1Shock _FiTFiVFiq   PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 29/31 ======================--  AC: 7Str: 7  EV: 11Int: 25 Fi 0 SH: 0Dex: 13  XL:  4 Next: 48% Place: Dungeon:3 ######################  Noise: =--------  Time: 1867.6 (0.0) ...†...@.[...........#  -) Nothing wielded Fi ####################)#  Cast: Shock .......><..#  Fly Fiw  #######.####.# .............. #######.####.#  #.#  Fi  #.# Fi 4  Fi 9####'####  Fif The zap hits the quokka! _You kill the quokka!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineGi{GiكPolySwing2 the MagicianDjinni of the Shining One *.....Health: 30/31 =======================-AC: 7Str: 7EV: 11Int: 25SH: 0Dex: 13XL:  4 Next: 48% Place: Dungeon:3######################GiNoise: =--------  Time: 1867.6 (0.0)...†...@.[...........#-) Nothing wielded####################)#Cast: Shock.......><..#Fly #######.####.#..............#######.####.##.##.#####'####The zap hits the quokka! _You kill the quokka!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineGi4:Okay, then.GiGiGi8. _Gi IGi Gi( f _Gi Gi Gi Gi Gi Gi! #1GiI E==Gim Gi Gi Gi[ Gi  GiT Gi ,Gi Gi Gi ,Gi Gi! Gi. g##-^......@.....[..........####Shock .......><. #######.#  #######.## g   hobgoblin (asleep)  #.# GiA0  #.# ####'##Gi: k74.6 (7 _You kill the quokka!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then.  A hobgoblin comes into view.GiUB i.ggGiC O===5.6 (8GiI GiPM _The hobgoblin shouts! _You see here a quokka corpse.Hi4   PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 30/31 =======================-  AC: 7Str: 7  EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next: 48% Place: Dungeon:3 Hi5 .####################### Noise: ==-------  Time: 1875.6 (0.0) ^g*****@.....[.......... -) Nothing wielded ######################## Cast: Shock .......><. Fly  #######.## .......... #######.## g   hobgoblin #.#  #.#  Hi[6 H####'## _The hobgoblin shouts! _You see here a quokka corpse.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)Hi PolySwing2 the MagicianDjinni of the Shining One *.....Health: 30/31 =======================-AC: 7Str: 7EV: 11Int: 25Hi{ (SH: 0Dex: 13XL:  4 Next: 48% Place: Dungeon:3.####################### Noise: ==-------  Time: 1875.6 (0.0)*******@.....[.......... -) Nothing wielded######################## Cast: ShockHi U.......><. Fly #######.##..........#######.## g   hobgoblin#.#Hi #.#####'## _The hobgoblin shouts! _You see here a quokka corpse.  Hi }Aiming: Shock (safe; 1% risk of failure)  Hid Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)Hi}Vh _You see here a quokka corpse.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The zap hits the hobgoblin but does no damage.Hi[^.g....Hi\9-6.6 (1 _Hif`HiaIi  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 29/31 ======================--  AC: 7Str: 7  EV: 11Int: 25Ii  SH: 0Dex: 13  XL:  4 Next: 48% Place: Dungeon:3 .####################### Noise: =--------  Time: 1876.6 (0.0) ^.g****@.....[.......... -) Nothing wielded ######################## Cast: Shock Iiz.......><. Fly  #######.## Ii4.......... #######.## g   hobgoblin #.# IiA #.#  ####'##Aim: a hobgoblin (74% to hit) _The zap hits the hobgoblin but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (74% to hit)IiT *gIii9PolySwing2 the MagicianDjinni of the Shining One *.....Health: 29/31 ======================--AC: 7Str: 7EV: 11Int: 25SH: 0Dex: 13XL:  4 Next: 48% Place: Dungeon:3.####################### Noise: =--------  Time: 1876.6 (0.0)*******@.....[.......... -) Nothing wielded######################## Cast: Shock.......><. Fly #######.##..........#######.## g   hobgoblin#.##.#####'## _The zap hits the hobgoblin but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linIi6:eThe zap hits the hobgoblin.  The hobgoblin is almost dead.IiɹIi^..g...Ii<17.6 (1 _IiIi%Ii4  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 28/31 =====================---  AC: 7Str: 7  EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next: 48% Place: Dungeon:3 .####################### Noise: =--------  Time: 1877.6 (0.0) ^..g***@.....[.......... -) Nothing wielded ######################## Cast: Shock .......><. Fly  #######.## .......... Ii#######.## g   hobgoblin #.#  #.#  ####'##The zap hits the hobgoblin. _The hobgoblin is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 74% to hit)Ji  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 28/31 =====================---  AC: 7Str: 7  EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next: 48% Place: Dungeon:3 .####################### Noise: =--------  Time: 1877.6 (0.0) ^..g...@.....[.......... -) Nothing wielded ######################## Cast: Shock .......><. Fly  #######.## .......... #######.## g   hobgoblin #.#  #.#  ####'##JibAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 74% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin! ******* ><  #.#  #.#   Jir{j^......JiƁl518.6 (1Shock _JiׇJiJiPolySwing2 the MagicianDjinni of the Shining One *.....Health: 28/31 =====================---AC: 7Str: 7EV: 11Int: 25SH: 0Dex: 13XL:  4 Next: 51% Place: Dungeon:3.####################### Noise: =--------  Time: 1878.6 (1.0)^......@.....[.......... -) Nothing wielded######################## Cast: Shock.......><. Fly #######.##..........#######.## #.# #.# ####'## Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei1;2HAim: a hobgoblin (almost dead, 74% to hit)  The zap hits the hobgoblin. _You kill the hobgoblin!KiF3KivKi_Kib9=KiVKia,Ki\KiKidKiKi:30KiE==KiKi,Ki2Ki,KiKiKiKiKiHKih1==KiKi Ki,KiKiKiD,KiKiKi3,KiKiKi KiG9=KiKiKiKi4KiKiKiKKizKi Ki\KiJKiKiKiKi4,KiL,Ki,KiKiKi[KiKi^KiKi0Ki]Ki(KiKi,KiQ Ki| Ki,Ki8+  -901.6 (23.0) #!@.....#  #.#####.# #. #.# #. #.###. #^......†#. #######.(. -2.6 (24 _Found 3 poisoned darts.KioIKiKi(1 # #@......# #.#####.#Shock #.# #.# #.# #. #.# #^......† #.# g   goblin (asleep) #.g (..Ki^8+0.0)Ki?*3.6 (1LidLi _A goblin comes into view. It is wielding a +0 dagger. _You see here a metallic sapphire potion.Mi7,9  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 30/31 =======================-  AC: 7Str: 7  EV: 11Int: 25  SH: 0Dex: 13 Mi- XL:  4 Next: 51% Place: Dungeon:3 #########  Noise: ---------  Time: 1903.6 (0.0) #@......#  -) Nothing wielded #*#####.#  Cast: Shock #*# #.#  Fly  #*# #.########## #*# #^......†... #*# ############ g   goblin (asleep) #.g (.. _A goblin comes into view. It is wielding a +0 dagger. _You see here a metallic sapphire potion.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei.y2HShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)MiRU *gMiI   PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 30/31 =======================-  AC: 7Str: 7EV: 11Int: 25SH: 0Dex: 13XL:  4 Next: 51% Place: Dungeon:3#########Noise: ---------  Time: 1903.6 (0.0)#@......#-) Nothing wielded#*#####.#Cast: Shock#*# #.#Fly #*# #.###########*# #^......†...Mir #*# ############ g   goblin (asleep)#*g(*. _A goblin comes into view. It is wielding a +0 dagger. _You see here a metallic sapphire potion.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMi| Miv ....gg...Mi3 3==4.6 (1Mi Mi _The goblin shouts!Ni  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 29/31 ======================--  AC: 7Str: 7  EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next: 51% Place: Dungeon:3 Ni“I#########  Noise: ==-------  Time: 1904.6 (0.0) #@......#  -) Nothing wielded #*#####.#  Cast: Shock #*# #.#  Fly  #*# #.########## #*# #^......†... #g# ############ g   goblin #.. (..Shift-Dir - straight line _The goblin shouts!  Ni}Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (67% to hit)NiߘZ g*Ni q  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 29/31 ======================--  AC: 7Str: 7EV: 11Int: 25SH: 0Dex: 13XL:  4 Next: 51% Place: Dungeon:3#########NiF NNoise: ==-------  Time: 1904.6 (0.0)#@......#-) Nothing wielded#*#####.#Cast: Shock#*# #.#Fly #*# #.###########*# #^......†...Nin #*# ############ g   goblin#*.Ni (*.  Shift-Dir - straight line _The goblin shouts!  Aiming: Shock (safe; 1% risk of failure)  Ni Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineNiNi IThe zap misses the goblin.Nip e...g...NiKs 9-5.6 (1 _NiAz NiJ| Ti   PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 28/31 =====================---  AC: 7Str: 7  EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next: 51% Place: Dungeon:3 #########  Noise: =--------  Time: 1905.6 (0.0) #@......#  -) Nothing wielded #*#####.#  Cast: Shock #*# #.#  Fly  TiI #*# #.########## #g# #^......†... #.# ############ g   goblin #.. (..Shift-Dir - straight line _The zap misses the goblin.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (67% to hit)Ti&H} g**Uiģ  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 28/31 =====================---  AC: 7Str: 7  EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next: 51% Place: Dungeon:3 Ui+#########  Noise: =--------  Time: 1905.6 (0.0) #@......#  -) Nothing wielded #.#####.#  Cast: Shock #.# #.#  Fly  #.# #.########## #g# #^......†... #.# ############ g   goblin #.. (.. _The zap misses the goblin.UiؤjAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineUiiThe zap hits the goblin!  You kill the goblin!Ui     #*  #*# #.#  #*# Ui #*# #^† #*#  #*. (*. UiIA...)...26.6 (1Shock _UiEUi6GUiL  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 27/31 ====================----  AC: 7Str: 7  EV: 11Int: 25  SH: 0Dex: 13  XL:  4 Next: 52% Place: Dungeon:3 #########  Noise: =--------  Time: 1906.6 (0.0) #@......#  -) Nothing wielded #.#####.#  Cast: Shock #.# #.#  Fly  #.# #.########## #)# #^......†... #.# ############  iM0m#..  (..   The zap hits the goblin! _You kill the goblin!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVi Vi  PolySwing2 the Magician  Djinni of the Shining One *.....  Health: 28/31 =====================---  AC: 7Str: 7EV: 11Int: 25SH: 0Dex: 13ViXL:  4 Next: 52% Place: Dungeon:3#########Noise: =--------  Time: 1906.6 (0.0)#@......#-) Nothing wielded#.#####.#Cast: Shock#.# #.#Fly Vi#.# #.###########)# #^......†...#.# #############..(..  The zap hits the goblin! _You kill the goblin!Aiming: Shock (safe; 1% risk of failure)  ViWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVi :Okay, then.ViViVi. _Vi 3ViO( 9== _ViB, Vi- ,Vi3 XVi7 BVi8 Vi9 i30==Vi: Vi< ,ViG> Vi@ ,Vi'B ViD ,Vi"F Vi#I ~1==VixJ ViZ X-.Vi` +15.6 (9Vie H-6.6 (10.0)Vivj Vil ^ _s - a metallic sapphire potionWiM3WiWiWi8WiB,WiWiWi;WiuWiWiXWi9=WiWizWi,WiWiK  Things that are here:  a +0 dagger; a goblin corpse #########  #.......# #.#####.##.# #.##.# #.##########)# #^......†...20.6 (4.0)# ############.....[.(...#####....###....##....###..##..##1.6 (5 _Found a robe.Wi_3Wi8bWikWiZ  You see here 3 poisoned darts. _WiFWiw,WiWiWiWi3Wi;Wi{Wi,WiWiWi,WiWiWiWiWiWi Wi ,Wi WiWi,WiWiWi,WiWizWi,Wi9!WiT#Wir&,Wi+Wi,Wi2Wi3WiD@WiM#....###....# #....# #####..## ##.....## ####..##### #....## ####.#### 42.6 (21.0)WiN&#.@..# #.#### #.  ###>. ..### #.# #.# #.####.#WiUVWiZ+3.6 (22Wi;bWind; _Found a stone staircase leading down.WiI3WiJWiLWiM,WiQXWi;RWi>TWiU,WiUWivWWiWXWiXWiYWi[Wi],WiB^WibWicWidWidWieWigWiMgWigWi^iWi>j,WijWiXlWim,WinWioWiqWihqWiqWirWiCt,WitWivWiVx,WiYyWizWi|,Win}WiTWiŀ,Wi,WiWi?,Wi4WiWiƉ,WioWiDWim,WiWiWi,WiϓWiWWit,WiWiWi,WiǠWiWi,Wi^WiæWiBWiDWiWiWiαWiµWi,WiWi$Wil######### #.......# #.#####.# #.# #.# #.# #.###############)# #^......†.....[.#.#######################....@.[....l.#.(...##########Shock#....##.#....# ##....######..## l   frilled lizard (asleep)##.....######..######....#WiY"#Wi 67.6 (24  A frilled lizard comes into view.Wi]wl.lWi+8.6 (25WiWi|8 _The frilled lizard hisses angrily.Xi=       #.# #.#  #.#  #)# #^†.....[ #.########### ###....@.[...l. XiӒ #.(...#########  #....## #....# #....# #####..## ##.....##  ####.  #....##XiC*       Xie+x#.# #.#  #.#  #)# #^†.....[ #.########### ###....@.[...l.  #.(...#########  #....## #....# #... #####..##Xi, ##....  ####.  #...XiM4Xi4Xi<Xi?e _A frilled lizard is nearby!Xi       #.# #.# Xi #.#  #)# #^†.....[ #.########### ###....@.[...l.  #.(...#########  #....##Xi3 #....# #....# Xi.#####..## ##.....## XiOB ####.  #....##XiZ]       #.# #.#  #.#  #)# #^†.....[ #.########### ###....@.[...l.  #.(...#########  #....## #....# #... #####..## ##....  ####.  #...XieXieXiSlXioe _A frilled lizard is nearby!Xi       #.# #.#  #.#  #)# #^†.....[ #.########### ###....@.[...l.  #.(...#########  #....## #....# #....# #####..## ##.....##  ####.  #....##Xi&        #.# #.#  #.#  #)# #^†.....[ #.########### ###....@.[...l.  #.(...#########  #....## Xi' #....# #... #####..## ##....  ####.  #...Xi/ Xi0 Xi7 Xi: e _A frilled lizard is nearby!Yiq  PolySwing2 the Magician #########  Djinni of the Shining One *..... #.......#  Health: 30/31 =======================- #.#####.#  AC: 7Str: 7 #.# #.#  EV: 11Int: 25 #.# #.############## SH: 0Dex: 13 #)# #^......†.....[. XL:  4 Next: 52% Place: Dungeon:3 YiC#.#################### Noise: ---------  Time: 1968.6 (0.0) ###....@*****l. . -) Nothing wielded #.(...######### # Cast: Shock #....##. Fly  #....## #....# Yi+#####..## l   frilled lizard ##.....##  ####..#####  #....## _A frilled lizard is nearby! _A frilled lizard is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (57% to hit)Yid[ PolySwing2 the Magician#########Djinni of the Shining One *.....#.......#Health: 30/31 =======================-#.#####.#AC: 7Str: 7#.# #.#EV: 11Int: 25#.# #.############## SH: 0Dex: 13Yi[\#)# #^......†.....[. XL:  4 Next: 52% Place: Dungeon:3#.#################### Noise: ---------  Time: 1968.6 (0.0)###....@*******. -) Nothing wielded#.(...########## Cast: Shock#....##. Fly #....###....######..##l   frilled lizard##.....######..######....##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (57% to hit)  Yi]wThe zap hits the frilled lizard.  The frilled lizard is heavily wounded.Yi,Yir.[..l..Yi9=9.6 (1 _YiYi3+   PolySwing2 the Magician #########  Djinni of the Shining One *..... #.......#  Health: 29/31 ======================-- #.#####.#  AC: 7Str: 7 #.# #.#  EV: 11Int: 25 #.# #.############## SH: 0Dex: 13 #)# #^......†.....[. XL:  4 Next: 52% Place: Dungeon:3 #.#################### Noise: =--------  Time: 1969.6 (0.0) ###....@****l.. . -) Nothing wielded #.(...######### # Cast: Shock #....##Yi', >. Fly  #....## #....# #####..## l   frilled lizard ##.....##  ####..#####  #....##The zap hits the frilled lizard. _The frilled lizard is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a frilled lizard (heavily wounded, 57% to hit)Zip|S l*Zi  PolySwing2 the Magician #########  Djinni of the Shining One *..... #.......#  Health: 29/31 ======================-- #.#####.#  AC: 7Str: 7 #.# #.#  EV: 11Int: 25 #.# #.############## SH: 0Dex: 13 #)# #^......†.....[. XL:  4 Next: 52% Place: Dungeon:3 #.#################### Noise: =--------  Time: 1969.6 (0.0) ###....@.[..l.. . -) Nothing wielded #.(...######### # Cast: Shock #....##. Fly iem #....## #....# #####..## l   frilled lizard ##.....##  ####..#####  #....## _The frilled lizard is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the frilled lizard.  You kill the frilled lizard!Zi/       #.# #.#  #.#  #)# #^†.....[ *******     #....# #... #####. ##....  ####.  #...Zi9=t.[..†..ZiEl470.6 (1Shock _ZiFLZiN[iJ3[iL[iR[i'Z30=[i/^,[i^[i p## #.......# #.#####.# #.# #.# #.# #.###)# #^......†.....[..#.##-2.6 (2###......@..†....#.(...#####....## ..#....# ###....######..####.....## ####. #....##[it7-[i{[i~M _You see here a +0 robe.\i> \i 3A +0 robe. \i0 bA large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would remain unchanged. \ia Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour \i _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (g)et.\i ^i-R^iePolySwing2 the Magician#########Djinni of the Shining One *.....#.......#Health: 30/31 =======================-#.#####.#AC: 7Str: 7#.# #.#EV: 11Int: 25#.# #.################ SH: 0Dex: 13#)# #^......†.....[... XL:  4 Next: 54% Place: Dungeon:3#.###################### Noise: ---------  Time: 1972.6 (2.0)###......@..†....... -) Nothing wielded#.(...###########^ifE### Cast: Shock#....##... Fly #....#####....######..####.....## ####..##### #....##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the frilled lizard. _You kill the frilled lizard! _You see here a +0 robe.^i7j*3.6 (1^ip^is# _t - a +0 robe^iL$ ^i ) w1=^ie+ ^i*- ,^i1 X^in2 ^i3 ^i55 ^i5 ^i 6 ^i9 j  You see here a frilled lizard corpse.^i*; ^i; @= _^iT< ^i= ^i? ,^iu@ ^iB ^iD ,^iE ^iJ ^iDM ,^iN ^iQ ^iS ^iDT ^iT ^iW ^icY ,^iZ ^iy\ ^i;^ ,^ik_ ^ib ^if ,^ig ^ih ^ii ,^ij ^im ^ito ,^ijp ^ir ^i+t ,^i%u ^iw ^iQy ,^iMz ^io| ^i"~ B^i3 ^i ,^i ^iK ^i؄ ,^i( ^i ^i' ,^iD ^i] ^i ,^i# ^i\ ^i; ,^iĕ ^i ^i[ ^i ^i ^i ^i ,^i ^i ^iO ^i ^i ^i ^i ,^i ^i ^i ^i ^iů ^im ^iش ,^iֵ ^i4 ^i ,^i ^i ^i' ,^iT ^iu ^i8 ,^i* ^i ^i' ,^iJ ^i ^i ^ie ^i ^i- ^ip ,^i ^i ^i #.# #.#  #.#  ########.#  .......#.#  ######)#.# ...><..#.# ###.####.##  ................@.#  ###.####.########.#  Shock#.# #.# .# #.# #.# S#^i  ###'####.# .# .......#.# .#  S   adder (asleep) .......#.# .# .......#.# .# ###'#### ^iv 12008.6 (35.0)^i +9.6 (36^i ^i Y _An adder comes into view.^i`  #.# #.# #.#)#.# ...><..#.#.####.########## ............@.# ########.#  #.# #.# .#  #.# #.# S#  .#  .#  .#  .# _ioh #.# #.# #.#)#.# ...><..#.#.####.########## ............@.# ########.#  #.# #.# .#  #.# #.# S#  .#  .#  .#  .#  _An adder is nearby!_iEr #.# #.# #.#)#.# ...><..#.#.####.########## ............@.# ########.#  #.# #.# .#  #.# #.# S#  .# _iMl .#  .#  .# _i} #.# #.# #.#)#.# ...><..#.#.####.########## ............@.# ########.#  #.# #.# .#  #.# #.# S#  .#  .#  .#  .# _i_iz_iG_i] _An adder is nearby!`i={ #.# PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 30/31 =======================- ########.# AC: 7Str: 7 .......#.# EV: 11Int: 25 ######)#.# SH: 0Dex: 13 ...><..#.# XL:  4 Next: 54% Place: Dungeon:3 ###.####.##########`i> Noise: ---------  Time: 2009.6 (0.0) ................@.# -) Nothing wielded ###.####.########*# Cast: Shock  #.# #.# *# Fly  #.# #.# S# ###'####.# .# .......#.# .# S   adder (asleep) .......#.# .# .......#.# .# `iC?5###'#### _An adder is nearby! _An adder is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (asleep, 100% to hit)`iZ S*`i~#.#  PolySwing2 the Magician#.#  Djinni of the Shining One *.....#.#  Health: 30/31 =======================- ########.#  AC: 7Str: 7 .......#.#  EV: 11Int: 25 ######)#.#  SH: 0Dex: 13 `ic...><..#.#  XL:  4 Next: 54% Place: Dungeon:3 ###.####.##########  Noise: ---------  Time: 2009.6 (0.0) ................@.#  -) Nothing wielded ###.####.########*#  Cast: Shock#.# #.#*#  Fly #.# #.#*# ###'####.#*# .......#.#*#  S   adder .......#.#.# .......#.#.# ###'#### _An adder is nearby!`i Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder!  The adder is severely wounded.`i^W ,  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the adder!  The adder is severely wounded.The adder hisses angrily.`iRX `i] WS....`ih` ;==10.6 (1 _`ie `ipg `i  #.# PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 29/31 ======================-- ########.# AC: 7Str: 7 .......#.# EV: 11Int: 25 ######)#.# SH: 0Dex: 13 ...><..#.# XL:  4 Next: 54% Place: Dungeon:3 ###.####.########## Noise: ==-------  Time: 2010.6 (0.0) ................@.# -) Nothing wielded ###.####.########S# Cast: Shock  #.# #.# .# Fly  #.# #.# .# ###'####.# .# .......#.# .#[40`i Sm S   adder .......#.# .# .......#.# .# ###'####The zap hits the adder!  The adder is severely wounded. _The adder hisses angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaiYBrS#***aig #.# PolySwing2 the Magician #.# Djinni of the Shining One *..... #.# Health: 29/31 ======================-- ########.# AC: 7Str: 7 .......#.# EV: 11Int: 25 ######)#.# SH: 0Dex: 13 ...><..#.# XL:  4 Next: 54% Place: Dungeon:3 ###.####.########## Noise: ==-------  Time: 2010.6 (0.0) ................@.# -) Nothing wielded ###.####.########S# Cast: Shock  #.# #.# .# Fly  #.# #.# .# ###'####.# .# .......#.# .#aih>[34m S   adder .......#.# .# .......#.# .# ###'#### _The adder hisses angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder!  You kill the adder!aiPn #.# #.# #.#)#.# ...><..#.#.####. .... *#  #.# #.# *# aioz #.# #.# *#  *#  *#   .#   .#   aiEW.....aiG30=72-1.6 (1Shock _aiaibiHIbiI,biNbicO91biOE==bi]PbiQbiS,biTbiWUbiV,bi WbiXbi9Y,biYbi+ZbiZO=bi([bi[bi~\,bi\bic]bi],bi _,bi_,bi`bi`bib,bibbidbie,biebifbih,biqhbi8jbiRk,bikbimbin,biqobiqbir,biBsbiubiv,bivbiYxbity,biybi~zbi{,bie|bi}bi,bibibi΂,bidbi„bi #.# #.##.# ####'####.##.# #.......#.##.#  #.......#.##.#  bi;#.......#.##.#  ####'####.##.#  #.# #.B#.#  #.# #$#######.# -- #.# #.@.......#  #.# ########### Shock #.#   #.######### #.........# #.#######.# B   giant cockroach (asleep) #.# #.# #.#######.# #.......#.#bi/33.6 (22.0)bii.BBbiE-4.6 (23bibi:b _A giant cockroach comes into view.bi  #.# #.# #.#   #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.. #.#  #.# #B#######.#  #.# #.@.......#  #.# ###########  #.#  bi }  #.# #.#  biH r #.# #.# #.#   #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.. #.#  #.# #B#######.#  biI #.# #.@.......#  #.# ###########  #.#    #.#   biO bi6R biV biY f _A giant cockroach is nearby!ci W #.# #.# #.#  PolySwing2 the Magician ####'####.# #.#  Djinni of the Shining One *..... #.......#.# #.#  Health: 30/31 =======================- #.......#.# #.#  AC: 7Str: 7 #.......#.# #.#  EV: 11Int: 25 ####'####.# #.#  SH: 0Dex: 13 #.# #.. #.#  XL:  4 Next: 72% Place: Dungeon:3 #.# #B#######.#  Noise: ---------  Time: 2034.6 (0.0) ci #.# #.@.......#  -) Nothing wielded #.# ###########  Cast: Shock #.# Fly  #.######### #.........# #.#######.# B   giant cockroach #.# #.# #.#######.# #.......#.# _You kill the adder! ci %_A giant cockroach comes into view. _A giant cockroach is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineci L*#Bci #.# #.# #.#  PolySwing2 the Magician ####'####.# #.#  Djinni of the Shining One *..... #.......#.# #.#  Health: 30/31 =======================- #.......#.# #.#  AC: 7Str: 7 #.......#.# #.#  EV: 11Int: 25ci}m ####'####.# #.#  SH: 0Dex: 13 #.# #.. #.#  XL:  4 Next: 72% Place: Dungeon:3 #.# #B#######.#  Noise: ---------  Time: 2034.6 (0.0) #.# #.@.......#  -) Nothing wielded #.# ###########  Cast: Shock #.# Fly  ci$#.######### #.........# #.#######.# B   giant cockroach #.# #.# #.#######.# #.......#.# ci:_A giant cockroach is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineci{The zap hits the giant cockroach.  You kill the giant cockroach!ci #.# #.# #.#   #.#   #.#   #.#   #.#  *# #.#  #.# #*. #.#  #.# #*  #.# ci]5  #.#   #.#    #.#   diYQ..$dia1=5=5.6 (1Shock _digdihdiab #.# #.# #.#  PolySwing2 the Magician ####'####.# #.#  Djinni of the Shining One *..... #.......#.# #.#  Health: 30/31 =======================- #.......#.# #.#  AC: 7Str: 7 #.......#.# #.#  EV: 11Int: 25 ####'####.# #.#  SH: 0Dex: 13di+| #.# #.. #.#  XL:  4 Next: 75% Place: Dungeon:3 #.# #$#######.#  Noise: =--------  Time: 2035.6 (0.0) #.# #.@.......#  -) Nothing wielded #.# ###########  Cast: Shock #.# Fly  #.######### #.........# #.#######.#  #.# #.# dih #.#######.#  #.......#.# The zap hits the giant cockroach. _You kill the giant cockroach!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linediޚ f**@eiAbei(h#.# #.##.#PolySwing2 the Magician####'####.##.#Djinni of the Shining One *.....#.......#.##.#Health: 31/31 ========================#.......#.##.#AC: 7eihhStr: 7#.......#.##.#EV: 11Int: 25####'####.##.#SH: 0Dex: 13#.# #..#.#XL:  4 Next: 75% Place: Dungeon:3#.# #$#######.#Noise: =--------  Time: 2035.6 (0.0)#.# #.@.......#-) Nothing wieldedei,i$#.# ###########Cast: Shock#.#Fly #.##########.........##.#######.##.# #.#eiqi#.#######.##.......#.#The zap hits the giant cockroach. _You kill the giant cockroach!Aiming: Shock (safe; 1% risk of failure)  eijPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineeidt:Okay, then.eiwei}eiK. _ei}3ei/eiei: ei} P _ei,eiJeiG _You kill the giant cockroach!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  You now have 155 gold pieces (gained 8).ei5eiak _You see here a giant cockroach corpse.eieiI9=eizeiei,eieiei,eiei ei!,ei"ei%$ei4%eiy%ei%ei(ei),ei2.ei/ei0,eiX1ei2ei,3,ei3ei4eik5,ei5ei7ei7,ei8eim9eiW:,ei;ei0<ei"Fl #<#  #.#  #.#  #.# eiF################.# ...[...........#.# ##############)#.# -49.6 (14.0) ...........><..#@# ###########.####.##########......................########.####.#eiNGM#######.# #.# #.# #.# #.# #.# #.#####'####.# #.##.......#.# #.##.#.# #.#eiMeiPF-50.6 (15eiSei0U9 _Found a stone staircase leading up.ei2 ei2 ei3 ei66 eiG< Bei= ei@ ,ei@ eiI neiI ,eiJ eiGL eiM ei8N ei>O eiP eivR ,eiS eiT eiV ,eiW eiY ei[ ,ei\ ei^ ei@a ,eivb eid eig ,ei{h eij eim ,ei`n eip eir eis eiRt eiu ei8w ,ei@z ei{ ei} ,eiF eiy ei ,ei؄ ei eiU ,ei ei ei ,ei ei eiO ,ei ei ei@ ,ei; ei ei ,eiΚ eik ei ,ei@ ei ei Bei eiL ,eiY ei ei ,eiD ei˭ eic ,ei ei@ ei ,ei eiw ei ,ei ei ei ,ei eiN ei ,ei eir ei ,ei} ei ei #.########################.........†............#.(...####################....###.................#....##.......########### #....##.......# #####..###.......#  ##.....## #.......#  ####..##### #.@.....#  #....## ##'###### Shock ei ##.#### #'# ...# g.. #### g.. # gg... gggg 4 goblins (asleep) ##### ###.. ....# ... ###.#ei  80.6 (30  You reach down and open the large door.  4 goblins come into view.The goblin shouts! x2; You hear a shout! The goblin shouts! x2ei ei? xg.ggg.ggggeiG J====1.6 (31ei ei * _You hear a shout! x3ei ? † #.(...########## ##................. #.......# #.......#  #.......#   #.......#   #.@.....#   ##'######  #g# .g. g.. # g....eid _ ###.. ... fi'>D † #.(...########## ##................. #.......# #.......#  fit?#.......#   #.......#   #.@.....#   ##'######  #g# .g. g.. g.... ###.. ...fiHfioIfiFQfiSd _There are monsters nearby!fiF  #.##################### PolySwing2 the Magician ###.........†............ Djinni of the Shining One *..... #.(...################### Health: 30/31 =======================- #....###................. AC: 7Str: 7 #....##.......########### EV: 11Int: 25 #....##.......#  SH: 0Dex: 13 #####..###.......#  XL:  4 Next: 75% Place: Dungeon:3  ##.....## #.......#  Noise: ====-----  Time: 2081.6 (0.0)  ####..##### #.@.....#  -) Nothing wielded  #....## fi  ##*######  Cast: Shock ##.#### #g# Fly ...# .g. #### g.. # g.... gggg 4 goblins ##### ###.. ....# ... ###.# _You hear a shout! x3 _There are monsters nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (67% to hit)fi; z ggg*#hin*g*##hi g.#Aim: a goblin, wielding a +0 club (67% to hit)hi8 Zggdagger (67% to hit)hiؓ S *ghiƷ .gAim: a goblin, wielding a +0 club (67% to hit)iipJ g*ii]6E**iiL Yg.*.iiM E**ii #.##################### PolySwing2 the Magician ###.........†............ Djinni of the Shining One *..... #.(...################### Health: 30/31 =======================- #....###................. AC: 7iiOStr: 7 #....##.......########### EV: 11Int: 25 #....##.......#  SH: 0Dex: 13 #####..###.......#  XL:  4 Next: 75% Place: Dungeon:3  ##.....## #.......#  Noise: ====-----  Time: 2081.6 (0.0)  ####..##### #.@.....#  -) Nothing wielded iiZ$ #....## ##'######  Cast: Shock ##.#### #g# Fly ...# .g. #### g.. # g.... gggg 4 goblins ##### ###.. ....# ... ###.# _There are monsters nearby!ii)Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the goblin.  You kill the goblin!iia † ii#.( .........         ii:   ##*  #*# .* g* g.*.. 3  ...  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the goblin.  You kill the goblin!  The goblin is severely wounded.ji]ji^ji_jiJgI'gg...g.ji mn7===-2.6 (1 _jitji.wji%  #.##################### PolySwing2 the Magician ###.........†............ Djinni of the Shining One *..... #.(...################### Health: 29/31 ======================-- ji#....###................. AC: 7Str: 7 #....##.......########### EV: 11Int: 25 #....##.......#  SH: 0Dex: 13 #####..###.......#  XL:  4 Next: 77% Place: Dungeon:3  ##.....## #.......#  Noise: ===------  Time: 2082.6 (0.0) jiB3 ####..##### #.@.....#  -) Nothing wielded  #....## ##*######  Cast: Shock ##.#### #g# Fly ...# .g. #### ... # .g... ggg 3 goblins ji##### ###.. ....# ... ###.#The zap hits the goblin. _The goblin is severely wounded.Aiming: Shock (safe; 1% risk of failure)  jiuPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 67% to hit)jiA gg**ji > #.##################### PolySwing2 the Magician ###.........†............ Djinni of the Shining One *..... ji)I#.(...################### Health: 29/31 ======================-- #....###................. AC: 7Str: 7 #....##.......########### EV: 11Int: 25 #....##.......#  SH: 0Dex: 13 #####..###.......#  XL:  4 Next: 77% Place: Dungeon:3  ##.....## #.......#  Noise: ===------  Time: 2082.6 (0.0)  ####..##### #.@.....#  -) Nothing wielded  #....## ##'######  Cast: Shock ji3##.#### #g# Fly ...# .g. #### ... # .g... ggg 3 goblins ##### ###.. ....# ... ji<###.# _The goblin is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the goblin.  You kill the goblin!ji  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the goblin.  You kill the goblin!ji † #.( .........ji            ##* ji #*# .* .*ji .g*..g   goblin ji1. ...jiYmjipn,jioji<{......')g)ggg..ggg 4 goblinsji<|ji%k30=80--3.6 (1jizjix _A goblin comes into view. It is wielding a +0 dagger. x3ji ###.........†.............(...###################...###........................###########..# #####..#.##.....## #....####..##### #.......## ##@###### ##.####  #)# ...# g). ###.gg.( gg.....#########....g 5 goblins (1 wandering) .... ....+ ###.#  ji  A goblin comes into view. It is wielding a +0 dagger.Found 2 boomerangs.ji[7  The goblin shouts!jijixjijiBg.gggg..g   hobgoblinggggg 5 goblinsji.==4jiji@  _A hobgoblin comes into view. _There is a large open door here.ki2 ###.........†............ PolySwing2 the Magician #.(...################### Djinni of the Shining One *..... #....###................. Health: 29/31 ======================-- #....##.......########### AC: 7Str: 7 #....##.......#  EV: 11Int: 25 #####..###.......#  SH: 0Dex: 13 ki ##.....## #.......#  XL:  4 Next: 80% Place: Dungeon:3  ####..##### #.......#  Noise: ===------  Time: 2084.6 (0.0)  #....## ##@######  -) Nothing wielded ##.#### #g# Cast: Shock ...# .gg Fly #### gg..( # .g..... ##### #####....  g   hobgoblin ....# ....+  ggggg 5 goblins ###.# ....#  #.# _A hobgoblin comes into view. _There is a large open door here.  kiAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (haloed, 77% to hit)kiy gg**#ki<###.........†............ PolySwing2 the Magician#.(...################### Djinni of the Shining One *.....#....###................. Health: 29/31 ======================--#....##.......########### AC: 7Str: 7#....##.......#EV: 11Int: 25#####..###.......#SH: 0Dex: 13##.....## #.......#ki=XL:  4 Next: 80% Place: Dungeon:3  ####..##### #.......#Noise: ===------  Time: 2084.6 (0.0)  #....####@######-) Nothing wielded ##.#####*#Cast: Shock ...#.*gFly ####gg*.( #.g.*... ##########....g   hobgoblin ....#....+ggggg 5 goblins ###.#....##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineki>The zap hits the goblin.  The goblin is severely wounded.The zap hits the goblin.  The goblin is heavily wounded.kiMkiH,kiVThe zap hits the goblin.  The goblin is severely wounded.The goblin is heavily wounded.  Robin of the Strong Arm comes into view. They are wielding a +0 mace andcarrying a wand of flame.kigggg.gg...g   Robin (wand)g   hobgoblinggggg 5 goblinski3--5.6 (1kikiET _The goblin closely misses you.ki3  ###.........†............ PolySwing2 the Magician kiE #.(...################### Djinni of the Shining One *..... #....###................. Health: 28/31 =====================--- #....##.......########### AC: 7Str: 7 #....##.......#  EV: 11Int: 25 #####..###.......#  SH: 0Dex: 13  ##.....## #.......#  XL:  4 Next: 80% Place: Dungeon:3  ####..##### #.......#  Noise: =--------  Time: 2085.6 (0.0)  #....## ##@######  -) Nothing wielded ##.#### #g# Cast: Shock ...# gggkiX  Fly #### g.g.( # g...... ##### #####....  g   Robin (wand) ....# ....+  g   hobgoblin ###.# ....#  ggggg 5 goblins  #.#carrying a wand of flame. _The goblin closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, haloed, 77% to hit)ki  ###.........†............ PolySwing2 the Magician ki #.(...################### Djinni of the Shining One *..... #....###................. Health: 28/31 =====================--- #....##.......########### AC: 7Str: 7 #....##.......#  EV: 11Int: 25 #####..###.......#  SH: 0Dex: 13  ##.....## #.......#  XL:  4 Next: 80% Place: Dungeon:3  ####..##### #.......#  Noise: =--------  Time: 2085.6 (0.0)  #....## ##@######  -) Nothing wielded ##.#### #g# Cast: Shock ...# ggg Fly #### ki * g.g.( # g...... ##### #####....  g   Robin (wand) ....# ....+  g   hobgoblin ###.# ....#  ggggg 5 goblins  #.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (heavily wounded, haloed, 77% to hit)  The zap hits the goblin.  You kill the goblin!kig VMShift-Dir - straight line: a goblin, wielding a +0 dagger (heavily wounded, haloed, 77% to hit)  The zap hits the goblin.  You kill the goblin!!kie y  The zap hits the goblin.  You kill the goblin!kiP  † #.(              #*# g*gkiI  g.* g..*   ....+  ....#  2  #.#kiop <ggggkiQ?   Robin throws the goblin at you!  A goblin comes into view. It is wielding a +0 club.@.g..g).g 3 goblinskiD 246.6 (1kiJ kiQ ki^ t###.........†............ PolySwing2 the Magician#.(...################### Djinni of the Shining One *.....kiu_ k#....###................. Health: 28/31 =====================---#....##.......########### AC: 7Str: 7#....##.......#EV: 11Int: 25#####..###.......#SH: 0Dex: 13##.....## #.......#XL:  4 Next: 84% Place: Dungeon:3  ####..##### #..g....#Noise: =--------  Time: 2086.6 (1.0)  #....####@######-) Nothing wielded ##.#####g#Cast: Shock ...#.g.Fly ####.g).( #g...... ##########....ki` g   Robin (wand) ....#....+g   hobgoblin ###.#....#ggg 3 goblins#.#You kill the goblin!The zap hits the goblin.  You kill the goblin!Robin throws the goblin at you!  A goblin comes into view. It is wielding a +0 club. _The goblin closely misses you.kig  ###.........†............ PolySwing2 the Magician #.(...################### Djinni of the Shining One *..... #....###................. Health: 27/31 ====================---- #....##.......########### AC: 7ki Str: 7 #....##.......#  EV: 11Int: 25 #####..###.......#  SH: 0Dex: 13  ##.....## #.......#  XL:  4 Next: 84% Place: Dungeon:3  ####..##### #..g....#  Noise: =--------  Time: 2086.6 (0.0)  #....## ##@######  -) Nothing wielded ##.#### #g# Cast: Shock ...# .g. Fly #### .g).( # g...... ##### #####....  g   Robin (wand) ....# i m....+  g   hobgoblin ###.# ....#  ggg 3 goblins  #.#A goblin comes into view. It is wielding a +0 club. _The goblin closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (haloed, 77% to hit)kil\  ###.........†............ PolySwing2 the Magician #.(...################### Djinni of the Shining One *..... #....###................. Health: 27/31 ====================---- #....##.......########### AC: 7ki^ Str: 7 #....##.......#  EV: 11Int: 25 #####..###.......#  SH: 0Dex: 13  ##.....## #.......#  XL:  4 Next: 84% Place: Dungeon:3  ####..##### #..g....#  Noise: =--------  Time: 2086.6 (0.0)  #....## ##@######  -) Nothing wielded ##.#### #g# Cast: Shock ...# .g. Fly #### .g).( # g...... ##### #####....  g   Robin (wand) ....# ki^ U ....+  g   hobgoblin ###.# ....#  ggg 3 goblins  #.#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (haloed, 77% to hit)  The zap hits the goblin!  You kill the goblin!kif m † #.( * * *.#  *..#   #...*...#   #..*....#     #g#kif  .g.     ....+  ....#  2  #.#ki Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (haloed, 77% to hit)  The zap hits the goblin!  You kill the goblin!  Robin roars a battlecry!ki\ s  The goblins go into a battle-frenzy!ki5 .....)g(strong)g 3 goblins (strong)kiq ;5==7.6 (1kiki9 _The goblin hits you with a +0 club.kiԛ ###.........†............ PolySwing2 the Magician #.(...################### Djinni of the Shining One *..... #....###................. Health: 26/31 ====================---- #....##.......########### AC: 7Str: 7 #....##.......#  EV: 11Int: 25 ki#####..###.......#  SH: 0Dex: 13  ##.....## #.......#  XL:  4 Next: 85% Place: Dungeon:3  ####..##### #..)....#  Noise: ===------  Time: 2087.6 (0.0)  #....## ##@######  -) Nothing wielded ##.#### #g# Cast: Shock ...# gg. Fly #### .g).( # g...... ##### #####....  g   Robin (wand) ....# ....+  g   hobgoblin (strong) ###.# ....#  ggg iy34m3 goblins (strong)  #.#The goblins go into a battle-frenzy! _The goblin hits you with a +0 club.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, haloed, 77% to hit)lid ###.........†............ PolySwing2 the Magician #.(...################### Djinni of the Shining One *..... #....###................. Health: 26/31 ====================---- #....##.......########### AC: 7Str: 7 #....##.......#  EV: 11Int: 25 #####..###.......#  SH: 0Dex: 13 liБ ##.....## #.......#  XL:  4 Next: 85% Place: Dungeon:3  ####..##### #..)....#  Noise: ===------  Time: 2087.6 (0.0)  #....## ##@######  -) Nothing wielded ##.#### #g# Cast: Shock ...# gg. Fly #### .g).( # g...... ##### #####....  g   Robin (wand) ....# ....+  g   hobgoblin (strong) ###.# ....#  ggg 3 goblins (strong)  #.#Aiming: Shock (safe; 1% risk of failure)  liO[40mPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, haloed, 77% to hit)  The zap hits the goblin.  You kill the goblin!li † #.( liI             #*# g*. .g* g..*   ....+  li ....#  2  #.#  Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (strong, haloed, 77% to hit)  The zap hits the goblin.  You kill the goblin!hobgoblin.  The hobgoblin is heavily wounded.li#,li$liJ.ggg.)....li64 7--8.6 (1 _Robin says, "A pitiful Djinni like you will never find the ORB!"li<li?h _Your Dodging skill increases to level 3!liz ###.........†............ PolySwing2 the Magician li8#.(...################### Djinni of the Shining One *..... #....###................. Health: 25/31 ===================----- #....##.......########### AC: 7Str: 7 #....##.......#  EV: 11Int: 25 #####..###.......#  SH: 0Dex: 13  ##.....## #.......#  XL:  4 Next: 87% Place: Dungeon:3 li< ####..##### #..)....#  Noise: =--------  Time: 2088.6 (0.0)  #....## ##@######  -) Nothing wielded ##.#### #g#li Cast: Shock ...# gg. Fly #### g.).( # ....... ##### #####....  g   Robin (wand) li....# ....+  g   hobgoblin (strong) ###.# ....#  gg 2 goblins (strong)  #.# _Robin says, "A pitiful Djinni like you will never find the ORB!" _Your Dodging skill increases to level 3!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, haloed, 77% to hit)li ###.........†............ PolySwing2 the Magician #.(...################### Djinni of the Shining One *..... #....###................. Health: 25/31 ===================----- #....##.......########### AC: 7Str: 7 #....##.......#  EV: 11Int: 25 li#####..###.......#  SH: 0Dex: 13  ##.....## #.......#  XL:  4 Next: 87% Place: Dungeon:3  ####..##### #..)....#  Noise: =--------  Time: 2088.6 (0.0)  #....## ##@######  -) Nothing wielded ##.#### #g# Cast: Shock ...# gg. Fly #### g.).( # ....... ##### #####....  g   Robin (wand) ....# ....+  g   hobgoblin (strong) li ###.# ....#  gg 2 goblins (strong)  #.#Shift-Dir - straight lineAim: a goblin, wielding a +0 club (strong, haloed, 77% to hit)  The zap hits the goblin.  The goblin is moderately wounded.The zap hits the hobgoblin.  You kill the hobgoblin!li'B † #.(              #*# g*. g.*li(' ...*   ....+gg 2 goblins   #.#liliElimg.g..).gg 2 goblins (strong)liA3909.6 (1lilih  Aim: a goblin, wielding a +0 club (strong, haloed, 77% to hit)  The zap hits the goblin.  The goblin is moderately wounded.The zap hits the hobgoblin.  liYou kill the hobgoblin! _The goblin misses you.lii ###.........†............ PolySwing2 the Magician #.(...################### Djinni of the Shining One *..... #....###................. Health: 24/31 ==================------ #....##.......########### AC: 7Str: 7 #....##.......#  EV: 11Int: 25 #####..###.......#  SH: 0liwADex: 13  ##.....## #.......#  XL:  4 Next: 90% Place: Dungeon:3  ####..##### #..)....#  Noise: =--------  Time: 2089.6 (0.0)  #....## ##@######  -) Nothing wielded ##.#### #g# Cast: Shock ...# .g. Fly #### ..).( # ....... lit##### #####....  gg 2 goblins (strong) ....# ....+ ###.# ....#  #.# _The goblin misses you.lijAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineliAim: a goblin, wielding a +0 club (moderately wounded, strong, haloed, 77% to  hit)li ###.........†............ PolySwing2 the Magician #.(...################### Djinni of the Shining One *..... #....###................. Health: 24/31 ==================------ #....##.......########### AC: 7Str: 7 #....##.......#  EV: 11Int: 25 #####..###.......#  SH: 0Dex: 13  ##.....## #.......#  XL:  4 Next: 90% Place: Dungeon:3 lim# ####..##### #..)....#  Noise: =--------  Time: 2089.6 (0.0)  #....## ##@######  -) Nothing wielded ##.#### #g# Cast: Shock ...# .g. Fly #### ..).( # ....... ##### #####....  gg 2 goblins (strong) ....# ....+ ###.# ....#  #.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, strong, haloed, 77% to  hit)  The zap hits the goblin.  You kill the goblin!li& † #.(              #*# .*. ..* ...* g   goblinli    #.#li zi@ ziD ziD zibG ziJ zi@K ziM zirT ziT W6=ziV ziZ ,zi] zi` ,zic zif zi:g zi7i zim zim K7=zi&p zis zit ziv zi{ ,zi~ zi= ,ziن zi! zi h8==ziˎ zi ziȑ zi zi ,zi zi ziJ ziG ziP zi U9=zi zif zi zi zi zi ziѰ zi zi ziB zi zi L30=zi zi zi zi zi6 zi| zi zio ,zi zi ~1==zi zi ,ziA ziL zi zi zi ,ziX zi' zi U2=zi zi ,zi zi ,zi zig zi zi zi+ zi D3=zi zi,zizi ,zi" ziziSzizizih4==zizizi% zi!zi:&,zi^'zi+,zi-zi/zi0h5==ziY2zi6zi:,zi;zi b^ .(...###################...###..................###########.# #####..#..#zi4c##.....## #.......#####..##### #..)....#....## ##'######- ##.####  #@# ...# #....)..# ####....).(.##.###....##.#u - a wand of flame (16)  There is a large open door here.zio0146.6 (52.0)ziwE-7.6 (53zi~zi] _Items here: ))))))) [[ †††††.{i2 3{i4 {i< {i> ,{iB {iG [  Items here: )) ††.{iTJ {iJ @= _{iHM {i U {iV ,{i(Y {ib ?  You see here 2 boomerangs.{iOh {ih  _{ij {il {iho {io {ip {iv {iy ,{i{ {i {i {iڂ {i {i F _You reach down and open the door.{i 3{i {i @  There is an open door here.{iu {iÝ  _{i" {i0 {i ,{iī {i {i ,{i {iӳ {i  ...## #.......# ####' #### #..)....# ###'###### #......#####)####......#....)..## ####'###....).(.# #.# #........## ##### #.# ######....#####...... #.# #....'..@'...... #.# #....#####...... #.#Shock #....# ..g.. #.## {i{ #....# .... #... #....# ### #.## ###### #.# g   hobgoblin (asleep) #.## ## ###### ####### #... .# #....# #.....# ########.##{i9 V 58.6 (11  You reach down and open the door.{i +9.6 (12{i r _A hobgoblin comes into view.}i_...## #.......# ####'## PolySwing2 the Magician #### #..)....# #...... Djinni of the Shining One *..... ##'###### #...... Health: 34/35 =======================-  #####)####...... AC: 7Str: 7  #....)..## ####'## EV: 11Int: 25  #....).(.##.#  SH: 0Dex: 13  #........## ##### #.#  XL:  5 Next:  7% Place: Dungeon:3  ######....#####...... #.#  Noise: ---------  Time: 2159.6 (0.0) }i#....'..@*...... #.#  -) Nothing wielded #....#####**.... #.#  Cast: Shock #....# .*g.. #.## Fly  #....# .... #... #....# ### #.## #######.#  g   hobgoblin (asleep) #.## ## ###### ####### #... .# #....# #.....# ########.##}iIYou reach down and open the door. _A hobgoblin comes into view.Aiming: Shock (safe; 1% risk of failure)  }ik1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)}ia7...## #.......#####'## PolySwing2 the Magician #### #..)....##...... Djinni of the Shining One *.....##'#######...... Health: 34/35 =======================-#####)####...... AC: 7Str: 7#....)..######'## EV: 11Int: 25#....).(.##.# SH: 0Dex: 13}iQb<#........## ##### #.# XL:  5 Next:  7% Place: Dungeon:3######....#####...... #.# Noise: ---------  Time: 2159.6 (0.0)#....'..@*...... #.# -) Nothing wielded#....#####**.... #.# Cast: Shock#....# .**.. #.## Fly #....#..** #...#....#### #.#########.# g   hobgoblin}ib#.## ## ###### ########... .# #....# #.....# ########.##}ibAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.}ic}iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded.The hobgoblin shouts!}i'..g...}i<===60.6 (1 _}i}i,}i 7...## #.......#####'## PolySwing2 the Magician #### #..)....##...... Djinni of the Shining One *.....##'#######...... Health: 34/35 =======================-#####)####...... AC: 7Str: 7#....)..######'## EV: 11Int: 25#....).(.##.# SH: 0Dex: 13}i  #........## ##### #.# XL:  5 Next:  7% Place: Dungeon:3######....#####...... #.# Noise: ===------  Time: 2160.6 (1.0)#....'..@'...... #.# -) Nothing wielded#....#####...... #.# Cast: Shock#....# .g... #.## Fly #....#}i> .... #...#....#### #.########}if #.# g   hobgoblin#.## ## ###### #######}i #... .# #....# #.....# ########.##}i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i Aim: a hobgoblin (asleep, 100% to hit)  The zap hits the hobgoblin.  The hobgoblin is heavily wounded. }i ,_The hobgoblin shouts!}ii ...## #.......# ####'## PolySwing2 the Magician #### #..)....# #...... Djinni of the Shining One *..... ##'###### #...... Health: 33/35 ======================--  #####)####...... AC: 7Str: 7  #....)..## ####'## EV: 11Int: 25  #....).(.##.#  SH: 0Dex: 13  #........## ##### #.#  XL:  5 Next:  7% Place: Dungeon:3  ######....#####...... #.#  Noise: ===------  Time: 2160.6 (0.0) #....'..@*...... #.#  -) Nothing wielded #....#####**.... #.#  Cast: Shock #....# [39;49}i Xm.g... #.## Fly  #....# .... #... #....# ### #.## #######.#  g   hobgoblin #.## ## ###### ####### #... .# #....# #.....# ########.##The hobgoblin is heavily wounded. _The hobgoblin shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 74% to hit)~i7...## #.......#####'## PolySwing2 the Magician #### #..)....##...... Djinni of the Shining One *.....##'#######...... Health: 33/35 ======================--#####)####...... AC: 7Str: 7#....)..######'## EV: 11Int: 25#....).(.##.# SH: 0Dex: 13~i#........## ##### #.# XL:  5 Next:  7% Place: Dungeon:3######....#####...... #.# Noise: ===------  Time: 2160.6 (0.0)#....'..@*...... #.# -) Nothing wielded#....#####**.... #.# Cast: Shock#....# .**.. #.## Fly #....#..** #...#....#### #.#########.# g   hobgoblin#.## ## ###### ########... .# #....# #.....# ########.##The hobgoblin is heavily wounded. ~i=_The hobgoblin shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~idnAim: a hobgoblin (heavily wounded, 74% to hit)~i_The hobgoblin shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a hobgoblin (heavily wounded, 74% to hit)  The zap misses the hobgoblin.~i w'.g....~ih4=--1.6 (1 _~iƟ~i~i&B ...## #.......# ####'## PolySwing2 the Magician #### #..)....# #...... Djinni of the Shining One *..... ##'###### #...... Health: 33/35 ======================--  #####)####...... AC: 7Str: 7  #....)..## ####'## EV: 11Int: 25  #....).(.##.#  SH: 0Dex: 13  #........## ##### #.#  XL:  5 Next:  7% Place: Dungeon:3  ######....#####...... #.#  Noise: =--------  Time: 2161.6 (0.0) #....'..@*...... #.#  -) Nothing wielded #....#####*g.... #.#  Cast: Shock #...~iB .# ..... #.## Fly  #....# .... #... #....# ### #.## #######.#  g   hobgoblin #.## ## ###### ####### #... .# #....# #.....# ########.##Aim: a hobgoblin (heavily wounded, 74% to hit) _The zap misses the hobgoblin.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 74% to hit)~i ...## #.......# ####'## PolySwing2 the Magician #### #..)....# #...... Djinni of the Shining One *..... ##'###### #...... Health: 33/35 ======================--  #####)####...... AC: 7Str: 7  #....)..## ####'## EV: 11Int: 25  #....).(.##.#  SH: 0Dex: 13 ~ix  #........## ##### #.#  XL:  5 Next:  7% Place: Dungeon:3  ######....#####...... #.#  Noise: =--------  Time: 2161.6 (0.0) #....'..@'...... #.#  -) Nothing wielded #....#####.g.... #.#  Cast: Shock~i  #....# ..... #.## Fly  #....# .... #... ~i L#....# ### #.## ######~i #.#  g   hobgoblin #.## ~i O## ###### ####### #... .# #....# #.....# ########.##~i7 }Aiming: Shock (safe; 1% risk of failure)  ~iV Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~i Aim: a hobgoblin (heavily wounded, 74% to hit)  The zap hits the hobgoblin!  You kill the hobgoblin!~i4    #..)....#    #####)###  #....)..##  #....).(.##.#  ~i 7.## ##### #.#   #.#  * #.#  ~i j**.... #.#  ~i J .**..  ~i J ..**  ~i0 @ ###  ~ih e#.#  ~i <#.## ~i 3   ~i 5  ~i A   ~i e'......~i k92.6 (1Shock _~ia ~i ihi2ii ,i> i@ iA iA iB i5D i-E ifE i'F iG iH ,i9I iaJ iK ,i4L iM iN ,iPO iP iQ ,iJR i T iwU ,iU ic ` #....# #.....#.#########.##### ##....# #....†#................ ......# #.....###########÷##### ###'### #......................#..# ####'###.....############'##### #.#..........<.<#  #......### #.#....##########  #...##...# #.#.##.# 203.6 (22.0)  #...####.###.#@##.#  #...# #.......##+### id #...# ####.>.......# .##...# ####..÷# .##...# #....# .###### #......# .######### #......# .........# ####.### id `(#######.# #.#ij i^q ir i&i+ ........# #....##÷###'### #..............  #..# ####'###.....###  ##'##### #.#..........<.<#  #......### #.#....#  #...##...# #.#.##.#  #...####.###.#.##.#  #...# #.......##+###5.6 (2.0) #####...# ####.@.......# ...##...# ####..÷...# ...##...# #......# ...###### #......# ...######### #...i[,A...# ...........# ####.### ..(.# #...# #.# ##### #.#i%1i8i:c _There is a stone staircase leading down here.i'+A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. (>)go down.i^........# #.....###########÷### PolySwing2 the Magician #####'### #.................... Djinni of the Shining One *.....#..# ####'###.....######## Health: 35/35 ========================##'##### #.#..........<.<# AC: 7Str: 7#......### #.#....########## EV: 11Int: 25#...##...# #.#.##.#SH: 0Dex: 13#...####.###.#.##.#XL:  5 Next:  9% Place: Dungeon:3#...# #.......ik`L##+###Noise: ---------  Time: 2205.6 (2.0) #####...# ####.@.......#-) Nothing wielded ...##...# ####..÷...#Cast: Shock ...##...##......#Fly ...#######......# ...######### #......# ...........# ####.### ..(#######.##.# ...........##.# #############.# _Done exploring. _Done exploring. _Done exploring. _There is an open door here. _You see here an adder skeleton. _There is a stone staircase leading down here.i%eikiriy16.6 (1 _idi~ #### #####... ##>#....##  #........#  #........# ##. #........##....4 iy##.............  #.....  ##..##.........  ...##......  ....# .## #.... . .. ###.. .. .iQ ##.. ... iii\,7.4 (1.8icig) _You fly downwards.  ig~Found a stone staircase leading down. _There is a stone staircase leading up here.i _i  #####...  ##>#....##   #........#   #........# ##.  i; #........##....   ##.............   #......<.......   ##..##...   #i##......   #.....## .##...Shock i ##....o . ..  i  ###.... .. .   ##.... ..  i<  #....# ...o   orc (asleep)  ih  ##...J J   endoplasm (asleep)  i x#...#  iX+80iD*9.4 (2i!i}%g _An endoplasm and an orc come into view.i%4 #####...  ##>#....##  i4#........#  #........# ##.  #........##....  ##.....  #......<.i4  ##..##.. i4 #.....@##......  i"5#.....## .##...  iC5##....o . ..  ###....ih5Z ##....i5M .. i5}#....# ... i5C##...J i57#...# i|<i@D]10.4 (1ShockiHi]Ji&_i5'b  >#....##  iY'# #........#  #........# ##.  i'  #........##....   ##.............  i'  #......<.......  i'< ##..##.........   #......##......  i`( # .##...   ##....o# . ..Shock  ###..... .. .  i( ##....# .. i(H #....#i(4 ...  i(h ##...J i(wo   orc (asleep)  i) #...#J   endoplasm (asleep)   #.##i;)) i/= 0  The orc shouts!i6 oJ.oJThe endoplasm quivers.i:w4-====1.4 (1i<iY>: _The orc hits you with a +0 hand axe.i8` ##>  #........#  i9#........# ##.  #........##....  ##.............  #......<.......  ##..##... i79  #......# iV9' #....@## ir9  i9I##....o# . ..  i9=###..... .. .  ##....# .. i9? #...J# ... i9$ ##....  i:#...#  i3:6#.## i8~ ##>  #........#  #........# ##.  #........##....  ##.............  #......<....... i~ ##..##...  #......#  #....@##   ##....o# . .. iR ###..... .. .  ##....#  #...J#  ##.... i#...# #.##i iii_id _There are monsters nearby!i/z ##>#....##  PolySwing2 the Magician #........#  Djinni of the Shining One **.... #........# ##.  Health: 33/35 ======================-- #........##....  AC: 7Str: 7 ##.............  EV: 11Int: 25i #......<.......  SH: 0Dex: 13 ##..##.........  XL:  5 Next:  9% Place: Dungeon:4 #......##......  Noise: ====-----  Time: 2211.4 (0.0) i#....@## .##...  -) Nothing wielded ##....o# . ..  Cast: Shock iS###..... .. .  Fly  ##....# ..  #...J# ...  i##....  o   orc #...#  J   endoplasm #.##  _The orc hits you with a +0 hand axe. _There are monsters nearby!Aiming: Shock (safe; 1% risk of failure)  iCPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (haloed, 82% to hit)iؤY o*i ##>#....##PolySwing2 the Magician  iZ#........#Djinni of the Shining One **....  #........# ##.Health: 33/35 ======================--  #........##....AC: 7i=Str: 7  ##.............EV: 11iaInt: 25  #......<.......ilSH: 0Dex: 13  i##..##.........XL:  5 Next:  9% Place: Dungeon:4 i #......##......iNoise: ====-----  Time: 2211.4 (0.0)  i#....@## .##...-) Nothing wielded i ##....*# . ..iACast: Shock  ###...*. .. .ihBFly  i]##...*# ..  #...*# ...  ##.*..o   orc  #...#J   endoplasm  iF#.##  iPress: ? - help, Q - select action, ( or ) - cyclei<RShift-Dir - straight lineThe zap hits the orc.  i]The orc is heavily wounded.The zap hits the endoplasm.  The endoplasm is almost dead.i~iIiQbo.J...iS2-=---2.4 (1iWYi[TMShift-Dir - straight line  The zap hits the orc.  The orc is heavily wounded.endoplasm.  The endoplasm is almost dead. _The orcyou with a +0 hand axe.iq ##>#....##  PolySwing2 the Magician #........#  Djinni of the Shining One **.... #........# ##.  Health: 31/35 =====================--- #........##....  AC: 7Str: 7 ##.............  EV: 11Int: 25 #......<.......  SH: 0Dex: 13 ir##..##.........  XL:  5 Next:  9% Place: Dungeon:4 #......##......  Noise: =--------  Time: 2212.4 (0.0) #....@## .##...  -) Nothing wielded ##....o# . ..  Cast: Shock izrS###..... .. .  Fly  ##..J.# ..  #....# ...  ira##....  o   orc #...#  J   endoplasmirY #.## ir7The endoplasm is almost dead. isB_The orc hits you with a +0 hand axe.  iCsJAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiisShift-Dir - straight lineAim: an orc, wielding a +0 hand axe (heavily wounded, haloed, 82% to hit)iMY o*ipw ##>#....##  PolySwing2 the Magician #........#  Djinni of the Shining One **....i #........# ##.  Health: 31/35 =====================--- #........##....  AC: 7Str: 7 ##.............  EV: 11Int: 25i  iR #......<.......  SH: 0Dex: 13 i B##..##.........  XL:  5 Next:  9% Place: Dungeon:4 i b#......##......  Noise: =--------  Time: 2212.4 (0.0) #....@## .##...  -) Nothing wielded ##....o# . ..  Cast: Shock ###..... .. .  Fly i ##..J.# ..  #....# ...  ##....  o   orc #...#  J   endoplasm #.##  _The orc hits you with a +0 hand axe.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc.  You kill the orc!is ##>     ##.  i         i$   i& *# . .. iH *. .. . ik ##..J*# i #...*#  ##.*..ikJ   endoplasmi"i)i)J.....iʪB2113.4 (1 _iȰiزib ##>#....##  PolySwing2 the Magician #........#  Djinni of the Shining One **.... i<#........# ##.  Health: 31/35 =====================--- #........##....  AC: 7Str: 7 ##.............  EV: 11Int: 25 #......<.......  SH: 0Dex: 13 io3##..##.........  XL:  5 Next: 11% Place: Dungeon:4i i.#......##......  Noise: =--------  Time: 2213.4 (0.0) i۟#....@## .##...  -) Nothing wieldedi i!##....*# . ..  Cast: Shock iN###..J.. .. .  Fly  i{T##....# ..  iS#....# ...  i##....  J   endoplasm iQ#...#  iI#.## i*<The zap hits the orc. iO#_You kill the orc!i}Aiming: Shock (safe; 1% risk of failure)  ihPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, haloed, 98% to hit)i ##>#....##  PolySwing2 the Magician #........#  Djinni of the Shining One **.... i#........# ##.  Health: 31/35 =====================--- #........##....  AC: 7Str: 7 ##.............  EV: 11Int: 25 iݓ#......<.......  SH: 0Dex: 13 i&B##..##.........  XL:  5 Next: 11% Place: Dungeon:4 iL#......##......  Noise: =--------  Time: 2213.4 (0.0)i #....@## .##...  -) Nothing wieldedi iƔ##....)# . ..  Cast: Shock i###..J.. .. .  Fly  iD##....# ..  #....# ... ih ##....  J   endoplasmiQ #...# i iÕT#.## i{Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, haloed, 98% to hit)  The zap hits the endoplasm!  i7You kill the endoplasm!iƞ ##>     ##.  iF             *# . .. i1 ###..*.. .. .  ##..*.# i #..*.# i? ici ##..*iI#.*i-iѠi5n).....i=k34.4 (1Shock _iBiDi i} ##>#....##PolySwing2 the Magician  #........#Djinni of the Shining One **....  #........# ##.Health: 31/35 =====================---  i#........##....AC: 7Str: 7  ##.............EV: 11Int: 25  #......<.......SH: 0Dex: 13  i##..##.........XL:  5 Next: 13% Place: Dungeon:4 i #......##......iNoise: =--------  Time: 2214.4 (1.0)  i #....@## .##...-) Nothing wielded  iB##....)# . ..Cast: Shock ic~ ###..... .. .iVFly  ##....# ..  #....# ...  ##....  #...#  #.##  Aiming: Shock (safe; 1% risk of failure)  i,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiBAim: an endoplasm (almost dead, haloed, 98% to hit)  The zap hits the endoplasm! i]8_You kill the endoplasm!i; 3i i Bi ,i il i %2i i> ,i i ,iA i ,i i id D3=i` ir ,i i ,i i" ,i# i& ~4==i' i\* ,i+ i?/ ,i0 i2 ,i4 i[7 i7 h5==iw9 i+= 1 _HP restored.iM? i? iv@ ibE ~  Things that are here:  a +0 hand axe; an orc corpseiG ikH  _iI i+L iP ,iTQ i;U iW iz*o**opriestclub and wearing a +0 leather armour (74% to  hit)if 8 #......##...........PolySwing2 the Magician#.....##..##........Djinni of the Shining One **....##....)#............Health: 32/35 =====================---###................#AC: 7Str: 7##....##....<....##EV: 11Int: 25#....##..........#SH: 0Dex: 13i <##........###.....XL:  5 Next: 15% Place: Dungeon:4##...#...........Noise: =--------  Time: 2244.4 (0.0)##.##..#@......#-) Nothing wielded#######.*.....#Cast: Shock#..*.....Fly ...*o.##.....*...#.....*).#o   orc priest##..#..*..o   orc wizardi7  #####.*..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (74% to  hit)  The zap hits the orc priest.  The orc priest is lightly wounded.i,i&.o....o..i_3=5.4 (1 _iii #......##...........  PolySwing2 the Magician  #.....##..##........  Djinni of the Shining One **....  ##....)#............  Health: 32/35 =====================---  ###................#  AC: 7Str: 7 ##....##....<....##  EV: 11Int: 25 iw<#....##..........#  SH: 0Dex: 13 ##........###.....  XL:  5 Next: 15% Place: Dungeon:4 ##...#...........  Noise: =--------  Time: 2245.4 (0.0) ##.##..#@......#  -) Nothing wielded #######.*.....#  Cast: Shock #..o.....  Fly  ....*.##.  i.....*..  #......o.#  o   orc priest ##..#.....  o   orc wizard #####....  _The orc priest is lightly wounded.  iAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (lightlywounded, 74% to hit)ie #......##...........PolySwing2 the Magician#.....##..##........Djinni of the Shining One **....##....)#............Health: 32/35 =====================---###................#AC: 7Str: 7##....##....<....##EV: 11Int: 25i#....##..........#SH: 0Dex: 13##........###.....XL:  5 Next: 15% Place: Dungeon:4##...#...........Noise: =--------  Time: 2245.4 (0.0)##.##..#@......#-) Nothing wielded#######.*.....#Cast: Shock#..*.....Fly ....*.##......*..#......*.#i(o   orc priest##..#...*.o   orc wizard#####...*Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (lightlyiwounded, 74% to hit)  The zap hits the orc wizard!  The orc wizard is severely wounded.The zap hits the orc priest.  The orc priest is heavily wounded.ix iy iB~ o..o)..i3 16.4 (1 _i i ie #......##...........  PolySwing2 the Magician  #.....##..##........  Djinni of the Shining One **....  ##....)#............  Health: 31/35 =====================---  ###................#  AC: 7Str: 7 ##....##....<....##  EV: 11Int: 25 #....##..........#  SH: 0Dex: 13 i>##........###.....  XL:  5 Next: 15% Place: Dungeon:4 ##...#...........  Noise: =--------  Time: 2246.4 (0.0) ##.##..#@......#  -) Nothing wielded #######.o.....#  Cast: Shock #..*.....  Fly  ....*.##.  iI_.....o..  i%#......).#  o   orc priest ##..#.....  o   orc wizard #####....  _The orc priest is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (heavilywounded, 74% to hit)iv *.*o*i[ ;.*.o.  Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (heavilywounded, 74% to hit)i D #......##...........PolySwing2 the Magician#.....##..##........Djinni of the Shining One **....##....)#............Health: 31/35 =====================---###................#i; AC: 7Str: 7##....##....<....##EV: 11Int: 25#....##..........#SH: 0Dex: 13##........###.....XL:  5 Next: 15% Place: Dungeon:4##...#...........Noise: =--------  Time: 2246.4 (0.0)##.##..#@......#-) Nothing wieldedi n#######.*.....#Cast: Shock#..*.....Fly ....*.##......*..#......*.#o   orc priest##..#...*.o   orc wizard#####...*Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (heavilywounded, 74% to hit)  The zap hits the orc wizard.  The orc wizard is almost dead.The zap hits the orc priest.  The orc priest is almost dead.i2D iE iTM o..o.)..i1O 17.4 (1 _iV imX i " #......##...........  PolySwing2 the Magician  #.....##..##........  Djinni of the Shining One **....  ##....)#............  Health: 30/35 ====================----  ###................#  AC: 7Str: 7 ##....##....<....##  EV: 11Int: 25 #....##..........#  SH: 0Dex: 13 if##........###.....  XL:  5 Next: 15% Place: Dungeon:4 ##...#...........  Noise: =--------  Time: 2247.4 (0.0) ##.##..#@o.....#  -) Nothing wielded #######.*.....#  Cast: Shock #..*.....  Fly  ....o.##.  ........ i #......).#  o   orc priest ##..#.....  o   orc wizard i!#####....  _The orc priest is almost dead.Aiming: Shock (safe; 1% risk of failure)  iFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (almostdead, 74% to hit)i\ *.oiYo*..iڱ o.Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  haloed, 77% to hit)it  #......##...........  PolySwing2 the Magician  #.....##..##........  Djinni of the Shining One **....  ##....)#............  Health: 30/35 ====================----  ###................#  AC: 7Str: 7 ##....##....<....##  EV: 11Int: 25 #....##..........#  SH: 0Dex: 13ieu ##........###.....  XL:  5 Next: 15% Place: Dungeon:4 ##...#...........  Noise: =--------  Time: 2247.4 (0.0) ##.##..#@o.....#  -) Nothing wielded #######.......#  Cast: Shock #........  Fly  iu....o.##.  ........  #......).#  o   orc priest iu=##..#.....  o   orc wizard #####.... ivPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiHvAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead,  haloed, 77% to hit)  iv[The zap hits the orc wizard.  You kill the orc wizard!iq|     )    <   i|     ******#     i|N    i}9   ii).....o.i12418.4 (1  Your Translocations skill increases to level 4!  Your Forgecraft skill increases to level 4!Your Fire Magic skill increases to level 4!  Your Ice Magic skill increases to level 4!Your Air Magic skill increases to level 4!Your Earth Magic skill increases to level 4!ii h _Your Alchemy skill increases to level 4!ig d #......##...........  PolySwing2 the Magician  #.....##..##........  Djinni of the Shining One **.... ig  ##....)#............  Health: 29/35 ===================-----  ###................#  AC: 7Str: 7 ##....##....<....##  EV: 12Int: 25 #....##..........#  SH: 0Dex: 13 i,h ##........###.....  XL:  5 Next: 41% Place: Dungeon:4 ##...#...........  Noise: =--------  Time: 2248.4 (0.0) ##.##..#@).....#  -) Nothing wielded #######.*.....#  Cast: Shockiqh c #..o.....  Fly  ......##.  ........ ih w #......).#  o   orc priest ##..#.....  #####....  _Your Alchemy skill increases to level 4!Aiming: Shock (safe; 1% risk of failure)  i1i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineidi Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (almostdead, haloed, 82% to hit)i  #......##...........PolySwing2 the Magician#.....##..##........Djinni of the Shining One **....##....)#............Health: 29/35 ===================-----###................#AC: 7Str: 7##....##....<....##EV: 12Int: 25#....##..........#SH: 0Dex: 13##........###.....XL:  5 Next: 41% Place: Dungeon:4##...#...........Noise: =--------  Time: 2248.4 (0.0)##.##..#@).....#-) Nothing wielded#######.*.....#Cast: Shock#..*.....Fly [40i Fm....*.##......*..#......*.#o   orc priest##..#...*.#####...*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (almostdead, haloed, 82% to hit)  The zap hits the orc priest.  The orc priest is almost dead.i؁ ,i 'o...).o   orco...iǐ Y30=9.4 (1iB i   Shift-Dir - straight line  Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (almostdead, haloed, 82% to hit)  The zap hits the orc priest.  The orc priest is almost dead. _An orc comes into view. It is wielding a +0 club.ih; #......##...........  PolySwing2 the Magician  #.....##..##........  Djinni of the Shining One **....  ##....)#............  Health: 29/35 ===================-----  ###................#  AC: 7Str: 7 ##....##....<....##  EV: 12Int: 25 #....##..........#  SH: 0Dex: 13 ##........###.....  XL:  5 Next: 41% Place: Dungeon:4ii! ##...#...........  Noise: =--------  Time: 2249.4 (0.0) ##.##..#@).....#  -) Nothing wielded #######.o.....#  Cast: Shock #........  Fly  ......##.  ........  #......).#  o   orc priest ##..#.....  o   orc i|j#####o...  _An orc comes into view. It is wielding a +0 club.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (almostdead, haloed, 82% to hit)i0 Y o*iX K*.i o.Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (almostdead, haloed, 82% to hit)iZ o*ik?.*iQ*.*if c.*.*i W*.*.iF #......##...........  PolySwing2 the Magician  #.....##..##........  Djinni of the Shining One **....  ##....)#............  Health: 29/35 ===================----- iL ###................#  AC: 7Str: 7 ##....##....<....##  EV: 12Int: 25 #....##..........#  SH: 0Dex: 13 ##........###.....  XL:  5 Next: 41% Place: Dungeon:4 i##...#...........  Noise: =--------  Time: 2249.4 (0.0) ##.##..#@).....#  -) Nothing wielded #######.o.....#  Cast: Shock #........  Fly  ......##.  ........  #......).#  o   orc priesti=O ##..#.....  o   orc #####o... ilAiming: Shock (safe; 1% risk of failure)  iYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou miscast Shock.  You are very lightly contaminated with residual magic.  iNothing appears to happen.iJT     )    <                  ##..#o....  i=#####.... iZ50.4 (1Contam i<i  i.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen. _The orc priest hits you biut does no damage.i #......##...........  PolySwing2 the Magician  #.....##..##........  Djinni of the Shining One **....  ##....)#............  Health: 28/35 ===================-----  ###................#  AC: 7Str: 7 ##....##....<....##  EV: 12Int: 25 i2#....##..........#  SH: 0Dex: 13 ##........###.....  XL:  5 Next: 41% Place: Dungeon:4 ##...#...........  Noise: =--------  Time: 2250.4 (0.0) ##.##..#@).....#  -) Nothing wielded i&#######.o.....#  Cast: Shock #........  Fly Contam  ......##.  ........  #......).#  o   orc priest ##..#o....  o   orciQ #####....  _The orc priest hits you but does no damage.  ijAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (almostdead, haloed, 82% to hit)i o****i c*oAim: an orc, wielding a +0 club and wearing a +0 chain mail (81% to hit)i  #......##...........  PolySwing2 the Magician  #.....##..##........  Djinni of the Shining One **....  ##....)#............  Health: 28/35 ===================-----  ###................#  AC: 7Str: 7 ##....##....<....##  EV: 12Int: 25 i ##....##..........#  SH: 0Dex: 13 ##........###.....  XL:  5 Next: 41% Place: Dungeon:4 ##...#...........  Noise: =--------  Time: 2250.4 (0.0) ##.##..#@).....#  -) Nothing wieldediS  #######.o.....#  Cast: Shock #........  Fly Contam i  ......##.  ........  #......).#  o   orc priest ##..#o....  o   orc #####.... id Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (81% to hit)  The zap hits the orc priest.  i 8You kill the orc priest!i? [      i )    < i    i   i  i !   i "*i' ,  i? W#.* i^ " ...*i| d ...*i  i "#....*.).# o   orc i I##..#*i & i H#####* i" L Shift-Dir - straight line  i: oAim: an orc, wielding a +0 club and wearing a +0 chain mail (81% to hit)  iR LThe zap hits the orc priest.  You kill the orc priest!ik ^The Shining One accepts your kill.The zap hits the orc.iY f  The orc is almost dead.ia )...o..in :731.4 (1 _iv iWx i>  #......##...........  PolySwing2 the Magician iP  #.....##..##........  Djinni of the Shining One **....  ##....)#............  Health: 27/35 ==================------  ###................#  AC: 7Str: 7 ##....##....<....##  EV: 12Int: 25 #....##..........#  SH: 0Dex: 13 ##........###.....  XL:  5 Next: 73% Place: Dungeon:4 ##...#...........  Noise: =--------  Time: 2251.4 (0.0) ##.##..#@).....#  -) Nothing wielded #######.*.iLV T....#  Cast: Shock #.*......  Fly Contam  ...*..##.  ...*....  #....o.).#  o   orc ##..#.....  #####....  _The orc is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (almost dead, 81%  to hit)i4s  #......##...........  PolySwing2 the Magician  #.....##..##........  Djinni of the Shining One **....  ##....)#............  Health: 27/35 ==================------  ###................#  AC: 7Str: 7 ##....##....<....##  EV: 12Int: 25 #....##..........#  SH: 0Dex: 13 ##........###.....  XL:  5 Next: 73% Place: Dungeon:4 ##...#...........  Noise: =--------  Time: 2251.4 (0.0) ##.##..#@).....#  it [40m-) Nothing wielded #######.).....#  Cast: Shock #........  Fly Contam  ......##.  ........  #....o.).#  o   orc ##..#.....  #####.... Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (almost dead, 81%  to hit)  The zap hits the orc.  You kill the orc!     )    <          *  #.*it   ...* ...* #....* ##..#* #####* il )...)..i iY 5i 2.4 (1i Shock iR _ig! i$ iHiKWhat do you want to examine? Items  a - ()) a +0 daggeriBLGb - ([) a +0 robei ,i2i< #......##...........PolySwing2 the Magician#.....##..##........Djinni of the Shining One **....##....)#............Health: 27/35 ==================------i(=###................#AC: 7Str: 7##....##....<....##EV: 12Int: 25#....##..........#SH: 0Dex: 13##........###.....i|>XL:  5 Next: 75% Place: Dungeon:4##...#...........i?7Noise: =--------  Time: 2252.4 (1.0)##.##..#@).....#-) Nothing wieldedi=@#######.).....#Cast: Shock#........Fly Contam ......##.........#....).).#i@e##..#.....#####....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei@Aim: an orc, wielding a +0 club and wearing a +0 chain mail (almost dead, 81%  to hit)  The zap hits the orc. _You kill the orc!i-Oiu[ieirgi4ikThe floor. A halo. This area is lit by a divine halo, decreasing your stealth, preventing i[invisibility, and increasing the accuracy of attacks against any illuminated creatures.i^i[m  #......##...........PolySwing2 the Magician#.....##..##........Djinni of the Shining One **....##....)#............Health: 27/35 ==================------###................#AC: 7Str: 7##....##....<....##EV: 12Int: 25#....##..........#SH: 0in Dex: 13##........###.....XL:  5 Next: 75% Place: Dungeon:4##...#...........Noise: =--------  Time: 2252.4 (0.0)##.##..#@).....#-) Nothing wielded#######.).....#Cast: Shock#........Fly Contam ......##.........#....).).###..#.....#####....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (almost dead, 81%  to hit)  The zap hits the orc. _You kill the orc!inixi-iǁi i SWhat do you want to examine? Items  a - ()) a +0 clubb - ([) a +0 leather armour  c - (†) an orc corpseii2i #......##...........PolySwing2 the Magician#.....##..##........Djinni of the Shining One **....##....)#............Health: 27/35 ==================------###................#AC: 7Str: 7##....##....<....##EV: 12Int: 25#....##..........#SH: 0Dex: 13##........###.....XL:  5 Next: 75% Place: Dungeon:4##...#...........Noise: =--------  Time: 2252.4 (0.0)##.##..#@).....#-) Nothing wieldediT#######.).....#Cast: Shock#........Fly Contam ......##.........#....).).###..#.....#####....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (almost dead, 81%  to hit)  The zap hits the orc. _You kill the orc!iii-iiПi~UWhat do you want to examine? Items  a - ([) a +0 chain mailb - ()) a +0 club  c - (†) an orc corpsei ib i  #......##...........PolySwing2 the Magician#.....##..##........Djinni of the Shining One **....##....)#............Health: 27/35 ==================------###................#AC: 7Str: 7##....##....<....##EV: 12Int: 25#....##..........#SH: 0Dex: 13##........###.....XL:  5 Next: 75% Place: Dungeon:4##...#...........Noise: =--------  Time: 2252.4 (0.0)##.##..#@).....#-) Nothing wielded#######.).....#Cast: Shock#........Fly Contam [1i ,2;16H......##.........#....).).###..#.....#####....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (almost dead, 81%  to hit)  The zap hits the orc. _You kill the orc!i i i iQ iriqWhat do you want to examine? Items  a - ()) a +0 flailb - ([) a +0 leather armour i֝^ c - (†) an orc corpseij i iN  #......##...........PolySwing2 the Magician#.....##..##........Djinni of the Shining One **....##....)#............Health: 27/35 ==================------###................#AC: 7Str: 7##....##....<....##EV: 12Int: 25#....##..........#SH: 0Dex: 13##........###.....XL:  5 Next: 75% Place: Dungeon:4##...#...........Noise: =--------  Time: 2252.4 (0.0)##.##..#@).....#-) Nothing wielded#######.).....#Cast: Shock#........Fly Contam [1iV ,2;16H......##.........#....).).###..#.....#####....  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 chain mail (almost dead, 81%  to hit)  The zap hits the orc. _You kill the orc!i i i i ic3iiliK8=i$iŒ,ii ii>i >i"i _Your magical contamination has completely faded away.9=ixi#,iiU,ipi,iiDb30=i!ixiƽiiU,iiiiibi}a1==iBii,iiiiik2=iiiii,ii4 ,i i9a3=ii,i4i,ii!,iT#i'~4==i)i-,i/i4,if6ia:i<;ir<i?i@h5==iii"| ##..###....)#.....# ###.......# ##....##....<....## #..........#........###..... ##...#......iM# ##.##..#.).....#-81.4 (29.0) #######@) #..............##)..##....i-iT5E-2.4 (30iy@i5B' _Found a shortbow.i!3i iii,iJi,i!i*if.O=i<1i5io:,i=i!AilDiDivGixJiN,iQiWiBY,i`igik,imiqit,i|viCyi3G ##..#.#... #.........##..... #..)............ ##.#....).).##.## ####..#......... #####........ #.. iƏ3##.........91.4 (9.0) #.@........#........#...∩.............#.##......#... ..#..######## #######iəi.2.4 (10.0)iiv? _Found Kumimuge's Antique Weapon Boutique.igiiii,i,iiTidiziQBiLi,iCiiViªioiiݮi iiiwWelcome to Kumimuge's Antique Weapon Boutique! What would you like to do? i> a -  171 gold a broad axeb -  57 gold a falchion  c -  66 gold a flail  d -  247 gold a glowing great swordie -  76 gold a halberd  f -  57 gold a hand axe  g -  57 gold a mace  h -  104 gold a rapier  i -  47 gold a whip You have 155 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listi i. J####..#.........PolySwing2 the Magician#####........Djinni of the Shining One **....#.........Health: 35/35 ========================####.........AC: 7Str: 7#.#..........EV: 12Int: 25###.#..........SH: 0Dex: 13#..............i XL:  5 Next: 75% Place: Dungeon:4###.#............Noise: ---------  Time: 2298.4 (6.0)#..@.............-) Nothing wielded#.#.##......#...i aCast: Shock#......#..######Fly ###########   iN    The zap hits the orc. _You kill the orc! i _Your magical contamination has completely faded away. _Found a shortbow. _Found Kumimuge's Antique Weapon Boutique.  There is an entrance to Kumimuge's Antique Weapon Boutique here.ik i|! i# . _i3ii!ii{| _ii/iG,iƷii,ii"i i2iiei,ibiv##.........##..... #..)............ ##.#....).).##.## ####..#......... #####........ #......... ####......... #.#.......... 304###.#..@....... #.............. ###.#............ #..∩.............#.#.##......#....#......#..######< ########### iii_You kill the orc! _Your magical contamination has completely faded away.a shortbow. _Found Kumimuge's Antique Weapon Boutique. _Found a stone staircase leading up.i iͽ i^ i F _Unknown command.i3iiwiP _iiiibiPi,iEi`#######.).....##... ##..#........#.... #.........##..... #..)............ ##.#....).).##.### ####..#...######..#..7.4 (3####...#.#....###.#...#.....###.#.....#..∩................#.#.##......#.......i#......#..######<############## ##iiifiIiii,ii/ ...#............ #.##..#.).....###.## #######.).....##.... ##..#........#....#.........##..... #..)............ ##.#....).).##.### ..####..#..#8.4 (1#####.....#iH: #......#.....##.>###.#....ilw##..∩..................i=#.#.##......#........i i(*9.4 (2i Q _Found a stone staircase leading down.ix>i>i@iHiKiO,iQi T,iUiXi[,ic]i.hik,ilinip,iqiCtijw,ixizib|i|iW}iĄiX..... ........ .....#..( ........# #.......# ........# .......## ...<....## #.......# .........#####......# ..###.....#.........##. .............#......16.4 (7 .#.).....###.##. i|I##.).....##.........## .#........#....# .......##......## )..............# #....).).##.#### ##..#.........#.  #####............##iP #........##i>i*7.4 (8i©i% _Found 6 stones.i8{ i~{ i| i i iԊ Xi i iˌ i ,iw i i ,iB iÖ i ,iΚ i; i ,i i i iU iT i> i/ iX iG iޮ ;  You see here 6 stones.i% i  _i i i i7 i it ix ,iV i4 iJ ,ij iP i ,i i i` ,i i5 i ,ij i ,i iM m _b - 2 brown potions (gained 1)i  ....)....##. ..#. .  ......##  #### #^.........#. . #...33.4 (16.0) ..#... . .................. . ............ . .................. .. ................. .... ......#......##. ...... .....##.##..###.## ...... ......#..(........ ......# #i% <.#.#......i i +4.4 (17i i! ' _Found a hand axe.ij3ilipis,iwi xi{,i}i_i>,iii*,iiZi:,iii,i[i&i,ili{ii#,iìiݯi,i[ii%,i,iI## ##....##...##....#....#... .............##..... ........#..... .. #. ...##.##  #..# .. ##..#.....)....##.. #.. #....#... . #... #..........## #....#.....##### ......##^.......#. # .###......iG+40i9+5.4 (11iViT1 _v - a wand of paralysis (9)iè3i<iigiaBi .. .##  .##.. .##.# #...# ..#... ...####...... ##...##.....# #...........#..#..## ...#........W.......#.....Shock.......##..................##.........##...#........# .....###..#.....)....##.. W   phantom (dormant)..# #...#..........#...## #... [4i0m#.... ##. #...##8.4 (3.0)iW.Wi@*9.4 (4iciZ _A phantom comes into view.ib .. .## .##.. .##.#  #...# ..#...  ...####......  ##...##.....#  #...........#..  #..##.........# ...  #W.....@......##....  ..............#.....  .......##...........  i.......##.........##  ....#..............# ..  ...###..#.....)  ..# #...#......  ## #... #......  ##.  i' .. .## .##.. .##.#  #...# ..#...  ...####......  ##...##.....#  #...........#..  #..##.........# ...  #W.....@......##....  ..............#.....  .......##........... i]( .......##...... ....#..............#  ...###..#.....)  ..# #...#...... ## #... #...... ##. i/iD0i7iR9^ _A phantom is nearby!iba .. .## .##.. .##.#  #...# ..#...  ...####......  ##...##.....#  #...........#..  #..##.........# ...  #W.....@......##....  ..............#.....  .......##...........  .......##.........##  ....#..............# ..  ...###..#.....)  ..# #...#......  ## #... #......  ##.  iF .. .## .##.. .##.#  #...# ..#...  ...####......  ##...##.....#  #...........#..  #..##.........# ...  #W.....@......##....  ..............#.....  .......##...........  .......##...... ....#..............#  ...###..#.....)  ..# #...#...... ## #... #......[17;1i!>2H ##. ii%ii^ _A phantom is nearby!if(a .. .## .##.. .##.#  #...# ..#...  ...####......  ##...##.....#  #...........#..  #..##.........# ...  #W.....@......##....  ..............#.....  .......##...........  .......##.........##  ....#..............# ..  ...###..#.....)  ..# #...#......  ## #... #......  ##.  i .. .## .##.. .##.#  #...# ..#...  ...####......  ##...##.....#  #...........#..  #..##.........# ...  #W.....@......##....  ..............#.....  .......##...........  .......##...... ....#..............#  ...###..#.....)  ..# #...#...... ## #... #......[17;1ig>2H ##. iiiHi^ _A phantom is nearby!i| \ >. .. .##  .##.. .##.##...# ..#... ...####...... ##...##.....#  #...#.. #..##.#  #W............##............#......##.........###..#..............# ..#...###..#.....)....##....# #...#...#...## #... #....i i i1 1.i ]50.4 (1Shocki, i A _Found a staircase to the Ecumenical Temple.i| ic i iQ i^3iriMi1iiiP,i;@i'I8... ..>. . .. .## .##.. .##.# ##...# ..#... ....####......##...##.....# 1 #..#.. #..##..# ... Shock#..W##.... .......#......##..........##..## W   phantom.....#..............# ..#...###..#.....)....##..#..#.#iMiHSi1V^ _A phantom is nearby!iC... .. ß.>. . ... .## ß.##.. .##.# #.##...# ..#... .....####...... ##...##.....# #.#.. #..##...#.... #..W.##.... ...##.i\D.....##.## .....#.....#...###..#.....). iFigNG.WiR,2 _iXiZil2[  PolySwing2 the Magician ... .. Djinni of the Shining One **.... ß.>. . Health: 34/35 =======================- ... .## AC: 7Str: 7 ß.##.. .##.#  EV: 12Int: 25 #.##...# ..#...  SH: 0Dex: 13 .....####......  XL:  5 Next: 75% Place: Dungeon:4 i2##...##.....#  Noise: ---------  Time: 2352.4 (0.0) #...@.......#..  -) Nothing wielded #..##.**......#....  Cast: Shock i3)#...W*........##....  Fly  ...............#.....  iP3C........##...........  ........##.........##  W   phantomi3C .....#..............# ..  #...###..#.....)....##..  i3#..# #...#..........#... _Found a staircase to the Ecumenical Temple. _A phantom is nearby!iB4Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (64% to hit)i CZ W*i6}W.  Aim: a phantom (64% to hit)i PolySwing2 the Magician... ..Djinni of the Shining One **....ß.>. .Health: 34/35 =======================-... .##AC: 7Str: 7ß.##.. .##.#EV: 12Int: 25#.##...# ..#...SH: 0Dex: 13.....####......i: XL:  5 Next: 75% Place: Dungeon:4##...##.....#Noise: ---------  Time: 2352.4 (0.0)#...@.......#..-) Nothing wielded#..##.**......#....Cast: Shock#...**........##....Fly iq O...**..........#.......*.....##...................##.........##i W   phantom.....#..............# ..#...###..#.....)....##..iՃ #..# #...#..........#... _Found a staircase to the Ecumenical Temple. i _A phantom is nearby!Aiming: Shock (safe; 1% risk of failure)  ih Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (64% to hit)i `  The zap misses the phantom.i lW.......i g5==3.4 (1 _iz i i'  PolySwing2 the Magician ... .. Djinni of the Shining One **.... ß.>. . Health: 34/35 =======================- ... .## AC: 7Str: 7 ß.##.. .##.#  EV: 12Int: 25 i?W#.##...# ..#...  SH: 0Dex: 13 .....####......  XL:  5 Next: 75% Place: Dungeon:4 ##...##.....#  Noise: =--------  Time: 2353.4 (0.0) i@#.**@.......#..  -) Nothing wielded #..##W*.......#....  Cast: Shock #......*......##....  Fly  ...............#.....  ........##...........  ........##.........##  W   phantom .....#..............# ..  #...###..#.....)....##..  #..# #...#..........#... Shift-Dir - straight lineAim: a phantom (64% to hit) _The zap misses the phantom.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei..#W***..i? M*W*..  Aim: a phantom (64% to hit) _The zap misses the phantom.ing: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (64% to hit)i,& PolySwing2 the Magician... ..Djinni of the Shining One **....ß.>. .Health: 34/35 =======================-... .##AC: 7Str: 7ß.##.. .##.#EV: 12i& ~Int: 25#.##...# ..#...SH: 0Dex: 13.....####......XL:  5 Next: 75% Place: Dungeon:4##...##.....#i(' ^Noise: =--------  Time: 2353.4 (0.0)#..*@.......#..-) Nothing wielded#..##**.......#....Cast: Shock#..**.........##....Fly ..**...........#.....iT' ........##...................##.........##W   phantomi~' P.....#..............# ..#...###..#.....)....##..i' ?#..# #...#..........#...i' }Aiming: Shock (safe; 1% risk of failure)  i' %Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (64% to hit)  i( ?The zap hits the phantom.  The phantom is lightly damaged.id is W.......i} 14.4 (1 _i i iL  PolySwing2 the Magician ... .. Djinni of the Shining One **.... ß.>. . Health: 33/35 ======================-- ... .## AC: 7Str: 7 ß.##.. .##.#  EV: 12Int: 25 #.##...# ..#...  SH: 0Dex: 13 .....####......  XL:  5 Next: 75% Place: Dungeon:4i  ##...##.....#  Noise: =--------  Time: 2354.4 (0.0) #*W*@.......#..  -) Nothing wielded #..##.........#....  Cast: Shock #.............##....  Fly  ...............#.....  if........##...........  iz........##.........##  W   phantom .....#..............# ..  iA#...###..#.....)....##..  #..# #...#..........#... imAim: a phantom (64% to hit)  The zap hits the phantom. _The phantom is lightly damaged.  i}Aiming: Shock (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei-#.W*The zap hits the phantom. _The phantom is lightly damaged.  Aiming: Shock (safe; 1% risk of failure)  iaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (lightly damaged, haloed, 75% to hit)iTPolySwing2 the Magician... ..Djinni of the Shining One **....ß.>. .Health: 33/35 ======================--... .##AC: 7Str: 7ß.##.. .##.#EV: 12iݯInt: 25#.##...# ..#...SH: 0Dex: 13.....####......XL:  5 Next: 75% Place: Dungeon:4##...##.....#Noise: =--------  Time: 2354.4 (0.0)#***@.......#..-) Nothing wieldedil#..##.........#....Cast: Shock#.............##....Fly iB...............#.............##...................##.........##irW   phantom.....#..............# ..i#...###..#.....)....##..#..# #...#..........#...iAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, haloed, 75% to hit)  The zap hits the phantom.  i}LThe phantom is moderately damaged.i6 "  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a phantom (lightly damaged, haloed, 75% to hit)  The zap hits the phantom.  The phantom is moderately damaged.The zap misses the phantom.i== d..Wip> 15.4 (1 _iE iBG i%  PolySwing2 the Magician ... .. Djinni of the Shining One **.... ß.>. . Health: 32/35 =====================--- ... .## AC: 7Str: 7 ß.##.. .##.#  EV: 12iInt: 25 #.##...# ..#...  SH: 0Dex: 13 .....####......  XL:  5 Next: 75% Place: Dungeon:4 ##...##.....#  Noise: =--------  Time: 2355.4 (0.0)i #**W@.......#..  -) Nothing wielded iͧ#..##.........#....  Cast: Shock i#.............##....  Fly  iP...............#.....  if........##...........  i~A........##.........##  W   phantom .....#..............# ..  #...###..#.....)....##..  #..# #...#..........#... iThe zap hits the phantom.  The phantom is moderately damaged. _The zap misses the phantom.i}Aiming: Shock (safe; 1% risk of failure)  iרPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiX#.*Wi. PolySwing2 the Magician... ..Djinni of the Shining One **....ß.>. .Health: 32/35 =====================---... .##AC: 7Str: 7ß.##.. .##.#EV: 12Int: 25#.##...# ..#...SH: 0Dex: 13.....####......XL:  5 Next: 75% Place: Dungeon:4##...##.....#Noise: =--------  Time: 2355.4 (0.0)#***@.......#..-) Nothing wieldedi/ #..##.........#....Cast: Shock#.............##....Fly ...............#.............##...................##.........##W   phantom.....#..............# ..#...###..#.....)....##..#..# #...#..........#... _The zap misses the phantom.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the phantom.The zap hits the phantom but does no damage.i ..W  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap misses the phantom.The zap hits the phantom but does no damage.  The phantom is moderately damaged.i *6.4 (1i k _The phantom closely misses you.iԞC  PolySwing2 the Magician ... .. Djinni of the Shining One **.... ß.>. . Health: 31/35 =====================--- ... .## AC: 7Str: 7 ivß.##.. .##.#  EV: 12Int: 25 #.##...# ..#...  SH: 0Dex: 13 .....####......  XL:  5 Next: 75% Place: Dungeon:4 i##...##.....#  Noise: =--------  Time: 2356.4 (0.0) #**W@.......#..  -) Nothing wielded #..##.........#....  Cast: Shock i*#.............##....  Fly  ...............#..... iUk ........##...........  i........##.........##  W   phantom i.....#..............# ..  i#...###..#.....)....##..  i!#..# #...#..........#... i)The zap hits the phantom but does no damage.  The phantom is moderately damaged. _The phantom closely misses you.iK}Aiming: Shock (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei(RPolySwing2 the Magician... ..Djinni of the Shining One **....ß.>. .iHealth: 31/35 =====================---... .##AC: 7Str: 7ß.##.. .##.#EV: 12iInt: 25#.##...# ..#...iJSH: 0Dex: 13.....####......XL:  5 Next: 75% Place: Dungeon:4i>d##...##.....#iNoise: =--------  Time: 2356.4 (0.0)#***@.......#..-) Nothing wielded#..##.........#....Cast: Shocki#.............##....Fly i...............#.............##...........i(........##.........##W   phantomib.....#..............# ..i#...###..#.....)....##..i?#..# #...#..........#...iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei6The zap hits the phantom.  isThe phantom is moderately damaged.The zap hits the phantom!  iLIThe phantom is heavily damaged.it..W27---7.4 (1i~i/n  Shift-Dir - straight lineThe zap hits the phantom.  iThe phantom is moderately damaged.The zap hits the phantom!  The phantom is heavily damaged. _The phantom hits you.iiPolySwing2 the Magician... ..Djinni of the Shining One **....ß.>. .Health: 27/35 ==================------i... .##AC: 7Str: 7ß.##.. .##.#EV: 12Int: 25#.##...# ..#...SH: 0Dex: 13.....####......XL:  5 Next: 75% Place: Dungeon:4##...##.....#iNoise: =--------  Time: 2357.4 (1.0)#..W@.......#..-) Nothing wielded#..##.........#....Cast: Shock#.............##....iFly ...............#.....i........##...................##.........##i_W   phantomi>.....#..............# ..ic#...###..#.....)....##..ii#..# #...#..........#...Shift-Dir - straight lineisThe zap hits the phantom.  The phantom is moderately damaged.i۟6The zap hits the phantom!  ieThe phantom is heavily damaged. _The phantom hits you.i@  PolySwing2 the Magician ... .. Djinni of the Shining One **.... ß.>. . Health: 26/35 =================------- ... .## AC: 7Str: 7 ß.##.. .##.#  EV: 12Int: 25 #.##...# ..#...  SH: 0Dex: 13 .....####......  XL:  5 Next: 75% Place: Dungeon:4 ##...##.....#  Noise: =--------  Time: 2357.4 (0.0) #**W@.......#.. iB -) Nothing wielded #..##.........#....  Cast: Shock #.............##....  Fly  ...............#.....  ........##...........  ........##.........##  W   phantom .....#..............# ..  #...###..#.....)....##..  #..# #...#..........#... The zap hits the phantom!  The phantom is heavily damaged. _The phantom hits you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei2Gt#..W@iW@The phantom is heavily damaged. _The phantom hits you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (heavily damaged, haloed, 75% to hit)i2PolySwing2 the Magician... ..Djinni of the Shining One **....ß.>. .Health: 26/35 =================-------... .##AC: 7Str: 7ß.##.. .##.#EV: 12Int: 25#.##...# ..#...SH: 0Dex: 13.....####......XL:  5 Next: 75% Place: Dungeon:4##...##.....#Noise: =--------  Time: 2357.4 (0.0)#***@.......#..-) Nothing wielded#..##.........#....Cast: Shock#.............#[34im#....Fly ...............#.............##...................##.........##W   phantom.....#..............# ..#...###..#.....)....##..#..# #...#..........#...Shift-Dir - straight lineAim: a phantom (heavily damaged, haloed, 75% to hit)  The zap hits the phantom.  The phantom is severely damaged.The zap hits the phantom.  The phantom is almost destroyed.iFG..W8.4 (1  Aim: a phantom (heavily damaged, haloed, 75% to hit)  The zap hits the phantom.  The phantom is severely damaged.The zap hits the phantom.  The phantom is almost destroyed. _The phantom hits you but does no damage.i4  PolySwing2 the Magician ... .. Djinni of the Shining One **.... ß.>. . Health: 25/35 =================------- ... .## AC: 7Str: 7i ß.##.. .##.#  EV: 12Int: 25 #.##...# ..#...  SH: 0Dex: 13i. .....####......  XL:  5 Next: 75% Place: Dungeon:4iB ig###...##.....#  Noise: =--------  Time: 2358.4 (0.0) i#**W@.......#..  -) Nothing wielded i#..##.........#....  Cast: Shock i#.............##....  Fly  iP...............#.....  if........##...........  i@........##.........##  W   phantom ic.....#..............# ..  i#...###..#.....)....##..  iW#..# #...#..........#... The zap hits the phantom.  iThe phantom is almost destroyed. _The phantom hits you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  i)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiO#..WThe phantom is almost destroyed. _The phantom hits you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (almost destroyed, haloed, 75% to hit)i  PolySwing2 the Magician ... .. Djinni of the Shining One **.... ß.>. . Health: 25/35 =================------- ... .## AC: 7Str: 7 ß.##.. .##.#  EV: 12Int: 25 #.##...# ..#...  SH: 0Dex: 13 .....####......  XL:  5 Next: 75% Place: Dungeon:4 ##...##.....#  Noise: =--------  Time: 2358.4 (0.0) #..W@.......i"[[40m#..  -) Nothing wielded #..##.........#....  Cast: Shock #.............##....  Fly  ...............#.....  ........##...........  ........##.........##  W   phantom .....#..............# ..  #...###..#.....)....##..  #..# #...#..........#... Shift-Dir - straight lineAim: a phantom (almost destroyed, haloed, 75% to hit)  The zap hits the phantom!  You destroy the phantom!The Shining One accepts your kill.You feel better.i  ... .. ß.>. . ... .## i  .##.#         i s#***    i (   i3  ia '  i   i 8#..# iR...ii PolySwing2 the Magician... ..Djinni of the Shining One **....ß.>. .Health: 35/35 ========================... .##AC: 7Str: 7ß.##.. .##.#EV: 12Int: 25#.##...# ..#...SH: 0iDex: 13.....####......XL:  5 Next: 155% Place: Dungeon:4##...##.....#Noise: =--------  Time: 2359.4 (1.0)#...@.......#..-) Nothing wielded#..##.........#....Cast: Shock#.............##....iFly ...............#.............##...................##.........##.....#..............# ..#...###..#.....)....##..#..# #...#..........#...iDShift-Dir - straight lineAim: a phantom (almost destroyed, haloed, 75% to hit)  ii{The zap hits the phantom!  You destroy the phantom!The Shining One accepts your kill. i'_You feel better.iAim: a phantom (almost destroyed, haloed, 75% to hit)  The zap hits the phantom!  You destroy the phantom!  iиThe Shining One accepts your kill. _You feel better.  You have reached level 6!i/  --more--iTp40/40=======628% i[i\4 _i\3i^is&0iiirT _Key pressed, stopping explore.im i(x i iz _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ik_iiϹP _iiiiXi,iiiF,iiii.iii,ikii,iii,i-i;i,ii+i,iiwi,i/iip,iiwi,iii9,i+i&i ######## #......### ##.ß.##...# . #.........### ..W #ß.>.ß..##.# -#......##..@...# ##.ß.##......##.# Shock#.##...#.....#... #......####..#####...##.....# #...........#.. iM W   phantom (dormant)#..##.........#..#.............##...................#.....i/73.4 (14.0)it.WWi E-4.4 (15i.'i)Z _A phantom comes into view.iM ######## #......### #...# .  ..### ...  #ß.>.ß..##..##...W#  #..@...#  #......##.#  #.##...#.....#...  #......####......  #####...##.....#  #...........#..  ..#....  ..##....   i{ ######## #......### #...# .  ..### ...  i'H#ß.>.ß..##..##...W#  #..@...#  #......##.#  #.##...#.....#...  #......####.... #####...##.....# #...........#..  ic..#.. ..##..  iiɡii ^ _A phantom is nearby!i  PolySwing2 the Magician  Djinni of the Shining One **....  Health: 39/40 =======================- ######## AC: 7Str: 7 #......### EV: 12Int: 25 iH@##.ß.##...# .  SH: 0Dex: 13 #.........### ...  XL:  6 Next: 28% Place: Dungeon:4 #ß.>.ß..##..##.**W#  Noise: ---------  Time: 2374.4 (0.0) #......##..@***#  -) Nothing wielded i##.ß.##......##.#  Cast: Shock #.##...#.....#...  Fly  #......####......  #####...##.....#  i?#...........#..  W   phantom #..##.........#.... i! #.............##....  ...............#..... iL_A phantom comes into view. _A phantom is nearby!Aiming: Shock (safe; 1% risk of failure)  iw%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (64% to hit)icfPolySwing2 the MagicianDjinni of the Shining One **....Health: 39/40 =======================-########AC: 7Str: 7#......###EV: 12Int: 25##.ß.##...#.SH: 0Dex: 13#.........### ...XL:  6 Next: 28% Place: Dungeon:4ifD#ß.>.ß..##..##.***#Noise: ---------  Time: 2374.4 (0.0)#......##..@***#-) Nothing wielded##.ß.##......##.#Cast: Shock#.##...#.....#...Fly ig#......####......#####...##.....##...........#..W   phantom#..##.........#....#.............##...................#..... _A phantom comes into view. _A phantom is nearby!igRAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleigQShift-Dir - straight lineAim: a phantom (64% to hit)iK_ _is nearby!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (64% to hit)  The zap misses the phantom.i|.W....i9=5.4 (1 _iiMi#  PolySwing2 the Magician  Djinni of the Shining One **....  Health: 38/40 ======================-- ######## AC: 7Str: 7 #......### EV: 12Int: 25 ##.ß.##...# .  SH: 0Dex: 13 #.........### ...  XL:  6 Next: 28% Place: Dungeon:4 iw#ß.>.ß..##..##**W.#  Noise: =--------  Time: 2375.4 (0.0) #......##..@**.#  -) Nothing wielded ##.ß.##......##.#  Cast: Shock #.##...#.....#...  Fly  #......####......  #####...##.....#  #...........#..  W   phantom #..##.........#....  #.............##....  ...............#..... iAim: a phantom (64% to hit) _The zap misses the phantom.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (64% to hit)iqPolySwing2 the MagicianDjinni of the Shining One **....Health: 38/40 ======================--########AC: 7Str: 7#......###EV: 12Int: 25##.ß.##...#i.SH: 0Dex: 13#.........### .**XL:  6 Next: 28% Place: Dungeon:4#ß.>.ß..##..##***.#Noise: =--------  Time: 2375.4 (0.0)#......##..@**.#-) Nothing wielded##.ß.##......##.#i8 Cast: Shock#.##...#.....#...Fly #......####......#####...##.....##...........#..iuW   phantom#..##.........#....iw#.............##...................#.....i}Aiming: Shock (safe; 1% risk of failure)  i%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (64% to hit)  i?The zap hits the phantom.  The phantom is lightly damaged.iGimO...W...i||9=6.4 (1 _i   PolySwing2 the Magician  Djinni of the Shining One **....  Health: 38/40 ======================-- ######## AC: 7Str: 7 #......### EV: 12Int: 25 ##.ß.##...# .  SH: 0Dex: 13 #.........### ...  XL:  6 Next: 28% Place: Dungeon:4 #ß.>.ß..##..##*W..#  Noise: =--------  Time: 2376.4 (0.0) #......##..@**.#  -) Nothing wielded ##.ß.##......##.# i    Cast: Shock #.##...#.....#...  Fly  #......####......  #####...##.....#  #...........#..  W   phantom #..##.........#....  #.............##....  ...............#..... The zap hits the phantom. _The phantom is lightly damaged.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, 64% to hit)iw UPolySwing2 the MagicianDjinni of the Shining One **....Health: 38/40 ======================--########AC: 7Str: 7#......###EV: 12Int: 25##.ß.##...#.SH: 0Dex: 13#.........### .**iy XL:  6 Next: 28% Place: Dungeon:4#ß.>.ß..##..##***.#Noise: =--------  Time: 2376.4 (0.0)#......##..@**.#-) Nothing wielded##.ß.##......##.#Cast: Shock#.##...#.....#...Fly #......####......#####...##.....##...........#..W   phantom#..##.........#....#.............##...................#.....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiy Aim: a phantom (lightly damaged, 64% to hit)  The zap hits the phantom!  The phantom is moderately damaged.i' iw.......Wi17.4 (1 _i iA i  PolySwing2 the Magician  Djinni of the Shining One **....  Health: 37/40 ======================-- ######## AC: 7Str: 7 #......### EV: 12Int: 25 ##.ß.##...# .  SH: 0Dex: 13 #.........### ...  XL:  6 Next: 28% Place: Dungeon:4 #ß.>.ß..##..##....#  Noise: =--------  Time: 2377.4 (0.0) #......##..@**W#  -) Nothing wielded ##.ß.##......##.#  Cast: [i$40mShock #.##...#.....#...  Fly  #......####......  #####...##.....#  #...........#..  W   phantom #..##.........#....  #.............##....  ...............#..... Aim: a phantom (lightly damaged, 64% to hit)  The zap hits the phantom! _The phantom is moderately damaged.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei, M**W#The zap hits the phantom! _The phantom is moderately damaged.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (moderately damaged, 64% to hit)iK oPolySwing2 the MagicianDjinni of the Shining One **....Health: 37/40 ======================--########AC: 7Str: 7#......###EV: 12Int: 25##.ß.##...#.SH: 0Dex: 13#.........### ...XL:  6 Next: 28% Place: Dungeon:4#ß.>.ß..##..##....#iU Noise: =--------  Time: 2377.4 (0.0)#......##..@***#-) Nothing wielded##.ß.##......##.#Cast: Shock#.##...#.....#...Fly #......####......#####...##.....##...........#..i W   phantom#..##.........#....#.............##...................#.....Shift-Dir - straight lineAim: a phantom (moderately damaged, 64% to hit)  The zap hits the phantom!  i The phantom is heavily damaged.The zap hits the phantom.  The phantom is severely damaged.iG7 ix? N.W.iB 18.4 (1 _iI iHL io  PolySwing2 the Magician  Djinni of the Shining One **....  Health: 36/40 =====================--- ######## AC: 7Str: 7 #......### EV: 12Int: 25 ##.ß.##...# .  SH: 0Dex: 13 i%q#.........### ...  XL:  6 Next: 28% Place: Dungeon:4 #ß.>.ß..##..##....#  Noise: =--------  Time: 2378.4 (0.0) #......##..@*W*#  -) Nothing wielded ##.ß.##......##.#  Cast: Shock #.##...#.....#...  Fly  #......####......  #####...##.....#  #...........#..  W   phantom #..##.........#.... iq #.............##....  ...............#..... The phantom is heavily damaged.The zap hits the phantom. _The phantom is severely damaged.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiq]*W.#i  PolySwing2 the Magician  Djinni of the Shining One **....  Health: 36/40 =====================--- ######## AC: 7Str: 7 #......### EV: 12Int: 25 ##.ß.##...# .  SH: 0Dex: 13 iA#.........### ...  XL:  6 Next: 28% Place: Dungeon:4 #ß.>.ß..##..##....#  Noise: =--------  Time: 2378.4 (0.0) #......##..@.W.#  -) Nothing wielded ##.ß.##......##.#  Cast: Shock #.##...#.....#...  Fly  #......####......  #####...##.....#  #...........#..  W   phantom #..##.........#....  #.............##....  ...............#..... i0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the phantom!  You destroy the phantom!The Shining One accepts your kill.You feel better.i#    .  iM$  ...  #ß.>  ***#      . . #....    i<...i7=709.4 (1Shock _i ii4*i-C  Skill  Level Cost  Apt Skill  Level Cost  Apt i. a - Fighting   0.0   1.0   0   f + Spellcasting 4.7   0.7  +11          b - Unarmed Combat   0.0   1.0   0   g + Conjurations 4.7   0.7  +11     h - Hexes4.7   0.7  +11     i - Summonings4.7   0.7  +11 i.ß..##..##....#Noise: =--------  Time: 2379.4 (0.0)#......##..@...#-) Nothing wielded##.ß.##......##.#Cast: Shock#.##...#.....#...Fly #......####......#####...##.....#i:#...........#..#..##.........#....#.............##...................#.....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei:The zap hits the phantom!  You destroy the phantom!The Shining One accepts your kill. _You feel better.i@iHiMiOOiMShift-Dir - straight lineThe zap hits the phantom!  You destroy the phantom!  The Shining One accepts your kill. _You feel better.  You need no library to learn spells.iii. _i i  You need no library to learn spells.i i` i . _i i   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 4.7   0.7  +11          b - Unarmed Combat   0.0   1.0   0   g + Conjurations 4.7   0.7  +11     h - Hexesi| a4.7   0.7  +11     i - Summonings4.7   0.7  +11  c - Armour   0.0   1.0   0   j - Necromancy4.7   0.7  +11 d + Dodging3.7   3.4  +1   k - Forgecraft4.7   0.7  +11 e + Stealth2.9   3.6  -1   l - Translocations 4.7   0.7  +11     m - Alchemy4.7   0.7  +11 i F    n - Fire Magic4.7   0.7  +11     o - Ice Magic4.7   0.7  +11 i3     p + Air Magic4.7   0.7  +11     q - Earth Magic4.7   0.7  +11     i          r - Invocations   0.0   1.0   0       s - Evocations   0.0   1.0   0  i         i The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helpi G[=] set a skill target  i' [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiXZ+++++++++in. f * Spellcasting   4.7 g * Conjurations   4.7 h * Hexes   4.7 i * Summonings   4.7 j * Necromancy   4.7 k * Forgecraft   4.7 l * Translocations   4.7 m * Alchemy   4.7 n * Fire Magic   4.7 o * Ice Magic   4.7 p * Air Magic   4.7 q * Earth Magic   4.7i5 f - Spellcasting   4.7 g - Conjurations   4.7 h - Hexes   4.7 i - Summonings   4.7 j - Necromancy   4.7 k - Forgecraft   4.7 l - Translocations   4.7 m - Alchemy   4.7 n - Fire Magic   4.7 o - Ice Magic   4.7 p - Air Magic   4.7 q - Earth Magic   4.7i$ f + Spellcasting 4.7 g + Conjurations 4.7 h + Hexes 4.7 i + Summonings 4.7 j + Necromancy 4.7 k + Forgecraft 4.7 l + Translocations 4.7 m + Alchemy 4.7 n + Fire Magic 4.7 o + Ice Magic 4.7 p + Air Magic 4.7i! q + Earth Magic 4.7i f * Spellcasting   4.7 g * Conjurations   4.7 h * Hexes   4.7 i * Summonings   4.7 j * Necromancy   4.7 k * Forgecraft   4.7 l * Translocations   4.7 m * Alchemy   4.7 n * Fire Magic   4.7 o * Ice Magic   4.7 p * Air Magic   4.7 q * Earth Magic   4.7iõ 5 f - Spellcasting   4.7 g - Conjurations   4.7 h - Hexes   4.7 i - Summonings   4.7 j - Necromancy   4.7 k - Forgecraft   4.7 l - Translocations   4.7 m - Alchemy   4.7 n - Fire Magic   4.7 o - Ice Magic   4.7 p - Air Magic   4.7 q - Earth Magic   4.7i_ f + Spellcasting 4.7 g + Conjurations 4.7 h + Hexes 4.7 i + Summonings 4.7 j + Necromancy 4.7 k + Forgecraft 4.7 l + Translocations 4.7 m + Alchemy 4.7 n + Fire Magic 4.7 o + Ice Magic 4.7 p + Air Magic 4.7 q + Earth Magic 4.7i*?  f * Spellcasting   4.7 g * Conjurations   4.7 h * Hexes   4.7 i * Summonings   4.7 j * Necromancy   4.7 k * Forgecraft   4.7 l * Translocations   4.7 m * Alchemy   4.7 n * Fire Magic   4.7 o * Ice Magic   4.7 p * Air Magic   4.7 q * Earth Magic   4.7i 5 f - Spellcasting   4.7 g - Conjurations   4.7 h - Hexes   4.7 i - Summonings   4.7 j - Necromancy   4.7 k - Forgecraft   4.7 l - Translocations   4.7 m - Alchemy   4.7 n - Fire Magic   4.7 o - Ice Magic   4.7 p - Air Magic   4.7 q - Earth Magic   4.7iE f + Spellcasting 4.7 g + Conjurations 4.7 h + Hexes 4.7 i + Summonings 4.7 j + Necromancy 4.7 k + Forgecraft 4.7 l + Translocations 4.7 m + Alchemy 4.7 n + Fire Magic 4.7 o + Ice Magic 4.7 p + Air Magic 4.7 q + Earth Magic 4.7iiѯi"PolySwing2 the MagicianDjinni of the Shining One **....Health: 37/40 ======================--########AC: 7Str: 7#......###EV: 12Int: 25iM##.ß.##...#.SH: 0Dex: 13#.........### ...XL:  6 Next: 70% Place: Dungeon:4#ß.>.ß..##..##....#iHNoise: =--------  Time: 2379.4 (0.0)#......##..@...#-) Nothing wieldediM##.ß.##......##.#Cast: Shock#.##...#.....#...Fly ii#......####......#####...##.....##...........#..#..##.........#....#.............##...................#.....i_The zap hits the phantom!  You destroy the phantom!iThe Shining One accepts your kill. _You feel better. _You need no library to learn spells. i߷O_You need no library to learn spells.iii}igi ir jQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) i ASpells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (3%)f - Cast: Apportation  g - Cast: Blink i Abilities ([,] to cycle)  h - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniyjiwPolySwing2 the MagicianDjinni of the Shining One **....Health: 37/40 ======================--########AC: 7Str: 7#......###EV: 12Int: 25##.ß.##...#.SH: 0Dex: 13#.........### ...XL:  6 Next: 70% Place: Dungeon:4#ß.>.ß..##..##....#Noise: =--------  Time: 2379.4 (0.0)#......##..@...#-) Nothing wielded##.ß.##......##.#Cast: Shock#.##...#.....#...Fly #......####......#####...##.....##.......[i=m....#..#..##.........#....#.............##...................#.....The zap hits the phantom!  You destroy the phantom!The Shining One accepts your kill. _You feel better. _You need no library to learn spells. _You need no library to learn spells.itiu5  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   f + Spellcasting 4.7   0.7  +11     i(     b - Unarmed Combat   0.0   1.0   0   g + Conjurations 4.7   0.7  +11     h + Hexes4.7   0.7  +11     i + Summonings4.7   0.7  +11 i c - Armour   0.0   1.0   0   j + Necromancy4.7   0.7  +11 d + Dodging3.7   3.4  +1   k + Forgecraft4.7   0.7  +11 e + Stealth2.9   3.6  -1   l + Translocations 4.7   0.7  +11 i"    m + Alchemy4.7   0.7  +11 i"    n + Fire Magic4.7   0.7  +11 iE}    o + Ice Magicik4.7   0.7  +11     ip + Air Magic4.7   0.7  +11 i|    q + Earth Magici4.7   0.7  +11     i1         r - Invocations   0.0   1.0   0      i s - Evocations   0.0   1.0   0          The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  i [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiTargetTarget--  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  current training targets, if any. [-] clear all targetscost|targetsixT rain rain    7%    7%  7%  7%    7%i[   7%  7%  7%  7%  7%  7%  7%  7%  7%     percentage of incoming experience used to train each skill is in brown.trainingtargets i@  f * Spellcasting   4.7 g * Conjurations   4.7 h * Hexes   4.7 i * Summonings   4.7 j * Necromancy   4.73 k * Forgecraft   4.73 l * Translocations   4.7 m * Alchemy   4.7 n * Fire Magic   4.7 o * Ice Magic   4.7 p * Air Magic   4.7 q * Earth Magic   4.7 i+ f - Spellcasting   4.7    g - Conjurations   4.7    h - Hexes   4.7    i - Summonings   4.7    j - Necromancy   4.7   50 k - Forgecraft   4.7   50 l - Translocations   4.7    m - Alchemy   4.7    n - Fire Magic   4.7    o - Ice Magic   4.7    p - Air Magic   4.7    q - Earth Magic   4.7    ii f + Spellcasting 4.7   7% g + Conjurations 4.7   7% h + Hexes 4.7   7% i + Summonings 4.7   7% j + Necromancy 4.7   7% 7 k + Forgecraft 4.7   7% 7 l + Translocations 4.7   7% m + Alchemy 4.7   7% n + Fire Magic 4.7   7% o + Ice Magic 4.7   7% p + Air Magic 4.7   7% q + Earth Magic 4.7   7% i  f * Spellcasting   4.7 g * Conjurations   4.7 h * Hexes   4.7 i * Summonings   4.7 j * Necromancy   4.73 k * Forgecraft   4.73 l * Translocations   4.7 m * Alchemy   4.7 n * Fire Magic   4.7 o * Ice Magic   4.7 p * Air Magic   4.7 q * Earth Magic   4.7 id+ f - Spellcasting   4.7    g - Conjurations   4.7    h - Hexes   4.7    i - Summonings   4.7    j - Necromancy   4.7   50 k - Forgecraft   4.7   50 l - Translocations   4.7    m - Alchemy   4.7    n - Fire Magic   4.7    o - Ice Magic   4.7    p - Air Magic   4.7    q - Earth Magic   4.7    iz f + Spellcasting 4.7   7% g + Conjurations 4.7   7% h + Hexes 4.7   7% i + Summonings 4.7   7% j + Necromancy 4.7   7% 7 k + Forgecraft 4.7   7% 7 l + Translocations 4.7   7% m + Alchemy 4.7   7% n + Fire Magic 4.7   7% o + Ice Magic 4.7   7% p + Air Magic 4.7   7% q + Earth Magic 4.7   7% i+  f * Spellcasting   4.7 g * Conjurations   4.7 h * Hexes   4.7 i * Summonings   4.7 j * Necromancy   4.73 k * Forgecraft   4.73 l * Translocations   4.7 m * Alchemy   4.7 n * Fire Magic   4.7 o * Ice Magic   4.7 p * Air Magic   4.7 q * Earth Magic   4.7i:H f - Spellcasting   4.7    g - Conjurations   4.7    h - Hexes   4.7   iI; i - Summonings   4.7    j - Necromancy   4.7   50 k - Forgecraft   4.7   50 l - Translocations   4.7    m - Alchemy   4.7    n - Fire Magic   4.7   i;H o - Ice Magic   4.7    p - Air Magic   4.7    q - Earth Magic   4.7   i w f + Spellcasting 4.7   7% g + Conjurations 4.7   7% h + Hexes 4.7   7% i + Summonings 4.7   7% j + Necromancy 4.7   7% 7 k + Forgecraft 4.7   7% 7i: z l + Translocations 4.7   7% m + Alchemy 4.7   7% n + Fire Magic 4.7   7% o + Ice Magic 4.7   7% p + Air Magic 4.7   7% q + Earth Magic 4.7   7%i.66666 d * Dodging   3.7  1366666666is77777 d - Dodging   3.7   77777777i&,  e * Stealth   2.9  14i 5888888 e - Stealth   2.9   8888ij6&88iJ f * Spellcasting   4.7 g * Conjurations   4.7 h * Hexes   4.7 i * Summonings   4.7 j * Necromancy   4.7 k * Forgecraft   4.7 l * Translocations   4.7 m * Alchemy   4.7 n * Fire Magic   4.7 o * Ice Magic   4.7 p * Air Magic   4.7 q * Earth Magic   4.7i  f - Spellcasting   4.7    g - Conjurations   4.7    h - Hexes   4.7    i - Summonings   4.7    j - Necromancy   4.7    k - Forgecraft   4.7    l - Translocations   4.7    m - Alchemy   4.7    n - Fire Magic   4.7    o - Ice Magic   4.7    p - Air Magic   4.7    q - Earth Magic   4.7   i f + Spellcasting 4.7   8% g + Conjurations 4.7   8% h + Hexes 4.7   8% i + Summonings 4.7   8% j + Necromancy 4.7   8% k + Forgecraft 4.7   8% l + Translocations 4.7   8% m + Alchemy 4.7   8% n + Fire Magic 4.7   8% o + Ice Magic 4.7   8% p + Air Magic 4.7   8% q + Earth Magic 4.7   8%i!  f * Spellcasting   4.7 g * Conjurations   4.7 h * Hexes   4.7 i * Summonings   4.7 j * Necromancy   4.7 k * Forgecraft   4.7 l * Translocations   4.7 m * Alchemy   4.7 n * Fire Magic   4.7 o * Ice Magic   4.7 p * Air Magic   4.7 q * Earth Magic   4.7i f - Spellcasting   4.7    g - Conjurations   4.7   iD h - Hexes   4.7    i - Summonings   4.7    j - Necromancy   4.7    k - Forgecraft   4.7    l - Translocations   4.7    m - Alchemy   4.7    n - Fire Magic   4.7    o - Ice Magic   4.7    p - Air Magic   4.7    q - Earth Magic   4.7   i f + Spellcasting 4.7   8% g + Conjurations 4.7   8% h + Hexes 4.7   8% i + Summonings 4.7   8% j + Necromancy 4.7   8% k + Forgecraft 4.7   8% l + Translocations 4.7   8% m + Alchemy 4.7   8% n + Fire Magic 4.7   8% o + Ice Magic 4.7   8% p + Air Magic 4.7   8% q + Earth Magic 4.7   8%i1 f * Spellcasting   4.7 g * Conjurations   4.7 h * Hexes   4.7 i * Summonings   4.7 j * Necromancy   4.7 k * Forgecraft   4.7 l * Translocations   4.7 m * Alchemy   4.7 n * Fire Magic   4.7 o * Ice Magic   4.7 p * Air Magic   4.7 q * Earth Magic   4.7i5 c + Armour 0.0   4% iO 777737 d + Dodging 3.7   3%7777777!iP d * Dodging   3.7   7!iV<888848 d - Dodging   3.7   8888888!i777737 d + Dodging 3.7   3%77777!i'&77!i d * Dodging   3.7   7"is888848 d - Dodging   3.7   888888"it8"in777737 d + Dodging 3.7   3%7777777"i( d * Dodging   3.7   7"i888848 d - Dodging   3.7   8"iB888888"iAt777737 d + Dodging 3.7   3%777"it47777"iC d * Dodging   3.7   7"i888848 d - Dodging   3.7   8888888"i= 777737 d + Dodging 3.7   3%7777777"iu  d * Dodging   3.7   7"iq 888848 d - Dodging   3.7   88888"i &88"i 777737 d + Dodging 3.7   3%7777777"i_ d * Dodging   3.7   7#iV888848 d - Dodging   3.7   8888888#i<777737 d + Dodging 3.7   3%7777777#i d * Dodging   3.7   7%iE %i %iW APolySwing2 the MagicianDjinni of the Shining One **....Health: 37/40 ======================--########AC: 7Str: 7#......###EV: 12Int: 25##.ß.##...#.SH: 0Dex: 13#.........### ...%i XL:  6 Next: 70% Place: Dungeon:4#ß.>.ß..##..##....#Noise: =--------  Time: 2379.4 (0.0)#......##..@...#-) Nothing wielded##.ß.##......##.#Cast: Shock#.##...#.....#...Fly #......####......#####...##.....##...........#..#..##.........#....#.............##....%ia h...............#.....The zap hits the phantom!  You destroy the phantom!The Shining One accepts your kill. _You feel better. _You need no library to learn spells. _You need no library to learn spells.%ir %i4 %i\ %i0 'ir3'iHt'iNv'i/zB8 _'i |,'ii|'i,'i'i,'i`'ia9='i['ie,'i'i,'i'iG'ib40=='i'i'i,'i!'i^'iܘ,'i'i>'if,'id'iw,'i9='i'i̩'ip?#####....# .... ...########### .....###......### ###.....=###.ß.##...# #......# -  #.........####.@....##ß.>.ß..##..##....##Shock  'i<#......##......##.#  ##.ß.##......##.##.##...#.....#...J..#......####...........J   endoplasm (asleep)#####...##.....#......#......  #..###.......'iN/91.4 (12.0)'iZE-2.4 (13'i{'i]] _An endoplasm comes into view.)i|@  PolySwing2 the Magician #####  Djinni of the Shining One **.... ....#  Health: 39/40 =======================- ....  AC: 7Str: 7 ...###  EV: 12)iu}Int: 25  ######## .....##  SH: 0Dex: 13  #......### ###.....=#  XL:  6 Next: 70% Place: Dungeon:4  ##.ß.##...# #......#  Noise: ---------  Time: 2392.4 (0.0)  #.........####.@....#  -) Nothing wielded  #ß.>.ß..##..##..*.###  Cast: Shock )iX~y #......##......##*#  Fly  ##.ß.##......##.#*..  #.##...#.....#...J..  #......####...........  J   endoplasm (asleep)  #####...##.....#......  #...........#......  #..##.........#....... _You need no library to learn spells. _An endoplasm comes into view.Aiming: Shock (safe; 1% risk of failure)  )i~2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit))i Z J*)icK  PolySwing2 the Magician #####  Djinni of the Shining One **.... ....#  Health: 39/40 =======================- ....  AC: 7Str: 7)iLf ...###  EV: 12Int: 25  ######## .....##  SH: 0Dex: 13  #......### ###.....=#  XL:  6 Next: 70% Place: Dungeon:4  ##.ß.##...# #......#  Noise: ---------  Time: 2392.4 (0.0)  #.........####.@....#  -) Nothing wielded  #ß.>.ß..##..##....###  Cast: Shock )iLF #......##......##.#  Fly  ##.ß.##......##.#...  #.##...#.....#...J..  #......####...........  J   endoplasm (asleep)  #####...##.....#......  #...........#......  #..##.........#....... )iL_An endoplasm comes into view.Aiming: Shock (safe; 1% risk of failure)  )iMM%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the endoplasm!  )iM7You kill the endoplasm!)iFR #####  ....#  )iRe....        )iR7     )iR  #ß.>*.###  )iS....##*#  )iIS]*  *)ivSC  *)iSC  *)iSG *)iS3  )i L....)i...)i^U1=3.4 (1Shock )i_)i+iN3+i+i+i,+i,+iH+iL40=+i*+i+i,+i+i(+i+i +i+ix+i+i+i+i###### ##....#  ##.....  #.....### ##### #.......## -8.4 (5 ....### ###....@=# +i'.##...# #......### ......####......# .ß..##..##....### ...##......##.# .##. #...#.....#. ....####.. ##...##.....#+i^7-+i~+iv+imA###### ##....# ##..... #.....###  #.## ### ###.....@# +iK##...# #......### ####......# ß..##..##....#####......##.# ##......##.#... +i+iF=9.4 (1+i+i+i,400.4 (2+i! +i 8 _w - a ring of protection from cold-iEquip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistancet - a +0 robe Jewellery (go to first with "=)  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn)w - a ring of protection from cold[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 0ilPolySwing2 the MagicianDjinni of the Shining One **....Health: 40/40 ========================######AC: 7Str: 7##....#EV: 12Int: 25##.....SH: 0Dex: 13#.....###XL:  6 Next: 71% Place: Dungeon:4 #### #.......##Noise: ---------  Time: 2400.4 (0.0) ...### ###.....@#-) Nothing wielded ##...# #......###Cast: Shock .....####......#Fly ß..##..##....### ..##......##.# ##......##.#... ...#.....#...... ...####........... #...##.....#......Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, [30inm7m( or ) - cycleShift-Dir - straight lineThe zap hits the endoplasm! _You kill the endoplasm! _w - a ring of protection from cold0i%rP  Okay, then.0iv0i{0i.}. _1iN1i31i1is1iP _1i1i 1iy1i1i-1i1i1i1i"1ie1iO1i1i,1i1i{1i1i-1iT1i1i,1i1i1i ###### #.......## .....### ###......# ß.##...# #......##### .......####......##..# . >.ß..##..##....###...#.. ....##......##.##....... 1iß.##......##.#........$....#.....#...........#..####.......##...##.....#..........Shock  #...........#.......... ##.........#.....................##....)...... .....#............B   giant cockroach (wandering).##...................##....B....###...... .#..............# ..1i *7.4 (71i(eBB.1ij=*8.4 (81i3E1iHb _A giant cockroach comes into view.2iD   ###......#  #......##### .....##..# . >##....###...#.. ..##.##....... #.#........$. ..#...........# .......@.....# 2il....#..........  ....#.......... ............ ##....)...... ............ ............ .....###......  .. 2i~S   ###......#  #......##### .....##..# . >##....###...#.. ..##.##....... #.#........$. ..#...........# .......@.....# ....#..........  ....#.......... 2i ............##....).................. .................###...... ..2i~2i2iZ2if _A giant cockroach is nearby!3i+###### #.......##  PolySwing2 the Magician .....### ###......#  Djinni of the Shining One **.... ß.##...# #......#####  Health: 39/40 =======================- .......####......##..# .  AC: 73iBStr: 7 >.ß..##..##....###...#..  EV: 12Int: 25 ....##......##.##.......  SH: 0Dex: 13 ß.##......##.#........$.  XL:  6 Next: 71% Place: Dungeon:4 ##...#.....#...........#  Noise: ---------  Time: 2408.4 (0.0) .....####.......@.....#  -) Nothing wielded ###...##.....#.*........  Cast: Shock 3i~ #...........#*.........  Fly ##.........#..*......... ...........##*...)...... ...........#*...........  B   giant cockroach ....##.....B............ ....##.........###...... .#..............# .. _A giant cockroach comes into view. _A giant cockroach is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle3iaShift-Dir - straight lineAim: a giant cockroach (74% to hit)3i&8 .*.*.*..*B..*3ip*.*.*.3ie]*.*.3iwK.*.**3iQ *.*.*.B...  Aim: a giant cockroach (74% to hit)4iN%###### #.......##PolySwing2 the Magician .....### ###......#Djinni of the Shining One **.... ß.##...# #......#####Health: 39/40 =======================- .......####......##..# .AC: 7Str: 7 >.ß..##..##....###...#..EV: 12Int: 25 ....##......##.##.......SH: 0Dex: 13 4iOß.##......##.#........$.XL:  6 Next: 71% Place: Dungeon:4 ##...#.....#...........#Noise: ---------  Time: 2408.4 (0.0) .....####.......@.....#-) Nothing wielded ###...##.....#.*........Cast: Shock  #...........#*.........Fly ##.........#..*......... 4i.ß..##..##....###...#..  EV: 12Int: 25 ....##......##.##.......  SH: 0Dex: 13 ß.##......##.#........$.  XL:  6 Next: 71% Place: Dungeon:4 ##...#.....#...........#  Noise: =-------- 4i  Time: 2409.4 (0.0) .....####.......@.....#  -) Nothing wielded ###...##.....#.*........  Cast: Shock  #...........#*.........  Fly ##.........#..*......... ...........##*...)...... ...........#B...........  B   giant cockroach ....##.................. ....##.........###...... .#..............# .. The zap hits the giant cockroach. _The giant cockroach is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (almost dead, 74% to hit)[14;134i[ H4i O###### #.......##PolySwing2 the Magician .....### ###......#Djinni of the Shining One **.... ß.##...# #......#####Health: 38/40 ======================-- .......####......##..# .AC: 7Str: 7 >.ß..##..##....###...#..EV: 12Int: 25 4i ....##......##.##.......SH: 0Dex: 13 ß.##......##.#........$.XL:  6 Next: 71% Place: Dungeon:4 ##...#.....#...........#Noise: =--------  Time: 2409.4 (0.0) .....####.......@.....#-) Nothing wielded 4i ###...##.....#.*........Cast: Shock  #...........#.*........Fly ##.........#..*......... ...........##*...)...... ...........#B*..........B   giant cockroach ....##......*........... ....##.....*...###...... 4i .#..............# ..The zap hits the giant cockroach. _The giant cockroach is almost dead.4i rAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line4ib pAim: a giant cockroach (almost dead, 74% to hit)4ipw 4i ...B....4i4 210.4 (1 _4i\ 4i( 4iǧ 4iw Q###### #.......##PolySwing2 the Magician .....### ###......#Djinni of the Shining One **.... ß.##...# #......#####Health: 38/40 ======================-- 4i .......####......##..# .AC: 7Str: 7 >.ß..##..##....###...#..EV: 12Int: 25 ....##......##.##.......SH: 0Dex: 13 ß.##......##.#........$.4i ,XL:  6 Next: 71% Place: Dungeon:4 ##...#.....#...........#Noise: =--------  Time: 2410.4 (1.0) .....####.......@.....#-) Nothing wielded ###...##.....#..........Cast: Shock  #...........#..........Fly ##.........#............ ...........##B...)...... ...........#............B   giant cockroach 4i S....##.................. ....##.........###...... .#..............# ..The zap hits the giant cockroach. _The giant cockroach is almost dead.4i< qAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line 4ik _Aim: a giant cockroach (almost dead, 74% to hit)5iQs###### #.......##  PolySwing2 the Magician .....### ###......#  Djinni of the Shining One **.... ß.##...# #......#####  Health: 37/40 ======================-- .......####......##..# .  AC: 7Str: 7 >.ß..##..##....###...#..  EV: 12Int: 25 5i:S....##......##.##.......  SH: 0Dex: 13 ß.##......##.#........$.  XL:  6 Next: 71% Place: Dungeon:4 ##...#.....#...........#  Noise: =--------  Time: 2410.4 (0.0) .....####.......@.....#  -) Nothing wielded ###...##.....#.*........  Cast: Shock  #...........#.*........  Fly ##.........#..*......... ...........##B...)...... ...........#............  B 5iS[41m  giant cockroach ....##.................. ....##.........###...... .#..............# .. Shift-Dir - straight line _Aim: a giant cockroach (almost dead, 74% to hit)  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (almost dead, 74% to hit)5i *.B*5i ###### #.......##  PolySwing2 the Magician .....### ###......#  Djinni of the Shining One **.... ß.##...# #......#####  Health: 37/40 ======================-- .......####......##..# .  AC: 7Str: 7 >.ß..##..##....###...#..  EV: 12Int: 25 ....##......##.##.......  SH: 0Dex: 13 ß.##......##.#........$.  XL:  6 Next: 71% Place: Dungeon:4 5ir \##...#.....#...........#  Noise: =--------  Time: 2410.4 (0.0) .....####.......@.....#  -) Nothing wielded ###...##.....#..........  Cast: Shock  #...........#..........  Fly ##.........#............ ...........##B...)...... ...........#............  B   giant cockroach ....##.................. ....##.........###...... .#..............# .. 5ij }_Aim: a giant cockroach (almost dead, 74% to hit)  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the giant cockroach.  You kill the giant cockroach!5iʴ    ..#  .##### . . >     *  * ****5iz * ..5iJ ...†...5iZ s821.4 (1Shock _5ib 5ic 6i?t 36i w 6i 6iJ ,6i ,6i ,6iʍ 6i3 6i] 6iʒ K9=6i 6i 6iX 6i 6i͚ 6i8 6i 6i 6i 6i 6iϥ ,6i 6i 6i[ $406i E==6i 6iҺ Y  ##.....  #.....###  #.......## ## ###......# .# #......##### ## ####......##..##.# ## 6i ;#..##....###...#..#..## ......##.##.....# -8.4 (7##.#........@.# .....#...........## ###......## #...........#............#................##†...)..........#...................6i 7-6i 6i > _You now have 164 gold pieces (gained 9).7i[: 37iG< 7iD 7iOF 7iF 7iK 7iQ 7iV 7iW 7iX 7i[ 7i^ ,7i` 7ic 7i  #...# #......##### ## ....####......##..##.#### ..##..##....###...#..#..## .##......##.##...........# #......##.#..........#.#.....#...........## ..####.............###..##............#......#.....@.......#...#................Shock ........##†...).......... ........#......... .##.............. .##...###..........S   ball python (constriction, asleep)........##.........#.....)....##......S.###...7i [37m7i6 | 21.4 (3  A ball python comes into view.7iқ hS)S.7iJ F=2.4 (47i 7iL 5 _The ball python hisses angrily.Ci|#...# #......##### ##  PolySwing2 the Magician ....####......##..##.####  Djinni of the Shining One **.... ..##..##....###...#..#..##  Health: 39/40 =======================- .##......##.##...........#  AC: 7Str: 7 #......##.#..........#  EV: 12Int: 25 ..#.....#...........##  SH: 0Dex: 13 ..####.............###..  XL:  6 Next: 72% Place: Dungeon:4 ...##.....#............#  Noise: ---------Ci}  Time: 2422.4 (0.0) ..........#.....@.......#  -) Nothing wielded ........#........*.......  Cast: Shock ........##†...)..*.......  Fly ........#.........*...... .##................*..... .##.........###....*.....  S   ball python (constriction) .............##.....S... ..#.....)....##........# ..#..........#...A ball python comes into view. _The ball python hisses angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight Cix~HlineAim: a ball python (77% to hit)Cif .*.*SCi) *.*.SAim: a ball python (77% to hit)CiDi#...# #......##### ##PolySwing2 the Magician ....####......##..##.####Djinni of the Shining One **.... ..##..##....###...#..#..##Health: 39/40 =======================- .##......##.##...........#AC: 7CiVEdStr: 7 #......##.#..........#EV: 12Int: 25 ..#.....#...........##SH: 0Dex: 13 ..####.............###..XL:  6 Next: 72% Place: Dungeon:4 ...##.....#............#Noise: ---------  Time: 2422.4 (0.0) ..........#.....@.......#-) Nothing wielded ........#........*.......Cast: Shock ........##†...)..*.......Fly CiE........#.........*...... .##................*..... .##.........###....*.....S   ball python (constriction) .............##.....*... ..#.....)....##......*.# ..#..........#...Aiming: Shock (safe; 1% risk of failure)  CiFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (77% to hit)  The zap hits the ball python.  The ball python is severely wounded.Ci,CiU...S...Ci9=3.4 (1 _CiCiUDi(#...# #......##### ##  PolySwing2 the Magician ....####......##..##.####  Djinni of the Shining One **.... ..##..##....###...#..#..##  Health: 38/40 ======================-- .##......##.##...........#  AC: 7Str: 7 #......##.#..........#  EV: 12Int: 25 ..#.....#...........##  SH: 0Dex: 13 Di.*..####.............###..  XL:  6 Next: 72% Place: Dungeon:4 ...##.....#............#  Noise: =--------  Time: 2423.4 (0.0) ..........#.....@.......#  -) Nothing wielded ........#........*.......  Cast: Shock ........##†...)..*.......  Fly ........#.........*...... .##................S..... .##.........###..........  S   ball python (constriction) .............##......... ..#.....)....##........#i*4m ..#..........#...The zap hits the ball python. _The ball python is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (severely wounded, 77% to hit)Di9| S**Di?#...# #......##### ##  PolySwing2 the Magician ....####......##..##.####  Djinni of the Shining One **.... ..##..##....###...#..#..##  Health: 38/40 ======================-- .##......##.##...........#  AC: 7Str: 7 #......##.#..........#  EV: 12Int: 25 ..#.....#...........##  SH: 0Dex: 13 Di..####.............###..  XL:  6 Next: 72% Place: Dungeon:4 ...##.....#............#  Noise: =--------  Time: 2423.4 (0.0) ..........#.....@.......#  -) Nothing wielded ........#................  Cast: Shock ........##†...)..........  Fly ........#................ .##................S..... DiF.##.........###..........  S   ball python (constriction) .............##......... ..#.....)....##........# DiW..#..........#... _The ball python is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ball python.  You kill the ball python!Di  ##         * * ****...)*Diqo ...†...Di c4.4 (1Shock _Di DiH Eif Eih A glowing spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 4.3 XLs. Damage rating: 5 (Base 6 x 92% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetEiFj with [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {ego} {branded} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “The halberd is inferior to the spear on the battlefield. With the spear you  can take the initiative; the halberd is defensive. In the hands of one of two (g)o to location.Gi` #...# #......##### ##PolySwing2 the Magician ....####......##..##.####Djinni of the Shining One **.... ..##..##....###...#..#..##Health: 38/40 ======================-- .##......##.##...........#AC: 7Str: 7 #......##.#..........#EV: 12Int: 25 ..#.....#...........##SH: 0Dex: 13 ..####.............###..XL:  6 Next: 72% Place: Dungeon:4 ...##.....#............#Noise: =--------  Time: 2424.4 (1.0) ..........#.....@Gib .......#-) Nothing wielded ........#................Cast: Shock ........##†...)..........Fly ........#................ .##................†..... .##.........###.......... .............##......... ..#.....)....##........# ..#..........#... _The ball python is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ball python. _You kill the ball python!Gih Gi/v GiQx Gi 3Gik Gi Gi # ,GiM' Gi+ Gi+- a9=Gi/ Gi3 Gi7 ,Gi< Gin 40==Giy ........#.............# #.........#........................##†...).......... ....#................ ...##................†......##.........###.......... #..............##......... ##..)....##........#-32.4 (8 #...#..........#@...##.. #....### .## #. #..........#### #  #....#......#####  ......##^.........#.  .......###............  ###............  ......................  ............Git 7-Gi GiC IiȫIibInventory: 23/52 slots Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistancet - a +0 robe Jewellery (go to first with "=)  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn)w - a ring of protection from cold Wands (go to first with /)u - a wand of flame (16)  v - a wand of paralysis (9) Scrolls (go to first with ?)f - 2 scrolls of identify  h - a scroll of fogj - a scroll of enchant armour  m - a scroll labelled YBU GADDYTOZI  q - 2 scrolls labelled KOHOHOODUNK Potions (go to first with !)  b - 2 brown potions  c - 2 golden potions  d - a blue potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]IiV' o - a red potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.JieQInventory: 23/52 slots  e - a +0 leather armour of cold resistance  t - a +0 robe Jewellery (go to first with "=)  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn)  w - a ring of protection from cold Wands (go to first with /)u - a wand of flame (16)  v - a wand of paralysis (9) Scrolls (go to first with ?)  f - 2 scrolls of identify  h - a scroll of fog Ji/ j - a scroll of enchant armour  m - a scroll labelled YBU GADDYTOZI  q - 2 scrolls labelled KOHOHOODUNK Potions (go to first with !)  b - 2 brown potions  c - 2 golden potions  d - a blue potion  k - a grey potion  l - 5 fizzy inky potions  o - a red potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[50%]Ji Ji Ji% #...........#.............#PolySwing2 the Magician #.........#................Ji; Djinni of the Shining One **.... ..........##†...)..........Health: 40/40 ======================== ..........#................AC: 7Str: 7 ...##................†.....EV: 12Int: 25 ...##.........###..........SH: 0Dex: 13 #..............##.........XL:  6 Next: 72% Place: Dungeon:4 ##..#.....)....##........#Noise: ---------  Time: 2432.4 (0.0) #...#..........#@...##..#-) Nothing wielded ... #.............### .##Cast: Shock #. #..........#### #Fly .. #....#......#####i t;3H......##^.........#........###...................###........................................................ _The ball python is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ball python. _You kill the ball python!Ji# Ji Ji Ji Ki_Ki*KiKi,Ki,KiKi Kia,KiKioKi,KigKiKi!,Ki#Ki < ...####.##....# .####.#..........# #...#...........## ####.............###.. ##...##.....#............# #...........#.....##........ Ki7=..........##†...)... ..........#.....@..........#.....†..... ...####.......... #..............##......... ##..#.....)....##........# #...#..........#....##..# ... #.............### .## #. #..........#### # .. #....######Ki FMß..##..##....###...#..#..# ...##......##.##....# .##......##.#.# #...#.....#..## ....####.....KiG###.. ##...##.....# ...## #......##†.......#........† ...##.........###................##KiI*7.4 (5KiTBB   giant cockroach (wandering)KivZ:8.4 (6ShockKicKin$  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the ball python. _You kill the ball python! _A giant cockroach comes into view. _You see here a +2 spear of freezing.MiYd4.ß..##..##....###...#..#..##  PolySwing2 the Magician ...##......##.##...........#  Djinni of the Shining One **.... .##......##.#..........#  Health: 39/40 =======================- #...#.....#...........##  AC: 7Str: 7 ....####.............###..  EV: 12Int: 25 Mi"e##...##.....#............#  SH: 0Dex: 13 #...........#.............#  XL:  6 Next: 72% Place: Dungeon:4 #.........#................  Noise: ---------  Time: 2438.4 (0.0) ..........##†...@..........  -) Nothing wielded ..........#..***...........  Cast: Shock Mie...##.....B**........†.....  Fly ...##.........###.......... #..............##......... ##..#.....)....##........#  B   giant cockroach (wandering) #...#..........#....##..# Mif... #.............### .## #. #..........#### # _A giant cockroach comes into view. _You see here a +2 spear of freezing.  Aiming: Shock (safe; 1% risk of failure)  MiSfMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 74% to hit)MiRw *.B*MiA.ß..##..##....###...#..#..##PolySwing2 the Magician ...##......##.##...........#Djinni of the Shining One **.... .##......##.#..........#Health: 39/40 =======================- #...#.....#...........##AC: 7Str: 7 ....####.............###..EV: 12Int: 25 Mi##...##.....#............#SH: 0Dex: 13 #...........#.............#XL:  6 Next: 72% Place: Dungeon:4 #.........#................Noise: ---------  Time: 2438.4 (0.0) ..........##†..*@..........-) Nothing wielded ..........#..**............Cast: Shock ...##.....B**........†.....Fly ...##....**...###.......... #..............##......... ##..#.....)....##........#B   giant cockroach (wandering) #...#..........#Mi^g....##..# ... #.............### .## #. #..........#### # _A giant cockroach comes into view. _You see here a +2 spear of freezing.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleMi/Shift-Dir - straight lineNi4)Ni2....B...BNi79=9.4 (1 _Ni ?Ni@Ni?& .ß..##..##....###...#..#..##  PolySwing2 the Magician ...##......##.##...........#  Djinni of the Shining One **.... .##......##.#..........#  Health: 38/40 ======================-- #...#.....#...........##  AC: 7Str: 7 ....####.............###..  EV: 12Int: 25 ##...##.....#............#  SH: 0Dex: 13 #...........#.............#  XL:  6 Next: 72% Place: Dungeon:4 #.........#................  Noise: =--------  Time: 2439.4 (0.0) ..........##†..*@.Ni9' .........  -) Nothing wielded ..........#..**............  Cast: Shock ...##......B*........†.....  Fly ...##.........###.......... #..............##......... ##..#.....)....##........#  B   giant cockroach #...#..........#....##..# ... #.............### .## #. #..........#### # Press: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, (Ni' or ) - cycleShift-Dir - straight lineAim: a giant cockroach (74% to hit)Ni.ß..##..##....###...#..#..##PolySwing2 the Magician ...##......##.##...........#Djinni of the Shining One **.... .##......##.#..........#Health: 38/40 ======================-- #...#.....#...........##AC: 7Str: 7 ....####.............###..EV: 12Int: 25 ##...##.....#............#SH: 0Dex: 13 #...........#.............#NiXL:  6 Next: 72% Place: Dungeon:4 #.........#................Noise: =--------  Time: 2439.4 (0.0) ..........##†..*@..........-) Nothing wielded ..........#..**............Cast: Shock ...##......**........†.....Fly ...##....**...###.......... #..............##......... ##..#.....)....##........#B   giant cockroach #...#..........#....##..# ... #.............### .## Ni#. #..........#### #Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (74% to hit)  The zap hits the giant cockroach.  The giant cockroach is moderately wounded.Ni\/Ni+8.B...... NiF=240.4 (1 _OiNOiOit.ß..##..##....###...#..#..##  PolySwing2 the Magician ...##......##.##...........#  Djinni of the Shining One **.... .##......##.#..........#  Health: 37/40 ======================-- #...#.....#...........##  AC: 7Str: 7 ....####.............###..  EV: 12Int: 25 ##...##.....#............#  SH: 0Dex: 13 #...........#.............#  XL:  6 Next: 72% Place: Dungeon:4 #.........#................  Noise: =--------  Time: 2440.4 (0.0) Oi..........##†.**@..........  -) Nothing wielded ..........#.B*.............  Cast: Shock ...##................†.....  Fly ...##.........###.......... #..............##......... ##..#.....)....##........#  B   giant cockroach #...#..........#....##..# ... #.............### .## #. #..........#### # The zap hits the giant cockroach. _The giant cockroach is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or )OiZy[36m - cycleShift-Dir - straight lineAim: a giant cockroach (74% to hit)Oi w ..B.****Oi U.ß..##..##....###...#..#..##PolySwing2 the Magician ...##......##.##...........#Djinni of the Shining One **.... Oi =.##......##.#..........#Health: 37/40 ======================-- #...#.....#...........##AC: 7Str: 7 ....####.............###..EV: 12Int: 25 ##...##.....#............#SH: 0Dex: 13 #...........#.............#XL:  6 Next: 72% Place: Dungeon:4 #.........#................Noise: =--------  Time: 2440.4 (0.0) Oi ..........##†...@..........-) Nothing wielded ..........#.B.**...........Cast: Shock ...##.......**.......†.....Fly ...##.....**..###.......... #........*.....##......... ##..#.....)....##........#B   giant cockroach Oi #...#..........#....##..# Oi ... #.............### .## #. #..........#### #The zap hits the giant cockroach. _The giant cockroach is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOi$ Oi& {.B.......Oi+ 981.4 (1 _Oi; Oi> Piv.ß..##..##....###...#..#..##  PolySwing2 the Magician ...##......##.##...........#  Djinni of the Shining One **.... Pi=.##......##.#..........#  Health: 37/40 ======================-- #...#.....#...........##  AC: 7Str: 7 ....####.............###..  EV: 12Int: 25 ##...##.....#............#  SH: 0Dex: 13 #...........#.............#  XL:  6 Next: 72% Place: Dungeon:4 #.........#................  Noise: =--------  Time: 2441.4 (0.0) ..........##†..*@..........  -) Nothing wielded ..........#..B*............  Cast: Shock PiF...##................†.....  Fly ...##.........###.......... #..............##......... ##..#.....)....##........#  B   giant cockroach #...#..........#....##..# ... #.............### .## #. #..........#### # PiyPress: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (74% to hit)Pi **B.Pi13 .ß..##..##....###...#..#..##  PolySwing2 the Magician ...##......##.##...........#  Djinni of the Shining One **.... .##......##.#..........#  Health: 37/40 ======================-- #...#.....#...........##  AC: 7Str: 7 ....####.............###..  EV: 12Int: 25 ##...##.....#............#  SH: 0Dex: 13 #...........#.............#  XL:  6 Next: 72% Place: Dungeon:4 #.........#................  Noise: =--------  Time: 2441.4 (0.0) ..........##†...@..in5 40m........  -) Nothing wielded ..........#..B.............  Cast: Shock ...##................†.....  Fly ...##.........###.......... #..............##......... ##..#.....)....##........#  B   giant cockroach #...#..........#....##..# ... #.............### .## #. #..........#### # _Shift-Dir - straight lineAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the giant cockroach!  You kill the giant cockroach!Pi9         **Pi: " *** ** .    Pi]: Pi5 P.......Pi k32.4 (1Shock _Pi Ri3RiQRirRiT,Ri,Ri Ri3Ri%8RiDRi,RiRi ,Ri Ri,RiRiRiK9=Ri}Ri,!nRi"Ri%Ri%RiC'RiQ*Ri*i40==Ri\,Ri3Ri6,Ri7RiK9Ri2;,Ri#>Ri@RiWC,RiERiUHRiJRiJ9=RiLRiORiS,RiTRiWRi ZRiPZRi[Ri]Ri;`,RivaRi6gRiuh,Ri[iRijRikRikRi5lRinRiTi. #.............#.### .  PolySwing2 the Magician ..................#.  Djinni of the Shining One **.... †...).............. Health: 38/40 ======================-- .................## ..  AC: 7Str: 7 .........†........###...  EV: 12Int: 25 ..###..................#  SH: 0Dex: 13 ...##.................#  XL:  6 Next: 73% Place: Dungeon:4 ...##........###.##...#  Noise: =--------  Time: 2469.4 (0.0) ...#....##..## #@....##  -) Nothing wielded ......###..## #.*...##iN0 Ym  Cast: Shock ...#### ##.# #.*..#.#  Fly ....######.# ##*.## .. ........#..# *... .. ............ g.... .  g   hobgoblin ............ ..... ............ .###..$ ...........The zap hits the hobgoblin. _The hobgoblin is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 74% to hit)Titx Z g*Tihz#.............#.### .PolySwing2 the Magician ..................#.Djinni of the Shining One **.... †...)..............Health: 38/40 ======================-- .................## ..AC: 7Str: 7 .........†........###...EV: 12Int: 25 ..###..................#SH: 0Dex: 13 ...##.................#XL:  6 Next: 73% Place: Dungeon:4 ...##........###.##...#Noise: =--------  Time: 2469.4 (0.0) ...#....##..## #@....##-) Nothing wielded ......###..## #.*...##Cast: ShockTi{ ...#### ##.# #.*..#.#Fly ....######.# ##*.## .. ........#..# *... .. ............ *.... .g   hobgoblin ............ *.... ............ .###..$ ........... _The hobgoblin is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hobgoblin.  The hobgoblin is almost dead.TiTi...g..Ti 270.4 (1 _TiGTiUi#.k#.............#.### .  PolySwing2 the Magician ..................#.  Djinni of the Shining One **.... †...).............. Health: 37/40 ======================-- .................## ..  AC: 7Str: 7 .........†........###...  EV: 12Int: 25 ..###..................#  SH: 0Dex: 13 Uit/...##.................#  XL:  6 Next: 73% Place: Dungeon:4 ...##........###.##...#  Noise: =--------  Time: 2470.4 (0.0) ...#....##..## #@....##  -) Nothing wielded ......###..## #.*...##  Cast: Shock ...#### ##.# #.*..#.#  Fly ....######.# ##*.## .. ........#..# g... .. ............ ..... .  g   hobgoblin ............ ..... ............ .###..$ ...........The zap hits the hobgoblin. _The hobgoblin is almost dead.Ui 0Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (almost dead, 74% to hit)Ui^ g g**Uiw_ Ui ?#.............#.### .  PolySwing2 the Magician ..................#.  Djinni of the Shining One **.... †...).............. Health: 37/40 ======================-- .................## ..  AC: 7Str: 7 .........†........###...  EV: 12Int: 25 ..###..................#  SH: 0Ui3 Dex: 13 ...##.................#  XL:  6 Next: 73% Place: Dungeon:4 ...##........###.##...#  Noise: =--------  Time: 2470.4 (0.0) ...#....##..## #@....##  -) Nothing wielded ......###..## #.....##  Cast: Shock ...#### ##.# #....#.#  Fly ....######.# ##..## .. ........#..# g... .. ............ ..... .  g   hobgoblin ............ ..... ............ .###..$ ........... _The hobgoblin is almost dead.Ui@ Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hobgoblin.  You kill the hobgoblin! .  †...). .. ...† . ....... ... ..##   #.*...##  ##.# #.*..#.#  ##*.## .. *...  *....  * Uiš ......4Ui] 1.4 (1Ui5 Shock Ui1 _Ui3 Ui( ViBViViViVid)8................###.Vi<.ShockJ   endoplasm (wandering)JVi %0Vik)2-2.4 (1Vi01Vi3] _An endoplasm comes into view.Wi@ . ........#. †...).............## .. †........###... .........# .......# #.##...#  #@....##  #.....##  ##.# #....#.#  ##..## ..  .... .. WiJ ..... .  .....  J###..$ Wi^S  . ........#. †...).............## .. †........###... .........# .......# #.##...#  #@....## Wi~T f #.....##  ##.# #....#.#  ##..## .. .... .. ..... .  ..... J###..$Wi[ Wii 7-Wi+q Wis a _An endoplasm is nearby!XiJ#.............#.### .  PolySwing2 the Magician ..................#.  Djinni of the Shining One **.... †...).............. Health: 37/40 ======================-- .................## ..  AC: 7Str: 7 .........†........###...  EV: 12Int: 25 ..###..................#  SH: 0Dex: 13 ...##.................#  XL:  6 Next: 74% Place: Dungeon:4 ...##........###.##...#  Noise: ---------  Time: 2472.4 (0.0) ...#....##..## #@....##  -) Nothing wielded ......###..## #.*...## iK\9;49m Cast: Shock ...#### ##.# #.*..#.#  Fly ....######.# ##*.## .. ........#..# *... .. ............ *.... .  J   endoplasm (wandering) ............ *.... ............ J###..$ ........... _An endoplasm comes into view. _An endoplasm is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)Xib #.............#.### .  PolySwing2 the Magician ..................#.  Djinni of the Shining One **.... †...).............. Health: 37/40 ======================-- .................## ..  AC: 7Str: 7 Xi4 M.........†........###...  EV: 12Int: 25 ..###..................#  SH: 0Dex: 13 ...##.................#  XL:  6 Next: 74% Place: Dungeon:4 ...##........###.##...#  Noise: ---------  Time: 2472.4 (0.0) ...#....##..## #@....##  -) Nothing wielded ......###..## #.....##  Cast: Shock Xi U...#### ##.# #....#.#  Fly ....######.# ##..## .. ........#..# .... .. ............ ..... .  J   endoplasm (wandering) ............ ..... ............ J###..$ ...........Xi Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!Xi? . .  †...) .. †  Xi      #.*...##  ##.# #.*..#.#  ##*.## .. *...  *....  *XiJ i *Xij g.......Xip k=3.4 (1Shock _Xi Xi Yi#.............#.### .  PolySwing2 the Magician ..................#.  Djinni of the Shining One **.... †...)..............Yiq Health: 36/40 =====================--- .................## ..  AC: 7Str: 7 .........†........###...  EV: 12Int: 25 ..###..................#  SH: 0Dex: 13 ...##.................#  XL:  6 Next: 74% Place: Dungeon:4 ...##........###.##...#  Noise: =--------  Time: 2473.4 (0.0) ...#....##..## #@....##  -) Nothing wielded ......###..## #.....##  Cast: Shock YiTA...#### ##.# #....#.#  Fly ....######.# ##..## .. ........#..# .... .. ............ ..... .   ............ .....   ............ .###..$   ........... The zap hits the endoplasm. _You kill the endoplasm!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZi U#.............#.### .PolySwing2 the Magician ..................#.Djinni of the Shining One **.... †...)..............Health: 36/40 =====================--- .................## ..AC: 7Str: 7 .........†........###...EV: 12Int: 25 ..###..................#SH: 0ZiUDex: 13 ...##.................#XL:  6 Next: 74% Place: Dungeon:4 ...##........###.##...#Noise: =--------  Time: 2473.4 (0.0) ...#....##..## #@....##-) Nothing wielded ......###..## #.*...##Cast: Shock ...#### ##.# #.*..#.#Fly ....######.# ##*.## .. ........#..# *... .. ZiV:............ *.... . ............ *.... ............ *###..$ ...........The zap hits the endoplasm. _You kill the endoplasm!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZig.......Zil14.4 (1 _ZiBZiZiZi>#.............#.### .PolySwing2 the Magician ..................#.Djinni of the Shining One **.... †...)..............Health: 36/40 =====================--- .................## ..AC: 7Str: 7 .........†........###...EV: 12Int: 25 ..###..................#SH: 0Zi Dex: 13 ...##.................#XL:  6 Next: 74% Place: Dungeon:4 ...##........###.##...#Noise: =--------  Time: 2474.4 (1.0) ...#....##..## #@....##-) Nothing wielded ......###..## #.....##Cast: Shock ...#### ##.# #....#.#Fly ....######.# ##..## .. ........#..# .... .. ............ ..... . ............ ..... Zi!r............ .###..$ ...........The zap hits the endoplasm. _You kill the endoplasm!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight line[i4[i77=[i9[i9[i:[i;,[i<[i]>,[iE?[i)Ak8=[iA[iB[i"C[iC[iE,[iF[i}H,[iFI[iJ[i>KK9=[iK[iM,[iN[iP,[i|Q[inS[iSi40==[ibT[iW[iZ,[ib[[i7^[iB`,[ia[iId[ibg,[ih[ik[iqO=[iPs[ix[i,[if[iې,[iޑ[i%[i[ii,[il[iV _You now have 173 gold pieces (gained 9).[iB[i[i0[i̼[iE[iq[iUn _c - 3 golden potions (gained 1)[i3[i[i[i,[iE[i [it,[i[i[i\,[i[i[i&,[i[i>[i,[i[i[i6,[i[iu[i,[i[i[i|[i@[i[i,[iq [i _You now have 177 gold pieces (gained 4).[i4[i,[i[i ,[i?![id)v _r - 2 fizzy sapphire potions (gained 1)[id+3[iD,[i.[i0,[i1[i5[ie7,[iT8[i:[i<,[i=[i"@[i}B,[iOC[iD[iF[iZG[i(H[iJ[i9M,[iN[iR[i0T,[iU[iW[iY,[iZ[i\[i^[i}^[i_[iFa[ib[i7c[ic[iae[if[i8g[ig[il[in[ijn[i7o[i/v[ilw[iw[iWx[i!z[iv{,[i'|[io}[i~,[i[i[i[i[i[i[[i,[i[i[i,[iO[iq[iǓ,[i[i[i,[i[iM[i[iڜ[i:[i[i,[i[iq[i[il[i[ih[i, ..........#......### .........## ..............#..# # #...###..#####.# #.##........###..#................#.#.............................w..................# -.............@##. ..........## Shock #.......##.........# #..#....##....#..##...##..###.....[4[iC0m##### w   ribbon worm (asleep)###...####.#.###.### ##### ###[ij0537.4 (63.0)[iXE-8.4 (64[i[im^ _A ribbon worm comes into view.[iyp C.. .........##......#..# # ...###..#####.# ...###..#...... ...#.#......... ..............w ............# .......@##. ..........## .##.........# ..##....#...## .##...##..##.....######...##.### . ##### ###[i .. .........##......#..# # ...###..#####.# ...###..#...... ...#.#......... ..............w ............# .......@##. ..........## .##.........# [ik ..##....#...##.##...##..##.....######...##.### ##### [i [i [i [i  b _A ribbon worm is nearby!\iC.. .........##......#..# # ...###..#####.# ...###..#...... ...#.#......... ..............w ............# .......@##. ..........## .##.........# ..##....#...## .##...##..##.....######...##.### . ##### ###\i1 .. .........##......#..# # ...###..#####.# ...###..#...... ...#.#......... ..............w ............# .......@##. ..........## .##.........# \i2 ..##....#...##.##...##..##.....######...##.### ##### \i9 \i= \iC \iRF b _A ribbon worm is nearby!]i h t..........#......###  PolySwing2 the Magician ................## Djinni of the Shining One **.... ..............#..# #  Health: 39/40 =======================- #...........###..#####.#  AC: 7Str: 7 #.##........###..#......  EV: 12Int: 25 ............#.#.........  SH: 0Dex: 13 ]iOi .....................**w  XL:  6 Next: 74% Place: Dungeon:4 .................****#  Noise: ---------  Time: 2538.4 (0.0) ................@##.  -) Nothing wielded ......##..........##  Cast: Shock #.......##.........#  Fly #..#....##....#...## ........##...##..## .#...........##### w   ribbon worm (asleep) .#......##...# .###.#.###.###[1]ii O9X . ##### ### _A ribbon worm is nearby! _A ribbon worm is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)^i;X..........#......###PolySwing2 the Magician ................##Djinni of the Shining One **.... ..............#..# #Health: 39/40 =======================- #...........###..#####.#AC: 7Str: 7 #.##........###..#......EV: 12Int: 25 ............#.#.........SH: 0Dex: 13 .....................***XL:  6 Next: 74% Place: Dungeon:4 .................****#Noise: ---------  Time: 2538.4 (0.0) ................@##.-) Nothing wielded ......##.^i Z.........##Cast: Shock #.......##.........#Fly #..#....##....#...## ........##...##..## .#...........#####w   ribbon worm .#......##..[40m.# .###.#.###.### . ##### ###Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)  The zap hits the ribbon worm.  The ribbon worm is moderately wounded.^i^i.w.....^i9=9.4 (1 _^i^i^iL0..........#......###  PolySwing2 the Magician ................## Djinni of the Shining One **.... ..............#..# #  Health: 38/40 ======================-- #...........###..#####.#  AC: 7Str: 7 #.##........###..#......  EV: 12Int: 25 ............#.#.........  SH: 0Dex: 13 ....................**w.  XL:  6 Next: 74% Place: Dungeon:4 .................***.#  Noise: =-------- ^i\2[40m Time: 2539.4 (0.0) ................@##.  -) Nothing wielded ......##..........##  Cast: Shock #.......##.........#  Fly #..#....##....#...## ........##...##..## .#...........##### w   ribbon worm .#......##...# .###.#.###.### . ##### ###The zap hits the ribbon worm. _The ribbon worm is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wound^i3,ed, 91% to hit)_i!f .*w**_iR..........#......###PolySwing2 the Magician ................##Djinni of the Shining One **.... _iH!..............#..# #Health: 38/40 ======================-- #...........###..#####.#AC: 7Str: 7 #.##........###..#......EV: 12Int: 25 ............#.#.........SH: 0Dex: 13 .....................***XL:  6 Next: 74% Place: Dungeon:4 .................****#Noise: =--------  Time: 2539.4 (0.0) ................@##.-) Nothing wielded _i"c......##..........##Cast: Shock #.......##.........#Fly #..#....##....#...## ........##...##..## .#...........#####w   ribbon worm .#......##...# .###.#.###.### . ##### ### _The ribbon worm is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_i#The zap hits the ribbon worm.  The ribbon worm is moderately wounded._ir_iqw......_i0240.4 (1 __i_i _i4v..........#......###  PolySwing2 the Magician ................## Djinni of the Shining One **.... ..............#..# #  Health: 37/40 ======================-- #...........###..#####.#  AC: 7Str: 7 #.##........###..#......  EV: 12Int: 25 ............#.#.........  SH: 0Dex: 13 ....................*w..  XL:  6 Next: 74% Place: Dungeon:4 .................***.#  Noise: =--------  _iwTime: 2540.4 (0.0) ................@##.  -) Nothing wielded ......##..........##  Cast: Shock #.......##.........#  Fly #..#....##....#...## ........##...##..## .#...........##### w   ribbon worm .#......##...# .###.#.###.### . ##### ###The zap hits the ribbon worm. _The ribbon worm is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded[39_ix";49m, 91% to hit)`ilS w*`iȘR..........#......###PolySwing2 the Magician ................##Djinni of the Shining One **.... `i..............#..# #Health: 37/40 ======================-- #...........###..#####.#AC: 7Str: 7 #.##........###..#......EV: 12Int: 25 ............#.#........*SH: 0Dex: 13 ....................***.XL:  6 Next: 74% Place: Dungeon:4 .................***.#Noise: =--------  Time: 2540.4 (0.0) ................@##.-) Nothing wielded ......##..........##Cast: Shock #.......##....[3`i00m.....#Fly #..#....##....#...## ........##...##..## .#...........#####w   ribbon worm .#......##...# .###.#.###.### . ##### ### _The ribbon worm is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ribbon worm!  The ribbon worm is severely wounded.`i}&..w....(catching breath)`i,`````  Aiming: Shock (safe; 1% risk of failure)  `iy-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the ribbon worm!  The ribbon worm is severely wounded.The ribbon worm expels a string of sticky webbing.`i!....@`i_281.4 (1`i%`i`W _The stream of webbing misses you.aimi..........#......###  PolySwing2 the Magician ................## Djinni of the Shining One **.... ..............#..# #  Health: 37/40 ======================-- #...........###..#####.#  AC: 7Str: 7 #.##........###..#......  EV: 12Int: 25 ............#.#.........  SH: 0Dex: 13 ....................*w..  XL:  6 Next: 74% Place: Dungeon:4 .................***.#  Noise: =--------  aijTime: 2541.4 (0.0) ................@##.  -) Nothing wielded ......##..........##  Cast: Shock #.......##.........#  Fly #..#....##....#...## ........##...##..## .#...........##### w   ribbon worm (catching breath) .#......##...# .###.#.###.### . ##### ###The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (aikYseverely wounded, catching its breath, 91% to hit)aiW;..........#......###PolySwing2 the Magician ................##Djinni of the Shining One **.... ..............#..# #Health: 37/40 ======================-- #...........###..#####.#AC: 7Str: 7 #.##........###..#......EV: 12Int: 25 ............#.#........*SH: 0Dex: 13 ....................***.XL:  6 Next: 74% Place: Dungeon:4 aiz.................***.#Noise: =--------  Time: 2541.4 (0.0) ................@##.-) Nothing wielded ......##..........##Cast: Shock #.......##.........#Fly #..#....##....#...## ........##...##..## .#...........#####w   ribbon worm (catching breath) .#......##...# .###.#.###.### . ##### ###Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineaizAim: a ribbon worm (severely wounded, catching its breath, 91% to hit)  The zap hits the ribbon worm.  The ribbon worm is almost dead.aiaiģ.w..... ai N2.4 (1 _bi]..........#......###  PolySwing2 the Magician ................## Djinni of the Shining One **.... ..............#..# #  Health: 36/40 =====================--- #...........###..#####.#  AC: 7Str: 7 #.##........###..#......  EV: 12Int: 25 ............#.#.........  SH: 0Dex: 13 ...................*w...  XL:  6 Next: 74% Place: Dungeon:4 .................**..#  Noise: =--------  Time:bi6 2542.4 (0.0) ................@##.  -) Nothing wielded ......##..........##  Cast: Shock #.......##.........#  Fly #..#....##....#...## ........##...##..## .#...........##### w   ribbon worm (catching breath) .#......##...# .###.#.###.### . ##### ###The zap hits the ribbon worm. _The ribbon worm is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (severely woundedi(*m, catching its breath, 91% to hit)biq<u .w**bi j..........#......###  PolySwing2 the Magician ................## Djinni of the Shining One **.... ..............#..# #  Health: 36/40 =====================--- #...........###..#####.#  AC: 7Str: 7 #.##........###..#......  EV: 12Int: 25 ............#.#.........  SH: 0Dex: 13 bil ....................w...  XL:  6 Next: 74% Place: Dungeon:4 .....................#  Noise: =--------  Time: 2542.4 (0.0) ................@##.  -) Nothing wielded ......##..........##  Cast: Shock #.......##.........#  Fly #..#....##....#...## ........##...##..## .#...........##### w   ribbon worm (catching breath) .#......##...# .###.#.###bi[ |.### . ##### ### _The ribbon worm is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ribbon worm.  You kill the ribbon worm!bi .. .........##.... #   * ***. ***.#  . . ... ##### biD .†.....bi k63.4 (1Shock _bi bi9 ci{j..........#......###  PolySwing2 the Magician ................## Djinni of the Shining One **.... ..............#..# #  Health: 35/40 =====================--- #...........###..#####.#  AC: 7Str: 7 #.##........###..#......  EV: 12Int: 25 ............#.#.........  SH: 0Dex: 13 ci|....................†...  XL:  6 Next: 76% Place: Dungeon:4 .....................#  Noise: =--------  Time: 2543.4 (0.0) ................@##.  -) Nothing wielded ......##..........##  Cast: Shock #.......##.........#  Fly #..#....##....#...## ........##...##..## .#...........#####  .#......##...#  .###.#.###.### ci}'  . ##### ### The zap hits the ribbon worm. _You kill the ribbon worm!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedi(*****@diL**..di5diʆ..........#......###PolySwing2 the Magician ................##Djinni of the Shining One **.... ..............#..# #Health: 36/40 =====================--- #...........###..#####.#AC: 7Str: 7 di#.##........###..#......EV: 12Int: 25 ............#.#.........SH: 0Dex: 13 ....................†...XL:  6 Next: 76% Place: Dungeon:4 .....................#Noise: =--------  Time: 2543.4 (0.0) ................@##.-) Nothing wielded ......##..........##diCast: Shock #.......##.........#Fly #..#....##....#...## ........##...##..## diR.#...........##### .#......##...# .###.#.###.### . ##### ###The zap hits the ribbon worm. di_You kill the ribbon worm!Aiming: Shock (safe; 1% risk of failure)  diPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedi:Okay, then.didibdi". _diUdi}3dikdit.###........# ..#......###.......## .....#..# # ...........###..#####.####..###..###.#..†........#..........##.S#Shock .....##..........#### .......##.........##....##....#...## .......##...##..##S   adder (asleep) #.....##### #......##...# ###.#.###.###diK _You kill the ribbon worm!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.  An adder comes into view.diS.S=4.4 (1di/ _The adder hisses angrily.fi/.......###........# PolySwing2 the Magician .........#......### Djinni of the Shining One **.... ...............## Health: 35/40 =====================--- .............#..# #  AC: 7Str: 7 ...........###..#####.##  EV: 12Int: 25 fi@0.##........###..#......#  SH: 0Dex: 13 ...........#.#..........  XL:  6 Next: 76% Place: Dungeon:4 ...................†....  Noise: ==-------  Time: 2544.4 (0.0) ................@*S*#  -) Nothing wielded ................##..#  Cast: Shock .....##..........####  Fly .......##.........# ..#....##....#...## .......##...##..## S   adder fi71#...........##### #......##...# ###.#.###.### _Okay, then.An adder comes into view. _The adder hisses angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linefiY*S*#fio#.......###........#PolySwing2 the Magician .........#......###Djinni of the Shining One **.... ...............##Health: 35/40 =====================--- .............#..# #AC: 7Str: 7 ...........###..#####.##EV: 12Int: 25 .##........###..#......#SH: 0Dex: 13 fi...........#.#..........XL:  6 Next: 76% Place: Dungeon:4 ...................†....Noise: ==-------  Time: 2544.4 (0.0) ................@***#-) Nothing wielded ................##..#Cast: Shock .....##..........####Fly .......##.........# ..#....##....#...## .......##...##..##S   adder #...........##### #......##...# ###.#.###.###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder.  The adder is moderately wounded.The zap hits the adder.  The adder is almost dead.fiRfi9ZFS..fi+[96-5.4 (1fiafidShift-Dir - straight lineThe zap hits the adder.  The adder is moderately wounded.The zap hits the adder.  The adder is almost dead. _The adder closely misses you.fi.......###........# PolySwing2 the Magician .........#......### Djinni of the Shining One **.... ...............## Health: 35/40 =====================--- .............#..# #  AC: 7Str: 7 fi...........###..#####.##  EV: 12Int: 25 .##........###..#......#  SH: 0Dex: 13 ...........#.#..........  XL:  6 Next: 76% Place: Dungeon:4 ...................†....  Noise: =--------  Time: 2545.4 (0.0) ................@S**#  -) Nothing wielded ................##..#  Cast: Shock .....##..........####  Fly .......##.........# ..#....##....#...## .......##...##..fi][40m## S   adder #...........##### #......##...# ###.#.###.###The zap hits the adder.  The adder is almost dead. _The adder closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegi2.......###........#PolySwing2 the Magician .........#......###Djinni of the Shining One **.... ...............##Health: 35/40 =====================--- .............#..# #AC: 7Str: 7 gi5...........###..#####.##EV: 12Int: 25 .##........###..#......#SH: 0Dex: 13 ...........#.#..........XL:  6 Next: 76% Place: Dungeon:4 ...................†....Noise: =--------  Time: 2545.4 (0.0) ................@S..#-) Nothing wielded ................##..#Cast: Shock .....##..........####giFly .......##.........# ..#....##....#...## .......##...##..##S   adder #...........##### #......##...# ###.#.###.###Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegioYou miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.givY6.4 (1Contam gipgi   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  giNYou miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen. _The adder closely misses you.gib .......###........# PolySwing2 the Magician .........#......### Djinni of the Shining One **.... ...............## Health: 34/40 ====================---- .............#..# #  AC: 7Str: 7 ...........###..#####.##  EV: 12Int: 25 .##........###..#......#  SH: 0Dex: 13 ...........#.#..........  XL:  6 Next: 76% Place: Dungeon:4 ...................†....  Noise: =--------  Time: 2546.4 (0.0) ................@S**# gic ]  -) Nothing wielded ................##..#  Cast: Shock .....##..........####  Fly Contam .......##.........# ..#....##....#...## .......##...##..## S   adder #...........##### #......##...# ###.#.###.###You are very lightly contaminated with residual magic.  Nothing appears to happen. _The adder closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linegi2T .......###........# PolySwing2 the Magician .........#......### Djinni of the Shining One **.... ...............## Health: 34/40 ====================---- .............#..# #  AC: 7Str: 7 ...........###..#####.##  EV: 12Int: 25 .##........###..#......#  SH: 0Dex: 13 ...........#.#..........  XL:  6 Next: 76% Place: Dungeon:4 ...................†....  Noise: =--------  Time: 2546.4 (0.0) ................@S..iU fm#  -) Nothing wielded ................##..#  Cast: Shock .....##..........####  Fly Contam .......##.........# ..#....##....#...## .......##...##..## S   adder #...........##### #......##...# ###.#.###.### _The adder closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder!  You kill the adder!gieZ G #     ***#   gi[ gi <...gi+ l817.4 (1Shock _gi gi iiyiiziizii,|ii|ii5=iiS,ii#ii2,iiKii6>iifiiLZ _Your magical contamination has completely faded away.iiU6=iiiiБiieiiגii,iiii,ii}ii<iiϚD7=iiMiiȜ,iiiiF,iigiiiiiiwiiii|U8=ii_ii,iiƨiio,iiniiiiMK9=ii"iiii,ii,ii5iiEiiiiii\iiS40==iiiiiiκii@iiټiiUiiViiiiXiiiiiiiiiiii{g  You see here a ribbon worm corpse.ii ii@= _iiii;ii,iiiiiiiiii8iiiiiiwiiii;iiGiiiiiiaii(iiiiiiiiii^iiiiiiJiij,ii=ii$iiiiiiiiXii ii5 ii iiMiiii iiiiiifiiiiYii[iiii>ii4iiii ii5!ii"ii $ii%ii>&iiH'iiD)ii*iiD+iiX,ii.iin0ii0ii1ii3iig5ii5iih6ii8iiU:ii:iih;ii=ii>iiS?ii?iiAii|CiiCiiZDiiFiiGiiGiiHiikJiiKii5LiiLiimNiiOii7PiiPiiURiiSii"TiiTii ViiLWiiWiiXii[ii,]ii]ii]ii_iiaiiaii biidiie,iifiihiigi,iiiiiliimiiniiniiEqiiriirii7siitiiuiiGviiviiyii]ziizii{ii|ii5~,ii~ii.iitiiiiBiijiiiiiiSii}iiii$iilii"ii,ii@iiii[iiΓii3iiii&iiiiiiiiBiiii&ii.ii,iiiiii;,iiƤiiiiiiiicii>ii6iiiiiiڸiiG,iiiitii",iiiiiiq,iiiiiiiiii iiiiii$iiiiii,ii-iiiitiiiiii9iip,iiii}ii,ii3ii ii\,iiii)ii+ ii ii ii ii, ,ii ii ii  ,ii ii ii ii ii iiJ iip ii ii ii iiE ii ii?! ii" ii $ ii$ ii$ ii& ii_( ,ii') ii* ii+ ,ii, ii$. iiS/ ii/ ii00 ii1 ii2 iiw3 ii3 ii: ii; ii\< ii< ii@ iiB iiB ii]C iiG ii1I iiI iiJ ii?M iiN iiCO iiO ii S iiT ,iiMU iiY ii[ ii \ ii] ii_ iiEa iia iiPb ii&e iif ,iih iij iil ,iim ii*p iiq iiq iir iiu iiw iiXx ii9y iiW| ii~ ii~ ii? ii iiO ,iiņ ii" ii9 iiȋ ii iiΎ ii? iiِ iiN ii ii ,ii iib ii ,ii ii" ii1 ,ii iio ii1 ,iiX ii iiˬ iic iiέ ii. ii ii ii ii iiD  .#.......##....). ...............#....... iiv .........##............. ........##.........###. .....#..............##. #...###..#.....)....##. #..###...#..........#.. ### #...##.............-65912.0) ##@###..........###  #### #......#....#......## ###... ..>...........##^....... #....## #iip .......###...........# ##............###.......# ##......................  ......##.........................  ............##.............  ....<..................... ii ii F-603ii ii ; _Found a stone staircase leading down.ji~jiji.jijiji~ji,ji3,jiji4jijiji<jijisjijimjijijiujijihjijiP,jijiQ,jiji R  There is a stone staircase leading down here.ji8 ji  _ji jijjijiji9jiPjijijijijiji jiDji&ji(,ji)jiY,jib.ji/ji/ji32ji4ji4jiR5ji7ji9ji7:ji:ji=jiT?ji?ji@jiCjiOE,jiPjiMRjiS,jiTjiD[ji],ji`jijjiljiomji#njipjirji:sjisjizjiv{,ji|jijiji7jijiȐjiҒjijiojiʗji!jišjiji]jijiJjijijiv,jijiOjiJjiŰjijijiji.ji{jijijijijijijijijiji,jijijimjijiji9jieji.jijijiji jiji2ji2jijijijijijiNjiji^jijijikjiji3jijijijijijijiji-jijiji jiA ji ji3 ji ,jiji8jijiQ,ji'ji,jiVjijibjijiNji/ jiN!ji!ji`"ji&ji[(ji(jiL)ji*jim,,ji>-ji.ji/ji:0ji0jiEjihGjiSHjiHjiSjiUjizVjiVjib`jiajijbjibji6mjio,jiYqjix{ji},jijiЈjil,ji:jiji,jihjiji>,ji8jiͯjiQ,ji:jiji,jieji,jiu,jieji.ji,jiKjijijiji.jiji,jiji<jiA ji ji jijiz,jijiji ,ji!ji%'jii),ji+ji/ji2,ji3ji9ji;,ji=ji1DjiFji=Gji(HjiyLjiJNjiNji5PjiSjiUjiDVjiVji*aXjiNkjinjip,ji_qjimtjivv,jiwji.zji{,ji|jiaji,ji*jiji,jijifji,jipjijiՌ,jiݍji׎jijipjiji jiX,jivjiji&jijiGjiji̜,jidjijiߟjiFjijiyji,ji@jijiæjijiojiNji$,jiji*ji,jijiHji,jiԲjiji8,jiji #......##......# ##.ß.##......## #.##...#.....# #......####... #####...##.... #######.......... ji#.#..##...# ##.#......##754.4 (94.0)#.@........#. ##........##....... #........## #.....#.... ##...###..) #..###...# #######...## jiF#.######.### #######...#......#....#jiji[ _Done exploring.ki 3ki ki; 0.0)...........#...###......#....kiTC kieH kiJ E _Done exploring.li li3li;liK?liRDliFE _Done exploring.liH 3liI li5{ li*~ li li E _Done exploring.liB 3lil li li" liJ li E _Done exploring.niInilniYni$$ _ni6Bni,ni&ninie,nininininienininininini2nihniy,ninini,niCnignini,ninininiQnini ni nim ni niB #..........#.....##........##....#........##.....#........###...###..#.....)....##..###...#########...##...#.######.###...66.4 (12.0)#######...#.@....#....#..... #####........>...##^ #>#....###.#.....### niL ........#####............### ........#####................... ........##................ #...................##.... ......<............###.... #..##..............##.......#..niI ni niH piwpi?y3pipiHpipiċnpiC ####.... #..## #.....#.... ##...###..#.....)... #..###...#.........#######...##. #.######.##########...#......#....#....8.4 (2.0)#####........>@..........##^  ##>#....###.#..###  #........#####..###  #..#####...  #..##..  ##..........##  #pi<.....###  ##..##.......##.#  #......##...##.....##.#pi|piЬpipi ##.## #.## #.....# ##...###..#.....) #..###...# #######...## #.######.### #...#......#....# #####.@.piSN.##^ ##>#....###.#.### #.#####.### #.##### #.##.. ##...## #......<......### ##..##.......##.# #......##.##.....##.pipi*9.4 (1pipi0 _Done exploring. __There is a stone staircase leading down here.riri/A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. riåYou are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. (>)go down.sisiF##........##........ PolySwing2 the Magician#........##........ Djinni of the Shining One **....#.....#............ Health: 40/40 ========================##...###..#.....).. AC: 7Str: 7#..###...#........ EV: 12Int: 25#######...##........ SH: 0Dex: 13#.######.###........ XL:  6 Next: 81% Place: Dungeon:4sil#######...#......#....#... Noise: ---------  Time: 2769.4 (1.0)#####........@...........##^.. -) Nothing wielded##>#....###.#.............###.. Cast: Shock#........#####............###.. Fly #........#####.................#........##....................##...................##........ #......<............###........ ##..##..............##.......#. #......##............##.....##.  _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.sisi7siMsi-70 _sisiu@x.. .. ##.. ..# .##...$ .... ....... ..... ##....... .....##....S..ß ............... 5 ..........ß.ß..  s  .......##....?.  ..####. .....  .. .... ### ... .. s   scorpion (asleep) ß S   adder (asleep) si6B'siwL SssS  You fly downwards.siکZ=1.2 (1.8Shocksi _The adder hisses angrily.  Found a scroll labelled KOHOHOODUNK and 18 gold pieces. _There is a stone staircase leading up here.vi vi Inventory: 23/52 slots Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistancet - a +0 robe Jewellery (go to first with "=)  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn)w - a ring of protection from cold vi Wands (go to first with /)u - a wand of flame (16)  v - a wand of paralysis (9) Scrolls (go to first with ?)f - 2 scrolls of identify  h - a scroll of fogj - a scroll of enchant armour  m - a scroll labelled YBU GADDYTOZI  q - 2 scrolls labelled KOHOHOODUNK Potions (go to first with !)  b - 2 brown potions  c - 3 golden potions  d - a blue potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]xixiƒxiQPolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 40/40 ========================.... .......AC: 7Str: 7..... ##.......EV: 12Int: 25.....##....S..ßSH: 0Dex: 13...............XL:  6 Next: 81% Place: Dungeon:5..........ß.ß..Noise: =--------  Time: 2771.2 (0.0)s......@.......-) Nothing wielded.......##....?.Cast: Shock..####. .....Fly .. ....xi=k### .....s   scorpionßS   adder _Done exploring. _There is a stone staircase leading down here.  You fly downwards. _The adder hisses angrily.  Found a scroll labelled KOHOHOODUNK and 18 gold pieces. _There is a stone staircase leading up here.xixiNxiUxiԥyi$@yizB8Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (3%)f - Cast: Apportation  g - Cast: Blink Abilities ([,] to cycle)  yiCdh - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on|iW|ifwPolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 40/40 ========================.... .......AC: 7Str: 7..... ##.......EV: 12Int: 25.....##....S..ßSH: 0Dex: 13...............XL:  6 Next: 81% Place: Dungeon:5..........ß.ß..Noise: =--------  Time: 2771.2 (0.0)s......@.......-) Nothing wielded.......##....?.Cast: Blink..####. .....Fly |ih.. ....### .....s   scorpionßS   adder _Done exploring. _There is a stone staircase leading down here.  You fly downwards. _The adder hisses angrily.  Found a scroll labelled KOHOHOODUNK and 18 gold pieces. _There is a stone staircase leading up here.|io|iq}iyPolySwing2 the Magician**** ##**Djinni of the Shining One **....**# *##****Health: 38/40 ======================--**** *******AC: 7Str: 7***** ##*******EV: 12Int: 25*****##****S**ßSH: 0Dex: 13***************XL:  6 Next: 81% Place: Dungeon:5**********ß*ß**Noise: =--------  Time: 2771.2 (0.0)s******@*******-) Nothing wielded*******##******Cast: Blink**####* *****Fly ** ****### *****s   scorpion[37}imßS   adder _There is a stone staircase leading up here.  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone staircase leading up.  This square is lit by a halo.}i *@This square is lit by a halo}i7**}im PolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 40/40 ========================.... .......AC: 7Str: 7..... ##.......EV: 12Int: 25.....##....S..ßSH: 0Dex: 13...............XL:  6 Next: 81% Place: Dungeon:5..........ß.ß..Noise: =--------  Time: 2771.2 (0.0)s......@.......-) Nothing wielded.......##....?.Cast: Blink..####. .....Fly .. ....### .....[0;1}in {0;1ms   scorpionßS   adder _There is a stone staircase leading up here.  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.Okay, then. _~i4`~ibQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (3%)f - Cast: Apportation  g - Cast: Blink Abilities ([,] to cycle)  h - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniHi*vPolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 40/40 ========================.... .......AC: 7Str: 7..... ##.......EV: 12Int: 25.....##....S..ßSH: 0Dex: 13...............XL:  6 Next: 81% Place: Dungeon:5..........ß.ß..Noise: =--------  Time: 2771.2 (0.0)is......@.......-) Nothing wielded.......##....?.Cast: Shock..####. .....Fly .. ....### .....s   scorpionßS   adder _There is a stone staircase leading up here.  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo. _Okay, then.ii7i5i;   PolySwing2 the Magician .. .. ##..  Djinni of the Shining One **.... ..# .##...$  Health: 39/40 =======================- .... .......  AC: 7Str: 7 ..... ##.......  EV: 12Int: 25 .....##....S..ß  SH: 0Dex: 13 ..........*....  XL:  6 Next: 81% Place: Dungeon:5 ........**ß.ß..  Noise: =--------  Time: 2771.2 (0.0) it= s......@.......  -) Nothing wielded .......##....?.  Cast: Shock ..####. .....  Fly  .. ....  ### ...  ..  s   scorpion ß  S   adderThis square is lit by a halo. _Okay, then.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)i7 S**iS..  Aim: an adder (57% to hit)iPolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 39/40 =======================-.... ......*AC: 7Str: 7..... ##.....*.EV: 12Int: 25.....##....**.ßSH: 0Dex: 13..........*....XL:  6 Next: 81% Place: Dungeon:5........**ß.ß..Noise: =--------  Time: 2771.2 (0.0)s......@.......-) Nothing wielded.......##....?.Cast: Shock..####. .....Fly .. ....[i40m### .....s   scorpionßicS   adder  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)  The zap hits the adder.  The adder is moderately wounded.i]i^ig....S...s ii`40=2.2 (1 _i6piLri  PolySwing2 the Magician .. .. ##..  Djinni of the Shining One **.... ..# .##...$  Health: 39/40 =======================- .... .......  AC: 7Str: 7 ..... ##.......  EV: 12Int: 25 .....##.......ß  SH: 0Dex: 13 ..........S....  XL:  6 Next: 81% Place: Dungeon:5 ........**ß.ß..  Noise: =--------  Time: 2772.2 (0.0) ido.s.....@.......  -) Nothing wielded .......##....?.  Cast: Shock ..####. .....  Fly  .. ....  ### ...  ..  s   scorpion ß  S   adderThe zap hits the adder. _The adder is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 57% to hit)i PolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 39/40 =======================-.... .......AC: 7Str: 7..... ##......*EV: 12Int: 25.....##.....**ßSH: 0Dex: 13..........**...XL:  6 Next: 81% Place: Dungeon:5........**ß.ß..Noise: =--------  Time: 2772.2 (0.0).s.....@.......-) Nothing wielded.......##....?.Cast: Shock..####. .....Fly .. ....### ...[i 14d..s   scorpionßS   adder  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (lightly wounded, 57% to hit)  The zap hits the adder.  The adder is heavily wounded.i3 ,i= ......S.si 13.2 (1 _iP i i  PolySwing2 the Magician .. .. ##..  Djinni of the Shining One **.... ..# .##...$  Health: 38/40 ======================-- .... .......  AC: 7Str: 7iA ..... ##.......  EV: 12Int: 25 .....##.......ß  SH: 0Dex: 13 .......**......  XL:  6 Next: 81% Place: Dungeon:5 .........Sß.ß..  Noise: =--------  Time: 2773.2 (0.0) ..s....@*......  -) Nothing wielded .......##....?.  Cast: Shock ..####. .....  Fly  .. ....  ###i$[34m ...  ..  s   scorpion ß  S   adderAim: an adder (lightly wounded, 57% to hit)  The zap hits the adder. _The adder is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei^..*Sß.The zap hits the adder. _The adder is heavily wounded.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (heavily wounded, haloed, 70% to hit)i̽ PolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 38/40 ======================--.... .......AC: 7Str: 7..... ##......*EV: 12Int: 25.....##.....**ßSH: 0Dex: 13..........**...XL:  6 Next: 81% Place: Dungeon:5........**ß.ß..Noise: =--------  Time: 2773.2 (0.0)..s....@.......-) Nothing wielded.......##....?.Cast: Shock..####. .....Fly .. ....### ...[ia C14d..s   scorpionßS   adder  The zap hits the adder. _The adder is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, haloed, 70% to hit)i=I t  The zap misses the adder.iR ........s...@SiT 14.2 (1 _if\ i<^ iхq  PolySwing2 the Magician .. .. ##..  Djinni of the Shining One **.... ..# .##...$  Health: 37/40 ======================-- .... .......  AC: 7Str: 7 ..... ##.......  EV: 12Int: 25i .....##.......ß  SH: 0Dex: 13 ...............  XL:  6 Next: 81% Place: Dungeon:5 ..........ß.ß..  Noise: =--------  Time: 2774.2 (0.0) ...s...@S......  -) Nothing wielded .......##....?.  Cast: Shock ..####. .....  Fly  .. ....  ### ...  ..  s   scorpion[i]34m ß  S   adderAim: an adder (heavily wounded, haloed, 70% to hit) _The zap misses the adder.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, haloed, 70% to hit)i: i PolySwing2 the Magician .. .. ##..  Djinni of the Shining One **.... ..# .##...$  Health: 37/40 ======================-- .... .......  AC: 7Str: 7 ..... ##.......  EV: 12Int: 25 .....##.......ß  SH: 0Dex: 13 ...............  XL:  6 Next: 81% Place: Dungeon:5 ..........ß.ß..  Noise: =--------  Time: 2774.2 (0.0) ...s.i7..@S......  -) Nothing wielded .......##....?.  Cast: Shock ..####. .....  Fly  .. ....  ### ...  ..  s   scorpion ß  S   adderAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, haloed, 70% to hit)  The zap hits the adder!  You kill the adder!i{ .. .. ##..  ..#   ....   .....         *******     .....  .. .... ### ... ..  ß i| i .s..@†......iv 965.2 (1 _iБ iД i` "PolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 37/40 ======================--.... .......AC: 7Str: 7..... ##.......EV: 12Int: 25.....##.......ßSH: 0Dex: 13...............iu XL:  6 Next: 86% Place: Dungeon:5..........ß.ß..Noise: =--------  Time: 2775.2 (1.0)....s..@†......-) Nothing wielded.......##....?.Cast: Shock..####. .....Fly .. ....### .....s   scorpionß  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linein Aim: an adder (heavily wounded, haloed, 70% to hit)  The zap hits the adder! _You kill the adder!ij  PolySwing2 the Magician .. .. ##..  Djinni of the Shining One **.... ..# .##...$  Health: 36/40 =====================--- .... .......  AC: 7Str: 7 ..... ##.......  EV: 12Int: 25 .....##.......ß  SH: 0iDex: 13 ...............  XL:  6 Next: 86% Place: Dungeon:5 ..........ß.ß..  Noise: =--------  Time: 2775.2 (0.0) ....s**@†......  -) Nothing wielded .......##....?.  Cast: Shock ..####. .....  Fly  .. ....  ### ...  ..  s   scorpion ß The zap hits the adder! _You kill the adder!iAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (74% to hit)ir s..@*i:(C@†iIw***@#iN...@*#i!A**i>K o***.i> s*..Aim: a scorpion (74% to hit)ijPolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 36/40 =====================---.... .......AC: 7Str: 7..... ##.......iYlAEV: 12Int: 25.....##.......ßSH: 0Dex: 13...............XL:  6 Next: 86% Place: Dungeon:5..........ß.ß..Noise: =--------  Time: 2775.2 (0.0)*******@†......-) Nothing wielded.......##....?.Cast: Shock..####. .....Fly .. ....### .....s   scorpionß  Aiming: Shock (safe; 1% risk of failure)  imPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (74% to hit)  The zap hits the scorpion.  The scorpion is moderately wounded.iiiV......si$ |7=6.2 (1 _i   PolySwing2 the Magician .. .. ##..  Djinni of the Shining One **.... ..# .##...$  Health: 36/40 =====================--- .... .......  AC: 7Str: 7 ..... ##.......  EV: 12Int: 25 .....##.......ß  SH: 0Dex: 13 i ...............  XL:  6 Next: 86% Place: Dungeon:5 ..........ß.ß..  Noise: =--------  Time: 2776.2 (0.0) ......s@†......  -) Nothing wielded .......##....?.  Cast: Shock ..####. .....  Fly  .. ....  ### ...  ..  s   scorpion ß i fThe zap hits the scorpion. _The scorpion is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, haloed, 82% to hit)i;T *siaPolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 36/40 =====================---.... .......AC: 7Str: 7..... ##.......EV: 12Int: 25i.b,.....##.......ßSH: 0Dex: 13...............XL:  6 Next: 86% Place: Dungeon:5..........ß.ß..Noise: =--------  Time: 2776.2 (0.0)*******@†......-) Nothing wielded.......##....?.Cast: Shock..####. .....Fly .. ....### .....s   scorpionß _The scorpion is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  icnPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the scorpion.  The scorpion is heavily wounded.iV......sij*7.2 (1iiZA _The scorpion stings you but does no damage.i? +iI   PolySwing2 the Magician .. .. ##..  Djinni of the Shining One **.... ..# .##...$  Health: 35/40 =====================--- .... .......  AC: 7Str: 7 ..... ##.......  EV: 12Int: 25 .....##.......ß  SH: 0Dex: 13 ...............  XL:  6 Next: 86% Place: Dungeon:5 ..........ß.ß..  Noise: =--------  Time: 2777.2 (0.0) ......[i 41ms@†......  -) Nothing wielded .......##....?.  Cast: Shock ..####. .....  Fly  .. ....  ### ...  ..  s   scorpion ß The scorpion is heavily wounded. _The scorpion stings you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (heavily wounded, haloed, 82% to hit)i T *si4 PolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 35/40 =====================---.... .......AC: 7Str: 7..... ##.......EV: 12Int: 25.....##.......ßSH: 0Dex: 13...............XL:  6 Next: 86% Place: Dungeon:5..........ß.ß..Noise: =--------  Time: 2777.2 (0.0)*******@†......-) Nothing wielded.......##....?.Cast: Shock..####. .....Fly .. ....### .....s i [30m  scorpionß _The scorpion stings you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the scorpion.  The scorpion is severely wounded.i V......si\ *8.2 (1i i B  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the scorpion.  The scorpion is severely wounded. _The scorpion misses you.i   PolySwing2 the Magician .. .. ##..  Djinni of the Shining One **.... ..# .##...$  Health: 34/40 ====================---- .... .......  AC: 7Str: 7 ..... ##.......  EV: 12Int: 25 .....##.......ß  SH: 0Dex: 13 ...............  XL:  6 Next: 86% Place: Dungeon:5 ..........ß.ß..  Noise: =--------  Time: 2778.2 (0.0) [39;4i 9m......s@†......  -) Nothing wielded .......##....?.  Cast: Shock ..####. .....  Fly  .. ....  ### ...  ..  s   scorpion ß The scorpion is severely wounded. _The scorpion misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (severely wounded, haloed, 82% to hit)i v **siM,#**.***i&X #*.*...iD.*i?.*iD.@iJ s@Aim: a scorpion (severely wounded, haloed, 82% to hit)if k s*iA**iVes**.io***.iA**i0h****.ilA**i ...*****i0.s....*..####**#i]A*#i ***@*#..iO` ia V...@ib T**#iw es**.iPolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 34/40 ====================----.... .......AC: 7Str: 7..... ##.......EV: 12Int: 25i(#.....##.......ßSH: 0Dex: 13...............XL:  6 Next: 86% Place: Dungeon:5..........ß.ß..Noise: =--------  Time: 2778.2 (0.0)......*@†......-) Nothing wielded..****.##....?.Cast: Shock..####. .....Fly .. ....### .....s   scorpionß _The scorpion misses you.Aiming: Shock (safe; 1% risk of failure)  i\ jPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the scorpion.  The scorpion is almost dead.iUps....iX3-9.2 (1iiv  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the scorpion.  The scorpion is almost dead. _The scorpion stings you.imq  PolySwing2 the Magician .. .. ##..  Djinni of the Shining One **.... ..# .##...$  Health: 32/40 ===================----- .... .......  AC: 7Str: 7 ..... ##.......  EV: 12Int: 25iC .....##.......ß  SH: 0Dex: 13 ...............  XL:  6 Next: 86% Place: Dungeon:5 ..........ß.ß..  Noise: =--------  Time: 2779.2 (0.0) ......s@†......  -) Nothing wielded .......##....?.  Cast: Shock ..####. .....  Fly  .. ....  ### ...  ..  s   scorpion iß The scorpion is almost dead. _The scorpion stings you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, haloed, 82% to hit)ir **si%q  PolySwing2 the Magician .. .. ##..  Djinni of the Shining One **.... ..# .##...$  Health: 32/40 ===================----- .... .......  AC: 7Str: 7 ..... ##.......  EV: 12Int: 25iT .....##.......ß  SH: 0Dex: 13 ...............  XL:  6 Next: 86% Place: Dungeon:5 ..........ß.ß..  Noise: =--------  Time: 2779.2 (0.0) ......s@†......  -) Nothing wielded .......##....?.  Cast: Shock ..####. .....  Fly  .. ....  ### ...  ..  s   scorpion ß[3i64m  _The scorpion stings you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the scorpion.  You kill the scorpion!i a .. .. ##..  ..#   ....   .....         *******     .....  .. .... ### ... .. ß i iV.......ii PolySwing2 the Magician.... ##..Djinni of the Shining One **......# .##...$Health: 33/40 ===================-----.... .......AC: 7Str: 7..... ##.......EV: 12Int: 25.....##.......ßSH: 0Dex: 13...............XL:  6 Next: 119% Place: Dungeon:5..........ß.ß..Noise: =--------  Time: 2780.2 (1.0).......@†......-) Nothing wielded.......##....?.Cast: Shock..####. .....Fly .. ....### ...iy..ß  Your Translocations skill increases to level 5!Your Forgecraft skill increases to level 5!Your Fire Magic skill increases to level 5!Your Ice Magic skill increases to level 5!Your Air Magic skill increases to level 5!Your Earth Magic skill increases to level 5!iEFire MagicIce MagicAirEarth Magic skill increases to level 5!lchemy have reached level 7!i/  --more--ĭ 7 7/457i W 9%  The power to cast Maxwell's Portable Piledriver wells up from within.i2 iِ L _Spell assigned to 'g'.iGA3iBiFiG$ _iMBiNiBRa8=iSiW,iYi\,i-^i`,iPbi eieU9=igii,i!kim,ioiRririsiv:40iw(=ixiz,i7|i,ii҃iU1=iSi,iiȌ,iiifi}iiD2=iziU,iiihiIi,iliyk3=iηiκ,i¼iBiiD4=ii,ii,ii,iiP95i E==i;ii1 _HP restored.i| .. ... ##..#..# #.##...$..... #.>..... ##......##.......ß....ß.ß.-.<@......#.##....?.Shock..####. .... ...### ......#.......l   iguana (asleep)##.#.ß...l..iT*} 809.2 (29.0)  An iguana comes into view.iGF-10.2 (30iNi.T _Found a stone staircase leading down. _You see here an adder corpse.i r .. ... ##..#  ..# #.##...$.  .... #.......>  ..... ##........  .....##.......ß.  ................  ..........ß.ß...  .......<@......#  .......##....?..  ..####. .......  .. .......  ### ......#  .......  ##.#.ß.  ..l.. iLx .. ... ##..#  ..# #.##...$.  .... #.......>  ..... ##........  .....##.......ß.  ................  iz6..........ß.ß...  .......<@......#  .......##....?..  ..####. .......  .. ....... ### ......# .......  ##.#.ß. ..l.. i"i4i̥i^ _An iguana is nearby!i&E  .. ... ##..#  ..# #.##...$.  .... #.......>  ..... ##........  .....##.......ß.  ................  iLF q..........ß.ß...  .......<@......#  .......##....?..  ..####. .......  .. .......  ### ......#  .......  ##.#.ß.  ..l.. i X .. ... ##..#  ..# #.##...$.  .... #.......>  ..... ##........  .....##.......ß. ii  ................  ..........ß.ß...  .......<@......#  .......##....?..  ..####. .......  .. ....... ### ......# .......  ##.#.ß. ..l.. i i i[ i ^ _An iguana is nearby!i  PolySwing2 the Magician i0.. ... ##..#  Djinni of the Shining One **.... ..# #.##...$.  Health: 44/45 =======================- .... #.......>  AC: 7Str: 7 ..... ##........  EV: 12Int: 25 .....##.......ß.  SH: 0Dex: 13 iA................  XL:  7 Next:  9% Place: Dungeon:5 ..........ß.ß...  Noise: ---------  Time: 2810.2 (0.0) .......<@......#  -) Nothing wielded .......##*...?..  Cast: Shock i^..####. .*.....  Fly  .. .*.....  ### ..*...#  ...*...  l   iguana (asleep) ##.#*ß.  ..l..  i%_An iguana is nearby! _An iguana is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 100% to hit)i ***......li 9.*ix E.*iY& f****.#iN ....<##****i E**i|2 o.*.*iq.*.*i+ E**i+:.**.#iG*.**#*iF.*.*.*.#*.lAim: an iguana (asleep, 100% to hit)icPolySwing2 the Magician.. ... ##..#Djinni of the Shining One **......# #.##...$.Health: 44/45 =======================-.... #.......>AC: 7Str: 7..... ##........EV: 12Int: 25.....##.......ß.SH: 0Dex: 13................XL:  7 Next:  9% Place: Dungeon:5..........ß.ß...Noise: ---------  Time: 2810.2 (0.0).......<@......#-) Nothing wielded.......##*.i[37m..?..Cast: Shock..####. .*.....Fly .. .*.....### ..*...#...*...l   iguana##.#*ß...*..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana!  The iguana is heavily wounded.i`  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 100% to hit)  The zap hits the iguana!  The iguana is heavily wounded.The iguana hisses angrily.i.....l.iW9=1.2 (1 _imii  PolySwing2 the Magician .. ... ##..#  Djinni of the Shining One **.... ..# #.##...$.  Health: 43/45 ======================-- .... #.......>  AC: 7Str: 7i4, ..... ##........  EV: 12Int: 25 .....##.......ß.  SH: 0Dex: 13 ................  XL:  7 Next:  9% Place: Dungeon:5 ..........ß.ß...  Noise: =--------  Time: 2811.2 (0.0) .......<@......#  -) Nothing wielded .......##*...?..  Cast: Shock ..####. .*.....  Fly i$ .. .*.....  ### ..*...#  ...*...  l   iguana ##.#lß.  ..... The iguana is heavily wounded. _The iguana hisses angrily.  Aiming: Shock (safe; 1% risk of failure)  iaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)i@lZ l*i+l.  Aim: an iguana (heavily wounded, 77% to hit)ip8  PolySwing2 the Magician .. ... ##..#  Djinni of the Shining One **.... ..# #.##...$.  Health: 43/45 ======================-- .... #.......>  AC: 7Str: 7 ..... ##........  EV: 12Int: 25 .....##.......ß.  SH: 0Dex: 13 ................  XL:  7 Next:  9% Place: Dungeon:5i:j ..........ß.ß...  Noise: =--------  Time: 2811.2 (0.0) .......<@......#  -) Nothing wielded .......##....?..  Cast: Shock ..####. .......  Fly  .. .......  ### ......#  .......  l   iguana ##.#lß.  ..... iz;0Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit)  The zap hits the iguana!  You kill the iguana!i@ .. ... ##..#  ..# iB/  ....   .....         i,C  *   .*.....  .. .* ### ..* ...* iC##.#* ..*.. ina.......i3l172.2 (1Shock _iii 3i: i i# a4=i$ ih% iV& i) ,i+ i/ ,ih0 i 5 h5==i5 i6 i; iR $.. ... ##..#..# #.##...$..... #.>...... ##......##.......ß..O.ß.ß....-.<†# .##....?.Shock..####. #... #.iST ### .......#.........#O   ogre (asleep).##.#.ß.... .....id 7.2 (5  An ogre comes into view. It is wielding a +0 giant club.il ~O.Oi*| e==8.2 (6Shocki i & _The ogre shouts!iԱ .. ... ##..##  ..# #.##...$..  .... #.......>.  ..... ##.........  .....##.......ß..  i&...............O.  ..........ß.ß....  .......<†@.....#  .......##....?...  ..####. #........  .. #........  ### .......#.  ........#  .##.#.ß..  .. ...... iI .. ... ##..##  ..# #.##...$..  .... #.......>.  ..... ##.........  .....##.......ß..  ...............O.  ..........ß.ß....  iK.......<†@.....#  .......##....?...  ..####. #........  .. #........ ### .......#. ........#  .##.#.ß.. .. ...... i%TiO`ihi-k\ _An ogre is nearby!i_C   PolySwing2 the Magician .. ... ##..##  Djinni of the Shining One **.... ..# #.##...$..  Health: 44/45 =======================- .... #.......>.  AC: 7Str: 7 ..... ##.........  EV: 12Int: 25 .....##.......ß..  SH: 0Dex: 13 ...............O.  XL:  7 Next: 17% Place: Dungeon:5 iE ..........ß.ß....  Noise: ==-------  Time: 2818.2 (0.0) .......<†@.....#  -) Nothing wielded .......##....?...  Cast: Shock ..####. #........  Fly  .. #........  ### .......#.  ........#  O   ogre .##.#.ß..  .. ......  _The ogre shouts! _An ogre is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, iF ( or ) - cycleShift-Dir - straight linei/|@*******i.*.*.ß.iW .*.*.*ßi6@*.*.**..#.is*.**#ix*.***..i***...***...in q**#?..ir***..#i[ O.....***** _An ogre is nearby!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (fire blocked by a granite statue, 88%  to hit)iiisPolySwing2 the Magician.. ... ##..##Djinni of the Shining One **......# #.##...$..Health: 45/45 ========================.... #.......>.AC: 7Str: 7..... ##.........EV: 12Int: 25.....##.......ß..SH: 0i.  AC: 7Str: 7 ..... ##.........  EV: 12Int: 25 .....##.......ß..  SH: 0Dex: 13 ...............O.  XL:  7 Next: 17% Place: Dungeon:5 i2..........ß.ß....  Noise: ==-------  Time: 2818.2 (0.0) .......<†@.....#  -) Nothing wielded .......##....?...  Cast: Shock ..####. #........  Fly  .. #........  ### .......#.  ........#  O   ogre .##.#.ß..  .. ...... to hit) _Your line of fire to the ogre is blocked by a broken pillar.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q iW- select action, ( or ) - cycleShift-Dir - straight linei 8 O@****** _Your line of fire to the ogre is blocked by a broken pillar.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  i Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (fire blocked by a granite statue, 88%  to hit)i(h ***....O*.....i....**.**iq-*.i?**iq***....*i:.......O.*****Aim: an ogre, wielding a +0 giant club (fire blocked by a granite statue, 88%  to hit)i ***....O*.....i[....**.**iK-*.i...@.i m*.*@i%uZ..ß@iW*ß@ir A*.i6 ib PolySwing2 the Magician.. ... ##..##Djinni of the Shining One **......# #.##...$..Health: 45/45 ========================.... #.......>.AC: 7Str: 7..... ##.........EV: 12Int: 25.....##.......ß..SH: 0Dex: 13...............O.XL:  7 Next: 17% Place: Dungeon:5..........ß.ß....Noise: ==-------  Time: 2818.2 (0.0).......<†@.....#i T-) Nothing wielded.......##....?...Cast: Shock..####. #........Fly .. #........### .......#.........#O   ogre.##.#.ß.... ...... _Your line of fire to the ogre is blocked by a broken pillar.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei@ WOkay, then.i ir . _i #..  .. ... ##..## ..# #.##...$.. .... #>. ..... ##......... .....##.......ß.. ......O. ..@.ß.ß.... .<†......#i]T .......##....?.....####. #. .. #........### .......#. ........# .##.#.ß.... ......i>i28O.i J--9.2 (1Shock _iii   PolySwing2 the Magician #.. .##  Djinni of the Shining One **.... .. ... ##..##  Health: 44/45 =======================- ..# #.##...$..  AC: 7Str: 7 .... #.......>.  EV: 12Int: 25 ..... ##.........  SH: 0Dex: 13 .....##.......ß..  XL:  7 Next: 17% Place: Dungeon:5 ..........****O..  Noise: ---------  Time: 2819.2 (0.0) ......iz [0;10;1m..@*ß.ß....  -) Nothing wielded .......<†......#  Cast: Shock .......##....?...  Fly  ..####. #........  .. #........  ### .......#.  O   ogre ........#  .##.#.ß..  .. ...... Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (88% to hit)iR l *.OiF ?**iSY *OAim: an ogre, wielding a +0 giant club (88% to hit)i:  i% i O*i i O.  Aim: an ogre, wielding a +0 giant club (88% to hit)iPolySwing2 the Magician#.. .##Djinni of the Shining One **...... ... ##..##Health: 44/45 =======================-..# #.##...$..AC: 7Str: 7.... #.......>.EV: 12Int: 25..... ##.........SH: 0Dex: 13.....##.......ß*.XL:  7 Next: 17% Place: Dungeon:5..........*****..Noise: ---------  Time: 2819.2 (0.0)........@*ß.ß....-) Nothing wielded.......<[3i}2m†......#Cast: Shock.......##....?...Fly ..####. #.......... #........### .......#.O   ogre........#.##.#.ß.... ......Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (88% to hit)  The zap hits the ogre.  The ogre is lightly wounded.i%ik....O..ih5==20.2 (1 _i~iii  PolySwing2 the Magician #.. .##  Djinni of the Shining One **.... .. ... ##..##  Health: 44/45 =======================- iCk..# #.##...$..  AC: 7Str: 7 .... #.......>.  EV: 12Int: 25 ..... ##.........  SH: 0Dex: 13 .....##.......ß..  XL:  7 Next: 17% Place: Dungeon:5 ..........***O...  Noise: =--------  Time: 2820.2 (0.0) ........@*ß.ß....  -) Nothing wielded .......<†......#  Cast: Shock ia.......##....?...  Fly  ..####. #........  .. #........  ### .......#.  O   ogre ........#  .##.#.ß..  .. ...... The zap hits the ogre. _The ogre is lightly wounded.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit)i4PolySwing2 the Magician#.. .##Djinni of the Shining One **...... ... ##..##Health: 44/45 =======================-..# #.##...$..AC: 7Str: 7i[6.... #.......>.EV: 12Int: 25..... ##.........SH: 0Dex: 13.....##.......ß..XL:  7 Next: 17% Place: Dungeon:5..........****...Noise: =--------  Time: 2820.2 (0.0)........@*ß.ß....-) Nothing wielded.......<†......#Cast: Shock.......##....?...Fly ..####. #.......... #........### .......#.[4i60mO   ogre........#.##.#.ß.... ......Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit)  The zap hits the ogre!  The ogre is moderately wounded.iiW..O..il11.2 (1 _ini'i5   PolySwing2 the Magician #.. .##  Djinni of the Shining One **.... .. ... ##..##  Health: 43/45 ======================-- ..# #.##...$..  AC: 7Str: 7 .... #.......>.  EV: 12Int: 25 ..... ##.........  SH: 0Dex: 13 .....##.......ß..  XL:  7 Next: 17% Place: Dungeon:5 ..........**O....  Noise: =--------  Time: 2821.2 (0.0) i7 ........@*ß.ß....  -) Nothing wielded .......<†......#  Cast: Shock .......##....?...  Fly  ..####. #........  .. #........  ### .......#.  O   ogre ........#  .##.#.ß..  .. ...... The zap hits the ogre! _The ogre is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately woundedi8 %[39;49m, 88% to hit)ibPolySwing2 the MagicianiW#.. .##Djinni of the Shining One **...... ... ##..##Health: 43/45 ======================--..# #.##...$..AC: 7Str: 7.... #.......>.EV: 12Int: 25..... ##.........SH: 0Dex: 13.....##......*ß..XL:  7 Next: 17% Place: Dungeon:5..........***....Noise: =--------  Time: 2821.2 (0.0)........@*ß.ß....-) Nothing wielded.......<†......#Cast: [39;49iĐ,mShock.......##....?...Fly ..####. #.......... #........### .......#.O   ogre........#.##.#.ß.... ......Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 88% to hit)  The zap hits the ogre.  The ogre is moderately wounded.i~i!..O..i'12.2 (1 _iK0i3i   PolySwing2 the Magician #.. .##  Djinni of the Shining One **.... .. ... ##..##  Health: 42/45 ======================-- ..# #.##...$..  AC: 7Str: 7 .... #.......>.  EV: 12Int: 25i  ..... ##.........  SH: 0Dex: 13 .....##.......ß..  XL:  7 Next: 17% Place: Dungeon:5 ..........*O.....  Noise: =--------  Time: 2822.2 (0.0) ........@*ß.ß....  -) Nothing wielded .......<†......#  Cast: Shock .......##....?...  Fly  ..####. #........  .. #........  ### .......#.  O  [i 40m ogre ........#  .##.#.ß..  .. ...... The zap hits the ogre. _The ogre is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 88% to hit)ii PolySwing2 the Magician#.. .##Djinni of the Shining One **...... ... ##..##Health: 42/45 ======================--..# #.##...$..AC: 7Str: 7.... #.......>.EV: 12Int: 25..... ##......**.SH: 0Dex: 13iXk .....##.....**ß..XL:  7 Next: 17% Place: Dungeon:5..........**.....Noise: =--------  Time: 2822.2 (0.0)........@*ß.ß....-) Nothing wielded.......<†......#Cast: Shock.......##....?...Fly ..####. #.......... #........### .......#.O   ogre........#.##.#.ß.... ......Aiming: Shock (safe; 1% risk of failure) [iSl 19d Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 88% to hit)  The zap hits the ogre.  The ogre is heavily wounded.i ....O..i 13.2 (1 _i i i~ ih 6PolySwing2 the Magician#.. .##Djinni of the Shining One **...... ... ##..##Health: 42/45 ======================--..# #.##...$..AC: 7Str: 7.... #.......>.EV: 12Int: 25..... ##.........SH: 0Dex: 13.....##.......ß..i9 XL:  7 Next: 17% Place: Dungeon:5..........O......Noise: =--------  Time: 2823.2 (1.0)........@.ß.ß....-) Nothing wielded.......<†......#Cast: Shock.......##....?...Fly ..####. #.......... #........### .......#.O   ogre........#.##.#.ß.... ......Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or [0;10i I;1m) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 88% to hit)  The zap hits the ogre. _The ogre is heavily wounded.iw~  PolySwing2 the Magician #.. .##  Djinni of the Shining One **.... .. ... ##..##  Health: 41/45 =====================--- ..# #.##...$..  AC: 7Str: 7 .... #.......>.  EV: 12Int: 25 ..... ##.........  SH: 0Dex: 13 .....##.......ß..  XL:  7 Next: 17% Place: Dungeon:5 .........*O......  Noise: =--------  Time: 2823.2 (0.0) .[i39;49m.......@.ß.ß....  -) Nothing wielded .......<†......#  Cast: Shock .......##....?...  Fly  ..####. #........  .. #........  ### .......#.  O   ogre ........#  .##.#.ß..  .. ...... The zap hits the ogre. _The ogre is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily woundedi [40m, haloed, 91% to hit)iPolySwing2 the Magician#.. .##Djinni of the Shining One **...... ... ##..##Health: 41/45 =====================---..# #.##...$..AC: 7Str: 7.... #.......*.EV: 12Int: 25..... ##.....**..SH: 0Dex: 13.....##....**.ß..XL:  7 Next: 17% Place: Dungeon:5.........**......Noise: =--------  Time: 2823.2 (0.0)........@.ß.ß....-) Nothing wielded.......i<†......#Cast: Shock.......##....?...Fly ..####. #.......... #........### .......#.O   ogre........#.##.#.ß.... ......Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (heavily wounded, haloed, 91% to hit)  The zap hits the ogre.  The ogre is severely wounded.i2i:>......Oi<_2=4.2 (1 _iDiiGif0  PolySwing2 the Magician #.. .##  Djinni of the Shining One **.... .. ... ##..##  Health: 41/45 =====================--- ..# #.##...$..  AC: 7Str: 7 .... #.......>.  EV: 12Int: 25 ..... ##.........  SH: 0Dex: 13 .....##.......ß..  XL:  7 Next: 17% Place: Dungeon:5 .................  Noise: =--------  Time: 2824.2 (0.0) ......[0;10;i21m..@Oß.ß....  -) Nothing wielded .......<†......#  Cast: Shock .......##....?...  Fly  ..####. #........  .. #........  ### .......#.  O   ogre ........#  .##.#.ß..  .. ...... The zap hits the ogre. _The ogre is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, haloed, 91% to hit)i,i~That beam is likely to hit you. Continue anyway? Y - Yes i=' N - Noi{ji~ih|PolySwing2 the Magician#.. .##Djinni of the Shining One **...... ... ##..##Health: 42/45 ======================--..# #.##...$..AC: 7Str: 7.... #.......>.EV: 12Int: 25..... ##.........SH: 0i|Dex: 13.....##.......ß..XL:  7 Next: 17% Place: Dungeon:5.................Noise: =--------  Time: 2824.2 (0.0)........@Oß.ß....-) Nothing wielded.......<†......#Cast: Shock.......##....?...Fly ..####. #.......... #........### .......#.O   ogre........#.##.#.ß.... ...... _The ogre is severely wounded.Aiming: [iF0;10;1mShock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, haloed, 91% to hit)  Okay, then.iiϊiD _irt iZv Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (3%)f - Cast: Apportation  g - Cast: Blink iTw . h - Cast: Maxwell's Portable Piledriver (3%) Abilities ([,] to cycle)  i - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onini&PolySwing2 the Magician#.. .##Djinni of the Shining One **...... ... ##..##Health: 42/45 ======================--..# #.##...$..AC: 7Str: 7.... #.......>.EV: 12Int: 25..... ##.........SH: 0Dex: 13.....##.......ß..XL:  7 Next: 17% Place: Dungeon:5.................Noise: =--------  Time: 2824.2 (0.0)........@Oß.ß....-) Nothing wielded.......<†..i(....#Cast: Blink.......##....?...Fly ..####. #.......... #........### .......#.O   ogre........#.##.#.ß.... ...... _The ogre is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, haloed, 91% to hit) _Okay, then.iZ/i2iPolySwing2 the Magician#** *##Djinni of the Shining One **...... *** ##**##Health: 40/45 =====================---..# #*##*****.AC: 7Str: 7.*.. #********.EV: 12Int: 25.***. ##********.SH: 0Dex: 13.****##*******ß*.XL:  7 Next: 17% Place: Dungeon:5.***************.Noise: =--------  Time: 2824.2 (0.0).*******@Oß*ß***.-) Nothing wielded.**************#Cast: Blink.******##*******.Fly .*####* #****iŃq***.*. #*******.### .******#.O   ogre.*******#.##*#*ß*... ......Aim: an ogre, wielding a +0 giant club (severely wounded, haloed, 91% to hit) _Okay, then.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.ip7*@ic  .... #.......>.PolySwing2 the Magician..... ##.............Djinni of the Shining One **.........##.......ß.. ...Health: 40/45 =====================---.....................AC: 7Str: 7.........Oß.ß........EV: 12Int: 25.......<†......#....$SH: 0i Dex: 13.......##....?.......XL:  7 Next: 17% Place: Dungeon:5..####. #............Noise: =--------  Time: 2824.2 (0.0).. #....@....<..-) Nothing wielded###........#.....Cast: Blink..........# ...Fly #..##.#.ß... .... #........# #.........#O   ogre. ......###.........  Aim: an ogre, wielding a +0 giant club (severely wounded, haloed, 91% to hit) _Okay, then.Casting: Blink (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.i  _Okay, then.  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatiJ e  This square is lit by a halo.  You blink. Found 16 gold pieces. Found a stone staircase leading up.i q§.O<i =5.2 (1Blink-Blink Fly _i i iK iv  .... #.......>.PolySwing2 the Magician..... ##.............Djinni of the Shining One **.........##.......ß.. ...Health: 40/45 =====================---.....................AC: 7Str: 7........§.ß.ß........EV: 12Int: 25.......<†.O....#....$SH: 0i Dex: 13.......##....?.......XL:  7 Next: 17% Place: Dungeon:5..####. #............Noise: ==-------  Time: 2825.2 (1.0).. #....@....<..-) Nothing wielded###........#.....Cast: Blink..........# ...-Blink Fly #..##.#.ß... .... #........# #.........#O   ogre. ......###......... _Okay, then.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or i [39;49m) - cycleDir - look around, f - activateThis square is lit by a halo. _You blink. Found 16 gold pieces. Found a stone staircase leading up.i i  .... #.......>.PolySwing2 the Magician..... ##.............Djinni of the Shining One **.........##.......ß.. ...Health: 40/45 =====================---.....................AC: 7Str: 7........§.ß.ß........EV: 12Int: 25.......<†.O....#....$SH: 0Dex: 13.......##....?.......i XL:  7 Next: 17% Place: Dungeon:5..####. #............Noise: ==-------  Time: 2825.2 (1.0).. #....@....<..-) Nothing wielded###........#.....Cast: Blink..........# ...-Blink Fly #..##.#.ß... .... #........# #.........#O   ogre. ......###......... _Okay, then.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo. _You blink. Found 16 gold piecei &s. Found a stone staircase leading up.ipirQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (3%)f - Cast: Apportation  g - Cast: Blink it$ h - Cast: Maxwell's Portable Piledriver (3%) Abilities ([,] to cycle)  i - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onih i .... #.......>.PolySwing2 the Magician..... ##.............Djinni of the Shining One **.........##.......ß.. ...Health: 40/45 =====================---.....................AC: 7Str: 7........§.ß.ß........EV: 12Int: 25.......<†.O....#....$SH: 0Dex: 13.......##....?.......XL:  7 Next: 17% Place: Dungeon:5..####. #............Noise: ==-------  Time: 2825.2 (0.0).. #....@....<i3..-) Nothing wielded###........#.....Cast: Shock..........# ...-Blink Fly #..##.#.ß... .... #........# #.........#O   ogre. ......###......... _Okay, then.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo. _You blink. Found 16 gold pieces. Found a stone staircase leading up.ii%i(ibd .... #.......>.  PolySwing2 the Magician  ..... ##.............  Djinni of the Shining One **....  .....##.......ß.. ...  Health: 39/45 ====================----  .....................  AC: 7Str: 7  ........§.ß.ß........  EV: 12Int: 25  .......<†.O....#....$  SH: 0Dex: 13  .......##..*.?.......  XL:  7 Next: 17% Place: Dungeon:5 i}f ..####. #...*........  Noise: ==-------  Time: 2825.2 (0.0) .. #....@....<..  -) Nothing wielded ###........#.....  Cast: Shock ..........# ...  -Blink Fly  #..##.#.ß... .  ... #........  # #.........#  O   ogre . ......###  ......... This square is lit by a halo. _You blink. Found 16 gold pieces. Found a stone staircase leading up.  Aiming: Shock [39;i:h49m(safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 88% to hit)i&y  .... #.......>.PolySwing2 the Magician..... ##.............Djinni of the Shining One **.........##*......ß.. ...Health: 39/45 ====================----........*............AC: 7Str: 7........§*ß.ß........EV: 12i.{ Int: 25.......<†.*....#....$SH: 0Dex: 13.......##..*.?.......XL:  7 Next: 17% Place: Dungeon:5..####. #...*........Noise: ==-------  Time: 2825.2 (0.0).. #....@....<..-) Nothing wielded###........#.....Cast: Shock..........# ...-Blink Fly #..##.#.ß... .... #........# #.........#O   ogre. ......###...i} b......  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 88% to hit)  The zap hits the ogre!  The ogre is almost dead.i i] s....O.i9-6.2 (1 _i8ii/ .... #.......>.  PolySwing2 the Magician  ..... ##.............  Djinni of the Shining One **....  .....##.......ß.. ...  Health: 38/45 ====================----  .....................  AC: 7Str: 7  ........§.ß.ß........  EV: 12Int: 25  .......<†......#....$  SH: 0Dex: 13  .......##..O.?.......  XL:  7 Next: 17% Place: Dungeon:5  ..####. #...*........  Noise: =--------  Time:[39;49ir1m 2826.2 (0.0) .. #....@....<..  -) Nothing wielded ###........#.....  Cast: Shock ..........# ...  -Blink Fly  #..##.#.ß... .  ... #........  # #.........#  O   ogre . ......###  ......... The zap hits the ogre! _The ogre is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an oiV2pgre, wielding a +0 giant club (almost dead, haloed, 91% to hit)i [ *Oi K .... #.......>.PolySwing2 the Magician..... ##.............Djinni of the Shining One **.........##*......ß.. ...Health: 38/45 ====================----........*............AC: 7Str: 7........§*ß.ß........EV: 12Int: 25.......<†.*....#....$SH: 0i Dex: 13.......##..*.?.......XL:  7 Next: 17% Place: Dungeon:5..####. #...*........Noise: =--------  Time: 2826.2 (0.0).. #....@....<..-) Nothing wielded###........#.....Cast: Shock..........# ...-Blink Fly #..##.#.ß... .... #........# #.........#O   ogre. ......###......... _The ogre is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, [39;49i m( or ) - cycleShift-Dir - straight lineThe zap hits the ogre.  The ogre is almost dead.iJ iS }......OijW 17.2 (1 _i_ iSa i& .... #.......>.  PolySwing2 the Magician  ..... ##.............  Djinni of the Shining One **....  .....##.......ß.. ...  Health: 37/45 ===================-----  .....................  AC: 7Str: 7  ..........ß.ß........  EV: 12Int: 25  .......<†......#....$  SH: 0Dex: 13  .......##....?.......  XL:  7 Next: 17% Place: Dungeon:5  ..####. #...O........  Noise: =--------  Time: 282i|7.2 (0.0) .. #....@....<..  -) Nothing wielded ###........#.....  Cast: Shock ..........# ...  -Blink Fly  #..##.#.ß... .  ... #........  # #.........#  O   ogre . ......###  ......... The zap hits the ogre. _The ogre is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding aia +0 giant club (almost dead, haloed, 91% to hit)iZ .... #.......>.  PolySwing2 the Magician  ..... ##.............  Djinni of the Shining One **....  .....##.......ß.. ...  Health: 37/45 ===================-----  .....................  AC: 7Str: 7  ..........ß.ß........  EV: 12Int: 25  .......<†......#....$  SH: 0Dex: 13  .......##....?.......  XL:  7 Next: 17% Place: Dungeon:5 i ..####. #...O........  Noise: =--------  Time: 2827.2 (0.0) .. #....@....<..  -) Nothing wielded ###........#.....  Cast: Shock ..........# ...  -Blink Fly  #..##.#.ß... .  ... #........  # #.........#  O   ogre . ......###  ......... Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Qi - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, haloed, 91% to hit)  The zap hits the ogre.  You kill the ogre!i .... >.  .....   * ...  *  *  *  *   #...*  ..      ...   . ...  #  .   io{.....)il8=418.2 (1ShockFly imiir .... #.......>.PolySwing2 the Magician..... ##.............Djinni of the Shining One **.........##.......ß.. ...Health: 38/45 ====================----.....................AC: 7Str: 7..........ß.ß........EV: 12Int: 25.......<†......#....$SH: 0Dex: 13.......##....?.......XL:  7 Next: 41% Place: Dungeon:5..####. #...)........Noise: =--------  Time: 2828.2 (1.0).. #....@....<..-) iL[39;49mNothing wielded###........#.....Cast: Shock..........# ...Fly #..##.#.ß... .... #........# #.........#. ......###.........  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, haloed, 91% to hit)  The zap hits the ogre.  You kill the ogre! _You feel ready to blink again.i= iE jShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (almost dead, haloed, 91% to hit)  The zap hits the ogre.  You kill the ogre! _You feel ready to blink again.Found a grey potion.9iÓ  ... ##..### #.##...$..#.#! #.......>.. ##...##.......ß...................ß.ß..........<†......#....$-31.2 (3.......#...####. #...)...ir 4.. #.........<###........#...............#....##.....#........###i - _q - 3 scrolls labelled KOHOHOODUNK (gained 1)imioipiwi}iA,iׄiZiiiRi,iΞi^ 40= _Found 21 gold pieces.i`i:k1=i^i #.. .## ..##..###.###### #.##...$..#.#!.#.# #.......>## . ##.................# .##.ß...# ..........#### ......ß.ß........#9.2 (8 ...<†......#.... ...##...............## iX##. #...)..........##  .. #.........<....# ###........#.....#.............#....#$..##..##.#.ß...##..####... #..........###. #.........##ii&iH)? _You now have 193 gold pieces (gained 16).ij3iiXBi,iiirD2=ii,iSi0 i ii,iKik3=ii,i#iD"i"i#i(,i*iX-a4=ip/i+3,i4i8,i<i@,iuEiIiJh5==iLiQi_UiRViWi_Zi<^i_i_iaie,i fihiji l9=ilisniq,ivriv,iwi*}N _You now have 214 gold pieces (gained 21).i3iҀiiiwi,iʌi,iii,iÚi i,ii4ii}i8i[i,iAi5i,ii3i,iii,iiiiii,iil _k - 2 grey potions (gained 1)iY3iii,ii8iWi8i6i i i i> i i ,i i i  i i i ,i i`! N _You now have 232 gold pieces (gained 18).iW7  .......S...W. ........... ..... i 9 .....# ...... ...# .... #..# #.. #.## #..  .. ....##@.###.######  ..# #.##......#.#..#.#Shock  .... #>........## ..... ##.................#  .....##.......ß..........# .................####W   phantom (dormant) ..........ß.ß..............## S   adder (asleep) .......<†......#............# .......##...............##..##i/L /79.2 (40.0)iU s.WWivh ,80.2 (41ip it f _A phantom and an adder come into view.id 3 .......S.....  ..........W  .............  ............#  ...... ...#  .... #..#  #.. #.## #.. i s .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.................#  #.......ß..........#  ...............  ....ß.ß........  .<†......#.....  ..i  .......S.....  ..........W i G .............  ............#  ...... ...#  .... #..#  #.. #.## #..  .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.............  #.......ß......  ...............  ....ß.ß........  .<†......#.....  ..iu i? i iλ d _There are monsters nearby!i  .......S.....  ..........W  ............. i{  ............#  ...... ...#  .... #..#  #.. #.## #..  .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.................#  #.......ß..........#  ...............  ....ß.ß........  .<†......#.....  ..i  .......S.....  ..........W  .............  ............#  ...... ...#  .... #..#  #.. #.## #..  .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.............  #.......ß......  ...............  ....ß.ß........  .<†......#.....  ..iE i i iҹ is i d _There are monsters nearby!i  .......S.....  ..........W  .............  ............#  ...... ...#  .... #..#  #.. #.## #..  .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.................#  #.......ß..........#  ...............  ....ß.ß........  .<†......#.....  ..ia;A .......S.....  ..........W  .............  ............#  ...... ...#  .... #..#  #.. #.## #..  .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.............  #.......ß......i=  ...............  ....ß.ß........  .<†......#.....  ..i`DihRiYid _There are monsters nearby!ir .......S.....  ..........W  .............  ............#  ...... ...#  .... #..#  #.. #.## #..  .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.................#  #.......ß..........#  ...............  ....ß.ß........  .<†......#.....  ..i=2 .......S.....  ..........W  .............  ............#  ...... ...#  .... #..#  #.. #.## #..  .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.............  #.......ß......  ...............  i52....ß.ß........  .<†......#.....  ..icivi+id _There are monsters nearby!i .......S.....  ..........W  .............  ............#  ...... ...#  .... #..#  #.. #.## #..  .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.................#  #.......ß..........#  ...............  ....ß.ß........  .<†......#.....  ..ija .......S.....  ..........W  .............  ............#  ...... ...#  .... #..#  #.. #.## #..  .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.............  #.......ß......  ...............  ....ß.ß........  .<†......#.....  ..ici6iixiنid _There are monsters nearby!iZ .......S.....  ..........W  .............  ............#  ...... ...#  .... #..#  #.. #.## #..  .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.................#  #.......ß..........#  ...............  ....ß.ß........  .<†......#.....  ..io .......S.....  ..........W  .............  ............#  ...... ...#  .... #..#  #.. #.## #..  .. ....##@.#  ..# #.##......#.#..#.#  .... #.......>........##  ..... ##.............  #.......ß......  ...............  iYr2....ß.ß........  .<†......#.....  ..ixiii_ _There are monsters nearby!ip  PolySwing2 the Magician .......S.....  Djinni of the Shining One **.... ..........W  Health: 44/45 =======================- .........*...  AC: 7Str: 7 ........*...#  EV: 12Int: 25 .....* ...#  SH: 0Dex: 13 ...* #..#  XL:  7 Next: 41% Place: Dungeon:5 #.. #*## #..  Noise: ---------  Time: 2880.2 (0.0)  .. ....##@.###.######  -) Nothing wielded  ..# #.##......#.#..#.#  ir[33mCast: Shock  .... #.......>........##  Fly  ..... ##.................#  .....##.......ß..........#  ........................####  W   phantom  ..........ß.ß..............##  S   adder (asleep)  .......<†......#............#  .......##...............##..## _There are monsters nearby! _There are monsters nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (64% to hit)i  W*....*...*..*.iJ**i.*.*.*ijS*Aim: an adder (asleep, 100% to hit)i S*.*.*i .*.*.*.*.*it/ .*.*.*.*in r.*.*i ..W.*Aim: a phantom (64% to hit)ij  PolySwing2 the Magician .......S.....  Djinni of the Shining One **.... ..........W  Health: 44/45 =======================- .............  AC: 7Str: 7 ............#  EV: 12Int: 25 ...... ...#  SH: 0Dex: 13 .... #..#  XL:  7 Next: 41% Place: Dungeon:5 #.. #.## #..  Noise: ---------  Time: 2880.2 (0.0)  .. ....##@.###.######  -) Nothing wielded i ..# #.##......#.#..#.#  Cast: Shock  .... #.......>........##  Fly  ..... ##.................#  .....##.......ß..........#  ........................####  W   phantom  ..........ß.ß..............##  S   adder (asleep)  .......<†......#............#  .......##...............##..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (64% to hit)  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.i2,i ......  .  S..W...     ...#  .... #..#  #.. #.## #..  ..   ..# ..#.#  ....   .....        S  i>  ..iY1.2 (1Contam i iu (  Shift-Dir - straight line  Aim: a phantom (64% to hit)  You miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen. _The adder hisses angrily.i  PolySwing2 the Magician .............  Djinni of the Shining One **.... ...........  Health: 43/45 ======================-- ......S..W...  AC: 7Str: 7 ........*...#  EV: 12Int: 25 .....* ...#  SH: 0Dex: 13 ...* #..#  XL:  7 Next: 41% Place: Dungeon:5 #.. #*## #..  Noise: ---------  Time: 2881.2 (0.0)  .. ....##@.###.######  -) Nothing wielded  ..# #.##......#.#..#.#  Cast: i [37mShock  .... #.......>........##  Fly Contam  ..... ##.................#  .....##.......ß..........#  ........................####  W   phantom  ..........ß.ß..............##  S   adder  .......<†......#............#  .......##...............##..##Nothing appears to happen. _The adder hisses angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (64% to hit)ij\ PolySwing2 the Magician...........*.Djinni of the Shining One **.............*.Health: 43/45 ======================--......S..*...AC: 7Str: 7........*...#EV: 12Int: 25.....* ...#SH: 0Dex: 13...* #..#XL:  7 Next: 41% Place: Dungeon:5#.. #*## #..Noise: ---------  Time: 2881.2 (0.0).. ....##@.###.######-) Nothing wielded..# #.##......#.#..#.#Cast: Shock.... #.......[i^ 40m>........##Fly Contam ..... ##.................#.....##.......ß..........#........................####W   phantom..........ß.ß..............## S   adder.......<†......#............#.......##...............##..##Nothing appears to happen. _The adder hisses angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (64% to hit)ig+@ _The adder hisses angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (64% to hit)  The zap misses the phantom.i-i4......S..W...i+79=2.2 (1 _i>i@i`  PolySwing2 the Magician i.............  Djinni of the Shining One **.... ...........  Health: 42/45 ======================-- .............  AC: 7Str: 7 .....S..W...#  EV: 12Int: 25 .....* ...#  SH: 0Dex: 13 ...* #..#  XL:  7 Next: 41% Place: Dungeon:5 #.. #*## #..  Noise: =--------  Time: 2882.2 (0.0)  .. ....##@.###.######  -) Nothing wielded  ..# #.##......#.#..#.#  Cast: Shock  .... #.......>........## iY [37m Fly Contam  ..... ##.................#  .....##.......ß..........#  ........................####  W   phantom  ..........ß.ß..............##  S   adder  .......<†......#............#  .......##...............##..##Aim: a phantom (64% to hit) _The zap misses the phantom.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (64% to hit)iX[ *Wi+iпPolySwing2 the Magician...........*.Djinni of the Shining One **.............*.Health: 42/45 ======================--.........*...AC: 7Str: 7.....S..*...#EV: 12Int: 25.....* ...#SH: 0Dex: 13...* #..#XL:  7 Next: 41% Place: Dungeon:5#.. #*## #..Noise: =--------  Time: 2882.2 (0.0).. ....##@.###.######-) Nothing wielded..# #.##......#.#..#.#Cast: Shock.... #.......>iIE........##Fly Contam ..... ##.................#.....##.......ß..........#........................####W   phantom..........ß.ß..............## S   adder.......<†......#............#.......##...............##..## _The zap misses the phantom.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the phantom!  The phantom is moderately damaged.iA,id.......S....S   adderi 933.2 (1 _iiTi+ L  PolySwing2 the Magician .............  Djinni of the Shining One **.... ...........  Health: 42/45 ======================-- .............  AC: 7Str: 7 ............#  EV: 12Int: 25 ...S.. ...#  SH: 0Dex: 13 ..*. #..#  XL:  7 Next: 41% Place: Dungeon:5i  #.. #*## #..  Noise: =--------  Time: 2883.2 (0.0)  .. ....##@.###.######  -) Nothing wielded  ..# #.##......#.#..#.#  Cast: Shock  .... #.......>........##  Fly Contam  ..... ##.................#  .....##.......ß..........#  ........................####  S   adder  ..........ß.ß..............##  .......<†......#............#  .......##...............##..##The zap hits the phantom! _The phantom is moderately damaged.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, [39;i˔ 49m( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)i [ *Si4J**i5PolySwing2 the Magician......*......Djinni of the Shining One **.........*.....Health: 42/45 ======================--.....*.......AC: 7Str: 7.....*......#EV: 12Int: 25i2...*.. ...#SH: 0Dex: 13..*. #..#XL:  7 Next: 41% Place: Dungeon:5#.. #*## #..Noise: =--------  Time: 2883.2 (0.0).. ....##@.###.######-) Nothing wielded..# #.##......#.#..#.#Cast: Shock.... #.......>........##Fly Contam ..... ##.................#.....##.......ß..........#........................####S   adder..........ß.ß..............##.......<†....ix..#............#.......##...............##..##The zap hits the phantom! _The phantom is moderately damaged.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineio<HThe zap misses the adder.in.....S.4.2 (1 _iBW  PolySwing2 the Magician .............  Djinni of the Shining One **.... ...........  Health: 41/45 =====================--- .............  AC: 7Str: 7 ............#  EV: 12Int: 25 ...... ...#  SH: 0Dex: 13 ..S. #..#  XL:  7 Next: 41% Place: Dungeon:5 i#.. #*## #..  Noise: =--------  Time: 2884.2 (0.0)  .. ....##@.###.######  -) Nothing wielded  ..# #.##......#.#..#.#  Cast: Shock  .... #.......>........##  Fly Contam  ..... ##.................#  .....##.......ß..........#  ........................####  S   adder  ..........ß.ß..............##  .......<†......#............#  .......##...............##..##Shift-Dir - straight line _The zap misses the adder.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, (i or ) - cycleShift-Dir - straight lineAim: an adder (haloed, 70% to hit)id PolySwing2 the Magician......*......Djinni of the Shining One **.........*.....Health: 41/45 =====================---.....*.......AC: 7Str: 7.....*......#EV: 12Int: 25...*.. ...#SH: 0Dex: 13..*. #..#XL:  7 Next: 41% Place: Dungeon:5#.. #*## #..Noise: =--------  Time: 2884.2 (0.0).. ....##@.###.######-) Nothing wielded..# #.##......#.#..#.#Cast: Shock.... #....i ...>........##Fly Contam ..... ##.................#.....##.......ß..........#........................####S   adder..........ß.ß..............##.......<†......#............#.......##...............##..##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (haloed, 70% to hit)  The zap hits the adder.  The adder is moderately wounded.i1 i2 i; I......WSW   phantomS   adderi= *5.2 (1iD iG   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (haloed, 70% to hit)  The zap hits the adder.  The adder is moderately wounded. _The adder closely misses you.iU ij PolySwing2 the Magician.............Djinni of the Shining One **...............Health: 41/45 =====================---.............AC: 7Str: 7............#EV: 12Int: 25...... ...#SH: 0Dex: 13...W #..#XL:  7 Next: 41% Place: Dungeon:5#.. #S## #..Noise: =--------  Time: 2885.2 (1.0).. ....##@.###.######-) Nothing wieldedil U..# #.##......#.#..#.#Cast: Shock.... #.......>........##Fly Contam ..... ##.................#.....##.......ß..........#........................####W   phantom..........ß.ß..............## S   adder.......<†......#............#.......##...............##..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (haloed, 70% to hit)  The zap hits the adder.  The adder is moderately wounded. _The adder closely misses you.i߲Quiver which action? ([-] to clear) imQItems ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)f - Cast: Apportation  g - Cast: Blink  h - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  i - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni PolySwing2 the Magician.............Djinni of the Shining One **...............Health: 41/45 =====================---.............AC: 7Str: 7............#EV: 12Int: 25...... ...#SH: 0Dex: 13...W #..#XL:  7 Next: 41% Place: Dungeon:5#.. #S## #..Noise: =--------  Time: 2885.2 (0.0).. ....##@.###.######-) Nothing wielded..# #.##......#.#..#.#Cast: Blink.... #.......>........##Fly Contam ..... ##[39iR };49m.................#.....##.......ß..........#........................####W   phantom..........ß.ß..............## S   adder.......<†......#............#.......##...............##..##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (haloed, 70% to hit)  The zap hits the adder.  The adder is moderately wounded. _The adder closely misses you.i i`jPolySwing2 the Magician*************Djinni of the Shining One **....***********Health: 39/45 ====================----.*********...AC: 7Str: 7..*******...#EV: 12Int: 25.***** ...#SH: 0Dex: 13.**W #..#XL:  7 Next: 41% Place: Dungeon:5#.. #S## #..Noise: =--------  Time: 2885.2 (0.0).. ....##@*###.######-) Nothing wielded..# #.##******#.#..#.#Cast: Blink.... #*************...##Fly Contam ..... ##*************....#.....##*******ß******....#......***************il(...####W   phantom......****ß*ß********......## S   adder......*********#*****.......#.......##...............##..##The adder is moderately wounded. _The adder closely misses you.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.i;b @You can't see that place.iJ[C. _The adder closely misses you.  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.  [the floor.]iT  .i;-  i6  iW-  iV-  i6  i^H-  iߚ9  iW6  i99  ia9  i)w I  *iPolySwing2 the Magician#.......###Djinni of the Shining One **....##. .... ..##.Health: 39/45 ====================----.#.............AC: 7Str: 7$...> .........EV: 12Int: 25#......#....#SH: 0Dex: 13.##...#.....##XL:  7 Next: 41% Place: Dungeon:5.............#.Noise: =--------  Time: 2885.2 (0.0).......@.......-) Nothing wielded..............!Cast: Blink.............#.Fly Contam .............##......iD[34mW..#..##...##S##.#..#W   phantom.. ....##..###.######S   adder..# #.##......#.#..#.#.... #.......>........## _The adder closely misses you.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You blink.  Found a lumpy grey potion and 12 gold pieces.  Found a stone staircase leading down.iWS..§i=6.2 (1Blink-Blink Fly Contam _i3iHi iV 1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge ib  e - Cast: Swiftness (2%)f - Cast: Apportation  g - Cast: Blink  h - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  i - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniFiGVPolySwing2 the Magician#.......###Djinni of the Shining One **....##. .... ..##.Health: 39/45 ====================----.#.............AC: 7Str: 7$...> .........EV: 12Int: 25#......#....#SH: 0iQ\Dex: 13.##...#.....##XL:  7 Next: 41% Place: Dungeon:5.............#.Noise: ==-------  Time: 2886.2 (0.0).......@.......-) Nothing wielded..............!Cast: Swiftness (2%).............#.-Blink Fly Contam .......W.....##.....S...#..##...##.##.#..#W   phantom.. ....##§.###.######S   adder..# #.##......#.#..#.#.... #.......>[0i]l;10m........##Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou blink.  Found a lumpy grey potion and 12 gold pieces. _Found a stone staircase leading down.isio N  PolySwing2 the Magician #.......###  Djinni of the Shining One **.... ##. .... ..##.  Health: 36/45 ===================----- .#.............  AC: 7Str: 7 $...> .........  EV: 12Int: 25 #......#....#  SH: 0Dex: 13 .##...#.....##  XL:  7 Next: 41% Place: Dungeon:5 .............#.  Noise: ==-------  Time: 2886.2 (0.0) .......@.......  -) Nothing wielded ..............!  Cast: Swiftness (2%) .............#.  -Blink Fly Contam  .......W.....#  #.....S...#..# i-q 4 #...##.##.#..#  W   phantom  .. ....##§.###.######  S   adder  ..# #.##......#.#..#.#  .... #.......>........## You blink.  Found a lumpy grey potion and 12 gold pieces. _Found a stone staircase leading down.  Casting: Swiftness (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei{B.@i  PolySwing2 the Magician #.......###  Djinni of the Shining One **.... ##. .... ..##.  Health: 36/45 ===================----- .#.............  AC: 7Str: 7 $...> .........  EV: 12Int: 25 #......#....#  SH: 0Dex: 13 i.##...#.....##  XL:  7 Next: 41% Place: Dungeon:5 .............#.  Noise: ==-------  Time: 2886.2 (0.0) .......@.......  -) Nothing wielded ..............!  Cast: Swiftness (2%) .............#.  -Blink Fly Contam  .......W.....#  #.....S...#..#  #...##.##.#..#  W   phantom  .. ....##§.###.######  S   adder  ..# #.##......#.#..#.#  .... #.......>........## Found a lumpy grey potion and 12 gold pieces. _Found a stone staircase leading down.  Casting: Swiftness (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou feel quick.i#iB #.......###  ##. .... ..##.  .#.............  $...> .........  #......#....#  .##...#.....##  .............#.  .......@.......  ..............!  i.......W.....#.  ......S......# #.........#..# #...##.##.#..#  .. ....##§.###.######  ..# #.##......#.#.  .... >.....77.2 (1Swiftness (2%)Swift Fly ii _a stone staircase leading down.  Casting: Swiftness (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  iUYou feel quick. _Your magical contamination has completely faded away.ic...#...##  #.......###  ####.#........$...>.......... #......#....##...#.....## #.........!.W.......S......... #...##.##.#..#  ....##§.###.###### #.##......#.#..#.#iei]m<S.in5--8.0 (0.8iiwiyi ...###### ...#...##  ####  ##.........##.#.........$...>.......... #......#.....##...#@....## #..........!SW........ #...##.##.#.. ....##§.###.#####i i i RSW..i Q--7 (0.7ii ^ _You feel ready to blink again.idN.... ....###### ....#...##  ###  ##..##.#........$...>.......... #.....@#.....##...#.....## .#.........SW......!.....i1m#........ #...##.##.#..#i,iBRSW..i,9.5 (0.8iiT  ....###### ....#...##  ###  ####.#...$...>..@.......(#......#....#..##...#.....## .........#.....SW.........!....#........i3!,i*RSW..is,-90.2 (0.7i4i=7% _Found 5 stones.iS E   ....###### .....#...##  ###  ####.#...$...>.........(#......#....#..##...#.....##.......SW....#..............!...ii i i RSW..i@ Z8=1.0 (0.8il i] i{q. . . ###### .....#...##  ###  ####..#...$...>.........(#......#....#.##...#SW...##.#............!.S.i~%8iȄiSiȆ3iii.. ... ... .###### .....#...##  ###  ####..#...$...>.........(#.....S#....#.##...#.W...## ..iur....#....!iØ,iUSW.it,2.5 (0.7iiiiCPolySwing2 the MagicianDjinni of the Shining One **....Health: 38/45 ====================----..AC: 7Str: 7...EV: 12Int: 25....SH: 0Dex: 13....######XL:  7 Next: 41% Place: Dungeon:5.....#...##Noise: ---------  Time: 2892.5 (0.0)i#....@..###-) Nothing wielded##.........##.Cast: Swiftness (2%).#.............Swift Fly $...>..S.......(#.....W#....#..##...#.....##W   phantom.............#.S   adder.............................!Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou feel quick. _Your magical contamination has completely faded away. _You feel ready to blink again. _Found 5 stones.iE  This spell is already in effect.iii . _iե i 0PolySwing2 the MagicianDjinni of the Shining One **....Health: 38/45 ====================----..AC: 7Str: 7...EV: 12Int: 25....SH: 0Dex: 13....######XL:  7 Next: 41% Place: Dungeon:5.....#...##i Noise: ---------  Time: 2892.5 (0.0)#....@..###-) Nothing wielded##.........##.Cast: Swiftness (2%).#.............Swift Fly $...>..S.......(#.....W#....#..##...#.....##W   phantom.............#.S   adder.............................!Dir - look around, f - activateYou feel quick. _Your magical contamination has completely faded away. _You feel ready to blink again. _Found 5 stones. _This spell is already in effect.i E  This spell is already in effect.i$ i] i . _i=i?Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)f - Cast: Apportation  g - Cast: Blink  h - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  i - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni.i_=PolySwing2 the MagicianDjinni of the Shining One **....Health: 38/45 ====================----..AC: 7Str: 7...EV: 12Int: 25....SH: 0i ?Dex: 13....######XL:  7 Next: 41% Place: Dungeon:5.....#...##Noise: ---------  Time: 2892.5 (0.0)#....@..###-) Nothing wielded##.........##.Cast: Shock.#.............Swift Fly $...>..S.......(#.....W#....#..##...#.....##W   phantom.............#.S   adder.............................!You feel quick. _Your magical contamination has completely faded away. _You feel ready to blink again. _Found 5 stones. _This spell is already in effect. _This spell is already in effect.iAi HiJi1g   PolySwing2 the Magician  Djinni of the Shining One **....  Health: 37/45 ===================----- .. AC: 7Str: 7 ... EV: 12Int: 25 .... SH: 0Dex: 13 ....###### XL:  7 Next: 41% Place: Dungeon:5 .....#...##  Noise: ---------  Time: 2892.5 (0.0) #....@..###  -) Nothing wielded ##....*....##.  Cast: Shock .#.....*.......  [0;10ii ;1mSwift Fly  $...>..S.......  (#.....W#....#.  .##...#.....##  W   phantom .............#.  S   adder ...............  ..............! _This spell is already in effect. _This spell is already in effect.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (moderately wounded, 57% to hit)i SW phantom (moderately damaged, 64% to hit)iZ W*i#PolySwing2 the MagicianDjinni of the Shining One **....Health: 37/45 ===================-----..AC: 7Str: 7...EV: 12Int: 25....SH: 0Dex: 13....######XL:  7 Next: 41% Place: Dungeon:5.....#...##Noise: ---------  Time: 2892.5 (0.0)i~%#....@..###-) Nothing wielded##....*....##.Cast: Shock.#.....*.......Swift Fly $...>..*.......(#.....*#....#..##...#*....##W   phantom.......*.....#.S   adder.......*.....................!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder.  The adder is moderately wounded.The zap hits the phantom.  The phantom is heavily damaged.iKįii/qS.W..ie..i9=3.5 (1 _iNi3  PolySwing2 the Magician  Djinni of the Shining One **....  Health: 36/45 ===================----- .. AC: 7Str: 7 ... EV: 12Int: 25 .... SH: 0Dex: 13 ....######i 6 XL:  7 Next: 41% Place: Dungeon:5 .....#...##  Noise: =--------  Time: 2893.5 (0.0) #....@..###  -) Nothing wielded ##....S....##.  Cast: Shock .#.....*.......  Swift Fly  $...>..W.......  (#......#....#.  .##...#.....##  W   phantom .............#.  S   adder ...............  ..............! i;7VThe zap hits the phantom. _The phantom is heavily damaged.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (heavily damaged, 64% to hit)iG8 WiIE**ikyBPolySwing2 the MagicianDjinni of the Shining One **....Health: 36/45 ===================-----..AC: 7Str: 7...EV: 12Int: 25....SH: 0Dex: 13....######XL:  7 Next: 41% Place: Dungeon:5.....#...##Noise: =--------  Time: 2893.5 (0.0)#....@..###-) Nothing wielded##....*....##.Cast: Shocki{.#.....*.......Swift Fly $...>..*.......(#.....*#....#..##...#*....##W   phantom.......*.....#.S   adder.......*.....................! _The phantom is heavily damaged.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the adder. The zap hits the phantom.  The phantom is severely damaged.iSi wSW.....i; 274.5 (1i: iH w  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap misses the adder. The zap hits the phantom.  The phantom is severely damaged. _The adder misses you.i~  PolySwing2 the Magician  Djinni of the Shining One **....  Health: 36/45 ===================----- .. AC: 7Str: 7 ... EV: 12Int: 25 .... SH: 0Dex: 13 ....###### XL:  7 Next: 41% Place: Dungeon:5 .....#...##  Noise: =--------  Time: 2894.5 (0.0) #....@..###  -) Nothing wielded ##....S....##.  Cast: Shock ie.#.....W.......  Swift Fly  $...>..........  (#......#....#.  .##...#.....##  W   phantom .............#.  S   adder ...............  ..............! The phantom is severely damaged. _The adder misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, haloed, 75% to hit)i W***i}PolySwing2 the MagicianDjinni of the Shining One **....Health: 36/45 ===================-----..AC: 7Str: 7...EV: 12Int: 25....SH: 0Dex: 13....######XL:  7 Next: 41% Place: Dungeon:5.....#...##Noise: =--------  Time: 2894.5 (0.0)#....@..###-) Nothing wieldedi##....*....##.Cast: Shock.#.....*.......Swift Fly $...>..*.......(#.....*#....#..##...#*....##W   phantom.......*.....#.S   adder.......*.....................!Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder.  The adder is severely wounded.The zap hits the phantom.  The phantom is almost destroyed.i+riuzSW......iz|*5.5 (1iiht  Shift-Dir - straight line  The zap hits the adder.  The adder is severely wounded.The zap hits the phantom.  The phantom is almost destroyed. _The adder barely misses you.ii&Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)f - Cast: Apportation  g - Cast: Blink i. h - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  i - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiPolySwing2 the MagicianDjinni of the Shining One **....Health: 36/45 ===================-----..AC: 7Str: 7...EV: 12Int: 25....SH: 0Dex: 13....######XL:  7 Next: 41% Place: Dungeon:5i8.....#...##Noise: =--------  Time: 2895.5 (0.0)#....@..###-) Nothing wielded##....SW...##.Cast: Blink.#.............Swift Fly $...>..........(#......#....#..##...#.....##W   phantom.............#.S   adder.............................!Shift-Dir - straight lineThe zap hits the adder.  The adder is severely wounded.The zap hits the phantom.  The phantom is almost destroyed. _The adder barely misses you.i :iEPolySwing2 the MagicianDjinni of the Shining One **....Health: 34/45 ==================------..AC: 7Str: 7...EV: 12Int: 25*...SH: 0Dex: 13***.######XL:  7 Next: 41% Place: Dungeon:5*****#***##Noise: =--------  Time: 2895.5 (0.0)#****@**###-) Nothing wielded##****SW***##.Cast: Blink.#*************iSwift Fly ****************#******#****#*.##***#*****##W   phantom..***********#.S   adder.*************...............!The phantom is almost destroyed. _The adder barely misses you.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.i" [ @*ib 4*. _The adder barely misses you.  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.  i d [the floor.]iaZ7..iy7..i7..iI7..iY7..i!w7..i7..i7..i7..iT  .iZ<S .[the floor.]i] *.iGW5**iY5**i%+ 7**i7**iku*.You can't see that place.  [the floor.]i p] *.iXPolySwing2 the Magician....... ...Djinni of the Shining One **....#.:.... ß..Health: 34/45 ==================------...... ..AC: 7Str: 7..... ..EV: 12Int: 25. #...##.SH: 0Dex: 13...#.....XL:  7 Next: 41% Place: Dungeon:5#......######Noise: =--------  Time: 2895.5 (0.0)#...@.#...##-) Nothing wielded#..#.......###Cast: Blink####....SW...##.Swift Fly .#.............$.[4ig0m..>..........(#......#....#.W   phantom.##...#.....##S   adder.............#................ _The adder barely misses you.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou blink. Found a book of Ice.iooWS..o   orc wizard (wandering)S   addero   orc (wandering)An orc comes into view. It is wielding a +0 club.=6.5 (1Blink-Blink Swift Fly i/ _An orc wizard comes into view. It is wielding a +1 dagger of venom.ixPolySwing2 the Magician....... ...Djinni of the Shining One **....#.:.... ß..Health: 34/45 ==================------...... .oAC: 7Str: 7....o ..EV: 12Int: 25. #...##.SH: 0Dex: 13...#.....XL:  7 Next: 41% Place: Dungeon:5#......######Noise: ==-------  Time: 2896.5 (1.0)#...@.#...##-) Nothing wielded#..#....W..###Cast: Blink####...S.....##.-Blink Swift Fly .#.............$iy ...>..........(#......#....#.W   phantom.##...#.....##o   orc wizard (wandering).............#.S   adder...............o   orc (wandering)Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou blink. Found a book of Ice.  An orc comes into view. It is wielding a +0 club. _An orc wizard comes into view. It is wielding a +1 dagger of venom.iJi_jQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) i[Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)f - Cast: Apportation  g - Cast: Blink  h - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  i - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i) PolySwing2 the Magician....... ...Djinni of the Shining One **....#.:.... ß..Health: 34/45 ==================------...... .oAC: 7Str: 7....o ..EV: 12Int: 25. #...##.SH: 0Dex: 13...#.....XL:  7 Next: 41% Place: Dungeon:5#......######Noise: ==-------  Time: 2896.5 (0.0)#...@.#...##-) Nothing wielded#..#....W..###Cast: Shock####...S.....##.-Blink Swift Fly .#.............$[ib 34m...>..........(#......#....#.W   phantom.##...#.....##o   orc wizard (wandering).............#.S   adder...............o   orc (wandering)Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou blink. Found a book of Ice.  An orc comes into view. It is wielding a +0 club. _An orc wizard comes into view. It is wielding a +1 dagger of venom.i- i i i'  PolySwing2 the Magician i)....... ...  Djinni of the Shining One **.... #.:.... ß..  Health: 33/45 =================------- ...... .o  AC: 7Str: 7 ....o ..  EV: 12Int: 25 . #...##. SH: 0Dex: 13 ...#..... XL:  7 Next: 41% Place: Dungeon:5 #......######  Noise: ==-------  Time: 2896.5 (0.0) #...@.#...##  -) Nothing wielded #[40iJ+m..#.**.W..###  Cast: Shock ####...S.....##.  -Blink Swift Fly  .#.............  $...>..........  (#......#....#.  W   phantom .##...#.....##  o   orc wizard (wandering) .............#.  S   adder ...............  o   orc (wandering)An orc comes into view. It is wielding a +0 club. _An orc wizard comes into view. It is wielding a +1 dagger of venom.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or [39i/;49m) - cycleShift-Dir - straight lineAim: an adder (severely wounded, 57% to hit)iCO *.**W**Si -*.iqW.**i`r.**.S*.*iPolySwing2 the Magician....... ...Djinni of the Shining One **....#.:.... ß..Health: 33/45 =================-------...... .oAC: 7Str: 7....o ..EV: 12Int: 25. #...##.SH: 0Dex: 13...#.....XL:  7 Next: 41% Place: Dungeon:5#......######Noise: ==-------  Time: 2896.5 (0.0)#...@.#...##-) Nothing wielded#..#.**.W..###Cast: Shock####...**....##.-Blink Swift Fly .#......**.iF[34m....$...>.....*....(#......#....#.W   phantom.##...#.....##o   orc wizard (wandering).............#.S   adder...............o   orc (wandering)An orc comes into view. It is wielding a +0 club. _An orc wizard comes into view. It is wielding a +1 dagger of venom.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiZ*Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  The zap misses the adder.  The orc wizard shouts!  The orc shouts!i\Bi4^i"g..oS..W......S   addero   orcih9=7.5 (1 _iqisiAg .  PolySwing2 the Magician ....... ...  Djinni of the Shining One **.... #.:.... ß..  Health: 32/45 =================------- ...... ..  AC: 7Str: 7 ..... ..  EV: 12Int: 25 ii . #..o##. SH: 0Dex: 13 ...#..... XL:  7 Next: 41% Place: Dungeon:5 #......######  Noise: ===------  Time: 2897.5 (0.0) #...@S#...##  -) Nothing wielded #..#.*.W...###  Cast: Shock ####.*.......##.  -Blink Swift Fly  .#..*..........  $...*..........  (#......#....#.  W   phantomi)k  .##...#.....##  S   adder .............#.  o   orc ............... The zap misses the adder.The orc wizard shouts! _The orc shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiS#*..**.>iD?PolySwing2 the Magician....... ...Djinni of the Shining One **....#.:.... ß..Health: 32/45 =================-------...... ..AC: 7Str: 7..... ..EV: 12Int: 25. #..o##.SH: 0Dex: 13...#.....XL:  7 Next: 41% Place: Dungeon:5#......######Noise: ===------  Time: 2897.5 (0.0)#...@S#...##-) Nothing wielded#..#.**W...###Cast: Shock####...**....##.-Blink Swift Fly .#......**.....[1iB3;14H$...>.....*....(#......#....#.W   phantom.##...#.....##S   adder.............#.o   orc...............The zap misses the adder.The orc wizard shouts! _The orc shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiثi,iqmo.o.W......o   orc wizardS   addero   orc3--8.5 (1The orc wizard shouts! _The orc shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _The adder closely misses you.i1i5Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)f - Cast: Apportation  g - Cast: Blink  h - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  i - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni/8i^PolySwing2 the Magician....... ...Djinni of the Shining One **....#.:.... ß..Health: 33/45 =================-------...... ..AC: 7Str: 7..... .oEV: 12Int: 25. #...##.SH: 0Dex: 13...#...o.i ^XL:  7 Next: 41% Place: Dungeon:5#......######Noise: =--------  Time: 2898.5 (0.0)#...@S#...##-) Nothing wielded#..#..W....###Cast: Shock####.........##.-Blink Swift Fly .#.............$...>..........(#......#....#.W   phantom.##...#.....##o   orc wizard.............#.S   adder...............o   orcThe orc wizard shouts! _The orc shouts!  Aiming: [0;iea10;1mShock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _The adder closely misses you.i,  PolySwing2 the Magician ....... ...  Djinni of the Shining One **.... #.:.... ß..  Health: 32/45 =================------- ...... ..  AC: 7Str: 7 ..... .o  EV: 12Int: 25 . #...##. SH: 0Dex: 13 ...#...o. XL:  7 Next: 41% Place: Dungeon:5 #......######  Noise: =--------  Time: 2898.5 (0.0) #...@S#[4i0m...##  -) Nothing wielded #..#.*W....###  Cast: Shock ####.*.......##.  -Blink Swift Fly  .#..*..........  $...*..........  (#......#....#.  W   phantom .##...#.....##  o   orc wizard .............#.  S   adder ...............  o   orcPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _The adder closely misses you.Aiming: [39iɷ`;49mShock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei'PS#W..**.>i  PolySwing2 the Magician ....... ...  Djinni of the Shining One **.... #.:.... ß..  Health: 32/45 =================------- ...... ..  AC: 7Str: 7 ..... .o  EV: 12Int: 25 . #...##. SH: 0Dex: 13 ...#...o. XL:  7 Next: 41% Place: Dungeon:5 #......######  Noise: =--------  Time: 2898.5 (0.0) i[#...@S#...##  -) Nothing wielded #..#..W....###  Cast: Shock ####.........##.  -Blink Swift Fly  .#.............  $...>..........  (#......#....#.  W   phantom .##...#.....##  o   orc wizard .............#.  S   adder ...............  o   orc _The adder closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select aiction, ( or ) - cycleShift-Dir - straight lineThe zap hits the phantom!  You destroy the phantom!i  ...   ß..   ..  im..... .o  .       #..#.**  **  i"e** $* ( o   orc wizard  S   adder  o   orc iJ<  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the phantom!  You destroy the phantom!  The Shining One accepts your kill.You feel ready to blink again.i=iVK.o.o....... iX?639.5 (1ibiCdR _The adder barely misses you.i2 i\ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)f - Cast: Apportation  g - Cast: Blink iL . h - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  i - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i PolySwing2 the Magician....... ...Djinni of the Shining One **....#.:.... ß..Health: 32/45 =================-------...... ..AC: 7Str: 7..... ..EV: 12Int: 25. #...##oSH: 0Dex: 13...#.....XL:  7 Next: 63% Place: Dungeon:5#.....o######Noise: =--------  Time: 2899.5 (0.0)#...@S#...##i ]-) Nothing wielded#..#.......###Cast: Blink####.........##.Swift Fly .#.............$...>..........(#......#....#.o   orc wizard.##...#.....##S   adder.............#.o   orc...............Shift-Dir - straight lineThe zap hits the phantom!  You destroy the phantom!The Shining One accepts your kill.You feel ready to blink again. _The adder barely misses you.i& i' iyPolySwing2 the Magician******* ***Djinni of the Shining One **....#****** ß**Health: 30/45 ================--------****** **AC: 7Str: 7***** **EV: 12Int: 25* #***##oSH: 0Dex: 13***#*****XL:  7 Next: 63% Place: Dungeon:5#*****o######Noise: =--------  Time: 2899.5 (0.0)#***@S#...##-) Nothing wielded#**#*******###Cast: Blink####********.##.Swift Fly .#*********....$.*********....(#******#**..#.o  iF|[m orc wizard.##***#**.*.##S   adder..********...#.o   orc...............You feel ready to blink again. _The adder barely misses you.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.i[ @*iB*. _The adder barely misses you.  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.  [the floor.]i#;..i 5..i|P.#a rock wall.]iظ;##iT # ivY .[the floor.]inT . i F.  [the floor.]i Q#.a rock wall.]i R.#the floor.]i !..i8 i3 7..i U *.inPolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.i+Health: 30/45 ================--------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13#............XL:  7 Next: 63% Place: Dungeon:5#..........o...Noise: =--------  Time: 2899.5 (0.0)#.:.@...ß.ß..-) Nothing wielded#............Cast: Blink#........##...Swift Fly ##.###...##o ##...#.....#.[39;ia49m....o######S   adder#....S#...##oo 2 orcs (1 wandering)#..#.......#######.........##. _The adder barely misses you.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei  You blink.  An orc comes into view. It is wielding a +0 flail and wearing a +2 ring mail offire resistance.Found a faded altar of an unknown god.i,ii_.ooS.i5=900.5 (1Blink-Blink Swift Fly i7_ib _You start to feel a little slower.ii ik Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)f - Cast: Apportation  g - Cast: Blink  h - Cast: Maxwell's Portable Piledriver (2%) im Abilities ([,] to cycle)  i - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiIPolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 30/45 ================--------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13#............XL:  7 Next: 63% Place: Dungeon:5#..............Noise: ==-------  Time: 2900.5 (0.0)i#.:.@...ßoß..-) Nothing wielded#............Cast: Shock#........##...-Blink Swift Fly ##.###...##o ##...#...o.#.....S######S   adder#.....#...##oo 2 orcs#..#.......#######.........##.Dir - look around, f - activateYou blink.  An orc comes into view. It is wielding a +0 flail and wearing a +2 ring mail offire resistance.Found a faded altar of an unknown god. _You start to feel a little slower.ii#i&i#7  PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 29/45 ===============--------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 #............  XL:  7 Next: 63% Place: Dungeon:5 i*9#..............  Noise: ==-------  Time: 2900.5 (0.0) #.:.@...ßoß..  -) Nothing wielded #.....*......  Cast: Shock #......*.##...  -Blink Swift Fly  ##.###..*##o #  #...#...o.  #.....S######  S   adder #.....#...##  oo 2 orcs #..#.......###  ####.........##. Found a faded altar of an unknown god. _[0;1is:0;1mYou start to feel a little slower.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (74% to hit)ig_*oSadder (heavily wounded, 57in  PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 29/45 ===============--------- ## #........  AC: 7Str: 7 i...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 #............  XL:  7 Next: 63% Place: Dungeon:5 #..............  Noise: ==-------  Time: 2900.5 (0.0) #.:.@...ßoß..  -) Nothing wielded #............  Cast: Shock #........##...  -Blink Swift Fly  ##.###...##o [3i3m#  #...#...o.  #.....S######  S   adder #.....#...##  oo 2 orcs #..#.......###  ####.........##. Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  The zap hits the adder!  You kill the adder!iJ      ##        i9!     *  *  *##o  * * oo 2 orcsi! #...* #..#.* ii,i o...o..oo   orc wizard.oo 2 orcs.i/x30=5-1.5 (1 _i%_iii   PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 29/45 ===============--------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 i #............  XL:  7 Next: 65% Place: Dungeon:5 #........o.....  Noise: =--------  Time: 2901.5 (0.0) #.:.@...ß.ß..  -) Nothing wielded #.....*......  Cast: Shock #......*.##...  -Blink Swift Fly  ##.###..o##o #  #...#.....  #.....o######  o   orc wizard #.....#...##  i oo 2 orcs #..#.......###  ####.........##. The zap hits the adder! _You kill the adder!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (74% to hit)ika _o*i\d_*.o _You kill the adder!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linife  Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (67% tohit)i  PolySwing2 the Magician iP#.##.....  Djinni of the Shining One **.... #......ß.  Health: 29/45 ===============--------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 #............  XL:  7 Next: 65% Place: Dungeon:5 #........o.....  Noise: =--------  Time: 2901.5 (0.0) #.:.@..i.ß.ß..  -) Nothing wielded #............  Cast: Shock #........##...  -Blink Swift Fly  ##.###..o##o #  #...#.....  #.....o######  o   orc wizard #.....#...##  oo 2 orcs #..#.......###  ####.........##. Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (67% tohit)  The zap hits the orc!  You kill the orc!     ##    [6i;9H         *  *  *##o  * *  #...* o   orc #..#.*   Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (67% tohit)  The zap hits the orc!  You kill the orc! wizard.  The orc wizard is lightly wounded.iJ,i%_.o..)o...iW)962.5 (1 _i)3iU5i.  PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 28/45 ==============---------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 i0............_..  SH: 0Dex: 13 #............  XL:  7 Next: 66% Place: Dungeon:5 #..............  Noise: =--------  Time: 2902.5 (0.0) #.:.@..oß.ß..  -) Nothing wielded #.....*......  Cast: Shock #......*.##...  -Blink Swift Fly  ##.###..*##o #  #...#..o..  #......###### i 2 o   orc wizard #.....#...##  o   orc #..#.......###  ####.........##. _The orc wizard is lightly wounded.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (lightly wounded, 67% to hit)i# T o*iD PolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 28/45 ==============----------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13iF #............XL:  7 Next: 66% Place: Dungeon:5#..............Noise: =--------  Time: 2902.5 (0.0)#.:.@..oß.ß..-) Nothing wielded#.....*......Cast: Shock#......*.##...-Blink Swift Fly ##.###..*##o ##...#..o*.#.....*######o   orc wizard#....*#...##o   orc#..#..*....#######.........##. _The orc iG wizard is lightly wounded.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei ,i{ o...o.....i 13.5 (1 _i  i    PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 27/45 ==============---------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 #............  XL:  7 Next: 66% Place: Dungeon:5 #..............  Noise: =--------  Time: 2903.5 (0.0) i  #.:.@*o*ß.ß..  -) Nothing wielded #............  Cast: Shock #........##...  -Blink Swift Fly  ##.###..o##o #  #...#.....  #......######  o   orc wizard #.....#...##  o   orc #..#.......###  ####.........##. Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle _Shift-Dir - straight lineAiming: Shock (safe; 1 i % risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ia\  PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 27/45 ==============---------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 #............  XL:  7 Next: 66% Place: Dungeon:5 #..............  Noise: =--------  Time: 2903.5 (0.0) iw_ #.:.@.o.ß.ß..  -) Nothing wielded #............  Cast: Shock #........##...  -Blink Swift Fly  ##.###..o##o #  #...#.....  #......######  o   orc wizard #.....#...##  o   orc #..#.......###  ####.........##. Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc.  The orc is heavily wounded.The zap hits the orc.  You kill the orc! ie     ##         ig   #.:.@***ß.ß..              i i@.).o)74.5 (1 i%_ iI  Shift-Dir - straight line  The zap hits the orc.  The orc is heavily wounded.The zap hits the orc.  iBYou kill the orc! _You feel ready to blink again. i>  PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 26/45 =============----------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 i #............  XL:  7 Next: 67% Place: Dungeon:5 #..............  Noise: =--------  Time: 2904.5 (0.0) #.:.@.).ß.ß..  -) Nothing wielded #.....*......  Cast: Shock #......o.##...  Swift Fly  ##.###..)##o #  #...#.....  #......######  o   orc wizard #.....#...##  #..#[39; i˺49m.......###  ####.........##. _You feel ready to blink again.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (lightly wounded, haloed, 77% to hit) iIPolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 26/45 =============-----------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13#............XL:  7 Next: 67% Place: Dungeon:5#..............Noise: =--------  Time: 2904.5 (0.0) iP#.:.@.).ß.ß..-) Nothing wielded#.....*......Cast: Shock#......*.##...Swift Fly ##.###..*##o ##...#..*..#.....*######o   orc wizard#...*.#...###..#.*.....#######.........##.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (lightly wounded, haloed, 77% to hit)  The zap hits the orc wizard.  The orc wizard is moderately wounded. iY id_o..).... ifg7=5.5 (1 _ io7_ ir i 8  PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... i9#......ß.  Health: 26/45 =============----------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 #............  XL:  7 Next: 67% Place: Dungeon:5 #..............  Noise: =--------  Time: 2905.5 (0.0) #.:.@.).ß.ß..  -) Nothing wielded #....o. i:......  Cast: Shock #........##...  Swift Fly  ##.###..)##o #  #...#.....  #......######  o   orc wizard #.....#...##  #..#.......###  ####.........##. _The orc wizard is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (moderately wounded, haloed, 77% to hit) iY$PolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 26/45 =============-----------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13#............XL:  7 Next: 67% Place: Dungeon:5 i[#..............Noise: =--------  Time: 2905.5 (0.0)#.:.@.).ß.ß..-) Nothing wielded#....*.......Cast: Shock#.....*..##...Swift Fly ##.###*.)##o ##...#*....#..*...######o   orc wizard#*....#...###*.#.......#######.........##. _The orc wizard is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycl i]eShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (moderately wounded, haloed, 77% to hit) iO_o......  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (moderately wounded, haloed, 77% to hit)  The zap misses the orc wizard.  You feel sluggish. iy6.5 (1-Swift Fly  i\}_ _The orc wizard closely misses you. i  PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 25/45 =============----------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 i!............_..  SH: 0Dex: 13 #............  XL:  7 Next: 67% Place: Dungeon:5 #..............  Noise: =--------  Time: 2906.5 (0.0) #.:.@.).ß.ß..  -) Nothing wielded #....o.......  Cast: Shock #........##...  -Swift Fly  ##.###..)##o #  #...#.....  #......######  o   [0;10;1 i<#tmorc wizard #.....#...##  #..#.......###  ####.........##. _The orc wizard closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (moderately wounded, haloed, 77% to hit)i *******oiA*._inn.*.**_.i #.*._*.id#*# #*.####*....*...._...*.*is|C#*_i.#.*.*.*i7:#*iV4.*.*.*.*..._.*.*ih.**.i*.*.*.i:.*i_ .*..._.*iFK g.*.*iND.*iOe_.*iA@.i @oAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (moderately wounded, haloed, 77% to hit)i} b _o*i" ~_o*.*iG so.*.i+PolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 25/45 =============-----------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13i'#............XL:  7 Next: 67% Place: Dungeon:5#..............Noise: =--------  Time: 2906.5 (0.0)#.:.@.).ß.ß..-) Nothing wielded#....*.......Cast: Shock#.....*..##...-Swift Fly ##.###*.)##o ##...#*....#..*...######o   orc wizard#*....#...###*.#.......#######.........##. _The orc wizard closely misses you.Aiming: Shock (ixsafe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc wizard but does no damage.  The orc wizard is moderately wounded.izQ_o......iS`4-7.5 (1ik[i^R  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the orc wizard but does no damage.  The orc wizard is moderately wounded. _The orc wizard hits you with a +1 dagger of venom.i8  PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 23/45 ============------------ ## #........  AC: 7Str: 7id ...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 #............  XL:  7 Next: 67% Place: Dungeon:5 #..............  Noise: =--------  Time: 2907.5 (0.0) #.:.@.).ß.ß..  -) Nothing wielded #....o.......  Cast: Shock #........##...  -Swift Fly  ##.###..)##o i[40m#  #...#.....  #......######  o   orc wizard #.....#...##  #..#.......###  ####.........##. _The orc wizard hits you with a +1 dagger of venom.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (moderately wounded, haloed, 77% to hit)i+Z o*i PolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 23/45 ============------------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13#............XL:  7 Next: 67% Place: Dungeon:5#..............Noise: =--------  Time: 2907.5 (0.0)#.:.@.).ß.ß..-) Nothing wielded#....*.......Cast: Shock#i.....*..##...-Swift Fly ##.###*.)##o ##...#*....#..*...######o   orc wizard#*....#...###*.#.......#######.........##. _The orc wizard hits you with a +1 dagger of venom.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is severely wounded.iLwo......i*8.5 (1idi|  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the orc wizard.  The orc wizard is severely wounded. ic_The orc wizard closely misses you.iF+  PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 22/45 ===========------------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 #............  XL:  7 Next: 67% Place: Dungeon:5 i.#..............  Noise: =--------  Time: 2908.5 (0.0) #.:.@.).ß.ß..  -) Nothing wielded #....o.......  Cast: Shock #........##...  -Swift Fly  ##.###..)##o #  #...#.....  #......######  o   orc wizard #.....#...##  #..#.......###  ####.........##. _The orc wizard closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, QiA0j - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (severely wounded, haloed, 77% to hit)if=} o**iVb;PolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 22/45 ===========-------------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13#............XL:  7 Next: 67% Place: Dungeon:5#..............Noise: =--------  Time: 2908.5 (0.0)#.:.@.).ß.ß..-) Nothing wieldedid#....*.......Cast: Shock#.....*..##...-Swift Fly ##.###*.)##o ##...#*....#..*...######o   orc wizard#*....#...###*.#.......#######.........##. _The orc wizard closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is severely wounded.i_o......i`3=9.5 (1iiH   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  i The zap hits the orc wizard.  The orc wizard is severely wounded. _The orc wizard misses you.iPolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 23/45 ============------------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13#............XL:  7 Next: 67% Place: Dungeon:5#..............Noise: =--------  Time: 2909.5 (1.0)#.:.@.).ß.ß..-) Nothing wielded#....o.......Cast: i>Shock#........##...-Swift Fly ##.###..)##o ##...#.....#......######o   orc wizard#.....#...###..#.......#######.........##.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is severely wounded. _The orc wizard misses you.iY  PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 22/45 ===========------------- i## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 #............  XL:  7 Next: 67% Place: Dungeon:5 #..............  Noise: =--------  Time: 2909.5 (0.0) #.:.@.).ß.ß..  -) Nothing wielded #....o.......  Cast: Shock #........##[4i0m...  -Swift Fly  ##.###..)##o #  #...#.....  #......######  o   orc wizard #.....#...##  #..#.......###  ####.........##. _The orc wizard misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe  (severely wounded, haloed, 77% to hit)i. _o**i:2PolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 22/45 ===========-------------## #........AC: 7Str: 7...####........EV: 12Int: 25iZ4............_..SH: 0Dex: 13#............XL:  7 Next: 67% Place: Dungeon:5#..............Noise: =--------  Time: 2909.5 (0.0)#.:.@.).ß.ß..-) Nothing wielded#....*.......Cast: Shock#.....*..##...-Swift Fly ##.###*.)##o ##...#*....#..*...######o   orc wizard#*....#...###*.#.......#######.........##. _Ti6 he orc wizard misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc wizard.  The orc wizard is almost dead.iDwo......iw+10.5 (1i%_i"E  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the orc wizard.  The orc wizard is almost dead. _The orc wizard closely misses you.iwf   PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 21/45 ===========------------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25 ............_..  SH: 0Dex: 13 #............  XL:  7 Next: 67% Place: Dungeon:5 ih #..............  Noise: =--------  Time: 2910.5 (0.0) #.:.@.).ß.ß..  -) Nothing wielded #....o.......  Cast: Shock #........##...  -Swift Fly  ##.###..)##o #  #...#.....  #......######  o   orc wizard #.....#...##  #..#.......###  ####.........##. _The orc wizard closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Qij e - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +1 dagger of venom and wearing a +0 robe (almostdead, haloed, 77% to hit)iB _o**i7)  PolySwing2 the Magician #.##.....  Djinni of the Shining One **.... #......ß.  Health: 21/45 ===========------------- ## #........  AC: 7Str: 7 ...####........  EV: 12Int: 25iF+ ............_..  SH: 0Dex: 13 #............  XL:  7 Next: 67% Place: Dungeon:5 #..............  Noise: =--------  Time: 2910.5 (0.0) #.:.@.).ß.ß..  -) Nothing wielded #....o.......  Cast: Shock #........##...  -Swift Fly  ##.###..)##o #  #...#.....  #......######  o  i,B orc wizard #.....#...##  #..#.......###  ####.........##. _The orc wizard closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc wizard!  You kill the orc wizard!i1     ##     i2_..        #....*  *  *.)##o  i3x#...#* #..* #* #* iUw)......il741.5 (1Shock _i%_iiiPolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 21/45 ===========-------------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13#............XL:  7 Next: 74% Place: Dungeon:5#..............imNoise: =--------  Time: 2911.5 (1.0)#.:.@.).ß.ß..-) Nothing wielded#....).......Cast: Shock#........##...-Swift Fly ##.###..)##o ##...#.....#......#######.....#...###..#.......#######.........##. _The orc wizard closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc wizard! _You kill the orc wizard!iiX"PWhat do you want to examine? Items  a - ([) a +0 robe  b - ()) a +1 dagger of venom  c - (†) an orc corpsei$ili-IPolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 21/45 ===========-------------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13#............XL:  7 Next: 74% Place: Dungeon:5#..............Noise: =--------  Time: 2911.5 (1.0)iG\#.:.@.).ß.ß..-) Nothing wielded#....).......Cast: Shock#........##...-Swift Fly ##.###..)##o ##...#.....#......#######.....#...###..#.......#######.........##. _The orc wizard closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc wizard! _You kill the orc wizard!i!ii[i3i]ic\What do you want to examine? Items  a - ()) a +0 flail  b - ([) a +2 ring mail of fire resistance  c - (†) an orc corpseiwx i i +PolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 21/45 ===========-------------## #........AC: 7Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13i #............XL:  7 Next: 74% Place: Dungeon:5#..............Noise: =--------  Time: 2911.5 (0.0)#.:.@.).ß.ß..-) Nothing wielded#....).......Cast: Shock#........##...-Swift Fly ##.###..)##o ##...#.....#......#######.....#...###..#.......#######.........##. _The orc wizard closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir -i straight lineThe zap hits the orc wizard! _You kill the orc wizard!iZ 8_iA i it i iWhat do you want to examine? Items  a - ()) a +0 club  b - (†) an orc corpsei. i/6 i? PolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 21/45 ===========-------------## #........AC: 7iA Str: 7...####........EV: 12Int: 25............_..SH: 0Dex: 13#............XL:  7 Next: 74% Place: Dungeon:5#..............Noise: =--------  Time: 2911.5 (0.0)#.:.@.).ß.ß..-) Nothing wielded#....).......Cast: Shock#........##...-Swift Fly ##.###..)##o ##...#.....#......#######.....#...###..#.......#######.........##. _i^C The orc wizard closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc wizard! _You kill the orc wizard!i)K &_iW id if iCbiA#i CC  Skill  Level Train  Apt Skill  Level Train  Apt #iCD a - Fighting   0.0     0   f * Spellcasting   5.6   7%  +11          b - Unarmed Combat   0.0     0   g * Conjurations   5.6   7%  +11      h * Hexes   5.6   7%  +11      i * Summonings   5.6   7%  +11 c + Armour0.4   3%   0   j * Necromancy  [0;10#isE;1m 5.6   7%  +11  d * Dodging   3.9   7%  +1   k * Forgecraft   5.6   7%  +11  e - Stealth   2.9    -1   l * Translocations   5.6   7%  +11      m * Alchemy   5.6   7%  +11      n * Fire Magic   5.6   7%  +11      o * Ice Magic  [40#iNFm 5.6   7%  +11      p * Air Magic   5.6   7%  +11      q * Earth Magic   5.6   7%  +11              r - Invocations   0.0     0       s - Evocations   0.0     0  #iG        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets$i$ f - Spellcasting   5.6    g - Conjurations   5.6    h - Hexes   5.6    i - Summonings   5.6   3 j - Necromancy   5.6   66 k - Forgecraft   5.6    l - Translocations   5.6   $i  m - Alchemy   5.6    n - Fire Magic   5.6    o - Ice Magic   5.6    p - Air Magic   5.6    q - Earth Magic   5.6   %i  f + Spellcasting 5.6   6% g + Conjurations 5.6   6% h + Hexes 5.6   6% i + Summonings 5.6   6% 6 j + Necromancy 5.6   6%13 k + Forgecraft 5.6   6% l + Translocations 5.6   6% m + Alchemy 5.6   6% n + Fire Magic 5.6   6%%ie H o + Ice Magic 5.6   6% p + Air Magic 5.6   6% q + Earth Magic 5.6   6%&iť  f * Spellcasting   5.6   7 g * Conjurations   5.6   7 h * Hexes   5.6   7 i * Summonings   5.6   73&il E j * Necromancy   5.6   7 7 k * Forgecraft   5.6   7 l * Translocations   5.6   7 m * Alchemy   5.6   7 n * Fire Magic   5.6   7 o * Ice Magic   5.6   7 p * Air Magic   5.6   7 q * Earth Magic   5.6   7'i=1 f - Spellcasting   5.6    g - Conjurations   5.6    h - Hexes   5.6    i - Summonings   5.6   3 j - Necromancy   5.6   66 k - Forgecraft   5.6   'iZ3z l - Translocations   5.6    m - Alchemy   5.6    n - Fire Magic   5.6    o - Ice Magic   5.6    p - Air Magic   5.6    q - Earth Magic   5.6   'ib  f + Spellcasting 5.6   6% g + Conjurations 5.6   6% h + Hexes 5.6   6% i + Summonings 5.6   6% 6 j + Necromancy 5.6   6%13 k + Forgecraft 5.6   6% l + Translocations 5.6   6% m + Alchemy 5.6   6% n + Fire Magic 5.6   6% o + Ice Magic 5.6   6% p + Air Magic 5.6   6% q + Earth Magic 5.6   6%'i (izA f * Spellcasting   5.6   7 g * Conjurations   5.6   7 h * Hexes   5.6   7 i * Summonings   5.6   73 j * Necromancy   5.6   7 7 k * Forgecraft   5.6   7 l * Translocations   5.6   7 m * Alchemy   5.6   7 n * Fire Magic   5.6   7 o * Ice Magic   5.6   7 p * Air Magic   5.6   7 q * Earth Magic   5.6   7,i* f - Spellcasting   5.6    g - Conjurations   5.6    h - Hexes   5.6    i - Summonings   5.6   3 j - Necromancy   5.6   66 k - Forgecraft   5.6    l - Translocations   5.6    m - Alchemy   5.6    n - Fire Magic   5.6    o - Ice Magic   5.6    p - Air Magic   5.6    q - Earth Magic   5.6   ,ib C f + Spellcasting 5.6   6% g + Conjurations 5.6   6% h + Hexes 5.6   6% i + Summonings 5.6   6% 6 j + Necromancy 5.6   6%13 k + Forgecraft 5.6   6% l + Translocations 5.6   6% m + Alchemy 5.6   6%,iO  n + Fire Magic 5.6   6% o + Ice Magic 5.6   6% p + Air Magic 5.6   6% q + Earth Magic 5.6   6%-i@  f * Spellcasting   5.6   7 g * Conjurations   5.6   7 h * Hexes   5.6   7 i * Summonings   5.6   73-iA E j * Necromancy   5.6   7 7 k * Forgecraft   5.6   7 l * Translocations   5.6   7 m * Alchemy   5.6   7 n * Fire Magic   5.6   7 o * Ice Magic   5.6   7 p * Air Magic   5.6   7 q * Earth Magic   5.6   7.iA f - Spellcasting   5.6    g - Conjurations   5.6    h - Hexes   5.6    i - Summonings   5.6   3 j - Necromancy   5.6   66.i k - Forgecraft   5.6    l - Translocations   5.6    m - Alchemy   5.6    n - Fire Magic   5.6    o - Ice Magic   5.6    p - Air Magic   5.6    q - Earth Magic   5.6   2i  f + Spellcasting 5.6   6% g + Conjurations 5.6   6% h + Hexes 5.6   6% i + Summonings 5.6   6% 6 j + Necromancy 5.6   6%13 k + Forgecraft 5.6   6% l + Translocations 5.6   6% m + Alchemy 5.6   6% n + Fire Magic 5.6   6% o + Ice Magic 5.6   6% p + Air Magic 5.6   6% q + Earth Magic 5.6   6%3i} f * Spellcasting   5.6   7 g * Conjurations   5.6   7 h * Hexes   5.6   7 i * Summonings   5.6   73 j * Necromancy   5.6   7 7 k * Forgecraft   5.6   7 l * Translocations   5.6   7 m * Alchemy   5.6   7 n * Fire Magic   5.6   7 o * Ice Magic   5.6   7 p * Air Magic   5.6   7 q * Earth Magic   5.6   74i̶* f - Spellcasting   5.6    g - Conjurations   5.6    h - Hexes   5.6    i - Summonings   5.6   3 j - Necromancy   5.6   66 k - Forgecraft   5.6    l - Translocations   5.6    m - Alchemy   5.6    n - Fire Magic   5.6    o - Ice Magic   5.6    p - Air Magic   5.6    q - Earth Magic   5.6   4i$  f + Spellcasting 5.6   6% g + Conjurations 5.6   6% h + Hexes 5.6   6% i + Summonings 5.6   6% 6 j + Necromancy 5.6   6%13 k + Forgecraft 5.6   6% l + Translocations 5.6   6% m + Alchemy 5.6   6% n + Fire Magic 5.6   6% o + Ice Magic 5.6   6% p + Air Magic 5.6   6% q + Earth Magic 5.6   6%5id f * Spellcasting   5.6   7 g * Conjurations   5.6   7 h * Hexes   5.6   7 i * Summonings   5.6   73 j * Necromancy   5.6   7 7 k * Forgecraft   5.6   7 l * Translocations   5.6   7 m * Alchemy   5.6   7 n * Fire Magic   5.6   7 o * Ice Magic   5.6   7 p * Air Magic   5.6   7 q * Earth Magic   5.6   75i * f - Spellcasting   5.6    g - Conjurations   5.6    h - Hexes   5.6    i - Summonings   5.6   3 j - Necromancy   5.6   66 k - Forgecraft   5.6    l - Translocations   5.6    m - Alchemy   5.6    n - Fire Magic   5.6    o - Ice Magic   5.6    p - Air Magic   5.6    q - Earth Magic   5.6   6in6i:6iPolySwing2 the Magician#.##.....Djinni of the Shining One **....#......ß.Health: 22/45 ===========-------------#### #........AC: 7Str: 76i~....####........EV: 12Int: 25............_..SH: 0Dex: 13#............XL:  7 Next: 74% Place: Dungeon:5#..............Noise: ---------  Time: 2914.5 (0.0)#.@...).ß.ß..-) Nothing wielded#....).......Cast: Shock#........##...-Swift Fly ##.###..)##o ##...#......##......######.. #.....#...##... #..#.......#######.........##. 6iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc wizard! _You kill the orc wizard! _You see here a book of Ice. _You need no library to learn spells.6i$6i.6i7%_6i198i  _8i 3=8if,8iD8i{ ,8iC8i([B8idw4=8i _You start to feel a little faster.5=8i$Fly 8iD8i! _You no longer feel sluggish.6=8i,8i8iO8i8i8i,8i8iF978iF=8i3,8i8i8i>8iC8i8i8i8ia8=8i98i,8i8i&,8i9=8i8iY,8i8i ,8i 8i6+30==8i.B8i91=8i=8i@B8iGB8iJ,8iW32=8i[8in^,8ia8id8iCfW3=8il8iq,8is8i{8i}8iT8iB8iۊ8iK4=8i=8i8iHn8i5=8i,8i8iȹ8i8iD8iw6=8i ,8i,8iL,8i,8i7=8i8ihB8i[,8i8i38i8i8i8i9K8=8i8iU,8i>8i ,8iq8i(8i!k9=8i^',8ii)8iC.,8i18i58ie78i98i=8i>L40=8i@8i+F8iG8iI8i{N8i P8iQ8i{V8iW8i[8id8i~gU1=8ilB8io8iu8iIx8iz8i68i8i8ip2=8i,8ic8iٜk3=8i8ik,8i8i8i8iձ8i,8i68iк8i8a4=8i,8iQ8ic95.5 (81.0)..8iz8i7_8icT _Key pressed, stopping explore.8iI8i 8iP: _8i B8i~5==8i_8i0X8iNC#.##.....#......ß. #### #........ ....####.. ........_.. 8iE #............ #..............##.:...).ß.ß.. #...@)....... #........##... ##.###..)##o # ...#......##......######.. #.....#...##... #..#.......### ####..##..#....8i`Nw#.##..... #......ß. #### #........ ....####........ ...._.. #............ #........ ##.:...).ß.ß.. #....@....... 8iZP#.##... ##.###..)##o # #...#......##.... #.....#...##... #..#....# 8iY8_9.5 (4.0)8ie-3000.5 (58it7_8i{  Things that are here: _a +1 dagger of venom; a +0 robe; an orc corpse8i* 8i, 38i,0 8iw3 8i75 $ _8i; 8i #.##.....# #......ß..#### #.............####...................._...#.... #............##.:..@).ß.ß..)......#........##....##.###..)##o####...#.....##......###### #.....#...##... #..#.......########.#.##.....##...[48i 0m...ß..##### #..............####............._....#...#...... ##.:...@.ß.ß...#....).......#.##....###.###..)##o# .##......######.. .#........ ..#..#... _1.5 (1=2.5 (2_  Things that are here: _a +0 flail; a +2 ring mail of fire resistance; an orc corpse9i39iZ9i 9iU"9i$$ _9i?,9i.9iP9iS9i...... #..###.(#......#.. #..#.#..##...#.... # ##...................##.#.................9i21.5 (19.0)....$..@..................#####............ ##....# #............ #.... #.#.........#..... #.#...##.##.#...<. .. ......##§.###  .... ..# #.##......#  .... .... #.......>..  ..... ##.......... 9i9i%+2.5 (209iZ-9i/9 _Found a stone staircase leading up.9i9ix9in9id,9i9i>,9i9ihN _You now have 257 gold pieces (gained 13).9iu9i39i9iP ........#..#...... ...... ####... ...# #.#.... #... ##....><.... #..###.(#.......# #..#.#..###...#######..##.....##.#7.5 (5.0)...@.....##......##### ##....## # #...... #.#..... .........# #.#...# ....<....## ...... ..........# #.##.. ............ #... ..... ##9i 9i*8.5 (69i9i9 ; _Found an escape hatch in the ceiling.9iP 39iR 9i/U 9iWW ,9i] n9i'_ 9i` B9ic 9ive ,9if 9i)i 9ik ,9il 9i$p 9i6r 9its ,9iu 9iw ,9i}y 9iz 9i~ B9i 9i ,9i 9i2 9i .......#.. .## ........... . .......... ... ........ ..... ##.....## ...#  #.......## #... .#5 #.<....# #..##....##......## #..# #...!.@..#...####### #.......##.....##.#Shock #...###.........9iȕ #... ##...##......######. #..####....##.. #... #...... 5   ufetubus (asleep). #..............# ##..#....<....##.....#9i +37.5 (99i .8.5 (10.0)9i 9i \ _An ufetubus comes into view.9in;V   ...........  ..........  ........  ##.....## ...#  #.......## #...  .#5 #.<....#  .....##......##  #...!.@..#... #.......##.... #...###........ #... ##...# ##. #..##  .. #...   . #.....  ##..#....<   :iV   ...........  ..........  ........  ##.....## ...#  #.......## #...  .#5 #.<....#  .....##......##  #...!.@..#... #.......##.... #...###........ #... ##...# ##. #..## :i!".. #...   . #..... ##..#....< :iW:i:i:iҪ` _An ufetubus is nearby!:iQV   ...........  ..........  ........  ##.....## ...#  #.......## #...  .#5 #.<....#  .....##......##  #...!.@..#... #.......##.... #...###........ #... ##...# ##. #..##  .. #...   . #.....  ##..#....<   :i_   ...........  ..........  ........  ##.....## ...#  #.......## #...  .#5 #.<....#  .....##......##  #...!.@..#... #.......##.... #...###........ :ib)#... ##...# ##. #..## .. #...   . #..... ##..#....< :ih:ik:is:iv` _An ufetubus is nearby!:i5W V   ...........  ..........  ........  ##.....## ...#  #.......## #...  .#5 #.<....#  .....##......##  #...!.@..#... #.......##.... #...###........ #... ##...# ##. #..##  .. #...   . #.....  ##..#....<   :i '   ...........  ..........  ........  ##.....## ...#  #.......## #...  .#5 #.<....#  .....##......##  #...!.@..#... #.......##.... #...###........ #... ##...# ##. #..## .. #...   . #..... ##..#....< :i :i; :i :i`  :ip Z_An ufetubus is nearby!;isB .......#.. .## PolySwing2 the Magician ........... .... Djinni of the Shining One **.... .......... ....... Health: 44/45 =======================- ........ ...... AC: 7Str: 7 ##.....## ...#  EV: 12Int: 25 #.......## #...  SH: 0Dex: 13 .#5 #.<....# #..## XL:  7 Next: 74% Place: Dungeon:5 ...**##......## #..#. Noise: ---------  Time: 3038.5 (0.0) #...**@..#...#######... -) Nothing wielded #[3;iEW7m.......##.....##.#.... Cast: Shock #...###................ Fly  #... ##...##......#### ##. #..####....##  .. #... #......  5   ufetubus (asleep) . #..............#  ##..#....<....##  ..........# _An ufetubus is nearby! _An ufetubus is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (asleep, 100% to hit);iI i 5*;iG A**<i55.  Aim: an ufetubus (asleep, 100% to hit)<i= .......#.. .## PolySwing2 the Magician ........... .... Djinni of the Shining One **.... .......... ....... Health: 44/45 =======================- ........ ...... AC: 7Str: 7<ie@ ##.....## ...#  EV: 12Int: 25 #.......## #...  SH: 0Dex: 13 .#5 #.<....# #..## XL:  7 Next: 74% Place: Dungeon:5 .....##......## #..#. Noise: ---------  Time: 3038.5 (0.0) #...!.@..#...#######... -) Nothing wielded #.......##.....##.#.... Cast: Shock #...###................ Fly  #... ##...##......#### ##. #..####....##  .. #... #...... <ioB[37m 5   ufetubus (asleep) . #..............#  ##..#....<....##  ..........# The zap hits the ufetubus!  The ufetubus is almost dead.The ufetubus shouts!  The zap hits the ufetubus.  You kill the ufetubus!The Shining One accepts your kill.<iJ        <iMD  ...#   #...  .#*   ...**  #...**@..#... .. . #...  ##.  .. #...  .  < <i44f...!.<iE5===9.5 (1ShockThe ufetubus is almost dead.The ufetubus shouts!zap hits the ufetubus.  You kill the ufetubus!  The Shining One accepts your kill. _You hear a shout!<iL<iOh _Your Dodging skill increases to level 4!=i3 3=iZ6 =i@ =ioB =iY  .#.. . .....  ...........  ......... # ##.....## ...##. #.......## #....#.5 #.<....# #...##......## #..# #...!@...#...# #.##.....##.#Shock #...###....... #.... ##...##...... ##.# #..####....## ... #...# #......5   ufetubus (wandering).. #.......#[16;=i\ 10H.. ##..#....<....##  .#=ive %0=iq _.5=iXx 5---40.5 (1=i =i \ _An ufetubus comes into view.>i\  #.........###..... ....... ......... ......# ##.....## ...#  #. #.......## #... ..#.. #.<....# #..#.....5##@.....## #..##...!....#...#######.......##.....##.####..........#.... ##...##......######.# #..####....##...# #.#..............#..##..#....<....#>iӞ >i§ .55   ufetubus>iI A---1>i` >ir @i)^ #.. PolySwing2 the Magician .......#.... .## Djinni of the Shining One **.... ............ .... Health: 43/45 ======================-- ........... ....... AC: 7Str: 7 ......... ...... EV: 12Int: 25 # ##.....## ...#  SH: 0Dex: 13 @ii`#. #.......## #...  XL:  7 Next: 75% Place: Dungeon:5 ..#.. #.<....# #..## Noise: ---------  Time: 3041.5 (0.0) ......##@.....## #..#. -) Nothing wielded #...5.*..#...#######... Cast: Shock #....*..##.....##.#.... Fly  #...###................ #.... ##...##......#### ##.# #..####....##  5   ufetubus ... #...# #......  ... #..............#  .. ##..#....<....## _You@ib. hear a shout! _Your Dodging skill increases to level 4! _An ufetubus comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@iAA#.. PolySwing2 the Magician.......#.....## Djinni of the Shining One **................ .... Health: 43/45 ======================--........... ....... AC: 7Str: 7......... ...... EV: 12Int: 25# ##.....##...# SH: 0@i,DDex: 13#. #.......## #... XL:  7 Next: 75% Place: Dungeon:5..#.. #.<....# #..## Noise: ---------  Time: 3041.5 (0.0)......##@.....## #..#. -) Nothing wielded#...**...#...#######... Cast: Shock#.**....##.....##.#.... Fly #*..###................#.... ##...##......######.# #..####....##5   ufetubus... #...# #......... #..............#..@iqFo##..#....<....## _You hear a shout! _Your Dodging skill increases to level 4! _An ufetubus comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@i-w _Your Dodging skill increases to level 4! _An ufetubus comes into view.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap misses the ufetubus.@iY!5...@ib39--=2.5 (1@i@il _The ufetubus hits you. The ufetubus barely misses you.Ai #.. PolySwing2 the Magician .......#.... .## Djinni of the Shining One **.... ............ .... Health: 38/45 ====================---- ........... ....... AC: 7Str: 7 ......... ...... EV: 12Int: 25 # ##.....## ...#  SH: 0Dex: 13 #. #.......## #...  XL:  7 Next: 75% Place: Dungeon:5 Ai5..#.. #.<....# #..## Noise: =--------  Time: 3042.5 (0.0) ......##@.....## #..#. -) Nothing wielded #...!5...#...#######... Cast: Shock #.......##.....##.#.... Fly  #...###................ #.... ##...##......#### ##.# #..####....##  5   ufetubus ... #...# #......  ... #..............#  .. ##..#....<....## The zap misses the ufetubus. _The ufetubus hits you. The ufetubus barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Qim - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (haloed, 70% to hit)AiU *5AipxE!*Ai?.*Aif\5.Aim: an ufetubus (haloed, 70% to hit)Bix#.. PolySwing2 the Magician.......#.....## Djinni of the Shining One **................ .... Health: 38/45 ====================----........... ....... AC: 7Str: 7......... ...... EV: 12Int: 25# ##.....##...# SH: 0Dex: 13#. #.......## #... XL:  7 Next: 75% Place: Dungeon:5..#.. #.<....# #..## Noise: =--------  Time: 3042.5 (0.0)......##@.....## #..#. -) Nothing wieldedBi}'#...!*...#...#######... Cast: Shock#...*...##.....##.#.... Fly #..*###................#..*. ##...##......######*# #..####....##5   ufetubus.*. #...# #.......*. #..............#..##..#....<....##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (haloed, 70% to hit)  The zap hits the ufetubus.  The ufetubus is moderately wounded.Bibu5......BiL X7-3.5 (1BiBi:'  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (haloed, 70% to hit)  The zap hits the ufetubus.  The ufetubus is moderately wounded. _The ufetubus hits you. The ufetubus misses you.Bi$  #.. PolySwing2 the Magician .......#.... .## Djinni of the Shining One **.... ............ .... Health: 36/45 ===================----- ........... ....... AC: 7Str: 7 ......... ...... EV: 12Int: 25 # ##.....## ...#  SH: 0Dex: 13 Bi' #. #.......## #...  XL:  7 Next: 75% Place: Dungeon:5 ..#.. #.<....# #..## Noise: =--------  Time: 3043.5 (0.0) ......##@.....## #..#. -) Nothing wielded #...!5...#...#######... Cast: Shock #.......##.....##.#.... Fly  #...###................ #.... ##...##......#### ##.# #..####....##  5   ufetubus ... #...# #......  ... #..............#  .. ##..#....<....## The ufetubus is moderately woundeBi( Jd. _The ufetubus hits you. The ufetubus misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (moderately wounded, haloed, 70% to hit)BiA #.. PolySwing2 the Magician.......#.....## Djinni of the Shining One **................ .... Health: 36/45 ===================-----........... ....... AC: 7Str: 7......... ...... EV: 12Int: 25# ##.....##...# SH: 0Dex: 13#. #.......## #... XL:  7 Next: 75% Place: Dungeon:5..#.. #.<....# #..## Noise: =--------  Time: 3043.5 (0.0)......##@.....## #..#. -) Nothing wieldedBiAD ][40m#...!*...#...#######... Cast: Shock#...*...##.....##.#.... Fly #..*###................#..*. ##...##......######*# #..####....##5   ufetubus.*. #...# #.......*. #..............#..##..#....<....##Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (moderately wounded, haloed, 70% to hit)  The zap hits the ufetubus.  The ufetubus is severely wounded.Bi u5......Bi *4.5 (1Bi Bi  Press: ? - help, Q - select action, ( or ) - cycleBi Shift-Dir - straight line  Aim: an ufetubus (moderately wounded, haloed, 70% to hit)  The zap hits the ufetubus.  The ufetubus is severely wounded. _The ufetubus closely misses you. x3; The ufetubus misses you.Ci{ #.. PolySwing2 the Magician .......#.... .## Djinni of the Shining One **.... ............ .... Health: 35/45 ==================------ ........... ....... AC: 7Str: 7 ......... ...... EV: 12Int: 25 # ##.....## ...#  SH: 0Dex: 13 #. #.......## #...  XL:  7 Next: 75% Place: Dungeon:5 ..#.. #.<....# #..## Noise: =--------  Time: 3044.5 (0.0) ......##@.....## #..#. -) Nothing wielded #...!5i~0;10;1m...#...#######... Cast: Shock #.......##.....##.#.... Fly  #...###................ #.... ##...##......#### ##.# #..####....##  5   ufetubus ... #...# #......  ... #..............#  .. ##..#....<....## The ufetubus is severely wounded. _The ufetubus closely misses you. x3; The ufetubus misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, haloed, 70% to hit)Ciܬ #.. PolySwing2 the Magician .......#.... .## Djinni of the Shining One **.... ............ .... Health: 35/45 ==================------ ........... ....... AC: 7Str: 7 ......... ...... EV: 12Int: 25 # ##.....## ...#  SH: 0Dex: 13 #. #.......## #...  XL:  7 Next: 75% Place: Dungeon:5 ..#.. #.<....# #..## Noise: =--------  Time: 3044.5 (0.0) ......##@.....## #..#. -) Nothing wielded #...!5...Ciȯ#...#######... Cast: Shock #.......##.....##.#.... Fly  #...###................ #.... ##...##......#### ##.# #..####....##  5   ufetubus ... #...# #......  ... #..............#  .. ##..#....<....## Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (severely wounded, haloed, 70% to hit)  The zap hits the ufetubus.  You kill the ufetubus!         #  ...#  #.  #...  ..#.. iI4H    #...!* #...* #..* #..*.  ##*#  .*. #...#  .*.  .. <CiBb......CiE<.  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (severely wounded, haloed, 70% to hit)  The zap hits the ufetubus.  You kill the ufetubus!  The Shining One accepts your kill.CiQk75.5 (1Shock _CiYCiq[Ci #.. PolySwing2 the Magician .......#.... .## Djinni of the Shining One **.... ............ .... Health: 34/45 ==================------ ........... ....... AC: 7Str: 7 ......... ...... EV: 12Int: 25 Ci # ##.....## ...#  SH: 0Dex: 13 #. #.......## #...  XL:  7 Next: 77% Place: Dungeon:5 ..#.. #.<....# #..## Noise: =--------  Time: 3045.5 (0.0) ......##@.....## #..#. -) Nothing wielded #...!....#...#######... Cast: Shock #.......##.....##.#.... Fly  #...###................ #.... ##...##......#### ##.# #..####....##   ... #...# #......   ... #.....Ci."[.........#   .. ##..#....<....##  You kill the ufetubus! _The Shining One accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineCi(Ci*That beam is likely to hit you. Continue anyway? Y - Yes  N - NoCioCiJvCixThat beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.Cih CiQ Ci{ That beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.Ci& Ci Ci2 That beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.Ci Ci Ci That beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.Cio Civ CiYy That beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.CiCiCiThat beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.Di(Di8DiThat beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.Div Di That beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.Di_ODilWDiAZThat beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.DiDiIDi1That beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.DiDiDiZThat beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.Di=That beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.DioDivDi yThat beam is likely to hit you. Continue anyway? Y - Yes  N - No [Y]es or [N]o only, please.EiZDEiNGEiAO#.. PolySwing2 the Magician.......#.....## Djinni of the Shining One **................ .... Health: 35/45 ==================------........... ....... AC: 7Str: 7......... ...... EV: 12Int: 25# ##.....##...# SH: 0Dex: 13#. #.......## #... XL:  7 Next: 77% Place: Dungeon:5..#.. #.<....# #..## Noise: =--------  Time: 3045.5 (0.0)......##@.....## #..#. -) Nothing wieldedEiR#...!....#...#######... Cast: Shock#.......##.....##.#.... Fly #...###................#.... ##...##......######.# #..####....##... #...# #......... #..............#..##..#....<....##You kill the ufetubus! _The Shining One accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.Ei>fEi.sEiKyEi{. _FivFixFizFi2D6= _Fi.......#.... ............... ............... .#........... #..##.....## . #..#.......## #.....#... #.<....# #.. .......##......## #..-8.5 (3 #...@....#...###### #.......##.....##.# #...###.......... #.... ##...#### ##.## #..####....## ... #...# #......  i]34m... #........  ... ##..#....<....#  ..........# - _The Shining One accepts your kill. Fi Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _d - 2 blue potions (gained 1)GiIGiE7=GiBGiBGia8=GiGi>,GifGiBGi},GiGiGiyd9=Gia40=GiW1=GiBGinGiGia2=Gi|Gi:3=Gi ,GiIGiBGia4=Gi*Gi,GiGi ,Gi Gi3 ,Gi3 Gi~5==GiGiGi,GiGiGi.Gi_,Gi0Gi,GiGi!Gi|#Gi$O=GiD'Gi6 ....... .. ## #........... ..#. #..##.....## .....#..#.......## #....#....#.<....#  .........##......##  #.###........#...##### #.......##.....##835.0) #@..###.......... #....# ##...##... ##.### #..#### ...# #...# #....Gi9v ..... #........... ..... ##..#....<.. ....  ..)... ........ Gi?GiJI+4.5 (36GiCOGiQ% _Found a dagger.Hi IHi HiQ Hi ,Hiع BHi Hi8 Hi ,Hi Hi HiB Hi ,Hii Hi ,HiB Hi5 Hit ,Hi Hi Hi ,Hi Hi ,HiR Hi N _You now have 268 gold pieces (gained 11).Hij Hi 3Hi5 Hi ,Hid Hi Hi ,Hi Hi Hi Hi Hi nHi Hi} ,Hi Hi1 Hi= ,Hi Hi Hi Hi{ His Hi( Hi% ,HiS Hi_ Hi! ,HiQ" Hi.$ HiK& ,Hi' Him) Hi3 XHi;  #.......##.....##.#... #...###......................... ....# ##...##......#####......... #.### #..####....### #......... ..######...###......## #.#....... .....##..............# #.#...##.# ......##..#....<....## ......##§. ....................##.# #.##... )...............@......r # .......................###..Shock .......................##.......ß ............................. ............................ß.ß .........................<†....r   quokka (asleep) Hi= [15d......#..................##...#.............####. #...).. #......HidF -104.5 (20HiAH +5.5 (21HiM HiP Y _A quokka comes into view.Ii Ii ~  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   f - Spellcasting   5.6    +11         Ii   b - Unarmed Combat   0.0     0   g - Conjurations   5.6    +11      h - Hexes   5.6    +11      i - Summonings   5.6    +11 c + Armour0.7  33%   0   j - Necromancy   5.6    +11  d * Dodging   4.1  66%  +1   k - Forgecraft   5.6    +11  e - Stealth   2.9    -1   l - Translocations   5.6  Ii   +11      m - Alchemy   5.6    +11      n - Fire Magic   5.6    +11      o - Ice Magic   5.6    +11      p - Air Magic   5.6    +11      q - Earth Magic   5.6    +11              r - Invocations   0.0     0   IiS [40m    s - Evocations   0.0     0          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsKi Kim#.......##.....##.#.............. PolySwing2 the Magician #...###.......................... Djinni of the Shining One **.... ....# ##...##......#####......... Health: 45/45 ======================== #.### #..####....### #......... AC: 7Str: 7 ..######...###......## #.#....... EV: 12Int: 25 .....##..............# #.#...##.# SH: 0Ki}Dex: 13 ......##..#....<....## ......##§. XL:  7 Next: 77% Place: Dungeon:5 ....................##.# #.##.... Noise: ---------  Time: 3105.5 (0.0) )...............@......r #....... -) Nothing wielded .......................###....... Cast: Shock .......................##.......ß Fly ................................. ............................ß.ß.. .........................<†...... r   quokka (asleep) ......#..................##.........#.............####Ki)[40m. #...).... #......Shift-Dir - straight line _Okay, then. _d - 2 blue potions (gained 1) _Found a dagger. _You now have 268 gold pieces (gained 11). _A quokka comes into view.KiKi[KiXKiLi  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   f - Spellcasting   5.6    +11          b - Unarmed Combat   0.0     0   g - Conjurations   5.6    +11      h - Hexes   5.6    +11      i - Summonings   5.6    +11 c + Armour0.7  33%   0   j - Necromancy Li   5.6    +11  d * Dodging   4.1  66%  +1   k - Forgecraft   5.6    +11  e - Stealth   2.9    -1   l - Translocations   5.6    +11      m - Alchemy   5.6    +11      n - Fire Magic   5.6    +11      o - Ice Magic   5.6    +11      p - Air Magic   5.6   ie9;49m +11      q - Earth Magic   5.6    +11              r - Invocations   0.0     0       s - Evocations   0.0     0          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] i0;1mtraining|cost|targetsMi  f + Spellcasting 5.6   6% g + Conjurations 5.6   6% h + Hexes 5.6   6% i + Summonings 5.6   6% 6 j + Necromancy 5.6   6%13 k + Forgecraft 5.6   6% l + Translocations 5.6   6% m + Alchemy 5.6   6% n + Fire Magic 5.6   6% o + Ice Magic 5.6   6% p + Air Magic 5.6   6% q + Earth Magic 5.6   6%Ni  f * Spellcasting   5.6   7 g * Conjurations   5.6   7 h * Hexes   5.6   7 i * Summonings   5.6   73 j * Necromancy   5.6   7 7 k * Forgecraft   5.6   7 l * Translocations   5.6   7 m * Alchemy   5.6   7 n * Fire Magic   5.6   7 o * Ice Magic   5.6   7 p * Air Magic   5.6   7 q * Earth Magic   5.6   7Oi* f - Spellcasting   5.6    g - Conjurations   5.6    h - Hexes   5.6    i - Summonings   5.6   3 j - Necromancy   5.6   66 k - Forgecraft   5.6    l - Translocations   5.6    m - Alchemy   5.6    n - Fire Magic   5.6    o - Ice Magic   5.6    p - Air Magic   5.6    q - Earth Magic   5.6   Ri f + Spellcasting 5.6   6% g + Conjurations 5.6   6% h + Hexes 5.6   6% i + Summonings 5.6   6% 6 j + Necromancy 5.6   6%13 k + Forgecraft 5.6   6% l + Translocations 5.6   6% m + Alchemy 5.6   6% n + Fire Magic 5.6   6% o + Ice Magic 5.6   6% p + Air Magic 5.6   6% q + Earth Magic 5.6   6%Si f * Spellcasting   5.6   7 g * Conjurations   5.6   7 h * Hexes   5.6   7 i * Summonings   5.6   73 j * Necromancy   5.6   7 7 k * Forgecraft   5.6   7 l * Translocations   5.6   7 m * Alchemy   5.6   7 n * Fire Magic   5.6   7 o * Ice Magic   5.6   7 p * Air Magic   5.6   7 q * Earth Magic   5.6   7Si * f - Spellcasting   5.6    g - Conjurations   5.6    h - Hexes   5.6    i - Summonings   5.6   3 j - Necromancy   5.6   66 k - Forgecraft   5.6    l - Translocations   5.6    m - Alchemy   5.6    n - Fire Magic   5.6    o - Ice Magic   5.6    p - Air Magic   5.6    q - Earth Magic   5.6   Ui&C UiK UinT #.......##.....##.#.............. PolySwing2 the Magician #...###.......................... Djinni of the Shining One **.... ....# ##...##......#####......... Health: 45/45 ======================== #.### #..####....### #......... AC: 7Str: 7 ..######...###......## #.#....... EV: 12Int: 25 UiV .....##..............# #.#...##.# SH: 0Dex: 13 ......##..#....<....## ......##§. XL:  7 Next: 77% Place: Dungeon:5 ....................##.# #.##.... Noise: ---------  Time: 3105.5 (0.0) )...............@......r #....... -) Nothing wielded .......................###....... Cast: Shock .......................##.......ß Fly ................................. ............................ß.ß.. .........................<†...... r UikX [30m  quokka (asleep) ......#..................##.........#.............####. #...).... #......Shift-Dir - straight line _Okay, then. _d - 2 blue potions (gained 1) _Found a dagger. _You now have 268 gold pieces (gained 11). _A quokka comes into view.Ui] Ui_ Uire Uig Vi0........ ....# ...... #.### #..####....### ....###......## ..............# ....##..#....<....## .................##.# ).......@......r ..............#..............#..............................................<†...............  ...........####. #...) .. Vi ........ ....# ......Vi .### #..####....### ...###......## .............# ....##..#....<....## .................##.# ).......@......r ..............#..............#..............................................<†...............  ...........####. #...) .. Viػ Vi Vi) Vi ] _A quokka is nearby!Wi3#.......##.....##.#.............. PolySwing2 the Magician #...###.......................... Djinni of the Shining One **.... ....# ##...##......#####......... Health: 44/45 =======================- #.### #..####....### #......... AC: 7Str: 7 ..######...###......## #.#....... EV: 12Int: 25 .....##..............# #.#...##.# SH: 0Dex: 13 ......##..#....<....## ......##§. XL:  7 Next: 77% Place: Dungeon:5 ....................##.# #.##.... Noise: ---------  Time: 3105.5 (0.0) )...............@******r #.......Wi64 -) Nothing wielded .......................###....... Cast: Shock .......................##.......ß Fly ................................. ............................ß.ß.. .........................<†...... r   quokka (asleep) ......#..................##......  ...#.............####. #...).. .. #...... _A quokka comes into view. _A quokka is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)Wi@P ***......rWi- ..****WiG u***#*Wiߣ ...##***Wi 5#*Wi}# ?*#Wi[6.#*rAim: a quokka (asleep, 100% to hit)Xi6&#.......##.....##.#.............. PolySwing2 the Magician #...###.......................... Djinni of the Shining One **.... ....# ##...##......#####......... Health: 44/45 =======================- Xi9#.### #..####....### #......... AC: 7Str: 7 ..######...###......## #.#....... EV: 12Int: 25 .....##..............# #.#...##.# SH: 0Dex: 13 ......##..#....<....## ......##§. XL:  7 Next: 77% Place: Dungeon:5 ....................##.# #.##.... Noise: ---------  Time: 3105.5 (0.0) )...............@......r #....... -) Nothing wielded .......................###....... Cast: Shock .......................##.......ß Fly ...............XiO;.................. ............................ß.ß.. .........................<†...... r   quokka (asleep) ......#..................##......  ...#.............####. #...).. .. #......Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (asleep, 100% to hit)  The zap hits the quokka!  You kill the quokka!Xi]?. ....# .###  . . ....##. ..... )******* <†   #...)  ..  Xi;@.......Xik=6.5 (1Shock _XiXiYit 3YiTw Yix BYi BYi a5=Yi< Yi Yi ,Yiۍ Yif Yi ,Yi0 Yiז YiC ,Yi Yi Yi Yi O=Yi Yi ,Yi$ Yi YiDZ ,Yi Yi Yir ,Yi^ Yi Yi ,Yi Yi Yi ,Yi Yi Yi Yi` ,Yid Yi ,Yi, Yi Yi2 ,Yi[ Yi Yi ,Yiz Yi Yi Yi YiB Yi YiIV ...............### ................##ß ........................ ...........................ß.ß ........................<÷# .....#.......##.......  ...#.............####..#...).. ....# ...#...-237.0) ...##.@.######..# ## #..## ... #...## #..##.#.ß. #...#. ... # ....##. #. #... >... ##  ... ..Yi Yi YiE-4.5 (18Yi3Yi; _Found a stone staircase leading down.Zi 3Zi$ Zi ,Zi ,Zi Zit ,Zi BZi Zi ,Zi Zi Zi ,Zi Zi; Zi ,Zi' Zi Zih BZi ZiJ,Zi,ZiBZilZi BZin ZiXZie,ZiGZiZi Zi",Zi$Zi&,ZiB),Zi*,Zi,Ziv.Zi30BZi1Zi3Zi15,Zi;9ZiF;BZiH=,Zi>,Zi@ZiCBZi1IXZiKZiJNBZiWnZi[Zi^XZi$aXZicZidBZigZitiBZiqkXZimZiroBZitZi~wBZiyZiR{,Zi|Zi;Zi,Zi͂ZiZi&,ZiyZizZi<BZiFZi,Zi,Zi;,Zir,ZiL,ZiNZiZiBZiZiQBZiZiBZiZiBZiZiZi/,ZiLZiZi,ZiXZiZiD,ZiZiY,ZiZi4ZiBZiPZi',Zi\Zi ZiZi,ZipZiZiZiZi6Zi Zi2ZiZiZiZi,ZiZiZi,Zi]ZicZiiZiZiZi,ZiZi)Zi!,Zi Zi Zi ,ZimZi"{ #..####  ####..##. ZiQ$- #.#..... ##....>.... #.(##....#. #..##...#.....#### ......#.## ..........# ................@.# #..............# #..............#. #.#.........#..### #.#...##.##.#..# ......##..###.###### ###.##......#.#..#.# .##.......>........## ###.................#Zi*,83.5 (59Zi3+4.5 (60Zie9Zi7<W _x - a lumpy grey potion[i I[i [iY ,[i ,[i B[i [i [ie ,[ir [i4 [ij [in [i [i [i ,[i[ [i [i ,[i] [i) B[i [i B[iX! [i# [i% ,[i( [ix* ,[i5, [id/ [i1 [iQ2 ,[i 7 [ih9 [i: [i; [i> [iA [iB [ioD [iH [iK ,[iM [i+V [iZ ,[iF] [i|a [i(e [if [iLh [ij [il [i(n [ibo [is [iv ,[iZy [i} [i- [i [iI [i( [i [i [i [i% [i ,[iٛ [i [i [i [i [iM [i ,[i̱ [i۳ [i ,[i& [i= [i: [i ,[i [i [i [i [ih [iO ,[i [i [i ,[i5 [iq [iz ,[i] [iy [i] ,[i6 [iK [i ,[i [iB [i9 [i [i [iw [i [i ,[i+ [i! [i" [i# [i}F | #.##.. #..... ###### #..... #######.....####..... ##...#................ #........#..#......... [i]I #.....#.###......... #.#@.....###.:...).ß #.......##....).... #.......#........## ##......##.###..)## #........##...#.....  ...........#...........##......#   ...................#.....   .................#..#..  #...........####.. [iP -218.5 (34[i[ +9.5 (35[ib [i#e ` _y - a scroll labelled XAPUOCZOTT\i;I\iv?\iB,\iIn\iM\iO,\iQ\iHS\iT,\iV\i&W\iGX,\iLY\i|Z\i[\i\,\iN_\i`,\iEb\iHh\i*j,\ik\il\iNn,\io\ir\it\iu,\i9w\ix,\i4z\i{\iH}\i~,\ì\iH\i,\io\i \i,\i\i,\i\i\i,\iΗ\iP\i,\i\iS\iȞ,\i\i\ihB\i\i,\i\i\i,\i\i\ivB\i\i,\i\i\i,\i^\i\iv,\i\i\imB\i\i0,\i\i\i,\i\i\iD,\i%\i`\iB\i;\in\i,\i\iq,\i\i\in,\i\i\i\i,\i\i,\i\i=\i,\i\i\ic\iz,\i\i,\i\i;\iP\if,\i\iq\i,\i\i1,\i\i\i,\i\i\i ,\i \i \i ,\i \i9,\iy\i,N _You now have 283 gold pieces (gained 15).\i\i3\i\i\i,\iu\i,\i\iX\i\i ,\i!\i"\i#,\i$\i%,\i&\i'\i(,\i),\i*,\i+\i/\i=0\im1,\i5\i6,\i8\i):\ij;,\i=\ig>\i?\i!A,\iB\iD,\iE\iG\iI,\iK\iO\iQ,\i=R\i^T\ilV,\iW\i(Z\im7#.######...###.....#...# #....# ##...##...####.### #..####.......######...# ###.......... #.............##..# ###........ #.....)..80.5 (61 #@................\iCo #............. ...........#............... #............ .....#..... #.#.........#..... ... .[... \iu\i+1.5 (62\i\i6) _Found a scale mail.]iȒ3]iT]i˛]i]iTB]i,]i%]iP]iկ,]i]i]iM,]i]i-]iؾ,]i]i ]i]i]i]i]i]iK]i]i6]i,]i]i]i]i-,]i]io   #.........   ##..............   #...............  ## ##.#............  #...###.........  ]iM #...............#.   #####.##  .......[...  #.........  #..... Shock  ...###  #.#. #.#......  ..... #.....##.  #?#... ....#... h   hound (asleep)  #.. ..# #.. ...  .. ##h  ]i| 90.5 (9.0)  A hound comes into view.]ik  ]i / The hound barks!]ih5h5   ufetubus (wandering).]is7==1.5 (10.0)]iW"]i%\ _An ufetubus comes into view.^i n #.............. PolySwing2 the Magician ##.............. Djinni of the Shining One **.... #............... Health: 44/45 =======================- ## ##.#............ AC: 7Str: 7 #...###.............. EV: 12Int: 25 ^iN #...............#.. SH: 0Dex: 13 #####.#.........#.. XL:  7 Next: 77% Place: Dungeon:5 #.......[...  Noise: ==-------  Time: 3291.5 (0.0) #@#.........  -) Nothing wielded #.*..........  Cast: Shock ..*###........  Fly  #.#* #.#......  ....* #.....##.  #?#.h5 ....#...  h   hound #.. ..# #.. ...  ^iP 5   ufetubus (wandering) .. ##.A hound comes into view.The hound barks! _An ufetubus comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line_io5#The hound barks! _An ufetubus comes into view.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (wandering, hasn't noticed you, 57% to hit)_i& #.............. PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  #............... Health: 44/45 =======================- _iP ## ##.#............ AC: 7Str: 7  #...###.............. EV: 12Int: 25  #...............#.. SH: 0Dex: 13  #####.#.........#.. XL:  7 Next: 77% Place: Dungeon:5  #.......[...Noise: ==-------  Time: 3291.5 (0.0)  #@#.........-) Nothing wielded  #.*..........Cast: Shock  ..*###........Fly  #.#* #.#......  ....* #.....##.  #?#_i.h* ....#...h   hound  #.. .*# #.. ...5   ufetubus  .. ##*  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (wandering, hasn't noticed you, 57% to hit)  The zap hits the ufetubus.  The ufetubus is moderately wounded._iwH,_iL_iQ..5h....._i0X9-2.5 (1 __io`_i|b_i-, _ #.............. PolySwing2 the Magician ##.............. Djinni of the Shining One **.... #............... Health: 43/45 ======================-- ## ##.#............ AC: 7Str: 7 #...###.............. EV: 12Int: 25_i.  #...............#.. SH: 0Dex: 13 #####.#.........#.. XL:  7 Next: 77% Place: Dungeon:5 #.......[...  Noise: =--------  Time: 3292.5 (0.0) #@#.........  -) Nothing wielded #.*..........  Cast: Shock ..*###........  Fly  #.#5 #.#......  ...h. #.....##.  #?#... ....#...  h   hound #.. ..# #.. ...  5[3_i?0 7m   ufetubus .. ##.The zap hits the ufetubus. _The ufetubus is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (moderately wounded, 57% to hit)`i(b 5h*`ip{h.  Aim: a hound (64% to hit)`i  #.............. PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  #............... Health: 43/45 ======================--  ## ##.#............ AC: 7Str: 7  #...###.............. EV: 12Int: 25  `i2 #...............#.. SH: 0Dex: 13  #####.#.........#.. XL:  7 Next: 77% Place: Dungeon:5  #.......[...Noise: =--------  Time: 3292.5 (0.0)  #@#.........-) Nothing wielded  #.*..........Cast: Shock  ..*###........Fly  #.#* #.#......  ...*. #.....##.  #?#.*. ....#...h   hound  #.. *.# #.. ...5 [3`i 0m  ufetubus  .. ##.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (64% to hit)  The zap hits the ufetubus.  The ufetubus is heavily wounded.`i5   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (64% to hit)  The zap hits the ufetubus.  The ufetubus is heavily wounded.The zap hits the hound but does no damage.`is8 B`ivC ]........5###..#h..h   black bear (wandering).h   houndh5   ufetubus`iH *3.5 (1`i(S `iU ] _A black bear comes into view.ai #.............. PolySwing2 the Magician ##.............. Djinni of the Shining One **.... #............... Health: 42/45 ======================-- ## ##.#............ AC: 7Str: 7 #...###.............. EV: 12Int: 25 #...............#.. SH: 0Dex: 13 #####.#.........#.. XL:  7 Next: 77% Place: Dungeon:5 #.......[...  Noise: =--------  Time: 3293.5 (0.0) #@#.........  -) Nothing wielded #.*..........  Cast: Shock ..5#ai##........  Fly  #.#h #.#......  ..... #.....##.  #?#... ....#...  h   black bear (wandering) #.. ..# #.. ...  h   hound .. ##h 5   ufetubusThe zap hits the hound but does no damage. _A black bear comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (haloed, 75% to hit)ai_!h***hblack bear (wandering, hasn't noticed you, 81% to hit)bi#  #.............. PolySwing2 the Magician ##.............. Djinni of the Shining One **.... #............... Health: 42/45 ======================-- ## ##.#............ AC: 7Str: 7 #...###.............. EV: 12Int: 25 #...............#.. SH: 0Dex: 13 #####.#.........#.. XL:  7 Next: 77% Place: Dungeon:5 #.......[...  Noise: =--------  Time: 3293.5 (0.0) #@#.........  -) Nothing wielded #............  Cast: Shock ..5###i& 0m........  Fly  #.#h #.#......  ..... #.....##.  #?#... ....#...  h   black bear (wandering) #.. ..# #.. ...  h   hound .. ##h 5   ufetubusShift-Dir - straight lineAim: a black bear (wandering, hasn't noticed you, 81% to hit)  The zap hits the ufetubus!  You kill the ufetubus!The Shining One accepts your kill.You feel better.bi0 #.##.#.. ## ##. . #.....  bi3   #.*  ..*  #.#*  ....*  #?#.*.  h   #.. .*# #.. ...   .. ##*The Shining One accepts your kill.You feel better. hound.  The hound is moderately wounded.The zap hits the black bear.  The black bear is moderately wounded.bi! Y  The black bear growls angrily.bi .h...h.bi o4=9=4.5 (1 _bi bi cie #.............. PolySwing2 the Magician ##.............. Djinni of the Shining One **.... #............... Health: 43/45 ======================-- ## ##.#............ AC: 7Str: 7 #...###.............. EV: 12Int: 25 #...............#.. SH: 0Dex: 13 #####.#.........#.. XL:  7 Next: 79% Place: Dungeon:5 #.......[...  Noise: ==-------  Time: 3294.5 (0.0) #@#.........  -) Nothing wielded #*...........  Cast: Shock ..h#cih##........  Fly  #.#* #.#......  ...*. #.....##.  #?#.*. ....#...  h   black bear #.. .h# #.. ...  h   hound .. ##.The black bear is moderately wounded. _The black bear growls angrily.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 81% to hit)cir% .*.*h*diY #.............. PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  #............... Health: 43/45 ======================--  ## ##.#............ AC: 7Str: 7  #...###.............. EV: 12Int: 25  #...............#.. SH: 0Dex: 13  #####.#.........#.. XL:  7 Next: 79% Place: Dungeon:5  #.......[...Noise: ==-------  Time: 3294.5 (0.0)  #@#.........-) Nothing wielded  #.*..........diMCast: Shock  ..*###........Fly  #.#* #.#......  ....* #.....##.  #?#.*. ....#...h   black bear  #.. .*# #.. ...h   hound  .. ##*  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hound but does no damage.  The hound is moderately wounded.The zap hits the black bear!  The black bear is heavily wounded.di*jBdiKth....h.Y   ice beast (wandering)Yh   houndShift-Dir - straight line  The zap hits the hound but does no damage.  The hound is moderately wounded.  The zap hits the black bear!  The black bear is heavily wounded.The hound closely misses you.diy2-5.5 (1di}di(] _An ice beast comes into view.iiK #.............. PolySwing2 the Magician ##.............. Djinni of the Shining One **.... #............... Health: 42/45 ======================-- ## ##.#............ AC: 7Str: 7 #...###.............. EV: 12Int: 25 #...............#.. SH: 0Dex: 13 #####.#.........#.. XL:  7 Next: 79% Place: Dungeon:5 #.......[...  Noise: =--------  Time: 3295.5 (0.0) #@#.........  -) Nothing wielded #.h..........  Cast: Shock ..*iiR[0;10m###........  Fly  #.#* #.#......  ....* #.....##.  #?#..h ....#...  h   black bear #.. ..# #.. ...  Y   ice beast (wandering) .. ##Y h   houndThe black bear is heavily wounded.The hound closely misses you. _An ice beast comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linejic< #.............. PolySwing2 the Magician ##.............. Djinni of the Shining One **.... #............... Health: 42/45 ======================-- ## ##.#............ AC: 7Str: 7 #...###.............. EV: 12Int: 25 #...............#.. SH: 0Dex: 13 #####.#.........#.. XL:  7 Next: 79% Place: Dungeon:5 #.......[...  Noise: =--------  Time: 3295.5 (0.0) #@#.........  -) Nothing wielded #.h..........  Cast: Shock ...###.ih?9;49m.......  Fly  #.#. #.#......  ..... #.....##.  #?#..h ....#...  h   black bear #.. ..# #.. ...  Y   ice beast (wandering) .. ##Y h   houndPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the hound. The zap hits the black bear!  The black bear is almost dead.The zap hits the black bear!  You kill the black bear!jiDt#.##.#.. ## ##. . #.....    #.*  ..*  #.#*  ....* ji.G #?#..*  Y   ice beast (wandering) #.. ..# #.. ... h   hound .. jinjiCh...†YY.jiji #.............. PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  #............... Health: 42/45 ======================--  ## ##.#............ AC: 7Str: 7  #...###.............. EV: 12Int: 25  #...............#.. SH: 0Dex: 13  #####.#.........#.. XL:  7 Next: 104% Place: Dungeon:5  #.......[...Noise: =--------  Time: 3296.5 (1.0)  #@#.........-) Nothing wielded  #.h..........jiGiCast: Shock  ...###........Fly  #.#. #.#......  ..... #.....##.  #?#..† ....#...Y   ice beast  #.. .Y# #.. ...h   hound  .. ##.  Shift-Dir - straight lineThe zap misses the hound. The zap hits the black bear!  The black bear is almost dead.The zap hits the black bear!  You kill the black bear! _The hound barely misses you.The black bear is almost dead.  You kill the black bear! _The hound barely misses you.Your Armour skill increases to level 1!  You have reached level 8!ji/  --more--ri<A7/5048 2% riCri;FO _You feel agile.si? siД Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onti*ti : #.............. PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  #............... Health: 47/50 ======================--  ## ##.#............ AC: 7Str: 7  #...###.............. EV: 12Int: 25  #...............#.. SH: 0Dex: 14  tik=#####.#.........#.. XL:  8 Next:  2% Place: Dungeon:5  #.......[...Noise: =--------  Time: 3296.5 (0.0)  #@#.........-) Nothing wielded  #.h..........Cast: Shock  ...###........Fly  #.#. #.#......  ..... #.....##.  #?#..† ....#...Y   ice beast  #.. .Y# #.. ...h   hound  .. ##.  The zap hits the black bear!  You kill the black ti:@bear! _The hound barely misses you.Your Armour skill increases to level 1!You have reached level 8! _You feel agile.tihFtiHuiJ _ #.............. PolySwing2 the Magician ##.............. Djinni of the Shining One **.... #............... Health: 46/50 ======================-- ## ##.#............ AC: 7Str: 7 #...###.............. EV: 12Int: 25 #...............#.. SH: 0Dex: 14 #####.#.........#.. XL:  8 Next:  2% Place: Dungeon:5 #.......[...  Noise: =--------  Time: 3296.5 (0.0)ui~M  #@#.........  -) Nothing wielded #.h..........  Cast: Shock ...###........  Fly  #.#. #.#......  ..... #.....##.  #?#..† ....#...  Y   ice beast #.. .Y# #.. ...  h   hound .. ##.You have reached level 8! _You feel agile.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately woundedui@Q ', haloed, 75% to hit)viRz *@h#vi$ .@*h*#vim *@.h.#vif .@h#Aim: a hound (moderately wounded, haloed, 75% to hit)vi2vi4That beam is likely to hit you. Continue anyway? Y - Yes  N - NowiU?xixi #.............. PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  #............... Health: 47/50 ======================--  ## ##.#............ AC: 7Str: 7  #...###.............. EV: 12Int: 25  #...............#.. SH: 0Dex: 14  #####.#.........#.. XL:  8 Next:  2% Place: Dungeon:5  #.......[...Noise: =--------  Time: 3296.5 (0.0)  #@#.........-) Nothing wielded  #.h..........Cast: Shock  i0;14H...###........Fly  #.#. #.#......  ..... #.....##.  #?#..† ....#...Y   ice beast  #.. .Y# #.. ...h   hound  .. ##.  _You feel agile.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (moderately wounded, haloed, 75% to hit)  Okay, then.xi$xi4'xi.xi0. _xiݮ  #.....) #.. ##.. #.... ## ##.# #...###...... #.........#. #####.#.........#... #.@.....[...  #.#  #.h...xi &  ...###........ #.#. #.#...... ..... #.....##. #?#..† ....#... . #.. .Y# #.. .... .. ##..xiK  The hound attacks as it pursues you! The hound closely misses you.xiu h.h   hound.xia *7.5 (1xi xi = _The hound bites you but does no damage.yi1 #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... ##............... Health: 46/50 ======================-- #................ AC: 7Str: 7 ## ##.#............. EV: 12Int: 25 #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  2% Place: Dungeon:5 #####.#.........#... Noise: =--------  Time: 3297.5 (0.0) #.@.....[...  -) Nothing wielded #h#.........  Cast: iS50mShock #...*........  Fly  ...###**......  #.#. #.#......  ..... #.....##. . h   hound #?#..† ....#... . #.. ..# #.. ... . .. ##.. _Okay, then.The hound attacks as it pursues you! The hound closely misses you. _The hound bites you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyiM/#h...  The hound attacks as it pursues you! The hound closely misses you. _bites you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (lightly wounded, haloed, 75% to hit)yiȉZ h*yi $#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 46/50 ======================--#................ AC: 7Str: 7## ##.#............. EV: 12Int: 25#...###............... SH: 0Dex: 14yi. #...............#... XL:  8 Next:  2% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3297.5 (0.0)#.@.....[...-) Nothing wielded#*#.........Cast: Shock#.*..........Fly ..*###........#.#* #.#.........*. #.....##.. h   hound#?#.*† ....#....#.. *yim .# #.. ...... ##..The hound attacks as it pursues you! The hound closely misses you. _The hound bites you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineyi& HThe zap misses the hound.yi }h....YY   ice beast.h   hound.yi= *8.5 (1yiD yi R _The hound barely misses you.ziC' #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... ##............... Health: 45/50 =====================--- #................ AC: 7Str: 7 ## ##.#............. EV: 12Int: 25 #...###............... SH: 0Dex: 14 zimF#...............#... XL:  8 Next:  2% Place: Dungeon:5 #####.#.........#... Noise: =--------  Time: 3298.5 (0.0) #.@.....[...  -) Nothing wielded #h#.........  Cast: Shock #...*........  Fly  ...###**......  #.#. #.#......  ....Y #.....##. . Y   ice beast #?#..† ....#... .zi`Iv h   hound #.. ..# #.. ... . .. ##..Shift-Dir - straight lineThe zap misses the hound. _The hound barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linezi:8 t#h*....{i##.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 45/50 =====================---#................ AC: 7Str: 7## ##.#............. EV: 12Int: 25#...###............... SH: 0Dex: 14#...............#... XL:  8 Next:  2% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3298.5 (0.0)#.@.....[...-) Nothing wielded#*#.........{i-Cast: Shock#.*..........Fly ..*###........#.#* #.#.........*Y #.....##.. Y   ice beast#?#.*† ....#.... h   hound#.. *.# #.. ...... ##.. _The hound barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hound.  The hound is moderately wounded.{i-{i7th..Y....{i;X6=9.5 (1{iNC{i%F@ _The hound bites you but does no damage. x2|i4Kg #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... ##............... Health: 45/50 =====================--- #................ AC: 7Str: 7 ## ##.#............. EV: 12Int: 25 #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  2% Place: Dungeon:5 #####.#.........#... Noise: =--------  Time: 3299.5 (0.0) #.@.....[...  -) Nothing wielded |iN#h#.........  Cast: Shock #...*........  Fly  ...###**......  #.#Y #.#......  ..... #.....##. . Y   ice beast #?#..† ....#... . h   hound #.. ..# #.. ... . .. ##..The zap hits the hound.  The hound is moderately wounded. _The hound bites you but does no damage. x2  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycl|imQ?eShift-Dir - straight line|iHt#h*....|ih$#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 45/50 =====================---#................ AC: 7Str: 7## ##.#............. EV: 12Int: 25#...###............... SH: 0Dex: 14|ik#...............#... XL:  8 Next:  2% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3299.5 (0.0)#.@.....[...-) Nothing wielded#*#.........Cast: Shock#.*..........Fly ..*###........#.#* #.#.........*. #.....##.. Y   ice beast#?#.*† ....#.... h[3|im7m   hound#.. *.# #.. ...... ##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hound.  The hound is severely wounded.The zap hits the ice beast.  The ice beast is moderately wounded.|i?|irh.Y....|i,300.5 (1|i |il1Shift-Dir - straight lineThe zap hits the hound.  The hound is severely wounded.The zap hits the ice beast.  The ice beast is moderately wounded. |i^_The hound closely misses you.|iY #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... ##............... Health: 44/50 =====================--- #................ AC: 7Str: 7 ## ##.#............. EV: 12Int: 25 #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  2% Place: Dungeon:5 #####.#.........#... Noise: =--------  Time: 3300.5 (0.0) |i#.@.....[...  -) Nothing wielded #h#.........  Cast: Shock #...*........  Fly  ..Y###**......  #.#. #.#......  ..... #.....##. . Y   ice beast #?#..† ....#... . h   hound #.. ..# #.. ... . .. ##..The zap hits the ice beast.  The ice beast is moderately wounded. _The hound closely misses you.Aiming: Shock[|ixL0;10m (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}i!#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....}iC##............... Health: 44/50 =====================---#................ AC:[m 7Str: 7## ##.#............. EV: 12Int: 25#...###............... SH: 0Dex: 14#...............#... XL:  8 Next:  2% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3300.5 (0.0)#.@.....[...-) Nothing wielded#*#.........Cast: Shock#.*..........Fly ..*###......}i$..#.#* #.#.........*. #.....##.. Y   ice beast#?#.*† ....#.... h   hound#.. *.# #.. ...... ##.. _The hound closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the hound. The zap hits the ice beast.  The ice beast is moderately wounded.}iX}iv`|hY.....}ic*1.5 (1}ifk}in}i/w#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 44/50 =====================---#................ AC: 7Str: 7## ##.#............. EV: 12Int: 25#...###............... SH: 0}i/yDex: 14#...............#... XL:  8 Next:  2% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3301.5 (1.0)#.@.....[...-) Nothing wielded#h#.........Cast: Shock#.Y..........Fly ...###........#.#. #.#........... #.....##.. Y   ice beast#?#..† ....#.... h   [}i{]33mhound#.. ..# #.. ...... ##..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the hound. The zap hits the ice beast.  The ice beast is moderately wounded. _The hound bites you but does no damage. The hound closely misses you.}i2 #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... ##............... Health: 43/50 ====================---- #................ AC: 7Str: 7 ## ##.#............. EV: 12Int: 25 #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  2% Place: Dungeon:5}i #####.#.........#... Noise: =--------  Time: 3301.5 (0.0) #.@.....[...  -) Nothing wielded #h#.........  Cast: Shock #.Y.*........  Fly  ...###**......  #.#. #.#......  ..... #.....##. . Y   ice beast #?#..† ....#... . h   hound #.. ..# #.. }i... . .. ##..The zap misses the hound. The zap hits the ice beast.  The ice beast is moderately wounded. _The hound bites you but does no damage. The hound closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~iT3#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 43/50 ====================----#................ AC: 7Str: 7## ##.#............. EV: 12Int: 25#...###............... SH: 0Dex: 14#...............#... XL:  8 Next:  2% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3301.5 (0.0)#.@.....[...~i6-) Nothing wielded#*#.........Cast: Shock#.*..........Fly ..*###........#.#* #.#.........*. #.....##.. Y   ice beast#?#.*† ....#.... h   hound#.. *.# #.. ...... ##..The zap misses the hound. The zap hits the ice beast.  The ice beast is moderately wounded. _The hound bites you but does no damage. The hound closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, ~i8[0;10;1mQ - select action, ( or ) - cycleShift-Dir - straight line~iThe ice beast is moderately wounded. _The hound bites you but does no damage. The hound closely misses you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap misses the hound. The zap misses the ice beast.~i2h..~i$..h   hound..4=2.5 (1~i~iR _The hound barely misses you.~i~iG#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 44/50 =====================---#................ AC: 7Str: 7## ##.#............. EV: 12Int: 25#...###............... SH: 0Dex: 14#...............#... XL:  8 Next:  2% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3302.5 (1.0)#.@.....[...-) Nothing wielded#h#.........Cast: Shock#..[0~i9;10m..........Fly ...###........#.#. #.#........... #.....##.. h   hound#?#..† ....#....#.. ..# #.. ...... ##.. _The hound bites you but does no damage. The hound closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap misses the hound. The zap misses the ice beast. _The hound barely misses you.~i  #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... ##............... Health: 43/50 ====================---- #................ AC: 7Str: 7 ## ##.#............. EV: 12Int: 25 #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  2% Place: Dungeon:5 #####.#.........#... Noise: =--------  Time: 3302.5 (0.0) #.@.....[...  -) Nothing wielded #h#.........  Cast: [39;4~iN %9mShock #...*........  Fly  ...###**......  #.#. #.#......  ..... #.....##. . h   hound #?#..† ....#... . #.. ..# #.. ... . .. ##..Shift-Dir - straight lineThe zap misses the hound. The zap misses the ice beast. _The hound barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~i\T #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... ##............... Health: 43/50 ====================---- #................ AC: 7Str: 7 ## ##.#............. EV: 12Int: 25~i_ #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  2% Place: Dungeon:5 #####.#.........#... Noise: =--------  Time: 3302.5 (0.0) #.@.....[...  -) Nothing wielded #h#.........  Cast: Shock #............  Fly  ...###........  #.#. #.#......  ..... #.....##. . h   hound[~ia1K #?#..† ....#... . #.. ..# #.. ... . .. ##.. _The hound barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hound.  You kill the hound!~ie ) ##      #*  #*  .* #*#.  .*...   ~ig#*#..†    #*. ..# #.. ...   .. ##. ~iM~i2.Y....Y   ice beast?.~irA363.5 (1 _~i ~iE~i9#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 43/50 ====================----#................ AC: 7Str: 7## ##.#............. EV: 13Int: 25#...###............... SH: 0Dex: 14#...............#... XL:  8 Next:  6% Place: Dungeon:5~i#####.#.........#... Noise: =--------  Time: 3303.5 (1.0)#.@.....[...-) Nothing wielded#Y#.........Cast: Shock#............Fly ...###........#.#. #.#........... #.....##.. Y   ice beast#?#..† ....#....#.. ..# #.. ...... ##.. _The hound barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q~i [40m - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the hound. _You kill the hound!iPu #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... ##............... Health: 42/50 ====================---- #................ AC: 7Str: 7 ## ##.#............. EV: 13Int: 25 #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  6% Place: Dungeon:5 #####.#.........#... Noise: =--------  Time: 3303.5 (0.0) #.@.....[...  -) Nothing wielded #Y#.........  Cast: [4ix0mShock #...*........  Fly  ...###**......  #.#. #.#......  ..... #.....##. . Y   ice beast #?#..† ....#... . #.. ..# #.. ... . .. ##..Shift-Dir - straight lineThe zap hits the hound. _You kill the hound!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei #Y*.....i m#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 42/50 ====================----#................ AC: 7i Str: 7## ##.#............. EV: 13Int: 25#...###............... SH: 0Dex: 14#...............#... XL:  8 Next:  6% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3303.5 (0.0)#.@.....[...-) Nothing wielded#*#.........Cast: Shock#*...........Fly .*.###........#*#. #.#.......*... #.....##..i E Y   ice beast#*#..† ....#....#*. ..# #.. ...... ##.. _You kill the hound!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ice beast.  The ice beast is heavily wounded.iM" Y....?.iL& *4.5 (1iv. iE5 W _The ice beast closely misses you.iA #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... ##............... Health: 41/50 ===================----- #................ AC: 7Str: 7 ## ##.#............. EV: 13Int: 25 #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  6% Place: Dungeon:5 i #####.#.........#... Noise: =--------  Time: 3304.5 (0.0) #.@.....[...  -) Nothing wielded #Y#.........  Cast: Shock #...*........  Fly  ...###**......  #.#. #.#......  ..... #.....##. . Y   ice beast #?#..† ....#... . #.. ..# #.. ... . .. ##..The zap hits the ice beast.  The ice beast is heavily wounded. i_The ice beast closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei#Y*.....iL#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 41/50 ===================-----#................ AC: 7Str: 7## ##.#............. EV: 13Int: 25#...###............... SH: 0Dex: 14#...............#... XL:  8 Next:  6% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3304.5 (0.0)#.@.....[...-) Nothing wielded#*#.........Cast: Shock#*[33iPm...........Fly .*.###........#*#. #.#.......*... #.....##.. Y   ice beast#*#..† ....#....#*. ..# #.. ...... ##.. _The ice beast closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ice beast.  The ice beast is heavily wounded.iY....?.i(*5.5 (1iWiI  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the ice beast.  The ice beast is heavily wounded. _The ice beast completely misses you.i . #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... i ##............... Health: 40/50 ===================----- #................ AC: 7Str: 7 ## ##.#............. EV: 13Int: 25 #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  6% Place: Dungeon:5 #####.#.........#... Noise: =--------  Time: 3305.5 (0.0) #.@.....[...  -) Nothing wielded #Y#.........  Cast: Shock #...*........  Fly  ...i ###**......  #.#. #.#......  ..... #.....##. . Y   ice beast #?#..† ....#... . #.. ..# #.. ... . .. ##..The zap hits the ice beast.  The ice beast is heavily wounded. _The ice beast completely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei`#Y*.....i$#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 40/50 ===================-----#................ AC: 7Str: 7## ##.#............. EV: 13Int: 25#...###............... SH: 0Dex: 14i#...............#... XL:  8 Next:  6% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3305.5 (0.0)#.@.....[...-) Nothing wielded#*#.........Cast: Shock#*...........Fly .*.###........#*#. #.#.......*... #.....##.. Y   ice beast#*#..† ....#....#*. ..# #[iOm.. ...... ##.. _The ice beast completely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ice beast.  The ice beast is severely wounded.i^.Y....?.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the ice beast.  The ice beast is severely wounded.The ice beast hits you. The ice beast freezes you!28------6.5 (1i`fi1i3 _The cold chills you terribly!iw #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... ##............... Health: 27/50 ============------------ #................ AC: 7Str: 7 ## ##.#............. EV: 13Int: 25 #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  6% Place: Dungeon:5 #####.#.........#... Noise: =--------  Time: 3306.5 (0.0) i#.@.....[...  -) Nothing wielded #Y#.........  Cast: Shock #...*........  Fly  ...###**......  #.#. #.#......  ..... #.....##. . Y   ice beast #?#..† ....#... . #.. ..# #.. ... . .. ##..The ice beast is severely wounded.The ice beast hits you. The ice beast freezes you! _The cold chills you terribly!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, [0;10;i1m( or ) - cycleShift-Dir - straight linei& #Y*.....iI #.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 27/50 ============------------#................ AC: 7Str: 7iL ## ##.#............. EV: 13Int: 25#...###............... SH: 0Dex: 14#...............#... XL:  8 Next:  6% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3306.5 (0.0)#.@.....[...-) Nothing wielded#*#.........Cast: Shock#*...........Fly .*.###........#*#. #.#.......*... #.....##.. Y[3iJO 7m   ice beast#*#..† ....#....#*. ..# #.. ...... ##.. _The cold chills you terribly!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ice beast.  The ice beast is severely wounded.i $Yi {....?.i *7.5 (1i iJ bMAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the ice beast.  The ice beast is severely wounded. _The ice beast closely misses you.ie #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... ##............... Health: 26/50 ============------------ #................ AC: 7Str: 7 ## ##.#............. EV: 13Int: 25 #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  6% Place: Dungeon:5 #####.#.........#... Noise: =--------  Time: 3307.5 (0.0) #.@.....[...  -) Nothing wielded #Y#.........  Cast: ihShock #...*........  Fly  ...###**......  #.#. #.#......  ..... #.....##. . Y   ice beast #?#..† ....#... . #.. ..# #.. ... . .. ##..The zap hits the ice beast.  The ice beast is severely wounded. _The ice beast closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiJM#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 26/50 ============------------#................ AC: 7Str: 7## ##.#............. EV: 13Int: 25#...###............... SH: 0Dex: 14#...............#... XL:  8 Next:  6% Place: Dungeon:5iM#####.#.........#... Noise: =--------  Time: 3307.5 (0.0)#.@.....[...-) Nothing wielded#*#.........Cast: Shock#*...........Fly .*.###........#*#. #.#.......*... #.....##.. Y   ice beast#*#..† ....#....#*. ..# #.. ...... ##.. _The ice beast closely misses you.Aiming: Shock (safe; 1% i'Xrisk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ice beast.  The ice beast is severely wounded.i8Y....?.i7*8.5 (1imiB  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the ice beast.  The ice beast is severely wounded. _The ice beast misses you.i^. #.....)......... PolySwing2 the Magician #............... Djinni of the Shining One **.... i##............... Health: 25/50 ============------------ #................ AC: 7Str: 7 ## ##.#............. EV: 13Int: 25 #...###............... SH: 0Dex: 14 #...............#... XL:  8 Next:  6% Place: Dungeon:5 #####.#.........#... Noise: =--------  Time: 3308.5 (0.0) #.@.....[...  -) Nothing wielded #Y#.........  Cast: Shock #...*........  Fly  .i+!..###**......  #.#. #.#......  ..... #.....##. . Y   ice beast #?#..† ....#... . #.. ..# #.. ... . .. ##..The zap hits the ice beast.  The ice beast is severely wounded. _The ice beast misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei#Y*.....if #.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 25/50 ============------------#................ AC: 7Str: 7## ##.#............. EV: 13Int: 25#...###............... SH: 0iDex: 14#...............#... XL:  8 Next:  6% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3308.5 (0.0)#.@.....[...-) Nothing wielded#*#.........Cast: Shock#*...........Fly .*.###........#*#. #.#.......*... #.....##.. Y   ice beast#*#..† ....#....#*. ..[3i4m# #.. ...... ##.. _The ice beast misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ice beast.  The ice beast is almost dead.i>iN;  ) . .. ## ##.#.... ... ..... #####.#.... #.@.....[...  #*#.........  #*...........  .*.###........  #*#. #.#......  .*... #.....##.  #*#..† ....#... . W   phantom (wandering) #*. ..# #.W ...  .. ##.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the ice beast.  The ice beast is almost dead.A phantom comes into view.  The ice beast hits you. The ice beast freezes you!i  ) . .. ## ##.#.... ... ..... #####.#.... #.@.....[...  #*#.........  #*...........  .*.###...... #*#. #.#.... .*... #.....##.  i!#*#..† ....#...  #*. ..# #.W ...  .. ##.i* Y....?.WThe cold chills you terribly!i.S12-------9.5 (1i5i8V _* * * LOW HITPOINT WARNING * * *iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni` i/#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##............... Health: 12/50 =====-------------------#................ AC: 7Str: 7## ##.#............. EV: 13Int: 25#...###............... SH: 0Dex: 14#...............#... XL:  8 Next:  6% Place: Dungeon:5#####.#.........#... Noise: =--------  Time: 3309.5 (0.0)#.@.....[...-) Nothing wielded#Y#.........Cast: Blink#i2X............Fly ...###........#.#. #.#........... #.....##.. Y   ice beast#?#..† ....#.... W   phantom (wandering)#.. ..# #.W ...... ##..The zap hits the ice beast.  The ice beast is almost dead.A phantom comes into view.The ice beast hits you. The ice beast freezes you!  The cold chills you terribly! _* * * LOW HITPOINT WARNING * * *iC9iW;i#.....)......... PolySwing2 the Magician#............... Djinni of the Shining One **....##.....*......... Health: 10/50 ====--------------------#.....**......... AC: 7Str: 7## ##.#.***......... EV: 13Int: 25#...###..***.......... SH: 0Dex: 14#.....**..*.....#... XL:  8 Next:  6% Place: Dungeon:5#####*#****.....#... Noise: =--------  Time: 3309.5 (0.0)#*@*******..-) Nothing wielded#Y#*******..Cast: Blink#**.*******..Fly ***###******..#*#*i{[39;49m #*#****..***** #*****##.. Y   ice beast#*#**† ..**#**.. W   phantom (wandering)#** **# #*W **.... ##..The cold chills you terribly! _* * * LOW HITPOINT WARNING * * *Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.iQ [ @*im 5**i. 5**i}p#...............#....... PolySwing2 the Magician#####.#.........#....... Djinni of the Shining One **....#.......[..... .... Health: 10/50 ====--------------------#Y#.............. AC: 7Str: 7#..............## EV: 13Int: 25...###..........# SH: 0Dex: 14#.#. #.#......i0s#.. XL:  8 Next:  6% Place: Dungeon:5.....#.#.....##...... Noise: =--------  Time: 3309.5 (0.0)#?#..†.....@#....>... -) Nothing wielded#.. ..##.##.W......# .... Cast: Blink.. ##. #.###...## ...Fly .. #... ....#....##.W   phantom (wandering).. ...# ..  The cold chills you terribly! _* * * LOW HITPOINT WARNING * * *Casting: Blink (safe; 1% risk of failure)  [40iumPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiXyI #####.#........ #.......[.....  #Y#...........  #..............  ...###.......... i{ #.#. #.#......  .....#.#.....##.  #?#..†.....@#... .>  #.. ..##.##.W......# ....  .. ##. #.###...## ...  .. #... ...  .#. ..  .##. W .. .. .# ..iRl #####.#........ #.......[.....  #Y#...........  #..............  ...###..........  #.#. #.#......  .....#.#.....##.  #?#..†.....@#... .> iVl #.. ..##.##.W......# ....  .. ##. #.###...## ...  .. #...  .#. .. .##. .. .. .# .. iMYB _* * * LOW HITPOINT WARNING * * *  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You blink.  * * * LOW HITPOINT WARNING * * *iaMY†WY   ice beastW   phantomid=10.5 (1Blink-Blink Fly iiik> _The phantom hits you but does no damage.iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield i<G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i> T#...............#....... PolySwing2 the Magician#####.#.........#....... Djinni of the Shining One **....#.Y.....[..... .... Health: 10/50 ====--------------------#†#.............. AC: 7Str: 7#..............## EV: 13Int: 25...###..........# SH: 0Dex: 14#.#. #.#......#.. XL:  8 Next:  6% Place: Dungeon:5i .....#.#.....##...... Noise: ==-------  Time: 3310.5 (0.0)#?#..†.....@#....>... -) Nothing wielded#.. ..##.##.W......# .... Abil: Divine Shield.. ##. #.###...## ...-Blink Fly .. #... ....#....##.Y   ice beast.. ..W   phantom.# ..  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, i] 2[40m( or ) - cycleDir - look around, f - activateYou blink.  * * * LOW HITPOINT WARNING * * * _The phantom hits you but does no damage.i i iw  #...............#....... PolySwing2 the Magician #####.#.........#....... Djinni of the Shining One **.... #.Y.....[..... .... Health: 10/50 ====-------------------- #†#........... ... AC: 7Str: 7 #.............. ## EV: 13Int: 25 ...###.......... # SH: 0Dex: 14 #.#. #.#...... #.. XL:  8 Next:  6% Place: Dungeon:5 i ].....#.#.....##. ..... Noise: ==-------  Time: 3310.5 (0.0) #?#..†.....@#... .>... -) Nothing wielded  #.. ..##.##.W......# ....  Abil: Divine Shield  .. ##. #.###...## ...  -Blink Fly  .. #... ...  .#. ..  .##. Y   ice beast .. .. W   phantom .# ..You blink.  * * * LOW HITPOINT WARNING * * * _The phantom hits you but does no damage.  Activating: Divine Shield (14% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiE7.@i5.@i! #...............#....... PolySwing2 the Magician #####.#.........#....... Djinni of the Shining One **.... #.Y.....[..... .... Health: 10/50 ====-------------------- #†#........... ... AC: 7Str: 7 i;#.............. ## EV: 13Int: 25 ...###.......... # SH: 0Dex: 14 #.#. #.#...... #.. XL:  8 Next:  6% Place: Dungeon:5 .....#.#.....##. ..... Noise: ==-------  Time: 3310.5 (0.0) #?#..†.....@#... .>... -) Nothing wielded  #.. ..##.##.W......# ....  Abil: Divine Shield  .. ##. #.###...## ...  -Blink Fly  .. #... ...  .#. ..  .##. Y   ice beast .. .. W   phantom .# ..You blink.  * * * LOW HITPOINT WARNING * * * i _The phantom hits you but does no damage.  Activating: Divine Shield (14% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiF #####.#........ #.Y.....[.....  #†#...........  #..............  ...###..........  i#.#. #.#......  .....#.#.....##.  #?#..†.....@#... .>  #.. ..##.##.W......# ....  .. ##. #.###...## ...  .. #...  .#. .. .##. .. .. .# .. iM_The phantom hits you but does no damage.  Activating: Divine Shield (14% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A divine shield manifests in front of you!  * * * LOW HITPOINT WARNING * * *i.Y............i7/50 --1.5 (1Shield (2) Fly ii5 _You block the phantom's attack.i i^ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni+BiW!#...............#....... PolySwing2 the Magician#####.#.........#....... Djinni of the Shining One **....#.......[..... .... Health: 7/50===---------------------#†#Y............. AC: 7Str: 7#..............## EV: 13i [Int: 25...###..........# SH: 0Dex: 14#.#. #.#......#.. XL:  8 Next:  6% Place: Dungeon:5.....#.#.....##...... Noise: =--------  Time: 3311.5 (0.0)#?#..†.....@#....>... -) Nothing wielded#.. ..##.##.W......# .... Cast: Swiftness (2%).. ##. #.###...## ...-Blink Shield (2) Fly .. #... ....#....##.i]~Y   ice beast.. ..W   phantom.# ..  Activating: Divine Shield (14% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA divine shield manifests in front of you!  * * * LOW HITPOINT WARNING * * * _You block the phantom's attack.i*fiii #...............#....... PolySwing2 the Magician #####.#.........#....... Djinni of the Shining One **.... #.......[..... .... Health: 4/50=----------------------- #†#Y.......... ... AC: 7Str: 7iӏ #.............. ## EV: 13Int: 25 ...###.......... # SH: 0Dex: 14 #.#. #.#...... #.. XL:  8 Next:  6% Place: Dungeon:5 .....#.#.....##. ..... Noise: =--------  Time: 3311.5 (0.0) #?#..†.....@#... .>... -) Nothing wielded  #.. ..##.##.W......# ....  Cast: Swiftness (2%)  .. ##. #.###...## ...  -Blink Shield (2) Fly  .. #... ...  .#. ..  .##. Y   ice beast .. .. W   phantom .# ..A divine shield manifests in front of you!  * * * LOW HITPOINT WARNING * * * _You block the phantom's attack.  Casting: Swiftness (dangerous; 2% risk of failure)  PriWess: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiF.@i;T5..iD: #...............#....... PolySwing2 the Magician #####.#.........#....... Djinni of the Shining One **.... #.......[..... .... Health: 4/50=----------------------- #†#Y.......... ... AC: 7Str: 7 #.............. ## EV: 13Int: 25 ...###.......... # SH: 0iXDex: 14 #.#. #.#...... #.. XL:  8 Next:  6% Place: Dungeon:5 .....#.#.....##. ..... Noise: =--------  Time: 3311.5 (0.0) #?#..†.....@#... .>... -) Nothing wielded  #.. ..##.##.W......# ....  Cast: Swiftness (2%)  .. ##. #.###...## ...  -Blink Shield (2) Fly  .. #... ...  .#. ..  .##. Y   ice beast .. .. W   phantom .# ..A divine shield manifests in front of you!  * * * LOW HITPOINT WARNING * * * _You block the phantom's attack.  Casting: Swiftness (dangerous; 2% ri+isk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei9 #####.#........ #.......[.....  #†#Y..........  #..............  ...###..........  #.#. #.#...... iS .....#.#.....##.  #?#..†.....@#... .>  #.. ..##.##.W......# ....  .. ##. #.###...## ...  .. #...  .#. .. .##. .. .. .# .. iM_You block the phantom's attack.  Casting: Swiftness (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activateYou feel quick.  * * * LOW HITPOINT WARNING * * *i .YWW(blind, unable to see you)You block the phantom's attack.i=2.5 (1Swiftness (2%)1) Swift Fly i ilN _The phantom is struck blind by the light of your shield.iC  #####.#.# #.......[.....  #†#........... ...Y... #...###... #.#.# #.#...... i# M#......#.#.....##.. ..#?#..†......#..... .>.. ..##.##@W......# . .. ##. #.###...##  ... #... ...#.## ..#... ...# ...#. .#.#i& i+ .YW.i. a5=--3.3 (0.8i%4 i!7 iʄ #.......[..... †#.......... iHo#..... #...###Y........ #.#.# #.#...... #......#.#.....##.. ...#?#..†.....W#...>#.. ..##.##........# .... ##. #@###...#  ....$....[# #...#.#...#.### .. ##.##..... ...# .....#. .#.#. #. )i  Found a robe, 9 gold pieces and a dagger.--4.0 (0.7i ^ _You feel ready to blink again.i#†#..... #.............. ##...###Y......... #.#.# #.#...... #.......#.#.....##....#?#..†.....W#..... .>#.. ..##.##........# .... .. ##.#...#.###...## ...  ....$...@[# #... ... #.#...#.### ..  ##.##.. ... ...iY..# #.....#. #.#.# . #. )# ..i*.Y.WW   phantom (blind, unable to see you)i~%7i^iAi$ 5Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)i b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onihi_x<#†#.............. PolySwing2 the Magician#..............## Djinni of the Shining One **.......###..........# Health: 5/50==----------------------#.#.# #Y#......#.. AC: 7Str: 7.....#.#.....##.. ..... EV: 13Int: 25#?#..†......#..... .>... SH: 0Dex: 14i4#.. ..##.##W.......# .... XL:  8 Next:  6% Place: Dungeon:5.. ##.#...#.###...## ...Noise: ---------  Time: 3314.7 (0.0)....$...@[# #... ...-) Nothing wielded#.#...#.### ..Cast: Blink##.##..Shield (1) Swift Fly ... .....# #.....#. #.#.#Y   ice beast. #. )#W   phantom (blind, unable to see you)..  You feel quick.  * * * LOW HITPOINT WARNING * * *You block the phanitom's attack. _The phantom is struck blind by the light of your shield.  Found a robe, 9 gold pieces and a dagger. _You feel ready to blink again.i@i#†#.............. PolySwing2 the MagicianiL#...**.........## Djinni of the Shining One **.......###*.........# Health: 3/50=-----------------------#.#.# #Y#......#.. AC: 7Str: 7.....#.#**...##.. ..... EV: 13Int: 25#?#..†...**.#..... .>... SH: 0Dex: 14#.. ..##.##W.......# .... XL:  8 Next:  6% Place: Dungeon:5.. ##*#***#*###...## ...Noise: ---------  Time: 3314.7 (0.0).*******@*# #... ...-) Nothing wielded#*#***#*### [4ia0m..Cast: Blink##.##*.Shield (1) Swift Fly ... **...# #**...#. #*#.#Y   ice beast. #* )#W   phantom (blind, unable to see you)**Found a robe, 9 gold pieces and a dagger. _You feel ready to blink again.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.i\H.@ _You feel ready to blink again.  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You can't see that place.  i![the floor.]i|9@..i(:..iG7..i{.#A rock wall.  This square is lit by a halo.iZy #@  This square is lit by a halo.i57*@i ;**iT"w#*A rock wall.  This square is lit by a halo.ib;##iu##You can't see that place.  [a rock wall.]iR.#the floor.]iq #.A rock wall.i] *#iP#*A rock wall.itU *#iZ H#..............PolySwing2 the Magician...###..........Djinni of the Shining One **....#.#.#!#Y#......Health: 3/50=-----------------------i .....#.#.....##.. .. AC: 7Str: 7#?#..†......#..... .> EV: 13Int: 25#.....##.##W.......# .. SH: 0Dex: 14..###.#...#.###...## .. XL:  8 Next:  6% Place: Dungeon:5#$....$....[# #... .. Noise: ---------  Time: 3314.7 (0.0)#.#..@#.### ..-) Nothing wielded##.##..Cast: Blink... ...[4i -0mShield (1) Swift Fly ...#.#.......#.#$#.#.##. . ###. )#W   phantom (blind, unable to see you)# # .. _You feel ready to blink again.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei    ...###..........  i" *#.#.#!#Y#......  .....#.#.....##..  #?#..†......#..... .> #.....##.##W..  ..###.#...#.###...##  #$....$....[# #...  #.#..@#.### ..  ##.##..  ... ...  ...#.#....  ...#.#$#.#.#  #. . ###. )#  # # ..You blink.  Found 33 gold pieces and a bubbling pink potion.i%    ...###..........  #.#.#!#Y#......  .....#.#.....##..  #?#..†......#..... .> #.....##.##W..  ..###.#...#.###...##  #$....$....[# #...  #.#..@#.### ..  i ##.##..  ... ...  ...#. ...#.#$ #. . ###. )#  # #  i& e  * * * LOW HITPOINT WARNING * * *i \.W§i ==5.7 (1Blink-Blink Shield (1) Swift Fly _iB i iZiFDrink which item? Potions  b - 2 brown potions  c - 3 golden potions  d - 2 blue potions  k - 2 grey potions  l - 5 fizzy inky potions  o - a red potion  p - a fizzy purple potion  r - 2 fizzy sapphire potions  s - a metallic sapphire potion  x - a lumpy grey potion [!] read|quaff|evoke[?] describe selectedi i i #..............PolySwing2 the Magician...###..........Djinni of the Shining One **....#.#.#!#Y#......Health: 3/50=-----------------------.....#.#.....##.. .. AC: 7Str: 7#?#..†......#..... .> EV: 13i Int: 25#.....##.##........# .. SH: 0Dex: 14..###.#...#W###...## .. XL:  8 Next:  6% Place: Dungeon:5#$....$...§[# #... .. Noise: ==-------  Time: 3315.7 (0.0)#.#..@#.### ..-) Nothing wielded##.##..Cast: Blink... ...-Blink Shield (1) Swift Fly ...#.#.......#.#$#.#.##. . ###. )#W   phantom (blind, unable to see you)# #i Y[37m ..Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou blink.  Found 33 gold pieces and a bubbling pink potion. _* * * LOW HITPOINT WARNING * * *i ♣It was a potion of lignification. You turn into a tree.  Your +0 robe and +0 pair of gloves meld into your body.ih e  Your roots penetrate the ground. You float gracefully downwards.i .W..WiX 6/7528 2 --6.7 (1BranchesTree i i 5 _The phantom is no longer blind.ih il uDrink which item? Potions  b - 2 brown potions  c - 3 golden potions  d - 2 blue potions  k - 2 grey potions  l - 5 fizzy inky potions  p - a fizzy purple potion  r - 2 fizzy sapphire potions  s - a metallic sapphire potion  x - a lumpy grey potion [!] read|quaff|evoke[?] describe selectedi$h isp ioz #..............PolySwing2 the Magician...###..........Djinni of the Shining One **....#.#.#!#Y#......Health: 6/75=-----------------------.....#.#.....##.. .. AC: 28Str: 7#?#..†......#..... .> EV:  2 Int: 25#.....##.##........# .. SH: 0Dex: 14i~ ..###.#...#.###...## .. XL:  8 Next:  6% Place: Dungeon:5#$....$.W..[# #... .. Noise: ---------  Time: 3316.7 (0.0)#.#..♣#.### ..-) Branches##.##..Cast: Blink... ...-Blink Shield (1) Swift Tree ...#.#.......#.#$#.#.##. . ###. )#W   phantom# # ..Found 33 gold pieces and a bubbling pink potion. _* * * LOW HITPOINT WARNING * * *It was a potion of lignification. You turn into a tree.  Your +0 robe and +0 pair of gloves meld into your body.  Your roots penetrate the groi Jund. You float gracefully downwards. _The phantom is no longer blind.i cIt was a potion of cancellation.  Your magical effects are unravelling.You feel magically purged.  You feel less wooden.+0 robe and +0 pair of gloves unmeld from your body.  You fly up into the air.i  YW@Y   ice beastW   phantom (blind, unable to see you)You feel sluggish.You block the phantom's attack.  The phantom is struck blind by the light of your shield.i6 50= 713 =7.7 (1Nothing wielded-Swift Fly i i= ^ _Your divine shield fades away.i iN UDrink which item? Potions  b - 2 brown potions  c - 3 golden potions  d - 2 blue potions  k - 2 grey potions  l - 5 fizzy inky potions  r - 2 fizzy sapphire potions  s - a metallic sapphire potion  x - a lumpy grey potion [!] read|quaff|evoke[?] describe selectedi΅ iӏ H#..............PolySwing2 the Magician...###..........Djinni of the Shining One **....#.#.#!#Y#......Health: 6/50==----------------------i .....#.#.....##.. .. AC: 7Str: 7#?#..†......#..... .> EV: 13Int: 25#.....##.##Y.......# .. SH: 0Dex: 14..###.#...#.###...## .. XL:  8 Next:  6% Place: Dungeon:5#$....$.W..[# #... .. Noise: =--------  Time: 3317.7 (0.0)#.#..@#.### ..-) Nothing wielded##.##..Cast: Blinkik ... ...-Blink -Swift Fly ...#.#.......#.#$#.#.##. . ###. )#Y   ice beast# # ..W   phantom (blind, unable to see you)Your +0 robe and +0 pair of gloves unmeld from your body.  You fly up into the air.  You feel sluggish.You block the phantom's attack.  The phantom is struck blind by the light of your shield. _Your divine shield fades away.i C  It was a potion of attraction.i; ~ .YYou feel attractive to monsters.i w8.7 (1Attr Fly i= iD > _The phantom hits you but does no damage.i&i)$i-BDrink which item? Potions  b - 2 brown potions  c - 2 potions of attraction  d - 2 blue potions  k - 2 grey potions  l - 5 fizzy inky potions  r - 2 fizzy sapphire potions  s - a metallic sapphire potion  x - a lumpy grey potion [!] read|quaff|evoke[?] describe selectedi% ic3#..............PolySwing2 the Magician...###..........Djinni of the Shining One **....#.#.#!#Y#......Health: 6/50==----------------------.....#.#.....##.. .. AC: 7Str: 7#?#..†......#..... .> EV: 13Int: 25#.....##.##........# .. SH: 0Dex: 14..###.#...#Y###...## .. XL:  8 Next:  6% Place: Dungeon:5#$....$.W..[#[37i6m #... .. Noise: =--------  Time: 3318.7 (0.0)#.#..@#.### ..-) Nothing wielded##.##..Cast: Blink... ...-Blink -Swift Attr Fly ...#.#.......#.#$#.#.##. . ###. )#Y   ice beast# # ..W   phantom (blind, unable to see you)You block the phantom's attack.  The phantom is struck blind by the light of your shield. _Your divine shield fades away.It was a potion of attraction.  You feel attractive to monsters. _The phantom hits you but does no damage.iDm .YIt was a potion of haste. You feel yourself speed up.9.7 (1Fast -Blink -Swift Attr Fly iNT _The phantom hits you but does no damage.ioiÈzDrink which item? Potions  b - a potion of haste  c - 2 potions of attraction  d - 2 blue potions  k - 2 grey potions  l - 5 fizzy inky potions  r - 2 fizzy sapphire potions  s - a metallic sapphire potion  x - a lumpy grey potion [!] read|quaff|evoke[?] describe selectedi ) i, i3 #..............PolySwing2 the Magician...###..........Djinni of the Shining One **....#.#.#!#Y#......Health: 6/50==----------------------.....#.#.....##.. .. AC: 7Str: 7#?#..†......#..... .> EV: 13i7 Int: 25#.....##.##........# .. SH: 0Dex: 14..###.#...#.###...## .. XL:  8 Next:  6% Place: Dungeon:5#$....$.WY.[# #... .. Noise: =--------  Time: 3319.7 (0.0)#.#..@#.### ..-) Nothing wielded##.##..Cast: Blink... ...Fast -Blink -Swift Attr Fly ...#.#.......#.#$#.#.##. . ###. )#Y   ice i: ebeast# # ..W   phantom (blind, unable to see you) _Your divine shield fades away.It was a potion of attraction.  You feel attractive to monsters. _The phantom hits you but does no damage.  It was a potion of haste. You feel yourself speed up. _The phantom hits you but does no damage.i= i7F    ...###..........  #.#.#!#Y#......  iI N.....#.#.....##..  #?#..†......#..... .> #.....##.##...  ..###.#...#.###...##  #$....$.W..[# #...  #.#..@#.### ..  ##.##..  ... ...  ...#.#....  ...#.#$#.#.#  #. . ###. )#  W   phantom # # ..It was a potion of curing. You feel better. The phantom is no longer blind.iH 6   ...###..........  #.#.#!#Y#......  .....#.#.....##..  #?#..†......#..... .> i `#.....##.##...  ..###.#...#.###...##  #$....$.W..[# #...  #.#..@#.### ..  ##.##..  ... ...  ...#. ...#.#$ #. . ###. )#  # #  i#  The phantom hits you.  * * * LOW HITPOINT WARNING * * *i/ %M #†###.......... ...###.......... #.#.#!#Y#......  .....#.#.....##.iK3  #?#..†......#..... .>#.....##.##..........###.#...#.###...###$....$@§..[# #...###.#.W.#Y### ..##.##...... ...#.#..#...Y   ice beast#.# ##i> Y§#§..#.##iC r10/50==20.4 (0.7iuJ iM [ _The phantom blinks! You blink. The ice beast is attracted toward you.ifiCQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni)iF#†#...........PolySwing2 the Magician##..............Djinni of the Shining One **.......###..........Health: 10/50 ====--------------------#.#.#!#Y#......AC: 7Str: 7i,.....#.#.....##.. .. EV: 13Int: 25#?#..†......#..... .> SH: 0Dex: 14#.....##.##........# .. XL:  8 Next:  6% Place: Dungeon:5..###.#...#.###...## .. Noise: =--------  Time: 3320.4 (0.0)#$....$@Y..[# #... .. -) Nothing wielded###.#.W§#§### ..Cast: Shock##.##...Fast -Blink -Swift Attr Fly [0;1i(a0m... ...#.#...#.#.... #...#.#$#.#.#Y   ice beast#. . ###. )#W   phantom# ## ..It was a potion of haste. You feel yourself speed up. _The phantom hits you but does no damage.  It was a potion of curing. You feel better. The phantom is no longer blind.  The phantom hits you.  * * * LOW HITPOINT WARNING * * * _The phantom blinks! You blink. The ice beast is attracted toward you.i -iB0i #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... ...###..........  Health: 9/50====-------------------- #.#.#!#Y#......  AC: 7Str: 7 .....#.#.....##.. .. EV: 13iInt: 25 #?#..†......#..... .> SH: 0Dex: 14 #.....##.##........# .. XL:  8 Next:  6% Place: Dungeon:5 ..###.#...#.###...## .. Noise: =--------  Time: 3320.4 (0.0) #$....$@Y..[# #... .. -) Nothing wielded ###.#.W§#§### ..  Cast: Shock ##.##...  Fast -Blink -Swift Attr Fly  ... ...#.#  ...#.#.... #  ...#.#$#.#.#  Y[3iJ7m   ice beast #. . ###. )#  W   phantom # ## ..* * * LOW HITPOINT WARNING * * * _The phantom blinks! You blink. The ice beast is attracted toward you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (translocational energy, almost dead, haloed, 82% to hit)ij *@YiW?$@i7@YAim: an ice beast (translocational energy, almost dead, haloed, 82% to hit)i4 #†#...........PolySwing2 the Magician##..............Djinni of the Shining One **.......###..........Health: 9/50====--------------------#.#.#!#Y#......AC: 7Str: 7.....#.#.....##.. .. EV: 13Int: 25#?#..†......#..... .> SH: 0Dex: 14iy8 #.....##.##........# .. XL:  8 Next:  6% Place: Dungeon:5..###.#...#.###...## .. Noise: =--------  Time: 3320.4 (0.0)#$....$@****# #... .. -) Nothing wielded###.#.W§#§### ..Cast: Shock##.##...Fast -Blink -Swift Attr Fly ... ...#.#...#.#.... #...#.#$#.#.#Y   ice beast#. . ###. )#W   phantom[i(< 34m# ## ..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (translocational energy, almost dead, haloed, 82% to hit)  The zap hits the ice beast.  The ice beast is almost dead.i|  #†  ##  ...##  #.#.#!  .....#.##..  i #?#..†......#..... .> ##.##...  ..###.#...#.###...##  #$....$@****# #...  ###.#.W§#§### ..  ##.##...  ...   ...#.#.... #  ...#.#$#.#.#  #. . ###. )#  # ## ..ik  #†  ##  ...##  #.#.#!  .....#.##.. iw  #?#..†......#..... .> ##.##...  ..###.#...#.###...##  #$....$@****# #...  ###.#.W§#§### ..  ##.##...  ...  ...#.#....  ...#.#$#.#.#  #. . ###. )#  # ##  ih  Y..[Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an ice beast (translocational energy, almost dead, haloed, 82% to hit)  The zap hits the ice beast.  The ice beast is almost dead.* * * LOW HITPOINT WARNING * * *iu N1.0 (0.6iS i ^ _You feel ready to blink again.i #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... ...###..........  Health: 8/50iY===--------------------- #.#.#!#Y#......  AC: 7Str: 7 .....#.#.....##.. .. EV: 13Int: 25 #?#..†......#..... .> SH: 0Dex: 14 #.....##.##........# .. XL:  8 Next:  6% Place: Dungeon:5 ..###.#...#.###...## .. Noise: =--------  Time: 3321.0 (0.0) #$....$@Y..[# #... .. -) Nothing wielded ###.#.W§#§### ..  Cast: Shock ##.##... iՎ Fast -Swift Attr Fly  ... ...#.#  ...#.#.... #  ...#.#$#.#.#  Y   ice beast #. . ###. )#  W   phantom # ## ..* * * LOW HITPOINT WARNING * * * _You feel ready to blink again.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (translocational energy, almost dead, haloed, 82% to hit)i  #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... ...###..........  Health: 8/50===--------------------- #.#.#!#Y#......  AC: 7Str: 7 .....#.#.....##.. .. EV: 13Int: 25 #?#..†......#..... .> SH: 0Dex: 14 #.....##.##........# .. XL:  8 Next:  6% Place: Dungeon:5 ..###.#...#.###...## .. Noise: =--------  Time: 3321.0 (0.0) #$....$@Y.[39;49if m.[# #... .. -) Nothing wielded ###.#.W§#§### ..  Cast: Shock ##.##...  Fast -Swift Attr Fly  ... ...#.#  ...#.#.... #  ...#.#$#.#.#  Y   ice beast #. . ###. )#  W   phantom # ## ..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (translocational energy, almost dead, haloed, 82% to hit)  The zap hits the ice beast!  You kill the ice beast!i z #†  ig         #? .>     ****# #...   ..    ...    W   phantom #. . ###. ) # ##  i  #†  ##  ...## i, _ #.#.#!  .....#.##..  #?#..†......#..... .> ##.##...  ..###.#...#.###...##  #$....$@****# #...  ###.#.W§#§### ..  ##.##...  ...   ...#.#.... #  ...#.#$#.#.#  #. . ###. )#  # ## ..ia  #†  ##  ...##  #.#.#!  .....#.##..  #?#..†......#..... .> ie ~##.##...  ..###.#...#.###...##  #$....$@****# #...  ###.#.W§#§### ..  ##.##...  ...  ...#.#....  ...#.#$#.#.#  #. . ###. ) # ##  i5r 0M...[...#.##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (translocational energy, almost dead, haloed, 82% to hit)  The zap hits the ice beast!  You kill the ice beast!  * * * LOW HITPOINT WARNING * * *iZ~ 197 (0.7 _The phantom misses you.Your Armour skill increases to level 2!iχ iڊ h _Your Dodging skill increases to level 5!i #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... ...###..........  Health: 7/50===--------------------- #.#.#!#Y#......  AC: 7Str: 7 .....#.#.....##.. .. EV: 13iInt: 25 #?#..†......#..... .> SH: 0Dex: 14 #.....##.##........# .. XL:  8 Next: 19% Place: Dungeon:5 ..###.#...#.###...## .. Noise: =--------  Time: 3321.7 (0.0) #$....$@...[# #... .. -) Nothing wielded ###.#.W.#§### ..  Cast: Shock ##.##...  Fast -Swift Attr Fly  ... ...#.#  ...#.#.... #  ...#.#$[0iøm;10m#.#.#  W   phantom #. . ###. )#  # ## ..Your Armour skill increases to level 2! _Your Dodging skill increases to level 5!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (haloed, 75% to hit)ijV Z W*i#†#...........PolySwing2 the Magician##..............Djinni of the Shining One **.......###..........Health: 7/50===---------------------#.#.#!#Y#......AC: 7Str: 7.....#.#.....##.. .. EV: 13Int: 25i#?#..†......#..... .> SH: 0Dex: 14#.....##.##........# .. XL:  8 Next: 19% Place: Dungeon:5..###.#...#.###...## .. Noise: =--------  Time: 3321.7 (0.0)#$....$@...[# #... .. -) Nothing wielded###.#.*.#§### ..Cast: Shock##*##...Fast -Swift Attr Fly .*. ...#.#...#.#.... #...[4i{0m#.#$#.#.#W   phantom#. . ###. )## ## .. _Your Dodging skill increases to level 5!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the phantom.  The phantom is lightly damaged.i #†  ##  ...##  ij#.#.#!  .....#.##..  #?#..†......#..... .> ##.##...  ..###.#...#.###...##  #$....$@...[# #...  ###.#.*.#§### ..  ##*##...  .*. ...#.#  ...#.#.... #  ...#.#$#.#.#  #. . ###. )#  # ## ..io( #†  ##  ...##  #.#.#!  i+.....#.##..  #?#..†......#..... .> ##.##...  ..###.#...#.###...##  #$....$@...[# #...  ###.#.*.#§### ..  ##*##...  .*. ...#.# ...#.#.... # ...#.#$#.#.#  #. . ###. ) # ##  i9W..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  i=The zap hits the phantom.phantom is lightly damaged.  * * * LOW HITPOINT WARNING * * *2.3 (0.6i2EihH> _The phantom hits you but does no damage.i  #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... ...###..........  Health: 6/50==---------------------- #.#.#!#Y#......  AC: 7Str: 7 .....#.#.....##.. .. EV: 13Int: 25 i #?#..†......#..... .> SH: 0Dex: 14 #.....##.##........# .. XL:  8 Next: 19% Place: Dungeon:5 ..###.#...#.###...## .. Noise: =--------  Time: 3322.3 (0.0) #$....$@...[# #... .. -) Nothing wielded ###.#.W.#§### ..  Cast: Shock ##.##...  Fast -Swift Attr Fly  ... ...#.#  ...#.#.... #  ...#.#$#.#.#  [iV =34mW   phantom #. . ###. )#  # ## ..* * * LOW HITPOINT WARNING * * * _The phantom hits you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, haloed, 75% to hit)iP6 i9 That beam could hit you up to 2 times. Continue anyway? Y - Yes  N - Noiii*#†#...........PolySwing2 the Magician##..............Djinni of the Shining One **.......###..........Health: 7/50===---------------------#.#.#!#Y#......AC: 7Str: 7.....#.#.....##.. .. EV: 13Int: 25#?#..†......#..... .> SH: 0Dex: 14#.....##.##........# .. XL:  8 Next: 19% Place: Dungeon:5..###.#...#.###...## .. Noise: =--------  Time: 3322.3 (0.0)i#$....$@...[# #... .. -) Nothing wielded###.#.W.#§### ..Cast: Shock##.##...Fast -Swift Attr Fly ... ...#.#...#.#.... #...#.#$#.#.#W   phantom#. . ###. )## ## .. _The phantom hits you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, haloed, 75% to hit)  Okay, then.iii i. _iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni3i#†#...........PolySwing2 the Magician##..............Djinni of the Shining One **.......###..........Health: 7/50===---------------------#.#.#!#Y#......AC: 7Str: 7.....#.#.....##.. .. EV: 13Int: 25ib#?#..†......#..... .> SH: 0Dex: 14#.....##.##........# .. XL:  8 Next: 19% Place: Dungeon:5..###.#...#.###...## .. Noise: =--------  Time: 3322.3 (0.0)#$....$@...[# #... .. -) Nothing wielded###.#.W.#§### ..Cast: Blink##.##...Fast -Swift Attr Fly ... ...#.#...#.#.... #...i2#.#$#.#.#W   phantom#. . ###. )## ## .. _The phantom hits you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, haloed, 75% to hit) _Okay, then.iiKi[J #†#...........PolySwing2 the Magician##..............Djinni of the Shining One **.....*.###..........Health: 5/50==----------------------#.#*#*#Y#......AC: 7Str: 7....*#*#.....##.. .. EV: 13Int: 25#?#..†**....#**... .> SH: 0Dex: 14#.....##*##.**.....# .. XL:  8 Next: 19% Place: Dungeon:5..###*#***#*###...## .. Noise: =--------  Time: 3322.3 (0.0)iM #******@****# #... .. -) Nothing wielded###*#*W*#*### ..Cast: Blink##*##.**Fast -Swift Attr Fly .** ...#*#..*#*#.... #...#*#*#.#.#W   phantom#. * ###. )## ## ..Aim: a phantom (lightly damaged, haloed, 75% to hit) _Okay, then.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.iJ J *@iEN i V#*A rock wall.i^S #*iX  #†#........... PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  ...###.......... Health: 5/50iy]==----------------------  #.#.#!#Y#......AC: 7Str: 7  .....#.#.....##..EV: 13Int: 25  #?#..†......#.....SH: 0Dex: 14  #.....##.##........# XL:  8 Next: 19% Place: Dungeon:5  ..###.#...#.###...## Noise: =--------  Time: 3322.3 (0.0)  #$@...$....[# #... -) Nothing wielded  ###.#.W.#§### .. Cast: Blink  .##.##...Fast -Swift Attr Fly [1if2d .... ...#.#  ...#.#.... #  ...#.#$#.#.#W   phantom  #. ..###. )#  # ##.. ..  Aim: a phantom (lightly damaged, haloed, 75% to hit) _Okay, then.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate #†  ##..  ...#  #.#.#!  .....#  #?#..†  #.....##.##  ..###.#...#.  #$@...$....[# #...  ###.#.W.#§### ..  .##.##...  ....   ...# #  ...#.#$#.#.#  #. ..###. )#  # ##.. .. ii, i< #†  ##..  ...#  #.#.#!  .....#  #?#..†  #.....##.##  ..###.#...#.  #$@...$....[# #...  ###.#.W.#§### ..  .##.##...  ....  ...#  ...#.#$#.#.#  #. ..###. ) # ##[37iv@ #m.. iR .W.$§..§.#§## _Okay, then.  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You blink.  * * * LOW HITPOINT WARNING * * *=3.0 (0.7Blink-Blink -Swift Attr Fly iY i"b  #†#........... PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  ...###.......... Health: 5/50==----------------------  #.#.#!#Y#......AC: 7Str: 7  .....#.#.....##..EV: 13Int: 25  #?#..†......#.....SH: 0Dex: 14  #.....##.##........# XL:  8 Next: 19% Place: Dungeon:5  ..###.#...#.###...## Noise: ==-------  Time: 3323.0 (0.7)  #$@.W.$§...[# #... -) [ik 37mNothing wielded  ###.#.§.#§### .. Cast: Blink  .##.##...Fast -Blink -Swift Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#W   phantom  #. ..###. )#  # ##.. ..  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou blink.  * * * LOW HITPOINT WARNING * * * _The phantom is attracted toward you.iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniδi #†#........... PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  ...###.......... Health: 5/50==----------------------  #.#.#!#Y#......AC: 7Str: 7  .....#.#.....##..EV: 13Int: 25  #?#..†......#.....SH: 0Dex: 14  #.....##.##........# XL:  8 Next: 19% Place: Dungeon:5  i2..###.#...#.###...## Noise: ==-------  Time: 3323.0 (0.0)  #$@.W.$§...[# #... -) Nothing wielded  ###.#.§.#§### .. Cast: Shock  .##.##...Fast -Blink -Swift Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#W   phantom  #. ..###. )#  # ##.. ..  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( oi-r ) - cycleDir - look around, f - activateYou blink.  * * * LOW HITPOINT WARNING * * * _The phantom is attracted toward you.iix #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... ...###..........  Health: 4/50=----------------------- #.#.#!#Y#......  AC: 7Str: 7 .....#.#.....##..  EV: 13Int: 25 #?#..†......#.....  SH: 0Dex: 14 i#.....##.##........#  XL:  8 Next: 19% Place: Dungeon:5 ..###.#...#.###...##  Noise: ==-------  Time: 3323.0 (0.0) #$@*W.$§...[# #...  -) Nothing wielded ###.#.§.#§### ..  Cast: Shock .##.##...  Fast -Blink -Swift Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#  W   phantom #. ..###. )#  # ##.. .. * * * LOW HITPOINT WARNING * * * _The phantom is attracted toward you.  Aiming: Shock (safe; 1% risk of failure) i[[21d Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (translocational energy, lightly damaged, haloed, 75% to hit)i5 S W*iK W.  Aim: a phantom (translocational energy, lightly damaged, haloed, 75% to hit)i #†#........... PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  ...###.......... Health: 4/50=-----------------------  #.#.#!#Y#......AC: 7Str: 7  .....#.#.....##..EV: 13Int: 25  #?#..†......#.....SH: 0Dex: 14  #.....##.##........# XL:  8 Next: 19% Place: Dungeon:5  ..###.#...#.###...## Noise: ==-------  Time: 3323.0 (0.0)  #$@*****...[# #... -) Nothing wielded  ###[0;10;i1m.#.§.#§### .. Cast: Shock  .##.##...Fast -Blink -Swift Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#W   phantom  #. ..###. )#  # ##.. ..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (translocational energy, lightly damaged, haloed, 75% to hit)  The zap hits the phantom but does no damage.  The phantom is lightly damaged.iB} #†  ##..  ...#  #.#.#!  .....#  #?#..†  #.....##.##  ..###.#...#  #$[# #...  ###.#.§.#§### ..  .#  ....   ...# #  ...#.#$#.#.#  i'#. ..###. )#  # ##.. .. iQ#†  ##..  ...#  #.#.#!  .....#ibU  #?#..†  #.....##.##  ..###.#...#  #$[# #...  ###.#.§.#§### ..  .#  ....  ...#  ...#.#$#.#.#  #. ..###. ) # ##.. iY6  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (translocational energy, lightly damaged, haloed, 75% to hit)  The zap hits the phantom but does no damage.  The phantom is lightly damaged.  * * * LOW HITPOINT WARNING * * *i`W§.$§ic2-7 (0.7ikiob _You start to feel a little faster.i# #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... ...###..........  Health: 3/50=----------------------- #.#.#!#Y#......  AC: 7Str: 7 i.....#.#.....##..  EV: 13Int: 25 #?#..†......#.....  SH: 0Dex: 14 #.....##.##........#  XL:  8 Next: 19% Place: Dungeon:5 ..###.#...#.###...##  Noise: =--------  Time: 3323.7 (0.0) #$@W§.$§...[# #...  -) Nothing wielded ###.#.§.#§### ..  Cast: Shock .##.##...  Fast -Blink -Swift Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#  W   phantom #. .[39;4i9m.###. )#  # ##.. .. * * * LOW HITPOINT WARNING * * * _You start to feel a little faster.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, haloed, 75% to hit)i@, #†#........... PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  ...###.......... Health: 3/50=-----------------------  #.#.#!#Y#......AC: 7Str: 7  iGF.....#.#.....##..EV: 13Int: 25  #?#..†......#.....SH: 0Dex: 14  #.....##.##........# XL:  8 Next: 19% Place: Dungeon:5  ..###.#...#.###...## Noise: =--------  Time: 3323.7 (0.0)  #$@*****...[# #... -) Nothing wielded  ###.#.§.#§### .. Cast: Shock  .##.##...Fast -Blink -Swift Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#W  iI_[37m phantom  #. ..###. )#  # ##.. ..  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (lightly damaged, haloed, 75% to hit)  The zap hits the phantom.  The phantom is moderately damaged.i #†  ##..  ...#  #.#.#!  .....#  #?#..†  #.....##.##  ..###.#...#  #$[# #... i] ###.#.§.#§### ..  .#  ....   ...# #  ...#.#$#.#.#  #. ..###. )#  # ##.. .. iȟ #†  ##..  ...# i\ #.#.#!  .....#  #?#..†  #.....##.##  ..###.#...#  #$[# #...  ###.#.§.#§### ..  .#  ....  ...#  ...#.#$#.#.#  #. ..###. ) # ##.. ic.W..$....##iRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (lightly damaged, haloed, 75% to hit)  The zap hits the phantom.  The phantom is moderately damaged.* * * LOW HITPOINT WARNING * * *44.4 (0.7ii> _The phantom hits you but does no damage.i8t .  You hit the phantom but do no damage.i;'5.1i?i^Bb _The phantom is moderately damaged.id  You hit the phantom but do no damage.The phantom is moderately damaged.ig %8i" i > _The phantom hits you but does no damage.im<  You hit the phantom but do no damage.  The phantom is moderately damaged. _The phantom hits you but does no damage.  You feel ready to blink again.i 36.5iiM U _The phantom closely misses you.i   You hit the phantom but do no damage.7.1 (0.6ioib _The phantom is moderately damaged.i   #†  ##..  ...#  #.#.#!  .....#  #?#..†  #.....##.##  ..###.#...#.  #$@W..$....[# #...  ###.#...#.### ..  .##.##...  ....   ...# #  ...#.#$#.#.#  #. ..###. )#  # ##.. .. You barely miss the phantom.The phantom is moderately damaged.i{#†  ##..  ...#  #.#.#!  .....#  #?#..†  #.....##.##  ..###.#...#. i #$@W..$....[# #...  ###.#...#.### ..  .##.##...  ....  ...#  ...#.#$#.#.#  #. ..###. ) # ##.. i^:  The phantom hits you.iRL2-8 (0.7iiuV _* * * LOW HITPOINT WARNING * * *iFie Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (9) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onix1ia@ #†#........... PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  ...###.......... Health: 2/50------------------------  #.#.#!#Y#......AC: 7Str: 7  .....#.#.....##..EV: 13Int: 25  #?#..†......#.....SH: 0Dex: 14  i#.....##.##........# XL:  8 Next: 19% Place: Dungeon:5  ..###.#...#.###...## Noise: =--------  Time: 3327.8 (0.0)  #$@W..$....[# #... -) Nothing wielded  ###.#...#.### .. Zap: wand of paralysis (9)  .##.##...Fast -Swift Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#W   phantom  #. ..###. )#  # ##.. [i434m..  You hit the phantom but do no damage. _The phantom is moderately damaged.You barely miss the phantom.The phantom is moderately damaged.The phantom hits you. _* * * LOW HITPOINT WARNING * * *i i|i  #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... ...###..........  Health: 2/50------------------------ #.#.#!#Y#......  AC: 7Str: 7 .....#.#.....##..  EV: 13Int: 25 #?#..†......#.....  SH: 0Dex: 14 #.....##.##........#  XL:  8 Next: 19% Place: Dungeon:5 ..###.#...#.###...##  Noise: =--------  Time: 3327.8 (0.0) i #$@W..$....[# #...  -) Nothing wielded ###.#...#.### ..  Zap: wand of paralysis (9) .##.##...  Fast -Swift Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#  W   phantom #. ..###. )#  # ##.. .. The phantom hits you. _* * * LOW HITPOINT WARNING * * *Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, haloed, chance to affect: 31%)i  #†#........... PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  ...###.......... Health: 2/50------------------------  #.#.#!#Y#......AC: 7Str: 7  iE .....#.#.....##..EV: 13Int: 25  #?#..†......#.....SH: 0Dex: 14  #.....##.##........# XL:  8 Next: 19% Place: Dungeon:5  ..###.#...#.###...## Noise: =--------  Time: 3327.8 (0.0)  #$@*..$....[# #... -) Nothing wielded  ###.#...#.### .. Zap: wand of paralysis (9)  .##.##...Fast -Swift Attr Fly  .... ...#.#  ...#.#.... #  ...#.#[0;10i;1m$#.#.#W   phantom  #. ..###. )#  # ##.. ..  The phantom hits you. _* * * LOW HITPOINT WARNING * * *Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, haloed, chance to affect: 31%)i+if #†  ##..  ...#  #.#.#!  .....#  #?#..†  #.....##.##  ..###.#...#.  #$@*..$....[# #...  ###.#...#.### ..  .##.##...  ....   ...# # ii ...#.#$#.#.#  #. ..###. )#  # ##.. ..  _* * * LOW HITPOINT WARNING * * *  Aiming: Paralyse  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (moderately damaged, haloed, chance to affect: 31%)  The phantom easily resists.i!<#†  ##..  ...#  #.#.#!  .....#  #?#..†  #.....##.##  ..###.#...#.  #$@*..$....[# #...  ###.#...#.### ..  .##.##...  ....  ...#  ...#.#$#.#.#  #. ..###. )i> # ##.. i?Ec WThe phantom hits you.iHV1==8.4 (0.68iKi/NV _* * * LOW HITPOINT WARNING * * *i@iߤQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (16)b - Zap: wand of paralysis (8) (quivered) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)  g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni  #†#........... PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  ...###.......... Health: 1/50------------------------  #.#.#!#Y#......AC: 7Str: 7  .....#.#.....##..EV: 13Int: 25  #?#..†......#.....SH: 0Dex: 14  #.....##.##........# XL:  8 Next: 19% Place: Dungeon:5  ..###.#...#.###...## Noise: ===------  Time: 3328.4 (0.0)  #$@W..$....[# #... -) ih#Nothing wielded  ###.#...#.### .. Zap: wand of flame (16)  .##.##...Fast -Swift Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#W   phantom  #. ..###. )#  # ##.. ..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, haloed, chance to affect: 31%)  The phantom easily resists.  The phantom hits you. _* * * LOW HITPOINT WARNING * * *i(i:+i  #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... ...###..........  Health: 1/50------------------------i  #.#.#!#Y#......  AC: 7Str: 7 .....#.#.....##..  EV: 13Int: 25 #?#..†......#.....  SH: 0Dex: 14 #.....##.##........#  XL:  8 Next: 19% Place: Dungeon:5 ..###.#...#.###...##  Noise: ===------  Time: 3328.4 (0.0) #$@W..$....[# #...  -) Nothing wielded ###.#...#.### ..  Zap: wand of flame (16) .##.##...  Fast -Swift Attr Fly  .... ...#.#  ...#.#.... # [ig 1K ...#.#$#.#.#  W   phantom #. ..###. )#  # ##.. .. The phantom hits you. _* * * LOW HITPOINT WARNING * * *Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, haloed, 71% to hit)i & i ?@W#i\I@#*isW.Aim: a phantom (moderately damaged, haloed, 71% to hit)ia #†#........... PolySwing2 the Magician  ##.............. Djinni of the Shining One **....  ...###.......... Health: 1/50------------------------  #.#.#!#Y#......AC: 7Str: 7  .....#.#.....##..EV: 13Int: 25  #?#..†......#.....SH: 0Dex: 14  #.....##.##........# XL:  8 Next: 19% Place: Dungeon:5  ..###.#...#.###...## Noise: ===------  Time: 3328.4 (0.0)  #$@W..$....[# #... -) NotiXhing wielded  ###.#...#.### .. Zap: wand of flame (16)  .##.##...Fast -Swift Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#W   phantom  #. ..###. )#  # ##.. ..  Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (moderately damaged, haloed, 71% to hit)  The puff of flame hits the phantom!  The phantom is severely damaged.i{_-9.1 (0.75i@#i'  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a phantom (moderately damaged, haloed, 71% to hit)  The puff of flame hits the phantom!  The phantom is severely damaged. _You no longer feel sluggish.iP #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... i...###..........  Health: 1/50------------------------ #.#.#!#Y#......  AC: 7Str: 7 .....#.#.....##..  EV: 13Int: 25 #?#..†......#.....  SH: 0Dex: 14 #.....##.##........#  XL:  8 Next: 19% Place: Dungeon:5 ..###.#...#.###...##  Noise: ==-------  Time: 3329.1 (0.0) #$@W..$....[# #...  -) Nothing wielded ###.#...#.### ..  Zap: wand of flame (15) .##.##...  Fast Attr Fly i@ .... ...#.#  ...#.#.... #  ...#.#$#.#.#  W   phantom #. ..###. )#  # ##.. .. The phantom is severely damaged. _You no longer feel sluggish.Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, haloed, 71% to hit)iY ` #†#........... PolySwing2 the Magician  ##.............. Djinni of the Shining One **.... i\  ...###.......... Health: 1/50------------------------  #.#.#!#Y#......AC: 7Str: 7  .....#.#.....##..EV: 13Int: 25  #?#..†......#.....SH: 0Dex: 14  #.....##.##........# XL:  8 Next: 19% Place: Dungeon:5  ..###.#...#.###...## Noise: ==-------  Time: 3329.1 (0.0)  #$@W..$....[# #... -) Nothing wielded  ###.#...#.### .. Zap: wand of flame (15)  .#i ` ;#.##...Fast Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#W   phantom  #. ..###. )#  # ##.. ..  Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (severely damaged, haloed, 71% to hit)  The puff of flame hits the phantom.  The phantom is almost destroyed.i I8 (0.74i` i" U  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (severely damaged, haloed, 71% to hit)  The puff of flame hits the phantom.  The phantom is almost destroyed. _The phantom misses you.iW #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... ...###..........  Health: 1/50------------------------ #.#.#!#Y#......  AC: 7Str: 7 .....#.#.....##..  EV: 13Int: 25 #?#..†......#.....  SH: 0Dex: 14 #.....##.##........#  XL:  8 Next: 19% Place: Dungeon:5 ..###.#...#.###...##  Noise: ==-------  Time: 3329.8 (0.0) i1#$@W..$....[# #...  -) Nothing wielded ###.#...#.### ..  Zap: wand of flame (14) .##.##...  Fast Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#  W   phantom #. ..###. )#  # ##.. .. The phantom is almost destroyed. _The phantom misses you.Aiming: Throw FlamePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (almost destroyed, haloed, 71% to hit)i,R #†#...........  PolySwing2 the Magician ##..............  Djinni of the Shining One **.... ...###..........  Health: 1/50------------------------ #.#.#!#Y#......  AC: 7Str: 7 .....#.#.....##..  EV: 13Int: 25 #?#..†......#.....  SH: 0Dex: 14 i#.....##.##........#  XL:  8 Next: 19% Place: Dungeon:5 ..###.#...#.###...##  Noise: ==-------  Time: 3329.8 (0.0) #$@W..$....[# #...  -) Nothing wielded ###.#...#.### ..  Zap: wand of flame (14) .##.##...  Fast Attr Fly  .... ...#.#  ...#.#.... #  ...#.#$#.#.#  W   phantom #. ..###. )#  # ##.. .. Shift-Dir - straight lineAim: a phantom (almost destroyed, haloed, 71% to hit)  The puff of flame hits the phantom.  You destroy the phantom!iThe Shining One accepts your kill.You feel better.#†      #.#.#!    #?      #$@.[# #...   ..    ....    $ #.  ) # ##.. iw:.i1/50 =====3030.5 (0.73 _i(ii .  #†#.  ##..  ...###.  #.#.#!#Y#......  .....#.#.....##..  #?#..†......#.....  #.....##.##.#  ..###.#...#.###...##  #@....$....[# #...  ###.#...#.### ..  .##.##...  .... ...#.#  ...#.#.... #  ...#.#$#.#.#  #. ..###. )#  # ##.. .. i i o2=====--1.1 (0.6i i i8 E--8 (1.3i i ? _You now have 298 gold pieces (gained 15).il 3in i\q Biw i { 3=i ie e=i܈ Bi! c4i Bi BiM Biޖ ,i 5=iv Xi- Bi =i c6i  Fly i } _You feel less attractive to monsters.i Bi) 7=i i| Bi Bi ,i i$ e=i) z8Fast i _Your extra speed is starting to run out.i\ Bi i 9=i. tFly i i _You feel yourself slow down.i[ 20=i Bi( Bi 21=id ,i ,i ni w2=i" ni Xi i3=i Bi_ ,i Bi 4=i Bi ,i^ 5=i Bi io BiV w6=i" ,i Xi Bi O7i! i# ,i7& ij( Bi* 8=i, Bi/ ,i/1 i3 Bi5 a9=i7 i9 ,iz< i> ,iA BiC iE 30=i1H BitJ ,iL w1=iN ifQ BiS BiHV BiX i2=iZ Bi\ i^ Bi a a3=ixc Bie ig ii ,i#l ,iHn ivp 4=ir ,it iw Biy a5=i${ Bi} i~ ,i iƄ ,i i. z36=iK Bi[ ,i< i Bi 7=i Bih BiF w8=i ,iq $9=40=1=2=3=i 4=i< XiE 5=6=iI BiM ,i*Q 7=iMW ih] 8=i-` Bi0c 9=if ,i.h ,i]j Bil ,in ip x50=ir iu ,iUw iy iE| ,i~ i i ,iG i i܎ iv 9=iٓ iF i? i ,iǟ iS ,i` M _You now have 307 gold pieces (gained 9).iu 3iR i i i ,i iV ,iU i Bi i i ,i i  ## ##.#.. #...###. #.........# i U#####.#.........#... #.......[.....  #†#.....  .###.........  #.....###..........  ..#.#.#@#.#......  #.....#.#.....##..  #?#..†......#... #.....##.##........# . ..###.#...#.###...## . #..........[# #... . ###.#...#.### .. ...##.##.. ..#.........#.#i \478.3 (146.5)97i i Z _o - a bubbling pink potioniE iI ,i'M BiOP iS BidW BiZ ia   #.   #.# #####.#  .. #.......[. ##. ##†#. #..####............. #.#.....###.........  #...#.#.#.#.#......  #.....#.#.....##..  #@#..†......#..... ie  #.....##.##.......  ...###.#...#.###...#  #.#.#..........[# #.  #...###.#...#.###  ###. ...##.#.  #..#.........#.#  #. ....#.#.... #  # ...#.#$#.#.##ii 186.3 (7.0)ism *7.3 (8ip it d _p - a scroll labelled BUSI EPUNUGECHic ig Bim ,ipq Bit Bi i: Xij Bi4 ,iŗ ,i i i> Bi i ,i0 i Bi N _You now have 325 gold pieces (gained 18).i Ii< Bib ,i ,iT ,i; ,i ,i, ,i ,iJ Bi >  You see here a +0 dagger.ir iv 5 _i i Xi Bi i ,i iO   #.....##.##........# .... # ...###.#...#.###...## ... # .#.#..........[#.#... ... # ...###.#...#.###..... # ##.....##.##.....#  #..#.........#.# # #  #......#.#.....# .# ##.  #....#.#.#.#.####..#  ##....###..)#.@..#  #.##.........####  #..#...#### #......# .......# ######## ia 0507.3 (20.0)i` +8.3 (21i? i= g _z - a scroll labelled AZOINA SUARGHAANUi 3i!i(i1i5Bi7i:,i<i>,i%A,iEiG,iJ,iLXiKOBiRi#U,iW,iZXi\Bi`idXigBiLkimBipigrBitBiwi(zBib|i~iBi,iBi{Bi݉XiieBiؐi_Bi5Bi,iBiXi=iBii*Bii,BiЯXiѸXii-BiiBiiiXi4XiuXiXiziXiBi&i BiiBi,iBiM,ii>i  ##.#................... .###............................. ...............#................ ####.#.........#.............#### #.......[..... ............# #†#............ #>[...##...##### .........##..# ####..## .###..............# ###...## ##..56.3 (48 .#.#.#..........@####...#..###... .#.#.....##............##...#...# †......#.....#.#...>....##.....## ##.##..i #........####....### #...#.###...##........####.....#. .......[#.#.............#........  #...#.###.......#.......#..###...  ##.##.....##....##........####...  .......#.# #.#.####...##..###...# i i+7.3 (49iiQ _Found a leather armour. Found an escape hatch in the floor.i> IiB i)G BiT ni,X Bi\ Bi` i\h P  There is an escape hatch in the floor here.ik K _is iw ,i ,i{ ,i iJ iQ ,i i iѠ ,iѣ i i i˯ ,i i Bi i2 Bix i' Bi i ,i ,i ,iQ ni i ,i i8 i Bi i i$ ,i i ,i i iH ,i i i ,i6! i6$ Bi' i* Bi:- ,i/ Bi2 Bi4 ,i=7 Bi9 i; iB> iA niC ni`F Xi8I ,iK XiN iQ BitT XiV Bi9Z ,i5] Xi+` Bic Xie Bii ,ik Bin iq i.u ,i{ p  #.#.....###......  #...#.#.#.#.#...  ###.....#.#.....## i~  ##.#..÷......#.....  ###.....##.##.......  #...###.#...#.###...  #.#.#..........[#.#.  #...###.#...#.###..  ###.@...##.##.....##  #..#.........#.###.  #......#.#.....###.  #....#.#.#.#.####..  ###....###..)#....#  #.##.........#### S   adder (asleep)  .##..#...####  .S#......# iڂ [m .......#601.3 (44iȇ {SS.i +2.3 (45iq is Y _An adder comes into view.iy #.#..... #..... ###.. ##.#..÷iv ###. #... #.#.[ #...###.# ###.@...# #..#...... #......#.# #....#.# ###....###..) #.##. S##..  ..#......#   iu #.#..... #..... ###.. ##.#..÷ ###. #... #.#.[ #...###.# ###.@...# #..#...... #......#.# #....#.#i ###....###..) #.##. S##.. ..#... iM i&#i'i+] _An adder is nearby!i= #.#..... #..... ###.. ##.#..÷ ###. #... #.#.[ #...###.# ###.@...# i[@#..#...... #......#.# #....#.# ###....###..) #.##. S##..  ..#......#   i; #.#..... #..... ###.. ##.#..÷ ###. #... #.#.[i k #...###.# ###.@...# #..#...... #......#.# #....#.# ###....###..) #.##. S##.. ..#... i3ii] _An adder is nearby!i>% iO( Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13) (quivered)b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniEiv #.#.....###......... PolySwing2 the Magician #...#.#.#.#.#....... Djinni of the Shining One **.... ###.....#.#.....##.. Health: 50/50 ======================== ##.#..÷......#..... AC: 7Str: 7 ###.....##.##........ EV: 13Int: 25 #...###.#...#.###...# SH: 0Dex: 14 i#.#.#..........[#.#.. XL:  8 Next: 30% Place: Dungeon:5 #...###.#...#.###.... Noise: ---------  Time: 3602.3 (0.0) ###.@...##.##.....##. -) Nothing wielded #..#.........#.###. Cast: Shock #......#.#.....###. Fly  #....#.#.#.#.####.. ###....###..)#....# #.##.........#### S   adder S##..#...#### ..#......# .......# _z - a scroll labelled AZOINAiZ_ SUARGHAANU _Found a leather armour. Found an escape hatch in the floor. _There is an escape hatch in the floor here. _An adder comes into view. _An adder is nearby! _An adder is nearby!i]ii8i^ #.#.....###......... PolySwing2 the Magician #...#.#.#.#.#....... Djinni of the Shining One **....ib ###.....#.#.....##.. Health: 49/50 =======================- ##.#..÷......#..... AC: 7Str: 7 ###.....##.##........ EV: 13Int: 25 #...###.#...#.###...# SH: 0Dex: 14 #.#.#..........[#.#.. XL:  8 Next: 30% Place: Dungeon:5 #...###.#...#.###.... Noise: ---------  Time: 3602.3 (0.0) ###.@...##.##.....##. -) Nothing wielded #.*#.........#.###. Cast: Shock #.*....#.#.....###. Fly  [3ie3m#.*..#.#.#.#.####.. ###*...###..)#....# #*##.........#### S   adder S##..#...####  ..#......#  .......# _An adder is nearby! _An adder is nearby!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)i x .*S#i9 *.S#Aim: an adder (57% to hit)iz #.#.....###......... PolySwing2 the Magician #...#.#.#.#.#....... Djinni of the Shining One **.... ###.....#.#.....##.. Health: 49/50 =======================- ##.#..÷......#..... AC: 7Str: 7 ###.....##.##........ EV: 13Int: 25 iZ#...###.#...#.###...# SH: 0Dex: 14 #.#.#..........[#.#.. XL:  8 Next: 30% Place: Dungeon:5 #...###.#...#.###.... Noise: ---------  Time: 3602.3 (0.0) ###.@...##.##.....##. -) Nothing wielded #.*#.........#.###. Cast: Shock #.*....#.#.....###. Fly  #.*..#.#.#.#.####.. ###*...###..)#....# #*##.........#### S   adder[15;i6H *##..#...#### *.#......# .......#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (57% to hit)  The zap hits the adder.  The adder is heavily wounded.i 1,iJ8...S...i;h50==3.3 (1 _iCiFi8 6 #.#.....###......... PolySwing2 the Magician #...#.#.#.#.#....... Djinni of the Shining One **.... i ###.....#.#.....##.. Health: 49/50 =======================- ##.#..÷......#..... AC: 7Str: 7 ###.....##.##........ EV: 13Int: 25 #...###.#...#.###...# SH: 0Dex: 14 #.#.#..........[#.#.. XL:  8 Next: 30% Place: Dungeon:5 #...###.#...#.###.... Noise: =--------  Time: 3603.3 (0.0) ###.@...##.##.....##. -) Nothing wielded #.*#.........#.###. Cast: Shock #.*....#.#.....###. Fly  [33i m#..*.#.#.#.#.####.. ###S...###..)#....# #.##.........#### S   adder .##..#...####  ..#......#  .......# The zap hits the adder. _The adder is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)i(3 Z S*iX' #.#.....###......... PolySwing2 the Magician #...#.#.#.#.#....... Djinni of the Shining One **.... i*###.....#.#.....##.. Health: 49/50 =======================- ##.#..÷......#..... AC: 7Str: 7 ###.....##.##........ EV: 13Int: 25 #...###.#...#.###...# SH: 0Dex: 14 #.#.#..........[#.#.. XL:  8 Next: 30% Place: Dungeon:5 #...###.#...#.###.... Noise: =--------  Time: 3603.3 (0.0) ###.@...##.##.....##. -) Nothing wielded #.*#.........#.###. Cast: Shock #.*....#[i-`37m.#.....###. Fly  #..*.#.#.#.#.####.. ###*...###..)#....# #*##.........#### S   adder .##..#...#### ..#......# .......#The zap hits the adder. _The adder is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineijHThe zap misses the adder.iqb..S...i>t14.3 (1 _iyi|ia( Q #.#.....###......... PolySwing2 the Magician #...#.#.#.#.#....... Djinni of the Shining One **.... ###.....#.#.....##.. Health: 48/50 =======================- ##.#..÷......#..... AC: 7Str: 7 ###.....##.##........ EV: 13Int: 25 #...###.#...#.###...# SH: 0Dex: 14 #.#.#..........[#.#.. XL:  8 Next: 30% Place: Dungeon:5 #...###.#...#.###.... Noise: =--------  Time: 3604.3 (0.0) ###.@...##.##.....##. -) Nothing wielded i, A#.*#.........#.###. Cast: Shock #.*....#.#.....###. Fly  #.S..#.#.#.#.####.. ###....###..)#....# #.##.........#### S   adder .##..#...####  ..#......#  .......# Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _The zap misses the adder.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei7**S#Shift-Dir - straight line _The zap misses the adder.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linie  Aim: an adder (heavily wounded, 57% to hit)ic #.#.....###......... PolySwing2 the Magician #...#.#.#.#.#....... Djinni of the Shining One **.... ig###.....#.#.....##.. Health: 48/50 =======================- ##.#..÷......#..... AC: 7Str: 7 ###.....##.##........ EV: 13Int: 25 #...###.#...#.###...# SH: 0Dex: 14 #.#.#..........[#.#.. XL:  8 Next: 30% Place: Dungeon:5 #...###.#...#.###.... Noise: =--------  Time: 3604.3 (0.0) ###.@...##.##.....##. -) Nothing wielded #.*#.........#.###. Cast: Shock #.*....#[i.j37m.#.....###. Fly  #.*..#.#.#.#.####.. ###....###..)#....# #.##.........#### S   adder .##..#...#### ..#......# .......#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (heavily wounded, 57% to hit)  The zap misses the adder. The zap hits the adder.  The adder is almost dead.iifS.S.i15.3 (1 _iiie  #.#.....###......... PolySwing2 the Magician #...#.#.#.#.#....... Djinni of the Shining One **.... ###.....#.#.....##.. Health: 47/50 ======================-- ##.#..÷......#..... AC: 7Str: 7 ###.....##.##........ EV: 13Int: 25 #...###.#...#.###...# SH: 0Dex: 14 #.#.#..........[#.#.. XL:  8 Next: 30% Place: Dungeon:5 #...###.#...#.###.... Noise: =--------  Time: 3605.3 (0.0) ###.@...##.##.....##. -) Nothing wielded #.*#.........#.###. i Cast: Shock #.S....#.#.....###. Fly  #.*..#.#.#.#.####.. ###....###..)#....# #.##.........#### S   adder .##..#...####  ..#......#  .......# Aim: an adder (heavily wounded, 57% to hit)  The zap misses the adder. The zap hits the adder. _The adder is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAo*S*#i #.#.....###......... PolySwing2 the Magician #...#.#.#.#.#....... Djinni of the Shining One **.... ###.....#.#.....##.. Health: 47/50 ======================--i ##.#..÷......#..... AC: 7Str: 7 ###.....##.##........ EV: 13Int: 25 #...###.#...#.###...# SH: 0Dex: 14 #.#.#..........[#.#.. XL:  8 Next: 30% Place: Dungeon:5 #...###.#...#.###.... Noise: =--------  Time: 3605.3 (0.0) ###.@...##.##.....##. -) Nothing wielded #..#.........#.###. Cast: Shock #.S....#.#.....###. Fly  #....#.#.#.#.####.. ###....###.i.)#....# #.##.........#### S   adder .##..#...####  ..#......#  .......# _The adder is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the adder.  You kill the adder!iV #.#..... #..... ###.. ##.#..÷   [   #.* #.* #.* )    iwI...ir~8=16.3 (1Shock _ieii3iXi9=ix50=iiGBiXiHiBi;{=iXiXi BiG iliP Bi+*i -Bi6i9Bi[CiF,iHiOi)SBiB\i_,i%bihik,i3niuix,i\{ii,i i i*,iiٙii,iii,i5i,iii,iii',iii,,ii.i[i,ii,icii~,ii]i~Bi' is BiWiBiJiBii`Bigi,i",i$Bi'i*,i -i/i1Bi 4ik6Bi8i:,i1=,ib?BiAiD,iEiH,iXJ,ixLiN,iPi/SiZUBiohilBi0Xi؆  There is a stone staircase leading up here. _iŊiBii3BiWiBii,i/i3iBiigBiԳiBiTi ,iii,iiii:,ii&,iqi.i,iiiBiniiV,i=Biii;,iii ,i i i ,i ,i0 i i i  i ,i i i% Bi( i+ ,i. ig2 i]6 ,i; ,iH ,iuM icQ iz_ Xic ,ih iYm iYq ,it iz iZ} ,i ,iׅ BiK ia Biُ Bi ic Bi: i3  ######## #......### -92.3 (86.0) #.##..@..##  #......ß..##  ####### #..........# ##.....####......... ................_....# i t...#..#...............# ..#.###...............# .....###.:...).ß.ß....# .....##....).........##iL 7-i &_i E _Done exploring.i\3i:i"0.0)...._......iWi[ _Done exploring.i93ii iaiOiE _Done exploring.i 3iԭ i| im in &_iY E _Done exploring.iZ 3i_ i 9_i ik &_iD E _Done exploring.ir3ii*iis!8_i$@ _Done exploring.id4 i7 3iwD iH P _iO niuS ,iV iY i] ,i@a iw ~ ########  #......### #.##.....###......ß..######### #..........# ####.....####..........#i{ z6.3 (4 .#..............@._....## .....#..#.........# ....#.###.......# #.#.:...).ß.ß....###....).......##....#........##....## #......##.###..)##.###..##...#......#....##......####ia i %_iL iܭ 3i i iz ,i i i ,i iV i ,i i: i ,i i z#......####.##.....## #......ß..######### #..........########.....####..........# ##...#................_....## #........#..#...............#.....#.###...............#700  #.#......###.:@..).ß.ß....#  ##.......##....).........## i p## #.......#.##....## .####......##.###..)##.#### .##........##...#......##...........##......###### ..........#.....#...##.........#..#.......###### .......####.........##.# ii7 i i  #......### #.##.....## #......ß..## ####### #....# #.....####..........#  ##...#........_....##  #i8 W.#..#.......#  ###.....#.###...............# #.#......###.@...).ß.ß....# ##.##....).........### #.#.##....## ..####......##.###..)##.#### ß.##.##...#......# ..#..##......######......#.....#...##.......#..#........####.##.i is*1.3 (1iiIp __You see here a book of Ice.ieA book of Ice. A book of advanced magical spells using the element of Ice. Readers are recommended to wear a pair of warm gloves. You found it on level 5 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified useless_item spellbook book  SpellsTypeLevelKnown  a - Freezing CloudConjuration/Ice/Air5no  b - Ozocubu's RefrigerationIce7no  c - Polar VortexIce9no Select a spell, or (g)et.ii#......###PolySwing2 the Magician#.##.....##Djinni of the Shining One **....#......ß..##Health: 50/50 ========================####### #..........#AC: 7Str: 7#######.....####..........#EV: 13Int: 25  ##...#................_....##SH: 0Dex: 14  i.#........#..#...............#XL:  8 Next: 31% Place: Dungeon:5  ###.....#.###...............#Noise: ---------  Time: 3701.3 (1.0)#.#......###.@...).ß.ß....#-) Nothing wielded##.......##....).........##Cast: Shock ### #.......#........##....##Fly ..####......##.###..)##.#### ß.##........##...#......# ..#...........##......###### .................#.....#...## .................#..#.......#####  .................####.........##.  _Done exploring. _Done exploring. _Done exploring. _[iqmDone exploring. _Done exploring. _You see here a book of Ice.ii%2i& iL _The book of Ice burns to shimmering ash in your grasp.i..........## ..###..##..###.(#......#....#.########..#.#..##...#.....###########..................#.####.#......................#iiiiۿ 3io i8 i ,i, XiG i Bi ,i Bi Bi iH ~#........##....## .#.###..)##.#### ......##...#......# ..##......###### ....#.....#...## .....#..#.......###### ...###...##.## ###.#.#..............#9.3 (5 i #....#...###....@..........## ##..##..###.(#......#....#.# ######..#.#..##...#.....#### ###............#.##.##.#..............#.......................#....#####..............#.## #....### #..............#.# #......## #.##..###i i i c _There is a stone staircase leading down here.iOB iE 'A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. (>)go down.i5 i# ......#........##....##PolySwing2 the Magician ......##.###..)##.####Djinni of the Shining One **.... ......##...#......#Health: 50/50 ======================== ........##......######AC: 7Str: 7 ...........#.....#...##EV: 13i& Int: 25 ...........#..#.......######SH: 0Dex: 14 ...........####.........##.##XL:  8 Next: 31% Place: Dungeon:5 #.......##.#.#..............#Noise: ---------  Time: 3719.3 (5.0) #....#...###....@..........##-) Nothing wielded ##..##..###.(#......#....#.#Cast: Shock ######..#.#..##...#.....####Fly #######..................#.## ..##.#......................# ............................# ......#####..............#.## #....### #..............#.# #......## #.#.........#..### _Done exploring. i* /_You see here a book of Ice. _The book of Ice burns to shimmering ash in your grasp. _Done exploring. _Done exploring. _There is a stone staircase leading down here.i3 i@ iJ iW 220.3 (1 _i] i_  You fly downwards.  You hear the hiss of flowing sand.i /  --more--i  ...... ...... ......###...... ..............# .............# .....#  ..##.........# 6 .............#  ..?#  .......#  i .............#  .............# ......# ....# ..# ..# i ik,1.0 (1.7i... ...........#  SH: 0Dex: 14 ....##.........#  XL:  8 Next: 42% Place: Dungeon:6 .....).........#  Noise: =--------  Time: 3729.0 (0.0) ....?j†@.<.....#  -) Nothing wielded ...............#  Cast: Shock ...............#  Fly  ...............#  .(.............#  .o.............#  o   orc wizard ...............#  j   gnoll (polearm) ...............9iB# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, haloed, 84% to hit)  The zap hits the gnoll.  You kill the gnoll!        .   ...       *******     9i"E       9i79i]....?)†o.9i:430.0 (1 _9i9ih _Your Dodging skill increases to level 6!:id5  PolySwing2 the Ducker .......# ......  Djinni of the Shining One **.... .......###......  Health: 38/50 ==================------ ...............#  AC: 7Str: 7 . .............#  EV: 13Int: 25 ... ...........#  SH: 0Dex: 14 ....##.........#  XL:  8 Next: 44% Place: Dungeon:6 .....).........#  Noise: =--------  Time: 3730.0 (0.0) ....?)†@.<.....#  -) Nothing wielded:i9 ......*........#  Cast: Shock ....**.........#  Fly  ...*...........#  .(o............#  ...............#  o   orc wizard ...............#  ...............#  _You kill the gnoll! _Your Dodging skill increases to level 6!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit):iP ..*o*:i**.o.  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit):i PolySwing2 the Ducker.......# ......Djinni of the Shining One **...........###......Health: 38/50 ==================------...............#AC: 7Str: 7. .............#EV: 13Int: 25... ...........#SH: 0Dex: 14....##.........#XL:  8 Next: 44% Place: Dungeon:6.....).........#Noise: =--------  Time: 3730.0 (0.0)....?)†@.<.....#-) Nothing wielded......*........#Cast: Shock:i ....**.........#Fly ...*...........#.**............#*..............#o   orc wizard...............#...............# _You kill the gnoll! _Your Dodging skill increases to level 6!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit):i _Your Dodging skill increases to level 6!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit)  The zap misses the orc wizard.:ik :i M.....(.o...........#..O   ogre (wandering).O:i *1.0 (1:i :iq x _An ogre comes into view. It is wielding a +0 giant club.;i  PolySwing2 the Ducker .......# ......  Djinni of the Shining One **.... .......###......  Health: 37/50 =================------- ...............#  AC: 7Str: 7 . .............#  EV: 13Int: 25 ... ...........#  SH: 0Dex: 14 ....##.........#  XL:  8 Next: 44% Place: Dungeon:6 .....).........#  Noise: =--------  Time: 3731.0 (0.0) ;i7....?)†@.<.....#  -) Nothing wielded ......*........#  Cast: Shock .....*.........#  Fly  ....*..........#  .(.o...........#  ...............#  O   ogre (wandering) ...............#  o   orc wizard .O.............# The zap misses the orc wizard. _An ogre comes into view. It is wielding a +0 giant club.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (67% to hit);i .*.*o.**;i- ~*.*.*.<i+*.o.*.<iȊ.*o*.**<i].*.*.**<iJM*.*.*.*.O. _An ogre comes into view. It is wielding a +0 giant club.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  <iUAim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 88% to  hit)=i9 o.*.*.*O>i<PolySwing2 the Ducker.......# ......Djinni of the Shining One **...........###......Health: 37/50 =================-------...............#AC: 7Str: 7. .............#EV: 13Int: 25... ...........#SH: 0Dex: 14....##.........#XL:  8 Next: 44% Place: Dungeon:6.....).........#Noise: =--------  Time: 3731.0 (0.0)....?)†@.<.....#-) Nothing wielded......*........#Cast: Shock.....*.........#Fly ....*..........#.(.*.....>iHB......#..*............#O   ogre (wandering).*.............#o   orc wizard*O.............# _An ogre comes into view. It is wielding a +0 giant club.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>ij ...o.O..OThe zap misses the orc wizard.The ogre shouts!  You hear a shout! x3>iM:*>is  The orc wizard casts a spell at you.>iE >iT @O.8==2.0 (1Shock>iX LConf Fly >i^ >iMb Q _You are confused.Bii.......# ........##................#....# .. ..##.)?)†..<...@..(.o...Bim8O. BiqBiPtBi,}oo.O.BiT.--3Bi0BiCi[ Ci Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)  b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)  g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells[!] focus mode: off|onEi Ei9 .......# ......PolySwing2 the Ducker.......###......Djinni of the Shining One **....................#Health: 38/50 ==================------...............#AC: 7Str: 7... ...........#EV: 13Int: 25....##.........#SH: 0Dex: 14.....).........#XL:  8 Next: 44% Place: Dungeon:6....?)†..<.....#Noise: ---------  Time: 3733.0 (0.0).......@.......#-) Nothing wielded...............#Cast: ShockEi( ....o..........#Conf Fly .(.............#...O...........#...............#O   ogre...............#o   orc wizard...............  Shift-Dir - straight lineThe zap misses the orc wizard.The ogre shouts!  You hear a shout! x3  The orc wizard casts a spell at you. _You are confused.Ei Ei FiLF3FiPFiCVF _Unknown command.Gih# .###.................##.....#......#+....##.#+.....).##....?)†..<.....##...............##.#o.#(..GiF.#...O.#..#.#.####Gi-Gino.O.Gi14.0 (1 _Gi2GiHi..........# #......# #......# +....### +.....).# #....?)†..<.....# #...............# #.....o# ........Hi(# ..(..O# .......# .#.#. ####..... . .HiHic.Oo.Hi,-95HiHiIipB## #......# +....### +.....).# IiJ#....?)†..<.....# #...............# #.# ......Oo# ..(......# ....# .# .#.####. .#..### .Ii6Ii  .oThe orc wizard attacks as it pursues you!Ii!-=6IiIi X _The orc wizard closely misses you.Ji#.# +....### +.....).# #....?)†..<.....# JiZ#...............# #.# ......O# ..(.....o# ..........# .# .# .####. .#..### ..? .JiG,JiG..OJiw--7JiJif _Found a scroll labelled HUFOAL VIROTZ.Ki"#.# +....##.# +.....).# #....?)†..<.....# #.# #.# .# ..(.....o.# .O.# .# .# ....#.###.#. #.##..### #.#.? ..#Ki,Ki*3 **The orc wizard points at you and mumbles some strange words.KirKiw..O.Ki[58=8KiKi. _The magic dart hits you.Ki(N+....##.)#....?)†..<........(.....o.......O..#####.# .  #..### .? . ##.oKi79-9ShockFly Ki>KiG Ki2KKi9TI_You feel less confused.Mi2 Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onPivPi+....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 39/50 ==================------#...............#AC: 7Str: 7#...............#EV: 13Int: 25................#PiSH: 0Dex: 14..(......o......#XL:  8 Next: 44% Place: Dungeon:6.........O......#Noise: ---------  Time: 3739.0 (0.0)...........@....#-) Nothing wielded................#Cast: Static Discharge.................#Fly #.......###.......#....... #.......##..### #.......#O   ogre.? ........#o   orc wizard##......#  The orc wizard attacks as it pursues you! _The orc wizard closely misses you. _Found a scroll labelled HUFOAL VIROTZ.  The orc wizard points at you and mumbles some strange words. ihm_The magic dart hits you. _You feel less confused.Pi1Pi~Pis +....##.........#  PolySwing2 the Ducker +.....).........#  Djinni of the Shining One **.... #....?)†..<.....#  Health: 37/50 =================------- #...............#  AC: 7Str: 7 #...............#  EV: 13Int: 25 ................#  SH: 0Dex: 14 ..(......o......#  XL:  8 Next: 44% Place: Dungeon:6 .........O***...#  Noise: ---------  Time: 3739.0 (0.0) ..........*@*...#  -) Nothing wielded ..........***...#  Cast: Static Discharge .................#  Fly  #.......###.......#  ....... #.......#  #..### #.......#  O   Piwogre .? ........#  o   orc wizard ##......#  _The magic dart hits you. _You feel less confused.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatePiB.@PiL 7..QiQi4+....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 39/50 ==================------#...............#AC: 7QiStr: 7#...............#EV: 13Int: 25................#SH: 0Dex: 14..(......o......#XL:  8 Next: 44% Place: Dungeon:6.........O......#Noise: ---------  Time: 3739.0 (0.0)...........@....#-) Nothing wielded................#Cast: Static Discharge.................#Fly #.......###.......#....... #.......##..### #.......#O   ogre.? ........#o   orc wizard##......# _The magic dart hits you. _You feel less confQipused.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateQi!:Okay, then.QiQiݼQi. _QiRQi`+....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....Qizd#....?)†..<.....#Health: 39/50 ==================------#...............#AC: 7Str: 7#...............#EV: 13Int: 25................#SH: 0Dex: 14..(......o......#XL:  8 Next: 44% Place: Dungeon:6.........O......#Noise: ---------  Time: 3739.0 (0.0)...........@....#-) Nothing wielded................#Cast: Static Discharge.................#Fly #.......###.......#....... #.......##..### #.......#OQig$[m   ogre.? ........#o   orc wizard##......# _The magic dart hits you. _You feel less confused.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.QiLQiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onSiSia+....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 39/50 ==================------#...............#AC: 7Str: 7#...............#EV: 13Int: 25................#SH: 0Dex: 14..(......o......#SiXL:  8 Next: 44% Place: Dungeon:6.........O......#Noise: ---------  Time: 3739.0 (0.0)...........@....#-) Nothing wielded................#Cast: Airstrike (8%).................#Fly #.......###.......#....... #.......##..### #.......#O   ogre.? ........#o   orc wizard##......# _The magic dart hits you. _You feel less confused.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.SiJSi*SiSi +....##.........#  PolySwing2 the Ducker +.....).........#  Djinni of the Shining One **.... #....?)†..<.....#  Health: 35/50 ================-------- #...............#  AC: 7Str: 7 Si;#...............#  EV: 13Int: 25 ........***.....#  SH: 0Dex: 14 ..(.....*o*.....#  XL:  8 Next: 44% Place: Dungeon:6 ........*O*.....#  Noise: ---------  Time: 3739.0 (0.0) ...........@....#  -) Nothing wielded ................#  Cast: Airstrike (8%) .................#  Fly  #.......###.......#  ....... #.......#  #..### #.......#  Oim   ogre .? ........#  o   orc wizard ##......#  _Okay, then.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (haloed, empty  space bonus: 7/8)Si2 ....o..O****Si46 (***SiL s****...Si*o*.*O*.*Aim: an ogre, wielding a +0 giant club (haloed, empty space bonus: 7/8)Tiy***oO...rc wizard, wielding a +0 dagger and wearing a +0 robe (haloed, empty  space bonus: 7/8)Tid ...oO***gre, wielding a +0 giant club (haloed, empty space bonus: 7/8)Ti/ **o.**O.***.Ti *****...TiA 9.***.*o*.*O*Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (haloed, empty  space bonus: 7/8)UiZ6+....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 35/50 ================--------#...............#AC: 7Str: 7#...............#EV: 13Ui"_Int: 25................#SH: 0Dex: 14..(......*......#XL:  8 Next: 44% Place: Dungeon:6.........O......#Noise: ---------  Time: 3739.0 (0.0)...........@....#-) Nothing wielded................#Cast: Airstrike (8%).................#Fly #.......###.......#....... #.......##..### #.......#O   ogre.? ........#o   orc wizard##......# _Okay, then.Aiming: Airstrike (dangerous; ib0;10;1m8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (haloed, empty  space bonus: 7/8)UiU  The open air twists around violently and strikes the orc wizard!  The orc wizard is severely wounded.Uiid|o.O Uil}  The orc wizard gestures at you while chanting.UiUi oo   orc warrior (polearm)O   ogreo   orc wizard  You easily resist.Ui5===40.0 (1Ui+Uiv| _An orc warrior comes into view. It is wielding a +0 halberd.Vi) +....##.........#  PolySwing2 the Ducker +.....).........#  Djinni of the Shining One **.... Vi#....?)†..<.....#  Health: 31/50 ==============---------- #...............#  AC: 7Str: 7 #...............#  EV: 13Int: 25 ........***.....#  SH: 0Dex: 14 ..(.....*o*.....#  XL:  8 Next: 44% Place: Dungeon:6 ........***.....#  Noise: ===------  Time: 3740.0 (0.0) ..........O@....#  -) Nothing wielded ................#  Cast: Airstrike (8%) ........Vit!1.........#  Fly  #.......###.......#  ...o... #.......#  #..### #.......#  o   orc warrior (polearm) .? ........#  O   ogre ##......#  o   orc wizard _An orc warrior comes into view. It is wielding a +0 halberd.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, haloed, empty space bonus: 8/8)Vi +....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 31/50 ==============----------#...............#AC: 7Str: 7Vi #...............#EV: 13Int: 25................#SH: 0Dex: 14..(......*......#XL:  8 Next: 44% Place: Dungeon:6................#Noise: ===------  Time: 3740.0 (0.0)..........O@....#-) Nothing wielded................#Cast: Airstrike (8%).................#Fly #.......###.......#...o... #.......##..### #.......#o   orc warrior (polearm).? ........#O   ogre##i= :m......#o   orc wizard _An orc warrior comes into view. It is wielding a +0 halberd.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, haloed, empty space bonus: 8/8)Vi   Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severelywounded, haloed, empty space bonus: 8/8)  Vi The open air twists around violently and strikes the orc wizard!!  You kill the orc wizard!Vi j  A scorpion comes into view.Vi ViV ]........).....Vij I.........O@......................oss   scorpion (wandering)Vi5 271.0 (1Viq $ Vi D_The ogre closely misses you.WiԊ +....##.........#  PolySwing2 the DuckerWi> +.....).........#  Djinni of the Shining One **.... #....?)†..<.....#  Health: 27/50 ============------------ #...............#  AC: 7Str: 7 #...............#  EV: 13Int: 25 ................#  SH: 0Dex: 14 ..(......)......#  XL:  8 Next: 47% Place: Dungeon:6 .........***....#  Noise: ===------  Time: 3741.0 (0.0) .........*O@....#  -) NoWithing wielded .........***....#  Cast: Airstrike (8%) .................#  Fly  #.......###.......#  ....o.. #.......#  #..### #.......#  o   orc warrior (polearm) .? ....s...#  O   ogre ##......#  s   scorpion (wandering)A scorpion comes into view. _The ogre closely misses you.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) Wi- cycleDir - move targetAim: an ogre, wielding a +0 giant club (haloed, empty space bonus: 7/8)Wi .***.O@*.***Xi.#***.*O@.***.Aim: an ogre, wielding a +0 giant club (haloed, empty space bonus: 7/8)XiXi-+....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 31/50 ==============----------#...............#AC: 7Str: 7#...............#EV: 13Int: 25................#SH: 0Xi1Dex: 14..(......)......#XL:  8 Next: 47% Place: Dungeon:6................#Noise: ===------  Time: 3741.0 (0.0)..........O@....#-) Nothing wielded................#Cast: Airstrike (8%).................#Fly #.......###.......#....o.. #.......##..### #.......#o   orc warrior (polearm).? ....s...#O   ogre##......#s   scorpion (wandering)A scorpioXi5xn comes into view. _The ogre closely misses you.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (haloed, empty space bonus: 7/8)Xi>P  Okay, then.XiBXiOXiS. _Xiǥ Xi Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on\i \i +....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 31/50 ==============----------#...............#AC: 7Str: 7#...............#EV: 13Int: 25................#SH: 0Dex: 14..(......)......#XL:  8 Next: 47% Place: Dungeon:6................#Noise: ===------  Time: 3741.0 (0.0)..........O@....#-) Nothing wielded................#Cast: Airstrike (8%)...............[37\i m..#Fly #.......###.......#....o.. #.......##..### #.......#o   orc warrior (polearm).? ....s...#O   ogre##......#s   scorpion (wandering) _The ogre closely misses you.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (haloed, empty space bonus: 7/8) _Okay, then.\i \iF ]iH+ +....##.........#  PolySwing2 the Ducker +.....).........#  Djinni of the Shining One **.... #....?)†..<.....#  Health: 27/50 ============------------ #...............#  AC: 7Str: 7 #...............#  EV: 13Int: 25 ................#  SH: 0Dex: 14 ..(......)......#  XL:  8 Next: 47% Place: Dungeon:6 .........***....#  Noise: ===------  Time: 3741.0 (0.0) .........[3]i/2m*O@....#  -) Nothing wielded .........***....#  Cast: Airstrike (8%) .................#  Fly  #.......###.......#  ....o.. #.......#  #..### #.......#  o   orc warrior (polearm) .? ....s...#  O   ogre ##......#  s   scorpion (wandering)Aim: an ogre, wielding a +0 giant club (haloed, empty space bonus: 7/8) _Okay, then.Aiming: Airstrike (dangerous; 8% risk of failure)  Pre]i4<ss: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (haloed, empty space bonus: 7/8)]iX+....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 27/50 ============------------#...............#AC: 7Str: 7#...............#EV: 13Int: 25................#SH: 0Dex: 14..(......)......#XL:  8 Next: 47% Place: Dungeon:6................#Noise: ===------  Time: 3741.0 (0.0)..........*@....#-) Nothing wielded................#Cast: Airstrike (8%)...............[39]iԞ;49m..#Fly #.......###.......#....o.. #.......##..### #.......#o   orc warrior (polearm).? ....s...#O   ogre##......#s   scorpion (wandering)Aim: an ogre, wielding a +0 giant club (haloed, empty space bonus: 7/8) _Okay, then.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (haloed, empty space bonus: 7/8)]i̟   Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an ogre, wielding a +0 giant club (haloed, empty space bonus: 7/8)  The open air twists around violently and strikes the ogre.  The ogre is lightly wounded.]i 4Oo.s.s8=2.0 (1]i ]i Q _The ogre barely misses you.^iy +....##.........#  PolySwing2 the Ducker +.....).........#  Djinni of the Shining One **.... #....?)†..<.....#  Health: 24/50 ===========------------- #...............#  AC: 7Str: 7 #...............#  EV: 13Int: 25 ................#  SH: 0Dex: 14 ..(......)......#  XL:  8 Next: 47% Place: Dungeon:6 ^i.........***....#  Noise: ===------  Time: 3742.0 (0.0) .........*O@....#  -) Nothing wielded .........***....#  Cast: Airstrike (8%) .................#  Fly  #.....o.###.......#  ....... #.......#  #..### #..s....#  o   orc warrior (polearm) .? ........#  O   ogre ##......#  s   scorpion[17;33^ip!H _The ogre barely misses you.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, haloed, empty space  bonus: 7/8)^i)< .***.O@*.***^i@`i`i +....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 28/50 =============-----------#...............#AC: 7Str: 7#...............#EV: 13Int: 25................#SH: 0Dex: 14..(......)......#XL:  8 Next: 47% Place: Dungeon:6................#Noise: ===------  Time: 3742.0 (0.0)..........O@....#-) Nothing wielded................#Cast: Airstrike (8%)...............[`i%&39;49m..#Fly #.....o.###.......#....... #.......##..### #..s....#o   orc warrior (polearm).? ........#O   ogre##......#s   scorpion _The ogre barely misses you.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetThat would be overly suicidal.`i7WOkay, then.`i6<`i@. _ai  +....##.........#  PolySwing2 the Ducker +.....).........#  Djinni of the Shining One **.... #....?)†..<.....#  Health: 24/50 ===========------------- #...............#  AC: 7Str: 7 #...............#  EV: 13Int: 25 ................#  SH: 0Dex: 14 ..(......)......#  XL:  8 Next: 47% Place: Dungeon:6 .........***....#  Noise: ===------  Time: 3742.0 (0.0) .........i 2m*O@....#  -) Nothing wielded .........***....#  Cast: Airstrike (8%) .................#  Fly  #.....o.###.......#  ....... #.......#  #..### #..s....#  o   orc warrior (polearm) .? ........#  O   ogre ##......#  s   scorpion _Okay, then.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, (in 10m or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, haloed, empty space  bonus: 7/8)bi, bi : +....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 28/50 =============-----------#...............#AC: 7Str: 7#...............#EV: 13Int: 25................#SH: 0Dex: 14..(......)......#bi> XL:  8 Next: 47% Place: Dungeon:6................#Noise: ===------  Time: 3742.0 (0.0)..........O@....#-) Nothing wielded................#Cast: Airstrike (8%).................#Fly #.....o.###.......#....... #.......##..### #..s....#o   orc warrior (polearm).? ........#O   ogre##......#s   scorpion _Okay, then.Aiming: Airstrike (dangerous; 8%bi"C  risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, haloed, empty space  bonus: 7/8)biH MAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an ogre, wielding a +0 giant club (lightly wounded, haloed, empty space  bonus: 7/8)  Okay, then.biYL biT biX . _di  +....##.........#  PolySwing2 the Ducker +.....).........#  Djinni of the Shining One **.... #....?)†..<.....#  Health: 24/50 ===========------------- #...............#  AC: 7Str: 7 #...............#  EV: 13Int: 25 ................#  SH: 0Dex: 14 ..(......)......#  XL:  8 Next: 47% Place: Dungeon:6 .........***....#  Noise: ===------  Time: 3742.0 (0.0) .........i 2m*O@....#  -) Nothing wielded .........***....#  Cast: Airstrike (8%) .................#  Fly  #.....o.###.......#  ....... #.......#  #..### #..s....#  o   orc warrior (polearm) .? ........#  O   ogre ##......#  s   scorpion _Okay, then.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, (i 10m or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, haloed, empty space  bonus: 7/8)ei9+....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 24/50 ===========-------------#...............#AC: 7Str: 7#...............#EV: 13Int: 25................#eiI?SH: 0Dex: 14..(......)......#XL:  8 Next: 47% Place: Dungeon:6................#Noise: ===------  Time: 3742.0 (0.0)..........*@....#-) Nothing wielded................#Cast: Airstrike (8%).................#Fly #.....o.###.......#....... #.......##..### #..s....#o   orc warrior (polearm).? ........#O   ogre##......#s  i!E40m scorpion _Okay, then.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, haloed, empty space  bonus: 7/8)ei5D Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an ogre, wielding a +0 giant club (lightly wounded, haloed, empty space  bonus: 7/8)  The open air twists around violently and strikes the ogre!  The ogre is moderately wounded.ei<ei`IOo.s. eiJ13.0 (1 _eiXei[gi gi jQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)b - Zap: wand of paralysis (8) gia VSpells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink gi . i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onhiYhin+....##.........#PolySwing2 the Ducker+.....).........#Djinni of the Shining One **....#....?)†..<.....#Health: 24/50 ===========-------------#...............#AC: 7Str: 7#...............#EV: 13Int: 25................#SH: 0Dex: 14..(......)......#XL:  8 Next: 47% Place: Dungeon:6................#Noise: ===------  Time: 3743.0 (0.0)..........O@....#hiKor-) Nothing wielded................#Cast: Blink.......o.........#Fly #.......###.......#....... #.s.....#hiuoX#..### #.......#o   orc warrior (polearm).? ........#hioO   ogre##......#s   scorpionhioPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, haloed, empty space  bonus: 7/8)  The open air twists around violently and strikes the ogre! _The ogre is moderately wounded.hiqhi#hiii+....##.........#PolySwing2 the Ducker+...************#Djinni of the Shining One **....#...************#Health: 22/50 ==========--------------#...************#AC: 7Str: 7#...************#EV: 13Int: 25....************#SH: 0Dex: 14..(.************#iiiXL:  8 Next: 47% Place: Dungeon:6....************#Noise: ===------  Time: 3743.0 (0.0)....******O@****#-) Nothing wielded....************#Cast: Blink....***o*********#Fly #...****###*******#ii-...***. #*s*****##.*### #*******#o   orc warrior (polearm)ii^.? ********#O   ogre##******#iis   scorpionThe open air twists around violently and strikes the ogre! _The ogre is moderately wounded.iiyCasting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateii:This square is lit by a halo.iiC*@ii [ **iiG @**ii g**A stone staircase leading up.jiVeT **jiji*ji*ji7ji.......# ......PolySwing2 the Ducker.........###......Djinni of the Shining One **.....................#Health: 22/50 ==========--------------#...............#AC: 7Str: 7#...............#EV: 13Int: 25+....##.........#SH: 0Dex: 14+.....).........#XL:  8 Next: 47% Place: Dungeon:6#....?)†..<.....#Noise: ===------  Time: 3743.0 (0.0)#......@........#-) Nothing wielded#...............#i8HCast: Blink...o............#Fly ..(......)......#................#..........O.....#o   orc warrior (polearm)................#O   ogre.......o.........#o   orc (wandering)#.......###.......#The open air twists around violently and strikes the ogre! _The ogre is moderately wounded.jiCasting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatejidMCasting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activateYou blink.  An orc comes into view. It is wielding a +0 club.The orc shouts!jijiji.oO.o.oji4.0 (1Blink-Blink Fly jiji' _You hear a shout!liB@liBQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  liZCdj - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onnini!.......# ......PolySwing2 the Ducker.........###......Djinni of the Shining One **.....................#Health: 22/50 ==========--------------#...............#AC: 7Str: 7#...............#EV: 13Int: 25+....##.........#SH: 0Dex: 14+.....).........#XL:  8 Next: 47% Place: Dungeon:6#....?)†..<.....#Noise: ===------  Time: 3744.0 (0.0)#......@........#-) Nothing wielded#...............#i8HCast: Airstrike (8%)....o...........#-Blink Fly ..(......)......#..........O.....#................#o   orc warrior (polearm).......o........#O   ogre.................#o   orc#.......###.......#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou blink.  An orc comes into view. It is wielding a +0 club.The orc shouts! _You hear a shout!ninniͪniݭnid & .......# ......  PolySwing2 the Ducker .........###......  Djinni of the Shining One **.... .................#  Health: 18/50 ========---------------- #...............#  AC: 7Str: 7 #...............#  EV: 13ni Int: 25 +....##.........#  SH: 0Dex: 14 +.....).........#  XL:  8 Next: 47% Place: Dungeon:6 #....?)†..<.....#  Noise: ===------  Time: 3744.0 (0.0) #......@........#  -) Nothing wielded #..***..........#  Cast: Airstrike (8%) ni! ...*o*..........#  -Blink Fly  niJ ..(***...)......#  ..........O.....#  nin ................#  o   orc warrior (polearm) ni .......o........#  O   ogre ni .................#  o   orc #.......###.......# ni The orc shouts! _You hear a shout!  Aiming: Airstrike (dangerous; 8% risk of failure)  ni CPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 club (haloed, empty space bonus: 8/8)ni ****o...ni>...*o***Aim: an orc, wielding a +0 club (haloed, empty space bonus: 8/8)oilD*.......# ......PolySwing2 the Ducker.........###......Djinni of the Shining One **.....................#Health: 18/50 ========----------------#...............#AC: 7Str: 7#...............#EV: 13Int: 25+....##.........#SH: 0Dex: 14+.....).........#XL:  8 Next: 47% Place: Dungeon:6#....?)†..<.....#oiE|Noise: ===------  Time: 3744.0 (0.0)#......@........#-) Nothing wielded#...............#Cast: Airstrike (8%)....*...........#-Blink Fly ..(......)......#..........O.....#................#o   orc warrior (polearm).......o........#O   ogre.................#oiGEo   orc#.......###.......#The orc shouts! oiE._You hear a shout!  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 club (haloed, empty space bonus: 8/8)oiEDAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc, wielding a +0 club (haloed, empty space bonus: 8/8)  The open air twists around violently and strikes the orc!  You kill the orc!oiJGoi^Loi\)O.o.oica15.0 (1 _oiFsoivpio .......# ......  PolySwing2 the Ducker .........###......  Djinni of the Shining One **.... .................#  Health: 14/50 ======------------------ #...............#  AC: 7Str: 7 #...............#  EV: 13Int: 25 +....##.........#  SH: 0Dex: 14 +.....).........#  XL:  8 Next: 47% Place: Dungeon:6 #....?)†..<.....#  Noise: ===------  Time: 3745piBp.0 (0.0) #......@........#  -) Nothing wielded #...............#  Cast: Airstrike (8%) ....)....***....#  -Blink Fly  ..(......*O*....#  .........***....#  .......o........#  o   orc warrior (polearm) ................#  O   ogre .................#  #.......###.......# _You kill the orc!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclepip[21;2HDir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, haloed, empty spacebonus: 8/8)pi* .......# ......PolySwing2 the Ducker.........###......Djinni of the Shining One **.....................#Health: 14/50 ======------------------#...............#AC: 7Str: 7#...............#EV: 13Int: 25+....##.........#SH: 0Dex: 14+.....).........#XL:  8 Next: 47% Place: Dungeon:6#....?)†..<.....#Noise: ===------  Time: 3745.0 (0.0)#......@........#-) Nothing wielded#...............#i .0mCast: Airstrike (8%)....)...........#-Blink Fly ..(......)*.....#................#.......o........#o   orc warrior (polearm)................#O   ogre.................##.......###.......# _You kill the orc!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, haloed, empty spacebonus: 8/8)pi [ Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an ogre, wielding a +0 giant club (moderately wounded, haloed, empty spacebonus: 8/8)  The open air twists around violently and strikes the ogre!!  You kill the ogre!pi     .........###......  .................# pi  #...............#  #...............#  pi n+....##.........#  +.....).........#  pi* 9#....?)†..<.....#  piJ #......@........#  #...............#  pii 8....)...........#  pi ..(......)*.....#  ................# pi c .......o........#  pi ................#  .................#  pi + piR     .........###......  .................#  #...............#  #...............#  +....##.........#  +.....).........#  #....?)†..<.....#  #......@........#  #...............#  ....)...........#  ..(......)*.... ............... .......o........#  ............... ...............   * * * LOW HITPOINT WARNING * * *pi pi: E)o...ss   scorpionoo   orc wizardpi 5=606.0 (1 _An orc wizard comes into view. It is wielding a +0 dagger.pi g _Your Armour skill increases to level 3!qipm .......# ......  PolySwing2 the Ducker .........###......  Djinni of the Shining One **.... .................#  Health: 11/50 =====------------------- #...............#  AC: 7Str: 7 #...............#  EV: 13Int: 25 +....##.........#  SH: 0Dex: 14 qip+.....).........#  XL:  8 Next: 60% Place: Dungeon:6 #....?)†..<.....#  Noise: ===------  Time: 3746.0 (0.0) qiq#......@........#  -) Nothing wielded qi1q#...............#  Cast: Airstrike (8%) qiUq....)...........#  -Blink Fly  qiuq..(...***)).....#  qiqx......*o*.......#  qiq ......***.......#  o   orc warrior (polearm) qiq..........s.....#  s   scorpionqi7r ...o.............#  o   orc wizard #.......###.......# _Your Armour skill increases to level 3!Aiming: Airstrike (dangerous; 8% risk of failure)  qiVrPress: ? - help, Q - select action, ( or ) - cycleDir - move targetqirrAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 8/8)ri.......# ......PolySwing2 the Ducker.........###......Djinni of the Shining One **.....................#riHealth: 11/50 =====-------------------#...............#AC: 7Str: 7#...............#EV: 13ri.Int: 25ri>+....##.........#SH: 0Dex: 14ria+.....).........#XL:  8 Next: 60% Place: Dungeon:6riO#....?)†..<.....#Noise: ===------  Time: 3746.0 (0.0)riɝ#......@........#-) Nothing wieldedriH#...............#Cast: Airstrike (8%)....)...........#-Blink Fly rig..(......)).....#.......*........#................#o   orc warrior (polearm)..........s.....#s   scorpion...o.............#o   orc wizard#.......###.......# _Your Armour skill increases to level 3!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 8/8)ri_,  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 8/8)  The open air twists around violently and strikes the orc warrior!!  You kill the orc warrior!ri[d    .........###......  .................#  #...............#  #...............# ri +....##.........#  +.....).........#  #....?)†..<.....#  #......@........# ri= #...............#  ri!p....)...........#  ..(......)).....#  riGf.......*........#  rif................#  s   scorpion ri..........s.....#  o   orc wizard ri...o.............#   riǩriS    .........###......  .................#  #...............#  #...............#  +....##.........#  +.....).........#  riǂ#....?)†..<.....#  #......@........#  #...............#  ....)...........#  ..(......)).... .......*....... ................# ri ..........s.....#  ...o...........ri. ri^e  * * * LOW HITPOINT WARNING * * *riX])s.ri/;*riu~   The orc wizard casts a spell.The orc wizard flickers and vanishes!ri9{ri+;4737.0 (1ri)ri=, _Deactivating autopickup; reactivate with Ctrl-A.si:& u .......# ...... .........### .......#......# #.......# +....##.# si& +.....).........# #....?)†@.<.....# #.# #.....# ....).......#siG' ..(......))#.)........# .s#.....#...{......si* si1- si; is..si< p---8Fly siH siL ^ _You feel ready to blink again.ti;. .....  .......# ...... .........### ......#......# #.......# +....##.# tiyX+.....)..@......# #....?)†..<.....# #.# #.....#....)...........#..(......)).....# tim.).s#ti?.#titi<s.tiS2---9ti6titi #... ..$. ......  # ...... .### ..#....# #.......# tis +....##.# +.....).........# #....?)†..<.....# #...##....tiܒ ....)...........# ..(......s).) ti> ti Ns)ti &50ti ti + _Found 11 gold pieces.ui  .. ....#... ..$....... . # ..###...#.# #.......# +....##.# +.....).........# #....?)†..<.##...#...............# ....)....s...(......))ui<.)uiuiui@s.ui%1uiui vi1. #.> . .. ....... ..#... ..$.... . ....... .# . ###....... ..# #.# #......# +....##.# +.....).........#vi3 #....?)†..<.....# #s......# #....# ....)...........# ..(......)).....#vi_vioas.2viCvi<; _Found a stone staircase leading down.wi5Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)wi1b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) wiWAbilities ([,] to cycle)  j - Abil: Divine Shield wiG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onzi5rzi}{PolySwing2 the Ducker...#.>.Djinni of the Shining One **..... .. .......Health: 12/50 =====-------------------..#... ..$....AC: 7Str: 7....... .......EV: 14Int: 25.......# .......zi{SH: 0Dex: 14.........###.......XL:  8 Next: 73% Place: Dungeon:6.................#Noise: ---------  Time: 3752.0 (0.0)#.........@.....#zi|-) Nothing wielded#...............#Cast: Shock+....##.........#Fly +.....).........##....?)†.s<.....##...............#zil}s   scorpion#...............#....)...........#..(......)).....#The orc wizard casts a spell.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A. _You feel ready to blink again. _Found 11 gold pieces. _Found a stone staircase leading down.zizi]zi{i Z ..#... ###.>.. . .. ....... .#... ..$.... ....... .  .......# . .###...#.###.......# +....##..#+.....)....#....?)†.s<.....# #...#........)......{i {i @s.{i V3=3.0 (1{i {i |i;  PolySwing2 the Ducker ..#.  Djinni of the Shining One **.... ... ###.>..  Health: 12/50 =====------------------- . .. .......  AC: 7|i!Str: 7 ..#... ..$....  EV: 14Int: 25 |iC....... .......  SH: 0Dex: 14 .......# .......  XL:  8 Next: 73% Place: Dungeon:6 .........###.......  Noise: ---------  Time: 3753.0 (0.0) |i]...........@.....#  -) Nothing wielded |i#.........*.....##  Cast: Shock #.........*.....#  Fly  |i+....##..*......#  |i+.....)..s......#  |i6#....?)†..<.....#  s   scorpion #...............#  #...............#  |ia....)...........# _Found 11 gold pieces. _Found a stone staircase leading down.  |iJAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle|iZShift-Dir - straight lineAim: a scorpion (74% to hit)|i+ .*.*s*|iZ *.*.s.  Aim: a scorpion (74% to hit)}ilPolySwing2 the Ducker..#.Djinni of the Shining One **....... ###.>..Health: 12/50 =====-------------------. .. .......AC: 7Str: 7..#... ..$....EV: 14Int: 25....... .......SH: 0Dex: 14.......# .......XL:  8 Next: 73% Place: Dungeon:6.........###.......}i]Noise: ---------  Time: 3753.0 (0.0)...........@.....#-) Nothing wielded#.........*.....##Cast: Shock#.........*.....#Fly +....##..*......#+.....)..*......##....?)†*.<.....#}iC@s   scorpion#.......*.......##......*........#}ih....)...........# _Found 11 gold pieces. _Found a stone staircase leading down.  }iJAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle}iRShift-Dir - straight lineAim: a scorpion (74% to hit)}i!F ..#.  ... ###.>..  . .. .......   ..$....  ....... .......  .......# .......  .........###.......  ...........@.....#  #.........*.....##  #.........*.....#  +....##..*......#  }i`"+.....)..*......#  #....?)†*.<.....#  #.......*.......#  #......*........#  ....) }i ..#.  ... ###.>..  . .. .......   ..$....  ....... .......  .......# .......  .........###.......  ...........@.....#  #.........*.....##  #.........*.....#  +....##..*......# +.....)..*......# #....?)†*.<.....#  #.......*.......# #......*........# ....[}iM37m)}i)  The zap hits the scorpion but does no damage.  * * * LOW HITPOINT WARNING * * *}i}i# 4...s}i 6....}i9=4.0 (1 _}i"}i%}i   PolySwing2 the Ducker ..#.  Djinni of the Shining One **.... ... ###.>..  Health: 11/50 =====------------------- . .. .......  AC: 7Str: 7 ..#... ..$....  EV: 14Int: 25 ....... .......  SH: 0Dex: 14 .......# .......  XL:  8 Next: 73% Place: Dungeon:6 .........###.......  Noise: =--------  Time: 3754.0 (0.0) ...........@.....# [3}i G7m -) Nothing wielded #..........*....##  Cast: Shock #.........*.....#  Fly  +....##...s.....#  +.....).........#  #....?)†..<.....#  s   scorpion #...............#  #...............#  ....)...........# The zap hits the scorpion but does no damage. _* * * LOW HITPOINT WARNING * * *Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (haloed, 82% to hit)~iMPolySwing2 the Ducker..#.Djinni of the Shining One **....... ###.>..Health: 11/50 =====-------------------. .. .......AC: 7Str: 7..#... ..$....EV: 14Int: 25~i........ .......SH: 0Dex: 14.......# .......XL:  8 Next: 73% Place: Dungeon:6.........###.......Noise: =--------  Time: 3754.0 (0.0)...........@.....#-) Nothing wielded#..........*....##Cast: Shock#.........*.....#Fly +....##...*.....#+.....)..*......#~i1#....?)†.*<.....#s   scorpion~i(#.......*.......##.......*.......#....)...........#~iF}Aiming: Shock (safe; 1% risk of failure)  ~iZPress: ? - help, Q - select action, ( or ) - cycle~imaShift-Dir - straight lineAim: a scorpion (haloed, 82% to hit)  ~iAThe zap hits the scorpion.  The scorpion is lightly wounded.~i' ..#.  ... ###.>..  . .. .......   ..$....  ....... .......  .......# .......  .........###.......  ...........@.....#  #..........*....##  #.........*.....#  +....##...*.....#  +.....)..*......#  #....?)†.*<.....#  #.......*.......#  #.......*.......#  ....) ~i ..#.  ... ###.>..  . .. .......   ..$....  ....... .......  .......# .......  ~iy.........###.......  ...........@.....#  #..........*....##  #.........*.....#  +....##...*.....# +.....)..*......# #....?)†.*<.....#  #.......*.......# ~i#.......*.......# ....)~i{  * * * LOW HITPOINT WARNING * * *~i j..s.....~i15.0 (1 _~i~i~i;  PolySwing2 the Ducker ..#.  Djinni of the Shining One **.... ... ###.>..  Health: 10/50 ====-------------------- . .. .......  AC: 7Str: 7 ..#... ..$....  EV: 14Int: 25 ....... .......  SH: 0Dex: 14 .......# .......  XL:  8 Next: 73% Place: Dungeon:6 .........###.......  Noise: =--------  Time: 3755.0 (0.0) ...........@.....# ~i>A[39;49m -) Nothing wielded #..........*....##  Cast: Shock #..........s....#  Fly  +....##.........#  +.....).........#  #....?)†..<.....#  s   scorpion #...............#  #...............#  ....)...........# The scorpion is lightly wounded. _* * * LOW HITPOINT WARNING * * *Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, haloed, 82% to hit)i2Z s*i=s.Aim: a scorpion (lightly wounded, haloed, 82% to hit)i@KPolySwing2 the Ducker..#.Djinni of the Shining One **....... ###.>..Health: 10/50 ====--------------------. .. .......AC: 7Str: 7..#... ..$....EV: 14Int: 25....... .......SH: 0iKDex: 14.......# .......XL:  8 Next: 73% Place: Dungeon:6.........###.......Noise: =--------  Time: 3755.0 (0.0)...........@.....#-) Nothing wielded#..........*....##Cast: Shocki;L#..........*....#Fly +....##....*....#+.....)....*....#i}L#....?)†..<*....#s   scorpion#..........*....#i7M#..........*....#....)...........#The scorpion is lightly wounded. _* * * LOW HITPOINT WARNING * * *Aiming: Shock (safe; 1% risk of failure)  iM8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, haloed, 82% to hit)i\ ..#.  ... ###.>..  . .. .......   ..$....  ....... .......  .......# .......  .........###.......  ...........@.....#  #..........*....##  #..........*....#  +....##....*....#  +.....)....*....#  #....?)†..<*....#  #..........*....#  #..........*....#  ....) i? ..#.  ... ###.>..  . .. .......   ..$....  ....... .......  .......# .......  .........###.......  ...........@.....#  #..........*....##  #..........*....#  +....##....*....# +.....)....*....# #....?)†..<*....#  #..........*....# #..........*....# ....[i 37m)iAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a scorpion (lightly wounded, haloed, 82% to hit)  The zap misses the scorpion.iC* * * LOW HITPOINT WARNING * * *iies......ig*6.0 (1iiAY _The scorpion completely misses you.i3 ig yQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)i ug - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni$i3PolySwing2 the Ducker..#.Djinni of the Shining One **....... ###.>..Health: 10/50 ====--------------------. .. .......AC: 7Str: 7..#... ..$....EV: 14Int: 25....... .......SH: 0Dex: 14.......# .......XL:  8 Next: 73% Place: Dungeon:6.........###.......Noise: =--------  Time: 3756.0 (0.0)...........@.....#-) Nothing wielded#..........s....##Cast: Static Discharge#..............[39;i549m.#Fly +....##.........#+.....).........##....?)†..<.....#s   scorpion#...............##...............#....)...........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (lightly wounded, haloed, 82% to hit)  The zap misses the scorpion.* * * LOW HITPOINT WARNING * * * _The scorpion completely misses you.i(:i;i   PolySwing2 the Ducker ..#.  Djinni of the Shining One **.... ... ###.>..  Health: 8/50===--------------------- . .. .......  AC: 7Str: 7 ..#... ..$....  EV: 14Int: 25 i _....... .......  SH: 0Dex: 14 .......# .......  XL:  8 Next: 73% Place: Dungeon:6 .........###*......  Noise: =--------  Time: 3756.0 (0.0) i ..........*@*....#  -) Nothing wielded i n#.........*s*...##  Cast: Static Discharge #...............#  Fly  +....##.........#  +.....).........#  i8 #....?)†..<.....#  s   scorpion #...............#  #...............#  i^ v....)...........# The zap misses the scorpion.* * * LOW HITPOINT WARNING * * * i _The scorpion completely misses you.Casting: Static Discharge (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei,5@*ig;**iW&s** * * LOW HITPOINT WARNING * * * _The scorpion completely misses you.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  iDir - look around, f - activate  Look: a scorpion (lightly wounded, haloed)iPolySwing2 the Ducker..#.Djinni of the Shining One **....... ###.>..Health: 8/50===---------------------. .. .......AC: 7Str: 7..#... ..$....EV: 14Int: 25....... .......SH: 0Dex: 14.......# .......XL:  8 Next: 73% Place: Dungeon:6.........###.......Noise: =--------  Time: 3756.0 (0.0)...........*.....#-) Nothing wieldediv#..........*....##Cast: Static Discharge#...............#Fly +....##.........#+.....).........##....?)†..<.....#s   scorpion#...............#ii{#...............#....)...........#The scorpion is struck by an arc of lightning.  The scorpion is moderately wounded.You are struck by an arc of lightning.  The scorpion is struck by an arc of lightning.  i6kThe scorpion is heavily wounded.The lightning grounds out.iC4 ..#.  ... ###.>..  . .. .......   ..$....  ....... .......  .......# .......  .........###.......  ...........*.....#  #..........*....##  #...............#  +....##.........#  +.....).........#  #....?)†..<.....#  #...............#  #...............#  ....) i ..#.  ... ###.>..  . .. .......   ..$....  ....... .......  .......# .......  .........###.......  ...........*.....#  #..........*....##  #...............#  +....##.........# +.....).........# ih#....?)†..<.....#  #...............# #...............# ....)i'@sThe scorpion is moderately wounded.  You are struck by an arc of lightning.  The scorpion is struck by an arc of lightning.  The scorpion is heavily wounded.  The lightning grounds out.  * * * LOW HITPOINT WARNING * * *i.8*iU ih s @You are confused.i 9==7.0 (1Static DischargeConf Fly i\ i N _The scorpion misses you.iEC e  You're too confused to cast spells.iO iR . _i}U V ..#. ... ###.>.. . .. ....... ..#... ..$.... ....... ....... .......# ....... .###. .# #.s....## #.#i V 6 +....##..# +.....).# #....?)†..<.....# #...# #...#  ....).#iGZ ig C-8i%p 8{iyt A _The scorpion stings you but does no damage.i H  You're too confused to cast spells.i[ 7-i iV . _i? i@ iXA#You're too confused to cast spells.iLBiBiMiwR i6S_iSi H  You're too confused to cast spells.i iL i . _iwEH  You're too confused to cast spells.iEi=NiQ. _i ..... ..#.. ....# ###.>... .... ........#... ..$.... ....... ....... .......# ....... .###. .# #.s....## #.# +....##i...# +.....{.# #....?)†..<.....# #....#  #...#  ....).#i6isis.o)o   orc wizard (invisible)i',-9 iP_i6)i,i=b ifk o..10/50==60iu ix r _You bump into the rock wall. The scorpion barely misses you.iH....... .. ..#.......##. ###.>.......... ..#.... ..$...... ........# ....... .###. .s......# #.## #.o.# +....##.# +.....).# #....?)†..<.....# #.....# #....#  ....).#ijs.o.iv%1icimA _The scorpion stings you but does no damage.i]  You barely miss the orc wizard. The orc wizard barely misses you.i^%2iiipN _The scorpion misses you.i#...... ..# .....# .. ..#.iF##.####.>.........#.......io#........$....... .......i  #.# ....... .###....... ..s.......# #o.## #......# +....##.# +.....).........# #....?)†..<.....# #......# #....#ii8N  The orc wizard attacks as it pursues you!i,rso...i-%3iV<iBA _The orc wizard hits you but does no damage.i=<z..#...... ..#.# .. ..#.......##.####.>......#.......#........$..... .......## i<..s###.......#o.........###......# #. +....##..#i< +.....)..# #....?)†..<.....#i = #...............# #........#i+=m ....).#iAf  You feel less confused.iT;s.im1=4Static DischargeiY@Fly ii.A _The orc wizard hits you but does no damage.i ..#...... ..#  PolySwing2 the Ducker .........# .. ..#.  Djinni of the Shining One **.... .........##.####.>..  Health: 9/50====-------------------- ............#.......  AC: 7Str: 7 ......#........$....  EV: 14Int: 25 ............ .......  SH: 0Dex: 14 .#........# .......  XL:  8 Next: 73% Place: Dungeon:6 ......**s.###.......  Noise: =--------  Time: 3764.0 (0.0) #.....*@o.........#  -) Nothing wielded ##....***........##  Cast: Static Discharge #...............#  Fly  +....##.........#  +.....).........#  #....?)†..<.....#  s   [3iwi3mscorpion #...............#  o   orc wizard (invisible) #...............#  ....)...........# _The orc wizard hits you but does no damage.  You feel less confused. _The orc wizard hits you but does no damage.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei&H@oCasting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: an orc wizard, wielding a +0 dagger and wearing a +0 robe (slightly  transparent, haloed)i2 ? ..#...... ..#  PolySwing2 the Ducker .........# .. ..#.  Djinni of the Shining One **.... .........##.####.>..  Health: 9/50====-------------------- i2 ............#.......  AC: 7Str: 7 ......#........$....  EV: 14Int: 25 ............ .......  SH: 0Dex: 14 .#........# .......  XL:  8 Next: 73% Place: Dungeon:6 ........s.###.......  Noise: =--------  Time: 3764.0 (0.0) #......**.........#  -) Nothing wieldedi3  ##...............##  Cast: Static Discharge i.3 #...............#  Fly  +....##.........#  iY3 L+.....).........#  i3 #....?)†..<.....#  s   scorpion #...............#  o   orc wizard (invisible)i3 [ #...............#  i3 ....)...........# Press: ? - help, Q - select action, ( or ) - cyclei3 Dir - look around, f - activateLook: an orc wizard, wielding a +0 dagger and wearing a +0 robe (slightly  i 4 transparent, haloed)  The orc wizard is struck by an arc of lightning.  The orc wizard is moderately wounded.iB   ..#  .........# .. ..#.  .........##.####.>..  ............#.......  ......#........$....  ............   .#........# i   ........s.###.......  #......**.........#  ##...............##  #...............#  +....##....... +.....)....... i? K#....?)†..<.....#  #...............# ij c #.............i = ....)i7 The lightning grounds out.  The scorpion is struck by an arc of lightning.  The scorpion is almost dead.  The orc wizard is struck by an arc of lightning!  The orc wizard is severely wounded.  The scorpion is struck by an arc of lightning.i$ The orc wizard is severely wounded.You kill the scorpion!  You kill the orc wizard!  Reactivating autopickup.i$, M*i h  ..#  .........# .. ..#.  .........##.####.>..  ............#.......  ......#........$....  ............ i 8  .#........#   ........*.###.......  #......**.........#  ##...............##  i2 p#...............#  +....##.........#  iV +.....).........#  #....?)†..<.....# i{ s  #...............# i s  #...............# i A  ....)ia K  iU   ..#  .........# .. ..#.  .........##.####.>..  ............#.......  ......#........$....  ............   iܙ !.#........#   ........*.###.......  #......**.........#  ##...............##  i #...............#  i, s+....##....... i[ M+.....)....... i #....?)†..<... i c#............. iΚ c#............. i 8....)i .@)You are struck by an arc of lightning.  * * * LOW HITPOINT WARNING * * *i 5--85=5.0 (1Static Discharge i _i i h _Your Dodging skill increases to level 7!i* 3i, iC3 i3 $ _i7 iT< 76i< )--i0@ iG ,iJ ilR ,iU iZ ,i] i)d I7=id if im _You hear the slow hiss of a distant avalanche of sand.i_n ip i{ ,i8 iц i8=i i ,iR iv ,i i i iB i _9=i i< ,i i ,is iÿ ,i) io 10/50=i i ,i i4 ,i i _1=i i ,i i ,iI i ,ia i ij S2=i i i --j   gnoll (wandering)ji ( :89.0 (24.0)i( G--90.0 (25i_1 i9 r _A gnoll comes into view. It is wielding a +0 club.i݈ ..#...... ..# .# .. ..#. .........##.####.>.. .#....... ......#........$.... .. . .#.ik # . .###. #..# ##.## #.# i +....##..#+.....)..#ỉ #....?)†..<.....# #.......i .##j......iB 6.# i iv Aj.iA 01.0 (1.0)i i  Things that are here: _a +0 dagger; a +0 robe; an orc corpsei=..#...... ..# .# .. ..#. .........##.####.>.. .#. ......#........$.... .. . i>P.#.# ....... .###. #.)# ##.## #.# +....##.#i>+.....).##....?)†..<.....# #j.....i?##.....# iBi0N1.i6OX3=2 _iXi[iJ ..#...... ..# .........# .. ..#. .........##.####.>.. ............#. ......#........$.... ... ....... .#.# ....... .###. #.).# ##.## #.# +....##.#+.....).##....?)†..<.....##.....##....# i5 jj   gnoll3ihSh..#...... ..# .........# .. ..#. .........##.####.>.. ............#....... ......#........$.... iS..... ....... .#..# ....... .###. #.).iSt# ##.## i"T3#.# iGT+....##...#+.....itT#.j..?)†..<.....#iTB#... iCXiaj.j   gnolliub%4i#jimiH..#...... ..# .# .. ..#. .##.####.>.. ......#....... i~I......#........$.... ............ ....... .#........# ....... .###. #.).# ##.## #.# iI+....##..#+..jiI#....?)†..<.....##...#...iJ+ iVi=W%5i_iRbiG ..#...... ..# ...##.. ..#.#..##.####.>.....#.......#........$................#........# ...###.#.).# ##.## #.# +....##.# #....#....#.... i.ikjj   gnolliQ[4=6ii* ij ..#...... ..# ...##.. ..#.# ĭ..##.####.>... ....#. ......#........$..... .............i. .#........# ..i# .###. #i(.).# ##.## #.# +....##.# ic +..j.j).#iه #....?)†..<.....# #....#ig #....#  ....)i2).#i5iQ.ji{%7iii1 %..#...... ..# ...##.. ..#.# ..##.####.>... ....#.i x ......#........$..... .............. .#........# .. .###.i ` #.).# i i##.## #.i n# +....##.# iB #....?)†..<.....# #....ig P#.... i ir i Tj)i %8i i iL ..#.........# ####...##.. ..#.#iu ...##.####.>......#...#........$...........#........#............###@.......i#.)i.######.........##ji>+..j..)....?)†..<#....i>iBj.i!Q5=9i>+iH/i7 ..#.........# ##### ..##.. ..#.#..##.####.>..#.......#.$.....#.#..###.#.).i 3###.## #.j.+....#+..j..).# #.....i + i i Q.ji '800i i iH ..#.........# ##### .##.. ..#.###.####.>......#...#$..........##......###................)...#####....##........j..##+..j..)....?)†..<i`iBj.ii%1iiWiO..#.# ##### #..##.. ..#.#.#.##.####.>.  .#.......#.$...#.#.  .ij8###.#.)...#  ##.......#.+....##.# ii>+Bj.i0,%2i3i6i  ..#.........# ##### .##.. ..#.#.###.####.>......#...#$....#..#.....###...........)...j.....#####  #..##........##+..j..)....ii?)†..<ii8@j...iܠ[6=3iii_T..... .. #i...# .##### # .##.. ...#.#.## .##.####.> ......#.... ......#i)$ ....# .#.#.... ..ij.###j.......... #.......)##### ##..i###.......  +....##.  +..j..)....iis@j..$i%4i\ioi ... ... #..  #.. #...#..##### # ##.. #...#.#.####.####.>.....#....#$.......## ##...j# ..###...... .......)i###### #.## #.......# +....##ii#@j...i%5iTii M... ... .... #.. #.........#..##### # . #...#.#.####.####......#...#$.. ..............j.......##.......j   gnoll.........j..6i c _There is a stone staircase leading down here.iiRA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. i+(>)go down.iizPolySwing2 the Ducker...Djinni of the Shining One **.......Health: 16/50 =======-----------------...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0Dex: 14 ..#.........#..##### #XL:  8 Next: 85% Place: Dungeon:6 i........##.. #...#.#.##.Noise: ---------  Time: 3806.0 (1.0) ........##.####.@.......-) Nothing wielded ...........#............Cast: Static Discharge .....#........$j........Fly ......................## #........#.............# .........###............j   gnoll .......).........####### #...............## #...............# _Your Dodging skill increases to level 7! _You hear the slow hiss of a distant avalanche of sand. _A gnoll comes into view. It is wielding a +0 club.Things that are here: _a +0 dagger; a +0 robe; an orc corpse _There is a stone staircase leading down here.ii1iviBj.i+s7=7Static Discharge _iiU  You fly downwards.  You hear the roar of battle.i/  --more--i~ ....... ##.....####.......##........#+..$......+ #.........#7 #.......#  #  ##o..##  ##+##  o   orc (asleep) i9=i]ooiL*8 (1.8iQi,aX  You fly downwards.  You hear the roar of battle.  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found 8 gold pieces. _There is a stone staircase leading up here.iigA stone staircase leading up. A staircase leading back up. iCWhile standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. (<)go up, or ([)view destination.iG iS (PolySwing2 the Ducker.......Djinni of the Shining One **....##.....##Health: 17/50 ========----------------##.......##AC: 7Str: 7#.........#EV: 14Int: 25+..$......+SH: 0Dex: 14iS #.........#XL:  8 Next: 85% Place: Dungeon:7#.......#Noise: ---------  Time: 3807.8 (1.8)#.@...#-) Nothing wielded##o..##Cast: Static Discharge##+##Fly iS o   orcYou fly downwards.  You hear the roar of battle.iT There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever!  Found 8 gold pieces. _There is a stone staircase leading up here.iT iZ ib ih 3=80ih if _The orc hits you but does no damage.  You fly upwards.  You hear the hiss of flowing sand.i /  --more--i^u z... ... ... . #.. ..#.........#..##### # 6 ........##.. #...#.#.##. ........##.####.@j...... ...........#....o....... .....#........$......... ......................## #........#.............# .........###............j   gnoll .......).........#######o   orc #...............## #...............#i v iq  There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!i G810.3 (2.5iS i _The gnoll barely misses you. _There is a stone staircase leading down here.iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)b - Zap: wand of paralysis (8) Spells ([,] to cycle)  id c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni&6iEPolySwing2 the Ducker...Djinni of the Shining One **.......Health: 18/50 ========----------------...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0iQFwDex: 14 ..#.........#..##### #XL:  8 Next: 85% Place: Dungeon:6 ........##.. #...#.#.##.Noise: =--------  Time: 3810.3 (0.0) ........##.####.@j......-) Nothing wielded ...........#....o.......Cast: Static Discharge .....#........$.........Fly ......................## #........#.............# iF.........###............j   gnoll iF.......).........#######o   orc #...............## iJG#...............#You fly upwards.  You hear the hiss of flowing sand.There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried! i{Gq_The gnoll barely misses you. _There is a stone staircase leading down here.iKiRicVi=  PolySwing2 the Ducker ... Djinni of the Shining One **.... ... Health: 16/50 =======----------------- ... AC: 7Str: 7 #.. EV: 14Int: 25 #.. SH: 0Dex: 14 ..#.........#..##### #  XL:  8 Next: 85% Place: Dungeon:6 ........##.. #.**#.#.##.  Noise: =--------  Time: 3810.3 (0.0) i........##.####*@j......  -) Nothing wielded ...........#...*o*......  Cast: Static Discharge .....#........$.........  Fly ......................## #........#.............# .........###............  j   gnoll .......).........#######  o   orc #...............## #...............#portal is buried! _The gnoll barely misses you. _There is a stone staircase leading down here.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei'C#@i#j _The gnoll barely misses you. _There is a stone staircase leading down here.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a gnoll, wielding a +0 club (haloed)iw=  PolySwing2 the Ducker ... Djinni of the Shining One **.... ... Health: 16/50 =======----------------- ... AC: 7Str: 7 #.. EV: 14Int: 25 #.. SH: 0Dex: 14 ..#.........#..##### #  XL:  8 Next: 85% Place: Dungeon:6 i`W........##.. #...#.#.##.  Noise: =--------  Time: 3810.3 (0.0) ........##.####.@j......  -) Nothing wielded ...........#....o.......  Cast: Static Discharge .....#........$.........  Fly ......................## #........#.............# .........###............  j   gnoll .......).........#######  o   orc #...............## #...............#Casting: Static Discharge (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a gnoll, wielding a +0 club (haloed)  The orc is struck by an arc of lightning!  You kill the orc!i.......#.#..#..######...#.#.##.#.*j......#....*............$......................###.............####..................#######......##i ... ... ... #.. i h#..#..##### #  #...#.#.##. #.*j...... #....*....... .....$......... .............###.............#i###............ ).........#######......##i ... ... ... #.. i0##..#..##### #  #...#.#.##. #.**...... #....*....... .....$......... .............## #.............# ###............  ijs).........####### ......##isThe orc is struck by an arc of lightning!  You kill the orc!  You are struck by an arc of lightning.  * * * LOW HITPOINT WARNING * * *gnoll is struck by an arc of lightning.  The gnoll is moderately wounded.il ... ... ... #.. #..#..##### #  #...#.#.##. #.**...... #....*....... .....$......... i.............###.............####............ ).........#######......##i  ... ... ... #.. #..#..##### #  #...#.#.##. #.**...... #....*....... .....$......... .............## #.............# ###............  ).........####### ......##lightning grounds out.  The gnoll is struck by an arc of lightning!  i$pThe gnoll is almost dead.You are struck by an arc of lightning.ig ... ... ... i#.. #..#..##### #  #...#.#.##. #.**...... #....*....... .....$......... i!C.............###.............####............ ).........#######iv<......##i  * * * LOW HITPOINT WARNING * * *The lightning grounds out.iI;\ ... ... ... #.. #..#..##### #  #...#.#.##. #.**...... #....*....... .....$......... .............## #.............# ###............ ).........####### ......##i& ... ... ... #.. #..#..##### #  #...#.#.##. #.**...... #....*....... .....$......... .............###.............####............ ).........#######......##ix  ... ... ... #.. #..#..##### #  #...#.#.##. #.**...... #....*....... .....$......... .............## #.............# ###............ iB).........####### ......##* * * LOW HITPOINT WARNING * * *i] ... ... ... #.. #..#..##### #  #...#.#.##. #.**...... #....*....... i!.....$......... .............###.............####............ ).........#######......##i @j)The gnoll hits you with a +0 club.i<6/50 -----6=1.3 (1i#i V _* * * LOW HITPOINT WARNING * * *iijQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)b - Zap: wand of paralysis (8) iqSpells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onicibrPolySwing2 the Ducker...Djinni of the Shining One **.......Health: 6/50==----------------------...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0Dex: 14 ..#.........#..##### #XL:  8 Next: 86% Place: Dungeon:6 ........##.. #...#.#.##.Noise: ==-------  Time: 3811.3 (0.0) ........##.####.@j......iqs-) Nothing wielded ...........#....).......Cast: Blink .....#........$.........Fly ......................## #........#.............# .........###............j   gnoll .......).........####### #...............## #...............#You are struck by an arc of lightning.  * * * LOW HITPOINT WARNING * * *The lightning grounds out.  * * * LOW HITPOINT WARNING * * *The gnoll hits you with a +0 club. _* * * LOW HITPOINT WARNING * * *iL{3i3~iePolySwing2 the Ducker***Djinni of the Shining One **....**.Health: 4/50=-----------------------**.AC: 7Str: 7#*.EV: 14Int: 25#**SH: 0Dex: 14 ..#.........#**##### #XL:  8 Next: 86% Place: Dungeon:6 ........##.. #***#*#*##*Noise: ==-------  Time: 3811.3 (0.0) ........##.####*@j******-) Nothing wielded ...........#************Cast: Blink .....#...***************Fly .........*************## #........#*************# .........###************j   gnoll .......)...******####### #...ix......******## #...............# _* * * LOW HITPOINT WARNING * * *Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA stone staircase leading down.  This square is lit by a halo.i[ @*i ;**i"7**iA5**i-...PolySwing2 the Ducker...Djinni of the Shining One **....#..Health: 4/50=-----------------------#..AC: 7Str: 7..#.........#..##### #EV: 14Int: 25.........##.. #...#.#.##.SH: 0Dex: 14.........##.####.>j......XL:  8 Next: 86% Place: Dungeon:6............#....).......Noise: ==-------  Time: 3811.3 (0.0)......#......@.$.........-) Nothing wieldedi&S.......................##Cast: Blink.#........#.............#Fly ..........###............#.......).........#########...............##j   gnoll#...............#+....##.........#+..j..).........# _* * * LOW HITPOINT WARNING * * *Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei ... ... #.. #..  ### #  . #...#.#.##.  ien...##.####.>j......  ......#....).......  #......@.$.........  .................##  ....#.............#  iv....###............  ..).........#######  .....##  .....#  ......#  ) i ... ... #.. #..  ### #  . #...#.#.##.  ...##.####.>j......  ......#....).......  #......@.$.........  .................##  ....#.............#  ....###........  ..).........### i .....##  .....#  ......#  )inYou blink.  * * * LOW HITPOINT WARNING * * *i§.j2.3 (1Blink-Blink Fly _iiZiݗiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)iug - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  j - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii"...PolySwing2 the Ducker...Djinni of the Shining One **....#..Health: 4/50=-----------------------#..AC: 7Str: 7..#.........#..##### #EV: 14Int: 25.........##.. #...#.#.##.SH: 0Dex: 14.........##.####.§.......XL:  8 Next: 86% Place: Dungeon:6............#....j.......Noise: ==-------  Time: 3812.3 (0.0)......#......@.$.........-) Nothing wielded.......................##Cast: Shock.#........#.............#i[33m-Blink Fly ..........###............#.......).........#########...............##j   gnoll#...............#+....##.........#+..j..).........# _* * * LOW HITPOINT WARNING * * *Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou blink. _* * * LOW HITPOINT WARNING * * *iiii0  ... PolySwing2 the Ducker ... Djinni of the Shining One **.... #.. Health: 3/50=----------------------- #.. AC: 7Str: 7  ..#.........#..##### #  EV: 14Int: 25  .........##.. #...#.#.##.  SH: 0Dex: 14  .........##.####.§.......  XL:  8 Next: 86% Place: Dungeon:6  ............#...*j.......  Noise: ==-------  Time: 3812.3 (0.0)  ......#......@**.........  -) Nothing wielded  ..........i0 ".............##  Cast: Shock  .#........#.............#  -Blink Fly  ..........###............  #.......).........#######  ##...............##  j   gnoll  #...............#  +....##.........#  +..j..).........# You blink. _* * * LOW HITPOINT WARNING * * *Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 77% to hit)iJS j*ij.  Aim: a gnoll, wielding a +0 club (almost dead, 77% to hit)ii+ \...PolySwing2 the Ducker...Djinni of the Shining One **....#..Health: 3/50=-----------------------#..AC: 7Str: 7..#.........#..##### #EV: 14iQ, Int: 25.........##.. #...#.#.##.SH: 0Dex: 14.........##.####.§.**....i. XL:  8 Next: 86% Place: Dungeon:6............#...***......Noise: ==-------  Time: 3812.3 (0.0)......#......@**.........-) Nothing wielded.......................##Cast: Shock.#........#.............#-Blink Fly ..........###............#.......).........#########...............##j   gnoll#...............#+....##.........#+..j..).........#You blink. _* * * LOW HITPOINT WARNING * * *Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei. [23;2HAim: a gnoll, wielding a +0 club (almost dead, 77% to hit)i  ... ... #.. #..  ### #  . #...#.#.##.  ...##.####.§.  ......#...***......  #......@**.........  .................##  ....#.............#  ....###............  ..).........#######  .....##  .....#  i i......#  ) i0 c ... ... #.. #..  ### #  iЇ V. #...#.#.##.  ...##.####.§.  ......#...***......  #......@**.........  .................##  ....#.............#  ij k....###........  ..).........###  .....##  .....#  ......#  )i  The zap misses the gnoll.* * * LOW HITPOINT WARNING * * *i! >...j)..$i Q4-3.3 (1 _i i iU  ... PolySwing2 the Ducker ... Djinni of the Shining One **.... #.. Health: 3/50=----------------------- #.. AC: 7Str: 7  ..#.........#..##### #  EV: 14Int: 25  .........##.. #...#.#.##.  SH: 0Dex: 14  .........##.####.>.......  XL:  8 Next: 86% Place: Dungeon:6  ............#..*j).......  Noise: =--------  Time: 3813.3 (0.0)  ......#......@*$.........  -) Nothing wielded  ......iN B.................##  Cast: Shock  .#........#.............#  -Blink Fly  ..........###............  #.......).........#######  ##...............##  j   gnoll  #...............#  +....##.........#  +..j..).........# The zap misses the gnoll. _* * * LOW HITPOINT WARNING * * *Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, haloed, 84% to hit)i  ... PolySwing2 the Ducker ... Djinni of the Shining One **.... #.. Health: 3/50=----------------------- #.. AC: 7Str: 7  ..#.........#..##### #  EV: 14Int: 25  .........##.. #...#.#.##.  SH: 0Dex: 14  .........##.####.>.......  XL:  8 Next: 86% Place: Dungeon:6  ............#...j).......  Noise: =--------  Time: 3813.3 (0.0)  ......#......@.$.........  -) Nothing wielded  ...........i ............##  Cast: Shock  .#........#.............#  -Blink Fly  ..........###............  #.......).........#######  ##...............##  j   gnoll  #...............#  +....##.........#  +..j..).........# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, haloed, 84% to hit)  The zap hits the gnoll.  You kill the gnoll!i  ... ... #.. #..   #   #...#*#.##.  **  **i ]  *        )        )ig  ... ... #.. #..  ### #  . #...#*#.##.  ...##.####.**......  ......#..**).......  #......@*$.........  .................##  ....#.............#  ih ....###............  ..).........#######  .....##    .....#    ......#    )  iA ... ... #.. #..  ### #  . #...#*#.##.  ...##.####.**......  ......#..**).......  #......@*$.........  iAK.................##  ....#.............#  ....###........  ..).........###  .....##  .....#  ......#  )iI] .>..).* * * LOW HITPOINT WARNING * * *ikk74.3 (1Shock _isivid...PolySwing2 the Ducker...Djinni of the Shining One **....#..Health: 3/50=-----------------------#..AC: 7Str: 7..#.........#..##### #EV: 14Int: 25.........##.. #...#.#.##.SH: 0Dex: 14.........##.####.>.......XL:  8 Next: 87% Place: Dungeon:6............#...)).......Noise: =--------  Time: 3814.3 (1.0)......#......@.$.........-) Nothing wieldediC.......................##Cast: Shock.#........#.............#-Blink Fly ..........###............#.......).........#########...............###...............#+....##.........#+..j..).........#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, haloed, 84% to hit)  The zap hits the gnoll.  You kill the gnoll! _* * * LOW HITPOINT WARNING * * *i;...PolySwing2 the Ducker...Djinni of the Shining One **....#..Health: 3/50=-----------------------#..AC: 7Str: 7..#.........#..##### #EV: 14Int: 25.........##.. #...#.#.##.SH: 0Dex: 14.........##.####.>.......iXL:  8 Next: 87% Place: Dungeon:6............#...)).......Noise: =--------  Time: 3814.3 (1.0)......#......@.$.........-) Nothing wielded.......................##Cast: Shock.#........#.............#-Blink Fly ..........###............i_!#.......).........#########...............###...............#+....##.........#+..j..).........#Press: ? - help, Q - select action, ( or ) - cycleiShift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, haloed, 84% to hit)  The zap hits the gnoll.  You kill the gnoll! iW_* * * LOW HITPOINT WARNING * * *iֳ i i i i ... ... #.. #.. ..#.#..##### # ...##.. #...#.#.##. .##.####.>. .#...)). ......#.......@$. .## i Shock.#.#.# ...###....#.......).........#########.j.....## j   gnoll sergeant (polearm, wandering)#..+....##... i i. 0  A gnoll sergeant comes into view. It is wielding a +0 trident.i i P .j   gnolljThe gnoll sergeant shouts! You hear a shout!  A gnoll comes into view. It is wielding a +0 whip.id 3==5.3 (1i[ i ; _The gnoll sergeant moves out of view.i ... ... #.. #.. ..#.#..##### #  .##.. #...#.#.##.  .##.####.>.  .#...)).  ......#..@.  .##  .#.#.#  ...###...  #.).........#######  ##.......## #..+....##.. ia i iN jj   gnoll sergeant (polearm)jj   gnoll.iB p---6Fly i9 ig _You feel ready to blink again. _You see here 11 gold pieces.iнiy11 gold pieces. A pile of glittering gold coins. Stash search prefixes: {gold} Menu/colouring prefixes: identified gold i'#_________________ “Here it was that the ambassadors of the Samnites, finding him boiling turnips  in the chimney corner, offered him a present of gold; but he sent them away  with this saying; that he, who was content with such a supper, had no need of  gold; and that he thought it more honourable to conquer those who possessed  the gold, than to possess the gold itself.”  -Plutarch, “Marcus Cato”, _Lives_. 75 AD.  trans. John Dryden, 1683. (g)et.ii...PolySwing2 the Ducker...Djinni of the Shining One **....#..Health: 3/50=-----------------------#..AC: 7Str: 7..#.........#..##### #EV: 14Int: 25  .........##.. #...#.#.##.SH: 0Dex: 14  .........##.####.>.......XL:  8 Next: 87% Place: Dungeon:6  ............#...)).......Noise: ---------  Time: 3816.3 (1.0)  ......#........@.........-) Nothing wielded  i$.......................##Cast: Shock  .#........#.............#Fly ..........###............#.......).........#########..........j....##j   gnoll sergeant (polearm)#.........j.....#j   gnoll+....##.........#+..j..).........#A gnoll sergeant comes into view. It is wielding a +0 trident.The gnoll sergeant shouts! You hear a shout!  A gnoll comes into view. It is wielding a +0 whip. _The gnoll sergeant moves out of view. _You feel ready to blink again. _You see here 11 gold pieces.i˙iiצi h... ...# ... #..  #.. #...#..##### # .##.. #...#.#.##. .##.####.>. ......#...@) ......#$. ....## .#.#...i # ...###...... #.......).........####### ##.j....###.........j  +....##ii;i^jj..iF47 _iL'i+M _You see here a +0 club.i... ...# ... #..  #.. #...#..##### # ##.. #...#.#.##. ##.####.@. .....#...)) #$. .i.## ##...# ..###............ .......)....j....####### #.j.....## #......iiih^jj..i,8 _iic _There is a stone staircase leading down here.iA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You can view the location it leads to by examining it with X and pressing ]. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. (>)go down, or (])view destination.i]iPolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 4/50=-----------------------...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0Dex: 14 ..#.........#..##### #iXL:  8 Next: 87% Place: Dungeon:6 ........##.. #...#.#.##.Noise: ---------  Time: 3818.3 (1.0) ........##.####.@.......-) Nothing wielded ...........#...)).......Cast: Shock .....#........$.........iU8Fly ......................## #........#.............# .........###j...........j   gnoll sergeant (polearm) .......)...j.....#######j   gnoll #...............## #...............#A gnoll comes into view. It is wielding a +0 whip. i _The gnoll sergeant moves out of view. _You feel ready to blink again. _You see here 11 gold pieces. _You see here a +0 club. _There is a stone staircase leading down here.iCi? iAii[jj.i,9 _i)*iύ  You fly downwards.  You hear the roar of battle.iԴ/  --more--il^ ....... ##.....####.......##........#+..$......+ #.........#7 #.......#  #  ##...##  i_##+## i_iCfi5=20.8 (2.5Shockii  There is an entrance to a bailey on this level. Hurry and find it before the _portal closes forever! _There is a stone staircase leading up here.ij 3ij ijm im $ _iq Xis ,it i w i6=ix iYz ,iZ{ i| ,i} i i I7=i i2 ,iu i ,i ip ,i i& 8=i| iӏ iV i iS i, ii _9=in iF ,i i ,i i~ ,iX i ih m10/50=i i> i iۦ i ,i{ i$ _1=i i ,iɯ i ,i{ i> ,i iC i2=i iK ,i i ,iܽ i ,iq i _3=i i ,i i ,i i i4=im iF ,i i ,i i, ,iQ iU _5=i i ,i iu _You hear the faint creaking of a very distant portcullis.i7 i i6=iz i ,i i ,i@ i ,i| i% _7=i i ,i i ,i@ i i8=i i ,iz i ,i i| ,iD i _9=i# i ,i. iz ,i i ,i> io j20=i i ,iA iV ,i i i T21=i i i i  i  i= i iG ,i i a2=i i ,i i, ,i} i i3=i  i ,i i ,ie id! ,i" iD$ a4=i% iy& i& i' i) ,i) iS+ i5=i, i- ,i. iO0 i0 i1 i 3 ,i3 i4 K6=iq5 ,i6 ,i6 i7 ,iH8 iX9 ,i9 i8; O7i; i< ,i= iB> ,i> i? 98i'@ 0=i@ iC ,iC iD ,iE iF ,iiF iG a9=iG iH iH i&I iJ iJ i\ ,i\ i^ ,i~_ i]a ,i b ic ipd K3=id if ,ig ii ,imj iek ik ik i m iSm S4=i:n ip ,i/q ir ,is iu a5=ix i:z ,iz i} ,i} i; ,i i% d36=i i ,i i ,il i2 ;7ii 2=i i ,i. i ,i i iҊ i] i> i K8=i? i ,i ic ,i i iY U9=i iח ,i% i ,i i" ,i iz i L40=i% iԞ ,i iϡ ,i iD ,iܤ iɥ i ?1=i. i iè i i i i iw i7 i K2=i i ,i& i˲ ,is iȵ ,i~ i> k3=i i ,iX i ,iռ ix K4=i iM i _You hear the faint creaking of a very distant portcullis.i} ih Bi ,iU i k5=i` i ,i i ,i iL i D6=ii i" ,i i ,is B7=8=i i[ ,i i i) U9=i i ,i i ,i i ,i i> i L50=i) i 1 _HP restored.i~ 3i$ i= i< ,iH iA i ,iR i i 9=i i M _You now have 333 gold pieces (gained 8).i Iia i ,i i" i~ ,i i," i5 ]#o  #.  #.  #.  #.  #. .# #.###+###.#....##.....##Shock##.......###.........#+.........+#.........#o   orc priest (asleep)i]6 ##.......####.<...####...##iG 1988.8 (168.0)iP +99i3T i` x _An orc priest comes into view. It is wielding a +0 whip.i` ~#o #. #. #. #. #. .# #.###+###.# #.# ###.....#i? ##.......## #.........#+.........+#.........###.......####.<...## i i" c90.0)Shocki' i) ipOiPiOPiRiBU,i$Znizlv#..##..#.###+###.##.........####.....###2.8 (2####.........+..+......##...####+##izrilvi{wi 3i iG i Xi6 Biɭ iѯ i i> iz #. ##. .##.###+###.##.........####.....### ##.......## #..# +.........+ 5.8 (3i6 #.. ### ##.<...##  ##...## ##+## i i i i3iiiirBi,ii9###+###.........###.....#######.........#+.........+####7.8 (2 ##.@...##  ##...##  ##+## iiiBa _There is a stone staircase leading up here.iiA stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You can view the location it leads to by examining it with X and pressing [. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing iinvisibility, and increasing the accuracy of attacks against any illuminated creatures. (<)go up, or ([)view destination.iid#.###+###.#PolySwing2 the Ducker#.........#Djinni of the Shining One **....###.....###Health: 50/50 ========================##.......##AC: 7Str: 7#.........#EV: 14Int: 25+.........+SH: 0Dex: 14#.........#XL:  8 Next: 87% Place: Dungeon:7##.......##Noise: ---------  Time: 3997.8 (2.0)##.@...##-) Nothing wielded##...##Cast: Shock##+##Fly _You hear the faint creaking of a very distant portcullis. _You hear the faint creaking of a very distant portcullis. _HP restored. _You now have 333 gold pieces (gainied 8). _An orc priest comes into view. It is wielding a +0 whip. _There is a stone staircase leading up here.i\iqii 18.8 (1 _ii  You fly upwards.  You hear the hiss of flowing sand.iY/  --more--i > ... ...# ... . #.. ..#.........#..##### # 6 ........##.. #...#.#.##. ........##.##.... ...........#...j)....... .....#........$......... ......................## i #........#.............# .........###.j..........j   gnoll sergeant (polearm) .......).........#######j   gnoll #...............## #...............#There is an entrance to an ossuary on this level. Hurry and find it before the  portal is buried!ir i i#  You hear the slow hiss of a very distant avalanche of sand.i9 Bj.id y43----=4000.3 (2.5Shocki5z  _The gnoll hits you with a +0 whip! _There is a stone staircase leading down here.i) iK jQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)b - Zap: wand of paralysis (8) i VSpells ([,] to cycle)  c - Cast: Shock  d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink i  i - Cast: Maxwell's Portable Piledriver (2%) Abilities ([,] to cycle)  i j - Abil: Divine Shield i+ G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiPolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 43/50 ====================----...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0Dex: 14 i\..#.........#..##### #XL:  8 Next: 87% Place: Dungeon:6 ........##.. #...#.#.##.Noise: =--------  Time: 4000.3 (0.0) ........##.####.@.......-) Nothing wielded ...........#...j).......iCast: Airstrike (8%) .....#........$.........Fly ...............j......## #........#.............# .........###............j   gnoll sergeant (polearm) .......).........#######ij   gnoll #...............## #...............#i1You hear the hiss of flowing sand.There is an entrance to an ossuary on this level. Hurry and find it before the  i[portal is buried!  You hear the slow hiss of a very distant avalanche of sand. _The gnoll hits you with a +0 whip! iN_There is a stone staircase leading down here.ili`iiSV   PolySwing2 the Ducker ... Djinni of the Shining One **.... ...# Health: 39/50 ==================------ ... AC: 7Str: 7 #.. EV: 14Int: 25 #.. SH: 0Dex: 14 ..#.........#..##### #  XL:  8 Next: 87% Place: Dungeon:6 ........##.. #...#.#.##.  Noise: =--------  Time: 4000.3 (0.0) ........##.####*@.......  -) Nothing wielded ...........#..*j*[0;10;1i!X Gm.......  Cast: Airstrike (8%) .....#........***.......  Fly ...............j......## #........#.............# .........###............  j   gnoll sergeant (polearm) .......).........#######  j   gnoll #...............## #...............# _The gnoll hits you with a +0 whip! _There is a stone staircase leading down here.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (haloed, empty space bonus: 6/8)iS ..j)*j**** _There is a stone staircase leading down here. iT r Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (haloed, empty space bonus: 8/8)i iPolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 39/50 ==================------...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0Dex: 14 ..#.........#..##### #XL:  8 Next: 87% Place: Dungeon:6 ........##.. #...#.#.##.Noise: =--------  Time: 4000.3 (0.0) i {........##.####.@.......-) Nothing wielded ...........#...j).......Cast: Airstrike (8%) .....#........$.........Fly ...............*......## #........#.............# .........###............j   gnoll sergeant (polearm) .......).........#######j   gnoll #...............## #...............# _There is a stone staircase leading down here.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (haloed, empty space bonus: 8/8)iV  The open air twists around violently and strikes the gnoll sergeant!!  You kill the gnoll sergeant!ig i )jj 2 gnolls (1 wandering)jThe gnoll hits you with a +0 whip.i t35--96==1.3 (1i i] r _A gnoll comes into view. It is wielding a +0 whip.iF  PolySwing2 the Ducker ... Djinni of the Shining One **.... ...# Health: 31/50 ==============---------- ... AC: 7Str: 7 #.. EV: 14Int: 25 #.. SH: 0Dex: 14 ..#.........#..##### #  XL:  8 Next: 96% Place: Dungeon:6 ........##.. #...#.#.##.  Noise: ===------  Time: 4001.3 (0.0) ........##.####*@.......  -) Nothing wielded ...........#..*idj*.......  Cast: Airstrike (8%) .....#........***.......  Fly ...............)......## #........#.............# .........###............  jj 2 gnolls (1 wandering) .......).........####### #.........j.....## #...............#The gnoll hits you with a +0 whip. _A gnoll comes into view. It is wielding a +0 whip.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (haloed, empty space bonus: 6/8)i}PolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 31/50 ==============----------...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0Dex: 14 ..#.........#..##### #XL:  8 Next: 96% Place: Dungeon:6 ........##.. #...#.#.##.Noise: ===------  Time: 4001.3 (0.0) ........##.####.@.......i-) Nothing wielded ...........#...*).......Cast: Airstrike (8%) .....#........$.........Fly ...............)......## #........#.............# .........###............jj 2 gnolls (1 wandering) .......).........####### #.........j.....## #...............#The gnoll hits you with a +0 whip. _A gnoll comes into view. It is wielding a +0 whip.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (haloed, empty space bonus: 6/8)i<rDir - move target  Aim: a gnoll, wielding a +0 whip (haloed, empty space bonus: 6/8)  The open air twists around violently and strikes the gnoll!  The gnoll is severely wounded.  The gnoll shouts!  You hear a shout!i{wj   gnoll.i` *2.3 (1i i < _The gnoll hits you but does no damage.iU   PolySwing2 the Ducker ... Djinni of the Shining One **.... ...# Health: 27/50 ============------------ ... AC: 7Str: 7 #.. EV: 14Int: 25 #.. SH: 0Dex: 14 ..#.........#..##### #  XL:  8 Next: 96% Place: Dungeon:6 ........##.. #...#.#.##.  Noise: ===------  Time: 4002.3 (0.0) ........##.####*@.......  -) Nothing wielded ...........#..*i!j*.......  Cast: Airstrike (8%) .....#........***.......  Fly ...............)......## #........#.............# .........###............  j   gnoll .......).........####### #...............## #...............# _The gnoll hits you but does no damage.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (severely wounded, haloed, empty space bonus:  6/8)i8PolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 27/50 ============------------...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0Dex: 14 ..#.........#..##### #XL:  8 Next: 96% Place: Dungeon:6 ........##.. #...#.#.##.Noise: ===------  Time: 4002.3 (0.0) ........##.####.@.......-) Nothing wielded ig...........#...*).......Cast: Airstrike (8%) .....#........$.........Fly ...............)......## #........#.............# .........###............j   gnoll .......).........####### #...............## #...............# _The gnoll hits you but does no damage.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (severely wounded, haloed, empty space bonus:  6/8)i@  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll, wielding a +0 whip (severely wounded, haloed, empty space bonus:  6/8)  The open air twists around violently and strikes the gnoll!  You kill the gnoll!iiDi)j 2 gnollsjjiRh8=73.3 (1iiF| _A gnoll comes into view. It is wielding a +0 flail of venom.iu;  PolySwing2 the Ducker ... Djinni of the Shining One **.... ivt...# Health: 24/50 ===========------------- ... AC: 7Str: 7 #.. EV: 14Int: 25 #.. SH: 0Dex: 14 ..#.........#..##### #  XL:  8 Next: 97% Place: Dungeon:6 ........##.. #...#.#.##.  Noise: ===------  Time: 4003.3 (0.0) ........##.####.@.......  -) Nothing wielded ...........#...)).......  Cast: Airstrike (8%) iw.....#........$.........  Fly ...............)......## #........#.............# .........###*...........  jj 2 gnolls .......)..*j*....####### #.........**j...## #...............#You kill the gnoll! _A gnoll comes into view. It is wielding a +0 flail of venom.Aiming: Airstrike (dangerous; 8% risk of failure)  ix<Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (empty space bonus: 5/8)i* ..j**.*j*flail of venom (empty space bonus: 7/8)iT *j*.**j.iU*j*Aim: a gnoll, wielding a +0 whip (empty space bonus: 5/8)i%(PolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 24/50 ===========-------------...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0Dex: 14 ..#.........#..##### #XL:  8 Next: 97% Place: Dungeon:6 ........##.. #...#.#.##.Noise: ===------  Time: 4003.3 (0.0) ........##.####.@.......-) Nothing wielded ...........#...)).......Cast: Airstrike (8%) .....#........$.........in)AFly ...............)......## #........#.............# .........###............jj 2 gnolls .......)...*.....####### #...........j...## #...............#You kill the gnoll! _A gnoll comes into view. It is wielding a +0 flail of venom.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (empty space bonus: 5/8)i%Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a gnoll, wielding a +0 whip (empty space bonus: 5/8)  The air twists around and strikes the gnoll!  The gnoll is severely wounded.i'i95uj.j.i/614.3 (1 _i@i;FiGD 6  PolySwing2 the Ducker ... Djinni of the Shining One **.... ...# Health: 20/50 =========--------------- ... AC: 7Str: 7 #.. EV: 14Int: 25 #.. SH: 0Dex: 14 i$E Z..#.........#..##### #  XL:  8 Next: 97% Place: Dungeon:6 ........##.. #...#.#.##.  Noise: ===------  Time: 4004.3 (0.0) ........##.####.@.......  -) Nothing wielded ...........#...)).......  Cast: Airstrike (8%) .....#........$.........  Fly ...............)......## #........#.***.........# iDF v.........###j*..........  jj 2 gnolls .......)...*j*...####### #...............## #...............#The air twists around and strikes the gnoll! _The gnoll is severely wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (severely wounded, empty space bonus: 6/8)i .***j**.j**iQ\***.j*.*j*.  Aim: a gnoll, wielding a +0 whip (severely wounded, empty space bonus: 6/8)i.PolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 20/50 =========---------------...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0Dex: 14 ..#.........#..##### #XL:  8 Next: 97% Place: Dungeon:6 ........##.. #...#.#.##.Noise: ===------  Time: 4004.3 (0.0) ........##.####.@.......-) Nothing wielded ...........#...)).......Cast: Airstrike (8%) .....#........$.........Fly ...............i[41m)......## #........#.............# .........###*...........jj 2 gnolls .......)....j....####### #...............## #...............#The air twists around and strikes the gnoll! _The gnoll is severely wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (severely wounded, empty space bonus: 6/8)i  The open air twists around violently and strikes the gnoll!!  You kill the gnoll!iiwj   gnoll.i'V85.3 (1 _ih  PolySwing2 the Ducker ... Djinni of the Shining One **.... ...# Health: 16/50 =======----------------- ... AC: 7Str: 7 #.. EV: 14Int: 25 #.. SH: 0Dex: 14 ..#.........#..##### #  XL:  8 Next: 98% Place: Dungeon:6 ........##.. #...#.#.##.  Noise: ===------  Time: 4005.3 (0.0) ........##.####.@.......  -) Nothing wielded ...........#...)ii[30m).......  Cast: Airstrike (8%) .....#........$.........  Fly ...............)......## #........#.***.........# .........###j*..........  j   gnoll .......)...***...####### #...............## #...............#The open air twists around violently and strikes the gnoll!! _You kill the gnoll!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 flail of venom (empty space bonus: 7/8)iBmPolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 16/50 =======-----------------...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0Dex: 14 ..#.........#..##### #XL:  8 Next: 98% Place: Dungeon:6 in........##.. #...#.#.##.Noise: ===------  Time: 4005.3 (0.0) ........##.####.@.......-) Nothing wielded ...........#...)).......Cast: Airstrike (8%) .....#........$.........Fly ...............)......## #........#.............# .........###*...........j   gnoll .......).........####### #...............## #...............#The open air twists around violently and strikes the gnoll!! _You kill the gnoll!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or )[0;i p10m - cycleDir - move targetAim: a gnoll, wielding a +0 flail of venom (empty space bonus: 7/8)imAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll, wielding a +0 flail of venom (empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll!!  You kill the gnoll!ixD)iziB}PolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 17/50 ========----------------...AC: 7Str: 7#..EV: 14Int: 25#..SH: 0Dex: 14 ..#.........#..##### #XL:  8 Next: 100% Place: Dungeon:6 ........##.. #...#.#.##.Noise: ===------  Time: 4006.3 (1.0) i........##.####.@.......-) Nothing wielded ...........#...)).......Cast: Airstrike (8%) .....#........$.........Fly ...............)......## #........#.............# .........###)........... .......).........####### #...............## #...............#Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 flail of venom (empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll!! _You kill the gnoll!ie  You have reached level 9!iړ/  --more--i@1  Your experience leads to an increase in your attributes!Your base attributes are Str 7, Int 19, Dex 14.Increase (S)trength, (I)ntelligence, or (D)exterity? is) 8/55-569 0%  You feel agile. x2  The power to cast Volatile Blastmotes wells up from within.i1i5L _Spell assigned to 'h'.i܊ 3i` i iē P9= _i6 iX ,i iɥ ,iũ iͮ ,i i3 T20=i i ig ,i i i` ir i i I1=i} i ,i ix ,i i) ,i iB i S2=i i ,iM i ,i i j23=i7 i ,i i3 ,i Bi." iA* w4=i/ ,ih1 i[8 ,ii; iA O5ipD iI ,iK iO ,idQ iU iU S6=i[W i\ ,i^ ic ,id i/i ii iyk ip a7=i(r i>w iw iYy i} ,iO i i S8=i݊ i ,i, iʗ ,i ia ,i i a9=iç i ,i i̹ ,iϻ i i T30=i iY ,i2 i ,i i\ ,is i K1=i i> ii _You hear the hiss of a very distant avalanche of sand.i i i ,iS i1 i 92i i ,i i,i-i ,iA iEi3=ii,i8!iT&,io(i,a4=i.i3,ic6i?:,i-<i@i5=i CiG,i^JiN,iQiGUiUiWi\i\K6=iC`i3e,ihiw7=i.yi}i~i?i:,ii{,ii#a8=iiW,ipii|iJi69=iixiDi,iin40=iQi,iiC,iCiJ;1ii,ii,iBi,ili K2=iJ i9 i,i7i,iOiiU3=i i+%,is&i+,iM/iP4i4K4=i6i @iF---Airstrike (8%)j   gnoll (polearm, wandering)ji0/93.3 (87.0)iG---4.3 (88i/ i`)u _A gnoll comes into view. It is wielding a +0 halberd.i| i% Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Zap: wand of flame (13)b - Zap: wand of paralysis (8) Spells ([,] to cycle)  c - Cast: Shock iJ $ d - Cast: Static Discharge  e - Cast: Swiftness (2%)  f - Cast: Airstrike (8%)g - Cast: Apportation  h - Cast: Blink  i - Cast: Maxwell's Portable Piledriver (2%)  j - Cast: Volatile Blastmotes (2%) Abilities ([,] to cycle)  k - Abil: Divine Shield [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni^ji.PolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 44/55 ===================-----...AC: 7Str: 7#..EV: 15Int: 25#..SH: 0Dex: 16 ..#.........#..##### #XL:  9 Next:  0% Place: Dungeon:6 ........##.. #...#.#.##.Noise: ---------  Time: 4094.3 (0.0) ........##.####.@.......-) Nothing wielded i...........#...)).......Cast: Airstrike (8%) .....#........$.........Fly ...............)......## #........#.............# .........###)...........j   gnoll (polearm, wandering) .......).........####### #..............j## #...............#Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2  The power to cast Volatile Blastmotes wells up from within. _Spell assigned to 'h'. _You hear the hiss of a very distant avalanche of sand. _A gnoll comes into view. It is wielding a +0 halberd.iȄigi,  PolySwing2 the Ducker ... Djinni of the Shining One **.... ...# Health: 40/55 =================------- ... AC: 7Str: 7 #.. EV: 15Int: 25 #.. SH: 0Dex: 16 ib..#.........#..##### #  XL:  9 Next:  0% Place: Dungeon:6 ........##.. #...#.#.##.  Noise: ---------  Time: 4094.3 (0.0) ........##.####.@.......  -) Nothing wielded ...........#...)).......  Cast: Airstrike (8%) .....#........$.........  Fly ...............)......## #........#.............# .........###)...........  j   gnoll (polearm, wandering) .......)......***####### #.............*j## #...............# [39;49im_A gnoll comes into view. It is wielding a +0 halberd.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, empty spacebonus: 6/8)i֎ ******..ji> W...**i9N W...*#i **j#  Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, empty spacebonus: 6/8)iPolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 40/55 =================-------...AC: 7Str: 7#..EV: 15Int: 25#..SH: 0Dex: 16 ..#.........#..##### #XL:  9 Next:  0% Place: Dungeon:6 ........##.. #...#.#.##.Noise: ---------  Time: 4094.3 (0.0) ........##.####.@.......-) Nothing wielded ...........#...)).......i Cast: Airstrike (8%) .....#........$.........Fly ...............)......## #........#.............# .........###)...........j   gnoll (polearm, wandering) .......).........####### #..............*## #...............# _A gnoll comes into view. It is wielding a +0 halberd.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, empty spacebonus: 6/8)i  The open air twists around violently and strikes the gnoll!  The gnoll shouts!  The gnoll is severely wounded.iNj  )j.i;===5.3 (1 _iifi  PolySwing2 the Ducker ... Djinni of the Shining One **.... ...# Health: 36/55 ===============--------- ... AC: 7Str: 7 #.. EV: 15Int: 25 i#.. SH: 0Dex: 16 ..#.........#..##### #  XL:  9 Next:  0% Place: Dungeon:6 ........##.. #...#.#.##.  Noise: ===------  Time: 4095.3 (0.0) ........##.####.@.......  -) Nothing wielded ...........#...)).......  Cast: Airstrike (8%) .....#........$.........  Fly ...............)......## #........#.............# iD.........###).***.......  j   gnoll (polearm) .......)......*j*####### #.............**## #...............#The gnoll shouts! _The gnoll is severely wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  i{Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 halberd (severely wounded, empty space bonus: 7/8)i8PolySwing2 the Ducker...Djinni of the Shining One **.......#Health: 36/55 ===============---------...AC: 7Str: 7#..EV: 15Int: 25#..SH: 0Dex: 16 ..#.........#..##### #XL:  9 Next:  0% Place: Dungeon:6 ........##.. #...#.#.##.Noise: ===------  Time: 4095.3 (0.0) ........##.####.@.......-) Nothing wielded i^...........#...)).......Cast: Airstrike (8%) .....#........$.........Fly ...............)......## #........#.............# .........###)...........j   gnoll (polearm) .......).......*.####### #...............## #...............#The gnoll shouts! _The gnoll is severely wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 halberd (severely wounded, empty space bonus: 7/8)iAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll, wielding a +0 halberd (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll!!  You kill the gnoll!i R)i l6.3 (1Airstrike (8%) _i iA i3i*iiHi7=iT,i6i,i( i a8=i i _You hear the brisk hiss of a very distant avalanche of sand.i i& i i/ i" i6# i% i+ i, S9=i. ig3 i3 io7 i< ix= i? iD n40=iWG i N ,iR iY ,i]\ ib ,ie ij i*k %1im ijx ,i{ i ,i i i@ K2=i i? ,iÓ i ,i i7 i̠ i i i4 U3=i i* ,i iG ,iG i i D4=i^ i ,i i ,i i ,i iQ i N5=i! ic ,i, i ,i ik i D6=i$ i ,iW i ,iN i i{ U7=i i% ,i+ i1 ,i 5 i:; ,i> iQD iD %8iJ iS ,iqV i] ,i^ ic id K9=if i[k ik in i,s is iTv i| ,i_~ i iI V50=i i? i iӐ i ,iw it iM D1=i i i iH iں i iS i) i i< i i N2=i i ,iI i ,i i _You hear the brisk hiss of a very distant avalanche of sand.i K3=i iD ,ii i ,i i ,i i ie U4=i i ih i" iJ 5= _HP restored.izL i0\   Things that are here:  a +0 whip; a +0 club _ib in  ...# ... #.. #....#.........#..##### #.........##.. #...#.#.##.  ...##.####.>.......  ...Y.#...)).......---  #.......iPo W..  ........)##Airstrike (8%)  .#........#....#  ..###).....  #).......).#######  ##.........## Y   ice beast (wandering) io  #........#  +....##..#  +..j..)io [..#You now have 344 gold pieces (gained 11).iz 0161.3 (65.0)i{ G---2.3 (66i i, ] _An ice beast comes into view.iq ...# ... #.. #..  i##### #   #...#.#.##.  .##.####.>.......  ..Y.#...)).......  .......@.........  ........)......##  ..#.............#  ###)...........  ).......).#######  ......##  .......#  ........#  il+)il ...# ... #.. #..  ##### #   #...#.#.##.  .##.####.>.......  i˷..Y.#...)).......  .......@.........  ........)......##  ..#.............#  ###).........  ).......).#####  ......##  .......#  ........#  )iQiiia _An ice beast is nearby!i@ ...# PolySwing2 the Ducker ... Djinni of the Shining One **.... #.. Health: 51/55 ======================-- #.. AC: 7Str: 7  ..#.........#..##### #  EV: 15Int: 25  .........##.. #...#.#.##.  SH: 0Dex: 16  .........##*####.>.......  XL:  9 Next:  0% Place: Dungeon:6 i5 .........*Y*#...)).......  Noise: ---------  Time: 4162.3 (0.0)  ......#..***...@.........  -) Nothing wielded  ................)......##  Cast: Airstrike (8%)  .#........#.............#  Fly  ..........###)...........  #.......).......).#######  ##...............##  Y   ice beast (wandering)  #...............#  +....##.........# i +..j..).........# _An ice beast comes into view. _An ice beast is nearby!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (wandering, hasn't noticed you, empty space bonus: 6/8)i7 ...#PolySwing2 the Ducker...Djinni of the Shining One **....#..Health: 51/55 ======================--#..AC: 7Str: 7i8 ..#.........#..##### #EV: 15Int: 25  .........##.. #...#.#.##.SH: 0Dex: 16  .........##.####.>.......XL:  9 Next:  0% Place: Dungeon:6  ..........*.#...)).......Noise: ---------  Time: 4162.3 (0.0)  ......#........@.........i9 --) Nothing wielded  ................)......##Cast: Airstrike (8%).#........#.............#Fly ..........###)...........#.......).......).#########...............##Y   ice beast (wandering)#...............#+....##.........#+..j..).........# i(: _An ice beast comes into view. _An ice beast is nearby!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (wandering, hasn't noticed you, empty space bonus: 6/8)i5   Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an ice beast (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the ice beast!!  You kill the ice beast!iA 1.iGI ~7===3.3 (1Airstrike (8%) _iR iV g _Your Armour skill increases to level 4!i3ii5iiޢ: _iiiX,iiix;2iii6,iAi ...#........ ....#..ig.. ...#.. ..#.........#..##### # .........##.. #...#.#.##. .........##.####.>....... ....#...)).......---iA>7.3 (4  ......#....@............. ....)......##i .#........#....# ..........###)......iy #.......[.......).####### ##...............## #........i.......# +....##.........#  +..j..).........#iTi9---i$iii iWii;ii\ i K3=ii,ioi;iii%,i (i /i/U4=i\4i;,i6?iDiEiGiMizND5=iUiZi`,ici2iioioiksi. ....#.. .. ...#.. ..#.........#..##### #.........##.. #...#.#.##..........##.####.>.........i..#...))....... ......#.................. ......)......## .#..#..@....# ..........###)..... #.......[.......).####### i###...............###...............#+....##.........#+..j..).........##....?)÷..<.....##......i"i . ..#.........#..##### #.........##.. #...#.#.##..##.####.>.........#...))i-#.....................)###........#........###.#.......[.......).#######.....Fly ...........##.............#i9#...............#i/78.3 (11.0)i+9.3 (12ii, _Items here: )) ††.io 3i* i i i @= _iV i i ,i( i' i*j*i% ^Aim: a gnoll, quivering stones (empty space bonus: 4/8) iAi..............#PolySwing2 the Ducker .....###.......#Djinni of the Shining One **.... .....###.......##Health: 51/55 ======================-- ..###.##.......#.#AC: 7Str: 7  iZA..#............# ≈*#EV: 15Int: 25 .......##......## .≈.#SH: 0Dex: 16  i|A ..###.####......###..###XL:  9 Next:  7% Place: Dungeon:6  iA..###..##...............Noise: ==-------  Time: 4229.3 (0.0)  iA..#.............@ß....ß.-) Nothing wielded  iA......##...##.##........Cast: Airstrike (8%)  i B.....####..######.....#.Fly  i..............#PolySwing2 the Ducker .....###.......#Djinni of the Shining One **.... .....###.......##Health: 42/55 ==================------ ..###.##.......#.#AC: 7i Str: 7 ..#............# ≈(#EV: 15Int: 25 .......##......## *≈(#SH: 0Dex: 16 ..###.####......###..###i cXL:  9 Next:  8% Place: Dungeon:6 ..###..##...............Noise: ---------  Time: 4268.3 (0.0) in ..#.............@ß....ß.-) Nothing wielded ......##...##.##........Cast: Airstrike (8%) i f.....####..######.....#.Fly ..#.# +.### ..?.#.. i .##. +...# ....# . . #. #.#.# #?..#j   gnoll (missile, wandering)iV #.....................#.#.#...#..........##### .# _A gnoll comes into view. It is quivering 3 throwing nets.Aiming: Airstrike (dangerous; 8% risk of failure)  i `Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, quivering 3 throwing nets (wandering, hasn't noticed you, empty  space bonus: 4/8)i   Dir - move target: a gnoll, quivering 3 throwing nets (wandering, hasn't noticed you, empty  space bonus: 4/8)  The open air twists around violently and strikes the gnoll.  The gnoll shouts!  The gnoll is heavily wounded.i .jj  )i C3===9.3 (1 _i i@ iwE..............# PolySwing2 the Ducker .....###.......# Djinni of the Shining One **.... .....###.......# #  Health: 39/55 =================------- ..###.##.......# .#  AC: 7Str: 7 ..#............# ≈(#  EV: 15Int: 25 .......##......## *≈(#  SH: 0Dex: 16 ..###.####......###j*###  XL:  9 Next:  8% Place: Dungeon:6 ..###..##.........***...  Noise: ===------  Time: 4269.3 (0.0) ..#.............@ß[3i7F3m....ß.  -) Nothing wielded ......##...##.##........  Cast: Airstrike (8%) .....####..######.....#.  Fly ..#.# +.### ..?.#.. .##. +...# ....# . . #. #.#.# #?..#  j   gnoll (missile) #...............  ......#.#.#...#....  ......##### .# _The gnoll is heavily wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, quivering 3 throwing nets (heavily wounded, haloed, empty space  bonus: 5/8)iEc *j*.***i ; ≈j****.  Aim: a gnoll, quivering 3 throwing nets (heavily wounded, haloed, empty space  bonus: 5/8)if..............#PolySwing2 the Ducker .....###.......#iDjinni of the Shining One **.... .....###.......##Health: 39/55 =================------- ..###.##.......#.#AC: 7Str: 7 i..#............# ≈(#EV: 15Int: 25 i8.......##......## .≈(#SH: 0i\Dex: 16 ..###.####......###*.###i}XL:  9 Next:  8% Place: Dungeon:6 i..###..##...............Noise: ===------  Time: 4269.3 (0.0) iNv..#.............@ß....ß.-) Nothing wielded ......##...##.##........Cast: Airstrike (8%) .....####..######.....#.Fly iu8..#.# +.### ..?.#.. .##. +...# ....# . i. #. #.#.# #?..#j   gnoll (missile)#...............iڝ......#.#.#...#..........##### .# _The gnoll is heavily wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  iyPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, quivering 3 throwing nets (heavily wounded, haloed, empty space  i# bonus: 5/8)iW  The open air twists around violently and strikes the gnoll!  You kill the gnoll!iC(iNu970.3 (1Airstrike (8%) _iHiZi 3iN i  i{ ,i iP i6" i" i"' i* i- i5 J# ......# #.≈j.≈.####.......##.≈..≈.# 40......##.≈..≈.# i:6 ##.##.......##.≈..≈.# .....# .≈..≈(# ..##......## ≈..≈(# ##.####......###(.###--- ##..##..@......i6 Z........ß....ßAirstrike (8%)##...##.##..........###..######.....#.. +.### #..?.#.... +...# #....##....j   gnoll bouda (wandering) i6 K. #.#.# .#?..# #...#...............  i6 ;......#.#.#...#....i7 *2.3 (2iyA jj   gnoll (missile)  A gnoll bouda comes into view. It is wielding a +0 whip.iA F---3.3 (3iO iX X _A gnoll comes into view.i ..........# PolySwing2 the Ducker ...........# #.*jj≈.#  Djinni of the Shining One **.... ..###.......##.***≈.#  Health: 36/55 ===============--------- ..###.......##.≈..≈.#  AC: 7Str: 7 ##.##.......##.≈..≈.#  EV: 15ip Int: 25 ............# .≈..≈(#  SH: 0Dex: 16 ....##......## ≈..≈(#  XL:  9 Next:  9% Place: Dungeon:6 ##.####......###(.###...  Noise: ---------  Time: 4273.3 (0.0) i ##..##..........@.......  -) Nothing wielded ..............ß....ß....  Cast: Airstrike (8%) ...##...##.##...........  Fly ..####..######.....#.... .# +.### #..?.#..... i% . +...# #....##....  j   gnoll bouda (wandering) iK P. #.#.# .#?..# #...  j   gnoll (missile) ip  #............... ..  ......#.#.#...#.... _A gnoll comes into view.i Aiming: Airstrike (dangerous; 8% risk of failure)  i HPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  i >(wandering, hasn't noticed you, empty space bonus: 4/8)i ≈jj*≈******i\"j*..≈Aim: a gnoll, quivering boomerangs (empty space bonus: 4/8)i..........#PolySwing2 the Ducker ...........# #.≈j*≈.#Djinni of the Shining One **.... ..###.......##.≈..≈.#iHealth: 36/55 ===============--------- ..###.......##.≈..≈.#AC: 7Str: 7 ##.##.......##.≈..≈.#EV: 15Int: 25 ............# .≈..≈(#SH: 0Dex: 16 ....##......## ≈..≈(#XL:  9 Next:  9% Place: Dungeon:6 ##.####......###(.###...iÝNNoise: ---------  Time: 4273.3 (0.0) ##..##..........@.......-) Nothing wielded i..............ß....ß....Cast: Airstrike (8%) iE ...##...##.##...........Fly ..####..######.....#.... .# +.### #..?.#..... iy. +...# #....##....j   gnoll bouda (wandering) . #.#.# .#?..# #...ij   gnoll (missile)#............... ..  iԞO......#.#.#...#.... _A gnoll comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - move targeti@QAim: a gnoll, quivering boomerangs (empty space bonus: 4/8)i  The open air twists around violently and strikes the gnoll!!  You kill the gnoll!iz j(j  iӱThe gnoll bouda shouts!iͶ=10===4.3 (1i i8 _You hear a shout! You hear a bark!i+P..........# PolySwing2 the Ducker ...........# #.*j*≈.#  Djinni of the Shining One **.... ..###.......##.***≈.#  Health: 32/55 =============----------- ..###.......##.≈..≈.#  AC: 7Str: 7 ##.##.......##.≈..≈.#  EV: 15Int: 25 iP6............# .≈..≈(#  SH: 0Dex: 16 ....##......## ≈..≈(#  XL:  9 Next: 10% Place: Dungeon:6 iPH##.####......###(.###...  Noise: ===------  Time: 4274.3 (0.0) iP##..##..........@.......  -) Nothing wielded ..............ß....ß....  Cast: Airstrike (8%) iQZ...##...##.##...........  Fly ..####..######.....#.... i2Q.# +.### #..?.#..... iQ. +...# #....##....  j   gnoll bouda . #.#.# .#?..# #...  #............... ..  ......#.#.#...#.... _You hear a shout! You hear a bark!  iQAiming: Airstrike (dangerous; 8% risk of failure)  iQgPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (empty  space bonus: 5/8)ii..........#PolySwing2 the Ducker ...........# #.≈*(≈.#Djinni of the Shining One **.... ..###.......##.≈..≈.#Health: 32/55 =============----------- ..###.......##.≈..≈.#AC: 7Str: 7 ##.##.......##.≈..≈.#EV: 15Int: 25 ............# .≈..≈(#SH: 0Dex: 16 ....##......## ≈..≈(#XL:  9 Next: 10% Place: Dungeon:6 ##.####......###(.###...ijWNoise: ===------  Time: 4274.3 (0.0) ##..##..........@.......-) Nothing wielded ..............ß....ß....Cast: Airstrike (8%) ...##...##.##...........Fly ..####..######.....#.... .# +.### #..?.#..... . +...# #....##....j   gnoll bouda . #.#.# .#?..# #...ij#............... ..  ......#.#.#...#.... _You hear a shout! You hear a bark!  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (empty  space bonus: 5/8)i:h  Dir - move target: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (empty  space bonus: 5/8)  The open air twists around violently and strikes the gnoll bouda!!  The gnoll bouda is almost dead.  The gnoll bouda gazes fiercely through you!iOvy.j ivw5.3 (1Weak Fly iQib _You feel your attacks grow feeble.ih..........# PolySwing2 the Ducker ...........# #.***≈.#  Djinni of the Shining One **.... ..###.......##.*j*≈.#  Health: 28/55 ============------------ ..###.......##.***≈.#  AC: 7Str: 7 ##.##.......##.≈..≈.#  EV: 15Int: 25 ............# .≈..≈(#  SH: 0Dex: 16 ....##......## ≈..≈(#  XL:  9 Next: 10% Place: Dungeon:6 ##.####......###(.###...  Noise: ===------i@)[40m  Time: 4275.3 (0.0) ##..##..........@.......  -) Nothing wielded ..............ß....ß....  Cast: Airstrike (8%) ...##...##.##...........  Weak Fly ..####..######.....#.... .# +.### #..?.#..... . +...# #....##....  j   gnoll bouda . #.#.# .#?..# #...  #............... ..  ......#.#.#...#.... _You feel your attacks grow feeble.iAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, empty space bonus: 8/8)i=Z..........#PolySwing2 the Ducker ...........# #.≈.(≈.#Djinni of the Shining One **.... ..###.......##.≈*.≈.#Health: 28/55 ============------------ ..###.......##.≈..≈.#AC: 7Str: 7 ##.##.......##.≈..≈.#EV: 15Int: 25 i-............# .≈..≈(#SH: 0Dex: 16 ....##......## ≈..≈(#XL:  9 Next: 10% Place: Dungeon:6 ##.####......###(.###...Noise: ===------  Time: 4275.3 (0.0) ##..##..........@.......-) Nothing wielded ..............ß....ß....Cast: Airstrike (8%) ...##...##.##...........Weak Fly ..####..######.....#.... .# +.### #..?.#..... i{. +...# #....##....j   gnoll bouda . #.#.# .#?..# #...#............... ..  ......#.#.#...#.... i_You feel your attacks grow feeble.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, empty space bonus: 8/8)i_[ Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almostdead, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll bouda!!  You kill the gnoll bouda!ig  The Shining One accepts your kill.iXj$j   gnoll sergeant (polearm, swift)iN926.3 (1ii _A gnoll sergeant comes into view. It is wielding a +1 trident of venom.iD..........# PolySwing2 the Ducker ...........# #.≈*j*.#  Djinni of the Shining One **.... ..###.......##.≈***.#  Health: 25/55 ==========-------------- ..###.......##.≈..≈.#  AC: 7Str: 7 ##.##.......##.≈..≈.#  EV: 15Int: 25 ............# .≈..≈(#  SH: 0Dex: 16 ....##......## ≈..≈(#  XL:  9 Next: 12% Place: Dungeon:6 ##.####......###(.###...  Noise: =i&==------  Time: 4276.3 (0.0) ##..##..........@.......  -) Nothing wielded ..............ß....ß....  Cast: Airstrike (8%) ...##...##.##...........  Weak Fly ..####..######.....#.... .# +.### #..?.#..... . +...# #....##....  j   gnoll sergeant (polearm, swift) . #.#.# .#?..# #...  #............... ..  ......#.#.#...#.... _A gnoll sergeant comes into view. It is wielding a +1 trident of venom.Aiming: Airstrike (i{[40mdangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +1 trident of venom and wearing a +0 ring  mail (covering ground quickly, empty space bonus: 5/8)i^# ..........#PolySwing2 the Ducker ...........# #.≈.*≈.#Djinni of the Shining One **.... ..###.......##.≈$.≈.#Health: 25/55 ==========-------------- ..###.......##.≈..≈.#AC: 7Str: 7 ##.##.......##.≈..≈.#EV: 15Int: 25 ............# .≈..≈(#SH: 0Dex: 16 ....##......## ≈..≈(#XL:  9 Next: 12% Place: Dungeon:6 ##.####......###(.###...Noise: ===------  Time: 4276.3 (0.0) ##..##..........@i$ [0;10;1m.......-) Nothing wielded ..............ß....ß....Cast: Airstrike (8%) ...##...##.##...........Weak Fly ..####..######.....#.... .# +.### #..?.#..... . +...# #....##....j   gnoll sergeant (polearm, swift) . #.#.# .#?..# #...#............... ..  ......#.#.#...#.... _A gnoll sergeant comes into view. It is wielding a +1 trident of venom.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or [0;10;i% 1m) - cycleDir - move targetAim: a gnoll sergeant, wielding a +1 trident of venom and wearing a +0 ring  mail (covering ground quickly, empty space bonus: 5/8)ie   Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a gnoll sergeant, wielding a +1 trident of venom and wearing a +0 ring  mail (covering ground quickly, empty space bonus: 5/8)  The open air twists around violently and strikes the gnoll sergeant!  The gnoll sergeant is moderately wounded.iH! i- \(j i8/ 17.3 (1 _i8; iB> iZb ..........# PolySwing2 the Ducker ...........# #.≈.(≈.#  Djinni of the Shining One **.... ..###.......##.***≈.#  Health: 21/55 =========--------------- ..###.......##.*j*≈.#  AC: 7Str: 7 ##.##.......##.***≈.#  EV: 15Int: 25 ............# .≈..≈(#  SH: 0Dex: 16 ....##......## ≈..≈(#  XL:  9 Next: 12% Place: Dungeon:6 ##.####......###(.###...  Noise: ===------ic [40m  Time: 4277.3 (0.0) ##..##..........@.......  -) Nothing wielded ..............ß....ß....  Cast: Airstrike (8%) ...##...##.##...........  Weak Fly ..####..######.....#.... .# +.### #..?.#..... . +...# #....##....  j   gnoll sergeant (polearm, swift) . #.#.# .#?..# #...  #............... ..  ......#.#.#...#.... _The gnoll sergeant is moderately wounded.Aiming: Airstrike (dangerous; [i$d 40m8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +1 trident of venom and wearing a +0 ring  mail (moderately wounded, covering ground quickly, empty space bonus: 8/8)i0..........#PolySwing2 the Ducker ...........# #.≈.(≈.#Djinni of the Shining One **.... ..###.......##.≈$.≈.#Health: 21/55 =========--------------- ..###.......##.≈*.≈.#AC: 7Str: 7 ##.##.......##.≈..≈.#EV: 15Int: 25 ............# .≈..≈(#SH: 0Dex: 16 ....##......## ≈..≈(#i1XL:  9 Next: 12% Place: Dungeon:6 ##.####......###(.###...Noise: ===------  Time: 4277.3 (0.0) ##..##..........@.......-) Nothing wielded ..............ß....ß....Cast: Airstrike (8%) ...##...##.##...........Weak Fly ..####..######.....#.... .# +.### #..?.#..... . +...# #....##....j   gnoll sergeant (polearm, swift) i1v. #.#.# .#?..# #...#............... ..  ......#.#.#...#.... _The gnoll sergeant is moderately wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +1 trident of venom and wearing a +0 ring  mail (moderately wounded, covering ground quickly, empty space bonus: 8/8)i  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll sergeant, wielding a +1 trident of venom and wearing a +0 ring  mail (moderately wounded, covering ground quickly, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll sergeant!  The gnoll sergeant is severely wounded.i_.j i_18.3 (1 _iyiz i..........# PolySwing2 the Ducker ...........# #.≈.(≈.#  Djinni of the Shining One **.... ..###.......##.≈$.≈.#  Health: 17/55 =======----------------- ..###.......##.***≈.#  AC: 7Str: 7 ##.##.......##.*j*≈.#  EV: 15Int: 25 ............# .***≈(#  SH: 0Dex: 16 ....##......## ≈..≈(#  XL:  9 Next: 12% Place: Dungeon:6 i##.####......###(.###...  Noise: ===------  Time: 4278.3 (0.0) ##..##..........@.......  -) Nothing wielded ..............ß....ß....  Cast: Airstrike (8%) ...##...##.##...........  Weak Fly ..####..######.....#.... .# +.### #..?.#..... . +...# #....##....  j   gnoll sergeant (polearm, swift) . #.#.# .#?..# #...  #............... ..  ......#.#.#...#.... [40im_The gnoll sergeant is severely wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +1 trident of venom and wearing a +0 ring  mail (severely wounded, covering ground quickly, empty space bonus: 8/8)iY..........#PolySwing2 the Ducker ...........# #.≈.(≈.#Djinni of the Shining One **.... ..###.......##.≈$.≈.#Health: 17/55 =======----------------- ..###.......##.≈..≈.#AC: 7Str: 7 ##.##.......##.≈*.≈.#EV: 15Int: 25 ............# .≈..≈(#SH: 0Dex: 16 ....##......## ≈..≈(#izZXL:  9 Next: 12% Place: Dungeon:6 ##.####......###(.###...Noise: ===------  Time: 4278.3 (0.0) ##..##..........@.......-) Nothing wielded ..............ß....ß....Cast: Airstrike (8%) ...##...##.##...........Weak Fly ..####..######.....#.... .# +.### #..?.#..... . +...# #....##....j   gnoll sergeant (polearm, swift) . #.#.# .#?..# #...#............... ..  [40i[m......#.#.#...#.... _The gnoll sergeant is severely wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +1 trident of venom and wearing a +0 ring  mail (severely wounded, covering ground quickly, empty space bonus: 8/8)i\   Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll sergeant, wielding a +1 trident of venom and wearing a +0 ring  mail (severely wounded, covering ground quickly, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll sergeant!!  You kill the gnoll sergeant!i+l C)is Nimble69.3 (1Airstrike (8%) _i} i h _Your Dodging skill increases to level 8!ix5Mi # ##....#...# #.≈.($ ..#. ##.###.≈).≈.........##.≈..≈(# ....##......##.≈..≈(# i ####......###@.###... ##..##..................ß....ß ...##...##.##............................ ..i'iQ8---80 _iNii_ F---1.3 (2i4)i"-S _B - 3 throwing netsi i QThe floor. You are here. A halo. i@ This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures.i i56..........#PolySwing2 the Nimble ..........# ##....##Djinni of the Shining One **.... ...........# #.≈.(≈.#Health: 18/55 =======----------------- ..###.......##.≈$.≈.#AC: 7i6Str: 7 ..###.......##.≈..≈.#EV: 15Int: 25 ##.##.......##.≈).≈.#SH: 0Dex: 16 ............##.≈..≈(#XL:  9 Next: 16% Place: Dungeon:6 ....##......##.≈..≈(#i&7ONoise: ---------  Time: 4281.3 (2.0) ##.####......###@.###...-) Nothing wielded ##..##..................Cast: Airstrike (8%) ..............ß....ß....i7Weak Fly ...##...##.##........... ..####..######.....#.... .# +.### #..?.#..... . +...# #....##.... . #.#.# .#?..# #...#............... ..Aim: a gnoll sergeant, wielding a +1 trident of venom and wearing a +0 ring  mail (severely wounded, covering ground quickly, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll sergeant!! _You kill the gnoll sergeant! _Your Dodging skill increases to level 8! _B - 3 throwing netsi8iBiAE ixf i g ii iBq i2tFly  iu _Your attacks no longer feel as feeble. i i[)[ .......# h..... 9=........# ##....#...# #.≈.( ..#$###. ##.##.).≈. ............##.≈@.≈(# .....##.≈..≈(# Airstrike (8%) ##.####......###..###...  ilh##..##.................. ..............ß....ß....#.##...........h   hound (wandering)##...#....##.... i*2.3 (1 i *3.3 (2 i iȭX _A hound comes into view."i[ ...[).....# PolySwing2 the Nimble .[........# **.....  Djinni of the Shining One **.... ..........# h*....  Health: 15/55 ======------------------ ..........# ##*...##  AC: 7Str: 7 ...........# #.≈.(≈.#  EV: 15Int: 25 ..###.......##.≈$.≈.#  SH: 0Dex: 16 ..###.......##.≈..≈.#  XL:  9 Next: 16% Place: Dungeon:6 "i\ B##.##.......##.≈).≈.#  Noise: ---------  Time: 4283.3 (0.0) ............##.≈@.≈(#  -) Nothing wielded ....##......##.≈..≈(#  Cast: Airstrike (8%) ##.####......###..###...  Fly ##..##.................. ..............ß....ß.... ...##...##.##...........  h   hound (wandering) ..####..######.....#.... .# +.### #..?.#..... . +...# #....##.... _Your attacks no longer feel as feeble. _A hound comes into view."i] (Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (wandering, hasn't noticed you, empty space bonus: 4/8)#i...[).....#PolySwing2 the Nimble .[........# .......Djinni of the Shining One **.... ..........# *.....Health: 15/55 ======------------------ ..........# ##....##AC: 7Str: 7 ...........# #.≈.(≈.#EV: 15#iInt: 25 ..###.......##.≈$.≈.#SH: 0Dex: 16 ..###.......##.≈..≈.#XL:  9 Next: 16% Place: Dungeon:6 ##.##.......##.≈).≈.##iNoise: ---------  Time: 4283.3 (0.0) ............##.≈@.≈(#-) Nothing wielded ....##......##.≈..≈(#Cast: Airstrike (8%) #itr##.####......###..###...Fly ##..##.................. ..............ß....ß.... ...##...##.##...........#ih   hound (wandering) ..####..######.....#.... #i&.# +.### #..?.#..... . +...# #....##.... #i_Your attacks no longer feel as feeble. _A hound comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  #iAPress: ? - help, Q - select action, ( or ) - cycleDir - move target#ihZAim: a hound (wandering, hasn't noticed you, empty space bonus: 4/8)#i[) .[ .......  *.....  ##....##  #.≈.(≈.# #.≈$.≈.# #.≈..≈.# #.≈).≈.# #.≈@.≈(# #.≈..≈(# ###..###... ......... ....ß.... ..........  h  .....#....  +.### #..?.#..... . +...# #if  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a hound (wandering, hasn't noticed you, empty space bonus: 4/8)  The open air twists around violently and strikes the hound!  The hound barks!#i[)[ .......  *.....  ##....##  #.≈.(≈.# #.≈$.≈.# #.≈..≈.# #.≈).≈.# #.≈@.≈(# #.≈..≈(# ###..###... ........ß.............. .....#..#i: +.### #..?.#.... +...# #i  The hound is severely wounded.* * * LOW HITPOINT WARNING * * *#i1.#iv===4.3 (1Airstrike (8%) _#it #i) $i 3$i $im $ie! $ir& ,$i$( $iG $i> h---5.Airstrike (8%).h   hound---$i $iV \ _A hound is nearby!&i [...[).....# PolySwing2 the Nimble .[........# **.....  Djinni of the Shining One **.... ..........# h*....  Health: 11/55 ====-------------------- ..........# ##*...##  AC: 7Str: 7 ...........# #.≈.(≈.#  EV: 15Int: 25 ..###.......##.≈$.≈.#  SH: 0Dex: 16 ..###.......##.≈..≈.#  XL:  9 Next: 16% Place: Dungeon:6 ##.##.......##.≈).≈.#  Noise: ---------  Time:&i\[37m 4285.3 (0.0) ............##.≈@.≈(#  -) Nothing wielded ....##......##.≈..≈(#  Cast: Airstrike (8%) ##.####......###..###...  Fly ##..##.................. ..............ß....ß.... ...##...##.##...........  h   hound ..####..######.....#.... .# +.### #..?.#..... . +...# #....##.... _* * * LOW HITPOINT WARNING * * * _A hound is nearby!Aiming: Airstrike (dangerous; 8% risk of failure)  &i[\cPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (severely wounded, empty space bonus: 4/8)&i"...[).....# PolySwing2 the Nimble .[........# .......  Djinni of the Shining One **.... ..........# h.....  Health: 11/55 ====-------------------- ..........# ##....##  AC: 7Str: 7 ...........# #.≈.(≈.#  EV: 15Int: 25 ..###.......##.≈$.≈.#  SH: 0Dex: 16 ..###.......##.≈..≈.#  XL:  9 Next: 16% Place: Dungeon:6 ##.##.......##.≈).≈.#  Noise: ---------  Time: 4285.3 (0.0) ............##.≈@.≈(#  -) Nothing wielded ....##......##.≈..≈(#  Cast: Airstrike (8%) ##.####......###..###...  Fly &i$j##..##.................. ..............ß....ß.... ...##...##.##...........  h   hound ..####..######.....#.... .# +.### #..?.#..... . +...# #....##.... Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (severely wounded, empty space bonus: 4/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.&i [)[ .......  h.....  ##....##  #.≈.(≈.# #.≈$.≈.# #.≈..≈.# #.≈).≈.# #.≈@.≈(# #.≈..≈(# ###..###... ........ß.............. .....#..&iѱ +.### #..?.#.... +...# &i Dir - move target  Aim: a hound (severely wounded, empty space bonus: 4/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.  Nothing appears to happen.  * * * LOW HITPOINT WARNING * * *&i &i" X.h&i `6.3 (1Contam _&i$ &i 'i ...[).....# PolySwing2 the Nimble .[........# .......  Djinni of the Shining One **.... ..........# ......  Health: 7/55===--------------------- ..........# ##***.##  AC: 7Str: 7 ...........# #.*h*≈.#  EV: 15Int: 25 'iN ..###.......##.***≈.#  SH: 0Dex: 16 ..###.......##.≈..≈.#  XL:  9 Next: 16% Place: Dungeon:6 ##.##.......##.≈).≈.#  Noise: ---------  Time: 4286.3 (0.0) 'i ............##.≈@.≈(#  -) Nothing wielded ....##......##.≈..≈(#  Cast: Airstrike (8%) ##.####......###..###...  Fly Contam ##..##.................. 'i ..............ß....ß.... ...##...##.##...........  h   hound 'i ..####..######.....#.... .# +.### #..?.#..... 'i> . +...# #....##.... Nothing appears to happen. _* * * LOW HITPOINT WARNING * * *'ix Aiming: Airstrike (dangerous; 8% risk of failure)  'i Press: ? - help, Q - select action, ( or ) - cycleDir - move target'iȅ ~Aim: a hound (severely wounded, empty space bonus: 8/8)(ivWZ...[).....#PolySwing2 the Nimble .[........# .......Djinni of the Shining One **.... ..........# ......Health: 7/55===--------------------- ..........# ##....##AC: 7Str: 7 ...........# #.≈*(≈.#EV: 15Int: 25 ..###.......##.≈$.≈.#(iX!SH: 0Dex: 16 ..###.......##.≈..≈.#XL:  9 Next: 16% Place: Dungeon:6 ##.##.......##.≈).≈.#Noise: ---------  Time: 4286.3 (0.0) ............##.≈@.≈(#-) Nothing wielded ....##......##.≈..≈(#Cast: Airstrike (8%) ##.####......###..###...Fly Contam ##..##.................. ..............ß....ß.... ...##...##.##...........h   hound ..####..######.....#.... .# +.### #..?.#..... (iX. +...# #....##....Nothing appears to happen. _* * * LOW HITPOINT WARNING * * *Aiming: Airstrike (dangerous; 8% risk of failure)  (iFY\Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (severely wounded, empty space bonus: 8/8)(iUAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a hound (severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the hound!  You kill the hound!(if]<[) .[ .......  ......  ##....##  #.≈*(≈.# #.≈$.≈.# #.≈..≈.# #.≈).≈.# #.≈@.≈(# #.≈..≈(# (i^###..###... ......... ....ß.... ..........  .....#....   +.### #..?.#.....   . +...#   (i;[)[ .......  ......  ##....##  #.≈*(≈.# #.≈$.≈.# #.≈..≈.# #.≈).≈.# (i<<#.≈@.≈(# #.≈..≈(# ###..###... ........ß................#.. +.### #..?.#....(ip<I +...# (iK †* * * LOW HITPOINT WARNING * * *(iQ89===7.3 (1Airstrike (8%) _(i[(i^)i1 3)i )i )iq )i )i2 ,)iB )i M9)i )i- ,)iY )ij# ,)i"- )i0 )i1 c10/55=)i25 )i< >)i> )iED Z _Your magical contamination has completely faded away.)iD )iQG )iM )iPc j---Airstrike (8%)j   gnoll (missile, wandering))is v 95.3 (8  A gnoll comes into view.)i6u b*---6.3 (9)i )i d _You can now channel blasts of cleansing flame.+iRl...[).....# PolySwing2 the Nimble .[........# j*.....  Djinni of the Shining One ***... ..........# **....  Health: 6/55==---------------------- ..........# ##....##  AC: 7Str: 7 ...........# #.≈†(≈.#  EV: 15Int: 25 ..###.......##.≈$.≈.#  SH: 0Dex: 16 +iS..###.......##.≈..≈.#  XL:  9 Next: 19% Place: Dungeon:6 ##.##.......##.≈).≈.#  Noise: ---------  Time: 4296.3 (0.0) ............##.≈@.≈(#  -) Nothing wielded ....##......##.≈..≈(#  Cast: Airstrike (8%) ##.####......###..###...  Fly ##..##.................. ..............ß....ß.... ...##...##.##...........  j   gnoll (missile, wandering) ..####..######.....#.... .# +.### #..?.#..... +iU. +...# #....##.... _You can now channel blasts of cleansing flame.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, quivering boomerangs (wandering, hasn't noticed you, empty space  bonus: 3/8),i(...[).....#PolySwing2 the Nimble .[........# *......Djinni of the Shining One ***... ..........# ......Health: 6/55==---------------------- ..........# ##....##AC: 7Str: 7 ...........# #.≈†(≈.#EV: 15Int: 25 ..###.......##.≈$.≈.#SH: 0Dex: 16 ,i)B..###.......##.≈..≈.#XL:  9 Next: 19% Place: Dungeon:6 ##.##.......##.≈).≈.#Noise: ---------  Time: 4296.3 (0.0) ............##.≈@.≈(#-) Nothing wielded ....##......##.≈..≈(#Cast: Airstrike (8%) ##.####......###..###...Fly ##..##.................. ..............ß....ß.... ...##...##.##...........,iv*sj   gnoll (missile, wandering) ..####..######.....#.... .# +.### #..?.#..... . +...# #....##.... _You can now channel blasts of cleansing flame.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, quivering boomerangs (wandering, hasn't noticed you, empty space  bonus: 3/8),i&  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll, quivering boomerangs (wandering, hasn't noticed you, empty space  bonus: 3/8)  The open air twists around violently and strikes the gnoll!  You kill the gnoll!,i./[) .[ *......  ......  ##....##  #.≈†(≈.# #.≈$.≈.# #.≈..≈.# #.≈).≈.# #.≈@.≈(# #.≈..≈(# ###..###... ......... ....ß.... ..........  .....#....   +.### #..?.#.....   . +...#   ,i [)[ *......  ......  ##....##  #.≈†(≈.# #.≈$.≈.# #.≈..≈.# #.≈).≈.# ,ib#.≈@.≈(# #.≈..≈(# ###..###... ........ß................#.. +.### #..?.#.... +...# ,i"x (* * * LOW HITPOINT WARNING * * *,i)7====7.3 (1Airstrike (8%),i[6,i<' _You hear a shout!-iK 3-iO -i=W -iW -i&\ -ia -i/o h---Airstrike (8%)h   hound (wandering)-i{ %8-i| F---9.3 (2-i -i X _A hound comes into view./i$R...[).....# PolySwing2 the Nimble .[........# (.*h*..  Djinni of the Shining One ***... ..........# ..***.  Health: 3/55=----------------------- ..........# ##....##  AC: 7Str: 7 /i...........# #.≈†(≈.#  EV: 15Int: 25 ..###.......##.≈$.≈.#  SH: 0Dex: 16 ..###.......##.≈..≈.#  XL:  9 Next: 19% Place: Dungeon:6 /iO##.##.......##.≈).≈.#  Noise: ---------  Time: 4299.3 (0.0) ............##.≈@.≈(#  -) Nothing wielded ....##......##.≈..≈(#  Cast: Airstrike (8%) /iG ##.####......###..###...  Fly ##..##.................. ..............ß....ß.... ...##...##.##...........  h   hound (wandering) /i3..####..######.....#.... .# +.### #..?.#..... . +...# #....##.... /ib_You hear a shout! _A hound comes into view./iAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle/i<yDir - move targetAim: a hound (wandering, hasn't noticed you, empty space bonus: 5/8)/i .h.******/iR*h***†(≈/i.h**.***./i I**..0i*h*.***.  Aim: a hound (wandering, hasn't noticed you, empty space bonus: 5/8)0iYo h****0ih*...  Aim: a hound (wandering, hasn't noticed you, empty space bonus: 5/8)0i ...[).....#PolySwing2 the Nimble .[........# (..*...Djinni of the Shining One ***... ..........# ......Health: 3/550i =----------------------- ..........# ##....##AC: 7Str: 7 ...........# #.≈†(≈.#EV: 15Int: 25 ..###.......##.≈$.≈.#SH: 00i/ Dex: 16 ..###.......##.≈..≈.#XL:  9 Next: 19% Place: Dungeon:6 ##.##.......##.≈).≈.#Noise: ---------  Time: 4299.3 (0.0) ............##.≈@.≈(#-) Nothing wielded ....##......##.≈..≈(#Cast: Airstrike (8%) ##.####......###..###...Fly ##..##.................. ..............ß....ß.... ...##...##.##...........h   hound (wandering) ..####..######.....#.... .# +.### #..?.#..... . +...# #....##.... _You hear a shout! _A hound comes into view.Aiming: Airstrike0i  (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (wandering, hasn't noticed you, empty space bonus: 5/8)0i  [) .[ (..*...  ......  ##....##  #.≈†(≈.# #.≈$.≈.# #.≈..≈.# #.≈).≈.# #.≈@.≈(# #.≈..≈(# ###..###... ......... ....ß.... 0i! ..........  h  .....#....  +.### #..?.#..... . +...#  The open air twists around violently and strikes the hound!  The hound barks!0iso[)[ (..*...  ......  ##....##  #.≈†(≈.# #.≈$.≈.# #.≈..≈.# 0i]A#.≈).≈.# #.≈@.≈(# #.≈..≈(# ###..###... ........ß.............. .....#.. +.### #..?.#.... +...# 0i  The hound is heavily wounded.* * * LOW HITPOINT WARNING * * *0i0izW.h0ic4===300.3 (1Airstrike (8%) _0i90i2i%U  You don't have enough health to cast this spell.2i2i2i. _3i [...(...... ........ ##.h..##.# #.≈†(≈.###.##.≈$.. ##.) .......≈(## ##.####......###..###....##.3i ........ ......ß....ß..##...##.##...........####..######.....#....# +.### #..?.#..... +.....##....#.#.# .#?..# #3i- 3i P.h3i2 6---1 _3ii 3iй 4i.  ....... ##....##.# #.≈h(≈.###.##.≈$.. ##.) .......≈(## ##.####......###@.###....##.........................Fly #.##.......h   hound.#?..# #...#............... ..4i 4iJ 4ij <†h4iȱ A---24i 4ip 8iO.# ##....##..# #.≈†(≈.####.......##.≈$.≈.#.###.##.≈h.≈.# ###.##.##.≈).≈.#............##.≈..≈(###......##.≈..≈(# ###.####......###..###...8iP#..##.........@........ #.....ß....ß....##...##.##...........##..######.....#.... #.# +.### #..?. #. +...# #....##.... #. #.#.# .#?..# #... #............... ......#.#.#...#....8i}S8idy.h38if8i.i8i#m.# ##....##.# #.≈†(≈.#.###.......##.≈$.≈.#.###.......##.≈..≈.# .###.##.......##.≈h.≈.# .#....##.≈..≈(#.##......##.≈..≈(# .###.####......###..###... .###..##. .#.ß....ß.....##...##.##.8i#.####..######.....#.. .#.# +.### #..?.#.. ##. +...# #....##....  #. #.#.# .#?..# #.. #8i$........ ..  ......#.#.#...#....8i08i@1Q5=48i:98i<| _You hear the quick hiss of a very distant avalanche of sand.9iv .# ##....##.....# #.≈†(≈.#.###.......##.≈$.≈.#.###.......##.≈..≈.# ..###.##.......##.≈h.≈.# ..#..##.≈..≈(#.##......##.≈..≈(#.###.####......###..###... ..###..##. ..#.ß....ß.....##...##.##..####..######.....#... .9iw .#.# +.### #..?.#... .##. +...# #....##... . #. #.#.# .#?..# #... #........ ..  ......#.#.#...#....9iy 9i* jhh   hound9i j5Airstrike (8%)9i_ 9i6 :i  k.# ##....##..# #.≈†(≈.#.###.......##.≈$.≈.#.###.......##.≈..≈.# #..###.##.......##.≈h.≈.#.#.##.≈..≈(#.##......##.≈..≈(#:iY .###.####......###h.###....###..##..#.ß....ß.....##...##.##. :i 6#.....####..######.....#.... #..#.# +.### #..?.#:i .... #.##. +...# #....##.... .:i . #. #.#.# .#?..# #... :i,  #...... ..  ......#.#.#...#....:i :iw. x.h6:i: :ig< ;i1 |..............# ##....##  PolySwing2 the Nimble ...............# #.≈†(≈.#  Djinni of the Shining One ***... ......###.......##.≈$.≈.#  Health: 1/55------------------------ ......###.......##.≈..≈.#  AC: 7Str: 7 #..###.##.......##.≈h.≈.#  EV: 15Int: 25 ...#............##.≈..≈(#  SH: 0Dex: 16 ;iy j........##......##.≈..≈(#  XL:  9 Next: 19% Place: Dungeon:6 ...###.####......###*.###...  Noise: ---------  Time: 4306.3 (0.0) ;i ...###..##......@.*h*.......  -) Nothing wielded ;i ...#..............ß**..ß....  Cast: Airstrike (8%) ;i '.......##...##.##...........  Fly #.....####..######.....#.... #..#.# +.### #..?.#..... ;i) .#.##. +...# #....##....  h   hound .. #. #.#.# .#?..# #... ;iO l #............... ..  ......#.#.#...#.... ;it _You don't have enough health to cast this spell. _You hear the quick hiss of a very distant avalanche of sand.;i LAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (heavily wounded, haloed, empty space bonus: 5/8);i .**h.*ß*.<in?2*.*h*.ß**Aim: a hound (heavily wounded, haloed, empty space bonus: 5/8)<i..............# ##....##  PolySwing2 the Nimble ...............# #.≈†(≈.#  Djinni of the Shining One ***... ......###.......##.≈$.≈.#  Health: 1/55------------------------ ......###.......##.≈..≈.#  AC: 7Str: 7 #..###.##.......##.≈h.≈.#  EV: 15Int: 25 ...#............##.≈..≈(#  SH: 0Dex: 16 ........##......##.≈..≈(#  XL:  9 Next: 19% Place: Dungeon:6 ...###.####......###..###...  Noise: ---------  Time: 4306.3 (0.0) ...###..##......@..h........  -) Nothing wielded ...#..............ß....ß....  Cast: Airstrike (8%) .......##...##.##...........  Fly #.....####..###[3<iT4m###.....#.... #..#.# +.### #..?.#..... #.##. +...# #....##....  h   hound .. #. #.#.# .#?..# #...  #............... ..  ......#.#.#...#.... Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (heavily wounded, haloed, empty space bonus: 5/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.<iB  ......# #.≈†(≈.# .......##.≈$.≈.# ....... ....... .......(# #......##.≈..≈(# ##......###..###... #......@..h........ .........ß....ß.... ...##.##........... #..######.....# +.### #..?.#. +...# #....##....  #. #.#.# .#?..#  .....  <iKDir - move target  Aim: a hound (heavily wounded, haloed, empty space bonus: 5/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.  Nothing appears to ha<iOppen.  * * * LOW HITPOINT WARNING * * *<iK<i<h..<ij27.3 (1Airstrike (8%)<i+Contam _<i<iw?i&?ivQuiver which action? ([-] to clear) Items ([,] to cycle) ?iD  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (8) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness (2%)  g - Cast: Airstrike (8%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver (2%)  k - Cast: Volatile Blastmotes (2%) Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame ?i][*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onAixAigr..............# ##....##PolySwing2 the Nimble ...............# #.≈†(≈.#Djinni of the Shining One ***... ......###.......##.≈$.≈.#Health: 2/55------------------------ ......###.......##.≈..≈.#Ai}AC: 7Str: 7 #..###.##.......##.≈h.≈.#EV: 15Int: 25 ...#............##.≈..≈(#Ai؂YSH: 0Dex: 16 Ai'........##......##.≈..≈(#XL:  9 Next: 19% Place: Dungeon:6 Ai(...###.####......###..###...AiI$Noise: ---------  Time: 4307.3 (0.0) ...###..##......@h..........Aim8-) Nothing wielded Ai...#..............ß....ß....Zap: wand of paralysis (8) Ai.......##...##.##...........Fly Contam Aiك#.....####..######.....#.... AiZ#..#.# +.### #..?.#..... #.##. +...# #....##....Aivh   hound .. #. #.#.# .#?..# #...#............... ........#.#.#...#....Dir - move targetAiDŽAim: a hound (heavily wounded, haloed, empty space bonus: 5/8)  You miscast Airstrike.  AiYou are very lightly contaminated with residual magic.  Nothing appears to happen. _* * * LOW HITPOINT WARNING * * *AiAiYAi]AiT ..............# ##....##  PolySwing2 the Nimble Ai/U ...............# #.≈†(≈.#  Djinni of the Shining One ***... ......###.......##.≈$.≈.#  Health: 2/55------------------------ AiTU ......###.......##.≈..≈.#  AC: 7Str: 7 AiU t#..###.##.......##.≈h.≈.#  EV: 15Int: 25 ...#............##.≈..≈(#  SH: 0AiU ZDex: 16 ........##......##.≈..≈(#  XL:  9 Next: 19% Place: Dungeon:6 AiU 3...###.####......###..###...  Noise: ---------  Time: 4307.3 (0.0) ...###..##......@h..........  -) Nothing wielded AiBV ...#..............ß....ß....  Zap: wand of paralysis (8) .......##...##.##...........  Fly Contam #.....####..######.....#.... AiV O#..#.# +.### #..?.#..... #.##. +...# #....##....  h   hound AiW .. #. #.#.# .#?..# #...  #............... ..  ......#.#.#...#.... Nothing appears to happen. _* * * LOW HITPOINT WARNING * * *Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, haloed, chance to affect: 57%)Bi'Zw h*ßBik8*ßBih.Aim: a hound (heavily wounded, haloed, chance to affect: 57%)BiQ q..............# ##....##PolySwing2 the Nimble ...............# #.≈†(≈.#Djinni of the Shining One ***... ......###.......##.≈$.≈.#Health: 2/55------------------------ ......###.......##.≈..≈.#AC: 7Str: 7 #..###.##.......##.≈h.≈.#EV: 15Int: 25 BiR ...#............##.≈..≈(#SH: 0Dex: 16 ........##......##.≈..≈(#XL:  9 Next: 19% Place: Dungeon:6 ...###.####......###..###...Noise: ---------  Time: 4307.3 (0.0) Bi1R ...###..##......@*..........-) Nothing wielded BicR ...#..............ß....ß....Zap: wand of paralysis (8) BiR y.......##...##.##...........Fly Contam #.....####..######.....#.... BiR Z#..#.# +.### #..?.#..... #.##. +...# #....##....Bi8S h   hound .. #. #.#.# .#?..# #...#............... ........#.#.#...#....Nothing appears to happen. BivS o_* * * LOW HITPOINT WARNING * * *Aiming: ParalyseBiS Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBiS }Aim: a hound (heavily wounded, haloed, chance to affect: 57%)Bi+ Nh(paralysed)Bi x hThe hound suddenly stops moving!Biѻ D===8.3 (17 _Biv Bi Ci .# ##....##.###.≈†(≈.#.###.##.≈$.≈.#.###.##.≈..≈.# .#..###.##.##.≈h.≈.#.#.##.≈..≈(#.##......##.≈..≈(#.###.####......###..###....###..##.h..#.ß....ß.... #.##...##.##. ##.....####..######.....#....  #..#.# +.### #..?.#.....  #.##. +...# #....##....  .. #. #.#.# .#?..# #... #...... ..  iP 834m......#.#.#...#....Ci^ E---9Ci Ci Di .# ##....##..###.≈†(≈.# #.###.##.≈$.≈.#.###.##.≈..≈.# ..#..###.##.##.≈h.≈.#.#.##.≈..≈(#.##......##.≈..≈(#.###.####......###..###....###..##.h..#.ß....ß.... ##DiV .##...##.##.  ##.....####..######.#.... #..#.# +.### #..?.#..... #.##. +...# #....##.... .. #. #.#.# .#?..# #... #...Diy .. ..  ......#.#.#...#....DiX+ Di+ B---10Di3 Diw6 Ei;.# ##....##..###.≈†(≈.# ##.###.##.≈$.≈.#.###.##.≈..≈.#.#..###.##.##.≈h.≈.#.#.....##.≈..≈(#.##......##.≈..≈(#.###.####......###..###....###..##.hEi. #.....#.ß....ß....#.##...##.##. ##.....####..######..#.... #..#.# +.### #..?.#..... #.##. +...# #....##....EiO .. #. #.#.# .#?..# #...  #. .. EiU ......#.#.#...#....Eig3=1EiKEiFi"Fi#gQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  Fi$c - Zap: wand of paralysis (7) (quivered) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness (2%) Fi)$g g - Cast: Airstrike (8%)h - Cast: Apportation  i - Cast: Blink Fi$ j - Cast: Maxwell's Portable Piledriver (2%)  k - Cast: Volatile Blastmotes (2%) Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onKiKig.................# ##....##PolySwing2 the Nimble ..................###.≈†(≈.#Djinni of the Shining One ***... ##.......###.......##.≈$.≈.#Health: 3/55=----------------------- .........###.......##.≈..≈.#AC: 7Str: 7 ...#..###.##.......##.≈h.≈.#EV: 15Int: 25 ......#............##.≈..≈(#SH: 0Dex: 16 ...........##......##.≈..≈(#XL:  9 Next: 19% Place: Dungeon:6 KiV......###.####......###..###...Noise: ---------  Time: 4311.3 (0.0) ......###..##...@...h..........-) Nothing wielded #.....#..............ß....ß....Zap: wand of paralysis (7) ###.......##...##.##...........Fly Contam ##.....####..######.....#....#..#.# +.### #..?.#.....Ki(#.##. +...# #....##....h   hound (paralysed).. #. #.#.# .#?..# #...#............... ........#.#.#...#.... _* * * LOW HITPOINT WARNING * * *Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, haloed, chance to affect: 57%) _The hound suddenly stops moving!KiKi^Ki!NiC ...... .## ##....# .....###.≈†( ##$......##.#..###.##h.≈.#......#.....##......##.≈..≈(# Ni#######..### .##..##h...... #.....#..............ß....ß ###.......##...##.##.......##.....####..######.....#.#.# +.##.?.#.#.#Ni+...# #....##... #. #.#.# .#?..# #... #............... ..NiNi*2.3 (1NiNi}@# ##....##..###.≈†(≈. #####.##.≈$. ...#..###.#h...#.......≈(.....######.####......###..###....##.h....... #Ni A.......ß....ß ###.......##...##.##.......  ##.....####..######.....# #..#.# +.### #..?.#.##. +......##.. #.#.# .#?..# # #............... ..NidA=......#.#.#...#....NiL;3NiTNiXNiK 6 ...... .## ##....# .....###.≈†( ##$......##.Niʩ #..###.##h.≈.#......#.....##......##.≈..≈(# #######..### .##..##h...... #Ni .....#..............ß....ß ###.......##...##.##.......##.....####..######.....#.#.# +.##Ni^ .?.#.#.#+...# #....##... #. #.#.# .#?..# #...Ni s #............... ..Nit Ni ?44Niܻ NiG Ni p# ##....##..###.≈†(≈. #####.##.≈$. ...#..###.#h...#.....Ni ..≈(.....######.####......###..###....##.h....... #.......ß....ß #Ni *##.......##...##.##.......  ##.....####..######.....# #..#.# +.### #..?.#.##. +......##Ni* .. #.#.# .#?..# # #............... Ni i........#.#.#...#....Ni. Niվ 05Ni Ni K _Your magical contamination has completely faded away.Oi@ ...... .## ##....# .....###.≈†( ##$......##.#..###.##h.≈.#......#.....##......##.≈..≈(# #######..### .##..##h...... #Oi@.....#..............ß....ß ###.......##...##.##.......##.....####..######.....#.#.# +.##.?.#.#.#+...# #....##... #. #.#.# .#?..# #...OiuAs #............... ..Oi5NOi"O%6OiWOiZOibp# ##....##..###.≈†(≈. #####.##.≈$. ...#..###.#h...#.....Oi4n..≈(.....######.####......###..###....##.h....... #.......ß....ß ###.......##...##.##.......  ##.....####..######.....# #..#.# +.### #..?.#.Oi##. +......##.. #.#.# .#?..# # #............... ........#.#.#...#....OiOi7OiOi@Oi ...... .## ##....# .....###.≈†( ##$......##.#..###.##h.≈.#......Oi#.....##......##.≈..≈(# #######..### .##..##h...... #.....#..............ß....ß ###.......##...##.##.......##.....####..######.....#Oim].#.# +.##.?.#.#.#+...# #....##... #. #.#.# .#?..# #... #............... ..OiOiQ5=8OiOiOi!3# ##....##..###.≈†(≈. #####.##.≈$. ..Oi3|.#..###.#h...#.......≈(.....######.####......###..###....##.h....... #Oi4.......ß....ß ###.......##...##.##.......  ##.....####..######.....#OiM4 #..#.# +.### #..?.#.##. +......##.. Oi4G#.#.# .#?..# # #............... ........#.#.#...#....OiJOiJ%9OiPSOiXOib ...... .## ##....# .....###.≈†( ##$......##.#..###.##h.≈.#......#.....##......##.≈..≈(# #######..### .##..##h...... #.....#..............ß....ß ###.......##...##.##.......##.....####..######.....#OiT].#.# +.##.?.#.#.#+...# #....##... #. #.#.# .#?..# #... #............... ..Oix<20Oi Oi Oi X# ##....##..###.≈†(≈. #####.##.≈$. ...#..###.#h...#.......≈(.....######.####......###..###....##.Oi~ 'h....... #.......ß....ß ###.......##...##.##.......  ##.....####..######.....# #..#.# +.### #..?.#.##. +......##.. #.#.# .#?..# # #............... ........#.#.#...#....Oi Oi Oid h..h6=1Oi) 7 _The hound is no longer paralysed.Piq Pi Quiver which action? ([-] to clear) Items ([,] to cycle) Pi  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (7) (quivered) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness (2%)  g - Cast: Airstrike (8%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver (2%)  k - Cast: Volatile Blastmotes (2%) Abilities ([,] to cycle)  l - Abil: Divine Shield  Pi. fm - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onRiRiG.................## ##....##PolySwing2 the Nimble ..................###.≈†(≈.#Djinni of the Shining One ***... ##.......###.......##.≈$.≈.#Health: 6/55==---------------------- .........###.......##.≈..≈.#AC: 7RiStr: 7 ...#..###.##.......##.≈h.≈.#EV: 15Int: 25 ......#............##.≈..≈(#SH: 0Dex: 16 ...........##......##.≈..≈(#XL:  9 Next: 19% Place: Dungeon:6 Ri......###.####......###..###...Noise: ---------  Time: 4321.3 (0.0) Ri0......###..##...@.h............-) Nothing wielded Rif#.....#..............ß....ß....Cast: Airstrike (8%) ###.......##...##.##...........Ri'Fly Ri###.....####..######.....#....#..#.# +.### #..?.#.....Ri#.##. +...# #....##....h   hound.. #. #.#.# .#?..# #...#............... ........#.#.#...#....Ri4pPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (heavily wounded, haloed, chance to affect: 57%) RiWc_The hound suddenly stops moving! _Your magical contamination has completely faded away. Riz"_The hound is no longer paralysed.RijRimRiRiU .................## ##....##  PolySwing2 the Nimble ..................###.≈†(≈.#  Djinni of the Shining One ***... ##.......###.......##.≈$.≈.#  Health: 2/55------------------------ .........###.......##.≈..≈.#  AC: 7Str: 7 ...#..###.##.......##.≈h.≈.#  EV: 15Int: 25 ......#............##.≈..≈(#  SH: 0Dex: 16 ...........##......##.≈..≈(#  XL:  9 Next: 19% Place: Dungeon:6 ......###.####...***###..###...  Noise: ---------  Time: 4321.3 (0.0) Ri~V ......###..##...@*h*...........  -) Nothing wielded #.....#..........***.ß....ß....  Cast: Airstrike (8%) ###.......##...##.##...........  Fly RiV  ##.....####..######.....#....  #..#.# +.### #..?.#.....  #.##. +...# #....##....  h   hound  .. #. #.#.# .#?..# #... RiW  #............... ..  ......#.#.#...#.... _Your magical contamination has completely faded away. _The hound is no longer paralysed.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (heavily wounded, haloed, empty space bonus: 8/8)RiR ...h.***.*Riv x*.***Ri\ ***h*.Aim: a hound (heavily wounded, haloed, empty space bonus: 8/8)Rik ..h**.***Si{ **h*.***.  Aim: a hound (heavily wounded, haloed, empty space bonus: 8/8)Si .................## ##....##PolySwing2 the Nimble ..................###.≈†(≈.#Djinni of the Shining One ***... ##.......###.......##.≈$.≈.#Health: 2/55------------------------ .........###.......##.≈..≈.#AC: 7Str: 7 ...#..###.##.......##.≈h.≈.#EV: 15Int: 25 ......#............##.≈..≈(#SH: 0Dex: 16 Si4 ...........##......##.≈..≈(#XL:  9 Next: 19% Place: Dungeon:6 ......###.####......###..###...Noise: ---------  Time: 4321.3 (0.0) ......###..##...@.*............-) Nothing wielded #.....#..............ß....ß....Cast: Airstrike (8%) ###.......##...##.##...........Si Fly ##.....####..######.....#....#..#.# +.### #..?.#.....#.##. +...# #....##....Si h   hound.. #. #.#.# .#?..# #...#............... ........#.#.#...#.... Si? {_Your magical contamination has completely faded away. _The hound is no longer paralysed.  Sio Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetSi ~Aim: a hound (heavily wounded, haloed, empty space bonus: 8/8)Si   .......###.≈†(≈.# #.......##.≈$.≈.# #.......# ##.......# ........#(# #......##.≈..≈(# ##......###. #...@.*..... ............ß.. .##...##.##....  ##..######...  Si|  +.### #..?  #.##. +...#    .. #. #.#.# .#?..# #...   ..    Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Si Aim: a hound (heavily wounded, haloed, empty space bonus: 8/8)  The open air twists around violently and strikes the hound!  The hound is almost dead.Si v  .......###.≈†(≈.# #.......##.≈$.≈.# #.......# ##.......# ........#(# #......##.≈..≈(# ##......###. #...@.*..... ............ß.. .##...##.##....  Si `##..######...   +.### #..?  #.##. +...#   .. #. #.#.# .#?..#    Si e  * * * LOW HITPOINT WARNING * * *Sib ;h.Si v===2.3 (1Airstrike (8%) _Si Si` Ui_  You hit the hound.  The hound is almost dead.Uia.--3UijUiTn{ _The hound bites you but does no damage. The hound closely misses you.Vi Vi Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (7) Vi Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness (2%)  g - Cast: Airstrike (8%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver (2%) Vi Z k - Cast: Volatile Blastmotes (2%) Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onXi_Xi[r.................## ##....##PolySwing2 the Nimble ..................###.≈†(≈.#Djinni of the Shining One ***... ##.......###.......##.≈$.≈.#Health: 2/55------------------------ .........###.......##.≈..≈.#AC: 7Str: 7 ...#..###.##.......##.≈h.≈.#EV: 15Int: 25 ......#............##.≈..≈(#SH: 0Dex: 16 ...........##......##.≈..≈(#XL:  9 Next: 19% Place: Dungeon:6 ......###.####......###..###...Noise: =--------  Time: 4323.3 (0.0) ......###..##...@h.............-) Nothing wielded #.....#..............ß..is0m..ß....Zap: wand of paralysis (7) ###.......##...##.##...........Fly ##.....####..######.....#....#..#.# +.### #..?.#.....#.##. +...# #....##....h   hound.. #. #.#.# .#?..# #...#............... ........#.#.#...#....The open air twists around violently and strikes the hound!  The hound is almost dead. _* * * LOW HITPOINT WARNING * * *You hit the hound.  The hound is almost dead. _The hound bites you but does no damage. The hound closely misses you.Xi |Xi}~Xi .................## ##....##  PolySwing2 the Nimble ..................###.≈†(≈.#  Djinni of the Shining One ***... ##.......###.......##.≈$.≈.#  Health: 2/55------------------------ .........###.......##.≈..≈.#  AC: 7Str: 7 ...#..###.##.......##.≈h.≈.#  EV: 15Int: 25 XiK ......#............##.≈..≈(#  SH: 0Dex: 16 ...........##......##.≈..≈(#  XL:  9 Next: 19% Place: Dungeon:6 ......###.####......###..###...  Noise: =--------  Time: 4323.3 (0.0) ......###..##...@h.............  -) Nothing wielded #.....#..............ß....ß....  Zap: wand of paralysis (7) Xi ###.......##...##.##...........  Fly  ##.....####..######.....#....  #..#.# +.### #..?.#..... Xi u #.##. +...# #....##....  h   hound  .. #. #.#.# .#?..# #...  #............... ..  ......#.#.#...#.... The hound is almost dead. Xi _The hound bites you but does no damage. The hound closely misses you.Aiming: ParalyseXiC Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineXii Aim: a hound (almost dead, haloed, chance to affect: 57%)Yi#x.................## ##....##PolySwing2 the Nimble ..................###.≈†(≈.#Djinni of the Shining One ***... ##.......###.......##.≈$.≈.#Health: 2/55------------------------ .........###.......##.≈..≈.#YixAC: 7Str: 7 ...#..###.##.......##.≈h.≈.#EV: 15Int: 25 ......#............##.≈..≈(#SH: 0Dex: 16 ...........##......##.≈..≈(#YixXL:  9 Next: 19% Place: Dungeon:6 ......###.####......###..###...YixNoise: =--------  Time: 4323.3 (0.0) Yiy......###..##...@*.............-) Nothing wielded YimyK#.....#..............ß....ß....Zap: wand of paralysis (7) ###.......##...##.##...........Fly ##.....####..######.....#....Yih}#..#.# +.### #..?.#.....#.##. +...# #....##....h   hound.. #. #.#.# .#?..# #...#............... ........#.#.#...#....The hound is almost dead. _The hound bites you but does no damage. The hound closely misses you.Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, haloed, chance to affect: 57%)YiNYiUh _The hound bites you but does no damage. The hound closely misses you.  Aiming: Paralyse  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (almost dead, haloed, chance to affect: 57%)  The hound resists with significant effort.Yi<==4.3 (16YizYiR _The hound barely misses you.Zi.................## ##....##  PolySwing2 the Nimble ..................###.≈†(≈.#  Djinni of the Shining One ***... ##.......###.......##.≈$.≈.#  Health: 2/55------------------------ .........###.......##.≈..≈.#  AC: 7Str: 7 ...#..###.##.......##.≈h.≈.#  EV: 15Int: 25 Zi),......#............##.≈..≈(#  SH: 0Dex: 16 ...........##......##.≈..≈(#  XL:  9 Next: 19% Place: Dungeon:6 ......###.####......###..###...  Noise: ===------  Time: 4324.3 (0.0) Zi......###..##...@h.............  -) Nothing wielded #.....#..............ß....ß....  Zap: wand of paralysis (6) ###.......##...##.##...........  Fly Zi' ##.....####..######.....#....  #..#.# +.### #..?.#.....  #.##. +...# #....##....  h   hound  .. #. #.#.# .#?..# #...  #............... .. Zi'% ......#.#.#...#.... ZiLFThe hound resists with significant effort. Zirk_The hound barely misses you.Aiming: ParalyseZiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineZiԖAim: a hound (almost dead, haloed, chance to affect: 57%)Zi r.................## ##....##PolySwing2 the Nimble ..................###.≈†(≈.#Djinni of the Shining One ***... ##.......###.......##.≈$.≈.#Health: 2/55------------------------ .........###.......##.≈..≈.#AC: 7Str: 7 ...#..###.##.......##.≈h.≈.#EV: 15Zi# 9Int: 25 ......#............##.≈..≈(#SH: 0Dex: 16 ...........##......##.≈..≈(#XL:  9 Next: 19% Place: Dungeon:6 ......###.####......###..###...Noise: ===------  Time: 4324.3 (0.0) Ziq ......###..##...@*.............-) Nothing wielded #.....#..............ß....ß....Zap: wand of paralysis (6) ###.......##...##.##...........Fly ##.....####..######.....#....Zi #..#.# +.### #..?.#.....#.##. +...# #....##....h   hound.. #. #.#.# .#?..# #...#............... ........#.#.#...#....The hound resists with significant effort. _The hound barely misses you.Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, haloed, chance to affect: 57%)Zi]f Nh(paralysed)Zi Mh _The hound barely misses you.Aiming: Paralyse  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (almost dead, haloed, chance to affect: 57%)  The hound suddenly stops moving!3=5.3 (15 _Zi_ Ziw [ib .# ......# ##....## .....##.≈†(≈.# .##.###.##.≈$.≈.#.......###.##.≈..≈.##..###.##[ic .##.≈h.≈.##......##.≈..≈(#......###.≈..≈(# .###.####.@....###..###... .......###..##....h............. .#.....#..............ß....ß.... .#[ic d..##...##.##...........#.....####..######.....#.... #..#.# +.### #..?.#..... #.##. +...# #....##[i"d ...... #. #.#.# .#?..##...[iHd t #............... ..[iOs E---6[i.} [i ]iN^[(....... ...... .## ##....# ......###.≈†(##$......##.#..###.##]i^h.≈.#......#.....##..@...##.≈..≈(# ####......###..### ..##..##....h..............#..............ß....ß ]i_;.###.......##...##.##.......##.....####..######.....#.#.# +.##]i0_.?.#.#.#+...# #....##.]iS_.. #. #.#.# .#?..# #...]i lW---7]itx]iN}]i....... .# ##....##..###.≈†(≈. .#####.##.≈$. ....#..###.#]iuqh...#.......≈(.....######.####.@....###..###....##....h.......... .#..............ß....ß##.......##...##.##.......  ##.....####..######.....# #..#.# +.### #..?.#.##. +......##.. ]i #.#.# .#?..# # #............... ..]ix]i[4=8]i]i]i{z [(....... ...... .## ##....# ......###.≈†(##$......##.#..###.##h.≈.#......#.....##..@...##.≈..≈(# ####......###..### ..##..##....h..............#..............ß....ß .###.......##...##.##.......##.....####..######.....#.#.# +.##.?.#.#.#+...# #....##... #. #.#.# .#?..# #...]i ]i 9]i ]ij ^i[....... .# ##....##..###.≈†(≈. .#####.##.≈$. ....#..###.#h...#.......≈(.....######.####.@....###..###...^i0z.##....h.......... .#..............ß....ß##.......##...##.##.......  ##.....####..######.....# #..#.# +.### #..?.#.##. +......##.. #.#.# .#?..# # #............... ..^i^il30^iJ^i<^iK[(....... ...... .## ##....# ......###.≈†(##^iӈ$......##.#..###.##h.≈.#......#.....##..@...##.≈..≈(# ####......###..### ..##..##....h..............#..............ß....ß ^i ;.###.......##...##.##.......##.....####..######.....#.#.# +.##^i0.?.#.#.#+...# #....##.^iN.. #. #.#.# .#?..# #...^i^i6Q5=1^i^it_i(......[) [(........ ...... ..## ##....# ......###.≈†(##$......##.#..###.##h.≈.#...........##......##.≈..≈(# ####......###..### ..##..##....h..............#..............ß....ß .###.......##...##.##.......##.....####..######.....#.#.# +.### #..?.#.#.#+...# #....##.h.h_i%2_ic_i 7 _The hound is no longer paralysed.`i`i3Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) (quivered) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness (2%)  g - Cast: Airstrike (8%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver (2%) `iʹd k - Cast: Volatile Blastmotes (2%) Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onbiibi۟/....(......[).....#PolySwing2 the Nimble .........[........# (......Djinni of the Shining One ***... ..................# ......Health: 5/55==---------------------- bic..................## ##....##AC: 7Str: 7 ...................###.≈†(≈.#EV: 15Int: 25 .##.......###.......##.≈$.≈.#SH: 0Dex: 16 ..........###.......##.≈..≈.#biݠZXL:  9 Next: 19% Place: Dungeon:6 ....#..###.##.......##.≈h.≈.#Noise: ---------  Time: 4332.3 (0.0) .......#........@...##.≈..≈(#-) Nothing wielded ............##......##.≈..≈(#Cast: Airstrike (8%) bi'.......###.####..h...###..###... Fly .......###..##.................. bi2h.#.....#..............ß....ß.... bih.###.......##...##.##........... h   hound##.....####..######.....#....bi #..#.# +.### #..?.#.....#.##. +...# #....##....bi͡=Aiming: ParalysebiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linebi)Aim: a hound (almost dead, haloed, chance to affect: 57%) _The hound suddenly stops moving! biS"_The hound is no longer paralysed.bibiBbibi _ ....(......[).....# PolySwing2 the Nimble .........[........# (......  Djinni of the Shining One ***... ..................# ......  Health: 1/55------------------------ ..................## ##....##  AC: 7Str: 7 ...................###.≈†(≈.#  EV: 15Int: 25 .##.......###.......##.≈$.≈.#  SH: 0Dex: 16 bi_ ..........###.......##.≈..≈.#  XL:  9 Next: 19% Place: Dungeon:6 ....#..###.##.......##.≈h.≈.#  Noise: ---------  Time: 4332.3 (0.0) .......#........@...##.≈..≈(#  -) Nothing wielded ............##..***.##.≈..≈(#  Cast: Airstrike (8%) .......###.####.*h*..###..###...  Fly biE` .......###..##..***............. .#.....#..............ß....ß.... .###.......##...##.##...........  h   hound bin`  ##.....####..######.....#....  #..#.# +.### #..?.#..... bi` d #.##. +...# #....##.... _The hound suddenly stops moving! bi` )_The hound is no longer paralysed.  bi` Aiming: Airstrike (dangerous; 8% risk of failure)  bi a gPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (almost dead, haloed, empty space bonus: 8/8)ciJ....(......[).....#PolySwing2 the Nimble .........[........# (......Djinni of the Shining One ***... ..................# ......Health: 1/55ci8g------------------------ ..................## ##....##AC: 7Str: 7 ...................###.≈†(≈.#EV: 15Int: 25 .##.......###.......##.≈$.≈.#SH: 0Dex: 16 ..........###.......##.≈..≈.#XL:  9 Next: 19% Place: Dungeon:6 ....#..###.##.......##.≈h.≈.#Noise: ---------  Time: 4332.3 (0.0) .......#........@...##.≈..≈(#-) Nothing wielded ............##......##.≈..≈(#Cast: Airstrike (8%) ci6.......###.####..*...###..###... Fly .......###..##.................. .#.....#..............ß....ß.... .###.......##...##.##........... h   hound##.....####..######.....#....ciq#..#.# +.### #..?.#.....#.##. +...# #....##.... _The hound suddenly stops moving! _The hound is no longer paralysed.  ci2Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetciWzAim: a hound (almost dead, haloed, empty space bonus: 8/8)ciK  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a hound (almost dead, haloed, empty space bonus: 8/8)  The open air twists around violently and strikes the hound!!  You kill the hound!ci ([)[........# ( .........#  ........##  ........###.≈†(≈.# #.......##.≈$.≈.# #.......# #.##.......# .......@...#(# ...##......#(# ciG##..*...# .......... .........ß. #...##.##...    ##..######..   ci  +.### #..?    #.##. +...#   ci'T([)[........# ( .........#  ........##  ........###.≈†(≈.# #.......##.≈$.≈.# #.......# #.##.......# .......@...#(# ...##......#(# ##..*...# ...................ß.#...##.##...  ciY}##..######..   +.### #..?  #.##. +...# ciE †ci* * * LOW HITPOINT WARNING * * *21===3.3 (1Airstrike (8%) _cici$eiuei<eiQei72eipeiBei,eiei.I3=eieieieiRei eieiHeiQei,eiWeiA04=ei2eiF8,ei9ei?eiv@I5=eiCeiFeiAGeiIei^O,eiRQeiVeiVeiq\ei'ceiucS6=eicleiq,eiseibz,eiw|ei_7=eiڂei,eiaei),eieiՕeiei.ei _You hear the rapid hiss of a very distant avalanche of sand.eiݞS8=eieik,eiei,eiOeiei]79eiQeiei9eiDei,eieieic10/55=eieireiei^eieiWeikei4eiei\eieiei1ei/=eigeiei`eiUeiBeieiei-ei eiW ei 2ei =ei4eiReikeiOeiei2eieiU!eiR%ei,&ei(ei+eij,ei,3ei,=ei,ei.ei3ei4eir7eiv<eiD=eiCeiIeiJei\K4eiK=eiLeiOeiTei_Uei Wei[ei\ei^eiceideiwgeiMlei/meim5eim=einei3peiueiueiwei{ei||eik~ei^ei?eī6eiei eiOei4eineieikeieieieieijei_ei7eiC=eiyeiΩeiMeiei-ei7ei!eieieiUei8ei=eiei4eieieiVeieieiPeibei)eiu9ei=eieiueiWeieieirei ei!eiSei-eireieiei<20ein=eieiSeieieiveieieiIei ei eiW 1ei =ei eiIeieiei=ei\ei ei"ei *ei*eix-eiA1ei1eiG22ei22=ei4ei8,ein:ei?,eiAeivE _You hear the rapid hiss of a very distant avalanche of sand.23=ei;GeiUK,eiMei/Q,eiGReiDT,eiVeiZa4=eiC\ei`,ei5beie,ei9geiiiqii/,iiiie BiiiiiiZ ii ii#ii<'iig1Biir7,ii9ii? _p - 2 scrolls labelled BUSI EPUNUGECH (gained 1)iiCii DiiEiiHii;OiiOiiQii^.##......##.≈..≈(##.. ###.####..†...###..###... ###..##.................. #iiq_9.....ß....ß.... ##...##.##........... ..####..######.....#.... #.# +.### #....#..... #. +...# #....##.... ii`f#. #.#.# #.#@..# #...  #......  ......#.#.#...#.......  ......#####...####ii/`$  iiX`.# #.... #.# ii` #..##..# $..... #  ii`..: #.. ....... .ii`/ #....ii` ii_n3529.3 (39.0)iin,30.3 (40iipxii|c _C - a scroll labelled WUM CEWEZXICAki3ki6ki)kikiBkikikiYkiki,kikiS4 _Found 4 stones.ki3kigkiki,kiukiEkikiHki ki|....## ##....## ..........###.≈÷(≈.# .###.......##.≈$.≈.# .#####.≈..≈.# #.##.......##.≈).≈.# .. ........##.≈..≈(# ... ...##......##.≈..≈(##... kiw####..†...###..###.... 6.3 (6.0).##...........@....... ......ß....ß ..##...##.##..... .####..######.....#. # +.### #....#.....( +...# #....##....# #.#.# #.#...# #...#.................... ......#.#.#...#.........ki]kiN$kih&liyli!li:lili.,li> li li,lixli@liliili li#li4.# [) ...j.....[..# (.........# ...... ....## ##....## li5 ##.≈÷(≈.# #.##.≈$.≈.# ..###.......##.≈..≈.# #...##.≈@.≈.# ..lin6...##.≈..≈(# ...Airstrike (8%)..##......##.≈..≈(##... ##.####..†...###..###.... ##..##................... ..............ß....ß.....li6j   gnoll (wandering) ...##...##.##............ li6..####..######.....#..... .# +.### #....#.....(li6liJliK#9.3 (3liZJ.jli{[+40.3 (4lifliv _A gnoll comes into view. It is wielding a +0 flail.Things that are here: _a +1 trident of venom; a +0 ring mail; a gnoll skeletonni(..........# PolySwing2 the Nimble ...[).....# ...***...  Djinni of the Shining One ***... .[........# (.*j*..  Health: 51/55 ======================-- ..........# ..***.  AC: 7Str: 7 ..........## ##....##  EV: 15Int: 25 ...........###.≈÷(≈.#  SH: 0niDex: 16 ..###.......##.≈$.≈.#  XL:  9 Next: 21% Place: Dungeon:6 ..###.......##.≈..≈.#  Noise: ---------  Time: 4540.3 (0.0) ##.##.......##.≈@.≈.# ..  -) Nothing wielded ............##.≈..≈(# ...  Cast: Airstrike (8%) nir....##......##.≈..≈(##...  Fly ##.####..†...###..###.... ##..##................... ..............ß....ß.....  j   gnoll (wandering) ...##...##.##............ ..####..######.....#..... .# +.### #....#.....( niC_a +1 trident of venom; a +0 ring mail; a gnoll skeletonAiming: Airstrike (dangerous; 8% risk of failure)  ni5wPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 flail and wearing a +0 robe (wandering, hasn't  noticed you, empty space bonus: 8/8)nix ...j****nig***j*...  Aim: a gnoll, wielding a +0 flail and wearing a +0 robe (wandering, hasn't  noticed you, empty space bonus: 8/8)niD} s..........#PolySwing2 the Nimble ni} ...[).....# .........Djinni of the Shining One ***... .[........# (..*...Health: 51/55 ======================-- ni} ..........# ......AC: 7Str: 7 ..........## ##....##ni*~ EV: 15Int: 25 ...........###.≈÷(≈.#SH: 0Dex: 16 ..###.......##.≈$.≈.#nic~ #XL:  9 Next: 21% Place: Dungeon:6 ..###.......##.≈..≈.#ni~ Noise: ---------  Time: 4540.3 (0.0) ##.##.......##.≈@.≈.# ..-) Nothing wielded ni~ ............##.≈..≈(# ...Cast: Airstrike (8%) ....##......##.≈..≈(##...Fly ni  ##.####..†...###..###.... ##..##................... niP ..............ß....ß.....j   gnoll (wandering) ...##...##.##............ ni ..####..######.....#..... .# +.### #....#.....( ni s_a +1 trident of venom; a +0 ring mail; a gnoll skeletonni Aiming: Airstrike (dangerous; 8% risk of failure)  niG pPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 flail and wearing a +0 robe (wandering, hasn't  noticed you, empty space bonus: 8/8)ni~  The open air twists around violently and strikes the gnoll!!  You kill the gnoll!niC)ni2~2===1.3 (1Airstrike (8%) _nini=pizpi= What do you want to examine? Items  a - ([) a +0 ring mail  b - ()) a +1 trident of venom pi=Z c - (÷) a gnoll skeletonri^ri5ri..........#PolySwing2 the Nimble ...[).....# .........Djinni of the Shining One ***... .[........# (..)...Health: 51/55 ======================-- ..........# ......AC: 7Str: 7 ..........## ##....##EV: 15Int: 25 ...........###.≈÷(≈.#SH: 0Dex: 16 ..###.......##.≈$.≈.#XL:  9 Next: 22% Place: Dungeon:6 ..###.......##.≈..≈.#Noise: ===------  Time: 4541.3 (1.0) ##.##.......##.≈@.≈.# ..-) Nothing wielded ............##.ri[0;10m≈..≈(# ...Cast: Airstrike (8%) ....##......##.≈..≈(##...Fly ##.####..†...###..###.... ##..##................... ..............ß....ß..... ...##...##.##............ ..####..######.....#..... .# +.### #....#.....(Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 flail and wearing a +0 robe (wandering, hasn't  noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll!! _You kill the gnoll!ririyridrisiUsi$siDsisi^%M....j####......[).........[.(..)... ...... ## ##....#...si&###.≈÷($ ..# ##.##).≈.# Airstrike (8%)....≈(# ....##......##.≈..≈(##...siR&...j   gnoll (wandering).....#.si,,%0si:K.jsi><2---2.3 (1siJsiYz _A gnoll comes into view. It is wielding a +0 quarterstaff.si{ ..........# PolySwing2 the Nimble si{ M..........# .**####....  Djinni of the Shining One ***... ...[).....# *j*......  Health: 48/55 ====================---- .[........# ***.)...  AC: 7Str: 7 ..........# ......  EV: 15Int: 25 ..........## ##....##  SH: 0Dex: 16 si{ ...........###.≈÷(≈.#  XL:  9 Next: 22% Place: Dungeon:6 ..###.......##.≈$.≈.#  Noise: ---------  Time: 4542.3 (0.0) ..###.......##.≈@.≈.#  -) Nothing wielded siH| ##.##.......##.≈).≈.# ..  Cast: Airstrike (8%) ............##.≈..≈(# ...  Fly ....##......##.≈..≈(##... si| "##.####..†...###..###.... ##..##...................  j   gnoll (wandering) ..............ß....ß..... ...##...##.##............ ..####..######.....#..... _A gnoll comes into view. It is wielding a +0 quarterstaff.Aiming: Airstrike (dangerous; 8% risk of failure)  si} hPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 quarterstaff (wandering, hasn't noticed you, empty  space bonus: 7/8)tin ...j**.******ti tiC G*j*.ti =***.ti".tid**j*..  Aim: a gnoll, wielding a +0 quarterstaff (wandering, hasn't noticed you, empty  space bonus: 7/8)ti<U..........#PolySwing2 the Nimble ..........# ...####....Djinni of the Shining One ***... ...[).....# .*.......Health: 48/55 ====================---- .[........# .(..)...AC: 7Str: 7 ..........# ......EV: 15Int: 25 ..........## ##....##SH: 0Dex: 16 ti!...........###.≈÷(≈.#XL:  9 Next: 22% Place: Dungeon:6 ..###.......##.≈$.≈.#Noise: ---------  Time: 4542.3 (0.0) ..###.......##.≈@.≈.#-) Nothing wielded ##.##.......##.≈).≈.# ..Cast: Airstrike (8%) ............##.≈..≈(# ...Fly ....##......##.≈..≈(##... tio##.####..†...###..###.... ##..##...................j   gnoll (wandering) ..............ß....ß..... ...##...##.##............ ..####..######.....#..... _A gnoll comes into view. It is wielding a +0 quarterstaff.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 quarterstaff (wandering, hasn't noticed you, empty  space bonus: 7/8)tiD  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a gnoll, wielding a +0 quarterstaff (wandering, hasn't noticed you, empty  space bonus: 7/8)  The open air twists around violently and strikes the gnoll!!  You kill the gnoll!ti>C)tit~3===3.3 (1Airstrike (8%) _titiCui< 6M#.... ....#......####....#..[)..).......#[.(..).... .......## ##....#...ui< %###.≈÷( ..#. ##.##.......##.≈).≈.# ..Fly .≈.......uiP uiQ /---4ui[ uip k  You now have 392 gold pieces (gained 18).  Things that are here:uiq l9=---5.3 (2ui{ ui 4 _a +0 whip; a +0 leather armourviq_viFcWhat do you want to examine? Items  a - ([) a +0 leather armourb - ()) a +0 whipwi wi ..........#PolySwing2 the Nimble ..........#.... ....#Djinni of the Shining One ***... wi b..........#....####....#Health: 49/55 =====================--- ...[).....# ..).......#AC: 7Str: 7 .[........# .(..)....EV: 15Int: 25 ..........# .......SH: 0Dex: 16 ..........## ##....##XL:  9 Next: 23% Place: Dungeon:6 ...........###.≈÷(≈.#Noise: ---------  Time: 4545.3 (2.0) wi< ^..###.......##.≈@.≈.#-) Nothing wielded ..###.......##.≈..≈.#Cast: Airstrike (8%) ##.##.......##.≈).≈.# ..Fly ............##.≈..≈(# ... wi ....##......##.≈..≈(##... ##.####..†...###..###.... ##..##................... ..............ß....ß..... ...##...##.##............space bonus: 7/8)  wiA The open air twists around violently and strikes the gnoll!! _You kill the gnoll!You now have 392 gold pieces (gained 18).  Things that are here: _a +0 whip; a +0 leather armourwiz wi; wi wir xiߤ A hound skeleton. A decaying skeleton. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.zi-7 zisN ..........#PolySwing2 the Nimble ..........#.... ....#Djinni of the Shining One ***... ..........#....####....#Health: 49/55 =====================--- ...[).....# ..).......#AC: 7Str: 7 .[........# .(..)....EV: 15Int: 25 ..........# .......ziJO SH: 0Dex: 16 ..........## ##....##XL:  9 Next: 23% Place: Dungeon:6 ...........###.≈÷(≈.#Noise: ---------  Time: 4545.3 (0.0) ..###.......##.≈@.≈.#-) Nothing wielded ..###.......##.≈..≈.#Cast: Airstrike (8%) ##.##.......##.≈).≈.# ..Fly ziO ............##.≈..≈(# ... ....##......##.≈..≈(##... ##.####..†...###..###.... ziO ##..##................... ..............ß....ß..... ...##...##.##............space bonus: 7/8)  zi

_D - 2 potions of cancellation (gained 1)iTBiD1A spear. i|EA hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0iE,At 100% training you would reach 12.0 in about 2.7 XLs. Damage rating: 5 (Base 6 x 92% (Str) x 100% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. iEmIt can be maximally enchanted to +9. Stash search prefixes: {Polearms} {one-handed} {melee weapon} igF2Menu/colouring prefixes: unidentified melee weapon _________________ “The halberd is inferior to the spear on the battlefield. With the spear you  can take the initiative; the halberd is defensive. In the hands of one of two (g)o to location.i[ iw ...###)...........PolySwing2 the Nimble .[.......).#########Djinni of the Shining One ***... ..........#####....###Health: 55/55 ======================== ..........###........##AC: 7Str: 7 #.........##..........#EV: 15Int: 25 ).........##..........#SH: 0Dex: 16 )÷..<.....#....#''#....XL:  9 Next: 23% Place: Dungeon:6 ix ..........#....#).#....#Noise: ---------  Time: 4582.3 (2.0) ..........#....#@.#....#-) Nothing wielded ..........#....####....#Cast: Airstrike (8%) ...[).....##..).......#Fly .[........##..(..)....# ..........###........# ix 8..........#####....### ...........###.≈÷(≈.# ..###.......##.≈).≈.# ..###.......##.≈..≈.# _a +0 whip; a +0 leather armour _You see here a hound skeleton. i4y _Found a spear. _There is a large open door here. _D - a potion of cancellation _D - 2 potions of cancellation (gained 1)iRz i i i)Mi OixPi\i`iqe,ieimi,iPkiOpE  There is a large open door here.isi2t _ivi~xi{,i,~iig,iȑiii9ii+i ,iriiE,iiV&  Things that are here:  a +0 flail; a +0 robe _ii ,i ijiic  You see here a hound skeleton.iD'5 _i)i2`  Things that are here:  a +0 whip; a +0 leather armouri7i9 _i<i Ci:H,i+LiW  Things that are here:  a +1 trident of venom; a +0 ring mail; a gnoll skeletoni_5 _icihiwl,ioisiby,iJi\i,iȎii֖,iIigiҠ,iĢii4,iجi`iݲ,i~i`iiiAiiGiiiiJ,iWiUi,iii...ß....ß..... .......##...##.##............ i#.....####..######.....#..... #..#.# +.### #....#.....(##. +...#####....##....# .. #. #.#.##.#.#...###.... #.................... ......#.#.#...#......... i;......#####@..####......  #......# #....# #.#..Airstrike (8%)  #..##..# $.......# #...  ..: #............... .. o.##.....#..... . ......#....#i#o   orc (asleep) ##........... ....... .... iV 6097.0)  An orc comes into view. It is wielding a +0 short sword.iu.ooiq5==10.3 (28ii7 _The orc shouts! You hear a shout!i1]. ........... .....#.....  +.### #....#.....(  +...#####....#  #. #.#.##.#.#...#  .......  #...#  #@..#   #....# #.#..   $.......# #...  ..: #............... ..  .o##.....#.....  . ......#....#  ##...........  ....... .... i5!i. ........... .....#.....  +.### #....#.....(  +...#####....#  #. #.#.##.#.#...#  .......  i#...#  #@..#   #....# #.#..   $.......# #...  ..: #...............  .o##.....#..... . ......#....#  ##........... ....... .... i3iJi[ _An orc is nearby!i%...#..............ß....ß.....  PolySwing2 the Nimble .......##...##.##............  Djinni of the Shining One ***... #.....####..######.....#.....  Health: 51/55 ======================-- #..#.# +.### #....#.....(  AC: 7Str: 7 #.##. +...#####....##....#  EV: 15Int: 25 iP.. #. #.#.##.#.#...###....  SH: 0Dex: 16 #....................  XL:  9 Next: 23% Place: Dungeon:6 ......#.#.#...#.........  Noise: ==-------  Time: 4610.3 (0.0) ......#####@..####......  -) Nothing wielded  #......# #....# #.#..  Cast: Airstrike (8%) i. #..##..# $.......# #...  Fly  ..: #***............ ..  *o##.....#.....  * ......#....#  o   orc ##...........  iCA....... ....  _An orc is nearby!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiDir - move targetAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (empty  space bonus: 5/8)i...#..............ß....ß.....PolySwing2 the Nimble .......##...##.##............Djinni of the Shining One ***... #.....####..######.....#.....iD(Health: 51/55 ======================-- #..#.# +.### #....#.....(AC: 7Str: 7 #.##. +...#####....##....#EV: 15Int: 25 .. #. #.#.##.#.#...###....SH: 0Dex: 16#....................iXL:  9 Next: 23% Place: Dungeon:6......#.#.#...#.........Noise: ==-------  Time: 4610.3 (0.0)......#####@..####......-) Nothing wielded#......# #....# #.#..Cast: Airstrike (8%)#..##..# $.......# #...Fly iGD..: #............... ...*##.....#...... ......#....#o   orc##.................. .... i_An orc is nearby!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiDir - move targetAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (empty  space bonus: 5/8)iҋ   Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (empty  space bonus: 5/8)  The open air twists around violently and strikes the orc!!  You kill the orc!i2 iu No)i 82=1.3 (1i i x _An orc comes into view. It is wielding a +0 short sword.ixU...#..............ß....ß.....  PolySwing2 the Nimble .......##...##.##............  Djinni of the Shining One ***... #.....####..######.....#.....  Health: 48/55 ====================---- #..#.# +.### #....#.....(  AC: 7Str: 7 #.##. +...#####....##....#  EV: 15Int: 25 .. #. #.#.##.#.#...###....  SH: 0Dex: 16 i#....................  XL:  9 Next: 23% Place: Dungeon:6 ......#.#.#...#.........  Noise: ===------  Time: 4611.3 (0.0) ......#####@..####......  -) Nothing wielded  #......# #....# #.#..  Cast: Airstrike (8%)  #..##..# $.......# #...  Fly  ..: #**............. ..  o*##.....#.....  * ......#....#  o   orc ##...........  ....... .... You kill the orc! _An orc comes into view. It is wielding a +0 short sword.Aiming: i[40mAirstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword (empty space bonus: 4/8)i!...#..............ß....ß.....PolySwing2 the Nimble .......##...##.##............Djinni of the Shining One ***... #.....####..######.....#.....Health: 48/55 ====================---- #..#.# +.### #....#.....(AC: 7Str: 7 #.##. +...#####....##....#EV: 15Int: 25 .. #. #.#.##.#.#...###....SH: 0Dex: 16#....................XL:  9 Next: 23% Place: Dungeon:6......#.#.#...#.........Noise: ===------  Time: 4611.3 (0.0)......#####@..####......-) Ni@othing wielded#......# #....# #.#..Cast: Airstrike (8%)#..##..# $.......# #...Fly ..: #............... ..*)##.....#...... ......#....#o   orc##.................. ....  You kill the orc! _An orc comes into view. It is wielding a +0 short sword.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword (empty space bonus: 4/8)is Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: an orc, wielding a +0 short sword (empty space bonus: 4/8)  The open air twists around violently and strikes the orc.  The orc is almost dead.i m.o i 12.3 (1 _iG i{ i9...#..............ß....ß.....  PolySwing2 the Nimble .......##...##.##............  Djinni of the Shining One ***... #.....####..######.....#.....  Health: 44/55 ===================----- #..#.# +.### #....#.....(  AC: 7Str: 7 #.##. +...#####....##....#  EV: 15Int: 25 .. #. #.#.##.#.#...###....  SH: 0Dex: 16 #....................  XL:  9 Next: 23% Place: Dungeon:6 ......#.#.#...#.........  Noise: ===------  Time: 4612.3 (0.0) ......#####@..####...... [39;4ie;{9m -) Nothing wielded  #......# #....# #.#..  Cast: Airstrike (8%)  #..##..# $.......# #...  Fly  ..: #***............ ..  *o##.....#.....  * ......#....#  o   orc ##...........  ....... .... The open air twists around violently and strikes the orc. _The orc is almost dead.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword (almost dead, empty space bonus: 5/8)i ...#..............ß....ß.....PolySwing2 the Nimble .......##...##.##............Djinni of the Shining One ***... #.....####..######.....#.....Health: 44/55 ===================----- #..#.# +.### #....#.....(AC: 7Str: 7 #.##. +...#####....##....#EV: 15Int: 25 .. #. #.#.##.#.#...###....SH: 0Dex: 16#....................XL:  9 Next: 23% Place: Dungeon:6......#.#.#...#.........Noise: ===------  Time: 4612.3 (0.0)......#####@..####......-) NiY othing wielded#......# #....# #.#..Cast: Airstrike (8%)#..##..# $.......# #...Fly ..: #............... ...*##.....#...... ......#....#o   orc##.................. ....  The open air twists around violently and strikes the orc. _The orc is almost dead.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword (almost dead, empty space bonus: 5/8)iY Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc, wielding a +0 short sword (almost dead, empty space bonus: 5/8)  The open air twists around violently and strikes the orc!  You kill the orc!i` o)o   orc warrior (polearm)i\7 *3.3 (1i@ iK | _An orc warrior comes into view. It is wielding a +0 halberd.iE...#..............ß....ß.....  PolySwing2 the Nimble .......##...##.##............  Djinni of the Shining One ***... #.....####..######.....#.....  Health: 40/55 =================------- #..#.# +.### #....#.....(  AC: 7Str: 7 #.##. +...#####....##....#  EV: 15Int: 25 .. #. #.#.##.#.#...###....  SH: 0Dex: 16 #....................  XL:  9 Next: 23% Place: Dungeon:6 ......#.#.#...#.........  Noise: ===------  Time: 4613.3 (0.0) ......#####@..####...... [39;4ik}9m -) Nothing wielded  #......# #....# #.#..  Cast: Airstrike (8%)  #..##..# $.......# #...  Fly  ..: #**............. ..  o*##.....#.....  * ......#....#  o   orc warrior (polearm) ##...........  ....... ....  _An orc warrior comes into view. It is wielding a +0 halberd.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 4/8)iN ...#..............ß....ß.....PolySwing2 the Nimble .......##...##.##............Djinni of the Shining One ***... #.....####..######.....#.....Health: 40/55 =================------- #..#.# +.### #....#.....(AC: 7Str: 7 #.##. +...#####....##....#EV: 15Int: 25 .. #. #.#.##.#.#...###....SH: 0Dex: 16#....................XL:  9 Next: 23% Place: Dungeon:6......#.#.#...#.........Noise: ===------  Time: 4613.3 (0.0)......#####@..####......-) NiO othing wielded#......# #....# #.#..Cast: Airstrike (8%)#..##..# $.......# #...Fly ..: #............... ..*)##.....#...... ......#....#o   orc warrior (polearm)##.................. .... _An orc warrior comes into view. It is wielding a +0 halberd.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 4/8)ige &  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (empty  space bonus: 4/8)  The open air twists around violently and strikes the orc warrior!!  The orc warrior is heavily wounded..14.3 (1Airstrike (8%) _i} 3i_ i i ,ia ,i%i2........---5Airstrike (8%)oo   orc warrior (polearm)---idEiIc _An orc warrior is nearby!i.Q...#..............ß....ß.....  PolySwing2 the Nimble .......##...##.##............  Djinni of the Shining One ***... #.....####..######.....#.....  Health: 37/55 ================-------- #..#.# +.### #....#.....(  AC: 7Str: 7 #.##. +...#####....##....#  EV: 15Int: 25 .. #. #.#.##.#.#...###....  SH: 0Dex: 16 #....................  XL:  9 Next: 23% Place: Dungeon:6 i0m......#.#.#...#.........  Noise: ---------  Time: 4615.3 (0.0) ......#####@..####......  -) Nothing wielded  #......# #....# #.#..  Cast: Airstrike (8%)  #..##.*# $.......# #...  Fly  ..: #.*o*........... ..  .*##.....#.....  . ......#....#  o   orc warrior (polearm) ##...........  ....... ....  _An orc warrior is nearby!Aiming: Airstrike (dangerous; 8% risk of failure)  i1Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, empty space bonus: 4/8)i...#..............ß....ß.....PolySwing2 the Nimble .......##...##.##............Djinni of the Shining One ***... #.....####..######.....#.....Health: 37/55 ================-------- #..#.# +.### #....#.....(AC: 7Str: 7 #.##. +...#####....##....#EV: 15Int: 25 .. #. #.#.##.#.#...###....SH: 0Dex: 16#....................XL:  9 Next: 23% Place: Dungeon:6......#.#.#...#.........Noise: ---------  Time: 4615.3 (0.0)......#####@..####......-) Nothing wielded#......# #[4i?p0m....# #.#..Cast: Airstrike (8%)#..##..# $.......# #...Fly ..: #..*............ ...)##.....#...... ......#....#o   orc warrior (polearm)##.................. .... _An orc warrior is nearby!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, empty space bonus: 4/8)i  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, empty space bonus: 4/8)  The air twists around and strikes the orc warrior but does no damage.i2.iv===6.3 (1Airstrike (8%) _iiLii i ---7Airstrike (8%)oo   orc warrior (polearm)--- _An orc warrior is nearby!i S...#..............ß....ß.....  PolySwing2 the Nimble .......##...##.##............  Djinni of the Shining One ***... #.....####..######.....#.....  Health: 33/55 ==============---------- #..#.# +.### #....#.....(  AC: 7Str: 7 #.##. +...#####....##....#  EV: 15Int: 25 .. #. #.#.##.#.#...###....  SH: 0Dex: 16 iy .#....................  XL:  9 Next: 23% Place: Dungeon:6 ......#.#.#...#.........  Noise: ---------  Time: 4617.3 (0.0) ......#####@..####......  -) Nothing wielded  #......# #....# #.#..  Cast: Airstrike (8%)  #..##..# o*......# #...  Fly id ? ..: #...***......... ..  .)##.....#.....  . ......#....#  o   orc warrior (polearm) ##...........  ....... ....  _An orc warrior is nearby!Aiming: Airstrike (dangerous; 8% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, haloed, empty space bonus: 4/8)iTz ...#..............ß....ß.....PolySwing2 the Nimble .......##...##.##............Djinni of the Shining One ***... #.....####..######.....#.....Health: 33/55 ==============---------- #..#.# +.### #....#.....(AC: 7Str: 7 #.##. +...#####....##....#EV: 15Int: 25 .. #. #.#.##.#.#...###....SH: 0Dex: 16#....................XL:  9 Next: 23% Place: Dungeon:6......#.#.#...#.........Noise: ---------  Time: 4617.3 (0.0)......#####@..####......-) Nothing wielded#......# #[4i]} n0m....# #.#..Cast: Airstrike (8%)#..##..# *.......# #...Fly ..: #............... ...)##.....#...... ......#....#o   orc warrior (polearm)##.................. .... _An orc warrior is nearby!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, haloed, empty space bonus: 4/8)i0   Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavilywounded, haloed, empty space bonus: 4/8)  The air twists around and strikes the orc warrior!!  You kill the orc warrior!$i< 430===8.3 (1Airstrike (8%) _i i~iiii}ii,iipi5=ii,i|i.iiiii'i a6=iziz,i i ,i7=i%,iii>iFiiD8=i i',i)ic,,i .i0,i2i5i.6L9=i7i9iO:iv;i?,ifAiJCiCX40=iMEiLiMiRiW,iYib,i12=i0iW,ii,iaiiU3=iiiǭiWio,iqi iK4=i$i,i im,ii,ii ivU5=ii,ii,ii0iD6=imi],ii,iiijU7=iBii}iei3 ,i i}iiiiO%8i{i,iK.Xi?0a9=i0i4Bi7,i9iB<,i6>i@iAO50=iZBiU=1=iW,iXi@\,iE]iGd2=iei8fi}giHk,inirisK3=iviyBi},i;i,iOiiz4=l---iAirstrike (8%)l   iguana (wandering)iʟ/86.3 (68.0)i~G---7.3 (69iAiZ _An iguana comes into view.i ...#..............ß....ß.....  PolySwing2 the Nimble .......##...##.##............  Djinni of the Shining One ***... #.....####..######.....#.....  Health: 50/55 =====================--- #..#.# +.### #....#.....(  AC: 7Str: 7 #.##. +...#####..**##....#  EV: 15Int: 25 .. #. #.#.##.#.#.*l###....  SH: 0Dex: 16 #...........***......  XL:  9 Next: 30% Place: Dungeon:6 ......#.#.#...#.........  Noise: ---------  Time: 4687.3 (0.0) ......#####@..####......  -) Nothing wielded [4i 0m #......# #....# #.#..  Cast: Airstrike (8%)  #..##..# $.......# #...  Fly  ..: #............... ..  .)##.....#.....  . ......#....#  l   iguana (wandering) ##...........  ....... ....  _You kill the orc warrior! _An iguana comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an iguana (wandering, hasn't noticed you, empty space bonus: 6/8)i_...#..............ß....ß.....PolySwing2 the Nimble .......##...##.##............Djinni of the Shining One ***... #.....####..######.....#.....Health: 50/55 =====================--- #..#.# +.### #....#.....(AC: 7Str: 7 im`h#.##. +...#####....##....#EV: 15Int: 25 .. #. #.#.##.#.#..*###....SH: 0Dex: 16#....................XL:  9 Next: 30% Place: Dungeon:6......#.#.#...#.........Noise: ---------  Time: 4687.3 (0.0)......#####@..####......-) Nothing wielded#......# #....# #.#..i`Cast: Airstrike (8%)#..##..# $.......# #...Fly ..: #............... ..ia.)##.....#...... ......#....#l   iguana (wandering)##.................. .... _You kill the orc warrior! _An iguana comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an iguana (wandering, hasn't noticed you, empty space bonus: 6/8)iqAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: an iguana (wandering, hasn't noticed you, empty space bonus: 6/8)  The open air twists around violently and strikes the iguana!!  You kill the iguana!i{1.i~2===8.3 (1Airstrike (8%) _ii i3 ui i0 i K1=i; i  ,i i ,i i[ 92i 2=iK i ,i0 i# ,i+% i ( ,i* iB- i- K3=i/ i2 ,iO4 iK7 ,i8 i`= i/> U4=i@ iD ,i+G i K ,iM i,Q iQ i3S iY w5=id[ i^ ,i{` ic if ,ih iP} iɁ ,i؃ in i i3 9=i, iݔ k  You now have 404 gold pieces (gained 12).  Things that are here:i i\ i̞ q _a +0 halberd; a +0 chain mail; an orc corpsei 3iͤ i i ,i i i ic i i. iӽ ,i i i i] i i i iz i iS ,i i M _You now have 412 gold pieces (gained 8).i 3i i i g  #..##..#.).......####...  ..: #..........  ....)##.....#.....j  ............#....#. iM h .....##............  #....#............. ###....##.#  ##.#...........# ---i M .........@#..#.#  #.....###.#.## Airstrike (8%)i  #..#.# ### #  ## ## iK  j   gnoll (polearm, asleep) i 0717.3 (29.0)i  G---8.3 (30i i  u _A gnoll comes into view. It is wielding a +0 halberd.i/ #..##..#.).......####...  PolySwing2 the Nimble  ..: #..............**..  Djinni of the Shining One ***... ....)##.....#....*j  Health: 51/55 ======================-- ............#....#*  AC: 7Str: 7 .....##............  EV: 15Int: 25 #....#.............  SH: 0Dex: 16 ###....##........#  XL:  9 Next: 32% Place: Dungeon:6 ##.#...........#  NoiWise: ---------  Time: 4718.3 (0.0) .........@#..#.#  -) Nothing wielded #.....###.#.##  Cast: Airstrike (8%) #..#.# ### #  Fly  ## ##  j   gnoll (polearm, asleep) _You now have 412 gold pieces (gained 8). _A gnoll comes into view. It is wielding a +0 halberd.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 halberd (asleep, empty space bonus: 5/8)iN  #..##..#.).......####...PolySwing2 the Nimble..: #..................Djinni of the Shining One ***.......)##.....#.....*Health: 51/55 ======================--............#....#.AC: 7Str: 7.....##............EV: 15Int: 25#....#.............SH: 0Dex: 16###....##........#XL:  9 Next: 32% Place: Dungeon:6##.#...........#Noise: ---------  Time: 4718.3 (0.0).........@#..#.#-) i7P [37mNothing wielded#.....###.#.##Cast: Airstrike (8%)#..#.# ### #Fly ## ##j   gnoll (polearm, asleep) _You now have 412 gold pieces (gained 8). _A gnoll comes into view. It is wielding a +0 halberd.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 halberd (asleep, empty space bonus: 5/8)i$T (  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a gnoll, wielding a +0 halberd (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the gnoll.  The gnoll is moderately wounded.idU j.jjbouda (wanderingj   gnoll (polearm)iV 4===9.3 (1i` ih x _A gnoll bouda comes into view. It is wielding a +0 whip.i #..##..#.).......####...  PolySwing2 the Nimble  ..: #.............***..  Djinni of the Shining One ***... ....)##.....#...*j*  Health: 47/55 ====================---- ............#...*#*  AC: 7Str: 7 ii.....##............  EV: 15Int: 25 #....#............j  SH: 0Dex: 16 ###....##........#  XL:  9 Next: 32% Place: Dungeon:6 iE##.#...........#  Noise: ===------  Time: 4719.3 (0.0) .........@#..#.#  -) Nothing wielded #.....###.#.##  Cast: Airstrike (8%) #..#.# ### #  Fly  ## ##i@  j   gnoll bouda (wandering)  j   gnoll (polearm) i˙j_A gnoll bouda comes into view. It is wielding a +0 whip.iAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti,Aim: a gnoll, wielding a +0 halberd (moderately wounded, empty space bonus:  7/8)iX ...j#***i ***j#...  Aim: a gnoll, wielding a +0 halberd (moderately wounded, empty space bonus:  7/8)ii  #..##..#.).......####...PolySwing2 the Nimbleij ..: #..................Djinni of the Shining One ***.......)##.....#....*.Health: 47/55 ====================----............#....#.AC: 7Str: 7.....##............EV: 15Int: 25#....#............jSH: 0Dex: 16###....##........#XL:  9 Next: 32% Place: Dungeon:6##.#...........#Noise: ===------  Time: 4719.3 (0.0).........@#..#.#-) Nothing wieldedil #.....###.#.##Cast: Airstrike (8%)#..#.# ### #Fly ## ##j   gnoll bouda (wandering)j   gnoll (polearm) _A gnoll bouda comes into view. It is wielding a +0 whip.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 halberd (moderately wounded, empty space bonus:  7/8)ii  The open air twists around violently and strikes the gnoll!  You kill the gnoll!ilit)j.j iy:320.3 (1 _íiRi #..##..#.).......####...  PolySwing2 the Nimble  ..: #..................  Djinni of the Shining One ***... ....)##.....#....).  Health: 43/55 ==================------ ............#....#.  AC: 7Str: 7 i[.....##.........***  EV: 15Int: 25 #....#..........*j*  SH: 0Dex: 16 ###....##.......*#  XL:  9 Next: 33% Place: Dungeon:6 ##.#...........#  Noise: ===------  Time: 4720.3 (0.0) .........@#..#.#  -) Nothing wielded #.....###.#.##  Cast: Airstrike (8%) #..#.# ### #  Fly  ## ## ir j   gnoll bouda _You kill the gnoll!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (empty  space bonus: 6/8)il  #..##..#.).......####...PolySwing2 the Nimble..: #..................Djinni of the Shining One ***.......)##.....#....).Health: 43/55 ==================------............#....#.AC: 7Str: 7.....##............EV: 15Int: 25#....#...........*.SH: 0Dex: 16###....##........#i XL:  9 Next: 33% Place: Dungeon:6##.#...........#Noise: ===------  Time: 4720.3 (0.0).........@#..#.#-) Nothing wielded#.....###.#.##Cast: Airstrike (8%)#..#.# ### #Fly ## ##j   gnoll bouda _You kill the gnoll!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (empty  space bonus: 6/8)iR @  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (empty  space bonus: 6/8)  The open air twists around violently and strikes the gnoll bouda!  The gnoll bouda is severely wounded.i] lj. iڟ _4=1.3 (1 _ip i iE #..##..#.).......####...  PolySwing2 the Nimble  ..: #..................  Djinni of the Shining One ***... ....)##.....#....).  Health: 40/55 =================------- ............#....#.  AC: 7Str: 7 .....##........***.  EV: 15Int: 25 #....#.........*j*.  SH: 0Dex: 16 iq###....##......**#  XL:  9 Next: 33% Place: Dungeon:6 ##.#...........#  Noise: ===------  Time: 4721.3 (0.0) .........@#..#.#  -) Nothing wielded #.....###.#.##  Cast: Airstrike (8%) #..#.# ### #  Fly  ## ##  j   gnoll bouda _The gnoll bouda is severely wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wieilding a +0 whip and wearing a +0 leather armour  (severely wounded, empty space bonus: 7/8)i_  #..##..#.).......####...PolySwing2 the Nimble..: #..................Djinni of the Shining One ***.......)##.....#....).Health: 40/55 =================-------............#....#.AC: 7Str: 7.....##............EV: 15Int: 25#....#..........*..SH: 0Dex: 16###....##........#XL:  9 Next: 33% Place: Dungeon:6##.#...........#Noise: ===------  Time: 4721.3 (0.0).........[iΨ #30m@#..#.#-) Nothing wielded#.....###.#.##Cast: Airstrike (8%)#..#.# ### #Fly ## ##j   gnoll bouda _The gnoll bouda is severely wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (severely wounded, empty space bonus: 7/8)i# j  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour  (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the gnoll bouda!  You kill the gnoll bouda!i )  The Shining One accepts your kill.i t52.3 (1Airstrike (8%) _i id i_i,iig i i ij1i/i',ii!,ii?iD2=i0i!,i2#i%,i\'i*ix*U3=i+i|.i.ib0i3,ik5i08,i9i+=a4=i'?i'B,ii,i_i i} N5=i{ i,ii,ii,iii? K6=i!i1%,i&i),i+i7.i.U7=iQ/i1,i5i7,i9i;,i<i>;8i?i A,iAiC,ilEiHiHD9=iIiL,iNiP,i{Qi&S,iSiUl50=iViX,iYi\,iY_i7aiaK1=ici_e,igij,i\liininU2=i*pis,itiw,ikyiK,itia3=iiډ,iiH,iiaiݔN4=iZi,iri,iii,iii-D5=igiBi,iaiai(iii i,iiXi ......####....### #.#.. ..##..#.).......####.... .: #...................  ....)##.....#....)...#  ............#....#..#  .....##............#  #....#..........)..#  ###....##........# ---##.#...@.# ..........#..#.# Airstrike (8%)i#.....###.#.##...#..#.# ##### ##.### ##...#.#o   orc (asleep)o..#.iQ76.3 (54.0)=---7.3 (55iSi#s _An orc comes into view. It is wielding a +0 dagger.iPv #.#.. ).......####.... .: ...............  ....)##.....#....)...#  ....#....#..#  ...........#  ........)..#  #........#  .......@.#  ....#..#.#  ###.#.##...   ##### ##.#  ## ## ...  #.#  o..  #. iHZ #.#.. ).......####.... : ...............  ....)##.....#....)...#  ....#....#..#  ...........#  ........)..#  #........#  .......@.#  ....#..#.#  ###.#.##...   ##### ##.#  ## ## ... #.#  o.. #. i%3ii[ _An orc is nearby!iCv #.#.. ).......####.... .: ...............  ....)##.....#....)...#  ....#....#..#  ...........#  ........)..#  #........#  .......@.#  ....#..#.#  ###.#.##...   ##### ##.#  ## ## ...  #.#  o..  #. iu #.#.. ).......####.... : ...............  ....)##.....#....)...#  ....#....#..#  ...........#  ........)..#  #........#  .......@.#  ....#..#.#  ###.#.##...   ##### ##.#  ## ## ... #.#  o.. #.  _An orc is nearby!iRs......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####....  Djinni of the Shining One ***... .: #....................  Health: 51/55 ======================--  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 15Int: 25  .....##............#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 35% Place: Dungeon:6  ###....##........# Noise: ---------  Time: 4777.3 (0.0)  ##.#......[30it`m...@.# -) Nothing wielded  ..........#..#.# Cast: Airstrike (8%)  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## ...  #*#  o   orc (asleep) o*.  #.  _An orc is nearby!Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (asleep,  empty space bonus: 2/8)i@D......####....### #.#..PolySwing2 the Nimble ..##..#.).......####....Djinni of the Shining One ***... .: #....................Health: 51/55 ======================--....)##.....#....)...#AC: 7iStr: 7  ............#....#..#EV: 15Int: 25  .....##............#SH: 0Dex: 16  #....#..........)..#XL:  9 Next: 35% Place: Dungeon:6  ###....##........#Noise: ---------  Time: 4777.3 (0.0)##.#.........@.#-) Nothing wielded..........#..#.#Cast: Airstrike (8%)#.....###.#.##...Fly i ;#..#.# ##### ##.### ##...#.#o   orc (asleep)*..#. _An orc is nearby!iWAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti~Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (asleep,  empty space bonus: 2/8)i d  Dir - move target: an orc, wielding a +0 dagger and wearing a +0 leather armour (asleep,  empty space bonus: 2/8)  The confined air twists around weakly and strikes the orc.  The orc shouts!  The orc is severely wounded.i oo  .===8.3 (1i i ) _You hear a bark! x2i<......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####....  Djinni of the Shining One ***... .: #....................  Health: 47/55 ====================----  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 15Int: 25 i7 .....##............#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 35% Place: Dungeon:6  ###....##........# Noise: ===------  Time: 4778.3 (0.0)  ##.#.........@.# -) Nothing wielded iVy ..........#..#.# Cast: Airstrike (8%)  #.....###.#.##...  Fly  #..#.# ##### ##.# i  ## ## .**  #o#  o   orci **.  #.  _You hear a bark! x2  i\;Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (severelyi>wounded, empty space bonus: 4/8)i......####....### #.#..PolySwing2 the Nimble ..##..#.).......####....Djinni of the Shining One ***... .: #....................icHealth: 47/55 ====================----....)##.....#....)...#AC: 7Str: 7  ............#....#..#EV: 15Int: 25  .....##............#SH: 0Dex: 16  #....#..........)..#XL:  9 Next: 35% Place: Dungeon:6  ###....##........#i6uNoise: ===------  Time: 4778.3 (0.0)##.#.........@.#-) Nothing wielded..........#..#.#Cast: Airstrike (8%)#.....###.#.##...Fly #..#.# ##### ##.#i}## ##...#*#o   orcic...#. _You hear a bark! x2  iAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiRDir - move targetAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (severelywounded, empty space bonus: 4/8)izF  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (severelywounded, empty space bonus: 4/8)  The air twists around and strikes the orc!  You kill the orc!iG)#il9.3 (1Airstrike (8%) _iiNiili i(i:,;8i2,i4i8iB&---....#.Airstrike (8%)h   hound (wandering)hiOP|81.3 (2---2.3 (3i]i`X _A hound comes into view.i-......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####....  Djinni of the Shining One ***... .: #....................  Health: 44/55 ===================-----  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 15Int: 25  .....##............#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 35% Place: Dungeon:6  ###....##........# Noise: ---------  Time: 4782.3 (0.0)  ##.#......[0;i+10;1m...@.# -) Nothing wielded  ..........#..#.# Cast: Airstrike (8%)  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## ...  #*#  h   hound *h*  #* i2 _You kill the orc! _A hound comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (empty space bonus: 4/8)i~ p......####....### #.#..PolySwing2 the Nimble ..##..#.).......####....Djinni of the Shining One ***... .: #....................Health: 44/55 ===================-----....)##.....#....)...#AC: 7Str: 7  i~ ............#....#..#EV: 15Int: 25  .....##............#SH: 0Dex: 16  #....#..........)..#XL:  9 Next: 35% Place: Dungeon:6  ###....##........#Noise: ---------  Time: 4782.3 (0.0)##.#.........@.#-) Nothing wielded..........#..#.#Cast: Airstrike (8%)i- #.....###.#.##...Fly #..#.# ##### ##.### ##...#)#h   hound.*.#. _You kill the orc! _A hound comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (empty space bonus: 4/8)iWzAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a hound (empty space bonus: 4/8)  The air twists around and strikes the hound!  The hound is almost dead.i܅_h .i:C5===3.3 (1 _iiiR......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####....  Djinni of the Shining One ***... .: #....................  Health: 41/55 =================-------  ....)##.....#....)...#  AC: 7Str: 7 ipT ............#....#..#  EV: 15Int: 25  .....##............#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 35% Place: Dungeon:6  ###....##........# Noise: ===------  Time: 4783.3 (0.0)  ##.#.........@.# -) Nothing wielded  ..........#..#.# Cast: Airstrike (8%)  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## .**  i~U#h#  h   hound **.  #. The air twists around and strikes the hound! _The hound is almost dead.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (almost dead, empty space bonus: 4/8)i p......####....### #.#..PolySwing2 the Nimble ..##..#.).......####....Djinni of the Shining One ***... .: #....................Health: 41/55 =================-------....)##.....#....)...#AC: 7Str: 7  i ............#....#..#EV: 15Int: 25  .....##............#SH: 0Dex: 16  #....#..........)..#XL:  9 Next: 35% Place: Dungeon:6  ###....##........#Noise: ===------  Time: 4783.3 (0.0)##.#.........@.#-) Nothing wielded..........#..#.#Cast: Airstrike (8%)#.....###.#.##...iS Fly #..#.# ##### ##.### ##...#*#h   hound...#.  The air twists around and strikes the hound! _The hound is almost dead.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (almost dead, empty space bonus: 4/8)in Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a hound (almost dead, empty space bonus: 4/8)  The air twists around and strikes the hound!!  You kill the hound!i i- )S   adderSi 274.3 (1i% i) Y _An adder comes into view.i^ ......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####....  Djinni of the Shining One ***... .: #....................  Health: 37/55 ================--------  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 15Int: 25  .....##............#  SH: 0Dex: 16 i_  #....#..........)..#  XL:  9 Next: 37% Place: Dungeon:6  ###....##........# Noise: ===------  Time: 4784.3 (0.0)  ##.#.........@.# -) Nothing wielded  ..........#..#.# Cast: Airstrike (8%)  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## ...  #*#  S   adder *S*  #* You kill the hound! _An adder comes into view.i|` Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an adder (empty space bonus: 4/8)i ......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####....  Djinni of the Shining One ***... .: #....................  Health: 37/55 ================--------  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 15Int: 25  .....##............#  SH: 0Dex: 16 iE  #....#..........)..#  XL:  9 Next: 37% Place: Dungeon:6  ###....##........# Noise: ===------  Time: 4784.3 (0.0)  ##.#.........@.# -) Nothing wielded  ..........#..#.# Cast: Airstrike (8%)  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## ...  #)#  S   adder .S.  #. Press: ? - help, Q - select action, ( or )[0;i; 10m - cycleDir - move targetAim: an adder (empty space bonus: 4/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.  Nothing appears to happen.i c #.#.. ) :   ....)         i         #####   ## ## ... #S#  ... #. i| j---5.3 (1Contam _i i i1$i2......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####....  Djinni of the Shining One ***... .: #....................  Health: 33/55 ==============----------  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 15Int: 25  .....##............#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 37% Place: Dungeon:6  ###....##........# Noise: ---------  Time: 4785.3 (0.0)  ##.#......i3#...@.# -) Nothing wielded  ..........#..#.# Cast: Airstrike (8%)  #.....###.#.##...  Fly Contam  #..#.# ##### ##.#  ## ## .**  #S#  S   adder **.  #. You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an adder (empty space bonus: 4/8)i^ ......####....### #.#..PolySwing2 the Nimble ..##..#.).......####....Djinni of the Shining One ***... .: #....................i_ Health: 33/55 ==============----------....)##.....#....)...#AC: 7Str: 7  ............#....#..#EV: 15Int: 25  .....##............#SH: 0Dex: 16  #....#..........)..#XL:  9 Next: 37% Place: Dungeon:6  ###....##........#Noise: ---------  Time: 4785.3 (0.0)i_ t##.#.........@.#-) Nothing wielded..........#..#.#Cast: Airstrike (8%)i` V#.....###.#.##...Fly Contam #..#.# ##### ##.#i` -## ##...#*#S   adder...#.  You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei%a TDir - move targetAim: an adder (empty space bonus: 4/8)i`MAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: an adder (empty space bonus: 4/8)  The air twists around and strikes the adder!  You kill the adder!imG)#ip~8===6.3 (1Airstrike (8%) _iyi|i3ii_O4iiiiiiii9iL5=i>izi#iiT>iIi _Your magical contamination has completely faded away.6=iwiLi4 ,i7 iZ,iiB,ii #i#S7=i%i*,i,iw2,i4i:iDAj8=---Airstrike (8%)j   gnoll sergeant (polearm, wandering)iO/993.0)iPI---800.3 (14iYi!h| _A gnoll sergeant comes into view. It is wielding a +0 spear.i2......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####..**  Djinni of the Shining One ***... .: #..................*j  Health: 34/55 ==============----------  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 15Int: 25  .....##............#  SH: 0Dex: 16 i3 #....#..........)..#  XL:  9 Next: 38% Place: Dungeon:6  ###....##........# Noise: ---------  Time: 4800.3 (0.0)  ##.#.........@.# -) Nothing wielded  ..........#..#.# Cast: Airstrike (8%)  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## ...  #)#  j   gnoll sergeant (polearm, wandering) ...  ik4#.  _A gnoll sergeant comes into view. It is wielding a +0 spear.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail  (wandering, hasn't noticed you, empty space bonus: 3/8)i ......####....### #.#..PolySwing2 the Nimble ..##..#.).......####....Djinni of the Shining One ***... .: #...................*Health: 34/55 ==============----------i ....)##.....#....)...#AC: 7Str: 7  ............#....#..#EV: 15Int: 25  .....##............#SH: 0Dex: 16  #....#..........)..#XL:  9 Next: 38% Place: Dungeon:6  ###....##........#Noise: ---------  Time: 4800.3 (0.0)##.#.........@.#-) Nothing wieldedi ..........#..#.#Cast: Airstrike (8%)#.....###.#.##...Fly #..#.# ##### ##.### ##...#)#j   gnoll sergeant (polearm, wandering)i ...#. _A gnoll sergeant comes into view. It is wielding a +0 spear.Aiming: Airstrike (dangerous; 8% risk of failure)  i@ ~Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail  (wandering, hasn't noticed you, empty space bonus: 3/8)iz   Dir - move target: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail  (wandering, hasn't noticed you, empty space bonus: 3/8)  The open air twists around violently and strikes the gnoll sergeant!!  The gnoll sergeant shouts!  The gnoll sergeant is severely wounded.i j.j  )i% 4===1.3 (1ii i^ ' _You hear a shout!iv......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####.***  Djinni of the Shining One ***... .: #.................*j*  Health: 30/55 =============-----------  ....)##.....#....)..*#  AC: 7Str: 7  ............#....#..#  EV: 15Int: 25  .....##............#  SH: 0Dex: 16 i #....#..........)..#  XL:  9 Next: 38% Place: Dungeon:6  ###....##........# Noise: ===------  Time: 4801.3 (0.0)  ##.#.........@.# -) Nothing wielded  ..........#..#.# Cast: Airstrike (8%)  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## ...  #)#  j   gnoll sergeant (polearm) ... i #.  _You hear a shout!  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (severelywounded, empty space bonus: 6/8)i ......####....### #.#..PolySwing2 the Nimble ..##..#.).......####....Djinni of the Shining One ***... .: #..................*.Health: 30/55 =============-----------....)##.....#....)...#AC: 7Str: 7  ............#....#..#EV: 15Int: 25  .....##............#SH: 0Dex: 16  #....#..........)..#XL:  9 Next: 38% Place: Dungeon:6  ###....##........#Noise: ===------  Time: 4801.3 (0.0)##.#.........@.#-) Nothing wieldedi [34m..........#..#.#Cast: Airstrike (8%)#.....###.#.##...Fly #..#.# ##### ##.### ##...#)#j   gnoll sergeant (polearm)...#. _You hear a shout!  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (severelywounded, empty space bonus: 6/8)i o  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (severelywounded, empty space bonus: 6/8)  The open air twists around violently and strikes the gnoll sergeant!  You kill the gnoll sergeant!i i )hh   hound  You hear a bark! x2i ;6422.3 (1iL i X _A hound comes into view.i ......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####....  Djinni of the Shining One ***... .: #..................).  Health: 26/55 ===========-------------  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 16Int: 25  .....##............#  SH: 0Dex: 16 i[  #....#..........)..#  XL:  9 Next: 42% Place: Dungeon:6  ###....##........# Noise: ===------  Time: 4802.3 (0.0)  ##.#.........@.# -) Nothing wielded  ..........#..#.# Cast: Airstrike (8%)  #.....###.#.##.**  Fly  #..#.# ##### ##h#  ## ## **.  #)#  h   hound ...  #. You hear a bark! x2 _A hound comes into view.Aiming: Airstrike ([iv 33mdangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (haloed, empty space bonus: 4/8)i, t ..h*i......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####....  Djinni of the Shining One ***... .: #..................).  Health: 26/55 ===========------------- i ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 16Int: 25  .....##............#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 42% Place: Dungeon:6  ###....##........# Noise: ===------  Time: 4802.3 (0.0)  ##.#.........@.# -) Nothing wielded  ..........#..#.#i Cast: Airstrike (8%)  #.....###.#.##...  Fly  #..#.# ##### ##h#  ## ## ...  #)#  h   hound ...  #. You hear a bark! x2 _A hound comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetThe spell fizzles.i:iQ #.#.. ) :   ....)       i     h#     ##### ##.  ## ## ... #)#  i\I... #. iS13.3 (1 _i`i ifM......####....### #.#..PolySwing2 the Nimble ..##..#.).......####....Djinni of the Shining One ***... .: #..................).Health: 26/55 ===========-------------....)##.....#....)...#AC: 7Str: 7  ............#....#..#EV: 16iH Int: 25  .....##............#SH: 0Dex: 16  #....#..........)..#XL:  9 Next: 42% Place: Dungeon:6  ###....##........#Noise: ===------  Time: 4803.3 (1.0)##.#.........@.#-) Nothing wielded..........#..#h#Cast: Airstrike (8%)#.....###.#.##...Fly i#..#.# ##### ##.### ##...#)#h   hound...#.  iYou hear a bark! x2 _A hound comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target ip)_The spell fizzles.i=^......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####....  Djinni of the Shining One ***... .: #..................).  Health: 22/55 =========---------------  ....)##.....#....)...#  AC: 7Str: 7 iv_ ............#....#..#  EV: 16Int: 25  .....##............#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 42% Place: Dungeon:6  ###....##........# Noise: ===------  Time: 4803.3 (0.0)  ##.#.........@*# -) Nothing wielded  ..........#..#h# Cast: Airstrike (8%)  #.....###.#.##**.  Fly  #..#.# ##### ##.#  ## ## ...  #)# [3i`W9;49m h   hound ...  #. Dir - move target _The spell fizzles.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (haloed, empty space bonus: 3/8)i_ :......####....### #.#..PolySwing2 the Nimble ..##..#.).......####....Djinni of the Shining One ***... .: #..................).ia ?Health: 22/55 =========---------------....)##.....#....)...#AC: 7Str: 7  ............#....#..#EV: 16Int: 25  .....##............#SH: 0Dex: 16  #....#..........)..#XL:  9 Next: 42% Place: Dungeon:6  ###....##........#Noise: ===------  Time: 4803.3 (0.0)##.#.........@.#-) Nothing wielded..........#..#*#ia Cast: Airstrike (8%)#.....###.#.##...Fly #..#.# ##### ##.### ##...ia #)#h   hound...#.  Dir - move target i*b _The spell fizzles.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiub [Dir - move targetAim: a hound (haloed, empty space bonus: 3/8)i-ih Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a hound (haloed, empty space bonus: 3/8)  The air twists around and strikes the hound!  icjThe hound is severely wounded.23=4.3 (1itiey= _The hound bites you but does no damage.iwO b......####....### #.#..  PolySwing2 the Nimble ..##..#.).......####....  Djinni of the Shining One ***... .: #..................).  Health: 19/55 ========----------------  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 16Int: 25  .....##............#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 42% Place: Dungeon:6  ###....##........#iSP  Noise: ===------  Time: 4804.3 (0.0)  ##.#.........@*# -) Nothing wielded  ..........#..#h# Cast: Airstrike (8%)  #.....###.#.##**.  Fly  #..#.# ##### ##.#  ## ## ...  #)#  h   hound ...  #. The hound is severely wounded. iQ _The hound bites you but does no damage.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (severely wounded, haloed, empty space bonus: 3/8)i:......####....### #.#..PolySwing2 the Nimble ..##..#.).......####....Djinni of the Shining One ***... .: #..................).iHealth: 19/55 ========----------------....)##.....#....)...#AC: 7Str: 7  ............#....#..#EV: 16Int: 25  .....##............#SH: 0Dex: 16  #....#..........)..#XL:  9 Next: 42% Place: Dungeon:6  ###....##........#Noise: ===------  Time: 4804.3 (0.0)i##.#.........@.#-) Nothing wielded..........#..#*#Cast: Airstrike (8%)#.....###.#.##...Fly #..#.# ##### ##.#ioJ## ##...#)#h   hound...#.  The hound is severely wounded. _The hound bites you but does no damage.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti؎Aim: a hound (severely wounded, haloed, empty space bonus: 3/8)i#MAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a hound (severely wounded, haloed, empty space bonus: 3/8)  The air twists around and strikes the hound!  You kill the hound!iˢ†45.3 (1Airstrike (8%) _iii>E#......####....### #.#.. #..##..#.).......####.... ..: #...........). ....)##.....#....)...#  .#....#..# .....##.#  iUF #....#.)..#  ###....##.# ##.#.# .#..#†# #.....###.#.##... #..#.# ##### ##.# ## ## ... iDG#)# ... #.i#VE---6i _ibi 3i i i 820i i i i> i ,i i< ,i i~ ix I1=i iD ,i6 i ,i i 2=i i iL i ,id i ,i i i %h23=---Airstrike (8%)h   jackal (wandering)i( /17.3 (11.0)i#) +8.3 (12i3 i7 Y _A jackal comes into view.i #......####....### #.#..  PolySwing2 the Nimble #..##..#.).......####h*..  Djinni of the Shining One ***... ..: #...............***).  Health: 19/55 ========----------------  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 16Int: 25  .....##............#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 44% Place: Dungeon:6  ###....##........#  Noise: ---------  Time: 4818.3 (0.0) i ~ ##.#........@..#  -) Nothing wielded  ..........#..#†#  Cast: Airstrike (8%)  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## ...  #)#  h   jackal (wandering) ...  #.  _You kill the hound! _A jackal comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a jackal (wandering, hasn't noticed you, empty space bonus: 6/8)i h**.***i h*.***)Aim: a jackal (wandering, hasn't noticed you, empty space bonus: 6/8)i"{i=#......####....### #.#..PolySwing2 the Nimble #..##..#.).......####h...Djinni of the Shining One ***... ..: #..................).Health: 23/55 ==========--------------....)##.....#....)...#AC: 7Str: 7............#....#..#EV: 16Int: 25.....##............#SH: 0Dex: 16#....#..........)..#XL:  9 Next: 44% Place: Dungeon:6###....##........#Noise: ---------  Time: 4818.3 (0.0)##.#........@..#-) Nothing wielded.........[0;10;iƊ1m.#..#†#Cast: Airstrike (8%)#.....###.#.##...Fly #..#.# ##### ##.### ##...#)#h   jackal (wandering)...#. _You kill the hound! _A jackal comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a jackal (wandering, hasn't noticed you, empty space bonus: 6/8)i_A jackal comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a jackal (wandering, hasn't noticed you, empty space bonus: 6/8)  Okay, then.iii6. _i\ i%_ 0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsiF` <b - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness (2%)  g - Cast: Airstrike (8%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver (2%)  k - Cast: Volatile Blastmotes (2%) Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onib" i7 #......####....### #.#..PolySwing2 the Nimble #..##..#.).......####h...Djinni of the Shining One ***... ..: #..................).Health: 23/55 ==========--------------....)##.....#....)...#AC: 7Str: 7............#....#..#EV: 16Int: 25.....##............#SH: 0Dex: 16#....#..........)..#XL:  9 Next: 44% Place: Dungeon:6###....##........#Noise: ---------  Time: 4818.3 (0.0)##.#........@..#-) Nothing wielded.........[i8 40m.#..#†#Cast: Shock#.....###.#.##...Fly #..#.# ##### ##.### ##...#)#h   jackal (wandering)...#. _A jackal comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a jackal (wandering, hasn't noticed you, empty space bonus: 6/8) _Okay, then.i~M iW i]Z i#......####....### #.#..  PolySwing2 the Nimble #..##..#.).......####h...  Djinni of the Shining One ***... ..: #...............*..).  Health: 22/55 =========--------------- iu ....)##.....#....*...#  AC: 7Str: 7  ............#...*#..#  EV: 16Int: 25  .....##.........*..#  SH: 0Dex: 16  #....#.........*)..#  XL:  9 Next: 44% Place: Dungeon:6  ###....##.....*..#  Noise: ---------  Time: 4818.3 (0.0)  ##.#........@..#  -) Nothing wielded  ..........#..#†#  Cast: Shock  #.....###.#.##.[0i;10;1m..  Fly  #..#.# ##### ##.#  ## ## ...  #)#  h   jackal (wandering) ...  #. Aim: a jackal (wandering, hasn't noticed you, empty space bonus: 6/8) _Okay, then.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)iX.#......####....### #.#..PolySwing2 the Nimble #..##..#.).......####*...Djinni of the Shining One ***... ..: #...............*..).Health: 22/55 =========---------------....)##.....#....*...#AC: 7Str: 7............#...*#..#EV: 16Int: 25.....##.........*..#iPSH: 0Dex: 16#....#.........*)..#XL:  9 Next: 44% Place: Dungeon:6###....##.....*..#Noise: ---------  Time: 4818.3 (0.0)##.#........@..#-) Nothing wielded..........#..#†#Cast: Shock#.....###.#.##...Fly #..#.# ##### ##.### ##...#)#h   jackal (wandering)i 8...#.Aim: a jackal (wandering, hasn't noticed you, empty space bonus: 6/8) _Okay, then.Aiming: Shock (safe; 1% risk of failure)  i[<Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (wandering, hasn't noticed you, 67% to hit)i Ging: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jackal (wandering, hasn't noticed you, 67% to hit)  The zap misses the jackal.The jackal barks!i .h)....hi7 :==9.3 (1 _i i i0#......####....### #.#..  PolySwing2 the Nimble #..##..#.).......####....  Djinni of the Shining One ***... ..: #...............h..).  Health: 21/55 =========---------------  ....)##.....#....*...#  AC: 7Str: 7  ............#...*#..#  EV: 16Int: 25 i1 .....##.........*..#  SH: 0Dex: 16  #....#.........*)..#  XL:  9 Next: 44% Place: Dungeon:6  ###....##......*.#  Noise: ==-------  Time: 4819.3 (0.0)  ##.#........@..#  -) Nothing wielded  ..........#..#†#  Cast: Shock  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## ...  #)#  h   jackal ..[i3$40m.  #. The zap misses the jackal. _The jackal barks!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (67% to hit)it #......####....### #.#..PolySwing2 the Nimble #..##..#.).......####....Djinni of the Shining One ***... ..: #...............*..).Health: 21/55 =========---------------....)##.....#....*...#AC: 7Str: 7............#...*#..#EV: 16Int: 25.....##.........*..#SH: 0Dex: 16#....#.........*)..#XL:  9 Next: 44% Place: Dungeon:6###....##......*.#iu Noise: ==-------  Time: 4819.3 (0.0)##.#........@..#-) Nothing wielded..........#..#†#Cast: Shock#.....###.#.##...Fly #..#.# ##### ##.### ##...#)#h   jackal...#.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (67% to hit)  The zap hits the jackal.  The jackal is moderately wounded.i i: i .).#h... i| :-20.3 (1 _id$ i=' iC#......####....### #.#..  PolySwing2 the Nimble #..##..#.).......####....  Djinni of the Shining One ***... ..: #..................).  Health: 20/55 ========----------------  ....)##.....#....)...#  AC: 7Str: 7 i_E ............#....#h.#  EV: 16Int: 25  .....##..........*.#  SH: 0Dex: 16  #....#..........*..#  XL:  9 Next: 44% Place: Dungeon:6  ###....##......*.#  Noise: =--------  Time: 4820.3 (0.0)  ##.#........@..#  -) Nothing wielded  ..........#..#†#  Cast: Shock  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## .[4i[F:0m..  #)#  h   jackal ...  #. The zap hits the jackal. _The jackal is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (67% to hit)iy8 #......####....### #.#..PolySwing2 the Nimble #..##..#.).......####..*.Djinni of the Shining One ***... ..: #.................*).Health: 20/55 ========----------------....)##.....#....).*.#AC: 7Str: 7............#....#*.#EV: 16i9 Int: 25.....##..........*.#SH: 0Dex: 16#....#..........*..#XL:  9 Next: 44% Place: Dungeon:6###....##......*.#Noise: =--------  Time: 4820.3 (0.0)##.#........@..#-) Nothing wielded..........#..#†#Cast: Shock#.....###.#.##...Fly #..#.# ##### ##.### ##...#)#h   jackal...#.Aiming: Shock (safe; 1% risk of failure)  ii: Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (67% to hit)  The zap hits the jackal.  The jackal is moderately wounded.i i ....h).i Z1=1.3 (1 _i= i i#......####....### #.#..  PolySwing2 the Nimble #..##..#.).......####....  Djinni of the Shining One ***... ..: #..................).  Health: 20/55 ========----------------  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 16Int: 25  .....##..........h.#  SH: 0Dex: 16  #....#..........*..#  XL:  9 Next: 44% Place: Dungeon:6 iϸ ###....##......*.#  Noise: =--------  Time: 4821.3 (0.0)  ##.#........@..#  -) Nothing wielded  ..........#..#†#  Cast: Shock  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## ...  #)#  h   jackal ...  #. The zap hits the jackal. _The jackal is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal ([0;10ibR;1mmoderately wounded, haloed, 77% to hit)iV h)**ih*..Aim: a jackal (moderately wounded, haloed, 77% to hit)i3 #......####....### #.#..  PolySwing2 the Nimble #..##..#.).......####....  Djinni of the Shining One ***... ..: #..................).  Health: 20/55 ========----------------  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 16Int: 25 i5  .....##..........h.#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 44% Place: Dungeon:6  ###....##........#  Noise: =--------  Time: 4821.3 (0.0)  ##.#........@..#  -) Nothing wielded  ..........#..#†#  Cast: Shock  #.....###.#.##...  Fly  #..#.# ##### ##.#  ## ## ...  #)#  h   jackal ...  #. i6 N Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (moderately wounded, haloed, 77% to hit)  The zap hits the jackal!  You kill the jackal!i"= 6 #.#.. *. : *).  ....)*.#  *.#  *.#  *..#  *.#       iK   #####   ## ##  #)# ... #. i i .i .i .i/ .i †iY )i .i i i 5i 2.3 (1i Shock i _in i i1?3i@i#GiGiLitQi)RiTi71=iޅi,iOiiL2=iiџi4-Shockjj   gnoll (wandering)i58.3 (6iQD-9.3 (7iios _A gnoll comes into view. It is wielding a +0 flail.i1i3~Quiver which action? ([-] to clear) i4jItems ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness (2%)  g - Cast: Airstrike (8%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver (2%)  k - Cast: Volatile Blastmotes (2%) Abilities ([,] to cycle)  i4l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni'i^il$#......####....### #.#..PolySwing2 the Nimble #..##..#.).......####....Djinni of the Shining One ***... ..: #..................).Health: 22/55 =========---------------....)##.....#....)...#AC: 7Str: 7............#....#..#EV: 16iInt: 25.....##..........†.#SH: 0Dex: 16#....#..........)..#XL:  9 Next: 45% Place: Dungeon:6###....##........#Noise: ---------  Time: 4829.3 (0.0)##.#........@..#-) Nothing wielded..........#..#†#Cast: Airstrike (8%)#.....###.#.##...Fly #..#.# ##### ##j### ##...#)#j   gnoll...#.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straighti@ lineAim: a jackal (moderately wounded, haloed, 77% to hit)  The zap hits the jackal! _You kill the jackal! _A gnoll comes into view. It is wielding a +0 flail.iiiij% #......####....### #.#..  PolySwing2 the Nimble #..##..#.).......####....  Djinni of the Shining One ***... ..: #..................).  Health: 18/55 =======-----------------  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 16Int: 25  .....##..........†.#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 45% Place: Dungeon:6 i!'  ###....##........#  Noise: ---------  Time: 4829.3 (0.0)  ##.#........@..#  -) Nothing wielded  ..........#..#†#  Cast: Airstrike (8%)  #.....###.#.##.**  Fly  #..#.# ##### ##j#  ## ## **.  #)#  j   gnoll ...  #.  _You kill the jackal! _A gnoll comes into view. It is wielding a +0 flail.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) i' ~- cycleDir - move targetAim: a gnoll, wielding a +0 flail (empty space bonus: 4/8)i$#......####....### #.#..PolySwing2 the Nimble #..##..#.).......####....Djinni of the Shining One ***... ..: #..................).Health: 18/55 =======-----------------....)##.....#....)...#AC: 7Str: 7............#....#..#EV: 16iEaInt: 25.....##..........†.#SH: 0Dex: 16#....#..........)..#XL:  9 Next: 45% Place: Dungeon:6###....##........#Noise: ---------  Time: 4829.3 (0.0)##.#........@..#-) Nothing wielded..........#..#†#Cast: Airstrike (8%)#.....###.#.##...Fly #..#.# ##### ##*### ##...#)#j   gnoll...#. _You kill the jackal! i|_A gnoll comes into view. It is wielding a +0 flail.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 flail (empty space bonus: 4/8)im  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a gnoll, wielding a +0 flail (empty space bonus: 4/8)  The air twists around and strikes the gnoll!  The gnoll is severely wounded.i]jj. i<===30.3 (1 _iɿii4#......####....### #.#..  PolySwing2 the Nimble #..##..#.).......####....  Djinni of the Shining One ***... ..: #..................).  Health: 14/55 ======------------------  ....)##.....#....)...#  AC: 7Str: 7  ............#....#..#  EV: 16Int: 25 i5 .....##..........†.#  SH: 0Dex: 16  #....#..........)..#  XL:  9 Next: 45% Place: Dungeon:6  ###....##........#  Noise: ===------  Time: 4830.3 (0.0)  ##.#........@..#  -) Nothing wielded  ..........#..#*#  Cast: Airstrike (8%)  #.....###.#.##*j*  Fly  #..#.# ##### ##*#  ## ## ...  #)#  j   gnoll ... i6 #.  _The gnoll is severely wounded.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 flail (severely wounded, haloed, empty space bonus:4/8)ieu#......####....### #.#..PolySwing2 the Nimble #..##..#.).......####....Djinni of the Shining One ***... i..: #..................).Health: 14/55 ======------------------....)##.....#....)...#AC: 7Str: 7............#....#..#EV: 16Int: 25.....##..........†.#SH: 0Dex: 16#....#..........)..#XL:  9 Next: 45% Place: Dungeon:6###....##........#Noise: ===------  Time: 4830.3 (0.0)i##.#........@..#-) Nothing wielded..........#..#†#Cast: Airstrike (8%)#.....###.#.##.*.Fly #..#.# ##### ##.### ##...#)#j   gnoll...#. _The gnoll is severely wounded.iVAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiAim: a gnoll, wielding a +0 flail (severely wounded, haloed, empty space bonus:4/8)iHF Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll, wielding a +0 flail (severely wounded, haloed, empty space bonus:4/8)  The air twists around and strikes the gnoll!  You kill the gnoll!iv: #.#.. ).......####.... : #..................).  ....)##.....#....)...#  .....#....#..#  i..........†.#  .........)..#  ##........#  ##.#........@..#  ..........#..#†#  #.....###.#.##.*. iN  ##### ##.# i3 ## ## ...  #)#  iSS ...  ir> #.  iJ  i & #.#.. ).......####.... : #..................).  ....)##.....#....)...#  .....#....#..#  ..........†.#  i. g.........)..#  ##........#  ##.#........@..#  ..........#..#†# i^ Y #.....###.#.##.*.   ##### ##.# i ## ## ... i #)# ...i͆ ; #. iG o )  * * * LOW HITPOINT WARNING * * *i h51.3 (1Airstrike (8%) i3 _i i( ih G ......#####...####......  #......####....### #.#  #..##..#.).......####......: #..................). ....)##.....#....)...# ......#....#..# .....##..†.# #....#..)..#ir ###....##.# ##.#...........# ..........#..#†# #.....###.#.##.). #..#.# ##### ##.### ##...#)#...#.i i/---2i9'i(i  ......#.#.#...#... ......#####...####...... #......####....### #.# #..##..#.).......####......: #..................). ....)##.....#....)...# ......#....#..# .....##..†.# #....#..)..####....##.#.. ##.#...........# ..........#..#†# #.....###.#.##.). #..#.# ###i [33m## ##.### ##...#)#...iW---3i#ic&iz33i/6i <i_<i?iEM6iGi^M,iOi3U,iWiY,iQ[idbi6=idii,ikiq,iPsiy,i}ia7=i iދ,ii,iGiQi8=iQi,i+ii7iiK,iǽiJ99i(=ii ,i9i,iiTj30=ii2,iiB1=iW,i" i,iiO2ii#,i%i+,iN.iq8i3=i:iX>i>i!?iA,iBiE,iFiQKa4=ifLi+O,iEPiR,iUiJ^i^S5=icaif,iiirBiv,iR{i(i\K6=iiƋ,iii(iiiUS7=iןiiޤii,ii,,iiGiD8=iEi,i<i,iqiiS9=ii,iiziii,iiki&40i2=ibiiiX ii+iiQi%1ii$i%iu'i,i(-i/i45il5i7iBiBK2=i;FiMiMiOiTiTiWi\i3=4=5=iiBil,i֣i>iyK6=iuiM,iiֵ,ii,i}i iLimN7=iic,ii,iiiO%8ii,ii{,ii,i2iiK9=ii,iFi_,iB iiTV50=iib,ii,i i@&,i(iV-i-K1=il/i2,i"8i=,i@iGiIGU2=iIiNiNiPi+V,i^XiD^i^D3=i`id,igij,iliq,i tixiDxU4=iyi,iiiވiieiD5=ii|iP,iA=ia  You see here a hound corpse.i`5 _iiiUii  You see here a +0 flail. _ibi; i i|iiAiiii/ if i "i%i30O .........). #.....#....)...# ....j ......#....#..# ..... if0#..........†.# ...... ..........)..##  i0.##........#..## #...... i0...........#...##...... ......#..#†#.i0# ..###.#.##.)....@.## i0.# ########.###..# Airstrike (8%) iJ1f# #...#...#  ###)#....# ........ #....... i1j   gnoll (polearm, wandering) ######### i:. 979i;i46.0)  A gnoll comes into view. It is wielding a +0 spear.iDl.jj)iD5==807iRKi&tJ _The gnoll shouts! You hear a shout! You hear a bark!i ...............). PolySwing2 the Nimble #.....#....)...# ..***  Djinni of the Shining One ***... ......#....#..# ..*j*  Health: 51/55 ======================-- #..........†.# ...***  AC: 7Str: 7 ..........)..## ......  EV: 16Int: 25 .##........#..## #......  SH: 0Dex: 16 ...........#...##......  XL:  9 Next: 45% Place: Dungeon:6 ......#..#†#.......#  Noise: ==-------  Tii{ me: 4980.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..# Cast: Airstrike (8%) # #...#...#  Fly  ###)#....#  ........  #.......  j   gnoll (polearm) ######### A gnoll comes into view. It is wielding a +0 spear. _The gnoll shouts! You hear a shout! You hear a bark!  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 spear (empty space bonus: 8/8)in...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...*.Health: 51/55 ======================-- #..........†.# ......AC: 7Str: 7 ..........)..## ......EV: 16Int: 25 ivn.##........#..## #......SH: 0Dex: 16 ...........#...##......XL:  9 Next: 45% Place: Dungeon:6 ......#..#†#.......#Noise: ==-------  Time: 4980.3 (0.0) ..###.#.##.)....@.##in-) Nothing wielded .# ########.###..#i$oCast: Airstrike (8%) ##...#...#Fly ###)#....#........#.......j   gnoll (polearm)iPog#########A gnoll comes into view. It is wielding a +0 spear. io,_The gnoll shouts! You hear a shout! You hear a bark!  Aiming: Airstrike (dangerous; 8% risk of failure)  io5Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 spear (empty space bonus: 8/8)inAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a gnoll, wielding a +0 spear (empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll!!  You kill the gnoll!ig{C)ì|6=1.3 (1Airstrike (8%) _inig _Your Armour skill increases to level 5!i  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   g - Spellcasting   5.6    +11          b - Unarmed Combat   0.0     0   h - Conjurations   5.6    +11  c - Throwing   0.0    -2   i - Hexes   5.6    +11      j - Summonings   5.6    +11      k - Necromiancy   5.6    +11 d + Armour5.0  33%   0   l - Forgecraft   5.6    +11  e * Dodging   8.9  66%  +1   m - Translocations   5.6    +11  f - Stealth   2.9    -1   n - Alchemy   5.6    +11      o - Fire Magic   5.6    +11      p - Ice Magic   5.6    +11      q -i% Air Magic   5.6    +11      r - Earth Magic   5.6    +11              s - Invocations   0.0     0       t - Evocations   0.0     0          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful[4i0m|all skills [!] training|cost|targetsiA  d * Armour   5.0  5050i F d - Armour   5.0   100%iq,  g + Spellcasting 5.6   7% h + Conjurations 5.6   7% i + Hexes 5.6   7% j + Summonings 5.6   7% k + Necromancy 5.6   7% l + Forgecraft 5.6   7%4%  m + Translocations 5.6   7% n + Alchemy 5.6   7% o + Fire Magic 5.6   7% p + Ice Magic 5.6   7% q + Air Magic 5.6   7% r + Earth Magic 5.6   7%isN g * Spellcasting   5.6 h * Conjurations   5.6 i * Hexes   5.6 j * Summonings   5.6 k * Necromancy   5.6 l * Forgecraft   5.6 7 m * Translocations   5.6 n * Alchemy   5.6 o * Fire Magic   5.6 p * Ice Magic   5.6 q * Air Magic   5.6 r * Earth Magic   5.6iE0 g - Spellcasting   5.6    h - Conjurations   5.6    i - Hexes   5.6    j - Summonings   5.6    k - Necromancy   5.6    l - Forgecraft   5.6   100% m - Translocations   5.6    n - Alchemy   5.6    o - Fire Magic   5.6    p - Ice Magic   5.6    q - Air Magic   5.6    r - Earth Magic   5.6   iq g + Spellcasting 5.6   7% h + Conjurations 5.6   7% i + Hexes 5.6   7% j + Summonings 5.6   7% k + Necromancy 5.6   7% l + Forgecraft 5.6   7%4%  m + Translocations 5.6   7% n + Alchemy 5.6   7% o + Fire Magic 5.6   7% p + Ice Magic 5.6   7% q + Air Magic 5.6   7% r + Earth Magic 5.6   7%il 888888 e - Dodging   8.9   888888i7777777 f + Stealth 2.9   7%77777i iO&...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 51/55 ======================-- #..........†.# ......AC: 7Str: 7 ..........)..## ......EV: 16Int: 25 .##........#..## #......SH: 0Dex: 16 ...........#...##......XL:  9 Next: 46% Place: Dungeon:6 ......#..#†#.......#Noise: ===------  Time: 4981.3 (0.0) ..###.#.##.)....@.##-) [39;49i&.mNothing wielded .# ########.###..#Cast: Airstrike (8%) ##...#...#Fly ###)#....#........#.......#########Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 spear (empty space bonus: 8/8)  The open air twists around violently and strikes the gnoll!! _You kill the gnoll! _Your Armour skill increases to level 5!i NPioiHiii#$ _i˳i۷i2j....†#.---.)....Airstrike (8%)j   gnoll sergeant (polearm, wandering)i*2.3 (1iF---3.3 (2ii ~ _A gnoll sergeant comes into view. It is wielding a +0 trident.i ...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# *..).  Health: 48/55 ====================---- #..........†.# j*....  AC: 7Str: 7 ..........)..## **....  EV: 16Int: 25 .##........#..## #......  SH: 0Dex: 16 ...........#...##......  XL:  9 Next: 46% Place: Dungeon:6 ......#..#†#.......#  Noise: --------- i^ [39;49m Time: 4983.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..# Cast: Airstrike (8%) i8 # #...#...#  Fly i x ###)#....#  i @........  i #.......  j   gnoll sergeant (polearm, wandering) ######### i%  _A gnoll sergeant comes into view. It is wielding a +0 trident.i Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (wandering, hasn't noticed you, empty space bonus: 4/8)i% I...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 48/55 ====================---- #..........†.# *.....AC: 7Str: 7 ..........)..## ......EV: 16Int: 25 .##........#..## #......SH: 0Dex: 16 ...........#...##......XL:  9 Next: 46% Place: Dungeon:6 i5 ......#..#†#.......#Noise: ---------  Time: 4983.3 (0.0) ..###.#.##.)....@.##-) Nothing wielded .# ########.###..#Cast: Airstrike (8%) ##...#...#Fly ###)#....#........#.......j   gnoll sergeant (polearm, wandering)######### _A gnoll sergeant comes into view. It is wielding a +0 trident.i bAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (wandering, hasn't noticed you, empty space bonus: 4/8)iV MPress: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (wandering, hasn't noticed you, empty space bonus: 4/8)  The open air twists around violently and strikes the gnoll sergeant!  The gnoll sergeant is heavily wounded.i_ i i! .hh   houndi 4===4.3 (1i/ i X _A hound comes into view.i;W...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 44/55 ===================----- #..........†.# ......  AC: 7Str: 7 ..........)..## ...***  EV: 16Int: 25 .##........#..## #...*h*  SH: 0Dex: 16 iW@...........#...##....**  XL:  9 Next: 46% Place: Dungeon:6 ......#..#†#.......#  Noise: ===------  Time: 4984.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..# Cast: Airstrike (8%) # #...#...#  Fly  iX###)#....#  ........  #.......  h   hound ######### i_XlThe gnoll sergeant is heavily wounded. _A hound comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  iX'Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (empty space bonus: 7/8)i[ ***.**h.*i .***.*h*.  Aim: a hound (empty space bonus: 7/8)i%N...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 44/55 ===================----- #..........†.# ......AC: 7Str: 7 ..........)..## ......EV: 16Int: 25 iNO.##........#..## #....*.SH: 0Dex: 16 ...........#...##......XL:  9 Next: 46% Place: Dungeon:6 ......#..#†#.......#Noise: ===------  Time: 4984.3 (0.0) ..###.#.##.)....@.##-) Nothing wielded .# ########.###..#Cast: Airstrike (8%) ##...#...#Fly ###)#....#........#.......h   hound#########iPThe gnoll sergeant is heavily wounded. _A hound comes into view.Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (empty space bonus: 7/8)iNAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a hound (empty space bonus: 7/8)  The open air twists around violently and strikes the hound!!  You kill the hound!iPi^'j....j   gnoll sergeant (polearm)id985.3 (1 _imiyni70 ...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 40/55 =================------- #..........†.# ......  AC: 7Str: 7 ..........)..## '**....  EV: 16Int: 25 .##........#..## #j*....  SH: 0Dex: 16 i1 ...........#...##***...  XL:  9 Next: 48% Place: Dungeon:6 ......#..#†#.......#  Noise: ===------  Time: 4985.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..# Cast: Airstrike (8%) # #...#...#  Fly  ###)#....#  ........ iR1 " #.......  j   gnoll sergeant (polearm) ######### i1 E _You kill the hound!i1 Aiming: Airstrike (dangerous; 8% risk of failure)  ip2 Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded, haloed, empty space bonus: 6/8)i`I *j**.***i1 S.j*.***.  Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded, haloed, empty space bonus: 6/8)i...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 40/55 =================------- #..........†.# ......AC: 7i|Str: 7 ..........)..## '......EV: 16Int: 25 .##........#..## #*.....SH: 0Dex: 16 ...........#...##......XL:  9 Next: 48% Place: Dungeon:6 ......#..#†#.......#i`Noise: ===------  Time: 4985.3 (0.0) ..###.#.##.)....@.##-) Nothing wielded i2.# ########.###..#Cast: Airstrike (8%) ##...#...#iFly ###)#....#i7........#.......j   gnoll sergeant (polearm)i]\######### _You kill the hound!iAiming: Airstrike (dangerous; 8% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - move targetiAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (heavily wounded, haloed, empty space bonus: 6/8)i  The open air twists around violently and strikes the gnoll sergeant.  The gnoll sergeant is severely wounded.igf.j igi16.3 (1 _isivi...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 36/55 ===============--------- #..........†.# ......  AC: 7Str: 7 ..........)..## '......  EV: 16Int: 25 i .##........#..## #*.....  SH: 0Dex: 16 ...........#...##j*....  XL:  9 Next: 48% Place: Dungeon:6 i4Z......#..#†#....***#  Noise: ===------  Time: 4986.3 (0.0) iX..###.#.##.)....@.##  -) Nothing wielded .# ########.###..#i~ Cast: Airstrike (8%) # #...#...#  Fly ix ###)#....#  i(........  #.......  j   gnoll sergeant (polearm) i5######### i:c _The gnoll sergeant is severely wounded.iAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (severely wounded, haloed, empty space bonus: 5/8)ip...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).iVHealth: 36/55 ===============--------- #..........†.# ......AC: 7Str: 7 ..........)..## '......EV: 16Int: 25 .##........#..## #......SH: 0Dex: 16 iT...........#...##*.....XL:  9 Next: 48% Place: Dungeon:6 ......#..#†#.......#i|(Noise: ===------  Time: 4986.3 (0.0) ..###.#.##.)....@.##i-) Nothing wielded .# ########.###..#Cast: Airstrike (8%) i##...#...#Fly i###)#....#........#.......i%j   gnoll sergeant (polearm)######### iIY_The gnoll sergeant is severely wounded.ijAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiDir - move targetAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (severely wounded, haloed, empty space bonus: 5/8)i8.MjAiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (severely wounded, haloed, empty space bonus: 5/8)  The air twists around and strikes the gnoll sergeant but does no damage.ia1--7.3 (1i7iN _The gnoll sergeant hits you from afar with a +0 trident.ir...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 27/55 ===========------------- #..........†.# ......  AC: 7Str: 7 ..........)..## '......  EV: 16Int: 25 .##........#..## #*.....  SH: 0Dex: 16 iZsT...........#...##j*....  XL:  9 Next: 48% Place: Dungeon:6 ......#..#†#....***#  Noise: ===------  Time: 4987.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..# Cast: Airstrike (8%) # #...#...#  Fly  iTt###)#....#  ........  #.......  j   gnoll sergeant (polearm) #########  _The gnoll sergeant hits you from afar with a +0 trident.  Aiming: Airstrike (dangerous; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleitDir - move targetAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (severely wounded, haloed, empty space bonus: 5/8)i...............).PolySwing2 the Nimble iDh#.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 27/55 ===========------------- #..........†.# ......AC: 7ip Str: 7 ..........)..## '......EV: 16Int: 25 i.##........#..## #......SH: 0i,Dex: 16 i?...........#...##*.....XL:  9 Next: 48% Place: Dungeon:6 i......#..#†#.......#Noise: ===------  Time: 4987.3 (0.0) ..###.#.##.)....@.##-) Nothing wielded .# ########.###..#Cast: Airstrike (8%) ##...#...#Fly ###)#....#........i#.......j   gnoll sergeant (polearm)######### iV_The gnoll sergeant hits you from afar with a +0 trident.  iAiming: Airstrike (dangerous; 8% risk of failure)  i*Press: ? - help, Q - select action, ( or ) - cycleDir - move targetibAim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (severely wounded, haloed, empty space bonus: 5/8)iz  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail  (severely wounded, haloed, empty space bonus: 5/8)  The air twists around and strikes the gnoll sergeant!  You kill the gnoll sergeant!iIC$iu538.3 (1Airstrike (7%) _i"i&h _Your Stealth skill increases to level 3!i3i&iim: _ii"S8=i@i,iiiEiiYa9=ii2 ,i i0,i}i,iij30=i"i',i*i 0,i2i07i7K1=i;ilB,iEiSJ,iLiQ,ihTi YO2i^i3f,ihik,imiri3=itiyiWyi{is,iCi,iIia4=ii=,i|i,iƨiHi5=ii,ii9,iiij---Airstrike (7%)j   gnoll (polearm, wandering)i15016.3 (28.0)ipG---7.3 (29iuiu _A gnoll comes into view. It is wielding a +0 halberd.im'...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 31/55 =============----------- #..........†.# ......  AC: 7Str: 7 ..........)..## '......  EV: 16Int: 25 .##........#..## #..***.  SH: 0Dex: 16 ...........#...##$..*j*  XL:  9 Next: 53% Place: Dungeon:6 iH......#..#†#.......#  Noise: ---------  Time: 5017.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..# Cast: Airstrike (7%) # #...#...#  Fly  ###)#....#  ........  #.......  j   gnoll (polearm, wandering) #########  i_A gnoll comes into view. It is wielding a +0 halberd.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, empty spaceibonus: 5/8)i?...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 31/55 =============----------- #..........†.# ......AC: 7Str: 7 ..........)..## '......EV: 16Int: 25 .##........#..## #......SH: 0Dex: 16 ...........#...##$...*.XL:  9 Next: 53% Place: Dungeon:6 ......#..#†#.......#Noise: ---------  Time: 5017.3 (0.0) ..###.#.##.)....@.[39;49im##-) Nothing wielded .# ########.###..#Cast: Airstrike (7%) ##...#...#Fly ###)#....#........#.......j   gnoll (polearm, wandering)######### _A gnoll comes into view. It is wielding a +0 halberd.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, empty spacebonus: 5/8)i:v2  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, empty spacebonus: 5/8)  The air twists around and strikes the gnoll!  You kill the gnoll!ii)2===8.3 (1Airstrike (7%) _ii:i 3i i if i i iM i i i^ S3=i& i ,iH i ,i' i ,ii i i K4=i ik iw ÷---Airstrike (7%)jj   gnoll (wandering)i4) +25.3 (7i) F---6.3 (8i54 iM r _A gnoll comes into view. It is wielding a +0 whip.ix ...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 30/55 =============----------- #..........†.# ......  AC: 7Str: 7 ..........)..## '......  EV: 16Int: 25 i .##........#..## #......  SH: 0Dex: 16 ...........#...##$...).  XL:  9 Next: 53% Place: Dungeon:6 ......#..#÷#.......#  Noise: ---------  Time: 5026.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded i .# ########.###..# Cast: Airstrike (7%) # #...#...#  Fly i  ###)#....#  .......*  #.....*j  j   gnoll (wandering) #########  i _A gnoll comes into view. It is wielding a +0 whip.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei2 Dir - move targetAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  iW bonus: 2/8)i8m...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 30/55 =============----------- #..........†.# ......AC: 7Str: 7 ..........)..## '......EV: 16imInt: 25 .##........#..## #......SH: 0Dex: 16 ...........#...##$...).XL:  9 Next: 53% Place: Dungeon:6 ......#..#÷#.......#Noise: ---------  Time: 5026.3 (0.0) ..###.#.##.)....@.##-) Nothing wielded .# ########.###..#imCast: Airstrike (7%) ##...#...#Fly in###)#....#........#......*inj   gnoll (wandering)######### _A gnoll comes into view. It is wielding a +0 whip.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiotAim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 2/8)ils  Dir - move target: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, empty space  bonus: 2/8)  The air twists around and strikes the gnoll!  The gnoll shouts!  The gnoll is severely wounded.iyn6  You hear a shout!i{jj.jj 2 gnolls (1 polearm)i{-===7.3 (1ii+ _A gnoll comes into view. It is wielding a +2 spear of freezing.i...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 26/55 ===========------------- #..........†.# ......  AC: 7Str: 7 ..........)..## '......  EV: 16Int: 25 .##........#..## #......  SH: 0Dex: 16 ...........#...##$...).  XL:  9 Next: 53% Place: Dungeon:6 ......#..#÷#.......#  Noise: ===------i [33m  Time: 5027.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..# Cast: Airstrike (7%) # #...#...#  Fly  ###)#....#  ......*j  #....*j*  jj 2 gnolls (1 polearm) ######### You hear a shout! _A gnoll comes into view. It is wielding a +2 spear of freezing.Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (severely wounded, empty space bonus: 3/8)i! pjj2 spear of freezing (i ...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 26/55 ===========------------- #..........†.# ......AC: 7Str: 7 ..........)..## '......EV: 16iX uInt: 25 .##........#..## #......SH: 0Dex: 16 ...........#...##$...).XL:  9 Next: 53% Place: Dungeon:6 ......#..#÷#.......#Noise: ===------  Time: 5027.3 (0.0) ..###.#.##.)....@.##-) Nothing wielded i .# ########.###..#Cast: Airstrike (7%) ##...#...#Fly ###)#....#.......*#.....j.jj 2 gnolls (1 polearm)i #########You hear a shout! _A gnoll comes into view. It is wielding a +2 spear of freezing.iE Aiming: Airstrike (dangerous; 7% risk of failure)  iq Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti \Aim: a gnoll, wielding a +2 spear of freezing (empty space bonus: 3/8)i  The air twists around and strikes the gnoll!  You kill the gnoll!i j).   gnolli$ U748.3 (1 _iF/ i2 i...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 23/55 ==========-------------- #..........†.# ......  AC: 7Str: 7 ..........)..## '......  EV: 16Int: 25 .##........#..## #......  SH: 0Dex: 16 ...........#...##$...).  XL:  9 Next: 54% Place: Dungeon:6 ......#..#÷#.......#  Noise: ===------i[33m  Time: 5028.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..# Cast: Airstrike (7%) # #...#...#  Fly  ###)#...*#  .....*j*  #...***.  j   gnoll ######### The air twists around and strikes the gnoll! _You kill the gnoll!Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (severely wounded, empty space bonus: 6/8)i} t...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 23/55 ==========-------------- #..........†.# ......AC: 7Str: 7 ..........)..## '......EV: 16Int: 25 .##........#..## #......SH: 0Dex: 16 ...........#...##$...).XL:  9 Next: 54% Place: Dungeon:6 ......#..#÷#.......#Noise: ===------  Time: 5028.3 (0.0) i M..###.#.##.)....@.##-) Nothing wielded .# ########.###..#Cast: Airstrike (7%) ##...#...#Fly ###)#....#......*)#.......j   gnoll#########The air twists around and strikes the gnoll! _You kill the gnoll!Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 whip (severely wounded, empty space bonus: 6/8)i Aiming: Airstrike (dangerous; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll, wielding a +0 whip (severely wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the gnoll!!  You kill the gnoll!i^ D)i" t59.3 (1Airstrike (7%) _iT iEi3ii,iiia94i۹i:,i i,iiiidi_i95iiU,iiR,ii~iS6=iRi[,ii ,ii-iiHiiK7=iN"i (,i&+i0,i6i>i>S8=iHBiGi_Gi1KiBQ,iStr: 7 ..........)..## '...**.EV: 16Int: 25 .##........#..## #..*...SH: 0Dex: 16 ...........#...##$**.).XL:  9 Next: 55% Place: Dungeon:6 ......#..#÷#.....*.#i (Noise: ===------  Time: 5072.3 (0.0) ..###.#.##.)....@.##i -) Nothing wielded .# ########.###..#i Cast: Shock ##...#...#Fly Contam ###)#....#if ......))#.......j   gnoll (polearm)#########Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (moderately wounded,  77% to hit)  i {The zap hits the gnoll but does no damage.  The gnoll is moderately wounded.i`\ iNh r...j...im f9=--3.3 (1 _i~ i0 iQ................). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 18/55 =======----------------- #..........÷.# ......  AC: 7Str: 7 ..........)..## '......  EV: 16iQInt: 25 .##........#..## #..j...  SH: 0Dex: 16 ...........#...##$.*.).  XL:  9 Next: 55% Place: Dungeon:6 iQ......#..#÷#.....**#  Noise: =--------  Time: 5073.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..# Cast: Shock i(R&# #...#...#  Fly Contam  ###)#....#  iR]......))  #.......  j   gnoll (polearm) #########  iR_The gnoll is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiRShift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (moderately wounded,  77% to hit)i, ...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 18/55 =======----------------- #..........÷.# .....*AC: 7Str: 7 ..........)..## '....*.ià `EV: 16Int: 25 .##........#..## #..**..SH: 0Dex: 16 ...........#...##$.*.).XL:  9 Next: 55% Place: Dungeon:6 ......#..#÷#.....**#i `Noise: =--------  Time: 5073.3 (0.0) ..###.#.##.)....@.##-) Nothing wielded i .# ########.###..#Cast: Shock #i^ #...#...#Fly Contam ###)#....#......))i #.......j   gnoll (polearm)i #########Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (moderately wounded,  77% to hit)  The zap hits the gnoll.  The gnoll is severely wounded.i% i i q....j..i* 14.3 (1 _i. i?/ i...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 17/55 =======----------------- #..........÷.# ......  AC: 7Str: 7 ..........)..## '......  EV: 16Int: 25 .##........#..## #......  SH: 0Dex: 16 ...........#...##$.j.).  XL:  9 Next: 55% Place: Dungeon:6 i......#..#÷#.....**#  Noise: =--------  Time: 5074.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..# Cast: Shock # #...#...#  Fly Contam  ###)#....#  ......)) i #.......  j   gnoll (polearm) #########  im_The gnoll is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (severely wounded,  haloed, 84% to hit)ib ...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 17/55 =======----------------- #..........÷.# ......AC: 7Str: 7 i ..........)..## '.....*EV: 16Int: 25 .##........#..## #...**.SH: 0Dex: 16 ...........#...##$.**).XL:  9 Next: 55% Place: Dungeon:6 ......#..#÷#.....**#iB `Noise: =--------  Time: 5074.3 (0.0) ..###.#.##.)....@.##-) Nothing wielded il .# ########.###..#Cast: Shock #i #...#...#Fly Contam ###)#....#i ......))#.......j   gnoll (polearm)i #########Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei7 Aim: a gnoll, wielding a +0 spear and wearing a +0 robe (severely wounded,  haloed, 84% to hit)  The zap hits the gnoll.  i CThe gnoll is almost dead.iOJ iX ......ji^Y i{\ 15.3 (1 _ii ik i iViviMF _Unknown command.i,i~Quiver which action? ([-] to clear) i Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) iSpells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargeicf - Cast: Swiftness  g - Cast: Airstrike (7%)ih - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverik - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  im - Abil: Cleansing Flame iSG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onioi...............).PolySwing2 the Nimble #.....#....)...# .....Djinni of the Shining One ***... ......#....#..# ...).Health: 17/55 =======----------------- #..........÷.# ......AC: 7Str: 7 ..........)..## '......EV: 16Int: 25 ir.##........#..## #......SH: 0Dex: 16 ...........#...##$...).XL:  9 Next: 55% Place: Dungeon:6 ......#..#÷#......j#Noise: =--------  Time: 5075.3 (0.0) i..###.#.##.)....@.##-) Nothing wielded .# ########.###..#Cast: Shock ##...#...#ikjFly Contam ###)#....#......))#.......j   gnoll (polearm)iD#########Shift-Dir - straight lineiAim: a gnoll, wielding a +0 spear and wearing a +0 robe (severely wounded,  ikhaloed, 84% to hit)  The zap hits the gnoll. _The gnoll is almost dead. i9_Unknown command.ii iid?Z...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 16/55 ======------------------ #..........÷.# ......  AC: 7Str: 7 ..........)..## '......  EV: 16Int: 25 i?f.##........#..## #......  SH: 0Dex: 16 ...........#...##$...).  XL:  9 Next: 55% Place: Dungeon:6 ......#..#÷#.....*j#  Noise: =--------  Time: 5075.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..#ir@ Cast: Shock # #...#...#  Fly Contam  ###)#....#  ......))  #.......  j   gnoll (polearm) i@W#########  _Unknown command.i@JAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei@Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear and wearing a +0 robe (almost dead, haloed,  84% to hit)iJ =...............). PolySwing2 the Nimble #.....#....)...# .....  Djinni of the Shining One ***... ......#....#..# ...).  Health: 16/55 ======------------------ #..........÷.# ......  AC: 7iaK Str: 7 ..........)..## '......  EV: 16Int: 25 .##........#..## #......  SH: 0Dex: 16 ...........#...##$...).  XL:  9 Next: 55% Place: Dungeon:6 iK ......#..#÷#......j#  Noise: =--------  Time: 5075.3 (0.0) ..###.#.##.)....@.##  -) Nothing wielded .# ########.###..# Cast: Shock # #...#...#  Fly Contam  iL ###)#....#  ......)) i@L  #.......  j   gnoll (polearm)ihL D ######### iL Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiL Aim: a gnoll, wielding a +0 spear and wearing a +0 robe (almost dead, haloed,  84% to hit)  iM QThe zap hits the gnoll!  You kill the gnoll!iX ").)...# .....  ...).    * iX z #...**. **). **#      iX C###) iX  iX !  iY iJ )...)...# ..... ..#..# ...). ..÷.# ...... )..## '.....* #..## #...**. #...##$.**). #÷#.....**# #.)....@.##  ########.###..# # #...#...#  ###)#....#  ......))  #....... iT   #########      iܹ)...)...# ..... ..#..# ...). ..÷.# ...... )..## '.....* #..## #...**. #...##$.**). #÷#.....**# #.)....@.## i9 ########.###..# #...#...#  ###)#....# ......)) #....... ######### i\!......)Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear and wearing a +0 robe (almost dead, haloed,  84% to hit)  The zap hits the gnoll!  You kill the gnoll!  * * * LOW HITPOINT WARNING * * *i7=6.3 (1Shock _iii.). ##.....#....)...# ......#....#..# ...). ##...÷.# ...... #.)..## '...... ..##.#..## #...... #.#...##$...).i0.#..#÷#......)#.###.#.##.)...@..## #.# ########.###..## #...#...# ###)#.# ......)) #. ##iؕi--7i*iئi9M#.)####... ................). ##)...# .... .......#....#..# ...)#...÷.# .. #...i)..## '. ..#### #...... #.....#...##$...).....#..#÷#)# ...###.#.##.)......##.# ########.###..# ###...#...#...iiO?-8i<i iK.#.).####..........). )##.....#....)...# ......#....#..# ...). .##....÷.# ...... .#iL.)..## '.......##.#..## #...... .#.#...##$...)..#..#÷#..@...)#.###.#.##.)......## .#.# ########.###..#  ## #...#.# ###)#....# ......)) #.......i/MH #####i*ciid%9i_niqi0.####....### #.##.)####.... ..................). )##.....#....)...# ..... ...#....#..# ...). ..##...÷.# ......#..)..## '...... ....##.#..## #...... #.#...........#.@.##$...).i1F.....#..#÷#......)#....###.#.##.)......## ..#.# ########.###..# # ## #...#...####)#....#......)) #.......#########i=iTF\8=80iSiVi i iO i >i i Z _Your magical contamination has completely faded away.i i u9=i i ,is i{ ni' i i T20=i ia ,i is ,i i _1=i i ,i i ,i& i& i S2=i+ i ,iy" iP& ,i<) ir/ ,i3 ib8 i8 M23=i; i( 4=5i i6=iQ i ,i i iY i i< ,i| i a7=i i ,i i ,i i2 i S8=i i ,i i ,iSi,i>i a9=i i ,iCiq,ii<j30=i=iaA,ieH,iDIK1=iRiT,iWi[,ie^ibO2ieii,ilivpipi.siyyi3=i~i,ii,iiW,iiiK4=ii,iŤiŨ,iviҮiS5=i̱i9,iij,iio,iFiaiD6=ii,iXi$,iviiS7=iji,ii,ibi,iiza8=iiABi^,ii i9=iL#i(,i)i-,i=40=1iEiBia2=ii",iW%i'),i+iA.,i/i3k3=i7i;,i=i?,iAi2Fa4=ieGi:I,iKiM,iNiP,iRi,Tk5=iUiqX,iI[i`,iciea6=ingi#j,ikiq,iriLu,iCviyk7=i{i/~,iiӁ,i5ip;8idiĦw9=i,iϫiI,iiiLV50=iiY,iia,iiUa1=ieiJiifi,ii,iEigk2=ii,iyi,iiiK3=ii,ii ,iGi,iik4=ii]"i"i$i?(,ig*i-i-#5i .(=i0i5i9,i=iDiuH,i LiOiW,iZi^ibO=i/fiRjin,isir~  You now have 426 gold pieces (gained 14).  Things that are here:i_iKA _a +0 trident; a +0 ring maili3ii\iRiiiѤį,i<ii,ioiiZ,iiii,iii,ii}g ....)..## '......' .....#..####......# #...##)...)... . ..#..#÷#......)#++#.. ..  #.#.##.)......## ...  ########.###..## ..#.   #...#...## .....   ###)#....##....#   ic#......@)...#   ###....  ##########...  Fly  #           Things that are here:il )..## '......'  #..####......# #. #...##)...)... #. .#..#÷#......)#++#....i .#.##.)......## .. .###..## #..#. #...#...## #. ###)#....##....#  i_e#......)@...#  ###.#  #. ##ih  a +0 whip; a gnoll corpsei@02240.0)iG 211 _iBi   Things that are here: _a +2 spear of freezing; a gnoll corpsei, i(/ What do you want to examine? Items  a - ()) a +0 whip  b - (†) a gnoll corpseiTiZiG.....)..## '......'  PolySwing2 the Nimble ......#..####......# #.  Djinni of the Shining One ***... ......#...##)...)... #..  Health: 55/55 ======================== .#..#÷#......)#++#......  AC: 7Str: 7 .#.##.)......## .....i   EV: 16Int: 25 #######.###..## #..#..  SH: 0Dex: 16#...#...## #......  XL:  9 Next: 55% Place: Dungeon:6###)#....##....#  Noise: ---------  Time: 5221.3 (141.0)#......)@...#i  -) Nothing wielded###..........#  Cast: Shock##########....  Fly ### iB         Things that are here: _a +0 trident; a +0 ring mail  Things that are here: _a +0 whip; a gnoll corpseThings that are here: _a +2 spear of freezing; a gnoll corpsei|ii!i+$i 3ix i i P _ir i_ ,i iB i ,i i7 i ,i i i4 ,iq i i ,i iE i~ ,it i i ,i i7 i1 ,i i i ,iY iV id ,i  i2 i" ,i$ i( i- ,i[0 iA ninG ,iJ ix   #....#.....(  ##....##....#  #.#...###....  ............  ..#......... #  ...####...... #### ..#  ...### #.#.... #$)# ..### .....####.....##).##.... ...........)...#@'#..... iy ..#....)...##........# ..#....#..####....).#### # .......÷.##..'......'..# .# ......)..##..'......'..##.# .......#..####......####..# .......#...##)...)...##...# ..#..#÷#......)#++#.......# #.#.##.)......## ##.....## i҆  M##.....#.....  .....(#....##....# #.#...###. ... #...... #### ..# ### #.#.... #$)# ..#######.....##@.##.........)...#''#..... ..#....)...##........#  Fly i T###.'.......# #...)#++#...There is a large open door here.i 236.3 (15.0)i 27.3 (16 _i i t _You see here a +2 heavy sling.iH" i" i' i+ i!0 i0 $ _i4 iT8 ,i: ihI M....... ##.....#.....  .....(#....##....# #.#...###. ... #...... #### ..# i0J ^### #.#.... #@)# ..#######.....##).## ...........)...#''#.....  Fly ........).#'......'. .'......'..###......####...)...iY  .  #.....#.....  #....#.....(  #....##....#  .#...###....    #. #  ####...... #### ..#  ### #.#.... #.@# ..###  ####.....##).##....  )...#''#.....  .#....)...##........#  .ikZ #....#..####....).#### #  ÷.##..'......'..# .#  )..##..'......'..##.#  #..####......####..#  #...##)...)...##...#  _You now have 439 gold pieces (gained 13).id 09.3 (2.0)iZj +40.3 (3ir i| _You see here a +2 hand axe of electrocution.iiiA +2 hand axe of electrocution. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 3.4 XLs. Damage rating: 8 (Base 7 x 92% (Str) x 100% (Skill) + 2 (Ench)). Elec:It sometimes electrocutes victims (1/4 chance, 8-20 damage). iThis weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 6 of the Dungeon. Stash search prefixes: {ego} {branded} {Axes} {one-handed} {elec} {melee weapon}Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (g)et.i7 iaI ............  PolySwing2 the Nimble #.....#.....  Djinni of the Shining One ***... #....#.....(  Health: 55/55 ======================== #....##....#  AC: 7Str: 7 .#...###....  EV: 16Int: 25 ............  SH: 0Dex: 16 ..#.........#  XL:  9 Next: 55% Place: Dungeon:6 ..####...... #### ..#  Noise: ---------  Time: 5240.3 (3.0) ..### #.#.... #.@# ..###iJ d  -) Nothing wielded ....####.....##).##....  Cast: Shock ..........)...#''#.....  Fly .#....)...##........# .#....#..####....).#### #  ......÷.##..'......'..# .#    .....)..##..'......'..##.#    ......#..####......####..#    ......#...##)...)...##...#   Things that are here: _a +2 spear of freezing; a gnoll corpse _There is a large open door here. _You see here a +2 heavy sling. iMK _You now have 439 gold pieces (gained 13). _You see here a +2 hand axe of electrocution.i]P i[ i] iBA +2 hand axe of electrocution. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 3.4 XLs. Damage rating: 8 (Base 7 x 92% (Str) x 100% (Skill) + 2 (Ench)). Elec:It sometimes electrocutes victims (1/4 chance, 8-20 damage). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 6 of the Dungeon. Stash search prefixes: {ego} {branded} {Axes} {one-handed} {elec} {melee weapon}Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (g)et.iDiWi@t............  PolySwing2 the Nimble #.....#.....  Djinni of the Shining One ***... #....#.....(  Health: 55/55 ======================== #....##....#  AC: 7Str: 7 .#...###....  EV: 16Int: 25 iul............  SH: 0Dex: 16 ..#.........#  XL:  9 Next: 55% Place: Dungeon:6 ..####...... #### ..#  Noise: ---------  Time: 5240.3 (0.0) ..### #.#.... #.@# ..###  -) Nothing wielded ....####.....##).##....  Cast: Shock ..........)...#''#.....iu,  Fly .#....)...##........# .#....#..####....).#### #  ......÷.##..'......'..# .#    .....)..##..'......'..##.#    ......#..####......####..#  iu  ......#...##)...)...##...#   Things that are here: iv_a +2 spear of freezing; a gnoll corpse _There is a large open door here. _You see here a +2 heavy sling. iv_You now have 439 gold pieces (gained 13). _You see here a +2 hand axe of electrocution.iz*1.3 (1iriX _E - a +2 hand axe of electrocutioni*3i5+i8i;,i^A,icD,i;FiKE  There is a large open door here.iN5 _i%RiUioX,i2Zi_i^d,iBgiDjiEm,ioi wi?y,izii,ii؉iBii+,iBimi5,i1ii,iiIiĴ,iii #.≈..≈(# ≈..≈(##.....l..##..###.... ....... ............ #.....#ß....ß.#.....##....# #.....##...# #....( ##...# #....##....# ##.@..# #...#..##.## Shock..........## .#............##....#.####........####...# ### #.#....##..##..#### l   iguana (asleep)####.....##).##.....# ....).[i34m..#''#..... #....)...##...... 543.0)i_.lliM+5.3 (14iiZ _An iguana comes into view. i; iHJ(# ...(##... ........  .....l.  #.....#  #.....#  #....#  #...# ( ##...#  ##.@..# #..##.## .........## ......##....# .....####...#  #.#....##..##..#### ....##).##. .)...#''#.. ).  iW(# ...(##... ........  .....l.  #.....#  #.....#  #....#  #...# ( ##...#  ##.@..# #..##.## .........## ......##....# .....####...#  #.#....##..##..#### ....##).##. .)...#''#.. ).  i9 i iJ^ _An iguana is nearby! i#.≈..≈(# ... PolySwing2 the Nimble #.≈..≈(##... ........  Djinni of the Shining One ***... ###..###.... .....l.  Health: 54/55 =======================- ............ #...*.#  AC: 7Str: 7 .ß....ß..... #...*.#  EV: 16Int: 25 ............ #..*.#  SH: 0Dex: 16 #.....#..... #.*.#  XL:  9 Next: 55% Place: Dungeon:6 #....#.....( ##.*.#  Noise: ---------  Time: 5255.3 (0.0) #....##....# ##.@..#  [40 iދm-) Nothing wielded .#...###.....#..##.##  Cast: Shock ....................##  Fly ..#............##....# ..####........####...# ..### #.#....##..##..####  l   iguana ....####.....##).##.....## ..........)...#''#.......# .#....)...##........##...# _An iguana comes into view. _An iguana is nearby!Aiming: Shock (safe; 1% risk of failure)  ib%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (77% to hit) iět *l*. iɲ .l.*Aim: an iguana (77% to hit) i!R #.≈..≈(# ...  PolySwing2 the Nimble #.≈..≈(##... ......*.  Djinni of the Shining One ***... ###..###.... .....*.  Health: 54/55 =======================- ............ #...*.#  AC: 7Str: 7 .ß....ß..... #...*.#  EV: 16Int: 25 ............ #..*.#  SH: 0Dex: 16  iRS #.....#..... #.*.#  XL:  9 Next: 55% Place: Dungeon:6 #....#.....( ##.*.#  Noise: ---------  Time: 5255.3 (0.0) #....##....# ##.@..#  -) Nothing wielded .#...###.....#..##.##  Cast: Shock ....................##  Fly ..#............##....# ..####........####...# ..### #.#....##..##..####   l   iguana ....####.....##).##.....##   iS [16d..........)...#''#.......#  .#....)...##........##...#  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (77% to hit)  The zap hits the iguana.  The iguana is lightly wounded. iX  i ..l.... i@ g5==6.3 (1 _ i  io>#.≈..≈(# ... PolySwing2 the Nimble #.≈..≈(##... ........  Djinni of the Shining One ***... ###..###.... .......  Health: 54/55 =======================- ............ #...l.#  AC: 7Str: 7 .ß....ß..... #..*..#  EV: 16Int: 25 ............ #..*.#  SH: 0Dex: 16 #.....#..... #.*.#  XL:  9 Next: 55% Place: Dungeon:6 #....#.....( ##.*.#  Noise: =--------  Time: 5256.3 (0.0)  i*;#....##....# ##.@..#  -) Nothing wielded .#...###.....#..##.##  Cast: Shock ....................##  Fly ..#............##....# ..####........####...# ..### #.#....##..##..####  l   iguana ....####.....##).##.....## ..........)...#''#.......# .#....)...##........##...#  i The zap hits the iguana. _The iguana is lightly wounded.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 77% to hit) is#.≈..≈(# ...  PolySwing2 the Nimble #.≈..≈(##... .....*..  Djinni of the Shining One ***... ###..###.... ....*..  Health: 54/55 =======================- ............ #...*.#  AC: 7Str: 7 .ß....ß..... #..*..#  EV: 16Int: 25 ............ #..*.#  SH: 0Dex: 16 #.....#..... #.*.#  XL:  9 Next: 55% Place: Dungeon:6 #....#.....( ##.*.#  Noise: =-------- [39;49 iam Time: 5256.3 (0.0) #....##....# ##.@..#  -) Nothing wielded .#...###.....#..##.##  Cast: Shock ....................##  Fly ..#............##....# ..####........####...# ..### #.#....##..##..####   l   iguana ....####.....##).##.....##  ..........)...#''#.......#  .#....)...##........##...#  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, [40 i1&m( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 77% to hit)  The zap hits the iguana!  The iguana is heavily wounded. i|  i ....l... i 17.3 (1 _ i./  iA#.≈..≈(# ... PolySwing2 the Nimble #.≈..≈(##... ........  Djinni of the Shining One ***... ###..###.... .......  Health: 53/55 =======================- ............ #.....#  AC: 7Str: 7 .ß....ß..... #...l.#  EV: 16Int: 25 ............ #..*.#  SH: 0Dex: 16 #.....#..... #.*.#  XL:  9 Next: 55% Place: Dungeon:6 #....#.....( ##.*.#  Noise: =--------  Time: 5257.3 (0.0) #....##....# ##.@..#  -) Nothing wielded .#...###.....[ i{C33m#..##.##  Cast: Shock ....................##  Fly ..#............##....# ..####........####...# ..### #.#....##..##..####  l   iguana ....####.....##).##.....## ..........)...#''#.......# .#....)...##........##...# The zap hits the iguana! _The iguana is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, 77% to hit) i l.*.*i-l*.*.Aim: an iguana (heavily wounded, 77% to hit)iR#.≈..≈(# ...  PolySwing2 the Nimble #.≈..≈(##... ......*.  Djinni of the Shining One ***... ###..###.... .....*.  Health: 53/55 =======================- ............ #...*.#  AC: 7Str: 7 .ß....ß..... #...*.#  EV: 16Int: 25 ............ #..*.#  SH: 0Dex: 16 #.....#..... #.*.#i  XL:  9 Next: 55% Place: Dungeon:6 #....#.....( ##.*.#  Noise: =--------  Time: 5257.3 (0.0) #....##....# ##.@..#  -) Nothing wielded .#...###.....#..##.##  Cast: Shock ....................##  Fly ..#............##....# ..####........####...# io..### #.#....##..##..####   l   iguana ....####.....##).##.....##  ..........)...#''#.......#  .#....)...##........##...#  The zap hits the iguana! _The iguana is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei-lAim: an iguana (heavily wounded, 77% to hit)i2 _  The zap misses the iguana.i ....l..iL 18.3 (1 _iɢ i٥ ic#.≈..≈(# ... PolySwing2 the Nimble #.≈..≈(##... ........  Djinni of the Shining One ***... ###..###.... .......  Health: 52/55 ======================-- ............ #.....#  AC: 7Str: 7 .ß....ß..... #.....#  EV: 16Int: 25 ............ #..l.#  SH: 0Dex: 16 i#.....#..... #.*.#  XL:  9 Next: 55% Place: Dungeon:6 #....#.....( ##.*.#  Noise: =--------  Time: 5258.3 (0.0) #....##....# ##.@..#  -) Nothing wielded .#...###.....#..##.##  Cast: Shock ....................##  Fly i..#............##....# ..####........####...# ..### #.#....##..##..####  l   iguana ....####.....##).##.....## ..........)...#''#.......# .#....)...##........##...# Aim: an iguana (heavily wounded, 77% to hit) _The zap misses the iguana.Aiming: Shock (safe; 1% risk of failure)  ihPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, haloed, 84% to hit)i#.≈..≈(# ...  PolySwing2 the Nimble #.≈..≈(##... .....*..  Djinni of the Shining One ***... ###..###.... ....*..  Health: 52/55 ======================-- ............ #...*.#  AC: 7Str: 7 .ß....ß..... #..*..#  EV: 16Int: 25 ............ #..*.#  SH: 0Dex: 16 #.....#..... #.*.#  XL:  9 Next: 55% Place: Dungeon:6 i#....#.....( ##.*.#  Noise: =--------  Time: 5258.3 (0.0) #....##....# ##.@..#  -) Nothing wielded .#...###.....#..##.##  Cast: Shock ....................##  Fly ..#............##....# ..####........####...# ..### #.#....##..##..####   l   iguana ....####.....##).##.....##  ..........)...#''#.......#  .#....)...##........##...# [4iwk0m Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (heavily wounded, haloed, 84% to hit)  The zap hits the iguana but does no damage.  The iguana is heavily wounded.ii.....l.i_3=9.3 (1 _ii@i;#.≈..≈(# ... PolySwing2 the Nimble #.≈..≈(##... ........  Djinni of the Shining One ***... ###..###.... .......  Health: 52/55 ======================-- ............ #.....#  AC: 7Str: 7 .ß....ß..... #.....#  EV: 16Int: 25 i............ #....#  SH: 0Dex: 16 #.....#..... #.l.#  XL:  9 Next: 55% Place: Dungeon:6 #....#.....( ##.*.#  Noise: =--------  Time: 5259.3 (0.0) #....##....# ##.@..#  -) Nothing wielded .#...###.....#..##.##  Cast: Shock ig....................##  Fly ..#............##....# ..####........####...# ..### #.#....##..##..####  l   iguana ....####.....##).##.....## i..........)...#''#.......# .#....)...##........##...# The zap hits the iguana but does no damage. _The iguana is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei~{Aim: an iguana (heavily wounded, haloed, 84% to hit)iZ#S l*i9l.Aim: an iguana (heavily wounded, haloed, 84% to hit)i#.≈..≈(# ...  PolySwing2 the Nimble #.≈..≈(##... .....*..  Djinni of the Shining One ***... ###..###.... ....*..  Health: 52/55 ======================-- ............ #...*.#  AC: 7Str: 7 iޥ}.ß....ß..... #..*..#  EV: 16Int: 25 ............ #..*.#  SH: 0Dex: 16 #.....#..... #.*.#  XL:  9 Next: 55% Place: Dungeon:6 #....#.....( ##.*.#  Noise: =--------  Time: 5259.3 (0.0) #....##....# ##.@..#  -) Nothing wielded iZ.#...###.....#..##.##  Cast: Shock ....................##  Fly ..#............##....# ..####........####...#iKH ..### #.#....##..##..####   l   iguana ....####.....##).##.....##  ..........)...#''#.......#  .#....)...##........##...#  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: an iguana (heavily wounded, haloed, 84% to hit)  The zap hits the iguana.  The iguana is almost dead.i, ig7 ......l.i0: 260.3 (1 _ik i#.≈..≈(# ... PolySwing2 the Nimble #.≈..≈(##... ........  Djinni of the Shining One ***... ###..###.... .......  Health: 51/55 ======================-- ............ #.....#  AC: 7iStr: 7 .ß....ß..... #.....#  EV: 16Int: 25 ............ #....#  SH: 0Dex: 16 #.....#..... #...#  XL:  9 Next: 55% Place: Dungeon:6 #....#.....( ##l..#  Noise: =--------  Time: 5260.3 (0.0) i^#....##....# ##.@..#  -) Nothing wielded .#...###.....#..##.##  Cast: Shock ....................##  Fly ..#............##....# ..####........####...# i..### #.#....##..##..####  l   iguana ....####.....##).##.....## ..........)...#''#.......# .#....)...##........##...# ijThe zap hits the iguana. _The iguana is almost dead.iRAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei2Shift-Dir - straight lineAim: an iguana (almost dead, haloed, 84% to hit)i #.≈..≈(# ... PolySwing2 the Nimble #.≈..≈(##... ........  Djinni of the Shining One ***... ###..###.... .......  Health: 51/55 ======================-- ............ #.....#  AC: 7Str: 7 .ß....ß..... #.....#  EV: 16Int: 25 i} ............ #....#  SH: 0Dex: 16 #.....#..... #...#  XL:  9 Next: 55% Place: Dungeon:6 #....#.....( ##l..#  Noise: =--------  Time: 5260.3 (0.0) #....##....# ##.@..#  -) Nothing wielded .#...###.....#..##.##  Cast: Shock ....................##  Fly i$ ..#............##....# ..####........####...# ..### #.#....##..##..####  l   iguana ....####.....##).##.....## ..........)...#''#.......# .#....)...##........##...# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei\ Shift-Dir - straight lineAim: an iguana (almost dead, haloed, 84% to hit)  The zap hits the iguana.  You kill the iguana!i in (# ...(##... .*  .*.....  #*....#  #*....#  #*...#  #*..# i #( ##*..#    ....## ....# ...#  .##..#### i[ .##.  '#.. i ).  i}v t.......i k71.3 (1Shock _io i܊ i 2i7i,ii/,ii^iK3=iQiaiiiM,iiyiU4=iigiii i- i, i5 ,iii*D5=iiaii<ii!i* ≈..≈.#  ≈).≈.# ......#.B ≈..≈(# ... ...# ≈..≈(##... .........  #..###.... .......  i +& #.....#  ....ß..... #.. .......... #....#  - ....#..... #..@#  .im+..#.....( ##...#  Shock##....# ##....#  i+9.###.....#..##.##  ................##  i+p#............##....#  B   bombardier beetle (asleep) ####........####...# i,n  ### #.#....##..##..####  .####.....##).##.....##  i9/743.0)i:E-5.3 (14i3id _A bombardier beetle comes into view.ii ik nQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (6%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes iz Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni/iV≈..≈.#  PolySwing2 the Nimble ≈).≈.# ......#.B......   Djinni of the Shining One ***... ≈..≈(# ... ...#.......  Health: 55/55 ======================== ≈..≈(##... .........  AC: 7Str: 7 #..###.... .......  EV: 16Int: 25 .......... #.....#  SH: 0Dex: 16 ....ß..... #.....#iF  XL:  9 Next: 57% Place: Dungeon:6 .......... #....#  Noise: ---------  Time: 5275.3 (0.0) ....#..... #..@#  -) Nothing wielded ...#.....( ##...#  Cast: Airstrike (6%) ...##....# ##....#  Fly ...###.....#..##.## ..................## #............##....#  B   bombardier beetle (asleep) ####........####...# i`### #.#....##..##..####  ..####.....##).##.....##  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, haloed, 84% to hit)  The zap hits the iguana. _You kill the iguana! _A bombardier beetle comes into view.iiiiJ≈..≈.# PolySwing2 the Nimble ≈).≈.# ......#*B*.....  Djinni of the Shining One ***... ≈..≈(# ... ...#***....  Health: 51/55 ======================-- ≈..≈(##... .........  AC: 7Str: 7 #..###.... .......  EV: 16Int: 25 iK.......... #.....#  SH: 0Dex: 16 ....ß..... #.....#  XL:  9 Next: 57% Place: Dungeon:6 .......... #....# Noise: ---------  Time: 5275.3 (0.0) ....#..... #..@# -) Nothing wielded ...#.....( ##...# Cast: Airstrike (6%) ...##....# ##....# Fly ...###.....#..##.## iL..................## #............##....#  B   bombardier beetle (asleep) ####........####...# ### #.#....##..##..#### ..####.....##).##.....## _You kill the iguana! _A bombardier beetle comes into view.iLAiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a bombardier beetle (asleep, empty space bonus: 5/8)iK .B**.******i. *B*.***.***.i B*...  Aim: a bombardier beetle (asleep, empty space bonus: 5/8)i≈..≈.#  PolySwing2 the Nimble ≈).≈.# ......#.*......   Djinni of the Shining One ***... ≈..≈(# ... ...#.......  Health: 51/55 ======================-- ≈..≈(##... .........  AC: 7Str: 7 #..###.... .......  EV: 16Int: 25 .......... #.....#  SH: 0Dex: 16 ....ß..... #.....#iq  XL:  9 Next: 57% Place: Dungeon:6 .......... #....#  Noise: ---------  Time: 5275.3 (0.0) ....#..... #..@#  -) Nothing wielded ...#.....( ##...#  Cast: Airstrike (6%) ...##....# ##....#  Fly ...###.....#..##.## ..................## #............##....#  B   bombardier beetle (asleep) ####........####...# ### #.#....##..##..####  ..####.....##).##.....##  [39;4i69m_You kill the iguana! _A bombardier beetle comes into view.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a bombardier beetle (asleep, empty space bonus: 5/8)i  Aiming: Airstrike (dangerous; 6% risk of failure) iڂ Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a bombardier beetle (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the bombardier beetle!!  You kill the bombardier beetle!i[q†iE260===6.3 (1Airstrike (6%)Your Translocations skill increases to level 6!  Your Forgecraft skill increases to level 6!  Your Fire Magic skill increases to level 6!Your Ice Magic skill increases to level 6!  Your Air Magic skill increases to level 6!  Your Earth Magic skill increases to level 6!i.i!h _Your Alchemy skill increases to level 6!i} 3it~ io in iW M). ..##....h....##).≈.# ......#.†....... .......#... i ≈..≈(##... .... #..###..........ß.#..#.#..... #...##Airstrike (6%).....( ##. ...##....# ##....# .##.h   hound (wandering)# ..##..##.. iZ %0i0 4---7.3 (1i i X _A hound comes into view.ic ≈).≈.# PolySwing2 the Nimble ≈..≈.# ..##...*h*...##  Djinni of the Shining One ***... ≈).≈.# ......#.***.....  Health: 48/55 ====================---- ≈..≈(# .......#.........  AC: 7Str: 7 ≈..≈(##... ...........  EV: 16Int: 25 #..###.... .........  SH: 0Dex: 16 .......... #.....#  XL:  9 Next: 60% Place: Dungeon:6 ....ß..... #.....#  Noise: ---------  Time: 5277.3 (0.0) .......... #..@.# -) iY Nothing wielded ....#..... #...## Cast: Airstrike (6%) ...#.....( ##...# Fly ...##....# ##....# ...###.....#..##.## ..................##  h   hound (wandering) #............##....# ####........####...# ### #.#....##..##..#### _Your Alchemy skill increases to level 6! _A hound comes into view.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (wandering, hasn't noticed you, empty space bonus: 5/8)i o h****i@ h*...  Aim: a hound (wandering, hasn't noticed you, empty space bonus: 5/8)iӲ≈).≈.#  PolySwing2 the Nimble ≈..≈.# ..##....*....##   Djinni of the Shining One ***... i|≈).≈.# ......#.†.......   Health: 48/55 ====================---- ≈..≈(# .......#.........   AC: 7Str: 7 ≈..≈(##... ...........  EV: 16Int: 25 #..###.... .........  SH: 0Dex: 16 .......... #.....#  XL:  9 Next: 60% Place: Dungeon:6 ....ß..... #.....#  Noise: ---------  Time: 5277.3 (0.0) .......... #..@.#  -) Nothing wielded ....#..... #...##  Cast: [0;10;1i.mAirstrike (6%) ...#.....( ##...#  Fly ...##....# ##....# ...###.....#..##.## ..................##  h   hound (wandering) #............##....# ####........####...# ### #.#....##..##..####  i_Your Alchemy skill increases to level 6! _A hound comes into view.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (wandering, hasn't noticed you, empty space bonus: 5/8)i  The open air twists around violently and strikes the hound.  The hound barks!  The hound is heavily wounded.i±i.hh  i9;===8.3 (1 _ii'i W≈).≈.# PolySwing2 the Nimble ≈..≈.# ..##.........##  Djinni of the Shining One ***... ≈).≈.# ......#***......  Health: 44/55 ===================----- ≈..≈(# .......#*h*......  AC: 7Str: 7 ≈..≈(##... ....***....  EV: 16Int: 25 #..###.... .........  SH: 0Dex: 16 .......... #.....#  XL:  9 Next: 60% Place: Dungeon:6 ....ß..... #.....#  Noise: ===------  Time: 5278.3 (0.0) i &.......... #..@.# -) Nothing wielded ....#..... #...## Cast: Airstrike (6%) ...#.....( ##...# Fly ...##....# ##....# ...###.....#..##.## iH ..................##  h   hound #............##....# ####........####...# ### #.#....##..##..#### The hound barks! _The hound is heavily wounded.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (heavily wounded, empty space bonus: 8/8)i& .***.h**.***i|E)***.*h*.***.  Aim: a hound (heavily wounded, empty space bonus: 8/8)iD$i%FP≈).≈.#  PolySwing2 the Nimble ≈..≈.# ..##.........##   Djinni of the Shining One ***... ≈).≈.# ......#.†.......   Health: 44/55 ===================----- ≈..≈(# .......#.*.......   AC: 7Str: 7 ≈..≈(##... ...........  EV: 16Int: 25 #..###.... .........  SH: 0Dex: 16 .......... #.....#  XL:  9 Next: 60% Place: Dungeon:6 ....ß..... #.....#iF  Noise: ===------  Time: 5278.3 (0.0) .......... #..@.#  -) Nothing wielded ....#..... #...##  Cast: Airstrike (6%) ...#.....( ##...#i`G  Fly ...##....# ##....# ...###.....#..##.## ..................##  h   hound #............##....# ####........####...# ### #.#....##..##..####  The hound barks! _The hound is heavily wounded.iGAiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti*HvAim: a hound (heavily wounded, empty space bonus: 8/8)i{FAiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a hound (heavily wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the hound!!  You kill the hound!iSq†iYt29.3 (1Airstrike (6%) _ibieioKiLijNi:P;5iXXi[Bie]a6=i^ipa,ibi e,ifiq7=io~Bi\;8iiլ,iWi ,iɲia9=i'i,iiv,iiBil50=iiiiiiiikiK1=iiV,iiA,ii],iii~U2=ii|,i i ,iui]iD3=i-i,iEi7,in8i;,i2<i?k4=i"@i,ii&,iAiF5==iG,iHiJiL,iMiOiQ,iRiTiV,iBWi&[i:\,i\iC_i.`i`i`iqdiYoa #....#''#....# #....#).#....# #....#..#....# #....####....# ##..).......##  #..(..)....##. ### ###.###)#### ##.# #####....#####..#.####..### ---334.3 (55.0)###.≈÷(≈.# #...@#.##.....## iHp##.≈).≈.##....##.........# ##.≈..≈.##....##.........### ##.≈).≈.##.......#.†.......###.≈..≈(##.......#.†.......####.≈..≈(##..................# ...###..###...............#...# ..................#.....####.## ....ß....ß.......##.....# #.#iq{i%|G---5.3 (56ii' _Found a falchion. iT3 i i7 iB i iJ ..##..........## ..#....#''#....#... ... ..#....#).#....#.. ..( ..#....#..#....#.. .. ..#....####....#.... ..##..).......##.#. ..##..(..)....##.. ### ......###)#### ##.6.3 (1.0) i;.#####....#####@.#.####..###.###.≈÷(≈.# #....#.##.....##..##.≈).≈.##....##...........##.≈..≈.##....##.........###..##.≈).≈.##.......#.†.......#..##.≈..≈(##.......#.†.......## .##.≈..≈(##..................#  .÷...###..###...............#...# .........#.....####.##  i@7.3 (2 i i ) _Found 6 boomerangs. iJ 3 iuM  iS  iW , i\  ij @  You see here a +0 falchion. il  im  _ io  i-s  iu  i7v  i\w  ib  iǃ  iP  ix  i  i , i  i  i , i  iP  i , i"  i ?  You see here 6 boomerangs. i  i  _ i  i  i , i  iS  i1  i  i  iſ  i$ , i  i  i) , i  ic  i , i@  i , i  i I _f - 3 scrolls of identify (gained 1) i 3 i  i  i , i  iN  i  i  iQ  iR  i , i  i  iQ , ir  i  i , i  i  i , i  i  iv  i  iL  i  iE , i  i  i , i  i3  is!  i!  i"  i%  iO& , iG'  i,  i. , i.  i0  i2 , i/3  iG5  i6  i07  i7  i9  i; , iC<  iC  iD , i-E  iG  iH  iI  iJ  iK  iM , iuN  i U  iU , iV  iX  iY , iZ  i\  i]  i ^  ix^  iqv  i^w , in| , iX , ip  i;  i;  i  i&  i@  i , i~  i̞  i , i  iL  i , i  i  iN , i  i  i  i  i  i/  i B ii  i q .....  ....  ...## ##### .......## ##...# iM v. ....#..># #....# .. ...#.##...##  ...#..#######....#84.3 (47.0)  .........##.. #@..#.#.##..###  .........##.####.>..........  ............#...)).........  ......#..................... i K####  ................)......###.....##........#.............#..............###)..........  i  #.......[.......).############..  #######....#####. i A5.3 (48 i iE; _Found a stone staircase leading down.!if 3!i !i !iq B!iѨ !i ,!i !iv !iտ !i !i` !i !i ,!i= !ig !i !i !i !i !i ,!i !i` !iJ X!i@ ,!i !i !i ,!iu !i !i, ,!i !i !i ,!i" !i% !i' !i' !i( !i0 !i2 !i/3 ,!i%6 !i7 ,!i8 !ih: !i< ,!i?= !i @ !imC ,!i D !iG !iXJ ,!iL !i!O !i1R ,!iHT !iV !iX ,!iY !i~d !igf ,!i2g !ii !i2k !ik !i%l !ix !i[z ,!i{ !i=~ !iw ,!i !i% !i ,!i !i !i !i@ !i !i !i ,!in !i1 !i !i !iN !iN !i ,!i !iM !i !i !i !i !i !i1 !i !i !i ,!im !i !i ,!i !i !i ,!i !im !i !id !i !iL !i ,!i !iq !i ,!i !i !i@ ,!i, !i !i I ###### #### ##...## ##..##### #......!i Z #.......####...##. ##.......#...#..... #.@.##............. ##.##..............Airstrike (6%) #...##............. #...#...........#..!ix  #.....#............ #........... l   iguana (asleep) .......... .l....#####.......[ ##.......!i !!i -422.3 (37!iU +3.3 (38!i !i\ Z _An iguana comes into view."i ####  ##..##### #...... #.......####... ##.......#... #.@.##...... ##.## #... #...# #.... #..... ...... .l....#["i w > ####  ##..##### #...... #.......####... ##.......#... "i x i#.@.##...... ##.## #... #...# #.... #..... ...... .l....#["i2 "i "if "i ^ _An iguana is nearby!#i   PolySwing2 the Nimble  Djinni of the Shining One ***...  Health: 51/55 ======================-- #i_ ###### AC: 7Str: 7 #### ##...## EV: 16Int: 25 ##..##### #...... SH: 0Dex: 16#i 8 #.......####...##. XL:  9 Next: 62% Place: Dungeon:6 ##.......#...#..... Noise: ---------  Time: 5423.3 (0.0) #i #.@.##............. -) Nothing wielded ##.##.............. Cast: Airstrike (6%) #...##............. Fly #i  #...#...........#.. #.....#............ #..........#....... l   iguana (asleep) ***................ *l*...#####.......[ ##....... _An iguana comes into view. _An iguana is nearby!Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an iguana (asleep, empty space bonus: 5/8)#i %PolySwing2 the NimbleDjinni of the Shining One ***...Health: 51/55 ======================--###### AC: 7Str: 7######...## EV: 16Int: 25##..##### #...... SH: 0Dex: 16#.......####...##. XL:  9 Next: 62% Place: Dungeon:6#iT ##.......#...#..... Noise: ---------  Time: 5423.3 (0.0)#.@.##............. -) Nothing wielded##.##.............. Cast: Airstrike (6%)#...##............. Fly #...#...........#..#.....#............#..........#....... l   iguana (asleep)....................*....#####.......[##....... _An iguana comes into view. _An iguana is nearby!Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an iguana (asleep, empty space bonus: 5/8)#i  Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an iguana (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the iguana!!  You kill the iguana!#iQ† #i~4===4.3 (1Airstrike (6%) _#i#i%iF%iRN Inventory: 31/52 slots Hand Weapons (go to first with ))  E - a +2 hand axe of electrocution Missiles (go to first with ()  B - 3 throwing nets Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistancet - a +0 robe Jewellery (go to first with "=) %i7P g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn)w - a ring of protection from cold Wands (go to first with /)u - a wand of flame (13)  v - a wand of paralysis (5) Scrolls (go to first with ?)f - 3 scrolls of identify  h - a scroll of fogj - a scroll of enchant armour  m - a scroll labelled YBU GADDYTOZI  p - 2 scrolls labelled BUSI EPUNUGECH [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]&iT &i%PolySwing2 the NimbleDjinni of the Shining One ***...Health: 51/55 ======================--###### AC: 7Str: 7######...## EV: 16Int: 25##..##### #...... SH: 0Dex: 16#.......####...##. XL:  9 Next: 64% Place: Dungeon:6&i##.......#...#..... Noise: ===------  Time: 5424.3 (0.0)#.@.##............. -) Nothing wielded##.##.............. Cast: Airstrike (6%)#...##............. Fly #...#...........#..#.....#............#..........#....... ................... .†....#####.......[ ##....... Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an iguana (asleep, empty space bonus: 5/8)  The open air twists around violently and strikes the iguana!! _You kill the iguana!&iM&i&iO&i &i ( 3&i( &i. }2&i/ &i}1 ,&i2 &i5 a3=&i5 &i7 ,&it8 &is: ,&iM; &i= k4=&i> &i? ,&i&A &i[B ,&i.C &ioE ,&iE &iG &iH a5=&iM &ibO ,&iO &ihR &ifT ,&i U &iHW &iX ,&iY &i[ &i=] &i] 9=&iI^ &i` &ic ,&ic &ie &ig ,&ioh &i$l &in ,&in &iQr &i6t ,&i_u &i*x &i ##.##..............#...##.............#...#...........#..#.....#............###..........#.......&iR ##....................#...†....#####.......[###.....## ##..---43.3 (19.0)##.@.## #.# +....## ##.# +.....) .# #.....)÷ .# # .. # .. ###....) ..( .....(.........[&i &i G---4.3 (20&i &iV % _Found 8 stones.'i[3'i'i'i'iB'i,'i'i'iQ #.....####..........###.............#...†....#####[###.....## ##. ##...## # ##..# +....##.. ##.# +.....)6.0) #@# #.....)÷ #.# #......... ##.......#... ###....)....'i ...(. .....(...##...........[.... >.............. .........'i@7.3 (3'i!'i|%; _Found a stone staircase leading down.'i A3'iB'iE'iG'iLB'iM,'iN'iP'iR,'iS'iW'iY,'iZ'iO_'i$a,'i4b'ie;  You see here 8 stones.'iZsY###.....## ####...## #...#..# +....## ##.# +.....).... #.# #.....)÷..<#.## #...#..## ##.........#.###...#####....).....52.3 (5#......(@......(......[)'iEt+......##...........[#....... >.......#....................#.....................##........##.......###.#. #.................#####.# <.....#..###.##........#'i~@3.3 (6'i4'i9 _Found a stone staircase leading up.(i3(i(i,,(i(i(i,(i(iS(iu,(i(i<(iB,(i(i(i ,(ia (if(i/ #. #..## ## #.###...#####....) #......(.......(.+......##...........[#........>...........#............#............ ...##........##.#9 .#. #....# (i##.##.<.....#..### #.....# ....##.. ##.... ........### ##..###.. ..# #.#.. .<# #.###...... ##(il%A60.3 (7(i.(i2 (i33_Found a stone staircase leading up.(i\3(i^(i0e(ih,(i1pn(iq(i#s(is(i#t(i{(i|,(i}(i(iN,(i(i(i(i,(i(i(i,(i(i(i(i(ih(i(i,(iў(i$(ib,(i(iԧ(i,(i1(i(iy(i(iF(i̯(i(i(i(i8(i #......#( #............# ...##........##...# .#.##...#..# #.###.##.<#..# #.###. #..# +.##....## #..###..##...73.3 (13.0) #.@##..###..###......#.......# #.#...##.........<# #.####.............# #(i##.##..##...## #######..##.# ###..... ..##. ...(iA4.3 (14(i(i% _Found 6 stones.)i@ 3)i= )i )i ,)i X)i )i )i ,)i )i )ih )i )iC )i )i ,)i )i )i ,)i )i" )i$ ,)i% )i( )i2    #. #..## ##   # #.###...#####   . #......(.....   .## +......##   #.###........>  # #..##....  ##( ###...#........  #..##M'.....##..##  ...# #@..#.##......  )i3 #..##..##.###.##.<..Airstrike (6%)  #..#.###.###.........  .## +.##....##....  ..###..##...  ##..##..###..###... M   mummy (dormant)  ##..#.......# #.#.  ..##.........<# #.##  #.............#)i6 [ 81.3 (7.0)  You reach down and open the door.)i"> M.MM)i> *2.3 (8)iD )i G X _A mummy comes into view.*i' #. #..##  #  . ( .##  #.###........> # #..##.... ##( ###...#.... #..##.M.....# ...# #@..# #..##..##< #..#.## #..##  ##.. ##..   <#   *i8 "#. #..## # . (.## #.###........> # #..##.... ##( ###...#.... #..##.M.....# ...# #@..# #..##..##<*iS! #..#.## #..##  ##.. ##..  <#  *i}(*i6)*i/*i2\ _A mummy is nearby!+i+iWAA mummy. An undead figure covered in bandages and embalming fluids, compelled to walk by an ancient curse. It radiates a malign aura. Max HP: ~19Will: +AC: +EV: ++rF: x..rC: +..rPois: ∞rNeg: ∞rElec: . +iYThreat: Low Class: Undead Size: Medium Int: Human Speed: 60% (normally travels slower than you) You have about 95% to hit with your hands and 96% to hit with your off-hand punch. It has about 36% to hit you. Attack Max Damage Hit 20 It is immune to torment; and resistant to miasma and drowning. It can open doors. [!]: Description|Quote.i#.iI #. #..## ## PolySwing2 the Nimble  # #.###...#####. Djinni of the Shining One ***...  . #......(...... Health: 55/55 ========================  .## +......##..... AC: 7Str: 7  #.###........>.... EV: 16Int: 25  # #..##............. SH: 0Dex: 16  ##( ###...#............. XL:  9 Next: 64% Place: Dungeon:6  .i#..##.M.....##........## Noise: ---------  Time: 5482.3 (0.0)  ...# #@..#.##.......... -) Nothing wielded  #..##..##.###.##.<.... Cast: Airstrike (6%)  #..#.###.###......... Fly  #..## +.##....##....  ##..###..##.........  ##..##..###..###... M   mummy  ##..#.......# #.#.  ..##.........<# #.##  #.............# _Found a stone staircase leading up. _Found a stone staircase leading up. _Found 6 stones.  You reach down and open the door. _A mummy comes into view. _A mummy is nearby!.i/.i.i;/iF| #. #..## ##. ## #.###...#####. . #......(. .## +......##. #.###........>. # #..##.. /i##( ###...#. #..##.M.....##.##. ...# #.@.#.##. #..##..##.###.##.<. #..#.###.###. #..## +.##....##. ##..###..##. ##..##..###..###. ##..#.# #.#. ..##.<# #.# #.# #/i/i{13.3 (1 _/i/i#/i . #.## #. #. #..## ## #.###...######. #......(.......(.## +......##.. #.###.> #..##.##( ###...#........#..##.M..@..##.##...###...#.##.......#..##..##.###.##.<.....##..#.###.#..#..## +.##....####..###..##.......##..##..###..###... ##..## #.#.....##<# #.###./ie /i 'M/i %4/i /i 0i{ . #.## #.. PolySwing2 the Nimble #. #..## ##.. Djinni of the Shining One ***... ## #.###...#####... Health: 51/55 ======================-- #. #......(.......( AC: 7Str: 7 .## +......##....... EV: 16Int: 25 #.###........>...... SH: 0Dex: 16 # #..##............... XL:  9 Next: 64% Place: Dungeon:6 ##( ###**.#............... Noise: ---------  Time: 5484.3 (0.0) 0i|S#..##.*M*@..##........##.. -) Nothing wielded ...###**.#.##............ Cast: Airstrike (6%) #..##..##.###.##.<.....# Fly  #..#.###.###........... #..## +.##....##...... ##..###..##........... M   mummy ##..##..###..###..... ##..#.......# #.#... ..##.........<# #.###. _A mummy comes into view. _A mummy is nearby!Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a mummy (haloed, empty space bonus: 6/8)0i. #.## #.. PolySwing2 the Nimble#. #..## ##.. Djinni of the Shining One ***...## #.###...#####... Health: 51/55 ======================--#. #......(.......( AC: 7Str: 7.## +......##....... EV: 16Int: 25#.###........>...... SH: 0Dex: 16# #..##............... XL:  9 Next: 64% Place: Dungeon:6##( ###...#............... Noise: ---------  Time:[30iN9;49m 5484.3 (0.0)#..##.'*.@..##........##.. -) Nothing wielded...###...#.##............ Cast: Airstrike (6%)#..##..##.###.##.<.....# Fly #..#.###.###...........#..## +.##....##......##..###..##........... M   mummy##..##..###..###.....##..#.......# #.#.....##.........<# #.###. _A mummy comes into view. _A mummy is nearby!Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a mummy (haloed, empty space bonus: 6/8)1iik M  Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a mummy (haloed, empty space bonus: 6/8)  The open air twists around violently and strikes the mummy!  The mummy is almost destroyed.1im;===5.3 (1 _1is1iIu1iL , . #.## #.. PolySwing2 the Nimble #. #..## ##.. Djinni of the Shining One ***... 1iҴ ## #.###...#####... Health: 47/55 ====================---- #. #......(.......( AC: 7Str: 7 .## +......##....... EV: 16Int: 25 #.###........>...... SH: 0Dex: 16 # #..##............... XL:  9 Next: 64% Place: Dungeon:6 ##( ###**.#............... Noise: ===------  Time: 5485.3 (0.0) #..##.*M*@..##........##.. -) Nothing wielded ...###**.#.##............[1iĶ 39;49m Cast: Airstrike (6%) #..##..##.###.##.<.....# Fly  #..#.###.###........... #..## +.##....##...... ##..###..##........... M   mummy ##..##..###..###..... ##..#.......# #.#... ..##.........<# #.###.The open air twists around violently and strikes the mummy! _The mummy is almost destroyed.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a mummy (almost destroyed, haloed, empty space bonus: 6/8)2i$. #.## #.. PolySwing2 the Nimble#. #..## ##.. Djinni of the Shining One ***...## #.###...#####... Health: 47/55 ====================----#. #......(.......( AC: 7Str: 7.## +......##....... EV: 16Int: 25#.###........>...... SH: 0Dex: 162i[&# #..##............... XL:  9 Next: 64% Place: Dungeon:6##( ###...#............... Noise: ===------  Time: 5485.3 (0.0)#..##.'*.@..##........##.. -) Nothing wielded...###...#.##............ Cast: Airstrike (6%)#..##..##.###.##.<.....# Fly #..#.###.###...........#..## +.##....##......##..###..##........... M   mummy##..##..###..###.....##..#.......# #.#.....##.........<# #.###.The open air twists around v2i'iolently and strikes the mummy! _The mummy is almost destroyed.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a mummy (almost destroyed, haloed, empty space bonus: 6/8)2iY%Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a mummy (almost destroyed, haloed, empty space bonus: 6/8)  The open air twists around violently and strikes the mummy!  You destroy the mummy!2i- .The Shining One accepts your kill.2i4t56.3 (1Airstrike (6%) _2iB;2i[<3ia33i3i3i"3i%83i,3ia,3i3i d   . #.## #   #. #..## ##   ## #.###...#####   #. #......(......   .## +......##  3i  #.###........>   # #..##...   ##( ###...#---8.3 (2   #..##.'@....##..##   ...###...#.##   #..##..##.###.##.<....   #..#.###.###  3i, #..## +.##....##   ##..###..##   ##..##..###..###   ##..#.......# #.#   ..##..<# #.##3iO9---3i3i4iW  . #.##   #. #..##  4in\ ## #.###...#####   #. #......(  .## +......##   #.###.>  # #..##...   ##( ###...#  #..##.@.....##.   ...###...#.##   #..##..##.###.##.<  #..#.###.###   #..## +.##....##   ##..###..##   ##..##..###..###   ##..#.# #.#   ..##.<# #.4i|4i*9.3 (14i4iOQ _There is an open door here.5i5i An open door. An open wooden door. If closed again, all monsters that can wield equipment, andsome of them that can't, could open it again. If it is closed and reopened by a monster that is aware of you, it has a chance of breaking. While adjacent to it, you can close it by pressing the C key. You are here. 5ix!A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures.5id 5it  . #.##PolySwing2 the Nimble  #. #..## # Djinni of the Shining One ***...  ## #.###...##### Health: 48/55 ====================----  #. #......(..... AC: 7Str: 7  .## +......##.... EV: 16Int: 25  #.###........>... SH: 0Dex: 16  # #..##............ XL:  9 Next: 65% Place: Dungeon:6  5iuv x##( ###...#............ Noise: ---------  Time: 5489.3 (1.0)  #..##.@.....##........# -) Nothing wielded  ...###...#.##......... Cast: Airstrike (6%)  #..##..##.###.##.<... Fly  #..#.###.###........  #..## +.##....##...  ##..###..##........   ##..##..###..###..   ##..#.......# #.#   ..##.........<# #.# Dir - move targetAim: a mummy (almost destroyed, haloed, empty space bonus: 6/8)  The open air twists around violently and strikes the mummy!  You destroy the mummy! _The Shining One accepts your kill. _There is an open door here.5iw 5i} 5iM 6i"P6iG   . #.##  #. #..##   ## #.###...  #. #......(  .## +......##  #.###.>  # #..##  ##( ###...#  #..##@'.....##.  ...###...#.##  #..##..##.###.##.<  #..#.###.###  #..## +.##....##  ##..###..##  ##..##..###..###  ##..#.# #.  ..##.<6iI E[40m# #.6iP 6iQ [9=90 _6iYX 6i[ Y _There is a collapsed entrance here.7ipp>A collapsed entrance. A collapsed passage which cannot be used anymore. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures.8ḯ8ix . #.##PolySwing2 the Nimble  #. #..##Djinni of the Shining One ***...  ## #.###...#### Health: 49/55 =====================---  #. #......(.... AC: 7Str: 7  .## +......##... EV: 16Int: 25  #.###........>.. SH: 0Dex: 16  8i*# #..##........... XL:  9 Next: 65% Place: Dungeon:6  ##( ###...#........... Noise: ---------  Time: 5490.3 (1.0)  #..##@'.....##........ -) Nothing wielded  ...###...#.##........ Cast: Airstrike (6%)  #..##..##.###.##.<.. Fly  #..#.###.###.......  #..## +.##....##..  ##..###..##.......   ##..##..###..###.   ##..#.......# #.   ..##.........<# #. 8iAim: a mummy (almost destroyed, haloed, empty space bonus: 6/8)  The open air twists around violently and strikes the mummy!  You destroy the mummy! _The Shining One accepts your kill. _There is an open door here. _There is a collapsed entrance here.8i8i8i8i8i8i48i :iL _50:iG1=2=:iB:ih:i:i:i,:i:i93:i(=:i:i,:i@:i,:iΰ:i:i6U4=:iJ:i,:i:i,:iz:i:i:i:it:i:i=K5=:i:i6:i,:i:i_@  There is an open door here.:i :i _:i:i(:i,:i:i:i`:i9=:iN:i:i ##...##  ###..#   #.###.#  :i #..# #.#   #... #.##  #..#. #..## #  ##..##.###...#####  ##..# #......(515.3 (25.0):ic  #.@## +......##  #..#.###........>:i ##..##..##.......... :iNs##(.###...#..... #..##.'.....##........# :id#...###...#.##.. #)#..##..##.###.##.<..:i # #..#.###.###....... :iZ#..## +.##....##..:i+:i+6.3 (26:i:iv$ _Found a spear.<i3<i<il<inX<i,<i<iS<i ,<if<i<i,<i<i <i ,<iM <i<i<i<iy<i<i,<i<i!<i$,<if'<i)<i,,<i4.<iK0<il2,<i3<i5<iv8,<i":<i=<iI ###.....## ##.... ##...## #.... ####..# +.... ##.###.# +.... ##..# #.# #.... ##...# #.## #.... <itKk##..#.# #..## ##.... ##..##.###...#####....) ##..###@.....(.......( #..##Z'......##......Airstrike (6%) #..#.###........> ##..##..##........ ##(.###...#......... #..##.'.....##........##Z   kobold zombie (dormant) #...###...#.##.............. #)#..##..##.###.##.<.....#..<i{L # #..#.###.###.............<i^ 27.3 (11ZZYou reach down and open the door.<i_+8.3 (12<i2i<im` _A kobold zombie comes into view.<i     ####..#  ##.###.#  ##..# #.#  ##...# #.##  ##..#.# #..##  ##..##.###...#) <i5##..###@.....(.( #..##Z'......## #..#.###........> #........ ##(#........ ..##..... #.##..... #)#.###.##.< # =i5Z     ####..#  ##.###.#  ##..# #.#  ##...# #.##  ##..#.# #..##  ##..##.###...#) ##..###@.....(.( #..##Z'......## #..#.###........> #........ ##(#........ ..##..... #.##..... #)#.###.##.< # =i]=i`=idh=i3ld _A kobold zombie is nearby!=i =i 9A kobold zombie. A corpse raised to undeath by necromancy. Max HP: ~8Will: +AC: noneEV: ++  rF: ...  rC: ++.rPois: ∞rNeg: ∞rElec: . Threat: Minor Class: Undead Size: Small Int: Mindless Regen: None Speed: 80% (normally travels slower than you) You have about 92% to hit with your hands and 92% to hit with your off-hand punch. It has about 30% to hit you. Attack Max Damage Hit 1 It is immune to torment; and resistant to miasma and drowning. It is incapable of using stairs. [!]: Description|Quote>i>i!###.....## ##.... PolySwing2 the Nimble##...## #.... Djinni of the Shining One ***...####..#+.... Health: 55/55 ========================##.###.#+.... AC: 7Str: 7##..# #.##.... EV: 16Int: 25##...# #.## #.... SH: 0Dex: 16>i##..#.# #..## ##.... XL:  9 Next: 65% Place: Dungeon:6##..##.###...#####....) Noise: ---------  Time: 5528.3 (0.0)##..###@.....(.......(.. -) Nothing wielded#..##Z'......##......... Cast: Airstrike (6%)#..#.###........>........ Fly ##..##..##.................##(.###...#.................#..##.'.....##........##.... Z   kobold zombie#...###...#.##..............#)#..##..#[37>iY-m#.###.##.<.....#..# #..#.###.###............. _There is a collapsed entrance here. _There is an open door here. _Found a spear.  You reach down and open the door. _A kobold zombie comes into view. _A kobold zombie is nearby!>iO>i:>iC ###.....## ##.... PolySwing2 the Nimble ##...## #.... Djinni of the Shining One ***... ####..# +.... Health: 51/55 ======================-- ##.###.# +.... AC: 7Str: 7 ##..# #.# #.... EV: 16Int: 25 ##...# #.## #.... SH: 0Dex: 16 >i##..#.# #..## ##.... XL:  9 Next: 65% Place: Dungeon:6 ##..##.###...#####....) Noise: ---------  Time: 5528.3 (0.0) ##..###@.....(.......(.. -) Nothing wielded #..##Z*......##......... Cast: Airstrike (6%) #..#.###........>........ Fly  ##..##..##................. ##(.###...#................. #..##.'.....##........##.... Z   kobold zombie #...###...#.##.............. #)#..##..##.###.##.<.....#.. # #..#.###.###............. >ij_A kobold zombie comes into view. _A kobold zombie is nearby!Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a kobold zombie (haloed, empty space bonus: 1/8)?iO###.....## ##.... PolySwing2 the Nimble##...## #.... Djinni of the Shining One ***...?i#####..#+.... Health: 51/55 ======================--##.###.#+.... AC: 7Str: 7##..# #.##.... EV: 16Int: 25##...# #.## #.... SH: 0Dex: 16##..#.# #..## ##.... XL:  9 Next: 65% Place: Dungeon:6##..##.###...#####....) Noise: ---------  Time: 5528.3 (0.0)##..###@.....(.......(.. -) Nothing wielded#..##*'......##......... Cast: Airstrike (6%)#..#.[39;4?i9m###........>........ Fly ##..##..##.................##(.###...#.................#..##.'.....##........##.... Z   kobold zombie#...###...#.##..............#)#..##..##.###.##.<.....#..# #..#.###.###............. _A kobold zombie comes into view. _A kobold zombie is nearby!Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a kobold zombie (haloed, empty space bonus: 1/8)?i  Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a kobold zombie (haloed, empty space bonus: 1/8)  The confined air twists around weakly and strikes the kobold zombie!  The kobold zombie is almost destroyed.?ia.Z ?ir;===9.3 (1 _?i( ?i @i ###.....## ##.... PolySwing2 the Nimble ##...## #.... Djinni of the Shining One ***... ####..# +.... Health: 47/55 ====================---- ##.###.# +.... AC: 7Str: 7 ##..# #.# #.... EV: 16Int: 25 ##...# #.## #.... SH: 0Dex: 16 ##..#.# #..## ##.... XL:  9 Next: 65% Place: Dungeon:6 ##..##.###...#####....) Noise: ===------  Time: 5529.3 (0.0) ##..###@.....(.......(.. -) Nothing wielded @i#..##*Z*.....##......... Cast: Airstrike (6%) #..#.###*.......>........ Fly  ##..##..##................. ##(.###...#................. #..##.'.....##........##.... Z   kobold zombie #...###...#.##.............. #)#..##..##.###.##.<.....#.. # #..#.###.###.............The confined air twists around weakly and strikes the kobold zombie! _The kobold zombie is almost destroyed.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a kobold zombie (almost destroyed, haloed, empty space bonus: 3/8)@i ###.....## ##.... PolySwing2 the Nimble##...## #.... Djinni of the Shining One ***...####..#+.... Health: 47/55 ====================----##.###.#+.... AC: 7Str: 7##..# #.##.... EV: 16Int: 25##...# #.## #.... SH: 0Dex: 16##..#.# #..## ##.... XL:  9 Next: 65% Place: Dungeon:6##..##.###...#####....) Noise: ===------  Time: 5529.3 (0.0)@i! ##..###@.....(.......(.. -) Nothing wielded#..##.*......##......... Cast: Airstrike (6%)#..#.###........>........ Fly ##..##..##.................##(.###...#.................#..##.'.....##........##.... Z   kobold zombie#...###...#.##..............#)#..##..##.###.##.<.....#..# #..#.###.###.............The confined air twists around weakly and strikes the kobold zombie! _The kobold zombie is almost destroyed.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, [@i" E39;49mQ - select action, ( or ) - cycleDir - move targetAim: a kobold zombie (almost destroyed, haloed, empty space bonus: 3/8)@i# Dir - move target  Aim: a kobold zombie (almost destroyed, haloed, empty space bonus: 3/8)  The air twists around and strikes the kobold zombie!  You destroy the kobold zombie!  The Shining One accepts your kill.You feel better.@iv. j'@i'3 9=30.3 (1Airstrike (6%) _@i= @i{? Ai1  ## ####.. +##.###.# +##..# #.# #...# #.## #..#.# #..## ##.##.###...###..###......(.......(. #..##.Ai2 .##.......#.###........>##..##..##.(.###...# #..##.'.....#### #...###...#.##.. #)#..##..##.###.##.<.....# # #..#.###.###.......... #..## +.##Ai; Ai; $50Ai< D=---1AiB AiF Q _There is an open door here.Bir 3Bi( BiW Bi< $ _BiO BBi Bi0 ,Bi Bi Bi- K1=BiO BiG Bi Bi Bi` ,Bi Biu Bi U2=Bi3 Bi7 Bi Bi BiJ ,Bi Bi~ ,Bi Bi Bi D3=Bi BiM Bi Bi Bi ,Bi Bim Bi N4=Bi Bi ,Bi> Bi< ,Bi Bi ,Bi Bi Bih K5=Bia Bi# Bi?& ,Bi' Bi\* Bi, Bi+- Bi$. Bi0 BiT3 ,Bi4 Bi7 Bi9 Bim: 9=Bi; Bi= Bi? Bil@ BiUA Bi-C BiXE ,Bi\F BiSH BiVK BBiUM BiU v##..###......(.......(#..##.'......##......#..#.###........>.....##..##..##..............##(.###...#..............#..##.'.....##........##.#...###...#.##..........#)#..##..##.###.##.<.....#.---Bi%X # #..#.###@###.....#Z'.##....##.Airstrike (6%) ##..###..##.... ##..##..###..### ##..#.......# #.#.. ..##.........<# #.###Z   hobgoblin zombie (dormant) #.............# ##.. ##.##..##........ #.. ## #######..##.# #.#BiLa Y 56.3 (25.0)  You reach down and open the door.Bi[b +7.3 (26Bii Bil c _A hobgoblin zombie comes into view.Di^2  ##..###......(.......(.. PolySwing2 the Nimble #..##.'......##......... Djinni of the Shining One ***... #..#.###........>........ Health: 51/55 ======================-- ##..##..##................. AC: 7Str: 7 ##(.###...#................. EV: 16Int: 25 #..##.'.....##........##.... SH: 0Dex: 16Di3M #...###...#.##.............. XL:  9 Next: 65% Place: Dungeon:6 #)#..##..##.###.##.<.....#.. Noise: ---------  Time: 5557.3 (0.0) # #..#.###@###............. -) Nothing wielded #..##Z*.##....##........ Cast: Airstrike (6%) ##..###..##............. Fly  ##..##..###..###....... ##..#.......# #.#..... ..##.........<# #.###... Z   hobgoblin zombie (dormant) #.............# ##.. Di4###.##..##........ #.. ## #######..##.# #.#You reach down and open the door. _A hobgoblin zombie comes into view.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hobgoblin zombie (dormant, haloed, empty space bonus: 1/8)Di˔N##..###......(.......(.. PolySwing2 the Nimble#..##.'......##......... Djinni of the Shining One ***...#..#.###........>........ Health: 51/55 ======================--##..##..##................. AC: 7Str: 7##(.###...#................. EV: 16DiInt: 25#..##.'.....##........##.... SH: 0Dex: 16#...###...#.##.............. XL:  9 Next: 65% Place: Dungeon:6#)#..##..##.###.##.<.....#.. Noise: ---------  Time: 5557.3 (0.0)# #..#.###@###............. -) Nothing wielded#..##*'.##....##........ Cast: Airstrike (6%)##..###..##............. Fly ##..##..###..###.......##..#.......# #.#.......##.........<# #.###... Z   hobgoblin zombie (dormant)#.............# ##..##.##..##iKm........ #..## #######..##.# #.#You reach down and open the door. _A hobgoblin zombie comes into view.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hobgoblin zombie (dormant, haloed, empty space bonus: 1/8)Di :ZZ  Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Di Aim: a hobgoblin zombie (dormant, haloed, empty space bonus: 1/8)  The confined air twists around weakly and strikes the hobgoblin zombie.  The hobgoblin zombie is heavily damaged.Di ;===8.3 (1 _Di Di Ei5E ##..###......(.......(.. PolySwing2 the Nimble #..##.'......##......... Djinni of the Shining One ***... #..#.###........>........ Health: 47/55 ====================---- ##..##..##................. AC: 7Str: 7Ei ##(.###...#................. EV: 16Int: 25 #..##.'.....##........##.... SH: 0Dex: 16 #...###...#.##.............. XL:  9 Next: 65% Place: Dungeon:6 #)#..##..##.###.##.<.....#.. Noise: ===------  Time: 5558.3 (0.0) # #..#.###@###............. -) Nothing wielded #..##Z*.##....##........ Cast: Airstrike (6%) ##..###..##............. Fly  ##..##..###..###....... ##..#.......# #.#..... ..##.........<# #.###... Z   hobgoblin zombie #.........Ei....# ##.. ##.##..##........ #.. ## #######..##.# #.#The confined air twists around weakly and strikes the hobgoblin zombie. _The hobgoblin zombie is heavily damaged.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hobgoblin zombie (heavily damaged, haloed, empty space bonus: 1/8)Eiv##..###......(.......(.. PolySwing2 the Nimble#..##.'......##......... Djinni of the Shining One ***...#..#.###........>........ Health: 47/55 ====================----##..##..##................. AC: 7Str: 7##(.###...#................. EV: 16Int: 25#..##.'.....##........##.... SH: 0Dex: 16#...###...#.##.............. XL:  9 Next: 65% Place: Dungeon:6#)#..##..##.###.##.<.....#.. Noise: ===------  Time: 5558.3 (0.0)# #..#.###@Eix###............. -) Nothing wielded#..##*'.##....##........ Cast: Airstrike (6%)##..###..##............. Fly ##..##..###..###.......##..#.......# #.#.......##.........<# #.###... Z   hobgoblin zombie#.............# ##..##.##..##........ #..## #######..##.# #.#The confined air twists around weakly and strikes the hobgoblin zombie. _The hobgoblin zombie is heavily damaged.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hobgoblin zombie (heavily damaged, haloed, empty space bonus: 1/EiR|8)Eiv Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a hobgoblin zombie (heavily damaged, haloed, empty space bonus: 1/8)  The confined air twists around weakly and strikes the hobgoblin zombie!  You destroy the hobgoblin zombie!Eie .The Shining One accepts your kill.Ei t89.3 (1Airstrike (6%) _Ei Ei6 Ei0 Ei|7 {##..###......(.......(.. PolySwing2 the Nimble#..##.'......##......... Djinni of the Shining One ***...#..#.###........>........ Health: 48/55 ====================----##..##..##................. AC: 7Str: 7##(.###...#................. EV: 16Int: 25Ei9 #..##.'.....##........##.... SH: 0Dex: 16#...###...#.##.............. XL:  9 Next: 65% Place: Dungeon:6#)#..##..##.###.##.<.....#.. Noise: ===------  Time: 5559.3 (1.0)# #..#.###@###............. -) Nothing wielded#..##.'.##....##........ Cast: Airstrike (6%)##..###..##............. Fly ##..##..###..###.......##..#.......# #.#.......##.........<# #.###... #.............# ##.. ##.##..##........ #..i9 0m ## #######..##.# #.# Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hobgoblin zombie (heavily damaged, haloed, empty space bonus: 1/8)  The confined air twists around weakly and strikes the hobgoblin zombie!  You destroy the hobgoblin zombie! _The Shining One accepts your kill.Fiy! 9=50=1=2=3=4=5=i. m=Fia JFiGd Fin Fip Fi q ,Fiv nFiw Fix ,Fiy Fi{ Fio} ,Fi&~ Fi Fi+ ,Fi Fi Fi ,Fi Fi Fi ,Fiq Fi  There is a fountain of clear blue water here.  You take a small sip from the fountain. Refreshing.Fiז Fi  _Fi˜ FiK Fi֜ Fi ,Fi؟ Fi Fi Fi Fi Fi ,Fih Fi Fi Fiv ,Fi Fi ,Fi Fi Fiȱ Fi Fi Fi% Fi FiC ,FiX Fi Fi ,Fi Fi ,FiI Fi B  There is a dry fountain here.Fi Fi  _Fi Fi FiI ,Fi Fi Fi" ,FiD Fi FiF ,Fi, Fi Fi BFi FiL Fi ,Fi Fi ,Fie Fi4 Fi ,Fi Fiw Fi ,FiO Fi Fi Fi Fi FiG Fi ,Fi Fi$FiFi,Fi#Fi.nFi/FiG0Fi1Fi3Fi26,Fi*7Fi9FiF;,Fi <Fin>Fi?,Fi@FiBFiC,FiDFi=GFiH,Fi)JFiKFi:M,FiNFiRFiYT,Fi+UFiXFiYFiJZFiZFi~]Fi^Fi_Fi_Fi;bFi/fFigg,FiiFikFil,Fi$nFifoFi@p,FiqFiHsFi tFi>vFi@wFixFixFiKyFizFi{,Fi|Fi<~Fi~FiuFiFiFi,FiFiFi,Fi<FiFi,FiGFiFiFiV,FiFiFig,FiXFi8Fi4BFi}Fi,FiQFi,Fi,Fi,Fi,FiFiFi,FiFi,FiFixFij,FiFi0FiýFi,Fi5,FiRBFiFi,Fi@FiOFi,FiFi;Fi,FiFiFi,FiFiFi],FiiFiFi=,FirFi9Fiy ,Fi FiFi,FiFi2FiW,Fi Fi#Fi,&,Fi'Fi+Fi8.,Fi 1GiGi>,GiCGiEGiG,GiHGi8YGi],Gi_GiaGic,GiKfGiInGiBGiĬGijGiGiA,GimGiGi,GiGi ##.# ##.....####..######.....#. ...# #..#.# +.### #....# #.#####.##.## +...#####....## ........##..####.#.##.#.#...### .##.....#....##.. ......#..........#.#.#...#... .....##..........#####...#### ...##....##......####....### #.#---68324.0) ..####...##..##.@#.)#### ..# #......:.#.......... .## ####.......)##.....#....) ####.#............#....#..####.....##..........÷.##Gi]`[37m ##....#..........)..## ###....##........#..# ###.#.....#. #..........#..#÷#...---GiGiT _Key pressed, stopping explore.GioIGiGid+Gi,P _Gi 1BGi3Gi`6GiQ7Gi8Gi;Gi4@,GiTBGiEGi|GGiBHGijIGipR .............##......##.≈..≈(##......###.####..÷...###..### ##.......###..##.............. GiX #.#.....#..............ß....ß.  #.###.......##...##.## ##.# ##.....####..######.....# ...# #..#.# +.### #.... #.#####.##.## +...#####....##........##..####@#.##.#.#... .##.....#....##.....#..........#.#.#...#.... .....##..........#####...####.... ...##....##......####....### #.#. ..####...##..##..#.).......####.. ..# #......:.#.................. .## ####.......)##.....#....) ####.#......#..#GiAb6####..'#j.'8.3 (5.0)j   gnoll (asleep)Giuh  As you open the large door, it creaks loudly!  A gnoll comes into view. It is wielding a +0 club.Gix.jj======9.3 (6Airstrike (6%)Gi/}Gi' _The gnoll shouts!HibD#.............##......##.≈..≈(##. PolySwing2 the Nimble .........###.####..÷...###..###.. Djinni of the Shining One ***... ##.......###..##................. Health: 51/55 ======================--  #.#.....#..............ß....ß... AC: 7Str: 7  #.###.......##...##.##.......... EV: 16Int: 25 ##.# ##.....####..######.....#... SH: 0Dex: 16 ...# #..#.##***.### #....#.... XL:  9 Next: 65% Place: Dungeon:6 #.#####.##.##*j*...#####....##... Noise: ======---  Time: 5689.3 (0.0) ........##..####@#.##.#.#...###.. -) Nothing wielded .##.....#....##.........Hi,F......... Cast: Airstrike (6%) ......#..........#.#.#...#....... Fly .....##..........#####...####.... ...##....##......####....### #.#. ..####...##..##..#.).......####.. j   gnoll ..# #......:.#.................. .## ####.......)##.....#....)... ## ##.#............#....#..#A gnoll comes into view. It is wielding a +0 club. _The gnoll shouts!  Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 club (haloed, empty space bonus: 5/8)Hi #.............##......##.≈..≈(##. PolySwing2 the Nimble .........###.####..÷...###..###.. Djinni of the Shining One ***... ##.......###..##................. Health: 51/55 ======================--  #.#.....#..............ß....ß... AC: 7Str: 7  #.###.......##...##.##.......... EV: 16Int: 25 ##.# ##.....####..######.....#... SH: 0Dex: 16 ...# #..#.##..'.### #....#.... XL:  9 Next: 65% Place: Dungeon:6 #.#####.##.##.j'...#####....##... Noise: ======---  Time: 5689.3 (0.0) ........##..####@#.##.#.#...###.. -) Nothing wielded .##.....#....##..Hi O................ Cast: Airstrike (6%) ......#..........#.#.#...#....... Fly .....##..........#####...####.... ...##....##......####....### #.#. ..####...##..##..#.).......####.. j   gnoll ..# #......:.#.................. .## ####.......)##.....#....)... ## ##.#............#....#..#Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 club (haloed, empty space bonus: 5/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.  Nothing appears to happen.Hi (      .j )  ) 2------90.3 (1Contam _Hi HiY Iih#.............##......##.≈..≈(##. PolySwing2 the Nimble .........###.####..÷...###..###.. Djinni of the Shining One ***... ##.......###..##................. Health: 48/55 ====================----  #.#.....#..............ß....ß... AC: 7Str: 7  #.###.......##...##.##.......... EV: 16Int: 25 ##.# ##.....####..######.....#... SH: 0Dex: 16 ...# #..#.##.***### #....#.... XL:  9 Next: 65% Place: Dungeon:6 #.#####.##.##.*j*..#####....##... Noise: ---------  Time: 5690.3 (0.0) ........##..####@#.##.#.#...###.. -) Nothing wielded .##.....#....##.........Iit......... Cast: Airstrike (6%) ......#..........#.#.#...#....... Fly Contam .....##..........#####...####.... ...##....##......####....### #.#. ..####...##..##..#.).......####.. j   gnoll ..# #......:.#.................. .## ####.......)##.....#....)... ## ##.#............#....#..#You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 club (haloed, empty space bonus: 5/8)Iiy #.............##......##.≈..≈(##. PolySwing2 the Nimble .........###.####..÷...###..###.. Djinni of the Shining One ***... ##.......###..##................. Health: 48/55 ====================----#.#.....#..............ß....ß... AC: 7Str: 7  #.###.......##...##.##.......... EV: 16Int: 25 ##.# ##.....####..######.....#... SH: 0Dex: 16 ...# #..#.##..'.### #....#.... XL:  9 Next: 65% Place: Dungeon:6 Iio #.#####.##.##..*...#####....##... Noise: ---------  Time: 5690.3 (0.0) ........##..####@#.##.#.#...###.. -) Nothing wielded .##.....#....##.................. Cast: Airstrike (6%) ......#..........#.#.#...#....... Fly Contam .....##..........#####...####.... ...##....##......####....### #.#. ..####...##..##..#.).......####.. j   gnoll ..# #......:.#.................. .## ####.......)##.....#....)... ####.#............#....#..#You are very lightly contaminated with residual magic. _Nothing appears to happen.  Aiming: AirstrikeIi  (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 club (haloed, empty space bonus: 5/8)Ii3 j Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll, wielding a +0 club (haloed, empty space bonus: 5/8)  The air twists around and strikes the gnoll.  The gnoll is heavily wounded.Ii 4===1.3 (1Ii Ii K _The gnoll misses you.JiR#.............##......##.≈..≈(##. PolySwing2 the Nimble .........###.####..÷...###..###.. Djinni of the Shining One ***... ##.......###..##................. Health: 44/55 ===================-----  #.#.....#..............ß....ß... AC: 7Str: 7  #.###.......##...##.##.......... EV: 16Int: 25 ##.# ##.....####..######.....#... SH: 0Dex: 16 ...# #..#.##.***### #....#.... XL:  9 Next: 65% Place: Dungeon:6 #.#####.##.##.*j*..#####....##... Noise: ===------  Time: 5691.3 (0.0) ........##..####@#.##.#.#...###.. -) Nothing wielded .##.....#....##.....i@-49m............. Cast: Airstrike (6%) ......#..........#.#.#...#....... Fly Contam .....##..........#####...####.... ...##....##......####....### #.#. ..####...##..##..#.).......####.. j   gnoll ..# #......:.#.................. .## ####.......)##.....#....)... ## ##.#............#....#..# _The gnoll misses you.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 club (heavily wounded, haloed, empty space bonus:  5/8)JisN #.............##......##.≈..≈(##. PolySwing2 the Nimble .........###.####..÷...###..###.. Djinni of the Shining One ***... ##.......###..##................. Health: 44/55 ===================-----#.#.....#..............ß....ß... AC: 7Str: 7  #.###.......##...##.##.......... EV: 16Int: 25 ##.# ##.....####..######.....#... SH: 0Dex: 16 JiZP ...# #..#.##..'.### #....#.... XL:  9 Next: 65% Place: Dungeon:6 #.#####.##.##..*...#####....##... Noise: ===------  Time: 5691.3 (0.0) ........##..####@#.##.#.#...###.. -) Nothing wielded .##.....#....##.................. Cast: Airstrike (6%) ......#..........#.#.#...#....... Fly Contam .....##..........#####...####.... ...##....##......####....### #.#. ..####...##..##..#.).......####.. j   gnoll ..# #......:.#.................. .##iQ \49m ####.......)##.....#....)... ####.#............#....#..# _The gnoll misses you.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 club (heavily wounded, haloed, empty space bonus:  5/8)JiO 0  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll, wielding a +0 club (heavily wounded, haloed, empty space bonus:  5/8)  The air twists around and strikes the gnoll!  You kill the gnoll!Ji[ i)Ji` l2.3 (1Airstrike (6%) _Jilj Jil Lipx3LizLiLi+LiǓQ5Li",LiLiLi1,Li LiELi,LiKLiLi96Li3=LiLi'Z _Your magical contamination has completely faded away.Li3LiELi .# #..#.##..'.### #....# #..##.#####.##.##..)...#####....##...##..####.#.##.#.#...# ###..##.....#....##........... ..........#..........#.#.#...# .#.......##..........#####...#### ####...##....##......####....###  #...####...##..##..#.).......##---8.3 (6  #...# #......@.#............  ##.## ####.......)##.....#  ### ##.#............# ###.....##...... ##....#..........) ###....##...... ###.Li[40m#.. #..........#..#÷ ####.#.##.---LiLi5s _You see here a book of Power.Mi&>rA book of Power. A book of powerful and destructive magic spells, rumbling and shuddering with barely-contained energies. You found it on level 6 of the Dungeon. Stash search prefixes: {book} Menu/colouring prefixes: identified useless_item spellbook book  SpellsTypeLevelKnown  MiF?Ca - Iskenderun's BattlesphereConjuration/Forgecraft4no  b - BombardConjuration/Earth6no  c - Fortress BlastForgecraft6no  d - Spellspark ServitorConjuration/Forgecraft7no Select a spell, or (g)et.Qi xQi=o.......# #..#.##..'.### #....# PolySwing2 the Nimble #..##.#####.##.##..)...#####....# Djinni of the Shining One ***... ###.........##..####.#.##.#.#...# Health: 46/55 ====================---- ###..##.....#....##.............. AC: 7Str: 7 ..........#..........#.#.#...#... EV: 16Int: 25 .#.......##..........#####...#### SH: 0Dex: 16 Qi####...##....##......####....### XL:  9 Next: 65% Place: Dungeon:6 # #...####...##..##..#.).......## Noise: ---------  Time: 5698.3 (6.0)#...# #......@.#.............. -) Nothing wielded##.## ####.......)##.....#.... Cast: Airstrike (6%)#####.#............#.... Fly ###.....##..........##....#..........)###....##........ ###.#........... #..........#..#÷ ##.....###.#.##. Aim: a gnoll, wielding a +0 club (Qi[40mheavily wounded, haloed, empty space bonus:  5/8)  The air twists around and strikes the gnoll! _You kill the gnoll! _Your magical contamination has completely faded away. _You see here a book of Power.9.3 (1QiQiYN _The book of Power burns to shimmering ash in your grasp.Ri093Ri;RiJ?Ri|EQ7Ri~FRiGRiJ,Ri^MRiO,RinL89=Ri:pRits,RiuRix,Ri{Ri:~,Ri-Rid:50Ri&2=RiRi,RiRiRiƕRiYRia1=RiڦRi,RiRiE,RiURiRikRiRiERiU2=RiPRiRiRik3=4=5=Ri;Ri>,Ri@Ri^FRiH,RiIRiLNRiqQ,RiRRiVRi8YRiY9=Rie_,RiQ`Ri`RiaRiRiАRi/RiRi,RiRiRiRi>RiRi  You see here 8 stones. _Ri,RiŽRiRi^,RiBRimRiRiRizRiGRi,RiRi1Ri,Ri*RiRi,Ri ,Ri$,Ri(Ri/RiD  #.....#...................)..  ###..........#........#........  ............###).....  #...†....#####.......[.RiF).#  ###.....#######...............##  ##...##....[#...............  ####..##.j...'....##.........##  ##.###.##.....'.....).. ##..# #.# #@....)÷..<.....# #...# #.## #...............#Airstrike (6%) ..#.# #..## ##....# .##.###...#####....)...# ###......(.......(......[).....## #.'......##...........[..RiF.## j   gnoll bouda (asleep) ###........>..........## .##....................## ..#.............................#Ri[` 782.3 (83.0)  You reach down and open the large door.Ri\+3.3 (84RioRi _A gnoll bouda comes into view. It is wielding a +0 club. _Found a robe.RiCW )  #........  .........###) Ri7r .......[.)  #######........  #....[#......  #.j...'....##..  #.....'.....).. #.# #@....)÷..< #.## #........ #..## ##............)......(.......(......[).........[.......>............ .##............. ..#.Si\n )  #........  .........###)  .......[.)  #######........  #....[#......  #.j...'....##..  #.....'.....).. #.# #@....)÷..< #.## #........ #..## ##............)......(.......(......[).........[.......>............ .##..............#.SiSiSib _A gnoll bouda is nearby!Si )  #........  .........###)  .......[.)  #######........  #....[#......  #.j...'....##..  #.....'.....).. #.# #@....)÷..< #.## #........ #..## ##............)......(.......(......[).........[.......>............ .##............. ..#.Si>X )  #........  .........###)  .......[.)  #######........  #....[#......  #.j...'....##..  #.....'.....).. #.# #@....)÷..< #.## #........ #..## ##............)......(.......(......[).........[.......>............ .##..............#.Sim3Si8Sicb _A gnoll bouda is nearby!Ti #.....#...................).. PolySwing2 the Nimble  ###..........#........#........ Djinni of the Shining One ***...  ##.....................###)..... Health: 51/55 ======================--  #...†....#####.......[.......).# AC: 7Str: 7  ###.....#######...............## EV: 16Int: 25  ##...##***.[#...............## SH: 0Dex: 16  ####..##*j*..'....##.........## XL:  9 Next: 65% Place: Dungeon:6  ##.###.##***..'.....).........## Noise: ---------  Time: 5783.3 (0.0) ##..# #.# #@....TiG )÷..<.....#. -) Nothing wielded #...# #.## #...............#. Cast: Airstrike (6%) ..#.# #..## ##...............#. Fly .##.###...#####....)...........#. ###......(.......(......[).....## #.'......##...........[........## j   gnoll bouda (asleep) ###........>...................## .##............................## ..#.............................# _A gnoll bouda is nearby!Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (asleep, empty  space bonus: 8/8)Ti Ti} TiI.***Ti.j**.***TiV>***.*j*.***.Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (asleep, empty  space bonus: 8/8)Ti ' #.....#...................).. PolySwing2 the Nimble###..........#........#........ Djinni of the Shining One ***...##.....................###)..... Health: 51/55 ======================--#...†....#####.......[.......).# AC: 7Str: 7  ###.....#######...............## EV: 16Int: 25##...##....[#...............## SH: 0Dex: 16TiU####..##.*...'....##.........## XL:  9 Next: 65% Place: Dungeon:6  ##.###.##.....'.....).........## Noise: ---------  Time: 5783.3 (0.0) ##..# #.##@....)÷..<.....#. -) Nothing wielded #...# #.## #...............#. Cast: Airstrike (6%) ..#.# #..## ##...............#. Fly .##.###...#####....)...........#. ###......(.......(......[).....## #.'......##...........[........## j   gnoll bTi$ouda (asleep) ###........>...................## .##............................## ..#.............................# _A gnoll bouda is nearby!Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (asleep, empty  space bonus: 8/8)Ti  The open air twists around violently and strikes the gnoll bouda!!  The gnoll bouda is almost dead.Ti{k jhj  h   hound (wandering)  A hound comes into view.Tit:*Ti  The gnoll bouda prays to its god.TiN BjTi" 4===4.3 (1Ti- Ti0 9 _The gnoll bouda is healed somewhat.UiO) #.....#...................).. PolySwing2 the Nimble  ###..........#........#........ Djinni of the Shining One ***...  ##.....................###)..... Health: 47/55 ====================----  #...†....#####.......[.......).# AC: 7Str: 7  ###.....#######...............## EV: 16Int: 25  ##...##***.[#...............## SH: 0Dex: 16 Ui* ####..##*j*..'....##.........## XL:  9 Next: 65% Place: Dungeon:6  ##.###.##***..h.....).........## Noise: ===------  Time: 5784.3 (0.0) ##..# #.# #@....)÷..<.....#. -) Nothing wielded #...# #.## #...............#. Cast: Airstrike (6%) ..#.# #..## ##...............#. Fly .##.###...#####....)...........#. ###......(.......(......[).....## #.'......##...........[........## j   gnoll bouda ###........>...................## h   hound (wandering) .##............................##Ui+ ..#.............................# _The gnoll bouda is healed somewhat.  Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded,empty space bonus: 8/8)Ui@  #.....#...................).. PolySwing2 the Nimble###..........#........#........ Djinni of the Shining One ***...##.....................###)..... Health: 47/55 ====================----#...†....#####.......[.......).# AC: 7Str: 7  ###.....#######...............## EV: 16Int: 25##...##....[#...............## SH: 0Dex: 16####..##.j...'....##.........## XL:  9 Next: 65% Place: Dungeon:6  ##.###.##.....*.....).........## Noise: ===------  Time:Ui [37m 5784.3 (0.0) ##..# #.##@....)÷..<.....#. -) Nothing wielded #...# #.## #...............#. Cast: Airstrike (6%) ..#.# #..## ##...............#. Fly .##.###...#####....)...........#. ###......(.......(......[).....## #.'......##...........[........## j   gnoll bouda ###........>...................## h   hound (wandering) .##............................## ..#.............................# _The gnoll bouda is healed somewhat.  Aiming: Airstrike (dangerous; 6%Ui [40m risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded,empty space bonus: 8/8)Ui@   Dir - move target: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded,empty space bonus: 8/8)  The open air twists around violently and strikes the hound.  The hound barks!  The hound is moderately wounded.Ui]' .j..hh  UiH 5-====5.3 (1UiM ' #.....#...................).. PolySwing2 the Nimble###..........#........#........ Djinni of the Shining One ***...##.....................###)..... Health: 45/55 ===================-----#...†....#####.......[.......).# AC: 7Str: 7  ###.....#######...............## EV: 16Int: 25##...##....[#...............## SH: 0Dex: 16UiO ####..##.....'....##.........## XL:  9 Next: 65% Place: Dungeon:6  ##.###.##..j..h.....).........## Noise: ====-----  Time: 5785.3 (1.0) ##..# #.##@....)÷..<.....#. -) Nothing wielded #...# #.## #...............#. Cast: Airstrike (6%) ..#.# #..## ##...............#. Fly .##.###...#####....)...........#. ###......(.......(......[).....## #.'......##...........[........## j   gnoll bouda ###...iO 34m.....>...................## h   hound .##............................## ..#.............................#Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded,empty space bonus: 8/8)  The open air twists around violently and strikes the hound.  The hound barks!  The hound is moderately wounded. _The hound bites you.ViJ8 #.....#...................).. PolySwing2 the Nimble  ###..........#........#........ Djinni of the Shining One ***...  ##.....................###)..... Health: 41/55 =================------- Vie #...†....#####.......[.......).# AC: 7Str: 7  ###.....#######...............## EV: 16Int: 25  ##...##....[#...............## SH: 0Dex: 16  ####..##....***...##.........## XL:  9 Next: 65% Place: Dungeon:6  ##.###.##..j.*h*....).........## Noise: ====-----  Time: 5785.3 (0.0) ##..# #.# #@....)÷..<.....#. -) Nothing wielded #...# #.## #...............#. Cast: Airstrike (6%) Vi..#.# #..## ##...............#. Fly .##.###...#####....)...........#. ###......(.......(......[).....## #.'......##...........[........## j   gnoll bouda ###........>...................## h   hound .##............................## ..#.............................#The hound is moderately wounded. _The hound bites you.  Aiming: Airstrike (dangerous; 6% risk of failure)  VimPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (moderately wounded, haloed, empty space bonus: 5/8)WiH***.'.*j*.h. _The hound bites you.  Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded,empty space bonus: 5/8)Wi5-V #.....#...................).. PolySwing2 the Nimble###..........#........#........ Djinni of the Shining One ***...##.....................###)..... Health: 41/55 =================-------Wi.#...†....#####.......[.......).# AC: 7Str: 7  ###.....#######...............## EV: 16Int: 25##...##....[#...............## SH: 0Dex: 16####..##.....'....##.........## XL:  9 Next: 65% Place: Dungeon:6  ##.###.##..*..h.....).........## Noise: ====-----  Time: 5785.3 (0.0) ##..# #.##@....)÷..<.....#. -) Nothing wielded #...# #.## #...............#. Cast: Airstrike (6%) Wi"0..#.# #..## ##...............#. Fly .##.###...#####....)...........#. ###......(.......(......[).....## #.'......##...........[........## j   gnoll bouda ###........>...................## h   hound .##............................## ..#.............................# _The hound bites you.  Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleWi0Dir - move targetAim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded,empty space bonus: 5/8)Wi7  Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded,empty space bonus: 5/8)  The open air twists around violently and strikes the gnoll bouda!!  You kill the gnoll bouda!The Shining One accepts your kill.  You feel better.WiIM)h   houndWiR5==7===-6.3 (1WieWih _The hound closely misses you. The hound misses you.Wi  #.....#...................).. PolySwing2 the Nimble  ###..........#........#........ Djinni of the Shining One ***...  ##.....................###)..... Health: 41/55 =================-------  #...†....#####.......[.......).# AC: 7Str: 7  ###.....#######...............## EV: 16Int: 25  ##...##....[#...............## SH: 0Dex: 16  ####..##....***...##.........## XL:  9 Next: 67% Place: Dungeon:6  ##.###.##..).*h*....).........## Noise: ===------  Time: 5786.3 (0.0) ##..# #.# iw 0m#@....)÷..<.....#. -) Nothing wielded #...# #.## #...............#. Cast: Airstrike (6%) ..#.# #..## ##...............#. Fly .##.###...#####....)...........#. ###......(.......(......[).....## #.'......##...........[........## h   hound ###........>...................## .##............................## ..#.............................#You feel better. _The hound closely misses you. The hound misses you.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleWi Dir - move targetAim: a hound (moderately wounded, haloed, empty space bonus: 5/8)XiL #.....#...................).. PolySwing2 the Nimble###..........#........#........ Djinni of the Shining One ***...##.....................###)..... Health: 41/55 =================-------#...†....#####.......[.......).# AC: 7Str: 7  ###.....#######...............## EV: 16Int: 25##...##....[#...............## SH: 0Dex: 16####..##.....'....##.........## XL:  9 Next: 67% Place: Dungeon:6  ##.###.##..)..*.....).........## Noise: ===------  Time: 5786.3 (0.0) ##.Xi.# #.##@....)÷..<.....#. -) Nothing wielded #...# #.## #...............#. Cast: Airstrike (6%) ..#.# #..## ##...............#. Fly .##.###...#####....)...........#. ###......(.......(......[).....## #.'......##...........[........## h   hound ###........>...................## .##............................## ..#.............................#You feel better. _The hound closely misses you. The hound misses you.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, QXi. - select action, ( or ) - cycleDir - move targetAim: a hound (moderately wounded, haloed, empty space bonus: 5/8)XiHSh Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a hound (moderately wounded, haloed, empty space bonus: 5/8)  The open air twists around violently and strikes the hound!  The hound is almost dead.XiIX2=7.3 (1Xi[Xi^S _The hound closely misses you.Xib  #.....#...................).. PolySwing2 the Nimble  ###..........#........#........ Djinni of the Shining One ***...  ##.....................###)..... Health: 38/55 ================--------  #...†....#####.......[.......).# AC: 7Str: 7  ###.....#######...............## EV: 16Int: 25  ##...##....[#...............## SH: 0Dex: 16  ####..##....***...##.........## XL:  9 Next: 67% Place: Dungeon:6  ##.###.##..).*h*....).........## Noise: ===------  Time: 5787.3 (0.0) ##.Xi>d .# #.# #@....)÷..<.....#. -) Nothing wielded #...# #.## #...............#. Cast: Airstrike (6%) ..#.# #..## ##...............#. Fly .##.###...#####....)...........#. ###......(.......(......[).....## #.'......##...........[........## h   hound ###........>...................## .##............................## ..#.............................#The hound is almost dead. _The hound closely misses you.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (almost dead, haloed, empty space bonus: 5/8)YiF%S #.....#...................).. PolySwing2 the Nimble###..........#........#........ Djinni of the Shining One ***...##.....................###)..... Health: 38/55 ================--------#...†....#####.......[.......).# AC: 7Str: 7  Yi&###.....#######...............## EV: 16Int: 25##...##....[#...............## SH: 0Dex: 16####..##.....'....##.........## XL:  9 Next: 67% Place: Dungeon:6  ##.###.##..)..*.....).........## Noise: ===------  Time: 5787.3 (0.0) ##..# #.##@....)÷..<.....#. -) Nothing wielded #...# #.## #...............#. Cast: Airstrike (6%) ..#.# #..## ##...............#. Fly Yis'u.##.###...#####....)...........#. ###......(.......(......[).....## #.'......##...........[........## h   hound ###........>...................## .##............................## ..#.............................#The hound is almost dead. _The hound closely misses you.Aiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleYi1(Dir - move targetAim: a hound (almost dead, haloed, empty space bonus: 5/8)Yi#*MAiming: Airstrike (dangerous; 6% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a hound (almost dead, haloed, empty space bonus: 5/8)  The open air twists around violently and strikes the hound!  You kill the hound!Yi2i'YiJ:u708.3 (1Airstrike (5%) _YiQZi)MZiNZiPZito9=Zi={,Zi~ZiRZiZiXZi<40Zi2=ZiZiћZiZisZiZiZiH1Zi}Zi,Zi]Zi,ZiqZia2=Zi!Zil(,Zi,ZiGnZi7IZi6Vk3=Zi`\Zizc,ZigZi6n,Zi$sZiyZizK4=Zi~Ziȇ,ZiUZiBZiZiťZinZik5=Zi,Zi]ZiBZiZiZiZiZiK6=ZiZi>Zi+Zi3Zi7=8Zi&ZiF,ZiHZi)R,Zi%WZi\,ZiX`Zida9=ZigZi0m,ZipZilu,Zi{ZiՂl50=Zi.Zi׌,ZiUZi,ZiZiwa1=ZiZi,ZiٱZi,ZiZi ,ZiKZi'k2=Zi Zi4,ZiZi,ZivZisa3=ZiZi ,Zi Zi Zi Zib Zi Zi Zi" Zi( k4=Zi1 Zi7 Zi8 Zi= ZiB ,ZiF ZiL a5=ZiRQ Zi` Zi-g Zi>h Zik ZiIq ZiRz ,Zi~ Zi E  There is a large open door here.Zi 5 _Zi2 Zi Zi- Ziݞ 2=Zi ZiU Zi ,Zi Zi~  Things that are here:  a +0 club; a +0 robe; a gnoll corpseZib 3Ziq Zi   #...##...... #.....#.......... ###....#........# ##.....................###). #...†....#####.......[...... ###.....#######...... ##...##....[#.... ####..##.....'....##.......---851.3 (63.0) ##.###.##..@..'.....)......  ##..# #.###'#..#.....)÷..<..  ##...# #.##()#.⌠#....  ##..#.# #..#######.....  ##..##.###...#####....)......... ##..###......(.......(......[)... #..##.'......##...........[...... ..#.###..>...ZiW h....... .##..##. _You reach down and open the door.Zi ^ _Found a flail and 3 curare-tipped darts.\i\i]3 curare-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.0At 100% training you would reach 6.0 in about 0.6 XLs. It may be destroyed on impact. Stash search prefixes: {throwable} {ego} {branded} {Throwing} {curare} {missile}Menu/colouring prefixes: identified missile (g)o to location.]i ]i. #...#...........#........ PolySwing2 the Nimble#.....#.................. Djinni of the Shining One ***...###..........#........#.... Health: 55/55 ========================##.....................###). AC: 7Str: 7#...†....#####.......[...... EV: 16Int: 25###.....#######............. SH: 0Dex: 16##...##....[#............. XL:  9 Next: 70% Place: Dungeon:6####..##.....'....##....... Noise: ---------  Time: 5851.3 (63.0)##.###.##..@..'.....)....... -) Nothing wielded##..# #.###'#..#.....)]i71 ..<... Cast: Airstrike (5%)##...# #.##()#.⌠#............. Fly ##..#.# #..#######.............##..##.###...#####....)......... ##..###......(.......(......[)...  #..##.'......##...........[......  ..#.###........>.................  .##..##..........................  _You kill the hound! _There is a large open door here.  Things that are here:  a +0 club; a +0 robe; a gnoll corpse _You reach down and open the door. _Found a flail and 3 curare-tipped darts.^i8^iJLA flail. A mace with a short chain connecting the head to the haft. Base accuracy: +0 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 3.3 XLs. ^iDamage rating: 9 (Base 10 x 92% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “Even after forcing their way, with great effort and loss, through this double  defence, [the Germans] still found themselves at a disadvantage; for their  armour scarce enabled them to contend on equal terms with the uncouth but  formidable weapons of their adversaries. The Bohemians were armed with long (g)o to location.^i^i#...#...........#........ PolySwing2 the Nimble#.....#.................. Djinni of the Shining One ***...###..........#........#.... Health: 55/55 ========================##.....................###). AC: 7Str: 7#...†....#####.......[...... EV: 16Int: 25###.....#######............. SH: 0Dex: 16##...##....[#............. XL:  9 Next: 70% Place: Dungeon:6####..##.....'....##....... Noise: ---------  Time: 5851.3 (0.0)##.###.##..@..'.....)....... -) Nothing wielded##..# #.###'#..#.....)÷^iv ..<... Cast: Airstrike (5%)##...# #.##()#.⌠#............. Fly ##..#.# #..#######.............##..##.###...#####....)......... ##..###......(.......(......[)...  #..##.'......##...........[......  ..#.###........>.................  .##..##..........................  _You kill the hound! _There is a large open door here.  Things that are here:  a +0 club; a +0 robe; a gnoll corpse _You reach down and open the door. _Found a flail and 3 curare-tipped darts.^i9^i_if _i; /A fountain of clear blue water. A decorative fountain, flowing with clear water. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures.`i.\`iku#...#...........#........ PolySwing2 the Nimble#.....#.................. Djinni of the Shining One ***...###..........#........#.... Health: 55/55 ========================##.....................###). AC: 7Str: 7#...†....#####.......[...... EV: 16Int: 25###.....#######............. SH: 0Dex: 16`iv##...##....[#............. XL:  9 Next: 70% Place: Dungeon:6####..##.....'....##....... Noise: ---------  Time: 5851.3 (0.0)##.###.##..@..'.....)....... -) Nothing wielded##..# #.###'#..#.....)÷..<... Cast: Airstrike (5%)##...# #.##()#.⌠#............. Fly ##..#.# #..#######.............##..##.###...#####....)......... ##..###......(.......(......[)...  #..##.'......##...........[......  ..#.###........>.................  .##..##.......................... `i'w\[40m _You kill the hound! _There is a large open door here.  Things that are here:  a +0 club; a +0 robe; a gnoll corpse _You reach down and open the door. _Found a flail and 3 curare-tipped darts.`iw`ih`i6aiaiA robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2aiEncumbrance rating: 0 It can be maximally enchanted to +2. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (g)o to location.aib} ai #...#...........#........ PolySwing2 the Nimble#.....#.................. Djinni of the Shining One ***...###..........#........#.... Health: 55/55 ========================##.....................###). AC: 7Str: 7#...†....#####.......[...... EV: 16Int: 25###.....#######............. SH: 0Dex: 16aiG ##...##....[#............. XL:  9 Next: 70% Place: Dungeon:6####..##.....'....##....... Noise: ---------  Time: 5851.3 (0.0)##.###.##..@..'.....)....... -) Nothing wielded##..# #.###'#..#.....)÷..<... Cast: Airstrike (5%)##...# #.##()#.⌠#............. Fly ##..#.# #..#######.............##..##.###...#####....)......... ##..###......(.......(......[)...  #..##.'......##...........[......  ..#.###........>.................  .##..##.......................... ai y[40m _You kill the hound! _There is a large open door here.  Things that are here:  a +0 club; a +0 robe; a gnoll corpse _You reach down and open the door. _Found a flail and 3 curare-tipped darts.ai* ai bi3bi5biW9bi<bi=$ _bi BbiJbiN,biTbiabig,bilbi$|E  There is a large open door here.bi˂5 _bibibi,bibi٣bi,bibiӻbiS,bibi<  You see here a +0 club.bibi _bibi2bi,bibibi,bibibip,biH bibitBbiL"bi),bi-bi4bi7,bi:bi2Abi0D,bi%FbiaMbiP,biRbi XbiZ,biY\bi`bic,biRfbikbin,bipbitbizy,bil|bi9bic,bibibi,bi[bibi],biCbi/bi;,biKbiܨbiǫ,biݭbiXbi,bibibiظbibibiubi,bibibi,bibi`biI,bibibiN ,bi bi bi,bibilbi],bi<biFbi#,bi'biDbi:H,biJbi^Pbi S,bifUbi)Zbi],biY_bicbif,bi@hbiPlbi-o,bisbi~wbi{,bi~biBbibi|biMbibi,bibiՙbiל,bibibiإ,bi;biAbi,bi`biܶbi@,bibiLbi,bibibi*,bibi bi,bibibi%,bibiGbi,biWbibi,bibi bi,biDbi+$L _You reach down and open the large door.bi(3bi+bi2  Things that are here:  a +0 halberd; a gnoll skeletonbi6bio7 _bii:biR>biA,biCbiWGbiQM,biQbiZUbiX,biBZbi$]bis_,biSabiwcbiebifbi@gbi,jbip,biqbipsbit,biubinbiBbiEbi bi,biibi,bibi ..##)...)...##...#  .....)#''#.......#  .....##..##.....##  ###..##..##..#..#  ..#...####......##  #)#....##....##..##  #......))...####..#  ###..........####.#  919.3 (68.0)##########....@.#  biM ########    binbimE _Done exploring.ciqciKr3ciQ.)...........0.0)ciciciE _Done exploring.diJdiK3diх;didiE _Done exploring.fiЀ3fifif _fiȘfi,fififiS,fififififiwfifi,firfifi fiUfifi1fi-,fiYfifi,fifiba +0 halberd; a gnoll skeleton _Done exploring. _Done exploring. _ Things that are here:  a +2 spear of freezing; a gnoll skeletonfi# _  Things that are here:  a +0 whip; a gnoll skeleton _fi~Xfifi,fifi/fi"fib#fi&fi7 ............)...#''#.......# #....)...##........##...# ....#..####....).####..# ..........÷.##..'......'..##.# fi8Y.......)..##..'......'..##.# #........#..####......####..# ....#...##)...)...##...# .....#..#÷#......)#''#.......# 32.3 (13.0) .###.#.##.).....@##..##.....## ## ########.###..##..##..#..# ##...#...####......##  ###)#....##....##..## #......))...####..# ###..........####.# fiD:##########......# ######## fi!Ffi@Hfi 3fim fi5 fi fi' fifi"fi$fi%fi>)fit/fi6,fiz;fiRAfiEfi^FfiIfiTfiY,fi]fiafi#ffi gfiifiod  You see here a jackal skeleton.fiwK _fiI|fi#,fififiԇfifi7fifi,fifiњfi,fimfifiݨ,fifi7 ##..####.#.##.#.#...###..# .#....##..............................#.#.#...#............##.#####...####........#####......####....#####.#....##.. ..##..##..#.).......####.....##).#..................)...#'' ##.......)##.....#....)...##.....44.3 (12 fi( ##.#......#....#..####....  ###.....##..........÷.##..'....  ##....#..........)..##..'....###....##........#..####....###.#...........#...##)...)#..........#..#÷#......)#'' ##.....###.#.##.)......##.. #..#.## ########.###..##.. #######...#...### fififigi5gigigigigigi gi_ gigigiEgi1gi!,gigigiR gi-!gi"gi&gi)gi*gi .gi;3gi7,gi:gi?giA,giCgizGgiJ,gigLgiOgiRgiSgiTgiXgi^,giagiegiggihgiigilgi1ngingiogi8z ##..###.......###..##............ ....# #.#.....#....ß<###.###.......##...##.##.....##.# ##.....####..######..........# #..#.##..'.### #.. giB{##..##.#####.##.##..)...#####...  ###.........##..####.#.##.#.#...##..##.....#....##........56 #..........#....@.....#.#.#...# ..#.......#.....#####...### .####...##....##......####....### ## #...####...##..##..#.).......##...# #........#.............##.## ####.......)##.....#...### ##.#........ ###.....##....... gi{V##....#..........giقgigi gi^ gi giO hi3hiPhihihiBhi,hihihhi,hi\hihi,hihihi_hihihi@hi,hi1hihiM,hihixhihi hihihi,hi8hihi,hi'hihifBhiO  ..##..##.###.##.<.....#..###.## #..#.###.###....#.... ##..##.'.##....##.............##  ##..###..##.............###.#### ####..##..###..###.......###..## hi..###..#.......# #.#.....#... #..##.........<###.###.......## .##.............##.# ##.....####67.3 (11 ⌠.##.##..##.....@..# #..#.##..' .####.#######..##.#####.##.##..). ###.#..# ###.........##..####..ß.#.# ####..##.....#....##.. #.#.#..# ##..........#..... .#.#..#####..#.......##....... ß.###.# #...####...##....##... .#.#..###.### #...####...##..## #.#.#.....# #...# #.#hihijiOIjihjijijiP  There is a stone staircase leading up here.ji|jiP _jiji{ji,jijikji,jijijijiJjijiji*,jiBjijiqjiX,jiE ##..##..##............... ##(.###...#... #..##.'.....####...ji` #...###...#.##........ #)#..##..##.###.##.<.....#. #.##..#.###.##. #.###..##.'.##....##...... #.# ##..###..##............75.3 (8.0)  ####.#####..##@.###..###......  #.......###..#.......# #.#.... ji ##.##..#..##.........<###.###..  #..#.##.##.............##.# #.#.##.⌠.##.##..##........# # #...####.####.#######..##.#####.# #...#.#.###.#..# ###.........# #..#.♣.###.ß.#.# ####...#ji_R..#.###.#.#..# ##..jijiji]kikiW3kijkiki,kiBkiki:kikikikiki(ki,kiki,ki ki ki ,kickiki,kikiRkihkikikiki ,ki"ki%ki(,kis*ki]-ki/ki0ki1kiC5ki,:,ki=ki[Jh ##..# #.###'#..#.....)÷..< ##...# #.##()#.⌠##..#.# #..#######......##..##.###...#####....)##..###......(.......(......[)kiK ##..##.'......##...........[##..#.###........>...... ##..##..##..............87.3 (12.0) #(.###...#......@......... ..##.'.....##........##.......### ...###...#.##.................### )#..##..##.###.##.<.....#..###.## .##..#.###.###.............#... .###..##.'.##....##............ .# ##..###..##.............###.# .#####..##..###..###.......### ....###..#.......# #.#.....#...kiLkiWkiYlil. 3li0 liD liHN ,liS licW lir[ lin\ li_ lim ##..##.....'....##......###.##..)..'.....)# #.###'#..#.....)÷..<.# #.##()#.⌠#.......# #..#######......###...#####....).....##......(.......([)'......##[lizo 9.3 (2.0)..#.###...##.................. .###...#............ ##.'.....##........##.......###..#...#.##.................### ..###.##.<.....#..###.##.. #..#.###.###.............#....... ##..##.'.##....##.............##.  ##..###..##.............###.####liK| li c _There is a stone staircase leading down here.niB+A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. (>)go down.oi j oi;~ ####..##.....'....##...... PolySwing2 the Nimble##.###.##..)..'.....)...... Djinni of the Shining One ***...##..# #.###'#..#.....)÷..<.. Health: 55/55 ========================##...# #.##()#.⌠#............ AC: 7Str: 7##..#.# #..#######............ EV: 16Int: 25##..##.###...#####....)........ SH: 0oi Dex: 16  ##..###......(.......(......[).. XL:  9 Next: 70% Place: Dungeon:6 ##..##.'......##...........[..... Noise: ---------  Time: 5989.3 (2.0) #..#.###........@................ -) Nothing wielded ..##..##......................... Cast: Airstrike (5%) .###...#......................... Fly ##.'.....##........##.......###.. .###...#.##.................###.. ..##..##.###.##.<.....#..###.##..  #..#.###.###.............#....... iр 40m ##..##.'.##....##.............##. ##..###..##.............###.####  _a +2 spear of freezing; a gnoll skeletonThings that are here: _a +0 whip; a gnoll skeleton _You see here a jackal skeleton. _There is a stone staircase leading up here. _There is a stone staircase leading down here.oi oi oi 290.3 (1 _oiG oi-  You fly downwards.  You hear the roar of battle.oin /  --more--qi  #...# #o  ##.?.###.  .......#.  ......#.  ......#. #  #...# #. .# 7 #...# #.###+###.#  #@# #..# qi" #.# ###.....###  #.# ##.##  ... #.........# ... +.........+ #...# #.........# ##.## ##.......## #.# ##.<...## ##...##  There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever!qiqiqi/,1.0 (1.7qi0qig3 _The walls and floor vibrate strangely for a moment.  Found 2 scrolls of fog. _There is a stone staircase leading up here.siyQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (5%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onvibvi2ePolySwing2 the Nimble#...# #oDjinni of the Shining One ***...##.?.###.Health: 55/55 ========================.......#.AC: 7Str: 7......#.EV: 16Int: 25viHf5......#.# SH: 0Dex: 16#...# #..# XL:  9 Next: 70% Place: Dungeon:7#...# #.###+###.# Noise: ---------  Time: 5991.0 (0.0)#@# #.........# -) Nothing wielded#.# ###.....### Cast: Airstrike (5%)#.# ##.......## Fly ... #.........#... +.........+#...# #.........###.## ##.......###.# ##.<...####...##You hear the roar of battle.There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever! vig_The walls and floor vibrate strangely for a moment.  Found 2 scrolls of fog. _There is a stone staircase leading up here.vimviovivi  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   h + Spellcasting 6.2   7%  +11          b - Axes   0.0    -2   i + Conjurations 6.2   7%  +11  c - Unarmed Combat   0.0     0   j + Hexes6.2   7%  +11  d - Throwing   0.0    -2   k + Summonings6.2   7%  +11 vi    l + Necromancy6.2   7%  +11     m + Forgecraft6.2   7%  +11  e - Armour   5.0     0   n + Translocations 6.2   7%  +11  f - Dodging   8.9    +1   o + Alchemy6.2   7%  +11 g + Stealth3.0   7%  -1   p + Fire Magic6.2   7%  +11     q + Ice Magic6.2   7%  +11   im  r + Air Magic6.2   7%  +11     s + Earth Magic6.2   7%  +11              t - Invocations   0.0     0       u - Evocations   0.0     0          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*i*7m] useful|all skills [!] training|cost|targetswiJK wiL wi7T PolySwing2 the Nimble#...# #oDjinni of the Shining One ***...##.?.###.Health: 55/55 ========================.......#.AC: 7Str: 7......#.EV: 16Int: 25......#.# SH: 0Dex: 16#...# #..# XL:  9 Next: 70% Place: Dungeon:7#...# #.###+###.# Noise: ---------  Time: 5991.0 (0.0)#@# #.........# -) Nothing wielded#.# ###.....### Cast: Airstrike (5%)#.# ##.......## Fly ... #.........#... iV 40m+.........+#...# #.........###.## ##.......###.# ##.<...####...##You hear the roar of battle.There is an entrance to a bailey on this level. Hurry and find it before the  portal closes forever! _The walls and floor vibrate strangely for a moment.  Found 2 scrolls of fog. _There is a stone staircase leading up here.wi _The orc priest shouts! You hear a shout!iW 7  PolySwing2 the Nimble  Djinni of the Shining One ***...  Health: 51/55 ======================--  AC: 7Str: 7  EV: 16Int: 25  SH: 0Dex: 16 i ..  XL:  9 Next: 70% Place: Dungeon:7 ######*.#  Noise: ===------  Time: 6000.0 (0.0) ##.@.*o*#  -) Nothing wielded #...###*...  Cast: Airstrike (5%) ###...###. .  Fly  #.......#.  #.......#.  #.......#. #  o   orc priest ###...###. .#  #...# #.###+###.#  #<### #.........# _h - 3 scrolls of fog (gained 2) _The orc priest shouts! You hear a shout!  Aiming:i  Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc priest, wielding a +0 whip (haloed, empty space bonus: 4/8)i"  PolySwing2 the Nimble  Djinni of the Shining One ***...Health: 51/55 ======================--AC: 7Str: 7EV: 16Int: 25SH: 0Dex: 16..XL:  9 Next: 70% Place: Dungeon:7######..#Noise: ===------  Time: 6000.0 (0.0)##.@..*.#-) Nothing wielded#...###....Cast: Airstrike (5%)###...###. .Fly #.......#.#.......#.#.......#.#o   orc priest###...##[4i%}0m#..##...# #.###+###.##<### #.........# _h - 3 scrolls of fog (gained 2) _The orc priest shouts! You hear a shout!  Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc priest, wielding a +0 whip (haloed, empty space bonus: 4/8)i|)ho  Dir - move target  Aim: an orc priest, wielding a +0 whip (haloed, empty space bonus: 4/8)  The air twists around and strikes the orc priest!  The orc priest is almost dead.  You hear a shout!  The orc priest invokes the aid of Beogh against you.4-----1.0 (1i*' _Beogh smites you!i}   PolySwing2 the Nimble  Djinni of the Shining One ***... i~ Health: 37/55 ================--------  AC: 7Str: 7  EV: 16Int: 25  SH: 0Dex: 16 ..  XL:  9 Next: 70% Place: Dungeon:7 ######*.#  Noise: ===------  Time: 6001.0 (0.0) ##.@.*o*#  -) Nothing wielded #...###*...  Cast: Airstrike (5%) ###...###. .  Fly  #.......#.  #.......#.  #....[39i';49m...#. #  o   orc priest ###...###. .#  #...# #.###+###.#  #<### #.........# _Beogh smites you!  Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc priest, wielding a +0 whip (almost dead, haloed, empty space bonus:4/8)ij  PolySwing2 the Nimble  Djinni of the Shining One ***...Health: 37/55 ================--------AC: 7Str: 7EV: 16Int: 25SH: 0iDex: 16..XL:  9 Next: 70% Place: Dungeon:7######..#Noise: ===------  Time: 6001.0 (0.0)##.@..*.#-) Nothing wielded#...###....Cast: Airstrike (5%)###...###. .Fly #.......#.#.......#.#.......#.#o   orc priest###...###..##...# #.###+###.##<### #.........# _Beogh smites you!  i:YAiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc priest, wielding a +0 whip (almost dead, haloed, empty space bonus:4/8)i   Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc priest, wielding a +0 whip (almost dead, haloed, empty space bonus:4/8)  The air twists around and strikes the orc priest!  You kill the orc priest!  The Shining One accepts your kill.)oo   orc22.0 (1 _An orc comes into view. It is wielding a +0 short sword.i   PolySwing2 the Nimble  Djinni of the Shining One ***...  Health: 33/55 ==============----------  AC: 7Str: 7  EV: 16Int: 25  SH: 0Dex: 16 ..  XL:  9 Next: 72% Place: Dungeon:7 ######..#  Noise: ===------  Time: 6002.0 (0.0) ##.@..**#  -) Nothing wielded #...###o*..  Cast: Airstrike (5%) i ###...###* .  Fly  #.......#.  #.......#.  #.......#. #  o   orc ###...###. .#  #...# #.###+###.#  #<### #.........# The Shining One accepts your kill. _An orc comes into view. It is wielding a +0 short sword.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword (empty space bonus: 4/8)i  PolySwing2 the Nimble  Djinni of the Shining One ***...Health: 33/55 ==============----------AC: 7Str: 7EV: 16i^Int: 25SH: 0Dex: 16..XL:  9 Next: 72% Place: Dungeon:7######..#Noise: ===------  Time: 6002.0 (0.0)##.@..).#-) Nothing wielded#...###*...Cast: Airstrike (5%)###...###. .Fly #.......#.#.......#.#.......#.#o   orc###...###..##...# #.###+###.##<### #.........#The Shining One accepts your kill. _An orc comes into view. It is wielding a +0 short sword.Aiming: Airstrike [40im(dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword (empty space bonus: 4/8)i`?Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: an orc, wielding a +0 short sword (empty space bonus: 4/8)  The air twists around and strikes the orc.  The orc is severely wounded.iEio. iIF*3.0 (1iJiN' _You hear a shout!i   PolySwing2 the Nimble  Djinni of the Shining One ***...  Health: 29/55 ============------------  AC: 7Str: 7  EV: 16Int: 25  SH: 0Dex: 16 ..  XL:  9 Next: 72% Place: Dungeon:7 ######*.#  Noise: ===------  Time: 6003.0 (0.0) ##.@.*o*#  -) Nothing wielded #...###*...  Cast: Airstrike (5%) ###...###. .  Fly  #.[0;1i >0;1m......#.  #.......#.  #.......#. #  o   orc ###...###. .#  #...# #.###+###.#  #<### #.........# _You hear a shout!  Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword (severely wounded, haloed, empty space  bonus: 4/8)i  PolySwing2 the Nimble  Djinni of the Shining One ***...  Health: 29/55 ============------------  AC: 7Str: 7  EV: 16Int: 25  SH: 0Dex: 16 ..  XL:  9 Next: 72% Place: Dungeon:7 i######..#  Noise: ===------  Time: 6003.0 (0.0) ##.@..o.#  -) Nothing wielded #...###....  Cast: Airstrike (5%) ###...###. .  Fly  #.......#.  #.......#.  #.......#. #  o   orc ###...###. .#  #...# #.###+###.#  #<### #.........# Dir - move targetAim: an orc, wielding a +0 short sword (severely wounded, haloed, empty space  bonus: 4/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.  Nothing appears to happen.i}i ..    ##.@.o).#  o..   .     # oo 2 orcs   #...#  i#<### 30=---4.0 (1Contam ii}  Aim: an orc, wielding a +0 short sword (severely wounded, haloed, empty space  bonus: 4/8)  You miscast Airstrike.are very lightly contaminated with residual magic.  Nothing appears to happen. _An orc comes into view. It is wielding a +0 mace.i   PolySwing2 the Nimble  Djinni of the Shining One ***...  Health: 26/55 ===========-------------  AC: 7Str: 7  EV: 16Int: 25  SH: 0Dex: 16 ..  XL:  9 Next: 72% Place: Dungeon:7 ######..#  Noise: ---------  Time: 6004.0 (0.0) ##.@*o*.#  -) Nothing wielded #...###.o..  Cast: Airstrike (5%) ###...###. .  Fly Contam  #.[0;i^10;1m......#.  #.......#.  #.......#. #  oo 2 orcs ###...###. .#  #...# #.###+###.#  #<### #.........# _An orc comes into view. It is wielding a +0 mace.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword (severely wounded, haloed, empty space  bonus: 2/8)ip=  PolySwing2 the Nimble  Djinni of the Shining One ***...Health: 26/55 ===========-------------AC: 7Str: 7EV: 16Int: 25iDrSH: 0Dex: 16..XL:  9 Next: 72% Place: Dungeon:7######..#Noise: ---------  Time: 6004.0 (0.0)##.@.*).#-) Nothing wielded#...###.o..Cast: Airstrike (5%)###...###. .Fly Contam #.......#.#.......#.#.......#.#oo 2 orcs###...###..##...# #.###+###.##<### #.........# _An orc comes into view. It is wielding a +0 mace.Aiming: Airstrike (dangerous; 5% risk of failure)igs  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword (severely wounded, haloed, empty space  bonus: 2/8)ioC  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc, wielding a +0 short sword (severely wounded, haloed, empty space  bonus: 2/8)  The confined air twists around weakly and strikes the orc!  You kill the orc!iriy)o.   orci;===5.0 (1 _i)ii1i3Quiver which action? ([-] to clear) Items ([,] to cycle) i7z a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (5%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniisi E ..######..# ##...o).# ...###....###...###. #....@..#. #i ...#.... #.........#iD i o)o   orcim ,8.3 (0.8im i i*..######..# ##..o)).# ...###....###...###. .......#. ip.###...##. #...# #.###+###<### #........i.# ###.....##.......... #..++iiT.oi,9.0 (0.7iZiZiW...######..# ##...)).# ..o###....###...###. .......#. ###...##. #...# #.###+###<### #.........# ###.....##.......... #.... ++#...# ##iǽi %7iuii<mQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (5%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniiPolySwing2 the Nimble..Djinni of the Shining One ***...######..#Health: 24/55 ==========--------------##...)).#AC: 7Str: 7#..o###....EV: 16Int: 25###...###. .SH: 0Dex: 16#.......#.XL:  9 Next: 72% Place: Dungeon:7#.......#.Noise: ---------  Time: 6009.7 (0.0)#....@..#.#-) Nothing wielded###...###..#Cast: Shock#...# #.###+###.#Swift Fly Contam #<### #.........##.#i0 ###.....####.# ##.......##o   orc... #.........#... +.........+#...# #.........#The confined air twists around weakly and strikes the orc! _You kill the orc!Casting: Swiftness (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You feel quick.i&9   PolySwing2 the Nimble ..  Djinni of the Shining One ***... ######..#  Health: 23/55 ==========-------------- ##...)).#  AC: 7Str: 7iY9  #..o###....  EV: 16Int: 25i9 , ###..*###. .  SH: 0Dex: 16 #....*..#.  XL:  9 Next: 72% Place: Dungeon:7 #....*..#.  Noise: ---------  Time: 6009.7 (0.0)iE:  #....@..#. #  -) Nothing wielded ###...###. .#  Cast: Shock i: V#...# #.###+###.#  Swift Fly Contam  #<### #.........#  #.# ###.....###  #.# ##.......##  o   orc ... #.........#  i: ]... +.........+  #...# #.........# iQ; Dir - look around, f - activate _You feel quick.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (74% to hit)iP [ *oiBBPolySwing2 the Nimble..Djinni of the Shining One ***...######..#Health: 23/55 ==========--------------##.*.)).#AC: 7Str: 7#..*###....EV: 16Int: 25###..*###. .SH: 0Dex: 16#....*..#.XL:  9 Next: 72% Place: Dungeon:7#....*..#.iNoise: ---------  Time: 6009.7 (0.0)#....@..#.#-) Nothing wielded###...###.i=q.#Cast: Shock#...# #.###+###.#Swift Fly Contam #<### #.........##.# ###.....####.# ##.......##o   orci4... #.........#... +.........+#...# #.........# _You feel quick.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc.  The orc is severely wounded.idi^..o..4=10.7 (1  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the orc.  The orc is severely wounded. _Your magical contamination has completely faded away.i?   PolySwing2 the Nimble ..  Djinni of the Shining One ***... ######..#  Health: 23/55 ==========-------------- ##...)).#  AC: 7Str: 7 #...###....  EV: 16Int: 25 ###..o###. .  SH: 0Dex: 16 #....*..#.  XL:  9 Next: 72% Place: Dungeon:7 #....*..#.  Noise: =--------  Time: 6010.7 (0.0) #....@..#. #  -) Nothing wielded ###...###. .# [39;4iA ~9m Cast: Shock #...# #.###+###.#  Swift Fly  #<### #.........#  #.# ###.....###  #.# ##.......##  o   orc ... #.........#  ... +.........+  #...# #.........# The orc is severely wounded. _Your magical contamination has completely faded away.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (severely wounded, haloed, 82% to hit)iC[ *oi[S  PolySwing2 the Nimble ..  Djinni of the Shining One ***... ######..#  Health: 23/55 ==========-------------- ##...)).#  AC: 7Str: 7 #...###....  EV: 16Int: 25 ###..o###. .  SH: 0Dex: 16 i~"#.......#.  XL:  9 Next: 72% Place: Dungeon:7 #.......#.  Noise: =--------  Time: 6010.7 (0.0) #....@..#. #  -) Nothing wielded ###...###. .#  Cast: Shock #...# #.###+###.#  Swift Fly  #<### #.........#  #.# ###.....###  iS#.# ##.......##  o   orc ... #.........#  ... +.........+  #...# #.........# _Your magical contamination has completely faded away.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc.  You kill the orc!i֑ ..    ##.*.)).#  #..*  ###..*###. .  #....*..#.  #....*..#.   #   .#  #...#   #<###  #.#  #.#  ...  ...  #...# i0h..)..i 8c1.7 (1Shock _iBiFi993iy:i-FBiK,iOitSO4iViY,i\iy,iA5i6=iSBita7=iXiBirBi8=Swift ii _You start to feel a little slower.iiBiza9=ii,ii,iW,ia^-Swift Fly ikiO _You feel sluggish.30=ia1=iSi)?niEiX{2i{_Xiiaicie,iji3=i9ni]qBivBiw4=i@5=6=iBi,i_i  _You start to feel a little faster.7=isir,ii,iqi38=Fly i: i _You no longer feel sluggish.i*,i,i0Bi3i9=i6i:,i;if?BiEn40=iHGi4MBiOBiU;1iWi)_nisbi*f,ihiuoa2=iqiw,izi,iXik3=ii,ii,i i,iia4=ii,iGi Bi_k5=iBii,iNiO,iia6=ii,i;iBi;k7=ii ,ii,iiBi=;8i#i&,i)i-,i1/i=3a9=i 9i<,iN50=iQiSiYi],i&_iba1=idiiBim,iz2=iL}Xiy,ii,iia3=iitBiԚiiiiN4=iKiBiw,i0i,iշia5=iξi1 _HP restored.i3i8ili)Bi,i ,iP  There is a stone staircase leading up here.il= _ii,i]i\ilBib,iiWi Bi( ihiBi;i,iiri,iiiBi i"Bi$i%Bi)i-Bi/i0Bi3i5Bi8BiD;,iz>BiABiRC,iFBiGiIBiMiNBiQiVUBiYi\BiF_iy`BicidBihi1kBirnioBi)siitBi!wieyBi|,ik~,ii|Bii  ###...#.#...###...##...#.#...#.....#  ..###...###...######### #.. #.#.....#......... ## #.#...###...##### #.#..#...#.## ...###...#.# . #...#.## -15645.0)..###.@.#  #.....#...#  ###...#..#.# ..#. #..##.#.. ## ...# #... ...# ### ...# .>.#. i\[17di`iE-76iig; _Found a stone staircase leading down.il4Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsi<Eb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (5%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i ###...#.#...###...#PolySwing2 the Nimble#...#.#...#.....#Djinni of the Shining One ***.....###...###...#########Health: 55/55 ======================== #.. #.#.....#.........AC: 7Str: 7 ## #.#...###...#####EV: 16Int: 25#.#..#...#.##SH: 0Dex: 16...###...#.#XL:  9 Next: 72% Place: Dungeon:7. #...#.##Noise: ---------  Time: 6157.7 (0.0)..###.@.#-) Nothing wielded#.....#...#Cast: Shock###..[i 40m.#..#.#Fly ..#. #..##.#.. ## ...# #... ...# ###...#.>.#. _You feel sluggish. _You start to feel a little faster. _You no longer feel sluggish. _HP restored. _There is a stone staircase leading up here. _Found a stone staircase leading down.i :if  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   h + Spellcasting 6.2   6%  +11          b - Axes   0.0    -2   i + Conjurations 6.2   6%  +11  c - Unarmed Combat   0.0     0   j + Hexes6.2   6%  +11  d - Throwing   0.0    -2   k + Summonings6.2   6%  +11 [7;22isiH    l + Necromancy6.2   6%  +11     m + Forgecraft6.2   6%  +11  e - Armour   5.0     0   n + Translocations 6.2   6%  +11 f + Dodging8.9   6%  +1   o + Alchemy6.2   6%  +11  g - Stealth   3.0    -1   p + Fire Magic6.2   6%  +11     q + Ice Magic6.2   6%  +11   i(l   r + Air Magic6.2   6%  +11     s + Earth Magic6.2   6%  +11             t + Invocations0.0   6%   0      u + Evocations0.0   6%   0          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [[io=40m*] useful|all skills [!] training|cost|targetsi il ###...#.#...###...#PolySwing2 the Nimble#...#.#...#.....#Djinni of the Shining One ***.....###...###...#########Health: 55/55 ======================== #.. #.#.....#.........AC: 7Str: 7 ## #.#...###...#####EV: 16Int: 25#.#..#...#.##SH: 0Dex: 16...###...#.#XL:  9 Next: 72% Place: Dungeon:7. #...#.##Noise: ---------  Time: 6157.7 (0.0)..###.@.#-) Nothing wielded#.....#...#Cast: Shock###..[i 40m.#..#.#Fly ..#. #..##.#.. ## ...# #... ...# ###...#.>.#. _You feel sluggish. _You start to feel a little faster. _You no longer feel sluggish. _HP restored. _There is a stone staircase leading up here. _Found a stone staircase leading down.i 3i i _i i\ Xi ni# i( Xiy. iA:  . #...#.##  ..###...##  #.....#...##  ###...#..#.##  ..#..#..##.######## .. ###...###.......# . [#.....##.######.# #......#.##64.7 (7....>.#@##........# ####.####  # i5D i\J *5.7 (8iJ{ ? _Found a scale mail.iS _i!Z Bia Xii nip Xiw Xi~  _You reach down and open the door.i Ii  There is an open door here. _i i. Xi~ ni { _You now have 454 gold pieces (gained 15).i &  ##...## ##.....## ##.......## #.........# +.........+  #.........#  ##.......##  ##.....#..84.7 (19.0) ##.@.##.# ##'## #. ...#.#....[.... _You reach down and open the door. _Found a leather armour.iw_iK _  There is an open door here.ibK _iniXiGXioBiպnim,iniXipiniiXi ifXiKXi2,itiii!ni,i"6i>iBiJiMniyVi]_ilB##'##..# #.# ######.#...#.... #.# #........#.#.... #.# #.####.#.#.^..._ #.# #......#.... #.# ...[....#..... #.# .......#.# .... #. #........#.####^####.# 226.7 (42 ########.#....$.@....# ............## ############             iu8_iTz+7.7 (43i3P _Found a basalt altar of Yredelemnul.i _i i  _You now have 464 gold pieces (gained 10).i/ iڢ ni٪ niN Xi i+ ni ni Bi i  ##.....#.......... ##...##.######### ##'##..# .. # ######.#...#.......# #........#.#.......# #.####.#.#.^..._...# # ###......#.......# )####.#...[....#.......#40.7 (1 (......@.....#.# ..... # #####..#.####^#### .#..........#............#############i i+ +1.7 (14i ; _Found 4 stones.iIiϘXiiXiBihBini,i ##.....#... ##...##.... ##'##..#  #.# ######.#...#. #.# #........#.#. #.# #.####.#.#.^. #.# #.###. #)####.#...[....#. #@............#.#  ######........#. ########.# #il M##.......###.# ##.....#...##...##.##... ##'##..# #####.#.........#.##.#.#.^.# #.###..####.#...[....#.(....... ######........#.## Fly You see here 4 stones.iVZ8.7 (7.0)9.7 (8 _ii{ _You see here a +2 mace of protection.i 3i  _i Xi Xi Xi i* ni3 ,io8 ,i< XiE i\N if  #.......##≈≈≈#... #..####.####~~≈≈≈..# #.....∩≈≈..##### ##'##~~~ ≈...... ##..#≈≈ #....# ##...#.##....### ##......####.........###.....61.7 (12.0)......$@.........+.......####.#.......#.#......#.#.#...#.# ##.....#.#.###.#.# ##.#.........#.# #####.........# ##'i\k +[15;17H#####.#########.##.# #....... #.# #.####.#i| A2.7 (13i 8 _Found Nampeavi's Jewellery Shoppe.iT uih  _You now have 483 gold pieces (gained 19).iE ,i Xi Water i8 Xi  #...#..# #...###. #. ..[#... .###...###.... ....# #......> #####....# #...##≈≈≈#....# #..####~~≈≈≈..# #8.7 (6.0)#......@≈≈..##### ##'>.$#~~~≈≈...... ### ##≈≈≈#....## ###.##....###...####.........###....................+........####.#.......#.#.....#.i #.#...#.# ###.#.###.#.# ##...iZ' 59.7 (7i,  _Found a stone staircase leading down. _There is an entrance to Nampeavi's Jewellery Shoppe here.i Welcome to Nampeavi's Jewellery Shoppe! What would you like to do?  a -  640 gold an amulet of faith (unknown)  b -  480 gold an amulet of guardian spirit (unknown)  c -  480 gold an amulet of magic regeneration (unknown)d -  480 gold an amulet of reflection (unknown)  e - 1068 gold the ring "Tud Lol" {rC+ Str+10 Dex+4}f -  400 gold a ring of fire (unknown)  g -  400 gold a ring of ice (unknown)  h -  400 gold a ring of protection from cold  i -  320 gold a ring of resist corrosion (unknown)  j -  320 gold a ring of resist corrosion (unknown) You have 483 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listi 8 An amulet of faith. A charm crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god will also take more notice of your transgressions. The amulet will drain some of your divine favour when removed. Stash search prefixes: {in_shop} {Faith} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.i% Welcome to Nampeavi's Jewellery Shoppe! What would you like to do?  a -  640 gold an amulet of faith (unknown)  b -  480 gold an amulet of guardian spirit (unknown)  c -  480 gold an amulet of magic regeneration (unknown)  d -  480 gold an amulet of reflection (unknown)  e - 1068 gold the ring "Tud Lol" {rC+ Str+10 Dex+4}f -  400 gold a ring of fire (unknown)  g -  400 gold a ring of ice (unknown)  h -  400 gold a ring of protection from cold  i -  320 gold a ring of resist corrosion (unknown)  j -  320 gold a ring of resist corrosion (unknown) You have 483 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listim An amulet of reflection. An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. It affects your shielding (+5). Stash search prefixes: {in_shop} {Reflect} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.ik8Welcome to Nampeavi's Jewellery Shoppe! What would you like to do?a -  640 gold an amulet of faith (unknown)  b -  480 gold an amulet of guardian spirit (unknown)  c -  480 gold an amulet of magic regeneration (unknown)  d -  480 gold an amulet of reflection (unknown)  e - 1068 gold the ring "Tud Lol" {rC+ Str+10 Dex+4}f -  400 gold a ring of fire (unknown)  g -  400 gold a ring of ice (unknown)  h -  400 gold a ring of protection from cold  i -  320 gold a ring of resist corrosion (unknown)  j -  320 gold a ring of resist corrosion (unknown) You have 483 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listi,m An amulet of reflection. An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. It affects your shielding (+5). Stash search prefixes: {in_shop} {Reflect} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.i68Welcome to Nampeavi's Jewellery Shoppe! What would you like to do?a -  640 gold an amulet of faith (unknown)  b -  480 gold an amulet of guardian spirit (unknown)  c -  480 gold an amulet of magic regeneration (unknown)  d -  480 gold an amulet of reflection (unknown)  e - 1068 gold the ring "Tud Lol" {rC+ Str+10 Dex+4}f -  400 gold a ring of fire (unknown)  g -  400 gold a ring of ice (unknown)  h -  400 gold a ring of protection from cold  i -  320 gold a ring of resist corrosion (unknown)  j -  320 gold a ring of resist corrosion (unknown) You have 483 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listi#...#..# PolySwing2 the Nimble#...###. Djinni of the Shining One ***...#. ..[#... Health: 55/55 ========================.###...###.... AC: 7Str: 7....# #......> EV: 16Int: 25#####....# #....... SH: 0Dex: 16##≈≈≈#....# #..####. XL:  9 Next: 72% Place: Dungeon:7..###~~≈≈≈..##. Noise: ---------  Time: 6269.7 (0.0)#......@≈≈..##### ##' -) Nothing wielded.>.[i0;10;1m$#~~~≈≈...... ##.. Cast: Shock# ##≈≈≈#....## ##... Fly ##.##....### ##.......####.........###.......................+..... ...####.#.......#.#..... #.#.#...#.# ##.... #.#.###.#.# ##...  _You see here 4 stones. _You see here a +2 mace of protection. _Found Nampeavi's Jewellery Shoppe. _You now have 483 gold pieces (gained 19). _Found a stone staircase leading down. _There is an entrance to Nampeavi's Jewellery Shoppe here.i  _  ##.##....### ######.........###...............+...####.#.......#.#.#.#.#...#.# ##. #.#.###.#.# ##...  _You now have 498 gold pieces (gained 15).ii iq* #..# ..# #. #..## #ß.... ....# #....... #####....# #c..ß..### ##≈≈≈#....# !.....###~~≈≈≈..#  ....#@.....∩≈≈..##### ∩...ß..>..#~~~≈≈...... Shock.....##...##≈≈≈#....## .... #..####.##....###... ....####.........##.. ...............c   centaur (asleep)ß .......####.#.......#.##.[40il9(m.#### #.#.#...#.##.# #.#.###.#.#75.7 (66.7 (7i;YZ _A centaur comes into view.i #. PolySwing2 the Nimble .##. Djinni of the Shining One ***... ..##. . Health: 54/55 =======================- #..## .###...# AC: 7Str: 7 ß.... ....# #. EV: 16Int: 25 ...... #####....# #. SH: 0Dex: 16 c**ß..### ##≈≈≈#....# #. XL:  9 Next: 72% Place: Dungeon:7 ..!****.###~~≈≈≈..#  Noise: ---------  Time: 6276.7 (0.0) ....#@.....∩≈≈..#####  -) Nothing wielded ∩.[40im..ß..>..#~~~≈≈......  Cast: Shock .....##...##≈≈≈#....##  Fly  .... #..####.##....###  ... ....####.........## .. .................... c   centaur (asleep) ß .......####.#.......#. ##..#### #.#.#...#.#  #.# #.#.###.#.# _You now have 498 gold pieces (gained 15). _A centaur comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur (asleep, 100% to hit)ip c..*iLJ*!i0A**i c*Aim: a centaur (asleep, 100% to hit)iB@i7J#. PolySwing2 the Nimble.##. Djinni of the Shining One ***.....##. . Health: 55/55 ========================#..##.###...# AC: 7Str: 7ß........# #. EV: 16Int: 25...... #####....# #. SH: 0Dex: 16c..ß..### ##≈≈≈#....# #. XL:  9 Next: 72% Place: Dungeon:7..!.....###~~≈≈≈..#Noise: ---------  Time: 6276.7 (0.0)....#@.....∩≈≈..##### -) Nothing wielded∩...ß..>iJ&..#~~~≈≈......Cast: Shock.....##...##≈≈≈#....##Fly .... #..####.##....###... ....####.........##.. .................... c   centaur (asleep)ß .......####.#.......#.##..#### #.#.#...#.##.##.#.###.#.# _You now have 498 gold pieces (gained 15). _A centaur comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a centaur (asleep, 100% to hit)iTP  Okay, then.iYi_if. _iin~Quiver which action? ([-] to clear) iiItems ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (5%)h - Cast: Apportation  i+ i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes iN Abilities ([,] to cycle)  l - Abil: Divine Shield  iz m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilitiesi z[!] focus mode: off|oniX  a - Throw: 3 throwing nets  e - Cast: Static Dischargei$i5~#. PolySwing2 the Nimble.##. Djinni of the Shining One ***.....##. . Health: 55/55 ========================#..##.###...# AC: 7iStr: 7ß........# #. EV: 16Int: 25...... #####....# #. SH: 0Dex: 16iUc..ß..### ##≈≈≈#....# #. XL:  9 Next: 72% Place: Dungeon:7..!.....###~~≈≈≈..#Noise: ---------  Time: 6276.7 (0.0)i....#@.....∩≈≈..##### -) Nothing wieldedi∩...ß..>..#~~~≈≈......Cast: Airstrike (5%)i6.....##...##≈≈≈#....##Fly iX.... #..####.##....###... ....####.........##i.. .................... c   centaur (asleep)ß .......####.#.......#.##..#### #.#.#...#.##.##.#.###.#.# _A centaur comes into view.Aiming: Shock (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei`Aim: a centaur (asleep, 100% to hit) _Okay, then.i>ii!i#i[ #. PolySwing2 the Nimble .##. Djinni of the Shining One ***... ..##. . Health: 51/55 ======================-- #..## .###...# AC: 7Str: 7 ß.... ....# #. EV: 16Int: 25 **.... #####....# #. SH: 0Dex: 16 c*.ß..### ##≈≈≈#....# #. XL:  9 Next: 72% Place: Dungeon:7 **!.....###~~≈≈≈..#  Noise: ---------  Time: 6276.7 (0.0) ....#@.....∩≈≈..#####  -) Nothing wielded ∩[4i,\0m...ß..>..#~~~≈≈......  Cast: Airstrike (5%) .....##...##≈≈≈#....##  Fly  .... #..####.##....###  ... ....####.........## .. .................... c   centaur (asleep) ß .......####.#.......#. ##..#### #.#.#...#.#  #.# #.#.###.#.# Aim: a centaur (asleep, 100% to hit) _Okay, then.Aiming: Airstrike (dangerous; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a centaur (asleep, empty space bonus: 5/8)i ..c**.*****i n***..iQ .**!.iM **c*Aim: a centaur (asleep, empty space bonus: 5/8)ij#. PolySwing2 the Nimble.##. Djinni of the Shining One ***.....##. . Health: 51/55 ======================--#..##.###...# AC: 7Str: 7ß........# #. EV: 16Int: 25...... #####....# #. SH: 0Dex: 16i*..ß..### ##≈≈≈#....# #. XL:  9 Next: 72% Place: Dungeon:7..!.....###~~≈≈≈..#Noise: ---------  Time: 6276.7 (0.0)....#@.....∩≈≈..##### -) Nothing wielded∩...ß..>..#~~~≈≈......Cast: Airstrike (5%).....##...##≈≈≈#....##iFly .... #..####.##....###... ....####.........##.. .................... c   centaur (asleep)ß .......####.#.......#.##..#### #.#.#...#.##.#i#.#.###.#.#Aim: a centaur (asleep, 100% to hit) _Okay, then.iAiming: Airstrike (dangerous; 5% risk of failure)  i*Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a centaur (asleep, empty space bonus: 5/8)i  The open air twists around violently and strikes the centaur!!  You kill the centaur!izC)i~8===7.7 (1Airstrike (4%) _iiiIi1Bii%2iiW,i4i{,iiǣ,iiiK3=iiԱ,iUi,i i^i˻U4=iii,iciBi+,i:ii*>5=h---.....∩.Airstrike (4%)h   hound (wandering)i/892.0)iF.hiH---90.7 (13i?iX _A hound comes into view.i  #. PolySwing2 the Nimble .##. Djinni of the Shining One ***... ..##. . Health: 51/55 ======================-- #..## .###...# AC: 7Str: 7 ß**.. ....# #. EV: 16Int: 25 *h*... #####....# #. SH: 0Dex: 16 i4 F***ß..### ##≈≈≈#....# #. XL:  9 Next: 78% Place: Dungeon:7 ..!.....###~~≈≈≈..#  Noise: ---------  Time: 6290.7 (0.0) ....#@.....∩≈≈..#####  -) Nothing wielded ∩...ß..>..#~~~≈≈......  Cast: Airstrike (4%) .....##...##≈≈≈#....##  Fly  .... #..####.##....###  ... ....####.........## i /.. .................... h   hound (wandering) ß .......####.#.......#. ##..#### #.#.#...#.#  #.# #.#.###.#.# _A hound comes into view.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (wandering, hasn't noticed you, fire blocked by a granite statue,  empty space bonus: 7/8)iצ#. PolySwing2 the Nimble.##. Djinni of the Shining One ***.....##. . Health: 51/55 ======================--#..##.###...# AC: 7Str: 7ß........# #. EV: 16Int: 25i@.*.... #####....# #. SH: 0Dex: 16)..ß..### ##≈≈≈#....# #. XL:  9 Next: 78% Place: Dungeon:7..!.....###~~≈≈≈..#Noise: ---------  Time: 6290.7 (0.0)....#@.....∩≈≈..##### -) Nothing wielded∩...ß..>..#~~~≈≈......Cast: Airstrike (4%).....##...##≈≈≈#....##idFly .... #..####.##....###... ....####.........##i.. .................... h   hound (wandering)ß .......####.#.......#.##..#### #.#.#...#.##.#i#.#.###.#.# _A hound comes into view.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (wandering, hasn't noticed you, fire blocked by a granite statue,  empty space bonus: 7/8)i=  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a hound (wandering, hasn't noticed you, fire blocked by a granite statue,  empty space bonus: 7/8)  The open air twists around violently and strikes the hound.  The hound is moderately wounded.i/h.h  i=3===1.7 (1 ij_iAii5 #. PolySwing2 the Nimble .##. Djinni of the Shining One ***... ..##. . Health: 47/55 ====================---- #..## .###...# AC: 7Str: 7 ß*... ....# #. EV: 16Int: 25 h*.... #####....# #. SH: 0Dex: 16 **.ß..### ##≈≈≈#....# #. XL:  9 Next: 78% Place: Dungeon:7 ..!.....###~~≈≈≈..#  Noise: ===------  Time: 6291.7 (0.0) ....#@.....∩≈≈..#####  -) Nothing wielded[ig1K ∩...ß..>..#~~~≈≈......  Cast: Airstrike (4%) .....##...##≈≈≈#....##  Fly  .... #..####.##....###  ... ....####.........## .. .................... h   hound ß .......####.#.......#. ##..#### #.#.#...#.#  #.# #.#.###.#.# _The hound is moderately wounded.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a hound (moderately wounded, fire blocked by a granite statue, empty spacebonus: 4/8)i#. PolySwing2 the Nimble.##. Djinni of the Shining One ***.....##. . Health: 47/55 ====================----#..##.###...# AC: 7Str: 7ß....i*....# #. EV: 16Int: 25*..... #####....# #. SH: 0Dex: 16)..ß..### ##≈≈≈#....# #. XL:  9 Next: 78% Place: Dungeon:7..!.....###~~≈≈≈..#Noise: ===------  Time: 6291.7 (0.0)....#@.....∩≈≈..##### -) Nothing wieldedi∩...ß..>..#~~~≈≈......Cast: Airstrike (4%).....##...##≈≈≈#....##Fly .... #..####.##....###it... ....####.........##.. .................... h   houndß .......####.#.......#.##..#### #.#.#...#.##.##.#.###.#.# _The hound is moderately wounded.i1Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiAim: a hound (moderately wounded, fire blocked by a granite statue, empty spacebonus: 4/8)i8I  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a hound (moderately wounded, fire blocked by a granite statue, empty spacebonus: 4/8)  The open air twists around violently and strikes the hound!!  You kill the hound!i1.iu802.7 (1Airstrike (4%) _iili i! i i3 i %8i iD i} i i ,iL iv i i i i: #9iW (=i i< ,i i i[ i i i V50=ig i` ,i: i ,i iv i K1=i? i i i i ,i i i i~ i i i$ N2=i i i iV i^ i| i9 i i i" D3=i i ,i= i7" iz" i# iD& i& i' i) i* i2* 4iI* 2=i+ iE. i. i0 im2 ,i3 iq6 i6 55=i6 i 8 i= i? i? iA iD iWG ,iH iK iN ,iP i$S iHV iIW iW 2=iZ i\ io_ i_ ia i[e ,ieg il q _l - 5 potions of curing (gained 1)io 3ieo i>q ir ,ios it iv iv ix ijz i| ,i} ir i1 ,i3 i i ,i i iÍ i i iB i i iV i iܗ ,i͘ i i Biۡ in ,iX i2 Xi/ iĬ i i i3 i˰ i i߱ i i9 ,i* i iJ i ig iq iž i i i i i i> i i ,i i i| ,i i i ,i i i* ,i i i ,i, ,i #.#  #.#  #.#  #.# ####ih = #.# #####...# ## #.# #.......# #####.####.####.###...# #................###.##---i M#.###.@#.....###..##. #..##......ß.....#Airstrike (4%) i #..###...........# ...# #..ß..)..ß..## #.#.# #.............iQ t #.#.# #+#. 5   white imp (asleep) #.#.# ..ß...∩...ß..> 5...# ...........##.i Q ............#.iu  346.7 (54.0)  A white imp comes into view.i 55.i= U==-7.7 (55i i \ _The white imp shouts, "Begone, thou mammering spur-galled apple-john!"iz #.#  PolySwing2 the Nimble #.#  Djinni of the Shining One ***... #.#  Health: 51/55 ======================-- #.# ##### AC: 7Str: 7 #.# #####...# EV: 16Int: 25 ## #.# #.......# SH: 0Dex: 16 i#####.####.####.###...# XL:  9 Next: 80% Place: Dungeon:7 #................###.## Noise: ==-------  Time: 6347.7 (0.0) #.###.@#.....###..##.#  -) Nothing wielded #..##......ß.....#  Cast: Airstrike (4%) icJ#..###...........#  Fly  ...# #..ß..)..ß..## #.#.# #............. #*#.# #+..........#. 5   white impi #5#.# ..ß...∩...ß..> ***.# ...........##. ............#.iA white imp comes into view. _The white imp shouts, "Begone, thou mammering spur-galled apple-john!"  iAiming: Airstrike (dangerous; 4% risk of failure)  i!,Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a white imp (empty space bonus: 4/8)i **5...i#G .*5***Aim: a white imp (empty space bonus: 4/8)iE#.#PolySwing2 the Nimble#.#Djinni of the Shining One ***...#.#Health: 51/55 ======================--#.###### AC: 7Str: 7isFy#.# #####...# EV: 16Int: 25## #.# #.......# SH: 0Dex: 16#####.####.####.###...# XL:  9 Next: 80% Place: Dungeon:7#................###.## Noise: ==-------  Time: 6347.7 (0.0)#.###.@#.....###..##.# -) Nothing wielded#..##......ß.....# Cast: Airstrike (4%)#..###...........# Fly ...# #..ß..)..ß..##iFw#.#.# #.............#.#.# #+..........#. 5   white imp#*#.# ..ß...∩...ß..>iF....# ...........##.............#.A white imp comes into view. i>G>_The white imp shouts, "Begone, thou mammering spur-galled apple-john!"  Aiming: Airstrike (dangerous; 4% risk of failure)  ifGPress: ? - help, Q - select action, ( or ) - cycleDir - move targetiG?Aim: a white imp (empty space bonus: 4/8)i  The air twists around and strikes the white imp!  You kill the white imp!il . i BThe Shining One accepts your kill.iB21=8.7 (1Airstrike (4%) _iii0IiBiiQ w3=i ,i i,i4=iR,ii5=i(i!iriiH#i&Bi4'i(Bis*i,e=i-ic/i/i1,i2i2im3i9i>0 #.### #.# #####.### #.# #.....#####.####.####.###.#................##i!?#.###..#.....###..# # #..##......ß....###.###..###..........---657.0)i?&#.....@...# #..ß..)..ß.#.##..#.#.# #..........#..#.#.# #+.........#..#.#.# ..ß...∩...ß[.....# ...........#.#.#.. ......#.#.. ...ß.....ß.......... iA`.. .....ß...iuFiFG---6.7 (18imLiP+ _Found a plate armour.i i UA plate armour. A full suit of solid metal plate: cuirass, pauldrons, vambraces, waist plate andgreaves. It provides excellent protection. Base armour rating: 10Encumbrance rating: 18 It can be maximally enchanted to +10. Stash search prefixes: {body armour} {body armor} ia cMenu/colouring prefixes: unidentified armour (g)o to location.ii*#.### PolySwing2 the Nimble#.# #####. Djinni of the Shining One ***...### #.# #..... Health: 55/55 ========================#####.####.####.###. AC: 7Str: 7i*#................### EV: 16Int: 25#.###..#.....###..## SH: 0Dex: 16# #..##......ß.... XL:  9 Next: 81% Place: Dungeon:7####.###..###.......... Noise: ---------  Time: 6366.7 (18.0)i.+#.....@...# #..ß..)..ß. -) Nothing wielded#.##..#.#.# #.......... Cast: Airstrike (4%)#..#.#.# #+......... Fly #..#.#.# ..ß...∩...ßi,\#[.....# ............#.#.#.. ........... ....#.#.. ...ß.....ß. ......... ........... .....ß.... Dir - move targetAim: a white imp (empty space bonus: 4/8)  iz,The air twists around and strikes the white imp!  You kill the white imp! _The Shining One accepts your kill. _Found a plate armour.iE-i!4iV6iSiSiTiWiYiCZi],i^i]_i`iaic,idigiiijijilininioiYqiHsisi_ti#viw,ixi{iC},i~i6iiiiHii7iYi{i i9i,ibi,iii,i¤iiy,i,i,ii˲i,i̵ii,iHii,iTi]i,iTiii>iyii,i+ii=,iiiiiii,ii^i(Bii i<iiviiVii*ii i@iiSiiiiii<iai,iiJi,iii{,iii,iii,i@niiBiiigii ,iS i I _f - 4 scrolls of identify (gained 1)i_iiic _You now have 504 gold pieces (gained 6).ix3ii,iiix$i,%i2i3i5,i5is7i8i8i9ik<,i<iA _p - 3 scrolls labelled BUSI EPUNUGECH (gained 1)i.3ii]iiiiii,i^ii ,i i] i i #.#.# ..ß...∩...ß..>..#~~~≈≈..... ....#............##...##≈≈≈#....# #.#...............#..####.##....# i#.#......ß.....ß.....####....... ..................Y.... ............ß........####.#...... ####.. ##..#### #.#.#...# #i: #.# #.#.###.# # #@# #....... i`r# #+# #.# ###Airstrike (4%) # #.# #.# #####.#i#.# #.# #.###.##### #.# #.#i##......####.# #.# Y   ice beast (wandering)i#.....#......# #)##.......###### #( #####.#.#...#iK ###i-421.7 (55i+2.7 (56ie$i&] _An ice beast comes into view. i^#.#.# ..ß...∩...ß..>..#~~~≈≈..... PolySwing2 the Nimble ....#............##...##≈≈≈#....# Djinni of the Shining One ***...  ir_#.#...............#..####.##....# Health: 51/55 ======================-- #.#......ß.....ß.***.####........ AC: 7Str: 7 .................*Y*............. EV: 16Int: 25 ............ß....***.####.#...... SH: 0Dex: 16 ####.. ##..#### #.#.#...# XL:  9 Next: 81% Place: Dungeon:7 ##.# #.#.###.# Noise: ---------  Time: 6422.7 (0.0) # i_6#@# #........ -) Nothing wielded # #+# #.# ###...... Cast: Airstrike (4%)  i#`# #.# #.# #####.# Fly  #.# #.# #.# iY`##.##### #.# #.#  ##......####.# #.# Y   ice beast (wandering)  #.....#......# #)#  i` #.......###### #(. #####.#.#...#### _p - 3 scrolls labelled BUSI EPUNUGECH (gained 1)  i`_An ice beast comes into view.Aiming: Airstrike (dangerous; 4% risk of failure)  i`Press: ? - help, Q - select action, ( or ) - cycleDir - move target i`fAim: an ice beast (wandering, hasn't noticed you, empty space bonus: 8/8) iR !#.#.# ..ß...∩...ß..>..#~~~≈≈..... PolySwing2 the Nimble ....#............##...##≈≈≈#....# Djinni of the Shining One ***... #.#...............#..####.##....# Health: 51/55 ======================-- #.#......ß.....ß.....####........ AC: 7Str: 7 ..................Y.............. EV: 16 i Int: 25 ............ß........####.#...... SH: 0Dex: 16 ####.. ##..#### #.#.#...# XL:  9 Next: 81% Place: Dungeon:7 ##.# #.#.###.# Noise: ---------  Time: 6422.7 (0.0) ##@# #........ -) Nothing wielded # #+# #.# ###...... Cast: Airstrike (4%) # #.# #.# #####.# Fly  #.# #.# #.# ##.##### #.# #.#  ##......####.# #.# Y   ice beast (wandering)  #.....#......# #)#  #.......###### #(. #####.#.#...#### i% Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (wandering, hasn't noticed you, empty space bonus: 8/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.  Nothing appears to happen. i  ∩>.Y   iv #.# #@#  #+# #.#  #.# #.#  i #.# #.#   #.#   i&  Y  ......# #)  #....... #(.#...# i `3.7 (1Contam _ i  iS  i0#.#.# ..ß...∩...ß..>..#~~~≈≈..... PolySwing2 the Nimble ....#............##...##≈≈≈#....# Djinni of the Shining One ***... #.#...............#..####.##....# Health: 47/55 ====================---- #.#......ß.....ß.....####........ AC: 7Str: 7 ................***.............. EV: 16Int: 25 ............ß...*Y*..####.#...... SH: 0Dex: 16  is####.. ##**#### #.#.#...# XL:  9 Next: 81% Place: Dungeon:7 ##.# #.#.###.# Noise: ---------  Time: 6423.7 (0.0) ##@# #........ -) Nothing wielded  i+# #+# #.# ###...... Cast: Airstrike (4%) # #.# #.# #####.# Fly Contam  #.# #.# #.# ##.##### #.# #.#  ##......####.# #.# Y   ice beast  #.....#......# #)#  i7 #.......###### #(. #####.#.#...####You are very lightly contaminated with residual magic.  i^_Nothing appears to happen.  Aiming: Airstrike (dangerous; 4% risk of failure)  i4Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (haloed, empty space bonus: 7/8) i #.#.# ..ß...∩...ß..>..#~~~≈≈..... PolySwing2 the Nimble ....#............##...##≈≈≈#....# Djinni of the Shining One ***...  i@ #.#...............#..####.##....# Health: 47/55 ====================---- #.#......ß.....ß.....####........ AC: 7Str: 7 ................................. EV: 16Int: 25 ............ß....*...####.#...... SH: 0Dex: 16 ####.. i ##..#### #.#.#...# XL:  9 Next: 81% Place: Dungeon:7 ##.##.#.###.# Noise: ---------  Time: 6423.7 (0.0) ##@##........ -) Nothing wielded # #+# i d#.####...... Cast: Airstrike (4%) # #.##.######.# Fly Contam  i E#.##.##.# iP -##.##### #.##.###......####.##.# Y   ice beast i D#.....#......##)##.......#######(. #####.#.#...#### i tYou are very lightly contaminated with residual magic. _Nothing appears to happen.  iJ Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (haloed, empty space bonus: 7/8) i Aiming: Airstrike (dangerous; 4% risk of failure)  i  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an ice beast (haloed, empty space bonus: 7/8)  The open air twists around violently and strikes the ice beast!!  The ice beast is almost dead. i f.Y  i C8===4.7 (1 _ i  i%  i؟ i1~Quiver which action? ([-] to clear)  i7Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%) ih - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver i"k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  iSm - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities iz[!] focus mode: off|on i iy*#.#.# ..ß...∩...ß..>..#~~~≈≈..... PolySwing2 the Nimble ....#............##...##≈≈≈#....# Djinni of the Shining One ***... #.#...............#..####.##....# Health: 48/55 ====================---- #.#......ß.....ß.....####........ AC: 7Str: 7 ................................. EV: 16Int: 25 ............ß........####.#...... SH: 0 iwDex: 16 ####..##Y.#### #.#.#...# XL:  9 Next: 81% Place: Dungeon:7 ##.##.#.###.# Noise: ===------  Time: 6424.7 (0.0) ##@##........ -) Nothing wielded # #+##.####...... Cast: Shock # #.##.######.# Fly Contam #.##.##.###.##### #.##.###......####.##.# Y   ice beast#.....#......##)##.......#######(. #####.#.#...####Aiming: Airstrike (dangerous; 4% risk of i failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (haloed, empty space bonus: 7/8)  The open air twists around violently and strikes the ice beast!! _The ice beast is almost dead. i" i  i  i֠#.#.# ..ß...∩...ß..>..#~~~≈≈..... PolySwing2 the Nimble ....#............##...##≈≈≈#....# Djinni of the Shining One ***... #.#...............#..####.##....# Health: 47/55 ====================---- #.#......ß.....ß.....####........ AC: 7Str: 7 ................................. EV: 16Int: 25 ............ß........####.#...... SH: 0Dex: 16 ####.. ##Y.#### #.#.#...# XL:  9 Next: 81% Place: Dungeon:7 # i#*# #.#.###.# Noise: ===------  Time: 6424.7 (0.0) ##@# #........ -) Nothing wielded # #+# #.# ###...... Cast: Shock # #.# #.# #####.# Fly Contam  #.# #.# #.# ##.##### #.# #.#  ##......####.# #.# Y   ice beast  #.....#......# #)#  #.......###### #(. #####.#.#...#### iThe open air twists around violently and strikes the ice beast!! _The ice beast is almost dead.Aiming: Shock (safe; 1% risk of failure)  iHgPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (almost dead, haloed, 82% to hit) i&[ *Y i #.#.# ..ß...∩...ß..>..#~~~≈≈..... PolySwing2 the Nimble ....#............##...##≈≈≈#....# Djinni of the Shining One ***... #.#...............#..####.##....# Health: 47/55 ====================---- #.#......ß.....ß.....####........ AC: 7Str: 7 ................................. EV: 16Int: 25 ............ß........####.#...... SH: 0Dex: 16 ####.. ##Y.#### #.#.#...# XL:  9 Next: 81% Place: Dungeon:7 ##.# #.#.###.# Noise: ===------  Time: 6424.7 (0.0) ##@# #........ -) Nothing wielded # #+# #.# ###...... ig F Cast: Shock # #.# #.# #####.# Fly Contam  #.# #.# #.# ##.##### #.# #.#  ##......####.# #.# Y   ice beast  #.....#......# #)#  #.......###### #(. #####.#.#...#### _The ice beast is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ice beast!  You kill the ice beast! i  ∩>***** ##*.#### #*# #@#  #+# #.#  #.# #.#  #.# #.#   #.#     ......# #)   #....... #( .#...#  in t....... i t7--5.7 (1Shock _ ip  i h _Your Dodging skill increases to level 9!ii~  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   h + Spellcasting 6.5   6%  +11         iW b - Axes   0.0    -2   i + Conjurations 6.5   6%  +11  c - Unarmed Combat   0.0     0   j + Hexes6.5   6%  +11  d - Throwing   0.0    -2   k + Summonings6.5   6%  +11     l + Necromancy6.5   6%  +11     im + Forgecraft6.5   6%  +11  e - Armour   5.0     0   n + Translocations 6.5   6%  +11 f + Dodging9.0   6%  +1   o + Alchemy6.5   6%  +11  g - Stealth   3.0    -1   p + Fire Magic6.5   6%  +11     q + Ice Magic6.5   6%  +11     r + Air Magic6.5   6%  +11     s + Earth Mi0agic6.5   6%  +11             t + Invocations0.3   6%   0      u + Evocations0.3   6%   0      i;    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi f * Dodging   9.0  12i 7777777 f - Dodging   9.0   7777777i9ii!e#.#.# ..ß...∩...ß..>..#~~~≈≈..... PolySwing2 the Nimble ....#............##...##≈≈≈#....# Djinni of the Shining One ***... #.#...............#..####.##....# Health: 47/55 ====================---- #.#......ß.....ß.....####........ AC: 7Str: 7 ................................. EV: 16iߕInt: 25 ............ß........####.#...... SH: 0Dex: 16 ####..##..#### #.#.#...# XL:  9 Next: 87% Place: Dungeon:7 ##.##.#.###.# Noise: =--------  Time: 6425.7 (0.0) ##@##........ -) Nothing wielded i# #+##.####...... Cast: Shock # #.##.######.# Fly Contam #.##.##.###.##### #.##.###......####.##.# #.....#......##)# i&#.......#######(.  #####.#.#...#### Aiming: Shock (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the ice beast! _You kill the ice beast! _Your Dodging skill increases to level 9!iVii;iii[iii | _i i %8i im ,i iZi(i]ijZ _Your magical contamination has completely faded away.i#9i(=ii6iiH50=iji,i i!"i"K1=i"i$,iD%i&iQ'i'i%)92i)2=i)iE+,i+i#-iP-i-i.i/i|/i0i1#3i-1(=i1i2i2i~3i4iD5i~5i7iq7U4=i 8ie9i9i5:i;i;iH'5=iIizJiJiwKi}PiR,iSiUiEYe=i]i`,isaiCiBiljixmisoioiqiosi[viviwi$}iaiiӀii,iiif,ii!i,iii,iSiʵi|iٸi^ii,ixii:,i7iiq,ii i,i!i0it,iBiHis,ii%iN,iiiiFiQiZii*iiiwiiiij,iiiiii i iJ =Water i! i9i iEii)iiii iZ>iFii' ,i!i#iR&i&i'i*i,i-i3i4i6i7i7io:,iF;ia>N _You now have 523 gold pieces (gained 19).iR@i@iAiCiD,i FiHiJ,iLiENiEPiPiQi8U,iTViZq _l - 6 potions of curing (gained 1)i\3i!^inbi}d,iei`hi`jijikipir,itiovix,iyi|~i ,iiki #....###...###.###  #.....#...#........#  ) #...###...###...#..#  ..#..#...#.#...#..#..#  ...###...#.#...###...#  i.....#...#.#...#.....#  #...###...###...##### #.....#.#.....#......-98.7 (73.0) ###.@.#.#...###...### #...#..#.#..#...#.##  # #.. ###...###...#.#  #.#...#.......#...#.#i# ..###...###...###...#iI#  ##### #.#.....#...#.....#...# iv##...# #.#...###...###...#..#. .....# ##.#..#...#.#...#..#..##in...# #...###...#.#...###...iiE-9.7 (74iLi$ _Found a flail.iR3ii- Biz%,i&ih&i'i,if.i.i/i1i3,i5i)7i'9,ik:i'>i?,i8AiCi5E,iVFiHiTJ,iKiPi8R,iSiUirWiWi[XiZid\i\i]i_ija,ipbiseig,ihikimimini}qis,iti5wiy,izi4}i,iiƁi,i"iDi?,i$iiY,i+ili,iɕii,i[iDiǝ,ii>i,iGiGiiiiFi,i-ii)i]i$ililiiiUi,i2ii ######.#  #...##.#  #......# # #...##.# # # ##.###.####.. ##. #.# #.#).#..##... #.# #....#..#.....#######.# #.#...## #.@......# #.#..... #.######## #..###..Shock i#. ##....#. .J #..^.## #.### ###.#.. #.##.#.. J   jelly (asleep) #.##.#.. #.#...## #.# ##### #.#..i-528.7 (29i+9.7 (30iiX _A jelly comes into view.iO ######.#  PolySwing2 the Nimble #...##.#  Djinni of the Shining One ***... #......# # Health: 54/55 =======================- #...##.# # AC: 7Str: 7 # ##.###.####.. EV: 16Int: 25 ##. #.# #.#).#.. SH: 0Dex: 16 ##... #.# #....#.. XL:  9 Next: 87% Place: Dungeon:7 #.....#######.# #.#...## Noise: ---------  Time: 6529.7 (0.0) #.@......# #.#..... -) Nothing wielded #*######## #..###.. Cast: Shock #* ##....#. Fly [12iP;14H .J #..^.## #.### ###.#.. #.##.#.. J   jelly (asleep) #.##.#.. #.#...## #.# ##### #.#.. _l - 6 potions of curing (gained 1) _Found a flail. _A jelly comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei! zJ#Found a flail. _A jelly comes into view.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jelly (asleep, haloed, 100% to hit)i. ######.#PolySwing2 the Nimble#...##.#Djinni of the Shining One ***...#......# # Health: 54/55 =======================-#...##.# # AC: 7Str: 7###.###.####.. EV: 16Int: 25##.#.# #.#).#.. SH: 0Dex: 16##...#.# #....#.. XL:  9 Next: 87% Place: Dungeon:7#.....#######.# #.#...## Noise: ---------  Time: 6529.7 (0.0)#.@......# #.#..... -) Nothing wieldedix #*######## #..###.. Cast: Shock#*##....#. Fly **#..^.###.######.#..#.##.#.. J   jelly#.##.#..#.#...###.###### #.#..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (asleep, haloed, 100% to hit)  The zap hits the jelly!  The jelly is heavily wounded.i^   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (asleep, haloed, 100% to hit)  The zap hits the jelly!  The jelly is heavily wounded.The jelly quivers.iWd _.J..ig :=30.7 (1 _i1m i=o i"2 ######.#  PolySwing2 the Nimble #...##.#  Djinni of the Shining One ***... #......# # Health: 53/55 =======================- #...##.# # AC: 7Str: 7 # ##.###.####.. EV: 16Int: 25 ##. #.# #.#).#.. SH: 0Dex: 16 ##... #.# #....#.. XL:  9 Next: 87% Place: Dungeon:7 #.....#######.# #.#...## Noise: =--------  Time: 6530.7 (0.0) #.@......# #.#..... -) Nothing wieldedi3) #*######## #..###.. Cast: Shock #J ##....#. Fly  .. #..^.## #.### ###.#.. #.##.#.. J   jelly #.##.#.. #.#...## #.# ##### #.#..The jelly is heavily wounded. _The jelly quivers.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, haloed, 100% to hit)i)Z J*iڻ######.#PolySwing2 the Nimble#...##.#Djinni of the Shining One ***...#......# # Health: 53/55 =======================-#...##.# # AC: 7Str: 7###.###.####.. EV: 16Int: 25##.#.# #.#).#.. SH: 0Dex: 16##...#.# #....#.. XL:  9 Next: 87% Place: Dungeon:7#.....#######.# #.#...## Noise: =--------  Time: 6530.7 (0.0)#.@......# #.#..... -) Nothing wielded#i[36m*######## #..###.. Cast: Shock#*##....#. Fly **#..^.###.######.#..#.##.#.. J   jelly#.##.#..#.#...###.###### #.#.. _The jelly quivers.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the jelly.  The jelly is severely wounded.iHiMUJ...iUP941.7 (1 _iUivZi ######.#  PolySwing2 the Nimble #...##.#  Djinni of the Shining One ***... #......# # Health: 53/55 =======================- #...##.# # AC: 7Str: 7 # ##.###.####.. EV: 16Int: 25 ##. #.# #.#).#.. SH: 0Dex: 16 i3##... #.# #....#.. XL:  9 Next: 87% Place: Dungeon:7 #.....#######.# #.#...## Noise: =--------  Time: 6531.7 (0.0) #.@......# #.#..... -) Nothing wielded #J######## #..###.. Cast: Shock #. ##....#. Fly i\ .. #..^.## #.### ###.#.. #.#i#.#.. J   jelly #.##.#.. #.#...## i9#.# ##### #.#..Shift-Dir - straight lineThe zap hits the jelly. _The jelly is severely wounded.Aiming: Shock (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineicF#J*i8  ######.#  PolySwing2 the Nimble #...##.#  Djinni of the Shining One ***... #......# # Health: 53/55 =======================- #...##.# # AC: 7Str: 7 # ##.###.####.. EV: 16Int: 25 ##. #.# #.#).#.. SH: 0iݿ Dex: 16 ##... #.# #....#.. XL:  9 Next: 87% Place: Dungeon:7 #.....#######.# #.#...## Noise: =--------  Time: 6531.7 (0.0) #.@......# #.#..... -) Nothing wielded #J######## #..###.. Cast: Shock #. ##....#. Fly  i .. #..^.## #.### ###.#.. #.#iI #.#.. J   jelly #.##.#.. iw >#.#...## #.# ##### #.#.. i _The jelly is severely wounded.Aiming: Shock (safe; 1% risk of failure)  i !Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the jelly.  i/ 3You kill the jelly!i      #......# i+ / #...##.#  # ##.###. ##. #.# #.#) ##... #.# #.i   #.  #. #* #.. #* ##... *. #..^. #.### ###.#.. #.#i  #.#  #.#iE  #.# #####  i-P J...i[ k92.7 (1Shock _i` iwb i_iniq;4ini,i~a5=iiii ifi"ig ... ######.#iI #...##.#  #......#  # #...##.#  #. ##.###.#### ##.# #.# #.#).# ##...## #.# #....-iL9.7 (7#....@#######.# #.###.>.#........# #.#.##.##.######## #..####. #.# ##.... . ..# #..^. ##.######.# #.# #.# #.# #. #.#.i9i?E-40.7 (8iiR; _Found a stone staircase leading down.!ic !i 3!i !i !i X!il 9=!i !i !i ,!i} !i !i% ,!i !i !i ,!i !i !iڥ ,!io !iѨ F _You reach down and open the door.!ik 3!i !i @  There is an open door here.!iT !i  _!ir !iL !i !i !i !i2 !i ,!iQ !iͽ !i !iC !i !ip !i" !ih !i !i1 !i ,!i[ !i F _You reach down and open the door.!iZ !i !i !i @  There is an open door here.!i !ij 5 _!i !i| ,!i !i) !i # #....# #....# ###.##+#:# #.#####...## .# # #<...#.....## .## .. #.#........## ..#.### ##.#.........####......# #.####..56.7 (16.0)+.........'..@....... .....#.........####....#.###.####!ie #........## #.#.... ##.#.#.....## ######.# ###...## #...##.# ###'## #......##.#.# #...##.# #....#.# ##.###.####....##.## #.# #.#).#...###!i !i? +7.7 (17!i !i M _Found a book of Winter."i "iz "i "i "i{ "i "i X"i "iX "i "iZ "i "i* "i #...#.# #...#.# #..... #.# ###...# ##+# #:# #...# ####...## #.# #### #<### ..#.....## #.##f.. #.# #........## #..#.### ##.## #.........####"i ###.####...## +...'....................Shock #...####....#.###.####...## #........## ##.#..... ##.## #.#.....## ######.### #.#"iF ##...## #...##.# #.# f   sleepcap (dormant)##'## #......# ####.# ##.# #...##.# #....####.# ##.###.####.....#..."i; 160.7 (3.0)"i e.ff"iE *1.7 (4"i "i [ _A sleepcap comes into view.%i%i}~Quiver which action? ([-] to clear) %i%Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver  k - Cast: Volatile Blastmotes %iAbilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on&iQ&i#...... PolySwing2 the Nimble#.##...... Djinni of the Shining One ***...#.##...... Health: 55/55 ========================#.####...# AC: 7&i˳Str: 7##+##:##...# EV: 16Int: 25 ####...## #.# #####<### SH: 0Dex: 16 ..#.....## #.##...#.#XL:  9 Next: 89% Place: Dungeon:7 #........## #..#f#####.## Noise: ---------  Time: 6561.7 (0.0) #.........####..@...###.####...## -) Nothing wielded +.........'...................... Cast: Static Discharge #.........####....#.###.####...## Fly &iQ#........## ##.#..... ##.## #.#.....## ######.### #.###...## #...##.##.#f   sleepcap##'## #......# ####.# ##.##...##.# #....####.###.###.####.....#... _You reach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _Found a book of Winter. _A sleepcap comes into view.&i&i&iy&i( 6 #...... PolySwing2 the Nimble #.# #...... Djinni of the Shining One ***... #.# #...... Health: 53/55 =======================- #.# ###...# AC: 7&i 3Str: 7  ##+# #:# #...# EV: 16Int: 25 ####...## #.# #### #<### SH: 0Dex: 16 ..#.....## #.##... #.#  XL:  9 Next: 89% Place: Dungeon:7 &i1 #........## #.*#f### ##.##  Noise: ---------  Time: 6561.7 (0.0) #.........####.*@*..###.####...## -) Nothing wielded +.........'....***............... Cast: Static Discharge #.........####....#.###.####...## Fly #........## ##.#..... ##.## &i` #.#.....## ######.### #.#  ##...## #...##.# #.#  f   sleepcap &i X ##'## #......# ####.# #  #.# #...##.# #....### &i #.# ##.###.####.....#... _There is an open door here. _Found a book of Winter. &i 7_A sleepcap comes into view.&i Casting: Static Discharge (safe; 1% risk of failure)  &iN Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate'i f@Found a book of Winter. _A sleepcap comes into view.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a sleepcap (haloed)'i-v#...... PolySwing2 the Nimble#.##...... Djinni of the Shining One ***...#.##...... Health: 53/55 =======================-#.####...# AC: 7Str: 7##+##:#'i.#...# EV: 16Int: 25 ####...## #.# #####<### SH: 0Dex: 16 ..#.....## #.##...#.#XL:  9 Next: 89% Place: Dungeon:7 #........## #..#*#####.## Noise: ---------  Time: 6561.7 (0.0) 'i/#.........####..*...###.####...## -) Nothing wielded +.........'...................... Cast: Static Discharge #.........####....#.###.####...## Fly #........## ##.#..... ##.## #.#.....## ######.### #.###...## #...##.##.#f   sleepcap##'## #......# ####.# ##.##...##.# #....####.#'i20##.###.####.....#...The sleepcap is struck by an arc of lightning!  The sleepcap is moderately damaged.You are struck by an arc of lightning.  The sleepcap is struck by an arc of lightning.  The sleepcap is heavily damaged.The lightning grounds out.'ibIf@'iqa2-==2.7 (1'iM'i  'iJThe sleepcap is moderately damaged.  You are struck by an arc of lightning.  The sleepcap is struck by an arc of lightning.  The sleepcap is heavily damaged.  The lightning grounds out. _The sleepcap releases spo'i*res at you.(i q #...... PolySwing2 the Nimble #.# #...... Djinni of the Shining One ***... #.# #...... Health: 50/55 =====================--- #.# ###...# AC: 7Str: 7  ##+# #:# #...# EV: 16Int: 25 ####...## #.# #### #<### SH: 0(iDex: 16 ..#.....## #.##... #.#  XL:  9 Next: 89% Place: Dungeon:7 #........## #.*#f### ##.##  Noise: ==-------  Time: 6562.7 (0.0) #.........####.*@*..###.####...## -) Nothing wielded +.........'....***............... Cast: Static Discharge #.........####....#.###.####...## Fly #........## ##.#..... ##.## #.#.....## ######.### #.#  ##...## #...##.# #.#  f   sleepcap  ##'## #......# ####.# #  #.# #...##.# #....### (i' #.# ##.###.####.....#...The sleepcap is heavily damaged.The lightning grounds out. (iT_The sleepcap releases spores at you.  Casting: Static Discharge (safe; 1% risk of failure)  (i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate(i Nf@The lightning grounds out. _The sleepcap releases spores at you.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  (i {Look: a sleepcap (heavily damaged, haloed)(iZ #...... PolySwing2 the Nimble#.##...... Djinni of the Shining One ***...#.##...... Health: 50/55 =====================---#.#(i9[ ###...# AC: 7Str: 7##+##:##...# EV: 16Int: 25 ####...## #.# #####<### SH: 0Dex: 16 ..#.....## #.##...#.#(i[ tXL:  9 Next: 89% Place: Dungeon:7 #........## #..#*#####.## Noise: ==-------  Time: 6562.7 (0.0) #.........####..*...###.####...## -) Nothing wielded +.........'...................... Cast: Static Discharge (i\ i#.........####....#.###.####...## Fly #........## ##.#..... ##.## #.#.....## ######.### #.#(i:\ L##...## #...##.##.#f   sleepcap##'## #......# ####.# #(ip\ f#.##...##.# #....####.###.###.####.....#...(i\ The sleepcap is struck by an arc of lightning.  The sleepcap is heavily damaged.You are struck by an arc of lightning.  (i\ The sleepcap is struck by an arc of lightning.  The sleepcap is heavily damaged.The lightning grounds out.(i If@(iV 3493.7 (1(iQ (i {  The sleepcap is heavily damaged.  You are struck by an arc of lightning.  The sleepcap is struck by an arc of lightning.  The sleepcap is heavily damaged.  The lightning grounds out. _The sleepcap barely misses you.)ia #...... PolySwing2 the Nimble #.# #...... Djinni of the Shining One ***... #.# #...... Health: 47/55 ====================---- #.# ###...# AC: 7Str: 7  ##+# #:# #...# EV: 16)iIInt: 25 ####...## #.# #### #<### SH: 0Dex: 16 ..#.....## #.##... #.#  XL:  9 Next: 89% Place: Dungeon:7 #........## #.*#f### ##.##  Noise: ==-------  Time: 6563.7 (0.0) #.........####.*@*..###.####...## -) Nothing wielded +.........'....***............... Cast: Static Discharge #.........####....#.###.####...## Fly #........## ##.#..... ##.## #.#.....## ######.### #.#  ##...## #...##.# #.#  f   sleepcap  ##'## #......# ####.# #  #.# #...##.# #....### )iS #.# ##.###.####.....#...The sleepcap is heavily damaged.The lightning grounds out. _The sleepcap barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  )iݒ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate)i  ;#...... PolySwing2 the Nimble#.##...... Djinni of the Shining One ***...#.##...... Health: 47/55 ====================----#.####...# AC: 7Str: 7)i J##+##:##...# EV: 16Int: 25 ####...## #.# #####<### SH: 0Dex: 16 ..#.....## #.##...#.#XL:  9 Next: 89% Place: Dungeon:7 #........## #..#*#####.## Noise: ==-------  Time: 6563.7 (0.0) )i ]#.........####..*...###.####...## -) Nothing wielded +.........'...................... Cast: Static Discharge #.........####....#.###.####...## Fly #........## ##.#..... ##.## #.#.....## ######.### #.###...## #...##.##.#f   sleepcap##'## #......# ####.# ##.#)i؀ #...##.# #....####.###.###.####.....#... _The sleepcap barely misses you.)i VCasting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle)i1 Dir - look around, f - activateThe sleepcap is struck by an arc of lightning.  The sleepcap is severely damaged.)i| f@  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  The sleepcap is struck by an arc of lightning.  The sleepcap is severely damaged.  You are struck by an arc of lightning.4.7 (1)i )i )i"$ #...... PolySwing2 the Nimble#.##...... Djinni of the Shining One ***...#.##...... Health: 47/55 ====================----#.####...# AC: 7Str: 7##+##:##...# EV: 16)i$ HInt: 25 ####...## #.# #####<### SH: 0Dex: 16 ..#.....## #.##...#.#XL:  9 Next: 89% Place: Dungeon:7 #........## #..#f#####.## Noise: ==-------  Time: 6564.7 (1.0) #.........####..@...###.####...## -) Nothing wielded +.........'...................... Cast: Static Discharge #.........####....#.###.####...## Fly )i% #........## ##.#..... ##.## #.#.....## ######.### #.###...## #...##.##.#f   sleepcap##'## #......# ####.# ##.##...##.# #....####.#)ij% ##.###.####.....#...Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThe sleepcap is struck by an arc of lightning.  The sleepcap is severely damaged.)i% You are struck by an arc of lightning. _The sleepcap barely misses you.*i-=i #...... PolySwing2 the Nimble #.# #...... Djinni of the Shining One ***... #.# #...... Health: 45/55 ===================----- #.# ###...# AC: 7Str: 7  ##+# #:# #...# EV: 16Int: 25 ####...## #.# #### #<### SH: 0Dex: 16 ..#.....## #.##... #.#  XL:  9 Next: 89% Place: Dungeon:7 #........## #.*#f### ##.##  Noise: ==-------  Time: 6564.7 (0.0) *i%>S#.........####.*@*..###.####...## -) Nothing wielded +.........'....***............... Cast: Static Discharge #.........####....#.###.####...## Fly #........## ##.#..... ##.## #.#.....## ######.### #.#  ##...## #...##.# #.#  f   sleepcap  ##'## #......# ####.# #  #.# #...##.# #....###  #.# ##.###.####.....#...The sleepcap is severely damaged.You are struck by an arc of lightning. _The sleepcap barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate*iJD"f@You are struck by an arc of lightning. _The sleepcap barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle *i4E Dir - look around, f - activateLook: a sleepcap (severely damaged, haloed)*i%b N#...... PolySwing2 the Nimble#.##...... Djinni of the Shining One ***...#.##...... Health: 45/55 ===================-----#.####...# AC: 7Str: 7##+#*ic #:##...# EV: 16Int: 25 ####...## #.# #####<### SH: 0Dex: 16 ..#.....## #.##...#.#XL:  9 Next: 89% Place: Dungeon:7 #........## #..#*#####.## Noise: ==-------  Time: 6564.7 (0.0) #.........####..*...###.####...## -) Nothing wielded *i~c +.........'...................... Cast: Static Discharge #.........####....#.###.####...## Fly #........## ##.#..... ##.## *ic #.#.....## ######.### #.###...## #...##.##.#f   sleepcap##'## #......# ####.# #*i#d f#.##...##.# #....####.###.###.####.....#...*ijd The sleepcap is struck by an arc of lightning.  The sleepcap is severely damaged.*id You are struck by an arc of lightning.  The sleepcap is struck by an arc of lightning.  The sleepcap is almost destroyed.You are struck by an arc of lightning.*i f@1--5.7 (1*if *i ~  The sleepcap is severely damaged.  You are struck by an arc of lightning.  The sleepcap is struck by an arc of lightning.  The sleepcap is almost destroyed.  You are struck by an arc of lightning. _The sleepcap releases spores at you but does no damage.+i>' #...... PolySwing2 the Nimble #.# #...... Djinni of the Shining One ***... +i>#.# #...... Health: 39/55 =================------- #.# ###...# AC: 7Str: 7  ##+# #:# #...# EV: 16Int: 25 ####...## #.# #### #<### SH: 0Dex: 16 ..#.....## #.##... #.#  XL:  9 Next: 89% Place: Dungeon:7 #........## #.*#f### ##.##  Noise: ==-------  Time: 6565.7 (0.0) #.........####.*@*..###.####...## -) Nothing wielded +.........'....***............... Cast: Static Discharge +i>?#.........####....#.###.####...## Fly #........## ##.#..... ##.## #.#.....## ######.### #.#  ##...## #...##.# #.#  f   sleepcap  ##'## #......# ####.# # +i?  #.# #...##.# #....###  #.# ##.###.####.....#...The sleepcap is almost destroyed.You are struck by an arc of lightning. _The sleepcap releases spores at you but does no damage.  +i?VCasting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle+i?<Dir - look around, f - activate+iDf@You are struck by an arc of lightning. _The sleepcap releases spores at you but does no damage.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a sleepcap (almost destroyed, haloed)+i ' { #...... PolySwing2 the Nimble #.# #...... Djinni of the Shining One ***... #.# #...... Health: 39/55 =================------- #.# ###...# AC: 7Str: 7  ##+# #:# #...# EV: 16Int: 25 ####...## #.# #### #<### SH: 0+i( Dex: 16 ..#.....## #.##... #.#  XL:  9 Next: 89% Place: Dungeon:7 #........## #..#f### ##.##  Noise: ==-------  Time: 6565.7 (0.0) #.........####..@...###.####...## -) Nothing wielded +.........'...................... Cast: Static Discharge #.........####....#.###.####...## Fly #........## ##.#..... ##.## #.#.....## ######.### #.#  ##...## #...##.# #.#  f   sleepcap  ##'## #......# ####.# #  #.# #...##.# #....###  #.# ##.###.####.....#...Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a sleepcap (almost destroyed, haloed)  The sleepcap is struck by an arc of lightning.  You destroy the sleepcap!+iR,  #.#  #.#  #.# +i- 2 ##+# #:#  #.# #### #< #.##... #.#  #..#*### ##.## #..*...#.'..............####....#.###. ##.#..... +i- : ######.###    .#   ##'## #     #.#     #.#  +i. +i  .@Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a sleepcap (almost destroyed, haloed)  The sleepcap is struck by an arc of lightning.  You destroy the sleepcap!You are struck by an arc of lightning.916.7 (1Static Discharge _+ib +i -iP-iQ-i-iB-i-iX-ih-i&40-i-is-i-i-i,-i-i;1-i+-i-i-i-iP,-i-i,-i-i-iOK2=-ir-i@,-iS-i-i^-i&-i-iU3=-i-i,-iE-i<,-i-i,-i-iv-i-iD4=-i -i-i-i-i,-i-i-iU5=-i-i-i4-i-i -iA -iF -i -i -i-i-iZD6=-iY-iD,-iE-il,-iz-iW-iU7=-i-i,-i+-iC!,-i"-i$,-i%-i'-i%(%8-i)-i*,-iT,-i4.-i/-i/-i1-iC2K9=-i{3-iI5-i5-ig6-iH8,-ic9-i9;-i;V50=-i<-it>-i?-i?-iA,-iB-iKD-iD-iE-igG-iGD1=-iH-i;J,-iRK-i M,-i[P-iR-iRU2=-iS-iwU-iU-iV-iX,-iY-iN\,-i]-i_-iU`K3=-i/a-i'c-ic-id-irf,-icg-iAi-iiU4=-ij-il,-im-io-io-ip-ir-is-is-iuK5=-iav-iw-iFz-i{-iU|-i}-i!-i-i?-iہ-i-i],-i:-ii-i-io9=-il-ib-iM-i-i-i-i-iL-iI-iK-i-ia-i-ik-iѩ-iG-i-iA-i_,-iy-iN-i,-i-i-i,-i]-i.-i,-i-iO-i,-i-ic  You see here a book of Winter.-i-i _-i-i-i-in-i-i^-i-iB-i-i -i[-iX,-iP-i-iW-i-ic-i-i{-i-i-i,-iV-i-i,-ip-i-ig-i-i-id-i-i]-i-i-i<-i-iZ-i-i-i&-i -i0 -i,-i-i-i -ii-i-i,-i-i{ _y - 2 scrolls labelled XAPUOCZOTT (gained 1)-i-i-i-i-i-i -i0 -i#-i$-i%-i%-i'F _You reach down and open the door.-iL(3-i(-ip+ -i+: There is an open door here.-i--i. _-iD.-ig0-iF1,-i 2-i3-i4,-i5-i7-i9,-i:-i=-iE#..#...#..# ###  #.........####.## ##..#..........#.# ............####.##  ##.........# #.#  -i#F#####.##### #.#  ##'##: ###.######...## #.###-- j......@#.....## #.##. #.#.###........## #..#. #.........####.... +.........'....... -iFi#.........####.... #........## ##.#. j   gnoll (asleep) #.#.....## ##### #.##...## #...#-iF .. ##'## #....-iP0657.7 (91.0)-i|QF--8.7 (92-iGX-i?dr _A gnoll comes into view. It is wielding a +0 club./i/i0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing nets/iub - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink /i j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  /iEl - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on0i0i|#..#...#..# ###PolySwing2 the Nimble#.........####.## Djinni of the Shining One ***...###..#..........#.# Health: 55/55 ========================............####.## AC: 7Str: 7##.........# #.#EV: 16Int: 25#####.##### #.#SH: 0Dex: 16##'## #:#XL:  9 Next: 91% Place: Dungeon:7###.######...## #.### Noise: ---------  Time: 6658.7 (0.0)j......@#.....## #.##. -) Nothing wielded0i#.#.###........## #..#. Cast: Airstrike (4%)#.........####.... Fly +.........'.......#.........####....#........## ##.#. j   gnoll (asleep)#.#.....## ######.##...## #...#.. ##'## #.... _You are struck by an arc of lightning. _You see here a book of Winter. _y - 2 scrolls labelled XAPUOCZOTT (gained 1) _You reach down and open the door. _There is an open door here. _A gnoll comes into view. It is wielding a +0 club.0i0i1i_ #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 51/55 ======================-- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 91% Place: Dungeon:7 ###.######...## #.### Noise: ---------  Time: 6658.7 (0.0) j*.....@#.....## #.##. -) Nothing wielded #*#.###........## #..#. Cast: Airstrike (4%) #.........####.... Fly [11i!`&K +.........'....... #.........####.... #........## ##.#. j   gnoll (asleep) #.#.....## ##### #.##...## #...# .. ##'## #.... _There is an open door here. _A gnoll comes into view. It is wielding a +0 club.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 club (asleep, empty space bonus: 2/8)1iv`q j**1i7j*.  Aim: a gnoll, wielding a +0 club (asleep, empty space bonus: 2/8)1i P#..#...#..# ###PolySwing2 the Nimble#.........####.## Djinni of the Shining One ***...###..#..........#.# Health: 51/55 ======================--............####.## AC: 7Str: 7##.........# #.#EV: 161i +Int: 25#####.##### #.#SH: 0Dex: 16##'## #:#XL:  9 Next: 91% Place: Dungeon:7###.######...## #.### Noise: ---------  Time: 6658.7 (0.0)*......@#.....## #.##. -) Nothing wielded#.#.###........## #..#. Cast: Airstrike (4%)#.........####.... Fly 1i) r+.........'.......#.........####....#........## ##.#. j   gnoll (asleep)#.#.....## ######.##...## #...#.. ##'## #.... _There is an open door here. _A gnoll comes into view. It is wielding a +0 club.1i Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 club (asleep, empty space bonus: 2/8)1i`  The air twists around and strikes the gnoll.  The gnoll shouts!  The gnoll is moderately wounded.1i 6  You hear a shout!1i@ .jjjj 2 gnolls (1 wandering)1i <2===9.7 (11i1ir _A gnoll comes into view. It is wielding a +0 whip.2iwI k #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 48/55 ====================---- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 02iWJ dDex: 16 ##'## #:#  XL:  9 Next: 91% Place: Dungeon:7 ###.######...## #.### Noise: ===------  Time: 6659.7 (0.0) *j*....@#.....## #.##. -) Nothing wielded #j#.###........## #..#. Cast: Airstrike (4%) #.........####.... Fly  +.........'....... #.........####....2iPK  #........## ##.#. jj 2 gnolls (1 wandering) #.#.....## ##### #.##...## #...# .. ##'## #....You hear a shout! _A gnoll comes into view. It is wielding a +0 whip.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 club (moderately wounded, empty space bonus: 2/8)2iwK *.j***2i .*j*..  Aim: a gnoll, wielding a +0 club (moderately wounded, empty space bonus: 2/8)3i#..#...#..# ###PolySwing2 the Nimble#.........####.## Djinni of the Shining One ***...###..#..........#.# Health: 48/55 ====================----............####.## AC: 7Str: 7##.........# #.#EV: 16Int: 25#####.##### #.#SH: 03iDex: 16##'## #:#XL:  9 Next: 91% Place: Dungeon:7###.######...## #.### Noise: ===------  Time: 6659.7 (0.0).*.....@#.....## #.##. -) Nothing wielded#j#.###........## #..#. Cast: Airstrike (4%)#.........####.... Fly +.........'.......#.........####....#........## ##.#. jj 2 gnolls (1 wandering)#.#.....## ######.##...## #...#[17;163im)H.. ##'## #....You hear a shout! _A gnoll comes into view. It is wielding a +0 whip.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a gnoll, wielding a +0 club (moderately wounded, empty space bonus: 2/8)3iJ  The confined air twists around weakly and strikes the gnoll!  The gnoll is almost dead.The gnoll shouts!3i^3iRjjj.jj 3 gnolls (1 polearm)3iH+60.7 (13i3is _A gnoll comes into view. It is wielding a +0 spear.4if4i(iQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)4i?jh - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on5i5i#..#...#..# ###PolySwing2 the Nimble#.........####.## Djinni of the Shining One ***...###..#..........#.# Health: 48/55 ====================----............####.## AC: 7Str: 7##.........# #.#EV: 16Int: 25#####.##### #.#SH: 0Dex: 16##'## #:#XL:  9 Next: 91% Place: Dungeon:7###.######...## #.### Noise: ===------  Time: 6660.7 (0.0)jjj....@#.....## #.##. -) Nothing wielded#.#.###.5i.......## #..#. Cast: Shock#.........####.... Fly +.........'.......#.........####....#........## ##.#. jjj 3 gnolls (1 polearm)#.#.....## ######.##...## #...#.. ##'## #....Dir - move targetAim: a gnoll, wielding a +0 club (moderately wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the gnoll!  The gnoll is almost dead.The gnoll shouts! _A gnoll comes into view. It is wielding a +0 spear.5i5i5i55iL #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 47/55 ====================---- 5i&q............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 91% Place: Dungeon:7 ###.######...## #.### Noise: ===------  Time: 6660.7 (0.0) jjj****@#.....## #.##. -) Nothing wielded 5i##.#.###........## #..#. Cast: Shock #.........####.... Fly  +.........'....... #.........####.... #........## ##.#. jjj 3 gnolls (1 polearm) 5i,#.#.....## ##### #.##...## #...# .. ##'## #....The gnoll shouts! 5iB_A gnoll comes into view. It is wielding a +0 spear.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (almost dead, 77% to hit)5i i *jj.5i 7#*5i>3 #.j*Aim: a gnoll, wielding a +0 whip (77% to hit)5iUq jjclub (almost dead, 77% to hit)6i[Pjjspear (6i#..#...#..# ###PolySwing2 the Nimble#.........####.## Djinni of the Shining One ***...###..#..........#.# Health: 47/55 ====================----............####.## AC: 7Str: 76in##.........# #.#EV: 16Int: 25#####.##### #.#SH: 0Dex: 16##'## #:#XL:  9 Next: 91% Place: Dungeon:7###.######...## #.### Noise: ===------  Time: 6660.7 (0.0)*******@#.....## #.##. -) Nothing wielded#.#.###........## #..#. Cast: Shock#.........####.... Fly +.........'.......#.........####....#........## ##.#. jjj 3 gnolls (1 polearm)[6i40m#.#.....## ######.##...## #...#.. ##'## #....The gnoll shouts! _A gnoll comes into view. It is wielding a +0 spear.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (77% to hit)6iea  The zap misses the gnoll. x36if6iNg6io_..jj...j6iKq:--1.7 (1 _6i`y6iV{7i #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 46/55 ====================---- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 91% Place: Dungeon:7 ###.######...## #.### Noise: =--------  Time: 6661.7 (0.0) ..jj***@#.....## #.##. -) Nothing wielded #j#.###........## #..#. Cast: Shock #.........####.... Fly  [377iͶm+.........'....... #.........####.... #........## ##.#. jjj 3 gnolls (1 polearm) #.#.....## ##### #.##...## #...# .. ##'## #....Aim: a gnoll, wielding a +0 spear (77% to hit) _The zap misses the gnoll. x3  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (77% to hit)7ir **j7iO #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 46/55 ====================---- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 91% Place: Dungeon:7 ###.######...## #.### Noise: =--------  Time: 6661.7 (0.0) ..jj...@#.....## #.##. -) Nothing wielded #j#.###........## #..#. Cast: Shock 7i#.........####.... Fly  +.........'....... #.........####.... #........## ##.#. jjj 3 gnolls (1 polearm) #.#.....## ##### #.##...## #...# .. ##'## #....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the gnoll.  The gnoll is lightly wounded.  The zap hits the gnoll.  You kill the gnoll!7i   ###  .##  .....#.#  ....####.##  .....# #.#  #####.##### #.#  ##'## #:#  ..## #. *******@#.....## #.##.  #..#. ..7i"   2     .. ##'## 7i7i7iƧ7iʯ5..j.j...5   shadow imp (wandering)7i:722.7 (17i7i3  Shift-Dir - straight line  The zap hits the gnoll.gnoll is lightly wounded.zap hits the gnoll.  You kill the gnoll! _A shadow imp comes into view.8i( #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 46/55 ====================---- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 92% Place: Dungeon:7 ###5######...## #.### Noise: =--------  Time: 6662.7 (0.0) ..j.j**@#.....## #.##. -) Nothing wielded #.#.###........## #..#. Cast: Shock #.........####.... Fly [12;8i&?15H +.........'....... #.........####.... #........## ##.#. jj 2 gnolls (1 polearm) #.#.....## ##### 5   shadow imp (wandering) #.##...## #...# .. ##'## #....You kill the gnoll! _A shadow imp comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (lightly wounded, haloed, 84% to hit)8iW~ *j*j8i ~.jAim: a gnoll, wielding a +0 spear (77% to hit)8i s #5j.9izu#5Aim: a shadow imp (wandering, hasn't noticed you, 71% to hit)9i#..#...#..# ###PolySwing2 the Nimble#.........####.## Djinni of the Shining One ***...###..#..........#.# Health: 46/55 ====================----............####.## AC: 7Str: 79i##.........# #.#EV: 16Int: 25#####.##### #.#SH: 0Dex: 16##'## #:#XL:  9 Next: 92% Place: Dungeon:7###*######...## #.### Noise: =--------  Time: 6662.7 (0.0)..j.***@#.....## #.##. -) Nothing wielded#.#.###........## #..#. Cast: Shock#.........####.... Fly +.........'.......#.........####....#........## ##.#. jj9i 2 gnolls (1 polearm)#.#.....## ##### 5   shadow imp#.##...## #...#.. ##'## #....The zap hits the gnoll!  The gnoll is severely wounded.The zap hits the shadow imp but does no damage.  The shadow imp shouts!  9i)rThe zap hits the shadow imp.  The shadow imp is moderately wounded.9i' 9i 9iE 9i 9i* "j)5.j.jj   gnoll sergeant (polearm, wandering)jj 2 gnolls (1 polearm)5   shadow imp  The gnoll is severely wounded.The zap hits the shadow imp but does no damage.shadow imp shouts!9i+ zap hits the shadow imp.  The shadow imp is moderately wounded.You hear a shout!9ih, 3==3.7 (19i66 9if@ ~ _A gnoll sergeant comes into view. It is wielding a +0 trident.:i  #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 45/55 ===================----- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 92% Place: Dungeon:7 ###j######...## #.### Noise: ===------  Time: 6663.7 (0.0) ..)5*j*@#.....## #.##. -) Nothing wielded #.#j###........## #..#. Cast: Shock :i#.........####.... Fly  +.........'....... #.........####.... #........## ##.#. j   gnoll sergeant (polearm, wandering) #.#.....## ##### jj 2 gnolls (1 polearm) #.##...## #...# 5   shadow imp .. ##'## #....You hear a shout! _A gnoll sergeant comes into view. It is wielding a +0 trident.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadow imp (moderately wounded, 71% to hit):iu'T *5:i9 #..#...#..# ###PolySwing2 the Nimble#.........####.## Djinni of the Shining One ***...###..#..........#.# Health: 45/55 ===================-----............####.## AC: 7Str: 7:id: ##.........# #.#EV: 16Int: 25#####.##### #.#SH: 0Dex: 16##'## #:#XL:  9 Next: 92% Place: Dungeon:7###j######...## #.### Noise: ===------  Time: 6663.7 (0.0)*******@#.....## #.##. -) Nothing wielded#.#j###........## #..#. Cast: Shock#.........####.... Fly :i; +.........'.......#.........####....#........## ##.#. j   gnoll sergeant (polearm, wandering)#.#.....## ##### jj 2 gnolls (1 polearm)#.##...## #...# 5   shadow imp.. ##'## #....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the gnoll.  The gnoll is severely wounded.The zap hits the shadow imp.  The shadow imp is heavily wounded.:i MShift-Dir - straight line  The zap hits the gnoll.  :i The gnoll is severely wounded.shadow imp.  The shadow imp is heavily wounded.gnoll sergeant shouts!:i$ :i :i ...)j5.jjj):i 14.7 (1 _:iV :iN ;i k #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 44/55 ===================----- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 92% Place: Dungeon:7 ###.######...## #.### Noise: ===------  Time: 6664.7 (0.0) ..)j5*j@#.....## #.##. -) Nothing wielded ;i #.#j###........## #..#. Cast: Shock #.........####.... Fly  +.........'....... #.........####.... #........## ##.#. j   gnoll sergeant (polearm) #.#.....## ##### jj 2 gnolls (1 polearm) #.##...## #...# 5   shadow imp .. ##'## #....The shadow imp is heavily wounded. _The gnoll sergeant shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a shadow imp (heavily wounded, haloed, 80% to hit)<iej5gnoll, wielding a +0 spear (77<i]jj _The gnoll sergeant shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (81% to hit)=ia jj, wielding a +0 spear (77% to hit)=ijj sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (81% to hit)=iR  #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 44/55 ===================----- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 =iR *##'## #:#  XL:  9 Next: 92% Place: Dungeon:7 ###.######...## #.### Noise: ===------  Time: 6664.7 (0.0) ..)j5.j@#.....## #.##. -) Nothing wielded #.#j###........## #..#. Cast: Shock #.........####.... Fly  +.........'....... #.........####.... =iaS #........## ##.#. j   gnoll sergeant (polearm) #.#.....## ##### jj 2 gnolls (1 polearm) #.##...## #...# 5   shadow imp =iS .. ##'## #....Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line=i;T Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (81% to hit)  The zap hits the gnoll.  You kill the gnoll!=it^ V  ###  .##  .....#.#  ....####.##  .....# #.#  #####.##### #.#  =i/_ ##'## #:#  ..## #. ..)j***@#.....## #.##. #.#* #..#. ..       gnoll (=i_ j    .. ##'##  The zap hits the gnoll.  You kill the gnoll!  The zap hits the shadow imp.  The shadow imp is severely wounded.=i` M sergeant.  The gnoll sergeant is lightly wounded.=i }  The zap misses the gnoll sergeant.=i ,=i jj5)jj 2 gnolls (1 polearm)=i\ ;3--5.7 (1=i =is _A gnoll comes into view. It is wielding a +0 flail.>i  #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 43/55 ==================------ ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 93% Place: Dungeon:7 ###.######...## #.### Noise: =--------  Time: 6665.7 (0.0) ..)jj5*@#.....## #.##. -) Nothing wielded #.#j###........## #..#. Cast: Shock #.........####.... Fly>i   +.........'....... #.........####.... #........## ##.#. j   gnoll sergeant (polearm) #.#.....## ##### jj 2 gnolls (1 polearm) #.##...## #...# 5   shadow imp .. ##'## #.... _A gnoll comes into view. It is wielding a +0 flail.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (lightly wounded, 81% to hit)>i jj, wielding a +0 flail (77% to hit)?ixjj sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (lightly wounded, 81% to hit)?i jj, wielding a +0 flail (77% to hit)@i"jj sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (lightly wounded, 81% to hit)@iG g #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 43/55 ==================------ ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 93% Place: Dungeon:7 ###.######...## #.### Noise: =--------  Time: 6665.7 (0.0) @i n..)jj5)@#.....## #.##. -) Nothing wielded #.#j###........## #..#. Cast: Shock #.........####.... Fly  +.........'....... #.........####.... #........## ##.#. j   gnoll sergeant (polearm) #.#.....## ##### jj 2 gnolls (1 polearm) #.##...## #...# 5   shadow imp .. ##'## #....Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (lightly wounded, 81% to hit)  The zap hits the shadow imp!  You kill the shadow imp!The Shining One accepts your kill.You feel better.@i s  ###  .##  .....#.#  ....####.##  @ik %.....# #.#  #####.##### #.#  ##'## #:#  ..## #. *******@#.....## #.##.  #..#. ..        .. ##'##  @ip ?The Shining One accepts your kill.  You feel better.  The zap hits the gnoll.  The gnoll is moderately wounded.gnoll sergeant.  The gnoll sergeant is moderately wounded.@ily ,@i ..)jj.)@iX `7==6.7 (1 _@i @iF Ai[> #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 46/55 ====================---- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 93% Place: Dungeon:7 ###.######...## #.### Noise: =--------  Time: 6666.7 (0.0) ..)jj**@#.....## #.##. -) Nothing wielded #.#j###........## #..#. Cast: Shock Ai?H#.........####.... Fly  +.........'....... #.........####.... #........## ##.#. j   gnoll sergeant (polearm) #.#.....## ##### jj 2 gnolls (1 polearm) #.##...## #...# .. ##'## #.... _The gnoll sergeant is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (moderately wounded, haloed, 87% to hit)Ai{_ jj, wielding a +0 spear (moderately wounded, 77% to hit)AiH `jjflail (Bi #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 46/55 ====================---- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 93% Place: Dungeon:7 ###.######...## #.### Noise: =--------  Time: 6666.7 (0.0) ..)jj.)@#.....## #.##. -) Nothing wielded #.#j###........## #..#. Cast: Shock #.........####.... BizFly  +.........'....... #.........####.... #........## ##.#. j   gnoll sergeant (polearm) #.#.....## ##### jj 2 gnolls (1 polearm) #.##...## #...# .. ##'## #....The zap hits the gnoll sergeant!  The gnoll sergeant is severely wounded.The zap hits the gnoll!  The gnoll is severely wounded.The zap hits the gnoll.  You kill the gnoll!Bi  ###  .##  .....#.#  ....####.##  .....# #.#  #####.##### #.#  ##'## #:#  ..## #. ..)j***@#.....## #.##. #.#* #..#. Bi=..        gnoll (   .. ##'## BiVij.))Bi[947.7 (1 _BifBihCi<h #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 45/55 ===================----- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 94% Place: Dungeon:7 Ci>###.######...## #.### Noise: =--------  Time: 6667.7 (0.0) ..)jj**@#.....## #.##. -) Nothing wielded #.#)###........## #..#. Cast: Shock #.........####.... Fly  +.........'....... #.........####.... #........## ##.#. j   gnoll sergeant (polearm) #.#.....## ##### j   gnoll (polearm) #.##...## #...# .. ##'## #.... _You kill the gnoll!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, i>Hm( or ) - cycleShift-Dir - straight lineAim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and  wearing a +0 buckler (severely wounded, haloed, 87% to hit)Ci0] jj, wielding a +0 spear (moderately wounded, 77% to hit)Ci ~#..#...#..# ###PolySwing2 the Nimble#.........####.## Djinni of the Shining One ***...###..#..........#.# Health: 45/55 ===================-----............####.## AC: 7Str: 7##.........# #.#EV: 16Int: 25CiZ#####.##### #.#SH: 0Dex: 16##'## #:#XL:  9 Next: 94% Place: Dungeon:7###.######...## #.### Noise: =--------  Time: 6667.7 (0.0)*******@#.....## #.##. -) Nothing wielded#.#)###........## #..#. Cast: Shock#.........####.... Fly +.........'.......#.........####....#........## ##.#. j   gnoll sergeant (polearm)Ciu4#.#.....## ##### j   gnoll (polearm)#.##...## #...#.. ##'## #....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleCiShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, 77% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is almost dead.Ci)#b  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (moderately wounded, 77% to hit)  The zap hits the gnoll sergeant.  The gnoll sergeant is almost dead.The zap misses the gnoll.CiV$Ci5...).jj)CiV/18.7 (1 _Ci7Ci9Di2 #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 44/55 ===================----- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 94% Place: Dungeon:7 ###.######...## #.### Noise: =--------  Time: 6668.7 (0.0) ..).jj*@#.....## #.##. -) Nothing wielded #.#)###........## #..#. Cast: Shock #.........####.... Fly iU15H +.........'....... #.........####.... #........## ##.#. j   gnoll sergeant (polearm) #.#.....## ##### j   gnoll (polearm) #.##...## #...# .. ##'## #....The gnoll sergeant is almost dead. _The zap misses the gnoll.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, haloed, 84% to hit)Dih#..#...#..# ###PolySwing2 the Nimble#.........####.## Djinni of the Shining One ***...###..#..........#.# Health: 44/55 ===================-----............####.## AC: 7Str: 7##.........# #.#EV: 16Int: 25#####.##### #.#SH: 0Dex: 16##'## #:#XL:  9 Next: 94% Place: Dungeon:7###.######...## #.### Noise: =--------  Time: 6668.7 (0.0)*******@#.....## #.##. -) Nothing wieldedDiZ#.#)###........## #..#. Cast: Shock#.........####.... Fly +.........'.......#.........####....#........## ##.#. j   gnoll sergeant (polearm)#.#.....## ##### j   gnoll (polearm)#.##...## #...#.. ##'## #....Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (moderately wounded, haloed, 84% to hit)  The zap hits the gnoll sergeant but does no damage.  The gnoll sergeant is almost dead.The zap hits the gnoll.  The gnoll is severely wounded.Di'y..).jj)Di]z259.7 (1DiDi1Aim: a gnoll, wielding a +0 spear (moderately wounded, haloed, 84% to hit)  The zap hits the gnoll sergeant but does no damage.  The gnoll sergeant is almost dead.The zap hits the gnoll.  The gnoll is severely wounded. _The gnoll sergeant hits you but does no damage.Di #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 44/55 ===================----- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 94% Place: Dungeon:7 ###.######...## #.### Noise: =--------  Time: 6669.7 (0.0) ..).jj*@#.....## #.##. -) Nothing wielded #.#)###........## #..#. Cast: Shock #.........####.... Fly i!15H +.........'....... #.........####.... #........## ##.#. j   gnoll sergeant (polearm) #.#.....## ##### j   gnoll (polearm) #.##...## #...# .. ##'## #....The gnoll is severely wounded. _The gnoll sergeant hits you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, haloed, 84% to hit)Ei #..#...#..# ###  PolySwing2 the Nimble #.........####.##  Djinni of the Shining One ***... ###..#..........#.#  Health: 44/55 ===================----- ............####.##  AC: 7Str: 7 ##.........# #.#  EV: 16Ei:Int: 25 #####.##### #.#  SH: 0Dex: 16 ##'## #:#  XL:  9 Next: 94% Place: Dungeon:7 ###.######...## #.### Noise: =--------  Time: 6669.7 (0.0) ..).jj)@#.....## #.##. -) Nothing wielded #.#)###........## #..#. Cast: Shock #.........####.... Fly  +.........'....... Ei#.........####.... #........## ##.#. j   gnoll sergeant (polearm) #.#.....## ##### j   gnoll (polearm)Ei #.##...## #...# .. ##'## #....Ei?JAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleEiShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, haloed, 84% to hit)  The zap hits the gnoll sergeant.  You kill the gnoll sergeant!EiShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (severely wounded, haloed, 84% to hit)  The zap hits the gnoll sergeant.  You kill the gnoll sergeant!.!Ei  ###  .##  .....#.#  ....####.##  .....# #.#  #####.##### #.#  ##'## #:#  ..## #. *******@#.....## #.##. Ei #..#. ..         .. ##'##  Eimx..).)))Eiˈl970.7 (1Shock _EiCEixGi3Gi*GiNGiGiGiGi-%5GiGi0GiGiGi,GiGi,GiOGiGiK6=GiGiGiGiGi,GiGi\k7=GiGiZ,GiGiZ,GiGi!,GiGiGiS%8GiGi,GiGi,GiGiGiPK9=GiGi,Gi Gi ,GiGi.,Gi:GijGiV50=GiGiq,GiD"GiI%,Gi&Gi)a1=Gi+Gi.,Gif0Gi3,Gi4Gi7,Gi9Gi<Gi|<U2=Gi->Gi7A,GiBGiE,GiGGi@La3=Gi5OGiR,GilTGi|W,GiYGi[Gi\U4=Gi]Gi`,GifGiEi,GijGihmGimGioGi}qa5=Gi2sGiwGizGi{zGi{Gi~Gi0,Gi GiGi,GiGiGi O=GiGiF _You reach down and open the door.Gi3GiGiO@  There is an open door here.GiGi> _GiGiWGi~,GiaGiGi-GiGi Gi"GiU,GiGi^Gi,GiSGiGi,GiGiGi,GiGiGi{,Gi*GiGi,GiGiGiJ,Gi GiGi,GiGiNGi,GiGi Gi ,GiV Gi]Gi,GiGi^Gi,GiGi,Gi GiGi,GiKGi%GiL'BGi](Gi}),Gi)Gi+Gi,,Gi,Gi-Gi.,Gi/GiJ0GiU1,Gi1Gi3GiF4Gi4,Gi6Gi7,Gi 8GiX9GiB:Gi:,Gi<Gi<Gi&=Gi=Gi>Gi5@,Gi@GiBGi..#~~~≈≈.........###...## ## ...##≈≈≈#....#######.....## #. ..####.##....### ##.......## ##. ..####.........###.........####..- Gi G................@+.........+..... ..####.#.......#.#.........#.##.. ### #.#.#...#.#.##.......##..##.#.#.###.#.#.###.....##.........#.# ##...##.#########.........# ##'##..# .. #####.#########.#...#.....#.# #........#.#.....#.# #.####.#.#.^..._Gi #'#..................83262.0)'........................'##_Gi1 8_Gi[ L======33Gig Giq = _As you open the door, it creaks loudly!HihIHi*Hi+,Hi31Hi3@  There is an open door here.Hi4Hi5 _Hi6HiF;Hi<Hiz=Hi=Hi+BHiCHi?DHiDHiIHiKHiLHiMHiCQHiVSHiSHiTHiRZ@  There is an open door here.Hi ]Hi] _Hi^HibHid,Hi~fHi jHi@l,HimHiFqHi*sHisHitHixHiz,Hi{Hi~Hiڀ,HiHiHiA,HiHiHi$,Hi`HiHi,HiDHiHiJHiHiHiqHiA,Hi˝Hi3Hi,HiHi-Hi(,Hi HiHi,HiHiݬHi,HiHiHiA,HiڱHi?HiM,HiմHimHi`,HiHiHiռHiX,HiHiؿ,Hi^HiHi,HiyHiHi,HiHiHiHir,Hi%Hi0,HiHiHi,HiHi6HiYHiHiPHiHieD ##.......##  ##.<...## <.   ##...## ##.#  #####+## ...#  ..###.### ###..#  .....# ....#  ##...#..# ...  ..#..# #.#  ------65.7 (32.0)###...# #@#  .....# #.#  Hi...###########.#  ....#............#  ..###...##########  .#...#.## ##...#.# .#...#.## ..###...## HiwHipJ------6.7 (33HiHi9 _Found a stone staircase leading up.IiUOIIi$QXIi VIiVIiqW,IiXIiXIiX,IiWYIiZIiZ,Ii[,Ii\BIi*]Ii],Ii^Ii_Iii  #.###+###.# # #.........# .  #.....### .##  ##.......### ###.........####...## +.........+ [.....# #.........# .....#  ##.......##.##..#.#### 74.7 (8.0)  ##.<...###...@..<...#  ##...## #..#.##.##.# #####+## #. #....# #...###.### #..###..# #........# #.......##.# ##...#..# ##.........# ...#..#..# #####.###IiGj## #...###...##.# #...#.....##.# IimIiAt*5.7 (9IixIia{# _Found a robe.Ji3JiJiJi?Ji#Ji,,JiOJiJi~JiީJi,JiJiJiPJiJiuJiJi?,JiJidJiҺ,Ji˻JinJiKJiJiJiY ..  ####..# ..)).# ..  .# ....#####  87.7 (12.0) )###. . .......@#  ...#. .)#.###.#  ...#. #.#  ...#. # #.#  ##. .# #.#   #.###+###.# #.#  # #.........# #.#   ###.....### #.##  #..## #...## JiCJi+8.7 (13JiJik# _Found a whip.Ji8 3Ji9 JiI= Ji? JiB BJi>D ,JiGE Ji,G JiI ,JiJ JiL JiM JiDN JiN JiP JizR ,JiSS JirW Ji0Y ,JiZ Ji\ JiW_ ,JiE` Jip <  You see here a +0 whip.Jir Jis  _Jit Jiw Jiz ,Ji Jiۈ Ji ,Ji Ji JiL ,Jiv Ji؜ Jiy BJiФ Ji Ji Ji6 Ji Jiݮ ,Ji= Jiy F _You reach down and open the door.JiE 3JiT Ji. @  There is an open door here.Ji JiG  _Ji{ JiR Ji; Ji Ji ,Ji Ji  .......#.#....)#.###.# .......#.#.....#.# #.# .......#.#...###.# #.# ##...###.###.# #.# #.#  #...# #.###'###.# #.#  #<### #.........# #.#  #.# ###.....### #.### ##.## ##.......## #...## #...####.###...## ....+.........+.[.....# #...####.........#.......# ##.## ##.......##.##..#.####  #.# ##.JiJ [40m<...###......<...#  #.# ##...## #..#.##.##.#.# #######+## #..#....# # ...###.### #..###..# ..#...#........# #.......##.#Ji6 x907.7 (19'.[...........##..#......##Ji Ji>L======8.7 (20JiJih= _As you open the door, it creaks loudly!KiP~ 3Ki Ki\ Ki0 Ki ,KiK  There is an open door here. _Ki KiU ,Ki Ki Ki ,Ki0 Ki Ki BKiǝ KiW ,Kis Ki ,Ki Ki Ki% KiJ ,Ki Kiڪ P  There is a stone staircase leading up here.KiU Ki٬  _KiI Ki Kiү ,Ki Ki KiR Ki ,Ki Kib ,KiL Ki" KiX ,Ki| Kin Kiv ,Kiw Ki= Ki Kiy Ki Ki Ki ,Kij Ki Ki ,Ki Ki Ki Ki% Ki Ki Kid Ki Kia Kia Ki Ki7 ,Ki@ Kii Ki ,Ki& Ki8( Ki( ,Ki- Ki. ,Ki. KiL4 Kim5 Ki5 ,KiI; KiZ< Ki= ,Ki?B KinC KiC ,KiH Ki!J KiJ ,KiM KiN Ki3O KiO KiS KiU KiU ,Ki Z Ki5[ Ki[ Ki$\ Ki` KiCa Kia Ki*b Kie Kieg ,Kig Kik Kim ,Kio Kis Kiqu ,Kiv Ki?z Ki_| ,Ki} Ki KiR ,Ki Kih Ki@ ,KiZ Ki Ki ,Ki Ki, Ki ,Ki KiA Ki ,KiΜ Kig Kiɦ ,Ki< Ki Ki Ki KiӮ Ki R  There is a stone staircase leading down here.Ki` Ki  _Ki Ki' Ki2 ,KiѺ KiȽ Kiſ ,Ki Ki Ki ,Ki Ki @  There is an open door here.Ki Ki  _Ki Ki9 Ki2 Ki Ki Ki& Ki ,KiS Ki Ki ,Ki Ki Ki% ,Ki Ki KiB ,Ki Ki Ki ,Ki Kiz Kif ,Ki Kil Ki7 ,Ki, Ki Ki ,Kin Ki Ki ,Kiq Ki Ki_ Ki Ki Ki Ki ,KiKiE2'.........+.......##.#.........#.##....##.#.##.......##..##.#.####.#.###.....#...........# .....#.# ##...##.#########.# .......# ##'##..# ..... #.# ##.#########.#...#.......#.#  #.# #........#.#.......#.#------67.7 (59  #.# #.####.#.#@^..._...#.#  #.# #.####...# Ki3 #)####.#...[....#..#  #(......#.# ..... #.######........#.####^####.# ########.#...........# #............## ############## Ki59<------Ki?KiB_ _Partly explored, can't reach some places.Mi 3MiMi........0.0)MiQMi%MiD_ _Partly explored, can't reach some places.RiA basalt altar of Yredelemnul. An altar to Yredelemnul the Dark, worked from columnar basalt. Pray here with > to learn more.Si.#.## #.# ###....#.#..........# #.# ≈≈#....#.#..####.#### #.# ^i&≈≈≈..##...#.# #.# #.#82.7 (7 ∩≈≈..######.# ##@## #.# ~≈≈.........###...## ###.# ≈≈#....#######.....## #...# .##....### ##.......## ##.### .........###.........####...## ...........'.........+.# ^i.#.......#.#.........#.##....# .#.#...#.#.##.......##..##.#.### .#.###.#.#.###.....#....#^i^i$^i&Q _There is an open door here.`ihp3`ir`i`i,`i$ _`i`im`ilj`iJ`ie`iӍ`i`i:`i`i`i`iY`ia`i`i.,`i `i#...###...###...#.# #.#...#.......#...#.## ##...###...###...## #.....#...#.....#...## .#...###...###...#..#.## .#..#...#.#...#..#..##.######## ...###...#.#...###...###.......# .....#...#.#..[#.....##.######.#7.7 (5 ###...###...###.@....#.## #.#  ##.....#.#......>.#.## #.# #####....#.#..........# #.# #≈≈≈#....#.#..####.#### #.# ~~≈≈≈..##...#.# #.#`iV[39;49m #.#∩≈≈..######.# ##'## #.# ~~~≈≈.........###...## ###.# #≈≈≈#....#######.....## #... ##.##....### ##.......## ##.##`iȶ`i`iܾbibQ 3biR bi^ bi` ,biJe biff biAi ,bii bi&t ..#.......#...#.## .###...###...###...## #.....#...#.....#...## ..###...###...#..#.## .#...#.#...#..#..##.######## .###...#.#...###...###.......# ...#.#..[#.....##.######.# bit #...###...###......#.## #.# 9.7 (2.....#.#......@.#.## #.# ###....#.#..........# #.# ≈≈#....#.#..####.#### #.# ≈≈≈..##...#.# #.#  ∩≈≈..######.# ##'## biu ~≈≈.........###...## ###.# ≈≈#....#######.....## #...# .##....### ##.......## ##.### ........####...##bi | biā bi down here.n open door _Partly explored, can't reach some places. _There is an open door here. bi~ S_ stone staircase leading down here.di- diQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  difm - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onei AeiM#...#.......#...#.##PolySwing2 the Nimble .###...###...###...##Djinni of the Shining One ***... #.....#...#.....#...##Health: 55/55 ======================== #...###...###...#..#.##AC: 7Str: 7 #..#...#.#...#..#..##.########EV: 16Int: 25 .###...#.#...###...###.......#SH: 0Dex: 16 eiM...#...#.#..[#.....##.######.#XL:  9 Next: 99% Place: Dungeon:7 #...###...###......#.## #.#Noise: ---------  Time: 6989.7 (0.0) ##.....#.#......@.#.## #.#-) Nothing wielded ###....#.#..........##.#Cast: Shock ≈≈#....#.#..####.#####.#Fly eidN≈≈≈..##...#.# #.##.# ∩≈≈..######.# ##'###.# ~≈≈.........###...## ###.# ≈≈#....#######.....## #...# eiN.##....### ##.......## ##.### .........###.........####...## _There is a stone staircase leading down here. _There is an open door here. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _There is an open door here. _There is a stone staircase leading down here.eiVei(\ei ^fiIfiK$fiLDrink which item? Potions  b - a potion of haste  c - 2 potions of attraction  d - 2 blue potions  k - 2 grey potions  l - 6 potions of curing  o - a bubbling pink potion  r - 2 fizzy sapphire potions  s - a metallic sapphire potion  x - a lumpy grey potion  D - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectedhixhi|hi#...#.......#...#.##PolySwing2 the Nimble .###...###...###...##Djinni of the Shining One ***... #.....#...#.....#...##Health: 55/55 ======================== #...###...###...#..#.##AC: 7Str: 7 #..#...#.#...#..#..##.########EV: 16Int: 25 .###...#.#...###...###.......#SH: 0Dex: 16 hi...#...#.#..[#.....##.######.#XL:  9 Next: 99% Place: Dungeon:7 #...###...###......#.## #.#Noise: ---------  Time: 6989.7 (0.0) ##.....#.#......@.#.## #.#-) Nothing wielded ###....#.#..........##.#Cast: Shock ≈≈#....#.#..####.#####.#Fly ≈≈≈..##...#.# #.##.# ∩≈≈..######.# ##'###.# ~≈≈.........###...## ###.# ≈≈#....#######.....## #...# .##....### ##.......## ##.### .........###.........####...## hi\_There is a stone staircase leading down here. _There is an open door here. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _There is an open door here. _There is a stone staircase leading down here.hi\hi]+90.7 (1hihi'n open door _Partly explored, can't reach some places. _There is an open door here. _ stone staircase leading down here. _It was a potion of heal wounds. You feel much better.ki:<ki>,Drink which item? Potions  b - a potion of haste  c - 2 potions of attraction  d - a potion of heal wounds  k - 2 grey potions  l - 6 potions of curing  o - a bubbling pink potion  r - 2 fizzy sapphire potions  s - a metallic sapphire potion  x - a lumpy grey potion  D - 2 potions of cancellation ki?[!] read|quaff|evoke[?] describe selectednini ni#...#.......#...#.##PolySwing2 the Nimble .###...###...###...##Djinni of the Shining One ***... #.....#...#.....#...##Health: 55/55 ======================== #...###...###...#..#.##AC: 7Str: 7 #..#...#.#...#..#..##.########EV: 16Int: 25 ni@=.###...#.#...###...###.......#SH: 0Dex: 16 ...#...#.#..[#.....##.######.#XL:  9 Next: 99% Place: Dungeon:7 #...###...###......#.## #.#Noise: ---------  Time: 6990.7 (0.0) ##.....#.#......@.#.## #.#-) Nothing wielded ###....#.#..........##.#Cast: Shock ≈≈#....#.#..####.#####.#Fly ≈≈≈..##...#.# #.#ni}#.# ∩≈≈..######.# ##'###.# ~≈≈.........###...## ###.# ≈≈#....#######.....## #...# .##....### ##.......## ##.### .........###.........####...## _There is an open door here. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _There is an open door here. _There is a stone staircase leading down here. _It was a potion of heal wounds. You feel much better.niF  It was a potion of enlightenment.nijx1.7 (1Will+ Fly ni"nic$V _You feel more buoyant.oiVoiYDrink which item? Potions  b - a potion of haste oiZY c - 2 potions of attraction  d - a potion of heal woundsk - a potion of enlightenment  l - 6 potions of curing  o - a bubbling pink potion  r - 2 fizzy sapphire potions  s - a metallic sapphire potion  x - a lumpy grey potionD - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectedqiXqiYqita#...#.......#...#.##PolySwing2 the Nimble .###...###...###...##Djinni of the Shining One ***... #.....#...#.....#...##Health: 55/55 ======================== #...###...###...#..#.##AC: 7Str: 7 #..#...#.#...#..#..##.########EV: 16Int: 25 .###...#.#...###...###.......#SH: 0Dex: 16 ...#...#.#..[#.....##.######.#XL:  9 Next: 99% Place: Dungeon:7 #...###...###......#.## #.#Noise: ---------  Time: 6991.7 (0.0) qic##.....#.#......@.#.## #.#-) Nothing wielded ###....#.#..........##.#Cast: Shock ≈≈#....#.#..####.#####.#Will+ Fly ≈≈≈..##...#.# #.##.# ∩≈≈..######.# ##'###.# ~≈≈.........###...## ###.# ≈≈#....#######.....## #...# .##....### ##.......## ##.### .........###.........####...## _Partly explored, can't reach some places. _There is an open door here. _There is a stone staircase leading down here. _It was a potion of heal wounds. You feel much better.  It was a potion of enlightenment. _You feel more buoyant.qit>  It was a potion of might.qiv|2.7 (1Might Will+ Fly qi{ _You feel very mighty all of a sudden.qiqi qiqiF _Unknown command.ri ri Drink which item? Potions  b - a potion of haste  c - 2 potions of attraction  d - a potion of heal woundsk - a potion of enlightenment  l - 6 potions of curing  o - a bubbling pink potionr - a potion of might  s - a metallic sapphire potion  x - a lumpy grey potionrip D - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectedvimvi+vi#...#.......#...#.##PolySwing2 the Nimble .###...###...###...##Djinni of the Shining One ***... #.....#...#.....#...##Health: 55/55 ======================== vi#...###...###...#..#.##AC: 7Str: 7 #..#...#.#...#..#..##.########EV: 16Int: 25 .###...#.#...###...###.......#SH: 0Dex: 16 ...#...#.#..[#.....##.######.#XL:  9 Next: 99% Place: Dungeon:7 viEE#...###...###......#.## #.#Noise: ---------  Time: 6992.7 (0.0) ##.....#.#......@.#.## #.#-) Nothing wielded viǫ&###....#.#..........##.#Cast: Shock ≈≈#....#.#..####.#####.#viLMight Will+ Fly ≈≈≈..##...#.# #.##.# ∩≈≈..######.# ##'###.# ~≈≈.........###...## ###.# viҬ≈≈#....#######.....## #...# .##....### ##.......## ##.### .........###.........####...## _It was a potion of heal wounds. You feel much better.  It was a potion of enlightenment. viӭ_You feel more buoyant.It was a potion of might. _You feel very mighty all of a sudden. _Unknown command.viĶP  Okay, then.viviHvi. _wi~- wix1 Read which item? Scrolls  f - 4 scrolls of identify  h - 3 scrolls of fogj - a scroll of enchant armour  m - a scroll labelled YBU GADDYTOZI  p - 3 scrolls labelled BUSI EPUNUGECH  q - 4 scrolls labelled KOHOHOODUNK  y - 2 scrolls labelled XAPUOCZOTT  z - a scroll labelled AZOINA SUARGHAANU  A - a scroll labelled HUFOAL VIROTZ wi2  C - a scroll labelled WUM CEWEZXICA [!] read|quaff|evoke[?] describe selectedyiO(yih-yi3#...#.......#...#.##PolySwing2 the Nimble .###...###...###...##Djinni of the Shining One ***... #.....#...#.....#...##Health: 55/55 ======================== #...###...###...#..#.##AC: 7Str: 7 #..#...#.#...#..#..##.########EV: 16Int: 25 yi4.###...#.#...###...###.......#SH: 0Dex: 16 ...#...#.#..[#.....##.######.#XL:  9 Next: 99% Place: Dungeon:7 #...###...###......#.## #.#Noise: ---------  Time: 6992.7 (0.0) ##.....#.#......@.#.## #.#-) Nothing wielded ###....#.#..........##.#yi5QCast: Shock ≈≈#....#.#..####.#####.#Might Will+ Fly ≈≈≈..##...#.# #.##.# ∩≈≈..######.# ##'###.# yi5~≈≈.........###...## ###.# ≈≈#....#######.....## #...# .##....### ##.......## ##.### .........###.........####...##It was a potion of enlightenment. _You feel more buoyant.It was a potion of might. _You feel very mighty all of a sudden. _Unknown command. _Okay, then.yiK  As you read the scroll labelled BUSI EPUNUGECH, it crumbles to dust.  You hear a loud clanging noise!yi~RL=========3.7 (1yi~XyiZ/ _It was a scroll of noise.{iN^6Read which item? Scrolls  f - 4 scrolls of identify  h - 3 scrolls of fogj - a scroll of enchant armour  m - a scroll labelled YBU GADDYTOZI  p - 2 scrolls of noise  q - 4 scrolls labelled KOHOHOODUNK  y - 2 scrolls labelled XAPUOCZOTT  z - a scroll labelled AZOINA SUARGHAANU  A - a scroll labelled HUFOAL VIROTZ  C - a scroll labelled WUM CEWEZXICA [!] read|quaff|evoke[?] describe selected}if}i}iXv#...#.......#...#.##PolySwing2 the Nimble .###...###...###...##Djinni of the Shining One ***... #.....#...#.....#...##Health: 55/55 ======================== #...###...###...#..#.##AC: 7Str: 7 #..#...#.#...#..#..##.########EV: 16Int: 25 .###...#.#...###...###.......#SH: 0Dex: 16 ...#...#.#..[#.....##.######.#XL:  9 Next: 99% Place: Dungeon:7 #...###...###......#.## #.#}iqNoise: =========  Time: 6993.7 (0.0) ##.....#.#......@.#.## #.#-) Nothing wielded ###....#.#..........##.#Cast: Shock ≈≈#....#.#..####.#####.#Might Will+ Fly ≈≈≈..##...#.# #.##.# ∩≈≈..######.# ##'###.# ~≈≈.........###...## ###.# ≈≈#....#######.....## #...# .##....### ##.......## ##.### .........###.........####...## _You feel very mighty all of a sudden. _Unknown command. _Okay, then.As you read the scroll labelled BUSI EPUNUGECH, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise.}if  As you read the scroll labelled KOHOHOODUNK, it crumbles to dust.}iU---------4.7 (1Tele Might Will+ Fly  _You feel strangely unstable. It was a scroll of teleportation.iOi5URead which item? Scrolls  f - 4 scrolls of identify  h - 3 scrolls of fogj - a scroll of enchant armour iVO m - a scroll labelled YBU GADDYTOZI  p - 2 scrolls of noise  q - 3 scrolls of teleportation (cancels current teleport)  y - 2 scrolls labelled XAPUOCZOTT  z - a scroll labelled AZOINA SUARGHAANU  A - a scroll labelled HUFOAL VIROTZ  C - a scroll labelled WUM CEWEZXICA [!] read|quaff|evoke[?] describe selectedi_iYei.#........# #.#.  #...#........##@##.######## #..#  #........###.##.##.# ##..  #...#.#............# #..  #####.##.###.##.#### ### #.######.##.#  # #..##.# ##  ####.# #.  #.# ##### ##  #.# # # A - a scroll of summoningi iA# i) 68.7 (1i. iQ1 @ _Your surroundings suddenly seem different.i i! IRead which item? Scrolls  f - a scroll of identify  h - 3 scrolls of fogj - a scroll of enchant armour  m - a scroll of silence  p - 2 scrolls of noise  q - 3 scrolls of teleportation  y - a scroll of immolation  z - a scroll of vulnerabilityA - a scroll of summoning  C - a scroll labelled WUM CEWEZXICA i" [!] read|quaff|evoke[?] describe selectedi\fikio #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 6998.7 (0.0)  ip0#...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Shock#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ## #.# #####...# #  _m - a scroll of silence  As you read the scroll of identify, it crumbles to dust. _z - a scroll of vulnerabilityAs you read the scroll of identify, it crumbles to dust.  A - a scroll of summoning _Your surroundings suddenly seem different.iqisCIdentify which item? (\ to view known items) Scrolls (select first with ?)  C - a scroll labelled WUM CEWEZXICA Potions (select first with !)  o - a bubbling pink potion  s - a metallic sapphire potion  x - a lumpy grey potion[?] describe selectedig iCm i?t $ #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16i9u Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 6998.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Shock#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ##iu  #.# #####...# #  _m - a scroll of silence  As you read the scroll of identify, it crumbles to dust. _z - a scroll of vulnerabilityAs you read the scroll of identify, it crumbles to dust.  A - a scroll of summoning _Your surroundings suddenly seem different.i ]  As you read the scroll of identify, it crumbles to dust.ib *9.7 (1i i , _C - a scroll of poisoni0 i Read which item? Scrolls  h - 3 scrolls of fogj - a scroll of enchant armour  m - a scroll of silence  p - 2 scrolls of noise i  q - 3 scrolls of teleportation  y - a scroll of immolation  z - a scroll of vulnerabilityA - a scroll of summoning  C - a scroll of poison [!] read|quaff|evoke[?] describe selectedi} A - a scroll of summoning. A scroll that calls forth several allied creatures woven from shadow into the shapes of those beings found within the reader's immediate vicinity. It is a rare scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “When thou attended gloriously from heaven, Shalt in the sky appear, and from  thee send Thy summoning archangels to proclaim Thy dread tribunal.”  -John Milton, _Paradise Lost_, Book III, 1667.i5Read which item? Scrolls  h - 3 scrolls of fog  j - a scroll of enchant armour  m - a scroll of silence  p - 2 scrolls of noise  q - 3 scrolls of teleportation  y - a scroll of immolation  z - a scroll of vulnerability  A - a scroll of summoningC - a scroll of poison [!] read|quaff|evoke[?] describe selectedig j - a scroll of enchant armour. A scroll that places an enchantment on a piece of armour chosen by the reader. Body armour and bardings can be enchanted up to the same value as their base armour rating. Bucklers, kite shields and tower shields can be enchanted up to +3, +5 or +8 respectively, and other armour can be enchanted up to +2. Magical artefacts cannot be enchanted at all. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881.ihTRead which item? Scrolls  h - 3 scrolls of fog  j - a scroll of enchant armour  m - a scroll of silence  p - 2 scrolls of noise  q - 3 scrolls of teleportation  y - a scroll of immolation  z - a scroll of vulnerabilityA - a scroll of summoning  C - a scroll of poison [!] read|quaff|evoke[?] describe selectedi_ihirq #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.#it#.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 6999.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Shock#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ## #.# #####...# #  _z - a scroll of vulnerabilityAs you read the scroll of identify, it crumbles to dust.  A - a scroll of summoning _Your surroundinivwgs suddenly seem different.  As you read the scroll of identify, it crumbles to dust. _C - a scroll of poisoni~  #####.##.###.##.############ ........########### #.#.# ##### # #.# #####...# #iY Okay, then.iiEiϐ. _i)i.Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  E - a +2 hand axe of electrocution i@/vArmour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistancet - a +0 robe Jewellery (go to first with "=)  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn)w - a ring of protection from cold[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iii- #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================iA#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  iͺ##.###########.>.#........# #.#. Noise: ---------  Time: 6999.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Shock#...#.#............##.. Might Will+ Fly #####.##.###.##.####i=####.######.##.###........##.### ###########.##.i #.###### ## #.# #####...# # As you read the scroll of identify, it crumbles to dust.  A - a scroll of summoning _Your surroundings suddenly seem different.  iAs you read the scroll of identify, it crumbles to dust. _C - a scroll of poison _Okay, then.iHP  Okay, then.iZifi. _iA; i= dQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes i ? Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni&  #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 6999.7 (0.0)  #...#........##@#i [40m#.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Shock#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ## #.# #####...# # A - a scroll of summoning _Your surroundings suddenly seem different.  As you read the scroll of identify, it crumbles to dust. _C - a scroll of poison _Okay, then. _Okay, then.i$ i) i+ i1 Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Divine Shield3 HP, Piety-10%  b - Cleansing Flame5 HP, Piety-80% [?] toggle between ability selection and description.ii# i9) i|0 $ #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16i1 BInt: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 6999.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Shock#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##.i2 a #.###### ## #.# #####...# # A - a scroll of summoning _Your surroundings suddenly seem different.  As you read the scroll of identify, it crumbles to dust. _C - a scroll of poison _Okay, then. _Okay, then.i8 P  Okay, then.i? iD iEF . _i]siLw47000.7 (1 _izi|iӽiH9Drop what?30/52 slots (_ for help) Hand Weapons (select all with ))  E - a +2 hand axe of electrocution Missiles (select all with ()  B - 3 throwing nets Armour (select all with [)  a - a +0 robe (worn) ie i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistancet - a +0 robe Jewellery (select all with "=)  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn)w - a ring of protection from cold Wands (select all with /)u - a wand of flame (13)  v - a wand of paralysis (5) Scrolls (select all with ?)  h - 3 scrolls of fogj - a scroll of enchant armour  m - a scroll of silence  p - 2 scrolls of noise [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]iie #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.#i##...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7000.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Shock#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ## #.# #####...#[iU37m # As you read the scroll of identify, it crumbles to dust. _C - a scroll of poison _Okay, then. _Okay, then. _Okay, then.Okay, then.iiWi. _i&3 i9 Inventory: 30/52 slots Hand Weapons (go to first with ))  E - a +2 hand axe of electrocution Missiles (go to first with ()  B - 3 throwing nets Armour (go to first with [) i:  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistancet - a +0 robe Jewellery (go to first with "=)  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn)w - a ring of protection from cold Wands (go to first with /)u - a wand of flame (13)  v - a wand of paralysis (5) Scrolls (go to first with ?)  h - 3 scrolls of fogj - a scroll of enchant armour  m - a scroll of silence  p - 2 scrolls of noise  q - 3 scrolls of teleportation i[; [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]i  i - a +0 pair of gloves (worn). A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 1.2 (7.6 -> 6.4). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified equipped armour (t)ake off, (d)rop, (=)adjust, or (i)nscribe.iU1 Inventory: 30/52 slots Hand Weapons (go to first with ))  E - a +2 hand axe of electrocution Missiles (go to first with ()  B - 3 throwing nets iR2 QArmour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistance  t - a +0 robe Jewellery (go to first with "=)  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn)  w - a ring of protection from cold Wands (go to first with /)  u - a wand of flame (13)  v - a wand of paralysis (5) Scrolls (go to first with ?)  h - 3 scrolls of fog  j - a scroll of enchant armour  m - a scroll of silence  p - 2 scrolls of noise i2 + q - 3 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]im*iB iH i O  #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.#iP ##.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7000.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.#iP ##.. Cast: Shock#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ## #.# #####...# # As you read the scroll of identify, it crumbles to dust. iQ _C - a scroll of poison _Okay, then. _Okay, then. _Okay, then. _Okay, then.iV i] ia ic ioi2Quiver which action? ([-] to clear) Items ([,] to cycle) i  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  ifm - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni0 * Ability - do what?CostFailure  Invocations -X - Renounce ReligionNone0% a - Divine Shield 3 HP, Piety-i1 10%  b - Cleansing Flame 5 HP, Piety-80% [?] toggle between ability selection and description.i"ib #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 7Str: 7i#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7000.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Shock#...#.#............##.. Might Will+ Fly #####.##.###.##.####i!####.######.##.###........##.### ###########.##. #.###### ## #.# #####...# # As you read the scroll of identify, it crumbles to dust. _C - a scroll of poison _Okay, then. _Okay, then. _Okay, then. _Okay, then.iDQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing nets  i b - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (4%)  h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable PiledriveriC?k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame iG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni. Your spells (quiver)TypeFailure Level  a - ShockConjuration/Air 1% 1  b - Static Discharge Conjuration/Air1%2  c - SwiftnessAir1%3  d - AirstrikeAir4%4  e - Apportation Translocation1%1  f - Blink Translocation1%2 i; g - Maxwell's Portable Piledriver Translocation1%3  h - Volatile BlastmotesFire/Translocation1%3 Select a spell to quiver[!] toggle spell headersi Power Damage Range Noise 100% 1d9 7 Almost silent84% 3-7/arc 1 Quieti 42%N/AN/A Quiet21%2d(3-19) 7 A bit loud84% N/A7 Almost silent84% N/AN/A Quiet42% (3-9)d5 5 Quiet84% 2d17 N/A Quieti #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7000.7 (0.0)  #...#........##@#i#.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Shock#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ## #.# #####...# # As you read the scroll of identify, it crumbles to dust. _C - a scroll of poison _Okay, then. _Okay, then. _Okay, then. _Okay, then.i #.#.#####.##...## #...##.# PolySwing2 the Nimbleis#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0i,Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7000.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.#iH##.. Cast: Static Discharge#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### i###########.##. #.###### ## #.# #####...# # As you read the scroll of identify, it crumbles to dust. _C - a scroll of poison _Okay, then. _Okay, then. _Okay, then. _Okay, then.iTi"$i%i8 Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Divine Shield3 HP, Piety-10%  b - Cleansing Flame5 HP, Piety-80% [?] toggle between ability selection and description.iEii #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================i#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7000.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  i[#........###.##.##.###.. Cast: Static Discharge#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ## #.# #####...# # As you read the scroll of identify, it crumbles to dust. _C - a scroll of poison _Okay, then. _Okay, then. _Okay, then. _Okay, then.in  _C - a scroll of poison _Okay, then. __ iH!i$i%. _i-i5Innate Abilities, Weirdness & MutationsYou are immune to sickness and miasma.You are immune to poison.a - You are very heat resistant. (rF++)b - You are vulnerable to cold. (rC-)c - You float through the air rather than walking.d - You learn spells naturally, not from books.e - Your magical power is your life essence.f - You have superior vitality. (+4 MHP)i i+ i  #.#.#####.##...## #...##.# PolySwing2 the Nimblei #.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================i #....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.#i\ ##...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7000.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  iB #........###.##.##.###.. Cast: Static Discharge#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ##iۣ  #.# #####...# #  _C - a scroll of poison _Okay, then. _Okay, then. _Okay, then. _Okay, then. _Okay, then.i i i i ii~Quiver which action? ([-] to clear) iItems ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes iAbilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni/i\7 #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.#i.9#...##.# Health: 55/55 ========================#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7000.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Static Discharge#...#.#............##.. Might Will+ Fly i9#####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ## #.# #####...# #  _C - a scroll of poison _Okay, then. _Okay, then. _Okay, then. _Okay, then. _Okay, then.iv:iQDiiEquip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  E - a +2 hand axe of electrocution Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistancet - a +0 robe Jewellery (go to first with "=)  g - a +4 ring of protection (worn)  n - a +6 ring of intelligence (worn)iw - a ring of protection from cold[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ij i2 #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 7Str: 7#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7000.7 (0.0)  #...#........##@##.##i@###### #..# -) Nothing wielded  #........###.##.##.###.. Cast: Static Discharge#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ## #.# #####...# #  _C - a scroll of poison _Okay, then. _Okay, then. _Okay, then. _Okay, then. _Okay, then.iD; _Okay, then.  To do this, you must remove one of the following items:  (? for menu, Esc to cancel)  < or g - a +4 ring of protection; > or n - a +6 ring of intelligenceiOK  You remove your +4 ring of protection.ih31.7 (1 _w - a ring of protection from cold (worn)ii0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsi!Eb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniDJ #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 3Str: 7#.######.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7001.7 (0.0)  #...#........##@#iUL[40m#.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Static Discharge#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. #.###### ## #.# #####...# #  _Okay, then.To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or g - a +4 ring of protection; > or n - a +6 ring of intelligence  You remove your +4 ring of protection. _w - a ring of protection from cold (worn)i" Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% a - Divine Shield3 HP, Piety-10%  b - Cleansing Flame5 HP, Piety-80% [?] toggle between ability selection and description.i i i  #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 3Str: 7#.######.##i" #.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7001.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Static Discharge#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##. i #.###### ## #.# #####...# #  _Okay, then.To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or g - a +4 ring of protection; > or n - a +6 ring of intelligence  You remove your +4 ring of protection. _w - a ring of protection from cold (worn)iO P  Okay, then.i i& i . _i2Innate Abilities, Weirdness & MutationsYou are immune to sickness and miasma.You are immune to poison.a - You are very heat resistant. (rF++)b - You are vulnerable to cold. (rC-)c - You float through the air rather than walking.d - You learn spells naturally, not from books.e - Your magical power is your life essence.f - You have superior vitality. (+4 MHP)id if i!m w #.#.#####.##...## #...##.# PolySwing2 the Nimble#.........###'## #......# Djinni of the Shining One ***...####.####### #.##...##.# Health: 55/55 ========================#....##.###.###.## AC: 3Str: 7#.####in ##.###.# #.#) EV: 16Int: 25#.###...## #.# #... SH: 0Dex: 16#.##.....#######.# #.#. XL:  9 Next: 99% Place: Dungeon:7  ##.###########.>.#........# #.#. Noise: ---------  Time: 7001.7 (0.0)  #...#........##@##.######## #..# -) Nothing wielded  #........###.##.##.###.. Cast: Static Discharge#...#.#............##.. Might Will+ Fly #####.##.###.##.########.######.##.###........##.### ###########.##.[ip D39;49m #.###### ## #.# #####...# # To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or g - a +4 ring of protection; > or n - a +6 ring of intelligence  You remove your +4 ring of protection. _w - a ring of protection from cold (worn) _Okay, then.ir i=s iu i&w iB3iCim;iOoi[q_ _Partly explored, can't reach some places.i L #.#.....## ######.###.#####.##...#### #.........###'##..###.#######...##.# ... #.# ##.###.##### ##.## #)#...## . #.# #.....########.###########.@.#........# #.#.#........##.##.######## #..#.....###.##.###...#.#..............#####.##.########### ........########### #. ##### #i i 12.7 (1 _iY i c _There is a stone staircase leading down here.i i Read which item? Scrolls  h - 3 scrolls of fogj - a scroll of enchant armour  m - a scroll of silence  p - 2 scrolls of noise  q - 3 scrolls of teleportation  y - a scroll of immolation  z - a scroll of vulnerabilityA - a scroll of summoning  ir C - a scroll of poison [!] read|quaff|evoke[?] describe selectedi i i  #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...#.........###'## #......# Health: 55/55 ========================####.####### #.##...##.# AC: 3Str: 7i #....##.###.###.## EV: 16Int: 25#.######.###.# #.#) SH: 0Dex: 16#.###...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##.....#######.# #.#. Noise: ---------  Time: 7002.7 (0.0)  ##.###########.@.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Static Discharge#........###.##.##.###.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##[i 39;49m.### ###########.##. #.###### ## < or g - a +4 ring of protection; > or n - a +6 ring of intelligence  You remove your +4 ring of protection. _w - a ring of protection from cold (worn) _Okay, then. _Partly explored, can't reach some places. _There is a stone staircase leading down here.i P  Okay, then.i@ i i . _iNisaDrink which item? Potions  b - a potion of haste  c - 2 potions of attraction  d - a potion of heal woundsk - a potion of enlightenment  l - 6 potions of curing iP o - a bubbling pink potionr - a potion of might  s - a metallic sapphire potion  x - a lumpy grey potionD - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectedii̔iXi  #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...#.........###'## #......# Health: 55/55 ========================####.####### #.#iԣ#...##.# AC: 3Str: 7#....##.###.###.## EV: 16Int: 25#.######.###.# #.#) SH: 0Dex: 16#.###...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##.....#######.# #.#. Noise: ---------  Time: 7002.7 (0.0)  ##.###########.@.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Static Discharge#........###.##.##.#i_##.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##.### ###########.#i#. #.###### ## You remove your +4 ring of protection. _w - a ring of protection from cold (worn) _Okay, then. _Partly explored, can't reach some places. _There is a stone staircase leading down here. _Okay, then.iP  Okay, then.iiiP. _iyQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni+H z  a - Throw: 3 throwing nets  h - Cast: Apportationiii׎ #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...#.........###'## #......# Health: 55/55 ========================####.####### #.##...##.# AC: 3Str: 7#....##.###.###.## EV: 16Int: 25#.######.##iE#.# #.#) SH: 0Dex: 16#.###...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##.....#######.# #.#. Noise: ---------  Time: 7002.7 (0.0)  ##.###########.@.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Static Discharge#........###.##.##.###.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##.### ###########.##. #.###### ##[4is0m  _w - a ring of protection from cold (worn) _Okay, then. _Partly explored, can't reach some places. _There is a stone staircase leading down here. _Okay, then. _Okay, then.iii  Casting: Shock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iiiiP _You don't know that spell.ifigReally attack while wielding nothing? Y - Yes  N - Noi|ig #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...#.........###'## #......# Health: 55/55 ========================####.####### #.##...##.# AC: 3Str: 7#....##.###.###.## EV: 16Int: 25#.######.###.# #.#) SH: 0Dex: 16#.#i}##...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##.....#######.# #.#. Noise: ---------  Time: 7002.7 (0.0)  ##.###########.@.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Static Discharge#........###.##.##.###.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##.### ###########.##. #.###### ##  _Okay, then. _Okay, then.Casting: Shock (safe; 1% ripisk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Okay, then.ii3. _i iUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn) Jewellery (go to first with "=)  n - a +6 ring of intelligence (worn) i w - a ring of protection from cold (worn)[?] describe selected [!] unequip|take off|remove[tab] equip|unequipi"Z i,` ixg & #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...#.........###'## #......# Health: 55/55 ========================####.####### #.##...##.# AC: 3Str: 7#....##.###.###.## EV: 16Int: 25#.######.###.# #.#) SH: 0iLi Dex: 16#.###...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##.....#######.# #.#. Noise: ---------  Time: 7002.7 (0.0)  ##.###########.@.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Static Discharge#........###.##.##.###.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##.### ###########.##. #.###### ##  _Okay, then. _Okay, then.Casting: [iOj 37mShock (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _Okay, then.io h  Casting: Shock (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.Okay, then.  iEq iu iv . _is #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...i5v#.........###'## #......# Health: 55/55 ========================####.####### #.##...##.# AC: 3Str: 7#....##.###.###.## EV: 16Int: 25#.######.###.# #.#) SH: 0Dex: 16#.###...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##.....#######.# #.#. Noise: ---------  Time: 7002.7 (0.0)  ##.###########.@.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Static Discharge#........###.##[iw=33m.##.###.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##.### ###########.##. #.###### ##  _You don't know that spell. _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelA stone staircase leading down.  This square is lit by a halo.i \.@The floor.i D..i g #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...#.........###'## #......# Health: 55/55 ========================####.####### #.##...##.# AC: 3Str: 7#....##.###.###.## EV: 16Int: 25#.######.###.# #.#) SH: 0Dex: 16#.#i ##...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##.....#######.# #.#. Noise: ---------  Time: 7002.7 (0.0)  ##.###########.@.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Static Discharge#........###.##.##.###.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##.### ###########.##. #.###### ##  _You don't know that spell. _Okay, then. _Okay, then.Press: ? - help, v - describei t, . - travelThe floor.  This square is lit by a halo.iN i` . _i;yQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...#.........###'## #......# Health: 55/55 ========================####.####### #.##...##.# AC: 3Str: 7#....##.###.###.## EV: 16Int: 25#.######.###.# #.#) SH: 0Dex: 16#.###...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##.....#######.# #.#. Noise: ---------  Time: 7002.7 (0.0)  ##.###########.@[0;10;it1m.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Static Discharge#........###.##.##.###.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##.### ###########.##. #.###### ##  _You don't know that spell. _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelThe floor. _This square is lit by a halo.iiWii aDrink which item? Potions  b - a potion of haste  c - 2 potions of attraction  d - a potion of heal woundsk - a potion of enlightenment  l - 6 potions of curing i   o - a bubbling pink potionr - a potion of might  s - a metallic sapphire potion  x - a lumpy grey potionD - 2 potions of cancellation [!] read|quaff|evoke[?] describe selected iR i i  #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...#.........###'## #......# Health: 55/55 ========================####.####### #.# ix#...##.# AC: 3Str: 7#....##.###.###.## EV: 16Int: 25#.######.###.# #.#) SH: 0Dex: 16#.###...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##.....#######.# #.#. Noise: ---------  Time: 7002.7 (0.0)  ##.###########.@.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Static Discharge#........###.##.##.# io##.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##.### ###########.##. #.###### ##  _You don't know that spell. _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelThe floor. _This square is lit by a halo. iP  Okay, then. i i i. _ i(  i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  iO  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on%i@ Your spells (quiver)TypeFailure Level  a - ShockConjuration/Air 1% 1  b - Static Discharge Conjuration/Air1%2  c - SwiftnessAir1%3  d - AirstrikeAir4%4  e - Apportation Translocation1%1  f - Blink Translocation1%2  g - Maxwell's Portable Piledriver Translocation1%3  h - Volatile BlastmotesFire/Translocation1%3 %iuBSelect a spell to quiver[!] toggle spell headers*i߉ Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1 Schools: Conjuration/Fail: 1%  Power: 100%  Damage: 1d9 Accuracy: ++++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.+i39K Your spells (quiver)TypeFailure Level  a - ShockConjuration/Air 1% 1  b - Static DischargeConjuration/Air 1% 2  c - SwiftnessAir1%3  d - Airstrike 4%4  e - ApportationTranslocation1%1  f - Blink Translocation1%2  g - Maxwell's Portable Piledriver Translocation1%3  h - Volatile BlastmotesFire/Translocation1%3 Select a spell to quiver[!] toggle spell headers,ic Shock Throws a bouncing bolt of electricity. It bypasses half of defenders' armour. Level: 1 Schools: Conjuration/Fail: 1%  Power: 100%  Damage: 1d9 Accuracy: ++++Range: 7Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.,i K Your spells (quiver)TypeFailure Level  a - ShockConjuration/Air 1% 1  b - Static DischargeConjuration/Air 1% 2  c - SwiftnessAir1%3  d - Airstrike 4%4  e - ApportationTranslocation1%1  f - Blink Translocation1%2  g - Maxwell's Portable Piledriver Translocation1%3  h - Volatile BlastmotesFire/Translocation1%3 Select a spell to quiver[!] toggle spell headers-iE {Swiftness Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time. Level: 3 School: AirFail: 1% Power: 42% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination. _________________ “JUST WALK OUT  you can leave!!!  work  social thing  movies  home  class  dentist  clothes shoppi  too fancy weed store  cops if your quick.i7 Your spells (quiver)TypeFailure Level a - ShockConjuration/Air1%1  b - Static DischargeConjuration/Air 1% 2  c - SwiftnessAir1% 3 d - AirstrikeAir4%4  e - Apportation  Translocation1%1  f - BlinkTranslocation1%.id2  g - Maxwell's Portable Piledriver Translocation1%3  h - Volatile BlastmotesFire/Translocation1%3 Select a spell to quiver[!] toggle spell headers0iÒ Apportation Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position. Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell. Level: 1School: TranslocationFail: 1% Power: 84% Range: 7 Noise: Almost silent Miscasting this spell causes magic contamination.8iY r Your spells (quiver)TypeFailure Level a - ShockConjuration/Air1%1  b - Static DischargeConjuration/Air 1% 2  c - SwiftnessAir1% 3  d - Airstrike Air4%4  e - ApportationTranslocation 1% 1  f - BlinkTranslocation 1% 2  g - Maxwell's Portable Piledriver Translocation1%3  h - Volatile BlastmotesFire/Translocation1%3 Select a spell to quiver[!] toggle spell headers;i Blink Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power. Level: 2 School: Translocation Fail: 1% Power: 84% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination.<iUN Your spells (quiver)TypeFailure Level a - ShockConjuration/Air1%1  b - Static DischargeConjuration/Air 1% 2  c - SwiftnessAir1% 3  d - AirstrikeAir4%4  e - ApportationTranslocation1%1  f - BlinkTranslocation 1% 2 g - Maxwell's Portable Piledriver Translocation1%3  h - Volatile BlastmotesFire/Translocation1%3 Select a spell to quiver[!] toggle spell headers<itF Maxwell's Portable Piledriver Compresses an envelope of space around the caster and an adjacent enemy (or a contiguous line of enemies), then allows it to decompress abruptly, propelling everyone forward until the unfortunate being at the far end collides with something solid, inflicting damage on them proportional to the distance travelled. Level: 3 School: Translocation Fail: 1%  Power: 42% Damage: (3-9)d5 (max (3-9)d9)  Range: 5  Noise: Quiet Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ While originally designed for use in industrial construction, enterprising copycats were quick to discover a multitude of other problems that could be solved by moving one object into another, very, very quickly. >i Your spells (quiver)TypeFailure Level a - ShockConjuration/Air1%1  b - Static DischargeConjuration/Air 1% 2  c - SwiftnessAir1% 3  d - AirstrikeAir4% 4  e - ApportationTranslocation 1% 1  f - BlinkTranslocation1%2  g - Maxwell's Portable Piledriver Translocation 1% 3  h - Volatile Blastmotes Fire/Translocation1%3 Select a spell to quiver[!] toggle spell headers@i0C Volatile Blastmotes Brings forth a cloud of volatile blastmotes around the caster. These explode on contact with open flame or with creatures - including any caster foolish enough to linger in them! The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power. Level: 3 Schools: Fire/Translocation Fail: 1%  Power: 84% Damage: 2d17 (max 2d18)  Range: N/A  Noise: Quiet Miscasting this spell causes magic contamination.Ji t Your spells (quiver)TypeFailure Level a - ShockConjuration/Air1%1  b - Static DischargeConjuration/Air 1% 2  c - SwiftnessAir1% 3  d - AirstrikeAir4% 4  e - ApportationTranslocation1%1  f - BlinkTranslocation1%2  g - Maxwell's Portable Piledriver Translocation 1%3  h - Volatile Blastmotes Fire/Translocation 1% 3 Select a spell to quiver[!] toggle spell headersKi4 Ki;<  #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...#.........###'## #......# Health: 55/55 ========================####.####### #.##...##.# AC: 3Str: 7#....##.###.###.## EV: 16Int: 25#.######.###.# #.#) SH: 0Dex: 16#.###...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##.....#######.# #.#. Noise: ---------  Time: 7002.7 (0.0)  Ki-> 2##.###########.@.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Static Discharge#........###.##.##.###.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##.### ###########.##. #.###### ##  _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelThe floor. _This square is lit by a halo. _Okay, then.Ki)@ Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing nets  b - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Ki%A Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (4%)  h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame KiA G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onLigLi #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...#.........###'## #......# Health: 55/55 ========================####.####### #.##...##.# AC: 3Str: 7#....#LiE#.###.###.## EV: 16Int: 25#.######.###.# #.#) SH: 0Dex: 16#.###...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##.....#######.# #.#. Noise: ---------  Time: 7002.7 (0.0)  ##.###########.@.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Static Discharge#........###.##.##.###.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##.i4m### ###########.##. #.###### ##  _Okay, then. _Okay, then.Press: ? - help, v - describe, . - travelThe floor. _This square is lit by a halo. _Okay, then.LiLi LiMist.#.## #........## ##.#..... #.#.....## ######.###.#####.##...#### #.........###'##..###.#######...##.# ... #.# ##.###.##### ##.## #)#...## .Mi}us #.# #..@..########.###########.>.#........# #.#.#........##.##.######## #..#.....###.##.###...#.#..............#####.##.########### ........########### #.Mi|Mi}13.7 (1 _Mi:MilMiMi0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsMiEb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onOinaOin #..#.## #........## ##.#..... PolySwing2 the Nimble#.#.## #.#.....## ######.## Djinni of the Shining One ***...#.#.#####.##...## #...##.# Health: 55/55 ========================#.........###'## #......# AC: 3Str: 7####.####### #.##...##.# EV: 16Int: 25#....##.###.###.## SH: 0Dex: 16#.######.##Oijp#.# #.#) XL:  9 Next: 99% Place: Dungeon:7#.###...## #.# #... Noise: ---------  Time: 7003.7 (0.0)#.##..@..#######.# #.#. -) Nothing wielded  ##.###########.>.#........# #.#. Cast: Volatile Blastmotes  #...#........##.##.######## #..# Might Will+ Fly #........###.##.##.###..#...#.#............##..#####.##.###.##.####### #.######.##.## #........##.### ###########.##.  _Okay, then. _Okay, then.Press: ? - help, v - describe, .Oi[q - travelThe floor. _This square is lit by a halo. _Okay, then.Oi.wOixOi  #..#.## #........## ##.#..... PolySwing2 the Nimble  #.#.## #.#.....## ######.## Djinni of the Shining One ***...  #.#.#####.##...## #...##.#  Health: 52/55 ======================--  #.........###'## #......#  AC: 3Str: 7  ####.####### #.# #...##.#  EV: 16Int: 25  #....# #.# ##.###.## SH: 0Dex: 16 Oi  #.#### ##.## #.# #.#) XL:  9 Next: 99% Place: Dungeon:7  #.# ##...## #.# #... Noise: ---------  Time: 7003.7 (0.0)  #.# #..@..#######.# #.#. -) Nothing wielded  ##.###########.>.#........# #.#. Cast: Volatile Blastmotes  #...#........##.##.######## #..# Might Will+ Fly  #........###.##.##.# ##..  #...#.#............# #..  #####.##.###.##.#### ###  #.######.##.##  #........##.# ##  ###########.# #. The floor. _This square is lit by a halo. _Okay, then.Casting: Volatile Blastmotes (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateOi<@#Pi\A.#PiF #..#.## #........## ##.#..... PolySwing2 the Nimble#.#.## #.#.....## ######.## Djinni of the Shining One ***...#.#.#####.##...## #...##.# Health: 52/55 ======================--#.........###'## #......# AC: 3Str: 7####.####### #.##...##.# EV: 16Int: 25#....##.###.###.## SH: 0Dex: 16#.######.###.# #.#) XL:  9 Next: 99% Place: Dungeon:7#.###...## #.# #... Noise: ---------  Time: 7003.7 (0.0)#.##..@iHg0;1m..#######.# #.#. -) Nothing wielded  ##.###########.>.#........# #.#. Cast: Volatile Blastmotes  #...#........##.##.######## #..# Might Will+ Fly #........###.##.##.###..#...#.#............##..#####.##.###.##.####### #.######.##.## #........##.### ###########.##.  _This square is lit by a halo. _Okay, then.Casting: Volatile Blastmotes (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA cloud of volatile blastmotes flares up around you! Run!PiI:==4.7 (1 _PiKOPiPQiX Qi dQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Qi Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onSi{SiS #..#.## #........## ##.#..... PolySwing2 the Nimble#.#.## #.#.....## ######.## Djinni of the Shining One ***...#.#.#####.##...## #...##.# Health: 52/55 ======================--#.........###'## #......# AC: 3Str: 7####.####### #.##...##.# EV: 16Int: 25#....##.###.###.## SH: 0Dex: 16#.######.###.# #.#) XL:  9 Next: 99% Place: Dungeon:7#.###...## #.# #... Noise: ==-------  Time: 7004.7 (0.0)#.##..i0;10m@..#######.# #.#. -) Nothing wielded  ##.###########.>.#........# #.#. Cast: Maxwell's Portable Piledriver #...#........##.##.######## #..# Might Will+ Fly #........###.##.##.###..#...#.#............##..#####.##.###.##.####### #.######.##.## #........##.### ###########.##.  _This square is lit by a halo. _Okay, then.Casting: Volatile Blastmotes (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _A cloud of volatile blastmotes flares up around you! Run!Si"SiSi)Si #..#.## #........## ##.#..... PolySwing2 the Nimble#.#.## #.#.....## ######.## Djinni of the Shining One ***...#.#.#####.##...## #...##.# Health: 52/55 ======================--#.........###'## #......# AC: 3Str: 7####.####### #.##...##.# EV: 16Int: 25#....#Si#.###.###.## SH: 0Dex: 16#.######.###.# #.#) XL:  9 Next: 99% Place: Dungeon:7#.###...## #.# #... Noise: ==-------  Time: 7004.7 (0.0)#.##..@..#######.# #.#. -) Nothing wielded  ##.###########.>.#........# #.#. Cast: Maxwell's Portable Piledriver #...#........##.##.######## #..# Might Will+ Fly #........###.##.##.###..#...#.#............##..#####.##.###.##.####### #.######.##.## #....Si....##.### ###########.##.  _This square is lit by a halo. _Okay, then.Casting: Volatile Blastmotes (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _A cloud of volatile blastmotes flares up around you! Run!SiX  You cannot see anything nearby that you can launch.SiSi%Sid. _TiTig3 #..#.## #........## ##.#..... PolySwing2 the Nimble#.#.## #.#.....## ######.## Djinni of the Shining One ***...#.#.#####.##...## #...##.# Health: 52/55 ======================--#.........###'## #......# AC: 3Str: 7####.####### #.##...##.# EV: 16Int: 25#....##.###.###.## SH: 0Ti{Dex: 16#.######.###.# #.#) XL:  9 Next: 99% Place: Dungeon:7#.###...## #.# #... Noise: ==-------  Time: 7004.7 (0.0)#.##..@..#######.# #.#. -) Nothing wielded  ##.###########.>.#........# #.#. Cast: Maxwell's Portable Piledriver #...#........##.##.######## #..# Might Will+ Fly #........###.##.##.###..#...#.#............##..#####.##.###.##.####### #.######.##.## #........##.### ###########.##.iw9;49m  _Okay, then.Casting: Volatile Blastmotes (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _A cloud of volatile blastmotes flares up around you! Run! _You cannot see anything nearby that you can launch.TiX  You cannot see anything nearby that you can launch.TivTi@Ti. _Ti\Tid_ #..#.## #........## ##.#..... PolySwing2 the Nimble#.#.## #.#.....## ######.## Djinni of the Shining One ***...#.#.#####.##...## #...##.# Health: 52/55 ======================--#.........###'## #......# AC: 3Str: 7####.####### #.##...##.# EV: 16TieInt: 25#....##.###.###.## SH: 0Dex: 16#.######.###.# #.#) XL:  9 Next: 99% Place: Dungeon:7#.###...## #.# #... Noise: ==-------  Time: 7004.7 (0.0)#.##..@..#######.# #.#. -) Nothing wielded  ##.###########.>.#........# #.#. Cast: Maxwell's Portable Piledriver Tif#...#........##.##.######## #..# Might Will+ Fly #........###.##.##.###..#...#.#............##..#####.##.###.##.####### #.######.##.## #........##.### ###########.##. Casting: Volatile Blastmotes (safe; 1% risk of failure)  TigPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _A cloud of volatile blastmotes flares up around you! Run! _You cannot see anything nearby that you can launch. _You cannot see anything nearby that you can launch.TimX  You cannot see anything nearby that you can launch.TinTi!tTiv. _VikM###.##.####....#.##.#.## #........## ##.#..... #.#.....## ######.###.#####.##...#### #.........###'##..###.#######...##.# ... #.# ##.###.##### ##.## #)##.@.## . #.# #..§..########.###########.>.#........# #.#.#...#........##.##.######## #..#.#.#Vi3§Vi>:--5.7 (1 _Vi9§Vi͵WiWi Really fly into that cloud of blastmotes? Y - Yes  N - No[i [iB } #.###.###.........####....#.## PolySwing2 the Nimble#..#.## #........## ##.#..... Djinni of the Shining One ***...#.#.## #.#.....## ######.## Health: 52/55 ======================--#.#.#####.##...## #...##.# AC: 3Str: 7#.........###'## #......# EV: 16Int: 25####.####### #.##...##.# SH: 0Dex: 16#....##.###.###.## XL:  9 Next: 99% Place: Dungeon:7#.######.###.# #.#) Noise: ---------  Time: 7005.7 (1.0)#.#[i ##.@.## #.# #... -) Nothing wielded#.##..§..#######.# #.#. Cast: Maxwell's Portable Piledriver ##.###########.>.#........# #.#. Might Will+ Fly #...#........##.##.######## #..##........###.##.##.###..#...#.#............##.. #####.##.###.##.####### #.######.##.## #........##.### Dir - look around, f - activate _A cloud of volatile blastmotes flares up around you! Run! _You cannot see anything nearby that you can launch. _You cannot see anything nearby that you can launch. _You cannot see anything nearby that you can launch.  Okay, then.[i 9§[i . _\iM.#....''...........###.###.........####....#.##.#.## #........## ##.#..... #.#.....## ######.###.#####.##...#### #.........###'##..###.#######...##.# ... #.# ##.###.##\iC### ##@## #)##...## . #.# #..§..#########.###########.>.#........# #.#..##.#### #.#\i4§\i,6 _\i\i^i3^iɉ^iP^i3=^i,^i(^ik4=^i^i},^iC^i,^i^ir,^i^iÞ^iK5=^i^i}14.7 (8§^i^io_ _Partly explored, can't reach some places.`iPD3`iE`imC0`i§ _Partly explored, can't reach some places.ai3ai$aiai: _aiaiai#.## #.#.....## ######.##.#####.##...## #...##.# .......###'## #......# ####.####### #.# #...##.# #....# #.# ##.###.###.#### ##.## #.# #.#).# ##...## #.# #...# #..§..#######.# #.#.7.7 (3  ########.@.#........ai#...#........##.##.######## #..##........###.##.##.# ##....#.##........##.### ###########.##. #.###### ## ai:§aikc _There is a stone staircase leading down here.bi_Zbia\'A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. (>)go down.cici> #.#.## #.#.....## ######.## PolySwing2 the Nimble#.#.#####.##...## #...##.# Djinni of the Shining One ***...#.........###'## #......# Health: 55/55 ========================####.####### #.##...##.# AC: 3Str: 7#....##.###.###.## EV: 16Int: 25#.######.###.# #.#) SH: 0Dex: 16#.###...## #.# #... XL:  9 Next: 99% Place: Dungeon:7#.##..§..#######.# #.#. Noise: ---------  Time: 7017.7 (3.0)  ##.###########i8Tm.@.#........# #.#. -) Nothing wielded  #...#........##.##.######## #..# Cast: Maxwell's Portable Piledriver #........###.##.##.###.. Might Will+ Fly #...#.#............##..#####.##.###.##.########.######.##.## #........##.### ###########.##. #.###### ##  _You cannot see anything nearby that you can launch. _You cannot see anything nearby that you can launch. _Okay, then. _Partly explored, can't reach some places. _Partly explored, can't reach some places. _There is a stone staircase leading down here.§§8.7 (1 _§ci{  ..  .## .  ..## .#  ...#...  ..... .  ...#..# 8 ######.......  #....@.# #.#####.#  #  cih cip ci ,9.5 (1.8ci ci { _You fly downwards. _There is a stone staircase leading up here.eiVei3eieiE....... ..#.....## k.#~.....###.# ..Y...#... ....... .....#..#.######.#....<@# #.#####.# .# ....#..#k   rime drake (asleep)..#Y   ice beast (asleep)..#eiľei60.0ei.k.YkYei4+20.5 (1eieim _A rime drake and an ice beast come into view.fixfiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) fi"Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onhiȱhiPolySwing2 the Nimble....... ..Djinni of the Shining One ***...#.....## ..#Health: 55/55 ========================~.....###k#AC: 3Str: 7......#...EV: 16Int: 25..Y.... ..SH: 0Dex: 16....#..#.XL:  9 Next: 99% Place: Dungeon:8######........Noise: ---------  Time: 7020.5 (0.0)#....<@#-) Nothing wielded#.#####.#Cast: Volatile Blastmotes.#Might Will+ Fly ....#..#k   rime drakehiR..#Y   ice beast..# _Partly explored, can't reach some places. _Partly explored, can't reach some places. _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here. _A rime drake and an ice beast come into view.hiWhi  PolySwing2 the Nimble ....... ..  Djinni of the Shining One ***... #.....## ..#  Health: 52/55 ======================-- ~.....###k#  AC: 3Str: 7 ......#...  EV: 16Int: 25 ..Y.... ..  SH: 0Dex: 16 ....#..#.  XL:  9 Next: 99% Place: Dungeon:8 ######........  Noise: ---------  Time: 7020.5 (0.0) #....<@# -) Nothing wielded #.#####.# Cast: Volatile Blastmotes .# Might Will+ Fly  .. hi( ..#  ..#  k   rime drake ..#  Y   ice beast ..#  _You fly downwards. _There is a stone staircase leading up here. _A rime drake and an ice beast come into view.Casting: Volatile Blastmotes (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatehi#2f  PolySwing2 the Nimble ....... ..  Djinni of the Shining One ***... #.....## ..#  Health: 52/55 ======================-- ~.....###k#  AC: 3Str: 7 hi3......#...  EV: 16Int: 25 ..Y.... ..  SH: 0Dex: 16 ....#..#.  XL:  9 Next: 99% Place: Dungeon:8 ######........  Noise: ---------  Time: 7020.5 (0.0) #....<@# -) Nothing wielded #.#####.# Cast: Volatile Blastmotes .# Might Will+ Fly  .. ..#  ..#  k   rime drake ..#  Y   ice beast ..#  _There is a stone staircase leading up here. _A rime drake and an ice beast come into view.hi4Casting: Volatile Blastmotes (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateA cloud of volatile blastmotes flares up around you! Run!hi5hi< ....... ..  #.....## ..#  ~.....###.#  ......#k..  ....... ..  .Y..#..#. hi= ######........  #....<@# #.#####.# .# .. ..# ..#  ..#  ..# hi>h3===1.5 (1 _hiDhi(Fji ....... .. #.....## ..# ~.....###.# ......#k.. ....... .. .Y..#..#. ######. #....@§#ji #.#####.# .# .. ..# ..# ..# ..#jijisjiD z.k.Y§ji .--2ji:§ji5a _There is a stone staircase leading up here.ki ki, ?Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver  k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onniniPPolySwing2 the Nimble....... ..Djinni of the Shining One ***...#.....## ..#Health: 53/55 =======================-~.....###.#AC: 3Str: 7......#...EV: 16Int: 25.....k. ..SH: 0Dex: 16....#..#.ni?XL:  9 Next: 99% Place: Dungeon:8######Y.......Noise: ---------  Time: 7022.5 (0.0)#....@§#-) Nothing wielded#.#####.#Cast: Maxwell's Portable Piledriver.#Might Will+ Fly ....#..#k   rime drake..#Y   ice beast..# _A rime drake and an ice beast come into view.Casting: Volatile Blastmotes (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _A cloud of volatile blastmotes flares up around you! Run! _There is a stone staircase leading up here.nini!8§nizni5   PolySwing2 the Nimble ....... ..  Djinni of the Shining One ***... #.....## ..#  Health: 50/55 =====================--- ~.....###.#  AC: 3Str: 7 ......#...  EV: 16Int: 25 ....*k. ..  SH: 0Dex: 16 ..*.#..#.  XL:  9 Next: 99% Place: Dungeon:8 ######Y.......  Noise: ---------  Time: 7022.5 (0.0) #....@§# -) Nothing wielded #.#####.#  Cast: Maxwell's Portable Piledriver .#  Might Will+ Fly  ..  ..#  ..#  k   rime drake ..# ni8 +  Y   ice beast ..#  _A cloud of volatile blastmotes flares up around you! Run! _There is a stone staircase leading up here.  Aiming: Maxwell's Portable Piledriver (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (haloed)oi( NPolySwing2 the Nimble....... ..Djinni of the Shining One ***...#.....## ..#Health: 50/55 =====================---~.....###.#AC: 3Str: 7......#...EV: 16Int: 25....*k. ..SH: 0Dex: 16..*.#..#.XL:  9 Next: 99% Place: Dungeon:8######*.......oi* Noise: ---------  Time: 7022.5 (0.0)#....@§#-) Nothing wielded#.#####.#Cast: Maxwell's Portable Piledriver.#Might Will+ Fly ....#..#k   rime drake..#Y   ice beast..# _A cloud of volatile blastmotes flares up around you! Run! _There is a stone staircase leading up here.  Aiming: Maxwell's Portable Piledriver (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (haloed)oi( #..... ##...#. h #....... .#.....## ..# #~.....###.## #.......#...#h .....Yk.....  #...@.#..#.######.........#....<§#.......#.#####.####..#.# .... #(catching breath)oi ..#  ..# h   wolf..#h   howler monkey  Space contracts around you and the ice beast and then re-expands violently!  The ice beast slams into the rock wall!  The ice beast is moderately wounded.  A wolf and a howler monkey come into view.  The howler monkey howls!  You hear a shout!oi *The rime drake breathes ice at you.The icy flash freeze hits you!!oi(N ,oiO oimR  You are encased in ice.An ice beast comes into view.oi\  @h.hY.§@   Josephk   rime drake (catching breath)oi^ >YY 2 ice beasts (1 wandering)h   wolf (…)The ice beast closely misses you.Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff.30--------====3.5 (1Maxwell's Portable Piledriver oi^ ^Frozen Will+ Fly oid '§oito 0 _You hear an angry hiss. x2qi<#.....#...#..@ #....... .h# #.....## .. #~.....###.## #.......#...#. #.....Yk...hY #.....#..#.######@........qi ` #....<§#. #.#####.####..# .# .. .. # ..# k   rime drake (catching breath) ..#Y   ice beast ..#h   howler monkey ..#qiqiqiUqi*qiqiyqiqiLqi3 ...hYk§h   wolfA wolf comes into view.qiN 1------------5.0 (1.5Maxwell's Portable Piledriverqi &qi(1 _The wolf moves out of view.ridf#...#..@ #....... ..# #.....## #~.....###.## #.......#...#. #.......h..hY #...Y.#..#.######.k....... #....@§#....... #.#####.####..# .# .. .. # ..# ..# ..#rihJ ..# ri irijri+rh.#####  wolf _The wolf moves out of view.  The rime drake attacks as it pursues you! rias The rime drake misses you. The cloud of blastmotes explodes!  The concussive blast engulfs the rime drake!  The rime drake is moderately wounded.riR  The concussive blast engulfs you. You resist.ri,ri2ricri0ric  ##...#.. @ #....... ..# #.....## ..# #~.....###.## #.......#h..#. #..........hY #...h.#..#. ######Y. #...@k.#. #.#####.####..# .# ..  .. #  ..# ..#riu ..# ..#h   howler monkeyYou are knocked back by the blast.28-=======6.5riQri A _You hear an angry hiss. You hear a howl! x2viރviQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) vi+Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver  k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on{ih{ik##...#..@PolySwing2 the Nimble#....... ..#Djinni of the Shining One ***...#.....## ..#Health: 28/55 ============------------#~.....###.##AC: 3Str: 7#.......#h..#.EV: 16Int: 25#..........hY{iISH: 0Dex: 16#...h.#..#.XL:  9 Next: 99% Place: Dungeon:8######Y........Noise: =======--  Time: 7026.5 (0.0)#...@k.#.......-) Nothing wielded#.#####.####..#Cast: Maxwell's Portable Piledriver.# ..Might Frozen Will+ Fly .. #..#..#k   rime drake..#Y   ice beast..#h   wolfh   howler monkeyThe rime drake misses you. The cloud of blastmotes explodes!  The concussive blast engulfs the rime drake!  The rime drake is moderately wounded.The concussive blast engulfs you. You resist.  You are knocked back by the blast. _You hear an angry hiss. You hear a howl! x2{ik{i{iui4i7Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (5) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver  k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  i8fm - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni ##...#..@PolySwing2 the Nimble#....... ..#Djinni of the Shining One ***...#.....## ..#Health: 28/55 ============------------#~.....###.##AC: 3Str: 7#.......#h..#.EV: 16Int: 25#..........hYSH: 0Dex: 16#...h.#..#.XL:  9 Next: 99% Place: Dungeon:8######Y........Noise: =======--  Time: 7026.5 (0.0)#...@k.#.......-) Nothing wielded#.#####.####..#Zap: wand of paralysis (5).# ..Might Frozen Will+ Fly .. #..#..#[14;3iF 8Hk   rime drake..#Y   ice beast..#h   wolfh   howler monkeyThe rime drake misses you. The cloud of blastmotes explodes!  The concussive blast engulfs the rime drake!  The rime drake is moderately wounded.The concussive blast engulfs you. You resist.  You are knocked back by the blast. _You hear an angry hiss. You hear a howl! x2i]H ##...#.. @  PolySwing2 the Nimble #....... ..#  Djinni of the Shining One ***... #.....## ..#  Health: 28/55 ============------------ #~.....###.##  AC: 3Str: 7 #.......#h..#.  EV: 16Int: 25 #..........hY  SH: 0Dex: 16 #...h.#..#.  XL:  9 Next: 99% Place: Dungeon:8 ######Y........  Noise: =======--  Time: 7026.5 (0.0)iZ #...@k.#.......  -) Nothing wielded #.#####.####..#  Zap: wand of paralysis (5) .# ..  Might Frozen Will+ Fly  .. #  ..#  ..#  k   rime drake ..#  Y   ice beast ..#  h   wolf  h   howler monkeyYou are knocked back by the blast. _You hear an angry hiss. You hear a howl! x2  Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, haloed, chance to affect: 50%)iP ##...#..@PolySwing2 the Nimble#....... ..#Djinni of the Shining One ***...#.....## ..#Health: 28/55 ============------------#~.....###.##AC: 3Str: 7#.......#h..#.EV: 16Int: 25#..........hYSH: 0Dex: 16#...h.#..#.XL:  9 Next: 99% Place: Dungeon:8i P######Y........Noise: =======--  Time: 7026.5 (0.0)#...@*.#.......-) Nothing wielded#.#####.####..#Zap: wand of paralysis (5).# ..Might Frozen Will+ Fly .. #..#..#k   rime drake..#Y   ice beast..#h   wolfh   howler monkeyYou are knocked back by the blast. _You hear an angry hiss. You hear a howl! x2  Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (moderately wounded, haloed, chance to affect: 50%)iO `k(paralysed)iR i _You hear an angry hiss. You hear a howl! x2  Aiming: Paralyse  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (moderately wounded, haloed, chance to affect: 50%)  The rime drake suddenly stops moving!i i_# o  The ice encasing you melts away.i|3  M@.hkY..#@   Joseph (…)The howler monkey hoots and howls with incredible vigour!i_5 Y=7.5 (14i: iC> H _You hear an angry buzzing noise. You hear a shout!i9Z ##...#.. @ #. ..# #.....## ..# #~.....###@## #.#h..#. #..........hY #.....#..#. ######h. #..@.kY#. #.#####.####..## .# ..  .. #  ..# ..#k   rime drake (paralysed) ..#Y   ice beast ..#h   wolf i|iiiUb9--------8i)i5i$ iL Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) (quivered) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni'-i0;##...#..@PolySwing2 the Nimble#....... ..#Djinni of the Shining One ***...#.....## ..#Health: 29/55 ============------------#~.....###@##AC: 3Str: 7#.......#h..#.EV: 16Int: 25#..........hYSH: 0Dex: 16#.....#..#.XL:  9 Next: 99% Place: Dungeon:8######h........Noise: ---------  Time: 7028.5 (0.0)#..@.kY#.......-) Nothing wielded#.#####.####..#Zap: wand of paralysis (4)#.# ..Might Will+ Fly .. #..#..#k   rime drake (paralysed)..#Y[i~=m   ice beast..#h   wolfShift-Dir - straight lineAim: an ice beast (moderately wounded, haloed, chance to affect: 50%)  The rime drake suddenly stops moving!  The ice encasing you melts away.The howler monkey hoots and howls with incredible vigour! _You hear an angry buzzing noise. You hear a shout!i#BiEii Drink which item? Potions  b - a potion of haste  c - 2 potions of attraction  d - a potion of heal woundsik - a potion of enlightenment  l - 6 potions of curing  o - a bubbling pink potionr - a potion of might  s - a metallic sapphire potion  x - a lumpy grey potionD - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectedi i i d##...#..@PolySwing2 the Nimble#....... ..#Djinni of the Shining One ***...#.....## ..#Health: 29/55 ============------------#~.....###@##AC: 3Str: 7#.......#h..#.EV: 16Int: 25#..........hYSH: 0Dex: 16#.....#..#.i +XL:  9 Next: 99% Place: Dungeon:8######h........Noise: ---------  Time: 7028.5 (0.0)#..@.kY#.......-) Nothing wielded#.#####.####..#Zap: wand of paralysis (4)#.# ..Might Will+ Fly .. #..#..#k   rime drake (paralysed)..#Y   ice beast..#h   wolfShift-Dir - straight lineAim: an ice beast (moderately wounded, haloed, chance to affect: 50%)  The rime drake suddenly stops moving!  The ice encasing you melts away.The howler monkey hoots and howls with incredible vigour! _You hear an angry buzzing noise. You hear a shout!i# P  Okay, then.i$ i( i* . _ipRead which item? Scrolls  h - 3 scrolls of fogj - a scroll of enchant armour  m - a scroll of silence  p - 2 scrolls of noise  q - 3 scrolls of teleportation  y - a scroll of immolation  z - a scroll of vulnerabilityA - a scroll of summoning  C - a scroll of poison [!] read|quaff|evokeiG[?] describe selectedinii##...#..@PolySwing2 the Nimble#....... ..#Djinni of the Shining One ***...#.....## ..#Health: 29/55 ============------------#~.....###@##i/AC: 3Str: 7#.......#h..#.EV: 16Int: 25#..........hYSH: 0Dex: 16#.....#..#.XL:  9 Next: 99% Place: Dungeon:8######h........Noise: ---------  Time: 7028.5 (0.0)#..@.kY#.......-) Nothing wielded#.#####.####..#Zap: wand of paralysis (4)#.# ..Might Will+ Fly .. #..#..#k   rime drake (paralysed)..#Y   ice beast..#h   wolfAim: an ice beast (moderately wounded, haloed, chance to affect: 50%)  i5The rime drake suddenly stops moving!  The ice encasing you melts away.The howler monkey hoots and howls with incredible vigour! _You hear an angry buzzing noise. You hear a shout! _Okay, then.ib  As you read the scroll of teleportation, it crumbles to dust.i=iiihh   howler monkeyi9.5 (1Tele Might Will+ Fly isi\ _You feel strangely unstable.iizQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) (quivered) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii "d##...#..@PolySwing2 the Nimble#....... ..#Djinni of the Shining One ***...#.....## ..#Health: 29/55 ============------------#~.....###@##AC: 3Str: 7#.......#h..#.EV: 16Int: 25#..........hYSH: 0Dex: 16#.....#..#.i#~XL:  9 Next: 99% Place: Dungeon:8######hh.......Noise: ---------  Time: 7029.5 (0.0)#..@.kY#.......-) Nothing wielded#.#####.####..#Cast: Airstrike (4%)#.# ..Tele Might Will+ Fly .. #..#..#k   rime drake (paralysed)..#Y   ice beast..#h   wolfh   howler monkeyThe ice encasing you melts away.The howler monkey hoots and howls with incredible vigour! _You hear an angry buzzing noise. You hear a shout! _Okay, then.As you read the scroll of teleportation, it crumbles to dust. _You feel strangely unstable.i%i*i,i+ ##...#.. @  PolySwing2 the Nimble #....... ..#  Djinni of the Shining One ***... #.....## ..#  Health: 25/55 ==========-------------- i-#~.....###@##  AC: 3Str: 7 #.......#h..#.  EV: 16Int: 25 #..........hY  SH: 0Dex: 16 #.....#..#.  XL:  9 Next: 99% Place: Dungeon:8 ######hh.......  Noise: ---------  Time: 7029.5 (0.0) #..@*kY#.......  -) Nothing wielded #.#####.####..#  Cast: Airstrike (4%) # .# ..  Tele Might Will+ Fly  .. #  ..#  ..#  k   rime drake (paralysed) ..#  Y   ice beastiC. ..#  h   wolf  h   howler monkey _You feel strangely unstable.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a rime drake (moderately wounded, paralysed, haloed, empty space bonus:  1/8)i5 .kY*n ice beasthaloed, empty space bonus: 1/8)iO ***hY. wolf (haloed, empty space bonus: 3/8)i! .***hh**howler monkey (haloed, empty space bonus: 5/8)i3cQ##...#..@PolySwing2 the Nimble#....... ..#Djinni of the Shining One ***...#.....## ..#Health: 25/55 ==========--------------#~.....###@##AC: 3Str: 7#.......#h..#.EV: 16Int: 25#..........hYSH: 0Dex: 16#.....#..#.XL:  9 Next: 99% Place: Dungeon:8######h*.......iehNoise: ---------  Time: 7029.5 (0.0)#..@.kY#.......-) Nothing wielded#.#####.####..#Cast: Airstrike (4%)#.# ..Tele Might Will+ Fly .. #..#..#k   rime drake (paralysed)..#Y   ice beast..#h   wolfh   howler monkey _You feel strangely unstable.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (haloed, empty space bonus: 5/8)i_  The air twists around and strikes the howler monkey!  The howler monkey is severely wounded.i bixcim"M@h...#@   Joseph iWo<===30.5 (1 _iui%xi6 ##...#.. @  PolySwing2 the Nimble #....... ..#  Djinni of the Shining One ***... #.....## ..#  Health: 21/55 =========--------------- i8#~.....###@##  AC: 3Str: 7 #.......#h..#.  EV: 16Int: 25 #..........hY  SH: 0Dex: 16 #..**@#..#.  XL:  9 Next: 99% Place: Dungeon:8 ######h*.......  Noise: ===------  Time: 7030.5 (0.0) #..@.kY#.......  -) Nothing wielded #.#####.####..#  Cast: Airstrike (4%) # .# ..  Tele Might Will+ Fly  .. #  ..#  ..#  @   Joseph ..#  k   rime drake (paralysed) ..# i9  Y   ice beast  h   howler monkeyThe air twists around and strikes the howler monkey! _The howler monkey is severely wounded.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (severely wounded, haloed, empty space bonus: 4/8)i .h***i9  ##...#.. @  PolySwing2 the Nimble #....... ..#  Djinni of the Shining One ***... #.....## ..#  Health: 21/55 =========--------------- #~.....###@##  AC: 3Str: 7 #.......#h..#.  EV: 16Int: 25 #..........hY  SH: 0Dex: 16 i #....@#..#.  XL:  9 Next: 99% Place: Dungeon:8 ######h........  Noise: ===------  Time: 7030.5 (0.0) #..@.kY#.......  -) Nothing wielded #.#####.####..#  Cast: Airstrike (4%) # .# ..  Tele Might Will+ Fly  .. #  ..#  ..#  @   Joseph ..#  k   rime drake (paralysed) ..#  Y   ice beast  h   howler monkeyThe air twists around and strikes the howler monkey! _The howler monkey is severely wounded.[i 40mAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetThe spell fizzles.i i` !   @   ..#   ..#     id    #.....#..#.  .h      # .# ..  ..  ..# ..#  ..#  ..#h   wolfiw K21.5 (1 _i i i`; ##...#.. @  PolySwing2 the Nimblei; #....... ..#  Djinni of the Shining One ***... #.....## ..#  Health: 18/55 =======----------------- #~.....###@##  AC: 3Str: 7i; #.......#h..#.  EV: 16Int: 25 #..........hY  SH: 0i;Dex: 16 #.....#..#.  XL:  9 Next: 99% Place: Dungeon:8 i<######*h.......  Noise: ===------  Time: 7031.5 (0.0) #..@*kY#.......  -) Nothing wieldedi4< #.#####.####..#  Cast: Airstrike (4%) iT<# .# ..  Tele Might Will+ Fly  .. #  i<n..#  ..#  k   rime drake (paralysed) ..#  Y   ice beasti< ..#  h   wolf _The spell fizzles.  i<Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei<Dir - move targetAim: a rime drake (moderately wounded, paralysed, haloed, empty space bonus:  2/8)ih@  *.*h*.kY#*wolf (haloed, empty space bonus: 6/8)iz ##...#..@PolySwing2 the Nimble#....... ..#Djinni of the Shining One ***...#.....## ..#Health: 18/55 =======-----------------#~.....###@##AC: 3i Str: 7#.......#h..#.EV: 16Int: 25#..........hYSH: 0Dex: 16#.....#..#.XL:  9 Next: 99% Place: Dungeon:8i ######.*.......Noise: ===------  Time: 7031.5 (0.0)i& #..@.kY#.......-) Nothing wielded#.#####.####..#Cast: Airstrike (4%)iP #.# ..Tele Might Will+ Fly .. #i{ ..#..#k   rime drake (paralysed)i ..#Y   ice beast..#i eh   wolf _The spell fizzles.  Aiming: Airstrike (dangerous; 4% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti# BAim: a wolf (haloed, empty space bonus: 6/8)i  The air twists around and strikes the wolf!!  The wolf is almost dead.iR i$ i i M@..#@   Josephi> *2.5 (1i i . _You hear an angry growl.ix4 ##...#.. @  PolySwing2 the Nimble #....... ..#  Djinni of the Shining One ***... i#.....## ..#  Health: 14/55 ======------------------ #~.....###@##  AC: 3Str: 7 #.......#h..#.  EV: 16Int: 25 #..........hY  SH: 0Dex: 16 i.#.....#..#.  XL:  9 Next: 99% Place: Dungeon:8 iT######*@.......  Noise: ===------  Time: 7032.5 (0.0) ix#..@*kY#.......  -) Nothing wieldedi #.#####.####..#  Cast: Airstrike (4%)i # .# ..  Tele Might Will+ Fly i, .. # i ..#  i(..#  @   Joseph iM..#  k   rime drake (paralysed) in..#  Y   ice beastiR _You hear an angry growl.  iAiming: Airstrike (dangerous; 4% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - move targetiAim: a rime drake (moderately wounded, paralysed, haloed, empty space bonus:  2/8)i 4..*@*.kY#*Joseph, wielding a +0 quarterstaff and wearing a +0 leather armour  (haloed, empty space bonus: 6/8)i t##...#..@PolySwing2 the Nimble#....... ..#Djinni of the Shining One ***...#.....## ..#Health: 14/55 ======------------------#~.....###@##AC: 3Str: 7#.......#h..#.EV: 16Int: 25#..........hYSH: 0Dex: 16#.....#..#.XL:  9 Next: 99% Place: Dungeon:8######.*.......Noise: ===------  Time: 7032.5 (0.0)#..@.kY#.......-) Nothing wielded#.#####.####..#Cast: Airstrike (4%)#i .# ..Tele Might Will+ Fly .. #..#..#@   Joseph..#k   rime drake (paralysed)..#Y   ice beast _You hear an angry growl.  Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Joseph, wielding a +0 quarterstaff and wearing a +0 leather armour  (haloed, empty space bonus: 6/8)i    @   ..#   ..#        #.....#..#.  ######.*.......  #..@.kY#  #.#####.#  # .# ..  .. #  ..#  ..#   ..#  ..# i\ The air twists around and strikes Joseph!  Joseph is moderately wounded.iD   @   ..#   ..#        #.....#..#.  ######.*.......  #..@.kY#  #.#####.#  # .# ..  ..  ..# i ..#  ..#  ..# i x @* * * LOW HITPOINT WARNING * * *i  #+#  #@#  #.#  #.# ......#....##..####.i iG i {---3.5 (1Airstrike (4%)ix i @ _Your surroundings suddenly seem different.iIi^,i)iPM5iir,ii5,iiM6iWi?,iiu,ii6,iii7=Fly ii! _Your enlightenment fades.ii!8i 2=iihBi_&_9=i2'i.,i/iA8,i8iBBiCj20=iIN,iNiY,iNZiLc_1=ici mBi{w,iwi,ii.2=iiؕiii[iiniT23=i?i6Bi,iۼi,iiiYl4=Fly iiq _You feel a little less mighty now.iWiii,ii=i95ii,i7ijiii ,i iiS6=iUi_!,i!i*i7+i),iA5i557=i5i+6i>iQ?i9@iNBiIR,iRi\i8=io]ifBipipi:qi0{i{K9=i{i,iriR,ii i>T30=ii,iii߫i6iWiiFiZiK1=ieiHBiii^ige2ii3ivi,iiBiG i3=i i,iric%,i%i094i=1(=iw1i e5=ioBietitK6=i!ui Bi,i4iBii7=igi,ii,iiWa8=iޭi,i`iUBi9=i,ii,iyi,ii40=iBiW,iii %1i i,ii!Bi#,i#i.-a2=i-i76Bi2>,i>ieFk3=iFiN,iNiW,irWi^,ig_iha4=ihir,isig|,i|iXk5=i͇i,ihiЙ,i1iBiiߪ#6i(=iisi۳iLiϾBii=U7=ii,iDi,ii,iio;8ii ,igi,iiK9=iNiki ,iG im,iil50=i_i#,i$i,,i,i{3i`4i 5iD=i=D1=i=iEiUFiFiNiNi.OiX2=i_,iy`iNi,iiir,iri |a3=i~|i,ii7,ii94iW2=izi,i$iE,iťi,iiYK5=iѴ,iʸ1 _HP restored.i83iiF _You reach down and open the door.iE3ii@  There is an open door here.ii _iiibi9=ii/iXiIii`ii iiiiw,iRiif%Bi'iRiVWBi1]iy`,idigi]o,ioiripz,i{i}i+,iiŇiicii2i,iR,iۣii٤iiRLava iƮiͱi,iiιiy,iili,i iEi,i!iNi,iii,iyi i~Xidii;iis >iiiDiiOi[i4!,i!i#i*i*i],i-ir4,i"5ix?,i?ik@imBiKRLava i}LiVOiW>i`Xi[ib,iJcifeim,i,nioi~w{.#.### .#.. >.##.. .#... .##.###.###.#---21279.0)#.......@.######.#.######.#..#####.###.......#####§..≈#.#§...###iw#§§§§≈#.#§§§..### #.§≈§≈≈#.#§§§≈..##.≈§§≈≈#.#§§≈§≈.###...≈≈≈≈≈#.#≈§§≈≈...# ##i xE iDH≈≈≈iօ,3.5 (180i׊i; _Found a stone staircase leading down.i& E### ..#  #.# ## #.# .. .>. ##.. #.#  ... #.# #.###.###@#  #.........# .####.#.### # #.#..#### #..###.......### #...≈#.#§...## i~& E#~§§≈§≈#.#§§§..## #.#.§≈§≈≈#.#§§§≈..# #i& N#.≈≈≈≈≈#.#§§≈§≈.###i9 ^§≈§§§i; 04.0)iA iI i3 i3 i4 i9 i@ ,i>E ,iK C## ## .. .##. #.# ######...##.##.....#...F..>...# ##..  ... #. i%L &Airstrike (4%)#.###.###.#Fly #.........##.###.#.iUL #.F   bullfrog (asleep).iL ,.≈≈iP %5i7R i!] u..FFi^ *6.5 (2i d if [ _A bullfrog comes into view.i~k  PolySwing2 the Nimble  Djinni of the Shining One ***...  Health: 51/55 ======================-- ## ### AC: 3Str: 7 ib~.. ..# EV: 16Int: 25 i~o##. #.# ####  SH: 0Dex: 16 ##...##*##.....  XL:  9 Next: 99% Place: Dungeon:8 i~#....*F*...#  Noise: ---------  Time: 7216.5 (0.0) ##.. #@# -) Nothing wielded ... #.# Cast: Airstrike (4%)i4 #.###.###.# Fly  i#.........# #. ####.#.### ##. #.#..#### #.. F   bullfrog ###.......### #. #§..≈#.#§...## #~i #§§§≈≈#.#§§§..## #. _Found a stone staircase leading down. _A bullfrog comes into view.Aiming: Airstrike (dangerous; 4% risk of failure)  i2Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a bullfrog (haloed, empty space bonus: 3/8)i PolySwing2 the NimbleDjinni of the Shining One ***...Health: 51/55 ======================--## ###AC: 3Str: 7.. ..#EV: 16Int: 25##. #.# ####SH: 0Dex: 16##...##.##.....XL:  9 Next: 99% Place: Dungeon:8#.....F>...#Noise: ---------  Time: 7216.5 (0.0)##.. #@#-) Nothing wielded... #.#Cast: Airstrike (4%)#.###.###.#Fly #.........##.####.#.#####.#.#..#####.. F   bullfrog###.......####.#§i ..≈#.#§...###~#§§§≈≈#.#§§§..###.Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a bullfrog (haloed, empty space bonus: 3/8)  You miscast Airstrike.  You are very lightly contaminated with residual magic.  Nothing appears to happen.46iN m--=7.5 (1Contam i1 L  Dir - move target  Aim: a bullfrog (haloed, empty space bonus: 3/8)  You miscast Airstrike.are very lightly contaminated with residual magic.  Nothing appears to happen. _The bullfrog hits you.iH" W## ### .. ..##. #.# ######...##.##.....#.....F>...# ##.. #.#  .#.###.###.........#. ####.#.### #.#..####.###.......### #§..≈#.#§...##iT# ~#§§≈≈≈#.#§§§..##.#.§§§§≈.. #i% i2 L.Fi3 %8i9 it< V _The bullfrog closely misses you.i%Z  PolySwing2 the Nimble  Djinni of the Shining One ***... ## ### Health: 42/55 ==================------ .. ..# AC: 3Str: 7 ##. #.# ####  EV: 16Int: 25iZ ##...##.##.....  SH: 0Dex: 16 #.....***..#  XL:  9 Next: 99% Place: Dungeon:8 ##.. #F# Noise: =--------  Time: 7218.5 (0.0) ... #@# -) Nothing wielded i#.###.###.# Cast: Airstrike (4%) iQ#.........# #. Fly Contam  ####.#.### ##. #.#..#### #.. i###.......### #. F   bullfrog i#§..≈#.#§...## #~ #§§≈≈≈#.#§§§..## #. #.§§§§≈#.#§§§≈..# # _The bullfrog hits you. _The bullfrog closely misses you.Aiming: Airstrike (dangerous; 4% risk of failure)  i2Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a bullfrog (haloed, empty space bonus: 3/8)i* PolySwing2 the NimbleDjinni of the Shining One ***...## ###Health: 42/55 ==================------.. ..#AC: 3Str: 7##. #.# ####EV: 16Int: 25##...##.##.....SH: 0Dex: 16#......>...#XL:  9 Next: 99% Place: Dungeon:8##.. #*#Noise: =--------  Time: 7218.5 (0.0)... #@#-) Nothing wielded#.###.###.#Cast: Airstrike (4%)#.........##. Fly Contam ####.#.#####.#.#..#####..###.......####. F  i Y bullfrog#§..≈#.#§...###~#§§≈≈≈#.#§§§..###.#.§§§§≈#.#§§§≈..## _The bullfrog hits you. _The bullfrog closely misses you.Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a bullfrog (haloed, empty space bonus: 3/8)iG F  Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a bullfrog (haloed, empty space bonus: 3/8)  The air twists around and strikes the bullfrog!  The bullfrog is moderately wounded.iZ 3==9.5 (1i\ i V _The bullfrog closely misses you.i i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i xi - Cast: Blink  j - Cast: Maxwell's Portable Piledriver  k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni޹iPolySwing2 the NimbleDjinni of the Shining One ***...## ###Health: 42/55 ==================------.. ..#AC: 3Str: 7##. #.# ####EV: 16Int: 25##...##.##.....SH: 0Dex: 16#......>...#XL:  9 Next: 99% Place: Dungeon:8##.. #F#Noise: ===------  Time: 7219.5 (0.0)... #@#-) Nothing wielded#.###.###.#Cast: Static Discharge#.........##. Fly Contam ####.#.#####.#.#..#####..###.......####. F   bullfrog[1i5;10H#§..≈#.#§...###~#§§≈≈≈#.#§§§..###.#.§§§§≈#.#§§§≈..##Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a bullfrog (haloed, empty space bonus: 3/8)  The air twists around and strikes the bullfrog!  The bullfrog is moderately wounded. _The bullfrog closely misses you.i:iߺ   PolySwing2 the Nimble  Djinni of the Shining One ***... ## ### Health: 40/55 =================------- .. ..# AC: 3Str: 7 ##. #.# ####  EV: 16i XInt: 25 ##...##.##.....  SH: 0Dex: 16 #......>...#  XL:  9 Next: 99% Place: Dungeon:8 ##.. #F# Noise: ===------  Time: 7219.5 (0.0) ... #@# -) Nothing wielded #.###.###*# Cast: Static Discharge #.........# #. Fly Contam  i6 ####.#.### ##. #.#..#### #.. ###.......### #. F   bullfrog #§..≈#.#§...## #~ #§§≈≈≈#.#§§§..## #. #.§§§§≈#.#§§§≈..# #The air twists around and strikes the bullfrog!  The bullfrog is moderately wounded. ij _The bullfrog closely misses you.Casting: Static Discharge (safe; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei F@The bullfrog is moderately wounded. _The bullfrog closely misses you.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a bullfrog (moderately wounded, haloed)iJ6  PolySwing2 the Nimble  Djinni of the Shining One ***... ## ### Health: 40/55 =================------- .. ..# AC: 3Str: 7 ##. #.# ####  EV: 16Int: 25 ##...##.##.....  SH: 0Dex: 16 #......>...#  XL:  9 Next: 99% Place: Dungeon:8 ##.. #F# Noise: ===------  Time: 7219.5 (0.0) ... #@# -) Nothing wielded #.###.###.# Cast: Static Discharge #.........# #. Fly Contam  ####.#.### ##.iK #.#..#### #.. ###.......### #. F   bullfrog #§..≈#.#§...## #~ #§§≈≈≈#.#§§§..## #. #.§§§§≈#.#§§§≈..# #You are struck by an arc of lightning.  The bullfrog is struck by an arc of lightning!  The bullfrog is almost dead.You are struck by an arc of lightning.  The bullfrog is struck by an arc of lightning!  You kill the bullfrog!iQ  ## ### .. ..# ##. #.# ####  ##...##.##.....  i4RK.>...#  ##.. #*# ... #*#  ..#  .### iuR #.#..####  ###..  iR#§..≈   iR#§§≈≈     i†@The bullfrog is struck by an arc of lightning!  The bullfrog is almost dead.  You are struck by an arc of lightning.  The bullfrog is struck by an arc of lightning!  You kill the bullfrog!  The lightning grounds out.ixi<+PolySwing2 the NimbleDjinni of the Shining One ***...## ###Health: 37/55 ================--------.. ..#AC: 3Str: 7##. #.# ####EV: 16Int: 25##...##.##.....SH: 0Dex: 16#......>...#XL:  9 Next: 104% Place: Dungeon:8##.. #†#Noise: ==-------  Time: 7220.5 (1.0)i... #@#-) Nothing wielded#.###.###.#Cast: Static Discharge#.........##. Fly Contam ####.#.#####.#.#..#####..###.......####. #§..≈#.#§...###~i #§§≈≈≈#.#§§§..###. #.§§§§≈#.#§§§≈..##i The bullfrog is struck by an arc of lightning!  The bullfrog is almost dead.i@You are struck by an arc of lightning.  The bullfrog is struck by an arc of lightning!  You kill the bullfrog! _The lightning grounds out.iy -You have reached level 10!i /  --more--i6 w41/60-10 2% ix i 4 _iyM## ##iQ+.. ..#  ##. #.# ######...##.##.....#......>...###i ... ###.### #.........##..#.i7 .i.≈≈≈i! is.i/&--i/1 _ia5i:u _You see here a bullfrog corpse.iwM## ##.. ..#  ##. #.# #####...##.##.....#......@...###...##†#### .... #.###.###.#iiԂG--2 _ii݋c _There is a stone staircase leading down here.iR @MiR ## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.#iR X##.. i` ia H23 _if i'i i ## #### .. ..##. #.# ######...##.##.....#......@...# i=#...##†###.... #.# ##..#§..≈#.#§...###~ ii %4i&i)c _There is a stone staircase leading down here.ivXM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. ii,5 _iimiJr ## #### .. ..##. #.# ####iJ##...##.##.....#......@...# #...##†###iJ.... #.# i K2##..iK!i0K&#§..≈#.#§...###~iCKD iWi7X&43iWX;=6i;]i_ _Your magical contamination has completely faded away. _There is a stone staircase leading down here.i@XM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. iii?%7 _i iޑi r ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##i ..#§..≈#.#§...###~ i i\ %8i i   i? ]_There is a stone staircase leading down here.iI XM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. iE i% A4=iL %9 _i i` in x ## ####i  .. ..##. #.# ######...##.##.....iȗ #......@...# i, n#...##†###.Fly ##..#§..≈#.#§...###~ i| <30iݪ i c _There is a stone staircase leading down here.iׇpM## ###.. ..#  ##. #.# ####i-##...##@##...........>...##...##†####.... #.###.. iJi,1 _iiǜi{ ## #### .. ..##. #.# ######...##.##.....#......@...# iD|n#...##†###.Fly ##..#§..≈#.#§...###~ ii%2iic _There is a stone staircase leading down here.iM## ###.. ..#  ##. #.# ######...##@##...........>...iTQ##...##†####.... #.###.. i!is"#5i"7=3 _i!(i4+i Hr ## #### .. ..##. #.# ####ipH##...##.##.....#......@...# #...##†###.iHDFly ##iH?..iHj#§..≈#.#§...###~ iZi[%4iybi`fc _There is a stone staircase leading down here.iM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.#iX##.. iiw,5 _izii V ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly if ##..#§..≈#.#§...###~ i iW #6iz :=6i i e _There is a stone staircase leading down here. _iG M## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####iIH .... #.###.. iX iY ,7 _i_ ia iY V ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly i"Z ##..#§..≈#.#§...###~ id i4e %8ij iNm . _i;M## ###.. ..#  ##. #.# ######...##@##...........>...iQ##...##†####.... #.###.. ii479 _iiciw ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ 40 _iXM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. ii%,1 _iiDiÏ ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ iښi%%2iؠi;. _i&XM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. i2i2Z8=3 _i7i9iG ## #### .. ..i}C##. #.# ######...##.##.....iB#......@...# #...##†###.Fly i##..#§..≈#.#§...###~ i$ip%%4i)i,. _i[ XM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. iL i> ,5 _i i i\  ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ i iz ]9=6i i . _iY XM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. iEf i g ,7 _i+l in i  ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ ini%8i6#i%. _iM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####i.... #.###.. i iC650=ig%9 _iiXi ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ ini&50ii. _iXXM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. ii-,1 _i i ib_ ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ ikiil%2i#riru. _i: XM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. i! i" d1=3 _i' i:* i*  ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..iW+ #§..≈#.#§...###~ i; iq< %4i^C iG . _i M## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.#i X##.. i ip ,5 _i i> im ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ ii-26iRiG. _ijXM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. iB7 _iii8 ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ iEiE%8iFKiN. _iXM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. ii!Z3=9 _i%)i ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ i<60i^i. _i>XM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. iBi,1 _iiҭil  ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ iu iu %2i+{ i} . _i_ *M## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###..i` . ik il d4=3 _i~q it iT ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ i`ia%4iJfih. _iXM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. ii,5 _iii| ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ iiш#5i0=6i)i. _iTyM## ###i6.. ..#  ##. #.# ######...##@##.....i......>...##...##†####i_.... #.###.. i9i,7 _ii4i ## #### .. ..##. #.# ######...##.##.....#......@...# #...##†###.Fly ##..#§..≈#.#§...###~ ivi w%8i|iȀ. _iXM## ###.. ..#  ##. #.# ######...##@##...........>...##...##†####.... #.###.. iTi#6i>A=9 _i ix in~Ii,ivi,i|i,iiMi%7iiI,iءiͨ,i2i a8=iii9iix,iiiN9=iTi,i"i-,iliH,iib60=iiSiXiii2i^i,i#igi i9=iii Xi,i[ii!,iM"i%i,#.........#+.........+y............... i,t..!.. ... i-#'#  #####@##### iW-  #.........# #.###.###.# ####i- ##...##.##..... #......>...# i-##...##†#### y   killer bee (asleep)i- ....###.###.###.# i-...#i0i090.5 (i 1021.0)  You reach down and open the door.i4ik=`. yyi>+1.5 (22iDiGH i]H8_A killer bee comes into view. inHs_Found a potion of curing.iigQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  ibNc - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (4%)iPh - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilitiesiz[!] focus mode: off|oni'i.PolySwing2 the Nimble#.........#Djinni of the Shining One ***...+.........+Health: 60/60 ========================.........AC: 3Str: 7.......EV: 16Int: 25y.!..SH: 0Dex: 16...XL: 10 Next:  2% Place: Dungeon:8#'#Noise: ---------  Time: 7291.5 (0.0)#####@#####-) Nothing wielded#.........#Cast: Airstrike (4%)#.###.###.# ####Fly ##...##.##.....#......>...#i;/c##...##†####y   killer bee....###.##.###.###.##.........# _There is a stone staircase leading down here. _There is a stone staircase leading down here. _There is a stone staircase leading down here.  You reach down and open the door. _A killer bee comes into view. if/l_Found a potion of curing.i0i 7i8i  PolySwing2 the Nimble #.........#  Djinni of the Shining One ***... +.........+  Health: 56/60 ======================-- .........  AC: 3Str: 7 ***....  EV: 16Int: 25 y*!.. SH: 0Dex: 16 *.. XL: 10 Next:  2% Place: Dungeon:8 #'# Noise: ---------  Time: 7291.5 (0.0) #####@#####  -) Nothing wielded #.........#  Cast: Airstrike (4%) #.###ig.###.# ####  Fly  ##...##.##.....  #......>...#  ##...##†####  y   killer bee ....###.#  #.###.###.#  #.........# _A killer bee comes into view. _Found a potion of curing.  Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (haloed, empty space bonus: 5/8)iYPolySwing2 the Nimble#.........#Djinni of the Shining One ***...+.........+Health: 56/60 ======================--.........AC: 3Str: 7.......EV: 16Int: 25*.!..SH: 0Dex: 16...XL: 10 Next:  2% Place: Dungeon:8#'#Noise: ---------  Time: 7291.5 (0.0)#####@#####-) Nothing wieldediZ2#.........#Cast: Airstrike (4%)#.###.###.# ####Fly ##...##.##.....#......>...###...##†####y   killer bee....###.##.###.###.##.........# _A killer bee comes into view. _Found a potion of curing.  iZAiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiZ`Dir - move targetAim: a killer bee (haloed, empty space bonus: 5/8)i"S  Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a killer bee (haloed, empty space bonus: 5/8)  The air twists around and strikes the killer bee!  The killer bee is heavily wounded.iXi`g.y ia;===2.5 (1 _igiiiɅ i ~Quiver which action? ([-] to clear) iԇ Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  iW d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (4%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  i fm - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onir i" PolySwing2 the Nimble#.........#Djinni of the Shining One ***...+.........+Health: 56/60 ======================--.........AC: 3Str: 7.......EV: 16Int: 25..!..SH: 0Dex: 16...XL: 10 Next:  2% Place: Dungeon:8#y#Noise: ===------  Time: 7292.5 (0.0)#####@#####-) Nothing wielded#.........#Cast: Static Discharge#.###.###.# ####Fly ##...##.##.....#......>...#it# ##...##†####y   killer bee....###.##.###.###.##.........#Aiming: Airstrike (dangerous; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (haloed, empty space bonus: 5/8)  The air twists around and strikes the killer bee! _The killer bee is heavily wounded.i<$ i* i, i6"  PolySwing2 the Nimble #.........#  Djinni of the Shining One ***... i6+.........+  Health: 54/60 =====================--- .........  AC: 3i6Str: 7 .......  EV: 16i6NInt: 25 ..!..i6u SH: 0Dex: 16i6 ...i7 XL: 10 Next:  2% Place: Dungeon:8 i57#y# Noise: ===------  Time: 7292.5 (0.0)iE7 #####@#####  -) Nothing wieldediV7 ig7#...***...#  Cast: Static Discharge iw7X#.###.###.# ####  Fly i78 ##...##.##.....  i7!#......>...#  i7##...##†####  y   killer bee i7!....###.#  i7##.###.###.#  i7v#.........# Aim: a killer bee (haloed, empty space bonus: 5/8)  i77The air twists around and strikes the killer bee! i8>_The killer bee is heavily wounded.i 8Casting: Static Discharge (safe; 1% risk of failure)  iJ8 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateia@#iÛiZif =##iWy#The air twists around and strikes the killer bee! _The killer bee is heavily wounded.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a killer bee (moderately wounded, haloed)iׇPolySwing2 the Nimble#.........#Djinni of the Shining One ***...+.........+Health: 54/60 =====================---.........AC: 3Str: 7.......EV: 16Int: 25..!..SH: 0Dex: 16...XL: 10 Next:  2% Place: Dungeon:8#*#Noise: ===------  Time: 7292.5 (0.0)#####*#####-) Nothing wielded#.........#Cast: Static Discharge#.###.###.# ####Fly ##...##.##.....i#......>...###...##†####y   killer bee....###.##.###.###.##.........#Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a killer bee (moderately wounded, haloed)  The killer bee is struck by an arc of lightning.  The killer bee is severely wounded.iԈi,  y@Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a killer bee (moderately wounded, haloed)  The killer bee is struck by an arc of lightning.  The killer bee is severely wounded.You are struck by an arc of lightning. The lightning grounds out.i. 83-3.5 (1i4 i7 _The killer bee closely misses you. The killer bee barely misses you.i   PolySwing2 the Nimble #.........#  Djinni of the Shining One ***... +.........+  Health: 51/60 ====================---- .........  AC: 3Str: 7 .......  EV: 16Int: 25 ..!.. SH: 0Dex: 16 ... XL: 10 Next:  2% Place: Dungeon:8 #y# Noise: ==-------  Time: 7293.5 (0.0) #####@#####  -) Nothing wielded #...***...#  Cast: Static Discharge #.###.###.# ####  Fly  ##...##.##.....  #......>...#  ##...##†####  y   killer bee ....###.#  #.###.###.# i   #.........# The killer bee is severely wounded.You are struck by an arc of lightning. The lightning grounds out. _The killer bee closely misses you. The killer bee barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei_ PolySwing2 the Nimble#.........#Djinni of the Shining One ***...+.........+Health: 51/60 ====================----.........AC: 3Str: 7.......EV: 16Int: 25..!..SH: 0Dex: 16...XL: 10 Next:  2% Place: Dungeon:8#*#Noise: ==-------  Time: 7293.5 (0.0)#####*#####-) Nothing wielded#.........#Cast: Static Dischargei #.###.###.# ####Fly ##...##.##.....#......>...###...##†####y   killer bee....###.##.###.###.##.........# _The killer bee closely misses you. The killer bee barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThe killer bee is struck by an arc of lightning.  The killer bee is almost dead.iw wy@  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  The killer bee is struck by an arc of lightning.  The killer bee is almost dead.  You are struck by an arc of lightning. The lightning grounds out.  The killer bee stings you but does no damage.i x 204.5 (1id} i W _The killer bee barely misses you.iX   PolySwing2 the Nimble #.........#  Djinni of the Shining One ***... +.........+  Health: 48/60 ===================----- .........  AC: 3Str: 7 .......  EV: 16Int: 25 ..!.. SH: 0Dex: 16 ... XL: 10 Next:  2% Place: Dungeon:8 #y# Noise: ==-------  Time: 7294.5 (0.0) #####@#####  -) Nothing wielded #...***...#  Cast: Static Discharge #.###.###.# ####  Fly  ##...##.##..... iY r #......>...#  ##...##†####  y   killer bee ....###.#  #.###.###.#  #.........# You are struck by an arc of lightning. The lightning grounds out.  The killer bee stings you but does no damage. _The killer bee barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei1 y@The killer bee stings you but does no damage. _The killer bee barely misses you.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a killer bee (almost dead, haloed)i t  PolySwing2 the Nimble #.........#  Djinni of the Shining One ***... +.........+  Health: 48/60 ===================----- .........  AC: 3Str: 7 .......  EV: 16Int: 25 ..!.. SH: 0Dex: 16 ... XL: 10 Next:  2% Place: Dungeon:8 #y# Noise: ==-------  Time: 7294.5 (0.0) #####@#####  -) Nothing wielded #.........#  Cast: Static Dischargei  #.###.###.# ####  Fly  ##...##.##.....  #......>...#  ##...##†####  y   killer bee ....###.#  #.###.###.#  #.........# Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a killer bee (almost dead, haloed)  The killer bee is struck by an arc of lightning.  You kill the killer bee!i#  #.........#  +.........+  .........  .......  ..!.. ... #*# #####*#####  #.........#  #.###.###.# ####  i =##...##. #......> ##...##† ....## #.###.# ig ` '@Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a killer bee (almost dead, haloed)  The killer bee is struck by an arc of lightning.  You kill the killer bee!You are struck by an arc of lightning.in 7-35.5 (1Static Discharge _it iv i M#..y....###++#..##.......##..!..##...# #@# #####.######.........#Fly #.###.###.#....y   killer bee (asleep)#...###.#iI i \8=--6i iq _A killer bee comes into view. _There is an open door here.i"FiInQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (3%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes iIAbilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni3Mid\PolySwing2 the Nimble##..y....##Djinni of the Shining One ***...#.........#Health: 48/60 ===================-----+.........+AC: 3Str: 7#.........#EV: 16Int: 25#.......#SH: 0Dex: 16#..!..#XL: 10 Next:  3% Place: Dungeon:8#...#Noise: ---------  Time: 7296.5 (0.0)#@#-) Nothing wielded#####.#####Cast: Airstrike (3%)#.........#Fly #.###.###.# ######...##.##.....#......>...#y   killer bee (asleep)##...##†####.i]...###.##.###.###.#Look: a killer bee (almost dead, haloed)  The killer bee is struck by an arc of lightning.  You kill the killer bee! _You are struck by an arc of lightning. _A killer bee comes into view. _There is an open door here.i4]ijiliJR  PolySwing2 the Nimble ##.*y*...##  Djinni of the Shining One ***... #..***....#  Health: 44/60 =================------- +.........+  AC: 3Str: 7 #.........#  EV: 16Int: 25 #.......#  SH: 0Dex: 16 #..!..#  XL: 10 Next:  3% Place: Dungeon:8 #...# Noise: ---------  Time: 7296.5 (0.0)iS #@# -) Nothing wielded #####.#####  Cast: Airstrike (3%) #.........#  Fly  #.###.###.# ####  ##...##.##.....  #......>...#  y   killer bee (asleep) ##...##†####  ....###.#  #.###.###.# _A killer bee comes into view. _There is an open door here.  Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (asleep, empty space bonus: 5/8)i| .y**.******iM K**...iSR *y*.***.  Aim: a killer bee (asleep, empty space bonus: 5/8)iPPolySwing2 the Nimble##..*....##Djinni of the Shining One ***...#.........#Health: 44/60 =================-------+.........+AC: 3Str: 7#.........#EV: 16Int: 25i)R#.......#SH: 0Dex: 16#..!..#XL: 10 Next:  3% Place: Dungeon:8#...#Noise: ---------  Time: 7296.5 (0.0)#@#-) Nothing wielded#####.#####Cast: Airstrike (3%)#.........#Fly #.###.###.# ######...##.##.....#......>...#y   killer bee (asleep)##...##†####....###.##.###.###.# _A killer bee comes into view. _There is an open door here.  Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bipR#ee (asleep, empty space bonus: 5/8)iI  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!iMiwRE  You hear an angry buzzing noise.i_Ui^.yyyy 2 killer bees (1 wandering)i9n5===7.5 (1  Your Translocations skill increases to level 7!  Your Forgecraft skill increases to level 7!Your Fire Magic skill increases to level 7!  Your Ice Magic skill increases to level 7!  Your Air Magic skill increases to level 7!Your Earth Magic skill increases to level 7!iuixh _Your Alchemy skill increases to level 7!ia  PolySwing2 the Nimble ##.**y...##  Djinni of the Shining One ***... #..*y*....#  Health: 40/60 ================-------- +..***....+  AC: 3Str: 7 #.........#  EV: 16Int: 25 #.......#  SH: 0Dex: 16 #..!..#  XL: 10 Next:  5% Place: Dungeon:8 #...# Noise: ===------  Time: 7297.5 (0.0) #@# -) Nothing wielded #####.ia#####  Cast: Airstrike (3%) #.........#  Fly  #.###.###.# ####  ##...##.##.....  #......>...#  yy 2 killer bees (1 wandering) ##...##†####  ....###.#  #.###.###.# Your Earth Magic skill increases to level 7! _Your Alchemy skill increases to level 7!Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (empty space bonus: 7/8)iAxPolySwing2 the Nimble##...y...##Djinni of the Shining One ***...#...*.....#Health: 40/60 ================--------+.........+AC: 3Str: 7#.........#EV: 16Int: 25#.......#SH: 0Dex: 16#..!..#XL: 10 Next:  5% Place: Dungeon:8#...#Noise: ===------  Time: 7297.5 (0.0)#@#-) Nothing wieldedi#####.#####Cast: Airstrike (3%)#.........#Fly #.###.###.# ######...##.##.....#......>...#yy 2 killer bees (1 wandering)##...##†####....###.##.###.###.#Your Earth Magic skill increases to level 7! _Your Alchemy skill increases to level 7!Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (empty space bonus: 7/8)i9Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a killer bee (empty space bonus: 7/8)  The open air twists around violently and strikes the killer bee!  The killer bee is heavily wounded.The killer bee buzzes angrily.iiӘi|in...yyyiT18.5 (1 _iBi-iɊ  PolySwing2 the Nimble ##.......##  Djinni of the Shining One ***... #.........#  Health: 36/60 ==============---------- +...**y...+  AC: 3Str: 7 #...*y*...#  EV: 16Int: 25 #..***..#  SH: 0Dex: 16 #..!..#  XL: 10 Next:  5% Place: Dungeon:8 #...# Noise: ===------  Time: 7298.5 (0.0) #@# -) Nothing wielded #####ipW[40m.#####  Cast: Airstrike (3%) #.........#  Fly  #.###.###.# ####  ##...##.##.....  #......>...#  yy 2 killer bees ##...##†####  ....###.#  #.###.###.# The killer bee is heavily wounded. i_The killer bee buzzes angrily.  Aiming: Airstrike (dangerous; 3% risk of failure)  iȋPress: ? - help, Q - select action, ( or ) - cycleDir - move targetiAim: a killer bee (heavily wounded, haloed, empty space bonus: 7/8)iېPolySwing2 the Nimble##.......##Djinni of the Shining One ***...#.........#Health: 36/60 ==============----------+.....y...+AC: 3Str: 7#....*....#EV: 16Int: 25#.......#SH: 0Dex: 16#..!..#XL: 10 Next:  5% Place: Dungeon:8#...#ibNoise: ===------  Time: 7298.5 (0.0)#@#-) Nothing wielded#####.#####Cast: Airstrike (3%)#.........#Fly #.###.###.# ######...##.##.....#......>...#yy 2 killer bees##...##†####....###.##.###.###.#The killer bee is heavily wounded. _The killer bee buzzes angrily.  iAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiAim: a killer bee (heavily wounded, haloed, empty space bonus: 7/8)iAMAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a killer bee (heavily wounded, haloed, empty space bonus: 7/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!ii٘iԢ.†y   killer beei U769.5 (1 _i2iri*   PolySwing2 the Nimble ##.......##  Djinni of the Shining One ***... #.........#  Health: 33/60 =============----------- +.........+  AC: 3Str: 7 #...***...#  EV: 16Int: 25 #..*y*..#  SH: 0Dex: 16 #.***.#  XL: 10 Next:  6% Place: Dungeon:8 #...# Noise: ===------  Time: 7299.5 (0.0) #@# -) Nothing wielded #####i .#####  Cast: Airstrike (3%) #.........#  Fly  #.###.###.# ####  ##...##.##.....  #......>...#  y   killer bee ##...##†####  ....###.#  #.###.###.# The open air twists around violently and strikes the killer bee!! _You kill the killer bee!i@ Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (haloed, empty space bonus: 8/8)i PolySwing2 the Nimble##.......##Djinni of the Shining One ***...#.........#Health: 33/60 =============-----------+.........+AC: 3Str: 7#....†....#EV: 16Int: 25#...*...#SH: 0Dex: 16#[33m..!..#XL: 10 Next:  6% Place: Dungeon:8#...#i 5Noise: ===------  Time: 7299.5 (0.0)#@#-) Nothing wielded#####.#####Cast: Airstrike (3%)#.........#Fly #.###.###.# ######...##.##.....#......>...#y   killer bee##...##†####....###.##.###.###.#The open air twists around violently and strikes the killer bee!! _You kill the killer bee!Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiъ `Dir - move targetAim: a killer bee (haloed, empty space bonus: 8/8)i Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a killer bee (haloed, empty space bonus: 8/8)  The open air twists around violently and strikes the killer bee!!  You kill the killer bee!i E.i v8300.5 (1Airstrike (3%) _iΤ iM iN3i>i(iiWBi,ii(O4iҸia ##...##  ##.....## ####.+..+il#....†....##.......#---3.5 (3#..@..# ##...## ##'##Fly #####.#######.##...i+...i$9---iib _l - 7 potions of curing (gained 1)i( 3i( i]. i; Xi~B ,i:C iK 8 ##+##  ##...##  ##.....## ####.+..+5.5 (2#....@....#iK r##.......####.....####...####'##.......iL iyQ iT w _You see here a killer bee corpse.iLiӋ3iƒiZ5= _ii,i3i,ii>a6=iis,ii0,ii,iwiO7iiB,i iu,iii8=ii,ii,iia9=ii,ii; ,i iuiiij40=i,i",i#i*,i+i2a1=iV3ic;,i<iC,i[DiIO2i}Ji-Q,iQi]Y,iYia,iai"jd43=ijir,iyrix,i+yim4=iVi҉,iQip,i?ia5=i@i,ibi;Bi!,iiXk6=iѹiǽBi,ii ;7ii",i\i,iia8=ii=,ii_Bi,iik9=ii BijBiLb50=iiK',i'if0,i0i:k1=i:iB,iuCiZKBiPBiT;2iWUiR[,i[i'b,ibi`ja3=ijiq,iqi`w,i/xik4=iiG,iӉi,ioi,iia5=i{i,iHi,i}ik6=iBi,iziH,ii;7iXi6,ii,ii,iia8=i^i,iiv,iik9=ii4 ,i i,i:ib60=i:ii$,i%ib(i-,iK.i}0i7,i9iF;i>O=ic?i;BixI,iJigMF _You reach down and open the door.i)TiTiTi6^@  There is an open door here.i`I##+## ##...## ##.....## iP`9##.......## .##.........####...##95.5 (90.0)i{`.+.........'@.......#....†....####.....i`v##.......## ...i`##.....## [##...####'i`#######.######.........i`\##.###.###.# ####ia!ilA6.5 (91i8riu( _Found a ring mail.ip3iޔiiBiʥi,iiIiѸ,i\ii ,iWii4,iii,iili,iAi.i,i`ii/Bi{iF BiX i,iiiBii!&,iz&i'i-,i4.i/i`6,i6iL8i<Bi?iC,iCDiEi*L,iLiMi[SBiUiZ,i+[iM]i`i`iaiVcih,ihiiiYm,imiIoiVu,iuiwi=},i}ixi+,iiiA,iiqi,i9iۚi,iii[,iiii,iki,i ii/,iiiZ,iii,iiBi^Bii5,i|iiiXiii,iiDi,i0ii ,i? i i ,i& i i ,i ir i ,iH i2! i' ,i( i) i/ ,i/ i1 i:8 BiY: i? ,i@ iA iH Bi`I iO ,iP iQ icX ,iX iZ ic` ,i` ihb ii ,i"j ik iq ,i:r it iz ,iK{ i| i ,i i i ,i= i ii ,i i; id iž ,i i Bi i ,iu i ix ,i˶ iX i ,i i i ,i i i ,i3 i i  #.# #.#####.#.# #.# #.........# #.# #######.###  ###.###+##  #...###...##  #.#### ##.....# i  #.# .## ##.......  #.#..<####........461.5 (65  #+........ i  #........##....†...  #......##.###.......  #...#.## ##.....#  #......##...##  #..##..###'##  i&  #.. ..# #####.###   #.. .# #........  #.###.### iK i +2.5 (66i i 9 _Found a stone staircase leading up.iЌ3iiGiXi[,iii,iEiii"iii,iiai,iici(,iiaiY,iii ,iii,inii ,i i i ,i i{ i ,i i i' ,i( i* ib2 ,i(3 i4 i< ,i > i? iYH ,iH iJ ioS ,iS i%V i] ,id^ iQb i}i ,ii il ils ,is iv i BiQ iL ,iԉ i ii ic  #......##.# ##...## #.. #..##..##.# ##'## #.. #..##..##.######.##### #.. #..##..##.##.........# ## #.........##.###.###.# ## ######.#### .##...##.##..... #.# .#......>...#  i #.#####.##...##†####  #.....###.#  #######.###.###.# Airstrike (3%) #..h......#  i U####.#.### #.#..##i ## ###.......### h   wolf (wandering)i ] #§..≈#.#§...## iC #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..#i ,85.5 (23ib Mh.i +6.5 (24il i۰ W _A wolf comes into view.isiwvQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (3%)i"wFh - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  iwl - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni~i#......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 60/60 ========================#..##..##.##.........# ## AC: 3Str: 7#.........##.###.###.# #### EV: 16Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next:  8% Place: Dungeon:8#.#####.##...##†####Noise: ---------  Time: 7486.5 (0.0)[i(j9;11H#.....@.....###.#-) Nothing wielded#######.###.###.#Cast: Airstrike (3%)#.h.......#Fly ####.#.####.#..#######.......###h   wolf (wandering)#§..≈#.#§...###§§≈≈≈#.#§§§..###.§§§§≈#.#§§§≈..# _You see here a killer bee corpse. _You reach down and open the door.  There is an open door here. _Found a ring mail. _Found a stone staircase leading up. _A wolf comes into view.ibiii  #......##.# ##...## #.. PolySwing2 the Nimble #..##..##.# ##'## #.. Djinni of the Shining One ***... #..##..##.######.##### #.. Health: 56/60 ======================-- #..##..##.##.........# ## AC: 3Str: 7 #.........##.###.###.# #### EV: 16Int: 25i  ######.#### .##...##.##..... SH: 0Dex: 16 #.# .#......>...#  XL: 10 Next:  8% Place: Dungeon:8 #.#####.##...##†####  Noise: ---------  Time: 7486.5 (0.0) #.....@.....###.#  -) Nothing wielded #######*###.###.#  Cast: Airstrike (3%) #*h*......#  Fly  ####.#.###  #.#..####  i ###.......###  h   wolf (wandering) #§..≈#.#§...##  #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..# _Found a stone staircase leading up. _A wolf comes into view.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wolf (wandering, hasn't noticed you, haloed, empty space bonus: 3/8)i#......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 56/60 ======================--#..##..##.##.........# ## AC: 3Str: 7i/#.........##.###.###.# #### EV: 16Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next:  8% Place: Dungeon:8#.#####.##...##†####Noise: ---------  Time: 7486.5 (0.0)#.....@.....###.#-) Nothing wieldedi#######.###.###.#Cast: Airstrike (3%)i%#.*.......#Fly ####.#.####.#..#######.......###i$h   wolf (wandering)#§..≈#.#§...###§§≈≈≈#.#§§§..###.§§§§≈#.#§§§≈..# _Found a stone staircase leading up. i)_A wolf comes into view.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetiTaAim: a wolf (wandering, hasn't noticed you, haloed, empty space bonus: 3/8)i.  Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a wolf (wandering, hasn't noticed you, haloed, empty space bonus: 3/8)  The air twists around and strikes the wolf!  The wolf is heavily wounded.ih.h  i4===7.5 (1i5 i'J _The wolf misses you.iMb  #......##.# ##...## #.. PolySwing2 the Nimble #..##..##.# ##'## #.. Djinni of the Shining One ***... #..##..##.######.##### #.. Health: 52/60 ====================---- #..##..##.##.........# ## AC: 3Str: 7 #.........##.###.###.# #### EV: 16Int: 25 ######.#### .##...##.##..... SH: 0Dex: 16 #.# .#......>...#  XL: 10 Next:  8% Place: Dungeon:8 #.#####.##...##†####  Noise: ===------  Time: 7487.5 (0.0)ijc  #.....@**...###.#  -) Nothing wielded #######h###.###.#  Cast: Airstrike (3%) #**.......#  Fly  ####.#.###  #.#..####  ###.......###  h   wolf #§..≈#.#§...##  #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..#The wolf is heavily wounded. _The wolf misses you.ic DAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wolf (heavily wounded, haloed, empty space bonus: 4/8)iqi#......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 56/60 ======================--#..##..##.##.........# ## AC: 3Str: 7#.........##.###.###.# #### EV: 16Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next:  8% Place: Dungeon:8#.#####.##...##†####Noise: ===------  Time:i[39;49m 7487.5 (0.0)#.....@.....###.#-) Nothing wielded#######h###.###.#Cast: Airstrike (3%)#.........#Fly ####.#.####.#..#######.......###h   wolf#§..≈#.#§...###§§≈≈≈#.#§§§..###.§§§§≈#.#§§§≈..#The wolf is heavily wounded. _The wolf misses you.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wolf (heavily wounded, haloed, empty space bonus: 4/8)i_The wolf misses you.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a wolf (heavily wounded, haloed, empty space bonus: 4/8)  Okay, then.iii. _i8 i? ?Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (3%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver  k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniwi #......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 56/60 ======================--#..##..##.##.........# ## AC: 3Str: 7#.........##.###.###.# #### EV: 16Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next:  8% Place: Dungeon:8#.#####.##...##†####Noise: ===------  Time:[3i"7m 7487.5 (0.0)#.....@.....###.#-) Nothing wielded#######h###.###.#Cast: Static Discharge#.........#Fly ####.#.####.#..#######.......###h   wolf#§..≈#.#§...###§§≈≈≈#.#§§§..###.§§§§≈#.#§§§≈..# _The wolf misses you.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wolf (heavily wounded, haloed, empty space bonus: 4/8) _Okay, then.i"i*i+i #......##.# ##...## #.. PolySwing2 the Nimble #..##..##.# ##'## #.. Djinni of the Shining One ***... #..##..##.######.##### #.. Health: 54/60 =====================--- #..##..##.##.........# ## AC: 3Str: 7 #.........##.###.###.# #### EV: 16Int: 25 ######.#### .##...##.##..... SH: 0Dex: 16 #.# .#......>...#  XL: 10 Next:  8% Place: Dungeon:8 #.#####*##...##†####  Noise: ===------  Time: 7487.5 (0.0) #....*@*....###.#  -) Nothing wielded #######h###.###.#  Cast: Static Discharge #.........#  Fly  ####.#.###  #.#..####  ###.......###  h   wolf #§..iq≈#.#§...##  #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..#Dir - move targetAim: a wolf (heavily wounded, haloed, empty space bonus: 4/8) _Okay, then.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei 5@*i (*hAim: a wolf (heavily wounded, haloed, empty space bonus: 4/8) _Okay, then.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a wolf (heavily wounded, haloed)i #......##.# ##...## #.. PolySwing2 the Nimble #..##..##.# ##'## #.. Djinni of the Shining One ***... #..##..##.######.##### #.. Health: 54/60 =====================--- #..##..##.##.........# ## AC: 3Str: 7 #.........##.###.###.# #### EV: 16Int: 25 ######.#### .##...##.##..... SH: 0Dex: 16 #.# .#......>...#  XL: 10 Next:  8% Place: Dungeon:8 #.#####.##...##†####  Noise: ===------  Time: 7487.5 (0.0) #.....@.....###.#  -) Nothing wielded #######h###.###.#  Cast: Static Discharge #.........#  Fly  ####.#.###  #.#..####  ite###.......###  h   wolf #§..≈#.#§...##  #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..#Dir - look around, f - activateLook: a wolf (heavily wounded, haloed)  The wolf is struck by an arc of lightning.  The wolf is severely wounded.You are struck by an arc of lightning.  The wolf is struck by an arc of lightning.i #......##.#   #..##..##.# ##'##  .##.####  .##.##..  ....##.#  .#### .# #.# .#......>...#  #.#####.##...##†####  #.....*.....###.#  iS#######*###.###.#  #...  ####         The wolf is struck by an arc of lightning.  iThe wolf is severely wounded.  You are  The wolf is struck by an arc of lightning.  You kill the wolf!  You arei*J @.The lightning grounds out.i...#XL: 10 Next: 11% Place: Dungeon:8#.#####.##...##†####iKTYNoise: ==-------  Time: 7488.5 (0.0)#.....@.....###.#-) Nothing wielded#######.###.###.#Cast: Static Discharge#.........#Fly ####.#.####.#..#######.......####§..≈#.#§...## #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..#iTx The wolf is struck by an arc of lightning.  You kill the wolf!You are struck by an arc of lightning. _The lightning grounds out.  Your Invocations skill increases to level 1! _Your Evocations skill increases to level 1!iTi!Vi[i]i3ii*iC iV   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   h + Spellcasting 7.2   7%  +11          b - Axes   0.0    -2   i + Conjurations 7.2   7%  +11  c - Unarmed Combat   0.0     0   j + Hexes7.2   7%  +11  d - Throwing   0.0    -2   k + Summonings7.2   7%  +11 iW     l + Necromancy7.2   7%  +11     m + Forgecraft7.2   7%  +11  e - Armour   5.0     0   n + Translocations 7.2   7%  +11  f - Dodging   9.0    +1   o + Alchemy7.2   7%  +11  g - Stealth   3.0    -1   p + Fire Magic7.2   7%  +11     q + Ice Magic7.2   7%  +11   ivX    r + Air Magic7.2   7%  +11     s + Earth Magic7.2   7%  +11             t + Invocations1.0   7%   0      u + Evocations1.0   7%   0          The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [[4iX <0m*] useful|all skills [!] training|cost|targetsi]i.eiAk#......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 48/60 ===================-----#..##..##.##.........# ## AC: 3Str: 7ikE#.........##.###.###.# #### EV: 16Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next: 11% Place: Dungeon:8#.#####.##...##†####Noise: ==-------  Time: 7488.5 (0.0)#.....@.....###.#-) Nothing wieldedil#######.###.###.#Cast: Static Discharge#.........#Fly ####.#.####.#..#######.......####§..≈#.#§...## #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..# The wolf is struck by an arc of lightning.  You kill the wolf!You are struck by an arc of lightning. _The lightning grounds out.  Your Invocations skill increases to level 1! _Your Evocations skill increases to level 1!iqi^rixiyiOi   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0     0   h + Spellcasting 7.2   7%  +11          b - Axes   0.0    -2   i + Conjurations 7.2   7%  +11 i5 c - Unarmed Combat   0.0     0   j + Hexes7.2   7%  +11  d - Throwing   0.0    -2   k + Summonings7.2   7%  +11     l + Necromancy7.2   7%  +11     m + Forgecraft7.2   7%  +11 iQ  e - Armour   5.0     0   n + Translocations 7.2   7%  +11  f - Dodging   9.0    +1   o + Alchemy7.2   7%  +11  g - Stealth   3.0    -1   p + Fire Magic7.2   7%  +11     q + Ice MagiciG7.2   7%  +11     r + Air Magic7.2   7%  +11     s + Earth Magici7.2   7%  +11             t + Invocations1.0   7%   0  iO    u + Evocations1.0   7%   0          i˅FThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi8+666666666666 t * Invocations   1.0  136i 777777777777 t - Invocations   1.0   7iW u * Evocations   1.0  14i;888888888888 u - Evocations   1.0   iT i-Y #......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 48/60 ===================-----#..##..##.##.........# ## AC: 3Str: 7#.........##.###.###.# #### EV: 16Int: 25iY G######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next: 11% Place: Dungeon:8#.#####.##...##†####Noise: ==-------  Time: 7488.5 (0.0)#.....@.....###.#-) Nothing wieldedicZ :#######.###.###.#Cast: Static Discharge#.........#Fly ####.#.####.#..#######.......####§..≈#.#§...## #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..# iZ `The wolf is struck by an arc of lightning.  You kill the wolf!You are struck by an arc of lightning. _The lightning grounds out.  Your Invocations skill increases to level 1! _Your Evocations skill increases to level 1!i` i/a iQf i2h i,%i%i%i*iD.in1X9 _i if I............--9.5 (1.....@@   Joseph (wandering)i i 8--i" i [ _Joseph is nearby!i|i~Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) iSpells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (3%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverik - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame iG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni i #......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 49/60 ===================-----#..##..##.##.........# ## AC: 3Str: 7#.........##.###.###.# #### EV: 16i `Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next: 11% Place: Dungeon:8#.#####.##...##†####Noise: ---------  Time: 7489.5 (0.0)#.....@.....###.#-) Nothing wieldedi X#######.###@###.#Cast: Airstrike (3%)#.........#Fly ####.#.####.#..####i ###.......###@   Joseph (wandering)#§..≈#.#§...###§§≈≈≈#.#§§§..###.§§§§≈#.#§§§≈..#i? You kill the wolf!You are struck by an arc of lightning. _The lightning grounds out.  ih Your Invocations skill increases to level 1! _Your Evocations skill increases to level 1! _Joseph is nearby!i i] i ik #......##.# ##...## #.. PolySwing2 the Nimble #..##..##.# ##'## #.. Djinni of the Shining One ***... #..##..##.######.##### #.. Health: 45/60 ==================------ #..##..##.##.........# ## AC: 3Str: 7 #.........##.###.###.# #### EV: 16Int: 25 ######.#### .##...##.##..... SH: 0Dex: 16 i#.# .#......>...#  XL: 10 Next: 11% Place: Dungeon:8 #.#####.##...##†####  Noise: ---------  Time: 7489.5 (0.0) #.....@...**###.#  -) Nothing wielded #######.###@###.#  Cast: Airstrike (3%) #...***...#  Fly  ####.#.###  #.#..####  ###.......###  @   Joseph (wandering) #§..≈#.#§...##  #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..# _Joseph is nearby!Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or )[i36m - cycleDir - move targetAim: Joseph, wielding a +0 quarterstaff and wearing a +0 leather armour  (wandering, hasn't noticed you, empty space bonus: 5/8)i3Z(#......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 45/60 ==================------#..##..##.##.........# ## AC: 3Str: 7#.........##.###.###.# #### EV: 16Int: 25i[######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next: 11% Place: Dungeon:8#.#####.##...##†####Noise: ---------  Time: 7489.5 (0.0)#.....@.....###.#-) Nothing wielded#######.###*###.#Cast: Airstrike (3%)#.........#Fly ####.#.####.#..#######.......###@   Joseph (wandering)#§..≈#.#§...###§§≈≈≈#.#§§§..###.§§§§≈#.#§§§≈..# _Joseph is nearby!Aiming: Airstrike (dangerous; 3% risk of failure)  iA\Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Joseph, wielding a +0 quarterstaff and wearing a +0 leather armour  (wandering, hasn't noticed you, empty space bonus: 5/8)ia@@  launcher)  (wandering, hasn't noticed you, empty space bonus: 5/8)  The air twists around and strikes Joseph!!  Joseph shouts!  Joseph is moderately wounded.Joseph says, "The best offence is a good offence."  Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling.ieF(((((iP@....i5===90.5 (1i i@{ _Joseph shoots a sling bullet. The sling bullet completely misses you.i Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (3%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni iI#......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 45/60 ==================------#..##..##.##.........# ## AC: 3Str: 7#.........##.###.###.# #### EV: 16Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next: 11% Place: Dungeon:8iJ#.#####.##...##†####Noise: ===------  Time: 7490.5 (0.0)#.....@.....###.#-) Nothing wielded#######.###@###.#Cast: Airstrike (3%)#.........#Fly ####.#.####.#..#######.......###@   Joseph (launcher)#§..≈#.#§...###§§≈≈≈#.#§§§..###.§§§§≈#.#§§§≈..#The air twists around and strikes Joseph!!  Joseph shouts!  Joseph is moderately wounded.Joseph says, "The best offence is a good offence."Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling. _Joseph shoots a sling bullet. The sling bullet completely misses you.i%i3iiNd #......##.# ##...## #.. PolySwing2 the Nimble #..##..##.# ##'## #.. Djinni of the Shining One ***... #..##..##.######.##### #.. Health: 41/60 ================-------- #..##..##.##.........# ## AC: 3Str: 7 #.........##.###.###.# #### EV: 16Int: 25 ######.#### .##...##.##..... SH: 0Dex: 16 #.# .#......>...#  XL: 10 Next: 11% Place: Dungeon:8 iae#.#####.##...##†####  Noise: ===------  Time: 7490.5 (0.0) #.....@...**###.#  -) Nothing wielded #######.###@###.#  Cast: Airstrike (3%) #...***...#  Fly  ####.#.###  #.#..####  ###.......###  @   Joseph (launcher) #§..≈#.#§...##  #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..# _Joseph shoots a sling bullet. The sling bullet completely misses you.ipfzAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Joseph, wielding a +0 sling and wearing a +0 leather armour (moderatelywounded, empty space bonus: 5/8)i- #......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 41/60 ================--------#..##..##.##.........# ## AC: 3Str: 7#.........##.###.###.# #### EV: 16Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next: 11% Place: Dungeon:8#.#####.##...##†####Noise: ===------  Time: 7490.5 (0.0)i. #.....@.....###.#-) Nothing wielded#######.###*###.#Cast: Airstrike (3%)#.........#Fly ####.#.####.#..#######.......###@   Joseph (launcher)#§..≈#.#§...###§§≈≈≈#.#§§§..###.§§§§≈#.#§§§≈..# _Joseph shoots a sling bullet. The sling bullet completely misses you.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Joseph, wielding a +0 sling and wearing a +0 leather armour (moderatelywounded, empty space bonus: 5/8)i2 @  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: Joseph, wielding a +0 sling and wearing a +0 leather armour (moderatelywounded, empty space bonus: 5/8)  The air twists around and strikes Joseph!  Joseph is heavily wounded.iW4 11.5 (1 _il: i< i #......##.# ##...## #.. PolySwing2 the Nimble #..##..##.# ##'## #.. Djinni of the Shining One ***... #..##..##.######.##### #.. Health: 37/60 ==============---------- #..##..##.##.........# ## AC: 3Str: 7 #.........##.###.###.# #### EV: 16Int: 25 ######.#### .##...##.##..... SH: 0Dex: 16 #.# .#......>...#  XL: 10 Next: 11% Place: Dungeon:8 #.#####.##...##†####  Noise: ===------  Time: 7491.5 (0.0) i#.....@...**###.#  -) Nothing wielded #######.###@###.#  Cast: Airstrike (3%) #...***...#  Fly  ####.#.###  #.#..####  ###.......###  @   Joseph (launcher) #§..≈#.#§...##  #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..# _Joseph is heavily wounded.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Joseph, wielding a +0 sling and wearing a +0 leather armour (heavilywounded, empty space bonus: 5/8)i9#......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 37/60 ==============----------#..##..##.##.........# ## AC: 3Str: 7#.........##.###.###.# #### EV: 16Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next: 11% Place: Dungeon:8#.#####.##...##†####Noise: ===------  Time: 7491.5 (0.0)#.....@[0;i10;1m.....###.#-) Nothing wielded#######.###*###.#Cast: Airstrike (3%)#.........#Fly ####.#.####.#..#######.......###@   Joseph (launcher)#§..≈#.#§...###§§≈≈≈#.#§§§..###.§§§§≈#.#§§§≈..# _Joseph is heavily wounded.Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Joseph, wielding a +0 sling and wearing a +0 leather armour (heavilywounded, empty space bonus: 5/8)i @  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: Joseph, wielding a +0 sling and wearing a +0 leather armour (heavilywounded, empty space bonus: 5/8)  The air twists around and strikes Joseph!  Joseph is severely wounded.i E((((iK =....i M R20------2.5 (1ifT iV N _Joseph shoots a sling bullet. The sling bullet hits you!i* #......##.# ##...## #.. PolySwing2 the Nimble #..##..##.# ##'## #.. Djinni of the Shining One ***... #..##..##.######.##### #.. Health: 16/60 ======------------------ #..##..##.##.........# ## AC: 3Str: 7 #.........##.###.###.# #### EV: 16Int: 25 ######.#### .##...##.##..... SH: 0Dex: 16 #.# .#......>...#  XL: 10 Next: 11% Place: Dungeon:8 ie#.#####.##...##†####  Noise: ===------  Time: 7492.5 (0.0) #.....@...**###.#  -) Nothing wielded #######.###@###.#  Cast: Airstrike (3%) #...***...#  Fly  ####.#.###  #.#..####  ###.......###  @   Joseph (launcher) #§..≈#.#§...##  #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..# _Joseph shoots a sling bullet. The sling bullet hits you!  Aiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Joseph, wielding a +0 sling and wearing a +0 leather armour (severelyi|>wounded, empty space bonus: 5/8)i\4 #......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 16/60 ======------------------#..##..##.##.........# ## AC: 3i5 Str: 7#.........##.###.###.# #### EV: 16Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next: 11% Place: Dungeon:8#.#####.##...##†####Noise: ===------  Time: 7492.5 (0.0)i 6 #.....@.....###.#-) Nothing wielded#######.###*###.#Cast: Airstrike (3%)#.........#Fly ####.#.####.#..#######.......###@   Joseph (launcher)#§..≈#.#§...###§§≈≈≈#.#§§§..###.§§§§≈#.#§§§≈..# _Joseph shoots a sling bullet. The sling bullet hits you!  i6 pAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Joseph, wielding a +0 sling and wearing a +0 leather armour (severelywounded, empty space bonus: 5/8)i2 M     ##'##  ##  ..  .#   .# #.# .#......>...#  #.#####.##...##†####  i3 #.....@.....###.#  #######.###*###.#  #...  ####        Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: Joseph, wielding a +0 sling and wearing a +0 leather armour (severelywounded, empty space bonus: 5/8)  The air twists around and strikes Joseph!  Joseph is almost dead.iU ^     ##'##  ##  ..  .#   .# #.# .#......>...#  i# #.#####.##...##†####  #.....@.....###.#  #######.###*###.#  #...  ####  i @  i e  * * * LOW HITPOINT WARNING * * *i% >@.iS !7i *3.5 (1 _i" i# i!D  #......##.# ##...## #.. PolySwing2 the Nimble #..##..##.# ##'## #.. Djinni of the Shining One ***... #..##..##.######.##### #.. Health: 13/60 =====------------------- #..##..##.##.........# ## AC: 3Str: 7 #.........##.###.###.# #### EV: 16Int: 25 ######.#### .##...##.##..... SH: 0Dex: 16 #.# .#......>...#  XL: 10 Next: 11% Place: Dungeon:8 iD #.#####.##**.##†####  Noise: ===------  Time: 7493.5 (0.0) #.....@..*@*###.#  -) Nothing wielded #######.###*###.#  Cast: Airstrike (3%) #.........#  Fly  ####.#.###  #.#..####  iE ###.......###  @   Joseph (launcher) #§..≈#.#§...##  #§§≈≈≈#.#§§§..## iQE j#.§§§§≈#.#§§§≈..# _* * * LOW HITPOINT WARNING * * *iE Aiming: Airstrike (dangerous; 3% risk of failure)  iAF Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Joseph, wielding a +0 sling and wearing a +0 leather armour (almost dead,  haloed, empty space bonus: 5/8)iH#......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 13/60 =====-------------------#..##..##.##.........# ## AC: 3Str: 7i?E#.........##.###.###.# #### EV: 16Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next: 11% Place: Dungeon:8#.#####.##...##†####Noise: ===------  Time: 7493.5 (0.0)#.....@...*.###.#-) Nothing wieldedi9#######.###.###.#Cast: Airstrike (3%)#.........#Fly ####.#.####.#..#######.......###@   Joseph (launcher)#§..≈#.#§...###§§≈≈≈#.#§§§..##ij#.§§§§≈#.#§§§≈..# _* * * LOW HITPOINT WARNING * * *iAiming: Airstrike (dangerous; 3% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclei+Dir - move targetAim: Joseph, wielding a +0 sling and wearing a +0 leather armour (almost dead,  haloed, empty space bonus: 5/8)iG  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: Joseph, wielding a +0 sling and wearing a +0 leather armour (almost dead,  haloed, empty space bonus: 5/8)  The air twists around and strikes Joseph!!  You kill Joseph!iL     ##'##  ##  ..  .#   .# #.# .#......>...#  #.#####.##...##†####  #.....@...*.###.#  #######.###.###.# ic #...  ####            iQ~     ##'##  ##  ..  .#   .# #.# .#......>...#  #.#####.##...##†####  #.....@...*.###.#  #######.###.###.#  #...  ####     ix )* * * LOW HITPOINT WARNING * * *iu234.5 (1Airstrike (2%) _ii i#......##.# ##...## #.. PolySwing2 the Nimble#..##..##.# ##'###.. Djinni of the Shining One ***...#..##..##.######.##### #.. Health: 13/60 =====-------------------#..##..##.##.........# ## AC: 3i{Str: 7#.........##.###.###.# #### EV: 16Int: 25######.#### .##...##.##..... SH: 0Dex: 16#.# .#......>...#XL: 10 Next: 23% Place: Dungeon:8#.#####.##...##†####Noise: ===------  Time: 7494.5 (1.0)#.....@...).###.#-) Nothing wielded#######.###.###.#Cast: Airstrike (2%)#.........#Fly ####.#.####.#..#######.......####§..≈#.#§...## #§§≈≈≈#.#§§§..## #.§§§§≈#.#§§§≈..# Dir - move targetAim: Joseph, wielding a +0 slini.g and wearing a +0 leather armour (almost dead,  haloed, empty space bonus: 5/8)  The air twists around and strikes Joseph!!  You kill Joseph! _* * * LOW HITPOINT WARNING * * *i3igidBi|M4ii,iiM,i+i_5=i3i6,iiX,iLiO,iii6=ii,ii,i5 iM7ii,iVi,ii0'_8=i(i/,i0iF7,i^9i@,i.BiIi9=iJi&S,iTi(Z,i[ia`20=ibii,i~jiq,iriyi1=izi,iEiw,ioi8,ii]M2iUi,iZi7,ii_3=iiG,ioi,iii4=iix,i2i4,i^i*,iixiT25=iid,iWi!,ii%iD6=i9i,i^i ,i ieO7iDi,iiU",i6#i5*,i*i2i8=i3i,<,i<iDiDi*Ei"LiLK9=iMiU,irVi ^,i_i gj30=i@hiqBi\{Bi,iiw1=i,iȑi,iiO2ii,ii,i\ii3=iMiv,ii,ici,iZia4=ii,ii,ii+i5=iMi,ii,i~ia6=iKiG,ii ,i"i ,i ii)97iNi$'i/i8=i$1i8,i$:iMB,itCiJa9=iLiS,iSi[,i\ic,idilT40=iminiu,ivi},i~iiK1=iioi׎iǏiݖ,iiO2ii,iVi,ii,imii/d43=iiii,iki*;4i2=i;i,iiii/iirK5=iiM,iZi ,i i ,i i; i U6=i i ,i i& ,i' i. ;7i/ i'7 ,iG8 i? i;@ i]A i/H 98iH (=i?I iO ,iP iwW ,iX i<_ ,i ` ih 9=ii ,ij ip ,iq iw b50=iw i{ BiT ,i i k1=i ix ,i# i8 ,iѓ iC ,i i ;2i i ,i[ i ,i i a3=i iU ,i iA ,i i i! U4=i i i i i. ip i) i ,i i i K5=i i ,i i ,i i k6=i i ,i i i ,i) ;7i + i^3 ,i4 ih< ,i= iE ,i&G i Q a8=i8R iX ,iY i` ,ija i+h k9=i"i ip ,iq ix ,iry iq b60=i i% iN ,i& i6 i{ ,i iA i ,in i iȵ O=i i i# ,i i i ,i i in ,i iJ i5 ,i i i ,i i i ,i i i ,i$ iS iD i ,iD i ,i  iN i! ,i! i# i+ ,i{, i0 i8 ,i9 i>= i$C ,iC i>F iM # ###.......###  ######...≈#.#≈...## ..##..≈≈≈#.#§§§..# #.#..≈≈≈≈#.#§§§≈.. #.#.≈≈≈≈≈#.#§§≈§≈. #####..§§§≈≈≈#.#≈§§≈≈iIN  #......§§#####.#####≈≈ #.###..§≈# ..... #§≈--- #@§§≈# #####. ##§.....§.≈§# #≈≈≈#.. #≈Airstrike (2%).h......§§## ##≈≈§#..##≈iN ##.h###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. hh 2 howler monkeys (asleep)#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈..... #....§.§....##..i] §...≈§§§≈≈≈≈§≈§#§§≈#66672.0).i] G---73id ig ` _2 howler monkeys come into view. i$s ###.......###  PolySwing2 the Nimble ######§..≈#.#≈...## Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..# Health: 56/60 ======================-- #.#..§§§≈#.#§§§≈.. AC: 3Str: 7 #.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25 #####..§≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #.....§≈§#####.#####≈≈ XL: 10 Next: 23% Place: Dungeon:8 #.###.§§≈# ..... #§≈ Noise: ---------  Time: 7667.5 (0.0) #@§§≈# #####. ##§ -) Nothing wielded #....... iIty[31m≈§# #≈≈≈#.. #≈ Cast: Airstrike (2%) .h***...§§## ##≈≈§#..##≈ Fly  ##*h###...# ##≈≈≈≈# #.#. #* #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. hh 2 howler monkeys (asleep) #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #....§.§....##.. _* * * LOW HITPOINT WARNING * * * _2 howler monkeys come into view.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (asleep, haloed, empty space bonus: 5/8) i .***.h#. iCK***.*h#*Aim: a howler monkey (asleep, haloed, empty space bonus: 5/8) id ###.......### PolySwing2 the Nimble######§..≈#.#≈...## Djinni of the Shining One ***.....##..≈≈≈#.#§§§..# Health: 56/60 ======================--#.#..§§§≈#.#§§§≈.. AC: 3Str: 7#.#.≈≈≈≈≈#.#§§≈§≈. EV: 16 iP Int: 25#####..§≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#.....§≈§#####.#####≈≈ XL: 10 Next: 23% Place: Dungeon:8#.###.§§≈# ..... #§≈ Noise: ---------  Time: 7667.5 (0.0)#@§§≈# #####. ##§ -) Nothing wielded#.......≈§# #≈≈≈#.. #≈ Cast: Airstrike (2%).h......§§## ##≈≈§#..##≈ Fly  i ##.*###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. hh 2 howler monkeys (asleep)#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#....§.§....##.. _* * * LOW HITPOINT WARNING * * * _2 howler monkeys come into view.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (asleep, haloed, empty space bonus: 5/8) i   Dir - move target  Aim: a howler monkey (asleep, haloed, empty space bonus: 5/8)  The open air twists around violently and strikes the howler monkey!  The howler monkey howls!  The howler monkey is severely wounded.You hear a howl! iZ  i  ≈≈≈§§§§#.≈§#.≈≈#≈hh......hhhh 3 howler monkeys  The howler monkey hoots and howls with incredible vigour! i K========8.5 (1 iX  i ` _A howler monkey comes into view.i2 ###.......###  PolySwing2 the Nimble ######§..≈#.#≈...## Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..# Health: 52/60 ====================---- #.#..§§§≈#.#§§§≈.. AC: 3Str: 7 #.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25 #####..§§§≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #.....§§§#####.#####≈≈ XL: 10 Next: 23% Place: Dungeon:8 #.###..≈§# ..... #§≈ Noise: ========-  Time: 7668.5 (0.0) #@.≈≈# #####. ##§ -) iJ[mNothing wielded #.......≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%) .hh**....§## ##≈≈§#..##≈ Fly  ##*h###...# ##≈≈≈≈# #.#. #* #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. hhh 3 howler monkeys #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #....§.§....##..The howler monkey hoots and howls with incredible vigour! _A howler monkey comes into view.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (severely wounded,ip( haloed, empty space bonus: 4/8)in**h*.h.it ###.......### PolySwing2 the Nimblei6w ######§..≈#.#≈...## Djinni of the Shining One ***.....##..≈≈≈#.#§§§..# Health: 52/60 ====================----#.#..§§§≈#.#§§§≈.. AC: 3Str: 7#.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25#####..§§§≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#.....§§§#####.#####≈≈ XL: 10 Next: 23% Place: Dungeon:8#.###..≈§# ..... #§≈ Noise: ========-  Time: 7668.5 (0.0)i #@.≈≈# #####. ##§ -) Nothing wielded#.......≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%).h*......§## ##≈≈§#..##≈ Fly ##.h###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. hhh 3 howler monkeys#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#....§.§....##..The howler monkey hoots and howls with incredible vigour! _A howler monkey comes into view.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, (i  or ) - cycleDir - move targetAim: a howler monkey (empty space bonus: 4/8)iu  The air twists around and strikes the howler monkey.  The howler monkey is lightly wounded.i0w i#{ i| iW~ i n §.≈§.≈§#§§§h.hh..≈.(1 catching breath)  The howler monkey hoots and howls with incredible vigour!3=9.5 (1 _You hear an angry hiss.i0= ###.......###  PolySwing2 the Nimble ######§§.≈#.#≈...## Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..# Health: 49/60 ===================----- #.#..§§§≈#.#§§§≈.. AC: 3Str: 7 #.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25 #####§.§§§≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......≈§#####.#####≈≈ XL: 10 Next: 23% Place: Dungeon:8 #.###.§§§# ..... #§≈ Noise: ========-  Time: 7669.5 (0.0) #@.≈§# #####. ##§ -) [39;4ia>9mNothing wielded #h*hh...≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%) ...***...≈## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. hhh 3 howler monkeys (1 catching breath) #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #....§.§....##..The howler monkey hoots and howls with incredible vigour! _You hear an angry hiss.  Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (lightly wounded, haloed, empty spaie?ce bonus: 4/8)i ###.......### PolySwing2 the Nimble######§§.≈#.#≈...## Djinni of the Shining One ***.....##..≈≈≈#.#§§§..# Health: 49/60 ===================-----#.#..§§§≈#.#§§§≈.. AC: 3Str: 7#.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25i 6#####§.§§§≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈§#####.#####≈≈ XL: 10 Next: 23% Place: Dungeon:8#.###.§§§# ..... #§≈ Noise: ========-  Time: 7669.5 (0.0)#@.≈§# #####. ##§ -) Nothing wielded#h.*h...≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%).........≈## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..il # #.#..#§≈§≈§≈§≈§#.. hhh 3 howler monkeys (1 catching breath)#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#....§.§....##..The howler monkey hoots and howls with incredible vigour! _You hear an angry hiss.  Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (lightly wounded, haloed, empty space bonus: 4/8)in Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a howler monkey (lightly wounded, haloed, empty space bonus: 4/8)  The air twists around and strikes the howler monkey!!  You kill the howler monkey!i͜ i̝ iŬ ...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈#.≈.h†.h§ 2 howler monkeysiP i4===-----70.5 (1 _i˻ i ii?Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (2%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver  k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni1iB###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##..≈≈≈#.#§§§..# Health: 49/60 ===================-----#.#..§≈≈≈#.#§§§≈.. AC: 3Str: 7#.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25#####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈≈#####.#####≈≈ XL: 10 Next: 24% Place: Dungeon:8#.###..≈§# ..... #§≈ Noise: ===------  Time: 7670.5 (0.0)#@.[0;iC10m≈§# #####. ##§ -) Nothing wielded#.h†.h..≈≈# #≈≈≈#.. #≈ Cast: Shock.........§## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. hh 2 howler monkeys#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#....§.§....##..Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (lightly wounded, haloed, empty space bonus: 4/8)  The air twists around and strikes tiCThe howler monkey!! _You kill the howler monkey!iEiMitOiO* ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..# Health: 48/60 ===================----- #.#..§≈≈≈#.#§§§≈.. AC: 3Str: 7 #.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25 #####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......≈≈#####.#####≈≈ XL: 10 Next: 24% Place: Dungeon:8 #.###..≈§# ..... #§≈ Noise: ===------  Time: 7670.5 (0.0) #i+@.≈§# #####. ##§ -) Nothing wielded #.h†.h..≈≈# #≈≈≈#.. #≈ Cast: Shock .........§## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. hh 2 howler monkeys #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #....§.§....##..The air twists around and strikes the howler monkey!! _You kill the howler monkey!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey ([i,K31mseverely wounded, haloed, 80% to hit)iHC[ h*i_**.i6LA**irE.*ih†.*.#ih†*.**##ia8h*.*##iF.h.*#i A*.i ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..# Health: 48/60 ===================----- #.#..§≈≈≈#.#§§§≈.. AC: 3Str: 7 #.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25 #####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......≈≈#####.#####≈≈ XL: 10 Next: 24% Place: Dungeon:8 iU#.###..≈§# ..... #§≈ Noise: ===------  Time: 7670.5 (0.0) #@.≈§# #####. ##§ -) Nothing wielded #.h†.h..≈≈# #≈≈≈#.. #≈ Cast: Shock .........§## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. hh 2 howler monkeys #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #....§.§....##.. _You kill the howler monkey!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, i?Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the howler monkey.  You kill the howler monkey!iC ###.    .....     #.*†.*..≈≈#   ....**     #. #....  #    howler monkey   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the howler monkey.  You kill the howler monkey!The howler monkey is moderately wounded.i< ≈§≈h†.†..≈§..(catching breath)§i §iBa6========1.5 (1iimy _The howler monkey hoots and howls with incredible vigour!i";  ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..# Health: 47/60 ==================------ #.#..≈≈≈≈#.#§§§≈.. AC: 3Str: 7 #.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25 #####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......≈≈#####.#####≈≈ XL: 10 Next: 26% Place: Dungeon:8 i< #.###..§§# ..... #§≈ Noise: ========-  Time: 7671.5 (0.0) #@.≈≈# #####. ##§ -) Nothing wielded #.h***..≈§# #≈≈≈#.. #≈ Cast: Shock .........§## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. h   howler monkey (catching breath) #.##.§≈≈§≈§§≈§≈..# #.##..§§≈≈≈§≈..... #....§.§....##.. _The howler monkey hoots and howls with incredible vigour!Aiming: Shock (safe; 1i= % risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (moderately wounded, catching its breath, haloed, 80% to  hit)i@ o###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##..≈≈≈#.#§§§..# Health: 47/60 ==================------#.#..≈≈≈≈#.#§§§≈.. AC: 3Str: 7#.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25#####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈≈#####.#####≈≈ XL: 10 Next: 26% Place: Dungeon:8i #.###..§§# ..... #§≈ Noise: ========-  Time: 7671.5 (0.0)#@.≈≈# #####. ##§ -) Nothing wielded#.****..≈§# #≈≈≈#.. #≈ Cast: Shock***......§## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. h   howler monkey (catching breath)#.##.§≈≈§≈§§≈§≈..##.##..§§≈≈≈§≈.....#....§.§....##..Press: ? - help, Q - select action, ( or )[0if S;10m - cycleShift-Dir - straight lineAim: a howler monkey (moderately wounded, catching its breath, haloed, 80% to  hit)  The zap hits the howler monkey.  The howler monkey is severely wounded.i}i§≈≈§≈≈.h.†..≈≈...i.`=-------2.5 (1 _ixi)iQ ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..# Health: 46/60 ==================------ #.#..§≈≈§#.#§§§≈.. AC: 3Str: 7 #.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25 #####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......≈≈#####.#####≈≈ XL: 10 Next: 26% Place: Dungeon:8 #.###..≈≈# ..... #§≈ Noise: =--------  Time: 7672.5 (0.0) #@[0;iR10;1m.≈≈# #####. ##§ -) Nothing wielded #..h**..≈≈# #≈≈≈#.. #≈ Cast: Shock .........§## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. h   howler monkey (catching breath) i+S#.##.§≈≈§≈§§≈§≈..# #.##..§§≈≈≈§≈..... #....§.§....##.. _The howler monkey is severely wounded.Aiming: Shock (safe; 1% risk of failure)  iSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (severely wounded, catching its breath, haloed, 80% to  hit)iCo###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##..≈≈≈#.#§§§..# Health: 46/60 ==================------#.#..§≈≈§#.#§§§≈.. AC: 3Str: 7i#.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25#####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈≈#####.#####≈≈ XL: 10 Next: 26% Place: Dungeon:8#.###..≈≈# ..... #§≈ Noise: =--------  Time: 7672.5 (0.0)#@.≈≈# #####. ##§ -) Nothing wielded#..***..≈≈# #≈≈≈#.. #≈ Cast: Shock.***.....§## ##≈≈§#..##≈ Fly iYj##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. h   howler monkey (catching breath)i#.##.§≈≈§≈§§≈§≈..##.##..§§≈≈≈§≈.....#....§.§....##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (severely wounded, catching its breath, haloed, 80% to  hit)  i;qThe zap hits the howler monkey.  The howler monkey is almost dead.i&..≈§§§§≈§§§§§≈§§†h†...i#973.5 (1 _i*'i4*i4  ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##§§§§≈#.#§§§..# Health: 46/60 ==================------ #.#.§§§§§#.#§§§≈.. AC: 3Str: 7 #.#.§≈§≈≈#.#§§≈§≈. EV: 16Int: 25 #####...≈≈§≈≈#.#≈§§≈≈. SH: 0i5Dex: 16 #......≈≈#####.#####≈≈ XL: 10 Next: 26% Place: Dungeon:8 #.###..≈≈# ..... #§≈ Noise: =--------  Time: 7673.5 (0.0) #@.≈≈# #####. ##§ -) Nothing wielded #..†h*..≈≈# #≈≈≈#.. #≈ Cast: Shock .........§## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. i60#. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. h   howler monkey (catching breath) #.##.§≈≈§≈§§≈§≈..# #.##..§§≈≈≈§≈..... #....§.§....##..The zap hits the howler monkey. _The howler monkey is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (almost dead, catching its breath, haloed, 80% to hit)i.Il h*i(e0###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##§§§§≈#.#§§§..# Health: 46/60 ==================------#.#.§§§§§#.#§§§≈.. AC: 3Str: 7ien#.#.§≈§≈≈#.#§§≈§≈. EV: 16Int: 25#####...≈≈§≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈≈#####.#####≈≈ XL: 10 Next: 26% Place: Dungeon:8#.###..≈≈# ..... #§≈ Noise: =--------  Time: 7673.5 (0.0)#@.≈≈# #####. ##§ -) Nothing wielded#.*†h*..≈≈# #≈≈≈#.. #≈ Cast: Shockif(....**...§## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. h   howler monkey (catching breath)#.##.§≈≈§≈§§≈§≈..##.##..§§≈≈≈§≈.....#....§.§....##..The zap hits the howler monkey. _The howler monkey is almost dead.Aiming: Shock (safe; 1% risk of failure)  ifPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiTi§≈≈§§§#§§#.†.h....ir*4.5 (1iiK _The howler monkey misses you.i3 ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##§§§§≈#.#§§§..# Health: 45/60 ==================------ #.#.§§§§§#.#§§§≈.. AC: 3Str: 7 #.#.§≈§§≈#.#§§≈§≈. EV: 16Int: 25 #####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 iD#......≈≈#####.#####≈≈ XL: 10 Next: 26% Place: Dungeon:8 #.###.§§§# ..... #§≈ Noise: =--------  Time: 7674.5 (0.0) #@.§§# #####. ##§ -) Nothing wielded #..†.h..≈≈# #≈≈≈#.. #≈ Cast: Shock .........§## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. h   howler monkey #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈.....[17;1imv7H #....§.§....##..Shift-Dir - straight line _The howler monkey misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (almost dead, haloed, 80% to hit)i ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##§§§§≈#.#§§§..# Health: 45/60 ==================------ #.#.§§§§§#.#§§§≈.. AC: 3Str: 7 #.#.§≈§§≈#.#§§≈§≈. EV: 16Int: 25 #####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......≈≈#####.#####≈≈ XL: 10 Next: 26% Place: Dungeon:8 #.###.§§§# ..... #§≈ Noise: =--------  Time: 7674.5 (0.0) #@.§§# #####. ##§ -) Nothing wieldi˞ed #..†.h..≈≈# #≈≈≈#.. #≈ Cast: Shock .........§## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. h   howler monkey #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #....§.§....##..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (almost dead, haloed, 80% to hit)  The zap hits the howler monkey.  You kill the howler monkey!i ###.  .  .....     #.*†.*..≈≈#   ....**     #. #....  #        i= ≈≈§≈§.†.†..ikL k75.5 (1Shock _iS iV iIiE;6iin!i%3.#..§§§.....§≈#§-§i4L§..§Shock≈S   water moccasin (wandering)SiI#.....≈.≈§≈≈#.§§§#6.≈§#†§§§i9UD-7.5 (2i_i9ba _A water moccasin comes into view. i i0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  i g - Cast: Airstrike (2%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on!im!iu###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##..≈§≈#.#§§§..# Health: 46/60 ==================------#.#..§§§§#.#§§§≈.. AC: 3Str: 7#.#.≈≈§§≈#.#§§≈§≈. EV: 16Int: 25#####...§§≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈≈#####.#####≈≈ XL: 10 Next: 27% Place: Dungeon:8#.###.§§§# ..... #§≈ Noise: ---------  Time: 7677.5 (0.0)#@.≈§# #####. ##§ -) No!i)vthing wielded#..†.†§§§≈# #≈≈≈#.. #≈ Cast: Airstrike (2%).....§...≈## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. S   water moccasin (wandering)#.##..≈≈§≈§§≈§≈..##.##..S§≈≈≈§≈.....#....§.§....##..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (almost dead, haloed, 80% to hit)  The zap hits the howler monkey. _You kill the howler monkey! _A water moccasin comes into view.!i!i9!i8) ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##..≈§≈#.#§§§..# Health: 42/60 ================-------- #.#..§§§§#.#§§§≈.. AC: 3Str: 7 #.#.≈≈§§≈#.#§§≈§≈. EV: 16Int: 25 #####...§§≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......≈≈#####.#####≈≈ XL: 10 Next: 27% Place: Dungeon:8 #.###.§§§# ..... #§≈ Noise: ---------  Time: 7677.5 (0.0) #@.≈§# #####. ##§[!i*37m -) Nothing wielded #..†.†§§§≈# #≈≈≈#.. #≈ Cast: Airstrike (2%) .....§...≈## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. S   water moccasin (wandering) #.##.***§≈§§≈§≈..# #.##.*S*≈≈≈§≈..... #....§.§....##.. _You kill the howler monkey! _A water moccasin comes into view.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ([4!i+0m or ) - cycleDir - move targetAim: a water moccasin (wandering, hasn't noticed you, empty space bonus: 8/8)"i###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##..≈§≈#.#§§§..# Health: 42/60 ================--------#.#..§§§§#.#§§§≈.. AC: 3Str: 7#.#.≈≈§§≈#.#§§≈§≈. EV: 16Int: 25#####...§§≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈≈#####.#####≈≈ XL: 10 Next: 27% Place: Dungeon:8#.###.§§§# ..... #§≈ Noise: ---------  Time: 7677.5 (0.0)#@.≈§# #####. ##§ -) "iNothing wielded#..†.†§§§≈# #≈≈≈#.. #≈ Cast: Airstrike (2%).....§...≈## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. S   water moccasin (wandering)#.##..≈≈§≈§§≈§≈..##.##..*§≈≈≈§≈.....#....§.§....##.. _You kill the howler monkey! _A water moccasin comes into view.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or "i-) - cycleDir - move targetAim: a water moccasin (wandering, hasn't noticed you, empty space bonus: 8/8)"iks  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a water moccasin (wandering, hasn't noticed you, empty space bonus: 8/8)  The open air twists around violently and strikes the water moccasin!  The water moccasin hisses angrily.  The water moccasin is heavily wounded."i"i6≈≈§≈≈§§≈§≈≈.§≈§≈≈.≈....§SS  ."i;===8.5 (1 _"iH"iw#iȭ ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##..≈§≈#.#§§§..# Health: 38/60 ===============--------- #.#..≈§≈≈#.#§§§≈.. AC: 3Str: 7 #.#.≈§§≈§#.#§§≈§≈. EV: 16Int: 25 #####...§≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......≈≈#####.#####≈≈ XL: 10 Next: 27% Place: Dungeon:8 #.###..§≈# ..... #§≈ Noise: ===------  Time: 7678.5 (0.0) ##iį@§≈≈# #####. ##§ -) Nothing wielded #..†.†§.≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%) .........§## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #..** #≈§§§§####.. # #.#*S#§≈§≈§≈§≈§#.. S   water moccasin #.##**≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #....§.§....##..The water moccasin hisses angrily. _The water moccasin is heavily wounded.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, [0;10;#i 1m( or ) - cycleDir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 5/8)#in ###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##..≈§≈#.#§§§..# Health: 38/60 ===============---------#.#..≈§≈≈#.#§§§≈.. AC: 3Str: 7#.#.≈§§≈§#.#§§≈§≈. EV: 16Int: 25#####...§≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈≈#####.#####≈≈ XL: 10 Next: 27% Place: Dungeon:8#.###..§≈# ..... #§≈ Noise: ===------  Time: 7678.5 (0.0)#io #@§≈≈# #####. ##§ -) Nothing wielded#..†.†§.≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%).........§## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#.*#§≈§≈§≈§≈§#.. S   water moccasin#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#....§.§....##..The water moccasin hisses angrily. _The water moccasin is heavily wounded.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, [0#i`p F;10;1mQ - select action, ( or ) - cycleDir - move targetAim: a water moccasin (heavily wounded, empty space bonus: 5/8)#i MAiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a water moccasin (heavily wounded, empty space bonus: 5/8)  The air twists around and strikes the water moccasin.  The water moccasin is severely wounded..≈§§≈§§≈≈§§≈...≈S. 99.5 (1 _$i~+$i: ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##..≈§≈#.#§§§..# Health: 35/60 ==============---------- #.#..§§≈§#.#§§§≈.. AC: 3Str: 7 #.#.§≈≈§§#.#§§≈§≈. EV: 16Int: 25 #####...§≈§≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......≈≈#####.#####≈≈ XL: 10 Next: 27% Place: Dungeon:8 #.###..≈≈# ..... #§≈ Noise: ===------  Time: 7679.5 (0.0) #@.≈≈#$i[40m #####. ##§ -) Nothing wielded #..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%) .........≈## ##≈≈§#..##≈ Fly  ##..###.**# ##≈≈≈≈# #.#. #. #.*S* #≈§§§§####.. # #.#**#§≈§≈§≈§≈§#.. S   water moccasin #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #....§.§....##..The air twists around and strikes the water moccasin. _The water moccasin is severely wounded.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, [$i40m( or ) - cycleDir - move targetAim: a water moccasin (severely wounded, haloed, empty space bonus: 6/8)$iH ###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##..≈§≈#.#§§§..# Health: 35/60 ==============----------#.#..§§≈§#.#§§§≈.. AC: 3Str: 7#.#.§≈≈§§#.#§§≈§≈. EV: 16Int: 25#####...§≈§≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈≈#####.#####≈≈ XL: 10 Next: 27% Place: Dungeon:8#.###..≈≈# ..... #§≈ Noise: ===------  Time: 7679.5 (0.0)#@.≈≈# #####.[$iV 39;49m ##§ -) Nothing wielded#..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%).........≈## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #..*. #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. S   water moccasin#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#....§.§....##..The air twists around and strikes the water moccasin. _The water moccasin is severely wounded.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ($iC or ) - cycleDir - move targetAim: a water moccasin (severely wounded, haloed, empty space bonus: 6/8)$i[ $i Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  $i Aim: a water moccasin (severely wounded, haloed, empty space bonus: 6/8)  The open air twists around violently and strikes the water moccasin!  $i ?You kill the water moccasin!$i $§§$i '§≈§≈§≈§≈≈§§§.3180.5 (1Airstrike (2%)Your Translocations skill increases to level 8!  Your Forgecraft skill increases to level 8!  Your Fire Magic skill increases to level 8!Your Ice Magic skill increases to level 8!  Your Air Magic skill increases to level 8!  Your Earth Magic skill increases to level 8!$i h _Your Alchemy skill increases to level 8!&i &i &i* &i) &i] : _&i &im &i  &i &i 96&i^ &i &i &i &iO &i &iq &i( &i5) 97&i* &ic1 &i2 &i2 &i< &i= &i= &i`D &iD S8=&iE &iN &ifO &i"P &iW &iX &iX &ib ,&ic &iBm a9=&in &iv ,&ix &i ,&i &i &iz j40=&i B&il ,&i &iQ w1=&i ,&i &i ,&ih &i ,&i &i &i O2&i ..§.≈.§§§≈≈≈≈y§§≈≈§---Airstrike (2%)y   killer bee (wandering)&i &ib { 703.5 (23.0) _A killer bee comes into view.'ib   ######.. ..##.. #.#..§§§≈ #.#.≈≈≈≈'i}5 #####..§§≈≈ #......≈§# #.###..≈≈# .....  #@.≈≈#   #..†.†..≈≈#   .........≈##  ##..###...#   #. #....  # #.#..# #.##.. 'if0#.##...'i} "   ######.. ..##.. #.#..§§§≈ #.#.≈≈≈≈ #####..§§≈≈'i>  #......≈§# #.###..≈≈# .....  #@.≈≈#   #..†.†..≈≈#   .........≈##  ##..###...#   #. #....  # #.#..# #.##.. #.##...'i 'i 2---'i 'ig a _A killer bee is nearby!(i  ###.......###  PolySwing2 the Nimble ######...§#.#≈...## Djinni of the Shining One ***... ..##..≈§≈#.#§§§..# Health: 38/60 ===============--------- #.#..§§**#.#§§§≈.. AC: 3Str: 7 #.#.≈≈≈*y#.#§§≈§≈. EV: 16Int: 25 #####..§§≈≈**#.#≈§§≈≈. SH: 0Dex: 16 #......≈§#####.#####≈≈ XL: 10 Next: 31% Place: Dungeon:8 #.###..≈≈# ..... #§≈ Noise: ---------  Time: 7703.5 (0.0) #@.≈≈[(iX 39;49m# #####. ##§ -) Nothing wielded #..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%) .........≈## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. y   killer bee (wandering) #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #....§.§....##.. _A killer bee comes into view. _A killer bee is nearby!Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle(i/ [22;2HDir - move targetAim: a killer bee (lava, wandering, hasn't noticed you, empty space bonus: 5/8)(i ***≈***y***≈(iq3 §***≈**≈***(i §≈*y≈Aim: a killer bee (lava, wandering, hasn't noticed you, empty space bonus: 5/8))i:###.......### PolySwing2 the Nimble######...§#.#≈...## Djinni of the Shining One ***.....##..≈§≈#.#§§§..# Health: 38/60 ===============---------#.#..§§§≈#.#§§§≈.. AC: 3Str: 7)i#.#.≈≈≈≈*#.#§§≈§≈. EV: 16Int: 25#####..§§≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈§#####.#####≈≈ XL: 10 Next: 31% Place: Dungeon:8#.###..≈≈# ..... #§≈ Noise: ---------  Time: 7703.5 (0.0)#@.≈≈# #####. ##§ -) Nothing wielded#..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%).........≈## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.)i#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. y   killer bee (wandering)#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#....§.§....##.. _A killer bee comes into view. )i;x_A killer bee is nearby!Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (lava, wandering, hasn't noticed you, empty space bonus: 5/8))i  The air twists around and strikes the killer bee!  The killer bee buzzes angrily.  The killer bee is almost dead.)i)i.≈≈≈≈≈.≈≈yy  )i[;===4.5 (1 _)iV)i *i ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..# Health: 34/60 =============----------- #.#..§§§≈#.#§§§≈.. AC: 3Str: 7 #.#.≈***≈#.#§§≈§≈. EV: 16Int: 25 #####...≈*y*≈#.#≈§§≈≈. SH: 0Dex: 16 *i#......≈§#####.#####≈≈ XL: 10 Next: 31% Place: Dungeon:8 #.###..≈≈# ..... #§≈ Noise: ===------  Time: 7704.5 (0.0) #@.≈≈# #####. ##§ -) Nothing wielded #..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%) .........≈## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. y   killer bee #.##..≈≈§≈§§≈§≈..# *i#.##...§≈≈≈§≈..... #....§.§....##..The killer bee buzzes angrily. _The killer bee is almost dead.Aiming: Airstrike (dangerous; 2% risk of failure)  *iBiPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (lava, almost dead, empty space bonus: 5/8)*iRK###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##..≈≈≈#.#§§§..# Health: 34/60 =============-----------#.#..§§§≈#.#§§§≈.. AC: 3Str: 7#.#.≈≈≈≈≈#.#§§≈§≈. EV: 16Int: 25#####...≈≈*≈≈#.#≈§§≈≈. SH: 0Dex: 16*i:#......≈§#####.#####≈≈ XL: 10 Next: 31% Place: Dungeon:8#.###..≈≈# ..... #§≈ Noise: ===------  Time: 7704.5 (0.0)#@.≈≈# #####. ##§ -) Nothing wielded#..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%).........≈## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. y   killer bee#.##..≈≈§≈§§≈§≈..#[16;16*iH#.##...§≈≈≈§≈.....#....§.§....##..The killer bee buzzes angrily. _The killer bee is almost dead.Aiming: Airstrike (dangerous; 2% risk of failure)  *ibPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (lava, almost dead, empty space bonus: 5/8)*i MAiming: Airstrike (dangerous; 2% risk of failure)  *i& Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a killer bee (lava, almost dead, empty space bonus: 5/8)  The air twists around and strikes the killer bee!  You kill the killer bee!*i r≈≈≈*if t35.5 (1Airstrike (2%) _*i *i +ij 3+il +ift +i y5=Airstrike (2%)y   killer bee (wandering)+i §≈§§≈§0+im 4---6.5 (1+i} +i7 ] _A killer bee comes into view.,i%  ###.......###  PolySwing2 the Nimble ######..*y#.#≈...## Djinni of the Shining One ***... ..##..§**#.#§§§..# Health: 31/60 ============------------ #.#..≈≈§≈#.#§§§≈.. AC: 3Str: 7 ,i #.#.≈≈≈§≈#.#§§≈§≈. EV: 16Int: 25 #####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......≈≈#####.#####≈≈ XL: 10 Next: 33% Place: Dungeon:8 #.###..§≈# ..... #§≈ Noise: ---------  Time: 7706.5 (0.0) #@.≈≈# #####. ##§ -) Nothing wielded #..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%) .........≈## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #[,i 33m.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. y   killer bee (wandering) #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #....§.§....##.. _You kill the killer bee! _A killer bee comes into view.Aiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (lava, wandering, hasn't noticed you, empty space bonus: 6/8)-iB>y###.......### PolySwing2 the Nimble######...*#.#≈...## Djinni of the Shining One ***.....##..§≈§#.#§§§..# Health: 31/60 ============------------#.#..≈≈§≈#.#§§§≈.. AC: 3Str: 7#.#.≈≈≈§≈#.#§§≈§≈. EV: 16Int: 25#####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈≈#####.#####≈≈ XL: 10 Next: 33% Place: Dungeon:8-i<@#.###..§≈# ..... #§≈ Noise: ---------  Time: 7706.5 (0.0)#@.≈≈# #####. ##§ -) Nothing wielded#..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (2%).........≈## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. y   killer bee (wandering)#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#....§.§....##.. _You kill the killer bee! _A killer bee comes into view.[2-iA70;2HAiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (lava, wandering, hasn't noticed you, empty space bonus: 6/8)-i9#MAiming: Airstrike (dangerous; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a killer bee (lava, wandering, hasn't noticed you, empty space bonus: 6/8)The open air twists around violently and strikes the killer bee!!  You kill the killer bee!-i(?-ifN|y≈§≈≈≈§§#§#§≈§#§§§#§§###4===7.5 (1Airstrike (1%)-i6T-iNW] _A killer bee comes into view..ig ###.......###  PolySwing2 the Nimble ######...y#.#≈...## Djinni of the Shining One ***... ..##..≈§§#.#§§§..# Health: 27/60 ==========-------------- #.#..≈≈≈≈#.#§§§≈.. AC: 3Str: 7 #.#.≈≈≈§≈#.#§§≈§≈. EV: 16Int: 25 #####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......§§#####.#####≈≈ XL: 10 Next: 34% Place: Dungeon:8 #.###**§§# ..... #§≈ Noise: ===------  Time: 7707.5 (0.0) #@*≈§# #####. ##§ -) Nothing wielded [33.ihm#..†.***§§# #≈≈≈#.. #≈ Cast: Airstrike (1%) ........§§## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#..  #.##..≈≈§≈§§≈§≈..#  #.##...§≈≈≈§≈.....  #....§.§....##.. You kill the killer bee! _A killer bee comes into view.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle.ij.Dir - move target.i *********..@§†.§/iz*****≈≈≈/i2.***≈***≈***/i+\g≈≈**≈/i!g***§≈/ihp ###.......###  PolySwing2 the Nimble ######...y#.#≈...## Djinni of the Shining One ***... ..##..≈§§#.#§§§..# Health: 27/60 ==========-------------- #.#..≈≈≈≈#.#§§§≈.. AC: 3Str: 7 /i#.#.≈≈≈§≈#.#§§≈§≈. EV: 16Int: 25 #####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......§§#####.#####≈≈ XL: 10 Next: 34% Place: Dungeon:8 #.###..§§# ..... #§≈ Noise: ===------  Time: 7707.5 (0.0) #@§≈§# #####. ##§ -) Nothing wielded #..†.†.§§§# #≈≈≈#.. #≈ Cast: Airstrike (1%) ........§§## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. [34/im #.##..≈≈§≈§§≈§≈..#  #.##...§≈≈≈§≈.....  #....§.§....##.. You kill the killer bee! _A killer bee comes into view.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetThe spell fizzles./i{/iE   ≈ §≈≈ § §.≈§  .....  #@§§§# /i   §§§§#   §§§##  ...#   #. #....  # #.#..# #.##.. #.##.../i18.5 (1 _/i/i 0i0i0ib0if _A killer bee comes into view.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target _The spell fizzles. _Unknown command.0i 30iΝ 0iq F _Unknown command.1i%1i&31i*1i|3'y8=§≈§Airstrike (1%)y   killer bee (wandering)1it4 1i 7%01ie91iC ≈≈≈.≈A killer bee comes into view.1iJ4---9.5 (11ibL1ifQ7 _The killer bee moves out of view.3i/3ia1Quiver which action? ([-] to clear) Items ([,] to cycle) 3i$2 a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  3i2fm - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on5i5i'###.......### PolySwing2 the Nimble######..y≈#.#≈...## Djinni of the Shining One ***.....##..≈§§#.#§§§..# Health: 28/60 ===========-------------#.#..§§≈≈#.#§§§≈.. AC: 3Str: 7#.#.≈≈≈§≈#.#§§≈§≈. EV: 16Int: 25#####...§§≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈§#####.#####≈≈ XL: 10 Next: 34% Place: Dungeon:8#.###..§§# ..... #§≈ Noise: ---------  Time: 7709.5 (0.0)#@§§§# #####. ##§ -) Nothing wiel5i-ded#..†.†§§§§# #≈≈≈#.. #≈ Cast: Shock.......§§§## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. y   killer bee (wandering)#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#....§.§....##..Dir - move target _The spell fizzles. _Unknown command. _Unknown command.A killer bee comes into view. _The killer bee moves out of view.5iM5i5i5i  ###.......###  PolySwing2 the Nimble ######..y≈#.#≈...## Djinni of the Shining One ***... ..##..*§§#.#§§§..# Health: 27/60 ==========-------------- #.#..*§≈≈#.#§§§≈.. AC: 3Str: 7 #.#.*≈≈§≈#.#§§≈§≈. EV: 16Int: 25 #####..*§§≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......*§#####.#####≈≈ XL: 10 Next: 34% Place: Dungeon:8 #.###.*§§# ..... #§≈ Noise: ---------  Time: 7709.5 (0.0) 5i )#@§§§# #####. ##§ -) Nothing wielded #..†.†§§§§# #≈≈≈#.. #≈ Cast: Shock .......§§§## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #.... #≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. y   killer bee (wandering) #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #....§.§....##..A killer bee comes into view. _The killer bee moves out of view.  Aiming: Shock (safe; 1% risk of failure)  5iS GPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)5iE; y≈§*§§*≈**.*6i!Ty*§§*§≈*≈≈*§Aim: a killer bee (wandering, hasn't noticed you, 48% to hit)6ib###.......### PolySwing2 the Nimble######..*≈#.#≈...## Djinni of the Shining One ***.....##..*§§#.#§§§..# Health: 27/60 ==========--------------#.#..*§≈≈#.#§§§≈.. AC: 3Str: 7#.#.*≈≈§≈#.#§§≈§≈. EV: 16Int: 25#####..*§§≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......*§#####.#####≈≈ XL: 10 Next: 34% Place: Dungeon:86i##.###.*§§# ..... #§≈ Noise: ---------  Time: 7709.5 (0.0)#@§§§# #####. ##§ -) Nothing wielded#..†.†§§§§# #≈≈≈#.. #≈ Cast: Shock.......§§§## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #.... #≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. y   killer bee#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#....§.§....##..Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (wandering, hasn't noticed you, 48% to hit)  6irThe zap hits the killer bee.  The killer bee is moderately wounded.6iLE  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a killer bee (wandering, hasn't noticed you, 48% to hit)  The zap hits the killer bee.  The killer bee is moderately wounded.The killer bee buzzes angrily.6i6i/6iѤ#..y§.≈§y≈§≈≈.≈≈#6i§§§≈#.≈§#.≈§#..≈##...##....#.#..# #.##.. #.##... 6if==10.5 (1Shock6i6i] _A killer bee comes into view.8i ######..y≈#.#≈...## ..##§.≈§§#.#§§§..#.#..§y≈≈≈..#.#.§≈≈§≈§≈#####...§§≈≈≈#.#≈§§≈......≈≈#####.#####≈≈8i###§§§≈# ..... #§##.###§.≈§# #####. ##§#..†.†≈≈≈#.. #≈.........≈## ##≈≈§#..#Fly ## #.#..#.#.....+....§....+..... 8iA 8iU..##§.#.##.#.≈§§#..§y§§..8i8..≈..≈≈≈y   killer bee8i8iZ>--1Shock8iH#8i+&9iQ. ######..y≈#.#≈...## PolySwing2 the Nimble ..##§.≈§§#.#§§§..# Djinni of the Shining One ***... #.#..§y≈≈#.#§§§≈.. Health: 26/60 ==========-------------- #.#.≈§§§≈#.#§§≈§≈. AC: 3Str: 7 #####..§y§§≈≈#.#≈§§≈≈. EV: 16Int: 25 #......*≈#####.#####≈≈ SH: 09ifDex: 16 #.###.*≈≈# ..... #§≈ XL: 10 Next: 34% Place: Dungeon:8 9iD##.###.*≈≈# #####. ##§ Noise: ---------  Time: 7711.5 (0.0) 9i3#..†.†@.≈≈# #≈≈≈#.. #≈ -) Nothing wielded 9i#.........≈## ##≈≈§#..##≈ Cast: Shock 9i@##..###...# ##≈≈≈≈# #.#. Fly 9i\ #. #....##≈§§§§####..9i~ # #.#..#§≈§≈§≈§≈§#..9i #.##..≈≈§≈§§≈§≈..# y   killer bee9i„ #.##...§≈≈≈§≈..... 9it#.#......§....##.. 9iR+....§....+.....The killer bee buzzes angrily. 9ig?_A killer bee comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (black smoke, lava, moderately wounded, haloed, 63% to hit):iR######..y≈#.#≈...## PolySwing2 the Nimble..##§.≈§§#.#§§§..# Djinni of the Shining One ***...#.#..*y≈≈#.#§§§≈.. Health: 26/60 ==========--------------:i6S#.#.*§§§≈#.#§§≈§≈. AC: 3Str: 7#####..§*§§≈≈#.#≈§§≈≈. EV: 16:iZSInt: 25#......*≈#####.#####≈≈ SH: 0:iS.Dex: 16:iSD#.###.*≈≈# ..... #§≈ XL: 10 Next: 34% Place: Dungeon:8:iTU##.###.*≈≈# #####. ##§ Noise: ---------  Time: 7711.5 (0.0):i=TE#..†.†@.≈≈# #≈≈≈#.. #≈ -) Nothing wielded:i_T.........≈## ##≈≈§#..##≈ Cast: Shock##..###...# ##≈≈≈≈# #.#. Fly :iT#. #....##≈§§§§####..:iT# #.#..#§≈§≈§≈§≈§#..#.##..≈≈§≈§§≈§≈..# y   killer bee:ixUm#.##...§≈≈≈§≈.....#.#......§....##..+....§....+.....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (black smoke, lava, moderately wounded, haloed, 63% to hit)  The zap hits the killer bee!  The killer bee is severely wounded.:iA:if:i..≈≈≈y§≈≈≈≈.§≈y.:iNy 2 killer bees (1 wandering):i9=2.5 (1 _:i:i;ip  ######..y≈#.#≈...## PolySwing2 the Nimble ..##..≈§§#.#§§§..# Djinni of the Shining One ***... #.#..≈≈y§#.#§§§≈.. Health: 25/60 ==========-------------- #.#.≈≈≈≈≈#.#§§≈§≈. AC: 3Str: 7 #####...§§§≈≈#.#≈§§≈≈. EV: 16Int: 25 #......≈≈#####.#####≈≈ SH: 0Dex: 16 #.###.y≈≈# ..... #§≈ XL: 10 Next: 34% Place: Dungeon:8 ;i?q e##.###.*≈≈# #####. ##§ Noise: =--------  Time: 7712.5 (0.0) #..†.†@.≈≈# #≈≈≈#.. #≈ -) Nothing wielded .........≈## ##≈≈§#..##≈ Cast: Shock ;iq ##..###...# ##≈≈≈≈# #.#. Fly  #. #....##≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. #.##..≈≈§≈§§≈§≈..# yy 2 killer bees (1 wandering);iq  #.##...§≈≈≈§≈..... ;iq t#.#......§....##.. ;ir +....§....+.....The zap hits the killer bee! _The killer bee is severely wounded.;i>r Aiming: Shock (safe; 1% risk of failure)  ;i[r Press: ? - help, Q - select action, ( or ) - cycle;iyr Shift-Dir - straight lineAim: a killer bee (severely wounded, haloed, 63% to hit);iO q *y*;i**≈y≈<i6*§*≈*y*<i **§*≈<ic*≈*§y≈=i? R######..y≈#.#≈...## PolySwing2 the Nimble..##.*≈§§#.#§§§..# Djinni of the Shining One ***...#.#.*≈≈y§#.#§§§≈.. Health: 25/60 ==========--------------#.#.*≈≈≈≈#.#§§≈§≈. AC: 3Str: 7#####..*§§§≈≈#.#≈§§≈≈. EV: 16Int: 25#......*≈#####.#####≈≈ SH: 0=i? ]Dex: 16#.###.*≈≈# ..... #§≈ XL: 10 Next: 34% Place: Dungeon:8##.###.*≈≈# #####. ##§ Noise: =--------  Time: 7712.5 (0.0)#..†.†@.≈≈# #≈≈≈#.. #≈ -) Nothing wielded.........≈## ##≈≈§#..##≈ Cast: Shock##..###...# ##≈≈≈≈# #.#. Fly #. #....##≈§§§§####..=i@ {# #.#..#§≈§≈§≈§≈§#..#.##..≈≈§≈§§≈§≈..# yy 2 killer bees (1 wandering)=i&@ #.##...§≈≈≈§≈.....#.#......§....##..+....§....+.....=iI@ wThe zap hits the killer bee! _The killer bee is severely wounded.=ip@ RAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle=i@ /Shift-Dir - straight line=i MThe zap misses the killer bee.=i =i =i &.≈§≈.≈≈≈§§.§y≈.y.=i, P§y=i L22--3.5 (1=i6 =i _The killer bee is severely wounded.  Aiming: Shock (safe; 1% risk of failure)  =i Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  =i iThe zap misses the killer bee. _The killer bee stings you.?iG  ######..y≈#.#≈...## PolySwing2 the Nimble ..##..≈§≈#.#§§§..# Djinni of the Shining One ***... #.#..≈≈≈§#.#§§§≈.. Health: 21/60 ========---------------- #.#.§§≈≈≈#.#§§≈§≈. AC: 3Str: 7 #####...§y§≈≈#.#≈§§≈≈. EV: 16Int: 25 #......≈≈#####.#####≈≈ SH: 0Dex: 16 #.###..≈≈# ..... #§≈ XL: 10 Next: 34% Place: Dungeon:8 ##.###y.≈≈# #####. ##§ Noise: =--------  Time: 7713.5 (0.0) ?i w#..†.†@.§≈# #≈≈≈#.. #≈ -) Nothing wielded .........≈## ##≈≈§#..##≈ Cast: Shock ##..###...# ##≈≈≈≈# #.#. Fly  #. #....##≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. #.##..≈≈§≈§§≈§≈..# yy 2 killer bees #.##...§≈≈≈§≈..... ?i~ #.#......§....##.. +....§....+.....The zap misses the killer bee. _The killer bee stings you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a killer bee (severely wounded, haloed, 63% to hit)@i+######..y≈#.#≈...## PolySwing2 the Nimble.*##..≈§≈#.#§§§..# Djinni of the Shining One ***...#*#..≈≈≈§#.#§§§≈.. Health: 21/60 ========----------------#*#.§§≈≈≈#.#§§≈§≈. AC: 3Str: 7#####*..§y§≈≈#.#≈§§≈≈. EV: 16Int: 25@i#....*.≈≈#####.#####≈≈ SH: 0Dex: 16#.###*.≈≈# ..... #§≈ XL: 10 Next: 34% Place: Dungeon:8##.###*.≈≈# #####. ##§ Noise: =--------  Time: 7713.5 (0.0)@i=#..†.†@.§≈# #≈≈≈#.. #≈ -) Nothing wielded.........≈## ##≈≈§#..##≈ Cast: Shock##..###...# ##≈≈≈≈# #.#. Fly #. #....##≈§§§§####..# #.#..#§≈§≈§≈§≈§#..#.##..≈≈§≈§§≈§≈..# yy 2 killer bees#.##...§≈≈≈§≈.....#.#......§....##..@isb+....§....+.....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle@iShift-Dir - straight lineAim: a killer bee (severely wounded, haloed, 63% to hit)  The zap hits the killer bee.  @iMThe killer bee is severely wounded.@i@i@i}N.##..≈≈.≈.#.≈≈...≈≈...yy@iǔ@i|*4.5 (1@iW@i)   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  @i[Aim: a killer bee (severely wounded, haloed, 63% to hit)  The zap hits the killer bee.  The killer bee is severely wounded. @iʡ_The killer bee closely misses you. The killer bee misses you.Bi//Bi_1~Quiver which action? ([-] to clear) Bi1 Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Bi1Spells ([,] to cycle)  d - Cast: Shock  Bi1me - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (1%)Bi1h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable PiledriverBi2k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame Bi2G[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onCiX Ci 6######..y≈#.#≈...## PolySwing2 the Nimble..##..≈≈≈#.#§§§..# Djinni of the Shining One ***...#.#..≈≈≈≈#.#§§§≈.. Health: 21/60 ========----------------#.#.≈≈≈≈≈#.#§§≈§≈. AC: 3Str: 7#####...≈≈§≈≈#.#≈§§≈≈. EV: 16Int: 25Civ %#......≈≈#####.#####≈≈ SH: 0Dex: 16#.###..y≈# ..... #§≈ XL: 10 Next: 34% Place: Dungeon:8Ci a##.###y.≈≈# #####. ##§ Noise: =--------  Time: 7714.5 (0.0)Ci #..†.†@.§≈# #≈≈≈#.. #≈ -) Nothing wielded.........≈## ##≈≈§#..##≈ Cast: Airstrike (1%)CiC ##..###...# ##≈≈≈≈# #.#. Fly #. #....##≈§§§§####..# #.#..#§≈§≈§≈§≈§#..#.##..≈≈§≈§§≈§≈..# yy 2 killer beesCil #.##...§≈≈≈§≈.....#.#......§....##..Ci +....§....+.....Ci Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineCi Aim: a killer bee (severely wounded, haloed, 63% to hit)  The zap hits the killer bee.  Ci The killer bee is severely wounded. _The killer bee closely misses you. The killer bee misses you.CiE Ci{ Cim# Dii ######..y≈#.#≈...## PolySwing2 the Nimble Di..##..≈≈≈#.#§§§..# Djinni of the Shining One ***... #.#..≈≈≈≈#.#§§§≈.. Health: 17/60 ======------------------ #.#.≈≈≈≈≈#.#§§≈§≈. AC: 3DiڕStr: 7 #####...≈≈§≈≈#.#≈§§≈≈. EV: 16Int: 25Di #......≈≈#####.#####≈≈ SH: 0Dex: 16 Di*#.###**y≈# ..... #§≈ XL: 10 Next: 34% Place: Dungeon:8 DicH##.###y*≈≈# #####. ##§ Noise: =--------  Time: 7714.5 (0.0) Di#..†.*@*§≈# #≈≈≈#.. #≈ -) Nothing wielded .........≈## ##≈≈§#..##≈ Cast: Airstrike (1%) ##..###...# ##≈≈≈≈# #.#. Fly  #. #....##≈§§§§####..Di  # #.#..#§≈§≈§≈§≈§#.. Di6#.##..≈≈§≈§§≈§≈..# yy 2 killer bees Di_#.##...§≈≈≈§≈..... #.#......§....##..Di~ +....§....+.....DiThe killer bee is severely wounded. _The killer bee closely misses you. The killer bee misses you.DiȗAiming: Airstrike (dangerous; 1% risk of failure)  DipPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (severely wounded, haloed, empty space bonus: 5/8)Diy .*y*y***†@***DiѰ***y*.§≈Aim: a killer bee (lava, haloed, empty space bonus: 8/8)Eic######..y≈#.#≈...## PolySwing2 the Nimble..##..≈≈≈#.#§§§..# Djinni of the Shining One ***...#.#..≈≈≈≈#.#§§§≈.. Health: 17/60 ======------------------#.#.≈≈≈≈≈#.#§§≈§≈. AC: 3Str: 7#####...≈≈§≈≈#.#≈§§≈≈. EV: 16Int: 25#......≈≈#####.#####≈≈ SH: 0Dex: 16#.###..*≈# ..... #§≈ XL: 10 Next: 34% Place: Dungeon:8Eis`##.###y.≈≈# #####. ##§ Noise: =--------  Time: 7714.5 (0.0)#..†.†@.§≈# #≈≈≈#.. #≈ -) Nothing wielded.........≈## ##≈≈§#..##≈ Cast: Airstrike (1%)##..###...# ##≈≈≈≈# #.#. Fly #. #....##≈§§§§####..# #.#..#§≈§≈§≈§≈§#..#.##..≈≈§≈§§≈§≈..# yy 2 killer bees#.##...§≈≈≈§≈.....#.#......§....##..+....§....+.....EiThe killer bee is severely wounded. _The killer bee closely misses you. The killer bee misses you.EiAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleEifDir - move targetAim: a killer bee (lava, haloed, empty space bonus: 8/8)Eig   ..##.. #.#.. #.#. #####...≈≈§ #......≈≈# #.###..*≈# .....  ##.###y.≈≈#   #..†.†@.§≈#   .........≈##  ##..###...#   #. #....# # #.#..# #.##.. #.##... #.#.....EiThe open air twists around violently and strikes the killer bee!  The killer bee is heavily wounded.Ei  ..##.. #.#.. #.#. #####...≈≈§ #......≈≈# #.###..*≈# .....  ##.###y.≈≈#   #..†.†@.§≈#   .........≈##  ##..###...#   #. #....# # #.#..# Ei*#.##.. #.##... #.#.....Ei{e  * * * LOW HITPOINT WARNING * * *Ei9)  ..##.. #.#.. #.#. #####...≈≈§ #......≈≈# #.###..*≈# .....  ##.###yy≈≈#   #..†.†@.§≈#   .........≈##  Ei\##..###...#   #. #....# # #.#..# #.##.. #.##... #.#.....Eix  ..##.. #.#.. #.#. #####...≈≈§ #......≈≈# #.###..*≈# .....  ##.###yy≈≈#   #..†.†@.§≈#   .........≈##  ##..###...#  Ei(y #. #....# # #.#..# #.##.. #.##... #.#.....Ei~t   ..##.. #.#.. #.#. #####...≈≈§ #......≈≈# #.###..*≈# .....  ##.###yy≈≈#   #..†.†@.§≈#   .........≈##  ##..###...#   Ei #. #....# # #.#..# #.##.. #.##... #.#.....The killer bee stings you.  * * * LOW HITPOINT WARNING * * *EiX  ..##.. #.#.. #.#. #####...≈≈§ #......≈≈# #.###..*≈# .....  ##.###yy≈≈#   #..†.†@.§≈#   EiY.........≈##  ##..###...#   #. #....# # #.#..# #.##.. #.##... #.#.....Eia    ..##.. #.#.. #.#. #####...≈≈§ #......≈≈# Eiac#.###..*≈# .....  ##.###yy≈≈#   #..†.†@.§≈#   .........≈##  ##..###...#  Eibb #. #....# # #.#..#Ei:bc #.##.. #.##...EiYb= #.#.....EiobvThe killer bee stings you.  * * * LOW HITPOINT WARNING * * *EibEi77  ..##.. #.#.. #.#. #####...≈≈§ #......≈≈# #.###..*≈# .....  ##.###yy≈≈#   #..†.†@.§≈#   .........≈##  Ei7##..###...#   #. #....# # #.#..# #.##.. #.##... #.#.....EiA§§≈≈y≈§* * * LOW HITPOINT WARNING * * *  The killer bee stings you.  * * * LOW HITPOINT WARNING * * *The killer bee stings you.  * * * LOW HITPOINT WARNING * * *The killer bee stings you.Ei Cz6/60 ----==5.5 (1EiAJEiDMH  The killer bee stings you.  * * * LOW HITPOINT WARNING * * *The killer bee stings you.  * * * LOW HITPOINT WARNING * * *The killer bee stings you. _* * * LOW HITPOINT WARNING * * *Gi Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  Gi/ fm - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onIiIi######..y≈#.#≈...## PolySwing2 the Nimble..##..≈≈≈#.#§§§..# Djinni of the Shining One ***...#.#..≈≈≈≈#.#§§§≈.. Health: 6/60==----------------------#.#.≈§≈≈≈#.#§§≈§≈. AC: 3Str: 7#####...≈§≈≈≈#.#≈§§≈≈. EV: 16Int: 25#......≈≈#####.#####≈≈ SH: 0Dex: 16#.###..≈≈# ..... #§≈ XL: 10 Next: 34% Place: Dungeon:8##.###yy≈§# #####. ##§ Noise: ===------  Time: 7715.5 (0.0)#..i#32m†.†@.§≈# #≈≈≈#.. #≈ -) Nothing wielded.........≈## ##≈≈§#..##≈ Cast: Blink##..###...# ##≈≈≈≈# #.#. Fly #. #....##≈§§§§####..# #.#..#§≈§≈§≈§≈§#..#.##..≈≈§≈§§≈§≈..# yy 2 killer bees#.##...§≈≈≈§≈.....#.#......§....##..+....§....+.....The killer bee stings you.  * * * LOW HITPOINT WARNING * * *The killer bee stings you.  * * * LOW HITPOINT WARNING * * *The killer bee stings you. _* * * LOW HITPOINT WARNING * * *IiIiIi ######..y≈#.#≈...## PolySwing2 the Nimble**##*****#.#§§§..# Djinni of the Shining One ***...#*#******#.#§§§≈.. Health: 4/60=-----------------------#*#*****≈#.#§§≈§≈. AC: 3Str: 7#####******≈≈#.#≈§§≈≈. EV: 16Int: 25#...*****#####.#####≈≈ SH: 0Dex: 16#.###****# ..... #§≈ XL: 10 Next: 34% Place: Dungeon:8##*###yy**# #####. ##§ Noise: ===------  Time: 7715.5 (0.0)#*****@***# #≈≈≈#.. #≈ -) Nothing wielded**********## ##≈≈§#..##≈ IiY Cast: Blink##**###***# ##≈≈≈≈# #.#. Fly #* #****##≈§§§§####..# #*#**#§≈§≈§≈§≈§#..#*##**≈≈§≈§§≈§≈..# yy 2 killer bees#*##***§≈≈≈§≈.....#*#.****.§....##..+....§....+.....The killer bee stings you. _* * * LOW HITPOINT WARNING * * *Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.Ii .*@ _* * * LOW HITPOINT WARNING * * *  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Some lava.JiD|###.......###PolySwing2 the Nimble######..y≈#.#≈...##Djinni of the Shining One ***.....##..≈≈≈#.#§§§..##Health: 4/60=-----------------------#.#..≈≈≈≈#.#§§§≈..#AC: 3Str: 7#.#.≈§≈≈≈#.#§§≈§≈.### EV: 16Int: 25#####...≈§≈≈≈#.#≈§§≈≈...# SH: 0Dex: 16Jis}#......≈≈#####.#####≈≈..# XL: 10 Next: 34% Place: Dungeon:8#.###..≈≈# ..... #§≈..# Noise: ===------  Time: 7715.5 (0.0)##.###yy≈@# #####. ##§..# -) Nothing wielded#..†.†..§≈# #≈≈≈#.. #≈..# Cast: Blink.........≈## ##≈≈§#..##≈... Fly ##..###...# ##≈≈≈≈# #.#...##. #....##≈§§§§####....## #.#..#§≈§≈§≈§≈§#..... yy 2 killer bees#.##..≈≈§≈§§≈§≈..##..#.##...§≈≈≈§≈.....#.#i}17;13H#.#......§....##....# _* * * LOW HITPOINT WARNING * * *Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateSome lava.  This square is lit by a halo.Ji{S   ######..  ..##..  #.#..  #.#.≈§ #####...≈§ #......≈≈# #.###..≈≈# .....  ##.###yy≈@#   #..†.†..§≈#   .........≈##  ##..###...#   #. #... # #.#. #.## #.Ji7_   ######..  ..##..  #.#..  #.#.≈§ #####...≈§ #......≈≈# #.###..≈≈# .....  ##.###yy≈@#   #..†.†..§≈#   .........≈##  Jiq`##..###...#   #. #... # #.#. #.## #.Jidw  You blink.  * * * LOW HITPOINT WARNING * * *Ji|fJi7iJis.≈y§#.§y.†.†.§§§.....§.###.#Ji t5=-6.5 (1Blink-Blink Fly Lava Ji{JiP _The killer bee misses you.LiYLiHRead which item? Scrolls  h - 3 scrolls of fogj - a scroll of enchant armour  m - a scroll of silence  p - 2 scrolls of noise  q - 2 scrolls of teleportation  y - a scroll of immolation  z - a scroll of vulnerabilityA - a scroll of summoning  LiC - a scroll of poison [!] read|quaff|evoke[?] describe selectedOiOiOi###.......###PolySwing2 the Nimble######..y≈#.#≈...##Djinni of the Shining One ***.....##..≈≈≈#.#§§§..##Health: 5/60==----------------------#.#..≈≈≈≈#.#§§§≈..#AC: 3Str: 7#.#.≈§≈≈≈#.#§§≈§≈.### EV: 16Oi9Int: 25#####...≈≈≈≈≈#.#≈§§≈≈...# SH: 0Dex: 16#......≈≈#####.#####≈≈..# XL: 10 Next: 34% Place: Dungeon:8Oi#.###..y§# ..... #§≈..# Noise: ==-------  Time: 7716.5 (0.0)##.###.§y@# #####. ##§..# -) Nothing wieldedOie#..†.†.§§§# #≈≈≈#.. #≈..# Cast: Blink........§≈## ##≈≈§#..##≈... -Blink Fly Lava ##..###...# ##≈≈≈≈# #.#...##. #....##≈§§§§####....## #.#..#§≈§≈§≈§≈§#..... yy 2 killer bees#.##..≈≈§≈§§≈§≈..##..#.##...§≈≈≈§≈.....#.##.#......§....##....#Dir - look around, f - activateSome lava.  This square is lit by a halo.  You blink.  * * * LOW HITPOINT WARNING * * * _The killer bee misses you.Oi& Oi OiiOkay, then.OiOiOiOiOi Oi_OiOiOiDDrink which item? Potions  b - a potion of haste  c - 2 potions of attraction  d - a potion of heal woundsk - a potion of enlightenment Oi l - 7 potions of curing  o - a bubbling pink potionr - a potion of might  s - a metallic sapphire potion  x - a lumpy grey potion  D - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectedRi1> d - a potion of heal wounds. A magical healing elixir which causes wounds to close and heal almost instantly.It is a common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potionUi bDrink which item? Potions  b - a potion of haste  c - 2 potions of attraction  d - a potion of heal woundsk - a potion of enlightenment  l - 7 potions of curing  o - a bubbling pink potion  r - a potion of might  s - a metallic sapphire potion  x - a lumpy grey potion  D - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectedWi Wi Wi ###.......###PolySwing2 the Nimble######..y≈#.#≈...##Djinni of the Shining One ***.....##..≈≈≈#.#§§§..##Health: 5/60==----------------------#.#..≈≈≈≈#.#§§§≈..#AC: 3Str: 7Wi #.#.≈§≈≈≈#.#§§≈§≈.### EV: 16Int: 25#####...≈≈≈≈≈#.#≈§§≈≈...# SH: 0Dex: 16#......≈≈#####.#####≈≈..# XL: 10 Next: 34% Place: Dungeon:8#.###..y§# ..... #§≈..# Noise: ==-------  Time: 7716.5 (0.0)##.###.§y@# #####. ##§..# -) Nothing wielded#..†.†.§§§# #≈≈≈#.. #≈..# Cast: BlinkWi ! I........§≈## ##≈≈§#..##≈... -Blink Fly Lava ##..###...# ##≈≈≈≈# #.#...##. #....##≈§§§§####....## #.#..#§≈§≈§≈§≈§#..... yy 2 killer bees#.##..≈≈§≈§§≈§≈..##..#.##...§≈≈≈§≈.....#.#Wi8! y#.#......§....##....#Some lava.  This square is lit by a halo.  You blink.  Wib! q* * * LOW HITPOINT WARNING * * * _The killer bee misses you. Wi! ,_Okay, then.Wi<3 = ##...§≈§§§§You feel much better. The killer bee misses you. x2  The killer bee stings you but does no damage.Win4 |24/60=======-7.5 (1Wim; Wi= W _The killer bee barely misses you.ZicQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blinkj - Cast: Maxwell's Portable Piledriver  k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on[i###.......###PolySwing2 the Nimble######..y≈#.#≈...##Djinni of the Shining One ***.....##..≈≈≈#.#§§§..##Health: 24/60 =========---------------#.#.§≈≈≈≈#.#§§§≈..#AC: 3Str: 7#.#.≈≈≈≈≈#.#§§≈§≈.### EV: 16Int: 25#####...≈§≈≈≈#.#≈§§≈≈...# SH: 0Dex: 16#.....§§≈#####.#####≈≈..# XL: 10 Next: 34% Place: Dungeon:8#.###.§y§# ..... #§≈..# Noise: =--------  Time: 7717.5 (0.0)##.###.§y@# #####. ##§..# -) [39;[iD49mNothing wielded#..†.†.§§§# #≈≈≈#.. #≈..# Cast: Static Discharge........§≈## ##≈≈§#..##≈... -Blink Fly Lava ##..###...# ##≈≈≈≈# #.#...##. #....##≈§§§§####....## #.#..#§≈§≈§≈§≈§#..... yy 2 killer bees#.##..≈≈§≈§§≈§≈..##..#.##...§≈≈≈§≈.....#.##.#......§....##....#* * * LOW HITPOINT WARNING * * * _The killer bee misses you. _Okay, then.You feel much better. The killer bee misses you. x2  The killer bee stings you but does no damage. _The killer bee barely misses you.\i? ###.......###  PolySwing2 the Nimble ######..y≈#.#≈...##  Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..##  Health: 22/60 ========---------------- #.#.§≈≈≈≈#.#§§§≈..#  AC: 3Str: 7 #.#.≈≈≈≈≈#.#§§≈§≈.### EV: 16Int: 25\i+ #####...≈§≈≈≈#.#≈§§≈≈...# SH: 0Dex: 16 #.....§§≈#####.#####≈≈..# XL: 10 Next: 34% Place: Dungeon:8 #.###.§y*# ..... #§≈..# Noise: =--------  Time: 7717.5 (0.0)\i[ ##.###.§y@# #####. ##§..# -) Nothing wielded \i#..†.†.§**# #≈≈≈#.. #≈..# Cast: Static Discharge \iƇ........§≈## ##≈≈§#..##≈... -Blink Fly Lava  ##..###...# ##≈≈≈≈# #.#...#\i1 #. #....##≈§§§§####....# \i# #.#..#§≈§≈§≈§≈§#..... yy 2 killer bees #.##..≈≈§≈§§≈§≈..##..\i31 #.##...§≈≈≈§≈.....#.# \ig#.#......§....##....#You feel much better. The killer bee misses you. x2  \iThe killer bee stings you but does no damage. _The killer bee barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate\iD @*@]i  ###.......###  PolySwing2 the Nimble ######..y≈#.#≈...##  Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..##  Health: 22/60 ========---------------- #.#.§≈≈≈≈#.#§§§≈..#  AC: 3Str: 7 #.#.≈≈≈≈≈#.#§§≈§≈.### EV: 16Int: 25 #####...≈§≈≈≈#.#≈§§≈≈...# SH: 0Dex: 16 ]i.!3#.....§§≈#####.#####≈≈..# XL: 10 Next: 34% Place: Dungeon:8 #.###.§y§# ..... #§≈..# Noise: =--------  Time: 7717.5 (0.0) ##.###.§y@# #####. ##§..# -) Nothing wielded #..†.†.§§§# #≈≈≈#.. #≈..# Cast: Static Discharge]iX! ........§≈## ##≈≈§#..##≈... -Blink Fly Lava  ]i![##..###...# ##≈≈≈≈# #.#...# #. #....##≈§§§§####....# ]i!# #.#..#§≈§≈§≈§≈§#..... yy 2 killer bees #.##..≈≈§≈§§≈§≈..##..]i!1 #.##...§≈≈≈§≈.....#.# ]i!e#.#......§....##....# _The killer bee barely misses you.]i"Casting: Static Discharge (safe; 1% risk of failure)  ]i5"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate]iW"oThe killer bee is struck by an arc of lightning!  You kill the killer bee!]i"]i/S  You are struck by an arc of lightning.  The killer bee is struck by an arc of lightning.  The killer bee is almost dead.  You are struck by an arc of lightning.lightning grounds out.  The killer bee is struck by an arc of lightning.]i7a ######....##..#.#.§≈#.#.≈≈####...≈§.....§§≈##.§*§#§**#§§§#§≈##..]i7:...#.#. #.## #. You kill the killer bee!You are struck by an arc of lightning.]iV    ######..  ..##..  #.#.§  #.#. ]i #####...≈§ #.....§§≈# #.###.§*§# .....  §**#   ]i#..†.†.§§§#   ]iAF§≈##  ]ieR..#   ]ii#. #... ]iv# #.#. ]iQ#.## ]i6#.]i]i    ######..  ..##..  #.#.§  #.#. #####...≈§ #.....§§≈# #.###.§*§# .....  §**#   #..†.†.§§§#   §≈##  ..#   #. #... # #.#. #.## #.]i [   ######..  ..##..  #.#.§  #.#. #####...≈§ #.....§§≈# #.###.§*§# .....  ]iu §**#   #..†.†.§§§#   §≈##  ..#   #. #... # #.#. #.## ]i 6#.]i  ...≈≈≈≈.§§.≈#..§@.†.†.........###.]i ]#* * * LOW HITPOINT WARNING * * * x2]i& 15--7=8.5 (1Static Discharge]i ]i ^ _You feel ready to blink again.`i@b `ib `i\c `ij `ip  ###.### ######..y≈#.#≈...## ..##..≈≈≈#.#§§§..## #.#..≈§y≈#.#§§§≈..# #.#.≈≈≈≈≈#.#§§≈§≈. #####...§≈≈≈≈#.#≈§§≈≈...`ip  #......§§#####.#####≈≈.. #.###..≈§# ..... #§≈.. ##.###..@§# #####. ##§.. #..†.†..§§# #≈≈≈#.. #≈..`iq 8 .≈## ##≈≈§#..##≈ ##..###...# ##≈≈≈≈# #.#... #. #....##≈§§§§####.... # #.#..#§≈§≈§≈§≈§#y   killer bee (wandering) #.##§.≈≈§≈§§≈§≈..##.`i>q  #.##...§≈≈≈§≈.....#. #.#......§....##....`i| ##..§§#..§§§.≈≈§.`io| ≈§§≈0§≈≈. .. `i| `it `6----9.5 (1`i `i> aiainai7 ###.......### ######..y≈#.#≈...## ..##..§§≈#.#§§§..# #.#..§§§≈#.#§§§≈.. #.#§§≈§§≈#.#§§≈§≈. #####.§.§≈§≈≈#.#≈§§≈≈ #......§≈#####.#####≈≈ai #.###.§§§# ..... #§≈--21.5 (2 ##.###@§≈§# #####. ##§ #..†.†..≈§# #≈≈≈#.. #≈ ..≈## ##≈≈§#..##≈ ##..###...# ##≈≈≈≈# #.#ai #. #....##≈§§§§#### # #.#..#≈§# #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈.... #.#......§....##aiai aibi=F7biK#...#.§≈.§≈≈.≈§..≈§≈≈#.§≈#.≈≈#y   killer bee (wandering)y4.5 (3big §.§§#. A killer bee comes into view.bi$n#5.5 (4bi~M _The killer bee moves out of view.ei+3ei,eiX3ei3I8=ei8ei:;,ei2<ei2C,eiCeiv9=eidy,eiLzei`20=eieireieiei,eijeipei'{...≈≈§≈§≈§≈§§§#§≈§#34.5 (9§§≈#≈≈#y   killer bee (wandering)ei$(Gyeia(ei/ei2a _A killer bee is nearby!gimhgi~jgQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  gijc - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargegijf - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink gikr j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes gi7kAbilities ([,] to cycle)  l - Abil: Divine Shield  gi[km - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilitiesgi}kz[!] focus mode: off|oniiii N###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***...iiM!..##..≈§≈#.#§§§..# Health: 20/60 ========----------------#.#..≈§≈§#.#§§§≈.. AC: 3Str: 7#.#.§§≈§≈#.#§§≈§≈. EV: 16Int: 25#####...§≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#.....§§§#####.#####≈≈ XL: 10 Next: 37% Place: Dungeon:8#.###.§≈§# ..... #§≈ Noise: ---------  Time: 7734.5 (0.0)##.###@§§≈# #####. ##§ -) Nothing wieldedii!"I#..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (1%).........≈## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #....##≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. y   killer bee (wandering)#.##y.≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#.#......§....##..You are struck by an arc of lightning.  * * * LOW HITPOINT WARNING * * * x2 _You feel ready to blink again.A killer bee comes into view. iiP"_The killer bee moves out of view. _A killer bee is nearby!ii6#ii.ii  ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##..≈§≈#.#§§§..# Health: 16/60 ======------------------ #.#..≈§≈§#.#§§§≈.. AC: 3Str: 7 #.#.§§≈§≈#.#§§≈§≈. EV: 16Int: 25 #####...§≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #.....§§§#####.#####≈≈ XL: 10 Next: 37% Place: Dungeon:8 #.###.§≈§# ..... #§≈ Noise: ---------  Time: 7734.5 (0.0) ##.###@§§≈# #####. ##§ -) Nothing wielded #.i 40m.†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (1%) .........≈## ##≈≈§#..##≈ Fly  ##..###...# ##≈≈≈≈# #.#. #. #....##≈§§§§####.. # #.#**#§≈§≈§≈§≈§#.. y   killer bee (wandering) #.##y*≈≈§≈§§≈§≈..# #.##**.§≈≈≈§≈..... #.#......§....##.. _The killer bee moves out of view. _A killer bee is nearby!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 5/8)ji###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##..≈§≈#.#§§§..# Health: 16/60 ======------------------#.#..≈§≈§#.#§§§≈.. AC: 3Str: 7#.#.§§≈§≈#.#§§≈§≈. EV: 16Int: 25#####...§≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16ji#.....§§§#####.#####≈≈ XL: 10 Next: 37% Place: Dungeon:8#.###.§≈§# ..... #§≈ Noise: ---------  Time: 7734.5 (0.0)##.###@§§≈# #####. ##§ -) Nothing wielded#..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (1%).........≈## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #....##≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. y   killer bee (wandering)#.##*.≈≈§≈§§≈§≈..#ji #.##...§≈≈≈§≈.....#.#......§....##.. _The killer bee moves out of view. _A killer bee is nearby!ji9Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclejikwDir - move targetAim: a killer bee (wandering, hasn't noticed you, empty space bonus: 5/8)jix   ######.. ..##.. #.#.. #.#.§ #####... #.....§§§ #.###.§≈§# .....  ##.###@§§≈#   jic#..†.†..≈≈#   .........≈##  ##..###...#   #. #.... # #.#..#y  jiU #.##*.jiAP #.##... jid Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclejiDir - move target  Aim: a killer bee (wandering, hasn't noticed you, empty space bonus: 5/8)  jiThe air twists around and strikes the killer bee!  The killer bee is heavily wounded.ji   ######.. ..##.. #.#.. #.#.§ #####... #.....§§§ #.###.§≈§# .....  ##.###@§§≈#   #..†.†..≈≈#   .........≈##  ##..###...#   ji#. #.... # #.#..# #.##*. #.##...ji e  * * * LOW HITPOINT WARNING * * *jijiz.≈≈≈y.jiL;===5.5 (1 _jiFji}ki  ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##..≈§≈#.#§§§..# Health: 12/60 ====-------------------- #.#..≈§≈§#.#§§§≈.. AC: 3Str: 7 #.#.≈§≈§≈#.#§§≈§≈. EV: 16Int: 25 #####...§≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #.....§§§#####.#####≈≈ XL: 10 Next: 37% Place: Dungeon:8 #.###.§≈§# ..... #§≈ Noise: ===------  Time: 7735.5 (0.0) ##.###@§§≈# #####. ##§ -) Nothing wieldedi K #..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (1%) .........≈## ##≈≈§#..##≈ Fly  ##..###.**# ##≈≈≈≈# #.#. #. #.*y*##≈§§§§####.. # #.#**#§≈§≈§≈§≈§#.. y   killer bee #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #.#......§....##..The killer bee is heavily wounded. _* * * LOW HITPOINT WARNING * * *Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (i5 Omheavily wounded, haloed, empty space bonus: 6/8)kilw(###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##..≈§≈#.#§§§..# Health: 12/60 ====--------------------#.#..≈§≈§#.#§§§≈.. AC: 3Str: 7#.#.≈§≈§≈#.#§§≈§≈. EV: 16Int: 25ki[x#####...§≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#.....§§§#####.#####≈≈ XL: 10 Next: 37% Place: Dungeon:8#.###.§≈§# ..... #§≈ Noise: ===------  Time: 7735.5 (0.0)##.###@§§≈# #####. ##§ -) Nothing wielded#..†.†..≈≈# #≈≈≈#.. #≈ Cast: Airstrike (1%).........≈## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #..*.##≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. kix[40my   killer bee#.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....#.#......§....##..The killer bee is heavily wounded. _* * * LOW HITPOINT WARNING * * *Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (heavily wounded, haloed, empty space bonus: 6/8)li4@MAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a killer bee (heavily wounded, haloed, empty space bonus: 6/8)  The open air twists around violently and strikes the killer bee!  You kill the killer bee!li;   ######... ..##.. #.#.. #.#. #####... #.....§§§ #.###.§≈§# .....  ##.###@§§≈#   #..†.†..≈≈#   .........≈##  ##..###...#   #. #..*. # #.#..#  #.##..  #.##...   li   ######... ..##.. #.#.. #.#. #####... #.....§§§ #.###.§≈§# .....  ##.###@§§≈#   #..†.†..≈≈#   .........≈##  ##..###...#   li#. #..*. # #.#..# #.##.. #.##...li §.§§.* * * LOW HITPOINT WARNING * * *li!3=96.5 (1Airstrike (1%) _li'li)mi3mimi8,mibmi,mi<mii4=mimi,mimi,mimi|,miKmi5mi|I5=mimi,mi@mi,miP mi 76mi 2=mimiVmimiDmi,mimiM7miA mi-$,mi%mi1+,mi+mi0,mic1mi6mi7I8=mi[8miY<,mi=miC,mi^DmiJi9=mivJmiCP,miPmiU,mi@VmiyZ`20=miT[mi`,mi`mif,mikgmik,milmiri1=mismiix,miymi},mi}minM2midmimiFmimimi͊,miJmi_3=mi6mi,mimiE,mimi,miimimicS4=mimi,mimi25=miOmimimi(mimiDmimimimiUmij^§§§y≈≈≈≈≈§≈≈≈.≈≈#.---78.5 (42.0)§§#Airstrike (1%)§##mi?_y   killer bee (wandering)§---miemiga _A killer bee is nearby!oi= ###.......###  PolySwing2 the Nimble ######..**#.#≈...## Djinni of the Shining One ***... ..##..§*y#.#§§§..# Health: 21/60 ========---------------- #.#..≈§**#.#§§§≈.. AC: 3Str: 7 oi#.#.≈≈≈≈§#.#§§≈§≈. EV: 16Int: 25 #####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16oi% #......≈≈#####.#####≈≈ XL: 10 Next: 39% Place: Dungeon:8 oi#.###..§§# ..... #§≈ Noise: ---------  Time: 7778.5 (0.0) oi0##.###@.§§# #####. ##§ -) Nothing wielded oiT#..†.†..§§# #≈≈≈#.. #≈ Cast: Airstrike (1%)oim oi.........§## ##≈≈§#..##≈ Fly  oi##..###...# ##≈≈≈≈# #.#. oi#. #....##≈§§§§####..oi oi # #.#..#§≈§≈§≈§≈§#.. y   killer bee (wandering) oi#.##.§≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #.#......§....##.. _A killer bee is nearby!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (black smoke, lava, wandering, hasn't noticed you, empty  space bonus: 5/8)oi###.......### PolySwing2 the Nimble######..§≈#.#≈...## Djinni of the Shining One ***.....##..§§*#.#§§§..# Health: 21/60 ========----------------#.#..≈§≈≈#.#§§§≈.. AC: 3Str: 7#.#.≈≈≈≈§#.#§§≈§≈. EV: 16Int: 25#####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈≈#####.#####≈≈ XL: 10 Next: 39% Place: Dungeon:8#.###..§§# ..... #§≈ Noise: ---------  Time: 7778.5 (0.0)oi##.###@.§§# #####. ##§ -) Nothing wielded#..†.†..§§# #≈≈≈#.. #≈ Cast: Airstrike (1%).........§## ##≈≈§#..##≈ Fly ##..###...# ##≈≈≈≈# #.#.#. #....##≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. y   killer bee (wandering)#.##.§≈≈§≈§§≈§≈..#oi_#.##...§≈≈≈§≈.....#.#......§....##.. _A killer bee is nearby!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (black smoke, lava, wandering, hasn't noticed you, empty  space bonus: 5/8)oi  Dir - move target: a killer bee (black smoke, lava, wandering, hasn't noticed you, empty  space bonus: 5/8)  The air twists around and strikes the killer bee!  The killer bee buzzes angrily.  The killer bee is severely wounded.oimoi4.≈§§≈§y§§≈≈#oi§§###y  .oiU2===9.5 (1 _oioiRpi  ###.......###  PolySwing2 the Nimble ######...≈#.#≈...## Djinni of the Shining One ***... ..##.***§#.#§§§..# Health: 18/60 =======----------------- #.#..*y*≈#.#§§§≈.. AC: 3Str: 7 #.#.≈***§#.#§§≈§≈. EV: 16Int: 25 pi #####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16 #......≈≈#####.#####≈≈ XL: 10 Next: 39% Place: Dungeon:8 #.###..§§# ..... #§≈ Noise: ===------  Time: 7779.5 (0.0) ##.###@.§§# #####. ##§ -) Nothing wielded pi #..†.†.§≈≈# #≈≈≈#.. #≈ Cast: Airstrike (1%) ........§§## ##≈≈§#..##≈ Fly  piy ##..###...# ##≈≈≈≈# #.#. #. #....##≈§§§§####.. # #.#..#§≈§≈§≈§≈§#.. y   killer beepi  #.##..≈≈§≈§§≈§≈..# #.##...§≈≈≈§≈..... #.#......§....##..piF yThe killer bee buzzes angrily. _The killer bee is severely wounded.pi PAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (lava, severely wounded, empty space bonus: 8/8)piħ~###.......### PolySwing2 the Nimble######...≈#.#≈...## Djinni of the Shining One ***.....##.§§≈§#.#§§§..# Health: 18/60 =======-----------------#.#..≈*≈≈#.#§§§≈.. AC: 3Str: 7#.#.≈≈§≈§#.#§§≈§≈. EV: 16Int: 25piO(#####...≈≈≈≈≈#.#≈§§≈≈. SH: 0Dex: 16#......≈≈#####.#####≈≈ XL: 10 Next: 39% Place: Dungeon:8#.###..§§# ..... #§≈ Noise: ===------  Time: 7779.5 (0.0)##.###@.§§# #####. ##§ -) Nothing wieldedpi #..†.†.§≈≈# #≈≈≈#.. #≈ Cast: Airstrike (1%)........§§## ##≈≈§#..##≈ Fly piߨO##..###...# ##≈≈≈≈# #.#.#. #....##≈§§§§####..# #.#..#§≈§≈§≈§≈§#.. y   killer beepi #.##..≈≈§≈§§≈§≈..##.##...§≈≈≈§≈.....pi#.#......§....##..The killer bee buzzes angrily. _The killer bee is severely wounded.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a killer bee (lava, severely wounded, empty space bonus: 8/8)piAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a killer bee (lava, severely wounded, empty space bonus: 8/8)  The open air twists around violently and strikes the killer bee!  You kill the killer bee!piM   ######... ..##.§§≈§ #.#.. #.#.≈≈§≈§ #####... piK#......≈≈# #.###..§§# .....  ##.###@.§§#   #..†.†.§≈≈#   ........§§##  ##..###...#   piM#. #.... # #.#..#  #.##.. pi #.##...   pi9H   ######... ..##.§§≈§ #.#.. piɆa#.#.≈≈§≈§ #####... #......≈≈# #.###..§§# .....  ##.###@.§§#  pi #..†.†.§≈≈#  pi+\ ........§§##  pi<##..###...#   #. #.... # #.#..# #.##.. #.##...pi §§≈§≈≈§≈§§≈#pi)§.§..#  * * * LOW HITPOINT WARNING * * *piv4180.5 (1Airstrike (1%) _pi&piqi#3qi$qi-Bqi1,qiz2qi9qi:79qi:qi7A,qiAqi\H,qisIqiMqi NJ20=qiNqiT,qisUqiZ,qir[qiXai1=qiabqi$h,qihqio,qioqit,qiuqizM2qizqiu3=qi,qiqi,qiqiei4=qi8qi,,qiqi,qiqi,qiqi*qiM25=qiYqi0,qiqi,qiqi"96qiq(=qiqiH,qiqi,qiqiO7qiqi,qi|qiZ,qieqi,qiqii8=qiPqiV,qiqi8,qiqi 99qi[(=qiqi,qiMqi,qiqi j30=qiqi9,qi4qi ,qi qiw ,qi qi91qi\(=qiqib,qiqi,qi qi O2qiqi",qiJ#qi*&,qi&qiC*93qi*0=qi+qi0,qiV1qi5,qiZ6qi;,qi;qiAa4=riri,riri ,ri_ ri95riC0=ri ri,riEri,riri$a6=ri%ri*,ri+rit/,ri/ri2,riN3ri7O7ril7ri*;,ri;riZ?,ri?riBi8=riCri G,rinGriK,rizLripR99riR(=riSriX,riYri^,ri_ri)d,ri erijj40=rikrip,riqriw,riwri{a1=ri{ri؀,ri3ri,ririO2riri>,riri,riri,ririd43=ri ri,riri>,ririm4=ririZ,riRri5,riria5=ri(ri,ri1riZ,riri,riri%k6=riri,riri ,riXriri7riri1riri'ri,ri+riTriD8=riri/ ,ri ri,ribri(,riri0riN9=riri,ri ri;%,ri&ri*b50=ri+ri.,ri/ri4,ri4riR:k1=riQ;ri?,ri@riE,riEriNJ,riJriMriM%2ri"NriYQ,riRriBVriVriVrim[ri[D3=ri\ri `,ri`riwe,ri{friTkrikU4=riYlrir,ri`sriy,rizriB~,ri~ria5=riri4,riׇri,riri6=ri2,riri֔,ri2ri0;7ririd,riri,riri,riעria8=riri,,riri,riZri3U9=ririri,riri,ri8ririQE60=riri/ri,ririRririh<Lava ririri>ririLriria2=ririri,ririri,riOri0rik,ririZriM,ririZri###.......### ######.§§≈#.#≈...## ..##..≈≈≈#.#§§§..## #.#..≈≈≈§#.#§§§≈..# #.#§≈≈≈≈≈#.#§§≈§≈.### #####...§§≈≈≈#.#≈§§≈≈...# #......≈≈#####.#####≈≈..# #.###..§≈#.....k...#§≈..# ris---##.###..§§##@#####. ##§..# #..÷.÷..§≈##.#≈≈≈#.. #≈..####Airstrike (1%).........≈##.##≈≈§#..##≈......##..###...#.##≈≈≈≈# #.#...###. #....##≈§§§§####....###ri;# #.#..#§≈§≈§≈§≈§#......# k   rime drake (wandering)#.##..≈≈§≈§§≈§≈..##.....#.##....§≈≈§≈.....#.#.#.#.#......§....##....#.#ri 192747.0)ri_L.kriG---88riri8tif ###.......###  PolySwing2 the Nimble ######.§§≈#.#≈...##  Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..##  Health: 56/60 ======================-- #.#..≈≈≈§#.#§§§≈..#  AC: 3Str: 7 #.#§≈≈≈≈≈#.#§§≈§≈.###  EV: 16Int: 25 #####...§§≈≈≈#.#≈§§≈≈...#  SH: 0Dex: 16 tig#......≈≈#####.#####≈≈..#  XL: 10 Next: 41% Place: Dungeon:8 #.###..§≈#.....*k*.#§≈..#  Noise: ---------  Time: 7928.5 (0.0)  ##.###..§§##@#####* ##§..#  -) Nothing wielded  #..÷.÷..§≈##.#≈≈≈#.. #≈..#### Cast: Airstrike (1%)  .........≈##.##≈≈§#..##≈...... Fly  ##..###...#.##≈≈≈≈# #.#...###.  #. #....##≈§§§§####....###  # #.#..#§≈§≈§≈§≈§#......#  k   rime drake (wandering) #.##..≈≈§≈§§≈§≈..##..... #.##....§≈≈§≈.....#.#.#. #.#......§....##....#.# tihYou kill the killer bee! _* * * LOW HITPOINT WARNING * * *Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycletieh~Dir - move targetAim: a rime drake (wandering, hasn't noticed you, empty space bonus: 3/8)uir###.......###PolySwing2 the Nimble######.§§≈#.#≈...##Djinni of the Shining One ***.....##..≈≈≈#.#§§§..##Health: 56/60 ======================--#.#..≈≈≈§#.#§§§≈..#ui'AC: 3Str: 7#.#§≈≈≈≈≈#.#§§≈§≈.###EV: 16Int: 25#####...§§≈≈≈#.#≈§§≈≈...#SH: 0Dex: 16#......≈≈#####.#####≈≈..#XL: 10 Next: 41% Place: Dungeon:8#.###..§≈#......*..#§≈..#Noise: ---------  Time: 7928.5 (0.0)ui##.###..§§##@#####. ##§..#-) Nothing wielded#..÷.÷..§≈##.#≈≈≈#.. #≈..#### Cast: Airstrike (1%).........≈##.##≈≈§#..##≈...... Fly ##..###...#.##≈≈≈≈# #.#...###.#. #....##≈§§§§####....###uiy# #.#..#§≈§≈§≈§≈§#......# k   rime drake (wandering)#.##..≈≈§≈§§≈§≈..##.....#.##....§≈≈§≈.....#.#.#.ui##.#......§....##....#.#You kill the killer bee! _* * * LOW HITPOINT WARNING * * *uiRAiming: Airstrike (dangerous; 1% risk of failure)  uiDPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a rime drake (wandering, hasn't noticed you, empty space bonus: 3/8)uikk  catching breath)Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a rime drake (wandering, hasn't noticed you, empty space bonus: 3/8)  The air twists around and strikes the rime drake!  The rime drake hisses angrily.  The rime drake is moderately wounded.uiϷ ****The rime drake breathes ice at you.The icy flash freeze hits you!!uic<uiF...k.uiGD39-------uiG====9.5 (1Frozen Fly ui~PuiRW _You are encased in ice.vi : vi}###.......###  PolySwing2 the Nimble ######.§§≈#.#≈...##  Djinni of the Shining One ***... ..##..≈≈≈#.#§§§..##  Health: 35/60 ==============---------- #.#..≈≈≈§#.#§§§≈..#  AC: 3Str: 7 vi|#.#§≈≈≈≈≈#.#§§≈§≈.###  EV: 16Int: 25 #####...§§≈≈≈#.#≈§§≈≈...#  SH: 0Dex: 16 vi#......≈≈#####*#####≈≈..#  XL: 10 Next: 41% Place: Dungeon:8 vi#.###..§≈#....*k*..#§≈..#  Noise: ====-----  Time: 7929.5 (0.0)  ##.###..§§##@#####. ##§..#  -) Nothing wielded  #..÷.÷..§≈##.#≈≈≈#.. #≈..#### Cast: Airstrike (1%)  .........≈##.##≈≈§#..##≈...... Frozen Fly  ##..###...#.##≈≈≈≈# #.#...###. vi #. #....##≈§§§§####....###  # #.#..#§≈§≈§≈§≈§#......#  k   rime drake #.##..≈≈§≈§§≈§≈..##..... vi#.##....§≈≈§≈.....#.#.#. #.#......§....##....#.# The icy flash freeze hits you!! viB_You are encased in ice.Aiming: Airstrike (dangerous; 1% risk of failure)  virPress: ? - help, Q - select action, ( or ) - cycleDir - move targetviAim: a rime drake (moderately wounded, haloed, empty space bonus: 3/8)vi*###.......###PolySwing2 the Nimble######.§§≈#.#≈...##Djinni of the Shining One ***.....##..≈≈≈#.#§§§..##Health: 35/60 ==============----------#.#..≈≈≈§#.#§§§≈..#AC: 3Str: 7viD#.#§≈≈≈≈≈#.#§§≈§≈.###EV: 16Int: 25#####...§§≈≈≈#.#≈§§≈≈...#SH: 0Dex: 16#......≈≈#####.#####≈≈..#XL: 10 Next: 41% Place: Dungeon:8vi$#.###..§≈#.....*...#§≈..#Noise: ====-----  Time: 7929.5 (0.0)vi##.###..§§##@#####. ##§..#-) Nothing wieldedvi 4#..÷.÷..§≈##.#≈≈≈#.. #≈..#### Cast: Airstrike (1%)vi*f.........≈##.##≈≈§#..##≈...... Frozen Fly ##..###...#.##≈≈≈≈# #.#...###.viC}#. #....##≈§§§§####....###vi\E# #.#..#§≈§≈§≈§≈§#......# k   rime drake#.##..≈≈§≈§§≈§≈..##.....viuG#.##....§≈≈§≈.....#.#.#.#.#......§....##....#.#vinThe icy flash freeze hits you!! _You are encased in ice.viAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleviDir - move targetAim: a rime drake (moderately wounded, haloed, empty space bonus: 3/8)viAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a rime drake (moderately wounded, haloed, empty space bonus: 3/8)  The air twists around and strikes the rime drake!  The rime drake is heavily wounded.viMk.vi_===-30.5 (1 vi_vicvivi3= ###.......###  PolySwing2 the Nimble ######.§§≈#.#≈...##  Djinni of the Shining One ***... vir4..##..≈≈≈#.#§§§..##  Health: 31/60 ============------------ #.#..≈≈≈§#.#§§§≈..#  AC: 3Str: 7 #.#§≈≈≈≈≈#.#§§≈§≈.###  EV: 16vi4<Int: 25 vi4#####...§§≈≈≈#.#≈§§≈≈...#  SH: 0Dex: 16 vi05#......≈≈#####*#####≈≈..#  XL: 10 Next: 41% Place: Dungeon:8 vi5#.###..§≈#...*k*...#§≈..#  Noise: ===------  Time: 7930.5 (0.0)  ##.###..§§##@#####. ##§..#  -) Nothing wielded vi5 #..÷.÷..§≈##.#≈≈≈#.. #≈..#### Cast: Airstrike (1%)  .........≈##.##≈≈§#..##≈...... Frozen Fly vi+6 ##..###...#.##≈≈≈≈# #.#...###.  #. #....##≈§§§§####....### viw61 # #.#..#§≈§≈§≈§≈§#......#  k   rime drake #.##..≈≈§≈§§≈§≈..##..... vi6L#.##....§≈≈§≈.....#.#.#. #.#......§....##....#.# vi6MThe air twists around and strikes the rime drake! vi&7 _The rime drake is heavily wounded.Aiming: Airstrike (dangerous; 1% risk of failure)  vi7oPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a rime drake (heavily wounded, haloed, empty space bonus: 3/8)wi[###.......###PolySwing2 the Nimble######.§§≈#.#≈...##Djinni of the Shining One ***.....##..≈≈≈#.#§§§..##Health: 31/60 ============------------#.#..≈≈≈§#.#§§§≈..#AC: 3Str: 7#.#§≈≈≈≈≈#.#§§≈§≈.###EV: 16Int: 25#####...§§≈≈≈#.#≈§§≈≈...#SH: 0Dex: 16#......≈≈#####.#####≈≈..#XL: 10 Next: 41% Place: Dungeon:8#.###..§≈#....*....#§≈..#wi]Noise: ===------  Time: 7930.5 (0.0)##.###..§§##@#####. ##§..#-) Nothing wielded#..÷.÷..§≈##.#≈≈≈#.. #≈..#### Cast: Airstrike (1%).........≈##.##≈≈§#..##≈...... Frozen Fly ##..###...#.##≈≈≈≈# #.#...###.#. #....##≈§§§§####....#### #.#..#§≈§≈§≈§≈§#......# k   rime drake#.##..≈≈§≈§§≈§≈..##.....#.##....§≈≈§≈.....#.#.#.#.#......§....##....#.#The air twists around and strikes the rime drake! wi~_The rime drake is heavily wounded.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a rime drake (heavily wounded, haloed, empty space bonus: 3/8)wiXk (catching breath)Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a rime drake (heavily wounded, haloed, empty space bonus: 3/8)  The air twists around and strikes the rime drake!  The rime drake is almost dead.wi ***The rime drake breathes ice at you.wi,ziB?zi]D,ziDzi\I,ziJziMzi-NK1=ziNziS,ziTziY,ziSZzi_zi `22zih`zid,zikezi]j,zijzinzi=oS3=ziozit,ziuziy,zijzzi,zi`zi94ziu>=ziBziiBziziS5=zi̖zi,zizi ,zi2zieziҦK6=ziJzi,zizi,zi%zi^,zizi=zi27zizi,zidziG,ziziziL8=zizi,zi[ziBziziK9=ziziBzi,zi<zi,ziFziziM40=zizi,ziYzi<,zizia1=ziaziziziNzi>,ziziRO2zigziW,zitzi-zi.ziX/zi4,zi 5zi|:zi:G43=zi;ziMA,ziAzifE,ziEziIziRJP4=ziJzipO,zinPziU,ziUziY95ziOZ(=ziZzi{_,zi3`zid,zi,ezij,zi3kziJp96zip2=zipziu,zi~vziy,zizzi ~;7zi~zi,ziQziW,ziȇziɏzipD8=ziҐziq,zi9zi-,ziƚzi,zi ziU9=ziziziݨ,zi]zik,zizi:50zin(=zizik,zizi,zi|zi)ziN1=zizix,ziziziziOziY,zizi};2zi,zic,ziziziPzizia3=ziziI,zizi:,ziziziN4=zi@zi,zi!zi,zilzic ,zi zi95zi8(=zilziziziHziziziWzizi?6=zizizic!,zi!zi%,zi%zi)zi *%7ziq*zi/,zi/zi3,zi4zi8,zi 9zi=zi5>K8=zi ?ziC,zifDziG,zi>Hzi(PziPU9=ziPziT,ziUziY,ziYzi]zi1^L60=zi^ziczii,ziizi{kzio,zi)pzi8rziXv,zivzizf  You see here a rime drake corpse.zi~zi~zi"9= _zizi؁ziu,zizizi,zizi3ziږzi&ziziYzi),ziziwzi+,ziĥzizi,ziziziq,ziOziHziziziziKziziVzizizi ≈#####.#####≈≈..# #....kY#.... ≈#....†....#≈§..# #.#####.#### §##.#####.###≈..# # .# ≈##.#≈≈≈#...#≈§.##### .. ziv##.##≈≈§#..##≈......# ..# #.##≈≈≈≈#.#.#.§.###.# ..# .##≈§§§§####....### ..# .#§≈§≈§≈§≈§#......#.# ..#zi---- ..≈≈§≈§≈≈≈≈..##.@...# ....§≈§§§.....#.#.#.# ziAirstrike (1%) .....§§...##....#.# # zi"........+.......... ........####......#Y .......## #..#.###.#ziUFY   ice beast (wandering) #.....## #.##.# # zi##...## #.##..  ##'##ziV180520.0)ziz~§...zinH---31zi:Airstrike (1%)ziUzi{i I{iW {i5 {i {iڴ ,{il  ####.#####≈≈..# #....kY#.. ....†....#≈§..# #.#####.####.. #.#####.###§..# # .# . #.#≈≈≈#...#≈..##### .. {iI .##≈≈§#..##≈......# ..# #≈≈≈≈#.#.#...###.# ..# #≈§§§§####....###...# §≈#......#.# ..# ≈≈§≈§≈≈≈≈..##...@.# §≈§§§.....#.#.#.# Airstrike (1%){i §§...##....#.#Y# +.......####......#.##{i ## #..#.###.# Y   ice beast (wandering) ....## #.##.# .# {i$ ...## #.##.. .# #'##{ib 04.5 (1.0){i sY.Y{i *5.5 (2{i {i }i3zQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  }ia{i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on~i~iH####.#####≈≈..# #....kY#...... PolySwing2 the Nimble ....†....#≈§..# #.#####.####.. Djinni of the Shining One ***... #.#####.###§..# #.# . Health: 60/60 ======================== #.#≈≈≈#...#≈..#####..AC: 3Str: 7 .##≈≈§#..##≈......#..#EV: 16Int: 25 ~i##≈≈≈≈#.#.#...###.#..#SH: 0Dex: 16 #≈§§§§####....###.#..#XL: 10 Next: 50% Place: Dungeon:8 §≈§≈§≈§≈§#......#.#..#Noise: ---------  Time: 8055.5 (0.0) ≈≈§≈§≈≈≈≈..##...@.#-) Nothing wielded ..§≈§§§.....#.#.#Y#Cast: Static Discharge ~ip...§§...##....#.#.#Fly ......+............ ......####......#.## .....## #..#.###.#Y   ice beast ~i7....## #.##.# .# ...## #.##.. .# #'##~iAim: a rime drake (almost dead, catching its breath, haloed, empty space bonus:3/8)  The air twists around and strikes the rime drake! _You kill the rime drake! _The ice encasing you melts away. _You see here a rime drake corpse.~il~iP ~iY ~iŋ####.#####≈≈..# #....kY#...... PolySwing2 the Nimble ....†....#≈§..# #.#####.####.. Djinni of the Shining One ***... #.#####.###§..# # .# . Health: 58/60 =======================- #.#≈≈≈#...#≈..##### ..  AC: 3Str: 7 .##≈≈§#..##≈......# ..#  EV: 16Int: 25 ##≈≈≈≈#.#.#...###.# ..#  SH: 0Dex: 16 #≈§§§§####....###.# ..#  XL: 10 Next: 50% Place: Dungeon:8 §≈§≈§≈§≈§#.....*#*# ..#  Noise: ---------  Time: 8055.5 (0.0) ≈≈§≈§≈≈≈≈..##..*@*# -) Nothing wielded ..§≈§§§.....#.#*#Y# Cast: Static Discharge ...§§...##....#.#.# Fly ......+............ ......####......#.## .....## #..#.###.#[40~iWm Y   ice beast ....## #.##.# .# ...## #.##.. .# #'## _You kill the rime drake! _The ice encasing you melts away. _You see here a rime drake corpse.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate~i+ @YThe ice encasing you melts away.You see here a rime drake corpse.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: an ice beast (haloed)~i"####.#####≈≈..# #....kY#...... PolySwing2 the Nimble ....†....#≈§..# #.#####.####.. Djinni of the Shining One ***... #.#####.###§..# #.# . Health: 58/60 =======================- #.#≈≈≈#...#≈..#####~i..AC: 3Str: 7 .##≈≈§#..##≈......#..#EV: 16Int: 25 ##≈≈≈≈#.#.#...###.#..#SH: 0~iDex: 16 #≈§§§§####....###.#~i*..#XL: 10 Next: 50% Place: Dungeon:8 ~iU§≈§≈§≈§≈§#......#.#..#~i?Noise: ---------  Time: 8055.5 (0.0) ≈≈§≈§≈≈≈≈..##...*.#-) Nothing wielded ~i..§≈§§§.....#.#.#*#Cast: Static Discharge ~i...§§...##....#.#.#Fly ~i0......+............ ......####......#.## ~ib.....## #..#.###.#Y   ice beast ....## #.##.# .# ~i...## #.##.. .# #'##~itThe ice beast is struck by an arc of lightning.  The ice beast is lightly wounded.  ~i.You are struck by an arc of lightning.  The ice beast is struck by an arc of lightning.  The ice beast is lightly wounded.  You are struck by an arc of lightning.i94@Ylightly wounded.  You are struck by an arc of lightning.  The ice beast is struck by an arc of lightning.lightly wounded.  You are struck by an arc of lightning.  The lightning grounds out.i:a5-==6.5 (1i@iwDZ _The ice beast completely misses you.i####.#####≈≈..# #....kY#...... PolySwing2 the Nimble ....†....#≈§..# #.#####.####.. Djinni of the Shining One ***... #.#####.###§..# # .# . Health: 53/60 =====================--- #.#≈≈≈#...#≈..##### ..  AC: 3Str: 7 .##≈≈§#..##≈......# ..#  EV: 16Int: 25 ##≈≈≈≈#.#.#...###.# ..#  SH: 0Dex: 16 #≈§§§§####....###.# ..#  XL: 10 Next: 50% Place: Dungeon:8 §≈§≈§≈§≈§#.....*#*# ..#  Noise: ==-------  Time: 8056.5 (0.0) ≈≈§≈§≈≈≈≈..##..*@*# -) Nothing wielded ..§≈§§§.....#.#*#Y# Cast: Static Discharge ...§§...##....#.#.# Fly ......+............ ......####......#.## .....## #..#.###.#[14;34iH Y   ice beast ....## #.##.# .# ...## #.##.. .# #'##You are struck by an arc of lightning.  The lightning grounds out. _The ice beast completely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei9@YThe lightning grounds out. _The ice beast completely misses you.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: an ice beast (lightly wounded, haloed)i}A####.#####≈≈..# #....kY#...... PolySwing2 the Nimble ....†....#≈§..# #.#####.####.. Djinni of the Shining One ***... #.#####.###§..# #.# . Health: 53/60 =====================--- #.#≈≈≈#...#≈..#####..i.#≈..#####.. #PolySwing2 the Nimble ##§......##........#Djinni of the Shining One ***... .#...###.##........#Health: 60/60 ======================== #....###.##........#AC: 3Str: 7 #......#.# #.......#EV: 16Int: 25 ..##.....# #.......#SH: 0Dex: 16 i}@.§.#.#.#.# #.......#XL: 10 Next: 54% Place: Dungeon:8 #....#.#.###.##....###..Noise: ---------  Time: 8118.5 (4.0) ................@....'..-) Nothing wielded #......#.######....###..Cast: Static Discharge #..#.###.# #......#Fly #.##.# #.# ...ß#ß.# #.##.. ..# #.#.#[#.#### #...ß#ß.##.#.....##.#### ##You are struck by an arc of lightning.  The ice beast is struck by an arc of lightning!  You kill the ice beast! [4iAP0m_The lightning grounds out. _Found a robe. _d - a scroll of identifyiAi'MiOiiiii=,iiiq,ii! i,iii#,iii] ,iV!i<#iL(,i)ij+i/,i0i2i7<#....#.#.###.##....###.. .................'.. ###......#.######....###..  #..#.###.# ##......#  #.##.# #.# #...ß#ß.#  #.##.. ..# #.#.#[#.# ### #...ß#ß.# #.#.....#25.5 (7 #@####### #.........#  #.###.###[ #.. ### iCiD*6.5 (8iJiMM- _Found a leather armour.iJiA leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race i Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.ig5 iB .##....#.#.###.##....###..PolySwing2 the Nimble .......................'..Djinni of the Shining One ***... ###......#.######....###..Health: 60/60 ========================#..#.###.# ##......#AC: 3Str: 7#.##.# #.# #...ß#ß.#EV: 16Int: 25#.##.. ..# #.#.#[#.#SH: 0Dex: 16iC g### #...ß#ß.#XL: 10 Next: 54% Place: Dungeon:8#.#.....#Noise: ---------  Time: 8126.5 (8.0)#@#######-) Nothing wielded#.........#Cast: Static Discharge#.###.###[#Fly #..###The ice beast is struck by an arc of lightning!  You kill the ice beast! _The lightning grounds out. _Found a robe. _d - a scroll of identify _Found a leather armour.iD iK iL i3i i i[,i,ir,ii!i ',iT(i ,iW3,i6i7i<,i=iBi0H,idIiLiRiRSiXTiViZ,i\i^imr #.#  #..#.###.# ##......#  #.##.# #.# #...ß#ß.# ##.. ..#.#[# ### #... #.#.... #####.#######.........# 34#.###@###[# #.# #.....>..#.# #####.##.#.##.##..###ityi)z*5.5 (9iDi؂; _Found a stone staircase leading down.i 3i i i Xil ,ij i i| ,i iu i ,iC i i ,ix i  i ,i iG i i i i i"# ,i# i' i , ,ir- iV/ i}= i> iUG iSI ,iK iQ R  There is a stone staircase leading down here.iW ijX  _i]Z i_ i^b ib id ig il ,in iw i| ,i5~ i; i} i i̊ i< i ,i@ i ,ic i F _r - 2 potions of might (gained 1)iB 3i% iw i/ ,i ,i i i i> i> ,i iu i ,i i i ,iv i i ,ib ix i ,i ix i ,i i i ,i i| i ,iR i Xi i* i ,i i i i i i ,i{ iE ia ,i i i ,i9 i iD ,i iF i ,io i% iW$ ,i& i;( i1, ,i, i. i5 D .....'.. #####....###..h....  ##......# ...  #...ß#ß.# ... #.#.#[#.# ... #...ß#ß.# #'# #.#.....# #.# ####.####### #.# .........##### i6 .###.###[##.........######## .# #.....>.................. .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.#h   howler monkey (wandering) .........##.######.# ###########.........############i]9 /75.5 (40.0)i@ X.6.5 (41iF i"I i3iWiiqi i,i ## .##........# .....'h.......# #####....###........##......# ............i"#[#.# ...  #...ß#ß.# #'  #.#.....# #@# ####.####### #.# .........#######.####Fly .###.###[##.........########....>..................iRh.##.###...#.####h   howler monkey (wandering).##.# #...#.#.##..#.##.#######.i07.5 (1.0)i]i-.iH*8.5 (2ifii) Ii i$ M #.......# ## ##.##....### ..........h' ######.##......##.......#..ß#ß.# #.....##.#[#.# #...#..ß#ß  #.#..... ####.####### #.#Fly .####...i-% h   howler monkey (wandering)#...##...#i%* %0i3 d.hhi7 3==9.5 (1iC: if= q _The howler monkey howls! _There is an open door here.i #.......# PolySwing2 the Nimble  #.......# ##.......#  Djinni of the Shining One ***... i##.##....###........#  Health: 58/60 =======================- ...........h........#  AC: 3Str: 7 #####....###........#  EV: 16Int: 25  ##......##.......#  SH: 0Dex: 16  #...ß#ß.# #.....#  XL: 10 Next: 54% Place: Dungeon:8  #.#.#[#.# #***# Noise: ==-------  Time: 8179.5 (0.0)  #...ß#ß.# #@# -) Nothing wielded  #.#.....# #*# Cast: Static Discharge ####.####### #.# Fly .........#######.#### .###.###[##.........######## .# #.....>..................  h   howler monkey .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# _The howler monkey howls! _There is an open doior here.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiI#@iih#Look: a howler monkeyi j h#it5#.i|5..i:..iiD] #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#iHealth: 60/60 ======================== ...........h........#AC: 3Str: 7 #####....###........#EV: 16Int: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#i[XL: 10 Next: 54% Place: Dungeon:8#.#.#[#.# #...#Noise: ==-------  Time: 8179.5 (0.0)#...ß#ß.# #@#-) Nothing wieldedi#.#.....# #.#Cast: Static Discharge ####.####### #.#Fly i.........#######.#### .###.###[##.........######## i_.# #.....>..................h   howler monkey .# #####.##.###...#.######## i^.# #.##.# #...#.# .#######.##.# #...#.# _The howler monkey howls! _There is an open door here.  Casting: Static Discharge (safe; 1% risk of failure)  iPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei:Okay, then.iciAi. _ii"[ #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 60/60 ======================== ...........h........#AC: 3i$Str: 7 #####....###........#EV: 16Int: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#XL: 10 Next: 54% Place: Dungeon:8#.#.#[#.# #...#Noise: ==-------  Time: 8179.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Static Discharge ####.####### #.#i$Fly .........#######.#### .###.###[##.........######## .# #.....>..................h   howler monkey .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# _The howler monkey howls! _There is an open door here.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.iwi[ #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 60/60 ======================== ...........h........#AC: 3iStr: 7 #####....###........#EV: 16Int: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#XL: 10 Next: 54% Place: Dungeon:8#.#.#[#.# #...#Noise: ==-------  Time: 8179.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Static Discharge ####.####### #.#Fly i}.........#######.#### .###.###[##.........######## .# #.....>..................h   howler monkey .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# _The howler monkey howls! _There is an open door here.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiу[Dir - look around, f - activate _Okay, then.i; #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 60/60 ======================== ...........h........#AC: 3Str: 7 #####....###........#EV: 16Int: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#XL: 10 Next: 54% Place: Dungeon:8#.#.#[#.# #...#Noise: ==-------  Time: 8179.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Static Discharge ####.####### #.#Fly .........#######.#### .###.###[##....iX.....######## .# #.....>..................h   howler monkey .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# _The howler monkey howls! _There is an open door here.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.igRi\U #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 60/60 ======================== ...........h........#AC: 3Str: 7 #####....###........#EV: 16Int: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#i^0XL: 10 Next: 54% Place: Dungeon:8#.#.#[#.# #...#Noise: ==-------  Time: 8179.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Static Discharge ####.####### #.#Fly .........#######.#### .###.###[##.........######## .# #.....>..................h   howler monkey .# #####.##.###...#.######## i^.# #.##.# #...#.# .#######.##.# #...#.# _The howler monkey howls! _There is an open door here.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.iil: #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 60/60 ======================== ...........h........#AC: 3Str: 7 #####....###........#EV: 16Int: 25iB)##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#XL: 10 Next: 54% Place: Dungeon:8#.#.#[#.# #...#Noise: ==-------  Time: 8179.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Static Discharge ####.####### #.#Fly i.........#######.#### .###.###[##.........######## .# #.....>..................h   howler monkey .# #####.##.###...#.######## .# #.##.# #...#.# iB.#######.##.# #...#.# _The howler monkey howls! _There is an open door here.  iCasting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) iSpells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  i;fm - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 60/60 ======================== ...........h........#AC: 3Str: 7 #####....###........#EV: 16Int: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#XL: 10 Next: 54% Place: Dungeon:8#.#.#[#.# #...#Noise: ==-------  Time: 8179.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Airstrike (1%) ####.####### #.#Fly .........#######.#### .###.###[[40i'm##.........######## .# #.....>..................h   howler monkey .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# _The howler monkey howls! _There is an open door here.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.i1 ? #.......# PolySwing2 the Nimble  #.......# ##.......#  Djinni of the Shining One ***... ##.##....###*.......#  Health: 56/60 ======================-- ..........*h*.......#  AC: 3Str: 7 #####....###*.......#  EV: 16Int: 25  ##......##.......#  SH: 0Dex: 16  #...ß#ß.# #.....#  XL: 10 Next: 54% Place: Dungeon:8  #.#.#[#.# #...#i I Noise: ==-------  Time: 8179.5 (0.0)  #...ß#ß.# #@# -) Nothing wielded  #.#.....# #.# Cast: Airstrike (1%) ####.####### #.# Fly .........#######.#### .###.###[##.........######## .# #.....>..................  h   howler monkey .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# Dir - look around, f - activate _Okay, then.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (empty space bonus: 4/8)i% .**h..i*.*h**Aim: a howler monkey (empty space bonus: 4/8)i{ #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 56/60 ======================-- ...........*........#AC: 3Str: 7 i#####....###........#EV: 16Int: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#XL: 10 Next: 54% Place: Dungeon:8#.#.#[#.# #...#Noise: ==-------  Time: 8179.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Airstrike (1%) ####.####### #.#Fly .........#######.#### .###.###[##.........######## .# #.....>..................h   howler monkey .# #####.##.###...#.######## i.# #.##.# #...#.# .#######.##.# #...#.#Dir - look around, f - activate _Okay, then.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (empty space bonus: 4/8)i< h(catching breath)  The air twists around and strikes the howler monkey.  The howler monkey is lightly wounded.  The howler monkey hoots and howls with incredible vigour!iL========80.5 (1iGi? _You hear an angry hiss. You hear a shout!i  #.......# PolySwing2 the Nimble  #.......# ##.......#  Djinni of the Shining One ***... ##.##....###*.......#  Health: 52/60 ====================---- ..........*h*.......#  AC: 3Str: 7 #####....###*.......#  EV: 16Int: 25  ##......##.......#  SH: 0Dex: 16 iZ  #...ß#ß.# #.....#  XL: 10 Next: 54% Place: Dungeon:8  #.#.#[#.# #...# Noise: ========-  Time: 8180.5 (0.0)  #...ß#ß.# #@# -) Nothing wielded  #.#.....# #.# Cast: Airstrike (1%) ####.####### #.# Fly .........#######.#### .###.###[##.........######## .# #.....>..................  h   howler monkey (catching breath) .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# _You hear an angry hiss. You hear a shout!  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ([i 0;10m or ) - cycleDir - move targetAim: a howler monkey (lightly wounded, catching its breath, empty space bonus:  4/8)iF  #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 52/60 ====================---- ...........*........#AC: 3Str: 7 #####....###........#EV: 16Int: 25##......##.......#SH: 0iH Dex: 16#...ß#ß.# #.....#XL: 10 Next: 54% Place: Dungeon:8#.#.#[#.# #...#Noise: ========-  Time: 8180.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Airstrike (1%) ####.####### #.#Fly .........#######.#### .###.###[##.........######## .# #.....>..................h   howler monkey (catching breath) .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# _You hear an angry hiss. You hear a shout!  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, QiH  - select action, ( or ) - cycleDir - move targetAim: a howler monkey (lightly wounded, catching its breath, empty space bonus:  4/8)i D .  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a howler monkey (lightly wounded, catching its breath, empty space bonus:  4/8)  The air twists around and strikes the howler monkey.  The howler monkey is moderately wounded.iM p'h iN `===-----1.5 (1 _iT iV iGn #.......# PolySwing2 the Nimble  #.......# ##.......#  Djinni of the Shining One ***... ##.##....###........#  Health: 48/60 ===================----- ...........***......#  AC: 3Str: 7 #####....###h*......#  EV: 16Int: 25  ##......##*......#  SH: 0iRoDex: 16  #...ß#ß.# #.....#  XL: 10 Next: 54% Place: Dungeon:8  #.#.#[#.# #...# Noise: ===------  Time: 8181.5 (0.0)  #...ß#ß.# #@# -) Nothing wielded  #.#.....# #.# Cast: Airstrike (1%) ####.####### #.# Fly .........#######.#### .###.###[##.........######## .# #.....>..................  h   howler monkey (catching breath) .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# io_The howler monkey is moderately wounded.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (moderately wounded, catching its breath, haloed, empty  space bonus: 5/8)iL #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 48/60 ===================----- iL...........'........#AC: 3Str: 7 #####....###*.......#EV: 16Int: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#XL: 10 Next: 54% Place: Dungeon:8#.#.#[#.# #...#Noise: ===------  Time: 8181.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Airstrike (1%) i####.####### #.#Fly .........#######.#### .###.###[##.........######## .# #.....>..................h   howler monkey (catching breath) .# #####.##.###...#.######## i.# #.##.# #...#.# .#######.##.# #...#.# _The howler monkey is moderately wounded.i^Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleiDir - move targetAim: a howler monkey (moderately wounded, catching its breath, haloed, empty  space bonus: 5/8)iI  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a howler monkey (moderately wounded, catching its breath, haloed, empty  space bonus: 5/8)  The air twists around and strikes the howler monkey!  You kill the howler monkey!i G†i> t52.5 (1Airstrike (1%) _i i i.$ i% A howler monkey corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpse (g)o to location.ii1 #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 48/60 ===================----- ...........'........#AC: 3iStr: 7 #####....###†.......#EV: 16Int: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#XL: 10 Next: 55% Place: Dungeon:8#.#.#[#.# #...#iNoise: ===------  Time: 8182.5 (1.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Airstrike (1%) i%####.####### #.#Fly .........#######.#### i].###.###[##.........######## .# #.....>.................. i#.# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.#iOPress: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a howler monkey (moderately wounded, catching its breath, haloed, empty  space bonus: 5/8)  The air twists around and strikes the howler monkey! _You kill the howler monkey!ii#ii3iiiD%9i6i[iiLid,idi?iL50=ici,iiT,ii 1=23=4=i i i iy,iiiii95i;(=ii%,i&i,,i,id26=i7Bid=,i=iA;7iBi/G,iGiOBiTBi$^w8=id,ieijj,ikir9=i9v,iwiyi|i ,iiimh---218.5 (36.0).Airstrike (1%)h   wolf (wandering)---iP#i%[ _A wolf is nearby!i? #.......# PolySwing2 the Nimble  #.......# ##.......#  Djinni of the Shining One ***... ##.##....###*.......#  Health: 55/60 ======================-- ..........*h*.......#  AC: 3Str: 7 #####....###*.......#  EV: 16Int: 25  ##......##.......#  SH: 0Dex: 16  #...ß#ß.# #.....#  XL: 10 Next: 55% Place: Dungeon:8  #.#.#[#.# #...#iNG Noise: ---------  Time: 8218.5 (0.0)  #...ß#ß.# #@# -) Nothing wielded  #.#.....# #.# Cast: Airstrike (1%) ####.####### #.# Fly .........#######.#### .###.###[##.........######## .# #.....>..................  h   wolf (wandering) .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# _You kill the howler monkey! _A wolf is nearby!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targeti`Aim: a wolf (wandering, hasn't noticed you, empty space bonus: 4/8)iM #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 55/60 ======================-- ...........*........#AC: 3Str: 7 #####....###†.......#EV: 16Int: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#XL: 10 Next: 55% Place: Dungeon:8#.#.#[#.# #...#Noise: ---------  Time: 8218.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Airstrike (1%) ####.####### #.#Fly .........#######.#### .###.###[33i;P m[##.........######## .# #.....>..................h   wolf (wandering) .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# _You kill the howler monkey! _A wolf is nearby!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 4/8)i'T   Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a wolf (wandering, hasn't noticed you, empty space bonus: 4/8)  The air twists around and strikes the wolf!  The wolf howls!  The wolf is heavily wounded.iU 'iV hi`W h  iX iX iZ i[ 6i}\ ===i.] 9.5 (1 i] _if ibk iP #.......# PolySwing2 the Nimble  #.......# ##.......#  Djinni of the Shining One ***... ##.##....###........#  Health: 52/60 ====================---- ...........***......#  AC: 3Str: 7 #####....###h*......#  EV: 16Int: 25  ##......##*......#  SH: 0Dex: 16 iQ #...ß#ß.# #.....#  XL: 10 Next: 55% Place: Dungeon:8  #.#.#[#.# #...# Noise: ===------  Time: 8219.5 (0.0)  #...ß#ß.# #@# -) Nothing wielded  #.#.....# #.# Cast: Airstrike (1%) ####.####### #.# Fly .........#######.#### .###.###[##.........######## .# #.....>..................  h   wolf iR.# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# The wolf howls! _The wolf is heavily wounded.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wolf (heavily wounded, haloed, empty space bonus: 5/8)i  #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 52/60 ====================---- ...........'........#AC: 3Str: 7 #####....###*.......#EV: 16Int: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #.....#XL: 10 Next: 55% Place: Dungeon:8i #.#.#[#.# #...#Noise: ===------  Time: 8219.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Airstrike (1%) ####.####### #.#Fly .........#######.#### .###.###[##.........######## .# #.....>..................h   wolf .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.#The wolf howls! _The wolf is heavily wounded.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wolf ([4i H0mheavily wounded, haloed, empty space bonus: 5/8)iW /MAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a wolf (heavily wounded, haloed, empty space bonus: 5/8)  The air twists around and strikes the wolf!  The wolf is almost dead.i iۛ m†h i 220.5 (1 _ib i iO@ #.......# PolySwing2 the Nimble  #.......# ##.......#  Djinni of the Shining One ***... ##.##....###........#  Health: 48/60 ===================----- ...........'........#  AC: 3Str: 7 #####....###†.......#  EV: 16Int: 25  ##......##***....#  SH: 0Dex: 16  #...ß#ß.# #h*...#  XL: 10 Next: 55% Place: Dungeon:8  #.#.#[#.# #*..# Noise: ===------  Time: 8220.5 (0.0)  #...ß#ß.# #@#iLn -) Nothing wielded  #.#.....# #.# Cast: Airstrike (1%) ####.####### #.# Fly .........#######.#### .###.###[##.........######## .# #.....>..................  h   wolf .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# The air twists around and strikes the wolf! _The wolf is almost dead.iGAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wolf (almost dead, haloed, empty space bonus: 5/8)i5 s #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###........#Health: 48/60 ===================----- ...........'........#AC: 3Str: 7 #####....###†.......#EV: 16Int: 25##......##.......#i6 SH: 0Dex: 16#...ß#ß.# #*....#XL: 10 Next: 55% Place: Dungeon:8#.#.#[#.# #...#Noise: ===------  Time: 8220.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Airstrike (1%) ####.####### #.#Fly i7 `.........#######.#### .###.###[##.........######## .# #.....>..................h   wolf .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.#The air twists around and strikes the wolf! _The wolf is almost dead.i7 @Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wolf (almost dead, haloed, empty space bonus: 5/8)i8 Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a wolf (almost dead, haloed, empty space bonus: 5/8)  The air twists around and strikes the wolf!  You kill the wolf!i_C 3†inK t81.5 (1Airstrike (1%) _i........  ...   #...#.#   i5    ##.......# ###.h......# .'........# #†.......#  #.......#   #†....#  #.#.#[#.# #...#  i6 #@#   #.# #.##.#[... >........  ...  #...# it>i5?iqKiEN[ _A wolf is nearby!i-Vb #.......# PolySwing2 the Nimble  #.......# ##**.....#  Djinni of the Shining One ***... ##.##....###*h*.....#  Health: 47/60 ==================------ ...........'***.....#  AC: 3Str: 7 #####....###†.......#  EV: 16Int: 25  ##......##.......#  SH: 0Dex: 16  #...ß#ß.# #†....#  XL: 10 Next: 58% Place: Dungeon:8  #.#.#[#.# #...# Noise: ---------  Time: 8232.5 (0.0)  #...ß#ß.# #@#iW -) Nothing wielded  #.#.....# #.# Cast: Airstrike (1%) ####.####### #.# Fly .........#######.#### .###.###[##.........######## .# #.....>..................  h   wolf (wandering) .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# _A wolf is nearby! _A wolf is nearby!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 7/8)iU *.h**.***iZ.*h*.***.  Aim: a wolf (wandering, hasn't noticed you, empty space bonus: 7/8)iO! #.......#PolySwing2 the Nimble#.......# ##.......#Djinni of the Shining One ***... ##.##....###.*......#Health: 47/60 ==================------ ...........'........#AC: 3Str: 7 #####....###†.......#EV: 16iPGInt: 25##......##.......#SH: 0Dex: 16#...ß#ß.# #†....#XL: 10 Next: 58% Place: Dungeon:8#.#.#[#.# #...#Noise: ---------  Time: 8232.5 (0.0)#...ß#ß.# #@#-) Nothing wielded#.#.....# #.#Cast: Airstrike (1%) ####.####### #.#Fly .........#######.#### .###.###[##.........######## iQc.# #.....>..................h   wolf (wandering) .# #####.##.###...#.######## .# #.##.# #...#.# .#######.##.# #...#.# _A wolf is nearby! iUR__A wolf is nearby!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a wolf (wandering, hasn't noticed you, empty space bonus: 7/8)i>P  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a wolf (wandering, hasn't noticed you, empty space bonus: 7/8)  The open air twists around violently and strikes the wolf!!  You kill the wolf!iZ1.ic8=61===3.5 (1Airstrike (1%) _iiikirH3iQIiM,iQ,iR,iVk9=iiWihZ,i1[i^,i_ibb50=i{cig,igink,ili p,ipiwsisU1=ivtiMx,ixi{,iS|i;2ii#,iCi,ihiKa3=ii7ii׎iI,ii,iGibiU4=iXiv,ii",iiȥa5=iRiЩ,ilip,iLi_k6=ii,ii,iTiW,i!i;7iiw,iAij,iia8=ieiG,ii,ii*k9=ii,ii<,ii,iBiLiL60=iIii2,ii7i,iii,ii^ i i9=iiqi>,ii|i,iiig ,i5!i"i%,i&i+(i%+,i5,iy.i1i1i<2i@4iR7,i7i;@  There is an open door here.i>iGp #....hY #..#..... .#####.@.........###. #....kY#......o.~... .#####.####..#....# # .# ......  .. ##..##.# #........# #....#--- #........# iHh#........# ##'##Airstrike (1%)  #.......# ##...##  # ##.....  #.......# ##.......# ##.##....###........# o   orc (missile, wandering) ...........'........# #####....###†.......#  ##......##......i%I/84.5 (51.0)iT oo   orc wizard (wandering)o   orc (missile, wandering)An orc comes into view. It is wielding a +0 short sword and quivering poisoneddarts.iUG---5.5 (52iQ\ihdz _An orc wizard comes into view. It is wielding a +0 dagger.i_n  #..........hY PolySwing2 the Nimble  #.....#..#o.... .#  Djinni of the Shining One ***... ######.@.....***.###.  Health: 56/60 ======================-- #....kY#.....*o*~...  AC: 3Str: 7 #.#####.####.*#*...#  EV: 16Int: 25 # .# ...... SH: 0Dex: 16 .. ##..##.#  XL: 10 Next: 61% Place: Dungeon:8 io #........# #....#  Noise: ---------  Time: 8285.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Airstrike (1%)  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  o   orc wizard (wandering) ...........'........#  o   orc (missile, wandering) #####....###†.......#  ##......##.......# _An orc wizard comes into view. It is wielding a +0 dagger.Aiming: Airstrike (dangerous; 1% risk of failure)  ip Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword and quivering poisoned darts (wandering,hasn't noticed you, empty space bonus: 7/8)i iƓ @ #..........hYPolySwing2 the Nimble#.....#..#o.... .#Djinni of the Shining One ***... ######.@.........###.Health: 60/60 ======================== #....kY#......o.~...AC: 3Str: 7 #.#####.####..#....#EV: 16Int: 25 #i .# ......SH: 0Dex: 16.. ##..##.#XL: 10 Next: 61% Place: Dungeon:8 #........# #....#Noise: ---------  Time: 8285.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Airstrike (1%)#.......# ##...##Fly #.......# ##.....##i #.......# ##.......# ##.##....###........#o   orc wizard (wandering) ...........'........#o   orc (missile, wandering) #####....###†.......###......##.......# _An orc wizard comes into view. It is wielding a +0 dagger.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword and quivering poisoned darts (wandering,hasn't noticed you, empty space bonus: 7/8)iM   Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an orc, wielding a +0 short sword and quivering poisoned darts (wandering,hasn't noticed you, empty space bonus: 7/8)  Okay, then.i i i, . _iK i 6 #..........hYPolySwing2 the Nimble#.....#..#o.... .#Djinni of the Shining One ***... ######.@.........###.Health: 60/60 ======================== #....kY#......o.~...AC: 3Str: 7 #.#####.####..#....#EV: 16Int: 25 #i %.# ......SH: 0Dex: 16.. ##..##.#XL: 10 Next: 61% Place: Dungeon:8 #........# #....#Noise: ---------  Time: 8285.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Airstrike (1%)#.......# ##...##Fly #.......# ##.....###.......# ##.......# ##.##....###........#o   orc wizard (wandering) ...........'........#o   orc (missile, wandering) iR #####....###†.......###......##.......#Aiming: Airstrike (dangerous; 1% risk of failure)  i Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword and quivering poisoned darts (wandering,hasn't noticed you, empty space bonus: 7/8) _Okay, then.i iҽi.Quiver which action? ([-] to clear) Items ([,] to cycle) i a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  ii - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii9b #..........hYPolySwing2 the Nimble#.....#..#o.... .#Djinni of the Shining One ***... ######.@.........###.Health: 60/60 ======================== #....kY#......o.~...AC: 3iStr: 7 #.#####.####..#....#EV: 16Int: 25 #.# ......SH: 0Dex: 16.. ##..##.#XL: 10 Next: 61% Place: Dungeon:8 #........# #....#Noise: ---------  Time: 8285.5 (0.0) #........# #@#i_-) Nothing wielded #........# ##'##Cast: Shock  #.......# ##...##Fly #.......# ##.....##i̎#.......# ##.......# ##.##....###........#o   orc wizard (wandering) ...........'........#o   orc (missile, wandering) #####....###†.......###......##.......#iAAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc, wielding a +0 short sword and quivering poisoned darts (wandering,hasn't noticed you, empty space bonus: 7/8) _Okay, then.i3i}iix #..........hY PolySwing2 the Nimble  #.....#..#o.... .#  Djinni of the Shining One ***... ######.@.........###.  Health: 59/60 =======================- #....kY#......o.~...  AC: 3Str: 7 #.#####.####..#*...#  EV: 16Int: 25 # .# ..*... SH: 0Dex: 16 iy.. ##*.##.#  XL: 10 Next: 61% Place: Dungeon:8 #........# #*...#  Noise: ---------  Time: 8285.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  o   orc wizard (wandering) ...........'........#  o   orc (missile, wandering) #####....###†.......#  ##......##.......# _Okay, then.Aiming: Shock (safe; 1%iz risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and quivering poisoned darts (wandering,hasn't noticed you, 74% to hit)i9r o*o wizard, wielding a +0 dagger and wearing a +0 robe67iPho.o....You can't see that place.  [the floor.]i % }ho*o***i% *Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)i o*o*imrJ**i o.o.Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)i  #..........hYPolySwing2 the Nimble#.....#..#*.... .#Djinni of the Shining One ***... ######.@......*..###.Health: 59/60 =======================- #....kY#......*.~...AC: 3Str: 7 #.#####.####..#*...#EV: 16Int: 25 #.# ..*...SH: 0Dex: 16.. ##*.##.#XL: 10 Next: 61% Place: Dungeon:8 #........# #*...#Noise: ---------  Time: 8285.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Shock  #.......# ##...##Fly i~k[0;10m#.......# ##.....###.......# ##.......# ##.##....###........#o   orc wizard ...........'........#o   orc (missile) #####....###†.......###......##.......#Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering,  hasn't noticed you, 67% to hit)  The zap hits the orc.  The orc is severely wounded.The orc shouts!  The zap hits the orc wizard.ihasn't noticed you, 67% to hit)  The zap hits the orc.  The orc is severely wounded.The orc shouts!zap hits the orc wizard.orc wizard is lightly wounded.iA! o..o...You hear a shout!i':*i2+ o   orc (missile)  The orc wizard casts a spell.The orc wizard flickers and vanishes!i8{i-c60====6.5 (1i(i _Deactivating autopickup; reactivate with Ctrl-A.iͰ q #..........hY PolySwing2 the Nimble  #.....#..#{.... .#  Djinni of the Shining One ***... ######.@.........###.  Health: 59/60 =======================- #....kY#........~...  AC: 3Str: 7 #.#####.####..#o...#  EV: 16Int: 25 # .# ..*... SH: 0i SDex: 16 .. ##*.##.#  XL: 10 Next: 61% Place: Dungeon:8 #........# #*...#  Noise: ===------  Time: 8286.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# i ##.##....###........#  o   orc (missile) ...........'........# #####....###†.......#  ##......##.......# _Deactivating autopickup; reactivate with Ctrl-A.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword and quivering poisoned darts (severelywounded, haloed, 82% to hit)i ***oi h{..o...You can't see that place.  [the floor.]i< h***o***it_{*.*i'i*.*.i4  #..........hY PolySwing2 the Nimble  #.....#..#{.... .#  Djinni of the Shining One ***... ######.@.........###.  Health: 59/60 =======================- #....kY#........~...  AC: 3Str: 7 i06 #.#####.####..#o...#  EV: 16Int: 25 # .# ...... SH: 0Dex: 16 .. ##..##.#  XL: 10 Next: 61% Place: Dungeon:8 #........# #....#  Noise: ===------  Time: 8286.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  o   orc (missile) ...........'........# ###i7 ##....###†.......#  ##......##.......# _Deactivating autopickup; reactivate with Ctrl-A.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc!  You kill the orc!i;    *.... .# * i< *.~... *...#  .# ..*... .. ##*.##.#  #*...#  #@#i=  ##'##           .i io i! ..o)...o   orci7 3--7.5 (1ig i I  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the orc!  You kill the orc! _An orc comes into view. It is wielding a +0 mace.i'  #..........hY PolySwing2 the Nimble  #.....#..#..... .#  Djinni of the Shining One ***... ######.@.........###.  Health: 58/60 =======================- #....kY#......o.~...  AC: 3Str: 7 #.#####.####..#*...#  EV: 16Int: 25 # .# ..*... SH: 0Dex: 16 .. ##*.##.#  XL: 10 Next: 61% Place: Dungeon:8 #........# #*...#  Noise: =--------  Time: 8287.5 (0.0) #........# #@# -) Nothing wielded #........# ##'##[37it m Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  o   orc ...........'........# #####....###†.......#  ##......##.......# You kill the orc! _An orc comes into view. It is wielding a +0 mace.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace (74% to hit)i ~ **oi- x #..........hYPolySwing2 the Nimble#.....#..#*.... .#Djinni of the Shining One ***... ######.@......*..###.Health: 58/60 =======================- #....kY#......*.~...AC: 3Str: 7 #.#####.####..#*...#EV: 16Int: 25 #i. .# ..*...SH: 0Dex: 16.. ##*.##.#XL: 10 Next: 61% Place: Dungeon:8 #........# #*...#Noise: =--------  Time: 8287.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Shock  #.......# ##...##Fly #.......# ##.....###.......# ##.......# ##.##....###........#o   orc ...........'........# #####....###†.......###......##.......# _An orc comes into view. It is wielding a +0 mace.Aiming: [3i0 9;49mShock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc.  The orc is heavily wounded.i (  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the orc.  The orc is heavily wounded.The zap hits something.i i w...o...i 18.5 (1 _i 7{i iyM  #..........hY PolySwing2 the Nimble  #.....#..#..... .#  Djinni of the Shining One ***... ######.@.........###.  Health: 57/60 ======================-- #....kY#......{.~...  AC: 3Str: 7 #.#####.####..#o...#  EV: 16Int: 25 # .# ..*... SH: 0Dex: 16 .. ##*.##.#  XL: 10 Next: 61% Place: Dungeon:8 iN #........# #*...#  Noise: =--------  Time: 8288.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  o   orc ...........'........# #####....###†.......#  ##......##.......# The orc is heavily wounded. _The zap hits something.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace ([33iO Gmheavily wounded, haloed, 82% to hit)ig ***oib.*{*iJ F.*.i@ #..........hY PolySwing2 the Nimble  #.....#..#..... .#  Djinni of the Shining One ***... ######.@.........###.  Health: 57/60 ======================-- #....kY#......{.~...  AC: 3Str: 7 #.#####.####..#o...#  EV: 16Int: 25 # .# ...... SH: 0Dex: 16 .. ##..##.#  XL: 10 Next: 61% Place: Dungeon:8 #........# #....#  Noise: =--------  Time: 8288.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Shiock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  o   orc ...........'........# #####....###†.......#  ##......##.......# _The zap hits something.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc.  You kill the orc!i   *... .# * *.~... *...#  .# ..*... .. ##*.##.#  #*...#  #@#i  ##'##           .i  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the orc.  You kill the orc!  The zap hits something!iG..o.{$...o   orc priestiQ ****An orc priest comes into view. It is wielding a +0 flail.A puff of flame appears from out of thin air!i/i]:s h$...h   polar bearo   orc priest  The puff of flame hits you. You resist.i?96=9.5 (1iEitS] _A polar bear comes into view.i< #..........hY PolySwing2 the Nimble  #.....#..#h..o. .#  Djinni of the Shining One ***... ######.@......*..###.  Health: 55/60 ======================-- #....kY#......*.~...  AC: 3Str: 7 #.#####.####..#*...#  EV: 16Int: 25 # .# ..*... SH: 0Dex: 16 .. ##*.##.#  XL: 10 Next: 61% Place: Dungeon:8 i#........# #*...#  Noise: ==-------  Time: 8289.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  h   polar bear ...........'........#  o   orc priest #####....###†.......#  ##......##.......# The puff of flame hits you. You resist. _A polar bear comes into view.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ([i+36m or ) - cycleShift-Dir - straight lineAim: a polar bear (81% to hit)i h*{*ih**.Aim: a polar bear (81% to hit)i #..........hY PolySwing2 the Nimble  #.....#..#h..o. .#  Djinni of the Shining One ***... ######.@.........###.  Health: 55/60 ======================-- #....kY#......{.~...  AC: 3Str: 7 #.#####.####..#$...#  EV: 16Int: 25 # .# ...... SH: 0Dex: 16 .. ##..##.#  XL: 10 Next: 61% Place: Dungeon:8 #........# #....#  Noise: ==-------  Time: 8289.5 (0.0) #........# #@# -) Nothing wielded #........# ##'##[39i;49m Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  h   polar bear ...........'........#  o   orc priest #####....###†.......#  ##......##.......# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (81% to hit)  The zap hits something.  Reactivating autopickup.   *..o. .# * *.~... *...#[i0m  .# ..*... .. ##*.##.#  #*...#  #@# ##'##             .inD  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (81% to hit)  The zap hits something.  Reactivating autopickup.You feel a bit more experienced. The zap misses the polar bear.iEiPu......o$$...iDQlo   orc priesti^WB2-90.5 (1 _i_i=ii #..........hY PolySwing2 the Nimble  #.....#..#..... .#  Djinni of the Shining One ***... ######.@........o###.  Health: 54/60 =====================--- #....kY#......$.*...  AC: 3Str: 7 #.#####.####..#$*..#  EV: 16Int: 25 # .# ...*.. SH: 0Dex: 16 iM.. ##*.##.#  XL: 10 Next: 62% Place: Dungeon:8 #........# #*...#  Noise: =--------  Time: 8290.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  o   orc priest ...........'........# #####....###†.......#  ##......##.......# _You feel a bit more experienced. The zap misses the polar bear.Aiming: Shock (safe; 1% risk of failure)  Press: ? - heiDIlp, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 scale mail (77% to  hit)ip #..........hYPolySwing2 the Nimble#.....#..#...*. .#Djinni of the Shining One ***... ######.@........*###.Health: 54/60 =====================--- #....kY#......$.*...AC: 3Str: 7 #.#####.####..#$*..#EV: 16Int: 25 #iD.# ...*..SH: 0Dex: 16.. ##*.##.#XL: 10 Next: 62% Place: Dungeon:8 #........# #*...#Noise: =--------  Time: 8290.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Shock  #.......# ##...##Fly #.......# ##.....###.......# ##.......# ##.##....###........#o   orc priest ...........'........# #####....###†.......#i##......##.......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 scale mail (77% to  hit)  The zap hits the orc priest.  The orc priest is lightly wounded.i'* .o~....i. i i *1.5 (1i i t _The orc priest casts a cantrip, but nothing happens.iN i(Q Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) i5R Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni@ i  #..........hYPolySwing2 the Nimble#.....#..#..... .#Djinni of the Shining One ***... ######.@........o###.Health: 54/60 =====================--- #....kY#......$.~...AC: 3Str: 7 #.#####.####..#$...#EV: 16Int: 25 #.# ......SH: 0Dex: 16.. ##..##.#XL: 10 Next: 62% Place: Dungeon:8 #........# #....#Noise: =--------  Time: 8291.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Airstrike (1%)#.......# ##...##Fly #.......# ##i .....###.......# ##.......# ##.##....###........#o   orc priest ...........'........# #####....###†.......###......##.......#Shift-Dir - straight lineAim: an orc priest, wielding a +0 flail and wearing a +0 scale mail (77% to  hit)  The zap hits the orc priest.  The orc priest is lightly wounded. _The orc priest casts a cantrip, but nothing happens.io i i #..........hY PolySwing2 the Nimble  #.....#..#..*** .#  Djinni of the Shining One ***... ######.@.......*o###.  Health: 50/60 ====================---- #....kY#......$***..  AC: 3Str: 7 #.#####.####..#$...#  EV: 16Int: 25 # .# ...... SH: 0Dex: 16 .. ##..##.#  XL: 10 Next: 62% Place: Dungeon:8 #........# #....#  Noise: =--------  Time: 8291.5 (0.0) #........# #@# -) Nothing wielded #........# ##'##[i39;49m Cast: Airstrike (1%)  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  o   orc priest ...........'........# #####....###†.......#  ##......##.......# _The orc priest casts a cantrip, but nothing happens.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc priest, wielding a +0 flail and wearing a +0 scale mail (lightly  wounded, empty space bonus: 7/8)i6 ...o****i ***o*$..Aim: an orc priest, wielding a +0 flail and wearing a +0 scale mail (lightly  wounded, empty space bonus: 7/8)ia  #..........hYPolySwing2 the Nimble#.....#..#..... .#Djinni of the Shining One ***... ######.@........*###.Health: 50/60 ====================---- #....kY#......$.~...AC: 3Str: 7 #.#####.####..#$...#EV: 16Int: 25 #.# ......SH: 0Dex: 16.. ##..##.#XL: 10 Next: 62% Place: Dungeon:8 il #........# #....#Noise: =--------  Time: 8291.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Airstrike (1%)#.......# ##...##Fly #.......# ##.....###.......# ##.......# ##.##....###........#o   orc priest ...........'........# #####....###†.......###......##.......# _The orc priest casts a cantrip, but nothing happens.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an orc priest,i~o ` wielding a +0 flail and wearing a +0 scale mail (lightly  wounded, empty space bonus: 7/8)if  Aim: an orc priest, wielding a +0 flail and wearing a +0 scale mail (lightly  wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the orc priest!  You kill the orc priest!The Shining One accepts your kill.  You feel better.ihi vh.)h   polar beariwp4=3==2.5 (1 _i~iɀi  #..........hY PolySwing2 the Nimble  #.....#..#***.. .#  Djinni of the Shining One ***... ######.@.....*h*)###.  Health: 50/60 ====================---- #....kY#.....***~...  AC: 3Str: 7 #.#####.####..#$...#  EV: 16Int: 25 # .# ...... SH: 0Dex: 16 .. ##..##.#  XL: 10 Next: 63% Place: Dungeon:8 #........# #....#  Noise: ===------  Time: 8292.5 (0.0) #........# #@# -) Nothing wielded #........# ##'#iA ~# Cast: Airstrike (1%)  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  h   polar bear ...........'........# #####....###†.......#  ##......##.......# The Shining One accepts your kill. _You feel better.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a polar bear (empty space bonus: 8/8)iF .***.h**.***iK***.*h*)***~Aim: a polar bear (empty space bonus: 8/8)i4 #..........hYPolySwing2 the Nimble#.....#..#..... .#Djinni of the Shining One ***... ######.@......*.)###.Health: 50/60 ====================---- #....kY#......$.~...AC: 3Str: 7 #.#####.####..#$...#EV: 16Int: 25 #.# ......SH: 0Dex: 16.. ##..##.#XL: 10 Next: 63% Place: Dungeon:8 i5!#........# #....#Noise: ===------  Time: 8292.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Airstrike (1%)#.......# ##...##Fly #.......# ##.....###.......# ##.......# ##.##....###........#h   polar bear ...........'........# i6#####....###†.......###......##.......#The Shining One accepts your kill. _You feel better.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a polar bear (empty space bonus: 8/8)i/  The open air twists around violently and strikes the polar bear!!  The polar bear is severely wounded.i8l.h i9913.5 (1 _i AiCij #..........hY PolySwing2 the Nimble  #.....#..#..... .#  Djinni of the Shining One ***... ######.@......***###.  Health: 47/60 ==================------ #....kY#......*h*...  AC: 3Str: 7 #.#####.####..#**..#  EV: 16Int: 25 # .# ...... SH: 0Dex: 16 i.. ##..##.#  XL: 10 Next: 63% Place: Dungeon:8 #........# #....#  Noise: ===------  Time: 8293.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Airstrike (1%)  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  h   polar bear ...........'........# #####....###†.......#  ##......##.......# The open air twists around violently and strikes the polar bear!! _The polar bear is severely wounded.Aiming: [40iwmAirstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a polar bear (severely wounded, empty space bonus: 7/8)iGj> #..........hYPolySwing2 the Nimble#.....#..#..... .#Djinni of the Shining One ***... ######.@........)###.Health: 47/60 ==================------ #....kY#......$*~...AC: 3Str: 7 #.#####.####..#$...#EV: 16Int: 25 #ik.# ......SH: 0Dex: 16.. ##..##.#XL: 10 Next: 63% Place: Dungeon:8 #........# #....#Noise: ===------  Time: 8293.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Airstrike (1%)#.......# ##...##Fly #.......# ##.....###.......# ##.......# ##.##....###........#h   polar bear ...........'........# #####....###†.......###......##.......#The open air twists around violently and strikes the polar bear!! _[4itlo0mThe polar bear is severely wounded.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a polar bear (severely wounded, empty space bonus: 7/8)idAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a polar bear (severely wounded, empty space bonus: 7/8)  The open air twists around violently and strikes the polar bear.  The polar bear is severely wounded.igi-qo.ho   orc (wandering)ir*4.5 (1iYyi&q _An orc comes into view. It is wielding a +0 whip.iI #..........hY PolySwing2 the Nimble i J #.....#..#..o.. .#  Djinni of the Shining One ***... ######.@........)###.  Health: 43/60 =================------- #....kY#......$***..  AC: 3Str: 7 #.#####.####..#*h*.#  EV: 16Int: 25 # .# ..***. SH: 0Dex: 16 .. ##..##.#  XL: 10 Next: 63% Place: Dungeon:8 iJ#........# #....#  Noise: ===------  Time: 8294.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Airstrike (1%)  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# iZK##.##....###........#  h   polar bear ...........'........#  o   orc (wandering) #####....###†.......#  ##......##.......# The polar bear is severely wounded. _An orc comes into view. It is wielding a +0 whip.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a polar bear (severely wounded, haloed, empty space bonus: 8/8)ii|v #..........hYPolySwing2 the Nimble#.....#..#..o.. .#Djinni of the Shining One ***... ######.@........)###.Health: 47/60 ==================------ #....kY#......$.~...AC: 3iStr: 7 #.#####.####..#$h..#EV: 16Int: 25 #.# ......SH: 0Dex: 16.. ##..##.#XL: 10 Next: 63% Place: Dungeon:8 #........# #....#Noise: ===------  Time: 8294.5 (0.0) #........# #@#i-) Nothing wielded #........# ##'##Cast: Airstrike (1%)#.......# ##...##Fly #.......# ##.....##i#.......# ##.......# ##.##....###........#h   polar bear ...........'........#o   orc (wandering) #####....###†.......###......##.......#iDThe polar bear is severely wounded. _An orc comes into view. It is wielding a +0 whip.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a polar bear (severely wounded, haloed, empty space bonus: 8/8)i_An orc comes into view. It is wielding a +0 whip.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a polar bear (severely wounded, haloed, empiIty space bonus: 8/8)  Okay, then.ii!i. _ic iv Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) i Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  iq fm - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onik i  #..........hYPolySwing2 the Nimble#.....#..#..o.. .#Djinni of the Shining One ***... ######.@........)###.Health: 47/60 ==================------ #....kY#......$.~...AC: 3Str: 7 #.#####.####..#$h..#EV: 16i` ,Int: 25 #.# ......SH: 0Dex: 16.. ##..##.#XL: 10 Next: 63% Place: Dungeon:8 #........# #....#Noise: ===------  Time: 8294.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Shock  #.......# ##...##Fly #.......# ##.....###.......# ##.......# ##.##....###........#i Uh   polar bear ...........'........#o   orc (wandering) #####....###†.......###......##.......# _An orc comes into view. It is wielding a +0 whip.iO Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a polar bear (severely wounded, haloed, empty space bonus: 8/8) _Okay, then.i i: iu i #..........hY PolySwing2 the Nimble  #.....#..#..o.. .#  Djinni of the Shining One ***... ######.@........)###.  Health: 46/60 ==================------ #....kY#......$.~...  AC: 3Str: 7 #.#####.####..#$h..#  EV: 16Int: 25 # .# ...*.. SH: 0iDex: 16 .. ##*.##.#  XL: 10 Next: 63% Place: Dungeon:8 #........# #*...#  Noise: ===------  Time: 8294.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  h   polar bear ...........'........#  o   orc (wandering) #####....###†.......#  ##......##.......# Aim: [ima polar bear (severely wounded, haloed, empty space bonus: 8/8) _Okay, then.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (severely wounded, haloed, 87% to hit)iRVo***hn orc, wielding a +0 whip (wandering, hasn't noticed you, 74% to hit)is'3 #..........hY PolySwing2 the Nimble  #.....#..#..o.. .#  Djinni of the Shining One ***... ######.@........)###.  Health: 46/60 ==================------ #....kY#......$.~...  AC: 3Str: 7 i(#.#####.####..#$h..#  EV: 16Int: 25 # .# ...... SH: 0Dex: 16 .. ##..##.#  XL: 10 Next: 63% Place: Dungeon:8 #........# #....#  Noise: ===------  Time: 8294.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  h   polar bear ...........'......[40iu)rm..#  o   orc (wandering) #####....###†.......#  ##......##.......# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 whip (wandering, hasn't noticed you, 74% to hit)  The zap hits the orc!  You kill the orc!ik0J   *.. .# *)###. *~... *h..#  .# ...*.. .. ##*.##.#  #*...#  #@# ##'##      i1      .iriO})..$.h..i':--5.5 (1 _ii׎i,- #..........hY PolySwing2 the Nimble  #.....#..#..).. .#  Djinni of the Shining One ***... ######.@........)###.  Health: 45/60 ==================------ #....kY#......$.~...  AC: 3Str: 7 iN#.#####.####..#$...#  EV: 16Int: 25 # .# ...h.. SH: 0Dex: 16 .. ##*.##.#  XL: 10 Next: 63% Place: Dungeon:8 #........# #*...#  Noise: =--------  Time: 8295.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  h   polar bear ...........i*<'........# #####....###†.......#  ##......##.......# The zap hits the orc! _You kill the orc!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (severely wounded, haloed, 87% to hit)i,[ *hixp` #..........hYPolySwing2 the Nimble#.....#..#..)*. .#Djinni of the Shining One ***... ######.@........*###.Health: 45/60 ==================------ #....kY#......$.*...AC: 3Str: 7 #.#####.####..#$*..#EV: 16Int: 25 #.# ...*..SH: 0Dex: 16.. ##*.##.#XL: 10 Next: 63% Place: Dungeon:8 iAr#........# #*...#Noise: =--------  Time: 8295.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Shock  #.......# ##...##Fly #.......# ##.....###.......# ##.......# ##.##....###........#h   polar bear ...........'........# #####....###†.......###......##.......# _You kill the orc!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the polar bear.  The polar bear is almost dead.i .)~.h..h(berserk)i~ 266.5 (1i i{ \ _The polar bear goes berserk!i8D #..........hY PolySwing2 the Nimble  #.....#..#..).. .#  Djinni of the Shining One ***... ######.@........)###.  Health: 45/60 ==================------ #....kY#......$.~...  AC: 3Str: 7 #.#####.####..#$...#  EV: 16Int: 25 # .# ...h.. SH: 0Dex: 16 i F.. ##*.##.#  XL: 10 Next: 63% Place: Dungeon:8 #........# #*...#  Noise: =--------  Time: 8296.5 (0.0) #........# #@# -) Nothing wielded #........# ##'## Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  h   polar bear (berserk) ...........'........# #####....###†.......#  ##......##.......# The polar bear is almost dead. _The polar bear goes berserk!Aiming: Shock[4iF0m (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (almost dead, berserk, haloed, 87% to hit)ic [ *hiz ` #..........hYPolySwing2 the Nimble#.....#..#..)*. .#Djinni of the Shining One ***... ######.@........*###.Health: 45/60 ==================------ #....kY#......$.*...AC: 3Str: 7 #.#####.####..#$*..#EV: 16Int: 25 #.# ...*..SH: 0Dex: 16.. ##*.##.#XL: 10 Next: 63% Place: Dungeon:8 i #........# #*...#Noise: =--------  Time: 8296.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Shock  #.......# ##...##Fly #.......# ##.....###.......# ##.......# ##.##....###........#h   polar bear (berserk) ...........'........# #####....###†.......###......##.......# _The polar bear goes berserk!Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the polar bear but does no damage.  The polar bear is almosi t dead.i0^ ig .)~..h.ii 17.5 (1 _idr it i:  #..........hY PolySwing2 the Nimble  #.....#..#..).. .#  Djinni of the Shining One ***... ######.@........)###.  Health: 44/60 =================------- #....kY#......$.~...  AC: 3Str: 7 #.#####.####..#$...#  EV: 16Int: 25 # .# ...... SH: 0Dex: 16 .. ##h.##.#  XL: 10 Next: 63% Place: Dungeon:8 #........# #*...#  Noise: =--------  Time: 8297.5 (0.0) #........# #@# -) Nothing wielded #........# ##'[40ij< m## Cast: Shock  #.......# ##...##  Fly  #.......# ##.....##  #.......# ##.......# ##.##....###........#  h   polar bear (berserk) ...........'........# #####....###†.......#  ##......##.......# The zap hits the polar bear but does no damage. _The polar bear is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (almost dead, berserk, haloed, 87% to hit)i@ ~ **hiL K #..........hYPolySwing2 the Nimble#.....#..#..)*. .#Djinni of the Shining One ***... ######.@........*###.Health: 44/60 =================------- #....kY#......$.*...AC: 3Str: 7 #.#####.####..#$*..#EV: 16i TInt: 25 #.# ...*..SH: 0Dex: 16.. ##*.##.#XL: 10 Next: 63% Place: Dungeon:8 #........# #*...#Noise: =--------  Time: 8297.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Shock  #.......# ##...##Fly #.......# ##.....###.......# ##.......# ##.##....###........#i h   polar bear (berserk) ...........'........# #####....###†.......###......##.......# _The polar bear is almost dead.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the polar bear but does no damage.  The polar bear is almost dead.iF iH .)~...hiMJ *8.5 (1iS iV   Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  The zap hits the polar bear but does no damage.  The polar bear is almost dead. _The polar bear barely misses you. The polar bear closely misses you. x2i/r Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  i~t l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni7 #..........hYPolySwing2 the Nimble#.....#..#..).. .#Djinni of the Shining One ***... ######.@........)###.Health: 44/60 =================------- #....kY#......$.~...AC: 3Str: 7 #.#####.####..#$...#EV: 16Int: 25 #.# ......SH: 0Dex: 16.. ##..##.#XL: 10 Next: 63% Place: Dungeon:8 #........# #h...#Noise: =--------  Time: 8298.5 (0.0) #........# #@#-) Nothing wielded #........# ##'##Cast: Blink  #.......# ##...##Fly #.......#[37i;m ##.....###.......# ##.......# ##.##....###........#h   polar bear (berserk) ...........'........# #####....###†.......###......##.......#Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the polar bear but does no damage.  The polar bear is almost dead. _The polar bear barely misses you. The polar bear closely misses you. x2i  #..........hYPolySwing2 the Nimble#.....#..#***** *#Djinni of the Shining One ***... ######.@......***###*Health: 42/60 ================-------- #....kY#......******AC: 3Str: 7 #.#####.####..#****#EV: 16Int: 25 #.# ..****SH: 0Dex: 16.. ##**##*#XL: 10 Next: 63% Place: Dungeon:8 #........# #h***#Noise: =--------  Time: 8298.5 (0.0) #........# #@#-) Nothing wielded #........# ##*##Cast: Blink  #.......# ##***##Fly #.......# ##*****###.......# ##*******# ##.##....###[4iV 0m********#h   polar bear (berserk) ...........*********# #####....###********###......##.......#The polar bear is almost dead. _The polar bear barely misses you. The polar bear closely misses you. x2  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.ib3 \ *@i#.. ##..##.#PolySwing2 the Nimble ##........# #h...#Djinni of the Shining One ***... ##........# #.#Health: 42/60 ================-------- ##........# ##'##AC: 3Str: 7 # #.......# ##...##EV: 16Int: 25 # #.......# ##.....##SH: 0Dex: 16 # #.......# ##.......#iXL: 10 Next: 63% Place: Dungeon:8 ###.##....###........#Noise: =--------  Time: 8298.5 (0.0) ............'...@....#-) Nothing wielded ######....###†.......#Cast: Blink # ##......##.......#Fly # #...ß#ß.###†....## # #.#.#[#.# ##...## # #...ß#ß.# ##'##h   polar bear (berserk)#.#.....# #.# #####.####### #.# #.........#######.####The polar bear is almost dead. [i40m_The polar bear barely misses you. The polar bear closely misses you. x2  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei['You blink.i'L.hi43==9.5 (1Blink-Blink Fly _ii~idiy~Quiver which action? ([-] to clear) icItems ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes iAbilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni-i@#.. ##..##.#PolySwing2 the Nimble ##........# #....#Djinni of the Shining One ***... ##........# #h#Health: 43/60 =================------- ##........# ##'##AC: 3Str: 7 # #.......# ##...##EV: 16Int: 25 # #.......# ##.....##SH: 0Dex: 16 iVB# #.......# ##.......#XL: 10 Next: 63% Place: Dungeon:8 ###.##....###........#Noise: ==-------  Time: 8299.5 (0.0) ............'...@....#-) Nothing wielded ######....###†.......#Cast: Shock # ##......##.......#-Blink Fly # #...ß#ß.###†....## # #.#.#[#.# ##...## # #...ß#ß.# ##'##h   polar bear (berserk)#.#.....# #.# ###iC##.####### #.# #.........#######.####The polar bear is almost dead. _The polar bear barely misses you. The polar bear closely misses you. x2  Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You blink.iSi\i_iR# .. ##..##.#  PolySwing2 the Nimble ##........# #....#  Djinni of the Shining One ***... ##........# #h# Health: 42/60 ================-------- ##........# ##*##  AC: 3Str: 7 # #.......# ##.*.##  EV: 16Int: 25 # #.......# ##.*...##  SH: 0Dex: 16 i # #.......# ##..*....#  XL: 10 Next: 63% Place: Dungeon:8 ###.##....###...*....#  Noise: ==-------  Time: 8299.5 (0.0) ............'...@....#  -) Nothing wielded ######....###†.......#  Cast: Shock # ##......##.......#  -Blink Fly # #...ß#ß.###†....## # #.#.#[#.# ##...## # #...ß#ß.# ##'##  h   polar bear (berserk)  #.#.....# #.[3i3m# #####.####### #.# #.........#######.#### Dir - look around, f - activate _You blink.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a polar bear (translocational energy, almost dead, berserk, 81% to hit)i_ r *.*i%iC)a3=ie*iw.,i3Xi7k4=i 8i];,iE<i?,iBiEa5=i(Gi=K,iLi&P,i&Qi/U,iGVieYi ZU6=iZit^,i_i c,i0di7h;7iSiil,i&ni6r,i[si$vivD8=iwi{i{iW|iE,ieil,iik9=ii,iiE,iib60=iiΟiiiSi<i,iŪigiS=ii,iK,i<iBii@  There is an open door here.i5 _i:ii,iii.  #~.....###@##  #h..#.#..  #D........ #  #.....#..#..).. .######.@........)###.#....kY#......$.~.... .#####.####..#$...# # .# #..# ---i .. ##@.##.# #........# #....# Airstrike (1%)........# #.#### ........# ##'##  #.......# ##...###.......# ##.....##D   steam dragon (wandering)  #.......# ##.......# ##.##....###........# ...........'.....#i 84.5 (81.0)  A steam dragon comes into view.is.DDic*---5.5 (82ii6 _The steam dragon hisses angrily.iQA # ..# #~##.### ....#h..#.#... ........... #  #.....#D.#..).. .#  ######.@........)###.##  #....kY#......$.~......  #.#####.####..#$...## .# #....@...# i .....####..##.# ##.# #....##.# #.#### #.# ##'# # #.# ##... # #.# ##....## # #.......# ##.....# ###.##....###........#ii<.Di06.5 (1.0)i<iui #.....## ..# PolySwing2 the Nimble  #~.....###.### ....  Djinni of the Shining One ****..  #.......#h..#.#...  Health: 56/60 ======================--  #................ #  AC: 3Str: 7  #.....#**#..).. .#  EV: 16Int: 25 i! ######.@..*D*...)###.##  SH: 0Dex: 16  #....kY#..***.$.~......  XL: 10 Next: 71% Place: Dungeon:8  #.#####.####..#$...#  Noise: ---------  Time: 8386.5 (0.0)  # .# #....@...#  -) Nothing wielded # .....####..##.#  Cast: Airstrike (1%) ##........# #....#  Fly ##........# #.#### ##........# ##'## # #.......# ##...##  D   steam dragon # #.......# ##.....## iU # #.......# ##.......# ###.##....###........# A steam dragon comes into view. _The steam dragon hisses angrily.  Aiming: Airstrike (dangerous; 1% risk of failure)  i'6Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a steam dragon (haloed, empty space bonus: 7/8)i7 H #.....## ..#PolySwing2 the Nimble#~.....###.### ....Djinni of the Shining One ****..i8 #.......#h..#.#...Health: 56/60 ======================--#................ #AC: 3Str: 7#.....#..#..).. .#EV: 16Int: 25  ######.@...*....)###.##SH: 0Dex: 16  #....kY#......$.~......XL: 10 Next: 71% Place: Dungeon:8  #.#####.####..#$...#iB: Noise: ---------  Time: 8386.5 (0.0)  #.# #....@...#-) Nothing wielded #.....####..##.#Cast: Airstrike (1%) ##........# #....#Fly ##........# #.#### ##........# ##'## # #.......# ##...##D   steam dragon # #.......# ##.....## # #.......# ##.......# ###.##....###........#i5; A steam dragon comes into view. _The steam dragon hisses angrily.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a steam dragon (haloed, empty space bonus: 7/8)i6 Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a steam dragon (haloed, empty space bonus: 7/8)  The open air twists around violently and strikes the steam dragon.  The steam dragon is lightly wounded.i> Q.Dig@ ;===7.5 (1 _iF iI iU #.....## ..# PolySwing2 the Nimble  #~.....###.### ....  Djinni of the Shining One ****..  #.......#h..#.#...  Health: 52/60 ====================----  #................ #  AC: 3Str: 7  #.....#..#..).. .#  EV: 16i`Int: 25  ######.@...***..)###.##  SH: 0Dex: 16  #....kY#...*D*$.~......  XL: 10 Next: 71% Place: Dungeon:8  #.#####.####**#$...#  Noise: ===------  Time: 8387.5 (0.0)  # .# #....@...#  -) Nothing wielded # .....####..##.#  Cast: Airstrike (1%) ##........# #....#  Fly ##........# #.#### ##........# ##'## i# #.......# ##...##  D   steam dragon # #.......# ##.....## # #.......# ##.......# ###.##....###........# The open air twists around violently and strikes the steam dragon. _The steam dragon is lightly wounded.  i!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a steam dragon (lightly wounded, haloed, empty space bonus: 7/8)iޚ i #.....## ..#PolySwing2 the Nimble#~.....###.### ....Djinni of the Shining One ****..#.......#h..#.#...Health: 52/60 ====================----i 3#................ #AC: 3Str: 7#.....#..#..).. .#EV: 16Int: 25  ######.@........)###.##SH: 0Dex: 16  #....kY#....*.$.~......XL: 10 Next: 71% Place: Dungeon:8  #.#####.####..#$...#Noise: ===------  Time: 8387.5 (0.0)  #.# #....@...#-) Nothing wielded #.....####..##.#Cast: Airstrike (1%) ##........# #....#i Fly ##........# #.#### ##........# ##'## # #.......# ##...##D   steam dragon # #.......# ##.....## # #.......# ##.......# ###.##....###........#The open air twists around violently and strikes the steam dragon. _The steam dragon is lightly wounded.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a steam dragon (lightly wounded, haloed, empty space bonus: 7/8)i JD (catching breath)Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a steam dragon (lightly wounded, haloed, empty space bonus: 7/8)  The open air twists around violently and strikes the steam dragon!  The steam dragon is heavily wounded.io B ******i [  The steam dragon breathes steam at you.iH '...#...D.§##.§#..§§@....####§.§§.##45--=====8.5 (1Airstrike (1%)iO iQ = _The ball of steam hits you! You resist.iiY1Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock iD e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni4i #.....## ..#PolySwing2 the Nimble#~.....###.### ....Djinni of the Shining One ****..#.......#h..#.#...Health: 45/60 ==================------#................ #AC: 3iStr: 7#.....#..#..).. .#EV: 16Int: 25  ######.@........)###.##SH: 0Dex: 16  #....kY#....D.§.~......XL: 10 Next: 71% Place: Dungeon:8  #.#####.####.§#$...#Noise: =====----  Time: 8388.5 (0.0)  #.# #..§§@...#-) Nothing wielded #.....####§.##.#Cast: Swiftness ##........# #.§§.#Fly ##........# #.#### i ##........# ##'## # #.......# ##...## # #.......# ##.....## # #.......# ##.......# ###.##....###........#Dir - move targetAim: a steam dragon (lightly wounded, haloed, empty space bonus: 7/8)  The open air twists around violently and strikes the steam dragon!  The steam dragon is heavily wounded.iThe steam dragon breathes steam at you. _The ball of steam hits you! You resist.iiZi[  #.....## ..# PolySwing2 the Nimble  #~.....###.### ....  Djinni of the Shining One ****..  #.......#h..#.#...  Health: 42/60 ================--------  #................ #  AC: 3Str: 7  #.....#..#..).. .#  EV: 16Int: 25  ######.@........)###.##  SH: 0Dex: 16  #....kY#....D.§.~......  XL: 10 Next: 71% Place: Dungeon:8 if\ 9 #.#####.####.§#$...#  Noise: =====----  Time: 8388.5 (0.0)  # .# #..§§@...#  -) Nothing wielded # .....####§.##.#  Cast: Swiftness ##........# #.§§.#  Fly ##........# #.#### ##........# ##'## # #.......# ##...##   # #.......# ##.....##   # #.......# ##.......#   ###.##....###........#  The steam dragon is heavily wounded.The steam dragon breathes steam at you. _The ball of steam hits you! You resist.  Casting: Swiftness (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei)Y  #.....## ..# PolySwing2 the Nimble  #~.....###.### ....  Djinni of the Shining One ****.. ihZ  #.......#h..#.#...  Health: 42/60 ================--------  #................ #  AC: 3Str: 7  #.....#..#..).. .#  EV: 16Int: 25  ######.@........)###.##  SH: 0Dex: 16  #....kY#....D.§.~......  XL: 10 Next: 71% Place: Dungeon:8  #.#####.####.§#$...#  Noise: =====----  Time: 8388.5 (0.0)  # .# #..§§@...#  -) Nothing wielded # .....####§.##.#  Cast: Swiftness ##........# #.§§.#  Fly ##........# #.#### ##........# ##'## # #.......# ##...##   # #.......# ##.....## i[   # #.......# ##.......#   ###.##....###........#  The steam dragon breathes steam at you. _The ball of steam hits you! You resist.  Casting: Swiftness (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou feel quick.ie X  ..#  #.### ....  ..#.#... i!g  ....... #  #..).. .#  ...)###.##  §.§.~......  D#$...#  # .# #..§§@...#  ###..##.#  #.§..#  #.#### ##'# i|h d ##...##D   steam dragon  ##....  ##.....ii 43===---9.5 (1Swiftnessi[j TSwift Fly _ir iu i i#  #.....## ..#PolySwing2 the Nimble#~.....###.### ....Djinni of the Shining One ****..#.......#h..#.#...i$$ Health: 43/60 =================-------#................ #AC: 3Str: 7#.....#..#..).. .#EV: 16Int: 25  ######.@........)###.##SH: 0Dex: 16  #....kY#....§.§.~......XL: 10 Next: 71% Place: Dungeon:8  #.#####.####.D#$...#Noise: ==-------  Time: 8389.5 (1.0)  #.# #..§§@...#-) Nothing wielded #.....####..##.#i$ Cast: Swiftness ##........# #.§..#Swift Fly ##........# #.#### ##........# ##'## # #.......# ##...##D   steam dragon # #.......# ##.....## # #.......# ##.......# ###.##....###........#i% The steam dragon breathes steam at you. _The ball of steam hits you! You resist.  Casting: Swiftness (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You feel quick.i?#.....## ..#  #~.....###.###.....  #.#h..#.#... #................ # #.....#..#..).. .# ######.@........)###.## #....kY#....§§§.~...... #.#####.####.D#$...# # .# #..§§§@..#  .....####..##.# .# #.§..# .# #.####.# ##'##  #.iBp# ##...##  #.# ##.....##  #.# ##.......# iJ,#...#i=L..§§§.###§§§.§.#.#####'#...D   steam dragon......--90.2 (0.7ivTi\Vi: #.....## ..# #~.....###.###..... #.#...#.#...  #.......... # #.....#..#..).. .# .@........)###.## ....kY#....§§§.~...... .#####.####.D#§...#  .# #..§.§.@.# .....####§§##.# .# #§.§.# .# #§#### #.# ##...## i @ §§.#$§D.§.§###i@ @--9ijG iSI i^...... .....## ..# ~.....###.###... .......#...#.#... #................ #  #.....#..#..).. .# ####.@........)###.#####..kY#....§§§.~......... #####.####§.#$§.@# .# #..§D....#  .....####§§##i# #§§..## #§#### .# ##'## .# ...## .# ## .......# i$"J(catching breath)i) ****  The steam dragon breathes steam at you.i=i$..$$i˿@.§@iF...D§§i.###i.i§#D   steam dragon (catching breath)i39iO`--=====1.7 (0.8iiZ= _The ball of steam hits you. You resist.i"#.. @  .. ....## ..# .####.###......# ......#...#.#... .# ................ .# .....#..#..).. .# ###.@..)###.###### ..kY#......$.~..@....... ####.####..#$.§§#.##.###.# #...D§§..#.#  .....####§§##.## #§...### #§##### ##'### ...### ##i*.§§..#$..§§###§§#i+L-----2.4 (0.7ih3ik5it#.. @  ..# ..... ## ..# ...# ###.###......# #...#.#.....# ........# .....#..#..).. #.# .@.)###.#kY#......$.§§..####..#$..§#.##.#.# #...D§§§§#.# .....####§§##.## #§...### #§#### ixi+!9.D..#.#40=------3.1i it 0Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsi 9b - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniW{ i *.#..@PolySwing2 the Nimble .... ..# .....Djinni of the Shining One ****.. ...## ..# ...#Health: 40/60 ================-------- ....###.###......#AC: 3Str: 7 .....#...#.#.....#EV: 16Int: 25 .................#SH: 0Dex: 16 .....#..#..).. #.#XL: 10 Next: 71% Place: Dungeon:8 ##.@........)###.#######i< Noise: ---------  Time: 8393.1 (0.0) .kY#......$.§§..@.......-) Nothing wielded ###.####..#$..§#.##.####Cast: Airstrike (1%).# #....D..§#.#Swift Fly .....####.§##.# .....# #§...## .....# #§####D   steam dragon (catching breath) .....# ##'## .....# ##...## .....# ##.....##Casting: Swiftness (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You feel quick.  The steam dragon breathes steam at you. _The ball of steam hits you. You resist.[39;4ic 9mi i ib.#.. @ PolySwing2 the Nimble .... ..# ..... Djinni of the Shining One ****.. ...## ..# ...# Health: 36/60 ==============---------- ....###.###......# AC: 3Str: 7 .....#...#.#.....# EV: 16Int: 25 .................#iqp SH: 0Dex: 16 .....#..#..).. #.# XL: 10 Next: 71% Place: Dungeon:8 ##.@........)###.#######  Noise: ---------  Time: 8393.1 (0.0) .kY#......$.§§..@.......  -) Nothing wielded ###.####..#**.§#.##.####  Cast: Airstrike (1%)  .# #...*D*.§#.# Swift Fly  .....####*§##.# .....# #§...## .....# #§#### D   steam dragon (catching breath) i.....# ##'## .....# ##...## .....# ##.....## _The ball of steam hits you. You resist.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a steam dragon (steam, heavily wounded, catching its breath, empty space  bonus: 5/8)i` .#..@PolySwing2 the Nimble .... ..# .....Djinni of the Shining One ****.. ...## ..# ...#Health: 36/60 ==============---------- ....###.###......#AC: 3Str: 7 .....#...#.#.....#EV: 16Int: 25 .................#SH: 0ia kDex: 16 .....#..#..).. #.#XL: 10 Next: 71% Place: Dungeon:8 ##.@........)###.#######Noise: ---------  Time: 8393.1 (0.0) .kY#......$.§§..@.......-) Nothing wielded ###.####..#$..§#.##.####Cast: Airstrike (1%).# #....*..§#.#Swift Fly .....####.§##.# .....# #§...## .....# #§####D   steam dragon (catching breath) .....# ##'## .....# ##...## .....# ##.....## i6c _The ball of steam hits you. You resist.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a steam dragon (steam, heavily wounded, catching its breath, empty space  bonus: 5/8)iQc U  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a steam dragon (steam, heavily wounded, catching its breath, empty space  bonus: 5/8)  The air twists around and strikes the steam dragon!  The steam dragon is almost dead.ie ~.§.D# iXg ;===4.1 (1 _i o iq i4.#.. @ PolySwing2 the Nimble .... ..# ..... Djinni of the Shining One ****.. ...## ..# ...# Health: 32/60 ============------------ ....###.###......# AC: 3Str: 7 .....#...#.#.....# EV: 16Int: 25 .................# SH: 0i<Dex: 16 .....#..#..).. #.# XL: 10 Next: 71% Place: Dungeon:8 ##.@........)###.#######  Noise: ===------  Time: 8394.1 (0.0) .kY#......$.~.§.@.......  -) Nothing wielded ###.####..#***§#.##.####  Cast: Airstrike (1%)  .# #....*D*§#.# Swift Fly  .....####**##.# .....# #§...## .....# #§#### D   steam dragon (catching breath) .....# ##'## .....# ##...## .....# ##.....## _The steam dragon is almost dead.Aiming: [0;10iTK;1mAirstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a steam dragon (almost dead, catching its breath, haloed, empty space  bonus: 7/8)i f.#..@PolySwing2 the Nimble .... ..# .....Djinni of the Shining One ****.. ...## ..# ...#Health: 32/60 ============------------ ....###.###......#AC: 3i| 8Str: 7 .....#...#.#.....#EV: 16Int: 25 .................#SH: 0Dex: 16 .....#..#..).. #.#XL: 10 Next: 71% Place: Dungeon:8 ##.@........)###.#######Noise: ===------  Time: 8394.1 (0.0) .kY#......$.~.§.@.......-) Nothing wielded ###.####..#$..§#.##.####Cast: Airstrike (1%).# #.....*.§#.#Swift Fly .....####.§##.# .....# #§...## i 6.....# #§####D   steam dragon (catching breath) .....# ##'## .....# ##...## .....# ##.....## _The steam dragon is almost dead.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a steam dragon (almost dead, catching its breath, haloed, empty space  bonus: 7/8)i   Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a steam dragon (almost dead, catching its breath, haloed, empty space  iA bonus: 7/8)  The open air twists around violently and strikes the steam dragon!!  You kill the steam dragon!iA .[  The steam dragon scales are intact enough to wear.i 65.1 (1Airstrike (1%)Your Translocations skill increases to level 9!Your Forgecraft skill increases to level 9!  Your Fire Magic skill increases to level 9!Your Ice Magic skill increases to level 9!  Your Air Magic skill increases to level 9!Your Earth Magic skill increases to level 9!i i~ h _Your Alchemy skill increases to level 9!ii˝What do you want to examine? Items  a - ([) +0 steam dragon scales  b - (†) a steam dragon corpseiPc ik i0u .#..@PolySwing2 the Nimble .... ..# .....Djinni of the Shining One ****.. ...## ..# ...#Health: 32/60 ============------------ ....###.###......#AC: 3Str: 7 .....#...#.#.....#EV: 16ifv SInt: 25 .................#SH: 0Dex: 16 .....#..#..).. #.#XL: 10 Next: 76% Place: Dungeon:8 ##.@........)###.#######Noise: ===------  Time: 8395.1 (1.0) .kY#......$.~...@.......-) Nothing wielded ###.####..#$..§#.##.####Cast: Airstrike (1%).# #.....[.§#.#Swift Fly i,w M.....####.§##.# .....# #§...## .....# #§#### .....# ##'## .....# ##...## .....# ##.....##Your Forgecraft skill increases to level 9!Your Fire Magic skill increases to level 9!Your Ice Magic skill increases to level 9!Your Air Magic skill increases to level 9!Your Earth Magic skill increases to level 9! _Your Alchemy skill increases to level 9!iR i ij i i) i0+ i8, i7 i: i=< $ _iRA ,i#E i3=iG iJ iLN ,iP iVX  #.....## ..# ...# #~.....###.###......# #.......#...#.#.....#  #..................# i8Y  #.....#..#..).. #.# #####.@........)###.#######kY#......$.~........... .#####.####..#$...#.##.####---7.4 (2.3 .# #.....[@.#.#  .....####..##.# ........# #....## ...iY  #.####...# ##'## #.......# ##...## #.......# ##.....## #.......# ##.......# #.##....###........#iZ 9---ia ie i[t #.....## ..# ...#  #~.....###.###......#  #.#...#.#.....# #..........# #.....#..#..).. #.##.@.)###.####### #....kY#......$.~........... iv#.#####.####..#$...#.##.#### # .# #.....@..#.# .....####..##.# #.# #....## #.# #.#### #.# ##'##  #.# ##...##  #.# ##.....##  #.# ##.......# ##.##....###.#i)i,8.1 (0.7iÈi  Things that are here: _+0 steam dragon scales; a steam dragon corpsei2 i4 The floor. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures.iie# #.....## ..# ...#PolySwing2 the Nimble#~.....###.###......#Djinni of the Shining One ****..#.......#...#.#.....#Health: 33/60 =============-----------#..................#AC: 3Str: 7#.....#..#..).. #.#EV: 16i$8Int: 25 ######.@........)###.#######SH: 0Dex: 16 #....kY#......$.~...........XL: 10 Next: 76% Place: Dungeon:8 #.#####.####..#$...#.##.####Noise: ---------  Time: 8398.1 (0.7) #.# #.....@..#.#-) Nothing wielded.....####..##.#Cast: Airstrike (1%) #........# #....##Swift Fly #........# #.#### #........# ##'###.......# ##...###.......# ##.....##i@& #.......# ##.......# ##.##....###........#Your Ice Magic skill increases to level 9!Your Air Magic skill increases to level 9!Your Earth Magic skill increases to level 9! _Your Alchemy skill increases to level 9!Things that are here: _+0 steam dragon scales; a steam dragon corpsei,i^.iii`pWhat do you want to examine? Items  a - ([) +0 steam dragon scales  b - (†) a steam dragon corpseiA~+0 steam dragon scales. The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5Encumbrance rating: 0 It can be maximally enchanted to +5. i,F If you switch to wearing this armour: Your AC would increase by 3.7 (3.6 -> 7.3). Your EV would remain unchanged. You found it on level 8 of the Dungeon. Stash search prefixes: {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (g)et.iD|ii #.....## ..# ...#PolySwing2 the Nimble#~.....###.###......#Djinni of the Shining One ****..#.......#...#.#.....#Health: 33/60 =============-----------#..................#AC: 3Str: 7#.....#..#..).. #.#EV: 16Int: 25 ######.@........)###.#######SH: 0Dex: 16 #....kY#......$.~...........XL: 10 Next: 76% Place: Dungeon:8 #.#####.####..#$...#.##.####Noise: ---------  Time: 8398.1 (0.0) #.# #.....@[40i9Ym..#.#-) Nothing wielded.....####..##.#Cast: Airstrike (1%) #........# #....##Swift Fly #........# #.#### #........# ##'###.......# ##...###.......# ##.....###.......# ##.......# ##.##....###........#Your Ice Magic skill increases to level 9!Your Air Magic skill increases to level 9!Your Earth Magic skill increases to level 9! _Your Alchemy skill increases to level 9!Things that are here: _+0 steam dragon scales; a steam dragon corpseii*9.1 (1ii0 _f - +0 steam dragon scalesi i [Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  E - a +2 hand axe of electrocution Armour (go to first with [)  a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistancef - +0 steam dragon scales  t - a +0 robe iX XJewellery (go to first with "=)  n - a +6 ring of intelligence (worn)  w - a ring of protection from cold (worn)g - a +4 ring of protection[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ieN/f - +0 steam dragon scales. The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5 Encumbrance rating: 0 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.7 (3.6 -> 7.3). Your EV would remain unchanged. You found it on level 8 of the Dungeon. Stash search prefixes: {inventory} {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to  another, they stick together, that they cannot be sundered.”  -KJV Bible, Job 41:15-17.i>Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  E - a +2 hand axe of electrocution Armour (go to first with [) i a - a +0 robe (worn)  i - a +0 pair of gloves (worn)  e - a +0 leather armour of cold resistance  f - +0 steam dragon scales  t - a +0 robe Jewellery (go to first with "=)  n - a +6 ring of intelligence (worn)  w - a ring of protection from cold (worn)g - a +4 ring of protection  [?] describe selected [!] equip|wield|wear|put on [tab] equip|unequip i> iG #.....## ..# ...#PolySwing2 the NimbleiH#~.....###.###......#Djinni of the Shining One ****..#.......#...#.#.....#Health: 33/60 =============-----------#..................#AC: 3Str: 7#.....#..#..).. #.#EV: 16Int: 25 ######.@........)###.#######SH: 0Dex: 16 #....kY#......$.~...........XL: 10 Next: 76% Place: Dungeon:8 i5J#.#####.####..#$...#.##.####Noise: ---------  Time: 8399.1 (0.0) #.# #.....@..#.#-) Nothing wielded.....####..##.#Cast: Airstrike (1%) #........# #....##Swift Fly #........# #.#### #........# ##'###.......# ##...###.......# ##.....###.......# ##.......# ##.##....###........#Your Air Magic skill increases to level 9!iJBYour Earth Magic skill increases to level 9! _Your Alchemy skill increases to level 9!Things that are here: _+0 steam dragon scales; a steam dragon corpse _f - +0 steam dragon scalesiTi,Ui\ifijH4400.1 (1iMmiw@1.1 (2iŎiƤ@2.1 (3i:i ##.##....###........# _You start removing your armour. You continue removing your +0 robe. x4i5=3.1 (4Swift iiq _You start to feel a little slower.i *4.1 (5ixioy 1 _You continue removing your +0 robe.idiiU  You finish removing your +0 robe.  You start putting on your armour.i*5.1 (6iiiH*6.1 (7i@ii X6=7.1 (8iiB| _You continue putting on your +0 steam dragon scales. x4iy8.1 (9-Swift Fly iH#iF-a _You feel sluggish.i~..9.1 (10.0)i4i7 7 _You continue putting on your +0 steam dragon scales.i8idA~ _You finish putting on your +0 steam dragon scales.iY 3i[ ib ic @7 _i,h ik ,ixn is ,iu iay i S8=i7 iÉ ,i# ik ,i iu ,iפ iv i D9=iC i ,iõ i6 ,i i i M40=i i im i i^ ,i i q _You start to feel a little faster.i K1=i; iZ ,i i8 i iA i i iE i i Z2Fly i iQ k _You no longer feel sluggish.i i i ,i i5 i N43=i= iv ,i+ i ,i i  i P4=i! i ,i i! ,i % i) ,ie, i/ i0 K5=iE2 i6 ,i 9 i< i= i> iC i@D U6=iE iCI iI ipK iO ,iR iU ;7i[ ih ii ij io ,i2q iUv ,ix i} ia~ K8=iv i΄ i iӆ i i i i i U9=i i| ,iy i ,i i i E50=iI iz ,i_ iͰ i iܳ i ,i io i( N1=iw i ,iw i} ,i~ i ;2i i} ,ie i ,i i i D3=i ir ,i i ,i i' ,i i0 i U4=i i i iP i ,iT i i D5=iD i# ,i% i#* ,i+ i/ U6=iu0 i~1 i5 i6 i7 i; ,i7= i(A iE iE iG iVI i| i~ Y76.1 (67Airstrike (1%)Y   ice beast (wandering)i 3i if a _An ice beast is nearby!i3 #.....## ..# ...#  PolySwing2 the Nimble  #~.....###.###......#  Djinni of the Shining One ****..  #.......#...#.#.....#  Health: 52/60 ====================----  #..................#  AC: 7Str: 7  #.....#..#..).. #.#  EV: 16Int: 25 ######.@........)###*#######  SH: 0Dex: 16 i#....kY#......$.~...*Y*.....  XL: 10 Next: 76% Place: Dungeon:8 #.#####.####..#$...#*##.####  Noise: ---------  Time: 8476.1 (0.0) # .# #.....@..#.#  -) Nothing wielded .....####..##.#  Cast: Airstrike (1%) #........# #....##  Fly #........# #.#### #........# ##'##  #.......# ##...##  Y   ice beast (wandering)  #.......# ##.....##  #.......# ##.......# ##.##....###........# _You no longer feel sluggish. _An ice beast is nearbyi35!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (wandering, hasn't noticed you, empty space bonus: 4/8)i  #.....## ..# ...#PolySwing2 the Nimble#~.....###.###......#Djinni of the Shining One ****..#.......#...#.#.....#Health: 52/60 ====================----#..................#AC: 7Str: 7#.....#..#..).. #.#EV: 16Int: 25 ######.@........)###.#######SH: 0Dex: 16 #....kY#......$.~....*......XL: 10 Next: 76% Place: Dungeon:8 #.#####.####..#$...#.##.####Noise: ---------  Time: 8476.1 (0.0) #.# #.....@..iĖ#.#-) Nothing wielded.....####..##.#Cast: Airstrike (1%) #........# #....##Fly #........# #.#### #........# ##'###.......# ##...##Y   ice beast (wandering)#.......# ##.....###.......# ##.......# ##.##....###........# _You no longer feel sluggish. _An ice beast is nearby!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (wandering, hasn't noticed you, empty space bonus: 4/8)iM  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an ice beast (wandering, hasn't noticed you, empty space bonus: 4/8)  The air twists around and strikes the ice beast!  The ice beast is moderately wounded.i`V1.iTX3====7.1 (1Airstrike (1%) _i_iai2iiJi`iZii,iupiyY---8Airstrike (1%)Y   ice beastip{9---iAiVa _An ice beast is nearby! ise #.....## ..# ...#  PolySwing2 the Nimble  #~.....###.###......#  Djinni of the Shining One ****..  #.......#...#.#.....#  Health: 49/60 ===================-----  #..................#  AC: 7Str: 7  #.....#..#..).. #.#  EV: 16Int: 25 ######.@........)###*#######  SH: 0Dex: 16 #....kY#......$.~.*Y*.......  XL: 10 Next: 76% Place: Dungeon:8 #.#####.####..#$..*#*##.####  Noise: ---------  ig Time: 8478.1 (0.0) # .# #.....@..#.#  -) Nothing wielded .....####..##.#  Cast: Airstrike (1%) #........# #....##  Fly #........# #.#### #........# ##'##  #.......# ##...##  Y   ice beast  #.......# ##.....##  #.......# ##.......# ##.##....###........# _The ice beast is moderately wounded. _An ice beast is nearby!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (moderately wounded, haloed, empty space bonus: 5/8)[7; igh20H i.Nq #.....## ..# ...#PolySwing2 the Nimble#~.....###.###......#Djinni of the Shining One ****.. iOOj#.......#...#.#.....#Health: 49/60 ===================-----#..................#AC: 7Str: 7#.....#..#..).. #.#EV: 16Int: 25 ######.@........)###.#######SH: 0Dex: 16 #....kY#......$.~..*........XL: 10 Next: 76% Place: Dungeon:8 #.#####.####..#$...#.##.####Noise: ---------  Time: 8478.1 (0.0) #.# #.....@..#.#-) Nothing wielded.....####..##.# i6P&Cast: Airstrike (1%) #........# #....##Fly #........# #.#### #........# ##'###.......# ##...##Y   ice beast#.......# ##.....###.......# ##.......# ##.##....###........# _The ice beast is moderately wounded. _An ice beast is nearby! iPMAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (moderately wounded, haloed, empty space bonus: 5/8) iIGMAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: an ice beast (moderately wounded, haloed, empty space bonus: 5/8)  The air twists around and strikes the ice beast!  The ice beast is severely wounded. iSf.Y  imT;===9.1 (1 _ i\ i_ iXZ #.....## ..# ...#  PolySwing2 the Nimble  #~.....###.###......#  Djinni of the Shining One ****..  #.......#...#.#.....#  Health: 45/60 ==================------  #..................#  AC: 7Str: 7  #.....#..#..).. #.#  EV: 16Int: 25 ######.@........)###.#######  SH: 0Dex: 16 #....kY#......$.~***........  XL: 10 Next: 76% Place: Dungeon:8 #.#####.####..#$.*Y#.##.####  Noise: ===------  ib\[39;49m Time: 8479.1 (0.0) # .# #.....@**#.#  -) Nothing wielded .....####..##.#  Cast: Airstrike (1%) #........# #....##  Fly #........# #.#### #........# ##'##  #.......# ##...##  Y   ice beast  #.......# ##.....##  #.......# ##.......# ##.##....###........# The air twists around and strikes the ice beast! _The ice beast is severely wounded.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (severely wounded, haloed, empty space bonus: 6/8) i  #.....## ..# ...#PolySwing2 the Nimble#~.....###.###......#Djinni of the Shining One ****..#.......#...#.#.....#Health: 45/60 ==================------#..................#AC: 7Str: 7#.....#..#..).. #.#EV: 16 iInt: 25 ######.@........)###.#######SH: 0Dex: 16 #....kY#......$.~...........XL: 10 Next: 76% Place: Dungeon:8 #.#####.####..#$..*#.##.####Noise: ===------  Time: 8479.1 (0.0) #.# #.....@..#.#-) Nothing wielded.....####..##.#Cast: Airstrike (1%) #........# #....##Fly #........# #.#### #........# ##'###.......# ##...##Y   ice beast#.......# ##.....###.......# i? ##.......# ##.##....###........#The air twists around and strikes the ice beast! _The ice beast is severely wounded.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: an ice beast (severely wounded, haloed, empty space bonus: 6/8) iAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: an ice beast (severely wounded, haloed, empty space bonus: 6/8)  The open air twists around violently and strikes the ice beast!!  i:You kill the ice beast! iE. i0Thaumaturge6980.1 (1Airstrike (1%) _ i i iU8 i`9 i:: i=, i C iEB iH;7 iQX iT, iZU iLY, i>[ i^ i^K8= i_ ic, ie i_i, ij in99 io2= ip ixt, iHv iz, i{| i ilL50= i i* i i i0 iՊ iԋ i7, i i iU1= i i, im i, iE i i׬%2 i i i iֳ i, i io i%K3= i i, i i iu i iH iN i@ i: iU4= ij i, i i, iy ia5= iD i, i i, i6= i| i, i i, i i , iw i_;7 i ik, i, i,, i1 i6a8= i9 i=, i@ i(E, iG iJk9= iM iQ, iS iV iW iX i], i&_ i8b i!cE60= ih il io, iq izU  You now have 540 gold pieces (gained 17). iL| ig} i} _Items here: ( )) ÷. iى3 i ik  You now have 552 gold pieces (gained 12).  Things that are here: i9= i i֝l _a +0 dagger; a +0 robe; an orc skeleton i3 i i iP, iͫ i i is i; ig i  i i i io, in i> i`, i i3 iP i i ib i, i5 i i, i iP i i, i il i2 i i i2 i ia i i; i iV i i`, iH iJ  i , i2 i  i, iK i iI, i i} i iR, i i!, iq" i# i&B iz( i* iM+, i0P  There is a stone staircase leading up here. iV2 i#3 _ i4 i36 ie8 i9 i9 i=; i= i?, i_A iB iWC iD iG iI iyJ iK isL iN i?O iO iT iFW iX, iaZ i\ i] i^ i` ieB iRi ik, il in i]q, ier iIt iv, iw i~ i, ix il i, i i i i?Water  iY i i ik( i i i› i, i iѠ i i$ iΣ i i2UWater  i i i( i) in i iU, im i i i in ih, i i( iG iҶ, iշ i), iK i i i i iA i9, i i* i8, iI _d - 2 scrolls of identify (gained 1) i5#.#.#.# #.#.#.# #.#.#.# ## #.....# >.  iS###.### .#  #.# ..#  #.# #.#  ##.# ##.# ---500.0)#..# ##@.# #...###########...### .............+#####...#### ####..# i[ ##.# #.# #.### #  #.......# ##.#.#.#. i---11 _Found a stone staircase leading down. i _ i/ , i , i B i  i  i1! , iw#  i% , i|&  i'  i|(  i')  i)  i, R  There is a stone staircase leading down here. i.  i/  _ i^0  i_1  i2  i3 , it4  i}5  iF6 , iS7  i8  ib9 , i2:  is;  i&< , i8=  i0?  i?  iJ@  i&B  iUD , i~E  i3G  iI , isJ  iAL  iRN , iFO  iR , iS  iV H _m - 2 scrolls of silence (gained 1) iX  iY , i[  i]  i^ , iQ`  idb , i)c  ic  ie  ibf , ig  ixi , i-j  iJk  ipl  i%m , ip  is , is  iu  iw , ix  iy  i{ , if|  i}  iJ , i8  iC  iG , i  i  i , i  iҊ  iҌ , i  i  i , im  i  i|  iB , i  i , i@  i  i , i  i0  i , i  iL  iT , i  i  i , i  iϪ  i;  iì  i@  i8  i  ######### ####.......# ### .......###.# ##.#617.1 (36.0)  iٶ .###.#.###.####.@.##.# .###.#...............###.....##.####...#### .##..#.###.# ##.## .##....>...# # .##.....#### #.# ........# #'# #######.# <..  ##.# .. i  il +8.1 (37 i  ib 9 _Found a stone staircase leading up. i[  i 3 iX  i , i" n ie  i , iخ  iȯ  i  i  is , i9  i#  i , ig  iʼ  i , iW  i,  i , is  iV  i , iK  i  i\ , i#  i  i& , i  i  i , i  i  i , i  i  i , i  i  i , i  i%  i , iW  ii  i , ii  iC  i , iP  iK  i , i  iE  i ### ############ ##.###..........# ##...##.########.# ........##.# ##...#### #.#  ##.## #.  i # #.# #.#  38.1 (20  #.# #@#   #'# #..  <.. ........[..#   ... #.#######.#..#   .# .#   .# #    #         i  i +9.1 (21 i  iT # _Found a robe. i3 i i4 i, ik, i[ i i i. iB, il i i, i i& i iT i i<  You see here a +0 robe. i i _ iI i i i i io iu, i| i ik, ij i i$, iu i i", i iC i" i iU i i, i} i i , i i7 i i, i iE, i iM i%, i i i~, iA i# i, i i] i, i i@  There is an open door here. i(K _ i3 i, i i( i i, iH i, i7 i3 i:, i i*! i\#, i$ i' i( i) i* iF+ i<- i- i. i/ il1 i92, i3 i4 i5, i8 i9, i: i; i=, i> i? iAA iB, iC iHX i:J iJ iK i-S i[= .............+.........'..# # .######...####.........##.# # .# ##..# ###.......###.# # .# ##.# #........## #.# # .# #.# #.###...## #.. . .# #.###.####'## ###  i9].# ##.#.#.#.##.# # ###~#........## 74.1 (35 #.#........@..#  ##.....#..#  ##~.......##  #~....#.#...#.#....##.......##.##........#......###...#...#...###......#.....#..#....##...#..... )@.. ...#.......#.....#....... iRlW5.1 (36 iq% _Found a dagger.i3iii,ivnii,iVi~is  ##..# ###.......###.# #.##  ##.# #........## #.# #.#  #.# #.###...## #.. ..#  #.###.####'## ###  ##.#.#.#.##.#  ###~#........##  #.#...........#### #.....#.#........# 8.0) #~..............@## ~....#.#...# .......##.### .....###.....#.. i  ......#.....#..#....### ...#.....>.)........# ......#.....#.......# .....###...##......## ~.....###.###......#i V9.1 (4i34 _Found a staircase to the Lair.ix3iVyi}iziqBiTiii`i3,i9iiC,iiui-,iiii(iu #.####'## ### #.#.##.# .#  ......## .#  .......#### .#  .#........# .# .........#### )# ...#.#....#.# . #.##........##### 87.1 (8 ...#...#...#....@.# ....#..#....######i .>.)........#  #.......#  ##......##  #.###......#   #.#.....#   ......#    ..#..)...#.#   i@8.1 (9iIi& _Found a trident.iR13i2i85i8,i>,i?,i@ikGi^I,i JiLiN,ihOi]?  You see here a +0 trident.iU_i}` _i?aibi>e,ieigi:iii,iki>mimini%oi$q,iqi tiu,iviƀi9iimiiiiii,iʏii}iii>iÙ,iŚii ,iĠi?  You see here a +0 trident.iHi _iiii{,ii)iii;iBiio,iiiLiiiM,i>iiiiivi,iii,i#iiiUiii,ii:iAiiFiij,iii,ii i| ,iiiC,iiAiCii,in1i B .....>.)........# ..#.....#.......#  ###...##......##  ###.###......#  ..#...#.#.....#  .......#  .#..)...#.#  ..........)###.######### 721.1 (33.0)#......).~.....@....... #.####..#)...#.##.####.# #.###.....÷..#.# .# ..####..##.# ..## #....## ..ß ...# #.#### ..._ ##'## (.#### ##...## ....#iMC6 ##.....##iJiK+2.1 (34i S8_ijVI _Found 4 stones. Found a shadowy altar of Dithmenos.i3ii*%im'iD(i,,i-,i.i4i6,i7i9i;,i<ig=i>,i?i}DiF,iGiIiQ .......#  #..#..)...#.#  .......)###.########## ...).~.............. ###..#)...#.##.####.#. ##.....÷..#.##.## iwRG###..##.##..## #### #....##ß..ß##  8.1 (6.0) # #.####....@_#  # ##'## ###(.###  # ##...###_....  # ##.....####..##  # ##.......# ....  ###........###..#   '........# ....    ###†.......# #..   ##.......#  iSE i)ZiZ*9.1 (7iZhp_ _Found an opulent altar of Gozag.i3iiiki8i,iv)###.########## .....).~.............. ###..#)...#.##.####.#. ##.....÷..#.##.## ...####..##.##..## ## #....##ß..ß## # #.####....._# # ##'## ###(.#ia30.1 (1##...###_...@.##.....####.#_Fly ###.. ... ##..#.... ß.###†....## __.   #.# ##...##  iͶJ__iѷ*1.1 (2i7_i$) _Found three altars.i i i i iL ).~.............. ####..#)...#.##.####.#. ...÷..#.##.##  ....####..##.##..##iZ  #### #....##ß..ß## .# #.####....._# .# ##'## ###(.### .# ##...###_.....# 0 .#..####.@### .#..#_.....# .#.###..### ...'.# .... ###†.###..#i  ...##.# .... #ß.###†....## __._ [#.# ####### ß.# ##' i U__i *2.1 (1i "_i 2_i  i 1_Found a radiant altar of Vehumet.i^3ii\i,iXiPi8i####..##.##..##   #....##ß..ß##  # #.####....._# # ##'## ###(.### # ##...###_.....#  # ##.....####..###  # ##.......#_.....#  i ###........###..###  4.1 (2.'........#....@ß#  ###†.###..###  ..#_....  ß.###†....###__._  #.# ##...## ###### ß.# ##'##  ..# #.#  ### #.#  #######.#### ir8_i|*5.1 (3iyI__i6 _Found a sacrificial altar of Ru.i"i#3iK&i%(i(i -i62i4i5iu6i9i=Bi@iCBiFiIBiLiVSXiCW,iZie^;  You see here 4 stones.ibK _i~eihBikinBiqikt,i#wio{,i,BiBiidBiiBixiBiXiæXii6iil #......##  #......#  .#.....#  .......#  .)...#.#  ..)###.###########  ).~........#  #)...#.##.####.#.#  ÷..#.##.###...@#  ..##.##..##....#   #....##ß..ß##...#  #.####....._###.# ##'## ###(.### #.# #...###_.....# ..# ...####..### ### ......#_.....# ......###..### i55.1 (20.0)_6.1 (21i__ _F - a scroll labelled ASAL XEITZURi 3i i i} i Biv i& iA iF i& i in i i ,i in i ,i i i ,i i i ,i0 i i ,iiip ,iii,ii!iY$i7%i<&i/i.2,i~3ih:i=,i>iEiKBi`PiR,iTi\i^,i_igiIk,iGmiti},iii,iiؔit,iiji,iIiȫi",iii,iij  You see here a steam dragon skeleton.ii _iiik,izii,ii_i:,iXini,i5ii ,i)ii,iii`iJii i",i$i~&i(,i)iL.i1,iA3i5i8,i9i)<i~?,iP@ini ,i"ii,iqiz i ,i iZi,ipiii,iji^,iJii5,i!i7#i %,i%i'i),i*iv,iK.,i/i0i2,ih3i5i7,i29i:i7<,i'=i?ivA,iBi*Di#F,iFi(HiAJ,iJiMiO,iPiQiS,iTiUi1XiX,iYi$\,i\i]i_,i`iaidc,i didif,i%gi5ii@j,ijiFli[n,ioipiq,inri siuBiwi>y,izi {i},i}i~i,iiтiĄi,iՎi,i2i i,iAiEi ,iϛiZi,ipiQi7,ixii ,iiBiXiT,i+iviBiiXi,ii;iV,i/iIi<Bii,ipi5iiV,iMii,ii,iii^iiiiii,iXic,i5iC2   # #.#..#§≈§≈≈≈≈≈≈   #.#.##.##..≈≈§≈§≈≈≈§   #...##.##....§≈§≈≈..   ##...##.#......§§...#   ..... +.........+..   ...# #.........###   #####..#####.......##   #:........###.....## iEE854.1 (98   ###...##   #.##'##   ##.#.#   #..#.#   #.###.##   #.###.###.# ##...###   #.........# #......##   #####.##### ##....#.###   #.##### ##..###...iOA5.1 (99iViXM _Found a book of Dreams.ioU3iEWi&Zi'^,ib,ihBi}kin,ioiqi(t,itiwicziE{,i}i׀i؁ii/iA,iKii,iii9,iUiԙi0iiuiiT,isi:iǧ,iͨii9,iiۯi,i·i<i,iic  You see here a book of Dreams.ii5 _iiH,i/iiii_iiiei$i3i24idiiBiibiiiiN,i iii2ii iI ,i ii i"i,i_i,iiji(,i}i<ii,iii,i i",i#,i&,i'i(i *,i*i4i]6,ig7i:i<,i=i@iB,iCifFiH,iHiJiM,iNiQi]T,idUi%XiY,iZi\i\_,ij`icie,ifiz&ii'Xi)ii,i>ipi=,i,i,iilf  You see here a bullfrog skeleton.i/i _iii,iiKiZ,iii,i>ii,ii~i,iIi im ,i ic i ,i i_ i ,i iN i ,i  i iH3 iv^ niO` i*{ i~ ,i^ i= i` ,i iї i ,i i i ,i it iӴ ,i i i ,i i iv ,i i) im ,i i i? ,iP ii id Bi i. ,iD i i ,i i> i9 ,ik iO i i ,ie i ,i i'# i % i% ,i+ i- ,i. i3 i5 ,i6 i< i[@ ,iA iG iJ ,iL i?R ipV ,i^W i^ ia ,iwc iMj iJm ,i!o iu iw i y ,i ic iĄ i i i. ,i i i ,i i i ,i i i i io i   ##~...............#### #)#  #~....#.#...#.#....#.# #.# ##.......##.##........#####.# #......###...#...#...#......# ##......#.....#..#....####### ##...#.....>.)........# #.......#.....#.......# ##.....###...##......## i 953.1 (98  #~.....###.###.@....#  #.......#...#.#.....#  ##..................#  ##.....#..#..)...#.# ######..........)###.########### #....<.#......).~..............# #.#####.####..#)...#.##.####.#.# #.#####.###.....÷..#.##.###....# #.##........####..##.##..##....#i i^ i3 T _Key pressed, stopping explore.i$  _i'/ Bif2 i9 iE> ,i@ iF icK ,iN iZ ]  Things that are here:  a +0 flail; a +0 scale maili_ 5 _i a ie ii ,il ikp it ,iw i} j  You see here a steam dragon skeleton.i_ i  _i' iLj i ,i[ i4 i ,i i~ i ,iڦ iΫ @  There is an open door here.i{ i  _i i i ,i& i' i ,iB id ii ,i i- i ,iY i i ,iI i i ,i i i i ,ip niE Bi4 @  There is an open door here.i6 i[ 5 _is vi ,i ,i ,ig iu i ,i i i ,i i iY& ,i' i( i* ,i+ ,i-- ,i?. i/ i0 ,i1 i2 i4 ,i5 i6 i7 ,ii8 iJ9 i; ,i; ig  ÷.......###..###  #.......#_.....###  ÷....###__._##.#   ##...## #######.#   ##'## #.#   #.# #.#   #.# #.#  ##.#### #.#  90.1 (37 ........########@#  .................#  ###...#.##########  # #...#.# # #...#.# #######.# [3i2l 9;49m  ........#   #########     _i%v E _Done exploring.iMi,O3i2|..._.'...0.0).i}m...........i$ i/7_Done exploring.i; i< 3iHh W_ip ~_ _Done exploring.i"!3i"iJW_iT{ _There is an open door here. _Done exploring.iI3i i<,i-is/: _i4Xi6i@7i 8,ie9i:i;,i<in>,iX?i|@iB,iCiDiFG,i;HiIiJ,iKi5MiN,iOiIQiT,iTiNVihX,iZYibZiY\,i"]i]i_,is`iiaic,i\e,i[g,i3hijj _Done exploring. _ There is an open door here.i1mi6n5 _ioiq,iriDz . ##'## ###(.#####.#  ##...###_.....#...# .......# ##.....####..####### #.......# ##.......#_.....# #.##....###........###..### ..........'........#.....ß# ####....###÷.......###..### i| ##......##.......#_.....### 9007.1 (17.0)  #...ß#ß.###÷..@.###__._##.#  #.#.#[#.# ##...## #######.#  #...ß#ß.# ##'#.#  #.#.....# #.##.###.####### #.##.# ........#######.#####.# ###.###[##.........########.# #.....>...................# # #####.##.###...#.##########ibK__i id3 i i i i~B i, i i} i , ia ih i, i/ i  iM  i$ i i i, iB iw _Done exploring. _There is an open door here.   i i _ i i iD" i" i# i' iu*, i+ iJ3v ≈..######.##........####..##.##.. §##........#### #....##ß.. §§.###.##........# #.####.... ...###.##........# ##'## ###(. .....#.###.# ##...###_... ##.....# #. in4# ##.....####.. .#.#.#.# #.......# ##.......#_... ...#.#.###.##....###........###..16.1 (9.0) ................@..'........#.... .....#.######....###÷.......###.. .#.###.# ##......##.......#_... ##.###.# #...ß#ß.###÷....###__......# #.#.#[#.# ##...## ####  ih5_######## #...ß#ß.# ##'## #.#.....# #.# #####.####### #.# #.........#######. i6 ig= i]?"i}M§..# #.#####.###.....÷..#.##.# ≈..######.##........####..##.##.....### #....##ß §§ #.####...###.##. ##'## ###( "i] .....#.## ##...###_. ##.... ##.....#### .# #.......# ##.......#_.#.#.###.##...@###........###..............'........#.. .....#.######....###÷.......###.. Fly ......#.#[#.###.#######"i6@7.1 (1"i9_"i""iAM#..#). §..# #.#####.###.....÷..#.##.# ≈..######.##........####..##.##.....### #....##ß §§"igC #.####...###.##. ##'## ###( .....#.## ##...###_. ##.... ##.....#### .# #......@# ##_.#.#.###.##....###........### ...................'........#.... Fly #÷.....#.....#.#.....#"iML9_"iM%8"iS"itU"i !M≈...<.#......).~........####.####..#). §..# #.#####.###.....÷..#.##.# ≈..######.##........####..##.##.....### #....##ß "i c§§ #.####...###.##. ##'## ###( .....#.## ##...###_. ##.... ##.....#### .# #.......# ##_. ...#.#.###.##....###........###.. Fly ..##.....#..."i 9_"i %9"il "i "i 4M.#####....)###.#### ≈...<.#......).~........####.####..#). §..# #.#####.###.....÷..#.##.# ≈..######.##........####..##.##"i X.....### #....##ß §§ #.####...###.##. ##'## ###( .....#.## ##...###_. ##.... ##.....#### .#.#.#.# #.......# ##.......#_... Fly ..... #.#.#[# "i "i^ &20"i "i #i#i#i`#i)#i-,#i\.#i2,#i3#iM4#ir6#i9,#i:#i=#i?#i@#itA#iI ## #~.....###.###......# .## #.......#...#.#.....# # ##..................# #iI### ##.....#..#..)...#.# .# ######..........)###.### ≈≈..# #....<.#......).~..... ≈§..# #.#####.####..#)...#.## #§..# #.#####.###.....÷..#.##4.1 (4 #≈..######.##...@....####..##.## #§......#..#### #....##ß #§§.###.##iJ..# #.####.###.##........# ##'## ###(#.###.# ##...###_##.....# #.......# ### ..#.#.#.# #.......# ##.#_ #i.K....#.#.###.##....###........### ....................'........#...#ikL#ipT#iU$ip$i$i$i$iB$i$i,$i $i$i,$i$ia$i,$i#$i$if,$i$$i$i,$i$i&f ##.......##.##........#####. $i33#......###...#...#...#...... ##......#.....#..#....###### ##...#.....>.)........#  #.......#.....#.......#  ##.....###...##......##  #~.....###.###......#  #.......#...#.#.....# 30.1 (6 ##.....$iw.....#  ##.....#..#..)...#.#  ######..........)##### # #....<.#......).~........... # #.#####.####..#)...#.##.#### # #.#####.###.....÷..#.##. ######.##........####..##.##..###........#### #....##ß..ß## ###.### #.####....._#$i$i 8_$it %i3%i%i%iJ %iB%i,%i%ib%iN#,%i&%i)%i!-%i-%i/%i"9 .# #.#...........#### .# ##.....#.#........# # ## ##~...............#### #) #~....#.#...#.#....#.# #.#.##.##...####.%iX:......###...#...#...#......##......#.....#..#....########...#.....>.)........#4.1 (4#.......#..@..#.......# ##.....###...##......## #~.....###.###......#  #.......#...#.#.....# ##..................# ##.....#..#..)...#.#  ######..........)###.####### # #....<.#......).~........... # #.#####.####..#)...#.##.###%i9;%iB%iD%i%M### ###~###  #.#...........### %i .# ##.....#.#..# #. ## ##~...............#### #) #~....#.#...#.#....#.# #.......##.##........#####......###...#...#...#.........#.....#..#....#######...#.....@.)...........#.....#.......##.....###...####~.....###.###......#....#%iЌ%i*5.1 (1%i%iy _There is an open door here. _ staircase to the Lair here.&i3 &i6 A staircase to the Lair. A staircase leading to the Lair of Beasts. Most adventurers find the Lair of Beasts to be an exciting change of climate. And indeed, there is something to be said about getting gored, mauled and eaten rather than sliced, burnt or stabbed. The Lair contains the entrances to one of the Swamp or the Shoals, one of the Snake Pit or the Spider Nest, and to the Pits of Slime. &i7 While standing here, you can traverse the staircase with the > key. You have notyet explored it and cannot tell where it leads. You are here. A halo. This area is lit by a divine halo, decreasing your stealth, preventing invisibility, and increasing the accuracy of attacks against any illuminated creatures. (>)go down.'iX: 'isI h.#### ###~#........###. PolySwing2 the Thaumaturge .##.#...........#### #. Djinni of the Shining One ****.. .# ##.....#.#........# #. Health: 60/60 ======================== 'iK ## ##~...............#### #) AC: 7Str: 7#~....#.#...#.#....#.# #. EV: 16Int: 25##.......##.##........#####. SH: 0Dex: 16#......###...#...#...#...... XL: 10 Next: 79% Place: Dungeon:8##......#.....#..#....###### Noise: ---------  Time: 9035.1 (1.0)##...#.....@.)........#-) Nothing wielded#.......#.....#.......#Cast: Airstrike (1%)##.....###...##......##'iuL Fly #~.....###.###......##.......#...#.#.....###..................# ###.....#..#..)...#.# # ######..........)###.#######  # #....<.#......).~...........  _Done exploring. _Done exploring. _Done exploring. _There is an open door here. _There is an open door here. _There is a staircase to the Lair here.'iT 'i3] 'i^ ,6 _'i]e 'i -Generating dungeon...o\\/o/ building the Dungeon \o\'iҳ < /o/(i-< \o\(ig< /o/(i3v< \o\(iXY < /o/(iÐ < \o\(iG tbuilding the Lair of Beasts /o/(iG (i| PolySwing2 the Thaumaturge##.#Djinni of the Shining One ****....####♣Health: 60/60 ========================...#..AC: 7Str: 7♣♣..P..EV: 16Int: 25♣.♣...SH: 0Dex: 16. ♣P...XL: 10 Next: 79% Place: Lair:1....♣♣..#(i~ Noise: ---------  Time: 9036.1 (1.0)♣.P.P..@#-) Nothing wielded.♣P.♣...#Cast: Airstrike (1%)♣P#..Fly ♣..#P###.# ####.# _Done exploring. _Done exploring. _Done exploring. _There is an open door here. _There is an open door here. _There is a staircase to the Lair here.(i (if *9 (1.8(i (i _You fly downwards. Welcome to the Lair of Beasts! _There is a staircase back to the Dungeon here.*i<_*i*i$ _*i ,*i{(. ...#.# ###.# #...####♣♣ ....#... ♣♣..P..# ♣.♣....#. ♣P.@...#....♣♣..#...#Airstrike (1%)♣.P.P..<# ..#.♣P.♣... #.#♣♣ ♣P#.. .S ♣..#P## .S   black mamba (asleep)#.######.#*iY,| 70  A black mamba comes into view.*il-*i2y .  The black mamba hisses angrily.*ii3e8.9 (2Airstrike (1%)*i6*i88 _The black mamba moves out of view.,iκ M#### ..... #. ###.# ..#...####♣♣.....#...♣,i&♣♣..P ♣.♣ ♣P.....# ....♣♣..#.♣.P.P..<##..#P..♣♣ ♣P#.. ..###.,i,il,iV,i9SFS   black mambaF   cane toad (wandering),io9.9 (1Airstrike (1%),i,iC\ _A cane toad comes into view..iߠ   PolySwing2 the Thaumaturge ### Djinni of the Shining One ****.. # ... Health: 56/60 ======================-- .. #.# AC: 7Str: 7 #. ###.# EV: 16Int: 25 ..#...####♣♣  SH: 0Dex: 16 .iȢ .....#...♣  XL: 10 Next: 79% Place: Lair:1 ♣♣..P..#  Noise: ---------  Time: 9039.9 (0.0) ♣.♣@...#  -) Nothing wielded . ♣P.....#  Cast: Airstrike (1%) ....♣♣..#...#  Fly  ♣.P.P..<##**#  .♣P.♣...# S#.#  ♣♣ ♣P#.. * .F  S   black mamba ♣..#P## . .  F   cane toad (wandering) #.#.i0 #### ##  #. _The black mamba moves out of view. _A cane toad comes into view.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (haloed, empty space bonus: 3/8)/iK PolySwing2 the Thaumaturge###Djinni of the Shining One ****..# ...Health: 56/60 ======================--.. #.#AC: 7Str: 7#. ###.#EV: 16Int: 25..#...####♣♣SH: 0Dex: 16.....#...♣XL: 10 Next: 79% Place: Lair:1♣♣..P..#Noise: ---------  Time: 9039.9 (0.0)♣.♣@...#-) Nothing wielded/i. ♣P.....#Cast: Airstrike (1%)....♣♣..#...#Fly ♣.P.P..<##..#.♣P.♣...# *#.#♣♣ ♣P#.. . .FS   black mamba♣..#P## . .F   cane toad (wandering)#.##### ###. _The black mamba moves out of view. _A cane toad comes into view.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (haloed, empty space bonus: 3/8)/iL  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a black mamba (haloed, empty space bonus: 3/8)  The air twists around and strikes the black mamba!  The black mamba is moderately wounded.The cane toad gives a loud, deep croak!/i,/i&S.F. F/i <===40.9 (1 _/i`&/i)0i/9  PolySwing2 the Thaumaturge ### Djinni of the Shining One ****.. # ... Health: 52/60 ====================---- .. #.# AC: 7Str: 7 #. ###.# EV: 16Int: 25 ..#...####♣♣  SH: 0Dex: 16 0i);.....#...♣  XL: 10 Next: 79% Place: Lair:1 ♣♣..P..#  Noise: ===------  Time: 9040.9 (0.0) ♣.♣@...#  -) Nothing wielded . ♣P..***#  Cast: Airstrike (1%) ....♣♣..#S*.#  Fly  ♣.P.P..<##*.#  .♣P.♣...# .#.#  ♣♣ ♣P#.. . F.  S   black mamba ♣..#P## . .  F 0iq<[42m  cane toad #.##### ##  #.The black mamba is moderately wounded. _The cane toad gives a loud, deep croak!  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (moderately wounded, haloed, empty space bonus: 5/8)0io.PolySwing2 the Thaumaturge###Djinni of the Shining One ****..# ...Health: 52/60 ====================----.. #.#AC: 7Str: 7#. ###.#EV: 16Int: 25..#...####♣♣SH: 0Dex: 16.....#...♣XL: 10 Next: 79% Place: Lair:1♣♣..P..#Noise: ===------  Time: 9040.9 (0.0)♣.♣@...#-) Nothing wielded. ♣P.....#Cast: Airstrike (1%)....♣♣..#*..#Fly ♣.P.P..<##..#0i3".♣P.♣...# .#.#♣♣ ♣P#.. . F.S   black mamba♣..#P## . .F   cane toad#.##### ###.The black mamba is moderately wounded. _The cane toad gives a loud, deep croak!  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (moderately wounded, haloed, empty space bonus: 5/8)0iC! HMAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a black mamba (moderately wounded, haloed, empty space bonus: 5/8)  The air twists around and strikes the black mamba!  The black mamba is heavily wounded.0i$ ,0ii, tS.F.0i0. *1.9 (10iL3 0i6 0i= PolySwing2 the Thaumaturge###Djinni of the Shining One ****..# ...Health: 52/60 ====================----.. #.#AC: 7Str: 7#. ###.#EV: 16Int: 25..#...####♣♣SH: 0Dex: 160i!? .....#...♣XL: 10 Next: 79% Place: Lair:1♣♣..P..#Noise: ===------  Time: 9041.9 (1.0)♣.♣@...#-) Nothing wielded. ♣P..S..#Cast: Airstrike (1%)....♣♣..#...#Fly ♣.P.P..<##..#.♣P.♣...# .#F#♣♣ ♣P#.. . ..S   black mamba♣..#P## . .F   cane toad#.##### ###.Press: ? - help, Q - selec0i@ t action, ( or ) - cycleDir - move targetAim: a black mamba (moderately wounded, haloed, empty space bonus: 5/8)  The air twists around and strikes the black mamba!  The black mamba is heavily wounded. _The black mamba misses you.3ihb3ic?Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver  k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on6i6iPolySwing2 the Thaumaturge###Djinni of the Shining One ****..# ...Health: 52/60 ====================----.. #.#AC: 7Str: 7#. ###.#EV: 16Int: 25..#...####♣♣SH: 0Dex: 16.....#...♣XL: 10 Next: 79% Place: Lair:1♣♣..P..#Noise: ===------  Time: 9041.9 (0.0)♣.♣@...#-) Nothing wielded. ♣P..S..#Cast: Blink....♣♣..#...#Fly ♣.P.P..<##..#6i(.♣P.♣...# .#F#♣♣ ♣P#.. . ..S   black mamba♣..#P## . .F   cane toad#.##### ###.Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (moderately wounded, haloed, empty space bonus: 5/8)  The air twists around and strikes the black mamba!  The black mamba is heavily wounded. _The black mamba misses you.6i6iY PolySwing2 the Thaumaturge###Djinni of the Shining One ****..# ***Health: 50/60 ====================----** #*#AC: 7Str: 7#* ###*#EV: 16Int: 25**#***####♣♣SH: 0Dex: 16*****#***♣XL: 10 Next: 79% Place: Lair:1♣♣**P**#Noise: ===------  Time: 9041.9 (0.0)♣.♣@***#-) Nothing wielded. ♣P**S**#Cast: Blink....♣♣**#***#Fly ♣.P.P***##**#.♣P.♣***# *#F#♣♣ ♣6i[ P#** * **S   black mamba♣**#P## * *F   cane toad#*##### ###.The black mamba is heavily wounded. _The black mamba misses you.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.7ix-A*@7i@**7i..#...####♣♣PolySwing2 the Thaumaturge.....#...♣Djinni of the Shining One ****..♣♣..P..#Health: 50/60 ====================----♣.♣....#AC: 7Str: 7. ♣P..S..#EV: 16Int: 25....♣♣..#...#SH: 0Dex: 16♣.P.P..<##..# #XL: 10 Next: 79% Place: Lair:1.♣P.♣...##.#F###!.#Noise: ===------  Time: 9041.9 (0.0)♣♣ ♣P#......@....#-) Nothing wielded♣..#P##........K..Cast: Blink#.######..#####.7iu###Fly #. #.####.#S   black mambaF   cane toadK   Sonja (missile, wandering)The black mamba is heavily wounded. _The black mamba misses you.Casting: Blink (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateThis square is lit by a halo.7iDir - look around, f - activate  This square is lit by a halo.  You blink.  Sonja, the Graceful Assassin comes into view. She is wielding a +0 short swordof draining and quivering curare-tipped darts.Found a metallic sapphire potion.7i(.SK.)1-2.9 (1Blink-Blink Fly 7i 7iB _The cane toad stings you but does no damage.9i9iO_Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on<i<i ..#...####♣♣PolySwing2 the Thaumaturge.....#...♣Djinni of the Shining One ****..♣♣..P..#Health: 51/60 ====================----♣.♣....#<ih !AC: 7Str: 7. ♣P.....#EV: 16Int: 25....♣♣..#S..#SH: 0Dex: 16♣.P.P..<##..# #XL: 10 Next: 79% Place: Lair:1.♣P.♣...##.#F###!.#Noise: ==-------  Time: 9042.9 (0.0)♣♣ ♣P#......@....#-) Nothing wielded♣..#P##.......K...Abil: Divine Shield#.######..#####.###-Blink Fly #. #.####.#<iS   black mambaF   cane toadK   Sonja (missile)This square is lit by a halo.  You blink.  Sonja, the Graceful Assassin comes into view. She is wielding a +0 short swordof draining and quivering curare-tipped darts.Found a metallic sapphire potion. _The cane toad stings you but does no damage.<iK(=iyX ..#...####♣♣ PolySwing2 the Thaumaturge .....#...♣ Djinni of the Shining One ****.. ♣♣..P..#=i z Health: 51/60 ====================---- ♣.♣....# AC: 7Str: 7  . ♣P.....# EV: 16Int: 25  ....♣♣..#S..# SH: 0Dex: 16  ♣.P.P..<##..# #  XL: 10 Next: 79% Place: Lair:1  .♣P.♣...##.#F###!.#  Noise: ==-------  Time: 9042.9 (0.0)  ♣♣ ♣P#......@....#  -) Nothing wielded ♣..#P##.......K...  Abil: Divine Shield #.######..#####.###  -Blink Fly  #. #.# #  # #. # S   black mamba  F   cane toad =i K   Sonja (missile)of draining and quivering curare-tipped darts.Found a metallic sapphire potion. _The cane toad stings you but does no damage.  Activating: Divine Shield (7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate=i¢ X ..#...####♣♣ PolySwing2 the Thaumaturge .....#...♣ Djinni of the Shining One ****.. ♣♣..P..#=i  Health: 51/60 ====================---- ♣.♣....# AC: 7Str: 7  . ♣P.....# EV: 16Int: 25  ....♣♣..#S..# SH: 0Dex: 16  ♣.P.P..<##..# #  XL: 10 Next: 79% Place: Lair:1  .♣P.♣...##.#F###!.#  Noise: ==-------  Time: 9042.9 (0.0)  ♣♣ ♣P#......@....#  -) Nothing wielded ♣..#P##.......K...  Abil: Divine Shield #.######..#####.###  -Blink Fly  #. #.# #  # #. # S   black mamba  F   cane toad  K   Sonja (missile)[=i g17;33HFound a metallic sapphire potion. _The cane toad stings you but does no damage.  Activating: Divine Shield (7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou fail to use your ability.=iϩ =i =i   .....#...♣ ♣♣..P..# ♣.♣....#  . ♣P.....#  =i #...#  <##.S# #  ..##.#F###!.#  ♣♣ ♣P#......@..K.#  ♣..#P##...........  #..#####.###  #. #.# # # #. # _The cane toad stings you but does no damage.  Activating: Divine Shield (7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You fail to use your ability.  Sonja says, "Someone hired me to kill you, but I'm not supposed to say who."=i4 p31--------=3.9 (1=iE =i 0 _The cane toad stings you!!@iv1 @iF4 'Wear which item? Armour (go to first with [)  f - +0 steam dragon scales (worn)  i - a +0 pair of gloves (worn)@i5 a - a +0 robe  e - a +0 leather armour of cold resistancet - a +0 robe[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Bi.SBi[Bi-f..#...####♣♣PolySwing2 the Thaumaturge.....#...♣Djinni of the Shining One ****..♣♣..P..#Health: 31/60 ============------------♣.♣....#AC: 7Str: 7. ♣P.....#EV: 16Int: 25....♣♣..#...#SH: 0Dex: 16♣.P.P..<##.S# #XL: 10 Next: 79% Place: Lair:1Bih.♣P.♣...##.#F###!.#Noise: ===------  Time: 9043.9 (0.0)♣♣ ♣P#......@..K.#-) Nothing wielded♣..#P##...........Abil: Divine Shield#.######..#####.###-Blink Fly #. #.####.#S   black mambaF   cane toadK   Sonja (missile)Activating: Divine Shield (7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou fail to use your ability.  Sonja says, "Someone hired me to kill you, but I'm not supposed to say who." _The cane toad stings youBii!!BirP  Okay, then.BisBi{Bi. _Ci$Ci(sRead which item? Scrolls Cit* d - 2 scrolls of identify  h - 3 scrolls of fogj - a scroll of enchant armour  m - 2 scrolls of silence  p - 2 scrolls of noise  q - 2 scrolls of teleportation  y - a scroll of immolation  z - a scroll of vulnerabilityA - a scroll of summoning  C - a scroll of poison  F - a scroll labelled ASAL XEITZUR [!] read|quaff|evoke[?] describe selectedFiFiFipFiŠX..#...####♣♣PolySwing2 the Thaumaturge.....#...♣Djinni of the Shining One ****..♣♣..P..#Fi!-Health: 31/60 ============------------♣.♣....#AC: 7Str: 7. ♣P.....#EV: 16Int: 25....♣♣..#...#SH: 0Dex: 16♣.P.P..<##.S# #XL: 10 Next: 79% Place: Lair:1.♣P.♣...##.#F###!.#Noise: ===------  Time: 9043.9 (0.0)♣♣ ♣P#......@..K.#-) Nothing wielded♣..#P##...........Abil: Divine Shield#.######..#####.###-Blink Fly Fiq$#. #.####.#S   black mambaF   cane toadK   Sonja (missile)Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou fail to use your ability.  Sonja says, "Someone hired me to kill you, but I'm not supposed to say who." _The cane toad stings you!! _Okay, then.Fifb  As you read the scroll of teleportation, it crumbles to dust.Fi_  .....#...♣Fiϰ ♣♣..P..# ♣.♣....#  . ♣P.....#  #...#  <##.S# #  ..##.#F###!.#  ♣♣ ♣P#......@.K..#  ♣..#P##...........  #..#####.###  #. #.# #  # #. FiV#Fi  .....#...♣ ♣♣..P..# ♣.♣....#  . ♣P.....#  #...#  <##.S# #  ..##.#F###!.# Fiw ♣♣ ♣P#......@.K..#  ♣..#P##...........  #..#####.###  #. #.# # # #. # Fic%  Fi:`You feel strangely unstable. The cane toad stings you!Fi˔NK..Fi18------4.9 (1Tele -Blink Fly FiFiGV _* * * LOW HITPOINT WARNING * * *Hi Hi- Drink which item? Potions  b - a potion of haste Hi{ Q c - 2 potions of attractionk - a potion of enlightenment  l - 7 potions of curing  o - a bubbling pink potionr - 2 potions of might  s - a metallic sapphire potion  x - a lumpy grey potionD - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectedLiz l - 7 potions of curing. A potion which restores a small amount of health, and cures poison and confusion. It is a very common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion _________________ “But if when you say ‘whiskey’ you mean the oil of conversation,  the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on  their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952Pi/Drink which item? Potions  b - a potion of haste  c - 2 potions of attractionk - a potion of enlightenment  l - 7 potions of curing  o - a bubbling pink potion  r - 2 potions of might Pi s - a metallic sapphire potion  x - a lumpy grey potionD - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectedQi=..#...####♣♣PolySwing2 the Thaumaturge.....#...♣QipDjinni of the Shining One ****..♣♣..P..#Health: 18/60 =======-----------------♣.♣....#AC: 7Str: 7. ♣P.....#EV: 16Int: 25....♣♣..#...#SH: 0Dex: 16♣.P.P..<##.S# #XL: 10 Next: 79% Place: Lair:1.♣P.♣...##.#F###!.#Noise: ==-------  Time: 9044.9 (0.0)♣♣ ♣P#......@K...#-) Nothing wielded♣..#P##...........Abil: Divine Shield#.######..#####.###Tele -Blink Fly #. #.Qi####.#S   black mambaF   cane toadK   Sonja (missile)Sonja says, "Someone hired me to kill you, but I'm not supposed to say who." _The cane toad stings you!! _Okay, then.As you read the scroll of teleportation, it crumbles to dust.  You feel strangely unstable. The cane toad stings you! _* * * LOW HITPOINT WARNING * * *Qi   .....#...♣ ♣♣..P..# ♣.♣....# Qi** . ♣P.....#  #...#  <##.S# #  ..##.#F###!.#  ♣♣ ♣P#......@K...#  ♣..#P##...........  #..#####.###  #. #.# #  # #. #You feel better.  You feel ready to blink again.QiCv  .....#...♣ ♣♣..P..# ♣.♣....#  . ♣P.....#  #...#  <##.S# #  ..##.#F###!.# QiIx[ ♣♣ ♣P#......@K...#  ♣..#P##...........  #..#####.###  #. #.# # # #. # Qi  The cane toad stings you!  * * * LOW HITPOINT WARNING * * *Qi*2---5.9 (1Fly QiQi\ _Sonja closely misses you. Sonja barely misses you. Sonja misses you.Vi Vie kDrink which item? Potions  b - a potion of haste  c - 2 potions of attractionk - a potion of enlightenment  l - 6 potions of curing  o - a bubbling pink potionVi r - 2 potions of might  s - a metallic sapphire potion  x - a lumpy grey potionD - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectedWi!WiL(Wi0..#...####♣♣PolySwing2 the Thaumaturge.....#...♣Djinni of the Shining One ****..♣♣..P..#Health: 12/60 ====--------------------♣.♣....#AC: 7Str: 7. ♣P.....#EV: 16Int: 25....♣♣..#...#SH: 0Wi|2Dex: 16♣.P.P..<##.S# #XL: 10 Next: 79% Place: Lair:1.♣P.♣...##.#F###!.#Noise: ==-------  Time: 9045.9 (0.0)♣♣ ♣P#......@K...#-) Nothing wielded♣..#P##...........Abil: Divine Shield#.######..#####.###Tele Fly #. #.####.#S   black mambaF   cane toadK   Sonja (missile) _* * * LOW HITPOINT WARNING * * *You feel better.  You feel ready to blink again.The cane toad stings you!  * * * LOW HITPOINT WARNING * * * Wi3_Sonja closely misses you. Sonja barely misses you. Sonja misses you.Wi`;Wi-CB  ### # ... .. # #.# #..###.# # ..#...####♣♣ WiD#$ ♣......#...♣ #.. ..♣♣..P..# #.P.♣♣.♣♣.♣....# ♣.@.k♣P.....# ♣....♣♣..#...# ♣.♣.P.P..<##.S# ♣♣.♣P.♣...##.#F###!. P♣♣♣♣P#.......K... #. ♣..#P##........ k   rime drake (asleep)## #.######..#####.#. #.###.You feel better.WipN  Your surroundings suddenly seem different.  A rime drake comes into view.Wi]ZWi6\2====--6.9 (1Fly WiaWic+ _Found 16 gold pieces.[i8 ### # ...# .. # #.##. #..###.# #. ..#...####♣♣ #$P ♣......#...♣ #..♣ ..♣♣..P..# #.P.♣♣.♣♣.♣....# ♣@..k♣P.....# ♣....♣♣..#...# ♣.♣.P.P..<##.S# ♣♣.♣P.♣...##.#F###! P♣♣♣♣P#.K #. ♣..#P## ## #.######..##### [[i ;16;18H #. #.#  # #.[i@D kkcatching breath)The rime drake hisses angrily.[iK  ###  # ...  # .. # #.#  #. #..###.#  #. ..#..  #$P ♣...  #..♣ ..♣  #.P.♣♣.♣♣  ♣@**k♣  ♣....♣  ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...! P♣♣♣♣P#. #.  ##  #. #.#  # #. The rime drake breathes ice at you.[im"W ###  # ...  # .. # #.#  #. #..###.#  #. ..#..  #$P ♣...  #..♣ ..♣  #.P.♣♣.♣♣  ♣@**k♣  ♣....♣  ♣.♣.P.P..<##.S#  [i$+♣♣.♣P.♣...! P♣♣♣♣P#. #.  ##  #.  # [iZ*  The icy flash freeze hits you!  * * * LOW HITPOINT WARNING * * *[id ..You are encased in ice.13=---====7Frozen Fly [i'[iO- _You hear an angry hiss._i _i Drink which item? Potions  b - a potion of haste _iV Q c - 2 potions of attractionk - a potion of enlightenment  l - 5 potions of curing  o - a bubbling pink potionr - 2 potions of might  s - a metallic sapphire potion  x - a lumpy grey potionD - 2 potions of cancellation [!] read|quaff|evoke[?] describe selected`ie `i `i {###PolySwing2 the Thaumaturge# ...Djinni of the Shining One ****..# .. # #.#Health: 13/60 =====-------------------#. #..###.#AC: 7Str: 7#. ..#...####♣♣EV: 16Int: 25#$P ♣......#...♣SH: 0Dex: 16`i #..♣ ..♣♣..P..#XL: 10 Next: 79% Place: Lair:1#.P.♣♣.♣♣.♣....#Noise: ====-----  Time: 9047.9 (0.0)♣@..k♣P.....#-) Nothing wielded♣....♣♣..#...#Abil: Divine Shield♣.♣.P.P..<##.S#Frozen Fly ♣♣.♣P.♣...##.#F###!P♣♣♣♣P#.......K..#. ♣..#P##....... k   rime drake## #.######..######. #.###.The rime drake hisses angrily.  The rime drake breathes ice at you.The icy flash freeze hits you!  * * * LOW HITPOINT W`i rARNING * * *You are encased in ice. _You hear an angry hiss.`i P  Okay, then.`i `i `i . _ai<^ai`Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (4) aiaSpells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|ongi^ z  a - Throw: 3 throwing nets  h - Cast: ApportationkiOx  h - Cast: Apportation  l - Abil: Divine Shieldmimmi5x###PolySwing2 the Thaumaturge# ...Djinni of the Shining One ****..miy# .. # #.#Health: 13/60 =====-------------------#. #..###.#AC: 7Str: 7#. ..#...####♣♣EV: 16Int: 25#$P ♣......#...♣SH: 0Dex: 16#..♣ ..♣♣..P..#XL: 10 Next: 79% Place: Lair:1#.P.♣♣.♣♣.♣....#Noise: ====-----  Time: 9047.9 (0.0)♣@..k♣P.....#-) Nothing wielded♣....♣♣..#...#Zap: wand of paralysis (4)♣.♣.P.P..<##.S#mizFrozen Fly ♣♣.♣P.♣...##.#F###!P♣♣♣♣P#.......K..#. ♣..#P##....... k   rime drake## #.######..######. #.###.The rime drake breathes ice at you.The icy flash freeze hits you!  * * * LOW HITPOINT WARNING * * *You are encased in ice. _You hear an angry hiss. _Okay, then.mi{mimi'miP  ###  PolySwing2 the Thaumaturge # ...  Djinni of the Shining One ****.. # .. # #.#  Health: 13/60 =====------------------- #. #..###.#  AC: 7Str: 7 #. ..#...####♣♣  EV: 16Int: 25mi  #$P ♣......#...♣  SH: 0Dex: 16 #..♣ ..♣♣..P..#  XL: 10 Next: 79% Place: Lair:1 #.P.♣♣.♣♣.♣....#  Noise: ====-----  Time: 9047.9 (0.0) ♣@**k♣P.....#  -) Nothing wielded ♣....♣♣..#...#  Zap: wand of paralysis (4) ♣.♣.P.P..<##.S#  Frozen Fly  ♣♣.♣P.♣...##.#F###! P♣♣♣♣P#.......K.. #. ♣..#P##....... k  mi k[37m rime drake ## #.######..##### #. #.#  # #. _You hear an angry hiss. _Okay, then.Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rime drake (haloed, chance to affect: 50%)miQ .k**ni*k..Aim: a rime drake (haloed, chance to affect: 50%)oiT *koiW A*.oip E.*oi A*.oi oi @oi :♣.pi8pi>[@♣*piXK@.pi5@*pi?**pi*kAim: a rime drake (haloed, chance to affect: 50%)pibu###PolySwing2 the Thaumaturge# ...Djinni of the Shining One ****..# .. # #.#Health: 13/60 =====-------------------#. #..###.#AC: 7Str: 7#. ..#...####♣♣EV: 16Int: 25#$P ♣......#...♣SH: 0Dex: 16#..♣ ..♣♣..P..#XL: 10 Next: 79% Place: Lair:1#.P.♣♣.♣♣.♣....#Noise: ====-----  Time: 9047.9 (0.0)♣@..*♣P.....#-) Nothing wieldedpiw♣....♣♣..#...#Zap: wand of paralysis (4)♣.♣.P.P..<##.S#Frozen Fly ♣♣.♣P.♣...##.#F###!P♣♣♣♣P#.......K..#. ♣..#P##....... k   rime drake## #.######..######. #.###. _You hear an angry hiss. _Okay, then.Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rime drake (haloed, chance to affect: 50%)qi `k(paralysed)qis kThe rime drake suddenly stops moving!qi0o===-8.9 (13 _qiMqisiF B    ###   # ...   ### .. # #.#   #.. #..###.#   #.. ..#...####♣♣   #$P ♣♣♣......#...♣   #..♣.♣..♣♣..P..#  #.P@♣♣.♣♣.♣....#  siH #P♣♣...k♣P..  #. ♣....♣♣..#...#  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F###   P♣♣♣♣P#.......K   #. ♣..#P##......  ## #.######..####   #. #.#siL si|O siXV ll   komodo dragonk   rime drake (paralysed)siW r4----50.4 (1.5si] sia ` _A komodo dragon comes into view.viviQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (3) (quivered) viNSpells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onxi}xi+A PolySwing2 the Thaumaturge  ###Djinni of the Shining One ****..  # ...Health: 14/60 =====-------------------  ### .. # #.#AC: 7Str: 7  #.. #..###.#EV: 16Int: 25  xi3#.. ..#...####♣♣SH: 0Dex: 16  #lP ♣♣♣......#...♣XL: 10 Next: 79% Place: Lair:1  #..♣.♣..♣♣..P..#Noise: ---------  Time: 9050.4 (0.0)  #.P@♣♣.♣♣.♣....#-) Nothing wielded  #P♣♣...k♣P.....#Cast: Airstrike (1%)  #. ♣....♣♣..#...#Frozen Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F###  P♣♣♣♣P#.......K. l   komodo dragon  #. ♣..#P##...... xi k   rime drake (paralysed)  ## #.######..####  #. #.#Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rime drake (haloed, chance to affect: 50%) _The rime drake suddenly stops moving! _A komodo dragon comes into view.xixiCyi .  PolySwing2 the Thaumaturge ###  Djinni of the Shining One ****.. # ...  Health: 10/60 ====-------------------- ### .. # #.#  AC: 7Str: 7 #.. #..###.#  EV: 16Int: 25 #.. ..#...####♣♣  SH: 0Dex: 16 #lP ♣♣♣......#...♣  XL: 10 Next: 79% Place: Lair:1 #..♣.♣..♣♣..P..#  Noise: ---------  Time: 9050.4 (0.0) #.P@♣♣*♣♣.♣....#  -) Nothing wielded #P♣♣..*k♣P.....#  Cast: yir0Airstrike (1%) #. ♣..**♣♣..#...#  Frozen Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F### P♣♣♣♣P#.......K. l   komodo dragon #. ♣..#P##...... k   rime drake (paralysed) ## #.######..#### #. #.# _The rime drake suddenly stops moving! _A komodo dragon comes into view.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a rime drake (paralysed, haloed, empty space bonus: 4/8)zi**l**..k..komodo dragon (zik .#l.zi1*#l*Aim: a komodo dragon (haloed, empty space bonus: 4/8)ziQUlPplantziKqlPkomodo dragon (haloed, empty space bonus: 4/8){ir * PolySwing2 the Thaumaturge  ###Djinni of the Shining One ****..  # ...Health: 10/60 ====--------------------  ### .. # #.#AC: 7Str: 7  #.. #..###.#EV: 16Int: 25  #.. ..#...####♣♣SH: 0Dex: 16  #*P ♣♣♣......#...♣XL: 10 Next: 79% Place: Lair:1  #..♣.♣..♣♣..P..#Noise: ---------  Time: 9050.4 (0.0)  {iD #.P@♣♣.♣♣.♣....#-) Nothing wielded  #P♣♣...k♣P.....#Cast: Airstrike (1%)  #. ♣....♣♣..#...#Frozen Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F###  P♣♣♣♣P#.......K. l   komodo dragon  #. ♣..#P##...... k   rime drake (paralysed)  ## #.######..####  #. #.# _The rime drake suddenly stops moving! _A komodo dragon comes into view.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ([0;{i10m or ) - cycleDir - move targetAim: a komodo dragon (haloed, empty space bonus: 4/8){i`   ###  # ...  ### .. # #.#  #..   #..   {i:#*P ♣♣  #..♣.♣  #.P@♣  #P♣♣...k♣  #. ♣....♣  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣.. P♣♣♣♣P#  #.  ##  #. #.# The air twists around and strikes the komodo dragon!  The komodo dragon is moderately wounded.{i### # ...  ### .. # #.#  #..   #..   #*P ♣♣  #..♣.♣  #.P@♣  #P♣♣...k♣  #. ♣....♣  # ♣.♣.P.P..<♣♣.♣P.♣..P♣♣♣♣P##. ## #.   * * * LOW HITPOINT WARNING * * *{i [7;15H$l===1.4 (1Fly {i` _The ice encasing you melts away.~i,p  PolySwing2 the Thaumaturge ###  Djinni of the Shining One ****.. # ...  Health: 6/60==---------------------- ### .. # #.#  AC: 7Str: 7 #.. #..###.#  EV: 16Int: 25 #.. ..#...####♣♣  SH: 0~i9rDex: 16 #*P ♣♣♣......#...♣  XL: 10 Next: 79% Place: Lair:1 #*l♣.♣..♣♣..P..#  Noise: ===------  Time: 9051.4 (0.0) #*P@♣♣.♣♣.♣....#  -) Nothing wielded #P♣♣...k♣P.....#  Cast: Airstrike (1%) #. ♣....♣♣..#...#  Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F### P♣♣♣♣P#.......K. l   komodo dragon #. ♣..#P##...... k   rime drake (paralysed) ## #.######..#### #. #.# ~is[31m* * * LOW HITPOINT WARNING * * * _The ice encasing you melts away.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a komodo dragon (moderately wounded, haloed, empty space bonus: 3/8)~i PolySwing2 the Thaumaturge  ###Djinni of the Shining One ****..  # ...Health: 6/60==----------------------  ### .. # #.#AC: 7Str: 7  #.. #..###.#EV: 16~iInt: 25  #.. ..#...####♣♣SH: 0Dex: 16  #$P ♣♣♣......#...♣XL: 10 Next: 79% Place: Lair:1  #.*♣.♣..♣♣..P..#Noise: ===------  Time: 9051.4 (0.0)  #.P@♣♣.♣♣.♣....#-) Nothing wielded  #P♣♣...k♣P.....#Cast: Airstrike (1%)  #. ♣....♣♣..#...#Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F###  P♣♣♣♣P#.......K. l   komodo dragon [40~i,m #. ♣..#P##...... k   rime drake (paralysed)  ## #.######..####  #. #.#* * * LOW HITPOINT WARNING * * * _The ice encasing you melts away.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a komodo dragon (moderately wounded, haloed, empty space bonus: 3/8)i ###  # ...  ### .. # #.#  #..   #..   #$P ♣♣  #.*♣.♣  #.P@♣  #P♣♣...k♣  #. ♣....♣  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣.. P♣♣♣♣P# #.  ##  #. #.# Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a komodo dragon (moderately wounded, haloed, empty space bonus: 3/8)  The air twists around and strikes the komodo dragon!  The komodo dragon is moderately wounded.i### # ...  ### .. # #.#  #..   #..   #$P ♣♣  #.*♣.♣  #.P@♣  #P♣♣...k♣  #. ♣....♣  # ♣.♣.P.P..<♣♣.♣P.♣..P♣♣♣♣P##. ## #. i l* * * LOW HITPOINT WARNING * * *2.4 (1iZ _The komodo dragon barely misses you.i\i^HQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (3) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  i af - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver  k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni}i PolySwing2 the Thaumaturge  ###Djinni of the Shining One ****..  # ...Health: 6/60==----------------------  ### .. # #.#AC: 7Str: 7  #.. #..###.#EV: 16Int: 25  #.. ..#...####♣♣SH: 0i#Dex: 16  #$P ♣♣♣......#...♣XL: 10 Next: 79% Place: Lair:1  #.l♣.♣..♣♣..P..#Noise: ===------  Time: 9052.4 (0.0)  #.P@♣♣.♣♣.♣....#-) Nothing wielded  #P♣♣...k♣P.....#Cast: Static Discharge  #. ♣....♣♣..#...#Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F###  P♣♣♣♣P#.......K. l   komodo dragon  #. ♣..#P##...... k   rime drake (paralysed) ie ## #.######..####  #. #.#Dir - move targetAim: a komodo dragon (moderately wounded, haloed, empty space bonus: 3/8)  The air twists around and strikes the komodo dragon!  The komodo dragon is moderately wounded.* * * LOW HITPOINT WARNING * * * _The komodo dragon barely misses you.ihifiP   PolySwing2 the Thaumaturge ###  Djinni of the Shining One ****.. # ...  Health: 4/60=----------------------- ### .. # #.#  AC: 7Str: 7 #.. #..###.#  EV: 16Int: 25 #.. ..#...####♣♣  SH: 0Dex: 16 #$P ♣♣♣......#...♣  XL: 10 Next: 79% Place: Lair:1 #.l♣*♣..♣♣..P..#  Noise: ===------  Time: 9052.4 (0.0) #.P@♣♣.♣♣.♣....#  -) Nothing wielded #P♣♣*..k♣P.....#  Cast: Static Discharge #. ♣....♣♣..#...#  Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F### iR P♣♣♣♣P#.......K. l   komodo dragon #. ♣..#P##...... k   rime drake (paralysed) ## #.######..#### #. #.# The komodo dragon is moderately wounded.* * * LOW HITPOINT WARNING * * * _The komodo dragon barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei}C l@* * * LOW HITPOINT WARNING * * * _The komodo dragon barely misses you.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a komodo dragon (moderately wounded, haloed)i 6 iePolySwing2 the Thaumaturge  ###Djinni of the Shining One ****..  # ...Health: 4/60=-----------------------  i~### .. # #.#ijAC: 7Str: 7  i^#.. #..###.#EV: 16Int: 25  #.. ..#...####♣♣SH: 0Dex: 16  #$P ♣♣♣......#...♣XL: 10 Next: 79% Place: Lair:1  iz#.*♣.♣..♣♣..P..#Noise: ===------  Time: 9052.4 (0.0)  #.**♣♣.♣♣.♣....#-) Nothing wielded  i#P♣♣...k♣P.....#Cast: Static Discharge  i#. ♣....♣♣..#...#Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F###  P♣♣♣♣P#.......K. l   komodo dragon  #. ♣..#P##...... k   rime drake (paralysed)  i q## #.######..####  #. #.#iGThe plant is lightly damaged.  The komodo dragon is struck by an arc of lightning.  The komodo dragon is severely wounded.You are struck by an arc of lightning.  The plant is struck by an arc of lightning!  The plant is lightly damaged.i~ ###  # ...  ### .. # #.#  #..   #..   #$P ♣♣  #.*♣.♣  #.**♣  #P♣♣...k♣  #. ♣....♣  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣.. P♣♣♣♣P# #.  ##  #. #.# ie### # ...  ### .. # #.#  #..   #..   #$P ♣♣  #.*♣.♣  #.**♣  #P♣♣...k♣  #. ♣....♣  # ♣.♣.P.P..<♣♣.♣P.♣..P♣♣♣♣P##. ## #. .lP@The komodo dragon is severely wounded.[ihE19;2HYou are  The plant is struck by an arc of lightning!  The plant is lightly damaged.lightning grounds out.  * * * LOW HITPOINT WARNING * * *5=-3.4 (1i5q _The komodo dragon closely misses you.i   PolySwing2 the Thaumaturge ###  Djinni of the Shining One ****.. # ...  Health: 3/60=----------------------- ### .. # #.#  AC: 7Str: 7 #.. #..###.#  EV: 16Int: 25 i #.. ..#...####♣♣  SH: 0Dex: 16 #$P ♣♣♣......#...♣  XL: 10 Next: 79% Place: Lair:1 #.l♣*♣..♣♣..P..#  Noise: ==-------  Time: 9053.4 (0.0) #.P@♣♣.♣♣.♣....#  -) Nothing wielded #P♣♣*..k♣P.....#  Cast: Static Discharge #. ♣....♣♣..#...#  Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F### P♣♣♣♣P#.......K. l   komodo dragon #. ♣..#P##...... k   rime drake (paralysed) ## #.######..#### #. #.# The lightning grounds out.  * * * LOW HITPOINT WARNING * * * _The komodo dragon closely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, i( or ) - cycleDir - look around, f - activateih/l@* * * LOW HITPOINT WARNING * * * _The komodo dragon closely misses you.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a komodo dragon (severely wounded, haloed)iY PolySwing2 the Thaumaturge  ###Djinni of the Shining One ****..  # ...Health: 3/60=-----------------------  ### .. # #.#AC: 7Str: 7  #.. #..###.#EV: 16Int: 25  #.. ..#...####♣♣SH: 0i\Dex: 16  #$* ♣♣♣......#...♣XL: 10 Next: 79% Place: Lair:1  #.*♣.♣..♣♣..P..#Noise: ==-------  Time: 9053.4 (0.0)  #.*@♣♣.♣♣.♣....#-) Nothing wielded  #*♣♣...k♣P.....#Cast: Static Discharge  #. ♣....♣♣..#...#Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F###  P♣♣♣♣P#.......K. l   komodo dragon  #. ♣..#P##...... k   rime drake (paralyi~]sed)  ## #.######..####  #. #.#The plant is struck by an arc of lightning.  The plant begins to die.  The plant is lightly damaged.  The plant is struck by an arc of lightning!  The plant is lightly damaged.  The lightning grounds out.i|) iu###  # ...  ### .. # #.#  #..   #..   #$* ♣♣  #.*♣.♣  #.*@♣  #*♣♣...k♣  #. ♣....♣  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣.. P♣♣♣♣P# #.  ##  #. #.# i)### # ...  ### .. # #.#  #..   #..   #$* ♣♣  #.*♣.♣  #.*@♣  #*♣♣...k♣  #. ♣....♣  # ♣.♣.P.P..<♣♣.♣P.♣..P♣♣♣♣P##. ## #. iFPlPPbegins to die.is lightly damaged.struck by an arc of lightning!lightly damaged.lightning grounds out.  * * * LOW HITPOINT WARNING * * *iP*4.4 (1iiPZ _The komodo dragon barely misses you.i   PolySwing2 the Thaumaturge ###  Djinni of the Shining One ****.. # ...  Health: 1/60------------------------ ### .. # #.#  AC: 7Str: 7 #.. #..###.#  EV: 16Int: 25 #.. ..#...####♣♣  SH: 0Dex: 16 ia #$P ♣♣♣......#...♣  XL: 10 Next: 79% Place: Lair:1 #.l♣*♣..♣♣..P..#  Noise: ==-------  Time: 9054.4 (0.0) #.P@♣♣.♣♣.♣....#  -) Nothing wielded #P♣♣*..k♣P.....#  Cast: Static Discharge #. ♣....♣♣..#...#  Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F### P♣♣♣♣P#.......K. l   komodo dragon #. ♣..#P##...... k   rime drake (paralysed) ## #.######..#### #. #.# The lightning grounds out.  * * * LOW HITPOINT WARNING * * * _The komodo dragon barely misses you.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate[i 39;49mi׌l@* * * LOW HITPOINT WARNING * * * _The komodo dragon barely misses you.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a komodo dragon (almost dead, haloed)i&a PolySwing2 the Thaumaturge  ###Djinni of the Shining One ****..  # ...Health: 1/60------------------------  ### .. # #.#AC: 7Str: 7  #.. #..###.#EV: 16Int: 25  #.. ..#...####♣♣SH: 0Dex: 16  #$P ♣♣♣......#...♣iP)XL: 10 Next: 79% Place: Lair:1  #.l♣.♣..♣♣..P..#Noise: ==-------  Time: 9054.4 (0.0)  #.*@♣♣.♣♣.♣....#-) Nothing wielded  #*♣♣...k♣P.....#Cast: Static Discharge  #. ♣....♣♣..#...#Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F###  P♣♣♣♣P#.......K. l   komodo dragon  #. ♣..#P##...... k   rime drake (paralysed)  ## #.######..####  #. #.#iK+UThe plant is struck by an arc of lightning.  The plant is moderately damaged.The plant is struck by an arc of lightning!  The plant is lightly damaged.  The plant is struck by an arc of lightning.  The plant is moderately damaged.i3 ###  # ...  ### .. # #.#  #..  i| #..   #$P ♣♣  #.l♣.♣  #.*@♣  #*♣♣...k♣  #. ♣....♣  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣.. P♣♣♣♣P# #.  ##  #. #.# i### # ...  ### .. # #.#  #..   #..   #$P ♣♣  #.l♣.♣  #.*@♣ i> #*♣♣...k♣  #. ♣....♣  # ♣.♣.P.P..<♣♣.♣P.♣..P♣♣♣♣P##. ## #. iiPPlightly damaged.  The plant is struck by an arc of lightning.  The plant is moderately damaged.lightning grounds out.  * * * LOW HITPOINT WARNING * * *  The komodo dragon bites you.i֬g5.4 (1Static Dischargeihi(] _The Shining One protects you from harm!i~ i tDrink which item? Potions i#  b - a potion of haste  c - 2 potions of attractionk - a potion of enlightenment  l - 5 potions of curing  o - a bubbling pink potionr - 2 potions of might  s - a metallic sapphire potion  x - a lumpy grey potion  D - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectediNiVib PolySwing2 the Thaumaturge  ###Djinni of the Shining One ****..  # ...Health: 1/60------------------------  ### .. # #.#AC: 7Str: 7  #.. #..###.#EV: 16Int: 25  #.. ..#...####♣♣SH: 0Dex: 16  #$P ♣♣♣......#...♣XL: 10 Next: 79% Place: Lair:1  #.l♣.♣..♣♣..P..#Noise: ==-------  Time: 9055.4 (0.0)  #.P@♣♣.♣♣.♣....#-) Nothing wielded  #P♣♣...k♣P.....#Cast: Static Discharge  #. ♣..id..♣♣..#...#Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F###  P♣♣♣♣P#.......K. l   komodo dragon  #. ♣..#P##...... k   rime drake (paralysed)  ## #.######..####  #. #.#The plant is struck by an arc of lightning.  The plant is moderately damaged.The lightning grounds out.  * * * LOW HITPOINT WARNING * * *The komodo dragon bites you. _The Shining One protects you from harm!ip5  You feel better.i| .A nearby plant withers and dies.ic~0/60 ====-6.4 (1Static Dischargeiai^ _The komodo dragon completely misses you.i0 i3 ?Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (3) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriver  k - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniv=i  PolySwing2 the Thaumaturge  ###Djinni of the Shining One ****..  # ...Health: 10/60 ====--------------------  ### .. # #.#AC: 7Str: 7  #.. #..###.#EV: 16Int: 25  #.. ..#...####♣♣SH: 0Dex: 16  i* #$P ♣♣♣......#...♣XL: 10 Next: 79% Place: Lair:1  #.l♣.♣..♣♣..P..#Noise: =--------  Time: 9056.4 (0.0)  #..@♣♣.♣♣.♣....#-) Nothing wielded  #P♣♣...k♣P.....#Cast: Shock  #. ♣....♣♣..#...#Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F###  P♣♣♣♣P#.......K. l   komodo dragon  #. ♣..#P##...... k   rime drake (paralysed)  ## #.######..####  [17;20i H#. #.#* * * LOW HITPOINT WARNING * * *The komodo dragon bites you. _The Shining One protects you from harm!You feel better.  A nearby plant withers and dies. _The komodo dragon completely misses you.iixiΆ  PolySwing2 the Thaumaturge ###  Djinni of the Shining One ****.. # ...  Health: 9/60===--------------------- ### .. # #.#  AC: 7Str: 7 #.. #..###.#  EV: 16Int: 25 #.. ..#...####♣♣  SH: 0Dex: 16i_ #$P ♣♣♣......#...♣  XL: 10 Next: 79% Place: Lair:1 #.l♣.♣..♣♣..P..#  Noise: =--------  Time: 9056.4 (0.0) #..@♣♣.♣♣.♣....#  -) Nothing wielded #P♣♣...k♣P.....#  Cast: Shock #. ♣....♣♣..#...#  Fly  # ♣.♣.P.P..<##.S#  ♣♣.♣P.♣...##.#F### P♣♣♣♣P#.......K. l   komodo dragon #. ♣..#P##...... k   rime drake (paralysed) ## #.######..#### #. #.# A niZearby plant withers and dies. _The komodo dragon completely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a komodo dragon (almost dead, haloed, 87% to hit)iJJ PolySwing2 the Thaumaturge  ###Djinni of the Shining One ****..  # ...Health: 9/60===---------------------  ### .. # #.#AC: 7Str: 7  #.* #..###.#EV: 16Int: 25  i{17/60=====3.4 (1 _Your bullfrog hits the rime drake.ii8Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (3) iSpells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes Abilities ([,] to cycle)  l - Abil: Divine Shield  m - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|onii PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##ihHealth: 17/60 ======------------------  ..# ###AC: 7Str: 7  ##... ...EV: 16Int: 25  ####... # #.#SH: 0Dex: 16  #..F.#..###.#XL: 10 Next: 89% Place: Lair:1  #YF..♣..#...####♣♣ Noise: ==-------  Time: 9063.4 (0.0)  #@F♣♣♣♣......#...♣ -) Nothing wielded  #.h♣.♣..♣♣..P..#Cast: Airstrike (1%)  #YFF♣♣.♣♣.♣....#Fly  #Y♣♣...k♣P.....#  #Y♣♣♣.Yine[42mF.♣♣..#...#  ## ♣.♣.PkK..<##.S# k   rime drake (catching breath, ally tar…) ♣♣.♣P.♣K..##.#F# K   Sonja (missile)  P♣♣♣♣P#....... h   polar bear (summoned)  #. ♣..#P##.... YYYYY 5 yaks (summoned)(…)You feel better.  A nearby plant withers and dies.The rime drake breathes ice at you.The icy flash freeze hits your bullfrog!!  Your bullfrog is flash-frozen. _Your bullfrog hits the rime drake.iiiB 7  PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 13/60 =====------------------- ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25 idE ####... # #.#  SH: 0Dex: 16 #..F.#..###.#  XL: 10 Next: 89% Place: Lair:1 #YF..♣..#...####♣♣ Noise: ==-------  Time: 9063.4 (0.0) #@F♣♣♣♣......#...♣ -) Nothing wielded #.h♣.♣..♣♣..P..#  Cast: Airstrike (1%) #YFF♣♣.♣♣.♣....#  Fly  #Y♣♣...k♣P.....#  #Y♣♣♣.YF.♣♣..#...#  ## ♣.♣.PkK..<##.S#  k   rime drake (catching breath, ally tar…) ♣♣.♣P*♣K..##.#F# K  [iG f39;49m Sonja (missile) P♣♣♣♣P#....... h   polar bear (summoned) #. ♣..#P##.... YYYYY 5 yaks (summoned)(…)_Your bullfrog hits the rime drake.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a rime drake (lightly wounded, catching its breath, ally target, empty  space bonus: 2/8)i` .*PkPplant (empty space bonus: 2/8)iZ .P*i,.k*Aim: a rime drake (lightly wounded, catching its breath, ally target, empty  space bonus: 2/8)iikKSonja, wielding a +0 short sword of draining and quivering curare-tipped  darts (empty space bonus: 3/8)iK PolySwing2 the Thaumaturge  iDjinni of the Shining One ****..  ##Health: 13/60 =====-------------------  ..# ###AC: 7Str: 7  ##... ...EV: 16Int: 25  ####... # #.#SH: 0Dex: 16  #..F.#..###.#XL: 10 Next: 89% Place: Lair:1  #YF..♣..#...####♣♣ Noise: ==-------  Time: 9063.4 (0.0)  #@F♣♣♣♣......#...♣ -) Nothing wielded  #.h♣.♣..♣♣..P..#Cast: Airstrike (1%)  #YFF♣♣.♣♣.♣....#Fly  #Y♣♣...k♣P.....#  #i(Y♣♣♣.YF.♣♣..#...#  ## ♣.♣.Pk*..<##.S# k   rime drake (catching breath, ally tar…) ♣♣.♣P.♣K..##.#F# K   Sonja (missile)  P♣♣♣♣P#....... h   polar bear (summoned)  #. ♣..#P##.... YYYYY 5 yaks (summoned)(…)_Your bullfrog hits the rime drake.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Sonja, wielding a +0 short sword of draining and quivering curare-tipped  darts (empty space bonus: 3/8)io  ## i3% ..# ###  ##... ...  ####... # #.#  #..F.#  #YF..♣ #@F♣ #.h♣  #YFF♣  #Y♣♣..  #Y♣♣♣.  ## ♣.♣.Pk*..<##.S#  ♣♣.♣P.♣  P♣♣♣♣ #. The air twists around and strikes Sonja!  Sonja is moderately wounded.iD## ..# ### ##... ...  ####... # #.#  #..F.#  #YF..♣ #@F♣ #.h♣  #YFF♣  #Y♣♣.. #Y♣♣♣.i ## ♣.♣.Pk*..<##.S# ♣♣.♣P.♣P♣♣♣♣#. ise  * * * LOW HITPOINT WARNING * * *iY  Something bites the plant!! The plant begins to die.iLBii4,iMBigBip  The rime drake barely misses your bullfrog.i..YFF.Yh.♣♣FFk.SS   black mambaKk   rime drake (catching breath, ally tar…)K   Sonja (missile)h   polar bear (summoned)i2=4.4 (1ii\ _Your yak barely misses the rime drake.iv  PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 9/60===--------------------- ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25 ####... # #.#  SH: 0Dex: 16 #....#..###.#  XL: 10 Next: 89% Place: Lair:1 #.YF.♣..#...####♣♣ Noise: ===------  Time: 9064.4 (0.0) #@F♣♣♣♣......#...♣ -) Nothing wielded #F.♣.♣..♣♣..P..#  Cast: Airstrike (1%) #YYh♣iNx♣.♣♣.♣....#  Fly  #.♣♣FF.k♣P.....#  #Y♣♣♣.Yk.♣♣..#...#  ## ♣.♣.P*S..<##.S#  S   black mamba ♣♣.♣PK♣K..##.#F# k   rime drake (catching breath, ally tar…) P♣♣♣♣P#....... K   Sonja (missile) #. ♣..#P##.... h   polar bear (summoned)(…)_Your yak barely misses the rime drake.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Sonja, wielding a +0 short sword of draining and quivering curare-tipped  darts (moderately wounded, empty spaceiy bonus: 1/8)iOl .K♣iLb*♣♣im^.S♣Aim: a black mamba (heavily wounded, empty space bonus: 3/8)i,  PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 9/60===---------------------  ..# ###AC: 7i Str: 7  ##... ...EV: 16Int: 25  ####... # #.#SH: 0Dex: 16  #....#..###.#XL: 10 Next: 89% Place: Lair:1  #.YF.♣..#...####♣♣ Noise: ===------  Time: 9064.4 (0.0)  #@F♣♣♣♣......#...♣ -) Nothing wielded  #F.♣.♣..♣♣..P..#Cast: Airstrike (1%)  #YYh♣♣.♣♣.♣....#Fly  #.♣♣FF.k♣P.....#  #Y♣♣♣.Yk.♣♣..#...#  ## ♣.♣.P.*..<##.S# iϻ  S   black mamba  ♣♣.♣PK♣K..##.#F# k   rime drake (catching breath, ally tar…) P♣♣♣♣P#....... K   Sonja (missile)  #. ♣..#P##.... h   polar bear (summoned)(…)_Your yak barely misses the rime drake.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (heavily wounded, empty space bonus: 3/8)i   ##  ..# ###  ##... ...  ####... # #.#  #....#  #.YF.♣ #@F♣ #F.♣  #YYh♣  #.♣♣  #Y♣♣♣.  ## ♣.♣.P.*..<##.S#   ♣♣.♣PK♣ P♣♣♣♣ i #. The air twists around and strikes the black mamba!  The black mamba is severely wounded.iϔ @## ..# ### ##... ...  ####... # #.#  #....#  #.YF.♣ #@F♣ #F.♣  #YYh♣  #.♣♣ #Y♣♣♣.i  ## ♣.♣.P.*..<##.S# ♣♣.♣PK♣P♣♣♣♣#. i e  * * * LOW HITPOINT WARNING * * *i i ,iĢ O* * * LOW HITPOINT WARNING * * *  Sonja hits the plant with a +0 short sword of draining!  The plant begins to die.  Sonja hits the plant with a +0 short sword of draining.  Sonja hits the plant with a +0 short sword of draining!  Sonja drains the plant.i  Your blink frog barely misses the rime drake.iܥ ,i Z.F.Y♣♣h.♣♣♣FS.ally target)i *5.4 (1iź i _The rime drake bites your blink frog! Your yak barely misses the rime drake.i  PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 5/60==---------------------- ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25 ####... # #.#  SH: 0Dex: 16 #....#..###.#  XL: 10 Next: 89% Place: Lair:1 #.YF.♣..#...####♣♣ Noise: ===------  Time: 9065.4 (0.0) #@F♣♣♣♣......#...♣ -) Nothing wielded #.F♣.♣..♣♣..P..#  Cast: Airstrike (1%) #YY.♣i4♣.♣♣.♣....#  Fly  #Y♣♣hF.k♣P.....#  #.♣♣♣FYk*♣♣..#...#  ## ♣.♣.PS*..<##.S#  S   black mamba ♣♣.♣PK♣K..##.#F# k   rime drake (ally target) P♣♣♣♣P#....... K   Sonja (missile) #. ♣..#P##.... h   polar bear (summoned)(…)Your blink frog barely misses the rime drake. _The rime drake bites your blink frog! Your yak barely misses the rime drake.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (severeli9@y wounded, empty space bonus: 2/8)i PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 5/60==----------------------  ..# ###AC: 7Str: 7  ##... ...EV: 16Int: 25  ####... # #.#SH: 0Dex: 16  #....#..###.#XL: 10 Next: 89% Place: Lair:1  #.YF.♣..#...####♣♣ Noise: ===------  Time: 9065.4 (0.0)  #@F♣♣♣♣......#...♣ -) Nothing wielded  #.F♣.♣..♣♣..P..#Cast: Airstrike (1%)  #YY.♣♣.♣♣.♣....#Fly  [12;16iH#Y♣♣hF.k♣P.....#  #.♣♣♣FYk.♣♣..#...#  ## ♣.♣.P*...<##.S# S   black mamba  ♣♣.♣PK♣K..##.#F# k   rime drake (ally target)  P♣♣♣♣P#....... K   Sonja (missile)  #. ♣..#P##.... h   polar bear (summoned)(…)Your blink frog barely misses the rime drake. _The rime drake bites your blink frog! Your yak barely misses the rime drake.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (severely woui3nded, empty space bonus: 2/8)iW ##  ..# ###  ##... ...  ####... # #.#  #....#  #.YF.♣ #@F♣ #.F♣  #YY.♣  #Y♣♣  #.♣♣  ## ♣.♣.P*...<##.S#   ♣♣.♣PK♣ P♣♣♣♣ #. Aiming: Airstrike (dangerous; 1% risk of failure) iE Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target  Aim: a black mamba (severely wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes the black mamba!  The black mamba is almost dead.i,## ..# ### ##... ...  ####... # #.#  #....#  #.YF.♣i3 #@F♣ #.F♣  #YY.♣  #Y♣♣ #.♣♣ ## ♣.♣.P*...<##.S# ♣♣.♣PK♣P♣♣♣♣#. ijSonja hits the plant with a +0 short sword of draining.  Sonja drains the plant.  Sonja hits the plant with a +0 short sword of draining.  Sonja drains the plant.  Sonja hits the plant with a +0 short sword of draining.  Sonja drains the plant. The black mamba bites the plant!i.,i  Your blink frog hits the rime drake!! The rime drake misses your blink frog.Sonja hits the plant with a +0 short sword of draining. x3i&q  Sonja drains the plant. Your yak gores the rime drake!i^,i.YYF.♣♣h.†FP.K   Sonja (missile)h   polar bear (summoned)YYYYY 5 yaks (summoned)F 5 blink frogs (summoned)ic)M6986.4 (1i5i:J _The rime drake dies!ij  PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 2/60------------------------ ..# ###  AC: 7Str: 7 i##... ...  EV: 16Int: 25 ####... # #.#  SH: 0Dex: 16 #....#..###.#  XL: 10 Next: 98% Place: Lair:1 #.Y..♣..#...####♣♣ Noise: ===------  Time: 9066.4 (0.0) #@F♣♣♣♣......#...♣ -) Nothing wielded #YF♣.♣..♣♣..P..#  Cast: Airstrike (1%) #YYF♣♣.♣♣.♣....#  Fly  #.♣♣h..k♣P.....#  #.♣♣♣FY†.♣♣..#...#  ## ♣.♣FP**..<##.S#  K   Sonja (missile) ♣♣.♣P[3i0mK♣K..##.#F# h   polar bear (summoned) P♣♣♣♣P#....... YYYYY 5 yaks (summoned) #. ♣..#P##.... F 5 blink frogs (summoned) _The rime drake dies!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Sonja, wielding a +0 short sword of draining and quivering curare-tipped  darts (moderately wounded, empty space bonus: 2/8)iu PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 2/60------------------------  ..# ###AC: 7Str: 7  ##... ...EV: 16iJInt: 25  ####... # #.#SH: 0Dex: 16  #....#..###.#XL: 10 Next: 98% Place: Lair:1  #.Y..♣..#...####♣♣ Noise: ===------  Time: 9066.4 (0.0)  #@F♣♣♣♣......#...♣ -) Nothing wielded  #YF♣.♣..♣♣..P..#Cast: Airstrike (1%)  #YYF♣♣.♣♣.♣....#Fly  #.♣♣h..k♣P.....#  #.♣♣♣FY†.♣♣..#...#  ## ♣.♣FP....<##.S# K   Sonja (missile)  ♣♣.♣P*♣[0i;10mK..##.#F# h   polar bear (summoned)  P♣♣♣♣P#....... YYYYY 5 yaks (summoned)  #. ♣..#P##.... F 5 blink frogs (summoned) _The rime drake dies!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Sonja, wielding a +0 short sword of draining and quivering curare-tipped  darts (moderately wounded, empty space bonus: 2/8)i( ##  ..# ###  ##... ...  ####... # #.#  #....#  #.Y..♣ #@F♣ #YF♣  #YYF♣  #.♣♣h.  #.♣♣♣FY†  ## ♣.♣FP....<##.S# , ally target) ♣♣.♣P*♣ P♣♣♣♣ #.  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: Sonja, wielding a +0 short sword of draining and quivering curare-tipped  darts (moderately wounded, empty space bonus: 2/8)  The confined air twists around weakly and strikes Sonja!  Sonja is heavily wounded.iL## ..# ### ##... ...  ####... # #.#  #....#  #.Y..♣ #@F♣ #YF♣  #YYF♣  #.♣♣h. #.♣♣♣FY† ## ♣.♣FP....<##.S# ♣♣.♣P*♣P♣♣♣♣#. i   * * * LOW HITPOINT WARNING * * *  A nearby plant withers and dies.i F.SS   black mambaKK   Sonja (missile, ally target)h   polar bear (summoned)YYYYY 5 yaks (summoned) (…)Your blink frog blinks!  Sonja says, "Someone hired me to kill you, but I'm not supposed to say who."iM((((((Sonja says, "Someone hired me to kill you, but I'm not supposed to say who."Sonja throws a curare-tipped dart.  The curare-tipped dart barely misses your yak.The curare-tipped dart barely misses your polar bear.The curare-tipped dart barely misses your blink frog.The curare-tipped dart closely misses your blink frog.i  The curare-tipped dart hits you. You resist.i5,i.YFY.F.YFY♣♣h.Y.F7.4 (1Airstrike (1%) _Your blink frog blinks!i{U  You don't have enough health to cast this spell.i~i ig. _i`iDrink which item? Potions  b - a potion of haste  c - 2 potions of attractionk - a potion of enlightenment  l - 3 potions of curing  o - a bubbling pink potionr - 2 potions of might  s - a metallic sapphire potion  x - a lumpy grey potion  D - 2 potions of cancellation [!] read|quaff|evoke[?] describe selectedi9i i  PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 2/60------------------------  ..# ###AC: 7Str: 7  ##... ...EV: 16Int: 25  i ####... # #.#SH: 0Dex: 16  #....#..###.#XL: 10 Next: 98% Place: Lair:1  #..YF♣..#...####♣♣ Noise: ===------  Time: 9067.4 (0.0)  #@Y♣♣♣♣......#...♣ -) Nothing wielded  #.F♣.♣..♣♣..P..#Cast: Airstrike (1%)  #.YF♣♣.♣♣.♣....#Fly  #Y♣♣hF.k♣P.....#  #.♣♣♣F.Y.♣♣..#...#  ## ♣.♣.FS...<##.S# S   black mamba  ♣♣.♣PK♣K..##.#F# K[3i 9;49m   Sonja (missile, ally target)  P♣♣♣♣P#....... h   polar bear (summoned)  #. ♣..#P##.... YYYYY 5 yaks (summoned)(…)The curare-tipped dart barely misses your polar bear.The curare-tipped dart barely misses your blink frog.The curare-tipped dart closely misses your blink frog.The curare-tipped dart hits you. You resist. _Your blink frog blinks! _You don't have enough health to cast this spell.i  _Your blink frog blinks! _You don't have enough health to cast this spell.  You feel better.  The black mamba closely misses your blink frog.  Sonja closely misses your blink frog. Sonja barely misses your blink frog.  Sonja closely misses your blink frog.i <  Your blink frog blinks!iV s  The black mamba barely misses your blink frog.i+! ,i'  Your blink frog closely misses Sonja.  Sonja bows elegantly.Sonja gestures wildly while chanting.iz) i* ,i4 F..YY.♣♣..hFFFSFi7 13/60 =====---8.4 (1Airstrike (1%)iH? i2C k _Sonja blinks! Your yak barely misses the black mamba.i7   PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 9/60===--------------------- ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25 ####... # #.#  SH: 0Dex: 16 ij #..F.#..###.#  XL: 10 Next: 98% Place: Lair:1 #....♣..#...####♣♣ Noise: ---------  Time: 9068.4 (0.0) #@Y♣♣♣♣......#...♣ -) Nothing wielded #.Y♣.♣..♣♣..P..#  Cast: Airstrike (1%) #YYF♣♣.♣♣.♣....#  Fly  #.♣♣...k♣P.....#  #.♣♣♣hFY.♣♣..#...#  ## ♣.♣FFSF..<##.S#  S   black mamba ♣♣.♣PK♣K..##.#F# K   Sonja (missile, ally target) P♣♣♣♣P#....... [0;10;1i mh   polar bear (summoned) #. ♣..#P##.... YYYYY 5 yaks (summoned)(…)_Sonja blinks! Your yak barely misses the black mamba.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: Sonja, wielding a +0 short sword of draining and quivering curare-tipped  darts (heavily wounded, ally target, empty space bonus: 0/8)i+ *SKa black mamba (almost dead, empty space bonus: 1/8)i2Z  PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 9/60===---------------------  ..# ###AC: 7Str: 7  i\##... ...EV: 16Int: 25  ####... # #.#SH: 0Dex: 16  #..F.#..###.#XL: 10 Next: 98% Place: Lair:1  #....♣..#...####♣♣ Noise: ---------  Time: 9068.4 (0.0)  #@Y♣♣♣♣......#...♣ -) Nothing wielded  #.Y♣.♣..♣♣..P..#Cast: Airstrike (1%)  #YYF♣♣.♣♣.♣....#Fly  #.♣♣...k♣P.....#  #.♣♣♣hFY.♣♣..#...#  ## ♣.♣FF*F..<##.S# S  [40iF^m black mamba  ♣♣.♣PK♣K..##.#F# K   Sonja (missile, ally target)  P♣♣♣♣P#....... h   polar bear (summoned)  #. ♣..#P##.... YYYYY 5 yaks (summoned)(…)_Sonja blinks! Your yak barely misses the black mamba.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (almost dead, empty space bonus: 1/8)i], ##  ..# ###  ##... ...  ####... # #.#  #..F.#  i _0#....♣ #@Y♣ #.Y♣  #YYF♣  #.♣♣..  #.♣♣  ## <##.S#  ♣♣.♣PK♣ P♣♣♣♣ #. i26## ..# ### ##... ...  ####... # #.#  #..F.#  #....♣ #@Y♣ #.Y♣  #YYF♣  #.♣♣..i8( #.♣♣ ## <##.S# ♣♣.♣PK♣P♣♣♣♣#. iE  The confined air twists around weakly and strikes the black mamba but does no  damage.  * * * LOW HITPOINT WARNING * * *itI  A nearby plant withers and dies.The black mamba bites your yak but does no damage.iLM  Your blink frog completely misses Sonja.iMiNi]Your blink frog blinks!  Something closely misses your blink frog.Something hits your blink frog. Something drains your blink frog.Something closely misses your blink frog.The black mamba closely misses your blink frog.hits the black mamba!!i_iaicidiei-q\.FY.FY.†.K   Sonja (missile).i A cane toad. A hideous toad whose thick, warty hide is covered in poison glands. Unlike its smaller above-ground relatives, this dungeon-dweller is the size of a wolf. Max HP: ~38Will: +AC: ++EV: ++  rF: ... rC: ... rPois: +rNeg: ... rElec: . i;A "Threat: High Class: Natural Size: Medium Int: Animal Speed: 120% (swim: 200%) (normally travels faster than you) You have about 68% to hit with your hands and 64% to hit with your off-hand punch. It has about 47% to hit you. Attack Max Damage After Damaging Hits Sting 26Poison It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. It is currently targeted by:your blink frogyour yaki" i" PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 9/65===---------------------  ..# ###AC: 7Str: 7  ##... ...EV: 16Int: 25  ####....# #.#SH: 0Dex: 16  #....#..###.#i,%XL: 11 Next: 15% Place: Lair:1  #.Y..♣..#...####♣♣ Noise: ---------  Time: 9091.4 (18.0)  #@F♣♣♣♣......#...♣ -) Nothing wielded  #.F♣.♣..♣♣..P..#Cast: Airstrike (1%)  #.h.♣♣.♣♣.♣....#Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣..F...<##.S# F   cane toad (ally target)  ♣♣.♣.)♣K..##.#F# h   polar bear (summoned)  P♣♣♣♣P#....... Y  [i&m yak (summoned)  #. ♣..#P##.... F   blink frog (summoned)(…)Your Earth Magic skill increases to level 10! _Your Alchemy skill increases to level 10! _You swap places. _Your yak dissolves into shadows! x4 _Your blink frog dissolves into shadows! x4 _A cane toad is nearby!i_-i/i 9i;Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (3) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes  l - Cast: Flame Wave (1%) Abilities ([,] to cycle)  m - Abil: Divine Shield  n - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni0 PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 9/65===---------------------  ..# ###AC: 7Str: 7  ##... ...EV: 16Int: 25  ####....# #.#SH: 0Dex: 16  #....#..###.#XL: 11 Next: 15% Place: Lair:1  #.Y..♣..#...####♣♣ Noise: ---------  Time: 9091.4 (0.0)  #@F♣♣♣♣......#...♣ -) Nothing wielded  #.F♣.♣..♣♣..P..#Cast: Airstrike (1%)  #.h.♣♣.♣♣.♣....#Fly  #.[0iT3;10m♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣..F...<##.S# F   cane toad (ally target)  ♣♣.♣.)♣K..##.#F# h   polar bear (summoned)  P♣♣♣♣P#....... Y   yak (summoned)  #. ♣..#P##.... F   blink frog (summoned)(…)Your Earth Magic skill increases to level 10! _Your Alchemy skill increases to level 10! _You swap places. _Your yak dissolves into shadows! x4 _Your blink frog dissolves into shadows! x4 _A cane toad is nearby!i:i6=i   PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 5/65=----------------------- ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25 ####....# #.#  SH: 0Dex: 16 #....#..###.#  XL: 11 Next: 15% Place: Lair:1 #.Y..♣..#...####♣♣ Noise: ---------  Time: 9091.4 (0.0) #@F♣♣♣♣......#...♣ -) Nothing wielded #.F♣.♣..♣♣..P..#  Cast: Airstrike (1%) #.h.♣♣.♣♣.i ♣....#  Fly  #.♣♣...k♣P.....#  #.♣♣♣..**♣♣..#...#  ## ♣.♣.*F*..<##.S#  F   cane toad (ally target) ♣♣.♣**♣K..##.#F# h   polar bear (summoned) P♣♣♣♣P#....... Y   yak (summoned) #. ♣..#P##.... F   blink frog (summoned)(…)_Your blink frog dissolves into shadows! x4 _A cane toad is nearby!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a cane toad (ally target, empty space bonus: 6/8)i w  PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 5/65=-----------------------  ..# ###AC: 7iz Str: 7  ##... ...EV: 16Int: 25  ####....# #.#SH: 0Dex: 16  #....#..###.#XL: 11 Next: 15% Place: Lair:1  #.Y..♣..#...####♣♣ Noise: ---------  Time: 9091.4 (0.0)  #@F♣♣♣♣......#...♣ -) Nothing wielded  #.F♣.♣..♣♣..P..#Cast: Airstrike (1%)  #.h.♣♣.♣♣.♣....#Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣..*...<##.S# Fi"|    cane toad (ally target)  ♣♣.♣.)♣K..##.#F# h   polar bear (summoned)  P♣♣♣♣P#....... Y   yak (summoned)  #. ♣..#P##.... F   blink frog (summoned)(…)_Your blink frog dissolves into shadows! x4 _A cane toad is nearby!Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a cane toad (ally target, empty space bonus: 6/8)i|  ##  ..# ###  ##... ...  ####....# #.#  #....#  #.Y..♣ #@F♣ #.F♣  #.h.♣  #.♣♣..  #.♣♣♣..†  ## ♣.♣..*...<##.S#   ♣♣.♣.)♣ P♣♣♣♣ #.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  iJ Aim: a cane toad (ally target, empty space bonus: 6/8)  The open air twists around violently and strikes the cane toad!!  The cane toad is heavily wounded.iS ^## ..# ### ##... ...  ####....# #.#  #....#  #.Y..♣ #@F♣ #.F♣  #.h.♣  #.♣♣.. #.♣♣♣..†iV  ## ♣.♣..*...<##.S# ♣♣.♣.)♣P♣♣♣♣#. iX e  * * * LOW HITPOINT WARNING * * *iZ ,iL\ ,ic .YFF.ie ;===2.4 (1 _il io is}  PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 1/65------------------------ ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25 ####....# #.#  SH: 0Dex: 16il #....#..###.#  XL: 11 Next: 15% Place: Lair:1 #....♣..#...####♣♣ Noise: ===------  Time: 9092.4 (0.0) #@Y♣♣♣♣......#...♣ -) Nothing wielded #.F♣.♣..♣♣..P..#  Cast: Airstrike (1%) #.hF♣♣.♣♣.♣....#  Fly  #.♣♣...k♣P.....#  #.♣♣♣.***♣♣..#...#  ## ♣.♣*F*...<##.S#  F   cane toad (ally target) ♣♣.♣**♣K..##.#F# h   polar bear (summoned) P♣♣♣♣P#.......[4i$0m Y   yak (summoned) #. ♣..#P##.... F   blink frog (summoned)(…)The cane toad is heavily wounded. _* * * LOW HITPOINT WARNING * * *Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a cane toad (heavily wounded, ally target, empty space bonus: 7/8)i;  PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 1/65------------------------  ..# ###AC: 7Str: 7  ##... ...EV: 16Int: 25  ####....# #.#SH: 0Dex: 16  #....#..###.#XL: 11 Next: 15% Place: Lair:1  #....♣..#...####♣♣ Noise: ===------  Time: 9092.4 (0.0)  #@Y♣♣♣♣......#...♣ -) Nothing wielded  #.F♣.♣..♣♣..P..#Cast: Airstrike (1%)  #.hF♣♣.♣♣.♣....#Fly  #.♣iI [40m♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣.*....<##.S# F   cane toad (ally target)  ♣♣.♣.)♣K..##.#F# h   polar bear (summoned)  P♣♣♣♣P#....... Y   yak (summoned)  #. ♣..#P##.... F   blink frog (summoned)(…)The cane toad is heavily wounded. _* * * LOW HITPOINT WARNING * * *Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a cane toad (heavily wounded, ally target, empty space bonus: 7/8)i M ##  ..# ###  ##... ...  ####....# #.#  #....#  #....♣ #@Y♣ #.F♣  #.hF♣  #.♣♣..  #.♣♣♣..†  ## ♣.♣.*....<##.S#   ♣♣.♣.)♣ii  i VP♣♣♣♣ #. Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - move target: a cane toad (heavily wounded, ally target, empty space bonus: 7/8)  The open air twists around violently and strikes the cane toad!  The cane toad is almost dead.iԛ N## ..# ### ##... ...  ####....# #.#  #....#  #....♣ #@Y♣ #.F♣  #.hF♣  #.♣♣.. #.♣♣♣..† ## ♣.♣.*....<##.S# ♣♣.♣.)♣P♣♣♣♣#. iԞ e  * * * LOW HITPOINT WARNING * * *i̠ Bi' .YFF.i: 23.4 (1Airstrike (1%) _i" iJ i 5  ##  ..# ### ##... ...###....# #..###.# ..♣..#...####♣.♣♣♣♣......#...♣Y♣.♣..♣♣..PhF♣♣.♣♣.♣ #.♣♣F..k♣P.....#.♣♣♣.F†.♣♣..#...## ♣.♣......<##.S# ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#...ii ,i[ Bir Yh....h   polar bear (summoned)Y   yakF   blink frog (summoned)i /---4i iM b _Your blink frog barely misses the cane toad.i w ##..# #####... ...####....# #.#....#..##Y...♣..#...####♣♣♣♣♣♣......#...h.♣.♣..♣♣..P..# ..F♣♣.♣♣.♣..♣♣.F.k♣P.#.♣♣♣..†.♣♣..#...## ♣.♣......<##.SF   cane toad ♣♣.♣.)♣K..##.#F# h   polar bear (summoned) P♣♣♣♣P#....... Y   yak#. ♣..#P##iy F   blink frog (summoned)iT{ ic Y  You swap places. Your blink frog hits the cane toad!i  .h   polar bear (summoned)Y   yakF   blink frog (summoned)  The cane toad dies!in X20---5iġ iˤ - _Your blink frog blinks!it a  ##  ..# ### ##... ...###....# ....#..###.# ..♣..#...####♣Y.♣♣♣♣......#...♣h.♣.♣..♣♣..P.F♣♣.♣♣.♣ #.♣♣...k♣P.....#.♣♣♣..†.♣♣..#...## ♣.♣......<##.S# ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#...i i i RF.i %6i' i & _You swap places.i31##..# #####... ...####....# #.#....#..##Y...♣..#...####♣♣F♣♣♣♣......#...h.♣.♣..♣♣..P..# ...♣♣.♣♣.♣..♣♣...k♣P.#.♣♣♣..†.♣♣..#...## ♣.♣......<##.S ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#.......#. ♣..#P##3=7 _You swap places.i(j F  ##  ..# ### ##... ...###....# ....#..###.# ...♣..#...####♣YF♣♣♣♣......#...♣h.♣.♣..♣♣..P..♣♣.♣♣.♣ #.♣♣...k♣P.....#.♣♣♣..†.♣♣..#...## ♣.♣......<##.S# ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#...ibt 5  You swap places.i w i~ h.F   blink frog (summoned)iـ %8iC iC V _Your yak dissolves into shadows!i<##..# #####... ...####....# #.#....#..##h...♣..#...####♣♣F♣♣♣♣......#.....♣.♣..♣♣..P..# .♣♣.♣♣.♣..♣♣...k♣P.#.♣♣♣..†.♣♣..#...## ♣.♣......<##.S ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#.......#. ♣..#P##iI;9iuRieU& _You swap places.i 3i 4=i ,im ,i ik ,i1 i 75im i4  _Your polar bear dissolves into shadows!i9 ,it; i@ I6=iB ,iP iV iW ,iX] l _Your blink frog dissolves into shadows!i_ 3ic i7=ie ih ip Bi"s ,i: 8io Bi Bi܎ _9=iǖ i i 10/65=it iΣ nis 1=i i ,i Bi i ,i i- i2=i iL ,i ,im iA M3i i i ,i ,i i i _4=i i ,i ,i i ,i i i_ i5=i ,ii i| ,i@ i i M6i ,i i i ,i i _7=i i ,i1 i ,iC ,i i i" i8=i% i& ,i* i', ,i/ ig1 _9=ir4 i5 ,i>9 ,i: i> ir@ j20=iCC iD ,iI ,iJ i8N ,iO iS M1iU iZ ,i\ i#a ,ib iTf ih _2=in ,io izs ,i u i4y iz i3=i~ i ,i ,i- i| iK ,i% iƐ M4i\ i ,i ,iǛ iL iڟ _5=iO ,i i ,i[ i i6=i] iO i ,i ,i i Bi\ P27i i i ,ij i ,i i i8=i i i i ,i i i a9=i i ,i ,i i ,i ib i- j30=iI,ii9 ,i iia1=i&,iit,i_iO2i!i1$,i(&i*,it,iB/,i2i73=i:Bi>,i@iBiDa4=icH,igJiLiKN,i RO5iSiV,iXi)\,i]ia,icigi6=iiil,iniq,iFsivi7/7=S..Airstrike (1%)S   black mamba (wandering)i02010.0)iFS.i,101iMi^ _A black mamba comes into view.i{  PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 33/65 ============------------ *S# ###  AC: 7Str: 7 ##*** ...  EV: 16Int: 25 ####....# #.#  SH: 0Dex: 16 i{~#....#..###.#  XL: 11 Next: 20% Place: Lair:1 #....♣..#...####♣♣ Noise: ---------  Time: 9210.4 (0.0) #@.♣♣♣♣......#...♣ -) Nothing wielded #..♣.♣..♣♣..P..#  Cast: Airstrike (1%) #...♣♣.♣♣.♣....#  Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S#  S   black mamba (wandering) ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#....... #. ♣..#P##.... _Your blink frog dissolves into shadows! _A black mamba comes into view.Aiming: iJAirstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (wandering, hasn't noticed you, empty space bonus: 4/8)i  PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 33/65 ============------------  .*# ###AC: 7Str: 7  ##... ...EV: 16Int: 25  ####....# #.#SH: 0Dex: 16  #....#..###.#XL: 11 Next: 20% Place: Lair:1  #....♣..#...####♣♣ Noise: ---------  Time: 9210.4 (0.0)  #@.♣♣♣♣......#...♣ -) Nothing wielded  #..♣.♣..♣♣..P..#i_ .Cast: Airstrike (1%)  #...♣♣.♣♣.♣....#Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S# S   black mamba (wandering)  ♣♣.♣.)♣K..##.#F#  P♣♣♣♣P#.......  #. ♣..#P##.... _Your blink frog dissolves into shadows! _A black mamba comes into view.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (wandering, hasn't noticed you, empty space bonus: 4/8)iي   Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a black mamba (wandering, hasn't noticed you, empty space bonus: 4/8)  The air twists around and strikes the black mamba.  The black mamba is lightly wounded.i i" .SS===1.4 (1 _i i i  PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 29/65 ==========-------------- **# ###  AC: 7Str: 7 ##S*. ...  EV: 16Int: 25 ####.***# #.#  SH: 0Dex: 16 #....#..###.#  XL: 11 Next: 20% Place: Lair:1 #....♣..#...####♣♣ Noise: ===------  Time: 9211.4 (0.0) #@.♣♣♣♣......#...♣ -) Nothing wielded #..♣.♣..♣♣..P..#  Cast: Airstrike (1%) #...♣♣.♣♣.♣....i8#  Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S#  S   black mamba ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#....... #. ♣..#P##....The air twists around and strikes the black mamba. _The black mamba is lightly wounded.  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (lightly wounded, empty space bonus: 6/8)i ) PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 29/65 ==========--------------  ..# ###AC: 7Str: 7  ##*.. ...EV: 16Int: 25  ####....# #.#SH: 0Dex: 16  #....#..###.#i~ XL: 11 Next: 20% Place: Lair:1  #....♣..#...####♣♣ Noise: ===------  Time: 9211.4 (0.0)  #@.♣♣♣♣......#...♣ -) Nothing wielded  #..♣.♣..♣♣..P..#Cast: Airstrike (1%)  #...♣♣.♣♣.♣....#Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S# S   black mamba  ♣♣.♣.)♣K..##.#F#  P♣♣♣♣P#.......  #. ♣..#P##....The air twists around and strikes the black mamba. _The black mamba is lightly wounded.  Aiming: Airstrike i (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (lightly wounded, empty space bonus: 6/8)iA Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a black mamba (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the black mamba!  The black mamba is heavily wounded.i \.S iK 12.4 (1 _i i iHiEQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (3) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes  l - Cast: Flame Wave (1%) Abilities ([,] to cycle)  m - Abil: Divine Shield  n - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oni;  a - Throw: 3 throwing nets  l - Cast: Flame Wave (1%)i iø  PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 29/65 ==========--------------  ..# ###AC: 7i Str: 7  ##... ...EV: 16Int: 25  ####.S..# #.#SH: 0Dex: 16  #....#..###.#XL: 11 Next: 20% Place: Lair:1  #....♣..#...####♣♣ Noise: ===------  Time: 9212.4 (0.0)  #@.♣♣♣♣......#...♣ -) Nothing wielded  #..♣.♣..♣♣..P..#Cast: Shock  #...♣♣.♣♣.♣....#Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S# S   black mami ba  ♣♣.♣.)♣K..##.#F#  P♣♣♣♣P#.......  #. ♣..#P##....Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a black mamba (lightly wounded, empty space bonus: 6/8)  The open air twists around violently and strikes the black mamba! _The black mamba is heavily wounded.i| i i[=  PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 28/65 ==========-------------- ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25 ####.S..# #.#  SH: 0Dex: 16 #...*#..###.#  XL: 11 Next: 20% Place: Lair:1 #.**.♣..#...####♣♣ Noise: ===------  Time: 9212.4 (0.0) #@.♣♣♣♣......#...♣ -) Nothing wielded #..♣.♣..♣♣..P..#  Cast: Shock #...♣♣.♣♣.♣....i?#  Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S#  S   black mamba ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#....... #. ♣..#P##....The open air twists around violently and strikes the black mamba! _The black mamba is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (heavily wounded, haloed, 70% to hit)i *S*..i.S.**Aim: a black mamba (heavily wounded, haloed, 70% to hit)im  PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 28/65 ==========--------------  ..# ###AC: 7irp Str: 7  ##.*. ...EV: 16Int: 25  ####.**.# #.#SH: 0Dex: 16  #...*#..###.#XL: 11 Next: 20% Place: Lair:1  #.**.♣..#...####♣♣ Noise: ===------  Time: 9212.4 (0.0)  #@.♣♣♣♣......#...♣ -) Nothing wielded  #..♣.♣..♣♣..P..#Cast: Shock  #...♣♣.♣♣.♣....#Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S# S ir   black mamba  ♣♣.♣.)♣K..##.#F#  P♣♣♣♣P#.......  #. ♣..#P##....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (heavily wounded, haloed, 70% to hit)  The zap hits the black mamba.  The black mamba is severely wounded.i. i i3 .....Sip U9--3.4 (1 _i_ i iN   PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 28/65 ==========-------------- ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25 ####....# #.#  SH: 0Dex: 16 #....#..###.#  XL: 11 Next: 20% Place: Lair:1 #.*S.♣..#...####♣♣ Noise: =--------  Time: 9213.4 (0.0) #@.♣♣♣♣......#...♣ -) Nothing wielded #..♣.♣..♣♣..P..#  Cast: Shock #...♣♣.♣♣iz .♣....#  Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S#  S   black mamba ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#....... #. ♣..#P##....The zap hits the black mamba. _The black mamba is severely wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (severely wounded, haloed, 70% to hit)i&9 + PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 28/65 ==========--------------  ..# ###AC: 7Str: 7  i; ##... ...EV: 16Int: 25  ####....# #.#SH: 0Dex: 16  #...*#..###.#XL: 11 Next: 20% Place: Lair:1  #.**.♣..#...####♣♣ Noise: =--------  Time: 9213.4 (0.0)  #@.♣♣♣♣......#...♣ -) Nothing wielded  #..♣.♣..♣♣..P..#Cast: Shock  #...♣♣.♣♣.♣....#Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S# S   black mamba  ♣i= g♣.♣.)♣K..##.#F#  P♣♣♣♣P#.......  #. ♣..#P##....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (severely wounded, haloed, 70% to hit)  The zap hits the black mamba.  The black mamba is severely wounded.i i \...Si *4.4 (1i@ iM Y _The black mamba closely misses you.iR2  PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 27/65 =========--------------- ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25i{U ####....# #.#  SH: 0Dex: 16 #....#..###.#  XL: 11 Next: 20% Place: Lair:1 #....♣..#...####♣♣ Noise: =--------  Time: 9214.4 (0.0) #@S♣♣♣♣......#...♣ -) Nothing wielded #..♣.♣..♣♣..P..#  Cast: Shock #...♣♣.♣♣.♣....#  Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S#  S   black mamba ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#....... #. ♣..#P##....iWh[31mThe black mamba is severely wounded. _The black mamba closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (severely wounded, haloed, 70% to hit)iE PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 27/65 =========---------------  ..# ###AC: 7Str: 7  ##... ...EV: 16Int: 25  ####....# #.#SH: 0Dex: 16  #....#..###.#i)XL: 11 Next: 20% Place: Lair:1  #....♣..#...####♣♣ Noise: =--------  Time: 9214.4 (0.0)  #@*♣♣♣♣......#...♣ -) Nothing wielded  #..♣.♣..♣♣..P..#Cast: Shock  #...♣♣.♣♣.♣....#Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S# S   black mamba  ♣♣.♣.)♣K..##.#F#  P♣♣♣♣P#.......  #. ♣..#P##....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, [i37m( or ) - cycleShift-Dir - straight lineAim: a black mamba (severely wounded, haloed, 70% to hit)  The zap hits the black mamba but does no damage.  The black mamba is severely wounded.i 8Si҄ E265.4 (1i ik   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black mamba (severely wounded, haloed, 70% to hit)  The zap hits the black mamba but does no damage.  The black mamba is severely wounded. _The black mamba barely misses you. The black mamba bites you.i)   PolySwing2 the Thaumaturge  Djinni of the Shining One ****..i ##  Health: 25/65 =========--------------- ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25 ####....# #.#  SH: 0Dex: 16 #....#..###.#  XL: 11 Next: 20% Place: Lair:1 #....♣..#...####♣♣ Noise: =--------  Time: 9215.4 (0.0) #@S♣♣♣♣......#...♣ -) Nothing wielded #..♣.♣..♣♣..P..#  Cast: Shock #...♣♣.♣♣.♣....#  Fly  #.♣♣...k♣P.....#  #.♣♣♣[0;10i;1m..†.♣♣..#...#  ## ♣.♣......<##.S#  S   black mamba ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#....... #. ♣..#P##....The black mamba is severely wounded. _The black mamba barely misses you. The black mamba bites you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (severely wounded, haloed, 70% to hit)i  PolySwing2 the Thaumaturge  Djinni of the Shining One ****..  ##Health: 25/65 =========---------------  ..# ###AC: 7Str: 7  ##... ...EV: 16Int: 25 i ####....# #.#SH: 0Dex: 16  #....#..###.#XL: 11 Next: 20% Place: Lair:1  #....♣..#...####♣♣ Noise: =--------  Time: 9215.4 (0.0)  #@*♣♣♣♣......#...♣ -) Nothing wielded  #..♣.♣..♣♣..P..#Cast: Shock  #...♣♣.♣♣.♣....#Fly  #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S# S   black mamba  ♣♣.♣.)♣K..##.#F#  P♣♣♣♣P#i.......  #. ♣..#P##....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (severely wounded, haloed, 70% to hit)  The zap hits the black mamba!  The black mamba is almost dead.i8SiXJ0--6.4 (1iϥil5  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black mamba (severely wounded, haloed, 70% to hit)  The zap hits the black mamba!  The black mamba is almost dead. _The black mamba bites you. x2ilT  PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 19/65 =======----------------- ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25 ####....# #.#  SH: 0Dex: 16 #....#..###.#  XL: 11 Next: 20% Place: Lair:1 #....♣..#...####♣♣ Noise: =--------  Time: 9216.4 (0.0) #@S♣♣♣♣......#...♣ -) Nothing wielded #..♣.♣..♣♣..P..#  Cast: Shock #...♣♣.♣♣.♣....#  Fly [12;15i[lH #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S#  S   black mamba ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#....... #. ♣..#P##....The black mamba is almost dead. _The black mamba bites you. x2  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (almost dead, haloed, 70% to hit)i.:  PolySwing2 the Thaumaturge  Djinni of the Shining One ****.. ##  Health: 19/65 =======----------------- ..# ###  AC: 7Str: 7 ##... ...  EV: 16Int: 25 ####....# #.#  SH: 0Dex: 16 #....#..###.#  XL: 11 Next: 20% Place: Lair:1 #....♣..#...####♣♣ Noise: =--------  Time: 9216.4 (0.0) #@S♣♣♣♣......#...♣ -) Nothing wielded #..♣.♣..♣♣..P..#  Cast: Shock #...♣♣.♣♣.♣....#  Fly [12;15igAH #.♣♣...k♣P.....#  #.♣♣♣..†.♣♣..#...#  ## ♣.♣......<##.S#  S   black mamba ♣♣.♣.)♣K..##.#F# P♣♣♣♣P#....... #. ♣..#P##....Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black mamba (almost dead, haloed, 70% to hit)  The zap hits the black mamba!  You kill the black mamba!## ..# ### ##... ...   #.#     #@*       #[40i-Hpm# <##.S#   #.  iI ##  ..# ###  ##... ...  ####....# #.#  #....#  #....♣ #@*♣ #..♣  #...♣  #.♣♣..  #.♣♣♣..†  ## ♣.♣......<##.S#  ♣♣.♣.)♣ P♣♣♣♣ #. im## ..# ### ##... ...  ####....# #.#  #....#  #....♣ #@*♣ #..♣  #...♣  #.♣♣..i; #.♣♣♣..† ## ♣.♣......<##.S# ♣♣.♣.)♣P♣♣♣♣#. i `.Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black mamba (almost dead, haloed, 70% to hit)  The zap hits the black mamba!  You kill the black mamba!  * * * LOW HITPOINT WARNING * * *iR2067.4 (1Shock _ii޺ 3i i i ,i Bi i M1i! ,i iq ,i ij i 2=iX ,i' i] i ,i i S3=i iA il i i ,iW i i2 M4i i ,i' i ,i i _5=i  ,i i i ,i ,iM i# iX% i6=i}( i@* ,i- iS/ ,i 3 ig4 P27i8 ,i>: iX= ,i? iC S8=i7H ,irJ iK iM iQ ,ieS iVV ,i)X i\ i^ K9=iY` ib i@d ,iuh i#j ,im io j30=i)s it ,iw iy ,iu} i a1=i؁ i7 ,i i ,i i ,ip i# O2i. ,iЖ i it i* iE i S3=i iԤ ,i iu ,i i i K4=ij i i ir id i ,i& ,iy i? O5i ix i& ,i` ,iV i< i i6=i. ,i i ,i ih i% a7=i iq ,i ,i i i( ,iii8=i,iic ,i i]ia9=ii,i,i@i i."P40iu%,i&i3+,i,iB1i3,i8i9S1=iI;i6?i@,iD,i@FigIiJa2=iNiPiSQiTiUU,iJYiZ93i[ir^,i_ic,icei&i,ijini pi4=it,iuiyi{,iia5=i؄,iViy,iUiiAH6i֕,ikiyiiiii8iiئN47=i]ii,,iװiC,i˶i1W8=iiiiii#,iidK9=ii:i,i,i-i50=i=,iYi ;1i'2=ii,i i3=iXiiZ,ii)!44iR%i&,iw)iu*ib+il.i/a5=i?3iU4,if7i8,is<,i>ik6=iiiiii[ ,iw7=ii!8=i#Bi&iY(,i*iq0}9i6Bi8Bi?x60=ivGiLi]U1=i`icie,ii,ijin,ioi;vQ2ixBiz,i|i~iCZ3=i,iiW,iikik4=i,iiS,ii,iřiZiK5=i؟iq1 _HP restored.i}3ihi2i`,iihi,ixiii2O=iNiJ,ioiW ####....# #.# #....#..###.# #....♣..#...####♣♣ #..♣♣♣♣......#...♣ #..♣.♣..♣♣..P..#  #...♣♣.♣♣.♣....#  #.♣♣....♣P.....#  i}#.♣♣♣..÷.♣♣..#...# - ## ♣.♣.@....<##.S# # ♣♣.♣.)♣...##.#F###!.# ..P♣♣♣♣P#.......K...# ###. ♣..#P##......... ## #.######..#####.# #. #.# # # #. # i#....#..###.# #....♣..#...####♣♣#..♣♣♣♣......#...♣ #..♣.♣..♣♣..P..# #...♣♣.♣♣.♣....# #.♣♣....♣P.....# #.♣♣♣..÷.♣♣..### ♣.♣......<##.S# # ♣♣.♣.@♣...##.#F###!.# ig..P♣♣♣♣P#.......K...# ###. ♣..#P##.......... ## #.######..#####.## #. #.# ## #. # i)137255.0)iE-36i^i  Things that are here:  a +0 short sword of draining; 5 curare-tipped darts; the kobold skeleton of _Sonjai$i'3iP-i7iA:$ _i@,iE,iUGiJi=QiRikTi/ViZ,i[i^ib,i4digi5k,ilioiti4viwiyiN}i~,iʁi,i1iUiҍ,iizioi,ii2,iiŸiei,i i,iiS,iiŵy _s - 2 metallic sapphire potions (gained 1)i63iii@it,iii,i$ii,iVii,i6iXig,ii,i ii,i^iix,ii,in,iiid,iiEi,i iwiP,iviGi,i6ii i< ,ii`,ii+i-,imii,ii!i$i%,i'i!+,if,i5/iiM ##..  #.. ### #.. ..# ######## ... ..# ##.#.##P##♣.♣## i#l..# #.............# ..####.#####.###..## ..#.##.####...##@..# ................#..F# Shock #.#########....##....... ######### .#....S ###...( #.l.l   komodo dragon (asleep)#.♣F   cane toad (asleep)+.S   water moccasin (asleep)i{ 408.4 (35.0)  A water moccasin, a cane toad and a komodo dragon come into view.Found 7 stones.ic~,i"F.S.l.lwandering)FSi+9.4 (36i/iU _The water moccasin hisses angrily. You hear a loud, deep croak! iNg iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (3) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%) ilh - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes  l - Cast: Flame Wave (1%) Abilities ([,] to cycle)  m - Abil: Divine Shield  n - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on i iPolySwing2 the Thaumaturge##..Djinni of the Shining One ****..#..Health: 65/65 ======================== ####..AC: 7Str: 7 ..# ######## ...EV: 16Int: 25  i..# ##.#.##P##♣.♣##SH: 0Dex: 16 ..# #.............#XL: 11 Next: 26% Place: Lair:1 ..####.#####.###..##Noise: ---------  Time: 9409.4 (0.0) ..#.##.####...##@.F#-) Nothing wielded ................#...#Cast: Flame Wave (1%) #.#########....##.......Fly ######### .#...S.###...l#...l   komodo dragon (wandering)#.♣F   cane toad+.S  [39 i@;49m water moccasina +0 short sword of draining; 5 curare-tipped darts; the kobold skeleton of _Sonja _s - 2 metallic sapphire potions (gained 1)  A water moccasin, a cane toad and a komodo dragon come into view.Found 7 stones. _The water moccasin hisses angrily. You hear a loud, deep croak! i< i i L  PolySwing2 the Thaumaturge ##.. Djinni of the Shining One ****.. #.. Health: 61/65 ======================-- ### #.. AC: 7Str: 7 ..# ######## ... EV: 16Int: 25 ..# ##.#.##P##♣*♣##  SH: 0Dex: 16 ..# #.........****#  XL: 11 Next: 26% Place: Lair:1 ..####.#####.###**##  Noise: ---------  Time: 9409.4 (0.0)  iO..#.##.####...##@*F#  -) Nothing wielded .............***#***#  Cast: Flame Wave (1%) #.#########..**##***....  Fly ### ###### *#*..S.  ###...l  #...  l   komodo dragon (wandering) #.♣  F   cane toad +.  S   water moccasinA water moccasin, a cane toad and a komodo dragon come into view.Found 7 stones. _The water moccasin hisses angrily. You hear a loud, deep croak!  Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate i R iP =@* i@F*Found 7 stones. _The water moccasin hisses angrily. You hear a loud, deep croak!  Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a cane toad (haloed) i1 PolySwing2 the Thaumaturge##..Djinni of the Shining One ****..#..Health: 61/65 ======================-- ####..AC: 7Str: 7 ..# ######## ...EV: 16Int: 25 ..# ##.#.##P##♣.♣##SH: 0Dex: 16 ..# #.............#XL: 11 Next: 26% Place: Lair:1  i ..####.#####.#######Noise: ---------  Time: 9409.4 (0.0) ..#.##.####...##@#F#-) Nothing wielded ...............###..#Cast: Flame Wave (1%) #.#########....##.......Fly ######### .#...S.###...l#...l   komodo dragon (wandering)#.♣F   cane toad+.S   water moccasinFound 7 stones. _The water moccasin hisses angrily. You hear a loud, deep croak!  Casting: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, [ i 39;49m( or ) - cycleDir - look around, f - activateLook: a cane toad (haloed) i  A wave of flame ripples out!  (Press . to intensify the flame waves.)  The komodo dragon hisses angrily. i X  You hear a bellow! x4; You hear a loud, deep croak! i8  i , ij C ..F..#...Sl(lA blink frog comes into view. i 58-======10.4 (1ontinue: Flame Wave (1%)Wave  iD$  ikFC_The cane toad stings you. The blink frog moves out of view.ii  PolySwing2 the Thaumaturge ##.. Djinni of the Shining One ****.. #.. Health: 54/65 ===================----- ### #.. AC: 7Str: 7 ..# ######## ... EV: 16Int: 25 ..# ##.#.##P##♣*♣##  SH: 0Dex: 16 ..# #.........****#  XL: 11 Next: 26% Place: Lair:1 ..####.#####.###**##  Noise: ======---  Time: 9410.4 (0.0) ..#.##.####...##@F*#  -) Nothing wielded .............***#***#  Continue: Flame Wave (1%) #.#########..**##***S...  i Fly Wave ### ###### *#*..l.  ###...(  #...  l   komodo dragon #.♣  F   cane toad +.  S   water moccasinYou hear a bellow! x4; You hear a loud, deep croak!  A blink frog comes into view. _The cane toad stings you. The blink frog moves out of view.  Restarting spell: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiA:@*i 5F*A blink frog comes into view. _The cane toad stings you. The blink frog moves out of view.  Restarting spell: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a cane toad (haloed)i<PolySwing2 the Thaumaturge##..Djinni of the Shining One ****..#..Health: 54/65 ===================----- ####..AC: 7Str: 7 ..# ######## ...EV: 16Int: 25 ..# ##.#.##P##♣.♣##SH: 0Dex: 16 ..# #.............#XL: 11 Next: 26% Place: Lair:1 ..####.#####.#######Noise: ======---  Time: 9410.4 (0.0) ..#.##.####...##@#.#-) Nothing wielded ...............###..#Continue: Flame Wave (1%) #.#########....##...Si?[40m...Fly Wave ######### .#...l.###...(#...l   komodo dragon#.♣F   cane toad+.S   water moccasinRestarting spell: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a cane toad (haloed)  A wave of flame ripples out! The flame wave engulfs the cane toad!  The cane toad is moderately wounded.i  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a cane toad (haloed)  A wave of flame ripples out! The flame wave engulfs the cane toad!  The cane toad is moderately wounded.(Press . to intensify the flame waves.) ..F.#..S.l.You hear an angry hiss. You hear a loud, deep croak!  The cane toad misses you.1.4 (1i3( _You hear a bellow!iC}   PolySwing2 the Thaumaturge ##.. Djinni of the Shining One ****.. #.. Health: 50/65 ==================------ ### #.. AC: 7Str: 7 ..# ######## ... EV: 16Int: 25 ..# ##.#.##P##♣*♣##  SH: 0Dex: 16 ..# #.........****#  XL: 11 Next: 26% Place: Lair:1 ..####.#####.###**##  Noise: ======---  Time: 9411.4 (0.0) ..#.##.####...##@F*#  -) Nothing wielded .............***#**S#  Continue: Flame Wave (1%) #.#########..**##***.l[iɀ 40m..  Fly Wave ### ###### *#*....  ###...(  #...  l   komodo dragon #.♣  F   cane toad +.  S   water moccasinYou hear an angry hiss. You hear a loud, deep croak!  The cane toad misses you. _You hear a bellow!  Restarting spell: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei =@*i3C*SThe cane toad misses you. _You hear a bellow!  Restarting spell: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a water moccasin (haloed)iZ S*iyOuS*Look: a water moccasin (haloed)i8 U *Si A**i7 F*Look: a cane toad (moderately wounded, haloed)i-xPolySwing2 the Thaumaturge##..Djinni of the Shining One ****..#..Health: 50/65 ==================------ ####..AC: 7Str: 7 ..# ######## ...EV: 16Int: 25 ..# ##.#.##P##♣.♣##SH: 0Dex: 16 iC{..# #.............#XL: 11 Next: 26% Place: Lair:1 ..####.#####.#######Noise: ======---  Time: 9411.4 (0.0) ..#.##.####...##@#.#-) Nothing wielded ...............###.S#Continue: Flame Wave (1%) #.#########....##....l..Fly Wave ######### .#.....###...(#...l   komodo dragon#.♣F   cane toad+.S   water moccasinRestarting spell: Flame Wave (dangerous[i{}F40m; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a cane toad (moderately wounded, haloed)  A wave of flame ripples out! The flame wave engulfs the cane toad!  The cane toad is severely wounded.i  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a cane toad (moderately wounded, haloed)  A wave of flame ripples out! The flame wave engulfs the cane toad!  The cane toad is severely wounded.(Press . to intensify the flame waves.)iisT  You hear a bellow! You hear a loud, deep croak!it..F.#S..l.i*2.4 (1i7m _The cane toad closely misses you.iL  PolySwing2 the Thaumaturge ##.. Djinni of the Shining One ****.. #.. Health: 46/65 ================-------- ### #.. AC: 7Str: 7 ..# ######## ... EV: 16Int: 25 ..# ##.#.##P##♣*♣##  SH: 0Dex: 16 ..# #.........****#  XL: 11 Next: 26% Place: Lair:1 ..####.#####.###**##  Noise: ======---  Time: 9412.4 (0.0) ..#.##.####...##@F*#  -) Nothing wielded .............***#S**#  Continue: Flame Wave (1%) #.#########..**##***l... i"O Fly Wave ### ###### *#*....  ###...(  #...  l   komodo dragon #.♣  F   cane toad +.  S   water moccasin(Press . to intensify the flame waves.)  You hear a bellow! You hear a loud, deep croak! _The cane toad closely misses you.Restarting spell: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateiSi@FYou hear a bellow! You hear a loud, deep croak! _The cane toad closely misses you.  Restarting spell: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a cane toad (severely wounded, haloed)i.!`PolySwing2 the Thaumaturge##..Djinni of the Shining One ****..#..Health: 46/65 ================-------- ####..AC: 7Str: 7 ..# ######## ...EV: 16Int: 25 ..# ##.#.##P##♣.♣##SH: 0Dex: 16 ..# #.............#XL: 11 Next: 26% Place: Lair:1 ..####.#####.#######Noise: ======---  Time: 9412.4 (0.0) ..#.##.####...##@#.#i%?-) Nothing wielded ...............###..#Continue: Flame Wave (1%) #.#########....##...l...Fly Wave ######### .#.....###...(#...l   komodo dragon#.♣F   cane toad+.S   water moccasinDir - look around, f - activateLook: a cane toad (severely wounded, haloed)  A wave of flame ripples out! The flame wave engulfs the cane toad!  The cane toad is almost dead.The flame wave engulfs the water moccasin.  The water moccasin is lightly wounded.i Look: a cane toad (severely wounded, haloed)  A wave of flame ripples out! The flame wave engulfs the cane toad!  The cane toad is almost dead.  The flame wave engulfs the water moccasin.water moccasin is lightly wounded.  (Press . to intensify the flame waves.)i ..F.#S.l.i_ [47=3.4 (1i3 i7 _The cane toad misses you. The water moccasin misses you.i   PolySwing2 the Thaumaturge ##.. Djinni of the Shining One ****.. #.. Health: 43/65 ===============--------- ### #.. AC: 7Str: 7 ..# ######## ... EV: 16Int: 25 ..# ##.#.##P##♣*♣##  SH: 0Dex: 16 ie ..# #.........****#  XL: 11 Next: 26% Place: Lair:1 ..####.#####.###**##  Noise: ======---  Time: 9413.4 (0.0) ..#.##.####...##@F*#  -) Nothing wielded .............***#S*l#  Continue: Flame Wave (1%) #.#########..**##***....  Fly Wave ### ###### *#*....  ###...(  #...  l   komodo dragon #.♣  F   cane toad +.  S   water moccasinThe water moccasin is lightly wounded.  (Press . to intensify the flame waves.) _The cane toad misses you. The water moccasin missi es you.Restarting spell: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei @F(Press . to intensify the flame waves.) _The cane toad misses you. The water moccasin misses you.  Restarting spell: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a cane toad (almost dead, haloed)ih  PolySwing2 the Thaumaturge ##.. Djinni of the Shining One ****.. #.. Health: 43/65 ===============--------- ### #.. AC: 7Str: 7 ..# ######## ... EV: 16Int: 25 ..# ##.#.##P##♣.♣##  SH: 0Dex: 16 ..# #.............#  XL: 11 Next: 26% Place: Lair:1 ..####.#####.###..##  Noise: ======---  Time: 9413.4 (0.0) ..#.##.####...##@F.#  -) Nothing wielded ................#S.l#  Continue: Flame Wave (1%) i4k#.#########....##.......  Fly Wave ### ###### .#.....  ###...(  #...  l   komodo dragon #.♣  F   cane toad +.  S   water moccasinRestarting spell: Flame Wave (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a cane toad (almost dead, haloed)  A wave of flame ripples out! The flame wave engulfs the cane toad!  You kill the cane toad!iq  ##.. #.. #..  ... ##.#.  #...... ..####.#####.####### ..#.##..##@#.# it\..............###.l# ##......  ###### .#..... ###...( #...  #.♣ S   water moccasin +.  Dir - look around, f - activate  Look: a cane toad (almost dead, haloed)  A wave of flame ripples out! The flame wave engulfs the cane toad!  You kill the cane toad!The flame wave engulfs the water moccasin!  The water moccasin is severely wounded.i  (Press . to intensify the flame waves.)  You hear a bellow! You hear an angry hiss.iN....l.#S..314.4 (1 _The water moccasin closely misses you.iiQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (3) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes  l - Continue: Flame Wave (1%) Abilities ([,] to cycle)  m - Abil: Divine Shield  n - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|oniyipPolySwing2 the Thaumaturge##..Djinni of the Shining One ****..#..Health: 43/65 ===============--------- ####..AC: 7Str: 7 ..# ######## ...EV: 16Int: 25 ..# ##.#.##P##♣.♣##SH: 0Dex: 16 ..# #.............#XL: 11 Next: 31% Place: Lair:1 ik..####.#####.###..##Noise: ======---  Time: 9414.4 (0.0) ..#.##.####...##@.l#-) Nothing wielded ................#S..#Cast: Volatile Blastmotes #.#########....##.......Fly Wave ######### .#.....###...(#...l   komodo dragon#.♣S   water moccasin+.You kill the cane toad!The flame wave engulfs the water moccasin!  The water moccasin is severely wounded.(Press . to intensify the flame waves.)  You hear a bellow! You hear an angry hiss. _The water moccasin closely misses you.ijiɒi   PolySwing2 the Thaumaturge ##.. Djinni of the Shining One ****.. #.. Health: 40/65 ==============---------- ### #.. AC: 7Str: 7 ..# ######## ... EV: 16Int: 25 ..# ##.#.##P##♣.♣##  SH: 0Dex: 16 ..# #.............#  XL: 11 Next: 31% Place: Lair:1 ..####.#####.###..##  Noise: ======---  Time: 9414.4 (0.0) ..#.##.####...##@.l#  -) Nothing wielded ................#S..#  Cast: Volatile Blastmotes #.#########....##.......  Fly Wave ### ###### .#.....  ###...(  #...  l   komodo drai١ dgon #.♣  S   water moccasin +. (Press . to intensify the flame waves.)  You hear a bellow! You hear an angry hiss. _The water moccasin closely misses you.Casting: Volatile Blastmotes (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatei ;@#iOD.#iB  PolySwing2 the Thaumaturge ##.. Djinni of the Shining One ****.. #.. Health: 40/65 ==============---------- ### #.. AC: 7Str: 7 ..# ######## ...iD EV: 16Int: 25 ..# ##.#.##P##♣.♣##  SH: 0Dex: 16 ..# #.............#  XL: 11 Next: 31% Place: Lair:1 ..####.#####.###..##  Noise: ======---  Time: 9414.4 (0.0) ..#.##.####...##@.l#  -) Nothing wielded ................#S..#  Cast: Volatile Blastmotes #.#########....##.......  Fly Wave ### ###### .#.....  ###...(  #...  l   komodo dragon #.♣  S   water moccasin +. You hear a bellow! You hear an angry hiss. _The water moccasin closely misses you.Casting: Volatile Blastmotes (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or i4G[39;49m) - cycleDir - look around, f - activateA cloud of volatile blastmotes flares up around you! Run!iTR ##.. #.. #..  ... ##.#.##P##♣.♣## iT #.............# ..####.#####.###..## ..#.##..##@l.# ...............#S..# ##....##.......  ###### .#..... ###...( #...  #.♣  +. _The water moccasin closely misses you.  Casting: Volatile Blastmotes (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  A cloud of volatile blastmotes flares up around you! Run!  You stop channelling waves of flame. The water moccasin bites you.iV39==----5.4 (1i[i `[ _The water moccasin barely misses you.it-##.. # #### #....# ######## ... #..# ##.#.##P##♣.♣## #..# #.............# #..####.#####.###..## ...#.##.####...##§l.# ................@#S..# ##.#########....##.......  ### ###### .#..... ###...( #... #.♣ivM +. iyi+  The water moccasin attacks as it pursues you!  The water moccasin closely misses you. The cloud of blastmotes explodes!  The concussive blast engulfs the water moccasin!!iQ ######. You kill the water moccasin!The concussive blast engulfs you. You resist.  The concussive blast engulfs the komodo dragon!iO iJ!i  i#### #..  #..# ######## ...  #..# ##.#.##P##♣.♣##  #..# #.............##..####.#####.###..## ....#.##.####...##†..#...............#...# ###.#########...@##.......  ### ###### .#..... ###...( #... #.♣ +.  The komodo dragon is moderately wounded.You are knocked back by the blast.i`4--3=======6iid V _You hear a bellow! You hear a trumpeting! x2; You hear a bellow!!i#D } #.. #### #.. #..# ######## ... #..# ##.#.##P##♣.♣## # #..# #.............##..####.#####.###..##.#.##.####...##†..#.#...##.##..@.##. ### ###### .#..... ###...(  #...  #.♣  +.!iJ !iyU ll   komodo dragon!iX t5---------7!i\ !i_ "i "il Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (3) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Dischargef - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes  l - Cast: Flame Wave (1%) Abilities ([,] to cycle)  m - Abil: Divine Shield  n - Abil: Cleansing Flame [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on#i #iM #..PolySwing2 the Thaumaturge#####..Djinni of the Shining One ****..#..# ######## ...Health: 35/65 ============------------#..# ##.#.##P##♣.♣##AC: 7Str: 7 # #..# #.............#EV: 16Int: 25 ###..####.#####.###..##SH: 0Dex: 16 .....#.##.####...##l..#XL: 11 Next: 33% Place: Lair:1 ...................#...#Noise: ---------  Time: 9417.4 (0.0) ####.#########..@.##.......#ii ^-) Nothing wielded######### .#.....Cast: Airstrike (1%)###...(Fly #...#.♣+.l   komodo dragonYou kill the water moccasin!The concussive blast engulfs you. You resist.  The concussive blast engulfs the komodo dragon!  The komodo dragon is moderately wounded.You are knocked back by the blast. _You hear a bellow! You hear a trumpeting! x2; You hear a bellow!#i #iū $if1 #..  PolySwing2 the Thaumaturge  #### #..  Djinni of the Shining One ****..  #..# ######## ...  Health: 31/65 ===========-------------  #..# ##.#.##P##♣.♣##  AC: 7Str: 7 # #..# #.............#  EV: 16Int: 25 ###..####.#####.###**##  SH: 0Dex: 16 .....#.##.####...##l*.#  XL: 11 Next: 33% Place: Lair:1 ..................*#*..#  Noise: ---------  Time: 9417.4 (0.0) ####.#########..@.##.......  -) Nothing wielded  ### ######[40$i4m .#.....  Cast: Airstrike (1%) ###...(  Fly  #...  #.♣  +.  l   komodo dragonYou are knocked back by the blast. _You hear a bellow! You hear a trumpeting! x2; You hear a bellow!  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a komodo dragon (moderately wounded, haloed, empty space bonus: 5/8)$i&P ..l.**#.*$io*.*#*.##*$iL**l#.Aim: a komodo dragon (moderately wounded, haloed, empty space bonus: 5/8)$iy#..PolySwing2 the Thaumaturge#####..Djinni of the Shining One ****..#..# ######## ...Health: 31/65 ===========-------------#..# ##.#.##P##♣.♣##AC: 7Str: 7 # #..# #.............#EV: 16Int: 25 ###..####.#####.###..##SH: 0Dex: 16 .....#.##.####...##*..#XL: 11 Next: 33% Place: Lair:1 ...................#...#$i|Noise: ---------  Time: 9417.4 (0.0) ####.#########..@.##.......-) Nothing wielded######### .#.....Cast: Airstrike (1%)###...(Fly #...#.♣+.l   komodo dragonYou are knocked back by the blast. _You hear a bellow! You hear a trumpeting! x2; You hear a bellow!  Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a komodo dragon (moderately wounded, haloed, empty space bonus: 5/8)$izv  The air twists around and strikes the komodo dragon!  The komodo dragon is heavily wounded.$i U†l$iZ ;===8.4 (1 _$i $i %ib9 #..  PolySwing2 the Thaumaturge  #### #..  Djinni of the Shining One ****..  #..# ######## ...  Health: 27/65 =========---------------  #..# ##.#.##P##♣.♣##  AC: 7Str: 7 # #..# #.............#  EV: 16Int: 25 ###..####.#####.###..##  SH: 0Dex: 16 .....#.##.####...##*..#  XL: 11 Next: 33% Place: Lair:1 .................*l#...#  Noise: ===------  Time: 9418.4 (0.0) ####.#########..@*##.......  -) Nothing wielded [1%iA<0d ### ###### .#.....  Cast: Airstrike (1%) ###...(  Fly  #...  #.♣  +.  l   komodo dragonThe air twists around and strikes the komodo dragon! _The komodo dragon is heavily wounded.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a komodo dragon (heavily wounded, haloed, empty space bonus: 3/8)%ipg#..PolySwing2 the Thaumaturge#####..Djinni of the Shining One ****..#..# ######## ...Health: 27/65 =========---------------#..# ##.#.##P##♣.♣##AC: 7Str: 7 # #..# #.............#EV: 16Int: 25 ###..####.#####.###..##SH: 0Dex: 16 .....#.##.####...##†..#XL: 11 Next: 33% Place: Lair:1 ..................*#...#Noise: ===------  Time: 9418.4 (0.0) ####.#########..@.##.......-) Nothing wielded######### .#.....Cast: Airstrike (1%)###...%ijj(Fly #...#.♣+.l   komodo dragonThe air twists around and strikes the komodo dragon! _The komodo dragon is heavily wounded.Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a komodo dragon (heavily wounded, haloed, empty space bonus: 3/8)%i^Aiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: a komodo dragon (heavily wounded, haloed, empty space bonus: 3/8)  The air twists around and strikes the komodo dragon.  The komodo dragon is severely wounded.%iAgf.l %i)j19.4 (1 _%iPn%iq%ix#..PolySwing2 the Thaumaturge#####..Djinni of the Shining One ****..#..# ######## ...Health: 27/65 =========---------------#..# ##.#.##P##♣.♣##AC: 7Str: 7 %ij|# #..# #.............#EV: 16Int: 25 ###..####.#####.###..##SH: 0Dex: 16 .....#.##.####...##†..#XL: 11 Next: 33% Place: Lair:1 ...................#...#Noise: ===------  Time: 9419.4 (1.0) ####.#########..@l##.......-) Nothing wielded######### .#.....Cast: Airstrike (1%)###...(Fly #...#.♣+.l   komodo dragonAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: [39%i ;49ma komodo dragon (heavily wounded, haloed, empty space bonus: 3/8)  The air twists around and strikes the komodo dragon. _The komodo dragon is severely wounded.&iU&iBQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: 3 throwing netsb - Zap: wand of flame (13)  c - Zap: wand of paralysis (3) Spells ([,] to cycle)  d - Cast: Shock  e - Cast: Static Discharge  f - Cast: Swiftness  g - Cast: Airstrike (1%)h - Cast: Apportation  i - Cast: Blink  j - Cast: Maxwell's Portable Piledriverk - Cast: Volatile Blastmotes  l - Cast: Flame Wave (1%) Abilities ([,] to cycle)  m - Abil: Divine Shield  n - Abil: Cleansing Flame &iG[*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on'i,V 'id A#..PolySwing2 the Thaumaturge#####..Djinni of the Shining One ****..#..# ######## ...Health: 27/65 =========---------------#..# ##.#.##P##♣.♣##AC: 7Str: 7 # #..# #.............#EV: 16Int: 25 ###..####.#####.###..##SH: 0'ig Dex: 16 .....#.##.####...##†..#XL: 11 Next: 33% Place: Lair:1 ...................#...#Noise: ===------  Time: 9419.4 (0.0) ####.#########..@l##.......-) Nothing wielded######### .#.....Cast: Static Discharge###...(Fly #...#.♣+.l   komodo dragonAiming: Airstrike (dangerous; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - move targetAim: a komodo dragon (heavily wounded, haloed, empty space bonus: 3/8)  The air twists around and strikes the komodo dragon. _The komodo dragon is severely wounded.'im 'ip 'i  #..  PolySwing2 the Thaumaturge  #### #..  Djinni of the Shining One ****..  #..# ######## ...  Health: 25/65 =========---------------  #..# ##.#.##P##♣.♣##  AC: 7Str: 7 # #..# #.............#  EV: 16Int: 25 ###..####.#####.###..##  SH: 0Dex: 16 .....#.##.####...##†..#  XL: 11 Next: 33% Place: Lair:1 ...............***.#...#  Noise: ===------  Time: 9419.4 (0.0) ####.#########.*@l##.......  -) Nothing wielded 'i ### ###### .#.....  Cast: Static Discharge ###...(  Fly  #...  #.♣  +.  l   komodo dragonAim: a komodo dragon (heavily wounded, haloed, empty space bonus: 3/8)  The air twists around and strikes the komodo dragon. _The komodo dragon is severely wounded.Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate(io @lThe air twists around and strikes the komodo dragon. _The komodo dragon is severely wounded.  Casting: Static Discharge (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a komodo dragon (severely wounded, haloed)(igl#..PolySwing2 the Thaumaturge#####..Djinni of the Shining One ****..#..# ######## ...Health: 25/65 =========---------------#..# ##.#.##P##♣.♣##AC: 7Str: 7 # #..# #.............#EV: 16Int: 25 ###..####.#####.###..##SH: 0Dex: 16 .....#.##.####...##†..#XL: 11 Next: 33% Place: Lair:1 ...................#...#Noise: ===------  Time: 9419.4 (0.0) ####.#########..**##.......-) Nothing wielded######### .#.....(ilCast: Static Discharge###...(Fly #...#.♣+.l   komodo dragonThe komodo dragon is struck by an arc of lightning.  The komodo dragon is severely wounded.You are struck by an arc of lightning.  The komodo dragon is struck by an arc of lightning.  The komodo dragon is almost dead.The lightning grounds out.(iB@lYou are  The komodo dragon is struck by an arc of lightning.  The komodo dragon is almost dead.lightning grounds out.  The komodo dragon bites you!!  You die...(ioI-3---------(i/  --more--+i+ixInventory: 31/52 slots Hand Weapons (go to first with ))  E - a +2 hand axe of electrocution Missiles (go to first with ()  B - 3 throwing nets Armour (go to first with [)  f - +0 steam dragon scales (worn)  i - a +0 pair of gloves (worn)a - a +0 robe  e - a +0 leather armour of cold resistancet - a +0 robe Jewellery (go to first with "=)  n - a +6 ring of intelligence (worn)  w - a ring of protection from cold (worn)g - a +4 ring of protection Wands (go to first with /)u - a wand of flame (13)  +iףv - a wand of paralysis (3) Scrolls (go to first with ?)d - 2 scrolls of identify  h - 3 scrolls of fogj - a scroll of enchant armour  m - 2 scrolls of silence [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top],i ,i,,i+,i-Goodbye, PolySwing2.7255 PolySwing2 the Thaumaturge (level 11, -3/65 HPs)Began as a Djinni Air Elementalist on Nov 16, 2025.Was an Elder of the Shining One.Slain by a komodo dragon (29 damage)... on level 1 of the Lair of Beasts.The game lasted 00:49:57 (9445 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswn,iMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  12.27190555 planckenst GnEE-27 escaped with the Orb  13.24341751 oddsox OnSh-27 escaped with the Orb-i -i -i! ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l